List of wonders in Civ3

Wonders benefit an entire empire. Civilization III added Small Wonders, which can be built once by every civilization. Small Wonders have, for the most part, a sociological requirement to construct them, as well as a technological requirement. Battlefield Medicine, for example, requires that five of the player's cities have Hospitals before building.
Many new technologies allow the player to build a new wonder. Some wonders can be made obsolete by certain technologies, but these technologies must be researched by the civilization that owns them - other civilizations cannot make wonders obsolete.
In each different age there are different wonders available. Below is a list of those wonders sorted by age (Ancient Times, Middle Ages, Industrial Ages, and Modern Times).
When a player captures a city with a Small Wonder, it is destroyed. If it has a Great Wonder, it doesn't get destroyed unless the player razes the city.
== Great Wonders ==
Wonder 	Era	Req. 	Cost	Effects	Obsolete with
 	 	 	400 	
* +4 
* Doubles the science output of a city.
* Can become a .
* Trigger for civilizations.	None
 	 	 	1000	
* +3 
* +1 for every city.
* Trigger for and civilizations.	None
 	 	 	800 	
* +2 
* Puts a in every on the same continent.
* Can become a .
* Trigger for and civilizations.	None
 	 	 	600 	
* +6 
* +2 for all cities on the same continent.
* Can become a .
* Trigger for civilizations.	None
Added in the Conquests expansion pack. 	 	 	300 	
* +2 
* Produces a every 5 turns.
* Trigger for and civilizations.	
 	 	 	600 	
* +2 
* Allows obsolete military units to be upgraded at half price.
* Can become a .
* Trigger for civilizations.	None
 	 	 	1000	
* +3 
* Makes all cities to get a population increase of two instead of one when the Food Storage box is full.
* Trigger for civilizations.	None
 	 	 	400 	
* +3 
* Increases the movement rate of all naval unit by one.
* Trigger for , and civilizations.	None
 	 	 	400 	
* +6 
* Doubles the science output of a city.
* Can become a .
* Trigger for civilizations.	None
 	 	 	1000	
* +3 
* Doubles the science output of a city.
* Trigger for civilizations.	None
 	 	 	400 	
* +8 
* Gives +8 for the city it's built in.
* Acts as a , allowing city to grow beyond 12 population.
* Can become a .	None
 	 	 	600 	
* +6 
* Doubles the effect of all s in your cities.
* Can become a .
* Trigger for civilizations.	None
 	 	 	600 	
* +3 
* Makes maintenance costs for all economic buildings in your cities free.
* Trigger for and civilizations.	None
 	 	Feudalism	600 	
* +2 
* Puts in every city on the same continent.
* Trigger for civilizations.	None
 	 	 	400 	
* +6 
* Grants any that is already discovered by two other known civilizations for free.
* Can become a .
* Trigger for civilizations.	
 	 	 	300 	
* +2 
* Allows s to move safely in and out of squares, and it increases all naval unit movement rates by one.
* Can become a .
* Trigger for , and civilizations.	
 	 	 	300 	
* +2 
* Doubles the effect of in cities that have them.
* Doubles unit combat values versus s.
* Can become a .
* Trigger for and civilizations.	
 	 	Monarchy 	300 	
* +4 
* Grants +3 for the it's built in and +1 for all other cities.
* Can become a .
* Trigger for and civilizations.	
Added in the Play the World expansion pack.	 	 	1000	
* +4 
* Puts a in every in the same continent, including those without a or .
* Trigger for all .	None
 	 	 	800 	
* +2 
* Allows the construction of nuclear weapons by all .
* Trigger for and civilizations.	None
 	 	 	200 	
* +2 
* Makes three unhappy s content in its .
* Can become a .
* Trigger for and civilizations.	None
 	 	 	300 	
* +4 
* Doubles the effect of s.
* Can become a .
* Trigger for civilizations.	
 	 	 	400 	
* +4 
* Puts a in every on the same continent.
* Can become a .
* Trigger for , and civilizations.	None
 	 	 	200 	
* +4 
* Produces an every 5 turns.
* Can become a .
* Trigger for and civilizations.	
 	 	 	500 	
* +4 
* Puts a in every on the same continent.
* Can become a .
* Trigger for civilizations.	
 	 	 	1000	
* +4 
* Initiates the possibility of a .
* Can become a .
* Trigger for civilizations.	None
 	 	 	600 	
* +3 
* Grants two s for free as soon as its completed.
* Trigger for civilizations.	None
 	 	 	800 	
* +4 
* Reduces in all cities.
* Trigger for ( in vanilla and Play the World) civilizations.	None
== Small Wonders ==
== See also ==
* List of wonders in other games
W
 
Category:Wonder lists