Enslaved: Odyssey to the West

Enslaved: Odyssey to the West, simply referred to as Enslaved, is a tactical action-adventure game developed by Ninja Theory and published by Namco Bandai. It is loosely based on the ancient Chinese novel, Journey to the West. It was released in 2010 for the PlayStation 3 and Xbox 360.
== Plot ==
Set 150 years in the future where a global war has decimated the earth. Humans have been nearly eradicated, but robots plague the land. The robots still follow their orders to decimate the remaining humans.
Monkey, one of the remaining humans, has spent his entire life running from the robots. Eventually, Monkey is captured and brought aboard a slave ship. He meets a technologically adept woman named Trip, who attempts to escape from the slave ship. After recovering his equipment and clambering around the outside of the ship to reach the escape pods, he learns that seven of the eight have been launched. As the ship is falling and about to be destroyed, Monkey clambers onto the remaining escape pod to find Trip about to eject it from the slave ship.
As the escape pod escapes from the decimated ship, Monkey becomes unconscious from the impact. As he awakens, he learns that Trip has put a hacked slave helmet on him, so he may return her safely home. While threatening to kill her, he learns that should Trip die, the helmet will release a deadly serum that will kill him. He soon agrees to take her home.
== Gameplay ==
Monkey can perform many acrobatic movements, allowing him to clamber onto walls and can attack the mechanical enemies with his weapons. Monkey can also clamber around the environment in order to ambush his enemies. Although Trip cannot fight, she has a handheld electromagnetic pulse device that temporarily disables the robots and allows her to escape.
== Reception ==
Enslaved: Odyssey to the West has been received mostly positive. Despite a few minor graphical glitches, GamesRadar praised Enslaved for its character design, graphics, story, voice acting and was cited as being better than Ninja Theory's previous game, Heavenly Sword. The characters' expressions and interaction were stated, "what Enslaved represents is a more mature approach to storytelling and by being more subtle (and even ambiguous in many of its character’s reactions to each other) it develops quite an emotional payoff. Need a game to justify the gaming medium as legitimate for storytelling? Look no further."