Commands/stopsound

Stops a given sound.
== Syntax ==
* Java Edition
: stopsound <targets> [<source>] [<sound>]
* Bedrock Edition
: stopsound <player: target> [sound: string]
== Arguments ==
: Specifies the command's target.
: 
: 
: Specifies which category in the Music & Sound options the sound falls under. If it is *, stop sound of all category.
: Must be master, music, record, weather, block, hostile, neutral, player, ambient, voice, or *.
: Specifies the sound to stop. 
: , Should be a sound event defined in sound_definitions.json (for example, mob.pig.say).
: , Should be a sound event defined in sounds.json (for example, entity.pig.ambient).
== Result ==
== Output ==
== History ==
== See also ==
* /playsound, for playing a sound.
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