Queen (Type-0 party member)

Queen is a playable character in Final Fantasy Type-0. She wields a longsword and has great movement speed. Her regular attack is a combination of slashes and lunges that finishes with a jumping attack. Her normal attack starts with a quick stab, then a three-time jab finished with a lightning-fast circular slash (which forms a sphere of swipes). The finisher is a good Stunning attack, allowing for exploitation of Breaksight and Killsight.
Queen is perhaps the most balanced party member, as while boasting above average Strength, she doesn't excel in any particular area. She is flexible as she can adapt to any role to better assist her teammates. As such, she is suitable for beginners.
==Stats==
Level 	HP 	MP 	Strength	Defense	Flame Magic	Ice Magic	Lightning Magic	Defense Magic
7 	315 	275	61 	60 	55 	58 	69 	59
10 	361 	292	64 	61 	57 	60 	71 	61
20 	505 	335	74 	64 	62 	65 	76 	66
30 	636 	378	84 	66 	67 	70 	81 	71
40 	755 	421	94 	69 	72 	75 	86 	76
50 	861 	464	104 	71 	77 	80 	91 	81
60 	954 	507	114 	74 	82 	85 	96 	86
70 	1034	550	124 	76 	87 	90 	101 	91
80 	1102	592	134 	79 	92 	95 	106 	96
90 	1157	635	144 	81 	97 	100 	111 	101
99 	1195	670	153 	83 	101 	104 	115 	105
Ranking:	8th 	5th	9th 	6th 	7th 	6th 	2nd 	4th
==Abilities==
Queen's Balestra Lunge (analog up) is a jumping-lunge in which she may strike multiple hits with the Lv.2 upgrade. She can perform her Balestra Lunge three consecutive times before a short rest. Queen's Riposte Slash (analog down) follows her performing a swipe before back-flipping. Holding down the input will allow her to perform her finisher (the lightning-fast circular slash) right after back-flipping. With the Lv.2 upgrade of Retreating Attack, Queen can fire three energy orbs at her target after back-flipping if the analog is in a neutral position. Her energy orbs deal magical damage, have short range and no homing, but Queen can still track enemies while shooting them.
Queen initially knows Divine Judgment that allows her to conjure a wide four-directional cross around her that spins in a counterclockwise fashion. The Divine Judgment's "blades" damage enemies, while restoring HP to allies that come in contact with them. Queen's HP is not restored like the other allies', but she drains the enemies' HP that she hit with Divine Judgment. The amount of HP she drains is half the damage she dealt with Cross Judge. Initially, the rotational and healing speeds of Divine Judgment are slow, but the upgrades will speed them up almost fourfold. Divine Judgment's blades stagger small enemies easily, but cannot Stun them.
Queen has two abilities that drain her HP, the Magic Martyr and Gate of Destiny. With Magic martyr, Queen drains her HP to restore missing MP to allies inside her MP-restoring sigil. Initially, the MP restored is proportional with her drained HP (in percentage). When the MP of everyone within the sigil is full, Queen's HP will not be drain. The amount of MP restored can be improved with the upgrade, which means Queen would drain less HP to restore allies' MP. It is better to use this ability to all allies at once since the HP conversion rate is only affected in conjunction with a single character.
Gate of Destiny is a powerful area-of-effect attack that damages all enemies within the sigil. Holding down the input will charge and increase the sigil's size as well as damage dealt. If held, the ability constantly drains Queen's HP until it drops to 1 whereupon Queen will blast the sigil, and the ability cannot be used again until her HP is at least 2 and above. The Gate of Destiny's area-of-effect range is proportional to the charged sigil's size. A quick use (single, quick tap) of the ability costs approximately 12.5% of Queen's HP, while the charged one costs approximately 25% (if timed right).
The Speedrush ability allows Queen to approach her target in the blink of an eye at little AG cost. It is technically a teleport, as Queen can escape ranged attacks with it, and she doesn't need to lock on to someone for it to work. If there are enemies or other obstacles between Queen and the target, she instead dashes in front of the blocking object. Different elevations may also interrupt the ability, but if Queen is on a higher elevation, it works. Using this ability with no target in sight will cause Queen to dash three feet in front of her.
The Mana Sphere is a long-ranged ability that allows Queen to shoot energy orbs. First, she unleashes a single energy orb that moves sluggishly, but when holding down the input, Queen can split the single, slow energy orb into three smaller energy orbs that shoot at the target with great speed. The three split orbs have strong homing. If Queen casts the ability directly in front of a target in point-blank range, she can unleash the orb (the single, sluggish orb) rapidly in a spamming fashion without splitting it.
Queen can learn the tactical-defensive ability Justice Guard. By timing the ability to guard against an attack, one can use it to block an attack and counter with a ranged attack (may still hit enemies in a point-blank range). After a successful guard, Queen will shoot a darting, jerking energy orb that quickly homes in on the attacker. The energy orb deals great damage and inflicts Killsight to the attacker (in high-HP enemies, Breaksight). This ability is useful if one prefers the "wait, block, and strike" strategy. The jerking orb has a considerable range.
Ability 	Effect 	Obtained 	AP
() 	Increase movement speed. 	Learn Balestra Lunge II. 	2
Twinspell() 	Equip two spells at once. 	Learn Divine Judgment: HP Up. 	5
Quick Draw II() 	Cast level II finishing magic. 	Learn Feint Spell. 	12
Quick Draw III() 	Cast level III finishing magic. 	Level 31Learn Quick Draw II. 	28
Triple Slip() 	Execute up to three dodges in succession. 	Learn Accelerate. 	2
Slipstream() 	Execute any number of dodges in succession. 	Learn Triple Slip. 	3
Untouchable() 	Window for dodging increases. 	Learn Slipstream. 	5
() 	Check status of locked-on targets. 	Default 	Default
Quick Draw() 	Cast finishing magic after a normal attack. 	Learn Riposte Slash II. 	6
Balestra Lunge() 	Rush toward enemies and attack with left analog stick up + normal attack. 	Default 	Default
Balestra Lunge II() 	Increase maximum number of hits in a Balestra Lunge. 	Level 11 	4
Riposte Slash() 	Jump away from enemies and attack with left analog stick down + normal attack. 	Default 	Default
Riposte Slash II() 	Fire magic shots after a Riposte Slash by returning left analog stick to center.	Learn Balestra Lunge II. 	6
Feint Spell() 	Cast finishing magic after a Riposte Slash in some situations. 	Learn Quick Draw. 	6
Divine Judgment() 	Conjure a cross-shaped light that heals allies by draining enemies' HP. 	Default 	Default
Divine Judgment: Speed Up()	Increase revolution speed of Divine Judgment. 	Default 	8
Divine Judgment: Power Up()	Increase power of Divine Judgment. 	Default 	2
Divine Judgment: HP Up() 	Increase amount of HP recovered with Divine Judgment. 	Default 	3
Divine Judgment: AG Down() 	Reduce AG cost of Divine Judgment. 	Default 	3
Magic Martyr() 	Expend HP instead of AG to generate an MP-restoring field. 	Learn Twinspell. 	2
Magic Martyr: Effect Up() 	Improve HP/MP exchange rate of Magic Martyr. 	Learn Magic Martyr. 	4
Flinchproof Martyr() 	Magic Martyr continues even after taking damage. 	Learn Magic Martyr. 	4
() 	Approach targets at high speed. 	Learn Triple Slip. 	3
Speedrush: AG Down() 	Reduce AG cost of Speedrush. 	Learn Speedrush. 	4
Mana Sphere() 	Fire energy orbs that fissure and damage enemies. 	Level 27 	8
Mana Sphere: Power Up() 	Increase power of Mana Sphere. 	Learn Mana Sphere. 	10
Mana Sphere: Crit Up() 	Increase critical hit rate of Mana Sphere. 	Learn Mana Sphere. 	12
Mana Sphere: AG Down() 	Reduce AG cost of Mana Sphere. 	Learn Mana Sphere. 	12
Gate of Destiny() 	Expend HP instead of AG to generate a portal that damages enemies. 	Learn Mana Sphere: Crit Up. 	10
Gate of Destiny: Power Up()	Increase power of Gate of Destiny. 	Learn Gate of Destiny. 	12
Gate of Destiny: Crit Up() 	Increase critical hit rate of Gate of Destiny. 	Learn Gate of Destiny: Power Up.	14
Justice Guard() 	Nullify and counter enemy attacks while occasionally inflicting Killsight. 	Learn Gate of Destiny: Crit Up. 	10
Justice Guard: Power Up() 	Increase power of Justice Guard. 	Learn Justice Guard. 	12
Justice Guard: AG Down() 	Reduce AG cost of Justice Guard. 	Learn Justice Guard. 	14
Queen_Special_attack_Final_Fantasy_Type_0.jpg|Divine Judgment (PSP).
QueenAttacking.jpg|Gate of Destiny (PSP).
QueenAttacking2.jpg|Gate of Destiny (PSP).
==Equipment==
Queen's exclusive accessory is the Lucid Lenses, which guards against Burn, Freeze, and Shock, and activates a special mode for her if she is killed during a mission. When Queen is revived, a reddish-black aura surrounds her and her fighting style becomes akin to that of a berserker, dashing around the field and dealing high damage with a new basic attack string. She can also dash-attack forward when combined with an upward analog input. Her AG passively fills over time, and her abilities become Devastate, which when held down has Queen perform a series of charge attacks. However, her defensive ability is disabled, she cannot harvest phantoma, and after roughly 10 seconds she will fall under constant Killsight status, which can't be cured or blocked with an accessory. If Queen has Reraise before transforming, it will still be consumed. The effect only activates once per mission.
*Longsword
*Flamberge
*Claymore
*Rune Saber
*Shamshir
*Imperial Saber
*Ancient Blade
*Warlord
*Mythril Saber
*Wildfire Saber
*Hoarfrost Saber
*Voltaic Saber
*Master Sword
*Save the Queen
*Phantasmal Blade
*Celestial Saber (ultimate weapon)
==Support Personnel==
Some Support Personnel in the HD version appear as Queen: Ami Koshimizu (Queen's Japanese VA), Yoshiko Higohashi (Environment Artist ), Sara Okabe (Scenario Writer), and Sayako Hirata (Lead Menu Artist).
==Quotes==
Category:Character gameplay in Final Fantasy Type-0