Hot-Rod

Hot-Rod is a raider gang leader in the Fallout: The Roleplaying Game scenario Orange Coloured Sky.
==Background==
Being a raider boss is a family tradition, with his sister being the far more terrifying raider boss, making Hot-Rod look compassionate in comparison. 
==Attacks==
* Unarmed Strike: Strength + Unarmed (TN 12), 3d6 Physical damage
* Tire Iron: Strength + Melee Weapons (TN 11), 5d6 Physical damage
* Long max. capacity Flamer ("Guzzler"): Endurance + Big Guns (TN 13), 5d6 Burst, Persistent, Spread Energy damage, Fire Rate 6, Range C, Debilitating, Two-Handed
==Special abilities==
* Size Matters: When Hot-Rod makes a ranged attack with any Big Guns, add +2d6 to the weapon’s damage (included).
* In Charge: Hot-Rod may spend a minor action to order a raider of lower level within Close range to immediately perform a minor action. Alternatively, he may spend a major action to order another raider to take a major action immediately.
==Interactions with the player character==
===Interactions overview===
===Quests===
* Orange Coloured Sky: Hot-Rod holds a vial of pure Nectar that is needed to synthesize a treatment for addiction. When encountered, he offers the player characters an offer to parlay.
===Other interactions===
===Effects of the party's actions===
* If Hot-Rod is killed, his raider gang completely disperses. Mt. Sin is free from their threats.
==Inventory==
==Appearances==
Hot-Rod only appears in the Fallout: The Roleplaying Game scenario Orange Coloured Sky.
Category:Fallout: The Roleplaying Game characters