Nunindae

The Grand Principality of Nunindae is a nation based in and around the Savannah on the far eastern side of Talasi, with their Grand Capital of Nunindae nestled up to the lagoon of the area. Its an extremely important area for trade, traffic and commerce. The Principality practices freedom of religion and culture within its borders, although the vast majority of its people are from the Nunindii Culture, the natives of the Eastern Savannah which they call Terra Aurea (Land of Gold) which is their homeland.
The Grand Principality of Nunindae is currently ruled by Grand Prince, and its governmental structure is a Feudalistic Constitutional Monarchy, it is always to be led by someone of the Nundii Royal Family. The Head of State is currently Chorboi Nundii I, who's seat of power is held at the capital city of Nunindae. The official language of the state is Nunindii, however all citizens are also required to learn Travelers Tongue for purposes of trade and speaking easily with different cultures.
== Early & Pre-History ==
=== Pre-History Beginnings ===
For many thousands of years there have been people settling the fertile lands of eastern Talasi, many like the ancestors of the Nunindii people settled on the coasts of the sea due to the bountiful harvests of seafood and the extreme fertility of the soil further in. The Nunindii culture started to take root in these times, and the people you find today in the Savannah on the eastern side of Talasi and beyond are the descendants of those people. Starting off as hunter gatherers like all once did, they would stay this way for centuries until slowly over time small settlements started to build up over the coast, with new technologies researched, new ways of ship building, weapon smelting and metal working. These ancient ancestors began the deep cultural links to the ocean and the sea and even when farming techniques started to take root they would always live in harmony with nature. 
=== Early History & Culture Solidified ===
Now with the uptake in new technological advancements for shipbuilding the Nunindii people started to open new trade routes and spread their culture around the Savannah which they now called Terra Aurea. Their strong reliance on fishing a culture steeped in the waved started to take root, songs and hymns were sung and poems recited of wild sea beasts and monsters. With the more trade flowing, the more the people became in tune with the waves, easily mapping routes and predicting the weather for upcoming storms. The Nunindii people also continued to live in harmony with nature around them, never taking more than they need and making sure not to leave a stain on the natural beauty around them. 
=== Homeland of the Nunindii ===
Over time and with further development of the region, what was once a small fishing village nestled into a lagoon in Terra Aurea, quickly turned into large town, which become a booming centre of trade and commerce for the region, and become one of the largest settlements in the early history of Terra Aurea. The Nunindii people would come to call this town Nunindae meaning roughly Market Day in their language. At this time the city was ruled by a group of powerful families in the city and would've have been classed as a city state. These families would rule over the city with an iron fist, the people were mistreated, cultural liberties squashed until the Day of Reckoning.
The Nundii family, a lesser noble family seen as an inconsequential and unimportant but extremely popular with the people started to show its discontent with how things were being run within the city, beginning to win much of the support if the population. They called for a system with just one Monarch, with only the interest of the people in mind and not of their families wealth. Titus Nundii, the father of Chorboi lead this movement, and with too much pressure to handle, and with the loss of the military to Titus's ideas. The Patrician families agreed to give up their wealth and power, and were then exiled from the city to never return. With this over Titus Nundii I was declared the sole ruler of Nunindae, and took the title of Grand Prince of Nunindae and began to solidify his power, however in an unexpected turn of events he died not long after. Now leaving Grand Prince Chorboi, a young man of only 18 to take the throne.
== Modern History ==
=== Start of the Grand Principality ===
With the death of his father, it was now Chorboi's time to make his mark on the world. His first order of business was to establish the Grand Principality of Nunindae, that would not just encompass the capital city, but of all of Terra Aurea. The first of many projects would be to begin on the Grand Marketplace and Palace Complex, a building so magnificent you could see it shine from the eastern Talasi coast. In this new time of motivation and innovation, the capital city now grew rapidly from the village it once was. If the Principality was to be a regional player as Chorboi envisioned, a grand city befitting of that title must be built. This new boom in the city brought about a slow rise in population, prosperity and production, and much of this early stage of the nation, something that will be incredibly important as events unfold. 
Furthermore the doors to diplomatic relations were opened once more to the world, Chorboi's father before him had closed them on seeing the influx of strange migrants from distant lands. But on seeing the isolation they had now found themselves in, Chorboi began to work on pacts with all of his neighbors, notably making alliances with the city of Michava to the North, and Krunia to the East. At this time the motto of the nation began to fully take root, such words were derived from the ancient culture of the Nunindii people. Semper Vigilo, Sola Gratia (Always Vigilant, By Grace Alone). A new Nation had been born, one of boundless goals and ambitions. How the waves flow, determines how it may move forward. 
=== Integration of Ashtafos, Feurcollis & Baratuvia ===
One of the first steps to expanding the Principalities influence was to integrate the larger cities that were dotted around the lands of Terra Aurea. Instead of taking a stance of outward aggression, Chorboi adopted a policy of peaceful integration and diplomacy, using soft power rather than pushing it on others around. All cities were to be offered full religious and cultural freedom on integration into the nation, with no discrimination or violence. From there one after the other decided to join the nations on those terms, with those cities now making the Grand Principality of Nunindae more than just a city state. With the integration of these two cities, the nation enjoyed a new boost in diversity with the new Fereshe and Kaziri kin. These towns would now lay the groundwork for moving forward into nationhood and would also now solidify the general borders and backbone of the nation. 
=== The Krunia Troubles & Integration of Paramounta ===
Once good friends of Nunindae, Krunia slowly drifted into a violent and bitter opinion of Nunindae after the integration of Feurcollis and the MDP signed with the nearby nation of Halproth. Soon after, the most reasonable leader within the nation was couped by the militaristic and sour parts of the Krunian nation, this highly controversial action was the beginning of the end of Krunia, most citizens now left to join the ousted leader in his new town in Michava. The leadership was now in Maveriechs hand, a highly volatile and ineffective leader and diplomat, proving his ineptitude on multiple occasions with numerous violent incursions into Nunindae & an attempt to turn their allies against them which failed in its entirety. Within a few weeks Maveriech had essentially turned the continent against them, the only thing that saved them in the short term was the protection from the nearby nation of Brukel, which in turn would end up being one of their last mistakes. A defensive war was very narrowly avoided by the distraction of the Beepeck & Brukel war, which again saved Krunia in the short term, but soon after it would fall into disrepair. 
Within this time something else was also brewing on the northern border, the once proud neighbors and people of Paramounta were in dire straights. Whether by disease, famine or exodus the entire population of the city was almost entirely decimated. With that their leader DarlingMorrissy would come to Grand Prince Chorboi with an offer to join the nation, and save the town from falling into ruin and disrepair, a treaty was quickly ratified and with a small transfer period Darling would leave Paramounta for good with the handful of people left, other than a small minority left in the city. Paramounta was then fully integrated into the Nunindae, moving the border slightly more to the north, this would solidify the border on this frontier with their allies in Michava. Paramounta was soon transformed into a fully fledged Nunindae town and acted as somewhat of a suburb to the main city. All really that was left of the old city was the name, which was kept in respect of the people that came before and the iconic Paramounta cherry blossom tree, where the treaty was signed. 
== Nunindii Culture ==
The Nunindii people and their ancestors have lived for thousands of years on the continent of Talasi, they are concentrated predominantly on one specific savanna located on the eastern coast of the continent. They have come to know this place as Terra Aurea, which in their language means Golden Land. The Nunindii people call this area home and see it as their rightful homeland. 
The culture of the Nunindii people is deeply rooted within the sea, trade and the waters. While most Nunindii settlements began  as a collection of small fishing huts and villages. Over time they soon started to branch out with superior ship designs and navigation over the centuries which even furthered their respect of the ocean, sea life and danger found within. This is truly where the Mercantile trading culture of the Nunindii people really started to take root. 
Furthermore, since the earliest days of settling the area of Terra Aurea, the Nundii people have always considered it extremely important to live in harmony with the nature around them. Throughout their cities are always lush green life, wildlife and their people find themselves at peace in the wilds of the wilderness. They always only ever take what they need, and they use production methods in farming that does not interfere with the lush land around them.
==== Nunindii Architecture ====
=== Cultural Diversity ===
== Kingdom Structure and Law ==
=== Government Structure ===
The Grand Principality of Nunindae is an Constitutional Monarchy with the majority of the power held by the Grand Prince, Prince Regent, Lesser Princes and other Nobility (Dukes, Barons etc); which automatically gain a seat on the High Council. However 50% of the High Council must comprise of elected citizenry at all times, and elections are to be held as soon as possible in case of an imbalance. This is to insure that the people get a say in everyday matters of state and advisement of the Monarch. The High Council has the power to bring forward Bills to the Monarch on matters of state, to be voted in in the High council chamber. Although the Grand Prince has the final say on matters, and can veto any bill put forward. The Vetoing of a bill with 70% Approval or over is frowned upon.
=== Noble Hierarchy ===
The Grand Principality of Nunindae follows the typical feudalistic system of power sharing. Each city will be ruled over by a Baron or a Lord, with larger groups of cities ruled over by Dukes. All Duchies and Baronies and Lordships are required to have their own small council for addressing internal affairs in their cities, settlements or Duchies but most always follow the laws of the state and must not go against any laws within their policies. Then are the Lesser Princes which are seen as the direct heirs to the Grand Principality, and the Prince Regent who is seen as the Primary Heir. Lordships themselves tend to be smallholdings, or smaller villages and towns within the Nation limits, unlike other nobles, they don't hold an automatic place on the High Council until they are promoted to a Barony. Once their population passes an acceptable threshold, or by decision by the Prince and High Council may the be eligible. However one notable difference to other Monarchies of and nations of the area the Nunindii people have always been ruled by princes or Grand Princes in their culture, which effectively act in the same ways as a king.
Grand Prince>>Prince Regent>>Lesser Princes>>Dukes>>Barons>>High Council>>Lords>>Citizenry
=== The Cabinet ===
The Cabinet comprises of certain specific roles within the High Council that concentrate on different areas of state, they are appointed by the Grand Prince and effectively act as his close government in specialized roles. Their titles and responsibilities are as follows:
====== Oikonomous (Minister of the Economy): ======
The Oikonomous is an extremely important position in the council, they are responsible for the every day finances of the Principality, looking after the market economy and making sure the treasury is full to be able to defend at war, hire mercenaries and any other fiscal responsibilities required. Also responsible for trying to raise funds of the nation as much as they can, and help distribute wealth to the citizens. 
====== Arbitratus: (Minister of the Interior): ======
The Arbitratus is responsible for all of the interior affairs of the Nation and responsible for liaising between different cities, baronies and lordships and finding out any problems that they may have. They must keep the peace within the nation. They are also responsible for keeping the discord moderated and clean. Along with these other responsibilites, they are responsible for upholding the court of law and are responsible for finding and bringing any criminals to court and dealing with the administration that comes along with it.
====== Diplomarius (Minister of Foreign affairs): ======
The Diplomarius is one of, if not one of the most important positions in the cabinet, with only someone deemed extremely responsible and level headed to be considered. Generally the Grand Prince and Prince Regent deal with most of the diplomatic affairs, but on occasion this role is filled by High Council. The Diplomarius is responsible for all diplomatic affairs outside of the Nation, this includes searching for alliances, signing pacts, making announcements and any other affairs deemed out of state.
====== Artifex (Minister of Development): ======
The Artifex is the person in charge of all architectural projects, big infrastructure projects and generally signing off on any builds put forward. This position is reserved only for extremely competent builders and will be judged thoroughly on their builds beforehand before even being considered for the role. 
====== Optifex (Minister of Production): ======
The Optifex is a vital part of the cabinet, and has many roles and responsibilities. Firstly they are in charge of the procurement of goods for the Nation, they must liaise with citizens and towns around the nation to make sure that they are producing the things that we need. They also oversee capital farms, production methods, mining, animal procurement etc. They will also be responsible for any reward or payment system to any citizen that produces.
====== Scholaris (Minister of Culture and Lore): ======
=== Duchies ===
==== Duchy of Terra Aurea (The Crown-lands) ====
The Duchy of Terra Aurea is the Crown-lands of the Grand Principality of Nunindae, and the first Duchy to be established. As a Crown-lands duchy, the Duke must and will always be the Grand Prince or a retired Monarch part of the Nundii Royal Family, with the Barons within acting as ''Crown-land Barons'' Meaning they are under no control or are superseded by any other Barons and are managed by the Grand Prince only. This area as it stands, covers the whole of the savanna deemed Terra Aurea on Nunindae's side of the river. with parts of the plains to the east added alongside it. This area will always stay as the Crown-lands of the nation, meaning that the monarch will always be the one in charge, and no other Dukes will precede over this area. Unless in the case of a Monarch resigning, they can keep this as their Duchy if decided at the time.
===== Cities: =====
The Grand City of Nunindae is the heart of the nation and the capital city of the Grand Principality of Nunindae, located on the edge of a bay on the eastern savanna in Talasi called Terra Aurea, meaning “Golden Land” in the Nunindii language. It is a hub of trade and commerce. The heart of the city is characterized by the great white marble palace and market complex. Known for its lush greenery, exotic plants and wildlife it is truly the Jewel of Terra Aurea.
Feurcollis: Located in the centre of Terra Aurea, with its inhabitants mainly from the Fereshe culture. Feurcolis stands as a massive fortress and Bullwark within Terra Aurea and the first line of defence for any South/Eastern attacks. Known for its large defensive capabilities and its warlike people.
Paramounta: Right on the outskirts of the capital city of Nunindae lies the town of Paramounta, it acts as a border town on the northern most part of Nunindae'an territory. Once inhabited mainly by the friendly people of Konstansin now consist of mostly Nunindii people and a heart of Heoclism after an disappearance of most of the townspeople before the handover to Nunindae, although there are some original townspeople left. As it is so close to the the capital, it acts as somewhat of a suburb to the main city of Nunindae.
Ashtafos:
== Religion ==
=== Religious Policy ===
==== State Religion ====
Nunindae's state religion is Heoclism and its leader is the Pontifex Maximus Hepha. 
Heoclism, also referred to as The Path of Four Fingers, is a religion based upon the teachings of Heoclymenes the Wise, whose knowledge and wisdom were inherited to him by his father — Aglios, known as ”The Revelation." A religion native to the far eastern side of Talasi, Heoclites — comprised mostly of indigenous Nunindii and Fereshe people — acknowledge the existence of two gods — an Ineffable All-Mother, Maiden of the Sea, Kapti, and Lakkinos, known as "The Great Empyrean," "the Sealed" and "the Last Son," as described in the Heoclite scripture, "The Seal of Aglios."
===== Nunindii Holy Sites =====
==== Religious Acceptance ====
==== Other Religions ====
Category:Talasi