Gambitgrad

The Terran Federation, also known as the Federation, (Demonyms: Terran, Federal), is a fledgling country, born in the heat of revolution and war. It inhabits a small coastal shore off the beaches of Eleanor, on the continent of Eldham. Its population is relatively small, not unlike its territory. The only settlements of note is the Gambitgrad Shore Complex, where the minuscule population resides. As of writing, 15 hold citizenship to the Federation.
==History==
===Founding===
The founding of the Federation was turbulent and ridden with conflict from the beginning. Once former citizens of Redoriv, they were exiled and forced to leave their original territory. These events led to a quick stint in the international spotlight, where many nations proposed their support for Redoriv and against Gambitgrad, the capital city at that time.
After the armed forces of Redoriv stood down and allowed Gambitgrad's people to evacuate, they found refuge as a protectorate in the Imperium of Nexus, however, location errors have since had Gambitgrad transferred to the Kingdom of Eleanor. Thereafter, Federal diplomats secured a deal with the Kingdom for a land grant, ensuring their independence.
=== Land transfers ===
Under the Imperium of Nexus, the Gambitgrad Shore Complex was built. However, the location of the complex was encroached upon Kingdom of Eleanor territory, due to multiple mistakes and errors in computerized positioning and available maps. 
Due to this, Gambitgrad diplomats spoke with Eleanor representatives to discuss what to do in such a predicament. It was soon decided that the Grad's allegiance was to be transferred to Eleanor in order to settle all disputes with the three parties involved. However, this was soon overturned, as Gambitgrad gained its independence shortly thereafter. 
== Government/Culture==
=== Governing system===
The Terran Federation is ruled with an iron fist by the Council, staffed by the five Grand Marshals of the Federation. The council is currently headed by Grand Marshal Miroslava Rykova, who has served as the Council Leader for over a year. Grand Marshals are selected by the Council Leader and voted upon by the Council. The role of the Grand Marshals is the governance of the nation at large, while Field Marshals organize the population at a smaller scale. Finally, Officers act as ambassadors and foreign policy enforcement. 
===Culture===
The culture of the Federation is heavily militarized, with children being raised from their underground homes believing that their only goal is to serve the Grad. Careers are chosen once a citizen reaches the age of eighteen, and the two options include industrial duties or military service. The sense of duty felt to the state and family is extreme in every Federal, and their limited art and media reflect this. However, the sciences of Gambitgrad end up falling short of other nations as a result. 
The vast majority of Federal settlements are primarily underground, as the populace is born into a life of mining, engineering, and war. Their bodies have adapted to the earth and it is not unheard of that some Federal citizens have never once seen natural light. Due to this, the Federation's cities are formed into bunker complexes that service as many people as possible, within reason. Religion is also illegal within the borders of the nation, as it is immoral and naive to worship a fake idol in place of the state. 
The food and drink is also fairly exotic, with certain delicacies such as Finnish Fish and Grape Must enjoyed throughout all levels of the bunker complexes. However, the true national drink of the Grad is a strong vodka, enjoyed by all Federals from the womb to the grave.
== Conflicts ==
=== Border skirmishes ===
During the recent establishment of a permanent bunker complex at the shores of Valkyr, it has become clear that there are those who wish the Federation's demise. Well-armed mercenary groups have repeatedly intruded upon Federal territory, hired by third parties to claim a bounty. Federal security forces, such as Shore Complex Authority, so far have repelled and defeated these incursions, regardless of the massive disadvantage they might suffer in equipment. However, these battles have proved beneficial to Federal security forces, as they provided them with valuable experience and armament.
Category:Nations
Category:Traveler's Era