Eshita Inana

==Summary==
Eshtar Inana, a major god from Mesopotamian mythology. 
Shinto Terraforming Inspector and Karamucho lover. So she’s also known as Mucho. Insta-killed Sumeragi and fears Senpai.
==Powers and Stats==
Tier: | , against those with historical rank of the 7th generation mythologies or later
Key: Divine World | Real World
Name: Eshita Inana, Ishtar, Mucho
Origin: On a Godless Planet
Gender: Female
Age: At least 6000 years old
Classification: Goddess, Data Entity
Powers and Abilities: Superhuman Physical Characteristics, Magic, Dimensional Travel, Immortality (Type 1 & 4; Gods have an infinite life / no lifespan. When killed the gods will return to being virtual manifestations, i.e. immaterial ether beings, and can eventually return. Doing so unaided may be difficult, though.), Truth Inducement (Humans shouldn't be able to lie or hide anything in front of a god), Blessing, Light Manipulation (can create Ether light and transform things into solid light particles when she fails to manipulate Ether properly, can create light beams that can scorch and dry out even flame dragons), minor Spatial Manipulation (Can 'hold space' via Ether Manipulation), limited Law Manipulation (via Ether Manipulation), Accelerated Development (Being Worshipped by Humans; Physical Stats, Abilities)On a Godless Planet: Planet Crafting with Senpai and Me (1-A), Forcefield Creation, limited Information Manipulation, limited Water Walking, Death Manipulation, Existence Erasure, Information Manipulation (Type 2), Regeneration (Low-Mid), Weapon Creation, limited Mind Manipulation, Resistance Negation, Resistance to Energy Manipulation & Matter Manipulation (and all subtypes of those), as well as Temperature Manipulation, Reality Warping, Law Manipulation, Spatial Manipulation, Time Manipulation, Magic, Mind Manipulation, Information Manipulation (Type 1 & 2), Power Nullification, Death Manipulation, Disease Manipulation, Soul Manipulation (via Divine Rank) & Fate Manipulation (via resisting Ether Manipulation by Divine Rank; Ether controls destinyClash of Hexennacht Volume 2)
Attack Potency: At least Town level+ (Vastly stronger than Bilgamesh)| At least Small Planet level (Her Divine Rank is Region Class), Planet level against those with historical rank of the 7th generation mythologies or later (gets upgraded to Realm Class when fighting those of 7th generation historical rank or less, like norse mythology gods, which puts her area of influence at 100000km, easily enough to cover the entirety of planet Earth.)On a Godless Planet: Planet Crafting with Senpai and Me (1-B)
Speed: Hypersonic, possibly Hypersonic+ (Gods are generally fast enough to outspeed explosions and shockwaves)
Lifting Strength: Unknown
Striking Strength: Unknown
Durability: At least Town level+ (superior to Bilgamesh and Tooru) | Continent level, Small Planet level against those with historical rank of the 7th generation mythologies or later (Divine Rank reduces the damage from attacks so much that those of lesser divine rank can not defeat those of higher divine rank, without special means to make up for it)
Stamina: Superhuman (Should be superior to humans, Any gods deficiencies can be replenished faster than biologically possible by eating and drinking)
Range: Dozen Kilometers (Should be superior to Kidou En and Bilgamesh) | At least 10000km (Is Region-Class) 
Standard Equipment: 5 layers of clothing
Intelligence: Average (Selfish and easily tricked, but can be clever when she needs to. Her knowledge is outdated, as it mostly comes from her main period 6000 years ago None the less has the knowledge and memories that would be expected of her mythological version. Additionally should have extensive knowledge on terraforming.)
Weaknesses: As they were born from mythology, gods can't neglect their mythology or they will cease being gods. In the worst case that could even destroy them.
Notable Attacks/Techniques:
*Ether Manipulation: Gods in general have some amount of control over Ether, which is how they cast their Auth Spells and use their Authority. Ether makes up space itself and also the things in it. As such Ether is everywhere, but the large flows of it are reffered to as leylines. In order for Ether to make up an object it has to be kept in place by a mold, which a god can likewise control. Without that, the object would immediately dissolve. A mold of a large terrain is called a phase. Molds and phases are often linked to being the information and data making up an object. Ether isn't simply a fundamental substance either. Ether actually makes up the laws of nature as well, being on a higher levelShort: On a Godless Planet - Ether and Ley Lines. The usual laws of nature are simply like an operating system running on the ley lines and gods can use their Auth Spells and Authority to overwrite that. As such they are, for example, able to create water that doesn't vaporize at 300°C and that is just a basic task. Phases and molds are so fundamental, that the fact that a human can make a comparision to something else when viewing something is proof of it having a mold or phase. Ether was added to the world when the concepts of different worlds were added to the universe. Of particular relevance was the concept of contradiction allowance, as that turned the world into one in which anything is possible.
*Revelation Board: A useful screen, which a god can manifest at any time. It allows them to communicate each other without using words, look certain things up similar as to how one would on the internet and check on the status of their human partners within certain limits.
*Divine Rank: Every god has a Divine Rank. The Divine Rank roughly equates to the power of a god, although various factors play into that which causes exceptions to exist. Divine Rank weakens the effects of Ether based effects on gods, which are all attacks as Ether composes everything. While Divine Rank can't negate Auth Spells and Authorities, as these can't be negated, it can weaken them to the point of their effect being insignificant. However, Divine Rank only protects the god itself. If a god, for example, can't life in a vacuum, then another god could still kill them by turning their surroundings into that. Some factors that play into divine rank are size of the sovereignty they can control with their authorities, the number of worshipers and their historical rank.On a Godless Planet: Planet Crafting with Senpai and Me (1-B) If two gods have vastly different divine rank, the stronger god can control the weaker god should a connection between them be established. Such a connection could be created if they as much as engage in conversation with each other.On a Godless Planet: Splashy Fun with Senpai and Me (2-A)
**Historical Rank: The historical rank quantifies how old a mythology is. Generally, an older mythology will have an advantage against a newer one, as the newer one usually to some extent is a derivative from the older one. This shows in the form of a temporary increase in Divine Rank for those with the higher Historical Rank and with that an increase in power. Two generations difference has shown to be enough to advance from Country Rank to Region Rank. The generation are as follows. 0th Generation: Mythology created with the Solar System; 1st Generation: Mythology created with the Planet; 2nd Generation: The mythology of all living creatures when the came to be on the planet; 3rd Generation: The first mythologies of humanity (Pangaea Mythology); 4th Generation: Laurasian Mythologies, Gondwanan Mythologies and Out of Africa Mythologies; 5th Generation: The first mythologies with written records, such as 'He who Saw the Deep'; 6th Generation: A lost generation. Humans simplified and specialized the gods; 7th Generation: Norse Mythology etc.; 10th or later: Shinto.
*Combat Barrier: Gods can create combat barriers, which virtualize what is inside of them. The purpose of this barriers is to keep the damage of their battle confined to the area enclosed by them and to make it possible to reset all damage done to the area and fighters after the battle is over. More specifically, it is made so that the damage never happened by reverting the Ether to its prior form.
*Nature Support: Gods get supported by the local gods and spirits embodying the nature around them, provided the nature is alligned to them. As such, Shinto gods or those allied with them would be able to do things like walk on water or have pillars of earth grow from rivers to allow them to pass over without losing their step. Likewise, they might hinder opponents by worsening their footing.
*Blessing: As a god, she can grant divine protection to her believers. These divine protection do not only increase the believers durability, but also allows them to survive hundreds of degrees of heat and in places without or with unbreathable atmosphere.
*Authority & Auth Spells: Gods have specific authorities related to their myth that enables them to do related things, by writing their abilities directly into the Ether. Additionally, they all are able to learn Auth spells, special god-magic which enables them to do a variety of things independent from their myth. A special feature of Authority and Auth Spells are that they can not be negated. This goes to the point that when an Auth Spell is used against an Authority that makes the god immune against that spell, the Concept of Contradiction Allowance is invoked to decide the outcome, as neither the immunity nor the Auth Spell can be negated i.e. have no effect. Said concept handles the like of logical and conceptual contradictions. While Authority and Auth Spells can't be negated, techniques weakening their effects are allowed.
**Cloth Boost: Based on the legend where Eshita went to the underworld and was weakened by having her seven articles of clothing stripped off to weaken her, this authority makes it so that Eshita's strength scales with how much clothing she wears. While the original legend had her weakened by taking off her clothes, Eshita extrapolates that idea into getting even stronger than originally by wearing even more clothes. She constantly wears five layers of clothing in order to boost her powers far above their usual level.
**Spear of the Underworld: Eshita can summon black spears glowing in a horribly dark light. On contact, the spear kills the target as a data entity and releases the data link. That in turn dissolves the target into ether.
**Divine Protections: Eshita is protected against death, disease and injury by various auth spells and divine protections.
==References==
==Notable Matchups==
Victories:
Losses:
Inconclusive:
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