Metro Station

==Entering==
The Metro Tunnels are accessible by entering the open train tunnel on the left-hand side of the pit in the middle of the map near the Vulture's Interrogation task, or the Rebels' Capture the Target Task. They can also be entered through a dug out tunnel near the Laboratory shipment entrance, although they will have to walk a short distance to make it to the main section.
==Loot==
In terms of gear and loot to take out, you can find a variety of Weapons, Armor and Keycards.
The weapons include the AK-47, MP5, M4A1, M24, Uzi, Famas, TAC-14, and SPAS-12 and most if not all handguns. I.E. Deagle, G18, G17, and M1911.
Cash and valuable wise, all crates (Excluding the green ones) can contain roughly 1,000-2,000 cash and/or valuables.
Keycards that can be obtained are all of them (Except white due to it only being obtained from the Cargo Ambush Task)
==Green Keycard Raids==
If the player has a Green Keycard and takes it to the back of the control room, there will be a green keycard computer that if activated, will initiate a raid. All exits will be sealed for about 3 minutes, making it a good time to open the cargo crates. Roughly 10 Metro Security Guards will spawn. These NPCs mostly drop armor, but they have the highest chance of to drop keycards, whether it be purple, red, blue, or orange, making it a prime spot to gather keycards of any kind. The loading zone door opens, making it accessible to players with a Gas Mask. The gas zone contains 3 guards, 2 at the entrance, and 1 in the building that also contains 2 green crates. After around two and a half minutes, a second alarm will begin playing, indicating that the raid is about to finish. When the raid finishes, the Loading Zone door will close, making it possible but unlikely to be trapped inside.
==Back/PvE Area==
If the player goes to the front back corner (from control room perspective) they will enter a non-combat area with a (barely functioning) terminal, a merchant, and Scourge. Other than it being a small area letting you to reload your guns and buy healing items, Scourge lets you fight an NPC in the small modified cargo container for a prize, the prize being either the rendbreaker, or a green keycard. (As a sidenote, round 15 is always a boss with a rendbreaker of his own and seemingly wearing some sort of operator armor, making most attacks deal barely any damage. Though fire does ignore the armor, making inferno modified melee weapons the most optimal choice for the boss.)
==Gear==
===Required (For all possible loot)=== 
*Gas Mask
*8 Purple Keycards
*1 Green Keycard
*Any Amount of Lockpicks
===Recommended=== 
*Incendiaries for eliminating security
*A Party of 2 people or more
*Armor of any degree
*A Large Backpack
*A Weapon of any kind
*Healing Items
==Tips==
Try to go in and come out in different spots to avoid getting killed by exit campers.
When doing green keycard raids, gather the security to the control room door frame and throw the Incendiary at them to make a huge chunk of them disappear.
If in a party, have 1 member watch the exit planned for everybody to prevent an ambush of enemy players.
The PK-500 instantly downs metro security with a headshot, making it a pretty good choice for a raid, though not recommended to ONLY bring the gun (obviously unless your good) due to enemy players possibly trying to ambush you.
File:Controlroominsides.png|Loading Zone Insides
File:MetroSecurity.png|Metro Security NPC
File:ControlRoom.png|Control Room Outside
File:PurpleCargoClosed.png|Purple Cargo Crate (Locked)
File:PurpleCargoOpen.png|Purple Cargo Crate (Unlocked)
File:CargoRoomorwhatever.png|Loading Zone Outside
Category:Locations