Anarchy (Civ1)

Anarchy in Sid Meier's Civilization is a temporary , representing the transitional period between the instigation of a revolution and the stabilization of the new regime. It is the least efficient government type, similar to , but does not collect , conduct , or incur , except for support.
Anarchy lasts a maximum of four turns, and occurs within a fixed cycle, known as "Oedo years". It is therefore possible to time a revolution strategically to minimize the interval of anarchy. The also limits anarchy to a single turn, regardless of when a revolution is triggered.
During anarchy, portraits default to their Despotic styles: ian soldiers in the early game, junta in the modern age.
== Civilopedia entry ==
Anarchy is a breakdown in government resulting in the absence of political authority or any cohering purpose. The government ceases to function, along with any services it provides. While anarchy has been seriously proposed as an
alternative to government, it has never achieved more than fringe acceptance. Anarchy has occurred at various times in history following great social upheaval caused by revolution, war, natural disaster, or disease. In almost every case, anarchy meant panic, disruption, waste, and destruction.
* All tiles that produce 3 or more of a have a -1 production penalty of the resource.
* for 3 s : For every military unit inside , is reduced by 1.
* Units that are over the city size cost 1 of maintenance. consume 1 .
* No and collected. No maintenance cost.
* High .
== See also ==
* Anarchy in other games
Category:Governments (Civ1)