Damage Vulnerability

When a player or enemy receives damage to their health or shields, that damage may be increased by sources of damage vulnerability. In other words, players may deal more damage than the listed Arsenal value due to debuffs applied to an enemy, making them receive more damage than usual. Damage vulnerability effects multiply the damage that a target receives. In other words, they stack multiplicatively with damage bonuses and buffs, including other sources of damage vulnerability. 
Note that damage vulnerability is the not same as positive damage type modifiers which vary between damage types dealt against pure health, shields, or armored health.
Enemies affected by Damage Vulnerability possess a cracked health bar.
==Sources of Damage Vulnerability==
EssentialMagneticGlyph.png|link=Damage/Magnetic Damage| procs (shields and overguard only); see page for sources
EssentialViralGlyph.png|link=Damage/Viral Damage| procs (health only); see page for sources
BeguilingLanternMod.png|link=Beguiling Lantern| (weapon damage only)
CrescentChargeMod.png|link=Crescent Charge| (while )
DetectVulnerabilityMod.png|link=Detect Vulnerability|
==Notes==
*'s damage vulnerability only applies to damage.
==Patch History==
Category:Mechanics
Category:Damage 2.0