School of Alchemy - Wizard option

This page represent an option for those who want to incorporate the Alchemist class from Pathfinder in 5th Ed. Please note that these changes have not been playtested yet and are a work-in-progress.
== School of Alchemy ==
The School of Alchemy emphasizes the focus and development of magical energy through crafting, in particular through complex potions and mixtures. Alchemists end up a little tougher and worldly than their more scholarly associates, but have a much more limited spellcasting capability.
Spirit of Exploration - Alchemists gain Medium Armor proficiency and gain 1d8 hitpoint per level instead of 1d6.
Elixirs - All Alchemist spells are cast through prepared mixtures. Due to the nature of their effects, their formulae books are limited to spells of the Abjuration, Enchantment, and Transmutation schools with spells requiring DM approval until a formal list can be made. The Alchemist's tools, such as the vial they mix the formula in before drinking or using the spell effect, may act as an arcane focus.
Mutagen - As per the Pathfinder rules, however the Alchemist only gains +1 AC and +2/-2 to the chosen attributes.
Bombs - As per the Pathfinder rules, Alchemists may create a number of bombs per day equal to their Alchemist class level + their Intelligence Modifier.
Discoveries - Starting at 3rd level, Alchemists gain Pathfinder Discoveries as a Sorcerer gains Metamagic.
Demolition Man - As an option, the Alchemist may choose to convert spell slots into bombs at a 1:1 ratio. One spell slot = 1 bomb. This must be done after a long rest and those spell slots cannot be regained through any means other than a long rest.