Staves (Skyrim)

Staves are a subcategory of weapons in . They can be equipped in the right or left hand, making it possible to dual wield them. It is possible for followers to use staves. Staves have a set amount of uses before they are depleted. They can be refilled with soul gems.
The effects of staves are further categorized in magic schools. Usage costs drop when the skill level in its associated school rises. Most staves of the same school share appearances. It is impossible to deplete any charge with the use of enchantments.
Dragon Priests are known for their usage of staves. 
==Alteration==
Staves in this category wield spells from the school of Alteration. Having a high skill level in Alteration reduces the usage costs of these staves. The Fortify Alteration enchantment further reduces the costs, making it possible to achieve a 100% reduction.
Name 	Item ID	 	 	 	Charge/Cost = Uses	Enchantment
Staff of Magelight	 	0	8	239 	1000/12=83 	Ball of light that lasts 60 seconds and sticks to where it strikes.
Staff of Paralysis	 	0	8	3965	3000/450=6 	Targets that fail to resist are paralyzed for 10 seconds.
==Conjuration==
The main purpose of these staves are summoning and banishing creatures. The head of the staff holds what appears to be a Soul Gem. The usage costs can be reduced by Fortify Conjuration enchantments and by having a high skill level in Conjuration, it is feasible to achieve a 100% usage cost reduction.
Name 	Item ID	 	 	 	Charge/Cost = Uses	Enchantment
Sild's Staff 	 	17	8	245 	1000/15=66 	Summons a Frost Atronach for 10 seconds wherever the caster is pointing.
Staff of Banishing 	 	0 	8	926 	2000/12=166 	Weaker summoned Daedra are sent back to Oblivion.
Staff of Daedric Command 	 	0 	8	926 	3000/41=73 	Powerful summoned and raised creatures are put under your control.
Staff of Dread Zombies 	 	0 	8	1248	3000/144=20 	Reanimate a very powerful dead body to fight for you for 60 seconds.
Staff of Expulsion 	 	0 	8	2092	3000/37=81 	Powerful summoned Daedra Creatures are sent back to Oblivion.
Staff of Reanimation 	 	0 	8	949 	1000/118=8 	Reanimate a weak dead body to fight for you for 60 seconds.
Staff of Revenants 	 	0 	8	824 	2000/89=22 	Reanimate a powerful dead body to fight for you for 60 seconds.
Staff of Soul Trapping 	 	0 	8	986 	1000/90=11 	If target dies within 60 seconds, fills a Soul Gem.
Staff of the Familiar 	 	0 	8	926 	500/90=5 	Summons a Familiar for 60 seconds wherever the caster is pointing.
Staff of the Flame Atronach†	 	0 	8	727 	1000/63=15 	Summons a Flame Atronach for 60 seconds wherever the caster is pointing.
Staff of the Frost Atronach†	 	0 	8	1106	2000/90=22 	Summons a Frost Atronach for 60 seconds wherever the caster is pointing.
Staff of the Storm Atronach 	 	0 	8	1656	3000/135=22 	Summons a Storm Atronach for 60 seconds wherever the caster is pointing.
Staff of Zombies 	 	0 	8	449 	500/48=10 	Reanimate a weak dead body to fight for you for 60 seconds.
† adds a Falmer variant of this staff with the same name and effects, but a different appearance.
==Destruction==
Many staves of this school are based on Destruction spells. Having a higher skill level in Destruction reduces the usage costs of these staves. The Fortify Destruction enchantment further reduces the cost. The power does not relate to the skill level. The model of the staff resembles a dragon. (As of Patch 1.5 it is now possible to engage a kill cam with Destruction staves).
Name 	Item ID 	 	 	 	Charge/Cost = Uses	Enchantment
Dragon Priest Staff (Wall of Lightning)	 	2	8	1431 	2000/21=95 	Sprayed on the ground, it creates a Wall of Lightning that does 50 points of Shock Damage per second.
Dragon Priest Staff (Wall of Fire) 	 	0	8	1570 	5000/51=98 	Sprayed on the ground, it Creates a Wall of Fire that does 50 points of Fire Damage per second.
Eye of Melka 	 	0	8	1234 	1000/58=17 	A fiery explosion for 40 points of damage in a 15-foot radius. Targets on fire take extra damage.
Forsworn Staff 	 	0	8	183 	500/2=250 	A gout of fire that does 8 points per second. Targets on fire take extra damage.
Miraak's Staff 	LEVEL 1-44 LEVEL 45-59 LEVEL 60+	0	8	164917491849	3000/67=44 	Sprays writhing tentacles on the ground that stagger and poison foes that enter them.
Staff of Fireballs† 	 	0	8	1309 	2000/58=34 	A fiery explosion for 40 points of damage in a 15-foot radius. Targets on fire take extra damage.
Staff of Firebolts† 	 	0	8	456 	1000/7=142 	A blast of fire that does 25 points of damage. Targets on fire take extra damage.
Staff of Flames 	 	0	8	183 	500/2=250 	A gout of fire that does 8 points per second. Targets on fire take extra damage.
Staff of Frostbite 	 	0	8	198 	500/2=250 	A blast of cold that does 8 points of damage per second to Health and Stamina.
Staff of Chain Lightning† 	 	0	8	1494 	2000/91=21 	Lightning bolt that does 40 points of Shock Damage to Health and half to Magicka, then leaps to a new target.
Staff of Hag's Wrath 	 	0	8	1310 	3000/51=58 	Sprayed on the ground, it creates a wall of fire that does 50 points of damage per second.
Staff of Ice Spikes† 	 	0	8	511 	1000/8=125 	A spike of ice that does 25 points of Frost Damage to Health and Stamina.
Staff of Ice Storms† 	 	0	8	1401 	2000/63=31 	A freezing whirlwind that does 40 points of Frost Damage per second to Health and Stamina.
Staff of Icy Spear 	 	0	8	2931 	3000/67=44 	A spear of ice that does 60 points of Frost Damage to Health and Stamina.
Staff of Incineration 	 	0	8	2750 	3000/62=48 	A blast of fire that does 60 points of damage. Targets on fire take extra damage.
Staff of Jyrik Gauldurson 	 	0	8	594 	1000/10=100 	Target takes 25 points of damage, and twice as much Magicka damage.
Staff of Lightning Bolts† 	 	0	8	538 	1000/9=111 	A bolt of lightning that does 25 points of shock damage to Health and half of that to Magicka.
Staff of Sparks 	 	0	8	218 	500/2=250 	Lightning that does 8 points of Shock Damage to Health and Magicka per second.
Staff of the Flame Wall 	 	0	8	1310 	3000/51=58 	Sprayed on the ground, it creates a wall of fire that does 50 points of fire damage per second.
Staff of the Frost Wall 	 	0	8	1468 	3000/20=150 	Sprayed on the ground, it creates a wall of frost that does 50 points of frost damage per second.
Staff of the Storm Wall 	 	0	8	1531 	3000/21=142 	Sprayed on the ground, it creates a wall of lightning that does 50 points of shock damage per second.
Staff of Thunderbolts 	 	0	8	778 	3000/9=333 	A bolt of lightning that does 25 points of Shock Damage to Health and half of that to Magicka.
Staff of Magnus 	 	0	8	2011 	5000/294=17 	Absorb 25 Magicka per second. If the target is out of Magicka, absorb Health instead
† adds a Falmer variant of this staff with the same name and effects, but a different appearance.
==Illusion==
Staves in this category wield spells from the school of Illusion. Having a high skill level in Illusion reduces the usage costs of these staves. The Fortify Illusion enchantment further reduces the costs, making it possible to achieve a 100% cost reduction.
Name 	Item ID	 	 	 	Charge/Cost = Uses	Enchantment
Gadnor's Staff of Charming	 	0 	8	803 	500/99=5 	Creatures and people up to level 4 will attack anything nearby for 60 seconds.
Grand Staff of Charming 	 	0 	8	1393	3000/167=17 	Creatures and people up to level 8 won't fight for 30 seconds.
Halldir's Staff 	 	19	8	1874	1000/551=1 	Calms less powerful opponents for 60 seconds, and traps theirs souls should they die.
Staff of Arcane Authority 	 	0 	8	2443	1000/352=2 	Creatures and people up to level 8 flee from combat for 60 seconds.
Staff of Calm 	 	0 	8	1153	1000/167=5 	Creatures and people up to level 8 won't fight for 30 seconds.
Staff of Courage 	 	0 	8	79 	500/2=250 	Target won't flee for 60 seconds and gets some extra Health and Stamina.
Staff of Fear 	 	0 	8	2443	1000/352=2 	Creatures and people up to level 8 flee from combat for 60 seconds.
Staff of Frenzy 	 	0 	8	1149	2000/309=6 	Creatures and people up to level 8 will attack anyone nearby for 60 seconds.
Staff of Fury 	 	0 	8	803 	500/99=5 	Creatures and people up to level 4 will attack anything nearby for 60 seconds.
Staff of Inspiration 	 	0 	8	317 	2000/25=80 	Targets won't flee for 60 seconds and get extra health and stamina.
Staff of Tandil 	 	0 	8	2530	10000/487=20 	Creatures and people up to level 12 flee from combat for 30 seconds.
Staff of Vanquishment 	 	0 	8	1807	3000/568=5 	Creatures and people up to level 12 flee from combat for 30 seconds.
==Restoration==
The staves in this category are based on Restoration spells. Having a higher skill level in Restoration reduces the usage costs of these staves. The Fortify Restoration enchantment further reduces the cost, making it possible to reach a 100% reduction. The power of the effect does not relate to the skill level in Restoration magic.
Name 	Item ID	 	 	 	Charge/Cost = Uses	Enchantment
Grand Staff of Repulsion 	 	0	8	1289	3000/150=20 	All affected undead up to level 8 flee for 30 seconds.
Grand Staff of Turning 	 	0	8	1520	3000/202=14 	Undead up to level 12 flee for 30 seconds.
Minor Staff of Turning 	 	0	8	556 	1000/61=16 	Undead up to level 4 flee for 30 seconds.
Staff of Mending 	 	0	8	613 	2000/9=222 	Heals the target for 45 points, but not undead, atronachs or machines.
Staff of Repulsion 	 	0	8	675 	2000/61=32 	All affected undead up to level 4 flee for 30 seconds.
Staff of the Healing Hand	 	0	8	198 	1000/1=1000 	Heals the target 4 points per second, but not undead, atronachs or machines.
Staff of Turning 	 	0	5	1036	2000/128=15 	Undead up to level 8 flee for 30 seconds.
==Daedric==
The staves in this category can be obtained by completing Daedric Quests.
Name 	Item ID	 	 	 	Charge/Cost = Uses	Enchantment
Sanguine Rose 	 	0 	10	2087	3000/215=13 	Summons a leveled Dremora to fight for the wielder for 60 seconds†
Skull of Corruption	 	2 	10	1680	3000/40=75 	20 points damage, increases to 50 if powered with dreams collected from sleeping people.
Wabbajack 	 	27	10	1211	3000/150=20 	A blast from the Wabbajack has an unpredictable effect
†This can be increased to 120 seconds with the Conjuration perk which doubles the duration of summoned creatures.
==Other==
The following staves do not have any effect and are considered unobtainable in the game, without using console commands.
Name 	Item ID	 	 	 	Charge/Cost = Uses	Enchantment
Alteration Staff 	 	0 	8 	5	- 	-
Broken Staff 	 	25	10	5	- 	-
Conjuration Staff	 	0 	8 	5	- 	-
Destruction Staff	 	0 	8 	5	- 	-
Illusion Staff 	 	0 	8 	5	- 	-
Necromantic Staff	 	0 	8 	5	- 	-
Restoration Staff	 	0 	8 	5	- 	-
==Trivia==
*The Restoration staff model is the only staff where the center of gravity does not lie in the center of the staff. This causes the staff to rotate when held in front of the player; the heavy head will point towards the ground.
*There are two staves which share the name Dragon Priest Staff, one bearing the Wall of Fire enchantment, the other, Wall of Lightning.
*The Staff of Jyrik Gauldurson is a Destruction staff, though it uses the same model as Restoration staves. It is also the only lightning staff that does twice as much Magicka damage.
*Neloth in Solstheim has the option to create and enchant staves at a Staff Enchanter by buying unenchanted staves from him and providing a Heart Stone. The option becomes available once "Reluctant Steward" is completed.
*The Staves of the Flame, Frost, and Storm Atronachs can be created at the Atronach Forge at the College of Winterhold.
*Unlike other weapons, staves cannot be poisoned.
==Bugs==
* Sometimes, switching to a spell while a staff is still equipped will cause both the staff and the spell to be equipped in the player's hand. This can be fixed by going into the inventory and unequpping the staff.
==Appearances==
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de:Stäbe (Skyrim)
es:Bastones (Skyrim)
ru:Перечень посохов (Skyrim)
Category:Skyrim: Staves
Category:Skyrim: Weapons