MINIMAP ZONE CHANGED

Fired whenever the text above the Minimap changes, i.e. each time the player changes the area or the zone in the current area.
 "MINIMAP_ZONE_CHANGED"
== Payload ==
None
== Details ==
* The main historical difference to the event was that GetRealZoneText(), GetSubZoneText() and GetMinimapZoneText() would already return new information when MINIMAP_ZONE_CHANGED had fired.
== Patch changes ==
*