Assassin's loot

‘Loot’ From The Assassin
2x Daggers: Non magical, very fine quality, silvered +1/+1
2x Poison Vials (5 doses for a dagger in each):
Normal Save vs. Poison
Fail:
*-4 Con (regained 1/hr once poison neutralised or wears off)
*Physical pain and convulsions D3+3 rounds
*1pt damage per round D4+4 rounds
Save:
*-1 Con (regained 1/hr once poison neutralised or wears off)
*1pt damage per round D3+3 rounds
*Damage taken is cumulative per hit taken, Con loss is not cumulative
(Poison wears off weapon after 4 hits)
Poison Dagger Sheath:
Can be “charged” with a poison – up to 5 doses for a dagger.
Sacrifice an attack to insert and redraw weapon, which is then envenomed.
For non- assassins:
*Charging sheath has a 50%-Dex chance of failing
**60% waste poison dose
**40% get poison on skin
*Envenoming weapon has a 40%-Dex chance of failing
**60% no effect
**30% waste poison dose
**10% cut self with envenomed weapon
The Ring:
Runic: +2 Dex, +1 To Hit if unarmed or using small 1h pointed/edged weapoons
Usable by Assassins/Thieves/Monks
Clarification from email 2021-06-30 11:48: PH has Shortsword as a 2' long weapon, so I would say is at the upper limit (i.e. it will function with the ring).
Clarification from email 2021-06-30 11:29: much like the Necklaces you have....this is an attunement item.