Paper Mario: Paper Cut

Paper Mario: Paper Cut is an RPG game developed by Intelligent Systems in the Paper Mario series.
==Plot==
===Prologue: War of the Throne===
Scissors lived with his older brother, Origami. Both of them had a special power. Scissors could cut objects, and Origami could fold anything into a 3D object. They were part of the royal family, and Origami was next in line for the king. When their father, Creation, died, Origami took the throne. Many years passed, and Scissors was jealous of his brother. Scissors fought with his brother, and eventually threw Origami off a cliff and became Lord Scissors. Little did he know that at the bottom of the cliff was a very convenient portal which let him to a different universe.
Merlantom (another one of Merlon's ancestors) is telling this story to Mario (similar to Madam Merlar, Luigi, the shopkeeper of Twilight Town, and Merlumina from previous games), who is actually asleep. Merlantom wakes him up, asking if he is listening and he nods, lying. Merlantom then flies away. Suddenly, a figure appears out of the sky next to Mario's house, yelling "OOF!" as he hits the ground. Mario walks outside to see what it is, and he discovers that he looks like a giant hand. The hand-like figure asks Mario tell help him. Mario directs the figure into his house and gives him a Super Mushroom.
The hand reveals to Mario that he is Origami, the brother of Scissors. He tells Mario that his brother pushed him off a cliff into a different universe to become king. Mario decides to help Origami get back to his own universe. Origami shares his ability with Mario, allowing Mario to go into a 3D mode like in Super Paper Mario, although it changes Mario's appearance into an origami version of himself. Origami tells Mario that, to make a portal back to his own universe, he needs to find the Multiverse Crystals. He explains that there are 20 of these crystals in each universe, and once joined together, they create a portal.
Soon, Parakarry comes by and gives Mario a letter that says that Mario has been invited to the University of Goom because they have found a suspicious object. Mario and Origami leave to go there, thinking they might find a Multiverse Crystal there. At the University of Goom, Mario meets Goombeatrice, Goombella's twin sister. Goombeatrice gives Mario a tour of the University, and suddenly, there is an explosion in the science lab. The dean comes to tell Mario that they have discovered an object that seems to be from a different universe, and they explain that it just fell from the sky. Origami requests to see the object.
They all go into the lab, and Origami looks at the object. Suddenly, the object projects an image of something. Origami tells them that it is his brother, Scissors. Scissors tells Origami that he knows where he is and what he is trying to do. He says that he is angry, and that he will come to that universe and that he will destroy it. The image then fades, and Origami grabs the object, saying that they will need it on their adventure in case Scissors tries to contact them again. Goombeatrice asks if he can join them on their journey, and Mario nods. Origami asks if there has been anything else suspicious in the university, and Goombeatrice tells them that she found a weird box. Origami requests to see the box, which she replies that it is in her dorm room.
Once they reach the dorm room, Yoshi Kid runs in, telling Mario that he has been looking for him and discovered that he was at the university. Yoshi Kid asks Mario if he is on another adventure, and Mario nods. Yoshi Kid asks if he can join them, to which Mario nods again. Inside the dorm room, Goombeatrice sees two Goombas guarding the box. Goombeatrice doesn't know who they are, so they fight the two of them. After defeating them, Origami grabs the box and tells them that the box is a Multiverse Crystal, explaining that they actually don't look like crystals. Goombeatrice questions Origami how he knows that it is, and Origami answers that he just knows.
The dean visits them, telling them that he just got a letter from the mayor of Medieval Village, a place that looks like a town from the Middle Ages, saying that they need to go there to stop a crazy bomber.
==Characters==
===Playable Characters===
Mario is the only playable character, but there are other characters that can't help Mario in battle, but can help him in the overworld.
Name 	Summary	Overworld Ability
Mario 	
Mario is the main character of the story. He lives in the Mushroom Kingdom, and has gone on many adventures before. He can battle enemies and is the only playable character.	Playable, can battle enemies
Origami	
Origami joins Mario after being banished from his universe by his evil brother. He was the king of his country up until then. He allows Mario to go into 3D mode by folding him.	Can fold Mario into 3D mode
===Partners===
Partners can help Mario in both battle and the overworld. In this game, there are now "Power Flower Points" that are used to launch a powerful attack. Also, few enemies have 6 attacks (including the PFP attack) instead of 5.
Name	Summary	Abilities 	Description
Goombeatrice
Prologue	
Goombeatrice is a tomboy Goomba who attends the University of Goom. She almost always carries around her skateboard. She is Goombella's twin sister. She loves to fight, but she does not fight very well. Similar to Goombella and Goombario, she can give enemies' stats using Tattle and has most of their basic attacks, but she also has some different abilities, one called "Strengthen" which allows her to become more powerful for the rest of the fight.
In the overworld, she can read signs and allow Mario to go faster by using her skateboard.	Headbonk0 FP 	Hits the target twice.
Goombeatrice
Prologue	
Goombeatrice is a tomboy Goomba who attends the University of Goom. She almost always carries around her skateboard. She is Goombella's twin sister. She loves to fight, but she does not fight very well. Similar to Goombella and Goombario, she can give enemies' stats using Tattle and has most of their basic attacks, but she also has some different abilities, one called "Strengthen" which allows her to become more powerful for the rest of the fight.
In the overworld, she can read signs and allow Mario to go faster by using her skateboard.	Tattle0 FP 	Reveals the target's stats, health, and weaknesses.
Goombeatrice
Prologue	
Goombeatrice is a tomboy Goomba who attends the University of Goom. She almost always carries around her skateboard. She is Goombella's twin sister. She loves to fight, but she does not fight very well. Similar to Goombella and Goombario, she can give enemies' stats using Tattle and has most of their basic attacks, but she also has some different abilities, one called "Strengthen" which allows her to become more powerful for the rest of the fight.
In the overworld, she can read signs and allow Mario to go faster by using her skateboard.	Strengthen1 FP (goes up by one each time used) 	Attacks become more powerful for the rest of the fight.
Goombeatrice
Prologue	
Goombeatrice is a tomboy Goomba who attends the University of Goom. She almost always carries around her skateboard. She is Goombella's twin sister. She loves to fight, but she does not fight very well. Similar to Goombella and Goombario, she can give enemies' stats using Tattle and has most of their basic attacks, but she also has some different abilities, one called "Strengthen" which allows her to become more powerful for the rest of the fight.
In the overworld, she can read signs and allow Mario to go faster by using her skateboard.	Multibonk3 FP 	Headbonks an enemy until the action command is missed.
Goombeatrice
Prologue	
Goombeatrice is a tomboy Goomba who attends the University of Goom. She almost always carries around her skateboard. She is Goombella's twin sister. She loves to fight, but she does not fight very well. Similar to Goombella and Goombario, she can give enemies' stats using Tattle and has most of their basic attacks, but she also has some different abilities, one called "Strengthen" which allows her to become more powerful for the rest of the fight.
In the overworld, she can read signs and allow Mario to go faster by using her skateboard.	Skateboard4 FP 	Skateboards, hitting each enemy twice.
Goombeatrice
Prologue	
Goombeatrice is a tomboy Goomba who attends the University of Goom. She almost always carries around her skateboard. She is Goombella's twin sister. She loves to fight, but she does not fight very well. Similar to Goombella and Goombario, she can give enemies' stats using Tattle and has most of their basic attacks, but she also has some different abilities, one called "Strengthen" which allows her to become more powerful for the rest of the fight.
In the overworld, she can read signs and allow Mario to go faster by using her skateboard.	Hoverboard1 PFP/40 FP + the amount of FP needed to use Strengthen 	The skateboard turns into a hoverboard and it hits all enemies up to 10 times + 5 for each time Strengthen has been used.
Yoshi
Prologue	
Yoshi has been looking for Mario for a while after he helped him defeat the X-Nauts. He prefers on calling Mario "Gonzales," even though he now knows that his actual name is Mario. Yoshi attacks normally, and is one of the three returning partners from previous Paper Mario games. There is barely a difference between his appearance in The Thousand-Year Door and this game besides his Power Flower Point ability.
In the overworld, he can help Mario run faster and allows him to use a Flutter-Jump ability.	Ground Pound0 FP 	Bounces on a single enemy.
Yoshi
Prologue	
Yoshi has been looking for Mario for a while after he helped him defeat the X-Nauts. He prefers on calling Mario "Gonzales," even though he now knows that his actual name is Mario. Yoshi attacks normally, and is one of the three returning partners from previous Paper Mario games. There is barely a difference between his appearance in The Thousand-Year Door and this game besides his Power Flower Point ability.
In the overworld, he can help Mario run faster and allows him to use a Flutter-Jump ability.	Mini-Egg3 FP 	Throws Yoshi eggs at all the enemies and shrinks them if successful.
Yoshi
Prologue	
Yoshi has been looking for Mario for a while after he helped him defeat the X-Nauts. He prefers on calling Mario "Gonzales," even though he now knows that his actual name is Mario. Yoshi attacks normally, and is one of the three returning partners from previous Paper Mario games. There is barely a difference between his appearance in The Thousand-Year Door and this game besides his Power Flower Point ability.
In the overworld, he can help Mario run faster and allows him to use a Flutter-Jump ability.	Gulp4 FP 	Swallows an enemy and spits it at another enemy.
Yoshi
Prologue	
Yoshi has been looking for Mario for a while after he helped him defeat the X-Nauts. He prefers on calling Mario "Gonzales," even though he now knows that his actual name is Mario. Yoshi attacks normally, and is one of the three returning partners from previous Paper Mario games. There is barely a difference between his appearance in The Thousand-Year Door and this game besides his Power Flower Point ability.
In the overworld, he can help Mario run faster and allows him to use a Flutter-Jump ability.	Stampede6 FP 	Summons a Yoshi herd to attack all enemies.
Yoshi
Prologue	
Yoshi has been looking for Mario for a while after he helped him defeat the X-Nauts. He prefers on calling Mario "Gonzales," even though he now knows that his actual name is Mario. Yoshi attacks normally, and is one of the three returning partners from previous Paper Mario games. There is barely a difference between his appearance in The Thousand-Year Door and this game besides his Power Flower Point ability.
In the overworld, he can help Mario run faster and allows him to use a Flutter-Jump ability.	Earthquake1 PFP/10 FP 	Summons a bigger Yoshi herd to attack all enemies that spawns an earthquake to harm enemies over different turns.
Drynamite Bomber
Chapter 1	
The Drynamite Bomber is crazy about bombs and he often bombs random places. The Drynamite Bomber reluctantly joins Mario's team when his hot air balloon is stolen by Lord Scissors' army. The Drynamite Bomber never speaks his real name, and the only thing he ever says is "BOMBS!" He is a powerful attacker, but he cannot target any specific enemy and his attacks occasionally backfire. He is also weaker than most. However, he can also come back to life after losing all his HP if he is not attacked 5 times after his "death."
In the overworld, he can throw dynamite to explode things, but he throws them randomly.	Bone Toss0 FP 	Slams his shell into one enemy.
Drynamite Bomber
Chapter 1	
The Drynamite Bomber is crazy about bombs and he often bombs random places. The Drynamite Bomber reluctantly joins Mario's team when his hot air balloon is stolen by Lord Scissors' army. The Drynamite Bomber never speaks his real name, and the only thing he ever says is "BOMBS!" He is a powerful attacker, but he cannot target any specific enemy and his attacks occasionally backfire. He is also weaker than most. However, he can also come back to life after losing all his HP if he is not attacked 5 times after his "death."
In the overworld, he can throw dynamite to explode things, but he throws them randomly.	Explosion3 FP 	Throws a bomb at a random enemy, doing more damage than usual.
Drynamite Bomber
Chapter 1	
The Drynamite Bomber is crazy about bombs and he often bombs random places. The Drynamite Bomber reluctantly joins Mario's team when his hot air balloon is stolen by Lord Scissors' army. The Drynamite Bomber never speaks his real name, and the only thing he ever says is "BOMBS!" He is a powerful attacker, but he cannot target any specific enemy and his attacks occasionally backfire. He is also weaker than most. However, he can also come back to life after losing all his HP if he is not attacked 5 times after his "death."
In the overworld, he can throw dynamite to explode things, but he throws them randomly.	Dynamite4 FP 	Throws a stick of dynamite at one to three random enemies that explodes the next turn.
Drynamite Bomber
Chapter 1	
The Drynamite Bomber is crazy about bombs and he often bombs random places. The Drynamite Bomber reluctantly joins Mario's team when his hot air balloon is stolen by Lord Scissors' army. The Drynamite Bomber never speaks his real name, and the only thing he ever says is "BOMBS!" He is a powerful attacker, but he cannot target any specific enemy and his attacks occasionally backfire. He is also weaker than most. However, he can also come back to life after losing all his HP if he is not attacked 5 times after his "death."
In the overworld, he can throw dynamite to explode things, but he throws them randomly.	Time Bomb4 FP 	Throws a bomb at a random enemy, but does not explode until it is activated.
Drynamite Bomber
Chapter 1	
The Drynamite Bomber is crazy about bombs and he often bombs random places. The Drynamite Bomber reluctantly joins Mario's team when his hot air balloon is stolen by Lord Scissors' army. The Drynamite Bomber never speaks his real name, and the only thing he ever says is "BOMBS!" He is a powerful attacker, but he cannot target any specific enemy and his attacks occasionally backfire. He is also weaker than most. However, he can also come back to life after losing all his HP if he is not attacked 5 times after his "death."
In the overworld, he can throw dynamite to explode things, but he throws them randomly.	Nuclear Explosion1 PFP/15 FP 	Throws 3 sticks of dynamite at all enemies.
Billizard
Chapter 2	
Billizard is a Bill Blaster, but he's been frozen for three years. However, because of this, his bills can temporarily freeze enemies. He joins Mario's team when he discovers that Lord Scissors plans to melt all the ice in the world. He shoots bullet bills that are frozen so he can freeze enemies. He can also create snow storms that slow every enemy's attack, giving Mario more time to counterattack. He also has the ability to freeze Mario, making him temporarily invincible, but Mario cannot attack during the next three turns and he moves slower after being unfrozen.
In the overworld, he can freeze enemies as an attack.	Ice Fire0 FP 	Shoots a frozen Bullet Bill at a single enemy that freezes them for one turn.
Billizard
Chapter 2	
Billizard is a Bill Blaster, but he's been frozen for three years. However, because of this, his bills can temporarily freeze enemies. He joins Mario's team when he discovers that Lord Scissors plans to melt all the ice in the world. He shoots bullet bills that are frozen so he can freeze enemies. He can also create snow storms that slow every enemy's attack, giving Mario more time to counterattack. He also has the ability to freeze Mario, making him temporarily invincible, but Mario cannot attack during the next three turns and he moves slower after being unfrozen.
In the overworld, he can freeze enemies as an attack.	Mario Freeze2 FP 	Makes Mario unable to move for three turns, but also makes him invincible. He is slower for three turns after being unfrozen.
Billizard
Chapter 2	
Billizard is a Bill Blaster, but he's been frozen for three years. However, because of this, his bills can temporarily freeze enemies. He joins Mario's team when he discovers that Lord Scissors plans to melt all the ice in the world. He shoots bullet bills that are frozen so he can freeze enemies. He can also create snow storms that slow every enemy's attack, giving Mario more time to counterattack. He also has the ability to freeze Mario, making him temporarily invincible, but Mario cannot attack during the next three turns and he moves slower after being unfrozen.
In the overworld, he can freeze enemies as an attack.	Snowstorm3 FP 	Creates a blizzard that makes all enemies slower for one turn, making their attacks easier to counterattack and they cannot counterattack.
Billizard
Chapter 2	
Billizard is a Bill Blaster, but he's been frozen for three years. However, because of this, his bills can temporarily freeze enemies. He joins Mario's team when he discovers that Lord Scissors plans to melt all the ice in the world. He shoots bullet bills that are frozen so he can freeze enemies. He can also create snow storms that slow every enemy's attack, giving Mario more time to counterattack. He also has the ability to freeze Mario, making him temporarily invincible, but Mario cannot attack during the next three turns and he moves slower after being unfrozen.
In the overworld, he can freeze enemies as an attack.	Chill Blaster5 FP 	Shoots a frozen Bullet Bill at every enemy, but only slows them for one turn instead of freezing them.
Billizard
Chapter 2	
Billizard is a Bill Blaster, but he's been frozen for three years. However, because of this, his bills can temporarily freeze enemies. He joins Mario's team when he discovers that Lord Scissors plans to melt all the ice in the world. He shoots bullet bills that are frozen so he can freeze enemies. He can also create snow storms that slow every enemy's attack, giving Mario more time to counterattack. He also has the ability to freeze Mario, making him temporarily invincible, but Mario cannot attack during the next three turns and he moves slower after being unfrozen.
In the overworld, he can freeze enemies as an attack.	Banzai Chill1 PFP/10 FP 	Summons a frozen Banzai Bill that freezes every enemy for three turns and does massive damage to each enemy. The enemies will be slowed after being unfrozen.
Bootler
Chapter 3	
Bootler is the butler of Lady Bow in Boo's Mansion. When Mario returns to the mansion, Lady Bow is kidnapped by the evil Lord Scissors, so he sets out to find her with Mario. He can throw his towel at enemies which does more damage for the more enemies it hits.
In the overworld, he can create a coin every ten seconds and turn Mario invisible.	Towel0 FP 	Throws his towel at an enemy. Every 3 times this attack is used, it gets stronger.
Bootler
Chapter 3	
Bootler is the butler of Lady Bow in Boo's Mansion. When Mario returns to the mansion, Lady Bow is kidnapped by the evil Lord Scissors, so he sets out to find her with Mario. He can throw his towel at enemies which does more damage for the more enemies it hits.
In the overworld, he can create a coin every ten seconds and turn Mario invisible.	Outta Sight2 FP 	Turns Mario invisible, making him invincible to attacks.
Bootler
Chapter 3	
Bootler is the butler of Lady Bow in Boo's Mansion. When Mario returns to the mansion, Lady Bow is kidnapped by the evil Lord Scissors, so he sets out to find her with Mario. He can throw his towel at enemies which does more damage for the more enemies it hits.
In the overworld, he can create a coin every ten seconds and turn Mario invisible.	Spook3 FP 	Scares enemies away from the battlefield.
Bootler
Chapter 3	
Bootler is the butler of Lady Bow in Boo's Mansion. When Mario returns to the mansion, Lady Bow is kidnapped by the evil Lord Scissors, so he sets out to find her with Mario. He can throw his towel at enemies which does more damage for the more enemies it hits.
In the overworld, he can create a coin every ten seconds and turn Mario invisible.	First Aid4 FP 	Heals himself and Mario.
Bootler
Chapter 3	
Bootler is the butler of Lady Bow in Boo's Mansion. When Mario returns to the mansion, Lady Bow is kidnapped by the evil Lord Scissors, so he sets out to find her with Mario. He can throw his towel at enemies which does more damage for the more enemies it hits.
In the overworld, he can create a coin every ten seconds and turn Mario invisible.	Towel Smack5 FP 	Smacks an enemy with his towel 5 times.
Bootler
Chapter 3	
Bootler is the butler of Lady Bow in Boo's Mansion. When Mario returns to the mansion, Lady Bow is kidnapped by the evil Lord Scissors, so he sets out to find her with Mario. He can throw his towel at enemies which does more damage for the more enemies it hits.
In the overworld, he can create a coin every ten seconds and turn Mario invisible.	Wet Towel1 PFP/55 FP 	Throws the towel at all enemies 3 times, then smacks each enemy with his towel 10 times. Damaged enemies' health will be used to heal Mario and himself.
Cassee
Chapter 4	
Cassee joins Mario's team after he helps her find her lost music notes. Her power is to sing to enemies, doing different effects such as hypnotism and stunning.
In the overworld, she can sing at an extremely high frequency to break objects. She can also shoot music notes as an attack.	Stunning Song0 FP 	Stuns an enemy by singing.
Cassee
Chapter 4	
Cassee joins Mario's team after he helps her find her lost music notes. Her power is to sing to enemies, doing different effects such as hypnotism and stunning.
In the overworld, she can sing at an extremely high frequency to break objects. She can also shoot music notes as an attack.	Healing Song3 FP 	Sings to heal herself and Mario.
Cassee
Chapter 4	
Cassee joins Mario's team after he helps her find her lost music notes. Her power is to sing to enemies, doing different effects such as hypnotism and stunning.
In the overworld, she can sing at an extremely high frequency to break objects. She can also shoot music notes as an attack.	Hypnotism Song5 FP 	Sings to hypnotize one enemy for one turn.
Cassee
Chapter 4	
Cassee joins Mario's team after he helps her find her lost music notes. Her power is to sing to enemies, doing different effects such as hypnotism and stunning.
In the overworld, she can sing at an extremely high frequency to break objects. She can also shoot music notes as an attack.	Loud Song6 FP 	Sings at a very high frequency, shattering armor and weapons and causes some unprotected enemies to run away. Also damages enemies.
Cassee
Chapter 4	
Cassee joins Mario's team after he helps her find her lost music notes. Her power is to sing to enemies, doing different effects such as hypnotism and stunning.
In the overworld, she can sing at an extremely high frequency to break objects. She can also shoot music notes as an attack.	Doom Song1 PFP/14 FP 	Sings every song in this order: Hypnotism, Loud, Stunning, and Healing. Health of damaged enemies is taken to heal herself and Mario.
Cata-quack-pult
Chapter 5	
Cata-quack-pult joins Mario's team after Mario defeats Professor Cheepings. She is one of Professor Cheepings' creations, being a Cataquack combined with a catapult. Professor Cheepings erased her memory shortly before combining her with a catapult and she asks Mario to help her find her memory. She can throw rocks with her catapult and throw enemies into the sky as a Cataquack, stunning them.
In the overworld, she can throw rocks to break objects and throw enemies in the air to avoid them. She can also use her catapult as an attack.	Stun0 FP 	Throws a single enemy into the sky, stunning them.
Cata-quack-pult
Chapter 5	
Cata-quack-pult joins Mario's team after Mario defeats Professor Cheepings. She is one of Professor Cheepings' creations, being a Cataquack combined with a catapult. Professor Cheepings erased her memory shortly before combining her with a catapult and she asks Mario to help her find her memory. She can throw rocks with her catapult and throw enemies into the sky as a Cataquack, stunning them.
In the overworld, she can throw rocks to break objects and throw enemies in the air to avoid them. She can also use her catapult as an attack.	Rock1 FP 	Throws a rock at a single enemy.
Cata-quack-pult
Chapter 5	
Cata-quack-pult joins Mario's team after Mario defeats Professor Cheepings. She is one of Professor Cheepings' creations, being a Cataquack combined with a catapult. Professor Cheepings erased her memory shortly before combining her with a catapult and she asks Mario to help her find her memory. She can throw rocks with her catapult and throw enemies into the sky as a Cataquack, stunning them.
In the overworld, she can throw rocks to break objects and throw enemies in the air to avoid them. She can also use her catapult as an attack.	Skipping Stones4 FP 	Throws a rock at a single enemy, but the rock bounces on all enemies.
Cata-quack-pult
Chapter 5	
Cata-quack-pult joins Mario's team after Mario defeats Professor Cheepings. She is one of Professor Cheepings' creations, being a Cataquack combined with a catapult. Professor Cheepings erased her memory shortly before combining her with a catapult and she asks Mario to help her find her memory. She can throw rocks with her catapult and throw enemies into the sky as a Cataquack, stunning them.
In the overworld, she can throw rocks to break objects and throw enemies in the air to avoid them. She can also use her catapult as an attack.	Boulder6 FP 	Throws a boulder at a single enemy, doing more damage.
Cata-quack-pult
Chapter 5	
Cata-quack-pult joins Mario's team after Mario defeats Professor Cheepings. She is one of Professor Cheepings' creations, being a Cataquack combined with a catapult. Professor Cheepings erased her memory shortly before combining her with a catapult and she asks Mario to help her find her memory. She can throw rocks with her catapult and throw enemies into the sky as a Cataquack, stunning them.
In the overworld, she can throw rocks to break objects and throw enemies in the air to avoid them. She can also use her catapult as an attack.	Bouncing Boulder1 PFP/12 FP 	Throws a gigantic boulder at a single enemy that bounces and does a lot of damage. Stuns all enemies after bouncing on all of them.
Draglette
Chapter 6	
When Draglette is surrounded by the Ink, Mario saves her by using Goombelina's skateboard to slide over it. Draglette thanks Mario, and tells him that she was injured by an object that came from the sky. Mario takes Draglette to the hospital where she is healed. She joins Mario's team and can fly again. She has the ability to breathe fire at enemies which leaves a burning effect.
In the overworld, she allows Mario to fly over objects. She can also shoot fire at anything, destroying it or using it as an attack, but she can also set Ink on fire which can be useful as an attack, but can also damage Mario.	Skydive0 FP 	Flies high into the air and hits all enemies upon coming back down.
Draglette
Chapter 6	
When Draglette is surrounded by the Ink, Mario saves her by using Goombelina's skateboard to slide over it. Draglette thanks Mario, and tells him that she was injured by an object that came from the sky. Mario takes Draglette to the hospital where she is healed. She joins Mario's team and can fly again. She has the ability to breathe fire at enemies which leaves a burning effect.
In the overworld, she allows Mario to fly over objects. She can also shoot fire at anything, destroying it or using it as an attack, but she can also set Ink on fire which can be useful as an attack, but can also damage Mario.	Fire Resistant4 FP 	Makes Mario and herself not able to be burnt by fire.
Draglette
Chapter 6	
When Draglette is surrounded by the Ink, Mario saves her by using Goombelina's skateboard to slide over it. Draglette thanks Mario, and tells him that she was injured by an object that came from the sky. Mario takes Draglette to the hospital where she is healed. She joins Mario's team and can fly again. She has the ability to breathe fire at enemies which leaves a burning effect.
In the overworld, she allows Mario to fly over objects. She can also shoot fire at anything, destroying it or using it as an attack, but she can also set Ink on fire which can be useful as an attack, but can also damage Mario.	Flame4 FP 	Shoots a large flame at all enemies that does a lot of damage.
Draglette
Chapter 6	
When Draglette is surrounded by the Ink, Mario saves her by using Goombelina's skateboard to slide over it. Draglette thanks Mario, and tells him that she was injured by an object that came from the sky. Mario takes Draglette to the hospital where she is healed. She joins Mario's team and can fly again. She has the ability to breathe fire at enemies which leaves a burning effect.
In the overworld, she allows Mario to fly over objects. She can also shoot fire at anything, destroying it or using it as an attack, but she can also set Ink on fire which can be useful as an attack, but can also damage Mario.	Fire Shield7 FP 	Creates a shield out of fire that most projectiles cannot pass through and damages enemies that go through it.
Draglette
Chapter 6	
When Draglette is surrounded by the Ink, Mario saves her by using Goombelina's skateboard to slide over it. Draglette thanks Mario, and tells him that she was injured by an object that came from the sky. Mario takes Draglette to the hospital where she is healed. She joins Mario's team and can fly again. She has the ability to breathe fire at enemies which leaves a burning effect.
In the overworld, she allows Mario to fly over objects. She can also shoot fire at anything, destroying it or using it as an attack, but she can also set Ink on fire which can be useful as an attack, but can also damage Mario.	Napalm Shield1 PFP/22 FP 	Shoots a large napalm flame that does double the damage of a normal Flame attack to all enemies and the flame turns into a napalm shield that lasts 5 turns.
Barbeetle the Great
Chapter 9	
Barbeetle the Great is a muscular, gigantic Buzzy Beetle who joins Mario after being defeated. He was previously the champion of the Glitz Pit until Mario returned and defeated him. He can crush enemies, stunning them for one turn, or throw them at other enemies. He also has the Strengthen ability like Goombelina and he can give the "Power" status effect to himself and Mario.
In the overworld, he can lift heavy objects and throw them at other objects or enemies if needed.	Stomp0 FP 	Crushes an enemy, stunning them for one turn and dealing damage.
Barbeetle the Great
Chapter 9	
Barbeetle the Great is a muscular, gigantic Buzzy Beetle who joins Mario after being defeated. He was previously the champion of the Glitz Pit until Mario returned and defeated him. He can crush enemies, stunning them for one turn, or throw them at other enemies. He also has the Strengthen ability like Goombelina and he can give the "Power" status effect to himself and Mario.
In the overworld, he can lift heavy objects and throw them at other objects or enemies if needed.	Strengthen1 FP (goes up by one each time used) 	Attacks become more powerful for the rest of the fight.
Barbeetle the Great
Chapter 9	
Barbeetle the Great is a muscular, gigantic Buzzy Beetle who joins Mario after being defeated. He was previously the champion of the Glitz Pit until Mario returned and defeated him. He can crush enemies, stunning them for one turn, or throw them at other enemies. He also has the Strengthen ability like Goombelina and he can give the "Power" status effect to himself and Mario.
In the overworld, he can lift heavy objects and throw them at other objects or enemies if needed.	Power4 FP 	Gives the "Power" status effect to Mario and himself.
Barbeetle the Great
Chapter 9	
Barbeetle the Great is a muscular, gigantic Buzzy Beetle who joins Mario after being defeated. He was previously the champion of the Glitz Pit until Mario returned and defeated him. He can crush enemies, stunning them for one turn, or throw them at other enemies. He also has the Strengthen ability like Goombelina and he can give the "Power" status effect to himself and Mario.
In the overworld, he can lift heavy objects and throw them at other objects or enemies if needed.	Toss4 FP 	Tosses an enemy at another enemy.
Barbeetle the Great
Chapter 9	
Barbeetle the Great is a muscular, gigantic Buzzy Beetle who joins Mario after being defeated. He was previously the champion of the Glitz Pit until Mario returned and defeated him. He can crush enemies, stunning them for one turn, or throw them at other enemies. He also has the Strengthen ability like Goombelina and he can give the "Power" status effect to himself and Mario.
In the overworld, he can lift heavy objects and throw them at other objects or enemies if needed.	Super Power1 PFP/9 FP + amount of FP Strengthen is needed to use 	Gives the "Power" status effect to himself and Mario, then crushes all enemies twice, then tosses the strongest enemy at all enemies.
Shakespear Guy
Chapter 10	
Shakespear Guy is a play writer, famous for writing Romeowbot and Bulliet, Hamlet Bro., Dragbeth, and many more. He acts like he is always in a play. He attacks with his quill and he has magic paper that allows whatever he writes on it to come to life.
In the overworld, he can create six objects: A hammer, a mushroom (can only be created once every minute), a duplicate of Mario, a rock that does absolutely nothing, a shell, and a duplicate of another partner. His quill can also absorb the Ink.	Quill0 FP 	Throws his quill at an enemy.
Shakespear Guy
Chapter 10	
Shakespear Guy is a play writer, famous for writing Romeowbot and Bulliet, Hamlet Bro., Dragbeth, and many more. He acts like he is always in a play. He attacks with his quill and he has magic paper that allows whatever he writes on it to come to life.
In the overworld, he can create six objects: A hammer, a mushroom (can only be created once every minute), a duplicate of Mario, a rock that does absolutely nothing, a shell, and a duplicate of another partner. His quill can also absorb the Ink.	Ink1 FP 	Dips his quill in ink, making it more powerful and allowing him to create objects.
Shakespear Guy
Chapter 10	
Shakespear Guy is a play writer, famous for writing Romeowbot and Bulliet, Hamlet Bro., Dragbeth, and many more. He acts like he is always in a play. He attacks with his quill and he has magic paper that allows whatever he writes on it to come to life.
In the overworld, he can create six objects: A hammer, a mushroom (can only be created once every minute), a duplicate of Mario, a rock that does absolutely nothing, a shell, and a duplicate of another partner. His quill can also absorb the Ink.	Double Mario7 FP 	Creates a weak duplicate of Mario.
Shakespear Guy
Chapter 10	
Shakespear Guy is a play writer, famous for writing Romeowbot and Bulliet, Hamlet Bro., Dragbeth, and many more. He acts like he is always in a play. He attacks with his quill and he has magic paper that allows whatever he writes on it to come to life.
In the overworld, he can create six objects: A hammer, a mushroom (can only be created once every minute), a duplicate of Mario, a rock that does absolutely nothing, a shell, and a duplicate of another partner. His quill can also absorb the Ink.	Double Partner8 FP 	Creates a weak duplicate of any partner that you have.
Shakespear Guy
Chapter 10	
Shakespear Guy is a play writer, famous for writing Romeowbot and Bulliet, Hamlet Bro., Dragbeth, and many more. He acts like he is always in a play. He attacks with his quill and he has magic paper that allows whatever he writes on it to come to life.
In the overworld, he can create six objects: A hammer, a mushroom (can only be created once every minute), a duplicate of Mario, a rock that does absolutely nothing, a shell, and a duplicate of another partner. His quill can also absorb the Ink.	Quintuple1 PFP/50 FP 	Creates 4 duplicates of Mario with only a health difference of 5 and then creates a weak duplicate of four random partners, then takes a lot of ink and throws his quill at enemies. Also absorbs any ink from Inkfected enemies.
Apoko
Chapter 11	
Apoko is the ancient god of the Angry Sun. When the sun falls down, Mario finds him, discovering that the sun ran away. He joins Mario's team after Mario helps him find the Angry Sun Chariot. He can summon the Angry Sun Chariot and the Angry Sun itself during battle.
In the overworld, he can melt ice and summon the Angry Sun Chariot that allows them to fly for a short time.	Poke0 FP 	Pokes an enemy.
Apoko
Chapter 11	
Apoko is the ancient god of the Angry Sun. When the sun falls down, Mario finds him, discovering that the sun ran away. He joins Mario's team after Mario helps him find the Angry Sun Chariot. He can summon the Angry Sun Chariot and the Angry Sun itself during battle.
In the overworld, he can melt ice and summon the Angry Sun Chariot that allows them to fly for a short time.	Scorch1 FP 	Scorches all enemies.
Apoko
Chapter 11	
Apoko is the ancient god of the Angry Sun. When the sun falls down, Mario finds him, discovering that the sun ran away. He joins Mario's team after Mario helps him find the Angry Sun Chariot. He can summon the Angry Sun Chariot and the Angry Sun itself during battle.
In the overworld, he can melt ice and summon the Angry Sun Chariot that allows them to fly for a short time.	Stampede6 FP 	Summons an Angry Sun Horse herd to stomp on all enemies.
Apoko
Chapter 11	
Apoko is the ancient god of the Angry Sun. When the sun falls down, Mario finds him, discovering that the sun ran away. He joins Mario's team after Mario helps him find the Angry Sun Chariot. He can summon the Angry Sun Chariot and the Angry Sun itself during battle.
In the overworld, he can melt ice and summon the Angry Sun Chariot that allows them to fly for a short time.	Angry Sun10 FP 	Summons the Angry Sun to burn enemies very badly.
Apoko
Chapter 11	
Apoko is the ancient god of the Angry Sun. When the sun falls down, Mario finds him, discovering that the sun ran away. He joins Mario's team after Mario helps him find the Angry Sun Chariot. He can summon the Angry Sun Chariot and the Angry Sun itself during battle.
In the overworld, he can melt ice and summon the Angry Sun Chariot that allows them to fly for a short time.	Angry Sun Chariot1 PFP/18 FP 	Combined effect of Stampede and Angry Sun, but the horses are bigger and the sun is hotter.
Artember
Chapter 11	
Artember is Apoko's twin sister. She is the ancient god of the moon. Similar to how Apoko drives the Angry Sun Chariot, she has the Moon Cleft Chariot, which she can also summon during battle. She is often exasperated with Apoko. She is also a very skilled huntress and can shoot arrows at enemies to attack. 
In the overworld, she can summon the Moon Cleft Chariot to fly for a short time. She can also make it nighttime, making most enemies fall asleep.	Arrow0 FP 	Shoots an arrow at an enemy.
Artember
Chapter 11	
Artember is Apoko's twin sister. She is the ancient god of the moon. Similar to how Apoko drives the Angry Sun Chariot, she has the Moon Cleft Chariot, which she can also summon during battle. She is often exasperated with Apoko. She is also a very skilled huntress and can shoot arrows at enemies to attack. 
In the overworld, she can summon the Moon Cleft Chariot to fly for a short time. She can also make it nighttime, making most enemies fall asleep.	Flaming Arrow1 FP 	Shoots a flaming arrow at an enemy.
Artember
Chapter 11	
Artember is Apoko's twin sister. She is the ancient god of the moon. Similar to how Apoko drives the Angry Sun Chariot, she has the Moon Cleft Chariot, which she can also summon during battle. She is often exasperated with Apoko. She is also a very skilled huntress and can shoot arrows at enemies to attack. 
In the overworld, she can summon the Moon Cleft Chariot to fly for a short time. She can also make it nighttime, making most enemies fall asleep.	Moon Cleft6 FP 	Summons the Moon Cleft, making most enemies fall asleep until they lose 30 health if performed correctly. Blinds enemies that are kept awake.
Artember
Chapter 11	
Artember is Apoko's twin sister. She is the ancient god of the moon. Similar to how Apoko drives the Angry Sun Chariot, she has the Moon Cleft Chariot, which she can also summon during battle. She is often exasperated with Apoko. She is also a very skilled huntress and can shoot arrows at enemies to attack. 
In the overworld, she can summon the Moon Cleft Chariot to fly for a short time. She can also make it nighttime, making most enemies fall asleep.	Stampede6 FP 	Summons a herd of Moon Cleft Horses that run over enemies.
Artember
Chapter 11	
Artember is Apoko's twin sister. She is the ancient god of the moon. Similar to how Apoko drives the Angry Sun Chariot, she has the Moon Cleft Chariot, which she can also summon during battle. She is often exasperated with Apoko. She is also a very skilled huntress and can shoot arrows at enemies to attack. 
In the overworld, she can summon the Moon Cleft Chariot to fly for a short time. She can also make it nighttime, making most enemies fall asleep.	Moon Cleft Chariot1 PFP/15 FP 	A combined effect of Moon Cleft and Stampede. The Moon Cleft attack comes first, but it only blinds enemies. The Stampede attack comes second, and it makes the enemies fall asleep. After waking up, the enemies will be blinded.
Kooper
Chapter 12	
Mario found a blue shell in Chapter 4, but he couldn't return it to its owner until 8 chapters later. Kooper remembers Mario and thanks him, agreeing to help him once again. He uses his shell to attack. Kooper is one of the three returning partners from previous Paper Mario games. There is barely a difference between his appearance in the original Paper Mario and this game besides his Power Flower Point ability.
In the overworld, his shell can be used to hit enemies, grab objects, and flip switches.	Shell0 FP 	Hits an enemy with his shell.
Kooper
Chapter 12	
Mario found a blue shell in Chapter 4, but he couldn't return it to its owner until 8 chapters later. Kooper remembers Mario and thanks him, agreeing to help him once again. He uses his shell to attack. Kooper is one of the three returning partners from previous Paper Mario games. There is barely a difference between his appearance in the original Paper Mario and this game besides his Power Flower Point ability.
In the overworld, his shell can be used to hit enemies, grab objects, and flip switches.	Power Shell3 FP 	Attacks all grounded enemies.
Kooper
Chapter 12	
Mario found a blue shell in Chapter 4, but he couldn't return it to its owner until 8 chapters later. Kooper remembers Mario and thanks him, agreeing to help him once again. He uses his shell to attack. Kooper is one of the three returning partners from previous Paper Mario games. There is barely a difference between his appearance in the original Paper Mario and this game besides his Power Flower Point ability.
In the overworld, his shell can be used to hit enemies, grab objects, and flip switches.	Dizzy Shell4 FP 	Makes enemies dizzy.
Kooper
Chapter 12	
Mario found a blue shell in Chapter 4, but he couldn't return it to its owner until 8 chapters later. Kooper remembers Mario and thanks him, agreeing to help him once again. He uses his shell to attack. Kooper is one of the three returning partners from previous Paper Mario games. There is barely a difference between his appearance in the original Paper Mario and this game besides his Power Flower Point ability.
In the overworld, his shell can be used to hit enemies, grab objects, and flip switches.	Fire Shell5 FP 	A fiery attack that attacks all grounded enemies. Can kill a Dry Bones in one hit.
Kooper
Chapter 12	
Mario found a blue shell in Chapter 4, but he couldn't return it to its owner until 8 chapters later. Kooper remembers Mario and thanks him, agreeing to help him once again. He uses his shell to attack. Kooper is one of the three returning partners from previous Paper Mario games. There is barely a difference between his appearance in the original Paper Mario and this game besides his Power Flower Point ability.
In the overworld, his shell can be used to hit enemies, grab objects, and flip switches.	Super Shell1 PFP/15 FP 	A fiery attack that makes enemies dizzy and attacks all enemies, grounded or not.
Whimp
Chapter 13	
Whimp is a young Whomp who idolizes Mario. When he finally meets him, he believes that Mario can defeat the Ink and Lord Scissors. He can deflect attacks and block enemies from attacking Mario. He can also crush enemies, stunning them for one turn. However, he has low health and is a weak attacker.
In the overworld, he can flop on buttons and will protect Mario from falling off deep cliffs if he gets near them.	Deflect0 FP 	Deflects an enemy's attack which hurts the enemy instead.
Whimp
Chapter 13	
Whimp is a young Whomp who idolizes Mario. When he finally meets him, he believes that Mario can defeat the Ink and Lord Scissors. He can deflect attacks and block enemies from attacking Mario. He can also crush enemies, stunning them for one turn. However, he has low health and is a weak attacker.
In the overworld, he can flop on buttons and will protect Mario from falling off deep cliffs if he gets near them.	Block3 FP 	Blocks Mario, making enemies be deflected off of Whimp.
Whimp
Chapter 13	
Whimp is a young Whomp who idolizes Mario. When he finally meets him, he believes that Mario can defeat the Ink and Lord Scissors. He can deflect attacks and block enemies from attacking Mario. He can also crush enemies, stunning them for one turn. However, he has low health and is a weak attacker.
In the overworld, he can flop on buttons and will protect Mario from falling off deep cliffs if he gets near them.	Crush3 FP 	Crushes an enemy, dealing damage and stunning them for one turn.
Whimp
Chapter 13	
Whimp is a young Whomp who idolizes Mario. When he finally meets him, he believes that Mario can defeat the Ink and Lord Scissors. He can deflect attacks and block enemies from attacking Mario. He can also crush enemies, stunning them for one turn. However, he has low health and is a weak attacker.
In the overworld, he can flop on buttons and will protect Mario from falling off deep cliffs if he gets near them.	Charge4 FP 	Runs into an enemy, making it hit another enemy.
Whimp
Chapter 13	
Whimp is a young Whomp who idolizes Mario. When he finally meets him, he believes that Mario can defeat the Ink and Lord Scissors. He can deflect attacks and block enemies from attacking Mario. He can also crush enemies, stunning them for one turn. However, he has low health and is a weak attacker.
In the overworld, he can flop on buttons and will protect Mario from falling off deep cliffs if he gets near them.	Whomp1 PFP/12 FP 	Turns into a full sized Whomp and uses every ability, then turns back.
Tweegor
Chapter 14	
Tweegor is a scientist who was enslaved by the evil Dr. Frankenspiny and was freed by Mario. Tweegor is rather smart, but often sounds crazy and evil at times. He attacks by throwing enemies at other enemies and he can pull rocks into his twister.
In the overworld, he can solve puzzles, lift Mario high into the air, grab objects in his twister, and shoot Mario higher as if he were a cannon.	Rock0 FP 	Throws a rock at an enemy.
Tweegor
Chapter 14	
Tweegor is a scientist who was enslaved by the evil Dr. Frankenspiny and was freed by Mario. Tweegor is rather smart, but often sounds crazy and evil at times. He attacks by throwing enemies at other enemies and he can pull rocks into his twister.
In the overworld, he can solve puzzles, lift Mario high into the air, grab objects in his twister, and shoot Mario higher as if he were a cannon.	Twist3 FP 	Pulls an enemy into its twister and throws it at another enemy.
Tweegor
Chapter 14	
Tweegor is a scientist who was enslaved by the evil Dr. Frankenspiny and was freed by Mario. Tweegor is rather smart, but often sounds crazy and evil at times. He attacks by throwing enemies at other enemies and he can pull rocks into his twister.
In the overworld, he can solve puzzles, lift Mario high into the air, grab objects in his twister, and shoot Mario higher as if he were a cannon.	Cannon4 FP 	Pulls Mario into its twister and shoots him at an enemy forcefully.
Tweegor
Chapter 14	
Tweegor is a scientist who was enslaved by the evil Dr. Frankenspiny and was freed by Mario. Tweegor is rather smart, but often sounds crazy and evil at times. He attacks by throwing enemies at other enemies and he can pull rocks into his twister.
In the overworld, he can solve puzzles, lift Mario high into the air, grab objects in his twister, and shoot Mario higher as if he were a cannon.	Cyclone6 FP 	Pulls all enemies into its twister.
Tweegor
Chapter 14	
Tweegor is a scientist who was enslaved by the evil Dr. Frankenspiny and was freed by Mario. Tweegor is rather smart, but often sounds crazy and evil at times. He attacks by throwing enemies at other enemies and he can pull rocks into his twister.
In the overworld, he can solve puzzles, lift Mario high into the air, grab objects in his twister, and shoot Mario higher as if he were a cannon.	Storm1 PFP/15 FP 	Grows gigantic, pulling all enemies into its twister, then throws them back, then shoots Mario out as if it were a cannon.
Piranhasaurus Rex
Chapter 15	
Piranhasaurus Rex is an old, Tyrannosaurus rex-like Piranha Plant who has been frozen in suspended animation for many years. She started following Mario after being unfrozen. Mario couldn't tell if she was going to try and help him as she didn't have the ability to speak, but he eventually decided to keep her. She can attack similar to Yoshi Kid, but she has more powerful attacks.
In the overworld, she can eat anything in Mario's way and can be ridden on like Yoshi Kid, only faster.	Spit0 FP 	Eats an enemy, then spits it at another enemy.
Piranhasaurus Rex
Chapter 15	
Piranhasaurus Rex is an old, Tyrannosaurus rex-like Piranha Plant who has been frozen in suspended animation for many years. She started following Mario after being unfrozen. Mario couldn't tell if she was going to try and help him as she didn't have the ability to speak, but he eventually decided to keep her. She can attack similar to Yoshi Kid, but she has more powerful attacks.
In the overworld, she can eat anything in Mario's way and can be ridden on like Yoshi Kid, only faster.	Giga-Egg4 FP 	Throws giant dinosaur eggs at enemies, but enlarges enemies if unsuccessful.
Piranhasaurus Rex
Chapter 15	
Piranhasaurus Rex is an old, Tyrannosaurus rex-like Piranha Plant who has been frozen in suspended animation for many years. She started following Mario after being unfrozen. Mario couldn't tell if she was going to try and help him as she didn't have the ability to speak, but he eventually decided to keep her. She can attack similar to Yoshi Kid, but she has more powerful attacks.
In the overworld, she can eat anything in Mario's way and can be ridden on like Yoshi Kid, only faster.	Stomp4 FP 	Stomps on an enemy.
Piranhasaurus Rex
Chapter 15	
Piranhasaurus Rex is an old, Tyrannosaurus rex-like Piranha Plant who has been frozen in suspended animation for many years. She started following Mario after being unfrozen. Mario couldn't tell if she was going to try and help him as she didn't have the ability to speak, but he eventually decided to keep her. She can attack similar to Yoshi Kid, but she has more powerful attacks.
In the overworld, she can eat anything in Mario's way and can be ridden on like Yoshi Kid, only faster.	Ground Pound5 FP 	Jumps on top of all enemies.
Piranhasaurus Rex
Chapter 15	
Piranhasaurus Rex is an old, Tyrannosaurus rex-like Piranha Plant who has been frozen in suspended animation for many years. She started following Mario after being unfrozen. Mario couldn't tell if she was going to try and help him as she didn't have the ability to speak, but he eventually decided to keep her. She can attack similar to Yoshi Kid, but she has more powerful attacks.
In the overworld, she can eat anything in Mario's way and can be ridden on like Yoshi Kid, only faster.	Chomp and Stomp1 PFP/7 FP 	Eats an enemy, then eats another enemy, then spits the second enemy at another enemy, and then stomps on all enemies.
Dr. Ninjekyll
Optional (Chapter 14)	
Dr. Ninjekyll is a Ninji who spent all his life creating potions and, one day, accidentally created one that would turn him into Mr. Hype. He is rather calm and can throw potions at enemies to attack them. He is unlocked if Mario chooses to battle Mr. Hype.
In the overworld, he can give Mario three different potions: A Speed Potion, A Strength Potion, and a Health Potion. He can also transform into Mr. Hype.	Blinding Potion0 FP 	Throws a potion at an enemy that blinds them for one turn.
Dr. Ninjekyll
Optional (Chapter 14)	
Dr. Ninjekyll is a Ninji who spent all his life creating potions and, one day, accidentally created one that would turn him into Mr. Hype. He is rather calm and can throw potions at enemies to attack them. He is unlocked if Mario chooses to battle Mr. Hype.
In the overworld, he can give Mario three different potions: A Speed Potion, A Strength Potion, and a Health Potion. He can also transform into Mr. Hype.	Healing Potion4 FP 	Gives a healing potion to Mario and himself.
Dr. Ninjekyll
Optional (Chapter 14)	
Dr. Ninjekyll is a Ninji who spent all his life creating potions and, one day, accidentally created one that would turn him into Mr. Hype. He is rather calm and can throw potions at enemies to attack them. He is unlocked if Mario chooses to battle Mr. Hype.
In the overworld, he can give Mario three different potions: A Speed Potion, A Strength Potion, and a Health Potion. He can also transform into Mr. Hype.	Transforming Potion5 FP 	Transforms into Mr. Hype.
Dr. Ninjekyll
Optional (Chapter 14)	
Dr. Ninjekyll is a Ninji who spent all his life creating potions and, one day, accidentally created one that would turn him into Mr. Hype. He is rather calm and can throw potions at enemies to attack them. He is unlocked if Mario chooses to battle Mr. Hype.
In the overworld, he can give Mario three different potions: A Speed Potion, A Strength Potion, and a Health Potion. He can also transform into Mr. Hype.	Sleeping Potion5 FP 	Makes all enemies fall asleep using a potion for 3 turns.
Dr. Ninjekyll
Optional (Chapter 14)	
Dr. Ninjekyll is a Ninji who spent all his life creating potions and, one day, accidentally created one that would turn him into Mr. Hype. He is rather calm and can throw potions at enemies to attack them. He is unlocked if Mario chooses to battle Mr. Hype.
In the overworld, he can give Mario three different potions: A Speed Potion, A Strength Potion, and a Health Potion. He can also transform into Mr. Hype.	Power Transformation1 PFP/18 FP 	Turns into Mr. Hype and howls at all enemies, then runs extremely fast, scratching and biting all enemies two times.
Mr. Hype
Optional (Chapter 14)	
Mr. Hype is a more fearsome and powerful creature. He can run extremely fast, scratch and bite enemies, and howl to stun zombies. He cannot target any single enemy. After three turns, however, he turns back into Dr. Ninjekyll.
In the overworld, he can turn back into Dr. Ninjekyll, help Mario run faster and jump higher, and can scratch objects to break them.	Scratch0 FP 	Scratches all enemies, doing weak damage.
Mr. Hype
Optional (Chapter 14)	
Mr. Hype is a more fearsome and powerful creature. He can run extremely fast, scratch and bite enemies, and howl to stun zombies. He cannot target any single enemy. After three turns, however, he turns back into Dr. Ninjekyll.
In the overworld, he can turn back into Dr. Ninjekyll, help Mario run faster and jump higher, and can scratch objects to break them.	Bite3 FP 	Bites all enemies, doing stronger damage.
Mr. Hype
Optional (Chapter 14)	
Mr. Hype is a more fearsome and powerful creature. He can run extremely fast, scratch and bite enemies, and howl to stun zombies. He cannot target any single enemy. After three turns, however, he turns back into Dr. Ninjekyll.
In the overworld, he can turn back into Dr. Ninjekyll, help Mario run faster and jump higher, and can scratch objects to break them.	Run6 FP 	Attacks twice every turn.
Mr. Hype
Optional (Chapter 14)	
Mr. Hype is a more fearsome and powerful creature. He can run extremely fast, scratch and bite enemies, and howl to stun zombies. He cannot target any single enemy. After three turns, however, he turns back into Dr. Ninjekyll.
In the overworld, he can turn back into Dr. Ninjekyll, help Mario run faster and jump higher, and can scratch objects to break them.	Howl8 FP 	Howls, stunning every enemy.
Mr. Hype
Optional (Chapter 14)	
Mr. Hype is a more fearsome and powerful creature. He can run extremely fast, scratch and bite enemies, and howl to stun zombies. He cannot target any single enemy. After three turns, however, he turns back into Dr. Ninjekyll.
In the overworld, he can turn back into Dr. Ninjekyll, help Mario run faster and jump higher, and can scratch objects to break them.	Power Transformation1 PFP/10 FP 	Turns into Dr. Ninjekyll and throws every potion except the Transformation Potion.
Baby Scissors
Optional (Lord Scissors' Mind Trials)	
After completing the 10th trial, Mario finds the baby version of Lord Scissors following him through Lord Scissors' memories. Baby Scissors eventually comes out of Lord Scissors' memories with Mario, and not knowing what to do with him, he allows Baby Scissors to be his partner. He seems to be a weaker version of Lord Scissors.
In the overworld, he can cut objects and can act as a drill.	Cut0 FP 	Cuts an enemy.
Baby Scissors
Optional (Lord Scissors' Mind Trials)	
After completing the 10th trial, Mario finds the baby version of Lord Scissors following him through Lord Scissors' memories. Baby Scissors eventually comes out of Lord Scissors' memories with Mario, and not knowing what to do with him, he allows Baby Scissors to be his partner. He seems to be a weaker version of Lord Scissors.
In the overworld, he can cut objects and can act as a drill.	Split3 FP 	Splits an enemy in half, turning it into two slightly weaker enemies.
Baby Scissors
Optional (Lord Scissors' Mind Trials)	
After completing the 10th trial, Mario finds the baby version of Lord Scissors following him through Lord Scissors' memories. Baby Scissors eventually comes out of Lord Scissors' memories with Mario, and not knowing what to do with him, he allows Baby Scissors to be his partner. He seems to be a weaker version of Lord Scissors.
In the overworld, he can cut objects and can act as a drill.	Drill4 FP 	Drills into the ground, then pops up under an enemy.
Baby Scissors
Optional (Lord Scissors' Mind Trials)	
After completing the 10th trial, Mario finds the baby version of Lord Scissors following him through Lord Scissors' memories. Baby Scissors eventually comes out of Lord Scissors' memories with Mario, and not knowing what to do with him, he allows Baby Scissors to be his partner. He seems to be a weaker version of Lord Scissors.
In the overworld, he can cut objects and can act as a drill.	Blade7 FP 	Gets a sword and swipes at all enemies. Loses the sword after the attack is done.
Baby Scissors
Optional (Lord Scissors' Mind Trials)	
After completing the 10th trial, Mario finds the baby version of Lord Scissors following him through Lord Scissors' memories. Baby Scissors eventually comes out of Lord Scissors' memories with Mario, and not knowing what to do with him, he allows Baby Scissors to be his partner. He seems to be a weaker version of Lord Scissors.
In the overworld, he can cut objects and can act as a drill.	Sharp Attack1 PFP/15 FP 	Gets a sword and performs all moves using the sword. Loses the sword after the attack is done.
Koopa Trooptron
Optional (Lord Scissors' Dark Dungeon)	
Koopa Trooptron is Dr. Frankenspiny's first creation ever since he got enslaved by Lord Scissors. He is given to Mario as a gift for saving Dr. Frankenspiny. He is a robotic Koopa Troopa who is a very powerful attacker. Most of his attacks cost 1 FP, but each attack lowers his health, and the more powerful the attack is, the more health he loses. He can be "recharged" by Tweegor, which restores his full health.
In the overworld, he can act like Kooper, except his shell is stronger so he can break most objects, and he can shoot lasers.	Laser1 FP (-1 health) 	Shoots a laser that hits one enemy.
Koopa Trooptron
Optional (Lord Scissors' Dark Dungeon)	
Koopa Trooptron is Dr. Frankenspiny's first creation ever since he got enslaved by Lord Scissors. He is given to Mario as a gift for saving Dr. Frankenspiny. He is a robotic Koopa Troopa who is a very powerful attacker. Most of his attacks cost 1 FP, but each attack lowers his health, and the more powerful the attack is, the more health he loses. He can be "recharged" by Tweegor, which restores his full health.
In the overworld, he can act like Kooper, except his shell is stronger so he can break most objects, and he can shoot lasers.	Metal Shell1 FP (-5 health) 	Throws his robotic shell which hits all grounded enemies.
Koopa Trooptron
Optional (Lord Scissors' Dark Dungeon)	
Koopa Trooptron is Dr. Frankenspiny's first creation ever since he got enslaved by Lord Scissors. He is given to Mario as a gift for saving Dr. Frankenspiny. He is a robotic Koopa Troopa who is a very powerful attacker. Most of his attacks cost 1 FP, but each attack lowers his health, and the more powerful the attack is, the more health he loses. He can be "recharged" by Tweegor, which restores his full health.
In the overworld, he can act like Kooper, except his shell is stronger so he can break most objects, and he can shoot lasers.	Jet Pack Shell1 FP (-10 health) 	Throws his robotic shell which hits all grounded enemies, then it flies up with a jet pack and hits all non-grounded enemies.
Koopa Trooptron
Optional (Lord Scissors' Dark Dungeon)	
Koopa Trooptron is Dr. Frankenspiny's first creation ever since he got enslaved by Lord Scissors. He is given to Mario as a gift for saving Dr. Frankenspiny. He is a robotic Koopa Troopa who is a very powerful attacker. Most of his attacks cost 1 FP, but each attack lowers his health, and the more powerful the attack is, the more health he loses. He can be "recharged" by Tweegor, which restores his full health.
In the overworld, he can act like Kooper, except his shell is stronger so he can break most objects, and he can shoot lasers.	Electric Shell1 FP (-50 health) 	Electrifies his shell, which goes extremely fast and hits each grounded enemy 5 times.
Koopa Trooptron
Optional (Lord Scissors' Dark Dungeon)	
Koopa Trooptron is Dr. Frankenspiny's first creation ever since he got enslaved by Lord Scissors. He is given to Mario as a gift for saving Dr. Frankenspiny. He is a robotic Koopa Troopa who is a very powerful attacker. Most of his attacks cost 1 FP, but each attack lowers his health, and the more powerful the attack is, the more health he loses. He can be "recharged" by Tweegor, which restores his full health.
In the overworld, he can act like Kooper, except his shell is stronger so he can break most objects, and he can shoot lasers.	Lightning Laser1 PFP/5 FP (loses all health and can't be revived for 5 turns unless using PFP)	Electrifies his shell, which hits all enemies (including non-grounded ones) 5 times, then shoots his laser, which reflects off his shell and hits all enemies.
Category:Paper Mario (series)
Category:Role-Playing Games