Selat

==Selat==
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===Racial Traits===
====Standard Racial Traits====
*Ability Scores No two Selat are the same, each being built out of a unique creativity and constantly altering themselves. They get a +2 bonus to one ability score of their choice at character creation. In addition, Selat do not have Constitution scores. Any DCs or other statistics that rely on a Constitution score treat Selat as having a score of 10.
*Type Selat are Constructs with the Clockwork and Vincentian subtypes.
*Size Selat are Small creatures. They gain a +1 size bonus to their AC and attack rolls, a +4 size bonus to Stealth skill checks, and take a -1 size penalty to CMB and CMD.
*Base Speed Selat have a base speed of 30 ft.
*Culture Selat are never found outside of Selat culture.
*Lifespan Selat are created fully matured and do not age.
====Other Racial Traits====
*Artificial Unlife (Su) Selat are not truly undead, but the arcanomechanical processes that sustain their existence require negative energy to function. They are harmed by positive energy and healed by negative energy as if they were undead.
*Personal Engineering (Ex) Since Selat are constantly adjusting, reinforcing, and altering their body, their toughness is determined by their ability to do so. They use their Intelligence score in place of a Constitution score when calculating hit points and Fortitude saves.
*Vincentian Architecture Selat begin play with a basic Vincetian architecture that supports a number of augments equal to their Intelligence modifier. In addition, they begin play with any number of Selat Augments with a gp value of up to 1,000. Their skull slot is always occupied by a Mechrosis Engine which cannot be altered or removed.
Category:Races
Category:Other Races
Category:Construct Creatures
Category:Clockwork Creatures
Category:Vincentian Creatures