Level 188.1

"The Baroque Apertures"
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Level 188.1 is a sublevel of The Windows - being discovered on February 2, 2023, it is an intriguing locale within The Backrooms.
⋙ I. General Description
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Being an confined hotel complex, Level 188.1 is most notable for its baroque appearance - chandeliers and European Renaissance architecture line the corridors of the space. Having similar qualities to its parent level, it is a finite hotel with a courtyard in the center. The locale's most defining feature is the baroque windows within the hotel - displaying the courtyard and other hotel areas below. It contains mostly the same layout as its parent level, only being differentiated by the layout of the physical rooms themselves.
Despite most of the locale being decorated extensively with baroque features, Level 188.1's physical courtyard is devoid of most features. Despite ornate ceilings and flamboyant window fixtures, the courtyard itself completely lacks such decorations. it is constructed with no more than concrete - appearing urban and desolate. Singular grass patches line the empty fixture, appearing eerily green despite the lack of any and all water sources. The entirety of the window section is severely under-decorated in comparison to the rest of the level, which is ornately overdecorated in a careful manner.
Lighting fixtures are overdone and unnecessary - chandeliers, candles, and various other forms of such ornate lighting can be found in abundance throughout the hallways of the hotel. Some lights are faint, poorly lighting some rooms - other rooms are lit with an eerie brightness, illuminating the entire room with blinding light. These lights can vary in color, though most commonly in either white, red, or yellow - the latter of which being much less common than other fixtures.
An ominous piano song is always playing faintly within the level - most commonly playing songs such as Für Elise or Rondo Alla Turca, songs from the 18th to 19th centuries. The songs playing are always slower than their regular counterparts, making wanderers feel a strange sense of anxiety when hearing such music. The music's intensity seems to correspond to the light intensity of various rooms - rooms with blindingly bright lights are shown to have a loud and irritating volume, whereas rooms with dim lights are much quieter.
⋙ II. The Interior
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The interior of Level 188.1 is decorated flamboyantly - intricate detail and geometric precision can be seen all throughout the interior's architecture. Baroquely decorated fixtures such as hallways and bedrooms are the main structures that make up the hotel complex. These areas are created with a significant amount of marble and wood - being the main material used in the hotel.
Whereas the bedrooms are extensively decorated to an extreme degree, the hallways are more modernly decorated in a fashion similar to the 1920s. Intricate carpets line every floor of the hallways, whereas the walls and ceiling are neo-classically decorated. The entire hall is decorated in drywall and marble, and loops around in a square, following the contour of the courtyard.
Stairwells can be found at the ends of the hallways, which can lead to other floors. Unlike the rest of the hotel, the stairs are more rustic and less decorated compared to the rest of the hotel. They lead all the way to the top of the hotel, and serve as the main means of travelling between floors in Level 188.1.
Descent and ascent by means have stairs has revealed inaccessible roof and basement floors - these floors are marked by "R" and "B" symbols at the top and bottom of each stairwell. The doors leading to both the floors do not have windows to see through them; they are locked in such a way that it is infeasible to try to open them.
Almond Water and Chocolate Sludge can be located throughout the hotel in abundance - typically being found in cabinets and drawers containing the substances, often found within bedrooms and hallways. They seem to temporarily cure the mental effects of the level, typically undoing most effects that take hold.
⋙ III. "Hotel Sickness"
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The longer one stays within the expanse of Level 188.1, the more paranoid one becomes. These effects begin somewhere around a week within the locale - it begins with light anxiety and an eerie feeling of being subconsciously observed. After two weeks within the level, these symptoms can often develop to insanity loss and severe paranoia - the Wretched Cycle can commonly occur around two-to-three weeks in the hotel. Staying within such a locale for an extended period of time may be detrimental to one's health - the severe mental effects and psychological harm this level may induce on wanderers can often irreversibly damage one's mind.
These effects have been dubbed "Hotel Sickness" due to the effects that occur. Various other complications, such as vomiting, seizures, and in some cases death can occur after long extended periods - typically months within the level. The effects seem to "amplify" based on what room one stays in. If a wanderer is in a bedroom, Hotel Sickness is amplified to an extreme degree. If a wanderer is in the courtyard, the effects are diminished by a significant degree.
⋙ IV. Additional Information
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⋙ V. Entities and Communities
Level 188.1 seems to be devoid of all entities. The only life on this level are the few wanderers who inhabit this level. The wanderers who live within the hotel dubbed themselves "The House Keeping" and serve as the primary means of protection from hostile communities. The House Keeping allows new members to join their community - albeit they do not allow hostile individuals (with the exception of Party Crashers) within their community.
The House Keeping has a member count of 28 - they keep after the hotel and make sure nobody messes up the level in any way. They use the readily available Almond Water sources to avoid sanity loss, allowing them to keep living within this level.
⋙ VI. Entrances and Exits
Unlike various other locales within The Backrooms, this level does not have a defined entrance - wanderers report stumbling upon this level at random. The most defined "entrance" to this level is an ornately decorated door emanating classical music appearing in front of a wanderer. This door reportedly stays for only a few minutes before appearing elsewhere.
Exiting, however, is much more straightforward. Various black-colored doors - standing out from the rest of the hotel - can be found in some hallways. These doors reportedly lead to an office themed level, typically Level 4.3 or its parent level.