World Modifiers

World Modifiers allow the player to customize a variety of parameters to increase or decrease the challenge of the game. They can be found on the Join World screen. Modifiers can also be used via command line if using a dedicated server. 
As well as sliders for each of the changeable parameters, there are also a selection of difficulty presets: Easy, Hard, Hardcore, Casual, Hammer mode, and Immersive.
== Modifiers ==
=== Combat Settings ===
In concrete terms, the following are the effects of each difficulty setting:
 	Player Damage (%)	Enemy Damage (%)	Enemy Speed & Size (%)	Enemy Level Up Rate (%)
Very Easy	125 	50 	90 	100
Easy 	110 	75 	90 	100
Normal 	100 	100 	100 	100
Hard 	85 	150 	110 	120
Very Hard	70 	200 	120 	140
In Hard and Very Hard settings, there is a higher probability of spawning high-level enemies.
Player Damage (%) modifications are not reflected in the values shown on the screen, either in weapon damage ranges in the inventory or upon successful hits to a creature.
=== Death Penalty ===
The death penalty slider affects several aspects of what happens to a player character upon Death. Independent factors include:
* Equipment, the inventory items that are worn or in use at the moment the player dies
* Inventory, all other items that weren't worn or in use
* Skill loss, a reduction to all Skill levels for the player
** The listed percentage is the portion of total skill level value lost
** The loss is not rounded, and new, otherwise unattainable decimal levels will be set, even though the decimals are truncated
** Every skill's next level requirement is recalculated for the new, reduced level and progress is set to zero -- this progress loss is not impacted by the death penalty settings
** Example: A player's Run skill is 70, halfway to 71, and they die on the "easy" death penalty setting. 2.5% of the level value of 70 is lost and the new, effective level for the Run skill is set to 68.25, visualized in the UI as 68. The required experience to the next level, 69.25, is calculated and progress towards it is set to 0.
 	Description 	Equipment	Inventory	Skill loss
Casual 	You do not drop equipped gear, and skills are reduced a lot less than on normal mode. 	Kept 	Dropped 	1%
Very easy	You drop all items, and skills are reduced a lot less than on normal mode. 	Dropped 	Dropped 	1%
Easy 	You drop all items, and skills are reduced less than on normal mode. 	Dropped 	Dropped 	2.5%
Normal 	You drop all items, and skills are reduced normally. 	Dropped 	Dropped 	5%
Hard 	Equipped items are dropped, the rest of your inventory is lost permanently, and skills are reduced faster.	Dropped 	Destroyed	7.5%
Hardcore 	You lose all carried items and skills permanently. 	Destroyed	Destroyed	100%
=== Resource Rate ===
Ranges from 0.5x to 3x normal drop rate from mobs and lootable objects in the world. There are a few exceptions (not sure if intentional) like fish.
=== Raid Settings ===
Governs how often enemies may raid your base.
 	EventRate (%)	Raid Interval (min)	Raid Chance (%)
None 	0 	- 	-
Much less	200 	92 	10
Less 	150 	69 	13.33
Normal 	100 	46 	20
More 	60 	27.6 	33.33
Much more	30 	13.8 	66.67
=== Portal Settings ===
* Portal items - Allows everything to be portalled at all time, does not include tamed animals
* Normal - Non-portalable items apply as standard
* No boss portals - Portals aren't available when a boss is active
* No portals - No portals are allowed at all in the world
=== Hammer-mode ===
* Allows no-build cost on any item buildable with a hammer.
* Doesn't affect the cost of making gear at a crafting station.
* Deconstructing a log pile or rock pile while in hammer-mode will cause the stack to disappear without giving the 50 items it would usually give (regardless of being originally crafted while in non-hammer-mode).
== Global keys ==
World modifiers are stored in Global Keys. Console commands can be used to set or remove keys which provides another way to set world modifiers.
Following keys can be set to modify game behavior:
* AllPiecesUnlocked: If set, all pieces are unlocked.
* AllRecipesUnlocked: If set, all recipes are unlocked.
* DeathDeleteItems: If set, all items are deleted on death (unless DeathDeleteUnequipped or DeathKeepEquip is set).
* DeathDeleteUnequipped: If set, unequipped items are deleted on death.
* DeathKeepEquip: If set, equipped items are kept on death.
* DeathSkillsReset: If set, all skills are lost on death.
* DungeonBuild: If set, can build in dungeons.
* NoBuildCost: if set, building is free.
* NoCraftCost: If set, crafting is free.
* NoBossPortals: If set, portals can't be used near bosses.
* NoMap: If set, map can't be used.
* NoPortals: If set, portals can't be used.
* NoWorkbench: If set, can build without workbench.
* PassiveMobs: If set, enemies are passive.
* PlayerEvents: If set, events use player specific keys.
* TeleportAll: If set, all items can be teleported.
Following keys can be used to multiply a game setting:
* DamageTaken
* EnemyDamage
* EnemyLevelUpRate
* EnemySpeedSize
* EventRate
* MoveStaminaRate
* PlayerDamage
* ResourceRate 
* SkillGainRate
* SkillReductionRate
* StaminaRate
* StaminaRegenRate
Each key has a default value of 100. For example to increase player damage by 50%, use command setkey PlayerDamage 150
World level can be used for unfinished NewGame+ feature:
* WorldLevel [value]
* WorldLevelLockedTools: If set, tool tier check also checks the world level.
== Notes ==
* World Modifiers were introduced in the Hildir's Request update
** With sliders set to Normal, the game will play much as it did before the patch.
*The Resource Rate modifier does round up, so 1.5x is effectively equal to 2x for various drops such as from enemies, berry bushes and so on.
*Resource rate does not affect Fish, Trophies and boss drops
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Category:Gameplay