Report 1304

Report #1304
Skillset: Skill: Angelfont-Phial
 Org: Aquamancers Status: Rejected Oct 2013
Furies' Decision:
We do no feel the suggestions here are necessary.
Problem: The Angelfont construct for Celest provides citizens with a phial item
that has several uses. SPRINKLE PHIAL - Surrounds user with sparks of holy
power, shielding the user.\\RUB PHIAL - Cures the user of a random
affliction.\\SIP PHIAL - Grants the user the power of Celestia for sixty
seconds, able to give several afflictions to enemies upon inflicting damage.
Only usable once per day. The issue is that while the first two effects have
their uses and are equally useful no matter the guild, the third effect, Sip
Phial, is very iffy. For 1 minute, on each damage ability by the user, it has
the chance to afflict a target with 1 of 3 afflictions; vapors, abalze, or sun
allergy. While vapors can be useful for all of Celest's guilds, ablaze and sun
allergy are pointless for Aquamancers and are a waste, as the demesne will
passively cure the ablaze no matter what and Aquamancers don't really have any
liniment cured abilities to pair with it. In addition, the once a day limit can
be annoying in that you have to make a decision when to use but with 0 insight
on whether you could have better used it in a later fight that day. This report
seeks to fix these 2 issues.
[A: 0 R: 0] Solution #1: Replace ablaze/sun allergy with either blindness/a
 small amount of divinus damage, blindness/stupidity,
 or divinus damage/stupidity.
[A: 0 R: 0] Solution #2: In addition to Solution 1, raise the uses per day for
 the Phial to 5 uses with a possibly 10 minute
 cooldown between uses.
[A: 0 R: 0] Solution #3: In addition to Solution 1 and 2, increase the proc
 chance of the effects while the user stands in
 Celest-affiliated territory and allow the effect to
 proc off both damage and otherwise.
Player Comments:
---[Neos on 10/15 @ 05:34 writes]:
Solution 3 is to allow Aquachemantics users and certain tertiaries that don't
really deal much with damage to be able to make more use of the Phial.
---[Xenthos on 10/15 @ 12:58 writes]:
Does the third syntax need buffing? It looks situationally useful for some
guilds (hello passive vapors), and being able to give passive stupidity on
normal attacks (and / or passive blindness) seems a bit broken to me... why not
just tweak it so that it goes off of attacks (with a cooldown timer so it can't
proc more than once every 4s, as other abilities do). Any attack you make after
the timer ends has a chance of firing it again. No need to worry about damage,
it becomes more accessible, and doesn't completely break the phial's effects.
---[Xenthos on 10/15 @ 13:14 writes]:
Can you envision a Tahtetso with passive vapors, blindness, and stupidity
proccing 3x per combo (2 weapon hits and a kick) for 60 seconds? Because I am
currently envisioning that and feeling a bit queasy.
---[Llandros on 10/15 @ 14:54 writes]:
After looking through all of them, there are only a handful of constructs that
could not be seen as favoring at least one guild or skill set. The most
comparable one, our crypt gives a stat penalty to intelligence for most of each
day if you do not have necromancy. See no need to buff it so everyone can
capitalize on it. Sorry.
---[Thoros on 10/15 @ 22:33 writes]:
I do not support any of these solutions. The fact that it's possible to inflict
with vapors to begin with makes it powerful enough. We need to see less blackout
in the game, not more.
---[Shuyin on 10/16 @ 02:59 writes]:
No thanks given Xenthos' comments.
---[Neos on 10/16 @ 04:14 writes]:
The idea is to have it work like sheens/equivalents, so yes, it should not proc
multiple times on a Tahtetso combo. If you want less blackout, you can suggest
an alternate affliction for vapors. Ablaze is 100% useless as my demesne will
passively cure it no matter what, either from Deluge or Icefloe, so there is 0
reason for anyone to take the time to cure it. It's a 1/3 chance to afflict with
vapors, so it is not a sure thing. You are free to suggest alternative
afflictions if you want. I don't see this effect being as strong as it's being
made out to be, else it'd see much more use. One construct effect not being
useful for everyone is not a valid argument for not making another useful in
some way for all the users of said construct. Out of the equivalent constructs
for the other 5 orgs, the only one that comes close to not being useful for
every user is the Gaudiguch construct effect of increasing insanity on hits, and
that is a passive effect that the loss of isn't really felt. Compare that to the
sip phial effect, where seeing a target being hit with ablaze or sun allergy
several times in an Aquamancers demesne means that the balance spent putting the
"defense" up was a waste and could have possibly been better spent on something
else.
---[Neos on 10/16 @ 09:10 writes]:
From a quick test in the arena and speaking to Iosai, there is 0 chance that all
3 afflictions would proc from a Tahtetso combo, and as confirmed by Iosai the
current percentages to proc stand at 20/40/40 for vapors, ablaze, sun allergy
respectively. Also confirmed by Iosai(though we may have been talking at cross
purposes, but as I understand what I was told) there is a cooldown before the
effect can even proc again.
---[Synkarin on 10/17 @ 03:41 writes]:
Even after reading Neos' response, I don't feel this is needed. Constructs are a
bonus, this does not hurt you in anyway, it only helps.