Anniversary Team Slayer

Anniversary Team Slayer is a Slayer variant, in Halo: Combat Evolved Anniversary and Halo: Reach.
==Description and Differences from Halo: Reach==
Anniversary Team Slayer is a gametype in the Anniversary Classic playlist. Essentially, the gametype is the Halo: Reach version of the original Halo: Combat Evolved Team Slayer. It utilizes the Halo: Reach engine, with a few tweaks. Unlike the campaign of Halo: CEA, it isn't Halo: CE with updated graphics.
To keep alive the classical feel of Anniversary Team Slayer, and the Anniversary Classic playlist, the developers of Halo: CEA made a few noteworthy changes to the gameplay:
* Players don't have Armor Abilities.
* The Magnum does more damage than usual, and requires about 2-3 shots to break the shields, and the same number to kill without a headshot.
* The Assault Rifle does less damage against shields, and requires more shots to break the shields of an opponent, than its identical Halo: Reach counterpart. Fortunately, the Assault Rifle does more health damage.
* Meleeing does less damage. One melee almost takes away all of your shields. It takes 3 melees to kill an opponent, fully shielded.
==Maps==
Being part of the Anniversary Classic playlist, Anniversary Team Slayer can only be played on the Anniversary map pack, which is DLC, in Halo: Reach. Otherwise, if you have Halo: CEA, the maps are programmed into the game:
Battle Canyon
Penance
High Noon
Ridgeline
Solitary
Breakneck 
==Appearances==
*Halo: Combat Evolved Anniversary 
*Halo: Reach
Category:Halo: Combat Evolved Anniversary
Category:Playlists