Mercenary

War never ends in Tanais and that means there is always need for fighting men. While most nations maintain standing armies, its strength is bolstered with Mercenaries. Nobles and rich Merchants also hire such fighters to protect their interests, many having what amounts to private armies. Mercenaries range from wild youths with a taste for adventure to grizzled professional soldiers who’ve seen a dozen battles or more. These sell-swords come from all over, though the Blue Coast is particular famed for its regiments. All Mercenaries dream of untold riches; for most of them, the reality is an early death and an unmarked grave.WFRP Career Compendium p.142
Group/Sub-Group:
Skills:
Animal Care, Gamble, Drive, Ride, Haggle, Perception, Search, Swim,
Ability Trees:
Battle Tactics, Bows, Advanced Bows, Crossbows, Advanced Crossbows, Swords, Advanced Swords, Spears, Advanced Spears, Shields, Large Weapons, Fighting
Class Exit Requirements:
Finish 4 Ability Trees
Class Exits:
Veteran, Any Basic Military, Inquisition, Fighter, Scout
Class Entry Requirements:
None
Category:Class