Daemons of Chaos followers

This page lists all the followers available to the race.
== Followers ==
=== Rare===	
=== Rare=== 	
=== Rare=== 	
=== Rare=== 	
Name	Description 	Requirement 	Effects 	Character
 	Although war is not something that Nurgle feels strongly about for its own sake, as a tool for spreading infection and disease there is nothing better.	Ranked-up in allied territory	Allegiance points gained: +25% (factionwide)	
*Lord
*Hero
 	What matter vows and promises, unless they are made to the Perfect Prince by way of pact? 	Ranked-up in allied territory	Allegiance points gained: +25% (factionwide)	
*Lord
*Hero
 	Khorne cares not for anything but the burning hatred that leads to a frenzy of violence and bloodletting, for it is from this that he draws his power. 	Ranked-up in allied territory	Allegiance points gained: +25% (factionwide)	
*Lord
*Hero
 	The web they weave is no ordinary tapestry, but instead a map of mortal minds and immortal strategies. 	Ranked-up in allied territory	Allegiance points gained: +25% (factionwide)	
*Lord
*Hero
=== Uncommon===	
=== Uncommon=== 	
=== Uncommon=== 	
=== Uncommon=== 	
Name	Description 	Requirement 	Effects 	Character
 	This insect enthusiast has great love for the tiny creatures that multiply and swarm across the world, spreading sickness and plague wherever they go. 	Ranked-up in a province with low growth	Growth: +5 (local province) 	
*Lord
*Hero
 	"Another slice of swan, my friend? Do please indulge, for it really is the finest bird, and roasted beyond perfection!" 	Ranked-up in a province with low growth	Growth: +5 (local province) 	
*Lord
*Hero
 	With every passing year they become more beast than man, meaning every evil and twisted attribute grows exponentially. 	Reinforced a battle with Khorne 	Diplomatic relations: +15 with Khornate factions 	Lord
 	The boredom of many young nobles' lives can lead them to test their boundaries – a word here, a suggestion there; planting seeds of doubt. The Conspirator is exultant.	Ranked-up in a province with low growth	Growth: +5 (local province) 	
*Lord
*Hero
 	"The adagio will tear your heart out." 	Won a battle 	Campaign movement range: +7% 	Lord
 	When Arkhar and the Hound join as one, there is no bloody prize that cannot be obtained. 	Reinforced a battle with Norsca 	Diplomatic relations: +15 with Norsca 	Lord
 	What it once was, who can say? Now, however, this festering pile of pus and rot has been gifted many boons by the Lord of Pestilence. 	Reinforced a battle with Nurgle 	Diplomatic relations: +15 with Nurglish factions 	Lord
 	Nurgle's rotten, mildew-covered hulks must be steered to new shores, that his glorious gifts be delivered to new lands and populations. 	Won a battle 	Campaign movement range: +7% 	Lord
 	This one is skilled in the art of making and administering preparations to envenom, debase and deform, according to the Urfather's myriad wonts. 	Won a battle in an area of attrition 	Attrition: -10% casualties suffered from all attrition (Lord's army)	Lord
 	If you look closely, this one's blue and yellow whiskers are actually a fine beard of feathers. 	Reinforced a battle with Tzeentch 	Diplomatic relations: +15 with Tzeentchian factions 	Lord
=== Common===	
=== Common=== 	
=== Common=== 	
=== Common=== 	
Name	Description 	Requirement 	Effects 	Character
 	Who is it that ensures conflict, war and destruction are only ever a breath away? Naturally, it is the Blood God. 	Razed a settlement 	Campaign movement range: +7% after razing a settlement 	Lord
 	Who really pulls the strings in the courts of the mighty? It is the Changer of Ways, of course… 	Won a land battle 	Magic item drop chance: +10% 	Lord
 	Who ensures that noble-born mortals fall to corrupt decay and Ruin? Why, it is their loving Grandfather… 	Carried out a successful Hero action against a character	Hero action success chance: +10% 	Hero
 	Who ensures that the great and the good fall to depravity and lust? Who else but the Lord of Excess… 	Won a defensive battle 	Post battle chance of stealing a magic item: +12% 	Lord
 	Although it is unlikely that base metals can be turned into gold without magical help, alchemy remains an example of the strive for Change, which is meat and drink to the Raven.	Won a battle whilst having negative income 	Income from all buildings: +10% (local region) 	Lord
 	Fortunately, as long as there are mortals, there will be flesh and blood for the God of Murder. 	Sacked a settlement 	Income from sacking settlements: +10% (Lord's army) 	Lord
 	Elevated even among his yucky and repellent kin, this particularly vile Nurgling is especially beloved of Grandfather for his bubo-bursting talents. 	Won a battle with 8 or more Nurgling units 	
* Recruitment cost: -20% for Nurglings units (Lord's army)
* Upkeep: -20% for Nurglings units (Lord's army)	Lord
 	How many Plaguebearers? How many plagues? How many hosts? How many boils and weeping pustules? The Urfather must know… 	Won a battle against a Plaguebearer unit 	Recruitment cost: -20% for Plaguebearers of Nurgle and Exalted Plaguebearers of Nurgle units (Lord's army)	Lord
 	"Karl Franz! He's not the real Karl Franz, you know – they've replaced him with a doppelganger!" 	Sacked a settlement 	Income from sacking settlements: +10% (Lord's army) 	Lord
 	A most beautiful and desirable lady of distinction, whose clients are among society's noblest men and women. 	Ranked-up in a province with low control 	Control: +1 (local province) 	
*Lord
*Hero
 	Every skull and tooth must be accounted for. 	Carried out a successful Hero action against a character	Hero action success chance: +10% 	Hero
 	The serpent writhes in knowledge for rebellion and heresy. 	Carried out a successful Hero action against a character	Hero action success chance: +10% 	Hero
 	No-one can hold all of the Raven's plans in their weak mind, but this one is an expert in code that obscures the details from the wrong kind of reader. 	Carried out a successful Hero action against a character	Hero action success chance: +10% 	Hero
 	Every society, and especially the most secret, requires a careful hand to count subs and guard its secrets from discovery. 	Won a battle whilst having negative income 	Income from all buildings: +10% (local region) 	Lord
 	This skilled pharmacist mixes potions and preparations to ensure the Plague Lord's disgusting agenda is fulfilled. 	Carried out a successful Hero action against a character	Hero action success chance: +10% 	Hero
 	"Again! Blood for the Blood God! Feel his wrath eternal!" 	Won 6 or more battles 	Character experience gain: +7% 	Lord
 	Danger, illustrated. 	Ranked-up in Raiding stance 	Income from raiding: +15% (Lord's army) 	Lord
 	This disciple of Khorne wears a substantial armour carapace – as much to protect themselves from their charges as from the foe. 	Won a battle with a Flesh Hound unit 	Recruitment cost: -20% for Flesh Hounds of Khorne units (local province) 	Lord
 	"Remember you must kill… and kill and kill and KILL!" 	Ranked-up in enemy territory 	Campaign line of sight: +15% 	
*Lord
*Hero
 	You can never have too much slaughter, for Kharneth's rage and bloodlust never ends. 	Ranked-up in a province with low Khorne corruption 	
* Khorne corruption: +2 (local province)
* Seduce Units budget: -15% (enemy Slaanesh armies in local region)	
*Lord
*Hero
 	Although a pariah to the healthy, this one is blessed with the most putrid lesions and membranes imaginable, marking him out as a leader among his kind. 	Won a battle with a Plaguebearer unit 	Upkeep: -20% for Plaguebearers of Nurgle and Exalted Plaguebearers of Nurgle units (Lord's army) 	Lord
 	Their brushstrokes are so delicate they can make a mortal weep tears of ecstatic joy. 	Won a battle with a Marauder unit 	Upkeep: -15% for Marauders and Marauder Horsemen of Slaanesh units (Lord's army) 	Lord
 	The subtlest temptations can be found within the lyrical beauty of verse. 	Sacked a settlement 	Income from sacking settlements: +10% (Lord's army) 	Lord
 	Whatever you think this one is, they are not. Whatever they speak of, the opposite will be true. 	Won a battle against a Daemon army 	Casualties captured post-battle: +12% 	Lord
 	Life, death… what else is there? Plunder, that's what. And the promise of divine reward. 	Won a battle against a Norscan army 	Income from post-battle loot: +10% (Lord's army) 	Lord
 	It might look like a common toad, but if you listen carefully, you may hear the words of the Fly Lord himself, uttering whispers of corrupt decay. 	Ranked-up in enemy territory 	Campaign line of sight: +15% 	
*Lord
*Hero
 	"Cut a caper, man, your bladder – yes, of course I mean your own bladder, and intestines too!" 	Won a defensive battle 	Enemy Hero action success chance: -8% 	Lord
 	"Buboes, phlegm, blood and guts! Boils, bogeys, rot and pus! Blisters, fevers, weeping sores! From your wounds the fester pours." 	Ranked-up in a province with low Nurgle corruption 	
* Nurgle corruption: +2 (local province)
* Seduce Units budget: -15% (enemy Slaanesh armies in local region)	
*Lord
*Hero
 	"I learned this one in Skeggi – take a seat, I'll teach you how to play. You won't want it to end, trust me." 	Ranked-up in a province with low control 	Control: +1 (local province) 	
*Lord
*Hero
 	"All mankind, be they the richest noble or the poorest peasant, are susceptible to Grandfather's maladious caresses, and he loves each and every one with equal measure." 	Won a battle against a Nurgle army 	Recruit rank: +2 for Plaguebearers of Nurgle and Exalted Plaguebearers of Nurgle units (factionwide) 	Lord
 	"Medicines are for the birds, they only make you worse. The physic must line his purse first and foremost, remember. That's what it's all about really…" 	Won a battle whilst having negative income 	Income from all buildings: +10% (local region) 	Lord
 	Where there's a wind, there's very definitely a way. 	Won an ambush battle 	Ambush success chance: +10% (Lord's army) 	Lord
 	"Let no pleasure go untasted…" 	Ranked-up in enemy territory 	Campaign line of sight: +15% 	
*Lord
*Hero
 	Indulgence and desire are the only things that matter in this world. Without pleasure, why live at all? 	Ranked-up in a province with low Slaanesh corruption 	Slaanesh corruption: +2 (local province) 	
*Lord
*Hero
 	This one enjoyed his job so much that he took it home with him, attracting the attention of the Hunter of Souls in the process. 	Captured and occupied a settlement 	Construction cost: -7% for all buildings (local region) 	
*Lord
*Hero
 	"There's a trap behind this trap that would be a joy to spring!" 	Won a defensive battle 	Post battle chance of stealing a magic item: +12% 	Lord
 	Not every bird of fancy is simply that; some enable the Changer to converse with his servants. 	Ranked-up in enemy territory 	Campaign line of sight: +15% 	
*Lord
*Hero
 	"Change is inevitable. It is foolish to fight it! Embrace the Conspirator's knowledge and grow strong!" 	Ranked-up in a province with low Tzeentch corruption 	
* Tzeentch corruption: +2 (local province)
* Seduce Units budget: -15% (enemy Slaanesh armies in local region)	
*Lord
*Hero
=== The Realm of Chaos only===	
=== The Realm of Chaos only=== 	
=== The Realm of Chaos only===	
=== The Realm of Chaos only===	
Name	Description 	Requirement 	Effects	Character
 	Direct from Slaanesh’s personal coterie of fawners, this Daemonic lickspittle will act as your Herald and devout flatterer. Whatever he says comes true.	Left the Circle of Indolency	
* Unit experience gain per turn: +100 (Lord's army)
* Experience gain: +200%
* Campaign movement range: +20%
* Campaign line of sight: +25%	Lord
 	The ultimate servant – versed in six thousand techniques of desire – is ready to provide pleasure or agony upon you or your foe. 	Left the Circle of Vainglory	
* Growth: +250 (local province)
* Control: +25 (all provinces)
* Control: -50 (local enemy province)	Lord
Category:Daemons of Chaos ancillaries