Update v23.30

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|-|Battle Royale = 
Just as you’ve been powering yourself up with Reality Augments in Battle Royale, power yourself up with the return of Fortnite x Dragon Ball. In the v23.30 update, Son Gohan and Piccolo from the Dragon Ball Super: SUPER HERO movie make their Fortnite debut, the Kamehameha attack item and Nimbus Cloud (Kintoun) mobility item are out of the vault, and Dragon Ball Adventure Island is back!
==GO BEYOND ONCE AGAIN IN BATTLE ROYALE==
Throughout each match in Battle Royale/Zero Build, the Kamehameha and Nimbus Cloud (Kintoun) items will fall from the sky in capsules. Launch a devastating energy beam with the Kamehameha, and with the Nimbus Cloud (Kintoun), take flight around the Island! The frequency of capsules will increase as the Storm closes in, meaning the end of each match will be primetime for an epic showdown. 
These two items will remain in Battle Royale/Zero Build until v23.40.
==BEYOND BATTLE ROYALE: DRAGON BALL ADVENTURE ISLAND RETURNS==
The adventure continues!
Back in Fortnite starting now, go on a Dragon Ball collecting adventure in Dragon Ball Adventure Island. Made by creator team Vysena Studios, this island features sites inspired by iconic locations from Dragon Ball — visit Goku’s House, Kami’s Palace, the Room of Spirit & Time, and Beerus’ Planet! At any time during your adventure, test your power in Tenkaichi Budokai, the open PvP battle arena.
Starting January 31 at 9 AM ET, complete a Dragon Ball-themed Weekly Quest on this island to unlock the Orange Piccolo Spray. And starting 9 AM ET on February 7, complete another Dragon Ball-themed Weekly Quest to unlock the Gohan Beast Spray! Dragon Ball Adventure Island can be accessed from either the Discover screen or island code 5642-8525-5429.
==THE DRAGON BALL SET GAINS POWER==
While wielding great powers on the Battle Royale Island or collecting Dragon Balls in Dragon Ball Adventure Island, venture as Dragon Team members Son Gohan or Piccolo. These new Outfits — and their matching accessories — are available in the Item Shop starting now!
SON GOHAN OUTFIT
Go beyond your limit! Use the Son Gohan Outfit’s built-in Gohan’s Charging Up Emote to switch to Super Saiyan. (The Super Saiyan Style can be selected in the Locker as well.)
SON GOHAN ACCESSORIES
Accessories matching the Son Gohan Outfit are also available: 
*Gohan's Cape Back Bling - A gift from Piccolo to inspire him to return to training. (Included with the Son Gohan Outfit. Can only be used with this Outfit.)
*Gohan's Beast Axe Pickaxe - Go beyond ultimate!
**Reactive — surges with lightning upon hitting Weak Points.
*Capsule No. 576 Glider - Property of Capsule Corporation.
PICCOLO OUTFIT
Unleash your inner strength. Use the Piccolo Outfit’s built-in Piccolo's Charging Up Emote to manifest the Power Awakening version of Piccolo. (The Power Awakening Style can also be selected in the Locker.)
PICCOLO ACCESSORIES
Additionally available are accessories matching the Piccolo Outfit:
*Piccolo's Cape and Turban Back Bling - Cape and turban that Piccolo can put on and take off with his demon power. (Included with the Piccolo Outfit. Can only be used with this Outfit.)
*Piccolo's Demon Symbol Back Bling - The mark that Piccolo used to wear. (Included with the Piccolo Outfit.)
*Piccolo's Handheld House Pickaxe - Piccolo's unique shell-like house.
*Red Ribbon Army Aircraft Glider - Property of Red Ribbon Army
Time to get back to training
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Speaking of the Dragon Ball Set, look out for returning Dragon Ball items coming to the Item Shop at a later date!
==MORE IN V23.30: NEW BATTLE ROYALE REALITY AUGMENTS!==
v23.30 introduces five new Reality Augments to Battle Royale. Power yourself up with:
RIFT-JECTOR SEAT
Anytime your Shield breaks, you’ll rift into the sky after a short delay.
SHADOW STRIKER
Become able to get Shadow Bombs from containers.
ICY SLIDE
Get a brief icy speed boost while sliding.
HARVESTER
Foliage you destroy will drop Big Bush Bombs and forageables. Also increases the effectiveness of eating forageables.
MYTHIC MUNITION
Obtain a Mythic Pistol. 
Heads-up! New Reality Augments are discovered by selecting Reality Augments in matches. Rerolling does not discover new Reality Augments.
==WEEKLY QUESTS UPDATE==
From v23.30 and onwards, Battle Royale Chapter 4 Season 1 Weekly Quests will no longer expire after a week. They will remain until the end of Season, meaning players can complete a set of Weekly Quests anytime until Chapter 4 Season 1's end date.
==MISCELLANEOUS UPDATES==
*Wind currents will be disabled in Battle Royale/Zero Build for the duration of v23.30.
*The Forecast Reality Augment has been adjusted to only show the next three Storm circles after being selected, instead of showing all future Storm circles
==COMPETITIVE NOTES==
*The Kamehameha and Nimbus Cloud (Kintoun) items are not included in competitive playlists.
*The Rift-jector Seat Reality Augment is not included in competitive playlists.
*FNCS Major 1 begins on February 2! For more info, read our Fortnite Champion Series Global Championship Roadmap.
==MAJOR BATTLE ROYALE BUG FIXES==
*The Guardian Shield now blocks the Deku’s Smash ability.
*Fixed the issue that caused us to disable the Party Time Reality Augment. This Reality Augment is now re-enabled.
*Fixed some movement-related bugs.
*Players who own the Battle Pass and have unlocked the Noble Shroud Back Bling prior to v23.20 will now receive the Back Bling.
*Physics on the Joni the Red Outfit's cape are now behaving correctly.
*The helmet on the Battle Hound and Molten Battle Hound Outfits no longer appears sideways.
*Players can again Emote after a Victory Royale.
*Players no longer take fall damage when sliding and using the Shockwave Hammer.
*On touch devices, the Falcon Scout no longer goes up or down without players touching any button.
|-|Creative = 
The Fortnite v23.30 update introduces Over-Budget Editing, the Crowd Volume device, the Hiding Props Gallery, and the Big Bush Bomb from Battle Royale.
v23.30 also contains new command options for hired guards in the Guard Spawner, the addition of Sky Jellies to the Wildlife Spawner, and the new Cyber City Prefabs and Galleries, Video Player Screen Gallery, Reactive Trim Gallery, and Background Equalizer Buildings and Background Equalizer Skyscraper Galleries.
==OVER-BUDGET EDITING==
Memory management is a big concern to creators, so we want to make it easier. The total memory limit for published islands is still 100K – but when you are in Create mode on your islands, you can now place and move props normally up to 115K total memory. This will make it easier for you to manage memory fluctuations, and prevent situations where you are unable to place or move objects on your island because you have exceeded the 100K memory limit.
Keep in mind that the new 115K memory limit is only for when you are in Create mode, and is a hard limit. If you exceed 115K memory, you will be blocked from placing and moving objects again. The additional memory is meant to give you freedom to adjust your island so the memory used is within the 100K limit before you publish your island.
==CROWD VOLUME==
The Crowd Volume is a device that spawns a group of cheering NPCs. Populate the stands for races, concerts, or any other experience where you need an audience. You can determine the density of the crowd, the size of the volume, and how randomly the NPCs are distributed in the space.
==HIDING PROPS GALLERY==
The Hiding Props Gallery gives you three different props that players can hide in: a Dumpster, a Haystack, and a Portapotty. You can use these to create a new kind of Hide-and-Seek game that is different from a Prop Hunt. Because you can customize which teams and classes can use a particular hiding prop, you can create new game modes focused around those elements. 
You can also customize the props so that more than one player can hide in one, and determine whether the prop has sound effects and a wobbling animation when it is occupied. You can even set time limits on how long a player can hide before being ejected from the hiding place, or have other devices signal the hiding prop to eject players based on events or triggers.
==GUARD SPAWNER: COMMAND OPTIONS FOR HIRED GUARDS==
If you enable the Can Be Hired option in the Guard Spawner device, there is a new Can Be Given Commands option. When this is set to Yes, it gives your players the ability to control their hired guards by giving them different commands. The following commands are displayed on a new UI element, the Command Wheel:
*Move
*Wait
*Follow
*Dismiss
All spawned guards that have commands enabled can be controlled by the player, and players can command up to three hired guards at the same time.
==SKY JELLIES==
Sky Jellies are now available in the Type option of the Wildlife Spawner device. Sky Jellies are helpful creatures that exist in the world with the single goal of healing any living thing that comes near them. If wildlife or players approach a Sky Jelly, it will slowly float toward them and give off a healing splash if the target has less than full health. Players can interact with the Sky Jelly to trigger the healing splash more quickly.
When players jump on top of the Sky Jelly, it bounces the player upward and makes them immune to fall damage for a short time. Players can shoot Sky Jellies to detonate them, but if a Sky Jelly is shot, it explodes with a shockwave instead of a healing splash. This shockwave will also detonate other Sky Jellies that are nearby.
==BIG BUSH BOMB==
Use the Big Bush Bomb in your island, so player can throw a large bush out into the environment to hide in or to confuse their opponents.
==OTHER UPDATES==
PREFAB & GALLERY UPDATES
*New Cyber City Prefabs:
**Cyber City Building A
**Cyber City Building B
**Cyber City Building C
**Cyber City Building D
**Cyber City Building E
**Cyber City Building F
*New Cyber City Galleries:
**Cyber City Building Prop Gallery A
**Cyber City Building Prop Gallery B
**Cyber City Building Prop Gallery C
**Cyber City Building Prop Gallery D
**Cyber City Prop Gallery A
**Cyber City Prop Gallery B
**Modern Interior Prop Gallery
**Destroyed Floor Prop Gallery
**Supply Drop Prop Gallery
*New Video Player Screen Gallery: This includes a set of customizable screens that can mirror the image from a Video Player device. Play your video on a hologram screen, an array of floating cubes, and more.
*New Reactive Trim Gallery: Use the neon shapes and equalizer bars to liven up your island with colorful, customizable decorations. They can even react to music playing on your island. Wrap them around buildings or other props too!
*New Background Equalizer Buildings and Skyscraper Galleries:
**Background Equalizer Buildings Gallery A
**Background Equalizer Buildings Gallery B
**Background Equalizer Buildings Gallery C
**Background Equalizer Skyscraper Gallery A
**Background Equalizer Skyscraper Gallery B
**Background Equalizer Skyscraper Gallery C
**Background Equalizer Skyscraper Gallery D
**Background Equalizer Skyscraper Gallery E
**Background Equalizer Skyscraper Topper Gallery A
**Background Equalizer Skyscraper Topper Gallery B
*Expanded Disco Gallery: This gallery has been expanded with additional music-related props such as a laptop, drum pad, DJ desk, and more.
DEVICE UPDATES
*Wildlife Spawner: This device has been adjusted so that it is aligned with other devices with visuals that only appear in Create mode. 
*Loot Controller (Battle Royale Island): Bosses will now drop loot packages regardless of loot settings, unless loot is set to No Loot.
*Deployment Console (Battle Royale Island): Battle Bus deployments have variable height settings, so you can configure them to deploy at different heights.
UPDATES TO UPGRADED DEVICES
*Color Changing Tile (Opt-In Upgraded Devices Only): New options have been added to the Color Changing Tile:
**Alternate Tile Shape
**Alternate Tile Shape Starting Primary Color
**Alternate Tile Shape Starting Top Color
**Alternate Tile Shape Icon
**Icon Visible at Game Start
**Show Icon
**Hide Icon
**Change Color on Player Contact (channel option or event/function)
**Activate Glow (channel option or event/function)
**Deactivate Glow (channel option or event/function)
==BUG FIXES
PREFAB & GALLERY FIXES
*Fixed an issue with broken fans/propellers from the IO Blimp Prop Gallery and the Pandora Prop Gallery.
*Fixed an issue where the straight cave asset in the different Cliff Galleries could not be placed or pasted.
DEVICE FIXES
*Fixed an issue where teleporting failed if players were hurdling.
*Fixed an issue where Sequencer devices did not operate correctly when set to infinitely loop.
*Fixed an issue where disabled props attached to Prop Manipulator devices were shown in-game.
*Fixed an issue where the Button device failed to reset if it did not send a message on a channel.
*Fixed an issue where Launch Pad devices were not placed in the center of the floor.
FIXES FOR UPGRADED DEVICES
*Fixed an issue where players could build in the volume of upgraded Mutator Zone devices, even with the Allow Building option set to No.
*Fixed an issue where the Tracked Weapon Category option in the upgraded Tracker device had incorrect values. 
*Fixed an issue where the game crashed when the creator multi-selected upgraded devices and attempted to place the selected group in the Quick Bar.
*Fixed an issue where upgraded devices caused guards to spawn at their patrol path nodes instead of spawning at the device location.
ISLAND FIXES,/span>
*Fixed the Battle Royale Island icon to feature the new Chapter 4 map.
*Fixed a texture issue with traffic lights on Fortilla Island.
*Fixed an issue with missing asset bottoms showing on Canyon Island.
*Fixed an issue where maps were failing to load.
*Fixed an issue where creating an island using the same template as one of your other islands required you to change the name of the new island manually, if the existing island still had its default name.
*Fixed an issue where the values for the Custom Post Game Show Scoreboard options in the End Game device and My Island settings had different names but functioned correctly.
GAMEPLAY FIXES
*Fixed an issue where the Battle Royale Island Loot Controller placed items from past Battle Royale Seasons in chests when it was set to Current Battle Royale. 
*Fixed an issue with the Battle Royale Island, where the Time Alive For Team Tracking Method option in the My Island UI tab caused matches to always end in a draw when the option was set to Shortest.
*Fixed an issue where players kept the Reboot Cards of eliminated teammates after swapping teams.
|-|Save the World = 
The v23.30 update in Save the World brings the second and third week of Wargames, an update to when several questlines change, and a reloading change. Also, certain Heroes become available once again!
==WARGAMES WEEK 2: MIST PODS==
Week 2 begins Thursday, February 2, 2023! Peas are in the pod and bosses are in the base. Take down the Mist Pods quickly or else tougher enemies will emerge! 
==Wargames Week 3: Space Rocks==
Week 3 starts Thursday, February 9! It’s all coming down in this Wargames simulation — defend your fort while massive meteorites pour in. 
==Quest Changes==
With the start of the Mild Meadows Venture Season, we’ll be adjusting the end dates of questlines available during the Season. We’re making this adjustment because having too many narrative quests running simultaneously can make it hard to follow the stories, especially for new and returning players who join late in a season. The following questlines have had their end date changed, or have been moved from the Season.
*The Blockbuster questline remains unchanged and will last the entire Season (to April 5, 2023).
*The No Dancing questline has been shortened to four weeks and will run from February 9 to March 8, 2023.
*The Valor questine will run for four weeks, from March 9 to April 5, 2023.
*The Brawl of the Wild questline has been moved from this Venture Season and will return in the next Venture Season.
==No Dancing Questline==
Get ready for Love Defense 101.
The dreaded Love Storm has returned and according to our most trusted Major, this is an extremely dangerous threat! Stop this lovely phenomenon from hitting Homebase to have the “premiere matchmaker” Stoneheart Farrah join your squad after completing the questline.
“It’s time to harden your hearts" - Stoneheart Farrah
Stoneheart Farrah
*Standard Perk: Cupid's Arrow
**Arrows splinter on Bow hit, dealing 20% damage to 3 nearby targets.
*Commander Perk: Cupid's Arrow+
**Arrows splinter on Bow hit, dealing 60% damage to 5 nearby targets.
==Heroes Return==
The Heroes Razor and Kurohomura are available again! They can be earned via the Arcade Cabinet quests. If you've already completed these quests but don't have the heroes, you'll receive them in a gift box in-game. They can also be recruited from the Collection Book.
==New Reloading Gameplay Changes==
Most ranged weapons in Save the World can now be reloaded while you’re aiming down sights, making it easier to keep a bead on your target as you’re reloading. Weapons with a zoom scope are the exception - those will retain the old behavior and pull out to the regular third-person view while reloading.
==Event and Weekly Store==
Snuggle Specialist Sarah - February 2 at 7pm ET
“Does somebody need a hug?” - Snuggle Specialist Sarah
*Standard Perk: Tail of the Dragon
**Dragon Slash leaves behind an energized trail, dealing 26 base Energy Damage per second.
*Commander Perk: Tail of the Dragon+
**Dragon Slash leaves behind an energized trail, dealing 64 base Energy Damage per second and slowing enemies by 30% for 3 seconds.
Love Ranger Jonesy - February 9 at 7pm ET
“I have a heart of stone… literally.” - Love Ranger Jonesy
*Standard Perk: Power Impact
**Increases Shockwave radius by 37.5%.
*Commander Perk: Power Impact+
**Increases Shockwave radius by 112.5%.
The Heartbreaker Crossbow - February 9 at 7pm ET
This piercing bow is skilled at breaking two things: hearts and Husks.
==Bug Fixes==
A number of important bug fixes were included in the v23.30 game update, including:
*Fixed a variety of terrain issues in the Autumn Foothills Biome.
**This includes locations that would potentially eliminate the character, certain objectives being partially in terrain, tracks being unplaceable for Deliver the Bomb missions. 
*Fixed an issue where the player would be unable to hear footsteps.
*Fixed an issue where players could accidentally mount and ride wildlife while hoverboading.
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Category:Patch Notes