Chimerstry

*• Ingnis Fatuus: Spend one Willpower point (no roll required).
*•• Fata Morgana: Spend one Willpower point and one Vitae (no roll required).
*••• Apparition: Spend one additional blood point to make an illusion move (no roll required).
*•••• Permanency: Spend one Willpower point, and the illusion becomes permanent until the vampire dismisses it.
*••••• Horrid Reality: Spend two points of Willpower. Attacking with an illusion requires a roll of Manipulation + Subterfuge + Chimerstry – the target’s Composure. This “attack” inflicts bashing damage, but might feel and look like something far more serious to the target. If the target’s Health track is filled by this imaginary damage, he immediate falls unconscious or into torpor. Unconscious targets wake during the next scene, while vampires driven into torpor can awaken the next night. This requires a Resolve + Composure roll and the expenditure of one Vitae. If this roll fails, the character’s length of torpor is calculated normally (see p. 175 of Vampire: The Requiem), though the character’s allies can attempt to awaken him early (see Forced Revival, p. 178 of Vampire: The Requiem).
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