Medium (Class)

== Overview ==
=== Hit Points ===
* Hit Dice: 1d6 per Medium level 
* Hit Points at 1st Level: 6 + your Charisma modifier 
* Hit Points at Higher Levels: 1d6 (or 4) + your Charisma modifier per Medium level after 1st
=== Spirit Whisperer: Subclass ===
* Proficiencies: Spiritual Channeling
* Feature: Spirit Guidance - Starting at level 1, you can call upon spirits for guidance. Once per long rest, you can ask a spirit a question and receive an answer that provides insight or direction, though the reply might be cryptic.
* Starter Spell: Evoke Presence - For 6 MP, you can summon a nearby spirit to your location. The spirit can be commanded to perform simple tasks or answer questions to the best of its knowledge. It remains for 1d4 rounds before returning to its realm.
* Starter Item: Spirit Lantern - A mystical lantern that glows when spirits are near. Holding it grants you advantage on checks related to spirit communication.
=== Astral Traveler: Subclass ===
* Proficiencies: Dimensional Arts, Intelligence
* Feature: Astral Gaze - At level 1, your eyes can momentarily pierce the veil between the material and astral realms. Once per game, you can see into the astral plane for one round, detecting astral entities or disturbances.
* Starter Spell: Astral Step - For 7 MP, you can momentarily step into the astral plane, allowing you to teleport up to 30 feet to a location you can see. This action is near-instantaneous and can be used to avoid obstacles or dangers in the material plane.
* Starter Item: Silver Cord Bracelet - A bracelet made of fine, shimmering thread. While wearing it, you are tethered to the material plane, preventing you from getting lost in the astral plane and offering some protection against astral threats.