Unwound Usurpation/Fighters

Laidback FishermanBig the Cat	Laidback FishermanBig the Cat
 	
As a fisherman living in Mystic Ruins, Big the Cat's life was very uneventful. That was until his best friend Froggy swallowed his lucky charm: a Yellow Chaos Emerald. Soon Big found himself entangled in an adventure that took him to places beyond his peaceful little hut. He retrieved Froggy and headed home, blissfully unaware of the battle of Station Square. Now Big spends his days living in paradise, catching fish on Emerald Coast and making sure nothing happens to Froggy.
<tabber>
Special Moves=
*Neutral Special - Froggy!: Big summons Froggy who proceeds to hop around the stage. Froggy deals little damage to the touch. Pressing the special attack button and a direction when Froggy is near Big will cause him to perform a specific action;
**/: Froggy hops towards an opponent and kisses them, poisoning them for a few seconds.
**: Froggy leaps to the closest highest platform.
**: Froggy summons a bunch of his frog friends, who all rain down in a small area for a few seconds.
*Side Special - Fishing Rod: Big pulls out his fishing rod and casts it forward. It can be used to reel opponents, items, and Froggy back to him. Holding down causes Big to start whirling the rod around to deal damage.
*Up Special - Umbrella Descent: Big pulls out his umbrella, folds out its runner and is then blown into the air. For as long as is held, Big will continue to descend. Letting go causes him to plummet to the ground.
*Down Special - Body Press: Big jumps into the air, spreads out his arms and legs, and then brings his entire body weight straight down. Opponents caught under this will be buried for several seconds. Nearby opponents can be hit by the resulting shockwaves.	<tabber>
Special Moves=
*Neutral Special - Froggy!: Big summons Froggy who proceeds to hop around the stage. Froggy deals little damage to the touch. Pressing the special attack button and a direction when Froggy is near Big will cause him to perform a specific action;
**/: Froggy hops towards an opponent and kisses them, poisoning them for a few seconds.
**: Froggy leaps to the closest highest platform.
**: Froggy summons a bunch of his frog friends, who all rain down in a small area for a few seconds.
*Side Special - Fishing Rod: Big pulls out his fishing rod and casts it forward. It can be used to reel opponents, items, and Froggy back to him. Holding down causes Big to start whirling the rod around to deal damage.
*Up Special - Umbrella Descent: Big pulls out his umbrella, folds out its runner and is then blown into the air. For as long as is held, Big will continue to descend. Letting go causes him to plummet to the ground.
*Down Special - Body Press: Big jumps into the air, spreads out his arms and legs, and then brings his entire body weight straight down. Opponents caught under this will be buried for several seconds. Nearby opponents can be hit by the resulting shockwaves.
Windbound WarriorDust	Windbound WarriorDust
 	What was once a land of promise has fallen to the ravages of war but in this desparate hour, the greatest of Elysian tales began. Two souls collided in combat and became intertwined in death. However, both were given second life as the Sen-Mithrarin, better known as Dust. Dust scoured Elysia for answers to his origins, to his destiny, and most importantly to his purpose. With the mighty Blade of Ahrah and a small nimbat named Fidget at his side, nothing that stood in Dust's path would be there for much longer.
<tabber>
Special Moves=
*Neutral Special - Dust Storm: Dust spins the Blade of Ahrah quickly to create a small vacuum. The vacuum pulls enemies and items closer to him. Using this move for too long will cause Dust to collapse and take damage. Using this move in midair allows Dust to fly around for a short time.
*Side Special - Parry Strike: Dust blocks an attack and then follows up with a powerful sword strike. Although the timing required is precise, it can also deal damage to shields.
*Up Special - Rising Phoenix: Dust swings Ahrah upward and propels himself up before slamming back into the ground. If the first slash connects with an opponent, Dust will launch them into the air with them and slash away at them.
*Down Special - Fidget: Dust calls Fidget forth as she fires a projectile. Taunting causes Fidget to switch between different elements, all of which have a different projectile related to them.
**Plasma sends out a bolt of energy.
**Fire sends out several small fireballs.
**Electricity sends out a long-range shock attack.	<tabber>
Special Moves=
*Neutral Special - Dust Storm: Dust spins the Blade of Ahrah quickly to create a small vacuum. The vacuum pulls enemies and items closer to him. Using this move for too long will cause Dust to collapse and take damage. Using this move in midair allows Dust to fly around for a short time.
*Side Special - Parry Strike: Dust blocks an attack and then follows up with a powerful sword strike. Although the timing required is precise, it can also deal damage to shields.
*Up Special - Rising Phoenix: Dust swings Ahrah upward and propels himself up before slamming back into the ground. If the first slash connects with an opponent, Dust will launch them into the air with them and slash away at them.
*Down Special - Fidget: Dust calls Fidget forth as she fires a projectile. Taunting causes Fidget to switch between different elements, all of which have a different projectile related to them.
**Plasma sends out a bolt of energy.
**Fire sends out several small fireballs.
**Electricity sends out a long-range shock attack.
Rebellious DropoutMae	Rebellious DropoutMae
 	To be added.
<tabber>
Special Moves=
*Neutral Special - Batter Up:
*Side Special - Crossbow:
*Up Special - Tightrope:
*Down Special - Bass Practice:	<tabber>
Special Moves=
*Neutral Special - Batter Up:
*Side Special - Crossbow:
*Up Special - Tightrope:
*Down Special - Bass Practice:
Aquatic SongstressNaija	Aquatic SongstressNaija
 	
Naija's story began with her waking from a dream without any memories. Naija knew vaguely who she was and what her goal was, but her thirst for adventure lead her to leave her peaceful little nook and explore the realm of Aquaria. This desire for exploration lead her to gain a variety of new abilities through the usage of the Verse, the life force of Aquaria, as well as find love in a human diver named Li.
<tabber>
Gimmick=
SongsBy shaping the power of the Verse through her down special, Naija can sing songs which provide her with either a passive or active effect. This is achieved by inputting directions which correspond with each of her available songs. The current song’s effect will fade when Naija either uses one of her transformation specials or plays a different song.	<tabber>
Gimmick=
SongsBy shaping the power of the Verse through her down special, Naija can sing songs which provide her with either a passive or active effect. This is achieved by inputting directions which correspond with each of her available songs. The current song’s effect will fade when Naija either uses one of her transformation specials or plays a different song.
Wandering PaladinPaladin Danse	Wandering PaladinPaladin Danse
 	
Paladin Danse is the commanding officer of Recon Squad Gladius and one of the most well-known members of the Brotherhood of Steel. When the Sole Survivor aided the Brotherhood at the Cambridge Police Station, Danse took a liking to them and offered them the role of Initiate. He became fiercely loyal to the Sole Survivor but remained burdened by the losses he had suffered in his service. Danse’s loyalty was tested when it was discovered that he was the very thing he was meant to destroy: a synth. Elder Maxson then exiled Danse from the Brotherhood, leading him to leave the Commonwealth in search of answers.
<tabber>
Gimmick=
Action PointsWhen using his side or up specials as well as any combination specials which involve these two, a meter appears above Danse’s head showing how many action points he has left. This meter is always visible above his player icon. If Danse runs out of action points, using these attacks will result in Danse taking damage and having to wait about 15 seconds for a full recharge.	<tabber>
Gimmick=
Action PointsWhen using his side or up specials as well as any combination specials which involve these two, a meter appears above Danse’s head showing how many action points he has left. This meter is always visible above his player icon. If Danse runs out of action points, using these attacks will result in Danse taking damage and having to wait about 15 seconds for a full recharge.
Paranormal InvestigatorPeter Venkman	Paranormal InvestigatorPeter Venkman
 	If there's something strange in your neighborhood, who you gonna call? Ghostbusters! After being thrown out of Columbia University, Peter Venkman created the Ghostbusters with his colleagues Ray Stantz and Egon Spengler. Their first few jobs barely attracted any attention, but after they gained fame for stopping a number of paranormal crises, Peter began work on expanding the Ghostbusters franchise and managed to fall in love with several women while on duty.
<tabber>
Special Moves=
*Neutral Special - Boson Dart:
*Side Special - Proton Blaster:
*Up Special - He Slimed Me:
*Down Special - Muon Trap:	<tabber>
Special Moves=
*Neutral Special - Boson Dart:
*Side Special - Proton Blaster:
*Up Special - He Slimed Me:
*Down Special - Muon Trap:
Friendly CaptainRockhopper	Friendly CaptainRockhopper
 	Whenever penguins looked through the Beacon's telescope and spotted a ship approaching their island, they knew Captain Rockhopper was on his way. Rockhopper's voyages around the world lead him to destinations filled with a plethora of unique goodies to bring home to Club Penguin. He's brought back dozens of different items with his inventory changing every time he returns. Who knows what he'll discover next?
<tabber>
Special Moves=
*Neutral Special - Stinky Cheese: Rockhopper throws a wedge of stinky cheese forward. Once the cheese has landed, it will deal damage to anyone who passes it. Only a few characters can pick up the cheese and eat it.
*Side Special - Snow Cannon: Rockhopper places down a snow cannon. Pressing after placing it allows Rockhopper to light it and send out a large snowball. The cannon can be moved around by using this move again or by strong attacks. The cannon will disappear after fifteen seconds if not used.
*Up Special - Anchors Aweigh: Rockhopper tosses an anchor upward and pulls himself up using the attached chain. The throwing angle can be adjusted slightly by using the control stick. If it lands on an opponent, it will bury them.
*Down Special - Magic Cookie:	<tabber>
Special Moves=
*Neutral Special - Stinky Cheese: Rockhopper throws a wedge of stinky cheese forward. Once the cheese has landed, it will deal damage to anyone who passes it. Only a few characters can pick up the cheese and eat it.
*Side Special - Snow Cannon: Rockhopper places down a snow cannon. Pressing after placing it allows Rockhopper to light it and send out a large snowball. The cannon can be moved around by using this move again or by strong attacks. The cannon will disappear after fifteen seconds if not used.
*Up Special - Anchors Aweigh: Rockhopper tosses an anchor upward and pulls himself up using the attached chain. The throwing angle can be adjusted slightly by using the control stick. If it lands on an opponent, it will bury them.
*Down Special - Magic Cookie:
Grinning GluttonYeah	Grinning GluttonYeah
 	Once a Grin divided between three alter-egos, Yeah eventually merged himself with his other two personalities Jam and Fury. In doing so he gained their powers and their memories from when he was in those forms. With their powers combined, Yeah was successful in defeating this evil Ms. Carrot and her “pet” Mr. Snowman. Yeah still spends his time using his powers to collect a delicious mango and then return home to eat it.
<tabber>
Special Moves=
*Neutral Special - Fabrication: Yeah creates a Yellow Block in front of him. Tilting the control stick causes Yeah to throw it in a different direction. He can only have up to five blocks on-stage at a time and can only remove them with his Side Special. 
*Side Special - Eradication: Yeah equips Fury’s boots and jumps forward, creating a small quake beneath him. The jump doesn’t go very far but the boots remain on Yeah’s feet until after ten seconds pass with no action. This can also destroy the Yellow Blocks he’s placed down.
*Up Special - Wall Jump: Yeah runs forward, jumps, and creates two walls from Yellow Blocks. The player can then either ascend them or slide down them. They will remain on-stage for both opponents and Yeah to use for fifteen seconds. These do not count towards Yeah’s Yellow Block count.
*Down Special - Navigation: Using Jam’s mallet, Yeah flings himself forward. The angle he is flung at can be altered by moving the Control Stick on startup. With this move, Yeah can land on both flat surfaces and opponents and bounce off of them.	<tabber>
Special Moves=
*Neutral Special - Fabrication: Yeah creates a Yellow Block in front of him. Tilting the control stick causes Yeah to throw it in a different direction. He can only have up to five blocks on-stage at a time and can only remove them with his Side Special. 
*Side Special - Eradication: Yeah equips Fury’s boots and jumps forward, creating a small quake beneath him. The jump doesn’t go very far but the boots remain on Yeah’s feet until after ten seconds pass with no action. This can also destroy the Yellow Blocks he’s placed down.
*Up Special - Wall Jump: Yeah runs forward, jumps, and creates two walls from Yellow Blocks. The player can then either ascend them or slide down them. They will remain on-stage for both opponents and Yeah to use for fifteen seconds. These do not count towards Yeah’s Yellow Block count.
*Down Special - Navigation: Using Jam’s mallet, Yeah flings himself forward. The angle he is flung at can be altered by moving the Control Stick on startup. With this move, Yeah can land on both flat surfaces and opponents and bounce off of them.
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