Powerbases, a general guide

The Powerbases give you a basic rundown of powerful groups in your country.
=General Info=
==Powerbases==
Powerbases are factions within your country with a lot of power. Factions powerful enough to influence the government. And evidently you want to keep them happy and for them to see things your way.
An example: In Saudi Arabia it is clear that the Royal Family holds a lot of sway, and so do the extremist Wahhabi Muslims. Upsetting either of them doesn't sound like a good idea at all, I'm sure you'll agree. If you upset the wrong people and don't have many supporters left, expect to lose your nation. Don't worry though, this doesn't happen a lot, and when it does, it's often players that had insane policies.
If can get the support of major factions however, governing will suddenly become a much easier task.
A list of powerbases per nation can be found here.
==Coalitions==
Coalitions are made up of several powerbases. They are basically the factions that would naturally support your leader and his plans. When applying for your nation, you are asked to choose a coalition of 3 from the available powerbases in your country.
Always remember that they are the ones that keep you in power and as such deserve special attention. As a Socialist dictator for example, the Lower Classes will be a good bet. Promises like higher wages, redistribution of property, improved social services will make them happy to keep supporting you.
If you are worrying this might make Businesses angry at you, well it'll probably do just that. They can become a pain, sure, but if they aren't in your coalition they are unlikely to bring you down on their own. Especially not if you have a good backing within your chosen powerbases.
==Popularity Ratings==
Simply put, this is a regular report put out by Moderators that shows you which powerbases like you and which don't. Adjust your policies if you notice an unwanted shift. Moderators post popularity ratings [here]
Category:Guides