Clairsentience (advantage)

Cost: 50 points
Clairsentience is a mental, supernatural advantage where you can displace all of your ranged senses to a point outside your body. (Basic Set 42)
==Special Enhancements==
*Aware (+50%)
*Projection (+0% or +140%)
*Second Nature (+70%)
==Special Limitations==
*Clairaudience (-30%)
*Clairosmia (-60%)
*Clairvoyance (-10%)
*ESP (-10%)
*Visible (-10%).
==GURPS Powers references==
* P. 17, as a mental power
* Pp. 44-45, as a super-power, and intruducing the special enhancements Aware, Projection, and Second Nature
* P. 64, on interaction with the Obscure advantage
* P. 163, on its use in enhancing skills
* P. 197, on its potential as a plot-stopper in adventures
==Alternatives==
*Detect
*Scanning Sense
==Kromm Quotes==
Sean Punch has commented on Clairsentience in the following posts to the SJG GURPS Forums:
* On using it to augment Telekinesis in April 2006 
**Blindness limits Telekinesis (TK) no more and no less than it does any other ranged ability. You can aim TK blind, at the usual -6 or so. You can use it with compensatory senses, such as Scanning Sense or Vibration Sense. Or you can learn Blind Fighting. However, TK doesn't give you remote tactile feedback for free; like any other character, if you want that, you must buy Clairsentience. Also, note that Blindness is a -50-point disadvantage. I'm not sure why on earth TK would not be subject to its drawbacks when hands and Innate Attack blasts are.
* On its interaction with Obscure as a magical ability in November 2006 
**Clairsentience will foil Wizard Eye and so on.
* On its range in 2007 
**Clairsentience and TK are just examples of "no range modifiers" plus "limited range." They're not really a special case at all.
2014 http://forums.sjgames.com/showpost.php?p=1758828&postcount=4
:The big advantage of Projection, +0% on Clairsentience is that you can roam around invisible and insubstantial, and use your abilities – all of them – on anything else that's insubstantial. In effect, you trade a somewhat vulnerable physical state for Affects Insubstantial on everything you've got. If that isn't a good deal in your campaign world because, aside from yourself, there aren't any insubstantial entities . . . well, get the +140% version. Now you can go around cursing people in the material world from your invisible, insubstantial vantage.
==See Also==
*Detect
*List of Advantages
*Second Nature
Category:Mental Traits
Category:Supernatural Traits
Category:Advantages
Category:Special Modifiers