Dixie Kong (SSS)

:This article is strictly about how Dixie Kong appears in Super Smash Stadium. For information about her in general, see her article on MarioWiki.
Dixie Kong is a playable character on Super Smash Stadium. She debuted close to the show's Season 9 premiere, alongside Bramble Blast.
==In her own universe==
With K. Rool having kidnapped DK as revenge for the events of the previous game, it was thought that Diddy Kong, still seen as "the incompetent one" at the time, would have to go it alone to rescue DK. No one counted on Diddy having gotten a girlfriend recently, and they certainly didn't count on her being a suitable replacement for the big guy.
For DK Country 3, it was now Dixie's chance to shine alongside Kiddy Kong. However, Dixie Kong would never be seen again as long as Rare was still working on the DK franchise; Donkey Kong 64 attempted to "replace" her with Tiny Kong. Only after Rare's Microsoft buyout did Dixie Kong begin to appear in games again; most recently, in DK Country: Tropical Freeze, she's a possible partner for DK, which is canonically the first time the two have worked together.
==Attributes==
Dixie is slotted in between DK and Diddy on the "totem pole". To that effect, she is stronger than Diddy Kong and heavier than him, but not quite as buff as DK. She's still considered a lightweight. Her main gimmick is in her double jump, which is her trademark ponytail helicopter whirl. She travels in an arc similar to Yoshi AND can float down as long as you're still holding /; this alone helps her survivability a lot.
===Changes===
...Yes.
===Moveset===
Entrance: Breaks out of a DK Barrel. (Before Season 15, it was a plain barrel. Since Season 45, it's been a "DX" Barrel instead.)
Move Name	Description
Neutral Special:
Feather Crossbow	Dixie takes her sister's crossbow and shoots a feather from it, with about the same constraints as Diddy's neutral special. The feathers fly straight; however, if you launch the move when it's not fully charged, the feathers will slow down and become affected by gravity. The feathers do somewhat high damage, but next to no knockback.
Cannot kill.
Side Special:
Animal Friend	Summons one of the following, whom Dixie can ride on for 15 seconds or until they take 25% (whichever comes first):
*Ellie: Does the most damage and knockback; can suck up water, which you can then use to shoot.
*Rattly: Allows Dixie to bounce very high, and gives her multiple double jumps.
*Squawks: Dixie can fly. Press to spit coconuts.
*Squitter: Press to spit webs at opponents, or to create web platforms. You can use to aim the webs.
To prevent you from spamming this potentially broken move, there is a cooldown period of 45 seconds. Also, the animal is chosen at random.
Ellie can kill at 60%.
Rattly kills at 90%.
Squawks kills at 80%.
Squitter kills at 110%.
Up Special:
Ponytail Boost	Dixie boosts herself up using her ponytail. She then floats down, unless you tilt down to cancel it (this leaves her helpless, though). Anyone hit on the way up takes moderate damage and knockback.
Kills at 180%.
Down Special:
Team Throw	Dixie and Kiddy Kong team up. Press to have Dixie throw Kiddy up in an arc, doing insane damage and knockback, but severely slowing her down while she holds him. Press to instead have Kiddy throw Dixie either sideways or up. Throwing her sideways also does huge damage and knockback, while throwing her up is useful as an alternate recovery that renews her jump count, allowing her to boost herself way up in the air.
Dixie throwing Kiddy kills at 50%, while Kiddy throwing Dixie sideways kills at 75%. Kiddy throwing her up can't kill.
Final Smash:
Klubba	Klubba falls from the sky and slams the ground, stunning anyone who's on the ground when he lands like a Sledge Bro. He then whacks anyone stunned with his giant club, doing 50% to them and likely killing them.
Kills at 60%.
===Taunts===
*Up Taunt: Flips her hair.
*Side Taunt: Flips herself.
*Down Taunt: Rears back, stomps, and shouts "Had enough of me yet!?!"
===Victory===
*Pose: Her "level clear" pose from DKC2, in which she jams out on an electric guitar.
*Theme: Team DK's victory theme.
*"No Contest"/Loss Theme: A unique variant on Team DK's loss theme: the death theme heard in DKC2's bramble levels.
==Costumes==
*Default
*Gold
*White
*Blue
*Green
*Purple
*Orange
*Black