Bonus Round

Bonus rounds are optional, side-sections of a level. They are typically free of enemies and provide the opportunity to earn extra lives.
Unlike other alternate paths, such as death routes and gem paths, dying in a bonus round does not cost lives, and death-related rewards or penalties will not count any deaths that occur in a bonus round. All bonus rounds use a side-scrolling camera perspective.
==Crash Bandicoot==
Hidden in ? crates throughout most levels are tokens shaped like a character's face. Collecting three tokens of the same face instantly transports Crash to that character's bonus round.
Tawna bonus rounds are the most common and take place in a jungle canopy. Completing them saves the player's level progress, either by saving to the memory card or by generating a password. Gem and key collection are not recorded by these rounds. Once completed, the first two crates turn into normal ? crates, with the third crate becoming a permanent checkpoint. Tawna bonus rounds are found in:
*Jungle Rollers (saves to itself)
*The Great Gate (saves to Boulders)
*Upstream (saves to Papu Papu)
*Rolling Stones (saves to itself)
*Native Fortress (saves to itself)
*Up the Creek (saves to Ripper Roo)
*The Lost City (saves to Temple Ruins in NTSC-U/PAL; saves to itself in NTSC-J)
*Temple Ruins (NTSC-J only; saves to Road to Nowhere)
*Road to Nowhere (saves to Boulder Dash)
*Sunset Vista (NTSC-U/PAL only; saves to Koala Kong)
*Slippery Climb (NTSC-J only; saves to Koala Kong)
*Heavy Machinery (saves to itself)
*Cortex Power (NTSC-J only; saves to itself)
*Generator Room (saves to itself)
*Toxic Waste (saves to Pinstripe Potoroo)
*The High Road (saves to Slippery Climb in NTSC-U/PAL; saves to Sunset Vista in NTSC-J)
*Jaws of Darkness (saves to Castle Machinery)
*Castle Machinery (NTSC-J only; saves to Nitrus Brio)
*The Lab (saves to itself)
N. Brio bonus rounds take place in a cave. Each one contains exactly six life crates. They do not save any type of game progression, and do not disappear after the bonus is completed in comparison to Tawna's. Brio bonus rounds are found in:
*Rolling Stones
*The Lost City
*Heavy Machinery
*Slippery Climb
Neo Cortex bonus rounds appear to take place in a dungeon. Completing one earns Crash a key, used to open locked levels. It also prompts the Key Save, which records that the key was collected. Cortex bonus rounds are found in:
*Sunset Vista (opens Whole Hog)
*Jaws of Darkness (opens Fumbling in the Dark)
Crates in bonus rounds do not count towards the level total. Failing a bonus round does not cost lives, and the player will not lose any masks if they die by falling. However, the player must retry the level to enter that round again.
==Crash Bandicoot 2: Cortex Strikes Back==
Starting with Cortex Strikes Back, the token system from the previous game was done away with. Bonus rounds are now accessed from a special bonus platform, marked with a question mark, somewhere in the level. Destroyed crates are added to the level's total crate count once the round is successfully completed, meaning they are now required to collect Gems. Failing a bonus round puts the player character back on the main level, next to the bonus platform. They can be retried at any time until they are completed. Once the bonus round is completed, all crates that were broken in that round will remain broken, even if the player dies before reaching the next checkpoint.
Saving is no longer tied to bonus rounds in any game, and all masks will always be lost upon death, regardless of the method. Additionally, any Wumpa fruit and extra lives that were collected in the bonus round will be lost upon death.
==Crash Bandicoot: Warped, Crash Bandicoot: The Wrath of Cortex, Crash Bandicoot: The Huge Adventure, and Crash Bandicoot 2: N-Tranced==
In games after Cortex Strikes Back, completing bonus rounds may require the use of super powers. The game also now shows the total number of crates in the bonus round on the HUD. Bonus rounds are inaccessible while in Time Trial mode.
In The Huge Adventure and N-Tranced, entering or completing a bonus round creates a checkpoint at the entrance.
== Crash of the Titans (Nintendo DS) ==
In the Nintendo DS version of Crash of the Titans, bonus rounds are entered by stepping on green teleporters. Each bonus round contains a Gold Tiki Mask to collect, as well as several crates. If the player dies in a bonus round, they will restart from the entrance. Unlike other games, however, the bonus round's completion is not permanent; if the player dies in the main part of the level before reaching the next checkpoint, they will have to complete the bonus round again.
==Crash Bandicoot N. Sane Trilogy==
In the N. Sane Trilogy version of the original Crash Bandicoot, bonus rounds were reworked. Collecting three matching tokens no longer instantly teleports the player character to the bonus round; it instead creates a small portal nearby, allowing it to be retried until it is completed. Crates in the bonus round now count toward the level's total crate count. Saving the game is no longer tied to bonus round completion. A Brio bonus round was added to Stormy Ascent.
Entering or completing a bonus round in any game in the N. Sane Trilogy creates a checkpoint near the bonus platform. Bonus rounds in the N. Sane Trilogy versions of Cortex Strikes Back and Warped otherwise function exactly as they did in the originals.
==Crash Bandicoot 4: It's About Time==
In It's About Time, bonus rounds only exist in levels where Crash and Coco are playable. Entering or completing them creates a checkpoint near the bonus platform.
Nitro switch crates can now appear in bonus rounds, destroying only the nitro crates within the round. The bonus rounds for Draggin' On and Cortex Castle contain enemies for the first time in the series.
==Appearances==
*Crash Bandicoot
*Crash Bandicoot 2: Cortex Strikes Back
*Crash Bandicoot: Warped
*Crash Bandicoot: The Wrath of Cortex
*Crash Bandicoot: The Huge Adventure
*Crash Bandicoot 2: N-Tranced
*Crash of the Titans (Nintendo DS version only)
*Crash Bandicoot N. Sane Trilogy
*Crash Bandicoot 4: It's About Time
==Gallery==
===Crash Bandicoot===
Early Proto Tawna Bonus 4.png|Prototype bonus round from an early build of Crash Bandicoot
Early Proto Tawna Bonus 5.png|Password generation in the early build
Crash Bandicoot PS1 Tawna Bonus Round.png|Tawna's Crash Bandicoot bonus round
End brio..jpg|The end of a N. Brio's bonus round in Crash Bandicoot
End cortex..jpg|The end of a Cortex bonus round
===Crash Bandicoot 2: Cortex Strikes Back===
Crash Bandicoot 2 Cortex Strikes Back Bonus Round Platform.png|A bonus round platform in Crash Bandicoot 2: Cortex Strikes Back
crash 2 japanese bonus round.png
===Crash Bandicoot: Warped===
Crash 3 Bonus stage.jpg|A bonus round in Crash Bandicoot: Warped
Crash Bandicoot 3 Warped Medieval Bonus Platform.png|A bonus round platform in the Medieval levels of Crash Bandicoot: Warped
===Crash Bandicoot: The Wrath of Cortex===
Wrath of Cortex Bonus.jpg|A bonus round in Crash Bandicoot: The Wrath of Cortex
Coco Bonus Round.png|A bonus round in Crash Bandicoot: The Wrath of Cortex
===Crash Bandicoot N. Sane Trilogy===
N Sane Trilogy Bonus.png|The new Tawna bonus round in Crash Bandicoot N. Sane Trilogy
TrilogyBounsPlatform.png|A bonus round platform in Crash Bandicoot: N. Sane Trilogy
A road less traveled.png|A bonus round platform in the icon of the "A Road Less Traveled" trophy for the N. Sane Trilogy
Taking the scenic route.png|A bonus round platform in the icon of the "Taking the Scenic Route" trophy for the N. Sane Trilogy
===Crash Bandicoot 4: It's About Time===
51D040C2-7057-446F-AFC9-E6880CC3861A.jpeg|A bonus platform in Crash Bandicoot 4: It's About Time
IAT bonus platforms concept.jpg|Concept art of multiple bonus platforms in It's About Time
IAT custom transport concept.jpg|Concept art of scrapped custom replacements for bonus platforms in It's About Time
==Trivia==
*Crash Bandicoot: The Wrath of Cortex is the only game with bonus rounds that are played from right to left (Avalanche and Gold Rush levels).
*In the Japanese version of Crash Bandicoot, new Tawna bonus rounds were added in Temple Ruins, Slippery Climb, Cortex Power, and Castle Machinery.
==See Also==
*Flashback Tape
*Mojo Room
es:Ronda de Bonificacion
fi:Bonus
it:Livello Bonus
ja:ボーナスチャレンジ
pt:Rodada de Bônus
Category:Levels
Category:Crash Bandicoot
Category:Crash Bandicoot 2: Cortex Strikes Back
Category:Crash Bandicoot: Warped
Category:Crash Bandicoot: The Wrath of Cortex
Category:Crash Bandicoot: The Huge Adventure
Category:Crash Bandicoot 2: N-Tranced
Category:Crash of the Titans
Category:Crash Bandicoot N. Sane Trilogy
Category:Crash Bandicoot 4: It's About Time