20000729 OnePriest

<H1> One Priest Too Far </H1>
<H2> Role Call </H2>
<TABLE>
<TR>
 <TD> Kill'Dar </TD>
 <TD> 9th/3rd Elf Wizard/Fighter </TD>
 <TD> Rick DiRicco </TD>
</TR>
<TR>
 <TD> Colin </TD>
 <TD> 12th Human Fighter </TD>
 <TD> Jim Yonemura </TD>
</TR>
<TR>
 <TD> Kieran </TD>
 <TD> 7th/4th Half-Elf Cleric/Wizard </TD>
 <TD> Ray Chiang </TD>
</TR>
<TR>
 <TD> Grackle </TD>
 <TD> 6th/5th Half-Elf Fighter/Rogue </TD>
 <TD> Mark Whisler </TD>
</TR>
<TR>
 <TD> Prince Donner </TD>
 <TD> 6th/5rd Human Fighter/Wizard </TD>
 <TD> John Speck </TD>
</TR>
<TR>
 <TD> Travian </TD>
 <TD> 8th Human Paladin </TD>
 <TD> Robert Giedt </TD>
</TR>
<TR>
 <TD> Fingle </TD>
 <TD> 3rd/7th Gnome Cleric/Wizard </TD>
 <TD> Richard Jacobsen </TD>
</TR>
</TABLE>
<H2> Session Summary </H2>
<P>
<B>Round 15:</B> Colin stands between Donner and the fire elemental.
 The fire elemental runs up and swings at both of them.
 Colin is knocked unconscious, while he and Donner are
 are fire. Kill'Dar runs up and dispels the summoning
	 which brought the elemental and it disappears.
</P>
<P>
<B>Round 16:</B> Travian runs up and attempts to smother the fire
 burning on Colin, but the fire continues to burn.
	 Grackle throws a Keoghtom's Ointment along the
	 floor to Kill'Dar, who applies it to Colin. Colin
	 wakes up and begins screaming. The Aquitainian
	 soldiers go out the tunnel while Kieran and Fingle
	 wait to bring up the rear.
</P>
<P>
<B>Round 17:</B> Travian finally smothers the fire burning on Colin.
</P>
 <P>
	 Kieran casts Clarivoyance and begins looking around
	 an area near the bottom of both stairs.
 </P>
<P>
<B>Round 18:</B> Travian drops his sword to hand off to Donner and
 begins heading back towards the secret tunnel with
	 Colin. Colin sprints to the bottom of the stairs,
	 and begins going up. Much exchanging of equipment
	 occurs. Grackle and Donner make their way down the side
	 corridor towards the priest's chamber.
</P>
 <P>
	 At that point, the orogs running down the stairs to the
 bottom level reach the top of the stairs. The orog fires a
 crossbow bolt at Colin, missing him.
 </P>
<BLOCKQUOTE>
<B>Donner:</B> I have a plan.
<P>
<B>Kill'Dar:</B> What plan?
</P>
<P>
<B>Donner:</B> If you abandon me, Seledan might be willing to teleport
 and rescue me.
</P>
<P>
<B>Kill'Dar:</B> No way. I'm not going to leave you.
</P>
<P>
<B>Donner:</B> Your spell can only take willing targets and I won't be
 willing.
</P>
<P>
<B>Kill'Dar:</B> I can take unconscious targets too.
</P>
</BLOCKQUOTE>
<P>
<B>Round 19:</B> Colin moves up the stairs and kills the orog there.
 Kill'Dar looks back at the two warriors and heads
	 towards Donner and Grackle, bolting the door behind
	 them. Travian follows up the stairs behind Colin.
	 While waiting for Grackle, Donner puts on the Girdle
	 of Giant Strength.
</P>
<P>
<B>Round 20:</B> At the top of the stairs, Colin swings at two orcs,
 killing them both and moves away from the stairs. 
	 Travian moves the stairs and heads towards the
	 secret tunnel.
</P>
 <P>
	 Back at the priest's chamber, Grackle turns gaseous
	 and unbars the door, allowing Donner and Kill'Dar
	 through. As Donner opens the door, he makes a
	 saving throw and some green oily substance drips
	 to the floor and evaporates.
 </P>
 <P>
	 Kieran and Fingle begin moving boxes again to open
	 the way for the warriors to escape.
 </P>
<P>
<B>Round 21:</B> Colin and Travian continue to make their way towards
 the secret tunnel, fighting more orogs. Travian kills
	 an orog, opening the way to the next room. Colin
	 runs up behind Travian. One of the war trolls runs
	 up the stairs and comes up behind Colin.
</P>
<P>
<B>Round 22:</B> Colin and Travian move towards the next exit, running
 past the orog in the room. The orog and troll run
	 up to Travian. The Troll delivers a mighty (critical)
	 blow to Travian, knocking him unconscious.
</P>
 <P>
	 Donner and company continue to search the priest's
	 quarters. As Kill'Dar walks around the room, he
	 stops and detects something odd about the wall he
	 just walked past.
 </P>
<P>
<B>Round 23:</B> Colin pulls Travian's unconscious body through the
 doorway and Fingle casts Open/Close to close the door
	 behind him.
</P>
	 
 <P>
	 Kieran runs up to Travian's body and manages to
	 stabilize him.
 </P>
 <P>
	 Donner opens the secret door with Open/Close and
	 gets hit by a Fire Trap.
 </P>
<P>
<B>Round 24:</B> Colin picks up Travian's body and heads toward
 the tunnel. Fingle follows behind him.
</P>
 <P>
	 Donner and company hear two voices down the
	 corridor.
 </P>
<BLOCKQUOTE>
<B>Voice 1:</B> (Commanding) Stay there and cover me.
<P>
<B>Voice 2:</B> (Deeper) Uh, okay.
</P>
<P>
<B>Grackle:</B> I heard a voice speak down there.
</P>
<P>
<B>Donner:</B> Okay, let's go then.
</P>
<P>
<B>Kill'Dar:</B> This would be a bad time to split up.
</P>
<P>
<B>Donner:</B> Then follow me.
</P>
</BLOCKQUOTE>
 <P>
	 Donner moves into the secret chamber and sees
	 the priest around the corridor which doubles
	 back to the original corridor. "He's here"
	 Kill'Dar follows up behind and casts
 </P>
<P>
<B>Round 25:</B> Colin, carrying Travian, Fingle, and Kieran
 run through the rest of the tunnel.
</P>
 <P>
	 In the other tunnel, the orog priest runs back
	 through their corridor and the war troll covers
	 his escape.
 </P>
<P>
<B>Round 26:</B> The tunnel crew continues their escape.
</P>
 <P>
	 Grackle attempts to Bull Rush the War Troll, but
	 is unsuccessful. The War Troll runs up and swings
	 four times at Grackle, hitting him twice. Donner
	 drags Grackle's body to Kill'Dar. Kill'Dar teleports
	 the group to Father Cullaim's temple at Home.
 </P>
<BLOCKQUOTE>
<B>Donner:</B> We need to collect a bunch of stuff we left here and I'd like to talk to George and the rest of the Guardian Circle as soon as possible.
<P>
<B>Cullaim:</B> Actually, Marden is out travelling. Why don't you and
 your friends stay here for me to heal and I can send a
		messenger to George?
</P>
<P>
<B>Donner:</B> Okay, that works.
</P>
<P>
<B>Kill'Dar:</B> If you have any potions that would be useful for us,
 that would be great.
</P>
<P>
<B>Cullaim:</B> I have nothing useful nearby.
</P>
</BLOCKQUOTE>
<P>
Cullaim proceeds to heal the rest of the group full up. Donner
collects the sharpened weapons left behind. After some time, Philip
and Young Philip show up at the Temple.
</P>
<BLOCKQUOTE>
<B>Donner:</B> Ah Philip, do you have any spare weapons?
<P>
<B>Philip:</B> What are you looking for?
</P>
<P>
<B>Donner:</B> (Blah, blah)
</P>
<P>
<B>Philip:</B> Ah well, that's fine. I had heard that you had an
 army and I was thinking that you were asking for
	 enough weapons to equip them.
</P>
<P>
<B>Donner:</B> No, just what I mentioned.
</P>
<P>
<B>Philip:</B> Well, certainly. Let's go to the armory.
</P>
</BLOCKQUOTE>
<P>
After returning from the Armory, George is at the temple.
</P>
<BLOCKQUOTE>
<B>George:</B> I have one Teleport left today. Could you explain things in more detail?
 <P>
 ...some time later...
 </P>
<P>
<B>Donner:</B> ...and when Grackle failed to move the troll and was nearly
 killed, we had to leave.
</P>
<P>
<B>Kill'Dar:</B> And we're at a fairly severe disadvantage because...
</P>
<P>
<B>George:</B> Well, it is important that this campaign go well. I'm
 just trying to figure out some other way I can help--I
 can definitely give you the Teleport.
</P>
</BLOCKQUOTE>
<P>
After further discussion, the group 
Cullaim does a Divination 
</P>
<BLOCKQUOTE>
Activity, battle for Og-Kund
<BR>
As the children of darkness crawl through the night,
<BR>
Larethian's child must carry the fight
</BLOCKQUOTE>
<P>
Donner interviews many of Young Philip's buddies. As the group
continues to discuss things, Young Philip appears and says that he
has convinced his dad to let him go along. The group teleports back
to the gatehouse at Og-Kund.
</P>
<P>
The tunnel group gets out of the
</P>
<BLOCKQUOTE>
<B>Black Lion Guard:</B> So, what's the status?
<P>
<B>Fingle:</B> Well, they definitely weren't preparing to leave.
 It looked more like 
</P>
</BLOCKQUOTE>
<P>
In the meantime, the army has been digging out trenches and setting
up earthenwork defenses. They have set up an open kill field with
many Continual Flame stones--the kill zone is approximately 600 feet.
</P>
<BLOCKQUOTE>
<B>Hagal:</B> (Draw and bait conversation)
<P>
<B>Donner:</B> I don't think that we should create an out. I think
 we should kill them. We gave them their opportunity.
</P>
<P>
<B>Kieran:</B> Did you stop by Home?
</P>
<P>
<B>Donner:</B> Yeah, how could you tell?
</P>
<P>
<B>Celtic Berserkers (Including Young Philip):</B> (In the background,
 head butting each other, giving high fives, whooping, etc.).
</P>
<P>
<B>Kieran:</B> Uh, lucky guess...
</P>
</BLOCKQUOTE>
<P>
The remaining sharpened weapons are allocated to both the party members and some of the Celtic warriors.
</P>
<H2> Foes Fought </H2>
<P>
8 Orogs
<BR>
2 War Trolls
<BR>
1 Fire Elemental
<BR>
1 Orog Head Priest
</P>
<P>
Base Experience: 
</P>