Innate Traits

*Unseen Sense: Holy Ground - This is how Immortals sense Holy Groundr. The range is determined by Kenning rating*10 miles. (12 XP)
*Unseen Sense: Immortals - This is how Immortals sense each other. The range is determined by Kenning rating*10 yards. (12 XP)
*Unseen Sense: (Specific Supernatural) - If the Immortal's first death was by a supernatural, they gain Unseen Sense for that venue. (This must be paid for out of freebie XP, for 12 XP)
*Eidetic Memory - This represents the Immortal's supernatural memory. Your Character has a form of 'perfect memory' whether its photographic, analytical, or some other form. He does not need to roll to remember obscure facts he has learned and has a +2 dice pool to roll for remembering under duress. Available only at character creation. (WOD: Core Rulebook, p108) (6 XP)
*Immortals may add a number of dice equal to their Kenning rating to augment memory recal rolls of information they've never learned themselves. This functions int eh same manner as an amnesiac rmembering how to do task even though they cnat' remmber how they know how.
*Whenever an Immortal adds Willpower to dice rolls, his Kenning rating is added to the dice pool.
*Whenever an Immortal encounters a new LIVING language, he starts picking it up immediately. New dots in living languages cost one half.
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