115782-changes-that-many-people-have-talked-with-me-about-page-4

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ooops, sorry.
 
Meant "I don't think just telling them to do adventures is the answer....because you are telling them, in not a very subtle way, that they are not good enough.
 
Too much back and forth confused me  :wacko:
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Man this thread really went rapid fire for a couple hours.
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The nice thing about doing these with a guild group is we usually break out in giggle fits at this point.  Like the time when our medic forgot how to run to the left in KV.  Or the time when our stalker though the best way to dodge the laser on Mordecai was to hide in the lava pit in the middle.  Or the time when our tank in SSM was going to jump over and grab the deathbringer on the next platform, said "I got this, follow me guys!" and then walked off the cliff and fell to his death....
 
Seriously, one of the best things about Wildstar's dungeon difficulty is the outtakes :)  At least, if you're in a group that's playing for fun, instead of only focused on winning.
 
PS:  All the people mentioned above?  They all regularly get silver/gold now on runs.  That's one of the things we actually like a lot,is that we can look back and feel like we've really improved since the first time we ran it.
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I don't know why people don't run it. Is swordmaiden the only level 50 dungeon there is? If so, isn't it because its too long maybe? I've never done it so I wouldn't know. 
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The medal system has nothing to do with it. This behavior is seen in the level 20 dungeons where no one cares about medals.
 
To be clear, when I say it's the "community", I'm not absolving Carbine of responsibility. I'm just saying that it isn't the content itself bu the attitudes of the players. If everyone had a good attitude, the content wouldn't be an issue. The trick is, either we bow to the nature of the community and make everything easy (but not as fun), or Carbine figures out a way to tap into that nature and keep them engaged and civil in runs.
 
And this community is no different from other MMOs. Two wipes in most games and people start kicking and ragequitting. It's just that here, wipes are more frequent. Run with a group that doesn't mind the wipes and you'll have a blast.
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Why would you do it? Because that's the level of difficulty you're requesting. You want content at a certain level, it exists, you just don't want to do it because it's labeled lvl 20 and provides nothing beyond cosmetic rewards. Come to think of it, I sat around for a couple hours and repeatedly solo'd a lvl 20 Grond as a lvl 50 for chances at getting the Osun Side Flair to drop (which had been very rudely ninja'd from me before). Don't like these rewards, then you're going to have to practice and get better to earn the better rewards. You queue for that mode, and guess what, "no matter how awesomely pro you beat it....you are still going to get Easy mode rewards"
 
Trying to claim that the "hard core mode" is "too hardcore" is just an oxymoron. It's not like there is anything major gated behind them aside from cosmetic titles and bragging rights. If your pro-teammate lags and dies then yes, you have to start over. At least on STL and KV, they are relatively short instances so you won't be throwing away 40 minutes on a restart. Probably only 10. I admit it can be very infuriating when a bug or a lag spike fails a challenge for you.
 
 
When protogames comes out there will be another lvl 50 dungeon with both a normal mode and a veteran mode. "People don't run it" is a silly excuse. If people don't run it it's because they are good enough to do better and you're the only person not good enough (I sincerely doubt it). I'm 100% positive there are many other players who are at your familiarity level with the controls, or others who have computers who handle the game at 10 fps, etc. FIND THESE PEOPLE. BEFRIEND THEM. PLAY GAMES WITH THEM.   
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Guy, you haven't even TRIED normal version of swordmaiden and you're trying to tell me there's no options for you. Do you not see how this is a flaw in your point. There is easier content that you are not doing. There is another 50 dungeon on the way which will have a normal mode. 
 
Further, Carbine is attempting to provide more rewards for players to do the dungeons as they were leveling up. That's where you should have practiced, but you likely didn't. I'm guessing you got to 50 without bothering with instanced group content at all. That's when you were supposed to learn it. There was valid criticism that there isn't enough incentive for doing this as you level up, and they are trying to address that. Admittedly I did the first 2 dungeons in beta and didn't have to do them as I leveled up. I already knew all the bosses and learned the mechanics, but that's not the experience everyone had. 
 
By no means do I think anyone can't do the content. As long as you have a reaction time better than that of a sloth, if you practice it enough, anyone can do it. The practice curve is simply higher for some people as opposed to others. It is very likely not "too hard" for you, you just never learned how to do it when you should have. Additionally when I was first learning the veteran dungeons I would spend the whole night there with the same group of 4 others learning how to do it. It took time. The time required is not even grind time or tedious either. Your attention is actively needed the whole time.
 
Yes if you want to log in and only play for a half hour 3 times a week, you're not going to get to do dungeons. There is no max level, dungeon-based group content for you. If you want to poke around for a half hour a few times a week there are other things in this game for you. The phat purples are not one of those things.   	
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			If I were Carbine, there is no way I would invest in a level 50, normal tuned version of the dungeons unless people were running (or attempting) the normal 50 SSM. That a lot of resources to spend on something that there's no indication that anybody actually wants.	
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Guy, you haven't even TRIED normal version of swordmaiden and you're trying to tell me there's no options for you. Do you not see how this is a flaw in your point. There is easier content that you are not doing. There is another 50 dungeon on the way which will have a normal mode. 
 
Further, Carbine is attempting to provide more rewards for players to do the dungeons as they were leveling up. That's where you should have practiced, but you likely didn't. I'm guessing you got to 50 without bothering with instanced group content at all. That's when you were supposed to learn it. There was valid criticism that there isn't enough incentive for doing this as you level up, and they are trying to address that. Admittedly I did the first 2 dungeons in beta and didn't have to do them as I leveled up. I already knew all the bosses and learned the mechanics, but that's not the experience everyone had. 
 
By no means do I think anyone can't do the content. As long as you have a reaction time better than that of a sloth, if you practice it enough, anyone can do it. The practice curve is simply higher for some people as opposed to others. It is very likely not "too hard" for you, you just never learned how to do it when you should have. Additionally when I was first learning the veteran dungeons I would spend the whole night there with the same group of 4 others learning how to do it. It took time. The time required is not even grind time or tedious either. Your attention is actively needed the whole time.
 
Yes if you want to log in and only play for a half hour 3 times a week, you're not going to get to do dungeons. There is no max level, dungeon-based group content for you. If you want to poke around for a half hour a few times a week there are other things in this game for you. The phat purples are not one of those things.   
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If I were Carbine, there is no way I would invest in a level 50, normal tuned version of the dungeons unless people were running (or attempting) the normal 50 SSM. That a lot of resources to spend on something that there's no indication that anybody actually wants.
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I really think they should though. If Carbine were to incentivize the low level dungeons for those who are lvl 50, I think we would see a pick up in players running those dungeons. 
 
How much work would it be required to bring those dungeons, that aren't level 50, into level 50 dungeons? 
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You know.. I don't get it. Why these games lower xp gain when grouping.. You know there are a couple MMOs out there that dont do that.. AND ITS AWESOME!!!  Guess what it does?? MAKES you WANT to GROUP ALL THE TIME>>
 
Sometimes I feel the devs never played an mmo in their lives.	
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You know.. I don't get it. Why these games lower xp gain when grouping.. You know there are a couple MMOs out there that dont do that.. AND ITS AWESOME!!!  Guess what it does?? MAKES you WANT to GROUP ALL THE TIME>>
 
Sometimes I feel the devs never played an mmo in their lives.
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