Terrain.png

terrain.png was a texture atlas found inside minecraft.jar. It was used to store the game's block and fluid textures, the block breaking animation, and some items. It has been superseded with minecraft_textures_atlas_.pngs, obtainable in the screenshots folder upon doing F3 + S in modern versions (i.e.: 1.19.4).
== Format ==
terrain.png is a fixed-width 256×256-pixel file that is split into different 16×16 squares which correspond to the texture for each block found in-game.
== Usage ==
Before the introduction of texture packs, terrain.png had to be edited in order to change any textures found in-game. The file would have to be placed inside an edited minecraft.jar file in order to work.
=== Empty regions ===
Unused sections of the texture are occupied by lilac squares, which distantly resemble the missing texture used from 13w16a onwards. The paintings sheet also used this purple texture, however other atlases, like items.png and particles.png, did not.
These regions are solely intended to mark unused spaces on the sheet. Despite this, there are several cases of these texture regions unintentionally being used by blocks, items and other features. The following list names some significant examples where this texture was used (full lists for each edition are available with example screenshots and version ranges: Java, Bedrock, Console)
* Locked chest (Java/Console)
* Invalid Data Value Wool items with nonzero integer multiple of 16 damage values (Java/Console)
* Wheat with a growth state over 7 (Java)
* Cake with more than 7 bites taken out of it (Java)
* Water in a short version range during Survival Test (Java)
* Leaves as a held item in a short version range (Bedrock)
* leaves_carried (Bedrock)
== History ==
== Gallery ==
TerrainGuide.png|A guide to the textures in terrain.png
Unused textures arrangement in the terrain.png|Most of the historically unused textures in terrain.png, excluding those whose positions would have coincided (e.g. fire placeholder textures).
== References ==
== See also ==
* Texture pack