Dodecahedron of doom

The dodecahedron of doom was a rather large die, both magical and mechanical in creation, that caused a number of arcane effects when it was thrown across the floor.
==Description==
The metal dodecahedron had twelve sides, each of which was painted with a number 1 through 12. Overall, it measured 12" (30.5 cm) across. Clockwork machinery composed its inner workings, which whirled and clicked whenever the die was cast.
==Powers==
Depending on the side that faced up whenever the die was thrown, one of six possible effects occurred:
* 1, 2: The dodecahedron burst in an explosion and was completely destroyed.
* 3, 4: A light spell was cast upon the die, which remained until it was touched by any creature.
* 5, 6: A ray of frost shot out from the die towards a random person or creature.
* 7, 8: The next creature to touch the dodecahedron was hit by a shocking grasp.
* 9, 10: A darkness spell was cast upon the die, lasting for 10 minutes.
* 11, 12: The next creature to touch the die became significantly more resilient for an hour's time.
==History==
One of these dodecahedrons found its way into the scrap piles of Trobriand's Graveyard, sometime before the Year of Three Ships Sailing, 1492 DR.
==Appendix==
===Notes===
===References===
Category:Wondrous items
Category:Magic items
Category:Metal items
Category:Items from Faerûn
Category:Items from Toril