146408-suspending-subscription-until-runes-fixed

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Dear Carbine,
 
I've been subscribed for the game since I started playing it, that is for more than a year.
 
When F2P hit I decided to stay subscribed, not for the benefits, they don't worth it, but because I think the game is good and you earned the money.
 
I've been patient for a month, waiting for the various problems to be fixed, and to be fair, you've fixed a number of them.
 
But, the one that is bugging me most: the rune economy is still in ruins and all we've heard was "the next weeks patch" for a few weeks.
 
I have two characters, one raiding Datascape.
 
As now it is impossible rune those characters properly with a reasonable effort, I've decided that the game does not deliver, therefore I'll suspend my subscription.
 
Just letting you know, one subscription - not much, but "think globally - act locally".
 
Regards,	
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			As someone who generally doesn't raid in W*, what is broken with runes exactly? Are the set bonuses not working? Are the slot / set compatibilities broken?	
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			Currency, runes prices, runes drop rates.	
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Currency, runes prices, runes drop rates.
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But, the one that is bugging me most: the rune economy is still in ruins and all we've heard was "the next weeks patch" for a few weeks.
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Thanks, but that doesn't really explain what the problem is. I haven't reruned my gear yet (have been waiting to touch them till I had more time to examine all the new runes myself). I'd like a serious explanation of the problems in the new rune system so I know what to look forward to / avoid. 
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			Another huge problem is the fact that for a DS piece of gear you pay 2 plat to add a rune slot, after that it's 40~ gold to reroll it (RNG). If you are unlucky, like me, and reroll these without service tokens some pieces can cost you up to 20 platinum.	
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Another huge problem is the fact that for a DS piece of gear you pay 2 plat to add a rune slot, after that it's 40~ gold to reroll it (RNG). If you are unlucky, like me, and reroll these without service tokens some pieces can cost you up to 20 platinum.
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20p? thats cheap a hell. I spent 50p for both specs so thats 100p for one toon. 
 
to be honest though the runes are fine. If all you do is raid log then yea you are *cupcake*ed. Then again i wouldn't give class runes to people who cant afford them. So all thats left is your own runes. All the old palyers saved there Expect tokens so we are fine but if you are new and expect to get the same level of gear and runes are us then lol no gtfo go farm some more
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Where is a new player supposed to find 16 pieces of gear to salvage per piece of GA gear he or she gets? Only from glory (since that player won't be getting any leftover gear from GA), and with x-89 unlocks that's something like 60K glory. That's a near impossible amount to grind between raid lockouts.
 
Also, the fact that focus (non class) are more easily obtainable than fragments indicates a problem.
 
Now personally, I am fine. My guild has GA on farm and I have lots of tokens. But I woolent want to be starting out in GA fresh right now. Anyway, change is incoming within a week, so that will help.	
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			Moreover there have been recent changes to the effectiveness of runes that many raiders and rune "savants" say are unbalanced and not completely listed in the patch notes.	
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I did the math in another thread here it goes:
 
6 pieces of gear (7th is class set) = 30 runes = 30*15 = 450 fragments.
 
Current drop rate is about 1.3 divine fragment / 500 glory: so I need about 160000 glory to fully rune my gear.
 
I run veteran dungeons, mostly with pugs, sometimes with guild group. Best STL speed I've experienced was between 8 and 9 minutes + 5 minutes of trying to get random to be STL, roughly 15 minutes per run.
 
One run is about 400 glory, so for 160000 glory I need to do 400 runs, that is 100 hours of game play to get the runes, with a very good group (talking about 8 min STLs here).	
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We are talking about 20p per rune, not 20p per gear.
 
Also, the promised change was sitting on the PTR since mid-October.
			
				
	Edited November 6, 2015 by Deeaab	
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			I can totally get behind OP's decision. The state of runing is horrendous.	
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			I still firmly believe that the miserable state of runing is intended to pressure players into service token purchases. I don't like that shit. 
			
				
	Edited November 6, 2015 by MedicMelawen	
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			That's pretty obvious, yes. "Oh but we're keeping an eye on prices and will adjust accordingly" my ass.	
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He means 20p per piece of gear, not for a whole set.
 
Also, nice attitide. "Doesn't affect me, so there's no problem." The costs, both time and money, associated with runes are absurdly too high, both in aquiring and especially removal/transferring.
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That's pretty obvious, yes. "Oh but we're keeping an eye on prices and will adjust accordingly" my ass.
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That's pretty obvious, yes. "Oh but we're keeping an eye on prices and will adjust accordingly" my ass.
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New player input: It took me about 2 weeks to rune up my set of lvl70 pvp gear- 6 full "major" sets, 1 full "major" class set, a handful of fusions, and also a handful of partial "major" sets to fill out the slots. It could have happened faster, but I am not the most hardcore player in the world, and I totally threw away at least 3 full sets of runes becasue I bought the wrong ones initially. It took some service tokens, but I bought most of those with omnibits...I spent gold to re-roll slots half the time.
 
Just sayin...
			
				
	Edited November 6, 2015 by Pygar Jetrunner	
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If the only problem is that raid runes are pricey / slow to come by then that's not the worst. I was under the impression there were actual breaks in the system causing runes to either not function as intended or broken set effects. We may not like F2P, but I'm at least thankful Carbine didn't take a leaf out of Bioware's book and literally micro-transact everything in game.
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Actually, it's pretty bad because runes are hugely powerful to the point you have to have them to use the gear, and it's causing people to associate getting gear with pain. That is NOT good to keep people engaged. You don't want being successful at the content resulting in pain.
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Actually, it's pretty bad because runes are hugely powerful to the point you have to have them to use the gear, and it's causing people to associate getting gear with pain. That is NOT good to keep people engaged. You don't want being successful at the content resulting in pain.
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It's the original Attunement process, version 2.0.1.
 
Only instead of being tied to the illogical aspect of HARDCORE OR GO HOME, it's tied to the Service Token Money Grab.
 
The level of "fixes" that went into making Attunement more accessible will not work here and now.
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New player input: It took me about 2 weeks to rune up my set of lvl70 pvp gear- 6 full "major" sets, 1 full "major" class set, a handful of fusions, and also a handful of partial "major" sets to fill out the slots.
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. 
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And here we have a prime specimen of Raidea Hardcorum; a particular toxic species of MMO player.  Though relatively uncommon, this organism has had an undue deleterious effect on the specific MMO game: Wildstar.  Inexplicably, Wildstar’s administration carefully cultivated Raidea Hardcorum over other species, nearly killing the prolific and arguably most profitable species: Casualis Filthambulus. 
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I don't hear people complaining about needing to grind for gear, but once you go through that process, why should there be pain in runing it out that specifically pushes people toward the cash shop. That's not a recipe for a healthy mmo. People, and especially subscribers who already pay money, don't like to be pressured to spend more, especially those of us who don't have time to farm out  20p every-time we get a drop on top of the other materials requirement. And don't forget that if you want to remove runes to put them into new pieces, that's another 35p a piece. So much for side-grades. 
 
I don't mind needing to put a bit of work into my gear, where I have a problem is when that work becomes so onerous that I feel pressured to spend real life money. A cash shop should make people want to buy the things in it, not pressure them into buying in a painful way.  	
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I don't hear people complaining about needing to grind for gear, but once you go through that process, why should there be pain in runing it out that specifically pushes people toward the cash shop. That's not a recipe for a healthy mmo. People, and especially subscribers who already pay money, don't like to be pressured to spend more, especially those of us who don't have time to farm out  20p every-time we get a drop on top of the other materials requirement. And don't forget that if you want to remove runes to put them into new pieces, that's another 35p a piece. So much for side-grades. 
 
I don't mind needing to put a bit of work into my gear, where I have a problem is when that work becomes so onerous that I feel pressured to spend real life money. A cash shop should make people want to buy the things in it, not pressure them into buying in a painful way.  
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{| class="blockquote"
I don't hear people complaining about needing to grind for gear, but once you go through that process, why should there be pain in runing it out that specifically pushes people toward the cash shop. That's not a recipe for a healthy mmo. People, and especially subscribers who already pay money, don't like to be pressured to spend more, especially those of us who don't have time to farm out  20p every-time we get a drop on top of the other materials requirement. And don't forget that if you want to remove runes to put them into new pieces, that's another 35p a piece. So much for side-grades. 
 
I don't mind needing to put a bit of work into my gear, where I have a problem is when that work becomes so onerous that I feel pressured to spend real life money. A cash shop should make people want to buy the things in it, not pressure them into buying in a painful way.  
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If the plan is to make things hard to obtain and/or expensive then you sure as cupcake need to RESPECT the effort and time invested to gain them and don't make changes every patch that undo players' hard work. Think your changes through. Get things right the first time, constantly patching fixes and changes is not an option when you are asking for a heavy investment of time and money.
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Hmm lets see because before 90% of power came from hear now 90% of power comes from runes.
 
 
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20p? thats cheap a hell. I spent 50p for both specs so thats 100p for one toon. 
 
to be honest though the runes are fine. If all you do is raid log then yea you are *cupcake*ed. Then again i wouldn't give class runes to people who cant afford them. So all thats left is your own runes. All the old palyers saved there Expect tokens so we are fine but if you are new and expect to get the same level of gear and runes are us then lol no gtfo go farm some more
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Most of the complaints are coming from the "old" players.
 
If you are going to come to the forums an put across your opinion, cut out the crap attitude. Acting like a muppet invalidates anything worthwhile you might have to say.
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Dear Carbine,
 
I've been subscribed for the game since I started playing it, that is for more than a year.
 
When F2P hit I decided to stay subscribed, not for the benefits, they don't worth it, but because I think the game is good and you earned the money.
 
I've been patient for a month, waiting for the various problems to be fixed, and to be fair, you've fixed a number of them.
 
But, the one that is bugging me most: the rune economy is still in ruins and all we've heard was "the next weeks patch" for a few weeks.
 
I have two characters, one raiding Datascape.
 
As now it is impossible rune those characters properly with a reasonable effort, I've decided that the game does not deliver, therefore I'll suspend my subscription.
 
Just letting you know, one subscription - not much, but "think globally - act locally".
 
Regards,
----
			
{| class="blockquote"
And here we have a prime specimen of Raidea Hardcorum; a particular toxic species of MMO player.  Though relatively uncommon, this organism has had an undue deleterious effect on the specific MMO game: Wildstar.  Inexplicably, Wildstar’s administration carefully cultivated Raidea Hardcorum over other species, nearly killing the prolific and arguably most profitable species: Casualis Filthambulus. 
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			Rune changes are next week, aren't they.	
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Lol not my fault you cant prepare for a patch. Gj
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Hi all,
 
We're very sorry but we must ask that you post your feedback about the recent rune changes in the official feedback thread here: https://forums.wildstar-online.com/forums/index.php?/topic/145828-feedback-game-update-4-nov-2015/.
 
Thank you for your understanding,
 
-Team WildStar	
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