PvZ: Another Rooted Adventure

==Plants==
Plants can level up, up to level 4. Plants get special benefits in level 2 & 3. On level 4, plants will have their sun cost and recharge cut in half.
*Leveling up a plant will increase their health and damage by 50%.
*Level 2 will require 10 EXP for the plant and will cost 100 coins to upgrade.
*Level 3 will require 30 EXP for the plant and will cost 300 coins to upgrade.
*Level 4 will require 50 EXP for the plant and will cost 500 coins to upgrade.
*Once a plant hits level 4, they can increase their "Mastery Level"
**The maximum Mastery Level is 8.
**Purchasing a Mastery Level will cost 1000 Coins.
**Purchasing a Mastery Level will reset the plant's level, but health and damage/sun production will be increased by 25% permanently.
***However, all upgrade costs will be multiplied by the plant's Mastery Level.
***A Level M8-4 plant will have 750% of their stat.
Extras 	Extras 	Stats 	Stats 	Stats 	Stats 	Stats 	Stats 	Stats 	Mint Bonus 	Mint Bonus
Name 	Unlocked 	Sun Cost	Recharge	Starting Recharge	Toughness 	Special 	Level 2 Bonus 	Level 3 Bonus 	Mint Family 	Mint Effect
Peashooter 	Start of Game 	100 	5 sec 	5 sec 	4 	Shoots a pea every 1.5 seconds, which deals damage to zombies. 	25% chance to shoot 3 peas at once. 	Triple shot chance increased to 50%. 	Appease-Mint 	2x Damage
Sunflower 	After Level 1 	50 	5 sec 	0 sec 	4 	Produces 50 sun every 24 seconds. 	When a sunflower is shoveled up, it adds 10 sun. 	When shoveled up, it adds 25 sun. 	Enlighten-Mint	2x Sun Production
Cherry Bomb 	After Level 2 	150 	30 sec 	15 sec 	Instant Use 	Deals 80 damage to a 3x3 area. 	50% to leave an extra cherry, which deals 50% damage. 	Extra cherry is left after explosion. 	Bombard-Mint 	2x Damage
Wall-Nut 	After Level 3 	50 	20 sec 	10 sec 	60 	Stalls zombies. 	When hitting 0 or less health, it knocks all nearby zombies back by 0.5 tiles. 	Knockback increased to 1 tile. 	Reinforce-Mint	2x Health
Potato Mine 	After Level 5 	25 	20 sec 	10 sec 	4 	Takes time to arm, then deals 80 damage in a 1x1 area. 	Arm time reduced to 7.5 seconds. 	Automatically arms. 	Bombard-Mint 	2x Damage
Snow Pea 	After Level 6 	150 	5 sec 	5 sec 	4 	Shoots a pea that deal damage and slow zombies. 	Has a 15% chance to shoot an ice pick instead of a frosty pea, dealing 3x damage. 	Ice pick chance increased to 30%. 	Winter-Mint 	2x Damage
Chomper 	After Level 7 	150 	5 sec 	5 sec 	4 	Eats zombies, that becomes vulnerable for 30 seconds. Deals 4 damage to zombies who can't be eaten. 	After swallowing, knocks all zombies in front of it back by 1 tile. 	Knockback increased to 3 tiles. 	Enforce-Mint 	2x Damage & 2x Chew Time
Repeater 	After Level 8 	200 	5 sec 	5 sec 	4 	Shoots 2 peas at once. 	Has a 12.5% chance of shooting a fire pea or snow pea. 	Chance increased to 25%. 	Appease-Mint 	2x Damage
Puff-Shroom 	After Level 10 	0 	5 sec 	5 sec 	2 	Shoots a short-ranged spore at zombies, but lives for 60 seconds. 	Lifetime increased to 90 seconds. 	Lifetime increased to 120 seconds. 	Ail-Mint 	2x Damage
Sun-Shroom 	After Level 11 	25 	5 sec 	0 sec 	4 	Produces 25 sun initially, then produces more sun over time. 	Grows 2x as fast. 	Grows 5x as fast. 	Enlighten-Mint	2x Growth Rate
Fume-Shroom 	After Level 12 	75 	5 sec 	5 sec 	4 	Shoots a wave of fume that hurts many zombies. 	Has a 10% chance of shooting a toxic fume that stun zombies for 6 seconds. 	Toxic fume chance increased to 20%. 	Ail-Mint 	2x Damage
Grave Buster 	After Level 13 	50 	10 sec 	5 sec 	Instant Use 	Placed on graves, removing them after a few seconds. 	Now takes 3 seconds to remove graves. 	Now takes 2 seconds to remove graves, 	Contain-Mint 	2x Grave Removal Speed
Hypno-Shroom 	After Level 15 	150 	30 sec 	15 sec 	1 	Turns a zombie to your side. 	Hypnotized zombies level is equal to Hypno-Shroom's level. 	Hypnotized zombies level is equal to Hypno-Shroom's level. 	Ail-Mint 	Zombies now get 50% more health when hypnotized.
Scaredy-Shroom 	After Level 16 	75 	5 sec 	5 sec 	4 	Shoots at full range, but hides when zombies get near. 	Scaredy-Shroom projectiles pierce through 2 zombies. 	Pierce increased to 5 zombies. 	Ail-Mint 	2x Damage
Ice-Shroom 	After Level 17 	100 	45 sec 	22.5 sec 	Instant Use 	Deals 1 damage to all zombies and freezes them for 10 seconds. 	Now slows zombies for 5 seconds. 	Slow Duration increased to 10 seconds. 	Winter-Mint 	2x Freeze Duration & 2x Damage
Doom-Shroom 	After Level 18 	200 	60 sec 	30 sec 	Instant Use 	Deals 80 damage to every zombie. 	Stuns every zombie for 0.5 seconds. 	Stun Duration increased to 1 second. 	Bombard-Mint 	2x Damage
Gatling Pea 	After Level 20 	375 	10 sec 	5 sec 	4 	Shoots 4 peas at once. 	Has a 25% chance to shoot in 4 extra directions. 	Extra Direction chance increased to 50% 	Appease-Mint 	2x Damage
Squash 	After Level 22 	50 	20 sec 	10 sec 	Instant Use 	Crushes some zombies. 	Recharge reduced by 2 seconds. 	Recharge reduced by an extra 3 seconds. 	Enforce-Mint 	2x Damage
Threepeater 	After Level 24 	300 	5 sec 	5 sec 	4 	Shoots a pea down 3 lanes at once. 	Has a 25% chance to shoot 2 peas down each lane. 	Double Attack chance increased to 50% 	Appease-Mint 	2x Damage
Spikeweed 	After Level 26 	100 	5 sec 	5 sec 	1 	Deals rapid ground damage. 	Attacks 0.05 seconds faster. 	Attacks a total of 0.1 seconds faster. 	Spear-Mint 	2x Damage
Torchwood 	After Level 28 	175 	5 sec 	5 sec 	4 	Turns all normal peas that pass through it into flame peas, while snow peas are turned into normal peas. 	Health is doubled. 	Health is quadrupled. 	Pepper-Mint 	2x Health
Twin Sunflower 	After Level 30 	125 	10 sec 	0 sec 	4 	Produces 2x sun. 	Produces 25 sun upon placing it. 	Produces 75 sun upon placing it. 	Enlighten-Mint	2x Sun Production
Tall-Nut 	After Level 32 	125 	30 sec 	15 sec 	120 	Stalls all types of zombies, including flying zombies. Also tanks 2 gargantuar hits. 	Has a 50% of falling over when hitting 0 or less health, which deals 60 damage. 	Falls over when hitting 0 or less health. Damage also increased to 80 damage. 	Reinforce-Mint	2x Health
Jalapeno 	After Level 34 	125 	30 sec 	15 sec 	Instant Use 	Burns the whole lane. 	Sun Cost reduced by 25 sun. 	Now burns in a cross shape. 	Pepper-Mint 	2x Damage
Cabbage-Pult 	After Level 36 	100 	5 sec 	5 sec 	4 	Lobs projectiles over obstacles. 	Attack Rate increased to 2.25 seconds. 	Attack Rate increased to 1.5 seconds. 	Arma-Mint 	2x Damage
Kernel-Pult 	After Level 38 	125 	5 sec 	5 sec 	4 	Lobs weak kernel with the occasional chance of stunning butter. 	Chance of lobbing butter increased to 35%. 	Chance of lobbing butter increased to 50%. 	Arma-Mint 	2x Damage & 2x Stun Duration
Explode-O-Nut 	After Level 40 	50 	30 sec 	15 sec 	60 	Explodes upon hitting 0 or less health, dealing 80 damage in a 1x1 area. 	Explosion area increased 1x3. 	Explosion area increased 3x3. 	Bombard-Mint 	2x Damage
Bonk Choy 	After Level 42 	125 	5 sec 	5 sec 	4 	Attacks 4 times every second, dealing 0.5 damage. 	Has a 5% chance to attack with an uppercut, dealing 8x damage with a 0.5 tile knockback. 	Chance increased to 10% with a tile knockback. 	Enforce-Mint 	2x Damage
Melon-Pult 	After Level 44 	300 	5 sec 	5 sec 	4 	Deals 3x3 splash damage, which is half of the direct damage. 	Has a 25% chance to attack twice. 	Double Attack chance increased to 50%. 	Arma-Mint 	2x Damage
Snapdragon 	After Level 46 	150 	5 sec 	5 sec 	4 	Attacks in a 2x3 area in front of it. 	Has a 25% chance to attack with blue flames, dealing 2.5x damage. 	Blue flame chance increased to 50%. 	Pepper-Mint 	2x Damage
Flame Pea 	After Level 48 	100 	5 sec 	5 sec 	4 	Attacks with fire peas that deal 1.5x damage every 1 second. 	Has a 10% chance to attack with napalm, dealing even more damage. 	Napalm Chance increased to 25% chance. 	Pepper-Mint 	2x Damage
Spikerock 	After Level 50 	250 	10 sec 	5 sec 	3 	Deals rapid ground damage. 	Zombies have a 20% chance to get stunned. 	Stun Chance increased to 40%. 	Spear-Mint 	2x Damage
Laser Bean 	After Level 52 	200 	5 sec 	5 sec 	4 	Attacks with infinitely piercing lasers. 	Attack Rate increased to 2.25 seconds. 	Attack Rate increased to 1.5 seconds. 	Spear-Mint 	2x Damage
Starfruit 	After Level 54 	150 	5 sec 	5 sec 	4 	Attacks in 5 directions. 	Has a 40% chance to shoot a dart, having a pierce of 2 zombies. 	Dart Pierce increased to 3 zombies. 	Appease-Mint 	2x Damage
Split Pea 	After Level 56 	125 	5 sec 	5 sec 	4 	Attacks with one pea in front and 2 peas behind. 	Has a 40% to shoot a snow pea behind it. 	Has a 60% to shoot a fire pea in front of it. 	Appease-Mint 	2x Damage
Red Stinger 	After Level 58 	150 	5 sec 	5 sec 	Left - 4, Middle - 12, Right - 20	Shoots more projectiles the closer to the left it is. 	When hitting 0 or less health, it blows up, dealing 15 damage if it is in the middle, while dealing 30 damage if it is close to the left.	Death damage doubled. 	Appease-Mint 	2x Damage & 2x Health
Spring Bean 	After Level 60 	50 	20 sec 	10 sec 	4 	Knocks zombies back a single tile, but must rest afterwards. 	Knockback increased to 1.5 tiles. 	Knockback increased to 2 tiles. 	Contain-Mint 	2x Knockback & 2x Sleep Time
Endurian 	After Level 63 	50 	20 sec 	10 sec 	60 	Deals small damage to zombies attacking it. 	Deals 2 damage in a 3x3 area around it every 3 seconds. 	Damage increased to 3.75. 	Reinforce-Mint	2x Health & 2x Damage
Solar Tomato 	After Level 66 	100 	30 sec 	15 sec 	Instant Use 	Produces 50 Sun per zombie hit within a 3x3 area. Also deals small damage and stuns for 8 seconds. 	Stun duration increased to 10 seconds. 	Stun duration increased to 12 seconds. 	Enlighten-Mint	2x Damage & 2x Stun Duration
Cattail 	After Level 69 	300 	10 sec 	5 sec 	4 	Attacks with homing spikes, dealing small damage and stunning zombies for 1 second. 	Has a 20% to attack with electic spike, dealing 1.5x damage. 	Electric Spike chance increased to 40%. 	Spear-Mint 	2x Normal Damage & 2x Stun Duration
Gloom-Shroom 	After Level 72 	175 	10 sec 	5 sec 	4 	Attacks 4 times in rapid succession within a 3x3 area around it. 	Attack Rate increased to 2.5 seconds. 	Attack Rate increased to 2 seconds. 	Ail-Mint 	2x Damage
Winter Melon-Pult	After Level 75 	500 	5 sec 	5 sec 	4 	Attacks in a similar manner to Melon-Pult, but slows any zombie hit. 	Now has a 10% chance to freeze zombies. 	Freeze Chance increased to 20%. 	Winter-Mint 	2x Damage
Corn Cob Cannon 	After Level 78 	500 	30 sec 	15 sec 	4 	Arms every 20 seconds, attacking with huge explosive corn to a tile of your choice. 	Arm Time decreased to 17 seconds. 	Arm Time decreased to 14 seconds. 	Arma-Mint 	2x Damage & 2x Arm Time
Nightshade 	After Level 81 	75 	5 sec 	5 sec 	4 	Attacks with strong melee attacks. When powered, it attacks with weaker ranged attacks. 	When powered, it regens leaves 1 second faster. 	It now regens leaves without being powered, but it regens slower if not powered. 	Conceal-Mint 	2x Damage & 2x Powered Leaf Regen Rate
Shadow-Shroom 	After Level 84 	50 	10 sec 	5 sec 	1 	Poisons the zombie that eats it for 30 seconds. When powered, it poisons all nearby zombies. 	It knocks the zombie that eats it back 1 tile. When powered, all nearby zombies are knocked back 1 tile. 	Knockback increased to 2 tiles. 	Conceal-Mint 	2x Poison DPS
Cold Snapdragon 	After Level 87 	150 	5 sec 	5 sec 	4 	Attacks with the power of a Snapdragon, with the ability to slow. 	Now has a 15% chance to freeze zombies for 5 seconds. 	Freeze Chance increased to 30%. 	Winter-Mint 	2x Damage
Sap-Fling 	After Level 90 	100 	10 sec 	5 sec 	4 	Lobs sap every 3 seconds, covering a tile in sap for 10 seconds, slowing the zombies down. 	Attack Rate increased to 2.25 seconds. 	Attack Rate increased to 1.5 seconds 	Contain-Mint 	33.3% Faster Attack Rate
Moonflower 	After Level 92 	50 	10 sec 	5 sec 	4 	Initially produces 25 sun, producing more sun for every Conceal-Mint plant within its 3x3 aura with a maximum of 100 sun. 	Maximum Sun increased to 125 sun. 	Maximum Sun increased to 150 sun and bonus sun per Conceal-Mint plant increased to 50 sun.	Conceal-Mint 	2x Maximum Sun
Dusklobber 	After Level 94 	150 	10 sec 	5 sec 	4 	Lobs a powerful projectile every 3 seconds. When powered, it lobs projectiles within 3 lanes. 	Powered projectiles have a 15% chance to stun the direct zombie hit for 5 seconds. 	Stun Chance increased to 30%. 	Conceal-Mint 	2x Damage
Shadow Peashooter	After Level 96 	125 	5 sec 	5 sec 	3 	Unpowered - Attacks with single hit projectiles. Powered - Attacks with piercing lasers that slow zombies at a slower rate. It drags down zombies when they get near (Drags = Health)	It now drags 4 zombies down. 	It now drags 6 zombies down. 	Conceal-Mint 	2x Damage & 2x Slow Duration
Sunflower Singer 	After Level 98 	125 	10 sec 	0 sec 	4 	When it produces sun, it increases all nearby plant's damage by 50%. 	Boost duration increased to 18 seconds. 	Boost effect is now 100%. 	Enlighten-Mint	2x Sun Produced
Gold Bloom 	Buy for 100 gems after Level 20.	0 	75 sec 	0 sec 	Instant Use 	Produces 375 sun automatically. 	Recharge is 15 seconds faster. 	Recharge is 30 seconds faster in total. 	Enlighten-Mint	Automatically finish recharge.
Appease-Mint 	Buy for 100 gems after Level 20.	0 	90 sec 	0 sec 	Instant Use 	Boosts all shooting plants for 8 seconds, then shoots a giant pea down each lane that spilt into 5 smaller peas for huge damage. 	Boost duration increased to 12 seconds. 	Giant pea count increased to 2 per lane and small pea count increased to 10 per giant pea.	Appease-Mint 	N/A
Enlighten-Mint 	Buy for 100 gems after Level 20.	0 	90 sec 	0 sec 	Instant Use 	Boosts all sun producing plants for 8 seconds, then produces 150 sun. 	Boost duration increased to 12 seconds. 	Sun Produced increased to 225 sun. 	Enlighten-Mint	N/A
Bombard-Mint 	Buy for 100 gems after Level 20.	0 	90 sec 	0 sec 	Instant Use 	Boosts all explosive plants for 8 seconds, then triggers 3 explosions at random zombies, dealing 80 damage. 	Boost duration increased to 12 seconds. 	Triggers 5 explosions. 	Bombard-Mint 	N/A
Reinforce-Mint 	Buy for 100 gems after Level 20.	0 	90 sec 	0 sec 	Instant Use 	Boosts all defensive plants for 8 seconds, then knocks all zombies back 2 tiles. 	Boost duration increased to 12 seconds. 	Knockback increased to 3 tiles. 	Reinforce-Mint	N/A
Winter-Mint 	Buy for 100 gems after Level 20.	0 	90 sec 	0 sec 	Instant Use 	Boosts all frosty plants for 8 seconds, then slows all zombies for 10 seconds. 	Boost duration increased to 12 seconds. 	All zombies are frozen for 5 seconds. 	Winter-Mint 	N/A
Enforce-Mint 	Buy for 100 gems after Level 20.	0 	90 sec 	0 sec 	Instant Use 	Boosts all melee plants for 8 seconds, then cuts all zombie's health and damage in half. 	Boost duration increased to 12 seconds. 	Zombie's health and damage is set to 1/3 of its current stat. 	Enforce-Mint 	N/A
Ail-Mint 	Buy for 100 gems after Level 20.	0 	90 sec 	0 sec 	Instant Use 	Boosts most mushrooms for 8 seconds, then all zombies are poisoned for 8 seconds. 	Boost duration increased to 12 seconds. 	Zombies are poisoned for 12 seconds. 	Ail-Mint 	N/A
Contain-Mint 	Buy for 100 gems after Level 20.	0 	90 sec 	0 sec 	Instant Use 	Boosts all negative ailment plants for 8 seconds, then stuns all zombies for 8 seconds. 	Boost duration increased to 12 seconds. 	Stun Duration increased to 12 seconds. 	Contain-Mint 	N/A
Spear-Mint 	Buy for 100 gems after Level 26.	0 	90 sec 	0 sec 	Instant Use 	Boosts all piercing plants for 8 seconds, then summons 6 spikes at random zombies, dealing 20 damage each. 	Boost duration increased to 12 seconds. 	Spike amount increased to 9. 	Spear-Mint 	N/A
Pepper-Mint 	Buy for 100 gems after Level 28.	0 	90 sec 	0 sec 	Instant Use 	Boosts all burning plants for 8 seconds, then burns each lane, dealing 4 damage each hit for 6 hits. 	Boost duration increased to 12 seconds. 	The lane burn hits 9 times. 	Pepper-Mint 	N/A
Arma-Mint 	Buy for 100 gems after Level 36.	0 	90 sec 	0 sec 	Instant Use 	Boosts all lobbed plants for 8 seconds, then lobs 6 projectiles at random zombies, dealing 40 damage and stunning them for 4 seconds. 	Boost duration increased to 12 seconds. 	Stun Duration increased to 6 seconds. 	Arma-Mint 	N/A
Conceal-Mint 	Buy for 100 gems after Level 81.	0 	90 sec 	0 sec 	Instant Use 	Boosts all shadow plants for 8 seconds, then drags 4 zombies into the ground. 	Boost duration increased to 12 seconds. 	Zombies dragged increased to 8. 	Conceal-Mint 	N/A
==Zombies==
Extras 	Extras 	Stats 	Stats 	Stats 	Stats
Name 	First Seen	Toughness 	Normal Damage	Movement Speed 	Special
Basic Zombie 	Level 1 	10 	1 	Basic 	None
Flag Zombie 	Level 1 	10 	1 	Hungry 	Summons a huge wave of zombies.
Conehead Zombie 	Level 3 	25 	1 	Basic 	None
Pole Vaulter Zombie 	Level 5 	15 	1 	Hungry, then Basic 	Jumps over the first plant it comes across.
Buckethead Zombie 	Level 6 	60 	1 	Basic 	None
Newspaper Zombie 	Level 10 	15 (Newspaper), 10 (Zombie) 	1 	Basic, then Hungry 	Attacks and moves faster after losing his newspaper.
Screendoor Zombie 	Level 13 	50 (Screendoor), 10 (Zombie) 	1 	Basic 	Screendoor protects from most forward hitting projectiles.
Cardboard Box Zombie 	Level 15 	15 (Cardboard Box), 10 (Zombie) 	1 	Basic 	Drops its cardboard box either at the first plant it comes across or upon hitting 0 or less health.
Specialist Zombie 	Level 18 	10 	1 	Basic 	Immune to most plants, but can take damage from Ail-Mint plants, Spikeweed, and Spikerock.
Football Zombie 	Level 18 	60 	1 	Hungry 	None
Disco Zombie 	Level 20 	25 	1 	Creeper 	Spawns Backup Dancers after a while.
Backup Dancer Zombie 	Level 20 	10 	1 	Creeper 	None
Tomb Raiser Zombie 	Level 22 	15 	1 	Basic 	Tosses a tomb-spawning grave every few seconds.
Zomboni 	Level 25 	60 	Insta-Kill 	Creeper 	Creates ice on the field.
Bobsled Team 	Level 25 	30 (Bobsled), 10 (Zombie) 	1 	Hungry (Bobsled), Basic (Zombie) 	Comes in groups of 4 on a bobsled, only if there is ice.
Jack-O-Box Zombie 	Level 28 	10 	1 	Hungry 	Explodes randomly, auto-defeating all nearby plants.
Brickhead Zombie 	Level 30 	90 	1 	Basic 	None
Digger Zombie 	Level 33 	25 	1 	Flighty (Digging), Creeper (Moving)	Spawns underground, digging to the other side of the field, then attacks from behind.
Balloon Zombie 	Level 36 	15 	1 	Hungry 	While attached to its balloon, it can only take damage from Cattail. After getting its balloon popped, it becomes a "basic" zombie.
Baseball Zombie 	Level 38 	15 	1 	Basic 	Tosses baseballs at plants, dealing extra ranged damage.
Sun Stealer Zombie 	Level 40 	10 	1 	Hungry 	Steals up to 250 sun.
Peashooter Zombie 	Level 43 	10 	1 	Basic 	Shoots peas at plants, dealing damage.
Ladder Zombie 	Level 46 	25 (Ladder), Zombie (10) 	1 	Hungry, then Basic 	Places a ladder on defensive plants, allowing zombies to walk over them.
Wall-Nut Zombie 	Level 50 	60 	1 	Basic 	None
Gargantuar 	Level 51 	180 	100 	Hungry 	Crushes plants instead of eating them. Also tosses an Imp upon hitting 50% health.
Imp 	Level 51 	10 	1 	Hungry 	None
All-Star Zombie 	Level 54 	60 	1 	Flighty, then Hungry 	Rushes into the field, ramming into the first plant it comes across.
Rally Zombie 	Level 60 	25 	1 	Hungry 	Summons a huge wave of zombies.
Repeater Zombies 	Level 64 	10 	1 	Basic 	Shoots 2 peas at plants.
Forward Barrier Zombie 	Level 67 	15 	1 	Hungry 	Immune to forward-hitting projectiles.
Upward Barrier Zombie 	Level 67 	15 	1 	Hungry 	Immune to lobbed projectiles.
8-Bit Zombie 	Level 70 	10 	1 	8 pixels every 0.5 seconds. 	None
8-Bit Conehead Zombie 	Level 70 	25 	1 	8 pixels every 0.5 seconds. 	None
8-Bit Buckethead Zombie	Level 72 	60 	1 	8 pixels every 0.5 seconds. 	None
8-Bit Brickhead Zombie 	Level 75 	90 	1 	8 pixels every 0.5 seconds. 	None
Arcade Zombie 	Level 78 	15 (Arcade Machine), 10 (Zombie)	1 	Basic 	Drops its arcade machine either at the first plant it comes across or upon hitting 0 or less health.
Gatling Pea Zombie 	Level 80 	10 	1 	Basic 	Shoots 4 peas at plants.
Tall-Nut Zombie 	Level 80 	120 	1 	Basic 	None
Sunday Edition Zombie 	Level 84 	50 (Newspaper), 25 (Zombie) 	1 	Basic, then Flighty 	Attacks and moves faster after losing his newspaper.
Jetpack Zombie 	Level 86 	15 	1 	Hungry 	Flies over most plants.
Blastronaut Zombie 	Level 86 	30 	1 	Flighty 	Flies over most plants.
Jalapeno Zombie 	Level 88 	15 	50 	Hungry 	Upon reaching a plant, it burns the whole lane, damaging only plants.
Starfruit Zombie 	Level 90 	10 	1 	Basic 	Attacks in a similar fashion as Starfruit, but damages plants.
Lane Changer Zombie 	Level 90 	10 	1 	Basic 	Rapidly changes the lane it is in.
Morter Zombie 	Level 92 	25 	5 	Doesn't Move 	Fires explosive shells at plants.
Laser Blaster Zombie 	Level 92 	15 	3 	Basic 	Fires a laser that pierces through every plant, damaging each one.
Super Gargantuar 	Level 95 	270 	100 	Hungry 	Attacks with a shockwave every 10 seconds, also tosses 3 imps.
Portal Spawning Zombie 	Level 95 	50 	1 	Basic 	Spawns a portal close to both the house and zombie entry point.
==Level Specials==
In most levels past Level 10, the Buffz and Bruisez feature gets introduced, buffing specific plants, doubling a stat, or bruising them, making them banned from the level.
Usually, when you unlock a plant past Level 10, their Mint Family will be boosted.
Along with Buffz and Bruisez, levels will have their own special requirements (Don't trample the flowers, Don't plant on Dave's mold colonies, etc.)
==Upgrades==
Upgrades in this game work in a similar fashion to the Monkey Knowledge in BTD6, where points are required to purchase an upgrade.
===Sun Upgrades===
*Without the Starting Sun upgrade, you start the level with 50 sun.
*Without the Sky Drop upgrade, sun falls every 12 seconds.
*Without the Refund upgrade, you get 0% sun back.
Name 	Bonus 	Requirements 	Cost
Starting Sun I 	Start the level off with 75 sun. 	Complete Level 10 	1 Upgrade Point
Starting Sun II 	Start the level off with 100 sun. 	Unlock Starting Sun I 	1 Upgrade Point
Starting Sun III 	Start the level off with 125 sun. 	Unlock Starting Sun II 	1 Upgrade Point
Starting Sun IV 	Start the level off with 150 sun. 	Unlock Starting Sun III 	1 Upgrade Point
Sky Drop I 	Sun falls from the sky every 11 seconds. 	Unlock Starting Sun I 	1 Upgrade Point
Sky Drop II 	Sun falls from the sky every 10 seconds. 	Unlock Sky Drop I 	1 Upgrade Point
Sky Drop III 	Sun falls from the sky every 9 seconds. 	Unlock Sky Drop II 	1 Upgrade Point
Sky Drop IV 	Sun falls from the sky every 8 seconds. 	Unlock Sky Drop III 	1 Upgrade Point
Shovel Refund I 	When shoveling up plants, you get 25% sun back. 	Unlock Sky Drop I 	1 Upgrade Point
Shovel Refund II 	When shoveling up plants, you get 50% sun back. 	Unlock Shovel Refund I 	1 Upgrade Point
Shovel Refund III	When shoveling up plants, you get 75% sun back. 	Unlock Shovel Refund II 	1 Upgrade Point
Shovel Refund IV 	When shoveling up plants, you get 100% sun back.	Unlock Shovel Refund III	1 Upgrade Point
===Plant Upgrades===
*Without the Bonus Seed Packets upgrade, you can only choose 6 plants in battle.
*Without the Pinata Benefits upgrade, Pinatas give, for coins, 2x the amount of EXP earned in a pinata.
*Without the Power Plants upgrade, plants will be capped at level 4.
Name 	Bonus 	Requirements 	Cost
Bonus Seed Packets I 	You can choose 7 plants in battle. 	Complete Level 10 	1 Upgrade Point
Bonus Seed Packets II 	You can choose 8 plants in battle. 	Unlock Bonus Seed Packets I 	1 Upgrade Point
Bonus Seed Packets III	You can choose 9 plants in battle. 	Unlock Bonus Seed Packets II 	1 Upgrade Point
Bonus Seed Packets IV 	You can choose 10 plants in battle.	Unlock Bonus Seed Packets III	1 Upgrade Point
Pinata Benefits I 	Pinatas contain 25% more coins. 	Unlock Bonus Seed Packets I 	1 Upgrade Point
Pinata Benefits II 	Pinatas contain 50% more coins. 	Unlock Pinata Benefits I 	1 Upgrade Point
Pinata Benefits III 	Pinatas contain 75% more coins. 	Unlock Pinata Benefits II 	1 Upgrade Point
Pinata Benefits IV 	Pinatas contain 100% more coins. 	Unlock Pinata Benefits III 	1 Upgrade Point
Power Plants I 	Plants can now reach Mastery 2. 	Unlock Pinata Benefits I 	1 Upgrade Point
Power Plants II 	Plants can now reach Mastery 4. 	Unlock I 	1 Upgrade Point
Power Plants III 	Plants can now reach Mastery 6. 	Unlock II 	1 Upgrade Point
Power Plants IV 	Plants can now reach Mastery 8. 	Unlock III 	1 Upgrade Point
===Bonus Upgrades===
*Without the Increased Drops upgrade, Silver Coins have a 10% drop chance, Gold Coins have a 2% drop chance, and Gems have a 0.4% drop chance.
*Without the Boosted Drops upgrade, all drops will always be worth 1x their value.
Name 	Bonus 	Requirements 	Cost
Increased Drops I 	Silver Coins now have a 20% drop chance, Gold Coins now have a 4% drop chance, and Gems now have a 0.8% drop chance.	Complete Level 10 	1 Upgrade Point
Increased Drops II 	Silver Coins now have a 30% drop chance, Gold Coins now have a 6% drop chance, and Gems now have a 1.2% drop chance.	Unlock Increased Drops I 	1 Upgrade Point
Increased Drops III	Silver Coins now have a 40% drop chance, Gold Coins now have a 8% drop chance, and Gems now have a 1.6% drop chance.	Unlock Increased Drops II 	1 Upgrade Point
Increased Drops IV 	Silver Coins now have a 50% drop chance, Gold Coins now have a 10% drop chance, and Gems now have a 2% drop chance. 	Unlock Increased Drops III	1 Upgrade Point
Boosted Drops I 	All drops have a 2.5% chance to become boosted, tripling their value. 	Unlock Increased Drops I 	1 Upgrade Point
Boosted Drops II 	All drops have a 5% chance to become boosted. 	Unlock Boosted Drops I 	1 Upgrade Point
Boosted Drops III 	Every boosted drop's value increased to 4x. 	Unlock Boosted Drops II 	1 Upgrade Point
Boosted Drops IV 	All drops have a 10% chance to become boosted. Along with that, every boosted drop's value increased to 5x. 	Unlock Boosted Drops III 	1 Upgrade Point
===Cancelled Upgrades===
*Without the Recharge Skip upgrade, recharge can't be skipped at all (excluding Gold Bloom with Enlighten-Mint).
Name 	Bonus 	Requirements 	Cost
Recharge Skip I 	Every time 4 seconds passes on a plant's recharge, there is a 4% chance to skip 4 seconds. 	Complete Level 10 	1 Upgrade Point
Recharge Skip II 	Every time 3 seconds passes on a plant's recharge, there is a 7% chance to skip 7 seconds. 	Unlock Recharge Skip I 	1 Upgrade Point
Recharge Skip III	Every time 2 seconds passes on a plant's recharge, there is a 9% chance to skip 9 seconds. 	Unlock Recharge Skip II 	1 Upgrade Point
Recharge Skip IV 	Every time 1 second passes on a plant's recharge, there is a 10% chance to skip 10 seconds.	Unlock Recharge Skip III	1 Upgrade Point
Stronger Mints 	Mint boost effects increased to 2.5x. 	Unlock Pinata Benefits I	1 Upgrade Point
Refreshing Mints 	Upon placing a Mint, all plants in that Mint Family automatically do an action. 	Unlock Stronger Mints 	1 Upgrade Point
More Mints 	You can now have 2 Mints at once. 	Unlock Refreshing Mints 	1 Upgrade Point
Strongest Mints 	Mint boost effects increased to 3x. 	Unlock More Mints 	1 Upgrade Point
==Player Level==
Every one zombie defeated gives the player 1 EXP. After gaining enough EXP, the player will level up, getting rewards for leveling up. The level cap is level 99.
Level	Level Reward 	EXP Required	Total EXP
1 	None 	0 	0
2 	Plant Level Cap increased to 2.	10 	10
3 	1 Upgrade Point 	25 	35
4 	100 Coins 	50 	85
5 	1 Upgrade Point 	75 	160
6 	5 Gems 	100 	260
7 	1 Upgrade Point 	125 	385
8 	Plant Level Cap increased to 3.	160 	545
9 	1 Upgrade Point 	200 	745
10 	250 Coins 	250 	995
11 	1 Upgrade Point 	325 	1320
12 	15 Gems 	400 	1720
13 	1 Upgrade Point 	500 	2220
14 	400 Coins 	600 	2820
15 	1 Upgrade Point 	700 	3520
16 	Plant Level Cap increased to 4.	800 	4320
17 	1 Upgrade Point 	900 	5220
18 	30 Gems 	1000 	6220
19 	1 Upgrade Point 	1150 	7370
20 	650 Coins 	1350 	8720
21 	1 Upgrade Point 	1550 	10270
22 	50 Gems 	1750 	12020
23 	1 Upgrade Point 	2000 	14020
24 	1000 Coins 	2250 	16270
25 	1 Upgrade Point 	2500 	18770
26 	75 Gems 	2750 	21520
27 	1 Upgrade Point 	3000 	24520
28 	1500 Coins 	3500 	28020
29 	1 Upgrade Point 	4000 	32020
30 	100 Gems 	4500 	36520
31 	1 Upgrade Point 	5000 	41520
32 	1 Upgrade Point 	5500 	47020
33 	2500 Coins 	6000 	53020
34 	1 Upgrade Point 	6500 	59520
35 	1 Upgrade Point 	7000 	66520
36 	150 Gems 	7500 	74020
37 	1 Upgrade Point 	8250 	82270
38 	1 Upgrade Point 	9000 	91270
39 	4000 Coins 	10000 	101270
40 	1 Upgrade Point 	11000 	112270
41 	1 Upgrade Point 	12250 	124520
42 	1 Upgrade Point 	13500 	138020
43 	1 Upgrade Point 	15000 	153020
44 	1 Upgrade Point 	17500 	170520
45 	1 Upgrade Point 	20000 	190520
46 	1 Upgrade Point 	25000 	215520
47 	1 Upgrade Point 	34680 	250200
48 	1 Upgrade Point 	39800 	290000
49 	1 Upgrade Point 	50000 	340000
50 	1 Upgrade Point 	60000 	400000
51 	250 Gems 	70000 	470000
52 	10000 Coins 	80000 	550000
53 	300 Gems 	90000 	640000
54 	12500 Coins 	100000 	740000
55 	350 Gems 	110000 	850000
56 	15000 Coins 	120000 	970000
57 	400 Gems 	130000 	1100000
58 	17500 Coins 	140000 	1240000
59 	500 Gems 	150000 	1390000
60 	1 Upgrade Point 	160000 	1550000
61 	20000 Coins 	180000 	1730000
62 	600 Gems 	200000 	1930000
63 	25000 Coins 	225000 	2155000
64 	700 Gems 	250000 	2405000
65 	35000 Coins 	275000 	2680000
66 	800 Gems 	300000 	2980000
67 	50000 Coins 	330000 	3310000
68 	1000 Gems 	375000 	3685000
69 	60000 Coins 	400000 	4085000
70 	1250 Gems 	450000 	4535000
71 	70000 Coins 	500000 	5035000
72 	1500 Gems 	600000 	5635000
73 	80000 Coins 	700000 	6335000
74 	2000 Gems 	800000 	7135000
75 	100000 Coins 	900000 	8035000
76 	2500 Gems 	1000000 	9035000
77 	125000 Coins 	1200000 	10235000
78 	3000 Gems 	1400000 	11635000
79 	150000 Coins 	1600000 	13235000
80 	4000 Gems 	1800000 	15035000
81 	175000 Coins 	2000000 	17035000
82 	5000 Gems 	2250000 	19285000
83 	200000 Coins 	2500000 	21785000
84 	6000 Gems 	2750000 	24535000
85 	250000 Coins 	2965000 	27500000
86 	7000 Gems 	3000000 	30500000
87 	300000 Coins 	3250000 	33750000
88 	8000 Gems 	3500000 	37250000
89 	350000 Coins 	3750000 	41000000
90 	9000 Gems 	4000000 	45000000
91 	400000 Coins 	4500000 	49500000
92 	10000 Gems 	5000000 	54500000
93 	500000 Coins 	5500000 	60000000
94 	12500 Gems 	6000000 	66000000
95 	600000 Coins 	6500000 	72500000
96 	15000 Gems 	6500000 	79000000
97 	800000 Coins 	7000000 	86000000
98 	17500 Gems 	7000000 	93000000
99 	1000000 Coins & 20000 Gems 	7000000 	100000000
Category:Uncleared page