Scourge

The Scourge is 's signature speargun, firing fully automatic projectiles that explode and damage nearby enemies in a small radius. Its Alternate Fire allows the very weapon itself to be thrown, inflicting a Bullet Attractor field on the heads of all enemies near the impact point.
==Characteristics==
*This weapon deals damage on its primary fire and primarily damage on its alt-fire.
*Primary Fire shoots plasma projectiles in an automatic fashion, causing a small 1.7 meter explosion on impact with a surface or enemy.
**Initial hit and explosion apply status separately.
**Explosion does not need direct line of sight to deal damage and will penetrate walls.
**Can benefit from () and .
*Alternate Fire throws the Scourge, dealing damage and causing a 2 meter Bullet Attractor field on the heads of enemies within 14 meters of the impact point, allowing easier headshots.
**The Bullet Attractor stays on enemies for 3 seconds. The field pulses immediately on impact then once every 5 seconds.
**Explosion bypasses Arctic Eximus globes and damages enemies within.
**Guaranteed proc.
**Throwing the spear consumes 1 ammo, then reloads the weapon.
**The field lasts for 20 seconds.
**Only one field can be deployed at a time. Throwing the spear will remove existing fields.
**Can benefit from .
*Reloads 33% of the magazine per second while deployed or holstered.
==Acquisition==
The Scourge's blueprint can be researched from the Tenno Lab in the dojo.
This weapon can be sold for 7,500 Credits.
==Notes==
*Currently, Scourge lacks a Signature Weapon bonus with /.
*The Scourge's projectiles explode upon contact, and allows ​​ to be equipped to increase the blast radius, although it will only increase by ~1 meter.
*The Scourge's alt-fire throws the speargun towards the reticle, impaling enemies along its path with physical damage, then inflicting Corrosive damage in a large area of effect. Finally, it creates a pulse that applies a Bullet Attractor debuff on nearby enemies' heads.
**Bullets and projectiles fired at enemies will be drawn to the head. However, this does not guarantee a headshot.
**The Bullet Attractor debuff will be applied the instant the weapon sticks to a surface, and subsequently in periodic pulses while the Scourge stays in place. There is a slight pause between their expiration and the next pulse; the Bullet Attractor effect lasts for 3 seconds and the weapon will pulse every 5 seconds, meaning there's a 2 second downtime.
**Throwing Scourge at full ammo vs. 1 ammo left in the magazine does not have any notable difference (if any at all).
***The Scourge can only be thrown if it has at least 1 ammo remaining in the magazine.
**​ does not affect the size of the Bullet Attractor field, nor does it increase the range a thrown Scourge will apply its effect to enemies.
**Weapons with buffs that apply on headshots such as , and will benefit greatly from the Scourge's alt-fire effects as they will easily gain their respective headshot buffs. Similarly, headshot-conditions for and can be easily achieved in this manner.
**Throwing the weapon does not cost ammo.
*An additional feature of the Scourge is its innate ability to replenish its magazine while holstered or thrown. In either state, the weapon fully reloads in 3 seconds (or 33% of the magazine size per second).
**Reload speed mods such as do not affect the rate of replenishment. Mods such as , and the Synth mod set, on the other hand, will increase said rate.
*The Scourge has a unique visual effect with Harrow's Agile idle stance, where it will be collapsed into a smaller configuration when held. It extends to its full length when firing.
==Trivia==
*A Scourge refers to a whip with multiple thongs or "tails" (a Cat o' nine tails being a good example), and was often used for corporal punishment as well as for self-flagellation by religious penitents. In contemporary terminology, the term has been applied to people, groups, or events that resulted in great calamity.
*While the separate reload time for the alt-fire does nothing, a bug used to allow this shorter reload time to be applied to the primary fire. It could be done by manually pressing the reload key while the spear-throw attack was charging.
==Known Bugs==
* is multiplicative to base damage sources on direct hits from primary fire.
* could be used to allow the projectiles to stick then explode, but this feature was disabled, making the mod do nothing when equipped.
*Has a high chance of disappearing when thrown.
**This bug can be fixed by switching to an item such as Codex Scanner or entering a Bleedout state.
*Using the Alternate Fire on Captain Vor during his final phase will crash the game, should his Void Key beam kill him.
==Media==
ScourgeCodex.png|Scourge in the Codex.
Scourge 1.png|Scourge in its collapsed form when held using harrow's agile animation
Scouge.png|Scourge as is shown in the arsenal
Warframe Scourge, One Attractive Rod - 2 Forma Build thesnapshot
Warframe - SCOURGE BUILD - Spear of Destiny 3 forma
Warframe ALL Javlok Animations! (For SpearGun Weapons)
Warframe - All Tenno Primaries - Weapon Animations & Sounds (2012 - 2019)
Warframe - All Tenno Weapon Reloads in 3 minutes (2012 - 2019)
==Update History==
==See Also==
*, the Primed counterpart.
*, 's signature sidearm.
es:Scourge
pt:Scourge
ru:Кара_(оружие)
Category:Corrosive Damage
Category:Update 21
Category:Tenno
Category:Speargun
Category:Thrown
Category:Signature Weapons
Category:Harrow
Category:Weapons with Passives
uk:Бич