The Trinity Enclave

The Trinity Enclave is a space that is not quite in the normal bounds of Terros but also most certainly is, znd contains the entrances to the Treant Gardens, the Seasonal Wellsprings, and the Beast Sanctuary. Founded long ago, since time immemorial and guarded over by the elves of the wild, this place has stood as a powerful nexus to the powers of nature. The entrance sits somewhere deep in the wilderness of the Silkwoods, and can be described as an old stone temple that has been completely grown over and reclaimed by the natural world around it, emitting a strange a haunting melody that keeps the forces of the Spider Queens, and those who are marked as enemies, away. Once one goes inside of the old stone temple, they are transported to the other side of things and are met with the gateways to the three areas of the Trinity Enclave.
From the outside everything seems to just be some derelict house of worship, but within is a lavish and quite bustling little hub of activity, over the eons of life this nexus has had many people arrive, and form a great community completely separated from the real world in this parallel place. This nexus point is known simply as Log, and is home to a vast number of peoples and intelligent beasts, who have brought cultures and beliefs from over so many years of Terros' history. They are completely cut off from Terros and its efforts to stave off the many threats imposed upon it, and frankly, its rather hard to leave this area anyways unless you are given permission by the Wardens, thus making it very protected from outside threats as those who actually discover Log, rarely leave to tell the modern world about it and risk the imposition of outsiders. Log is not immune to attacks from demons, but they generally have no real way to find it either, thus cancelling out the threat.
The Enclave is ruled over by a council of five: The Warden of the Treants, The Warden of the Beasts, the Warden of the Seasons, the Warden of Log, and at their head, is the Warden of Aradia. All but the fifth position are inherited about once every ten thousand years, as the previous Warden steps away a new one takes their place, but the Warden of Aradia remains eternally, one of Aradia's children that aided her in casting her husband into the Void, they remain vigilant always to protect this alternate space as per their directive by their mother. The Warden of Aradia is not usually bothered except to announce the council meeting and being a veto in the case of any decision made, but they generally do not govern, always trained on staying vigilant to protect the Trinity Enclave.
Some might believe the area is misnamed, but no, the Trinity refers to the balance of the seasons, plants, and animals. Log simply serves as a central point and Aradia's grace abounds across the entirety of everything. Some have also referred to this as the Oasis of legends, bu no, this is also patently false, as people are still able to die, be injured, suffered and have full lives same as anywhere else-this is just a different location than Terros on the Mortal Plane. Generally speaking it is either a moon, a pocket space, or a floating plane off in the night sky protected by a dome-regardless it is distinct from Terros despite having authority over its nature.
Category:Location