Corruption

Corruption or also known as Magic is the influence of the will of humanity's collective unconscious made manifest. To Humans Corruption is considered the malign spiritual force creating curses, natural disasters, demons, monsters and evil gods. To the Feikind, Corruption is the source of their magic, which humans and other species unwillingly draw also from. Magical abillites are rare. In languages where the majority follows Igniteism there is no word distinguishing magic-users and non-mages.
== Influence on the Natural World ==
A raw metaphysical force of change and power, Magic is both physically and spiritually corrupting, sustained by the darker emotions and deepest psychological drives of various species.
While in theory even "good" emotions such a strong love, loyality or dedication to a cause, could conjur up more positive influences on the world, the fact is that often darker emotions and drives are repressed and often felt much stronger and longer (such as misogyny, discrimination, warlust, etc..), this is the cause of many of the much more prevalent negative aspects of Corrupition. Many daimons embody human "sins" because of it, as it is easier for many to project their negative flaws on to external sources, rather than be truthful to themselves. 
While a indiviudal, especially when strongly feeling emotions or having deep-seated subconscious wants, can effect the Natural World, the effect is extremely limited. A nation with a especially superstitious might have a higher occurrence of strange phenomena, than a nations which populace believe in a more "orderly & mundane world". These effects can last for generations beyond the death of said nation for example (evident by the apparent cursed of fei ruins and artifacts). The more people believe in a certain thing, the stronger and more "visible" its effects are. It seems magic is attracted to repeating patterns.
Heavy magic use (even miracle-work associated with Igniteism) causes gradual malformations like growing of extra body parts or elognation of limbs, older magic users are barely human or heavily twisted in appearance, for example a long-term practice of pyromancy causing smoke blowing out of the face or skin bursting open seemingly as if the mage has been cooking from the insideout. The twisted and beastlike outside of the Wildmen is blamed on corrupition and genetic damaged caused by magic-use by their ancestors.
As Charma (spells) and "miracles" ulitematly draw their power from the forces that are considered Corruption, their strength depends on the collective believe of humanity in them, (Protection charms can actually protect someone from harm, while cauls will help avoid seafarers from drowing, etc...). While in truth these powers are limitless and not bound by any rules, humanity has in fact imposed a structure upon them, so that spells and magical abilities must be learned, and can not simply be manifested by want. Many mages use implants sown into their bodies to enhance their magic abilities. These implants are shaped into various patterns to amplify the type of magic that is needed to be enhanced. Traditionalists prefer rune to that of implants, such as the Runes used for Protection by the Ignite Kyriarchtry. 
Too frequent magic use can be fatal as a sulphuric substance similar in appearance to gallstones can build up in your veins and kill you, the "stones" or Phleboliths harvested from the bodies of mages are considered valuable and are refined into jewlery and frequently worn as protection charms. To ward off Strigamas, many newborn wear charms made out of Phleboliths or Cauls. Experienced Magic users have numerous ways to deal with Phleboliths, such as blood-letting or various herbal concoctions. 
As Corruption is influenced by preconceived human notions, many daimons take up appearances inspired by human folklore, such as the much more insectoid and monsterous looking False Fei. Tne name Daimons are usually given to spirits without a clear or changeable stances towards non-corrupted beings, while the Pneuma or "unclean spirtis" exclusivly refer to malicious entities.
While acording to Kyriarchtry cannon, the only "metaphysical" force is the Holy Spirit (an abstract energy or force), who is in turn oppossed by the "Longing to Evil" and his Cold Children (Daimons/Pneumas/Heretics/Pagans), it is only the Holy Spirit, the source of all goodness, that can empowers (Divine Grace) his followers with spiritual gifts such as the Pyromancy, Charma and Miracles, the usuage/receiving of such spiritual gifts is not seen as "magical" but merely the Grace of the Holy Spirit and his divine intervention. Magic is seen by the Ignites as evil and a drawn from the powers of the Longing to Evil.
Older deities and non-hostile daimons derived from older pagan beliefs are still worshipped by the peasantry, a farmer might makes offering in elderberry groves to honor Holldra who was a Godess of the Weather, or honor the Blind God "Leafed King" by blood sacrifice to guarantee a bountiful harvest or honor Fornatus by baking bread/pastries as Fornatus allegedly formed humanity out of flour and the processes of baking is equated with creating your own homunculus. 
== Types of Magic ==
 Genus Magius 
Magic 	Notes
Ebullic Magic 	(Pyroic Magic, Pyromancy, Fire Magic or Igniteism):
Kryosic Magic 	(Also known as Ice Magic or simply "Magic" in Igniteism): Ice Magic is only allowed to be used only by women, in their local legends a prophecy states that a male with great magical abilities is born every hundred years and thus is destined to be the leader of all Ice mages. This prophecy is the reason why male infants who show magical abilities are purged by the Ice Mages Covens. Ice Magic is only practiced by the people of Mossovy, Yem, Schudja and in Normannia. Kryosic Magic is a refined and "younger" descendant of Hydatic Magic.
Hydatic Magic 	(Skölds & Bogmasters of Mossovy, Ascomanni):
Chymotic Magic	(Also called Humoral Magic -due to heavy use of Bodily Fluids-, Primal Magic, Magus Sanguini, Erotical Magic, Blood Magic, Dark Magic or Nature Magic): This type of Magic is the oldest in existence, it is often used by less-technological developed society. It makes heavy usage of the immediate surroundings of the mage such as bodily fluids or Nature.
Umbral Magic 	(Also called Dark Arts, Black Magic, Shadow Magic, "Sanction of Darkness" in Igniteism):
It is commonly believed that Humoral Magic was the original magic practiced by anicent humans and feikind, due its basis on using "what the body gives". Hydatic Magic was the next magic discovered due to the abundance of water in nature, followed by Ebullic Magic. Kryosic Magic was developed by refining Hydatic Magic. The "newest" Genus Magius is Umbral Magic, which branched off from Fire Magic as shadows are "kin of fire, flame and light".
=== Marriage ===
Marriage is a religious ritual using Black or Blood magic, it is the complete merger of two or more entities into a horrific chimera. The most "known" product of a Marriage is the God-Goddess Belua who was a merger of the Fallen Man and Women. Belua is to be said to been birthed by Karkisa who was in fact already born pregnant. The concept of Marriage is stricitly restricted to this religious ritual, two mortals might join be Binded in a Handfasting ceremony, to symbolize their bond and produce recognized legitimate offspring.
== Forgotten Gods ==
In the Old Faith, some say that a Tetrarchy guides and fights over the flow of history. These powerful, self-aware entities comprised solely of psychic energy are said to control the physical dimension,
they are alledlgy responsible for corruption and its magical influence on the world. These four gods, once worshipped in antiquity, are Viridi the God of Nature and War, Karkisa the Goddess of Fate and Change, Fazuza the God of Pestilience and Death and Belua the God-Goddess of Love and Creation.
Many Forgotten Gods became localized into myths, like Viridi who is known as Zuantovit in Pogania, Fornatus in Laresia, Swantewich or W(G)oden in Sudveg and Russa Bozh (divine dawn) in Mossovy.
Since times children out of wedlock were sacrificed to the nature gods, these children were given nature-based last names such as of the Valley/Corn/Rivers, etc... marking them of "belonging to the Land". Surviving descendants bearing these "evil" last names were regarded as an ill omen, since they represented a "gift" that was taken away from the gods.
==Congenital Appearance==
Certain Bloodlines and families tend to exhibt certain physical traits throughout the centuries. Many of them claim a blessed, gifted or even godly ancestor.
Bloodline 	Region 	Significance 	Founder 	Symbol
The Black Blood 	Firangi (mainly Blackmarch) 	The Black Seed are infamed for their dirty-gold curly hair, thin webbing between feet & fingers, golden eyes, heterochromia and sometimes scaled skin. While those who posses the traits are often capable, mages, warriors and are fair to look upon, they tend to suffer from the Black Curse, which will turn them into Stone. 	The Night God 	
Blood of the Fisher Kings	Angevy (House Fisher, Of Rose, Penacrux and Bloodraine)	Claiming bloodties from High King of the Hill, Guallauc ap Llanelld, the blood of the Fisher Kings is famed for their bright red or burgundy hair and emerald eyes. They tend to be very handsome. Some families tend to inhert a violent, bloodthirsty and sadistic streak, such as the Bloodraine family, which possess blood red eyes, instead of the typical emerald. Some of House Fisher have webbed feed or hands.	Guallauc ap Llanelld (House Fisher)
Lyhana of Lyonesse "The Scarlet Snake" (House Penacrux and Bloodraine)	
The Rashidun 	Morrowlands 	The Rashidun tend to have brown or black hair and black eyes, they tend to be tall, broad-shouldered and muscluar and have long beards. The men are known for their harsh and strong but handsome facial features. The bloodline tend to bring forth mostly males, with a tendency for twins. The Rashidun produce great scholars and powerful mages. 	Melekh Qarmat al-Nasdira	
The Flatterer 	Ercutio 	Mark of Passion (fashionable, charming and diplomatic, but also fair weathered, deceitful and manipulative) 	Keimzeit 	
The Coinclinker 	Mammencio 	Mark of Gold (resourceful, wealthy, smart but also fragile, greedy and stingy) 	Winnezeit 	
The Ploughmen 	Resistenco 	Mark of Endurance (enduring, subtle and hardworking, but also quiet, antisocial and unsatisfied) 	Brachzeit 	
The Twins 	Gemellios 	Mark of Abundace (observant, empathic, cultured but also directionless, fickle and two-minded) 	Heuzeit 	
Happy Piper 	Gaitaia 	Mark of Song (present, confident and social, but also extreme, loud and restless) 	Aranzeit 	
The Fisherking 	Pecesidos 	Mark of Waves (strong, flexible and ambitious, but also violent, grasping and unsatisfied) 	Rodezeit 	
Jovial Tyrant 	Gorgiontte 	Mark of Vintage (sensitive, creative, jovial but also indulgent, passive and excessive behaviors) 	Traubzeit 	
Gloaming Reaper 	Carbello 	Mark of Shadow (still, mysterious, seductive but also bloody, ruthless and machiavellian) 	Welkzeit 	
The Witchling Crone 	Elainos 	Mark of Mystery (wise, prophetic, peaceful but also cursed, drowsy and creepy) 	Frierzeit 	
===Magic Genetics===
Magical abilities (or "affinity to the divine" to Igniteism) are believed to be heritable and passed down by genetics. There several important families known for their alleged proneness to magic. Since the strict oversight and assimilation into the Kyriarchtry required by the Ignites, the unions of highly prone magic users is several looked down upon. The offspring of aforementioned unions are send away cloisered away from their families and siblings tend to be scattered among distant Kathismas. The ruling families of the Morrowlands and the Saltanah of Sharila keep records of the genealogies of families which were known to produce a magi or Rasul, descent from Melekh Qarmat al-Nasdira sons is a surefire way to highest echelons of Morrowlander society. The Rashidun (the blood lineage of the Rasul Qarmat al-Nasdira) control all major nations of Pachora and the Morrowlands.
==True Corruption or Mutation ==
Mutation is commonly what most people's minds wander to when they think of corruption, it is the process by which a creature acquires unnatural changes to their physical, mental, or spiritual attributes. The threat of physical contamination is ever-present, and all mortals keep a watchful eye for the telltale signs of corruption.
===Natal Corruption & Wildmen===
Each era, more and more children are born tainted, twisted, and corrupted by the terrifying power of the Dark Gods. And these are not minor defects, no, these are the abominations, those creatures born inhuman, more beast than Human, evil made manifest in the flesh.
Among the lost children, strange maladies appear in their tender and seemingly innocent flesh. A baby might be born with the legs of a rooster or sporting a third eye in the centre of its brow. Tentacles, fur, gross size, bestial, conjoined twins tied together with the bonds of perverted flesh, and worse. 
Misguided parents take their children to lonely places in the woods, or leave them in bowers of reeds that will take them who knows where. In cities, parents guiltily place their spawn in the sewers or set them loose in the streets of the poorest quarters. The most foolish actually attempt to hide their offspring, pretending, in their despair, that nothing is wrong with their treasured offspring.
Sometimes, a child may appear normal for the first few years of its life. But, eventually, some physical change takes place. Changes of eye colour, lengthening of the face, or even the growth of horns are the most common first signs that something has gone terribly wrong. 
Invariably, these lost souls find their way into a herd of Wildmen, and, all too often, the children return to their villages to feast upon the parents who spared them.
===Corruption of Nature & False Fei===
Tainted places. vellers tell of places of warped and twisted landscapes, where the trees leak foul, ochre fluid, and the very earth moans from its corruption. Bizarre creatures abound, such as those that have been spotted in the Wasteland, or even the occasional anomaly captured by hunters — stories abound of three-eyed deer, horned rabbits, turtles that speak, and the amphisbaena.
===Nefarian Tide===
A Nefarian Tide is a seemingly random event where a large combination of pneumas gather together in large armies seemingly only committed to the ruination of the mortal world. The Pneumas seem to get stronger and take on much more elaborate appearances during a Tide. Like waves of evil the pneumas crash on the Halpless human settlements. Due to the seemingly random and unknown nature of a Tide, there are various interpreations by various cultures, it is however seen by most cultures in a similar vein to a drought or plague than an invading army.
However it is believed that the strenght of a Tide is increased by the fear of sentient beings and the general sense of instability and chaos, it is alleged by unorthodox sources that agent of a tide will cause actions that ensure increased chaos, since a Nefarian Tide is more akin to a rat-plague than an "army of darkness", this amount of supposedly coherent planning is dismissed by most.
==Manifestations==
Class 	Damage Type 	Photo	Rune	Notes/Origin
Dannin 	Pneuma 	 	 	A sea deity, represented as a serpentine catfish. A "demonic angel of the sea" representing the darkness and chaos of the sea. Dannin is blamed for the violent waters that are the Hating Ocean/Sea of Rage.
Merlusse 	Daimon 	 	 	Also known in various forms such as Siren, Undine/Ondia, Mermaid, Nixe, Water-Nymphs. They are water-faeries or water-slyphs (Almain: Meerteufel) who inhabite rivers and other bodies of water, using enchanted songs to lure victims to drown in lakes or streams, sometimes they bring drowned victims back to life in exchange for their soul. Their male counterparts are Nöcks and Mermans. The River Vitriviol is haunted by the sea-spirit Lurelei. In Mossovy some Mermen's heads have the ability to prophesy the future.
Phantom of the Sea	Pneuma 	 	 	A sea demon, resembeling a jellyfish, these sea mats grow up to 80' long and are composed of several thousand polyps. Known for shinking ships in the eastern tides, with its tentacles. An agent of Viridi. They reproduce by its large mat being broken up by harsh storms.
Shellsquid 	Pneuma 	 	 	A sea demon, resembeling a giant shellfish squids, this creature of great beauty and danger was considered sacred by anicent peoples. Their gigantic Iridescent shells were used as temples by coastal nations of past. A variation of the speices looks like ammonites.
Terrorbird 	Pneuma 	 	 	The walking bird demon, resembeling the Quetzalcoatlus, this creature is the terror of any lone traveller, unlike its smaller Hatzegopteryx-looking tamer cousin, they are not afraid to attack humans. They avoid cities however, prefering rural areas.
Waxling 	Pneuma 	 	 	A strange humaniod creature, seemingly made out of molten wax, similar to a burned-out candle.
Snail 	Pneuma 	 	 	These gigantic man-eating snails are a plauge all too common for the people of Firangi. Due to their aggressive nature, some people of the Old Faith, think of them as followers of the Forgotten God Viridi.
Bleeding Oak 	Daimon 	 	 	The bleeding oaks are strange gnarled and brittle trees with faces screaming in agony carved into their trunks. The oaks are often pale and seemingly lifeless. According to legends, these oaks are the souls of people who decided to end their lifes or harm their own body reincarnated. The "bleeding" (syrup/resin) is said to be the curse inflicted by the Holy Spirit (for disgracing his divine gift -the body) or older forgotten gods, so the wounds they opened onto themselves in life, will never close in death.
Fornatus 	False Idol 	 	 	An agricultural deity, heavily associated with baking and grain.
Holldra 	False Idol 	 	 	A weather deity, her followers once numerous in Sudveg and Angevy, made small offerings to elderberry groves.
Porphyr 	Pneuma 	 	 	The moth guardians of the False Fei. Purple colored with eyed wings. Causes Hypnosis in its victims, which are then taken to Fei nest in the wilderness.
Alovitia 	Pneuma 	 	 	These hags known as Babas in Mossovy. They are servants of Fazuza and cause bad weather. These old women of the forest kidnap disobedient little children and cook them into a stew. They are sometimes linked with the idol of Holldra.
Giddy Wisps 	Pneuma 	 	 	Called Irrlicht in Almaine, they believed to be the spirits of stillborn children, searching the worlds to take a mortal body and soul, for they were denied one. A soft mist of light, when close to a Giddy Wisp, soft giggling can be heard.
Ghonja 	Daimon 	 	 	Ancient Rain-spirit from Laresia, Morrowlands and Casance. In timed of drought, Vestigial Maidens make offerings to bring forth the rain. Sometimes it causes floods instead.
Coalbark Tree 	Daimon 	 	 	An ebony tree with blue leaves. Its has a sweet taste, but has also hallucinogenic and analgesic properties. Its a rare tree growing only in a few select places. In the Kaiserpfalz, much of the furniture is made out of this rare tree. The Coalbark Tree grows only near bushels of adult Milkgrass. It is said that the Coalbark Tree does not rot, but turns into a black stone instead.
Milkgrass 	Pneuma 	 	 	Milkgrass is a parastiitc grass robs its host of water and nutrients, which quickly can cause total crop failure. It can suddenly appear on a field and spreeds quickly. Some say that it sucks out the lifeforce off all living beings in its vicinity. When left undistrubed it can grow taller than a man, people from the east speak of visions that Milkgrass will one day cover the entire world. Milkgrass is associated with the Forgotten Gods and its greener cousin the smothering green. Its lilac-violet bloom, which are considered sacred, are sometimes called Viridi's Rose.
Valahraban 	Daimon 	 	 	The Valahraban are part of Fylgien family, they take note of those who – through deed, thought or example – are likely to avert great catastrophes befalling humanity. The Valahraban is then tasked to escort and protect these individuals. These warriors appear as if out of nowhere and will announce their quarry is now under their protection regardless of consent, defending their charges from harm until the exact moment the usefulness of the person under their protection is deemed spent. After that point they depart without a word, leaving those they guarded to look to their own future. So tragedy often follows. They are described as originating from ravens who consume the bodies of the dead on the battlefield, as capable of turning into the form of a knight after consuming the heart of a child.
Gallu 	Pneuma 	 	 	These common-creatures are often considered the executors of the gods' will. Most commonfolk simply call them "demons" or "unclean spirits". A Gallu or Gallas (plural) are usually active at nightime, which is why people should sleep through the night.
Fastigial Bloom 	Pneuma 	 	 	A Fastigial Bloom is a weird creature, often in company with Satyrs, this moss-greenish two-legged monstrosities with a "head" often compared with a rose-bud, a clam or a pitcher plant, is known for excreting a greasy oily substance and using its appendages to grap prey (including humans) and drag them into its vertical slit, belived to be its mouth. When hit with a heavy enough force, sounds compared with a feminine voice are heard. When left alone, a Fastigial Bloom will shakes violently and fill the air with spores. A Fastigial Bloom is encountered in moist or damp places.
Lint 	Daimon 	 	 	A Lint or Guivre (Angevy), Lintwurm are sometimes confused with their southron cousin the edrakon, riden by the Myrmidon Empire in ancient times. These long and serpentine creatures are hardly ever encountered by the commonfolk of Firangi and have passed into legends. Their smaller and mostly flightless cousin the Tatzlwurm (Arassas in Angevy) who primarly live in the Urzeitberge, is more common.
Smothering Green 	Pneuma 	 	 	Also known as the Vine of Molossia , this magical plant has the ability to overgrow entire forests in mere years, when it dies it leaves behind a ruined waste. The destruction of the Valley of Gondalah, a mythical realm of the Feikind has been attributed to this vine.
Crabmen 	Pneuma 	 	 	Also known as Mestema, the horned men, these x. They are the foot soldiers of Viridi.
Satyr 	Pneuma 	 	 	Also known as Mestema, the maroon/burgundy colored bat-like horned humanoids, these x. They are the foot soldiers of the God-Goddess Beula. Due to their violent nature, they are known as "Angels of Violation".
Mandragore 	Pneuma 	 	 	Also known as Alraune, this plant grows from the brains of dead thieves or of those hung on the gallows. The Mandragore root will scream and cry when it is pulled from the ground, to pacify the Alraune, a complicated ritual must be acted out. The Alraune is known for its folkloric ability to impart wisdom and as primary component of magical potions and love brews. Untrained dealings with Mandragore plants can lead to mass-possessions and the Plague of Dance, like in the Marcher city of Arelat.
Harpyia 	Pneuma 	 	 	These flying half-woman often attack those who break their vows and harm the innocent, chasing their victims in a bloody furry. Legends state that the Harpyia are Mothers whos children were taken by Witches to be offered up in blood rituals, transformed by their overwhelming grief, they search the lands in deep desperation. Legend has it that the ocean was formed from the tears shed by the Harpyia. They are considered foot soldiers transformed by the magic of the God-Goddess Beula or a Strigama. Some consider the Harpyia the embodiment of the feminine rage. Strigmas often enslave Harpyien to do their bidding.
Therapon 	Pneuma 	 	 	These once-children now-creepy monsters wander around the former battlefields where all of them were savagely slaughtered and buried hundred of years ago, during the Nefarian Tides. They were sent into battle, believed by those who sent them that the natural innocence of children whould protect them and lead to victory, but this never happened. Most of them were pushed into the Malus Porta. They are considered foot-soldiers of Viridi. They are knwon as the Angels of Terror.
Teras 	Pneuma 	 	 	Due to the tragic influence of Strigamas, every pregnancy has a chance of bringing forth these monsterous defromed lizard like infants. Horned, with webbed hands and with a black to sickly greenish scaled skin, it is said that the Strigama especially targets hopeful mothers and healthy would-have been infants. Some say that bloodlines fraught with magical abilites or cursed due to an unaddressed wrong in the past, commited by said bloodlines, are especially prone to it. Mothers have a higher chance of perishing in childbed when birthing a Teras. Fathers of these children, often are said to have "wormed seed" and more often than not their privy parts will start to putrefy until only a tiny coal-liked appendage remains. The Teras are called the "terrible infants", some postulate that the corpse of the Teras transforms into the Therapon.
Leafed King 	False Idol 	 	 	
Wiedergänger 	Pneuma 	 	 	A Wiedergänger or Revenant is an animated corpse that is believed to have been revived from death to haunt the living. Sometimes they arise from the grave (if they are not burned according to Ignite funeral custom) to avenge a injustice experienced by them, this is not always the case the Revnant can even exert a disastrous influence from inside the grave. This influence is believed to be similar to the charma of Nachzehrern, which entails sucking the vitality from living persons with his open mouth, his open eye and by gnawing on the burial shroud. To prevent this many have taken to mutilate by sowing eyes and mouth shut or impale the recently deceased above ground to keep vigil over the dead.
Rat-King 	Pneuma 	 	 	An disgusting abomination made out of a fused mess of rats, this pneuma is an harbinger of plauge and is usually only seen in the most disease-ridden and run-down slums, especially when a high density of rats are present, usually a considered a follower of Fazuza or Viridi.
Wahrvolff 	Pneuma 	 	 	Due the high wolf population of Wolflingen, Wolfssegner professional "wolf charmers" (usually old men practicing old folk magic) are employed by the peasants to conjure up apotropaic spells to keep the wolves at bay, however due to the unknown nature of the Eternal Forests that streches most of the Empire, several Wolfssegner seem to have the ability to cast malevolent spells causing a wolf attack, instead. It is speculated that that long-time usage of these spells corrupt the Wolfssegner into the mythical Wahrvolff. Folk legends in Wolflingen claim that many of the Wahrvolffs are just normal humans cursed with the charma of lycanthropy by unpaid Wolfssegner or are the fruit of unions between the Wolfssegner and Wolves or Human women (depending on the tale, the Wahrvolffs reproduce by stealing human women during their nightly raids). As the Wahrvolff is bloodthirsty creature and devastates livestock and destroys villages, it is a feared creature. Wahrvolff raids rarely happen outside Wolflingen, leading many to regard lycanthropy as a local superstition. An evil Wolfssegner is considered a Dark Blasphemist. It is said that a Wolfssegner possesses the soul of a wolf, having exchanged it for his own to gain the ability to control wolves.
Beula 	Forgotten God 	 	 	A marriage of Strigama and Mestema, the fallen man and women, combined into a Janus-faced androgynous being. A binary God-Goddess of "Acts of Natural Creations", such as procreation, lust and love, but also creative pursuits. Cambyons and Fei are believed to be the mortal favorites of Belua. Belua is sometimes portrayed by the sun and half-moon by cultures that consider them less "demonic".
Strigama 	Pneuma 	 	 	Called Demons of Lust. Strigamas also known as Labartu or Lamias are believed to be the reason for the high rate of infant mortality and death in childbed, due to several folklores, describing Strigama or Lamia as a irrestiable beauty, spurned by a lover, so she cursed his future wife and children, other tales point to said lover breaken her heart when she could not give him a male child, while other say that said lover was a woman instead. Despite in legends being the first woman who was corrupted and fell into sin, Strigamas take the preferred apperance of the unfortunate souls that gaze upon them, this has lead to the erroneous belive that Mestemas "the fallen man" are a different manifestation entirely. Strigamas are assumed to be the minions of the Lost God Belua, they use desire and lust to corrupt all sentient beings. Strigamas are associated with the color purple or crimson. They feast on flesh & blood by seducing young men/women as they slept. Cambyons are sometimes considered as Strigamas made mortal and worship these Pneumas as their Gods.
Fazuza 	Forgotten God 	 	 	A winged wind pneuma-god and ruler of the southwestern wind and who is associated with plagues, famine, drought, illness, physical corruption and even sometimes death. Despite being the embodiment of destructive and dangerous wind, he is also considered a repellant to other pneuma, especially pregnant women prey to him, to safeguard against illness and the looming death of unborn children (and their mothers) due to Strigama. He is rivaled with Karkisa who is the Goddess of Change and Viridi. He has a symbotic relationship with Belua, as he brings their creations to an end. Fazuza agent's are small foul fly like beings called the Liltu.
Karkisa 	Forgotten God 	 	 	A three-faced moon-godess with triplicate aspects, worshiped as a Girl, a Grown-up, and a Widow. It is said that she is the Godess of Change, Magic, Fate, Wisdom, and "Convoluted Scheming". She is sometimes depcited as a old woman on a spinning wheel a triune "Spinner of Destiny". She is rivaled with Fazuza as god of pestilence, plauges and the end, bring a finity to Karkisa. She has a symbotic-relationship with the Love God-Goddess Beula, who is sometimes said to be a twin birth of Karkisa, as Belua brings worth the new, which Karkisa can change. It is said that honeybees (considered the messagers of the gods in many Firangi cultures) are her spies and tell her of all the secrets in the world.
Viridi 	Forgotten God 	 	 	A God of War and Nature, Viridi is both considered a god of sea, forest, flowers, groves and animals but also of wrath, violence, vengeance, murder, war, battle and blood mirroring the cycle of destruction that manifests in nature. the temperament of Viridi can shift from a swirling maelstrom to a tranquil sea. Often Viridi demands even blood sacrifice and his followers honor battle glory. He has Love–hate relationship with Belua, as Viridi dismays of its hedonistic ways and is displeased with the perversion of the "pure" nature by Beluas machination, But Belua thrives on the natural gifts created by Viridi. He is also rivaled with Karkisa as she is considered less honorable and scheming. It is said that the Honeybees, now agents of Karkisa, wherw once his. He is rivaled with Fazuza as he brings death and finite to the natural creations of Viridi. Many of his agents where stolen by Belua & Karkisa. Viridi is sometimes depcited as a horned man, a male wood nymph or a tree-man with a pinecone head.
Gestatrix 	Dark Blasphemist	 	 	Although sometimes considered a Pneuma or Unclean Spirit, Hivewombs are a diffcult and badly understood abominations, while many people falsely believe Hivewombs or Gestatrix are captured human women turned into "birthing factories" for pneumas and monsters that haunt the known world, while in truth men and even other sentient species are often more at risk of being captured by Pneumas and turned into Hivewombs than women. The purpose of these nighmarish creatures is to give birth to vast litters of abominations, while consuming large amounts of organic material. The creation of a Gestatrix is a costly and complex process undertaken by pneumas, and is only attempted when a critical density of pneumas is reached. Some Cultists are rumored to volunteer for being turned into Hivewombs. They are considered followers of the Lost God Belua.
Lopter 	False Idol 	 	 	Trickster God from Mossovy and Sudveg.
Nemeden 	Daimon 	 	 	The Nemeden are the guardians of the trees. Each tree species (Oak, Elder, Birch, Linden...) has their own unique tree guardian and each has a very specific ritual to appease them. The Nemeden are thought be malicious wood-nymph which cam do much damage, and to propitiate her it was necessary to make a sacrifice to her. It is said that Warden trees (semi-magical trees) are gifts from the Nemeden. Nemeden are considered as a part of the Fylgien family, a type of guardian spirit for followers the old faith. Viridi is considered their Overlord.
Thesite 	Dark Blasphemist	 	 	Necromancers, using blood magic to extend their livings by replacing their bodies slowly. Named after the Mage Thesuis who became infamous for using corpses to replenish his failing human body using the dark arts.
Category:Lore
Category:Monster of almaine
Category:Magic