Lycoris Bishop

Lycoris Bishop, preferably Bishop, is a DLC character in Dissidia Calamitas Infinita, originating from Rain's Ascent. 
==Appearance==
Like the flower his mother unfortunately named him for, Bishop's hair is a shock of bright, burnt red, which he keeps short as per military regulations. He knows how to turn on the charm, and his physical features definitely help: a decently chiseled face with some hints of stubble, usually with a mellow or faintly playful expression. As an officer in the Central Highlands Corps (CHC), he wears a black, red, and white leather and cloth based set of armor (with the exception of plated vambraces) that is intended for insulation and comfort in the Ilocosan mountains. Bishop's preference for flared collars usually obscures the stripes on his shoulder vestments identifying him as a sergeant, and this sometimes results in his fellow officers mistaking him for a common soldier, and treating him as such.
Bishop somewhat offsets the lightness and comfort of his garb by outfitting himself with oversized pauldrons and a massive bladed lantern shield, eschewing the more manageable weapons that most of his squad wields. The lantern shield is composed of several materials; the outer shell is a busy matrix of metals, coated with predominantly brown paint to blend in with the Ilocosan landscape. Underneath this surface lies a layer of lighter composites that reduce the weight of the shield and assist in absorbing shock. Protruding from the shield are two parallel blades that are excellent in catching enemy weapons and twisting them uselessly away. Bishop's shield, combined with his pauldron, covers the entire length of his arm, and should he adopt a crouching position, a good proportion of his body. Each pauldron is layered similarly to the lantern shield, is detachable from the chest armor, and can be used as a secondary shield if needed. Bishop takes great pride and care of his armor, seeing it as a reflection of his career.
==Story==
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==Battle==
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Lycoris BishopPressuron – Hound the enemy with unrelenting blows, stout defense, and gravitational positioning. 
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Bishop is a Pressuron, a fearsome opponent at close range due to the offensive and defensive properties of his lantern shield. He uses the acquired powers of gravity resourcefully, converting the shield and even his own pauldrons into mobile projectiles. Because Bishop lacks the ability to inflict HP damage at a distance, his Brave game revolves around keeping the opponent close to him. His arsenal provides him the ability to close the gap by dashing towards the opponent or bringing them to his location, using auxiliary Gravity Wells to improve his reach.
===Brave Attack===
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Gravity Well 	Aerial 	 	 	- 	- 	- 	Initial
Gravity Well 	[Close]Bishop creates a Gravity Well, a miniature black hole, at his location. This is harmless when Bishop is not executing certain attacks. Two Gravity Wells may be active simultaneously; they last 25 seconds after spawning and dissipate when Bishop is damaged by an HP attack. They can be locked onto and destroyed with two Brave attacks.	[Close]Bishop creates a Gravity Well, a miniature black hole, at his location. This is harmless when Bishop is not executing certain attacks. Two Gravity Wells may be active simultaneously; they last 25 seconds after spawning and dissipate when Bishop is damaged by an HP attack. They can be locked onto and destroyed with two Brave attacks.	[Close]Bishop creates a Gravity Well, a miniature black hole, at his location. This is harmless when Bishop is not executing certain attacks. Two Gravity Wells may be active simultaneously; they last 25 seconds after spawning and dissipate when Bishop is damaged by an HP attack. They can be locked onto and destroyed with two Brave attacks.	[Close]Bishop creates a Gravity Well, a miniature black hole, at his location. This is harmless when Bishop is not executing certain attacks. Two Gravity Wells may be active simultaneously; they last 25 seconds after spawning and dissipate when Bishop is damaged by an HP attack. They can be locked onto and destroyed with two Brave attacks.	[Close]Bishop creates a Gravity Well, a miniature black hole, at his location. This is harmless when Bishop is not executing certain attacks. Two Gravity Wells may be active simultaneously; they last 25 seconds after spawning and dissipate when Bishop is damaged by an HP attack. They can be locked onto and destroyed with two Brave attacks.	[Close]Bishop creates a Gravity Well, a miniature black hole, at his location. This is harmless when Bishop is not executing certain attacks. Two Gravity Wells may be active simultaneously; they last 25 seconds after spawning and dissipate when Bishop is damaged by an HP attack. They can be locked onto and destroyed with two Brave attacks.	[Close]Bishop creates a Gravity Well, a miniature black hole, at his location. This is harmless when Bishop is not executing certain attacks. Two Gravity Wells may be active simultaneously; they last 25 seconds after spawning and dissipate when Bishop is damaged by an HP attack. They can be locked onto and destroyed with two Brave attacks.
Episcopal Bull 	Ground 	 	 	Melee Mid 	 	Physical 	Level 10
Episcopal Bull 	[Close~Mid]Bishop charges at the enemy with shield raised for as long as the button input is held. Depending on the duration of the charge, he then gains an aura around him that staggers any opponent that attempts to move through him or attack him with a Low Priority move. 	[Close~Mid]Bishop charges at the enemy with shield raised for as long as the button input is held. Depending on the duration of the charge, he then gains an aura around him that staggers any opponent that attempts to move through him or attack him with a Low Priority move. 	[Close~Mid]Bishop charges at the enemy with shield raised for as long as the button input is held. Depending on the duration of the charge, he then gains an aura around him that staggers any opponent that attempts to move through him or attack him with a Low Priority move. 	[Close~Mid]Bishop charges at the enemy with shield raised for as long as the button input is held. Depending on the duration of the charge, he then gains an aura around him that staggers any opponent that attempts to move through him or attack him with a Low Priority move. 	[Close~Mid]Bishop charges at the enemy with shield raised for as long as the button input is held. Depending on the duration of the charge, he then gains an aura around him that staggers any opponent that attempts to move through him or attack him with a Low Priority move. 	[Close~Mid]Bishop charges at the enemy with shield raised for as long as the button input is held. Depending on the duration of the charge, he then gains an aura around him that staggers any opponent that attempts to move through him or attack him with a Low Priority move. 	[Close~Mid]Bishop charges at the enemy with shield raised for as long as the button input is held. Depending on the duration of the charge, he then gains an aura around him that staggers any opponent that attempts to move through him or attack him with a Low Priority move.
Beatface 	Ground 	 	 	Melee Low 	 	Physical 	Initial
Beatface 	[Close]A staple move and highly versatile combo starter. Bishop starts with a left handed punch and continues depending on button input:
Mash : Continue a series of left hooks that bring Bishop closer towards the enemy. After any of these punches:
 + Hold : Gathers strength before rushing forward to impale the enemy with the blades of his shield. 
 — ↑ + : Winds up a vicious uppercut that inflicts Launch.
 — ↓ + : Stands ground and blocks, reversing any intercepted Brave attack with a smash to the head.
The charge up of the second button input can be canceled into any of the others.	[Close]A staple move and highly versatile combo starter. Bishop starts with a left handed punch and continues depending on button input:
Mash : Continue a series of left hooks that bring Bishop closer towards the enemy. After any of these punches:
 + Hold : Gathers strength before rushing forward to impale the enemy with the blades of his shield. 
 — ↑ + : Winds up a vicious uppercut that inflicts Launch.
 — ↓ + : Stands ground and blocks, reversing any intercepted Brave attack with a smash to the head.
The charge up of the second button input can be canceled into any of the others.	[Close]A staple move and highly versatile combo starter. Bishop starts with a left handed punch and continues depending on button input:
Mash : Continue a series of left hooks that bring Bishop closer towards the enemy. After any of these punches:
 + Hold : Gathers strength before rushing forward to impale the enemy with the blades of his shield. 
 — ↑ + : Winds up a vicious uppercut that inflicts Launch.
 — ↓ + : Stands ground and blocks, reversing any intercepted Brave attack with a smash to the head.
The charge up of the second button input can be canceled into any of the others.	[Close]A staple move and highly versatile combo starter. Bishop starts with a left handed punch and continues depending on button input:
Mash : Continue a series of left hooks that bring Bishop closer towards the enemy. After any of these punches:
 + Hold : Gathers strength before rushing forward to impale the enemy with the blades of his shield. 
 — ↑ + : Winds up a vicious uppercut that inflicts Launch.
 — ↓ + : Stands ground and blocks, reversing any intercepted Brave attack with a smash to the head.
The charge up of the second button input can be canceled into any of the others.	[Close]A staple move and highly versatile combo starter. Bishop starts with a left handed punch and continues depending on button input:
Mash : Continue a series of left hooks that bring Bishop closer towards the enemy. After any of these punches:
 + Hold : Gathers strength before rushing forward to impale the enemy with the blades of his shield. 
 — ↑ + : Winds up a vicious uppercut that inflicts Launch.
 — ↓ + : Stands ground and blocks, reversing any intercepted Brave attack with a smash to the head.
The charge up of the second button input can be canceled into any of the others.	[Close]A staple move and highly versatile combo starter. Bishop starts with a left handed punch and continues depending on button input:
Mash : Continue a series of left hooks that bring Bishop closer towards the enemy. After any of these punches:
 + Hold : Gathers strength before rushing forward to impale the enemy with the blades of his shield. 
 — ↑ + : Winds up a vicious uppercut that inflicts Launch.
 — ↓ + : Stands ground and blocks, reversing any intercepted Brave attack with a smash to the head.
The charge up of the second button input can be canceled into any of the others.	[Close]A staple move and highly versatile combo starter. Bishop starts with a left handed punch and continues depending on button input:
Mash : Continue a series of left hooks that bring Bishop closer towards the enemy. After any of these punches:
 + Hold : Gathers strength before rushing forward to impale the enemy with the blades of his shield. 
 — ↑ + : Winds up a vicious uppercut that inflicts Launch.
 — ↓ + : Stands ground and blocks, reversing any intercepted Brave attack with a smash to the head.
The charge up of the second button input can be canceled into any of the others.
No Strings Attached	Ground/Aerial 	 	 	Ranged Low 	 	- 	Level 10
No Strings Attached	[Mid]Bishop creates a vacuum at the opponent's location that launches them to his location. Deals no damage 	[Mid]Bishop creates a vacuum at the opponent's location that launches them to his location. Deals no damage 	[Mid]Bishop creates a vacuum at the opponent's location that launches them to his location. Deals no damage 	[Mid]Bishop creates a vacuum at the opponent's location that launches them to his location. Deals no damage 	[Mid]Bishop creates a vacuum at the opponent's location that launches them to his location. Deals no damage 	[Mid]Bishop creates a vacuum at the opponent's location that launches them to his location. Deals no damage 	[Mid]Bishop creates a vacuum at the opponent's location that launches them to his location. Deals no damage
Shotput 	Ground/Aerial 	 	 	Ranged Mid 	 	Physical 	Initial
Shotput 	[Long]Bishop detaches his right pauldron, takes a spin, and flings it at the enemy. If it passes through a Gravity Well, it gains massively increased velocity. Should the pauldron miss, it embeds itself in the wall, floor, or ceiling at the end of its path.
Input the button command again midflight or after the pauldron has stopped to pull it back to Bishop. An opponent can be damaged by both the outgoing and returning trajectory.	[Long]Bishop detaches his right pauldron, takes a spin, and flings it at the enemy. If it passes through a Gravity Well, it gains massively increased velocity. Should the pauldron miss, it embeds itself in the wall, floor, or ceiling at the end of its path.
Input the button command again midflight or after the pauldron has stopped to pull it back to Bishop. An opponent can be damaged by both the outgoing and returning trajectory.	[Long]Bishop detaches his right pauldron, takes a spin, and flings it at the enemy. If it passes through a Gravity Well, it gains massively increased velocity. Should the pauldron miss, it embeds itself in the wall, floor, or ceiling at the end of its path.
Input the button command again midflight or after the pauldron has stopped to pull it back to Bishop. An opponent can be damaged by both the outgoing and returning trajectory.	[Long]Bishop detaches his right pauldron, takes a spin, and flings it at the enemy. If it passes through a Gravity Well, it gains massively increased velocity. Should the pauldron miss, it embeds itself in the wall, floor, or ceiling at the end of its path.
Input the button command again midflight or after the pauldron has stopped to pull it back to Bishop. An opponent can be damaged by both the outgoing and returning trajectory.	[Long]Bishop detaches his right pauldron, takes a spin, and flings it at the enemy. If it passes through a Gravity Well, it gains massively increased velocity. Should the pauldron miss, it embeds itself in the wall, floor, or ceiling at the end of its path.
Input the button command again midflight or after the pauldron has stopped to pull it back to Bishop. An opponent can be damaged by both the outgoing and returning trajectory.	[Long]Bishop detaches his right pauldron, takes a spin, and flings it at the enemy. If it passes through a Gravity Well, it gains massively increased velocity. Should the pauldron miss, it embeds itself in the wall, floor, or ceiling at the end of its path.
Input the button command again midflight or after the pauldron has stopped to pull it back to Bishop. An opponent can be damaged by both the outgoing and returning trajectory.	[Long]Bishop detaches his right pauldron, takes a spin, and flings it at the enemy. If it passes through a Gravity Well, it gains massively increased velocity. Should the pauldron miss, it embeds itself in the wall, floor, or ceiling at the end of its path.
Input the button command again midflight or after the pauldron has stopped to pull it back to Bishop. An opponent can be damaged by both the outgoing and returning trajectory.
Lariat 	Ground 	 	 	Melee/Ranged Mid 	 	Physical 	Level 10
Lariat 	[Close~Mid]Bishop dashes forward, swinging his shield in a horizontal semicircle. Can be altered depending on button input:
 + Hold : Wind up to throw the shield like a frisbee, which returns to Bishop after completing a circular path. The radius of the path increases the longer the button is held.
 — ↑ + : Creates a field of zero gravity and launches upward, spinning his shield around him.
 — ↓ + : Stands ground and blocks, reversing any intercepted Brave attack with a shield ram.	[Close~Mid]Bishop dashes forward, swinging his shield in a horizontal semicircle. Can be altered depending on button input:
 + Hold : Wind up to throw the shield like a frisbee, which returns to Bishop after completing a circular path. The radius of the path increases the longer the button is held.
 — ↑ + : Creates a field of zero gravity and launches upward, spinning his shield around him.
 — ↓ + : Stands ground and blocks, reversing any intercepted Brave attack with a shield ram.	[Close~Mid]Bishop dashes forward, swinging his shield in a horizontal semicircle. Can be altered depending on button input:
 + Hold : Wind up to throw the shield like a frisbee, which returns to Bishop after completing a circular path. The radius of the path increases the longer the button is held.
 — ↑ + : Creates a field of zero gravity and launches upward, spinning his shield around him.
 — ↓ + : Stands ground and blocks, reversing any intercepted Brave attack with a shield ram.	[Close~Mid]Bishop dashes forward, swinging his shield in a horizontal semicircle. Can be altered depending on button input:
 + Hold : Wind up to throw the shield like a frisbee, which returns to Bishop after completing a circular path. The radius of the path increases the longer the button is held.
 — ↑ + : Creates a field of zero gravity and launches upward, spinning his shield around him.
 — ↓ + : Stands ground and blocks, reversing any intercepted Brave attack with a shield ram.	[Close~Mid]Bishop dashes forward, swinging his shield in a horizontal semicircle. Can be altered depending on button input:
 + Hold : Wind up to throw the shield like a frisbee, which returns to Bishop after completing a circular path. The radius of the path increases the longer the button is held.
 — ↑ + : Creates a field of zero gravity and launches upward, spinning his shield around him.
 — ↓ + : Stands ground and blocks, reversing any intercepted Brave attack with a shield ram.	[Close~Mid]Bishop dashes forward, swinging his shield in a horizontal semicircle. Can be altered depending on button input:
 + Hold : Wind up to throw the shield like a frisbee, which returns to Bishop after completing a circular path. The radius of the path increases the longer the button is held.
 — ↑ + : Creates a field of zero gravity and launches upward, spinning his shield around him.
 — ↓ + : Stands ground and blocks, reversing any intercepted Brave attack with a shield ram.	[Close~Mid]Bishop dashes forward, swinging his shield in a horizontal semicircle. Can be altered depending on button input:
 + Hold : Wind up to throw the shield like a frisbee, which returns to Bishop after completing a circular path. The radius of the path increases the longer the button is held.
 — ↑ + : Creates a field of zero gravity and launches upward, spinning his shield around him.
 — ↓ + : Stands ground and blocks, reversing any intercepted Brave attack with a shield ram.
Guardian's Call 	Aerial 	 	 	Ranged Low 	 	Magical 	Initial
Guardian's Call 	[Long]Bishop projects a sphere of gravity at the opponent, immobilizing them upon contact. Up to two more inputs can be executed in sucession following the initial sphere:
 + : Collapse the sphere of gravity at its current location, turning it into a new Gravity Well. 
 — ↑ + : Shoot another sphere from the Gravity Well closest to Bishop.
 — ↓ + : Dash to the nearest Gravity Well.	[Long]Bishop projects a sphere of gravity at the opponent, immobilizing them upon contact. Up to two more inputs can be executed in sucession following the initial sphere:
 + : Collapse the sphere of gravity at its current location, turning it into a new Gravity Well. 
 — ↑ + : Shoot another sphere from the Gravity Well closest to Bishop.
 — ↓ + : Dash to the nearest Gravity Well.	[Long]Bishop projects a sphere of gravity at the opponent, immobilizing them upon contact. Up to two more inputs can be executed in sucession following the initial sphere:
 + : Collapse the sphere of gravity at its current location, turning it into a new Gravity Well. 
 — ↑ + : Shoot another sphere from the Gravity Well closest to Bishop.
 — ↓ + : Dash to the nearest Gravity Well.	[Long]Bishop projects a sphere of gravity at the opponent, immobilizing them upon contact. Up to two more inputs can be executed in sucession following the initial sphere:
 + : Collapse the sphere of gravity at its current location, turning it into a new Gravity Well. 
 — ↑ + : Shoot another sphere from the Gravity Well closest to Bishop.
 — ↓ + : Dash to the nearest Gravity Well.	[Long]Bishop projects a sphere of gravity at the opponent, immobilizing them upon contact. Up to two more inputs can be executed in sucession following the initial sphere:
 + : Collapse the sphere of gravity at its current location, turning it into a new Gravity Well. 
 — ↑ + : Shoot another sphere from the Gravity Well closest to Bishop.
 — ↓ + : Dash to the nearest Gravity Well.	[Long]Bishop projects a sphere of gravity at the opponent, immobilizing them upon contact. Up to two more inputs can be executed in sucession following the initial sphere:
 + : Collapse the sphere of gravity at its current location, turning it into a new Gravity Well. 
 — ↑ + : Shoot another sphere from the Gravity Well closest to Bishop.
 — ↓ + : Dash to the nearest Gravity Well.	[Long]Bishop projects a sphere of gravity at the opponent, immobilizing them upon contact. Up to two more inputs can be executed in sucession following the initial sphere:
 + : Collapse the sphere of gravity at its current location, turning it into a new Gravity Well. 
 — ↑ + : Shoot another sphere from the Gravity Well closest to Bishop.
 — ↓ + : Dash to the nearest Gravity Well.
===HP Attack===
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Arc of Triumph	Ground/Aerial 	 	 	Melee High 	 	Physical 	Initial
Arc of Triumph	[Close]Bishop performs a massive overhead swipe with his shield, smashing the opponent into the floor. If the attack traces through a Gravity Well, the vertical and horizontal arc of impact is increased. 	[Close]Bishop performs a massive overhead swipe with his shield, smashing the opponent into the floor. If the attack traces through a Gravity Well, the vertical and horizontal arc of impact is increased. 	[Close]Bishop performs a massive overhead swipe with his shield, smashing the opponent into the floor. If the attack traces through a Gravity Well, the vertical and horizontal arc of impact is increased. 	[Close]Bishop performs a massive overhead swipe with his shield, smashing the opponent into the floor. If the attack traces through a Gravity Well, the vertical and horizontal arc of impact is increased. 	[Close]Bishop performs a massive overhead swipe with his shield, smashing the opponent into the floor. If the attack traces through a Gravity Well, the vertical and horizontal arc of impact is increased. 	[Close]Bishop performs a massive overhead swipe with his shield, smashing the opponent into the floor. If the attack traces through a Gravity Well, the vertical and horizontal arc of impact is increased. 	[Close]Bishop performs a massive overhead swipe with his shield, smashing the opponent into the floor. If the attack traces through a Gravity Well, the vertical and horizontal arc of impact is increased.
Roll Tide 	Ground 	 	 	Melee/Ranged High 	 	Physical 	Level 10
Roll Tide 	[Close~Mid]Bishop dives in low to knock the enemy off their feet, then stomp them into the ground with an axe kick. Press again if the attack misses to have Bishop fling his shield across the ground and follow up with the axe kick upon contact.	[Close~Mid]Bishop dives in low to knock the enemy off their feet, then stomp them into the ground with an axe kick. Press again if the attack misses to have Bishop fling his shield across the ground and follow up with the axe kick upon contact.	[Close~Mid]Bishop dives in low to knock the enemy off their feet, then stomp them into the ground with an axe kick. Press again if the attack misses to have Bishop fling his shield across the ground and follow up with the axe kick upon contact.	[Close~Mid]Bishop dives in low to knock the enemy off their feet, then stomp them into the ground with an axe kick. Press again if the attack misses to have Bishop fling his shield across the ground and follow up with the axe kick upon contact.	[Close~Mid]Bishop dives in low to knock the enemy off their feet, then stomp them into the ground with an axe kick. Press again if the attack misses to have Bishop fling his shield across the ground and follow up with the axe kick upon contact.	[Close~Mid]Bishop dives in low to knock the enemy off their feet, then stomp them into the ground with an axe kick. Press again if the attack misses to have Bishop fling his shield across the ground and follow up with the axe kick upon contact.	[Close~Mid]Bishop dives in low to knock the enemy off their feet, then stomp them into the ground with an axe kick. Press again if the attack misses to have Bishop fling his shield across the ground and follow up with the axe kick upon contact.
Anchor Stance 	Ground 	 	 	Melee High 	 	Physical 	Initial
Anchor Stance 	[Close] Bishop raises his shield and crouches behind it, blocking all attacks within a small time frame. He then follows up with a forceful shield bash; if a melee attack was blocked, the opponent is staggered and helpless during the bash. 	[Close] Bishop raises his shield and crouches behind it, blocking all attacks within a small time frame. He then follows up with a forceful shield bash; if a melee attack was blocked, the opponent is staggered and helpless during the bash. 	[Close] Bishop raises his shield and crouches behind it, blocking all attacks within a small time frame. He then follows up with a forceful shield bash; if a melee attack was blocked, the opponent is staggered and helpless during the bash. 	[Close] Bishop raises his shield and crouches behind it, blocking all attacks within a small time frame. He then follows up with a forceful shield bash; if a melee attack was blocked, the opponent is staggered and helpless during the bash. 	[Close] Bishop raises his shield and crouches behind it, blocking all attacks within a small time frame. He then follows up with a forceful shield bash; if a melee attack was blocked, the opponent is staggered and helpless during the bash. 	[Close] Bishop raises his shield and crouches behind it, blocking all attacks within a small time frame. He then follows up with a forceful shield bash; if a melee attack was blocked, the opponent is staggered and helpless during the bash. 	[Close] Bishop raises his shield and crouches behind it, blocking all attacks within a small time frame. He then follows up with a forceful shield bash; if a melee attack was blocked, the opponent is staggered and helpless during the bash.
Tauromachia 	Ground/Aerial 	 	 	Melee/Ranged High 	 	Physical 	Level 10
Tauromachia 	[Close~Mid] Bishop detaches the two blades from his shield and suspends them in front of him. He then creates a massive vortex of gravity around his shield and spins it like a vertical disk in front of him. He then can perform any of the following attacks within a 3 second timeframe:
Hold : Gradually push the vortex away from Bishop towards the enemy. 
 — ↑ + : Salutes sarcastically, launching a blade at the enemy.
 — ↓ + : If a blade remains in front of him, Bishop takes hold of one and performs a sweeping slash.	[Close~Mid] Bishop detaches the two blades from his shield and suspends them in front of him. He then creates a massive vortex of gravity around his shield and spins it like a vertical disk in front of him. He then can perform any of the following attacks within a 3 second timeframe:
Hold : Gradually push the vortex away from Bishop towards the enemy. 
 — ↑ + : Salutes sarcastically, launching a blade at the enemy.
 — ↓ + : If a blade remains in front of him, Bishop takes hold of one and performs a sweeping slash.	[Close~Mid] Bishop detaches the two blades from his shield and suspends them in front of him. He then creates a massive vortex of gravity around his shield and spins it like a vertical disk in front of him. He then can perform any of the following attacks within a 3 second timeframe:
Hold : Gradually push the vortex away from Bishop towards the enemy. 
 — ↑ + : Salutes sarcastically, launching a blade at the enemy.
 — ↓ + : If a blade remains in front of him, Bishop takes hold of one and performs a sweeping slash.	[Close~Mid] Bishop detaches the two blades from his shield and suspends them in front of him. He then creates a massive vortex of gravity around his shield and spins it like a vertical disk in front of him. He then can perform any of the following attacks within a 3 second timeframe:
Hold : Gradually push the vortex away from Bishop towards the enemy. 
 — ↑ + : Salutes sarcastically, launching a blade at the enemy.
 — ↓ + : If a blade remains in front of him, Bishop takes hold of one and performs a sweeping slash.	[Close~Mid] Bishop detaches the two blades from his shield and suspends them in front of him. He then creates a massive vortex of gravity around his shield and spins it like a vertical disk in front of him. He then can perform any of the following attacks within a 3 second timeframe:
Hold : Gradually push the vortex away from Bishop towards the enemy. 
 — ↑ + : Salutes sarcastically, launching a blade at the enemy.
 — ↓ + : If a blade remains in front of him, Bishop takes hold of one and performs a sweeping slash.	[Close~Mid] Bishop detaches the two blades from his shield and suspends them in front of him. He then creates a massive vortex of gravity around his shield and spins it like a vertical disk in front of him. He then can perform any of the following attacks within a 3 second timeframe:
Hold : Gradually push the vortex away from Bishop towards the enemy. 
 — ↑ + : Salutes sarcastically, launching a blade at the enemy.
 — ↓ + : If a blade remains in front of him, Bishop takes hold of one and performs a sweeping slash.	[Close~Mid] Bishop detaches the two blades from his shield and suspends them in front of him. He then creates a massive vortex of gravity around his shield and spins it like a vertical disk in front of him. He then can perform any of the following attacks within a 3 second timeframe:
Hold : Gradually push the vortex away from Bishop towards the enemy. 
 — ↑ + : Salutes sarcastically, launching a blade at the enemy.
 — ↓ + : If a blade remains in front of him, Bishop takes hold of one and performs a sweeping slash.
===Brave to HP Attacks===
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Chained from
Shoulder to Shoulder	Ground/Aerial 	 	 	Melee High 	 	Physical 	Shotput
Shoulder to Shoulder	[Mid]Bishop slingshots himself to the flung pauldron, ramming the enemy with a right shoulder tackle. 	[Mid]Bishop slingshots himself to the flung pauldron, ramming the enemy with a right shoulder tackle. 	[Mid]Bishop slingshots himself to the flung pauldron, ramming the enemy with a right shoulder tackle. 	[Mid]Bishop slingshots himself to the flung pauldron, ramming the enemy with a right shoulder tackle. 	[Mid]Bishop slingshots himself to the flung pauldron, ramming the enemy with a right shoulder tackle. 	[Mid]Bishop slingshots himself to the flung pauldron, ramming the enemy with a right shoulder tackle. 	[Mid]Bishop slingshots himself to the flung pauldron, ramming the enemy with a right shoulder tackle.
Chain of Command 	Ground/Aerial 	 	 	Ranged High 	 	Magical 	Guardian's Call
Chain of Command 	[Omni]All Gravity Wells fire pressure chains at the enemy, impaling and casting them towards Bishop upon impact.	[Omni]All Gravity Wells fire pressure chains at the enemy, impaling and casting them towards Bishop upon impact.	[Omni]All Gravity Wells fire pressure chains at the enemy, impaling and casting them towards Bishop upon impact.	[Omni]All Gravity Wells fire pressure chains at the enemy, impaling and casting them towards Bishop upon impact.	[Omni]All Gravity Wells fire pressure chains at the enemy, impaling and casting them towards Bishop upon impact.	[Omni]All Gravity Wells fire pressure chains at the enemy, impaling and casting them towards Bishop upon impact.	[Omni]All Gravity Wells fire pressure chains at the enemy, impaling and casting them towards Bishop upon impact.
==EX Mode==
Bishop's EX Mode is The Corporeal Vision. While in EX Mode, he gains Regen and several other abilities:
*Mitral Skull: Bishop gains a stack of Super Armor that refreshes if he does not take any damage for 10 seconds.
*Pull Rank: All of Bishop's connecting Brave attacks siphon EX Meter from the opponent. Gravity Wells are permanent as long as EX Mode is active, and now slowly draw the opponent towards them if they are within a moderate radius. They also inflict Immobilize should the opponent make contact with them.
*The R + attack Crosier. Bishop can lock on to his own Gravity Wells and launch himself at lightning speed to the selected Gravity Well, performing a spinning swipe with his shield during and upon arrival.
Bishop's EX Burst is Cardinal.
==Equipment==
===Exclusive Weapons===
Name	Level	Description
 	50 	
 	90 	
 	100 	
===Related Accessories===
Accessory 	Description/Effect	Description/Effect	Acquired
 	 	LUK+4 	Shop, Duel Colosseum Lunar Whale Course
 	 	LUK+4 	Battlegen from the ??? Friend Card
X's Desire	N/A 	LUK+1 	Battlegen
X's Dream 	N/A 	LUK+2 	Battlegen
X's Hopes 	N/A 	LUK+3 	Battlegen
==Musical Themes==
*Main Theme: 
*World Map Theme:
*Dungeon Theme: 
*Normal Battle: 
*Boss Battle:
*Final Boss Battle:
===Rival Battle===
*Vs X:
==Quotes==
===Encounter===
*What, did you expect a salute?
*Alright, let's do this.
*Fair warning: I don't fight fair.
*[sigh] fine... *salutes*
*Uh... I think I have a mandated break?<BR>— If HP is low
*Guess I should pray or something...<BR>— If HP is low
*Yeesh.<BR>— If opponent is stronger
*The bigger they are, the more ass there is to kick.<BR>— If opponent is stronger
*Try some situational awareness?<BR>— If opponent is weaker
*<BR>— If opponent is weaker	
===Victory===
*Heh, looks like I got the swing of this stuff.
*Checkmate.
*Like me now?
*Just doing my job.
*Think I need a drink after that.<BR>— If HP is low
*Went a little too hard there.<BR>— If HP is low
*Boom boom, bitch.<BR>— If opponent is stronger
*Hey, hey, someone write this down!<BR>— If opponent is stronger
*Listen, in the future...<BR>— If opponent is weaker
*Go on, I'll let you off the hook.<BR>— If opponent is weaker	
===Defeat===
*Nngh...!
*Ah, shart.
*Guess I wasn't up to snuff after all...
*What the...!?
*What a clusterfuck.<BR>— If opponent is stronger
*Gonna take an easier assignment next time...<BR>— If opponent is stronger
*Great, now I'm fired.<BR>— If opponent is weaker
*I went easy on you.<BR>— If opponent is weaker
===Default Specific===
=== Boss Specific ===
*Ragnarok: 
*Genesis:	
*Eris: 
*The Embodiment:	
*Amaterasu:
===DLC Specific===
===Story Specific===
Category:Characters