Hana

== Base Stage ==
Requirements - Demon's Trial Feat. 
Hit Points 	Character’s HP + 56
Armor Class 	Character’s AC + 6
Speed 	Character’s Base Speed + 20ft/rd
Attack Roll 	BaB + 8
Damage 	Damage + 5
Grapple Modifier 	Grapple Modifier + 25
Abilities 	Str - 2, Dex + 4, Con + 6, Int + 6, Wis + 8, Cha + 2
Saves 	Fortitude + 6, Reflex + 8, Will + 12
Space/Reach 	
Special Abilities	Bind of Thorns, Natural Weapons
Special Qualities	Vulnerability to Fire, Resistance to Cold 10, Electricity 10 and Acid 10, Immunity to Poison, Regeneration
==== Regeneration ====
The Yokai's connection to nature is passed onto its wielder, allowing them to draw upon its tenacity and rejuvenating abilities. While you are within a natural terrain, any damage dealt to you is considered non-lethal and you automatically recover half of the sustained damage. Once per session, if you are reduced to 0 Hit Points or below, you instead retain 10 Hit Points as long as you are in a natural terrain. However, if you take fire damage, the effects stated above are negated.
==== Bind of Thorns ====
Hana bestows upon her wielder the ability to manipulate nature. The user is able to manifest and manipulate the stems of roses, to ensnare targets with. The user can target a number of creatures equal to their BaB. This is a Touch Attack (DC 10 + Character Level + Highest Mental Ability Score + Highest Level of Jutsu), where the targeted creature must make a successful Grapple Check (DC Caster Level + Highest Mental Ability Score). Failure means the target takes 20d6 points of damage and are considered bound and Helpless. Every round the target remains within these binds they are inflicted with 20d6 points of damage. This costs 6 points of chakra
==== Natural Weapons ====
Nature provides a variety of weapons the user might need. While in a natural terrain, the user is able to bend nature to their will, morphing and using the various aspects of nature present in their environment as a weapon (Melee or Ranged). Weapons created in this fashion possess an enhancement bonus equal to the 1/3 the user's Character Level. The creation of a natural weapon costs 3 points of chakra. A Natural Weapon can be bestowed the following special abilities at the expense of 3 points of chakra. These weapons are always treated a magical weapon. Natural Weapons use the highest mental ability score for determining Damage and Attack Rolls. The range and damage type (Slashing, Piercing or Bludgeoning) of a Natural Weapon is determined by the user before the attack is made.
== First Stage ==
Requirements - Otherworldly Welcoming Feat. 
Hit Points 	Character’s HP + 111
Armor Class 	Character’s AC + 10
Speed 	Character’s Base Speed + 36ft/rd
Attack Roll 	BaB + 12
Damage 	Damage + 10
Grapple Modifier 	Grapple Modifier + 38
Abilities 	Str - 2, Dex + 8, Con + 10, Int + 10, Wis + 12, Cha + 6
Saves 	Fortitude + 10, Reflex + 12, Will + 16
Space/Reach 	
Special Abilities	Poisoner, Nature's Leech, Piercing Thorns
Special Qualities	Vulnerability to Fire, Resistance to Cold 20, Electricity 20 and Acid 20, Immunity to Poison
==== Poisoner ====
Hana’s utilization of nature grants her wielder the ability to use various poisons. You are able to force the growth of flowers with closed petals, within an area of 100ft + 10ft per Character Level. After the flowers sprout, they immediately ooze poisonous gas into the covered area, dealing an initial damage of 2d6 points of damage per Character Level (Max 60d6). A Fortitude Save can be made to avoid this initial damage (DC 11 + Character Level + Highest Mental Ability Score + Highest Level of Jutsu). Whether the target succeeds on this save or not, they are dealt with 1d6 points of Con damage per round (With No Save), for 2d6 rounds. After 3 rounds, the poisonous gas with disperse. This costs 8 points of chakra.
==== Nature's Leech ====
When a target is captured by Bind of Thorns, roses sprout from the thorn riddled stems, covering the captured target’s entire body. You are able to drain either 2d8 points of chakra or Hit Points per Character Level. This is considered a free action and you may perform this once per round. Any drained points are permanently added to HP or Chakra, while permanently decreasing the targets. The target can make a Fortitude Save (DC 11 + Character Level + Highest Mental Ability Score + Highest Level of Jutsu) to prevent this.
==== Piercing Thorns ====
Manipulating the stem of a flower of your choosing, you send the spike tipped stem darting towards your target, either to be used in a whip like manor or to impale them. This ability costs 6 points of chakra and gives the user two attacks:
Pierce Attack - This is a death attack, requiring a Fortitude Save (DC 11 + Character Level + Highest Mental Ability Score + Highest Level of Jutsu), where failure means instant death, as the stem pierces the target and grows within them, until their internal organs are pierced through with spikes. A successful save instead deals 6d8 points of damage per Character Level.
Whip Attack - You are able to make a number of attacks equal to your BaB, dealing 30d4 points of damage per attack. These attacks (DC 10 + Character Level + Highest Mental Ability Score + Highest Level of Jutsu) can be avoided with a successful Reflex Save. A successful hit causes flowers of your choice to sprout from the target. The flower cannot be removed, as damaging it simply causes it the regrow. Each flower lasts for 1 round per Character Level.
Sunflower	Decreases AC by 10 points per round 	Will Save negates (DC 10 + Character Level + Highest Mental Ability Score + Highest Level of Jutsu). You are required to make the save every round the flower remains on you.
Lilies	Decreases casting DC by 10 points per round 	Will Save negates (DC 10 + Character Level + Highest Mental Ability Score + Highest Level of Jutsu). You are required to make the save every round the flower remains on you.
Daisies	Drains 4 points of an Ability Score per round	Will Save negates (DC 10 + Character Level + Highest Mental Ability Score + Highest Level of Jutsu). You are required to make the save every round the flower remains on you.
Orchids	Drains 10d6 points of Chakra per round 	Will Save negates (DC 10 + Character Level + Highest Mental Ability Score + Highest Level of Jutsu). You are required to make the save every round the flower remains on you.
Roses	Induces 4 Negative Levels per round 	Will Save negates (DC 10 + Character Level + Highest Mental Ability Score + Highest Level of Jutsu). You are required to make the save every round the flower remains on you.
== Second Stage ==
Requirements - Demonic Embrace Feat and IC event. 
Casting jutsu/spells of the fire subtype inflicts the caster with backfire damage of half the abilities damage. If the ability is a none damaging one, the caster is instead inflicted with 10d10 points of damage.
Hit Points 	Character’s HP + 181
Armor Class 	Character’s AC + 15
Speed 	Character’s Base Speed + 45ft/rd
Attack Roll 	BaB + 18
Damage 	Damage + 20
Grapple Modifier 	Grapple Modifier + 50
Abilities 	Str - 4, Dex + 12, Con + 14, Int + 14, Wis + 14, Cha + 10
Saves 	Fortitude + 12, Reflex + 16, Will + 20
Space/Reach 	
Special Abilities	Improved Poisoner, Nature’s Blessing
Special Qualities	Vulnerability to Fire, Resistance to Cold 40, Electricity 40 and Acid 40, Immunity to Poison
==== Nature’s Blessing ====
In any situation where a nature-based attack would deal damage to you, such as wood release or any jutsu/spell that uses some form of plants as a means of attack, you receive no damage.
==== Improved Poisoner ====
Hana grants her wielder a wider variety of poisonous substances to use. The chakra costs for each poison are as follows: Black Lotus - 6 points, Malyss root paste - 3 points, Bloodroot - 3 points, Black Adder Venom - 8 points, Dark Reaver Powder - 4 points, Ungol Dust - 4 points.
Manifesting any of the poisons is considered a free action.
Poison 	
Type 	
Initial Damage	
Secondary Damage 	
Requirements
Black Lotus Extract	Contact 	3d6 Con 	3d6 Con 	Successful touch attack and fortitude save (DC 12 + Character Level + Con Modifier)
Malyss Root Paste 	Contact 	4 Dex 	3d4 Dex 	Successful touch attack and fortitude save (DC 12 + Character Level + Con Modifier)
Bloodroot 	Injury 	Unconscious	Unconscious for 5 rounds	Successful attack with a poisoned weapon and fortitude save (DC 12 + Character Level + Con Modifier)
Black Adder Venom 	Injury 	Unconscious	Unconscious and 30d12 HP	Successful attack with a poisoned weapon and fortitude save (DC 12 + Character Level + Con Modifier)
Dark Reaver Powder 	Ingestion	2d6 Con 	1d6 Con + 2d6 Str 	Ingestion and fortitude save (DC 12 + Character Level + Con Modifier)
Ungol Dust 	Inhaled 	2 Cha 	3d6 Cha 	Inhalation and fortitude save (DC 12 + Character Level + Con Modifier)