Less-Lethal Guns

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GURPS has many systems for modeling more realistic firearms--but perhaps you're looking to run a game that's a little less lethal, with characters using their skills, FP, and advantages to avoid losing most of the HP to a single shot. This article shall serve to guide a Game Master to more cinematic, less lethal gunfights--more appropriate to street-level supers, or incredibly lucky pulp-style heroes.
== Usable Rules and Alterations ==
Cinematic Rule 	Description
Flesh WoundsBasic Set: Campaigns, p.417 	Immediately after suffering damage, a player can declare the attack as a "Flesh Wound", which only does 1 HP of damage--at the cost of 1 unspent character point. This can work against attacks that have multiple hits, such as rapid-fire weapons.
TV Action Violence 	If struck by a potentially lethal attack, a hero can use 1 FP to convert a failed defense roll to a success. This works as a more extreme version of feverish defense, only working on "big" attacks.
Survivable Gunsfrom Pyramid 3/44: Alternate GURPS II, p.36-37	Long arms--that is, rifles and such--simply do half damage but with twice their armor piercing. Gauss weapons do x0.75 damage, and improve their armor piercing from (3) to (4).
Luck 	Sometimes, characters just have good luck when avoiding heavier weapons!
== Where to Use This ==
* Street-level superheroes or "street fighter"-type adventurers who need to survive (or narrowly avoid) the occasional gunshot. 
* Non-"gritty" post-apocalypse games where enemies (be they mutants, other humans, robots, etc) will be using guns a lot
* Western-style adventures, for keeping your cowpokes from being knocked out of a fight
== To check: ==
* Tactical Shooting
* Gun Fu
* High Tech
* Action
* Martial Arts?
== See Also ==
* Guns (skill)
== References ==