Report 664

Report #664
Skillset: Hexes Skill: Hexaura
 Org: Nihilists Status: Completed Sept 2011
Furies' Decision:
We will look at adjusting power to 0 for hexen sense and 5 for hexaura.
Problem: Hexes is a very expensive skillset to prepare with, costing 24power to
setup with, not including the power spent during battle. HexenThroat,
HexenSoles, Sense all cost 3 power, HexenThroat costs 5 power, and HexAura costs
10 power, with HexenThroat, HexenSoles, HexenPalm all being expendable.
Guardians in general are already power heavy in setting up their companions
(demon,angel,ents) and their abilties.
[A: 0 R: 0] Solution #1: Reduce Hexes power costs, make HexenThroat,HexenSoles
 2 power, Sense should be free or at worst 1 power,
 HexenPalm 3 power, HexenAura reduced to 5 power.
[A: 0 R: 0] Solution #2: Make Sense and HexAura 0 power, but leave the
 offensive Hex abilities same cost.
Player Comments:
---[Raeri on 9/16 @ 07:23 writes]:
I'll go either of these, really. Especially since you can't toggle them off
without having to respend the power to redef.
---[Wobou on 9/16 @ 20:55 writes]:
I always thought that hexaura was way too expensive for how vital it is. Tarot
is also really power intensive but those defenses are not as necessary as
hexaura is. Especially when you consider that a common tactic against guardians
is forced movement, without hexaura you lose not only your ents but your
predrawn hexes.
---[Xenthos on 9/29 @ 21:48 writes]:
I feel like the statement 'guardians in general are power heavy in setting up
their companions' is a bit of a stretch, given that they have greatly reduced
costs on their native Planes. Expendable offensive abilities should not be
given a blanket power cost decrease. I am fine with the following: Hexen sense
0-1p, Hexaura's power cost significantly reduced (somewhere around 5p). Leave
offensive abilities at their current costs (review each separately as
appropriate). Essentially a modification of solution 2.