Class List

==Introduction==
For generations, Camp Olympus had been a place where young demigods and witches honed their abilities, formed unbreakable bonds, and discovered the true extent of their potential. It served as a hub for learning about ancient lore, mastering combat techniques, and understanding the intricate web of alliances and conflicts that defined the supernatural realms.
==Gameplay==
*Dice is /roll in-game for d100. 60+ difficulty check for most actions. Add level as modifier.
*One roll each per turn to attack or evade, highest wins. Start with 3HP. 1 free prep turn.
*You can use freeform spell without level buffs, but only Athens spells allow status effects.
*All attack skills or heals can be used as multi-target depending on directions and range.
*Enemies will roll to counter each time, highest wins the turn. Status effects only work once.
*Anyone who has a spell already can teach it to others. Emotes are pre-written to copy in.
*Levels are gained once a day from training and classes, allocate respectively to the class.
*Cross-classing is locked to only your highest level skillset, so keep all classes evenly leveled!
*Inventory 1 - After any class hits level 10, you may carry 1 buff item into battle to use at any time.
*Inventory 2 - After any class hits level 20, you may carry any 2 buff items into battle, potion or meds.
*Legendaries - After any class hits level 30, you may forge a god weapon to unlock 1 legendary skill.
*Items 1 - Only 1 potions or medicine or spell can be used in pre-game prep for buffs, with debuff.
*Items 2 - At any time during combat, 1 potion or medicine can be used without an action, with debuff.
==Zeus' Lightning==
01 🛡️🤩Lightning Dash (1-time evade/2-range dash, effects end separately on use)
/me harnesses Zeus's lightning to run faster than sound, allowing for 1 attack evade and 2-range dash.
02 🛡️🤕 Thunder Wall (1 shp ground shield +shock)
/me places down a group-length electric shield that absorbs 1dmg of cover for each ally behidn it and shocks enemies that walk through it applying -10lvl.
03 💚🤕 Defibrillate (1 ally revive, 0lvl)
/me sends a pulse of electricity into a fallen ally to revive them back to 1hp and 0lvl.
04 💥🔻 Zeus's Bolt (1dmg basic cone AoE)
/me directs Zeus's bolts into my hand and throws them at opponents for 1dmg each.
05 💥🤕 Overcharge (2turn ring AoE +shock, needs 2 success rolls in a row on foe)
/me uses this turn to skip action and simply gather an overcharge of lightning.
/me takes advantage of the opening on second turn to explode electricity in every direction from my body dealing 2dmg to opponents and allies -10lvl.
## Ultimate Weapon (+special summon in the event of a 2-man party wipe)
/me lowers their weapon and prays to their patron god to avenge their fallen allies.
==Poseidon's Wave==
06 💚💚 Nymph's Embrace (Recovery +2 HP, ST)
/me mends an injured ally with the nurturing embrace of the sea, wrapping target in soothing salt water of the ocean that mends and sterilizes their wounds for +2 HP
07 ⭕💚 Mists of Serenity (AoE Recovery +1 HP)
/me pulls moisture from the air forming a fine mist that blankets the area, while two allies of choice is blessed by the tides and healed for 1hp.
08 🛡️🧠 Embrace of the North (Fortified +1 sHP, +slow on ST if attacked )
/me wraps water around their body like a second skin that freezes like a suit of armor with frost that slows any one attacker.
09 💥🧠 Krakens Wrath (Disarm +1 DMG, ST)
/me extends tentacle-like water torrents from their arms, stretching to the target to lock onto their weapon and ripping it free.
10 🔻🧠 Riptide (1dmg Conal AoE, +KD/KI)
/me call upon the blessing of Poseidon to conjure a tidal wave that barrels into the enemy lines, damaging all that stand in its way. The water will flow to knock down one enemy or pull them in.
Ultimate 💥💚 Earthshakers Vengeance (AoE Damage +1/round, fallen allies get a DC75+ to be resurrected with 1HP)
/me request the aid of Poseidon himself, equipping the user with the Sea God’s Trident. The user may strike the earth with the trident once per turn for 2 turns, causing massive quakes. These quakes damage all that stand against you and vibrate with enough force to potentially revive the fallen.
==Hades' Darkness==
11 💥🔻 Infernal Conflagration "Flegómeno Kýma" (Conal AOE flame, +ST burn)
/me summons a wave of Teal flames burning everything in it's path for 1dmg. Concentration helps to visualize the size of the conal wave, 40 feet long and 1-20 feet wide, as I cross my arm over my chest and sweep out blue fire.
12 🤩 Soul Veil "Exafanízomai" (Self +3allies, Invisible untill attack action, are attacked or detected by spell or special senses)
/me cloaks myself and a trio in a veil of souls, making them invisible to anyone but each other, for as long as the spell holds.
13 💥🤕 Necrotic Touch "Metaforá" (1dmg. -3lvl on foe, +3lvl on caster)
/me enchants my touch or weapon with a life stealing effect of Nyxian darkness.
14 🤩🤕 Hades Guiding Flame "Flóga kathodígisis" (acts as a mid-range compass that reveals path to the desired object or blinds foes.)
/me produces a small harmless teal flame in my hand that floats away and guides me to my goal within 160ft, or blind enemies, -10lvl for 1 turn.
15 💚 Stygian Resurgence "Énchysi psychís" (-1HP self, +3HP self/ally)
/me calls onto the power of the river Styx to revitalise the body at the expence of its abyssal burning.
Hades Ultimate Spell: Final Resurgence (3x ST 1dmg per Fallen Ally)
/me Beseech Hades to allow the souls of your fallen friends to strike one final time in hopes of ending the fight soon
==Demeter's Seed==
16 💥🔻 Reap (conal Aoe, 1dmg)
/me calls upon demeters aid and conjures a glowing harvesting scythe, reaping through the ranks of enemies in its path. 
17 💚 Sprout (1hp each turn, fades when taking damage)
/me thinks of [plant of your choice] and boops [bodypart of your choice] with the index finger, aided by demeters nurturing magic to grow a healing plant on ally or self that lasts until its destroyed.
18 🤕 Wither (0dmg, -3 lvl on ST foe, each turn until death)
/me alters the life essence, drawing from its natural resources, skin and flesh begins to wither as the body and mind become feeble over time.
19 🤩 Bloom (+10 lvl on target or self for 3 turns)
/me cares and nurtures for X's life essence, supporting their growth and well being in a comforting dance of natures essence.
20 🧠 Entangle (+bind on ST for 1 turn, -flight)
/me calls forth a rapid growing patch of vines, that bind and lock the foe in its place, snaking and twirling them into submission.
## Ultimate Weapon (+special summon in the event of a 2-man party wipe)
/me lowers their weapon and prays to their patron god to avenge their fallen allies.
==Artemis' Beasts==
21 💥🤕 Fang & Claw (1dmg. +bleed ST) [learned by Melee Beasts]
>> Beasts and their summoners are one, and will share HP and buffs even if apart.
/me strings an arrow shot or any weapon to mark the enemy and calls an attack beast into melee to finish the attack, adding bleed from slashes.
22 💥🤕 Soaring Dart (1dmg, -3lvl per turn ST, +distant) [learned by Ranged Beasts]
/me swings a sword slash or any weapon to mark the enemy and calls a cavalry beast to fling spikes that add poisoning enfeeblement.
23 💥💚 Healing Cry (1dmg, +1hp ST) [learned by Support Beasts]
/me takes a knee to pray to the Goddess of Hunt and calls a healing animal to fend off the attack in retaliation and self-heal or drain the foe's health for recovery.
24 🛡️🧠 Sacrifice (+fortified, soaks all dmg on master for 1 turn and retaliates KB, one-time use) [learned by Tanking Beasts]
/me as prep before a fight or during, calls a vanguard beast to step in and take a hit once per fight, then retaliates before fainting.
25 💥🤕 Call of Elements (ranged, 1dmg +elemental status, AoE, dc80 to summon) [learned by Ultimate Beasts]
/me throw a javelin or any weapon to mark the target and summon a RARE elemental beast that does an area-wide attack with burn, paralyse, slow or KD once a day.
## 💥💥 Ultimate: Call to the Moon (2-turn room-wide AoE 2dmg)
/me seeing allies dead, sends a prayer to Artemis of the Moon and aims the legendary bow skyward, raining down a torrent of deadly arrows on everything nearby, summoning a stampede of Beasts to trample all enemies on next turn.
*Spear of Artemis requires mastery of all 66 beasts and grants longer status effects on Beast attacks.
==Hecate's Rituals==
26 🤕 Nemesis' Judgement (target's next turn is with disadvantage)
/me 'I call upon the goddess of vengeance to render judgement on my enemy' as a sword appears hanging above them marking them as judged and must roll twice and pick the worst dice.
27 🧠🔴 Silence of Nyx (remove sound from an area for 2 turns)
/me whispers 'I asks the primordial of darkness herself to shield us in her embrace' as the world around us becomes silent for 2 turns.
28 🧠💥 Call of Chiron (+attack, summon a 1hp 1-melee attack zombie)
/me pull's out a silver coin flipping it into the darkness 'I have paid Chiron his fee to ferry me an ally in my battle', and summons an undead that will do bonus 1dmg attacks while alive.
29 🧠 Curse of Circe (+bind, target becomes animal unable to attack for 1 turn)
/me pulls out a goblet throwing the content at an enemy 'I call upon the enchantress to curse my enemy into a pathetic creature' and polymorph stuns a foe.
30 💥 Beyond the Veil (+stealth prep, opens attacks with advantage for 1 turn)
/me arrives already in the veil beyond worlds and shadowsteps behind the enemy to strike with opportunity, once.
## Ultimate Weapon (+special summon in the event of a 2-man party wipe)
/me lowers their weapon and prays to their patron god to avenge their fallen allies.
==Chronos' Clock==
31 💚🤩 Undo (ally-only heal at 2 points of health, +1hp, +5lvl)
/me rewinds the flow of time around x ally's wound back to a younger, slightly more vitalised state, or to repair broken objects.
32 🧠💥 Slow (+1dmg +slow for next action)
/me weakens the flow of time around the target, applying harmful decay and causing their next action to take 2 turns.
33 🧠🤕 Halt (+AoE immobilise for 1 turn, -5lvl crushed, -flight)
/me stops the flow of time around multiple enemies' lower limbs, leaving them unable to run for 1 turn, while also debilitated by crushing force.
34 🤩 Temporal Sight (try a d100 /roll to gain one solution from DM, dc 95)
/me scries through the threads of time by the power of Chronos to gain the gift of foresight and see a glimpse of a bad ending or good fortune to come, and deduce the correct course of action to take. (Max 3 tries a day)
35 💥💥 Multiverse (summon a copy that does ST attack, +bonus attack on next successful action. /roll1 on a d6 for a random fighting style. 1, ranged weapon/2, melee/3, fire magic/4, ice magic/5, stone magic/6, lightning magic)
/me connects with a self from another place and time, inviting them to attack this turn and fight shoulder-to-shoulder on the next action, before leaving.
## Ultimate Weapon (+special summon in the event of a 2-man party wipe)
/me lowers their weapon and prays to their patron god to avenge their fallen allies.
==Apollo's Songs==
36 🛡️🤕 The Siren’s Call (AoE Taunt, -50% Users level in debuff)
/me cries out with the sickening sweet melodies of a siren, coercing the enemy's undivided attention to them. Once under the alluring call, the enemies find it more difficult to land their blows.
37 🔻💥 Banshee’s Wail (AoE Damage, Bleeding -5 lvls for one turn)
/me lets out a blood curdling tune in the direction of their foes, a deafening shatter of the ear drums that causes them to bleed from their ears for one turn. 
38 🤩🧠 Song of the Nine (Buff, gives the recipient a re-roll on a failure, once)
/me sings a song of the nine Muses, an uplifting tune of god-like inspiration. Giving a party member a die of inspiration to retry an attempt, once.
39 ⭕🧠 Breath of Bewilderment (1dmg ring AoE by confusion for 1 turn)
/me plays a confusing tune full of jarring notes and noises reaching outward, causing enemies to hit one another for 1dmg each in 1 turn. Allies need to a turn to wear earplugs/cast silence or be pulled into the ally-harming chaos.
40 💚💚 Champion’s Praise (DeBuff Clear, Recovery +1 HP)
/me sings a nurturing song of praise to an ally that removes any ailment that might burden them and refreshes them once.
Ultimate 🧠💚 Treaty of the Lyre (Charm that forbids damage, Buffs recovery effectiveness x2)
/me sing a praise to Apollo in hopes to gain his favor to which his Lyre appears in the user's grasp. The user then strums a tune across it that charms the battlefield into a peaceful state, doubling the effectiveness of recovery spells for both allies and foes alike. Lasts for one turn.
==Hephaestus' Tools==
41 💥🤕 (summons an oversized weapon at disadvantage that may do 2dmg AoE +burn on self and 1 target on next turn)
/me holds a hand out over my shoulder and summons an unweildy weapon created with the fires of Hephaestus for self-hazardous burning hit on target.
42 🛡️ Anvil's Aegis (summons armour for the caster or ally for +2sHP once)
/me pre-fight or during, lowers an arm toward the ground and calls for Hephaestus's favour for a 2-hit protective shield. "Lend me the Anvil's Aegis forged from the fires of Hephaestus, to shield my friends from harm."
43 💥🧠 Hephaestus's Hammer (grants knocking weapon for caster that will do 1dmg +KU/KD/KB stun for 1 turn on ST)
/me touches my weapon and taps into the power of Hephaestus's hammer to grant me the shockwave of the hammer that knocks with force.
44 🧠💥 Inferno's Grasp (two-turn skill that conal AoE immobilises targets, KI and burns for 1dmg AoE on second turn)
/me slaps both my hands on the ground to summon chains forged by Hephaestus that immobolises my foes on first turn.
/me uses the next turn to yank the heavy chains and pull in, leaving fire that ticks once on the burning foes.
45 🛡️🤩 Artisan's Arsenal (group armour OR weapon summon, to buff +5 levels or +1 sHP to ally trio in battle or prep. dc60. Increases to +7lvl (or 2sHP) with Hephy weapon equipped or +8 (3sHP) with Hephy legendary.)
/me makes an anvil striking motion to summon upgraded armour pieces and weapons for three allies, or two including self during battle or at preparations.
## Ultimate Weapon (+special summon in the event of a 2-man party wipe)
/me lowers their weapon and prays to their patron god to avenge their fallen allies.
==Aphrodite's Charm==
46 🤩🛡️ Dazzling Beauty (+charm, Less likely to be hit for 1 turn)
/me taps into the essence of Aphrodite, posing and revealing their bodyly features, radiating a charming allure that so one would wish any harm.
47 🧠 Lovestruck (+Bind for 1 turn, breaks on hit)
/me blows a kiss towards X direction imbued with the loving essence pared to Aphrodite, making them lovestruck and unable to act.
48 🛡️ Altruistic Embrace (Intercept an ally's failed turn to tank a hit for them, once)
/me jumps in at the last moment and hugs X in a comforting embrace of companionship, ready to take the hit for them.
49 💚 Mutual benefit (+1HP to you and a partner of your choice) 
/me engages in a quick consensual act of lovemaking with X. Due to aphrodites approval of such display of lust and love both feel very rejuvenated after.
50 💥💥 Lovesplosion (ST 3dmg, only works on lovestruck foe)
/me steps towards X to play into their lovestruck mind, teasing and charming them further and further until they explode in overwhelming lust.
## Ultimate Weapon (+special summon in the event of a 2-man party wipe)
/me lowers their weapon and prays to their patron god to avenge their fallen allies.
==Ares' Strength==
51 🛡️💥 Athenian Combat (1sHP Fortification, 1 Damage)
/me raises their shield and attacks defensively with shield and weapon, though the shield will crack on use.
52 💥🤕 Gladiatorial Combat (Advantage on Attack, 1 Damage ST, -10 Combat Levels and additional -10 lvl on each use)
/me sacrifices efficiency to attack with a weapon in each hand, feinting with one to create an opening for the other.
53 💥🤕 Forms of Achilles (-1 HP, 2 Damage, +5 Combat Levels)
/me unleashes a ferocious attack, forgoing defense to ensure their aim is true.
54 💥🤩 Odyssean Tactics (+5 Levels, 2 Damage, ST, only in stealth)
/me takes enemy unawares, attacking a weak spot and regaining combat efficiency.
55 💥💥 Glory of Ares (3 Damage, Useable on Turn 3+, Single Target, Single Use)
/me attacks their opponent with a powerful one-time signature maneuver.
## Ultimate Weapon (+special summon in the event of a 2-man party wipe)
/me lowers their weapon and prays to their patron god to avenge their fallen allies.
==Athena's Wisdom==
56 🤩 Analysis (+reveal, scan the area for enemy location)
/me calls upon the wisdom of Athena to reveal to her anything hiding around them.
57 🤩 Know Your Enemy (+reveal, exposes enemy HP and weaknesses)
/me looks at the enemy with the eyes of knowledge exposing their flaws and status to them. 
58 🤕 Priority target (1dmg, ST, -10lvl targetting)
/me weaken a chosen target with a strategic crippling injury with your weapon, marking them for death.
59 💚 Back in the Fight (at 1HP, gain +1hp back, effect repeats again once)
/me through the guidance and grace of Athena brings this warrior back into the fight once, if ever they fall.
60 🛡️💥 Armour of Athena, prep passive (if an enemy misses you on their turn, they take 1 extra dmg)
/me surrounds myself with the shield of battle so 1 missed blow on me will double-hit on the enemy, one time.
## Ultimate Weapon (+special summon in the event of a 2-man party wipe)
/me lowers their weapon and prays to their patron god to avenge their fallen allies.
==Herme's Tricks==
01 💥🤕 "Gift of the Jab" also known as Sting of Hermes (x2 hit on success, suffers stun on next turn, dc10 to avoid debuffs)
/me rubs the aromatic ointment into their hands and arms. Giving them the speed and agility to strike 2 times before the enemy can react! The icy-hot sensation makes the arms ache afterwards, causing them to be unable to act next turn. 
02 🤩🤕 "Oracle" also known as Sight of Hermes (-20lvl, +reveal, +disable 1 skill type on all foes for 1 turn, dc10 to avoid debuffs)
/me inhales the crushed deer horn spice and can now see all enemy abilities and strengths and disable 1 set of skills for 1 turn, but for the next turn, suffer from extreme hallucinations with flying colours in a kaleidoscope tunnel that reduces accuracy.
03 🤩🤕 "Zoooomies" also known as Haste of Hermes (+Advantage for 2 turns, suffers -20lvl for next 2 turns, dc10 to avoid debuffs)
/me downs the thick and bitter syrup. Granting exceptional speed, allowing advantage for the next 2 turns, but becoming sluggish and weak when it wears off.
04 🛡️🤕 "Wormhole" aka Trail of Hermes (Party Flee, drop to 0hp, dc10 to avoid KO)
/me swallows a strange-looking slug, that grants faster-than-light speed, giving time to collect every party member and teleport home in a one-time party escape, but suffers 0hp after.
05 🛡️🤕 "Farcry" aka Blur of Hermes (Distant 2x, +stun for 1 turn, dc10 to avoid)
/me inhales the scent of a glowing feather that grants faster-than-sound speed and allows successful ranged actions to be performed from a safe distance twice before being slingshot back into the fray and will crash with a stun for 1 turn.
## Ultimate Weapon (+special summon in the event of a 2-man party wipe)
/me lowers their weapon and prays to their patron god to avenge their fallen allies.
==Dionysus' Drink==
01 💚 Healing Potion (Heal +1HP, Spend x2 potions from addiction)/me downs the Healing Potion, the sweet taste washing over, and restoring some vitality, but wastefully drinks a second vial to no benefit, from addiction effect.
02 💚🤕 Revival Potion (Heal +1HP upon KO, -10Lvl Tipsiness)
/me drinks the Revival Potion, a warm, comforting embrace watching over, allowing a one time revival, per event.
03 🤩🤕 Luck Potion (+10 Objective -10Lvl Tipsiness)
/me downs the Luck Potion, a pleasantly sour tasting drink, granting good fortunes. Effect ends after a fail.
04 🧠🤕 Polymorph Potion (Transform into Animal -10Lvl Tipsiness)
/me takes the Polymorph Potion, the flavours overwhelming, and transforming into an x animal. Effect ends when healed or cured.
05 🛡️🤕 Resistance Potion (+2 Elemental sHP based on ingredient, -10Lvl Tipsy)
/me downs the Resistance Potion, the striking, bitter flavour taking over, granting a resistance to the x element.
## Ultimate Weapon (+special summon in the event of a 2-man party wipe)
/me lowers their weapon and prays to their patron god to avenge their fallen allies.
Category:Classes