Super Smash Bros. X Universe

Super Smash Bros. X Universe (pronounced Cross Universe) is a crossover platform fighting game developed by Purity Studios and released for the Nintendo Switch. The game is the sixth entry in the Super Smash Bros. series, following Super Smash Bros. Ultimate, and is the first game in the series since Super Smash Bros. for Nintendo 3DS and Wii U to not be developed by Bandai Namco. X Universe is also notable for being the first game in the entire series to not be directed by series creator Masahiro Sakurai, as well as being the first time that a Super Smash Bros. game was released on the same console as its predecessor.
The game is heavily built off of Super Smash Bros. Ultimate, with it reusing that game's engine and many of its assets. Because of this, X Universe could be viewed as an expanded and enhanced version of Ultimate, although it is still considered a separate entry in the series. The game as a whole was developed to be a soft reboot of sorts for the Super Smash Bros. series, with many of the characters from previous installments being completely redesigned, in addition to new mechanics and game modes being added in order to freshen up the gameplay, and make it stand out due to the fact that the Nintendo Switch already had a Super Smash Bros. game on it. X Universe takes inspiration from several other games in the genre, such as Dan Fornace's Rivals of Aether, and Capcom's Marvel vs Capcom series.
==Changes from Ultimate==
===Gameplay===
The gameplay of X Universe is very similar to that of previous Super Smash Bros. games, with the general feel of the game being closest to Ultimate. Unlike traditional fighting games where players must lower their opponent's health bar in order to win, X Universe is a platform fighting game where attacks will deal a certain amount of damage, which is labeled as a percentage and displayed near the bottom of the screen. The higher a player's percentage is, the farther they will fly when hit by an opponent's attacks. The goal of the game is to rack up your opponent's percentage, then send them flying off-screen and into the Blast Zone, resulting in a KO.
Characters have a wide variety of attacks to use during battle, such as Tilt Attacks that change depending on which direction the control stick is held in, Smash Attacks that can be charged to deal more damage and also change depending on the direction held, and Aerial Attacks that are used in midair. Some attacks have special effects to them, which include being able to bury opponents, where they must mash the attack button in order to escape, sending opponents straight downwards, which is known as a "meteor smash" or "spike", as well as "armor", which allows the user to take damage without interrupting the animation of certain attacks, among others. Players can use four different Special Moves, having their own button dedicated to them, which vary in utility and function. Additionally, characters have access to a Grab, which also has a dedicated button for it. Once an opponent is grabbed, they can be pummeled or thrown into one of four directions, although it is possible to escape the grab by mashing the attack button.
Finally, characters have a Shield that can be put up in order to protect them from attacks, with some exceptions such as Grabs or any move that functions like one. While shielding, players can perform a Spot Dodge, where the character will stand in place but lean or move into the background in order to avoid an attack. Players can also dash forward or backward, which grants them temporary invulnerability, although the effect will gradually last a shorter amount of time if this is done too often. If the shield button is pressed while in midair, the player will perform an Air Dodge, which can be done while stationary or while holding down on the control stick, causing the character to move in the given direction. While holding out a Shield, it will begin to shrink, and will eventually break if it gets too small, leaving the player temporarily dizzy. The Shield will slowly return to its normal size when not in use.
===New Mechanics===
X Universe introduces several new techniques and moves that were not featured in previous games, as well as changes to how previous mechanics worked.
*Gliding: Returning from Super Smash Bros. Brawl, several characters have the ability to glide by holding up on the control stick after their final midair jump. During this, up and down on the control stick can be used to change their flight pattern, though they are vulnerable until they use an attack or land. Some attacks will automatically put the user into a gliding state.
*Custom Moves: Custom Moves are also returning from Super Smash Bros. for Nintendo 3DS and Wii U. Every character has two Custom Moves for each of their Special Moves, all of which are available right from the beginning of the game. Most Custom Moves are simple variations of the default move, although there are some that are completely different from the original.
*Perfect Shielding: Perfect Shielding can now be done by using a shield right as an attack hits the user like in previous Super Smash Bros. games or by letting go of a shield just as an attack hits like in Ultimate. Both variants allow the user to parry the attack and use any move like in Ultimate.
*Guard Specials: Guard Specials are Special Moves used by pressing the special button while shielding. This mechanic was present in Ultimate, but it was only used by Inkling. Now, several characters have Guard Specials, which are usually connected to a certain move or the character's gimmick.
*Counters: Counters, which were previously exclusive to certain characters, can now be utilized by the entire roster with a new input dedicated to them. The user enters a defensive state, and if attacked during this time, they will dodge and counterattack. Most Counters only counter physical attacks and deal 1.5x the damage and knockback, although some have special effects to them.
*Bash Attacks: Bash Attacks are aerial versions of Smash Attacks. They cannot be charged for as long as Smash Attacks, and while the player's falling speed is stalled, this does not stop their horizontal momentum.
*Final Forms: After grabbing a Smash Ball or filling the Final Smash Meter, the player can press the Counter Button instead of the Special Button to activate their Final Form, where the character transforms into a more powerful version of themselves, though they aren't invincible and can still suffer damage and knockback. They keep this state indefinitely until they are KOd.
===Character Selection===
*Fighter Info: By pressing a certain while a character is selected, you can read a brief description of their moveset, and any gimmicks that they character may have, similarly to Rivals of Aether.
*Crash Test: You can play test the fighter by pressing a certain button while they are selected similarly to Rivals of Aether. This will place you into a small confined area with a Sandbag for you to test their moves on.
*Organization: The placement and order of characters on the character select screen can be completely customized.
===Stage Selection===
*Organization: The game's stages are separated into different tabs by the title that they debuted in.
*Hazard Toggle: You are now able to toggle the Stage Hazards on or off from the stage select screen, unlike in Ultimate.
*Alpha Stages: The Battlefield forms of stages are now referred to as Alpha Stages, to match with the naming of the Omega Stages.
*Stage Skins: Some stages such as Battlefield, Final Destination, and the stages from the original Super Smash Bros., have alternate skins that can be used. These include both modern and retro versions of the original N64 stages, as well as every past incarnation of Battlefield and Final Destination. These skins can be accessed by holding one of the trigger buttons while selecting the stage, which will bring up a small menu where you can select the version that you wish to play on.
===Miscellaneous===
*Battle Damage: Certain characters will show visible damage on themselves as the fight progresses, however, this is only cosmetic. Examples include Meta Knight's mask cracking, Little Mac's face being bruised and bandaged, and Dark Matter bleeding.
*Combo Counter: Once you've landed at least four moves in succession, a number will appear next to your character's portrait that keeps track of how many hits you've done in a single combo, with the announcer shouting phrases such as "Amazing!" and "Insane!" depending on how big the combo is when it ends.
==Characters==
X Universe features the largest roster out of any game in the series, with the majority of fighters from the past games returning. Many of the veteran characters have had their movesets tweaked or completely remade to better represent their abilities and personalities, as well as generally being more faithful to the source material.
While the majority of the roster originates from Nintendo's own franchise, there is also a wide variety of characters from third party companies, including but not limited to: SEGA, Konami, Capcom, Bandai Namco, Square Enix, Microsoft, and several indie studios. This is also the very game in the series to include characters who haven't originated from video games.
The concept of Echo Fighters returns from Ultimate, albeit with some changes. These fighters, which are marked by an Epsilon (ϵ) symbol, are heavily based on another character, to the point of sharing some moves with them, and can either be displayed separate from their source characters, or combined with them into one slot on the character select screen. Several of the Echoes from the previous game have been turned into unique fighters, and the brand new Echoes generally have more differences from their characters of origin than past ones.
Additionally, X Universe introduces a brand new type of character known as Cross Fighters, marked by a Chi (χ) symbol. As their name suggests, these fighters are a cross between two or more characters, combining their moves and traits to form a new moveset. Unlike Echo Fighters, Cross Fighters cannot be combined with their source characters on the character select screen.
Characters are organized by franchise. Click on one to skip to their moveset. Darkened characters are not yet finished	Characters are organized by franchise. Click on one to skip to their moveset. Darkened characters are not yet finished	Characters are organized by franchise. Click on one to skip to their moveset. Darkened characters are not yet finished	Characters are organized by franchise. Click on one to skip to their moveset. Darkened characters are not yet finished	Characters are organized by franchise. Click on one to skip to their moveset. Darkened characters are not yet finished	Characters are organized by franchise. Click on one to skip to their moveset. Darkened characters are not yet finished
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
MarioDonkey Kong (1981)
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Mario is the main protagonist of the Super Mario series, as well as the mascot of Nintendo. Mario has appeared in over 200 games, ranging from platformers, RPGs, sports games, racing games, party games, and many more. He has gone on countless adventures alongside his brother Luigi, protecting the world and saving Princess Peach from whatever evil decides to show up that day, most commonly Bowser, the King of the Koopas. He has made many friends and enemies along the way, such as Cappy, a being that resides inside of Mario's hat.Mario is a middleweight fighter with average stats who is designed to be beginner friendly while still having a lot of depth for more experienced players. He has several different tools at his disposal that allow him to take many approaches to any given situation, as well as a plethora of combo starters. Many of Mario's attacks are directly based on moves featured in games such as Super Mario 64 and Super Mario Odyssey.
Mario is the main protagonist of the Super Mario series, as well as the mascot of Nintendo. Mario has appeared in over 200 games, ranging from platformers, RPGs, sports games, racing games, party games, and many more. He has gone on countless adventures alongside his brother Luigi, protecting the world and saving Princess Peach from whatever evil decides to show up that day, most commonly Bowser, the King of the Koopas. He has made many friends and enemies along the way, such as Cappy, a being that resides inside of Mario's hat.Mario is a middleweight fighter with average stats who is designed to be beginner friendly while still having a lot of depth for more experienced players. He has several different tools at his disposal that allow him to take many approaches to any given situation, as well as a plethora of combo starters. Many of Mario's attacks are directly based on moves featured in games such as Super Mario 64 and Super Mario Odyssey.
Mario is the main protagonist of the Super Mario series, as well as the mascot of Nintendo. Mario has appeared in over 200 games, ranging from platformers, RPGs, sports games, racing games, party games, and many more. He has gone on countless adventures alongside his brother Luigi, protecting the world and saving Princess Peach from whatever evil decides to show up that day, most commonly Bowser, the King of the Koopas. He has made many friends and enemies along the way, such as Cappy, a being that resides inside of Mario's hat.Mario is a middleweight fighter with average stats who is designed to be beginner friendly while still having a lot of depth for more experienced players. He has several different tools at his disposal that allow him to take many approaches to any given situation, as well as a plethora of combo starters. Many of Mario's attacks are directly based on moves featured in games such as Super Mario 64 and Super Mario Odyssey.
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Ground Moves=
*Jab: Mario throws a one-two punch combo followed by a kick, taken directly from his attack combo in Super Mario 64.
*Forward Tilt: Mario grabs Cappy off of his head and throws him forward, spinning in place before returning back to Mario and damaging opponents multiple times before launching them.
*Forward Smash: Mario lifts a large hammer over his head before slamming it on the ground in front of him, based on the hammer moves featured in the Mario & Luigi series. This move can bury opponents while fully charged.
*Up Tilt: Mario jumps while rapidly spinning, damaging opponents multiple times before launching them. This is based on the Spin Jump from Super Mario World and the New Super Mario Bros. series.
*Up Smash: Mario takes out a large hammer and swings it overhead.
*Down Tilt: Mario rolls along the ground, which can be jumped out of and is based on a move from Super Mario Odyssey. If the attack button is pressed again during the roll, Mario will perform a long jump, which covers great distance and grants him armor. This move originated in Super Mario 64.
*Down Smash: Mario performs a breakdance sweep, based on the same move that can be done in Super Mario 64.
*Dash Attack: Mario dives forward and slides along the ground, a move that has appeared in several Super Mario games. If the attack button is pressed again during the slide, Mario will hop forward afterward, which can be cancelled into any move.
*Counter: Mario thrusts his palm forward as flames burst from it, based on the Firebrand ability from Mario & Luigi: Superstar Saga.
LuigiMario Bros. (1983)
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Luigi is one of the main characters in the Super Mario series, as well as the star of his own series, Luigi's Mansion. Originally being nothing more than just a green version of Mario that served the role of Player 2, Luigi has slowly received his own identity, personality, and abilities over the years. Years of living in his brother's shadow has made Luigi awkward, shy, and cowardly, but despite that, he has tagged along with Mario on several of his adventures, and even has to rescue him every now and again. His own series of adventures see him using the various Poltergust inventions, created by Professor E. Gadd, to hunt down ghosts and thwart the plans of the evil King Boo.Luigi is a middleweight fighter with above average speed and a floaty jump, but poor air mobility. He also has the unique property of sliding across the ground when trying to turn around. Luigi's attacks mostly consist of him using the Poltergust G-00 and its various abilities, such as the Burst, Suction Shot, and Slam from Luigi's Mansion 3, as well as the Elemental Medals from the first game. His moveset is designed around waiting for opponents to create openings and capitalizing on their mistakes with plenty of range on his attacks, but also a lot of endlag.
Luigi is one of the main characters in the Super Mario series, as well as the star of his own series, Luigi's Mansion. Originally being nothing more than just a green version of Mario that served the role of Player 2, Luigi has slowly received his own identity, personality, and abilities over the years. Years of living in his brother's shadow has made Luigi awkward, shy, and cowardly, but despite that, he has tagged along with Mario on several of his adventures, and even has to rescue him every now and again. His own series of adventures see him using the various Poltergust inventions, created by Professor E. Gadd, to hunt down ghosts and thwart the plans of the evil King Boo.Luigi is a middleweight fighter with above average speed and a floaty jump, but poor air mobility. He also has the unique property of sliding across the ground when trying to turn around. Luigi's attacks mostly consist of him using the Poltergust G-00 and its various abilities, such as the Burst, Suction Shot, and Slam from Luigi's Mansion 3, as well as the Elemental Medals from the first game. His moveset is designed around waiting for opponents to create openings and capitalizing on their mistakes with plenty of range on his attacks, but also a lot of endlag.
Luigi is one of the main characters in the Super Mario series, as well as the star of his own series, Luigi's Mansion. Originally being nothing more than just a green version of Mario that served the role of Player 2, Luigi has slowly received his own identity, personality, and abilities over the years. Years of living in his brother's shadow has made Luigi awkward, shy, and cowardly, but despite that, he has tagged along with Mario on several of his adventures, and even has to rescue him every now and again. His own series of adventures see him using the various Poltergust inventions, created by Professor E. Gadd, to hunt down ghosts and thwart the plans of the evil King Boo.Luigi is a middleweight fighter with above average speed and a floaty jump, but poor air mobility. He also has the unique property of sliding across the ground when trying to turn around. Luigi's attacks mostly consist of him using the Poltergust G-00 and its various abilities, such as the Burst, Suction Shot, and Slam from Luigi's Mansion 3, as well as the Elemental Medals from the first game. His moveset is designed around waiting for opponents to create openings and capitalizing on their mistakes with plenty of range on his attacks, but also a lot of endlag.
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Ground Moves=
*Jab: Luigi swings the head of the Poltergust G-00 in front of him before performing an uppercut-like swing. If the attack button is repeatedly pressed, Luigi will spin the vacuum in front of him like a propeller, damaging opponents multiple times before launching them with a final swing.
*Forward Tilt: Polterpup appears from underneath Luigi's hat and lunges forward to bite.
*Forward Smash: Luigi attaches the Strobulb to the Poltergust G-00 and unleashes a large flash of light that stuns opponents the longer the move is charged for.
*Up Tilt: Polterpup jumps up from underneath Luigi's hat, hitting opponents above him.
*Up Smash: Luigi swings a large hammer upwards, with its weight causing him to fall back and slam it on the ground behind him.
*Down Tilt: Luigi shines an ultraviolet ray from his flashlight at the ground in front of him, causing a Spirit Ball to rise up and burst.
*Down Smash: Luigi performs a breakdance sweep.
*Dash Attack: Luigi trips, does a flip, and falls on his rear.
*Counter: Luigi looks away as he pokes forward, shocking the opponent with electricity.
PeachSuper Mario Bros. (1985)
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Princess Peach is one of the main characters in the Super Mario series, and more often than not serves as the damsel in distress that must be rescued in each game. She is the ruler of the Mushroom Kingdom and all of it's inhabitants, which makes her a primary target for Bowser, who wishes to marry her and have the kingdom to himself. Despite frequent kidnappings, Peach has tagged along with Mario and Luigi from time to time, with her most notable appearances being in Super Mario Bros. 2 and Super Mario 3D World. Peach even starred in her own game, Super Princess Peach, where the tables were turned and she had to rescue the Mario Bros. after they were captured., with the help of a living parasol named Perry, who also joins her this time around in Super Smash Bros. X Universe. With all of this, you would think that she'd be more than capable of defending herself and not getting kidnapped, but I guess old habits die hard.Peach is a slow but powerful middleweight fighter, whose movesets pokes fun at the fact that she doesn't do much fighting despite her being perfectly capable of doing so. The majority of her attacks aren't actually fighting moves, but rather Peach accidentally hitting her opponents without meaning to. Peach is capable of floating in midair by holding up on the control stick after she jumps, which allows her to drift left and right as well as use her aerial attacks without falling, an ability taken directly from her playable appearances in Super Mario Bros. 2 and Super Mario 3D World
Princess Peach is one of the main characters in the Super Mario series, and more often than not serves as the damsel in distress that must be rescued in each game. She is the ruler of the Mushroom Kingdom and all of it's inhabitants, which makes her a primary target for Bowser, who wishes to marry her and have the kingdom to himself. Despite frequent kidnappings, Peach has tagged along with Mario and Luigi from time to time, with her most notable appearances being in Super Mario Bros. 2 and Super Mario 3D World. Peach even starred in her own game, Super Princess Peach, where the tables were turned and she had to rescue the Mario Bros. after they were captured., with the help of a living parasol named Perry, who also joins her this time around in Super Smash Bros. X Universe. With all of this, you would think that she'd be more than capable of defending herself and not getting kidnapped, but I guess old habits die hard.Peach is a slow but powerful middleweight fighter, whose movesets pokes fun at the fact that she doesn't do much fighting despite her being perfectly capable of doing so. The majority of her attacks aren't actually fighting moves, but rather Peach accidentally hitting her opponents without meaning to. Peach is capable of floating in midair by holding up on the control stick after she jumps, which allows her to drift left and right as well as use her aerial attacks without falling, an ability taken directly from her playable appearances in Super Mario Bros. 2 and Super Mario 3D World
Princess Peach is one of the main characters in the Super Mario series, and more often than not serves as the damsel in distress that must be rescued in each game. She is the ruler of the Mushroom Kingdom and all of it's inhabitants, which makes her a primary target for Bowser, who wishes to marry her and have the kingdom to himself. Despite frequent kidnappings, Peach has tagged along with Mario and Luigi from time to time, with her most notable appearances being in Super Mario Bros. 2 and Super Mario 3D World. Peach even starred in her own game, Super Princess Peach, where the tables were turned and she had to rescue the Mario Bros. after they were captured., with the help of a living parasol named Perry, who also joins her this time around in Super Smash Bros. X Universe. With all of this, you would think that she'd be more than capable of defending herself and not getting kidnapped, but I guess old habits die hard.Peach is a slow but powerful middleweight fighter, whose movesets pokes fun at the fact that she doesn't do much fighting despite her being perfectly capable of doing so. The majority of her attacks aren't actually fighting moves, but rather Peach accidentally hitting her opponents without meaning to. Peach is capable of floating in midair by holding up on the control stick after she jumps, which allows her to drift left and right as well as use her aerial attacks without falling, an ability taken directly from her playable appearances in Super Mario Bros. 2 and Super Mario 3D World
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Ground Moves=
*Jab: Peach playfully swings Perry forward twice before opening him.
*Forward Tilt: Peach does an outward swing with Perry.
*Forward Smash: Peach struggles to open Perry before he bursts open violently, which can reflect projectiles if timed correctly.
*Up Tilt: Peach raises her arm into the air as she creates a burst of heart-shaped magic from her hand.
*Up Smash: Peach spins while twirling a ribbon around herself.
*Down Tilt: Peach sweeps the ground with her hand, which can spike opponents.
*Down Smash: Peach swings Perry around herself in a circular motion.
*Dash Attack: Peach does a ballerina-like spin, damaging opponents multiple times before launching them.
*Counter: Toadsworth appears in front of Peach and whacks opponents with his cane.
ToadSuper Mario Bros. (1985)
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Toad is a recurring character in the Super Mario series. He is actually a singular character among an entire species of look-alikes also named Toad, which can lead to some confusion over which Toad is the main one. He is the loyal servant of Princess Peach, and sometimes joins Mario and Luigi on their adventures to help using his surprising strength. Although he is somewhat cowardly, he is always willing to help the Mario Bros. should they need it. Toad has even starred in his own game, in the form of Captain Toad: Treasure Tracker. Previously, he appeared in the Super Smash Bros. games as Peach's Neutral Special.Toad is just a tad shorter than Mario and is one of the fastest characters in the game, a callback to his high speed in Super Mario Bros. 2 and Super Mario 3D World, but this comes at the cost of him being very light and having a low jump, another trait taken from those two games. Toad has the unique ability to carry heavy objects like Crates and Barrels, without Toad's movement being hindered at all. He can run, jump, double jump, and crouch, all while holding a big item over his head. Toad's moveset consists of him using his large head and pickaxe, his ability to create spores, and a variety of powerups featured in the Super Mario series, mostly ones that take the form of a Mushroom of some kind.
Toad is a recurring character in the Super Mario series. He is actually a singular character among an entire species of look-alikes also named Toad, which can lead to some confusion over which Toad is the main one. He is the loyal servant of Princess Peach, and sometimes joins Mario and Luigi on their adventures to help using his surprising strength. Although he is somewhat cowardly, he is always willing to help the Mario Bros. should they need it. Toad has even starred in his own game, in the form of Captain Toad: Treasure Tracker. Previously, he appeared in the Super Smash Bros. games as Peach's Neutral Special.Toad is just a tad shorter than Mario and is one of the fastest characters in the game, a callback to his high speed in Super Mario Bros. 2 and Super Mario 3D World, but this comes at the cost of him being very light and having a low jump, another trait taken from those two games. Toad has the unique ability to carry heavy objects like Crates and Barrels, without Toad's movement being hindered at all. He can run, jump, double jump, and crouch, all while holding a big item over his head. Toad's moveset consists of him using his large head and pickaxe, his ability to create spores, and a variety of powerups featured in the Super Mario series, mostly ones that take the form of a Mushroom of some kind.
Toad is a recurring character in the Super Mario series. He is actually a singular character among an entire species of look-alikes also named Toad, which can lead to some confusion over which Toad is the main one. He is the loyal servant of Princess Peach, and sometimes joins Mario and Luigi on their adventures to help using his surprising strength. Although he is somewhat cowardly, he is always willing to help the Mario Bros. should they need it. Toad has even starred in his own game, in the form of Captain Toad: Treasure Tracker. Previously, he appeared in the Super Smash Bros. games as Peach's Neutral Special.Toad is just a tad shorter than Mario and is one of the fastest characters in the game, a callback to his high speed in Super Mario Bros. 2 and Super Mario 3D World, but this comes at the cost of him being very light and having a low jump, another trait taken from those two games. Toad has the unique ability to carry heavy objects like Crates and Barrels, without Toad's movement being hindered at all. He can run, jump, double jump, and crouch, all while holding a big item over his head. Toad's moveset consists of him using his large head and pickaxe, his ability to create spores, and a variety of powerups featured in the Super Mario series, mostly ones that take the form of a Mushroom of some kind.
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Ground Moves=
*Jab: Toad throws two punches followed by a headbutt.
*Forward Tilt: Toad throws a lunging headbutt.
*Forward Smash: Toad swings his pickaxe forward up to three times depending on the level of charge. The first two hits trap opponents with the third hit launching them.
*Up Tilt: Toad pulls a sprout from the ground, causing a coin to pop up and damage opponents
*Up Smash: Toad throws a headbutt from front to back.
*Down Tilt: Toad grows a tiny mushroom in front of himself.
*Down Smash: Toad spawns two mushrooms on both sides of himself that grow upwards.
*Dash Attack: Toad hops on his head and spins across the stage before throwing a kick. If the button is held, he will spin for a bit longer, and he can change directions while spinning.
*Counter: Toad releases a cloud of spores around himself, which can put a mushroom on the opponent's head.
BowserSuper Mario Bros. (1985)
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Bowser is the king of the Koopa Troop, and the main antagonist of the Super Mario series. He has appeared as the villain of nearly every game, on his never ending quest to capture Princess Peach, however his plans have been foiled every single time by the Mario Bros. Despite his villainous status, he has teamed up with Mario on more than one occasion, to take on greater evils like Smithy and Fawful. His immense strength, large fireballs, and a flying machine known as the Koopa Clown Car, make him a formidable foe.Bowser is the single heaviest character in the game, with slow movement speed and powerful attacks. He has an ability known as "Tough Guy", which is a universal super armor that allows him to power through attacks that deal 5% or less without flinching. Additionally, any moves where Bowser enters his shell grant him full invincibility for their duration. The majority of Bowser's moves consist of claw swipes, breathing fire, or utilizing his wide array of minions.
Bowser is the king of the Koopa Troop, and the main antagonist of the Super Mario series. He has appeared as the villain of nearly every game, on his never ending quest to capture Princess Peach, however his plans have been foiled every single time by the Mario Bros. Despite his villainous status, he has teamed up with Mario on more than one occasion, to take on greater evils like Smithy and Fawful. His immense strength, large fireballs, and a flying machine known as the Koopa Clown Car, make him a formidable foe.Bowser is the single heaviest character in the game, with slow movement speed and powerful attacks. He has an ability known as "Tough Guy", which is a universal super armor that allows him to power through attacks that deal 5% or less without flinching. Additionally, any moves where Bowser enters his shell grant him full invincibility for their duration. The majority of Bowser's moves consist of claw swipes, breathing fire, or utilizing his wide array of minions.
Bowser is the king of the Koopa Troop, and the main antagonist of the Super Mario series. He has appeared as the villain of nearly every game, on his never ending quest to capture Princess Peach, however his plans have been foiled every single time by the Mario Bros. Despite his villainous status, he has teamed up with Mario on more than one occasion, to take on greater evils like Smithy and Fawful. His immense strength, large fireballs, and a flying machine known as the Koopa Clown Car, make him a formidable foe.Bowser is the single heaviest character in the game, with slow movement speed and powerful attacks. He has an ability known as "Tough Guy", which is a universal super armor that allows him to power through attacks that deal 5% or less without flinching. Additionally, any moves where Bowser enters his shell grant him full invincibility for their duration. The majority of Bowser's moves consist of claw swipes, breathing fire, or utilizing his wide array of minions.
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Ground Moves=
*Jab: Bowser slashes twice with his claws before throwing a headbutt. If the attack button is repeatedly pressed, Bowser will rapidly slash in front of him before throwing a punch that launches opponents. 
*Forward Tilt: Bowser breathes a small stream of flames from his mouth, damaging opponents multiple times before launching them.
*Forward Smash: Bowser rears his fist back before throwing a punch. When the move is fully charged, it will create an explosion on impact as well as having the word "Excellent!" appear above Bowser's head.
*Up Tilt: Bowser does an overhead swipe with his claws.
*Up Smash: Bowser crouches down before jumping up and hitting opponents with the spikes on his shell.
*Down Tilt: Bowser swipes along the ground. If the attack button is pressed again he will follow up with a second swipe.
*Down Smash: Bowser tucks inside of his shell and spins, damaging opponents multiple times before launching them.
*Dash Attack: Bowser throws a body tackle.
*Counter: Bowser throws a dropkick.
WartYume Kōjō: Doki Doki Panic (1987)
Wart is the main antagonist of Yume Kōjō: Doki Doki Panic, which was retooled into Super Mario Bros. 2 for its western release. He is a large frog who invaded the dream world of Subcon and took control of their Dream Machine, which resulted in the natives, known as Subcons, having to contact Mario, Luigi, Princess Peach, and Toad in order to help them stop Wart. Eventually he was defeated by the quartet, who took advantage of his weakness to vegetables, and he has not been seen since, except for, oddly enough, The Legend of Zelda: Link's Awakening and its remake on the Nintendo Switch.Wart is a heavyweight and slow fighter, with an impressive jump height due to his amphibian nature. Several of his attacks revolve around him biting or using items from his game of origin. Uniquely, most attacks will only deal 0.4x the knockback against Wart. However, when he opens his mouth, which happens in several of his attacks, he will instead take 1.7x the amount of knockback the attack would have done normally.
Wart is the main antagonist of Yume Kōjō: Doki Doki Panic, which was retooled into Super Mario Bros. 2 for its western release. He is a large frog who invaded the dream world of Subcon and took control of their Dream Machine, which resulted in the natives, known as Subcons, having to contact Mario, Luigi, Princess Peach, and Toad in order to help them stop Wart. Eventually he was defeated by the quartet, who took advantage of his weakness to vegetables, and he has not been seen since, except for, oddly enough, The Legend of Zelda: Link's Awakening and its remake on the Nintendo Switch.Wart is a heavyweight and slow fighter, with an impressive jump height due to his amphibian nature. Several of his attacks revolve around him biting or using items from his game of origin. Uniquely, most attacks will only deal 0.4x the knockback against Wart. However, when he opens his mouth, which happens in several of his attacks, he will instead take 1.7x the amount of knockback the attack would have done normally.
Wart is the main antagonist of Yume Kōjō: Doki Doki Panic, which was retooled into Super Mario Bros. 2 for its western release. He is a large frog who invaded the dream world of Subcon and took control of their Dream Machine, which resulted in the natives, known as Subcons, having to contact Mario, Luigi, Princess Peach, and Toad in order to help them stop Wart. Eventually he was defeated by the quartet, who took advantage of his weakness to vegetables, and he has not been seen since, except for, oddly enough, The Legend of Zelda: Link's Awakening and its remake on the Nintendo Switch.Wart is a heavyweight and slow fighter, with an impressive jump height due to his amphibian nature. Several of his attacks revolve around him biting or using items from his game of origin. Uniquely, most attacks will only deal 0.4x the knockback against Wart. However, when he opens his mouth, which happens in several of his attacks, he will instead take 1.7x the amount of knockback the attack would have done normally.
<tabber>
Ground Moves=
*Jab: Wart throws a palm strike followed by a punch.
*Forward Tilt: Wart throws a backhand punch.
*Forward Smash: Wart opens his mouth and blows a bubble, with it popping once the move is released. Grounded opponents damaged by the bubble will be put to sleep, while aerial opponents suffer light knockback.
*Up Tilt: Wart jumps up and throws an upwards headbutt.
*Up Smash: Wart pulls out a bomb and tosses it upwards in an arc, where it will explode on impact. Charging the move will increase the distance that the bomb is thrown, and directional inputs can be used to angle the trajectory of it.
*Down Tilt: Wart bites forward.
*Down Smash: Wart puffs out his stomach before leaping up and slamming down on the ground, which can bury opponents.
*Dash Attack: Wart lunges forward and bites.
*Counter: Wart puffs out his stomach and body slams the opponent.
The KoopalingsSuper Mario Bros. 3 (1988)
<tabber>
Larry=
The Koopalings are a group of recurring villains throughout the Super Mario series. They are the seven siblings that all work for Bowser, and frequently attempt to stop Mario in his tracks. All seven of them are named after a famous musician, and contrary to popular belief, they are not Bowser's children, but are simply servants to him. They first appeared in Super Mario Bros. 3, and went on to reappear in Super Mario World. For a while after that, they were missing in action, before finally making their return in New Super Mario Bros. Wii, and since then they have begun to appear in spinoffs such as the Mario Kart series. The group consists of Larry; the youngest as well as the leader, Morton; the strong and grouchy one, Wendy; the female Koopaling who is very tomboyish and bratty, Iggy; the hyperactive and crazy one, Roy; the bully of the group, Lemmy; the naive and innocent one, and Ludwig; the eldest and most intelligent of the Koopalings.The Koopalings are heavyweight fighters who battle within the confines of the Jr. Clown Car, using a wide array of gadgets as well as various moves seen in their boss fights throughout the Super Mario series. The Koopalings can also temporarily float in midair by holding up on the control stick after jumping. Additionally, they have a unique attribute where attacks that hit the Jr. Clown Car will deal 0.5x the damage, as well as universal super armor; attacks that deal 20 units or less of knockback that hit the Jr. Clown Car will not make the Koopalings flinch.
The Koopalings are a group of recurring villains throughout the Super Mario series. They are the seven siblings that all work for Bowser, and frequently attempt to stop Mario in his tracks. All seven of them are named after a famous musician, and contrary to popular belief, they are not Bowser's children, but are simply servants to him. They first appeared in Super Mario Bros. 3, and went on to reappear in Super Mario World. For a while after that, they were missing in action, before finally making their return in New Super Mario Bros. Wii, and since then they have begun to appear in spinoffs such as the Mario Kart series. The group consists of Larry; the youngest as well as the leader, Morton; the strong and grouchy one, Wendy; the female Koopaling who is very tomboyish and bratty, Iggy; the hyperactive and crazy one, Roy; the bully of the group, Lemmy; the naive and innocent one, and Ludwig; the eldest and most intelligent of the Koopalings.The Koopalings are heavyweight fighters who battle within the confines of the Jr. Clown Car, using a wide array of gadgets as well as various moves seen in their boss fights throughout the Super Mario series. The Koopalings can also temporarily float in midair by holding up on the control stick after jumping. Additionally, they have a unique attribute where attacks that hit the Jr. Clown Car will deal 0.5x the damage, as well as universal super armor; attacks that deal 20 units or less of knockback that hit the Jr. Clown Car will not make the Koopalings flinch.
The Koopalings are a group of recurring villains throughout the Super Mario series. They are the seven siblings that all work for Bowser, and frequently attempt to stop Mario in his tracks. All seven of them are named after a famous musician, and contrary to popular belief, they are not Bowser's children, but are simply servants to him. They first appeared in Super Mario Bros. 3, and went on to reappear in Super Mario World. For a while after that, they were missing in action, before finally making their return in New Super Mario Bros. Wii, and since then they have begun to appear in spinoffs such as the Mario Kart series. The group consists of Larry; the youngest as well as the leader, Morton; the strong and grouchy one, Wendy; the female Koopaling who is very tomboyish and bratty, Iggy; the hyperactive and crazy one, Roy; the bully of the group, Lemmy; the naive and innocent one, and Ludwig; the eldest and most intelligent of the Koopalings.The Koopalings are heavyweight fighters who battle within the confines of the Jr. Clown Car, using a wide array of gadgets as well as various moves seen in their boss fights throughout the Super Mario series. The Koopalings can also temporarily float in midair by holding up on the control stick after jumping. Additionally, they have a unique attribute where attacks that hit the Jr. Clown Car will deal 0.5x the damage, as well as universal super armor; attacks that deal 20 units or less of knockback that hit the Jr. Clown Car will not make the Koopalings flinch.
<tabber>
Ground Moves=
*Jab: The Jr. Clown Car throws a one-two punch combo with boxing gloves before following up with a flurry of punches, finishing off with an uppercut.
*Forward Tilt: The Koopaling launches a blue fireball out of their wand, Larry's signature attack, that travels forward a short distance before disappearing.
*Forward Smash: The Jr. Clown Car uses two drills to drill the opponent in place, damaging them multiple times before launching them. If the attack button is held, the Koopaling will continue drilling the opponent, though they will eventually be knocked out of the attack.
*Up Tilt: The Koopaling tosses one of Wendy's Candy Rings into the air, damaging opponents multiple times before launching them.
*Up Smash: The Koopaling performs a handstand to attack with the Jr. Clown Car's spinning propellers. The attack has a windbox and vacuumbox; the former pushes opponents above the Koopaling upwards while the latter pulls opponents near them into the attack.
*Down Tilt: The Jr. Clown Car uses its tongue to lick opponents, damaging them three times. If used near a food item, it will have 1.7x the healing effect.
*Down Smash: A Chain Chomp appears, attached to the Jr. Clown Car by a chain. The Chain Chomp then runs circles around the car, hitting opponents on both sides before disappearing.
*Dash Attack: The Jr. Clown Car transforms into a large rubber ball, with the Koopaling running on top as it rams into opponents, damaging them multiple times before they are launched.
*Counter: The Jr. Clown Car opens its mouth as a boot swings out.
DaisySuper Mario Land (1989)
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Normal=
Daisy is a recurring character in the Super Mario series, with her only mainline appearance being in Super Mario Land for the Gameboy, where she had to be rescued by Mario from the evil alien Tatanga. She soon faded into obscurity, until Mario Tennis on the N64, when the developers at Camelot decided to bring her back as Peach's tennis partner, and since then she has been a mainstay in almost every Super Mario spinoff game. Initially Daisy was simply a living palette swap of Peach, however as time went on, she began to get her own identity. In Mario Party 4, she got a slight redesign, and received a more competitive and tomboyish personality.Daisy is a middleweight fighter with a total of three jumps, and a much more aggressive playstyle when compared to Peach. She utilizes punches, kicks, and various sports equipment. Additionally, Daisy has references to her debut game, Super Mario Land.
Daisy is a recurring character in the Super Mario series, with her only mainline appearance being in Super Mario Land for the Gameboy, where she had to be rescued by Mario from the evil alien Tatanga. She soon faded into obscurity, until Mario Tennis on the N64, when the developers at Camelot decided to bring her back as Peach's tennis partner, and since then she has been a mainstay in almost every Super Mario spinoff game. Initially Daisy was simply a living palette swap of Peach, however as time went on, she began to get her own identity. In Mario Party 4, she got a slight redesign, and received a more competitive and tomboyish personality.Daisy is a middleweight fighter with a total of three jumps, and a much more aggressive playstyle when compared to Peach. She utilizes punches, kicks, and various sports equipment. Additionally, Daisy has references to her debut game, Super Mario Land.
Daisy is a recurring character in the Super Mario series, with her only mainline appearance being in Super Mario Land for the Gameboy, where she had to be rescued by Mario from the evil alien Tatanga. She soon faded into obscurity, until Mario Tennis on the N64, when the developers at Camelot decided to bring her back as Peach's tennis partner, and since then she has been a mainstay in almost every Super Mario spinoff game. Initially Daisy was simply a living palette swap of Peach, however as time went on, she began to get her own identity. In Mario Party 4, she got a slight redesign, and received a more competitive and tomboyish personality.Daisy is a middleweight fighter with a total of three jumps, and a much more aggressive playstyle when compared to Peach. She utilizes punches, kicks, and various sports equipment. Additionally, Daisy has references to her debut game, Super Mario Land.
<tabber>
Ground Moves=
*Jab: Daisy throws a one-two punch combo, followed by a sidekick.
*Forward Tilt: Daisy throws a hook punch.
*Forward Smash: Daisy pulls out a hockey stick, a baseball bat, or a golf club depending on the angle the control stick is held in and swings it forward. The hockey stick launches opponents horizontally, the baseball bat launches them upwards and deals the most damage, and the golf club launches them the farthest, but does the least damage.
*Up Tilt: Daisy throws an upwards headbutt.
*Up Smash: Daisy throws a jumping uppercut.
*Down Tilt: Daisy throws a shin kick, which can spike opponents.
*Down Smash: Daisy throws a spinning kick.
*Dash Attack: Daisy throws a sliding kick.
*Counter: Daisy summons a Gao, who breathes fire to damage the opponent multiple times.
Dr. MarioDr. Mario (1990)
Dr. Mario is the doctor persona of Mario that he appears in the Dr. Mario puzzle series. In those games, he works alongside Dr. Luigi and Nurse Peach at the Mushroom Kingdom Hospital, working to destroy Viruses using colorful pills called Megavitamins. To do this, the player must match multi-colored Megavitamins with viruses of the same color, in order to eliminate them. Do to him being a separate character from Mario, many have speculated whether Dr. Mario and Mario are even the same person, with some even claiming that the doctor is the third long lost Mario Brother.In past Super Smash Bros. games, Dr. Mario was simply a slower but more powerful version of Mario, who had a couple of different moves but was mostly the same. This time, however, due to Mario's changed moveset, Dr. Mario mostly serves as a way of retaining Mario's classic moves. Many of them focus on delivering heavy damage and knockback, though he has a few moves available for combos.
Dr. Mario is the doctor persona of Mario that he appears in the Dr. Mario puzzle series. In those games, he works alongside Dr. Luigi and Nurse Peach at the Mushroom Kingdom Hospital, working to destroy Viruses using colorful pills called Megavitamins. To do this, the player must match multi-colored Megavitamins with viruses of the same color, in order to eliminate them. Do to him being a separate character from Mario, many have speculated whether Dr. Mario and Mario are even the same person, with some even claiming that the doctor is the third long lost Mario Brother.In past Super Smash Bros. games, Dr. Mario was simply a slower but more powerful version of Mario, who had a couple of different moves but was mostly the same. This time, however, due to Mario's changed moveset, Dr. Mario mostly serves as a way of retaining Mario's classic moves. Many of them focus on delivering heavy damage and knockback, though he has a few moves available for combos.
Dr. Mario is the doctor persona of Mario that he appears in the Dr. Mario puzzle series. In those games, he works alongside Dr. Luigi and Nurse Peach at the Mushroom Kingdom Hospital, working to destroy Viruses using colorful pills called Megavitamins. To do this, the player must match multi-colored Megavitamins with viruses of the same color, in order to eliminate them. Do to him being a separate character from Mario, many have speculated whether Dr. Mario and Mario are even the same person, with some even claiming that the doctor is the third long lost Mario Brother.In past Super Smash Bros. games, Dr. Mario was simply a slower but more powerful version of Mario, who had a couple of different moves but was mostly the same. This time, however, due to Mario's changed moveset, Dr. Mario mostly serves as a way of retaining Mario's classic moves. Many of them focus on delivering heavy damage and knockback, though he has a few moves available for combos.
<tabber>
Ground Moves=
*Jab: Dr. Mario throws a one-two punch combo followed by a kick.
*Forward Tilt: Dr. Mario throws a side kick.
*Forward Smash: Dr. Mario thrusts a defibrillator pad forward as electricity bursts from it. At full charge, the move can deal paralysis on opponents, leaving them vulnerable for attack.
*Up Tilt: Dr. Mario throws a spinning uppercut.
*Up Smash: Dr. Mario throws an upwards headbutt.
*Down Tilt: Dr. Mario throws a sweep kick that sends opponents behind him.
*Down Smash: Dr. Mario throws a breakdance kick, with the first hit knocking opponents into the second.
*Dash Attack: Dr. Mario throws a sliding kick.
*Counter: Dr. Mario throws a punch.
GenoSuper Mario RPG: Legend of the Seven Stars (1996)
Geno is a major character in Super Mario RPG: Legend of the Seven Stars, being one of Mario's party members. He is a star that comes to the Mushroom Kingdom after the Star Road is destroyed by the Smithy Gang, and takes the form of a doll in order to fight alongside the other characters. As a party member, he has the highest speed out of all characters, but has low defense.Geno is a glass canon character, with strong attack power at the cost of being lightweight and easy to launch. He has a unique mechanic based on Timed Hits from Super Mario RPG: Legend of the Seven Stars where, after landing an attack, the attack button can be pressed again for it to deal more damage and knockback. Geno's moves make reference to his various attacks and special moves from the game, utilizing his arm cannon and various types of magic.
Geno is a major character in Super Mario RPG: Legend of the Seven Stars, being one of Mario's party members. He is a star that comes to the Mushroom Kingdom after the Star Road is destroyed by the Smithy Gang, and takes the form of a doll in order to fight alongside the other characters. As a party member, he has the highest speed out of all characters, but has low defense.Geno is a glass canon character, with strong attack power at the cost of being lightweight and easy to launch. He has a unique mechanic based on Timed Hits from Super Mario RPG: Legend of the Seven Stars where, after landing an attack, the attack button can be pressed again for it to deal more damage and knockback. Geno's moves make reference to his various attacks and special moves from the game, utilizing his arm cannon and various types of magic.
Geno is a major character in Super Mario RPG: Legend of the Seven Stars, being one of Mario's party members. He is a star that comes to the Mushroom Kingdom after the Star Road is destroyed by the Smithy Gang, and takes the form of a doll in order to fight alongside the other characters. As a party member, he has the highest speed out of all characters, but has low defense.Geno is a glass canon character, with strong attack power at the cost of being lightweight and easy to launch. He has a unique mechanic based on Timed Hits from Super Mario RPG: Legend of the Seven Stars where, after landing an attack, the attack button can be pressed again for it to deal more damage and knockback. Geno's moves make reference to his various attacks and special moves from the game, utilizing his arm cannon and various types of magic.
<tabber>
Ground Moves=
*Jab: Geno throws a hook, followed by a sidekick, before ending with a blast from his arm cannon. Alternatively, the kick can be followed up with a rapid jab where Geno fires star-shaped shots into the enemy before launching them with a final blast.
*Forward Tilt: Geno takes off his left arm and does an outwards swing with it.
*Forward Smash: Geno rears his arm back before shooting his hand forward like a rocket, with its power and range increasing the longer it is charged. This move will deal more damage if the attack button is pressed just before Geno's hand connects with an opponent.
*Up Tilt: Geno does a single shot from his arm cannon above his head.
*Up Smash: Geno raises his two arms above his head as he shoots three powerful blasts from each one. This move will deal more damage if the attack button is pressed just before it connects with an opponent.
*Down Tilt: Geno leaves his puppet body, revealing his true form as a star before swinging his body downward and reentering his body.
*Down Smash: The bottom half of Geno's body spins around, hitting opponents with his legs multiple times before launching them. This move will deal more damage if the attack button is pressed just before it connects with an opponent.
*Dash Attack: Geno does a lunging elbow tackle, as his elbow opens up to fire a small explosion from it.
*Counter: Geno fires a powerful explosion from his arm.
WaluigiMario Tennis (2000)
Waluigi is a recurring character in the Super Mario series, first appearing in Mario Tennis on the N64. He is considered Luigi's equivalent to Wario, and as such the two have a fierce rivalry, with hints that Waluigi is jealous of Luigi's close relationship with Daisy. Wario and Waluigi have always been seen as partners in crime, although their exact relationship is unknown. Waluigi is portrayed as mischievous, and a very sore loser, often claiming that other characters are cheating, despite him himself cheating quite a fair bit. Since his first appearance, he has showcased various odd and sometimes reality breaking abilities, such as defying the laws of gravity.Much like how Wario has exaggerated versions of Mario's traits, Waluigi is a more extreme version of Luigi. He has the single highest jump in the game, and has little to no traction on the ground. In terms of his moveset, Waluigi will do whatever he can to win, including ripping off the moves of other characters or his attacks having strange properties that they shouldn't. He is also able to glide by swimming through the air. Additionally, Waluigi also has a unique mechanic where he will become more aggressive as he takes damage, angered at the thought of losing. Once he reaches over 120% damage, he will become faster and stronger, at the cost of his attacks taking longer to come out.
Waluigi is a recurring character in the Super Mario series, first appearing in Mario Tennis on the N64. He is considered Luigi's equivalent to Wario, and as such the two have a fierce rivalry, with hints that Waluigi is jealous of Luigi's close relationship with Daisy. Wario and Waluigi have always been seen as partners in crime, although their exact relationship is unknown. Waluigi is portrayed as mischievous, and a very sore loser, often claiming that other characters are cheating, despite him himself cheating quite a fair bit. Since his first appearance, he has showcased various odd and sometimes reality breaking abilities, such as defying the laws of gravity.Much like how Wario has exaggerated versions of Mario's traits, Waluigi is a more extreme version of Luigi. He has the single highest jump in the game, and has little to no traction on the ground. In terms of his moveset, Waluigi will do whatever he can to win, including ripping off the moves of other characters or his attacks having strange properties that they shouldn't. He is also able to glide by swimming through the air. Additionally, Waluigi also has a unique mechanic where he will become more aggressive as he takes damage, angered at the thought of losing. Once he reaches over 120% damage, he will become faster and stronger, at the cost of his attacks taking longer to come out.
Waluigi is a recurring character in the Super Mario series, first appearing in Mario Tennis on the N64. He is considered Luigi's equivalent to Wario, and as such the two have a fierce rivalry, with hints that Waluigi is jealous of Luigi's close relationship with Daisy. Wario and Waluigi have always been seen as partners in crime, although their exact relationship is unknown. Waluigi is portrayed as mischievous, and a very sore loser, often claiming that other characters are cheating, despite him himself cheating quite a fair bit. Since his first appearance, he has showcased various odd and sometimes reality breaking abilities, such as defying the laws of gravity.Much like how Wario has exaggerated versions of Mario's traits, Waluigi is a more extreme version of Luigi. He has the single highest jump in the game, and has little to no traction on the ground. In terms of his moveset, Waluigi will do whatever he can to win, including ripping off the moves of other characters or his attacks having strange properties that they shouldn't. He is also able to glide by swimming through the air. Additionally, Waluigi also has a unique mechanic where he will become more aggressive as he takes damage, angered at the thought of losing. Once he reaches over 120% damage, he will become faster and stronger, at the cost of his attacks taking longer to come out.
<tabber>
Ground Moves=
*Jab: Waluigi throws a hook, followed by a sidekick, and ending with a swing from his tennis racket.
*Forward Tilt: Waluigi throws a front kick.
*Forward Smash: Waluigi performs his own version of Captain Falcon's Falcon Punch, called the Waluigi Punch, albeit not nearly as powerful as the attack it takes after. This move sends opponents at a slightly different angle each time it is used.
*Up Tilt: Waluigi throws a jumping uppercut.
*Up Smash: Waluigi performs his own version of Ryu and Ken's Shoryuken, called the Wah-ryuken. This move sends opponents at slightly different angles each time it is used.
*Down Tilt: Waluigi sticks his leg out, which can trip opponents.
*Down Smash: Waluigi stomps the ground three times, with the third hit burying opponents.
*Dash Attack: Waluigi trips and falls on his face.
*Counter: Waluigi pokes the opponent in the eye.
King BooLuigi's Mansion (2001)
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Normal=
King Boo is the main antagonist of the Luigi's Mansion series, and is also a recurring character in various Super Mario spinoff games. He once kidnapped Mario and trapped him inside of a painting, but was eventually defeated by Luigi and sealed away, only to be freed in later games. King Boo has a deep hatred for the Mario Bros., and controls an army of Boos and various other ghosts that will attempt to hunt down Luigi.King Boo, despite being a heavyweight character, is floaty in the air with three additional jumps, the ability to float by holding up on the control stick after jumping, and air mobility that rivals Jigglypuff's. In battle, he will float slightly above the ground, meaning that some attacks could pass right under him. He uses various attacks from his boss fights in his moveset, as well as having a unique gimmick utilizing the Boos. For every 30% he deals, one of the many varieties of Boo will appear in the background of the stage to watch him fight, which will increase his mobility and attack power. Up to five Boos can be onstage at once, and if he takes 40% damage, one of the Boos will disappear, decreasing his stats. If King Boo is KOd, all of the Boos will disappear.
King Boo is the main antagonist of the Luigi's Mansion series, and is also a recurring character in various Super Mario spinoff games. He once kidnapped Mario and trapped him inside of a painting, but was eventually defeated by Luigi and sealed away, only to be freed in later games. King Boo has a deep hatred for the Mario Bros., and controls an army of Boos and various other ghosts that will attempt to hunt down Luigi.King Boo, despite being a heavyweight character, is floaty in the air with three additional jumps, the ability to float by holding up on the control stick after jumping, and air mobility that rivals Jigglypuff's. In battle, he will float slightly above the ground, meaning that some attacks could pass right under him. He uses various attacks from his boss fights in his moveset, as well as having a unique gimmick utilizing the Boos. For every 30% he deals, one of the many varieties of Boo will appear in the background of the stage to watch him fight, which will increase his mobility and attack power. Up to five Boos can be onstage at once, and if he takes 40% damage, one of the Boos will disappear, decreasing his stats. If King Boo is KOd, all of the Boos will disappear.
King Boo is the main antagonist of the Luigi's Mansion series, and is also a recurring character in various Super Mario spinoff games. He once kidnapped Mario and trapped him inside of a painting, but was eventually defeated by Luigi and sealed away, only to be freed in later games. King Boo has a deep hatred for the Mario Bros., and controls an army of Boos and various other ghosts that will attempt to hunt down Luigi.King Boo, despite being a heavyweight character, is floaty in the air with three additional jumps, the ability to float by holding up on the control stick after jumping, and air mobility that rivals Jigglypuff's. In battle, he will float slightly above the ground, meaning that some attacks could pass right under him. He uses various attacks from his boss fights in his moveset, as well as having a unique gimmick utilizing the Boos. For every 30% he deals, one of the many varieties of Boo will appear in the background of the stage to watch him fight, which will increase his mobility and attack power. Up to five Boos can be onstage at once, and if he takes 40% damage, one of the Boos will disappear, decreasing his stats. If King Boo is KOd, all of the Boos will disappear.
<tabber>
Ground Moves=
*Jab: King Boo throws two slaps followed by a headbutt.
*Forward Tilt: King Boo reels in his tongue before launching it forward.
*Forward Smash: King Boo does a front flip and slams his tongue on the ground.
*Up Tilt: King Boo does an upwards swipe with his tongue.
*Up Smash: King Boo's crown begins to glow before creating a fiery explosion.
*Down Tilt: King Boo charges forward.
*Down Smash: King Boo jumps up and slams down on the ground.
*Dash Attack: King Boo does a somersault.
*Counter: King Boo bashfully covers his face before screaming forward.
Petey PiranhaSuper Mario Sunshine (2002)
Petey Piranha is a boss that appears in Super Mario Sunshine, during the Bianco Hills level. He first appears on top of the giant windmill, which Mario must climb to face him. During the fight, Petey will spit up brown goop that can damage Mario as well as summon enemies. He was defeated by Mario spraying water into his mouth and then ground pounding his belly button.He returned in a later mission, now with the ability to fly and throw tornadoes towards Mario, but he was defeated once again. Petey Piranha has not appeared in another mainline Super Mario game after his debut, although he frequently shows up in spinoffs such as Mario Kart: Double Dash, and Mario Tennis: Aces. He even appeared in Super Smash Bros. Brawl as a boss during the Subspace Emissary mode, where he trapped Peach and Zelda in cages and had to be defeated by Kirby. He then returned as Piranha Plant's Final Smash in Super Smash Bros. Ultimate where he once again used the cages to trap opponents.Petey Piranha is tied with Ridley for being the largest character in the same, and is also the second heaviest fighter behind Bowser. Despite his size and weight, Petey Piranha has four midair jumps and the ability to float in midair by holding up on the control stick after jumping. His moveset consists of attacks using his large head and leaves, as well as abilities he has been seen using in various Super Mario games.
Petey Piranha is a boss that appears in Super Mario Sunshine, during the Bianco Hills level. He first appears on top of the giant windmill, which Mario must climb to face him. During the fight, Petey will spit up brown goop that can damage Mario as well as summon enemies. He was defeated by Mario spraying water into his mouth and then ground pounding his belly button.He returned in a later mission, now with the ability to fly and throw tornadoes towards Mario, but he was defeated once again. Petey Piranha has not appeared in another mainline Super Mario game after his debut, although he frequently shows up in spinoffs such as Mario Kart: Double Dash, and Mario Tennis: Aces. He even appeared in Super Smash Bros. Brawl as a boss during the Subspace Emissary mode, where he trapped Peach and Zelda in cages and had to be defeated by Kirby. He then returned as Piranha Plant's Final Smash in Super Smash Bros. Ultimate where he once again used the cages to trap opponents.Petey Piranha is tied with Ridley for being the largest character in the same, and is also the second heaviest fighter behind Bowser. Despite his size and weight, Petey Piranha has four midair jumps and the ability to float in midair by holding up on the control stick after jumping. His moveset consists of attacks using his large head and leaves, as well as abilities he has been seen using in various Super Mario games.
Petey Piranha is a boss that appears in Super Mario Sunshine, during the Bianco Hills level. He first appears on top of the giant windmill, which Mario must climb to face him. During the fight, Petey will spit up brown goop that can damage Mario as well as summon enemies. He was defeated by Mario spraying water into his mouth and then ground pounding his belly button.He returned in a later mission, now with the ability to fly and throw tornadoes towards Mario, but he was defeated once again. Petey Piranha has not appeared in another mainline Super Mario game after his debut, although he frequently shows up in spinoffs such as Mario Kart: Double Dash, and Mario Tennis: Aces. He even appeared in Super Smash Bros. Brawl as a boss during the Subspace Emissary mode, where he trapped Peach and Zelda in cages and had to be defeated by Kirby. He then returned as Piranha Plant's Final Smash in Super Smash Bros. Ultimate where he once again used the cages to trap opponents.Petey Piranha is tied with Ridley for being the largest character in the same, and is also the second heaviest fighter behind Bowser. Despite his size and weight, Petey Piranha has four midair jumps and the ability to float in midair by holding up on the control stick after jumping. His moveset consists of attacks using his large head and leaves, as well as abilities he has been seen using in various Super Mario games.
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Ground Moves=
*Jab: Petey Piranha throws two alternating slaps with his leaves before spinning around while throwing knifehand slashes, damaging opponents multiple times before launching them with another slap.
*Forward Tilt: Petey Piranha throws a flying dual kick, then struggles to regain his balance by flapping his leaves.
*Forward Smash: Petey Piranha spins while holding a cage, swinging it in front of himself. At full charge, this move can cause an opponent to be trapped inside of the cage, where they then must repeatedly press buttons in order to escape. During this, all of Petey Piranha's Smash Attacks will deal more damage as well as launching the opponent out of the cage.
*Up Tilt: Petey Piranha lunges upwards and bites.
*Up Smash: Petey Piranha does an overhead swing with a cage. At full charge, this move can cause an opponent to be trapped inside of the cage, where they then must repeatedly press buttons in order to escape. During this, all of Petey Piranha's Smash Attacks will deal more damage as well as launching the opponent out of the cage.
*Down Tilt: Petey Piranha swipes one of his leaves across the ground, knocking opponents into the air.
*Down Smash: Petey Piranha spins around while holding two cages, scraping them across the ground. At full charge, this move can cause up to two opponents to be trapped inside of the cages, where they then must repeatedly press buttons in order to escape. During this, all of Petey Piranha's Smash Attacks will deal more damage as well as launching the opponents out of the cages.
*Dash Attack: Petey Piranha's body disappears as his head rolls along the ground like a boulder, launching opponents should they touch it.
*Counter: Petey Piranha throws a headbutt.
Bowser JrSuper Mario Sunshine (2002)
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Bowser Jr. is a recurring villain in the Super Mario series. He is the son of Bowser and first appeared in Super Mario Sunshine, where he was disguised as Mario and tried to frame him for vandalizing Isle Delfino. He later appeared in the Super Mario Galaxy games as well as the New Super Mario Bros. series. Bowser Jr. has similar abilities to his dad, such as shooting fireballs, however, he tends to use machinery such as the Jr. Clown Car. In Super Mario Sunshine he had access to a Magic Paintbrush that allowed him to create enemies and spread harmful goop across the area.Bowser Jr. is a small, heavyweight fighter who mostly fights using said Magic Paintbrush. He can create various enemies from Super Mario Sunshine to attack, as well as transforming into Shadow Mario in order to replicate Mario's moves. Bowser Jr. can also breath fire, spin in his shell, and attack with his claws.
Bowser Jr. is a recurring villain in the Super Mario series. He is the son of Bowser and first appeared in Super Mario Sunshine, where he was disguised as Mario and tried to frame him for vandalizing Isle Delfino. He later appeared in the Super Mario Galaxy games as well as the New Super Mario Bros. series. Bowser Jr. has similar abilities to his dad, such as shooting fireballs, however, he tends to use machinery such as the Jr. Clown Car. In Super Mario Sunshine he had access to a Magic Paintbrush that allowed him to create enemies and spread harmful goop across the area.Bowser Jr. is a small, heavyweight fighter who mostly fights using said Magic Paintbrush. He can create various enemies from Super Mario Sunshine to attack, as well as transforming into Shadow Mario in order to replicate Mario's moves. Bowser Jr. can also breath fire, spin in his shell, and attack with his claws.
Bowser Jr. is a recurring villain in the Super Mario series. He is the son of Bowser and first appeared in Super Mario Sunshine, where he was disguised as Mario and tried to frame him for vandalizing Isle Delfino. He later appeared in the Super Mario Galaxy games as well as the New Super Mario Bros. series. Bowser Jr. has similar abilities to his dad, such as shooting fireballs, however, he tends to use machinery such as the Jr. Clown Car. In Super Mario Sunshine he had access to a Magic Paintbrush that allowed him to create enemies and spread harmful goop across the area.Bowser Jr. is a small, heavyweight fighter who mostly fights using said Magic Paintbrush. He can create various enemies from Super Mario Sunshine to attack, as well as transforming into Shadow Mario in order to replicate Mario's moves. Bowser Jr. can also breath fire, spin in his shell, and attack with his claws.
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Ground Moves=
*Jab: Bowser Jr. transforms into Shadow Mario and throws a one-two punch combo followed by a kick before reverting back to his normal self.
*Forward Tilt: Bowser Jr. thrusts the Magic Paintbrush forwards.
*Forward Smash: Bowser Jr. does an overhead swing with the Magic Paintbrush.
*Up Tilt: Bowser Jr. thrusts the Magic Paintbrush upwards.
*Up Smash: Bowser Jr. does a backflip to kick upwards.
*Down Tilt: Bowser Jr. blows a small stream of flames that damage opponents multiple times before launching them.
*Down Smash: Bowser Jr. jumps up and stomps the ground, creating a shockwave upon landing that can spike opponents.
*Dash Attack: Bowser Jr. enters his shell and spins, damaging opponents multiple times before launching them.
*Counter: Bowser Jr. transforms into Shadow Mario and throws a punch.
Toadette (ε)Mario Kart: Double Dash (2003)
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Toadette is a recurring member of the Toad species that appears in the Super Mario series. First introduced in Mario Kart: Double Dash as Toad's racing partner, she has since appeared in other games as a playable character and has played supporting roles in several titles, such as Super Mario Odyssey, Super Mario Maker 2, and Captain Toad: Treasure Tracker. While she has very similar traits to other characters, she is the most commonly recurring female Toad in the series. Toadette's defining traits include her bouncing pigtails, cheerful and energetic personality, and occasional bursts of creativity.Toadette serves as an Echo Fighter of Toad, and mostly plays the same as him with the exception of a few different attacks. Specifically, she does not create mushrooms or use a pickaxe. Toadette's biggest difference from Toad is that she is not able to run and jump while carrying heavy objects like he can, however, her jump height is slightly better than his.
Toadette is a recurring member of the Toad species that appears in the Super Mario series. First introduced in Mario Kart: Double Dash as Toad's racing partner, she has since appeared in other games as a playable character and has played supporting roles in several titles, such as Super Mario Odyssey, Super Mario Maker 2, and Captain Toad: Treasure Tracker. While she has very similar traits to other characters, she is the most commonly recurring female Toad in the series. Toadette's defining traits include her bouncing pigtails, cheerful and energetic personality, and occasional bursts of creativity.Toadette serves as an Echo Fighter of Toad, and mostly plays the same as him with the exception of a few different attacks. Specifically, she does not create mushrooms or use a pickaxe. Toadette's biggest difference from Toad is that she is not able to run and jump while carrying heavy objects like he can, however, her jump height is slightly better than his.
Toadette is a recurring member of the Toad species that appears in the Super Mario series. First introduced in Mario Kart: Double Dash as Toad's racing partner, she has since appeared in other games as a playable character and has played supporting roles in several titles, such as Super Mario Odyssey, Super Mario Maker 2, and Captain Toad: Treasure Tracker. While she has very similar traits to other characters, she is the most commonly recurring female Toad in the series. Toadette's defining traits include her bouncing pigtails, cheerful and energetic personality, and occasional bursts of creativity.Toadette serves as an Echo Fighter of Toad, and mostly plays the same as him with the exception of a few different attacks. Specifically, she does not create mushrooms or use a pickaxe. Toadette's biggest difference from Toad is that she is not able to run and jump while carrying heavy objects like he can, however, her jump height is slightly better than his.
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Ground Moves=
*Jab: Toadette throws two punches followed by a headbutt.
*Forward Tilt: Toadette throws a lunging headbutt.
*Forward Smash: Toadette throws a headbutt.
*Up Tilt: Toadette throws a spinning uppercut.
*Up Smash: Toadette throws a headbutt from front to back.
*Down Tilt: Toadette performs a somersault.
*Down Smash: Toadette hops on her head and spins, damaging opponents multiple times before launching them.
*Dash Attack: Toadette hops on her head and spins across the stage before throwing a kick. If the button is held, she will spin for a bit longer, and she can change directions while spinning.
*Counter: Toadette throws a kick.
Dry BowserNew Super Mario Bros. (2006)
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Dry Bowser is the skeletal form of Bowser that first appeared in New Super Mario Bros. after he was dunked in lava by Mario, causing his skin to melt off. After being resurrected by Bowser Jr, Dry Bowser retained the strength of his regular counterpart, on top of having the abilities of a Dry Bones, such as being immune to fireballs, and being able to put himself back together after being dismantled by Mario's stomps. Since then, Dry Bowser has appeared in several Super Mario spinoff games, usually as a separate entity from Bowser.Dry Bowser shares some moves with Bowser, but also has plenty of his own attacks. Due to him only being a skeleton, he is lighter than his flesh counterpart, on top of lacking the "Tough Guy" attribute and the invincibility that some of his attacks grant him. To make up for this, Dry Bowser is more mobile, and his attacks have more range than Bowser's, due to his bones being able to disconnect and reconnect, allowing Dry Bowser's moves to reach opponents than Bowser's could not.
Dry Bowser is the skeletal form of Bowser that first appeared in New Super Mario Bros. after he was dunked in lava by Mario, causing his skin to melt off. After being resurrected by Bowser Jr, Dry Bowser retained the strength of his regular counterpart, on top of having the abilities of a Dry Bones, such as being immune to fireballs, and being able to put himself back together after being dismantled by Mario's stomps. Since then, Dry Bowser has appeared in several Super Mario spinoff games, usually as a separate entity from Bowser.Dry Bowser shares some moves with Bowser, but also has plenty of his own attacks. Due to him only being a skeleton, he is lighter than his flesh counterpart, on top of lacking the "Tough Guy" attribute and the invincibility that some of his attacks grant him. To make up for this, Dry Bowser is more mobile, and his attacks have more range than Bowser's, due to his bones being able to disconnect and reconnect, allowing Dry Bowser's moves to reach opponents than Bowser's could not.
Dry Bowser is the skeletal form of Bowser that first appeared in New Super Mario Bros. after he was dunked in lava by Mario, causing his skin to melt off. After being resurrected by Bowser Jr, Dry Bowser retained the strength of his regular counterpart, on top of having the abilities of a Dry Bones, such as being immune to fireballs, and being able to put himself back together after being dismantled by Mario's stomps. Since then, Dry Bowser has appeared in several Super Mario spinoff games, usually as a separate entity from Bowser.Dry Bowser shares some moves with Bowser, but also has plenty of his own attacks. Due to him only being a skeleton, he is lighter than his flesh counterpart, on top of lacking the "Tough Guy" attribute and the invincibility that some of his attacks grant him. To make up for this, Dry Bowser is more mobile, and his attacks have more range than Bowser's, due to his bones being able to disconnect and reconnect, allowing Dry Bowser's moves to reach opponents than Bowser's could not.
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Ground Moves=
*Jab: Dry Bowser throws a palm strike followed by a punch, with his arm disconnecting at the elbow joint for added reach.
*Forward Tilt: Dry Bowser throws a backhand punch, with his arm disconnecting at the elbow joint for added reach. This move can be angled up and down
*Forward Smash: Dry Bowser rears his head back before throwing a powerful headbutt, with his head disconnecting at the neck for added reach. This move causes an explosion upon impact
*Up Tilt: Dry Bowser swipes his claws in an overarching motion, with his arm disconnecting at the elbow joint while he swipes, giving it an added amount of reach.
*Up Smash: Dry Bowser gets on all-fours and disconnects the spikes on his shell to fire them outwards.
*Down Tilt: Dry Bowser slashes along the ground with both his claws. The second attack is optional by pressing the attack button again, and the first hit is capable of tripping opponents. No limbs disconnect for this move.
*Down Smash: Dry Bowser rakes the ground with his claws as his hands disconnect at the wrist for added reach. This move can hit opponents on both sides of Dry Bowser.
*Dash Attack: Dry Bowser tackles the opponent, with his head disconnecting at the neck for added reach.
*Counter: Dry Bowser throws a dropkick.
Rosalina & LumaSuper Mario Galaxy (2007)
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Rosalina & Luma are recurring characters in the Super Mario series, first appearing in Super Mario Galaxy. She is the mother of the Lumas, a race of small star creatures, and lives in the Comet Observatory, traveling throughout the galaxy. Upon meeting Mario, she requested that he retrieve the various Power Stars and Grand Stars that fueled the Comet Observatory. After her encounter with him, she has made frequent appearances in spinoffs such as Mario Kart, as well as main series games like in Super Mario 3D World.Rosalina is a lightweight and floaty character who fights alongside one of her Lumas. The Luma will float in front of Rosalina and attack at the same time as her, as well as following her around wherever she goes. The Luma has its own percentage, which is displayed near Rosalina's percentage, and can be knocked around by opponents' attacks. If the Luma takes too much damage it will be KOd, and Rosalina must wait five seconds before another will appear to take its place.
Rosalina & Luma are recurring characters in the Super Mario series, first appearing in Super Mario Galaxy. She is the mother of the Lumas, a race of small star creatures, and lives in the Comet Observatory, traveling throughout the galaxy. Upon meeting Mario, she requested that he retrieve the various Power Stars and Grand Stars that fueled the Comet Observatory. After her encounter with him, she has made frequent appearances in spinoffs such as Mario Kart, as well as main series games like in Super Mario 3D World.Rosalina is a lightweight and floaty character who fights alongside one of her Lumas. The Luma will float in front of Rosalina and attack at the same time as her, as well as following her around wherever she goes. The Luma has its own percentage, which is displayed near Rosalina's percentage, and can be knocked around by opponents' attacks. If the Luma takes too much damage it will be KOd, and Rosalina must wait five seconds before another will appear to take its place.
Rosalina & Luma are recurring characters in the Super Mario series, first appearing in Super Mario Galaxy. She is the mother of the Lumas, a race of small star creatures, and lives in the Comet Observatory, traveling throughout the galaxy. Upon meeting Mario, she requested that he retrieve the various Power Stars and Grand Stars that fueled the Comet Observatory. After her encounter with him, she has made frequent appearances in spinoffs such as Mario Kart, as well as main series games like in Super Mario 3D World.Rosalina is a lightweight and floaty character who fights alongside one of her Lumas. The Luma will float in front of Rosalina and attack at the same time as her, as well as following her around wherever she goes. The Luma has its own percentage, which is displayed near Rosalina's percentage, and can be knocked around by opponents' attacks. If the Luma takes too much damage it will be KOd, and Rosalina must wait five seconds before another will appear to take its place.
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Ground Moves=
*Jab: Rosalina swings with her wand twice followed by emitting a third wand strike. The second hit can be followed by a rapid series of wand strikes that culminates with a final wand strike. Luma will punch followed by a kick followed by a bicycle kick. Alternatively, the punch and kick can be followed by a series of spins that culminate with a corkscrew headbutt.
*Forward Tilt: Rosalina does a floating, double-footed roundhouse kick while Luma also does a roundhouse kick.
*Forward Smash: Rosalina does a double palm thrust that emits a spiral galaxy-shaped energy blast while Luma simply punches.
*Up Tilt: Rosalina emits a planetary ring that rises up from her head while Luma does an uppercut.
*Up Smash: Rosalina does a backward arching headbutt while Luma throws a bicycle kick.
*Down Tilt: Rosalina does a low-angle dropkick while Luma does a low-angle headbutt.
*Down Smash: Rosalina performs a spinning shin kick that emits spiral galaxy-shaped energy blasts on both sides while Luma does a spinning kick.
*Dash Attack: Rosalina performs a lunging, upward battering ram that emits stardust from her head while Luma does the same and concludes with a backflip.
*Counter: Rosalina creates a blue force field around herself that can reflect projectiles. If she is attacked during this she will counter with a spin.
The MakerSuper Mario Maker (2015)
The Maker is not an actual character, but rather a representation of someone playing Super Mario Maker. Ingame, the player looks like they're controlling a sprite of Mario, but in reality they are controlling the hand that places down objects. The Maker controls differently compared to other fighters, as Mario has a momentum based mechanic to him. The longer Mario runs for, the more speed he builds up, and he keeps this momentum when he jumps.Additionally, when The Maker reaches over 150% damage, Mario will shrink down to around half his size, making him faster, as well as causing attacks to come out quicker, at the cost of him being much lighter and easier to KO. All of The Maker's attacks involve placing down objects or giving Mario various items from Super Mario Maker and Super Mario Maker 2. Additionally, The Maker is unique for being the only fighter in the game to not have any Custom Moves, due to all of his Special Moves having different variants by default.
The Maker is not an actual character, but rather a representation of someone playing Super Mario Maker. Ingame, the player looks like they're controlling a sprite of Mario, but in reality they are controlling the hand that places down objects. The Maker controls differently compared to other fighters, as Mario has a momentum based mechanic to him. The longer Mario runs for, the more speed he builds up, and he keeps this momentum when he jumps.Additionally, when The Maker reaches over 150% damage, Mario will shrink down to around half his size, making him faster, as well as causing attacks to come out quicker, at the cost of him being much lighter and easier to KO. All of The Maker's attacks involve placing down objects or giving Mario various items from Super Mario Maker and Super Mario Maker 2. Additionally, The Maker is unique for being the only fighter in the game to not have any Custom Moves, due to all of his Special Moves having different variants by default.
The Maker is not an actual character, but rather a representation of someone playing Super Mario Maker. Ingame, the player looks like they're controlling a sprite of Mario, but in reality they are controlling the hand that places down objects. The Maker controls differently compared to other fighters, as Mario has a momentum based mechanic to him. The longer Mario runs for, the more speed he builds up, and he keeps this momentum when he jumps.Additionally, when The Maker reaches over 150% damage, Mario will shrink down to around half his size, making him faster, as well as causing attacks to come out quicker, at the cost of him being much lighter and easier to KO. All of The Maker's attacks involve placing down objects or giving Mario various items from Super Mario Maker and Super Mario Maker 2. Additionally, The Maker is unique for being the only fighter in the game to not have any Custom Moves, due to all of his Special Moves having different variants by default.
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Ground Moves=
*Jab: The Maker taps on the screen, causing an image of a hand holding a stylus to strike the area in front of Mario.
*Forward Tilt: The Maker places down a Koopa Shell, which Mario kicks forward.
*Forward Smash: The Maker places down a Chain Chomp, who lunges forward to bite opponents. When the move is fully charged, The Maker will add a Super Mushroom to the Chain Chomp, causing it to be larger than normal and deal more damage.
*Up Tilt: The Maker places down a Lava Bubble, which jumps upwards to hit opponents before disappearing.
*Up Smash: The Maker places a Buzzy Shell on Mario as he jumps into the air, damaging any opponents he hits with his head, which also has super armor. When the move is fully charged, The Maker will give Mario a Spiny Shell instead, which deals more damage.
*Down Tilt: The Maker creates a vertical stack of random blocks in front of Mario.
*Down Smash: The Maker places down a Sledge Bro., who jumps up and stomps on the ground, creating a shockwave that damages opponents. When the move is fully charged, The Maker will instead place down a Thwomp that acts the same way, but deals more damage.
*Dash Attack: The Maker places Mario in a Koopa Troopa Car as he drives forward, ramming into opponents.
*Counter: Mario jumps on the opponent's head.
Gooigi (ε)Luigi's Mansion 3 (2019)
Gooigi is a clone of Luigi who appears in the Nintendo 3DS remake of Luigi's Mansion and again in Luigi's Mansion 3, with him serving as the second player character in both instances. He appears in Luigi's image but is entirely composed of green goo, hence his name, and wields a gooey version of the Poltergust G-00. He was created by Professor E. Gadd during the events of Luigi's Mansion: Dark Moon, after accidentally spilling his coffee onto a strange liquid he was experimenting on, which caused it to take a green goop-like form. After this, Gooigi was sent back in time to the events of the original Luigi's Mansion, outsourcing E. Gadd's testing to his and Luigi's past selves. Gooigi then went on to reappear in Luigi's Mansion 3, where the player can use him to reach certain areas that Luigi cannot, such as behind bars, past spikes, or through grates.In this game, Gooigi appears as Luigi's Echo Fighter, using mostly the same moveset as him, but with a few different attacks. Gooigi is lighter and faster than Luigi, however, this comes at the cost of him being easier to KO. Gooigi also has weaker attacks overall, but they deal more knockback than Luigi's.
Gooigi is a clone of Luigi who appears in the Nintendo 3DS remake of Luigi's Mansion and again in Luigi's Mansion 3, with him serving as the second player character in both instances. He appears in Luigi's image but is entirely composed of green goo, hence his name, and wields a gooey version of the Poltergust G-00. He was created by Professor E. Gadd during the events of Luigi's Mansion: Dark Moon, after accidentally spilling his coffee onto a strange liquid he was experimenting on, which caused it to take a green goop-like form. After this, Gooigi was sent back in time to the events of the original Luigi's Mansion, outsourcing E. Gadd's testing to his and Luigi's past selves. Gooigi then went on to reappear in Luigi's Mansion 3, where the player can use him to reach certain areas that Luigi cannot, such as behind bars, past spikes, or through grates.In this game, Gooigi appears as Luigi's Echo Fighter, using mostly the same moveset as him, but with a few different attacks. Gooigi is lighter and faster than Luigi, however, this comes at the cost of him being easier to KO. Gooigi also has weaker attacks overall, but they deal more knockback than Luigi's.
Gooigi is a clone of Luigi who appears in the Nintendo 3DS remake of Luigi's Mansion and again in Luigi's Mansion 3, with him serving as the second player character in both instances. He appears in Luigi's image but is entirely composed of green goo, hence his name, and wields a gooey version of the Poltergust G-00. He was created by Professor E. Gadd during the events of Luigi's Mansion: Dark Moon, after accidentally spilling his coffee onto a strange liquid he was experimenting on, which caused it to take a green goop-like form. After this, Gooigi was sent back in time to the events of the original Luigi's Mansion, outsourcing E. Gadd's testing to his and Luigi's past selves. Gooigi then went on to reappear in Luigi's Mansion 3, where the player can use him to reach certain areas that Luigi cannot, such as behind bars, past spikes, or through grates.In this game, Gooigi appears as Luigi's Echo Fighter, using mostly the same moveset as him, but with a few different attacks. Gooigi is lighter and faster than Luigi, however, this comes at the cost of him being easier to KO. Gooigi also has weaker attacks overall, but they deal more knockback than Luigi's.
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Ground Moves=
*Jab: Gooigi swings the head of the Poltergust G-00 in front of him before performing an uppercut-like swing. If the attack button is repeatedly pressed, Gooigi will spin the vacuum in front of him like a propeller, damaging opponents multiple times before launching them with a final swing.
*Forward Tilt: Gooigi throws a wheel kick.
*Forward Smash: Gooigi attaches the Strobulb to the Poltergust G-00 and unleashes a large flash of light that stuns opponents the longer the move is charged for.
*Up Tilt: Gooigi throws an overhand swipe.
*Up Smash: Gooigi throws an upward headbutt.
*Down Tilt: Gooigi shines an ultraviolet ray from his flashlight at the ground in front of him, causing a Spirit Ball to rise up and burst.
*Down Smash: Gooigi performs a breakdance sweep.
*Dash Attack: Gooigi throws a series of childish punches while running forward, damaging opponents multiple times before launching them.
*Counter: Gooigi throws a knifehand thrust.
YoshiSuper Mario World (1990)
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Yoshi is a dinosaur-like creature that has appeared several times in the Super Mario series, and has gone on to star in his own series of games as well. Yoshi first appeared in Super Mario World, where the Mario Bros. could ride on top of him and use his abilities to their advantage. Yoshi's first solo adventure was in Super Mario World 2: Yoshi's Island, where he had to go on a quest to reunite the baby Mario Bros. This was also where he gained the ability to eat enemies and turn them into eggs, a move that would reappear in several games.Yoshi is a fast heavyweight fighter who primarily uses his large head and tail to attack. He has a unique double jump where he uses his Flutter Jump; this is higher than most double jumps and provides super armor. Yoshi also has a unique shield where he hides inside of a Yoshi Egg. By holding either direction on the control stick while shielding, he will parry instead of roll, allowing him to move along the stage while holding his shield.
Yoshi is a dinosaur-like creature that has appeared several times in the Super Mario series, and has gone on to star in his own series of games as well. Yoshi first appeared in Super Mario World, where the Mario Bros. could ride on top of him and use his abilities to their advantage. Yoshi's first solo adventure was in Super Mario World 2: Yoshi's Island, where he had to go on a quest to reunite the baby Mario Bros. This was also where he gained the ability to eat enemies and turn them into eggs, a move that would reappear in several games.Yoshi is a fast heavyweight fighter who primarily uses his large head and tail to attack. He has a unique double jump where he uses his Flutter Jump; this is higher than most double jumps and provides super armor. Yoshi also has a unique shield where he hides inside of a Yoshi Egg. By holding either direction on the control stick while shielding, he will parry instead of roll, allowing him to move along the stage while holding his shield.
Yoshi is a dinosaur-like creature that has appeared several times in the Super Mario series, and has gone on to star in his own series of games as well. Yoshi first appeared in Super Mario World, where the Mario Bros. could ride on top of him and use his abilities to their advantage. Yoshi's first solo adventure was in Super Mario World 2: Yoshi's Island, where he had to go on a quest to reunite the baby Mario Bros. This was also where he gained the ability to eat enemies and turn them into eggs, a move that would reappear in several games.Yoshi is a fast heavyweight fighter who primarily uses his large head and tail to attack. He has a unique double jump where he uses his Flutter Jump; this is higher than most double jumps and provides super armor. Yoshi also has a unique shield where he hides inside of a Yoshi Egg. By holding either direction on the control stick while shielding, he will parry instead of roll, allowing him to move along the stage while holding his shield.
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Ground Moves=
*Jab: Yoshi throws two alternating kicks.
*Forward Tilt: Yoshi spins to hit opponents with his tail.
*Forward Smash: Yoshi throws a headbutt.
*Up Tilt: Yoshi swings his tail upward.
*Up Smash: Yoshi throws an upwards headbutt.
*Down Tilt: Yoshi does a sweep with his tail.
*Down Smash: Yoshi swings his tail in front, and then behind him.
*Dash Attack: Yoshi throws a flying kick.
*Counter: Yoshi spits a fireball at the opponent.
WarioSuper Mario Land 2: 6 Golden Coins (1992)
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Wario is a recurring character in the Super Mario series, as well as the star of his own two series, Wario Land and WarioWare. He is a money obsessed treasure hunter, as well as a game developer, and serves as a rival to Mario, being his opposite in almost every way. Wario first appeared as the main antagonist in Super Mario Land 2: 6 Golden Coins, and has since been a mainstay in various Super Mario spinoffs such as Mario Kart and Mario Party. In the Wario Land series, he got his own set of unique abilities, as well as a variety of transformations that alter his body and skills. In the WarioWare series, Wario resides in Diamond City, and runs a microgame business with some of his "friends" to make quick cash.Wario is a heavyweight but also very mobile fighter, with incredible movement in the air. His moveset leans more towards the Wario Land series rather than WarioWare, with a lot of his attacks utilizing his various forms and transformations, including a third jump where he transforms into Bat Wario. When crouching and crawling, Wario transforms into Flat Wario, and when in water he transforms into Bubble Wario.
Wario is a recurring character in the Super Mario series, as well as the star of his own two series, Wario Land and WarioWare. He is a money obsessed treasure hunter, as well as a game developer, and serves as a rival to Mario, being his opposite in almost every way. Wario first appeared as the main antagonist in Super Mario Land 2: 6 Golden Coins, and has since been a mainstay in various Super Mario spinoffs such as Mario Kart and Mario Party. In the Wario Land series, he got his own set of unique abilities, as well as a variety of transformations that alter his body and skills. In the WarioWare series, Wario resides in Diamond City, and runs a microgame business with some of his "friends" to make quick cash.Wario is a heavyweight but also very mobile fighter, with incredible movement in the air. His moveset leans more towards the Wario Land series rather than WarioWare, with a lot of his attacks utilizing his various forms and transformations, including a third jump where he transforms into Bat Wario. When crouching and crawling, Wario transforms into Flat Wario, and when in water he transforms into Bubble Wario.
Wario is a recurring character in the Super Mario series, as well as the star of his own two series, Wario Land and WarioWare. He is a money obsessed treasure hunter, as well as a game developer, and serves as a rival to Mario, being his opposite in almost every way. Wario first appeared as the main antagonist in Super Mario Land 2: 6 Golden Coins, and has since been a mainstay in various Super Mario spinoffs such as Mario Kart and Mario Party. In the Wario Land series, he got his own set of unique abilities, as well as a variety of transformations that alter his body and skills. In the WarioWare series, Wario resides in Diamond City, and runs a microgame business with some of his "friends" to make quick cash.Wario is a heavyweight but also very mobile fighter, with incredible movement in the air. His moveset leans more towards the Wario Land series rather than WarioWare, with a lot of his attacks utilizing his various forms and transformations, including a third jump where he transforms into Bat Wario. When crouching and crawling, Wario transforms into Flat Wario, and when in water he transforms into Bubble Wario.
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Ground Moves=
*Jab: Wario throws a hook followed by an uppercut.
*Forward Tilt: Wario throws a slap.
*Forward Smash: Wario throws a forward kick.
*Up Tilt: Wario transforms into Bouncy Wario and does a jumping headbutt.
*Up Smash: Wario transforms into Bull Wario and throws an upwards headbutt, damaging opponents with his horns.
*Down Tilt: Wario transforms into Ball ni naru and rolls forward. If the attack button is pressed again Wario will transform into Ball o' String Wario and do a second roll.
*Down Smash: Wario punches the ground, creating a shockwave that can trip opponents nearby.
*Dash Attack: Wario transforms into Crazy Wario, stumbling around to damage opponents multiple times before burping, which launches them.
*Counter: Wario throws a backhanded punch.
Donkey KongDonkey Kong (1981)
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Donkey Kong is the main protagonist of the Donkey Kong series, as well as a recurring character in various Super Mario spinoffs such as Mario Kart and Mario Party. Donkey Kong is a laid back gorilla with a red tie who lives on Donkey Kong Island with the rest of the Kong family. His adventures often feature him trying to reclaim his precious stash of bananas after it is stolen by one of the many personas of King K. Rool.Donkey Kong is a powerful heavyweight fighter who uses various punches, swipes, and slaps in his moveset. However, he is pretty slow and doesn't have the best recovery. Donkey Kong can also throw barrels like in his original game, as well as use moves like the Barrel Roll and the Hand Slap.
Donkey Kong is the main protagonist of the Donkey Kong series, as well as a recurring character in various Super Mario spinoffs such as Mario Kart and Mario Party. Donkey Kong is a laid back gorilla with a red tie who lives on Donkey Kong Island with the rest of the Kong family. His adventures often feature him trying to reclaim his precious stash of bananas after it is stolen by one of the many personas of King K. Rool.Donkey Kong is a powerful heavyweight fighter who uses various punches, swipes, and slaps in his moveset. However, he is pretty slow and doesn't have the best recovery. Donkey Kong can also throw barrels like in his original game, as well as use moves like the Barrel Roll and the Hand Slap.
Donkey Kong is the main protagonist of the Donkey Kong series, as well as a recurring character in various Super Mario spinoffs such as Mario Kart and Mario Party. Donkey Kong is a laid back gorilla with a red tie who lives on Donkey Kong Island with the rest of the Kong family. His adventures often feature him trying to reclaim his precious stash of bananas after it is stolen by one of the many personas of King K. Rool.Donkey Kong is a powerful heavyweight fighter who uses various punches, swipes, and slaps in his moveset. However, he is pretty slow and doesn't have the best recovery. Donkey Kong can also throw barrels like in his original game, as well as use moves like the Barrel Roll and the Hand Slap.
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Ground Moves=
*Jab: Donkey Kong throws two slaps followed by a punch.
*Forward Tilt: Donkey Kong throws a drop kick, pushing his hands against the ground to propel himself forwards.
*Forward Smash: Donkey Kong winds up before throwing a powerful punch. At full charge, this move has super armor.
*Up Tilt: Donkey Kong swipes his hand above his head in an arcing motion.
*Up Smash: Donkey Kong claps above himself.
*Down Tilt: Donkey Kong swipes his hand in front of himself, which can trip opponents.
*Down Smash: Donkey Kong jumps up and slams his fists on the ground.
*Dash Attack: Donkey Kong performs the Barrel Roll. If used near an edge, he will roll off of it, and can cancel the attack into a jump.
*Counter: Donkey Kong claps in front of himself.
Diddy Kong & Dixie KongDonkey Kong Country (1994) / Donkey Kong Country 2: Diddy's Kong Quest (1995)
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Diddy Kong is one of the main protagonists of the Donkey Kong series, and often serves as Donkey Kong's equivalent to Luigi from the Super Mario series. He is a small chimpanzee, with a red shirt and hat with the Nintendo logo on it. He often accompanies Donkey Kong on his adventures to take back their stolen hoard of bananas. He also starred in his own games in the form of Diddy Kong Racing and Donkey Kong Country 2: Diddy's Kong Quest. Diddy Kong is very quick and agile, but also lightweight. He comes equipped with his Rocketbarrel Pack, allowing him to fly through the air, as well as his Peanut Popguns.Diddy Kong doesn’t fight alone, however, as throughout the match he will be followed around by Dixie Kong. She is Diddy Kong's partner who was first introduced in Donkey Kong Country 2: Diddy's Kong Quest. In that game her and Diddy Kong traveled to defeat Kaptain K. Rool and rescue Donkey Kong. Eventually, she even starred in her own game, Donkey Kong Country 3: Dixie's Double Trouble. Dixie Kong's signature ability is her hair, which she can use to glide in the air, or pick up objects.Unlike similar characters like Ice Climbers or Rosalina & Luma, Dixie Kong cannot be damaged while she is following behind Diddy Kong. By using his Down Special or Guard Special, Diddy can switch places with Dixie, with the player now controlling her and Diddy following behind. Because of this, neither of their Down Specials have Custom Move variants. Each Kong has their own percentages and separate stocks, with them being split between the two. Dixie Kong shares a lot of moves with Diddy Kong, but also has her own distinct attacks that set her apart, utilizing her long hair to give her a lot of range. By holding up on the control stick while in midair, Dixie will begin to spin, using her ponytail to slow her descent.
Diddy Kong is one of the main protagonists of the Donkey Kong series, and often serves as Donkey Kong's equivalent to Luigi from the Super Mario series. He is a small chimpanzee, with a red shirt and hat with the Nintendo logo on it. He often accompanies Donkey Kong on his adventures to take back their stolen hoard of bananas. He also starred in his own games in the form of Diddy Kong Racing and Donkey Kong Country 2: Diddy's Kong Quest. Diddy Kong is very quick and agile, but also lightweight. He comes equipped with his Rocketbarrel Pack, allowing him to fly through the air, as well as his Peanut Popguns.Diddy Kong doesn’t fight alone, however, as throughout the match he will be followed around by Dixie Kong. She is Diddy Kong's partner who was first introduced in Donkey Kong Country 2: Diddy's Kong Quest. In that game her and Diddy Kong traveled to defeat Kaptain K. Rool and rescue Donkey Kong. Eventually, she even starred in her own game, Donkey Kong Country 3: Dixie's Double Trouble. Dixie Kong's signature ability is her hair, which she can use to glide in the air, or pick up objects.Unlike similar characters like Ice Climbers or Rosalina & Luma, Dixie Kong cannot be damaged while she is following behind Diddy Kong. By using his Down Special or Guard Special, Diddy can switch places with Dixie, with the player now controlling her and Diddy following behind. Because of this, neither of their Down Specials have Custom Move variants. Each Kong has their own percentages and separate stocks, with them being split between the two. Dixie Kong shares a lot of moves with Diddy Kong, but also has her own distinct attacks that set her apart, utilizing her long hair to give her a lot of range. By holding up on the control stick while in midair, Dixie will begin to spin, using her ponytail to slow her descent.
Diddy Kong is one of the main protagonists of the Donkey Kong series, and often serves as Donkey Kong's equivalent to Luigi from the Super Mario series. He is a small chimpanzee, with a red shirt and hat with the Nintendo logo on it. He often accompanies Donkey Kong on his adventures to take back their stolen hoard of bananas. He also starred in his own games in the form of Diddy Kong Racing and Donkey Kong Country 2: Diddy's Kong Quest. Diddy Kong is very quick and agile, but also lightweight. He comes equipped with his Rocketbarrel Pack, allowing him to fly through the air, as well as his Peanut Popguns.Diddy Kong doesn’t fight alone, however, as throughout the match he will be followed around by Dixie Kong. She is Diddy Kong's partner who was first introduced in Donkey Kong Country 2: Diddy's Kong Quest. In that game her and Diddy Kong traveled to defeat Kaptain K. Rool and rescue Donkey Kong. Eventually, she even starred in her own game, Donkey Kong Country 3: Dixie's Double Trouble. Dixie Kong's signature ability is her hair, which she can use to glide in the air, or pick up objects.Unlike similar characters like Ice Climbers or Rosalina & Luma, Dixie Kong cannot be damaged while she is following behind Diddy Kong. By using his Down Special or Guard Special, Diddy can switch places with Dixie, with the player now controlling her and Diddy following behind. Because of this, neither of their Down Specials have Custom Move variants. Each Kong has their own percentages and separate stocks, with them being split between the two. Dixie Kong shares a lot of moves with Diddy Kong, but also has her own distinct attacks that set her apart, utilizing her long hair to give her a lot of range. By holding up on the control stick while in midair, Dixie will begin to spin, using her ponytail to slow her descent.
Diddy Kong's Moveset
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Ground Moves=
*Jab: Diddy Kong throws two slaps followed by a kick. If the attack button is pressed repeatedly, he will shake his tail in front of himself, damaging opponents multiple times before launching them with a kick.
*Forward Tilt: Diddy Kong throws a double punch.
*Forward Smash: Diddy Kong spins while throwing two punches.
*Up Tilt: Diddy Kong swipes his hand above his head in an arcing motion.
*Up Smash: Diddy Kong slaps upward, followed by a kick and then a punch.
*Down Tilt: Diddy Kong claps in front of himself, which can trip opponents.
*Down Smash: Diddy Kong throws a sweeping kick.
*Dash Attack: Diddy Kong throws a flying kick.
*Counter: Diddy Kong throws a spinning kick.
Dixie Kong's Moveset
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Ground Moves=
*Jab: Dixie Kong throws two slaps followed by a kick.
*Forward Tilt: Dixie Kong does a spin while swinging her ponytail in front of her.
*Forward Smash: Dixie Kong turns her ponytail into a makeshift fist and throws a hook.
*Up Tilt: Dixie Kong swipes her hand above her head in an arcing motion.
*Up Smash: Dixie Kong slaps upward, followed by a kick and then a punch.
*Down Tilt: Dixie Kong sweeps her ponytail across the ground, which can trip opponents.
*Down Smash: Dixie Kong throws a sweeping kick.
*Dash Attack: Dixie Kong throws a flying kick.
*Counter: Dixie Kong throws a spinning kick.
Funky KongDonkey Kong Country (1994)
Funky Kong is a recurring character in the Donkey Kong series. He is often seen selling items and goods to the Kongs in his shops such as Funky's Flights or Funky's Fly 'n' Buy. Funky Kong made his grand playable debut in the Nintendo Switch version of Donkey Kong Country: Tropical Freeze, where he served as the games Easy Mode. He can typically be found surfing or tinkering with machinery, although he isn't a huge fan of adventuring himself.Funky Kong is a heavyweight fighter who rides on his surfboard throughout the battle, giving him a total of three jumps as well as the ability to glide in midair. His attacks consist of punches, kicks, and swinging his surfboard, and his Special Moves include various items that he has sold in various Donkey Kong Country games. Funky Kong is designed to be easy to pick up and play, just like his appearance in Donkey Kong Country: Tropical Freeze.
Funky Kong is a recurring character in the Donkey Kong series. He is often seen selling items and goods to the Kongs in his shops such as Funky's Flights or Funky's Fly 'n' Buy. Funky Kong made his grand playable debut in the Nintendo Switch version of Donkey Kong Country: Tropical Freeze, where he served as the games Easy Mode. He can typically be found surfing or tinkering with machinery, although he isn't a huge fan of adventuring himself.Funky Kong is a heavyweight fighter who rides on his surfboard throughout the battle, giving him a total of three jumps as well as the ability to glide in midair. His attacks consist of punches, kicks, and swinging his surfboard, and his Special Moves include various items that he has sold in various Donkey Kong Country games. Funky Kong is designed to be easy to pick up and play, just like his appearance in Donkey Kong Country: Tropical Freeze.
Funky Kong is a recurring character in the Donkey Kong series. He is often seen selling items and goods to the Kongs in his shops such as Funky's Flights or Funky's Fly 'n' Buy. Funky Kong made his grand playable debut in the Nintendo Switch version of Donkey Kong Country: Tropical Freeze, where he served as the games Easy Mode. He can typically be found surfing or tinkering with machinery, although he isn't a huge fan of adventuring himself.Funky Kong is a heavyweight fighter who rides on his surfboard throughout the battle, giving him a total of three jumps as well as the ability to glide in midair. His attacks consist of punches, kicks, and swinging his surfboard, and his Special Moves include various items that he has sold in various Donkey Kong Country games. Funky Kong is designed to be easy to pick up and play, just like his appearance in Donkey Kong Country: Tropical Freeze.
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Ground Moves=
*Jab: Funky Kong throws two alternating slaps.
*Forward Tilt: Funky Kong thrusts his surfboard forward.
*Forward Smash: Funky Kong does a stationary front flip and slams his surfboard on the ground in front of himself.
*Up Tilt: Funky Kong swipes his arm above himself in an overarching motion.
*Up Smash: Funky Kong throws his surfboard upward and catches it in his other hand. While spinning, the surfboard will damage opponents multiple times before launching them.
*Down Tilt: Funky Kong swipes his arm along the ground.
*Down Smash: Funky Kong jumps up and lands with his surfboard.
*Dash Attack: Funky Kong performs a somersault. If used near an edge, he will roll off of it, and can cancel the attack into a jump.
*Counter: Funky Kong throws a backhand slap.
King K. RoolDonkey Kong Country (1994)
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King K. Rool is the main antagonist of the Donkey Kong Country series. He is a large crocodile and the leader of the Kremling Krew, a group of reptiles who repeatedly go head to head with the Kongs, and have attempted to steal their horde of bananas on several occasions. King K. Rool has taken on many different identities throughout his various appearances, such as Kaptain K. Rool, Baron K. Roolenstein, and King Krusha K. Rool, however his royal persona as a king has been the most prominent.King K. Rool is a heavyweight fighter who attacks with his claws as well as various tools he has used throughout his different boss fights. He also has several moves that involve his stomach, which gives him a special armor that allows him to take half the damage of an attack and no knockback. After taking some damage, his stomach will crack, and after taking a total of 50% damage it will shatter, stunning K. Rool for a short time.
King K. Rool is the main antagonist of the Donkey Kong Country series. He is a large crocodile and the leader of the Kremling Krew, a group of reptiles who repeatedly go head to head with the Kongs, and have attempted to steal their horde of bananas on several occasions. King K. Rool has taken on many different identities throughout his various appearances, such as Kaptain K. Rool, Baron K. Roolenstein, and King Krusha K. Rool, however his royal persona as a king has been the most prominent.King K. Rool is a heavyweight fighter who attacks with his claws as well as various tools he has used throughout his different boss fights. He also has several moves that involve his stomach, which gives him a special armor that allows him to take half the damage of an attack and no knockback. After taking some damage, his stomach will crack, and after taking a total of 50% damage it will shatter, stunning K. Rool for a short time.
King K. Rool is the main antagonist of the Donkey Kong Country series. He is a large crocodile and the leader of the Kremling Krew, a group of reptiles who repeatedly go head to head with the Kongs, and have attempted to steal their horde of bananas on several occasions. King K. Rool has taken on many different identities throughout his various appearances, such as Kaptain K. Rool, Baron K. Roolenstein, and King Krusha K. Rool, however his royal persona as a king has been the most prominent.King K. Rool is a heavyweight fighter who attacks with his claws as well as various tools he has used throughout his different boss fights. He also has several moves that involve his stomach, which gives him a special armor that allows him to take half the damage of an attack and no knockback. After taking some damage, his stomach will crack, and after taking a total of 50% damage it will shatter, stunning K. Rool for a short time.
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Ground Moves=
*Jab: King K. Rool throws a palm strike, followed by a claw swipe, and then a kick.
*Forward Tilt: King K. Rool claps in front of himself.
*Forward Smash: King K. Rool puts on a boxing glove and throws a punch. This move has super armor.
*Up Tilt: King K. Rool throws an uppercut.
*Up Smash: King K. Rool throws an upwards headbutt followed by a plank, which can spike opponents.
*Down Tilt: King K. Rool stomps forward, which can bury grounded opponents and spike aerial ones.
*Down Smash: King K. Rool pulls out a remote and presses a button on it, causing the area around him to become covered in electricity, damaging opponents multiple times before launching them.
*Dash Attack: King K. Rool leaps while thrusting his stomach forward. This move grants him super armor.
*Counter: King K Rool's stomach turns green as it puffs out, which is capable of reflecting projectiles.
LinkThe Legend of Zelda (1986)
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Link is the name given to the protagonists of The Legend of Zelda series. While there have been many different incarnations of Link throughout the series, all of them wielding the Master Sword and Triforce of Courage, the version that appears in Super Smash Bros. X Universe is based on his appearance in The Legend of Zelda: Breath of The Wild and its sequel. This Link, referred to as the Hero of the Wild, served as Princess Zelda's personal bodyguard, but was heavily wounded during a battle against the powerful Calamity Ganon, and had to be put to sleep for a century in order to recover. When he woke up, he had no memory, and had to journey across the ruined kingdom of Hyrule in order to defeat Calamity Ganon as well as reclaim his lost memories.Link is a middleweight fighter who mostly fights using the Master Sword, although he also makes use of other weapons such as spears, clubs, and axes. Uniquely, moves that use the Master Sword are capable of firing out a small energy beam projectile, though this will only work if Link is at 0% damage, as he will lose the ability if he takes damage. On top of his weapons, Link also wields a bow, which can fire a variety of different arrows, the various Rune and Champion Abilities from The Legend of Zelda: Breath of The Wild, as well as being able to glide using his Paraglider.Additionally, Link's Hylian Shield is capable of blocking projectiles, no matter their strength, as long as Link is standing still or crouching when they hit. Also, Link has the unique ability to climb up walls; if Link touches a wall/the side of the stage, he can climb up it by holding up on the control stick, though he can only do this for a few seconds before getting tired and falling. He is able to jump out of the wall climb as well.
Link is the name given to the protagonists of The Legend of Zelda series. While there have been many different incarnations of Link throughout the series, all of them wielding the Master Sword and Triforce of Courage, the version that appears in Super Smash Bros. X Universe is based on his appearance in The Legend of Zelda: Breath of The Wild and its sequel. This Link, referred to as the Hero of the Wild, served as Princess Zelda's personal bodyguard, but was heavily wounded during a battle against the powerful Calamity Ganon, and had to be put to sleep for a century in order to recover. When he woke up, he had no memory, and had to journey across the ruined kingdom of Hyrule in order to defeat Calamity Ganon as well as reclaim his lost memories.Link is a middleweight fighter who mostly fights using the Master Sword, although he also makes use of other weapons such as spears, clubs, and axes. Uniquely, moves that use the Master Sword are capable of firing out a small energy beam projectile, though this will only work if Link is at 0% damage, as he will lose the ability if he takes damage. On top of his weapons, Link also wields a bow, which can fire a variety of different arrows, the various Rune and Champion Abilities from The Legend of Zelda: Breath of The Wild, as well as being able to glide using his Paraglider.Additionally, Link's Hylian Shield is capable of blocking projectiles, no matter their strength, as long as Link is standing still or crouching when they hit. Also, Link has the unique ability to climb up walls; if Link touches a wall/the side of the stage, he can climb up it by holding up on the control stick, though he can only do this for a few seconds before getting tired and falling. He is able to jump out of the wall climb as well.
Link is the name given to the protagonists of The Legend of Zelda series. While there have been many different incarnations of Link throughout the series, all of them wielding the Master Sword and Triforce of Courage, the version that appears in Super Smash Bros. X Universe is based on his appearance in The Legend of Zelda: Breath of The Wild and its sequel. This Link, referred to as the Hero of the Wild, served as Princess Zelda's personal bodyguard, but was heavily wounded during a battle against the powerful Calamity Ganon, and had to be put to sleep for a century in order to recover. When he woke up, he had no memory, and had to journey across the ruined kingdom of Hyrule in order to defeat Calamity Ganon as well as reclaim his lost memories.Link is a middleweight fighter who mostly fights using the Master Sword, although he also makes use of other weapons such as spears, clubs, and axes. Uniquely, moves that use the Master Sword are capable of firing out a small energy beam projectile, though this will only work if Link is at 0% damage, as he will lose the ability if he takes damage. On top of his weapons, Link also wields a bow, which can fire a variety of different arrows, the various Rune and Champion Abilities from The Legend of Zelda: Breath of The Wild, as well as being able to glide using his Paraglider.Additionally, Link's Hylian Shield is capable of blocking projectiles, no matter their strength, as long as Link is standing still or crouching when they hit. Also, Link has the unique ability to climb up walls; if Link touches a wall/the side of the stage, he can climb up it by holding up on the control stick, though he can only do this for a few seconds before getting tired and falling. He is able to jump out of the wall climb as well.
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Ground Moves=
*Jab: Link does an outwards slash, followed by a downward stab, and ending with a forward stab. The final stab can send a sword beam forward if Link is at 0%.
*Forward Tilt: Link thrusts a spear forward. The stab can be repeated twice for a total of three hits in the move.
*Forward Smash: Link throws a lunging downward slash. If the attack button is pressed again, Link will follow with an outward slash. The downward slash can send a sword beam forward if Link is at 0%.
*Up Tilt: Link throws an overarching slash. The move can send a sword beam upward if Link is at 0%.
*Up Smash: Link throws three overarching slashes in rapid succession. The last slash can send a sword beam upward if Link is at 0%.
*Down Tilt: Link throws a kneeling inward swing with a club.
*Down Smash: Link throws a kneeling inward slash in front of himself before turning around and throwing a kneeling outward slash behind himself. The first stab can send a sword beam forward if Link is at 0%.
*Dash Attack: Link leaps forward while doing a downwards swing with an axe.
*Counter: Link pushes opponents away as he glows a brown aura for a short time. In this state, he uses Daruk's Protection, being heavier and taking less knockback from opponents. Repeated uses of the move will decrease the time these effects are active. It also cannot be used again if Link is already in this state.
ZeldaThe Legend of Zelda (1986)
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Zelda is the name given to all the princesses of Hyrule from the The Legend of Zelda series. The first incarnation of Zelda, who appeared in The Legend of Zelda: Skyward Sword, served as the physical embodiment of the goddess Hylia, who unified the races of Hyrule to defeat her nemesis Demise. Ever since then, all Zeldas have wielded the Triforce of Wisdom, and have had some form of magic prowess. This version of Zelda is based on her appearance in The Legend of Zelda: A Link to the Past, however some of her moves are based on abilities used by other incarnations of the character.Zelda is a slow middleweight with poor mobility on the ground and air, but strong attacks to compensate. She uses various magic abilities as well as a rapier in battle. Several of her attacks feature a magic ball that appears a fair distance away from her as she attacks, this ball also being able to damage opponents. If the attacks button is held as an opponent connects with the ball, Zelda will instantly teleport to that location.
Zelda is the name given to all the princesses of Hyrule from the The Legend of Zelda series. The first incarnation of Zelda, who appeared in The Legend of Zelda: Skyward Sword, served as the physical embodiment of the goddess Hylia, who unified the races of Hyrule to defeat her nemesis Demise. Ever since then, all Zeldas have wielded the Triforce of Wisdom, and have had some form of magic prowess. This version of Zelda is based on her appearance in The Legend of Zelda: A Link to the Past, however some of her moves are based on abilities used by other incarnations of the character.Zelda is a slow middleweight with poor mobility on the ground and air, but strong attacks to compensate. She uses various magic abilities as well as a rapier in battle. Several of her attacks feature a magic ball that appears a fair distance away from her as she attacks, this ball also being able to damage opponents. If the attacks button is held as an opponent connects with the ball, Zelda will instantly teleport to that location.
Zelda is the name given to all the princesses of Hyrule from the The Legend of Zelda series. The first incarnation of Zelda, who appeared in The Legend of Zelda: Skyward Sword, served as the physical embodiment of the goddess Hylia, who unified the races of Hyrule to defeat her nemesis Demise. Ever since then, all Zeldas have wielded the Triforce of Wisdom, and have had some form of magic prowess. This version of Zelda is based on her appearance in The Legend of Zelda: A Link to the Past, however some of her moves are based on abilities used by other incarnations of the character.Zelda is a slow middleweight with poor mobility on the ground and air, but strong attacks to compensate. She uses various magic abilities as well as a rapier in battle. Several of her attacks feature a magic ball that appears a fair distance away from her as she attacks, this ball also being able to damage opponents. If the attacks button is held as an opponent connects with the ball, Zelda will instantly teleport to that location.
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Ground Moves=
*Jab: Zelda emits a magic burst from her palm, followed by a series of several magical bursts by waving her hand, before finishing with a final blast. A magic ball appears in front of Zelda as the attack is performed, which can also damage opponents.
*Forward Tilt: Zelda does an outward strike with her rapier. A magic ball appears in front of Zelda as the attack is performed, which can also damage opponents.
*Forward Smash: Zelda thrusts her palms forward while emitting magic, damaging opponents multiple times before launching them. A magic ball appears in front of Zelda as the attack is performed, which can also damage opponents.
*Up Tilt: Zelda strikes above her with her rapier. A magic ball appears above Zelda as the attack is performed, which can also damage opponents.
*Up Smash: Zelda waves her arm twice in an overhead fanning motion while her hand is infused with magical energy, which hits opponents multiple times before launching them. A magic ball appears above Zelda as the attack is performed, which can also damage opponents.
*Down Tilt: Zelda does a kneeling slash with her rapier. A magic ball appears in front of Zelda as the attack is performed, which can spike opponents.
*Down Smash: Zelda throws a magic-infused spinning shin kick. A magic ball appears in front of Zelda as the attack is performed, which can spike opponents
*Dash Attack: Zelda throws a double palm thrust that emits a blast of magical energy from her hands. A magic ball appears in front of Zelda as the attack is performed, which can also damage opponents.
*Counter: Zelda spins as magic emits from her. This move can absorb projectiles in order to heal her.
Young LinkThe Legend of Zelda: Ocarina of Time (1998)
Young Link is the child version of Link, who appears in The Legend of Zelda: Ocarina of Time, and The Legend of Zelda: Majora's Mask. He is a small child from Kokiri Forest, who is accompanied by his fairy friend Navi. One day, Young Link learns that he is the Hero of Time, and must travel across Hyrule to defeat the demon king Ganondorf. After traveling seven years into the future in order to defeat the warlock, he was sent back to his time. One day, Young Link went out to find Navi, and ended up in a strange world called Termina, where he had to battle against the clock to stop the Skull Kid, who was being controlled by the evil Majora's Mask. Throughout this adventure, Young Link obtained several masks that could be worn to give him special abilities, or completely change his appearance.Young Link is a fast lightweight fighter who wields the Kokiri Sword and the Deku Shield in battle. The Deku Shield, much like the other Links, gives him the ability to block incoming attacks and projectiles. The majority of Young Link's moves consist of sword swings, as well as his various transformations such as Deku Link and Goron Link.
Young Link is the child version of Link, who appears in The Legend of Zelda: Ocarina of Time, and The Legend of Zelda: Majora's Mask. He is a small child from Kokiri Forest, who is accompanied by his fairy friend Navi. One day, Young Link learns that he is the Hero of Time, and must travel across Hyrule to defeat the demon king Ganondorf. After traveling seven years into the future in order to defeat the warlock, he was sent back to his time. One day, Young Link went out to find Navi, and ended up in a strange world called Termina, where he had to battle against the clock to stop the Skull Kid, who was being controlled by the evil Majora's Mask. Throughout this adventure, Young Link obtained several masks that could be worn to give him special abilities, or completely change his appearance.Young Link is a fast lightweight fighter who wields the Kokiri Sword and the Deku Shield in battle. The Deku Shield, much like the other Links, gives him the ability to block incoming attacks and projectiles. The majority of Young Link's moves consist of sword swings, as well as his various transformations such as Deku Link and Goron Link.
Young Link is the child version of Link, who appears in The Legend of Zelda: Ocarina of Time, and The Legend of Zelda: Majora's Mask. He is a small child from Kokiri Forest, who is accompanied by his fairy friend Navi. One day, Young Link learns that he is the Hero of Time, and must travel across Hyrule to defeat the demon king Ganondorf. After traveling seven years into the future in order to defeat the warlock, he was sent back to his time. One day, Young Link went out to find Navi, and ended up in a strange world called Termina, where he had to battle against the clock to stop the Skull Kid, who was being controlled by the evil Majora's Mask. Throughout this adventure, Young Link obtained several masks that could be worn to give him special abilities, or completely change his appearance.Young Link is a fast lightweight fighter who wields the Kokiri Sword and the Deku Shield in battle. The Deku Shield, much like the other Links, gives him the ability to block incoming attacks and projectiles. The majority of Young Link's moves consist of sword swings, as well as his various transformations such as Deku Link and Goron Link.
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Ground Moves=
*Jab: Young Link throws two forward slashes, followed by a forward thrust. If the attack button is pressed repeatedly, Young Link will follow with a flurry of quick stabs, damaging opponents multiple times before launching them with a forward slash.
*Forward Tilt: Young Link throws a lunging downward slash.
*Forward Smash: Young Link transforms into Goron Link and throws a punch.
*Up Tilt: Young Link transforms into Deku Link and stands on one foot while twirling, damaging opponents multiple times before launching them.
*Up Smash: Young Link throws three upward arching slashes.
*Down Tilt: Young Link throws a kneeling inward slash.
*Down Smash: Young Link transforms into Zora Link and creates an electric barrier around his feet, stunning opponents that come near.
*Dash Attack: Young Link rolls across the ground. If the move is performed at a ledge, Young Link will jump off of it, which can lead into any other attack.
*Counter: Young Link throws an upwards slash.
GanondorfThe Legend of Zelda: Ocarina of Time (1998)
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Ganondorf is the main antagonist of The Legend of Zelda series, who has served as the villain of almost every game in the series. This version is based on his appearance in The Legend of Zelda: Ocarina of Time, where Ganondorf was born to the Gerudo tribe of people. Ganondorf was the first male Gerudo born in a hundred years, resulting in him becoming the king, where he began plotting a scheme to take over the neighboring kingdom of Hyrule. Ganondorf used his intelligence and power to gain access to the Sacred Realm, where he found the Triforce. Upon attempting to take it, the Triforce was split into three pieces, with the Triforce of Power going to Ganondorf, the Triforce of Wisdom going to Zelda, and the Triforce of Courage going to Link.Ganondorf is a heavyweight fighter who boasts incredible strength in his attacks, having some of the strongest moves of the entire roster. He wields a large trident, which is capable of getting stuck in opponents and pulling them towards him, as well as a variety of magic attacks from his different boss fights. Ganondorf is also capable of temporarily floating in midair by holding up on the control stick after jumping.
Ganondorf is the main antagonist of The Legend of Zelda series, who has served as the villain of almost every game in the series. This version is based on his appearance in The Legend of Zelda: Ocarina of Time, where Ganondorf was born to the Gerudo tribe of people. Ganondorf was the first male Gerudo born in a hundred years, resulting in him becoming the king, where he began plotting a scheme to take over the neighboring kingdom of Hyrule. Ganondorf used his intelligence and power to gain access to the Sacred Realm, where he found the Triforce. Upon attempting to take it, the Triforce was split into three pieces, with the Triforce of Power going to Ganondorf, the Triforce of Wisdom going to Zelda, and the Triforce of Courage going to Link.Ganondorf is a heavyweight fighter who boasts incredible strength in his attacks, having some of the strongest moves of the entire roster. He wields a large trident, which is capable of getting stuck in opponents and pulling them towards him, as well as a variety of magic attacks from his different boss fights. Ganondorf is also capable of temporarily floating in midair by holding up on the control stick after jumping.
Ganondorf is the main antagonist of The Legend of Zelda series, who has served as the villain of almost every game in the series. This version is based on his appearance in The Legend of Zelda: Ocarina of Time, where Ganondorf was born to the Gerudo tribe of people. Ganondorf was the first male Gerudo born in a hundred years, resulting in him becoming the king, where he began plotting a scheme to take over the neighboring kingdom of Hyrule. Ganondorf used his intelligence and power to gain access to the Sacred Realm, where he found the Triforce. Upon attempting to take it, the Triforce was split into three pieces, with the Triforce of Power going to Ganondorf, the Triforce of Wisdom going to Zelda, and the Triforce of Courage going to Link.Ganondorf is a heavyweight fighter who boasts incredible strength in his attacks, having some of the strongest moves of the entire roster. He wields a large trident, which is capable of getting stuck in opponents and pulling them towards him, as well as a variety of magic attacks from his different boss fights. Ganondorf is also capable of temporarily floating in midair by holding up on the control stick after jumping.
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Ground Moves=
*Jab: Ganondorf swings his trident downwards, then stabs it forward. If the second hit connects, he will automatically pull the opponent towards him before punching them off the trident.
*Forward Tilt: Ganondorf throws a front kick.
*Forward Smash: Ganondorf thrusts his trident forward, which pierces through opponents and pulls them towards him before he throws a powerful kick that launches them away.
*Up Tilt: Ganondorf throws a delayed downward swing with his trident, causing an explosion when it hits the ground. It has a lot of startup lag, but he has super armor while using it and creates vacuumboxes in front of himself that pull opponents towards the move.
*Up Smash: Ganondorf plants the hilt of his trident on the ground as an explosion of dark magic erupts from the points.
*Down Tilt: Ganondorf swipes his trident along the ground, creating a wave of dark magic that travels along the ground.
*Down Smash: Ganondorf stabs his trident into the ground, creating an explosion of dark magic around him.
*Dash Attack: Ganondorf swings his trident upward, creating a trail of electricity that damages opponents.
*Counter: Ganondorf throws a backhand punch.
Toon LinkThe Legend of Zelda: Four Swords (2003)
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Toon Link is the small, cartoon incarnation of Link that appears in games such as The Legend of Zelda: The Wind Waker, The Legend of Zelda: Spirit Tracks, and The Legend of Zelda: The Minish Cap. This version of the hero grew up on Outset Island, living in a flooded version of Hyrule, when one day his sister Aryll is kidnapped by the Hemrock King and taken to Ganondorf. Toon Link goes out to rescue her, and ends up teaming with a gang of pirates, led by Tetra. Throughout his journey, Toon Link gains the ability to control the winds with the Wind Waker, as well as obtaining several items to help him on his quest.Toon Link is a fast lightweight character who wields the Four Sword and Hero's Shield, which can be used to block projectiles if he is standing still or crouching. He also uses a variety of items from his game, and can glide using the Deku Leaf as well. Additionally, Toon Link is capable of using the Wind Waker to create tailwinds that follow him, which will give his attacks more range. Because of the move's function, it does not have any Custom Move variants.
Toon Link is the small, cartoon incarnation of Link that appears in games such as The Legend of Zelda: The Wind Waker, The Legend of Zelda: Spirit Tracks, and The Legend of Zelda: The Minish Cap. This version of the hero grew up on Outset Island, living in a flooded version of Hyrule, when one day his sister Aryll is kidnapped by the Hemrock King and taken to Ganondorf. Toon Link goes out to rescue her, and ends up teaming with a gang of pirates, led by Tetra. Throughout his journey, Toon Link gains the ability to control the winds with the Wind Waker, as well as obtaining several items to help him on his quest.Toon Link is a fast lightweight character who wields the Four Sword and Hero's Shield, which can be used to block projectiles if he is standing still or crouching. He also uses a variety of items from his game, and can glide using the Deku Leaf as well. Additionally, Toon Link is capable of using the Wind Waker to create tailwinds that follow him, which will give his attacks more range. Because of the move's function, it does not have any Custom Move variants.
Toon Link is the small, cartoon incarnation of Link that appears in games such as The Legend of Zelda: The Wind Waker, The Legend of Zelda: Spirit Tracks, and The Legend of Zelda: The Minish Cap. This version of the hero grew up on Outset Island, living in a flooded version of Hyrule, when one day his sister Aryll is kidnapped by the Hemrock King and taken to Ganondorf. Toon Link goes out to rescue her, and ends up teaming with a gang of pirates, led by Tetra. Throughout his journey, Toon Link gains the ability to control the winds with the Wind Waker, as well as obtaining several items to help him on his quest.Toon Link is a fast lightweight character who wields the Four Sword and Hero's Shield, which can be used to block projectiles if he is standing still or crouching. He also uses a variety of items from his game, and can glide using the Deku Leaf as well. Additionally, Toon Link is capable of using the Wind Waker to create tailwinds that follow him, which will give his attacks more range. Because of the move's function, it does not have any Custom Move variants.
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Ground Moves=
*Jab: Toon Link does an inward slash with the Four Sword, followed by a spinning outward slash, before ending with a jumping upward slash.
*Forward Tilt: Toon Link throws an outward swing with the Four Sword.
*Forward Smash: Toon Link jumps forward and slams the Four Sword on the ground.
*Up Tilt: Ezlo appears from Toon Link's hat, who pecks upward six times in quick succession.
*Up Smash: Toon Link pulls out the Skull Hammer and swings it overhead.
*Down Tilt: Toon Link swings the Four Sword across the ground.
*Down Smash: Toon Link equips the Iron Boots and stomps the ground, which can trip nearby opponents.
*Dash Attack: Toon Link rolls forward and throws an upward slash with the Four Sword.
*Counter: Toon Link throws an upwards slash.
SamusMetroid (1986)
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Samus is the main protagonist of the Metroid series. As a child, she was orphaned when her home planet was attacked by a group of Space Pirates led by Ridley. However, Samus was able to survive, having been found and taken in by the Chozo, a race of bird-like aliens. Samus was infused with Chozo DNA, and trained to become a powerful bounty hunter for the Galactic Federation.Samus, despite being a heavyweight, is fast and mobile with a high jump. Her moveset revolves around her arm cannon, with the ability to switch between energy or explosive based attacks using her Guard Special. The energy moves are quick and good for combos, while the explosive moves are slower but serve as powerful finishers. Samus also uses various abilities from the Metroid series, such as the Morph Ball and Screw Attack.
Samus is the main protagonist of the Metroid series. As a child, she was orphaned when her home planet was attacked by a group of Space Pirates led by Ridley. However, Samus was able to survive, having been found and taken in by the Chozo, a race of bird-like aliens. Samus was infused with Chozo DNA, and trained to become a powerful bounty hunter for the Galactic Federation.Samus, despite being a heavyweight, is fast and mobile with a high jump. Her moveset revolves around her arm cannon, with the ability to switch between energy or explosive based attacks using her Guard Special. The energy moves are quick and good for combos, while the explosive moves are slower but serve as powerful finishers. Samus also uses various abilities from the Metroid series, such as the Morph Ball and Screw Attack.
Samus is the main protagonist of the Metroid series. As a child, she was orphaned when her home planet was attacked by a group of Space Pirates led by Ridley. However, Samus was able to survive, having been found and taken in by the Chozo, a race of bird-like aliens. Samus was infused with Chozo DNA, and trained to become a powerful bounty hunter for the Galactic Federation.Samus, despite being a heavyweight, is fast and mobile with a high jump. Her moveset revolves around her arm cannon, with the ability to switch between energy or explosive based attacks using her Guard Special. The energy moves are quick and good for combos, while the explosive moves are slower but serve as powerful finishers. Samus also uses various abilities from the Metroid series, such as the Morph Ball and Screw Attack.
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Ground Moves=
*Jab: Samus fires a short ranged energy beam out of her arm cannon that deals light damage. The explosive version of the move has her fire small missiles that are slower but deal more damage.
*Forward Tilt: Samus fires a short ranged beam out of her arm cannon that deals light damage. The explosive version of the move has her fire small missiles that are slower but deal more damage. Uniquely, Samus can use this move even while walking.
*Forward Smash: Samus thrusts her arm cannon forward to fire a large energy beam forward, which will increase in size and power the longer the move is charged for. The explosive version of the move has her fire a large missile that is slower, but deals more damage.
*Up Tilt: Samus throws an electrified axe kick, which can spike opponents.
*Up Smash: Samus aims her arm cannon upward and fires six small energy blasts above herself in an arc, damaging opponents multiple times before launching them. In explosive mode she creates a single explosion above herself that deals more damage but only hits once.
*Down Tilt: Samus kneels and quickly thrusts her arm cannon downward to fire a small energy blast. In explosive mode she creates a small explosion that deals more damage but is slower.
*Down Smash: Samus throws an electrified legsweep.
*Dash Attack: Samus performs an electrified shoulder tackle.
*Counter: Samus swings her arm cannon upward in a wide arc.
RidleyMetroid (1986)
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Ridley is a large pterodactyl-like creature, and a major antagonist from the Metroid series. Ridley is the leader of the Space Pirates, and was responsible for the death of Samus' parents, causing the two to have a fierce rivalry. Despite his feral appearance, Ridley is a very intelligent creature, so much so that he has earned the nickname "Cunning God of Death". Throughout his battles with Samus, he has been killed several times, but always finds a way to come back.Ridley is a heavyweight fighter, and one of the largest in the game, being tied with Petey Piranha. Thanks to his wings, he is capable of five midair jumps and is able to glide. Ridley's moveset consists of claw slashes, wing attacks, tail slashes, and bursts of fire from his mouth. A number of his attacks take reference from several of his boss battles in the Metroid series.
Ridley is a large pterodactyl-like creature, and a major antagonist from the Metroid series. Ridley is the leader of the Space Pirates, and was responsible for the death of Samus' parents, causing the two to have a fierce rivalry. Despite his feral appearance, Ridley is a very intelligent creature, so much so that he has earned the nickname "Cunning God of Death". Throughout his battles with Samus, he has been killed several times, but always finds a way to come back.Ridley is a heavyweight fighter, and one of the largest in the game, being tied with Petey Piranha. Thanks to his wings, he is capable of five midair jumps and is able to glide. Ridley's moveset consists of claw slashes, wing attacks, tail slashes, and bursts of fire from his mouth. A number of his attacks take reference from several of his boss battles in the Metroid series.
Ridley is a large pterodactyl-like creature, and a major antagonist from the Metroid series. Ridley is the leader of the Space Pirates, and was responsible for the death of Samus' parents, causing the two to have a fierce rivalry. Despite his feral appearance, Ridley is a very intelligent creature, so much so that he has earned the nickname "Cunning God of Death". Throughout his battles with Samus, he has been killed several times, but always finds a way to come back.Ridley is a heavyweight fighter, and one of the largest in the game, being tied with Petey Piranha. Thanks to his wings, he is capable of five midair jumps and is able to glide. Ridley's moveset consists of claw slashes, wing attacks, tail slashes, and bursts of fire from his mouth. A number of his attacks take reference from several of his boss battles in the Metroid series.
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Ground Moves=
*Jab: Ridley throws two alternating claw swipes followed by a bite. If the attack button is pressed repeatedly, he will stab his tail forward repeatedly, damaging opponents multiple times before launching them with a stronger stab.
*Forward Tilt: Ridley grabs his tail and thrusts it forward. This move can be angled upward or downward.
*Forward Smash: Ridley rears back before causing an explosion out of his mouth.
*Up Tilt: Ridley swipes one wing above himself in an overarching motion.
*Up Smash: Ridley claps his wings together above his head, damaging opponents caught in between them.
*Down Tilt: Ridley swipes his tail along the ground, which can spike opponents.
*Down Smash: Ridley leaps and slams the ground with his wings, which creates a shockwave around him.
*Dash Attack: Ridley leans forward and bites.
*Counter: Ridley stabs his tail forward.
Dark SamusMetroid Prime 2: Echoes (2004)
Dark Samus is a major antagonist in the Metroid series, specifically the Metroid Prime series. They were created when the titular Metroid Prime absorbed Samus' Phazon Suit, gaining all of their counterparts abilities as well as several Phazon abilities. Dark Samus has all of their normal counterpart's abilities, as well as Phazon-based abilities. In Metroid Prime 3: Corruption, they served as the main antagonist, where she spread Phazon across the galaxy.Fittingly, Dark Samus is similar to Samus with them mostly using their arm cannon. Dark Samus can utilize Phazon during battle, causing it to cover the ground if they hit opponents with any move that uses it. Dark Samus can stand in the Phazon to heal themselves, whereas opponents will take damage from standing in it.
Dark Samus is a major antagonist in the Metroid series, specifically the Metroid Prime series. They were created when the titular Metroid Prime absorbed Samus' Phazon Suit, gaining all of their counterparts abilities as well as several Phazon abilities. Dark Samus has all of their normal counterpart's abilities, as well as Phazon-based abilities. In Metroid Prime 3: Corruption, they served as the main antagonist, where she spread Phazon across the galaxy.Fittingly, Dark Samus is similar to Samus with them mostly using their arm cannon. Dark Samus can utilize Phazon during battle, causing it to cover the ground if they hit opponents with any move that uses it. Dark Samus can stand in the Phazon to heal themselves, whereas opponents will take damage from standing in it.
Dark Samus is a major antagonist in the Metroid series, specifically the Metroid Prime series. They were created when the titular Metroid Prime absorbed Samus' Phazon Suit, gaining all of their counterparts abilities as well as several Phazon abilities. Dark Samus has all of their normal counterpart's abilities, as well as Phazon-based abilities. In Metroid Prime 3: Corruption, they served as the main antagonist, where she spread Phazon across the galaxy.Fittingly, Dark Samus is similar to Samus with them mostly using their arm cannon. Dark Samus can utilize Phazon during battle, causing it to cover the ground if they hit opponents with any move that uses it. Dark Samus can stand in the Phazon to heal themselves, whereas opponents will take damage from standing in it.
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Ground Moves=
*Jab: Dark Samus throws a jab followed by a forearm club with their arm cannon.
*Forward Tilt: Dark Samus throws a roundhouse kick.
*Forward Smash: Dark Samus thrusts their arm cannon forward to fire a small Phazon blast.
*Up Tilt: Dark Samus throws an axe kick, which can spike opponents.
*Up Smash: Dark Samus fires five Phazon blasts above themselves in an overarching motion, damaging opponents multiple times before launching them.
*Down Tilt: Dark Samus kneels and quickly thrusts their arm cannon downward to fire a small Phazon blast.
*Down Smash: Dark Samus throws a legsweep.
*Dash Attack: Dark Samus performs a shoulder tackle.
*Counter: Dark Samus fires a small Phazon blast from her arm cannon.
KirbyKirby's Dream Land (1992)
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Kirby is a small, pink, round creature and the main protagonist of the Kirby series. Although he is very friendly and innocent, Kirby will not hesitate to defend his home from any dangers. He has the ability to inflate his body and fly through the air, as well as being able to inhale his enemies and gain their abilities for himself.Kirby is a lightweight fighter, with his five midair jumps and moderate air speed that make for a good recovery. With his Neutral Special, Inhale, Kirby has the ability to take an opponent's Neutral Special and use it against them. After this, if Kirby is attacked enough, he will lose the ability. However, using his Guard Special will allow him to discard the move himself. Kirby's moveset takes inspiration from his various Copy Abilities in the Kirby series.
Kirby is a small, pink, round creature and the main protagonist of the Kirby series. Although he is very friendly and innocent, Kirby will not hesitate to defend his home from any dangers. He has the ability to inflate his body and fly through the air, as well as being able to inhale his enemies and gain their abilities for himself.Kirby is a lightweight fighter, with his five midair jumps and moderate air speed that make for a good recovery. With his Neutral Special, Inhale, Kirby has the ability to take an opponent's Neutral Special and use it against them. After this, if Kirby is attacked enough, he will lose the ability. However, using his Guard Special will allow him to discard the move himself. Kirby's moveset takes inspiration from his various Copy Abilities in the Kirby series.
Kirby is a small, pink, round creature and the main protagonist of the Kirby series. Although he is very friendly and innocent, Kirby will not hesitate to defend his home from any dangers. He has the ability to inflate his body and fly through the air, as well as being able to inhale his enemies and gain their abilities for himself.Kirby is a lightweight fighter, with his five midair jumps and moderate air speed that make for a good recovery. With his Neutral Special, Inhale, Kirby has the ability to take an opponent's Neutral Special and use it against them. After this, if Kirby is attacked enough, he will lose the ability. However, using his Guard Special will allow him to discard the move himself. Kirby's moveset takes inspiration from his various Copy Abilities in the Kirby series.
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Ground Moves=
*Jab: Kirby throws two alternating jabs followed by a flurry of punches, damaging opponents multiple times before finishing with an uppercut.
*Forward Tilt: Kirby spits out a puddle of poisonous liquid that travels along the ground.
*Forward Smash: Kirby cracks a whip in front of him. Uniquely, this move can pull items towards Kirby if it connects with one.
*Up Tilt: Kirby twirls as leaves circle around him, damaging opponents multiple times before launching them. If the special button is held down, Kirby will continue to spin until it is released.
*Up Smash: Kirby pulls out two bells and slams them together above his head, creating soundwaves that damage opponents.
*Down Tilt: Kirby slides forward, bouncing back if he hits an opponent.
*Down Smash: Kirby punches the ground, creating a splash of water around him.
*Dash Attack: Kirby transforms into a wheel and dashes forward, damaging opponents multiple times before launching them.
*Counter: Kirby disappears in a puff of smoke, leaving a log in his place, before reappearing behind the opponent and kicking them forward.
King DededeKirby's Dream Land (1992)
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King Dedede is one of the main characters of the Kirby series. Originally appearing as the main antagonist in Kirby's Dream Land, he has gone on to be an anti-hero of sorts, often serving as a rival to Kirby. King Dedede is the self proclaimed king of Dream Land, and leads an army of Waddle Dees that serve him.King Dedede is one of the heaviest characters in the game, on top of having five midair jumps. His moveset revolves around his large hammer, with powerful but slow attacks. Several of King Dedede's moves are taken directly from his various boss fights.
King Dedede is one of the main characters of the Kirby series. Originally appearing as the main antagonist in Kirby's Dream Land, he has gone on to be an anti-hero of sorts, often serving as a rival to Kirby. King Dedede is the self proclaimed king of Dream Land, and leads an army of Waddle Dees that serve him.King Dedede is one of the heaviest characters in the game, on top of having five midair jumps. His moveset revolves around his large hammer, with powerful but slow attacks. Several of King Dedede's moves are taken directly from his various boss fights.
King Dedede is one of the main characters of the Kirby series. Originally appearing as the main antagonist in Kirby's Dream Land, he has gone on to be an anti-hero of sorts, often serving as a rival to Kirby. King Dedede is the self proclaimed king of Dream Land, and leads an army of Waddle Dees that serve him.King Dedede is one of the heaviest characters in the game, on top of having five midair jumps. His moveset revolves around his large hammer, with powerful but slow attacks. Several of King Dedede's moves are taken directly from his various boss fights.
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Ground Moves=
*Jab: King Dedede swings his hammer downwards in front of himself. This move can be repeated three times in succession.
*Forward Tilt: King Dedede thrusts his hammer forward as the head spins around, damaging opponents multiple times before launching them.
*Forward Smash: King Dedede lifts his hammer overhead and slams it on the ground in front of him.
*Up Tilt: King Dedede throws an upwards headbutt.
*Up Smash: King Dedede pulls back his hammer as the head bursts into flame, then throws a powerful uppercut.
*Down Tilt: King Dedede slides across the ground, bouncing back if he hits an opponent.
*Down Smash: King Dedede holds his hammer underneath himself and twirls it, damaging opponents multiple times before launching them.
*Dash Attack: King Dedede trips and face-plants onto the ground, sliding a short distance.
*Counter: King Dedede puffs up his chest and spits his inhaled air as a bullet.
Meta KnightKirby's Adventure (1993)
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Meta Knight is a major character in the Kirby series. Originally appearing as a servant of King Dedede who was tasked with protecting a piece of the Star Rod, he is a mysterious, masked swordsman who pilots his own battleship, the Halberd. He has both helped and battled Kirby, always providing a sword for him in order to make the battle fair.Meta Knight is a fast and lightweight fighter, with five midair jumps and the ability to glide. He has a variety of fast and powerful moves using his sword, the Galaxia. Meta Knight's attacks take after various moves he has used throughout his boss fights in the Kirby series, as well as the Sword Copy Ability.
Meta Knight is a major character in the Kirby series. Originally appearing as a servant of King Dedede who was tasked with protecting a piece of the Star Rod, he is a mysterious, masked swordsman who pilots his own battleship, the Halberd. He has both helped and battled Kirby, always providing a sword for him in order to make the battle fair.Meta Knight is a fast and lightweight fighter, with five midair jumps and the ability to glide. He has a variety of fast and powerful moves using his sword, the Galaxia. Meta Knight's attacks take after various moves he has used throughout his boss fights in the Kirby series, as well as the Sword Copy Ability.
Meta Knight is a major character in the Kirby series. Originally appearing as a servant of King Dedede who was tasked with protecting a piece of the Star Rod, he is a mysterious, masked swordsman who pilots his own battleship, the Halberd. He has both helped and battled Kirby, always providing a sword for him in order to make the battle fair.Meta Knight is a fast and lightweight fighter, with five midair jumps and the ability to glide. He has a variety of fast and powerful moves using his sword, the Galaxia. Meta Knight's attacks take after various moves he has used throughout his boss fights in the Kirby series, as well as the Sword Copy Ability.
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Ground Moves=
*Jab: Meta Knight slashes the Galaxia sword around himself, damaging opponents multiple times before finishing with an upward slash. He can continue slashing if the attack button is held.
*Forward Tilt: Meta Knight slashes twice in front of him before doing an downwards slash. Pressing the attack button once will cause Meta Knight to perform only the first hit. If Meta Knight is at 0%, the first slash will create a blade of energy that travels forward.
*Forward Smash: Meta Knight pulls the Galaxia back, then slashes in front of him in a clearing outward strike.
*Up Tilt: Meta Knight thrusts the Galaxia upwards.
*Up Smash: Meta Knight jumps up while spinning around, damaging opponents with his sword multiple times before launching them.
*Down Tilt: Meta Knight slides across the ground, bouncing back if he connects with an opponent.
*Down Smash: Meta Knight throws a spinning, low-angle outward slash.
*Dash Attack: Meta Knight thrusts the Galaxia forward.
*Counter: Meta Knight dashes backward before slashing through the opponent.
Animal FriendsKirby's Dream Land 2 (1995)
The Animal Friends are a trio of characters that appear in the Kirby series. The group consists of Rick the Hamster, Kine the Sunfish, and Coo the Owl. They debuted in Kirby's Dream Land 2, helping Kirby on his adventure, and would later team up as a singular character in Kirby Star Allies. They each have their own abilities, such as Rick being able to withstand treacherous terrain, Kine being a strong swimmer but rather useless on land, and Coo being able to carry Kirby through the air with his talons.Rick, Kine, and Coo work together throughout their moveset, often changing into one another for their attacks. The player mainly controls Rick or Kine on the ground, while they transform into Coo when jumping. Because of Coo's wings, they have five midair jumps and the ability to glide. Kine and Coo are middleweight fighters while Rick is a heavyweight. They are also unique in that, since Rick is controlled when walking or running, they cannot slip on ice. When swimming, the player will control Kine, who can move really fast in the water and will never drown.Their moveset is derived from their appearance as a Dream Friend in Kirby Star Allies, swapping between each other for the entirety of their moveset. Rick attacks with kicks and body slams, Coo with his wings and talons, and Kine by flopping around. Some of their moves also utilize the Animal Friends that appeared in Kirby's Dream Land 3, those being Pitch the Bird, Nago the Cat, and ChuChu the Squid.
The Animal Friends are a trio of characters that appear in the Kirby series. The group consists of Rick the Hamster, Kine the Sunfish, and Coo the Owl. They debuted in Kirby's Dream Land 2, helping Kirby on his adventure, and would later team up as a singular character in Kirby Star Allies. They each have their own abilities, such as Rick being able to withstand treacherous terrain, Kine being a strong swimmer but rather useless on land, and Coo being able to carry Kirby through the air with his talons.Rick, Kine, and Coo work together throughout their moveset, often changing into one another for their attacks. The player mainly controls Rick or Kine on the ground, while they transform into Coo when jumping. Because of Coo's wings, they have five midair jumps and the ability to glide. Kine and Coo are middleweight fighters while Rick is a heavyweight. They are also unique in that, since Rick is controlled when walking or running, they cannot slip on ice. When swimming, the player will control Kine, who can move really fast in the water and will never drown.Their moveset is derived from their appearance as a Dream Friend in Kirby Star Allies, swapping between each other for the entirety of their moveset. Rick attacks with kicks and body slams, Coo with his wings and talons, and Kine by flopping around. Some of their moves also utilize the Animal Friends that appeared in Kirby's Dream Land 3, those being Pitch the Bird, Nago the Cat, and ChuChu the Squid.
The Animal Friends are a trio of characters that appear in the Kirby series. The group consists of Rick the Hamster, Kine the Sunfish, and Coo the Owl. They debuted in Kirby's Dream Land 2, helping Kirby on his adventure, and would later team up as a singular character in Kirby Star Allies. They each have their own abilities, such as Rick being able to withstand treacherous terrain, Kine being a strong swimmer but rather useless on land, and Coo being able to carry Kirby through the air with his talons.Rick, Kine, and Coo work together throughout their moveset, often changing into one another for their attacks. The player mainly controls Rick or Kine on the ground, while they transform into Coo when jumping. Because of Coo's wings, they have five midair jumps and the ability to glide. Kine and Coo are middleweight fighters while Rick is a heavyweight. They are also unique in that, since Rick is controlled when walking or running, they cannot slip on ice. When swimming, the player will control Kine, who can move really fast in the water and will never drown.Their moveset is derived from their appearance as a Dream Friend in Kirby Star Allies, swapping between each other for the entirety of their moveset. Rick attacks with kicks and body slams, Coo with his wings and talons, and Kine by flopping around. Some of their moves also utilize the Animal Friends that appeared in Kirby's Dream Land 3, those being Pitch the Bird, Nago the Cat, and ChuChu the Squid.
<tabber>
Ground Moves=
*Jab: Rick breathes a burst of flames. He can continue doing this for as long as the attack button is held down for.
*Forward Tilt: Kine falls over and creates a splash. of water
*Forward Smash: Pitch appears in Rick's hands before morphing into a bucket as Rick thrusts him forward, releasing a water projectile that travels forward in an arc. Charging the move will increase the projectile's size, as well as the distance it travels.
*Up Tilt: Rick throws an upward headbutt.
*Up Smash: Kine leaps upward while spinning, damaging opponents multiple times before launching them.
*Down Tilt: Kine flops on the ground, creating a splash of water.
*Down Smash: Rick throws a belly flop.
*Dash Attack: Nago appears behind Rick as he transforms into a curling stone. Nago then pushes Rick forward, leaving behind a trail of water and damaging opponents multiple times before launching them.
*Counter: Rick jumps and stomps on the opponent, burying or spiking them. If they counter a projectile, he simply dodges.
GooeyKirby's Dream Land 2 (1995)
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Gooey is a recurring character in the Kirby series, debuting in Kirby's Dream Land 2 as a minor character before becoming playable in Kirby's Dream Land 3, and a Dream Friend in Kirby Star Allies. Despite being made from the same material as Dark Matter, Gooey is silly and absent-minded. Gooey has a long tongue that he uses to attack enemies, and like Kirby, can absorb enemies to gain their abilities.Gooey is a quick lightweight fighter with a lot of range in his attacks thanks to his tongue. Using his Down Special, Gooey can copy an opponent's ability and use it against them, however, unlike Kirby, he copies the opponent's Down Special rather than their Neutral Special. He also doesn't gain a hat after copying an opponent, but instead morphs his head into the shape of them, while still keeping his eyes and mouth. Gooey's moveset mostly consists of tongue whips and body slams, as well as many of his attacks from Kirby Star Allies, which has him use Copy Abilities from the Kirby series. Additionally, all of Gooey's tongue attacks have the unique feature of being able to latch onto items and pull them towards him,
Gooey is a recurring character in the Kirby series, debuting in Kirby's Dream Land 2 as a minor character before becoming playable in Kirby's Dream Land 3, and a Dream Friend in Kirby Star Allies. Despite being made from the same material as Dark Matter, Gooey is silly and absent-minded. Gooey has a long tongue that he uses to attack enemies, and like Kirby, can absorb enemies to gain their abilities.Gooey is a quick lightweight fighter with a lot of range in his attacks thanks to his tongue. Using his Down Special, Gooey can copy an opponent's ability and use it against them, however, unlike Kirby, he copies the opponent's Down Special rather than their Neutral Special. He also doesn't gain a hat after copying an opponent, but instead morphs his head into the shape of them, while still keeping his eyes and mouth. Gooey's moveset mostly consists of tongue whips and body slams, as well as many of his attacks from Kirby Star Allies, which has him use Copy Abilities from the Kirby series. Additionally, all of Gooey's tongue attacks have the unique feature of being able to latch onto items and pull them towards him,
Gooey is a recurring character in the Kirby series, debuting in Kirby's Dream Land 2 as a minor character before becoming playable in Kirby's Dream Land 3, and a Dream Friend in Kirby Star Allies. Despite being made from the same material as Dark Matter, Gooey is silly and absent-minded. Gooey has a long tongue that he uses to attack enemies, and like Kirby, can absorb enemies to gain their abilities.Gooey is a quick lightweight fighter with a lot of range in his attacks thanks to his tongue. Using his Down Special, Gooey can copy an opponent's ability and use it against them, however, unlike Kirby, he copies the opponent's Down Special rather than their Neutral Special. He also doesn't gain a hat after copying an opponent, but instead morphs his head into the shape of them, while still keeping his eyes and mouth. Gooey's moveset mostly consists of tongue whips and body slams, as well as many of his attacks from Kirby Star Allies, which has him use Copy Abilities from the Kirby series. Additionally, all of Gooey's tongue attacks have the unique feature of being able to latch onto items and pull them towards him,
<tabber>
Ground Moves=
*Jab: Gooey throws three tongue flicks. If the attack button is held, he begins rapidly flicking his tongue, damaging opponents multiple times before launching them.
*Forward Tilt: Gooey throws a heavy tongue flick.
*Forward Smash: Gooey plants his tongue on the ground and uses it to thrust his body forward.
*Up Tilt: Gooey takes out a parasol and spins it above himself, damaging opponents multiple times before launching them. If the attack button is held, Gooey can continue spinning the parasol.
*Up Smash: Gooey morphs the top of his head into a spike and thrusts it upward.
*Down Tilt: Gooey flicks his tongue across the ground, which can trip opponents.
*Down Smash: Gooey leaps into the air, transforms into his Stone form, and slams onto the ground. Gooey is invincible while transformed into stone, and the move can spike opponents.
*Dash Attack: Gooey flies forward while engulfed in flames.
*Counter: Gooey thrusts his body forward.
Bandanna Waddle DeeKirby Super Star (1996)
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Bandanna Dee (fully known as Bandanna Waddle Dee) is a recurring character in the Kirby series, being King Dedede's right-hand-man. As his name suggests, he is a Waddle Dee who wears a blue bandanna, and wields a spear as his main weapon. Originally a background character, Bandanna Dee made his playable debut in Kirby's Return to Dream Land, and has since become one of Kirby's closest allies.Bandanna Dee is a slow and lightweight fighter with three midair jumps, who utilizes his spear for the majority of his attacks. These attacks are taken from the Spear Copy Ability, as well as some moves that only Bandanna Dee can use in games such as Kirby Star Allies. These moves are fast with a long range, dealing the most damage if opponents are hit with the tip of the spear. Bandanna Dee also uses other weapons such as a parasol and a beam wand, allowing him to mimic the abilities of the Waddle Doo enemies.
Bandanna Dee (fully known as Bandanna Waddle Dee) is a recurring character in the Kirby series, being King Dedede's right-hand-man. As his name suggests, he is a Waddle Dee who wears a blue bandanna, and wields a spear as his main weapon. Originally a background character, Bandanna Dee made his playable debut in Kirby's Return to Dream Land, and has since become one of Kirby's closest allies.Bandanna Dee is a slow and lightweight fighter with three midair jumps, who utilizes his spear for the majority of his attacks. These attacks are taken from the Spear Copy Ability, as well as some moves that only Bandanna Dee can use in games such as Kirby Star Allies. These moves are fast with a long range, dealing the most damage if opponents are hit with the tip of the spear. Bandanna Dee also uses other weapons such as a parasol and a beam wand, allowing him to mimic the abilities of the Waddle Doo enemies.
Bandanna Dee (fully known as Bandanna Waddle Dee) is a recurring character in the Kirby series, being King Dedede's right-hand-man. As his name suggests, he is a Waddle Dee who wears a blue bandanna, and wields a spear as his main weapon. Originally a background character, Bandanna Dee made his playable debut in Kirby's Return to Dream Land, and has since become one of Kirby's closest allies.Bandanna Dee is a slow and lightweight fighter with three midair jumps, who utilizes his spear for the majority of his attacks. These attacks are taken from the Spear Copy Ability, as well as some moves that only Bandanna Dee can use in games such as Kirby Star Allies. These moves are fast with a long range, dealing the most damage if opponents are hit with the tip of the spear. Bandanna Dee also uses other weapons such as a parasol and a beam wand, allowing him to mimic the abilities of the Waddle Doo enemies.
<tabber>
Ground Moves=
*Jab: Bandanna Dee thrusts his spear forward, and follows with a flurry of stabs that damage opponents multiple times before launching them with another thrust.
*Forward Tilt: Bandanna Dee thrusts his spear forward. If the control stick is held backwards and the attack button is pressed again after the first thrust, Bandanna Dee will then thrust the spear behind him.
*Forward Smash: Bandanna Dee swings his parasol in front of him as water splashes from it.
*Up Tilt: Bandanna Dee thrusts his spear directly above him.
*Up Smash: Bandanna Dee thrusts his parasol upwards, spinning it and damaging opponents multiple times before launching them.
*Down Tilt: Bandanna Dee slides forward, bouncing off of opponents he comes into contact with.
*Down Smash: Bandanna Dee spins his parasol underneath him, damaging opponents multiple times before launching them.
*Dash Attack: Bandanna Dee drags his spear forward along the ground, then flicks it upward. Pressing the attack button again before the flick will cause him to pole-vault instead.
*Counter: Bandanna Dee throws a kick.
MarxKirby Super Star (1996)
Marx is the main antagonist of Kirby Super Star and its remake, Kirby Super Star Ultra. He appeared in the Milky Way Wishes subgame, where he caused the Sun and Moon to fight, and tricked Kirby into awakening the wish granting Galactic Nova to stop it. He then tried to use it's power to take over the universe, but was defeated by Kirby. He later appeared in Kirby Star Allies as a Dream Friend, having seemingly changed his villainous ways and coming to Kirby's aid, despite their past history, in order to stop the threat looming over the galaxy.Marx is a floaty lightweight character with a total of six jumps, utilizing his wings to gain extra height. These wings also allow him to glide through the air. Marx's moveset consists of attacks from his appearance as a Dream Friend in Kirby Star Allies as well as his boss fights in Kirby Super Star, Kirby Super Star Ultra, and Super Smash Bros. Ultimate. They cover a lot of range and are quite strong, but are laggy as a result.
Marx is the main antagonist of Kirby Super Star and its remake, Kirby Super Star Ultra. He appeared in the Milky Way Wishes subgame, where he caused the Sun and Moon to fight, and tricked Kirby into awakening the wish granting Galactic Nova to stop it. He then tried to use it's power to take over the universe, but was defeated by Kirby. He later appeared in Kirby Star Allies as a Dream Friend, having seemingly changed his villainous ways and coming to Kirby's aid, despite their past history, in order to stop the threat looming over the galaxy.Marx is a floaty lightweight character with a total of six jumps, utilizing his wings to gain extra height. These wings also allow him to glide through the air. Marx's moveset consists of attacks from his appearance as a Dream Friend in Kirby Star Allies as well as his boss fights in Kirby Super Star, Kirby Super Star Ultra, and Super Smash Bros. Ultimate. They cover a lot of range and are quite strong, but are laggy as a result.
Marx is the main antagonist of Kirby Super Star and its remake, Kirby Super Star Ultra. He appeared in the Milky Way Wishes subgame, where he caused the Sun and Moon to fight, and tricked Kirby into awakening the wish granting Galactic Nova to stop it. He then tried to use it's power to take over the universe, but was defeated by Kirby. He later appeared in Kirby Star Allies as a Dream Friend, having seemingly changed his villainous ways and coming to Kirby's aid, despite their past history, in order to stop the threat looming over the galaxy.Marx is a floaty lightweight character with a total of six jumps, utilizing his wings to gain extra height. These wings also allow him to glide through the air. Marx's moveset consists of attacks from his appearance as a Dream Friend in Kirby Star Allies as well as his boss fights in Kirby Super Star, Kirby Super Star Ultra, and Super Smash Bros. Ultimate. They cover a lot of range and are quite strong, but are laggy as a result.
<tabber>
Ground Moves=
*Jab: Marx throws a kick, followed by a sidekick, and ends with an inward swing with one of his wings. If the attack button is repeatedly pressed, Marx will grow vein-like tentacles from his body and wiggle them in front of himself, damaging opponents multiple times before launching them.
*Forward Tilt: Marx's eyes turn pitch black and fall out of his head, bouncing along the ground in front of him a short distance before disappearing as Marx's regular eyes return.
*Forward Smash: Marx's eyes enlarge and bulge out of his head as multiple pupils appear on them that shoot out a series of short ranged lasers, which can be angled up or down and damage opponents multiple times before launching them.
*Up Tilt: Marx grows a thorny vine in front of himself that stabs upwards.
*Up Smash: Marx disappears into the ground, before flying straight up with his wings out. While charging this move, Marx is underground and cannot be damaged, on top of being able to slowly move left or right.
*Down Tilt: Marx grows a tentacle from his body and sweeps the ground with it.
*Down Smash: Marx jumps up and slams the ground with his wings, sending small, hexagonal panels outward on both sides of him.
*Dash Attack: Marx flies forward with his wings out for a flying tackle.
*Counter: Marx opens his mouth and belches out a small explosion of energy.
Adeleine & RibbonKirby's Dream Land 3 (1997) / Kirby 64: The Crystal Shards (2000)
Adeleine & Ribbon are two recurring characters from the Kirby series. Adeleine is a human that came to Dream Land in order to practice her art, and first appeared as a boss in Kirby's Dream Land 3, where she was being possessed by Dark Matter. In her fight, she would paint enemies on her canvas, which would then come to life and attack Kirby. She then reappeared in Kirby 64: The Crystal Shards, where she would appear in the background of certain stages and paint Kirby a healing item. Also introduced in that game was Ribbon, a small fairy from Ripple Star, that has recently been paired with Adeleine in Kirby Star Allies to form a duo.Adeleine & Ribbon are middleweight fighters, with players taking control of Adeleine while Ribbon follows behind her at all times, floating above the ground. They have three midair jumps and the ability to glide using Ribbon's wings, as well as being able to summon various enemies from the Kirby series to attack. These enemies can vary in function, and provide more utility to their moveset and are usually their strongest moves. These enemies also act on their own startup and endlag, allowing Adeleine & Ribbon to move almost instantly after they are summoned. However, most of them can be attacked by opponents as well, defeating them early before the attack ends. Their attacks also cover the stage, as well as opponents, in paint, although this is only cosmetic.
Adeleine & Ribbon are two recurring characters from the Kirby series. Adeleine is a human that came to Dream Land in order to practice her art, and first appeared as a boss in Kirby's Dream Land 3, where she was being possessed by Dark Matter. In her fight, she would paint enemies on her canvas, which would then come to life and attack Kirby. She then reappeared in Kirby 64: The Crystal Shards, where she would appear in the background of certain stages and paint Kirby a healing item. Also introduced in that game was Ribbon, a small fairy from Ripple Star, that has recently been paired with Adeleine in Kirby Star Allies to form a duo.Adeleine & Ribbon are middleweight fighters, with players taking control of Adeleine while Ribbon follows behind her at all times, floating above the ground. They have three midair jumps and the ability to glide using Ribbon's wings, as well as being able to summon various enemies from the Kirby series to attack. These enemies can vary in function, and provide more utility to their moveset and are usually their strongest moves. These enemies also act on their own startup and endlag, allowing Adeleine & Ribbon to move almost instantly after they are summoned. However, most of them can be attacked by opponents as well, defeating them early before the attack ends. Their attacks also cover the stage, as well as opponents, in paint, although this is only cosmetic.
Adeleine & Ribbon are two recurring characters from the Kirby series. Adeleine is a human that came to Dream Land in order to practice her art, and first appeared as a boss in Kirby's Dream Land 3, where she was being possessed by Dark Matter. In her fight, she would paint enemies on her canvas, which would then come to life and attack Kirby. She then reappeared in Kirby 64: The Crystal Shards, where she would appear in the background of certain stages and paint Kirby a healing item. Also introduced in that game was Ribbon, a small fairy from Ripple Star, that has recently been paired with Adeleine in Kirby Star Allies to form a duo.Adeleine & Ribbon are middleweight fighters, with players taking control of Adeleine while Ribbon follows behind her at all times, floating above the ground. They have three midair jumps and the ability to glide using Ribbon's wings, as well as being able to summon various enemies from the Kirby series to attack. These enemies can vary in function, and provide more utility to their moveset and are usually their strongest moves. These enemies also act on their own startup and endlag, allowing Adeleine & Ribbon to move almost instantly after they are summoned. However, most of them can be attacked by opponents as well, defeating them early before the attack ends. Their attacks also cover the stage, as well as opponents, in paint, although this is only cosmetic.
<tabber>
Ground Moves=
*Jab: Adeleine does an inward swing with her paintbrush, followed by an outwards swing, before ending with a headbutt.
*Forward Tilt: Adeleine steps into the background as Ribbon charges forward and throws a headbutt.
*Forward Smash: Adeleine brings out her canvas and creates a painting of a Ghost Knight, who thrusts their lance forward.
*Up Tilt: Adeleine ducks as Ribbon charges diagonally upwards, hitting opponents with her head.
*Up Smash: Adeleine brings out her canvas and creates a painting of an Octagon, who floats upward and enlarges itself to damage opponents.
*Down Tilt: Adeleine crouches down as Ribbon throws a lunging headbutt.
*Down Smash: Adeleine brings out her canvas and creates a painting of an I³, who falls to the ground like an anvil, which can spike opponents.
*Dash Attack: Adeleine charges forward while rapidly swinging her brush from side to side. If she hits an opponent, she will be bounced back.
*Counter: Adeleine brings out her canvas and creates a painting of a Scarfy, who transforms into a Mutant Scarfy before exploding.
Dark Meta KnightKirby & the Amazing Mirror (2004)
Dark Meta Knight is the Mirror World version of Meta Knight, appearing as a boss in Kirby & the Amazing Mirror and Kirby: Triple Deluxe, as well as a playable character in Kirby Star Allies. Despite looking nearly identical to Meta Knight, he has a much more vicious and darker personality, lacking the honor his lighter counterpart has. He has a much more aggressive fighting style, and has abilities not even the normal Meta Knight can achieve.Obviously, Dark Meta Knight is very similar to Meta Knight, with five midair jumps and the ability to glide. However, his moveset is entirely different, taking inspiration from his attacks in Kirby Star Allies. A lot of his moves create large mirrors that allow Dark Meta Knight to summon giant versions of his sword. Uniquely, several of his moves are capable of reflecting projectiles.
Dark Meta Knight is the Mirror World version of Meta Knight, appearing as a boss in Kirby & the Amazing Mirror and Kirby: Triple Deluxe, as well as a playable character in Kirby Star Allies. Despite looking nearly identical to Meta Knight, he has a much more vicious and darker personality, lacking the honor his lighter counterpart has. He has a much more aggressive fighting style, and has abilities not even the normal Meta Knight can achieve.Obviously, Dark Meta Knight is very similar to Meta Knight, with five midair jumps and the ability to glide. However, his moveset is entirely different, taking inspiration from his attacks in Kirby Star Allies. A lot of his moves create large mirrors that allow Dark Meta Knight to summon giant versions of his sword. Uniquely, several of his moves are capable of reflecting projectiles.
Dark Meta Knight is the Mirror World version of Meta Knight, appearing as a boss in Kirby & the Amazing Mirror and Kirby: Triple Deluxe, as well as a playable character in Kirby Star Allies. Despite looking nearly identical to Meta Knight, he has a much more vicious and darker personality, lacking the honor his lighter counterpart has. He has a much more aggressive fighting style, and has abilities not even the normal Meta Knight can achieve.Obviously, Dark Meta Knight is very similar to Meta Knight, with five midair jumps and the ability to glide. However, his moveset is entirely different, taking inspiration from his attacks in Kirby Star Allies. A lot of his moves create large mirrors that allow Dark Meta Knight to summon giant versions of his sword. Uniquely, several of his moves are capable of reflecting projectiles.
<tabber>
Ground Moves=
*Jab: Dark Meta Knight throws an inward slash, followed by an outward slash, before ending with a spinning outward slash. If the attack button is repeatedly pressed, Dark Meta Knight will slash his sword around himself before throwing an upwards slash.
*Forward Tilt: Dark Meta Knight throws an overhead slash. If he is at 0% damage, this move will send out a blade of energy that travels forward.
*Forward Smash: Dark Meta Knight summons a massive sword that lunges outward from a mirror that appears in front of him. This move can reflect projectiles.
*Up Tilt: Dark Meta Knight thrusts his sword upward as several small mirrors emerge from the ground around him.
*Up Smash: Dark Meta Knight summons two massive swords that lunge upward from mirrors that appear on the ground on either side of him. This move can reflect projectiles.
*Down Tilt: Dark Meta Knight splits into two as they both fly outward before recombining.
*Down Smash: Dark Meta Knight summons two massive swords that lunge outwards from mirrors that appear on either side of him. This move can reflect projectiles.
*Dash Attack: Dark Meta Knight thrusts his sword forward before swinging it upward, summoning three large swords that lunge outwards from mirrors that appear in front of him. This move can reflect projectiles.
*Counter: Dark Meta Knight summons a massive sword that lunges outwards from a mirror that appears in front of him. This move can reflect projectiles.
DaroachKirby: Squeak Squad (2006)
Daroach is a recurring character in the Kirby series, first appearing as the main antagonist of Kirby: Squeak Squad. He is the leader of the Squeak Squad, a gang of mouse-like thieves that steal treasure. He steals a chest thinking it contains ultimate power, but Kirby chases him, thinking it has his missing Strawberry Shortcake. It turns out to be Dark Nebula that hides within the chest, and it possesses Daroach. After being saved, he would later appear in Kirby Mass Attack and Kirby Star Allies, as an ally to Kirby.Daroach is a fast and nimble middleweight, possessing great ground and air speed. He also has three midair jumps, and is in general a great aerial fighter. Daroach's moveset is directly lifted from his attacks in Kirby Star Allies and Kirby: Squeak Squad. His normal moves revolve around claw slashes and kicks, while his special moves either use weapons or summon members of the Squeak Squad.
Daroach is a recurring character in the Kirby series, first appearing as the main antagonist of Kirby: Squeak Squad. He is the leader of the Squeak Squad, a gang of mouse-like thieves that steal treasure. He steals a chest thinking it contains ultimate power, but Kirby chases him, thinking it has his missing Strawberry Shortcake. It turns out to be Dark Nebula that hides within the chest, and it possesses Daroach. After being saved, he would later appear in Kirby Mass Attack and Kirby Star Allies, as an ally to Kirby.Daroach is a fast and nimble middleweight, possessing great ground and air speed. He also has three midair jumps, and is in general a great aerial fighter. Daroach's moveset is directly lifted from his attacks in Kirby Star Allies and Kirby: Squeak Squad. His normal moves revolve around claw slashes and kicks, while his special moves either use weapons or summon members of the Squeak Squad.
Daroach is a recurring character in the Kirby series, first appearing as the main antagonist of Kirby: Squeak Squad. He is the leader of the Squeak Squad, a gang of mouse-like thieves that steal treasure. He steals a chest thinking it contains ultimate power, but Kirby chases him, thinking it has his missing Strawberry Shortcake. It turns out to be Dark Nebula that hides within the chest, and it possesses Daroach. After being saved, he would later appear in Kirby Mass Attack and Kirby Star Allies, as an ally to Kirby.Daroach is a fast and nimble middleweight, possessing great ground and air speed. He also has three midair jumps, and is in general a great aerial fighter. Daroach's moveset is directly lifted from his attacks in Kirby Star Allies and Kirby: Squeak Squad. His normal moves revolve around claw slashes and kicks, while his special moves either use weapons or summon members of the Squeak Squad.
<tabber>
Ground Moves=
*Jab: Daroach throws two alternating claw slashes followed by an upwards claw slash.
*Forward Tilt: Daroach throws an outward claw slash. 
*Forward Smash: Daroach throws a corkscrew spin with his claws, damaging opponents multiple times before launching them.
*Up Tilt: Daroach throws a dual claw slash above himself.
*Up Smash: Daroach pulls out a treasure chest as it opens to reveal a jack-in-the-box-styled toy of Dark Nebula that bounces back and forth, damaging opponents.
*Down Tilt: Daroach throws a sliding kick.
*Down Smash: Daroach slashes his claws at the ground in front of himself, then behind himself. 
*Dash Attack: Daroach throws a corkscrew spin with his claws, damaging the opponent multiple times. If the attack button is pressed again, he will throw a dual claw slash afterward.
*Counter: Daroach teleports behind the opponent and throws a claw slash. If he counters a projectile, he simply dodges.
MagolorKirby's Return to Dream Land (2011)
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Magolor is a recurring character in the Kirby series, first appearing in Kirby's Return to Dream Land. Hailing from Halcandra and commanding the Lor Starcutter, Magolor crash lands on Popstar, causing his ship to lose many pieces. Kirby, King Dedede, Meta Knight, and Bandanna Dee agree to help him find the missing parts. After the ship is reassembled, Magolor takes the quartet to his home world, where they are then attacked by a four-headed dragon named Landia. Upon the dragon's defeat, Magolor reveals that he had tricked the heroes into helping him obtain the Master Crown, a powerful object being guarded by Landia. With the crown's power, Magolor attempts to conquer the universe, but is eventually defeated by Kirby and company.Magolor is a fast and lightweight fighter with five midair jumps. He is generally a better fighter in the air than on the ground. Magolor's moveset consists of punches, body slams, and various moves from his boss fights as well as his appearance as a Dream Friend in Kirby Star Allies.
Magolor is a recurring character in the Kirby series, first appearing in Kirby's Return to Dream Land. Hailing from Halcandra and commanding the Lor Starcutter, Magolor crash lands on Popstar, causing his ship to lose many pieces. Kirby, King Dedede, Meta Knight, and Bandanna Dee agree to help him find the missing parts. After the ship is reassembled, Magolor takes the quartet to his home world, where they are then attacked by a four-headed dragon named Landia. Upon the dragon's defeat, Magolor reveals that he had tricked the heroes into helping him obtain the Master Crown, a powerful object being guarded by Landia. With the crown's power, Magolor attempts to conquer the universe, but is eventually defeated by Kirby and company.Magolor is a fast and lightweight fighter with five midair jumps. He is generally a better fighter in the air than on the ground. Magolor's moveset consists of punches, body slams, and various moves from his boss fights as well as his appearance as a Dream Friend in Kirby Star Allies.
Magolor is a recurring character in the Kirby series, first appearing in Kirby's Return to Dream Land. Hailing from Halcandra and commanding the Lor Starcutter, Magolor crash lands on Popstar, causing his ship to lose many pieces. Kirby, King Dedede, Meta Knight, and Bandanna Dee agree to help him find the missing parts. After the ship is reassembled, Magolor takes the quartet to his home world, where they are then attacked by a four-headed dragon named Landia. Upon the dragon's defeat, Magolor reveals that he had tricked the heroes into helping him obtain the Master Crown, a powerful object being guarded by Landia. With the crown's power, Magolor attempts to conquer the universe, but is eventually defeated by Kirby and company.Magolor is a fast and lightweight fighter with five midair jumps. He is generally a better fighter in the air than on the ground. Magolor's moveset consists of punches, body slams, and various moves from his boss fights as well as his appearance as a Dream Friend in Kirby Star Allies.
<tabber>
Ground Moves=
*Jab: Magolor throws two punches followed by a body slam.
*Forward Tilt: Magolor throws a clap, creating a burst of magic from his hands.
*Forward Smash: Magolor summons the Ultra Sword and swings it downward in front of him.
*Up Tilt: Magolor performs a backflip to hit opponents above him.
*Up Smash: Magolor summons the Ultra Sword and swings it overhead from front to back.
*Down Tilt: Magolor sweeps his hand along the ground, leaving behind a trail of magic that damages opponents.
*Down Smash: Magolor summons the Ultra Sword as it spins around him in a circular motion.
*Dash Attack: Magolor throws a flying tackle.
*Counter: Magolor thrusts his palm forward as magic bursts from it.
TaranzaKirby: Triple Deluxe (2014)
Taranza is a recurring character in the Kirby series, first appearing in Kirby: Triple Deluxe. He is a young wizard with arachnid-like characteristics who, on orders from Queen Sectonia, kidnapped King Dedede in order to prevent him from foiling their plans to conquer Floralia. In the end, however, Taranza realized he had captured the wrong target, as Kirby would pursue him all the way to the queen's chambers and defeat them in combat. Taranza would later be betrayed by his queen, and eventually come to Kirby and King Dedede's aid in dispatching her after she had merged with the Dreamstalk. From then on, he would be an ally to Kirby and King Dedede.Taranza is a fast, lightweight fighter with five midair jumps, who uses a variety of spider-like abilities in his moveset. His attacks are mostly taken from his appearance as a Dream Friend in Kirby Star Allies. Uniquely, several of Taranza's moves will create webs that will slow down opponents standing in them. Additionally, these webs can be used to bounce Taranza high into the air, aiding his recovery.
Taranza is a recurring character in the Kirby series, first appearing in Kirby: Triple Deluxe. He is a young wizard with arachnid-like characteristics who, on orders from Queen Sectonia, kidnapped King Dedede in order to prevent him from foiling their plans to conquer Floralia. In the end, however, Taranza realized he had captured the wrong target, as Kirby would pursue him all the way to the queen's chambers and defeat them in combat. Taranza would later be betrayed by his queen, and eventually come to Kirby and King Dedede's aid in dispatching her after she had merged with the Dreamstalk. From then on, he would be an ally to Kirby and King Dedede.Taranza is a fast, lightweight fighter with five midair jumps, who uses a variety of spider-like abilities in his moveset. His attacks are mostly taken from his appearance as a Dream Friend in Kirby Star Allies. Uniquely, several of Taranza's moves will create webs that will slow down opponents standing in them. Additionally, these webs can be used to bounce Taranza high into the air, aiding his recovery.
Taranza is a recurring character in the Kirby series, first appearing in Kirby: Triple Deluxe. He is a young wizard with arachnid-like characteristics who, on orders from Queen Sectonia, kidnapped King Dedede in order to prevent him from foiling their plans to conquer Floralia. In the end, however, Taranza realized he had captured the wrong target, as Kirby would pursue him all the way to the queen's chambers and defeat them in combat. Taranza would later be betrayed by his queen, and eventually come to Kirby and King Dedede's aid in dispatching her after she had merged with the Dreamstalk. From then on, he would be an ally to Kirby and King Dedede.Taranza is a fast, lightweight fighter with five midair jumps, who uses a variety of spider-like abilities in his moveset. His attacks are mostly taken from his appearance as a Dream Friend in Kirby Star Allies. Uniquely, several of Taranza's moves will create webs that will slow down opponents standing in them. Additionally, these webs can be used to bounce Taranza high into the air, aiding his recovery.
<tabber>
Ground Moves=
*Jab: Taranza throws two slaps followed by an uppercut. If the attack button is repeatedly pressed, Taranza will spin with all six of his arms out, damaging opponents multiple times before launching them.
*Forward Tilt: Taranza creates a web ball in front of himself that explodes
*Forward Smash: Taranza launches a web forward that will remain onstage for four seconds. Directional inputs can be used to change the trajectory of the web. The web will slow down opponents that are in it, and if the player jumps while in front of the web they will bounce off of it high into the air.
*Up Tilt: Taranza shoots out a tall needle made of web
*Up Smash: Taranza launches a web upward that will remain onstage for four seconds. Directional inputs can be used to change the trajectory of the web. The web will slow down opponents that are in it, and if the player jumps while in front of the web they will bounce off of it high into the air.
*Down Tilt: Taranza spins, hitting opponents with his arms multiple times before launching them.
*Down Smash: Taranza creates a web behind himself that will remain onstage for four seconds. The web will slow down opponents that are in it, and if the player jumps while in front of the web they will bounce off of it high into the air.
*Dash Attack: Taranza throws a lunging headbutt.
*Counter: Taranza creates a burst of magic around himself.
SusieKirby: Planet Robobot (2016)
Susie, full name Susanna Patrya Haltmann, is a recurring character in the Kirby series, first appearing in Kirby: Planet Robobot. She is the executive assistant of the Haltmann Works Company, who comes to Popstar in order to exploit their natural resources. After Kirby defeats the owner of the company, President Haltmann, Susie takes the opportunity to attempt to steal the Mother Computer, Star Dream from him. This fails, however, as Star Dream itself zaps her away, and then declares its intentions to erase history. She helps Kirby defeat the machine, and as of Kirby Star Allies she is aiming to rebuild the company.Susie has two very different movesets that she can switch between using her Guard Special. She can fight on foot where she is fast and lightweight, using various weapons and machines to attack such as the H.W.C Blaster and Transporter. Additionally, Susie has an extra midair jump while in this form. She can also fight while piloting her Business Suit (a large pink mech with a drill in place of legs). This turns her into a slow but powerful heavyweight fighter, losing the extra jump but gaining a mechanic where attacks that hit the mech will deal 0.5x the damage, as well as universal super armor; attacks that deal 20 units or less of knockback that hit the mech will not make the Susie flinch. Susie's attacks in both forms are mostly taken from her appearance as a Dream Friend in Kirby Star Allies.
Susie, full name Susanna Patrya Haltmann, is a recurring character in the Kirby series, first appearing in Kirby: Planet Robobot. She is the executive assistant of the Haltmann Works Company, who comes to Popstar in order to exploit their natural resources. After Kirby defeats the owner of the company, President Haltmann, Susie takes the opportunity to attempt to steal the Mother Computer, Star Dream from him. This fails, however, as Star Dream itself zaps her away, and then declares its intentions to erase history. She helps Kirby defeat the machine, and as of Kirby Star Allies she is aiming to rebuild the company.Susie has two very different movesets that she can switch between using her Guard Special. She can fight on foot where she is fast and lightweight, using various weapons and machines to attack such as the H.W.C Blaster and Transporter. Additionally, Susie has an extra midair jump while in this form. She can also fight while piloting her Business Suit (a large pink mech with a drill in place of legs). This turns her into a slow but powerful heavyweight fighter, losing the extra jump but gaining a mechanic where attacks that hit the mech will deal 0.5x the damage, as well as universal super armor; attacks that deal 20 units or less of knockback that hit the mech will not make the Susie flinch. Susie's attacks in both forms are mostly taken from her appearance as a Dream Friend in Kirby Star Allies.
Susie, full name Susanna Patrya Haltmann, is a recurring character in the Kirby series, first appearing in Kirby: Planet Robobot. She is the executive assistant of the Haltmann Works Company, who comes to Popstar in order to exploit their natural resources. After Kirby defeats the owner of the company, President Haltmann, Susie takes the opportunity to attempt to steal the Mother Computer, Star Dream from him. This fails, however, as Star Dream itself zaps her away, and then declares its intentions to erase history. She helps Kirby defeat the machine, and as of Kirby Star Allies she is aiming to rebuild the company.Susie has two very different movesets that she can switch between using her Guard Special. She can fight on foot where she is fast and lightweight, using various weapons and machines to attack such as the H.W.C Blaster and Transporter. Additionally, Susie has an extra midair jump while in this form. She can also fight while piloting her Business Suit (a large pink mech with a drill in place of legs). This turns her into a slow but powerful heavyweight fighter, losing the extra jump but gaining a mechanic where attacks that hit the mech will deal 0.5x the damage, as well as universal super armor; attacks that deal 20 units or less of knockback that hit the mech will not make the Susie flinch. Susie's attacks in both forms are mostly taken from her appearance as a Dream Friend in Kirby Star Allies.
Susie's Moveset (Normal)
<tabber>
Ground Moves=
*Jab: Susie swings her H.W.C Blaster forward twice before throwing a hip thrust.
*Forward Tilt: Susie does a spin, hitting opponents with her ponytail.
*Forward Smash: Susie fires a blast from her H.W.C Blaster, damaging opponents multiple times before launching them.
*Up Tilt: Susie lifts her Transporter overhead, damaging opponents with the propellers multiple times before launching them.
*Up Smash: Susie fires a blast from her H.W.C Blaster upward, damaging opponents multiple times before launching them.
*Down Tilt: Susie slides forward along the ground.
*Down Smash: Susie pulls out two H.W.C Blasters and fires them toward the ground on both sides of herself.
*Dash Attack: Susie uses her Transporter to propel herself forward.
*Counter: Susie throws a slap.
Susie's Moveset (Business Suit)
<tabber>
Ground Moves=
*Jab: Susie swings one of the Business Suit's arms downward, followed by an outward swing.
*Forward Tilt: Susie swings one of the Business Suit's arms upward.
*Forward Smash: Susie throws a dropkick, stabbing opponents with the drill on the bottom of the Business Suit and damaging opponents multiple times before launching them.
*Up Tilt: Susie swings both arms of the Business Suit upward.
*Up Smash: Susie thrusts one of the Business Suit's arms upward.
*Down Tilt: Susie sweeps the ground with one of the Business Suit's arms.
*Down Smash: Susie jumps up and slams the ground with the Business Suit.
*Dash Attack: Susie spins the arms of the Business Suit while dashing forward, damaging opponents multiple times before launching them.
*Counter: Susie throws a punch with the Business Suit's arm.
MewtwoPokémon Red / Pokémon Green (1996)
<tabber>
Normal=
Mewtwo is a Physic-type Legendary Pokémon introduced in Generation I. It was created by scientists to be the world's most powerful Pokémon, using DNA from Mew. It is said to have the most savage heart among all Pokémon, lacking compassion and striking fear into its enemy with cold, glowing eyes. Because it was engineered to be the ultimate Pokémon, in battle it can only think of defeating its foes.Mewtwo can be seen as a glass canon character, with powerful attacks combined with being lightweight and having good mobility. It has high jump height and low fall speed, on top of being able to temporarily float in midair by holding up on the control stick, where it can drift left and right and use their aerial attacks without falling. Mewtwo's attacks are mostly comprised of physic blasts, although he also attacks with his tail for some moves.
Mewtwo is a Physic-type Legendary Pokémon introduced in Generation I. It was created by scientists to be the world's most powerful Pokémon, using DNA from Mew. It is said to have the most savage heart among all Pokémon, lacking compassion and striking fear into its enemy with cold, glowing eyes. Because it was engineered to be the ultimate Pokémon, in battle it can only think of defeating its foes.Mewtwo can be seen as a glass canon character, with powerful attacks combined with being lightweight and having good mobility. It has high jump height and low fall speed, on top of being able to temporarily float in midair by holding up on the control stick, where it can drift left and right and use their aerial attacks without falling. Mewtwo's attacks are mostly comprised of physic blasts, although he also attacks with his tail for some moves.
Mewtwo is a Physic-type Legendary Pokémon introduced in Generation I. It was created by scientists to be the world's most powerful Pokémon, using DNA from Mew. It is said to have the most savage heart among all Pokémon, lacking compassion and striking fear into its enemy with cold, glowing eyes. Because it was engineered to be the ultimate Pokémon, in battle it can only think of defeating its foes.Mewtwo can be seen as a glass canon character, with powerful attacks combined with being lightweight and having good mobility. It has high jump height and low fall speed, on top of being able to temporarily float in midair by holding up on the control stick, where it can drift left and right and use their aerial attacks without falling. Mewtwo's attacks are mostly comprised of physic blasts, although he also attacks with his tail for some moves.
<tabber>
Ground Moves=
*Jab: Mewtwo extends its arm to emit a pulse of psychic energy, then sways its arm up and down to emit multiple pulses of psychic energy before finishing with an upward swipe.
*Forward Tilt: Mewtwo spins while swinging its tail forward.
*Forward Smash: Mewtwo thrusts its hands forward to perform a double palm thrust while emitting a blast of psychic energy.
*Up Tilt: Mewtwo does a backflip while swinging its tail overhead.
*Up Smash: Mewtwo thrusts its arm upward to emit a swirling blast of psychic energy that hits opponents multiple times before launching them.
*Down Tilt: Mewtwo spins around while swinging its tail forward, which can trip opponents.
*Down Smash: Mewtwo extends its arm towards the ground to emit a blast of psychic energy.
*Dash Attack: Mewtwo throws a lunging palm thrust while emitting a blast of psychic energy.
*Counter: Mewtwo throws a palm thrust that emits psychic energy.
PichuPokémon Gold / Pokémon Silver (1999)
Pichu is an Electric-type Tiny Mouse Pokémon introduced in Generation II. It evolves into Pikachu, which evolves into Raichu. It is a social Pokémon known for its playfulness and mischievous behavior. It has the ability to store electricity, and may discharge it when amused, startled, or shocked. However, because this skill is underdeveloped, it will damage itself when it happens.Pichu is a very light and fast fighter, with a unique gimmick where all of his electric-based attacks will cause him to take recoil damage. Once Pichu has accumulated 50%, he will begin discharging electricity around his body. In this state, known as Discharge, all of Pichu's electric attacks will deal more damage, and his special moves will gain new properties.
Pichu is an Electric-type Tiny Mouse Pokémon introduced in Generation II. It evolves into Pikachu, which evolves into Raichu. It is a social Pokémon known for its playfulness and mischievous behavior. It has the ability to store electricity, and may discharge it when amused, startled, or shocked. However, because this skill is underdeveloped, it will damage itself when it happens.Pichu is a very light and fast fighter, with a unique gimmick where all of his electric-based attacks will cause him to take recoil damage. Once Pichu has accumulated 50%, he will begin discharging electricity around his body. In this state, known as Discharge, all of Pichu's electric attacks will deal more damage, and his special moves will gain new properties.
Pichu is an Electric-type Tiny Mouse Pokémon introduced in Generation II. It evolves into Pikachu, which evolves into Raichu. It is a social Pokémon known for its playfulness and mischievous behavior. It has the ability to store electricity, and may discharge it when amused, startled, or shocked. However, because this skill is underdeveloped, it will damage itself when it happens.Pichu is a very light and fast fighter, with a unique gimmick where all of his electric-based attacks will cause him to take recoil damage. Once Pichu has accumulated 50%, he will begin discharging electricity around his body. In this state, known as Discharge, all of Pichu's electric attacks will deal more damage, and his special moves will gain new properties.
<tabber>
Ground Moves=
*Jab: Pichu throws a kick, followed by a tail whip, followed by a headbutt.
*Forward Tilt: Pichu throws a spinning kick.
*Forward Smash: Pichu rears his head back before leaning forward and releasing a large orb of electricity in front of him, damaging opponents multiple times before launching them.
*Up Tilt: Pichu swings his tail in an overarching motion.
*Up Smash: Pichu throws an upward headbutt.
*Down Tilt: Pichu swipes his tail along the ground.
*Down Smash: Pichu charges his tail with electricity before spinning around, damaging opponents multiple times before launching them.
*Dash Attack: Pichu performs a leaping headbutt.
*Counter: Pichu shocks the opponent, inflicting paralysis on them.
LucarioPokémon Diamond / Pokémon Pearl (2006)
Lucario is a Fighting / Steel dual-type Aura Pokémon introduced in Generation IV. It evolves from Riolu. It is a prideful Pokémon and is extremely loyal to its trainer. Lucario has the ability to manipulate a special energy called aura. Using aura, it can predict opponents' movements and counterattack accordingly, or manipulate it in offensive attacks such as explosive projectiles.Lucario is a middleweight fighter who utilizes aura in his moveset. When Lucario lands an attack on his opponents, he will gain an amount of aura that is equal to the amount of damage that the move dealt. The amount of aura he has is displayed above his damage icon. Once he has accumulated 50 Aura, he will begin to emit aura from his hands. Lucario can have up to 150 aura, with the intensity of the aura on his hands growing every 50 he gets. He retains his aura even after being KOd, and can use this aura to power up his Special Moves by pressing the special and attacks buttons at the same time, costing 50 aura each time he does it.
Lucario is a Fighting / Steel dual-type Aura Pokémon introduced in Generation IV. It evolves from Riolu. It is a prideful Pokémon and is extremely loyal to its trainer. Lucario has the ability to manipulate a special energy called aura. Using aura, it can predict opponents' movements and counterattack accordingly, or manipulate it in offensive attacks such as explosive projectiles.Lucario is a middleweight fighter who utilizes aura in his moveset. When Lucario lands an attack on his opponents, he will gain an amount of aura that is equal to the amount of damage that the move dealt. The amount of aura he has is displayed above his damage icon. Once he has accumulated 50 Aura, he will begin to emit aura from his hands. Lucario can have up to 150 aura, with the intensity of the aura on his hands growing every 50 he gets. He retains his aura even after being KOd, and can use this aura to power up his Special Moves by pressing the special and attacks buttons at the same time, costing 50 aura each time he does it.
Lucario is a Fighting / Steel dual-type Aura Pokémon introduced in Generation IV. It evolves from Riolu. It is a prideful Pokémon and is extremely loyal to its trainer. Lucario has the ability to manipulate a special energy called aura. Using aura, it can predict opponents' movements and counterattack accordingly, or manipulate it in offensive attacks such as explosive projectiles.Lucario is a middleweight fighter who utilizes aura in his moveset. When Lucario lands an attack on his opponents, he will gain an amount of aura that is equal to the amount of damage that the move dealt. The amount of aura he has is displayed above his damage icon. Once he has accumulated 50 Aura, he will begin to emit aura from his hands. Lucario can have up to 150 aura, with the intensity of the aura on his hands growing every 50 he gets. He retains his aura even after being KOd, and can use this aura to power up his Special Moves by pressing the special and attacks buttons at the same time, costing 50 aura each time he does it.
<tabber>
Ground Moves=
*Jab: Lucario throws a downwards swipe, followed by a forward punch, and ending with a high kick.
*Forward Tilt: Lucario throws a palm thrust while emitting aura from his hand, hitting twice.
*Forward Smash: Lucario throws a double palm thrust as aura bursts from his hands.
*Up Tilt: Lucario throws an overhead kick.
*Up Smash: Lucario thrusts his arm up as aura bursts from his hand, hitting twice.
*Down Tilt: Lucario throws a low kick to the ground while emitting aura from his foot.
*Down Smash: Lucario thrusts his arms down on both sides as aura bursts form his hands.
*Dash Attack: Lucario throws a flying kick, which can go off the edge of platforms.
*Counter: Lucario disappears, then reappears behind the opponent to counter with a flying kick.
NessEarthBound (1994)
<tabber>
Normal=
Ness is the main protagonist of EarthBound, the second game in the MOTHER series. He is a young boy hailing from Onett, with the ability to utilize PSI moves, granting him strong psychic powers. One night, he wakes up from a meteor crash and investigates it. Here, he finds an alien named Buzz Buzz, who says Ness is the one destined to save the world from being known as Giygas. To accomplish this, he must travel the world to find other heroes and collect the Eight Melodies before it's too late.Ness is a middleweight fighter who boasts powerful attacks using his baseball bat and PSI abilities, and can take quite a bit of damage before being KOd. He has a high jump and slow fall speed, and his throws are some of the strongest on the roster. He also has a unique mechanic where, upon being hit, his damage percentage will scroll up rather than automatically change to a new amount like other fighters. This replicates the battle system of EarthBound, where the character's HP would scroll down upon taking damage, meaning that even if you suffered a fatal blow you could still attack and potentially win the battle before your HP reaches 0.
Ness is the main protagonist of EarthBound, the second game in the MOTHER series. He is a young boy hailing from Onett, with the ability to utilize PSI moves, granting him strong psychic powers. One night, he wakes up from a meteor crash and investigates it. Here, he finds an alien named Buzz Buzz, who says Ness is the one destined to save the world from being known as Giygas. To accomplish this, he must travel the world to find other heroes and collect the Eight Melodies before it's too late.Ness is a middleweight fighter who boasts powerful attacks using his baseball bat and PSI abilities, and can take quite a bit of damage before being KOd. He has a high jump and slow fall speed, and his throws are some of the strongest on the roster. He also has a unique mechanic where, upon being hit, his damage percentage will scroll up rather than automatically change to a new amount like other fighters. This replicates the battle system of EarthBound, where the character's HP would scroll down upon taking damage, meaning that even if you suffered a fatal blow you could still attack and potentially win the battle before your HP reaches 0.
Ness is the main protagonist of EarthBound, the second game in the MOTHER series. He is a young boy hailing from Onett, with the ability to utilize PSI moves, granting him strong psychic powers. One night, he wakes up from a meteor crash and investigates it. Here, he finds an alien named Buzz Buzz, who says Ness is the one destined to save the world from being known as Giygas. To accomplish this, he must travel the world to find other heroes and collect the Eight Melodies before it's too late.Ness is a middleweight fighter who boasts powerful attacks using his baseball bat and PSI abilities, and can take quite a bit of damage before being KOd. He has a high jump and slow fall speed, and his throws are some of the strongest on the roster. He also has a unique mechanic where, upon being hit, his damage percentage will scroll up rather than automatically change to a new amount like other fighters. This replicates the battle system of EarthBound, where the character's HP would scroll down upon taking damage, meaning that even if you suffered a fatal blow you could still attack and potentially win the battle before your HP reaches 0.
<tabber>
Ground Moves=
*Jab: Ness throws a downwards swing with his bat, followed by an outwards swing, and ending with an upwards swing.
*Forward Tilt: Ness thrusts the side of his bat forward while holding it with both hands.
*Forward Smash: Ness performs the "forward pass" trick with his yo-yo, sending it forward as it spins in place before returning to him, damaging opponents multiple times before launching them.
*Up Tilt: Ness throws an overhead swing with his bat.
*Up Smash: Ness performs the "around-the-world" trick with his yo-yo, swinging it above himself in an arc. This move has a hitbox while charging.
*Down Tilt: Ness performs the "walk the dog" trick with his yo-yo, sending it along the ground in front of him before it returns back, damaging opponents multiple times before launching them.
*Down Smash: Ness performs the "sleeper" trick with his yo-yo, hitting behind and then in front of him. This move has a hitbox while charging.
*Dash Attack: Ness throws an inward swing with his bat.
*Counter: Ness reels his bat back before throwing a powerful swing.
PaulaEarthBound (1994)
Paula is a girl from Twoson, and is one of the main playable characters in EarthBound, being the first to join Ness, and the only female member of the team. She has advanced psychic powers, mainly wielding elemental PSI, and is shown to use telepathy as well. Ness is made aware of her existence when she contacts him through her telepathy in a dream, after being kidnapped by Pokey Minch, and brought to Peaceful Rest Valley to become the high priestess for the Happy Happyism cult. She gifts the Franklin Badge to Ness so that he may challenge and defeat the cult's leader, get the key to where she is imprisoned, and free her. Paula is one of the heroes destined to defeat Giygas, and is heavily implied to be Ness' love interest by the end of the game.Paula is a floaty middleweight character who is fast, but easy to launch, and uses various PSI moves along with a frying pan to attack. She has a high jump height and slow falling speed, and possesses several projectiles that can deal heavy damage to opponents. However, she suffers from poor mobility. Additionally, Paula is unique in that her percentage will scroll up when hit rather than automatically changing to a new value.
Paula is a girl from Twoson, and is one of the main playable characters in EarthBound, being the first to join Ness, and the only female member of the team. She has advanced psychic powers, mainly wielding elemental PSI, and is shown to use telepathy as well. Ness is made aware of her existence when she contacts him through her telepathy in a dream, after being kidnapped by Pokey Minch, and brought to Peaceful Rest Valley to become the high priestess for the Happy Happyism cult. She gifts the Franklin Badge to Ness so that he may challenge and defeat the cult's leader, get the key to where she is imprisoned, and free her. Paula is one of the heroes destined to defeat Giygas, and is heavily implied to be Ness' love interest by the end of the game.Paula is a floaty middleweight character who is fast, but easy to launch, and uses various PSI moves along with a frying pan to attack. She has a high jump height and slow falling speed, and possesses several projectiles that can deal heavy damage to opponents. However, she suffers from poor mobility. Additionally, Paula is unique in that her percentage will scroll up when hit rather than automatically changing to a new value.
Paula is a girl from Twoson, and is one of the main playable characters in EarthBound, being the first to join Ness, and the only female member of the team. She has advanced psychic powers, mainly wielding elemental PSI, and is shown to use telepathy as well. Ness is made aware of her existence when she contacts him through her telepathy in a dream, after being kidnapped by Pokey Minch, and brought to Peaceful Rest Valley to become the high priestess for the Happy Happyism cult. She gifts the Franklin Badge to Ness so that he may challenge and defeat the cult's leader, get the key to where she is imprisoned, and free her. Paula is one of the heroes destined to defeat Giygas, and is heavily implied to be Ness' love interest by the end of the game.Paula is a floaty middleweight character who is fast, but easy to launch, and uses various PSI moves along with a frying pan to attack. She has a high jump height and slow falling speed, and possesses several projectiles that can deal heavy damage to opponents. However, she suffers from poor mobility. Additionally, Paula is unique in that her percentage will scroll up when hit rather than automatically changing to a new value.
<tabber>
Ground Moves=
*Jab: Paula throws a downwards swing with her frying pan, followed by an outwards swing, and ending with an upwards swing.
*Forward Tilt: Paula thrusts the side of her frying pan forward while holding it with both hands.
*Forward Smash: Paula swings her frying pan forward, which can reflect projectiles.
*Up Tilt: Paula swings her frying pan overhead.
*Up Smash: Paula throws a jumping overhead swing with her frying pan.
*Down Tilt: Paula slams her frying pan on the ground in front of her.
*Down Smash: Paula does a spinning swing with her frying pan.
*Dash Attack: Paula does an inwards swing with her frying pan.
*Counter: Paula does an overhead swing with her frying pan.
LucasMOTHER 3 (2006)
<tabber>
Normal=
Lucas is the main protagonist of the Japan-exclusive MOTHER 3. Lucas once lived happily with his parents and twin brother, Claus, in Tazmily Village, only for his mother to be killed by a chimera known as a Mecha-Drago, with Claus going missing shortly after. After a struggle with the Pigmask Army, he learns the ability to use PSI powers, and goes on an adventure with his newfound allies to pull the Seven Needles to awaken the Dark Dragon under Nowhere Islands.Lucas is a very floaty middleweight with unique gravity and falling speed that give him a strong aerial presence. He isn't very mobile on the ground, but his grab game is excellent and his attacks are quick. Lucas' moveset is mostly comprised of punches and kicks, enhanced with his PSI powers to deal more damage and knockback. He is also armed with his Rope Snake and a stick to use as weapons. Additionally, Lucas is unique in that his percentage will scroll up when hit rather than automatically changing to a new value.
Lucas is the main protagonist of the Japan-exclusive MOTHER 3. Lucas once lived happily with his parents and twin brother, Claus, in Tazmily Village, only for his mother to be killed by a chimera known as a Mecha-Drago, with Claus going missing shortly after. After a struggle with the Pigmask Army, he learns the ability to use PSI powers, and goes on an adventure with his newfound allies to pull the Seven Needles to awaken the Dark Dragon under Nowhere Islands.Lucas is a very floaty middleweight with unique gravity and falling speed that give him a strong aerial presence. He isn't very mobile on the ground, but his grab game is excellent and his attacks are quick. Lucas' moveset is mostly comprised of punches and kicks, enhanced with his PSI powers to deal more damage and knockback. He is also armed with his Rope Snake and a stick to use as weapons. Additionally, Lucas is unique in that his percentage will scroll up when hit rather than automatically changing to a new value.
Lucas is the main protagonist of the Japan-exclusive MOTHER 3. Lucas once lived happily with his parents and twin brother, Claus, in Tazmily Village, only for his mother to be killed by a chimera known as a Mecha-Drago, with Claus going missing shortly after. After a struggle with the Pigmask Army, he learns the ability to use PSI powers, and goes on an adventure with his newfound allies to pull the Seven Needles to awaken the Dark Dragon under Nowhere Islands.Lucas is a very floaty middleweight with unique gravity and falling speed that give him a strong aerial presence. He isn't very mobile on the ground, but his grab game is excellent and his attacks are quick. Lucas' moveset is mostly comprised of punches and kicks, enhanced with his PSI powers to deal more damage and knockback. He is also armed with his Rope Snake and a stick to use as weapons. Additionally, Lucas is unique in that his percentage will scroll up when hit rather than automatically changing to a new value.
<tabber>
Ground Moves=
*Jab: Lucas throws a roundhouse kick, followed by a hook kick, followed by a spinning kick.
*Forward Tilt: Lucas thrusts a palm thrust while emitting PSI, which can be angled up or down.
*Forward Smash: Lucas pulls out a stick and swings it forward, which can reflect projectiles and be angled up or down.
*Up Tilt: Lucas telekinetically lifts himself upward to throw a kick while emitting a burst of PSI.
*Up Smash: Lucas crouches down before unleashing a powerful PSI blast above his head.
*Down Tilt: Lucas throws a spinning kick.
*Down Smash: Lucas points at the ground and emits a PSI blast from his finger. If the attack button is tapped again, he can repeat this up to three times.
*Dash Attack: Lucas slides forward, shooting out a burst of PSI energy from his hand.
*Counter: Lucas pulls out a stick and swings it downward.
Min MinARMS (2017)
Min Min is one of the playable fighters in the fighting game ARMS. Like the other fighters, she competes in the ARMS Grand Prix and uses her long, extendable arms to battle opponents. She works at the Mintendo Noodle House, her family's ramen restaurant, and fights in the ARMS Grand Prix to promote it.Min Min is a fast middleweight fighter with a massive reach thanks to her ARMS. She has a unique attribute where some of her attacks shoot her ARMS forward: Jab, Forward Tilt, Forward Aerial, Forward Bash, Back Aerial, and Back Bash have her shoot her left ARM, while Neutral Special and Side Special have her shoot her right ARM. Pressing both the attack and special button will have her extend both of her ARMS at once. These punches travel a long distance and can be curved up and down, as well as bounce off of surfaces. She is also able to change which type of ARMS her right arm uses with her Down Special. Despite her range, a lot of her moves leave her wide open to be attacked. In addition to her ARMS, Min Min can also use kicks if the attack button is tapped rather than held down for certain moves.
Min Min is one of the playable fighters in the fighting game ARMS. Like the other fighters, she competes in the ARMS Grand Prix and uses her long, extendable arms to battle opponents. She works at the Mintendo Noodle House, her family's ramen restaurant, and fights in the ARMS Grand Prix to promote it.Min Min is a fast middleweight fighter with a massive reach thanks to her ARMS. She has a unique attribute where some of her attacks shoot her ARMS forward: Jab, Forward Tilt, Forward Aerial, Forward Bash, Back Aerial, and Back Bash have her shoot her left ARM, while Neutral Special and Side Special have her shoot her right ARM. Pressing both the attack and special button will have her extend both of her ARMS at once. These punches travel a long distance and can be curved up and down, as well as bounce off of surfaces. She is also able to change which type of ARMS her right arm uses with her Down Special. Despite her range, a lot of her moves leave her wide open to be attacked. In addition to her ARMS, Min Min can also use kicks if the attack button is tapped rather than held down for certain moves.
Min Min is one of the playable fighters in the fighting game ARMS. Like the other fighters, she competes in the ARMS Grand Prix and uses her long, extendable arms to battle opponents. She works at the Mintendo Noodle House, her family's ramen restaurant, and fights in the ARMS Grand Prix to promote it.Min Min is a fast middleweight fighter with a massive reach thanks to her ARMS. She has a unique attribute where some of her attacks shoot her ARMS forward: Jab, Forward Tilt, Forward Aerial, Forward Bash, Back Aerial, and Back Bash have her shoot her left ARM, while Neutral Special and Side Special have her shoot her right ARM. Pressing both the attack and special button will have her extend both of her ARMS at once. These punches travel a long distance and can be curved up and down, as well as bounce off of surfaces. She is also able to change which type of ARMS her right arm uses with her Down Special. Despite her range, a lot of her moves leave her wide open to be attacked. In addition to her ARMS, Min Min can also use kicks if the attack button is tapped rather than held down for certain moves.
<tabber>
Ground Moves=
*Jab (Tapped): Min Min throws a hook kick, followed by a legsweep, followed by a flurry of kicks that damage opponents multiple times before launching them with a side kick.
*Jab (Held): Min Min extends her left ARM.
*Forward Tilt: Min Min extends her left ARM.
*Forward Smash: Min Min extends her left ARM.
*Up Tilt: Min Min throws a wheel kick.
*Up Smash: Min Min throws a somersault kick, which can reflect projectiles.
*Down Tilt: Min Min throws a sliding kick.
*Down Smash: Min Min throws a split kick.
*Dash Attack: Min Min throws a flying kick.
*Counter: Min Min throws a punch with her right ARM.
==Modes==
All of the different modes from Ultimate return, along with new additions.
===Smash===
*Smash: The "Smash" sub-menu contains all the regular battle modes, such as:
**Smash: Battle with up to eight players. In addition to Time, Stock, and Stamina, Coin Battles make a return, along with two new battle types: King of the Hill and Death Match. In King of the Hill the goal is to stay within the highlighted area for a certain amount of time, and in Death Match, you must compete to be the first to get a certain amount of points.
**Squad Strike: A 3-on-3 or 5-on-5 tag-team showdown.
**Tourney: A Tourney to see who truly is the best! Up to 32 players can participate, and four different formats are available.
**Special Smash: Smash with a twist!
***Rotation Smash: Players fight with each stock being a different character.
***Super Sudden Death: Prepare to launch! Everyone starts with 300% damage!
***Smashdown: Smash your way down the roster! Once you play as a fighter, they'll become unavailable for the next rounds.
***Smashketball: Two players must attempt to knock a ball into their respective hoop through any means necessary. The amount of points required to win can be customized and this mode can be played on any stage.
***Custom Smash: Adjust your size and status for a quirky battle. A new feature is the ability to change the traits of individual characters. The different options for this mode include:
****Mega: All fighters are supersized!
****Mini: All fighters are itty bitty!
****Flower: Fight with a life-draining flower on your head!
****Bunny: Start the battle wearing a Bunny Hood.
****Metal: All fighters are metallic, taking less damage.
****Clear: Everyone's invisible!
****Tail: Grow a tail and float around!
****Rocket Belt: Everyone gets a Rocket Belt!
****Screw Attack: Perform a Screw Attack with every jump!
****Back Shield: Start the battle with a Back Shield equipped.
****Curry: Fight with nonstop fiery curry breath!
****Reflect: Reflect all projectiles.
****Light: You'll be much lighter descending in the air.
****Slow: Play at 1/2 normal speed.
****Fast: Play 1.5x normal speed.
****Fixed: Stop the camera from zooming or scrolling.
****Angled: Fight with the camera tilted slightly over you.
===Solo===
Games & More has been renamed to simply Solo.
*Classic Mode: Classic Mode returns and once again sees each character going through a unique route, now with 10 rounds instead of 8, including the round of Race to the Finish, which replaces Ultimate's bonus game, and a boss battle at the very end. All the bosses from Ultimate make their return, along with all new ones.
*All-Star Mode: All-Star Mode is now a separate mode once again, where you take on each member of the cast. Characters are fought in order of when they first debuted, and characters from the same series are all fought within the same match.
*Boss Rush: Players must go against all of the bosses that can be found in the game, featuring three healing items between each fight much like All-Star Mode.
*Stadium Mode: Stadium Mode makes its grand return after being scrapped from Ultimate, where you can play Home Run Contest, and Multi-Man Smash, as well as character specific rounds of Break the Targets, and Board the Platforms.
**Multi-Man Smash: Multi-Man Smash includes 100 Man Smash, 10 Minute Smash, Endless Smash, and Cruel Smash. In addition, the opponents you face in Multi-Man Smash will alternate between the Fighting Polygon Team from the original Super Smash Bros., the Fighting Wire Frame Team from Super Smash Bros. Melee, the Fighting Alloy Team from Super Smash Bros. Brawl, and the Fighting Mii Team from Super Smash Bros. Ultimate.
*Smash Run: Smash Run returns from Super Smash Bros. for Nintendo 3DS, and now you're able to interact with the other players on the map, as well as choose what kind of match is played at the end, and how long the game lasts. Defeating another player gives you half the stat boosts that the other player lost. The different matches that can be played at the end of Smash Run include:
**Free-For-All: A basic four stock match between all the players.
**Race to the Finish: A race to see who can reach the end of an obstacle course first.
**Climb to the Top: A vertical race where you must climb up to the finish line.
**Enemy Rush: A group of 30 enemies appear and you must defeat them as quickly as possible.
**Boss Battle: A random boss will appear and you must defeat them as quickly as possible.
*Stage Builder: Stage Builder also returns and it is identical to the form it took in Ultimate, and includes new parts and set pieces. In addition, the background of the stage can be set to that of any official stage in the game, along with some extras.
===Trophies===
Trophies return as the replacement to Spirits, although they have the same function as Spirits. The Spirit Board returns, now named the Trophy Board. Each trophy has a unique description, detailing information about the character or item featured in the trophy. The only thing to not return is World of Light, which has been replaced with a new story campaign.
===Vault===
The Vault returns from Ultimate, including all the features from the original such as Sounds, Replays, Tips, Challenges, Records, Movies, and the Shop. Players now have the ability to record footage of the game just like other Switch titles, which can be viewed in the Vault and edited just like in Ultimate. Additionally, the Masterpieces from past games return, allowing you to play demos of the games that the various fighters originated from.
The Paint Studio is also located in the vault, and allows you to recolor certain parts of characters, to create your own palette swaps. A character’s default appearance, as well as their alternate costumes, can be recolored. Players can create as many custom colors as they please, and they can even be used online. Each fighter has 12 palette swaps/alternate costumes by default.
==Stages==
Every stage from Super Smash Bros. Ultimate returns, along with all of the past stages that didn't make it into that game. The only stages to not return in this game are Flat Zone 1 and 2, as well as Pictochat 1 and 2. This is because they were replaced with Flat Zone X and Pictochat X respectively.
All stages that appeared in the original Super Smash Bros. have the option to be played using either the original look from the N64 or a new, "Modern" version of the stage, by using the L and R buttons to cycle between them.
Battlefield
Super Smash Bros. (1999)		
Battlefield
Super Smash Bros. (1999)	
Battlefield is a classic stage that has appeared in every single Smash game, although it could not be played on in the original Super Smash Bros. through normal means. The stage is a simple strip of land with three floating platforms.	
Battlefield is a classic stage that has appeared in every single Smash game, although it could not be played on in the original Super Smash Bros. through normal means. The stage is a simple strip of land with three floating platforms.
Final Destination
Super Smash Bros. (1999)		
Final Destination
Super Smash Bros. (1999)	
Final Destination is another classic stage that has appeared in every single Smash game, although it could not be played on in the original Super Smash Bros. through normal means. The stage is a simple flat piece of land floating in space.	
Final Destination is another classic stage that has appeared in every single Smash game, although it could not be played on in the original Super Smash Bros. through normal means. The stage is a simple flat piece of land floating in space.
Big Battlefield
Super Smash Bros. for Wii U (2014)		
Big Battlefield
Super Smash Bros. for Wii U (2014)	
Big Battlefield is simply a larger version of the regular Battlefield stage, that features six platforms instead of three. Just like Battlefield, you are able to play on all previous incarnations of the stage by using the L and R buttons to cycle through them..	
Big Battlefield is simply a larger version of the regular Battlefield stage, that features six platforms instead of three. Just like Battlefield, you are able to play on all previous incarnations of the stage by using the L and R buttons to cycle through them..
Bowser's Castle
Super Mario Bros. (1985)		
Bowser's Castle
Super Mario Bros. (1985)	
Bowser's Castle is a location that has appeared in almost every single game in the Super Mario series, and is usually where the final boss fight against Bowser takes place. This version of Bowser's Castle takes inspiration from both Super Mario Bros. and Super Mario World, and includes several elements from the series in the background such as Thwomps, Lava Bubbles, and the chain walls from Super Mario World with a Koopa hanging on.
The stage features a flat ground with three floating platforms above, the middle one being slightly higher than the other two. On the ground there is an axe that, when attacked, will fall down and cause the bridge to fall apart, forcing the fighters to battle on the top platforms until Kamek arrives to fix the bridge.	
Bowser's Castle is a location that has appeared in almost every single game in the Super Mario series, and is usually where the final boss fight against Bowser takes place. This version of Bowser's Castle takes inspiration from both Super Mario Bros. and Super Mario World, and includes several elements from the series in the background such as Thwomps, Lava Bubbles, and the chain walls from Super Mario World with a Koopa hanging on.
The stage features a flat ground with three floating platforms above, the middle one being slightly higher than the other two. On the ground there is an axe that, when attacked, will fall down and cause the bridge to fall apart, forcing the fighters to battle on the top platforms until Kamek arrives to fix the bridge.
Wart's Throne Room
Yume Kōjō: Doki Doki Panic (1987) / Super Mario Bros. 2 (1988)		
Wart's Throne Room
Yume Kōjō: Doki Doki Panic (1987) / Super Mario Bros. 2 (1988)	
Wart's Throne Room is the setting of the final boss fight against Wart in Super Mario Bros. 2/Yume Kōjō: Doki Doki Panic. The floor is made of multi-colored blocks, and the Dream Machine sits in the middle of it. There are two floating purple platforms that the players can stand on, and occasionally the Dream Machine will shoot out vegetables that can be grabbed by players and thrown.	
Wart's Throne Room is the setting of the final boss fight against Wart in Super Mario Bros. 2/Yume Kōjō: Doki Doki Panic. The floor is made of multi-colored blocks, and the Dream Machine sits in the middle of it. There are two floating purple platforms that the players can stand on, and occasionally the Dream Machine will shoot out vegetables that can be grabbed by players and thrown.
Doctor's Office
Dr. Mario (1990)		
Doctor's Office
Dr. Mario (1990)	
Doctor's Office is a simple flat stage, with graphics from Dr. Mario on the NES in the background. Megavitamins will fall onto the stage, being either red, blue, yellow, or a mix of two. The Megavitamins can land flat down, or standing upright, and they will deal damage to opponent's that are standing beneath them when they land.
Occasionally, the Viruses will appear on the stage, dealing damage to any players who come into contact with them. The players cannot defeat the viruses, however they will be destroyed if a matching colored Megavitamin lands right next to them, or on top of them.	
Doctor's Office is a simple flat stage, with graphics from Dr. Mario on the NES in the background. Megavitamins will fall onto the stage, being either red, blue, yellow, or a mix of two. The Megavitamins can land flat down, or standing upright, and they will deal damage to opponent's that are standing beneath them when they land.
Occasionally, the Viruses will appear on the stage, dealing damage to any players who come into contact with them. The players cannot defeat the viruses, however they will be destroyed if a matching colored Megavitamin lands right next to them, or on top of them.
Meta Crystal
Super Mario 64 (1996)		
Meta Crystal
Super Mario 64 (1996)	
Meta Crystal is a stage from the original Super Smash Bros. that is finally making it's first official playable appearance in this game. The stage was originally exclusive to the Metal Mario boss fight in Classic Mode, but it can now be played in Multiplayer, just like any other stage.
The stage is based on Super Mario 64's Cavern of the Metal Cap, a cave that, once completed, allows you to unlock access to the Metal Cap powerup. The entrance is located in Hazy Maze Cave, behind a set of double doors in the underground lake area. The cave is decorated with large glittering crystals and has a stream of water running through the middle.
The stage's layout consists of a platform that is slightly raised to the right and lower to the left. Above the middle of the bottom platform is a flat floating platform.	
Meta Crystal is a stage from the original Super Smash Bros. that is finally making it's first official playable appearance in this game. The stage was originally exclusive to the Metal Mario boss fight in Classic Mode, but it can now be played in Multiplayer, just like any other stage.
The stage is based on Super Mario 64's Cavern of the Metal Cap, a cave that, once completed, allows you to unlock access to the Metal Cap powerup. The entrance is located in Hazy Maze Cave, behind a set of double doors in the underground lake area. The cave is decorated with large glittering crystals and has a stream of water running through the middle.
The stage's layout consists of a platform that is slightly raised to the right and lower to the left. Above the middle of the bottom platform is a flat floating platform.
Hyrule Castle
The Legend of Zelda: Ocarina of Time (1998)		
Hyrule Castle
The Legend of Zelda: Ocarina of Time (1998)	
Hyrule Castle is a recurring location in The Legend of Zelda series, however this stage is specifically based on the Hyrule Castle from The Legend of Zelda: Ocarina of Time. Death Mountain, another recurring area in the series, appears in the background. In the Modern version of the stage, Kaepora Gaebora will be perched on the left tower where he will occasionally fly away, and can be seen in the background, before returning to the tower.
The stage has a large main platform in the center. Three platforms float about midway across the main platform, with the middle to the right of the top and bottom ones. Connected to the left of the main platform is a slightly lower, slanted platform. To the right of the main platform is a lower, connected platform with a dark green gazebo-like structure in the middle of it. Players can stand on top of it, but can not fall through it.
Sometimes, a tornado will randomly spawn in one of four different locations on the stage: The middle platform, near the gazebo, on the left platform, and on the center platform. They last around 10-20 seconds, and move randomly in a direction, although they may suddenly speed up and home in on a character. If caught, a fighter is held for about two seconds before being dealt 14% and thrown upward.	
Hyrule Castle is a recurring location in The Legend of Zelda series, however this stage is specifically based on the Hyrule Castle from The Legend of Zelda: Ocarina of Time. Death Mountain, another recurring area in the series, appears in the background. In the Modern version of the stage, Kaepora Gaebora will be perched on the left tower where he will occasionally fly away, and can be seen in the background, before returning to the tower.
The stage has a large main platform in the center. Three platforms float about midway across the main platform, with the middle to the right of the top and bottom ones. Connected to the left of the main platform is a slightly lower, slanted platform. To the right of the main platform is a lower, connected platform with a dark green gazebo-like structure in the middle of it. Players can stand on top of it, but can not fall through it.
Sometimes, a tornado will randomly spawn in one of four different locations on the stage: The middle platform, near the gazebo, on the left platform, and on the center platform. They last around 10-20 seconds, and move randomly in a direction, although they may suddenly speed up and home in on a character. If caught, a fighter is held for about two seconds before being dealt 14% and thrown upward.
Bridge of Eldin
The Legend of Zelda: Twilight Princess (2006)		
Bridge of Eldin
The Legend of Zelda: Twilight Princess (2006)	
The Bridge of Eldin is a location that appears in The Legend of Zelda: Twilight Princess. It is situated over a large canyon with Zora's River running through it, and it connects the northern part of the Eldin Province to the large field in the southern part. After Link traverses the bridge for the first time, a large section of it is teleported away by Twilit Messengers. Later in the game, Link and Midna find the missing piece in the Gerudo Mesa and teleport it back via a Twilight Portal.
The stage itself is completely flat, reaching both of the side blastzones. Occasionally, a horn can be heard, where King Bulbin will then ride across the stage (sometimes followed by a Bulbin, which can be KOed by the fighters) and deal damage to any fighters in the way. He can be attacked, and if he takes enough damage he will simply ride by without doing anything, otherwise he will drop a bomb in the middle of the stage.
Shortly after, the bomb will explode, dealing damage and massive knockback to nearby fighters, as well as destroying the middle part of the bridge, creating a bottomless pit with grabbable ledges. Eventually, a Twilight Portal appears in the sky and fixes the stage, returning it to it's normal state.	
The Bridge of Eldin is a location that appears in The Legend of Zelda: Twilight Princess. It is situated over a large canyon with Zora's River running through it, and it connects the northern part of the Eldin Province to the large field in the southern part. After Link traverses the bridge for the first time, a large section of it is teleported away by Twilit Messengers. Later in the game, Link and Midna find the missing piece in the Gerudo Mesa and teleport it back via a Twilight Portal.
The stage itself is completely flat, reaching both of the side blastzones. Occasionally, a horn can be heard, where King Bulbin will then ride across the stage (sometimes followed by a Bulbin, which can be KOed by the fighters) and deal damage to any fighters in the way. He can be attacked, and if he takes enough damage he will simply ride by without doing anything, otherwise he will drop a bomb in the middle of the stage.
Shortly after, the bomb will explode, dealing damage and massive knockback to nearby fighters, as well as destroying the middle part of the bridge, creating a bottomless pit with grabbable ledges. Eventually, a Twilight Portal appears in the sky and fixes the stage, returning it to it's normal state.
The Great Fox
Star Fox (1993)/Star Fox 64 (1997)		
The Great Fox
Star Fox (1993)/Star Fox 64 (1997)	
The Great Fox is a fusion between the Sector Z stage from Super Smash Bros, and the Corneria stage from Super Smash Bros. Melee. This was done because the two stages are nearly identical except for Sector Z being much larger than Corneria.
The stage's size is comparable to Sector Z. Arwings and Wolfens will fly in from the right hand side or from up above to fire lasers at players. The lasers can damage players, but they will only make characters flinch and do no knockback. They may come in and lock on from the background, flying past the Great Fox. They also serve as moving platforms when they come, though they can carry characters past the blast zones.
The Great Fox also has two laser cannons in the front. Players can stand on these laser cannons, but they will charge and fire on occasion. Characters caught in the crossfire can very easily be KOed. The laser cannons can also be destroyed, which stops them from being used as platforms.	
The Great Fox is a fusion between the Sector Z stage from Super Smash Bros, and the Corneria stage from Super Smash Bros. Melee. This was done because the two stages are nearly identical except for Sector Z being much larger than Corneria.
The stage's size is comparable to Sector Z. Arwings and Wolfens will fly in from the right hand side or from up above to fire lasers at players. The lasers can damage players, but they will only make characters flinch and do no knockback. They may come in and lock on from the background, flying past the Great Fox. They also serve as moving platforms when they come, though they can carry characters past the blast zones.
The Great Fox also has two laser cannons in the front. Players can stand on these laser cannons, but they will charge and fire on occasion. Characters caught in the crossfire can very easily be KOed. The laser cannons can also be destroyed, which stops them from being used as platforms.
Lylat Cruise
Star Fox series.		
Lylat Cruise
Star Fox series.	
Lylat Cruise is a stage that is based on different events in Star Fox games, most of which are from Star Fox: Assault. The stage takes place on an original spacecraft called the Pleiades as it flies around various areas of the Lylat System. The layout features a flat ground that slightly points downward at the ledges, as well as three platforms. The Pleiades tilts side-to-side as it makes turns and avoids shots from other ships.
During the battle, various different scenarios will occur in the background, including a space battle between the Cornerian army and Andross' army, a hazardous Star Fox flight through Meteo the asteroid belt, a dogfight between Star Fox and Star Wolf, a peaceful flight through the atmosphere of Corneria, and a cruise through space where the dogfight happens.	
Lylat Cruise is a stage that is based on different events in Star Fox games, most of which are from Star Fox: Assault. The stage takes place on an original spacecraft called the Pleiades as it flies around various areas of the Lylat System. The layout features a flat ground that slightly points downward at the ledges, as well as three platforms. The Pleiades tilts side-to-side as it makes turns and avoids shots from other ships.
During the battle, various different scenarios will occur in the background, including a space battle between the Cornerian army and Andross' army, a hazardous Star Fox flight through Meteo the asteroid belt, a dogfight between Star Fox and Star Wolf, a peaceful flight through the atmosphere of Corneria, and a cruise through space where the dogfight happens.
Yggdrasil's Altar
Dragon Quest XI: Echoes of an Elusive Age (2017)		
Yggdrasil's Altar
Dragon Quest XI: Echoes of an Elusive Age (2017)	
Yggdrasil, the world tree of Norse legend, is a recurring location in the Dragon Quest series, first introduced in Dragon Quest II.
At the start of a match, the stage is rooted to the ground, before rising into the air. The stage then travels over the world of Erdrea, showcasing many locations from Dragon Quest XI. The stage features many cameos from the Dragon Quest series, including Slimes, Spirits of Lost Time, and Cetacea.
Very rarely, a Metal Slime will appear in the background of the stage. The stage also features additional platforms that fly onto the playing field periodically. Treasure Chests may occupy one of these platforms, yielding an item to the player who attacks it. However, these chests may also be Mimics in disguise. Defeating the Mimic will also yield an item.	
Yggdrasil, the world tree of Norse legend, is a recurring location in the Dragon Quest series, first introduced in Dragon Quest II.
At the start of a match, the stage is rooted to the ground, before rising into the air. The stage then travels over the world of Erdrea, showcasing many locations from Dragon Quest XI. The stage features many cameos from the Dragon Quest series, including Slimes, Spirits of Lost Time, and Cetacea.
Very rarely, a Metal Slime will appear in the background of the stage. The stage also features additional platforms that fly onto the playing field periodically. Treasure Chests may occupy one of these platforms, yielding an item to the player who attacks it. However, these chests may also be Mimics in disguise. Defeating the Mimic will also yield an item.
Mementos
Persona 5 (2016)		
Mementos
Persona 5 (2016)	
Mementos is one of the palaces featured in Persona 5. The layout of Mementos resembles Final Destination, but with a small slope in the middle of it, as well as two floating platforms on the left and center of the stage.
Sometimes a train will speed by underneath the stage, launching any opponents that touch it upward. A wall can also appear from the ceiling and sides of the stage that opponents will bounce off of. Occasionally a third platform will also appear on the right side of the stage.
In the background, the Morgana Car will appear and drop off a random member of the Phantom Thieves, who will observe the battle and cheer.
The color of the stage and background will change depending on which Persona game the background music comes from. Persona 5 songs make the stage red, Persona 4 songs make the stage yellow, and Persona 3 songs make the stage blue.	
Mementos is one of the palaces featured in Persona 5. The layout of Mementos resembles Final Destination, but with a small slope in the middle of it, as well as two floating platforms on the left and center of the stage.
Sometimes a train will speed by underneath the stage, launching any opponents that touch it upward. A wall can also appear from the ceiling and sides of the stage that opponents will bounce off of. Occasionally a third platform will also appear on the right side of the stage.
In the background, the Morgana Car will appear and drop off a random member of the Phantom Thieves, who will observe the battle and cheer.
The color of the stage and background will change depending on which Persona game the background music comes from. Persona 5 songs make the stage red, Persona 4 songs make the stage yellow, and Persona 3 songs make the stage blue.
==Items==
Capsule
Super Smash Bros. (1999)		
Capsule
Super Smash Bros. (1999)	
The Capsule is an item that can be picked up and thrown as a projectile. More often than not the Capsule will contain another item, however there is a small chance that it will explode instead.	
The Capsule is an item that can be picked up and thrown as a projectile. More often than not the Capsule will contain another item, however there is a small chance that it will explode instead.
Crate
Super Smash Bros. (1999)		
Crate
Super Smash Bros. (1999)	
The Crate is an item that can be picked up and thrown as a projectile. The player's movement speed will be decreased while holding a Crate, and they cannot jump while holding it. Donkey Kong and Toad are the only characters whose movement is not altered when holding a Crate. When the Crate is thrown or attacked, it will break and release several other items from within it. However there is also a chance that the Crate will explode. Sometimes the Crate will take on a different appearance based on the stage.	
The Crate is an item that can be picked up and thrown as a projectile. The player's movement speed will be decreased while holding a Crate, and they cannot jump while holding it. Donkey Kong and Toad are the only characters whose movement is not altered when holding a Crate. When the Crate is thrown or attacked, it will break and release several other items from within it. However there is also a chance that the Crate will explode. Sometimes the Crate will take on a different appearance based on the stage.
Barrel
Super Smash Bros. (1999)		
Barrel
Super Smash Bros. (1999)	
The Barrel is an item that can be picked up and thrown as a projectile. The player's movement speed will be decreased while holding a Barrel, and they cannot jump while holding it. Donkey Kong and Toad are the only characters whose movement is not altered when holding a Barrel. When the Barrel is thrown or attacked, it will roll across the stage, and will break and release several other items from within it when it hits a wall or an opponent. However there is also a chance that the Barrel will explode. Sometimes the Barrel will take on a different appearance based on the stage.	
The Barrel is an item that can be picked up and thrown as a projectile. The player's movement speed will be decreased while holding a Barrel, and they cannot jump while holding it. Donkey Kong and Toad are the only characters whose movement is not altered when holding a Barrel. When the Barrel is thrown or attacked, it will roll across the stage, and will break and release several other items from within it when it hits a wall or an opponent. However there is also a chance that the Barrel will explode. Sometimes the Barrel will take on a different appearance based on the stage.
==Music Tracks==
Super Smash Bros. X Universe has a wide variety of music tracks, including some from series that may not have a playable character in the roster. All menu themes from past Super Smash Bros. games are available, however, they are not listed here. Some songs have both the original rendition along with a remix available.
The "Other" category, represented by a generic music note, includes songs that either come from a series with no playable character, or a series that doesn't have enough music to warrant its own category.
Click on one of the franchise logos to be taken to that series' tracklist.	Click on one of the franchise logos to be taken to that series' tracklist.	Click on one of the franchise logos to be taken to that series' tracklist.	Click on one of the franchise logos to be taken to that series' tracklist.	Click on one of the franchise logos to be taken to that series' tracklist.	Click on one of the franchise logos to be taken to that series' tracklist.
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
Super Smash Bros.
Song Name 	Type 	Source
Opening (64) 	Remix 	Super Smash Bros. (1999)
How to Play (64) 	Original	Super Smash Bros. (1999)
Bonus Stage 	Original	Super Smash Bros. (1999)
Bonus Stage 	Remix 	Super Smash Bros. (1999)
Duel Zone 	Original	Super Smash Bros. (1999)
Duel Zone 	Remix 	Super Smash Bros. (1999)
Meta Crystal 	Original	Super Smash Bros. (1999)
Meta Crystal 	Remix 	Super Smash Bros. (1999)
Master Hand (64) 	Original	Super Smash Bros. (1999)
Master Hand (64) 	Remix 	Super Smash Bros. (1999)
Credits (64) 	Remix 	
Super Smash Bros. (1999)
From: Super Smash Bros. Brawl (2008)
Credits (64) Ver. 2 	Remix 	
Super Smash Bros. (1999)
From: Super Smash Bros. for 3DS/Wii U (2014)
Opening (Melee) 	Original	Super Smash Bros. Melee (2001)
Opening (Melee) 	Remix 	
Super Smash Bros. Melee (2001)
From: Super Smash Bros. Brawl (2008)
How to Play (Melee) 	Original	Super Smash Bros. Melee (2001)
How to Play (Melee) 	Remix 	
Super Smash Bros. Melee (2001)
From: Super Smash Bros. Ultimate (2018)
Menu (Melee) 	Remix 	
Super Smash Bros. Melee (2001)
From: Super Smash Bros. Brawl (2008)
Menu (Melee) Ver. 2 	Remix 	
Super Smash Bros. Melee (2001)
From: Super Smash Bros. for 3DS/Wii U (2014)
Metal Battle 	Original	Super Smash Bros. Melee (2001)
Metal Battle 	Remix 	Super Smash Bros. Melee (2001)
Battlefield (Melee) 	Original	Super Smash Bros. Melee (2001)
Final Destination (Melee) 	Original	Super Smash Bros. Melee (2001)
Targets! 	Original	Super Smash Bros. Melee (2001)
Multi-Man Melee 1 	Original	Super Smash Bros. Melee (2001)
Multi-Man Melee 2 	Original	Super Smash Bros. Melee (2001)
Giga Bowser 	Original	Super Smash Bros. Melee (2001)
Main Theme (Brawl) 	Original	Super Smash Bros. Brawl (2008)
Battlefield (Brawl) 	Original	Super Smash Bros. Brawl (2008)
Battlefield (Brawl) Ver. 2 	Original	Super Smash Bros. Brawl (2008)
Final Destination (Brawl) 	Original	Super Smash Bros. Brawl (2008)
Final Destination (Brawl) 	Remix 	Super Smash Bros. Brawl (2008)
Online Practice Stage 	Original	Super Smash Bros. Brawl (2008)
Target Smash! 	Original	Super Smash Bros. Brawl (2008)
Cruel Smash 	Original	Super Smash Bros. Brawl (2008)
Step: The Plain 	Original	Super Smash Bros. Brawl (2008)
Step: The Cave 	Original	Super Smash Bros. Brawl (2008)
Step: Subspace 	Original	Super Smash Bros. Brawl (2008)
Step: Subspace Ver. 2 	Original	Super Smash Bros. Brawl (2008)
Step Subspace Ver. 3 	Original	Super Smash Bros. Brawl (2008)
Boss Battle 	Original	Super Smash Bros. Brawl (2008)
Boss Battle Song 1 	Original	Super Smash Bros. Brawl (2008)
Boss Battle Song 2 	Original	Super Smash Bros. Brawl (2008)
Battlefield (3DS and Wii U) 	Original	
Super Smash Bros. for Nintendo 3DS (2014)
Super Smash Bros. for Wii U (2014)
Final Destination (3DS and Wii U) 	Original	
Super Smash Bros. for Nintendo 3DS (2014)
Super Smash Bros. for Wii U (2014)
Final Destination (3DS and Wii U) Ver. 2 	Original	
Super Smash Bros. for Nintendo 3DS (2014)
Super Smash Bros. for Wii U (2014)
Multi-Man Smash 	Original	
Super Smash Bros. for Nintendo 3DS (2014)
Super Smash Bros. for Wii U (2014)
Master Hand (3DS and Wii U) 	Original	
Super Smash Bros. for Nintendo 3DS (2014)
Super Smash Bros. for Wii U (2014)
Master Core (3DS and Wii U) 	Original	
Super Smash Bros. for Nintendo 3DS (2014)
Super Smash Bros. for Wii U (2014)
Master Fortress: Second Wave 	Original	
Super Smash Bros. for Nintendo 3DS (2014)
Super Smash Bros. for Wii U (2014)
Trophy Rush 	Original	
Super Smash Bros. for Nintendo 3DS (2014)
Super Smash Bros. for Wii U (2014)
Credits (3DS and Wii U) 	Original	
Super Smash Bros. for Nintendo 3DS (2014)
Super Smash Bros. for Wii U (2014)
Lifelight 	Original	
Super Smash Bros. Ultimate (2018)
Lifelight (JP) 	Original	Super Smash Bros. Ultimate (2018)
Main Theme (Ultimate) 	Original	Super Smash Bros. Ultimate (2018)
Battlefield (Ultimate) 	Original	Super Smash Bros. Ultimate (2018)
Final Destination (Ultimate) 	Original	Super Smash Bros. Ultimate (2018)
Training 	Original	Super Smash Bros. Ultimate (2018)
Mob Smash 	Original	Super Smash Bros. Ultimate (2018)
Master Hand (Ultimate) 	Original	Super Smash Bros. Ultimate (2018)
Crazy Hand 	Original	Super Smash Bros. Ultimate (2018)
Master Hand/Crazy Hand 	Original	Super Smash Bros. Ultimate (2018)
Galeem 	Original	Super Smash Bros. Ultimate (2018)
Dharkon 	Original	Super Smash Bros. Ultimate (2018)
Galeem/Dharkon 	Original	Super Smash Bros. Ultimate (2018)
The Final Battle 	Original	Super Smash Bros. Ultimate (2018)
The Final Battle: After the Transformation	Original	Super Smash Bros. Ultimate (2018)
==Trivia==
*The render for Luigi was made by FuntimeShadowFreddy
*The render for Wart was made by Artsy Omni and the Curiomatic team.
*The renders for Geno was made by Nibroc-Rock.
*The render for Dry Bowser was made by Joe T.T.
*The name X Universe was inspired by Super Smash Bros. Universe, the rumored name for Super Smash Bros. for 3DS and Wii U before the game was officially revealed in 2013.
Category:Super Smash Bros. (series)
Category:Super Smash Bros. Games
Category:Nintendo Switch Games
Category:Fighting Games
Category:Crossovers
Category:Crossover Games
Category:Crossover Fighting Games
Category:Fan Games