Gear/Ammo LRM DF (Half)

|| RTVer: Lance-A-Lot 1.0.0 || Render 2.2
=Description=
ID: Ammo_AmmunitionBox_LRM_Deadfire_Half
Manufacturer: Generic
Deadfire LRM's trade any advanced guidance system, reducing range and accuracy, for a bigger payload and reduced minimum range.
=Attributes=
Tonnage	Slots	Value	Allowed Locations	Disallowed Locations
0.5 	1 	9000 	All 	All
* +50% damage dealt with this Ammo
* +1 stability damage dealt
* -33% to all range brackets
* -90 minimum range
* -2 accuracy with this weapon.
* Missile has 3 HP.
* No indirect fire.
* Deadfire Missiles are unguided: 25% less likely to be intercepted by AMS.
* LRM Ammo - 60 Shots
* 15 Cbills Cost per Shot.
* Ammunition Box can explode for 2.5 damage, 1.3 heat and 0.6 stability per remaining shot
=Ammo Stats=
Ammo 	Ammo 	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round
Capacity	Cost Per Round	Norm 	Heat 	Stab
60 	15 	2.5 	1.25 	0.625
=Used By Mechs=
Mechs 	Mechs 	Mechs
APL-3F	AV2-OA	BLO-0D
CDA-3E	DV-FR 	LHU-2B
LHU-3C	SHX-O 	TLS-1P
TLS-4A	 	
= Item Salvage Rules =
Item can be salvaged by player: Yes
 || RTVer: Lance-A-Lot 1.0.0 || Render 2.2