Zoom 2024-04-30 21:00

You may remember that we were holed up in the 'safe cave' (ie side tower) with Ceinwyn - the Master of Apprentices. After a full night's sleep and a goodly amount of healing, we prepare to go back into the main tower. Ceinwyn has managed to find the list of names of Blue Tower agents who were sent out into the world. The list has 5 names on it - one if which is Thirson. (He of the setting fire to Wilston and cutting off Dougal's hand fame.)
So, we go into the main tower, and go straight to Temple of all the Gods. There are signs up saying Priests Only - and there were glyphs seeming to enforce this, but the doors and glyphs have been smashed open. However, the shrines to the Gods have not been touched. Joshua, Wun, Dougal, Hamish, Bazin and Riffraf all go and pray/make offerings at their respective shrines, and examine the others. (Joshua also makes an offering to Perceval.) We note that:
* The statue of Barosa has a rough map of North Island on his head - with a golden triangle somewhere to the west of Stormhaven, north of Sarantaplo, but not on the coast. Dumas is the closest guess.
* At the Wildwood shrine, after a period of meditation, Joshua gets a "vague feeling of immense satisfaction" from Wildwood - and the feeling that Wildwood is pleased with us. Wow! We have actually done something right! (Joshua assumes it is interrupting the Hobbit from finding the MacGuffin in the tower.) Joshua also gets a brief vision of Brokev on a Great Hawk.
* The statue of GARM is missing its left hand.
* The statue of Hashandra is two-faced (like Janus).  The face looking into the room is serene and kindly, the face looking to the wall is hostile and bellicose.
* The statue of Dekatur is similarly two faced. The noble 'Judge' face is looking outwards, while the other face is rotted and vile, facing the wall.
* The central statue is a humanoid figure with no markings or symbols, and one cannot tell which humanoid race it could be - it is featureless.
The party then continues its way up the tower, ascending to the Practice Area on Floor 9 (dealing with some glyphs on the way.) We decide not investigate this floor but carry on up - and it is at this point that we get attacked by some giants.