Books of Exorcisms (Magic Book)

As the existence of spirits and the spirit world have become known to clerics of "civilized" religions, temples have begun collecting and compiling methods of dealing with these beings. In particular, priests have sought ways to drive out possessing spirits.
Among the spurious recipes for potions, collections of "mystic signs," and other absurdities that the superstitious have toyed with, the most reliable methods are the exorcisms collected by the lawful and neutral temples.
Each exorcism is a brief chant or prayer, supposed to affect a specific type of spirit, usually loosely described in such terms as "those spirits which inspire a man to anger" (anger spirits).
Each spell affects only 1% of spirits, and the DM should assign each collection of exorcisms a rating from 1 to 99, reflecting the number of exorcisms contained there and representing the percentage chance of a suitable exorcism being present to deal with any particular spirit.
To exorcise a spirit, a priest must first identify a suitable exorcism (Intelligence check), and must then recite the words exactly as they are written and without interruption. This takes one round, and if the priest is struck, engages in conversation, or is otherwise distracted, the exorcism fails. If the spirit's Hit Dice exceed the priest's level, the exorcism also fails. Otherwise, the spirit must make a successful save vs. spell or else recoil 2d10 yards away from the priest, leaving any person or thing that it was possessing.
To invent an exorcism, a priest must spend a full day in study and contemplation, and must make a successful check against Spirit Lore, Spellcraft, and Religion proficiencies: Without these proficiencies, a workable exorcism cannot be invented. Should any of the proficiency checks fail the exorcism will not work (the DM may wish to roll these checks instead of the character's player).
Only proven, tried exorcisms are included in temples' official collections. But books are often available from other sources that contain untried exorcisms (each having only a 25% chance of success) and completely fraudulent exorcisms (which never work).
Category:Shaman Magic Items
Category:Magic Items
Category:Magic Books