Roy (SSB16)

Roy is a playable character in Super Smash Bros. OC 2016. Roy first appeared as a rumor being a Unlockable Character, however, he was instead a starter and revealved. Roy is said to have all of his attributies taken over to SSB16 from SSB4.
==Attributes==
Roy is what could be called a balance to : while having the agility and good flow of attacks Marth has, he has a high damage and knockback strength. Unlike Marth, the tip of Roy's blade is no stronger than the rest of his sword, however the base of his sword has a great amount of power. Much like Marth, Roy can easily string attacks together, with many follow ups that are true combos leading to KOs. His Neutral Attack is very fast and deals enough hitstun for a quick dash grab and even Forward Smash, depending on the opponent and percentage. Neutral and Forward Aerial are also very useful in short-hops, capable of follow ups from air to ground. As for his KO ability, all his Smash Attacks are very powerful, specially his Forward Smash (if sweetspotted). His Flare Blade can one hit KO opponents if fully charged, as well having high knockback scaling, strong enough to KO opponents at mid-high percentages if used near the edge.
However, Roy has very poor recovery, one of the worst in the game, with his Blazer giving him slightly more vertical reach than Dr. Mario's Super Jump Punch from SSB4. His Blazer can be aimed horizontally, though, giving him slightly more options during recover. Much like Marth, he has a sweetspot in his blade, closer to the hilt, meaning attacks that don't connect with that hitbox will do very low damage and knockback. 
==Moveset==
Attack 	Name 	Damage 	Description
Neutral Attack 	 	7.5% (sweetspot), ~4.65% (sourspot) 	Roy slashes his sword upwards in reverse-grip, ending at shoulder height. Easily combos into itself, grab, and forward tilt at low percentages, and his forward and up airs at higher percentages. Overall a great spacing and combo tool; one of Roy's most useful attacks.
Side Tilt 	 	12.5% (sweetspot), 9% (near), 8% (far) 	Swings his sword downwards in a reverse-grip while stepping forwards, stopping the end motion with his left-hand. Very strong for a tilt when sweetspotted, with low start up and rather low endlag. KO's sweetspotted at around 130%.
Up Tilt 	 	12% (sweetspot), 7% (sourspot) 	Roy does a wide-arced slash above his head to the left in reverse-grip. Very strong along with his forward tilt, KOing at around 120% sweetspotted. However, it has rather low horizontal range and some end lag.
Down Tilt 	 	11% (sweetspot), 6.5% (sourspot) 	Crouches and jabs his sword briskly at the enemy's feet. Much weaker than Roy's other tilts, but it comes out the quickest, and is good for tech chasing and edgeguarding.
Dash Attack 	 	13% (sweetspot), 9% (sourspot) 	Roy leaps forward briefly before dealing a low-angle horizontal slash to the left. Has good KO potential at around 130% when sweetspotted.
Side Smash 	 	20% (close), 17% (mid), 12% (far) 	Roy leans forward and deals a two-handed crescent slash downwards after spinning around. Hits on frame 14-15, which is rather fast for a forward smash, but is still slower than many other moves. It is one of the strongest forward smashes in the game if sweetspotted at the hilt of his sword, and has a very long disjoint as Roy leans forward while performing it. However, it has high ending lag and its hitbox does not last long, leaving him very vulnerable to attacks if the swing misses.
Up Smash 	 	1% (hit 1), 2% (hits 2-4), 10% (hit 5) 	Roy thrusts his sword skyward as it ignites in flames, with an explosion on the final hit. Powerful enough to KO middleweights around the 100% mark uncharged. Good for guarding opponents in the air, as Roy's arm gains invincibility during the attack and if it hits someone that is not on the ground (with all hits), it does additional damage and knockback.
Down Smash 	 	15% (front, sweetspot), 17% (back, sweetspot) 10% (front, sourspot), 11% (back, sourspot) 	Roy quickly swipes to the left with the back of the blade, then swipes again while spinning. The second hit is capable of attacking behind him. A useful spacing option due to its quick startup and low landing lag.
Neutral Ariel 	 	6%/4% (first hit, sweetspot/sourspot), 8%/5% (second hit, sweetspot/sourspot) 	Roy swings his sword one-handedly in a downwards chop. If sweetspotted, this move deals high knockback which can KO opponents early near the edge.
Forward Ariel 	 	11%/7% (sweetspot/sourspot) 	Roy spins towards the left, using the motion to slash upwards with an underhand swing using one hand. Very good KO potential when sweetspotted, as it has high knockback, along with having low start up and end lag. It is also notable for being one of the few back airs that turns the character around when used. This means at low percents, Roy can use a back air and then immediately follow up with another aerial attack for more damage.
Back Ariel 	 	12%/9% (sweetspot/sourspot) 	Roy does a backflip and swings with a wide arc above him before righting himself again, in a similar manner to Marth's up aerial. The weakest of Roy's aerials in terms of dishing out damage, and is mainly used for juggling and/or combos.
Up Ariel 	 	9%/6% (sweetspot/sourspot) 	Roy spreads his legs in the air before slicing downwards with a two-handed chop. Meteor smashes powerfully when hit with the sword's hilt, if not it sends opponents upwards. Closely resembles Ike's down aerial. KO's on stage sweetspotted around 130%.
Down Ariel 	 	15%/10% (sweetspot/sourspot) 	Roy throws the opponent forward with a spin.
Forward Throw 	 	5% 	Roy throws the opponent forward with a spin.
Back Throw 	 	5% 	Roy flings the opponent over his shoulder and behind him.
Up Throw 	 	6% 	Roy tosses the opponent upwards with his right hand.
Down Throw 	 	5% 	Roy slams the opponent onto the floor in front of him with his left hand. Very good combo potential, as it sends the opponent above Roy and causes high hitstun. This is made better by the fact that it has low base knockback and low knockback scaling.
Neutral Special	Flare Blade 	6%-45%, (50% when fully charged, sweetspot), (36% when fully charged, sourspot) 	A move similar to Ike's Eruption, with Roy charging his blade with flames for a maximum of five seconds before slamming it onto the ground, causing an explosion. The explosion's size grows as it charges. High base knockback at almost all charge levels and VERY high knockback scaling, capable of one-Hit KOing every single character in the game (except Bowser) from the center of Final Destination when charged to the max. Deals 10% recoil damage to Roy when unleashing a fully charged strike. It additionally has very low ending lag, making it safe to use for aerial edgeguarding, and can be used to bait enemies who think the move has longer endlag than it really does. Probably the best option to use on an opponent with a broken shield in the entire game because of the OHKO potential when fully charged.
Side Special 	Double-Edge Dance	3-5% (First Hit), 2-3% (Second Forward Hit), 2-3% (Second Upward Hit), 1-3% (Second Downward Hit), 2-3% (Third Forward Hit), 3% (Third Upward Hit), 4% (Third Downward Hit), 6% (Final Forward Hit), 5% (Final Upward Hit), 2% (First 4 slashes of Final Downard Hit), 6% (Last slash of Final Downward Hit)	A combo of sword slashes in a fashion identical to 's Dancing Blade. The type of slashes he performs can be influenced by directional inputs, the attacks being little to no difference in animation from Marth's, though the knockback is slightly stronger on Roy's end.
Up Special 	Blazer 	5%/4% (First Hit sweetspotted/sourspotted), 1% (3 Hits), 8%/7% (Last Hit sweetspotted/sourspotted) 	Roy performs a slow rising slash infused with fire that deals multiple hits, which can also be angled diagonally. Grants super armor at the beginning of the move. If all hits connect, KO's at around 110% on the ground. Great option to be used out of shield because of the super armor frames at the beginning, combined with a fast start up.
Down Special 	Counter 	1.35x damage multiplier (min 8%). 	A counter similar to other counterattacks, with Roy posing and then retaliating against any attacks that hit him during its counter frames with a blazing slash. Damage and knockback dealt depends on the move that is countered, with a damage multiplier of 1.35x.
Final Smash 	Critical Hit 	1% (1-10 hits), 35% (ending hit) 	Roy swings the Sword of Seals in a full circle arc before slamming it downwards, generating a powerful explosive slash that engulfs the attacked area in flames. Unlike Marth's Critical Hit, Roy's isn't a One-Hit KO. The circular trail can connect up to four times from the front; if the move is performed with an enemy behind Roy, it can hit up to ten times, which traps the opponent until the final slash is dealt.
===Taunts===
*Up: Triumphantly holds the Sword of Seals above his head pointing towards the side, unlike Marth (who points it skywards).
*Side: Winds back before posing, holding the Sword of Seals backhanded toward the screen while saying "僕 は 負けない!", which translates to "I won't lose!" This line was one of his victory quotes in Melee.
*Down: Kneels and the Sword of Seals behind him while yelling ¨Hee-ya!¨. It is a returning taunt from Melee and the yell is one of his attacking lines when using moves.
===On-Screen Apperance===
*Appears from a spell circle, similar to others from his franchise, albeit crouching. The Sword of Seals is stuck in the ground when he appears, and Roy pulls it out before assuming his idle stance.
===Idle Poses===
*Pumps his fist.
*Swipes his hand lightly against the Sword of Seals while holding it in front of himself.
===Victory Poses===
*Swipes his sword once over his shoulder, then swipes it down and behind him while facing left, saying "真の戦いは、これからだ。", which translates to "The true fight is about to start."
*Spins the Sword of Seals one and a half times and then sheaths it, saying "苦しい戦いだった。", which translates to "It was a difficult fight." Replaces his old victory animation from Melee where his sticks the Sword of Seals in the ground.
*Flourishes his sword and poses with it by his side, saying "守るべきもののために、負けられない!", which translates to "For those whom I must protect, I will not lose!".
==In Competitive Play==
===Match ups===
==Alternate Costumes==
==Trivia==