The Remains

The Remains is a massive Dungeon in Unnamed Dungeon Crawler that uniquely does not contain any shopkeepers. Banished Hearts are more common, Altars are replaced with Bone Altars, and items are scarce. Energy and Adrenaline also drain 2x faster while in The Remains. It takes on the appearance of the inside of a blackened corpse with visible bones (which often feature signs of necrosis), several bottomless pits, and pale veins/arteries on the Dungeon's floor.
It will have a total of 4 layers - The beast's throat, the stomach, the colon, and the sacrum - each introducing a slight twist in the Dungeon's level design. The throat is flooded and narrow, the stomach has hazardous acid and is generally quite spacious, the colon is very maze-like, has more enemies, and has a slightly slippery floor, and the sacrum has the most enemies, but is guaranteed to have both an Altar and an item.
== Unique Items ==
The Remains has a few unique items that only appear in its respective Dungeon and Dungeon 10, The Nameless Land.
Unique Items
Item Name 	Item type 	Pickup quote 	Effects 	Rarity 	Item Pool(s)
Ichor Sample 	Passive, stat up 	"HP up. It has a distinct scent." 	Adds an Ichor Heart to the player's health bar. Also provides a chance for said player to be detected by nearby enemies without entering line of sight. 	Uncommon	Item Room
Ribcage 	Passive, on-hit effect 	"It feels sturdy." 	Provides a base 15% chance to negate damage, as indicated by the sound of a bone cracking. Negating damage triggers immunity frames, but does not play a flinching animation, consumes Adrenaline, and causes the edges of the player's screen to flash white. This chance scales with current Adrenaline held.	Rare 	Item Room, can also be dropped by Ahriman
Elytron 	Passive, on-hit effect 	"Winged dash. The other is missing."	Provides a 1/6 chance to perform a long dash instead of Dodge-Rolling. Consumes 2 Energy instead of 1.
Collecting 2 Elytron unlocks the Elytra, an early-game dash modifier. 	Common 	Item Room, has a 1/50 chance to drop from Prongs.
Staph Infection	Passive, on-hit effect, luck-based	"CAUTION: MAY BECOME SEPTIC." 	Base 20% chance to pick a random number from 1-6 when taking contact damage; the player's Luck stat determines if lower/higher numbers are more likely to be picked. The effects are as follows:
* 1: The player takes 2x more damage from said hit and loses half of the first special heart in their health bar.
* 2: The attacker regains 33% of their health. If the attacker is a boss, they regain 10% of their health.
* 3: The player loses all but 1 of their Energy points for 6 seconds.
* 4: The attacker is dealt 40 damage in return. All nearby enemies receive knockback.
* 5: Refills 50-180 Adrenaline and reduces the attacker's defense by 12% for 15 seconds.
* 6: Triggers the effects of an Amethyst Heart for 6 seconds.	Rare 	Item Room.
Category:Dungeons
Category:Unnamed Dungeon Crawler