Classic Galaxy

This is the first area in PvZZD2. It has 15 levels like most areas. Starting level 4, Graves appear. Starting level 8, a surprise attack named "Cloudy Run" starts, the point of Cloudy Run is to cause grief inside your defenses, Cloudy Run consists of Cloud Zombies wearing buckets. Starting level 10, There will be giant tiles.
==Gates==
Here are the gates :
Save our Seeds (Gate 1)
Ladder Carnage (Gate 2)
Locked and Loaded (Gate 3)
Last Zombie Remains (Gate 4)
Mushroom Crash (Gate 5)
==Plants==
Name 	Unlocked after 	Cost 	Recharge 	Photo	Special 	Plant Food 	3D Picture (if usable on PvZA gameplay.)
Peashooter 	Starting the game 	75 Sun 	Fast 	 	Shoots a pea  	Makes a wildfire of peas. 	
Sunflower 	Starting the game 	0 Sun 	Very Fast	 	Produces sun. 	Produces 150 sun. 	
Cabbage-pult 	Killing 10 zombies using Peashooter.	50 Sun 	Slow 	 	Lobs cabbages. 	Strikes all zombies with two giant cabbages. 	
Wall-nut 	Classic Galaxy - 1 	50 Sun 	Slow 	 	Fends zombies. 	Gets a giant metallic shield 	
Daffodil Shooter 	Classic Galaxy - 2 	150 Sun	Fast 	 	Shoots toxic seeds which damage the enemy over time. 	Shoots a wildfire of toxic seeds. 	
Super Potato 	Classic Galaxy - 3 	225 Sun	Slow 	 	Kills a random zombie, and all zombies in it's column 	N/A 	
Potato Mine 	Classic Galaxy - 4 	25 Sun 	Slow 	 	Takes time to arm, but packs a massive punch 	Makes two more mines 	
Twin Sunflower 	
Classic
Galaxy GATE 1 	50 Sun 	Slow 	 	Produces two sun a time 	Produces 300 sun 	
Buttercup 	Classic Galaxy - 5 	75 Sun 	Slow 	 	Lobs butter in a 3x3 area, will lob it even if there is no enemies in it's area. It can slow down zombies and maybe slip them	Slips all zombies in the screen, stuns them with butter. 	
Puff-shroom 	Classic Galaxy - 6 	0 Sun 	Very Fast	 	Shoots a small spore in a short range. And is cheap 	Shoots a barrage of spores that effect all puff-shrooms in-screen	
Citron 	Classic Galaxy - 7 	325 Sun	Normal 	 	Shoots a plasma ball, but takes time to arm it. 	Fires a powerful giant beam 	
Magic Cirus^ 	Classic Galaxy - 8 	175 Sun	Slow 	 	Charges a powerful attack then shoots the bolt 	Explodes into a beam 	
Potameto 	Classic Galaxy BONUS 	50 Sun 	Slow 	 	Hyptonizes 8 random Animal Zombies 	Makes the zombie it hyptonizes a Zombie Bull 	
Coffee Bean 	Classic Galaxy - 9 	175 Sun	Fast 	 	makes all shooting plants in a 3x3 hyperactive at shooting. 	N/A 	
Flame-shroom 	Classic Galaxy BONUS 2 	125 Sun	Slow 	 	Burns the zombies that eat it, but does not have high health. 	n/a 	
Banana Slip 	Classic Galaxy - 10 	250 Sun	Fast 	 	Slips zombies. 	N/A 	
Marigold 	Classic Galaxy GATE 3 	50 Sun 	Slow 	 	Keeps plants safe from Zombees and other variants. Also, produces money. 	Makes 1250$ and kills all Zombees in screen 	
Pearamid 	Classic Galaxy - 11 	350 Sun	Fast 	 	Charges a strong attack which does damage nearly as an instant kill, and must be tapped on to fire the beam. 	Fires the beam. 	
Cherry Bomb 	Classsic Galaxy - 12 	175 Sun	Slow 	 	Explodes in a 3x3 area, and infects other zombies in the lawn. 	N/A 	
Snap Pea 	Classic Galaxy - 14 	175 Sun	Normal 	 	Snaps at every object that is a headwear. 	Shoots a wildfire of snappy peas 	
Strawberry Roller	Classic Galaxy - 15 	50 Sun 	Normal 	 	Bowls into the field and starts damaging headwears 	N/A 	
==Zombies==
Name 	Picture	First Encountered 	Health 	Special 	3D Form (if any)
Zombie 	 	Classic Galaxy - 1 	10 	Regular regular guy.. 	
Conehead Zombie 	 	Classic Galaxy - 2 	28 	Moderate Health 	
Flag Zombie 	 	Classic Galaxy - 3 	17 	Has a flag which makes it faster. Marks a huge wave. He and his other variants never disappear when dead.	
Newspaper Zombie 	 	Classic Galaxy - 4 	17 	Has a newspaper. When teared, he becomes speedy 	
Balloon Zombie 	 	Classic Galaxy - 5 	11 	Flies over plants. Can fall using Daffodil Shooter. 	
Ra Zombie 	 	Classic Galaxy - 6 	10 	Steals sun. 	
Buckethead Zombie 	 	Classic Galaxy - 7 	65 	Higher health than Conehead Zombie! 	
Cloud Zombies 	 	Classic Galaxy - 8 	21 per member.	Three grouped zombies stack together! 	
Gargantuar 	 	Classic Galaxy - 9 	175 	High health and smashes first plant it passes by. Won't throw Imp on the 3D world. 	
Imp 	 	Classic Galaxy - 9 	15 	Thrown by people to just make tricky attacks! 	
Imposter Zombie 	 	Classic Galaxy - 10 	32 for coat. 	Has a dense coat, and reveals two imps after death. In 3D mode he spawns 2 zombies. 	
Air Raiding Zombie	 	Classic Galaxy - 11 	
91 (36.5 on Path Mode)	Filled with imps! 	
Barrel Zombie 	 	Classic Galaxy - 12 	62 	Same as Newspaper zombie, but his barrel instead. It provides protection too. 	
Explorer Zombie 	 	Classic Galaxy - 13 	17 	Burns all plants he collides with. 	
Jackhammer Zombie 	 	Classic Galaxy - 14 	17 	Jumps on a plant, instantly killing it. 	
Gas Can Zombie 	 	Was seen in the game files, but won't appear here. (moved to another area)	20 	Explodes in a 3x3 area whenever defeated (unless gas can loses it's fire) 	Does not return in that mode.
Dr. Zomboss 	 	Classic Galaxy - 12 	1250 	Boss of zombies, boss of the area! 	How do you expect a boss to appear in the 3D-mode?
Giant Gargantuar 	 	Classic Galaxy - 15 	2000 	Even a more dense version of Dr. Zomboss! 	
==Zombies in a level==
Name 	Plants 	Zombies in a level 	Flags
Day 1 	Peashooter 	Zombie 	0
Day 2 	Player's choice 	Zombie, Conehead Zombie 	1
Day 3 	Player's choice 	Zombie, Conehead Zombie, Flag Zombie, 	1
Day 4 	Sunflower, Wall-nut, Potato Mine, Daffodil Shooter 	Zombie, Conehead Zombie, Newspaper Zombie 	1
Day 5 	Player's choice 	Zombie, Conehead Zombie, Ra Zombie, Balloon Zombie, 	1
Day 6 	Player's choice (5 wall-nuts automatically placed) 	Zombie, Conehead Zombie, Ra Zombie, Balloon Zombie, Newspaper Zombie 	2
Day 7 	Wall-nut, Daffodil Shooter, Buttercup, Citron 	Zombie, Conehead Zombie, Buckethead Zombie 	1
Day 8 	Player's Choice 	Conehead Zombie, Cloud Zombies, Buckethead Zombie 	1
Day 9 	Citron, Peashooter, Magic Cirrus, Puff-shroom, Daffodil Shooter, Pearamid, Cherry Bomb, Super Potato, Cabbage-pult	Zombie, Conehead Zombie, Buckethead Zombie, Balloon Zombie, Newspaper Zombie, Ra Zombie (even though he does nothing), Air Raiding Zombie, Gargantuar, Imp	1
Day 10 	Player's Choice 	Zombie, Conehead Zombie, Imposter Zombie, Imp 	2
Day 11 	Player's Choice 	Zombie, Conehead Zombie, Newspaper Zombie, 	1
Day 12 	Player's Choice (Last Stand, don't ask) 	Zombie, Conehead Zombie, Newspaper Zombie, Air Raiding Zombie, Gargantuar, Imp, Dr. Zomboss 	0 (replaced with zomboss' health)
Day 13 	Player's Choice 	Explorer Zombie, Zombie, Conehead Zombie, Cloud Zombie, Ra Zombie, Buckethead Zombie 	3
Day 14 	Player's Choice 	Zombie, Ra Zombie, Conehead Zombie, Cloud Zombie, Jackhammer Zombie 	3
Day 15 	All plants obtained on Classic Galaxy so far except Sun Producing and such. 	All zombies encountered. 	0 (replaced with Giant Gargantuar's health)
Save our Seeds 1 	Player's Choice (3 Buttercups placed on the lawn) 	Zombie, Conehead Zombie, Buckethead Zombie, 	2
Save our Seeds 2 	Player's Choice (5 Twin Sunflowers placed on the lawn) 	Zombie, Ra Zombie, Buckethead Zombie, Conehead Zombie, Balloon Zombie 	2
Save our Seeds 3 	Player's Choice (15 Buttercups placed on the lawn) 	Zombie, Buckethead Zombie, Balloon Zombie, Cloud Zombie 	4
Ladder Carnage 1 	Player's Choice 	Zombie, Bucketheads Zombie, Conehead Zombie 	1
Ladder Carnage 2 	Player's Choice 	Zombie, Conehead Zombie, Balloon Zombie, Ra Zombie 	2
Ladder Carnage 3 	Player's Choice 	Zombie, Ra Zombie, Air Raiding Zombie, Conehead Zombie 	3
Locked and Loaded 1 	Sunflower, Peashooter, Wall-nut 	Zombie, Conehead Zombie, Buckethead Zombie 	2
Locked and Loaded 2 	Potato Mine, Sunflower, Cabbage-pult, Wall-nut 	Conehead Zombie, Zombie, Buckethead Zombie 	2
Locked and Loaded 3 	Aspearagus, Puff-shroom, Tall-nut 	Zombie, Ra Zombie, Balloon Zombie, Buckethead Zombie, Gargantuar 	3
Last Zombie Remains 1	Player's Choice 	Zombie, Conehead Zombie, Gargantuar, Imp, Imposter Zombie (Protect the Buckethead) 	1
Last Zombie Remains 2	Player's Choice 	Zombie, Conehead Zombie, Imposter Zombie, Cloud Zombies, Newspaper Zombie (Protect the Ra Zombie) 	2
Last Zombie Remains 3	Player's Choice 	Ra Zombie, Balloon Zombie, Conehead Zombie (protect the Zombie) 	2
Mushroom Crash 1 	Player's Choice 	Zombie, Conehead Zombie, Buckethead Zombie 	1
Mushroom Crash 2 	Player's Choice 	Zombie, Conehead Zombie, Ra Zombie, Billboard Zombie, Newspaper Zombie 	2
Mushroom Crash 3 	Player's Choice 	Zombie, Conehead Zombie, Buckethead Zombie, Newspaper Zombie, Barrel Zombie, Billboard Zombie 	3
Bonus 1 	Player's Choice (Can only use Classic Galaxy obtained plants) 	Zombie, Conehead Zombie, Buckethead Zombie, Barrel Zombie 	4
Bonus 2 	All plants obtained on Classic Galaxy except Sun Producing and such. 	All zombies on Classic Galaxy 	4
NOTE : All levels except first have Flag Zombie
==Bonus Modes& Endless Zones==
The Endless Zone is named Lifetime and Deathtime
Note : Stars appear starting level 4
Level 	Star NO.	Objectives
Level 3^	1 	
*Survive the zombie attack while protecting the plants
Level 4 	1 	
*Do not lose any Lawn Mowers
Level 4 	2 	
*Do not pop any balloons
Level 4 	3 	
*Do not pop any balloons
*Do not lose any lawnmowers.
*Do not use any Plant Food
 	 	
Level 6 	1 	
*Survive without Plant Food
*Don't use Lobbed-shot plants.
Level 6 	2 	
*Do not pop any balloons
*Do not allow Ra Zombie to steal sun
Level 6 	3 	
*Do not pop any balloons
*Don't use Lobbed-shot plants
*Do not allow Ra Zombie
*Survive without Plant Food
Level 8 	1 	
*Don't let the zombies trample the flowers
*Make all Cloud Zombies die against Super Potatoes
Level 8 	2 	
*Survive without Plant Food
Level 8 	3 	
*Survive with the use of Wall-nuts, Peashooters, Super Potatoes and Sunflowers only.
*Don't let the zombies trample the flowers
*Make all Cloud Zombies die against Super Potatoes
Level 9 	1 	
*Don't let the zombies trample the flowers
*Do not lose any lawn mowers
Level 9 	3 	
*Don't let the zombies trample the flowers
*Make all Cloud Zombies die against Super Potatoes
*Survive with the use of Wall-nuts, Peashooters, Super Potatoes and Sunflowers only.
*Do not pop any balloons
*Survive with only one plant food.
Category:PvZZD2
Category:Made by WMag
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