Class Requirements - Shadow Walker (WRR)

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Shadow walkers are an optional class intended for use in a FORGOTTEN REALMS campaign. They are closely related to both the rogue and wizard classes, but generally suffer the restrictions of the rogues. Each Dungeon Master must decide for himself whether to include them in his campaign. Alternatively, they might be added, but only used as nonplayer characters.
==Class Requirements==
Not everyone has the right mental and physical composition to become a shadow walker. Only the most exceptional individual can learn their tricks and harness their powers. Those who are found wanting simply do not survive the training.
===Ability Scores===
Shadow walkers are noted for both their keen intellects and their natural agility. To reflect this, any character who pursues this class must have natural Dexterity and Intelligence scores of not less than 15.
The greatest of shadow walkers advance in level much faster than their counterparts. As a result, any such character with a score of 17 or better in both Dexterity and Intelligence is entitled to a +10% bonus on experience point awards received from the Dungeon Master.
===Racial Restrictions===
Shadow walkers are generally human, although members of certain demihuman races have received the training of this exclusive order on rare occasions. Dwarves, gnomes, and halflings are naturally resistant to magic, so they are not able to master the arcane aspects required by this class and are therefore prohibited from becoming shadow walkers. Elves and half-elves, however, are sometimes accepted into the ranks of this elite group. The dark and macabre elements of this class generally keep such fair folk at a distance, however.
===Alignment===
One might think that the disciplines of shadow walker training would require them to have a lawful outlook on life. In fact, this is not so. Because of the importance shadow walkers place on self-reliance and personal dedication, the members of this class are always neutral or chaotic. Shadow walkers are always of good alignment, never wholly neutral or tinted with evil (except for the occasional nonplayer character).
From time to time, a shadow walker undergoes an involuntary alignment shift and becomes either lawful or chaotic. Such characters do not lose the abilities of their class but are spurned by their peers. In cases where a character becomes evil or threatens to reveal the secrets of the order, he is certain to be hunted down by his fellows and slain.
===Weapon and Armor Restrictions===
Shadow walkers are not well trained in the art of combat. Even the most lowly thief is probably more skilled in the ways of battle than the average shadow walker. For that reason, these characters are restricted to the use of one-handed, small weapons. They are forbidden to employ bows or crossbows but may learn to use slings (though not staff slings) and throw darts.
Recognizing their vulnerability in combat, shadow walkers allocate some of their early training to the mastery of armor. As a result, they may wear leather, studded leather, or padded armor. Heavier types of armor, even the delicate elven chain, are forbidden to them. Similarly, shadow walkers are unable to employ shields to defend themselves.
===Using Magical Items===
Shadow walkers devote a great deal of time to the mastery of magical devices. They can use any item intended for thieves but not those fashioned specifically for bards. They can use magical items intended for wizards as well but must always take care when doing so. Because of this, they suffer a -4 penalty to their initiative roll when using magical items intended for wizards in combat.
===Dual- and Multi-Class Characters===
The dedication required to master the skills of a shadow walker makes it impossible for a character of this type to be a multi-class character. If one is to become a shadow walker, one has no time to give even a passing thought to the arts of the other classes.
Dual-class shadow walkers are not unknown, but such characters must always begin their adventuring careers as shadow walkers. They may then turn their attentions to the mastery of another craft. It is impossible for a character who is not created as a shadow walker to ever become one later in life.
== Ravenloft Domains of dread Update ==
=== fear horror madness saves ===
Fear, Horror and Madness Checks	Fear, Horror and Madness Checks	Fear, Horror and Madness Checks	Fear, Horror and Madness Checks
Character
Level 	Fear Check 	Horror Check 	Madness Check
0 	16 	16 	19
1-2 	15 	15 	18
3-4 	14 	14 	17
5-6 	13 	13 	16
7-8 	12 	12 	15
9-10 	11 	11 	14
11-12 	9 	10 	13
13-14 	7 	9 	12
15-16 	5 	7 	11
17-18 	3 	5 	10
19-20 	2 	3 	8