Report 100

Report #100
Skillset: Telekinesis Skill: PsychicFist
 Org: Geomancers Status: Rejected Dec 2008
Furies' Decision:
We don't believe this to be necessary.
Problem: Psychic Fist gives Broken Jaw with a chance for confusion, broken jaw
is just about useless for a Mage though, as you'll not be getting many
afflictions cured by herbs and the only herb you most likely will have to eat is
Sparkleberry, giving minor damage to an easily cured skill.
Solution #1: Have it give fracturedskull with a chance for confusion.
Solution #2: Have it give confusion with a chance for deadening.
Solution #3: Have it give windpipe with a chance for confusion. Note: Any of
 the skills above mentioned would be good if any of these pairs
 are not workable.
Player Comments:
---[Shuyin on 12/25 @ 21:24 writes]:
I'd prefer 1, no thanks to 3
---[Xenthos on 12/25 @ 21:25 writes]:
I don't think that fractureskull is a good choice for this, since it's going to
be a pretty massive leap forward. Windpipe or assured confusion might be a bit
better...
---[Synl on 12/25 @ 21:34 writes]:
Definite no to 3. Don't know enough about TK to judge properly whether or not
this change is really even needed
---[Xiel on 12/25 @ 21:34 writes]:
I prefer 2 over 1 or 3. I'll take the confusion and deadening over, say, the
mending-cured stupidity (which already gets used up for broken legs in Geo
demesnes) or the windpipe.
---[Steingrim on 12/31 @ 16:05 writes]:
I think it is fine the way it is. What is wrong with having a skill more
tailored to group combat?