The Wild Wasteland

The Wild Wasteland is a campaign which follows the adventures of three wanderers in the wasteland frontier of Izir, who investigate an ancient prophecy which seems to involve them.
== Characters ==
=== Player Characters ===
Elijah Al-Sept, a treasure hunter and adventurer who wields boomerangs, loves magical relics, and has a great horse named Poppy.
Arden Korr, an Erdannian Sorcerer of water and ice, and deserter from the Military, where he was a slave to the Tower.
Lilya Kai'Tuul, a Hirokiri cambion assassin/prostitute, who has entered a warlock pact with a man named Anthony Sable.
=== Major NPCs ===
Nazya Kai'Tuul, Lilya's sister. A doctor in training.
Anthony Sable, Lilya's patron. A businessman, and a master of dark magic.
Jack, the man who started this adventure, a Wayfarer, an unreliable mystic and absolute swindler.
Magos Courtney Kincaide, Arden's former master, when he was in the military.
The Chimera King / Griff, a treasure hunter who became accidentally possessed by an ancient demon.
== The Adventure ==
=== Session Zero ===
==== Arden - Nowhere ====
Our adventure begins with Arden, AKA "Frosty", still a slave to the Tower, and based in a secret Erdannian military base called Nowhere. He is a sorcerer, used for his magical power, but not trusted with freedom. He serves alongside three other sorcerers, Gail "Sparky" Reid, Ramona "Red" Erskel, and Joe "Sandman" McKenzie. They toil under the stern watch of Magos Courtney Kincaide, a tyrant with a particular distrust of sorcerers.
One day, Magos Kincaide reveals that they have been tasked with attacking the Whytehold territory Fortifications. The sorcerers are all aware that it's almost a suicide mission. If they fail, there will be little to no chance of retreat. The sorcerers quickly begin to formulate a plan of action, to escape. Their chance comes the following night when the sirens are raised, and many of the Legatos soldiers guarding the station are sent to investigate. The sorcerers remove their magic-dampening cuffs, find a map, and steal an armoured vehicle to escape. They confront Kincaide, and her magic and soldiers almost overwhelms them. Red is injured in the fight, but they manage to escape nonetheless.
In the desert, Sandman summons a sandstorm to cover their retreat but it doesn't work, as they are chased by motorcycle soldiers. Before long, their vehicle stops, and the sorcerers must get out to confront their pursuers. As Kincaide arrives, she taunts Arden, who shoots her in the head in response. The soldiers still pursue, and Red is too injured to escape. Red and Sandman stay behind to cover the escape, urging Frosty and Sparky to cross the northern border where they won't be followed.
Sparky and Frosty get away, but as the sandstorm begins to dissipate, they realise they must hide to avoid being spotted by Whyteholder forces. They find a cave nearby, and sit in it. As Arden investigates the cave further, he falls deeper in, and is suddenly attacked by an Ifrit. Escaping the ifrit, Arden makes his way back up, only to discover that Sparky is gone.
==== Elijah - Zenekar ====
==== Lilya - Python Pass ====
=== Session One - Slaver's Fall ===
=== Session Two - Headstone ===
=== Session Three - Traitor's Hold ===
=== Session Four - Dawn Parish ===
=== Session Five - Darkwater Bridge ===
=== Session Six - Return to Zenekar ===
=== Session Seven - Spirit Mountain ===