Harry Potter/Attack Set

This is an overview of Harry Potter's attacks in Ultimate Dimension Clash: Collector's Edition
== Basic Attacks and Command Normals ==
Standing L- points wand forward, creating a red spark
Standing M- swipes wand vertically 180 degrees in front of him, creating a red streak
Standing H- swings a Beater's club downward
Crouching L- points wand in front of his feet, creating a red spark
Crouching M- backhanded left punch (mid)
Crouching H- holds wand down, causing a firecracker dragon to spin around his legs (knocks down)
S launcher- slashes Sword of Gryffindor upward
Air L- points wand outward, creating a red spark
Air M- spins with his wand held outward, creating a trail of red energy
Air H- slashes Sword of Gryffindor horizontally
Air S- throws a potion flask down, causing a small explosion immediately after releasing it
TAC exchange up- thrusts wand upward, creating a brief explosion
TAC exchange side- same animation as air H
TAC exchange down- same animation as air S
F + H- Impact Spell (thrusts wand in front of him, creating a circular energy attack that crumples foe on hit and causes hard knockdown to aerial foes; in air ok)
== Throws ==
Forward ground- blasts foe away with Depulso
Backward ground- levitates foe, then slams them behind him
Forward air- same animation as forward ground
Backward air- same animation as backward ground
== Special Moves ==
QCF + atk- Stupefy (fires a red orb of energy from his wand; can be done up to three times)
HCF + atk- Depulso (fires a broad, short ranged beam of light from his wand that causes wall bounce on hit; in air, it is aimed downward at an angle, is OTG-capable, and causes ground bounce on hit)
QCB + atk- Petrificus Totalus (fires a magical dart from his wand that freezes foe on hit for 90 frames)
DP + atk- Sectumsempra (swings his wand downward, creating an energy slash from three feet away from him; L version- soft knockdown; M version- hard knockdown; H version- ground bounce)
BDP + atk- Apparate (teleports in front of [L], behind [M], or above [H] foe's current location; in air ok)
S + atk- Invisibility Cloak (uses the Invisibility Cloak to turn invisible; lasts 300 frames or until Harry is hit)
== Hyper Combos ==
QCF + atk x2- Patronus (summons his Patronus [a cosmic deer] to ram into foe; wall bounces foe)
QCB + atk x2- General Counter-Spell (casts a barrier around himself; when struck with any projectile of beam [even if it's a hyper combo], he will redirect that energy back as a powerful red beam from his wand; knocks down)
DP + atk x2- Firebolt Barrage* (gets on his broomstick, the Firebolt, and dashes towards foe; on hit, he travels high into the air and barrages foe with multiple energy spells from above before ending with a stronger, long ranged Depulso and going back on the ground; hard knockdown)
(* means level 3 hyper combo)
== Extra ==
Harry has a forward airdash in which he zips through the air a considerable distance via his Firebolt.
Category:Ultimate Dimension Clash
Category:Character Moveset
Category:Gameplay