Redrum

Redrum is a character in Dissidia Calamitas Infinita associated with the story Idle Series. She is an infamous pilot known for her terrifying offensive skills and penchant for crushing the dreams of aspiring newbies.
==Appearance==
Redrum appears as a young woman of average build and has scarlet hair fashioned in a long flowing ponytail complimenting her blue eyes. Her outfit consists of a stylized sleeveless white shirt with black thighs underneath. Redrum holds a strap of knives on her thighs, which in return is hidden by a large skirt.
;Alts
Left to right: Default (/Keres), Sakuya Izayoi, Shiki Ryougi, Ayame, Mio/Mayu Amakura
==Battle==
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RedrumSupplice – Hurt them plenty.
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Redrum is a Supplice, specializing in relentless rushdown tactics to quickly overwhelm her foes. With a new-type armored unit, Redrum is able to retain movement (but she cannot do anything else) while entering mech form by hitting any direction of the D-Pad, and there are no delays in alternating forms or performing any actions. Also, unless noted, Keres will always appear beside Redrum upon being summoned.
A mini meter called "EN Meter" that is divided into four cartridges is present below Redrum's health bar; switching mode at specific frames/action will allow Redrum to perform Extend-Edge, which allows her to follow-up her attacks within specific actions at the cost of 1 cart. This makes extend attacks important trick and gain control of the battle. The mecha is also immune to flinching when hit with a Brave attack, though all damage received will be multiplied by 2 and removes 1 cart from the EN Meter. Furthermore, if Redrum herself is hit in her mech form, the mech immediately cancels the attack. If the EN Meter is empty, Redrum cannot enter mech mode; though the meter will restore itself overtime. Redrum always start out the match with 2 cartridges on the EN Meter.
==Personal==
Move 	Type 	Input 	Priority 	Effect 	Damage type 	 	
Life is a goddamn laugh riot.	Ground 	 	N/A 	Self 	N/A 	 	
Life is a goddamn laugh riot.	Straight-up laughs at the opponent. If not cancelled or interrupted Redrum will laugh for whole 20 seconds and her EN meter will accelerate regeneration during the entire duration regardless of which mode she's in. In addition, if she's allowed to laugh for a minimum of 7 seconds, the first attack of both form's Extend-Edge will only deplete half a cart. If the taunt is done in Ex Mode, Redrum's EN Meter will invariably be re-charged fully, and laughing over 5 seconds will allow her instantly-break the opponent's BRV counter by hitting him/her with the same BRV attacks twice within 20 seconds. The buff will carry over 2 seconds after Redrum is out of Ex meter.	Straight-up laughs at the opponent. If not cancelled or interrupted Redrum will laugh for whole 20 seconds and her EN meter will accelerate regeneration during the entire duration regardless of which mode she's in. In addition, if she's allowed to laugh for a minimum of 7 seconds, the first attack of both form's Extend-Edge will only deplete half a cart. If the taunt is done in Ex Mode, Redrum's EN Meter will invariably be re-charged fully, and laughing over 5 seconds will allow her instantly-break the opponent's BRV counter by hitting him/her with the same BRV attacks twice within 20 seconds. The buff will carry over 2 seconds after Redrum is out of Ex meter.	Straight-up laughs at the opponent. If not cancelled or interrupted Redrum will laugh for whole 20 seconds and her EN meter will accelerate regeneration during the entire duration regardless of which mode she's in. In addition, if she's allowed to laugh for a minimum of 7 seconds, the first attack of both form's Extend-Edge will only deplete half a cart. If the taunt is done in Ex Mode, Redrum's EN Meter will invariably be re-charged fully, and laughing over 5 seconds will allow her instantly-break the opponent's BRV counter by hitting him/her with the same BRV attacks twice within 20 seconds. The buff will carry over 2 seconds after Redrum is out of Ex meter.	Straight-up laughs at the opponent. If not cancelled or interrupted Redrum will laugh for whole 20 seconds and her EN meter will accelerate regeneration during the entire duration regardless of which mode she's in. In addition, if she's allowed to laugh for a minimum of 7 seconds, the first attack of both form's Extend-Edge will only deplete half a cart. If the taunt is done in Ex Mode, Redrum's EN Meter will invariably be re-charged fully, and laughing over 5 seconds will allow her instantly-break the opponent's BRV counter by hitting him/her with the same BRV attacks twice within 20 seconds. The buff will carry over 2 seconds after Redrum is out of Ex meter.	Straight-up laughs at the opponent. If not cancelled or interrupted Redrum will laugh for whole 20 seconds and her EN meter will accelerate regeneration during the entire duration regardless of which mode she's in. In addition, if she's allowed to laugh for a minimum of 7 seconds, the first attack of both form's Extend-Edge will only deplete half a cart. If the taunt is done in Ex Mode, Redrum's EN Meter will invariably be re-charged fully, and laughing over 5 seconds will allow her instantly-break the opponent's BRV counter by hitting him/her with the same BRV attacks twice within 20 seconds. The buff will carry over 2 seconds after Redrum is out of Ex meter.	Straight-up laughs at the opponent. If not cancelled or interrupted Redrum will laugh for whole 20 seconds and her EN meter will accelerate regeneration during the entire duration regardless of which mode she's in. In addition, if she's allowed to laugh for a minimum of 7 seconds, the first attack of both form's Extend-Edge will only deplete half a cart. If the taunt is done in Ex Mode, Redrum's EN Meter will invariably be re-charged fully, and laughing over 5 seconds will allow her instantly-break the opponent's BRV counter by hitting him/her with the same BRV attacks twice within 20 seconds. The buff will carry over 2 seconds after Redrum is out of Ex meter.	Straight-up laughs at the opponent. If not cancelled or interrupted Redrum will laugh for whole 20 seconds and her EN meter will accelerate regeneration during the entire duration regardless of which mode she's in. In addition, if she's allowed to laugh for a minimum of 7 seconds, the first attack of both form's Extend-Edge will only deplete half a cart. If the taunt is done in Ex Mode, Redrum's EN Meter will invariably be re-charged fully, and laughing over 5 seconds will allow her instantly-break the opponent's BRV counter by hitting him/her with the same BRV attacks twice within 20 seconds. The buff will carry over 2 seconds after Redrum is out of Ex meter.
===Brave Attacks===
<tabber>
Normal=
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Skein (ground) 	Ground 	20 (10) 	90 	Ranged Mid 	Chase/Wall Rush 	Physical 	Initial
Skein (ground) 	[Mid]Redrum throws a barrage of knives flying in a V formation.Can be Extended the moment Redrum throws her knives; in which Keres plants its steel cable into the ground, then pulls it up, flinging the opponent airborne. 	[Mid]Redrum throws a barrage of knives flying in a V formation.Can be Extended the moment Redrum throws her knives; in which Keres plants its steel cable into the ground, then pulls it up, flinging the opponent airborne. 	[Mid]Redrum throws a barrage of knives flying in a V formation.Can be Extended the moment Redrum throws her knives; in which Keres plants its steel cable into the ground, then pulls it up, flinging the opponent airborne. 	[Mid]Redrum throws a barrage of knives flying in a V formation.Can be Extended the moment Redrum throws her knives; in which Keres plants its steel cable into the ground, then pulls it up, flinging the opponent airborne. 	[Mid]Redrum throws a barrage of knives flying in a V formation.Can be Extended the moment Redrum throws her knives; in which Keres plants its steel cable into the ground, then pulls it up, flinging the opponent airborne. 	[Mid]Redrum throws a barrage of knives flying in a V formation.Can be Extended the moment Redrum throws her knives; in which Keres plants its steel cable into the ground, then pulls it up, flinging the opponent airborne. 	[Mid]Redrum throws a barrage of knives flying in a V formation.Can be Extended the moment Redrum throws her knives; in which Keres plants its steel cable into the ground, then pulls it up, flinging the opponent airborne.
Rapine Blow 	Ground 	20 (10) 	100 	Melee Mid 	Wall Rush 	Physical 	3
Rapine Blow 	[Mid]Redrum hold 6 knives in-between her fingers and rushes forward, striking the opponent twice in a cross-motion.Mashing will cause Redrum to alter her strike into a rapid piercing of knives instead. Uses altered finisher (knives-toss).Can be Extended after Redrum's first hit connects; in which Keres follows up with a forceful slash striking down. If is held during Keres' Extend, Redrum cancels her second strike by throwing her 6 knives, sends the opponent flying.	[Mid]Redrum hold 6 knives in-between her fingers and rushes forward, striking the opponent twice in a cross-motion.Mashing will cause Redrum to alter her strike into a rapid piercing of knives instead. Uses altered finisher (knives-toss).Can be Extended after Redrum's first hit connects; in which Keres follows up with a forceful slash striking down. If is held during Keres' Extend, Redrum cancels her second strike by throwing her 6 knives, sends the opponent flying.	[Mid]Redrum hold 6 knives in-between her fingers and rushes forward, striking the opponent twice in a cross-motion.Mashing will cause Redrum to alter her strike into a rapid piercing of knives instead. Uses altered finisher (knives-toss).Can be Extended after Redrum's first hit connects; in which Keres follows up with a forceful slash striking down. If is held during Keres' Extend, Redrum cancels her second strike by throwing her 6 knives, sends the opponent flying.	[Mid]Redrum hold 6 knives in-between her fingers and rushes forward, striking the opponent twice in a cross-motion.Mashing will cause Redrum to alter her strike into a rapid piercing of knives instead. Uses altered finisher (knives-toss).Can be Extended after Redrum's first hit connects; in which Keres follows up with a forceful slash striking down. If is held during Keres' Extend, Redrum cancels her second strike by throwing her 6 knives, sends the opponent flying.	[Mid]Redrum hold 6 knives in-between her fingers and rushes forward, striking the opponent twice in a cross-motion.Mashing will cause Redrum to alter her strike into a rapid piercing of knives instead. Uses altered finisher (knives-toss).Can be Extended after Redrum's first hit connects; in which Keres follows up with a forceful slash striking down. If is held during Keres' Extend, Redrum cancels her second strike by throwing her 6 knives, sends the opponent flying.	[Mid]Redrum hold 6 knives in-between her fingers and rushes forward, striking the opponent twice in a cross-motion.Mashing will cause Redrum to alter her strike into a rapid piercing of knives instead. Uses altered finisher (knives-toss).Can be Extended after Redrum's first hit connects; in which Keres follows up with a forceful slash striking down. If is held during Keres' Extend, Redrum cancels her second strike by throwing her 6 knives, sends the opponent flying.	[Mid]Redrum hold 6 knives in-between her fingers and rushes forward, striking the opponent twice in a cross-motion.Mashing will cause Redrum to alter her strike into a rapid piercing of knives instead. Uses altered finisher (knives-toss).Can be Extended after Redrum's first hit connects; in which Keres follows up with a forceful slash striking down. If is held during Keres' Extend, Redrum cancels her second strike by throwing her 6 knives, sends the opponent flying.
Shadowstick 	Ground 	20 (10) 	100 	Ranged Mid 	Special 	Magical 	7
Shadowstick 	[Mid]Redrum tosses three knives onto the opponent's shadow, which halves their movement speed on hit-confirm.Can be Extended just as any of the three knives score a hit-confirm; in which Keres appears behind the opponent and delivers powerful blow sending the opponent towards Redrum. 	[Mid]Redrum tosses three knives onto the opponent's shadow, which halves their movement speed on hit-confirm.Can be Extended just as any of the three knives score a hit-confirm; in which Keres appears behind the opponent and delivers powerful blow sending the opponent towards Redrum. 	[Mid]Redrum tosses three knives onto the opponent's shadow, which halves their movement speed on hit-confirm.Can be Extended just as any of the three knives score a hit-confirm; in which Keres appears behind the opponent and delivers powerful blow sending the opponent towards Redrum. 	[Mid]Redrum tosses three knives onto the opponent's shadow, which halves their movement speed on hit-confirm.Can be Extended just as any of the three knives score a hit-confirm; in which Keres appears behind the opponent and delivers powerful blow sending the opponent towards Redrum. 	[Mid]Redrum tosses three knives onto the opponent's shadow, which halves their movement speed on hit-confirm.Can be Extended just as any of the three knives score a hit-confirm; in which Keres appears behind the opponent and delivers powerful blow sending the opponent towards Redrum. 	[Mid]Redrum tosses three knives onto the opponent's shadow, which halves their movement speed on hit-confirm.Can be Extended just as any of the three knives score a hit-confirm; in which Keres appears behind the opponent and delivers powerful blow sending the opponent towards Redrum. 	[Mid]Redrum tosses three knives onto the opponent's shadow, which halves their movement speed on hit-confirm.Can be Extended just as any of the three knives score a hit-confirm; in which Keres appears behind the opponent and delivers powerful blow sending the opponent towards Redrum.
Anchor-Point (ground)	Ground 	20 (10) 	120 	Ranged Mid 	Special 	N/A 	15
Anchor-Point (ground)	[Mid]Redrum tosses a knife on the ground or the wall. Anytime Redrum summons Keres, it will appear from the knife instead.Can be Extended just as anytime the knife lands, in which Redrum automatically switch modes and Keres can perform any action from the Extend. 	[Mid]Redrum tosses a knife on the ground or the wall. Anytime Redrum summons Keres, it will appear from the knife instead.Can be Extended just as anytime the knife lands, in which Redrum automatically switch modes and Keres can perform any action from the Extend. 	[Mid]Redrum tosses a knife on the ground or the wall. Anytime Redrum summons Keres, it will appear from the knife instead.Can be Extended just as anytime the knife lands, in which Redrum automatically switch modes and Keres can perform any action from the Extend. 	[Mid]Redrum tosses a knife on the ground or the wall. Anytime Redrum summons Keres, it will appear from the knife instead.Can be Extended just as anytime the knife lands, in which Redrum automatically switch modes and Keres can perform any action from the Extend. 	[Mid]Redrum tosses a knife on the ground or the wall. Anytime Redrum summons Keres, it will appear from the knife instead.Can be Extended just as anytime the knife lands, in which Redrum automatically switch modes and Keres can perform any action from the Extend. 	[Mid]Redrum tosses a knife on the ground or the wall. Anytime Redrum summons Keres, it will appear from the knife instead.Can be Extended just as anytime the knife lands, in which Redrum automatically switch modes and Keres can perform any action from the Extend. 	[Mid]Redrum tosses a knife on the ground or the wall. Anytime Redrum summons Keres, it will appear from the knife instead.Can be Extended just as anytime the knife lands, in which Redrum automatically switch modes and Keres can perform any action from the Extend.
Skein (midair) 	Aerial 	20 (10) 	90 	Ranged Mid 	Chase/Wall Rush 	Physical 	Initial
Skein (midair) 	[Mid]Redrum throws a barrage of knives flying in a V formation.Can be Extended the moment Redrum throws her knives; in which Keres performs a huge sweep with its steel cable. 	[Mid]Redrum throws a barrage of knives flying in a V formation.Can be Extended the moment Redrum throws her knives; in which Keres performs a huge sweep with its steel cable. 	[Mid]Redrum throws a barrage of knives flying in a V formation.Can be Extended the moment Redrum throws her knives; in which Keres performs a huge sweep with its steel cable. 	[Mid]Redrum throws a barrage of knives flying in a V formation.Can be Extended the moment Redrum throws her knives; in which Keres performs a huge sweep with its steel cable. 	[Mid]Redrum throws a barrage of knives flying in a V formation.Can be Extended the moment Redrum throws her knives; in which Keres performs a huge sweep with its steel cable. 	[Mid]Redrum throws a barrage of knives flying in a V formation.Can be Extended the moment Redrum throws her knives; in which Keres performs a huge sweep with its steel cable. 	[Mid]Redrum throws a barrage of knives flying in a V formation.Can be Extended the moment Redrum throws her knives; in which Keres performs a huge sweep with its steel cable.
Anchor-Point (midair)	Aerial 	20 (10) 	120 	Ranged Mid 	Special 	N/A 	22
Anchor-Point (midair)	[Mid]Redrum tosses a knife on the ground or the wall. Anytime Redrum summons Keres, it will appear from the knife instead.Can be Extended just as anytime the knife lands, in which Redrum automatically switch modes and Keres can perform any action from the Extend. 	[Mid]Redrum tosses a knife on the ground or the wall. Anytime Redrum summons Keres, it will appear from the knife instead.Can be Extended just as anytime the knife lands, in which Redrum automatically switch modes and Keres can perform any action from the Extend. 	[Mid]Redrum tosses a knife on the ground or the wall. Anytime Redrum summons Keres, it will appear from the knife instead.Can be Extended just as anytime the knife lands, in which Redrum automatically switch modes and Keres can perform any action from the Extend. 	[Mid]Redrum tosses a knife on the ground or the wall. Anytime Redrum summons Keres, it will appear from the knife instead.Can be Extended just as anytime the knife lands, in which Redrum automatically switch modes and Keres can perform any action from the Extend. 	[Mid]Redrum tosses a knife on the ground or the wall. Anytime Redrum summons Keres, it will appear from the knife instead.Can be Extended just as anytime the knife lands, in which Redrum automatically switch modes and Keres can perform any action from the Extend. 	[Mid]Redrum tosses a knife on the ground or the wall. Anytime Redrum summons Keres, it will appear from the knife instead.Can be Extended just as anytime the knife lands, in which Redrum automatically switch modes and Keres can perform any action from the Extend. 	[Mid]Redrum tosses a knife on the ground or the wall. Anytime Redrum summons Keres, it will appear from the knife instead.Can be Extended just as anytime the knife lands, in which Redrum automatically switch modes and Keres can perform any action from the Extend.
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Mech=
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Splinter (ground)	Ground 	20 (10) 	100 	Melee Mid 	Chase 	Physical 	Initial
Splinter (ground)	[Close]Keres performs diagonal slash at 45 degrees upwards with a wide slash-radius, flinging the opponent airborne.Can be Extended just as the slash connects, in which Redrum throws a barrage of knives pinning the opponent to the wall. 	[Close]Keres performs diagonal slash at 45 degrees upwards with a wide slash-radius, flinging the opponent airborne.Can be Extended just as the slash connects, in which Redrum throws a barrage of knives pinning the opponent to the wall. 	[Close]Keres performs diagonal slash at 45 degrees upwards with a wide slash-radius, flinging the opponent airborne.Can be Extended just as the slash connects, in which Redrum throws a barrage of knives pinning the opponent to the wall. 	[Close]Keres performs diagonal slash at 45 degrees upwards with a wide slash-radius, flinging the opponent airborne.Can be Extended just as the slash connects, in which Redrum throws a barrage of knives pinning the opponent to the wall. 	[Close]Keres performs diagonal slash at 45 degrees upwards with a wide slash-radius, flinging the opponent airborne.Can be Extended just as the slash connects, in which Redrum throws a barrage of knives pinning the opponent to the wall. 	[Close]Keres performs diagonal slash at 45 degrees upwards with a wide slash-radius, flinging the opponent airborne.Can be Extended just as the slash connects, in which Redrum throws a barrage of knives pinning the opponent to the wall. 	[Close]Keres performs diagonal slash at 45 degrees upwards with a wide slash-radius, flinging the opponent airborne.Can be Extended just as the slash connects, in which Redrum throws a barrage of knives pinning the opponent to the wall.
Scorpion Crossing	Ground 	20 (10) 	100 	Special 	 	Physical 	5
Scorpion Crossing	[Long]Keres grabs its cable and launches Redrum towards a specific location like an arrow. If Redrum comes into contact with the opponent, she performs an axe-kick and flings a knife pinning the him/her on the ground.Can be Extended during Redrum's traveling animation, in which Redrum automatically switch modes and allows her to cancel her dash into any Normal mode actions.Keres will always be summoned alongside Redrum when executing this attack, regardless of any Anchor Point(s) on field.	[Long]Keres grabs its cable and launches Redrum towards a specific location like an arrow. If Redrum comes into contact with the opponent, she performs an axe-kick and flings a knife pinning the him/her on the ground.Can be Extended during Redrum's traveling animation, in which Redrum automatically switch modes and allows her to cancel her dash into any Normal mode actions.Keres will always be summoned alongside Redrum when executing this attack, regardless of any Anchor Point(s) on field.	[Long]Keres grabs its cable and launches Redrum towards a specific location like an arrow. If Redrum comes into contact with the opponent, she performs an axe-kick and flings a knife pinning the him/her on the ground.Can be Extended during Redrum's traveling animation, in which Redrum automatically switch modes and allows her to cancel her dash into any Normal mode actions.Keres will always be summoned alongside Redrum when executing this attack, regardless of any Anchor Point(s) on field.	[Long]Keres grabs its cable and launches Redrum towards a specific location like an arrow. If Redrum comes into contact with the opponent, she performs an axe-kick and flings a knife pinning the him/her on the ground.Can be Extended during Redrum's traveling animation, in which Redrum automatically switch modes and allows her to cancel her dash into any Normal mode actions.Keres will always be summoned alongside Redrum when executing this attack, regardless of any Anchor Point(s) on field.	[Long]Keres grabs its cable and launches Redrum towards a specific location like an arrow. If Redrum comes into contact with the opponent, she performs an axe-kick and flings a knife pinning the him/her on the ground.Can be Extended during Redrum's traveling animation, in which Redrum automatically switch modes and allows her to cancel her dash into any Normal mode actions.Keres will always be summoned alongside Redrum when executing this attack, regardless of any Anchor Point(s) on field.	[Long]Keres grabs its cable and launches Redrum towards a specific location like an arrow. If Redrum comes into contact with the opponent, she performs an axe-kick and flings a knife pinning the him/her on the ground.Can be Extended during Redrum's traveling animation, in which Redrum automatically switch modes and allows her to cancel her dash into any Normal mode actions.Keres will always be summoned alongside Redrum when executing this attack, regardless of any Anchor Point(s) on field.	[Long]Keres grabs its cable and launches Redrum towards a specific location like an arrow. If Redrum comes into contact with the opponent, she performs an axe-kick and flings a knife pinning the him/her on the ground.Can be Extended during Redrum's traveling animation, in which Redrum automatically switch modes and allows her to cancel her dash into any Normal mode actions.Keres will always be summoned alongside Redrum when executing this attack, regardless of any Anchor Point(s) on field.
Syringe (ground) 	Ground 	20 (10) 	100 	Melee Mid 	Chase 	Physical 	10
Syringe (ground) 	[Mid-Long]Keres fires its steel cable which latches onto the opponent, then flings the opponent behind him with its chord.Can be Extended during Keres' whole attack animation, in which Redrum tackles the opponent with a flying kick before slamming them into the ground with her knife. If Extended during the second segmented attack, Redrum will auto-track the opponent. 	[Mid-Long]Keres fires its steel cable which latches onto the opponent, then flings the opponent behind him with its chord.Can be Extended during Keres' whole attack animation, in which Redrum tackles the opponent with a flying kick before slamming them into the ground with her knife. If Extended during the second segmented attack, Redrum will auto-track the opponent. 	[Mid-Long]Keres fires its steel cable which latches onto the opponent, then flings the opponent behind him with its chord.Can be Extended during Keres' whole attack animation, in which Redrum tackles the opponent with a flying kick before slamming them into the ground with her knife. If Extended during the second segmented attack, Redrum will auto-track the opponent. 	[Mid-Long]Keres fires its steel cable which latches onto the opponent, then flings the opponent behind him with its chord.Can be Extended during Keres' whole attack animation, in which Redrum tackles the opponent with a flying kick before slamming them into the ground with her knife. If Extended during the second segmented attack, Redrum will auto-track the opponent. 	[Mid-Long]Keres fires its steel cable which latches onto the opponent, then flings the opponent behind him with its chord.Can be Extended during Keres' whole attack animation, in which Redrum tackles the opponent with a flying kick before slamming them into the ground with her knife. If Extended during the second segmented attack, Redrum will auto-track the opponent. 	[Mid-Long]Keres fires its steel cable which latches onto the opponent, then flings the opponent behind him with its chord.Can be Extended during Keres' whole attack animation, in which Redrum tackles the opponent with a flying kick before slamming them into the ground with her knife. If Extended during the second segmented attack, Redrum will auto-track the opponent. 	[Mid-Long]Keres fires its steel cable which latches onto the opponent, then flings the opponent behind him with its chord.Can be Extended during Keres' whole attack animation, in which Redrum tackles the opponent with a flying kick before slamming them into the ground with her knife. If Extended during the second segmented attack, Redrum will auto-track the opponent.
Splinter (midair)	Aerial 	20 (10) 	100 	Melee Mid 	Chase 	Physical 	7
Splinter (midair)	[Close]Keres performs diagonal slash at 45 degrees downwards with a wide slash-radius, flinging the opponent towards the ground.Can be Extended just as the slash connects, in which Redrum throws a barrage of knives pinning the opponent to the ground. 	[Close]Keres performs diagonal slash at 45 degrees downwards with a wide slash-radius, flinging the opponent towards the ground.Can be Extended just as the slash connects, in which Redrum throws a barrage of knives pinning the opponent to the ground. 	[Close]Keres performs diagonal slash at 45 degrees downwards with a wide slash-radius, flinging the opponent towards the ground.Can be Extended just as the slash connects, in which Redrum throws a barrage of knives pinning the opponent to the ground. 	[Close]Keres performs diagonal slash at 45 degrees downwards with a wide slash-radius, flinging the opponent towards the ground.Can be Extended just as the slash connects, in which Redrum throws a barrage of knives pinning the opponent to the ground. 	[Close]Keres performs diagonal slash at 45 degrees downwards with a wide slash-radius, flinging the opponent towards the ground.Can be Extended just as the slash connects, in which Redrum throws a barrage of knives pinning the opponent to the ground. 	[Close]Keres performs diagonal slash at 45 degrees downwards with a wide slash-radius, flinging the opponent towards the ground.Can be Extended just as the slash connects, in which Redrum throws a barrage of knives pinning the opponent to the ground. 	[Close]Keres performs diagonal slash at 45 degrees downwards with a wide slash-radius, flinging the opponent towards the ground.Can be Extended just as the slash connects, in which Redrum throws a barrage of knives pinning the opponent to the ground.
Syringe (midair) 	Aerial 	20 (10) 	100 	Melee Mid 	Chase 	Physical 	13
Syringe (midair) 	[Mid-Long]Keres fires its steel cable which latches onto the opponent, then flings the opponent behind him with its chord.Can be Extended during Keres' whole attack animation, in which Redrum tackles the opponent with a flying kick before pinning them to the ceiling with her knife. If Extended during the second segmented attack, Redrum will auto-track the opponent. 	[Mid-Long]Keres fires its steel cable which latches onto the opponent, then flings the opponent behind him with its chord.Can be Extended during Keres' whole attack animation, in which Redrum tackles the opponent with a flying kick before pinning them to the ceiling with her knife. If Extended during the second segmented attack, Redrum will auto-track the opponent. 	[Mid-Long]Keres fires its steel cable which latches onto the opponent, then flings the opponent behind him with its chord.Can be Extended during Keres' whole attack animation, in which Redrum tackles the opponent with a flying kick before pinning them to the ceiling with her knife. If Extended during the second segmented attack, Redrum will auto-track the opponent. 	[Mid-Long]Keres fires its steel cable which latches onto the opponent, then flings the opponent behind him with its chord.Can be Extended during Keres' whole attack animation, in which Redrum tackles the opponent with a flying kick before pinning them to the ceiling with her knife. If Extended during the second segmented attack, Redrum will auto-track the opponent. 	[Mid-Long]Keres fires its steel cable which latches onto the opponent, then flings the opponent behind him with its chord.Can be Extended during Keres' whole attack animation, in which Redrum tackles the opponent with a flying kick before pinning them to the ceiling with her knife. If Extended during the second segmented attack, Redrum will auto-track the opponent. 	[Mid-Long]Keres fires its steel cable which latches onto the opponent, then flings the opponent behind him with its chord.Can be Extended during Keres' whole attack animation, in which Redrum tackles the opponent with a flying kick before pinning them to the ceiling with her knife. If Extended during the second segmented attack, Redrum will auto-track the opponent. 	[Mid-Long]Keres fires its steel cable which latches onto the opponent, then flings the opponent behind him with its chord.Can be Extended during Keres' whole attack animation, in which Redrum tackles the opponent with a flying kick before pinning them to the ceiling with her knife. If Extended during the second segmented attack, Redrum will auto-track the opponent.
Nocturnal Lights 	Aerial 	20 (10) 	100 	Melee Mid 	Chase 	Physical 	27
Nocturnal Lights 	[Mid-Long]Keres performs a hurricane slash with its cable multiple times in an ascending motion for a total of 8 hits before ending with one final wide sweep.Can be Extended on the 5th~7th hit, in which Keres cancels the finisher and pulls the opponent towards itself, as Redrum then unleashes a series of knife strikes before commanding Keres to slam the opponent to the ground. 	[Mid-Long]Keres performs a hurricane slash with its cable multiple times in an ascending motion for a total of 8 hits before ending with one final wide sweep.Can be Extended on the 5th~7th hit, in which Keres cancels the finisher and pulls the opponent towards itself, as Redrum then unleashes a series of knife strikes before commanding Keres to slam the opponent to the ground. 	[Mid-Long]Keres performs a hurricane slash with its cable multiple times in an ascending motion for a total of 8 hits before ending with one final wide sweep.Can be Extended on the 5th~7th hit, in which Keres cancels the finisher and pulls the opponent towards itself, as Redrum then unleashes a series of knife strikes before commanding Keres to slam the opponent to the ground. 	[Mid-Long]Keres performs a hurricane slash with its cable multiple times in an ascending motion for a total of 8 hits before ending with one final wide sweep.Can be Extended on the 5th~7th hit, in which Keres cancels the finisher and pulls the opponent towards itself, as Redrum then unleashes a series of knife strikes before commanding Keres to slam the opponent to the ground. 	[Mid-Long]Keres performs a hurricane slash with its cable multiple times in an ascending motion for a total of 8 hits before ending with one final wide sweep.Can be Extended on the 5th~7th hit, in which Keres cancels the finisher and pulls the opponent towards itself, as Redrum then unleashes a series of knife strikes before commanding Keres to slam the opponent to the ground. 	[Mid-Long]Keres performs a hurricane slash with its cable multiple times in an ascending motion for a total of 8 hits before ending with one final wide sweep.Can be Extended on the 5th~7th hit, in which Keres cancels the finisher and pulls the opponent towards itself, as Redrum then unleashes a series of knife strikes before commanding Keres to slam the opponent to the ground. 	[Mid-Long]Keres performs a hurricane slash with its cable multiple times in an ascending motion for a total of 8 hits before ending with one final wide sweep.Can be Extended on the 5th~7th hit, in which Keres cancels the finisher and pulls the opponent towards itself, as Redrum then unleashes a series of knife strikes before commanding Keres to slam the opponent to the ground.
</tabber>
===HP Attacks===
<tabber>
Normal=
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Bloom Irrupt (ground)	Ground 	20 (10) 	90 	Melee High 	Evasion 	Physical 	Initial
Bloom Irrupt (ground)	[Mid]Redrum launches backwards into the air throwing a single knife onto the opponent, then follow up with 6 knives firing at once. Cannot be Extended. 	[Mid]Redrum launches backwards into the air throwing a single knife onto the opponent, then follow up with 6 knives firing at once. Cannot be Extended. 	[Mid]Redrum launches backwards into the air throwing a single knife onto the opponent, then follow up with 6 knives firing at once. Cannot be Extended. 	[Mid]Redrum launches backwards into the air throwing a single knife onto the opponent, then follow up with 6 knives firing at once. Cannot be Extended. 	[Mid]Redrum launches backwards into the air throwing a single knife onto the opponent, then follow up with 6 knives firing at once. Cannot be Extended. 	[Mid]Redrum launches backwards into the air throwing a single knife onto the opponent, then follow up with 6 knives firing at once. Cannot be Extended. 	[Mid]Redrum launches backwards into the air throwing a single knife onto the opponent, then follow up with 6 knives firing at once. Cannot be Extended.
Redout 	Ground 	20 (10) 	100 	Melee High 	 	Physical 	9
Redout 	[Mid]Redrum rushes towards the opponent in a zig-zagging fashion and elbows him/her. On hit, she kicks the opponent airborne followed by throwing a barrage of knives towards him/her.Can be Extended during the knife-launching animation, in which more knives are thrown, suspending the opponent airborne longer before ending with a powerful blow from Keres knocking him/her to the ground.	[Mid]Redrum rushes towards the opponent in a zig-zagging fashion and elbows him/her. On hit, she kicks the opponent airborne followed by throwing a barrage of knives towards him/her.Can be Extended during the knife-launching animation, in which more knives are thrown, suspending the opponent airborne longer before ending with a powerful blow from Keres knocking him/her to the ground.	[Mid]Redrum rushes towards the opponent in a zig-zagging fashion and elbows him/her. On hit, she kicks the opponent airborne followed by throwing a barrage of knives towards him/her.Can be Extended during the knife-launching animation, in which more knives are thrown, suspending the opponent airborne longer before ending with a powerful blow from Keres knocking him/her to the ground.	[Mid]Redrum rushes towards the opponent in a zig-zagging fashion and elbows him/her. On hit, she kicks the opponent airborne followed by throwing a barrage of knives towards him/her.Can be Extended during the knife-launching animation, in which more knives are thrown, suspending the opponent airborne longer before ending with a powerful blow from Keres knocking him/her to the ground.	[Mid]Redrum rushes towards the opponent in a zig-zagging fashion and elbows him/her. On hit, she kicks the opponent airborne followed by throwing a barrage of knives towards him/her.Can be Extended during the knife-launching animation, in which more knives are thrown, suspending the opponent airborne longer before ending with a powerful blow from Keres knocking him/her to the ground.	[Mid]Redrum rushes towards the opponent in a zig-zagging fashion and elbows him/her. On hit, she kicks the opponent airborne followed by throwing a barrage of knives towards him/her.Can be Extended during the knife-launching animation, in which more knives are thrown, suspending the opponent airborne longer before ending with a powerful blow from Keres knocking him/her to the ground.	[Mid]Redrum rushes towards the opponent in a zig-zagging fashion and elbows him/her. On hit, she kicks the opponent airborne followed by throwing a barrage of knives towards him/her.Can be Extended during the knife-launching animation, in which more knives are thrown, suspending the opponent airborne longer before ending with a powerful blow from Keres knocking him/her to the ground.
Bloom Irrupt (midair)	Aerial 	20 (10) 	90 	Melee High 	Evasion 	Physical 	Initial
Bloom Irrupt (midair)	[Mid]Redrum launches backwards into the air throwing a single knife onto the opponent, then follow up with 6 knives firing at once. Cannot be Extended. 	[Mid]Redrum launches backwards into the air throwing a single knife onto the opponent, then follow up with 6 knives firing at once. Cannot be Extended. 	[Mid]Redrum launches backwards into the air throwing a single knife onto the opponent, then follow up with 6 knives firing at once. Cannot be Extended. 	[Mid]Redrum launches backwards into the air throwing a single knife onto the opponent, then follow up with 6 knives firing at once. Cannot be Extended. 	[Mid]Redrum launches backwards into the air throwing a single knife onto the opponent, then follow up with 6 knives firing at once. Cannot be Extended. 	[Mid]Redrum launches backwards into the air throwing a single knife onto the opponent, then follow up with 6 knives firing at once. Cannot be Extended. 	[Mid]Redrum launches backwards into the air throwing a single knife onto the opponent, then follow up with 6 knives firing at once. Cannot be Extended.
|-|
Mech=
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Spiral Snare (ground)	Ground 	20 (10) 	150 	Melee High 	Wall Rush 	Physical 	Initial
Spiral Snare (ground)	[Mid~Long]Keres wraps the opponent with its steel cable and swings it around rapidly before flinging him/her away. If the opponent's Assist Character is close enough, Keres will grab him/her as well. The direction where Keres flings the opponent can be determined with the directional stick. Cannot be Extended 	[Mid~Long]Keres wraps the opponent with its steel cable and swings it around rapidly before flinging him/her away. If the opponent's Assist Character is close enough, Keres will grab him/her as well. The direction where Keres flings the opponent can be determined with the directional stick. Cannot be Extended 	[Mid~Long]Keres wraps the opponent with its steel cable and swings it around rapidly before flinging him/her away. If the opponent's Assist Character is close enough, Keres will grab him/her as well. The direction where Keres flings the opponent can be determined with the directional stick. Cannot be Extended 	[Mid~Long]Keres wraps the opponent with its steel cable and swings it around rapidly before flinging him/her away. If the opponent's Assist Character is close enough, Keres will grab him/her as well. The direction where Keres flings the opponent can be determined with the directional stick. Cannot be Extended 	[Mid~Long]Keres wraps the opponent with its steel cable and swings it around rapidly before flinging him/her away. If the opponent's Assist Character is close enough, Keres will grab him/her as well. The direction where Keres flings the opponent can be determined with the directional stick. Cannot be Extended 	[Mid~Long]Keres wraps the opponent with its steel cable and swings it around rapidly before flinging him/her away. If the opponent's Assist Character is close enough, Keres will grab him/her as well. The direction where Keres flings the opponent can be determined with the directional stick. Cannot be Extended 	[Mid~Long]Keres wraps the opponent with its steel cable and swings it around rapidly before flinging him/her away. If the opponent's Assist Character is close enough, Keres will grab him/her as well. The direction where Keres flings the opponent can be determined with the directional stick. Cannot be Extended
Spine Break 	Ground 	20 (10) 	150 	Melee High 	Wall Rush 	Physical 	Initial
Spine Break 	[Close]Keres' cable curls up into a ball as it launches itself airborne, then dives bombs while lashing the cable downwards before ending with a heel drop.Can be Extended just as Keres' lashing begins to end, in which Redrum slides around the opponent and pins him/her with multiple knives as he/she awaits Keres' finishing blow. 	[Close]Keres' cable curls up into a ball as it launches itself airborne, then dives bombs while lashing the cable downwards before ending with a heel drop.Can be Extended just as Keres' lashing begins to end, in which Redrum slides around the opponent and pins him/her with multiple knives as he/she awaits Keres' finishing blow. 	[Close]Keres' cable curls up into a ball as it launches itself airborne, then dives bombs while lashing the cable downwards before ending with a heel drop.Can be Extended just as Keres' lashing begins to end, in which Redrum slides around the opponent and pins him/her with multiple knives as he/she awaits Keres' finishing blow. 	[Close]Keres' cable curls up into a ball as it launches itself airborne, then dives bombs while lashing the cable downwards before ending with a heel drop.Can be Extended just as Keres' lashing begins to end, in which Redrum slides around the opponent and pins him/her with multiple knives as he/she awaits Keres' finishing blow. 	[Close]Keres' cable curls up into a ball as it launches itself airborne, then dives bombs while lashing the cable downwards before ending with a heel drop.Can be Extended just as Keres' lashing begins to end, in which Redrum slides around the opponent and pins him/her with multiple knives as he/she awaits Keres' finishing blow. 	[Close]Keres' cable curls up into a ball as it launches itself airborne, then dives bombs while lashing the cable downwards before ending with a heel drop.Can be Extended just as Keres' lashing begins to end, in which Redrum slides around the opponent and pins him/her with multiple knives as he/she awaits Keres' finishing blow. 	[Close]Keres' cable curls up into a ball as it launches itself airborne, then dives bombs while lashing the cable downwards before ending with a heel drop.Can be Extended just as Keres' lashing begins to end, in which Redrum slides around the opponent and pins him/her with multiple knives as he/she awaits Keres' finishing blow.
Bedlam Banquet 	Ground 	20 (10) 	150 	Ranged High 	Wall Rush 	Physical 	30
Bedlam Banquet 	[Long]Keres plants its steel cable into the ground, then sweeps up as the cable's blades jut out behind the opponent and in front of Redrum at the same time. The move will first push opponents away and then pull them back to Redrum.Can be Extended after 6 frames of execution, in which Redrum becomes free to move around while the knives are still active, allowing her perform follow up actions. On neutral Extend she performs a leap and toss a barrage of knives raining down, covering a limited radius. Due to the lengthy recovery time, Redrum is very vulnerable during this attack.	[Long]Keres plants its steel cable into the ground, then sweeps up as the cable's blades jut out behind the opponent and in front of Redrum at the same time. The move will first push opponents away and then pull them back to Redrum.Can be Extended after 6 frames of execution, in which Redrum becomes free to move around while the knives are still active, allowing her perform follow up actions. On neutral Extend she performs a leap and toss a barrage of knives raining down, covering a limited radius. Due to the lengthy recovery time, Redrum is very vulnerable during this attack.	[Long]Keres plants its steel cable into the ground, then sweeps up as the cable's blades jut out behind the opponent and in front of Redrum at the same time. The move will first push opponents away and then pull them back to Redrum.Can be Extended after 6 frames of execution, in which Redrum becomes free to move around while the knives are still active, allowing her perform follow up actions. On neutral Extend she performs a leap and toss a barrage of knives raining down, covering a limited radius. Due to the lengthy recovery time, Redrum is very vulnerable during this attack.	[Long]Keres plants its steel cable into the ground, then sweeps up as the cable's blades jut out behind the opponent and in front of Redrum at the same time. The move will first push opponents away and then pull them back to Redrum.Can be Extended after 6 frames of execution, in which Redrum becomes free to move around while the knives are still active, allowing her perform follow up actions. On neutral Extend she performs a leap and toss a barrage of knives raining down, covering a limited radius. Due to the lengthy recovery time, Redrum is very vulnerable during this attack.	[Long]Keres plants its steel cable into the ground, then sweeps up as the cable's blades jut out behind the opponent and in front of Redrum at the same time. The move will first push opponents away and then pull them back to Redrum.Can be Extended after 6 frames of execution, in which Redrum becomes free to move around while the knives are still active, allowing her perform follow up actions. On neutral Extend she performs a leap and toss a barrage of knives raining down, covering a limited radius. Due to the lengthy recovery time, Redrum is very vulnerable during this attack.	[Long]Keres plants its steel cable into the ground, then sweeps up as the cable's blades jut out behind the opponent and in front of Redrum at the same time. The move will first push opponents away and then pull them back to Redrum.Can be Extended after 6 frames of execution, in which Redrum becomes free to move around while the knives are still active, allowing her perform follow up actions. On neutral Extend she performs a leap and toss a barrage of knives raining down, covering a limited radius. Due to the lengthy recovery time, Redrum is very vulnerable during this attack.	[Long]Keres plants its steel cable into the ground, then sweeps up as the cable's blades jut out behind the opponent and in front of Redrum at the same time. The move will first push opponents away and then pull them back to Redrum.Can be Extended after 6 frames of execution, in which Redrum becomes free to move around while the knives are still active, allowing her perform follow up actions. On neutral Extend she performs a leap and toss a barrage of knives raining down, covering a limited radius. Due to the lengthy recovery time, Redrum is very vulnerable during this attack.
Spiral Snare (midair)	Aerial 	20 (10) 	150 	Melee High 	Wall Rush 	Physical 	Initial
Spiral Snare (midair)	[Mid~Long]Keres wraps the opponent with its steel cable and swings it around rapidly before hammer-tossing him/her. If the opponent's Assist Character is close enough, Keres will grab him/her as well. The direction where Keres flings the opponent can be determined with the directional stick. Cannot be Extended. 	[Mid~Long]Keres wraps the opponent with its steel cable and swings it around rapidly before hammer-tossing him/her. If the opponent's Assist Character is close enough, Keres will grab him/her as well. The direction where Keres flings the opponent can be determined with the directional stick. Cannot be Extended. 	[Mid~Long]Keres wraps the opponent with its steel cable and swings it around rapidly before hammer-tossing him/her. If the opponent's Assist Character is close enough, Keres will grab him/her as well. The direction where Keres flings the opponent can be determined with the directional stick. Cannot be Extended. 	[Mid~Long]Keres wraps the opponent with its steel cable and swings it around rapidly before hammer-tossing him/her. If the opponent's Assist Character is close enough, Keres will grab him/her as well. The direction where Keres flings the opponent can be determined with the directional stick. Cannot be Extended. 	[Mid~Long]Keres wraps the opponent with its steel cable and swings it around rapidly before hammer-tossing him/her. If the opponent's Assist Character is close enough, Keres will grab him/her as well. The direction where Keres flings the opponent can be determined with the directional stick. Cannot be Extended. 	[Mid~Long]Keres wraps the opponent with its steel cable and swings it around rapidly before hammer-tossing him/her. If the opponent's Assist Character is close enough, Keres will grab him/her as well. The direction where Keres flings the opponent can be determined with the directional stick. Cannot be Extended. 	[Mid~Long]Keres wraps the opponent with its steel cable and swings it around rapidly before hammer-tossing him/her. If the opponent's Assist Character is close enough, Keres will grab him/her as well. The direction where Keres flings the opponent can be determined with the directional stick. Cannot be Extended.
Venus Pursuit 	Aerial 	20 (10) 	150 	Melee High 	Wall Rush 	Physical 	19
Venus Pursuit 	[Mid~Long]Keres uses its cable as a stepping stone and launches itself towards the opponent. On hit, Keres grabs the opponent and slams him/her crashing to the ground.Can be Extended the moment Keres start slamming the opponent, in which Redrum reinforces the attack by throwing multiple knives to pin him/her, then dives down with a vicious stomp accompanied with Keres'. 	[Mid~Long]Keres uses its cable as a stepping stone and launches itself towards the opponent. On hit, Keres grabs the opponent and slams him/her crashing to the ground.Can be Extended the moment Keres start slamming the opponent, in which Redrum reinforces the attack by throwing multiple knives to pin him/her, then dives down with a vicious stomp accompanied with Keres'. 	[Mid~Long]Keres uses its cable as a stepping stone and launches itself towards the opponent. On hit, Keres grabs the opponent and slams him/her crashing to the ground.Can be Extended the moment Keres start slamming the opponent, in which Redrum reinforces the attack by throwing multiple knives to pin him/her, then dives down with a vicious stomp accompanied with Keres'. 	[Mid~Long]Keres uses its cable as a stepping stone and launches itself towards the opponent. On hit, Keres grabs the opponent and slams him/her crashing to the ground.Can be Extended the moment Keres start slamming the opponent, in which Redrum reinforces the attack by throwing multiple knives to pin him/her, then dives down with a vicious stomp accompanied with Keres'. 	[Mid~Long]Keres uses its cable as a stepping stone and launches itself towards the opponent. On hit, Keres grabs the opponent and slams him/her crashing to the ground.Can be Extended the moment Keres start slamming the opponent, in which Redrum reinforces the attack by throwing multiple knives to pin him/her, then dives down with a vicious stomp accompanied with Keres'. 	[Mid~Long]Keres uses its cable as a stepping stone and launches itself towards the opponent. On hit, Keres grabs the opponent and slams him/her crashing to the ground.Can be Extended the moment Keres start slamming the opponent, in which Redrum reinforces the attack by throwing multiple knives to pin him/her, then dives down with a vicious stomp accompanied with Keres'. 	[Mid~Long]Keres uses its cable as a stepping stone and launches itself towards the opponent. On hit, Keres grabs the opponent and slams him/her crashing to the ground.Can be Extended the moment Keres start slamming the opponent, in which Redrum reinforces the attack by throwing multiple knives to pin him/her, then dives down with a vicious stomp accompanied with Keres'.
Ravenous Arc 	Aerial 	20 (10) 	150 	Melee High 	 	Physical 	21
Ravenous Arc 	[Mid]Keres strikes with a single, wide slash with its whip. If it connects, it continues to swing it rapidly around itself as the opponent is helplessly caught within the rapid motions for a total of 27 hits.Can be Extended on the 20~24th hit, in which Redrum performs an aerial Rapine Blow knocking the opponent to the ground, ending with her throwing her knives on the grounded opponent. 	[Mid]Keres strikes with a single, wide slash with its whip. If it connects, it continues to swing it rapidly around itself as the opponent is helplessly caught within the rapid motions for a total of 27 hits.Can be Extended on the 20~24th hit, in which Redrum performs an aerial Rapine Blow knocking the opponent to the ground, ending with her throwing her knives on the grounded opponent. 	[Mid]Keres strikes with a single, wide slash with its whip. If it connects, it continues to swing it rapidly around itself as the opponent is helplessly caught within the rapid motions for a total of 27 hits.Can be Extended on the 20~24th hit, in which Redrum performs an aerial Rapine Blow knocking the opponent to the ground, ending with her throwing her knives on the grounded opponent. 	[Mid]Keres strikes with a single, wide slash with its whip. If it connects, it continues to swing it rapidly around itself as the opponent is helplessly caught within the rapid motions for a total of 27 hits.Can be Extended on the 20~24th hit, in which Redrum performs an aerial Rapine Blow knocking the opponent to the ground, ending with her throwing her knives on the grounded opponent. 	[Mid]Keres strikes with a single, wide slash with its whip. If it connects, it continues to swing it rapidly around itself as the opponent is helplessly caught within the rapid motions for a total of 27 hits.Can be Extended on the 20~24th hit, in which Redrum performs an aerial Rapine Blow knocking the opponent to the ground, ending with her throwing her knives on the grounded opponent. 	[Mid]Keres strikes with a single, wide slash with its whip. If it connects, it continues to swing it rapidly around itself as the opponent is helplessly caught within the rapid motions for a total of 27 hits.Can be Extended on the 20~24th hit, in which Redrum performs an aerial Rapine Blow knocking the opponent to the ground, ending with her throwing her knives on the grounded opponent. 	[Mid]Keres strikes with a single, wide slash with its whip. If it connects, it continues to swing it rapidly around itself as the opponent is helplessly caught within the rapid motions for a total of 27 hits.Can be Extended on the 20~24th hit, in which Redrum performs an aerial Rapine Blow knocking the opponent to the ground, ending with her throwing her knives on the grounded opponent.
</tabber>
==EX Mode==
Redrum's Ex Mode is Red Ripper, where she gains her signature skullmask while Keres gains a flowing stream of blood-red aura surrounding it. Apart from the standard Regen for both forms, the additional buffs he receives depends on what for is she on; in her normal form, she gains the ability Mei, in which her BRV attacks gains 50% chance of dealing additional Sneak Attack damage. In mech form, Keres gains the ability Blood Burst, which increases its damage output and speed. Everytime Redrum enters Ex Mode, her EN Meter will be fully recharged and performing an Extend will only consume 1/2 cart. 
Redrum/Keres' attacks also gain a new property, Veinedge, which has different results depending on which type of attack she uses; hitting the opponent with the same BRV attacks twice within 20 seconds automatically tears away 60% of their current BRV (after applying the damage output of the attack used). Next, hitting the opponent with the same HP attack thrice automatically inflicts BRV Break on the BRV damage segments. Performing an Extend counts as one attack.
Redrum's Ex Burst is Danse Macabre. In her Ex Burst Redrum unleashes a barrage of knives pinning the opponent on the wall. Keres then rapidly slashes the opponent multiple times with its steel cable. The player must then perform at least 80% Extend-Edges during the slashing sequence, in which Redrum continue waltzing around while tossing more knives. A perfected Ex Burst result in Redrum throwing one last knife at the opponent, as he/she bursts into a shower of red petals, then rapidly wilts. Her failed Ex Burst ends with Keres performing a powerful lash cutting through the opponent instead.
==Equipment==
Redrum can equip the following: Daggers, Swords, Shields, Bangles, Hats, Clothing, Thrown, and Grappling.
===Exclusive Weapons===
Name 	Description
Needle point	Emerging from a scarlet forest.
Spear point 	This pitiful memory is ripped away.
Clip point 	How sweetly they whisper, the muddy past.
Drop point 	For the time it shatters, to dream.
===Related Accessories===
Name 	Description 	Effect	Obtained
Knives-strap 	Girl's best friend. 	LUK+4 	Shop, Duel Colosseum Lunar Whale Course
Hairclip 	"Never let crazy outweigh the hot."	LUK+4 	Battlegen from the Stygian Friend Card
Keres' Desire	N/A 	LUK+1 	Battlegen
Keres' Dream 	N/A 	LUK+2 	Battlegen
Kere's Hopes 	N/A 	LUK+3 	Battlegen
==Stage==
Terminus-Velveteen
"I was told to choose to be what I chose to be."
==Musical Themes==
*Main Theme: Heart of Witch
*World Map Theme: Nightwatch
*Battle: Pour Elle
*Infinity Redrum: Pure Ruby
===Rival Battle===
*Vs Vier: Baroque Virus
*Vs Sanna: Call
*Vs Concord: Dominator
==Quotes==
<tabber>
Default=
;Encounter
*"So impatient."
*"Target acquired."
*"Beginning combat."
*"Hostiles sighted."
*"I don't have time to lick my wounds."— If HP is low
*"I'm not much for running."— when opponent is stronger
*"Looks like you have some catching up to do."— when opponent is weaker
*"Life's short, yours' about to be shorter."— when opponent is weaker	
;Victory
*"Your death cry was lovely!"
*"Game over."
*"Heh, I know I'm good."
*"This is fun!"— If HP is low
*"Nothing like death to make you feel alive!"— If HP is low
*"Picked a fight with the wrong girl."— when opponent is stronger
*"Fait accompli bore me silly."— when opponent is weaker	
;Defeat
*"I'm not giving up now."
*"I don't like the idea going back empty-headed..."— when opponent is stronger
*"...Let's give that another try."— when opponent is weaker	
;Taunt
*"Pffthahahaha"
*"Fufufufufu~"
*"Ah~hahahaha~"— against Sanna
*"Eh~hehehehe~"— against Vier
|-|
Default specific (A)=
|-|
Default specific (B)=
|-|
Default specific (C)=
*Ragnarok: 
*Genesis: "I'd die to do business with the powers that determine the end."	
*Eris: "Your demise would make my day."
*The Embodiment:	
*Amaterasu:
</tabber>
Category: Characters