ROB (Smash Plus)

R.O.B. is a playable character in Super Smash Brothers Plus for the Nintendo Switch Plus. Representing the ROB universe, it is listed as Fighter #66 in Smash's modified numbering system and is classified as a Heavyweight Fighter. ROB is hidden at the start of the game, but can be unlocked through random encounters in Versus Mode or by defeating Galleom in Boss Rush Mode.
ROB is traditionally classified as a zoning character, using projectiles to keep opponents at bay. However, he differs from many zoners in some key areas. In addition to his better than average mobility, ROB also has quite a few strong KO moves in his arsenal. While they might have either short range or traditional lag, his offense is formidable, particularly if you can press an advantage with your projectiles first. The short range on many of his better attacks is probably his greatest weakness, in addition to his large hurtbox. And while ROB has decent mobility in his own right, faster characters will run circles around him and be able to dodge his most powerful attacks. ROB can best be summed up as a Jack-of-All-Trades kind of fighter, one who has many different tools for many different situations. Finding the right tool is the key to victory. ROB has two normal jumps and no additional movement options.
==Moveset==
===Basic Attacks===
*Neutral Jab- ROB fires off two alternating hook punches that come out fast and pack a wallop for a neutral jab attack. There is a bit of endlag after the second jab, though.
*Side Tilt- ROB lunges forward with a hook punch, moving slightly forward in the process. The tip of his fist acts as a sweetspot for the move, but has a very narrow hitbox.
*Up Tilt- ROB quickly thrusts both arms upward. Despite its utility both as a combo starter and anti-air tool, its function is limited by its poor horizontal range.
*Down Tilt- ROB leans forward and thrusts both arms forward at a downward angle. ROB's fastest overall attack and a great setup or spacing option, depending on enemy percentage.
*Dash Attack- ROB hits a clubbing overhead forearm smash that knocks opponents up into the air rather than away, allowing for further combo opportunities at lower percentages.
*Grab & Pummel- ROB clinches the opponent with both arms, pummeling with a simple headbutt. While the grab is incredibly fast, it also has incredibly short range overall.
*Forward Throw- ROB holds the opponent out and uppercuts them away with his other hand. Has the potential to set up combos at lower percentages.
*Back Throw- ROB spins around and tosses the opponent directly behind himself. This throw is ROB's strongest in terms of base knockback.
*Up Throw- ROB holds the opponent upside down and flies up into the air, before piledriving them into the ground, popping them up for more attacks.
*Down Throw- ROB pummels the opponent repeatedly, burying them into the ground to allow for further attacks.
*Neutral Air- ROB somersaults and emits a burst of flame from his thrusters to damage nearby foes. Has high startup lag, but good power if it connects early in the move.
*Forward Air- ROB leans forward and swings both of his arms in a downward motion. ROB's fastest, but also weakest, aerial attack.
*Back Air- ROB lines up his thrusters and fires them once, launching anything hit by them. It has terrible startup lag, and it has a lengthy sourspot hitbox at the end, despite its great early power.
*Up Air- ROB rapidly spins his arms up over his head, hitting opponents multiple times and launching on the final hit.
*Down Air- ROB will stall in the air briefly and then fire his thrusters, meteoring anyone hit by the move as the thrusters first fire.
===Smash Attacks===
*Side Smash- ROB will fire a small energy explosion from his eyes, similar to what happens if you fire an unpowered Robo-Beam, with the size of the explosion dictated by how long the attack is charged. It does good damage when charged, but it has incredibly short range even at full charge. Still ROB's most powerful Smash Attack overall.
*Up Smash- ROB performs a handstand and fires his thrusters directly above himself. Despite its appearance, it has decent horizontal range due to the hitboxes located on ROB's arms lifting opponents into the explosion. It has a good amount of power and decent startup time, but its endlag makes it highly punishable if it misses.
*Down Smash- ROB lowers his arms on his bodies and spins them around his body, hitting opponents multiple times and launching on the final hit. It is the weakest of all of ROB's Smash Attacks in terms of damage output, and it has an awkward launch angle, making it difficult to use correctly.
===Special Moves===
*Neutral Special: Robo-Beam- ROB fires an optical laser beam straight forward out of his eyes. The strength of the beam is dependent on the inherent charge, which increases naturally over the course of the match. Firing without a charge will only cause a small explosion directly in front of him, only hurting enemies at point blank range. The regular Robo-Beam (which reaches its charge after roughly 3 seconds) will fire a single thin laser straight forward a decent distance. Letting the laser charge for roughly 12 seconds will unleash a super robo-laser, creating a far larger projectile that flies a shorter distance. The attack is at its strongest, in all forms, if it hits closer to ROB rather than further away. The charge level is indicated by the blinking red light on ROB's head.
*Side Special: Arm Roto- ROB will begin spinning his arms around rapidly, moving forward as he does so, before finishing off with a powerful launching uppercut. Players can mash the special button to cause the attack to last longer. The rotation of the arms does decent damage and allows the attack to hit multiple times, and it is only the uppercut which will launch foes away.
*Up Special: Robo Burner- ROB will fire his thrusters and begin flying up into the air for as long as the special button is held. ROB has approximately four seconds of fuel (indicated by a small meter on his chassis), and fuel will regenerate when ROB is grounded. As long as ROB doesn't run out of fuel in midair, he will not enter freefall, allowing for great off stage control in chasing opponents. It should be noted that his thruster aerial attacks will use a small amount of fuel, usually not enough to be of consequence, but if close to running out it could send ROB to his doom if players aren't careful.
*Down Special: Gyro- ROB will begin charging a spinning top that is fired by pressing the special button a second time. The gyro will spin on the ground, doing flinching damage to anyone who touches it without grabbing it. Once on the ground it can be used as a projectile (both by ROB and by opponents), and the gyro has surprising power when used as a thrown item. ROB himself can recharge the Gyro if he happens to pick it up. Only one Gyro can be on the field at a time. Once the Gyro stops spinning, it will disappear from the stage.
*Final Smash: Guided Robo-Beam- ROB will transform his body into a cannon like shape and begin gathering energy. During this brief period, he will fire two volleys of four guided lasers which damage foes. Once the second volley concludes he will fire a powerful beam that can be steered up our down, hitting opponents multiple times. The beam grows slightly larger as the FS reaches its end, launching foes with the final hit of the laser.
===Miscellaneous===
*Entry Animation- ROB's body falls from the sky and assembles itself on stage, readying the robot for battle.
*Idle Animation 1- ROB briefly looks toward the screen before resuming normal stance.
*Idle Animation 2- ROB spins his arms around once in deliberate fashion.
*Side Taunt- ROB faces the screen and turns his head from side to side, bright lights flashing in his eyes as he claps in time.
*Up Taunt- ROB spins his head and arms in opposite directions while facing the camera.
*Down Taunt- ROB drops his arms to the bottom of his chassis and then raises them quickly, spinning them as he does so.
*Victory Animation 1- ROB spins his hands and arms into a victory position, simulating him pumping his fists up and down as his head spins around in random intervals.
*Victory Animation 2- ROB uses Robo Burner to hover in place for a moment, before spinning around and landing, clapping his hands as he does so.
*Victory Animation 3- ROB turns his head and flashes lights similar to his side taunt, before slowly raising and lowering his arms along his body.
==How to Unlock==
ROB can be unlocked any of the following ways:
*Playing Versus matches until he randomly shows up as a "Challenger Approaching" fight. Defeat him to unlock him.
*Defeat Galleom in Boss Rush mode.
*Unlock him in the Finale of World of Light by defeating him.
*Pay 1,000 gold in a shop, where he can randomly show up (though rarely.)
Category:Super Smash Bros. Characters
Category:Super Smash Bros. (series)
Category:Smash Plus Characters