Player etiquette in Eureka

== Eureka and cooperation between players ==
Eureka is designed as a big open instance that entirely scales in difficulty depending on how many people are inside. 
Fates are much weaker when there are just 5 people compared to when there is a full instance of 144 people. Also, instances open and close at various intervals, but FATEs inside each instance go on a 2 hour cooldown once they are defeated. This is why it's important to communicate FATE information to other players, so they can efficiently plan how they will proceed their levelling journey once they enter an instance.
This cooperation is mainly seen through:
* Players keeping up sharable trackers that can be used to share FATE information
* Players using shout chat to inform when a FATE has spawned
* Players waiting for others to join the FATE
* Players splitting up to prepare multiple FATEs at once
* Players asking for a raise in shout chat when they get K.O. 
=== Adventurers List ===
By entering an instance, it's recommended to check Social - player search to access the adventurers list. 
This list will show every player currently inside the same instance, their true elemental levels and the remaining time in the instance. This information can be somewhat used to determine if you're in an old instance - or a fresh one, as well as if there are some people around your level who you can group up with. 
=== Tracker ===
It's good to ask in shout chat if there is a tracker for the instance you just joined. If you're already inside - always try to keep up the tracker. This tool is incredibly useful, but it may be confusing to use at first. If you need some help, check this short visual guide. 
Trackers need to be taken care of manually, but they are easy to manage and easier to share. You can open a tracker for any instance, as well as use a tracker ID to open an existing one (if someone linked one to you). The idea is to click "POP" when a FATE is spawned (not when it dies!), because that is when it's 2 hour cooldown begins. 
=== Fairies (Elementals) ===
3 fairies - elementals - are always present somewhere on the map. If you find one, mark it on the map so you don't forget its location. Share this information with people that ask for it or join your party. 
Fairy can be killed with monster aoe and it has limited number of charges. It activates when you step into it's range - so if there are many people that are getting it, it's best to wait for a bigger group to activate it together. 
To share the position of the fairy (or anything else):
* On PC: open a map, use ctrl+right click to put a flag down on a location of your choice, and then press enter to send it in chat 
* On PS4: Use ps4 controller keyboard to type <t><pos>, then rely on autocomplete to enter it every time after the first OR press L1+R1 together on a map to drop a position in chat
Fairy buff gives a big boost to elemental experience, damage, and also regen for 60 minutes. It's incredibly useful especially for players who are still leveling. 
=== Spawning and pulling FATEs (NMs) ===
When a FATE spawns (pops), share this information with the other players in the instance. This is also important if you worked on the FATE by yourself. If there are many people in the instance, it will be more difficult for you to defeat by yourself - even though you worked for it, it's still designed as cooperative content. Check player search and see if there are low level players that need some time or help getting there.
===== Ask if anyone is on the way =====
FATEs last for 30 minutes when they spawn, while only take a few minutes in average to defeat. Remember that you have a lot of time, and that there is a 2 hour cooldown and a limited number of FATEs in the instance. Additionally, FATEs go to cooldown when they spawn, so it doesn't matter when within those 30 minutes you finish them. In most Data centers, playerbase establishes a common "pulltimer" (PT) that is considered to be polite amount of time to wait. Sometimes PT is 27, sometimes PT 25, but it can be as long as players want it to be. Always remember that FATEs scale to everyone in the instance and that many low players need help or time getting to the FATE location. 
=== Death and raising in Eureka ===
After elemental level 6, if you die and do not get raised by someone during the next 10 minutes, you'll lose a portion of elemental experience. This is why people tend to ask for a raise whenever they lose a life to some enemy in the area. 
Raising someone often does not take away much of your time, so be ready to offer a helping hand if needed. You can always check how many people there are in the instance, and sometimes you'll be somebody's only choice for a raise. You can even go back to the base and pick up any class with a raise (or Raise L logogram in pyros/hydatos) to help in these situations. 
Key here is communication - if someone is on the way to raise a KO'd player, shout it so that other people know. Also, if you as a KO'd individual got raised, shout it so that other players know. This is especially important if you died in a high level area. If a player stops their activities to slowly and safely come and raise you - but you're already raised and did not report it - it will feel really bad for the player who took the time to come and help you. Raising each other in Eureka is important, but do not take it for granted. Try to be understanding that other people may be in the middle of a chain, helping someone else first, or doing any other actions and that it might take them some time to get to you. Ask politely for a raise and be patient if people can't come to you immediately. When you get raised, or when you are on your way to raise someone, report it in shout chat so that other players know they can continue what they were doing.