Weenie Properties

== Introduction ==
What is a weenie?
:Every interactable item and or object in game is a weenie. NPCs, Swords, Portals, Scrolls, Doors, etc. 
What are weenie properties?
:Weenie properties are the keys, values, and conditions/actions found within each weenie. These properties set everything from the damage value of a sword to how much XP an NPC awards you for completing a quest. 
:Some weenie properties are read by the AC client and provide updates on creature health, stat panels, and more. Other properties are server side, and can dictate things like whether a creature will attack you, or how an npc interacts.
:You can find former turbine developer Srand's description from an in house turbine interview here.
== Section One - Keys & Values ==
:A listing of available groups of keys
Group 	Description
ATTRIBUTE 	A list of keys related to primary attributes
ATTRIBUTE2ND	A list of keys related to secondary attributes
BOOL 	Keys that take Boolean values (True/False, 1/0)
DID 	Data ID's reference "files" in the portal.dat that contain all related info
FLOAT 	Keys that take floating-point numbers as values (a number with a decimal place)
IID 	Instance ID's - active relationships
INT 	Keys that take whole integers as values (whole numbers, 1, 2, 3, etc)
INT64 	Keys that take 64-bit integers as values
POSITION 	Position entries contain a position id, frame, and objectcellID
STRING 	Keys that take a string of text as values
== Section Two - Tables ==
: Tables that contain raw data, or event condition actions.
Group 	Description
BODYPARTSTABLE 	Body part armor/protection levels, damage values, and targeting data.
CREATE LIST 	Create list entries are used for creature trophy drops, wielded gear, vendor sell lists. Essentially all static inventory.
EMOTE CATEGORIES	Condition: If one of these occurs call Emote Type.
EMOTE TYPES 	Action: Called when a Condition is met.
EVENT FILTER 	Event conditions to perform an action.
GENERATOR TABLE 	Conditions for the Generator table.
SKILLS 	Used in formulae to raise skills based on use / skillchecks.
SPELLBOOK 	Spell ID, and Chance to cast for creatures.
== Notes ==
* Each weenie contains keys and/or tables from the subsections listed above.
* Keys that take specific value sets have their own pages.
Category:Weenie Properties