Match Flower (PvZ: BfN)

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Match Flower is a playable plant class in Plants vs. Zombies: Battle for Neighborville. They are a Swarm class who specializes in grouping up with AI plants to gain damage buffs and trick enemies into thinking that they are one of them, as well as organizing powerful fiery attacks against zombies.
When near other Match Flowers, Wildflowers, pots, or plant minions, Match Flower receives damage buffs. If there is one ally nearby, Match Flower has a 10% damage buff. For two allies, Match Flower has a 25% damage buff, then a 35% damage buff for three, a 45% damage buff for four, and lastly a 60% damage buff for five. These damage buffs only apply to Pyro Punch and Blaze Ball.
His zombie counterpart is Power Walker as part of the Horde Set.
==Description==
===In-game description===
Match Flowers roast zombies to a crisp with a-blaze-ing antics and smoldering strikes. Match Flowers receive damage buffs when they are near ally Match Flowers, pots, or minions.
==Primary Weapon==
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|-|Damage Buff: 0%=
Match Flower's primary weapon is the Pyro Punch, a melee attack that deals 24 damage and fires at a rate of 160 RPM (rounds per minute) or RPS (rounds per second) with DPS. Pyro Punch ignites enemies hit by it for even more damage over time, and has infinite ammo without any overheat. Pyro Punch affects an area of 2 meters by 3 meters in front of Match Flower.
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Match Flower's primary weapon is the Pyro Punch, a melee attack that deals damage and fires at a rate of 160 RPM (rounds per minute) or RPS (rounds per second) with DPS. Pyro Punch ignites enemies hit by it for even more damage over time, and has infinite ammo without any overheat. Pyro Punch affects an area of 2 meters by 3 meters in front of Match Flower.
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Match Flower's primary weapon is the Pyro Punch, a melee attack that deals damage and fires at a rate of 160 RPM (rounds per minute) or RPS (rounds per second) with DPS. Pyro Punch ignites enemies hit by it for even more damage over time, and has infinite ammo without any overheat. Pyro Punch affects an area of 2 meters by 3 meters in front of Match Flower.
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Match Flower's primary weapon is the Pyro Punch, a melee attack that deals damage and fires at a rate of 160 RPM (rounds per minute) or RPS (rounds per second) with DPS. Pyro Punch ignites enemies hit by it for even more damage over time, and has infinite ammo without any overheat. Pyro Punch affects an area of 2 meters by 3 meters in front of Match Flower.
|-|45%=
Match Flower's primary weapon is the Pyro Punch, a melee attack that deals damage and fires at a rate of 160 RPM (rounds per minute) or RPS (rounds per second) with DPS. Pyro Punch ignites enemies hit by it for even more damage over time, and has infinite ammo without any overheat. Pyro Punch affects an area of 2 meters by 3 meters in front of Match Flower.
|-|60%=
Match Flower's primary weapon is the Pyro Punch, a melee attack that deals damage and fires at a rate of 160 RPM (rounds per minute) or RPS (rounds per second) with DPS. Pyro Punch ignites enemies hit by it for even more damage over time, and has infinite ammo without any overheat. Pyro Punch affects an area of 2 meters by 3 meters in front of Match Flower.
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==Secondary Weapon==
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|-|Damage Buff: 0%=
Match Flower's secondary weapon (when zoomed in) is the Blaze Ball, a ranged fireball attack that deals 17.5 damage and fires at a rate of 180 RPM (rounds per minute) or RPS (rounds per second) with DPS. Blaze Ball ignites enemies hit by it for even more damage over time, and has infinite ammo without any overheat. Blaze Ball has a projectile speed of 60 m/s and a gravity force of 10 m/s.
|-|10%=
Match Flower's secondary weapon (when zoomed in) is the Blaze Ball, a ranged fireball attack that deals damage and fires at a rate of 180 RPM (rounds per minute) or RPS (rounds per second) with DPS. Blaze Ball ignites enemies hit by it for even more damage over time, and has infinite ammo without any overheat. Blaze Ball has a projectile speed of 60 m/s and a gravity force of 10 m/s.
|-|25%=
Match Flower's secondary weapon (when zoomed in) is the Blaze Ball, a ranged fireball attack that deals damage and fires at a rate of 180 RPM (rounds per minute) or RPS (rounds per second) with DPS. Blaze Ball ignites enemies hit by it for even more damage over time, and has infinite ammo without any overheat. Blaze Ball has a projectile speed of 60 m/s and a gravity force of 10 m/s.
|-|35%=
Match Flower's secondary weapon (when zoomed in) is the Blaze Ball, a ranged fireball attack that deals damage and fires at a rate of 180 RPM (rounds per minute) or RPS (rounds per second) with DPS. Blaze Ball ignites enemies hit by it for even more damage over time, and has infinite ammo without any overheat. Blaze Ball has a projectile speed of 60 m/s and a gravity force of 10 m/s.
|-|45%=
Match Flower's secondary weapon (when zoomed in) is the Blaze Ball, a ranged fireball attack that deals damage and fires at a rate of 180 RPM (rounds per minute) or RPS (rounds per second) with DPS. Blaze Ball ignites enemies hit by it for even more damage over time, and has infinite ammo without any overheat. Blaze Ball has a projectile speed of 60 m/s and a gravity force of 10 m/s.
|-|60%=
Match Flower's secondary weapon (when zoomed in) is the Blaze Ball, a ranged fireball attack that deals damage and fires at a rate of 180 RPM (rounds per minute) or RPS (rounds per second) with DPS. Blaze Ball ignites enemies hit by it for even more damage over time, and has infinite ammo without any overheat. Blaze Ball has a projectile speed of 60 m/s and a gravity force of 10 m/s.
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==Abilities==
===Flierstarter===
When activated, Match Flower pauses for 0.25 seconds, then charges a total distance of 30 meters while moving a rate of 45 m/s (taking a total of 0.67 seconds, technically 0.92 seconds with wind-up). During the charge, Match Flower ignites enemies he hits and deals 40 damage to them. He also knocks enemies hit back 10 meters and up 14. Match Flower has 15% armor during Flierstarter. Match Flower has a 0.25-second weapon swap delay after using Flierstarter before he can use either Pyro Punch or Blaze Ball. It takes 14 seconds to recharge once the ability is fully finished.
===Feeling Blue===
When activated, Match Flower's fire burns blue for 9 seconds after an initial 0.5-second delay, giving him powerful buffs. His movement speed is increased by 35%, Pyro Punch's rate of fire is increased from 160 RPM to 200 RPM, Blaze Ball's rate of fire is increased from 180 RPM to 225 RPM, Match Flower gains 15% armor, and Match Flower gains a 5-meter wide aura that automatically ignites enemies. Match Flower cannot use Bud Burners or Flierstarter while Feeling Blue is active. It takes 35 seconds to recharge once the ability is fully finished.
===Bud Burners===
When activated, Match Flower fires off a total of 4 bouncy buds at a rate of 300 RPM (taking 0.8 seconds to fire all of them off), which each have a projectile speed of 60 m/s and a gravity force of 13 m/s, and are able to bounce up to 3 times before exploding (also explodes on contact with enemy). When they explode, they deal 20 damage in a 5-meter area and ignite enemies hit. It takes 10 seconds to recharge when the ability is used.
==Upgrades==
Category:Sani's Stuff
Category:Uncleared page