Hot Wheels: Stunt Track Challenge

Hot Wheels: Stunt Track Challenge is a racing video game released on November 9, 2004 for PlayStation 2, GBA, PC, and Xbox.
==The Game==
You start with 3 cars:
*24/Seven
*Mega-Duty
*Ballistik
There are 6 episodes in the game, each of which has stunt challenges, mini-games, and races.
When you win a race, you unlock a wheel type. When you win a game break you unlock different decals. After the end of the episode, depending on your score, you unlock a car. If you finish in second or third place, you unlock a car. By finishing in first place, you unlock another car.
When you finish all episodes in first place, you unlock a gold version of one of the in-game cars.
===List of cars featured in Hot Wheels: Stunt Track Challenge===
====Sport Cars====
*24/Seven
*Power Pipes
*HW Prototype 12
*Pony-Up
*MS-T Suzuka
====Muscle Cars====
*Zotic
*Muscle Tone
*Ballistik
*Vulture
*Rodger Dodger
====Heavy Cars====
*Super Tuned
*Mega-Duty
*Switchback
*Jester
*Overbored 454
====Gold Cars====
*Swoopy Do (PS2 version)
*Bedlam (PC version)
*The Gov'ner (Xbox version)
====Challenge Cars====
*Deora II
*Twin Mill
*16 Angels
*40 Somethin'
*Side Draft
*Sling Shot
====Game Break Cars====
*2 Cool
*Hyperliner (Blings)
*Silhouette (Fatbax)
*Shift Kicker
*Grandy Lusion
*Twin Mill (Hardnoze)
===Races===
====Jurassic Jam====
*Terror Saur
*Dinosaur Boneyard
====Spider Alley====
*Black Widow’s Nest
*Insect Hive
====Bucanneer Bay====
*Whiteskull Cliffs
*Monsters of the Deep
====Tiki Island====
*Jungle Snakepit
*Gator Forest
====Zero Gravity Zone====
*Solar Strip
*Satellite Mission
====Lava Land====
*Fire Mountain
*Volcano Battle
===Opponents===
Despite not being physically seen and no other information about them, the names of the drivers of the opponent cars are featured on a list that appears after every challenge or race. They are:
*Aleks Gwozjowski (Episodes 1 to 3)
*John Killidge (Episodes 1 to 2)
*Sammy Sun (Episode 1)
*Hab Rallet (Episode 1)
*Kick Rolls (Episodes 1 to 2)
*Seth Crooks (Episode 2)
*Stino Simonetta (Episode 2)
*Louis Oliver (Episode 2 to 3)
*Jake Fisher (Episode 3 to 4)
*Solomon Smith (Episodes 3 to 6)
*Elmer Tilt (Episode 3)
*Bim Kurrows (Episode 4)
*Ozzie Jones (Episode 4)
*Chris Brocking (Episodes 4 to 5)
*Kim Xia (Episode 5)
*Bernard Bowles (Episodes 5 to 6)
*Hideo Matsuhiro (Episode 5)
*Alex Frith (Episode 6)
*Rob Batter (Episode 6)
*Diego Gonzales (Episode 6)
===Notes===
*The graphics and sound effects are similar to those from Hot Wheels World Race.
**On this note, the majority of the cars featured in this game were also available in World Race.
*If the player chooses one of the cars used by the opponents with its default settings, the opponent’s car will change its base color in order to be differentiated from the player’s car.
==GBA Version==
The GBA version of Stunt Track Challenge differs from the console version in the following aspects:
You start with one car:
* Vulture
Cars are unlocked after winning each race featured in the Game Show mode.
There are only three opponents instead of five.
There are four Power-ups that can be picked-up by either the player or the opponent cars during a race:
* Repulsor: Makes other cars spin off to the side of the road.
* Magnet: Causes cars to be pulled towards the user’s car and make them crash.
* Force Field: Stops other cars from using Repulsors and Magnets against the user’s car.
* Jet Boost: Improves user’s steering making it easier to drive around corners.
After winning each race or challenge in game show, the player is awarded with a password that, if used, the player can play from the last unlocked point when turning on the console.
Maps are shared for both race tracks of each episode, however, some entries and exits are blocked on each track in order to change it a little bit. In the second race, the route goes in the opposite direction to the first one. Fragments of these maps are used for the challenges.
There’s a two game modes exclusive to this version:
*Stunt School:
** This mode serves as a tutorial for the game.
** Stunt School has a unique unnamed track.
* Champions League:
** Hard mode for racing.
** In-universe, the player is racing against previous Stunt Track Challenge Champions.
Car Select is available for challenges. As a result, cars that in the console version only can be used for challenge, they can be used for racing and vice-versa. (Clarification needed)
All Challenges have a standard soundtrack which is also used for Stunt School.
There are three Challenges and two Races per episode.
Challenges are different from the console version. Some names are reused from the console version (like Freestyle, Speed Freak and Airborne), while other challenges (like Tower Climb and Game Breaks) are scrapped.(Renamed, or absent entirely?)
Arcade mode has the following modes:
* Quick Race:
** The player is given a random race with a random car.
* Check Point Challenge
** This mode is similar to the racing mode from the console version. The player has to win the race and not let their time reach zero by passing through the many checkpoints scattered throughout the track.
*Test Track
** The player has unlimited laps and can practice their skills without opponents.
Multiplayer mode has the following dynamics:
* Timed Race
** Winner has the fastest time.
*Points Race:
** Winner has the most points.
Unlike the console version, the cars are un-categorized in the GBA version. They cannot be customized like the console version, except for the Gold Cars; they have two color palettes.
The Gold Cars on each console port are featured in the GBA version, but lose their status as Gold Cars.
===List of cars featured in Hot Wheels: Stunt Track Challenge, GBA Version===
*Vulture (Featured in Blue and Green palettes)
*Power Pipes (Featured in Blue and Green palettes)
*Rodger Dodger (Featured in Blue and Green palettes)
*Mega-Duty (Featured in Green and Blue palettes)
*Sling Shot (Featured in White and Green palettes)
*Super Tuned (Featured in Grayish Blue and Yellow palettes)
*Swoopy Do (Featured in Red and Purple palettes)
*Deora II (Featured in Orange and Yellow palettes)
*The Gov'ner (Featured in Black and Purple palettes)
*Twin Mill (Featured in Yellow and Red palettes)
*Bedlam (Featured in Red and Blue palettes)
*HW Prototype 12 (Featured in Orange and Gray palettes)
*16 Angels (Gold Car)
===Races===
====Jurassic Jam====
*T-Rex Valley
*Dinosaur Boneyard
====Spider Alley====
*Black Widow’s Nest
*Insect Hive
====Buccaneer Bay====
*Whiteskull Cliffs
*Monsters of the Deep
====Tiki Island====
*Jungle Snakepit
*Gator Forest
====Zero Gravity Zone====
*Solar Strip
*Satellite Mission
====Lava Land====
*Fire Mountain
*Volcano Battle
===Notes===
*For an unknown reason, the name of the first Jurassic Jam race is changed from Terror Saur to T-Rex Valley. The other races' names are kept the same as the console version.
*Zero Gravity Zone and Lava Land race have soundtracks that are very different from the ones used in the console version. The rest of the maps have 16-bit versions of their soundtracks.
Category:Video Games
Category:Game boy advance games