Super Mario World 99

Super Mario World 99 is the successor to the limited-time Super Mario Bros. 35. The game was created following positive reception to its predecessor, as an incentive for people to purchase a Nintendo Split Online subscription.
==Gameplay==
Super Mario World 99 is the successor to Super Mario Bros. 35, and as such, features several of the same mechanics. Instead of Super Mario Bros., the core gameplay is that of Super Mario World, and as such features several additional mechanics, including carrying items and the Spin Jump, as well as the Reserve Box and better control while in the air.
As well, the enemy transfer mechanic from Super Mario Bros. 35 returns, where enemies defeated by one player will be sent to another. Targets could be set to either be randomized with each enemy the player defeats, the player with the most coins, the player with the least time, or everybody targeting the current player. An individual target can also be chosen.
All players start every match with approximately 30 seconds, with time being replenished by defeating enemies, up to a maximum of 400. As more players are eliminated and the match goes on, the timer becomes faster and faster, with the top speed being 5 units per second. All player have only one life, being eliminated after they are defeated. The last player standing is the winner.
In the top-left is the Item Roulette. By pressing L or X, the player can spend 20 of the coins they've accumulated in the match to spin it. After using the Item Roulette, the player is given either a random item, a Super Star, or a POW Block, which defeats all enemies on-screen. If the player gets an item and doesn't have one, gets anything above a Super Mushroom while they're Super, or gets a Super Star, they will be given the item directly. If the player already has an item, the one received will be placed directly in the Reserve Box, replacing anything already in it. If the player already has an item and the one given by the roulette matches the one in the Reserve Box, or if it's a Super Mushroom, the player will instead receive 15 additional seconds.
==Courses==
All courses from Super Mario World appear. However, some of them have received modifications to be faster, such as autoscroll being removed, #5 Roy's Castle and the first room of #7 Larry's Castle being reworked to remove the Snake Block, and Tubular being almost completely different.
Finding a Keyhole, as well as other alternative goals such as the second Giant Gate in Chocolate Island 3 skips a random number between 1 and 3 courses in the cue. Secret exits involving bosses such as The Big Boo in Donut Secret House or the alternate Reznor battle in Forest Fortress always skip three levels.
Despite the game's name, the courses aren't exclusively from Super Mario World, as over the course of the game's lifetime, the courses from Super Mario Bros., The Lost Levels, Super Mario Bros. 2, Super Mario Bros. 3, Super Mario Land, Super Mario Land 2, and even the original New Super Mario Bros. were added, retooled for Super Mario World's gameplay.
To unlock a course, the player needs to either clear the course itself, all main preceding levels (if the course is main itself) or find a secret exit (if the course is secret). At the start of the game, the player only has access to Yoshi's Island 1 and Yoshi's Island 2. Like in Super Mario Bros. 35, after every player picks their course, they are played in ascending order of player level, so we hope you like those two courses.
==Menu==
The game's main menu heavily resembles that of the original Super Mario Bros. 35. The left side of the screen features the player's icon, as well as their name, level, current Coins, and Experience. To the right are the four main game modes: Free Battle, Spotlight Battle, Special Battle, and Private Battle. Below them are four buttons for Course Practice, Stats, Shop, and Options. Prior to the Super Mario Bros. Spotlight event, Free Battle and Spotlight battle were replaced with 99-Player Battle. The menu uses the same music that Super Mario Bros. 35 did.
Free Battle was introduced alongside the wave of Super Mario Bros. courses. This mode allows the player to pick any course from any game they please.
Spotlight Battle, formerly known as 99-Player Battle, is the original game mode. In Spotlight Battle, the player's course selection is limited to those from the "Spotlighted" game, which is randomly chosen every 12 hours. All available games must have been spotlighted at least once before one can be spotlighted again.
Special Battle is a special game mode returning from Super Mario Bros. 35. Available approximately once a week, Special Battle tasks the player with clearing a certain, special set of courses. Usually, they are all from the same game, but deviations have somewhat often occurred.
Private Battle allows the player to create a private room to play with a set group of people. The host can choose whether to play by Free Battle, Spotlight Battle, or Special Battle rules, as well as whether the room requires a passcode, is only accessible by friends, or both. Private Battle rooms can also be used for the purpose of bringing friends together so that they can battle each other to the death in a regular battle lobby.
Course Practice allows the player to replay any course they have unlocked so as to get good. Unlike in Super Mario Bros. 35, starting with items is free in this mode.
Stats shows the player their statistics, such as total coins collected, and number of KOs.
Shop brings the player to the shop, where they can exchange their hard-earned coins for various goodies such as alternate skins (such as Luigi and Toad), the ability to immediately unlock a course regardless of whether they've played it or not, alternate music sets, and alternate graphics packs.
Options gives the player the ability to adjust several settings:
*Movement
**Whether the directional buttons/+ Control Pad or left Control Stick is used to move the player.
*Buttons
**Whether to use Y for running, B for jumping, and A for Spin Jumping like the original Super Mario World, or to use B for running, A for jumping, and Y for Spin Jumping.
*Shoulder Spin
**Whether or not to use the ZL and ZR buttons to Spin jump like in newer games. If disabled, they behave the same as L and R.
Category:Super Mario (series)
Category:Nintendo Split games
Category:Online Games
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