Global Lua Modules/Debug

This module helps to debug lua errors in modules using the console.
== Description ==
It contains a method that emulates a full frame in the console, and allows one to debug some lua modules without having to save them.
== Usage ==
Within the console import the module and initialize it. First import this module, then use the frame function to generate a new frame.
local dbg = require("Dev:Debug")
local fakeFrame = dbg.frame({param1, param2}) 
== Example ==
Follow the following steps:
# Create a test module, e.g. Module:Sandbox
# Paste the following code into the text area
local p = {}
function p.test(frame)
 return "Hello " .. (frame.args[1] or "missy")
end
function p.test2(frame)
 return "Hello " .. (frame:getParent().args[1] or "missy")
end
return p
* Now paste the following text in the debug console of a test module
-- Console code
local dbgModule = require("Dev:Debug")
-- Then use the frame method to create a fake test frame.
local childFrame = {"Child"}
local parentFrame = {"Parent"}
local frame = dbgModule.frame(childFrame, parentFrame)
-- The method above accepts two parameters as tables, one represents the parent
-- frame, and the other the child. Finally pass this frame to a function:
local message1 = p.test(frame)
local message2 = p.test2(frame)
print("Message 1:", message1)
print("Message 2:", message2)
Message 1:	Hello Child
Message 2:	Hello Parent
==PseudoFrame functions==
The frame method currently only supports the functions in the table below:
Function 	Notes
getParent() 	This works pretty much like the original
preprocess()	Simply returns the text as the frame isn't available to do preprocessing
showargs() 	Shows a list of arguments contained in both parent and child frame
setargs 	Sets the arguments
.frame 	Creates a frame object