Report 1434

Special Report #1434
Skillset: Knighthood Skill: Guard
 Org: Serenguard Status: Approved Feb 2016
Furies' Decision:
Solution 2.
Problem: Guard is a Cavalier ability that can be used on oneself or on a
selected ally. Attacks done to the person being guarded has a chance to fire a
strike from the Cavalier. This chance is relatively low when guarding oneself
but much higher when guarding an ally. Under the current system, this is an
untargeted, unmodified strike, that takes into account weaponstyle. Guard no
longer delivers wounds. One other aspect of guard that was not retained was its
ability to reward you for wound building. Under the old system, if a target was
significantly wounded on a body part, if guard happened to fire on that body
part, a wounds-based affliction may be delivered, if RNG allowed. This report
proposes changing how guard currently works to bring it back in line with its
old version.
Solution #1: Allow guard to randomly target a body part and deliver wounds
 equivalent to a single strike.
Solution #2: Allow guard to have a chance to perform a randomly selected
 modifier upon firing, provided the wounds for it are present on
 the target body part and the weaponstyle matches the modifier -
 otherwise just perform a regular wounding strike on the randomly
 selected body part.
Solution #3: Either solution 1 or 2, but with half the wounding of a normal
 strike when wounding.
Player Comments:
---[Tredian on 2/29 @ 11:44 writes]:
Support Solution 2. If it wasn't problematic before, I don't see why it
shouldn't be carried over.