Final Fantasy V weapons

This is a list of the weapons in Final Fantasy V. The primary names are the names given in the Advance and subsequent releases. Other supported translations are listed beneath. To see which titles exist in which version, see the translations page.
Some weapons have traits that are not mentioned in the item menu description. See the equipment bugs article for more details.
Weapons have a 0% critical hit rate unless otherwise specified.
== Axes ==
Axes can be equipped by Freelancers, Berserkers, and Gladiators. Axes deal damage based on Strength. Axes will randomly deal anywhere between 50% to 150% of its listed damage and only takes 25% of the target's Defense into calculations instead of normal Defense values. 
Name 	SNES/GBA 	iOS 	Artwork 	Cost 	Attack 	Hit Rate 	Acquired
 	 	 	 	650 	23 	80 	Buy: WalseSteal: Bio Soldier
 	Axe made for combat. Can be used two-handed. 	Axe made for combat. Can be used two-handed. 	Axe made for combat. Can be used two-handed. 	Axe made for combat. Can be used two-handed. 	Axe made for combat. Can be used two-handed. 	Axe made for combat. Can be used two-handed. 	Axe made for combat. Can be used two-handed.
()(Ogre) 	 	 	 	3200 	33 	80 	Buy: Jachol
()(Ogre) 	Axe effective against giants. Can be used two-handed. 	Axe effective against giants. Can be used two-handed. 	Axe effective against giants. Can be used two-handed. 	Axe effective against giants. Can be used two-handed. 	Axe effective against giants. Can be used two-handed. 	Axe effective against giants. Can be used two-handed. 	Axe effective against giants. Can be used two-handed.
() 	 	 	 	— 	43 	80 	Drop: Berserker, HarvesterSteal: Mykale
() 	 	 	 	33% chance of inflicting Instant Death against targets not immune to Death. Works on Heavy targets but restores the undead.	33% chance of inflicting Instant Death against targets not immune to Death. Works on Heavy targets but restores the undead.	33% chance of inflicting Instant Death against targets not immune to Death. Works on Heavy targets but restores the undead.	33% chance of inflicting Instant Death against targets not immune to Death. Works on Heavy targets but restores the undead.
() 	Axe that sometimes finishes enemies in one blow. Can be used two-handed.	Axe that sometimes finishes enemies in one blow. Can be used two-handed.	Axe that sometimes finishes enemies in one blow. Can be used two-handed.	Axe that sometimes finishes enemies in one blow. Can be used two-handed. 	Axe that sometimes finishes enemies in one blow. Can be used two-handed. 	Axe that sometimes finishes enemies in one blow. Can be used two-handed. 	Axe that sometimes finishes enemies in one blow. Can be used two-handed.
 	 	 	 	9600 	48 	80 	Buy: Surgate CastleDrop: Bio Soldier (summoned by Zephyrus)Steal: Reflect Knight
 	 	 	 	Poison-elemental. 67% chance of casting Poison. 	Poison-elemental. 67% chance of casting Poison. 	Poison-elemental. 67% chance of casting Poison. 	Poison-elemental. 67% chance of casting Poison.
 	Axe that sometimes poisons enemies. Can be used two-handed. 	Axe that sometimes poisons enemies. Can be used two-handed. 	Axe that sometimes poisons enemies. Can be used two-handed. 	Axe that sometimes poisons enemies. Can be used two-handed. 	Axe that sometimes poisons enemies. Can be used two-handed. 	Axe that sometimes poisons enemies. Can be used two-handed. 	Axe that sometimes poisons enemies. Can be used two-handed.
 	 	 	 	— 	71 	90 	Find: Sealed Castle
 	 	 	 	Magic +3. Consumes 5 MP to add 10 more Attack Power and adds the Magic stat to the damage formula. 	Magic +3. Consumes 5 MP to add 10 more Attack Power and adds the Magic stat to the damage formula. 	Magic +3. Consumes 5 MP to add 10 more Attack Power and adds the Magic stat to the damage formula. 	Magic +3. Consumes 5 MP to add 10 more Attack Power and adds the Magic stat to the damage formula.
 	Axe that uses MP for critical hits. Can be used two-handed. 	Axe that uses MP for critical hits. Can be used two-handed. 	Axe that uses MP for critical hits. Can be used two-handed. 	Axe that uses MP for critical hits. Can be used two-handed. 	Axe that uses MP for critical hits. Can be used two-handed. 	Axe that uses MP for critical hits. Can be used two-handed. 	Axe that uses MP for critical hits. Can be used two-handed.
()(Giant's)	 	 	 	— 	91 	90 	Steal: TwintaniaFind: Istory Falls
()(Giant's)	Huge axe once used by giants. Can be used two-handed. 	Huge axe once used by giants. Can be used two-handed. 	Huge axe once used by giants. Can be used two-handed. 	Huge axe once used by giants. Can be used two-handed. 	Huge axe once used by giants. Can be used two-handed. 	Huge axe once used by giants. Can be used two-handed. 	Huge axe once used by giants. Can be used two-handed.
 	 	 	— 	— 	133 	80 	Steal: Ironclad
 	 	 	— 	Advance and defunct mobile/Steam only. Strength +5, Stamina +5, Agility -5, Magic -5 	Advance and defunct mobile/Steam only. Strength +5, Stamina +5, Agility -5, Magic -5 	Advance and defunct mobile/Steam only. Strength +5, Stamina +5, Agility -5, Magic -5 	Advance and defunct mobile/Steam only. Strength +5, Stamina +5, Agility -5, Magic -5
 	Axe bearing tremendous destructive power. Can be used two-handed. 	Axe bearing tremendous destructive power. Can be used two-handed. 	Axe bearing tremendous destructive power. Can be used two-handed. 	Axe bearing tremendous destructive power. Can be used two-handed. 	Axe bearing tremendous destructive power. Can be used two-handed. 	Axe bearing tremendous destructive power. Can be used two-handed. 	Axe bearing tremendous destructive power. Can be used two-handed.
== Bells ==
Bells can be equipped by Freelancers and Geomancers. The Diamond Bell and the Tinklebell deal damage based on the user's Agility and Magic, the target's Magic Defense, and will randomly deal anywhere between 100% to 150% of its listed damage for the GBA version or between 50% to 100% for the SNES version. The Gaia Bell and the Rune Bell use the Axe damage formula.
Name	SNES/GBA 	iOS 	Artwork 	Cost 	Attack 	Hit Rate 	Acquired
()()	 	 	 	500 	24 	100 	Buy: KarnakFind: Tycoon
()()	 	 	 	Does not work if user is Silenced. Full damage from back row. 	Does not work if user is Silenced. Full damage from back row. 	Does not work if user is Silenced. Full damage from back row. 	Does not work if user is Silenced. Full damage from back row.
()()	Demons hate the sounds of its chime. Full power from back row. 	Demons hate the sounds of its chime. Full power from back row. 	Demons hate the sounds of its chime. Full power from back row. 	Demons hate the sounds of its chime. Full power from back row. 	Demons hate the sounds of its chime. Full power from back row. 	Demons hate the sounds of its chime. Full power from back row. 	Demons hate the sounds of its chime. Full power from back row.
() 	 	 	 	— 	35 	99 	Find: Sealed Castle
() 	 	 	 	Increases Earth-elemental damage by 50%. 25% chance of casting Quake. Full damage from the back row. 	Increases Earth-elemental damage by 50%. 25% chance of casting Quake. Full damage from the back row. 	Increases Earth-elemental damage by 50%. 25% chance of casting Quake. Full damage from the back row. 	Increases Earth-elemental damage by 50%. 25% chance of casting Quake. Full damage from the back row.
() 	Bell infused with the power of earth. Full power from back row.	Bell infused with the power of earth. Full power from back row.	Bell infused with the power of earth. Full power from back row.	Bell infused with the power of earth. Full power from back row. 	Bell infused with the power of earth. Full power from back row. 	Bell infused with the power of earth. Full power from back row. 	Bell infused with the power of earth. Full power from back row.
 	 	 	 	— 	45 	99 	Drop: Baldanders
 	 	 	 	Consumes 5 MP to add 10 more Attack Power and add the Magic stat to the damage formula. Raises power of all elemental magic except Water by 50%. Does not do full damage from back row despite the in-game description.	Consumes 5 MP to add 10 more Attack Power and add the Magic stat to the damage formula. Raises power of all elemental magic except Water by 50%. Does not do full damage from back row despite the in-game description.	Consumes 5 MP to add 10 more Attack Power and add the Magic stat to the damage formula. Raises power of all elemental magic except Water by 50%. Does not do full damage from back row despite the in-game description.	Consumes 5 MP to add 10 more Attack Power and add the Magic stat to the damage formula. Raises power of all elemental magic except Water by 50%. Does not do full damage from back row despite the in-game description.
 	Bell that uses MP for critical hits. Full power from back row. 	Bell that uses MP for critical hits. Full power from back row. 	Bell that uses MP for critical hits. Full power from back row. 	Bell that uses MP for critical hits. Full power from back row. 	Bell that uses MP for critical hits. Full power from back row. 	Bell that uses MP for critical hits. Full power from back row. 	Bell that uses MP for critical hits. Full power from back row.
() 	 	 	— 	— 	55 	100 	Drop: Twintania
() 	 	 	— 	Does not work if user is Silenced. Full damage from back row. 	Does not work if user is Silenced. Full damage from back row. 	Does not work if user is Silenced. Full damage from back row. 	Does not work if user is Silenced. Full damage from back row.
() 	Mysterious bell named for a fairy. Full power from back row. 	Mysterious bell named for a fairy. Full power from back row. 	Mysterious bell named for a fairy. Full power from back row. 	Mysterious bell named for a fairy. Full power from back row. 	Mysterious bell named for a fairy. Full power from back row. 	Mysterious bell named for a fairy. Full power from back row. 	Mysterious bell named for a fairy. Full power from back row.
== Boomerangs ==
Boomerangs can be equipped by Freelancers, Thieves, Ninjas, and Mimes. Boomerangs deal damage based on Strength and Agility but due to a bug, Agility will only add 0 or 1 to the damage modifier. 
Name	SNES/GBA 	iOS 	Artwork 	Cost 	Attack 	Hit Rate 	Acquired
() 	 	 	 	1100 	35 	95 	Buy: Phantom VillageSteal: BelphegorFind: Fire-Powered Ship, Ronka Ruins
() 	 	 	 	Long Range 	Long Range 	Long Range 	Long Range
() 	Throwing weapon with a sharp, ringed blade. Full power from back row.	Throwing weapon with a sharp, ringed blade. Full power from back row.	Throwing weapon with a sharp, ringed blade. Full power from back row.	Throwing weapon with a sharp, ringed blade. Full power from back row. 	Throwing weapon with a sharp, ringed blade. Full power from back row. 	Throwing weapon with a sharp, ringed blade. Full power from back row. 	Throwing weapon with a sharp, ringed blade. Full power from back row.
() 	 	 	 	1100 	71 	90 	Steal: BelphegorFind: Island Shrine
() 	 	 	 	Long Range 	Long Range 	Long Range 	Long Range
() 	Throwing weapon with a jagged, sharp blade. Full power from back row.	Throwing weapon with a jagged, sharp blade. Full power from back row.	Throwing weapon with a jagged, sharp blade. Full power from back row.	Throwing weapon with a jagged, sharp blade. Full power from back row. 	Throwing weapon with a jagged, sharp blade. Full power from back row. 	Throwing weapon with a jagged, sharp blade. Full power from back row. 	Throwing weapon with a jagged, sharp blade. Full power from back row.
() 	 	 	 	10800 	61 	100 	Buy: Phantom VillageDrop: King BehemothSteal: Objet d'ArtFind: Castle Exdeath
() 	 	 	 	Hits twice in one attack. Double damage when used with Jump. Uses the Spear damage formula.	Hits twice in one attack. Double damage when used with Jump. Uses the Spear damage formula.	Hits twice in one attack. Double damage when used with Jump. Uses the Spear damage formula.	Hits twice in one attack. Double damage when used with Jump. Uses the Spear damage formula.
() 	Special lance that cuts enemies twice. 	Special lance that cuts enemies twice. 	Special lance that cuts enemies twice. 	Special lance that cuts enemies twice. 	Special lance that cuts enemies twice. 	Special lance that cuts enemies twice. 	Special lance that cuts enemies twice.
== Bows ==
Bows can be equipped by Freelancers, Rangers, and Gladiators. They are long range and as such ignore damage reduction in the back row. Bows deal damage based on Strength and Agility but due to a bug, Agility will only add 0 or 1 to the damage modifier. Bows only take 50% of the target's Evade into calculations. In the Pixel Remaster version, bows deal double damage against flying enemies.
Name	SNES/GBA 	iOS 	Artwork 	Cost 	Attack 	Hit Rate 	Acquired
()()	 	 	 	10000 	0 	100 	Buy: Phantom VillageDrop: Gilgamesh (Entrance to Interdimensional Rift's Final Floor)
()()	 	 	 	33% chance to cast Silence. Deals no damage. 	33% chance to cast Silence. Deals no damage. 	33% chance to cast Silence. Deals no damage. 	33% chance to cast Silence. Deals no damage.
()()	Bow that sometimes silences enemies. 	Bow that sometimes silences enemies. 	Bow that sometimes silences enemies. 	Bow that sometimes silences enemies. 	Bow that sometimes silences enemies. 	Bow that sometimes silences enemies. 	Bow that sometimes silences enemies.
 	 	 	 	1500 	38 	70 	Buy: JacholSteal: Harvester
 	Common bow. Must be used two-handed. Full power from back row. 	Common bow. Must be used two-handed. Full power from back row. 	Common bow. Must be used two-handed. Full power from back row. 	Common bow. Must be used two-handed. Full power from back row. 	Common bow. Must be used two-handed. Full power from back row. 	Common bow. Must be used two-handed. Full power from back row. 	Common bow. Must be used two-handed. Full power from back row.
() 	 	 	 	2500 	39 	70 	Buy: CrescentDrop: Liquid Flame (Tornado form)
() 	 	 	 	Fire-elemental. 	Fire-elemental. 	Fire-elemental. 	Fire-elemental.
() 	Bow infused with the power of fire. Must be used two-handed. Full power from back row. 	Bow infused with the power of fire. Must be used two-handed. Full power from back row. 	Bow infused with the power of fire. Must be used two-handed. Full power from back row. 	Bow infused with the power of fire. Must be used two-handed. Full power from back row. 	Bow infused with the power of fire. Must be used two-handed. Full power from back row. 	Bow infused with the power of fire. Must be used two-handed. Full power from back row. 	Bow infused with the power of fire. Must be used two-handed. Full power from back row.
() 	 	 	 	2500 	39 	70 	Buy: CrescentDrop: Cray Claw
() 	 	 	 	Ice elemental 	Ice elemental 	Ice elemental 	Ice elemental
() 	Bow infused with the power of ice. Must be used two-handed. Full power from back row. 	Bow infused with the power of ice. Must be used two-handed. Full power from back row. 	Bow infused with the power of ice. Must be used two-handed. Full power from back row. 	Bow infused with the power of ice. Must be used two-handed. Full power from back row. 	Bow infused with the power of ice. Must be used two-handed. Full power from back row. 	Bow infused with the power of ice. Must be used two-handed. Full power from back row. 	Bow infused with the power of ice. Must be used two-handed. Full power from back row.
() 	 	 	 	2500 	39 	70 	Buy: Crescent
() 	 	 	 	Lightning elemental 	Lightning elemental 	Lightning elemental 	Lightning elemental
() 	Bow infused with the power of lightning. Must be used two-handed. Full power from back row. 	Bow infused with the power of lightning. Must be used two-handed. Full power from back row. 	Bow infused with the power of lightning. Must be used two-handed. Full power from back row. 	Bow infused with the power of lightning. Must be used two-handed. Full power from back row. 	Bow infused with the power of lightning. Must be used two-handed. Full power from back row. 	Bow infused with the power of lightning. Must be used two-handed. Full power from back row. 	Bow infused with the power of lightning. Must be used two-handed. Full power from back row.
() 	 	 	 	3800 	43 	70 	Buy: Regole, Quelb, Castle of BalDrop: Enchanted Fan
() 	 	 	 	66% chance to inflict Blind 	66% chance to inflict Blind 	66% chance to inflict Blind 	66% chance to inflict Blind
() 	Bow that sometimes blinds enemies. Must be used two-handed. Full power from back row. 	Bow that sometimes blinds enemies. Must be used two-handed. Full power from back row. 	Bow that sometimes blinds enemies. Must be used two-handed. Full power from back row. 	Bow that sometimes blinds enemies. Must be used two-handed. Full power from back row. 	Bow that sometimes blinds enemies. Must be used two-handed. Full power from back row. 	Bow that sometimes blinds enemies. Must be used two-handed. Full power from back row. 	Bow that sometimes blinds enemies. Must be used two-handed. Full power from back row.
() 	 	 	 	5000 	49 	70 	Buy: QuelbSteal: Ghidra
() 	 	 	 	8% chance to inflict Instant Death (even on the undead and heavy as long as they are not immune to Death).	8% chance to inflict Instant Death (even on the undead and heavy as long as they are not immune to Death).	8% chance to inflict Instant Death (even on the undead and heavy as long as they are not immune to Death).	8% chance to inflict Instant Death (even on the undead and heavy as long as they are not immune to Death).
() 	Bow that can take out enemies in a single shot. Must be used two-handed. Full power from back row.	Bow that can take out enemies in a single shot. Must be used two-handed. Full power from back row.	Bow that can take out enemies in a single shot. Must be used two-handed. Full power from back row.	Bow that can take out enemies in a single shot. Must be used two-handed. Full power from back row. 	Bow that can take out enemies in a single shot. Must be used two-handed. Full power from back row. 	Bow that can take out enemies in a single shot. Must be used two-handed. Full power from back row. 	Bow that can take out enemies in a single shot. Must be used two-handed. Full power from back row.
() 	 	 	 	7500 	56 	90 	Buy: MooreSteal: Berserker
() 	 	 	 	15% chance of a critical hit. 	15% chance of a critical hit. 	15% chance of a critical hit. 	15% chance of a critical hit.
() 	Wooden bow made by elves. Must be used two-handed. Full power from back row. 	Wooden bow made by elves. Must be used two-handed. Full power from back row. 	Wooden bow made by elves. Must be used two-handed. Full power from back row. 	Wooden bow made by elves. Must be used two-handed. Full power from back row. 	Wooden bow made by elves. Must be used two-handed. Full power from back row. 	Wooden bow made by elves. Must be used two-handed. Full power from back row. 	Wooden bow made by elves. Must be used two-handed. Full power from back row.
()()	 	 	 	— 	69 	80 	Find: Castle ExdeathDrop: AbductorSteal: Poison Eagle
()()	 	 	 	25% chance to use Rapid Fire when attacking 	25% chance to use Rapid Fire when attacking 	25% chance to use Rapid Fire when attacking 	25% chance to use Rapid Fire when attacking
()()	Bow that sometimes attacks multiple times. Must be used two-handed. Full power from back row. 	Bow that sometimes attacks multiple times. Must be used two-handed. Full power from back row. 	Bow that sometimes attacks multiple times. Must be used two-handed. Full power from back row. 	Bow that sometimes attacks multiple times. Must be used two-handed. Full power from back row. 	Bow that sometimes attacks multiple times. Must be used two-handed. Full power from back row. 	Bow that sometimes attacks multiple times. Must be used two-handed. Full power from back row. 	Bow that sometimes attacks multiple times. Must be used two-handed. Full power from back row.
()()	 	 	 	— 	91 	100 	Drop: Tot AevisSteal: Tot AevisFind: Phoenix Tower F25
()()	 	 	 	100% chance of a critical hit vs Aevis enemies 	100% chance of a critical hit vs Aevis enemies 	100% chance of a critical hit vs Aevis enemies 	100% chance of a critical hit vs Aevis enemies
()()	Bow effective against aevises. Must be used two-handed. Full power from back row. 	Bow effective against aevises. Must be used two-handed. Full power from back row. 	Bow effective against aevises. Must be used two-handed. Full power from back row. 	Bow effective against aevises. Must be used two-handed. Full power from back row. 	Bow effective against aevises. Must be used two-handed. Full power from back row. 	Bow effective against aevises. Must be used two-handed. Full power from back row. 	Bow effective against aevises. Must be used two-handed. Full power from back row.
() 	 	 	 	— 	101 	90 	Find: Sealed Castle
() 	 	 	 	Strength +3. Agility +3. 30% chance of a critical hit. 	Strength +3. Agility +3. 30% chance of a critical hit. 	Strength +3. Agility +3. 30% chance of a critical hit. 	Strength +3. Agility +3. 30% chance of a critical hit.
() 	Bow once used by a famous marksman. Must be used two-handed. Full power from back row. 	Bow once used by a famous marksman. Must be used two-handed. Full power from back row. 	Bow once used by a famous marksman. Must be used two-handed. Full power from back row. 	Bow once used by a famous marksman. Must be used two-handed. Full power from back row. 	Bow once used by a famous marksman. Must be used two-handed. Full power from back row. 	Bow once used by a famous marksman. Must be used two-handed. Full power from back row. 	Bow once used by a famous marksman. Must be used two-handed. Full power from back row.
() 	 	 	 	— 	111 	100 	Find: Istory FallsSteal: Dragon Aevis
() 	 	 	 	100% chance of a critical hit vs Magic Beasts 	100% chance of a critical hit vs Magic Beasts 	100% chance of a critical hit vs Magic Beasts 	100% chance of a critical hit vs Magic Beasts
() 	Bow effective against magic beasts. Must be used two-handed. Full power from back row. 	Bow effective against magic beasts. Must be used two-handed. Full power from back row. 	Bow effective against magic beasts. Must be used two-handed. Full power from back row. 	Bow effective against magic beasts. Must be used two-handed. Full power from back row. 	Bow effective against magic beasts. Must be used two-handed. Full power from back row. 	Bow effective against magic beasts. Must be used two-handed. Full power from back row. 	Bow effective against magic beasts. Must be used two-handed. Full power from back row.
 	 	 	— 	— 	130 	100 	Drop: Grand Aevis
 	 	 	— 	Advance and defunct mobile/Steam only. 12% chance of inflicting confuse 	Advance and defunct mobile/Steam only. 12% chance of inflicting confuse 	Advance and defunct mobile/Steam only. 12% chance of inflicting confuse 	Advance and defunct mobile/Steam only. 12% chance of inflicting confuse
 	Mysterious bow that sometimes confuses enemies. Must be used two-handed. Full power from back row.	Mysterious bow that sometimes confuses enemies. Must be used two-handed. Full power from back row.	Mysterious bow that sometimes confuses enemies. Must be used two-handed. Full power from back row.	Mysterious bow that sometimes confuses enemies. Must be used two-handed. Full power from back row. 	Mysterious bow that sometimes confuses enemies. Must be used two-handed. Full power from back row. 	Mysterious bow that sometimes confuses enemies. Must be used two-handed. Full power from back row. 	Mysterious bow that sometimes confuses enemies. Must be used two-handed. Full power from back row.
== Hammers ==
Hammers can be equipped by Freelancers and Berserkers. Hammers deal damage based on the user's Strength. Hammers will randomly deal anywhere between 50% to 150% of its listed damage and only takes 25% of the target's Defense into calculations instead of normal Defense values. 
Name	SNES/GBA 	iOS 	Artwork 	Cost 	Attack 	Hit Rate 	Acquired
 	 	 	 	1050 	28 	80 	Buy: KarnakSteal: Drippy
 	Hammer forged from mythril. Can be used two-handed. 	Hammer forged from mythril. Can be used two-handed. 	Hammer forged from mythril. Can be used two-handed. 	Hammer forged from mythril. Can be used two-handed. 	Hammer forged from mythril. Can be used two-handed. 	Hammer forged from mythril. Can be used two-handed. 	Hammer forged from mythril. Can be used two-handed.
() 	 	 	 	6400 	38 	80 	Buy: Regole, Quelb, Castle of BalSteal: Bio Soldier, Reflect Knight
() 	Hammer made for combat. Can be used two-handed. 	Hammer made for combat. Can be used two-handed. 	Hammer made for combat. Can be used two-handed. 	Hammer made for combat. Can be used two-handed. 	Hammer made for combat. Can be used two-handed. 	Hammer made for combat. Can be used two-handed. 	Hammer made for combat. Can be used two-handed.
() 	 	 	 	12800 	58 	80 	Find: Pyramid of MooreBuy: Phantom VillageSteal: Titan
() 	 	 	 	25% chance of casting Quake on hit. Boosts Earth elemental attacks by 50%. Long Range	25% chance of casting Quake on hit. Boosts Earth elemental attacks by 50%. Long Range	25% chance of casting Quake on hit. Boosts Earth elemental attacks by 50%. Long Range	25% chance of casting Quake on hit. Boosts Earth elemental attacks by 50%. Long Range
() 	Hammer that sometimes causes earthquakes. Can be used two-handed. 	Hammer that sometimes causes earthquakes. Can be used two-handed. 	Hammer that sometimes causes earthquakes. Can be used two-handed. 	Hammer that sometimes causes earthquakes. Can be used two-handed. 	Hammer that sometimes causes earthquakes. Can be used two-handed. 	Hammer that sometimes causes earthquakes. Can be used two-handed. 	Hammer that sometimes causes earthquakes. Can be used two-handed.
 	 	 	 	— 	81 	80 	Steal: Death ClawFind: Interdimensional Rift
 	 	 	 	Long Range 	Long Range 	Long Range 	Long Range
 	Hammer named for a god. Full power from back row. Can be used two-handed.	Hammer named for a god. Full power from back row. Can be used two-handed.	Hammer named for a god. Full power from back row. Can be used two-handed.	Hammer named for a god. Full power from back row. Can be used two-handed. 	Hammer named for a god. Full power from back row. Can be used two-handed. 	Hammer named for a god. Full power from back row. Can be used two-handed. 	Hammer named for a god. Full power from back row. Can be used two-handed.
== Harps ==
Harps can be equipped by Freelancers and Bards. They deal full damage even from the back row. The Apollo Harp deals damage based on the attacker's Magic stat and the defender's Magic Defense. Apollo's Harp casts a spell of 75 base power when attacking, and does x8 damage to undead and dragons. For goblin punch purposes, it has an menu battle power of 45. Other harps deal percentile damage based on the target's current HP, and automatically fail against Heavy-type monsters (such as most bosses). The harps that inflict statuses when attacked with, uniquely also do this when used for countering.
Name	SNES/GBA 	iOS 	Artwork 	Cost 	Attack 	Hit Rate 	Acquired
 	 	 	 	800 	0 	99 	Buy: Crescent
 	 	 	 	Damage dealt equal to 1/16 current HP. 	Damage dealt equal to 1/16 current HP. 	Damage dealt equal to 1/16 current HP. 	Damage dealt equal to 1/16 current HP.
 	Basic harp. Must be used two-handed. Full power from back row. 	Basic harp. Must be used two-handed. Full power from back row. 	Basic harp. Must be used two-handed. Full power from back row. 	Basic harp. Must be used two-handed. Full power from back row. 	Basic harp. Must be used two-handed. Full power from back row. 	Basic harp. Must be used two-handed. Full power from back row. 	Basic harp. Must be used two-handed. Full power from back row.
() 	 	 	 	1600 	0 	99 	Buy: Regole, Quelb, Castle of BalSteal: TravelerDrop: Traveler
() 	 	 	 	Damage dealt equal to 2/16 current HP and inflicts sleep. 	Damage dealt equal to 2/16 current HP and inflicts sleep. 	Damage dealt equal to 2/16 current HP and inflicts sleep. 	Damage dealt equal to 2/16 current HP and inflicts sleep.
() 	Harp that weaves a sleep-inducing melody. Must be used two-handed. Full power from back row. 	Harp that weaves a sleep-inducing melody. Must be used two-handed. Full power from back row. 	Harp that weaves a sleep-inducing melody. Must be used two-handed. Full power from back row. 	Harp that weaves a sleep-inducing melody. Must be used two-handed. Full power from back row. 	Harp that weaves a sleep-inducing melody. Must be used two-handed. Full power from back row. 	Harp that weaves a sleep-inducing melody. Must be used two-handed. Full power from back row. 	Harp that weaves a sleep-inducing melody. Must be used two-handed. Full power from back row.
() 	 	 	 	— 	0 	99 	Drop: LemureFind: Castle of Bal
() 	 	 	 	Damage dealt equal to 3/16 current HP and inflicts confuse. 	Damage dealt equal to 3/16 current HP and inflicts confuse. 	Damage dealt equal to 3/16 current HP and inflicts confuse. 	Damage dealt equal to 3/16 current HP and inflicts confuse.
() 	Harp that weaves a confusion-inducing melody. Must be used two-handed. Full power from back row.	Harp that weaves a confusion-inducing melody. Must be used two-handed. Full power from back row.	Harp that weaves a confusion-inducing melody. Must be used two-handed. Full power from back row.	Harp that weaves a confusion-inducing melody. Must be used two-handed. Full power from back row.	Harp that weaves a confusion-inducing melody. Must be used two-handed. Full power from back row.	Harp that weaves a confusion-inducing melody. Must be used two-handed. Full power from back row.	Harp that weaves a confusion-inducing melody. Must be used two-handed. Full power from back row.
() 	 	 	 	— 	75 	100 	Find: Sealed Castle
() 	 	 	 	Magic-based damage and deals x8 damage to Dragon and Undead enemies. 	Magic-based damage and deals x8 damage to Dragon and Undead enemies. 	Magic-based damage and deals x8 damage to Dragon and Undead enemies. 	Magic-based damage and deals x8 damage to Dragon and Undead enemies.
() 	Harp effective against dragons and undead. Must be used two-handed. Full power from back row. 	Harp effective against dragons and undead. Must be used two-handed. Full power from back row. 	Harp effective against dragons and undead. Must be used two-handed. Full power from back row. 	Harp effective against dragons and undead. Must be used two-handed. Full power from back row. 	Harp effective against dragons and undead. Must be used two-handed. Full power from back row. 	Harp effective against dragons and undead. Must be used two-handed. Full power from back row. 	Harp effective against dragons and undead. Must be used two-handed. Full power from back row.
== Katanas ==
Katanas can be equipped by Freelancers and Samurais. They deal damage based on Strength, and they are among the few weapons that can score critical hits.
Name	SNES/GBA 	iOS 	Artwork 	Cost 	Attack 	Hit Rate 	Acquired
() 	 	 	 	5800 	42 	100 	Find: Castle TycoonBuy: Jachol, Regole, Quelb, Castle of BalSteal: Numb Blade
() 	 	 	 	12% chance of Critical hit 	12% chance of Critical hit 	12% chance of Critical hit 	12% chance of Critical hit
() 	Katana named after the avatar of war. Can be used two-handed. 	Katana named after the avatar of war. Can be used two-handed. 	Katana named after the avatar of war. Can be used two-handed. 	Katana named after the avatar of war. Can be used two-handed. 	Katana named after the avatar of war. Can be used two-handed. 	Katana named after the avatar of war. Can be used two-handed. 	Katana named after the avatar of war. Can be used two-handed.
()()	 	 	 	— 	44 	100 	Find: Drakenvale
()()	 	 	 	12% chance of Critical hit
Wind-elemental. 12% chance of casting Wind Slash. Increases power of wind-elemental attacks by 50%.	12% chance of Critical hit
Wind-elemental. 12% chance of casting Wind Slash. Increases power of wind-elemental attacks by 50%.	12% chance of Critical hit
Wind-elemental. 12% chance of casting Wind Slash. Increases power of wind-elemental attacks by 50%.	12% chance of Critical hit
Wind-elemental. 12% chance of casting Wind Slash. Increases power of wind-elemental attacks by 50%.
()()	Katana also know as "Kamaitachi". Can be used two-handed. 	Katana also know as "Kamaitachi". Can be used two-handed. 	Katana also know as "Kamaitachi". Can be used two-handed. 	Katana also know as "Kamaitachi". Can be used two-handed. 	Katana also know as "Kamaitachi". Can be used two-handed. 	Katana also know as "Kamaitachi". Can be used two-handed. 	Katana also know as "Kamaitachi". Can be used two-handed.
()()	 	 	 	8800 	51 	100 	Buy: Surgate Castle
()()	 	 	 	12% chance of a critical hit 	12% chance of a critical hit 	12% chance of a critical hit 	12% chance of a critical hit
()()	Katana forged by a master swordsmith. Can be used two-handed. 	Katana forged by a master swordsmith. Can be used two-handed. 	Katana forged by a master swordsmith. Can be used two-handed. 	Katana forged by a master swordsmith. Can be used two-handed. 	Katana forged by a master swordsmith. Can be used two-handed. 	Katana forged by a master swordsmith. Can be used two-handed. 	Katana forged by a master swordsmith. Can be used two-handed.
 	 	 	 	— 	58 	100 	Drop: Numb BladeFind: Castle Exdeath
 	 	 	 	12% chance of a Critical hit 	12% chance of a Critical hit 	12% chance of a Critical hit 	12% chance of a Critical hit
 	Shorter katana with emphasis on ease of use. Can be used two-handed. 	Shorter katana with emphasis on ease of use. Can be used two-handed. 	Shorter katana with emphasis on ease of use. Can be used two-handed. 	Shorter katana with emphasis on ease of use. Can be used two-handed. 	Shorter katana with emphasis on ease of use. Can be used two-handed. 	Shorter katana with emphasis on ease of use. Can be used two-handed. 	Shorter katana with emphasis on ease of use. Can be used two-handed.
()()	 	 	 	14800 	87 	100 	Buy: Phantom Village, Great Sea TrenchSteal: Ninja
()()	 	 	 	12% chance of a Critical hit 	12% chance of a Critical hit 	12% chance of a Critical hit 	12% chance of a Critical hit
()()	Katana with a chrysanthemum engraved on its sheath. Can be used two-handed.	Katana with a chrysanthemum engraved on its sheath. Can be used two-handed.	Katana with a chrysanthemum engraved on its sheath. Can be used two-handed.	Katana with a chrysanthemum engraved on its sheath. Can be used two-handed. 	Katana with a chrysanthemum engraved on its sheath. Can be used two-handed. 	Katana with a chrysanthemum engraved on its sheath. Can be used two-handed. 	Katana with a chrysanthemum engraved on its sheath. Can be used two-handed.
() 	 	 	 	— 	97 	100 	Drop: TwintaniaSteal: Rukh
() 	 	 	 	25% chance of a critical hit. 	25% chance of a critical hit. 	25% chance of a critical hit. 	25% chance of a critical hit.
() 	Katana with a high critical hit ratio. Can be used two-handed. 	Katana with a high critical hit ratio. Can be used two-handed. 	Katana with a high critical hit ratio. Can be used two-handed. 	Katana with a high critical hit ratio. Can be used two-handed. 	Katana with a high critical hit ratio. Can be used two-handed. 	Katana with a high critical hit ratio. Can be used two-handed. 	Katana with a high critical hit ratio. Can be used two-handed.
 	 	 	 	— 	107 	100 	Find: Sealed Castle
 	 	 	 	15% chance of a Critical hit. User always goes first in battle. Casts Haste when used as an item.	15% chance of a Critical hit. User always goes first in battle. Casts Haste when used as an item.	15% chance of a Critical hit. User always goes first in battle. Casts Haste when used as an item.	15% chance of a Critical hit. User always goes first in battle. Casts Haste when used as an item.
 	Katana that always strikes first. Can be used two-handed. 	Katana that always strikes first. Can be used two-handed. 	Katana that always strikes first. Can be used two-handed. 	Katana that always strikes first. Can be used two-handed. 	Katana that always strikes first. Can be used two-handed. 	Katana that always strikes first. Can be used two-handed. 	Katana that always strikes first. Can be used two-handed.
() 	 	 	 	— 	117 	100 	Steal: Yojimbo, Neo Exdeath (front section)
() 	 	 	 	20% chance of a Critical hit 	20% chance of a Critical hit 	20% chance of a Critical hit 	20% chance of a Critical hit
() 	Legendary katana. Can be used two-handed. 	Legendary katana. Can be used two-handed. 	Legendary katana. Can be used two-handed. 	Legendary katana. Can be used two-handed. 	Legendary katana. Can be used two-handed. 	Legendary katana. Can be used two-handed. 	Legendary katana. Can be used two-handed.
 	 	 	— 	— 	142 	100 	Find: Sealed Temple (Lethe Court - Shadowed Gate)
 	 	 	— 	Advance and defunct mobile/Steam only. 50% chance of a Critical hit 	Advance and defunct mobile/Steam only. 50% chance of a Critical hit 	Advance and defunct mobile/Steam only. 50% chance of a Critical hit 	Advance and defunct mobile/Steam only. 50% chance of a Critical hit
 	Phantom sword shrouded in mystery. Can be used two-handed. 	Phantom sword shrouded in mystery. Can be used two-handed. 	Phantom sword shrouded in mystery. Can be used two-handed. 	Phantom sword shrouded in mystery. Can be used two-handed. 	Phantom sword shrouded in mystery. Can be used two-handed. 	Phantom sword shrouded in mystery. Can be used two-handed. 	Phantom sword shrouded in mystery. Can be used two-handed.
== Knight swords ==
Knight swords can be equipped by Freelancers, Knights, and Gladiators. Like regular swords, they deal damage based on Strength.
Name	SNES/GBA 	iOS 	Artwork 	Cost 	Attack 	Hit Rate 	Acquired
() 	 	 	 	10000 	63 	100 	Buy: Phantom VillageSteal: AchelonFind: Great Forest of Moore
() 	 	 	 	Fire-elemental 	Fire-elemental 	Fire-elemental 	Fire-elemental
() 	Sword infused with the power of fire. Can be used two-handed. Can be used with Spellblade. 	Sword infused with the power of fire. Can be used two-handed. Can be used with Spellblade. 	Sword infused with the power of fire. Can be used two-handed. Can be used with Spellblade. 	Sword infused with the power of fire. Can be used two-handed. Can be used with Spellblade. 	Sword infused with the power of fire. Can be used two-handed. Can be used with Spellblade. 	Sword infused with the power of fire. Can be used two-handed. Can be used with Spellblade. 	Sword infused with the power of fire. Can be used two-handed. Can be used with Spellblade.
() 	 	 	 	11000 	65 	100 	Buy: Phantom VillageDrop: Sword DancerFind: Castle Exdeath
() 	 	 	 	Ice-elemental 	Ice-elemental 	Ice-elemental 	Ice-elemental
() 	Sword infused with the power of ice. Can be used two-handed. Can be used with Spellblade. 	Sword infused with the power of ice. Can be used two-handed. Can be used with Spellblade. 	Sword infused with the power of ice. Can be used two-handed. Can be used with Spellblade. 	Sword infused with the power of ice. Can be used two-handed. Can be used with Spellblade. 	Sword infused with the power of ice. Can be used two-handed. Can be used with Spellblade. 	Sword infused with the power of ice. Can be used two-handed. Can be used with Spellblade. 	Sword infused with the power of ice. Can be used two-handed. Can be used with Spellblade.
 	 	 	 	— 	84 	25 	Steal: King BehemothFind: Barrier Tower, Interdimensional Rift
 	 	 	 	Magic +5. Absorbs damage as HP. Deals Magic Damage. Damage grows with higher Magic value. Damage reduced by Shell. Full power from Back Row. Cannot be used Two-handed.	Magic +5. Absorbs damage as HP. Deals Magic Damage. Damage grows with higher Magic value. Damage reduced by Shell. Full power from Back Row. Cannot be used Two-handed.	Magic +5. Absorbs damage as HP. Deals Magic Damage. Damage grows with higher Magic value. Damage reduced by Shell. Full power from Back Row. Cannot be used Two-handed.	Magic +5. Absorbs damage as HP. Deals Magic Damage. Damage grows with higher Magic value. Damage reduced by Shell. Full power from Back Row. Cannot be used Two-handed.
 	Sword that saps target's HP. 	Sword that saps target's HP. 	Sword that saps target's HP. 	Sword that saps target's HP. 	Sword that saps target's HP. 	Sword that saps target's HP. 	Sword that saps target's HP.
 	 	 	 	— 	99 	100 	Steal: Landcrawler, Sea DevilFind: Fork Tower (Right)
 	 	 	 	25% chance to block attacks. Casts Protect when used as an item. 	25% chance to block attacks. Casts Protect when used as an item. 	25% chance to block attacks. Casts Protect when used as an item. 	25% chance to block attacks. Casts Protect when used as an item.
 	Blade that sometimes parries enemy attacks. Can be used two-handed. Can be used with Spellblade. 	Blade that sometimes parries enemy attacks. Can be used two-handed. Can be used with Spellblade. 	Blade that sometimes parries enemy attacks. Can be used two-handed. Can be used with Spellblade. 	Blade that sometimes parries enemy attacks. Can be used two-handed. Can be used with Spellblade. 	Blade that sometimes parries enemy attacks. Can be used two-handed. Can be used with Spellblade. 	Blade that sometimes parries enemy attacks. Can be used two-handed. Can be used with Spellblade. 	Blade that sometimes parries enemy attacks. Can be used two-handed. Can be used with Spellblade.
 	 	 	 	— 	110 	100 	Find: Sealed Castle
 	 	 	 	Strength +5. Holy-elemental 	Strength +5. Holy-elemental 	Strength +5. Holy-elemental 	Strength +5. Holy-elemental
 	Legendary holy sword. Can be used two-handed. Can be used with Spellblade. 	Legendary holy sword. Can be used two-handed. Can be used with Spellblade. 	Legendary holy sword. Can be used two-handed. Can be used with Spellblade. 	Legendary holy sword. Can be used two-handed. Can be used with Spellblade. 	Legendary holy sword. Can be used two-handed. Can be used with Spellblade. 	Legendary holy sword. Can be used two-handed. Can be used with Spellblade. 	Legendary holy sword. Can be used two-handed. Can be used with Spellblade.
 	 	 	 	— 	140 	100 	Drop: ShinryuSteal: Neo Exdeath (Back section)
 	Sword with runes of the gods carved in its surface. Can be used two-handed. Can be used with Spellblade. 	Sword with runes of the gods carved in its surface. Can be used two-handed. Can be used with Spellblade. 	Sword with runes of the gods carved in its surface. Can be used two-handed. Can be used with Spellblade. 	Sword with runes of the gods carved in its surface. Can be used two-handed. Can be used with Spellblade. 	Sword with runes of the gods carved in its surface. Can be used two-handed. Can be used with Spellblade. 	Sword with runes of the gods carved in its surface. Can be used two-handed. Can be used with Spellblade. 	Sword with runes of the gods carved in its surface. Can be used two-handed. Can be used with Spellblade.
 	 	 	— 	— 	145 	100 	Find: Sealed Temple - Heart of Ronka B2
 	 	 	— 	Advance and defunct 2013 versions only. Strength & Stamina +3 	Advance and defunct 2013 versions only. Strength & Stamina +3 	Advance and defunct 2013 versions only. Strength & Stamina +3 	Advance and defunct 2013 versions only. Strength & Stamina +3
 	Great sword forged by the Ancients. Can be used two-handed. Can be used with Spellblade. 	Great sword forged by the Ancients. Can be used two-handed. Can be used with Spellblade. 	Great sword forged by the Ancients. Can be used two-handed. Can be used with Spellblade. 	Great sword forged by the Ancients. Can be used two-handed. Can be used with Spellblade. 	Great sword forged by the Ancients. Can be used two-handed. Can be used with Spellblade. 	Great sword forged by the Ancients. Can be used two-handed. Can be used with Spellblade. 	Great sword forged by the Ancients. Can be used two-handed. Can be used with Spellblade.
 	 	 	 	— 	≤ 150 	100 	Find: Moore
 	 	 	 	Strength +5. Weakens the more the user runs from battle. 	Strength +5. Weakens the more the user runs from battle. 	Strength +5. Weakens the more the user runs from battle. 	Strength +5. Weakens the more the user runs from battle.
 	Loses effectiveness as its wielder runs from battle. Can be used two-handed. Can be used with Spellblade.	Loses effectiveness as its wielder runs from battle. Can be used two-handed. Can be used with Spellblade.	Loses effectiveness as its wielder runs from battle. Can be used two-handed. Can be used with Spellblade.	Loses effectiveness as its wielder runs from battle. Can be used two-handed. Can be used with Spellblade. 	Loses effectiveness as its wielder runs from battle. Can be used two-handed. Can be used with Spellblade. 	Loses effectiveness as its wielder runs from battle. Can be used two-handed. Can be used with Spellblade. 	Loses effectiveness as its wielder runs from battle. Can be used two-handed. Can be used with Spellblade.
== Knives ==
Knives can be equipped by all jobs, except Monks, White Mages, and Oracles. Knives deal damage based on Strength and Agility but due to a bug, Agility will only add 0 or 1 to the damage modifier. Knives only take 50% of the target's Evade into calculations. 
Name	SNES/GBA 	iOS 	Artwork 	Cost 	Attack 	Hit Rate 	Acquired
 	 	 	 	— 	7 	100 	Initial: Lenna
 	Short knife. Can be used with Spellblade. 	Short knife. Can be used with Spellblade. 	Short knife. Can be used with Spellblade. 	Short knife. Can be used with Spellblade. 	Short knife. Can be used with Spellblade. 	Short knife. Can be used with Spellblade. 	Short knife. Can be used with Spellblade.
() 	 	 	 	300 	14 	100 	Buy: Carwen, WalseWin: SkeletonInitial: Faris
() 	Knife with a long blade. Can be used with Spellblade. 	Knife with a long blade. Can be used with Spellblade. 	Knife with a long blade. Can be used with Spellblade. 	Knife with a long blade. Can be used with Spellblade. 	Knife with a long blade. Can be used with Spellblade. 	Knife with a long blade. Can be used with Spellblade. 	Knife with a long blade. Can be used with Spellblade.
() 	 	 	 	450 	23 	100 	Buy: Karnak, WalseSteal: Wyvern
() 	Knife forged from mythril. Can be used with Spellblade. 	Knife forged from mythril. Can be used with Spellblade. 	Knife forged from mythril. Can be used with Spellblade. 	Knife forged from mythril. Can be used with Spellblade. 	Knife forged from mythril. Can be used with Spellblade. 	Knife forged from mythril. Can be used with Spellblade. 	Knife forged from mythril. Can be used with Spellblade.
()()	 	 	 	900 	31 	100 	Buy: JacholSteal: Sorcerer
()()	 	 	 	Magic +1. 33% chance of inflicting Silence 	Magic +1. 33% chance of inflicting Silence 	Magic +1. 33% chance of inflicting Silence 	Magic +1. 33% chance of inflicting Silence
()()	Knife that sometimes silences enemies. Can be used with Spellblade. 	Knife that sometimes silences enemies. Can be used with Spellblade. 	Knife that sometimes silences enemies. Can be used with Spellblade. 	Knife that sometimes silences enemies. Can be used with Spellblade. 	Knife that sometimes silences enemies. Can be used with Spellblade. 	Knife that sometimes silences enemies. Can be used with Spellblade. 	Knife that sometimes silences enemies. Can be used with Spellblade.
()()	 	 	 	— 	36 	100 	Steal: MindflayerFind: Karnak Castle, Moore
()()	 	 	 	25% chance of blocking attacks. 	25% chance of blocking attacks. 	25% chance of blocking attacks. 	25% chance of blocking attacks.
()()	Knife that sometimes blocks enemy attacks. Can be used with Spellblade. 	Knife that sometimes blocks enemy attacks. Can be used with Spellblade. 	Knife that sometimes blocks enemy attacks. Can be used with Spellblade. 	Knife that sometimes blocks enemy attacks. Can be used with Spellblade. 	Knife that sometimes blocks enemy attacks. Can be used with Spellblade. 	Knife that sometimes blocks enemy attacks. Can be used with Spellblade. 	Knife that sometimes blocks enemy attacks. Can be used with Spellblade.
()()	 	 	 	3400 	41 	100 	Buy: Regole, Quelb, Castle of Bal
()()	Knife forged from orichalcum. Can be used with Spellblade. 	Knife forged from orichalcum. Can be used with Spellblade. 	Knife forged from orichalcum. Can be used with Spellblade. 	Knife forged from orichalcum. Can be used with Spellblade. 	Knife forged from orichalcum. Can be used with Spellblade. 	Knife forged from orichalcum. Can be used with Spellblade. 	Knife forged from orichalcum. Can be used with Spellblade.
() 	 	 	 	— 	51 	100 	Find: Moogle VillageSteal: Shadow Dancer
() 	 	 	 	Agility & Magic +1. 50% chance to use Dance. 	Agility & Magic +1. 50% chance to use Dance. 	Agility & Magic +1. 50% chance to use Dance. 	Agility & Magic +1. 50% chance to use Dance.
() 	Dagger infused with the soul of a dancer. Can be used with Spellblade. 	Dagger infused with the soul of a dancer. Can be used with Spellblade. 	Dagger infused with the soul of a dancer. Can be used with Spellblade. 	Dagger infused with the soul of a dancer. Can be used with Spellblade. 	Dagger infused with the soul of a dancer. Can be used with Spellblade. 	Dagger infused with the soul of a dancer. Can be used with Spellblade. 	Dagger infused with the soul of a dancer. Can be used with Spellblade.
() 	 	 	 	6800 	56 	100 	Buy: MooreSteal: Moss Fungus
() 	 	 	 	Wind elemental. Increases power of Wind elemental attacks by 50%. 	Wind elemental. Increases power of Wind elemental attacks by 50%. 	Wind elemental. Increases power of Wind elemental attacks by 50%. 	Wind elemental. Increases power of Wind elemental attacks by 50%.
() 	Knife infused with the power of wind. Can be used with Spellblade. 	Knife infused with the power of wind. Can be used with Spellblade. 	Knife infused with the power of wind. Can be used with Spellblade. 	Knife infused with the power of wind. Can be used with Spellblade. 	Knife infused with the power of wind. Can be used with Spellblade. 	Knife infused with the power of wind. Can be used with Spellblade. 	Knife infused with the power of wind. Can be used with Spellblade.
 	 	 	 	— 	66 	100 	Find: Phantom Village
 	 	 	 	Agility +1. 50% chance of Mug. 	Agility +1. 50% chance of Mug. 	Agility +1. 50% chance of Mug. 	Agility +1. 50% chance of Mug.
 	Sometimes allows the wielder to steal while attacking. Can be used with Spellblade.	Sometimes allows the wielder to steal while attacking. Can be used with Spellblade.	Sometimes allows the wielder to steal while attacking. Can be used with Spellblade.	Sometimes allows the wielder to steal while attacking. Can be used with Spellblade. 	Sometimes allows the wielder to steal while attacking. Can be used with Spellblade. 	Sometimes allows the wielder to steal while attacking. Can be used with Spellblade. 	Sometimes allows the wielder to steal while attacking. Can be used with Spellblade.
() 	 	 	 	— 	81 	100 	Find: Sealed Castle
() 	 	 	 	Agility +1. 25% chance of Instant Death on a target not immune to Death. Works on Heavy enemies but restores the undead. 	Agility +1. 25% chance of Instant Death on a target not immune to Death. Works on Heavy enemies but restores the undead. 	Agility +1. 25% chance of Instant Death on a target not immune to Death. Works on Heavy enemies but restores the undead. 	Agility +1. 25% chance of Instant Death on a target not immune to Death. Works on Heavy enemies but restores the undead.
() 	Dagger that sometimes finishes enemy in one blow. Can be used with Spellblade. 	Dagger that sometimes finishes enemy in one blow. Can be used with Spellblade. 	Dagger that sometimes finishes enemy in one blow. Can be used with Spellblade. 	Dagger that sometimes finishes enemy in one blow. Can be used with Spellblade. 	Dagger that sometimes finishes enemy in one blow. Can be used with Spellblade. 	Dagger that sometimes finishes enemy in one blow. Can be used with Spellblade. 	Dagger that sometimes finishes enemy in one blow. Can be used with Spellblade.
() 	 	 	 	— 	89 	100 	Steal: AlchymiaFind: Interdimensional Rift
() 	 	 	 	Can only be equipped by Dancers and Freelancers. Strength, Agility, Stamina, & Magic +2. 100% chance of a critical hit vs Humans. Double damage when used with Jump. Uses the Spear damage formula. 	Can only be equipped by Dancers and Freelancers. Strength, Agility, Stamina, & Magic +2. 100% chance of a critical hit vs Humans. Double damage when used with Jump. Uses the Spear damage formula. 	Can only be equipped by Dancers and Freelancers. Strength, Agility, Stamina, & Magic +2. 100% chance of a critical hit vs Humans. Double damage when used with Jump. Uses the Spear damage formula. 	Can only be equipped by Dancers and Freelancers. Strength, Agility, Stamina, & Magic +2. 100% chance of a critical hit vs Humans. Double damage when used with Jump. Uses the Spear damage formula.
() 	Knife effective against humans. 	Knife effective against humans. 	Knife effective against humans. 	Knife effective against humans. 	Knife effective against humans. 	Knife effective against humans. 	Knife effective against humans.
 	 	 	— 	— 	118 	100 	Find: Sealed Temple (Arena)
 	 	 	— 	Advance and defunct mobile/Steam only. Agility +2. Holy-elemental 	Advance and defunct mobile/Steam only. Agility +2. Holy-elemental 	Advance and defunct mobile/Steam only. Agility +2. Holy-elemental 	Advance and defunct mobile/Steam only. Agility +2. Holy-elemental
 	Blade infused with the power of divine judgment. Can be used with Spellblade. 	Blade infused with the power of divine judgment. Can be used with Spellblade. 	Blade infused with the power of divine judgment. Can be used with Spellblade. 	Blade infused with the power of divine judgment. Can be used with Spellblade. 	Blade infused with the power of divine judgment. Can be used with Spellblade. 	Blade infused with the power of divine judgment. Can be used with Spellblade. 	Blade infused with the power of divine judgment. Can be used with Spellblade.
 	 	 	 	— 	≤ 127 	100 	Find: Moore
 	 	 	 	Agility +5. Power increases as user runs away from battle, up to a maximum of 127 attack. 25% chance of escaping from battle when attacking. This Knife is the only one that will properly use the Agility stat to calculate damage, making it far more powerful than it looks.	Agility +5. Power increases as user runs away from battle, up to a maximum of 127 attack. 25% chance of escaping from battle when attacking. This Knife is the only one that will properly use the Agility stat to calculate damage, making it far more powerful than it looks.	Agility +5. Power increases as user runs away from battle, up to a maximum of 127 attack. 25% chance of escaping from battle when attacking. This Knife is the only one that will properly use the Agility stat to calculate damage, making it far more powerful than it looks.	Agility +5. Power increases as user runs away from battle, up to a maximum of 127 attack. 25% chance of escaping from battle when attacking. This Knife is the only one that will properly use the Agility stat to calculate damage, making it far more powerful than it looks.
 	Gains strength as the wielder runs from battle. Can be used with Spellblade. 	Gains strength as the wielder runs from battle. Can be used with Spellblade. 	Gains strength as the wielder runs from battle. Can be used with Spellblade. 	Gains strength as the wielder runs from battle. Can be used with Spellblade. 	Gains strength as the wielder runs from battle. Can be used with Spellblade. 	Gains strength as the wielder runs from battle. Can be used with Spellblade. 	Gains strength as the wielder runs from battle. Can be used with Spellblade.
== Rods ==
Rods can be equipped by Freelancers, Black Mages, Time Mages, Summoners, Blue Mages, Red Mages, Necromancers, and Mimes. Rods will randomly deal anywhere between 0% to 200% of its listed damage based on the attacker's Magic stat and the defender's Magic Defense stat and deal full damage from the back row.
Wonder Wand will cast spells in a specified order, starting from Cure up to Osmose, and then loops back to Cure. It can also be used when the Mute spell has been cast.
Name	SNES/GBA 	iOS 	Artwork 	Cost 	Attack 	Hit Rate 	Acquired
 	 	 	 	— 	0 	100 	Find: Fork Tower (Left)Steal: Exdeath (Tree Form)
 	 	 	 	Magic +2. Casts spells instead of attacking; contrary to its description, the spells are not random. It casts spells in order from Cure, Poisona, Silence, Protect, Mini, Cura, Raise, Confuse, Blink, Shell, Esuna, Curaga, Reflect, Berserk, Arise, Holy, Dispel, Fire, Blizzard, Thunder, Poison, Sleep, Toad, Fira, Blizzara, Thundara, Drain, Break, Bio, Firaga, Blizzaga, Thundaga, Flare, Death, and finally, Osmose, then loops back around to Cure; its position in its list is saved between battles. Casts Return when used as an item.	Magic +2. Casts spells instead of attacking; contrary to its description, the spells are not random. It casts spells in order from Cure, Poisona, Silence, Protect, Mini, Cura, Raise, Confuse, Blink, Shell, Esuna, Curaga, Reflect, Berserk, Arise, Holy, Dispel, Fire, Blizzard, Thunder, Poison, Sleep, Toad, Fira, Blizzara, Thundara, Drain, Break, Bio, Firaga, Blizzaga, Thundaga, Flare, Death, and finally, Osmose, then loops back around to Cure; its position in its list is saved between battles. Casts Return when used as an item.	Magic +2. Casts spells instead of attacking; contrary to its description, the spells are not random. It casts spells in order from Cure, Poisona, Silence, Protect, Mini, Cura, Raise, Confuse, Blink, Shell, Esuna, Curaga, Reflect, Berserk, Arise, Holy, Dispel, Fire, Blizzard, Thunder, Poison, Sleep, Toad, Fira, Blizzara, Thundara, Drain, Break, Bio, Firaga, Blizzaga, Thundaga, Flare, Death, and finally, Osmose, then loops back around to Cure; its position in its list is saved between battles. Casts Return when used as an item.	Magic +2. Casts spells instead of attacking; contrary to its description, the spells are not random. It casts spells in order from Cure, Poisona, Silence, Protect, Mini, Cura, Raise, Confuse, Blink, Shell, Esuna, Curaga, Reflect, Berserk, Arise, Holy, Dispel, Fire, Blizzard, Thunder, Poison, Sleep, Toad, Fira, Blizzara, Thundara, Drain, Break, Bio, Firaga, Blizzaga, Thundaga, Flare, Death, and finally, Osmose, then loops back around to Cure; its position in its list is saved between battles. Casts Return when used as an item.
 	Wand that randomly casts spells. Full power from back row. 	Wand that randomly casts spells. Full power from back row. 	Wand that randomly casts spells. Full power from back row. 	Wand that randomly casts spells. Full power from back row. 	Wand that randomly casts spells. Full power from back row. 	Wand that randomly casts spells. Full power from back row. 	Wand that randomly casts spells. Full power from back row.
() 	 	 	 	200 	8 	70 	Buy: Carwen, TuleDrop: Mani WizardSteal: Ricard Mage
() 	 	 	 	Magic +1. 	Magic +1. 	Magic +1. 	Magic +1.
() 	Magical rod. Full power from back row. 	Magical rod. Full power from back row. 	Magical rod. Full power from back row. 	Magical rod. Full power from back row. 	Magical rod. Full power from back row. 	Magical rod. Full power from back row. 	Magical rod. Full power from back row.
() 	 	 	 	750 	16 	80 	Buy: KarnakFind: KarnakDrop: Liquid Flame, Ricard Mage
() 	 	 	 	Fire-elemental. Casts Firaga when used as an item and breaks afterwards. Increases power of fire-elemental attacks by 50%. 	Fire-elemental. Casts Firaga when used as an item and breaks afterwards. Increases power of fire-elemental attacks by 50%. 	Fire-elemental. Casts Firaga when used as an item and breaks afterwards. Increases power of fire-elemental attacks by 50%. 	Fire-elemental. Casts Firaga when used as an item and breaks afterwards. Increases power of fire-elemental attacks by 50%.
() 	Rod that sometimes casts Firaga. Full power from back row. 	Rod that sometimes casts Firaga. Full power from back row. 	Rod that sometimes casts Firaga. Full power from back row. 	Rod that sometimes casts Firaga. Full power from back row. 	Rod that sometimes casts Firaga. Full power from back row. 	Rod that sometimes casts Firaga. Full power from back row. 	Rod that sometimes casts Firaga. Full power from back row.
() 	 	 	 	750 	16 	80 	Buy: KarnakSteal: ShivaFind: Carwen
() 	 	 	 	Ice elemental. Casts Blizzaga when used as an item and breaks afterwards. Increases power of Ice elemental attacks by 50%. 	Ice elemental. Casts Blizzaga when used as an item and breaks afterwards. Increases power of Ice elemental attacks by 50%. 	Ice elemental. Casts Blizzaga when used as an item and breaks afterwards. Increases power of Ice elemental attacks by 50%. 	Ice elemental. Casts Blizzaga when used as an item and breaks afterwards. Increases power of Ice elemental attacks by 50%.
() 	Rod that sometimes casts Blizzaga. Full power from back row. 	Rod that sometimes casts Blizzaga. Full power from back row. 	Rod that sometimes casts Blizzaga. Full power from back row. 	Rod that sometimes casts Blizzaga. Full power from back row. 	Rod that sometimes casts Blizzaga. Full power from back row. 	Rod that sometimes casts Blizzaga. Full power from back row. 	Rod that sometimes casts Blizzaga. Full power from back row.
() 	 	 	 	750 	16 	80 	Buy: KarnakSteal: Yellow Dragon
() 	 	 	 	Lightning elemental. Casts Thundaga when used as an item and breaks afterwards. Increases power of Lightning elemental attacks by 50%. 	Lightning elemental. Casts Thundaga when used as an item and breaks afterwards. Increases power of Lightning elemental attacks by 50%. 	Lightning elemental. Casts Thundaga when used as an item and breaks afterwards. Increases power of Lightning elemental attacks by 50%. 	Lightning elemental. Casts Thundaga when used as an item and breaks afterwards. Increases power of Lightning elemental attacks by 50%.
() 	Rod that sometimes casts Thundaga. Full power from back row. 	Rod that sometimes casts Thundaga. Full power from back row. 	Rod that sometimes casts Thundaga. Full power from back row. 	Rod that sometimes casts Thundaga. Full power from back row. 	Rod that sometimes casts Thundaga. Full power from back row. 	Rod that sometimes casts Thundaga. Full power from back row. 	Rod that sometimes casts Thundaga. Full power from back row.
()()	 	 	 	— 	30 	80 	Steal: FarfarelloFind: Interdimensional Rift (Forest)
()()	 	 	 	Magic +3. 25% chance of using Osmose. Deals no damage and has the effect of the Flirt command. 	Magic +3. 25% chance of using Osmose. Deals no damage and has the effect of the Flirt command. 	Magic +3. 25% chance of using Osmose. Deals no damage and has the effect of the Flirt command. 	Magic +3. 25% chance of using Osmose. Deals no damage and has the effect of the Flirt command.
()()	Rod that sometimes saps target's MP. Full power from back row. 	Rod that sometimes saps target's MP. Full power from back row. 	Rod that sometimes saps target's MP. Full power from back row. 	Rod that sometimes saps target's MP. Full power from back row. 	Rod that sometimes saps target's MP. Full power from back row. 	Rod that sometimes saps target's MP. Full power from back row. 	Rod that sometimes saps target's MP. Full power from back row.
 	 	 	 	1500 	32 	80 	Buy: QuelbSteal: Black Warlock
 	 	 	 	Poison-elemental. Casts Bio when used as an item and breaks afterwards. Increases power of Poison-elemental attacks by 50%. 	Poison-elemental. Casts Bio when used as an item and breaks afterwards. Increases power of Poison-elemental attacks by 50%. 	Poison-elemental. Casts Bio when used as an item and breaks afterwards. Increases power of Poison-elemental attacks by 50%. 	Poison-elemental. Casts Bio when used as an item and breaks afterwards. Increases power of Poison-elemental attacks by 50%.
 	Rod that sometimes casts Bio. Full power from back row. 	Rod that sometimes casts Bio. Full power from back row. 	Rod that sometimes casts Bio. Full power from back row. 	Rod that sometimes casts Bio. Full power from back row. 	Rod that sometimes casts Bio. Full power from back row. 	Rod that sometimes casts Bio. Full power from back row. 	Rod that sometimes casts Bio. Full power from back row.
() 	 	 	 	— 	40 	80 	Find: Sealed Castle
() 	 	 	 	Fire/Ice/Lightning elemental. Raises power of all elemental magic except Water and Holy by 50%. 	Fire/Ice/Lightning elemental. Raises power of all elemental magic except Water and Holy by 50%. 	Fire/Ice/Lightning elemental. Raises power of all elemental magic except Water and Holy by 50%. 	Fire/Ice/Lightning elemental. Raises power of all elemental magic except Water and Holy by 50%.
() 	Staff that increases the power of elemental spells. Full power from back row.	Staff that increases the power of elemental spells. Full power from back row.	Staff that increases the power of elemental spells. Full power from back row.	Staff that increases the power of elemental spells. Full power from back row. 	Staff that increases the power of elemental spells. Full power from back row. 	Staff that increases the power of elemental spells. Full power from back row. 	Staff that increases the power of elemental spells. Full power from back row.
 	 	 	— 	— 	55 	90 	Find: Sealed Temple - Tomb of Memory (Incubi's Path)
 	 	 	— 	Advance and defunct mobile/Steam only. Magic +2, Poison elemental. 16% chance of inflicting Instant Death. 	Advance and defunct mobile/Steam only. Magic +2, Poison elemental. 16% chance of inflicting Instant Death. 	Advance and defunct mobile/Steam only. Magic +2, Poison elemental. 16% chance of inflicting Instant Death. 	Advance and defunct mobile/Steam only. Magic +2, Poison elemental. 16% chance of inflicting Instant Death.
 	Dark rod infused with poison. Full power from back row. 	Dark rod infused with poison. Full power from back row. 	Dark rod infused with poison. Full power from back row. 	Dark rod infused with poison. Full power from back row. 	Dark rod infused with poison. Full power from back row. 	Dark rod infused with poison. Full power from back row. 	Dark rod infused with poison. Full power from back row.
== Short swords ==
Short swords can be equipped by Freelancers and Ninjas. They deal damage based on Strength and Agility but due to a bug, Agility will only add 0 or 1 to the damage modifier. Short swords only take 50% of the target's Evade into calculations. 
Name	SNES/GBA 	iOS 	Artwork 	Cost 	Attack 	Hit Rate 	Acquired
() 	 	 	 	600 	29 	100 	Buy: Karnak, Lix
() 	 	 	 	Agility +1 	Agility +1 	Agility +1 	Agility +1
() 	Small blade favored by ninjas. Can be used with Spellblade. 	Small blade favored by ninjas. Can be used with Spellblade. 	Small blade favored by ninjas. Can be used with Spellblade. 	Small blade favored by ninjas. Can be used with Spellblade. 	Small blade favored by ninjas. Can be used with Spellblade. 	Small blade favored by ninjas. Can be used with Spellblade. 	Small blade favored by ninjas. Can be used with Spellblade.
() 	 	 	 	5100 	46 	100 	Buy: Quelb
() 	 	 	 	Agility +1 	Agility +1 	Agility +1 	Agility +1
() 	Lightweight katana favored by ninjas. Can be used with Spellblade. 	Lightweight katana favored by ninjas. Can be used with Spellblade. 	Lightweight katana favored by ninjas. Can be used with Spellblade. 	Lightweight katana favored by ninjas. Can be used with Spellblade. 	Lightweight katana favored by ninjas. Can be used with Spellblade. 	Lightweight katana favored by ninjas. Can be used with Spellblade. 	Lightweight katana favored by ninjas. Can be used with Spellblade.
() 	 	 	 	— 	99 	100 	Find: Sealed Castle
() 	 	 	 	Agility +1. 25% chance to block attacks. 	Agility +1. 25% chance to block attacks. 	Agility +1. 25% chance to block attacks. 	Agility +1. 25% chance to block attacks.
() 	Legendary katana that sometimes blocks attacks. Can be used with Spellblade. 	Legendary katana that sometimes blocks attacks. Can be used with Spellblade. 	Legendary katana that sometimes blocks attacks. Can be used with Spellblade. 	Legendary katana that sometimes blocks attacks. Can be used with Spellblade. 	Legendary katana that sometimes blocks attacks. Can be used with Spellblade. 	Legendary katana that sometimes blocks attacks. Can be used with Spellblade. 	Legendary katana that sometimes blocks attacks. Can be used with Spellblade.
 	 	 	— 	— 	126 	100 	Find: Sealed Temple (Heart of Ronka B1)
 	 	 	— 	Advance and 2013 version only. Agility +3. 25% chance of inflicting stop 	Advance and 2013 version only. Agility +3. 25% chance of inflicting stop 	Advance and 2013 version only. Agility +3. 25% chance of inflicting stop 	Advance and 2013 version only. Agility +3. 25% chance of inflicting stop
 	Secret ninja blade that sometimes stops enemies. Can be used with Spellblade.	Secret ninja blade that sometimes stops enemies. Can be used with Spellblade.	Secret ninja blade that sometimes stops enemies. Can be used with Spellblade.	Secret ninja blade that sometimes stops enemies. Can be used with Spellblade.	Secret ninja blade that sometimes stops enemies. Can be used with Spellblade.	Secret ninja blade that sometimes stops enemies. Can be used with Spellblade.	Secret ninja blade that sometimes stops enemies. Can be used with Spellblade.
== Spears ==
Spears can be equipped by Freelancers, Dragoons, and Gladiators. They deal damage based on Strength, and deal double damage with the Jump command.
Name 	SNES/GBA 	iOS 	Artwork 	Cost 	Attack 	Hit Rate 	Acquired
 	 	 	 	— 	25 	100 	Steal: Shell Bear
 	 	 	 	Agility +1 	Agility +1 	Agility +1 	Agility +1
 	Basic spear. Doubles power of Jump attacks when equipped. 	Basic spear. Doubles power of Jump attacks when equipped. 	Basic spear. Doubles power of Jump attacks when equipped. 	Basic spear. Doubles power of Jump attacks when equipped. 	Basic spear. Doubles power of Jump attacks when equipped. 	Basic spear. Doubles power of Jump attacks when equipped. 	Basic spear. Doubles power of Jump attacks when equipped.
()(Mithril)	 	 	 	790 	30 	100 	Buy: Karnak
()(Mithril)	Spear forged from mythril. Doubles power of Jump attacks when equipped. 	Spear forged from mythril. Doubles power of Jump attacks when equipped. 	Spear forged from mythril. Doubles power of Jump attacks when equipped. 	Spear forged from mythril. Doubles power of Jump attacks when equipped. 	Spear forged from mythril. Doubles power of Jump attacks when equipped. 	Spear forged from mythril. Doubles power of Jump attacks when equipped. 	Spear forged from mythril. Doubles power of Jump attacks when equipped.
 	 	 	 	2700 	38 	100 	Buy: JacholDrop: EnkiduSteal: Corbett, Dragon Aevis, Gilgamesh, Dhorme Chimera
 	 	 	 	Lightning elemental 	Lightning elemental 	Lightning elemental 	Lightning elemental
 	Tri-pronged lance infused with the power of lightning. Doubles power of Jump attacks when equipped.	Tri-pronged lance infused with the power of lightning. Doubles power of Jump attacks when equipped.	Tri-pronged lance infused with the power of lightning. Doubles power of Jump attacks when equipped.	Tri-pronged lance infused with the power of lightning. Doubles power of Jump attacks when equipped.	Tri-pronged lance infused with the power of lightning. Doubles power of Jump attacks when equipped.	Tri-pronged lance infused with the power of lightning. Doubles power of Jump attacks when equipped.	Tri-pronged lance infused with the power of lightning. Doubles power of Jump attacks when equipped.
() 	 	 	 	5400 	44 	100 	Buy: Regole, Quelb, Castle of BalSteal: Chimera Brain
() 	 	 	 	Wind elemental 	Wind elemental 	Wind elemental 	Wind elemental
() 	Spear infused with the power of wind. Doubles power of Jump attacks when equipped. 	Spear infused with the power of wind. Doubles power of Jump attacks when equipped. 	Spear infused with the power of wind. Doubles power of Jump attacks when equipped. 	Spear infused with the power of wind. Doubles power of Jump attacks when equipped. 	Spear infused with the power of wind. Doubles power of Jump attacks when equipped. 	Spear infused with the power of wind. Doubles power of Jump attacks when equipped. 	Spear infused with the power of wind. Doubles power of Jump attacks when equipped.
() 	 	 	 	8100 	54 	100 	Buy: Surgate Castle
() 	Lance with a wide tip. Doubles power of Jump attacks when equipped. 	Lance with a wide tip. Doubles power of Jump attacks when equipped. 	Lance with a wide tip. Doubles power of Jump attacks when equipped. 	Lance with a wide tip. Doubles power of Jump attacks when equipped. 	Lance with a wide tip. Doubles power of Jump attacks when equipped. 	Lance with a wide tip. Doubles power of Jump attacks when equipped. 	Lance with a wide tip. Doubles power of Jump attacks when equipped.
 	 	 	 	— 	55 	100 	Steal: Sand Bear
 	 	 	 	Strength +1 	Strength +1 	Strength +1 	Strength +1
 	Short spear made for ease of use. Doubles power of Jump attacks when equipped. 	Short spear made for ease of use. Doubles power of Jump attacks when equipped. 	Short spear made for ease of use. Doubles power of Jump attacks when equipped. 	Short spear made for ease of use. Doubles power of Jump attacks when equipped. 	Short spear made for ease of use. Doubles power of Jump attacks when equipped. 	Short spear made for ease of use. Doubles power of Jump attacks when equipped. 	Short spear made for ease of use. Doubles power of Jump attacks when equipped.
 	 	 	 	10200 	62 	100 	Buy: Phantom VillageSteal: Ziggurat GigasFind: Castle Exdeath
 	Beautiful yet deadly spear. Doubles power of Jump attacks when equipped. 	Beautiful yet deadly spear. Doubles power of Jump attacks when equipped. 	Beautiful yet deadly spear. Doubles power of Jump attacks when equipped. 	Beautiful yet deadly spear. Doubles power of Jump attacks when equipped. 	Beautiful yet deadly spear. Doubles power of Jump attacks when equipped. 	Beautiful yet deadly spear. Doubles power of Jump attacks when equipped. 	Beautiful yet deadly spear. Doubles power of Jump attacks when equipped.
 	 	 	 	— 	109 	100 	Find: Sealed Castle
 	 	 	 	Strength +3. Holy elemental 	Strength +3. Holy elemental 	Strength +3. Holy elemental 	Strength +3. Holy elemental
 	Spear infused with holy power. Doubles power of Jump attacks when equipped. 	Spear infused with holy power. Doubles power of Jump attacks when equipped. 	Spear infused with holy power. Doubles power of Jump attacks when equipped. 	Spear infused with holy power. Doubles power of Jump attacks when equipped. 	Spear infused with holy power. Doubles power of Jump attacks when equipped. 	Spear infused with holy power. Doubles power of Jump attacks when equipped. 	Spear infused with holy power. Doubles power of Jump attacks when equipped.
() 	 	 	 	— 	119 	100 	Steal: Crystal Dragon, Jura Aevis, Neo Exdeath (Middle section)
() 	 	 	 	100% chance of a critical hit vs Dragons 	100% chance of a critical hit vs Dragons 	100% chance of a critical hit vs Dragons 	100% chance of a critical hit vs Dragons
() 	Spear effective against dragons. Doubles power of Jump attacks when equipped. 	Spear effective against dragons. Doubles power of Jump attacks when equipped. 	Spear effective against dragons. Doubles power of Jump attacks when equipped. 	Spear effective against dragons. Doubles power of Jump attacks when equipped. 	Spear effective against dragons. Doubles power of Jump attacks when equipped. 	Spear effective against dragons. Doubles power of Jump attacks when equipped. 	Spear effective against dragons. Doubles power of Jump attacks when equipped.
 	 	 	— 	— 	132 	100 	Find: Sealed Temple (Abyssal Falls - Hall of Tranquility)
 	 	 	— 	Advance, defunct Steam and mobile versions only. Strength +2 	Advance, defunct Steam and mobile versions only. Strength +2 	Advance, defunct Steam and mobile versions only. Strength +2 	Advance, defunct Steam and mobile versions only. Strength +2
 	Legendary lance meant to pass judgment on the world. Doubles power of Jump attacks when equipped. 	Legendary lance meant to pass judgment on the world. Doubles power of Jump attacks when equipped. 	Legendary lance meant to pass judgment on the world. Doubles power of Jump attacks when equipped. 	Legendary lance meant to pass judgment on the world. Doubles power of Jump attacks when equipped. 	Legendary lance meant to pass judgment on the world. Doubles power of Jump attacks when equipped. 	Legendary lance meant to pass judgment on the world. Doubles power of Jump attacks when equipped. 	Legendary lance meant to pass judgment on the world. Doubles power of Jump attacks when equipped.
== Staves ==
Staves can be equipped by Freelancers, White Mages, Time Mages, Red Mages, Chemists, Oracles, and Mimes. Different staves use different damage formulas. The Light Staff, Staff of Judgment and Sage's Staff deal damage based on the attacker's Magic stat and the target's Magic Defense. The Staff, Flail, Morning Star, and Mace of Zeus use the Axe damage formula, and benefit from Two-Handed.
Name	SNES/GBA 	iOS 	Artwork 	Cost 	Attack 	Hit Rate 	Acquired
 	 	 	 	— 	0 	100 	Drop: Black Warlock
 	 	 	 	Strength +5. Inflicts no damage, but casts Berserk on target. 	Strength +5. Inflicts no damage, but casts Berserk on target. 	Strength +5. Inflicts no damage, but casts Berserk on target. 	Strength +5. Inflicts no damage, but casts Berserk on target.
 	Staff that drives targets berserk. 	Staff that drives targets berserk. 	Staff that drives targets berserk. 	Staff that drives targets berserk. 	Staff that drives targets berserk. 	Staff that drives targets berserk. 	Staff that drives targets berserk.
() 	 	 	 	— 	0 	100 	Drop: Alte RoiteSteal: Sleepy, Chrono ControllerFind: Tycoon
() 	 	 	 	Magic +2. Casts Cura when attacking a target. 	Magic +2. Casts Cura when attacking a target. 	Magic +2. Casts Cura when attacking a target. 	Magic +2. Casts Cura when attacking a target.
() 	Staff infused with the power of healing. 	Staff infused with the power of healing. 	Staff infused with the power of healing. 	Staff infused with the power of healing. 	Staff infused with the power of healing. 	Staff infused with the power of healing. 	Staff infused with the power of healing.
 	 	 	 	200 	9 	95 	Buy: Carwen, TuleSteal: Metamorph
 	 	 	 	Can be double-gripped, although this isn't mentioned in the menu description. 	Can be double-gripped, although this isn't mentioned in the menu description. 	Can be double-gripped, although this isn't mentioned in the menu description. 	Can be double-gripped, although this isn't mentioned in the menu description.
 	Basic staff. Can be used two-handed. 	Basic staff. Can be used two-handed. 	Basic staff. Can be used two-handed. 	Basic staff. Can be used two-handed. 	Basic staff. Can be used two-handed. 	Basic staff. Can be used two-handed. 	Basic staff. Can be used two-handed.
 	 	 	 	780 	16 	70 	Buy: KarnakSteal: AtomosFind: Ship Graveyard
 	 	 	 	Long Range 	Long Range 	Long Range 	Long Range
 	Mace even mages can wield. Full power from back row. Can be used two-handed. 	Mace even mages can wield. Full power from back row. Can be used two-handed. 	Mace even mages can wield. Full power from back row. Can be used two-handed. 	Mace even mages can wield. Full power from back row. Can be used two-handed. 	Mace even mages can wield. Full power from back row. Can be used two-handed. 	Mace even mages can wield. Full power from back row. Can be used two-handed. 	Mace even mages can wield. Full power from back row. Can be used two-handed.
() 	 	 	 	— 	30 	100 	Drop: MetamorphSteal: Halicarnassus
() 	 	 	 	Magic +2. Holy elemental. Casts Holy when used as an item and breaks afterwards. 	Magic +2. Holy elemental. Casts Holy when used as an item and breaks afterwards. 	Magic +2. Holy elemental. Casts Holy when used as an item and breaks afterwards. 	Magic +2. Holy elemental. Casts Holy when used as an item and breaks afterwards.
() 	Staff that sometimes casts Holy. Full power from back row. 	Staff that sometimes casts Holy. Full power from back row. 	Staff that sometimes casts Holy. Full power from back row. 	Staff that sometimes casts Holy. Full power from back row. 	Staff that sometimes casts Holy. Full power from back row. 	Staff that sometimes casts Holy. Full power from back row. 	Staff that sometimes casts Holy. Full power from back row.
()()	 	 	 	7800 	50 	90 	Buy: Phantom Village, Great Sea TrenchFind: Great Forest of Moore
()()	 	 	 	Long Range 	Long Range 	Long Range 	Long Range
()()	Flail with metal balls attached to its handle. Full power from back row. Can be used two-handed.	Flail with metal balls attached to its handle. Full power from back row. Can be used two-handed.	Flail with metal balls attached to its handle. Full power from back row. Can be used two-handed.	Flail with metal balls attached to its handle. Full power from back row. Can be used two-handed. 	Flail with metal balls attached to its handle. Full power from back row. Can be used two-handed. 	Flail with metal balls attached to its handle. Full power from back row. Can be used two-handed. 	Flail with metal balls attached to its handle. Full power from back row. Can be used two-handed.
() 	 	 	 	— 	45 	100 	Find: Sealed Castle
() 	 	 	 	Casts Raise when used as an item. Raises power of Holy elemental attacks by 50%. x8 damage to Undeads.	Casts Raise when used as an item. Raises power of Holy elemental attacks by 50%. x8 damage to Undeads.	Casts Raise when used as an item. Raises power of Holy elemental attacks by 50%. x8 damage to Undeads.	Casts Raise when used as an item. Raises power of Holy elemental attacks by 50%. x8 damage to Undeads.
() 	Staff that boosts the power of holy magic. Full power from back row. 	Staff that boosts the power of holy magic. Full power from back row. 	Staff that boosts the power of holy magic. Full power from back row. 	Staff that boosts the power of holy magic. Full power from back row. 	Staff that boosts the power of holy magic. Full power from back row. 	Staff that boosts the power of holy magic. Full power from back row. 	Staff that boosts the power of holy magic. Full power from back row.
() 	 	 	 	— 	45 	100 	Steal: Black Warlock, Istory Lythos, Exdeath
() 	 	 	 	Magic +3. Casts Dispel when used as an item. Holy elemental. 	Magic +3. Casts Dispel when used as an item. Holy elemental. 	Magic +3. Casts Dispel when used as an item. Holy elemental. 	Magic +3. Casts Dispel when used as an item. Holy elemental.
() 	Staff intended to render judgment unto evil. Full power from back row. 	Staff intended to render judgment unto evil. Full power from back row. 	Staff intended to render judgment unto evil. Full power from back row. 	Staff intended to render judgment unto evil. Full power from back row. 	Staff intended to render judgment unto evil. Full power from back row. 	Staff intended to render judgment unto evil. Full power from back row. 	Staff intended to render judgment unto evil. Full power from back row.
 	 	 	— 	— 	78 	90 	Find: Sealed Temple - Ruined Shrine
 	 	 	— 	Advance and defunct mobile/Steam only. Magic +3 	Advance and defunct mobile/Steam only. Magic +3 	Advance and defunct mobile/Steam only. Magic +3 	Advance and defunct mobile/Steam only. Magic +3
 	Great mage's staff. Infused with the power of the gods. Can be used two-handed. 	Great mage's staff. Infused with the power of the gods. Can be used two-handed. 	Great mage's staff. Infused with the power of the gods. Can be used two-handed. 	Great mage's staff. Infused with the power of the gods. Can be used two-handed. 	Great mage's staff. Infused with the power of the gods. Can be used two-handed. 	Great mage's staff. Infused with the power of the gods. Can be used two-handed. 	Great mage's staff. Infused with the power of the gods. Can be used two-handed.
== Swords ==
Swords can be equipped by Freelancers, Knights, Mystic Knights, Blue Mages, Red Mages, Cannoneers, and Gladiators. Swords deal damage based on Strength.
Name	SNES/GBA 	iOS 	Artwork 	Cost 	Attack 	Hit Rate 	Acquired
 	 	 	 	280 	15 	100 	Buy: TuleFind: Wind ShrineInitial: Bartz
 	Basic broadsword. Can be used two-handed. Can be used with Spellblade. 	Basic broadsword. Can be used two-handed. Can be used with Spellblade. 	Basic broadsword. Can be used two-handed. Can be used with Spellblade. 	Basic broadsword. Can be used two-handed. Can be used with Spellblade. 	Basic broadsword. Can be used two-handed. Can be used with Spellblade. 	Basic broadsword. Can be used two-handed. Can be used with Spellblade. 	Basic broadsword. Can be used two-handed. Can be used with Spellblade.
 	 	 	 	480 	22 	100 	Buy: Carwen, WalseDrop: Ice Soldier, Ice Commander
 	Basic longsword. Can be used two-handed. Can be used with Spellblade. 	Basic longsword. Can be used two-handed. Can be used with Spellblade. 	Basic longsword. Can be used two-handed. Can be used with Spellblade. 	Basic longsword. Can be used two-handed. Can be used with Spellblade. 	Basic longsword. Can be used two-handed. Can be used with Spellblade. 	Basic longsword. Can be used two-handed. Can be used with Spellblade. 	Basic longsword. Can be used two-handed. Can be used with Spellblade.
() 	 	 	 	880 	31 	100 	Buy: KarnakSteal: Ice Soldier
() 	Sword forged from mythril. Can be used two-handed. Can be used with Spellblade. 	Sword forged from mythril. Can be used two-handed. Can be used with Spellblade. 	Sword forged from mythril. Can be used two-handed. Can be used with Spellblade. 	Sword forged from mythril. Can be used two-handed. Can be used with Spellblade. 	Sword forged from mythril. Can be used two-handed. Can be used with Spellblade. 	Sword forged from mythril. Can be used two-handed. Can be used with Spellblade. 	Sword forged from mythril. Can be used two-handed. Can be used with Spellblade.
 	 	 	 	2800 	37 	100 	Buy: JacholSteal: Cray Claw
 	 	 	 	Lightning elemental 	Lightning elemental 	Lightning elemental 	Lightning elemental
 	Sword infused with the power of lightning. Can be used two-handed. Can be used with Spellblade. 	Sword infused with the power of lightning. Can be used two-handed. Can be used with Spellblade. 	Sword infused with the power of lightning. Can be used two-handed. Can be used with Spellblade. 	Sword infused with the power of lightning. Can be used two-handed. Can be used with Spellblade. 	Sword infused with the power of lightning. Can be used two-handed. Can be used with Spellblade. 	Sword infused with the power of lightning. Can be used two-handed. Can be used with Spellblade. 	Sword infused with the power of lightning. Can be used two-handed. Can be used with Spellblade.
 	 	 	 	— 	43 	100 	Steal: LandcrawlerFind: Ronka Ruins
 	 	 	 	33% chance of inflicting Old. 	33% chance of inflicting Old. 	33% chance of inflicting Old. 	33% chance of inflicting Old.
 	Sword that sometimes ages enemies. Can be used two-handed. Can be used with Spellblade. 	Sword that sometimes ages enemies. Can be used two-handed. Can be used with Spellblade. 	Sword that sometimes ages enemies. Can be used two-handed. Can be used with Spellblade. 	Sword that sometimes ages enemies. Can be used two-handed. Can be used with Spellblade. 	Sword that sometimes ages enemies. Can be used two-handed. Can be used with Spellblade. 	Sword that sometimes ages enemies. Can be used two-handed. Can be used with Spellblade. 	Sword that sometimes ages enemies. Can be used two-handed. Can be used with Spellblade.
()()	 	 	 	5600 	49 	100 	Buy: Regole, Quelb, Castle of Bal
()()	 	 	 	Casts Sleep 50% of the time. 	Casts Sleep 50% of the time. 	Casts Sleep 50% of the time. 	Casts Sleep 50% of the time.
()()	Sword that sometimes puts enemies to sleep. Can be used two-handed. Can be used with Spellblade.	Sword that sometimes puts enemies to sleep. Can be used two-handed. Can be used with Spellblade.	Sword that sometimes puts enemies to sleep. Can be used two-handed. Can be used with Spellblade.	Sword that sometimes puts enemies to sleep. Can be used two-handed. Can be used with Spellblade. 	Sword that sometimes puts enemies to sleep. Can be used two-handed. Can be used with Spellblade. 	Sword that sometimes puts enemies to sleep. Can be used two-handed. Can be used with Spellblade. 	Sword that sometimes puts enemies to sleep. Can be used two-handed. Can be used with Spellblade.
() 	 	 	 	— 	50 	99 	Find: Istory FallsSteal: Stingray
() 	 	 	 	Consumes 8 MP to add 20 more Attack Power and the Magic stat to the damage formula. Uses the Axe damage formula.	Consumes 8 MP to add 20 more Attack Power and the Magic stat to the damage formula. Uses the Axe damage formula.	Consumes 8 MP to add 20 more Attack Power and the Magic stat to the damage formula. Uses the Axe damage formula.	Consumes 8 MP to add 20 more Attack Power and the Magic stat to the damage formula. Uses the Axe damage formula.
() 	Sword that uses MP for critical hits. Can be used two-handed. 	Sword that uses MP for critical hits. Can be used two-handed. 	Sword that uses MP for critical hits. Can be used two-handed. 	Sword that uses MP for critical hits. Can be used two-handed. 	Sword that uses MP for critical hits. Can be used two-handed. 	Sword that uses MP for critical hits. Can be used two-handed. 	Sword that uses MP for critical hits. Can be used two-handed.
() 	 	 	 	8400 	57 	100 	Buy: Surgate CastleFind: Castle of Bal
() 	Sword with a broad blade. Can be used two-handed. Can be used with Spellblade. 	Sword with a broad blade. Can be used two-handed. Can be used with Spellblade. 	Sword with a broad blade. Can be used two-handed. Can be used with Spellblade. 	Sword with a broad blade. Can be used two-handed. Can be used with Spellblade. 	Sword with a broad blade. Can be used two-handed. Can be used with Spellblade. 	Sword with a broad blade. Can be used two-handed. Can be used with Spellblade. 	Sword with a broad blade. Can be used two-handed. Can be used with Spellblade.
() 	 	 	 	— 	100 	100 	Drop: Gilgamesh (inspect treasure chest in Castle Exdeath)
() 	 	 	 	Always deals 1 damage unless Thrown or used with Goblin Punch. 	Always deals 1 damage unless Thrown or used with Goblin Punch. 	Always deals 1 damage unless Thrown or used with Goblin Punch. 	Always deals 1 damage unless Thrown or used with Goblin Punch.
() 	Legendary holy sword...? Can be used two-handed. 	Legendary holy sword...? Can be used two-handed. 	Legendary holy sword...? Can be used two-handed. 	Legendary holy sword...? Can be used two-handed. 	Legendary holy sword...? Can be used two-handed. 	Legendary holy sword...? Can be used two-handed. 	Legendary holy sword...? Can be used two-handed.
() 	 	 	 	— 	102 	100 	Steal: Sword DancerFind: Istory Falls, Interdimensional Rift
() 	 	 	 	Magic +3. 	Magic +3. 	Magic +3. 	Magic +3.
() 	Sabre that increases magical power. Can be used two-handed. Can be used with Spellblade. 	Sabre that increases magical power. Can be used two-handed. Can be used with Spellblade. 	Sabre that increases magical power. Can be used two-handed. Can be used with Spellblade. 	Sabre that increases magical power. Can be used two-handed. Can be used with Spellblade. 	Sabre that increases magical power. Can be used two-handed. Can be used with Spellblade. 	Sabre that increases magical power. Can be used two-handed. Can be used with Spellblade. 	Sabre that increases magical power. Can be used two-handed. Can be used with Spellblade.
 	 	 	— 	— 	180 	100 	Drop: Neo Shinryu
 	 	 	— 	Advance and defunct mobile/Steam only. Strength, Agility & Stamina +2 	Advance and defunct mobile/Steam only. Strength, Agility & Stamina +2 	Advance and defunct mobile/Steam only. Strength, Agility & Stamina +2 	Advance and defunct mobile/Steam only. Strength, Agility & Stamina +2
 	Sword with the power of destruction. Can be used two-handed. Can be used with Spellblade. 	Sword with the power of destruction. Can be used two-handed. Can be used with Spellblade. 	Sword with the power of destruction. Can be used two-handed. Can be used with Spellblade. 	Sword with the power of destruction. Can be used two-handed. Can be used with Spellblade. 	Sword with the power of destruction. Can be used two-handed. Can be used with Spellblade. 	Sword with the power of destruction. Can be used two-handed. Can be used with Spellblade. 	Sword with the power of destruction. Can be used two-handed. Can be used with Spellblade.
== Throwing items ==
Throwing items come in two varieties: scrolls and shurikens. Both are usable with the Throw command. Shurikens deal damage based on Strength and Agility, and is further multiplied by 2. Scrolls deal damage based on Magic. 
Name	SNES/GBA 	iOS 	Artwork 	Cost 	Attack 	Acquired 	
() 	 	 	 	 	25 	Drop: Apanda, CrystalSteal: ApandaFind: Moore Forest (after fire) 	
() 	 	 	 	Single attack on one enemy. 	Single attack on one enemy. 	Single attack on one enemy. 	Single attack on one enemy.
() 	Burnt remains. 	Burnt remains. 	Burnt remains. 	Burnt remains. 	Burnt remains. 	Burnt remains. 	Burnt remains.
 	 	 	 	2500 	50 	Buy: Lix, Quelb, Phantom VillageFind: Karnak Castle B3 	
 	 	 	 	Single attack on one enemy. Does physical damage. 	Single attack on one enemy. Does physical damage. 	Single attack on one enemy. Does physical damage. 	Single attack on one enemy. Does physical damage.
 	Weapon designed for ninjas to throw. 	Weapon designed for ninjas to throw. 	Weapon designed for ninjas to throw. 	Weapon designed for ninjas to throw. 	Weapon designed for ninjas to throw. 	Weapon designed for ninjas to throw. 	Weapon designed for ninjas to throw.
()()	 	 	 	25000 	117 	Buy: Phantom VillageFind: Castle Exdeath 	
()()	 	 	 	Single attack on one enemy. Does physical damage. 	Single attack on one enemy. Does physical damage. 	Single attack on one enemy. Does physical damage. 	Single attack on one enemy. Does physical damage.
()()	Weapon designed for ninjas to throw. 	Weapon designed for ninjas to throw. 	Weapon designed for ninjas to throw. 	Weapon designed for ninjas to throw. 	Weapon designed for ninjas to throw. 	Weapon designed for ninjas to throw. 	Weapon designed for ninjas to throw.
() 	 	 	 	200 	120 	Buy: Lix, Quelb, Phantom Village 	
() 	 	 	 	Fire-elemental attack on all enemies. Does magic damage. 	Fire-elemental attack on all enemies. Does magic damage. 	Fire-elemental attack on all enemies. Does magic damage. 	Fire-elemental attack on all enemies. Does magic damage.
() 	Strikes all enemies with fire elemental damage. Used with Throw command. 	Strikes all enemies with fire elemental damage. Used with Throw command. 	Strikes all enemies with fire elemental damage. Used with Throw command. 	Strikes all enemies with fire elemental damage. Used with Throw command. 	Strikes all enemies with fire elemental damage. Used with Throw command. 	Strikes all enemies with fire elemental damage. Used with Throw command. 	Strikes all enemies with fire elemental damage. Used with Throw command.
() 	 	 	 	200 	120 	Buy: Lix, Quelb, Phantom Village 	
() 	 	 	 	Water-elemental attack on all enemies. Does magic damage. 	Water-elemental attack on all enemies. Does magic damage. 	Water-elemental attack on all enemies. Does magic damage. 	Water-elemental attack on all enemies. Does magic damage.
() 	Strikes all enemies with water elemental damage. Used with Throw command. 	Strikes all enemies with water elemental damage. Used with Throw command. 	Strikes all enemies with water elemental damage. Used with Throw command. 	Strikes all enemies with water elemental damage. Used with Throw command. 	Strikes all enemies with water elemental damage. Used with Throw command. 	Strikes all enemies with water elemental damage. Used with Throw command. 	Strikes all enemies with water elemental damage. Used with Throw command.
() 	 	 	 	200 	120 	Buy: Lix, Quelb, Phantom VillageFind: Karnak Castle Entrance (right side) 	
() 	 	 	 	Lightning-elemental attack on all enemies. Does magic damage. 	Lightning-elemental attack on all enemies. Does magic damage. 	Lightning-elemental attack on all enemies. Does magic damage. 	Lightning-elemental attack on all enemies. Does magic damage.
() 	Strikes all enemies with thunder elemental damage. Used with Throw command.	Strikes all enemies with thunder elemental damage. Used with Throw command.	Strikes all enemies with thunder elemental damage. Used with Throw command.	Strikes all enemies with thunder elemental damage. Used with Throw command.	Strikes all enemies with thunder elemental damage. Used with Throw command.	Strikes all enemies with thunder elemental damage. Used with Throw command.	Strikes all enemies with thunder elemental damage. Used with Throw command.
== Whips ==
Whips can be equipped by Freelancers and Beastmasters. They deal full damage from the back row, and deal damage based on Strength and Agility but due to a bug, Agility will only add 0 or 1 to the damage modifier. In the Pixel Remaster version, whips deal double damage against flying enemies.
Name	SNES/GBA 	iOS 	Artwork 	Cost 	Attack 	Hit Rate 	Acquired
 	 	 	 	1100 	26 	90 	Buy: Karnak, LixDrop: Magissa
 	 	 	 	50% chance to inflict Paralyze. 	50% chance to inflict Paralyze. 	50% chance to inflict Paralyze. 	50% chance to inflict Paralyze.
 	Best used when problems come along. Full power from back row. 	Best used when problems come along. Full power from back row. 	Best used when problems come along. Full power from back row. 	Best used when problems come along. Full power from back row. 	Best used when problems come along. Full power from back row. 	Best used when problems come along. Full power from back row. 	Best used when problems come along. Full power from back row.
() 	 	 	 	— 	42 	90 	Steal: FlaremancerFind: Jachol Cave
() 	 	 	 	33% chance of casting Thunder. 	33% chance of casting Thunder. 	33% chance of casting Thunder. 	33% chance of casting Thunder.
() 	Whip infused with the power of lightning. Full power from back row.	Whip infused with the power of lightning. Full power from back row.	Whip infused with the power of lightning. Full power from back row.	Whip infused with the power of lightning. Full power from back row. 	Whip infused with the power of lightning. Full power from back row. 	Whip infused with the power of lightning. Full power from back row. 	Whip infused with the power of lightning. Full power from back row.
 	 	 	 	3300 	52 	90 	Buy: Regole, Quelb, Castle of Bal
 	 	 	 	50% chance to inflict Paralyze. 	50% chance to inflict Paralyze. 	50% chance to inflict Paralyze. 	50% chance to inflict Paralyze.
 	Iron chain whip. Full power from back row. 	Iron chain whip. Full power from back row. 	Iron chain whip. Full power from back row. 	Iron chain whip. Full power from back row. 	Iron chain whip. Full power from back row. 	Iron chain whip. Full power from back row. 	Iron chain whip. Full power from back row.
 	 	 	 	— 	72 	100 	Steal: Iron Fist, Unknown (#168)Find: Island Shrine
 	 	 	 	50% chance to inflict Paralyze. 100% chance of a critical hit vs Magic Beasts.	50% chance to inflict Paralyze. 100% chance of a critical hit vs Magic Beasts.	50% chance to inflict Paralyze. 100% chance of a critical hit vs Magic Beasts.	50% chance to inflict Paralyze. 100% chance of a critical hit vs Magic Beasts.
 	Whip effective against magic beasts. Full power from back row. 	Whip effective against magic beasts. Full power from back row. 	Whip effective against magic beasts. Full power from back row. 	Whip effective against magic beasts. Full power from back row. 	Whip effective against magic beasts. Full power from back row. 	Whip effective against magic beasts. Full power from back row. 	Whip effective against magic beasts. Full power from back row.
() 	 	 	 	— 	82 	90 	Find: Sealed Castle
() 	 	 	 	Strength & Agility +2. 33% chance of casting Firaga when attacking. 	Strength & Agility +2. 33% chance of casting Firaga when attacking. 	Strength & Agility +2. 33% chance of casting Firaga when attacking. 	Strength & Agility +2. 33% chance of casting Firaga when attacking.
() 	Whip infused with the power of fire. Full power from back row. 	Whip infused with the power of fire. Full power from back row. 	Whip infused with the power of fire. Full power from back row. 	Whip infused with the power of fire. Full power from back row. 	Whip infused with the power of fire. Full power from back row. 	Whip infused with the power of fire. Full power from back row. 	Whip infused with the power of fire. Full power from back row.
()()	 	 	 	— 	92 	100 	Drop: StingraySteal: Shinryu
()()	 	 	 	50% chance to inflict Paralyze. 100% chance of a critical hit vs Dragons. 	50% chance to inflict Paralyze. 100% chance of a critical hit vs Dragons. 	50% chance to inflict Paralyze. 100% chance of a critical hit vs Dragons. 	50% chance to inflict Paralyze. 100% chance of a critical hit vs Dragons.
()()	Whip effective against dragons. Full power from back row. 	Whip effective against dragons. Full power from back row. 	Whip effective against dragons. Full power from back row. 	Whip effective against dragons. Full power from back row. 	Whip effective against dragons. Full power from back row. 	Whip effective against dragons. Full power from back row. 	Whip effective against dragons. Full power from back row.
== Other ==
Characters with both hands empty will attack once with each fist.
Name	SNES/GBA	iOS	Artwork	Cost 	Attack 	Hit Rate 	Acquired
() 	 	 	— 	— 	3 (3 + level * 2 with Brawl)	100 	Default if no weapons are equipped
() 	 	 	— 	8% chance of a critical hit.	8% chance of a critical hit.	8% chance of a critical hit.	8% chance of a critical hit.
== Unused weapons ==
There is one unused weapon and one incomplete weapon in the game's code. The Mythril Staff can be equipped if the player uses a cheat code to get it, while the Sabre is unequippable and its data is incomplete.
Name	SNES/GBA 	iOS 	Artwork 	Cost 	Attack 	Hit Rate 	Acquired
() 	 	 	— 	— 	19 	95 	Dummied
() 	 	 	— 	There is no legitimate way to obtain a Mythril Staff. They are not sold in any shops, found in any chests, or dropped by or stolen from any enemies.	There is no legitimate way to obtain a Mythril Staff. They are not sold in any shops, found in any chests, or dropped by or stolen from any enemies.	There is no legitimate way to obtain a Mythril Staff. They are not sold in any shops, found in any chests, or dropped by or stolen from any enemies.	There is no legitimate way to obtain a Mythril Staff. They are not sold in any shops, found in any chests, or dropped by or stolen from any enemies.
() 	Staff forged from mythril.	Staff forged from mythril.	Staff forged from mythril.	Staff forged from mythril. 	Staff forged from mythril. 	Staff forged from mythril. 	Staff forged from mythril.
() 	— 	— 	— 	— 	0 	100 	Dummied
() 	— 	— 	— 	Categorized as a dagger, and cannot be equipped by any job class. 	Categorized as a dagger, and cannot be equipped by any job class. 	Categorized as a dagger, and cannot be equipped by any job class. 	Categorized as a dagger, and cannot be equipped by any job class.
== Other appearances ==
Weapons originating from Final Fantasy V have since appeared in various spin-off games in the Final Fantasy series: Dissidia Final Fantasy Opera Omnia, Pictlogica Final Fantasy, Final Fantasy Airborne Brigade, Final Fantasy Record Keeper, and Final Fantasy Brave Exvius.
DFFOO Aevis Killer (V).png|Aevis Killer in Opera Omnia.
PFF Heavy Lance Icon.png|Heavy Lance in Pictlogica.
FFAB Silver Bow N+.png|Silver Bow (N+) in Airborne Brigade.
FFRK Assassin's Dagger FFV.png|Assassin Dagger in Record Keeper.
FFRK Excalibur FFV Sprite.png|Excalibur in Record Keeper.
FFBE Ancient Sword FFV.jpg|Ancient Sword in Brave Exvius.
Category:Weapons in Final Fantasy V
05