Fester (fggs02)

===Basic Information===
 Race: Aasimar
 Class: Blight Druid
 Level: 1
 Experience: 460
 Alignment: Neutral
 Languages: Common, Celestial, Druidic, Sylvan
 Philosophy: Fatalism: Dying is an incredible honor that must be earned.
 Decay is simply dying slowly. Those that allow themselves to
 die before they have earned it will suffer eternal damnation.
 Fester will help others avoid this damnation if they are
 deserving. When Fester feels he has earned the right to die,
 he will gladly take his own life and reap eternally fulfilling
 rewards.
===Abilities===
* Please indicate Racial and Level Adjustments
STR: 12 +1 (02 pts)
DEX: 12 +1 (02 pts)
CON: 10 +0 (00 pts)
INT: 12 +1 (02 pts)
WIS: 17 +3 (07 pts) +2 Racial
CHA: 17 +3 (07 pts) +2 Racial
===Combat Statistics===
* Please specify the nature of Special and Miscellaneous Adjustments
* Please note your choice for HP Method ('Roll' or 'Max-2') where it says '(HP Option)'
 (Max-2) HP: 08 = [1d08 + CON (00) + FC (00)] (Druid)
 
 AC: 14 = [10 + DEX (01) + Armor (03) + Shield (00) + Natural (00) + Size (00) + Misc (00)]
 AC Touch: 11 = [10 + DEX (01) + Size (00) + Misc (00)]
 AC Flatfooted: 13 = [10 + Armor (03) + Shield (00) + Natural (00) + Size (00) + Misc (00)]
 INIT: +1 = [DEX (01) + Misc (00)]
 BAB: +0 = [Druid (00)]
 CMB: +1 = [BAB (00) + STR (01) + Misc (00)]
 CMD: 12 = [10 + BAB (00) + STR (01) + DEX (01) + Misc (00)]
 Fortitude: +3 = [Druid (02) + CON (00) + trait (01)]
 Reflex: +1 = [Druid (00) + DEX (01) + Misc (00)]
 Will: +5 = [Druid (02) + WIS (03) + Misc (00)]
 Speed: 30'
Damage Reduction: 00
Spell Resistance: 00
===Weapon Statistics===
* Please specify the nature of Special and Miscellaneous Adjustments
Quarterstaff: Attack: +1 = [BAB (00) + Str (01) + Misc (00) + Magic (00)]
 Damage: 1d6+1/1d6+1, Crit: 20/x2, Special: double weapon
MWK Sickle: Attack: +2 = [BAB (00) + Str (01) + MWK (01) + Magic (00)]
 Damage: 1d6+1, Crit: 20/x2, Special: Trip
Dart: Attack: +1 = [BAB (00) + Dex (01) + Misc (00) + Magic (00)]
 Damage: 1d4+1, Crit: 20/x2, Range 20', Special: None
===Racial Traits===
 Ability Adjustments: +2 (Wisdom), +2 (Charisma)
 Size: Medium
 Speed: 30'
 Favored Class: Druid
 Daylight: May cast daylight once per day 
Celestial Resistance: acid resistance 5, cold resistance 5, electricity resistance5
 Dark vision: 60'
===Class Features===
Druid
 Armor/Weapons: club, dagger, dart, quarterstaff, scimitar, scythe, sickle, shortspear, sling, and spear. 
 They are also proficient with all natural attacks (claw, bite, and so forth) of any form 
 they assume with wild shape. Druids are proficient with light and medium armor but are 
 prohibited from wearing metal armor; thus, they may wear only padded, leather, or hide 
 armor. A druid may also wear wooden armor that has been altered by the ironwood spell 
 so that it functions as though it were steel. Druids are proficient with shields (except 
 towershields) but must use those crafted from wood.
 Spells: A druid casts divine spells which are drawn from the druid spell list. 2 lvl 1 Spells/day
Spontaneous Casting: A druid can channel stored spell energy into summoning spells that he hasn’t prepared 
 ahead of time. He can “lose” a prepared spell in order to cast any summon nature’s ally 
 spell of the same level or lower. 
 Orisons: Can prepare 3 orisons, or 0-level spells, each day. These spells are cast like any 
 other spell, but they are not expended when cast and may be used again.
 Bonus Language: Druidic. Druidic has its own alphabet.
 Nature Bond (Ex): Death Domain. 
 Granted Power(Sp): Bleeding Touch 6/Day, As a melee touch attack, Fester can cause a living creature to take 1d6 points of damage.
 Nature Sense (Ex): A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Vermin Empathy (Ex): 1d20+4 (+1 druid level, +3 cha) Diplomacy with vermin. The blight druid can also improve 
 the attitude of animals and mindless undead creatures that were formerly animals at a 
 -4 penalty unless the animal or undead has a disease special attack.
===Feats===
Deepsight (Level 1 Feat): Your darkvision has a range of 120 feet.
===Spell Prepared===
0 Level Level 01 Level 02 
* Create Water * Cause Fear*(DC 14) 
* Stabilize * Entangle 
* Detect Poison * Pass Without Trace
* Domain Spell
===Skills===
* Please specify the nature of Miscellaneous or Special Adjustments.
* Skills with a blank 'Total' may not be used untrained.
Skill Points: 06 = [Base (04) + INT (01)/Level; FC (01), Misc (00)] (Class 01)
 00 = [Base (00) + INT (00)/Level; FC (00), Misc (00)] (Class 02)
Skills Total Rank CS Ability ACP Misc
Acrobatics 00 0 0 1 -1 +0
Appraise 01 0 0 1 +0
Bluff 03 0 0 3 +0
Climb 04 1 3 1 -1 +0
Craft ( ) 01 0 0 1 +0
Diplomacy 05 0 0 3 +2 (Skilled)
Disable Device 0 0 0 -1 +0
Disguise 03 0 0 3 +0
Escape Artist 00 0 0 1 -1 +0
Fly 00 0 0 1 -1 +0
Handle Animal 07 1 3 3 +0
Heal 04 0 0 3 +1 (Caretaker)
Intimidate 03 0 0 3 +0
Knowledge (Arcana) 0 0 0 +0
Knowledge (Dngnrng) 0 0 0 +0
Knowledge (Engnrng) 0 0 0 +0
Knowledge (Geography) 0 0 0 +0
Knowledge (History) 0 0 0 +0
Knowledge (Local) 0 0 0 +0
Knowledge (Nature) 07 1 3 1 +2 (Nature Sense)
Knowledge (Nobility) 0 0 0 +0
Knowledge (Planes) 0 0 0 +0
Knowledge (Religion) 0 0 0 +0
Linguistics 0 0 0 +0
Perception 09 1 3 3 +2 (Skilled)
Perform ( ) 03 0 0 3 +0
Profession (innkeeper) 07 1 3 3 +0
Ride 04 1 3 1 -1 +0
Sense Motive 03 0 0 3 +0
Sleight of Hand 0 0 0 -1 +0
Spellcraft 0 0 0 +0
Stealth 00 0 0 1 -1 +0
Survival 05 0 0 3 +2 (Nature Sense)
Swim 01 0 0 1 -0 +0
Use Magic Device 0 0 0 +0
===Traits===
 Caretaker (Faith): You gain a +1 trait bonus on Heal checks, and Heal is 
 always a class skill for you.
Resilient (Combat): You gain a +1 trait bonus on Fortitude saves.
===Equipment===
Equipment Cost Weight
Wooden Armor 20 gp 25 lb
Quarterstaff (Melee) 00 gp 04 lb
Masterwork Sickle (Melee) 306 gp 02 lb
 Darts(Ranged) 2.5gp 2.5 lb
 Ammo (05)
Spell Component Pouch 05 gp 02 lb
 Decaying Stick (Divine Focus)
Scroll Case 01 gp 0.5 lb
 Scroll of Cloak of Shade (CL1) 25 gp 00 lb
Backpack 02 gp 02 lb
 Sewing Needle 0.5 gp 00 lb
 Leeching Kit 05 gp 05 lb
 Wand of Jump (14 charges) 225 gp 00 lb
 Total Weight: 43 lb
 Light Medium Heavy 
Max Weight: 0-43 44-86 87-130
===Finances===
PP: 00
GP: 113 
SP: 00
CP: 00
Gems/Jewelry/Other:
0000
===Details===
 Size:Medium
 Gender: Male
 Age: 21
 Height: 5'1"
 Weight: 165lbs
Hair Color: Black
 Eye Color: Black (No Pupils)
Skin Color: Milky White
Appearance: Fester is fairly short for a humanoid. His dark hair is in conflict 
 with his fair skin. This gives him an odd appearance. Looking into
 his eyes is like glimpsing a void of nothingness. His hair is always 
 dirty and greasy, and his pores constantly project the smell of 
 decaying vegetation. Most people don't stand too close to him 
 because of the odd smell.
 Demeanor: Fester is very quiet and contemplative. He seems to be quite 
 satisfied with his own thoughts. His favorite conversation topics 
 revolve around what it is like to die, and how much of the worlds 
 forests are currently in a state of decay. 
Background: Fester began his exploration of death at an early age when he 
 volunteered as a caretaker in a temple treating homeless sick 
 people. He interviewed many patients while they were dying.
 He would ask them to describe the experience in detail. 
 Fester's parents owned an Inn on the edge of town. When Fester 
 came of age, he burned the Inn down because its presence and surplus 
 of refuse was causing the surrounding vegetation and trees to wither 
 and die. No one was harmed from the fire, but Fester had to flee the 
 country for fear of being apprehended for the crime.
 
===Adventure Log===
"Crab-La-King"
 XP Received: 0460
Treasure Received: 0355 GP
 0000 Gems/Jewelry
 Items
 Wand of Jump (15 Charges)
===Level Ups===
 Level 2:
 Class: Class
 BAB: +0 to +0
 Fort: +0 to +0
 Ref: +0 to +0
 Will: +0 to +0
 Feat: Feat
 Features: Class Features
 HP: Max -2 or Link to IC Roll, +1 FC Bonus (If Chosen)
Skill Pts: +0 = +0 (Class) +0 (Race) +00 (Old Total) +1 (FC Bonus if Chosen) = 00 (New Total)
 
Level 2 to Level 3 Next, and so on . . .
===Approvals===
*Approval (Dec. 21, 2010) (Aldern Foxglove) level 1
*Approval (Dec. 20, 2010) (HolyMan) level 1
Category:Approved Characters