Link (Tears of the Kingdom)

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|-|Champion's Leathers=
|-|Archaic Set=
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==Summary==
A few years after the events of Breath of the Wild, Link and Princess Zelda ventured into a secret passageway underneath Hyrule Castle to discover the source of a harmful miasma that has been slowly escaping into the kingdom. After encountering a mummified entity that destroyed the Master Sword and nearly killed Link, ruining his right arm in the process, the pair fell down a chasm and were separated. Upon waking up, Link found himself on an island flying in the sky with his arm replaced with an ancient limb that was restraining the entity. He then sets out into a changing Hyrule to discover the whereabouts of Zelda and how to defeat the Demon King.
==Powers and Stats==
Tier: , with Bombs | | , far higher with the Master Sword
Key: Early Game | Mid Game | Late Game
Name: Link
Origin: The Legend of Zelda
Gender: Male
Age: 120s chronologically, 20s physically and mentally (Tears of the Kingdom takes place an unspecified amount of time after Breath of the Wild, but long enough for specific characters to start families and have young children)
Classification: Hylian, Hero of Hyrule, Hero of the Wild, Wielder of the Sword that Seals the Darkness
Powers and Abilities:
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|-|Early Game=
|-|Mid Game=
|-|Late Game=
|-|Fuse Abilities=
*Damage Boost (Fused weapons have their base damaged increased when fused)
*Fire Manipulation (With Fire Fruit, Rubies, Dinraal's scales/claws/fang/horn fragments, and various fire monster parts)
*Ice Manipulation (With Ice Fruit, Sapphires, Frost Emitters, Naydra's scales/claws/fang/horn fragments, and various ice monster parts)
*Water Manipulation (With Splash Fruit, Opals, normal Chuchu Jelly, the King's Scales, and the Zonai Hydrant)
*Air Manipulation (With Deku Leaves, Zonai Fans, fusing a wooden plank to a weapon)
*Electricity Manipulation (With Shock Fruit, Topazes, Zonai Shock Emitters, Farosh's scales/claws/fang/horn fragments, and various electric monster parts)
*Light Manipulation (With Dazzlefruit, Star Fragments, Zonai Lights, Mirrors, and Beam Devices)
*Explosion Manipulation (With Bomb Flowers, Barrels, Zonai Bombs, Zonai Cannons, etc.)
*Animal Manipulation (Can cause bees to attack the enemy using Courser Bee Honey)
*Homing Attack (By fusing a monster eye onto an arrow, it will home onto the head of the enemy closest to its flight path when fired)
*Deconstruction (With Ancient Blades, which can annihilate enemies without leaving a single trace behind)
*Healing (With the Light Dragon's scales/claws/fang/horn fragments, which heal Link for 1/4 of a heart when ever he strikes an enemy or object with a weapon fused with these)
*Mind Manipulation (With Muddlebuds, which explode into cloud of spores and control the minds of enemies to force them to fight against each other)
*Fungus Manipulation and Smoke Manipulation (With Puffshrooms, which can burst into a cloud of spores that form a large smokescreen), Can improve the flight speed of arrows and thrown weapons (With Deku Leaves and Monster wings), Can improve a weapon's knock back to launch enemies at least several meters away (With Mushrooms and the Zonai Spring)
|-|Other Item Abilities=
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Attack Potency: Building level (Capable of breaking large stone formations0.842 Tons), Large Building level with Bombs6.05 Tons | Town level (Defeated Colgera and bosses of similar strength, with the former being capable of creating a snowstorm across all of Hebra42.957 Kilotons) | Large Planet level21.04 Yottatons (He set such an insurmountable challenge to Demon King Ganondorf that he forced the latter to swallow his Secret Stone and become the Demon Dragon), far higher with the Master Sword (Zelda poured sacred energy into the Master Sword for over 10,000 years to make it strong enough to destroy the Demon King.The Legend of Zelda: Tears of the Kingdom; Tears of the Dragon Was said to be the only thing capable of damaging the Demon Dragon's jet-black scales.The Legend of Zelda: Tears of the Kingdom; Hyrule Compendium; Demon Dragon It was stated that the Master Sword's potential may well be limitless)
Speed: Peak Human (Can run as fast as a wild animal), Superhuman with Speed Up (Can increase his speed up to 30% with Speed Buffs), with Relativistic reactions/combat speed (Even before obtaining the Master Sword, he could react to and deflect the laser beam of a Guardian0.43 c), FTL when focused (Can boost his perception and speed to a great extent, being able to move faster than a laser beam1.67 c)
Lifting Strength: Class M (Physically strong enough to parry strikes from the Stone Talus), far higher with Ultrahand (Capable of moving colossal objects) | Class M (Able to parry and stop the charge of a Silver Lynel head-on), far higher with Ultrahand | At least Class M (Can parry attacks even from Demon King Ganondorf), far higher with Ultrahand
Striking Strength: Building level | Town level | Large Planet level (Capable of damaging Demon King Ganondorf with attacks and weapons other than the Master Sword), far higher with the Master Sword (The only weapon capable of hurting the Demon Dragon)
Durability: Building level (As durable as his attack power, although he is unable to survive bomb detonations with only three hearts) | Town level | Large Planet level (Can withstand attacks from Demon King Ganondorf, who was capable of moving the Moon itself. Can take attacks even from the Demon Dragon, whose magical strength is so overwhelming it would shake the skies)
Stamina: Superhuman (Can sprint for extended periods of time and even climb up to large mountains. Can swing large and heavy weapons around without much fatigue. Managed to survive and finish the Champion's Trial while in a constant state of near-death. The Goddess Statue stated that Link's being is overflowing with vigor and having vitality in abundance)
Range: Extended Melee Range with Melee Weapons, Several Meters with Shock Waves, up to Hundreds of Meters with Ranged Weapons, possibly higher with items such as the Beam Emitter.
Standard Equipment:
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|-|Early Game=
*Decayed Master Sword: The remaining portion of the Master Sword after the majority of the blade was destroyed by Ganondorf's Gloom attack, consisting of the handle and the base of the blade. 
*Rauru's Arm: The arm of Rauru, a Zonai and the founder and first king of the Kingdom of Hyrule, which stores several abilities Link acquires on the Great Sky Island.
*Zonai Energy Cell: An accessory given to Link by a Steward Construct on the Great Plateau consisting of several small batteries attached to a green rod. The energy cells supply energy to any Zonai devices Link activates (outside of shrines) while slowly being drained. When the energy cell is fully depleted, all activated devices will shut down as the cells recharge over a brief period of time. Link can upgrade its storage capacity by exchanging Crystalized Charges for them when talking to a Steward Construct at a Crystal Refinery. 
*Various Weapons: At the beginning of the game, Link can carry up to 8 melee weapons, X shields, and Y bows. All weapons in the game are regarded as either One-Handed (sticks, clubs, swords, boomerangs, etc.), Two-Handed (Claymores, Axes, and larger blunt weapons), or Polearms (Spears, Staffs, Tridents, etc.). 
*The Purah Pad: Zelda's digital tablet device created by Purah, likely being designed off the blueprint of Breath of the Wild's Sheikah Slate, although it does lack the additional abilities associated with the slate such as Remote Bombs, Magnesis, Cryonis, and Stasis.
*Various other materials: Link can harvest many materials from the world though various methods. A thorough list could not possibly be registered on a single profile, but some broad examples include the organs/mechanical parts of slain enemies, gems, fresh foods, food ingredients that are inedible alone, mineral gems, various insects, tree materials, and so on.
|-|Mid Game=
*All previous items and abilities excluding the Decayed Master Sword
*Various armors
*The Sages' Vows: Powers granted to Link by his allies, Tulin, Sidon, Riju, and Yunobo, after they acquired secret stones from their respective dungeons. Link uses these powers by summoning spectral avatars of the Sages to fight alongside him and use the powers of the real sages. The Vows can be upgraded to become Sacred Vows by offering Sage's Wills (small circular stones previously owned by the original sages that fought alongside Rauru) to a Goddess Statue, which increases the damage output of the avatars.
|-|Late Game=
*All previous items and abilities
*Vow of Mineru: Unlike the other sages' vows, which summon spectral avatars of the sage, Mineru's grants Link access to one of her Zonai Mechs, a semi-autonomous robot that can fight by Link's side or piloted by him. It can also fuse items and devices onto hits hands and back for new functions in combat and traversal. 
*The Master Sword: As Link placed the decayed Master Sword into the portal at the end of the Great Sky Island, it was sent back in time to Princess Zelda, currently stuck 10,000 years in the past, soon after the Imprisoning War concluded. Realizing the ability for the Master Sword to heal and empower itself by absorbing large amounts of light magic, she took the initiative to repair and return the sword back to Link by swallowing her Secret Stone and transforming into the immortal Light Dragon, losing her sense of self in the process. The Light Dragon will then spend the next several millennia flying across the skies of Hyrule, until Link came found them and removed the blade from the dragon's head. Now fully repaired and empowered with light magic, Link will use the blade to strike down the Demon King once and for all.
|-|Armor=
*Archaic Set: A simple two piece set of clothes Link finds on the Great Sky Island, consisting of a worn fabric tunic and a pair of leather sandals.
*Hylian Set: A common outfit made from a lightweight yet durable fabric, consisting of a hood, tunic, trousers, and boots.
*Soldier Armor Set: A complete set of metal armor consisting of a plumed helmet, a breast plate, gauntlets, pauldrons, greaves, and a set of cloth garments that the armor is strapped onto.
*Champion's Leathers: Previously existing as the Champion's Tunic from the first game, Zelda had it modified shortly before to the events of the game with an undershirt, a shoulder guard, chainmail, as a gift of gratitude for his service. Upon being fully upgraded, the garment hosts the single highest defense value of any single article of clothing in the game.
*Stealth Set: A set of clothes designed by the Sheikah tribe of Kakariko Village consisting of a mask, scarf, body armor, and tights made from a fabric that suppresses noise create by one's movement, improving stealth. After being upgraded twice, the full set also grants Link a boost to his travel speed (on foot, swimming, climbing, etc.) during the night.
*Snowquill Set: A set of winter clothing with the down feathers of the Rito tribe woven into it as insulation, granting the user resistance to Cold Temperatures. After being upgraded twice, the outfit also grants an immunity to being frozen solid.
*Zora Set: A set of armor crafted by a past Zora princess for her future husband. All three articles of clothing grants Link a boost to his swim speed each. Alongside that, the Zora Helm grants Link the ability to perform the aquatic Spin Attack, granting him an offensive option when he's swimming. The Zora Armor chestpiece also grants Link the ability to swim up waterfalls. After being upgraded twice, wearing the full armor set also also reduces the rate which stamina is drained when swim dashing.
*Flamebreaker Armor Set A set of armor made of fire-resistant stone designed by Goron craftsmen, meant for protecting other races from the volcanic head of Death Mountain. After being upgraded twice, the armor set also grants immunity to all fire attacks.
*Desert Voe Set: A set of Gerudo-made armor designed for men that utilizes sapphires, which contain the power of ice, to fend off the desert heat. After being upgraded twice, the full set also grants Link a single stage of Electrical Resistance. 
*Rubber Armor Set: A set of armor made from "rubber", a material with a production process lost to time. Wearing each individual article grants Link a stage of electrical resistance. After being upgraded twice, wearing the full armor set also grants immunity to all electrical damage, including lightning strikes.
*Glide Set: A set of armor granted to Link by Steward Constructs after completing the three dive ceremonies found on different sky islands. Wearing each piece of clothing grants Link a stage of "Skydive Mobility Up", which increases Link's skydiving speed longitudinally and latitudinally, enabling more precise movement. After being upgraded twice, wearing the full armor set also grants immunity to falling damage.
*Climbing Set: A set of clothes consisting of a bandana, shirt, harness, shorts, and shoes made with no-slip materials that raises Link's climbing speed. Wearing the fully upgraded set also reduces the stamina expended for Link to leap up while climbing.
*Froggy Set: A three piece set of clothes coated in an anti-slip substance, wearing the outfit grants Link the ability to climb up wet or icy surfaces for longer distances before slipping. Wearing the fully upgraded set grants the bonus of never slipping while climbing.
*Miner's Armor Set: A set of protective gear that appears to be from metal chains and Zoanite. Adorned with lamps filled with an unknown bioluminescent material, wearing a gear piece will produce a circle of light around Link, improving visibility in dark places (notable the Depths). Wearing multiple gear pieces will cause produce a large radius of light, and when upgraded enough, wearing the full set will cause Link to produce glowing footprints from wherever he previously stood, although they will fade away given enough time.
*Depths Set: A set of clothes that can be purchased from Bargainer Statues in exchange for Poes. Woven from "monstrous" materials, it provides three blue hearts, one for each piece, which act as a regenerating buffer against Gloom damage attacking Link's actual health. It also provides a fourth blue heart when the full set is upgraded enough.
*Ember Set: A set of clothes used in ancient ritual. The outfit was weaved from heat-absorbing fabric and grants Link a boost to his damage output for each item worn, along with the ability to produce brief rings of fire around himself with each melee attack, while under high temperature conditions. When upgraded enough, the armor set also reduces the rate which stamina is drained when using a charged attack.
*Charged Set: A set of clothes used in ancient ritual. The outfit was weaved from conductive materials and grants Link a boost to his damage output for each item worn, along with the ability to produce brief rings of electricity around himself with each melee attack, while exposed to a thunderstorm. When upgraded enough, the armor set also reduces the rate which stamina is drained when using a charged attack.
*Frostbite Set: A set of clothes used in ancient ritual. The outfit was weaved from cold-absorbing fabric and grants Link a boost to his damage output for each item worn, along with the ability to produce brief rings of ice around himself with each melee attack, while under freezing conditions. When upgraded enough, the armor set also reduces the rate which stamina is drained when using a charged attack.
*Radiant Set: A set of clothes consisting of a shirt, pants, and a mask, somewhat resembling the outfits of real life luchador wrestlers. Parts of the armor glow in the dark (likely being made from Luminous Stone), revealing a skeletal pattern. Wearing the full outfit acts as a disguise that fools most skeletal "Stal" enemies (e.g. Stalkoblins, Stalmoblins, and Stalizalfos). When upgraded enough times, the full outfit also grants a set bonus of Bone Proficiency, which is a 1.8x damage boost to any weapon Link wields under the condition that the melee weapon is at least partially composed of bones (with either the base weapon or the material its fused to being bone). Unlike the armor sets that grant Attack Up by themselves, the Bone Proficiency bonus stacks with any Attack Up statuses granted by meals. 
*Mystic Armor Set: An outfit designed after Blupees and the Satori, it reduces some damage Link receives to reduce his Rupee count instead of his health, with the full set blocking all damage.
*Zoanite Armor Set: A three-piece armor set forged out of Zoanite and worn by soldiers of the Kingdom of Hyrule during the time of its founding 10,000 years prior to the game's events. Wearing the armor will improve the efficiency of Zonai devices, slowing down the rate of the Energy Cell's power depletion. When upgraded enough, wearing the full set also causes the Power Cell to recharge faster when no Zonai devices are activated.
*Hero's Armor Sets: An umbrella term for the armor sets that resemble the outfits of Link's previous incarnations. Wearing any of these sets after being upgraded enough times increases Link's damage output by one stage.
*Tunic of Memories: An exact replica of the Champion's Tunic Link can buy from a Bargainer Statue with Poes. 
*Phantom Armor: A suit of armor based on the phantom form of Spirit Track's Princess Zelda. Each piece of armor worn grants Link a boost to his damage output, although it cannot be upgraded like the similar Barbarian Armor.
*Evil Spirit Armor: A set of armor that is believed to be inspirited by a malevolent entity. While it cannot be upgraded, wearing the full armor set immediately grants the same bonuses as the Radiant Armor, those being Stal Disguise and Bone Proficiency
*Royal Guard's Set: A reproduction of a three piece uniform worn by Hyrule's royal guard prior to the Calamity. It lacks any bonuses and cannot be upgraded.
*Dark Armor Set: A set of clothes resembling the franchise's reoccurring enemy Dark Link, specifically of the Ocarina of Time iteration. It cannot be upgraded, but wearing the full set grants Link a boost to his travel speed at night. It also has the unintended consequence of scaring NPCs.
*Tingle Armor Set: A set of clothes resembling the outfit of the franchise's reoccurring character Tingle. It cannot be upgraded, but wearing the full set grants Link a boost to his travel speed at night. It also has the unintended (but comedic) consequence of scaring NPCs.
*Yiga Clan Armor Set: Armor supplied to members of the Yiga clan. It has the exact same properties as the Stealth Set, along with the added benefit of fooling Yiga clan members (with the exception of Master Kohga) that Link is one of their ranks. 
*The Ancient Hero's Aspect: This single piece of armor occupies all three clothing slots and is the late game reward for completing all 152 shrines. While equipped, the armor emits an aura that covers Link and makes him appear as the ancient hero who fended off the first Great Calamity (10,000 years before to the events of Breath of the Wild, but at some point after the Sealing War), as depicted on the Calamity Ganon Tapestry. While equipped, the armor boosts the power of the Master Sword's beam attack.
*Lightning Helm: A knockoff reproduction of the Gerudo Tribe's prized heirloom, the Thunder Helm, created by the Yiga Clan. Much like the original, wearing the helmet grants Link complete immunity to electricity, including lightning strikes.
*Cece's Hat: An avant-garde hat designed by the fashion designer Cece, taking clear inspiration from mushrooms, similar to the rest of her clothing line. It has a defense value of 3 and cannot be upgraded, make this basically a cosmetic item.
*Island Lobster Shirt: A recreation of the shirt worn by "The Hero of Winds" on the quaint island he called home. It has a defense value of 1, cannot be upgraded, and grants Link one stage of Heat Resistance when worn.
*Well-Worn Hair Band: An old, worn, simple hair band, previously used by Link during the events of Breath of the Wild. It grants no defense or additional benefit whatsoever and cannot be upgraded, but wearing it apparently makes Link sentimental about times past.
*Majora's Mask: A recreation of the infamous mask that has been passed down through the generations (and possibly through the hands of the Great Bandit Misko). When worn, it acts as a disguise that fools most lesser monsters into thinking Link is also a monster.
*Korok Mask: A mask resembling the leafy faces of Koroks, along with a pinwheel that acts as a hairstick. When worn, it will begin to shake more intensively as Link approaches a Korok's hiding spot.
*Midna's Helmet: A recreation of the the Fused Shadow helmet and hair worn by Midna as an imp. When worn, it grants Link one buffer heart for resisting Gloom. It is not known if it still possesses resistance to Guardian attacks as in Breath of the Wild.
*Ravio's Hood: A recreation of the hood and scarf worn by Ravio from A Link Between Worlds. Wearing it grants Link a boost to his horizontal and diagonal climbing speed. 
*Sheik's Mask: A reproduction of a mask worn by a Sheikah who saved a time-traveling hero. It is effectively identical to the Stealth Mask in regards to defensive values and the single stage Sheath Up effect, although it lacks synergy with the Stealth Set in regards to the upgraded set bonus.
*Zant's Helmet: A recreation of the helmet one worn by the ruthless Usurper King of the Twilight Realm. While wearing it, Link can not be frozen (that is to say, encased in ice as a status affliction), although it does not give resistances to cold temperatures by itself, nor can it be upgraded. 
*Divine Beast Helms: Four helmets made of the same material as other ancient Sheikah technology, they resemble the heads of the divine beasts from Breath of the Wild. Wearing one of the helmets grants Link a buff associated with the corresponding beast's element (Cold Resistance, Scorching Heat Resistance, Electrical Resistance, or Swim Speed Up). Alongside that, if Link currently has the vow avatar of the element's respective Sage summoned, the avatar will also don the helmet and have their damage boosted to a similar level as a Sacred Vow.
*Jewlery: Head accessories made in the Starlight Memories Jewelry Shop in Gerudo Town. Most give similar bonuses or buffs to other articles of clothing, such as elemental resistances or damage amplification.
*Monster Masks: A set of masks created and sold by the brothers Koltin and Kilton (Kilton sold them in Breath of the Wild, while Kilton gives them in exchange for Bubbulgems in this game), which are meant to resemble various species of monsters found across Hyrule. Wearing these masks will fool any monster of the corresponding species into thinking Link is an ally for as long as he wears it, with the exception of the Lynel mask due to the species being intelligent enough to recognize the act after a few seconds.
|-|Zonai Devices=
*Fan: A Zonai device that produces wind with its internal propeller. Used to transport objects and generate thrust.
*Wing: A Zonai device roughly shaped like a plane that can harness lift for gliding or, if provided continuous thrust, flight.
*Cart: A simple Zonai device consisting of a rectangular platform supported by two sets of wheels. While it lacks self-propulsion itself, other items and devices can be attached to it to create a low-cost vehicle. 
*Balloon: A simple Zonai device consisting of a cloth envelope and a basket that effectively forms a miniature hot air balloon which rises upward, along with whatever its attacked to it, when given a source of hot air underneath the envelope.
*Rocket: A Zonai device that produces powerful thrust. It packs a punch but burns out quickly.
*Time Bomb: A Zonai device consisting of a large yellow bomb that will detonate into a forceful explosion a few seconds after activation. The blast can also activate other Zonai devices.
*Portable Pot: A Zonai device consisting of a cooking pot slightly levitating over a pedestal that emits blue flames, akin to a propane stove. While its primary use is for cooking meals when a traditional pot is not available, with the pot disappearing after a single use, the free moving yet adherent properties of the pot and pedestal allows it to also be used as a joint-like piece in larger builds. 
*Flame Emitter: A Zonai device designed to resemble a dragon. When activated, the dragon's mouth emits a constant stream of fire that reaches out to about a meter in length.
*Frost Emitter: A Zonai device designed to resemble a dragon, possibly inspired by Naydra. When activated, a continuous steam of freezing air is emitted from the dragon's nose, quickly freezing and harming most creatures. It is also capable, much like other sources of freezing in the game, of producing square platforms of ice when the air stream makes contact with a body of water.
*Shock Emitter: A Zonai device designed to resemble a single horned creature, possibly inspired by Farosh. When activated, an intense electrical current runs through the horn, damaging anyone who makes contact with it or any conductive material it is touching. 
*Beam Emitter: A Zonai device designed to resemble a unicorn. When activated, a damaging beam of light will be emit from its horn.
*Hydrant: A Zonai device that is effectively a green fire hydrant, capable of releasing a stream of water when activated. Its water supply has no known origin and only ceases when Link's power supply depletes.
*Steering Stick: A Zonai device that can control direction when attached a built vehicle. When used in a build, it also acts as a toggle to activated and deactivated all other attached Zonai devices. 
*Big Wheel: A large Zonai device consisting of a large wheel with a diameter taller than Link himself. When activated, its axel located in the center will being to rotate. However, if the axel happened to be in a fixed position, such as being adhered to other items such as a platform, the wheel will rotate instead. Compared to the small wheel, it is slower but provides significantly more torque, specializing in rougher terrains. Its large size allows it to travel through shallow bodies of water better.
*Small Wheel: A Zonai device consisting of a Zoanite wheel and a fender that covers the top half of the wheel. Compared to the Big Wheel, it provides much more speed but handles inclines and rough terrain much more poorly.
*Sled: A simple Zonai device consisting of a rectangular platform with a smooth underside that, while lacking self-propulsion, is capable of moving across relatively smooth surfaces, with the best use case being on sand or snow.
*Battery: A translucent container storing a green fluid that appears to be identical to what's inside Link's energy cell accessory. It will supply additional energy to any device or build it's fused to, before completely disappearing when it runs out of power. 
*Big Battery: Similar to the normal Zonai battery, but with three times energy capacity.
*Spring: A Zonai device composed of two platforms bound together by a helical compression spring. When activated, the compressed spring will be release, propelling whatever is resting upon the side that is not making contact with a static surface.
*Cannon: A Zonai device that, when activated, will regularly fire out spherical projectiles every few seconds that will detonate into a large explosion when coming in contact with a surface. 
*Stabilizer: A Zonai device that somewhat resembles the real life Daruma Doll. When activated, it will stand perfectly upright, in spite of outside forces, along with any item it is adhered to using Ultrahand. Not only does this provide stability to builds, the upright motion from activation itself can be utilized, such as for building makeshift catapults. 
*Hover Stone: A green platform that can hover in the air while consuming power when activated. Link can also fire an arrow with the Hover Stone fused to it to immediately deploy and activate it. It should be noted that it takes a lot of force to move an activated hover stone, as it cannot be moved by an attacked Fan but can be moved by an attacked Rocket.
*Light: A Zonai device with the simple function of emitting a non-damaging cone of light when activated. It's primarily useful for dark locations or environments.
*Stake: A Zonai device that cannot be activated. Instead, when the pointed end is placed into a surface, the translucent green material it is composed of somewhat melts into an adhesive substance that creates an immovable foothold on which structures can be built upon.
*Mirror: A Zonai device consisting of a brown mirror and a glass focus located on its backside. The device is capable of reflecting and focusing light into a cylindrical beam. While the light is not intensive enough to be physically harmful, it can be used to blind enemies.
*Homing Cart: A Zonai device believed to have been used by the Zonai as a security measure. It consists of a small robotized cart that is programed to drive towards enemies when activated. While it is incapable of damaging enemies by itself, adhering combat devices or even sharp objects to them will provide them with offensive presence.
*Construct Head:A Zonai device consisting of a robotic pedestal with a face-like design on the front side. When activated, it will orient the upper half of the pedestal in the direction of the closest enemy it can detect, constantly tracking them with its eye. By adhering a combat-oriented device to the top or front of the head, it will automatically activate in the presence of enemies providing a homing means of attack.
*Float Ball: A Zonai device consisting of a large yellow ball that is buoyant enough to float in water. While it is an uncommon item, only being found in some Shrines and lacking a drop rate in any of the Zonai device dispensers across Hyrule, it hypothetically could still be utilized in builds by utilizing it in a custom Autobuild design. With that in mind, this is not part of Link's normal equipment and should probably only be considered if preparation is a factor for a match.
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Intelligence: Genius (Should be smarter and far more experienced than during Breath of the Wild. His swordmanship is considered to be legendary throughout all of Hyrule. Able to battle on par with and even surpass Demon King Ganondorf, who was said to be a master of every known weapon. Can solve 152 shrines filled with many different puzzles, contractions, and combat challenges)
Weaknesses: The adhesive holding Ultrahand-bound items together will break and disappear if attacked enough or the items break. Zonai devices are limited to the energy supplied from the Energy Cell, although its storage capacity can be upgraded over the course of the game. Most weapons and shields in the game have limited durability, and will break after enough use. | Has a small cooldown on his Sages' Vows. His information analysis requires him to take a photo of the being he wants to analyze. | The blade of the Master Sword will lose energy after a certain amount of use, although it will regenerate in about 10 minutes.
Notable Attacks/Techniques:
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|-|Early Game=
*Charged Attack: A set of melee techniques that are physically demanding enough to consume Link's stamina wheel. Each technique corresponds with a specific type of melee weapon. 
**Spin Attack: The charged attack variant specific to swords and other one-handed weapons. Link begins by entering a stance as he builds up more tension in his stance as his stamina wheel depletes, before unleashing all this force by spinning around while pointing his weapon outward, producing a 360 degree slashing motion that strikes multiple times depending on how long he charged the attack.
**Great Spin Attack: The charged attack variant associated with most two-handed weapons (with some exceptions). Despite the name, this technique does not resemble the original Spin Attack whatsoever. Instead, Link rotates around while holding the weapon outward, with his body acting as the pivot, consuming stamina and striking anything nearby once per rotation, before ending the move by slamming the weapon down at the ground, producing a small shockwave.
**Charged Spear Attack: The charged attack variant associated with spears and other polearms. Similar to the Spin Attack, Link enters a chambering stance as he builds up power in his body while his stamina wheel depletes, before unleashing a series of forward spear thrusts. The number of thrusts done is determined by how much stamina Link consumes before attacking. 
**Iaijutsu Charged Attack: A variant of the charge attack exclusive to the two-handed Eightfold Longblade, where Link sheathes the sword while entering a crouching stance similar to the real life Iaijutsu stance known as Iai-Goshi. As he does this, Link builds up power in his body as his stamina meter depletes, before unleashing all that force by drawing the blade out and slashing, producing a larger version of the vacuum wave projectile created by the Longblade's normal attacks.
*Ultrahand: A Zonai ability that allows Link to telekinetically lift and carry objects and attach them to other objects to create tools, structures, and vehicles.
*Fuse: A Zonai ability that allows Link to fuse items and materials onto a weapon, improving its utility, durability, and damage output. It should be noted that fusing can consequently remove the inherent properties of the weapons, such as removing the cutting potential of a sword when fused to a "blunt" item such as a spiked metal ball or stone block.
*Ascend: A Zonai ability that allows Link to "swim" upwards through solid surfaces and structures as a means of traversal.
*Recall: An ability Link inherited from Zelda's temporary manifestation in the Temple of Time. It allows Link to reverse an object's flow of time for up to 30 seconds, which can be used in a myriad of ways. Unlike the Stasis ability Link previously had, Recall does not work on sentient entities. It also produces a time stopping effect between its initial deployment and activation, where Link cannot move his most of his body outside of his head and hands, which are used to aim. It is hard to tell where the limits on movement are placed between canonical proficiency with the ability or simply gameplay restrictions, especially in consideration of Zelda's and Queen Sonia's ability for greater movement as presented in various cutscenes.
*Bullet Time: Upon drawing his bow in air, Link's surroundings slow down in front of him, which allows him to fit in a far greater number of precise arrow shots.
*Shield Surfing: A simple technique known across Hyrule where one plants their feet on the inner side of a shield and coasts down a hill, similar to a sled or snowboard. It should be noted that fusing a Bomb Flower, Zonai Spring, or a Zonai Timebomb to a shield before planting it on the ground as the start of a surf, the item will activate and be consumed, while propelling one up into the air.
*Flurry Rush: After dodging an attack with the right timing, Link will speed up dramatically and launch a swift barrage of attacks at his opponent.
|-|Mid Game=
*Autobuild: An ability Link received from the Constructs in the Great Hyrule Mine. It allows Link to collect and record schematics of Ultrahand builds, and utilize them to quickly build the structure without preparation. If a part for the build is not present, Autobuild will create a replica of it using Zoanite.
*Vow of Tulin: Allows Link to summon a spectral avatar of Tulin to fight alongside him. It can also use the Gust technique, which produces a horizontal blast of wind that Link can use to cover more distance while flying, among other uses.
*Vow of Sidon: Allows Link to summon a spectral avatar of Sidon to fight alongside him. It can use the ability Water Shield, where it creates a spherical barrier of water around Link, which can protect the latter from a single hit or be used as a projectile upon Link using a normal attack.
*Vow of Yunobo: Allows Link to summon a spectral avatar of Yunobo to fight alongside him. It can also use the Charged Cannonball technique, where it curls up into a ball in front of Link and begins rolling in place at an accelerating pace until Link's command, where it launches itself in a straight pat, leaving a trail of fire behind it. Upon striking am enemy, object, or surface, the avatar will produce a fiery explosion that can destroy stone, before returning to Link.
*Vow of Riju: Allows Link to summon a spectral avatar of Riju to fight alongside him. It can also use the ability Lightning Field, which produces an expanding radius of electricity around itself. Should one of Link's fired arrows land within the radius, all the electricity will gather into it and summon a lightning bolt.
*Earthquake: A technique learned by Link by disguising as a Yiga and completing Blademaster training. Link charges up power in his fist before punching the ground, producing a small, subterranean gust of wind that constantly shatters the ground will home in on the nearest or targeted enemy. Upon release, the air and a mass of broken ground will burst out and strike the opponent.
|-|Late Game=
*Vow of Mineru: Allows Link to summon Mineru's Zonai mech to fight alongside him. Link can also manually pilot the mech and fuse materials, weapons, devices onto its hands and back to improve its power and mobility.
*Sword Beam: An attack exclusive to the Master Sword, Link "throws" the blade forward (the Master Sword is the only weapon Link will not remove from his inventory), producing a spinning energy projectile out in the thrown direction. Normally, this ability is only capable of being performed when Link is at max health, but wearing either the Champion's Leathers or Tunic of Memories removes this restriction (at the cost of reducing the projectile's range should he have less than full hearts).
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Note: Due to the ambiguity of Link's limited mobility during Recall's time stop either being a canon weakness or simply a gameplay restriction, Versus Threads using Link must specify if they are using Limited or Full Movement.
==Gallery==
<tabber>
|-|Art=
|-|Armor Sets=
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==Notable Matchups==
Victories:
*Raditz (Dragon Ball) Raditz's Profile (Late Game Link was used. The battle took place in Allen the Alien's apartment from the Invincible Television Series)
Losses:
Inconclusive:
==References==
==Notes/Explanations==
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