Hideaki Kanehira

==Summary==
Hideaki Kanehira is a player of Darwin's Game at the head of an insurance system that allows him to protect other players in exchange for a monthly contribution from them. He is the founder and only member of the "Kanehira Insurance Group" clan associated with this insurance company. Shrewd and manipulative, he will use any method to come victorious, including sacrificing his allies and killing children.
==Powers and Stats==
Tier: physically, with katana
Name: Hideaki Kanehira, The Insurer
Origin: Darwin's Game
Gender: Male
Age: Likely in his 30s
Classification: Human, Player of the Darwin’s Game, Leader of the "Kanehira Insurance Group" clan
Powers and Abilities: Swordsmanship and Kendo master, Duplication, his clones are immaterial, Social Influencing
Attack Potency: Athlete level physically, Street level with katana
Speed: Athletic Human
Lifting Strength: Likely Average Human
Striking Strength: Athlete level, physically, Street level with katana
Durability: Athlete level
Stamina: Athletic (He's 5th dan in Kendo)
Range: Extended Melee Range with katana, Kilometers with his clones. His clones can be created anywhere within his field of vision
Standard Equipment: Katana, Kunai
Intelligence: Gifted. Hideaki has a formidable intelligence, a calculating temperament, and is a remarkable tactician, able to set up strategies and set traps to his enemies, while thinking several steps ahead. He's also very calculating and manipulative, using any means necessary to win, including using the weakness of others and his speaking manners as a means to manipulate them. He regularly exploits people and forces them to make contracts with his company in barely legal-enough ways so they cannot escape. He took control and manipulated a group of dozens of people during the Hunting Game arc.
Weaknesses: The range of effect of his clones decreases the more clones are active at once (3 clones lead to a range of effect of 1 kilometer). When using clones, the real Hideaki must remain still and is thus vulnerable.
Notable Attacks/Techniques:
Ghost of Marici: Hideaki has a sigil of psychokinesis allowing him to create and cancel tangible doubles of himself at will. From an outsider's perspective, it can thus give the illusion of teleporting. The clones are tangible but immaterial, as cutting them won't have any effect and they will simply reassemble; they can't phase through objects though. Their senses are also one-way independant from the main body: this means that Hideaki shares the senses of his clones but won't be affected himself if their senses are messed with. This ability allows him to easily take the lead in singular combat, as he can quickly outnumber his opponent. Moreover, his doubles being independent, he can send one to fight, a second to discuss with someone else, and a third to lay a trap. However, the clones can only be maintained within a certain distance, which decreases the more clones are active at once.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Darwin's Game
Category:Characters
Category:Male Characters
Category:Manga Characters
Category:Antagonists
Category:Weapon Masters
Category:Sword Users
Category:Thrown Weapon Users
Category:Duplication Users
Category:Intangibility Users
Category:Social Influencers
Category:Humans
Category:Adults
Category:Leaders