Cait

Cait (born 2261)18 years with parents, 5 with the slavers, 3 at the Combat Zone totals 26. 2287 - 26 = 2261 is cage fighter at the Combat Zone and later advisor to her future-girlfriend Marcella Rosenfeld of the Commonwealth Institute in 2287.
==Background==
To say that Cait's life was unpleasant would be understatement. She was born into an abusive family, her parents routinely beating and yelling at her. She tried to run away twice, the first time she did it, they locked her in a shed outside of the house they lived in. The second time, they broke one of her legs.The Sole Survivor: "Why didn't you run away?"Cait: ""(Cait's dialogue) Cait eventually became convinced she was a mistake, due to the constant abused, but deluded herself into thinking that they loved her... Enough not to kick her out of the house. The illusion was shattered once her eighteenth birthday came: They slapped a shock collar around her neck and sold her into slavery, all without a hint of regret.The Sole Survivor: "I appreciate your trust."Cait: " "(Cait's dialogue)The Sole Survivor: "How could you kill your own parents?"Cait: " "(Cait's dialogue)
For the next five years, Cait was used as an entertainment slave, for a variety of purposes she refuses to detail. While it wrecked her emotionally and warped her personality, Cait carefully cultivated an anger inside her and eventually learned some tricks of their trade. Stealing caps from sleeping slavers, she eventually managed to buy herself out. With 23 years worth of pent-up fury, she tracked down her parents and slaughtered them in bloody vengence.The Sole Survivor: "My god. I'm so sorry."Cait: " "(Cait's dialogue)The Sole Survivor: "I can't even imagine having to go through something like that."Cait: " "(Cait's dialogue) 
After everything was said and done, Cait took to alcohol and chems to help forget her past. She joined the Combat Zone as a gladiator and fought to provide her with the funds to buy everything she needed to forget. The point of the fighting wasn't just to provide her with funds, though. She hated everyone, herself the most, and the violence - and pain, and wounds, and the Psycho - were ways to punish herself and find death.The Sole Survivor: "I always have time to listen to you, Cait."Cait: " "(Cait's dialogue) Unfortunately, Cait proved too tough to beat, even when raiders took the joint over and it got decidedly more brutal. Those who didn't keep their head on a swivel were liable to be sucker punched and at minimum robbed. Cait herself learned that short of buying friends, she's a victim waiting to be preyed upon. The teacher was a raider named Stratton, who dumped her to be beaten up by raiders the moment she stopped having sex with him. By the time the Sole Survivor comes, Cait has been a cage fighter for three years, two of them under raider management - all with a hundred victory to her name.The Sole Survivor: "What exactly do you think I'm expecting in return?"Cait: " "(Cait's dialogue)
She puts up a deceptively convincing tough Irish gal act, but beneath the exterior lurks a broken woman, with a lifetime of misery behind her.The Sole Survivor: "Sounds like justice to me."Cait: " "(Cait's dialogue) Yet despite her life being a seemingly unceasing march of adversity, disappoitnment, and horror (coupled with Psycho reliance and the accompanying progressive health damageCait: ""The Sole Survivor: "Anything you need, Cait."Cait: " "The Sole Survivor: ""Cait: " "(Cait's dialogue)) Cait refuses to put a shotgun slug through the roof of her mouth. Despite looking at the shotgun barrels more than once, she has yet to pull the trigger. Perhaps she is praying to find a single decent scrap of humanity in her life. And, perhaps the Sole Survivor will be that scrap.The Sole Survivor: "Well, that's the past. You're not alone anymore."Cait: " "(Cait's dialogue)
==Interactions with the player character==
===Fallout 4===
====Interactions overview====
====Effects of player's actions====
* Maxed approval with Cait grants the Sole Survivor the Trigger Rush perk, which increases Action Point regeneration when the player character's health is below 25%.
* Cait is a potential candidate for romance, an option that unlocks after reaching the highest level of affinity.
=====Loyalty=====
Cait's loyalty actions	Cait's loyalty actions
Approvals 	Disapprovals
; Likes
* Letting someone else take a power armor.
* Successfully picking locks.
* Killing Ashes during Here Kitty, Kitty
* Using chems before completing her personal quest.
* Using Addictol after completing her personal quest (only if currently addicted to something)
* Hard liquor usage before completing her personal quest. Becomes indifferent after the quest.
* Threats, violence, and being mean.
* A naked Sole Survivor. This triggers more often when sprinting.
* Selfish actions such as asking for or trying to increase rewards.
* Criminal behavior such as pick-pocketing.
* Choosing not to join the Brotherhood of Steel.
* Destroying the Prydwen with the Minutemen's artillery in With Our Powers Combined.
* Stopping the Institute.
* Telling Phyllis Daily she murdered her grandson.
* Telling Moe Cronin baseball was more violent.
* Killing Phyllis Daily.
* Telling Magnolia "I'm just not that into jazz"
* Destroying the Railroad.
* Persuading Mama Murphy to stop using chems after the completion of her personal quest.
* Convincing Darla to turn on Skinny Malone during the quest Unlikely Valentine.
* Giving Mama Murphy chems before her personal quest.
* Telling Travis not to be such a coward in Confidence Man.
* Telling Travis it is totally his fault before rescuing Vadim in Confidence Man.
* Telling Travis that one of you might not make it out alive in Confidence Man.
* Calling Vadim an idiot when saving him in Confidence Man.
* Telling Travis that you're tired of his "shitty, whiny attitude" in Confidence Man.
* Calling Wolfgang scum for making Patrick an addict, or saying both sides were wrong in Order Up.
* Threatening Finn when first arriving in Goodneighbor.
* Telling Hancock "That's incredible" after he talks about the experimental drug that made him a ghoul (possibly only before completion of her personal quest).
* Using the sarcastic response to Hancock when concluding the unmarked quest Art Appreciation.
* Sparing Pickman's life.
* Gaining entry to Covenant.
* Accepting Jacob Orden's bribe during Human Error.
* Picking "Institute must die" when in conversation with Dr. Chambers during Human Error.
* Accepting Dr. Chamber's offer in Human Error.
* Betraying Bobbi No-Nose during the climax of The Big Dig.
* Convincing Bobbi's into paying more caps at the end of the quest, The Big Dig.
* Choosing Jack Cabot over Lorenzo Cabot in The Secret of Cabot House.
** Note: Cait will dislike opening Lorenzo's door. This can be avoided by having Cait wait outside the cell area, or dismissing her and then waiting for her to leave via the elevator. 
* Telling Desdemona the Sole Survivor wants to avenge their family and would not take a bullet for a synth at the end of Road to Freedom.
* Killing the Railroad when speaking with Desdemona in End of the Line.
* Choosing "You'll live" or "I promise" when speaking with Glory during Precipice of War.
* Saying "Newspapers just like to stir up trouble" when first meeting Piper.
* Telling Piper "I was having too much fun blowing things up" during Story of the Century.
* Telling Piper "Find who's responsible and make them pay" during Story of the Century.
* Telling Miss Edna that everybody the player character loves gets taken away in the end or that love won't save a family.
* Choosing "threaten" when first speaking to Mister Zwicky.
* Choosing "sarcasm" or "bitch" when first speaking to Ann Codman.
* Telling Billy that his parents are dead.
* Telling Bullet that the family is under your protection in Kid in a Fridge.
* Firing the artillery for the quest Old Guns.
* Killing Theodore Collins at the end of Mystery Meat.
* Agreeing to help Bobby De Luca for the quest Dependency after her personal quest.
* Telling Myrna that the Sole Survivor is not human when speaking to her for the first time.
* Being sarcastic to Sheffield.
* Healing Dogmeat.
* Choosing "keep everything" when Darcy asks about the photo after The Marowski Heist.
* Telling AJ to stop.
* Convincing Brian Virgil to kill himself.
* Telling Piper you don't take orders when first meeting her outside Diamond City.
* Refusing to answer Miss Edna's math question.
* Telling Miss Edna that children need discipline.
* Being sarcastic with and/or killing Mayor McDonough during In Sheep's Clothing.
* Telling The Mariner the "crazier the better" at the beginning of the quest The Great Hunt. 
* Telling High Confessor Tektus "surrounded by fanatics" when speaking with him for the first time. 
* Giving Aubert's Note to High Confessor Tektus as part of the quest Witch Hunt. 
* Telling Zealot Ware "that's nuts" when he asks what the Sole Survivor thinks of Brother Devin's devotion. 
* Refusing to help Zealot Ware to save Brother Devin by saying "not my problem". 
* Telling Brother Devin that "Atom's not real" during the quest The Trial of Brother Devin. 
* Choosing to attack Sister Gwyneth during the quest The Heretic. 
* Choosing the sarcastic option when reporting back to Grand Zealot Richter at the end of the quest The Heretic. 
* Choosing any "destructive" option when confronting DiMA with his memories during the quest The Way Life Should Be. 
* Telling Ada that no more time for mistakes when she asks about Jezebel's head. 
* Winning the match in Amoral Combat.
* Completing the quest A Permanent Solution for any of the three raider gangs of Nuka-World. 
* Telling Harvey his family is dead during All Aboard. 
* Agreeing to help Harvey rescue his family for caps. 
* Killing Harvey during All Aboard.
* Doing jobs for Shank, as well as many steps and dialogue during Home Sweet Home.
* Saying "as good as dead" at the start of Power Play.
* Choosing more "scientific" parameters in the Vault-Tec Workshop experiments. 
; Loves
* Keeping Buddy as part of the quest Trouble Brewin'.
* Telling Wolfgang to lower his weapon at the Drumlin Diner.
* Completing the quest The Big Dig in the favor of Bobbi No-Nose. The player must choose "Stay with Bobbi" and kill Fahrenheit after reaching the storeroom in order to do this.
* Jokes about the blood of their enemies when the Vault-Tec rep asks how they stayed alive for so long.
* Threatening Madison Li into working on Liberty Prime during quest Liberty Reprimed.
* Threatening Sinjin during The Silver Shroud.
* Telling Deacon 'Someone has to stop them' when asked if one is willing to risk some danger to stop the Institute and their nefarious schemes (this only happens after telling Desdemona that you would not take a bullet for a synth at the end of Road to Freedom).
* Respond sarcastic to reconstructed Jezebel when talking about the Mechanist.	
; Dislikes
* Telling Joe Savoldi in Bunker Hill that "it's always good to help people."
* Saying you'll talk to Trudy or Join the attack when talking to Wolfgang at the Drumlin Diner
** Note: To avoid Cait disliking any interaction with Wolfgang in these dialogue options, choose the option "Who's Trudy?" when speaking to him. This will give you a new set of dialogue options, where you can use the 'Likes' section on this page to find the answer that Cait will approve of.
* Choosing "keep everything" when Darcy asks about the photo after The Marowski Heist.
* Telling Magnolia "I loved the song it was perfect"
* Telling Kent "Don't sell yourself short" in The Silver Shroud.
* Threatening AJ as the Silver Shroud.
* Speaking as the Shroud to Kendra.
* Use of chems after her personal quest.
* Speech options that avoid fighting.
* Joining the Brotherhood of Steel.
* Replying to Hancock with "I feel you" when first meeting him.
* Telling Daisy about the Sole Survivor's former home.
* Helping the Railroad.
* Helping the homeless, settlers or farmers.
* Helping the Institute.
* Giving a stimpak to Danny Sullivan during In Sheep's Clothing.
* Agreeing to help Wolfgang in Order Up.
* Cannibalism.
* Murdering non-hostile targets.
* Looking for compromise with Jacob in Covenant.
* Picking "Spare Amelia" or "Reject the offer" during the conversation with Dr. Chambers in Human Error.
* Convincing Skinny Malone to let them go without violence during the quest Unlikely Valentine.
* Vouching for Danse during the quest Blind Betrayal. This will increase the further you attempt to help Danse.
* Choosing the "put the guns away" option during Diamond City Blues
* Giving the Vault-Tec rep a new home to cheer him up.
* Giving Sheffield Nuka-Cola.
* Persuading Mama Murphy to stop using chems before her personal quest.
* Agreeing to find chems for Mama Murphy after her personal quest.
* Telling Jack Cabot that they, too, believe in alien life.
* Opening Lorenzo Cabot's door.
* Siding with Ironsides when retrieving the guidance chip from Mandy Stiles in the quest Last Voyage of the U.S.S. Constitution.
* Helping the ship take off in the quest Last Voyage of the U.S.S. Constitution.
* Restarting the main pump in the quest Troubled Waters.
* Telling Paladin Brandis that his squad is dead and offering up their holotags during the quest The Lost Patrol.
* Refusing the gun that Deacon gives you at the end of Tradecraft.
* Telling Desdemona that Sole Survivor would risk their life for the synths.
* Accepting Glory's help during the quest Memory Interrupted.
* Returning the Pristine deathclaw egg to its nest instead of selling it for a reward in The Devil's Due.
* Bringing Buddy to Rufus during Trouble Brewin'.
* Saying that they support freedom of the press when first meeting Piper.
* Telling Miss Edna that one should hold onto their loved ones.
* Agreeing to help Bobby De Luca for the quest Dependency before her personal quest by answering "Good" or "He needs to get help."
* Choosing the "I'll leave" dialogue option when first speaking to Ann Codman.
* Siding with the Railroad when speaking with Desdemona in End of the Line.
* Taking Billy home.
* Negotiating with Cedric Hopton during the Building a Better Crop quest.
* Telling Travis that the bar fight wasn't his fault in Confidence Man.
* Telling Travis, "You came through it all pretty well," in Confidence Man.
* Choosing "Leave Her" when speaking with Glory during Precipice of War.
* Telling Phyllis Daily she is evasive.
* Convincing Mayor McDonough that Kellogg is a kidnapper.
* Demanding that McDonough stand trial during In Sheep's Clothing.
* Telling Blake Abernathy that his deceased daughter got what she deserved.
* Telling Grand Zealot Richter "Try talking to her" before taking the quest The Heretic. 
* Persuading Sister Gwyneth to return to the Nucleus during the quest The Heretic. 
* Convincing Tektus to leave rather than killing him during Reformation. 
* Saying that Ada is being helpful and she is an individual when she asks about Jezebel's head. 
* Saying "some good in there" to reconstructed Jezebel when talking about the Mechanist. 
* Saying "I like him" when interviewing Clem. 
* Offering Harvey a stimpak during All Aboard. 
* Agreeing to help Harvey rescue his family. 
* Completing Power Play. 
* Choosing more benevolent parameters in the Vault-Tec Workshop experiments. 
; Hates
* Flirting with other characters if she's traveling with the Sole Survivor and they are in a romance with her.
* Intimidating Trudy to pay Wolfgang.
* Telling Miss Edna that children need love to learn.
* Selling Billy to Bullet.
* Calling Hancock a junkie before and after her personal quest.
* Killing Drinkin' Buddy.
* Killing Brooks.
====Other interactions====
Cait can be used to pick locks of any tier. To do so only guide her to the nearest lock. This will take some time, depending on the difficulty. She needs to have bobby pins in her inventory to do so.
====Comments====
Cait's location comments 	Cait's location comments
Location/Requirement 	Comment
Diamond City, entrance 	"If we're looking for some action, I'm bettin' we'll find it here."
Goodneighbor, entrance 	"Wow, this place is a shitehole. And here I thought it couldn't get any worse than the Combat Zone."
Combat Zone, exterior 	""
Boston Airport, before the barricades 	"Would be nice to fly away and leave the Commonwealth behind... but is there anythin' worth seein' out there?"
Cabot House, exterior by the shrubbery 	""
Parsons State Insane Asylum, entrance foyer on the rug just past the front door; during the quest The Secret of Cabot House. 	"I don't like admittin' it, but this place is givin' me the shivers."
Jamaica Plain, northwest road entrance, by the diner 	"I remember some bloke who said he was headin' out to Jamaica Plain to hunt for treasure... never saw his sorry arse again."
Vault 81, entrance walkway 	"This is the only Vault I know that people still call home. Kind of weird that they want to stay out here all by themselves."
Yangtze-31 	"Why anyone would want to live on one of these things for months at a time is beyond me."
Libertalia, entrance 	""
Trinity Tower, roof 	""
Sentinel site, exterior 	"If they used to store bombs here, why in the hell are we goin' inside?"
The Castle 	"Please don't tell me we're gonna spend the day pickin' through this pile of rubble."
 	"I don't understand these Minutemen. Why the hell would you bother helpin' a bunch of lowlife farmers and settlers for free?"
Covenant, gate exterior 	""
Bunker Hill, the base of stairs to the monument - before the gate 	"Oh, Bunker Hill. I heard you can get anythin' from these fellas. Time to start lookin' for some goodies."
Parking garage, after entering the garage 	""
 	""
Sentinel site, bomb storage room entrance 	""
Sentinel site, gantry 	""
Sentinel site, exterior entrance 	""
 	""
Ticonderoga, penthouse foyer 	""
Old North Church, catacombs 	""
Old North Church, nave 	""
Trinity Tower, the roof 	""
Trinity Tower, the base of the tower 	""
Hubris Comics, shop floor 	""
Hubris Comics, top floor studio 	""
Yangtze-31, engine room 	""
Yangtze-31 	""
Yangtze-31, bridge 	""
Starlight Drive In, in the projection room 	""
Starlight Drive In, at the screen 	""
Wilson Atomatoys corporate HQ, Arlen Glass' office 	""
Wilson Atomatoys corporate HQ, foyer display 	""
Wildwood Cemetery 	""
Weston water treatment plant 	""
West Everett Estates, backyard bunker 	""
West Everett Estates, entrance 	""
Walden Pond, just in front of said cabin. 	""
Milton General Hospital, basement morgue 	""
Milton General Hospital, waiting foyer 	""
Vault 95, Overseer's office 	""
Vault 95, reactor room 	""
Museum of Witchcraft 	""
Museum of Witchcraft 	""
Vault 75, combat training room 	""
Vault 75, entrance 	""
Vault 114, entrance construction 	""
Vault 111, cryonic stasis room 	""
Vault 114, exterior tunnel construction 	""
Trinity Church, theatrical rigging 	""
Trinity Church, nursery 	""
Thicket Excavations, near the water's edge; before the conclusion of the quest Pull the Plug. 	""
The Shamrock Taphouse, basement during Trouble Brewin' 	""
Gwinnett Brewery, brewing floor 	""
Gwinnett Brewery, entrance 	""
Combat Zone, at the lifts in the trap room 	""
Combat Zone, front row 	""
 	""
 	""
 	""
 	""
 	""
Boston Common, just in front of the armored personnel carrier 	""
Cambridge Police Station 	""
South Boston military checkpoint 	""
Skylanes Flight 1981 	""
 	""
Saugus Ironworks, ? 	""
Saugus Ironworks, Slag encounter 	""
Sandy Coves Convalescent Home, captain's room 	""
Rocky Narrows Park, at the playground 	""
 	""
Robotics disposal ground, in front of the sentry bot 	""
 	""
Revere Beach station, end tunnel raider encampment 	""
 	""
 	""
Quincy ruins, Freeway stronghold bridge to roof catwalks 	""
Quincy ruins, southeast entrance 	""
Boston Police rationing site, in front of the trailer kiosk 	""
 	""
Poseidon Energy, generator room - the part past the raider defenses. 	""
HalluciGen, Inc., demonstration control room 	""
HalluciGen, Inc., atrium before the quest 	""
Pickman's Gallery 	""
 	""
Fiddler's Green Trailer Estates, entrance 	""
Neponset Park, close to Charles Dieter Jr.'s cabin 	""
Natick power station 	""
South Boston 	""
Nahant Oceanological Society, second floor 	""
Nahant Oceanological Society, research laboratory 	""
 	""
Gorski Cabin, root cellar workshop 	""
Milton General Hospital, operating room 	""
Weatherby Savings and Loan, inside the bank vault 	""
Mass Pike Interchange, some Gunner stronghold fort 	""
University Point, just inside the gate 	""
 	""
Mass Fusion disposal site 	""
Mass Fusion disposal site 	""
 	""
 	""
Mahkra Fishpacking, basement storeroom 	""
Longneck Lukowski's Cannery, basement; just past the elevator 	""
 	""
Vault 81, observation room 	""
 	""
 	""
Libertalia, at the top of the main structure 	""
 	""
Kingsport Lighthouse, at the top beacon 	""
WRVR broadcast station, control room 	""
Jamaica Plain, treasure room 	""
Jamaica Plain, security room before the hallway 	""
Jalbert Brothers Disposal, at the barn with the barrels 	""
Super-Duper Mart, front counters 	""
Irish Pride Industries shipyard, at the corpse of Rory Rigwell 	""
 	""
Cambridge crater, edge when attacked by ghouls 	""
Cambridge crater, edge 	""
 	""
 	""
Hub City Auto Wreckers, while on the crane 	""
Hester's Consumer Robotics, entrance: showroom floor 	""
 	""
College Square, the square 	""
 	""
 	""
Fort Hagen, command center – outside the gated main room, next to the door 	""
Greater Mass blood clinic, basement storage 	""
The Slog, in front of the pool 	""
Atom Cats garage, unable to determine due to bugged content. 	""
Gunners plaza, cafeteria – before the staircase 	""
Gunners plaza, main entrance of the atrium writer's room 	""
When walking on a mirelurk infested beach, between Reeb Marina and Gibson Point Pier. 	""
General Atomics factory, quality assurance test chamber 	""
Back Alley Bowling, at the lanes 	""
General Atomics galleria, at the gate 	""
 	""
Fort Strong, sublevel in the room before the main mini nuke storage room. 	""
West Roxbury station, platform 	""
 	""
Federal Surveillance Center K-21B, gantry overlook 	""
Faneuil Hall, the hall 	""
Concord civic access, main pipe room 	""
 	""
Fairline Hill Estates, at the fortified house 	""
Fairline Hill Estates, at the entrance to the cul-de-sac 	""
Forest Grove Marsh, dry dock park 	""
Easy City Downs, at the "stables" both this and the latter have to be at an active location 	""
Easy City Downs, northern corner fence hole to the racetrack, next to the stands 	""
East Boston Preparatory School, third floor torture chamber 	""
Dunwich Borers, at the pit 	""
Dunwich Borers, at the edge 	""
 	""
 	""
 	""
 	""
USS Constitution, after quest the completion of the quest Last Voyage of the U.S.S. Constitution 	""
Weatherby Savings and Loan, before the completion of the quest Last Voyage of the U.S.S. Constitution 	""
D.B. Technical High School, basement – after killing Bosco or at the throne 	""
D.B. Technical High School, generator room 	""
Croup Manor, basement 	""
Crater House, edge of crater 	""
 	""
Corvega assembly plant, entrance of the assembly line room 	""
Coast Guard Pier, either at the corner of the pier by the tower, or the center of the building. The super mutants were supposed to be wearing Coast Guard hats.	""
Wreck of the USS Riptide 	""
Chestnut Hillock Reservoir 	""
Shaw High School, library 	""
Shaw High School, cafeteria 	""
Charles View Amphitheater 	""
Cambridge Polymer Labs, laboratory, during the quest Cambridge Polymer Labs 	""
Cabot House, laboratory 	""
Cabot House, living room 	""
Bunker Hill, base of the monument 	""
Breakheart Banks, at the building 	""
Boston Public Library, hall where defenses are 	""
Boston Public Library, main entrance 	""
Boston mayoral shelter, at the basketball court 	""
 	""
 	""
Beantown Brewery, bottling room floor 	""
Fallon's department store, by the fountain 	""
Fallon's department store, by the escalators 	""
Joe's Spuckies, speakeasy stairway 	""
The Switchboard, the foyer of the agency 	""
BADTFL regional office, evidence lockup 	""
Cait's quest comments 	Cait's quest comments	Cait's quest comments
Location/Quest and requirement	Context 	Comment
Vault 95, Overseer's office 	" " 	
Vault 95, 	" " 	
Vault 95, 	" 	
Vault 95, 	" 	
===Fallout: The Board Game===
Cait can be acquired at the shop by any player character that has the Vilified trait. When the player character has her as the active companion and performs a test that uses Perception, Agility, or Luck, she can be exhausted to gain one hit on the test.
When the player character performs the camp action, she will become unexhausted. However, if the player character does not have at least one drug in their inventory, she must be discarded.
==Inventory==
==Notes==
* She will try to comfort the player character if taken to the corpse of Nate/Nora in Vault 111.
* Cait will dislike all four of the first set of dialogue options during the Minutemen quests to help settlements with raiders.
* Cait will actively use Psycho, Jet, RadAway and other chems in her inventory. Since it was explained she was an addict when meeting her, it might be beneficial to keep her stocked up as she appears to get friendly very quickly, and it might improve her usefulness in fights.
* If Cait has any Psycho or Jet, one can sometimes see her using it before completing her personal quest.
* Although not always, Cait may react negatively after completing her personal quest "Benign Intervention" if the player character uses chems in front of her. She will berate them for being a "hypocrite" for using them after helping her to cure her Psycho addiction.
* The Sole Survivor may raise Cait's affection level by removing their own clothing and fast traveling between safe locations.
* Before completing Benign Intervention, Cait likes when the Sole Survivor drinks hard alcoholic beverages (bourbon, rum, vodka, whiskey and wine). Drinking before sleeping and before waiting will speed up the process.
* Cait will disapprove of joining any of the factions until the second act of the main story when the Brotherhood of Steel comes in. After this, she will no longer disapprove of joining the Brotherhood of Steel.
* Cait asks Takahashi to serve her a drink on their first meeting, but she doesn't get it as Takahashi only serves noodles in the Diamond City market.
* Cait's dialogue while exploring several of the vaults indicates that she is already familiar with the Vault-Tec experiments and the true purpose of the vault network.
*When entering and exploring any vaults with Cait as a companion after Benign Intervention, she will ask to leave quickly are not enter the vault after her vault experience before hand.
* When replaced by certain companions, Cait is prone to make flirtatious comments, such as Piper, for whom she will say it's "too bad they can't make it a threesome," or Deacon, Preston Garvey and MacCready, whom she refers to as "handsome." She also tells Hancock that if she ever decides to "go ghoul," he will be the one she calls.
** She will continue to make these comments even after being romanced by the Sole Survivor.
* Due to her cruel childhood, she will not like it when someone is helped since she had never been helped in her life. For example, if the Sole Survivor helps Billy Peabody find his parents, she will be annoyed since she was never helped or cared for but if Billy is sold to Bullet, she will hate it because she was also sold into slavery.
* Without completing her personal quest "Benign Intervention," the maximum level of affinity that can be reached with her is 999. This means that to be able to get her perk "Trigger Rush," the player character has to complete her quest first.
* Cut dialogue for Tommy Lonegan indicates that at one stage during development, it was planned for Cait to be acquired after losing a fight with the player character.TommyLonegan.txt
==Notable quotes==
===Locations===
===Changing companion from Cait===
===Changing companion to Cait===
==Appearances==
Cait appears in Fallout 4, Fallout: The Board Game, Fallout Shelter Online and Fallout: Wasteland Warfare.
==Bugs==
* Cait's quest might not trigger after her confession about her addiction. Taking another companion, sending her back to a settlement, and then talking with her should trigger the quest (it may have to do with her being flagged as a companion). For more info about this bug, read Benign Intervention.
* Cait will talk about wanting to "lower the dosage" if she thinks she is being followed in combat after Vault 95.
* During Cait's companion quest, Cait may begin to randomly collapse as if incapacitated during the dialogue. This will continue following completion of the quest.
* Ordering Cait to pick a floor safe when there is an object between the safe and Cait may sometimes cause her to pace aimlessly around the area.
==Gallery==
Cait Arena.jpg|Cait in heavy metal armor
Cait at a cooking station.jpg|Cait using a cooking station
Cait in red dress.png|Cait in a red dress
Cait perk icon.png|Cait's icon from the Trigger Rush perk
Lovable Xbox achievement.jpg|Lovable achievement image, starring Cait
Fo-promo-cait.jpg|Cait's model for Fallout: Wasteland Warfare
FSO UI C ShopIcon Cait.png|Cait in Fallout Shelter Online
FSO UITex YS C Bg HeroShare kaite.png|Cait's maxed hero card
==References==
Category:Fallout 4 human characters
Category:Fallout 4 companions
Category:Fallout: The Board Game companions
Category:Fallout: Wasteland Warfare characters
Category:Slaves
Category:Fallout Shelter Online characters
==References==