Dust Mephit

==Summary==
One of the many Mephit types, the Dust Mephit is an impish looking elemental. They are composed of earth and air, with them having great control over dust.
==Powers and Stats==
Tier: At least , likely 
Name: Dust Mephit
Origin: Dungeons and Dragons
Gender: Inapplicable
Age: Varies
Classification: Small Elemental/Outsider
Powers and Abilities:
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|-|General Mephit Abilities=Superhuman Physical Characteristics, Abstract Existence (As Outsiders they are purely abstract in their physiology, lacking any biology in a traditional sense), Inorganic Physiology (Are all composed of Monster Manual 5e Page 215), Immortality (Type 1; Are referred to as ), Self-Sustenance (Type 1, 2, and 3; As elementals they require no ), Flight (All Mephits have Monster Manual 3.5e Page 180), Bodily Weaponry (All Mephits their enemies), Breath Attack (Via ), Non-Physical Interaction (Their melee attacks are considered , which means they can affect abstract, intangible and incorporeal beings), Summoning (Via Monster Manual 3.5e Page 181), Regeneration (Low-Mid; Shown ), Weapon Mastery (Due to being Outsiders they are proficient with all Monster Manual 3.5e Page 313)
|-|Abilities=Damage Reduction (Shown ), Enhanced Senses (Have ), Status Effect Inducement (Via ), Sleep Manipulation (Are able to cast ), Elemental Manipulation (Is able to ), Self-Destruction (Via ), Stealth Mastery (Shown ), Social Influencing (Are adept in )
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Attack Potency: At least Wall level, likely Small Building level (As a creature in 3.5e they're superior to creatures like the Rothé)
Speed: Subsonic (On par with adventurers who are capable of dodging point-blank arrows), higher via 
Lifting Strength: Peak Human (Due to being a small creature with a strength score of they can at max push 340.194 kg)
Striking Strength: At least Wall level, likely Small Building level
Durability: At least Wall level, likely Small Building level
Stamina: Superhuman (Comparable to adventurers who can endure impalement, loss of limb, and other extreme forms of punishment and still manage to fight and press on)
Range: Standard Melee Range, Extended Melee Range via Death Burst, Several Meters via Blinding Breath, Tens of Meters via Sleep
Standard Equipment: None notable
Intelligence: Above Average (While academically below average, they are skilled negotiators, )
Weaknesses: Can only regenerate in 
Notable Attacks/Techniques:
*Blinding Breath: Every so often the Dust Mephit can exhale a 15 feet long cone of dust, with it harming and blinding those caught within it.
*Death Burst: Once they die the Dust Mephit's body erupts, sending dust all around it, with it blinding creatures 5 feet away from the Mephit.
*Sleep: The Dust Mephit is able once per day to cast the spell Player's Handbook 5e page 276. They choose 1 point within 90 feet and at a 20 feet radius of that point creatures will fall asleep for up to 1 minute or until actively woken up.
*Summon Mephit: Once per day a Dust Mephit can try to summon another Mephit to help itself, with a 1/4 chance of success. The summoned Mephit can't use its own Summon Mephit ability for 1 hour after being summoned.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Dungeons and Dragons
Category:Characters
Category:Game Characters
Category:Role-playing Characters
Category:Evil Characters
Category:Species
Category:Abstract Entities
Category:Inorganic Beings
Category:Immortals
Category:Self-Sustenance Users
Category:Bodily Weaponry Users
Category:Claw Users
Category:Non-Physical Interaction Users
Category:Flight Users
Category:Breath Attack Users
Category:Summoners
Category:Regeneration Users
Category:Weapon Masters
Category:Damage Reduction Users
Category:Enhanced Senses Users
Category:Status Effect Users
Category:Sleep Users
Category:Element Users
Category:Self-Destruction Users
Category:Stealth Masters
Category:Social Influencers