121625-carbine-was-right

== Content ==
			
Content does nerf itself.  Once you get a little practice in everything gets easy.  I can't believe there was a time when people thought getting all silver dungeons was so hard.  Now you really can't help but get silver.
 
Even GA is being done by pug groups.  Once you get a little practice in its all easy.  	
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Yup,
 
We told this months ago as well, but nobody listened.	
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			But people didn't want to wait till they were more experienced or the gear changed. They wanted it NOW!	
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Learning curve, WildStar has one.
 
I remember after that first Ohmna fight, I felt awful. I felt so bad at the game, I was embarassed.
 
But now, I got immortal X89, Immortal Kuralak, Immortal Phage maw, and one Immortal on one of the Mini's.
Kuralak though, god damned that fight was the bane of my existence for the longest time.	
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			Personally I felt Kuralak was much more difficult because it was a big gate for all the miniboss loot on floor 2. Most of the loot on floor one didn't provide a huge bump in dps so getting a kill before eight egg phase was nigh impossible not to mention having to do pillars duties, until people learned how great T8 obstruct vision is. 	
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			Yep having raid gear and doing the same encounters for months sure does help. It doesn't do much for new players and it hasn't brought people back to the game in droves. Hopefully they can find a way to bring new players in so this amazing game stays around. 	
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Yep having raid gear and doing the same encounters for months sure does help. It doesn't do much for new players and it hasn't brought people back to the game in droves. Hopefully they can find a way to bring new players in so this amazing game stays around. 
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Inorite? Love listening to people look back down and marvel at how easy the climb seems from the top.
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I think a big part of the self nerf isent that that many ppl are getting better. Im sure ppl are but there is a constant influx of new ppl. However, having experience as well as gear HELPS A LOT.
 
I killed Ohmna a week ago and saw SO MANY more mistakes with that guild run then i did with my previous guild CKN and we didnt kill it ( CKN) yet this newer guild could, all the while screwing up constantly and ppl dieing.
 
the gear scales TOO well :P	
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gear is a factor in that it gives you more margin for error.  if 1 dps player is doing twice as much damage as when you first started learning the fight then that means you can have 1 dead dps player in their place.  but if everyone is dead then there's no dps.  
 
experience is the main factor.  once you've seen a fight a couple times you know what to expect and what to do in advance.  and it really helps.  the hardest parts of a boss fight are the transition between phases.	
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			Power creep	
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Did Omnicore-1 yesterday on my Esper, getting past the red floor phase without any epics or even a smell of dungeon gear took some doing! So I'd agree gear really does help you overcome parts of the game....the rest is up to you	
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Inorite? Love listening to people look back down and marvel at how easy the climb seems from the top.
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			Dude it's Yasfan, why do you even respond.	
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Yep having raid gear and doing the same encounters for months sure does help. It doesn't do much for new players and it hasn't brought people back to the game in droves. Hopefully they can find a way to bring new players in so this amazing game stays around. 
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Did Omnicore-1 yesterday on my Esper, getting past the red floor phase without any epics or even a smell of dungeon gear took some doing! So I'd agree gear really does help you overcome parts of the game....the rest is up to you
 
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Haha I'm still not sure how I one-shot the last boss in Omnicore-1 on my first try on my freshly 50 esper who has HEALING AMPS. XD That fight was super intense and took forever. But the room where the holograms keep spawning was actually much harder for me than the last boss, because I had a lot of trouble killing the holograms in time!
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It's interesting that I find PUGs easier than all guild runs these days. That is, our guild is not as experinced as most of hte puggers. Most people in our guild have cleared the dungeons enough to get gera for GA, but not really more than that. And now we're slowly working through end game. X-89 down with a raiding circle, and working on Kulralak. Which is fine. I know we could all join some alt pug raids and get more bosses down (and some of my friends have done that), but it's rewarding to work through it "on our own" as it were.
 
But given that we aren't as progressed and haven't run the dungeons as much as a lot of other people, there's not as much experience. Now I've pugged a LOT (except for SSM), both back when it was hopeless to complete STL vet in a pug and now, when just about every group gets silver. These days, pugging seems easier than guild groups because those pugging tend to know the instances really well, whereas often with guild groups you are bringing new players up to speed etc.
 
I'm not saying it's good or bad- it is what it is. However, I finally got a healing set and LAS toghter, and I won't touch a pug with it because I know people will expect me to know what I'm doing and I'm stil learning. After a few guild runs, then I'll be ready to heal some dungeons, I think.	
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			Content nerfs itself with power creep, but that wasn't happening because of the poor itemization and rune situation prior to drop 3, even some raid drops were subpar compared to crafted/world drops with the random rune amount.  Drop 3 increased player power by a large margin with the rune changes and an increase in gear upgrades available outside of raiding (world drops/dailies).  	
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*sniff* You're all grown up now! =)
 
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