Soundtracks

File:Doors Soundtrack.jpg|thumb|Volume 1
File:Doors Soundtrack Vol 2.jpg|Volume 2
File:Doors Soundtrack Vol 3.jpg|Volume 3
File:Volume 4.jpeg|Volume 4
DOORS original soundtracks play at various points throughout the game, in certain videos by LSPLASH, or are hidden within the game's directories. They are composed by Lightning_Splash.
Volume 1 was released on August 10th, 2022.
Volume 2 was released on January 29th, 2023.
Volume 3 was released on April 10th, 2024.
Volume 4 was released on September 21st, 2024.
Listen to it on:
*SoundCloud
*Spotify
*YouTube
*Apple Music
== Official soundtracks==
=== Vol. 1===
No.	Title 	Plays at 	Length 	BPM 	Key 	Track
1. 	"Dawn of the Doors"	Inside the Lobby. 	3:54 (soundtrack)3:33 (loop)0:21 (end) 	72 BPM 	B Minor
or
D Major	(loop) (end)
2. 	"Here I Come" 	During Seek's chase. 	1:52 	135 BPM	D♯/E♭ Major	
3. 	"Unhinged" 	The Library sequence with Figure. 	3:14 (soundtrack)0:18 (start)0:42 (loop)0:35 (end)	180 BPM	F♯/G♭ Minor	(start) (loop) (end)
4. 	"Guiding Light" 	The death message by Guiding Light in the Hotel and the Mines	1:19 	148 BPM	D Major 	
5. 	"Elevator Jam" 	Inside the Elevator of the Hotel. 	0:39 	146 BPM	D♯/E♭ Minor	
Additional information
No.	Title 	Name 	In-game location
1. 	"Dawn of the Doors"	"Audio/new beginning 2" (7767530145) (loop)"Audio/songend" (7767565697) (end) 	game.StarterGui.MainUI.Main_Lobby.Music (loop)game.StarterGui.MainUI.Main_Lobby.MusicEnd (end)
2. 	"Here I Come" 	"Audio/i have to run v2 w beat" (9932603531) 	game.Workspace.Ambience_Seek
3. 	"Unhinged" 	"Audio/the big red mans intro" (start) (10470715177)"Audio/the big red man" (loop) (10470707502)"Audio/the big red escape but normal" (end) (10472770795)	game.Workspace.Ambience_FigureStart (start)game.Workspace.Ambience_Figure (loop)game.Workspace.Ambience_FigureEnd (end)
4. 	"Guiding Light" 	"Audio/heres a tip" (10460221938) 	game.StarterGui.MainUI.Initiator.Main_Game.Health.Music.Blue
5. 	"Elevator Jam" 	"Audio/elevatormusic (1)" (7249833877) 	game.StarterGui.MainUI.Initiator.Main_Game.PreRun.Music
=== Vol. 2===
No.	Title 	Plays at 	Length 	BPM 	Key 	Track
1. 	"Jeff's Jingle" 	The radio at Jeff's shop. 	2:05 (soundtrack)2:00 (loop)	176 BPM	E Minor 	(source) (in-game)
2. 	"Unhinged II" 	In The Electrical Room after opening the gate. 	3:03 (soundtrack)0:42 (loop)	90 BPM 	F♯/G♭ Minor	(intense) (ambience)
3. 	"Elevator Jammed" 	The final cutscene when escaping the Hotel. 	0:56 	76 BPM 	G Minor 	
4. 	"Curious Light" 	The death message by Curious Light in the The Rooms or The Backdoor.	0:59 	148 BPM	C Major 	
5. 	"Trailer Theme - Remix"	The Hotel+ Teaser Trailer and Update Trailer. 	1:38 	176 BPM	G Minor 	See § Promotional soundtracks
6. 	"Elevator Jam - Remix" 	The Screech Plush promotional video. 	1:27 	146 BPM	D♯/E♭ Minor	See § Promotional soundtracks
"Jeff's Jingle" audio properties
* MusicClose
** RollOffMaxDistance: 50
** RollOffMinDistance: 3
** RollOffMode: LinearSquare
** PlaybackSpeed: 1
** Volume: 0.65
** EqualizerSoundEffect
*** HighGain: 0
*** LowGain: -80
*** MidGain: 0
* MusicFar
** RollOffMaxDistance: 125
** RollOffMinDistance: 5
** RollOffMode: LinearSquare
** PlaybackSpeed: 1
** Volume: 0.65
** EqualizerSoundEffect
*** HighGain: -80
*** LowGain: 3.7
*** MidGain: -80
** ReverbSoundEffect
*** DecayTime: 2
*** Density: 1
*** Diffusion: 1
*** DryLevel: -3
*** WetLevel: -2
Additional information
No.	Title 	Name 	In-game location
1. 	"Jeff's Jingle" 	"among usp taunt" (6973423505) 	game.Workspace.CurrentRooms.52.ShopStuff.RadioShop.Hitbox.RadioShop (door 52 must be loaded)
2. 	"Unhinged II" 	"Audio/the big red man rage" (intense) (10472612727)"Audio/FigureThemeEnd" (ambience) (12159119088)	game.Workspace.CurrentRooms.100.FigureSetup.AmbienceIntense (intense)game.Workspace.CurrentRooms.100.FigureSetup.Ambience (ambience)
3. 	"Elevator Jammed"	"Audio/theme_shortened" (8474472363) 	game.StarterGui.MainUI.Initiator.Main_Game.RemoteListener.Cutscenes.Elevator1.EndMusic
4. 	"Curious Light" 	"Audio/heresatip-new" (10907273416) 	game.StarterGui.MainUI.Initiator.Main_Game.Health.Music.Yellow
=== Vol. 3===
No.	Title 	Plays at 	Length 	BPM 	Key 	Track
1. 	"Dusk Of The Doors" 	The exterior of the Lobby. 	3:43 (soundtrack)3:33 (loop)0:20 (end) 	72 BPM 	B Minor
or
D Major	(loop) (end)
2. 	"Jeff's Jingle - DNB Remix" 	The Buff Figure and King El Goblino Youtooz showcases. 	1:53 	88 BPM 	C Major 	See § Promotional soundtracks
3. 	"Make Haste" 	Throughout The Backdoor when Door -50 is opened. 	2:11 	127 BPM	E Minor 	(official soundtrack) (in-game)
4. 	"Seek Merch Trailer Theme" 	The Seek figure promotional videos. 	1:44 	76 BPM 	D Minor 	See § Promotional soundtracks
5. 	"Elevator Jam - Retro Mode" 	From the radio in Door 0 of Retro Mode. 	0:32 (source, soundtrack)0:35 (in-game)	146
BPM,
136
BPM	Dd
Minor,
Ct
Minor	(source) (in-game)
6. 	"Elevator Jam - April Fools"	When entering the Pre-Run shop on Hotel with the Voice Acting Modifier, or on the 2024 April Fools Event.	0:30 	146 BPM	Dd Minor	
"Elevator Jam - Retro Mode" audio properties
*RollOffMaxDistance: 60
*RollOffMinDistance: 10
*RollOffMode: InverseTapered
*PlaybackSpeed: 0.937333345413208
*Volume: 0.5
Additional information
No.	Title 	Name 	In-game location
1. 	"Dusk of the Doors" 	"Audio/DoorsLobbyMusicOutsideLore2" (16930446187) (loop)"Audio/ScariestEndEver" (16932477901) (end)	game.StarterGui.MainUI.Initiator.Main_Lobby.MusicOutside (loop)game.StarterGui.MainUI.Initiator.Main_Lobby.MusicOutsideEnd (end)
3. 	"Make Haste" 	"Audio/loserredo2" (16695384009) 	game.ReplicatedStorage.FloorClientStuff.ClientUpdatedModules.DigitalTimer.Music
5. 	"Elevator Jam - Retro Mode" 	"Audio/FloorTwoLeakTwo" (16916005922) 	game.Workspace.CurrentRooms.0.StartRadio.Part.PlaySound
6. 	"Elevator Jam - April Fools"	"Audio/elevatormusicnewnewnewnwe" (16964478520) 	game.StarterGui.MainUI.Initiator.Main_Game.PreRun.MusicHuman
=== Vol. 4===
No.	Title 	Plays at 	Length 	BPM	Key 	Track
1. 	"Ready or Not" 	During Seek Chase at the Mines. 	4:44 (official soundtrack)0:24 (intro)0:50 (normal loop)0:12 (cutscene)0:26 (minecart loop 1)0:50 (minecart loop 2)0:22 (end)	151	D♯/E♭ Major	(official soundtrack) (intro) (normal loop) (cutscene) (minecart loop 1) (minecart loop 2) (end)
2. 	"Ready to Rumble" 	During the Nest in door 150. 	3:19 (official soundtrack)0:44 (intro)0:25 (anchor A)0:25 (anchor B)0:25 (anchor C)0:25 (anchor D)0:25 (anchor E) 	76 	D♯/E♭ Major	(official soundtrack) (intro) (anchor A) (anchor B) (anchor C) (anchor D) (Anchor E was used in multiplayer, but currently removed) (extended version of the intro grumble chase)
3. 	"Jeff's Jam" 	During Jeff's shop in door 152. 	2:04 	100	D Minor 	
4. 	"Oh Dam" 	During the Dam Seek boss fight in door 200.	3:06 (official soundtrack)0:18 (intro)0:25 (phase 1)0:12 (phase 2)0:25 (phase 3)0:25 (end) 	151	D♯/E♭ Major	(official soundtrack) (intro) (phase 1) (phase 2) (phase 3) (end)
5. 	"Fresh Air" (Misspelled as "Fresh Rain" on Spotify and Apple Music)	During the End of Floor 2 after door 200. 	1:55 (official soundtrack1:55 (official soundtrack - ambience version)0:53 (loop)0:38 (end) 	141	G Minor 	(official soundtrack) (official soundtrack - ambience version) (loop) (end)
== In-game only.==
Some soundtracks in the game have not been officially released to streaming services. They don't have official names and their names are based on their filenames.
Name 	Plays at 		Length 	BPM 	Key 	Track
I'm Behind You
"Audio/im behind you (Filename) 	During Halt's chase. 		1:51 	97 BPM 	E Major 	
Closer
"Audio/closerFullAudio (1)" (main) (filename)"Audio/closerEnd" (end) (filename)	During Dread's chase. 		1:58 (main)0:15 (end)	144 BPM	E♭ Minor	(main) (end)
"Audio/loopsecret" 	Curious Light's ambience, plays from The Rooms' entrance, A-1000, exit doors and The Backdoor's exit doors.		0:48 	148 BPM	C Major 	
"Audio/LoserEnd" 	Pulling a Timer Lever in The Backdoor. 		0:17 	96 BPM 	E Minor 	
"Audio/loserambience" 	During Haste's chase when the Timer Lever in The Backdoor runs out. 		0:21 	107 BPM	F Major 	(source) (in-game)
Gods Wind Spooky Eerie 2 (original Roblox audio name)	The ambience that plays in The Greenhouse. 		1:06 	59 BPM 	A Major 	
Mine Elevator
Audio/elevatorMinesHQ 	Inside the Elevator of The Mines. 		0:42 (TRACK)
0:26
(LOOP)	148 BPM	D Minor 	(track)
 (loop)
TBA 	The ambience that plays in The Rooms 		1:00 	 	 	
Audio/AmbienceMines 	The ambience that plays in The Mines. 		5:03 	 	 	
"Audio/loserambience" audio properties
*RollOffMaxDistance: 20
*RollOffMinDistance: 1
*RollOffMode: InverseTapered
*PlaybackSpeed: 1
*Volume: 0.6
*DistortionSoundEffect
**Level: 0.63
*EqualizerSoundEffect 
** HighGain: 6
**LowGain: 3
**MidGain: 0
Additional information
Name 	In-game location
"Audio/im behind you" (10014083534) 	game.ReplicatedStorage.ClientModules.EntityModules.Shade.Music
"Audio/closerFullAudio (1)" (main) (11639057440)"Audio/closerEnd" (end) (11638638410)	game.StarterGui.MainUI.Initiator.Main_Game.RemoteListener.Modules.Dread.Ambience (main)game.StarterGui.MainUI.Initiator.Main_Game.RemoteListener.Modules.Dread.AmbienceEnd (end)
"Audio/loopsecret" (11091700958) 	game.Workspace.CurrentRooms.<Door Number>.RoomsDoor_Entrance.Door (entrance to The Rooms must be loaded)
"Audio/LoserEnd" (16695021133) 	game.ReplicatedStorage.FloorClientStuff.ClientUpdatedModules.DigitalTimer.MusicEnd
"Audio/loserambience" (16695425474) 	game.ReplicatedStorage.FloorClientStuff.ClientRemote.Haste.Ambience
=== Unused ===
Within the game's directory are audio files that are never programmed to play. Some notable ones are listed here.
Name 	Description 	Length 	BPM	Key 	Track
"Audio/courtyard_entrance"	Despite its name, it does not play at The Courtyard. In-game, its instance has a PlaybackSpeed of 0.97. 	0:40 (source)0:42 (in-game)	139	C#/Db Minor	(source) (in-game)
"Audio/seekv2" 	Appears to be a scrapped version of Here I Come. Its upload date is three months after Here I Come, suggesting it was composed afterward. However, the Here I Come asset music has "v2 with beats" and this file also has "v2", meaning that this could be the instrumental version of Here I Come. It seems to be an early version of Seek's The Mines Chase.	2:10 	151	D Minor 	
The Damned 	This audio was found in the old files of the game. (1843640311) 	4:17 	TBA	TBA 	
Additional information
Name 	In-game location
"Audio/courtyard_entrance" (7132953277)	game.ReplicatedStorage.Sounds.LA_The Courtyard
"Audio/seekv2" (10944333705) 	game.Workspace.SeekMoving.Music
=== Removed===
In previous versions of DOORS, an inaccessible void area existed beside The Reception of the Hotel, with a neon white block emitting this soundtrack. Unlike other soundtracks, this was not composed by Lightning_Splash, but is rather APM Music uploaded by Roblox.
Name 	In-game location 	Length 	BPM	Key	Track
"The Angels Fountains 2" (1837403780)	game.Workspace.CurrentRooms.0.Parts.VoidCollision.PlaySound	1:56 (source)Variable (in-game)	TBA	TBA	(source) (in-game)
Audio properties
*PlaySound
**RollOffMaxDistance: 36
** RollOffMinDistance: 2
**RollOffMode: Linear
**PlaybackSpeed: Variable
**Volume: 4
**EqualizerSoundEffect
*** HighGain: 0
*** LowGain: -80
***MidGain: 0
**ReverbSoundEffect
***DecayTime: 2.687
***Density: 1
***Diffusion: 1
*** DryLevel: -80
***WetLevel: 0
*PlaySound 
**RollOffMaxDistance: 75
**RollOffMinDistance: 2
**RollOffMode: Linear
**PlaybackSpeed: Variable
**Volume: 4
**EqualizerSoundEffect
***HighGain: -80
***LowGain: 0
***MidGain: -80
**ReverbSoundEffect
***DecayTime: 2.687
***Density: 1
***Diffusion: 1
***DryLevel: -80
***WetLevel: 0
== Promotional soundtracks ==
These soundtracks were made exclusively to promote different media that directly relates to the game. These media include major updates and plushies. None of the soundtracks below can be found in the game through normal means.
Title 	Video	Soundtrack	Length	BPM	Key	Track
"DOORS: Trailer Theme Extended"	
{| class="mw-collapsible mw-collapsed" style="font-weight: normal"	 	 	 	 	
== Trivia== 
*The Trailer Theme's first melody, the Guiding Light's melody, the Curious Light's melody, and Elevator Jammed's main melody contain a Leitmotif to Dawn of the Doors. 
**Leitmotif; a recurrent theme throughout a musical or literary composition, associated with a particular person, idea, or situation.
**Specifically Elevator Jammed's main melody having a leitmotif to Dawn of the Doors suggesting that the end of the hotel is only the beginning.
**Fresh Air also uses this Leitmotif.
*Another example of a Leitmotif is during the end cutscene where we first hear the Leitmotif of Dawn of the Doors, then when The Queen Grumble appears we hear a leitmotif to Ready to Rumble and than we hear a Leitmotif of Here I Come when Seek kills Her.
**Oh Dam also contains a more instrumental Leitmotif to Here I Come due to the boss being Seek.
*The community has come to unofficially refer to a certain entity by the name of its theme song, Guiding Light. The entity actually has no official name, though. The same goes for the Curious Light, having its theme song labelled as Curious Light in the second volume of the soundtrack.
*There was a case of copyright infringement in early September 2022 where a user on Spotify known as Valentin was reuploading the soundtrack and copyrighting anyone who used the songs, even though it wasn't theirs. This was later resolved.
*Lightning_Splash's favorite DOORS soundtrack is Make Haste.Q: "whats your favourite doors soundtrack…….." A: "Make Haste. i LOVE ambience stuff like this" -Lightning_Splash, X
*Most tracks have been "ripped" by SiIvaGunner, a popular collective of people who make parodies of games' soundtracks, mixing their theme with another meme or game soundtrack. More information can be found here.
**Lightning_Splash has tweeted about this by embedding SiIvaGunner's rip of UNDERTALE's Hotel OST, whose theme was replaced with Elevator Jam's theme instead. – Lightning_Splash, Twitter
* Before the Hotel+ Update, FigureSetup.AmbienceIntense was an unused audio file located at the root of game.Workspace, named Ambience_FigureIntense.
*Ghostly Wowzers is unsure where some of the in-game music is coming from within the Hotel. Q:"Where did the hotel’s music come from (in-universe) (Like in the elevator and jeff’s shop)" A:"good question! not sure about that either"
*Lightning_Splash made the soundtracks in FL Studio.Q:"What app does LSplash use to make the Doors soundtracks? I'm assuming FL Studio." A:"he's been using FL studio"Q: "what app do you use to make music" A: "fl studio" - LightningSplash, Twitter
* Jeff's Jingle is the theme that plays when using the "Jammin" modifier.
*The newly added soundtrack for Seek's chase in The Mines contains a lot of similarity to Seekv2, heavily suggesting that it is a finalized & refined version of this soundtrack.
* During Retro Mode two non-original musics can be heard, being Gothic (when the drakobloxxer spawn) and Happy Day In Robloxia (when you enter jeff shop on retro mode)
*At the end of Unhinged, Unhinged II, Oh Dam, Fresh Air and Dread's theme you can hear a specific sound effect. If you slow the audio down to ~0.6, it sounds like one of Halt's whispers. It's most hearable in Dread's theme.
*The Elevator Theme in The Mines is the same soundtrack as the Trailer Theme.
== References==
== Notes ==
Category:Miscellaneous
Category:Lists
es:Soundtrack
pt-br:Trilha Sonora
ru:Саундтреки
Category:Removed Content