149415-destination-arcterra

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== Content ==
			
LINKY:
 
http://www.wildstar-online.com/en/news/2016-02-01-destination-arcterra/
 
So, gang? Whatch'all think?
 
MORE HERE:
http://www.pcgamesn.com/wildstar/wildstar-to-recieve-massive-expansion-alonside-its-launch-on-steam
 
 
EVEN MORE DETAILS HERE:http://www.gamezone.com/news/wildstar-getting-massive-content-update-upgrade-system-and-steam-release-3433073 
PLUS STEAM RELEASE!!!!! 
 
 
			
				
	Edited February 1, 2016 by Tex Arcana	
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so,
 
new daily zone, new solo instance and a world event?
Call me pessimistic, but this will keep me occupied for a month maybe?
Unless I misinterpreted the point of arcterra.	
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Another linky....http://www.mmorpg.com/gamelist.cfm/game/632/feature/10534/Heading-to-SteamBut-WAIT-Theres-More.html/page/1
 
It is for level 50 players, says it on the Wildstar news page.	
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Awesome but I assume is only for level 50 players?
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I am sure the point is to expand the game world, and (hopefully) give everyone something different to do for a while.
 
The second link mentions that Redmoon will be hitting the PTR and be released later this year. So yeah, I know you Uber-Leets want it now, and I can't blame you really - but I'll take something (awesome) over nothing any day.	
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			Awesome but I assume is only for level 50 players?	
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I think the art looks amazing.
 
I can't believe I'm going to say this but...I almost wish for a new, longer zone that involves....leveling more. Like...an expansion. (Put this under things I never thought I'd say). I'm just not sure how we are otherwise going to manage the power creep, etc.
 
I imagine this beautiful zone infested with people and all the 2 player spawns dying instantly, then 5 player spawns dying before most players see them, then the screaming of 20 twenty-man bosses spawning and lagging out and killing everyone in the zone.
 
I'm confused by this new dungeons system. So, it's flex dungeons? Are we getting only one of them? The wording is a bit unclear. There's the one you have to get keys for...and maybe another?
 
Steam release is cool, but I'm not really sure how much it's going to help. Sure, it's more easily accessible to more people, I guess? Maybe that will help population? If we aren't getting regular, decent content updates, not much will keep old players around, IMO.
 
I really want more info on this yet again new crafting/item upgrading system. Is it going to make the process more or less painful, because I have still unruned alts that I can't bring myself to deal with. *sighs*	
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I don't want Redmoon yet :P
Our team just managed to get halfway Genetic Archives now, and we still got a long way to go in the raiding scheme.
I am intrigued by the promised flex system though, will make it a easier for us to progress without having to deal with the hard caps anymore.
 
I just hope they did a better approach at the world bosses though, and not how it is now, cause that will lead to disaster again:
* slideshow on bosses like Scorchwing
* disconnects
* server instability
 
And I hope the rewards are useful.
 
 
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Awesome but I assume is only for level 50 players?
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I quite like the sound of the new zone and the snowballing effect of taking on bosses and im intrigued by the new item salvaging system that they plan rolling out also. It appears there is something for everyone in the new zone with large 20 man boss battles and smaller skirmishes for those who prefer the smaller group/solo content.  
 
Overall I am pleased by what im hearing and im hoping the megaserver issue's were infact fixed, if not when Steam release happens at least have the extra realms available to be turned on pretty quickly if it starts becoming evident that the megaserver technology isn't going to cope with the influx. It's better to have the belt and braces approach where its available but not used rather than the alternative mess which occurs if the megaserver's aren't able to cope with demand and you have nothing to fall back on.  
			
				
	Edited February 1, 2016 by Scarran	
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I am sure the point is to expand the game world, and (hopefully) give everyone something different to do for a while.
 
The second link mentions that Redmoon will be hitting the PTR and be released later this year. So yeah, I know you Uber-Leets want it now, and I can't blame you really - but I'll take something (awesome) over nothing any day.
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Sorry to be a Killjoy but this sounds horrendous.
 
"The dynamic event is a daily occurrence signalled by a blizzard that summons an array of 20-man bosses that drop keys, whichever faction is first to collect enough keys gains exclusive 24-hour access to a dungeon beneath the main quest hub."
 
Go and look at the faction disparity on your servers and tell me one faction aint gonna have perma-access to the Dungeon......
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I tried to pm you here but it says you cannot accept pms, anyway I tried to reach you out in the game
 
I sent you a ingame friend request, is you ign Tex Arcana? I( have 3 toons with similar name Kampalo Palo, Kampolo Polo and Kampulo Pulo (I am not very original with names)
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I was thinking the same thing Olivar, nothing there that wont be finished in a couple weeks let alone a month.  Also, how will queueing up for the new dungeon work with it being locked depending on faction?  Have to find a group or will there be a dungeon finder?  I see this blowing up if there are good loots, and a faction will be unable to do it because the 'keys' spawn at 7 in the morning.
 
 
{| class="blockquote"
Awesome but I assume is only for level 50 players?
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			Sorry to be a Killjoy but this sounds horrendous."The dynamic event is a daily occurrence signalled by a blizzard that summons an array of 20-man bosses that drop keys, whichever faction is first to collect enough keys gains exclusive 24-hour access to a dungeon beneath the main quest hub."Go and look at the faction disparity on your servers and tell me one faction aint gonna have perma-access to the Dungeon......	
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			Hopefully this is just the beginning of a new phase on Wildstar.	
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A new zone, how predictable of Carbine. Oh and if you're Dominion on EU anyway don't expect to ever see that dungeon cause of the population imbalance in this game. This drop seems like it's here to distract us from what Carbine really need to do. Give us a new raid already! Yeah sure it's going on PTR where we can play on really high ping and lag our way through it. Oh and lets not get started on how bad they are gonna mess up the gear/salvage system. 
 
Frankly I'm disappointed in you Carbine yet again you fail to hit the mark and please your players.	
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Sorry to be a Killjoy but this sounds horrendous.
 
"The dynamic event is a daily occurrence signalled by a blizzard that summons an array of 20-man bosses that drop keys, whichever faction is first to collect enough keys gains exclusive 24-hour access to a dungeon beneath the main quest hub."
 
Go and look at the faction disparity on your servers and tell me one faction aint gonna have perma-access to the Dungeon......
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This is something I fear as well.
Exiles far outnumber the Dominion, and getting proper access to this dungeon is going to be a nightmare.
Especially with 24h lockout, this effectively means Dominion will have almost no to none access to this dungeon.
And if that is the case, then this event is simply not acceptable as a part of the player base will not be able to see this content.
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Pretty excited about all of this EXCEPT the Faction Lockout.
 
I loved Wintergrasp but there at least the underdog could put up a fight, if not eke out a victory.
 
But WildStar is so phenomenally Exile-Lopsided, the Dominion will have ZERO (and I do mean ZERO) chance to ever get to see the locked-away dungeon. I've played both Factions and there are never, ever, ever anywhere near as many Dominion players - at any time of the day - as their are Exiles.	
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I don't think PvP zone is the solution for this.
You will probably turn away a lot more people with then you hope to gain through it.	
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I don't think PvP zone is the solution for this.
You will probably turn away a lot more people with then you hope to gain through it.
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Nah it's just me taking the pee...at least we'd be able to do something then instead of just watch their progress bar rocket up!  ;)
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The dynamic event is a daily occurrence signalled by a blizzard that summons an array of 20-man bosses that drop keys, whichever faction is first to collect enough keys gains exclusive 24-hour access to a dungeon beneath the main quest hub. 
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			Let's just hope it's once again terrible wording!	
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Let's just hope it's once again terrible wording!
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			I think the lockout could work fine if there's correct mechanics regarding the keys used to unlock.If they set it up such that the faction who doesn't have the dungeon can collect keys during the lockout but the other side can't, or their remaining keys hold over while the who unlocks is wiped clean, then that means things can more easily alternate between the two sides even on an imbalanced server.	
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Depends what country you are in. If you are from the UK then there is nothing wrong with the spelling.
 
verb (used without object), signaled, signaling or (especiallyBritish) signalled, signalling.
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Oh look, new open world group PvE content. Seems to involve some open world PvP too. Too bad my server doesn't have enough players to do any of this, Exiles might pull it off now and then but the three remaining Dominion players on Luminai won't be having fun.
 
Excited to play the new lore instance though.
 
New gear upgrade system again... Ugh. I wonder how that ends up being for PvP gear... I hope it doesn't make the power gap of new gear vs fully upgraded gear bigger.	
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Besides the typo of "signaled" this part kinda makes me feel iffy...
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"whichever faction is first to collect enough keys gains exclusive 24-hour access to a dungeon beneath the main quest hub. "
 
This would be epic if people did it on pvp servers, opens up for lots of war :D
			
				
	Edited February 1, 2016 by Tea	
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I think the lockout could work fine if there's correct mechanics regarding the keys used to unlock.
 
If they set it up such that the faction who doesn't have the dungeon can collect keys during the lockout but the other side can't, or their remaining keys hold over while the who unlocks is wiped clean, then that means things can more easily alternate between the two sides even on an imbalanced server.
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I think the lockout could work fine if there's correct mechanics regarding the keys used to unlock.
 
If they set it up such that the faction who doesn't have the dungeon can collect keys during the lockout but the other side can't, or their remaining keys hold over while the who unlocks is wiped clean, then that means things can more easily alternate between the two sides even on an imbalanced server.
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This would be epic if people did it on pvp servers, opens up for lots of war :D
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I would actually have preferred if they enabled pvp for this event on the pve servers.  It would also give Dominion a chance as a well organised group can take out a larger group easily but again similar to unified factions forced PvP fighting on a PvE server apparently is a big no no. 
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ya know what....
I've thought about it further and you know what this reminds me of? Warhammer Online's land of the dead...just not on quite as large a scale and with lack of PvP enforced to make the deciding factor.
 
My concern as well is how keys are acquired. If it is directly from the boss I'd question how the bosses are tagged to reward the faction its given to.
			
				
	Edited February 1, 2016 by Typrop	
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of course it's a big no no.
Especially if it's forced.
Why do you think people play on a PvE server?
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			I really, really hope you're not going to make us spend 500plat per character on those upgrades again. Or I'll commit sudoku.	
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It is only forced for this event though, and not for every other part of the game. I understand not everyone enjoys PvP but some of us do enjoy it but dislike always on PvP that PvP servers bring. 
 
I would class it no worse than someone on a PvE server entering into the Battlegrounds or Arena. Just this time the PvP players would work alongside PvE players to help unlock PvE content for those wishing to do the Dungeon run. 
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This is really cool! The New dungeon (and actual competition between factions to get it) also sounds really cool. If Carbine isn't completely daft, then they did something similar to WAR, where the faction with fewer people in zone / the opposing faction of the one who most recently unlocked it get substantial and stacking bonuses until they can retake the dungeon (and then it swaps). I can't imagine they are ignorant to the faction imbalance, and systems to get around that have been around for ages. 
 
So, new daily area, continuing world story (finally!!!) new zone boss mechanics that lead to the capture of a new dungeon, Redmoon hitting the PTR in a few months.... This is all very good. WB's are one of the better systems Carbine has IMO, and expanding them like this, while adding in that bit of conflict is (at least in theory) hella awesome :3
			
				
	Edited February 1, 2016 by Nazryn	
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It is only forced for this event though, and not for every other part of the game. I understand not everyone enjoys PvP but some of us do enjoy it but dislike always on PvP that PvP servers bring. 
 
I would class it no worse than someone on a PvE server entering into the Battlegrounds or Arena. Just this time the PvP players would work alongside PvE players to help unlock PvE content for those wishing to do the Dungeon run. 
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Come on guys. They are getting back into their regular release schedule and we've been starved for ages so yes it doesn't seem like all that much but it's still an entire new zone with multiple events, a story instance and a dungeon. Plus a new upgrade system and we've got Redmoon on the PTR. For a single drop that's really decent.
 
I'm also glad they are trying events they haven't done before but yes some of the concerns being brought up here are certainly relevant. What I'm mostly worried about myself is the new upgrade system. The current rune system is clearly priced in such a way that it pressures people into buying service tokens. That's bad enough. I see no reason why they wouldn't do the same with the upgrade system. That would be double dipping on the raiders. Obtaining an item upgrade right now isn't fun like it should be. Instead of feeling joy for having gotten an upgrade you feel burdened by the fact that you'll have to spend a lot of money to get it properly runed. If they'll do the same to the upgrading system well, that would just kill the concept of being happy about receiving a new item entirely.	
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This reminds of how the weapons/gear are upgraded in Blade and Soul.
 
"Another big addition with the expansion is the item upgrade system. It accompanies a huge change to the salvaging system where players can now choose what component you get to keep. The item upgrades will allow you to boost by up to five items levels higher on your gear. These upgrades will apply to weapons, armor, and runes. You’ll also be able to combine lower quality components to make higher quality items. Yes it can even be used on artifact weapons. They did not go too deeply into the details but, this pretty much tells any veteran MMO player what they can expect."
 
Taken from the mmorpg.com article.
 
I really do hope it's not as cumbersome and confusing as the rune system.	
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Oh look, new open world group PvE content. Seems to involve some open world PvP too. Too bad my server doesn't have enough players to do any of this, Exiles might pull it off now and then but the three remaining Dominion players on Luminai won't be having fun.
 
Excited to play the new lore instance though.
 
New gear upgrade system again... Ugh. I wonder how that ends up being for PvP gear... I hope it doesn't make the power gap of new gear vs fully upgraded gear bigger.
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I really, really hope you're not going to make us spend 500plat per character on those upgrades again. Or I'll commit sudoku.
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The snowball event sounds cool. Hope it works out.
 
The faction lock one has shades of Wintergrasp in it, but more PvE focused. Seems a better fit for this game. Will be brilliant if executed well. Time will tell.
 
I don't know that faction imbalance is going to cause problems here- it may, or it may not. It just depends on how it is set up. There's a point where once you have critical mass in the zone, having extra numbers isn't going to matter as far as getting things done, and I don't think that number is very high (like 40-50?), and it seems both factions (at least on entity) have that much. It will also create some hype around the new dungeon.
 
As I understand it, the "new dungeons will be like expeditions" means the story mode dungeons only. All the solo instances (like omnicore 1) will allow you to bring in more people. I don't think that applies to vet dungeons or adventures.Glad that Redmoon Terror is coming, and horray for hardmoes. Shades of Ulduar coming! I wonder how this will be tuned? Will the easy modes require 120 gear?
 
I'm skeptical about the "upgrade your gear" thing. It seems like this game doesn't need more power creep . . .	
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A bit boring on Jabbit though if people don't flag for pvp :/
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Whether this is PvP-enabled or disabled doesn't much matter anyway - the massive population imbalance will sink the concept. They need to be finding ways to pull down the barrier between factions (on the PVE servers) not stubbornly flogging the dead horse of faction rivalry.
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I would actually have preferred if they enabled pvp for this event on the pve servers.  It would also give Dominion a chance as a well organised group can take out a larger group easily but again similar to unified factions forced PvP fighting on a PvE server apparently is a big no no. 
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Problem being is there was already a thread about unified factions and a number of people do not want this so I cannot see that happening anytime soon. So if your not going to unify the factions for the event or provide pvp for the event to give the lesser faction a chance the only alternative is just open it up to everyone no matter who collects the keys and thus making the event null and void.
 
As I said in my post no one wants the pvp as it's a big no no.  
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I understand the enormity of the re-engineering effort required to eliminate the faction barrier.  Even still the absolute last thing they need to be doing is adding mechanics that restricts content based on faction performance.  They're either going to kill the under populated faction outright or be forced to start adding incentives neither of which I find palatable.
 
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What I'm mostly worried about myself is the new upgrade system. The current rune system is clearly priced in such a way that it pressures people into buying service tokens. That's bad enough. I see no reason why they wouldn't do the same with the upgrade system. That would be double dipping on the raiders. Obtaining an item upgrade right now isn't fun like it should be. Instead of feeling joy for having gotten an upgrade you feel burdened by the fact that you'll have to spend a lot of money to get it properly runed. If they'll do the same to the upgrading system well, that would just kill the concept of being happy about receiving a new item entirely.
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It's really important they keep a close eye on this event thing because:
 
By the sounds of it the new upgrading of gear is based on what goes on in the new zone (maybe Dungeon drops too)
If one faction rules the roost there (even if it's 60% to 40%) that means the other factions is suffering and can't keep in touch gear wiseThat then causes an exodus to the better faction (Which we've seen already)
 
It's treading on some serious egg shells if there will be a restriction on a faction in terms of how fast they can improve their gear etc and something that should never impact one player or a group of players because their faction is garbage or undermanned. 
			
				
	Edited February 1, 2016 by Charge	
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I understand the enormity of the re-engineering effort required to eliminate the faction barrier.  Even still the absolute last thing they need to be doing is adding mechanics that restricts content based on faction performance.  They're either going to kill the under populated faction outright or be forced to start adding incentives neither of which I find palatable.
 
 
Well crap.  Just when I thought they might have learned what not to do.  *puts wallet back in pocket*  <-- that's not coming out until this system goes live.  Sorry, nope, been burned too many times already.
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T_T Apparently these forums aren't blocked at work, but the official website is. *debates reading through this thread anyway*
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Could also be that keys drop like PaP, and everyone who hits a boss has a chance regardless of faction. If they stack, then the "losing" faction could carry keys over into the next time the event goes, and would more easily take the dungeon.... or any number of ways to get around pop imbalance.
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			T_T Apparently these forums aren't blocked at work, but the official website is. *debates reading through this thread anyway*	
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"recently discovered frozen wasteland of Arcterra"
 
...
 
How was Arcterra able to "hide" from the ships orbiting the planet? The blizzards?	
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Oh, someone suggested over on Reddit that perhaps the upgrade stuff would *not* be for raid gear, and would be basically a way for non-raiders to get to raid level gear. If *that* is true, it would also potentially give raiders another source of pure/divine foci that could be grinded outside of raids.
 
It might also give a path toward accessing the new raid without having to spend a year going through DS and GA (though that would make me sad, too).
 
So, this could actually be a pretty cool system, as long as it isn't another layer of upgrading your raid gear above runes.
			
				
	Edited February 1, 2016 by SlyJeff	
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It would make sense to have keys carrying over to losing faction. But doesn't it itch in your fingers to kill opposite faction if they stand hitting your boss? :) That's why I want pvp to happen.
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Oh, someone suggested over on Reddit that perhaps the upgrade stuff would *not* be for raid gear, and would be basically a way for non-raiders to get to raid level gear. If *that* is true, it would also potentially give raiders another source of pure/divine foci that could be grinded outside of raids.
 
It might also give a path toward accessing the new raid without having to spend a year going through DS and GA (though that would make me sad, too).
 
So, this could actually be a pretty cool system, as long as it isn't another layer of upgrading your raid gear above runes.
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"whichever faction is first to collect enough keys gains exclusive 24-hour access to a dungeon beneath the main quest hub. "
 
This would be epic if people did it on pvp servers, opens up for lots of war :D
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stuff
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The faction lockout has me frowning a bit. Sounds like Carbine really wants us to buy into the "Factions must mean something!" thing they have going on despite how hilariously silly it is to divide your playerbase like that. Guess not every game can be as smart as RIFT in that aspect.
 
The enviormental design of the new area looks top notch, though!	
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Redmoon and Steam and China releases:
 
It's coming! Eventually. This great game had a terrible release and a fair few terrible early design decisions, which drove even their intended audience away. Bad re-release as well. Carbine is currently low on funds so I think people are being impatient, there is no other MMORPG with raids like this available at the moment. Hopefully the Steam and China releases will remedy this, hope the servers are ready this time.
 
The normal/hard modes sound like Ulduar, which is the most acceptable form of normal mode imo.
 
New zone:
 
"It's only gonna last me a month!" So play something else while you wait for Redmoon but keep buying stuff you like from the store/keep your sub up if you want to support the only MMORPG with 1 max 2 raid difficulties and a fun action combat system currently available. Like other dedicated gamers I pay $60 dollars for loads of games and most of those don't last a month.
 
The faction dungeon:
 
I play Dominion exclusively, the side that originally appealed to the hardcore. I'm gonna live up to that and log on at 7am to get those keys! Really though, if the faction imbalance is as bad as some people say (it's not just the forums, I have friends who play both sides and they tell me there seem to be about three times as many Exiles) I support the stacking bonus suggestion mentioned earlier.
 
Story dungeon:
 
As expected. Looks cool.
 
New upgrade system:
 
Don't have an opinion until I know more. Not a fan of power creep though.	
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That's ludicrous. There's no way carbine is blind to the population differences, and making them moot for an event like this is exceedingly simple. And I didnt get the impression at all that any new system besides the new dungeon is based on the blizzard event.
 
The factions arent going anywhere, and theres no actual reason they should.
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Oh, someone suggested over on Reddit that perhaps the upgrade stuff would *not* be for raid gear, and would be basically a way for non-raiders to get to raid level gear. If *that* is true, it would also potentially give raiders another source of pure/divine foci that could be grinded outside of raids.
 
It might also give a path toward accessing the new raid without having to spend a year going through DS and GA (though that would make me sad, too).
 
So, this could actually be a pretty cool system, as long as it isn't another layer of upgrading your raid gear above runes.
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Redmoon and Steam and China releases:
 
It's coming! Eventually. This great game had a terrible release and a fair few terrible early design decisions, which drove even their intended audience away. Bad re-release as well. Carbine is currently low on funds so I think people are being impatient, there is no other MMORPG with raids like this available at the moment. Hopefully the Steam and China releases will remedy this, hope the servers are ready this time.
 
The normal/hard modes sound like Ulduar, which is the most acceptable form of normal mode imo.
 
New zone:
 
"It's only gonna last me a month!" So play something else while you wait for Redmoon but keep buying stuff you like from the store/keep your sub up if you want to support the only MMORPG with 1 max 2 raid difficulties and a fun action combat system currently available. Like other dedicated gamers I pay $60 dollars for loads of games and most of those don't last a month.
 
The faction dungeon:
 
I play Dominion exclusively, the side that originally appealed to the hardcore. I'm gonna live up to that and log on at 7am to get those keys! Really though, if the faction imbalance is as bad as some people say (it's not just the forums, I have friends who play both sides and they tell me there seem to be about three times as many Exiles) I support the stacking bonus suggestion mentioned earlier.
 
Story dungeon:
 
As expected. Looks cool.
 
New upgrade system:
 
Don't have an opinion until I know more. Not a fan of power creep though.
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I can't see the original post, but from the quotes I've read in this thread, it sounds like something that will be applied to all gear, Jeff - even raid gear.
 
Joy.	
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Why do I get the feeling months later after drop 7. I will see complains in the forums about dominion not being able to access that dungeon. 
 
Getting the game on steam is pretty nice and hopefully would solve the weekly limit as well as the new costumes. The multi players dungeons are also nice, we no longer have to queue up just to get 5 specific players for dungeon runs if our guild doesn't have enough members on hand. This will also train up newbies for dungeons. And another new upgrade system is coming	
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Hopefully this is a minor example of raid gear that can be upgraded?
 
I really, really don't want another grind above runes for each gear upgrade i get :(
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The quote says "even Artifcats" ... you only get them in raids at the moment :P
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Hopefully this is a minor example of raid gear that can be upgraded?
 
I really, really don't want another grind above runes for each gear upgrade i get :(
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Players will be able to salvage weapons as well as choose what components you would like to receive from the salvage itself. We can choose from three types; Item upgrade components, Runecrafting and Tradeskills.
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What about fishing and flying....or flying fish....what about new pets that can fly and fish ?
 
Lets give it a rest....awesome....just got really Awesome	
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			Eldan Forge? Is that GW2's Mystic Forge applied to Wildstar? :p	
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Eldan Forge? Is that GW2's Mystic Forge applied to Wildstar? :P
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This looks *cupcake*ing amazing
 
2 man bosses spawn 5 man bosses, then those spawn 20 man bosses, AAHH
 
 
HYPE IS REAL
 
I knew there would be a lot of negativity here, this forum community has really declined since around drop 4 or 5...
 
Think about it this way, sense November 11th 2014 we have had 5 updates (counting drop 7 and 3)
 
Warlords of Dreanor had 1 major CONTENT patch...	
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			Levelling up a new Aurin and I have been selling off my runes......... With the new upgrade system those low lvl fusion runes could have been useful.	
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			I hope the PvE servers will have some incentive to flag yourself for PvP during the open world faction event, like increased key drop rate for flagged people or something.	
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This is most likely coming around march, which *cupcake*ING SUCKS
 
but whatever. At least they are working on new content.	
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The quote says "even Artifcats" ... you only get them in raids at the moment  :P
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			Dont forget boys. TT thinks that the halls of the bloodsworn revamp will be in drop 7, HYPUUUU	
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So, gang? Whatch'all think?
 
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Dont forget boys. TT thinks that the halls of the bloodsworn revamp will be in drop 7, HYPUUUU
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What is an Artif-cats? Are these cats from the Artif or the Antarctif? Polar Cats? Cold Cats? Frozen Cats?  :P
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What is an Artif-cats? Are these cats from the Artif or the Antarctif? Polar Cats? Cold Cats? Frozen Cats?  :P
----
			
{| class="blockquote"
Literally my favorite PvP battleground ever (including the ones in WAR, WoW, and by a slight margin over Huttball, SWTOR too.
----
			Yay more gear upgrades.............	
----
			
{| class="blockquote"
New gear upgrade system again... Ugh. I wonder how that ends up being for PvP gear... I hope it doesn't make the power gap of new gear vs fully upgraded gear bigger.
----
			
{| class="blockquote"
Glad that Redmoon Terror is coming, and horray for hardmoes. Shades of Ulduar coming! I wonder how this will be tuned? Will the easy modes require 120 gear?
----
			
{| class="blockquote"
The plan (for now, things could change, etc, usual qualifications) is for the 'normal' version of the instance to be balanced about on par with Datascape--so that guilds that have cleared GA can begin working on both RMT and DS at their leisure. The 'hardmode' versions of the encounters would then be the new tier of rewards and challenge.
----
			So Redmoon will be more difficult than DS? I mean the 20-man version of DS before around the time F2P hit as power creep has diminished it's difficulty. GA and DS used to be "normal" and "hard", now they're more like "easy" and "normal".	
----
			
{| class="blockquote"
Compared to other games yes, but they've still become less difficult than intended.
----
			
Eh, DS still isn't "normal" compared to raids in other games.
 
Average players aren't getting System Daemons down without a large number of pulls or some experienced players i the raid.
 
And GA's only easy when you have DS (or at least 6/6 players) in the raid.	
----
			Compared to other games yes, but they've still become less difficult than intended.	
----
			I think we should get a challenge mode of old dungeons/raids eventually where players are provided with specific gear for said dungeon/raid. This way players can always enjoy the excellent but outdated content. I've seen some request another dungeon difficulty but it's not financially feasible to update old content whenever the average ilvl get too high, challenge mode would solve this. Rewards would be items that upgrade your gear (runes etc.), the actual gear would drop from whatever dungeons/raids are current. Like WoW Challenge modes but better (their scaling didn't really work out).	
----
			
{| class="blockquote"
The plan (for now, things could change, etc, usual qualifications) is for the 'normal' version of the instance to be balanced about on par with Datascape--so that guilds that have cleared GA can begin working on both RMT and DS at their leisure. The 'hardmode' versions of the encounters would then be the new tier of rewards and challenge.
----
			
{| class="blockquote"
Also, upgrading, I know the new salvage upgrade mentioned upgrading, but will there also be ways to upgrade it to be higher iLvl than the gear what currently drops in hardmode RMT or is the salvage way to go?  I know it was mentioned that Pinks in the game will be not be obsolete as new content comes out, will this stay true?
----
			
{| class="blockquote"
Thats good that there's another path.  Questions though.
 
1.  Pink Weapon?  Is it going to also drop in RMT as it does in DS?  Normal modes or both?  Also, upgrading, I know the new salvage upgrade mentioned upgrading, but will there also be ways to upgrade it to be higher iLvl than the gear what currently drops in hardmode RMT or is the salvage way to go?  I know it was mentioned that Pinks in the game will be not be obsolete as new content comes out, will this stay true?
2.  Difficulty.  Normal RMT on par with DS is great for guilds in GA.  Is the normal difficulty the current DS, or when DS20 first came out.  DS has obvioiusly been nerfed since f2p.
3.  Gear.  Everyone wants gear.  Normal RMT gear going to be iLvl 116/120?
----
			I mean, all that other stuff is nice and all, but Mechari voices is where it's at. 	
----
			Of course the most important question is, will Mechari get voices when this drops? 	
----
			
{| class="blockquote"
I mean, all that other stuff is nice and all, but Mechari voices is where it's at. 
----
			
I am so glad TT is in this thread. 
 
Thank you, sir. The less confusion, the more feedback we're given, the happier the community is.
 
Kudos for stopping by. 	
----
			
{| class="blockquote"
I mean, all that other stuff is nice and all, but Mechari voices is where it's at. 
----
			
{| class="blockquote"
New content is always a good thing, and the screenshots look gorgeous! Looking forward to exploring the new zone and expansion to the story.
----
			
{| class="blockquote"
You'll get your mechari voice when I get my Chua warrior. >_>
----
			
{| class="blockquote"
It's only a switch if both sides remain committed and on the ball. I like the idea of a randomized +/- 2 hour timer or something, but this essentially is going to be a 'set time' already (24hours after the prior unlock). If the faction that didn't get it on Monday misses their window and isn't ready to roll, then quick work from the other side could maintain their hold for multiple days.
 
Ultimately though, what will really make or break this is whether the instance is any good. If it sucks, then the issue won't be getting control from the other side, it will be getting enough people together to do the unlock at all because no one will care.
 
Hear that Carbine? You need to deliver on this thing. Shoot for something as good as your best dungeons, and avoid the biggest mistakes of Adventures or dungeons that are too long.
----
			
{| class="blockquote"
So basically its just switching everyday.  Pointless, just have it opened.  Maybe if the event started at random times or or a set time, this would work.  Epsecially on the PVP servers where Dom is more prevelant.
----
			Given the thing is on a 24-hour timer, I predict it will be "won" some time in the morning... and then from every day thereafter. Lots of folk are never going to be able to participate in this, most likely. I'm not really sold on the faction-lock, but at least Wintergrasp was up multiple times in the day, so there were plenty of chances to not just run VoA but also to participate in the zone event.	
----
			But to be serious for a moment, yeah, I'm not big on the whole faction gaining control of content deal. It never worked out well in my WoW days. The side with the biggest population would get the content most of the time, which, at best, is annoying to the underpopulated side and, at worst, leads to more population problems as players feel they need to move to the already overpopulated side to get access to content, or in some cases just leave the game. Hopefully WS will be able to avoid this somehow? 	
----
			
{| class="blockquote"
But to be serious for a moment, yeah, I'm not big on the whole faction gaining control of content deal. It never worked out well in my WoW days. The side with the biggest population would get the content most of the time, which, at best, is annoying to the underpopulated side and, at worst, leads to more population problems as players feel they need to move to the already overpopulated side to get access to content, or in some cases just leave the game. Hopefully WS will be able to avoid this somehow? 
----
			
{| class="blockquote"
Thats because WoW was *cupcake* in that regard. Games like WAR got it right, and made faction control mechanics fun regardless of faction pop.
----
			
{| class="blockquote"
WAR was at heart a RvR / PvP game, built from the ground up with PvP in mind. WoW was always a PVE game with some PvP features bolted on, as is Wildstar. It's an important distinction.
----
			
While I have a few reservations about this release, they've been covered by other posters, so I'll mostly focus on other stuff.
 
First, from the PC games article:
 
"Carbine Studio’s space-cowboy MMORPG"
 
Fine, I give up. Exiles win. It's a freaking space-cowboy MMO and the Dominion are the quirky looming antagonists. :P
 
 
Second:
 
Where are the housing update previews, CARBINE!?
 
Seriously though, I'm sure you've got some cool stuff in the cooker but I'm desperately hoping to see a limit increase for Special items. Also, I assume that we're not getting neighbourhoods in this drop, which is very sad, but can you even update the status of that feature?  We've gone through two hypes for this thing and both times you followed the hype with about 8 months of nada. >.<
 
 
Following this:
 
I really like the art releases here! The browns contrast very nicely with the frosty blues. Designs look great.
 
Steam release is good news. Coupled with China release, I hope good things come so the "game is dead" prophets can choke on a...
 
Snowballing boss encounters sounds neat. The success of this unique (in my experience) feature will probably depend on the rewards.
 
Exploring the new zone should be neat. I'm actually not a "new zone content" enthusiast, and barely touched Star-comm and the other one, but the aesthetic of Arcterra and its connection to the Vault tempt me... so I think I will enjoy myself this time around.
 
 
That's about all the feedback from this guy. Oh, and to preempt the forum blahblah that will undoubtedly come down the road:
 
This release likely won't hit until March. Redmoon is projected for "late 2016". This suggests we're going to get two major content updates this year, in addition to holiday updates and Chase-like events and weekend bonuses. Which probably means quarterly drops are done... and that, IMO, is a good thing for the current model. So please do us all a favour and don't act so indignant if these assertions turn out to be true :P
			
				
	Edited February 1, 2016 by EsperXIV	
----
			
{| class="blockquote"
It is an important distinction, but not in this context. I'm referring to the Zone control mechanics, which were NOT PvP exclusive. Those same mechanics could be copy-pasted to WS and simply focused on the Blizzard event and Dungeon access rather than zone keeps, and it would work just as well.
 
I'm not comparing apples to oranges, I'm pointing to a faction control system that was equitable; and negated any benefits population imbalance might have granted one faction over the other.
----
			
It's a bit sad that in all this discussion of the faction-lockout situation, everyone is pretty much assuming these bosses will be faceroll. :P
 
If the zone is entirely PVE-focused, the Dom do seem to be at a disadvantage. It would be the same if this were a PVP situation. However, the nuance we would probably all intuit about PVP is that the Dom could overcome the population odds by being more organized, more skilled, more committed, or any other aspect of PVP.  Is it not possible that a similar situation could happen with PVE? That the Dom could basically outplay the Exiles by more efficient boss kills, even being the underdog faction?
 
And returning to my first sentence, ~if~ these bosses are actually tough fights, we could see a lot more variance and hilarity from the two factions competing for keys.
 
At this point the greatest question in my mind is: How will boss-tagging work? Is it going to be "who's faster to first hit", which will favour the Exiles? Or is it "total damage output"? Etc. etc.
			
				
	Edited February 1, 2016 by EsperXIV	
----
			
{| class="blockquote"
Zone control mechanics without PvP are somewhat meaningless. It just becomes a PVE race, a numbers game. Yes you can likely factor in certain boosts and balances to help the underpopulated faction along, but essentially it's still rather meaningless.
 
But of course you can't have meaningful PvP when it's optional, with people flagging themselves if they feel like it. Either you build a PvP zone (even on a PVE server) or you don't. 
 
As always with these things, a path of least resistance will become apparent and players will take it - understandably, because all they really want is the PVE rewards.
----
			
Nazryn I agree that WAR(oh how i miss you WAR) had a great approach and it could be adapted in some way shape or form in terms of how it treated faction imbalance; I would even say it's good to note as well. However I also feel we're getting a bit ahead of ourselves here too as it's al up in the air how this event will really work.
 
The snowballing after talking to a friend sounds like a weird mix of the Land of the dead from WAR and the cascading Rifts...in Rift that were faction oriented.(I can't remember the zone name, but it was a desert event)
			
				
	Edited February 1, 2016 by Typrop	
----
			
{| class="blockquote"
*sigh* Ok I'll explain this slowly.
 
In WAR, the longer one faction hels a zone, the more bonuses the other faction got. In that game, these bonuses helped players to more easily take or defend RvR keeps and complete PvE goals to contribute towards zone capture.
 
In Wildstar, with this event specifically, this same system could be used. Lets say each 20 man boss drops 1 key and you need 5 to unlock the dungeon for your faction. first to 5 wins control for that day. The system could work a number of ways, including:
 
1) Each day Faction X controls the Dungeon, Faction Y gets a boost in Key drops.
e.g. after 2 days of Exile control, Dominion Kills grant 2 keys instead of 1 per boss. After 3 days, Dominion kills grant 3 keys, etc.
 
2) Each day faction X controls the Dungeon, Faction Y gets combat bonuses against the blizzard bosses
e.g. after 2 days of Exile control, a 20m boss would take only 15 Dom to kill. After 3 days, a 20m boss would take 10 Dom to kill, etc
 
3) Keys stack and keys not used to unlock the dungeon carry over to the next day.
E.G. day 1: Exiles collect 5, Dom collects 2 : Exile unlock
 day 2: Dom has 2, collects 3 | Exiles have 0, collect 3 before Dom cap the Event.
etc
 
 
There are, of course, other ways to implement this kind of system. But these are just some potential options.
The point I'm making, is that as long as Carbine are literally not out for the entirety of development, there is no reason faction imbalance should impact this event in a substantially negative way
----
			
Hey folks -
 
In reading up on this thread, it looks like we've confused you, and I'll try to clarify things up a bit.
 
So, the dungeon mentioned isn't a formal one, at least in the sense of the word, so we're definitely sorry for the confusion there!
 
Here's how it all should work (without being too over-explainy) - the faction-unlockable event at the end of the blizzard is located in Arcterra itself, and is a multi-stage event. Basically, players will fight their way through several 5-man bosses, and then a 20-man boss. All of that is contained within the Arcterra zone so there's no need for any queues, or instancing.
 
Hope this helps a bit, and again, very sorry for the confusion.
 
Thanks!
 
 	
----
			
I guess, people these days just can't be happy no matter what. We asked for new content, new bosses, steam integration, new zone with pvp objectives, new raids, etc. Now we gonna get it soon and what is happening here? People already complaining how bad this will turn out, even without trying it first.
 
(brushing gray beard) I remember my old WoW server before cross servers thingy. On Cho'gall we had about 1-3% population as Alliance side and rest were Horde. Did I mention that was PvP realm? And guess what? That made us really, really tough. They were overpowering us, just outnumbering and we were fighting back, till last drop of blood. When EVERY hordie was killing you to make a screenshot, just because meeting alliance was so rare, much more rare than finding a rare NPC.
 
And we dominated Tol Barad pretty much often.
 
You guys didn't even tried yet this new pvp stuff with collecting keys. I'm sure, CRB knows about disbalance of factions and maybe in new zone wouldn't matter how many exiles vs dominion (lol, dominion! lol, exiles! with this balance we have to rename factions) there are, good coordination and team work will unlock dungeon.
 
Me? I'm glad, no, I'm happy, that CRB still delivers new stuff, not just milking out last fans, as SWTOR does.
See you on the Nexus, cupcakes.	
----
			So you unlock it and then complete it all in one go?	
----
			
{| class="blockquote"
 
Hey folks -
 
In reading up on this thread, it looks like we've confused you, and I'll try to clarify things up a bit.
 
So, the dungeon mentioned isn't a formal one, at least in the sense of the word, so we're definitely sorry for the confusion there!
 
Here's how it all should work (without being too over-explainy) - the faction-unlockable event at the end of the blizzard is located in Arcterra itself, and is a multi-stage event. Basically, players will fight their way through several 5-man bosses, and then a 20-man boss. All of that is contained within the Arcterra zone so there's no need for any queues, or instancing.
 
Hope this helps a bit, and again, very sorry for the confusion.
 
Thanks!
 
 
 
----
			
{| class="blockquote"
I guess, people these days just can't be happy no matter what. We asked for new content, new bosses, steam integration, new zone with pvp objectives, new raids, etc. Now we gonna get it soon and what is happening here? People already complaining how bad this will turn out, even without trying it first.
 
(brushing gray beard) I remember my old WoW server before cross servers thingy. On Cho'gall we had about 1-3% population as Alliance side and rest were Horde. Did I mention that was PvP realm? And guess what? That made us really, really tough. They were overpowering us, just outnumbering and we were fighting back, till last drop of blood. When EVERY hordie was killing you to make a screenshot, just because meeting alliance was so rare, much more rare than finding a rare NPC.
 
And we dominated Tol Barad pretty much often.
 
You guys didn't even tried yet this new pvp stuff with collecting keys. I'm sure, CRB knows about disbalance of factions and maybe in new zone wouldn't matter how many exiles vs dominion (lol, dominion! lol, exiles! with this balance we have to rename factions) there are, good coordination and team work will unlock dungeon.
 
Me? I'm glad, no, I'm happy, that CRB still delivers new stuff, not just milking out last fans, as SWTOR does.
See you on the Nexus, cupcakes.
----
			
{| class="blockquote"
Can't really give out any major loot details at the moment, sorry. The stuff from RMT that is going up on the PTR is 100% encounter and mechanic testing/iteration. Everything else is slated to be completed in the coming weeks and months, so outside of general encounter details / instance progression, there's not much spoiling I can do ^_^
----
			
{| class="blockquote"
 
Hey folks -
 
In reading up on this thread, it looks like we've confused you, and I'll try to clarify things up a bit.
 
So, the dungeon mentioned isn't a formal one, at least in the sense of the word, so we're definitely sorry for the confusion there!
 
Here's how it all should work (without being too over-explainy) - the faction-unlockable event at the end of the blizzard is located in Arcterra itself, and is a multi-stage event. Basically, players will fight their way through several 5-man bosses, and then a 20-man boss. All of that is contained within the Arcterra zone so there's no need for any queues, or instancing.
 
Hope this helps a bit, and again, very sorry for the confusion.
 
Thanks!
 
 
 
----
			I see dominions getting concern with the exiles population	
----
			So it's basically a faction locked Lightspire? But inside Arcterra (building I assume) within Arterra zone? If it's not instanced, what's stopping the "other" faction from joining in on the fight? In that case, what's even the point of locking it to the bigger faction?	
----
			
Out of all the crazy stuff added to MMOs in all these years Flex style group content is probably the best feature and should be part of every MMOs with group content due to the fact that its really hard to gather the amount of people most MMO's would like to have for an encounter. SWTOR took the safe route with only needing I think it was 10 for a raid? Dont remember but 20 . .. 40 are figures that are hard to achieve. I remember 60 Man raids when I played Everquest ( Easy to do when it was the biggest MMO out there besides DaOC) and 40 for WoW but those figures will never happen again because the market is just saturated with MMO's that most people dont stick around for long and try each flavor out there. 
 
Good move on adding flex I just hope its done right is all, probably the hardest thing to balance but a great feature.	
----
			
The art and design of this is absolutely ultrasome.
Whoever did that, make sure he/she never gets a promotion but stays where he/she is at.
You won't find a better guy/girl for that spot :)
			
				
	Edited February 1, 2016 by f234r2gh	
----
			
{| class="blockquote"
So it's basically a faction locked Lightspire? But inside Arcterra (building I assume) within Arterra zone? If it's not instanced, what's stopping the "other" faction from joining in on the fight? In that case, what's even the point of locking it to the bigger faction?
----
			
{| class="blockquote"
Sorry to be a Killjoy but this sounds horrendous.
 
"The dynamic event is a daily occurrence signalled by a blizzard that summons an array of 20-man bosses that drop keys, whichever faction is first to collect enough keys gains exclusive 24-hour access to a dungeon beneath the main quest hub."
 
Go and look at the faction disparity on your servers and tell me one faction aint gonna have perma-access to the Dungeon......
----
			
{| class="blockquote"
 
Hey folks -
 
In reading up on this thread, it looks like we've confused you, and I'll try to clarify things up a bit.
 
So, the dungeon mentioned isn't a formal one, at least in the sense of the word, so we're definitely sorry for the confusion there!
 
Here's how it all should work (without being too over-explainy) - the faction-unlockable event at the end of the blizzard is located in Arcterra itself, and is a multi-stage event. Basically, players will fight their way through several 5-man bosses, and then a 20-man boss. All of that is contained within the Arcterra zone so there's no need for any queues, or instancing.
 
Hope this helps a bit, and again, very sorry for the confusion.
 
Thanks!
 
 
 
----
			
{| class="blockquote"
Can't really give out any major loot details at the moment, sorry. The stuff from RMT that is going up on the PTR is 100% encounter and mechanic testing/iteration. Everything else is slated to be completed in the coming weeks and months, so outside of general encounter details / instance progression, there's not much spoiling I can do ^_^
----
			
{| class="blockquote"
Can you tell us how many bosses/mini-bosses RMT will have?
----
			So, just so you all know, the snow concept/new dungeon is already in the game atm.  Its malgrave R-12 event.  Instead of having a 4 hour reset, it's 24 hours.	
----
			
{| class="blockquote"
So, just so you all know, the snow concept/new dungeon is already in the game atm.  Its malgrave R-12 event.  Instead of having a 4 hour reset, it's 24 hours.
----
			
{| class="blockquote"
I really, really hope you're not going to make us spend 500plat per character on those upgrades again. Or I'll commit sudoku.
----
			
{| class="blockquote"
Will have 7 bosses with at least 7 minibosses.
----
			Wonder when will drop 7 come ?	
----
			
Not super excited for another daily zone but will wait to reserve judgement obviously. A few things sound interesting with the item upgrades.
 
Few BIG concerns though.
 
They obviously have no intention of dropping the faction wall anytime soon with this new zone event. What happens when the currently well outnumbered Dominion become more and more outnumbered? Will they ever get the chance to do the event? Does this only make the faction divide worse as people only join the side that is more capable of winning it?
 
The events in this new zone seem to want large groups of players doing stuff together, has Carbine tried doing world bosses in their own game? Performance ends up being a slideshow for many, not to mention people getting the Disconnection: Reason 10.
 
Are these things being looked at??? They can't seriously want to release on Steam with these problems still in the game can they???
			
				
	Edited February 2, 2016 by H3rboss	
----
			
{| class="blockquote"
 
Hey folks -
 
In reading up on this thread, it looks like we've confused you, and I'll try to clarify things up a bit.
 
So, the dungeon mentioned isn't a formal one, at least in the sense of the word, so we're definitely sorry for the confusion there!
 
Here's how it all should work (without being too over-explainy) - the faction-unlockable event at the end of the blizzard is located in Arcterra itself, and is a multi-stage event. Basically, players will fight their way through several 5-man bosses, and then a 20-man boss. All of that is contained within the Arcterra zone so there's no need for any queues, or instancing.
 
Hope this helps a bit, and again, very sorry for the confusion.
 
Thanks!
 
 
 
----
			
{| class="blockquote"
Out of all the crazy stuff added to MMOs in all these years Flex style group content is probably the best feature and should be part of every MMOs with group content due to the fact that its really hard to gather the amount of people most MMO's would like to have for an encounter. SWTOR took the safe route with only needing I think it was 10 for a raid? Dont remember but 20 . .. 40 are figures that are hard to achieve. I remember 60 Man raids when I played Everquest ( Easy to do when it was the biggest MMO out there besides DaOC) and 40 for WoW but those figures will never happen again because the market is just saturated with MMO's that most people dont stick around for long and try each flavor out there. 
 
Good move on adding flex I just hope its done right is all, probably the hardest thing to balance but a great feature.
----
			w00t!	
----
			Can the flux system or muti players be introduce to adventure as well ? Almost nobody is playing them anymore and I miss playing Veteran Malgrave Trail	
----
			
{| class="blockquote"
Can the flux system or muti players be introduce to adventure as well ? Almost nobody is playing them anymore and I miss playing Veteran Malgrave Trail
----
			
{| class="blockquote"
....That was sarcasm right...?
----
			
{| class="blockquote"
Nope
----
			
{| class="blockquote"
Sudoku is a math puzzle.  I think you meant "Seppuku"... unless you really meant to imply that spending 500 plat on a character for upgrades was going to drive you to add numbers together on a grid.  :blink:
 
----
			
my 2 cents:
- new zone overall seems 9/10 in its design and dynamic(ish) boss events. replayability will be low i think as someone who has DS clear since months.
- gear rework. you have to be kidding me. i guess we can buy certain tokens in the store when this will be final to save time ingame?....
- MRT was announced for last year and as it seems like the earliest we can expect it will be drop 8. the fact that the steam release is before drop 8 will delay that drop so i expect RMT to be released in late summer. on the one hand this means we can test it on the PTR for a long time and the release should be bug free for the masses. on the other hand all the progress will be wiped and you have no char progression so i dunno how big the motivation will be in a ~25man rooster to go on the laggy (for EU) PTR and test buggy/untuned encounters, for free.
I expect tons of guilds to take a look if its designed the same way they designed DS20 (teleporters to each boss, no trrash) but longterm feedback, we will see.	
----
			
{| class="blockquote"
Please tell me you play on Jabbit, I'll run malgrave with you :D
----
			
The Vault looks so much like Halls of Stone/Lightning.
 
Too bad for the lack of cross-region queue.  :P  I'll run Malgrave too.... LF2M!	
----
			
Kinda dissapointed with drop 7 if this is all there is. Looking back, people were excited for the defile all those years ago; then that released and we all know how thst turned out, kept people occupied for about a week.
 
{| class="blockquote"
 
New raid with two difficulties, hard and super hard.
----
			
{| class="blockquote"
would it kill to make something for the 95%+ of players that don't do conventional raiding? A few boss-in-a-box encounters or a 10man instance like Karazhan would be nice, y'know something easily puggable but a little more engaging than world bosses. :wacko:
----
			
{| class="blockquote"
http://knowyourmeme.com/memes/commit-sudoku
----
			
{| class="blockquote"
Kinda dissapointed with drop 7 if this is all there is. Looking back, people were excited for the defile all those years ago; then that released and we all know how thst turned out, kept people occupied for about a week.
 
 
While It's nice that the handful of raiders are getting a new raid to keep them occupied, would it kill to make something for the 95%+ of players that don't do conventional raiding? A few boss-in-a-box encounters or a 10man instance like Karazhan would be nice, y'know something easily puggable but a little more engaging than world bosses. :wacko:
 
 
Well at least the new zone looks really nice, I hope the older zones will start to look as good with the new lighting, if that's still a thing.
----
			
{| class="blockquote"
Serious now, I read this post and I see, oh update other stuff for the mass amount (ha!) of solo/small group poeple that dont do raiding because raiders don't really need stuff being it having such a small playerbase.  Raiders haven't had new content since release.  10man instance is raiding.  Just requires less people, but you know what, don't worry, all those pug GA's are worthless because instead of 10, you need 20. I personally think there are way more people going into GA than just 95%.
----
			
Wow, this thread assploded since yesterday.  :lol:
 
Thanks again to the Devs who have popped in to clear up  misconceptions and give better details.
 
I love that. *WE* love that. 	
----
			
It's really quite simple.  If one is asking oneself, "How long will the next bit of content keep me occupied", the answer in MMOs will ALWAYS be, "not long enough".  NO game company can develop content faster than one can devour it.  If one does not progress in a slow-paced, "smell the roses" fashion-- and even then the content will not last-- one will get through everything at least once, very quickly.
 
The question then becomes, "Is one capable of enjoying oneself or entertaining oneself, either individually or with online acquaintances"?
 
If the answer is "Yes, one can entertain oneself with what's here", then the game has longevity.
 
If the answer is "No, all must be provided by the devs, non-stop and as fast as one can eat it", then it's off to burn through the next game.
			
				
	Edited February 2, 2016 by Gamezilla	
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{| class="blockquote"
It's really quite simple.  If one is asking oneself, "How long will the next bit of content keep me occupied", the answer in MMOs will ALWAYS be, "not long enough".  NO game company can develop content faster than one can devour it.  If one does not progress in a slow-paced, "smell the roses" fashion-- and even then the content will not last-- one will get through everything at least once, very quickly.
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Can the flux system or muti players be introduce to adventure as well ? Almost nobody is playing them anymore and I miss playing Veteran Malgrave Trail
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I'm with Jeff in that the pace of raid updates is pretty okay for me. I mean, we haven't even downed Ohmna yet (need to get faster at clearing the other bosses, so that we can actually get time to work on her lol)! That said, I know there are raiders out there who are itching for something new, so I definitely understand the disappointment of no Redmoon for drop 7.
 
A little baffled at folk who are saying the announcement doesn't include things for solo or casual players, though. When I was reading through the post, my impression that pretty much everything they announced in it was for unorganized groups or solo players.
 
[edit] Aaah I'll run Malgrave Trail! :D I can consistently Gold it. It's fun!
			
				
	Edited February 2, 2016 by Naunet	
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Can't really give out any major loot details at the moment, sorry. The stuff from RMT that is going up on the PTR is 100% encounter and mechanic testing/iteration. Everything else is slated to be completed in the coming weeks and months, so outside of general encounter details / instance progression, there's not much spoiling I can do ^_^
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			Dang, even real money traders are getting their own class set armor. :P	
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Dang, even real money traders are getting their own class set armor. :P
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The unfortunate acronym.  :( 
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			Hurgh. While the concept is interesting in theory, what you just outlined sounds like it may end up a trainwreck in reality. There's only going to be one real opportunity per day to participate in the event (24 hour lockout), which means only a fraction of the population will ever see it. And if they haven't thought about faction balances... well, that's not a good sign. :/	
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			According to the livestream going on now, there won't be any system during the blizzard event to account for faction imbalances.  Also, there are five unique bosses with each dropping a key fragment, the first faction with all five fragments gets access to the event, and fragments are reset after the event is over.  The blizzard happens every 2.5 to 3 hours and lasts for 30 minutes.  I'm not sure how that fits with the previous, once a day info we had gotten earlier, though there seemed to be some implication that a faction that doesn't win one blizzard can win the next and still get access for that day.	
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Hurgh. While the concept is interesting in theory, what you just outlined sounds like it may end up a trainwreck in reality. There's only going to be one real opportunity per day to participate in the event (24 hour lockout), which means only a fraction of the population will ever see it. And if they haven't thought about faction balances... well, that's not a good sign. :/
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http://www.twitch.tv/wildstar/v/40807227
 
That's the link to the archived livestream.  Lots of good info about lots of stuff.  Details about the blizzard event start at 36:07.	
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http://www.twitch.tv/wildstar/v/40807227
 
That's the link to the archived livestream.  Lots of good info about lots of stuff.  Details about the blizzard event start at 36:07.
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http://www.twitch.tv/wildstar/v/40807227 it's official Wildstar takes a big nerf for F2P players ( 26:20 ) the new one button kill :)	
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any tl:dr version?
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http://www.twitch.tv/wildstar/v/40807227 it's official Wildstar takes a big nerf for F2P players ( 26:20 ) the new one button kill :)
 
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any tl:dr version?
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			Thanks for the info bud.	
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