Basilisk (Warhammer Fantasy)

==Summary==
The Basilisk is a huge, eight-legged reptile of immense toxicity, capable of poisoning their surrounding environments and even killing full-grown men with but a gaze, which prefers to live in warm or underground places. It is a creature born of Chaos, originating in the Great Catastrophe when the power of Chaos first entered the mortal world, and is now well-established in the Old World.
==Powers and Stats==
Tier: 
Name: Basilisk
Origin: Warhammer Fantasy
Gender: n/a
Age: Unknown
Classification: Living Blight
Powers and Abilities:
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*Superhuman Physical Characteristics (Capable of killing some of the strongest creatures in the old world as prey with their bite and claws after they are weakened by it's poisonous auraMonstrous Arcanum 8th edition: Page 44)
*Limited Nonexistent Physiology (Type 2; all aspects) & Abstract Existence (Type 1) & Acausality (Type 4, possibly type 5) & Nonduality (Type 2) (A part of all beings' mind and soul in Warhammer is made out of Aethyr and exists in the Realm of ChaosRealm of Sorcery, A Grim World of Perilous Adventure: page 16, providing them with the same properties above and resides Low 1-A range away at minimum. In fact untill a Mortal dies, even the Chaos Gods themselves cannot locate their souls desipite being in their realmLiber CHaotica: Liber Slaanesh.),
*Poison & Corruption & Deconstruction Aura & Energy Projection (The soul of a Basilisk is infused with so much chaotic energy that it emits a terribly potent corruptive and poisonous aura, the very ground it treds becomes deadly. It's toxic aura taints anything that draws near, destroying weapons and killing all who approach. The Basilisk's sickly pale eyes are able to focus the destructive potential of their poisonous soul, withering their prey until its skin and flesh slough away)
*Non-Physical Interaction (It's aura is capable of even affecting Daemons which are formed entirely out of magic and are abstract in nature)
*Minor Existence Erasure (It's poison gaze is capable of unmaking Undead and Daemonic entities entirely)
*Additional Limbs & Bodily Weaponry (They have 8 limbs and razor sharp claws)
*Petrification & Temperature Manipulation (Some Basilisks' gaze can permanently petrify living creatures rather than poison them to death. The petrifying effect has an approximate range of ten yards. Inside the stone sarcophagus, the victim's flesh is liquefied by the heat generated by the Chaos energies of the creature's sight. This way the Basilisk can feed without effort, licking the liquid contents of the petrified corpseBuner the Bounty Hunter, Book 2: Page 30)
*Enhanced Senses (Can see in the DarkWarhammer Fantasy Roleplay 4th Edition, Core Rulebook: Page 317)
*Fear Aura (Emits a supernatural fear aura)
*Large Size (Type 0; Basilisks are around 15 feet longFirst Edition Core Rulebook WHFRP Page: 231)
*Resistance Negation (Their Gaze is said to be guaranteed death for all things living within the Warhammer world, this would include an enormous amount of creatures that are normally resistant to poisons such as Skaven which are normally resistant to the effects of Warpstone. Basilisks are an incredibly ancient species that even existed before the first Great Catastrophe where Daemons where vastly more powerful, yet their Gaze was still able to affect them)
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*Poison Manipulation (Immune to the poison of other Basilisks)
*Power Nullification (It's poison is not as a result of it's biology and a by product of it's corrupted venomous soul)
*Soul Manipulation & Mind Manipulation & Corruption & Empathic Manipulation & Possession & Madness Manipulation (Resistant to the affects of Chaos due to it's soul being infused with so much Chaotic energies)
*Matter Manipulation (Able to retain it's form despite being so infused with Chaotic energy which causes matter to become incoherantWHFRP Realm of Sorcery)
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Attack Potency: Large Building level (Comparable to creatures like Mournguls)
Speed: Superhuman (They prowl about on eight reptilian legs, and move so swiftly they're able to run down and kill even the quickest of prey)
Lifting Strength: Likely Class 50 (Vampires which can push large boulders)
Striking Strength: Large Building level
Durability: Large Building level (Likely comparable to spells like Wall of Ice and Vampire Lords)
Stamina: Unknown. No noteable stamina feats
Range: 50 Metres with Aura. Around 18 metres with Gaze
Standard Equipment: n/a
Intelligence: Animalistic Basilisks are a reclusive menace, preferring to skulk in the cover of forests and hills, allowing their noxious presence to poison their prey from afar before appearing to feed.
Weaknesses: Weapons that work outside of it's range. It's aura turns off when it uses it's Gaze ability
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Warhammer Fantasy
Category:Monsters
Category:Lizards
Category:Additional Limbs Users
Category:Poison Users
Category:Deconstruction Users
Category:Aura Users
Category:Petrification Users
Category:Temperature Users
Category:Resistance Negation Users
Category:Fear Users
Category:Bodily Weaponry Users
Category:Enhanced Senses Users
Category:Characters