Report 1038

Report #1038
Skillset: Skill: Deafness
 Org: Cacophony Status: Completed Mar 2013
Furies' Decision:
Solution 1.
Problem: When a bard uses a music ability on someone they see the action line
and the effect line. You play x at y. Y cries like a little girl. If the person
is deaf they still see the action line just not the effect line. You play x at
y. While it is possible to code off of the absence of a line to set something
up, it is more complicated than to just make a simple trigger. I think a minor
change would make things easier for young bards without affecting combat.
[A: 0 R: 0] Solution #1: When targeted abilities that are blocked by deafness
 are used on a deaf person include a line that the
 person can not hear you.
[A: 0 R: 0] Solution #2: To break up the wall of text the abilities that I
 believe will be affected by solution 1 are:
 MinorSecond, MajorSecond, MajorThird, Tritone,
 MinorSixth, MinorSeventh, MajorSeventh,
 DiscordantChord - and spec specific - LoralChord,
 Skysforzando, Convergence, Funebre, ChaosChord,
 ShotNote, BurningPower, DrunkenFool, Rave, IronChord,
 QueensLament, Threnody, ShadowChord, CrowCaw, Dirge,
 StarChord, PrincessFarewell, AvengingAngel,
 CrusaderCanto, Requiem, WildeChord, CairnLargo and
 Bardoon
[A: 0 R: 0] Solution #3:
Player Comments:
---[Morbo on 3/8 @ 15:58 writes]:
I support this solution. Deafness and the lack of messages related to it is a
major hinderance for new bards getting into combat.
---[Shuyin on 3/9 @ 02:09 writes]:
Yeah sure.
---[Celina on 3/9 @ 03:23 writes]:
Hardly a "major hinderance," as it's pretty easy to tell. However, supported if
we think the lowbie bards are having that big of an issue with pk.
---[Llandros on 3/10 @ 06:47 writes]:
Tracking and managing deafness, effectively, is not easy. There is only a 1
second window between eating faeleaf and horehound. Throw in group combat,
battle spam, lag, aeon, stun, blackout and things get complicated. I'm not
saying it should be easy but there is no reason to over burden people without
fancy systems.
---[Ushaara on 3/10 @ 13:49 writes]:
Supported.
---[Vivet on 3/10 @ 20:00 writes]:
Supported.
---[Zynna on 3/11 @ 13:38 writes]:
Support
---[Tulemrah on 3/11 @ 22:21 writes]:
Supported.
---[Tacita on 3/12 @ 20:18 writes]:
For reference, Fugue already gives a specific message when you are blocked by
deafness: Synkarin cannot hear your harmonies.
---[Tacita on 3/12 @ 20:21 writes]:
Also, supported!
---[Llandros on 3/13 @ 00:17 writes]:
Thanks, updated.
---[Viynain on 3/17 @ 06:16 writes]:
Go for it.
---[Enyalida on 3/21 @ 17:13 writes]:
I like the idea of having manses purchasable with essence. Perhaps some unique
manse things that only demigods can get (but outside of the weight-shop, PLEASE.
Too much in there is already way overpriced/overweighted). Perhaps some kind of
thing that lets you skip the Aetherplex: You can get to your manse from a spot
in the Havens as well. That'd make there be a reason besides marginally faster
travel to go to the haven non-peaced area!
---[Enyalida on 3/21 @ 17:14 writes]:
Wrong report on that comment, sorry.
---[Rivius on 3/22 @ 02:43 writes]:
I support this report.
---[Xenthos on 3/22 @ 22:07 writes]:
Sure, just a little more information.
---[Steingrim on 3/30 @ 11:00 writes]:
Supported