144087-failure-chance-and-overcharge-questions

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I'm having trouble understanding how exactly failure chance and overcharging actually work (specifically, for the Outfitter trade skill).
 
Looking at the fail meter thingy in the circuit crafting UI, it says I have a base maximum failure chance of 30%.  Now, I assume that means that I can overcharge nodes beyond 0% or mismatch nodes up to a 30% chance for failure,
 
I also have the signature bonus, which gives a "25% reduction in overcharge risk", which sounds pretty nice.  However, I must be missing something, because that bonus seems like its lowering the maximum amount of overcharging I can do before I can no longer attempt to craft an item.
 
For example, the 25% bonus gets taken from the 30% maximum failure chance.  So now, my maximum failure chance is 22%.  So...now I am required to be 8% less reckless with my overcharging?  Where is the benefit of this bonus coming into play?
 
In the same vein, at levels 1, 4, 7, and 10 of the Outfitter talent tree, there is an option called Superconductivity whose tooltip reads: "Decreases failure rate by 10%", which, again, sounds pretty nice.  However, this seems to do the same thing as the signature bonus.  I tested it out and selected it at both levels 1 and 4.  The result was that my maximum failure chance was lowered to 18%.  Again, where is the benefit of this bonus coming into play?  Why would I want to select that talent option?
 
Also, are specific charge penalties laid out clearly anywhere?  For instance, at levels 2,5, and 8 of the Outfitter talent tree, there is an option called Field Dampening whose tooltip reads: "Decreases the penalty for mismatching a socket by 5%".  Considering how the socket colors are now fully randomized (whyyyyyyyyyyyyyyy *ahem* I'll leave that for another post), that seems to me like a super valuable thing to get.  But what is the base charge penalty for mismatching a socket?
 
Appreciate any and all guidance here.	
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The overcharge cap isn't a failure chance, instead, it's an amount of energy on an item. Let's say an item can have 300 energy, and without signature, that gives you 30% failure chance. When you get signature, you will have your 300 energy, with 22.5% (rounded down I guess) failure chance. This is because (100% - 25%) * 30% = 22.5%. Even if the failure chance is lower, the total energy is not.
 
The "decrease failure rate" talents work just like above. Let's say you add the three 10% talents on top of that above, shall we? Now, your 300 energy crafted item will have a 13.5% chance of failure (100% - (25% + 30%)) * 30% = 13.5%.
 
As to the exact penalty for mismatching, I have to admit I never calculated it, but it's not negligible, unfortunately...	
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So the signature bonus and Superconductivity lower the amount of failure chance you get per tick of a node beyond 0%?  Or am I still off?  I did a little bit of testing and it seems like the % failure increase per tick depends first on the color of power core used.  I saw 11-12 per for green, 10-11 for blue, and 9-10 for purple (note: this would be including the 25% bonus I get from signature, but not any bonuses from Superconductivity).
 
So if the 10% is taken from those values, it would shave off close to 1% for purple cores per increased tick?
 
I don't currently have the crafting vouchers necessary to reset my talents and test this out.  Maybe I'll do it tonight - 600 should be pretty trivial to farm up.  I currently have the 3% increase to max overcharge (and the subsequent 2.5% further along in the tree) and I don't understand how that works at ALL.  Prior to taking it, my max failure chance had been 22%.  With the level 1 talent, it jumped to 31%...What?  With the second, 2.5% boost, it's now past 40%.
 
I need one of the developers to make a video where he rolls his chalkboard out and just explains how every part of this crafting system works to me...as if he were speaking to a 3 year old.
 
It's very frustrating.  I really enjoyed Wildstar crafting back at launch.  I don't remember it being so difficult to understand how everything works.	
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			Ignore this!!
			
				
	Edited November 11, 2015 by Charge	
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