Bean/Attack Set

This is an overview of Bean's attacks in Ultimate Dimension Clash.
==Basic Attacks and Command Normals==
Standing L-  straight left punch
Standing M- short forward hop with right kick
Standing H- winds up right arm for a moment for a hard right punch (knocks down)
Crouching L- low left punch
Crouching M- sticks out both of his feet, with both of his hands planted on the ground
Crouching H- left mini uppercut (mid; knocks down)
S launcher- slams a bomb to the ground (low attack!)
Air L- short peck
Air M- butt bump
Air H- straight right kick
Air S- descends feet first (active until grounded; ground bounce)
TAC exchange up- left uppercut
TAC exchange side- same animation as air H
TAC exchange down- same animation as Descending Beak
F + H- Monkey Stomp (a forward short hop followed by an OTG-capable stomp on the ground; overhead; only hits grounded foes)
B + H- Spinning Slap (spins forward while slapping; last hit knocks down foe)
air D + H- Descending Beak (dives downward beakfirst; active until grounded or hit, during which Bean will flip backward with his air attacks at the ready; on whiff, his beak will be stuck to the ground for a few moments; ground bounces airborne foes; staggers grounded foe on counterhit)
==Throws==
Forward ground- Takes out a hammer and smashes foe with it
Backward ground- Gives foe a bomb then covers his ears to the explosion, after which the foe flies behind him
Forward air- Same scenario as forward ground
Backward air- Grabs foe, turns, then kicks foe away
==Special Moves==
QCF + atk- Bomb Toss (throws a bomb forward at an arc; stronger versions have a higher angle; knocks down foe; in air ok)
QCF + S- Bomb Shoot (takes out a bomb gun and fires a bomb forward; in air, the bomb is fired downward and is OTG-capable; knocks down foe)
QCB + atk- Bomb Lay (places a bomb down in front of him; in air; he drops it underneath him; OTG-capable; knocks down foe)
atk (mashed)- Rapid Peck (advances forward while pecking rapidly)
DP + atk- Beak Rush (rushes forward beak first and spins like a drill; L version- 2 hits; M version- 4 hits; H version- 6 hits; last hit has him piercing through foe with foe in crumple state)
==Hyper Combos==
QCF + atk x2- Bomb Barrage (tosses multiple bombs forward at random angles; knocks down foe)
QCB + atk x2- Pecking Order (leaps forward; on contact with foe; he will climb on their shoulders and rapidly peck on thier head before stomping down on foe's neck, bringing them to the ground in a hard knockdown state)
DP + atk x2- Bark (summons his partner Bark; L- hard right kick; M- rushes forward while throwing three punches, alternating between each fist [knocks down]; H- winds up a strong right punch then releases it after a second [wall bounce]; S- attempts to grab foe with left hand and, if successful, uses it to slam them to the ground in a hard knockdown state; lasts 600 frames)
Category:Ultimate Dimension Clash
Category:Character Moveset
Category:Gameplay