Rothé

==Summary==
A large mammal, the Rothé is a sturdy beast which can be found in the mountains, it also has more magical variants like the Deep Rothé which can emit magical lights or the Ghost Rothé which can cast Silence and Jump in order to aid itself.
==Powers and Stats==
Tier: At least , likely | At least , likely | At least , likely 
Key: Regular | Deep | Ghost
Name: Rothé, Surface Rothé, High Rothé, Brown Rothé, Deep Rothé, Ghost Rothé, Snow Rothé, White Rothé
Origin: Dungeons and Dragons
Gender: Varies
Age: Varies
Classification: Beast, monster, mammal, cow
Powers and Abilities:
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|-|Regular=Superhuman Physical Characteristics, Natural Weaponry (They use their Forgotten Realms Campaign Setting 3rd edition Page 313 in combat), Enhanced Senses (They have Volo's Guide to Monsters Page 208), Acrobatics (The Drow of the Underdark Page 120 The Drow of the Underdark Page 121), Regeneration (Low-Mid; They can regenerate limbs in a ), Supernatural Willpower, Extreme Resistance to Mind Manipulation (They have such strong Forgotten Realms Campaign Setting 3rd edition Page 314 that they can resist enchantment spells better), Limited Resistance to Sleep Manipulation, Empathic Manipulation and Paralysis Inducement (They can delay the effects of the spells such as on themselves)
|-|Underdark=Same as before plus they also have Light Manipulation (Can innately cast ), Resistance to Cold (Shown ) and Extreme Resistance to Fungus Manipulation (Shown )
|-|Ghost=All previous abilities except Light Manipulation plus they also have Statistics Amplification (They can cast which increases the jumping prowess) and Sound Manipulation (They can cast which creates a dome of silence)
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Attack Potency: At least Wall level (As a monster in 3.5e they should be on par with casters who can use Burning Hands), likely Small Building level | At least Wall level, likely Small Building level (Should be as strong as their regular counterpart) | At least Wall level, likely Small Building level (Should be stronger than their regular counterpart)
Speed: Subsonic (On par with adventurers who are capable of dodging point-blank arrows) | Subsonic | Subsonic
Lifting Strength: Class 5 (Due to having in their strength score they can at max push 1.36 ton around) | Peak Human (Due to having in strength score they at max can push 453.592 kg around) | Class 5 (Due to having in their strength they can push at max 4.17305 ton around)
Striking Strength: At least Wall level, likely Small Building level | At least Wall level, likely Small Building level | At least Wall level, likely Small Building level 
Durability: At least Wall level, likely Small Building level | At least Wall level, likely Small Building level | At least Wall level, likely Small Building level
Stamina: Superhuman (They are comparable to adventurers who can endure impalement, loss of limb, and other extreme forms of punishment and they still manage to fight and press on)
Range: Standard Melee Range | Tens of meters via Dancing Lights | Several meters via Silence
Standard Equipment: None notable
Intelligence: Animalistic (They are noted to be on the )
Weaknesses: None notable
==Notable Matchups==
Victories:
Carnotaurus (Primal Carnage) Carnotaurus' Profile (9-B Ghost Rothé used and speed was equalized)
Losses: 
Hydra (Dungeons and Dragons) Hydra's profile (A 9-B Regular Hydra and a 9-A Regular Rothé were used, no optional abilities allowed, the battle took place in an environment that's perfect for both simultaneously and both were bloodlusted.)
Inconclusive:
==References==
Category:Characters
Category:Dungeons and Dragons
Category:Neutral Characters
Category:Fantasy Characters
Category:Game Characters
Category:Animals
Category:Mammals
Category:Monsters
Category:Bodily Weaponry Users
Category:Enhanced Senses Users
Category:Acrobats
Category:Regeneration Users
Category:Light Users
Category:Supernatural Willpower Users
Category:Statistics Amplification Users
Category:Sound Users