Shape Air

Shape Air is a Regular-type Air spell that moves air in a particular direction.Magic, p.24 It causes 1d knockback only for each 2 points put into it, although this wind is persistent for a minute, and can guard chokepoints or make narrow crossings treacherous.
* Duration: 1 minute
* Cost: 1 to 10. 1 produces a gentle breeze; 4 a wind; 6 a heavy wind; 8 or more is a violent blast. Same cost to maintain.
* Prerequisites: Create Air
** DFRPG: Wizards have Create Air as a prerequisite. Druids require Power Investiture 2.DFRPG: Spells, p.17
== Rules ==
* The "distance" is counted from where the wind starts (such as the mage, or their staff). Further distances apply penalties as per any Regular spell.
* This spell does not do damage, only knockback--although it can be used to launch opponents (or groups of opponents, in a line) into hazards.
== As an Enchantment ==
Staff, wand, or jewelry. Energy cost to create: 200.
== References ==