102338-it-has-problems-but-wildstar-is-indeed-a-good-game

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I've been lurking around for a bit on the forums, and I've seen a LOT of moaning and whining from a fair amount of people about the same stuff, over and over again.
 
I feel that MMO, or the gaming community as a whole, expect everything to be 100% perfect on release nowadays.
 
Well, tough luck with that one. That's not really how life works.
 
On one hand, the game has problems, there have been bugs, there are bugs, there are things some people hate there are things that are lacking from the game (example: rated pvp leaderboards.)
 
On the other hand, The game has launched fairly well; Bugs have been fixed, bugs are being fixed, there are things people love, and there are things that other games simply don't have to offer (example: a challenge, a fluent combat system, and real hardcore progression.)
 
The game has been out for a month, everyone needs to be less critical of the game right off the bat, and have some patience for Carbine to address, and fix these issues. The game has LOADS of content for everyone, Casual, Hardcore, PvP, PvE, etc. It's very well designed and extremely fun at its core, but can definitely use some adjusting in some aspects. 
 
I guess I'm really posting this thread ironically, because I'm qqing about the amount of qq threads. I almost feel like people are purposely being over-critical so they can go back to the MMO that they have spent the most time and effort on, with a fair reason.
 
I cannot begin to tell you how unexcited I was for this game, I heard about it, and I never cared enough to even look up a trailer. When I did, I wasn't a fan of what I saw, but a friend from my previous GW2 guild sorta pushed me to at least try the game, and I have fallen in love with it.
 
This game, takes me back to the days of original world of warcraft. It's a fresh plain, with a new and intriguing universe, an attention grabbing story, and a good, long, challenging road to endgame. 
 
Open your minds and see that every single game that has ever been released has had bad, even game-breaking, problems. I have no doubt in my mind that Carbine 100% knows about the issues and features lacking from their game, and have them tucked away in a neat little pile, ready to fix. Carbine clearly has a tight content release schedule, and their own way of doing things, so let them work! Good things will come in time.
 
/Endrant
 
Also, general Wildstar appreciation thread; What hooked you onto the game?	
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NO, it really doesn't have loads of content for everyone.
NO, Carbine does not have time, they don't get second chances the people leaving in droves are, for the most part not coming back.
Carbine has terrible support and are slow with fixes, slower than their competitors 
It was a good game 1 - 49
the endgame RNGonion and huge time gates and money pits is a disaster. 
 
I love the game but when I finish levelling the four classes and three paths I want to level I see no reason to stay subscribed. I still consider it money well spent. good entertainment. but for a short time not a long time.	
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I went to Norrath and fought the Avatar of War, visited the gigantic cave systems of Temple of Veeshan and explored the mysterious Plane of Time.
 
I went to Azeroth and visited the legendary necropolis of Naxxramas, defended the World Tree Nordrassil against the archdemon Archimonde and faced old Gods like Yogg Sarong and C'Thun.
 
I went to Nexus and got a few bucks, some food and medishots and from a guy called Ashlii Moonwind.	
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			I went to Hoth, Alderaan and many more planets and I fought The Republic at every turns.I went to Azeroth and stormed the walls of the Lich King's citadel in Icecrown, fought Old Gods and elemental lords!I went to Nexus and bought a cozy house. Oh yeah, helped a ghost lady fight against the zergs, kind of. Mostly been staring at this wall for a while.Too tempting not to emulate, sorry!	
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I went to Starfleet Academy, and boldly went where many others have gone before.
 
I went to Tyria, and played backseat driver for a tree.
 
I went to Nexus, and hoverboarded ON THE MOON.   MOONBOARDING.	
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			Wildstar is a very well built game. Unfortunately it's design is much much too traditional and oldschool.  It's like the devs were so blinded by nostalgia that they forgot to make improvements on ideas that are nearly 10 years old.   Despite that, they did manage to make a very good game.  I just don't think it's good enough to keep people's interest, because they've played this game constantly for the past decade. No matter what spin or personal flair or stylistic choices you make, people still want to be entertained with something new.  And Wildstar really doesn't do anything new.	
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I went to Nexus and discovered the relics and vestiges of a long lost civilization
 
I went to Nexus and learned that even the seemingly pompous can have hearts of gold, and spirits of fire
 
I went to Nexus and discovered the price of progress, and that even the most spectacular success can be followed by the most abject failure
 
I went to Nexus and found the history of many peoples
 
I went to Nexus and braved the machinations and remnants of the Eldan
 
I went to Nexus and met a lonely lost larvae
 
I went to Nexus and watched the Radiant Star fight his own brother, for the sake of us all
 
I went to Nexus and stopped a life form that conquered the strain, even though it was only trying to free our factions from their hate
 
I went to Nexus and debugged the caretaker, a marvel of engineering and artificial intelligence
 
I went to Nexus and met a god, and then another, locked in perpetual conflict which I became a part of
 
I went to Nexus and stopped an apocalyptic face hugger zombie outbreak
 
I went to Nexus and Helped a Lopp get married
 
I went to Nexus and stopped the Ikthians from dominating the galaxy 
 
I went to Nexus and Discovered the power and price of extreme capitalism thanks to Protostar, TM
 
I went to Nexus and cured the sick, killed the vile, and negotiated with natives
 
I went to Nexus and foiled terrorists
 
I went to Nexus and found that all is not what it seems
 
I went to Nexus, and built a laboratory worthy of the Eldan
 
Oh and I also shot down a thug in space, saved a scientific expedition from abduction, rescued a mining operation on an asteroid, overcame insanity to rescue the crew of a distressed vessel, survived an illegal gladiatorial game show, and played Sigourney Weaver and battled chest bursters in space.
 
 
 
 
In the end, This game has a lot to offer if you go out and enjoy it. If it's not your cup of tea, go do something that is. You want to make silly lists like these, Go play OG FFXI, it beats every other game sideways when it comes to epic story and locales (including W*). But don't pretend W* doesn't have plenty to offer, and that will only increase as more is released.	
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I just log in to do dailies (only northern wastes) now and go play something else after. I hit the brick wall and won't be getting over it any time soon. Personally, I got better more balanced games to play than an MMO that gives me little to no reward yet infinite frustration.
 
Entitled? I dunno, man, I am more than willing to work towards an attainable goal but in WS they throw up road blocks every where to ensure I don't get any where. If this was B2P or F2P I could accept that but not for 20 bucks a month.
 
Next drop patch is the deciding factor for me so it better be awesome and clean up some these major PvP imbalances at the very least.	
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Is sick of the idea that launch MMOs get a free pass to be unfinished because they get patched.
 
Yes I know all MMOs do it to a greater or lesser extent, but I'm over paying for something that is virtually indistinguishable from a Beta.
 
Also it's closer to two months, that's why so many casuals are hitting 50 and running out of things to do. Content is lacking which they're trying to combat with the drops.
 
People are being critical because they wanted this mmo to be better. Since it's not some will go back to other mmos, whilst some of us will just give up on them.	
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20 bucks a month.
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I just log in to do dailies (only northern wastes) now and go play something else after. I hit the brick wall and won't be getting over it any time soon. Personally, I got better more balanced games to play than an MMO that gives me little to no reward yet infinite frustration.
 
Entitled? I dunno, man, I am more than willing to work towards an attainable goal but in WS they throw up road blocks every where to ensure I don't get any where. If this was B2P or F2P I could accept that but not for 20 bucks a month.
 
Next drop patch is the deciding factor for me so it better be awesome and clean up some these major PvP imbalances at the very least.
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at leats in my eyes as a casual and roleplayer. Here's the roadblocks.
 
 
1: The dailies. Theyre uninspired, repetitive, and slapped together. I mean, theyre nice enough quests. but name me a triple a mmo in the last few years with dailies where the daries didnt have some wide variance. wow dailies vary by day. ToR dailies tend to vary on a daily basis too. TSW doesnt really have dailies,. but you can rerun missions constantly so whatever. Having a single set of 100% static dailies that never change that give rep for gear that isnt at least a nice step up or sidegrade to dungeon gear provides little incentive, and the blighthaven dailies..half of them assume th game has been out a year or two already so that 100 plat goldsinks are reasonable.
 
2: The dungeons: Sure, theyre well designed and challenging..but the medal system stuffs that all up. To get a high medal count not only requires great execution, it requires having no breaks whatsoever even if emergencies come up irl. It requires bugging mobs and skipping entire parts of dungeons by terrain manipulation. It essentially ermphasizes a speedrun mentality that doesnt really prepare you for raiding so much as for never smelling the roases and screaming at noobs who pull unneccesary trash. And at the end of it you get gear that might even be a downgrade.
 
3: The attunement: Hoo boy the attunement. I dont mind the idea of a raid attunement. But isnt it a TAD excessive when even serious top of the chain raid guilds need to find at least 40 warm bodies who have completed GA and are willing to either farm or buy up 300 primal pattern bits a piece? The attunement chain is so excessive it makes spawning Absolute Virtue on ff11 look simple in the amount of grinding by comparison.
 
4. the gear; and the final roadblock. le gear. between randomized runeslots. the dearth of useable runesets , the super overvaluatuion of ap/sp and the massuive under-valuation of everything else makes stacking ap and sp superior, and even nerfing those doesnt really help unless you make other stats require less raw score to see a tangible benefit. Add in to that that crafted gear tends to be BiS even over adventus crafted or pre-datascape gear, and multiple pieces of raid gear that are reminiscent of vanilla wow in giving stats no sane person would want (like focus recovery on tank gear or massive grit values on healer gear), and you have yet another good reason to not bother with the content that exists at 50.
 
Casual types dont want super-mega epic fights. they want cool solo story quest chains. They want repeatable dailies that vary and maybe even have story importance. they want sidegames and housing stuff and cool new explorable places.
 
They want stuff that makes them feel like even if the raiders are getting better toys than them, at least they get some cool toys.	
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20 bucks a month for me b/c I have to buy credd for renewals since there is no time cards in town nor will there ever be. While it's annoying, I really don't mind paying the extra all in all as long as the game warrants it.
 
Anyways, what I do know is that by in large the PvP community is not all that happy atm and that is a fact.
 
My current roadblock is 1500 rating and beyond, since there seems to be no pre-mades or even guilds dedicating to PvPing on my server + mistakenly rolling Exiles; I am at the mercy of pugging which means it's fairly difficult to get even beyond 1250. Problem is, geared 1800s dominate rateds (and practice grounds) thus making it extremely hard to reach a higher gear level to become even close to them.
 
If 1800s only faced other 1800s, that be cool but as of such that is not the case atm.
 
I would like to see a smoother transition when it comes to PvP tiers and lessening of the huge gear gaps. A geared skilled guy is still going to smash people in a 'fairer' more balanced system but perhaps he might have to put some effort into fights rather than an auto win.
 
Some these changes are in the works and few might make it into the next drop so there is a bit of hope but the quite few under-lining problems will still exist; it might take years to achieve a nice balance...however many PvPers might not have the patience to wait it out so long...	
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Is sick of the idea that launch MMOs get a free pass to be unfinished because they get patched.
 
Yes I know all MMOs do it to a greater or lesser extent, but I'm over paying for something that is virtually indistinguishable from a Beta.
 
Also it's closer to two months, that's why so many casuals are hitting 50 and running out of things to do. Content is lacking which they're trying to combat with the drops.
 
People are being critical because they wanted this mmo to be better. Since it's not some will go back to other mmos, whilst some of us will just give up on them.
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Out of all the MMO's this by far has had the most content end-game upon release, even for the people who cannot access raids. Im tired of using this as an example, but World of Warcraft literally launched with NO end game, it took 5+ months for them to introduce battlegrounds & the first raid among other things.
 
Do the bugs really inconvenience people so much? ..the only bugs i have encountered simply boils down to not being able to do a quest (skip it) and having to do a work around to get my costume to work. Are these really critical, game breaking problems that people have zero tolerance for? the gaming community has really taken a turn for the worst over the last couple of years.
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Out of all the MMO's this by far has had the most content end-game upon release, even for the people who cannot access raids. Im tired of using this as an example, but World of Warcraft literally launched with NO end game, it took 5+ months for them to introduce battlegrounds & the first raid among other things.
 
Do the bugs really inconvenience people so much? ..the only bugs i have encountered simply boils down to not being able to do a quest (skip it) and having to do a work around to get my costume to work. Are these really critical, game breaking problems that people have zero tolerance for? the gaming community has really taken a turn for the worst over the last couple of years.
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Wow came out 10 years ago. There is no excuse for there to be even a shade of the same starting problems that wow had.
 
Didn't alot of these devs come from blizzard?
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			Ridiculous notions above me. So any device made after one that has already came out should be perfect ??? ok so after the model T every Ford should have been perfect without issues? After the 1st cell phone made every model by every company should be perfect because its already be done before? really?	
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			End game sucks, adventure is OK but not challenging while dungeon is challenging but reward is meh. Add in the PvP balance issues and there is nothing to do.	
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Ridiculous notions above me. So any device made after one that has already came out should be perfect ??? ok so after the model T every Ford should have been perfect without issues? After the 1st cell phone made every model by every company should be perfect because its already be done before? really?
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			I give up, yeah nothing to do... just more end game than any other mmo that has ever launched.... Enjoy bashing the game if that's how you folks get you kicks. I'm going to bed	
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Ridiculous notions above me. So any device made after one that has already came out should be perfect ??? ok so after the model T every Ford should have been perfect without issues? After the 1st cell phone made every model by every company should be perfect because its already be done before? really?
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I give up, yeah nothing to do... just more end game than any other mmo that has ever launched.... Enjoy bashing the game if that's how you folks get you kicks. I'm going to bed
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I went to Nexus and discovered the relics and vestiges of a long lost civilization
 
I went to Nexus and learned that even the seemingly pompous can have hearts of gold, and spirits of fire
 
I went to Nexus and discovered the price of progress, and that even the most spectacular success can be followed by the most abject failure
 
I went to Nexus and found the history of many peoples
 
I went to Nexus and braved the machinations and remnants of the Eldan
 
I went to Nexus and met a lonely lost larvae
 
I went to Nexus and watched the Radiant Star fight his own brother, for the sake of us all
 
I went to Nexus and stopped a life form that conquered the strain, even though it was only trying to free our factions from their hate
 
I went to Nexus and debugged the caretaker, a marvel of engineering and artificial intelligence
 
I went to Nexus and met a god, and then another, locked in perpetual conflict which I became a part of
 
I went to Nexus and stopped an apocalyptic face hugger zombie outbreak
 
I went to Nexus and Helped a Lopp get married
 
I went to Nexus and stopped the Ikthians from dominating the galaxy 
 
I went to Nexus and Discovered the power and price of extreme capitalism thanks to Protostar, TM
 
I went to Nexus and cured the sick, killed the vile, and negotiated with natives
 
I went to Nexus and foiled terrorists
 
I went to Nexus and found that all is not what it seems
 
I went to Nexus, and built a laboratory worthy of the Eldan
 
Oh and I also shot down a thug in space, saved a scientific expedition from abduction, rescued a mining operation on an asteroid, overcame insanity to rescue the crew of a distressed vessel, survived an illegal gladiatorial game show, and played Sigourney Weaver and battled chest bursters in space.
 
 
 
 
In the end, This game has a lot to offer if you go out and enjoy it. If it's not your cup of tea, go do something that is. You want to make silly lists like these, Go play OG FFXI, it beats every other game sideways when it comes to epic story and locales (including W*). But don't pretend W* doesn't have plenty to offer, and that will only increase as more is released.
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Explain
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I think the nay sayers are just not hardcore orientated. I have a feeling that they expected a WoW with aiming. But what they got is a raid or die game.
 
Wildstar will never be uber popular if they reach a million I will be pleasantly surprised. The best they can hope for with this game is a player base like EvE onlines, Comparatively small but healthy enough to live.
 
Carbine needs to change nothing but perpare to not reach past 1 mill subs. Let's face it regular people don't like hardcore, hardcore means grind, frustration, maybe some mental pain and the elation from when those things pay off. Things the average Joe avoids in their downtime which is a reasonable expectation.
When I heared about Wildstar and Carbines Hardcore focus I was like "I hope you don't intend on being popular...".
Also WoW has raised the expectations for sheer amount of content, which sucks because no one can match the sheer amount (key word) for content for all levels of play casual to hardcore. Also Blizzard knows people overvalue their time. So if 30 mins is spent they better well be sprayed with purples. It's not even about difficulty either, they don't want easy loot, an encounter can be super hard doesn't matter. only thing that matters is that they get 30 mins worth of the reward they think they deserve.
Why do you think there's all this hullabaloo about Vet Adventures loot changes and the gold or bust. People think their time is worth more then it is (that or their time actually is precious).	
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I've been lurking around for a bit on the forums, and I've seen a LOT of moaning and whining from a fair amount of people about the same stuff, over and over again.
 
I feel that MMO, or the gaming community as a whole, expect everything to be 100% perfect on release nowadays.
 
Well, tough luck with that one. That's not really how life works.
 
On one hand, the game has problems, there have been bugs, there are bugs, there are things some people hate there are things that are lacking from the game (example: rated pvp leaderboards.)
 
On the other hand, The game has launched fairly well; Bugs have been fixed, bugs are being fixed, there are things people love, and there are things that other games simply don't have to offer (example: a challenge, a fluent combat system, and real hardcore progression.)
 
The game has been out for a month, everyone needs to be less critical of the game right off the bat, and have some patience for Carbine to address, and fix these issues. The game has LOADS of content for everyone, Casual, Hardcore, PvP, PvE, etc. It's very well designed and extremely fun at its core, but can definitely use some adjusting in some aspects. 
 
I guess I'm really posting this thread ironically, because I'm qqing about the amount of qq threads. I almost feel like people are purposely being over-critical so they can go back to the MMO that they have spent the most time and effort on, with a fair reason.
 
I cannot begin to tell you how unexcited I was for this game, I heard about it, and I never cared enough to even look up a trailer. When I did, I wasn't a fan of what I saw, but a friend from my previous GW2 guild sorta pushed me to at least try the game, and I have fallen in love with it.
 
This game, takes me back to the days of original world of warcraft. It's a fresh plain, with a new and intriguing universe, an attention grabbing story, and a good, long, challenging road to endgame. 
 
Open your minds and see that every single game that has ever been released has had bad, even game-breaking, problems. I have no doubt in my mind that Carbine 100% knows about the issues and features lacking from their game, and have them tucked away in a neat little pile, ready to fix. Carbine clearly has a tight content release schedule, and their own way of doing things, so let them work! Good things will come in time.
 
/Endrant
 
Also, general Wildstar appreciation thread; What hooked you onto the game?
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I've been in since open beta.  Up until then, I'd been in WoW constantly for ten years, trying a lot of MMORPGs out at launch and playing EVE Online and FFXIV:ARR on the side to see if they took.  Once open beta ended for Wildstar, I cancelled everything else.  I was hooked pretty much the minute I stepped into the Northern Wilds, but I was really sold on my first PUG trip through Stonetalon's Lair.  After hacking my way through that dungeon with a bunch of people that were just hoping to figure out a way through the content, I got a feeling back I hadn't had since spamming /lookingforgroup and running Blackrock Depths from back to front.
 
Finally, a game that wasn't trying to coddle me, it was trying to kill me.  I'd found a new home. :)
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End game sucks, adventure is OK but not challenging while dungeon is challenging but reward is meh. Add in the PvP balance issues and there is nothing to do.
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See, and from my point of view. the only fun part of stormtalon was the bosses. The trash packs arent deadly at all. just have health bars that take forever to drop to zero.
 
I reminds me way too much of why I hated ff11 after a time. Its not that levelling was hard. Its that everything was arbitrarily built around forcing you to eat through time like gangbusters.
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See, and from my point of view. the only fun part of stormtalon was the bosses. The trash packs arent deadly at all. just have health bars that take forever to drop to zero.
 
I reminds me way too much of why I hated ff11 after a time. Its not that levelling was hard. Its that everything was arbitrarily built around forcing you to eat through time like gangbusters.
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End game in W* for casuals is as broad or as narrow as you chose. You can just run CB and NW dailies to do ... nothing? or you can run them everynow and then, customise your plot, level crafts, customize your toon (hoverboards / costumes / etc) you can run Expeditions solo or with a few friends, you can run shiphands solo or with friends (they should be adding veteran mode soon as well :D ) you can run NM dungeons / adventures, you can collect all the lore / cubes, you can find all the challenges and try to get gold in all of them, you can complete all the quests, you can socialize and have sweet chua parties, you can go harass the Exiles/Dominion, you can do dailies / fun things around blighthaven, you can explore all the exolabs..... there's really tons to do.
 
Heck, when FFXI hit Japan back in 2001/2002 the end game content was... 2 dragons that took 50 people to kill and maybe 10 or 11 zones including the cities  ... and that was it. It took them 15 years to get to the end game content they have now. 
 
Perhaps alot of what you can do isn't your cup of tea... that's cool.. but there is plenty to do :)
 
 	
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Even when you stun the shamans?
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Oddly sounds just like WoW lol
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If stunning the shamans counts to you as difficult, then I've found someone even more casual about this game than me.
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			My question is why do people equate getting loot with accomplishing something?  When I finally down a boss that has been killing me over and over and over and over again, I feel a sense of accomplishment whether I get a new shiny or not.  Maybe it is because I was a gamer before gaming was considered a mainstream activity?  I honestly don't know.  Progression comes in all shapes and forms but honestly loot has never factored into my enjoyment of a game. Loot like the cherry on top of a sundae, with or without the cherry, the sundae is still pretty damn good.	
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			Getting good loot means our time isn't wasted and so we can do it again and again, getting lousy loot means it is a waste of time and so we might as well do something else epically if the dungeon is not easy.	
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			Do you play games without loot drops?  If so why, what makes them fun?	
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I've been in since open beta.  Up until then, I'd been in WoW constantly for ten years, trying a lot of MMORPGs out at launch and playing EVE Online and FFXIV:ARR on the side to see if they took.  Once open beta ended for Wildstar, I cancelled everything else.  I was hooked pretty much the minute I stepped into the Northern Wilds, but I was really sold on my first PUG trip through Stonetalon's Lair.  After hacking my way through that dungeon with a bunch of people that were just hoping to figure out a way through the content, I got a feeling back I hadn't had since spamming /lookingforgroup and running Blackrock Depths from back to front.
 
Finally, a game that wasn't trying to coddle me, it was trying to kill me.  I'd found a new home. :)
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I too wasn't all that interested in the game, I thought it would nothing be for me, played WoW for years, quitted that at Cataclysm but a friend pulled me back in MoP, tried it for 3 months prior to the Open Bèta. After seeing some trailers, I thought, what the heck I can try the Open Bèta. And I immediatly loved the game.
 
The thought of having awesome PvP in this system is what hooked me up really, wich turned to a big dissapointment though. But I am no stranger to MMO launches, I understand that there will be issues at launch. The only problem I have with this, is that many PvP issues have been adressed in Bèta. Before headstart, people have warned Carbine that the few servers that were ready, were not going to be enough, they ignored that too. Those are little things, but they come with this slogan 'The Devs are listening', wich makes it hurt way more than it should.
 
There is also something awfully wrong with the netcode/telegraphs, they keep blaming it on latency, but when Relentless Strikes hits targets outside the telegraph and Rampage does not (when standing on the exact same spot, not moving at all, tested this on dummies, I have 30 ms on NexusPanel and 19 ms on alt+f1) is when there is something very wrong.
 
I am very glad with the CREDD system though, I can play, without paying, and in the meantime I wait untill the issues are fixed. Without paying a single euro for a sub, wich I can't really spend on games atm.	
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			I had a friend in guild wars 2 who had 9 lvl 80's, 5 legendaries and over 16000 Acheivement points... and wild star broke him, he's not playing anymore. The amount of time gates throughout the game and in crafting (1 data fragement a day... seriously!? Its going to take like 1 and a half years to make the best crafting gear and it won't even be purple and its getting a nerf). There is a ton more i can say but its probably already been said. I know this game is fresh out of beta, but they should bring out meaningful patches addressing alot of peoples concerns about the game instead of just shuving more content and raids(which only a tiny handful of people are going to play because the attunement takes forever, and i understand why) into the game. A definite Scorchwing timer would make no one mad.	
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Do you play games without loot drops?  If so why, what makes them fun?
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This is a RPG MMO game, if I don't want a game without any loot drops I might as well play COD like games which only rewards you with money to buy better equipment.
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			See, the only reason I play any game is to have fun.  If the game itself isn't fun, I refuse to play it.  This is why I haven't played wow for the past several years.  The easier and easier that they made gear to get the less fun it became for me.  I am not a hardcore raider either.  I raided MC and ZG in vanilla, didn't raid at all in BC, and only got to Ulduar in Wrath.  I play games for the challenge and that is where the fun comes from.  The rewards for running the dungeons are, like I said earlier, the cherry on top of the sundae.  If you don't like the sundae, no amount of cherries are going to make it better.	
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See, the only reason I play any game is to have fun.  If the game itself isn't fun, I refuse to play it.  This is why I haven't played wow for the past several years.  The easier and easier that they made gear to get the less fun it became for me.  I am not a hardcore raider either.  I raided MC and ZG in vanilla, didn't raid at all in BC, and only got to Ulduar in Wrath.  I play games for the challenge and that is where the fun comes from.  The rewards for running the dungeons are, like I said earlier, the cherry on top of the sundae.  If you don't like the sundae, no amount of cherries are going to make it better.
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People think their time is worth more then it is (that or their time actually is precious).
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Well, mine is.
 
I'll try to explain: Been a extreme WoW player, with up to 10 hours/day playtime, seven days a week. Being a freelancer, I prefered to play WoW and just do the absolute minimum at the job to keep the bills paid. Kinda pathological addiction, I am well aware of this fact.
 
After playing half a year the same raid and stomped four instant-90s into HC-raids, I got very bored, and Wildstar came at the right time.
 
Well, after a really nice level phase (I really enjoyed the setting, the char abilities and the questing) I reached 50 and ran against the mentioned walls.
 
Now I prefer to get some work done and even aquire some new jobs than wasting my time doing useless dailies in Wildstar. Know what? Last 4 weeks I got work done that took myself well over 3 months before, and for the first time in the past decade my bank account balance going close to be five-digit deposit.
 
Literally said, WS been a great cure for my MMO addiction. I truly hope WoD won't suck me in like other expansions did before ...
 
So yes, my time is precious. Wildstar beeing a bad game helped me to fight my addiction and making some real money :)
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W* is a good game, a good game that you realize gets extremely boring and repetitive.
Since Carbine cant distinguish between Hardcore and Grind.
The best thing W* does is get you to realize the other MMOs are so much better.	
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Wait, so like a $500.00 deposit?
 
That's not all too big friend, better lay off all games and get cracking! :P
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Enjoyed 1-49.
 
50 is just a major pain in the ass:
Buggy Dungeons quests and mobs
Rage quiting for less than Gold Runs on adventures
Rewards for medal system are increadibly "lean" on purple drops even completing at a Gold level; I understand we are meant to pre-raid gear this way.
Attunement is an annoying grind and delay tactic; Most of the smaller guilds may not have people able to put that much time in.
 
If you are unable to attune you have two sets of dailies and playing with your house decor, perhaps PvP, running the same adventures over and over and hoping the PuGs do not screw you over for loot (particularly if your purple BiS drops)	
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There are like 3+ threads that are bathe same,..so posting here is totally random.
 
I shouldn't be posting this,..but I am stuck at work,.and well,..I felt like ranting.  So be assured this is simply a matter of displaced aggression and should bear no truth,..for entertainment purposes only.  thank you.
 
 
 
 
Alot of post saying they liked the 1-49 game.
 
So the feeling of decently paced progression,...i.e. leveling process is fun.  I agree. I am in no rush to get to endcap from the sounds of it.
 
 
Maybe WildStar should beef up the leveling process then.  ya know,.maybe make it not take under a week to cap. I am lucky(?) to have to fight for time to play,..I will probably not run out of things to do anytime soon.
 
Otherwise,...I'd be like,..ok you maxed all classes,..all paths,..Congratz,..you win,...move on. 
 
Why do people want to 'stay'.  Like it's some altruistic love of the game and company to see it fulfill a prophecy.  Right,..You won,..find another mountain to conquer.
 
Are you 'looking for a home' ?? That's sweet.  A fair weather MMOrpg'er? play consoles till the next MMO comes out to consume.
 
 
I know,..you want to love it. You want a fair shake at the lewts. You complain, berate, and accuse because you have passion.  
 
So keep paying that sub while you drop your unique constructive criticism on the populace. make the game better so by the time I get up there WildStar will be a better game thanks to you!  ( I'm serious,..do it)
 
Doom and gloom Predictions are great because your basically hedging your bet without risk of losing. There will not be a time when one can say,..ok,..you were wrong,    since there is no definitive moment to say so.  But there is always a definitive moment for a perceived negative in these cases,.whether it be merges, F2P,.cash shop,.etc,..and that's when you'll jump up and scream I told you so.    Basking in your vindication while the game you claimed to 'have a passion' for falls by the wayside.	
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W* is a good game, a good game that you realize gets extremely boring and repetitive.
Since Carbine cant distinguish between Hardcore and Grind.
The best thing W* does is get you to realize the other MMOs are so much better.
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Wow came out 10 years ago. There is no excuse for there to be even a shade of the same starting problems that wow had.
 
Didn't alot of these devs come from blizzard?
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I know it was marketing as hardcore raiding, but I had also seen the interview with the developers recognising that 60% of their players will play alone. So I figured even if I couldn't get into Raiding straight away there'd be something.
Now it's not the end of the world that there isn't anything for that kind of player in the game, it's a choice the devs are welcome to make. But at the same time they can't then complain if those players quit because there's nothing for them to do.	
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			Well vet dungeon was my main end game event before raiding until they nerf the gold reward system. At least I can still do 3 gold vet adventure runs at night for fun as it's easy so the RNG gold loot drop isn't too bad.	
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NO, it really doesn't have loads of content for everyone.
NO, Carbine does not have time, they don't get second chances the people leaving in droves are, for the most part not coming back.
Carbine has terrible support and are slow with fixes, slower than their competitors 
It was a good game 1 - 49
the endgame RNGonion and huge time gates and money pits is a disaster. 
 
I love the game but when I finish levelling the four classes and three paths I want to level I see no reason to stay subscribed. I still consider it money well spent. good entertainment. but for a short time not a long time.
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This is a RPG MMO game, if I don't want a game without any loot drops I might as well play COD like games which only rewards you with money to buy better equipment.
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That's weird cause i'm playing a mmo atm that has zero drops in endgame. The endgame is like 80% of the game's content also. Still running strong after 13 years.
 
Playing a mmo for loot drops reminds me of the troll quote..........
 
"WoW was the first mmo released"
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Explain
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Watch out everyone! We have Professor X in the house...he apparently can read the minds of all of the people who left to see that they aren't coming back for the most part.
 
Also he has access to WildStar's subscriber list to see people are leaving in droves!
 
Don't forget to watch out for his super fantastic bug/problem free MMO on the horizon with content coming out daily!
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