DLG format

files are based on BioWare's Generic File Format (), and it is assumed that the reader of this article is familiar with .
The v3.3 format, used in is backwards-compatible with Conversation Format v3.2, so I will only mention the differences here.
These files are specific interest to wiki editors! They contain all the information from the game Journal entries, including ingredients, potions, bombs, oils, locations and character entries in all the officially supported languages (Polish, English, German, Spanish, French, Czech, Hungarian, Italian and Russian).
== Dialogue Structure ==
In addition to fields listed in Table 2.2.1 of Conversation Format, the following fields are also present:
Label 	Type 	Description
 	DWORD 	Additional action associated with this entry.
 	CExoString 	Parameter #1
 	CExoString 	Parameter #2
 	CExoString 	Parameter #3
 	CExoString 	In poly-logs (dialogues between 3 or more persons), denotes a person to whom the phrase is addressed.
 	DWORD 	?
 	INT 	?
 	BYTE 	?
 	list of Flag structures 	Flags and their values to match for the entry/reply to be displayed.
 	list of Flag structures 	Values to set to the flags after the entry/reply is displayed.
 	list of EmotionalState structures	Emotional state to set after displaying the entry.
RotateTowards	list of RotateTowards structures 	?
=== EmotionalState structure ===
Label	Type 	Description
 	CExoString	Character for setting the emotional state.
 	CExoString	Name of the emotional state to be set.
=== RotateTowards structure ===
Label	Type 	Description
Name 	CExoString	?
Value	CExoString	?
== Actions ==
GPAction	Description 	GPActionParam1 	GPActionParam2 	GPActionParam3
0 	No action 	Not used 	Not used 	Not used
0 	Pay money 	Sum 	Not used 	Not used
1 	Play "Drinking" mini-game	Script to execute on failure.	Not used 	Not used
2 	Show signet 	Name of the correct ring 	Script to execute for unknown signet.	Not used
3 	Give present 	Good present 	Bad present 	Script to execute for unknown gift.
4 	"Dice". Not used. 	Not used 	Not used 	Not used
5 	Item storage 	Not used 	Not used 	Not used
6 	Open shop interface 	Not used 	Not used 	Not used
7 	Fistfight 	Minimal bet 	Maximal bet 	Waypoint name prefix (only used in ).
8 	Sleep 	Room price 	Not used 	Not used
9 	Play "Dice" mini-game 	NPC to play with 	Win script 	Loose script
10 	Upgrade sword 	Not used 	Not used 	Not used
11 	Bribe 	Minimal amount 	Not used 	Not used
Note this table was taken from the file.
== NPC Entry structure ==
In addition to fields described in Table 2.2.3 of Conversation Format, the following field is also present:
Label 	Type 	Description
ResponsesList	List of Response structures.	?
=== Response structure ===
Seems to be connected with "Come back later" types of responses.
Label 	Type 	Description
ResponseX	DWORD	?
ResponseY	DWORD	?
== External links ==
* Bioware Aurora Conversation Format ( format)
* Bioware Aurora Conversation Format ( format)
Category:File Formats
de:Dateiformat DLG
Category:Pages with tables