Diddy Kong (Life & Death)

Diddy Kong (ディディーコング, Diddy Kong) is a playable character in Super Smash Bros. Life or Death.
Diddy Kong is one of the main characters of the Donkey Kong series, debuting first in Donkey Kong Country before appearing as the main character of Donkey Kong Country 2: Diddy's Kong Quest. Since his first appearance, he has gone on to become a main character within the greater Super Mario series, often appearing in Mario Kart, Mario Party, and various sports games as a playable character.
Diddy Kong is voiced by Katsumi Suzuki in all versions of Life or Death, reprising the role from across the Donkey Kong and Mario series of games. 
==How to Unlock==
Diddy Kong is available from the start of a new game and doesn't need to be unlocked.
==Moveset==
* Diddy Kong can crawl, wall cling, and wall jump.
 	Name 	Description
Neutral Attack 	N/A 	Diddy Kong does two alternating inward slaps, followed by an outward sidekick. Holding the attack button will have Diddy Kong repeat the first hit. The first 2 hits can lock.
Forward Tilt 	N/A 	Diddy Kong leans to the side and thrusts both of his arms forward in a double punch. It can be angled upwards or downwards.
Up Tilt 	N/A 	Diddy Kong swats in the air above him with a slap in a similar fashion to an uppercut.
Down Tilt 	N/A 	Diddy Kong claps in front of himself while crouching.
Dash Attack 	N/A 	Diddy Kong performs his signature Cartwheel attack from Donkey Kong Country, concluding with a double-handed ground-slap.
Forward Smash 	N/A 	Diddy Kong jumps forward while spinning, and performs an open-handed slap followed by a spinning back fist with his opposite arm.
Up Smash 	N/A 	Diddy Kong leaps upward and performs a stationary cartwheel, attacking upwards with an open-handed slap, a reverse heel kick, and an uppercut.
Down Smash 	N/A 	Diddy Kong performs a flare, kicking in front and then behind himself.
Neutral Aerial 	N/A 	Diddy Kong does an aerial cartwheel similar to his dash attack.
Forward Aerial 	N/A 	Diddy Kong does a dropkick while spinning.
Back Aerial 	N/A 	Diddy Kong does a reverse spin kick behind himself.
Up Aerial 	N/A 	Diddy Kong performs an overhead kick in an arc.
Down Aerial 	N/A 	Diddy Kong swings both arms downward in a double ax-handle punch.
Grab 	N/A 	Diddy Kong reaches out in front of himself.
Pummel 	N/A 	A headbutt.
Forward Throw 	N/A 	Diddy Kong tosses his opponent forwards. The throw is based on Diddy Kong's barrel toss animation from Donkey Kong Country.
Back Throw 	N/A 	Diddy Kong tosses his opponent backward.
Up Throw 	N/A 	Diddy Kong throws his opponent up and handstand kicks them.
Down Throw 	N/A 	Diddy Kong throws the opponent onto the ground and hops over them.
Neutral Special	Peanut Pop Gun 	Diddy Kong shoots a peanut from his Popgun. A safe projectile attack that is rather useful in neutral. It can also be canceled in the air if the shield button is held before inputting the special button, which is useful for B-reversing to make Diddy Kong's movement harder to predict. The peanuts have the property of items and can be caught and thrown. The peanuts also bounce off of opponents and solid surfaces, but they lose their hitbox afterward. The longer Diddy Kong charges the attack, the farther and quicker the peanut will fly. If Diddy Kong overcharges the attack, however, it will cause a very powerful explosion that leaves him vulnerable but possesses massive knockback.
Side Special 	Monkey Flip 	Diddy Kong performs a back-flipping forward leap that has him cling onto an opponent. Inputting the move as a smash attack increases the distance of the jump. Once he has clung onto the opponent, he will continuously scratch them. During this time, he can perform an action depending on what button is pressed: pressing the attack or special move button will cause Diddy Kong to attack them with a double-handed chop them and then leap away while pressing the jump button will cause him to perform a pseudo footstool jump.
Up Special 	Rocketbarrel Boost	Diddy Kong charges his rocket barrel pack from Donkey Kong 64 in a powerful attack. Can potentially fly very far and very fast when charged, however hitting a surface, or being hit, will make Diddy Kong lose his rocket barrels before falling a huge distance while being unable to perform any action, often falling too far to survive. Diddy Kong will also take recoil damage for hitting a surface. It travels significantly more horizontal/diagonal distance than it does vertically.
Down Special 	Banana Peel 	Diddy Kong tosses a Banana Peel over his shoulder and into the air to have it fall onto the ground. Grounded opponents who touch the peel while on the ground or are hit by the peel when thrown will slip and trip on the floor. Only one banana peel can exist at one time, and it disappears when hit by an opponent or when thrown twice.
Final Smash 	Hyper Rocketbarrel	Diddy Kong activates his Rocketbarrel Pack and flies up. He then dashes across the screen in multiple directions, doing damage to whoever he touches. After a while, he will lock on to whatever opponent has taken the most damage and unleash one final dash attack that launches the targeted opponent, as well as any other nearby opponents. After this last attack, Diddy Kong descends back to his original position. His Rocketbarrel Pack explodes before he lands, which damages nearby opponents.
==Other Animations==
Animation 	Description 	Notes
On-Screen Appearance 	Bursts out of a DD Barrel and claps his hands above his head. 	
Taunt 1 	Tosses his cap in the air and has it land on his head. This is a reference to his victory pose in Donkey Kong Country after he defeats a boss or wins in a Bonus Area. 	
Taunt 2 	Angrily does a playful fighter's stance while growling, trying to assert his dominance. 	
Taunt 3 	Claps his hands above his head four times, switching feet in the process. 	
Star KO 	 	
Screen KO 	 	
Character Selection Screen	 	
Crowd Chant 	Did - dy Kong! 	
Victory Pose 1 	Shoots 3 times with his Peanut Popguns (first with the right, then with the left, then the right again). Afterward rolls towards the camera, and fires one more shot from his left Peanut Popgun. 	
Victory Pose 2 	Rises from the ground with his Rocket Barrels. After doing a spin, he dismounts from them, causing them to fly away. Upon landing, he then faces the screen, dancing with hands on his head and chin. 	
Victory Pose 3 	Performs an inverted spin kick, followed by a slap, and then he slams both of his hands on the ground, performing a front flip. He ends up balancing on his hand in a breakdance-like pose, clapping his feet together.	
==Role in Classic Mode==
Like all other fighters, Diddy Kong appears in Classic Mode. Diddy Kong's Mini-Boss is unknown. 
===Diddy Kong Ending===
==Role in The Kiss of Death==
==Alternate Costumes==
Image	Number	Color	Notes	Unlockable?
 	01 	 	 	Default
 	02 	 	 	Default
 	03 	 	 	Default
 	04 	 	 	Default
 	05 	 	 	Default
 	06 	 	 	Default
 	07 	 	 	Default
 	08 	 	 	Default
 	09 	 	 	Unlockable
 	10 	 	 	Unlockable
 	11 	 	 	Unlockable
 	12 	 	 	Unlockable
 	13 	 	 	Unlockable
 	14 	 	 	Unlockable
==Smash Taunts==
===Palutena's Guidance===
===Snake's Codecs===
==Fighter Spirits==
Diddy Kong's Fighter Spirit can be obtained by completing Classic Mode. It is also available periodically for purchase in the shop for 500 coins. Unlocking Diddy Kong in The Kiss of Death allows the player to preview the first spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in Life & Death.
File:Diddy Kong.png
==Trivia==
Category:Fighters in Super Smash Bros. Life or Death