NVDLC01Elijah.txt

== Topics ==
TOPIC	TOPIC TEXT / PROMPT 	EMOTION 	RESPONSE TEXT 	#
 	GREETING 	Disgust 10 	{Act 1 Start - Contemptuous, commanding} Are you listening? Good. From now on, when I talk, {emph} listen - and follow my instructions. {When player awakes in Villa, Elijah hologram materializes and speaks, like floating head in Wizard of Oz.} 	
 	GREETING 	Anger 10 	Play stupid, play clever, make the mistake of saying "no?" That collar on your neck'll go off and take your head with it. {Slow, brutal, clear.} 	
 	GREETING 	Disgust 10 	{Act 1 incomplete} You've returned. Why? Gather the three as I've instructed, then I will have more for you - {emph} not before. {When player awakes in Villa, Elijah hologram materializes and speaks, like floating head in Wizard of Oz.} 	
 	GREETING 	Happy 10 	{Act 2 Start - Pleased} Good, well done... now, for the festivities, {colder} and your parts in all this. {AUDIO: Hologram Head at Fountain. Next instructions for Act 2 Gala: Initially pleased, then brutal, contemptuous, clear. Goal: Player = Good Dog.} 	
 	GREETING 	Disgust 10 	The owner of the Sierra Madre... {disgusted, thinks this was an idiotic move} for whatever reason... keyed the Grand Opening to the Gala Event itself. {Irritated at this, this makes no sense to him as a scientist. It's what happens when you put fools in charge of things, grumble, grumble.} 	
 	GREETING 	Anger 10 	It needs to be fired off in order for the casino doors to open. {Grumbles} As I've discovered, {emph} one person can't do it. 	
 	GREETING 	Neutral 50 	So, get your team into position indicated on your Pip-Boy, then trigger it properly. {Firm.} 	
 	GREETING 	Neutral 50 	You're so close now, don't let me down. {Beat} Otherwise, I'll have to rely on the {emph} next team. {Slightly less brutal in first sentence, then can't help himself for the second sentence and ends up resuming being a dick.} 	
 	GREETING 	Surprise 10	{Slight anticipation, he's not used to doing anything more than bark orders} You. You're in the vault... finally. {Slightly incredulous, rasping laugh, then quiet, almost reverent} After all this time. The Sierra Madre... mine. 	
 	GREETING 	Anger 10 	{Becomes protective} Don't move, don't go into the vault. {Realizes what that means} And don't {emph} touch anything else... {cold} there may be more traps down there... {snarling, hates he has to wait} another security system. 	
 	GREETING 	Neutral 50 	{Dismissive, authoritative, ending conversation.} Enough talking. 	
 	GREETING 	Neutral 50 	{Snarling, frustrated} Whoever designed the Sierra Madre... their obsession with messing with frequencies and signals... 	
 	GREETING 	Anger 10 	{TAUNT: Cold, final battle is imminent} I'm coming down - I'll meet you face to face at the vault entrance. {Warning} If you resist, I'll use the collar, even if it puts the vault at risk. 	
 	GREETING 	Neutral 10 	{COMPLIANT IN CONTROL: Sense of entitlement, in control} I'm coming down - I'll meet you face to face at the vault entrance. {Warning} No tricks. If you prove troublesome, well... {smiles, slow} there's always the collar. 	
 	GREETING 	Anger 10 	{ANGRY IN CONTROL: Cold, final battle is imminent} I'm coming down, forget the Sierra Madre security, I'll find you myself. {Warning} Try to break into the vault, I'll set off the collar. 	
 	GREETING 	Neutral 50 	{Pauses, respects this, cautious} Curious? You must be. We have time, now that you've done your work. {To himself} And our interactions have been too one-sided, even for my tastes. 	
 	GREETING 	Neutral 50 	{Takes a breath, resets tone} Ask! {Beat} You still have time. 	
 	GREETING 	Disgust 10 	This is the place you need to go when everyone is in place. {Quiet} Until then... nothing more than a diseased view of the Sierra Madre. {Slight disgust for the casino, he only cares about it when it's about to be triggered. AUDIO: Hear this over a speaker.} 	
 	GREETING 	Happy 10 	Can you hear me...? Damn transceivers... {To himself} let me link the collars to the speaker in the tower... then... there. {Anticipation, this is the big moment. AUDIO: Hear this over a speaker.} 	
 	NVDLC01ElijahAct2Introduction 	Happy 10 	{Pleased} Good, well done... now, for the festivities, {colder} and your parts in all this. {AUDIO: Hologram Head at Fountain. Next instructions for Act 2 Gala: Initially pleased, then brutal, contemptuous, clear. Goal: Player = Good Dog.} 	
 	NVDLC01ElijahAct2Introduction 	Disgust 10 	The owner of the Sierra Madre... {disgusted, thinks this was an idiotic move} for whatever reason... keyed the Grand Opening to the Gala Event itself. {Irritated at this, this makes no sense to him as a scientist. It's what happens when you put fools in charge of things, grumble, grumble.} 	
 	NVDLC01ElijahAct2Introduction 	Anger 10 	It needs to be fired off in order for the casino doors to open. {Grumbles} As I've discovered, {emph} one person can't do it. 	
 	NVDLC01ElijahAct2Introduction 	Neutral 50 	So, get your team in position indicated on your Pip-Boy, then trigger it properly. {Firm.} 	
 	NVDLC01ElijahAct2Introduction 	Neutral 50 	You're so close now, don't let me down. {Beat} Otherwise, I'll have to rely on the {emph} next team. {Slightly less brutal in first sentence, then can't help himself for the second sentence and ends up resuming being a dick.} 	
 	NVDLC01ElijahAudioLog01 	Disgust 10 	{Contemptuous, commanding} Are you listening? From now on, when I talk to you, pay attention. {When player awakes in Villa, Elijah sends recorded messages with instructions, brutal, contemptuous, and clear. Goal: Player = Insect.} 	
 	NVDLC01ElijahAudioLog01 	Anger 10 	I've left markers on your Pip-Boy - find the three other collars in town - 8, 12, and 14, get them to the Fountain. Obey me, and you can {emph} all go free. {Slow, brutal, clear.} 	
 	NVDLC01ElijahBarkCasinoGate 	Neutral 50 	This gate to the Sierra Madre's sealed, locked. For now. Do as I say, and it won't be locked for much longer. 	
 	NVDLC01ElijahBarkClinicSpeakers 	Neutral 50 	Damn speakers at end of hall - red light means they're shielded. Must be a way to shut them off somewhere else. 	
 	NVDLC01ElijahBarkCloud 	Neutral 50 	Outside, you may notice your vision'll pulse, get dizzy. It's the Cloud. Eats your insides, slowly. Too much exposure, death. 	
 	NVDLC01ElijahBarkGalaChristine 	Neutral 50 	Get the mute down the elevator and into the Manual Override Chamber. 	
 	NVDLC01ElijahBarkGalaComplete 	Neutral 50 	I can hear the event firing off. Now get to the main gate of the Sierra Madre, quickly. 	
 	NVDLC01ElijahBarkGalaComplete 	Neutral 50 	Get there soon or the doors will seal, and you'll be trapped outside. 	
 	NVDLC01ElijahBarkGalaDean 	Neutral 50 	You're at the Ghoul's Gala area... now, make him stay. 	
 	NVDLC01ElijahBarkGalaDog 	Neutral 50 	You're at one of the Gala locations, you'll need to bring the mutant here. Only he has the strength to operate the levers, I've found. 	
 	NVDLC01ElijahBarkGalaPlayer 	Neutral 50 	The bell tower. That's where you'll trigger the Gala Event. It's a ways up. I'm sure you'll find a way to climb up there. 	
 	NVDLC01ElijahBarkGalaPlayer 	Disgust 50 	{Grumbling to himself} And once you get near the top... look for a ladder. It's easy to miss. 	
 	NVDLC01ElijahBarkGalaPlayer 	Disgust 50 	{Grumbling to himself} And once you get near the top... look for a ladder. It's easy to miss. 	
 	NVDLC01ElijahBarkGhostPeople 	Disgust 50 	Watch out for the Villa inhabitants, they're... difficult to kill unless you chop them apart... if you can, blow them up or disintegrate them. 	
 	NVDLC01ElijahBarkHologram 	Neutral 50 	Picking up an emitter signature - watch for security Holograms, dangerous. {Beat} Don't shoot them - attacking them is useless. 	
 	NVDLC01ElijahBarkMedical 	Neutral 50 	Villa's comm speakers have aged poorly, like the Madre. Pre-War junk. The speakers emit a signal that'll set off your collar if you stay too long. 	
 	NVDLC01ElijahBarkMedical2 	Neutral 50 	There are damaged speakers, and shielded ones... the damaged ones you can destroy at range - don't get close, you {emph} can't switch them off like a radio. 	
 	NVDLC01ElijahBarkMojaveGate 	Neutral 50 	That's the way out - after you break into the Sierra Madre's vault. Try to leave, I'll set off your collar. 	
 	NVDLC01ElijahBarkPuestaGate 	Neutral 50 	Don't go through the gate to Puesta del Sol yet - gather the others first. 	
 	NVDLC01ElijahBarkResidential 	Neutral 50 	Picking up signals near your location. Detonators. Watch for traps. 	
 	NVDLC01ElijahBarkSalidaGate 	Neutral 50 	Leave the Salida del Sol gate alone. You're not done with the Villa yet, so don't stray. 	
 	NVDLC01ElijahBarkSwitchingStation 	Neutral 50 	There - the Switching Station. That's where you'll need to bring the mute. 	
 	NVDLC01ElijahCasinoReturn1 	Neutral 50 	You've gotten one of the floors re-established, good... accessing the music archives now. Two more to go. {<AUDIO: Elijah speaking through main lobby speakers, same filter as NVDLC01ElijahMainCasinoIntro. Set speaker to Elijah for safety.>} 	
 	NVDLC01ElijahCasinoReturn1 	Neutral 50 	{Curious, distant} Oh... it seems the casino has uninvited guests... the Villa inhabitants were pounding at the doors - now they've found a way inside. 	
 	NVDLC01ElijahCasinoReturn1 	Anger 10 	{Cold, barking orders} Deal with them - and don't try and leave yourself, or I'll let the collar do its work. 	
 	NVDLC01ElijahCasinoReturn1 	Neutral 50 	{Curious, distant} Oh... it seems the casino has uninvited guests... the Villa inhabitants were pounding at the doors - now they've found a way inside. 	
 	NVDLC01ElijahCasinoReturn1 	Anger 10 	{Cold, barking orders} Deal with them - and don't try and leave yourself, or I'll let the collar do its work. 	
 	NVDLC01ElijahCasinoReturn2 	Happy 10 	Another fragment... good. Almost have the entirety of what I need from the music archives. {<AUDIO: Elijah speaking through main lobby speakers, same filter as NVDLC01ElijahMainCasinoIntro. Set speaker to Elijah for safety.>} 	
 	NVDLC01ElijahCasinoReturn2 	Neutral 50 	Once you have the last fragment, you can thread the archives together at the main floor terminal. 	
 	NVDLC01ElijahCasinoReturn2 	Neutral 50 	Once you have the last fragment, you can thread the archives together at the main floor terminal. 	
 	NVDLC01ElijahCasinoReturn3 	Neutral 50 	You have the last fragment, that is all I need. Now... {<AUDIO: Elijah speaking through main lobby speakers, same filter as NVDLC01ElijahMainCasinoIntro. Set speaker to Elijah for safety.>} 	
 	NVDLC01ElijahCasinoReturn3 	Neutral 50 	Go to the main lobby terminal, thread the music sequence together. {<AUDIO: Elijah speaking through main lobby speakers, same filter as NVDLC01ElijahMainCasinoIntro. Set speaker to Elijah for safety.>} 	
 	NVDLC01ElijahCasinoReturnEnd 	Neutral 50 	Now... back to the Suites. And we'll sing the lock open. {<AUDIO: Elijah speaking through main lobby speakers, same filter as NVDLC01ElijahMainCasinoIntro. Set speaker to Elijah for safety.>} 	
 	What are these Holograms? 	Neutral 50 	{Thinking} Ghosts... they fill the Villa. {Beat} More in the Casino... much more. {AUDIO: Floating Hologram Head Projection at Fountain. } 	
 	What are these Holograms? 	Neutral 50 	They carry out the functions the dead once did. They cannot be harmed... they only perform the same rote tasks until their power dies. 	
 	What are these Holograms? 	Neutral 50 	They are of no consequence - except for the Security Holograms, the ones with the silhouettes of the armored Sierra Madre guards. 	
 	Why? 	Neutral 50 	Most Holograms perform specific functions. The Security Holograms, ever since the bombs fell, now perform {emph} their function. {AUDIO: Floating Hologram Head Projection at Fountain. } 	
 	Why? 	Anger 50 	{Cold, serious} They will kill anyone they detect. {Frustrated} They are immune to guns, weapons, EMPs... even energy weapons. Still, they have limitations. 	
 	Why? 	Neutral 50 	Their design limits their field of view, enough to avoid detection. 	
 	Why? 	Neutral 50 	Each has an emitter - destroy or disable it, and they cease to be a threat. 	
 	Why? 	Neutral 50 	{Less authoritative here, more reflective/rueful} Still... at least {emph} they still work as intended. Other technology here is more of a threat to you... notably, the Villa's radios and speakers. 	
 	Who are you? 	Neutral 50 	Someone who followed the call of the Sierra Madre, just as you did. Now that I've found it's more than a story... I intend to take what's inside. {AUDIO: Floating Hologram Head Projection at Fountain. } 	
 	Who are you? 	Neutral 50 	Maybe that's why you came. Why you followed the Pip-Boy here... and straight into one of my traps. {Beat, cold} Now, this is your reward. 	
 	How are you speaking to me? 	Neutral 50 	{Slight contempt} Confused? {Cold} Don't be. I'm commandeering the hologram technology of the Villa. {AUDIO: Floating Hologram Head Projection at Fountain. } 	
 	How are you speaking to me? 	Neutral 50 	Numbers, equations, circuits... all can be controlled, provided there's a connection, and the knowledge to use it. 	
 	How are you speaking to me? 	Neutral 50 	This Villa, the casino... a treasure trove of such devices. The Holograms included. 	
 	Who are these people I'm gathering? 	Neutral 50 	{Slower here, doesn't want to reveal too much} One is a trusted ally... obedient, collar or no, {to himself} although the collar helps. {Beat, dismissive/cruel} The other two... well, we'll have to see what the traps caught. {AUDIO: Floating Hologram Head Projection at Fountain. } 	
 	That's all I needed to know. 	Neutral 50 	Then go. The Sierra Madre may wait... I will not. {AUDIO: Floating Hologram Head Projection at Fountain. } 	
 	I've decided I'm not going to help you. 	Neutral 50 	{Cold, imperious} When you came into the bunker, you saw a victim, their head blown off for disobedience. 	
 	I've decided I'm not going to help you. 	Neutral 50 	The city is filled with other stories, {emph} many such stories. Is "no" your choice? 	
 	Collar? What are you talking about? 	Neutral 50 	{Slow taunt, contempt of Pip-Boy} It's like that Pip-Boy on your wrist, except filled with explosives. {Smug, to himself} A little radio of the Old World, just needed some tuning. {Pip-Boy = Wrist tech that guides the player. AUDIO: Floating Hologram Head Projection at Fountain.} 	
 	Collar? What are you talking about? 	Neutral 50 	Do what I say, and the collar won't go off... refuse, try and run, {emph} disobey me? I'll kill you and find someone else. 	
 	Collar? What are you talking about? 	Neutral 50 	There's no escape from here until I let you go. {Quieter, threaten} The sooner you accept your {emph} situation, the better. 	
 	What do you want? 	Neutral 50 	{Imperious} That structure you see above the Fountain - the Sierra Madre Casino... {snide} you need to break inside. {Smile} A... heist. {Beat, to himself} Too many years in the making. {AUDIO: Floating Hologram Head Projection at Fountain.} 	
 	What do you want? 	Neutral 50 	{Beat, here's the catch} But to get inside, avoid its traps... you'll need to gather the team. {Beat, frustrated} As I've found, one cannot do it alone. 	
 	What do you want? 	Neutral 50 	{Cold, clear, these are the "rules"} Around the Villa are three other collars like yours - Collar 8, 12, and 14. Find all three and get them here, to the Fountain. Then, we'll talk more. {AUDIO: Floating Hologram Head Projection at Fountain. } 	
 	What do you want? 	Neutral 50 	{Lower, warning} And should you get any ideas about killing each other and taking the treasure of the Sierra Madre for yourself - a warning. 	
 	What do you want? 	Neutral 50 	{Emph} All your collars are linked... one of you dies, you {emph} all die. If that's what it takes to make you cooperate, so be it. 	
 	I'm not going to help you. 	Neutral 50 	{Cold, imperious} When you came into the bunker, you saw a victim, their head blown off for disobedience. {AUDIO: Floating Hologram Head Projection at Fountain.} 	
 	I'm not going to help you. 	Neutral 50 	The city is filled with other stories, {emph} many such stories. Is "no" your choice? 	
 	No, I'm not helping you. 	Disgust 20 	{Finality, cold, presses the button} Then you are of no use to me. 	
 	Is there any place safe to rest? 	Neutral 50 	{Quicker, as if should be evident} Anywhere sheltered from the Cloud... inside buildings, tunnels... any place not exposed to the outside air. {AUDIO: Floating Hologram Head Projection at Fountain. } 	
 	Is there any place safe to rest? 	Anger 10 	Anything the Cloud has touched has preserved it one way or another... but only the Holograms in the Villa truly remain. 	
 	What is this place? 	Neutral 50 	{Amused} Unfamiliar with the legend of the Sierra Madre? {Cold, precise} The casino exists. You are one of the few who look upon it. {AUDIO: Floating Hologram Head Projection at Fountain. } 	
 	What is this place? 	Neutral 50 	Where you're standing is the Villa beneath the casino above. {Softer, more to himself} The wreckage... the Villa... lies in the shadow. 	
 	What is this place? 	Disgust 10 	{Irritated/grumbling throughout} The Villa is a dumping ground of failed construction... Pre-War junk that has aged poorly. 	
 	How did I get here? 	Neutral 50 	{Emph} I brought you here. {Beat} There are mechanisms in place once the traps across the Mojave are sprung. {AUDIO: Floating Hologram Head Projection at Fountain. } 	
 	How did I get here? 	Neutral 50 	For now, your sole focus should be the Sierra Madre, and how to get inside. Until then, you won't leave alive. 	
 	Is there anyone alive around here? 	Fear 5 	{Lower, apprehensive... even he's concerned about these guys} Yes... the inhabitants... avoid them if you can, they are difficult to kill. {AUDIO: Floating Hologram Head Projection at Fountain. } 	
 	Is there anyone alive around here? 	Neutral 50 	{Be clear, slow in this second half, part of combat "rules"} Whatever has created them, bullets, explosions, energy... it can make them inert for a time, then they seem to crawl back up, restored. {Needs to be clear these guys will get back up, so slow clarity is important.} 	
 	Is there anyone alive around here? 	Neutral 50 	Perhaps it's the Cloud... perhaps something in their physiology. 	
 	Why is my vision blurring? 	Neutral 50 	It is the Cloud covering the Villa. The longer you are outside, the more its toxins seep into your system... through the lungs {emph} and the skin. {AUDIO: Floating Hologram Head Projection at Fountain. } 	
 	Why is my vision blurring? 	Neutral 50 	It will eat at you the longer you are outside... so wherever you go, move fast, or you'll soon find yourself too weak to move. 	
 	Why is my vision blurring? 	Neutral 50 	It is the Cloud that surrounds the Villa. It shouldn't prove lethal in the time you are here... prolonged exposure would be hazardous, however. {AUDIO: Floating Hologram Head Projection at Fountain. } 	
 	Why is my vision blurring? 	Neutral 50 	{Cold, serious/warning} Fall asleep... and you will not wake up. {AUDIO: Floating Hologram Head Projection at Fountain. } 	
 	Where is my gear? 	Anger 20 	{Low anger, this is frustrating} The Sierra Madre has many... defenses, means of screening guests for illicit or dangerous items. Your arrival here, weaponless, was {emph} not my intention. {AUDIO: Floating Hologram Head Projection at Fountain. } 	
 	Where is my gear? 	Neutral 50 	The Casino, this Villa... it takes anything with even a trace of radioactivity, traces of unknown substances... and returns it home. The bunker. 	
 	Where is my gear? 	Disgust 50 	The process is automated, and the casino itself has other, similar "services." I was unable to find a workaround, except to send others in as tools. 	
 	Will exposure kill me? 	Neutral 50 	{Hardcore Only} No... while it will erode your health, {need to be clear, slow, here} it will only bring you to the point of death, no farther. At that point... {AUDIO: Floating Hologram Head Projection at Fountain. } 	
 	Will exposure kill me? 	Neutral 50 	The air here is lethal only if you enter concentrated pockets of the Cloud. Too long inside one, you'll die, so be careful where you step. {AUDIO: Floating Hologram Head Projection at Fountain. } 	
 	Will exposure kill me? 	Neutral 50 	I've seen some survive concentration of the Cloud for short periods of time if healthy enough - others were too weak. 	
 	Will exposure kill me? 	Disgust 50 	Rebreathers, chemical suits... there is no protection against it, it decays all it touches. {Beat, slight anger} I've found fighting it useless. 	
 	Radios and speakers? 	Neutral 50 	{Building irritation} Yes, music was intended to be broadcast all over the Villa... over time, however, the radio signal has decayed and emits a different frequency. {AUDIO: Floating Hologram Head Projection at Fountain. } 	
 	Radios and speakers? 	Neutral 50 	Speakers and radios interfere with the bomb collar frequency, and can trigger the detonators... prematurely. 	
 	Radios and speakers? 	Neutral 50 	It is an unfortunate side effect, one I did not anticipate. I was unable to calibrate the collars to block the signals - so you'll have to make do. 	
 	How did you get me here again? 	Neutral 50 	Everyone asks that. {Emph} Should be asking how they plan on leaving. 	
 	How did you get me here again? 	Neutral 50 	It only takes putting a collar on one to begin the chain. One with a collar may chain another. And that one, another. Had traps all over the wastes. 	
 	How did you get me here again? 	Neutral 50 	The chain ends with the super mutant. Although with him... the collar wasn't even necessary. He only needed... guidance. 	
 	What do you need me to do now? 	Neutral 50 	Gather the three others needed for this job, return them here. After that, I'll have more instructions for you. {AUDIO: Floating Hologram Head Projection at Fountain. } 	
 	What do you need me to do now? 	Neutral 50 	Take the others to their positions to trigger the Gala Event. After that, the doors of the Sierra Madre should open. {AUDIO: Floating Hologram Head Projection at Fountain. } 	
 	All right. So find the other three people with bomb collars, bring them back here? 	Neutral 50 	I've downloaded the instructions and markers on your Pip-Boy... in case you forget. {Beat, contempt} And yes, I have access to that device on your wrist. {AUDIO: Floating Hologram Head Projection at Fountain.} 	
 	All right. So find the other three people with bomb collars, bring them back here? 	Neutral 50 	Get the other three here, after that... I'll have more instructions for you. 	
 	All right. So find the other three people with bomb collars, bring them back here? 	Neutral 50 	Do this, I'll let you go. {Beat} I'll let {emph} all of you go. 	
 	Where can I find him? 	Neutral 50 	Travel West, toward the Villa Police Station - follow the radio frequency and the alarms. {AUDIO: Floating Hologram Head Projection at Fountain. } 	
 	Where can I find him? 	Neutral 50 	{Thinking, reflective} Although there's a great deal of interference at the source. Perhaps that's why I lost contact with him. 	
 	Where can I find him? 	Neutral 50 	No matter, aside from Collar 8, there should be weapons, armor at the police station. Go West, avoid the Villa inhabitants, bring the mutant back. 	
 	How am I supposed to find them? 	Neutral 50 	{Authoritative, contempt for RobCo tech} Your piece of RobCo trash will help you, I've ensured it. It can latch on to the signal of the collars... {AUDIO: Floating Hologram Head Projection at Fountain. } 	
 	How am I supposed to find them? 	Neutral 50 	...and tune into their frequencies. The bomb collars come with radios embedded in them. You can eavesdrop easily. 	
 	How am I supposed to find them? 	Neutral 50 	It was part of their design... to listen in. They can even screen out white noise from the environment to allow greater monitoring. 	
 	Any suggestions for who I should get first? 	Neutral 50 	Yes... {Lower, dismissive, like talking about a mule} Collar 8, the FEV reject, the Super Mutant. He's docile, predictable, and provided he's not starving, should be easy to command. {AUDIO: Floating Hologram Head Projection at Fountain. } 	
 	Any suggestions for who I should get first? 	Neutral 50 	{Frowning, not sure why this is} I lost contact with him some time ago... probably after he dragged you here from the trap. Find him, he'll follow you, collar or no. 	
 	What's FEV? 	Neutral 50 	{Dismissive, throw away the line} A long story. FEV... a virus with an even longer story... it gave birth to the docile one, turned him into a Super Mutant long ago. {AUDIO: Floating Hologram Head Projection at Fountain. } 	
 	Why would you do that? 	Neutral 50 	{Theme of the game, clear, cold here} Because in some respects, breaking in to the Sierra Madre is easier than breaking human instinct. {Beat, explaining} Greed. {AUDIO: Floating Hologram Head Projection at Fountain. } 	
 	Why would you do that? 	Neutral 50 	The Villa is filled with corpses. Some killed by the dangers here, some by me. Others... turned on each other. 	
 	Why would you do that? 	Neutral 50 	Once they realized the Sierra Madre could be theirs, they cared nothing for their freedom... their survival... or each other. 	
 	Are they all dead? 	Neutral 50 	{Disgust, lower} The ones brought here live on only in what they've left behind, their marks - graffiti on the walls. And victims they've killed. {AUDIO: Floating Hologram Head Projection at Fountain. } 	
 	Are they all dead? 	Neutral 50 	Some tried to help... left supplies and healing for others who came. Their reward? They were tracked down, killed by others with baser instincts. 	
 	Are they all dead? 	Neutral 50 	Some of these murderers went as far as to leave traps behind them... turning markers for help into deathtraps for anyone following them. 	
 	Are they all dead? 	Neutral 50 	It killed some of them when they forgot where the traps lay... or when they desperately needed the assistance they had cut others off from. 	
 	How many of these victims did you bring here? 	Neutral 50 	{Sharp, frustrated} Too many. {Slower, more frustrated} This place is dangerous... and its quarantine measures, its hazards... have claimed many. Failures upon failures. {AUDIO: Floating Hologram Head Projection at Fountain. } 	
 	How many of these victims did you bring here? 	Neutral 50 	Do you think I wanted to place collars on you to ensure compliance? No... if robots could have done this, I would've sent them. 	
 	How many of these victims did you bring here? 	Neutral 50 	The Sierra Madre is a complicated lock. Cracking it open requires human hands. 	
 	Where is my gear? 	Anger 20 	{Low anger, this is frustrating} The Sierra Madre has many... defenses, means of screening guests for illicit or dangerous items. Your arrival here, weaponless, was {emph} not my intention. {AUDIO: Floating Hologram Head Projection at Fountain. } 	
 	Where is my gear? 	Neutral 50 	{Irritated, then slow, final in end} The Casino, this Villa... it takes anything with even a trace of radioactivity, traces of unknown substances... and returns it home. The bunker. 	
 	Where is my gear? 	Disgust 50 	{Matter of fact} The process is automated, and the casino itself has other, similar "services." I was unable to find a workaround, except to send others in as tools. 	
 	Where is my gear? 	Neutral 50 	Still... I have not left you defenseless, and the Sierra Madre's security in some respects, can help you if you are resourceful enough. 	
 	What do you mean? 	Neutral 50 	{Less superior, more didactic in this} This place is well-preserved. Few who came here ever returned. All of the treasures of the Old World lie scattered about, virtually untouched. {AUDIO: Floating Hologram Head Projection at Fountain. } 	
 	What do you mean? 	Neutral 50 	Search, hunt... craft what you can from what you find. The trash of the Pre-War era can keep you alive - food, knives, more. Use them. 	
 	What do you mean? 	Neutral 50 	Even the Villa's toxins... and the residue it leaves behind... can be shaped into tools and weapons. Gather it as well. 	
 	What do you mean? 	Neutral 50 	Also... there is one more thing in your possession, a rifle that will keep you alive, as surely as the collar will. 	
 	What is this rifle? 	Disgust 10 	{Precise, then superior} It is a Holorifle, a weapon I constructed when I arrived... I have since made superior models - and modifications. {AUDIO: Floating Hologram Head Projection at Fountain. } 	
 	What is this rifle? 	Disgust 10 	{Dismissive} For now, that tool will have to do until you find other weapons... {warning} and I suggest you do, the Holorifle's ammo is limited. 	
 	What is this rifle? 	Neutral 50 	Still, it should serve well enough. I fashioned it from the Holograms of the Villa {beat} and used it against the Villa's... living inhabitants. 	
 	You've got a lot to answer for. 	Disgust 10 	{Scoffs} Do I? For what? {emph} Your greed? Curiosity? {Snorts} You came here on your own, no one held a gun to your head. 	
 	You've got a lot to answer for. 	Disgust 10 	{Sneering} I've seen your Pip-Boy archives, your map markers and notes - you picked up the Sierra Madre signal just as I did, you couldn't resist. 	
 	You've got a lot to answer for. 	Anger 10 	{Vicious, judgmental} So if you feel {emph} I have a lot to answer for... no, the blame isn't on {emph} my shoulders. {To himself} Might as well have put the collar on yourself. 	
 	Still hiding behind images and screens, I see. 	Anger 10 	{Short, brutal} Hiding? Hardly. Trapped. 	
 	Still hiding behind images and screens, I see. 	Neutral 50 	{Superior, dismissive} You think you were the first one to unlock the casino door? No, I did it... with other hands, other bodies. {To himself} After that, the casino wouldn't let go. {Telling the player his accomplishments weren't worth shit.} 	
 	Still hiding behind images and screens, I see. 	Happy 10 	{Thinking, a little haunted} Once I was locked in, no way out... {smiles at his own cleverness} until your Pip-Boy signal came to life in the Villa. Then... then, uh, things changed. And here you are. 	
 	How did you access my Pip-Boy? 	Disgust 10 	{Snorts, contemptuous} You speak as if your fingers have never touched the keys of a RobCo terminal. No machine is foolproof, they are designed to obey us. 	
 	How did you access my Pip-Boy? 	Neutral 50 	{Superior, lording it over the player} The Pip-Boy's operating system has vulnerabilities... {emph} advantages to those who've studied its construction, even superficially. 	
 	How did you access my Pip-Boy? 	Disgust 10 	{Contempt} It's just a machine, though. Its real vulnerability is who wears it. And that's how {emph} you were caught. 	
 	What do you mean? 	Disgust 10 	That thing on your wrist - it's a convenience. It tells you where to go, what to do, dulls your brain. 	
 	What do you mean? 	Disgust 10 	It may have helped you find the Sierra Madre broadcast, but it's just as much a crutch today as it was in the Old World. 	
 	You sure needed it to escape. 	Disgust 20 	Proud that you have one? {Beat} I can hear the superiority. 	
 	Where did you get the collars? 	Neutral 50 	The collars. {Frowns, snorts, sarcasm in middle} They're Pre-War tech, I suspect this great land had... compliance issues before the war. 	
 	Where did you get the collars? 	Neutral 50 	{Frowns, more matter-of-fact} It's one of a series of models. The one on your neck? Special, easier to make adjustments. {gets disgusted} Unreliable in other ways, notably radio interference. 	
 	If they're Pre-War tech, where did you get them? 	Neutral 50 	{Thinking back} A place far from here, called the Big Empty. {Beat, to himself} Almost didn't make it out. 	
 	If they're Pre-War tech, where did you get them? 	Neutral 50 	Were two others there... a woman. And a man, a courier. {Frowns} The woman was familiar... the other... I don't know what happened to him. 	
 	I've never heard of the place you're talking about. 	Neutral 50 	{Frowns, still thinking about an unpleasant memory} Big Empty's a treasure box, a scientific graveyard of Old World misery. Like the Sierra Madre... there's treasures there, sleeping. {Under his breath, slightly fearful} Some, awake. 	
 	I've never heard of the place you're talking about. 	Neutral 50 	The Holorifle, the Saturnite alloy... the hologram technology, hibernation chambers, Securitrons, the collars... 	
 	I've never heard of the place you're talking about. 	Disgust 20 	...even the suits attached to those things stalking the Villa... that's only the surface of what's there. {Beat, re-focuses} Right now, the Sierra Madre is what I want. 	
 	What do you want from the Sierra Madre? 	Neutral 50 	{Cold, echoing the player} What do I want. Weapons. Security. A citadel of my own. 	
 	What do you want from the Sierra Madre? 	Neutral 50 	The Madre's {emph} all these things. It's a fortress and a weapon. {Derisive} A chance... to... "begin again." 	
 	What do you want from the Sierra Madre? 	Neutral 50 	Once I unlock its archives, I can carve the Mojave into any shape I choose. 	
 	I don't understand how an Old World casino helps you do any of that. 	Neutral 50 	The Cloud is unique in my travels. Its proximity to the Sierra Madre isn't a coincidence. 	
 	I don't understand how an Old World casino helps you do any of that. 	Neutral 50 	Right now it protects this casino, preserves it. {Beat} It can be used to preserve other Old World relics - and cleanse them, at the same time. {Suggesting the toxic cloud could be harnessed as a weapon.} 	
 	I don't understand how an Old World casino helps you do any of that. 	Neutral 50 	And as much as I've researched hologram technology, the Big Empty facility was clear - only the Sierra Madre got Holograms working... properly. 	
 	Properly? Are you kidding me? 	Neutral 50 	The Holograms here kill trespassers. That's what I want. Dump one of those emitters in the middle of {emph} any battle, there's no defense. 	
 	Properly? Are you kidding me? 	Neutral 50 	{Starts rambling a bit, to himself} It's like holding light in your hands. Can't fight it... only watch it burn. {Frowns} Just one is a portable army. Arm it - anyone stands against you, dies. 	
 	If you secure that, that's all you want? 	Neutral 50 	No, there is one last thing I want from the Sierra Madre. Its bounty. The machines that fill its streets, its corridors. 	
 	If you secure that, that's all you want? 	Neutral 50 	They provide, provide almost anything. Perhaps in the Pre-War era, they were commonplace, things to dismiss. 	
 	If you secure that, that's all you want? 	Neutral 50 	Now, they are far more valuable. You know it. {Derisive} They helped keep you alive. 	
 	You're Veronica's mentor. The Elder who lost HELIOS One. 	Neutral 50 	{Remembering, didn't think this was a possibility} Veronica... she... survived HELIOS. {Nods} She would. Resourceful. 	
 	You're Veronica's mentor. The Elder who lost HELIOS One. 	Neutral 50 	As for "losing" HELIOS One... that was the only outcome, aside from retreat. {Thinking back, sneering, frustrated} NCR, swarming like ants over Old World relics... Hoover Dam... HELIOS... 	
 	You're Veronica's mentor. The Elder who lost HELIOS One. 	Anger 20 	{Spits this out} I won't let those... children seize anything else. Hardin... McNamara... can't stop them... won't. {Slow, evil} So {emph} I will, with the Old World as my weapons. 	
 	I can't argue that. 	Neutral 50 	Sources of food, supplies... medical assistance, ammo... make more collars, even print currency. {To himself} Make a nation. 	
 	I can't argue that. 	Neutral 50 	The Cloud allows me to wipe the slate clean. Collars ensure cooperation. Holograms - defense. The Vending Machines provide... everything else. 	
 	I can't argue that. 	Neutral 50 	The Sierra Madre can kill nations and build them, using its technology with the right applications. 	
 	You want to attack NCR? All of NCR? 	Neutral 50 	Attack? No, not attack them. {Cold, deadpan, quiet} Wipe the slate clean. Make the Mojave like it was meant to be... undisturbed by man. {Watching this play out in his head. Dreaming of war, victory, tinge of quiet, determined madness.} 	
 	You want to attack NCR? All of NCR? 	Neutral 50 	I'll send the Cloud, the Holograms. Bring ruin in my hands until only I stand atop the HELIOS One tower again. {Watching this play out in his head. Dreaming of war, victory, tinge of quiet, determined madness.} 	
 	You want to attack NCR? All of NCR? 	Anger 10 	I'll scour Hoover Dam with the Cloud, rain its walls with spears from the sun... with an army of Old World ghosts behind me, Holograms all. {Watching this play out in his head. Dreaming of war, victory, tinge of quiet, determined madness.} 	
 	You want to attack NCR? All of NCR? 	Anger 10 	I'll kill them until it's only me, me alone... in a quiet world. {To himself} In a world that's nothing like what happened at HELIOS One. {Quiet madness rolls to a near-quiet end.} 	
 	[NCR] If you want to kill NCR, that's fine with me. 	Neutral 50 	{Frowns} I've read your Pip-Boy. Seen what you've done... 	
 	[NCR] If you want to kill NCR, that's fine with me. 	Neutral 50 	If you wish to end them... I could use someone like you. Resourceful. Uncompromising. NCR has many soldiers... many citizens. 	
 	I don't care about the Republic, they're yours to kill. 	Anger 20 	{Snaps at player} I know that. Their days were numbered since they occupied Hoover Dam. 	
 	Then we better get to killing them. 	Neutral 50 	Hnh. Perhaps... perhaps I was too quick to put a collar on a potential ally. 	
 	Then we better get to killing them. 	Neutral 50 	Very well. I'll come down... and show you what the Sierra Madre has in store. 	
 	How did you find out about the Sierra Madre? 	Neutral 50 	{Uneasy, reluctant, remembering his failure on the field of battle} It started with... a setback. Fires, blood, beneath the sun... a sun so close you could touch it. {Elijah's losing it a bit, remembering his defeat at HELIOS One, a solar power station where he tried to use the sun as a weapon.} 	
 	How did you find out about the Sierra Madre? 	Neutral 50 	{Beat} Moments like that, however, failures... can provide the brightest clarity. 	
 	You're nothing more than a killer that aspires to mass murder. 	Neutral 50 	{Frowns} You think I'm a murderer. If I was, I'd have set off your collar long ago... {getting on the teacher pedestal here} the collar ensures compliance, encourages... cooperation. 	
 	You're nothing more than a killer that aspires to mass murder. 	Neutral 50 	Think about it. Would you truly have gotten into the casino without those collars? No, human nature is against us, always. 	
 	You're nothing more than a killer that aspires to mass murder. 	Neutral 50 	{Scoffs, actually cuts the superior act for a bit, he wants to share this} Did you know... did you know that I had to keep adjusting the collars, keep changing the rules to make this moment possible? 	
 	What are you talking about? 	Disgust 10 	{Disgusted} Every time, even with collars clutched at their necks... they would betray each other, kill each other, to get inside the Sierra Madre. 	
 	What are you talking about? 	Neutral 50 	It... it was insanity. {Gets progressively madder here, frustrated} They could've had it all, it was so close. And... and they kept turning on each other, again and again. 	
 	What are you talking about? 	Neutral 50 	Cracking the Sierra Madre was difficult... but cracking greed, that was more difficult. So the dead man's switches went in. 	
 	So you answered madness with madness? 	Neutral 50 	When your life is tied to another's, sacrifice and cooperation - they can be conditioned, learned, and you can focus on the matter at hand. 	
 	So you answered madness with madness? 	Neutral 50 	Greed can be beaten. Contained. Controlled. {Beat} You know it better than anyone... or I hope you do. It doesn't matter. 	
 	I'm sick of talking to some image on a screen. If you're going to come down, do it. 	Neutral 50 	{Slight reluctance} No. I am not going to take the chance while I'm so close... not this close, no. Not again... I can wait... afford to be careful. {He wants to come down, his logical half is fighting with his greed.} 	
 	I'm sick of talking to some image on a screen. If you're going to come down, do it. 	Neutral 50 	You... you're locked down there. This is the only entrance, and I have free rein of the Sierra Madre. I have time... more than you. 	
 	I'm sick of talking to some image on a screen. If you're going to come down, do it. 	Neutral 50 	{Cold} Besides, there might be more traps. I'll send more scouts in... yes, others. {Suspicious, ends on downnote} You're... resourceful, don't want to leave anything more to chance. 	
 	How did you get me here? 	Neutral 50 	Everyone asks that. {Emph} Should be asking how they plan on leaving. 	
 	How did you get me here? 	Neutral 50 	It only takes putting a collar on one to begin the chain. One with a collar may chain another. And that one, another. Had traps all over the wastes. 	
 	How did you get me here? 	Neutral 50 	The chain ends with the super mutant. Although with him... the collar wasn't even necessary. He only needed... guidance. 	
 	So someone else with a collar placed one on me? Who? 	Neutral 50 	The mutant. Heh! He swallowed one of the collars... after that, he was mine. The collar wasn't even necessary. 	
 	So someone else with a collar placed one on me? Who? 	Neutral 50 	All his kind, they exist to be given orders. They're soldiers - simple, stupid. I ask him to fetch, he did... even without the threat of death. 	
 	So someone else with a collar placed one on me? Who? 	Neutral 50 	Even when I stopped speaking to him, he continued to leave the Villa, gather victims from the mantraps, out of habit. 	
 	So someone else with a collar placed one on me? Who? 	Neutral 50 	He must have found you in one of them. If so, he's probably forgotten - he only remembers my voice. 	
 	So someone else with a collar placed one on me? Who? 	Neutral 50 	He put the collar on you, dragged you here, because he doesn't know any better. It's in his nature, greedy and child-like. 	
 	If Dog put a collar on me, why didn't he say so? 	Neutral 50 	Dog? Hnh. Appropriate. It's what I called him. {Beat} You've met him. You know why he forgot - his brain was ruined by FEV, his memory, wreckage. 	
 	If Dog put a collar on me, why didn't he say so? 	Neutral 50 	He may know the way back, somewhere, deep down. I doubt it. He tracks by smell and instinct. Still, he could be trained. 	
 	What happened to my gear? 	Neutral 50 	It lies in the bunker - or whatever mantrap caught you. It's the Sierra Madre, its security systems strip guests to their garments. 	
 	What happened to my gear? 	Neutral 50 	It has... prejudices against outside material, "contraband." Almost anything with a radiation signature. 	
 	What happened to my gear? 	Neutral 50 	The New Vegas casinos do the same thing, manually. {Raises an eyebrow} Although preventing bloodshed, not radiation poisoning, is their main concern. 	
 	Do you know how to get out of here? 	Neutral 50 	Of course. I walked all this way. {Lies} If you're worried... I'll give you a map back - or show you the way out when this is all over. 	
 	So the casino stripped me of my gear? 	Neutral 50 	The Villa did, as an extension of the casino, yes - and then sent it back to the owner's residence. Here, "begin again" is more than a slogan. 	
 	I don't believe you. 	Neutral 50 	You think I wanted to send you here without weapons, healing? No, the Sierra Madre lays you bare, strips and stores all your worldly possessions... 	
 	I don't believe you. 	Neutral 50 	...it's automated to move things as the builder saw fit, Sinclair - even the guests. It's what divided your team, me, assigned us to "our floors." 	
 	I don't believe you. 	Neutral 50 	No contraband, nothing foreign in his paradise - even common Pre-War vending machines were banned from the Villa. 	
 	Unless you come down here, I'll destroy the vault, everything in it. 	Neutral 50 	{Slow} No... I don't think so. It'd most likely trigger other security measures... if you hurt the Vault at all. 	
 	Unless you come down here, I'll destroy the vault, everything in it. 	Neutral 50 	The builder of the casino built it to last - the Sierra Madre withstood the {emph} war. I'm sure the Vault is protected as well. 	
 	Unless you come down here, I'll destroy the vault, everything in it. 	Neutral 50 	Besides, you wouldn't have followed the signal if you didn't want this place's secrets for your own. You're curious... past the threats. 	
 	I'm not interested in the vault, I only want to leave. 	Neutral 50 	{Slow} Then all you need to do is wait, be patient. {sneering} Hnh... you may be down there for a while. {To himself} Just as I was, trapped inside the casino. 	
 	I'm not interested in the vault, I only want to leave. 	Disgust 20 	{Snaps} Consider this punishment for following the Sierra Madre signal in the first place. {Condescending} So eager to rush ahead... now, enjoy your reward. 	
 	Then I'll find a way to unlock the secrets of this vault, take them for myself. 	Anger 10 	{Slow} You've gotten far. Any farther, try to breach the vault, you'll become a corpse. 	
 	Then I'll find a way to unlock the secrets of this vault, take them for myself. 	Anger 20 	{Snarling} What's inside is mine. Anyone else touches it... tries to take it from me... they'll answer for it. 	
 	We'll see how "protected" the Vault is when I detonate this collar. 	Surprise 10	[SUCCEEDED] The collar? Even if you could trigger it... {scoffs} no, you'd die. 	
 	I... I'm pretty sure I can do some damage down here. Somehow. 	Neutral 50 	{Failure Result} [FAILED] {Contempt} Really? No, I don't think so. I can afford to wait, and your threats... meaningless. {Player threatened to blow up the vault and failed to convince Elijah through poor wording.} 	
 	Sounds like I'm dead anyway, the way you're talking. 	Neutral 50 	{Imperious, as if thinking it over} Kill yourself, and you decide this now. I can shut down your signal, prevent the collar from going off. 	
 	Between floors? I don't think so. 	Surprise 10	[SUCCEEDED] Huh... {Beat, realizing he's been outfoxed} clever. 	
 	You... you don't have any way to transmit down here. 	Neutral 50 	[FAILED] {Contempt} Really? No, I don't think so. I can afford to wait, and your threats... meaningless. {Player threatened to blow up the vault and failed to convince Elijah through poor wording.} 	
 	Forget the Vault. The elevator's only a single control box. 	Surprise 10	[SUCCEEDED] {Frowns} The elevator. {Testing the player} Then you'd be trapped for certain, no probability of escape. 	
 	I'll trash the electronics, the vault wiring, maybe. 	Disgust 20 	[FAILED] {Sarcasm} The vault would be as shielded against vandalism just as the casino itself was. No... any damage you could cause would be minimal. {Sarcastic, because he's using the intercom now, and can use the Pip-Boy to access the player.} 	
 	All it takes is destroying a single terminal or holotape. 	Neutral 50 	{Success Result} [SUCCEEDED] You might destroy access to the data... not the data itself. Besides, there would be safeguards in place. 	
 	Wait until I get my hands on the computers, we'll see. 	Neutral 50 	[FAILED] There's nothing you can do that I cannot undo... or recover. {Coldly smug} And I have the time now, thanks to you. 	
 	Maybe too many safeguards, as you've discovered already. 	Neutral 50 	{Snorts} But, you recognize the value of what's down there. You would no sooner destroy what's inside the Sierra Madre than destroy yourself. 	
 	Maybe too many safeguards, as you've discovered already. 	Neutral 50 	{Snarling} Persist in threatening me... or the Sierra Madre's secrets, you're of no use to me, I'll set off your collar now. 	
 	There's noticeable lag of several seconds for the collar to go off - and a warning. 	Neutral 50 	{DUPE} [SUCCEEDED] Huh... {Beat, realizing he's been outfoxed} clever. 	
 	Um... are you sure of the frequency? 	Neutral 50 	[FAILED] Quite certain. How you managed to come all this way amazes me - {to himself} perhaps it was luck. 	
 	I'll clip the wires to this intercom, then the Pip-Boy. 	Surprise 10	{DUPE} [SUCCEEDED] Huh... {Beat, realizing he's been outfoxed} clever. 	
 	Well... then you'd need some way of transmitting that, right? 	Disgust 20 	[FAILED] {Sarcasm} Indeed... and how {emph} would I reach you, let alone {emph} speak to you. {Shakes head} Perhaps you're not as resourceful as I suspected. {Sarcastic, because he's using the intercom now, and can use the Pip-Boy to access the player.} 	
 	If that's what it takes to fix this, that's fine with me. 	Neutral 50 	Even... even if you damaged the mechanism... there's a chance of repairing it. {Chewing it over, slowly} It might take years... but it's possible. 	
 	You've already waited too long for this moment, there's no need to wait any longer. 	Neutral 50 	[SUCCEEDED] {Hesitant, but tempted, to himself} I've lost much in the past by... falling to my instincts. This time... {rallies} this time will be different. 	
 	What can I say to convince you I just want to go? 	Neutral 50 	[FAILED] Silence and patience will convince me. I'll come for you, in time. Irritate me, and I'll silence you forever. 	
 	You followed the signal, too. You want what's down here, I want out. Let's deal. 	Neutral 50 	[SUCCEEDED] {Hesitant, but tempted, to himself} That signal... that siren's call... lured me in, yes. And being trapped in the Sierra Madre, perhaps forever... 	
 	You followed the signal, too. You want what's down here, I want out. Let's deal. 	Neutral 50 	That has made me more - cautious. I have my freedom, access to the bottom of the casino, and you, under my control. {dismissive} Heh... I can wait. 	
 	Look, let me out, you get in the vault, we're both happy. 	Neutral 50 	[FAILED] If you want to appease me, then do so in silence. I'll come for you, in time. Irritate me, and I'll silence you forever. 	
 	You're right, it will be different - has been different. 	Neutral 50 	{Reluctant} True... the collars... have worked better than I'd hoped. With adjustments. 	
 	You're right, it will be different - has been different. 	Neutral 50 	Still... I'm not eager to leap into another trap - the Sierra Madre's or yours. This experience has taught me human nature is... unreliable. 	
 	You're right, it will be different - has been different. 	Neutral 50 	You say your freedom is important to you - so did the others that fill the Villa, before they turned on each other. 	
 	The collar's done its work, or we wouldn't be at this point. 	Neutral 50 	[SUCCEEDED] {Hesitant, but tempted, to himself} Hnh. The collars... yes. Technology solves so many ills. 	
 	But... look, I want to cooperate, all right? Come down. 	Neutral 50 	[FAILED] Enough talking, save your energy. You'll be down there for a while. 	
 	Greed implies you want more than you deserve. You've earned this. 	Neutral 50 	[SUCCEEDED] {Hesitant, tempted, to himself} I... I {emph} have earned it, fought for it. {Beat} Paid for it in blood, mine, others - countless times. 	
 	No traps, just a trade, you and the vault, me and the exit. 	Neutral 50 	[FAILED] {Snorts} Let you go? To crawl back to whatever caravan whore spawned you? No, she was perhaps more talented in {emph} deals than you. 	
 	You're right, you have everything - except the vault. 	Neutral 50 	If you seek to goad me... impatience and greed led {emph} you here, not me, it doesn't control me as it does you. 	
 	You're right, you have everything - except the vault. 	Neutral 50 	I won't fall prey to another trap - either the Sierra Madre, or yours. There is no trust between us, and there will be no trades, either. 	
 	I already managed to unlock the elevator and get down here before you. Better hurry.	Neutral 50 	[SUCCEEDED] {Snarling} This casino isn't some caravan safe. And the lock that secures the Sierra Madre vault doesn't hold all its secrets. 	
 	If it has a lock... and it should... I can pick it. Somehow. 	Neutral 50 	[FAILED] Take all the time you need. {Disgust} I suspect the Sierra Madre is more than proof against bobby pins and crowbars. 	
 	You'd have to find me first. The Sierra Madre basement's bigger than you'd expect. 	Neutral 50 	[SUCCEEDED] {Hesitant, but tempted, to himself} Hiding in the Sierra Madre... an interesting thought. {Under his breath} I'd come to see it more as a prison. 	
 	You'd have to find me first. The Sierra Madre basement's bigger than you'd expect. 	Neutral 50 	Hide, flee... it doesn't matter. The Sierra Madre is patient. I can be as well. You won't get any farther inside, and you won't escape my sight. 	
 	As long as you can find me, you mean. 	Neutral 50 	[FAILED] As long as you're wearing that collar, you're not far from me. A press of a button, and I'll find you - I'll just listen for the explosion. 	
 	So there is a lock? Good. Wasn't sure until you said so. 	Neutral 50 	Find a way inside - you can try. The Sierra Madre is a patient thing, and it has outlasted many who've come to its doors. 	
 	So there is a lock? Good. Wasn't sure until you said so. 	Neutral 50 	The punishment often equals the reward for those without the foresight to see what's in store. I'll let you test the security, see how you stand up. 	
 	You know the Sierra Madre's a huge combination lock. Me? I've almost cracked it. 	Neutral 50 	[SUCCEEDED] {Snarling} I've had enough... enough of others {emph} stealing from me. 	
 	Yeah... well... I'll pick this lock, no matter how tough. 	Neutral 50 	{DUPE} [FAILED] Take all the time you need. {Disgust} I suspect the Sierra Madre is more than proof against bobby pins and crowbars. 	
 	I've gotten past everything the Sierra Madre's thrown at me. You're no different. 	Neutral 50 	{DUPE} [SUCCEEDED] {Snarling} I've had enough... enough of others {emph} stealing from me. 	
 	Foresight, whatever it is, won't help you spot me. 	Neutral 50 	{DUPE} [FAILED] As long as you're wearing that collar, you're not far from me. A press of a button, and I'll find you - I'll just listen for the explosion. 	
 	If you want me to wait, I'll cooperate. The Sierra Madre doesn't matter to me. 	Neutral 50 	{Hears the surrender in the player's voice} Hmm... compliance. Good. The others... fought, argued. If they had only obeyed... 	
 	If you want me to wait, I'll cooperate. The Sierra Madre doesn't matter to me. 	Neutral 50 	{Calmer, proud} I see the collar has done its work, I can hear it in your voice. {Cold, should imply that he's going to murder the player} Stand and wait outside the Vault, where I can see you from the elevator. 	
 	What happened next? 	Neutral 50 	After that... I wandered, alone. Saw the storms of the Divide, walked among the Ciphers of the West. {Beat} Traveled to the Big Empty. 	
 	What happened next? 	Neutral 50 	{Eyes stare off in the distance, remembering a powerful moment} I heard the signal. The woman's voice, the Sierra Madre, promising a chance to begin again, reverse my fortunes. {Tries to blow off the slogan, fails because he believes} All... nonsense. 	
 	What happened next? 	Neutral 50 	{Quiet, since the fact he followed it means he didn't believe it was nonsense at all} I tracked the signal. Came here, scouted the city... using other hands. Kept dying on me, killing each other. You - you got the farthest of all. 	
 	NVDLC01ElijahKitchenArrivalTopic01 	Disgust 20 	Hurry up and deal with the FEV reject, he's of no use to us. {FEV is Forced Evolutionary Virus acronym, Elijah should say it flippantly, like everyone should know what it is.} 	
 	NVDLC01ElijahKitchenArrivalTopic02 	Neutral 50 	Must be a back entrance to the kitchen - check the main casino side corridors. Find it. 	
 	NVDLC01ElijahKitchenCollarTriggerTopic01 	Neutral 50 	Now get out, before your collar blows! 	
 	NVDLC01ElijahKitchenGasTopic01 	Anger 50 	That idiot's opened the gas valves! A single spark - or he sets off his collar, the casino's going to burn. Us along with him. 	
 	NVDLC01ElijahKitchenGasTopic02 	Anger 50 	Shut off the gas valves, or that idiot'll kill us all. 	
 	NVDLC01ElijahKitchenGasTopic03 	Neutral 50 	Don't let him spot you! If he does, talk him down before he has a chance to ignite the gas. 	
 	NVDLC01ElijahMainCasinoBackIntro 	Neutral 50 	{AUDIO: Blend of whispering and creepy recordings play.} {<AUDIO: Old recordings, like in main casino floor.>} 	
 	NVDLC01ElijahMainCasinoBackIntro 	Neutral 50 	This is the past you're walking through. Few have ever seen it. No one else ever will. {<AUDIO: Elijah speaking through back casino on main floor, similar filter as NVDLC01ElijahMainCasinoIntro and uses same as MainCasinoFloorPowerOn.>} 	
 	NVDLC01ElijahMainCasinoBackIntro 	Neutral 50 	{Under his breath} I worked hard to get here, it'll give me what I need before I leave. And it'll always welcome me back. {<AUDIO: Elijah speaking through back casino on main floor, similar filter as NVDLC01ElijahMainCasinoIntro and uses same as MainCasinoFloorPowerOn.>} 	
 	NVDLC01ElijahMainCasinoBackIntro 	Anger 10 	{Slow, angry} Now... look for a way to wake this ghost up, remind it it's got guests. {<AUDIO: Elijah speaking through back casino on main floor, similar filter as NVDLC01ElijahMainCasinoIntro and uses same as MainCasinoFloorPowerOn.>} 	
 	NVDLC01ElijahMainCasinoBackIntro 	Neutral 50 	{Brief crackling intro as Elijah accesses the back floor casino speakers when player first enters.} {<AUDIO: Elijah + speakers in *back* casino, main floor, similar filter as NVDLC01ElijahMainCasinoIntro, same as MainCasinoFloorPowerOn.>} 	
 	NVDLC01ElijahMainCasinoPowerOn 	Neutral 50 	{Pleased, checking readouts} You woke it up... good. Emitter frequencies... lighting up everywhere... {<AUDIO: Elijah speaking through back casino floor speakers, same filter as NVDLC01ElijahMainCasinoFloorBackIntro as well.>} 	
 	NVDLC01ElijahMainCasinoPowerOn 	Neutral 50 	{AUDIO: Blend of whispering and creepy recordings play.} {<AUDIO: Elijah has tuned into the casino's frequency in the main lobby and is now using the speakers there.>} 	
 	NVDLC01ElijahMainCasinoPowerOn 	Neutral 50 	{Under his breath, commenting on old recordings that came to life, interfering with signal} Damn recordings... dead echoes in the frequencies... {<AUDIO: Elijah speaking through back casino floor speakers, same filter as NVDLC01ElijahMainCasinoFloorBackIntro as well.>} 	
 	NVDLC01ElijahMainCasinoPowerOn 	Neutral 50 	Casino's security is shutting down... opening up its vendor and gambling programs in the back casino... {rueful} Heh! Still might be something for sale. {<AUDIO: Elijah speaking through back casino floor speakers, same filter as NVDLC01ElijahMainCasinoFloorBackIntro as well.>} 	
 	NVDLC01ElijahMainCasinoPowerOn 	Neutral 50 	{Slightly curious, want to encourage exploration of back} Maybe something can help you now - security's shut down. After you're done looking around, head to the lobby, and we'll deal with your... friends. {<AUDIO: Elijah speaking through back casino floor speakers, same filter as NVDLC01ElijahMainCasinoFloorBackIntro as well.>} 	
 	NVDLC01ElijahMainCasinoPowerOn 	Neutral 50 	{Brief calibrating noise as Elijah uses the speakers in the main floor's back casino again, going to congratulate player.} {<AUDIO: Elijah speaking through back casino floor speakers, same filter as NVDLC01ElijahMainCasinoFloorBackIntro as well.>} 	
 	NVDLC01ElijahMainCasinoIntro 	Neutral 50 	{Crackling, screeching as Elijah calibrates the speakers in the main casino floor again. Note that Elijah isn't speaking in this line, marked him as Speaker for safety, however.} {<AUDIO: Elijah speaking through main lobby speakers, same filter as NVDLC01ElijahMainCasinoFloorIntro.>} 	
 	NVDLC01ElijahMainCasinoIntro 	Anger 10 	{Imperious, slight urgency, then pleased.} You inside. Can you hear me? {As if studying monitors} Power's fluctuating... emergency power. {Confirmed} Oh! You {emph} are in. {<AUDIO: Elijah has tuned into the casino's frequency in the main lobby and is now using the speakers there.>} 	
 	NVDLC01ElijahMainCasinoIntro 	Disgust 10 	{Slight contempt, dismissive} Good... thought that might be the end of you. {Beat} Unfortunately, your... "friends" also found their way here. Knocked unconscious... just like you. {<AUDIO: Elijah has tuned into the casino's frequency in the main lobby and is now using the speakers there.>} 	
 	NVDLC01ElijahMainCasinoIntro 	Disgust 10 	{Slight contempt, dismissive} Wondering what happened? You were hit by casino security. Detects anything foreign - radioactive, it subdues the "visitor," moves them if needed. {<AUDIO: Elijah has tuned into the casino's frequency in the main lobby and is now using the speakers there.>} 	
 	NVDLC01ElijahMainCasinoIntro 	Neutral 50 	{Trying to figure out echoes on the line} Hnh... getting interference from old recordings... the guests who were trapped here... eh, shut that noise off... {<AUDIO: Elijah has tuned into the casino's frequency in the main lobby and is now using the speakers there.>} 	
 	NVDLC01ElijahMainCasinoIntro 	Disgust 10 	{Slight contempt, dismissive} Looks like the casino moved your "friends" around once inside... might be useful. Or not. {Beat} Wonder if they came to help or kill you. Still... {<AUDIO: Elijah has tuned into the casino's frequency in the main lobby and is now using the speakers there.>} 	
 	NVDLC01ElijahMainCasinoIntro 	Neutral 50 	My signal should work through the speakers, now that you're inside. {smiling, a little eager} Heh, heh! Welcome to the Sierra Madre, in all its glory. {<AUDIO: Elijah has tuned into the casino's frequency in the main lobby and is now using the speakers there.>} 	
 	NVDLC01ElijahMainCasinoIntro 	Neutral 50 	{Sneering, emph} This is what the Old World stood for, even with bombs about to rain down on them. Now look at it. {<AUDIO: Elijah has tuned into the casino's frequency in the main lobby and is now using the speakers there.>} 	
 	NVDLC01ElijahMainCasinoIntro 	Neutral 50 	Beautiful... now its guests are all dead. {A little quieter} Better this way. Quiet. {Under his breath} How the Mojave should be. {<AUDIO: Elijah has tuned into the casino's frequency in the main lobby and is now using the speakers there.>} 	
 	NVDLC01ElijahMainCasinoIntro 	Neutral 50 	{Going into instruction mode} Now - with the casino sleeping, it's got places closed off - won't let you go yet. We'll get there, trust me, just need to wake it up. {<AUDIO: Elijah has tuned into the casino's frequency in the main lobby and is now using the speakers there.>} 	
 	NVDLC01ElijahRadioPolice 	Neutral 50 	Speakers and radios interfere with the bomb collar frequency, and can trigger the detonators... prematurely. 	
 	NVDLC01ElijahRadioPolice 	Neutral 50 	It is an unfortunate side effect, one I did not anticipate. I was unable to calibrate the collars to block the signals - so you'll have to make do. 	
 	NVDLC01ElijahRestofCasinoOpen 	Neutral 50 	{Brief crackling as Elijah calibrates the speakers in the main casino floor again to inform player rest of casino is open.} {<AUDIO: Elijah speaking through main lobby speakers, same filter as NVDLC01ElijahMainCasinoIntro. Set speaker to Elijah for safety.>} 	
 	NVDLC01ElijahRestofCasinoOpen 	Neutral 50 	{Going into instruction mode} Casino's woken up, paying attention to us. Good. {<AUDIO: Elijah has tuned into the casino's frequency in the main lobby and is now using the speakers there, same as MainCasinoIntro>} 	
 	NVDLC01ElijahRestofCasinoOpen 	Neutral 50 	{Delivered as a question, slight taunt} Wondering what happened to your team...? Looks like they got moved to other floors. {Beat, to himself} Interesting, maybe that's why... hmmm, yes... yes. {<AUDIO: Elijah has tuned into the casino's frequency in the main lobby and is now using the speakers there, same as MainCasinoIntro>} 	
 	NVDLC01ElijahRestofCasinoOpen 	Neutral 50 	Perhaps the casino recognized specific guests... or guests with a voice or look close enough for them to be... assigned to that floor. We'll see. {<AUDIO: Elijah has tuned into the casino's frequency in the main lobby and is now using the speakers there, same as MainCasinoIntro>} 	
 	NVDLC01ElijahRestofCasinoOpen 	Neutral 50 	{Slight frustration} Had hoped with the power restored, the systems would fully awaken... {more frustration, this needs to be clear} especially the sound archives. {<AUDIO: Elijah has tuned into the casino's frequency in the main lobby and is now using the speakers there, same as MainCasinoIntro>} 	
 	NVDLC01ElijahRestofCasinoOpen 	Neutral 50 	{Frustration} But no... your teammates' collars on each floor are interfering with the systems. {<AUDIO: Elijah has tuned into the casino's frequency in the main lobby and is now using the speakers there, same as MainCasinoIntro>} 	
 	NVDLC01ElijahRestofCasinoOpen 	Neutral 50 	It's the white noise filters embedded in their construction... they're blocking the casino speakers, the music. {<AUDIO: Elijah has tuned into the casino's frequency in the main lobby and is now using the speakers there, same as MainCasinoIntro>} 	
 	NVDLC01ElijahRestofCasinoOpen 	Neutral 50 	You'll need to recalibrate... or destroy... each collar. To do that, you need to get close, re-set the signal - or blow their heads off. {<AUDIO: Elijah has tuned into the casino's frequency in the main lobby and is now using the speakers there, same as MainCasinoIntro>} 	
 	NVDLC01ElijahRestofCasinoOpen 	Neutral 50 	I'll leave the choice up to you - my preference? End them now. {Cold, throw away line} They're of no use. 	
 	NVDLC01ElijahRestofCasinoOpen 	Disgust 10 	{Throws line away} After all, it's safe to kill them now, provided you make it quick. {<AUDIO: Elijah has tuned into the casino's frequency in the main lobby and is now using the speakers there, same as MainCasinoIntro>} 	
 	NVDLC01ElijahRestofCasinoOpen 	Disgust 10 	{Pissed at building's architecture and how it's hindering him} You see, the collars don't work inside the Sierra Madre... well, between floors. Else, I'd set off the collars, be done with it. {<AUDIO: Elijah has tuned into the casino's frequency in the main lobby and is now using the speakers there, same as MainCasinoIntro>} 	
 	NVDLC01ElijahRestofCasinoOpen 	Disgust 10 	So find them, deal with them, as long as you're fast and can get off the floor after killing them. {<AUDIO: Elijah has tuned into the casino's frequency in the main lobby and is now using the speakers there, same as MainCasinoIntro>} 	
 	NVDLC01ElijahRestofCasinoOpen 	Disgust 10 	The floors... whatever they lined this place with, interferes with the collar frequency... so if you kill them, you should have {emph} some time to run. {<AUDIO: Elijah has tuned into the casino's frequency in the main lobby and is now using the speakers there, same as MainCasinoIntro>} 	
 	NVDLC01ElijahRestofCasinoOpen 	Disgust 10 	{To himself} Uh... just not sure how long, may not be consistent. More... less... whatever, it doesn't matter. {<AUDIO: Elijah has tuned into the casino's frequency in the main lobby and is now using the speakers there, same as MainCasinoIntro>} 	
 	NVDLC01ElijahRestofCasinoOpen 	Neutral 50 	{Firm} What we need is in the basement, we need to go to the top first and ride our fortunes down. {Cold, emph} After we deal with your team on the other floors. {<AUDIO: Elijah has tuned into the casino's frequency in the main lobby and is now using the speakers there, same as MainCasinoIntro>} 	
 	NVDLC01ElijahSuitesArrivalTopic01 	Neutral 50 	Find the mute and deal with her. She's somewhere on this floor. 	
 	NVDLC01ElijahSuitesArrivalTopic02 	Neutral 50 	Floor's buzzing with emitter signatures. Watch out for Holograms. 	
 	NVDLC01ElijahSuitesCollarTriggerTopic01 	Neutral 50 	Your collar's ticking. Get out of that floor! 	
 	NVDLC01ElijahSuitesElevatorLockTopic01 	Neutral 50 	The elevator to the casino vault is locked, find a way to open it. 	
 	NVDLC01ElijahSuitesElevatorLockTopic02 	Neutral 50 	The door to the vault is voice-activated. Which means we need the starlet's voice. Or recordings of it. 	
 	NVDLC01ElijahTheaterArrivalTopic01 	Neutral 50 	If that Ghoul's still alive... correct that. Or break him. 	
 	NVDLC01ElijahTheaterBackstageDoorTopic01 	Neutral 50 	Door's sealed. Must be a key to the backstage. Hunt for it. 	
 	NVDLC01ElijahTheaterCollarTriggerTopic01 	Neutral 50 	Get to the door before the collar explodes, move! 	
 	NVDLC01ElijahTheaterDealWithDeanTopic01 	Neutral 50 	Now, deal with the Ghoul. This has gone on long enough. 	
 	NVDLC01ElijahVaultCombatBarkTopic01 	Disgust 20 	{Elijah taunts you, during combat scene against him, or the sentry turrets of the Vault} Time is against you. It always was. {Cold, as if watching a lab rat slowly choke to death.} 	
 	NVDLC01ElijahVaultCombatBarkTopic02 	Neutral 50 	{Elijah taunts you, during combat scene against him, or the sentry turrets of the Vault} Struggle all you want... the Sierra Madre will be your grave. 	
 	NVDLC01ElijahVaultCombatBarkTopic03 	Neutral 50 	{Elijah taunts you, during combat scene against him, or the sentry turrets of the Vault} I'm not without weapons of my own... let me show you. 	
 	NVDLC01ElijahVaultCombatBarkTopic04 	Neutral 50 	{Elijah taunts you, during combat scene against him, or the sentry turrets of the Vault} You came all this way... but you lost as soon as you arrived here. 	
 	NVDLC01ElijahVaultDiesTopic01 	Anger 20 	{Elijah's dying - he curses you, and collapses in agony.} Think you've won? You've won {emph} nothing. {Spits this out.} 	
 	NVDLC01ElijahVaultPlayerCollarTopic01 	Anger 20 	{Elijah's furious about fallen for a trap & vengefully sets bomb collar tick - 10 seconds to get out at the end of this line.} You think you've outsmarted me? You can't get away. You're the one on a leash, you always were. {Initially angry because the player has outsmarted him, then cold and executioner style in the second half as he sets the bomb collar to go boom.}	
 	NVDLC01ElijahVaultPlayerCollarTopic02 	Anger 10 	{Cold, steady, menacing} Think you can escape? No, that hand on your throat is mine, always was. 	
 	NVDLC01ElijahVaultPlayerCollarTopic03 	Anger 10 	{Snarling, player's making good time} You won't get out. {Beat, ominous} I'll bring the whole Sierra Madre down on you, bury you here with {emph} all the others. {Player's running out of the Vault, making good time, Elijah's anger is building.} 	
 	NVDLC01ElijahVaultPlayerCollarTopic04 	Anger 20 	{Rage} You think you've escaped?! You can't outrun me, you were always under my control! Do you hear me?! {Beat, takes it up a notch} Do you hear me?! {<Near the Vault's elevator, Elijah tries to cut off the player's escape. Blind with rage.} 	
 	NVDLC01ElijahVaultSentryDownTopic01 	Neutral 50 	Pre-War tech... so easy to control, just like your Pip-Boy. Turrets, Holograms, they're all just toys. {Elijah gloats in seeing you fight the Vault's turrets, and comments on how you can't possibly defeat all sentries} 	
 	NVDLC01ElijahVaultSentryDownTopic02 	Anger 20 	{Irritated, under his breath, player's putting up a fight} Don't have {emph} time for this. {Elijah impatiently waiting to see you die by Vault security sentries, player's getting under his skin.} 	
 	NVDLC01ElijahVaultSentryDownTopic03 	Anger 20 	{Snarls, pissed} Aaah... Pre-War {emph} junk. I'll put you down myself. {Elijah's patience runs out - he realizes he must kill you before you destroy the Vault's security sentries. He charges into the Vault after this bark} 	
 	NVDLC01ElijahVaultTrappedTopic01 	Surprise 5 	{Slight surprise} Eh? What's this. {Elijah triggers the Vault's security system - he doesn't fully realize yet what he did, turns to the now sealed force-fields, puzzled} 	
 	NVDLC01ElijahVaultTrappedTopic02 	Surprise 5 	Alarms... what... {snarls, realizes he's been set up, emph} you. Think you can run, think you can trick {emph} me? {Curious, then realization, anger. Elijah notices alarms beeping, then realizes what's happening. He curses, and taunts you about trying to trick him.} 	
 	NVDLC01ElijahVaultTrappedTopic03 	Anger 20 	{Furious, determined, as he starts running programs} This entire structure is mine to command. Security... weapons... all this technology - mine. {Beat, evil and pleased} Now - you die. {First two sentences, muttering to himself as he's working/typing on his wrist-computer - the second part, to the player, should be louder, directed, } 	
 	NVDLC01ElijahVaultTrappedTopic04 	Anger 20 	{Cold} You think you've escaped... no. No, you were never out of reach... my hand was always around your neck. {Elijah realizes that player is beyond reach. Triggers player's bomb collar.} 	
 	NVDLC01ElijahVaultTrapsPlayerTopic01 	Disgust 20 	{Contemptuous, superior} Staying in the Vault? Think it'll protect you? No... I don't think so. {Elijah notices you before entering the Vault area proper, and comments on being prepared for anything, that you're insignificant to him.} 	
 	NVDLC01ElijahVaultTrapsPlayerTopic02 	Neutral 50 	{Contemptuous, superior} I'll have the Sierra Madre kill you for me. {Beat, then slower, more menacing} You can't beat all the casino's defenses... it's only a matter of time now. {Elijah activates Vault security systems, believe he's in control.} 	
 	NVDLC01ElijahVaultTrapsPlayerTopic03 	Anger 20 	{Snarls, impatience breaking through} Did you {emph} really think you could steal from me? {Beat, cold, slower} The Sierra Madre is {emph} mine. {Elijah remarks that's just a matter of small time before he gets what he wants, that he can't be stopped.} 	
 	NVDLC01EndingFinale 	Neutral 50 	{Narration, echoes the beginning, but it's somber, not as bitter} You've heard of the Sierra Madre Casino. {This plays during the end credits. It repeats the intro movie, in a different tone, now that the story is over and the truth is out.} 	
 	NVDLC01EndingFinale 	Neutral 50 	{Narration, somber} We all have, the legend, the curses. {Somber} Some foolishness about it lying in the middle of a City of Dead. {Elijah has come to terms with what drove him to the city, sounds resolved to his fate.} 	
 	NVDLC01EndingFinale 	Neutral 50 	{Narration} A city of ghosts. Buried beneath a blood-red cloud... a bright, shining monument luring treasure hunters to their doom. 	
 	NVDLC01EndingFinale 	Neutral 50 	{Narration, a little quieter in this line} An illusion that you can begin again, change your fortunes. {Reflects a bit here, wasn't an illusion, it was the truth.} 	
 	NVDLC01EndingFinale 	Neutral 50 	{Narration, slow, defeated, reflecting} Finding it, though, that's not the hard part. 	
 	NVDLC01EndingFinale 	Neutral 50 	{Narration, the grand finale, downnote - this is the last sentence of the story} It's letting go. {Last sentence of the DLC, this is the period at the end of the epilogue, close the book.} 	
 	NVDLC01EndingFinaleAllDead 	Neutral 50 	{Elijah - DUPE: Narration, echoes the beginning, but it's somber, not as bitter} You've heard of the Sierra Madre Casino. 	
 	NVDLC01EndingFinaleAllDead 	Neutral 50 	{Christine - Narration, somber} We all have, the legend, the curses. {Christine is speaking one of the lines of an end narration, like "Breakfast Club" end credits.} 	
 	NVDLC01EndingFinaleAllDead 	Neutral 50 	{Dean - Narration, somber} Some foolishness about it lying in the middle of a City of Dead. {Dean, throws the line away, bitter - is speaking one of the lines of an end narration, like "Breakfast Club" end credits.} 	
 	NVDLC01EndingFinaleAllDead 	Neutral 50 	{Dog - Narration} A city of ghosts. {Quiet, slightly reverent. Dog is speaking one of the lines of an end narration, like "Breakfast Club" end credits.} 	
 	NVDLC01EndingFinaleAllDead 	Neutral 50 	{God - Narration} Beneath a blood-red cloud... {God is speaking one of the end lines of the narration, like "Breakfast Club" end credits.} 	
 	NVDLC01EndingFinaleAllDead 	Neutral 50 	{Dean - Narration} ...a bright, shining monument, reaching out, luring treasure hunters to their doom. An illusion. {Dismissive. Still doing the Breakfast Club End Credits thing.} 	
 	NVDLC01EndingFinaleAllDead 	Neutral 50 	{Christine - Narration} A promise that you can change your fortunes. Begin again. {Quiet, spoken like she believes this. Still doing Breakfast Club end credits thing.} 	
 	NVDLC01EndingFinaleAllDead 	Neutral 50 	{Elijah - DUPE: Narration, slow, defeated, reflecting} Finding it, though, that's not the hard part. 	
 	NVDLC01EndingFinaleAllDead 	Neutral 50 	{Elijah - DUPE: Narration, the grand finale, downnote - this is the last sentence of the story} It's letting go. 	
 	NVDLC01EndingFinaleAllDead 	Neutral 50 	{Dean - Narration, the grand finale, downnote - this is the last sentence of the story} It's letting go. 	
 	NVDLC01EndingFinaleAllDead 	Neutral 50 	{Christine - Narration, the grand finale, downnote - this is the last sentence of the story} It's letting go. 	
 	NVDLC01EndingFinaleAllDead 	Neutral 50 	{Dog - Narration, the grand finale, downnote - this is the last sentence of the story} It's letting go. 	
 	NVDLC01EndingFinaleAllDead 	Neutral 50 	{God - Narration, the grand finale, downnote - this is the last sentence of the story} It's letting go. 	
 	NVDLC01EndingIntroElijah 	Neutral 50 	{Narration} You've heard stories of the Sierra Madre Casino. {Beat} We all have. 	
 	NVDLC01EndingIntroElijah 	Neutral 50 	{Narration} This story's different than the others. It's all in promise of beginnings. {Beat} And the ending. {This line leads in to the other narrations folks do.} 	
 	NVDLC01EndingPlayerElijahTeam 	Neutral 50 	{DUPE: Narration} In the years that followed, the legend of the Sierra Madre faded, and there were no... {emph} new visitors to the city. 	
 	NVDLC01EndingPlayerElijahTeam 	Neutral 50 	{DUPE: Narration} Years later, when a mysterious blood red cloud began to roll across the Mojave, then West toward the Republic, no one knew where it had come from. 	
 	NVDLC01EndingPlayerElijahTeam 	Neutral 50 	{DUPE: Narration} Only that it brought death in its wake. Attempts to find the source of the toxic cloud failed. 	
 	NVDLC01EndingPlayerElijahTeam 	Neutral 50 	{Narration} The Mojave was cut off. Through the Cloud, lights were seen from HELIOS One. 	
 	NVDLC01EndingPlayerElijahTeam 	Neutral 50 	{Narration} There were stories of ghosts immune to gunfire, who struck down anyone they saw with rays of light. 	
 	NVDLC01EndingPlayerElijahTeam 	Neutral 50 	{Narration} The last chapter of the Mojave came when a modified REPCONN rocket struck Hoover Dam, releasing a blood-red cloud, killing all stationed there. 	
 	NVDLC01EndingPlayerElijahTeam 	Neutral 50 	{Narration} All attempts to penetrate the Cloud and re-take the Dam failed, and both the NCR and Legion finally turned away from it, citing the place as cursed. 	
 	NVDLC01EndingPlayerElijahTeam 	Neutral 50 	{Narration} In the years that followed, communities across the West began to die as traces of the Cloud began to drift over lands held by the NCR. 	
 	NVDLC01EndingPlayerElijahTeam 	Neutral 50 	{Narration} Only two remained alive in the depths of the Cloud, at the Sierra Madre, waiting for their new world to begin again. {Draw this dark ending to a close. The player and Elijah declared war on a nation, and using the Sierra Madre, won.} 	
 	NVDLC01GalaEventActivate 	Disgust 10 	This is the place you need to go when everyone is in place. {Quiet} Until then... nothing more than a diseased view of the Sierra Madre. {Slight disgust for the casino, he only cares about it when it's about to be triggered. AUDIO: Hear this over a speaker.} 	
 	NVDLC01GalaEventActivate 	Happy 10 	Can you hear me...? Damn transceivers... {To himself} let me link the collars to the speaker in the tower... then... there. {Anticipation, this is the big moment. AUDIO: Hear this over a speaker.} 	
 	I'm ready. Everyone - trigger the event. 	Disgust 10 	{Slight expectation} Finally. {Beat, slightly expectant} Now, the gates will open. And so will the skies. {Slight disgust for the casino, he only cares about it when it's about to be triggered. AUDIO: Hear this over a speaker.} 	
 	NVDLC01IntroDLC01 	Neutral 50 	{Do Not Record - NVDLC01 Slide} 	
 	NVDLC01IntroEnd 	Neutral 50 	{Downnote, wrapping up} It's letting go. 	
 	NVDLC01IntroFNV 	Neutral 50 	{Do Not Record - Fallout New Vegas} 	
 	NVDLC01IntroStart 	Neutral 50 	You've heard of the Sierra Madre Casino. 	
 	NVDLC01IntroSlide02 	Neutral 50 	{Slight sneer, hates these rumor stories, when he knows the truth} We all have, the legend, the curses. 	
 	NVDLC01IntroSlide03 	Neutral 50 	{Sneer continues} Foolishness about it lying in the middle of the City of the Dead, buried beneath a blood-red cloud. 	
 	NVDLC01IntroSlide04 	Neutral 50 	{beat} A bright, shining monument luring treasure hunters to their doom. 	
 	NVDLC01IntroSlide05 	Neutral 50 	It was built before the War, a tower of gold and lights, where fortunes could be gained and lost... 	
 	NVDLC01IntroSlide06 	Neutral 50 	... a monument to wealth. 	
 	NVDLC01IntroSlide07 	Neutral 50 	The world's most famous stars and entertainers were invited to its Grand Opening. 	
 	NVDLC01IntroSlide08 	Neutral 50 	{Disgust} An invitation was a sign of... exclusiveness. 	
 	NVDLC01IntroSlide09 	Neutral 50 	{Sarcastic, slight bitterness} The opening was supposed to symbolize a road to a brighter future, not just for the world... 	
 	NVDLC01IntroSlide10 	Neutral 50 	... but for {Elijah is thinking of himself when he says "all"} all who came to its doors. 	
 	NVDLC01IntroSlide11 	Neutral 50 	{Quiet, to himself} A chance for anyone to begin again. 	
 	NVDLC01IntroSlide12 	Neutral 50 	Except - the Sierra Madre never opened. 	
 	NVDLC01IntroSlide13 	Neutral 50 	{Bitter} The war froze it in time, like a big flashbulb going off. {Slow, bitter, downnote} The Grand Opening - one big ending of humanity. 	
 	NVDLC01IntroSlide14 	Neutral 50 	It's still out there, in the Wastes, preserved, just waiting for someone to crack it open. {Slow, "it" = Sierra Madre} But getting to it. {Beat} That's not the hard part. 	
== Radio ==
TOPIC 	TOPIC TEXT / PROMPT 	EMOTION 	RESPONSE TEXT 	#
(743.00Hz ULF radio signal, Act I) 	NVDLC01RadioElijahAct1 	Anger 5 	{Himself} Still can't figure out why I lost the signals... {All of Elijah's Act 1 messages are spoken as if he's talking to himself, the player is eavesdropping on him.} 	
(743.00Hz ULF radio signal, Act I) 	NVDLC01RadioElijahAct1 	Disgust 5 	There's no reason why it could have gone wrong, had it all planned out... {Snorts, pissed} maybe it was the curse of the Sierra Madre. {All of Elijah's Act 1 messages are spoken as if he's talking to himself, the player is eavesdropping on him.} 	
(743.00Hz ULF radio signal, Act I) 	NVDLC01RadioElijahAct1 	Pained 5 	{Coughs a bit, clears his throat.} Damn Cloud still in my lungs, rattling around. {All of Elijah's Act 1 messages are spoken as if he's talking to himself, the player is eavesdropping on him.} 	
(743.00Hz ULF radio signal, Act I) 	NVDLC01RadioElijahAct1 	Anger 5 	<AUDIO: Clatter of wrench dropping>{Dropped a wrench on the ground} Dammit, get back here. {All of Elijah's Act 1 messages are spoken as if he's talking to himself, the player is eavesdropping on him.} 	
(743.00Hz ULF radio signal, Act I) 	NVDLC01RadioElijahAct1 	Anger 5 	{Mumbling to himself, as if working on something and trying to re-wire a circuit.} {All of Elijah's Act 1 messages are spoken as if he's talking to himself, the player is eavesdropping on him.} 	
(743.00Hz ULF radio signal, Act I) 	NVDLC01RadioElijahAct1 	Anger 5 	Good thing I installed radios in the collars, Pip-Boy's letting me pick them up. {All of Elijah's Act 1 messages are spoken as if he's talking to himself, the player is eavesdropping on him.} 	
(743.00Hz ULF radio signal, Act I) 	NVDLC01RadioElijahAct1 	Neutral 50	What the hell is 21 doing now... hnh. {All of Elijah's Act 1 messages are spoken as if he's talking to himself, the player is eavesdropping on him.} 	
(743.00Hz ULF radio signal, Act I) 	NVDLC01RadioElijahAct1 	Anger 5 	{Irritated, judgmental} Fool better not decide to sleep. Vitals go down, I'll get someone else to do this job. {All of Elijah's Act 1 messages are spoken as if he's talking to himself, the player is eavesdropping on him.} 	
(743.00Hz ULF radio signal, Act I) 	NVDLC01RadioElijahAct1 	Pained 5 	Unnn... sitting too long. Damn arthritis. {All of Elijah's Act 1 messages are spoken as if he's talking to himself, the player is eavesdropping on him.} 	
(743.00Hz ULF radio signal, Act I) 	NVDLC01RadioElijahAct1 	Neutral 50	Come too far to go back now. Too far. {All of Elijah's Act 1 messages are spoken as if he's talking to himself, the player is eavesdropping on him.} 	
(743.00Hz ULF radio signal, Act I) 	NVDLC01RadioElijahAct1 	Anger 10 	Hnh. Going to wipe the slate clean. Kimball, the Republic... Hardin, McNamara, my "brothers." Then I'll head back West. {All of Elijah's Act 1 messages are spoken as if he's talking to himself, the player is eavesdropping on him.} 	
(743.00Hz ULF radio signal, Act I) 	NVDLC01RadioElijahAct1 	Neutral 50	Better loop some instructions in case something happens. {All of Elijah's Act 1 messages are spoken as if he's talking to himself, the player is eavesdropping on him.} 	
(743.00Hz ULF radio signal, Act I) 	NVDLC01RadioElijahAct1 	Anger 5 	Going to get inside this place if it's the last thing I do. {All of Elijah's Act 1 messages are spoken as if he's talking to himself, the player is eavesdropping on him.} 	
(743.00Hz ULF radio signal, Act I) 	NVDLC01RadioElijahAct1 	Anger 5 	Running out of volunteers. Last ones couldn't see beyond their own greed. {All of Elijah's Act 1 messages are spoken as if he's talking to himself, the player is eavesdropping on him.} 	
(743.00Hz ULF radio signal, Act I) 	NVDLC01RadioElijahAct1 	Anger 5 	If only people would do what I say, wouldn't need these damn collars to keep them in line. Keep going for each other's throats like dogs. {All of Elijah's Act 1 messages are spoken as if he's talking to himself, the player is eavesdropping on him.} 	
(743.00Hz ULF radio signal, Act I) 	NVDLC01RadioElijahAct1 	Anger 5 	Wish I... still had that damn Holorifle. Spent forever making it... need to find it when this is all done. {All of Elijah's Act 1 messages are spoken as if he's talking to himself, the player is eavesdropping on him.} 	
(743.00Hz ULF radio signal, Act II) 	NVDLC01RadioElijahAct2 	Surprise 5	{SCRIPT: Gala Event has fired} What the hell was that? {Elijah's still speaking to himself, but the Gala Event went off and something happened, so he's getting interested.} 	
(743.00Hz ULF radio signal, Act II) 	NVDLC01RadioElijahAct2 	Surprise 5	{SCRIPT: Gala Event has fired} The Gala Event... finally. Probably wake up half the things in town. {Elijah's still speaking to himself, but the Gala Event went off and something happened, so he's getting interested.} 	
(743.00Hz ULF radio signal, Act II) 	NVDLC01RadioElijahAct2 	Happy 5 	{SCRIPT: Gala Event has fired} Power's fluctuating in here... getting some systems waking up, good, good. {Elijah's still speaking to himself, but the Gala Event went off and something happened, so he's getting interested.} 	
(743.00Hz ULF radio signal, Act II) 	NVDLC01RadioElijahAct2 	Happy 5 	{SCRIPT: Gala Event has fired} Now all they have to do is just get here. Tired of waiting. {Elijah's still speaking to himself, but the Gala Event went off and something happened, so he's getting interested.} 	
(743.00Hz ULF radio signal, Act II) 	NVDLC01RadioElijahAct2 	Anger 5 	{SCRIPT: Gala Event has fired, urgency here} Hurry... hurry... you just need to get inside, I'll handle the rest. Come on, you fools. {Elijah's still speaking to himself, but the Gala Event went off and something happened, so he's getting interested.} 	
(743.00Hz ULF radio signal, Act II) 	NVDLC01RadioElijahAct2 	Anger 5 	{SCRIPT: Gala Event has fired, urgency here} Not far now... soon, the Sierra Madre's mine. Doors won't hold open forever... just like the last time. Come on. {Elijah's still speaking to himself, but the Gala Event went off and something happened, so he's getting interested.} 	
(743.00Hz ULF radio signal, Act II) 	NVDLC01RadioElijahAct2 	Happy 5 	All right, now everything's coming together... {All of Elijah's Act 2 messages are spoken as if he's talking to himself, the player is eavesdropping on him. (Same as Act 1)} 	
(743.00Hz ULF radio signal, Act II) 	NVDLC01RadioElijahAct2 	Happy 5 	Just need to keep their gears turning a little while longer... {All of Elijah's Act 2 messages are spoken as if he's talking to himself, the player is eavesdropping on him. (Same as Act 1)} 	
(743.00Hz ULF radio signal, Act II) 	NVDLC01RadioElijahAct2 	Neutral 5 	{Grunts} Can't believe this old Pip-Boy saved me. {Beat, under his breath} Even if it led me to that damn signal in the first place. {All of Elijah's Act 2 messages are spoken as if he's talking to himself, the player is eavesdropping on him. (Same as Act 1)} 	
(743.00Hz ULF radio signal, Act II) 	NVDLC01RadioElijahAct2 	Neutral 5 	Good thing the new recruit had a Pip-Boy, too, probably stole it from a Vault 21 dweller. {Beat} Still, a thief's just what I need for this. {All of Elijah's Act 2 messages are spoken as if he's talking to himself, the player is eavesdropping on him. (Same as Act 1)} 	
(743.00Hz ULF radio signal, Act II) 	NVDLC01RadioElijahAct2 	Disgust 5 	If only the others would've obeyed orders half as well as this one... should have thought of linking the collars together the first few times. {All of Elijah's Act 2 messages are spoken as if he's talking to himself, the player is eavesdropping on him. (Same as Act 1)} 	
(743.00Hz ULF radio signal, Act II) 	NVDLC01RadioElijahAct2 	Neutral 5 	Good thing I can still hook into the Villa speakers by remote... {All of Elijah's Act 2 messages are spoken as if he's talking to himself, the player is eavesdropping on him. (Same as Act 1)} 	
(743.00Hz ULF radio signal, Act II) 	NVDLC01RadioElijahAct2 	Disgust 5 	Damn Hologram tech. Worthless as security... better as weapons. {All of Elijah's Act 2 messages are spoken as if he's talking to himself, the player is eavesdropping on him. (Same as Act 1)} 	
(743.00Hz ULF radio signal, Act II) 	NVDLC01RadioElijahAct2 	Anger 10 	What the hell are they doing out there. Hurry up, you idiots, I don't have a few more years to waste. {All of Elijah's Act 2 messages are spoken as if he's talking to himself, the player is eavesdropping on him. (Same as Act 1)} 	
(743.00Hz ULF radio signal, Act II) 	NVDLC01RadioElijahAct2 	Disgust 5 	Outwitted by doors. Hermetically sealed doors don't protect anyone, all they do is seal us in. {All of Elijah's Act 2 messages are spoken as if he's talking to himself, the player is eavesdropping on him. (Same as Act 1)} 	
(743.00Hz ULF radio signal, Act II) 	NVDLC01RadioElijahAct2 	Disgust 5 	{Frustrated, grumbling} Why the owner tied all of this to the Gala Event, insanity... backwards thinking, having a {emph} festival be your key. No wonder the bombs fell. {All of Elijah's Act 2 messages are spoken as if he's talking to himself, the player is eavesdropping on him. (Same as Act 1)} 	
(743.00Hz ULF radio signal, Act III)	NVDLC01RadioElijahAct3 	Neutral 5 	Can you hear me? Signal should be stronger in here. I'll set this on loop... {warning to player} just in case I need to step away for a moment. {Once inside the casino in Act 3, Elijah sets the radio on loop, now he's sure the player can hear him - they just can't talk back and forth.} 	
(743.00Hz ULF radio signal, Act III)	NVDLC01RadioElijahAct3 	Neutral 5 	When the bombs hit, this casino sealed up like an Emperor's tomb. If you don't know what that means, never mind, it means we're trapped. {Once inside the casino in Act 3, Elijah sets the radio on loop, now he's sure the player can hear him - they just can't talk back and forth.} 	
(743.00Hz ULF radio signal, Act III)	NVDLC01RadioElijahAct3 	Neutral 50	So - get the power running to the main floor. That'll open the elevators and unlock the doors. {Once inside the casino in Act 3, Elijah sets the radio on loop, now he's sure the player can hear him - they just can't talk back and forth.} 	
(743.00Hz ULF radio signal, Act III)	NVDLC01RadioElijahAct3 	Disgust 5 	{Mutters, detour to himself} The ones that didn't strip their gears when they locked into place, Old World junk. Shoddy workmanship. {Once inside the casino in Act 3, Elijah sets the radio on loop, now he's sure the player can hear him - they just can't talk back and forth.} 	
(743.00Hz ULF radio signal, Act III)	NVDLC01RadioElijahAct3 	Neutral 5 	Once the power's on, then I'll tell you your next steps. Just get this part done, and then listen. {Once inside the casino in Act 3, Elijah sets the radio on loop, now he's sure the player can hear him - they just can't talk back and forth.} 	
(743.00Hz ULF radio signal, Act III)	NVDLC01RadioElijahAct3 	Neutral 5 	If you're wondering where your crew is, well... the casino saw them as guests. Which means they all got assigned to their floor. {Frowns} Just like mine. {Once inside the casino in Act 3, Elijah sets the radio on loop, now he's sure the player can hear him - they just can't talk back and forth.} 	
(743.00Hz ULF radio signal, Act III)	NVDLC01RadioElijahAct3 	Disgust 5 	Don't worry about them, they're of no use if you can't get the power running. {Once inside the casino in Act 3, Elijah sets the radio on loop, now he's sure the player can hear him - they just can't talk back and forth.} 	
(743.00Hz ULF radio signal, Act III)	NVDLC01RadioElijahAct3 	Neutral 5 	All I need is you for the rest of this. Which means we just need to deal with them, one by one, and then the Vault's... {backstabbing implication, he's not going to share} ours. {Once inside the casino in Act 3, Elijah sets the radio on loop, now he's sure the player can hear him - they just can't talk back and forth.} 	
(743.00Hz ULF radio signal, Act III)	NVDLC01RadioElijahAct3 	Happy 5 	{SCRIPT: Power's on in Main Floor} Ha! You got the power on, excellent. {Pleased} You were quite a find, glad my trap in the desert caught you before time ran out. {Once inside the casino in Act 3, Elijah sets the radio on loop, now he's sure the player can hear him - they just can't talk back and forth.} 	
(743.00Hz ULF radio signal, Act III)	NVDLC01RadioElijahAct3 	Disgust 5 	{SCRIPT: Power's on in Main Floor} And also glad you didn't come across this place first, might have plundered it first... can't have that. Like at HELIOS. And Hoover Dam. {Once inside the casino in Act 3, Elijah sets the radio on loop, now he's sure the player can hear him - they just can't talk back and forth.} 	
(743.00Hz ULF radio signal, Act III)	NVDLC01RadioElijahAct3 	Neutral 5 	{SCRIPT: Power's on in Main Floor} All right, setting this on repeat in case you're some idiot-savant braincase and need the reminder... {Once inside the casino in Act 3, Elijah sets the radio on loop, now he's sure the player can hear him - they just can't talk back and forth.} 	
(743.00Hz ULF radio signal, Act III)	NVDLC01RadioElijahAct3 	Happy 5 	{SCRIPT: Power's on in Main Floor} So, my greedy friend, we've got some unfinished business. I'm not one to share, and there's loose ends we need to wrap up first. {Once inside the casino in Act 3, Elijah sets the radio on loop, now he's sure the player can hear him - they just can't talk back and forth.} 	
(743.00Hz ULF radio signal, Act III)	NVDLC01RadioElijahAct3 	Neutral 5 	{SCRIPT: Power's on in Main Floor} The rest of your team is on different floors. They got assigned there, ushered there based on the casino's records as to the best "fit." {Once inside the casino in Act 3, Elijah sets the radio on loop, now he's sure the player can hear him - they just can't talk back and forth.} 	
(743.00Hz ULF radio signal, Act III)	NVDLC01RadioElijahAct3 	Disgust 5 	{SCRIPT: Power's on in Main Floor} Don't ask me how, Pre-War {emph, disgust at "casino"} casino security and escort systems aren't my specialty. {Once inside the casino in Act 3, Elijah sets the radio on loop, now he's sure the player can hear him - they just can't talk back and forth.} 	
(743.00Hz ULF radio signal, Act III)	NVDLC01RadioElijahAct3 	Disgust 5 	{SCRIPT: Power's on in Main Floor} Go to each floor, and kill them. I don't need them anymore... well, now that you're here. {Once inside the casino in Act 3, Elijah sets the radio on loop, now he's sure the player can hear him - they just can't talk back and forth.} 	
(743.00Hz ULF radio signal, Act III)	NVDLC01RadioElijahAct3 	Disgust 5 	{SCRIPT: Power's on in Main Floor} We don't need anyone... except each other. Together, we'll crack the Sierra Madre, and we can both leave this place behind. {Once inside the casino in Act 3, Elijah sets the radio on loop, now he's sure the player can hear him - they just can't talk back and forth.} 	
(743.00Hz ULF radio signal, Act III)	NVDLC01RadioElijahAct3 	Disgust 5 	{SCRIPT: Dealt with Everyone} Now... if anything about our little heist went smoothly, you'd go to the Vault... {irritated} except it's locked by some code I'm not familiar with. {Once inside the casino in Act 3, Elijah sets the radio on loop, now he's sure the player can hear him - they just can't talk back and forth.} 	
(743.00Hz ULF radio signal, Act III)	NVDLC01RadioElijahAct3 	Anger 5 	{SCRIPT: Dealt with Everyone} The door to the casino vault is hidden in the Executive Suites, without the means to unlock it, it's useless. {Once inside the casino in Act 3, Elijah sets the radio on loop, now he's sure the player can hear him - they just can't talk back and forth.} 	
(743.00Hz ULF radio signal, Act III)	NVDLC01RadioElijahAct3 	Neutral 5 	{SCRIPT: Dealt with Everyone} Find a way to open it, bypass the code, then we'll talk. {Once inside the casino in Act 3, Elijah sets the radio on loop, now he's sure the player can hear him - they just can't talk back and forth.} 	
(743.00Hz ULF radio signal, Act III)	NVDLC01RadioElijahAct3 	Surprise 5	{SCRIPT: Elevator Door Unlocked} You did it... a voice lock. Why would he have done that? Uh! Never mind. {Once inside the casino in Act 3, Elijah sets the radio on loop, now he's sure the player can hear him - they just can't talk back and forth.} 	
(743.00Hz ULF radio signal, Act III)	NVDLC01RadioElijahAct3 	Surprise 5	{SCRIPT: Elevator Door Unlocked} Now I just need you to go below, look around. See if there's any {emph} other surprises down there. {Once inside the casino in Act 3, Elijah sets the radio on loop, now he's sure the player can hear him - they just can't talk back and forth.} 	
(743.00Hz ULF radio signal, Act III)	NVDLC01RadioElijahAct3 	Surprise 5	{SCRIPT: Elevator Door Unlocked} I'll be along once you've found the Vault. No need risking myself just yet. {Once inside the casino in Act 3, Elijah sets the radio on loop, now he's sure the player can hear him - they just can't talk back and forth.} 	
(743.00Hz ULF radio signal, Act III)	NVDLC01RadioElijahAct3 	Neutral 5 	{Wild Wasteland only} End of line. {Once inside the casino in Act 3, Elijah sets the radio on loop, now he's sure the player can hear him - they just can't talk back and forth.} 	
 	NVDLC01RadioElijahDetonateCollar	Neutral 50	{Player attacked a companion} I warned you to cooperate. Now I'll have to begin again. 	
(743.00Hz ULF, Elijah trapped) 	NVDLC01RadioElijahEnd 	Fear 10 	{Ragged breathing, loop, trapped in Vault, alone} {This radio plays after Elijah is trapped in the Vault by PC (PC should be pleased). This is the second line of 3 line loop.} 	
(743.00Hz ULF, Elijah trapped) 	NVDLC01RadioElijahEnd 	Fear 10 	{Deep ragged breath, then... loop back to "Fainter"} {This radio plays after Elijah is trapped in the Vault by PC (PC should be pleased). Elijah pleas, fades, and this is last line of loop.} 	
(743.00Hz ULF, Elijah trapped) 	NVDLC01RadioElijahEnd 	Fear 10 	{Weaker} When you die, I'll be waiting... {This radio plays after Elijah is trapped in the Vault by PC (PC should be pleased). Elijah pleas, fades, and this is last line of loop.} 	
(743.00Hz ULF, Elijah trapped) 	NVDLC01RadioElijahEnd 	Anger 10 	{Slow chuckle on the radio, uneasy undercurrent} Heh... now, come on, you open up. {Colder, angrier} Open up, damn you. {This radio msg plays after Elijah is trapped in the Vault by PC (PC should be pleased). Elijah pleas, fades, and last 3 lines of this sequence loop.} 	
(743.00Hz ULF, Elijah trapped) 	NVDLC01RadioElijahEnd 	Anger 10 	Open the vault... {trying to make a deal} I can make it worth your while, {now angry} think about what you're throwing away. {Trying to bait player, make a deal} I have other weapons, other technology I can share with you. {This radio msg plays after Elijah is trapped in the Vault by PC (PC should be pleased). Elijah pleas, fades, and last 3 lines of this sequence loop.}	
(743.00Hz ULF, Elijah trapped) 	NVDLC01RadioElijahEnd 	Neutral 50	{Low, trying to greed player with lure of other treasures} And the Big Empty... I know the way there. I know some of its secrets... if... {Big Empty = Another place of buried treasures in Fallout, like the Sierra Madre.} 	
(743.00Hz ULF, Elijah trapped) 	NVDLC01RadioElijahEnd 	Fear 10 	{Backpedals} The collars... the collars were a mistake, I see that now. Why would I kill you? After {emph} all you've done... after all {emph} we've done together. {This radio msg plays after Elijah is trapped in the Vault by PC (PC should be pleased). Elijah pleas, fades, and last 3 lines of this sequence loop.} 	
(743.00Hz ULF, Elijah trapped) 	NVDLC01RadioElijahEnd 	Anger 10 	{Challenging, hates being ignored} Are you listening to me?! {This radio msg plays after Elijah is trapped in the Vault by PC (PC should be pleased). Elijah pleas, fades, and last 3 lines of this sequence loop.} 	
(743.00Hz ULF, Elijah trapped) 	NVDLC01RadioElijahEnd 	Neutral 50	{Looking around, reverent, quiet} Everything down here... I swear... so much you could use, you could rule the wastes with what's down here... {At this point, Elijah is saying "you," really is thinking about what -he- could do with it all.} 	
(743.00Hz ULF, Elijah trapped) 	NVDLC01RadioElijahEnd 	Neutral 50	...make your own army, re-shape the world, and if others disagree... put {emph} collars on them, I can show you how. {This radio plays after Elijah is trapped in the Vault by PC (PC should be pleased). Elijah pleas, fades, and last 3 lines of this sequence loop.} 	
(743.00Hz ULF, Elijah trapped) 	NVDLC01RadioElijahEnd 	Anger 10 	{Anger/fear} Don't you leave me here. You can't do this to me. {Coughs, wheezing} {This radio plays after Elijah is trapped in the Vault by PC (PC should be pleased). Elijah pleas, fades, and last 3 lines of this sequence loop.} 	
(743.00Hz ULF, Elijah trapped) 	NVDLC01RadioElijahEnd 	Fear 10 	Eh? Getting dark in here. Machine... machine's losing power, no. I still have Pip-Boy light... maybe... maybe... no, no, that doesn't work. {<AUDIO: Depowering noise of Vault shutting down.>Elijah starts fumbling with his wrist-flashlight as things go dark...} 	
(743.00Hz ULF, Elijah trapped) 	NVDLC01RadioElijahEnd 	Fear 10 	{Scratching on metal, clawing for door, quiet, to himself} Where... where is the door. Can't find the door. {<AUDIO: Scratching on metal, as if clawing at door.> Elijah is fumbling in the dark, talking to himself.} 	
(743.00Hz ULF, Elijah trapped) 	NVDLC01RadioElijahEnd 	Anger 10 	{Rasping breath, to himself} Calm, been in worse situations... find a way out... {vicious, last part is threat} somehow, then find that Courier... {Find that courier in the sense of killing them.} 	
(743.00Hz ULF, Elijah trapped) 	NVDLC01RadioElijahEnd 	Neutral 50	{Running through options, to himself} Maybe Veronica... no... no, she thinks I'm dead. {Veronica = His foster daughter, thinking about who could come rescue him.} 	
(743.00Hz ULF, Elijah trapped) 	NVDLC01RadioElijahEnd 	Neutral 50	{Himself} Must be someone... maybe that {emph} other courier, one with the flag on his back... maybe... no... no, said he'd never come to the Sierra Madre... {This radio plays after Elijah is trapped in the Vault by PC (PC should be pleased). Elijah pleas, fades, and last 3 lines of this sequence loop.} 	
(743.00Hz ULF, Elijah trapped) 	NVDLC01RadioElijahEnd 	Fear 10 	No way out. {Beat, frustration} Can't... can't end like this. {This radio plays after Elijah is trapped in the Vault by PC (PC should be pleased). Elijah pleas, fades, and last 3 lines of this sequence loop.} 	
(743.00Hz ULF, Elijah trapped) 	NVDLC01RadioElijahEnd 	Anger 20 	{Cold, firm, addressed to the player as his final words} You. I know you can hear me. When you die, Courier... I'll be waiting. Your grave's going look just like this vault. {This radio plays after Elijah is trapped in the Vault by PC (PC should be pleased). Elijah pleas, fades, and last 3 lines of this sequence loop.} 	
(743.00Hz ULF, Elijah trapped) 	NVDLC01RadioElijahEnd 	Anger 10 	{Cold, quiet, hissing whisper} When you die... I'll be waiting here... at the Sierra Madre. {Faint, quiet, as if dying} Waiting. {This radio plays after Elijah is trapped in the Vault by PC (PC should be pleased). This is the first line of the loop.} 	
Category:Dead Money dialogue files
ru:DialogueExportNVDLC01Elijah.txt