Report 1855

Report #1855
Skillset: Geochemantics Skill: SteamOptics
 Org: Magnagora Status: Submitted Feb 2018
Problem: Currently SteamOptics is one of the "set and forget" defences of the
-chemancy style that has a lifespan of 50 months with a commodity sink. By
melting your eyes and replacing them with mechanical counterparts, you receive a
1/5 chance to shrug the blindness affliction. This is a little lacklustre for
such a defence and we would like to see it given a slight breath of life to
something that is not a prevalent affliction against a chemantics user.
[A:11 R: 1] Solution #1: Add chance to avoid blackout and transfixion at an
 updated rate of avoidance: 30%
[A:13 R: 0] Solution #2: Change steamoptics to do the following: Passively
 charge the excorable gland. As well, when you
 eyeblast, also apply one of the following
 afflictions: asthma, pox, sensitivity, rigormortis,
 or paranoia.
[A:11 R: 1] Solution #3: As per solution 1, but rather than a % of avoidance
 have a guaranteed avoidance of blackout on a timed
 cooldown -OR- passively double the blackout cooldown
 as per krokani racial.
Player Comments:
---[Avurekhos on 2/12 @ 19:56 writes]:
Solution 2 really stands out for me with regards to the potentially 3? out of 5
affs a Geochemancer can currently generate out of the primary skillset alone.
Which I think is something that is sorely needed in order to have a solid means
of achieving their pseudo-kill if not kill condition(Which is true for most
chems, but that is another story entirely). The fact the affs are reactive make
this alright to me. I'm fine for both solutions.
---[Tremula on 2/12 @ 20:15 writes]:
As per discussion on the envoy channel, with suggestions from Tarken and Ejderha
(primarily), changed Sol 1 from 'Add chance to avoid blackout and transfixion at
the current rate of avoidance: 1/5 each.' and Solution 3 from 'Both fo the
above. Subject to change.'
---[Tremula on 2/12 @ 20:36 writes]:
As per discussion on the envoy channel, changed Solution 2 from 'Add 20% chance
to deliver one of the following afflictions on being hit: asthma, pox,
sensitivity, rigormortis, or paranoia.' to present.
---[Tarken on 2/12 @ 20:40 writes]:
Good with any solution from these, though I like solution 2 the most
thematically (and it also gives better support for the actual kill, which is a
big plus in my book).
---[Tremula on 2/14 @ 02:25 sets as pending]
---[Yarith on 2/14 @ 04:18 writes]:
I agree with the problem premise. I also agree with any and all of the proposed
solutions. While I agree that blackout and transfix are incredibly strong
afflictions, and having access to shrugging of them is particularly strong, I
also feel that they are restricted to niches of combat and fear that this might
become useful less often than not. In addition to solutions 1 and 2, I'm fine
with upping the rate of blindness dodge or changing it into a layer of blindness
stripping as per mindclock:aeon.
---[Yarith on 2/14 @ 05:13 writes]:
Sorry, I have to revise myself: I support any of the solutions and the addition
listed towards the end in my comment above should cover solutions 1 & 3, not 1 &
2.
---[Maligorn on 2/14 @ 06:07 writes]:
Support all.
---[Aeldra on 2/14 @ 08:50 writes]:
Support for either proposed solution... I support #2 especially as it's
intriguin and thematiclaly appropriate
---[Moi on 2/14 @ 23:56 writes]:
Solutions 1 & 3 don't seem like they would change very much. Nice to have, but
no real strategic impact. Solution 2 is definitely the more impactful change,
but not unwarranted, imo. In order of preference, Solution 2>3>1.
---[Ejderha on 2/15 @ 00:11 writes]:
I'm in support of all three Solutions. I have a slight preference for 3 over 2
because I feel like it is more thematic, but 2 is more impactful and still very
cool.
---[Crek on 2/15 @ 17:17 writes]:
Any of the solutions are fine. Solution 2 would be fun to see. Solution 3 feels
more appropriate but unsure how useful that would actually be.
---[Veyils on 2/20 @ 13:18 writes]:
Prefer option two overall myself. I'm not a fan of just passive buffs to
shrugging/ignoring afflictions. I like the concept of two though giving
chem/woods a good way to set up their bomb.
---[Avurekhos on 2/25 @ 16:20 writes]:
Solution 2 has a special place in my eyes, personally, and the one I feel that
would be most impactful. While also giving the Geochem a reason to finally be a
lich.