Shægyr

Shægyr is a 28 year old Geo-Fox, who serves as a Gambler and Hitman. He originates from Earth like all Geo-Animals although travels around from time to time when on contracts. He is gifted in the abilities of Pyrokinesis and Typhokinesis.
==Appearance==
Being a Geo-Animal, Shægyr bears some resemblance to a real-life animal, in this case, a Red Fox, however like Geo-Animals stands bipedally and has de-attached body features. Shægyr's body is split up into his; Ears, Head, Torso, Arms, Legs & Tail.
Shægyr's body is covered in Orange and Cream coloured fur, typically with a darker shade of cream that divides the two fur colours from one another. His features are simplistic with curled triangular ears that each have tufts of fur that help insulate them. His head is generally cone-shaped albeit rounded with the tip of his face being slightly below his nose. He has a nearly black sclera and a cat's eye pupil that has a yellow-red gradient.
His arms and legs are stubby limbs with no discernable fingers or toes, however Shægyr does have retractable claws that allow him to grip objects. He has a large bushy tail that has a flame-like pattern to the fur similar to that of the underside of his face.
He typically wears a suit-like get-up with an undershirt, trousers and belt as well as a black coat with gold buttons and a Magenta-Red Bowtie.
==History==
Born, sometime in 1992, Shægyr was raised as one of the many Geo-Animals in the Geo Testing Labs of Earth. Like many Geo-Animals, Shægyr developed human-like intelligence fairly quickly and became a promising candidate for Human-Geo interaction. Shægyr is a 4th Generation Geo-Animal and his parents, third Generation Geo-Animals are currently unknown as the offspring were typically kept separate from their parents to observe their survivalist abilities.
In 2001, Shægyr's first human interaction aside from the Hazmat-suited researchers was conducted where he interacted with a Geo-Animal Analyist. The interaction was fairly uneventful as Shægyr did not properly understand the langague the Analyist was speaking, subsequent tests were attempted although due to the language barrier Shægyr was regarded as a non-communication orientated Geo-Animal. Further tests conducted in 2002 found that Shægyr was rather playful, often using tools in the Geo-Biome to create games to play with other Geo-Animals and in further tests with the Analyist was found to be able to quickly pick up simple Card Games and Board Games.
As testing continued into the mid-2000s, Shægyr's language improved and eventually the Analyist and other researchers were able to conduct full conversations with Shægyr which put him back onto the program for Communication orienated Geo-Animals. This change his environment led to Shægyr developing a habit of finding imperfections in the security system of the biomes and finding his way back into his old biome to talk and play with his friends there. This back and forth was initially met with hostility however over time Shægyr seemed to find ways out of his biome less so for the interest of meeting his old friends in the first biome but more so to play with the Security and Engineers of the Geo Testing Labs.
In Late 2009, a government raid conducted on the Geo Testing Labs successfully shut down the project as the experiments were deemed illegal and in violation of Animal Testing Laws, most of the Geo-Animals in the facility were captured however due to the constant learning of the layout of the facility, Shægyr and a small collective of Geo-Animals escaped along with a select few researchers. The group eventually crossed the country's border and travelled for several weeks on foot, keeping the Geo-Animals hidden from government officials and moving across from country to country, eventually ending up on a small island off the shore of Estonia. The researchers who'd survived the raid were able to purchase the island from the Estonian Government and set up a home for the Geo-Animals.
By 2012, the laws around Geo-Animals had laxed and Shægyr as well as the other Geo-Animals were able to travel off the island and into public. Shægyr like the others promised to keep their past and the Researchers' identities a secret as to prevent retroactive punishment for their crimes from the various governments of the world. Over time Shægyr applied his knowledge of games and propensity for toying with others into various minor occuptions, it's unknown how many jobs Shægyr went through during this time although due to his actions during this time, Shægyr became recognized by organized crime groups and became targetted as a potential initiate.
In September 2013, Shægyr acquired a job which would become one of his primary means of income, that of a professional gambler, Shægyr would typically target more rural areas where gambling was less controlled and where there was typically some link to a crime syndicate which allowed him leverage if a gambling match went sour. Over time Shægyr was able to accrue a small fortune from his business dealings however also found himself periodically becoming the target of the crime syndicates he'd made enemies of.
This came to a head in March, 2014, as Shægyr attended a house party under information from an informant that there would be a gambling match on that night. This however was a trap that Shægyr did not expect as three crime syndicates in the local area were able to capture Shægyr with intention to torture him for the money and in revenge for his previous grievances against their syndicates. It was fortunate for Shægyr however that during this time he'd developed somewhat of a rivalry with one of the crime syndicates become less a thorn in their side and more so a means by which they could muscle their competition as they would send Shægyr information on various operations their enemies were conducting and have Shægyr weaken them by draining their finances.
This Crime Syndicate, known as the Bear-Cat Pact (BCP) had in fact used Shægyr already to weaken the other two crime syndicates that organized the trap. As such the BCP turned on their supposed allies and helped free Shægyr while effectively clearing out a large percentage of their competition in the local area. This however left Shægyr in a predicament, the BCP could no longer rely on Shægyr as a means of third-party damage to their enemies hwoever they also possessed leverage over him as the BCP threatened to kill Shægyr if he worked against them.
For the next few months Shægyr was effectively stuck in limbo, although he wasn't under the direct control of the BCP, they had a constant watch on him and he wasn't able to leave the area around the Hiiu and Saare counties of Estonia either. Eventually Shægyr received a letter from the BCP informing him to meet a transport in Orissaare, Shægyr without any other options agreed to this and met the transport which took him to an unknown location which was simply referred to as the BCP Honeycomb. This strange facility of unknown location was used by the BCP until the 21st century as a means of training combat agents that would be used for infiltration and elimination, however training would not only be in firearms and weapons but also in the utilization of Kinetic ability through tapping into the mind.
The people who ran the Honeycomb at the time had been planning to shut the facility down entirely and destroy any remnants of it, however due to recent actions by the BCP Shægyr along with a collective of others had fallen under their control and without the intention of getting them involved in the main affairs of the BCP's illegal businesses and inner members they were instead given the task of becoming infiltrators & eliminators for the crime syndicate. Shægyr was one of several candidates who were able to make it through the inductance training, although his skill with firearms was lackluster, his hand-to-hand combat (particularly through his mobility and agility) was proven to be useful and Shægyr proved to be effective in group tactics as well as he was reliable to work alongside others, something he'd retained from his time with the researchers and other escaped Geo-Animals as they had to work more as a single unit rather than as individuals until the laws changed.
In 2015, Shægyr began his Kinetic ability training, the BCP had finally been able to get back into contact with one of their Kinetic Gurus, individuals who excelled in tapping into the willpower of an individual. For the next year and a half Shægyr would practice with the Guru, learning the various techniques to focus his mind around his willpower and unlock the Kinetic abilities and eventually succeeded unlocking Pyrokinesis. After this Shægyr began to take on assignments for the BCP, though keeping in contact with his family back on the islands, he ensured that they would remain protected by the BCP as a trade-off for his continued services as over time Shægyr proved effective in the field, not only in elimination but also being able to unearth information from enemy syndicates and even travelling off-world to help the BCP expand to other planets setting up alliances with other, relatively small crime groups on those planets.
Shægyr found himself meeting with an old friend in 2018 when one of his assignments had him tracking down a government fugitive who'd been sighted in the Siberian wastes as the BCP believed the individual might possess key knowledge about the Geo-Animal Research, information the BCP had previous probed Shægyr and his family for in the past although found that due to the occupations of the humans in his family as well as the general lack of knowledge on the part of the Geo-Animals, they lacked. Shægyr during this mission found out that the fugitive in question was his Analyist who'd survived the raid and gone into hiding, after reuniting and discussing their journeys up to that point the Analyist admitted that they did not have much knowledge of the goings on with the Geo-Animals and that the BCP's luck on restarting that research project is likely fruitless as many of the researchers who were directly involved in the creation process of the first generation were killed.
After reporting the news to his contact, Shægyr was permitted to allow the Analyist refuge within the BCP's territory of control, offering them a job as an analyist for their infiltrators. When Shægyr returned the Analyist was grateful of the offer however declined, noting that they'd become accustomed to living out on their own and found it more cathartic than analyzing the behaviour of people and Geo-Animals. Shægyr bid his friend farewell and it would be the last time Shægyr would see the Analyist as after their second encounter, the Analyist moved again going into hiding once more.
Some time between 2018 and 2019, Shægyr would return to the Honeycomb to continue his training with the Guru, having cleared his mind of turmoil from his past with his interaction with the Analyist, Shægyr was able to tap into a neighbouring Kinetic ability, Typhokinesis which would prove instrumental in the elimination side of his occupation.
By the year 2020, Shægyr had been working as a hitman and operative of the BCP for four years and had successfully helped establish a small collective of alliances between the BCP and other organizations, however Shægyr's next assignment would see him moved well beyond BCP territory as he was assigned to establish contact and attempt to generate an alliance with a small business group located on the planet, Gallastar which would create an arm of territory for the BCP that though weak would over time give them presence in a new area of the galaxy.
==Abilities==
Combat-wise Shægyr is not well-suited for gunfights, due to his lackluster skills with firearms he can be fairly poor in such a fight. He is generally more equipped for close quarters combat, although not physically strong his combination of Pyrokinesis, Typhokinesis and agility allow him to often out-manuever his enemies and wear them down through a constant barrage of attacks.
===Pyrokinesis===
Shægyr is capable of using Pyrokinesis, that being the ability to control fire. Shægyr's experience with this ability is superior to most of his other abilities as he's able to generate heat not only directly on his body but also in the nearby vicinity creating fireballs and fire jets when necessary.
One of Shægyr's primary means of attack is known as Burner Punches which is where Shægyr will heat up his fists and punch with rapid speed burning his target acros any exposed areas and can often be able to damage metallic armour as the heat can weaken it as a result.
===Typhokinesis===
Shægyr is also capable (as of more recently) to use Typhokinesis, the ability to manipulate smoke. This gives Shægyr a useful means of escape in combat when a situation turns unfavourable which often happens whenever guns are brought out. He can also use this ability offensively as a means to smother an enemy typically forcing them to flinch.
Shægyr's Typhokinesis is not nearly as advanced as his Pyrokinesis however and he's only able to generate clouds of smoke that he has little control over rather than a focused attack.
==Appearances==
===Monster of Flames===
Shægyr is the main protagonist of Monster of Flames. In the game his main goal is to secure an alliance between the BCP and the Kydurgritz Family. Shægyr needs to explore each game world and track down the various family members, performing platforming, stealth and combat sections along the way to reach them.
During the game Shægyr learns that the Kydurgritz Family originally splintered off from the planet's larger criminal syndicate, the Wabbajacks, a borderline Raider group that would often strong-arm businesses into working with them and typically didn't put any effort or attention into the other sides of its operations.
After defeating and convincing the five Lieutenants of the Kydurgritz Family, Shægyr finds out that their elder has been captured by the Wabbajacks who don't want the BCP making an alliance with the Kydurgritz Family due to the threat it will bring to their territory and so attempt to convince Shægyr to leave.
After completing two additional locations, Shægyr and the Kydurgritz family track down the Wabbajack's secret base and attack the place head on, eventually rescuing the elder and defeating the Wabbajack's lieutenant who'd orchestrated the kidnapping. After the events unfold, Shægyr is able to get the Kydurgritz family to agree to the alliance although is unable to convince his contacts and the higher-ups of the BCP to take heed of the Wabbajacks as the Wabbajacks claim that the lieutenant was acting rogue.
==Trivia==
*Shægyr's name comes from Hyrr and Slægr, Old Norse for Fire and Cunning respectively
*Shægyr draws from previous characters;
**Fire's general connection to Flames
**Johnny Pinstripe's leaning towards Organized Crime
Category:Characters
Category:Original Characters
Category:What is the New Fantendoverse?
Category:1992
Category:Males
Category:Animals
Category:Pyrokinetics
Category:Fantendoverse Characters