Kappa the SeaWing

“Don’t go in there.” your friend says abruptly. 
“Why not?” you ask. 
“Kappa lives there, and if you go near him, you’re dead.”
“Haha, you can’t possibly believe in those old legends!” you say.
“I’ve seen him.” He whispers. “I was walking by the lake during the night, and I saw him. His head came out of the water, and he took something from the scavenger village. He was dark green, and really old. The old dragons say he enchanted the entire lake to just appear!” 
You stare at him, “Are you kidding me?” 
“No,” he says. “Look down there. Do you see the lights?”
“Yeah.” You snort. “That’s just glowing moss.” 
“But isn’t it weird that it’s growing in a perfect circle? They say Kappa made his house grow out of a rock, just like Albatross made the Summer Palace!” 
“Well, then, if he exists, he’s probably gone mad.” 
“Maybe.” Your friend is staring into the depths. 
“Let’s just go swim somewhere else, then.” you say, starting to feel uncomfortable.
“Alright.” your friend says, and a few minutes later he is laughing and splashing water all over you. But you just can’t stop thinking about the strange lake and the legend of the old animus hermit.
This character is based off of a mythical japanese creature called kappas, that gift you fish if you leave out cucumbers near the river.
DESCRIPTION 
He is old and wrinkled, with dark green over scales. His underbelly and snout are a slightly lighter green. He has scales hard like rocks, dark eyes, and slightly reddish tint to the webs between his talons and his gills. 
PERSONALITY 
He is afraid to be with other dragons, and thinks that his power is dangerous, but he still uses it when convenient. He loves the scavengers on his island, and is addicted to cucumbers. He has grown to like being alone, and prefers not to be talked to. 
BACKSTORY
Kappa hatched in a small town deep in the ocean, one of poorest SeaWing towns. He discovered his powers at age 4, when he was caught in some seaweed and yelled at it to let him go. He tried enchanting a few other things to make sure he was actually an animus. Then he enchanted things to keep his family safe, to let other tribes breathe inside his town, and to make his town wealthier. When Kappa turned 7, he left the ocean and went exploring. He went to Possibility, where he accidentally caused a storm that killed a few dragons. Kappa ran away, thinking he was too dangerous to be with everyone else. After a while, he found a scavenger village and enchanted a deep lake to dig itself out of the ground near it. The scavenger village became a small island in the middle of his lake. He created a stone hut, lighting it up with fluorescent moss, with a giant turtle shell for the roof. He also created a small net that magically attracted fish. One night, Kappa discovered a basket of weird juicy green fruits (cucumbers) on the shore of the scavenger island. He liked them so much that he ate them all. Feeling sorry for the scavengers who now had no food, he gathered as many fish as he could fit into the basket and left it onto the shore. The scavengers realized what had happened and left out cucumbers for him every day in exchange for the fresh fish he caught. For many years, this relationship grew, and Kappa grew fond of the clever creatures. He enchanted the island so that any scavenger born on or near it would never be eaten by dragons. He used his magic a lot to help the scavengers, and even enchanted a mirror so that he could watch them whenever he liked. 
ABILITIES 
Kappa can breathe underwater, and has magic.
Category:Animus
Category:SeaWings
Category:Characters
Category:Males