Gear/Ammo TBM 10 Kinetic Kill

|| RTVer: Lance-A-Lot 1.0.0 || Render 2.2
=Description=
ID: Ammo_AmmunitionBox_Thunderbolt_TB10_Kinetic
Manufacturer: Generic
Kinetic Kill missiles use huge rocket motors to accelerate a heavy metal dart to high velocity. They penetrate armor well, but require time to reach full velocity. Damage increases at longer range. Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E.
=Attributes=
Tonnage	Slots	Value	Allowed Locations	Disallowed Locations
1 	1 	75000	All 	All
* No indirect fire.
* +100% Modifier to Through Armor Critical Chance, relative to base values for Damage and Type.
* Munitions Range: +0Min, +90Short, +120Med, +150Long, +240Ex.
* Deals 30% damage at Minimum range; Increasing to full damage at listed optimal range.
* +50% damage dealt to armor
* Weapon damage varies between +/-15 
* Ammo Bin has 50% reduced explosive potential.
* Missile has 30 HP.
* TBM10 Ammo - 6 Shots
* 450 Cbills Cost per Shot.
* Ammunition Box can explode for 13.8 damage, 6.9 heat and 3.4 stability per remaining shot
=Ammo Stats=
Ammo 	Ammo 	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round
Capacity	Cost Per Round	Norm 	Heat 	Stab
6 	450 	13.75 	6.875 	3.4375
=Used By Mechs=
Mechs 	Mechs 	Mechs
C-GRG-O-TTAMIEL	DRX-OD	KGC-LND
LGB-P 	 	
= Item Salvage Rules =
Item can be salvaged by player: Yes
 || RTVer: Lance-A-Lot 1.0.0 || Render 2.2