Recover Energy

Recover Energy helps in regaining FP and is a prereq for Power (spell)
==Basic Information==
It is an adaptation of the Classic spell Recover Strength which was named after how at the time, FP were derived from ST rather than HT. The speed fatigue is recovered is dependent on skill level:
*15: 1 FP every 5 minutes
*20 or higher: 1 FP every 2 minutes.
==Mechanics Issues==
As noted the casting time between the Basic Set and Magic is messed up.
A 1-second casting time is listed on B306, implying a moment of concentration is needed to enter the state of advanced regeneration.
Given that, standard tactics for getting skill bonuses (for example using All-Out Concentrate for a +1) might apply for that second. Although there's nothing to roll against, effective skill influences the rate of energy recovery.
The "Permanent" duration is likely a reference to the FP gained not fading away, as with the HP given to others via "Lend Vitality".
B248 does specify "no ritual or die roll is required" though, so the 1 second Concentrate used to activate it could be done silently.
Concerns that this may count as a spell on could be quashed by M10, which says:
:Only temporary spells count as spells “on”
That could be why it is considered permanent, to avoid that penalty. Although it would not break a game to count it as a spell on, as perhaps it should be harder to cast spells whilst concentrating to regain fatigue faster.
The text "can maintain ordinary spells, but not those that require concentration." would impede even a Missile Spell Mastery version of Fireball.
==Basic==
The One College Only limitation for Magery conveniently mentions:
:Your Magery only benefits the spells of a single college and the Recover Energy spell
HOWEVER since Lend Energy is a prerequisite, that means the user must have either Empathy or a magery which pertains to the Healing College to select that prerequisite.
This could be accomplished by:
:1 level of non-limited magery as a baseline, with one college mageries atop it
:1 level of healing-only magery
:l level of One-Spell Magery solely for Lend Energy.
This would be in addition to a non-limited Magery 0 (basic set) or limiting magery 0 too (allowed since Thaumatology)
Shortcut to Power is another cheaper option, simply ignoring the require to know Lend to learn Recover!
==Maintaining spells==
http://www.sjgames.com/gurps/faq/FAQ4-4.html#SS4.1.7
:You can always recover fatigue while maintaining spells, even if those spells have a nonzero maintenance cost. E.g., if you're maintaining a spell that requires 2 energy every 10 minutes and you have Recover Energy-15 (lets you recover 1 FP per 5 minutes), you can effectively recover energy as fast as you use it.
That said... if there is a -1 penalty for maintaining spells (or -3 in the case of Missile Spell Mastery or Melee Spell Mastery keeping those in hand) that should reduce the effective level of lend energy, eventually compromising regeneration rates.
==See also==
*Energy Reserve
*Fit
*Hang Spell
*Lend Energy
*Lend Spell
*Steal Energy
*Unfit
==Notes==
Category:Spells