Scrooge McDuck (1987)

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|-|Base=
|-|The Masked Mallard=
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==Summary==
Scrooge McDuck is the main protagonist of Disney's 1987 animated television series DuckTales and other media that happened on it's continuity. He is a head-strong, penny-pinching Scottish duck who resides at his manor in Duckburg, the richest duck in the world, the uncle of Donald Duck and the loving great-uncle of his nephews Huey, Dewey, and Louie.
Most of his various adventures, which either involve seeking out treasure or thwarting the efforts of villains such as Flintheart Glomgold, the Beagle Boys and Magica De Spell, seeking to steal Scrooge's fortune in his money bin or his most precious possession, the Number One Dime, the very first coin he earned, back when he was still a boy in Glasgow.
==Powers and Stats==
Tier: , likely | At least , higher with Hammer/Iron Adapters
Key: Cartoon/Comics | Games
Name: Scrooge McDuck, The Masked Mallard
Origin: DuckTales (1987)
Gender: Male
Age: 80 (in Treasure of the Lost Lamp, refers to 40 years as "most of his life")
Classification: Duck, Billionaire, Richest Duck in the World, Business Tycoon, Treasure Hunter
Powers and Abilities:
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|-|Base=Superhuman Physical Characteristics, Toon Physiology, Weapon Mastery (Is a very skilled fencer with both swords and a cane. Has displayed good marksmanship with his musket, flare gun and laser pen), Possible Martial Arts (As shown here), Vehicular Mastery (Can use a tank to shoot an armored Beagle Boy away), Stealth Mastery (Is a master of disguise, using them to fool enemies and sneak into places he can't normally go by hiding in plain sight, even sometimes improvising by using whatever he can find as a make-shift disguise, even changing his voice and blending into his environment by disguising himself like an object), Social Influencing (Is a tough negotiator who knows how to make deals whenver he sees an opportunity to turn a profit, and also difficult to fool for having dealt with swindlers, thieves and con artists), Toon Force (Is capable of swimming in golden coins and once swam through a large wave of diamonds after being buried underneath), Minor Body Control (Can twist his head around without snapping his neck), Attack Reflection (Can knock away incoming projectiles with his cane like a baseball bat and deflect magical attacks via shovel), Explosion Manipulation (Via flare gun), Limited Flight (Can glide down safely and through wind currents via umbrella), Energy Projection (Via laser pen), Sound Manipulation (Can use bag pipes by badly playing it to hurt the people's ears with its terrible/awful sound), Resistance to Extreme Heat (Unaffected by the heat inside of a volcano), Cold Temperatures (Unphased by the frigid temperatures in the Himalayas) and Transmutation (Able to revert back to his physical form from being turned into a frog)
|-|The Masked Mallard=All previous abilities, Acrobatics and Limted Flight (Can jump and glide great heights), Energy Projection (Can shoot lasers with his modified cane), True Flight (Can fly around with a rocket-powered pogo stick), Electricity Manipulation (Can give electric shocks to enemies with his modified cane and Futility Belt if they try to reach or remove it), Explosion Manipulation (Via bombs that are strong enough to knock out Gizmoduck, who frequently tanks explosions), Oil Manipulation (Can spray/spill oil on the ground to make enemies slip and fall via oil canister), Water Manipulation (Can cool down heated objects and put out fires via large bottle of cold water on a retractable arm), Magnetism Manipulation (Via Magnet Gun)
|-|Optional Equipment=Size Manipulation and Attack Reflection (Can make things grow in size and make magic attacks reflect off of them via Anti-Magic Magnification Ray. Any object that was fired will grow even bigger than a money bin and then shrink down to normal size before it's effects wear off), Flight (Can float in the air via floating bubble gum), Underwater Breathing (Type 3; via scuba gear), Summoning via genie lamp, Self-Sustenance (Type 1; Can breathe in space through the use of Oxy-Chew), Dimensional Storage (The Hyperspace Pocket allows he wants), Invulnerability and Aura (Via Magic Coin), Time Stop (Via Watch), Statistics Amplification (Can increase his jump height via Super Jump power-up and upgrade his cane with Adapters), Enhanced Senses (Via X-Ray Glasses), Healing (Can fully heal himself with a cake in DuckTales 2 on Game Boy), Can kill all enemies on-screen via Scrooge Bomb, Immunity to Mind Manipulation (Can make himself immune to hypnotism by wearing sunglasses)
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Attack Potency: Wall level (Can smash rocks to reveal diamonds underneath them and pry open a metal door with his cane. Managed to daze a large sea monster with a shovel. His flare gun is potent enough to stun large monsters. A laser pen can cut stone boulders, slice through a row of trees and easily slice through large swords), likely Building level (Can beat up the Beagle Boys, who can tank building-level explosions and implosions) | At least Wall level (Can smash through/send rocks flying with his cane, effortlessly destroy robots and hurt Flintheart Glomgold, who survived a plane crash in the Himalayas), higher with Hammer/Iron Adapters (Can knock away and break things such as thicker/stronger stones he normally can't)
Speed: Superhuman (Can outrun wild animals, monsters and giant rolling boulders) with Supersonic (Can quickly react to gun fire and jump away from electric blasts shot by Professor Bluebottle) to Massively Hypersonic reactions (Dodged lightning attacks from Aphroducky) | Superhuman (Can outrun wild animals, boulders and dodge spears thrown straight towards him) with Massively Hypersonic reactions (Can dodge and react to lightning bolts from the Duck Warlock)
Lifting Strength: Superhuman (Can lift large bags of gold coins/money to keep himself strong and push an entire room's worth of furniture in a pile at the same time into another room all by himself) | Superhuman (Can grab and pull heavy objects to activate switches with his cane. Comparable to Flintheart Glomgold, who can hold a boulder bigger than him over his head), higher with Power Adapter (Can pull heavier objects such as stacks of heavy metal boxes that he couldn't pull before)
Striking Strength: Wall level, likely Building level | At least Wall level, higher with Hammer/Iron Adapters
Durability: Wall level (Can survive Launchpad's crash landings and multiple explosions unharmed. Left an indentation in the ground when he jumped down several stories on his money bin), likely Building level (Can take hits from the Beagle Boys. Tanked a two-story ice building collapsing over him and a lightning bolt to the behind. Survived atmospheric re-entry and a resulting explosion when his money bin crashed into the ground. Comparable to Magica De Spell, who survived being struck by lightning twice and a large explosion) | At least Wall level (Can fight off a man-eating plant while it's biting down on the bottom half of his body and survive hits from gorillas, large creatures and Terra-Firmians)
Stamina: Superhuman (Can run and climb mountains for long periods of time without getting tired or needing to take a break)
Range: Standard Melee Range normally; Extended Melee Range with melee weaponry (cane, pickaxe, shovel, etc.); Tens of Meters with ranged weaponry (musket, laser pen, flare gun, Anti-Magic Magnification Ray, boomerangs, etc.)
Standard Equipment: Cane, musket, flare gun, umbrella, laser pen, rope, pickaxe, bag pipes, bowie knife, scuba gear, shovel, lucky dime, boomerangs (as the Masked Mallard)
* Optional Equipment: Portable prisons, Anti-Magic Magnification Ray, Hyperspace Pocket, Oxy-Chew, Flubble Gum, sunglasses, tank, etc.
Intelligence: Gifted (As a businessman, is very good at making money, investments and dealing with swindlers, thieves and con artists. Very knowledgeable of various world cultures and local legends, being experienced in dealing with legendary creatures such as yetis, harpies and dragons. Can sometimes rig up small contraptions with what he could find to make his work easier. Is resourceful, making use of his environment, a good escape artist and master of disguise. A experienced fighter in fencing after years of practice and knowing martial arts, having fought magic users like Magica De Spell, Dracula Duck and other spell-casters/sorcerers and often out-smarting his enemies by tricking them)
Weaknesses: His greed can distract him and be used to trick him sometimes. Can sometimes be hot-headed.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
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