Bertrand

Bertrand is one of the ten heroes of Gordian Quest. 
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== Overview ==
*Difficulty: Medium
*Synergies: Summoning, Vulnerable, Ally Healing + Bonus Draw + Haste
Bertrand is a flexible hero who can create and maintain Turrets, empower a Prime Shot with Arrows, or take advantage of Vulnerable with Mercy Kills.
== Notable cards ==
==== Draw ====
* Tactical Options (2x when mastered)
* Tumbles (2x -1 when mastered)
* Cartwheels (2x -1)
* Tactical Rolls (net 0 AP, discards a random card)
* Warrior's/Hunter's/Intel/Armor Cache (2x, cell effect)
==== Situational ====
* Preemptive Actions (if there are enough discard + draw cards to mitigate drawing these during turn)
* Cover Fire (Enfeeble)
* Hunter's Aversion (can Avert several hits per turn) 
Sentry Ward
*Sentry Ward
*Regen + Haste + Cognition Upgrades
*Optional: Protection + Invigoration Upgrades
== Potential Deck Concepts ==
==== Turrets ====
Main Stats: Int + Dex/Str
Draw to find and play a Sentry Ward and Siege/Sentry Turrets (or 3x Turrets, no Ward), then play upgrade cards (ideally 1 of each: Extra + Improved + Enchanted + Noxious Ammo). 
As fights become longer toward endgame, any Ranger can opt to pick up a Sentry Ward and some Ward upgrades. One can spend their first turn or two fishing for and playing these Expendable cards, then resume their previous playstyle with a persistent source of team utility.
Need to check if Man Turret bonus can be applied to both turrets in a lone, or just 1
==== Primed Shot ====
Main Stats: Dex + Str
Draw and play Arrow Caches, the Arrows, an Arrow of Judgement, and any other 'juicers' (Perfect Form, Mark Target). Then fire a single Primed Shot: Multishot to hit all enemies in a Lane, or Upshot against a single target.
With enough Draw, a few Rote Mastery's and Preemptive Actions can be added to turn card advantage into AP.
==== Vulnerable ====
Main Stats: Dex / Int
Stack Vulnerable on some enemies, then Mercy Kill them. Vulnerable can be applied with Naturalistic Observations, and/or Bear Traps and Shift cards.
== Potential Synergies ==
* Spotter gives Critical to allies whenever they use a Ranged Attack card. A Strength Naran can utilize this especially well by playing multiple Bouncing Hits per turn.
* Naran and Kudo can apply lots of Vulnerable for Mercy Kill.
* Kudo's Totem can empower Turrets' stats.
Category:Heroes