Super Smash Bros. Ascent

Super Smash Bros. Ascent (known as 大乱闘スマッシュブラザーズ上昇 Dairantō Smash Brothers Jōshō in Japan) (also referred by shorthands such as Smash 6, SSB6, SSBA and Super Smash Bros. 6) is an upcoming game for the Nintendo Switch and Pacifico. It is the sixth and final game in the Super Smash Bros. hexalogy.
The game is to be released somewhere in 2023. 
==Gameplay==
Following its predecessors, Super Smash Bros. Ascent uses a battle system unlike that of typical fighting games. Players are able to select a variety of characters including many newcomers. Players then choose a wide range of stages to battle on. This game also includes many new items and Assist characters. The game features the largest ever Super Smash Bros. roster to date, featuring 150 different character slots (excluding DLC and Mii Fighters).
==Characters==
Main article: Super Smash Bros. Ascent/Character Roster 
===Default Characters===
														
														
														
														
														
														
Name 	Moveset
Mario 	Standard Special - FireballMario throws a Fireball. The fireball bounces along the ground several times before vanishing.
Mario 	Side Special - CapeMario waves a cape in front of himself. The cape reflects projectiles and spins around foes.
Mario 	Up Special - Super Jump PunchMario performs a jumping uppercut, producing Star Coins or Metro Kingdom regional coins on impact.
Mario 	Down Special - F.L.U.D.D.Mario shoots water at foes using his trusty F.L.U.D.D.. Despite doing zero damage, it is a chargeable move effective in pushing opponents away.
Mario 	Final Smash - Mario FinaleMario throws two gigantic spiraling fireballs forth, trapping and dragging foes along.
Peach 	Standard Special - Joy VibePeach charges towards the foe, whirling about with a swirl of hearts surrounding her.
Peach 	Side Special - Peach BomberPeach lunges her body forth, creating a powerful heart burst.
Peach 	Up Special - Peach ParasolPeach leaps upward and opens her parasol, slowly drifting down. Peach's parasol is capable of jabbing opponents above her.
Peach 	Down Special - VegetablePeach plucks a vegetable from the ground. Vegetables vary in damage and can be thrown as projectile items.
Peach 	Final Smash - Peach BlossomPeach performs a dance, making all foes fall asleep. The closer the proximity opponents have to Peach, the more damage taken. Three giant peaches also appear, allowing Peach to heal a considerable amount of damage.
Bowser 	Standard Special - Fire BreathBowser spews a stream of fire forth. If used too long however, it gradually loses strength and range. It recharges while the move is not in use.
Bowser 	Side Special - Flying SlamBowser grabs an opponent, leaping upwards and backflipping before body slamming them into the ground.
Bowser 	Up Special - Whirling FortressBowser withdraws into his shell, whirling about rapidly. He is able to lift upward while in midair.
Bowser 	Down Special - Bowser BombBowser leaps into the air and performs a ground pound.
Bowser 	Final Smash - Giga Bowser PunchBowser transforms into Giga Bowser and teleports into the background, becoming invincible to all attacks. Red crosshairs appear to indicate where Giga Bowser will punch, green crosshairs indicating a significant amount of time has passed, causing an automatic punch.
Piranha Plant 	Standard Special - PtooiePiranha Plant spits up a metal, spiked ball into the air, keeping it suspended by blowing it upwards. It can be launched to the right or left of it, damaging who it hits.
Piranha Plant 	Side Special - Poison BreathPiranha Plant spews a damaging cloud of poison in front of it, dealing damage but no knockback.
Piranha Plant 	Up Special - PiranhacopterPiranha Plant spins its leaves like a propeller, causing it to rise upward.
Piranha Plant 	Down Special - Long-Stem StrikePiranha Plant retreats into its pipe before extending outwards, biting opponents in its targeted direction.
Piranha Plant 	Final Smash - Petey PiranhaPiranha Plant summons Petey Piranha, who stomps around the stage with his cages. Opponents who get too close get trapped in his cages. During the climax, Petey will breathe fire at the trapped opponents before slamming them into the ground.
Captain Toad 	Standard Special - HeadlampCaptain Toad charges up his headlamp before releasing a burst of light, stunning opponents.
Captain Toad 	Side Special - Minecart RideCaptain Toad hops into his minecart, charging forward. He is able to change directions mid-attack.
Captain Toad 	Up Special - Propeller HatCaptain Toad equips a propeller hat and flies upwards.
Captain Toad 	Down Special - BackpackCaptain Toad rummages through his backpack, retrieving either a Turnip, Super Pickaxe or Super Gem.
Captain Toad 	Final Smash - StarshroomCaptain Toad hops into his Starshroom before firing explosive Turnips which can be aimed.
Waluigi 	Standard Special - Liar BallWaluigi throws a baseball towards his opponent. Occasionally, Waluigi will throw a Whiskered Eggplant, which explodes on impact.
Waluigi 	Side Special - WhirluigiWaluigi spins around with his tennis racquet. It is able to deflect projectiles.
Waluigi 	Up Special - Twist DunkWaluigi leaps into the air in a twirling motion, before slamming his hands down in a manner like a slam dunk.
Waluigi 	Down Special - Wall-LuigiWaluigi conjures a wall of thorns, blocking attacks and causing damage to those who touch it.
Waluigi 	Final Smash - Bob-omb BarrageWaluigi backflips into the air, teleporting onto a pedestal in the background before dancing. While dancing, Bob-ombs begin to rain onto the battlefield, exploding and damaging opponents.
R.O.B. 	Standard Special - Robo BeamR.O.B. fires an energy blast with three different levels: Uncharged Robo Beam, Robo Beam and Super Robo Beam.
R.O.B. 	Side Special - Arm RotorR.O.B. spins his torso around, performing a series of discus clotheslines before concluding with an uppercut. Can reflect projectiles.
R.O.B. 	Up Special - Robo BurnerR.O.B. activates his thrusters to fly into the air.
R.O.B. 	Down Special - GyroR.O.B. charges a spinning top before releasing. Can be picked up and thrown.
R.O.B. 	Final Smash - Guided Robo BeamR.O.B. re-configures his body into a cannon-like form and begins to charge energy, firing small red homing lasers before unleashing the charged energy in the form of a green laser.
Donkey Kong 	Standard Special - Giant PunchDonkey Kong winds up before releasing a devastating punch. The power varies depending on how long the move has been charged.
Donkey Kong 	Side Special - HeadbuttDonkey Kong headbutts the opponent, burying them into the ground.
Donkey Kong 	Up Special - Spinning KongDonkey Kong rapidly spins around, delivering a series of clothesline and backfists.
Donkey Kong 	Down Special - Hand SlapDonkey Kong slaps the ground, causing earth-shaking vibrations. He can repeatedly slap the ground by pressing the action button continuously.
Donkey Kong 	Final Smash - Jungle RushDonkey Kong punches forward, performing a series of rapid punches on his caught prey.
Diddy Kong 	Standard Special - Peanut PopgunDiddy Kong shoots a peanut from his Popgun, its power varying depending on the charge. The move can overcharge and backfire however.
Diddy Kong 	Side Special - Monkey FlipDiddy Kong performs a backflip forward leap, clinging onto an opponent and continuously scratching them.
Diddy Kong 	Up Special - Rocketbarrel BoostDiddy Kong charges his rocketbarrel pack, flying upwards. He can receive recoil damage if he hits a surface however.
Diddy Kong 	Down Special - Banana PeelDiddy Kong tosses a Banana Peel over his shoulder, causing opponents who touch it to slip and trip on the floor.
Diddy Kong 	Final Smash - Hyper RocketbarrelDiddy Kong activates his rocketbarrel pack and flies upwards, dashing across the screen and dealing damage to anyone he hits, before unleashing a final devastating attack.
Yoshi 	Standard Special - Egg LayYoshi swallows his opponent, trapping them in a Yoshi Egg. The longer they stay trapped, the more damage inflicted.
Yoshi 	Side Special - Egg RollYoshi encases himself in a large Yoshi Egg before rolling across the stage.
Yoshi 	Up Special - Egg ThrowYoshi throws a Yoshi Egg that travels on an arc. He can gain vertical distance if done in mid-air.
Yoshi 	Down Special - Yoshi BombYoshi leaps into the air and performs a ground pound.
Yoshi 	Final Smash - Stampede!Yoshi rushes forward, attacking the opponent with a headbutt. If hit, a cinematic cutscene plays, showing a stampede of multicoloured Yoshis trampling the opponent.
Baby Mario & Baby Luigi 	Standard Special - Mini FireballsBaby Mario and Baby Luigi shoot small fireballs, travelling a short distance.
Baby Mario & Baby Luigi 	Side Special - Drill Bros.The supporting Baby Bro. leaps onto the lead Baby's head before spinning rapidly and driling forwards.
Baby Mario & Baby Luigi 	Up Special - Spin JumpThe supporting Baby Bro. jumps onto the lead Baby's head, jumping into a whirlwind and thrusting themselves in a direction.
Baby Mario & Baby Luigi 	Down Special - HammerThe Baby Bros. charge up their hammers before swinging them in front of themselves.
Baby Mario & Baby Luigi 	Final Smash - Yoshi MountBaby Mario and Baby Luigi hop onto a Yoshi. The Yoshi holds a supply of eggs which can be aimed and thrown at opponents.
Ashley 	Standard Special - Cast SpellAshley casts a short ranged energy burst forwards, dependent on the spell selected with Switch Spell.
Ashley 	Side Special - Star BeamAshley charges before firing a star in front of her. The distance and power of the star depends on the time charged.
Ashley 	Up Special - BroomAshley transforms Red into a broom and mounts it, flying around.
Ashley 	Down Special - Switch SpellAshley cycles between four different elemental spells: fire, electric, ice and poison.
Ashley 	Final Smash - Pantalones GiganticusAshley summons a giant plant through her wand, which grows rapidly into a giant beast that spurts thorned tentacles.
Little Mac 	Standard Special - Straight LungeLittle Mac rears his arm back and throws a dashing cross. If the power meter is fully charged, the move becomes the KO Uppercut.
Little Mac 	Side Special - Jolt HaymakerLittle Mac leaps into the air and delivers a punch to his opponent, reminiscent of an overhand superman punch.
Little Mac 	Up Special - Rising UppercutLittle Mac performs a right-handed, jumping corkscrew uppercut, followed immediately by a left-handed uppercut.
Little Mac 	Down Special - Slip CounterLittle Mac crouches and if hit, immediately slips inside and throws an uppercut.
Little Mac 	Final Smash - Giga Mac RushLittle Mac transforms into Giga Mac, rushing forward and attacking any caught opponents with an uppercut. Mac then unleashes a flurry of punches, concluding with a massive uppercut.
Dillon 	Standard Special - Charge AttackDillon curls into a ball and begins charging before launching forward.
Dillon 	Side Special - Bomb CrystalDillon reaches into his pouch and pulls out a crystal, tossing it forward. Upon impact, the crystal explodes.
Dillon 	Up Special - Jump PadDillon curls himself into a ball and loads himself into a blue jump pad beneath him before launching upwards.
Dillon 	Down Special - Grind AttackDillon rolls into a ball, using his spikes to damage his opponent.
Dillon 	Final Smash - Dead-Heat BreakerDillon tips his hat before curling into a ball, propelling forwards. If an opponent is hit, a cutscene occurs transporting them to a desert highway. Dillon reappears at full speed, crashing into trapped opponents and grinding against them with flames surrounding him.
Ice Climbers 	Standard Special - Ice ShotThe Ice Climbers summon a small stalagmite of ice before hitting it with their hammers, sliding across the ground and gradually shrinking.
Ice Climbers 	Side Special - Squall HammerThe Ice Climbers stand back-to-back, spinning around with their hammers outstretched.
Ice Climbers 	Up Special - BelayThe leading Ice Climber throws the partner into the air with a rope before being pulled upwards. Without a partner, it grants little distance.
Ice Climbers 	Down Special - BlizzardThe Ice Climbers blow a gust of cold air, potentially freezing opponents.
Ice Climbers 	Final Smash - IcebergThe Ice Climbers summon a rotating iceberg which rises up in the center of the stage. The iceberg can be moved left and right.
Link 	Standard Special - Bow and ArrowsLink wields a Traveler's Bow to fire an arrow. The arrow's speed, distance and damage depends on how long the move has been charged.
Link 	Side Special - BoomerangLink throws a Boomerang which flies forward before returning to him.
Link 	Up Special - Spin AttackLink spins rapidly, performing a series of inward slashes.
Link 	Down Special - Remote BombLink pulls out a Remote Bomb which can be thrown as an item. Using the move again has Link detonate it with his Sheikah Slate. The bomb will detonate automatically after thirty seconds.
Link 	Final Smash - Ancient Bow and ArrowLink wields an Ancient Bow and fires an Ancient Arrow straight forward, exploding upon impact.
Zelda 	Standard Special - Nayru's LoveZelda creates a crystalline barrier around herself, reflecting projectiles.
Zelda 	Side Special - Din's FireZelda launches a magical fireball whcih can be aimed up and down.
Zelda 	Up Special - Farore's WindZelda warps in a given direction.
Zelda 	Down Special - Phantom SlashZelda conjures a Phantom piece by piece before propelling it forward.
Zelda 	Final Smash - Triforce of WisdomZelda uses the Triforce of Wisdom to generate a triangular portal, sucking in opponents with massive periodic shockwaves.
Sheik 	Standard Special - Needle StormSheik accumulates up to six needles that can be thrown immediately or stored for later use.
Sheik 	Side Special - Burst GrenadeSheik throws a grenade attached to a tripwire. Upon detonation, the grenade creates a small vortex before exploding.
Sheik 	Up Special - VanishSheik destroys a Deku Nut to disappear via a small explosion before reappearing in a controlled direction.
Sheik 	Down Special - Bouncing FishSheik performs a 360° Tengkong Pantui Cepu. If it connects, Sheik will backflip a distance away and is then able to perform three subsequent kicks.
Sheik 	Final Smash - Sheikah DanceSheik dashes forward and slashes with her knife. If she catches an opponent, Sheik unleashes an onslaught of punches, kicks and slashes from multiple directions before launching them with an upward slash.
Toon Link 	Standard Special - WhirlwindToon Link blows a small tornado forth. The tornado can drag an opponent away for a short time.
Toon Link 	Side Special - Skull HammerToon Link wields a Skull Hammer, charging power before unleashing a walloping blow.
Toon Link 	Up Special - Deku LeafToon Link uses a Deku Leaf to shoot forward a small burst of wind. If used in the air, Toon Link is propelled a short distance upwards before slowly floating down.
Toon Link 	Down Special - BombchuToon Link sends out a Bombchu which travels along the ground, exploding upon impact.
Toon Link 	Final Smash - Hurricane SpinToon Link spins around in a large tornado, sucking in opponents before launching them.
Mipha 	Standard Special - Icicle TridentMipha spins and twirls her trident as it gets encased in ice, before throwing it.
Mipha 	Side Special - Lightscale ThrustMipha empowers her trident with water currents, thrusting them forward as a projectile.
Mipha 	Up Special - Waterfall ClimbMipha travels diagonally with her trident, engulfing herself in water before flying out of it.
Mipha 	Down Special - Cryonis RuneMipha stabs the base of her spear into the ground, creating a pillar of ice.
Mipha 	Final Smash - Divine Beast Vah RutaMipha summons the Divine Beast Vah Ruta behind the stage before jumping on it. Vah Ruta then shoots out a large quantity of water from its trunk from the top of the stage, similar to a waterfall.
Vaati 	Standard Special - Curse SphereVaati charges and a ball of black and purple magic forward.
Vaati 	Side Special - Lightning BoltVaati thrusts his hands forward, firing up to four bolts of purple and white lightning.
Vaati 	Up Special - Rising CycloneVaati conjures a cyclone beneath him, propelling him upwards.
Vaati 	Down Special - Cursed ArmVaati kneels down, conjuring a large three-clawed arm to shoot up from the ground in front of him.
Vaati 	Final Smash - Vaati RebornVaati transforms into his Reborn form, conjuring large clawed arms out of the ground and firing bolts of purple lightning from his eye while flying around.
Shulk 	Standard Special - Monado ArtsShulk activates one of five Monado Arts: Jump, Speed, Shield, Buster, or Smash. Each Art significantly enhances particular attributes at the cost of others and lasts for varying durations.
Shulk 	Side Special - Back SlashShulk performs a leaping downward slash, occasionally yelling "Back Slash!".
Shulk 	Up Special - Air SlashShulk performs a jumping upward slash, occasionally yelling "Air Slash!".
Shulk 	Down Special - VisionShulk uses the Monado to foresee an attack. If hit, Shulk retailiates with a slow, powerful and long-ranged slash.
Shulk 	Final Smash - Chain AttackShulk emits a sphere of bright light in front of himself. If hit, Shulk summons Dunban, Riki and Fiora to perform a Chain Attack on the opponent, concluded with a powerful slash.
Samus Aran 	Standard Special - Charge BeamSamus charges a ball of energy before firing it.
Samus Aran 	Side Special - MissileSamus fires a Missile, which homes in on an opponent. If the special button is tapped, Samus will fire a Super Missile, dealing more damage and knockback.
Samus Aran 	Up Special - Screw AttackSamus leaps upward to perform a high-speed somersault while discharging energy.
Samus Aran 	Down Special - BombSamus rolls into her Morph Ball form and drops a Bomb, which explodes after a set time.
Samus Aran 	Final Smash - Zero LaserSamus fires a large bluish-white energy beam which can be angled.
Zero Suit Samus 	Standard Special - ParalyzerZero Suit Samus kneels before firing a paralyzing energy blast from her weapon.
Zero Suit Samus 	Side Special - Plasma WhipZero Suit Samus performs a kneeling lunge, unleashing the Plasma Whip forward in a swirling motion.
Zero Suit Samus 	Up Special - Boost KickZero Suit Samus activates her Jet Boots to perform a jet-propelled diagonal split-legged flying kick, followed by a spinning hook kick.
Zero Suit Samus 	Down Special - Flip JumpZero Suit Samus performs a 720° Ce Kong Fan. Upon contact, Zero Suit Samus performs a footstool stomp.
Zero Suit Samus 	Final Smash - Deadly HunterZero Suit Samus rushes forward with a kick. If hit, Zero Suit Samus throws the opponent up with her Plasma Whip before performing a leaping kick, launching the opponent upwards.
Pit 	Standard Special - Palutena BowPit shoots a whitish sky blue, ethereal arrow from his Palutena Bow.
Pit 	Side Special - Upperdash ArmPit wields the Upperdash Arm to perform a dashing uppercut.
Pit 	Up Special - Power of FlightPit soars through the air by using the Power of Flight.
Pit 	Down Special - Guardian OrbitarsPit wields the Guardian Orbitars to create twin energy shields that protect his left and right sides.
Pit 	Final Smash - Lightning ChariotPit calls for the Lightning Chariot before jumping aboard and flying off-screen. Pit will then command Phos and Lux to ram the Lightning Chariot into opponents.
Viridi 	Standard Special - Flower CannonViridi creates a flower-shaped cannon, firing petal blossoms in front of her.
Viridi 	Side Special - Reflect BarrierViridi summons a rectangular barrier in front of her, reflecting projectiles and slightly pushing back opponents.
Viridi 	Up Special - ZephyrViridi launches into the air with a gentle breeze.
Viridi 	Down Special - Flower BedViridi sticks her hand out, causing a bed of pink flowers to cover the ground in front of her.
Viridi 	Final Smash - Reset BombViridi summons a large Reset Bomb to slam behind her and creating an explosion. Flowers then appear above opponents who have been caught in the surrounding zone, slowing them down.
Isaac 	Standard Special - VineIsaac summons vines that grow out of his arms and constrict an opponent they connect with.
Isaac 	Side Special - MoveIsaac summons a giant Psynergy hand that slowly moves forward, pushing opponents away.
Isaac 	Up Special - ScoopIsaac summons the Psynergy hand underneath him, which flings him into the air.
Isaac 	Down Special - Punji StrikeIsaac shoots bamboo out of the ground in front of him.
Isaac 	Final Smash - JudgmentIsaac calls upon a massive orange sword to fall downward and trap opponents, and then summons the spirit Judgment, who fires down at trapped opponents.
Isa Jo 	Standard Special - Rapid FireIsa fires off energy-based rounds at an incredibly fast rate.
Isa Jo 	Side Special - Beam SlashIsa swings the Cannon Sword diagonally, creating a prismatic shimmer and reflecting projectiles. Performing the move again will do a follow up swing followed by a flip slash.
Isa Jo 	Up Special - HoverIsa uses his jetpack to hover upwards. He is able to move in any direction for a short amount of time.
Isa Jo 	Down Special - Lock-OnIsa charges his Cannon Sword before firing the attack at the target.
Isa Jo 	Final Smash - Ruffian TransformationIsa transforms into a Ruffian, lashing out with lasers and slashes.
Wonder-Red 	Standard Special - Unite MorphWonder-Red poses and creates one of four different ranged Unite Morphs. The four morphs are Unite Gun, Unify Boomerang, Unite Goggles and Unite Bowgun.
Wonder-Red 	Side Special - Unify NaginataWonder-Red takes out a naginata and spins it around at incredible speed. His naginata can be used to reflect projectiles.
Wonder-Red 	Up Special - Unite RocketWonder-Red calls upon his team and transforms into a rocket, shooting upwards.
Wonder-Red 	Down Special - Unite GutsWonder-Red transforms into a gelatinous blob. If hit, Wonder-Red emits a small shockwave.
Wonder-Red 	Final Smash - Wonderful ForeverWonder-Red's mask covers his face before flying to the top of the screen, punching his badge twice. Wonder-Red produces energy which is then unleashed through a powerful controllable laser.
Prince of Sablé 	Standard Special - Battle DustThe Prince swivels the ground, creating dust that stuns the opponent on impact.
Prince of Sablé 	Side Special - Snake WhipThe Prince turns into a Snake to whip out the opponents straightforward.
Prince of Sablé 	Up Special - Frog JumpThe Prince transforms into a frog before performing a very high jump.
Prince of Sablé 	Down Special - Snake CounterThe Prince transforms into a snake, biting at an opponent if attacked.
Prince of Sablé 	Final Smash - For the Frog the Bell TollsThe Prince thrusts forward with his sword. If hit, a cutscene will play showing a giant bell and army of frogs. The bell tolls, transforming the frogs into the Custard Army who then attack the trapped opponents before the Prince delivers a final blow with the Snake Killer.
Kirby 	Standard Special - InhaleKirby inhales the opponent. Upon inhaling an opponent, Kirby can spit them out as a star, copy their neutral special move, or walk around slowly.
Kirby 	Side Special - Hammer FlipKirby delivers a powerful hammer attack. When fully charged, Kirby's hammer will ignite and deal recoil damage.
Kirby 	Up Special - Final CutterKirby draws a silver blade before jumping into the air and falling quickly, releasing a blue wave-like projectile upon landing.
Kirby 	Down Special - StoneKirby transforms into a rock, becoming impervious to damage and knockback for a short time, and quickly falling straight down.
Kirby 	Final Smash - Ultra SwordKirby wields a gigantic sword to repeatedly slash the opponent before enlarging the sword and then concluding with a powerful downward slash.
Bandana Waddle Dee 	Standard Special - Parasol BlockBandana Dee spins his parasol in front of him. He can reflect projectiles.
Bandana Waddle Dee 	Side Special - Spear ThrowBandana Dee throws his spear.
Bandana Waddle Dee 	Up Special - Waddle CopterBandana Dee does a short jump, then glides while spinning his spear like a helicopter blade.
Bandana Waddle Dee 	Down Special - Parasol Drill / Parasol DiveBandana Dee rushes forwards with his parasol, dealing strong knocback. In the air, Dee will dive downwards while spinning his parasol for a multi-hit spike.
Bandana Waddle Dee 	Final Smash - Waddle Dee TankBandana Dee summons the Waddle Dee Tank in the middle of the stage. It shoots slow but very powerful missiles at his opponents while Bandana Dee continues battling.
Adeleine 	Standard Special - CanvasAdeleine summons a canvas in front of her, painting an enemy which is then summoned on the battlefield. Possible paintings include an N-Z, Bronto Burt, Galbo, Bouncy, Gordo and Dark Matter.
Adeleine 	Side Special - FlailAdeleine runs forward, swinging her brush around frantically.
Adeleine 	Up Special - Co-KrackoAdeleine paints a Co-Kracko, riding it upwards.
Adeleine 	Down Special - DynamiteAdeleine paints sticks of Dynamite, which appear in front of her and explode after a short amount of time.
Adeleine 	Final Smash - KrackoAdeleine summons a giant Magical Paintbrush, swiping it continuously until Kracko is fully painted. She then jumps on top of Kracko, controlling him as he launches elemental attacks across the stage.
Villager 	Standard Special - PocketVillager grabs a nearby projectile or item, stowing it away. Using the move again will release the stowed item, acting as a delayed reflector.
Villager 	Side Special - Lloid RocketVillager launches the Gyroid Lloid sideways. Villager can choose to ride the Rocket, increasing damage and knockback.
Villager 	Up Special - Balloon TripVillager puts on a hat with two balloons attached to it, flapping their arms to gain height. After a few seconds, the balloons will detach, leaving Villager helpless.
Villager 	Down Special - TimberVillager plants, waters, and chops down a tree in a move of three different stages. The tree hits opponents as it falls, bouncing off ledges to lower areas.
Villager 	Final Smash - Bee SwarmVillager instantly plants an enormous tree before shaking it, setting loose a swarm of bees.
Tom Nook 	Standard Special - SlingshotTom Nook fires a pellet in any given direction forth.
Tom Nook 	Side Special - FurnitureTom Nook takes out a leaf, which turns into a random furniture or decor piece, then throws it forth in a slight arc.
Tom Nook 	Up Special - BalloonTom Nook rises upward with a balloon attached.
Tom Nook 	Down Special - ShovelTom Nook digs a pitfall. The charge determines the damage a foe takes when they steps on it and gets buried.
Tom Nook 	Final Smash - All-Out SaleTom Nook scatters random available furniture about side-to-side.
Pikmin and Captain Olimar 	Standard Special - Pikmin PluckOlimar plucks a Pikmin. It cannot be used in midair, or if no more Pikmin can be plucked.
Pikmin and Captain Olimar 	Side Special - Pikmin ThrowOlimar throws a Pikmin, which latches onto an opponent and damges them before falling off. Purple Pikmin are unable to latch onto opponents and instead deal damage and knockback upon contact.
Pikmin and Captain Olimar 	Up Special - Winged PikminOlimar calls upon two Winged Pikmin to carry him around. Their effectiveness is dependent on both the amount of Pikmin that are alive and close, and the frequency of its usage.
Pikmin and Captain Olimar 	Down Special - Pikmin OrderOlimar blows his whistle to recall Pikmin and/or sort out their order in the line.
Pikmin and Captain Olimar 	Final Smash - End of DayOlimar jumps into the Hocotate Ship and launches into outer space, burying any nearby opponents. While the ship is off-stage, Red Bulborbs attack opponents before the ship descends, exploding upon crash landing.
Wii Fit Trainer 	Standard Special - Sun SalutationWii Fit Trainer assumes the Sun Worship pose and charges a yellow energy ball in the air. The energy ball grows in size as it charges.
Wii Fit Trainer 	Side Special - HeaderWii Fit Trainer heads a soccer ball.
Wii Fit Trainer 	Up Special - Super HoopWii Fit Trainers twirls hula hoops around her body in order to ascend.
Wii Fit Trainer 	Down Special - Deep BreathingWii Fit Trainer takes a deep breath and causes two circles to appear centred on her, one a larger light blue outline and one a smaller solid red. When used again upon the circles meeting, Wii Fit Trainer receives multiple buffs.
Wii Fit Trainer 	Final Smash - Wii FitWii Fit Trainer assumes the Warrior pose to emit several multicoloured images forward, with each afterimage dealing damage and launching any opponents hit. A final, larger silhouette is then released at the end of the move.
Fox McCloud 	Standard Special - BlasterFox takes his Blaster out of its holster and fires at the opponent.
Fox McCloud 	Side Special - Fox IllusionFox dashes forward at a blindingly fast speed, leaving behind afterimages.
Fox McCloud 	Up Special - Fire FoxFox engulfs himself in an aura of flame before launching himself in a fiery tackle.
Fox McCloud 	Down Special - ReflectorFox activates his Reflector, surrounding himself with a blue hexagonal energy field.
Fox McCloud 	Final Smash - Team Star FoxFox shouts "It's go time!", with a large green reticle in front of him. Three Arwings fly in a tight formation from behind the screen where the reticle is located. Upon hit, a cinematic begins with Team Star Fox firing lasers at the trapped opponents.
Krystal 	Standard Special - Sniper RifleKrystal fires a powerful laser from a sniper rifle. The move can be held and aimed by pressing up or down.
Krystal 	Side Special - Krystal RushKrystal rushes forward with a kick, bouncing off opponents. In the air, she shoots diagonally downward with a divekick.
Krystal 	Up Special - Staff Rocket BoostKrystal activates a rocket within her staff, which she uses to travel a short distance upward.
Krystal 	Down Special - GrenadeKrystal throws a grenade that produces a small, lingering explosion. The distance the grenade travels depends on how long the special button is held.
Krystal 	Final Smash - Fireburst PodKrystal pulls out a pod and shoots out fiery blasts that rain down on opponents afterward. Opponents hit by the pod when it gets placed are buried.
Slippy Toad 	Standard Special - Gatling GunSlippy charges up, then unleashes a stream of energy shots from the Gatling Gun.
Slippy Toad 	Side Special - GrenadeSlippy throws a grenade at an arc. Can do this in succession for up to 3 grenades.
Slippy Toad 	Up Special - Fire FrogSlippy charges his jet boots, then launches in a given direction. Flies out a bit more from momentum before falling.
Slippy Toad 	Down Special - Sensor BombSlippy places a bomb on the ground. If a foe gets near, it explodes. Can place up to 2 on the field.
Slippy Toad 	Final Smash - Demon LauncherSlippy wields the Demon Launcher. Can't flinch while wielding it. Gets into position, then fires a huge snaring shot. Can fire up to 3 shots per charge, and uses two charges.
Captain Falcon 	Standard Special - Falcon PunchCaptain Falcon winds up and throws a flaming punch, yelling "Falcon... Punch!" while doing so.
Captain Falcon 	Side Special - Raptor BoostCaptain Falcon dashes forward and, upon detecting an opponent, throws a flaming uppercut on the ground or a flaming overhand in the air.
Captain Falcon 	Up Special - Falcon DiveCaptain Falcon leaps upward and grabs any opponent that comes in range, launching them away with an explosion.
Captain Falcon 	Down Special - Falcon KickCaptain Falcon quickly propels himself forward to perform a flaming flying kick, shouting "Falcon Kick!" while doing so.
Captain Falcon 	Final Smash - Blue FalconCaptain Falcon calls in the Blue Falcon, which flies through the stage in front of him. If the Blue Falcon hits any opponents, a short cutscene plays where Captain Falcon is seen piloting the Blue Falcon, running over the caught opponents before sending them flying.
Inkling 	Standard Special - SplattershotInkling rapidly fires the Splattershot, which covers opponents in ink at a fast pace.
Inkling 	Side Special - Paint RollerInkling wields a Splat Roller and begins to slide it forward, spreading ink across the floor and slowing opponents down. If Inkling and the opponent hit are grounded, the opponent is buried.
Inkling 	Up Special - Super JumpInkling performs a Super Jump.
Inkling 	Down Special - Splat BombInkling throws a Splat Bomb, exploding on contact or after a fixed time.
Inkling 	Final Smash - Killer WailInkling wields the Killer Wail to emit a stream of damaging sound waves, which after a short period of time, are replaced with ink.
Spring Man 	Standard Special - Spring PunchSpring Man charges up, winding his glove back before releasing a devastating punch.
Spring Man 	Side Special - Charge DashSpring Man dashes a set distance in the direction pressed.
Spring Man 	Up Special - Special ThrowSpring Man extends his arms to grab an opponent. This move can be used to grab edges.
Spring Man 	Down Special - ClapbackSpring Man deploys a red and black shield around himself, reflecting projectiles.
Spring Man 	Final Smash - HedlokSpring Man attaches Hedlok to his head, granting him six extra arms before throwing a special throw. If an opponent is grabbed, Spring Man throws a barrage of punches before Hedlok fires a large ball of energy, exploding on impact.
Andy Jones 	Standard Special - Machine GunAndy pulls out a machine gun, firing in the direction he is facing.
Andy Jones 	Side Special - WrenchAndy throws a wrench in front of himself.
Andy Jones 	Up Special - HelicopterAndy pulls out Battle Helicopters in each hand, flying upwards as bullets fire below him.
Andy Jones 	Down Special - BazookaAndy fires his bazooka, shooting a shot directly in front of him.
Andy Jones 	Final Smash - Hyper RepairAndy heals himself before summoning a horde of infantry and tanks. Andy then summons a bomber before finishing off with a battleship unit, firing its cannons at the stage.
Excitebiker 	Standard Special - Excite RacerThe Excitebiker summons a small 8-bit version of himself, firing it at his opponent.
Excitebiker 	Side Special - Speed BoostThe Excitebiker dashes forward at a fast speed.
Excitebiker 	Up Special - RampThe Excitebiker summons a ramp below him, gaining a boost in height and propelling diagonally.
Excitebiker 	Down Special - 360° FlipThe Excitebiker does a 360° backflip, sending an opponent upwards.
Excitebiker 	Final Smash - ExcitebikeThe Excitebiker summons a number of racers who begin driving and performing tricks, damaging opponents on contact.
Pikachu 	Standard Special - Electro BallPikachu charges a ball of electricity with it's tail, before releasing. Pikachu is able to store the move for later use.
Pikachu 	Side Special - SurfPikachu charges before riding forth on a wave, kicking off on top.
Pikachu 	Up Special - Quick AttackPikachu zips upward at high speeds, dealing damage to opponents on contact.
Pikachu 	Down Special - Iron TailPikachu's tail glows white as it charges, slamming its opponent with a steel-hard tail.
Pikachu 	Final Smash - G-Max Volt CrashPikachu Dynamaxes into Gigantamax Pikachu, firing a bolt of yellow electricity into the clouds above it. Moments later, multiple bolts of lighting shaped like its tail strike down from the clouds onto the stage..
Pokémon Trainer(Squirtle, Ivysaur & Charizard)	
Pokémon Trainer(Squirtle, Ivysaur & Charizard)	Standard Special - Water GunSquirtle charges up, then spits out streams of water.
Pokémon Trainer(Squirtle, Ivysaur & Charizard)	Standard Special - Bullet SeedIvysaur sends a barrage of seeds ascending from its bulb. Ivysaur will continue to use the move as long the special button is held and can be held for up to 2 seconds.
Pokémon Trainer(Squirtle, Ivysaur & Charizard)	Standard Special - FlamethrowerCharizard expels a stream of flames from its mouth
Pokémon Trainer(Squirtle, Ivysaur & Charizard)	Side Special - WithdrawSquirtle retreats into its shell and slides across the stage at high speed.
Pokémon Trainer(Squirtle, Ivysaur & Charizard)	Side Special - Razor LeafIvysaur flings a single spinning leaf forward as a projectile, which can hit multiple opponents.
Pokémon Trainer(Squirtle, Ivysaur & Charizard)	Side Special - Flare BlitzCharizard performs a flaming corkscrew tackle that also hurts Charizard.
Pokémon Trainer(Squirtle, Ivysaur & Charizard)	Up Special - WaterfallSquirtle creates a wave of water and rides it upwards.
Pokémon Trainer(Squirtle, Ivysaur & Charizard)	Up Special - Vine WhipIvysaur whips a vine diagonally upwards.
Pokémon Trainer(Squirtle, Ivysaur & Charizard)	Up Special - FlyCharizard flies upward while corkscrewing.
Pokémon Trainer(Squirtle, Ivysaur & Charizard)	Down Special - Pokémon ChangeThe Pokémon Trainer changes the Pokémon from Squirtle to Ivysaur to Charizard in that order.
Pokémon Trainer(Squirtle, Ivysaur & Charizard)	Final Smash - Triple FinishThe Pokémon Trainer sends out Squirtle, Ivysaur and Charizard, and all three Pokémon perform a combination attack involving powerful trapping attacks with long horizontal range.
Lucario 	Standard Special - Aura SphereLucario charges a condensed sphere of Aura. Pressing the special button again will make Lucario fire the sphere.
Lucario 	Side Special - Force PalmLucario fires a stream of Aura. Its blast's range scales with Aura.
Lucario 	Up Special - Extreme SpeedLucario propels itself in a predetermined direction by blasting streams of Aura from its forepaws.
Lucario 	Down Special - Double TeamLucario performs a kata. If Lucario is attacked, it will disappear while emitting afterimages and then counterattacks with a flying kick.
Lucario 	Final Smash - Aura StormLucario leaps up above the center of the stage, firing a huge stream of Aura.
Greninja 	Standard Special - Water ShurikenGreninja uses Water Shuriken, which can be charged. Depending on how long the move is charged, the shuriken will be larger and do more damage, however the speed and distance will decrease as a result.
Greninja 	Side Special - Shadow SneakGreninja disappears briefly, then performs a forward kick or a drop kick to attack.
Greninja 	Up Special - Hydro PumpGreninja uses Hydro Pump to propel itself in the inputted direction; it can be used twice.
Greninja 	Down Special - SubstituteGreninja does a pose, and if anyone hits it while posing, Greninja will temporarily disappear, get replaced by a wooden log or a Substitute doll, and then appear behind the opponent and strike them.
Greninja 	Final Smash - Secret Ninja AttackGreninja turns into Ash-Greninja and attacks the opponent with a mat. If an opponent is caught in the mat, Greninja will send them up into the air and strike the opponent repeatedly in midair with its kunai, before slamming them down with a final hit.
Sceptile 	Standard Special - Energy BallSceptile charges, firing a ball of energy at the opponent.
Sceptile 	Side Special - Night SlashSceptile slashes forward, carving through an enemy on contact.
Sceptile 	Up Special - Leaf TornadoSceptile conjures a tornado beneath it, pulling it upwards.
Sceptile 	Down Special - DetectSceptile readies itself, stunning opponents who attempt to attack it.
Sceptile 	Final Smash - Frenzy PlantSceptile conjures an enormous tree before slamming it down on the stage.
Dragapult 	Standard Special - Dragon DartsDragapult fires one of its Dreepys forward. Can be used twice at a time. Fails if no Dreepys are present.
Dragapult 	Side Special - Dragon RushDragapult rushes forward, firing off a damaging tackle.
Dragapult 	Up Special - Phantom ForceDragapult vanishes before reappearing elsewhere, releasing a burst of energy upon reappearing.
Dragapult 	Down Special - U-TurnDragapult crashes into an opponent. Upon impact, Dragapult will jump back to where the move was first used.
Dragapult 	Final Smash - OutrageDragapult rushes forward. If hit, Dragapult unleashes a rampage of attacks before launching the opponent.
Starfy 	Standard Special - Star SpinStarfy spins around in a circle.
Starfy 	Side Special - Turbo SwimStarfy launches sideways, swimming through the air.
Starfy 	Up Special - Surf JumpStarfy conjures up a wave of water, riding it upwards.
Starfy 	Down Special - Monamu HealStarfy calls forth a Jelleto Sister, healing for a small amount.
Starfy 	Final Smash - Powerful SpinStarfy grabs Moe, swinging him around and dealing powerful blows to opponents hit.
Marth 	Standard Special - Shield BreakerMarth assumes a readying stance and charges Exalted Falchion at chest level before powerfully thrusting it forward.
Marth 	Side Special - Dancing BladeMarth performs a sequence of sword slashes with several variations based on directional input. Four slashes total, with each capable of being altered in direction, allowing for eighteen total possible combinations.
Marth 	Up Special - Dolphin SlashMarth performs a high-speed jumping uppercut slash.
Marth 	Down Special - CounterMarth assumes a defensive stance and retaliates against incoming attacks.
Marth 	Final Smash - Critical HitMarth raises Exalted Falchion skyward, then lunges in one direction, attacking the first opponent he connects.
Ike 	Standard Special - EruptionIke lifts Ragnell in front of himself in a two-handed reverse grip, and plunges it into the ground to produce a pillar of blue flames.
Ike 	Side Special - Quick DrawIke kneels on one knee and readies himself to charge forward. If an opponent comes in range, Ike will perform a lunging outward slash.
Ike 	Up Special - AetherIke performs the Sol portion of Aether, which sees Ike throwing Ragnell directly upwards, causing it to spin before he leaps upwards to grab Ragnell, perform a somersaulting series of slashes, then conclude with a descending slash.
Ike 	Down Special - CounterIke parries and then counterattacks against any incoming attacks with a reverse gripped downward slash while Ragnell is covered in blue flames.
Ike 	Final Smash - Great AetherIke performs an upward slash while Ragnell's blade is engulfed in flames. If any opponents are hit, they are launched upward and Ike throws Ragnell into the air along with them. He then leaps upward, catches Ragnell while its blade is still aflame, and unleashes a devastating series of slashes alongside a thrust, a wheel kick, and a roundhouse kick. Ike then concludes the attack with a descending, two-handed slash that slams the opponent to the ground and creates a massive explosion upon impact.
Robin 	Standard Special - ThunderRobin casts thunder magic from a Thunder tome. It is a chargeable projectile with distinct properties for each charge level: Thunder, Elthunder, Arcthunder and Thoron.
Robin 	Side Special - ArcfireRobin casts fire magic from an Arcfire tome. It creates a tiny fireball that travels diagonally downward from above Robin’s head and bursts into a pillar of flame on impact.
Robin 	Up Special - ElwindRobin casts wind magic downward twice from the Elwind tome, which propels Robin a great distance upwards.
Robin 	Down Special - NosferatuRobin casts Nosferatu on a nearby opponent to drain their health and heal Robin, while also dealing damage to other nearby opponents.
Robin 	Final Smash - Grima's TruthRobin channels the power of the Fell Dragon, shooting a large sphere of purple energy that emits electricity.
Corrin 	Standard Special - Dragon Fang ShotCorrin transforms the left arm into a draconic mouth with Dragon Fang and fires a ball of water.
Corrin 	Side Special - Dragon LungeCorrin hops a short distance into the air; pressing the attack button during the hop will result in Corrin striking diagonally down with the Dragon Fang spear arm. When used in the air, however, Corrin instantly strikes with the Dragon Fang spear arm.
Corrin 	Up Special - Dragon AscentCorrin grows wings using the Dragon Fang and leaps upwards.
Corrin 	Down Special - Counter SurgeCorrin's head goes into dragon form while getting into a defensive stance. If attacked, Corrin transforms into a dragon using the Dragon Fang and slams the ground. A surge of water then erupts from the ground on both sides of Corrin, launching opponents upwards.
Corrin 	Final Smash - Torrential RoarCorrin strikes the ground with their free hand, creating two large pillars of light. Anyone who gets hit will be transported to a rocky mountain area. Corrin then transforms into a dragon with the Dragon Fang and unleashes a whirlpool.
Lucas 	Standard Special - Offense UpLucas begins channeling psychic power, complete with a weak wind effect that pushes nearby foes. After a few seconds, Lucas's hands glow with power with the next attack that he performs dealing greater damage and knockback.
Lucas 	Side Special - PK FreezeLucas shoots out an icy projectile that flies horizontally forward.
Lucas 	Up Special - PK ThunderLucas emits a streaming, electrical PSI projectile from his head. It can be directed into Lucas to launch him at a high speed.
Lucas 	Down Special - PSI MagnetLucas thrusts his arm forward to emit a glowing orb of PSI energy around his outstretched hand.
Lucas 	Final Smash - PK LoveLucas releases harsh, shining pink and turqoise lights in a hexagonal pattern, damaging opponents upon impact.
Kumatora 	Standard Special - HypnosisKumatora fires a projectile. If hit, the opponent is put to sleep.
Kumatora 	Side Special - BrainshockKumatora conjures up psychic energy, exploding upon impact and stunning foes.
Kumatora 	Up Special - PK ThunderKumatora emits a streaming, electrical ball of energy beneath her, exploding and sending her upwards..
Kumatora 	Down Special - PK GroundKumatora stomps the ground, damaging those close to her.
Kumatora 	Final Smash - PK StarstormKumatora summons a shower of falling stars that fly towards the center of the stage, damaging opponents in range. The trajectory of the meteors can be angled left and right.
Style Savvy 	Standard Special - Perfume BottleStyle Savvy throws a perfume bottle at an opponent, releasing a pink cloud on impact.
Style Savvy 	Side Special - CameraStyle Savvy takes out a camera before taking a picture, stunning those caught in the flash.
Style Savvy 	Up Special - Hair DryerStyle Savvy holds a hair dryer below her, firing a gust of wind beneath her.
Style Savvy 	Down Special - Hair ClipStyle Savvy throws out a hair clip onto the ground, damaging those who step on it.
Style Savvy 	Final Smash - Fashion ForwardStyle Savvy converts the stage into a fashion show, striking poses and damaging nearby foes before striking a final pose.
Lip 	Standard Special - Lip's StickLip holds her flower rod above her head before swinging it forward.
Lip 	Side Special - Rainbow RushLip rushes forward with a rainbow appearing beneath her.
Lip 	Up Special - WatabouLip summons a watabou, carrying her upwards for a short amount of time before exploding.
Lip 	Down Special - Garbage BlockLip swipes her wand in front of her, summoning a large pink block downwards.
Lip 	Final Smash - Panel de PonLip rains down an avalanche of blocks, stacking on the stage and causing damage to those the blocks land on.
Solid Snake 	Standard Special - Hand GrenadeSnake pulls out a grenade and unpins it. The grenade will detonate after 2.5 seconds.
Solid Snake 	Side Special - Remote MissileSnake takes out a Nikita missile launcher and fires a remote-controlled missile.
Solid Snake 	Up Special - CypherSnake grabs onto a flying reconnaissance camera and slowly hovers upwards.
Solid Snake 	Down Special - C4Snake bends down and plants a C4 on the ground where he is standing.
Solid Snake 	Final Smash - Covering FireSnake will toss a flare grenade, exclaim "It's showtime!", crouch, and put his hand up to his ear, which will cause a crosshair to appear onscreen. The crosshair can be guided to lock on to opponents, marking them with a reticle. After the brief duration, the missiles will launch from the foreground, attacking the targeted opponents.
Sonic the Hedgehog 	Standard Special - Homing AttackSonic curls up into a ball while briefly ascending, homes onto the nearest opponent, and then rams into them.
Sonic the Hedgehog 	Side Special - Spin DashSonic curls up into a ball, performs a short jump, and then starts rolling toward the opponent at a fast speed. Holding the special button charges it up and increases its speed.
Sonic the Hedgehog 	Up Special - Spring JumpSonic is sent upwards by a spring. When used on the ground, it remains in place for a few seconds, allowing Sonic and any other character to keep bouncing off of it until it vanishes.
Sonic the Hedgehog 	Down Special - Spin ChargeSonic performs a Spin Dash that hits multiple times and has more momentum.
Sonic the Hedgehog 	Final Smash - Super SonicSonic gathers the Chaos Emeralds and uses them to attain Super Transformation. When activated while very close to an opponent, the Chaos Emeralds will damage the opponent. Upon being activated, Sonic is invincible during its duration, and flies around rapidly horizontally and can change his vertical position.
Mega Man 	Standard Special - Metal BladeMega Man throws a spinning saw blade projectile in one of eight different directions.
Mega Man 	Side Special - Crash BomberMega Man fires a grappling bomb attached to a drill that latches on to any surface or fighter it touches, before exploding a few seconds later.
Mega Man 	Up Special - Rush CoilMega Man briefly summons his robotic dog companion Rush. A second bounce will make Mega Man jump even higher than the first bounce.
Mega Man 	Down Special - Leaf ShieldMega Man summons leaf-shaped units that electromagnetically orbit around him.
Mega Man 	Final Smash - Mega LegendsMega Man fires a Black Hole Bomb, Galaxy Man's weapon from Mega Man 9, in front of him. After it explodes, it can suck opponents in. If anyone gets sucked in, then Mega Man X, MegaMan.EXE, Mega Man Volnutt, and Geo Stelar, all protagonists of their own spin-off series, alongside Proto Man and Bass, will join Mega Man to fire their Mega Busters in unison in a cinematic scene.
Pac-Man 	Standard Special - Bonus FruitPac-Man cycles through 8 different objects, each with their own damage output, knockback, speeds, and angles.
Pac-Man 	Side Special - Power PelletPac-Man summons a string of Pellets in front of him, then chomps along the trail.
Pac-Man 	Up Special - Pac-JumpPac-Man summons a trampoline below him, which will launch Pac-Man higher as it changes color (from blue, to yellow, to red).
Pac-Man 	Down Special - Fire HydrantPac-Man summons a Fire Hydrant, which falls downward until it hits the ground. Once grounded, it spurts water out of its sides twice (or on top, if someone is standing on it), pushing enemies and items away.
Pac-Man 	Final Smash - Super Pac-ManPac-Man eats a Power Pellet and a Super Pellet, grows large, and turns into his classic 2D form before looping around the stage repeatedly.
Ryu 	Standard Special - HadokenRyu quickly cups his hands to his side and then thrusts them forward to launch a blue ki blast from his cupped hands. Three versions of the move can be performed, two of which have directional inputs: a small blue Hadoken, a slightly stronger and larger inputted Hadoken, and the red flaming Shakunetsu Hadoken that hits multiple times.
Ryu 	Side Special - Tatsumaki SenpukyakuRyu performs a jumping, spinning crescent kick. Ryu moves in the given direction he is facing.
Ryu 	Up Special - ShoryukenRyu performs his signature leaping uppercut, announcing the move's name while propelling his fist into the air at high speed.
Ryu 	Down Special - Focus AttackRyu assumes a focused stance while emitting a black ink-like aura, and then throws a short straight-punch.
Ryu 	Final Smash - Shin Shoryuken / Shinku HadokenRyu traps the opponent with the Shin Shoryuken at point-blank range, a three-hit combo that launches the opponent with an even stronger Shoryuken. Begins KOing at specific percentages for every character, much like KO Uppercut and Finishing Touch. At any other range, Ryu performs the Shinku Hadoken, a much larger Hadoken that vacuums nearby opponents into it before dragging them a distance across the screen and exploding.
Cloud Strife 	Standard Special - Blade BeamCloud swings the Buster Sword upward and in front of himself in order to launch a green, crescent-shaped energy beam as a projectile.
Cloud Strife 	Side Special - Cross SlashCloud performs a downwards slash. On contact with an enemy, pressing the special button allows this slash to transition into a series of follow-up slashes.
Cloud Strife 	Up Special - ClimhazzardCloud performs a leaping reverse gripped slash. If the special button is pressed again, it is followed with a descending reverse gripped slash.
Cloud Strife 	Down Special - Limit ChargeCloud holds the Buster Sword horizontally in front of himself and remains still in order to manually charge the Limit Gauge. While the move is being held, a text box labeled "Limit" appears above Cloud, which contains a meter that denotes the current level of Limit and increases as it is charged.
Cloud Strife 	Final Smash - OmnislashCloud rushes forward at high speed and attacks, unleashing a series of slashes that concludes with a powerful, descending slash that triggers an explosion. If using his Advent Children costume, he will use Omnislash Ver. 5 instead, though it is mostly an aesthetic change.
Bayonetta 	Standard Special - Bullet ClimaxBayonetta fires bullets at a slight angle. When held, Bayonetta instead fires Charge Bullets, which are stronger but only active during the first four shots.
Bayonetta 	Side Special - Heel Slide / After Burner KickBayonetta performs a kick that functions differently when used on the ground or in midair. On the ground, she performs the Heel Slide. If the button is held, Bayonetta will then follow it up with an aú aberto. She will also fire the guns on her feet as she slides. In the air, she alternately performs the After Burner Kick, a flying kick with a slightly diagonal trajectory which can be performed twice in a row as long as the first kick connects.
Bayonetta 	Up Special - Witch TwistBayonetta performs an ascending, corkscrew pistol-whip. Holding the button causes Bayonetta to additionally fire her guns from her hands and feet; hitting anyone directly above or below, to her sides, and slightly diagonally under her.
Bayonetta 	Down Special - Witch TimeBayonetta uses her magic to slow down time around an opponent who attacks her.
Bayonetta 	Final Smash - Infernal ClimaxBayonetta activates Witch Time to affect the whole stage. While this effect is active, Bayonetta has a limited time to deal damage to her opponents in order to fill up the Climax Gauge. Once it is filled, she has to deal knockback to any opponent before a cutscene occurs consisting of her using her hair as a conduit to summon Gomorrah, who then damages any opponents damaged from Bayonetta's attacks by chomping them four times before they are launched.
Simon Belmont 	Standard Special - AxeSimon throws an axe projectile that travels at a high parabolic arc.
Simon Belmont 	Side Special - CrossSimon flings a silver cross projectile straight forward and back.
Simon Belmont 	Up Special - UppercutSimon performs a rising uppercut with the Vampire Killer in hand.
Simon Belmont 	Down Special - Holy WaterSimon drops a flask of Holy Water diagonally downwards. Once it hits the ground or an opponent, the flask bursts and unleashes a pillar of red flames.
Simon Belmont 	Final Smash - Grand CrossSimon summons a large coffin in front of him, which traps opponents that touch it the moment it appears. If successful, Simon grabs the coffin with the Vampire Killer's chain, swings it in a wide arc and hauls it skywards, then unleashes the devastating Grand Cross technique while flexing, blasting the coffin with magical crosses and sending the victims flying.
Joker 	Standard Special - Gun / Gun SpecialJoker fires his gun once with a tap of the special move button. When Arsène is out, it becomes Gun Special, where it fires three bullets with each shot for the standard version, and two bullets per shot for the aerial downward version.
Joker 	Side Special - Eiha / EigaonJoker fires an extremely small projectile that travels at a diagonal angle downwards. When Arsène is present, it becomes Eigaon, receiving multiple buffs.
Joker 	Up Special - Grappling Hook / Wings of RebellionJoker shoots out a grappling hook at an upward angle. When Arsène is out, it becomes Wings of Rebellion, where Joker flies upwards or at an angle (again depending on input) using Arsène's wings.
Joker 	Down Special - Rebel's Guard / Tetrakarn / MakarakarnJoker takes a defensive position, during which any direct damage done to him in this state is reduced and builds his Rebellion Gauge. When Arsène is out, it becomes Tetrakarn against melee attacks and Makarakarn against projectiles, countering and reflecting them respectively.
Joker 	Final Smash - All-Out AttackJoker announces "Ravage them!", then rushes forward, trapping opponents. If any fighter is hit during either of these swipes, they are attacked by Joker and three other Phantom Thieves. (The possible Phantom Thieves are Ann, Ryuji, Morgana, Makoto, Haru, Yusuke, Goro and Kasumi.) They then rush at the opponent quickly, with Futaba commenting on the attack. After the barrage is complete, Joker lands in front of the opponent as the screen changes into a splash screen, with Joker in the front gripping his glove, the text "The Show's Over" appearing to the left, and the shadow of the unlucky fighter in the background, spewing sparkles.
Hero 	Standard Special - Frizz / Frizzle / KafrizzHero unleashes a fireball that can be charged up to become Frizzle and Kafrizz, which are stronger variants that travel increasingly farther and faster.
Hero 	Side Special - Zap / Zapple / KazapHero performs a series of lightning spells that can be charged to become Zapple and Kazap.
Hero 	Up Special - Woosh / Swoosh / KaswooshHero performs a series of tornado spells that Hero uses for recovery. Can be charged to become Swoosh and Kaswoosh.
Hero 	Down Special - Command SelectionHero chooses between a variety of four randomly-selected spells from a pop-up menu, even standing in a "thinking" position. These spells require MP to use.
Hero 	Final Smash - GigaslashHero performs an upward slash. If successful, the seven non-playable Dragon Quest Heroes appear and bring their respective weapons together, which discharge a combined stream of electrical energy that is infused into Hero's sword. Hero then proceeds to perform Gigaslash while surrounded by the non-playable Heroes.
Banjo & Kazooie 	Standard Special - Egg Firing / Breegull BlasterBanjo gets down on all fours while Kazooie spits out an egg. If the special button is held, the duo will instead perform the Breegull Blaster, where Banjo takes Kazooie out of his backpack and uses her in a manner similar to the Super Scope.
Banjo & Kazooie 	Side Special - WonderwingKazooie covers Banjo with her magic-infused wings while he charges forward at high speed. It is only usable up to 5 times per stock, which is denoted by the amount of Golden Feathers above their heads.
Banjo & Kazooie 	Up Special - Shock Spring JumpBanjo & Kazooie spawn a Shock Spring Pad beneath them to propel themselves upward.
Banjo & Kazooie 	Down Special - Rear EggBanjo bends over and Kazooie appears out of Banjo's backpack to lay a Grenade Egg from the backpack's rear flap behind the duo.
Banjo & Kazooie 	Final Smash - The Mighty JinjonatorBanjo & Kazooie summon the Mighty Jinjonator statue in front of them, dealing damage to anyone it hits. A cutscene then shows Banjo & Kazooie watching the Jinjonator burst from the statue before the opponent is tackled multiple times by it, followed by a final tackle that is accompanied by multiple Jinjos.
Terry Bogard 	Standard Special - Power WaveTerry punches the ground to generate an energy wave that travels along the ground. When used in the air, Terry will generate a short-ranged burst of energy instead, which is referred to as an Airborne Wave in his tips.
Terry Bogard 	Side Special - Burning Knuckle / Crack ShootTerry uniquely has two side specials depending on the input: a forward special (Burning Knuckle: a lunging, energy-infused cross) and a backward special (Crack Shoot: a spinning heel kick).
Terry Bogard 	Up Special - Rising TackleTerry jumps in the air, performing an upward corkscrew flying kick while extending his arms.
Terry Bogard 	Down Special - Power DunkTerry performs a jumping knee strike, followed by a descending downward angled, energy-infused cross.
Terry Bogard 	Final Smash - Triple WolfTerry yells "Overheat!" and performs a Triple Geyser, where he punches the ground three times to generate three consecutive Power Geysers. If an opponent gets hit by any one of the three geysers, a cinematic will occur. Terry starts the cinematic with Power Dunk, knocking his target into the ground, followed by turning around and charging his Max Buster Wolf, exclaiming "Here's the big one!" before unleashing the move at point-blank range.
Steve 	Standard Special - Mine / Craft / Create BlockSteve mines the ground or wall in front of himself to gather resources using an axe, pickaxe, or shovel. If used near a crafting table, Steve uses Craft, using his resources to craft a full set of tools (sword, axe, pickaxe and shovel) and restoring their durability. If used in mid-air, Steve uses Create Block, placing a block directly beneath himself, which functions as a platform.
Steve 	Side Special - MinecartSteve hops into a minecart and rides around the stage, placing rails as he does so. If Steve has redstone and gold, he can use it to lay down powered rails, making the minecart faster and more powerful.
Steve 	Up Special - ElytraSteve dons an elytra and propels himself forward, upward, or downward with a firework rocket.
Steve 	Down Special - TNTSteve lays a TNT block on the ground; this uses up 50 "points" of resources, with each resource giving incrementally bigger points (dirt = 2, wood/stone = 5, iron = 10).
Steve 	Final Smash - House of BoomSteve places a giant piston in front of himself, which extends to catch his opponents in the attack. A cinematic plays where the affected fighter is launched into a dark building in a forest, resembling a Jungle Temple, filled with TNT, where they are attacked by Creepers and Zombies, resulting in the entire building exploding as Steve comically eats a so-called "victory steak". When the cinematic ends, the victim is sent flying while Steve repeatedly crouches.
Kazuya Mishima 	Standard Special - Devil BlasterKazuya assumes his devil form to unleash an energy beam from his forehead.
Kazuya Mishima 	Side Special - Devil FistKazuya assumes his devil form to perform a straight lunge that travels through the opponent.
Kazuya Mishima 	Up Special - Devil WingsKazuya assumes his devil form to soar upward.
Kazuya Mishima 	Down Special - Heaven's DoorKazuya performs a grab with heavy armor where Kazuya uppercuts in front of him. If it connects, Kazuya will grab the opponent by the head, fly into the air in his devil form, before diving and slamming them into the ground.
Kazuya Mishima 	Final Smash - Final BlasterKazuya uses Devil Blaster and, if it hits an opponent, the music stops and a cutscene will play where Kazuya announces ここが貴様の墓場だ！ ("This will be your burial ground!"), before shooting out multiple lasers from his chest and wings that strike opponents while in a volcanic landscape.
Sora 	Standard Special - MagicSora casts one of three different magic spells in sequence: Firaga, Thundaga and Blizzaga, with each use cycling through the spells in the list according to the command icon above his damage meter.
Sora 	Side Special - Sonic BladeSora performs a high-speed thrust. Sonic Blade allows Sora to change his travel trajectory more than once in order to increase his travel distance by moving to the chosen direction, with a maximum of three thrusts.
Sora 	Up Special - Aerial SweepSora leaps in a spinning motion to perform a series of alternating inward and outward strikes.
Sora 	Down Special - CounterattackSora parries and then counterattacks any incoming attacks with an upward strike.
Sora 	Final Smash - Sealing the KeyholeSora fires a beam from the tip of the Kingdom Key that summons a huge Keyhole. Anyone trapped inside is locked behind by the Door to Darkness, and Sora seals the Keyhole with the same beam, causing the Door to explode.
Mii Brawler 	Standard Special - Shot PutMii Brawler throws a shot into the air as an arcing projectile
Mii Brawler 	Side Special - OnslaughtMii Brawler charges forward with their knee out. If the knee connects against an opponent, the Brawler will perform a series of blows (a knee strike, a kick with the opposite leg, a backhanded punch, a swinging fist punch with the opposite arm, a double-hitting axe kick, and a double axe handle) and conclude by a backflip kick.
Mii Brawler 	Up Special - Soaring Axe KickMii Brawler performs an upward flip kick. A second press of the special move button will have the flip kick transition into an axe kick.
Mii Brawler 	Down Special - Head-On AssaultMii Brawler leaps up with a backflip kick with both of their legs, before plummeting downward with a corkscrewing headbutt.
Mii Brawler 	Final Smash - Omega BlitzMii Brawler knocks the target into the air with an upwards-arching heel kick, and then proceeds to strike them with a maelstrom of punches and kicks before smashing them back downwards with a downward straight punch.
Mii Gunner 	Standard Special - Charge BlastMii Gunner charges and fires a large energy sphere.
Mii Gunner 	Side Special - Flame PillarMii Gunner fires an energy shot diagonally down that erupts into a pillar of flame that lingers for a few moments.
Mii Gunner 	Up Special - Lunar LaunchMii Gunner fires a flaming projectile beneath themself, launching into the air from the recoil.
Mii Gunner 	Down Special - Echo ReflectorMii Gunner activates an energy shield composed of two yellow hexagons that rotate around them.
Mii Gunner 	Final Smash - Full BlastMii Gunner shoots a strong laser, with two small laser cannons firing smaller lasers that circle the main laser.
Mii Swordfighter 	Standard Special - Gale StrikeMii Swordfighter creates a small tornado with a spinning slash and sends it forwards.
Mii Swordfighter 	Side Special - Airborne AssaultMii Swordfighter gets into a charge-like stance, then launches at the enemy, somersaulting with the blade.
Mii Swordfighter 	Up Special - Stone ScabbardMii Swordfighter slashes upwards while jumping and then stabs downwards while falling.
Mii Swordfighter 	Down Special - Blade CounterMii Swordfighter holds their sword in a reverse grip behind them. If hit, the Swordfighter retaliates with a counterattack, flourishing their sword before performing an upward slash, knocking opponents upward.
Mii Swordfighter 	Final Smash - Final EdgeMii Swordfighter gets into a combat stance, and then proceeds to perform a series of rapid slashes, releasing multicolored shockwaves. The shockwaves deal more damage as they reach their maximum distance.
===Unlockable Characters===
														
														
														
														
														
														
														
														
														
														
														
Name 	Moveset
Luigi 	Standard Special - FireballLuigi throws a Green Fireball.
Luigi 	Side Special - Green MissileLuigi crouches and then shoots himself forward to perform a flying battering ram.
Luigi 	Up Special - Super Jump PunchLuigi performs a jumping uppercut, producing Star Coins or Metro Kingdom regional coins on impact.
Luigi 	Down Special - Luigi CycloneLuigi rapidly spins around as a vortex generates around himself, trapping the opponent and damaging them with a series of discus clotheslines and spinning backfists before assuming a spread-eagle position to launch them.
Luigi 	Final Smash - Poltergust G-00Luigi wields the Poltergust G-00 to vacuum nearby opponents into it before powerfully ejecting them diagonally.
Dr. Mario 	Standard Special - MegavitaminsDr. Mario throws a Megavitamin.
Dr. Mario 	Side Special - Virus ThrowDr. Mario launches a virus in front of him, dealing damage depending on colour.
Dr. Mario 	Up Special - DefibrilatorDr. Mario electrocutes himself, shocking him upwards.
Dr. Mario 	Down Special - Dr. TornadoDr. Mario performs a series of clothesline spins..
Dr. Mario 	Final Smash - EpidemicDr. Mario holds up a large pill, cracking open as numerous viruses swarm the stage before launching a large Megavitamin.
Rosalina & Luma 	Standard Special - Luma ShotRosalina uses anti-gravity to launch Luma forward to perform a corkscrew battering ram against their opponent. It is a chargeable attack and be cancelled mid-attack.
Rosalina & Luma 	Side Special - Star BitsLuma shoots three Star Bits forward, piercing opponents.
Rosalina & Luma 	Up Special - Launch StarRosalina uses a multicoloured Launch Star, propelling herself upward. It can be angled.
Rosalina & Luma 	Down Special - Gravitational PullRosalina waves her wand around herself, causing nearby items and projectiles to gravitate towards her.
Rosalina & Luma 	Final Smash - Grand StarRosalina summons a Grand Star, shooting smaller stars in multiple directions before self-destructing.
Bowser Jr. 	Standard Special - Clown CannonThe Junior Clown Car opens its mouth and fires a cannonball.
Bowser Jr. 	Side Special - Clown Kart DashThe Junior Clown Car transforms into a go-kart that speeds forward.
Bowser Jr. 	Up Special - Abandon Ship!Bowser Jr. ejects himself from the Junior Clown Car. The Junior Clown Car slowly falls to the ground and then explodes
Bowser Jr. 	Down Special - MechakoopaThe Junior Clown Car drops a Mechakoopa from its underside hatch.
Bowser Jr. 	Final Smash - Shadow Mario PaintBowser Jr. transforms into Shadow Mario before flying upwards, using the Magic Paintbrush to paint a giant, orange X on the screen.
Daisy 	Standard Special - Flower PowerDaisy charges her fist, lunging forward and unleashing a devastating punch.
Daisy 	Side Special - Daisy KartDaisy hops on a kart, charging straight forwards.
Daisy 	Up Special - Pole VaultDaisy strikes a pole forward, propelling herself upwards in a diagonal motion.
Daisy 	Down Special - Roll of the DiceDaisy rolls a die above her head, gaining a buff or debuff depending on the number rolled.
Daisy 	Final Smash - Crystallized DaisyDaisy rises into the air, charging her fist before punching a flaming soccer ball directly in front of her.
Geno 	Standard Special - Geno BeamGeno charges, firing a beam from his right palm.
Geno 	Side Special - Geno WhirlGeno throws a disc of light, flying forwards before disappearing.
Geno 	Up Special - Geno BoostGeno flies up, gaining a small buff in the process.
Geno 	Down Special - Geno BlastGeno rains down stars in front of him before small beams rise from the ground.
Geno 	Final Smash - Geno FlashGeno transforms into a cannon, firing a large red bomb, exploding upon impact.
Mr. Game & Watch	Standard Special - ChefMr. Game & Watch flips various food-shaped projectiles out of a frying pan, which move slowly through the air.
Mr. Game & Watch	Side Special - JudgeMr. Game & Watch swings a hammer in front of him in an arc, and raises a digital display with a random number from 1-9 with his other hand. It can have any one of 9 effects, which vary based on number; 1 only damages himself, while 9 is strong enough to be a virtual one-hit KO.
Mr. Game & Watch	Up Special - FireMr. Game & Watch jumps off a trampoline and then descends while wearing a parachute.
Mr. Game & Watch	Down Special - Oil PanicMr. Game & Watch takes out a bucket, which absorbs energy-based projectiles, and reflects physical ones. Once three units are absorbed, it turns into a powerful attack consisting of Mr. Game & Watch sending out a large splash of oil from his oil drum.
Mr. Game & Watch	Final Smash - OctopusMr. Game & Watch transforms into the large octopus that appears in its eponymous game, Octopus, rears back and charges forward. Any opponents who touch its tentacles will be grabbed and dragged offscreen by the octopus, taking gradual damage.
Sheriff 	Standard Special - Quick DrawSheriff fires a shot from his revolver. Can be charged while moving.
Sheriff 	Side Special - EquestrianSheriff whistles, leaping atop his horse before galloping forwards.
Sheriff 	Up Special - Condor CallSheriff grabs onto the Condor's talons, moving in the input direction.
Sheriff 	Down Special - BanditSheriff summons a Bandit, shooting in a random direction before disappearing.
Sheriff 	Final Smash - SheriffSheriff walks around in the air, firing damaging bullets with his pistol in eight different directions ala his titular game.
King K. Rool 	Standard Special - BlunderbussKing K. Rool pulls out a blunderbuss and fires a Kannonball forward.
King K. Rool 	Side Special - CrownerangKing K. Rool takes off his crown and flings it forward in a style based on his boss battle in Donkey Kong Country.
King K. Rool 	Up Special - PropellerpackKing K. Rool equips the Propellerpack worn by his alter-ego "Baron K. Roolenstein" in Donkey Kong Country 3: Dixie Kong's Double Trouble, and flies upward.
King K. Rool 	Down Special - Gut CheckKing K. Rool puffs out his stomach and retaliates against attacks.
King K. Rool 	Final Smash - Blast-O-MaticKing K. Rool stomps, stunning nearby opponents before lunging forward. If caught, a cutscene plays in which K. Rool sits on his throne on Crocodile Isle before firing a massive laser from his Blast-o-Matic cannon. The laser then fires through Donkey Kong Island, destroying the island and dealing massive damage on the victims.
Dixie Kong 	Standard Special - TBATBA
Dixie Kong 	Side Special - TBATBA
Dixie Kong 	Up Special - TBATBA
Dixie Kong 	Down Special - TBATBA
Dixie Kong 	Final Smash - TBATBA
Kamek 	Standard Special - TBATBA
Kamek 	Side Special - TBATBA
Kamek 	Up Special - TBATBA
Kamek 	Down Special - TBATBA
Kamek 	Final Smash - TBATBA
Shy Guy 	Standard Special - TBATBA
Shy Guy 	Side Special - TBATBA
Shy Guy 	Up Special - TBATBA
Shy Guy 	Down Special - TBATBA
Shy Guy 	Final Smash - TBATBA
Wario 	Standard Special - ChompWario opens his mouth and bites his opponent. He can also consume items, projectiles and explosives.
Wario 	Side Special - Wario BikeWario climbs aboard his Wario Bike, racing around stage and damaging any foe in his path. The Wario Bike can also be used as an item and can be destroyed into smaller components.
Wario 	Up Special - CorkscrewWario launches himself in the air, spinning around and hitting opponents.
Wario 	Down Special - Wario WaftWario releases a powerful fart, which grows in power the longer it goes unused.
Wario 	Final Smash - Wario ManWario consumes a bulb of garlic before propelling himself into his opponents. If connected, Wario will transform into Wario Man, splitting himself into multiple copies and delivering a series of attacks to his foes.
Captain Syrup 	Standard Special - TBATBA
Captain Syrup 	Side Special - TBATBA
Captain Syrup 	Up Special - TBATBA
Captain Syrup 	Down Special - TBATBA
Captain Syrup 	Final Smash - TBATBA
Balloon Fighter 	Standard Special - TBATBA
Balloon Fighter 	Side Special - TBATBA
Balloon Fighter 	Up Special - TBATBA
Balloon Fighter 	Down Special - TBATBA
Balloon Fighter 	Final Smash - TBATBA
Ganondorf 	Standard Special - TBATBA
Ganondorf 	Side Special - TBATBA
Ganondorf 	Up Special - TBATBA
Ganondorf 	Down Special - TBATBA
Ganondorf 	Final Smash - TBATBA
Young Link 	Standard Special - TBATBA
Young Link 	Side Special - TBATBA
Young Link 	Up Special - TBATBA
Young Link 	Down Special - TBATBA
Young Link 	Final Smash - TBATBA
Tetra 	Standard Special - TBATBA
Tetra 	Side Special - TBATBA
Tetra 	Up Special - TBATBA
Tetra 	Down Special - TBATBA
Tetra 	Final Smash - TBATBA
Skull Kid 	Standard Special - TBATBA
Skull Kid 	Side Special - TBATBA
Skull Kid 	Up Special - TBATBA
Skull Kid 	Down Special - TBATBA
Skull Kid 	Final Smash - TBATBA
Impa 	Standard Special - TBATBA
Impa 	Side Special - TBATBA
Impa 	Up Special - TBATBA
Impa 	Down Special - TBATBA
Impa 	Final Smash - TBATBA
Pyra & Mythra 	Standard Special - Flame NovaPyra places the Aegis Sword behind herself and charges up fire ether, telekinetically spinning the Aegis Sword ablaze around herself before releasing a powerful burst of fire ether.
Pyra & Mythra 	Standard Special - Lightning BusterMythra raises the Aegis Sword in the air, charging light energy, before unleashing a series of slashes in front of herself.
Pyra & Mythra 	Side Special - Blazing EndPyra telekinetically throws the Aegis Sword set ablaze in front of her before returning to her.
Pyra & Mythra 	Side Special - Photon EdgeMythra charges forward at the speed of light in order to perform a flurry of slashes.
Pyra & Mythra 	Up Special - Prominence RevoltPyra jumps while performing an uppercutting slash with the Aegis Sword set ablaze, followed by a downwards stab while falling, creating a pillar of fire.
Pyra & Mythra 	Up Special - Ray of Punishment / Chroma DustMythra jumps while performing an uppercutting slash before firing blasts of light ether towards the ground which burst on impact. If the special button is tapped once, Mythra performs Ray of Punishment, which fires a single, yellow-green blast of light ether that has more power and bursts but covers a limited area. If the special move is held down or tapped repeatedly, it becomes Chroma Dust, which fires five blasts of cyan and yellow light ether that have less power and do not burst, but cover a larger area.
Pyra & Mythra 	Down Special - Swap to MythraPyra swaps places with Mythra.
Pyra & Mythra 	Down Special - Swap to PyraMythra swaps places with Pyra.
Pyra & Mythra 	Final Smash - Burning SwordPyra lends Rex the Aegis Sword before he performs a downward slash. If hit, a cutscene plays where Rex and Pyra raising the Aegis Sword set ablaze in the air before jumping at the opponents. It then cuts back to the stage where Rex and Pyra perform a huge flaming slash, creating a large pillar of fire.
Pyra & Mythra 	Final Smash - Sacred ArrowMythra lends Rex the Aegis Sword before he performs a downward slash. If hit, a cutscene plays where Rex and Mythra raising the Aegis Sword, sending a column of light to the sky, which glows with light. It then cuts back to the stage where countless beams of light are fired from the sky.
Elma 	Standard Special - TBATBA
Elma 	Side Special - TBATBA
Elma 	Up Special - TBATBA
Elma 	Down Special - TBATBA
Elma 	Final Smash - TBATBA
Takamaru 	Standard Special - TBATBA
Takamaru 	Side Special - TBATBA
Takamaru 	Up Special - TBATBA
Takamaru 	Down Special - TBATBA
Takamaru 	Final Smash - TBATBA
Ridley 	Standard Special - Plasma BreathRidley expels a fireball from his mouth, bouncing forward along the ground. It can be charged to have Ridley launch a maximum of five fireballs, which also increase in size and damage.
Ridley 	Side Special - Space Pirate RushRidley rushes forward to grab an opponent. If successful, Ridley slams them onto the ground and drags them forward along it before throwing them either upon reaching an edge or if the special move button is held.
Ridley 	Up Special - Wing BlitzRidley propels himself in any of four possible directions: straight up by default; forward and slightly down; backward and slightly up; and down and slightly forward.
Ridley 	Down Special - SkewerRidley rears his tail back as it sparks briefly, then thrusts it forward powerfully.
Ridley 	Final Smash - Plasma ScreamRidley roars and then dashes forward. Upon hitting an opponent, a cinematic sequence begins with Ridley headbutting them onto Samus' gunship; as the gunship flies off, he expels an energy beam from his mouth that engulfs both the ship and the target in an explosion.
Dark Samus 	Standard Special - Phazon CannonDark Samus fires three separate Phazon energy shots which travel across the stage. It can be fired repeatedly. If the special button is held, a Phazon laser shoots out instead.
Dark Samus 	Side Special - Phazon SpreaderDark Samus fires a spray of Phazon with a chance of freezing the opponent.
Dark Samus 	Up Special - Phazon BoostDark Samus propels herself up by using Phazon. Dark Samus will continue to soar higher as long as the special button is held.
Dark Samus 	Down Special - Dark EchoDark Samus flips backwards and a Dark Echo dashes out, running, jumping and attacking opponents.
Dark Samus 	Final Smash - Dark LaserDark Samus hovers above the center of the stage, holding out her hands and firing a dark ball, exploding upon impact and sending dark lasers across the stage.
Raven Beak 	Standard Special - TBATBA
Raven Beak 	Side Special - TBATBA
Raven Beak 	Up Special - TBATBA
Raven Beak 	Down Special - TBATBA
Raven Beak 	Final Smash - TBATBA
Palutena 	Standard Special - AutoreticlePalutena illuminates her staff's orb, aiming a reticle over the opponent before firing three energy blasts at that location.
Palutena 	Side Special - Explosive FlamePalutena creates a multi-hitting explosion away from herself.
Palutena 	Up Special - WarpPalutena disappears and then reappears in a chosen direction.
Palutena 	Down Special - Counter / Reflect BarrierPalutena uses her shield to retaliate against an opponent's attack. If a physical attack connects, Palutena performs Counter, forcefully thrusting her staff forward and creating a blast of light. If a projectile attack connects, Palutena performs Reflect Barrier, raising her shield to emit a rectangular barrier that reflects the projectile.
Palutena 	Final Smash - Black Hole LaserPalutena illuminates her staff's orb and twirls around repeatedly before firing a Black Hole from her staff's orb, after which she quickly retreats off-stage in order to fire a Mega Laser into the Black Hole.
Dark Pit 	Standard Special - TBATBA
Dark Pit 	Side Special - TBATBA
Dark Pit 	Up Special - TBATBA
Dark Pit 	Down Special - TBATBA
Dark Pit 	Final Smash - TBATBA
Akira Howard 	Standard Special - TBATBA
Akira Howard 	Side Special - TBATBA
Akira Howard 	Up Special - TBATBA
Akira Howard 	Down Special - TBATBA
Akira Howard 	Final Smash - TBATBA
Ray 01 	Standard Special - TBATBA
Ray 01 	Side Special - TBATBA
Ray 01 	Up Special - TBATBA
Ray 01 	Down Special - TBATBA
Ray 01 	Final Smash - TBATBA
Meta Knight 	Standard Special - TBATBA
Meta Knight 	Side Special - TBATBA
Meta Knight 	Up Special - TBATBA
Meta Knight 	Down Special - TBATBA
Meta Knight 	Final Smash - TBATBA
King Dedede 	Standard Special - TBATBA
King Dedede 	Side Special - TBATBA
King Dedede 	Up Special - TBATBA
King Dedede 	Down Special - TBATBA
King Dedede 	Final Smash - TBATBA
Marx 	Standard Special - TBATBA
Marx 	Side Special - TBATBA
Marx 	Up Special - TBATBA
Marx 	Down Special - TBATBA
Marx 	Final Smash - TBATBA
Isabelle 	Standard Special - TBATBA
Isabelle 	Side Special - TBATBA
Isabelle 	Up Special - TBATBA
Isabelle 	Down Special - TBATBA
Isabelle 	Final Smash - TBATBA
Plasm Wraith 	Standard Special - TBATBA
Plasm Wraith 	Side Special - TBATBA
Plasm Wraith 	Up Special - TBATBA
Plasm Wraith 	Down Special - TBATBA
Plasm Wraith 	Final Smash - TBATBA
Alph 	Standard Special - TBATBA
Alph 	Side Special - TBATBA
Alph 	Up Special - TBATBA
Alph 	Down Special - TBATBA
Alph 	Final Smash - TBATBA
Ring Fit Trainee	Standard Special - TBATBA
Ring Fit Trainee	Side Special - TBATBA
Ring Fit Trainee	Up Special - TBATBA
Ring Fit Trainee	Down Special - TBATBA
Ring Fit Trainee	Final Smash - TBATBA
Duck Hunt 	Standard Special - TBATBA
Duck Hunt 	Side Special - TBATBA
Duck Hunt 	Up Special - TBATBA
Duck Hunt 	Down Special - TBATBA
Duck Hunt 	Final Smash - TBATBA
Falco Lombardi 	Standard Special - TBATBA
Falco Lombardi 	Side Special - TBATBA
Falco Lombardi 	Up Special - TBATBA
Falco Lombardi 	Down Special - TBATBA
Falco Lombardi 	Final Smash - TBATBA
Wolf O'Donnell 	Standard Special - TBATBA
Wolf O'Donnell 	Side Special - TBATBA
Wolf O'Donnell 	Up Special - TBATBA
Wolf O'Donnell 	Down Special - TBATBA
Wolf O'Donnell 	Final Smash - TBATBA
Black Shadow 	Standard Special - TBATBA
Black Shadow 	Side Special - TBATBA
Black Shadow 	Up Special - TBATBA
Black Shadow 	Down Special - TBATBA
Black Shadow 	Final Smash - TBATBA
Samurai Goroh 	Standard Special - TBATBA
Samurai Goroh 	Side Special - TBATBA
Samurai Goroh 	Up Special - TBATBA
Samurai Goroh 	Down Special - TBATBA
Samurai Goroh 	Final Smash - TBATBA
Squid Sisters 	Standard Special - TBATBA
Squid Sisters 	Side Special - TBATBA
Squid Sisters 	Up Special - TBATBA
Squid Sisters 	Down Special - TBATBA
Squid Sisters 	Final Smash - TBATBA
Octoling 	Standard Special - TBATBA
Octoling 	Side Special - TBATBA
Octoling 	Up Special - TBATBA
Octoling 	Down Special - TBATBA
Octoling 	Final Smash - TBATBA
Min Min 	Standard Special - TBATBA
Min Min 	Side Special - TBATBA
Min Min 	Up Special - TBATBA
Min Min 	Down Special - TBATBA
Min Min 	Final Smash - TBATBA
Jigglypuff 	Standard Special - TBATBA
Jigglypuff 	Side Special - TBATBA
Jigglypuff 	Up Special - TBATBA
Jigglypuff 	Down Special - TBATBA
Jigglypuff 	Final Smash - TBATBA
Mewtwo 	Standard Special - TBATBA
Mewtwo 	Side Special - TBATBA
Mewtwo 	Up Special - TBATBA
Mewtwo 	Down Special - TBATBA
Mewtwo 	Final Smash - TBATBA
Pichu 	Standard Special - TBATBA
Pichu 	Side Special - TBATBA
Pichu 	Up Special - TBATBA
Pichu 	Down Special - TBATBA
Pichu 	Final Smash - TBATBA
Incineroar 	Standard Special - TBATBA
Incineroar 	Side Special - TBATBA
Incineroar 	Up Special - TBATBA
Incineroar 	Down Special - TBATBA
Incineroar 	Final Smash - TBATBA
Chandelure 	Standard Special - TBATBA
Chandelure 	Side Special - TBATBA
Chandelure 	Up Special - TBATBA
Chandelure 	Down Special - TBATBA
Chandelure 	Final Smash - TBATBA
Chibi-Robo 	Standard Special - TBATBA
Chibi-Robo 	Side Special - TBATBA
Chibi-Robo 	Up Special - TBATBA
Chibi-Robo 	Down Special - TBATBA
Chibi-Robo 	Final Smash - TBATBA
Chorus Kids 	Standard Special - TBATBA
Chorus Kids 	Side Special - TBATBA
Chorus Kids 	Up Special - TBATBA
Chorus Kids 	Down Special - TBATBA
Chorus Kids 	Final Smash - TBATBA
Mach Rider 	Standard Special - TBATBA
Mach Rider 	Side Special - TBATBA
Mach Rider 	Up Special - TBATBA
Mach Rider 	Down Special - TBATBA
Mach Rider 	Final Smash - TBATBA
Roy 	Standard Special - TBATBA
Roy 	Side Special - TBATBA
Roy 	Up Special - TBATBA
Roy 	Down Special - TBATBA
Roy 	Final Smash - TBATBA
Lucina 	Standard Special - TBATBA
Lucina 	Side Special - TBATBA
Lucina 	Up Special - TBATBA
Lucina 	Down Special - TBATBA
Lucina 	Final Smash - TBATBA
Chrom 	Standard Special - TBATBA
Chrom 	Side Special - TBATBA
Chrom 	Up Special - TBATBA
Chrom 	Down Special - TBATBA
Chrom 	Final Smash - TBATBA
Byleth 	Standard Special - TBATBA
Byleth 	Side Special - TBATBA
Byleth 	Up Special - TBATBA
Byleth 	Down Special - TBATBA
Byleth 	Final Smash - TBATBA
Ness 	Standard Special - TBATBA
Ness 	Side Special - TBATBA
Ness 	Up Special - TBATBA
Ness 	Down Special - TBATBA
Ness 	Final Smash - TBATBA
Masked Man 	Standard Special - TBATBA
Masked Man 	Side Special - TBATBA
Masked Man 	Up Special - TBATBA
Masked Man 	Down Special - TBATBA
Masked Man 	Final Smash - TBATBA
Porky Minch 	Standard Special - TBATBA
Porky Minch 	Side Special - TBATBA
Porky Minch 	Up Special - TBATBA
Porky Minch 	Down Special - TBATBA
Porky Minch 	Final Smash - TBATBA
Ken 	Standard Special - TBATBA
Ken 	Side Special - TBATBA
Ken 	Up Special - TBATBA
Ken 	Down Special - TBATBA
Ken 	Final Smash - TBATBA
Sephiroth 	Standard Special - TBATBA
Sephiroth 	Side Special - TBATBA
Sephiroth 	Up Special - TBATBA
Sephiroth 	Down Special - TBATBA
Sephiroth 	Final Smash - TBATBA
Richter Belmont 	Standard Special - TBATBA
Richter Belmont 	Side Special - TBATBA
Richter Belmont 	Up Special - TBATBA
Richter Belmont 	Down Special - TBATBA
Richter Belmont 	Final Smash - TBATBA
Bomberman 	Standard Special - TBATBA
Bomberman 	Side Special - TBATBA
Bomberman 	Up Special - TBATBA
Bomberman 	Down Special - TBATBA
Bomberman 	Final Smash - TBATBA
Klonoa 	Standard Special - TBATBA
Klonoa 	Side Special - TBATBA
Klonoa 	Up Special - TBATBA
Klonoa 	Down Special - TBATBA
Klonoa 	Final Smash - TBATBA
Shantae 	Standard Special - TBATBA
Shantae 	Side Special - TBATBA
Shantae 	Up Special - TBATBA
Shantae 	Down Special - TBATBA
Shantae 	Final Smash - TBATBA
Rayman 	Standard Special - TBATBA
Rayman 	Side Special - TBATBA
Rayman 	Up Special - TBATBA
Rayman 	Down Special - TBATBA
Rayman 	Final Smash - TBATBA
Crash Bandicoot 	Standard Special - TBATBA
Crash Bandicoot 	Side Special - TBATBA
Crash Bandicoot 	Up Special - TBATBA
Crash Bandicoot 	Down Special - TBATBA
Crash Bandicoot 	Final Smash - TBATBA
Shovel Knight 	Standard Special - TBATBA
Shovel Knight 	Side Special - TBATBA
Shovel Knight 	Up Special - TBATBA
Shovel Knight 	Down Special - TBATBA
Shovel Knight 	Final Smash - TBATBA
Professor Layton	Standard Special - TBATBA
Professor Layton	Side Special - TBATBA
Professor Layton	Up Special - TBATBA
Professor Layton	Down Special - TBATBA
Professor Layton	Final Smash - TBATBA
Monster Hunter 	Standard Special - TBATBA
Monster Hunter 	Side Special - TBATBA
Monster Hunter 	Up Special - TBATBA
Monster Hunter 	Down Special - TBATBA
Monster Hunter 	Final Smash - TBATBA
Velvet Crowe 	Standard Special - TBATBA
Velvet Crowe 	Side Special - TBATBA
Velvet Crowe 	Up Special - TBATBA
Velvet Crowe 	Down Special - TBATBA
Velvet Crowe 	Final Smash - TBATBA
Ryu Hayabusa 	Standard Special - TBATBA
Ryu Hayabusa 	Side Special - TBATBA
Ryu Hayabusa 	Up Special - TBATBA
Ryu Hayabusa 	Down Special - TBATBA
Ryu Hayabusa 	Final Smash - TBATBA
Scorpion 	Standard Special - TBATBA
Scorpion 	Side Special - TBATBA
Scorpion 	Up Special - TBATBA
Scorpion 	Down Special - TBATBA
Scorpion 	Final Smash - TBATBA
Nightmare 	Standard Special - TBATBA
Nightmare 	Side Special - TBATBA
Nightmare 	Up Special - TBATBA
Nightmare 	Down Special - TBATBA
Nightmare 	Final Smash - TBATBA
==Stages==
Main article: Super Smash Bros. Ascent/List of Stages 
===Default Stages===
Name 	Description
Battlefield 	Stage OverviewBattlefield consists of a central, solid platform, with ledges at its sides that can be grabbed. Above this platform, there are three more soft platforms, arranged in a triangular layout.
Battlefield 	Stage DebutSuper Smash Bros. (1999)
Battlefield 	Stage MusicBattlefield
Battlefield 	Home Stage to
Big Battlefield 	Stage OverviewBig Battlefield is a bigger version of Battlefield. With respect to the original Battlefield, the main platform of Big Battlefield is wider and there are six floating platforms instead of three, arranged in a pyramid formation.
Big Battlefield 	Stage DebutSuper Smash Bros. for Wii U (2014)
Big Battlefield 	Stage MusicBattlefield
Big Battlefield 	Home Stage to
Final Destination	Stage OverviewFinal Destination consists of a single platform with ledges that can be grabbed. Its background primarily travels through three different nebulae: a cream-colored one with a black hole, a green one with psychedelic crystalline objects floating in the background, and a fiery orange one partially obscured by blue clouds.
Final Destination	Stage DebutSuper Smash Bros. (1999)
Final Destination	Stage MusicFinal Destination
Final Destination	Home Stage to
==Game Modes==
===Solo===
*Story Mode 
*/Arcade Mode/ 
*Classic Mode 
*All-Star Mode 
*Tower of Smash 
*Events 
*Stadium (Target Smash!, Home-Run Contest, Multi-Man Frenzy, Trophy Rush, Boss Battles) 
*Training 
===Group===
*VS Mode (Time, Stock, Team Battle) 
*Rules 
*/Special Smash/ 
*Tournament 
*Names 
===Wi-Fi===
*Spectator Mode 
*With Anyone 
*With Friends 
===Vault===
*Trophies 
*Stage Builder 
*Photo Album 
*Challenges
*Replays 
===Options===
*Screen 
*Deflicker 
*Rumble 
*Controls 
*Sound 
*My Music 
*Erase Data 
===Data===
*Records (Group Records, Ascent Records, Notices) 
*Sound Test
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