The Nether

What is The Nether? The Nether is another dimension just like The End, except it's a harsh fire and lava filled landscape. The Nether was created as Aerues's Paradise away from the god's arguments and fights. Only he could access it and only he could add and create the things within it. Because Aerues is still around under the name "Wallflower", The Nether has since been opened after Selene's sudden disappearance. This has caused people from The Nether to travel to the overworld, and the other way around. Aerues did this to cause more chaos and because Selene was no longer around to tell him what he could and couldn't do.
The End and The Nether are similar, as they both used to be closed of dimensions belonging to each of the gods as their own sandbox world to do whatever they pleased in. However, the Nether is much more complex and chaotic than The End due to it's many biomes and creatures.
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=== Society and Overview ===
The Nether is based mainly on groups of mobs, formed by trust and loyalty. Meaning The Nether has no hierarchy and is a lot more chaotic than The End and Overworld. 
Groups in the Nether work similar to villages, however they are much more chaotic and harsh. They own an area of land/territory that they maintain control of, where they are hostile to anyone who enters their area. Especially if it’s another group that they have had previous conflicts with. Groups tend to fight constantly over areas, especially over areas that have more resources such as the Warped Forests for their water or if an area has a lot of gold. 
However, some areas in The Nether such as the Basalt Deltas lack resources. More “weaker” groups tend to live here due to there being no need to claim territory in the biomes that lack resources. This means the groups that live in areas such as the Warped Forests have a stronger bond with their group members, trust each other more, and are stronger/smarter. This also means those groups would have to fight more often to protect their land. The Nether greatly values trust. The Nether itself was created by Aerues for a chaos playground for him to mess with. When someone shows trust or loyalty and keeps it, it’s a huge deal. These groups are formed by trust that has stuck for a long time. However, it’s very common for people from the nether to trick, lie, and betray their friends for self gain.
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=== Biomes ===
There are five biomes in total. Each has it's own qualities that mobs may desire. Some are more rare than others as well. Below lists all of the biomes in order from most to least desired by mobs and some information about these biomes and what they can provide.
===== Warped Forests =====
Warped Forests are highly desired for territory by groups due to the many resources they have. Warped forests contain the most water in the Nether. They have small hot springs and water in the vines which mobs can collect to drink. While you can find water in other vines such as Crimson ones, it’s a lot less compared to the amount Warped Forests provide due to the Crimson ones being more dried out. Warped forests are at a threat of extinction due to the constant fights over them destroying land and burning trees, but also as more lava gets closer to these areas they slowly start to dry up and become Crimson forests.
Endermen who left The End were drawn to these areas due to them being the closest to what they knew from the overworld and The End itself. This also means that Warped Forests are the closest resembling to The Overworld out of all The Nether Biomes. However, because these areas are the most desired, Endermen tend to be attacked by Nether people to gain the land they live in. The Nether people typically win these fights due to Endermen being unable to communicate properly and unable to really fight back. Endermen tend to teleport away or die defending themselves.
===== Crimson Forests =====
Crimson Forests are tried out Warped Forests. Typically, these forests will naturally dry out over the course of a long time. However, due to the constant battles and fighting for land in Warped Forests, it speed up the drying process. Crimson forests due to being dried out Warped Forests are very similar in characteristics. These forests contain some water, however much less than Warped Forests. These forests are also much hotter than Warped Forests. Though, despite the decrease in water, these forests still contain wood, Hoglin meat, and are rich with gold, making them the second most wanted for territory.
===== Nether Wastes =====
Nether Wastes are the average biome in The Nether. These areas cover most of the Nether and are the most common. They contain plently of gold, quartz, and other useful materials. However they lack water and wood that the forests can provide. These biomes are easy to travel through due to how open they are, but are not typically sought out by groups for territory.
===== Soul Sand Valleys =====
Soul Sand Valleys are the second worst biome. They are open and flat, which is good for travel, but due to the soul sand slowing people down, it's not preferred unless you have a different method to travel through these biomes (Such as soul sand boots). These valleys contain however, a few materials the other biomes may not have as much of. These biomes contain bone pile remains from an old species of ghast. These ancient ghasts were hunted down to extinction for the ghast tears and other materials they dropped. The bones left in these valleys are all that is left of them. These bones can be collected and used for tools or jewelry. They also can be used as resting stops for travelers.
The common ghast we see today is the only species of ghast left. They are still hunted for ghast tears but this species lacks the bones and other materials the ancient species had, so they have not been hunted to extinction. 
Soul sand itself has magical properties, hence why withers can be spawned by using the sand.
All of these factors is why it is put above Basalt Deltas. However due to these cases needing extra knowledge or experience in order to be used successfully, it is labeled as the second worst biome for group to want to gain land from.
===== Basalt Deltas =====
Basalt Deltas are the worst and least desired territory for groups due to the lack of resources. Basalt Deltas are extremely hard to navigate due to their structure. They are mainly composed of ash and salt, so much that there are gray participles of soot floating and mixed into the air, making it annoying and painful to live in. There is so much that this soot can contaminate food and water.
Due to it's harsh conditions for living and traveling, most groups avoid and won't even consider trying to gain territory from these areas.
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=== Generated Structures and Mobs ===
There are multiple generated structures and mobs in the nether, all with a specific role in the Nether dimension. However, most mobs don't have any extra information added to them despite the fact that any mob can be apart of these groups and help fight for them.
===== Ghasts =====
This was briefly mentioned before in the Soul Sand Valleys section, there are two types of ghasts known. Ancient Ghasts and our more modern ghast we are used to seeing.
These Ancient Ghasts were hunted down to extinction for the ghast tears and other materials they dropped. The bones left in the Soul Sand Valleys are all that is left of them. These bones can be collected and used for tools or jewelry. They also can be used as resting stops for travelers.
The common ghast we see today is the only species of ghast left. They are still hunted for ghast tears but this species lacks the bones and other materials the ancient species had, so they have not been hunted to extinction.
Ghast were and still are hunted for their ghast tears due to ghast tears being use for regeneration potions.
===== Nether Fortresses =====
Nether Fortresses are fortresses created by groups in order to defend their territory. This is why when a player from the overworld enters them, they are attached by Wither Skeletons, Blazes, and so forth. Any mob or creature can be apart of these groups and they use their skills to defend their fortress and territory
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=== Other Fun Facts and Information ===
* Warped Mushrooms can make you loopy if you consume too much
* Hoglins are scared of Warped mushrooms due to the loopy affect and possible affect they can have. These mushrooms can also be used therefore to protect bases
* Crimson Mushrooms are more spicy in flavor and if you eat too many it can cause a serious stomach ache
* Both types of mushrooms have been used to "poision" food as sabotage when in group conflicts
* Being sick in the Nether is very serious due to how harsh the conditions are and the lack of water. Most creatures that end up sick die due to the lack of resources
* Piglins avoid Zombified Piglins due to them being considered to contain a sickness which would mean being in contact could result in death
* At the moment, there is one known group existing in the Nether known to the Overworld, and that is Ember due to Flecks coming from that group into the Overworld. Ember is a group located in a big Warped Forest.
* The Nether is used commonly as a way to travel long distances, including to travel between Dawn and Midnight