Research

This is a list of all of the items that can be researched in Surviving the Abyss:
== Resources ==
=== Tier I ===
Item 	Research Data Cost	Prerequisites	Unlocks
Drill Extractor	30 	N/A 	Drill Extractor Building
Coal Extractor 	30 	N/A 	Coal Extractor Building
Alloy Furnace 	60 	N/A 	Alloy Furnace Building
=== Tier II ===
Item 	Research Data Cost	Prerequisites	Unlocks
Blast Extractor 	120 	N/A 	Blast Extractor Building
Reinforced Drill Bits	120 	N/A 	Allows Mining Subs to gather advanced materials like aluminum and copper.
=== Tier III ===
Item 	Research Data Cost	Prerequisites	Unlocks
Impact Extractor	270 	N/A 	Impact Extractor Building
== Power ==
=== Tier I ===
Item 	Research Data Cost	Prerequisites	Unlocks
Coal Efficiency Upgrade 1	60 	N/A 	Coal-powered generators will use 20% less Coal.
Biomass Generator 	90 	N/A 	Biomass Generator Building
=== Tier II ===
Item 	Research Data Cost	Prerequisites 	Unlocks
Coal Generator Power Upgrade 	120 	N/A 	Increases the Power output of basic Coal Generators by 20%.
Coal Efficiency Upgrade 2 	170 	Coal Efficiency Upgrade 1	Coal-powered generators will use 40% less Coal.
Oil Drill 	170 	N/A 	Oil Drill Building
Oil Well 	30 	Oil Drill 	Oil Well Building
Biomass Generator Power Upgrade 1	170 	Biomass Generator 	Increases the Power output of Biomass Generators by 20%.
=== Tier III ===
Item 	Research Data Cost	Prerequisites 	Unlocks
Advanced Coal Generator 	270 	N/A 	Advanced Coal Generator Building
Coal Efficiency Upgrade 3 	320 	Coal Efficiency Upgrade 2 	Coal-Powered Generators will use 70% less Coal.
Oil Refinery 	30 	Oil Well 	Oil Refinery Building
Oil Generator 	30 	Oil Refinery 	Oil Generator Building
Oil Efficiency Upgrade 	400 	Oil Refinery 	Oil-Powered Generators will use 40% less Oil.
Biomass Generator Power Upgrade 2	270 	Biomass Generator Power Upgrade 1	Increases the output of Biomass Generators by 60%.
== Life Support ==
=== Tier I ===
Item 	Research Data Cost	Prerequisites 	Unlocks
O2 Output Upgrade 	90 	N/A 	Increases the output of standard Oxygen Generators by 20%.
Basic Air Purifier 	60 	N/A 	Basic Air Purifier Building
Carbohydrate Farm 	30 	N/A 	Carbohydrate Farm Building
Protein Harvester 	30 	N/A 	Protein Harvester Building
Protein Harvester Upgrade 1	90 	Protein Harvester	20% output increase of Protein Harvester.
Hospital 	30 	N/A 	Hospital Building
=== Tier II ===
Item 	Research Data Cost	Prerequisites 	Unlocks
Advanced Oxygen Generator 	120 	N/A 	Advanced Oxygen Generator Building
Advanced O2 Output Upgrade 1	220 	Advanced Oxygen Generator	Increased output of Advanced O2 Generator by 20%.
Nutritional Paste Production	120 	N/A 	Nutritional Paste Production Building
Molecular Protein Lab 	170 	N/A 	Molecular Protein Lab Building
=== Tier III ===
Item 	Research Data Cost	Prerequisites 	Unlocks
Advanced O2 Output Upgrade 2 	400 	Advanced O2 Output Upgrade 1	Increased output of Advanced O2 Generator by 40%.
Molecular Protein Lab Upgrade 1	270 	Molecular Protein Lab 	20% output increase of Molecular Protein Lab.
== Population ==
=== Tier I ===
Item 	Research Data Cost	Prerequisites	Unlocks
Garden Dome	90 	N/A 	Garden Dome Building
Mess Hall 	90 	N/A 	Mess Hall Building
=== Tier II ===
Item 	Research Data Cost	Prerequisites	Unlocks
Modern Living Quarters 	120 	N/A 	Modern Living Quarters Building
Physical Maintenance Center	220 	N/A 	Physical Maintenance Center Building
=== Tier III ===
Item 	Research Data Cost	Prerequisites	Unlocks
There are no Tier III Population Technologies in the pre-release version of Surviving the Abyss.	 	 	
== Exploration ==
=== Tier I ===
Item 	Research Data Cost	Prerequisites 	Unlocks
Docks 	30 	N/A 	Docks Building
Outpost 	60 	N/A 	Outpost Building
Sonar Tower	N/A 	N/A 	Sonar Tower Building
Light Tower	N/A 	N.A 	Sonar Tower Building
UV-Mode 	60 	Get attacked by the Anomaly.	Unlocks the ability to set all lights to UV-Mode. UV-C light can deter dangerous fauna but Power costs increase as a consequence.
=== Tier II ===
Item 	Research Data Cost	Prerequisites	Unlocks
Submarine Command	120 	N/A 	Submarine Command Building
=== Tier III ===
Item 	Research Data Cost	Prerequisites	Unlocks
There are no Tier III Exploration Technologies in the pre-release version of Surviving the Abyss.	 	 	
== Research & Genetics ==
=== Tier I ===
Item 	Research Data Cost	Prerequisites	Unlocks
Rate Per Day Attachment Module	30 	N/A 	Rate Per Day Attachment Module
Trench Extractor 	90 	N/A 	Trench Extractor Building
Multiplier Research Attachment	30 	N/A 	Multiplier Research Attachment
Slot Unlock 1 	60 	N/A 	
Generalist Potency +3% 	90 	Slot Unlock 1	Increases potency for all Generalist genomes by 3%.
Faster Cloning Time 	30 	N/A 	Accelerates the Cloning process by 10%.
=== Tier II ===
Item 	Research Data Cost	Prerequisites 	Unlocks
Fauna Capture Rate Module	300 	N/A 	Fauna Capture Rate Module
Standard Research Lab 	120 	N/A 	Standard Research Lab
Generalist Mutation -5% 	120 	Generalist Potency +3%	Reduces Mutation for all Generalist genomes by 5%.
Scientist Potency +3% 	170 	Generalist Potency +3%	Increases potency for all Scientist genomes by 3%.
Scientist Mutation -5% 	220 	Scientist Potency +3% 	Reduces Mutation for all Scientist genomes by 5%.
Slot Upgrade 2 	120 	Slot Upgrade 1 	
Slot Upgrade 3 	220 	Slot Upgrade 2 	
Advanced Fauna Trap 	170 	N/A 	Advanced Fauna Trap Building
Lifespan Increase 	170 	N/A 	When Clones are produced with Mutation, their max lifespan will be increased by 10%.
=== Tier III ===
Item 	Research Data Cost	Prerequisites 	Unlocks
Power Efficiency Module	500 	N/A 	Power Efficiency Module
Engineer Potency +3% 	270 	Scientist Potency +3%	Increases potency for all Engineer genomes by 3%.
Engineer Mutation -5% 	330 	Engineer Potency +3% 	Reduces Mutations for all Engineer genomes by 5%.
Slot Upgrade 4 	320 	Slot Upgrade 3 	
Lifespan Increase 2 	320 	Lifespan Increase 1 	When Clones are produced with Mutation, their max lifespan will be increased by 20%.
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