Load

Load is a stat in Final Fantasy Explorers.
Ability load is a job's maximum capacity for abilities, not to be confused with monster load. Each ability takes 10-60 load to equip, apart from Unique and Standard Abilities.
Your load largely depends on the job you choose. Freelancers and Machinists have very high loads, while Red Mages have the lowest. Load can only be raised by certain armors (all class-specific armors, for example) up to +15. A low load does not make a job bad per se, but a high load makes a job more versatile.
==Proficiency==
Each ability has a certain load that can be reduced by proficiency. For example, Cure (a low-level White Magic) will cost 15 load normally, or 10 when using a class proficient in low-level or White Magic. It's best to use proficient skills with all jobs.
Standard Load	With Proficiency
15 	10
30 	20
45 	30
60 	40
==Loads by Class==
Each class has a different maximum load and ability proficiencies. The number of abilities and which abilities chosen depend on these. Note: the Freelancer has no proficiency.
Class 	Proficiency 	Load
Alchemist 	Firearm Skills 	180
Bard 	Low-High Recovery/Support Magic	190
Beastmaster	Axe Skills 	140
Black Mage 	Black Magic 	150
Blue Mage 	Blue Magic 	160
Dark Knight	Axe Skills 	150
Dragoon 	Spear Skills 	150
Freelancer 	― 	220
Geomancer 	Club Skills 	150
Knight 	Sword Skills 	140
Machinist 	Firearm Skills 	210
Monk 	Knuckle Skills 	140
Ninja 	Katana Skills 	140
Paladin 	Sword Skills 	150
Ranger 	Bow Skills 	140
Red Mage 	Low-Mid Magic (Excluding Blue) 	130
Sage 	High-Ultimate Magic 	180
Samurai 	Katana Skills 	150
Theif 	Dagger Skills 	140
Time Mage 	Time Magic 	150
White Mage 	White Magic 	150
==Monster Load==
There is a maximum load of 300 for bringing monsters to battle. Every monster has a load from 100-300.
Category:Stats in Final Fantasy Explorers