Juggernauts of Khorne

==Summary==
Juggernauts of Khorne are massive creatures that are part Daemon and part enchanted metal. They are forged in dark flames and bound with dire runes, their primordial rage barely held within a shell of groaning iron and brass. The charge of a Juggernaut causes the ground to shake, and the protection afforded by its armoured body ensures that the warrior atop its back can plunge into the thickest of enemy formations, slaying all about him without fear of reprisal.
==Powers and Stats==
Tier: , possibly 
Name: Juggernauts of Khorne
Origin: Warhammer Fantasy
Gender: Depends
Age: Varies
Classification: Daemon, Mount, Khornate Mount
Powers and Abilities: Superhuman Physical Characteristics, Enhanced Senses (Has the Keen Senses, Acute Hearing, and Night Vision talent, which gives them enhanced senses compared to other creatures), Bodily Weaponry (Has the Natural Weaponry Talent, they have their jaws, hooves, and horns to deal extra damage), Reactive Evolution (Skullcrushers steadily gain different mutations as they win more battles), Inorganic Physiology, Non-Physical Interaction, Damage Reduction (Skullcrushers are made of pure magic or Aethyr, while they are not fully ethereal when manifesting into the physical world, this does mean that any physical or non-magical attack that strikes them will have their damage heavily reduced. Conversely, they can deal magical damage which hurts ethereal beingsWarhammer Tome of Corruption, pg. 225; Daemonic Aura DescriptionWarhammer Tome of Corruption, pg. 224; Juggernauts of Khorne profileWarhammer Warriors of Chaos, pg. 35; Skullcrushers and Juggernauts Profile), Fear Manipulation (Skullcrushers have a naturally frightening presence), Resistance to Fear Manipulation (Skullcrushers ride into battle without fear and unaffected by attempts to terrify them as well as abilities that passively induce fear)
Attack Potency: Large Building level (Generally comparable to Chaos Chosen who scale to the high end of this feat at minimum), Multi-City Block level (Chaos Champions are comparable to Rat Ogre Grinderfists, who scale to this feat)
Speed: At least Subsonic, likely Supersonic (Are comparable if not faster than Chaos Champions)
Lifting Strength: At least Class 50 (Should be comparable to vampires who can push boulders of this size), possibly Class M (Should be comparable with Saurus Leaders being able to crush rocks and steel)
Striking Strength: Large Building level, possibly Multi-City Block level
Durability: Large Building level, possibly Multi-City Block level
Stamina: Very High, likely Infinite (Can fight for prolonged periods of time and are not constrained by physical limitations as daemon)
Range: Extended melee range via size
Standard Equipment: None.
Intelligence: Animalistic. Are described as incredibly bloodthirsty beasts who will attack the nearest opponent and must be frequently reined in by their rider before they can be directed.
Weaknesses: 
Notable Attacks/Techniques:
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Warhammer Fantasy
Category:Fantasy Characters
Category:Species
Category:Mounts