Attributes

Category:Guide
Attributes, alongside Abilities determine how well a character can perform various tasks, like crafting, foraging and combat. Attributes are raised by eating to gain Food Event Points (FEPs).  See the FEP Table for a list of all foods and their FEPs.
==Strength==
*Affects damage inflicted by melee weapons or unarmed attacks.
*Affects Mining Ability as \sqrt {Strength * avgTool} Pickaxes count as double their quality in the calculation.
*Affects your ability to destroy objects, by (Adventuring -> Destroy) or using a Battering Ram. Stone axe adds 1 damage, a Pickaxe adds 2 damage, and a Sledgehammer adds 4. Your damage is calculated by sqrt(Strength).
*In conjunction with Smithing, softcaps the quality of objects crafted with Metal Working and Steelmaking.
Equipment which modifies Strength
STR Foods
==Agility==
* Affects Travel Weariness when using a Charter Stone.
* Decrease enemy minimum ranged damage against their perception
* Having higher agility than your opponent decreases your attack cooldowns in close combat, and increases the opponents attack cooldowns by the same amount.
Equipment which modifies Agility
AGI Foods
==Intelligence==
* Affects your authority gain in conjunction with Charisma.
* In conjunction with Stealth, determines the visibility and quantity of the scents you leave behind when you commit Criminal Acts.
* Affects your attention limit, thus determining the maximum amount of curiosities you can study.
* Used in crafting primitive tools, such as Stone Axe and certain curiosities.
Equipment which modifies Intelligence
INT Foods
==Constitution==
*Affects Max Hit Points.
*Affects the Stamina cost of Swimming.
Equipment which modifies Constitution
CON Foods
==Perception==
* Used when Foraging to find foragables and the detection of criminal Scents
* Affects the quality of unbaked goods: dough is soft-capped by \sqrt{Per * Cooking} .
* Increases your minimum ranged damage, lowered by enemy's agility.
Equipment which modifies Perception
PER Foods
==Charisma==
*Affects your authority gain in conjunction with Intelligence.
*Affects the maximum number of players allowed in your party.
*Provides a bonus when feasting at a Bonfire.
Equipment which modifies Charisma
CHA Foods
==Dexterity==
*Affects the quality of objects crafted with Pottery.
*Affects the quality of sausages and baking in conjunction with cooking.
*In conjunction with Sewing, affects the quality of objects crafted with Cloth Making and Leather Working.
Equipment which modifies Dexterity
DEX Foods
==Will==
*Will is intended as a measure of the character's ability to force him/herself through the roughs and toughs.
Equipment which modifies will
WIL Foods
==Psyche==
*If you drink Wine or Weißbier you will get the status effect "A Glass with a Friend" which increases Psyche by 5 and later after drinking more alcohol "A Glass to Keep the Cold Out" which increases it by 7. Smoking Tobacco also gives a temporary Psyche buff which is why it is recommended that you drink alcohol and smoke tobacco before you craft products that depend on Psyche.
*In conjunction with Smithing, affects the quality of Jewelry
*Affects the crafting of specific items, such as Bear Tooth Talisman, as well as all items that uses silk.
Equipment which modifies Psyche
PSY Foods
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