Damage/Radiation Damage

Damage is one of the six secondary elemental damage types, composed of and elements. Deals increased damage to and , but reduced against . Its Status Effect causes the target to indiscriminately attack their own allies with increased damage to them.
==Status Effects==
===General===
The status effect of damage is Confusion. A confused unit cannot tell friend from foe, fighting against all units and becoming a target of all units for 12 seconds. Additionally, confused units deal 100% bonus damage to enemies of the Tenno. Subsequent procs add 50% damage for up to 550% total after 10 stacks, while also enhancing slam attacks against former allies from to , with each stack having its own duration. Any stacks applied after the 10th will replace the oldest stack. Once confusion ends, the affected unit will rejoin its faction.
Auras from confused units (such as from Eximus or Ancient Healers) will stop affecting their allies. Likewise, confused enemies cannot benefit from enemy auras.
Against a Tenno, confusion causes friendly fire between that Tenno and other players while also reducing weapon accuracy, lasting for 4 seconds. An irradiated Tenno cannot revive fallen allies, including Operatives in Rescue and Sortie Defense missions; receiving a proc during the revive process will interrupt the attempt. A confused Tenno can proc status effects on their allies as they would on enemies, including .
For Kuva Liches, Acolytes, enemy Necramechs, Sisters of Parvos, and Hounds, Confusion will instead increase the damage they take from allied units by +100%, is limited to only 4 stacks (for a total of 250% increased damage taken from allies), and will not cause them to be attacked by their allies at all unless those allies are themselves afflicted with the Confusion effect. Enemies with Overguard are immune to Radiation status until the health buffer is removed.
Visually, enemies affected by a proc will be covered in a purple-like substance.
===Railjack===
 does not have a Railjack space counterpart and is thus not able to proc any status effect nor is it included in calculations for status proc weighting.
==Radiation Sources==
===Weapons===
Battacor.png|link=Battacor| (Alternate Fire)
MutalistQuanta.png|link=Mutalist Quanta| (Alternate Fire)
SecuraPenta.png|link=Secura Penta| (Sequence Effect)
Gaze.png|link=Gaze|Gaze (Kitgun Chamber)
Rattleguts.png|link=Gaze|Rattleguts (Kitgun Chamber)
SecuraDualCestra.png|link=Secura Dual Cestra| (Sequence Effect)
Tombfinger.png|link=Tombfinger|Tombfinger (Kitgun Chamber)
EtherSword.png|link=Ether Sword| (Slam Attack)
===Enemies===
GrnLaserDrone.png|link=Lancer Dreg|Lancer Dregs fires a laser cannon
Orokin laser trap mobile.jpg|link=Orokin Tower#Laser Plates|Laser Plates and Spinning Death Orbs are found in almost all Orokin Void missions
CeresShipyard3.jpg|link=Grineer Shipyard|Laser machinery in the Grineer Shipyard will damage inattentive players
===Mods===
===Abilities===
ParticleRamMod.png|link=Particle Ram|
==Sources of Radiation Resistances==
===Arcanes===
ArcaneHealing.png|link=Arcane Healing|
===Mods===
DiamondSkinMod.png||link=Diamond Skin
==Bugs==
*Some bosses with an invulnerability stage, such as Lieutenant Lech Kril, can be affected by this element. Since they don't attack the Tenno, their invulnerability never ends, thus making the boss fight unbeatable.
==Media==
Screenshot_520.png|Radiation visuals on a melee weapon
Screenshot_522.png|Radiation procs on an enemy
==Patch History==
==See Also==
*Sequence
es:Daño Radiación
fr:Dégâts/Dégâts_Radiation
Category:Radiation Damage
Category:Damage 2.0
Category:Mechanics
Category:Update 11
Category:High Scalability