Scout Elite Skills

None of the Scout Elite Skill sets have a particularly dominating theme, though most of them feature new arrow attacks performing a wide variety of functions.
== Scout / Druid -- Ranger==
This mix uniquely leads to group health and mana regeneration and cleansing; rather than focus on primarily healing or dealing damage, the Scout/Druid focuses on keeping allies in their prime -- from a distance. Curse Breaker, Archer Blessing, the ever-wanted Unbinding Magic, and the Druid's Antidote skills keep your group members healthy and moving. Snake Poison Arrow will either keep your enemy damaged, or stun them and give you time to make distance. Devour Blood makes your Vampire Arrows now help your allies on top of yourself by providing mana regeneration. Focus works in sync with the Druid's Knowledge of Nature, making Wisdom an important stat. Ancestor's Blessing provides damage reduction and, when in a group, necessary aggro-reduction.
Icon	Skill Name 	Level	Cost 	Cast Time	Cooldown 	Range	Skill Effect 	Upgrade
 	Curse Breaker 	15 	100 MP 	Instant 	10 seconds	150 	Removes target's cursed status. (Requires ranged weapon.) 	
 	Snake Poison Arrow 	20 	50 MP, 1 piece of ammunition	Instant 	15 seconds	 	Turns your magic into poisonous snakes, inflicting 60.0% ranged weapon DPS and 11 poison every 2 seconds for 12 seconds. When the target is affected by "Vampire Arrows", it will stun the target for 3.0 seconds.	+3.6% ranged weapon DPS. +2.6 Damage
 	Unbinding Magic 	25 	100 MP 	Instant 	10 seconds	180 	Removes Root and Slow from target's body. (Requires ranged weapon)
(Effective only when the Movement Impairing Effect on the target is displayed. 	
 	Elven Eye 	30 	5.0% MP per second 	Instant 	 	 	Temporarily increases critical physical hit rate by 30.0 points for 60.0 seconds. Every second costs 5.0% mana. 	+6.6 per level
 	Devour Blood 	35 	 	 	 	 	A successful hit of your Vampire Arrows restores MP to friendly party members in a range of 100.
(After the effect has ended it cannot be triggered again for 30.0 seconds.) 	
 	Focus 	40 	 	Instant 	 	 	For 1800.0 seconds 50% of your wisdom will be converted into Physical Attack Power. 	
 	Archer Blessing 	45 	 	 	 	 	When your Shot hits a target, the damage received from the next attack for 3 party members is reduced.
(After the effect has ended it cannot be triggered again for 30.0 seconds.) 	
 	Ancestor's Blessing	50 	 	 	 	 	Permanently reduces the damage you receive by 1.0% and when you strike a target with Piercing Arrow the aggro of your next action is reduced. 
(After the effect has ended it cannot be triggered again for 30.0 seconds.)	+0.14% per level
 	Efficiency Guidance	60 	 	 	 	 	When your Devour Blood is triggered, it recovers 2...7.6* of your companions' Rage, Focus, and Energy. The maximum level of this skill is 50 	+.112 per level
 	Soul Blessing 	70 	 	 	 	 	When your Archer Blessing is triggered, it affects your entire party and has an enhanced effect. 	
== Scout / Knight -- Adventurer ==
The Scout / Knight combination has a broad variety of effects, giving them a damaging Root (Repelling Arrow), a ranged heal (Healing Shot), a slight buff to Enhanced Armor (Enhanced Armor Perfection), a skill converting mana into focus on demand (Mana Conversion), and a buff to Healing Shot, causing it to recover mana in addition to health (Mana Recovery).
Icon	Skill Name 	Level	Cost 	Cast Time	Cooldown 	Range	Skill Effect 	Upgrade
 	Repelling Arrow 	15 	30 mana	Instant 	25.0 seconds	150 	Repelling your target Roots it for 4.0 seconds and inflicts 50.0% ranged weapon DPS. 	+3.0% per level
 	Healing Shot 	20 	20 MP 	Instant 	8 seconds 	150 	Heals your target for (30.0 + 0.20 x (ranged weapon damage)) HP. 	+5.4 HP per upgrade
 	Enhanced Armor Perfection	25 	 	 	 	 	Enhanced Armor now lasts 600 seconds. 	
 	Mana Conversion 	30 	50 MP 	Instant 	60.0 seconds	 	Converts mana into 10.0 focus points. 	+1.8 focus per upgrade
 	Mana Recovery 	35 	 	 	 	 	Gives your Healing Shots a certain chance to recover 50 mana as well. 	+5 per level
 	Armor-piercing Arrow 	40 	 	 	 	 	Extends the range of your Disarmament. (Requires ranged weapon.) 	35% of r.dps,
+2,1%/lvl
 	Escape Danger 	45 	 	Instant 	5 minutes 	 	For 10 seconds you are immune against Helpless, Stun, Root, and Slow effects. 	
 	Spirit Meld 	50 	 	 	 	 	Keep your Reflected Shots from losing reflective damage. Also, with every Reflected Shot, there is a chance that party members within a radius of 100 will receive a boost to their physical and magic attacks. (This effect can only be triggered once in a 20-second period.)	
 	Blessed Quiver 	60 	 	 	 	 	Reduces your Healing Shot cooldown time by 4 seconds. Also increases your Healing Shot critical hit rate. When your Healing Shot is a critical attack, it will definitely trigger a Mana Recovery. 	
 	Transformation Torrent 	70 	 	 	 	 	When you use Mana Conversion, it affects all party members in a range of 90 by recovering Energy, Rage, and Focus. 	
== Scout / Mage -- Arcane Archer==
The Scout / Mage combination teaches a defensive dispel (Purifying Arrow), a buff to Fire damage (Blazing Arrow), a ranged area of effect spell (Ignite), a tool to escape combat (Gone with the Wind), and a damage over time effect that also reduces healing done to the target (Cursed Arrow).
Icon	Skill Name 	Level	Cost 	Cast Time 	Cooldown 	Range	Skill Effect 	Upgrade
 	Purifying Arrow 	15 	150 MP 	Instant 	10.0 seconds 	150 	Removes curses and harmful effects from target. 	
 	Blazing Energy 	20 	30 MP 	Instant 	 	 	When activated, power of your Fire based spells increases by 2.0% and area damage increases by 3.0%. The effect lasts 900.0 seconds. If you use Shot during the effect time, there is a chance to cast Fireball automatically.
Cannot stack with Frost Arrow. 	+0.36 and +.5 per level
 	Ignite 	25 	30 MP + 5% MP	Instant 	 	150 	Causes (40%, based on the DPS of the ranged weapon, + 0,30 x intelligence) Fire Damage to all targets within range. 	+2,4% and +0.1 per level
 	Gone with the Wind 	30 	30 MP 	Instant 	120.0 seconds	 	Wind magic makes the caster invisible for 6.0 seconds, clearing aggro and ending combat. 	
 	Cursed Arrow 	35 	30 MP 	2.0 seconds	15.0 seconds 	 	Puts a poisonous curse on your arrow to inflict 23.5 damage on the target. Healing effects on the target is reduced by 5.0% for 15 seconds. 	+4.33 and +0.9% per level
 	Prairie Fire 	40 	 	 	 	 	Increases damage of Ignite and may also Root your opponent. 	
 	Wilderness Campaign 	45 	 	 	 	 	If successfully hits the target by Combo Shot, the Physical Attack Power of party members nearby is instantly increased by (current Physical Attack Power + 50) x 1% + 50, and increased Magical Attack Power by (current Magical Attack Power + 50) x 1% + 50 for 10.0 seconds. (Effect is cancelled if damage is taken) (Can be used only once every 30 seconds.)	+5 and +0.09% per level of Combo Shot
 	Aggro Transfer 	50 	35 focus 	Instant 	120 seconds 	200 	Need to use Shot while Aggro Transfer is in effect to trigger Secret Hatred, lasting for 5.0 seconds. While Secret Hatred is in effect, you can transfer your aggro to a party member through the power of the wind. If Aggro Transfer is in effect for 20 seconds, this party member can recover 3 points of mana. (This buff cannot be cast on yourself.) 	+0.9 per upgrade
 	Cross-Domain Discipline	60 	 	 	 	 	Allows you to equip a staff. When you do and you hit a target with your Wind Arrows, there is a chance that it will carry (40 + 0.1 * INT) Wind damage. 	+2.4 per level
 	Wind Return 	70 	 	 	 	 	Earns you a Wind Return effect after your Gone with the Wind effect wears off. Increases Physical Attack Power by 1% and Magical Attack Power by 1%. Also recovers 20 HP every two seconds. Lasts 6 seconds. 	
== Scout / Priest -- Sniper==
Scout / Priests get a ranged defensive dispel (Purifying Shot), a absorbs % of all damage (Mana Arrows), a slight buff to Snipe (Sniper), a powerful group cooldown increasing attack and casting speed (Spiritual Leader), and a buff to Vampire Arrow causing it to heal the Scout (Vampiric Transformation). 
Icon	Skill Name 	Level	Cost 	Cast Time	Cooldown 	Range	Skill Effect 	Upgrade
 	Purifying Shot 	15 	150 MP 	Instant 	10 seconds	230 	Removes one harmful effect from target. 	
 	Mana Arrows 	20 	30 MP 	Instant 	30 seconds	 	Casting Mana Arrow to the party members of your range of 50 absorbs all damage equal to 5.0% of the targets' max HP for 10.0 seconds.
Lvl 90 - 18,5% 	+0.15% per level
 	Sniper 	25 	 	 	 	 	Reduces casting time of Snipe by 1 second. Also prevents Snipe from being interrupted when damage is taken.
Snipe's casting time is reduced from 3 seconds to 2 seconds.	
 	Spiritual Leader 	30 	40 MP 	Instant 	5 minutes 	 	Raises the speed of physical attacks and spell casting of you and your party members by 2.0% for 25.0 seconds.
 max 22% 	+0.4% speed per level
 	Vampiric Transformation	35 	 	 	 	 	Transforms the blood drawn by your Vampire Arrows into heals for your own group members.
If Vampire Arrows hits, the Scout and party members within 100 range of the Scout gain Vampiric Transformation for 10 seconds. Every 2 seconds, this buff restores 4.0 HP, plus 0.92 HP per level of Vampire Arrows, subject to the Scout's healing ability and crits, and a flat 3.0% of each person's maximum HP.	
 	Target Neck 	40 	 	 	 	 	Extends the range of your Neck Strike, but requires long range weapons.
Neck Strike's range increases from 50 to 150, but a ranged weapon must be equipped to use it.	
 	Drums of War 	45 	 	 	 	 	Each time you hit your target with a Shot, it instantly increases the Critical Physical Hit Rate and Critical Magical Hit Rate of party members near you. Effective for 8 seconds.
(After the effect has ended it cannot be triggered again for 15.0 seconds.)
+20.0 Critical Physical Hit Rate and Critical Magical Hit Rate, +2.48 per level of Shot	
 	Aggro Lead 	50 	35 focus	Instant 	60 seconds	200 	Using Shot while Aggro Lead is in effect triggers Secret Hatred, which lasts for 10.0 seconds. While Secret Hatred is in effect, you can transfer your aggro to a party member through the power of the wind.
Aggro Lead is in effect for 20 seconds, during this time Physical Damage and Magical Damage suffered by this party member are decreased by 2.0%. (Cannot be cast on yourself.)
(In order to transfer aggro to a party member your target needs to be within a range of 500.)	+0.16% damage decrease per level
 	Revival Engraving 	60 	 	 	 	 	Increases your companions' Received Healing by 3...6%, reduces Received Physical Damage and Magical Damage by 3...6 % after a target is hit by your Mana Drain Shots.	+0.06% per level
 	Screen Attack 	70 	 	 	 	 	Causes an additional 2...10% increase in damage inflicted by your and your friendly targets' Aggro Lead. 	+0.16% per level
== Scout / Rogue -- Skirmisher==
The Scout / Rogue combo features a medium-cooldown skill that does damage and buffs crit rate (Weak Spot), a pacifying skill (Blinding Powder), a buff to Lasso (Lasso Master), a powerful defense reducing cooldown (Sapping Arrows), and a powerful ranged attack that also reduces the target's maximum HP (Poisonous Bite).
Icon	Skill Name 	Level	Cost 	Cast Time 	Cooldown 	Range	Skill Effect 	Upgrade
 	Weak Spot 	15 	20 focus 	Instant 	15.0 seconds	230 	Aiming at the target's weak spot inflicts 60.0% ranged weapon DPS. Also increases your chance to do critical damage by 20 for 15.0 seconds. 	+3.6% and +2.5 per level
 	Blinding Powder 	20 	30 energy	Instant 	60.0 seconds	100 	Prevents your target from attacking for 5.0 seconds. (Effect removed when target is attacked.) 	
 	Lasso Master 	25 	 	 	 	 	Your Lasso now hinders the target from movement and attacks. 	
 	Sapping Arrows 	30 	30 energy	Instant 	20.0 seconds	230 	Decreases the target's magic and physical defense by 1.0% for 12 seconds. 	+0.3% per level
 	Poisonous Bite 	35 	20 focus 	1.0 second	10.0 seconds	160 	The deadly poison on your arrow inflicts 60% ranged weapon DPS. When the target is under the effect of Vampire Arrow, Deadly Poison Bite will also cause 40.0% ranged weapon DPS. 	+4.8% +7.2% per level
 	Exploiting Shot 	40 	 	 	 	 	When your shot makes a critical hit, your target receives additional 2.0% physical damage. Lasts 12 seconds. (Can be triggered only once every 20 seconds.) 	+0.3%per level
 	Deadly Counterattack 	45 	 	 	 	 	When your Piercing Arrow hits the target it may cause your next physical attack to be a critical hit. (Can be used only once every 20 seconds. Increases critical hit rate by 18.4 points for 12 seconds, critical hit rate is increased per level of Piercing Arrow.)	+2.5 per level
 	Poisonous Spit 	50 	 	 	 	 	Keep your Reflected Shot from losing reflective damage. Also, with every Reflected Shot or Combo Shot, there is a chance that the target will be poisoned if you are carrying Poison Powder. (This effect can only be triggered once in a 20-second period.) 	
 	Master Reflected Shot	60 	 	 	 	 	Makes your Reflected Shot fire 2 additional shots. Also increases damage from each Reflected Shot. 	
 	Meridian Attack 	70 	 	 	 	 	Makes your Wrist Attack cause an additional decrease in the target's Magical Damage. Also prolongs the effect. 	
== Scout / Warden -- Woodlander ==
The synergy provided from the Scout/Warden mix is almost ridiculous. Thorn Arrow leads to your Briar Shield not only acting as a melee defense, but the source of a decent attack. Entling Offering keeps the opponent damaged for ten minutes -- a boon in PvP combat. Hide Scent drops you to the bottom of the aggro table, and boosts the Hidden Peril ability, which then drops the cast time of the powerful Snipe ability to one second. Charged Power makes your Charged Chop ability a ranged attack, giving this combination more ranged abilities. Natural Care boosts the healing your receive and increases your ranged weapon damage. (Ranged weapon power is also boosted from Swiftness, Speed Shooting Mastery, and Ranged Weapon Mastery.) Wind Attack makes your Combo Shot deadly beyond belief, as not even damage stops the attack, and can de-buff the enemy. Finally, Gryphon Bash is a beautiful AoE attack, focusing on a primary target, only to hurt all enemies around him or her.
Icon	Skill Name 	Level	Cost 	Cast Time	Cooldown 	Range	Skill Effect 	Upgrade
 	Thorn Arrow 	15 	30 MP 	Instant 	6.0 seconds	200 	Use it when you have the briar shield to turn the thorns that surround you into thorn arrows that attack your target inflicting 80% ranged weapon DPS. (The Briar shield will not disappear.) 	+4.4% per level
 	Entling Offering	20 	200 MP 	Instant 	 	 	For 900.0 seconds, each time your Shot hits a target, the target will also take ranged damage. 	
 	Hidden Peril 	25 	30 focus + 1 piece of ammunition	Instant 	10 seconds 	180 	You attack your target using the forest for cover, inflicting 70.0% ranged weapon DPS on the target. There is a chance of reducing the casting time of Snipe to 1 second, the next time you cast it. 	+4.9% per level
 	Charged Power 	30 	 	1 second 	15 seconds 	180 	Your Charged Chop can be activated from a distance, but cooldown is changed to 15 seconds and it also causes a Knockdown effect. 	Base dmg increased to (insert X).
Scaling increased from 7.2% to 12% / lvl.
 	Natural Care 	35 	 	 	 	 	Permanently increases your received healing by 1%, and also additionally increases your ranged weapon damage by 1%. 	+0.18% and +0.08% per level
 	Hide Scent 	40 	150 MP 	Instant 	2 minutes 	 	While merged with your surrounding, all enemies will lose interest in you allowing you to leave combat for 6 seconds and erasing all aggro. Additionally, your next Hidden Peril damage is increased by 20.0% for 20 seconds.	
 	Wind Attack 	45 	 	 	 	 	Makes it so damage suffered from your Combo Shots cannot be interrupted. Also when you make a critical hit it may lower the target's physical critical resistance and magical critical resistance. 	25 + 2,7 per lvl Combo Shot
 	Gryphon Bash 	50 	50 MP + 5% MP 	Instant 	10 seconds 	120 	Like a mighty gryphon using its sharp claws to attack an enemy, it shoots a fierce arrow, causing 40.0% ranged weapon DPS. When the target is struck, it may also damage all targets within a radius of 80.
(This skill has a fairly high chance to make a critical hit.)	+2.4% per level
 	Deep Roots 	60 	 	 	 	 	Increases the distance of your Briar Shield reflected shot to 180. Also each reflected shot has a a chance to root the enemy for 5 seconds. (When the reflected shot target is a player, the rooting effect is reduced.) 	
 	Forest Guidance 	70 	 	 	 	 	When a target is hit by your Snipe, it causes a 2% increase in Physical Damage received by the enemy. Lasts for 10 seconds. 	
== Scout / Warrior -- Witch Hunter==
Scout / Warriors turn rage into powerful temporary buffs, increasing their dexterity (Battle Instinct), gain a permanent buff to HP (Master of Survival), a buff to Throat Attack (Enhanced Throat Attack), a buff increasing concentration regeneration (Mental Focus), and increasing the physical damage done to a target (Target Lock).
Icon	Skill Name 	Level	Cost 	Cast Time	Cooldown 	Range	Skill Effect 	Upgrade
 	Battle Instinct 	15 	30 rage 	Instant 	 	 	Temporarily raises your dexterity by 0.4% + 20.0 points for 900.0 seconds. 	+0.1% and +2.8 per level
 	Master of Survival 	20 	 	 	 	 	Maximum HP increased by 0.4% + 50 points. 	+0.1% and +10.0 per level
 	Enhanced Throat Attack	25 	 	 	 	 	Your Throat Attack can cause an additional 4.0 seconds of Silence to the target, and also increases the range of Throat Attack. 	
 	Mental Focus 	30 	30 rage 	Instant 	 	 	Recovers 5.0 points of focus every 5 seconds for 120.0 seconds. 	+0.5 per level
 	Target Lock 	35 	30 focus	Instant 	60.0 seconds	180 	Physical damage received by the target is increased by 10.0% for 30 seconds. 	
 	Gale 	40 	 	 	 	 	Increases damage of Combo Shot and prevents you from being interrupted by an attack. 	
 	Accurate Targeting 	45 	 	 	 	 	When your Shot hits a target there is a chance to increase the physical attack power. Effective for 8 seconds. (Can only be used once every 20 seconds.) 	
 	Recover Vitality 	50 	 	 	 	 	Upon hitting a target with Snipe or Piercing Arrow, there is a chance that it will increase Rage. Additionally, upon hitting a target with a Snipe, there is a chance of canceling beneficial effects. 	
 	Vital Reflection 	60 	 	 	 	 	Increases damage inflicted by your Reflected Shot on targets that have less than 30.0% HP. 	
 	Breathing Obstruction 	70 	 	 	 	 	If a target uses a skill in the time allotted after being hit by your Mana Drain Shot, then that skill's cooldown time will be increased by an extra 5 seconds. If the skill doesn't have a cooldown time then the cooldown times for all skills will be 1 second.	
Category:Class Skills
Category:Elite Skills
Category:Primary only Skills
Category:Scout Skills