Great Scientist (Civ6)

The Great Scientist is a type of in Civilization VI dedicated to the advancement of science and technology. Each Great Scientist has a unique ability which may be activated at least once, granting its owner a potentially game-changing bonus. Locations suitable for activation will vary wildly, depending on the particular ability of the Great Scientist; they may be a particular (most often a Campus), or even some feature in the open world.
== Earning Great Scientists ==
Great Scientists may be claimed by any player who has earned enough Great Scientist points. Campuses and their replacements generate +1 Great Scientist point per turn, +2 more if the city has built the Oracle, and provide an additional point for each building completed in that district. (For example, a Campus with a Library, University, and Research Lab would generate +4 Great Scientist points per turn.) Further points may also be earned by completing the Campus Research Grants project in a city with a Campus. Players who do not have enough points may patronize a Scientist by paying the difference using or .
Several wonders also provide Great Scientist points. The Great Library provides +1 Great Scientist point, the University of Sankore provides +2 Great Scientist points, Oxford University provides +3 Great Scientist points, and the Amundsen-Scott Research Station provides +5 Great Scientist points every turn.
Players can also increase their Great Scientist point yields by using the Inspiration policy card, which generates +2 Great Scientist points per turn. Once the player completes the Nuclear Program civic, the Inspiration card is replaced with the Nobel Prize policy card, which generates +4 Great Scientist points per turn. In Gathering Storm, this card is replaced with Science Foundations, and it provides +2 Great Scientist points for every University owned and +4 for every Research Lab owned, as well as Great Engineer points.
The Divine Spark pantheon and the Suzerain bonus of Stockholm (Bologna in Gathering Storm) both increase the number of Great Scientist points generated from each Campus by +1. (Note that in Rise and Fall, Stockholm's bonus is only active if the Campus has a completed Library building.)
All Great Scientist point yields are doubled if Pingala with the Grants title is in the city.
== Great Scientists ==
Name 	Era 	Bonus
Available with the Babylon Pack DLC.	Classical 	Triggers the for Celestial Navigation, Mathematics, and Engineering. If they are already triggered, instead completes the technology.
 	Classical 	Triggers the for three random technologies from the Classical or Medieval Era.
 	Classical 	Triggers the for Mathematics and one random technology from the Medieval Era.
 	Classical 	Libraries provide +1 . Instantly builds a in this district.
 	Medieval 	Active: Triggers the for one random Medieval or Renaissance era technology. Wounded units can heal +5 HP per turn. Can activate anywhere.
Passive: +20 HP Healing for all units within one tile.
 	Medieval 	Gain 100 (on Standard speed). This 's adjacency bonuses gain an additional bonus.
 	Medieval 	Triggers the for two technologies and the for one Civic from the Medieval or Renaissance Era.
 	Renaissance	Chosen Campus gains 2 and 1 . Increases non- yield benefits of happiness in your empire by 40%.
 	Renaissance	Triggers the for three random technologies from the Renaissance or Industrial Era.
 	Renaissance	Gain 250 (on Standard speed) for each adjacent Mountain tile.
 	Renaissance	Instantly builds a and a in this district. Universities provide +2 .
 	Industrial 	Gain 500 (on Standard speed) for each adjacent Natural Wonder.
 	Industrial 	Triggers the for and one random technology from the Industrial Era.
 	Industrial 	Triggers the for two random technologies from the Industrial or Modern Era. Reveals without the normal tech requirement.
 	Modern 	Triggers the for Computers and one random technology from the Modern Era.
 	Modern 	Triggers the for one random technology from the Modern Era. Research Labs provide an additional +4 .
 	Modern 	Triggers one random for one random technology from the Modern or Atomic Era. Applies 100 free points towards recruiting all current and future Great People.
 	Atomic 	Triggers the for three random technologies from the Atomic or Information Era.
 	Atomic 	Gain 400 (on Standard speed) for each rainforest tile here or adjacent.
 	Atomic 	Gain 350 (on Standard speed) for every Artifact in this city. Artifacts in all your cities generate 300% of their normal .
 	Atomic 	Gain 1000 and (on Standard speed).
 	Information	Provides 3000 (on Standard Speed) towards a Space Race construction project.
 	Information	
 	Information	Triggers the for all technologies from the Information Era.
=== Scenario-specific Great Scientists ===
==== Jadwiga's Legacy ====
* Nicolaus Copernicus
* Sendivogius
== Strategy ==
Unsurprisingly, Great Scientists' abilities are focused primarily on technological advancement. Most of them trigger s for technologies from their respective era and/or the next one. Some, however, improve the working of -related buildings, and/or build these instantly (so, try to use them in Campuses which don't yet have the relevant buildings). Furthermore, some Great Scientists provide lump sums of when activated next to certain terrain features, requiring you to explore the world and physically bring the Scientist there.
Endgame Great Scientists help rush Space Race projects, which may determine whether or not a player is able to complete a Science Victory.
== Civilopedia entry ==
== Related achievements ==
== See also ==
* Great Scientist in other games
ru:Великий учёный (Civ6)
Category:Great People (Civ6)