Non-player characters and enemies (DXTF)

This page lists gameplay stats of non-player characters (NPCs) in Deus Ex: The Fall that interact with the player. Other entities that serve as enemy types are also covered on this page.
==Overview==
The following stats are known from the game file Gameplay_v2.xml. Compared to the non-player entities listed below, the player character has 100 health, a damage multiplier of 1 for each ammunition type (except for 0.2 for explosions), and a headshot multiplier of 1. Additionally, the player character has a regen value of "4", whereas all non-player entities have a "regen" value of 0 (not shown in the tables below). The exact mechanics of each stat are not known in detail. 
The following abbreviations are used in the tables below:
*CoV - ConeOfVision
*VR - VisualRange
*TTD - TimeToDetect
*HS Mult. - HeadshotMultiplier
*Additionally, devices and robots have three special stats pertaining to their weapon: BotDamage, BotAccuracy, and BotFireRate
==Non-player characters==
Type 	Health	Damage modifiers	Damage modifiers	Damage modifiers	Damage modifiers	 	 	 	
Type 	Health	Normal 	AP 	Expl. 	EMP 	 	 	 	
Bodyguard	85 	1 	1 	1 	0 	110	12 	1.2 	7
Civilian 	5 	1 	1 	1 	0 	110	13 	1.2 	10
Gangster 	85 	1 	1 	1.1 	0 	113	13.5	1.15	6.7
Cop 	100 	0.9 	1.05 	1 	0 	115	14 	1.1 	7
RiotCop 	300 	0.9 	1.5 	0.9 	0 	130	14 	1 	8
Guard 	140 	0.9 	1.2 	1.1 	0 	125	14 	1.05	7
Sneaker 	220 	0.9 	1.2 	1 	0.08 	130	14 	0.8 	5
Ogre 	550 	0.85 	1.9 	0.9 	0 	130	14 	1 	7
==Devices and robots==
Type 	Health	Damage modifiers	Damage modifiers	Damage modifiers	Damage modifiers	 	 	 	 	Robot weapon	Robot weapon	Robot weapon
Type 	Health	Normal 	AP 	Expl. 	EMP 	 	 	 	 	 	 	
Turret 	400 	0.9 	1.8 	1.1 	1 	90 	17	1.1	10	7 	1.2 	0.18
BoxRobot	1300 	0.9 	1.6 	1.1 	1 	160	18	1 	10	10 	1 	0.14
Sentry 	400 	0.9 	1.8 	1.1 	1 	80 	13	1 	10	6 	1.6 	0.15
Category:Deus Ex: The Fall