Nephilim

Like the Elioud, Nephilim are children of the divine. However, while Elioud are exemplars of Good gods, Nephilim are children of Evil. Born of the powers that lurk in the shadows, Nephilim are predisposed towards cruelty and vileness from day one, as the very essence of impurity beats in their hearts. Just as Goodness is not the destiny of the Elioud, Nephilim are not beholden to the powers of Evil, but they are promised a seat at its courts, which is often difficult to resist.
====Physical Description====
Nephilim appear as humanoids with strange, haunting beauty. Their eyes—which are often unusual colors such as violet or crimson, have cold light behind them; and their skin and hair have equally strange sets of colors and textures, sometimes appearing metallic or scaly. No matter their appearance, Nephilim always have a strange sense of wrongness about them.
*Random Height 2d8 in + 5 ft. 2 in. for males (5 ft. 4 in. - 6 ft. 6 in.); 5 ft. 0 in. for females (5 ft. 2 in. - 6 ft. 4 in.)
*Random Weight 2d8x5 lbs. + 110 lbs. for males (120 - 190 lbs.); 90 lbs. for female (100 - 170 lbs.)
==Racial Traits==
*Ability Scores +2 Wis, +2 Cha, -2 Dex
*Type Nephilim are Humanoids with the Vassal subtype.
*Size Nephilim are Medium creatures and thus have no bonuses or penalties to their size.
*Base Speed Nephilim have a base speed of 30 ft.
*Physiology Nephilim must eat, drink, sleep, and breathe.
*Languages Nephilim begin play knowing Anatheme as well as their cultural languages.
*Lifespan Nephilim have long lifespans.
==== Defense Racial Traits====
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:Nephilim have acid and cold resistance 5.
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:Nephilim have a +1 bonus to saves against divine spells, abilities granted by divine classes, and spell-like abilities of Vassal creatures.
====Magical Racial Traits====
:
:Nehpilim can use protection from good once per day as a spell-like ability.
====Other Racial traits====
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:Nephilim have a particularly powerful aura of Evil, equivalent to an Evil Undead of their HD (see detect evil for details). This effect overrides any weaker Evil or Good aura they may have, but can be overridden by a stronger one (usually by being a Cleric).
====Senses Racial Traits====
:
:Nephilim can see perfectly in the dark up to 60 ft.
==== Weakness Racial Traits ====
:
===Alternate Racial Traits===
The following racial traits may replace listed base racial traits of Nephilim.
:
:Some Nephilim can manifest a halo behind or above their head as a standard action, producing light as the spell until deactivated as a free action. While the halo is active, the Nephilim gains a +2 circumstance bonus to Intimidate checks, and to Diplomacy checks made against Evil creatures. This trait replaces Darkvision.
:
:While most Nephilim have an unknown darkness somewhere in their lineage, a small percentage of them have a clear divine ancestor: either a Vassal of some Evil deity—or the deity themselves. Select an Evil deity, or a non-Good deity who grants harmful channeling. This deity is the Nephilim's divine ancestor; their Vassal subtype becomes keyed to that deity. Then, select two options from Table 1 — Divine Ancestors that apply to the selected deity and do not share an associated energy. The Nephilim gains one ability from the two, and gains resistance 5 against the associated energies of both. This trait replaces Anathemic Resistance and Protection From Good.
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: This trait replaces Unholy Aegis.
:
:Some Nephilim course with Evil magic rather than resisting divine energies. They get a +1 bonus to their caster level when casting spells with the Evil descriptor, and when using spell-like abilities with the Evil descriptor. This trait replaces Unholy Aegis.
==Racial Archetypes, Feats, and Traits==
==== Archetypes====
*Corruptor (Oracle)
====Feats====
*Channel Force
*Channel Force, Greater
*Chanel Force, Improved
*Desecrate Spell
*Improved Racial Magic
==Other Information==
==== Adventurers ====
Although Nephilim make natural adventurers due to their powerful wills and inborn abilities, they often find distrust in their potential employers, and many Nephilim must work doubly hard to maintain a reputation for, if not outright do-goodery, then at least reliability. Nephilim adventurers—and Nephilim in general, are more common in openly Evil societies.
==== Nephilim and Other Races ====
Nephilim often do not fit in with other races, including members of their mortal kin. They have an unshakable perception of, if not being servants of the vile powers that spawned them, then of at least being predisposed to Evil. This perception is not wholly unearned, as Nephilim's souls are partially made of Evil in a way that others' are not. Nephilim tend to get along best with others who share the experience of being viewed as inherently prone to Evil, such as Cambions and Orcs.
==== Nephilim and the Imperium ====
Nephilim have a particularly different time in the Imperium. While they owe no allegiance to their Evil sires, it is difficult to shake the notion that they are born with an affinity for those dark gods. While this causes trouble for them wherever they go, in the Imperium this means that they are born with a heretical nature that must be overcome. To that end, those Nephilim who do "overcome" this "nature" (typically by being incredibly outspoken and visibly pious Hadeans) are afforded a degree of respect. However, even these token exemplars must still constantly work to fight people's ingrained assumptions about them.
The notable exception to this are those Nephilim of Hadean descent; children of Draconis, Imperator, Leanara, and Ventius are all treated with the same reverence afforded to Elioud of Hadean deities—at least, to their faces.
==== Nephilim and the Freemen ====
Where Nephilim in the Imperium can find acceptance by loudly rejecting their heritage, those in the Free nations have no such option, and have to work that much harder to earn trust. Interestingly, Nephilim do have one avenue of success that's uniquely open to them in Free lands—their natural Charisma and perceived ruthlessness make them strange but fitting businessmen, particularly in positions of management and acquisition.
==== Notable Nephilim ====
* Nereithur Ullsdottir, demigod daughter of Ull
Category:Races
Category:Planar Races
Category:Creatures
Category:Humanoid Creatures
Category:Vassal Creatures