Barracks

=Barracks Basics=
The barracks can be accessed from the player town starting with Player Level 39. Together with the Shipyard they form an important system for any player to upgrade the rank of already recruited units. 
Once a unit is recruited, you will need to unlock that unit's specific building in the barracks, and then it will start producing tokens. Every building has multiple levels (up to 5), which can be upgraded for a one-time cost. This will increase the rate of the token production for that building.
Level	Cost to Upgrade(or Unlock)	Production rate(tokens/h)
1 	10,000 	1 every 8h
2 	30,000 	1 every 7h
3 	50,000 	1 every 6h
4 	80,000 	1 every 5h
5 	100,000 	1 every 4h
Note that regardless of the rank, all buildings can store up to 10 tokens. In rare situations this amount may overflow (due to specific events), but every building stops producing once the minimum cap of 10 tokens has been reached.
To actually collect tokens, players have to pay a specific amount of "stones", which are described next.
=Currencies=
There is a total of four currencies that can be exchanged for tokens, depending on their rarity:
* Starsilver: R units
* Shadowsteel: some SR units
* Dragonsteel: some SR units, SR+ units
* Dragonblood: SSR units
The currencies are also listed in the order of their own rarity, meaning Starsilver is the most plentiful, while Dragonblood is the scarcest of them all.
There are several sources of obtaining these currencies:
* Starsilver, Shadowsteel and Dragonsteel can all be steadily obtained from the Shipyard as well as by doing purchases in the store (for real money, not diamonds)
* Dragonsteel is rarer, but can also be obtained from Kingdom Store and Limited Time Covenant
* Dragonblood is the rarest of them all. The only recurrent ways to obtaining it right now is via the Treasure Map (see Gods Store) or Limited Time Covenant quests (can be completed only once per UR unit though). It is also sometimes obtainable from events.
The exchange rate for tokens is always 100:1 regardless of the currency required. This leads to the following costs required to upgrade a unit one rank. Feel free to consult it to plan your resources ahead of time.
Rank	Cost 	Cumulative
4 	10,000	10,000
5 	15,000	15,000
6 	20,000	35,000
=Units=
In general the currency required by different units is determined by the unit's rarity. The only exception here are SR units - which may either be exchanged for Shadowsteel or Dragonsteel (each specific unit can be exchanged for only one of these two though!)
Castle 	Guardhouse 	Archers’ Tower 	Griffin Tower	Fort 	Monastery 	Training Grounds	Portal of Glory 	Cathedral
Castle 	 	 	 	 	 	 	 	
Castle 	>> 	>> 	>> 	>> 	>> 	>> 	>> 	>>
Rampart 	Centaur Stables	Dwarf Cottage 	Homestead 	Enchanted Spring	Unicorn Glade 	Dendroid Arches 	Stone Ring 	Dragon Cliffs
Rampart 	 	 	 	 	 	 	 	
Rampart 	>> 	>> 	>> 	>> 	>> 	>> 	>> 	>>
Stronghold	Goblin Barracks	Wolf Pen 	Orc Tower 	Ogre Fort 	Cliff Nest 	Cyclops Cave 	Behemoth Lair 	Chamber of Fury
Stronghold	 	 	 	 	 	 	 	
Stronghold	>> 	>> 	>> 	>> 	>> 	>> 	>> 	>>
Necropolis	Cursed Temple 	Graveyard 	Tomb of Souls	Estate 	Mausoleum 	Cursed Cave 	Dragon Vault 	Hall of Darkness
Necropolis	 	 	 	 	 	 	 	
Necropolis	>> 	>> 	>> 	>> 	>> 	>> 	>> 	>>
Inferno 	Imp Crucible 	Hall of Sins 	Kennels 	Demon Gate 	Hell Hole 	Lake of Fire 	Flame Stable 	Forsaken Palace
Inferno 	 	 	 	 	 	 	 	
Inferno 	>> 	>> 	>> 	>> 	>> 	>> 	>> 	>>
Tower 	Workshop 	Parapet 	Golem Factory	Mage Tower 	Altar of Wishes 	Sky Tower 	Golden Pavilion 	Cloud Temple
Tower 	 	 	 	 	 	 	 	
Tower 	>> 	>> 	>> 	>> 	>> 	>> 	>> 	>>
Conflux 	Magic Lantern 	Altar of Water 	Altar of Air 	Altar of Fire 	Altar of Earth 	Pyre 	Altar of Thought	Conflux Forest
Conflux 	 	 	 	 	 	 	 	
Conflux 	>> 	>> 	>> 	>> 	>> 	>> 	>> 	>>
Dungeon 	Dark Cave 	Bird Pavilion 	Maze 	Pillar of Eyes 	Hall of Quiescence	Manticore Lair 	Dragon's Den 	Dragon Chasm
Dungeon 	 	 	 	 	 	 	 	
Dungeon 	>> 	>> 	>> 	>> 	>> 	>> 	>> 	>>
Fortress 	Wolves House 	Basilisk's Lair 	Flies Nest 	Basilisk Cave 	Dragon's Den 	Hive Swamp 	Gorgon Shed 	Hydra Pond
Fortress 	 	 	 	 	 	 	 	
Fortress 	>> 	>> 	>> 	>> 	>> 	>> 	>> 	>>
Cove 	Waves Altar 	House of Sailors	Mermaid Reef 	Tide Temple 	Deepsea Cave 	Breeding Area 	Hunter Guild 	Shark Camp
Cove 	 	 	 	 	 	 	 	
Cove 	>> 	>> 	>> 	>> 	>> 	>> 	>> 	>>
Neutral 	Assassin Tower 	Spartan Camp 	 	 	 	 	 	
Neutral 	 	 	 	 	 	 	 	
Neutral 	>> 	>> 	 	 	 	 	 	
Please note that UR units are not available in the barracks:
=Barracks Events=
There are specific barracks events that can have one or both effects:
* Automatically increase the supply of tokens for all units of a specific rarity in all unlocked buildings
* Increase the production rate of all buildings (down to 1 token/2hours).
Category:Units