Monk (Final Fantasy XII)

Monk is a License Board in the Zodiac versions of Final Fantasy XII. It is represented by the zodiac sign of Virgo.
Monk has access to 134 licenses, which require 8,276 LP to unlock, as well as up to 11 additional licenses through summon licenses costing 810 LP, and 2 additional licenses costing 130 LP through Quickening licenses.
==Profile==
Monks can either fight with their fists or with poles (which can hit flying enemies) and can equip light armor. They are strong physical attackers and have high HP, being the only job that can learn all HP and Battle Lores. They can learn many White Magicks, all of which can only be unlocked through Quickening and summon licenses.
Monks have few augments to supplement their magicks, and can only use Esunaga to combat negative status effects due to their inability to acquire any Remedy Lores. Monk learns Brawler, which improves damage when fighting unarmed.
Monk's poles attack vs magick defense, and so although they have access to Expose, they need another job to debuff with Shear.
In The Zodiac Age version, the player can unlock two license boards for each party member. Monk has the advantages of both high health and the maximum of Battle Lore damage boosts. Thus it has much to offer any melee job. Pairing it with mage jobs is by comparison less powerful. However, such combinations can be interesting, such as coupling Monk with Black Mage. Monk has three Swiftness licenses, high HP, and has access to White Magick, including Holy. The ultimate staff (Staff of the Magi) boosts Holy damage by 50%. However, Holy has a very long Charge Time and animation, making it subpar. Black Mage-Monk combination is also a powerful physical attacker, which is useful before the most powerful spells become available.
Monk-Bushi combination adds Monk's physical strength to Bushi's magick power and strength, allowing katana to deal more damage. Monk's White Magick also benefits from Bushi's magick powers. Bushi also unlocks Genji Gloves, which greatly benefits both jobs' weapon types. Monk-Time Battlemage can also be a good combination, giving the character more useful spells, ranged fighting capability, more Magick Power, ability to equip heavy armor, and all the abilities that lower enemy's stats. Pairing Monk with Foebreaker likewise nets heavy armor and the stat-lowering Technicks. Foebreaker, along with Bushi, can use Genji equipment with the gloves high combo rate.
==License Board==
==License list==
===Equipment===
Name	Description 	LP cost
 	Allows character to equip Oaken Pole. 	20
 	Allows character to equip Cypress Pole and Battle Bamboo. 	30
 	Allows character to equip Musk Stick and Iron Pole. 	35
 	Allows character to equip Six-fluted Pole and Gokuu Pole. 	40
 	Allows character to equip Zephyr Pole and Ivory Pole. 	50
 	Allows character to equip Sweep and Eight-fluted Pole. 	60
 	Allows character to equip Whale Whisker. 	90
 	Allows character to equip Kanya. 	180
 	Allows character to equip Leather Cap and Leather Clothing. 	10
 	Allows character to equip Headgear, Headguard, Chromed Leathers, and Leather Breastplate.	15
 	Allows character to equip Leather Headgear, Horned Hat Bronze Chestplate, and Ringmail. 	20
 	Allows character to equip Balaclava, Soldier's Cap, Windbreaker, and Heavy Coat. 	25
 	Allows character to equip Green Beret, Red Cap, Survival Vest and Brigandine. 	30
 	Allows character to equip Headband, Pirate Hat, Jujitsu Gi, and Viking Coat. 	40
 	Allows character to equip Goggle Mask, Adamant Hat, Metal Jerkin, and Adamant Vest. 	50
 	Allows character to equip Officer's Hat, Chakra Band, Barrel Coat, and Power Vest. 	60
 	Allows character to equip Thief's Cap, Gigas Hat, Ninja Gear, and Gigas Chestplate. 	70
 	Allows character to equip Chaperon and Minerva Bustier. 	75
 	Allows character to equip Crown of Laurels and Rubber Suit. 	80
 	Allows character to equip Renewing Morion and Mirage Vest. 	90
 	Allows character to equip Dueling Mask and Brave Suit. 	110
 	Allows character to equip Orrachea Armlet. 	5
 	Allows character to equip Bangle and Firefly. 	20
 	Allows character to equip Diamond Armlet and Argyle Armlet. 	25
 	Allows character to equip Battle Harness and Steel Gorget. 	35
 	Allows character to equip Tourmaline Ring and Embroidered Tippet. 	35
 	Allows character to equip Golden Amulet and Leather Gorget. 	35
 	Allows character to equip Rose Corsage and Turtleshell Choker. 	40
 	Allows character to equip Thief's Cuffs and Gauntlets. 	45
 	Allows character to equip Amber Armlet and Black Belt. 	30
 	Allows character to equip Jade Collar and Nishijin Belt. 	40
 	Allows character to equip Pheasant Netsuke and Blazer Gloves. 	45
 	Allows character to equip Gillie Boots and Steel Poleyns. 	60
 	Allows character to equip Berserker Bracers and Magick Gloves. 	60
 	Allows character to equip Sage Ring's and Agate Ring. 	70
 	Allows character to equip Ruby Ring and Bowline Sash. 	70
 	Allows character to equip Cameo Belt and Cat-ear Hood. 	70
 	Allows character to equip Bubble Belt and Fuzzy Miter. 	80
 	Allows character to equip Sash and Power Armlet. 	80
 	Allows character to equip Indigo Pendant and Winged Boots. 	100
 	Allows character to equip Opal Ring and Hermes Sandals. 	115
 	Allows character to equip Quasimodo Boots and Nihopalaoa. 	130
 	Allows character to equip Germinas Boots and Ring of Renewal. 	160
 	Allows character to equip Ribbon. 	215
===Magick===
Name	Description 	LP cost
 	Allows character to cast Cura and Raise. 	30
 	Allows character to cast Bravery and Curaja. 	80
 	Allows character to cast Dispelga and Arise. 	90
 	Allows character to cast Holy and Esunaga. 	100
 	Allows character to cast Protectga and Shellga.	110
 	Allows character to cast Renew. 	155
===Technicks===
Name	Description 	LP cost
 	Render one foe vulnerable to an additional element. 	40
 	Consume HP to reduce the HP of one foe to 0. 	30
 	Lower one foe's strength. 	50
 	Lower one foe's defense. 	50
 	Consume HP to deal damage to one foe. 	35
 	Restore HP to one HP Critical ally. 	20
 	Reveal more detailed target information. 	25
 	Deal damage that increases with successive hits. 	40
 	Cast a random black magick on one foe. 	70
 	Fully consume user's HP, reviving and fully restoring HP of one KO'd ally.	40
 	Unleash an attack only available when blind. 	40
 	Deal damage based on total steps taken to all foes in range. 	50
===Augments===
Name 	Description 	Amount	LP cost
 	Increases physical attack damage. Str+1 	16 	30/30/30/30/50/50/50/50/70/70/70/70/100/100/100/100
 	Increases attack power when fighting empty-handed. 	1 	90
 	Gain MP after dealing physical damage. 	1 	30
 	Gain MP after taking damage. 	1 	30
 	Increases HP by 30/70/110/150/190/230/270/310/350/390/435/500.	12 	20/30/40/50/60/70/80/90/100/115/130/220
1-2-3	Potions restore 10%/15%/25% more HP. 	3 	20/35/70
 	Gain MP after defeating a foe. 	1 	30
 	Phoenix Down restore more HP. 	2 	30/50
 	Increases defense when HP critical. 	1 	70
 	Increases duration of status effects. 	1 	30
 	Reduces action time by 10%. 	3 	30/50/80
 	Increases strength when HP critical. 	1 	65
 	Increases strength when HP is full. 	1 	70
===Espers and Quickenings===
Name 	Licenses unlocked 	LP cost
 	None 	50
Quickening	White Magick 9 	75
Quickening	None 	100
Quickening	Phoenix Lore 	125
 	None 	20
 	None 	30
 	Traveler 	30
 	None 	35
 	Potion Lore 3 	50
 	White Magick 4 	50
 	None 	50
 	Sight Unseeing 	65
 	Souleater 	65
 	White Magick 10 	100
 	White Magick 11 and White Magick 12	100
 	Swiftness (x2) 	115
 	White Magick 13 	200
==Notes==
Category:Jobs in Final Fantasy XII