Equipment rerolling

=== Weapon & Armor Remodeling ===
This page has information about what traits can and can't be rerolled onto weapons and armors.
The general rule is
* Only traits available for the particular class are available (so for example Razor is only available on melee weapons). Note that this is not entirely true, as described later on this page.
* You may not have duplicate traits. So if the weapon already has Silver Lucky, it's not possible to get Gold Lucky in one of the two other slots
* It is possible to duplicate Infused / Special Functionality traits. I.e. you can have Infused Lucky and Lucky as a equpment trait. Note, however, that in general traits won't stack For example the Infused Assault Uzi (Infused Wide Spread) will not get a super wide spread if you reroll thait trait onto it, but the new trait will just override the infused trait. It's also confirmed that double Fortified or Ruthless DO NOT stack and double Lucky will most likely also not stack.
* There are many special weapons with special traits in the bundle shop. There have for example been weapons with the Critical Aim trait sold. This does NOT mean that these traits will be available through rerolling, and if such traits are rerolled away you can't reroll them back.
Possible special traits in general, by class (not exhaustive):
===== Assaults =====
* First Strike, Wide Spread, Destructive, Concussion, Accurate, Interruptor, Lucky
* Note that it's not possible to get both high Powered and Wide Spread on the same piece of gear
* Weapons with Circle hit areas like Decimator and Nat's Screamstick will not benefit at all of Wide Spread
===== Hunter =====
* First Strike, Interruptor, Lethal, Piercing, Point Blank, Silenced, Tactical
===== Shooter =====
* Ensnare, Incendiary, Interruptor, Point Blank
===== Warrior =====
* Silenced, Point Blank, Accurate, Razor, Tactical
===== Armors (all classes) =====
* Wrestler, Iron Skin
The table below shows which traits can be rerolled onto special weapons, which are not available, and which are available but have no effect.
Weapon 	Possible Trait	Impossible Trait	Possible but useless trait	Comment
Starbound (Hunter) 	 	 	Wide Spread 	Only visual, shot still hits in a straight line
BlazeGuard+ (Hunter) 	Incendiary 	High Powered 	Large Caliber 	BG+ already has built in incendiary (but won't set main target on fire). If you reroll away the Silver High Powered it's not possible to get it back.
Wrecker Shotgun (Hunter) 	Wide Spread 	 	 	Will widen the arc to about 90 degrees
Hazard Bulldozer (Assault) 	 	High Powered 	 	It has built-in wide spread so you can't get High Powered
Nat's Screamstick (Assault) 	 	 	Wide Spread 	Has no effect - the hit area is a circle which isn't enlarged by Wide Spread.
Infused Assault Uzi (Assault)	 	 	Wide Spread 	Will override the infused trait instead of stacking with it
Winter Flare Gun (Shooter) 	 	 	High Powered 	It already has +3 range from special functionality so gold High Powered will only add +1 range
Scoped 9 mm (Shooter) 	High Powered 	 	 	This one has extra range as special functionality and silver HP as default trait. You can reroll it to gold high powered to get ~10 tiles range.
Requiem (Shooter) 	Incendiary 	 	 	Shooter weapons can't usually get incendiary but it's possible to get on the Requiem
Morning Star (Warrior) 	 	 	Wide Arc 	The morning star already has a full circle so wide arc does nothing