Bounty

A Bounty is a series of missions given out by a bounty board NPC (Konzu in Cetus, Eudico in Fortuna, Mother in the Necralisk, Quinn in the Chrysalith, Fibonacci in the Sanctum Anatomica, and the bounty board in Höllvania Central Mall) to undertake tasks in Landscapes (Plains of Eidolon, Orb Vallis and Cambion Drift respectively), aboard the Zariman Ten Zero, Albrecht's Laboratories, or Höllvania, which give various rewards upon completion, including Syndicate Standing or Medallions.
==Mechanics==
===General===
The Bounty Board will periodically generate a list of bounties, and players are able to select which bounty they will perform. Players will be able to see the bounty's expected enemy level, Standing reward, and a list of possible completion rewards before confirming their selection. Once selected, a marker will appear on the city gate, indicating the location of the Bounty's first objective.
Bounties are multi-stage missions strung together by a theme/goal, where players have to accomplish a sequence of three to five objectives (Stages) randomly located in the landscapes. To complete the Bounty, players must accomplish their current Bounty stage successfully, after which the next stage is then revealed on the map. The individual missions assigned to each Bounty are randomized and include Supply Sabotage, Cache Recovery, Liberation, and others.
Bounties with higher enemy-level will require a minimum Mastery Rank to select. These can still be played, when an eligible squad member selects one.
===Rewards===
The bounties provided in the bounty board are tiered by difficulty, with the top-left bounty being the easiest, and the bottom-right one the hardest. Consequently, the rewards offered are different between bounties, with higher-level bounties rewarding better and more exotic items. As rewards are given at the end of each stage, higher-level bounties also give more rewards than the shorter low-level bounties.
Each level bracket has a set of three reward pools named A, B, and C. These reward pools rotate every 150-minute Bounty cycle from A, B, to C (ABCABC...). All bounties will share the same rotation letter regardless of location. The active pool determines what rewards are available. Each pool is in turn broken into several rarities, which will affect the items' drop rate or their chance of actually appearing as a reward. The levels are bronze for Common, silver for Uncommon, and gold for Rare. Later Stages in the Bounty will make these rarer rewards available, and so these Stages are like the later reward Rotations in Endless missions. The last stage in a bounty will only award Uncommon or Rare rewards.
 Example Bounty Reward Rotation for a full day
Location/Time 	0:00:00 UTC - 2:29:59 UTC	2:30:00 UTC - 4:59:59 UTC	5:00:00 UTC - 7:29:59 UTC	7:30:00 UTC - 9:59:59 UTC	10:00:00 UTC - 12:29:59 UTC	12:30:00 UTC - 14:59:59 UTC	15:00:00 UTC - 17:29:59 UTC	17:30:00 UTC - 19:59:59 UTC	20:00:00 UTC - 22:29:59 UTC	22:30:00 UTC - 0:59:59 UTC (next day)	1:00:00 UTC (next day) - 3:29:59 (UTC) (next day)
Plains of Eidolon	A 	B 	C 	A 	B 	C 	A 	B 	C 	A 	B
Orb Vallis 	A 	B 	C 	A 	B 	C 	A 	B 	C 	A 	B
Cambion Drift 	A 	B 	C 	A 	B 	C 	A 	B 	C 	A 	B
*Note that bounties on the Zariman Ten Zero, Sanctum Anatomica, and Höllvania Central Mall do not rotate since there is only one drop table per bounty tier.
Completing each Bounty stage will reward the player with one of the possible rewards for that Bounty, as well as a small amount of Standing (with exception of Profit-Taker Heist bounties which are effectively one-stage bounties). The Bounties can be repeated for the item and Standing rewards. The player will not forfeit the rewards gained during a previous Bounty stage even if they fail to complete the next stage.
Each stage will have an optional bonus objective that players can complete to earn additional Standing on top of what they receive from completing the stage's main objective. If the player completes the bonus objectives for each bounty's stage, at the final stage they will be rewarded an additional Uncommon or Rare rarity reward, as if they completed the final stage twice.
3-Stage Bounty	4-Stage Bounty	5-Stage Bounty
*Stage 1: Common
*Stage 2: Common, Uncommon
*Stage 3: Uncommon, Rare
*If all bonus objectives completed: Uncommon, Rare	
*Stage 1: Common
*Stage 2: Common, Uncommon
*Stage 3: Common, Uncommon
*Stage 4: Uncommon, Rare
*If all bonus objectives completed: Uncommon, Rare	
*Stage 1: Common
*Stage 2: Common, Uncommon
*Stage 3: Common, Uncommon
*Stage 4: Common, Uncommon, Rare
*Stage 5: Uncommon, Rare
*If all bonus objectives completed: Uncommon, Rare
==Cetus Bounties (Plains of Eidolon)==
Before a Tenno can access Cetus bounties, consisting of Field Bounties and Ghoul Purge Bounties, they must first prove themselves to Konzu by completing an introductory bounty (Level 3-5, one stage).
===Field Bounties===
Field Bounties are accessible by default from Konzu or from Radio Consoles located throughout the Plains of Eidolon at any time of the day. These bounties refresh every 2½ hours (a full day/night cycle in the Plains) and will offer different rewards and mission theme every time.
A bonus objective is given for each mission in the bounty, which rewards additional standing if completed. If all the bonus objectives are completed (i.e. the bonus objective is completed for each stage), an additional reward will be given out at the final stage, drawing from the drop table of the final stage.
Each tier has a Mastery Rank lock, as follows:
*Level 5-15: No Mastery lock
*Level 10-30: Requires Mastery Rank 1
*Level 20-40: Requires Mastery Rank 2
*Level 30-50: Requires Mastery Rank 3
*Level 40-60: Requires Mastery Rank 5
*Level 100-100: Requires Mastery Rank 10 and unlock The Steel Path (clear all Star Chart nodes)
===Ghoul Purge Bounties===
===Eidolon Hunt Bounties===
Eidolon Hunt bounties are only accessible when the Plains of Eidolon has entered nighttime and the Tenno possesses an Amp. These bounties do not provide any rewards, other than Ostron standing, and are only used for matchmaking purposes with fellow Tenno of similar goals. There is no difference in gameplay with or without these bounties.
There are two bounties. The first is only the Eidolon Teralyst for standing, and the other is the Teralyst, Gantulyst, and Hydrolyst for standing.
The bounty will immediately fail if sunrise hits, regardless if the Eidolon is still alive.
===Mission Types===
Bounties in the Plains of Eidolon have their own mission types, which are either unique to the Plains or variants of traditional missions. The following are the mission types available:
Type 	Description 	Bonus Objective
Assassinate 	Assassination Bounty missions involve killing a Grineer Field Commander (Aerial Commander, Plains Commander or Recon Commander) who will drop in within a designated target area. However, the Field Commander will initially not be present on the field, and players must first kill at least 15 enemy units before the Commander arrives via drop pod or Dargyn.
Players have a total of 5 minutes with which to kill the necessary amount of enemies to draw out the target, and then kill the target. The mission fails if the timer expires. 	Draw out the target within X minutes.
Cache Recovery 	This mission tasks players with finding three Supply Caches within a marked location, visible as a yellow circle on the minimap. The Supply Caches take the form of small spherical orange containers with orange lights, which will emit a distinct sound that can be heard about 30 meters from its position. The caches can be scanned, so using a Codex or Synthesis Scanner can aid the search. Players must find all three caches within the allotted amount of time, ranging from a minimum of 2:40 minutes to a maximum of 3:00 minutes. Failing to find all three caches will result in failure, although players will still keep any resources collected from successfully opened caches. 	Complete within X minutes.
Capture 	Similar to a standard Capture mission, players must find the Capture target within the designated area. Once found the target will begin running towards an extraction point, and players must deal enough damage to the target in order to immobilize them, allowing players to interact with the target, which will begin the 5 second capture process. Grineer reinforcements will arrive via drop pod once players reach a downed capture target, which can hamper recovery efforts. 	Complete without killing any enemy.
Drone Hijack 	This mission requires players to find a Grineer and follow it to an extraction point up to 700 meters away in a randomly picked location. The drone will only move if at least one player is within 50 meters of it. The objective of the mission is to bring the Drone to the extraction point safely; the mission fails if the drone is destroyed en route to extraction.
The Grineer will periodically launch drop pods with reinforcements along the path that the Drone will take as they try to destroy it. 	Keep drone health above X%.
Exterminate 	Exterminate requires players to kill 25 Grineer enemies within 5 minutes. To assist in the objective, the Lotus will occasionally mark nearby locations that have groups of enemies.
Unlike with other Bounty missions, the designated mission objective marker is only used to start the mission. Once the mission is underway, players can wander as far as needed to find enemies to kill. 	Complete within X minutes.
Liberation 	Liberation tasks players with holding a point from enemy attack. Players must first kill all marked enemies within the designated target area, which will then initiate a 3-minute countdown timer during which Grineer reinforcements will start arriving en masse towards the location. A "Control Level" gauge will appear on the HUD below the minimap, which will show how strong the player's control over the area is: the less Grineer enemies there are within the designated target area, the stronger the player's control. If enough Grineer are within the target area, or if there are no players within the mission area, the Control Gauge will begin eroding to indicate how much of the area the Grineer are capturing. While the Control Level gauge is usually eroded by sufficient numbers of weaker Grineer, it can also be eroded by a sufficiently advanced unit, such as a Bombard or a Heavy Gunner. Killing an enemy restores 10% to the Control Gauge.
The objective of this mission is to prevent the Control Level gauge from eroding by keeping the area clear of Grineer. The mission fails if the gauge is fully depleted before the 3 minute countdown expires. If the players succeed in holding the location once the 3 minutes are up, enemy reinforcements will cease to arrive, and players must then eliminate all remaining enemies within the target area to complete the mission.	Keep the control level above X%.
Resource Theft 	This particular objective tasks players with opening up an armored vault to steal its resources. First, players must find a marked enemy unit within the designated mission area, who will drop a datamass once killed. Players must then carry and insert the datamass into a marked control console, starting a 3-minute countdown timer during which enemy reinforcements will arrive en masse to try and destroy the console. Players must prevent the console from being destroyed until the countdown timer runs down.
If the console survives upon the countdown timer expiring, the doors on the armored vault the control console is attached to will open up, completing the mission and granting any resources inside the vault. Physically entering the vault is not required.	Keep the Vault health above X%.
Rescue 	Rescue requires players to find a prisoner being escorted by 4 Grineer guards and free them. When approaching the designated mission area, the prisoner and their guards will be highlighted by waypoints showing their location. Alerting or killing the guards will cause them to activate a bomb collar strapped to the prisoner, which will begin a 30-second countdown until the prisoner is killed. Players must first kill the 4 guards, which will then allow players to hack the bomb collar, cancelling the timer if successful. Once the prisoner is freed, players must lead the prisoner towards a designated extraction point, and the mission will be complete once the prisoner reaches the extraction point.	Keep rescue target health above X%.
Supply Sabotage 	This unique mission requires players to find and kill an enemy unit located with a marked location on the minimap, which will make it drop a Supply Beacon, which players must pick up by walking over it. This will allow the Lotus to call in a supply drop that will fall from the sky along with 4 - 5 Grineer reinforcements. The supply drop can be identified as a large red and grey box, which players must destroy with weapon attacks. This must be done a total of three times, and all three supply drops must be destroyed within a 5-minute period. 	Kill X enemies.
Grokdrul Injection	Ghoul Purge exclusive. This unique mission requires players to find and kill an enemy carrying an orange Power Cell. After grabbing the Power Cell, the players must fill it by collecting 10 Grokdrul droped from killed enemies or from containers, within 5 minutes. Once filled, the Power Cell is fed to a Grokdrul Injector (a modified extractor) dropped in the vicinity of the players. The players must then defend the injector until all the Grokdrul has been injected. 	N/A
==Fortuna Bounties (Orb Vallis)==
Before a Tenno can access Fortuna bounties, they must first prove themselves to Eudico by completing the Vox Solaris quest.
===Field Bounties===
Field Bounties are accessible by default from Eudico or from Solaris United Agents outside Fortuna on the Orb Vallis. These bounties refresh every 2½ hours.
A bonus objective is given for each mission in the bounty, which rewards additional standing if completed. If all the bonus objectives are completed (i.e. the bonus objective is completed for each stage), an additional reward will be given out at the final stage, drawing from the drop table of the final stage.
===Profit-Taker Bounties===
Profit-Taker Bounties is a Heist that can only be accessed if the player had first reached the maximum possible standing rank in the Solaris United. To pick these bounties, the players will need to visit the backroom inside Fortuna behind Eudico, which is accessible by visiting Fortuna and then using Fast Travel from the Main Menu: > > . These bounties consist of four phases, ultimately leading to the confrontation with the Profit-Taker Orb:
===Exploiter Bounty===
Exploiter Bounty is a Heist that only consists of one matchmaking Bounty, without specific reward other than Solaris United standing, and leads players directly to the confrontation with the Exploiter Orb. However, in order to fight the Exploiter Orb, one Diluted Thermia is required, which is obtained from the bi-weekly Thermia Fractures event.
===Mission Types===
Bounties in the Orb Vallis have their own mission types, which are either unique or variants of traditional missions. The following are the mission types available:
Type 	Description 	Bonus Objective
Assassinate 	Assassination requires players to collect 1000 credits to draw out the assassination target. 	Complete with 4 minutes remaining.
Cache Recovery	This mission tasks players with finding three Supply Caches in 7 minutes within a marked location, visible as a yellow circle on the minimap. The Supply Caches take the form of cylindrical yellow containers with blue lights, which will emit a distinct sound that can be heard about 30 meters from its position. The caches can be scanned, so using a Codex or Synthesis Scanner can aid the search. 	Complete with 5 minutes remaining.
Case Capture 	Case Capture requires players to intercept and steal cases being teleported on-site to a Corpus camp. Similar to Interception, players need to stand next to the cases until retrieved, but leaving their radius will reset capture progress and any Corpus enemy within vicinity will halt capture progress until they are killed. Corpus enemies can also take back the cases if they are allowed to occupy them with no nearby Tenno. 	No containers lost.
Coildrive Hack	Coildrive Hack requires players to activate a trap that will attract and deactivate a Coildrive. While the Coildrive is deactivated players need to hack its front panel then defend it for 2 minutes while Corpus units try to destroy it. 	Complete with the Coildrive's health above 75%.
Drone Hijack 	This mission requires players to find Corpus drone. Shooting the Drone will allow Eudico to remotely hack it while Corpus enemies try to destroy it. The objective ends after 25 enemies are killed. 	Complete without the Drone taking health damage.
Excavation 	Excavation requires players to protect excavators in the Orb Vallis similarly to standard Excavation missions. The number of Excavators depends on the number of players in the Squad. 	Complete without any excavators being destroyed.
Exterminate 	Exterminate requires players to kill 25 Corpus enemies within 7 minutes. Variants of this objective require to kill only MOA or only Drones. 	Complete with 4 minutes remaining.
Rescue 	Rescue requires to search and rescue a Solaris United team ambushed by Corpus units. First, players need to scout the ambush point to scavenge the corpses of four Solaris agents that will lead to the location of the survivors. After all four corpses have been analyzed, Eudico will direct players to a prison vault nearby, which players need to hack and defend. There is a 5 minute timer between scavenging the bodies and hacking the prison, else the survivors will be executed and thus failing the mission. When defending the prison, Terra Jailers will spawn and drop data keys to speed up the hacking by 5% of the gauge.	Pick-up 3 data keys.
Spy 	Spy requires players to penetrate a secured area and hack a console panel. Camera, security drones, and Corpus units will trigger an alarm with a 60 seconds timer if players are spotted. The console must be hacked before the timer ends to not fail the objective. 	Complete without raising alarms.
==Necralisk Bounties (Cambion Drift)==
Before a Tenno can access Necralisk bounties, they must first prove themselves to Mother by completing the Heart of Deimos quest.
===Field Bounties===
Field Bounties are accessible by default from Mother inside and outside the Necralisk in the Cambion Drift. These bounties refresh every 2½ hours.
A bonus objective is given for each mission in the bounty, which rewards additional Mother Tokens if completed. If all the bonus objectives are completed (i.e. the bonus objective is completed for each stage), an additional reward will be given out at the final stage, drawing from the drop table of the final stage.
In addition to the standard 3-, 4-, and 5-stage bounties, Mother also has endless bounties. These contain 3 normal bounty stages per rewards cycle, with both enemy level and token rewards increasing every cycle.
===Isolation Vault===
The Isolation Vault is a bounty to investigate vaults deep within the caves of the Cambion Drift from Mother inside the Necralisk. It consists of a few set objectives to break into the Infested caves and destroy the guardian Necramechs, and optionally pry open the vaults to reap their rewards.
===Arcana Bounties===
Arcana Bounties are unlocked after completion of the initial Isolation Vault bounty from Mother in Cambion Drift, just outside of the vault. These are multi-stage bounties to clear out the vault zones from Infested, with similar tasks from the field bounties along with new ones.
===Mission Types===
Bounties in the Cambion Drift have their own mission types, which are either unique to the Drift or variants of traditional missions. The following are the mission types available:
Type 	Description 	Bonus Objective
Assassinate 	To lure the assassination target, players must first kill Infested to acquire material for the bait, requiring 15 + 10 per additional squad member. Once the parts are collected, player can start the infusion process with an Infested Cauldron which deploys an area around itself. Players must kill a number of Infested while standing within the area (enemies themselves do not need to be inside the area) to spawn the assassination target, a Deimos Saxum Rex. 	Keep the Cauldron's health above 80%.
Cache Recovery 	A single cache is being hidden in an Infested Hive. Once attacked, the hive will grow an invulnerable carapace, which can only be removed by destroying 3 Infested Tumors nearby within a set time limit. Pulsing energy streams will lead from the central hive to the tumors. Each tumor is guarded by a spherical shroud that nullifies all gunfire, but can be physically passed through. 	Destroy all Tumors with at least 40 seconds remaining on timer.
Excavation 	Excavation requires players to protect excavators in the Cambion Drift similar to standard Excavation missions. The number of excavators starts off at two with each additional player increasing number of excavators by one up to a maximum of five, but only three excavators can be present at any given time. 	All excavators must survive.
Extract Samples 	Players are instructed to acquire power cells dropped by Deimos Venin Mutalists and insert them into a device called a Purifier. Upon insertion of a power cell, a white region appears expanding from the Purifier before steadily decreasing in size. This white region will allow players to interact with flora samples, indicated by yellow squares on the minimap. As the white area starts to recede, samples can no longer be picked up so the players must pick up as many as possible before putting in another cell. A total of 15 + 5 per additional squad member samples are needed.	Activate the Purifier 5 times or less.
Hive Extermination 	Within a set amount of time, players must find and destroy 3 Infested Hives one-by-one. Each hive will grow an invulnerable carapace when struck and spawn Infested. Killing all the Infested will remove the carapace. 	Destroy all Hives with 4 minutes remaining on timer.
Liberation 	Liberation tasks players with holding a point from enemy attack. Players must first kill all marked enemies within the designated target area, which will then initiate a 3-minute countdown timer during which Infested will start arriving en masse towards the location. A "Control Level" gauge will appear on the HUD below the minimap, which gradually erodes the more Infested appear in the zone. Players must kill Infested to maintain the gauge for 3 minutes. 	Keep the control level above X%.
Protect the Corpus Scientist	Field exclusive. Latrox Une is a Corpus scientist hired by the Entrati to collect Infested samples, and is accompanied by a Shield Osprey. Players must kill the nearby Infested to gather samples. Once enough samples have been collected, players can interact with Latrox to start uploading the data. During these tasks, the Corpus scientist must be protected. 	Shield Osprey must survive.
Protect the Grineer Squad 	Field exclusive. Garv is a Grineer trooper leading a small stranded squad of Lancer Survivors and Trooper Survivors. Garv will challenge the Tenno to see which group can kill the most Infested, while they also must make sure to keep Garv alive. The mission ends once the Tenno's kill count reaches 100%; the mission will fail if the Grineer's kill count reaches 100%. 	Double the Grineer's kill count.
Deimos Delicacies 	Arcana exclusive. A friendly Polyp-Hog Juggernaut is scouring the ruins for Fungal Polyps. Players must follow and protect this Juggernaut from Infested as it collects 3 Fungal Polyps. After the third Polyp is collected, the Juggernaut becomes hostile and must be terminated to harvest the digested Polyps. 	Keep the Juggernaut's health above 50%
Infested Research 	Arcana exclusive. An Entrati device is powered by destroying Infested Tumors nearby. Pulsing energy streams will lead from the device to the tumors. Once three tumors have been destroyed, the device will produce a fluid sac, which players must throw using Alternate Fire onto a group of Infested to mark them with the fluid before killing them. A total of 15 marked kills are needed. 	Collect no more than 3 fluid sacs.
Cracks in Deimos 	Arcana exclusive. Five fissures in the area leak Infested mist. They must be sealed up with the help of a Containment Unit which will deposit an Emitter. These Emitters have a battery that drains while not near the Containment Unit and must be quickly taken to a fissure. After plugging up a fissure, Infested enemies will spawn which must be cleared out before they reopen the fissure after 90 seconds. 	Don't break more than 2 Emitters.
==Narmer Bounties==
Narmer Bounties are variations of Cetus and Fortuna field bounties, with all enemies replaced by their Narmer counterparts. They are available after completion of The New War.
Following standard bounty mission reward rotation, each 150-minute cycle will determine whether which of the bounty-exclusive weapon blueprints (, , ) or components will drop. Refer to either Cetus' or Fortuna's bounty rewards for their shared drop table.
==Chrysalith Bounties (Zariman Ten Zero)==
Before a Tenno can access Chrysalith bounties, they must first prove themselves to Quinn by completing the Angels of the Zariman quest.
===Mission Bounties===
Mission Bounties accessible from Quinn inside the Chrysalith on the Zariman Ten Zero. These bounties refresh every 2½ hours.
Upon accepting a bounty, it may be started via Fast Travel as follows: open Main Menu (default: ) > FAST TRAVEL > ZARIMAN NAVIGATION. Alternatively, to access by foot - a portal will spawn behind Quinn that teleports to the Chrysalith elevator that will take the player to the bounty mission.
Unlike Landscape bounties, the Chrysalith's bounties consists of completing standard Zariman Ten Zero missions (Exterminate, Mobile Defense, Void Cascade, Void Flood, and Void Armageddon) with an additional mandatory bounty objective, with the rewards given on end of mission. These bounties do not occur in stages and there is no bonus objective, thus the entire drop table is only rolled once. Endless missions will still give their rotation rewards but will immediately end and prompt extraction once all relevant objectives are completed.
Note that an extraction will not be available until both the regular mission objective and the bounty objective have been achieved. For this reason Voidplume collection (via Syndicate Medallions as well as Void Angels and Zarium Accolades that do not pertain to the objective) should not take priority until after both the mission and bounty objectives are completed, as failing either will cause the whole bounty mission to fail, and thus lead to a forfeiture of all collected rewards, including Voidplumes.
There are five bounty tiers available on the Zariman. Increasing tiers will have an increasing starting enemy level, a different and more challenging pool of possible bounty objectives, and a different pool of possible rewards. To summarise:
Bounty Tier(s)	Starting Enemy Levels	Rewards
Tier 1 	50-55 	1x + Tier 1 rewards
Tier 2 	60-65 	2x + Tier 2 rewards
Tier 3 	70-75 	3x + Tier 3 rewards
Tier 4 	90-95 	4x + Tier 4 rewards
Tier 5 	110-115 	5x + Tier 5 rewards
Unlike in other locations, each of the current Chrysalith bounties has their own Steel Path variant available by switching to the Steel Path difficulty tab on the bounty screen. Steel Path bounties provide 150% of Voidplume bounty rewards rounded up and 1 Steel Essence upon completion, but allow Acolytes to appear.
===Rewards===
===Objectives and Mission Types===
Here are the details for all the possible known Chrysalith bounties. Note that bounty objective is always mandatory and not achieving it means that while there will be progress, there will be no other rewards from the bounty mission. Where an objective varies between tiers, the relevant tiers are specified in the parentheses. E.g. Find and activate 1 (T1-3) / 2 (T4-5) Lohk Surges denotes that Tiers 1, 2, 3 will require activating 1 Lohk Surge to achieve the objective, while Tiers 4 and 5 will require activating 2.
Zariman Mission Type	Bounty Tier(s)	Bounty Name 	Bounty Objective 	Bounty Description 	Community Notes
All 	Tier 3-5 	WAKE AND BANISH 	Awaken a Dormant Void Angel and Defeat it 	Dormant Void Angels are too dangerous to be left alone. Wake one and destroy it. 	The Dormant Void Angel is a unique (one per bounty mission, even an endless one) interactable stationary object that during this bounty will be marked with a special globally-visible yellow objective in-world icon in the HUD at the beginning of the mission. When you are ready for a combat encounter with it - approach and interact with it (default: ). This bounty is a good way to farm , since one is a guaranteed drop from a defeated Dormant Void Angel, while outside of this bounty Dormant Void Angels are not marked with an objective icon, making them much harder to find.
All 	 	? 	Collect ? (T?) Credits 	? 	
All 	All 	BOOST MELICA'S MORALE 	Find A Zarium Accolade And Take It To Melica 	We can't let Cephalon Melica become unstable. She wants to teach, so play along. 	Extraction is disabled until an Accolade has been handed in to Melica. Melica is only marked on the minmap/HUD with an objective icon when within 100 metres of it, while Accolades are not marked on the HUD with an objective icon (although they are marked on the minimap as resource pickups with Loot Radar mods), making aborting the mission the only option if either Melica or an Accolade cannot be found while exploring the map.
All 	All 	ASSAULT THE GRINEER /REPEL THE CORPUS 	Kill 100 (T1-2) / 150 (T3) / 200 (T4) / 250 (T5) Enemies 	Grineer variant: The Worm Queen has limited troop numbers. Show her attacking us was a mistake. Corpus variant: Granum's plunderers have had the run of this ship for long enough. Punish them.	
All 	All 	STEAL NEW STRENGTH 	Find and activate 1 (T1-3) / 2 (T4-5) Lohk Surges 	We can't pass up any opportunity to draw helpful power from the Void. 	Lohk Surges are interactable stationary objects that during this bounty will be marked with a special globally-visible yellow objective in-world icons in the HUD at the beginning of the mission. To complete the bounty objective - approach and interact with them (default: ). Bug: sometimes the Surges and their icons will not spawn at the beginning of the mission, making aborting the mission the only option to get out of the mission.
All 	All 	WORK WITHOUT WARFRAMES 	Kill 10 (T1-2) / 20 (T3) / 30 (T4) / 40 (T5) Enemies as Operator 	We can't become too dependent on your Warframes. Prove you can cope without. 	Only the killing blow must be dealt by the Operator, thus tougher enemies can first be weakened with Warframe weapons before switching to the Operator and finishing them off.
It is best to complete the bounty objective early, since there is a limited number of enemies in non-endless missions that will make aborting the mission the only option should all enemies be killed before this objective has been completed, while in endless missions enemy levels will increase slowly as the mission progresses, making it progressively harder to complete this objective later on in the mission.
All 	Tier 4-5 	WEAPONS ONLY EXTERMINATION**Despite the bounty name, this bounty is also found on mission types other than Exterminate.	Complete Mission Without Abilities 	We can't become reliant on your impressive abilities. Prove you can do without. 	Warframe abilities - are disabled for the duration of the whole mission as if under Nullifier field, however Operator (Warframe ability ) and their Focus abilities can still be used.
An absence of Warframe Abilities can be mitigated against by only considering Waframe Attributes, and choosing an innately tanky (e.g. ) and/or fast (e.g. ) Warframe while disregarding their abilities, and modding the warframe appropriately for this bounty (i.e. replacing any Warframe ability-impacting Mods with mods boosting e.g. attributes, providing utility, such as Radar, or boosting Weapons characteristics with e.g. or :Category:Vigilante Mods).
Exterminate 	All 	EFFICIENT EXTERMINATION 	Complete Mission In Under 6 Minutes 	A short, sharp shock will make our enemies think again. Get it done fast. 	Countdown stops when enemy kill count is reached allowing players to explore the map. Should the enemy kill count not be reached within 6 minutes - this will cause the mission to fail instantly.
Mobile Defense 	Tier 1-3 	DEFEND CONSOLE SHIELDS 	Keep Defense Targets Shields Intact 	Energy is currently limited in this sector. We can't afford to let any shields go down. 	The mission will fail instantly should any of the 3 consecutive defense console shields be reduced to 0. Using defensive Warframe Abilities such as 's + or 's slowing , or Operator's can make this bounty considerably easier, however Thrax enemies will still pose a challenge as they are immune to crowd control while their Overguard is still active.
Void Armageddon 	All 	ACCUMULATE ARGOZENE 	Collect 3 (T1-2) / 5 (T3) / 7 (T4) / 9 (T5) Argozene Canisters 	We need to optimize Cavalero's Argozene deployment systems. 	
Void Armageddon 	All 	DIVERSIFY OUR ARMAMENTS 	Have All Armament Types Active At Once 	We need data. Check how each Armament type is performing. 	
Void Armageddon 	All 	DEVASTATE THE ANGELS 	Kill 2 (T1-3) / 3 (T4-5) Void Angels 	Too many Void Angels are waking up. Take some down. 	
Void Armageddon 	Tier 4-5 	PROTECT OUR EXODAMPERS 	Destroy Void Angels 2 (T4) / 3 (T5) , Keep Exodampers Intact 	Replacing Exodampers costs valuable resources. Keep them intact. 	The mission will fail instantly should an Exodamper be destroyed before the required number of Void Angels has been defeated. Note that here "intact" does not mean "without receiving any damage", i.e. the mission will not fail only because an Exodamper receives some damage. Instead the mission will only fail when an Exodamper's hit points reach 0, making this bounty similar to a conventional Mobile Defense. Using defensive Warframe Abilities such as 's + or 's slowing , or Operator's can make this bounty considerably easier.
Void Cascade 	All 	RIDE THE CASCADE 	Use 6 (T1-2) / 8 (T3) / 10 (T4) / 12 (T5) Exolizers 	This Cascade is unusually intense. We need you to stay on top of it for longer. 	
Void Cascade 	All 	MINIMIZE VOID CONTAMINATION 	Use 4 (T1-2) / 5 (T3) / 7 (T4) / 9 (T5) Exolizers Keeping Meter Below 50% 	The Void Flood Exolizers can't cope with the contamination levels we're seeing. Keep it low. 	The mission will fail instantly should the meter rise above 50% before the required number of Exolizers have been used (in other words completed).
Void Flood 	All 	HARVEST VITOPLAST DROPLETS 	Collect 75 (T1-2) / 100 (T3) / 200 (T4) / 300 (T5) Vitoplast 	Vitoplast needs to be put to use, not left floating around. 	
Void Flood 	All 	HARVEST VITOPLAST GLOBULES 	Collect 4 (T1-2) / 6 (T3) / 8 (T4) / 10 (T5) Large Vitoplast Globules 	Those drifting masses of Vitoplast need gathering up, for efficiency's sake. 	Globules are shown with a special cyan circle icon on the Radar. Globules dropped by Skittergirl do not count. 's simplifies collecting floating globules.
Void Flood 	Tier 2-5 	REPAIR THE RUPTURES 	Seal 6 (T2) / 9 (T3) / 12? (T4) / 15 (T5) Ruptures 	The Albrecht Membrane can't take this kind of punishment. Prioritize Rupture sealing. 	
Void Flood 	All 	FIGHT VOID FLOOD EFFICIENTLY 	Close 3 (T1-2) / 6 (T3) / 9? (T4) / 12 (T5) Ruptures And Keep Meter Below 70%	Too many ruptures lately. We can't afford to be lax on this one. 	The mission will fail instantly should the meter rise above 70% before the required number of Ruptures have been closed.
==Sanctum Anatomica Bounties (Albrecht's Laboratories)==
Before a Tenno can access Sanctum Anatomica bounties, they must first help Fibonacci by completing the Whispers in the Walls quest.
===Mission Bounties===
Mission Bounties accessible from Fibonacci inside the Sanctum Anatomica on Deimos. These bounties refresh every 2½ hours.
Upon accepting a bounty, it may be started by heading through the door behind Tagfer. Alternatively, to access by foot - a portal will spawn near Fibonacci that teleports to the Sanctum Anatomica elevator that will take the player to the bounty mission.
Unlike Landscape bounties, the Sanctum Anatomica bounties consists of completing standard Albrecht's Laboratories missions (Exterminate, Survival, Alchemy, Mirror Defense, and Assassination) with an additional mandatory bounty objective, with the rewards given on end of mission. These bounties do not occur in stages and there is no bonus objective, thus the entire drop table is only rolled once. Endless missions will still give their rotation rewards, but the bounty is only awarded once regardless of how many rotations have been completed.
Note that an extraction will not be available until both the regular mission objective and the bounty objective have been achieved. For this reason Voca collection should not take priority until after both the mission and bounty objectives are completed, as failing either will cause the whole bounty mission to fail, and thus lead to a forfeiture of all collected rewards, including Voca.
There are five bounty tiers available in the Sanctum Anatomica. Increasing tiers will have an increasing starting enemy level, a different and more challenging pool of possible bounty objectives, and a different pool of possible rewards. To summarise:
Bounty Tier(s)	Starting Enemy Levels	Rewards
Tier 1 	55-60 	+ Tier 1 rewards
Tier 2 	65-70 	+ Tier 2 rewards
Tier 3 	75-80 	+ Tier 3 rewards
Tier 4 	95-100 	+ Tier 4 rewards
Tier 5 	115-120 	+ Tier 5 rewards
Unlike in other locations, each of the current Sanctum Anatomica bounties has their own Steel Path variant available by switching to the Steel Path difficulty tab on the bounty screen. Steel Path bounties provide 150% of cred bounty rewards and 1 Steel Essence upon completion, but allow Acolytes to appear.
===Rewards===
===Objectives and Mission Types===
Here are the details for all the possible known Sanctum Anatomica bounties. Note that bounty objective is always mandatory and not achieving it means that while there will be progress, there will be no other rewards from the bounty mission. Where an objective varies between tiers, the relevant tiers are specified in the parentheses. E.g. Find and activate 1 (T1-3) / 2 (T4-5) Lohk Surges denotes that Tiers 1, 2, 3 will require activating 1 Lohk Surge to achieve the objective, while Tiers 4 and 5 will require activating 2.
==Höllvania Central Mall Bounties (Höllvania)==
Before a Tenno can access Höllvania Central Mall bounties, they must first complete The Hex quest.
===Mission Bounties===
Mission Bounties accessible from the bounty board inside the Höllvania Central Mall. These bounties refresh every 2½ hours.
Upon accepting a bounty, it may be started by heading through the Atomicycle behind the bounty board.
Unlike Landscape bounties, the Höllvania Central Mall bounties consists of completing standard Höllvania missions (Exterminate, Hell-Scrub, Legacyte Harvest, and Assassination) with an additional mandatory bounty objective, with the rewards given on end of mission. These bounties do not occur in stages and there is no bonus objective, thus the entire drop table is only rolled once. Endless missions will still give their rotation rewards, but the bounty is only awarded once regardless of how many rotations have been completed.
Note that an extraction will not be available until both the regular mission objective and the bounty objective have been achieved.
Players will also be accompanied by a randomly assigned member from throughout the bounty. However, the accompanying member will not participate if they provide transmissions:
*Arthur will not accompany Assassination.
*Aoi for Scaldra Exterminate.
*Amir for Scaldra Hell-Scrub.
*Quincy for Techrot Exterminate.
*Leticia for Techrot Hell-Scrub.
*Eleanor for Legacyte Harvest.
There are five bounty tiers available in the Höllvania. Increasing tiers will have an increasing starting enemy level, a different and more challenging pool of possible bounty objectives, and a different pool of possible rewards. To summarise:
Bounty Tier(s)	Starting Enemy Levels	Rewards
Tier 1 	65-70 	+ Tier 1 rewards
Tier 2 	75-80 	+ Tier 2 rewards
Tier 3 	85-90 	+ Tier 3 rewards
Tier 4 	95-100 	+ Tier 4 rewards
Tier 5 	105-110 	+ Tier 5 rewards
Tier 6 	115-120 	+ Tier 6 rewards
Unlike in other locations, each of the current Höllvania bounties has their own Steel Path variant available by switching to the Steel Path difficulty tab on the bounty screen. Steel Path bounties provide 150% of cred bounty rewards and 1 Steel Essence upon completion, but allow Acolytes to appear.
===Rewards===
Players will earn Chemistry points for the accompanying Hex member.
===Objectives and Mission Types===
Here are the details for all the possible known Höllvania Central Mall bounties. Note that bounty objective is always mandatory and not achieving it means that while there will be progress, there will be no other rewards from the bounty mission. Where an objective varies between tiers, the relevant tiers are specified in the parentheses.
==Notes==
*Returning to the local hub outpost, or leaving the landscape zone before the bounty is complete will cancel it. Players will have to go back to the local bounty organizer to activate the bounty again.
*Field Bounties acquired in the Plains of Eidolon are identical to bounties acquired by Konzu except when accessing the console at Hek's Stiletto, which contains 3 tier 1 bounties (all 3 of which have rewards identical to Konzu's tier 1 bounty).
*While bounties are designed such that each stage will have its own unique mission, it is occasionally possible for a bounty to have the same mission type repeat in its stages.
*Bounties are the only way (besides buying fully pre-crafted Warframes in the Market) to obtain the component blueprints for , , , , , and .
*The "Completed" status of a bounty indicates that repeating the bounty again would not count towards the Nightwave Act which requires completion of "different bounties", however repeating a bounty will award standing and rewards in the same way as if the bounty is completed for the first time.
*Failing a bounty stage's bonus condition at the exact moment of completing it (such as the timer reaching 0 and status falling below the bonus threshold on the same tick in Defend an Area) will prioritize completion, rewarding the bonus progress despite HUD elements indicating failure.
==Bugs==
*The Shield Osprey that Latrox Une spawns may wander off away from him and instead chase down enemies, despite not being able to attack. As keeping it alive is part of the bonus, players may find themselves losing the bonus from the poor AI of the drone. In addition, Shield Ospreys have a higher threat level than most enemies, thus enemies will target it over Latrox in most cases.
*During the "reach the secure location" bounty on the Orb Vallis players may be unable to interact with any of the consoles, forcing players to fail the bounty. There is no known fix or workaround for this bug and can occur at any of the locations this bounty stage takes place in. This can also happen during Profit Taker bounty phase 2.
*If the Coildrive defense objective is left alive, any further Coildrive objectives in that instance of the Orb Vallis will be permanently invulnerable.
* may end up killing Latrox Une.
==Trivia==
*Prior to , a bounty gave Standing only once, and upon repetition rewarded only the items.
*Cetus Bounties are given by Konzu but directed by the Lotus. Similarly, Necralisk Bounties are given by Mother but are primarily directed by Loid/Otak. Fortuna Bounties, however, are solely organized and directed by the faction's leader, Eudico.
*Thumbnails for Cetus Bounties mostly feature , while Fortuna Bounties feature several other Warframes. Necralisk Field Bounty thumbnails also mostly feature Excalibur, but also contain images of mission objectives and Infested enemies.
==Media==
Warframe - BOUNTIES EXPLAINED - Konzu "The Bounty Hunter"
Warframe - GHOUL PURGE - New Konzu Bounty
==Patch History==
==See also==
*Sorties, which feature a similar multi-stage mission mechanic.
*Heists, bounties aimed to take down Orb Mothers.
es:Contrato
pt:Caçada
de:Auftrag
Category:Update 22
Category:Missions
Category:Mechanics
Category:Plains of Eidolon
Category:Outline Pages
Category:Zariman