Exodia Contagion

Exodia Contagion is an Arcane Enhancement for Zaws that unleashes a projectile of Infested energy upon performing an aerial melee attack while aim gliding after a bullet jump or double jump. Increasing the Enhancement's Rank gives the projectile additional damage if it travels 30 meters before it contacts an enemy or a surface.
==Effect==
Rank	Damage (after 30m)	Explosion radius
0 	100% 	8m
1 	200% 	8m
2 	300% 	8m
3 	400% 	8m
==Acquisition==
*Exodia Contagion is obtainable from limited-time events:
**Operation: Plague Star sold Exodia Contagion from Nakak for + , requiring Rank 2 - Defender with Operational Supply.
**The October 2020, 2022 and 2024 Nights of Naberus event sold Exodia Contagion from Daughter for 50 each.
==Mechanics==
*Upon performing a mid-air attack while Aim Gliding after Bullet Jumping or Double Jumping, an Infested projectile is launched. After traveling 30 meters, the damage of the projectile is increased by 0% / 100% / 200% / 300% plus (combo level - 1) / 4
**The increased damage is indicated by a small burst of energy at that point.
*The projectile is not limited by range. However, it is affected by Gravity.
*Base projectile damage, critical chance, critical damage, and status chance depends on the zaw's stats and equipped mods.
*Weapon Stance affects the Explosion Damage Scaling of the thrown Zaw.
*Has multiple damage instances; projectile direct-hit, explosion, and direct-hit DoT.
**Projectile direct-hit does 2x the zaw's damage, with a damage distribution of 33% , 33% , and 33% damage.
**The explosion does 5x the zaw's damage, with a damage distribution of 100% damage.
***The 8 meter explosion radius is not affected by Range mods.
***The explosion has a forced proc.
**The direct-hit DoT does 1x the zaw's damage, with a damage distribution of 100% damage.
*Direct hits on enemies makes the projectile stick to them, dealing damage and inflicting a forced proc each second for 4 seconds, after which it explodes on the 5th second.
**If an enemy is instantly killed by the direct-hit instance of damage before the explosion, the projectile will continue traveling, as if going though air, and will only explode after hitting the level geometry or an enemy which survives the direct-hit. This is more noticeable when scoring headshots.
===Interactions===
*, , and are multiplicative to melee damage (e.g. ) on the projectile.
*, , and apply twice to the projectile, once additive to melee damage (e.g. ) and once to weapon damage (e.g. ).
** and 's Passive (Death's Gate) being unique multipliers that affect both melee and weapon damage apply twice to the projectile and are multiplicative both times.
*Damage is affected by the Stealth Multiplier, and .
*The speed of the projectile is affected by Attack Speed mods and buffs.
**Unaffected by the zaw's base attack speed.
*The projectile is treated as a melee attack.
**Can trigger arcanes, and mods with conditional effects like .
**Kills from the projectile count as melee kills.
*The projectile can proc on a direct hit. However, it will not proc on the explosion.
*The projectile can no longer be launched by sliding in the air while Heavy Attacking as of Update 35.5.
**The effects of used to apply, same with any crit chance mod that has a 2x bonus on heavy attacks. (e.g. )
**"On heavy attack" mod effects used to apply on direct hits and the explosion (e.g. , , and )
**Wind-up speed does not change the projectile timing, but used to shorten the attack animation.
*The projectile can be controlled by , but will disappear in the air a few seconds after hitting an enemy or if the ability is still in use.
**If controlled by Navigator, the projectile will not gain the damage bonus after traveling 30m unless controlled after it has traveled 30m.
*The projectile is not redirected by .
*The projectile can trigger both the activation and spread of .
==Notes==
*Trading tax scales with rank:
**Rank 0: 
**Rank 1: 
**Rank 2: 
**Max Rank: 
==Trivia==
*The projectile launched takes on the appearance of the Zaw's Strike, which will embed itself on the first surface it hits before disappearing after a few seconds.
**If a skin is equipped, it will take on the appearance of the full weapon (minus the sheath for Nikanas).
*Installing this arcane (or Exodia Epidemic) on a Zaw will give the Zaw's Links an infested visual appearance.
*Unlike other Exodia Arcanes, Exodia Contagion depicts a symbol, instead of inscription.
*Prior to , Exodia Contagion was purchasable as a blueprint with the following requirements to build:
==Bugs==
* is multiplicative to base damage (e.g. ) on direct hits.
**Embed and explosion are unaffected.
*Occasionally the projectile will not disappear after the second explosion.
*If fired on certain surfaces like small pools of water on Earth, the projectile will vanish on contact and not explode afterwards.
*For the explosion to count as a heavy attack, you need to be in the heavy attack animation when the explosion hits enemies. Which means you have to be close enough so the projectile hits before the animation ends. Or you can use a normal attack, and right before the projectile explodes use a heavy attack to ground slam for example.
==Media==
ZawProjectile Impacted.png|Exodia Contagion projectile take shape as a Zaw's strike.
Screenshot_11 ,.png|Exodia Contagion visuals when a skin is equipped on the respective melee weapon
Screenshot_12.png
Screenshot_13,.png
==Patch History==
es:Contagio de Exodia
Category:Update 22
Category:Syndicate Offerings
Category:Arcane Enhancements
Category:Self Damage Weapons
Category:Self Interrupt Weapons
uk:Екзодія «Зараження»