Isabelle Gagnon

Isabelle Gagnon is a Texture Artist, currently working at Ubisoft Québec. She was a part of the development team for a number of Assassin's Creed titles.
==Assassin's Creed credits==
*Assassin's Creed (2007) – Shader Artist
*Assassin's Creed II (2009) – Team Lead Texture Artist
*Assassin's Creed: Brotherhood (2010) – Team Lead Texture Artist
*Assassin's Creed: Revelations (2011) – Texture Artist
**The Lost Archive (2012) – Texture Artist
*Assassin's Creed: Unity (2014) – Texture Artist
*Assassin's Creed: Syndicate (2015) – Texture Artist
*Assassin's Creed: Origins (2017) – Texture Artist
*Assassin's Creed: Valhalla (2020) – Texture Artist
==External Links==
*Isabelle Gagnon's MobyGames' profile
*
Category:Development team
Category:Assassin's Creed development team
Category:Assassin's Creed II development team
Category:Assassin's Creed: Brotherhood development team
Category:Assassin's Creed: Revelations development team
Category:Assassin's Creed: Unity development team
Category:Assassin's Creed: Syndicate development team
Category:Assassin's Creed: Origins development team
Category:Assassin's Creed: Valhalla development team
zh:伊莎贝尔·加尼翁