R. O. B. (Smash V)

R.O.B. (ロボット, Robot) returns as a playable character in Super Smash Bros. V as a hidden character. 
R.O.B. is confirmed to have no alternate costumes.
==How to Unlock==
*Play 80 VS matches. (Both Online and Offline counted)
*Clear Classic Mode 15 times on intensity 6.0 or higher.
==Changes from Smash 4==
Aesthetics
*Like every other veteran, R.O.B. now appears much more vibrant and its appearance is more based off its appearance in its games with a small realistic touch.
Attributes
*No changes
Ground Attacks
*No changes
Aerial Attacks
*The distance forward the back aerial sends R.O.B. is now varying. The higher its percentage, the farther forward it’s sent.
Grabs and Throws
*No changes.
Special Moves
*No changes.
==Special Moves==
 	Name 	Damage 	Description
Neutral Special	Robo Beam 	7% (uncharged), 4.5% (charged), 10% (fully charged) 	An optical laser. Becomes a high-powered shot if left unused; can't fire if used consecutively.
Alternate 1 	Wide-Angle Beam 	7% (uncharged), 3.5% (charged), 8% (fully charged) 	Less damage, but can be aimed in a wider arc.
Alternate 2 	Infinite Robo Beam 	4% (uncharged), 3%/2% (charged), 10% (fully charged) 	No charging is needed to fire, but does less damage, cannot bounce, and the super variant takes longer to charge.
Side Special 	Arm Rotor 	1% (loop), 3% (last) 	R.O.B. spins his arms, trapping opponents and reflecting projectiles.
Alternate 1 	Reflector Arm 	2% (loop), 4% (last) 	Doesn't trap opponents, but gives more power to reflected projectiles.
Alternate 2 	Backward Arm Rotor 	2% (loop), 4% (last) 	Much shorter duration overall.
Up Special 	Robo Burner 	 	Lets R.O.B. fly upwards on limited fuel.
Alternate 1 	Robo Rocket 	5% (early), 8% (clean) 	Acts more like a traditional recovery move, launching R.O.B. upwards and dealing damage.
Alternate 2 	High-Speed Burner 	 	Travels faster, though with less fuel.
Down Special 	Gyro 	1% (base), 4% (thrown), 5% (idle) 	Charges and fires a spinning top projectile item.
Alternate 1 	Fire Gyro 	7% (base), 3% (thrown), 6% (idle) 	Does more damage with less distance
Alternate 2 	Slip Gyro 	2% (base), 3% (thrown), 3% (idle) 	Instead of bouncing, slides along the ground and trips opponents.
Final Smash 	Super Diffusion Beam	0.5%/1% (narrow beam loop/last), 1%/2% (wide beam loop/last), 10% (final)	Fires several trapping lasers that then combine into a high-power single shot.
==Animation and Misc.==
Taunts
SIDE - Faces the camera and moves his head around, firing a small laser from his eyes.
UP - Faces the camera and spins his arms and head in a circle.
DOWN - Faces the camera, moves his arms down and then moves them back up again, spinning them whilst he does so.
===Character Selection Screen Animation===
R.O.B. rotates parts of its body with its eyes glowing.
On Screen Appearance
Assembles piece by piece as his parts drop from the sky.
Victory Animations
*Hovers in the air, spins, and lands, then puts his arms down and brings them up again while turning his head.
*Adjusts his arms to face upward, and does a cheering gesture.
*Turns his head and flashes the lights in his eyes.
===Crowd Cheer===
“R - O - B!”
===Victory Fanfare===
A remix of the music that would be play at the start of Pokémon Red, Blue and Green Versions. Would go on to become the Pokemon Main Theme. Shared with Pikachu and Charizard.
===Fighting Stance===
Retains its fighting stance from SSB4.
===Idle Poses===
*Briefly looks toward the camera
*Tilts its head downwards while closing its eyes, then tilts it back up
Walk
Retains its walking animation from SSB4.
Dash
Retains its dashing animation from SSB4.
==Trophies==
To be added.
==Palette Swaps and Alternate Costume w/Palette Swap==
 	Color 	Origin/Description
Default 	Tan 	Based on R.O.B.'s Japanese color scheme for the Famicom. Used as R.O.B.'s default color scheme in Japanese release of the game.
Second 	Grey 	Based on R.O.B.'s North American color scheme for the NES. Words on his base change from "Family Computer Robot" to "R.O.B. - Robotic Operating Buddy", the same as the American design. Used as R.O.B.'s default color scheme in the North American and PAL region releases of the game, though some visual elements retain the Famicom color as primary.
Third 	Yellow	Has the color scheme of the glitch, Flipper, from Stack-Up.
Fourth 	Purple	Has the color scheme of the glitch, Spike, from Stack-Up.
Fifth 	Blue 	Similar to the R.O.B. Launcher from the Subspace Emissary, though lacking the same bright blue cord and missile-launching face.
Sixth 	Green 	R.O.B.’s blue color palette from SSB4.
Locked First 	White 	Color scheme is similar to that of the "Mint x White" Nintendo 3DS model.
Locked Second	Red 	Color scheme is similar to that of the Virtual Boy.
==Trivia==
Category:SSBV Characters
Category:Super Smash Bros. (series)
Category:Gyromite (series)
Category:Subpages
Category:Genderless
Category:Playable Characters
Category:Characters
Category:Gyromite Characters
Category:Super Smash Bros. Characters