Stasis Field

Stasis Field is one of several different types of abilities exclusive to the Trickster's Arsenal DLC. This ability costs 4 ammunition.
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== Description ==
The Stasis Field ability freezes enemies, taking them out of the battle for a time (Planetary Campaign description).
* Upgrade Cost: 20,000 credits
* Freezes aliens in target area
* Enemies in stasis can't be harmed
* Stasis lasts for 30 seconds
* Only one stasis field can be active at a time
The Stasis Field targets a specific group, causing enemies and enemy structures within the designated area to freeze for 30 seconds. Frozen entities cease movement, attacks, and enemy spawns, but remain invulnerable.
It's worth noting that frozen entities emit a green glow. However, there is no countdown or alert indicating when they will revert to their normal state. Similar to the Cluster Bomb, a marine must activate this power. Attempting to stasis distant targets prompts the marine to embark on a potentially perilous journey.
== Usage ==
The Stasis Field serves as a decisive option in dire circumstances. It offers a moment of reprieve by temporarily freezing threats, allowing players to reposition and strategize accordingly. It proves particularly effective against sudden threats, enabling repositioning of forces or dealing with problematic enemy units. Employing this ability during Hunt or Ironman missions proves beneficial against crawlers or overwhelming situations.
Category:Abilities
Category:Trickster's Arsenal Content