Luigi’s Mansion: Ghost Towns

Luigi’s Mansion: Ghost Towns also known as Luigi’s Mansion 4 is an action-adventure video game developed by Next Level Games and published by Nintendo in 2024. It serves as the sequel to the critically acclaimed game Luigi’s Mansion 3, and released on the Nintendo Switch. The game is more open-ended than the previous installments, and is similar to a Metroidvania. The game revolves around the scaredy cat Luigi, armed with the Poltergust 7500 1/2 As he journeys through Phantonia, a world filled with ghost-like entities, both friendly and not.
== Gameplay ==
The basic gameplay of the past three games is still retained in Ghost Towns. However, unlike the past three games, all of which take place in mansions and its surrounding exteriors, the entire land is interconnected with themed areas that operate similar to the mansion settings.
The game’s camera is always in a fixed position and can change angles depending on the location. Each area has entrances and exits to other areas. Keys found in an area can only be used in that area, and no where else. However, some keys are restricted to certain symbol-based locks. There are also props scattered about the lands, some of which drop treasure. Some puzzles require the use of Gooigi, who returns from the previous game. Gooigi is weak to fire and water like before, but can walk through grates, fences, and spikes. Gooigi can be used for 2 player co-op.
Treasure is measured in four ways: coins are worth one, dollars are worth 15, gold bars are worth 30, and pearls are worth 100. Special treasures can be found in the areas, called Power Gems. Power gems can upgrade Luigi’s skill tree, by giving him stronger sucking power, more health, and more.
Luigi can meet with friendly ghosts, some of which sell him things in exchange for the sweet money scattered about Phantonia. He can buy things such as maps, certain keys, and even upgrades to his arsenal.
Luigi’s combat move set is heavily overhauled from the past three games. The load-out of the Poltergust is spilt into four categories: Nozzle, Lightbulb, Equipment, and Ability. 
=== Nozzles ===
Nozzles serve as Luigi’s primary method of confronting ghosts and more. Nozzles are activated by pressing the ZR button, but have a secondary action with the ZL button. The default nozzle can suck up things, while the secondary ability simply blows out air. All nozzles, except for the default one, use Energy, which is essentially ammo. Each nozzles pulls from a certain Energy pool, which can be refilled by absorbing energy, melee attacking enemies, or sucking up items.
Name 	Primary 	Secondary 	Description 	Energy Type
Surge Nozzle	Sucks up nearby objects and ghosts 	Blows out air 	The basis of the Poltergust series of vacuum cleaners. Does not need Energy. While sucking ghosts, press ‘A’ while the meter is full to execute a Surge and drain more ghost health.	None
Slam Nozzle 	Same as Surge, except it depletes enemy health slower. 	Same as surge 	While weaker than its default counterpart, the slam Nozzle makes up for it, by giving the user the ability to slam a ghost multiple times, as long as the ‘A’ meter is full. 	Bluigi
Blast Nozzle	Fires a short range blast in a cone-shaped area 	None 	A short-range weapon that does not require the user to stun enemies with a bulb. It has a low fire rate compared to other Nozzles. 	Orangeist
Beam Nozzle 	Hold down to fire a continuous stream of lasers at medium speed	Press to fire a large laser that goes in a straight line that goes through enemies	An effective mid-range weapon used for dealing with somewhat tougher enemies. The secondary mode chews up a lot of Energy, and should be reserved for tough enemies 	Yellhost
Flame Nozzle	Fire a flamethrower 	Fire a bomb that blows up into flames 	a short range flame based weapon that’s useful for burning enemies, especially ice based ones, or melting ice and lighting fires 	Fire
 	 	 	 	
Category:Nintendo Switch Games
Category:Luigi's Mansion (series)
Category:Luigi's Mansion Games
Category:2024