Light's Final Toll

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==Description==
Light's Final Toll is a Legendary spirit lantern that floats beside the player. The player also wears a string of prayer beads around their wrist. It can be obtained from both floors of Layer 2, and it is currently the only weapon to scale off of Willpower (and also light weapons). Meeting the requirement of WLL and LHT, the weapon deals 19 damage, the weapon deals 25.1 damage at 100 WLL and max LHT, and deals 25.3 at 103 WLL and max LHT.
The maximum damage that this weapon can reach with with 6 Proficiency, 103 Willpower, 3 star damage and Akira's Ring is 34.
Works with Way of Navae and Legion Kata fighting styles. Is not compatible with Jus Karita.
The Critical progresses in this order: 1 > 2 > 2 > 3 (The 2nd critical must be landed twice.) 
The color of the lantern signifies what Critical will be used next: 
White: Default (#1) | Blue: 1st Leap (#2) | Red: 2nd Leap (#2) | Purple: Final (#3) [Missing this resets your progress.]
== Critical ==
Light's Final Toll has 4 different criticals. The Critical starts off with the Default punch Critical or the Legion Kata Grab depending on your current stance. After landing it, your next critical will be a jumping slam. To reach the final Critical, you must land 2 jumping criticals. Upon using the Final Critical both players are sent upwards as the user punches the target away. It also functions as a counter: If hit during the windup before the punch, incoming damage is nullified. The user then kicks the target into the air while backflipping before punching them, dealing extra damage. Missing the Final critical resets the cycle to White. All Stages can be held for an infinite amount of time or until you unequip the weapon (needs testing).
All Criticals have a 5s Cooldown.
The Blue Eye that pops up from the Final Critical signifies that it is undodgeable.
File:Navae LFT Crit.gif|Navae LFT Critical (#1)
File:Legion Kata LFT Crit.gif|Legion Kata LFT Critical (#1)
File:Jumping LFT Crit.gif|Jumping Critical (#2)
File:Final LFT Crit.gif|Final Critical (#3)
== Gallery ==
File:Lantern.png
File:LFTEntry.jpg
LightsReallyFinalToll.png
File:LFT M1 Cycle.gif|LFT M1 Cycle
==Trivia== 
*This used to be the only weapon to scale from an attribute (Willpower) rather than weapon or an attunement.
**When the March 23rd, 2024 update came, the weapon requirements were updated to make it share a req. (65 WLL → 60 WLL, 35 LHT)
*This comes from SudoMesh's concept entry (Light's Final Toll) from the Discord's art contest to have their weapon concept added into the game.
**As the winner of the contest, he was also given the exclusive Aberrant Capra subrace.
*One of the few weapons (The other weapons being the Vortex Echo, Flareblood Kamas, Kyrsieger, Soulthorn, Fractine, The Flippers of Fate, The Pastry Paster, The Long Tong of The Law, Kanabo, Imperial Staff, and Imperator's Edge) that can gain scaling past 100, as with +2/3 WLL races, you can get to a "weapon stat" of 102/103.
*With its abnormally low base damage of 12, Akira's Ring will only provide an extra 1.1 damage at 100 WLL.
*Before October 20th, 2023, the weapon used the base critical for the active fist style.
*Before February 13th, 2023, this weapon wasn't Legendary, and was therefore enchantable.
*Always has the Way of Navae idle animation regardless of your currently equipped fist style.
Category:Weapons
Category:Fists
Category:Core-Attribute based weapons
Category:Legendary Weapons
Category:Weapons with Unique Criticals
Category:Multiple Criticals