Wicked Crossing

:"These tunnels' twists and turns are maddening but we know we are on the right path as cultist activity keeps increasing. As we progress further we face new kinds of horrors, which begs the question of how deep the corruption runs within the Cult's ranks."
Wicked Crossing is the ninth stage of Kingdom Rush 5: Alliance. The hero Grimson is unlocked at this stage. On the Steam version, the tower Elven Stargazer is unlocked as well.
==Campaign==
===Set-Up===
*Gold 1200
*Strategic Point x12
*Rubble x2
*Nightmare Sigil
===Wave Composition===
Wave	Enemies(North > Northwest)	Enemies(Northeast > Northwest) 	Enemies(Southeast > Southwest) 	Enemies(Southern web > Southwest)	Enemies(Altar > Southwest)	Income
1 	 	Cult Abomination x1Cult Acolyte x8 	Cult Acolyte x10 	 	 	300
2 	 	Cult Acolyte x12 	Glarebrood x11 	 	 	290
3 	 	 	Cult Acolyte x8 	 	Nightmare x4 	200
4 	 	Cult Abomination x2Cult Acolyte x10 	Cult Acolyte x8 	 	Nightmare x4 	330
5 	 	Corrupted Stalker x10 	Glarebrood x10 	Glarebrood x5 	 	250
6 	 	Shackler x1Cult Acolyte x20 	 	 	 	350
7 	 	 	Cult Priest x4Cult Acolyte x15 	 	Nightmare x6 	325
8 	 	Corrupted Stalker x12Shackler x1 	Glarebrood x18 	Glarebrood x9 	 	440
9 	 	Bound Nightmare x6Cult Acolyte x12 	Cult Priest x4Twisted Sister x2	 	Nightmare x6 	500
10 	Cult Acolyte x8 	Cult Abomination x4Cult Acolyte x14 	 	 	 	450
11 	 	Shackler x1Corrupted Stalker x18 	Cult Acolyte x12Shackler x2 	 	Nightmare x8 	510
12 	Cult Acolyte x12 	Bound Nightmare x6Cult Acolyte x10 	Cult Priest x5Cult Acolyte x14 	 	Nightmare x8 	785
13 	Cult Abomination x2 	Cult Abomination x4Twisted Sister x2	Glarebrood x10Twisted Sister x1	Glarebrood x16 	 	590
14 	 	Bound Nightmare x8Cult Acolyte x16 	Cult Priest x8Cult Acolyte x16 	 	Nightmare x8 	840
15 	Cult Acolyte x16 	Bound Nightmare x10Shackler x2 	Shackler x2Cult Acolyte x20 	 	Nightmare x12 	940
Strategy
===General===
On the bottom and the top, additional paths come later; Glarebrood crawls from the bottom wall onto the path and a bridge with enemies will arrive on the top. The Glarebrood arrive near the middle of the bottom path while the bridge arrives near the bucket of gems on the top. 
On the bottom is a rune just after the Y-intersection where Nightmares turn into Bound Nightmares when the rune glows.
The bottom path has a large amount of magic-resistant Glarebrood and armored Bound Nightmare.
If you're not ready, Cult Priests can easily turn into a horde of Cult Abomination.
Flying enemies, the Corrupted Stalkers, mainly appear on the top path.
Shacklers can disable towers so always have Hero Spells and Reinforcements ready to kill them.
===Upgrades and Hero===
Since Corrupted Stalkers teleport after being first hit, reinforcements upgraded on the Dark Army path (Order of Shadows, Ashen Bows, Shadow Crowcaller) are useful for making them teleport preemptively into towers and heroes that can kill them.
Nyru and other heroes that deal magic damage are useful for dealing with Bound Nightmares.
Long-range heroes such as Nyru and Vesper are useful for finally killing Corrupted Stalkers.
===Towers===
At max-level, Tricannon can kill groups of Glarebrood.
Barracks such as Demon Pit or Paladin Covenant provides constant blocking against Nightmares.
Arcane Wizard can instakill Cult Abominations using Disintegrate.
==Heroic Challenge==
===Set-Up===
*Gold 1500
*Strategic Point x12
*Rubble x2
*Nightmare Sigil
===Wave Composition===
Wave	Enemies(North > Northwest)	Enemies(Northeast > Northwest) 	Enemies(Southeast > Southwest) 	Enemies(Southern web > Southwest)	Enemies(Altar > Southwest)	Income
1 	Cult Acolyte x4 	Cult Priest x1Cult Acolyte x4 	Cult Abomination x1Cult Acolyte x8 	 	 	295
2 	 	Cult Acolyte x14Shackler x2 	Cult Acolyte x10 	Glarebrood x6 	 	520
3 	Cult Acolyte x12 	Corrupted Stalker x12 	Cult Acolyte x30 	 	 	750
4 	 	 	Cult Abomination x3Cult Acolyte x15	 	Nightmare x9 	315
5 	 	Corrupted Stalker x10Shackler x2	Cult Abomination x3Cult Acolyte x18	 	 	560
6 	Cult Priest x6Shackler x3 	Cult Acolyte x36 	Cult Abomination x3Cult Acolyte x21	Glarebrood x12 	Nightmare x10 	1365
Strategy
===General===
===Upgrades and Hero===
===Towers===
==Iron Challenge==
===Set-Up===
*Gold 1700
*Strategic Point x12
*Rubble x2
*Nightmare Sigil
**Restriction only
===Wave Composition===
Wave	Enemies(North > Northwest) 	Enemies(Northeast > Northwest) 	Enemies(Southeast > Southwest) 	Enemies(Southern web > Southwest)	Enemies(Altar > Southwest)	Income
1 	Cult Priest x4Cult Acolyte x30Shackler x2	Cult Acolyte x32Shackler x2Corrupted Stalker x25	Cult Acolyte x68Cult Priest x2Cult Abomination x10Shackler x3	Glarebrood x51 	Nightmare x28 	3510
Strategy
===General===
===Upgrades and Hero===
===Towers===
==Events==
New EnemyWave 6	Shackler
 	Channeling corrupt magic through the crystals embedded on their arms, the Shacklers are fearsome foes in close quarters.
*Medium magic resistance
*Disables towers at low health
New EnemyWave 9	Bound Nightmare
 	Clad in armor thanks to cult magic, these Nightmares thrust themselves into battle headfirst.
*High armor
*Turns into a Nightmare when defeated
==Related Achievements==
 UNBOUND VICTORY Complete the Wicked Crossing without any Nightmares turning into Armored Nightmares.
 OVINE JOURNALISM Find Sheepy in each campaign terrain.
Category:Kingdom Rush 5: Alliance
Category:Levels