Shock Trooper (VII Remake)

Shock Trooper is an enemy in Final Fantasy VII Remake and "Episode INTERmission". He is an agile combatant that moves swiftly through the battlefield in service of the Shinra Public Security Division.
Shock Trooper (Vanguard) is also a grounded unit in the Fort Condor minigame that can't attack flying opponents. It is bought from Old Snapper.
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==Stats==
==Abilities==
Abilities in italics lack names in-game and, hence, have unofficial names.
: = Physical damage
: = Magic damage
Ability 	Range	Description 	Block	
3-Hit Combo 	Melee	Swipes 3 times with claws, then jumps.	 	
Backspring Kick	Melee	Kicks while backflipping. 	 	
Diving Kick 	Melee	From the air, kicks down on target. 	 	
Springboard 	Melee	Kicks off a wall to dive into target. 	 	
Diving Kick from FFVII Remake.jpg|Diving Kick.
==Battle==
The Shock Trooper is a melee-oriented type of Shinra troop that specializes in fast physical attacks and can move quickly around the player. He can dodge continuous attacks in a row, such as melee attacks combos and Barret's rapid-fire shots. 
The Shock Trooper will try to close the gap and surround the player, and can be dangerous when accompanied by other Shock Troopers or enemies capable of interrupting the player. When close, he usually performs a three-hit physical combo that makes the character flinch with each hit. He also has three other abilities: Diving Kick, where he jumps into the air and descends with a flying kick; Springboard, where he propels himself towards his opponent; and Backspring Kick, a somersault attack that knocks opponents high into the air.
=== Hard mode ===
On the hard difficulty, the Shock Trooper will use his abilities more often, and will be overall more aggressive.
===Strategy===
Much like the vast majority of human-type enemies, the Shock Trooper is weak against . He has a surprisingly high magic defense, however, which combined with his ability to dodge attacks makes him resilient. After the Shock Trooper evades a player character's continuous attacks, the player can quickly switch to another character and attack, as he won't be evading attacks for a few seconds. The player should always lock on to him, as he constantly moves around. Cloud is particularly effective against the Shock Trooper thanks to his counter-attack while in Punisher Mode.
===Episode INTERmission===
Yuffie can augment her ninjutsu with Fire Ninjutsu to target the trooper's weakness. When synergized with Sonon, both will attack the same target with the same damage type. Synergized Art of War is powerful against the troopers.
==Gallery==
Shock Trooper artwork for FFVII Remake.png|Artwork.
Shock Trooper from FFVII Remake.jpg|Enemy Intel.
Shock Trooper Assess data from FFVIIR INTERmission.png|Assess data in "Episode INTERmission".
Shock Trooper (Vanguard) Fort Condor unit from FFVIIR INTERmission.png|Fort Condor unit.
==Etymology==
== Related enemies ==
* Elite Shock Trooper
* Armored Shock Trooper
* Enhanced Shock Trooper
de:Kombattant
Category:Enemies in Final Fantasy VII Remake