Acceptance

You are ostracized or at least looked down upon by society at large for reasons beyond your control. You may have been born different, and through no fault of your own, you have never been accepted by others. You hope that your adventures will help you earn their respect and acceptance.
Acceptance is a common motivation for outcast characters. In a fantasy game, it may be useful for a member of a particular race such as dark elves, which are hated by most of the "fair folks" in the world. It can also be useful for an alien race in a sci-fi game which is known to be hostile, or which has a history of waging war against peaceful planets. In superhero or comic book games, acceptance might be important for a particular type of heroes, such as mutants, who are struggling to overcome the prejudices that people have against them.
Characters Motivated by Acceptance typically have the Prejudice Complication, and may frequently have one or more dedicated Enemies as Complications.
* 1 Hero Die: You are awarded a Hero Die when you come to the aid of someone who looks down upon you, hates you, or fears you.
* 1 Hero Die: You receive a Hero Die if you have an encounter that allows you to protect other fellow outcasts from someone prejudiced against them.
* 2 Hero Dice: You gain two Hero Dice when you manage to change the attitude of someone who was prejudiced against you or others like you (and was at least Unfriendly in attitude) to at least Friendly, whether through words or actions.
* Noble Conclusion: You gain five Hero Dice if you successfully cause a Paradigm Shift in the place you call home. You must increase the region's Ethics by 1. You are then able to choose a new Motivation.
* Failed Conclusion: If you resign yourself to being a hated and feared outcast, and decide that society can never accept you, you gain only one Hero Die, but are entitled to choose a new Motivation.
Category:Rulebook
Category:Characters
Category:Fortune
Category:Motivation