Dark Fantasy Core Set/Skills/Apprentice skills

Apprentice skills are known at apprentice, journeyman, or master levels
Accounting Technical Apprentice 400 hours Requires: Mathematics
Acting Social Apprentice 200 hours
Agriculture Technical [lore] Apprentice 600 hours Counts as 2 skills at character creation
Alchemy Mystic Apprentice 600 hours Requires: Chemistry Counts as 2 skills at character creation
Anatomy Technical [lore] Apprentice 400 hours
Animal Husbandry Technical Apprentice 600 hours Counts as 2 skills at character creation
Animal Training (animal type) Technical Apprentice 300 hours
Appraisal Technical Apprentice 400 hours
Arcane Symbols Mystic Apprentice 200 hours
 * Understand magic writing
Architecture Technical Apprentice 1200 hours Requires: Literacy; journeyman Mathematics; Drawing; and either Carpentry, Mechanical Engineering, or Stonemasonry
Armorer Technical Apprentice 800 hours Requires: Blacksmith Counts as two skills at character creation
Aura Perception Mystic Apprentice 300 hours
Bartending Social Apprentice 180 hours
Basket Weaving Technical Apprentice 200 hours
Battle Cry Social Apprentice 60 hours
 * Extra round of surprise on ambush / +3 initiative first round / Reduce fatigue; Reputation 10+: 2-round stun
Blacksmith Technical Apprentice 400 hours Counts as 2 skills at character creation
Blindfighting Martial Apprentice 300 hours
Blood Blessing Mystic Apprentice 180 hours Counts as 2 skills at character creation
 * One hit point for +1 to hit, parry, damage or initiative / 2 bonuses & spend more than one hit point / all bonuses per hit point
Body Check Martial Apprentice 100 hours
 * 1D4 + Strength damage / knockdown & land on top / knockback 1D4 + character level in feet, push back & move with up to Speed, or knockdown & stay standing
Bookbinding Technical Apprentice 200 hours
Botany Technical [lore] Apprentice 400 hours
Bowyer Technical Apprentice 200 hours Counts as 2 skills at character creation
Breakfall Technical Apprentice 120 hours
 * Retest saves for falls / effective half distance of fall / half damage, Wits check if near wall to ignore 20 feet, & land on feet 
Calligraphy Technical Apprentice 100 hours Requires: Literacy
Carpentry Technical Apprentice 400 hours Counts as 2 skills at character creation
Cartography Technical Apprentice 300 hours Counts as 2 skills at character creation
Cooking Technical Apprentice 200 hours
Craft Musical Instrument Technical Apprentice 400 hours Requires: appropriate craft skill for material type
Dancing--Ballroom -or- Informal Social Apprentice 200 hours each
Dead Language Social Apprentice 600 hours Counts as 2 skills at character creation Double learning difficulty
Diagnosis Technical Apprentice 200 hours Double learning difficulty
Disarm Martial Apprentice 120 hours
 * +4 for disarms / determine direction of fall / determine exact landing spot, max distance is character level
Dragon Punch Martial Apprentice 300 hours Requires: any other hand-to-hand skill Counts as 2 skills at character creation Double learning difficulty
 * Only needs hit reflex armour class; save vs. crushing blows at attacker's Willpower or fall; push back in feet equal to roll over armour class / double distance, always do at least one point of damage / ranged attack equal to character level
Drawing Technical Apprentice 200 hours
Dwarven History Technical [lore] Apprentice 200 hours
Dwarven Legends Technical [lore] Apprentice 200 hours
Eavesdropping Social Apprentice 200 hours
 * Filter background noise / pretend other involvement / actually be otherwise involved
Elven History Technical [lore] Apprentice 200 hours
Empire History Technical [lore] Apprentice 200 hours
Engraving Technical Apprentice 200 hours
Epics Technical [lore] Apprentice 300 hours
Fishing--Ocean -or- Freshwater Technical Apprentice 100 hours each
Fletcher Technical Apprentice 200 hours
Gem Appraisal Technical Apprentice 300 hours
Goldsmith -or- Silversmith Technical Apprentice 400 hours Counts as 2 skills at character creation
Great Leap Mystic Apprentice 400 hours Requires: Jumping IV or higher
 * Double jump distance / jump dodge, stack both skills / add character level to jump check & distance
Heraldry Technical Apprentice 200 hours
Horsemanship: Cavalry Technical Apprentice 200 hours Requires: Horsemanship: Basic
 * Care & train for battle / guide with knees & no spooking / train special tasks
Horsemanship: Expert Technical Apprentice 200 hours Requires: Horsemanship: Cavalry or Knight skill at least to journeyman level
 * Horse fights / fight even if dismounted, attempt to rejoin, & carry from battle / as Spiky Hair trait
Horsemanship: Knight Technical Apprentice 300 hours Requires: Horsemanship: Basic
 * Barding & battle trained / ignore battle danger & charge with knees / recognise battle standards & encumbrance one less
Jeweller Technical Apprentice 400 hours Counts as 2 skills at character creation
Juggling Technical Apprentice 200 hours
Kingdom History Technical [lore] Apprentice 200 hours
Law (area) Technical Apprentice 800 hours (or more)
Lightning Strike Martial Apprentice 300 hours Requires: any hand-to-hand skill
 * +1 initiative per -2 damage / 1 interrupt / all actions at once; extra interrupt but cannot use this skill for the rest of the battle
Leatherworking Technical Apprentice 300 hours
Locksmith Technical Apprentice 300 hours Counts as 2 skills at character creation
Lunaruen Mystic Apprentice 300 hours
 * Enchant item by writing spell on it
Magic Lore -or- Principles of Magic Mystic [lore] Apprentice 600 hours Double learning difficulty
Mathematics Technical [lore] Apprentice 300 hours
Metaphysics Mystic [lore] Apprentice 400 hours
Meteorology Technical Apprentice 400 hours
Military History Technical [lore] Apprentice 300 hours
Operations Martial Apprentice 200 hours
Painting Technical Apprentice 200 hours
Pin Martial Apprentice 200 hours
 * Hold with whole body; +2 hold / free one limb; +4 hold / only needs one limb for holds; +6 hold
Physics Technical [lore] Apprentice 300 hours
Play Brass Instruments Technical Apprentice 300 hours
Play Percussion Instruments Technical Apprentice 300 hours
Play Stringed Instruments Technical Apprentice 300 hours
Play Woodwind Instruments Technical Apprentice 300 hours
Poetry Social Apprentice 120 hours
Public Speaking Social Apprentice 200 hours Double learning difficulty
 * No stage fright / project / make audience listen
Runes Mystic Apprentice 800 hours
 * Dwarven; full phonetics; cannot lie when writing
Sewing Technical Apprentice 400 hours
Shoemaking Technical Apprentice 200 hours Requires: Leatherworking
Singing Social Apprentice 200 hours
Songs Technical [lore] Apprentice 400 hours
Small Item Crafting Technical Apprentice 200 hours Requires: Blacksmithing Counts as 2 skills at character creation
Speak (language) Social [lore] Apprentice 400 hours each Counts as 2 skills at character creation
 * Northern (Kingdom & Confederation), Southern (Empire & Elder Kingdoms), Dwarven, Elven, Gobbley (includes Trolls), or The Chant (city-speak slang)
Stonemasonry Technical Apprentice 400 hours Counts as 2 skills at character creation
Sure-Grip Martial Apprentice 400 hours
 * Hold things in 1 hand that should be 2 / 1-hand hold for things that require 2-hands / 1-hand hold for rediculous things
Swimming Technical Apprentice 200 hours
Sword Polishing Technical Apprentice 200 hours Counts as 2 skills at character creation
Temptation Social Apprentice 300 hours Counts as 2 skills at character creation
 * Implant enticing suggestion / ethical dilemma, cannot stop thinking about / save vs. mental attacks or be compelled
Timing Martial Apprentice 300 hours Counts as 2 skills at character creation
 * -2 initiative per round for +2 attack on even-numbered rounds / -1 initiative for +1 parry & +2 attacks per round / +2 initiative, +1 parry, & +2 to-hit each round
Wayfarer Mystic Apprentice 800 hours Counts as 2 skills at character creation Double learning difficulty
 * +2 initiative for yourself, add +1 for another, add +4 to your speed, or +3 to another's speed / +4 initiative for yourself, +2 to another, add +8 to your speed, or add +6 to another's speed / 1 interrupt, 3-foot teleport-like speed burst, decrease another's speed 50%
Weaponsmith Technical Apprentice 400 hours Requires: Blacksmith Counts as two skills at character creation
Weaving Technical Apprentice 300 hours
Zoology Technical [lore] Apprentice 400 hours
Category:DFCS