Angelic Emissary

Angelic Emissaries are messengers and enforcers of some kind of holy deity. Best described as "a fist of god", their unfazeable, unwavering focus on the task at hand (often fighting powerful beings of great evil) and high stats make them a key figure to any battle they're in. Their signature weapon, a glowing sword, is actually a projection of the angel themselves, and is capable of cutting through armor and even insubstantial creatures.
Angels are bound by honesty and truthfulness, and are formally polite to any person they are entrusted to deliver a message to.
Point Cost: 850
== Stats==
=== Fanon Edition ===
* Mechanics
** Combat
*** Wrestling Whip — Can grab and pull enemies, or be used to launch them away. Can also restrain foes that need not be hurt.
*** Spear of Light —Can penetrate multiple enemies, can bend around allies.
*** Inflict Holy Wounds — Opens a weak spot in an evil enemy that bypasses normal damage resistance. This wound works similar to Wounded, but allows targeting at -3, and does x2 wounding.Wounding amount varies. GM should gauge how powerful this ability needs to be.
** Social
*** True Speech, the language of angels, is a supernatural language that any sapient creature can understand.
* Style 
** Abstract face, skin with geometric patterns
* Roleplaying
** A creature of powerful will, the angel has a clear purpose, even if not immediately evident.
** Will often teach the player characters something important along the way
* Lore
** Sent by god(s) to teach lessons and fight great evils, or at least make fighting evil a fair fight
* Flexibility
**The missions of angels are wide and varied. Only some are combat. Many are lessons.
== References ==
* Dungeon Fantasy 9: Summoners, p.35
Category:Organisations in GURPS