MACRO eventtrace

__NOTOC__ 
The eventtrace command tracks events using the EventTraceFrame and is part of the Blizzard DebugTools interface. This assists addon developers in figuring out what events fire in certain circumstances. For example, what order events fire in when a player zones into a random dungeon instance or when loot drops.
Source: AddOns/Blizzard_DebugTools/Blizzard_DebugTools.lua
==Usage==
 /eventtrace
 /etrace
 /run EventTrace:TogglePause()
 /run EventTrace:SetLoggingPaused(false)
 /run EventTrace:SetLoggingPaused(true)
 /etrace mark [text]
; <no arguments>
: Toggles the window. This does not start capturing events again if it was previously stopped.
; start / stop
: The console command seems to have been removed. A work around is to use the lua function EventTrace:TogglePause() to toggle the event logging on and off. To explicitly start or stop use the function EventTrace:SetLoggingPaused().
; mark
: Adds a (custom) message to the event trace window to help debugging.
: 
/etrace mark
/etrace mark hello
==Details==
* Events can be filtered from the session by clicking the small cross icons.
Events can also be filtered with an addon.
-- or listen for ADDON_LOADED or use `## LoadOnDemand: 1` and `## LoadWith: Blizzard_DebugTools`
if not EventTraceFrame then
	UIParentLoadAddOn("Blizzard_DebugTools")
	EventTraceFrame:HookScript("OnShow", function(self)
		self.ignoredEvents = {
			COMBAT_LOG_EVENT = true,
			SPELL_ACTIVATION_OVERLAY_HIDE = true,
		}
	end)
end
==Patch changes==
* 
* 
==References==