The Emirates of Hacan

==Faction Abilities==
* MASTERS OF TRADE: You do not have to spend a command token to resolve the secondary ability of the "Trade" strategy card.
* GUILD SHIPS: You can negotiate transactions with players who are not your neighbor.
* ARBITERS: When you are negotiating a transaction, action cards can be exchanged as part of that transaction.
==Faction Promissory Note==
Trade Convoys ACTION: Place this card face-up in your play area.While this card is in your play area, you may negotiate transactions with players who are not your neighbor. If you activate a system that contains 1 or more of the Hacan player's units, return this card to the Hacan player.
==Faction Technologies==
 Production BiomesACTION: Exhaust this card and spend 1 token from your strategy pool to gain 4 trade goods and choose 1 other player; that player gains 2 trade goodsPrerequisites: Quantum Datahub NodeAt the end of the strategy phase, you may spend 1 token from your strategy pool and give another player 3 of your trade goods.  If you do, give 1 of your strategy cards to that player and take 1 of their strategy cards.Prerequisites: 
==Flagship==
Name 	Cost	Combat	Move	Capacity	Abilities
Wrath of Kenara	8 	7 (x2)	1 	3 	Sustain Damage
After you roll a die during a space combat in this system, you may spend 1 trade good to apply +1 to the result.
== Mech ==
Pride of Kenara	Pride of Kenara
This planet's card may be traded as part of a transaction; if you do, move all of your units from this planet to another planet you control.
Sustain Damage	This planet's card may be traded as part of a transaction; if you do, move all of your units from this planet to another planet you control.
Sustain Damage
2 	6
Cost 	Combat
== Leaders ==
 	Portrait	Name 	Unlock Criteria 	Ability
Agent 	 	Carth of Golden Sands	At Game Start 	During the action phase:
You may exhaust this card to gain 2 commodities or replenish another player's commodities.
Commander	 	Gila the Silvertongue	Have 10 Trade Goods 	When you cast votes: 
You may spend any number of trade goods; cast 2 additional votes for each trade good spent.
Hero 	 	Harrugh Gefhara 	Have 3 Scored Objectives	GALACTIC SECURITIES NET
When 1 or more of your units use PRODUCTION:
You may reduce the cost of each of your units to 0 during this use of PRODUCTION. If you do, purge this card.
== Gallery ==
HACAN.png 
HacanHomeSystem.png
hacan3.png
hacan4.png
hacan5.png
HacanMech.jpg
==FAQ==
Q: Does the Hacan player have to initiate negotiations in order to transact with a player who is not their neighbor?
A: So long as the active player is involved in the transaction, either player may suggest the opening of negotiations, on either player’s turn.
Q: Can Hacan trade action cards after having Political Secret played against them?  
A: Arbiters is a passive ability and the Emirates of Hacan can trade Action cards regardless of having their Political Secret played against them.
Q: What happens if the Emirates of Hacan trade a planet during combat using their mech’s ability? Particularly when combined with Integrated Economy or the Nomad faction technology Temporal Command Suite?
A: A planet that has the Hacan Mech can’t be traded in combat. You can’t produce ground forces on a planet with another player’s ground forces. Future errata will clarify this.
Q: Can I use the Nekro Virus’ Agent, Nekro Malleon, or Psychoarchaeology or the Hacan Agent to interrupt another ability since the timing is “during the action phase”?
A: No, any ability that is used “during the action phase” cannot be resolved unless there are no other abilities currently being resolved.
Category:Factions