Happyman

== Appearance ==
Happyman is an entity that resembles a disembodied, presumably hand-drawn, red smiley face, with two circle dots for eyes and a wide smile. Whenever Happyman speaks, his mouth opens and forms into various shapes, mimicking speech.
For the "reverted" design of Happyman, its characteristics remain relatively the same--with the exception of bigger eyes and a slightly shorter mouth shape. Unlike the current design, the reverted set of sprites had unique frames for Happyman's despawn event. In these frames, the entity appears rather frightened, having outlines of circles for eyes instead of the filled-in dots, as well as an upturned mouth to represent his distress.
For the Halloween Event update, Happyman, renamed to Spookyman for this update, received a design fitting for the season, sporting a witch hat and wielding a bucket of assorted candies. The only other key difference to his design was his eyes, which were changed to resemble chevrons, signifying happiness.
For the Winterfest Event update, Happyman's who was once again renamed, this time to Jollyman, design was one again updated to fit with the season, with him now donning a Santa hat and holding a Christmas present, which, unlike Spookyman's design, had its headgear made to match the entity, being nothing more than a red outline.
== Description==
Along with the previously mentioned aspects of Happyman's design, he also emits a bright red glow. On top of this, he also has subtitles for his voicelines, which begin to appear above his eyes as soon as he begins speaking.
== Behavior==
Upon opening a door to a new room, Happyman will appear somewhere behind you when you open the newly-opened room, emitting a bright red glow and distorted music. Occasionally, Happyman will speak from an assortment of voicelines in a loud Text to Speech voice, accompanied by subtitles appearing above the entity. Happyman's dialogue is incredibly loud, creating opportunities for other entities to ambush you from underneath the noise pollution. Eventually, after around 30 seconds, Happyman will begin to scream "NOOOOOOOOAAAAAAAAAAAAAAA". While this is happening, a large cloud of blood-like particles will manifest around the entity. With one final scream as a send-off, Happyman will disappear, accompanied by a loud, fleshy tearing noise, where he will then fully despawn.
*Category:Entities Category:Randomized movement entities Category:Entities with particle effects
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== Trivia== 
*Happyman is an entity shared across other Rooms fangames, one of which being Sustained Rooms, while the other is Red Rooms. Happyman is even an admin entity in Lunacy Rooms.
* Happyman's ambience originates from the LSD Dream Emulator, a game released for the PlayStation, with a massive flange effect on it. You can find the song here.
*Happyman knows what G-88's name is. G-88 refuses to state its name due to embarrassment however.
*Despite its nickname hinting that it can spawn at A-000 within Section A, it is unable to.
* Happyman is canonically 20 years old.
*Happyman was updated for both the Winterfest Event and the Halloween Event, being known as Jollyman and Spookyman respectively.
*Happyman received an update with a new design, alongside the other variants. However, the new designs for him, as well as the ones for the other variants, were reverted a few hours later, likely because it wasn't received very well by the community.
*Happyman's subtitle is inaccurate. He actually just says "Follow me and you'll get something cool!" , but the subtitle differentiates from this, most likely for comedic effect.
==In-game Images==
File:Tv.png|Happyman on a TV in the B Section, presumably just for an easter egg.
File:Hapymantv.png|Ditto.
File:Happy2.png|A player using the now fixed table glitch in front of Happyman.
File:Happy.png|Happyman's sign on top of a table.
File:Screenshot 2023-06-01 145658.png|Happyman next to a player, asking them to be his friend.
File:Screenshot 2023-06-01 145255.png|Happyman's despawn sequence.
File:RobloxScreenShot20230622 190934996.png|Happyman's light seen from behind a wall.
File:Joyfuls.webp|Happyman with Joyfulman.
File:YAYAYA.webp|Happyman with Shortman.
File:Tallmans.webp|Happyman with Tallman.
File:Player Pointing Flashlight At Happyman In Dark Room.webp|A player pointing a flashlight at Happyman inside a dark room.
File:Player Pointing Flashlight On Happyman In Dark Room When Happyman Is About To Despawn.webp|A player pointing a flashlight at Happyman inside a dark room during his despawn sequence.
File:Screenshot 2023-08-04 at 4.05.12 PM.png|Happyman seen from a different room.
File:Screenshot 2023-08-04 at 4.13.50 PM.png|Happyman sitting in front of C-1.
File:HappymanNearAWall.png|Happyman standing idly in a room.
File:Oh hey my variant Happyman is there!.png|Happyman with Glee.
File:The goofsters.png|Possible/Scrapped redesigns for Happyman and his variants.
File:Brossohappy.png|Happyman's "reverted" design.
File:Sadge.webp|Old Happyman's despawn sequence.
File:Hapy!!!!.png|Happyman standing next to a door recently broken down by C-45.
File:100happymandooor.png|Happyman inside room A-100.
File:Noproblem.jpg|Happyman at A-023
==In-Game Gifs ==
File:Ezgif-1-9412b50f17.gif|Old Happyman's despawn sequence.
File:Ezgif-1-2ba467011b.gif|Old Happyman wandering around while A-1 travels towards the lobby.
File:Hello? you in there?.gif|Old Happyman wandering around.
==Miscellaneous==
File:Sillyface.png|A concept design of Happyman.
File:Closed mouth.png|The old design of Happyman.
File:Halfclosedmouth.png|Old Happyman talking frame 1.
File:Speak.png|Old Happyman talking frame 2.
File:Unlistener.png|The older design of Happyman. It's mechanic was originally going to be it blocking you if you didn't listen to him.
File:Thisisnothappyman.jpg|The oldest Happyman design. This version was supposed to devour the players.
File:MAD.png|Ditto, but with fake red dot eyes added.
File:The men.png|Happyman's lore.
Category:Smile
Category:Red
Category:Happyman Variants