Orcism

Religion: Orcism
Those with the soul of an Orc may look no different than the average citizen, but in their heart and soul is an understanding of struggle, strife, and survival. Followers of Orcism are usually citizens who found themselves ostracized or spurned. The spirits of the pantheon find these lost souls, and guide them to the holy lands to be blessed by holy stone and fire. Orcish villages are usually filled with strange totems and harsh tribal designs, and the followers typically prefer to keep to themselves. There is no central organization, with shamans and chieftains guiding their people in a loose conglomeration of clans. By making sacrifices to the Orcism Gods and Goddesses, and keeping their culture alive, they are able to defend themselves from large imperial powers seeking to wipe them out. With a common identity, they are able to come to each other's aid.
Gods:
Satakla: The Orc mother of bone and shadow, her many children make up the brutal nature that surrounds us. Her spirit flows through the orc people, and sacrifices must be made to satiate her. 
Lashkmana: The first child of Satakla, she is the Orcism Goddess of the sea. She is made from flesh and driftwood, and enables the mortal soul to traverse her waters. 
Atana: The Second child, and one of the most commonly worshipped Goddesses in Orcism. She is the goddess of the wild hunt, the animal spirit that enables an orc to thrive. Her temples are usually surrounded in bone and animal totems, and her followers often wear bones or feathers in honor of her. To be attuned with Atana is to be free and wild in spirit, to live in harmony with the beast self.
Bologh: The Third Child, and first son. The God of blood, sacrifice, and battle. His temples are typically surrounded by fire, and sacrifices are made to him before an orc tribe heads to war. The orc believes that to kill is to live, and Bologh allows the beast spirit to thrive into a sentient being by means of spiritual war with the self.
Aglok: The God of farming, mining, and industry. He has six arms, each carrying a different tool related to industry. Gaining the blessing of Aglok allows a tribe to prosper. It is said that in order to come back to life, a piece of the soul must be paid as a toll to Aglok, which he will return to you in exchange for sacrifice. It is believed that if one dies too many times without paying homage to Aglok, the orc dies forever, never to return.
Astora: The goddess of beauty and architecture, she guides the orc spirit in creativity and passion. Her temples are usually adorned with jewels, and a blessing from her brings the creative spark needed to create a better world for the tribe.
Firestus: The God of smithing, enchanting, and tools. Firestus is able to create the most powerful weapons known to the orc kind, and the smiths that worship him are guided in creating God like weapons and armor, as well as industry tools.
Anamana: The goddess of animal husbandry, and domestication. She has the spirit of a child, and is incredibly gentle, patient, and kind. She teaches the orc in the art of compassion, and enables them to create animal farms.
Satarora: The goddess of brewing, and potion making. She is a powerful, three armed witch with a long, pointy nose and a split tongue. She guides the orc in honing the senses needed to perfect potion making and brewing.
Category:Religions
Category:Traveler's Era
Category:Orcs