Holoscreen

The Holoscreen is a Device in Fortnite: Creative, added in Update v9.21.
==Function==
The Holoscreen creates a holographic screen that displays images. 
<tabber>
|-|Settings=
==All Settings==
All default values have been Bolded.
Option 	Value 	Description
Holo Screen Image 	Clock, Clock Rotate, One Shot Sports, Banana Rotate, Banana, Peely's Banana Stand, Durr Burger Sign Large, Durr Burger Thumbsup, Durr Burger Fries, Durr Burger Sign Small, Durr Burger Head, Durr Burger Fries Small, Just Build Tall, Just Build Short, Pump Gym, Sticks, Sticks Rotate, Nugget Hut, Double Plump, MMMM!, MMMM! Bouncing, Lonely Lodge Solos, Turtle Inn, Bob	
Width 	2.0, 0.25 - 5.0 	
Height 	1.0, 0.25 - 5.0 	
Bend 	2.0, 0.0 - 15.0 	
Distance 	1.0, 0.5 - 5.0 	
Projector Visible in Game	Yes, No 	
|-|Functions and Events=
==Functions and Events==
No settings to display
|-|UEFN=
==holoscreen_device class==
using { /Fortnite.com/Devices }
Option 	Description
creative_object 	Base class for creative devices and props.
creative_device_base	Base class for creative_device.
This class has no data members
Option 	Parameters 	Description
GetTransform	 	Returns the transform of the creative_object with units in cm. You must check creative_object.IsValid before calling this if there is a possibility the object has been disposed or destroyed by gameplay. Otherwise a runtime error will result.
TeleportTo 	Position:vector3, Transform:transform 	Teleports the creative_object to the specified Position and Rotation.
TeleportTo 	Position:vector3. 	Teleports the creative_object to the specified location defined by Transform, also applies rotation and scale accordingly.
MoveTo 	Position:vector3, Rotation:rotation, OverTime:float	Moves the creative_object to the specified Position and Rotation over the specified time, in seconds. If an animation is currently playing on the creative_object it will be stopped and put into the AnimationNotSet state.
MoveTo 	Transform:transform, OverTime:float 	Moves the creative_object to the specified Transform over the specified time, in seconds. If an animation is currently playing on the creative_object it will be stopped and put into the AnimationNotSet state.
</tabber>
Category:Devices
Category:UEFN
Category:Creative