Amrita

===Amrita===
Drug (alcohol), uncommon
Amrita is a sacramental wine made in Ikashad that is used in specific rituals and rites and is imbued with light winds that help increase piousness in those that drink it. Upon consumption, you are immune to the charmed condition for 1 hour.
Addiction: After the effects of the drug wear off, you must make a Constitution saving throw DC 12 or become poisoned for 1d3 days or until you take another dose of alcohol or amrita. If you are immune to the poisoned condition but you willingly took this drug, this drug ignores your condition immunity. Additionally, you have disadvantage on saving throws to resist the addiction and overdose effects of this drug and alcohol in the future. You can remove this addiction by going three (3) months without consuming the drug. Humans have advantage on this saving throw.
Overdose: If a suitable amount determined by the DM and the player is consumed in one sitting, you must make a Constitution saving throw (base DC 13, adjusted for amount consumed and if other alcohol is consumed) or become hungover. After completing a long rest, you gain one level of exhaustion and are considered hungover. Humans have advantage on this saving throw.
Recipe. Tools: Brewer's Supplies (proficiency required). The creation of amrita requires one (1) Atavian flower and ten (10) ounces of residuum. Making amrita takes 5 days, but only requires one (1) day of downtime activity to start any volume of the drug you'd like to make.
Price. 50gp per bottle