Krens

The Krens are a distinct human tribe characterized by their unusual dialect and religious customs, their seafaring traditions, a culture of fierce independence, and wide but sparse distribution stretching from eastern Rhydain to the Azarian archipelago, as well as to even more far-flung locales scattered all around the margin of the Emerald Ocean. They are renowned as mariners of great skill and as shrewd, intrepid oceangoing merchants; less flatteringly, they are often viewed as a race of pirates, cheats, and sea-gypsies, not to be trusted by sensible people. 
Krennish settlements (often fishing villages) and pockets of Kren-populated territory are dotted all around the Sea of Pearls and down the coasts of Tythium and Alondria, especially around the Shreenwater, with a large Krennish population on the eponymous Kren Peninsula. Likewise along the coasts of Taijuria, especially the southern coasts, and eastwards from there throughout the Azarian isles. Krens can also be found along the Sornele’s coastal strip and the south shores of Sarpadia, and on the islands of Bel Bheru, Cothlis, and the Mojmiras. There are even Krennish colonies on Bel Shemra and Vhaluzia. In truth, a Kren might be found anywhere a ship can sail.  
The Krens worship the Khreianoa first and foremost; obviously sailors of every race and nation offer prayers to the sea-goddesses, but they are the primary deities of the Krennish cult, to the extent that orthodox Vanir-Vaati often consider them infidels (which probably reinforces their reputation as untrustworthy swindlers and corsairs). Some scholars suggest that the name of the Krens may itself be derived from an archaic term for devotees of the Khreianoa, and that the tribe's very identity as a distinct group may have originally stemmed from their abnormal veneration of the sea-goddesses over the more typical Utara-Vaati practiced by their neighbors.