Coldstep Mines

:"Our capital is safe, thanks to you, General! Now, our good King has entrusted you with the mission of creating a safe passage through the mountains so that we may strike at Valardul, and defeat Vez'nan and his armies.The Citadel"
:"The fist step in your journey will be the Coldstep Mines, which were abandoned years ago, and are now home to the Ha'kraj Troll tribes. To aid you in your mission, you will be joined by a brigade of his Majesty's Royal Musketeers."
Coldstep Mines is the seventh level in the game comprised of sixteen waves. The player starts with 700 Gold and eleven Strategic Points to build at. It is the first of two scenarios to have short-cuts through the mines for the enemy. The map features three points of entry starting from the single direction: the central route leads the attackers all the way along the player's defences, while left one leads through the rightmost short-cut and the right one cuts most of the way through the leftmost short-cut.
==Campaign==
===Set-Up===
* Gold 700
* Strategic Point ×11
* Caves Entrances x1 | Exits x2
* Goats ×2
==Wave Composition==
Wave	Enemies(Main Path) 	Enemies(Cave > East Cave) 	Enemies(Cave > South-West Cave) 	Income
1 	Bandit x10 	 	 	80
2 	Bandit x4Brigand x4 	Bandit x3 	 	116
3 	Brigand x6 	 	Bandit x2 	106
4 	Gargoyle x12 	 	 	144
5 	Wulf x6Worg x3 	Wulf x5Worg x2 	Wulf x4Worg x1 	147
6 	Troll x6 	Worg x3 	Worg x3 	222
7 	Worg x6Troll x8 	 	 	272
8 	Wulf x6Worg x3Winter Wolf x4 	 	 	206
9 	Gargoyle x20 	 	 	240
10 	Marauder x5Shadow Archer x8 	 	 	328
11 	Bandit x10Dark Knight x2Shadow Archer x4 	Bandit x5Dark Knight x1Shadow Archer x3	Bandit x5Dark Knight x1Shadow Archer x3	420
12 	Marauder x6Dark Knight x6Shadow Archer x6	 	 	486
13 	Winter Wolf x6 	Winter Wolf x2 	Winter Wolf x1 	315
14 	Troll x16 	Winter Wolf x4 	Winter Wolf x3 	645
15 	Gargoyle x40 	 	 	480
16 	Troll x12Winter Wolf x9 	Troll x4Winter Wolf x4 	Troll x4Winter Wolf x2 	1025
==Heroic Challenge==
===Set-Up===
*Gold 1000
*Strategic Point ×11
*Caves Entrances x1 | Exits x2
*Goats ×2
**Restriction: Heroes are not allowed
**Restriction: Upgrades above Level 3 are not allowed.
==Wave Composition==
Wave	Enemies(Main Path) 	Enemies(Cave > East Cave)	Enemies(Cave > South-West Cave)	Income
1 	Bandit x24 	 	 	192
2 	Wulf x2Bandit x14Marauder x2 	Wulf x4Worg x2Bandit x6 	Wulf x4Worg x2Bandit x6 	386
3 	Gargoyle x18 	Wulf x6Worg x4 	Wulf x6Worg x4 	372
4 	Worg x3Winter Wolf x3Troll x18	 	 	591
5 	Worg x8Winter Wolf x6Troll x8 	Troll x6Worg x1 	Troll x6
Worg x1 	830
6 	Troll x24Winter Wolf x6 	Troll x5Winter Wolf x1 	Troll x5Winter Wolf x1 	1130
==Iron Challenge==
===Set-Up===
*Gold 1200
*Strategic Point ×8
*Footmen Barracks ×3
*Caves Entrances x1 | Exits x2
* Goats ×2
**Restriction: Heroes are not allowed
**Restriction: Upgrades above Level 3 are not allowed.
**Restriction: only.
===Wave Composition===
==Wave Composition==
Wave	Enemies(Main Path) 	Enemies(Cave > East Cave) 	Enemies(Cave > South-West Cave) 	Income
1 	Bandit x57Brigand x16Troll x62Winter Wolf x6Marauder x6	Bandit x9Brigand x4Troll x17Winter Wolf x2Marauder x1	Bandit x6Brigand x3Troll x12Winter Wolf x2	4036
==Events==
New TowerUnlocked	Level 4 Marksman TowerMusketeer Garrison
 	Greatest range and very high damage.              
New EnemyWave 6	Troll
 	
Very tough warriors that can regenerate their wounds quickly.
* Very high damage
* Health regeneration
* Average speed
New EnemyWave 8	Winter Wolves
 	
Cunning & deadly, these beasts can defeat all but the best warriors.
* High magic resistance
* Can dodge melee attacks
* Very fast speed
Category:Kingdom Rush
Category:Levels