Deflection (Priest Spell)

When the shukenja casts this spell, a chosen creature within range is surrounded by a mystical shield, protecting it from missiles and blows. The creature is allowed a saving throw vs. death against any attack for which a successful hit roll is scored. If the saving throw is successful, the crea­ture takes no damage from missile weapons and half damage from melee attacks. Through the power of the spell, the creature has managed to nimbly sidestep the shot or deflect the blow of the attacker.
The reverse of this spell, attraction, can be cast on an unwilling opponent who is allowed a saving throw vs. spell to avoid the effect. If the saving throw is failed, the creature suffers 1 point of addi­tional damage for every level of the caster when hit (to a maximum of +10), unless a successful saving throw vs. death is made for that hit.
Notes: Common for a priest from an oriental setting; otherwise, very rare.
Category:Priest Spells
Category:Spells from Priest's Spell Compendium
Category:Spells