Claude Langlais

Claude Langlais is a game programmer and has worked on several Assassin's Creed games while working for Ubisoft.
==Biography==
===Assassin's Creed===
In an April 2007 interview with Kikizo, Claude Langlais, then the technical director at Ubisoft Montreal, emphasized the role of crowds in the upcoming Assassin's Creed, describing them as a crucial "second character" that reacts to player actions and can be influenced to support the protagonist, Altair. Langlais noted that the game would be accessible without prior historical knowledge, blending historical facts with fiction. He also hinted that while 95% of the game is set during the Third Crusade, there would be elements that remain undisclosed. In an October interview with Gaming Excellence, Langlais explained some of the capabilities of the Scimitar game engine.
At the 2008 , Langlais was nominated for an award in the Best Technology category for his work on Assassin's Creed. Then, a year later at the he received three nominated alongside Jade Raymond and Patrice Désilets for awards in Technical Achievement, Artistic Achievement, and Best Story and Character for the same title.
==Assassin's Creed credits==
*Assassin's Creed (2007) – Pipeline Director
*Assassin's Creed II (2009) – Ubisoft Singapore Producer
*Assassin's Creed: Brotherhood (2010) – Special thanks
*Assassin's Creed IV: Black Flag (2013) – Technical Director
*Assassin's Creed: Valhalla (2020) – Technology Director
==References==
==External links==
*Claude Langlais on MobyGames
Category:Assassin's Creed development team
Category:Assassin's Creed II development team
Category:Assassin's Creed: Brotherhood development team
Category:Assassin's Creed IV: Black Flag development team
Category:Assassin's Creed: Valhalla development team