Ceph Shadow

==Summary==
The Ceph Shadow is a Ceph infantry unit evolved specifically for engagement of enemy forces from long range: using their Bolt Sniper weapons to pick off enemy infantry units and also to deal anti-material damage to light enemy vehicles and turrets. Ceph Shadows are also often employed in a defensive role: stealthily patrolling the outer perimeter of Ceph positions and silently picking off any enemies that dare to stray within range of their rifles, backed up at close range by Ceph Sentry turrets.
==Powers and Stats==
Tier: 
Name: Ceph Shadow
Origin: Crysis
Gender: N/A
Age: Varies
Height: Around 2.4 metres (About as tall as the Ceph Grunt and Reaver)
Weight: Over 200 kilograms
Classification: Alien, Ceph (Stage 2), Cyborg sniper unit
Powers and Abilities: Superhuman Physical Characteristics, Nanotechnology (Most or all Ceph technology is nanotech-based), Cyborgization (Normal), Adaptation (Like all Stage 2 Ceph they adapted to Earth’s climate and gravity, which is drastically different from their homeworld’s), Information Analysis (Should still retain the Stage 1 ability to scan and analyse human technology), Energy Projection (via the Bolt Sniper plasma weapon, which is actually built to be a part of their arms), Electricity Manipulation (via the Bolt Sniper, which inflicts three million volts into a target), Self-Sustenance (Type 1: Respiratory sulf-sustenance under water), Enhanced Senses (The Stalkers and Grunts that went after Alcatraz under the Onyx building could track him in near-total darkness, indicating enhanced vision compared to humans; likely have Nanovision like the Nanosuit 2.0. Shadows should also have the same), Telepathic connection to the Ceph hive mind
Attack Potency: Wall level+ physically (Should be comparable to the Ceph Grunt) and with Bolt Sniper (The weapon is a counterpart to the human Gauss Rifle, and appears to be as powerful or even more powerful. A single shot can blast apart the torso of a Ceph Grunt or even a Ceph Reaver. Single shots can also destroy a CELL Sentinel or other automated defensive weapon emplacements)
Speed: Athletic Human (Comparable to the Ceph Grunt)
Lifting Strength: Likely Class 5 (Comparable to the Ceph Grunt)
Striking Strength: Wall level+
Durability: Wall level+ (Comparable to the Ceph Grunt)
Stamina: Superhuman. Their overall endurance is likely comparable to that of the Ceph Stalker and Grunt. Can continue fighting despite having their tentacles blown off and despite taking multiple rounds strong enough to stop a rhino. Like Nanosuit operators, they can likely fight for long periods without sustenance and rest.
Range: Likely 3+ kilometres with Bolt Sniper. The weapon is a counterpart to the human Gauss Rifle and appears to be overall comparable or even superior.
Standard Equipment: Bolt Sniper: A directed energy sniper rifle developed by the Stage 2 Ceph in response to the human Gauss Rifle, which proved to be devastatingly effective against Ceph forces at Lingshan and New york. It fires a blue-white plasma bolt which can discharge three million volts into an area the size of a postage stamp. The discharge from a bolt striking one infantry target is extremely powerful and has an area of effect; capable of electrocuting any other infantry targets within a couple of metres, or even farther if they are standing in water.
Intelligence: Average. The connection to the Ceph hivemind grants them a level of tactical coordination and communication capabilities that human soldiers can only dream of. However, they haven’t displayed much individualistic cunning and tactical flexibility (as individuals or groups) in combat. They display only the standard procedures and tactics that they have copied from human armed forces, and only have the edge due to their superhuman durability and technological advancement. They also tend to often patrol areas openly instead of remaining hidden, ironically leaving themselves open to enemy snipers.
Weaknesses:
* Exposed “jelly” on the back and in the gap between the helmet and chest armour. Although these areas are tough enough to take an entire magazine of 9x19mm or .45 ACP rounds, one to three shots here from powerful enough weapons can prove fatal.
* Bolt Sniper suffers from some of the same weaknesses as the Gauss rifle. It has a very low rate of fire compared to semi-automatic sniper rifles. It also eats up a lot of charge (12.5% to be exact) per shot from its power core, necessitating the user to recharge it using a Ceph Energy Cell (if available) once depleted.
* They tend to often patrol areas openly instead of remaining hidden, ironically leaving themselves open to enemy snipers.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Crysis
Category:Characters
Category:Genderless Characters
Category:Game Characters
Category:Science Fiction Characters
Category:Aliens
Category:Cyborgs
Category:Technology Users
Category:Nanotechnology Users
Category:Energy Projection Users
Category:Electricity Users
Category:Energy Weapon Users
Category:Gun Users
Category:Adaptation Users
Category:Snipers
Category:Antagonists