Spell Immunity

Spell Immunity grants protection from spells and abilities of one spell school of the wizard's choosing.
==Description==
==Gameplay==
The caster applies this spell to self only.
When the spell casting is finished a brief lighting renders on the caster, as well as a sound effect will audible.
At this time a text is displayed, reading "Spell Immunity <CASTER NAME>" - a sub menu is seen at the bottom of the main screen's text box with eight icons representing each spell school.
Using the selection cursor, choose one of the icons - click on it to initiate the next phase of the spell, a text will display reading <CASTER NAME> Casts Immunity: <SPELL SCHOOL>: <SPELL RECIPENT'S NAME>.
The spell's 3D graphic effect will be rendered on the sprite for the duration of the spell, or until the spell is removed (a swirling white energy field).
A player character will show an icon on their portrait titled as Immunity: <Spell School>, for example - Immunity: Abjuration.
Spell Immunity protects the caster from all spells, abilities, item abilities and weapon on-hit effects as long as they fit all three conditions:
*They belong to the school targeted by the protection
*They are not the caster's own attacks
*They do not belong to the Magic attack type
Spell immunity protects against single-target effects and those applied in an Area of Effect.
This Spell protection can block both single target and AoE attacks of any level. When Spell Immunity successfully blocks something, the line Spell Ineffective appears in the combat logs.
Spell Immunity itself can be removed by an appropriate Magic attack type spell - such as Spell Thrust, Secret Word, and more.
Spell Immunity can be defended from being removed by including a Spell Shield to cancel a Magic attack type spell protection remover from getting to the Spell Immunity.
This is just part of the "mage chess" dynamic that the Baldur's Gate magic system has implemented in the game.
==Notes==
All spell protection removers are able to destroy Spell Immunity. Nothing else can. This spell can be very useful:
*When targeting Abjuration, it is the only spell protection able to block Dispel Magic and Remove Magic, and one of the few ways to resist Imprisonment.
*When targeting Divination, it protects invisible characters from being revealed by anything other than Glitterdust, a thief's Detect Illusion, Dispel Magic / Remove Magic, and the innate ability of some enemies to ignore invisibility (the latter will not reveal the invisible characters to others in the same room; only those specific enemies will be able to target them).
*Several spell immunities can be active at the same time. For example, a character that casts Spell Immunity: Enchantment and Spell Immunity: Conjuration is protected from both Hold and Power Word, Stun.
*Spell immunity cannot protect against magical effects that have no spell school, like some innate abilities of enemies (e.g. Psionic Maze). High-level wizard spells (Comet, Dragon's Breath) are also school-less in Enhanced Edition and thus not affected by Spell Immunity.
*Spell immunity does not remove spell effects that are already on the character, it only stops further spells after it is cast.
==Where to obtain its scroll==
===The Black Pits===
*Dinguer the Mad 
===Siege of Dragonspear===
*Chest in Hephernaan's chambers in Dragonspear Castle Basement
===Baldur's Gate II: Shadows of Amn===
*Cutpurse's Shop, Bridge District
*Caravan Merchant, Trademeet
*Therndle Daglefodd
*Ust Natha Bazaar
*Pai'Na
===Baldur's Gate II: Throne of Bhaal===
*Arcana Archives
==Trivia==
The Advanced D&D 2nd Edition Wizard spell Spell Immunity is substantially different than the Bioware version implemented in the game - the tabletop rules restrict its use to a specific spell that the wizard has had exposure to before and doesn't protect against a broad sphere of spells or an entire school of magic. The BG video game's spell version is quite the jump in power from the pen and paper game. 
==Gallery==
OG SI 1.png|Gorion's Ward casts Spell Immunity on self, and a menu of specific spell school icons are displayed for the caster to choose from.
OG SI 2.png|The Ward selects Spell Immunity Divination and clicks on the icon to confirm the choice. The spell is applied.
OG Spell Shield 1.png|To defend against a Magic attack type spell remover, such as Pierce Magic or Ruby Ray of Reversal, a Spell Shield is cast as well.
OG DL 5.png|A demilich launches an Imprisonment (trap the soul) spell at a PC, who just barely gets up a Spell Immunity: Abjuration protection ahead of it.
==Mod content==
Sword Coast Stratagems mod, as of the Nov 2023 release, makes a change so that Breach now bypasses spell immunity by being effectively level 10. 
Spell Revisions mod has replaced the "Spell Immunity" spell with Dispelling Screen. See below for description:
Dispelling Screen
Level: 5
School: Abjuration
Range: Personal
Duration: 5 turns
Casting Time: 5
Area of Effect: Caster and nearby allies
Saving Throw: None
By casting this spell, caster creates a transparent, permeable barrier that shields the caster and allies from Dispel Magic and Breach spells. The barrier dissipates after one instance of Dispel Magic or Breach. Spells higher in power that remove specific protections like Pierce Shield and Spellstrike remove Dispelling Screen from target without getting absorbed by it.
===Mod content gallery ===
Planar Sphere Mod1.jpg|Mods SCS and SR shown with the enemy mage Kayardi in The Planar Sphere applying "Dispelling Screen" onto self and fellow allies.
Dispelling Screen Dissapates.png|Party is fighting the city of Ust Natha - drow wizard casts Dispel Magic and hits 5 of 6 party members, all protected by Dispelling Screen. The screen absorbs the spell, and the then the screen dissipates. No one was exposed to the dispel effect.
Mod Pit Fiend Remove Magic.png|Azamantes gated Pit Fiend casts Remove Magic at PC protected by Dispelling Screem. The screen consumes the fiend's dispel effect, and then the screen is also destroyed.
==External links==
*
*Advanced D&D 2nd Edition Wiki - Spell Immunity (Wizard Spell)
Category:Overpowered elements