123490-max-ap-for-archivos-type-weapons

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			Assuming that a luminite hybrid power core is used, what's the max AP one can get on an Archivos-type weapon? The base AP appears to be 1141(?) - does that mean that it's possible to get 1214 AP?	
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			Archivos doesn't use craftable power cores--they come with their own built in that's called a "Biophagic Power Core" or something like that. That's why they require the biophage clusters, which only drop in raids AFAIK. However, they (the clusters) can be purchased on the CX. It's been awhile since I looked, but they used to go for 1-2 plat each.	
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Assuming that a luminite hybrid power core is used, what's the max AP one can get on an Archivos-type weapon? The base AP appears to be 1141(?) - does that mean that it's possible to get 1214 AP?
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			Atrocious slot efficiencies for maxing out AP though, these were clearly designed to be support weapons.	
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Atrocious slot efficiencies for maxing out AP though, these were clearly designed to be support weapons.
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			do a 5 man protogames/ssm the bosses dropped weapons that are better than archivos.... a 20 man RAID drop recipe. Anyone else see the issue there?	
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I have no problem with a tier 2 dungeon dropping gear better than the earlier weapons in GA.
 
More of an issue is the 1800 weapons which take only a few hours of grinding BGs and are better than either the crates 20 man raid weapons or the SSM ones.	
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question! which content do you have access to first? Answer the 5 man SSM/Protogames.
 
It just makes one more item in raid content completely useless. Loot out of raids that require more people, skill, gear, strategy to complete should commonsensically be of better quality/power than gear you receive from lower content. Not just that but instead of it being a useful drop that you could use right then its a recipe with marginally pricey components 5 of which ALSO come from 20 man raid content, so then you have to risk even more in the 20 man raid content to get those mats. I could of sworn that i read somewhere the wildstar follows a risk/reward system, meaning that the amount of risk and effort it takes to get an item matches the value of the item.
 
Also i completely agree with the pvp weapon comment. the risk/reward system that i know wildstar is supposed to be following is off balance there as well.	
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I think the idea for the tier 2 dungons is to give a little parallel progression with raids to make the "I can't raid" folks happy. I don't have a problem with that. You'll end up better geared by raiding in the end.
 
Also, while everything comes from a 20 man, it would be pretty easy to acquire the crafted weapon without raiding. Just takes some plat.
 
I'd say it's harder to do the tier 2 dingeons than it is to grind the plat necessary for the weapon.	
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Question! If there were 0 biophage clusters on the AH and no one had any for sale how would you get them?
 
/
that being said someone put in the risk/effort to obtain those mats and they should be equivalent to the risk/effort required to obtain them	
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Well, the clusters DO sell pretty well on the AH, so it's not like the raiders aren't being rewarded.
 
Anyway, I'm just saying it doesn't bother me that much. I get why it bothers you :)
 
The 1800 weapons make this discussion pretty moot anyway.	
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			I've resigned myself to the marginalization of crafting that has been going on since Drop 3.  I'll occasionally have an alt ask me for an Archivos weapon, or one of our dps after he accidentally sold his Convergence weapon, but for the most part the only worthwhile research left is Technologist.  Which is somewhat ironic, since it was the last to be implemented.	
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