Vampire Counts tech tree (Total War: Warhammer III)

:For the tech trees in the two other games, see Vampire Counts tech tree.
The Vampire Counts tech tree available to factions consists of technologies that unlock new advantages throughout the game. Research takes place constantly, but the rate at which discoveries occur can be increased by using heroes to spy or building additional research buildings at your settlements.
In comparison with the previous two versions of the tech three, this tech tree has been changed to not provide any free units anymore, no more free Zombies and Skeletons. It now provides upgrades to healing caps, the Raise Dead pools, Mournguls and allegiance point gains amongst other things.
== Technologies ==
Tech 	Prerequisite 	Effects 	Description
The Book of Arkhan 	 	
* Upkeep: -35% for Zombies units
* Leadership: +5 for Zombies, Skeleton Warriors and Skeleton Spearmen units	Also known as the Tome of Bone, this dread volume, authored by Arkhan the Black, is filled with his secrets for instilling vigour and other deathly abilities into zombified and skeletal vessels.
Raise Newly Dead 	The Book of Arkhan 	
* The Dead Rise Again: +15% chance for destroyed units to be restored after battle
* Speed: +25% for Zombies units	A single-word boon, spoken during the ritual, will harden the skin of corpses as they jerk back to life.
Risen Standard Bearers 	Raise Newly Dead 	Melee defence: +5 for Zombies, Skeleton Warriors and Skeleton Spearmen units 	To raise the raged banners above the legions can be taxing, for they may have been enchanted by other sorcerers.
Bonds of Flesh 	Raise Newly Dead 	
* Battle healing cap: +100% for Zombies units
* Recruitment and Raise Dead cost: -50% for Zombies units	Blessed be the ties that bind, for they shall last forever.
Rotten Gift 	Bonds of Flesh 	Physical resistance: 20% for Zombies units 	The coming of death isn't necessarily a disadvantage, and can even prove the most special of boons.
Master of the Putrid Horde 	Rotten Gift 	
* Raise Dead pool capacity: +8 for Zombies units (own provinces)
* Attribute: Vanguard Deployment for Zombies units	Contained within. the secrets of holding together - quite literally - a rotting horde of Zombies.
Bond of Bones 	Raise Newly Dead 	Recruitment and Raise Dead cost: -35% for Skeleton Warriors and Skeleton Spearmen units	Speaking this Dark Magic mantra will bring forth yet more skeletal remains.
Unnatural Strength 	Bond of Bones 	Weapon strength: +10% for Skeleton Warriors and Skeleton Spearmen units 	There's no way a man without a mind should be able to wield a weapon effectively, but he can, with supernatural help.
Distribute Grave Gift 	Bond of Bones 	
* Upkeep: -25% for Skeleton Warriors and Skeleton Spearmen units
* Amour: +10 for Skeleton Warriors and Skeleton Spearmen units	The armour many soldiers are buried with is brought back to the surface - a gift from the grave.
Defiler of the Ancient Barrows 	Distribute Grave Gift 	
* Attribute: Perfect Vigour for Skeleton Warriors and Skeleton Spearmen units
* Raise Dead pool capacity: +2 for Skeleton Warriors and Skeleton Spearmen units (own provinces)	Guided by Arkhan's text, the Necromancer enters the barrows he plunders, invoking ancient curses as he goes.
Risen Champions 	Bond of Bones 	Melee attack: +4 for Zombies, Skeleton Warriors and Skeleton Spearmen units 	Summoning long-lost warriors to join your shambling dead boosts the yearning hordes' capable champions.
Unearth Cursed Wightblades 	Risen Champions 	Weapon strength: +10% for Grave Guard and Black Knights units 	A small cantrip can locate ancient blades upon an ancient battlefield long thought lost to time.
Dread Animator 	Unearth Cursed Wightblades 	
* Upkeep: -15% for Grave Guard and Black Knights units
* Recruitment and Raise Dead cost: -10% for Grave Guard and Black Knights units
* Armour: +10 for Grave Guard and Black Knights units	The dread animator can wake the most stubborn of ancient warriors from their deathly slumber.
Liber Necronomica 	 	
* The Dead Rise Again: +5% hit points for destroyed units restored after battle
* Attrition: -20% casualties suffered from non-Vampiric territory attrition	A text of powerful binding and one of the nine Books of Nagash. It contains countless rituals to ensnare wrathful spirits, summon ghoulish creatures and imbue such fell things with dread power.
Incantations of Ushoran 	Liber Necronomica 	
* Upkeep: -10% for Crypt Ghouls and Crypt Horrors units
* Recruitment and Raise Dead cost: -10% for Crypt Ghouls and Crypt Horrors units	Ushoran was the first Ghoul King; his spirit can be invoked with the right words, and his children summoned.
Strigoi Legacy 	Incantations of Ushoran 	
* Speed: +5% for Crypt Ghoul and Crypt Horror units
* Weapon strength: +10% for Crypt Ghouls and Crypt Horros units	The book implants racial memories of Mourkain, Ushoran and Kadon to haunt the creatures' waking dreams.
Cannibalistic Rituals 	Strigoi Legacy 	
* Passive ability: "The Hunger" for Crypt Ghouls and Crypt Horror units
* Battle healing cap: +50 for Crypt Ghouls and Crypt Horrors	Bestial chants around fell markings, eating their own, ghoulish kind.
Infuse the Tireless Hordes 	Incantations of Ushoran 	
* Campaign movement range: +10%
* Battle reinforcement time: -50% 	The incantation quickens the pace of the hordes over great distances. Forever marching, never tiring.
Unliving Siege Engines 	Infuse the Tireless Horde 	
* Leadership: +5 when laying siege or encircling
* Leadership: +5 when under siege
* Missile resistance: 15% during siege battles (all armies)	The enemy should fear the war engines of the dead, screaming skulls fly over the ramparts!
Enshrine Ancient Lords 	Unliving Siege Engines 	
* The Dead Rise Again: +10% chance for destroyed units to be restored after battle
* Attrition: -30% casualties suffered from non-Vampiric territory attrition
* Raise dead cost: -5%	To enshrine an Ancient Lord of the Horde is to show the mortals just how fragile their own petty lives are.
Soulbinder 	Incantations of Ushoran 	
* Upkeep: -10% for Cairn Wraiths, Mournguls and Hexwraiths units
* Recruitment and Raise Dead cost: -10% for Cairn Wraiths, Mournguls and Hexwraith units	Using a litany from a language not spoken for generations, the speaker can bind malevolent spirits to his cause.
Nightmarish Reaping 	Soulbinder 	
* Melee attack: +4 for Cairn Wraiths, Mournguls and Hexwraith units
* Weapon strength: +15% for Cairn Wraiths, Mournguls and Hexwraith units	Behold the reapers - summoned from their cairns to enact the doom of all mortals!
Spirit Shackles 	Nightmarish Reaping 	
* Barrier hit points: +500 for Cairn Wraiths, Mourngul and Hexwraiths units
* Battle healing cap: +100% for Cairn Wraiths, Mournghuls and Hexwraiths	Shackling Wraiths via arcane means keeps their spirits tethered longer to the mortal plane.
De Noirot's Blasphemous Bestiary	 	Leadership: +5 for Dire Wolves and Fell Bats units 	For centuries, this tome of beasts has been required reading for Necromancers who wish ultimate control, training and mastery of the dread creatures that lurk by the graveside.
Corruptor of the Forests 	De Noirot's Blasphemous Bestiary 	
* Upkeep: -10% for Fell Bats and Dire Wolves units
* Recruitment and Raise Dead cost: -10% for Fell Bats and Dire Wolves units	The darker and more haunted the forests become, the better the habitat for fell creatures.
Master of the Swarm 	Corruptor of the Forests 	
* Armour: +20 for Fell Bats units
* Melee defence: +5 for Fell Bats units
* Armour-piercing weapon damage: +1 for Fell Bats units	To become Master of Swarms is to dominate each creature within the flock, so they sway to his control.
Leader of the Pack 	Corruptor of the Forests 	
* Speed: +10% for Dire Wolves units
* Weapon strength: +5% for Dire Wolves units 	Contained in this passage of De Noirot's tome are methods of usurping the alpha beast of the pack.
Invoke Animalistic Hunger 	Leader of the Pack 	
* Speed: +10% for Vargheists units
* Melee defence: +5 for Vargheist units 	When Vargheists emerge from their tomb-like cocoons, they have a great hunger - this cantrip ensures it never slakes.
Beastmaster 	Leader of the Pack 	
* Upkeep: -10% for Varghulf and Vargheists units
* Recruitment and Raise Dead cost: -10% for Varghulf and Vargheists units	There are words of power to control Vampires that have been lost to the bestial side hidden within them.
Blood Hunts 	Beastmaster 	Recruit rank: +2 for units from the Forest building chain 	Beasts that are already blooded, that know the thrill of hunting living things, will always be the superior breed.
Fresh Prey Supply 	Beastmaster 	
* Armour: +10 for Varghulf units
* Weapon strength: +5% for Varghulf units 	A fresh supply of meat or at least knowledge of where to find it, usually some poor Sylvanian hamlet, keeps these beasts pliant.
Fuelled by Fear 	Fresh Prey Supply 	
* Melee attacK: +5 for Terrorgheist units
* Weapon strength: +5% for Terrorgheist units
* Charge bonus: +20% for Terrorgheist units	A Terrorgheist feeds by terrifying its prey into paralysis, this invocation invigorates the monster further.
The Lahmian Book of Blood 	 	
* Blood Kiss gained: 1
* Growth: +10 	Said to be transcribed from scrolls of Neferata herself, this grave codex instructs recently-sired Vampires into the art of infiltrating, influencing and spreading the Vampiric curse across the world.
Serve in Life or in Death 	The Lahmian Book of Blood 	Income from Repression buildings: +20% 	Fear is a great motivator. The living within the captured settlement must appease their new lord.
Baleful Rituals 	Serve in Life or in Death 	Vampiric corruption: +2 (all provinces) 	The Vampires' baleful rituals are enacted to ensure the spread of Undeath.
Hexensnacht Sacrifices 	Baleful Rituals 	
* Hero recruit rank: +2 for Wight Kings
* Hero recruit rank: +2 for Banshees
* Income from Vengeful Spirit buildings: +100%	Witching Night is the best time for ritual sacrifice, for evil gods are awaiting such gifts at year's turn.
Spread Vampire Covens 	Baleful Rituals 	Allegiance points gained: +25% 	The tenets Lahmia encourage Vampires to inveigle themselves into the mortal populace.
Infiltrate Noble Houses 	Spread Vampire Covens 	Diplomatic relations: +10 with all factions 	Some Vampires are masters of disguise, using their charms and magic to infiltrate powerful organisations and noble houses.
Blood is Power 	Serve in Life or in Death 	
* Income from Cities: +25%
* Growth: +15 	As the industry of Undeath grows, so do the dwellings of its Dark Lords. It is blood that drives this dread economy.
Turning Knightly Orders 	Blood is PowerSpread Vampire Covens	
* Melee attack: +5 for Blood Knight units
* Melee defence: +5 for Blood Knight units
* Charge bonus: +15% for Blood Knight units	Defeated mortal Knights who fought valiantly are, on occasion, granted the Blood Kiss.
Blasphemous Disciples 	Spread Vampire Covens 	
* Hero recruit rank: +2 for Vampires
* Hero recruit rank: +2 for Necromancers 	As a Vampire grows in dark majesty, others of evil intent will flock to this master, for they also crave power.
Vampiric Revivification 	Blasphemous Disciples 	
* Armour: +15 for Black Coach, Corpse Cart, and Mortis Engine units
* Charge bonus: +10% for Black Coach, Corpse Cart, and Mortis Engine units	Returning to the sanctuary of his Black Coach, the Vampire will begin the Lahmian art of rebirth.
Delusions of Grandeur 	Vampiric Revivication 	
* Upkeep: -5% for Black Coach, Corpse Cart, Mortis Engine, and Blood Knight units
* Recruitment and Raise Dead cost: -5% for Black Coach, Corpse Cart, Mortis Engine, and Blood Knight units
* Recruit rank: +2 for Black Coach, Corpse Cart, Mortis Engine, and Blood Knight units	As its dark empire rots, the Midnight Aristocracy clings to pride and the fineries of nobility ever more strongly.
Puppet Master 	Blasphemous Disciples 	
* Lord recruit rank: +2
* Hero action cost: -33%
* Hero recruitment cost: -33%
* Leadership: +10 for Lords and embedded Heroes	Pulling all the strings, his puppets are willing tools, ready to be used at their master's command.
Decipher Nehekhara Manuscripts 	Blasphemous Disciples 	Income from Forbidden Libraries and Necromancer's Towers: +100% 	The Book of Blood contains indexes and texiconic keys for deciphering ancient manuscripts said to hold true power.
Incantations of Nagash 	Decipher Nehekhara Manuscripts 	Income from Vampire Crypts and Vampire Keeps: +100% 	The darkest chapters within these pages are the incantations of Nagash, rituals that only the most powerful Vampires dare attempt.
Category:Vampire Counts
Category:Technology trees