Hatchery

The is a room in Dungeon Keeper, Dungeon Keeper 2, Dungeon Keeper Online, and Dungeon Keeper Mobile. It is needed for feeding most types of creatures.
==Description==
Hatcheries are one of the "basic five" rooms alongside the Treasure Room, Lair, Training Room, and Library. It generates chickens, which all creatures apart from Imps and Skeletons (and Dwarves and Vampires in Dungeon Keeper 2) eat to sustain themselves. Chickens are mindless creatures that wander around, pecking at the floor for food, and explode in a puff of feathers if slapped.
When creatures are hungry, they enter the Hatchery and eat a chicken or two to fill themselves up and regain lost health. In fact, if you drop any creature in a hatchery, it will eat a chicken whether it is hungry or not. Creatures eat a lot, so make sure that your Hatchery is large enough to sustain your entire menagerie.
==Chickens==
Sufficiently large Hatcheries will start to produce eggs (In Dungeon Keeper 2, for every 3x3 section of Hatchery you build, an egg-producing chicken coop will be created). The eggs will in turn hatch into edible chickens.
Though your creatures will go to a Hatchery and eat autonomously, chickens can be picked up and dropped on your creatures to directly feed them; they will gobble it whether they're hungry or not.
You may even possess chickens, but you have no direct control over their movement. Chickens can also be picked up and placed anywhere in your dungeon, although be warned that they will eventually die if they are not returned to a Hatchery. In Dungeon Keeper, possessed chickens cannot be eaten.
Place a chicken in a Prison, and any creatures currently imprisoned will fight for the possession of the tasty morsel. To the victor the spoils...
==Dungeon Keeper Online==
In Dungeon Keeper Online, the Hatchery was known as the Chicken Coop, and it uses the same icon as Dungeon Keeper 2. It was functionally identical to Dungeon Keeper and Dungeon Keeper 2.
==Dungeon Keeper Mobile==
Despite its name and superficial resemblance to the huts seen in the Dungeon Keeper 2 version of the room, this room did not actually feed your minions. Functionally, the only thing this room had in common with its previous incarnations is that it attracted (or, in this case, unlocked) the Bile Demon.
The more and higher-levelled your Hatcheries were, the higher your dungeon's population capacity was. Hatcheries also had a natural defence: the Eggshell Mortar. This dealt 3x3 area splash damage, so was effective against groups. Upgrading Hatcheries also boosted the health of the room, and raised the damage inflicted by the Eggshell Mortars.
===Notes===
*Increased minion population by 5 per level up to level 10.
*Unlocked the Bile Demon.
*Bolstering increaseed minion health and this room's health.
* Could have up to two Hatcheries, both available at Dungeon Heart level 2.
* Bolstering increased minion health.
===Stats===
Defence 	Eggshell Mortar
Targets 	Ground
Damage Type 	Physical
Bile Demon
 Defenders	1
Attack Speed	3s
Attack Range	3 Tiles
Size 	3x3
===Upgrades===
Level	Damage	Single Target DPS	Health	Minion Population Cap	BuildTime	Build Cost(Gold)	Max Bile Demon Training 	Dungeon Heart Required
1 	27 	9 	350 	5 	10m 	1,000 	Level 1 	Level 2
2 	38 	13 	550 	10 	30m 	7,000 	- 	Level 2
3 	50 	17 	800 	15 	1h 	9,000 	- 	Level 2
4 	65 	22 	1,350 	20 	6h 	35k 	Level 2 	Level 3
5 	81 	27 	1,950 	25 	12h 	91k 	Level 3 	Level 4
6 	90 	30 	2,900 	30 	1d 	310k 	Level 4 	Level 5
7 	99 	33 	3,950 	35 	1d 12h 	650k 	Level 5 	Level 6
8 	108 	36 	5,500 	40 	2d 	740k 	Level 6  	Level 7
9 	117 	39 	6,600 	45 	2d 12h 	1.7M 	Level 7  	Level 8
10 	126 	42 	7,750 	50 	3d 	4.8M 	- 	Level 9
11 	140 	47 	8,880 	50 	4d 	13M 	Level 8 	Level 11
12 	156 	52 	9,750 	50 	5d 	13.2M 	Level 9 	Level 12
13 	172 	57 	10,690	50 	6d 	13.4M 	- 	Level 13
14 	185 	62 	11,810	50 	7d 	18M 	Level 10 	Level 14
15 	201 	67 	12,705	50 	8d 	30M 	Level 11 	Level 17
16 	215 	72 	13,805	50 	9d 	34M 	- 	Level 17
17 	232 	77 	14,935	50 	10d 	38M 	Level 12 	?
18 	248 	83 	16,075	50 	11d 	43M 	- 	?
19 	262 	87 	17,075	50 	12d 	48M 	Level 13 	?
20 	278 	93 	18,260	50 	13d 	52M 	Level 14 	?
21 	294 	98 	19,360	50 	13d 	52.1M 	Level 15 	?
22 	308 	103 	20,540	50 	13d 	52.2M 	Level 16 	?
23 	323 	108 	21,640	50 	13d 	55M 	Level 17 	?
24 	337 	112 	? 	50 	14d 	61M 	Level 18 	?
25 	353 	? 	23,960	50 	14d 	64M 	? 	?
26 	368 	? 	25,060	50 	14d 	66M 	? 	?
27 	383 	? 	26,170	50 	14d 	68M 	? 	?
28 	399 	? 	27,295	50 	16d 	72M 	? 	?
29 	414 	? 	28,420	50 	18d 	76M 	? 	?
30 	429 	? 	29,540	50 	20d 	80M 	? 	?
31 	444 	? 	? 	50 	22d 	82M 	? 	?
32 	460 	? 	? 	50 	24d 	84M 	Level 22 	?
33 	475 	? 	32,910	50 	26d 	86M 	N/A 	?
34 	490 	? 	? 	50 	28d 	88M 	N/A 	?
35 	506 	? 	35,156	50 	30d 	30M 	N/A 	Level 30
Note - Max level is 35
==Trivia==
*Also known as the Garden in DK1's code.
*In Dungeon Keeper, Chickens were originally mushrooms, and the Hatchery was a mushroom garden before it became a food pit. This explains the room's original label in the code.
==Gallery==
Hatchery art Dungeon Keeper 2.jpg|Concept Art (Dungeon Keeper 2)
==References==