Air

air is a melee item in item asylum. It is an invisible item.
==Functionality==
Using air causes the user to swing their arm forwards silently, dealing 25 damage to enemies. The attack has a 7×7×7 stud hitbox and a 0.8 second cooldown. air is still swung even if unequipped during its use.
==Tips== 
*Due to air's invisibility, players may think the user is unarmed. 
*Because it does not inflict any status effects, air is best used when an opponent is nearby with a weaker melee weapon or is distracted.
* air's hitbox is much larger than the visuals would suggest. However, it can be difficult to accurately interpret its range due to it being invisible. 
**Because of this, playing with hitbox debug enabled may be optimal.
*air pairs well with distraction, as its complete invisibility allows players to attack without revealing their location.
*As the item's attack lingers even if unequipped, air can be seamlessly added to combos involving the user's ranged and miscellaneous items.
==Gallery==
Air Use.gif|Using air.
File:Air Hitbox (Updated).png|air's hitbox.
===Miscellaneous===
Air Hitbox April Fools 2024.png|air's hitbox during v1.5.5.
==Trivia ==
*air shares the same animation as belt, dimmadagger, killer fish from san diego, lamp, marketable port, pool noodle, protest, legacy crowbar, random rumble, and torch.
*air tends to share the same stats as marketable port, though the only difference is marketable port's hitbox has a smaller 5x5x5 stud hitbox, and air has a larger 7x7x7 studs.
==Changes==
*v1.5.6
**Reverted v1.5.5 changes.
*v1.5.5
**Hitbox increased to 1000×1000×1000 studs.
**Damage decreased to 1.
**Cooldown increased to 6 seconds.
*v1.2.2
**Damaged reverted back to 25.
*v1.2.1
**Damaged increased to 250.
*v0.9.0 [⚔️] 
**Added air.
Category:Items
Category:Melee Items
Category:Original Assets