Marco (SSBUDE)

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Marco Rossi () is a playable character in Super Smash Bros. Ultimate: Definitive Edition. He is classified as Fighter #109.
Much like his series, he doesn't have any voice lines aside from one where he is in a Star K.O., taken from the games when he is shot by an enemy.
==How to unlock==
Complete one of the following:
*Play VS. matches.
*Clear Classic Mode with Link on his 10th order.
*Have Marco join the player's party in World of Light: Requiem.
With the exception of the third method, Marco must then be defeated in the Ridge 256 stage.
==Attributes==
Marco is a light heavyweight character that has an arsenal of weapons he choses from his series as he focuses on long range moves. His attacks are very similar to Mega Man's, except he is a little faster and jumps a little higher than him.
==Moveset==
*Whenever weapon he uses, it will consume ammo, eventually to just zero when ran out of it, meaning he can't use all of his weapons except his handgun. To refill the current weapon you used, hit the opponent a few times to drop an ammo crate, allowing the player to refill it. It also stays true with the Grenade, as it will ran out all of them, but it can be retrieved back when a hurt enemy drops a random bomb crate. The only weapons with unlimited ammo is the handgun, his combat knife and the Up Special.
*If Marco uses restorative items too much, he will temporarily become fat for 10 seconds, decreasing his jumping and walking speed, but his moves will alter to become more stronger.
*Marco can crawl.
=== Ground attacks ===
Attack 	Name	Description 	Damage
Standard attack	 	Fires shots from his pistol that travels at a close range. Hold the button down to fire three times. It doesn't do much in terms of knockback. 	2.3%
Forward tilt 	 	Uses his Heavy Machine Gun to fire very fast bullets. Holding the button and the analog stick allows him to angle upwards at clockwise. If he is close to the enemy, he lunges forwards and slashes with his knife.	2% (hits 1-5), 8% (knife)
Up tilt 	 	Fires his pistol upward. 	2.3%
Down tilt 	 	Fires shots while crouching. If he is close to the enemy, he lunges forwards and slashes with his knife. 	2.3% (shot), 8% (knife)
Dash attack 	 	Runs forwards while firing his pistol three times. 	2.3% (hits 1-3)
Forward smash 	 	Fires a shooting blast with his Shotgun at close range. A very powerful attack with high knockback. 	
Up smash 	 	Slashes diagonally upwards with a Zantetsu Sword, sending a crescent projectile slash in that direction. 	
Down smash 	 	Takes out Two Machine Guns and fires both left and right at the same time with large range. 	(hits 1-5)
=== Aerial attacks ===
Attack 	Name	Description 	Damage
Neutral aerial	 	Fires shots with his pistol while in mid-air. If he is close to the enemy, he lunges forwards and slashes with his knife.	2.3%
Forward aerial	 	Fires a slow missile with his Rocket Launcher. Deals immense knockback at 30%. 	13.2%
Back aerial 	 	Turns around to fire a multi-colored beam with his Laser Gun. 	2% (hits 1-6)
Up aerial 	 	Shoots a flamethrower upwards with his Flame Shot. 	13%
Down aerial 	 	Fires straight down with his pistol. 	2.3%
=== Grab and Throws ===
Attack 	Name	Description 	Damage
Grab 	 	Reaches out with one hand 	-
Pummel 	 	Punches towards the opponent's chest while holding them. 	1.9%
Forward throw	 	Sends out an extendable boxing glove that is shot out of his backpack. 	13%
Back throw 	 	Sshes past his opponent at back, then slashes it with a knife. 	11%
Up throw 	 	Tosses his opponent upwards, then fires an electric bolt from his Thunder Shot. 	2% (throw), 11% (Thunder Shot)
Down throw 	 	Slams his opponent to the ground, then fires down at them with a Heavy Machine Gun.	2% (throw), 11% (Heavy Machine Gun)
=== Other attacks ===
Attack 	Name	Description 	Damage
Floor attack (front)	 	Lunges his knife straight forward and back as he gets up. 	8%
Floor attack (back) 	 	Lunges his knife backwards as he gets up. 	8%
Floor attack (trip) 	 	Lunges his knife straight forward and back as he gets up. 	8%
Edge attack 	 	Performs a slide kick before rolling back to his feet. Based on the move that only appeared in Metal Slug 5.	11%
=== Special attacks ===
Special move 	Name 	Description 	Damage
Standard special	Stick Grenade / Fire Bomb	Marco throws a grenade that bounces off the floor once, then explodes upon landing the second time, dealing high shield damage. Unlike Snake's, these cannot be picked up by other players and there throwned one at a time. There simple, yet very strong. There's a large chance that he will throw a Fire Bomb, which leaves a trail of fire on the ground upon landing, burning any opponent that came in contact with. The grenade is throwned forward, while the Fire Bomb travels diagonally upwards before it falls down. Its use will start at 20 sets. In fat form, the grendae becomes a bomb and the motolov becomes a transparent growler bottle that covers more ground.	11% (grenade), 3% (per damage, Fire Bomb), 18% (grenade, fat)
Side special 	Iron Lizard 	Marco fires a robotic missile on wheels that travels along the ground very fast and explodes. It can turned around once to attack its enemy. In the air, the missile will lunge forward. Its use will start at 30 ammos. In fat form, it becomes a walking bomb that will either stop themselves to catch breath before running, or accidentally trip themselves before exploding. 	13%, 22% (fat)
Up special 	Rocket Pack 	Marco gases a jetpack to propel himself forwards, ramming into anyone in his path. The move differs on the ground, where he dives forwards instead. Upon using it in the air, he will land slowly with his parachute, which can be cancelled by pressing down. You can hold the button to charge up, increasing its range. 	12% (air), 16% (ground)
Down special 	Drop Shot 	Marco fires a single explosive sphere that bounces across the field until it hits an opponent, a wall, or it will explode itself after 3 bounces. It can be held down to shoot two more spheres. Its use will start at 30 ammos. In fat form, the spheres will be much bigger. 	7%, 10% (fat)
Final Smash 	Super Vehicle-001 	Marco crounches and calls upon the titular vehicle to ram at the opponent, if done, he will hop on the vehicle and fires many shots from its aimed vulcan guns, then fires a shell from its cannon, before ending the move with a running self destruct at the opponent while he jumps out of it. 	44%
=== Misc. ===
Misc. 	Description 	Description 	Description
On-screen appearance	Marco falls slowly in a parachute and takes out his pistol. 	Marco falls slowly in a parachute and takes out his pistol. 	Marco falls slowly in a parachute and takes out his pistol.
Idle Poses 	Takes out his radiophone and calls. 	Takes out his radiophone and calls. 	
Idle Poses 	Tosses wasted bullets and inserts new ones to his pistol before reloading it. 	Tosses wasted bullets and inserts new ones to his pistol before reloading it. 	
Taunts 	Standard 	Gives a quick salute. 	
Taunts 	Side 	Marco reloads his gun, then brushes his bangs aside. One of his idle animations in his games. 	
Taunts 	Down/Up 	Marco stands ready with his knife and smirks. 	
Victory theme 	The reccuring "Mission Complete" theme, taken from Metal Slug 5, while the last tunes (the drums) are from Metal Slug 6. 	The reccuring "Mission Complete" theme, taken from Metal Slug 5, while the last tunes (the drums) are from Metal Slug 6. 	The reccuring "Mission Complete" theme, taken from Metal Slug 5, while the last tunes (the drums) are from Metal Slug 6.
Victory Standard 	Marco grins and raises an arm, then lets out a hearty laugh in victory. This is his victory animation when defeating the main boss of the mission. 	Marco grins and raises an arm, then lets out a hearty laugh in victory. This is his victory animation when defeating the main boss of the mission. 	Marco grins and raises an arm, then lets out a hearty laugh in victory. This is his victory animation when defeating the main boss of the mission.
Victory Side 	Marco throws food upwards and eats all of them, then gets fat. 	Marco throws food upwards and eats all of them, then gets fat. 	Marco throws food upwards and eats all of them, then gets fat.
Victory Up/Down 	Marco performs several slashes with his knife before getting a thumbs up to the camera. 	Marco performs several slashes with his knife before getting a thumbs up to the camera. 	Marco performs several slashes with his knife before getting a thumbs up to the camera.
Final Smash 	A unique victory to Marco if his Final Smash hits the last opponent with the last stock. The Super Vehicle-001 will fire several bullets in the air and Marco opens the top, giving the camera a thumbs-up.	A unique victory to Marco if his Final Smash hits the last opponent with the last stock. The Super Vehicle-001 will fire several bullets in the air and Marco opens the top, giving the camera a thumbs-up.	A unique victory to Marco if his Final Smash hits the last opponent with the last stock. The Super Vehicle-001 will fire several bullets in the air and Marco opens the top, giving the camera a thumbs-up.
 
==Classic Mode: Mission Start!==
Marco’s Classic Mode is based on the first mission of every Metal Slug games. All the stages are in stamina match.
Round 	Opponent 	Stage 	Music 	Notes
1 	Giant R.O.B. 	Kongo Falls 	Main Theme from Metal Slug	Represents Mission 1 of Metal Slug.
2 	Ganondorf 	Mushroomy Kingdom	Judgement 	Represents Mission 1 of Metal Slug 2 / Metal Slug X.
3 	Ridleys (x6) 	Great Bay 	Blue Water Fangs 	Represents Mission 1 of Metal Slug 3
4 	Snake 	New Donk City 	Let's Run Through! 	Represents Mission 1 of Metal Slug 4.
5 	Donkey Kong 	Kongo Jungle 	Heavy African 	Represents Mission 1 of Metal Slug 5.
6 	Robin (female)	Summit 	Cliff and Cave 	Represents Mission 1 of Metal Slug 6.
Bonus Stage	Bonus Stage 	Bonus Stage 	Bonus Stage 	Bonus Stage
Final 	Galleom 	Final Destination	Final Attack 	Represents any final boss of the games.
Credits roll after completing Classic Mode. Completing it as Marco has “Main Theme from Metal Slug” accompany the credits.
==Alternate Costumes==
Red 	Based on his original appearance since his debut.
Blue 	Resembles Trevor.
Green 	Resembles Eri.
Yellow 	Resembles Tarma.
Whote 	Resembles Nadia.
Black 	Resembles Ralf Jones.
Dark Blue 	Resembles Clark Still.
Light Brown	Resembles Fio.
==Fighter Spirit==
No.	Image	Alternate Artwork	Name 	Origin Game 	Acquisition
109	 	 	Marco Rossi (Fighter)	Metal Slug (Artwork: Metal Slug 2)	•Complete Classic Mode with Marco•Purchase from the Vault Shop for 300G (after unlocking Marco)
==Trivia==
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Category:Characters
Category:Playable Characters
Category:Super Smash Bros. (series)
Category:Super Smash Bros. Characters
Category:Metal Slug (series)
Category:Super Smash Bros. Ultimate: Definitive Edition