Mordelium/Legacy

== Description ==
=== Behavior ===
* s are very smart creatures.
* s almost always stay together, a lone is as good as dead.
* communicate in situations where they have to be quiet by fanning their feathers different ways.
* s get their poison from eating poisonous plants.
* s take great care of their hygiene.
== Appearance ==
The is a six-limbed, heron-like bird, with additional feathers, a bigger beak, and a second, very small set of wings under the first pair. The top of its beak is crowned by a diamond-shaped spike on the higher beak resembling a canine-like teeth pattern, while the wings have claw-like feathers sticking out from the front. Its tail, while small, is decorated in a small, peafowl-style plumage, with a single long feather sticking out of the middle.
=== Males ===
Males have five blue, orange, and black feathers on the back of their heads.
=== Females ===
Females do not possess any additional features.
== Abilities ==
 
== Gameplay ==
=== Pros ===
The is a flier herbivore with an exceptional total stamina and stamina regeneration, meaning this creature is rarely tied to fruit/vegetable spawns. Additionally, it can eat-on-the-run so it can avoid getting stuck while eating, and it can fly (and run) fast pretty much anywhere, and if necessary stay for a very long time underwater consuming seaweed.
Presenting the ability to reflect attacks makes its weakest points against an enemy (mainly lack of weight, albeit it's pretty average for a tier 3 flier) potentially its biggest strength, making its enemies suffer the damage they would get if their attacks usually maxed out. For example, while the effect is active, a Kendyll biting you would suffer 1200 damage and you would probably not get bone break. It is also quite nimble and fast, so it can outrun, outfly and outperform most creatures outside water, and compliments its reflect attack ability while on the flight reducing any chances of a target biting it, giving it some semblance of invulnerability, except against breaths and special abilities.
Additionally, presenting a full immunity to poison when adult grants a huge advantage against creatures like Shro, Eulopii, Sar'Hingaro and other creatures with poison/toxin. This advantage against extremely poisonous creatures is vital to defeat these kind of creatures since even trying to attack them would lead to a lethal overdose of poison.
Meanwhile poison helps slightly on ensuring enemies don't try to bite you too many times, unless they have a special ace on their sleeve like Fortify or Poison Resistance/Immunity. Still, even on small doses it reduces stamina and HP regeneration so it can actually be very useful against creatures with high stamina regeneration/high stamina/high HP regen.
It also has one of the best night visions out there (and the most affected by Night Stalker ability).
Finally, its HP is slightly above average compared with your common tier 3 flier, making it less likely to be destroyed in a few shots compared with other fliers of the same tier and weight.
=== Cons ===
Its damage output is low, enough that quite a few adult extremely poisonous creatures like the Eulopii would be an extreme threat against any non-full-grown specimen of the . The lack of a breath can make ranged attack quite difficult to win if the enemy manages to keep distance. Its HP regeneration is not the best either, so once the reflecting effect disappears it will be hard to heal.
Reflect attacks doesn't have an exact indicator of a cooldown time, unlike other abilities. That means that while we all know the cooldown for this ability is 20 seconds, we do not know how many seconds remain until we can use it again. This can lead to problems with calculating when the shield is recharged again and a possible death against a heavier, higher-damaging foe.
The advantages it gains as a flier may also be nullified by creatures that can break bones.
== Carry-able Creatures ==
== Trivia ==
* Concept by icecreamNavacodo on the Creatures of Sonaria Discord.
** Inspired by peacocks and peacock ore.
* It can stay in lava as an adult without getting hurt by using the sit, lay and/or cower animation, as seen here.
== Gallery ==
<tabber style="border:none;">
Main =
This tab is intended to present official concept sheets, color palettes, and Glimmer (if applicable).
Mordelium.png| concept art
Mordelium_Palette.png|'s primary color palette
MordeliumTrialGlimmer.png|Default Glimmer male 
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Development =
This tab is intended to present anything showcased during the process of development, such as the creation of models, animations, and poses.
mord model.png|’s model rigged
MordeliumDev1|Clip provided by Naut, Cos Discord, 7/12/2022
MordeliumDev2|Clip provided by Naut, Cos Discord, 7/12/2022
MordeliumDev3|Clip provided by Naut, Cos Discord, 7/12/2022
|-|
References =
This tab is intended to present anything to further observe a creature's design, inspirations, and changes in growth stages for reference.
Babymor.png|Juvenile 
Mordelium Juvenile Back View.png|Juvenile , back view
Teenmor.png|Teen 
Mordelium Teen Back View.png|Teen , back view
Mordelium Adult.png|Adult 
Mordelium Adult Back View.png|Adult , back view
Mordelium Male vs Female Designs.png|A closer view of 's gender dimorphism
Mordelium_and_heron.png| and a heron standing on one leg
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Other =
Mordelium_Icon.png| in the game's icon during the second part of the Summer Paradise Event 2022, by Stormka_5
mord in menu.webp| in menu (Legacy version)
Mordelium Reflect Attacks.png|'s Reflect Attacks ability
</tabber>
Category:Summer Paradise Event/Legacy
Category:Event Creatures/Legacy
Category:Mission System Creatures/Legacy
Category:Glimmer/Legacy
Category:Reuses Calls