Attractiveness

Attractiveness, also referred to as Beauty, is a property of all Objects, such as Items, Buildings, or Plants.
==Attractiveness Value==
===Object Attractiveness===
Most Objects have a base Attractiveness, as well as a Material Attractiveness. Generally, Materials of higher Tier also have higher Attractiveness. The final Attractiveness of an Object is the sum of the two. 
===Inside Room===
When inside a Room, the Attractiveness is measured by the average of all Objects inside that RoomXiaWorld.AreaRoom.DoUpdateData. This value may be reduced due to randomly appearing dirty floors, and they have to be swept by a Peon or Vessel to increase the Attractiveness.
===Outside Room===
When outside a Room, Attractiveness of a given tile is measured by taking the average Attractiveness of all Objects within a 13x13 square that are not part of a RoomXiaWorld.Map.GetBeauty. 
===Attractiveness Tiers===
*1- Ugly
*2-5 Common
*6-11 Beautiful
*12+ Magnificent
==Effects==
===Moodlets===
Attractiveness of their current location has an effect on your Disciples' and visitors' mood. Higher Attractiveness results in a better Moodlet. This Moodlet does not apply if the Character is cultivating, is unconscious, or has lost both eyesXiaWorld.NpcFeeling.Step.
* +25 Heaven on Earth (Attractiveness > 8)
*+15 Incredible Landscape (8 > Attractiveness >= 3)
*+8 Unique Scenery (3 > Attractiveness >= 1.5)
*+4 Ordinary Scenery (1.5 > Attractiveness >= 0.5)
* No Moodlet (0.5 > Attractiveness >= -0.5)
*-15 Filthy Environment (-0.5 > Attractiveness >= -2), max stack 4, stack increases every 4 daysSettings\Npc\Moods\Moods_Evaluate.xml
*-20 Atrocious Environment (Attractiveness >= -2), max stack 4, stack increases every 4 days
===Divine Realm Breakthrough===
*When a Shendao Cultivator is forming a Divine Realm, the Room they are in should have very high Attractiveness to maximize its number of States.
==References==
Category:Object Properties
Category:Game Mechanics