Set Spike Trap

Set Spike Trap is a high-level class ability available to bard and Thief classes, except for the Shadowdancer.
The ability may be selected more than once based on the rogue's experience level.
A Spike Trap counts toward the maximum trap limit total allowed in each area map.
==Description==
== Gameplay ==
This trap is only usable by the player and is not ever employed by the game's AI against the player.
The trap setter selects the Set Spike Trap ability icon from the character's "Special Abilities" menu and clicks on it, then designates a spot on the area map where the trap will be placed.
Once placed, this trap remains on the area map until it is triggered by a hostile creature at about a 15-ft. radius from its set point, and when activated spreads a projectile outward to the same distance in all directions very rapidly {18.75 ft/sec speed) to the enemy creature that triggered it. 
It isn't necessary for the creature to "step" upon the trap to activate it, as it will fire from a 15-feet proximity.
The trap's applied effect is a level 0 attack that inflicts 20d6 Magical damage, bypassing Magic resistance and allows no Saving throw.
 It is unaffected by a Reflected Image or Mirror Image defense, but enemies protected by Physical Mirror are unaffected by the trap.
==Notes==
*If more traps are needed prior to combat, a thief can use Vhailor's Helm to create a clone to also set additional traps. 
*If setting more traps during combat is desired, cast the 1st level wizard spell Blindness on your thief (after unequipping saving-throw boosting gear), who can now set traps even with enemies nearby the trap setter.
*See the Exploits page and Meta Trapping for additional tactical use of traps.
==Mod content==
Installation of the Rogue Rebalancing mod as part of the "Core Components" changes this Rogue HLA: From the mod's Readme:
Spike Trap (revised ability)
This ability allows the rogue to set a powerful spring-loaded spike trap that deals 20D6 points of piercing damage to the unsuspecting creature that sets it off.
Note: The Spike Trap now deals piercing damage. For reference, in the original game its damage type was flagged as magical (i.e. like Magic Missile) which didn't make much sense for a non-magical ability.''
Category:Abilities
Category:High-level class abilities
Category:Overpowered elements
Category:Magical damage