Feralism

A feral animal or plant is defined as an animate that lives in the wild but is descended from domesticated specimens. In Welt, this definition is expanded to all of the animate, anthropomorphs are fully capable of becoming feral, leaving their civilized communities and returning to a fringe and universally violent lifestyle. This is known as the Banditism phenomenon.
== Mechanics ==
HP, when full, causes animate to turn violent against each other. Creatures with full HP will stay near (but not inside) settlements in order to fight whatever comes close. In the other races, this is known as the banditism phenomenon, where social outcasts will band together for a while until they are calmed by expending HP and return to society.
== Feral Civilizations ==
When unchecked, feral animates will band together in violent communities and seek to antagonize non feral societies. Bandit, or feral civilizations frequently colonize areas where there is constant cloud cover
Category:Concepts
Category:Short articles
Category:Animal Trait