Gear/ER Med. Laser (P)

|| RTVer: Lance-A-Lot 1.0.0 || Render 2.2
=Description=
ID: Weapon_Laser_ER_Pirate_Medium
Manufacturer: SCI
In my in-depth study of pirate-ology I've discovered that if you put spikes on it, it'll do more damage. If you're the kind to down a handle of rum and shoot yourself out of an airlock this design will make complete sense to you.
=Attributes=
Tonnage	Slots	Value 	Allowed Locations	Disallowed Locations
1 	2 	123456	All 	All
* Weapon damage varies between +/-6 
* Weapon Heat/Damage/Stability falls off to 25% of starting value at long range
* +5% multiplier to Charge Attack Damage.
* -5% multiplier to Charge Attack Self Damage.
* Extended Range Lasers have increased range, but generate more heat than standard models.
=Weapon Stats=
Category: Energy
Type: Laser
SubType: MediumLaser
 	 	 	Damage	Damage	Damage	Per salvo	Per salvo 	Per salvo	Per salvo	Modifiers	Modifiers 	TAC 	TAC 	TAC 	Range	Range	Range 	Range	Range	Other
Default 	Mode	Ammo 	Norm 	Heat 	Stab 	Rounds 	Projectiles	Heat 	Recoil 	Accuracy 	Evasion ignored	Chance	Shards	Armor	Min 	Short	Medium	Long 	Max 	Indirect
✔	 	NotSet	40 	0 	2 	1 	1 	20 	0 	0 	0 	0.08 	0.1 	48 	0 	130 	250 	350 	490 	
=Used By Mechs=
Mechs 	Mechs 	Mechs
AJX-X1-P	BZK-P -HOLLANDER II-	CTF-P
CYA-L8R 	FS9-T 	HBK-FB
HCT-P 	HGN-732-P 	MCLAM-YAR aka MAD CAT LAM 'YAR'
PIR-P 	SMO-G 	SMO-OSH
SSR-P 	TLS-HB 	VTR-DK
VTR-P 	WLF-P 	
= Item Salvage Rules =
Item can be salvaged by player: Yes
 || RTVer: Lance-A-Lot 1.0.0 || Render 2.2