Focus 2.0/Madurai

:Not to be confused with the Madurai Polarity.
The Madurai way is a school dedicated to offense. Tenno of the Madurai way are unrelenting fighters, excelling in the arts of ambush and barrage. Those who mastered the Madurai school are granted predatory, savage power.
*They are able to improve on the raw damage output from their Warframe's weapons.
*They have a much higher Amp energy pool and regeneration, and utilize Void Mode to gather several charges of impressive damage amplification at whim.
*Enhanced Void Blast and Void Dash outputs several instances of damage compared to their standard version.
	Phoenix TalonsPassivePhysical Damage increased by 10% / 15% / 20% / 25%.	25000 to unlock
40,000 / 54,142 / 80,000
 1 / 2 / 3 / 4
* Activates the moment a mission is started. Lasts throughout the duration of the mission.
*Does not affect unique damage types.
*Does not increase damage of Warframe abilities.
*Multiplicative to other damage increases (e.g. Serration).
*Additive to Physical damage mods.
*Does not increase damage of status effects.	
* Activates the moment a mission is started. Lasts throughout the duration of the mission.
*Does not affect unique damage types.
*Does not increase damage of Warframe abilities.
*Multiplicative to other damage increases (e.g. Serration).
*Additive to Physical damage mods.
*Does not increase damage of status effects.	
* Activates the moment a mission is started. Lasts throughout the duration of the mission.
*Does not affect unique damage types.
*Does not increase damage of Warframe abilities.
*Multiplicative to other damage increases (e.g. Serration).
*Additive to Physical damage mods.
*Does not increase damage of status effects.
	Phoenix SpiritPassiveElemental Damage increased by 10% / 15% / 20% / 25%.	25000 to unlock
40,000 / 54,142 / 80,000
 1 / 2 / 3 / 4
* Activates the moment a mission is started. Lasts throughout the duration of the mission.
*Does not affect unique damage types.
*Does not increase damage of Warframe abilities.
*Additive to other damage increases (e.g. Hellfire).
*If multiple elements are present the buff will be split between each element proportionate to its elemental weighting.	
* Activates the moment a mission is started. Lasts throughout the duration of the mission.
*Does not affect unique damage types.
*Does not increase damage of Warframe abilities.
*Additive to other damage increases (e.g. Hellfire).
*If multiple elements are present the buff will be split between each element proportionate to its elemental weighting.	
* Activates the moment a mission is started. Lasts throughout the duration of the mission.
*Does not affect unique damage types.
*Does not increase damage of Warframe abilities.
*Additive to other damage increases (e.g. Hellfire).
*If multiple elements are present the buff will be split between each element proportionate to its elemental weighting.
	Void RadianceActiveConsumes 25 / 30 / 45 / 50 energy on leaving Void Mode to blind enemies within 4 / 6 / 8 / 10m for 2 / 3 / 4 / 5s.	50000 to unlock
80,000 / 108,284 / 160,000
 1 / 3 / 5 / 7
*Does not open blinded enemies to finishers.
*Maxing this node is usually detrimental to the use of Void Strike, as higher ranks consume more energy to exit Void Mode. It is advised to leave this ability unranked as ranking down is not possible.	
*Does not open blinded enemies to finishers.
*Maxing this node is usually detrimental to the use of Void Strike, as higher ranks consume more energy to exit Void Mode. It is advised to leave this ability unranked as ranking down is not possible.	
*Does not open blinded enemies to finishers.
*Maxing this node is usually detrimental to the use of Void Strike, as higher ranks consume more energy to exit Void Mode. It is advised to leave this ability unranked as ranking down is not possible.
	Void StrikeActiveOn leaving Void Mode the next 1 / 1 / 2 / 4 / 6 / 8 attacks deal 5% / 7% / 8% / 10% / 11% / 12% additional damage for every second spent cloaked. Cloak consumes 2 additional energy per second.	80000 to unlock
120,000 / 162,426 / 240,000 / 340,454 / 459,411
 1 / 4 / 7 / 10 / 13 / 16
*The charges created by Void Strike will be consumed if either the Operator or the Warframe performs an attack. 
*Cloaking again while having charges left will increase the damage bonus for the remaining charges, but new charges will not be stored until all are used.
*Only 1 pellet will get the damage boost. This is true for added multishot or innate multishot. This is also the case for the Pencha Scaffold which has 2 damage instances of which only one gets boosted.
*Void Strike's damage bonus is multiplicative after any additions, such as Unairu Wisp or Virtuos Fury.	
*The charges created by Void Strike will be consumed if either the Operator or the Warframe performs an attack. 
*Cloaking again while having charges left will increase the damage bonus for the remaining charges, but new charges will not be stored until all are used.
*Only 1 pellet will get the damage boost. This is true for added multishot or innate multishot. This is also the case for the Pencha Scaffold which has 2 damage instances of which only one gets boosted.
*Void Strike's damage bonus is multiplicative after any additions, such as Unairu Wisp or Virtuos Fury.	
*The charges created by Void Strike will be consumed if either the Operator or the Warframe performs an attack. 
*Cloaking again while having charges left will increase the damage bonus for the remaining charges, but new charges will not be stored until all are used.
*Only 1 pellet will get the damage boost. This is true for added multishot or innate multishot. This is also the case for the Pencha Scaffold which has 2 damage instances of which only one gets boosted.
*Void Strike's damage bonus is multiplicative after any additions, such as Unairu Wisp or Virtuos Fury.
	Flame BlastActiveVoid Blast releases a ball of fire that deals 100% / 150% / 200% / 250% of the Void Blast damage and explodes after 0.1 / 0.15 / 0.3 / 0.6s.	50000 to unlock
120,000 / 162,426 / 240,000
 1 / 4 / 7 / 10
*At max rank, Flame Blast deals 500 Heat damage.
*At max rank, explosion deals 500 Heat damage.
*No damage falloff with range or explosion radius.
*Affected by Stealth Damage Bonus.
*Can headshot enemies.	
*At max rank, Flame Blast deals 500 Heat damage.
*At max rank, explosion deals 500 Heat damage.
*No damage falloff with range or explosion radius.
*Affected by Stealth Damage Bonus.
*Can headshot enemies.	
*At max rank, Flame Blast deals 500 Heat damage.
*At max rank, explosion deals 500 Heat damage.
*No damage falloff with range or explosion radius.
*Affected by Stealth Damage Bonus.
*Can headshot enemies.
	Rising BlastActiveIncrease damage of Void Blast by 50% / 100% / 150% / 200% and it can now be charged to deal additional damage.	80000 to unlock
80,000 / 108,284 / 160,000
 1 / 3 / 5 / 7
*At max rank, uncharged and partially charged Rising Blast deals 1,000 Heat damage.
**When fully charged, Flame Blast deals 3,000 Heat damage.	
*At max rank, uncharged and partially charged Rising Blast deals 1,000 Heat damage.
**When fully charged, Flame Blast deals 3,000 Heat damage.	
*At max rank, uncharged and partially charged Rising Blast deals 1,000 Heat damage.
**When fully charged, Flame Blast deals 3,000 Heat damage.
	Blazing DashActiveVoid Dash leaves a trail of fire that deals 100 / 200 / 300 / 400 / 600 / 1000 damage/s over 3 / 6 / 9 / 12 / 12 / 14s. Void Dash will now stun enemies instead of displacing them.	50000 to unlock
80,000 / 108,284 / 160,000 / 226,969 / 306,274
 1 / 3 / 5 / 7 / 9 / 11
*Trailing flames deal Heat damage.
*Stunned enemies are opened up to finisher attacks for the duration of the stun.
**However, if Void Radiance is also chosen, its blind effect will override Blazing Dash's stun upon leaving void mode after a dash, removing the finisher opportunity. It is therefore not advised to take Void Radiance if attempting to utilize Blazing Dash for the finisher vulnerability.	
*Trailing flames deal Heat damage.
*Stunned enemies are opened up to finisher attacks for the duration of the stun.
**However, if Void Radiance is also chosen, its blind effect will override Blazing Dash's stun upon leaving void mode after a dash, removing the finisher opportunity. It is therefore not advised to take Void Radiance if attempting to utilize Blazing Dash for the finisher vulnerability.	
*Trailing flames deal Heat damage.
*Stunned enemies are opened up to finisher attacks for the duration of the stun.
**However, if Void Radiance is also chosen, its blind effect will override Blazing Dash's stun upon leaving void mode after a dash, removing the finisher opportunity. It is therefore not advised to take Void Radiance if attempting to utilize Blazing Dash for the finisher vulnerability.
	Meteoric DashActiveVoid Dash deals +100 / +200 / +300 / +400 Extra Damage to enemies.	80000 to unlock
120,000 / 162,426 / 240,000
 1 / 4 / 7 / 10
*Meteoric Dash deals Void damage.
*Can deal damage against an Eidolon's shield.	
*Meteoric Dash deals Void damage.
*Can deal damage against an Eidolon's shield. 	
*Meteoric Dash deals Void damage.
*Can deal damage against an Eidolon's shield.
	Inner GazeWay-Bound PassiveIncrease Energy for Amps and Void Beam by 10% / 20% / 30% / 40% / 40%.	25000 to unlock
80,000 / 108,284 / 160,000 / 1,000,000 + 1x Brilliant Eidolon Shard
 1 / 3 / 5 / 7 / 7
	Eternal GazeActiveIncreases the regeneration rate of Energy for Amps and Void Beam by 10% / 20% / 30% / 40% / 50% / 60% / 60%.	50000 to unlock
120,000 / 162,426 / 240,000 / 340,454 / 459,411 / 1,000,000 + 1x Brilliant Eidolon Shard
 1 / 4 / 7 / 10 / 13 / 16 / 16
== Notes ==
*The Madurai school tree requires 8,479,097 Madurai focus points to fully unlock all nodes at max rank.
*Requires at least 92 Focus Pool capacity to activate all max ranked nodes at once, requiring an additional 2,879,612 focus points of any type.
*A fully levelled Madurai Operator is capable of:
**Warframe Passive: Increases physical damage and elemental damage by 25%.
**Operator Passive: Increases the Operator's Amp and Void Beam energy capacity by 40% and regeneration by 60%.
**Void Blast: Increases damage dealt by 200% as and can be charged, and releases a ball of fire that deals 250% damage and explodes after 0.6 seconds.
**Void Dash: Deals +400 damage and leaves a trail of fire that deals 1000 damage per second over 14 seconds, and stuns enemies instead of displacing them.
**Void Mode: Exiting Void Mode blinds enemies within 10 meters for 5 seconds and the next 8 attacks deal 12% additional damage for every second spent cloaked, but consumes 7 energy per second while cloaked and an additional 50 energy upon exiting Void Mode.
es:Enfoque/Madurai
Category:Focus 2.0
Category:Focus
Category:Mechanics
Category:Update 22