Knight / Scout

(Demons Hunter)
The Knight / Scout gives the class a much-needed ability to pull enemies from range; unlike a combination with a Mage, which uses mana, or Rogue, which only gives (relatively) mediocre throwing weapons, the Scout rounds out the Knight's tool kit to effectively lead a group, and provides a tool through Sacred Resistance to stand outside of melee-range danger.
Strength, Dexterity, and Stamina are important for this build; Strength to improve Holy Strike, Dexterity to improve Sacred Resistance, and Stamina for both an improved health pool and Punishment. A key ability, besides the ones mentioned, is Blood Arrow from the Scout's skill kit.
==Main Ways of Build==
The build is relatively straightforward. Proper tanking training will always be important, but unlike other Knights this combination can operate from a distance and still hold aggro through their elite skills; in other words, in certain encounters, the Knight / Scout can kite and still keep other party members safe. Ranged taunting, ranged attacks, and holding through Holy Chains helps take the stress off of other ranged classes. However, the need to improve Dexterity to make ranged attacks more effective can make it weaker compared to "pure" tanks.
==Skills==
(to see Class Main Skills of Knight, see Knight Skills)
===Secondary Class Basic Skills===
== Scout general skills==
Icon	Skill Name 	Level	Cost 	Cast Time	Cooldown 	Range	Skill Effect 	Upgrade
 	Bow Training 	1 	 	 	 	 	Can equip bows and crossbows. 	
 	Shot 	1 	1 piece of ammunition	Instant 	2 	180 	Fires one shot at the target causing 40.0% ranged weapon DPS. 	+2.4% per level
 	Vampire Arrows 	4 	20 focus 	Instant 	10 seconds	180 	Inflicts 55.0% ranged weapon DPS and additionally consumes the target's 16.0 HP every 2 seconds for 10.0 seconds. 	+3.3% and +8.0 per level
 	Joint Blow 	8 	15 focus 	Instant 	 	100 	Causes 16.4 points of physical damage and Slows the target by 40% for 4.0 seconds. (For players this effect lasts for 2.0 seconds.) 	+3.28 and +0.12 (+0.06) per level
 	Blood Arrow 	12 	 	Instant 	2 minutes 	 	For 30.0 seconds, every second your HP are reduced by 3% and ranged damage is increased by 5.0%. (Right click the Buff icon to stop effect.) 	+0.9% per level
 	Throat Attack 	16 	15 focus 	Instant 	12 seconds	100 	Causes 16.4 physical damage and interrupts the target's spell casting. (The interrupted spell will enter a cooldown phase. If the interrupted spell has no cooldown, all spells will enter a cooldown time of 3 seconds.)	+3.28 per level
 	Wrist Attack 	20 	35 focus 	Instant 	30 seconds	50 	Damage dealt by the target is decreased by 30.0% for 5.0 seconds. 	
 	Swiftness 	24 	 	 	 	 	Permanently increases Dexterity by (current dexterity + 11.0) x 1.0% +11.0. 	+0.99 and +0.09% per level
 	Speed Shooting Mastery	28 	 	 	 	 	The speed of bows and crossbows is increased by 11.0%. 
The maximum level of this skill is 50. 	+0.55% per level
===Elite Skills===
== Knight / Scout==
Icon	Skill Name 	Level	Cost 	Cast Time	Cooldown 	Range	Skill Effect 	Upgrade
 	Arrow of Vengeance 	15 	20 focus 	Instant 	2 minutes 	200 	Fires an arrow full of aggro that taunts your target. You become the one with the most aggro. Also increases your aggro by 5.0%. 
(Requires ranged weapon.) 	
 	Enhanced Holy Strike 	20 	 	 	 	 	Increases the main weapon damage of your Holy Strike. (From 65% to 70%, scaling increased from +4.5% to +5.6%) 	
 	Holy Chains 	25 	20 MP 	Instant 	 	150 	Roots your target with your holy powers for 10.0 seconds. (Can only be used on undead and demons) 	+0.4 per level
 	Heavenly Arrow 	30 	20 focus 	Instant 	2 minutes 	200 	As you pray for the power of the holy Light, an arrow of Light shoots down from the sky and taunts the enemies within a range of 100. You become the one with the most aggro. Also increases your aggro by 5.0%.	
 	Weaken Weapon Strength	35 	 	 	 	 	When you use your Heavenly Arrow to taunt a target, there is a chance that its physical attack damage will be lowered. 	
 	Sacred Resistance 	40 	20 focus, 1 piece of all ammunition	Instant 	4 seconds 	 	Causes 60.0% ranged weapon DPS to your target and increases your Dexterity by (current Dexterity + 20.0) x 1.0% + 20.0 for 15.0 seconds. 
(After the effect has ended it cannot be triggered again for 30.0 seconds.)	3.6% and 2 per level
 	Sacred Protection 	45 	60 MP 	Instant 	2 minutes 	 	Focuses holy energy onto your shield, temporarily increasing your chance to shield block by 100.0 for 20.0 seconds. 	+10.0 per level
 	Disregard Danger 	50 	20 focus 	Instant 	30 seconds	150 	Share 40.0% damage of one attack on a party member. Also increases Parry Rate by 20.0 for 10.0 seconds. 
(Cannot be cast on yourself.)
The maximum level of this skill is 50. 	+0.8% per upgrade
 	Evil Shackles 	60 	 	 	 	 	Holy Chains is not limited to any target type, but when target is not an Undead or Demon target, effect time is reduced by half. 	
 	Blood Punishment 	70 	 	 	 	 	When Blood Arrow is activated it increases your received healing by 50%. Also increases damage inflicted by Punishment by 20%. 	
==Combos==
(to see Basic Combos of class, see at Knight) 
==Notes==
*