Temperature

is a recurring gameplay mechanic in .
==Overview==
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 is briefly used within the and sections of the to hinder 's progression. When exposed to the high , a counter will appear and will cause to die unless he is revived by a , however this can be prevented by wearing the , allowing Link to stay cool indefinitely and survive the scorching heat.
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 is incapable of entering places with high like the , but this time is slowly damaged catches fire instead being subjected to a timer. To stay cool when entering areas with high , must obtain the from 's trial.
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Unlike in the previous games, is now a gameplay mechanic featured everywhere around , and can check the with a dial on the bottom-right screen or opening his and viewing the section with actual measurements. When exposed to extreme , will begin to take damage, but can prevent this by going to a more temperate area, entering bodies of in , equipping an elemental , wearing certain , or eating with status effects.
When the drops below , will experience a basic level of cold that will slowly damage him. When the drops below , will experience an advanced level of cold and will take damage more quickly. Certain bodies of water in will cause to quickly take damage; no armor, elixir nor food can offer protection against this. Similarly, when the rises above , will experience a basic level of , he will also slowly sustain damage. When the rises above , will experience an advanced level of Heat and take damage more quickly. Places that contain lava flows raise significantly beyond normal , the will malfunction and read "ERROR". Additionally, and any wooden equipment exposed to the environment will begin to catch fire.
==See Also==
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