Rogue / Druid

(Poison Medic)
Rogue / Druid is, to put it crudely, akin to a killer getting high on narcotics and killing everything around them. It boasts what is arguably the strongest player AoE skill in the game, Poison Shroud, and its Poisonous effect greatly handicaps other players' casting and attack speeds, while the spell Antidote gives them a brief poison immunity. This combination is fantastic in a PvP environment, but due to the tremendous AoE damage it can be less than ideal in group PvE.
Despite damage coming from Dark sources and Poison damage being checked against an opponent's Magical Defense, Dexterity remains the strongest attribute option for a Rogue / Druid, since Poison damage is based on the physical damage of the caster, and Erosion enhances Poison Shroud through Dexterity. Stamina would also be beneficial to invest in. The standard Shadowstab->Low Blow->Grievous Wound is a part of this build, along with Blind Spot for when behind a target. Even though it's not a healing class, putting points into Recover will help cut down on health potion consumption.
==Main Ways of Build==
Poison Shroud is the crux of the build. Its huge damage and ability to hit multiple enemies makes it one of the most potent skills not just for this class, but in any possible rogue's arsenal. Be careful that you don't get too greedy with kills and pull too many enemies. The issue is that having it active in group PvE when adds are appearing greatly diminishes the tank's ability to hold aggro. Saving it until the tank is far up on the aggro table is the safest option; until then, Blind Spot makes a great attacking option, opening up Low Blow with its bleed effect while supporting party members. In PvP, Poison becomes much more potent, and as usual you'll have access to Numbing Dagger for closing in or for escapes.
It probably doesn't need to be written, but keep stocked up on your poison bottles!
==Skills==
(to see Class Main Skills of Rogue, see Rogue Skills)
===Secondary Class Basic Skills===
== Druid General==
Icon	Skill Name 	Level	Cost 	Cast Time	Cooldown 	Range	Skill Effect 	Upgrade
 	Recover 	1 	55 MP 	2 seconds	 	250 	Restores 40.0 HP to your target and 20.0 HP every 2 seconds for 14.0 seconds. 	+8 and +3.6 per level
 	Antidote (+) 	4 	150 MP	Instant 	10 seconds 	200 	Cleanses your target from poison. 	
 	Savage Blessing 	8 	35 MP 	Instant 	 	180 	Increases target's Physical Attack Accuracy and Magical Accuracy by 1.0% + 20.0 for 1800.0 seconds. 	+0.1% per level
 	Earth Pulse 	12 	40 MP 	Instant 	15 seconds 	180 	The power of Mother Earth strikes the targets in a straight line before you causing 30.0 Earth damage. 	+7.5 per level
 	Knowledge of Nature 	16 	 	 	 	 	Increases Wisdom by (current Wisdom + 1.0) x 1.0% +10.0. 	+1, +0.1% and +1 per level
 	Mother Earth's Protection	20 	100 MP	Instant 	1 minute, 30 seconds	150 	Uses the power of Mother Earth to build a protective shield around your target reducing its suffered magical and physical damage by 20.0% for 5.0 seconds.	
===Elite Skills===
== Rogue / Druid==
Icon	Skill Name 	Level	Cost 	Cast Time	Cooldown 	Range 	Skill Effect 	Upgrade
 	Hysteric Vengeance 	15 	50 MP 	Instant 	 	 	If you are hit by physical attacks in the next 900.0 seconds, your Critical Physical Hit Rate will increase by 30.0.. 570.0 for 10.0 seconds. 
(After the effect has ended it cannot be triggered again for 20.0 seconds.)
Max. Chance vs 100 lvl: +8.55%	+5.4 per level
 	Poison Antibodies 	20 	 	 	 	 	Makes it so you cannot be affected by poison for 5 seconds after you successfully use Antidote. 	
 	Poison Shroud (+) 	25 	70 (+10,5Lvl) MP, 1 poison bottle	1 second 	15 seconds	150, Circle (R: 75)	Poison Shroud inflicts 40.0.. 1640.0 points of poison damage every 2 seconds on most targets within a range of 70 for 12.0 seconds. 	+16 per level
 	Killin' Time 	30 	45 energy 	Instant 	60 seconds	 	Increases the critical physical hit rate of your next 4 attacks by 120.0.. 2040.0 points and critical damage by 1.0.. 17.0% for 15.0 seconds. (This effect continues until expended or time runs out.) Max. Chance vs 100 lvl: +30.60%	+19.2 and + 0.16% per level
 	Crippling Poison 	35 	 	 	 	 	Your Poisonous Effect will additionally reduce the target's Casting Speed and Physical Attack Speed. Per Stack: -5.0%
At Max. Stack: -20.0% 	
 	Slaughter Blessing 	40 	25 MP 	Instant 	60 seconds	Circle (R: 100) 	Instantly restores (current Maximum HP x 1.0.. 9.4%) + 30.0.. 318.0 HP to you and your party members, and temporarily increases Physical Attack Power and Magical Attack Power by 5.0% for 15.0 seconds. 	+0.084% and +2.88 per level
 	Shadow Smash 	45 	 	 	 	 	Extends your Poison Shroud effect by 4 seconds and inflicts Dark damage to all targets within a range of 70 after the effect ends. 	
 	Quick Light Protection 	50 	 	 	 	 	Reduces the energy required for your Blind Spot attack by 10.0 and when you strike a target it has a chance of restoring HP to the party member with the lowest HP. Healing: 10.0% of Max. HP
Chance: 20.0% 	
 	Malicious Intent Release	60 	 	 	 	 	Your Killin' Time will not be limited in the times it can be used, but its time limit is reduced from 15 seconds to 7 seconds. 	
 	Erosion 	70 	 	 	 	 	Causes an additional reduction of your target's Physical Defense and Magical Defense while Poison Shroud is in effect. Also any Dexterity gives you extra additional inflicted dark damage. Extra initial true damage from Dex: + 0.20.. 4.20 x Dex
Poison Shroud become an Instant 
 Reduction of Physical Defense and Magical Defense: 10% when aditional Dark damage hit.	
==Combos==
(to see Basic Combos of class, see at Rogue) 
==Notes==
* 
Category:Class Combo
Category:Rogue
Category:SemiHealer
Category:Physical DPS
Category:Melee
Category:Poisoner‎
Category:SemiRange