Ranger abilities

This is a list of all Ranger Abilities.
Ability 	Level	Description
(Aimed Shot) 	1 	Aims a shot for a second and fires, dealing 102.5% ranged weapon damage.
(Quick Shot) 	2 	Fires an inaccurate shot, dealing 85% ranged weapon damage.
(Quick Throw) 	4 	Requires any thrown weapon in the slot. Deals 90% thrown weapon damage with 70% accuracy.
(Pinpoint) 	7 	Increases fire rate by 10% for 10 seconds, only works if a enemy is locked on.
(Numb) 	10 	Lowers the speed of the target by 5% by shooting the foe in the foot. Close-range attack.
(Backsmack) 	13 	Close-range attack, that stuns the enemy. Requires a free hand.
(Pierce) 	15 	Deals 110% weapon damage, or 120% if they are stunned.
(Heightening) 	17 	Increases attack range by 10% for 30 seconds. If you are attacked while focusing you lose this effect.
(Spearhead) 	21 	Requires 2h bow. Uses 5 arrows. Deals 120% ranged weapon damage to all enemies in a 10 yard line.
(Needle Launch) 	23 	Requires 2h bow. Uses 5 arrows. Deals 110% weapon damage and reduces their critical resistance for 10 seconds.
(Healing Arrow) 	25 	Shoots a magical arrow that restores your health by 25% damage dealt. Deals 125% weapon damage.
(Double Shot) 	27 	Requires dual wield. Launches two shots at once, doing 85% weapon damage each, doing 170% weapon damage.
(Snapshot) 	30 	For the next 20 seconds, fire two arrows at once. Weapon speed is increased by 1/5.
(Blinking Shot) 	33 	Requires dual wield. Launches two bolts, stunning the target for 10 seconds and then all targets within 10 yards for 5 seconds.
(Spikes) 	37 	Requires thrown weapon. Transforms thrown weapons into spikes, dealing 1% of an enemy's health every second they are on there. Lasts 20 seconds.
(Dead-Shot) 	40 	Requires 2h weapon. Deals 120% ranged damage every second for 3 seconds, equal to 360% weapon damage.
(Recupe) 	42 	Recovers 60% of your total health over 10 seconds. Must be out of combat.
(Escape) 	45 	Escape out of combat, going back 10 yards.
(Bind) 	48 	Binds the enemy to their location for 5 seconds. Requires to be within 5 yards.
(Acid-Soaked Bolt) 	52 	Deals 105% weapon damage and then an additional 10% weapon damage every second for 10 seconds.
(Loose Mantle) 	56 	Aim a shot for 3 second, damaging your opponent's hand, reducing their damage output by 50% for 10 seconds.
(Frostshot) 	60 	Requires 10 arrows. Freezes the enemy in place, reducing their attack and casting speed by 40% for 10 seconds.
(Rapid Fire) 	64 	Requires 10 arrows. Fires rapidly, doing 50-60% weapon damage to an enemy within 10 yards. More accurate the longer away. Maximum of 500-600% weapon damage.
(Ricochet) 	68 	Requires 5 arrows. Fires fast, hitting one enemy for 110% weapon damage then surrounding enemies (up to 5) for 75% weapon damage.
(Vantage Point) 	70 	Shrouds self in makeshift camouflage, increasing accuracy of all party members within by 25% for the duration of the Vantage point. Lasts 30 seconds.
(Lightning Bolt) 	75 	Requires 10 arrows. An incredibly fast, never missing shot, that deals 90% weapon damage and paralyzes the target for 5 seconds.
(Insinge) 	77 	Fires an arrow that deals 85% weapon damage to a target within a 10 yard cone and 70% weapon damage to the surrounding targets for 3 seconds, doing 210% - 255% damage.
(Scout Mist) 	80 	Makes an illusionary mist around the user, increasing evasiveness by 25% but also decreasing accuracy by 15%. Lasts 10 seconds.
(Barrage) 	83 	Requires 10 arrows and a 2h weapon. Fires a shot in the air, dealing 100% weapon damage per second for 5 seconds to all enemies in the area.
(Beacon Shot) 	87 	Requires 5 arrows. Lowers the ATK, DEF, SP. ATK, SP. DEF of the target as well as their evasiveness, but increasing their accuracy; for 10 seconds.
(Explosive Arrow) 	93 	Requires 5 arrows. Shoots a powerful arrow that deals 5% ranged weapon damage, then 200% damage to the target and 75% damage to all enemies within 10 yards.
(Unload) 	96 	Requires 10 arrows. Requires dual weapons. Shoots arrows for 5 seconds, dealing 80% weapon damage to the enemy per second for a maximum of 400% ranged weapon damage.
(Vortex of a Thousand Arrows)	100 	Deals 300% ranged weapon damage, hitting multiple enemies. Uses 25 arrows.
(Mystic Shot) 	102 	Requires 5 arrows and a set of dual weapons. Fires a shot that prevents abilities from being used for 10 seconds and deals 85% ranged weapon damage.
(Arrow Shield) 	106 	Requires 5 arrows and a 2h weapon. Makes a makeshift shield, reducing the damage from the next attack by 20%, but increases the damage you deal by 5% for the next strike.
(Black Eagle Arrow) 	110 	Requires 10 arrows. Fires a black like arrow that leeches life out of the target, dealing 20% weapon damage per second for 5 seconds, and restoring you for a total of 40% health.
==Precision==
A ranger that believes in dealing damage and attack enemies from afar.
*(Deep Wound): Fires an arrow that causes the enemy to bleed for 5 seconds, dealing 20% weapon damage per second and slowing them for 3 seconds.
*(Mirror Strike): Deals 110% weapon damage to the enemy and then 5% weapon damage to any enemies adjacent to them.
*(Boltslinger): Requires dual wield. Hits multiple enemies for 75% weapon damage, which then decreases by 25% every volley till 0%.
*(Elemental Arrow): Fires an arrow dealing 125% weapon damage which can stun, freeze, or ignite the enemy.
*(Infernal Arrow): Requires 2h weapon. Fires an arrow which sets the person ablaze, dealing 125% weapon damage, giving them a harmful blaze, dealing 10% ranged weapon damage to their nearby enemies for 10 seconds.
*(Headshot): Deals 150% ranged weapon damage to the enemy, reducing their accuracy by 25% for 10 seconds.
==Dexterity==
A ranger that uses supportive tactics that assist the overall output of ability they can demonstrate.
*(Reflex Attack): Fires a shot reducing the evasiveness and accuracy of the target by 5% while increasing yours by the same amount. Stacks up to 3 times.
*(Entangling Strike): Requires 5 arrows. Fires a special arrow, stunning all enemies within 5 yards in front of you for 5 seconds, dealing 105% weapon damage.
*(Venomous Arrow): Requires 5 arrows. Fires a dangerously poisonous arrow that deals 100% weapon damage per second for 5 seconds which also reduces the damage they deal by 10%.
*(Bloodshot): Requires 2h weapon, uses 5 arrows. Deals 85% weapon damage, healing you for 20% of the same amount and increasing your attack speed by 5% every second for 2 seconds.
*(Boomerang Bolt): Requires dual wield and 10 arrows. Fire two similar arrows that if they miss, they hit the enemy for 175% damage over 100%.
*(Sleight of Hand): For 30 seconds, your weapon speed, ability speed and cooldowns are all halved and your movement speed is doubled. Any slow effects against you are also halved.
==Awareness==
A ranger that uses crowd control, distraction, and ampleness, to not always deal with the main threat, but to deal with the threats that surround the target.
*(Twitch Shot): For 30 seconds, you have a chance of firing an extra, unconsumable arrow that deals 20% weapon damage. The arrow is highly inaccurate.
*(Magical Eye): For 20 seconds your attacks deal magical ranged damage instead of whatever damage you already dealed. If using melee, it will be magical melee.
*(Knockdown Shot): Fires a shot that knocks the target down. If not, it deals 130-140% weapon damage.
*(Firing Frenzy): Uses 10 arrows. Fires a shot that hits all enemies within 25 yards of the selected target, dealing 20% weapon damage over a certain time, to a total of 120% weapon damage. However, this attack is chargeable and can be interrupted.
*(Bloodflame Shot): Fires one shot that makes the enemy bleed, allowing you to heal for 30% of the damage dealt to the target. Deals 100% weapon damage. Any enemies near the "bleeding" enemy suffer 10% weapon damage and heal you for 2% of the damage dealt.
*(Heaven's Rain): Requires 25 arrows. In one shot, an arrow is shot into the heavens, dealing 550% weapon damage split amongst all enemies within a 10 yard radius. If the damage split goes less than 100%, then 100% weapon damage will be dealt to all enemies. The attack never misses unless the target(s) move out of the area.
Category:Abilities