Wildernesse

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The Wildernesse is the starting area in Gurk II.
There are three main areas: the grassy/forest area, the Tarr Desert and the wild savanna.
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The Wildernesse is the beginning area in Gurk III.
It consists of four areas: the Kingdom of Trintha, the Shavanoth Forest, the Urlani Marshlands, and the Keshak Fiefdoms.
At the far east of the Wildernesse, in the Keshak Fiefdoms, is the Western Passage which connects the eastern lands to the Westerlandes.
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