Gods of Lankhmar (LL)

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==Gods of Lankhmar (intermediate gods)==
The Gods of Lankhmar are open to much free interpretation by the Dungeon Master. There is a special difference between the gods of Lankhmar, the oldest city of Nehwon, and the gods in Lankhmar. The gods in Lankhmar are those of the many religions in many temples lining the Street of the Gods. Some are powerful, some are weak, and their fortunes change with the quantity and quality of their worshipers, who are a fickle lot. Although no one in the city openly worships the Gods of Lankhmar, all secretly believe in and fear these gods, who it is said, will always protect the city.
Role-playing Notes: These beings wish to rest in their black temple for all eternity. Lankhmar is their home and they must act if their city is threatened. The force they use often does a great deal to damage large sections of the city. There is a set of bells atop the temple that will magically ring at times of need. These bells can be rung by hand to summon the gods, but there had better be a clear danger to the city or the ringer will be answer for his crime with death (after spending a few centuries of torture in the confines of the dark temple).
Through the use of godlike power each one can use spells twice as fast as mortal spell casters. When the problem is taken care of, these beings cast about the city wreaking havoc as a reminder that they are not to be called on too often.
Their temple is a black marble cube on the outside and a huge domed structure on the inside. There are thirteen crypts underneath the dome. If, for some reason, beings were able to get into the crypts and despoil the bodies there, the next day they would find that the thirteen crypts looked as if nothing had happened. The temple itself cannot be harmed by any force in the Nehwon universe.
Statistics: AL ce; WAL any; AoC Lankhmar; SY skeletal hand with staff.
==Avatars of Lankmar (Lich)==
: MV 6
: AC 0 
: #AT 1	
: SZ 6'
: HD 16 
: THAC0 10	
: MR Nil
: HP 160
: Dmg 1-10
Special Att/Def: These avatars have all the powers and abilities of liches. When they come out of their temple they are each carrying a fully charged staff of withering. These staves will turn to dust after using up all of their charges. From two to ten liches will appear at any given time depending on the nature of the doom coming to the city.
==Duties of the Priesthood==
No priesthood is allowed by the gods of Lankhmar. These beings do not wish to grow in power or have the living bowing and making a lot of noise in front of their temple.
==Sage Advice (Dragon Issue #205)==
These are unofficial suggestions for using the optional spheres of priest spells from the Tome of Magic with the deities of the Nehwon pantheon in the Legends & Lore book:
* Gods of Lankhmar: These deities do not have priests and do not grant spells.