UiMapPoint

Source: ObjectAPI/UiMapPoint.lua
== Outline ==
 uiMapPoint = UiMapPoint.CreateFromCoordinates(mapID, x, y, z)
 = UiMapPoint.CreateFromVector2D(mapID, position, z)
 = UiMapPoint.CreateFromVector3D(mapID, position)
== Structure ==
{| class="sortable darktable zebra" style="margin-left: 2em"
|+ 
! Key !! Type !! Description
|-
| uiMapID || || uiMapID
|-
| position || || 
|-
| z || || 
|}