2021 Spring Showcase/Faz Studios

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Welcome to Faz Studios' presentation for the 2021 Spring Showcase! This showcase marks the one-year anniversary of our first big Fantendo showcase (not counting Dude Directs). While we don't have as much to share as previous showcases, we still promise some interesting content spanning over the course of a weekend. Get ready to hear some brand new information about upcoming Faz Studios titles!
As for some kind of crazy over-arching story tying all the reveals together like last time, I regret to say that there won't be one this time. Just pretend Gary and Chewout are chilling on a nice beach or something.
With that out of the way, welcome to the showcase! As always, here's some music while you wait for the reveals.
==[ March 20th ] Project Cape Rumble==
In my last Dude Direct, I introduced a new game in the Project Cape series titled Project Cape: Heroes' Arena. Because that's a stupid name, I'm officially renaming the game Project Cape Rumble.
...I should probably get to details people actually care about.
===What is Project Cape Rumble?===
Project Cape Rumble is the sequel to the original Project Cape. Despite this, the two games are entirely different gameplay-wise. While Project Cape was a hero shooter with a focus on team-based combat, Project Cape Rumble is an overhead fighting game focused on smaller battles. The best thing I can compare it to is Sonic Battle, which serves as an inspiration for the game.
Now, how does fighting work in Rumble? The arenas are rather large, but simple in design; While the majority of each stage is flat, there are certain obstacles in them; Some you can jump over, some you can't. However, there are also many open areas where fighting can take place. Using your terrain and hero's abilities to your advantage, it's your job to drain the HP of each of your opponents... for the most part. There's a variety of game modes available for play. Most game modes can be played either solo or in teams.
*Deathmatch: A rather simple game mode; Defeat your opponents to win the day!
*Capture the Flag: Get to the opposite side of the arena, grab your opponents' flag, and make it back without getting caught!
*Time Tag: One of the players is marked as "it", with the goal being to pass the status on to other players via attacks. After a certain time, whoever is currently "it" is eliminated from the match!
These are just some of the game modes that will be available for play, but keep your eyes peeled for information about new ones!
===Meet the Heroes===
In the last Dude Direct, I mentioned that most of the original Project Cape's heroes would be returning for this entry in the series. This is true; Everyone is coming back, but you'll find that their abilities, and in some cases, their appearances, differ drastically from the original game. To start, let's look at three heroes who I've revealed so far who are a little more faithful to their roots.
Chewout 	Chewout 	Chewout
 	Real Name: Gabriella Brooks
Once a relatively obscure heroine in the city of Neo Metroville, Chewout was one of the inaugural members of the Project Cape Initiative. Wielding her bizarre, yet useful ability to manipulate bubble gum, this laidback lass is more than capable of holding her own in battle.	Real Name: Gabriella Brooks
Once a relatively obscure heroine in the city of Neo Metroville, Chewout was one of the inaugural members of the Project Cape Initiative. Wielding her bizarre, yet useful ability to manipulate bubble gum, this laidback lass is more than capable of holding her own in battle.
Health: 3/5 | Speed: 3/5 | Power: 3/5 	Health: 3/5 | Speed: 3/5 | Power: 3/5 	Health: 3/5 | Speed: 3/5 | Power: 3/5
Passive (Bubble Shield): After dropping below 25% of her health for the first time in a life, Chewout forms a bubble shield around herself. The shield reduces the damage she takes from attacks and nullifies projectiles, but pops after absorbing a certain amount of damage.	Passive (Bubble Shield): After dropping below 25% of her health for the first time in a life, Chewout forms a bubble shield around herself. The shield reduces the damage she takes from attacks and nullifies projectiles, but pops after absorbing a certain amount of damage.	Passive (Bubble Shield): After dropping below 25% of her health for the first time in a life, Chewout forms a bubble shield around herself. The shield reduces the damage she takes from attacks and nullifies projectiles, but pops after absorbing a certain amount of damage.
Attacks
*Basic Attack (Gum Gloves): Gum Gloves is a Punch-type attack, allowing Chewout to throw up to three punches or a rapid jab. Both the normal and rapid versions of the attack deal average damage and have average frame data.
*Power 1 (Bubble Blow): Chewout blows a large bubble before spitting it forwards as a projectile. The bubble can block up to three projectiles while flying, popping after blocking the third or coming in contact with an obstacle or opponent. The popping of the bubble can damage nearby opponents.
*Power 2 (Gum Grapple): Chewout sends a tendril of gum forwards. If the tendril hits an opponent, they pull them over to Chewout before stunning them for a second, leaving them open for attacks. If the tendril hits an obstacle, Chewout will pull herself towards it.
*Power 3 (Gum Glue): A large patch of gum forms around Chewout, slowing the movement speed of opponents who step in it. The gum dissipates after some time.	Attacks
*Basic Attack (Gum Gloves): Gum Gloves is a Punch-type attack, allowing Chewout to throw up to three punches or a rapid jab. Both the normal and rapid versions of the attack deal average damage and have average frame data.
*Power 1 (Bubble Blow): Chewout blows a large bubble before spitting it forwards as a projectile. The bubble can block up to three projectiles while flying, popping after blocking the third or coming in contact with an obstacle or opponent. The popping of the bubble can damage nearby opponents.
*Power 2 (Gum Grapple): Chewout sends a tendril of gum forwards. If the tendril hits an opponent, they pull them over to Chewout before stunning them for a second, leaving them open for attacks. If the tendril hits an obstacle, Chewout will pull herself towards it.
*Power 3 (Gum Glue): A large patch of gum forms around Chewout, slowing the movement speed of opponents who step in it. The gum dissipates after some time.	Attacks
*Basic Attack (Gum Gloves): Gum Gloves is a Punch-type attack, allowing Chewout to throw up to three punches or a rapid jab. Both the normal and rapid versions of the attack deal average damage and have average frame data.
*Power 1 (Bubble Blow): Chewout blows a large bubble before spitting it forwards as a projectile. The bubble can block up to three projectiles while flying, popping after blocking the third or coming in contact with an obstacle or opponent. The popping of the bubble can damage nearby opponents.
*Power 2 (Gum Grapple): Chewout sends a tendril of gum forwards. If the tendril hits an opponent, they pull them over to Chewout before stunning them for a second, leaving them open for attacks. If the tendril hits an obstacle, Chewout will pull herself towards it.
*Power 3 (Gum Glue): A large patch of gum forms around Chewout, slowing the movement speed of opponents who step in it. The gum dissipates after some time.
Gustice 	Gustice 	Gustice
 	Real Name: Aerolynn Wynn
The carefree and free-spirited Gustice isn't the strongest of heroes, but she is one of the most determined. With her wind-based abilities and gale-force breath, she knows how to blow the competition away!	Real Name: Aerolynn Wynn
The carefree and free-spirited Gustice isn't the strongest of heroes, but she is one of the most determined. With her wind-based abilities and gale-force breath, she knows how to blow the competition away!
Health: 2/5 | Speed: 4/5 | Power: 2/5 	Health: 2/5 | Speed: 4/5 | Power: 2/5 	Health: 2/5 | Speed: 4/5 | Power: 2/5
Passive (Wind Beneath the Wings): Gustice can hover in mid-air for a short time by holding the jump button. While hovering, Gustice can move freely, even being able to move above obstacles, but cannot attack.	Passive (Wind Beneath the Wings): Gustice can hover in mid-air for a short time by holding the jump button. While hovering, Gustice can move freely, even being able to move above obstacles, but cannot attack.	Passive (Wind Beneath the Wings): Gustice can hover in mid-air for a short time by holding the jump button. While hovering, Gustice can move freely, even being able to move above obstacles, but cannot attack.
Attacks
*Basic Attack (Breeze Blast): Breeze Blast is a Shot-type attack, allowing Gustice to fire a burst of wind forwards. The burst is quick, but deals little damage.
*Power 1 (Wind Wall): Gustice conjures a large gust of wind and pushes it forwards. The wind deals no damage, but pushes opponents a far distance away.
*Power 2 (Tornado Spin): Gustice spins at a high speed, conjuring a tornado around herself. The tornado can drag in opponents, damaging them multiple times before launching them out.
*Power 3 (Vortex Breath): Gustice inhales deeply, with her breath being strong enough to pull opponents and items towards her. While her breath can be stopped at any time by releasing the Power 3 button, she will instantly stop after a few seconds.	Attacks
*Basic Attack (Breeze Blast): Breeze Blast is a Shot-type attack, allowing Gustice to fire a burst of wind forwards. The burst is quick, but deals little damage.
*Power 1 (Wind Wall): Gustice conjures a large gust of wind and pushes it forwards. The wind deals no damage, but pushes opponents a far distance away.
*Power 2 (Tornado Spin): Gustice spins at a high speed, conjuring a tornado around herself. The tornado can drag in opponents, damaging them multiple times before launching them out.
*Power 3 (Vortex Breath): Gustice inhales deeply, with her breath being strong enough to pull opponents and items towards her. While her breath can be stopped at any time by releasing the Power 3 button, she will instantly stop after a few seconds.	Attacks
*Basic Attack (Breeze Blast): Breeze Blast is a Shot-type attack, allowing Gustice to fire a burst of wind forwards. The burst is quick, but deals little damage.
*Power 1 (Wind Wall): Gustice conjures a large gust of wind and pushes it forwards. The wind deals no damage, but pushes opponents a far distance away.
*Power 2 (Tornado Spin): Gustice spins at a high speed, conjuring a tornado around herself. The tornado can drag in opponents, damaging them multiple times before launching them out.
*Power 3 (Vortex Breath): Gustice inhales deeply, with her breath being strong enough to pull opponents and items towards her. While her breath can be stopped at any time by releasing the Power 3 button, she will instantly stop after a few seconds.
Shrill 	Shrill 	Shrill
 	Real Name: Alyssa Vance
The rebellious Shrill may be an average heavy metal musician, but she also serves as a powerful hero. Her ability to manipulate sound waves makes her voice her most powerful weapon, but she still has her trusty guitar on standby at all times!	Real Name: Alyssa Vance
The rebellious Shrill may be an average heavy metal musician, but she also serves as a powerful hero. Her ability to manipulate sound waves makes her voice her most powerful weapon, but she still has her trusty guitar on standby at all times!
Health: 3/5 | Speed: 2/5 | Power: 4/5 	Health: 3/5 | Speed: 2/5 | Power: 4/5 	Health: 3/5 | Speed: 2/5 | Power: 4/5
Passive (Adrenaline): Racking up high damage amounts within a certain time frame temporarily boosts Shrill’s Speed and Strength.	Passive (Adrenaline): Racking up high damage amounts within a certain time frame temporarily boosts Shrill’s Speed and Strength.	Passive (Adrenaline): Racking up high damage amounts within a certain time frame temporarily boosts Shrill’s Speed and Strength.
Attacks
*Basic Attack (Guitar): Guitar is a Melee-type attack, allowing Shrill to swing her guitar up to two times. Her swings are slow, but powerful.
*Power 1 (Chord): Shrill strums her guitar, creating a sound wave around herself which can damage opponents.
*Power 2 (Knee Slide): Shrill slides on her knees for a quick evasive maneuver, being unable to damage opponents.
*Power 3 (Rebel Yell): Shrill screams, creating a series of sound waves which fly forwards, carrying opponents with them as they fly. In addition, allies close enough to Shrill will see an increase in attack power for a short time.	Attacks
*Basic Attack (Guitar): Guitar is a Melee-type attack, allowing Shrill to swing her guitar up to two times. Her swings are slow, but powerful.
*Power 1 (Chord): Shrill strums her guitar, creating a sound wave around herself which can damage opponents.
*Power 2 (Knee Slide): Shrill slides on her knees for a quick evasive maneuver, being unable to damage opponents.
*Power 3 (Rebel Yell): Shrill screams, creating a series of sound waves which fly forwards, carrying opponents with them as they fly. In addition, allies close enough to Shrill will see an increase in attack power for a short time.	Attacks
*Basic Attack (Guitar): Guitar is a Melee-type attack, allowing Shrill to swing her guitar up to two times. Her swings are slow, but powerful.
*Power 1 (Chord): Shrill strums her guitar, creating a sound wave around herself which can damage opponents.
*Power 2 (Knee Slide): Shrill slides on her knees for a quick evasive maneuver, being unable to damage opponents.
*Power 3 (Rebel Yell): Shrill screams, creating a series of sound waves which fly forwards, carrying opponents with them as they fly. In addition, allies close enough to Shrill will see an increase in attack power for a short time.
As you can see, their skillset looks somewhat familiar. Let's quickly go over what each hero can do.
*Passives: Each hero has a passive ability which is unique to them. These usually aren't attacks in themselves, but can alter the hero's stats or give them a new skill which makes it easier for them to evade attacks or strengthen their own.
*Basic Attack: While each hero has their own basic attack, they are sorted into four categories:
**Fist: Simple punches which can lead into two more or a rapid jab.
**Kick: Kicks which can be thrown thrice just like Fist-type attacks, but cannot be thrown rapidly.
**Melee: The hero uses their own melee weapon and swings it up to two times.
**Shot: A simple projectile attack.
*Powers: While Super Powers from the first game don't return, each hero still has three Powers at their disposal for unique attacks. However, just like before, these Powers are subject to a cooldown.
Now, with that explanation out of the way, let's look at three more heroes! These heroes have seen some slight redesigns since the last game, so I hope you like them!
Flashback 	Flashback 	Flashback
 	Real Name: Ezmerelda La Rosa
After finding a mystical sword with time-warping abilities, Flashback used her newfound weapon to battle against the cartel regime plaguing her home. After the cartel was defeated, however, she quickly took the opportunity to ally herself with the Project Cape Initiative.	Real Name: Ezmerelda La Rosa
After finding a mystical sword with time-warping abilities, Flashback used her newfound weapon to battle against the cartel regime plaguing her home. After the cartel was defeated, however, she quickly took the opportunity to ally herself with the Project Cape Initiative.
Health: 3/5 | Speed: 4/5 | Power: 3/5 	Health: 3/5 | Speed: 4/5 | Power: 3/5 	Health: 3/5 | Speed: 4/5 | Power: 3/5
Passive (Time Warp): Upon using her dodge, Flashback has a chance to create a small time vortex, slowing down nearby opponents for a second.	Passive (Time Warp): Upon using her dodge, Flashback has a chance to create a small time vortex, slowing down nearby opponents for a second.	Passive (Time Warp): Upon using her dodge, Flashback has a chance to create a small time vortex, slowing down nearby opponents for a second.
Attacks
*Basic Attack (Timeshifter): Timeshifter is a Melee-type attack, allowing Flashback to swing her sword of the same name up to two times. Her swings are quick and deal average damage.
*Power 1 (Time Set): Flashback sets a "rewind point", which she will return to upon use of Rewind.
*Power 2 (Rewind): Flashback rewinds to her rewind point, setting her HP and any buffs she may have had to what they were when Time Set was last used.
*Power 3 (Slow-Motion Slash): Flashback swings Timeshifter forwards. Opponents hit by the blade will be slowed down for a period of time.	Attacks
*Basic Attack (Timeshifter): Timeshifter is a Melee-type attack, allowing Flashback to swing her sword of the same name up to two times. Her swings are quick and deal average damage.
*Power 1 (Time Set): Flashback sets a "rewind point", which she will return to upon use of Rewind.
*Power 2 (Rewind): Flashback rewinds to her rewind point, setting her HP and any buffs she may have had to what they were when Time Set was last used.
*Power 3 (Slow-Motion Slash): Flashback swings Timeshifter forwards. Opponents hit by the blade will be slowed down for a period of time.	Attacks
*Basic Attack (Timeshifter): Timeshifter is a Melee-type attack, allowing Flashback to swing her sword of the same name up to two times. Her swings are quick and deal average damage.
*Power 1 (Time Set): Flashback sets a "rewind point", which she will return to upon use of Rewind.
*Power 2 (Rewind): Flashback rewinds to her rewind point, setting her HP and any buffs she may have had to what they were when Time Set was last used.
*Power 3 (Slow-Motion Slash): Flashback swings Timeshifter forwards. Opponents hit by the blade will be slowed down for a period of time.
Rose 	Rose 	Rose
 	Real Name: Amanda Ross
Rose was originally a humble gardener looking to support her family while following her passions. However, upon use of an experimental plant growth forumla, she gained the ability to control the flora she cherished, using it to battle evil!	Real Name: Amanda Ross
Rose was originally a humble gardener looking to support her family while following her passions. However, upon use of an experimental plant growth forumla, she gained the ability to control the flora she cherished, using it to battle evil!
Health: 4/5 | Speed: 2/5 | Power: 3/5 	Health: 4/5 | Speed: 2/5 | Power: 3/5 	Health: 4/5 | Speed: 2/5 | Power: 3/5
Passive (Take Root): If left idle for a few seconds, Rose will begin to slowly regenerate health. This effect also applies to allies near Rose.	Passive (Take Root): If left idle for a few seconds, Rose will begin to slowly regenerate health. This effect also applies to allies near Rose.	Passive (Take Root): If left idle for a few seconds, Rose will begin to slowly regenerate health. This effect also applies to allies near Rose.
Attacks
*Basic Attack (Rose's Thorn): Rose's Thorn is a Melee-type attack, allowing Rose to swing her knife up to two times. Her swings are quick and deal low damage.
*Power 1 (Pollen Cloud): Rose creates a cloud of pollen around herself, which lingers for a short time. Opponents moving through the pollen suffer from reduced movement speed and take damage.
*Power 2 (Underfoot Undergrowth): Rose casts a series of thorny vines which run along the ground in front of her. Opponents who step on the vines take damage, and the vines linger where they were cast for a short while.
*Power 3 (Leafy Lasso): Rose sends a vine forwards which wraps around the first opponent it comes in contact with. The opponent is then immobilized, and can only escape from the vine by button mashing or taking enough damage.	Attacks
*Basic Attack (Rose's Thorn): Rose's Thorn is a Melee-type attack, allowing Rose to swing her knife up to two times. Her swings are quick and deal low damage.
*Power 1 (Pollen Cloud): Rose creates a cloud of pollen around herself, which lingers for a short time. Opponents moving through the pollen suffer from reduced movement speed and take damage.
*Power 2 (Underfoot Undergrowth): Rose casts a series of thorny vines which run along the ground in front of her. Opponents who step on the vines take damage, and the vines linger where they were cast for a short while.
*Power 3 (Leafy Lasso): Rose sends a vine forwards which wraps around the first opponent it comes in contact with. The opponent is then immobilized, and can only escape from the vine by button mashing or taking enough damage.	Attacks
*Basic Attack (Rose's Thorn): Rose's Thorn is a Melee-type attack, allowing Rose to swing her knife up to two times. Her swings are quick and deal low damage.
*Power 1 (Pollen Cloud): Rose creates a cloud of pollen around herself, which lingers for a short time. Opponents moving through the pollen suffer from reduced movement speed and take damage.
*Power 2 (Underfoot Undergrowth): Rose casts a series of thorny vines which run along the ground in front of her. Opponents who step on the vines take damage, and the vines linger where they were cast for a short while.
*Power 3 (Leafy Lasso): Rose sends a vine forwards which wraps around the first opponent it comes in contact with. The opponent is then immobilized, and can only escape from the vine by button mashing or taking enough damage.
Kickstart 	Kickstart 	Kickstart
 	Real Name: Lexxi Anderson
Brash and impatient, Kickstart has no problem with using her electrifying powers to throttle her opponents. What's more, her super speed ensures that said opponents won't be able to lay a finger on her!	Real Name: Lexxi Anderson
Brash and impatient, Kickstart has no problem with using her electrifying powers to throttle her opponents. What's more, her super speed ensures that said opponents won't be able to lay a finger on her!
Health: 1/5 | Speed: 5/5 | Power: 2/5 	Health: 1/5 | Speed: 5/5 | Power: 2/5 	Health: 1/5 | Speed: 5/5 | Power: 2/5
Passive (Current Counter): Upon being attacked at close range, Kickstart has a chance to release an electrical discharge which damages her attacker.	Passive (Current Counter): Upon being attacked at close range, Kickstart has a chance to release an electrical discharge which damages her attacker.	Passive (Current Counter): Upon being attacked at close range, Kickstart has a chance to release an electrical discharge which damages her attacker.
Attacks
*Basic Attack (Thunder Strikes): Thunder Strikes is a Kick-type attack, allowing Kickstart to throw up to three kicks. Her kicks are somewhat slow, but deal relatively high damage.
*Power 1 (Elec-Kick): Kickstart swings an electrified kick around herself, launching opponents away from her.
*Power 2 (Discharge Dash): Kickstart dashes forwards at a high speed, knocking opponents out of her path while damaging them.
*Power 3 (Shockwave): Kickstart stomps the ground with her foot, sending a wave of electricity coursing around her. The wave stuns opponents upon contact, but it can be easily jumped over.	Attacks
*Basic Attack (Thunder Strikes): Thunder Strikes is a Kick-type attack, allowing Kickstart to throw up to three kicks. Her kicks are somewhat slow, but deal relatively high damage.
*Power 1 (Elec-Kick): Kickstart swings an electrified kick around herself, launching opponents away from her.
*Power 2 (Discharge Dash): Kickstart dashes forwards at a high speed, knocking opponents out of her path while damaging them.
*Power 3 (Shockwave): Kickstart stomps the ground with her foot, sending a wave of electricity coursing around her. The wave stuns opponents upon contact, but it can be easily jumped over.	Attacks
*Basic Attack (Thunder Strikes): Thunder Strikes is a Kick-type attack, allowing Kickstart to throw up to three kicks. Her kicks are somewhat slow, but deal relatively high damage.
*Power 1 (Elec-Kick): Kickstart swings an electrified kick around herself, launching opponents away from her.
*Power 2 (Discharge Dash): Kickstart dashes forwards at a high speed, knocking opponents out of her path while damaging them.
*Power 3 (Shockwave): Kickstart stomps the ground with her foot, sending a wave of electricity coursing around her. The wave stuns opponents upon contact, but it can be easily jumped over.
These are only six of the twenty heroes available, so please look out for new ones in the future!
===A Special Guest!===
...Wait, did I say twenty heroes? No, I meant 21. That's right, a special guest will be joining the Project Cape heroes in this game! But who will it be?
Well... that's up to you.
Custom heroes will be a thing in Project Cape Rumble! You'll be able to design the superhero of your dreams by customizing their appearance, balancing their stats, and picking from a wide array of passives and Powers! Once you're done, you can take your custom hero into any game mode you like, including online play! With this new addition, the Project Cape universe just got a little bigger!
Anyway, that'll do it for new Project Cape Rumble information. While it is a new direction for the series, I'm excited to hear what people have to say about it when it launches sometime in the near future!
(Oh, and while we're on the topic of Project Cape; I've decided to pause character pages for the time being - at least until all the art is done for Rumble. The next two heroes on the agenda are Shutterbug and Flashback!)
==[ March 21st ] CrossClash II==
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The trailer opens on a sunny, cloudless day as a balloon carrying some sort of paper sails through the air. However, the balloon is quickly popped by a dart as the paper falls to the ground. Upon landing, a pair of hands pick up the paper, opening it up to reveal a blue portal. The portal quickly sucks the stranger inside, their cries of confusion sounding out as the screen cuts to black.
When the figure awakens, he looks around to find himself in an arena with various strangers standing a fair distance away from him. Among the crowd is a mustachioed plumber, a blue hedgehog, a spherical bird, and many others. As they notice the newcomer, they quickly enter battle stance. The camera then cuts to a close-up of the stranger, revealing them to be the Dart Monkey as he smiles and readies his darts. The game's title then appears on screen:
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Welcome to the official reveal of CrossClash II, the latest installment of the CrossClash series. While a lot stays the same in this sequel, a lot has also changed to create the best fighting game experience possible. Before we get into all that, though, let's talk a little bit about what CrossClash is for those who may be unaware.
CrossClash is your standard 2D fighting umbrella game featuring characters from a lot of different media franchises. However, the game also strives to be friendly to those who may be inexperienced with traditional fighting games, with a control scheme which can be considered a middle ground between Super Smash Bros. and a traditional fighting game. Each fighter has a set of normal moves, five specials, and three levels of chargeable Clash Attacks, designed to be deadly blows to your opponent. With this control scheme, as well as no overly complicated button commands, CrossClash offers enjoyment to fighting fans both new and old while also paying homage to various franchises which have shaped my life.
With that brief explanation out of the way, let's get into some of the finer details about this upcoming installment.
===Meet the Fighters!===
In the original CrossClash, 54 playable characters were featured, with ten more being included as DLC fighters. Not only will these 64 fighters return for CrossClash II, but 36 new ones will also be joining the battle at launch, leading to a total of 100 fighters. This is quite a large roster for the game at launch, but I'm looking forward to introducing new characters from franchises already seen on the roster, as well as some debuting franchises that have either recently captured my attention or old favorites who didn't quite get the chance to shine in the original game.
With that said, I'm paying as much attention to the old fighters as I am the new ones. The majority of the cast has seen substantial moveset reworks, due to a couple of new features and changes:
*Each fighter has a new special move; the Guard Special. Activated simply by pressing the special button while guarding, these moves usually tend to be defensive in nature, such as counters or shielding moves. However a few are different kinds of offensive moves, or tie into the fighter's gimmick. ...Oh, speaking of that!
*Some fighters have brand new gimmicks in their movesets! Whether it be as simple as a double jump or as complex as whatever the hell Steve does in his moveset, these new features give some more flavor to fighters! However, in the case of more complex gimmicks, they can be freely disabled in favor of a more traditional moveset.
*Tag Team fighters have been discontinued. While the fighters themselves remain in the game, they are now solo units and can't swap out with each other outside of the designated Tag Team mode. This allows the individual members of each team to stand out more and show off more of their unique skills!
*As a final change, every Level 3 Clash Attack is now a cinematic attack. This will allow for fighters to truly show their full power in big ways.
Okay, now that we've discussed what's new about each fighter, let's take a look at some of the veterans from the last game and see how they've changed for this installment!
Mario	Mario	Mario	Mario
  	  	You can't have a Smash-style fighting game without Mr. Video Game himself! While Mario remains the jack-of-all-trades we know and love, he's also using some new tricks showcasing more of his iconic abilities!
*Mario's new Back Special is the Hammer Slam. Based off his hammer attacks from the Mario & Luigi series, he charges up before slamming his hammer down with great force!
*Mario's new Up Special is F.L.U.D.D. While it was his Back Special in the original CrossClash, he uses it in this game to soar to new heights at record speed!
*Mario's new Down Special depends on where he is. If he's on the ground, he rolls forward for a quick moving attack. If he's in the air, he performs his famous Ground Pound!
*Mario can now properly footstool his opponents; Jump on their head, and they'll take some damage!	You can't have a Smash-style fighting game without Mr. Video Game himself! While Mario remains the jack-of-all-trades we know and love, he's also using some new tricks showcasing more of his iconic abilities!
*Mario's new Back Special is the Hammer Slam. Based off his hammer attacks from the Mario & Luigi series, he charges up before slamming his hammer down with great force!
*Mario's new Up Special is F.L.U.D.D. While it was his Back Special in the original CrossClash, he uses it in this game to soar to new heights at record speed!
*Mario's new Down Special depends on where he is. If he's on the ground, he rolls forward for a quick moving attack. If he's in the air, he performs his famous Ground Pound!
*Mario can now properly footstool his opponents; Jump on their head, and they'll take some damage!
Pac-Man	Pac-Man	Pac-Man	Pac-Man
  	  	The Pac is back! However, his moveset has been entirely overhauled to focus on his abilities from the Pac-Man World series.
*Pac-Man's new Neutral Special is the Pac-Dot Shoot. While one Pac-Dot might not be that strong, the move can be charged up to throw a ton of pellets at once!
*Pac-Man's new Forward Special is the Rev Roll. Charge up before launching yourself forward at top speed!
*Pac-Man's new Up Special is the Butt Bounce. If you time your descent just right, you can keep bouncing after the initial attack!
*Don't worry; Pac-Man's Namco buddies are still in his moveset; Use your Level 3 Clash Attack to summon a bunch of them for a brutal beatdown!	The Pac is back! However, his moveset has been entirely overhauled to focus on his abilities from the Pac-Man World series.
*Pac-Man's new Neutral Special is the Pac-Dot Shoot. While one Pac-Dot might not be that strong, the move can be charged up to throw a ton of pellets at once!
*Pac-Man's new Forward Special is the Rev Roll. Charge up before launching yourself forward at top speed!
*Pac-Man's new Up Special is the Butt Bounce. If you time your descent just right, you can keep bouncing after the initial attack!
*Don't worry; Pac-Man's Namco buddies are still in his moveset; Use your Level 3 Clash Attack to summon a bunch of them for a brutal beatdown!
Sonic	Sonic	Sonic	Sonic
  	  	Celebrating 30 years of high-speed adventures, Sonic returns to CrossClash! While a lot of his moves remain the same, the Blue Blur's still got some new tricks up his sleeve.
*Sonic's new Up Special is the Sonic Boom from Sonic Rivals. After charging, you can launch yourself in one of eight directions.
*Sonic's Down Special has a new trick; The Drop Dash from Sonic Mania! If you charge a Spin Dash in midair, Sonic will take off upon hitting the ground!
*Sonic's Guard Special is Sonic Wind from Sonic Adventure 2, allowing him to create wind around himself to rack up damage on opponents that get too close!
*Sonic has a new alternate costume; His racing suit from Sonic Adventure 2! While I won't explain how to get it just yet, know that a lot of fighters have new costumes in CrossClash 2!	Celebrating 30 years of high-speed adventures, Sonic returns to CrossClash! While a lot of his moves remain the same, the Blue Blur's still got some new tricks up his sleeve.
*Sonic's new Up Special is the Sonic Boom from Sonic Rivals. After charging, you can launch yourself in one of eight directions.
*Sonic's Down Special has a new trick; The Drop Dash from Sonic Mania! If you charge a Spin Dash in midair, Sonic will take off upon hitting the ground!
*Sonic's Guard Special is Sonic Wind from Sonic Adventure 2, allowing him to create wind around himself to rack up damage on opponents that get too close!
*Sonic has a new alternate costume; His racing suit from Sonic Adventure 2! While I won't explain how to get it just yet, know that a lot of fighters have new costumes in CrossClash 2!
Red	Red	Red	Red
   	   	Red's returned to his design from the "classic" Angry Birds games, which leads to him having a lot of new moves!
*Red's new Neutral Special is Mighty Feathers. Much like Sonic's Homing Attack, it causes Red to fly in the direction of his opponent.
*Red's new Back Special is his trusty Slingshot. After charging up, he rockets forward to deal some real damage to opponents!
*Red's new Down Special has him call on Bomb. If this explosive bird charges up for long enough, his fiery blast serves as a devastating blow!
*If you charge them for long enough, some of Red's attacks can ignore guarding.	Red's returned to his design from the "classic" Angry Birds games, which leads to him having a lot of new moves!
*Red's new Neutral Special is Mighty Feathers. Much like Sonic's Homing Attack, it causes Red to fly in the direction of his opponent.
*Red's new Back Special is his trusty Slingshot. After charging up, he rockets forward to deal some real damage to opponents!
*Red's new Down Special has him call on Bomb. If this explosive bird charges up for long enough, his fiery blast serves as a devastating blow!
*If you charge them for long enough, some of Red's attacks can ignore guarding.
Steve	Steve	Steve	Steve
   	   	Steve returns to rock the block yet again, boasting a new moveset inspired by his Smash Ultimate incarnation.
*Steve's new Neutral Special allows him to mine the ground for resources if grounded and place blocks in mid-air.
*Steve's new Up Special has him place a Magma Block which explodes into fiery debris!
*Steve's Guard Special has him use a Crafting Table to craft some new tools, which are used in his normal attacks.
*Alex isn't the only costume returning for Steve; A bunch of familiar faces from Minecraft will also be featured as alternate costumes!	Steve returns to rock the block yet again, boasting a new moveset inspired by his Smash Ultimate incarnation.
*Steve's new Neutral Special allows him to mine the ground for resources if grounded and place blocks in mid-air.
*Steve's new Up Special has him place a Magma Block which explodes into fiery debris!
*Steve's Guard Special has him use a Crafting Table to craft some new tools, which are used in his normal attacks.
*Alex isn't the only costume returning for Steve; A bunch of familiar faces from Minecraft will also be featured as alternate costumes!
Freddy	Freddy	Freddy	Freddy
   	   	As the final veteran in this presentation, Freddy has a new set of tricks which will send shivers down the spines of his victims.
*Freddy's new Forward Special is Haywire Rush, inspired by FNaF AR: Special Delivery. Freddy charges forwards at insane speeds, but suffers some recoil damage in the process.
*Freddy's new Back Special is Mega Bite from FNaF World. Charge up before releasing a devastating bite!
*Freddy's new Up Special is Suit Stuffer. If he succeeds in putting a head of his likeness on the opponents, they'll be damaged multiple times before being launched away!
*Alongside the returning Toy Freddy, Withered Freddy makes his debut as one of Freddy's costumes.	As the final veteran in this presentation, Freddy has a new set of tricks which will send shivers down the spines of his victims.
*Freddy's new Forward Special is Haywire Rush, inspired by FNaF AR: Special Delivery. Freddy charges forwards at insane speeds, but suffers some recoil damage in the process.
*Freddy's new Back Special is Mega Bite from FNaF World. Charge up before releasing a devastating bite!
*Freddy's new Up Special is Suit Stuffer. If he succeeds in putting a head of his likeness on the opponents, they'll be damaged multiple times before being launched away!
*Alongside the returning Toy Freddy, Withered Freddy makes his debut as one of Freddy's costumes.
Dart Monkey	Dart Monkey	Dart Monkey	Dart Monkey
  	  	Joining CrossClash II from the Bloons franchise, Dart Monkey brings his tower defense gameplay into a traditional battle setting. While he's capable of fighting on his own, buying his various upgrades will result in one prime primate!
*As he damages opponents, Dart Monkey racks up Monkey Money, which he can spend on various upgrades with the use of his Guard Special.
*Each of Dart Monkey's other specials has him focus on a different tool; Darts, boomerangs, sniper rifles, bombs, and... glue? Bloons is a weird franchise, roll with it.
*By upgrading his specials, Dart Monkey can increase their power and add special effects, such as poison damage or ignoring guarding.
*Dart Monkey's Level 3 Clash Attack has him become the mighty Super Monkey before pelting his opponent with laser fire.	Joining CrossClash II from the Bloons franchise, Dart Monkey brings his tower defense gameplay into a traditional battle setting. While he's capable of fighting on his own, buying his various upgrades will result in one prime primate!
*As he damages opponents, Dart Monkey racks up Monkey Money, which he can spend on various upgrades with the use of his Guard Special.
*Each of Dart Monkey's other specials has him focus on a different tool; Darts, boomerangs, sniper rifles, bombs, and... glue? Bloons is a weird franchise, roll with it.
*By upgrading his specials, Dart Monkey can increase their power and add special effects, such as poison damage or ignoring guarding.
*Dart Monkey's Level 3 Clash Attack has him become the mighty Super Monkey before pelting his opponent with laser fire.
Now that you have an idea of different kinds of fighters that'll be in CrossClash II, I hope you look forward to seeing more as time goes by!
===Location, Location, Location!===
Of course, fighters don't mean much if there isn't a variety of stages to battle on!
While most of the stages also return from the original CrossClash, some were cut to make way for more interesting or diverse stages. However, to make up for this, each stage has a total of 24 music tracks! While some music tracks are shared between two or more stages, there's still more than enough to go around!
As for the stages themselves... I'm not exactly too far in the process of developing them all. For now, though, here's a sneak peek of what to expect!
*Returning from CrossClash is Bowser's Castle from the Super Mario franchise. The stage remains pretty much the same as the original, complete with laser-spewing Bowser statues. Of course, the music selection revolves around tracks representing the Koopa King himself, including songs from the recently released Bowser's Fury!
*N. Sanity Beach from Crash Bandicoot also returns with a much wider selection of tracks from throughout the mad marsupial's history. In addition to tracks from the original PlayStation lineup, the stage features songs from Crash Twinsanity, The Wrath of Cortex, and It's About Time!
*New World from Minecraft has seen a major overhaul. While the gameplay of the stage remains the same, the biome you fight in is randomized with each battle. In addition, a variety of music tracks from the original Minecraft game have been added, alongside some of the music from the Legacy Console Edition's minigames.
*Finally, Snowdin Town from UNDERTALE also reappears. The town is now more bustling than ever, with its denizens cheering you on as you fight. In addition, the music selection focuses on the first half of UNDERTALE (the Ruins to Waterfall), plus some tracks representing everyone's favorite skeleton duo!
I'm planning over 60 stages for the game, so be on the lookout for more in the future!
===A Little Help===
We're almost done, but before I go, I want to ask for a small favor from the audience. When going forward with CrossClash II presentations, I had a few ideas on how to reveal new content for the game aside from standard Dude Directs. Here's a few ideas I had in mind:
*A "CrossClash Dojo". This would work similarly to the Smash Dojo created for Super Smash Bros. Brawl; frequent posts sharing small bits of information at the game; A new fighter here, a sampling of music there... This would lead to less time between new information, but not all of it would be something groundbreaking.
*Sporadic reveals on the Fantendo Discord. I did something like this for the first CrossClash for fighters, and I'd like to try my hand at it again for CrossClash II. There would be more of a wait between fighters, but most of the announcements would be more substantial.
*Just stick to announcements in Dude Directs. This one's kinda self-explanatory lol
I know I asked about this in the last Dude Direct, but I would really appreciate any feedback people could give me about these ideas. I could easily go with my gut and pick one of these myself, but I want to see what would make folks more happy. Many thnks in advance!
Anyway, that'll do it for the CrossClash II portion of the showcase... and the showcase in general, actually. Yeah, sorry there wasn't that much this time; I'm just focusing more on my personal life right now, what with college being in my near future and all. Regardless, I can't wait to keep working on these projects, and I hope to see you soon to talk more about them. Until then, this is Faz, signing out!
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The cinematic picks back up, with the Dart Monkey ready to fire at his newfound opponents. Before he can get a strike in, though, a blue spear stabs the ground in front of him, causing him to recoil. A female voice is heard behind him, prompting him to turn around.
"Heh, you think that puny dart's gonna do anything to 'em, punk? Well, let me tell you... You're gonna have to try a little harder than THAT!
Undyne Strikes Them Down!
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Undyne	Undyne	Undyne	Undyne
  	  	The captain of King Asgore's Royal Guard drops into CrossClash II! Unlike her fellow monsters, Sans and Papyrus, Undyne is all about zoning your opponent, then swooping in for the kill!
*Undyne's Neutral Special is the Magic Spear, which serves as a quick, yet weak projectile. It will ignore guarding if the opponent isn't facing it!
*Undyne's Up Special is the Undying Drop, which is a quick falling move which truly brings the hurt!
*Undyne's Down Special is Green Mode, which allows her to immobilize the opponent for easy follow-ups!
*Undyne's Level 3 Clash Attack has her become Undyne the Undying before raining a bullet hell on her unlucky opponent!	The captain of King Asgore's Royal Guard drops into CrossClash II! Unlike her fellow monsters, Sans and Papyrus, Undyne is all about zoning your opponent, then swooping in for the kill!
*Undyne's Neutral Special is the Magic Spear, which serves as a quick, yet weak projectile. It will ignore guarding if the opponent isn't facing it!
*Undyne's Up Special is the Undying Drop, which is a quick falling move which truly brings the hurt!
*Undyne's Down Special is Green Mode, which allows her to immobilize the opponent for easy follow-ups!
*Undyne's Level 3 Clash Attack has her become Undyne the Undying before raining a bullet hell on her unlucky opponent!
Okay, that's the end. ;)
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