Grimgor Ironhide

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==Summary==
Grimgor Ironhide, renowned by his kind as the Green Slaughterer, Gork’s Fist, Da Alpha Orc, the Once and Future Git and the Boss of the East, is considered by many to be one of the greatest Black Orc Warlords to have ever lived.
This monstrous warrior has culled a great swath of destruction throughout the lands of the Old World and beyond, claiming ownership of many Orc and Goblin tribes and making Red Eye Mountain the heart of his small empire.
It was quickly understood by many of Grimgor's enemies that the Warlord was no ordinary Greenskin. His lust for battle is tremendous; always he looks for the heaviest fighting and the strongest opponent to test his skills upon.
Such is the savagery he instills upon the battlefield that he has gained a massive following of Greenskin warriors, and with this army he was able to ravage the lands of the Empire, the Kingdom of Kislev, and the fortress holds of the Dwarfs for many long years.
Never has Grimgor ever lost a fight, and he longs for the day that he may match his amazing skills with one of such equal measure as his own. Grimgor will never stop until this day comes, and he will continue on his bloody conquest until he rules the entire world.Warhammer Armies: Orcs and Goblins (8th Edition)
==Powers and Stats==
Tier: At least , possibly | At least 
Key: Base | Incarnate
Name: Grimgor Ironhide, Green Slaughterer, Gork's Fist, Da Alpha Orc, Once and Future Git, Boss of the East
Origin: Warhammer FantasyWarhammer Armies: Orcs and Goblins (6th Edition)
Gender: Male
Age: Unknown, however Grimgor is the biggest and strongest Orc to ever live, likely making him several decades old if not older
Classification: Orc, Black Orc Warboss
Powers and Abilities:
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*Superhuman Physical Characteristics
*Large Size (Type 0; Larger than Bograt, who in of himself towered over three times the height of an average dwarf, making him 12 feet tall.Thorgrim (Novel) Grimgor towered head and shoulders above Archaon who was well over 8 feet tallThe End Times Vol V: Archaon)
*Limited Nonexistent Physiology (Type 2; all aspects) & Abstract Existence (Type 1) & Acausality (Type 4, possibly type 5) & Nonduality (Type 2) (A part of all beings' mind and soul in Warhammer is made out of Aethyr and exists in the Realm of Chaos,Realm of Sorcery, A Grim World of Perilous Adventure: page 16 providing them with the same properties above and resides Low 1-A range away at minimum. In fact untill a Mortal dies, even the Chaos Gods themselves cannot locate their souls desipite being in their realmLiber Chaotica: Liber Slaanesh)
*Weapon Mastery (Wields Gitskik with immense speed and skill)
*Martial Arts
*Immortality (Type 2 and 3; Orcs are extraordinarily hard to kill at all, requiring nothing short of decapitation or an equally brutal blow to be killed)
*Regeneration (Mid-Low, High-Low Overtime:Orcs as a whole have an incredible healing factor, making even severed arms not any issue within days and lesser wounds not an issue within hours)
*Rage Power (Orcs get stronger and faster the angrier they are)
*Non-Physical Interaction (Magical weapons such as Gitsnik,Total War: Warhammer I can interact with Intangible creatures and the true forms of Daemons)
*Longevity & Reactive Evolution & Accelerated Development (A strange characteristic about the Orcish race is their ability to grow in both strength and stature as they grow older. As an Orc grows older and wins more battles, he would begin to grow at an extraordinary rate. In fact, it is said that an Orc can never truly die of old age, for by then, he would have already been beaten by a foe even bigger than himself or just simply killed outright. If allowed to last for even three minutes in combat, all of Grimgor's physical abilities will increase threefold over that three minutes)
*Statistics Amplification & Empathic Manipulation (Calling upon the power of a Waaagh! Grimgor and his army, spike in power as they push themselves into a bloody frenzy. Adrenaline causes orcs to physically get larger and stronger almost instantly)
*Explosion Manipulation (Grimgor's armor can explode at will)
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As before, but massively enhanced along with:
*Aethyr Manipulation (Utilizes the lore of Ghur)
*Earth Manipulation (His roars can cause great earthquakes that cause landslides, crack open the earth to lava below, and bury hundreds under layers of rubble)
*Statistics Amplification (Using the innate power Locus of Ghur, Grimgor can buff himself and all of his followers, greatly increasing their physical stats)
*Empowerment & Rage Power (As the Incarnate of Beasts, Grimgor gains strength the more he delves into his animalistic and savage side)
|-|Resistances=
*Aethyr Manipulation (Through his talisman, Mork watches over Grimgor and protects him from enemy spells)
*Fear Manipulation (Like all Black Orcs, Grimgor is hardened, cowardice long stamped out and replaced only with a need for war)
*Ice Manipulation (Resisted the blizzard of the Katarin the Ice Queen)
*Causality Manipulation/Matter Manipulation/Physics Manipulation/Conceptual Manipulation/Law Manipulation/Reality Warping (Able to contain the massive amount of Aethyr required to become an incarnate without losing their form. Aethyr in high concentrations causes Matter, Reality, Concepts, Causality and Laws to break down as it does in the Realm of ChaosWarhammer Fantasy Roleplay 1st Edition (RPG))
*Chaos Manipulation/Empathic Manipulation/Corruption/Transmutation/Madness Manipulation/Possession/Soul Manipulation and Mind Manipulation (Immune to the Corrupting, Mutating, Ensnaring, Maddening, possessing and Soul stealing nature of the power of Chaos that is Aethyr)
*Void Manipulation (All the possible Incarnates are resistant to this)
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Attack Potency: At least Island level (Can slaughter those who can harm him. The Chaos Dwarfs were unable to even attempt to stop Grimgor from escapingThe Lord of the End TimesScales to a one-shot above 23 Gigatons as he no-sold the feat), likely Large Island level (Was in the Hell Pit for weeks, and thus likely would have had to fight Hell Pit Abominations which are on par with Greater Daemons.Warhammer Fantasy Roleplay 1st Edition (RPG) The gates of Karak Kadrin were closed to him, which possibly meant Ungrim Ironfist could not defeat Grimgor in single or even army vs one combat. Katarin's full magical might can damage powerful Daemon PrincesTotal War: Warhammer III trailerScales far above 510 Gigatons of TNT as the feat was performed by merely flapping it's wings) | At least Moon level (Grimgor, as having the entire lore of Ghur within his body, is comparable to the strongest feats of magic and power within the setting,Endtimes: Thanquol is comparable to the Morskittar Engine destroying Morslieb and Lord Mazdamundi's consequent destruction of the various pieces. Traded blows with Archaon, and his brute strength was higher than the Everchosen's base, and still, Grimgor kept up for a time with the vastly enhanced Slayer of Kings before Gitsnik was destroyed at the haft on the sixth blow and Grimgor was immediately killed in a single strike afterScales far above 29.636711 Exatons of TNT as by Archaon's scaling)
Speed: Supersonic (Is comparable to Vampires who can outrun musket fireNight's Dark Masters, the Vampire Supplement for Warhammer Fantasy RPG 2e), with Massively Hypersonic Combat speeds and reactions (Scales to other characters that can react and keep up with Lightning.Literally Any Warhammer Fantasy tabletop edition Fought and kept up with U'zuhl-empowered Archaon)
Lifting Strength: At least Class M (Scales vastly above Saurus Leaders and Warriors, who are able to crush rocks and steelLizardmen army book (8th edition) Chapter 2) | Class T (Grappled with and overpowered Archaon, even ripping him off Dorghar)
Striking Strength: At least Island level, likely Large Island level | At least Moon level
Durability: At least Island level (Grimgor constantly withstood Tzarina Katarin's Ice Storms which tore apart Grimgor's army, but did nothing to The Once and Future Git), likely Large Island level | At least Moon level (Traded blows with Base Archaon and proved stronger with a well-placed headbutt)
Stamina: Superhuman, possibly Infinite (Fought everything Clan Moulder could throw at him for weeks within the Hell Pit, and is never resting, constantly fighting or on the move to fight. Black Orcs as a whole have an insane pain and injury tolerance, to the point where dismemberment isn't an issue for any of them)
Range: Extended Melee Range physically, Several Meters with Gitsnik and Explosion Manipulation | Extended Melee Range physically, Several Meters with Gitsnik and Explosion Manipulation, Kilometers with Aethyr Manipulation
Standard Equipment: 
*Gitsnik: This large and blood spattered axe, who's name simply means "foe killer", has many charms and pouches chained to its haft. These contain powerful sorceries woven by mighty orc Shamans that enable Grimgor to wield Gitsnik with blinding speed.Warhammer Armies: Orcs and Goblins (7th Edition)
*Blood-Forged Armour: Battered, scarred and twisted, just like its wearer, the Blood-Forged Armour has served Grimgor well in many battles.
*Mork's All-Seeing Eye: - This small, potent artefact hangs from Grimgor's armour, the spoils from a victorious head-butting contest with Mork himself (or so Grimgor claims). Through his talisman, Mork watches over Grimgor and protects him from enemy spells.
Intelligence:
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Below Average, possibly higher (Even as an Black Orc Warboss, Grimgor is still on the end of being unintelligent, but is actively proven to have some form of philosophical views despite being constantly angry to some degree. Grmgor is also capable of some modicum of understanding for tactics and even diplomacy when the time is right)
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Average (Grimgor's tactics are noted as impressive... by other Greenskins. Which means that basic manuevers beyond going straight are an incredible concept.)
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Extraordinary Genius, likely Supergenius (Despite being the living embodiment of Brute Force, Grimgor has traded blows with some of the finest fighters of Warhammer Fantasy, most impressive of which was Archaon, with the Eye of Sheerian who, in summary, is a warrior who no amount of a numbers advantage will win against to the point of infinity,Archaon (Novel) who has the Eye of Sheerian, which has better sight of the future than even Kairos Fateweaver and whom is comparable to Skarbrand, who could land a hit on The embodiment of combat and war across uncountably infinite universes.Codex: Chaos Daemons (8th Edition); pg 35 Grimgor's personal feats include the following: Fighting near the deepest depths of the Hell Pit for weeks despite any single skaven settlement having some millions of bodies to throw at any problem, with a place like the Hell Pit being the base of operations for one of the most major clans. Had the doors of Karak Kadrin closed on him, a place filled with Dwarf Slayers, a group of individuals who attempt to die in glorious combat, even soloing entire armies on occaison-- and possibly stomped Ungrim Ironfist in combat. Completely rolled over Cathay and the Chaos Dwarfs. Declared war on the Ogres in the mountains of Mourn and won-- something that not even the legions of Chaos could do with ANY amount of successTotal War: Warhammer III; Ogre Kingdoms trailer completely rolled over Archaon's personal elite guard of potential Everchosen, each of whom were worth some of the strongest individuals in other factions on their own)
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Standard Tactics: Grimgor's strategy on his own is simple: charge headlong into the battle, and cut down anything stupid enough to get into range of Gitsnik. However, it should be noted that Grimgor is fully capable and actively does dodge, even despite being the epidemy of Brute Force who likes to grapple and headbutt those who aren't instantly slaughtered by Gitsnik
Weaknesses: None notable
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
==Notes/Explanations==
Category:Characters
Category:Warhammer Fantasy
Category:Accelerated Development Users
Category:Axe Users
Category:Earth Users
Category:Empathic Manipulation Users
Category:Empowerment Users
Category:Longevity Users
Category:Orcs
Category:Rage Users
Category:Reactive Evolution Users
Category:Reactive Power Level Users
Category:Statistics Amplification Users
Category:Tanks
Category:Warriors
Category:Fantasy Characters