Set Traps (Proficiency)

==Campaign Option: Council of Wyrms Setting==
This proficiency allows dragons to set traps in their lairs or to prepare trapped areas as ambushes (as emerald dragons are wont to do). A proficiency check must be rolled when the trap is first constructed (and every time it is set). A failed check means the trap will not work, though the dragon should not necessarily realize this. Of course, successfully building and setting a trap does not mean it automatically catches anything.
The complexity of a trap determines how long it takes to construct: small, simple traps (like snares) take one hour; larger, more complex traps take 2d4 hours of work; traps designed to catch intelligent creatures require 2d8 hours. The dragon must have appropriate materials on hand to construct a trap.
Hatchlings can't select this proficiency.
Category:Campaign Option: Council of Wyrms Setting Proficiencies