Gabranth (Dissidia NT)

Judge Gabranth is a playable character in Dissidia Final Fantasy NT and its arcade version, representing Final Fantasy XII. He is a Specialist type. He is the third representative for Final Fantasy XII.
Gabranth's default player name is Nameless Warrior. His manikin counterpart, the Ersatz Magister, is gold.
==Profile==
===Appearance===
Gabranth's default costume is "Judge Magister", updated from his main appearance in both Final Fantasy XII and previous Dissidia games. His suit of armor has been updated, featuring more accentuation of his ornate markings and metallic luster. Because of the reworking of EX Skill, Gabranth's aggressive fighting style in EX Mode, along with his helmet, are retained throughout battle, though taking a certain amount of damage will greatly fracture the helmet or completely remove it. His first alternate coloration resembles that of fellow Judge Magister Ghis, coloring his armor bronze with a red cape. His second alternate coloration has black armor with the ornate patterns white and his cape purple.
Gabranth's first alternate costume, "False General", is an updated version of his second alternate costume in Dissidia 012 Final Fantasy. The now darker metal armor has added luster along with his leather clothing. His alternate coloration resembles the early concept art of his brother, Basch, the upper armor being red with black accents. His second alternate coloration resembles that of regular Archadian soldiers, coloring his armor blue and silver.
DFFNT Gabranth Costume 01-A.png|Judge Magister I
DFFNT Gabranth Costume 01-B.png|Judge Magister II
DFFNT Gabranth Costume 01-C.png|Judge Magister III
DFFNT Gabranth Costume 02-A.png|False General I
DFFNT Gabranth Costume 02-B.png|False General II
DFFNT Gabranth Costume 02-C.png|False General III
===Personality===
Gabranth maintains his personality from Final Fantasy XII with the word "hatred" being a big part of his vocabulary.
===Equipment===
Gabranth brandishes dual-bladed swords, which he can freely disconnect at the hilt to wield as two separate weapons, the signature style of the Archadian Judges. He mainly dual-wields, but reconnects his weapons in several of his attacks.
His default weapons are the Highway Star & Chaos Blade, wielded by him in Final Fantasy XII. His first alternate weapons, Daybreak & Twilight, are Judge Ghis's weapons; golden in color, the primary sword is a large blade while the smaller sword is a spiked fan that has a half arch crescent guard and a long protruding blade with a series of trailing blades that follow down the guard. His second alternate weapons, called Triumph & Imperial Ensign, are Judge Bergan's weapons; the blades are rectangular and feature additional spikes at the edges of the blades. His third alternate weapons, Mace of Themis & Redemption, are Judge Drace's weapons; a dual-headed club with a longer, larger head on one end, and both themed in an enigmatic arthropod-like design, sporting the apparent preserved and possibly reinforced bodies of insect-based monsters with some limbs and anatomy jutting out metal blades.
All of Gabranth's weapons appear in Final Fantasy XII and its updated Zodiac versions as the weapons of the Judge Magisters, although the alternate weapons did not have names until the Dissidia series. Both their naming and design reflect their owner's personalities.
DFFNT Gabranth Chaos Blade & Highway Star.png|Chaos Blade & Highway Star
DFFNT Gabranth's Weapon 02.png|Daybreak & Twilight
DFFNT Gabranth's Weapon 03.png|Triumph & Imperial Ensign
DFFNT Gabranth's Weapon 04.png|Mace of Themis & Redemption
==Gameplay==
*Type: Specialist - Gabranth can use six unique EX skills.
Gabranth's gameplay is similar to his gameplay in the original Dissidia, but not as powerful. He excels at close-range combos and has attacks with numerous utility options, but lacks ranged abilities and is on the slow side. His gimmick is that he has six unique EX skills, sorted into two groups that share cooldowns with each other. Gabranth can change between skillsets by pressing , and his primary skillset is focused on debuffing enemies and increase his offensive potential, while his secondary skillset is focused on supporting his teammates. His variety of EX skills give him a great deal of versatility, but on their own are not standout, and his self-buffing skills are a double-edged sword.
====Abilities====
Move	Damage 	Input 	Type 	Power 	Frame Data 	Image
 	Bravery 	 	Ground 	 	 	
 	Repeatedly assaults foes with both weapons. 	Repeatedly assaults foes with both weapons. 	Repeatedly assaults foes with both weapons. 	Repeatedly assaults foes with both weapons. 	Repeatedly assaults foes with both weapons. 	
 	Bravery 	 	Ground 	 	 	
 	Charge up diagonally and lash out forcefully. 	Charge up diagonally and lash out forcefully. 	Charge up diagonally and lash out forcefully. 	Charge up diagonally and lash out forcefully. 	Charge up diagonally and lash out forcefully. 	
 	Bravery 	 	Ground 	 	 	
 	Cause a whirlwind at a foe's location. 	Cause a whirlwind at a foe's location. 	Cause a whirlwind at a foe's location. 	Cause a whirlwind at a foe's location. 	Cause a whirlwind at a foe's location. 	
 	Bravery 	 	Dash while Grounded 	 	 	
 	Emit a shockwave that chases a foe 	Emit a shockwave that chases a foe 	Emit a shockwave that chases a foe 	Emit a shockwave that chases a foe 	Emit a shockwave that chases a foe 	
 	Bravery 	 	Aerial 	 	 	
 	Repeatedly attack with your spear-shaped weapon. 	Repeatedly attack with your spear-shaped weapon. 	Repeatedly attack with your spear-shaped weapon. 	Repeatedly attack with your spear-shaped weapon. 	Repeatedly attack with your spear-shaped weapon. 	
 	Bravery 	 	Aerial 	 	 	
 	Charge up or down at your foe based on their location and send them flying. 	Charge up or down at your foe based on their location and send them flying. 	Charge up or down at your foe based on their location and send them flying. 	Charge up or down at your foe based on their location and send them flying. 	Charge up or down at your foe based on their location and send them flying. 	
 	Bravery 	 	Aerial 	 	 	
 	Spin and flourish your cape, protecting against Bravery attacks from all locations. If guarding is successful, it is possible to swiftly cancel with another bravery attack. 	Spin and flourish your cape, protecting against Bravery attacks from all locations. If guarding is successful, it is possible to swiftly cancel with another bravery attack. 	Spin and flourish your cape, protecting against Bravery attacks from all locations. If guarding is successful, it is possible to swiftly cancel with another bravery attack. 	Spin and flourish your cape, protecting against Bravery attacks from all locations. If guarding is successful, it is possible to swiftly cancel with another bravery attack. 	Spin and flourish your cape, protecting against Bravery attacks from all locations. If guarding is successful, it is possible to swiftly cancel with another bravery attack. 	
 	Bravery 	 	Dash while Airborne 	 	 	
 	Fuse your weapons together and hurl them like a boomerang. If the attack lands, it is possible to swiftly cancel with another bravery attack. 	Fuse your weapons together and hurl them like a boomerang. If the attack lands, it is possible to swiftly cancel with another bravery attack. 	Fuse your weapons together and hurl them like a boomerang. If the attack lands, it is possible to swiftly cancel with another bravery attack. 	Fuse your weapons together and hurl them like a boomerang. If the attack lands, it is possible to swiftly cancel with another bravery attack. 	Fuse your weapons together and hurl them like a boomerang. If the attack lands, it is possible to swiftly cancel with another bravery attack. 	
 	HP 	 	— 	 	 	
 	Violently charge forward, causing a massive explosion with both weapons. While Demonic Vendetta is active, becomes Guilt+. Hold to charge and gain more distance. Additionally, it is possible to cancel charging by sidestepping for a brief period after charging begins.	Violently charge forward, causing a massive explosion with both weapons. While Demonic Vendetta is active, becomes Guilt+. Hold to charge and gain more distance. Additionally, it is possible to cancel charging by sidestepping for a brief period after charging begins.	Violently charge forward, causing a massive explosion with both weapons. While Demonic Vendetta is active, becomes Guilt+. Hold to charge and gain more distance. Additionally, it is possible to cancel charging by sidestepping for a brief period after charging begins.	Violently charge forward, causing a massive explosion with both weapons. While Demonic Vendetta is active, becomes Guilt+. Hold to charge and gain more distance. Additionally, it is possible to cancel charging by sidestepping for a brief period after charging begins.	Violently charge forward, causing a massive explosion with both weapons. While Demonic Vendetta is active, becomes Guilt+. Hold to charge and gain more distance. Additionally, it is possible to cancel charging by sidestepping for a brief period after charging begins.	
 	HP 	 	— 	 	 	
 	Create an explosion centered on yourself. While Demonic Vendetta is active, becomes Hatred+. Hold to charge and move while casting. 	Create an explosion centered on yourself. While Demonic Vendetta is active, becomes Hatred+. Hold to charge and move while casting. 	Create an explosion centered on yourself. While Demonic Vendetta is active, becomes Hatred+. Hold to charge and move while casting. 	Create an explosion centered on yourself. While Demonic Vendetta is active, becomes Hatred+. Hold to charge and move while casting. 	Create an explosion centered on yourself. While Demonic Vendetta is active, becomes Hatred+. Hold to charge and move while casting. 	
 	HP 	 	— 	 	 	
 	Repeatedly slash and hack with both weapons. While Demonic Vendetta is active, becomes Enrage+. Poise on first hit will activate sooner. 	Repeatedly slash and hack with both weapons. While Demonic Vendetta is active, becomes Enrage+. Poise on first hit will activate sooner. 	Repeatedly slash and hack with both weapons. While Demonic Vendetta is active, becomes Enrage+. Poise on first hit will activate sooner. 	Repeatedly slash and hack with both weapons. While Demonic Vendetta is active, becomes Enrage+. Poise on first hit will activate sooner. 	Repeatedly slash and hack with both weapons. While Demonic Vendetta is active, becomes Enrage+. Poise on first hit will activate sooner. 	
 	HP 	 	— 	 	 	
 	Brandish your blade and emit a shockwave. While Demonic Vendetta is active, becomes Innocence+. Hold to charge and emit multiple shockwaves. (Can move while casting) 	Brandish your blade and emit a shockwave. While Demonic Vendetta is active, becomes Innocence+. Hold to charge and emit multiple shockwaves. (Can move while casting) 	Brandish your blade and emit a shockwave. While Demonic Vendetta is active, becomes Innocence+. Hold to charge and emit multiple shockwaves. (Can move while casting) 	Brandish your blade and emit a shockwave. While Demonic Vendetta is active, becomes Innocence+. Hold to charge and emit multiple shockwaves. (Can move while casting) 	Brandish your blade and emit a shockwave. While Demonic Vendetta is active, becomes Innocence+. Hold to charge and emit multiple shockwaves. (Can move while casting) 	
 	EX Skill 	 	— 	 	 	
 	Create a zone for a brief period at a foe's location that debuffs enemies inside. 	Create a zone for a brief period at a foe's location that debuffs enemies inside. 	Create a zone for a brief period at a foe's location that debuffs enemies inside. 	Create a zone for a brief period at a foe's location that debuffs enemies inside. 	Create a zone for a brief period at a foe's location that debuffs enemies inside. 	
 	EX Skill 	Left + 	— 	 	 	
 	Increase own attack power but decrease own defense for a brief period. 	Increase own attack power but decrease own defense for a brief period. 	Increase own attack power but decrease own defense for a brief period. 	Increase own attack power but decrease own defense for a brief period. 	Increase own attack power but decrease own defense for a brief period. 	
 	EX Skill 	Right + 	— 	 	 	
 	Enhance own HP attacks for a brief period. 	Enhance own HP attacks for a brief period. 	Enhance own HP attacks for a brief period. 	Enhance own HP attacks for a brief period. 	Enhance own HP attacks for a brief period. 	
 	EX Skill 	 	— 	 	 	
 	Create a zone for a brief period around self that buffs allies inside. 	Create a zone for a brief period around self that buffs allies inside. 	Create a zone for a brief period around self that buffs allies inside. 	Create a zone for a brief period around self that buffs allies inside. 	Create a zone for a brief period around self that buffs allies inside. 	
 	EX Skill 	Left + 	— 	 	 	
 	For a brief period, decrease your own attack power and cause all your attacks to absorb opponent's HP and restores allies' HP. 	For a brief period, decrease your own attack power and cause all your attacks to absorb opponent's HP and restores allies' HP. 	For a brief period, decrease your own attack power and cause all your attacks to absorb opponent's HP and restores allies' HP. 	For a brief period, decrease your own attack power and cause all your attacks to absorb opponent's HP and restores allies' HP. 	For a brief period, decrease your own attack power and cause all your attacks to absorb opponent's HP and restores allies' HP. 	
 	EX Skill 	Right + 	— 	 	 	
 	Increase bravery of all nearby allies except self. 	Increase bravery of all nearby allies except self. 	Increase bravery of all nearby allies except self. 	Increase bravery of all nearby allies except self. 	Increase bravery of all nearby allies except self. 	
==Behind the scenes==
Gabranth was revealed as the ninth DLC character on September 24, 2019, and released September 26, 2019 on arcades and October 10, 2019 on consoles.
Gabranth is the only character from the original Dissidia Final Fantasy to be a DLC character in Dissidia NT. Of the original 22 playable characters, Gabranth has the longest gap since his last playable appearance; 11 years since his playable debut.
With the inclusion of Gabranth in the arcade version, Final Fantasy XII is now the fourth game to receive characters in two consecutive seasons (discounting the characters included in the original release) after Final Fantasy IV (Kain and Golbez), Final Fantasy VIII (Ultimecia and Rinoa) and Final Fantasy X (Jecht and Yuna). In addition, Final Fantasy XII is the first game to have more than one playable antagonist.
===Voice===
Gabranth is voiced by Keith Ferguson, returning from the original Dissidia Final Fantasy.
== Gallery ==
Gabrath intro pose NT.gif|Intro pose.
Gabrath Victory Pose NT.gif|Victory pose.
DFFNT Gabranth Presentation Screenshot.png|Presentation screenshot.
File:Ersatz_Magister.png|Manikin
==Allusions==
*Gabranth's victory pose mimics his pose from the Final Fantasy XII logo. His losing animation is the same as when he is defeated in Sky Fortress Bahamut.
Category:Characters in Dissidia Final Fantasy NT