Vehicles/SCHILTRON D

==Description==
This upgrade uses Federated Suns technology prominently. The turret carries two rotary autocannon/5s, which are slaved to a Targeting Computer. Six tons of ammunition ensures a steady supply. This is supplemented by an LRM-15 mated to an Artemis IV FCS. Though it has no energy weapon backup, the Schiltron D carries ample ammunition.
Missions	Source 	Affinity
5 	Generic 	Warrior: +1 Piloting Boost
10 	Generic 	Veteran: +1 Guts Boost
40 	Tacticon TC7000 	High Command: -10% Lance Ability Resolve Cost (Quirk)
60 	Crew Compartment (2)	Skilled Sensor Operator: +1 Probe, +1 Adv. Sensors, +10% Sight and Sensors (Gear)
60 	Generic 	Master: +1 Tactics Boost
80 	Turret Systems (5) 	Hunter/Killer Team Training: Multi-Target & Breaching Shot Ability (Gear)
100 	Generic 	Elite: +1 Gunnery Boost
140 	FCS Adv TC 	Overclocking: Headshot Enabled (Gear)
150 	Engine XL (1) 	Tuned Engine: -5% Heat Generated (Gear)
==Vehicle Bay==
 	 	Left 	Center 	Right
Front 	Health	 	A=250 S=40	
Front 	Fixed 	 	
Crew Compartment (2)
Artemis IV Attachment
FCS Adv TC
Sensors Powered
BC Ballistic
BC Gunnery
BC Jam
BC Optics
BC Recoil
LRM-15 (Zeus)	
Sides/Turret	Health	A=180 S=40	A=200 S=40	A=180 S=40
Sides/Turret	Fixed 	
Left Side Tracks	
Turret Systems (5)
2x Rotary AC5	
Right Side Tracks
Rear 	Health	 	A=125 S=40	
Rear 	Fixed 	 	
2x Ammo LRM Artemis
Ammo LRM Swarm
Ammo RAC5
Ammo RAC5 (DBL)
Ammo RAC5 Flak
2x Ammo RAC5 (PRE)
Structure (1)
Tracked Propulsion System
Ferro-Fibrous (1)
C3 Master
Guardian ECM
Engine XL (1)
Engine Core 220
2x Heat Sink
Beagle Probe (2)
Coolant
Omni Vehicle (Trait)	
Questions || RTVer: Lance-A-Lot 1.0.0 || Render 2.2 || ID: \Eras\CivilWar3062-3067\Base\vehicle\vehicledef_SCHILTRON_D.json