Crouching

:see also near crouch
Crouching is a posture described on B364 and B368 and B551
==timing==
B364 allows entering a crouch for free at start of turn.
The only way to exit a crouch later in the turn is using the floor lunge option for All-Out Attack (Long)
==Movement==
Crouching is not one of the postures shown in the illustration of movement speeds, like with 1/3 move for kneeling/crawling.
It is however mentioned under Movement Points where it penalizes +1/2 MP cost per hex, as compared to +2/hex for kneelers/squatters.
B551 approximates this (when not using MP) as 2/3 speed.
This means it is faster than knelt/crawling move but slightly slower than non-crouching standing movement.
==MA==
GURPS Martial Arts describes All-Out Attack (Long) (which can also apply to Great Lunge or Committed Attack (Long) too) on pg 97-98
*The attacker may opt to end this maneuver in a crouch,
which represents a sprawling lunge with a hand on the floor for support (often termed a “floor lunge”).
*He cannot support himself with a hand that’s holding the weapon used to attack;
*thus, two-armed beings with two-handed weapons can’t drop to a crouch.
*The supporting hand need not be empty – it can hold a shield, second weapon, etc.
*This crouch calls for a DX roll.
*Failure means the fighter ends up kneeling instead;
*critical failure means he falls down.
It's unclear if inability to crouch (no free hand not being used to attack) means inability to AOAL, it may simply mean that even a successful DX roll is a failure (must kneel) or possibly even an automatic fall after the attack.
==TG==
GURPS Martial Arts: Technical Grappling pg 9:
:This is a deep crouch, bringing the eyes down
to armpit level or lower.
==Pyramid==
Pyramid 3/34:
:if you have grappled his torso and he is on the ground, you need to be crouching or lower in the same hex as his upper body.
==quotes==
===Kromm===
2010 http://forums.sjgames.com/showthread.php?t=71358
#Before you select and execute your maneuver on your turn, you can shift from crouching to standing, or vice versa, as a free action.
#After you select and execute your maneuver on your turn, you can – if you have not moved more than a step – shift from standing to crouching as a free action.
#At any time if you are crouched, you can shift from crouching to standing as a free action.
2013 http://forums.sjgames.com/showpost.php?p=1646627&postcount=31
:The GURPS crouch is shallow, minimally reducing movement (to 2/3 normal), allowing full defenses, and permitting a retreat. A deep crouch – haunches to heels and/or hand on the ground – is lumped in with kneeling in GURPS, and explains why kneeling still permits movement at 1/3 normal. The former might bring your hand to knee level; the latter is needed to touch ground.
This conflicts with All-Out Attack (Long) on GURPS Martial Arts 97 which specifies:
:The attacker may opt to end this maneuver in a crouch, which represents a sprawling lunge with a hand on the floor for support (often termed a “floor lunge”).
:This crouch calls for a DX roll.
:Failure means the fighter ends up kneeling instead
==See also==
*Change Posture
*Crawling
*Kneeling
*Posture in Armor
*Sitting
*Standing
*Lying
Category:Postures