Gold Seam

A Gold Seam is a block of impassable terrain that can be mined away, turning it into dirt path and yielding some gold in the process. One gold seam generally contains more gold than an Imp can carry in one trip. Unlike a gem seam, it crumbles away after a certain quantity of gold has been extracted from it, but it yields its gold more quickly.
==Dungeon Keeper==
Each block of gold seam contains 1024 gold.This is not the actual quantity yielded; it's the value given in a rule named GAME_GOLD_PER_GOLD_BLOCK. This 1024 is divided by GAME_MIN_GOLD_TO_RECORD (20, the number of hits to dig the block) to determine how much gold each dig yields (51.2), which is rounded down to 51. Due to this rounding, the block gives a total of 51 \times 20 = 1020 gold, and the remaining 4 gold is lost. Therefore, a gold seam yields 1020 gold in total. Gold seams are considerably more important in the original game than in the sequel, because gold is the only resource, used for casting spells as well as for building rooms and paying/training/scavenging creatures. Gold seams appear as dark yellow on the Dynamic Map.
In Dungeon Keeper FX, the quantity of gold a gold seam holds can be changed (by editing rules.cfg).
===Trivia===
*If a Warlock builds his Lair next to a block of gold seam, he will gain experience (albeit slowly) while sleeping next to it. This can be useful for saving money on training.
*Tunnellers cannot tunnel through gold seam to ambush you, so you are able to use gold strategically to avoid breaches.
==Dungeon Keeper 2==
One typical block of gold seam yields a total of 3000 gold, which is the same quantity that can be stored in one square of Treasury. However, this quantity can be scaled in multiplayer and Skirmish games. Unlike the original, Dwarves can dig through gold seam.
==Notes==