Quria, Blade Transform

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==Summary==
Quria, Blade Transform or The Dreaming Mind is a powerful Vex Axis Mind that was manifested by the 'Vex ritual-of-better-thoughts' when the Vex were unable to understand the power of the Hive, the Sword Logic. This happened after the Vex launched an incursion of Oryx, the Taken King's Throne World, entering through the wound in reality that Savathûn, the Witch Queen had tricked Crota, Son of Oryx into making. Quria would go on to try and use the Sword Logic and Hive Worms to bootstrap itself to Hive godhood. It entered into a hundred year stalemate with the children of Oryx as it wished to exploit the Throne World, with this stalemate coming to a close after Oryx returned and defeated all Vex present within his Throne World.
However, Quria would not give up so easily and set up a trap for Oryx on the Nicha Though-Ship. Despite its preparations, it found itself entirely outmatched by Oryx. It could only share the information it had gathered to the Vex Collective before being Taken. Afterwards Oryx would gift Quria, with some of its will still intact, to Savathûn. Now that Quria had become Taken, it was capable of better simulating Oryx, mimicking the power to Take in the process. Savathûn would make good use of Quria's newfound capabilities.
At a later point Quria was sent to take over part of the Vex network and to intertwine a piece of it with the Last City of humanity, simulating an Endless Night that drained the city's resources. Quria would eventually meet its demise at the hands of the Guardian, which was made possible by the combined efforts of the Splicers of House Light and the Vanguard.
==Powers and Stats==
Tier: At least , likely | , possibly | At least , likely 
Key: Material Space | Vex Space (Vex) | Vex Space (Taken)
Name: Quria, Blade Transform, The Dreaming Mind
Origin: Destiny
Gender: Genderless
Age: Unknown
Classification: Hydra, Vex Axis Mind, Weaver, Taken
Powers and Abilities:
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Attack Potency: At least Large Country level+, likely Continent level (Quria is a powerful Vex Axis Mind and is powerful in the Sword Logic on top of that. It first established itself as a power in Oryx's Throne World through slaughter and then set out to abduct and kill dangerous organisms in material space in order to bootstrap itself to Hive godhood, though it is unclear how its power compared to that of Crota and The Daughters of Oryx by the time it was defeated) | Universe level+, possibly Low Multiverse level (As a powerful Vex Axis Mind and Sword Logic user, Quria is superior to the simulation of Dendron, Root Mind, which was able to take control of and to stabilize a simulation within the Infinite Forest.A Garden World Strike Simulations in the Infinite Forest are timelines.Beyond InfinityGhost Fragment: VertigoLost Memory Fragment 3Kairos Function 2A Garden WorldThe Sundial TranscriptSimulation Bloom Was in a stalemate with Crota and The Daughters of Oryx for a 100 years, though this was partly because it instanced itself within Vex space, where the Hive aren't as powerful as in the Ascendant Plane) | At least Universe level+, likely Low Multiverse level (Stronger than before as it has been Taken and as much time has passed, allowing it to grow stronger through the Sword Logic. Should be much stronger than the Taken Vex that were invading and corrupting the Vault of Glass, making it at least equal to Atheon, Time's Conflux.Paradox Ikora Rey was alarmed by Quria's power and it was able to fight the Guardian)
Speed: Unknown, Massively Hypersonic+ combat speed (Although it's never seen moving much in combat, Quria should still be capable of tagging powerful Guardians, such as some Warlocks) | Unknown | Unknown
Lifting Strength: Unknown | Unknown | Unknown
Striking Strength: At least large Country level+, likely Continent level (Comparable to its AP) | Universe level+, possibly Low Multiverse level | At least Universe level+, likely Low Multiverse level
Durability: At least Large Country level+, likely Continent level (Comparable to its AP) | Universe level+, possibly Low Multiverse level (Was in a stalemate with Crota and The Daughters of Oryx for a 100 years, though this was partly because it instanced itself within Vex space, where the Hive aren't as powerful as in the Ascendant Plane) | At least Universe level+, likely Low Multiverse level (Could take hits from the Guardian for an extended period of time)
Stamina: Infinite
Range: Interdimensional, at least Hundreds of Meters | Interdimensional, at least Universal+, likely Low Multiversal | Interdimensional, at least Universal+, likely Low Multiversal
Standard Equipment: Aeon Maul, Subminds, Worms
Intelligence: Supergenius (Even basic Vex units are capable of simultaneously running 227 simulations of a team of Golden Age scientists and their surroundings with just their on-board computational power. These simulations are of such high fidelity that the original scientists didn't know whether they were in a simulation or not and that the simulated scientists became autonomous, conscious individuals. Basic Vex units are capable of building technology and utilizing physics that are incomprehensible even to Ghosts, which are akin to supercomputers. Vex Axis Minds are incredibly advanced Vex units, designed for the most arduous of tasks, and Quria was capable of understanding the paracausal Sword Logic, which hasn't been achieved again by the Vex since), Nigh-Omniscient when connected to the Vex Collective (All Vex are connected to a collective mind, and as such all information and knowledge can be transferred between them at will. The Vex as a collective can simulate an infinitely expanding amount of universes to near perfection, only being unable to comprehend certain beings such as Oryx, the Taken King. Vex are constantly making predictions and simulating possibilities, allowing them to foresee futures with the utmost accuracy. The Vex mind also spans across space and time, with Vex from pasts and futures also contributing information to the collective mind)
Weaknesses: Quria can't copy powers that it can't simulate. | Killing the Vex that are maintaining its Immunity Shield will open Quria up to damage and remove its rotating shields, though these Vex are protected by a similar shield. | Same as before.
Notable Attacks/Techniques:
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*Rotational Shields: Quria has three to six shields rotating around it that 'dissolve' attacks.
*Temporal Shockwave: Quria creates an omnidirectional shockwave of temporal energy.
*Simulate: Quria is able to simulate and manifest nearly anything it encounters. After it became paracausal by being Taken it was even able to simulate the power to Take.
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*Disintegration Protocol: Quria sends out fields that sweep the Vex domain or act as barriers. These fields can destroy matter and information.
*Temporal Disintegration Protocol: Quria creates fields that can remove matter and information from time.
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*Take: Quria’s most powerful ability is an ontological weapon, or ontopathogenic to be more precise, meaning it infects the very existence of things. Although its use of it isn't on the same level as Oryx's, it's still the same ability. It is heavily implied to be the inspiration of the Gorgon's Gaze, another ontological weapon. The ability to Take involves conducting a mathematical operation on the target and reforming matter in a self-contained reality, where the creator defines past, present, and future, imposing a singular origin and all decisions that follow. When a being has been Taken, their wounds are healed and they return to reality possessed and empowered by Darkness, recasted into a fanatically loyal servant of Quria and closer to their perfect 'shape'. Quria and all Taken passively exude the blight, spreading the corruption of the Taken wherever they go. The blight erases existence and warps spacetime around them, while also inflicting a statistics debuff over an even larger area. While it is usually just a consequence of the Taken's existence and as such passive and unfocused, Quria can consciously use its effects to do things like summon groups of Taken, fill areas with blights, empower other Taken, corrupt the geography of locations, and so forth.
*Shadow Touched: A debuff inflicted by smaller Taken Blights. This debuff disables double jump abilities, teleportation, nullifies any regenerative effects, and drastically slows down movement speed while applying damage over time.
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==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
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