Version 1.5

Released 1st March 2022.
==Patch Notes==
--Version 1.5-- 
Any gear changes require a new piece to be acquired before changes will be reflected due to how weapons and armors are handled
--Story-- 
*Chapter 3 part 1 added 
*Begin Chapter 3 by speaking with the Archduke after completing Chapter 2 
--Jobs/Skills-- 
*Tier 1 Merit Abilities added for all Jobs 
*Passive and Row skills added and fixed for Summoner 
*Red Mage sprites adjusted for Aeodin, Dario & Kayame 
*Hamanhoa skill adjusted 
*Player Stat cap increased 
*Call Wyvern now calls the Wyvern graphic from XI 
*Divine Seal text adjusted 
*Warding Circle state icon changed 
*Kayame Warrior Skin changed 
*Utsusemi: Ni now gained at Lv 53 
*Warrior TP mode changed to 'Fighter' 
*Dancer TP mode changed to 'Elusive' 
*DNC Skill Animated Flourish & Reverse Flourish now targets all enemies 
*BST STR & LUK stats increased 
*BST Skill Favored Enemy added at Lv.12 
*BST Skill Natural Explorer added at Lv.23 
*BST Killer skills now attack all enemies and description fixed to reflect damage type
*BST skill Praise increases Pet stats +15%
*BST AF Belt EXP gain fixed 
*Reis's Wind adjusted 
*BLM Skill Type "Sorcery" added 
*BLM Skills added under Sorcery 
**Shock, Rasp, Frost, Choke, Burn, Drown, Sleep, Sleepga, Stun, Drain, Aspir, Blaze Spikes, Zombify
*Normal Attacks will no longer target BST pet
*Agility Bonus II now costs 2500 JP 
*SMN Summon Avatar ability MP cost & Cooldown increased 
*SMN Skills and Costs adjusted 
*Astral Flow adjusted & animation added 
*Summoner Elemental skills (Stone II, etc) renamed to avoid skill naming issues 
*Issue with Combo Timed Attack fixed 
*White Mage spell levels list adjusted
*Dragoon and Ninja Job Description updated
*New Red Mage abilities added
*Cocoon Adjusted
*Blue Mage Spells added 
*Blue Mage stats adjusted 
*Blue Mage Spells adjusted 
*Blue Mage Spell Regeneration added 
*Blue Mage now has the ability to only close skillchains via spells 
*Quickfire skill description updated 
*Self Destruct and Mijin Gakure now work as intended 
*Gun WS Damage adjusted 
*Call Wyvern cost adjusted 
*Angon damage adjusted 
*Samurai skillchain open abilities damage adjusted 
*Samurai skill costs adjusted 
*Party Limit Gauge gain adjusted 
--Quests-- 
*Silence of the Rams quest added to Bastok Mines
*Seed of Life quest added to Bastok Markets 
*Insatiable Appetite quest added to Southern San d'oria
*Beneath Us quest added to Port Jeuno 
*True Love Lasts Forever quest added to Northern San d'oria 
*Chocobo License Quest added to Stables in Upper Jeuno 
*Chapter 2 quest now concludes upon defeat of a certain Boss
*Typo in Rose Ring quest fixed 
*Quest NPC Icon fixed in Heirloom Amulet quest
--Inventory-- 
*All 'Items' have received a new icon (Not including Weapons and Armor)
*Menu Category "Components" added to house basic items used to create other items 
*Menu Category "Mods" added to house mods 
*Some items made Key Items / Regular Items to clean up Inventory 
*Relic Weapon exchange NPC in delivery room to receive updated version of weapons when relic weapons become available 
*Bloodied Ruby changed from HP degeneration to -10% Max HP while wearing 
*Some NM drops adjusted to reflect NIN and SAM gear accessibility 
*Gelong Staff description updated 
*Stat Increase Tokens adjusted 
*Action and Instant noted for useable items in descriptions 
*WHM & SCH Relic weapon now attack properly 
*Description spacing fixed for weapons 
*Description spacing fixed for armor 
*Gjallarhorn now grants +25% JP instead of +10% XP 
*Feather Headdress Typo fixed 
*Blue Mage AF Gear Drain effect reduced by 4% in total 
*Issue fixed with Red Hood item causing you to lost HP instead of Regen 
*Apollo description fixed 
*White rarity weapons now updated in description to reflect job 
*White rarity armor now updated in description to reflect job 
*Misc armor now updated in description to reflect job 
*White rarity heavy armor body AGI penalty removed 
*Descriptions for gear fixed regarding 'resist' vs 'immunity' to effects 
*Elemental attacks on weapons updated in descriptions 
*Temple AF armor adjusted for TP generation 
*Critical Rate +% added to bullets 
*Critical Multiplier added to Corsair's Tricorne
--Crafting-- 
New Crafting Tiers available in Crafting Hall after the events of Chapter 3 have been initiated
*Alchemy Tier 3 and Tier 4 added 
*Goldsmithing Tier 4 added - Mod description spacing fixed 
*Arcana item added to arcana and undead type enemy loot pool 
*Primordial (element) crafting items added to Neo-Avatar loot table 
*Lv 200+ Mining Nodes added 
*Alchemist in Crafting Hall will now sell Potion & Ether prior to Ch2 
*Staff Element Amp Mods Lv1 & 2 adjusted 
*Element Resist mods now working as intended 
*Element resist mods adjusted 
*Food element resist adjusted
--Enemies-- 
*XP adjusted for all enemies 
*Enemy stat cap increased 
*Treasure & Enemies added to
**North & South Gustaberg 
**East & West Ronfaure 
**(Konschtat Highlands & La Theine Plateau 
**Valkurm Dunes & Jugner Forest 
**Qufim Island 
*King Artho will now spawn as intended 
*Stinging Sophie & Maighdean Uaine adjusted 
*Time Bomb adjusted 
*Music adjusted during NM encounters 
*Face sets adjusted for certain Bosses 
*Elemental in Crystal Golem fight level cap adjusted 
*Ghelsba Outpost BCNM items removed from loot pool of enemies outside Ghelsba 
*Ghelsba Outpost BCNM items drop rate adjusted 
*Certain story boss HP gauge will now show 
*Yagudo NM in Giddeus are now capped at Lv 25 
*Yagudo Constable Blank move removed 
*Scope of certain enemy skills adjusted 
*Dynamis-Jeuno mobs adjusted 
*Dynamis-Bastok Mega Boss positioning adjusted 
*Tonberry Sprite issues fixed 
*Orc Messenger capped at Lv 10 
*Centurio XI given basic attack 
*XT-119 size reduced 
*Soul of Titan given level cap 
*Copper Quadav size fixed 
*Certain enemies will now aggro in: 
**Dangruf Wadi 
**Beadeaux 
**Crawlers Nest 
**Konschtat Highlands 
**Pashow Marshlands 
**Rolanberry Fields 
**Qufim Island 
**Batallia Downs 
**Jugner Forest 
**La Theine Plateau 
**Valkurm Dunes 
--Misc-- - 
*Performance improved and lag resolved 
*Moogles added to Tele-x zones 
*Cacti Spaghetti spelling fixed 
*Dangruf Wadi noted 18+ in North Gustaberg 
*Egil's Torch now immune to Flash 
*Message now prevents access to certain areas in Beaucedine Glacier 
*Jukebox in menu turned off 
*Road tiles added toward Holla Gate Crystal in La Theine Plateau 
*San d'orian monument in Northern San d'oria collision fixed 
*Passability fixed in Ronfaure when attempting to enter San'doria 
*Escape text adjusted 
*Passability in Jugner Forest fixed 
*Parallax fixed in Archduke's Castle 
*Mapping errors fixed in La Theine Plateau 
*Gustaberg mapping issues fixed 
*Hills are no longer traversable in Batallia Downs 
*Intro CS dario pathing issues fixed...probably 
*Message during certain boss fight will now show at the appropriate time 
*'Tactics' in Menu now changed to 'Row' 
*Mapping issues fixed in Ru'Lude Gardens 
*On map indicators placed for quest locations in Ghelsba and Palborough 
*era will now turn to address the party when they are met 
*Beadeaux map error fixed 
*Elamaris typo fixed 
*Barren-Morren shop now with appropriate sign to reflect goods 
*typo fixed for Aeodin in CS post boss CS 
*Passability on tiles in San d'oria fixed 
*Tops of trees passable in Ronfaure 
*Graphics and positions updated in certain boss fights 
*Pathing issues fixed in Y jungle 
*Y Jungle Transfer events indicated by circle animation 
*Job Stone removed from MH 
*Typo fixed in Wade dialogue CS in Giddeus 
*Passability on bridge in Laborman's Way fixed 
*Amnesia State now working properly 
*NM fights adjusted to add boss music and not result in game over when defeated
Category:Version Updates