Nod Defense Crawler

Nod Defense Class Crawler. This is the slowest type of Crawler, and the only one that can produce buildings. Though defenseless when in tier 1, it can gain 2 Obelisks of Light to defend itself when upgraded to tier 2, and even more powerful ones when upgraded to tier 3. Thanks to its speed and inability to fire when packed up, it is nearly useless as a unit in a strike force, but is very useful in defensive strategies, such as holding a TCN Node. It already has very heavy armor and high health, but it can be further upgraded to feature a shield, which can in turn be upgraded to have double power. In combination with the Enhanced Repairs upgrade, which grants an increased repair radius and repair speed, it can be rather hard to take out, especially when multiple turrets are deployed and the Crawler is churning out Centurions and infantry. Its lasers are powerful vs large armoured targets, such as the Kodiak and Mastodon, but are weak vs groups of units.
The built-in lasers also network with any nearby Obelisks, increasing their rate of fire, range, and also possibly damage, and since normal Obelisks can be upgraded to Prism, this gives the Offense crawler a more effective counter to enemy infantry or other light units.
While not normally used to push into hostile territory directly, the Nod Defense Crawler is still capable. Upgrade the crawler with both the mobile and stationary shields and to Tier 2, then pack it up and build an Obelisk, 2 Engineers, and 3 Black Hand infantry. Drive it directly into the target area, deploy the crawler and immediately plant the Obelisk under the shield. Use the Black Hand to dispose of any nearby units (if you have the Range Boost upgrade, you can keep the Black Hand under the shield as well), and build a Bunker for the 2 Engineers. This allows you to almost instantly establish a "beachhead" even deep inside hostile territory.
==Quotes==
===Select===
*Transmission clear, Commander!
*Fully operational!
*Central command!
*What do you need, Commander?
*Operation's running smooth.
*Crawler!
*Coming in!
===Moving===
*Crawler moving!
*Take it this way!
*Steady and ready!
*With full efficiency!
*Gotta be careful!
*Let's be smart about this!
*See anything?
*Full power!
*Good!
*Keep it going!
===Deploying===
*That should do it.
*We'll set it down right there!
*Heading to deploy zone!
===Attacking===
*Pull no stops!
*Take 'em out!
*Crush 'em!
*This is our zone!
*Ready all weapons!
*Clear out the area!
===Move to Attack===
*Need this area cleared of these rats!
*We got a problem here?
*We'll take it to 'em!
*It's our business now!
*We'll handle this one!
*Let's show 'em what this Crawler's got!
===In Combat===
*Make 'em pay!
*Crawler engaged!
*What, did they think we were defenseless?
*Last time they crossed me!
*They asked for it!
===Taking Fire===
*They'll regret these actions!
*I've had enough of these!
*They will not take us down!
*Where is that escort?
*This means war!
===Low Health===
*Are you watching this, Command? We're almost gone!
*A few more hits and we're history!
*We are now at critical!
===Retreating===
*We'll need that protection!
*Let them follow us!
*We'll need repairs!
== Gallery ==
Portfolio_Gallery_1_09.jpg|Nod defense class concept art
== Reference ==
https://www.gamereplays.org/commandandconquer4/portals.php?show=news&news_id=564988