118685-list-of-urgent-necessary-changes

== Content ==
			
Urgent Changes Thread
Since Carbine can’t be asked to make changes in a timely manner, let’s spell it out for them
 
 
Highest Priority Issues
 
	Frequent Battleground Crashes (practice and rated) discussion	
Issues with harvestable plugs, thickets, relic sites, and mineral deposits spawning wrong or partial nodes and the level cap on mining. discussion		Farming Regular Dungeons for Modules (and the impact on regular dungeon queues etc)			Gadget Graphical UI Display Bug discussion			Exploiter Punishment (or the lack thereof) discussion	
 
 
Could anyone else add to the list of broken / high priority issues that are lowering the quality of your day-to-day gameplay? Let's use this thread as a way for the players to have consolidated developer dialogue. I'll be updating this regularly as more information / developer response / fixes come our way.
 
Let's use this thread for the issues that frustrate us and make us want to log off during everyday play etc.  Quality of Life Issues instead Theory Issues etc.	
----
			
{| class="blockquote"
 
	Exploiter Punishment (or the lack thereof)
----
			Issues with harvestable plugs, thickets, relic sites and mineral deposits spawning wrong or partial nodes and the level cap on mining.	
----
			
1. How can there be "frequent" battleground crashes when there aren't any battleground popping at all <_<. Its not raiding, so GTFO.
2. Raiders know you can press 9 to trigger your gadget. So, no problem.
3. Raiders need the modules, by any means, and it's not like pug dungeons were popping before. So, no great loss.
4. The exploiters are raiders - that's how the exploit propagated so fast. So, it's not like we can actually punish our core audience.
 
Seriously, get your head in the right mindset before making these outrageous claims that there's anything wrong with the most sacred Drop!
 
More seriously, it took them 3 months to break it. I don't see changes coming much faster. Their "hot fix muscles" have clearly atrophied.	
----
			
{| class="blockquote"
Was this not addressed?  I've heard of many people banned for a variety of lengths.
----
			For now, I'd settle for having gathering (incl. house plugs) go back to pre-Drop 3 normalcy...	
----
			
{| class="blockquote"
Urgent Changes Thread
Since Carbine can’t be asked to make changes in a timely manner, let’s spell it out for them
 
 
Highest Priority Issues
 
	Frequent Battleground Crashes (practice and rated) discussion	
Issues with harvestable plugs, thickets, relic sites, and mineral deposits spawning wrong or partial nodes and the level cap on mining. discussion		Farming Regular Dungeons for Modules (and the impact on regular dungeon queues etc)			Gadget Graphical UI Display Bug discussion			Exploiter Punishment (or the lack thereof) discussion	
 
 
Could anyone else add to the list of broken / high priority issues that are lowering the quality of your day-to-day gameplay? Let's use this thread as a way for the players to have consolidated developer dialogue. I'll be updating this regularly as more information / developer response / fixes come our way.
 
Let's use this thread for the issues that frustrate us and make us want to log off during everyday play etc.  Quality of Life Issues instead Theory Issues etc.
----
			
{| class="blockquote"
The reg dungeon farming doesn't affect ques in my opinion.
 
People simply wouldn't run them.... the point of modules was to make changing and adding runes easy.  It's not meant to be drawn out or time consuming.  Restricting them to just vet dungeons would then make it a time sink and increase the price by alot.  That wasn't the goal of Carbine as far as I know.
 
If they want to increase traffic in dungeons they need to create loot that is better than crafted and world drop loot.  Pre Raid loot needs to come from Dungeons in the form of Bronze, Silver, And gold.   That would increase traffic far more.
 
On average when I go over to STL I see maybe 5 people.  That's hardly a farming craze.  Many people don't want to sit there and farm.
 
Theres a list of fixs coming this week they put out last week.  One of them on that list is the gadget bug.  There are others on there related to farming I believe.
----
			
Hello,
 
Please do not create threads about threads. We do already have a list of known bugs that are currently being investigated - and we know each and every one of them are important. We also have a lot of internal discussion that you may not see on the forums, so please remember that just because you don't see a response or a change that fits in with what you consider a 'timely manner' (quoted from the initial post) doesn't mean that the issue is being ignored. We do make sure that each and every hot topic is presented to our teams for discussion, and we appreciate all feedback players supply us with, within their main threads. 
 
Thank you. 
- Team WildStar 	
----