Sturm

<tabber>
|-|Advance Wars 1=
|-|Advance Wars 2=
</tabber>
==Summary==
Sturm is the main villain of the first two Advance Wars games. An alien conqueror, Sturm leads the Black Hole army, desiring to rule over Wars World, by manipulating the nations that would oppose him into fighting each other.
After his defeat, he comes back in Advance Wars 2: Black Hole Rising, this time ditching schemes in favor of the sheer overwhelming power of his army, and almost managed to destroy the entirety of Wars World with a missile barrage, but is foiled again, and killed by his second in command, Hawke.
==Powers and Stats==
Tier: physically, with Meteor Strike, , possibly with Preparation
Name: Sturm
Origin: Advance Wars
Gender: Male
Age: Unknown
Classification: Alien, Black Hole CO
Powers and Abilities: Genius Intelligence, Statistics Amplification (Able to increase his units' stats via Meteor Strike), Limited Gravity Manipulation (Able to summon meteors with his CO Power, Meteor Strike), Homing Attack, possibly Inorganic Physiology, Social Influencing, Free Movement (Sturm's units are unaffected by environment, being capable to move just as well on rough, treacherous terrain as paved roads)
Attack Potency: Unknown by himself, Large Town level with Meteor Strike, Large Country level (Planned to destroy his foes' countries with a missile), possibly Multi-Continent level (Stated the missile would destroy the world) with Preparation
Speed: Likely Average Human, High Hypersonic with Meteor Strike
Lifting Strength: Unknown
Striking Strength: Unknown
Durability: Unknown (Survived Hawke's Black Storm for a few seconds)
Stamina: Athletic (Can command for the entirety of long battles, survived Hawke's Black Storm enough to give some final words. Might be robotic in nature)
Range: Standard melee range, continental, possibly planetary for Meteor Strike and with preparation
Standard Equipment: Nothing on his person
*Optional Equipment: List of Sturm's units (Only the ones from Advance Wars and Advance Wars 2: Black Hole Rising. It's worth noting that Sturm's units are far stronger than the average and ignore terrain movement penalties.
Standard Tactics: Sturm usually leads his foes into a trap, usually a battlefield where he has set up an advantage for his side, such as Black Hole engineered cannons or beams.
Intelligence: Genius. Sturm is an expert manipulator, easily creating complex plans involving the manipulation of characters considered as prodigies or geniuses in-universe, and a very skilled CO as well, who managed to fight evenly against three COs multiple times, though with a terrain advantage.
Weaknesses: Insane, suicidally so in Advance Wars 2. Meteor Strike cannot be spammed. Sturm's units are slowed down by snow just as much as any other CO's.
Notable Attacks/Techniques:
*CO Power/Super CO Power: Meteor Strike: Sturm summons a giant meteor, and then boosts his units' offense and defense.
*Final Front: The location of the final battle against Sturm, a huge base built for fending off the entirety of Omega Land at once, and outfitted with several pieces of Black Hole tech, built by Lash. It's difficult to traverse due to a maze of pipes.
**Cannon: An automated turret. Several of them guard the sides of the
**Black Cannon: A huge Cannon with higher range, durability and power. Two of them guard the main path to the giant missile silo.
**Death Ray: An enormous beam that ignores Sturm's own troops but causes devastation on his enemies'. Has a long recharge time, and is stationed right in front of the missile silo. It can also constantly create new units.
**Missile Silos: A one-use long-ranged attack any unit can use. Ten of them are built in Sturm's side of the battlefield.
**Giant Missile Silo: A missile Sturm plans to use to destroy Omega Land and rule unopposed. Takes 30 turns to complete.
Enigma'.png|Enigma (The first AW1 Sturm map)
The Final Battle.png|The Final Battle (The final AW1 Sturm map)
Hot Pursuit.png|Hot Pursuit (The first AW2 Sturm map)
Final Front.png|Final Front
Note:
Notes:
* Commanding Officers typically fight by commanding troops, which are listed in the verse's civilization page. In a Versus Thread, they should therefore be placed in command of them if one wishes to use them to their full potential.
**Units in Advance Wars are either already deployed or can be produced with Factories, Ports or Airports. Therefore, a versus thread should specify Sturm's starting army and eventual buildings to produce more if they wish for him to have access to it, possibly using one of the ones he has used in canon.
*A turn's length in Advance Wars is variable. Though they are called "days", this is contradicted by several missions in Dual Strike that have a time limit of less than an hour, which is acknowledged by the characters.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Male Characters
Category:Video Game Characters
Category:Advance Wars
Category:Aliens
Category:Geniuses
Category:Statistics Amplification Users
Category:Gravity Users
Category:Inorganic Beings
Category:Weapon Masters
Category:Vehicular Masters
Category:Vehicle Users
Category:Leaders
Category:Game Characters
Category:Antagonists
Category:Primary Antagonists
Category:Preparation Users
Category:Nintendo Wars
Category:Evil Characters
Category:Villains
Category:Summoners
Category:Homing Attack Users