Mechs/MAD-6D

==Description==
Appearing in 3012, the Marauder II is a redesign of the classic Marauder, turning the 75 ton Heavy Mech into a 100 ton Assault. Originally a Wolf's Dragoons exclusive Mech, it wasn’t until after the 4th War of Succession in 3030 that the Mech would spread beyond the Dragoons. Powered by a 300-rated Fusion Core, the Marauder II MAD-6D is armed with a RAC/5, paired Snub Nose and Light PPC’s. Improved Jump Jets add additional mobility. 
Drop Cost Multiplier: 1.18
==Mech Bay==
Missions	Source 	Affinity
20 	Chassis affinity 	Gunslinger: +0.3 Cluster to Ballistic Weapons, +20% Called Shot Chance, +1 Offensive Push Accuracy (Quirk)
40 	NarrowLow Profile	Hull Down: +1 Defense, -5% Visibility (Quirk)
 	 	Left 	Center 	Right
Arms/Head	Health 	A=150/170S=85 	A=45/45S=16 	A=150/170S=85
Arms/Head	HardPoints	[ 2E ] 	[ 1S ] 	[ 1B 2E ]
Arms/Head	Fixed 	
Lower Arm
Shoulder
Upper Arm
HandHeld Slot	
Life Support - A
Life Support - B
Cockpit (1)
FCS Standard (1)
Sensors Basic (1)	
Lower Arm
Shoulder
Upper Arm
HandHeld Slot
Arms/Head	Dynamic 	
Light PPC
Snub-Nose PPC 	 	
Heat Sink Double
Light PPC
Snub-Nose PPC
Torso 	Health 	FA=145/210 RA=50/105S=105	FA=205/310 RA=70/155S=105	FA=145/210 RA=50/105S=105
Torso 	HardPoints	 	 	[ 2B ]
Torso 	Fixed 	
Specialist Slot 	
Armor (1)
Engine HS
Gyro
Cooling
Structure (1)
Engine	
Specialist Slot
Torso 	Dynamic 	
Ammo RAC5
Ammo RAC5 (DBL)
C.A.S.E. (1)
Heat Sink Double	
Engine HS +2
Engine Core 300
Heat Sink Kit (D)
Jump Jet-I (A)	
Jump Jet-I (A)
Rotary AC5
Legs 	Health 	A=195/210S=105 	 	A=195/210S=105
Legs 	HardPoints	 	 	
Legs 	Fixed 	
Foot
Hip
Lower Leg
Upper Leg	 	
Foot
Hip
Lower Leg
Upper Leg
Legs 	Dynamic 	
Jump Jet-I (A) 	 	
Jump Jet-I (A)
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