Banshee

After the death of a murderess or other woman who has committed particularly evil crimes, it often comes to pass that her shade lingers on to torment the living. It is said that a Banshee’s howl means the death of any who hear it. A Banshee’s skull-like head pokes up from flowing tattered robes, with an equally emaciated body sometimes glimpsed beneath. Her hair is sometimes like a black halo, sometimes like ten thousand writhing tendrils, and the face beneath it is a study in torment. Banshees are often followed by the ineffectual spirits of the men they slew when alive, which appear in the form of glowing skulls and faces just as agonised as the Banshee herself. Banshees prefer to use stealth to attack an enemy, concealing themselves within a suitable object. A concealed Banshee will periodically peek out, leaning forward and passing her head out of the object to do so. When her chosen prey is close, she will leap forth and attack. The more cunning Banshees may attempt to pick their victims off one at a time, targeting stragglers or lone scouts first before attacking the rest of the party. Most, however, are too driven by fury and hatred to bother with any more subterfuge than hiding before an attack.
=== Main Profile ===
WS 	BS	S 	T 	Ag 	Int	WP 	Fel
31%	0%	31%	31%	46%	25%	48%	32%
=== Secondary Profile ===
A	W 	SB	TB	M	Mag	IP	FP
2	18	3 	3 	6	0 	0 	0
=== Skills ===
Concealment +20%, Perception +20%, Speak Language (any one)
=== Talents ===
Ethereal, Frightening, Night Vision, Undead
=== Special Rules: ===
* Ghostly Howl: Once per round, as a half action, a Banshee may emit a terrifying howl of pure evil against a single opponent who is within 16 yards (8 squares). She and her opponent make opposed Will Power Tests. If the opponent wins, he is unaffected. If the Banshee wins, she inflicts 1d10 Wounds on her victim, ignoring Toughness Bonus and armour. Those killed by a Banshee’s wail appear to have been frightened to death. Creatures immune to Fear and Terror Tests are also immune to the ghostly howl. A character who is injured by a Banshee’s howl, but lives to tell the tale, must make a Will Power Test at the end of the encounter or gain 1 Insanity Point. Many survivors convince themselves that they are doomed to die, and are unable to shake off the feeling.
=== Armour ===
None
=== Armour Points ===
Head 0, Arms 0, Body 0, Legs 0
=== Weapons ===
Hand Weapon
=== Slaughter Margin ===
Challenging (Impossible without a magic weapon or spells)