Nazeru's Gates

: We have arrived at the legendary Gates of Nazeru, which block passage to the lost lands. Something foul is at play here, and the troops are nervous. Not the roving enemy war bands we've seen, our men can handle those...
: Fortunately, the Archmage Guild is here to aid us in opening the Gates, and we'll have them on our side if battle breaks out.
Nazeru's Gates is the sixth level in Kingdom Rush: Frontiers.
==Campaign==
===Set-Up===
* Gold 1000
* Strategic Point x14
===Wave Composition===
KRFstage06-1.jpg
Wave	Enemies (North-West) 	Enemies (West) 	Enemies (East) 	Income
1 	Dune Raider x10 	 	Desert Thug x30 	310
2 	Dune Raider x10 	Sand Hound x12 	Desert Thug x26 	350
3 	Dune Raider x3Immortal x4 	Sand Hound x30 	Desert Thug x30 	444
4 	Giant Wasp x10Giant Wasp Queen x1 	 	Giant Wasp x15 	280
5 	Immortal x8 	Sand Hound x10War Hound x10 	Sand Hound x10War Hound x10 	492
6 	Immortal x12 	War Hound x12 	Sand Wraith x2 	608
7 	Giant Wasp x30Giant Wasp Queen x1 	 	Dune Terror x24 	560
8 	Dune Raider x16Desert Archer x10 	 	Dune Terror x22Giant Scorpion x2 	652
9 	Immortal x11Desert Archer x10 	Giant Scorpion x4 	Dune Terror x17Giant Scorpion x3 	750
10 	Immortal x5Desert Archer x5Executioner x1	Dune Raider x8Executioner x1 	Dune Raider x8Desert Archer x6Executioner x1	898
11 	War Hound x25 	War Hound x25 	War Hound x30 	800
12 	Desert Archer x18 	Immortal x12 	Dune Raider x30 	984
13 	Sand Wraith x2 	Immortal x20 	Sand Wraith x2 	880
14 	Immortal x2Executioner x2 	War Hound x30Desert Archer x15	Sand Wraith x4 	1188
After wave 14, Nazeru spawns from the eyes of the gate and attacks. This is not counted as a wave.
Strategy
===General===
===Upgrades and Hero===
===Towers===
==Heroic Challenge==
===Set-Up===
* Gold 1500
* Strategic Point x14
**Restriction: Heroes are allowed.
**Restriction: Upgrades above Level 3 are not allowed.
===Wave Composition===
KRFstage06-2.jpg
Wave	Enemies (North-West) 	Enemies (West) 	Enemies (East) 	Income
1 	Dune Terror x12 	Desert Thug x31 	Dune Raider x8 	403
2 	Dune Terror x12 	Desert Thug x54 	Dune Raider x8Immortal x7 	686
3 	Dune Terror x9Executioner x1 	Desert Thug x24Desert Archer x12	Immortal x15Executioner x1 	974
4 	Dune Terror x25 	 	Giant Scorpion x12 	586
5 	Dune Terror x45 	Desert Archer x40 	Immortal x8Giant Scorpion x5 	1262
6 	Dune Terror x10Executioner x4	Desert Archer x32Dune Raider x40	Immortal x35Executioner x1Giant Scorpion x10	2894
Strategy
===General===
===Upgrades and Hero===
===Towers===
==Iron Challenge==
===Set-Up===
* Gold 1900
* Strategic Point x1
* Militia Barracks x13
**Restriction: Heroes are allowed.
**Restriction: Upgrades above Level 3 are not allowed.
**Restriction: only.
===Wave Composition===
KRFstage06-3.jpg
Wave	Enemies (North-West) 	Enemies (West) 	Enemies (East) 	Income
1 	Fallen x237Executioner x3	Sand Hound x93Giant Scorpion x13War Hound x20	Desert Thug x20Desert Archer x48Dune Raider x20Immortal x16Executioner x2Sand Wraith x3	3359
Strategy
===General===
===Upgrades and Hero===
===Towers===
==Events==
New TowerUnlocked	Level 4 Mage TowerArchmage Tower
 	Dealing heavy damage, it can precharge its homing magic bolts when idle.             
New EnemyWave 4 	Giant Wasp Queen
link=Giant Wasp Queen	Utterly tough flying insects that carry several offspring in their bellies.
* Slow speed
* Flying
* Spawns Giant Wasps
== Trivia ==
* The strategy guide for this level leads to a video that is unlisted rather than public on IH's youtube channel
==Related Achievements==
 GENIE IN A BOTTLE Defeat Nazeru , the red efreeti.
Category:Kingdom Rush: Frontiers
Category:Levels