Control Ramp

IT'S CONTROL RAMP, YOUR GREEN FRIEND THAT MAKES YOU LOSE YOUR OTHER FRIEND, LIKE THAT ONE OBSESSIVE LOVER, GOD DAMN IT RED MAN
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== Stats ==
Name: Control Ramp 	The name of the deck.
Creator: Marissakitty04 	OH GOD OH LORD IT'S THE GREEN GIRL
Deck Colors: Green 	The most common colors in the deck.
Deck Type: Control/Midrange	The category of the deck's playstyle. See Deck Terminology for help on this.
Goldfish: 15-30 	How many turns, on average, the deck takes to win.
Consistency: 4/5 	With the amount of starters you run, you'll usually get everything you need early to gen out your opponent and poop in their nice fresh drink of lemonade
Complexity: 4/5 	With a lot of the plays in this deck, you have to anticipate what the opponent will do, and often times will have to make suspicious or confusing plays involving returns, depowers, odd trades, or awkward card casts.
Accessibility: 1/5 	This deck has like, 4 legendaries and 5 epics
Versatility: 4/5 	hOw Do I pLaY aGaInSt CoNtRoL??
Popularity: 1/5 	Iz me, just me, the only me, please play the deck, it's goo
== Decklist ==
 1Ws have been changed to no longer cost 1W, and the Chair archetype has been removed from the game.
 
FIGHTERS
Moded x1
Rukiryo x1
IlIll (Barcode) x2
BandisWarehouse x1
Razuatix x1
TigerCode x3
KingShadowCrow x2
Oozlebachr x3
Wooden Chair x3
MyDadIsAGuest x3
Fearmiredon x1
Leitris x2
V_yriss x3
Pillager x3
Saprasam x3
1x1x1x1 x1
ACTIONS
Luck o' the Lobsters x1
Meebling Infestation x3
Witches Brew x2
== How to Play ==
To play Control ramp, you have to get into the mind of a green player... Play your starters with no remorse... depower everything... Eat the egg salad out of the fridge...
but in a more serious light, here is how to play control ramp, sectioned out into the main "phases" of this deck's play
=== Turn 1 ===
Going First - Just spam out your starters, always go for the higher numbers, so if you have an oozle and three chairs in your hand, always play the three chairs, as triple gen is far better, and may lead to six green icons, off of which you can cast a threat with a simple discard and win. But if you were to play that oozle, it would be singular gen, with no threat. Remember: Blox Cards right now is all about board control and generation.
Going Second - Going second is a bit more complex that going first with this deck, as you have many many options in second here. Usually you'd want to play your oozlebachr and two 1W starters here, or your pillagers, as they're bulky genners to start off the game. However, you may choose to play a barcode here if the opponent plays into it, or may wait a turn to play a moded or discard for a katorium or rukiryo (it is to your own discretion what would snowball you into a good late game), but a good tip is to always go for the empty enemy board if possible, as this deck loves to freegen
=== Early Game ===
You have to keep your starters alive, and tactically depower any serious threats. Only use V_yriss or Infestation when you absolutely have to, otherwise, just push out your starters and aim for that midgame beatdown
=== Midgame ===
To play the midgame, you should always try to play a threat such as a raw V_yriss, Saprasam, or one of your reactive inverse threats such as moded or rukiryo
You should always try to maintain board control and continue to ramp into more threats, and most importantly, stop all the opponent's gen
=== Lategame ===
To play the lategame, you should be looking for ways to shove away the opponent's defenses and get through for some light or heavy attacks, kind of like after-date banter at 11:00 PM when she offers you some "coffee"
This point in time is usually when you play your Fearmiredon, your razua, and your KingShadowCrow.
You can often win the game off of swaps or combat tricks such as depower swap combos, returns, or a surprise razuatix
== How to Beat ==
Playing fast decks using cards with >300 health is a wonderful way to make control ramp have an existential crisis. Red decks especially counter this deck, as they're fast enough to outpace green, and tall enough to leap over its debuffs and softwipes.
Yellow and Blue are very weak to this deck, as with blue, they like to play slower styles with expensive health heavy bruiser cards, that of which green can return, swap out, or depower to death, and with yellow, it loves to play cards with 300 or less health, making it extremely vulnerable to a solid eighth of this deck. In short, play that red and get that bread... gamers...
== Additional Sections ==
This deck has some side options that you can slip in if you're looking to play it when EVERYONE BANS YOUR CARDS IN A TOURNAMENT, SCHULMINHA.
TZSara is a great card for a more passive playset, and will help you gen while maintaining board
Grimclaw The Unholy If you want more combatance for decks that utilize four or five fighters, slip this card in
TheKatorium If you need more wipes, go ahead and add this card to your deck
brickmason is wonderful for that extra depower, and a champion to back you up in your time of need. Use this when you want that extra oppression
DIY Dark Dominus Oh look who it is, the master of tall boards and threat checks. Play this card into passive matchups or when you're finding yourself in a point of being able to ramp up to 15+ green icons consistently
Myrmiredon Hey! It's that one dust card that makes my blood vessels do the macarena! This card walks up to the lemonade stand that is opposing dust and goes "hey, I have your family hostage, forfeit now or I'll rip out your goth sister's nose ring"
Magic Broom Black Cat This is a very situational card, I'd personally only run it if you absolutely need some effect denial for something like a forgotten one or gravity inspector
Grand Meeboid Totem If you find yourself with too many green icons consistently, consider slipping in one of these if DIY Dark Dominus isn't working out for you. Otherwise just use that
jojobinks321 This card is just a good "vanilla" 800/800 to slip in here for extra board presence, but I only ever use this if I have to slip into a more "midrangey" mode in this deck, in which case I also use TZSara, G0Z, and brickmason.
G0Z This card makes the deck a lot more midrangey, and I often use it alongside DIY dark dom, jojobinks, and TZSara
<poll>
Would you recommend this deck (Control Ramp)?
Yes
No
</poll>
Sorry about changing the poll, the name wasn't input correctly and I didn't think it'd reset the counter. Head to the April 24th change to see the old poll. -civilCornball
Category:Decks