Workshop

The  is an area located to the right of the Living Room. It is unlocked by passing level 1-5 in Level Mode.
In this room, the player can buy Materials, forge weapons and Armor Mounts, unlock new weapons to forge from the Design Table.
== Interactive Workshop Features ==
File:Workshop4.2.0.png|640px|center
rect 2 501 95 710Enterance to Living Room
rect 294 909 496 997Enterance to Magic Area
rect 621 778 845 915Forge Table
rect 133 717 230 817Renovation Project Leader
rect 333 184 420 286Trader#In_the_Workshop
rect 899 219 1004 307Redeem Machine
rect 1042 139 1388 391Mounts#Armor_Mounts
poly 700 214 743 212 768 227 770 255 742 271 754 278 723 300 662 266 693 248 698 249Digital Space
​​​​​
In the , there are many different objects and features the player can interact with for different actions. They include the following:
=== Computer ===
* There is a damaged Robot connected to it.
** The Robot requires the Engineer (can be played as with a Free Trial Voucher) to repair and costs 20 Batteries and 20 Parts.
* After the player has unlocked the Robot, the Computer can be accessed. This is the entrance to the Digital Space.
=== Forge Table ===
* A weapon obtained several times will appear on the list of weapons of its category and can be forged at the cost of materials.
** Number of obtained times required is depend on rarity of the weapon.
**Merged Weapons cannot be forged.
** The upgraded versions of Starter Weapons are unavailable as well.
** All developed weapons will appear here after being developed.
* Any forged weapon will appear on the table, so that the player can grab it.
** The forged weapons can be used only in one run. After being brought into a run they will disappear from the table.
** If the weapon is not taken away into a fight, it will appear in the extended area (see below).
** A forged Fertilizer will also stay in the extended area without going to the Garden. It will not join with the stack of Fertilizer in the Garden once forged though, so it is a one-use item if forged.
* The Forge Table is a convenient method to know how the game categorizes weapons. This becomes useful when putting weapons in a Reforging Furnace, as you now have a good idea as to what will come out.
* The Forge Table and the extended area in total can hold 4 weapons. Attempting to forge a 5th one will cause the hero to say "No more room for weapons."
=== Trader ===
* If the player has bought any item from his shop, he will come up to the empty item slot and restock another item of same category. This can happen up to 5 times every day. Otherwise, interacting with him will show the same quote.
* He can also sell a Trader Skin Fragment for 800 Gems.
=== Renovation Project Leader ===
* Appears lone in the room.
* Used for changing the Multiplayer waiting room, Living Room, Garden, Magic Area, Workshop skin.
=== Design Table ===
* Use blueprints and some gems to develop a weapon or Armor Mount, or use fragments to develop skills or skins. Once developed, the player will gain a free copy of the item immediately, and it can be crafted at the Forge Table (for weapons) or Robotics Facility (for Armor Mounts). The Skills and skins are now a permanent option for their respective character that can be chosen at any time when starting a game.
* The list of weapons that require developing can be found here.
* Developed items will start to spawn inside dungeon with some exceptions (Mini Knight Figure, Electric Ninja Stars, Ranger's Revolver and Money Gun).
* The Design Table will glow white intermittently if the player has sufficient materials for weapons, skills or skins that are not yet forged.
** This glowing effect is the same for achievements in the Cellar which are completed but not checked yet.
=== Robotics Facility ===
* Use materials and gems to create Armor Mounts to bring to a run.
* The Engineer's Armor Mount skill will summon a same Armor Mount as the one stationed here, if there is any.
=== Redeem Machine ===
* Use vouchers to get random items of corresponding type. Vouchers can be obtained from achievements or sold by the Trader beside.
=== Other areas ===
* An extended area of Forge Table, where if you forged a weapon but did not take it before using the Forge Table again, it will be placed on this area the next time you return to the Workshop.
** There are an SMG M1, a Machete and a Glacier already placed in this area. They can be used only once, after which they don't appear again.
* A large Locker, which contains and lists the collected materials and seeds, as well as Fertilizers, Free Trial Vouchers, Skin Fragments and vouchers.
== Skins ==
Skins can be changed by interacting with the Renovation Project Leader.
== Trivia ==
* Before the release of Update 1.8.2 (where this feature was added), some sneak peek pictures showed an alchemy table, which was not in the actual release. It was at the location of the shop.
** Another picture showed the Forge Table with 6 weapons placed in the extended area, while it can only hold 3 in actual release.
** The extended area had no weapons before a certain update. If the player logged in before the three other weapons are added, they will not obtain these placed weapons.
* Due to a bug of Update 1.9.1, weapons gotten in a challenge will not count toward the total forge count that is required to forge the weapon, though the cellar get count remains unaffected. It was patched of 1.9.2.
* During Update 1.9.5, there was a mechanical pumpkin head placed inside the Robotics Facility.
* Before Update 1.10.0, weapons that required developing at the Design Table can't be found anywhere except the Forge Table. The player could only obtain them through forging.
* During Update 2.1.0, there was a present box (same as Shield in Christmas skin) placed at the right border of the room with the material Box. It could not be interacted with, however.
* Before Update 2.2.0, the Trader didn't restock the shop after the player bought something, and interacting with him will refresh the shop with new items, for the cost of 250 gems.
* The Computer was non-interactive before version 2.3.0.
* Before Update 2.5.0, the collected resources were placed in a small green chest, named "box."
* Since Update 2.5.0, resources are kept in a Locker.
** As of Update 2.6.0, there are now three tabs that categorize materials, seeds and vouchers respectively.
* The Redeem Machine was added in Update 2.6.0.
* Due to a bug, when Update 3.0.0 was released, the forge table couldn't forge anything. It was quickly patched after a few days.
* It is possible to take a voucher from the locker and hold it as a weapon, although it can't be brought into a run and can't be dropped. The player is still able to deposit it back at the locker or destroy it via the Trash Can but can't do anything more.
** Additionally, the voucher can be fed to the Redeem Machine when in this form, and it will provide an attachment for the weapon in the next slot if applicable.
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