Crab Mines

==Overview==
Crab Mines is an ability of the Sapper class.
:"Deploy walking mines that seek out unfriendlies and explode near them. Each ability level creates a mine with a different type of explosion damage. You may have three active mines of each type active simultaneously."
In build 1.6: "Crab Mines: Reduced casting & recovery time." Cast time is about 1 second and recovery time before being able to cast another crab mine is about 0.5 seconds after casting.
In build 1.7 as per friday 5/09/2008: "They will now generally acquire a target within 0.5 seconds of creation and they will now generally detonate within 0.5 seconds of arriving at their targets’ feet."
As of Deployment 10, Crab Mines has a 'proficiency' bonus -- every pump of this skill you have increases the damage of all pumps by 20%.
== Usage ==
You can have three mines active for each level of skill you have trained. As of the 1.4 patch you can have only 3 crab mines in total active. However, creating a 4th will explode the 1st, and so forth, so as a strategy, one can keep popping mines, letting them move towards a foe, then exploding them through replacement. In this way one can control the detonation timing. You can force movement by moving yourself or knocking back a foe with an ability or weapon hit. Still, there is no guarantee that the mine will detonate. Also, mines have a way of attacking foes waiting for a final blow with no damage given and a waste of the mine. At lower levels, the Incendiary mine is the Sapper's most lethal weapon. A good approach is to drop 3 mines just before an attack at around 60m and then follow them into the target, or, if you have to, lead the target into the mines' agro range.
== Progression ==
 
Level 	I 	II 	III 	IV 	V
Name 	Fragmentation Crab Mine	Incendiary Crab Mine	Electric Crab Mine	Sonic Crab Mine	Photonic Crab Mine
Power cost 	50 	50 	50 	50 	50
Radius 	12 m 	12 m 	12 m 	12 m 	12 m
Damage Type 	Physical 	Fire 	Electric 	Sonic 	Laser
Damage 	High 	High 	High 	High 	High
Weapons Grade Micromech cost	3 	3 	3 	3 	3