Isoportation

The ability to teleport in place. Sub-power of Teleportation.
==Also Called==
* Stationary/Travelless/Unmoving Teleportation
==Capabilities==
The user can teleport in place, rearranging the position of their body or limbs, cancel or retain velocity and momentum, stop their movement, change direction and change their orientation.
==Applications==
* Can rearrange the position of one's limbs/one's body position without actually moving.
* Can cancel and retain the velocity and momentum of their movement.
* Can effectively stop on a dime.
* Can change the direction of their movement.
* Can change the orientation and facing the user has.
==Associations==
* Enhanced Agility
* Enhanced Balance
* Enhanced Reflexes
* Enhanced Speed
* Newtonian Motion Defiance
* Momentum Manipulation
* Motion Paradox
* Teleportation
* Vector Manipulation
* Velocity Manipulation
* Warping Speed
* Whole Body Unison
==Limitations==
* May only be able to isoport a particular amount of times per time span, and overuse of the power may lead to self-damage and even death.
* May have limits as to how much they can carry when they isoport
* Users of Teleportation Negation can prevent user from isoporting.
* Isoportation may cause spatial disturbance, allowing highly sensitive opponents to track down destination.
* Can still be affected by Warp Travel Unravel and Warp Travel Interaction.
==Known Users==
*Shu Sakurada (Castle-Town Dandelion)
*Seraphim (Judeo-Christianity)
Category:Powers
Category:Supernatural Powers
Category:Teleportation
Category:Cognitive Powers
Category:Spatial Powers
Category:Psychic Powers