Spectre

The Spectre is an SMG that is a primary weapon in VALORANT.
==Summary==
The Spectre is a moderately-priced SMG. Equipped with a large magazine and a silencer, it can be used to spam through vision blockers without much risk to the player's ammo count or positioning.
As an SMG, the Spectre is most effective at shorter range or when used on the move, though it has decent stats and features all-round to make it usable at medium to long range as well. As a more expensive SMG and expected upgrade to the Stinger, the Spectre's higher magazine capacity and accuracy makes it a better option for eliminating single targets at longer ranges or in sustained firefights against multiple enemies. However, the Spectre's lower fire rate makes the Stinger a more suitable choice for killing individual agents at close range.
In comparison to the similarly-priced Ares, the Spectre has more mobility and lower initial spread but cannot compete with an Ares player in a sustained firefight, though the Spectre is quicker at wiping out enemies with headshots at close range.
==Stats==
*Headshot multiplier: x3
*Leg shot multiplier: x0.85
*15+ m falloff multiplier: x0.846 (11/13)
*30+ m falloff multiplier: x0.769 (10/13)
===Primary Fire TTK===
Damage Range	Body Part	100 HP 	100 HP 	125 HP 	125 HP 	150 HP 	150 HP
Damage Range	Body Part	Bullets to kill	Time to kill (s)	Bullets to kill	Time to kill (s)	Bullets to kill	Time to kill (s)
0–15 m 	Head 	2 	0.075 	2 	0.075 	2 	0.075
0–15 m 	Body 	4 	0.225 	5 	0.300 	6 	0.375
0–15 m 	Legs 	5 	0.300 	6 	0.375 	7 	0.450
15–30 m 	Head 	2 	0.075 	2 	0.075 	3 	0.150
15–30 m 	Body 	5 	0.300 	6 	0.375 	7 	0.450
15–30 m 	Legs 	6 	0.375 	7 	0.450 	9 	0.600
30-50 m 	Head 	2 	0.075 	3 	0.150 	3 	0.150
30-50 m 	Body 	5 	0.300 	7 	0.450 	8 	0.525
30-50 m 	Legs 	6 	0.375 	7 	0.450 	9 	0.600
===Alternate Fire TTK===
Damage Range	Body Part	100 HP 	100 HP 	125 HP 	125 HP 	150 HP 	150 HP
Damage Range	Body Part	Bullets to kill	Time to kill (s)	Bullets to kill	Time to kill (s)	Bullets to kill	Time to kill (s)
0–15 m 	Head 	2 	0.083 	2 	0.083 	2 	0.083
0–15 m 	Body 	4 	0.250 	5 	0.333 	6 	0.417
0–15 m 	Legs 	5 	0.333 	6 	0.417 	7 	0.500
15-30 m 	Head 	2 	0.083 	2 	0.083 	3 	0.167
15-30 m 	Body 	5 	0.333 	6 	0.417 	7 	0.500
15-30 m 	Legs 	6 	0.417 	7 	0.500 	9 	0.667
30-50 m 	Head 	2 	0.083 	3 	0.167 	3 	0.167
30-50 m 	Body 	5 	0.333 	7 	0.500 	8 	0.583
30-50 m 	Legs 	6 	0.417 	7 	0.500 	9 	0.667
=== Spread values ===
Firing Mode 	1st Shot Spread (°)	1st Shot Spread (°)	Max Spread (°)	Max Spread (°)	Movement penalties (+°)	Movement penalties (+°)	Movement penalties (+°)	Movement penalties (+°)
Firing Mode 	Standing 	Crouched 	Standing 	Crouched 	Crouched 	Walking 	Running 	Airborne
Primary Fire 	0.4 	0.34 	1.5 	1.28 	0.15 	1 	2.5 	10
Alternate Fire	0.25 	0.21 	1.35 	1.15 	0.15 	1 	2.5 	10
==Update History==
==Skins==
===Store===
Image	Edition	Skin	Cost	Upgrade Levels 	Variants
 	 	 	 	— 	—
 	 	 	 	— 	—
 	 	 	 	Level 2: VFXLevel 3: AnimationLevel 4: Finisher 	Variant 1: BlackVariant 2: YellowVariant 3: Pink
 	 	 	 	— 	—
 	 	 	 	— 	—
 	 	 	 	Level 2: Sound EffectsLevel 3: AnimationLevel 4: Finisher 	Variant 1: PinkVariant 2: OrangeVariant 3: Blue
 	 	 	 	Level 2: VFXLevel 3: VFXLevel 4: Finisher 	Variant 1: Gold
 	 	 	 	Level 2: VFX 	Variant 1: ChromeVariant 2: BlackVariant 3: Red/Blue
 	 	 	 	— 	—
 	 	 	 	— 	—
 	 	 	 	— 	—
 	 	 	 	Level 2: Sound EffectsLevel 3: AnimationLevel 4: Finisher 	Variant 1: GreenVariant 2: YellowVariant 3: Blue
 	 	 	 	Level 2: Sound EffectsLevel 3: AnimationLevel 4: Finisher 	Variant 1: PurpleVariant 2: WhiteVariant 3: Black
 	 	 	 	— 	—
 	 	 	 	— 	—
 	 	 	 	Level 2: VFXLevel 3: AnimationLevel 4: Finisher 	Variant 1: GreenVariant 2: PurpleVariant 3: Orange
 	 	 	 	— 	—
 	 	 	 	Level 2: Fish AnimationLevel 3: Kill Banner 	Variant 1: Black
 	 	 	 	— 	—
 	 	 	 	Level 2: VFXLevel 3: AnimationLevel 4: Finisher 	Variant 1: OrangeVariant 2: BlueVariant 3: Yellow
 	 	 	 	Level 2: Sound EffectsLevel 3: VFXLevel 4: Finisher 	Variant 1: VenomVariant 2: CobaltVariant 3: Gold
 	 	 	 	— 	—
 	 	 	 	Level 2: VFXLevel 3: AnimationLevel 4: FinisherLevel 5: VO (Localized)	Variant 1: White/PinkVariant 2: Red/BlueVariant 3: Green
 	 	 	 	Level 2: VFXLevel 3: Finisher 	—
 	 	 	 	Level 2: VFXLevel 3: AnimationLevel 4: Finisher 	Variant 1: RedVariant 2: BlackVariant 3: White
 	 	 	 	Level 2: RandomizerLevel 3: RandomizerLevel 4: Kill Banner 	Variant 1: Red CamoVariant 2: Blue CamoVariant 3: Green Camo
 	 	 	 	Level 2: VFXLevel 3: AnimationLevel 4: FinisherLevel 5: Kill Counter 	Variant 1: RedVariant 2: BlueVariant 3: Yellow
 	 	 	 	Level 2: VFXLevel 3: VFXLevel 4: Finisher 	Variant 1: PurpleVariant 2: Red/YellowVariant 3: Green
 	 	 	 	— 	—
 	 	 	 	Level 2: Sound EffectsLevel 3: AnimationLevel 4: Finisher 	Variant 1: PinkVariant 2: Red/GreenVariant 3: Blue/Purple
 	 	 	 	Level 2: VFXLevel 3: AnimationLevel 4: Finisher 	Variant 1: BlueVariant 2: RedVariant 3: Purple
 	 	 	 	Level 2: Kill Effects 	—
 	 	 	 	— 	Variant 1: GreenVariant 2: RedVariant 3: Blue
 	 	 	 	— 	—
 	 	 	 	— 	—
 	 	 	 	— 	—
 	 	 	 	— 	—
*For each weapon with upgrade levels and/or variants, per upgrade level, and after a weapon is fully upgraded, per variant.
**Variants must be used with the fully upgraded weapon skin set.	
*For each weapon with upgrade levels and/or variants, per upgrade level, and after a weapon is fully upgraded, per variant.
**Variants must be used with the fully upgraded weapon skin set.	
*For each weapon with upgrade levels and/or variants, per upgrade level, and after a weapon is fully upgraded, per variant.
**Variants must be used with the fully upgraded weapon skin set.	
*For each weapon with upgrade levels and/or variants, per upgrade level, and after a weapon is fully upgraded, per variant.
**Variants must be used with the fully upgraded weapon skin set.	
*For each weapon with upgrade levels and/or variants, per upgrade level, and after a weapon is fully upgraded, per variant.
**Variants must be used with the fully upgraded weapon skin set.	
*For each weapon with upgrade levels and/or variants, per upgrade level, and after a weapon is fully upgraded, per variant.
**Variants must be used with the fully upgraded weapon skin set.
===Battle Pass===
Like every other primary weapon, all Spectre skins from Act Battle Pass are in Premium track.
Image	Edition	Skin	Act Pass 	Tier	Variants 	
 	 	 	EP 03 Act 3	10 	Variant 1: Cream/PinkVariant 2: Purple/GrayVariant 3: Green/Black 	
 	 	 	EP 07 Act 1	16 	— 	
 	 	 	EP 08 Act 3	15 	Variant 1: RedVariant 2: PinkVariant 3: Yellow 	
 	 	 	EP 08 Act 1	16 	Variant 1: EmeraldVariant 2: GoldVariant 3: Silver 	
 	 	 	EP 07 Act 2	16 	— 	
 	 	 	EP 01 Act 2	5 	— 	
 	 	 	EP 04 Act 3	40 	— 	
 	 	 	EP 02 Act 1	16 	Variant 1: WhiteVariant 2: YellowVariant 3: Pink 	
 	 	 	EP 01 Act 1	5 	— 	
 	 	 	EP 06 Act 3	20 	Variant 1: BrownVariant 2: BlueVariant 3: Yellow 	
 	 	 	EP 02 Act 2	40 	— 	
 	 	 	EP 07 Act 3	20 	Variant 1: IvoryVariant 2: IndigoVariant 3: Scarlet 	
 	 	 	EP 01 Act 3	40 	— 	
 	 	 	EP 08 Act 2	16 	— 	
 	 	 	EP 05 Act 3	35 	Variant 1: TwilightVariant 2: SunsetVariant 3: Midnight 	
 	 	 	EP 04 Act 2	10 	Variant 1: Green/Yellow/BlackVariant 2: Pink/Teal/PurpleVariant 3: Blue/White/Red	
 	 	 	EP 05 Act 1	20 	— 	
 	 	 	EP 04 Act 1	35 	Variant 1: YellowVariant 2: PurpleVariant 3: Aquamarine 	
 	 	 	EP 06 Act 1	35 	— 	
 	 	 	EP 09 Act 2	20 	— 	
*For each weapon with variants, per variant.	
*For each weapon with variants, per variant.	
*For each weapon with variants, per variant.	
*For each weapon with variants, per variant.	
*For each weapon with variants, per variant.	
*For each weapon with variants, per variant. 	
*For each weapon with variants, per variant.
==Gallery==
Submachine-Gun.jpg|Spectre Concept Art
File:Unsilenced Spectre.png|An Unsupressed Spectre
==Trivia == 
*During the Beta, the weapon's full name was the SMG-9 Spectre (Sub-Machine Gun).
*Like other silenced weapons, the Spectre is named after a type of supernatural entity.
*The Spectre's design is based on the SIG MPX with a PDW style stock.
* The Spectre was shown along with the Bulldog in a League of Legends trailer for the PsyOps skinline.
*The Classic and the Spectre both deal the same amounts of damage.
*The Medium Difficulty Training Bots uses the unsilenced version of the Spectre, but the firing sounds is still the same as the original Spectre.
Category:Weapons
Category:SMGs
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