Report 453

Report #453
Skillset: Highmagic Skill: Hod
 Org: Geomancers Status: Completed Aug 2010
Furies' Decision:
1 hour defense that acts like mana vitality. Restores 15%. Requires full mana to
put back up.
Problem: Hod cures two mental only afflictions for 3p, costs 300 mana, uses 4
seconds of equilibrium, and is stopped by most any prone state. Gedulah cures
two of any allheale-able afflictions, costs 80 mana, uses 4 seconds of
equilibrium, is usable in just about any state, and restores a chunk of health.
You tell me why I would ever use Hod.
[A: 0 R: 0] Solution #1: Change Hod to a defense that lets you sense whoever
 enters and leaves the room you're in: "Through your
 clarity of mind, you sense the arrival/departure of
 x." Or whatever. Costs 3p and lasts an hour. Could
 show direction too, but doesn't have to.
[A: 0 R: 0] Solution #2: Make Hod a 3p, 1 hour defense that increases max mana
 by 10%. (Could do ego instead; I wouldn't complain!).
[A: 0 R: 0] Solution #3: Make Hod a 3p, 1 hour defense that acts as a sort of
 mana vitality. If you hit 50% mana with it up, it
 restores 15-20% of your mana. Give it a 5-10 minute
 cooldown before you can raise it again.
Player Comments:
---[Destridas on 8/17 @ 20:15 writes]:
Any of the solutions look fine, except maybe make #3 have the requirement that
you must be at full mana to raise it like vitality.
---[Fillin on 8/18 @ 00:02 writes]:
Good catch. I agree with that.
---[Jayden on 8/19 @ 23:27 writes]:
Solution 3
---[Lehki on 8/29 @ 18:02 writes]:
Any of these sound fine.