Ridley's room access

"Ridley's room access" is a corridor in Ridley's Lair and Norfair. It appears in Metroid, Metroid: Zero Mission and Super Metroid, and directly precedes the room containing Ridley himself. Each iteration has differences in design.
==Description==
===Metroid===
In Victory Techniques for Metroid, Samus enters this room after falling down the previous shaft. Remarking that she needs to navigate the platforms more carefully, she is ambushed by a Holtz and kills it with the Screw Attack. She falls into the lava, but manages to grab the ledge of the door and climb out.
===Zero Mission===
In front of the entrance door is a short pillar, dividing access to the rest of the room. When Samus climbs over it, she will fall through a Pit Block and be unable to return the way she came until she defeats Ridley. After his defeat - by which time Samus will have obtained the Gravity Suit from his reliquary - Samus can leave the access room by provoking a Geega into flying out of the Air Hole, letting it reach its peak height and freezing it. She can then use it as a platform to climb to a higher ledge on the right, with a now active Chozo Block. Shooting this opens up a drop behind the wall in front of the exit, allowing Samus to leave.
===Super Metroid===
==Connecting rooms==
*"Gambit shaft" (Metroid, via Blue Door)
*Save Room 4 (Zero Mission, via Blue Door)
*"Geega hive" (Super Metroid, via Blue Door)
*Ridley's room (via Blue Door in Metroid, Gadora in Super Metroid and Zero Mission)
==Inhabitants==
===Metroid===
*5 Holtz
*13 Violas
*1 Dessgeega
===Zero Mission===
*Geegas spawned from an Air Hole
*Gadora
===Super Metroid===
*5 Violas
*Geegas (infinitely spawning from 7 points of the lava)
*Gadora
==Official data==
===Metroid: Zero Mission: The Official Nintendo Player's Guide===
;173 INTO THE HEART OF THE LAIR (pg. 66)
:"With the Energy Tank in hand, return to the left, save your progress and head to Ridley's room. After you fall through a collapsing block, there will be no turning back until you've beaten the beast. The giant eye that blocks the next hatch fires energy blasts. Jump over the projectiles and hit the eye with three standard missiles or a single Super Missile to take it out."
;177 FREEZE OUT (pg. 68)
:"You may be stumped trying to find an exit out of Ridley's area. Return to the enemy-producing pipe to the right of the boss arena and freeze a flying creature after it pops out. Using the flier as a platform, hop up to a high ledge on the right, blast a Chozo Block and run through a disappearing wall to the right side of the area's barrier."
==Trivia==
*In Super Metroid, Ridley's room access contains extreme heat, although this should be nullified by the Varia Suit that Samus obtains much earlier in the game in a normal playthrough. This effect is only relevant if the player is performing a Low Percent Run or Reverse Boss Order Run.
==Gallery==
Ridley's room access full view Metroid.png|Full view in Metroid.
Ridley's room access full view MZM.png|Full view in Zero Mission.
Ridley's room access full view SM.png|Full view in Super Metroid.
Ridley's room access Victory Techniques for Metroid.png|Ridley's room access in Victory Techniques for Metroid.
Ridley's room access Victory Techniques for Metroid map.png|The room on a hand-drawn map in Victory Techniques.
Category:Rooms
Category:Ridley's Lair