Captain Commando (Marvel vs. Capcom)

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|-|Marvel vs. Capcom: Clash of Super Heroes=
|-|Marvel vs. Capcom 2: New Age of Heroes=
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==Summary==
Captain Commando is a protagonist in the Marvel vs. Capcom series. In the year 2026, he protects a futuristic Metro City from the evil terrorist organization called Super Criminals led by Scumocide, and the Capcom Universe's Solar System along with his own "Commando Team" which consists of Ginzu the Ninja, a mummy-like alien Mack the Knife and a genius infant Baby Head. His civilian identity is Mars Carlisle, a billionaire and the CEO of a company called Star Electronics, which was founded by his late father who was a brilliant scientist.
When Onslaught threatened Marvel's Earth, Charles Xavier unconsciously summoned forth several heroes from the Capcom Universe to aid in defeating him, including Captain Commando and his team. They would once more fight alongside residents of the Capcom and Marvel universes to assist Ruby Heart in the battle against Abyss.
==Powers and Stats==
Tier: 
Name: Mars Carlisle, Captain Commando
Origin: Marvel vs. Capcom
Gender: Male
Age: Unknown
Classification: Human, Superhero, Leader of the Commando Team, CEO of Star Electronics
Powers and Abilities:
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|-|Innate Abilities=
Superhuman Physical Characteristics, Martial Arts, Weapon Mastery (Captain Commando can utilize a variety of equipment such as Captain Gauntlet in-battleMarvel vs. Capcom: Official Complete Works), Acrobatics (Often performs front flips and backflips. All Marvel vs. Capcom characters can pull off a Super Jump, which involves leaping high into the air in a single bound), Fourth Wall Awareness (Captain Commando's quotes often directs at the player, such as giving them trivia like Vulgus being Capcom's first video gameMarvel vs. Capcom: Clash of Super Heroes), Transformation (Captain Commando can transform into his superhero identity from a civilian outfit), Cloth Manipulation (Can quickly change to his cowboy outfit in a momentMarvel vs. Capcom: Clash of Super HeroesMarvel vs. Capcom 2: New Age of Heroes), Information Analysis and Enhanced Senses (The Captain Goggles allows Captain Commando to identify opponents at a distance of 2 km, by comparing with databases), Fire Manipulation (Captain Commando can shoot out flames from his Captain Gauntlet, imbue his fist with fire and even encase his foot in flames, as shown in his Captain Fire and Captain Kick special attacksMarvel vs. Capcom: Clash of Super HeroesMarvel vs. Capcom 2: New Age of Heroes), Electricity Manipulation (Captain Commando can shock the opponent with his Captain Gauntlet, imbue his fist with electricity and even create a huge column of electricity by slamming the ground with his Captain Corridor attackMarvel vs. Capcom: Clash of Super HeroesMarvel vs. Capcom 2: New Age of Heroes), Energy/Plasma Manipulation and Projection (Captain Commando can summon plasma energy from his hands and even create a huge energy beam along with his Commando Team to use as a sword, as shown in his Captain Sword Hyper ComboMarvel vs. Capcom: Clash of Super HeroesMarvel vs. Capcom 2: New Age of Heroes), Statistics Amplification and Empowerment (The Captain Gauntlets can increase Captain Commando's strength when worn), Summoning (Captain Commando can summon the members of his Commando Team and an assist character to help him in-battleMarvel vs. Capcom: Clash of Super HeroesMarvel vs. Capcom 2: New Age of Heroes), Danmaku (Ginzu the Ninja can throw multiple shurikens towards the opponent at once), Flight (Mack the Knife can twirl his dual knives around to float in the air), Explosion Manipulation (Baby Head can shoot missiles from his Silverfist Vehicle's front to blow up the opponent), Non-Physical Interaction (Could fight and kill Onslaught, who is a psionic entity created from Charles Xavier and Magneto's dark emotionsMarvel vs. Capcom: Clash of Super HeroesMarvel vs. Capcom: Official Complete Works), Afterimage Creation (Leaves behind afterimages when performing any of his Hyper CombosMarvel vs. Capcom: Clash of Super Heroes), Resistance to Extreme Heat (The Captain Protector armor allows Captain Commando to withstand up to trillion degree heat), Electricity Manipulation (Can withstand his whole body being charged in electricity, as shown in his Captain Collidor and Captain Storm attacksMarvel vs. Capcom: Clash of Super HeroesMarvel vs. Capcom 2: New Age of Heroes), Death Manipulation (Was completely unaffected by when traversing Ruby Heart's Earth and encountering Abyss,Marvel vs. Capcom 2: New Age of Heroes the latter of which caused global winds that inflicted death onto inland life, animals, and plant life just by existingMarvel vs. Capcom 2: New Age of Heroes ManualMarvel vs. Capcom 2: New Age of Heroes Official SiteMonthly Arcadia Issue 002Marvel vs. Capcom: Official Complete Works), Disease Manipulation (Was completely unaffected by when traversing Ruby Heart's Earth and encountering Abyss,Marvel vs. Capcom 2: New Age of Heroes the latter of which spread a mysterious illness to SonSon's village just by existingMarvel vs. Capcom 2: New Age of Heroes Official SiteMarvel vs. Capcom: Official Complete Works)
|-|Assists=
Weapon Mastery (Arthur assists by throwing spears at his opponent like javelins. U.S. Agent assists by charging with his shield. Unknown Soldier, Michelle Heart, and Saki assist by using firearmsMarvel vs. Capcom: Clash of Super Heroes), Martial Arts (Shadow, Rogue and Ton Pooh use their physical combat expertise to assistMarvel vs. Capcom: Clash of Super Heroes), Energy Projection (Unknown Soldier assists by using firearms that shoot out energy bolts. Shadow can assist by kicking out energy waves at his opponent. Michelle Heart assists by firing a spreadshot set of energy bolts at her enemy. Cyclops assists by firing an optic beam at an enemy. Jubilee can assist by firing energy projectiles at an enemy. Magneto assists by firing an energy blast at an enemyMarvel vs. Capcom: Clash of Super Heroes), Fire Manipulation (Shadow can attack his opponent with blue flames that spread on contact with his physical strikes. Lou can spew fire from his breath to assistMarvel vs. Capcom: Clash of Super Heroes), Summoning (Pure assists by summoning various items from the sky including a huge dice to fall on the victimMarvel vs. Capcom: Clash of Super Heroes), Telekinesis (Anita assists by using telekinesis to throw various objects at an enemyMarvel vs. Capcom: Clash of Super Heroes), Electricity Manipulation (Saki assists by firing electrical bolts from her cannon. Thor can assist by using Mjolnir's lightning to damage an opponentMarvel vs. Capcom: Clash of Super Heroes), Plasma Manipulation (Ton Pooh assists with her Deadly Plasma Kick, which uses plasma to increase the range of her kickMarvel vs. Capcom: Clash of Super Heroes), Explosion Manipulation (Devilot assists by having her men push a button that activates an explosion albeit this also takes her along with itMarvel vs. Capcom: Clash of Super Heroes), Energy Manipulation (Colossus assists by imbuing his body with energy that makes him harmful to touch and charging at the enemy. Psylocke assists by coating herself in energy and drilling towards the opponent. Rogue assists by punching the enemy, which causes energy to spark from her fists. While ramming an opponent, Juggernaut can assist by coating his head with an energy force. Sentinel causes energy sparks to fly on physical contact with an enemy after ramming themMarvel vs. Capcom: Clash of Super Heroes), Air Manipulation (Storm assists by conjuring up a whirlwind that can damage an opponentMarvel vs. Capcom: Clash of Super Heroes), Ice Manipulation (Iceman can assist by causing large icicles to fall down upon an enemyMarvel vs. Capcom: Clash of Super Heroes)
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Attack Potency: Dwarf Star level (Capable of defeating Onslaught,Marvel vs. Capcom: Clash of Super Heroes who was stated to be the most powerful enemy in history, surpassing the likes of Thanos and GalactusMarvel vs. Capcom: Clash of Super Heroes Manual)
Speed: FTL (Kept up with Onslaught)
Lifting Strength: Class Y (Comparable to Onslaught)
Striking Strength: Dwarf Star level
Durability: Dwarf Star level (Can survive attacks from OnslaughtMarvel vs. Capcom: Clash of Super Heroes)
Stamina: Superhuman
Range: Standard Melee Range; Hundreds of Meters with Special Attacks; Kilometers with Captain Goggles
Standard Equipment:
*Captain Goggles: A pair of visor-like sunglasses that allows Captain Commando to identify criminals and opponents at a distance of two kilometers.
*Captain Protector: An armor made of super-tough material called "Captain Ceramic", which is resistant enough to withstand up to trillion degree heat.
*Captain Boots: A pair of boots that allows Captain Commando to survive long falls without any injuries by absorbing their impacts, even allowing him to summon flames on his feet while performing Captain Kick.
*Captain Gauntlets: A pair of gauntlets that multiplies Captain Commando's strength by 48 times, which also allows him to summon plasma energy from his hands, shoot a stream of flames, imbue his fist with fire/electricity, cause electrical shocks and lightning pillars by striking the ground. Claimed to have seven different powers.Marvel vs. Capcom: Clash of Super Heroes (Japan)"I'll teach the seven powers of the Captain Gauntlet to you and only you!"
Intelligence: Gifted (Is the CEO of Star Electronics, a proficient leader of the Commando Team and a skilled fighter, who is able to utilize a variety of equipment and gadgets with ease,Marvel vs. Capcom: Official Complete Works being declared the supreme hero of the Capcom Universe.Marvel vs. Capcom: Clash of Super Heroes Manual Could defeat Onslaught.Marvel vs. Capcom: Clash of Super Heroes Is knowledgeable of various worlds in the Capcom Universe and even video games made by the company in real life.Marvel vs. Capcom: Clash of Super Heroes Combat-wise, Captain Commmando is a calculating fighter whose normal attacks boast some good usage and reach which he can use to control space, being great in terms of baiting and punishing opponents thanks to his anti-air moves)
Weaknesses: None notable
Notable Attacks/Techniques:
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|-|Throws=
*Commando Throw: Captain Commando grabs the opponent and then tosses them up into the air as one of the members from his Commando Team attacks to send them flying forwards or backwards. Ginzu tosses a few shurikens upwards at once while an opponent is in the sky, Mack does a multi-hitting uppercut while twirling with his dual knives and Baby Head punches the opponent to cause a small explosion right after Captain Commando hits them into the air.
*Shock Uppercut: Captain Commando grabs the opponent and then shocks them with his Captain Gauntlet before sending them away forwards or backwards with a powerful uppercut.
|-|Special Attacks=
CaptainFireMvC2.gif|Captain Fire
CaptainCorridorMvC2.gif|Captain Corridor
CaptainKickMvC2.gif|Captain Kick
CommandoStrikeGinzuMvC2.gif|Commando Strike (Ginzu)
CommandoStrikeMackMvC2.gif|Commando Strike (Mack)
CommandoStrikeBabyHeadMvC2.gif|Commando Strike (Baby Head)
*Captain Fire: Captain Commando shoots out a long stream of flames from his Captain Gauntlet, as it reaches out quickly across the screen. Can also be performed in the air.
*Captain Corridor: Captain Commando strikes the ground by slamming his fist onto it, creating a giant pillar of electricity that erupts from the ground, either surrounding around or in-front of himself. Works best as an anti-air attack.
*Captain Kick: Captain Commando flies towards the opponent while performing a flaming two-hit kick, knocking them down.
*Commando Strike: Captain Commando calls one of the three members from his Commando Team to assist him in the fight, each having different attributes and uses.
**Ginzu the Ninja: Ginzu jumps out above Captain Commando and swipes down his katana at the opponent in-front of him.
**Mack the Knife: Mack comes flying from behind Captain Commando, spinning around with his dual knives as he floats in a downwards arc and then back up again, hitting an opponent in the air.
**Baby Head: Baby Head jumps down in-front of Captain Commando and shoots a missile towards the opponent from his combat robot, Silverfist Vehicle's chest, riding it as it flies forward before jumping back to his mech right after exploding.
|-|Hyper Combos=
*Captain Sword: Captain Commando calls upon the whole Commando Team, creating a gigantic energy beam straight upwards and then quickly slashes it vertically downwards in an arc like a huge sword/blade to slice an opponent, dragging them back to the ground when hit in the air above him.
*Captain Storm: Captain Commando rushes forward and sends an opponent flying into the air with a uppercut. All four members of the Commando Team then jumps out as they beat an opponent mid-air by flying past them multiple times, before Captain Commando finishes them off with a huge Captain Corridor that launches them away as the team perform a victorious pose together.
CaptainSwordMvC.gif|Captain Sword
CaptainStormMvC.gif|Captain Storm
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==Gallery==
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|-|Art=
|-|Music=
|-|Extra Content=
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==Notable Matchups==
Victories:
Crimson Viper (Marvel vs. Capcom) Crimson Viper's Profile (Speed was equalized. Both fighters were in character. Win by any means necessary)
Losses:
Inconclusive:
==References==
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