New GMs

The Most Important Advice
*If in doubt, don't try to be clever... do something simple.
*Say yes, or invoke a phrase.
*Make sure you can easily see the time.
Running a Mission
*Be sure to get a clear briefing from the SGM who created the mission before you start.
**Don't worry if you need to get talk to them for more information later on.
*Don't worry about improvising.
**Your mission briefing should have included anything to be careful about.
**When creating something on the fly try and keep it within the scope of the mission, create a village and an order of knights not a floating city and a world ending ritual.
*Use the players as inspiration, if they are worried about something, turn it into a real problem. If they are excited about something, be sure to include more of it.
*Always keep the mission objective in mind.
Framing Scenes
After the players have said what they want to do next you can control the pace of the game by deciding how to frame the scene. You can skip forwards or introduce more obstacles. Controlling pacing is essential to hit the mission time limit.
Opposing The Players
The rules are very flexible and hand a lot of power to the players.
*You can often stop players from attempting something by making it seem too hard.
*Break big problems down into smaller ones and present the player with a small problem, then they are more likely to tackle that than try to skip past it.