Perks

Perks (B100) are 1-point advantages.
==Modifiers==
B100 "Perks cannot be modified with enhancements or limitations" but there is later indication this may have loosened:
*the Perks Window at http://www.sjgames.com/gurps/characterassistant/support/manual/ref_perkswindow.html "The button with the hammer & screwdriver icon is the Modifiers button. It will call up the Modifiers window for the currently selected item directly. (Generally, you won’t apply modifiers to a perk.)"
*Sorcery 13's Perks as Spells despite "perks don't take modifiers!" lets you bind them by the sorcery modifiers (essentially applying -10% in limitations) and then suggests giving them more power or versatility (like what an enhancement would do)
==Examples==
* GURPS Power-Ups 2: Perks is based on them
==GURPS Psionic Powers==
*Anti-Psi Perks 24
*Astral Projection Perks 29
*Ergokinesis Perks 35
*ESP Perks 42
*Probability Alteration Perks 44
*Psychic Healing Perks 48
*Psychic Vampirism Perks 51
*Psychokinesis Perks 56
*Telepathy Perks 63
*Teleportation Perks 69
==See also==
*Quirks
 
ja:特典