Class Options

This page as follows will serve more as a table of contents for where to find classes. Depending on the campaign world there may be annotated notes to determine what changes would fit the campaign model. 
== Deep Country ==
=== Base Classes ===
=== Advanced Classes ===
=== Special Option Classes ===
These classes may come from outside the normal sources, such as Home brew, Different Game variations [ie Pathfinder vs 3.5, etc...] or different systems in general that may be tweaked. 
Listed will be a class with either a link to the appropriate page if it exist or Reference if it is in a printed source book. A limited description will be accompanied along with a priority tier assessment based on its needs for a party situation. This going under the idea of Tank, Caster, Healer etc. 
Class	Combat Style Type	Priority Tier	Description	Reference
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
== One Piece ==
Because the One Piece Campaign Setting is a non magic setting.
==== Priority Tier: ====
# Base Classes needed for a party
# Flavor or support based Variants
# Esoteric Classes
==== Combat / Play Style: ====
* Melee: Primarily combat focus. 
* Caster: Primarily the mix of range casting, non-combative usage. 
* Healer: Is a healer for the main use. 
* Support: Support Classes are more varied. This is to include more non-combative, traditional buff classes and combat support. 
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=== Base Classes ===
=== Advanced Classes ===
======
=== Special Option Classes ===
These classes may come from outside the normal sources, such as Home brew, Different Game variations [ie Pathfinder vs 3.5, etc...] or different systems in general that may be tweaked. 
These classes can only be taken with the DM permission.
Listed will be a class with either a link to the appropriate page if it exist or Reference if it is in a printed source book. A limited description will be accompanied along with a priority tier assessment based on its needs for a party situation. This going under the idea of Tank, Caster, Healer etc. 
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Class 	Combat Style Type	Priority Tier	Description 	Reference	Notes
Marine [HB] 	Melee 	2 	Marines are the bulk combat force of the world, traveling and upholding the law. 	Page 	
Dragoon [FF] 	Melee 	2 	Dragoons tend to be on the front-lines, jumping into the midst of battle. Their mastery of their acrobatics skill is a wonder to all as they soar above, slamming into their opponents with their pole-arms.  	Page 	
Threat [H.B.] 	Melee 	2 	A Threat is a vicious warrior who can be compared to a pit fighter, considering that they pull no punches. Though, in the process of getting in the thick of a battle, they learn to turn off the pain receptors in their brain, and become numb to the harm that befalls them. A Threat is exactly what their namesake implies, they are threatening.	Page 	
'Thief-Acrobat'[H.B.] 	Support 	3 	While the common rogue is a thief, con-man, and scout extraordinaire, the thief acrobat is a highly trained specialist in the art of housebreaking and feats of dexterity and acrobatics.  	Page 	
Adventure Chef'''[H.B.]'''	Healer 	3 	An Adventure Chef is one in particular who practices a wide variety of cooking, looking mainly to serve as many people as his supplies will allow him 	Page 	
Tantalus Thief [OotS] 	Support 	3 	A Tantalus thief is an esoteric thief that focuses on group work instead of the individual. Often whole troupes are used for one goal. 	Page 	Class Wiki Page
'Thief '[FF] 	Support 	3 	Thieves excel at moving about unseen and catching foes unaware, and tend to avoid head-to-head combat. 	Page 	
Zealot [HB] 	Melee 	3 	Zealots are holy berserkers who pride themselves on the scars they receive from fighting in the name of their god. Wearing nothing more at times than linen robes and wielding large, devastating weapons. 	Page 	At DM choosing, the spells can be accessed through holy ferver.