111868-megaserver-feedback-thread-page-7

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Juddy, Judge Juuuuddy, missing the point again! I understand that they have answered the same questions over and over... I am not asking such a question or any question for that matter. My "solution" was to just keep it a one word name kind of game (like it currently is) and make it a free-for-all when the servers merge to a megaserver (because many of us like having a unique name, not 500+ people, with the same first name like - Legolas or Tom, Dick or Harry "insert surname here").
 
As far as "you feel the need to deny other players a name so you can feel special"... how is that different from yesterday... we did after all have the option as pre-orders to reserve a name. The fact that that was even a thing proves that people like having this. You keep saying how you don't understand this because Juddy Whatever and Juddy Omghai are still unique... yes, yes they are... but... nm.. I give up.
 
 
Edit: I would like to add that this is just an annoyance for me, it has no bearing on me continuing to playing.. love this game lol. ^_^
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You realize that this is exactly the reasoning Carbine gave for having only one-word names to begin with. Requiring last names is going to require them to rewrite their message system as it is. The reason why they're not making it optional is the notion that players who can learn a completely new combat system would be totally stumped by having to remember how to type a name.
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I don't care about surnames. I don't care even if i have to put 5 of them in my char. I just want to play this great mmo in non ghost towns servers, until they complete their fixes and make it as it should be. Megaserver is a solution, so i ll take it. What is not a solution is anything after a year or more, as most of other mmo's did in the past. I m also sry for the RP players but that's life. General good>the good of a minor population and megaserver is like that. You cant have everything.
Now just let ppl move from PvE-->PvP & PvP-->PvE and fix the game as you have promised with Drop 3. Make the game better as you said following players feedback. Change what needs to be changed. Now that i wont be playing in a ghost town i ll be here and wait. Even if i don't have the mood to login and play, i ll keep my sub active in order to support your task. Get those fixes guys asap and THANK YOU!	
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 There are surprisingly few truly unique names, on the flip side, the ones that were unique were really unique. :)
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Juddy misses my point again... I used Legolas to emphasise a point, hence the Tom, Dick n Harry reference. Its not about a name that has never been thought of;  when I say unique, I meant unique in the game. If you want Bob and get Bob then grats. You are the only Bob. Feel proud you got the name you want - lol. But you wont feel so great about it when everyone (carful here Juddy im exaggerating) you meet is named Bob +surname.
 
I realize my arguments are trivial, and again this is not contingent on me playing. I am just voicing my opinion. I am sorry if it bothers you so much.	
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WHY NOT HAVE A MEGASERVER FOR RP?
 
I really don't get why not? Most MMO's don't seam to care a lot about us RPers. Even tho most MMO's are MMORPG's. As in the R and P stand for Role Play. And if this "megaservers" are worldwide then why not just smash all RP servers together? And if not.... Then why not just update the existing RP servers?
 
RP channels are, and this might just be my opinion, not good enough! If there are no Mega RP servers open world RP will die fast! It's bloody hard to have open world RP on WoW RP servers. Trying to RP on a PvE server is doomed! I know, I tried! So please! Don't take the RP out of your game.
 
/Orculos	
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Juddy misses my point again... I used Legolas to emphasise a point, hence the Tom, Dick n Harry reference. Its not about a name that has never been thought of;  when I say unique, I meant unique in the game. If you want Bob and get Bob then grats. You are the only Bob. Feel proud you got the name you want - lol. But you wont feel so great about it when everyone (carful here Juddy im exaggerating) you meet is named Bob +surname.
 
I realize my arguments are trivial, and again this is not contingent on me playing. I am just voicing my opinion. I am sorry if it bothers you so much.
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WHY NOT HAVE A MEGASERVER FOR RP?
 
I really don't get why not? Most MMO's don't seam to care a lot about us RPers. Even tho most MMO's are MMORPG's. As in the R and P stand for Role Play. And if this "megaservers" are worldwide then why not just smash all RP servers together? And if not.... Then why not just update the existing RP servers?
 
RP channels are, and this might just be my opinion, not good enough! If there are no Mega RP servers open world RP will die fast! It's bloody hard to have open world RP on WoW RP servers. Trying to RP on a PvE server is doomed! I know, I tried! So please! Don't take the RP out of your game.
 
/Orculos
 
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			I bought a paid server transfer from archon to ascendary 4 hours infront of the free one. Do we get a refund or some sort of compensation (c.r.e.d.d.)?This really bothers me that i have thrown away 17 euros....	
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I am sorry if i am irritating you with my lack of empathy but i can honestly not see how not having a single name and a completly regionwide unique name at that is such an important thing for an mmorpg player. To me it feels like people are just blowing it way out of proportion to have something to complain about. Why bring a garden hose and shower people with rain when its sunshine?
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They have made no promises, but did say to submit a ticket.
 
P.S. It helps to read dev responses in a long thread like this before asking a question, as this was answered in the first few pages. They even provide handy links to make it super easy to jump from dev post to post.
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On GW2, when they introduced megaservers, it just ruined the game experience for lots of players. I personnally don't mind having to speak English (wouldn't be there else), but I know lots of people who have chosen the french servers because they want to stay with a french speaking community ONLY (not speaking about even those who don't speak English at all). On GW2, all day long, people were fighting because Germans wanted to speak only german, Frenches only french, at some times of the day you can only read polish or turkish... It was just boring and tiring to always argue to be able to do a server event and so on.
I know people who don't use the LFG because they don't want to explain strats in English...
If all servers had been international at first, the problem would be different. But When people choose a french or german server instead of an European one, there's a reason, and this reason is mainly language.
 
So why not do megaservers by language? Of course it would ask to run more servers anyway...
 
ps: The excuse to have more people to play with is a bad one for me, the lfg exists to be able to find interserver groups. On Triton (RP server), where we have a quite small base of player I think, we are always able to organize Scorchwing or Guardians of the Grove raid every days, and 20 or 40-men zergs for all the events or WB several times a day. People just know each other and guilds know each other as well.
Once this is said, I understand that economic reasons are important, sadly...	
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The only gripe I have about required second names is whispering multiple people, which is already a huge pain due to no way to tab through whisper replies, is just going to get even more annoying.
 
I just prefer single names, first come, first served. I am not gonna quit over having to add another name, but I might roll my eyes a little the next time I get into whispers with more than one person at a time and have to type out /w Joe Schmoe to talk to him, then /w Joe Sloe to talk to his brother (who, obviously, are both trying to get me to go on a date with them...)
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On GW2, when they introduced megaservers, it just ruined the game experience for lots of players. I personnally don't mind having to speak English (wouldn't be there else), but I know lots of people who have chosen the french servers because they want to stay with a french speaking community ONLY (not speaking about even those who don't speak English at all). On GW2, all day long, people were fighting because Germans wanted to speak only german, Frenches only french, at some times of the day you can only read polish or turkish... It was just boring and tiring to always argue to be able to do a server event and so on.
 
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On GW2, when they introduced megaservers, it just ruined the game experience for lots of players. I personnally don't mind having to speak English (wouldn't be there else), but I know lots of people who have chosen the french servers because they want to stay with a french speaking community ONLY (not speaking about even those who don't speak English at all). On GW2, all day long, people were fighting because Germans wanted to speak only german, Frenches only french, at some times of the day you can only read polish or turkish... It was just boring and tiring to always argue to be able to do a server event and so on.
I know people who don't use the LFG because they don't want to explain strats in English...
If all servers had been international at first, the problem would be different. But When people choose a french or german server instead of an European one, there's a reason, and this reason is mainly language.
 
So why not do megaservers by language? Of course it would ask to run more servers anyway...
 
ps: The excuse to have more people to play with is a bad one for me, the lfg exists to be able to find interserver groups. On Triton (RP server), where we have a quite small base of player I think, we are always able to organize Scorchwing or Guardians of the Grove raid every days, and 20 or 40-men zergs for all the events or WB several times a day. People just know each other and guilds know each other as well.
Once this is said, I understand that economic reasons are important, sadly...
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Juddy, you are right... the surname issue is a minor one and, for the record, I'm excited about the launch of a megaserver. I don't care "THIS" much about it lol... again just voicing an opinion. Moving on...
 
I do have one question, that I'm sure is silly, but I could not find an answer to it. Why are there currently server transfer options when we will all be merged anyways? What is the point?	
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 Why are there currently server transfer options when we will all be merged anyways? What is the point?
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Yea to be honest i am only arguing against players that dont want surnames because i think its a silly debate. I am neither for nor against surnames. I will play the game no matter how many surnames they add. I could play with 10 surnames i can play with 0.
 
I just find it silly that people are this upset about having to add a surname (and in some cases give up their "super unique" nickname).
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Reason 1
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Yea to be honest i am only arguing against players that dont want surnames because i think its a silly debate. I am neither for nor against surnames. I will play the game no matter how many surnames they add. I could play with 10 surnames i can play with 0.
 
I just find it silly that people are this upset about having to add a surname (and in some cases give up their "super unique" nickname).
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Also, one of the devs mentioned that they would be adding transfers between PvP and PvE realms soon.
So if you want to jump to the other megaship before they set sail you can.
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[...]
Now just let ppl move from PvE-->PvP & PvP-->PvE and fix the game as you have promised with Drop 3. Make the game better as you said following players feedback. Change what needs to be changed. Now that i wont be playing in a ghost town i ll be here and wait. Even if i don't have the mood to login and play, i ll keep my sub active in order to support your task. Get those fixes guys asap and THANK YOU!
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But I really hope they make both, even if it's only for the free transfer before megaserver, just allow us to switch to PvP too, so we don't have to reroll every char :(
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While I'm honestly surprised that such postitive thing was met with so much negativity over such a small thing as surnames (yeah, I know it's subjective etc. but still) maybe a solution for those folks would be to disable "Surname" in display like a title? For example character would be John Doe but only John would be displayed on nameplate. I mean for whisper/identification purposes surname would be there and those who like it would be able to use it and for those who don't they would simply turn theirs off, well they would just have to ignore them in those places that would make them required to be there (guild roster, circle roster, /w name_surname, login screen, mail, not sure about group/raid frames).
Also an option to 'Don't display surnames in chat' for those RP folks would probably make them happy. Having it  off would make you a potential target for troll/scam but they could just have it off during RP sessions.	
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long names because of a surname are one of those things that irks me, and I'm not easily irked. It's fair to say there should be other ways to do this without the surname... I would prefer it uses my account name even over having to be forced to create a stupid surname for every character.
 
Even if it doesn't show, just the idea of seeing a player once with a huge tag like "SIRKNIGHT XxImakebiglongstupidnamesxX OF THE WRECKING CREW" in pvp makes me annoyed in a game where combat is action based. I really just wish they'd use a more logical method, if you have players using the same first name by chance and a different hidden surname that will also get annoyingly confusing in raids.	
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Ill add my two-pennies, but prob been said before.
 
I actually like the idea of a mega-server. I go through phases of wanting to group and wanting to solo and with the current numbers if i wanna group in a timely manner i must log my tank if i wanna get in a group in under an hour. 
 
All in all its a good decision for me personally, i can understand why others arent so impressed tho.
 
Oh any i do wish there was a chance of transferring my stalker to a pvp zone.....but i suppose we cannot have everything.	
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But PvE => PvP was never planned to be a thing.
I'm not against it personally, just saying there was no reason to expect this would be an option...
What they're doing now is the "normal" way. Without megaservers, you wouldn't have been allowed to switch to PvP either.  :unsure:
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regarding RP...
 
..............is everyone RP-ing forgetting the chat settings?
Whenever I logged on for the first few times I always had to reset my chat settings. They automatically had a "NO RP" restriction, a profanity filter, and filtered invites (among other things I'm sure). Options for chat were RP only, no RP, ALL. You could also turn a profanity filter on or off.
Wouldn't uhm...the existing features.....................help with what everyone's totally paranoid about (non rp-ers messing with chats).
 
In an unrelated post about kicking people off lots, a dev brought this feature up.
 
on evindra i assume everyone ignores since we all rp, but now we'll have to start using it. staff say: "You can always toggle RP chat on, so that guy won't actually see your RP chat (and you can hide his Non-RP chat)." not to mention the profanity filter could filter out a lot of "abuse" people are worried about.does no one look at their chat settings but me? also SET UP DIFFERENT TABS. what heathens keep everything in 1 tab? have one for zone/RPchannel/circle/advice/all that stuff, have another for "rp": /say and /emote, and have another for "private" whisper, party. that way, you aren't exposed to everything in the zone chats that EVERYONE is on ALL THE TIME. i do this now and i don't see what the problem with doing this in the future of the merge would be. i almost never go into the main chat lines. i'm pretty much always only using the limited by vicinity RP tab i set up for myself, and my private tab.
 
chillchillchillchilllllllllllllllllllllllllll guys. and last names aren't that big of a deal holy cow what is the big problem here everyone? relaxxxxxxxxxxxxxxx	
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Please allow transfers for players currently on PvE servers to be placed on the PvP Megaserver. Having an always populated world of people to play with and against sounds extremely satisfying, as opposed to a random late night gank attempt. My friends rolled PvE and as such I leveled there but I very much want to switch to a PvP server.
 
To be honest, and no offense to Carbine, I could never begin to think about leveling from 1-50 on my medic again. It was one of the most painful MMO experiences I've ever endured. With that being said, this Mega server would be otherwise fantastic, but if I can't bring my character to where I want to play I don't see myself playing and just letting my credd expire over time.	
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Saying it can't be done, or that it will be too complicated isn't a good reason. I think we all know that this is just one guy's decision and everyone else is just towing the line.
It's a small thing, but it should be easy to fix and therefore avoid this whole uproar.
 
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You think us changing the naming rules is going to get us arrested?  Wow, harsh.
 
Perhaps I shouldn't have used "easiest" as the keyword here.  We looked over many (not all) solutions, we looked at how other games do things, and we made a decision that we felt was best for the player base.  We did in fact look at how many players would be affected by sticking to the 1 unique name rule.  There are surprisingly few truly unique names, on the flip side, the ones that were unique were really unique. :)  Our decision for first/last names (or title/name if you prefer) was what we decided would be best for the majority of our players.  We felt it caused the least disruption.  We did indeed understand that some people wouldn't like it, but we felt that it was overall the best decision for our game, and our players.
 
There are no decisions that we can make that all players will like.  We do our best to try and please the majority.  But any change we make, some players will hate and say we are ruining the game.  We must forge ahead and make decisions, lest the game becomes stale.  Hopefully in the long run we will make the decisions that are best for the game, and also hopefully most of you will agree with us and join us for the adventure.
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I'm actually rather excited for the surnames. I very much enjoyed coming up with unique first and last names for all my characters in Guild Wars 2. One Question I have is how long of a name can we have , or how many letters / spaces can we have in a name ?   
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Pretty sure they said 1 space and a total of 30 characters including the space on the FAQ.
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GW2 did a megaserver (Though I didn't notice since TC has tons of people already) and I barley saw problems. (I don't go on the GW2 forums so I'm prob blind)
I always join Rp servers since I have a better experiance with people there than anywhere. I don't mind if non RPers come into play. Though, I don't understand why people think non RPers are gonna ruin RP?
 
For surnames, I don't really mind???? The only name I had trouble with was my Mordesh but other than that, I have to now think of surnames for all my characters just incase. though I do wish they would allow one free name change per character so those who have surnames already can fix it up. But other than that, I'm shocked to see people not wanting surnames since it's a common thing players ask for in MMOs.
 
As for the whole thing, I am excited for the megaserver. I main a dominion and I would love to have more to do group quest with.	
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I agree that RP chat channels isnt enough. Sadly tho i dont think there are enough RP players to justify having a separate RP megaserver in the Wildstar budget, especially since there would have to be 2 RP megaservers per region, so 4 in total. EU RP-PVP, EU RP-PVE, NA RP-PVP and NA RP-PVE.
 
The best solution i could think of is to have a sepparate RP-shard on each server so that people who want to RP can interact with other RP players without having to interact with non-RP players.
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For the love of Drusera, Carbine,
 
Please give us the option for a name reset when we get the megaserver, something that we don't HAVE to accept if we're sticking with the same firstname but a chance for us to redo our full name since a lot of people weren't prepared for this idea	
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Only there are no RP-PvP servers. Non! And I am fine whit that because lets face it RP-PvPers are a niche whit in a niche. And those there would only be two megaservers... Only, and this is what I don't get, shouldn't a "Megaserver" be a worldwide server? Making it just one? That would make much more sens if the main idea is to get more players playing together.
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My only problem is the surnames. I spent the extra cash to preorder the game and got up at ridiculous o'clock (3am on a work night) and then every consecutive hour until the name registration was working so I could get the character name I wanted.
 
Which did not involve a surname. If surnames were going to be involved I wouldn't have preordered for name registration.
 
Is there some way for it to be similar to the conflicting guild names where the person with the "older" username gets to keep an option WITHOUT the surname if they so wish? Or if it's possible, the person who reservered the name at headstart gets to keep it surname-free?
 
I am incredibly irritated.	
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I still cant seem to get the quote button to work...
 
Pyaray, you pointed out that if you let one person keep the name you will make 9 unhappy. That is a good point; however, those other nine people might not care so much anymore if their unique one word names can now be had by anyone. It kind of defeats the point and mind set. If someone was lucky enough or was able to reserve a name, they got a warm fuzzy feeling like I did, I'm sure of it.
 
Those 10 people still needed to be lucky to get their names in. I believe the first come first served option is a decent one. Those of us that like unique names will still have them, those that don't care... well, they wont care.
 
Yet again, when I say unique I mean to the server not unique in reality.. LIke Bob. You want Bob, you get Bob... you are the ONLY Bob! Many first choices if not all are not unique, but the fact that a person gets them is kinda neat imo.	
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Hey folks,
 
I'm going to be editing/updating the FAQ to include the details from Cougar & other devs regarding being able to change both first and last name when first logging into the new megaservers.
 
I also want to clarify that if you won't get separated from the people on your current Realm as part of the merge. Basically, everybody on a PvE Realm now will be together on the PvE Megaserver (just split by NA/EU obviously).
 
EU team is now in, so we'll try and respond to your questions and concerns.	
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I'm generally happy to see that Carbine is (finally) reacting to the massive population issues. I'm also very happy that they finally implemented the stopgap measure of making character transfers free. I'm still a bit amazed that it took 2 months and if I were one of the people to have paid $20 a few days ago for a transfer then I'd be pretty angry right now but I'm willing to overlook such details in the spirit of new-found hope for the continuation of this great game.
 
I just really hope that you guys at Carbine have learned your lesson when it comes to communication with your player base: we're not little kids that need to be talked to like we had an IQ of 50 and never played an MMO before. The majority of your players are adults with many years of (often hardcore) MMO experience. So next time there is some issue with the game don't wait 2 months until it's nearly too late but man-up from the beginning, make a honest, clear forum post and explain what the issue is, how you're addressing it and what the time frame is. Basically what you did now (just 2 months late). What is definitely NOT required is some PR-optimized "dear customer" drivel like you get force fed by companies like Blizzard & Co. Simply talk to us like adults and we'll be a lot more willing to put up with your shortcomings.... because let's be honest: it's not like anyone who played the game didn't notice the blatant issues - so there's also no need to bull-crap us and act like everything is perfect (it's actually only insulting to our intelligence and nothing more). Honest, down-to-earth communication is the way to keep your loyal customers. If you need an example of how to do it then go and read some of the dev blogs of CCP (devs of EVE Online). Look at the tone they are written in... that's the kind of dev-player communication that we want.
 
Anyway, thanks for finally being honest and not giving us either the continued silent treatment or (worse still) some meaningless polished press-release drivel.
 
See you on the megaserver - soon I hope! :D
 
- init0	
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For the love of Drusera, Carbine,
 
Please give us the option for a name reset when we get the megaserver, something that we don't HAVE to accept if we're sticking with the same firstname but a chance for us to redo our full name since a lot of people weren't prepared for this idea
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Just curious, and I still cant find an answer...
 
Why are there server transfers open atm when we are all getting merged? Am I missing something? Clearly... but could some one fill me in on the logic of it?	
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Just curious, and I still cant find an answer...
 
Why are there server transfers open atm when we are all getting merged? Am I missing something? Clearly... but could some one fill me in on the logic of it?
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I am incredibly irritated.
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Just curious, and I still cant find an answer...
 
Why are there server transfers open atm when we are all getting merged? Am I missing something? Clearly... but could some one fill me in on the logic of it?
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Been asking 2 times in this thread.
 
Will we be able to re arrange characters? Since when the servers merge, the character list is probably going to be very chaotic	
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For the record, I didn't say other things can't be done or are too complicated.  I did give an example that complicates it, and it was one of the examples we were using while discussing it.
 
Other have also pointed out the 10 servers merging into 1, and if we allowed 1 person to keep the name we make 9 people unhappy for the sake of the one, instead of treating all as equal.  That was certainly taken into consideration as well.
 
We talked about several solutions, and as a group decided on the best course of action.  That doesn't mean we all agreed 100%, but we did come to a consensus.  We're a company with 100's of people, we're not all going to agree on every design decision made, but we are all working towards the same goal, making the game better.  And we as a group (not all 100's of us, a subset) decided on the best course of action for the majority of our players.  This was not one guys decision forced upon the rest.
 
(I was going to quote other posts here, but I can't find them right now, this thread is rather long...)
 
Someone asked if when we were figuring out name conflicts if we took into account the same person reserving the same name on multiple realms, and the answer is yes.  When we did our name metrics we considered a "unique" name as the Account ID + Name.  We found that lot of people reserved the same name on several realms, but very few reserved it on all realms.  The most common examples were people who reserved it on all the launch realms, but did not go back when we added more realms post launch.
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Been asking 2 times in this thread.
 
Will we be able to re arrange characters? Since when the servers merge, the character list is probably going to be very chaotic
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This game has lost most of its appeal to me back in July. Only kept subscribing or even logging in because of the Lightspire community and roleplay. I remember when megaservers got implemented for GW2, decimating Tarnished Coast and Piken Square. Haven't been back since and won't come back here either.
 
This isn't a threat but an observation. I play games for the social experience, not for virtual pellets.	
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Been asking 2 times in this thread.
 
Will we be able to re arrange characters? Since when the servers merge, the character list is probably going to be very chaotic
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Amayasu, (lol sorry still dunno how the quote button works),
 
I am clearly failing at making my point.. every comment I make about surnames is being countered by that logic. ITS MISSING THE POINT!
 
I know why surnames and chat functions and "working of the game" are going to be the way they are going to be. What I am suggesting is TO HAVE NO SURNAMES! Let everyone roll the dice on their names again. Am I speaking a different language? Seriously...	
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This game has lost most of its appeal to me back in July. Only kept subscribing or even logging in because of the Lightspire community and roleplay. I remember when megaservers got implemented for GW2, decimating Tarnished Coast and Piken Square. Haven't been back since and won't come back here either.
 
This isn't a threat but an observation. I play games for the social experience, not for virtual pellets.
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Servers needed this. While I understand the reasoning for surnames, I do not like it. This is what needed to be done though, can't argue that.
 
I do wish we could somehow tag our server to our name. If there wasn't a 2 name limit...I could be Falkor of Stormtalon. Without the "of" it doesn't make much sense. I waited up all night for you guys to release names a couple months back specifically to get this name and several others.
 
Besides that gripe, I'm glad this is the new direction.
 
There are some folks that don't live on Evindra that have server pride also for whatever reasons......I feel your pain.	
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Other then RP'ers I cant imaging anyone having issues with this. I asume you can simply hide your last name.
 
I hope everyone will respect the RPers that are joining normal servers now then and not interrupt their RP partehs (or at least be in character like a drunk granok stumbling around :P)	
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Breath a little deeper.
 
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Amayasu, (lol sorry still dunno how the quote button works),
 
I am clearly failing at making my point.. every comment I make about surnames is being countered by that logic. ITS MISSING THE POINT!
 
I know why surnames and chat functions and "working of the game" are going to be the way they are going to be. What I am suggesting is TO HAVE NO SURNAMES! Let everyone roll the dice on their names again. Am I speaking a different language? Seriously...
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{| class="blockquote"
There is no social experience in ghost town servers...
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As stated before my only issue is this,
 
With realm transfers open the obvious move to the populated realms will take place, considering the time it takes to get mega servers this means either we move sooner then later or miss out. Forsaking our guild perks and being at a disadvantage on the other realm. This also translates obviously to those guilds on the realms that are transfer targets having another advantage over guilds moving over.
 
Which is rather annoying then this wasn't taken into consideration or some bone was thrown to the GM when transferring when guilded.	
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I won't lie I'm not happy about loosing the community on Evindra yet at the same time I'm surprised the game launched with what could be considered to be the "traditional" server structure.  What I like about the megaserver structure is no more fussing around with even more mergers later down the track.  I've been through 4 or 5 server merges/changes with Rift and all the messing about ended with a few of my guild loosing entire characters.
 
This thread has made me a little confused on what is happening with the whole surname thing.   I can live with surnames but a few dev posts have suggested that if your name is unique you don't have to have one.  I'd rather not have to deal with surnames and like many players I went through hell with the name reservation system only to find now that I'm not going to get to keep the name I reserved. 
 
Here are the questions I'd like answered in really simple terms:
Will every character be forced to have a surname?	If not, are surnames solely for duplicate character names?	If not, are we able to create characters with surnames after the megaserver goes live or will we be forced to create single name characters with unique names?	If surnames are solely for duplicate character names will any character be able to have a single name version?	If surnames are solely for duplicate character names will any consideration be given to players who reserved their character name having a single name only?	If surnames are solely for duplicate character names if a single account holds all the instances of that name will renames be considered for the duplicates?  Example, my Exile characters on Evindra have the same names as my Empire characters on their server (I kind of consider them the evil twins) anyhow I'd be happy to rename my Empire characters to keep single names on my Exile characters OR have surnames on my Empire characters and single names on my Exiles.	
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{| class="blockquote"
Oh, I don't doubt that. The problem is that Lightspire and Evindra do not fall into that category. While they're certainly not the highest population realms in their respective regions they have been doing well even when the mass exodus began simply because the community is so tight-knit. Lightspire might only have let's say three people in a lower level zone instead of ten and you might see those same three in multiple zones as you level but they use the zone chat and are receptive to group requests or just some talking so that you don't feel like playing a single player game.
 
While I have felt the effects of a decreasing population as well (entire guild offline for weeks, not even ten unique players met while leveling) I held on precisely because of the community. Because I could stumble upon RP at the most suprising locations, because there were always player-made events to take part in when you didn't feel like doing dailies or sitting in queue, because we not only knew and helped each other but extended the same courtesy to new players, because our chat channels were always active and rolling without resorting to insults or Chuck Norris jokes. If I wanted quantity at the expense of quality I would go back to GW2. Or roll on one of the more packed WoW realms. The issue was never the lack of megaservers. It was d*ck riding the outdated hardcore mentality that chased away a lot of good people.
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{| class="blockquote"
There are two massive problems you're not addressing;
The one guy with the original name gets the other nine's whispers, mails and possibly even their "social reputation".
The nine guys forced into changing their original name either have to bastardise their name in awkward ways, or pick something unique. Whether they want to do that or not is besides the point; they'd have to.
 
Forename + Surname allows for people to keep their identity.
 
Your solution forces the majority to lose it, or mutate it.
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{| class="blockquote"
 Having 1-2 servers in acceptable state (in EU only Hazzak) it sucks, because this means the majority of ppl are in the ghost town servers. Quality is always better than quantity as long as even a bit of quantity remains and in the huge majority of servers there isn't even the slightest quantity anymore.
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I have a question about second names....
 
are you going to HAVE to rename your characters to include second names? I spent a truly geekish amount of time coming up with staggeringly witty yak related puns that fit into one name.. I am happy with my character naming scheme atm, am I going to be forced to rename them to include a space and a second name? 
 
Does anyone have any clarity on this?
 
 
Other than that; mega servers = awesome, won't end up like GW2's appalling attempt at server merge because wildstar has INSTANCES *yey* and not massive open world events that are meant to be raids (lul). Sad news for RP-ers (even though that is a tiiiiny fraction of the player population!) but player housing is a great tool for those who want to RP! 	
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{| class="blockquote"
I think you're barking up on the wrong tree. I'm not against merges in general and fully agree that servers like Rowsdower need immediate attention. I'm specifically against merging an RP realm into non-RP realms.
----
			As someone who is on the "Oceanic" tagged realm of Myrcalus; I am slightly worried as to what is going to happen with my ping to the servers. At this time I get around 280-300ms. When the megaserver comes in, is this going to affect us Aussies in a detrimental way or is this going to be something you guys will address?	
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{| class="blockquote"
While I'm honestly surprised that such postitive thing was met with so much negativity over such a small thing as surnames (yeah, I know it's subjective etc. but still) maybe a solution for those folks would be to disable "Surname" in display like a title? For example character would be John Doe but only John would be displayed on nameplate. I mean for whisper/identification purposes surname would be there and those who like it would be able to use it and for those who don't they would simply turn theirs off, well they would just have to ignore them in those places that would make them required to be there (guild roster, circle roster, /w name_surname, login screen, mail, not sure about group/raid frames).
Also an option to 'Don't display surnames in chat' for those RP folks would probably make them happy. Having it  off would make you a potential target for troll/scam but they could just have it off during RP sessions.
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{| class="blockquote"
I have a question about second names....
 
are you going to HAVE to rename your characters to include second names? I spent a truly geekish amount of time coming up with staggeringly witty yak related puns that fit into one name.. I am happy with my character naming scheme atm, am I going to be forced to rename them to include a space and a second name? 
 
Does anyone have any clarity on this?
 
 
Other than that; mega servers = awesome, won't end up like GW2's appalling attempt at server merge because wildstar has INSTANCES *yey* and not massive open world events that are meant to be raids (lul). Sad news for RP-ers (even though that is a tiiiiny fraction of the player population!) but player housing is a great tool for those who want to RP! 
----
			Did you consider giving players an ID? For example, in Neverwinter any character could have any name, but every account has an account ID that is tied to names for the purposes of mail/whispers/invites etc. My name could be Envy, and it would show as such above my character model, but for functional purposes it would be Envy@Supjeremiah (My account name or ID). On the flipside, there could also be an Envy@DarknessPermeatesMySoulX 	
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			I'm happy about the merger :), Widow has been getting more and more lonely, so many guilds have collapsed and merged into other ones and the community is pretty lacking. Looking forward to seeing more people running around Thayd! 	
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{| class="blockquote"
Did you consider giving players an ID? For example, in Neverwinter any character could have any name, but every account has an account ID that is tied to names for the purposes of mail/whispers/invites etc. My name could be Envy, and it would show as such above my character model, but for functional purposes it would be Envy@Supjeremiah (My account name or ID). On the flipside, there could also be an Envy@DarknessPermeatesMySoulX 
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Well, I'm sad.
 
Not because of megaservers. I didn't want Wildstar to go that route, but so long as I don't get caught up in super-mega lag I can deal with it. And it is not the requirement of surnames, either. I can come up with something without doing too much damage to my character concept. I'm willing to put up with some inconvenience for the game I enjoy so much.
 
No, what makes me sad is this topic. You see, when I heard of the megaserver thing, before I read this thread, I thought I might enjoy having a bunch of roleplayers on the same server as me. I even had the thought that I'd enjoy joining in from time to time to roleplay with some interesting and creative people. I rolled on a PvE server beause I have a friends here, but I am a very experienced roleplayer. I started playing with the red D&D book (the one that came in the box with dice and a crayon) and I have been playing pen-and-paper roleplaying games ever since. I've never RPed in a MMO, but I am every bit a roleplayer, friendly and supportive of other roleplayers. Honestly, I've never really encountered a group of people in an MMO who were really into it. I was hoping that this might be my chance to have it all--RP and PvP.
 
But I'm kiind of shy, and that is the big barrier to my joining in RP. When I look at any given community, like the "RP Community", I always have the perception that the community is closed to me. I feel like an outsider--unwelcome, unwanted. (I know that often this is just my skewed perception--I'll own my damage). That has always been the biggest obstacle to my joining any established group of people, and I'm working on it.
 
But then I read this topic and, the further I read, the more it dawned on me: I really AM an unwelcome, unwanted outsider in this Wildstar RP community.   Oh, I know, you aren't saying that I'm unwelcome. You just want your own place where you and everyone in your group can play without having to deal with anyone who isn't in your group. You don't mean to sound exclusionary, but when you combine it with all the vitriol and mean things said about the PvE population in Wildstar, I hear it as a statement that I (and other non-griefing, non-ganking, non-trolling, otherwise friendly and pleasant folks who enjoy PvE) are not even welcome in the same neighborhood as roleplayers.
 
Anyway, these are just my personal feelings here, and I'm not trying to point fingers or make accusations. I understand that you are upset, and you have every right to be upset and express that. Wildstar seems to be in "hard decisions" mode, and hard decisions are often painful. I know many of mine have been. I'm sorry you are bearing the brunt of the pain. I just think that, unless you really are trying to tell the rest of us who aren't in your group that we really are unwelcome, you may want to consider how you talk about the other players of this game. Allies are too hard to find to turn them away needlessly. Ultimately, we are this game. We should work together to make it fun for all of us.
 
Ok, that's my emo moment. As you were.	
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{| class="blockquote"
Servers needed this. While I understand the reasoning for surnames, I do not like it. This is what needed to be done though, can't argue that.
 
I do wish we could somehow tag our server to our name. If there wasn't a 2 name limit...I could be Falkor of Stormtalon. Without the "of" it doesn't make much sense. I waited up all night for you guys to release names a couple months back specifically to get this name and several others.
 
Besides that gripe, I'm glad this is the new direction.
 
There are some folks that don't live on Evindra that have server pride also for whatever reasons......I feel your pain.
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{| class="blockquote"
Pretty sure there was a lot of discussion of what could be done from a tech standpoint and in the end the team working on it agreed that surnames would be the best option available. I don't know the details on why we couldn't do an ID, but Pyaray should.
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{| class="blockquote"
Here are the questions I'd like answered in really simple terms:
Will every character be forced to have a surname?
If not, are surnames solely for duplicate character names?
If not, are we able to create characters with surnames after the megaserver goes live or will we be forced to create single name characters with unique names?
If surnames are solely for duplicate character names will any character be able to have a single name version?
If surnames are solely for duplicate character names will any consideration be given to players who reserved their character name having a single name only?
If surnames are solely for duplicate character names if a single account holds all the instances of that name will renames be considered for the duplicates?  Example, my Exile characters on Evindra have the same names as my Empire characters on their server (I kind of consider them the evil twins) anyhow I'd be happy to rename my Empire characters to keep single names on my Exile characters OR have surnames on my Empire characters and single names on my Exiles.
----
			Totally fine with this if what is presented is successfully implemented without any grief. ;)	
----
			I cant tansfer PvP to Pve. Why?	
----
			This might sound silly, but I was pondering the RP problem, and was thinking, as a Megaserver, the phasing/sharding (for want of the correct word) of each area will still be used, could you not have an RP flag for players, that prioritise them into "RP Preferred" phases, to allow them to find other RPers more easily/naturally?	
----
			Excellent change long overdue, complaints from the more petty, infantile elements of the community with extreme persecution complexes are to be expected continue to ignore them.	
----
			Cheers to this! No more dead server, broken economy and world group content being left untouched. I welcome this change with open arms! 	
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{| class="blockquote"
This might sound silly, but I was pondering the RP problem, and was thinking, as a Megaserver, the phasing/sharding (for want of the correct word) of each area will still be used, could you not have an RP flag for players, that prioritise them into "RP Preferred" phases, to allow them to find other RPers more easily/naturally?
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{| class="blockquote"
Well, I'm sad.
 
Not because of megaservers. I didn't want Wildstar to go that route, but so long as I don't get caught up in super-mega lag I can deal with it. And it is not the requirement of surnames, either. I can come up with something without doing too much damage to my character concept. I'm willing to put up with some inconvenience for the game I enjoy so much.
 
No, what makes me sad is this topic. You see, when I heard of the megaserver thing, before I read this thread, I thought I might enjoy having a bunch of roleplayers on the same server as me. I even had the thought that I'd enjoy joining in from time to time to roleplay with some interesting and creative people. I rolled on a PvE server beause I have a friends here, but I am a very experienced roleplayer. I started playing with the red D&D book (the one that came in the box with dice and a crayon) and I have been playing pen-and-paper roleplaying games ever since. I've never RPed in a MMO, but I am every bit a roleplayer, friendly and supportive of other roleplayers. Honestly, I've never really encountered a group of people in an MMO who were really into it. I was hoping that this might be my chance to have it all--RP and PvP.
 
But I'm kiind of shy, and that is the big barrier to my joining in RP. When I look at any given community, like the "RP Community", I always have the perception that the community is closed to me. I feel like an outsider--unwelcome, unwanted. (I know that often this is just my skewed perception--I'll own my damage). That has always been the biggest obstacle to my joining any established group of people, and I'm working on it.
 
But then I read this topic and, the further I read, the more it dawned on me: I really AM an unwelcome, unwanted outsider in this Wildstar RP community.   Oh, I know, you aren't saying that I'm unwelcome. You just want your own place where you and everyone in your group can play without having to deal with anyone who isn't in your group. You don't mean to sound exclusionary, but when you combine it with all the vitriol and mean things said about the PvE population in Wildstar, I hear it as a statement that I (and other non-griefing, non-ganking, non-trolling, otherwise friendly and pleasant folks who enjoy PvE) are not even welcome in the same neighborhood as roleplayers.
 
Anyway, these are just my personal feelings here, and I'm not trying to point fingers or make accusations. I understand that you are upset, and you have every right to be upset and express that. Wildstar seems to be in "hard decisions" mode, and hard decisions are often painful. I know many of mine have been. I'm sorry you are bearing the brunt of the pain. I just think that, unless you really are trying to tell the rest of us who aren't in your group that we really are unwelcome, you may want to consider how you talk about the other players of this game. Allies are too hard to find to turn them away needlessly. Ultimately, we are this game. We should work together to make it fun for all of us.
 
Ok, that's my emo moment. As you were.
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The RP servers are a special rule set server just like pvp.  There is a differnt level of expectations.  You shouldnt merge RP w/ any other server unless there isn't enough population at all. 
 
Addtionally, what do you intened to do with rescource gathering?  Those are global nodes, not personal.	
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			I am all for the Megaservers.  Most servers are only big enough to support a couple guilds big enough to raid and do end game content.  I just hope they do it soon now that they have given everyone the keys to jump to one server.   Otherwise all us smaller guilds are going to loose our members because they went to Pergo or something.	
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			I also wanted to ask but I forgot to in my previous post.. Will we be retaining our Server Forums?	
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Anlath,
 
Perhaps this is an opportunity to redo the RP server rule set to allow "selective RP-PvP" per my thread? *hint* ;)	
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{| class="blockquote"
The RP servers are a special rule set server just like pvp.  
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Still I don't understand why Carbine wants to enforce surnames. So the reasoning is: It makes the whispering a bit less confusing. That's it. So teaching people that Bob isn't the same person as Bob Bobberton is hard? 'Cause that's what you're basically saying. The RP community is already scared of the megaservers, and this will just make them hate it more, as not all RPërs want a surname because of background reasons (or playing a race that doesn't use one)
 
Again, people aren't against Surnames, people embrace them, but people are against forced surnames without a good reason, and frankly, this ain't a good reason.	
----
			I don't like surnames at all, but I think the change overall is good.  Megaservers will make the world more populated. I'm willing to add a surname for more people to play with.	
----
			I'm a little saddened that it seems like you guys won't budge on the forced surnames.  People are suggesting all sorts of reasonable alternatives and the response is just "nope, this is what we're doing, deal with it."  Why couldn't you ask for suggestions from the playerbase about what to do to handle naming conflicts before making a decision?  I have been supporting and defending Carbine for months, but I am really upset by this :(	
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{| class="blockquote"
It's certainly an interesting idea. I have no idea if that would work myself, but I am happy to pass on the idea to the teams.
 
Could be good for FR and DE players as well.
 
Edit: Could see an issue with abuse, for resources, world bosses etc as people could just flag themselves to get access to a world boss that hasn't spawned on another shard.
 
I think it's worth mentioning to the devs though, there could be an easier fix or work around.
----
			Did anyone consider the mass amount of people in Thayd/Illium? How will the people playing on potato-powered computers feel about this :P	
----
			As it stands right now, you can only have a max of 100(I think) neighbors. That gets filled pretty fast even on the low pop realms. With the new megasevers coming and a ton more people being on 1 server, can we possibly get this limit raised?	
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{| class="blockquote"
Still I don't understand why Carbine wants to enforce surnames. So the reasoning is: It makes the whispering a bit less confusing. That's it. So teaching people that Bob isn't the same person as Bob Bobberton is hard? 'Cause that's what you're basically saying. The RP community is already scared of the megaservers, and this will just make them hate it more, as not all RPërs want a surname because of background reasons (or playing a race that doesn't use one)
 
Again, people aren't against Surnames, people embrace them, but people are against forced surnames without a good reason, and frankly, this ain't a good reason.
----
			Can we eventually expect PVP to PVE server transfers? 	
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{| class="blockquote"
Still I don't understand why Carbine wants to enforce surnames. So the reasoning is: It makes the whispering a bit less confusing. That's it. So teaching people that Bob isn't the same person as Bob Bobberton is hard? 'Cause that's what you're basically saying. The RP community is already scared of the megaservers, and this will just make them hate it more, as not all RPërs want a surname because of background reasons (or playing a race that doesn't use one)
 
Again, people aren't against Surnames, people embrace them, but people are against forced surnames without a good reason, and frankly, this ain't a good reason.
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{| class="blockquote"
The RP servers are a special rule set server just like pvp.  There is a differnt level of expectations.  You shouldnt merge RP w/ any other server unless there isn't enough population at all. 
 
Addtionally, what do you intened to do with rescource gathering?  Those are global nodes, not personal.
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{| class="blockquote"
It's certainly an interesting idea. I have no idea if that would work myself, but I am happy to pass on the idea to the teams.
 
Could be good for FR and DE players as well.
 
Edit: Could see an issue with abuse, for resources, world bosses etc as people could just flag themselves to get access to a world boss that hasn't spawned on another shard.
 
I think it's worth mentioning to the devs though, there could be an easier fix or work around.
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I really want to see PvE->PvP server transfers enabled. It wouldn't be anything new and other games already allow this. The argument for the fact that players on PvP servers put up with extra hassle is heresy.
 
I've played on PvP servers in every MMO I've ever played to date. Wildstar was my first PvE leveling experience (To play with friends) and it was pretty much an identical experience. Sure I didn't get ganked by a level 50 while I was level 12, but I don't believe this is nearly reason enough to prevent players from engaging in world PvP once they've reached max level. After all, max level is where the game really begins.
 
The only real argument against this policy would be for in game currency issues, which I personally don't believe the discrepancy is even noteworthy at this point. The prices vary from server to server based largely on population as opposed to server type.
 
As far as I'm concerned this needs to happen. I have no intentions of pounding my head against the desk to level another medic from 1-50 (which was a very painful task to endure in the first place, sorry carbine I didn't enjoy your leveling content). Now while I may be the only one in this boat (although I have my doubts) I still believe there are people who can relate to this. The Megaserver merger means nothing to me as a player if it doesn't help me play the game where I want to play it because of some archaic, outdated and arbitrary rule stating "because you just can't".	
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A couple of questions I would like answered if possible.
 
1. Our guild master has quit the game for good. Myself and the other officer in the guild are now stuck with no guildmaster and no way of removing him from that post. In the upcoming megaserver switch, will you be implementing what they did in SWToR where if the guildmaster has not logged on for say 4 weeks, they are demoted to an officers position and one of the officers is then promoted to GM ?
 
2. For those of us that were able to get our unique names reserved before release, will you be allowing those of us that did reserve a name to be able to again reserve our names before the megaserver ? I only ask as a couple of my toons had to merge their first names and surnames when WS was released. I dont want to loose the name I basically paid to to reserve (pre-order the game to be able to reserve your name) due to this.	
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Unlike many here, I am quite excited at the prospect of having surnames, which is something I was unhappy that the game did not feature. I also feel the change to mega servers is great for the health of the game, and I like that RP channels will be added to the PVP server (since a lack of a RP-PVP server was unfortunate, now there will be a semblance of RP tools on the PVP server, which is nice). But I do dislike one... small.... thing.
 
12 character slots per server is not enough.
 
Yes yes, I know, I can create a bunch of characters and have more than 12 characters. But I don't know in the future if I'll have the hankering to play a character I could not conceive of today (be realm, appearance, etc.). And maybe I just want to play with the CAC. This 12 per server seems quite cruel to altoholics as well.
 
12 per server just seems awfully low. I'd think 18 would be far more reasonable, we wouldn't be locked into thinking we'd need 6 per realm either. We could have our 6 per realm, and still have options.
 
------
 
As a final request, seeing as we're getting name changes and what not. It would be very nice to have the option to use dashes (-), apostrophes ('), and numbers in names, especially in housing names. I feel like my Mechari character names could be so much more fun with dashes and numbers as well. Limiting the dashes and apostrophes to one or two per name might be wise though.	
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{| class="blockquote"
We cannot really compare PvE and PvP ruleset with RP. PvE and PvP are things that are -enforced- by our systems, so yeah you can call that a ruleset. You will be automatically flagged for PvP on PvP Realms, whether you like it or not.
 
For RP, we do not enforce nor regulate anything could it be through our systems our through our policies. There are no naming restriction in place and our Customer Support policy remain the same on RP Realms. Our Global Code of Conduct is still in place on RP Realms and will still be kept when Megaservers are there, nothing will change on that front.
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This thread is lengthy and I'm not sure if this has been brought up at all yet, so forgive me if it has.  My friends and I are in a unique situation.  Before the game released, we were told there would be RP-PVP server, which obviously did not happen.  We had to make a difficult choice between RP and straight PVP, so we had to pick RP for the community.  Well, that guild effort has dissolved now, and the few of us that are considering still playing the game would like to finally try out the PVP server, especially since RP channels are the only thing left for RP.
 
Issue is, since the RP server was technically PVE, we can't transfer to a PVP realm.  Our levels, money, items, everything is essentially wasted, and we will not play on a straight PVE realm if there's no necessary reason to.  Will this open up in the near future, before or after the mega-server release?  Any information would be appreciated and again, sorry if this has already been addressed.  Our future participation depends on this because we do not want to start over.	
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{| class="blockquote"
A couple of questions I would like answered if possible.
 
1. Our guild master has quit the game for good. Myself and the other officer in the guild are now stuck with no guildmaster and no way of removing him from that post. In the upcoming megaserver switch, will you be implementing what they did in SWToR where if the guildmaster has not logged on for say 4 weeks, they are demoted to an officers position and one of the officers is then promoted to GM ?
 
----
			Carbine will MAGESERVER forced transfer keep ALL of our money? Or we'll automaticly lose money according to the transfer restrictions? I have over 250p need to know.	
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I for one am beyond excited for this game wide merger. lets address a few current issues in game right now as things stand.
 
1. Server populations are low, drastically in some cases.
 
Because of this content isnt being cleared as fast (Raiding) and some content isn't even getting to be touched (Warplots). Ontop of all of this content barely having their surface scratched, it means that certain items aren't even being found, achieved, or even bought.
 
-1- more guilds will be successful in all content thus having a larger player pool to recruite from
-2- more guilds will be successful IN THEIR NICHE THEY CHOOSE to become exceptional in because of finding more people who enjoy that niche themselves, RP, PVP, PVE etc.
-3- no longer does the issue become well my friend is on this , this, and this realm how do I choose one friend over the other? well now you don't have to.
-4- Those who do enjoy ALL aspects of this game like myself now finally get to be more active in all retrospects....pvp, pve and rp (im a damn housing fiendddd)
 
2. The auction house.
 
Because of the lack of players the auction house are incredibly wonky with pricing either being drastically high on some realms, or incredibly cheap on others. What this merger allows for are the auction houses to normalize. On top of normalizing pricing , A VAST AMOUNT OF MORE ITEMS WILL BE IN IT. Some items people will not even of seen on their realm. What does this allow for?
 
-1- People able to buy gear to complete content
-2- People able to buy housing items(Décor and fabkits) that they may of never seen before, and in large quanities ( A HUGE BONUS FOR THOSE WHO SAY THIS WILL KILL RP)
-3- vastttt amounts of schematics will now be more readily available to increase your crafting professions.
-4- vastttt amounts AMPS will now be more readily available and most likely cheaper than what you are used too.
-5- a cupcake ton more of awesome COSTUME pieces will now be on the auction  house again HELPING RP
 
3. The currency exchange
 
Again because of the lack of players people are finding it hard to even find what they need on the currency exchange auction house.
 
-1- people will be able to buy more AMP and ABILITY points thus furthering progression for raiding and pvp.
-2- people will finally have a more steady supply of the much needed crafting supplies to make everything needed for all the game content.
-3- moreeeeee dye colorsssss will be available yayyy (AGAIN HUGE BENIFIT FOR RP)
 
4. The C.R.E.D.D. Exchange .
 
On certain realms credd is absurdly cheap thus making it nice for people who play to pay....but for those who DONT have the time sink theyd love to in this game, they use credd to sell and then use that plat to be able to afford all the needed shinnies they want (its a lopp addiction, once you lopp you don't stop)
 
-1- more credd will be available
-2- normalize the credd prices
-3- people will be able to use that money to further advance themselves in game in their given content
 
So for anyone who does have an issue with this large merge stop to think about these things. Then ask yourself does this merge fix more than it harms? the answer is yes.
 
now for the parts I don't like.
 
The guild name being forced to change is unacceptable. On launch MULTIPLE people stole guild names to prevent ACTUAL guilds to achieve their names. This was due to trolls, people who may have been kicked, rivals, etc. This change is beyond frustrating and more of a spit in the face.
 
solutions : Make guilds have to choose a community name which changes their tag. A lot of guilds are multiple game guilds that are community lead and all play vast amounts of other games. This makes two guilds who look similar , actually be vastly different knowing they are each their own separate organization. What does this also allow? THE MUCH NEEDDDDDEDDDD ALT guilds to still retain the same guild name, but an ALT community that can be separated from the core guild so people don't feel excluded. I have 3700 multi national gamers in my community...can you see why this would benefit large communities?
 
 
The last name idea.....awful if it is ALWAYS visible. If you add the option to hide your last name and only have your first name visible much like how the display guild or circle is hidden or shown, then yes this is a great idea and fix to the whole having same names issue.	
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I really want to see PvE->PvP server transfers enabled. It wouldn't be anything new and other games already allow this. The argument for the fact that players on PvP servers put up with extra hassle is heresy.
 
I've played on PvP servers in every MMO I've ever played to date. Wildstar was my first PvE leveling experience (To play with friends) and it was pretty much an identical experience. Sure I didn't get ganked by a level 50 while I was level 12, but I don't believe this is nearly reason enough to prevent players from engaging in world PvP once they've reached max level. After all, max level is where the game really begins.
 
The only real argument against this policy would be for in game currency issues, which I personally don't believe the discrepancy is even noteworthy at this point. The prices vary from server to server based largely on population as opposed to server type.
 
As far as I'm concerned this needs to happen. I have no intentions of pounding my head against the desk to level another medic from 1-50 (which was a very painful task to endure in the first place, sorry carbine I didn't enjoy your leveling content). Now while I may be the only one in this boat (although I have my doubts) I still believe there are people who can relate to this. The Megaserver merger means nothing to me as a player if it doesn't help me play the game where I want to play it because of some archaic, outdated and arbitrary rule stating "because you just can't".
 
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Carbine will MAGESERVER forced transfer keep ALL of our money? Or we'll automaticly lose money according to the transfer restrictions? I have over 250p need to know.
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Carbine will MAGESERVER forced transfer keep ALL of our money? Or we'll automaticly lose money according to the transfer restrictions? I have over 250p need to know.
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On the topic of PvE - PvP (or other way around). I believe Cougar was chatting to some devs last night, I haven't seen any confirmation on plans yet though so need to wait for an update from them.
 
We've flagged it as a concern.	
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On the topic of PvE - PvP (or other way around). I believe Cougar was chatting to some devs last night, I haven't seen any confirmation on plans yet though so need to wait for an update from them.
 
We've flagged it as a concern.
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On the topic of PvE - PvP (or other way around). I believe Cougar was chatting to some devs last night, I haven't seen any confirmation on plans yet though so need to wait for an update from them.
 
We've flagged it as a concern.
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Boo to surnames. Hate them in every MMO.
 
When we first reserved names they were reserved across all servers. Is there any way that you can differentiate now who got the name originally and force every ELSE with the name to have a mandatory last name?
 
So for example if I reserved the name Bob in early registration, when that timer expired and people on every other server could use Bob, why not make it so I can keep my name and all the others have to change theirs upon transfer. We all know the 'megaserver' is going to be Pergo anyway. 
 
I just really hate last names.	
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Hello Carbine,I'm playing on PvP servers since the release of WoW. I rarely played on a PvE server. After like 10 years of experience in PvP server, I can say with a 99% certainty that PvP servers are indeed a terrible design.Why ? I'll explain.First, most of the times you don't get to chose your servers. That's some naive 2000s game designer thought. Experience proved that in most of the case, you chose your server because your friends/community/people-who-talked-to-you-about-the-game were on it. I hate PvP server. But I never got to play on a PvE one. Half of my friends are in the same case. Which is quite ironic. We all went here because we all joined people that went on a PvP server. Ironically, some PvE-player will join another PvE-player on a PvP server because the first one joined a PvP-player. And so on. In the end, A PvP server is most likely composed of 20-40% PvE  60-80% PvP, and I wouldn't be surprised if some old PvP servers on WoW had a majority of players hating PvP servers on them. Which is really fun. Or not. The amount of frustration is too damn high. Of course, some of my friends also said "no, I won't" and went on a PvE server. And they stopped the game because they were playing alone. Because, well, most of us were on the PvP side. 
 
Second, no one is benefitting from this system. PvP players can always PvP. They can just activate their PvP flag at all time and gank & get ganked all day long. PvP servers are just some additionnaly and unnecessary comfort for PvP players. Something PvP players often answer us is "well, on a PvE server, we wouldn't be able to gank ANYONE". Well YES, that's INTENDED ! You SHOULDN'T be able to gank PvE players that don't want to PvP in the first place ! Right now you're only able to do so because PvE players are forced into PvP environments ! This is just creating frustration for PvE players, and not adding any pleasure to PvP players. (except the sad one of ruining someone else experience) Right now, the design of the PvP servers is : "we'll create a server were some players that don't want to PvP will be forced into so you can gank them and be satisfied while they'll be frustrated and eventually quit". Sorry, but this is what you call a terrible design. 
 
Third, I have a solution. Actually. In my opinion, you could just merge and delete PvP servers. But then, PvP players would complain that they'll miss the adrenaline feel of "I can get attacked anytime". There is a very easy fix for this. Instead of asking players to chose between a PvP and a PvE server, ask them to chose between a PvP character and a PvE character. When they create their character, they have to chose between an "always PvP" and a "PvE" character. "Always PvP" characters would never be allowed to switch off the "PvP flag". Then you can eventually give them (small) PvP rewards, achievements, and so on. You could lower slightly the rank prerequisite of HL items, or lower their cost, for "always PvP" players. There's a lot of things you could do to improve their experience and ours. While merging all your servers into one.
 
Megaserver is the right time to think about this. PvP/PvE is a flawed design inherited from WoW. You can't actually get rid of RP servers (which are indeed good and productive) and at the same time not get rid of PvP/PvE in the process. 
 
 
Thanks for listening.
 
Nymphz, engineer. Treespeaker. (PvP-FR)
Nymph, warlock. Conseil des Ombres. (PvP-FR)	
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Happy Happy Happy :D 
Megaserver will be fun :D
Yes, I think this is a good thing.	
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			I don't RP, but I truly feel for my fellow gamer who does. We've been told an RP Megaserver isn't logistically possible. Have we been told why? And why would the RP server need to be a "megaserver"? Why not just keep Evindra how it is alongside the new megaservers?Regarding the surnames - I love them, I've missed having them since my days in EverQuest. But forcing them on people who don't want them isn't cool, especially given, as previously pointed out in this thread, the reasons for not having them instilled in Carbine's very own lore. Not sure what the solution is here, but I suspect there's a better one than this. Perhaps you could use a system like WoW does with CRZ - append the character's original server name when sending whispers, group invites, etc.	
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			TLDR; we should just merge ALL european servers. PvP/PvE can actually be merged and still preserve their gameplay experience. In fact that would be a great enhancement for both sides if done correctly.	
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Okay, let's clarify something (and I know it's somewhat our fault).
 
It's not "surnames" it's more like a second name.
 
If your character is Thornberry, you could change it to
 
Nigel Thornberry
Lord Thornberry
Thornberry Senpai
Thornberry Darkmagic
 
Or even change it completely and be "King Reginald".
 
You can use any combination of two names you wish, as long as conforms to the usual CS rules and is unique.	
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Thnx for answer Anlath - must be a long day for you guys since the announcement. I'm sure you are aware but i'll tell anyway.. people that are HAPPY about all the changes are happily playing the game instead of fighting on forums. Dont forget the silent crowd..they are usually the bigger crowd :) keep up the good work!
 
Edit about last name: It means 2 word names. Dont like last name? Use it as title!
 
Edit2: Anlath Senpai notice me! (Had to type it :D)	
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Okay, let's clarify something (and I know it's somewhat our fault).
 
It's not "surnames" it's more like a second name.
 
If your character is Thornberry, you could change it to
 
Nigel Thornberry
Lord Thornberry
Thornberry Senpai
Thornberry Darkmagic
 
Or even change it completely and be "King Reginald".
 
You can use any combination of two names you wish, as long as conforms to the usual CS rules and is unique.
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Would this follow the same logic as the Circles and Guild names?
Meaning that it has to be unique but can contain multiple spaces to make like three name part?
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Thnx for answer Anlath - must be a long day for you guys since the announcement. I'm sure you are aware but i'll tell anyway.. people that are HAPPY about all the changes are happily playing the game instead of fighting on forums.
 
 
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Okay, let's clarify something (and I know it's somewhat our fault).
 
It's not "surnames" it's more like a second name.
 
If your character is Thornberry, you could change it to
 
Nigel Thornberry
Lord Thornberry
Thornberry Senpai
Thornberry Darkmagic
 
Or even change it completely and be "King Reginald".
 
You can use any combination of two names you wish, as long as conforms to the usual CS rules and is unique.
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Would this follow the same logic as the Circles and Guild names?
Meaning that it has to be unique but can contain multiple spaces to make like three name part?
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Yeah. Or maybe we have jobs and are at the office, where we can access the forums, but not the game?
 
Maybe?
 
 
NAAAAAAAAH. Better to just discount everyone's input because, you know, reasons.
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