Aeonar

Aeonar is a Templar-run prison reserved for suspected maleficarum, apostates, and those who have been exposed to their influence.
== Background ==
Aeonar was originally one of two Tevinter sites dedicated to magical experimentation in what is now Ferelden. Ostagar was located at the southern edge of the Imperial Highway; Aeonar was located at its northern edge. Over the years, Aenoar's precise location has become a closely guarded secret, known only to a handful of templars.
Disciples of Andraste overran the fortress when news of her death reached them. Legend says that they massacred the mages within while all but one of them were in the Fade. As a result, Aeonar was left spiritually damaged.Codex entry: The Aeonar 
The Chantry eventually decided to use Aeonar as a prison for accused maleficarum, apostates, and even non-mages who have been exposed to forbidden magic. As the Veil is so perilously thin, those with a powerful connection to the Fade act as beacons to the denizens of the Fade. Aeonar therefore acts as a trial-by-fire to ascertain guilt. As abominations can be cunning and patient, the templars also run other tests on the inmates to determine whether they are possessed.
== Involvement ==
== Known inhabitants ==
* Lily
* Knight-Captain Brynn
== Codex entries ==
:
== Trivia ==
* By its description, Aeonar somewhat resembles the mage asylum Spellhold in the game Baldur's Gate II, where deviant mages and others with unusual magical powers were imprisoned by the Cowled Wizards.
== References ==
Category:Locations
Category:Dungeons
Category:Fortresses
Category:Ferelden
Category:Chantry lore
Category:Circle of Magi lore
ru:Эонар