Mechs/WTC-4M

==Description==
Standing at ten meters tall, the Watchman is a 'Mech that was born of necessity. The idea for the design came when the bulk of the AFFS was moved to the Clan front. Because this seriously undermined the ability of the Federated Suns to keep its borders secure, the Watchman was designed to be distributed to militia units within the border marches to bulk up their strength. In its own right the Watchman is a durable and reliable 'Mech that is built with off the shelf components and is very easy to repair. The 'Mech is armored with eight and a half tons of standard armor, has a top speed of 86.4 km/h, and can jump up to one hundred and fifty meters. This, combined with the Watchman's varied arsenal, makes it an excellent trooper or trainer.
Drop Cost Multiplier: 1
==Mech Bay==
Missions	Source 	Affinity
20 	Chassis affinity	Shocktrooper: +2 Right Arm Mounted Accuracy, +1 Piloting, + 1 Gunnery (Quirk)
40 	Easy to Pilot 	WITNESS ME!: +1 All Pilot Skills (Quirk)
 	 	Left 	Center 	Right
Arms/Head	Health 	A=60/60S=30 	A=45/45S=16 	A=60/60S=30
Arms/Head	HardPoints	[ 2B 1E ] 	 	[ 2E 1M ]
Arms/Head	Fixed 	
Hand
Lower Arm
Shoulder
Upper Arm
HandHeld Slot	
Life Support - A
Life Support - B
Cockpit (1)
FCS Standard (1)
Sensors Basic (1)	
Hand
Lower Arm
Shoulder
Upper Arm
HandHeld Slot
Arms/Head	Dynamic 	
Large Laser
2x MG 	 	
2x Medium Laser
Torso 	Health 	FA=90/100 RA=40/50S=50	FA=110/120 RA=46/60S=50	FA=90/100 RA=40/50S=50
Torso 	HardPoints	 	[ 1S ] 	
Torso 	Fixed 	
Specialist Slot 	
Armor (1)
Engine HS
Gyro
Cooling
Structure (1)
Engine	
Specialist Slot
Torso 	Dynamic 	
Ammo MG
C.A.S.E. (1) 	
Ferro-Fibrous
Engine Core 200
Jump Jet (S)	
4x Heat Sink
Legs 	Health 	A=90/100S=50 	 	A=90/100S=50
Legs 	HardPoints	 	 	
Legs 	Fixed 	
Foot
Hip
Lower Leg
Upper Leg	 	
Foot
Hip
Lower Leg
Upper Leg
Legs 	Dynamic 	
2x Jump Jet (S) 	 	
2x Jump Jet (S)
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