Innocent Devil

An Innocent Devil is a creature that can only be created by a Devil Forgemaster, and are said to be created through even the mere "wisp of conjured matter".
While they are beings born of darkness, their name stems from them being largely unaware of their wicked origins and intended malevolent existence, and act ambivalently without selfish or conceited motivations, while being driven to serve and protect their creator, whom they have unwavering and absolute loyalty to.
==Appearances==
===Castlevania: Curse of Darkness===
The Innocent Devils can be found on special rooms in specific dungeon areas. These rooms house the initial stage for a specific Type of the Innocent Devil. It should also be noted that these Innocent Devils are in a somewhat petrified state before Hector releases them.
Hector can summon Innocent Devils in Castlevania: Curse of Darkness, and as an extension of the contrast between Hector and Isaac, Isaac's own Innocent Devils are fought during the battles with him. They play a major role in the game, by helping Hector fight Dracula's minions and resolve environmental riddles or puzzles, consequently gaining access to otherwise unreachable areas. They also boost Hector's stats. However, they are completely optional in battle, and the player may still choose to not use them. There are six known types of Innocent Devils: the Fairy-Type, Battle-Type, Bird-Type, Mage-Type, Devil-Type and the Pumpkin-Type. The usage of their abilities consume Hearts which also serve as their Health bar. Innocent Devils do not literally die: once the Innocent Devil's Heart meter drops to zero, its sparking "soul" hovers around Hector, unable to do anything. From this state, Hector must collect at least 1 Heart for the Innocent Devil to revert to its normal state.
====Statistic bonuses====
Aside from being an ally in combat, Innocent Devils also passively increase Hector's statistics. The additional statistic is based on the type of the summon which starts with an initial value and will also increment based on the specific Innocent Devil's level.
*Fairy-Type: LCK +1 (initial), LCK +14 (growth rate)
*Battle-Type: STR +10 (initial), STR + 40 (growth rate)
*Bird-Type: CON +4 (initial), CON +12 (growth rate)
*Mage-Type: STR +5, CON +2 (initial), STR +20, CON +6 (growth rate)
*Devil-Type: STR +4, CON +2, LCK +1 (initial), STR +14, CON +4, LCK +5 (growth rate)
*Pumpkin-Type: STR +10, CON +4, LCK +5 (initial), STR +60, CON +18, LCK +50 (growth rate)
A formula for computing the total enhancement of statistics is shown below:Innocent Devil & Evolution (by SyfaOmnis)
Total Enhancement = Initial + (growth rate * (level - 1) / 98)
Basically, the values of each I.D. Type which are labeled as growth rate are the maximum bonus statistic which are added to the initial value when the Innocent Devil has reached level 99, the maximum level of the game.
====Health====
The Innocent Devils' health is represented by Hearts. When the Innocent Devils are attacked by enemies or when Hector commands them to use an ability (unless using the Mobeius Brooch), the Heart gauge decreases. Hector cannot use spells when the Innocent Devils' life is too low. If their life drops to zero, they will turn into a sparking orb and Hector will have to find Hearts to revive them from death. The left side of their health bar also shows a face that signifies the Innocent Devil's "states", ranging from being idle, being hurt, or being aggressive.
====Evolution====
;Level-Up
Just like Hector, Innocent Devils earn XP Points and Level-Up whenever an enemy is killed. However, only the currently summoned Innocent Devil will receive XP Points. Each time an Innocent Devil gains a new level, its heart capacity as well as its stats will increase.
;Evo Crystals
Aside from levels, Innocent Devils can evolve with Evolution Crystals that drop from enemies. With enough Evolution Crystals, an Innocent Devil can evolve and take a new form. Innocent Devils can evolve up to three times, though some species have shorter evolution lines.
Depending on what weapon the player uses, their Innocent Devils will evolve differently. The color of these shards depends on the type of the weapon Hector uses to kill his enemies.
;Development line
A development line (or chart, map) functions as a guide in order to determine the current evolution stage of the Innocent Devil. This also includes the color and amount of Evo Crystals required for the next stage of evolution. A small version can be seen in the Innocent Devil's stats. Likewise, a "Chart" button allows the player to view the larger, more-detailed version, including the abilities for each evolution.
WARNING: if the player evolves an Innocent Devil without it obtaining all of its abilities in the current form, they will not be able to obtain them and they cannot go back. For example, if the Battle-Type in Golem form evolves to a different form without obtaining Hip Press Lv.2 then that skill is skipped and remains as ?????? in the abilities chart screen.
====Devil Shards====
Innocent Devils will also randomly drop Devil Shards, that can create new Level 1 Innocent Devils with the help of Julia. Those Innocent Devils will have higher stats compared to their "parents", being a new generation. Newly-created I.D.s have 10% of their parent's statistics added to their initial stats depending on the Level of the Parent I.D. when the Devil Shard has been produced. The higher the generation, the higher will be the base stats of the newborn Innocent Devil at Level 1.
====Different types====
There are six different types of Innocent Devils, the first five of which are mandatory in order to progress, while the sixth is completely optional.
;Fairy-Type
The first Innocent Devil is summoned in the Abandoned Castle. Fairy Devils do not attack (except for a few Evolutions that possess attacks, but they are quite harmless). They can cast spells that can heal Hector or cure him from Poison or Curse. They can also open chests, and certain higher evolutions of fairy-types can translate messages. Enemies cannot attack Fairy Innocent Devils.
;Battle-Type
The second Innocent Devil is summoned in the Baljhet Mountains. As the name suggests, Battle Devils are pure killing machines, with great melee abilities created to attack enemies and protect Hector. They can open metal doors that bar Hector's passage (for example, the one blocking the Mortvia Aqueduct in the mountains) using Brute Force, or destroy cracked ground spots using Hip Press. Hector can perform Chain Attacks with them. They are one of three types also seen used by Isaac, who uses an Iytei and a Rasetz.
;Bird-Type
The third Innocent Devil is summoned in the Mortvia Aqueduct. Bird Devils are good in air combat and can help Hector in crossing large gaps that cannot ordinarily be passed, by lifting Hector and flying for a short amount of time, the ability of which can be upgraded to access the Tower of Evermore. They can juggle light enemies, allowing Hector to perform air combos easily. This is one of three types also seen used by Isaac, who uses a Crimson.
;Mage-Type
The fourth Innocent Devil is summoned in Cordova Town. Mage Devils are physically weak, being mediocre at fighting enemies, but can cast powerful spells which inflict heavy area-of-effect damage. They can also help Hector by using the Time Stop spell, which for a limited duration, freezes time for everything but Hector and bosses, who can immediately break the spell.
;Devil-Type
The final mandatory Innocent Devil is summoned in the Eneomaos Machine Tower. Devil-Type Innocent Devils are considered a balance between Battle and Bird-Types: they are good at melee and air battle, with high mobility and attack power, and being very aggressive whenever an enemy is spotted. They can also affect Hector with a spell that converts both him and the Devil into a magic circle, allowing the player to access rooms by crossing small gaps on some wall. There is only one evolutionary path for this Devil Type, and its final form can only be created by collecting Evo crystals using the Chauve-souris spear. Additionally, Hector can perform Chain Attacks with them. This is one of three types used by Isaac, who summons a The End, named Abel.
;Pumpkin-Type
An optional Innocent Devil that Hector can summon in Dracula's Castle. In order to actually unlock it, it is necessary to forge a weapon called Pumpkin Mace. Pumpkin Devils are really bad at fighting enemies and have a low Heart gauge. However, they give high stat boosts to Hector, increasing his strength, constitution and luck. They are often considered a "joke" Innocent Devil, or just an added challenge for players who like to solo content as Hector while benefiting from the stat bonuses.
====Notes====
*If the summoned Innocent Devil is performing a special attack of its own, it will ignore the player's commands in the meantime. This could potentially put the player at risk if they need it to cast a spell on an emergency; so, in these cases it's advisable to repeatedly try to cast the spell, so the I.D. casts it as soon as possible.
*Among Julia Laforeze's services related to Innocent Devils, there is one called "Remove I.D." which allows the player to discard any I.D.s they no longer want. However, it isn't possible to discard all I.D.s of each unlocked type; the player must always keep at least one either in their deck or stored at Julia's shop. This is likely to ensure they still have potential access to all abilities by forging new I.D.s if needed.
===Castlevania: Valiant Guardian, Castlevania: Labyrinth of Love, Castlevania: Ring of the Heavens===
A Fairy-Type innocent devil (Infant Fairy) can be found in the North American slot game Castlevania: Valiant Guardian, while a Pumpkin-Type (Pumpkin) can be found in Castlevania: Labyrinth of Love. The other types only appear as Devil Shards on a reel in the related game Castlevania: Ring of the Heavens.
===Castlevania: Warrior of Darkness===
An Infant Fairy can be found in the Australian slot game Castlevania: Warrior of Darkness.
===Animated Series===
Night Creatures are the counterpart to Innocent Devils in the Castlevania animated series, which are also created using devil forgery. Isaac's main innocent devil Abel also makes an appearance in this series.
==Gallery==
Cod 02.jpg|Hector flying with the aid of a Bird-Type Innocent Devil.
Birdtypebat.png|An unnamed bat-like Bird-Type Innocent Devil shown in the Santa Lilio Sangre artworks book.
Devil ID.jpg|The first two forms of the Devil-Type.
The End Kojima.jpg|Concept artwork for The End.
The End.jpg|Render of The End.
Hector and The End.jpg|Hector shown with his The End.
Cod 1024l.jpg|Wallpaper depicting Hector with his The End.
Cod Abel.JPG|Abel, Isaac's The End.
Cod 1024j.jpg|Wallpaper depicting Isaac with Abel.
==Trivia==
*All except the Pumpkin-Type Innocent Devils have a pink crystal protruding from a part of their bodies.
*Much like the many instances of referencing JoJo's Bizarre Adventure in the series, the Innocent Devils are a reference to the JoJo series staple of "Stands". Much like Stands, Innocent Devils are generally presented as a figure hovering over or near the user and possesses abilities beyond that of an ordinary human, be they good or evil. The primary example is seen with Jotaro Kujo's Stand "Star Platinum" and DIO's Stand "The World". Both are complimentary Stands of near similar statistics, able to repeatedly punch at high speeds, and temporarily freeze time. This is seen in-game with The End and Abel, the Devil-types of Hector and Isaac respectively.
==See also==
*Devil Forgemaster
*Familiar
*Innocent Devil Abilities
*Night Creatures
*Summon
==References==
==External links==
*RPG Classics Guide - Innocent Devil Abilities.
Category:Familiars