October 18th, 2020 Changelog

The October 18th, 2020 Changelog notes as announced by Project Celeste in the Server Maintenance 'October 18, 2020' forum post.
== Changelog ==
* Various improvements to the Spanish, German, French and Italian versions of the game
* Fixed an issue where would do friendly fire when using Chariot Rider Sargon
* Fixed an issue where would do friendly fire when they had units garrisoned inside.
* Invasion of Verona: More map exploit fixes added.
* Fixed a bug that allowed garrisoned units to be ejected over cliffs.
* has been buffed to grant +11.9% movement speed, from +6.2%. This affects existing bows.
* Fixed an issue where and couldn't be traded after being crafted. This affects existing crafted items as well as future ones.
* All Palintonons now deal the same amount of bonus damage vs buildings. (2.5x)
=== Quality of Life Changes ===
* Enemy AI Gear Units in Legendary Quests now have Helmets equipped for better visuals. (This does not change their stats)
=== Advisor Reworks Set 2 ===
* New Effect Villagers gather food 15%/12%/9%/6% faster from fish, berry bushes and huntable animals and have 30%/25%/20%/15% conservation.
* Old Effect Villagers gather food 12%/10%/8%/6% faster from fish, berry bushes and huntable animals.
* New Effect Villagers cost 25%/20%/15%/10% less and get 50%/40%/30%/20% more health.
* Old Effect Villagers cost 20%/16%/12%/8% less and get 50%/40%/30%/20% more health.
* Moved from Age III to Age II
* New Effect All resources trickle in at a rate of 4.0/3.5/3.0/2.5 per second.
* Old Effect All resources trickle in at a rate of 2.0/1.75/1.5/1.25 per second.
*New Effect Woad Raiders have 15% more hitpoints and gain a 25% chance to deal a critical strike.
*Old Effect Woad Raiders have 30% more hitpoints and gain a 30% chance to deal a critical strike.
*New Effect Druids and Augurs train 40%/34%/27%/20% faster and have 40%/34%/27%/20% more health.
*Old Effect Druids and Augurs train 25%/20%/15%/10% faster and have 25%/20%/15%/10% more health.
*New Effect Caravans cost 25%/20%/15%/10% less and move 8%/7%/6%/5% faster.
* Old Effect Caravans cost 50%/40%/30%/20% less and move 10%/8%/6%/4% faster.
 
*New Effect All units cost 20%/16%/12%/8% less Gold and train in 5%/4%/3%/2% less time.
*Old Effect All units cost 10%/8%/6%/4% less Gold.
*New Effect Villagers gather 25%/20%/15%/10% more Stone from stone mines and have 50%/40%/30%/20% conservation.
*Old Effect Villagers gather 25%/20%/15%/10% more Stone from stone mines.
*New Effect Armory upgrades cost 50%/40%/30%/20% less and research in 35%/30%/25%/20% faster, armories cost 50%/40%/30%/20% less and build in 35%/30%/25%/20% less time.
*Old Effect Armory upgrades cost 50%/40%/30%/20% less.
* New Effect Villagers gather 20%/16%/12%/8% more Gold from gold deposits and have 40%/34%/27%/20% conservation.
*Old Effect Villagers gather 15%/12%/9%/6% more Gold from gold deposits.
*New Effect Scouts deal 100%/85%/70%/55% more damage to huntables, move 15%/12%/9%/6% faster and see 15%/12%/9%/6%, build 100%/85%/70%/55% faster and have 50%/40%/30%/20% more health.
*Old Effect Scouts deal 100%/85%/70%/55% more damage to huntables, move 10%/8%/6%/4% faster and see 10%/8%/6%/4% farther.
*Moved from Age IV to Age III
* New Effect Docks and Markets cost 75%/65%/55%/45% less and build in 75%/65%/55%/45% less time.
*Old Effect Docks and Markets cost 75%/65%/55%/45% less.
*New Effect All ships cost 20%/16%/12%/8% less and move 10%/8%/6%/4% faster.
*Old Effect All ships cost 15%/12%/9%/6% less.
*New Effect All units cost 15%/12%/9%/6% less food and train in 5%/4%/3%/2% less time.
*Old Effect All units cost 8%/7%/6%/5% less Food.
*New Effect Villagers gather 12%/10%/8%/6%% more Wood from trees and have 25%/20%/15%/10% conservation.
*Old Effect Villagers gather 8%/7%/6%/5%% more Wood from trees.
*New Effect Palintonons, Stone Throwers and Log Throwers can attack and see 25%/20%/15%/10% farther, Stone Throwers and Log Throwers attack 25%/20%/15%/10% faster.
*Old Effect Palintonons, Stone Throwers and Log Throwers can attack and see 35%/30%/25%/20% farther.
*New Effect Caravans trade for 20%/16%/12%/8% more Gold and train in 15%/12%/9%/6% less time.
*Old Effect Caravans trade for 20%/16%/12%/8% more Gold.
*Moved from Age IV to Age II
*New Effect All units are 50%/40%/30%/20% more resistant to conversion and deal 50%/40%/30%/20% bonus damage against priest units.
*Old Effect All units are 50%/40%/30%/20% more resistant to conversion.
*New Effect Farms cost 50%/40%/30%/20% less and build Farms cost 50%/40%/30%/20% less time.
*Old Effect Farms cost 50%/40%/30%/20% less.
*New Effect Toxotai and Gastraphetes deal 30%/25%/20%/15% bonus damage against infantry and siege units and have 50%/40%/30%/20% more armor against splash damage.
*Old Effect Toxotai and Gastraphetes have 30%/25%/20%/15% more armor against Infantry units.
*New Effect Priests of Ptah cost one less population and convert and see 50% farther. Temples of Ptah cost 50% less.
*Old Effect Priestesses of Ra heal 50% faster. Priests of Set convert and see 25% farther, Priests of Ptah cost one less population. Temples cost 50% less.
*New Effect have 20% more health. and attack 20% faster and attack and see 20% farther.
*Old Effect move 15% faster. attack and see 15% farther have 15% more health.
*New Effect s and deal 15% more damage, Mounted Archers have 15% more health.
*Old Effect Stable units deal 12% more damage.
*New Effect Changes War Elephants cost to all Gold, but increases their health by 10% and decreases their train time and movement speed by 10%.
*Old Effect Changes War Elephants cost to all Gold, but increases their health by 10% and decreases their train time by 15%.
*New Effect and s attack and move 12% faster, Skirmishers deal 75% more damage and attack and see 25% farther.
*Old Effect Gold trickles in at a rate of 30.0 per second.
*New Effect Cavalry units have 15% more health, attack 15% faster and are 20% more resistant to pierce damage.
*Old Effect Cavalry units have 15% more health and move 10% faster.
*New Effect Siege Towers have 15% more health, deal 15% more damage and can garrison 8 more units.
*Old Effect Siege Towers have 15% more health, deal 15% more damage and cost one less population.
==Halloween Event 2020==
*A new Minigame Quest (4 total)
*2 new Legendary Quests (5 total)
*2 new Pieces of Event Gear
*10+ New Capital City Decoration Items
*Event Exclusive Reward: 
==Server Maintenance ==
:Age Of Empires Online Celeste Fan Project will undergo planned server maintenance on the 18th of October 2020 starting at 4:00 PM UTC (6:00 PM CEST). The server will stop responding to login requests at 3:15PM UTC (5:15 PM CEST) meaning you will not be able to log on from this time. We expect the maintenance to last until 5:00 PM UTC (7:00 PM CEST).
Category:Changelogs