Poison-Making

Poison-Making is a crafting skill that focuses primarily on mixing deadly substances that the character can apply to melee weapons, inflicting extra damage and often impairing enemy activity. Those skilled in this art can also create explosive items designed to be hurled at the enemy. As with Herbalism and Trap-Making, creating items using this skill requires a recipe and raw ingredients. All rogues start with one rank in this skill.
One poison and one coating can be applied to a weapon at any time; using either on a weapon already buffed by the same type will overwrite the corresponding buff. Poisons and coatings last for one minute. Both poisons and coatings stack with Flaming, Frost, or Telekinetic Weapons.
The first rank of this skill is required to use (i.e. apply or throw) any Poison or Grenade. When a poison is used, all melee weapons equipped by that character get poisoned. Bows and crossbows do not benefit from poisons or coatings. A character can only apply poisons on their own weapons, characters wanting to use poisons must have at least one rank in the skill. However, only one party member needs the higher ranks for crafting, as anyone can use the crafted poisons, coatings and bombs from the shared inventory.
== Tiers ==
Poison-Making 	
* Activated
* Range: Personal
* Activation: 0
* Cooldown: 0s	The character has survived the difficult learning process of making simple poisons and grenades.
Improved Poison-Making	
* Upgrade
* Requires: Level 4	The character can now create deadly second-tier poisons and grenades.
Expert Poison-Making 	
* Upgrade
* Requires: Level 7	The character has learned exotic new techniques for making poisons and grenades up to the third level of potency.
Master Poison-Making 	
* Upgrade
* Requires: Level 10	The character is an elite poisoner, able to create fourth-tier poisons and grenades.
== Locations for unlimited supplies ==
The following vendors sell unlimited supplies of important poison-making ingredients.
* Concentrator Agent: Bartender in the Gnawed Noble Tavern in Denerim Market District and Bodahn Feddic at your Party Camp
* Corrupter Agent: Bodahn Feddic at your Party Camp and Alimar in Dust Town (If not forced to accept bribe of 10 silvers for information).
* Deathroot: Varathorn at the Dalish Camp (if you side with werewolves he will be unavailable)
* Deep Mushroom: Ruck in Ruck's Cave in the Ortan Thaig area of The Deep Roads (if you kill him his stock will be unavailable)
* Distillation Agent: Bartender in the Gnawed Noble Tavern in Denerim Market District and Bodahn Feddic at your Party Camp
* Flasks: Bartender in the Gnawed Noble Tavern in Denerim Market District, Innkeeper at The Spoiled Princess, Figor in Figor's Imports in Orzammar (you must scare off the Carta thugs first), and Bodahn Feddic at your Party Camp
* Lifestone: Ruck in Ruck's Cave in the Ortan Thaig area of The Deep Roads (if you kill him his stock will be unavailable)
* Lyrium Dust: Quartermaster in the Circle Tower
* Toxin Extract: Varathorn at the Dalish Camp (if you side with werewolves he will be unavailable)
== Poisons ==
(Note: Each poison remains applied to a weapon for 60 seconds)
Tier One Poisons 	Damage per hit 	Effect
Deathroot Extract 	1 nature 	10% chance of stun for 3 seconds
Venom 	1 nature 	10% chance of -40 movement speed for 11 seconds
Tier Two Poisons 	Damage per hit 	Effect
Concentrated Deathroot Extract	2 nature 	15% chance of stun for 4 seconds
Concentrated Venom 	2 nature 	15% chance of -40 movement speed for 12 seconds
Crow Poison 	3 nature 	10% chance of stun for 6 seconds
Tier Three Poisons 	Damage per hit 	Effect
Acidic Coating 	2 nature 	
Adder's Kiss 	3 nature 	20% chance of -40 movement speed for 13 seconds
Concentrated Crow Poison 	6 nature 	15% chance of stun for 7 seconds
Demonic Poison 	5 spirit 	
Flame Coating 	2 fire 	
Fleshrot 	3 nature 	20% chance of stun for 5 seconds
Freezing Coating 	2 frost 	
Magebane 	5 mana drain 	
Shock Coating 	3 electricity 	
Soldier's Bane 	5 stamina drain 	
Soulrot Coating 	2 spirit 	
Tier Four Poisons 	Damage per hit 	Effect
Concentrated Demonic Poison 	10 spirit 	
Concentrated Magebane 	10 mana drain 	
Concentrated Soldier's Bane 	10 stamina drain	
Quiet Death 	10 nature 	55% chance to instantly kill non-elite target at equal to or less than 20% total health
== Grenades ==
Grenades are 'Area of Effect' weapons, so friendly fire settings apply. Note that the second tier of the Stealth talent allows a Rogue to toss grenades at will (because they count as items, and therefore do not break stealth).
Tier Two Grenades	Damage
Acid Flask 	80 nature
Fire Bomb 	80 fire
Freeze Bomb 	80 frost
Shock Bomb 	80 electricity
Soulrot Bomb 	80 spirit
== Quests requiring Poison-Making ==
* A Poisonous Proposition
* Crime Wave (possibly)
== Notes ==
* Due to their never-ending intrigues, most noble houses of Orzammar employ one or several poisoners at all times.Dragon Age (tabletop RPG), Player's Guide, p. 88 On the other hand herbalists have developed intricate antidotes in order to cure those that have been poisoned.See Exotic Methods quest.
* A mining caste dwarf named Grundrak wrote a book named 'On Combustibles and Corrosives' which discusses the use of combustiles and corrosives for best effect and contains the formalae of Acid Flask and Fire Bomb. This book was written in the Trade tongue as he was certain that humans needed the advice most of all.Dragon Age (tabletop RPG), Player's Guide, p. 89
== References ==
Category:Poison-Making
Category:Poison-Making items
Category:Dragon Age: Origins skills
Category:Dragon Age: Origins - Awakening skills
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