Magmaw

Magmaw is the first boss in Blackwing Descent, though he could be done second, after Omnotron Defense System.
==Background==
===Adventure Guide===
Magmaw is a colossal lava worm summoned from the Firelands centuries ago by Ragnaros' Dark Iron servitors. Nefarian largely considered Magmaw a worrisome pest, but has grown fond of feeding the beast his failed experiments... and servants.
==Abilities==
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==Strategy==
At all times keep the ranged & healers in one tight bunch, at distance from the boss
Designate two ranged/healer spots that will be used alternately as needed throughout P1. Far enough apart to give you room to deal with worms, but not needlessly far because of time lost running. 20ish yards apart should do it.
===Phase 1===
* Move the raid from one spot to another when Pillar of Flame is casting
* Worms will spawn from the Pillar of Flame location. It is a good idea to have traps in place to slow them right from the start.
* Kite worms around the raid and kill them. Misdirecting to a tank doing the kiting is useful. Using knockbacks is useful. The kiter should keep 8+ yards away from everyone else since being reached by a worm causes AoE damage (will show up as friendly fire). You can Also assign 2 spots in the room for the range to run back and forth between after a pillar of flame and drop traps and AoE slows on the worms as you switch spots and AoE them down as the all head towards the raid in a easy to kill clumped up group.
This phase is more about surviving and killing worms than anything else. You do not want to have worms alive in P2.
===P1->P2 Transition===
* Magmaw covers half the room in fire (Ignition). Don't stand in it. The firey area is also where he will slump down shortly, stunning and damaging people straggling behind.
* The tank will be picked up and be Mangled until the head is pinned down. Cooldowns can be used while Mangled, and Blessing of Protection does negate the damage.
* Heal the tank being mangled.
* The off tank should taunt Magmaw as soon as the main tank gets Mangled. This will prevent Magmaw from meleeing healers or DPS while the main tank is in his mouth.
* When "Magmaw slumps forward, exposing his pincers!", have melee players pin the head down (using chains) quickly. To do this, right-click Magmaw as if entering a vehicle. One action will be available, which causes a targeting circle to appear on the ground below the cursor. Target the spike in the middle of the floor to attach the chain to the spike and pull Magmaw down onto it.
* When the head is pinned down, you see "Magmaw becomes impaled on the spike, exposing his head!" and Phase 2 begins.
The tank will receive the armor debuff a after being freed, so a new tank is needed for the next P1.
===Phase 2===
This phase is about DPS for dpsers, and regenerating mana for healers.
Magmaw will take double damage.
* DPS hard
* Healers regenerate mana
===P2->P1 transition===
* Aggro resets completely, watch it.
* Remember to use a different tank from the previous P1 as that tank will be debuffed.
==Single Tank tactics==
It is possible to single-tank this fight, provided your healers are sufficiently geared and your tank knows what to do:
* Aggro reset is only on the tank when he is mangled, and the 2/3 people who do the chains.
* The tank MUST taunt during mangle and perform as many high threat ranged attacks during mangle as possible (as well as using damage mitigation CDs - particularly on the 2nd and any subsequent mangles as you will be 50% armour reduction debuffed during latter mangles)
* If the tank fails to taunt during mangle, healers and melee will be single shotted during the P2->P1 transition, leading to a wipe.
==Heroic tactics==
Magmaw uses everything from normal mode (and hurts more, of course), with the following additions:
* Meteors are summoned that spawn fire that tracks the nearest person. 
* The meteors also spawn Constructs that need to be tanked and killed. At 20% health, they start casting an explosion spell that hurts a lot. They need to be killed before the cast finishes.
You probably want to deal with all of this by putting the majority of the raid in melee range, and leaving a tank + a healer + maybe one more ranged dps out on the floor, so that they get targetted by Flame Pillar and the meteors. The tank spends the majority of his time kiting parasites.
The Constructs also need to be tanked. You can either use a fourth tank for this, or the currently-inactive (debuffed) tank, but of course that hurts a bit more.
There is also a final "burn phase" that starts at 30% health. Nefarian starts casting splash damage spells at the raid so you need to spread out to avoid instant death.
==Loot==
Item 	Type
 	Strength two-handed mace
 	Caster plate chest
 	Healer cloth helm
 	Healer cloth leggings
 	Caster dagger
 	Strength one-handed sword
 	Agility mail leggings
 	Healer mail belt
 	Tank plate boots
 	Agility leather bracers
 	Healer leather chest
 	Tank trinket
Gauntlets of the Forlorn Conqueror (Heroic only) 	Tier 11 armor token
Gauntlets of the Forlorn Protector (Heroic only) 	Tier 11 armor token
Gauntlets of the Forlorn Vanquisher (Heroic only)	Tier 11 armor token
==Related achievements==
*Blackwing Descent (achievement)
*Blackwing Descent Guild Run
*Heroic: Magmaw
*Parasite Evening
==Quotes==
;Intro
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;Blazing Inferno
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;Low health
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;Death on normal difficulty
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;Death on heroic difficulty
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==Videos==
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===10-man Heroic===
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===10-man Normal===
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===25-man Heroic===
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===25-man Normal===
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==Notes==
World first heroic kill on 25-man achieved 29.12.2010 by Method of Xavius Europe.
==Patch changes==
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==External links==
 
Category:Lava worms
Category:Bosses
Category:Blackwing Descent mobs