Report 318

Report #318
Skillset: Dreamweaving Skill: Deepsleep
 Org: Hartstone Status: Rejected Feb 2010
Furies' Decision:
We do not find this to be necessary.
Problem: Attrition combat is annoying to deal with in most situations and
generally not liked, espcially passive attrition. Sleep attrition in particular
requires about 32 sleepmist tics or 6 Deepsleeps(18p) on a fully rested target,
and then can only be cured by sleeping for a period or by something like Demigod
Refresh, Trueheal, or Suspended Animation. Outside of Arena or you'll see most
tired targets just leave the area and sleep then come back which, to me and some
others, is an uninteresting flow of combat and not that fun for either side. I
wish to make this state easier to recover from, but easier to reach.
Solution #1: Make those who don't require sleep(above 80 or strongfavour)
 slowly recover tiredness while awake, or recover at a faster rate
 while asleep, or both. Also, remove the tiredness tic from
 sleepmist and instead make it prevent recovering tiredness from
 sleeping or the previously mentioned new regain. In return, make
 deepsleep require only 4 casts to reach "badly in need of sleep"
 or lower it's power cost, or both.
Solution #2: Make sleepmist prevent recovering from being tired instead of
 making more tired, and make deepsleep require only 4-5 casts to
 reach "badly in need of sleep" or lower it's power cost, or both.
Solution #3: Different direction. Change Deepsleep to give an affliction that
 does the same thing as being "badly in need of sleep", passive
 sleep every 5 seconds, raise the power cost (4-6p?), and change
 EternalSleep's prerequisite to this. Make it so it is uncureable
 in a room where sleepmist is in effect and remove the passive
 tiredness tic from sleepmist. I imagine a kafe cure would be
 appropriate, possibly delayed? Either way should be cured after
 narcolepsy to keep from making both uncurable in sleepmist.
Player Comments:
---[Lehki on 2/1 @ 21:37 writes]:
I personally like the idea behind #3 the most, but it'd probably be a bit of
work to code and balance right, and a new affliction is meh, but I'm putting it
out there.
---[Xenthos on 2/2 @ 00:12 writes]:
A 4-6p affliction that does "badly in need of sleep" effects, instantly upon
cast, seems just a bit strong (solution 3). I like the idea behind solution 1
considerably, actually-- attrition combat is no fun for anyone, as your report
says. Naturally recovering from it outside of meld would be good, sleepmist no
longer passively increasing it but stopping recovery would be excellent (would
have no effect on people under 80, but that's all right I think).
---[Lehki on 2/2 @ 15:54 writes]:
Honestly, I think solution 1 would lessen the issue at best, and thinking about
it now, I should probably find out how complicated the code behind tiredness is
and if such a thing is feasible. Going in a different direction with the
mechanics like #3(which I can obviously change around still) would be the best
solution in my opinion, but that can get overly complicated really fast.
---[Lorina on 2/20 @ 10:20 writes]:
I like solution 1. Dreamweaving needs a nice little boost and changing sleepmist
to this while increasing the effectiveness of deepsleep will make dreamweaving a
more viable choice for combat! Maybe even overthrow the almighty Runes!?
---[Fillin on 2/28 @ 22:35 writes]:
---[Fillin on 2/28 @ 22:40 writes]:
I'm not overly informed about dreamweaving, but solutions 1 and 2 look like
overall nerfs to me.