Military

== Military strength ==
Provinces in Utopia need military strength to defend their resources and to have the option to attack other provinces. Different Races & Personalities have different military strengths.
==Units==
A provinces military is made up of different units and most units take up space in your province's population. Wizards and Peasants are not military units. 
Units 	Description 	Offense	Defense	Cost 	Wage	Networth
Soldiers 	Soldiers are drafted from Peasants and can be trained into Specialists, Elites or Thieves. 
Soldiers do not receive Wages.
Soldiers have 0 defence but still die when attacked at home. 	3† 	0† 	Varies 	0 	0.25 networth per point of power
Thieves 	The part of your military which will conduct Thievery ops. Like other military troops they are trained with gc or credits. Thieves do not receive wages, but do eat food. 	0 	0 	500gc† 	0 	5
Horses 	Sending horses with your attacks adds raw offensive points for each horse sent. You may include up to one horse per military unit sent in combat. Horses are trained in stables. do not eat food or have any impact on wages.	2† 	0 	0 	0 	0.3 per point of power
Prisoners 	Prisoners are captured on attacks, from the enemy troops that would have been killed until your provinces dungeons are filled. Prisoners do not receive wages or food, but every 2 prisoners fill 1 job for BE purposes and and every prisoner produces 0.75gc per hour.
Prisoners can be sent on attacks at a rate of 1 Prisoner for every 5† normal troops. One third of the prisoners sent on attacks are lost in the fight. Prisoners used on attacks are available immediately.	8† 	0 	0 	0 	0.2 per point of power
Mercenaries 	Mercenaries can be sent on attacks by paying gc. They usually have the same strength as prisoners and similarly you can use at most 1 Mercenary for every 5† normal troops you send.
As mercenaries only take part in battles for an instant and do not stay in your province, they do not contribute to population, receive wages, eat food or have networth.	8† 	0 	300gc 	0 	0
Defensive Specialist	These troops can only defend your land and are unable to attack. They are trained from soldiers using GC or training credits. 	0 	10† 	350gc 	0.5 	0.5 networth per point of power
Offensive Specialist	These troops are used to attack, and are unable to defend, except when your armies are ambushed. They are trained from soldiers using GC or training credits. 	10† 	0 	350gc 	0.5 	0.4 networth per point of power
Elites 	Elites have offensive as well as defensive strength. Their offensive and defensive values vary from race to race. For Elite values please see the respective Race page.
Elites can normally be trained with gc, some races and personalities are able to convert offensive specialists to elites on attacks.	Varies†	Varies†	Varies†	0.75	Varies†
† Racial and Personality modifiers can increase or decrease these values.
Unit wages are covered in more detail in Economy.
==Soldier Drafting ==
Soldiers are drafted from your province's peasants.
===Soldiers Drafted Per Tick===
 Soldiers Drafted per Tick = Peasants * Draft Speed * Race Bonus * Personality Bonus * Patriotism * Ritual * Sloth * Drought * Dragon * Heroism Science Effect
 	
Patriotism 	
Sloth 	0.5
Drought 	0.85
Ruby Dragon 	0.75
Expedient Ritual	1.2
===Draft Cost Formula ===
 Cost of Soldier Drafting = MAX(1.0154 * ((Soldiers + Offspecs + Defspecs + Elites) / max population)^2 + 1.1759 ((Soldiers + Ospecs + Defspecs + Elites) / max population) + 0.3633 , 1) * Draft Rate cost per soldier * Race Bonus * Personality Bonus * Armouries Mod * Heroism Science Effect * Sloth Effect
Base Draft Rate	Draft Speed	Cost per soldier
Reservist 	0.5% 	30gc
Normal 	1% 	50gc
Aggressive 	1.5% 	75gc
Emergency 	2% 	110gc
Sloth cost effect is 200% when active.
Note - The first part of the draft cost formula accounts for the current draft level and increases soldier draft costs once at least 50% of a province's maximum population is military units.
==Troop Training==
===Training cost===
 Training Cost = Unit Cost * Race Bonus * Armouries Bonus
Historically Rituals could reduce training costs, but no longer offer this benefit.
===Training time===
 Full training time = round(24 * Race Bonus * Personality Bonus * MAX (Inspire Army,Hero's Inspiration) * Valor Science Effect * Ritual * Training Grounds Bonus,0)
==Addition Information==
*Attacking & Defending
*Units
Category:Main