The Empire buildings

This page lists all The Empire buildings.
=Settlements=
While the first 3 tiers of both types of settlement are quite similar, the provincial capitals provide a stronger garrison and earlier walls.
Coastal settlements are named differently but have the exact same stats as their landlocked brethren.
=Port=
=Military Recruitment=
=Military Support=
=Defence=
=Infrastructure=
=Faction-specific buildings=
;Buildings in this category reflect the unique characteristics of human Imperial minor factions.
==Kislev==
Building 	Effect 	Cost 	Requirements
Kislev Wharf 	Income generated: 200Growth: +10 	1000 money1 turns 	
Kislev Harbour 	Income generated: 400Growth: +20 	4000 money3 turns 	
Kislev Port 	Income generated: 800Growth: +30 	11250 money5 turns	
Shrine of Ursen 	Reduction in Vampiric and Chaos corruption: -6 	4000 money3 turns 	
Temple of Ursen 	Reduction in Vampiric and Chaos corruption: -9 	6000 money4 turns 	
Bokha Palace 	Income from all buildings: +50%Public order: +10 (local province)Global recruited Lords experience: +2 	16000 money6 turns	
Kislev (Hamlet) 	Buildings construction slots: 1Income from all buildings: +30%Income from all buildings in adjacent provinces: +15%Siege holdout time: +2<Br/>Growth: +10<Br/>Public order: +1 (local province)<Br/>Provides settlement walls (requiring siege warfare to conquer)	800 money2 turns 	
Kislev (Village) 	Buildings construction slots: 2Income from all buildings: +35%Income from all buildings in adjacent provinces: +18%Siege holdout time: +2<Br/>Growth: +20<Br/>Public order: +2 (local province)<Br/>Provides settlement walls (requiring siege warfare to conquer)	1600 money3 turns 	
Kislev (Town) 	Buildings construction slots: 3Income from all buildings: +40%Income from all buildings in adjacent provinces: +20%Siege holdout time: +2<Br/>Growth: +30<Br/>Public order: +3 (local province)<Br/>Provides settlement walls (requiring siege warfare to conquer)	3200 money4 turns 	
Kislev (City) 	Buildings construction slots: 4Income from all buildings: +45%Income from all buildings in adjacent provinces: +23%Siege holdout time: +2<Br/>Growth: +40<Br/>Public order: +4 (local province)<Br/>Provides settlement walls (requiring siege warfare to conquer)	4800 money5 turns 	
Kislev (City State)	Buildings construction slots: 5Income from all buildings: +50%Income from all buildings in adjacent provinces: +25%Siege holdout time: +2<Br/>Growth: +50<Br/>Public order: +5 (local province)<Br/>Provides settlement walls (requiring siege warfare to conquer)	7500 money6 turns 	
==TEB==
;Buildings in this category are unique to TEB (Tilea, Estalia, and Border Princes)
Building 	Effect 	Cost 	Requirements
Estalian Docks 	Income generated: 300Growth: +10 	1000 money1 turns 	
Estalian Harbour 	Income generated: 600Growth: +20 	4000 money2 turns 	
Estalian Trading Port 	Income generated: 1200Growth: +30 	10000 money3 turns	
Archecclesiatium of Myrmidia	Enables hero recruitment: Warrior PriestWarrior Priest experience level increase: +4Public order: +5 (local province)Public order: +1 (faction-wide)Reduction in Vampiric and Chaos corruption: -9 	16000 money6 turns	Must be built in Magritta
Miragliano (Hamlet) 	Buildings construction slots: 1Income from all buildings: +30%Income from all buildings in adjacent provinces: +8%Siege holdout time: +2<Br/>Growth: +10<Br/>Public order: +1 (local province)<Br/>Provides settlement walls (requiring siege warfare to conquer) 	800 money2 turns 	
Miragliano (Village) 	Buildings construction slots: 2Income from all buildings: +35%Income from all buildings in adjacent provinces: +9%Siege holdout time: +2<Br/>Growth: +20<Br/>Public order: +2 (local province)<Br/>Provides settlement walls (requiring siege warfare to conquer) 	1600 money3 turns 	
Miragliano (Town) 	Buildings construction slots: 3Income from all buildings: +40%Income from all buildings in adjacent provinces: +10%Siege holdout time: +233<Br/>Growth: +30<Br/>Public order: +3 (local province)<Br/>Provides settlement walls (requiring siege warfare to conquer)	3200 money4 turns 	
Miragliano (City) 	Buildings construction slots: 4Income from all buildings: +45%Income from all buildings in adjacent provinces: +12%Siege holdout time: +2<Br/>Growth: +40<Br/>Public order: +4 (local province)<Br/>Provides settlement walls (requiring siege warfare to conquer) 	4800 money5 turns 	
Miragliano (City-State) 	Buildings construction slots: 5Income from all buildings: +50%Income from all buildings in adjacent provinces: +13%Siege holdout time: +2<Br/>Growth: +50<Br/>Public order: +5 (local province)<Br/>Provides settlement walls (requiring siege warfare to conquer) 	7200 money6 turns