Final Fantasy Legend II weapons

The following is a list of the weapons in Final Fantasy Legend II.
Robot Modifier stats are the same as what humans and mutants gain in battle. So if a weapon has a Robot Modifier Str +2, then Humans and Mutants get a chance of raising Str from using this weapon.
Strength-based weapons depend on Str for damage and Agl for hit rate %, making them somewhat inefficient since the player needs both high Strength and high Agility to use them effectively. However, weapons that target an elemental weakness or a certain type of enemy deal extra damage and 100% hit rate against those targets. Also, these attacks randomly cause mighty blows which automatically kill the target regardless of stats or damage.
Agility-based weapons depend on Agility for both damage and hit %, making them much more efficient to use in battle, especially in the early part of the game when the character's stats are low.
Mana-based weapons depend on Mana for damage and Agility for hit rate %. Due to the dependence on two stats, it is recommend to use spellbooks with their 100% hit rate and ability to target groups of enemies. The Psi Gun, however, has a 100% hit rate and hits groups, making it a much better weapon. The drawback is that it cannot be bought in stores and there are only two to be found in the entire game, so they should be used sparingly.
Some weapons do not have a weapon graphic during battle, they only have an effect graphic such as an explosion, etc.
==Axes==
Name	Image 	Uses 	Damage 	Robot HP+ 	Robot Modifier 	Price 	Location
 	 	50 	Str x8 	27 	Str +6 	1400 	Desert Town, Ashura's Town, Ashura's Base
 	 	40 	Str x13 	99 	Str +22 	26000 	Edo, Nasty Dungeon, Final Town
 	Effective against Spirits (Goblin, Fiend, and Sprite).	Effective against Spirits (Goblin, Fiend, and Sprite).	Effective against Spirits (Goblin, Fiend, and Sprite).	Effective against Spirits (Goblin, Fiend, and Sprite).	Effective against Spirits (Goblin, Fiend, and Sprite).	Effective against Spirits (Goblin, Fiend, and Sprite).	Effective against Spirits (Goblin, Fiend, and Sprite).
 	 	40 	Str x12 	45 	Mana +0 	— 	Valhalla Palace
 	Reflect Magic when used that round. 	Reflect Magic when used that round. 	Reflect Magic when used that round. 	Reflect Magic when used that round. 	Reflect Magic when used that round. 	Reflect Magic when used that round. 	Reflect Magic when used that round.
 	 	40 	Str x12 	81 	Str +18 	17000 	Race Circuit, Hana's Town
 	Thunder-elemental. 	Thunder-elemental. 	Thunder-elemental. 	Thunder-elemental. 	Thunder-elemental. 	Thunder-elemental. 	Thunder-elemental.
==Bows==
Bows, like guns and cannons are static weapons. They deal damage without relying on the user's stats to calculate damage. Their damage starts at a certain maximum, and then is lowered depending on the enemies' defense stat, unless it ignores defense. Even though they don't use stats for damage, they can still provide for stat increases for humans and mutants.
Name	Image 	Uses 	Damage 	Robot HP+ 	Robot Modifier 	Price 	Location
 	 	50 	50 	9 	Agl +2 	50 	First Town, Cave of North
 	Long Range attack; 60% chance to hit. 	Long Range attack; 60% chance to hit. 	Long Range attack; 60% chance to hit. 	Long Range attack; 60% chance to hit. 	Long Range attack; 60% chance to hit. 	Long Range attack; 60% chance to hit. 	Long Range attack; 60% chance to hit.
 	 	50 	320 	63 	Agl +10 	6800 	First Town, Cave of North
 	Long Range attack; 164% chance to hit. 	Long Range attack; 164% chance to hit. 	Long Range attack; 164% chance to hit. 	Long Range attack; 164% chance to hit. 	Long Range attack; 164% chance to hit. 	Long Range attack; 164% chance to hit. 	Long Range attack; 164% chance to hit.
 	 	30 	1000 	117 	Agl +26 	— 	Edo Castle, Nasty Dungeon
 	Long Range attack; one group; never miss.	Long Range attack; one group; never miss.	Long Range attack; one group; never miss.	Long Range attack; one group; never miss.	Long Range attack; one group; never miss.	Long Range attack; one group; never miss.	Long Range attack; one group; never miss.
==Cannons==
Cannons, just like bows and guns are static weapons. They deal damage without relying on the user's stats to calculate damage. Their damage starts at a certain maximum, and then is lowered depending on the enemies' defense stat, unless it ignores defense.
Name	Image 	Uses 	Damage 	Robot HP+ 	Robot Modifier 	Price 	Location
 	 	10 	300 	117 	0 	36000 	Edo, Final Town, Edo Castle, Nasty Dungeon
 	Long Range attack; never miss. 	Long Range attack; never miss. 	Long Range attack; never miss. 	Long Range attack; never miss. 	Long Range attack; never miss. 	Long Range attack; never miss. 	Long Range attack; never miss.
 	— 	30 	490 	81 	0 	17000 	Race Circuit, Hana's Town
 	Long Range attack; one group; never miss. 	Long Range attack; one group; never miss. 	Long Range attack; one group; never miss. 	Long Range attack; one group; never miss. 	Long Range attack; one group; never miss. 	Long Range attack; one group; never miss. 	Long Range attack; one group; never miss.
 	— 	3 	490 	144 	0 	— 	Nasty Dungeon
 	Removes enemies from battle except bosses. 	Removes enemies from battle except bosses. 	Removes enemies from battle except bosses. 	Removes enemies from battle except bosses. 	Removes enemies from battle except bosses. 	Removes enemies from battle except bosses. 	Removes enemies from battle except bosses.
 	— 	30 	660 	99 	0 	26000 	Edo, Final Town, Nasty Dungeon
 	Long Range attack; one group; never miss. 	Long Range attack; one group; never miss. 	Long Range attack; one group; never miss. 	Long Range attack; one group; never miss. 	Long Range attack; one group; never miss. 	Long Range attack; one group; never miss. 	Long Range attack; one group; never miss.
 	— 	20 	850 	117 	0 	36000 	Edo, Final Town, Harbor, Nasty Dungeon
 	Long Range attack; one group; never miss; block Melee with 70% success.	Long Range attack; one group; never miss; block Melee with 70% success.	Long Range attack; one group; never miss; block Melee with 70% success.	Long Range attack; one group; never miss; block Melee with 70% success.	Long Range attack; one group; never miss; block Melee with 70% success.	Long Range attack; one group; never miss; block Melee with 70% success.	Long Range attack; one group; never miss; block Melee with 70% success.
==Daggers==
Name	Image	Uses	Damage 	Robot HP+	Robot Modifier	Price	Location
 	 	50 	Mana x8	27 	Mana +0 	1400 	First Town, Desert Town, Ashura's Town
 	 	50 	Agl x13	99 	Agl +22 	26000	Edo, Final Town, Nasty Dungeon
==Guns==
Guns, like bows and cannons are static weapons. They deal damage without relying on the user's stats to calculate damage. Their damage starts at a certain maximum, and then is lowered depending on the enemies' defense stat, unless it ignores defense. Even though they don't use stats for damage, they can still provide for stat increases for humans and mutants.
Name	Image 	Uses 	Damage 	Robot HP+ 	Robot Modifier 	Price 	Location
 	— 	50 	80~180 	27 	Str +6 	1400 	Desert Town, Ashura's Town, Ashura's Tower
 	Long Range attack; 65% chance to hit. 	Long Range attack; 65% chance to hit. 	Long Range attack; 65% chance to hit. 	Long Range attack; 65% chance to hit. 	Long Range attack; 65% chance to hit. 	Long Range attack; 65% chance to hit. 	Long Range attack; 65% chance to hit.
 	— 	40 	— 	27 	Agl +6 	1700 	Desert Town, Ashura's Town
 	Inflicts Para to one enemy. 	Inflicts Para to one enemy. 	Inflicts Para to one enemy. 	Inflicts Para to one enemy. 	Inflicts Para to one enemy. 	Inflicts Para to one enemy. 	Inflicts Para to one enemy.
 	— 	30 	250 	45 	0 	6800 	Second Town, Giant's Town
 	Long Range attack; one group; never miss. 	Long Range attack; one group; never miss. 	Long Range attack; one group; never miss. 	Long Range attack; one group; never miss. 	Long Range attack; one group; never miss. 	Long Range attack; one group; never miss. 	Long Range attack; one group; never miss.
 	— 	30 	250 	81 	0 	17000 	Venus' City, Race Circuit, Hana's Town, Volcano
 	Long Range attack; one group; never miss; Fire-elemental.	Long Range attack; one group; never miss; Fire-elemental.	Long Range attack; one group; never miss; Fire-elemental.	Long Range attack; one group; never miss; Fire-elemental.	Long Range attack; one group; never miss; Fire-elemental.	Long Range attack; one group; never miss; Fire-elemental.	Long Range attack; one group; never miss; Fire-elemental.
 	— 	50 	280~400 	63 	Str +14 	8000 	Lynn's Village, Guardian's Town, Venus' City
 	Long Range attack; 164% chance to hit. 	Long Range attack; 164% chance to hit. 	Long Range attack; 164% chance to hit. 	Long Range attack; 164% chance to hit. 	Long Range attack; 164% chance to hit. 	Long Range attack; 164% chance to hit. 	Long Range attack; 164% chance to hit.
 	— 	30 	350 	117 	Agl +26 	36000 	Edo, Final Town, Harbor, Nasty Dungeon
 	Long Range attack; ignores defense. 	Long Range attack; ignores defense. 	Long Range attack; ignores defense. 	Long Range attack; ignores defense. 	Long Range attack; ignores defense. 	Long Range attack; ignores defense. 	Long Range attack; ignores defense.
 	— 	50 	360~600 	81 	Str +18 	17000 	Race Circuit, Hana's Town
 	Long Range attack; 240% chance to hit. 	Long Range attack; 240% chance to hit. 	Long Range attack; 240% chance to hit. 	Long Range attack; 240% chance to hit. 	Long Range attack; 240% chance to hit. 	Long Range attack; 240% chance to hit. 	Long Range attack; 240% chance to hit.
 	— 	30 	Mana x8 	27 	Mana +0 	— 	Nasty Dungeon, Final Dungeon
==Martial Art skills==
Martial arts deal more damage when there are fewer uses of the particular martial art remaining and they do not depend on stats for damage. The damage inflicted by them is relatively low for the first few uses, but they do have a very high hit rate, which makes them quite useful early in the game when the characters stats are low.
Also, the final usage of a martial art deals tremendous damage, so they should be saved for tough battles or boss battles. Robots can equip martial arts, however, they do not get the large bonus damage with the final use, and the number of uses does not get halved when equipped or unequipped like with other weapons.
Name	Image	Uses	Damage 	Robot HP+	Robot Modifier	Price	Location
 	 	90 	4 x(90 - Uses Left) 	9 	Agl +2 	50 	First Town
 	— 	80 	5 x(90 - Uses Left) 	27 	Agl +6 	1400 	First Town, Desert Town, Ashura's Town
 	— 	70 	6 x(90 - Uses Left) 	45 	Agl +10 	6800 	Lynn's Village, Port Town
 	— 	60 	7 x(90 - Uses Left) 	81 	Agl +18 	17000	Venus' City, Race Circuit, Hana's Town
 	— 	50 	9 x(85 - Uses Left) 	117 	Agl +26 	36000	Edo, Final Town, Nasty Dungeon
 	— 	40 	12 x(80 - Uses Left)	144 	Agl +32 	— 	Nasty Dungeon, Final Dungeon
==Spears==
Name	Image 	Uses 	Damage 	Robot HP+ 	Robot Modifier 	Price 	Location
 	 	30 	1050 + 15 x(Str - 70) if Str > 70 	144 	Str +32 	— 	Nasty Dungeon, Drop: Odin
 	Long Range attack; one group; never miss.	Long Range attack; one group; never miss.	Long Range attack; one group; never miss.	Long Range attack; one group; never miss.	Long Range attack; one group; never miss.	Long Range attack; one group; never miss.	Long Range attack; one group; never miss.
==Staves==
Staves depend on the Mana stat (both the user's and the target's) for damage/healing/status infliction. Damage inflicting staves have a 100% hit rate unless the enemy is immune to the element of that particular elemental attack. Status inflicting staves have hit rates that depend on Mana and other random factors.
Name	Image 	Uses 	Damage 	Robot HP+ 	Robot Modifier 	Price 	Location
 	— 	15 	— 	81 	Mana +0 	17000 	Second Town, Ashura's Town, Lynn's Village, Guardian's Town, Venus' City, Hana's Town, Final Town
 	Cure all allies; HP = Mana (Caster + Target) x4.	Cure all allies; HP = Mana (Caster + Target) x4.	Cure all allies; HP = Mana (Caster + Target) x4.	Cure all allies; HP = Mana (Caster + Target) x4.	Cure all allies; HP = Mana (Caster + Target) x4.	Cure all allies; HP = Mana (Caster + Target) x4.	Cure all allies; HP = Mana (Caster + Target) x4.
 	— 	15 	Mana x8 	81 	Mana +0 	17000 	Edo, Final Town, Volcano
 	Attack all enemies; Fire-elemental. 	Attack all enemies; Fire-elemental. 	Attack all enemies; Fire-elemental. 	Attack all enemies; Fire-elemental. 	Attack all enemies; Fire-elemental. 	Attack all enemies; Fire-elemental. 	Attack all enemies; Fire-elemental.
 	— 	10 	— 	117 	Mana +0 	— 	Nasty Dungeon, Valhalla Palace
 	Inflicts Stun to all enemies. 	Inflicts Stun to all enemies. 	Inflicts Stun to all enemies. 	Inflicts Stun to all enemies. 	Inflicts Stun to all enemies. 	Inflicts Stun to all enemies. 	Inflicts Stun to all enemies.
==Swords==
Name	Image 	Uses 	Damage 	Robot HP+ 	Robot Modifier 	Price 	Location
 	 	50 	Str x7 	18 	Str +4 	400 	First Town, Desert Town
 	 	50 	Agl x7 	18 	Agl +4 	400 	First Town, Desert Town
 	 	50 	Str x9 	36 	Str +8 	3200 	Ashura's Town, Ashura's Tower, Giant's Town
 	 	50 	Agl x9 	36 	Agl +8 	3200 	Ashura's Town, Ashura's Tower, Giant's Town
 	 	50 	Str x10 	45 	Str +10 	6800 	Giant's Town
 	 	50 	Agl x11 	63 	Agl +14 	11000 	Lynn's Village, Guardian's Town, Venus' City, Cave of Light
 	 	50 	Str x11 	63 	Str +14 	11000 	Lynn's Village, Guardian's Town, Venus' City, Undersea Volcano
 	 	40 	Str x12 	81 	Str +18 	17000 	Venus' City, Race Circuit, Hana's Town, Volcano
 	Fire-elemental. 	Fire-elemental. 	Fire-elemental. 	Fire-elemental. 	Fire-elemental. 	Fire-elemental. 	Fire-elemental.
 	 	40 	Str x12 	81 	Str +18 	17000 	Edo, Final Town
 	Ice-elemental. 	Ice-elemental. 	Ice-elemental. 	Ice-elemental. 	Ice-elemental. 	Ice-elemental. 	Ice-elemental.
 	 	50 	Mana x12 	81 	Mana +0 	17000 	Venus' City, Race Circuit, Hana's Town, Sewer
 	 	40 	Str x13 	99 	Str +22 	26000 	Edo, Final Town
 	Effective against Insects (Spider, Beetle, and Moth). 	Effective against Insects (Spider, Beetle, and Moth). 	Effective against Insects (Spider, Beetle, and Moth). 	Effective against Insects (Spider, Beetle, and Moth). 	Effective against Insects (Spider, Beetle, and Moth). 	Effective against Insects (Spider, Beetle, and Moth). 	Effective against Insects (Spider, Beetle, and Moth).
 	 	40 	Str x15 	99 	Str +22 	— 	Nasty Dungeon
 	Effective against Humanoids (Human and Mutant). 	Effective against Humanoids (Human and Mutant). 	Effective against Humanoids (Human and Mutant). 	Effective against Humanoids (Human and Mutant). 	Effective against Humanoids (Human and Mutant). 	Effective against Humanoids (Human and Mutant). 	Effective against Humanoids (Human and Mutant).
 	 	40 	Str x14 	117 	Str +26 	36000 	Edo, Final Town, Edo Castle, Nasty Dungeon
 	Effective against Reptiles (Toad, Snake, and Tortoise). 	Effective against Reptiles (Toad, Snake, and Tortoise). 	Effective against Reptiles (Toad, Snake, and Tortoise). 	Effective against Reptiles (Toad, Snake, and Tortoise). 	Effective against Reptiles (Toad, Snake, and Tortoise). 	Effective against Reptiles (Toad, Snake, and Tortoise). 	Effective against Reptiles (Toad, Snake, and Tortoise).
 	 	30 	Mana x6 	9 	0 	— 	Nasty Dungeon, Valhalla Palace
 	Absorbs 25% of damage; cannot absorb from Para resistant enemies, Plants, and Hards; Undeads reverse absorption.	Absorbs 25% of damage; cannot absorb from Para resistant enemies, Plants, and Hards; Undeads reverse absorption.	Absorbs 25% of damage; cannot absorb from Para resistant enemies, Plants, and Hards; Undeads reverse absorption.	Absorbs 25% of damage; cannot absorb from Para resistant enemies, Plants, and Hards; Undeads reverse absorption.	Absorbs 25% of damage; cannot absorb from Para resistant enemies, Plants, and Hards; Undeads reverse absorption.	Absorbs 25% of damage; cannot absorb from Para resistant enemies, Plants, and Hards; Undeads reverse absorption.	Absorbs 25% of damage; cannot absorb from Para resistant enemies, Plants, and Hards; Undeads reverse absorption.
 	 	40 	Str x14 	117 	Def +26 	— 	Nasty Dungeon, Valhalla Palace
 	Block Melee will 80% success. 	Block Melee will 80% success. 	Block Melee will 80% success. 	Block Melee will 80% success. 	Block Melee will 80% success. 	Block Melee will 80% success. 	Block Melee will 80% success.
 	 	40 	Str x15 	144 	Str +32 	— 	Nasty Dungeon, Final Dungeon,
Drop: Paladin
 	Effective against Undead (Skelton, Zombie, and O-Bake). 	Effective against Undead (Skelton, Zombie, and O-Bake). 	Effective against Undead (Skelton, Zombie, and O-Bake). 	Effective against Undead (Skelton, Zombie, and O-Bake). 	Effective against Undead (Skelton, Zombie, and O-Bake). 	Effective against Undead (Skelton, Zombie, and O-Bake). 	Effective against Undead (Skelton, Zombie, and O-Bake).
 	 	7 	Str x15 	144 	0 	— 	Drop: Haniwa
 	Attack up to 7 times, depending on Agl vs group. 	Attack up to 7 times, depending on Agl vs group. 	Attack up to 7 times, depending on Agl vs group. 	Attack up to 7 times, depending on Agl vs group. 	Attack up to 7 times, depending on Agl vs group. 	Attack up to 7 times, depending on Agl vs group. 	Attack up to 7 times, depending on Agl vs group.
 	 	40 	Varies 	45 	Str +10 	— 	Cave of Light
 	Wait for attack; counter with 2x damage taken + Str or Str x5, half Str value if poisoned. 	Wait for attack; counter with 2x damage taken + Str or Str x5, half Str value if poisoned. 	Wait for attack; counter with 2x damage taken + Str or Str x5, half Str value if poisoned. 	Wait for attack; counter with 2x damage taken + Str or Str x5, half Str value if poisoned. 	Wait for attack; counter with 2x damage taken + Str or Str x5, half Str value if poisoned. 	Wait for attack; counter with 2x damage taken + Str or Str x5, half Str value if poisoned. 	Wait for attack; counter with 2x damage taken + Str or Str x5, half Str value if poisoned.
 	 	1 	1000 	144 	Str +32 	— 	Nasty Dungeon
 	1000 points of damage to any target regardless of their defense or Weapon resistance. 	1000 points of damage to any target regardless of their defense or Weapon resistance. 	1000 points of damage to any target regardless of their defense or Weapon resistance. 	1000 points of damage to any target regardless of their defense or Weapon resistance. 	1000 points of damage to any target regardless of their defense or Weapon resistance. 	1000 points of damage to any target regardless of their defense or Weapon resistance. 	1000 points of damage to any target regardless of their defense or Weapon resistance.
 	 	Unlimited 	1050 + 15 x(Str - 70) if Str > 70 	144 	Str +32 	— 	Final Dungeon
 	Long Range attack; one group; never miss. 	Long Range attack; one group; never miss. 	Long Range attack; one group; never miss. 	Long Range attack; one group; never miss. 	Long Range attack; one group; never miss. 	Long Range attack; one group; never miss. 	Long Range attack; one group; never miss.
==Whips==
Whips have an additional feature—they can cancel the next enemy attack by "winded the whip" if they haven't already taken an action. They are also peculiar in that they use Str to determine damage, but potentially raise Agl after battle.
Name	Image 	Uses 	Damage 	Robot HP+ 	Robot Modifier 	Price 	Location
 	 	40 	Str x7 	18 	Agl +4 	400 	Desert Town, Relics of the Ancient Gods
 	57% chance of inflicting "winded the whip" on one enemy for one turn after the hit.	57% chance of inflicting "winded the whip" on one enemy for one turn after the hit.	57% chance of inflicting "winded the whip" on one enemy for one turn after the hit.	57% chance of inflicting "winded the whip" on one enemy for one turn after the hit.	57% chance of inflicting "winded the whip" on one enemy for one turn after the hit.	57% chance of inflicting "winded the whip" on one enemy for one turn after the hit.	57% chance of inflicting "winded the whip" on one enemy for one turn after the hit.
 	 	40 	Str x10 	45 	Agl +10 	6800 	Venus' City
 	60% chance of inflicting "winded the whip" on one enemy for one turn after the hit.	60% chance of inflicting "winded the whip" on one enemy for one turn after the hit.	60% chance of inflicting "winded the whip" on one enemy for one turn after the hit.	60% chance of inflicting "winded the whip" on one enemy for one turn after the hit.	60% chance of inflicting "winded the whip" on one enemy for one turn after the hit.	60% chance of inflicting "winded the whip" on one enemy for one turn after the hit.	60% chance of inflicting "winded the whip" on one enemy for one turn after the hit.
==Magic Books==
Magic books are weapons that cast magic for their attacks, and damage depends on the Mana stat (both the user's and the target's) for damage/healing/status infliction. Damage inflicting magic books have a 100% hit rate unless the enemy is immune to the element of that particular elemental attack. Status inflicting magic books have hit rates that depend on Mana and other random factors.
Magic books are sold at weapon shops in towns, some of them are more powerful than the special abilities acquired and can be used by mutants and monsters. The drawback for being more powerful compare to their weaker counterpart is that they are not rechargeable.
Name	Image 	Uses 	Damage 	Robot HP+ 	Robot Modifier 	Price 	Location
 	 	30 	— 	45 	Mana +0 	6800 	Second Town, Ashura's Town, Giant's Town, Lynn's Village, Venus' City, Hana's Town, Final Town
 	Cures HP on one target; Amount healed = Mana (Caster + Target) x4.	Cures HP on one target; Amount healed = Mana (Caster + Target) x4.	Cures HP on one target; Amount healed = Mana (Caster + Target) x4.	Cures HP on one target; Amount healed = Mana (Caster + Target) x4.	Cures HP on one target; Amount healed = Mana (Caster + Target) x4.	Cures HP on one target; Amount healed = Mana (Caster + Target) x4.	Cures HP on one target; Amount healed = Mana (Caster + Target) x4.
 	 	30 	Mana x13 	45 	Mana +0 	6800 	Race Circuit, Edo, Hana's Town
 	Inflicts Stun on non-undead (Skelton, Zombie, O-Bake). 	Inflicts Stun on non-undead (Skelton, Zombie, O-Bake). 	Inflicts Stun on non-undead (Skelton, Zombie, O-Bake). 	Inflicts Stun on non-undead (Skelton, Zombie, O-Bake). 	Inflicts Stun on non-undead (Skelton, Zombie, O-Bake). 	Inflicts Stun on non-undead (Skelton, Zombie, O-Bake). 	Inflicts Stun on non-undead (Skelton, Zombie, O-Bake).
 	 	30 	Mana x10 	45 	Mana +0 	6800 	Lynn's Village, Port Town, Undersea Volcano
 	Attacks one group; Fire-elemental. 	Attacks one group; Fire-elemental. 	Attacks one group; Fire-elemental. 	Attacks one group; Fire-elemental. 	Attacks one group; Fire-elemental. 	Attacks one group; Fire-elemental. 	Attacks one group; Fire-elemental.
 	 	10 	Mana x13 	144 	Mana +0 	50000 	Final Town, Nasty Dungeon, Valhalla Palace
 	Attacks all enemies. 	Attacks all enemies. 	Attacks all enemies. 	Attacks all enemies. 	Attacks all enemies. 	Attacks all enemies. 	Attacks all enemies.
 	 	30 	Mana x10 	45 	Mana +0 	6800 	Second Town, Port Town
 	Attacks one group; Poison-elemental. 	Attacks one group; Poison-elemental. 	Attacks one group; Poison-elemental. 	Attacks one group; Poison-elemental. 	Attacks one group; Poison-elemental. 	Attacks one group; Poison-elemental. 	Attacks one group; Poison-elemental.
 	 	30 	Mana x10 	45 	Mana +0 	6800 	Second Town, Giant's Town
 	Attacks one group; Ice-elemental. 	Attacks one group; Ice-elemental. 	Attacks one group; Ice-elemental. 	Attacks one group; Ice-elemental. 	Attacks one group; Ice-elemental. 	Attacks one group; Ice-elemental. 	Attacks one group; Ice-elemental.
 	 	30 	Mana x13 	45 	Mana +0 	6800 	Second Town, Port Town
 	Only effective on undead (Skelton, Zombie, and O-Bake). 	Only effective on undead (Skelton, Zombie, and O-Bake). 	Only effective on undead (Skelton, Zombie, and O-Bake). 	Only effective on undead (Skelton, Zombie, and O-Bake). 	Only effective on undead (Skelton, Zombie, and O-Bake). 	Only effective on undead (Skelton, Zombie, and O-Bake). 	Only effective on undead (Skelton, Zombie, and O-Bake).
 	 	30 	— 	45 	Mana +0 	6800 	Second Town, Port Town
 	Inflicts Slep; one group. 	Inflicts Slep; one group. 	Inflicts Slep; one group. 	Inflicts Slep; one group. 	Inflicts Slep; one group. 	Inflicts Slep; one group. 	Inflicts Slep; one group.
 	 	15 	— 	45 	Mana +0 	6800 	Guardian's Town, Venus' City
 	Inflicts Ston; one group. 	Inflicts Ston; one group. 	Inflicts Ston; one group. 	Inflicts Ston; one group. 	Inflicts Ston; one group. 	Inflicts Ston; one group. 	Inflicts Ston; one group.
 	 	30 	Mana x10 	45 	Mana +0 	6800 	Second Town, Giant's Town, Cave of Light
 	Attacks one group; Thunder-elemental. 	Attacks one group; Thunder-elemental. 	Attacks one group; Thunder-elemental. 	Attacks one group; Thunder-elemental. 	Attacks one group; Thunder-elemental. 	Attacks one group; Thunder-elemental. 	Attacks one group; Thunder-elemental.
==Other weapons==
Name	Image 	Uses 	Damage 	Robot HP+ 	Robot Modifier 	Price 	Location
 	 	50 	Str x6 	9 	Str +2 	50 	First Town, Cave of North
 	 	9 	Str x10 	9 	0 	— 	Drop: EchigoYa
 	 	30 	Str x10 	45 	Agl +10 	6800 	Lynn's Village, Port Town
 	Inflicts Stun; cannot cut if Str < Def - 9; or against Weapon if Str < 2 x(Def - 4).	Inflicts Stun; cannot cut if Str < Def - 9; or against Weapon if Str < 2 x(Def - 4).	Inflicts Stun; cannot cut if Str < Def - 9; or against Weapon if Str < 2 x(Def - 4).	Inflicts Stun; cannot cut if Str < Def - 9; or against Weapon if Str < 2 x(Def - 4).	Inflicts Stun; cannot cut if Str < Def - 9; or against Weapon if Str < 2 x(Def - 4).	Inflicts Stun; cannot cut if Str < Def - 9; or against Weapon if Str < 2 x(Def - 4).	Inflicts Stun; cannot cut if Str < Def - 9; or against Weapon if Str < 2 x(Def - 4).
 	 	50 	50 	63 	Agl +14 	11000 	Guardian's Town, Venus' City
 	Long Range attack, just like bows; 80% chance to hit. 	Long Range attack, just like bows; 80% chance to hit. 	Long Range attack, just like bows; 80% chance to hit. 	Long Range attack, just like bows; 80% chance to hit. 	Long Range attack, just like bows; 80% chance to hit. 	Long Range attack, just like bows; 80% chance to hit. 	Long Range attack, just like bows; 80% chance to hit.
 	— 	40 	50 	45 	Agl +10 	6800 	Lynn's Village, Port Town
 	Wait for attack; counter with 2x damage + Str or Str x5, half Str value if Pois. 	Wait for attack; counter with 2x damage + Str or Str x5, half Str value if Pois. 	Wait for attack; counter with 2x damage + Str or Str x5, half Str value if Pois. 	Wait for attack; counter with 2x damage + Str or Str x5, half Str value if Pois. 	Wait for attack; counter with 2x damage + Str or Str x5, half Str value if Pois. 	Wait for attack; counter with 2x damage + Str or Str x5, half Str value if Pois. 	Wait for attack; counter with 2x damage + Str or Str x5, half Str value if Pois.
 	 	30 	350 	63 	0 	11000 	Guardian's Town, Venus' City
 	Long Range attack; one group; never miss. 	Long Range attack; one group; never miss. 	Long Range attack; one group; never miss. 	Long Range attack; one group; never miss. 	Long Range attack; one group; never miss. 	Long Range attack; one group; never miss. 	Long Range attack; one group; never miss.
 	— 	1 	600 	144 	0 	— 	Nasty Dungeon, Final Dungeon
 	Long Range attack; all enemies; never miss. 	Long Range attack; all enemies; never miss. 	Long Range attack; all enemies; never miss. 	Long Range attack; all enemies; never miss. 	Long Range attack; all enemies; never miss. 	Long Range attack; all enemies; never miss. 	Long Range attack; all enemies; never miss.
 	 	30 	160 to 275 	45 	Str +10 	6800 	Second Town, Port Town, Cave of Mountain
 	Long Range attack, 87% chance to hit. 	Long Range attack, 87% chance to hit. 	Long Range attack, 87% chance to hit. 	Long Range attack, 87% chance to hit. 	Long Range attack, 87% chance to hit. 	Long Range attack, 87% chance to hit. 	Long Range attack, 87% chance to hit.
 	 	50 	Str x6 	63 	Str +14 	11000 	Guardian's Town, Venus' City
 	Block Melee. 	Block Melee. 	Block Melee. 	Block Melee. 	Block Melee. 	Block Melee. 	Block Melee.
 	— 	30 	Str x6 	45 	Mana +0 	6800 	Guardian's Town, Venus' City
 	Inflicts Conf. 	Inflicts Conf. 	Inflicts Conf. 	Inflicts Conf. 	Inflicts Conf. 	Inflicts Conf. 	Inflicts Conf.
==Gallery==
FFLII Bazooka US Artwork.png|Bazooka's US Artwork.
FFLII Dragon Sword US Artwork.png|Dragon Sword's US Artwork.
Category:Weapons in Final Fantasy Legend II
Legend 2