142353-feed-back-on-crafting

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Crafting is tedious at best and mind numbing at worse: 
Having to constantly go back and forth between a pop up to know the recipe is a success is ad nausea and pointless; only to swing back around to click another button to take the player back to the crafting menu, and makes crafting large quantities overly time consuming. 
Finding recipes is simply unfun and holds no real play value, and in reality just wastes resources should the player guess wrong on a thoughtless minigame. If I want to gamble I'll go to a casino. 
Items are pretty bland and useless outside of the leveling process, and even then a player will have to sink time into leveling the trade skill outside of just enjoying the game, as crafting in and of itself deters from the fun of Wildstar’s combat, and adds nothing to it. 
I suggest taking a good look at games like World of Warcraft and Guild Wars 2 in any attempts to fix the time and money sink Carbine has created that is entirely unfun, lack luster, and utterly boring.Bring value to what players are making that will last them their entire time while playing WIldstar, stream line the crafting process so it's a joy of play and not a labor of work, and scrap the pointless, useless, and afterthought of the minigame to find recipes.
			
				
	Edited October 11, 2015 by Artigan Schezar	
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World of warcraft is your example of GOOD crafting? Funny, that would be my choice for worst crafting system in all MMORPGs I've played or seen.
 
Anyway, why do you say items are useless outside of the leveling process? This is clearly not the case. The four gear crafting professions and technologist make items that are useful in all tiers of content. Architect is the only one that doesn't, because it isn't meant to, and it still can cater to all players as long as they enjoy housing.
 
Also, why should crafting be somehow related to the combat? This is not what crafting is meant to be. It is meant exactly to provide a DIFFERENT experience, not a similar one. It caters to other players. You probably didn't see the crafting system before F2P, but let me tell you it was among the two best crafting systems I've seen in 14 years of MMORPGs.
 
Most of your complaints are about coordinate crafting, seen in cooking, technologist and archeologist. This just simply isn't for everyone. Have you seen the other style of crafting, seen in weaponsmith, armorer, outfitter and tailor?	
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