Meta Platform "Party Call" Comms - Standalone Meta to PCVR Meta

==Use case==
*User A has a VR-ready PC, and wants to join a Meta Group Voice Call with User B who does not have a VR-ready PC. User B plays the game native standalone using a Meta Headset.
*User A utilizes the Quest 2/3/Pro to connect to their PC VR set up via Oculus Link (Cabled) / Airlink / Virtual Desktop / Steam Link.
*Both User A and User B will play Ghosts of Tabor and have the Meta Group Voice Call in the background for comms.
== Oculus Link (cabled) or Airlink (PC VR users guide)==
These instructions are for the PC VR user with the Meta Quest 2/3/Pro headset:
#From standalone hub (Non-PCVR connected), initiate and start the party call with your standalone friend(s) who you have followed/added.
#Confirm all squad members are in your Meta Group Voice Call and that audio is working before continuing to the next step.
#Connect your headset to your PCVR setup using Airlink/Link Cable.
#Now the call will persist throughout the game session.
=====Notes===== 
*User A can no longer mute themselves to the Meta Group Voice Call or quit the voice party call without completely shutting down Ghosts of Tabor and leaving the PC VR Airlink/Link connection first to do so.
*User B on Standalone can't speak to players in-game unless they swap their microphone to in-game communication.
*(Quest 3 ONLY) User A if on the Meta Quest 3, can enable passthrough mode - tap on the side of the headset and will have access to the native home hub where they can initiate/uninitiate/mute self and tap to go back into the game on PCVR.
==Virtual Desktop or Steam Link (PC VR users guide)==
These instructions are for the PC VR user with the Meta Quest 2/3/Pro headset:
#From standalone hub launch Virtual Desktop or Steam Link
#Start game as normal.
#Using the Oculus Home button, temporarily exit to native home hub and join party call with full controls.