Mutations

File:TripleMutation.webp|A creature with multiple cosmetic mutations
TripleMutationAndDobuleTraitExample.png|A creature with multiple cosmetic mutations, and double traits
Mutations are cosmetic effects that have a small chance of being applied to creatures under certain circumstances. There are currently two types of mutations: nesting mutations, which can only be acquired by hatching in another player's nest and are applied to a creature the moment they spawn in, and growth mutations, which have a chance to occur during certain growth milestones and will inform the player with a pop-up. Included in the latter category is the original game's Glimmer, which has a chance to apply under the same circumstances as its legacy version. A creature cannot receive growth mutations if Tokens are used to grow it.
In the Legacy game, mutations were originally stat modifiers that were eventually removed and replaced by Plushies. Since then, similar mutations have been re-added and are now known as traits or stat traits. For more information on these stat-modifying mutations, see Traits.
Creatures which possess cosmetic mutations are marked with a double helix emblem, while creatures with traits are marked with colored hexagonal cells; these emblems appear both on the main menu and the in-game stat menu, and can be hovered over to reveal the mutation/trait's name. Those with mutations from nesting are not exempt from receiving growth mutations, meaning that a creature can possess multiple mutations. Creatures with mutations or traits that have died can be restarted with their mutations for a fee of 50 Shooms. Otherwise, they will lose their mutations upon restart.
== Recode Mutations Classification ==
Mutations can be classified according to diverse criteria, not necessarily exclusive to each other, that help determine their availability and ways to stumble upon an specific mutation:
=== Natural Mutations ===
These mutations are available year-round either via nesting or growth without the use of special methods, meaning there's always a chance to be born with these mutations when hatched from a nest or when growing a creature to a certain age, albeit some may have special ways to get boosted. The list is as follows (click on them to see more information):
* Albinism
* Diamond
* Glimmer
* Glow Tail
* Leucistic
* Melanism
* Overgrown
* Piebald
* Shadow
* Shimmer
=== Event Mutations ===
Mutations received, via nesting or growth, during specific limited events, although they may be available a week in advance, as was the case with the Halloween mutations. The list is as follows (click on them to see more information):
* Halloween Events:
** Ghosty
** Headless
** Zombified
* November Events:
** Harvest
* December Events:
** Frostburn
** Coal Chunk
* February Events:
** Blossom
=== Special Mutations ===
These mutations, either via nesting or growth, are available or boosted using special methods, such as with the use of Plushies, Redeem Codes, or a combination of them.
* Smore (Smore Cat, all year round)
* Bewitched (Magic Frog, all year round)
=== Premium Mutations ===
These mutations, either via nesting or growth, are available or boosted only through spending directly or indirectly (f.ex. via Plushie). They may be seasonal or event-themed as well.
NOTE: For the sake of getting a better understanding, the items or way to obtain are mentioned up here, and then referenced in a shortened matter below.
* Available:
** Bewitched (Magic Frog, all-year-round)
* Boosted
** Ghosty (Magic Frog, during Halloween Events)
** Headless (Magic Frog, during Halloween Events)
** Zombified (Magic Frog, during Halloween Events)
== Recode Mutations Alphabetical Table List ==
 Table of all mutations
Name & Symbol	Type 	Chance 	Description 	Example
=== Albinism, ===	· Nesting 	12% when hatching from a nest. 	Turns a creature's entire body white and its eyes red. Based on real world albinism. 	
=== Bewitched, ===	· Growth· Nesting· Premium· Special 	
Per Magic Frog plushie equipped:
· +10% at age 67.Although the Magic Frog plushie's description says age 100, it can in fact be obtained at age 67, as can be seen here. 
· +10% to user hatchlings.	Turns a creature's entire body shades of slimy purple and dark blue, as well as neon sky blues and electric greens. 	
=== Blossom, ===	· Event (February Events)· Nesting 	(Not revealed)% when hatching from a nest. 	Partially changes a creature's body to display a flowery material with a pink and hot-pink color scheme. Regions unaffected by the mutation will display the colors of the creature, whether default or custom.	
=== Coal Chunk, ===	· Event (December Events)· Nesting 	(Not revealed)% when hatching from a nest. 	Turns a creature's entire body shades of black with the glass material. 	
=== Diamond, ===	· Nesting 	0.1% when hatching from a nest. 	Gives a creature a smooth, reflective texture and bright turquoise coloration. 	
=== Frostburn, ===	· Event (December Events)· Growth· Nesting	
· (Not revealed)% when hatching from a nest.
· (Not revealed)% at age 67.	Partially changes a creature's body to display layers of ice, with pale glowing eyes and claws. Regions unaffected by the mutation will display the colors of the creature, whether default or custom. 	
=== Ghosty, ===	· Event (Halloween)· Nesting 	
· (Not revealed)% when hatching from a nest.
· Magic Frog Boost -> +(Not revealed)%	Changes several different parts of a creature's body into green slime aspect and some areas into forcefield. 	
=== Glimmer, ===	· Growth 	5% at age 100Unless using specific glimmering tokens.	Changes several different parts of a creature's body into neon, giving it glowing markings. Identical in appearance and function to the original Glimmer. 	
=== Glow Tail, ===	· Growth 	0.5% at age 67. 	Changes the tail of the creature, making it glow. 	
=== Harvest, ===	· Event (November Events)· Growth· Nesting	
· (Not revealedAbout 10% estimation)% when hatching from a nest.
· (Not revealed)% at age 67.	Changes a creature's body with orange and tan grassy tones with some creatures featuring greener grasses, layers of leather and mud. 	
=== Headless, ===	· Event (Halloween)· Nesting 	
· (Not revealed)% when hatching from a nest.
· Magic Frog Boost -> +(Not revealed)%	Changes a creature's head and neck mostly into dark forcefield material. 	
=== Leucistic, ===	· Nesting 	7% when hatching from a nest. 	Turns a creature shades of off-white, beige, and tan, with white eyes. Based on real world leucism. 	
=== Melanism, ===	· Nesting 	9% when hatching from a nest. 	Turns a creature's entire body black and its eyes yellow. Based on real world melanism. 	
=== Overgrown, ===	· Nesting 	1% when hatching from a nest. 	Changes a creature's material and color, giving it a gray, stony appearance with mossy green markings. Claws and eyes turn a bright, glowing green. 	
=== Piebald, ===	· Nesting 	5% when hatching from a nest. 	Turns a creature white with stark, brown markings and blue eyes. Based on real world piebaldism. 	
=== Shadow, ===	· Growth 	0.1% at age 67. 	Turns a creature's whole body black with the neon material, making the color solid. Creature also receives glowing white eyes. 	
=== Shimmer, ===	· Nesting 	0.5% when hatching from a nest. 	Changes several different parts of a creature's body into neon, making it glow. Glowing patches are different than that of Glimmer creatures. 	
=== Smore, ===	· Growth· Nesting· Special 	
Per Smore Cat plushie equipped:
· +10% at age 67.Although the Smore Cat plushie's description says age 100, it can in fact be obtained at age 67.
· +10% to user hatchlings.	Applies a smore-themed color scheme to the creature, consisting of browns, black, and white. 	
=== Zombified, ===	· Event (Halloween)· Nesting 	
· (Not revealed7.5% estimation)% when hatching from a nest.
· Magic Frog Boost -> +(Not revealed)%	Applies a zombie-themed color scheme to the creature, consisting of dark reds, greens, black, and glowing yellow eyes (if the creature has eyes). 	
== See Also ==
* Elder
* Glimmer
* Nests, Storages and Territories
* Missing Automated Mutation Image, a wiki category to help in our mutations gallery project
== Notes ==
Category:Gameplay