137023-my-concers-with-wildstar-atm

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Hi all. 
 
Been playing wildstar for the past month like ALOT, and got 1 to 50 "warrior" and some from 16-25. and i REALLY got some concerns about this game. 
 
First of all would like to say what i REALLY like about the game.
 
1. The lore, OMFG its so amazing you get sucked rigtig into the game and want to keep learning more.
2. The instances are really nice too.
3. Crafting is Amazing and cost alot meaning you need to do stuff to get maxed out..
 
 
Now to my concers
 
1. When you hit 50, and you are like WEEEEE now i'm getting to the fun part. BUM! kick to the face. Now its world of DAilies. You have to make dailies for hours every day, And ALOT of the days are 5+ group up to 20 man Quests, and getting people are not easy, this will be a problem for the f2p player, they want to spend 1-3h in the game and feel like they did something good, you CANT do that in wildstar, you are stuck with DAilies.
2. The Dungeons are just too hard, sorry to say,, "i dont think they are too hard for my self" but been in like 20 Vet LFG groups , and no one knows what to do, so it failed EVERY time. People will leave because of this.
 
 
Lets say you dont want to do Dailies. Then you have nothing TO do :P and Yes im talking purely PVE, yes you can do Vet instances, and slam your face at the wall, because people have no idea what they are doing because the content is to hard for like 80% of all in Wildstar atm.
 
 
If the game stays like this, most people from f2p will leave, and Wildstar will keep a SMALL player base for sure.	
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			I think it's too early to declare whether people will leave or stay for certain reasons. It all really depends on whether they can list more pros than cons. Whether they are social or non social etc....so many variables. What is going to determine it , is how bad you feel when you have top log off at night. When I left the game before , it was because I didn't have that feeling at night when I logged off, so it was very easy for me to drift away.  	
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			1. Doing dailies is normal for these kinds of games. There are also contracts and Expeditions which are soloable. You can also go hunting for collection stuff like Mounts and Pets. The 5+ man quests are in the endgame zones and meant to draw players together. You can probably do some of these with 2-3 people. Housing is also a great endgame for a lot of people. There's plenty of count out there to do, don't just presume dailies are the only solo content. If you want World of Dailies, you should've played MoP in WoW.2. The vets are not that hard. The issue seems to lie in that a lot of people are returning 50s and jumping into vets with quest green or a few blues and getting stomped due to having low HP. A lot of them also only have a vague understanding of the boss from playing at Launch, and often don't say anything unless asked. Another issue I seem to run into is that nobody seems to know when to interrupt a boss for a MoO, which is again due to only having a vague understanding of the fight.Once people learn the fights and are properly geared for Vets, they won't have any issues clearing them. It's just likely we'll have this issue for a little while. The only Vets that I see being an issue for some people are Vet Protogames and Academy, they're a bit more difficult overall; but once you learn the fights they're not that bad.Wildstar is more difficult overall, yes. That's what draws a lot of us to the game. I would hate to see content in this game become any easier than it is. We don't need another WoW faceroll. 
			
				
	Edited October 4, 2015 by Vicodium	
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			Well that is why i left the first time. I am hoping with the new changes and stuff that it will be a little different this time around. We shall see  xD	
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			and so, it begins ...	
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2. The Dungeons are just too hard, sorry to say,, "i dont think they are too hard for my self" but been in like 20 Vet LFG groups , and no one knows what to do, so it failed EVERY time. People will leave because of this.
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			There are guides for Vet dungeons, too...or you can ask around for Vet players' advice or help.	
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and so, it begins ...
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So people can't have concerns about the game now?  The little echo chamber that you guys had is gone. Thank to F2P, people can give diverse opinions.
 
I played this game as soon as it came out. I quit after 1 month. Everyone here on the forums said "Git Gud" or "Your group sucks". The game had that for a while and then fell so flat on its face. It is sad to see a community of elitism kill a game. So much so, that it had to go F2P or die. 
 
I watched this games forums after I left like once every week. And the same 10 people would post over and over. Now that people are here to bring up valid points again, we get this shit. AGAIN.
 
You guys don't have the end all be all of video games. Any input is good input. This guy isn't bashing the game, he is voicing concern. 
 
Don't dismiss it with "And so, it begins...". Don't comment at all.  
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So people can't have concerns about the game now?  The little echo chamber that you guys had is gone. Thank to F2P, people can give diverse opinions.
 
I played this game as soon as it came out. I quit after 1 month. Everyone here on the forums said "Git Gud" or "Your group sucks". The game had that for a while and then fell so flat on its face. It is sad to see a community of elitism kill a game. So much so, that it had to go F2P or die. 
 
I watched this games forums after I left like once every week. And the same 10 people would post over and over. Now that people are here to bring up valid points again, we get this shit. AGAIN.
 
You guys don't have the end all be all of video games. Any input is good input. This guy isn't bashing the game, he is voicing concern. 
 
Don't dismiss it with "And so, it begins...". Don't comment at all.  
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U mad, bro?
 
You read an awful lot of what I didn't say into three little words. That's on you, not me.
 
If you think I am part of the "echo chamber" of "git gud or go home" then you are not only SADLY mistaken, you've just proven you have NO IDEA what my agenda is here and what's it's continued to be for over two years.
 
And, for the record, I'm allowed to express sentiments, same as you. So YOU feel free to don't comment at all. I am under zero compunction to listen to you, the OP or ANYONE who doesn't have a Carbine tag.
 
Thank you, and have a nice day.
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Its the same fanboy that posted this on the queue topic:
 
 
 
 
And thats why it had to go f2p right?
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You are so, so wrong. I'll just leave you to your wrongness, then.
 
Enjoy your free game, enjoy your queues and sever lag. Enjoy your increasingly toxic community.
 
You don't know me, you don't know how long and hard I have fought to make this game more accessible for people like you and the OP. I am the LAST regular forumite you need to be chastising for running people off. I have done nothing but build bridges and serve the community for over two years.
 
And you want to come in here with some opinion of me from ONE POST and try and vilify me? You can jump right off that track and go back where you came from. You and the rest of ignorant masses looking to blame the people who have actually kept this game afloat long enough so YOU PEOPLE could get something for nothing.	
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Hi all. 
 
Been playing wildstar for the past month like ALOT, and got 1 to 50 "warrior" and some from 16-25. and i REALLY got some concerns about this game. 
 
First of all would like to say what i REALLY like about the game.
 
1. The lore, OMFG its so amazing you get sucked rigtig into the game and want to keep learning more.
2. The instances are really nice too.
3. Crafting is Amazing and cost alot meaning you need to do stuff to get maxed out..
 
 
Now to my concers
 
1. When you hit 50, and you are like WEEEEE now i'm getting to the fun part. BUM! kick to the face. Now its world of DAilies. You have to make dailies for hours every day, And ALOT of the days are 5+ group up to 20 man Quests, and getting people are not easy, this will be a problem for the f2p player, they want to spend 1-3h in the game and feel like they did something good, you CANT do that in wildstar, you are stuck with DAilies.
2. The Dungeons are just too hard, sorry to say,, "i dont think they are too hard for my self" but been in like 20 Vet LFG groups , and no one knows what to do, so it failed EVERY time. People will leave because of this.
 
 
Lets say you dont want to do Dailies. Then you have nothing TO do :P and Yes im talking purely PVE, yes you can do Vet instances, and slam your face at the wall, because people have no idea what they are doing because the content is to hard for like 80% of all in Wildstar atm.
 
 
If the game stays like this, most people from f2p will leave, and Wildstar will keep a SMALL player base for sure.
 
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			Why not just do Vet Adventures if Vet Dungeons are too hard?	
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Why not just do Vet Adventures if Vet Dungeons are too hard?
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If the game stays like this, most people from f2p will leave, and Wildstar will keep a SMALL player base for sure.
 
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1. Just do the dailys in crimson badlands and northern wastes then? That way you get the amp points
Do Contracts, you can solo them or they are group activities where people will be like Starcom Basin.
 
2. The dungeons are not to difficult really, it's a matter of interrupting the monsters spells and not standing in red stuff. That's all there is.
I leveled up a fresh Esper 1-50, got some gear from the AH and went queueing for dungeons. Sometimes I came with experienced players, sometimes totally new players. I talked them through the bosses and what had to be done.
 
Also ran through a vet stl with some guildies on gold in around 10mins so on my fresh esper (Yes they weigh up for my poor dps), I suggest you learn the basic mechanics of the dungeon and then proceed to teach people you end up with in the queue.
 
 
What they could do is nerf the existing dungeons AND add a raid+ difficult new dungeon, so that both "casuals" and experienced people can have their fun.
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Imo carbine should really think about the content. If they want to make money, they need to make the content more easy to get to. If they want a hardcore playerbase and not that meany money, then they should just do it like tihs.
 
 
Buit the fact is most people dont like hard content. 
 
Look at WOw. people Quit when mystic came out,.  ppl dont like that and that is just a fact	
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Imo carbine should really think about the content. If they want to make money, they need to make the content more easy to get to. If they want a hardcore playerbase and not that meany money, then they should just do it like tihs.
 
 
Buit the fact is most people dont like hard content. 
 
Look at WOw. people Quit when mystic came out,.  ppl dont like that and that is just a fact
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Dailys isent fun content at any point :P Let rep be from instances, pr mob kill or something like that.  But doing dailys for 2-4h a day is borring as *cupcake*.
ALL dailys should be solo quests, but if your 2 you do it faster. not freaking 20man group quests :S
 
I find WS Vet instance of some of the hardest content in any mmo, beside tera. but i dont really mind, becuase i like it hard. but iknow the most people will leave cause of this, people dont like to hammer there head at there keyboard trying to kill a boss :P
 
 
 
Imo remove dailys, annd more instances. Nerf the instance so you dont have to move so mutch "most people dont like this, i do.. but then agian if we are 10% out of the player base who like it, then it dosent give carbine the money in the bank :)"
 
 
 
Havent tryed raids yet, but looking forward to it :) hope its super hard
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			You're right. I was pissy and shouldn't have been. I already apologized in the other thread and offer similar apologies here.	
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I have done nothing but build bridges and serve the community for over two years.
 
And you want to come in here with some opinion of me from ONE POST and try and vilify me? You can jump right off that track and go back where you came from. You and the rest of ignorant masses looking to blame the people who have actually kept this game afloat long enough so YOU PEOPLE could get something for nothing.
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I can understand the concerns, but I don't think they will be the same problem that they were before the f2p launch.
 
1.  One of the big reasons why people spent so much time burning themselves out on dailies is because getting a group together took most of an evening, so people just weren't inclined to sit in the middle of their capital city using the game as a glorified chat room spamming "lfg, need tank...".  They instead just went and did dailies and then got bored and left exacerbating the issue even more.
 
2.  The dungeon difficulty can be pretty brutal, but I'm not entirely convinced that is the root cause of the issue anymore.  I've spent quite a bit of time playing Skyforge and that game, let me tell you, has some rip your face off and wear it like a kookie mask difficult content to it.  BUT!  And here it is, nobody ever seems to complain about the content being too difficult (or rage-quitting when other people don't perform flawlessly...).  Which brings me to -
 
Skyforge doesn't place much emphasis on "good performance" using a medal system and it has no item durability mechanic.  It doesn't matter how many times you wipe, as long as you make it through the content you are always in a much better position than when you first got in, so people tend to stick it out.
 
With that being said, Carbine did rework the Medal system and drastically reduced the importance of "beating the clock", so that should take care of a major issue with the difficulty.  I think they also reduced the cost of repairing items, so Wildstar doesn't seem too harsh when it comes to the whole "the more you try, the worse it's gonna hurt".
 
I don't think the concerns will be as much of an issue from here on out with those two things, people will most likely be more inclined to participate in the group content and reduce the overall reliance on dailies as a catch-all solution to boredom.  On top of that, there is no more requisite for spending money on a monthly basis.  Meaning even if someone does take a break from Wildstar they can just check-in every now and again just to see if things are still status quo or if things have improved.  All in all, I see Wildstar taking a massive upswing from here on out, it's got a solid f2p system, and Carbine had a pretty damn good game before they even went f2p.	
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Hi all. 
 
Been playing wildstar for the past month like ALOT, and got 1 to 50 "warrior" and some from 16-25. and i REALLY got some concerns about this game. 
 
First of all would like to say what i REALLY like about the game.
 
1. The lore, OMFG its so amazing you get sucked rigtig into the game and want to keep learning more.
2. The instances are really nice too.
3. Crafting is Amazing and cost alot meaning you need to do stuff to get maxed out..
 
 
Now to my concers
 
1. When you hit 50, and you are like WEEEEE now i'm getting to the fun part. BUM! kick to the face. Now its world of DAilies. You have to make dailies for hours every day, And ALOT of the days are 5+ group up to 20 man Quests, and getting people are not easy, this will be a problem for the f2p player, they want to spend 1-3h in the game and feel like they did something good, you CANT do that in wildstar, you are stuck with DAilies.
2. The Dungeons are just too hard, sorry to say,, "i dont think they are too hard for my self" but been in like 20 Vet LFG groups , and no one knows what to do, so it failed EVERY time. People will leave because of this.
 
 
Lets say you dont want to do Dailies. Then you have nothing TO do :P and Yes im talking purely PVE, yes you can do Vet instances, and slam your face at the wall, because people have no idea what they are doing because the content is to hard for like 80% of all in Wildstar atm.
 
 
If the game stays like this, most people from f2p will leave, and Wildstar will keep a SMALL player base for sure.
 
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You are so, so wrong. I'll just leave you to your wrongness, then.
 
Enjoy your free game, enjoy your queues and sever lag. Enjoy your increasingly toxic community.
 
You don't know me, you don't know how long and hard I have fought to make this game more accessible for people like you and the OP. I am the LAST regular forumite you need to be chastising for running people off. I have done nothing but build bridges and serve the community for over two years.
 
 
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I am a new player and I am pleasantly surprised by the level of challenge so far. What people fail to realise nowadays is that casual is not the same thing as lazy. You can have casual players who like a challenge and who look forward to it.
 
Please do not "wowify" this game.	
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That may be mostly true but you sure aren't showing it. whether you realise it or not your hatred of the new free to play masses is coming across the forums loud and clear.
you just sound bitter and salty
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			It's natural to run out of new things to do in a game.  I mean, a game can only provide so much before there's nothing else new to do.	
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I am new to WIldstar. I am also a disabled player who will probably never have the skill to tackle the most difficult content due to my disability. I am fine with that. I am heartened to hear that there is stuff for someone like me to do at endgame and look forward to ferretting it all out.
 
I do NOT however advocate making anything easier because I will never have the ability to do it. Leave the hard stuff for the people that love it. Leave the other stuff for the rest of us. There is no rule that says everything has to be doable by everybody. There should be a rule that there is SOMETHING that is doable by everybody but that something need not be high end raids/dungeons.	
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This has been discussed a few posts up.
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2. The Dungeons are just too hard, sorry to say,, "i dont think they are too hard for my self" but been in like 20 Vet LFG groups , and no one knows what to do, so it failed EVERY time. People will leave because of this.
 
 
Lets say you dont want to do Dailies. Then you have nothing TO do :P and Yes im talking purely PVE, yes you can do Vet instances, and slam your face at the wall, because people have no idea what they are doing because the content is to hard for like 80% of all in Wildstar atm.
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You're right. I was pissy and shouldn't have been. I already apologized in the other thread and offer similar apologies here.
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			No. Don't you DARE to start crying about how hard this game is. SO *cupcake* WHAT?! Grow some balls and suck it up. Games are SUPPOSED to challenge you and yes some parts are supposed to make you sweat yo ass off until you finish it!Wildstar is not some facebook game where you check in 15 minutes a day for yo crops and the biggest challenge is to click on the crops to get points.	
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I don't read entire threads before I reply to something I want to reply to
 
Deal.With.It
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Hi all. 
 
Been playing wildstar for the past month like ALOT, and got 1 to 50 "warrior" and some from 16-25. and i REALLY got some concerns about this game. 
 
First of all would like to say what i REALLY like about the game.
 
1. The lore, OMFG its so amazing you get sucked rigtig into the game and want to keep learning more.
2. The instances are really nice too.
3. Crafting is Amazing and cost alot meaning you need to do stuff to get maxed out..
 
 
Now to my concers
 
1. When you hit 50, and you are like WEEEEE now i'm getting to the fun part. BUM! kick to the face. Now its world of DAilies. You have to make dailies for hours every day, And ALOT of the days are 5+ group up to 20 man Quests, and getting people are not easy, this will be a problem for the f2p player, they want to spend 1-3h in the game and feel like they did something good, you CANT do that in wildstar, you are stuck with DAilies.
2. The Dungeons are just too hard, sorry to say,, "i dont think they are too hard for my self" but been in like 20 Vet LFG groups , and no one knows what to do, so it failed EVERY time. People will leave because of this.
 
 
Lets say you dont want to do Dailies. Then you have nothing TO do :P and Yes im talking purely PVE, yes you can do Vet instances, and slam your face at the wall, because people have no idea what they are doing because the content is to hard for like 80% of all in Wildstar atm.
 
 
If the game stays like this, most people from f2p will leave, and Wildstar will keep a SMALL player base for sure.
 
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			gotta belive me when i say the dungeons will get easier the more you do them i know you said you are good at  them, but yea they are tough as hell at first, the veteran dungeons, getting silver in all four, that was insane, but now they are pretty simple on a lot of people	
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As long you guys keep bringing in good feedback for this game. I'm all in for improvement so this game can stay healthy, packed and busy. I don't like ghost town servers like how it was a year ago. My passion for this game is strong, but if it does the same like last year then I won't be around much.
 
Recently I found out what's the meta for stalkers in pvp though I won't be using it. I can see why it can be favored and survive a lot cause I wrecked by it a lot :P.	
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			I, myself, am not worried about hitting 50, just got this game to hold me over until November 10th ;)	
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I, myself, am not worried about hitting 50, just got this game to hold me over until November 10th ;)
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1. The dailies do not take hours to complete, if you rush them you can complete all the solo ones in all 3 zones within 40mins or less - i do them on my healer in my crappy dps gear. Nothing states that you have to do all dailies every day (that's why we have contracts for additional reputation points)
2. The dungeons are not hard. There are new players and they do not know the fights, so yes there will be a learning curve. How about helping them in learning the fight and makes it better for everyone. 
 
 
Dont forget even tho the game as just been relaunched it has still be out for over a year so there will be more dailies and such, to a new player this could seem a lot. Your most likely having some issues with finding groups because you have played a month prior to the new wave of new players and the existing players has been doing them for months with no real need to continue doing them as contracts gives them what they need. So these new players needs the time to level up and get there foot into the door. 
 
 
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I, myself, am not worried about hitting 50, just got this game to hold me over until November 10th ;)
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Whats coming on November the 10th :/
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Fallout 4 if I'm correct :P
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And Legacy of the Void (Starcraft)
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My tips for new players (basically, things that I should be doing but I don't do because I like to do things the hard way):1: Join a guild that doesn't just promote group activity and help but does it.2: Try a little bit of everything to see what you enjoy the most
3: Don't worry about the group dailies if you absolutely want to play solo.  There are currently many group things going on in zones and people running by who want to do them as well from my experience from the last week.  Since kills are not tagged like in other MMOs, you can join in and kill them or you can ask to be invited to group or form a group, either way.  (this was tested on a Friday in the afternoon and a couple times late at night)
4: Be accepting of advice when it is given.  If you are finding dungeons to be difficult, speak up and ask someone for advice.  The majority of the "git gud" population is gone as far as the older players go so never be afraid to ask for help.5: If nobody in a dungeon knows what they are doing, do not be afraid to ask in the /Advice channel!  That is there for a reason!  In fact, that applies to everything.  If you don't know what you should do next, ask for advice in the channel!	
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			I don't think that veteran dungeons should be nerfed. We have veteran expeditions and veteran adventures for easier content. I mean there could be an easier version of veteran dungeons, but if the only difficult content was 20 man that would be a serious turn off for me. 5 friends I do have. Aligning your schedule with 20 other people though? I'm in no position to do that :/I do know what you mean with dailies. There was a time when that was the only solo casual content in the game. However right now you have contracts, that you can use to raise your reputation without doing dailies, elder gems weekly cap is very easy to reach by just doing a variety of instances. My favorite pick is Battlegrounds! Then majority of fluff, like dyes and pets, can be collected from veteran shiphands. So I do think that even Carbine knows that that amount of dailies was a problem. Hence they stopped adding daily zones. So while the current ones won't be taken out, you're not exactly forced to do them anymore :P	
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No. Don't you DARE to start crying about how hard this game is. SO *cupcake* WHAT?! Grow some balls and suck it up. Games are SUPPOSED to challenge you and yes some parts are supposed to make you sweat yo ass off until you finish it!
Wildstar is not some facebook game where you check in 15 minutes a day for yo crops and the biggest challenge is to click on the crops to get points.
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That's exactly what we said to people last year and that's exactly why we're in the position we're in now.
 
People abandoned the game.
 
You might not like it but players that enjoy challenging content are the minority. 
 
Games are SUPPOSED to be fun. The masses don't like challenge and we're going to get the exact same results as last year. People will hit end game and move on to easier games, those that make it to end game, quite a few people will leave long before then.
 
Not all free to play games make it. If Wildstar doesn't keep the casual crowd interested then we need to hope that people like you are willing to pay the extra needed to keep the game afloat.
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we also have actual fluff material this year, coupled with solo veteran instances, contracts, PvP gear sold for money to make PvP easier to get into, removed Arena requirement for best PvP gear, ability to buy PVE gear for glory, we have upcoming seasonal events... The game has changed and it's far more casual friendly. 
 
Perhaps they should rename dungeons? 
Perhaps they should make weaker versions of dungeons? 
 
Because if dungeons were outright nerfed, this game wouldn't support people like me, who like challenging content, however don't have the time to organize 20 man raids. 
 
Perhaps we could get mini raids, like they are in FFXIV, where only 8 people or 5 people go if they would nerf dungeons? 
 
 
What I'm saying is that you can't just nerf content like that. If you do, you'll end up like WoW, everyone collects their gear a week into the expansion and leaves. If you will nerf content you have to provide alternatives. If you won't nerf content then you also should provide alternatives, which they sort of did by adding veteran shiphands.
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But yes, I agree there needs to be a 5 man progression outside of raiding and right not the dungeons don't really cut it.  They still have too much of that casual feel.
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			I'm frankly glad to hear the game wasn't dumbed down completely. :) I never got quite through all the dungeons, as they WERE very hard, but I was running without any purples because I couldn't find any and there weren't many options for DPS Engi with the old stat system... I heard gear is easier to get and HP is higher in general now. I felt that if the dungeons were a *little* easier, I could push through. I did quite enjoy the challenge though. Also, I enjoyed dailies a lot on a PvP server. It was like an open battleground. Huge zerg scenarios would happen from time to time... very excited to try the new level 50 content, although I'm leveling a new character because I'm so confused by all the changes (WHERE DID MY GEAR GO? XD) I'm also glad to hear that mounts and pets can be dropped now! After my friends quit, I spent a lot of time hunting for cool-looking gear for costumes, and this will give me more things to hunt for. :) My 2 cents.	
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I have only gotten to 25 so far, but I can say this game is fun WHEN it works properly. It seems everytime I login something is stuck on the screen, either the sprint icon, or the floor indication of one of my random skills are stuck on the screen. I also can no longer join any instances since yesterday due to a bug saying Looking for allies 5/5 on the screen but not actually porting to the dungeon (When I click teleport to instance I port back to the same zone I am and not the dungeon).
 
In regards to dungeon difficulty I would say new players definately could find it difficult, but experienced mmo players will get by just fine. I myself find them fun and challenging for low lvl instances.
 
So if they can clean up all the bugs (Isn't that what Beta was for?) then the game will be fine. Right now its becomming difficult to deal with all these bugs and it feels like any other cheap FTP game that  is full of bugs and issues.
			
				
	Edited October 5, 2015 by Nihil242	
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So people can't have concerns about the game now?  The little echo chamber that you guys had is gone. Thank to F2P, people can give diverse opinions.
 
I played this game as soon as it came out. I quit after 1 month. Everyone here on the forums said "Git Gud" or "Your group sucks". The game had that for a while and then fell so flat on its face. It is sad to see a community of elitism kill a game. So much so, that it had to go F2P or die. 
 
I watched this games forums after I left like once every week. And the same 10 people would post over and over. Now that people are here to bring up valid points again, we get this shit. AGAIN.
 
You guys don't have the end all be all of video games. Any input is good input. This guy isn't bashing the game, he is voicing concern. 
 
Don't dismiss it with "And so, it begins...". Don't comment at all.  
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{| class="blockquote"
There is a difficult issue that games face these days for sure.  Difficulty vs. Accessibility is a tough thing to tune for because obviously you want the content in your game to be engaging for people who have the time investment and skill (or at least the patience) but you also want it to be accessible to enough people to make ends meet financially (costs money to maintain the game) and also to keep people from feeling like they are in a ghost town everywhere they go.  The problem is the endgame raids were intended for hardcore players from the beginning and the veteran dungeons intended to bridge the gap from fresh 50 to raid ready.  They slowly eased you into raiding with the lengthy attunement process and the difficulty of the content, but the problem I've found isn't necessarily with the content itself but the communication between players.  Even in lower levels, such as taking a quick trip through Protostar Academy, you really see very little communication, or at least I have.  The upside to that dungeon is it gives you hints as to how to handle the bosses. 
 
This game's endgame is indeed mostly for groups but that's not necessarily a bad thing.  I have been playing solo at 50 for a few weeks now before the f2p launch and while the group quests were unapproachable without waiting for random people to come by or wait for people to spam zone chat looking for people to do the group (which is a thing you should keep an eye on!), there was still plenty of solo stuff that were lots of fun for me to do.  I spent a good chunk of time in shiphands (Expeditions now I guess?) and did what dailies I could do and I still made a reasonable amount of eldergems and money, which I then ended up spending on better gear in the AH. 
 
This was just my experience though and of course not everyone will have the same experience.  I hope you can find the content in the game that keeps you playing.  By any chance, have you joined a guild?  If you have not, I suggest joining one.  Also, don't just join whatever "social guild" is advertising.  Make sure you ask them questions and if it works for you, join them then.  Then give it a trial week and see if the guild still suits you.  Try to group up with folks that way.  It will make the experience in the game much better.
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{| class="blockquote"
Grouping is what makes mmorpgs fun, the unique tools of your class, how much a group relies on each other, this reflects its player base/community and the game itself. Nearly every mmorpg is another solo mmorpg with shallow group mechanics we do not need any more of those! That is part of the reason why so many fail, if you want to do nothing but solo there are plenty of mmorpgs for that. Wildstar was not built to be 100 percent solo nor should it.
----
			
Wildstar pretty much failed. This is their chance at redemption , I do not think keeping the same "hardcore" attitude is going to help it, as it is one of the reasons it failed in the first place. People's arguments about "if you want to solo go to another mmo!" is one of the many that helped the game get to the position it is in.
 
How is that 40 man dungeon working out for you?
 
How about that attunement process?
 
There are some people who love hardcore "looking for group" for hours gaming, unfortunately it is not enough people to keep the electricity running at the studio.
 
But by all means keep telling people to go to other mmo's, because the fans used this reasoning last time the game launched , and a lot of people took their advice. so many so that now they have to offer the game for free just to get people to play it.	
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The "difficulty" that Wildstar had is that its based on Vanilla WoW in terms of leveiing and dungeons. and i speak pre f2p. Well... i liked to be reminded to vanilla WoW so i liked the launch version and i didnt mind the at this point REALLY hard dungeons with green/blue gear. There was no other gear at this time so you had to wipe wipe wipe to get a slow progression on your gear. there were little guides so you had to learn by doing. and thats EXACTLY what i wanted and loved about the game.
The problem was... well... you needed 4 other players to have fun in this game design. you could in the end finish the dungeons with most groups but you would not get bronze usually.
THere were as said less opportunities to grind gear outside of vet dungeons. you got 2-3 items from question that were good and the rest dropped in dungeons. So you HAD to do it (and as said i wanted to do it. i like the slow progression "grind" over "lfr-here is your loot-hf). 
It was hard to always find players for ssm for example. once you had silver there you didnt really want to go in again because you didnt want to invest the time in teaching the encounters or risking to have "bad" players in the group who would make you wipe, etc. 
ALso there was brutal imbalance: you were really happy if you had warri/engi dd in the group. If you didnt have those.. well.. your bad the encounters became 30% harder.
 
Anyway, now there is plenty of stuff to do to gear your char pre vet dungeons. vet shiphands are REALLY good since you can do it solo and there are a bunch of them so it doesnt get boring. the daily quests give you a reason to "grind" rep in the 50 areas for more gear, amps, skillpoints, whatever you need.
Its a player problem not a design problem by now. If you see green equipt, no runed players who do less dps than the tank... well thats the type of players who have no reason to get attuned for GA anyway, or even DS.
 
In the end I dont really care if they make the dungeons easier now, its already easy if there is 1 good dd in the group (i am DS equiped tank so i dont care about the healer in most dungeons).
I am afraid that once those players who would usually not raid because they would not attune demand to get easier raids as well. The only thing that makes WS fun to play in the latelatelategame is hard PVE content. so dont start nerfing this.	
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The only reason dungeons are hard is that with F2P a lot of people who left are now coming back, and those people don't yet know how to play under the way the game works now.
 
The Adventures and Dungeons are presently significantly easier than they were at launch. But they're also different. And no matter how much Carbine nerfs them, they are unlikely ever remove the need to use interrupts and move out of telegraphs - two things that the top MMO in the market did in fact remove from its mechanics (you pretty much CAN stand in the fire now in WoW, and CC has been dead since WotLK - but removing those thing in this MMO would require a complete redesign of the entire combat system as while they were side mechanics in WoW, they are the core mechanics here).
 
That will get better in time. As for new players who came in with F2P, by the time they go from 1-50, and then do all the prereqs to get into dungeons, they will likely have managed to L2P. :)
			
				
	Edited October 5, 2015 by Kichwas	
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{| class="blockquote"
I am disabled. Outside of real life family I do not do organized group content. My disability makes me that split second slower than everyone else and I will not hold others back because of my own problems.
 
I for one think there should be some content for all playstyles but that does not mean simplifying raids and dungeons just for people like me.
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I have a question for the people who like the content to stay hardcore.Would you like carbine to let it stay hardcore and let the game die in the end?
 
OR
 
Let Carbine nerf the content so its easyer and the game will run for years?
 
What would you pick, option 1 or 2?	
----
			
a) its not hardcore. its way easier than at launch in many ways. you get gear easier, dungeons are easier. there are guides.... there is a clear level 50 progression: shiphands -> adventures -> dungeons. and you can buy good gear in the AH
b.)i would pick option 1, i rather stop playing than beeing brain afk and just play to waste some time. you can do that in alot other games.
also if they start nerfing for the masses they will need to start nerfing raids as well... guess what... they are HARD.
			
				
	Edited October 5, 2015 by furoflo	
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{| class="blockquote"
FFXIV has a slightly similar combat engine to this game, except that it uses tab-targeting, and everything is several orders of magnitude slower so that people who have to click 5 buttons on a PS4 controller to 'tab through options / menus' and reach their attack can do it just as fast as someone with a mouse and keyboard. That in turn makes it a viable choice for disabled players who still want action combat and things like dodging telegraphs.
- Though it can be frustrating for people used to the speed of play here.
 
(They have a 'global cooldown' that is several seconds long, but telegraphs lay out only about twice as slow as here - you can still move with a PS4 controller though your turning on the console might be like 'keyboard turning' in other MMOs, you just can't keyboard press actions at the same pace). Many classes there also get rooted in place during cast animations - again a choice to equalize play between controller and computer players, but which likely helps disabled players as well.
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So you would ratter let the game die then make it easyer?
 
 
i don't think instances are too hard, but the majority think it is, or i can see they do, because the once i get into vet with, is just soooo bad, even when i explain the tax for them, they dont want to do it:P	
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{| class="blockquote"
So you would ratter let the game die then make it easyer?
 
 
i don't think instances are too hard, but the majority think it is, or i can see they do, because the once i get into vet with, is just soooo bad, even when i explain the tax for them, they dont want to do it:P
----
			
{| class="blockquote"
I have a question for the people who like the content to stay hardcore.
 
Would you like carbine to let it stay hardcore and let the game die in the end?
 
----
			
{| class="blockquote"
I have a question for the people who like the content to stay hardcore.
 
Would you like carbine to let it stay hardcore and let the game die in the end?
 
OR
 
Let Carbine nerf the content so its easyer and the game will run for years?
 
What would you pick, option 1 or 2?
----
			Lets say a casual dad who only got 2-3h in the afternoon to play some games, and he want to go to wildstar. If he queue for a Vet instance, he will not like it :P He will wipe over and over again and feel like he didn't do anything.So why do i pick a dad with 2-3h a day. yeah because the most gamers are people who only play games 3-4h at a time, the once like me who use 6h-9h a day is not in the big %	
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{| class="blockquote"
Lets say a casual dad who only got 2-3h in the afternoon to play some games, and he want to go to wildstar. If he queue for a Vet instance, he will not like it :P He will wipe over and over again and feel like he didn't do anything.
 
So why do i pick a dad with 2-3h a day. yeah because the most gamers are people who only play games 3-4h at a time, the once like me who use 6h-9h a day is not in the big %
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{| class="blockquote"
 
Hi all. 
 
Been playing wildstar for the past month like ALOT, and got 1 to 50 "warrior" and some from 16-25. and i REALLY got some concerns about this game. 
 
First of all would like to say what i REALLY like about the game.
 
1. The lore, OMFG its so amazing you get sucked rigtig into the game and want to keep learning more.
2. The instances are really nice too.
3. Crafting is Amazing and cost alot meaning you need to do stuff to get maxed out..
 
 
Now to my concers
 
1. When you hit 50, and you are like WEEEEE now i'm getting to the fun part. BUM! kick to the face. Now its world of DAilies. You have to make dailies for hours every day, And ALOT of the days are 5+ group up to 20 man Quests, and getting people are not easy, this will be a problem for the f2p player, they want to spend 1-3h in the game and feel like they did something good, you CANT do that in wildstar, you are stuck with DAilies.
2. The Dungeons are just too hard, sorry to say,, "i dont think they are too hard for my self" but been in like 20 Vet LFG groups , and no one knows what to do, so it failed EVERY time. People will leave because of this.
 
 
Lets say you dont want to do Dailies. Then you have nothing TO do :P and Yes im talking purely PVE, yes you can do Vet instances, and slam your face at the wall, because people have no idea what they are doing because the content is to hard for like 80% of all in Wildstar atm.
 
 
If the game stays like this, most people from f2p will leave, and Wildstar will keep a SMALL player base for sure.
 
----
			
{| class="blockquote"
well what difference does 2 make, if when dungeons are nerfed there would be no longer ANY content for me to do in the game? Like I said a few posts back, if you want the forum can have a discussion, but it's not as simple as to nerf or not to nerf. 
----
			
{| class="blockquote"
How much stuff do they need to nerf before you stop claiming it is hardcore?
 
Just upthread we even had somebody complaining about 40-man dungeons. WHAT 40-man dungeons? (or I presume they meant Raids... so again, WHAT 40-man raids?)
 
Many mobs have been moved to easier postions (less risk of pulling ads), their abilities are less devastating, and an assortment of other changes have occurred.
 
Before you complain about how hard this game is, sit down and realize this is not July 2014 - read some patch notes, and realize this is a very different game now.
----
			
{| class="blockquote"
and what's wrong with running veteran expeditions, or veteran adventures, who are very much closer to what your average MMO dungeon is anyway? I also don't have a lot of time in game as I'm finishing uni, but there's still plenty for me to do. 
 
And when we do go and wipe with friends that are new to this game, we still finish dungeons in under 3 hours. They're supposed to be finished in under 30 minutes. Surely you guys will figure the bosses out eventually.
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{| class="blockquote"
the facts is Carbine are focusing on the f2p players not the veteran player, and they need to keep house new player, and they are not keeping time with the current content that is for sure.!
 
But i have been playing nearly every mmo out there, and if they nerf the 5 mans and you have nothing to do, is it because of gear or just because you dont want to do it?
 
And if your a vet player, should it not be time to move onto raids instead of 5mans?
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{| class="blockquote"
where the hell will I find the time to make a 20 man group and arrange everyone's schedules? Like I mentioned in my previous posts I only have 1-2 hours myself and I can muster up and schedule with 5 friends, but I really can't with more people. So nerfing 5 the one remaining 5 man instance into the ground would literally leave the casual player with no challenging content. In which case I might as well just stick with 8 man raiding once a week in FFXIV, because 8 people while hard, are still possible to schedule with. 
 
Also where are you getting the player retention numbers from? Because the only actual bit of data that we do have is them saying that retention improved 60% (or something like that?) if the player bothered to do a dungeon, which is the first hard content in the game.
----
			
{| class="blockquote"
I just read alot of news, reddit etc. and see what peoples reaction is, and what they are saying in game, and that concers me ofc. 
 
I play this game for the challenge and the lore . But i dont want the game to fail, so someone needs to raise the concers about the game so it can last for alot of years.
----
			
When you first enter a vet, heck, even a regular dungeon, it deomlishes you.  And honestly I LOVED that when I started and I sitll love it now.
 
Thing is - you can get through them pretty easily with lots of mess-ups once you know the fights and little tricks in each place.
 
It's all about just hitting those MoOs and the rest is e-z.
 
While I wouldn't like WS to fail, I also don't want to lose difficult content outside of raids.
 
With how you can scoop up gear outside of dungeons to help you out I don't see the HUGE concern.  Pre-F2P I would run dungeons without a healer/ without a tank just because of gear.  Now normal groups won;t havea  bunch of rid grear, but if they have the start-up gear and a tank+healer, things should die.
 
I feel like people are just expecting a wow-clone where you can just sleep through dungeons and even the most un-aware and horrible player can roll through it.	
----
			
Advice for new and returning players https://www.youtube.com/watch?v=qL6FsivsWBA&list=PLspZeph7kO5MIBd6pZxUEpVSXlHd4u4Rz&index=6  
Never give up, the more you practice and pay attention the better at the game you will become & the easier it will get.
 
Tho on a side note perhaps one day they will do a casual difficulty for adventures dungeons and raids.	
----
			
So you start at lvl 50 with Shiphands to farm a bit of gear and get a amp point.
Than you start doing Adventure for amp/ability point and start farming the rep for gear + amp/ability points
After that you start dungeon and yes they are nerfed a lot since launch back in 2014, now you dont even need to kick every ability from the bosses anymore the deal zero damage.
 
But the real Problem is, that people get lvl 50 and 5 min later they want to jump into a Vet Dungeon, Dungeon are not for green gear.
Shiphands and Adventures are for that.
At launch we farmed Adventure 2 weeks befor we had the gear to farm STL/KEL...	
----
			
{| class="blockquote"
 
Hi all. 
 
Been playing wildstar for the past month like ALOT, and got 1 to 50 "warrior" and some from 16-25. and i REALLY got some concerns about this game. 
 
First of all would like to say what i REALLY like about the game.
 
1. The lore, OMFG its so amazing you get sucked rigtig into the game and want to keep learning more.
2. The instances are really nice too.
3. Crafting is Amazing and cost alot meaning you need to do stuff to get maxed out..
 
 
Now to my concers
 
1. When you hit 50, and you are like WEEEEE now i'm getting to the fun part. BUM! kick to the face. Now its world of DAilies. You have to make dailies for hours every day, And ALOT of the days are 5+ group up to 20 man Quests, and getting people are not easy, this will be a problem for the f2p player, they want to spend 1-3h in the game and feel like they did something good, you CANT do that in wildstar, you are stuck with DAilies.
2. The Dungeons are just too hard, sorry to say,, "i dont think they are too hard for my self" but been in like 20 Vet LFG groups , and no one knows what to do, so it failed EVERY time. People will leave because of this.
 
 
Lets say you dont want to do Dailies. Then you have nothing TO do :P and Yes im talking purely PVE, yes you can do Vet instances, and slam your face at the wall, because people have no idea what they are doing because the content is to hard for like 80% of all in Wildstar atm.
 
 
If the game stays like this, most people from f2p will leave, and Wildstar will keep a SMALL player base for sure.
 
----
			
Just my opinion.  I played during the original beta.  I came from a game called Dragon Nest which is still running today.  I'm used to the whole raid aspect of the game, in dragon nest the players are how you guys are describing wild star.  If you don't have good gear your bad, you can't join our raid party.  That's just how it is.  When i first played in the beta I fought the metal maw world boss with everyone, buncha level  4s - 11's all on this huge boss.  It was super fun, I didn't care if i died that many times and was wasting money because i just got back up and went back into the fight.  I stopped playing wild star simply because the game was p2p.  I don't know about any of the content you guys are talking about because I haven't experienced it, but i'm sure I would have enjoyed it, I know in Dragon Nest gearing up was the worst feeling ever, but I think the feeling of beating a raid after failing so many times was so worth it, I think if they made raid's and end game content too easy the game wouldn't be fun.  I'm back on Wild star because it's f2p now, Idk how much houses cost before, but imo, I didn't really feel like I worked for my house lol,  1 gold just to build it? Sure more expensive ones come but for a lowbie I think that was just handed to me on a platter.  
 
But I guess I'll be the judge of the content I'll put my updated opinion once I get there =D
			
				
	Edited October 5, 2015 by DarkGT	
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{| class="blockquote"
Their problem.
 
If they dont put in the time in the char why should we care.
Its clear from lvl 10 that THIS is NOT WoW.
 
and why did players return from the game ifthey thought it was too hard. its just free to play now. not nerfed (just a bit tho :P)
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{| class="blockquote"
Level 50, didn't leave because it was hard, I left because the server I was on, died. There weren't enough people to keep it active and forming groups was a nightmare.
 
What you don't seem to understand is one of the main reasons people left the game was it being too hard.
 
We're here now because it couldn't survive as a "hardcore" game.
 
The more "casual" players will not stick around and in another year we might end up with the same problem. Like it or not, "hardcore" gamers are a minority, there aren't enough of you to keep the game financially viable. If you'd rather see the game shut down then sure, change nothing.
 
It doesn't bother me either way. I can do the content and i'm not as invested as some people but I am tired of seeing games I like shut down. I've lost Warhammer Age of Reckoning, City of Heroes, Lineage, about to lose Archlord 2, Matrix, Tabula Rasa, Fury, Vanguard and Phantasy Star ... you get the point.
 
NCSOFT has shut down 9 MMO's. Shutting down this one will not be a problem for them.
----
			I am going to go ahead and pass on downloading. Community hasn't changed. They seem to rather the game tank and close than become more inclusive. As has been stated by countless fans here , there are other places to go and other games to play.	
----
			
{| class="blockquote"
I am going to go ahead and pass on downloading. Community hasn't changed. They seem to rather the game tank and close than become more inclusive. As has been stated by countless fans here , there are other places to go and other games to play.
----
			
Well, I left the game some time after I reached 50 back in the day.
I'm not the dailies person, so when I left new content = dailies.
I'm totally ok with the difficulty, and joining a guild to get those veteran runs was fun, but then the people began leaving and my old guildies seduced me for WoD.
I'm totally willing to try again, with hope that I'll find awesome people to play with and this game will get out of the pit it went down and starts to thrive.	
----
			
{| class="blockquote"
I am going to go ahead and pass on downloading. Community hasn't changed. They seem to rather the game tank and close than become more inclusive. As has been stated by countless fans here , there are other places to go and other games to play.
----
			
I feel the need to express my thoughts on this matter.
No to removing content and no to nefing dungeons. It baffles me, people used to complain they had nothing to do and now they want content removed?
You are not supposed to do every single daily every day. And the dungeons are supposed to be the top challenge content for non raiders.
 
I am a casual player. I have an unsteady gaming schedule and sometimes not a lot of time. Because of this I cannot commit to raiding. I like dungeons being hard and something one can't do everyday (If they really need a nerf, then maybe some kind of item one can grind in open world that when used tones down the bosses HP, I dont know?). I agree that there is a line between challenging and frustrating, but I trust Carbine to not go over it too much. I like always having something to do, the so called "carrot ahead of me to chase". I like a challenge, I like feeling good for accomplishing something I felt was hard, not because someone threw rewards at me for nothing. That is what attracted me to this game. I know I am not the only one, and if indeed we are a non-susbtainable minority then I'm sad. I already felt betrayed once with design changes in other MMOs, I didn't want it to happen to Wildstar.
I was actually gonna say more daily areas are good, it's always nice to have options and choices.
			
				
	Edited October 5, 2015 by SubSidal	
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I have to say that the thing that concerns me most atm is the amount of cries for dungeon nerfs. 
The first times I ran Vet dungeons it was hard. Really hard. We were a group of people that had never done vet dungeons and the challenge was immense. 
But it's all a matter of knowing what you are doing.
 
As an example, our first Stormtalon Lair took us a total of 6 hour to finish. The next day we did it again, and took us less than 2h. After that, unless something terrible happened, our runs were all under 30 mins (with no content skipping).
 
Dungeons are not hard. They are challenging to learn. There's a difference there.	
----
			
{| class="blockquote"
yet if I choose to solo it without demanding nerfs I do not see who I am harming by doing so.
 
I am disabled. Outside of real life family I do not do organized group content. My disability makes me that split second slower than everyone else and I will not hold others back because of my own problems.
 
I for one think there should be some content for all playstyles but that does not mean simplifying raids and dungeons just for people like me.
----
			
{| class="blockquote"
So you would ratter let the game die then make it easyer?
 
 
i don't think instances are too hard, but the majority think it is, or i can see they do, because the once i get into vet with, is just soooo bad, even when i explain the tax for them, they dont want to do it:P
----
			
if the content is to hard for most there won't be enough people sticking around to form a group. its exactly what happened after the p2p launch. during levelling there was nobody wanting to do dungeons. after hitting 50 you could sit in dungeon queue for hours and didn't get a invite. once you got a invite you wiped and the group disbanded.  
 
same shit gonna happen this time around. the game will be dead within a month. 
 
 
 	
----
			
{| class="blockquote"
FFXIV has a slightly similar combat engine to this game, except that it uses tab-targeting, and everything is several orders of magnitude slower so that people who have to click 5 buttons on a PS4 controller to 'tab through options / menus' and reach their attack can do it just as fast as someone with a mouse and keyboard. That in turn makes it a viable choice for disabled players who still want action combat and things like dodging telegraphs.
- Though it can be frustrating for people used to the speed of play here.
 
(They have a 'global cooldown' that is several seconds long, but telegraphs lay out only about twice as slow as here - you can still move with a PS4 controller though your turning on the console might be like 'keyboard turning' in other MMOs, you just can't keyboard press actions at the same pace). Many classes there also get rooted in place during cast animations - again a choice to equalize play between controller and computer players, but which likely helps disabled players as well.
----
			The dungeons are not too hard. The vet dungeons are not meant to be pugged. It's supposed to be a challenge. Please don't nerf the game. :|	
----
			
{| class="blockquote"
I don't think that being too hard was why people left. 
 
I left because Luminai died. Luminai died not because of the game being too hard, but because of bad decisions being made with PvP. Here are the reasons that I've observed in the first downfall of Wildstar as to why:
 
- a very buggy launch followed by very buggy updates. Many people didn't see Wildstar as quality enough product to warrant a sub. 
- almost no casual content whatsoever. No fluff besides housing. No easy to get into instances. No easy to get gear. No in-game events. Now we have PvP gear that's buyable with gold, veteran shiphands, pets, holiday events, guaranteed adventure gear as you can buy it with glory if you don't get it. The game is far more causal friendly. 
- every update being a daily zone. Dailies, dailies, 4 hours of dailies, daily. People got super bored of that. 
- PVP -> PVE transfers only. 
- people exploiting arena gear and getting to keep it, making sure that you can't successfully start doing PvP as a person with no gear you'll be roflstomped by an exploiter. 
- early levels ramping up too fast, not enough tutorial. They have attempted to fix this. 
 
 
----
			
{| class="blockquote"
The dungeons are not too hard. The vet dungeons are not meant to be pugged. It's supposed to be a challenge. Please don't nerf the game. :|
----
			
{| class="blockquote"
if you cant pug stuff you will end up with a abysmal player base. this is exactly why wildstar failed in the first place!
----
			
{| class="blockquote"
well what difference does 2 make, if when dungeons are nerfed there would be no longer ANY content for me to do in the game? Like I said a few posts back, if you want the forum can have a discussion, but it's not as simple as to nerf or not to nerf. 
----
			
{| class="blockquote"
The dungeons are not too hard. The vet dungeons are not meant to be pugged. It's supposed to be a challenge. Please don't nerf the game. :|
----
			
{| class="blockquote"
The Medal system that was in place at the beginning was abysmally bad, not because of the system itself, but because of the elitist mentality that many were getting into it. One small mistake and the group would be disbanded. That was not the case after the changes.
I've helped a lot of people that had no clue about the dungeon and we always finished the runs.
 
If people are not willing to help and not willing to learn, no amount of nerfing will help unless you make it a clicker.
 
If you're new, look for a group in chat before trying to queue up. Announce that you are new before joining and ask for strats for each boss.
Not saying that everyone will be happy to help, but there are way more people willing to spend a good amount of time guiding new players through dungeons.
 
Also, join a guild. Guilds are usually great places to get help with builds, strats, gearing, etc. If you join a guild and find it not too helpful, jump out of it and try again. Just don't be rude about it.
----
			
{| class="blockquote"
What?  Being part of a nice guild is hands down the best part of any MMO.  If you want a single player game there are hundreds of better options than MMOs.
----
			
{| class="blockquote"
joining a guild an socialize? no chance! I'm sure most of the people (especially veteran mmo players) hate the prospect of having to commit to a guild. i tell you forced organized grouping will be the death of any mmo.
----
			
{| class="blockquote"
joining a guild an socialize? no chance! I'm sure most of the people (especially veteran mmo players) hate the prospect of having to commit to a guild. i tell you forced organized grouping will be the death of any mmo. we live in the day of lfd and lfr and there is no way back
 
wildstar has only 1 option.
 
1. be very casual or stay niche (and probably die)
----
			
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Now to my concers
 
1. When you hit 50, and you are like WEEEEE now i'm getting to the fun part. BUM! kick to the face. Now its world of DAilies. You have to make dailies for hours every day, And ALOT of the days are 5+ group up to 20 man Quests, and getting people are not easy, this will be a problem for the f2p player, they want to spend 1-3h in the game and feel like they did something good, you CANT do that in wildstar, you are stuck with DAilies.
2. The Dungeons are just too hard, sorry to say,, "i dont think they are too hard for my self" but been in like 20 Vet LFG groups , and no one knows what to do, so it failed EVERY time. People will leave because of this.
 
 
Lets say you dont want to do Dailies. Then you have nothing TO do :P and Yes im talking purely PVE, yes you can do Vet instances, and slam your face at the wall, because people have no idea what they are doing because the content is to hard for like 80% of all in Wildstar atm.
 
 
If the game stays like this, most people from f2p will leave, and Wildstar will keep a SMALL player base for sure.
 
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What?  Being part of a nice guild is hands down the best part of any MMO.  If you want a single player game there are hundreds of better options than MMOs.
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1. When you hit 50, and you are like WEEEEE now i'm getting to the fun part. BUM! kick to the face. Now its world of DAilies. You have to make dailies for hours every day, And ALOT of the days are 5+ group up to 20 man Quests, and getting people are not easy, this will be a problem for the f2p player, they want to spend 1-3h in the game and feel like they did something good, you CANT do that in wildstar, you are stuck with DAilies.
2. The Dungeons are just too hard, sorry to say,, "i dont think they are too hard for my self" but been in like 20 Vet LFG groups , and no one knows what to do, so it failed EVERY time. People will leave because of this.
 
 
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1. Doing dailies is normal for these kinds of games. There are also contracts and Expeditions which are soloable. You can also go hunting for collection stuff like Mounts and Pets. The 5+ man quests are in the endgame zones and meant to draw players together. You can probably do some of these with 2-3 people. Housing is also a great endgame for a lot of people. There's plenty of count out there to do, don't just presume dailies are the only solo content. If you want World of Dailies, you should've played MoP in WoW.
 
2. The vets are not that hard. The issue seems to lie in that a lot of people are returning 50s and jumping into vets with quest green or a few blues and getting stomped due to having low HP. A lot of them also only have a vague understanding of the boss from playing at Launch, and often don't say anything unless asked. Another issue I seem to run into is that nobody seems to know when to interrupt a boss for a MoO, which is again due to only having a vague understanding of the fight.
 
Once people learn the fights and are properly geared for Vets, they won't have any issues clearing them. It's just likely we'll have this issue for a little while. The only Vets that I see being an issue for some people are Vet Protogames and Academy, they're a bit more difficult overall; but once you learn the fights they're not that bad.
Wildstar is more difficult overall, yes. That's what draws a lot of us to the game. I would hate to see content in this game become any easier than it is. We don't need another WoW faceroll.
 
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In regards to endgame - I wish more MMO's would follow FF14's footsteps. Yes theres hard group content to play for max endgame gear - but there is also a means for the average player, casual player or just someone who doesn't have the time for more dedicated larger group content - to get good endgame gear in a decent enough timeframe. No RNG either.
 
Just a token grind (and a relatively easy one at that, its just a time sink). Buy what you want. Its simple and effective and doesn't leave desirable and cool looking gear gated exclusively behind massive group content - that a majority of players will never see.	
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When I hit 50 I
Started on Daily quests, trying to do 5 zones a day was tiresome, but eventually the defile and blighthaven got beloved, quite a while later you can get northern wastes and crimson badlands beloved.  I also tried doing as many contracts (pve) as possible and put those into starcomm rep,  now I should get beloved with starcomm today if the servers ever come back online.  I also tried to complete all the quests in the zones.
 
Just before F2P I completed nearly every challenge and also finished off lore/datacubes etc (though I did most of that whilst leveling)
 
Now I'm doing PvP to get some amps/ability points, I maxed ability points yesterday after buying the first ability point from PvP vendor, I got lucky with a lot of them dropping whilst daily questing after F2P, also some from rep, path, pvp bags etc  Should get my 2nd amp from PvP vendor today, then I'm not sure whether to get the prestige blue set or carry on getting the expensive prestige amps. 
 
I usually do the daily expedition now and try to get gold.
 
Started collecting the cooking recipes lately, only need a few more.  I will try and do the easy cooking recipes soon.  
 
Haven't started on house at all yet but have loads of decor from challenges and drops.
 
Still have a few group world quests to do and Omnicore.
 
May take up technologist later so more work.  Also architect for an alt.  
 
May level another character to check out improved XP rates from sub.
 
Will eventually rune my gear and start looking at adventures/getting a guild.
 
There's not enough time in the day to do everything I want to do!	
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<SNIP>
If need be get an interrupt rotation going. 
<SNIP>
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I am going to go ahead and pass on downloading. Community hasn't changed. They seem to rather the game tank and close than become more inclusive. As has been stated by countless fans here , there are other places to go and other games to play.
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Actually, it is that simple.
 
Devs will listen to the masses.
 
If enough people ask for a nerf, they will nerf.
 
As someone said, this isn't 2014 and Wildstar needs to be all inclusive if it's going to survive. If the majority want easier content then the content will get easier. 
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I would wait on nerfing the vet stuff even further, they have been nerfed some.  I think the big issue is that normal dungeons were nerfed very hard, to the point that they are a shadow of their former selves.  Normal dungeons were just as tough as vets in mechanics and coupled with not having access to ability tiers made it tougher in some regards, but not anymore.  This raised the learning curve from normal dungeons to vets considerably, even though both have been nerfed.
 
The content does become trivial with practice and more gear drops.  I can tank on my esper if I can manage to interrupt all the special moves, i have been doing this since f2p in numerous dungeons as long as it is me and the healer alive.  So in my opinion this is a lot easier, as I would be killed out right pre f2p.
 
The dungeons just take practice to master, and even the interrupt mechanics have been stream lined so that the only move you can usually interrupt is the one you need to.  And do not forget about the normal progression path which can help get you ready.  Vet expeditions, vet adventure, then vet dungeons.  You can also try to help with some world bosses for better gear as well.  There are also gear rewards from contracts too. Gear will help but cannot fix bad.  The more times you do the dungeon the better you get.  I would advocate for holding off on the nerf bat a little longer.
 
But what types of changes are you proposing?  specifics would be helpful so that we can figure out what may be the "best" fix in helping to remove some obstacles for people.  this will also help us figure out if you just want loot pinata easy mode.  But vet dungeons do prepare you for raiding.  Raiding is even harder.	
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A hell of a lot of MMO players prefer to play solo.
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At least WoW has other end game options for people.
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Like what...? I'm raiding in WoW, but other than that there is nothing else to do. In fact my guildies and I are playing Wildstar between WoW raids. And last time I checked, almost half of WoW's population quit since WoD release, because WoD is boring. People cry for easy, then they get bored of easy fast.
 
I just don't get it. For example, as far as I know, Dark Souls is a very much liked franchise, yet it's known for it's being one of the hardest games. Also a lot of people, including youngsters are playing - and socializing - with FPS games like CSGo and TF2, where you need skills to win, since - d'oh - it's PvP. So why are people eager to play with games like these but not with a harder MMO? They just cry for MMOs to be nerfed, then get bored of them and quit. I know people in WS who were bad at the beginning of the game, but they learned the mechanics and then we did gold dungeons with them pre-nerfs. And if someone ask me what was my favorite raid in an MMO, I will tell them it was golden vet dungeons in WS.
 
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If people practice and lean and others teach then doing content in Wildstar is not so bad. You might feel like this dungeon is taking you 3 hours and is BS well give it time and you will all of a sudden be doing it in 20 minutes.
 
But if you don't want to practice and learn well Carbine could always make a casual version of the dungeons and keep the version how it is now for players who have no problem.	
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A hell of a lot of MMO players prefer to play solo.
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So they are not MMO players.
 
MMO Payers like to play in groups, the other are just RPG players, strange enough they still want to play MMORPG. There are some really great RPG out there (Witcher3, Fallout etc..)
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They want the option to play with other people when they feel like it, and chat with people at their leisure.  There is also something about the persistance of a MMO that is attractive, the building of a character, and gearing him up, I liken it to almost building and painting a model, or figurine. 
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I've been playing since launch and I agree dungeons are really too difficult, they're not accessible especially when you're probably going to be thrown in with random people like most people will be with the constant influx of players due to F2P. Their initial experience with end-game dungeons is going to be rough, this isn't good. It wasn't good at P2P launch, it won't be good now it's just a fact. The way I see it is veteran dungeons should be accessible, they should offer a bit of a challenge but they should not by any means be as difficult as they currently are, and raiding is where the really tough game play should come in when it comes to instance content. 
 
Dailies are an unfortunate fact of life with MMO's today, I don't usually mind them but they can be a pain in Wildstar depending on your class due to the fact so many of them have you fighting hordes of mobs at one time (often involuntarily, they just aggro from really far away in a lot of places) and that can be frustrating, especially when you're going back every day...I definitely don't look forward to that part of it. On the other hand dailies can be enjoyable with proper incentive. So if they build up what the vendors offer through this content, I would be a little more enthusiastic about doing it.
 
All that being said, they're now going to have seasonal events and supposedly have a pretty significant bunch of content coming up with post-launch F2P. I think saying people will leave over those issues alone is a premature assessment given that we haven't seen what's around the corner. If what they offer outside of those two forms of content is fun and frequent or fresh enough to keep people logging in, then people will gravitate to that content rather than dungeons and dailies like in GW2. Dungeon's were NOT ArenaNet's strong suit, they got stale fast, some of them have remained buggy and imbalanced even though they're way easier than this game's dungeons...But people don't have to pay to enjoy this game, so there's actually less incentive for them to leave because of certain types of content they don't enjoy whereas before you were paying to play something that had nothing to really offer you if you didn't like those things.	
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So they are not MMO players.
 
MMO Payers like to play in groups, the other are just RPG players, strange enough they still want to play MMORPG. There are some really great RPG out there (Witcher3, Fallout etc..)
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This is sadly true. Don't get me wrong, I like to do some content solo. I really do. But I just don't get why people don't want to get into a nice guild. There are guilds for casuals with no obligations, not all of them are super hardcore. Also it's not like marrying, you can keep searching for the one that can be the "home" for you. A guild is merely a bunch of people with similar playing interests, it's not the military.
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False.
 
People play MMO's to play in a living world, not just for group play.
 
MMO's haven't been group focused for years, people keep spouting it but nearly every single MMO available today can be played solo.
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I don't need some random halfwit on a forum...
 
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