Plants vs. Zombies: Re-Animated/Plants

The following is a list of plants in Plants vs. Zombies: Re-Animated, in order of appearance.
(Note: Unless explicitly stated, these are all of their stats in Normal Mode.)
Peashooter 	Peashooters are your first line of defense. They shoot peas at attacking zombies.
Cost: 100
Recharge: Fast
Damage: Normal
How can a single plant grow and shoot so many peas so quickly? Peashooter says, "Hard work, commitment, and a healthy, well-balanced breakfast of sunlight and high-fiber carbon dioxide make it all possible."
Sunflower 	Sunflowers are essential for you to produce extra sun. Try planting as many as you can!
Cost: 50
Recharge: Fast
Sun Production: Normal (Produces sun slower at night in Hard and Crazy Mode)
Sunflower can't resist bouncing to the beat. Which beat is that? Why, the life-giving jazzy rhythm of the Earth itself, thumping at a frequency only Sunflower can hear.
Cherry Bomb 	Cherry Bombs can blow up all zombies in an area. They have a short fuse so plant them near zombies.
Cost: 150 (125 in Crazy Mode)
Recharge: Very Slow
Damage: Massive
Range: 3x3
Usage: Single use, instant.
"I wanna explode," says Cherry #1. "No, let's detonate instead!" says his brother, Cherry #2. After intense consultation they agree to explodonate.
Wall-Nut 	Wall-nuts have hard shells which you can use to protect your other plants.
Cost: 50 (25 in Easy Mode, 75 in Hard and Crazy Mode)
Recharge: Slow
Toughness: High
"People wonder how I feel about getting constantly chewed on by zombies," says Wall-nut. "What they don't realize is that with my limited senses all I can feel is a kind of tingling, like a relaxing back rub."
Potato Mine 	Potato Mines pack a powerful punch, but they need a while to arm themselves. You should plant them ahead of zombies. They will explode on contact.
Cost: 25 (50 in Hard and Crazy Mode)
Recharge: Slow
Damage: Massive
Range: 1x1
Usage: Single use, delayed activation 
Some folks say Potato Mine is lazy, that he leaves everything to the last minute. Potato Mine says nothing. He's too busy thinking about his investment strategy.
Snow Pea 	Snow Peas shoot frozen peas that damage and slow the enemy
Cost: 175 (150 in Easy Mode)
Recharge: Fast
Damage: Normal, slows zombies
Folks often tell Snow Pea how "cool" he is, or exhort him to "chill out." They tell him to "stay frosty." Snow Pea just rolls his eyes. He's heard 'em all.
Chomper 	Chompers can devour a zombie whole, but they are vulnerable while chewing.
Cost: 150
Recharge: Fast
Damage: Massive
Range: 2 tiles ahead (3 tiles in Crazy Mode)
Special: Whips large zombies with his tongue to rack up damage. 
Weakness: Cannot eat large zombies instantly. Also has a long delay in between chomps 
Chomper almost got a gig doing stunts for The Little Shop of Horrors but it fell through when his agent demanded too much on the front end. Chomper's not resentful, though. He says it's just part of the business.
Repeater 	Repeaters fire two peas at a time.
Cost: 200
Recharge: Fast
Damage: Normal (for each pea)
Firing Speed: 2x
Repeater is fierce. He's from the streets. He doesn't take attitude from anybody, plant or zombie, and he shoots peas to keep people at a distance. Secretly, though, Repeater yearns for love.
Puff-Shrooms 	Puff-shrooms are cheap, but can only fire a short distance. They can also only be out for a short time before expiring
Cost: 0 (5 in Hard Mode, 10 in Crazy Mode)
Recharge: Fast
Damage: Normal
Range: Short
Lifespan: 60 seconds (75 seconds in Hard Mode, 85 seconds in Crazy Mode)
Sleeps during the day
"I only recently became aware of the existence of zombies," says Puff-shroom. "Like many fungi, I'd just assumed they were fairy tales or movie monsters. This whole experience has been a huge eye-opener for me."
Sun-Shroom 	Sun-shrooms give small sun at first and normal sun later.
Cost: 25
Recharge: Fast
Sun Production: Low, then normal (Produces sun faster at night in Hard and Crazy Mode)
Sleeps during the day
Sun-shroom hates sun. He hates it so much that when it builds up in his system, he spits it out as fast as he can. He just won't abide it. To him, sun is crass.
Fume-Shroom 	Fume-shrooms shoot fumes that can pass through screen doors and other shields.
Cost: 75
Recharge: Fast
Damage: Normal, penetrates shields
Range: 5 tiles in front of it (4 tiles in Hard and Crazy Mode)
Sleeps during the day
"I was in a dead-end job producing yeast spores for a bakery," says Fume-shroom. "Then Puff-shroom, bless 'im, told me about this great opportunity blasting zombies. Now I really feel like I'm making a difference."
Grave Buster 	Plant Grave Busters on graves to remove the graves.
Cost: 75 (0 on Easy Mode)
Recharge: Fast (Sluggish in Easy Mode)
Usage: Single use, must be planted on graves
Special: Removes graves. Leaves behind a coin after destroying a grave
Special (Crazy Mode only): Remains on the ground as a barricade after destroying a grave
Toughness: Above-Average
Despite Grave Buster's fearsome appearance, he wants everyone to know that he loves kittens and spends his off hours volunteering at a local zombie rehabilitation center. "It's just the right thing to do," he says.
Hypno-Shroom 	When eaten, Hypno-shrooms will make a zombie turn around and fight for you.
Cost: 75
Recharge: Slow
Usage: Single use, upon eaten
Special: Makes a zombie fight for you
Weakness: Hypnotized zombies are slightly weaker (N/A in Easy Mode)
Sleeps during the day
"Zombies are our friends," asserts Hypno-shroom. "They're badly misunderstood creatures who play a valuable role in our ecology. We can and should do more to bring them round to our way of thinking."
Scaredy-Shroom 	Scaredy-shrooms are long-ranged shooters that hide when enemies get near them.
Cost: 25
Recharge: Fast
Damage: Normal
Weakness: Hides when zombies are nearby, leaving them vulnerable.
Sleeps during the day
"Who's there?" whispers Scaredy-shroom, voice barely audible. "Go away. I don't want to see anybody. Unless it's the man from the circus."
Ice-Shroom 	Ice-shrooms temporarily immobilize all zombies on the screen, or freeze just one when eaten.
Cost: 75
Recharge: Very Slow
Damage: Very light, immobilizes zombies
Range: All zombies on screen
Usage: Single use, instant
Special: Freezes a zombie who eats it while asleep
Sleeps during the day
Ice-shroom frowns, not because he's unhappy or because he disapproves, but because of a childhood injury that left his facial nerves paralyzed.
Doom-Shroom 	Doom-shrooms destroy everything in a large area and leave a crater that can't be planted on.
Cost: 125 (100 on Crazy Mode)
Recharge: Very Slow
Damage: Massive
Range: 7x5 (6x5 on Crazy Mode)
Usage: Single use, instant
Weakness: Leaves behind a crater which cannot be planted on for a limited amount of time
Sleeps during the day
"You're lucky I'm on your side," says Doom-shroom. "I could destroy everything you hold dear. It wouldn't be hard."
Lily Pad 	Lily Pads let you plant non-aquatic plants on top of them.
Cost: 25 (0 in Easy Mode)
Recharge: Fast
Special: Non-aquatic plants can be planted on top of it
Must be planted in water
Lily Pad never complains. Lily Pad never wants to know what's going on. Put a plant on top of Lily Pad, he won't say a thing. Does he have startling opinions or shocking secrets? Nobody knows. Lily Pad keeps it all inside.
Squash 	Squashes will smash the first zombie that gets close to it.
Cost: 50 (75 on Crazy Mode)
Recharge: Slow
Damage: Massive
Range: Short Range
Usage: Single Use (Double Use on Crazy Mode)
"I'm ready!" yells Squash. "Let's do it! Put me in! There's nobody better! I'm your guy! C'mon! Whaddya waiting for? I need this!"
Threepeater 	Threepeater shoots peas in three lanes.
Cost: 300 (325 in Hard and Crazy Mode)
Recharge: Fast
Damage: Normal (for each pea)
Range: Attacks in it's lane and neighboring lanes
Threepeater likes reading, backgammon and long periods of immobility in the park. Threepeater enjoys going to shows, particularly modern jazz. "I'm just looking for that special someone," he says. Threepeater's favorite number is 5.
Tangle Kelp 	Tangle Kelp are aquatic plants that pull the first zombies near them underwater.
Cost: 25 (0 on Crazy Mode)
Recharge: Slow
Damage: Massive
Usage: Single use, on contact
Special: Can capture up to 3 zombies on the same tile
Must be planted on water
"I'm totally invisible," Tangle Kelp thinks to himself. "I'll hide here just below the surface and nobody will see me." His friends tell him they can see him perfectly well, but he'll never change.
Jalapeno 	Jalapenos destroy an entire lane of zombies.
Cost: 125 (100 in Crazy Mode)
Recharge: Very Slow
Damage: Massive
Range: All zombies in a lane
Usage: Single use, instant
"NNNNNGGGGG!!!!!!!!" Jalapeno says. He's not going to explode, not this time. But soon. Oh, so soon. It's close. He knows it, he can feel it, his whole life's been leading up to this moment.
Spikeweed 	Spikeweeds pop tires and hurt any zombies that step on them.
Cost: 100
Recharge: Fast
Damage: Normal, massive to vehicles
Rangle: All zombies that walk over it
Special: Cannot be eaten by zombies
Hockey is Spikeweed's obsession. He's got box seat season tickets. He keeps close track of his favorite players. And he consistently cleans up in the office hockey pool. Just one problem: he's terrified of pucks.
Torchwood 	Torchwoods burns nearby zombies and turn peas that pass through them into fireballs that deal twice as much damage.
Cost: 175 (150 in Easy Mode)
Recharge: Fast
Damage: Normal
Range: Very Short
Special: Doubles the damage of peas that pass through it. Fireballs deal damage to nearby zombies on impact
Special: Can light up fog and warm up nearby plants in the cold
Everybody likes and respects Torchwood. They like him for his integrity, for his steadfast friendship, for his ability to greatly maximize pea damage. But Torchwood has a secret: he can't read.
Tall-Nuts 	Tall-nuts are heavy-duty wall plants that can't be vaulted or jumped over.
Cost: 125 (100 on Crazy Mode)
Recharge: Slow
Toughness: Very High
Special: Cannot be vaulted or jumped over.
Weakness: Can still be climbed over via ladders (N/A in Easy Mode)
People wonder if there's a rivalry between Wall-nut and Tall-nut. Tall-nut laughs a rich baritone laugh. "How could there be anything between us? We are brothers. If you knew what Wall-nut has done for me..." Tall-nut's voice trails off and he smiles knowingly.
Sea-Shroom 	Sea-shrooms are aquatic plants that shoot short ranged spores.
Cost: 0 (5 on Hard Mode, 10 on Crazy Mode)
Recharge: Slow (Fast on Crazy Mode)
Damage: Above-Average
Range: Short
Must be planted in water
Sleeps during the day
Sea-shroom has never seen the sea. It's in his name, he's heard loads about it, but he's just never found the time. One day, though, it'll go down.
Plantern 	Planterns light up fog and occasionally stun nearby zombies
Cost: 50 
Recharge: Slow
Range: 3x3 (light and stunning effect)
Special: Lets you see through the fog. Also stuns zombies around it every few seconds.
Plantern defies science. He just does. Other plants eat light and excrete oxygen; Plantern eats darkness and excretes light. Plantern's cagey about how he does it. "I'm not gonna say 'sorcery,' I wouldn't use the term 'dark forces,' I just... I think I've said enough."
Cactus 	Cactuses shoot piercing spikes that can hit multiple zombies, and can stretch their bodies to attack zombies from higher areas
Cost: 150 (125 in Crazy Mode)
Recharge: Fast
Damage: Normal
Range: Ground and Air
Special: Can hit up to 3 zombies at once with a single projectile. Can also shoot flying zombies and above slopes
She's prickly, sure, but Cactus's spikes belie a spongy heart filled with love and goodwill. She just wants to hug and be hugged. Most folks can't hang with that, but Cactus doesn't mind. She's been seeing an armadillo for a while and it really seems to be working out.
Blover 	Blovers blow away all flying zombies and fog, as well as push back a few zombies and clear out snow.
Cost: 100 (75 on Easy Mode)
Recharge: Slow
Usage: Single use, instant
Special: Instantly defeats all flying zombies on screen, as well as push zombies in it's lane back. Can also reveal all zombies from snow piles.
When Blover was five he got a shiny new birthday cake. Blover made his wish, huffed and puffed, but was able to extinguish only 60% of the candles. Instead of giving up, though, he's used that early defeat as a catalyst to push himself harder ever since
Split Pea 	Split Peas shoot peas forward and backwards.
Cost: 125
Recharge: Fast
Damage: Normal (for every pea)
Range: Forwards and backwards
Firing speed: 1x forwards, 3x backwards
"Yeah, I'm a Gemini," says Split Pea. "I know, big surprise. But having two heads --or really, one head with a large head-like growth on the back-- pays off big in my line of work."
Starfruit 	Starfruits shoot stars in five directions.
Cost: 125 (100 in Easy Mode)
Recharge: Fast
Damage: Normal
Range: Five directions
"Aw, man," says Starfruit. "I went to the dentist the other day and he said I have four cavities. I've got --count it-- ONE tooth! Four cavities in one tooth? How does this happen?"
Pumpkin 	Pumpkins protect plants that are within their shells.
Cost: 125 (100 in Easy Mode, 150 in Hard Mode, 200 in Crazy Mode)
Recharge: Slow
Toughness: High
Special: Can be planted over another plant
Pumpkin hasn't heard from his cousin Renfield lately. Apparently Renfield's a big star, some kind of... what was it... sports hero? Peggle Master? Pumpkin doesn't really get it. He just does his job.
Magnet-Shroom 	Magnet-shrooms remove helmets and other metal objects from zombies.
Cost: 100 (125 in Hard Mode, 150 in Crazy Mode)
Recharge: Slow
Range: Nearby zombies
Special: Removes helmets and other metal objects from zombies
Weakness: Must recharge after stealing a metal object
Weakness (Crazy Mode only): Objects dropped by eaten Magnet-shrooms can be re-equipped by zombies.
Magnetism is a powerful force. Very powerful. Sometimes it scares Magnet-shroom a little. He's not sure if he can handle that kind of responsibility.
Cold Slaw 	Cold Slaws lob icy lettuce at zombies, freezing them in place for a few seconds.
Cost: 200 (225 on Hard Mode, 250 on Crazy Mode.)
Recharge: Sluggish
Special: Immune to being frozen or chilled.
Special (Hard Mode and above only): Frozen zombies are also chilled for a few seconds afterwards.
Cold Slaw enjoys nice, warm summer days on the beach. Yes, you read that right. Cold Slaw, the ice plant, enjoys feeling warm, hot, even, if you will. It may sound baffling at first, but if you were forced to comply with unrealistic expectations by non-icy people, you'd understand Cold Slaw. You might even admire his bravery.
Bonk Choy 	Bonk Choys punch nearby zombies, finishing them off with a powerful uppercut
Cost: 150
Recharge: Fast
Damage: Above-Average
Range: Two tiles in front, one tile behind (Two tiles behind in Crazy Mode)
"With all due respect to the people behind these," Bonk Choy says, "I feel as though you don't put too much focus onto our abilities, or what we do to protect our homeowners. Most of the time, you feel the need to mention our personal lives and what we like instead of what we do risking our lives out here. I just feel like we are underappreciated, that's all." Bonk Choy's favorite video game is Super Danganronpa 2: Goodbye Despair
Ghost Pepper 	Ghost Peppers send out wisps to make zombies take more damage from attacks, but needs to recharge before sending out more wisps.
Cost: 250 (275 in Hard Mode, 300 in Crazy Mode)
Recharge: Fast
Range: 5x5
Special: Can haunt up to three zombies with her wisps, making them take more damage from attacks
Weakness: Has to recharge after haunting three zombies
Ghost Pepper thought outside of the box for this one. She noticed that all the other plants attempt to take down the zombies physically, so she decided to throw a curveball at them and defeat them spiritually. They are undead, after all, so surely their spirits have to be controlling their bodies like rats inside a chef's hat.
Laser Bean 	Laser Beans fire lasers forward, damaging multiple zombies in their lane
Cost: 300
Recharge: Fast
Damage: High
Special: Can pierce through shields and damage multiple zombies at once
Weakness: Has a low rate of fire.
It may not look like it, but this Laser Bean in particular happens to be the father of the mighty Super Bean. Unlike his son, he takes his time firing lasers, but he more than makes up for it in power. Also, unlike Super Bean, he knows how to work a gear shift.
Dandelion 	Dandelions send out explosive dandelion seeds through multiple lanes, one lane at a time
Cost: 200
Recharge: Fast
Damage: Normal
Range: Attacks in it's lane and neighboring lanes one at a time, starting at the top and working it's way towards the bottom.
Special: Explosive seeds can damage multiple zombies at once
He may not look like it, but Dandelion is a veteran of multiple Garden Warfares in history. As an aviary pilot, he flew across the chaotic clouds of the battlefield alongside his friend Gatling Pea through the harsh skies of warfare. He was discharged from the military when everyone realized he was attempting to fly into the sun every time he got onto his aircraft.
Snapdragon 	Snapdragons breath fire onto 3 lanes at once, burning zombies to a crisp
Cost: 325
Recharge: Fast
Range: Attacks two tiles ahead on it's lane and neighboring lanes
Damage: High
Special: Warms up nearby plants in the cold. Can also pierce through most armor.
Snapdragon loves camping. He's practically a living campfire, so it's to be expected. Every week during the summer, he goes out into the woods and lights up a bunch of marshmallows and sausages, cramming them into his mouth. Many trees dispose is presence for hopefully obvious reasons.
Pickled Pepper 	Pickled Peppers burn zombies in a vertical line
Cost: 125 (75 in Crazy Mode)
Recharge: Very Slow
Damage: Massive
Range: All zombies in a vertical area
Usage: Single use, instant
Being the brother to the Jalapeno can be difficult for Pickled Pepper. But it is likely even harder to be the brother to Pickled Pepper for Jalapeno. Say what you will about Jalapeno, but at least he's somewhat mature in a way. Pickled Pepper is simply crude, crass, and just plain obnoxious. At least he smells good, kind of.
Stinger 	Stingers send a swarm of bees to sting zombies, dealing continuous damage
Cost: 200
Recharge: Fast
Damage: Lingering
Range: 5x5 (detection)
Special: Sends out bees to continuously damage zombies, lasting up to 10 seconds. Can also target flying zombies
Stinger stands by the phrase 'Ants in your Pants' all the time, every time. Need an excuse to get out of lawn defending? Ants in his pants. Need to persuade a waiter from giving you a massive bill? Ants in your pants. Too bad he confused 'Ants' for Bees and 'Pants' for your own body.
Cabbage-Pult 	Cabbage-pults hurl cabbages at the enemy.
Cost: 100
Recharge: Fast
Damage: Normal
Range: Lobbed
Cabbage-pult is okay with launching cabbages at zombies. It's what he's paid for, after all, and he's good at it. He just doesn't understand how the zombies get up on the roof in the first place.
Flower Pot 	Flower Pots let you plant on the roof.
Cost: 25 (0 in Easy Mode)
Recharge: Fast
Special: Allows you to plant on the roof
"I'm a pot for planting. Yet I'm also a plant. HAS YOUR MIND EXPLODED YET?"
Kernel-Pult 	Kernel-pults fling corn kernels and butter at zombies.
Cost: 100 (125 on Hard and Crazy Mode)
Recharge: Fast
Damage: Light (kernel), Normal (butter)
Range: Lobbed
Special: Butter can momentarily stun zombies
Kernel-pult is the eldest of the Pult brothers. Of the three of them, Kernel is the only one who consistently remembers the others' birthdays. He bugs them about it a little, too.
Coffee Bean 	Use Coffee Beans to wake up sleeping mushrooms.
Cost: 75 (25 on Easy Mode, 50 on Crazy Mode)
Recharge: Fast
Usage: Single use, instant
Special: Can be planted over sleeping mushrooms to wake them up
"Hey, guys, hey!" says Coffee Bean. "Hey! What's up? Who's that? Hey! Didja see that thing? What thing? Whoa! Lions!" Yep, Coffee Bean sure does get excited.
Garlic 	Garlic diverts zombies into other lanes.
Cost: 50 (75 on Hard and Crazy)
Recharge: Fast
Usage: On contact
Special: Diverts zombies into neighboring lanes.
Lane-diversion isn't just Garlic's profession. It's his passion. He carries an advanced Doctorate in Redirection from the Brussels University. He'll talk all day about lane vectors and repulse arrays. He even pushes things into alternate avenues at home. Somehow his wife puts up with it.
Umbrella Leaf 	Umbrella Leaves protect nearby plants from bungees and projectiles from above.
Cost: 100 (75 on Crazy Mode)
Recharge: Fast
Special: Protects adjacent plants from any obstacles from above
"SPROING!" says Umbrella Leaf. "Didja like that? I can do it again. SPROING! Woo! That's me popping up to protect stuff around me. Yeah. Just like that. EXACTLY like that. Believe it."
Marigold 	Marigolds give you silver and gold coins, but have a limited lifespan, exploding into coins to damage zombies when expired
Cost: 100
Recharge: Slow
Special: Gives coins
Lifespan: 60 seconds
Special: Explodes into coins when expired, damaging nearby zombies
Damage: Normal
Marigold spends a lot of time deciding whether to spit out a silver coin or a gold one. She thinks about it, weighs the angles. She does solid research and keeps up with current publications. That's how winners stay ahead.
Melon-Pult 	Melon-pults do heavy damage to groups of zombies.
Cost: 300
Recharge: Fast
Damage: Heavy
Range: Lobbed
Special: Melons damage nearby enemies on impact
Firing Speed: 1/2x
There's no false modesty with Melon-pult. "Sun-for-damage, I deliver the biggest punch on the lawn," he says. "I'm not bragging. Run the numbers. You'll see."
Strike-Shroom 	Strike-Shrooms are cheap shrooms with short range, but they have a limited lifespan
Cost: 0 (5 on Hard Mode, 10 on Crazy Mode)
Recharge: Fast
Range: Short, Lobbed.
Lifespan: 60 seconds (70 seconds on Hard Mode, 80 seconds on Crazy Mode)
As the twin brother of Puff-Shroom, he gets often confused for him. "I don't get it," Strike-Shroom says, "I have my mouth on top, Puff-Shroom has his mouth on his face. How can I make it anymore clear?"
Nightshade 	Nightshades slaps nearby zombies with their limited number of petals.
Cost: 175
Recharge: Fast
Damage: Heavy
Range: Short
Weakness: Can only slap zombies 3 times before it becomes helpless
Special: When near Moonflower, it can regrow it's petals indefinitely.
Almost since the beginning of time, the Shadow Family have been carrying on the legendary tradition known as The Slap. Kings, Legends, Warriors, and even Gods have been given The Slap for infinite potential. And now, The Slap lies with Nightshade. He will not let his ancestors down.
Grimrose 	Grimroses suck up zombies underground
Cost: 100
Recharge: Slow
Range: 5x5
Damage: Massive
Usage: Single use, single zombie
Weakness: Cannot suck up large zombies
Special: When near Moonflower, it can suck up to 3 zombies before it disappears.
Grimrose comes from a far, far past, back where she lead her own kingdom. She came into the modern age when she heard of the battle against zombies in Subu- Whoops, wait, wrong Rose.
Moonflower 	Moonflowers produce sun and buffs Shadow Plants around her
Cost: 50 (75 in Crazy Mode)
Recharge: Fast
Sun Production: Normal (Produces sun faster at night in Hard and Crazy Mode)
Special: Buffs shadow plants nearby it in a 3x3 radius.
As a sort of 'godmother' to the Shadow Plants, she and her family don't exactly get along the best. Nightshade is a bit out there, Grimrose is too shady, Shadow-Shroom is super immature, and Dusk Lobber is just plain moody. Still though, when it comes to zombie takedowns, the Shadow Family is more than capable of punishing them in the name of the moon.
Shadow-Shroom 	Shadow-Shrooms poison zombies when consumed, making them take continuous damage over time.
Cost: 125
Recharge: Slow
Special: Poisons zombies when eaten, making them take damage over time while ignoring armor.
Special: When near Moonflower, it lobs poison globs which temporarily poison zombies.
Range: Lobbed
Shadow-Shroom is an impatient fellow. She could just wait until the zombies eat her alive, intoxicating them with her sweet poisonous goo from the inside out, but no, she just HAS to lob it over to them from afar like some sort of monkey when alongside Moonflower. It's effective, though.
Missile Toe 	Missile Toes fire missiles that land 5 tiles ahead
Cost: 250
Recharge: Fast
Damage: Heavy
Range: Lobbed. Fifth tile in front of it
Missile Toe is very picky about where he fires his missiles. "No, you don't get it." Missile Toe says towards the Pult family, questioning his ethics. "Firing my missiles on EXACTLY the fifth tile ahead of me is CRUCIAL to defending the homeowner! According to this graph, the zombies are more likely to wander on the blah blah blah efficiency blah blah blah missiles blah blah zombies blah blah blah KABLOOIE! Now do you understand?"
Turnup 	Turnups lob themselves onto nearby zombies, getting more powerful the more time passes without zombies
Cost: 300
Recharge: Fast
Range: Lobbed, Short
Damage: Low, Normal, Heavy
Special: Gets stronger the more time passes without zombies getting close
You may never have thought about it, but Turnup has always been here. Throughout time, throughout the Garden Warfares, even in a battle against Heroes. Turnup has been there, watching you, never coming out, but simply observing. Until now, that is.
Dusk Lobber 	Dusk Lobbers lob explosive buds at zombies in their or neighboring lanes.
Cost: 200
Recharge: Fast
Range: Lobbed. Attacks in its lane and neighboring lanes.
Damage: Normal
Special: When nearby Moonflower, it can throw 3 buds at once towards 3 different zombies
Dusk Lobber is surprisingly indecisive when it comes to lobbing her buds at incoming zombies. "Each lane has a reason to be prioritized." says Dusk Lobber. "And it can just be so difficult to choose just one. That's why I'm always close to Moonflower so I don't have to.
Gatling Pea 	Gatling Peas shoot four peas at a time.
Cost: 250
Recharge: Very Slow
Damage: Normal (for each pea)
Firing Speed: 4x
Must be planted on Repeaters
Gatling Pea's parents were concerned when he announced his intention to join the military. "But honey, it's so dangerous!" they said in unison. Gatling Pea refused to budge. "Life is dangerous," he replied, eyes glinting with steely conviction.
Twin Sunflower 	Twin Sunflowers give twice as much sun as a normal sunflower.
Cost: 150
Recharge: Very Slow
Sun Production: Double
Must be planted on Sunflowers
It was a crazed night of forbidden science that brought Twin Sunflower into existence. Thunder crashed overhead, strange lights flickered, even the very roaring wind seemed to hiss its angry denial. But to no avail. Twin Sunflower was alive, ALIVE!
Gloom-Shroom 	Gloom-shrooms release heavy fumes in an area around themselves.
Cost: 150
Recharge: Very Slow
Must be planted on Fume-Shrooms
Sleeps during the day
"I've always enjoyed releasing heavy fumes," says Gloom Shroom. "I know a lot of people aren't cool with that. They say it's rude or that it smells bad. All I can say is, would you rather have your brain eaten by zombies?"
Cattail 	Cattails can shoot piercing homing needles towards any zombie on the lawn
Cost: 250
Recharge: Very Slow
Radius: Anywhere on the lawn, but homes in on zombie closest to your house
Special: Can also damage flying zombies and pop Balloon Zombies
Must be planted on Lily Pads
"Woof!" says Cattail. "Woof woof woof! Does this confuse you? Do you expect me to say 'Meow' like a cat because the word 'cat' is in my name and I also look like a cat? That's not how things work around here. I refuse to be pigeonholed."
Winter Melon 	Winter Melons do heavy damage and slow groups of zombies.
Cost: 200
Recharge: Very Slow
Damage: Very Heavy
Range: Lobbed
Firing Speed: 1/2x
Special: Melons damage and chill nearby zombies on impact
Must be planted on Melon-Pults
Winter Melon tries to calm his nerves. He hears the zombies approach. Will he make it? Will anyone make it?
Gold Magnet 	Gold Magnets collect coins and diamonds for you, and can also carry 3 metal objects at once
Cost: 100
Recharge: Very Slow
Range: Nearby Zombie
Weakness: Has a long recharge when carrying 3 objects at once, though can still grab money for you.
Sleeps during the day
"How did I end up here?" asks Gold Magnet. "I was on the fast track --corner office, full benefits, stock options. I was gonna be Vice President of Midwestern Operations. Now I'm here, on this lawn, in serious danger of being eaten to death. Ooh! A coin!"
Spikerock 	Spikerocks pop multiple tires and damage zombies that walk over it.
Cost: 125
Recharge: Very Slow
Must be planted on Spikeweeds
Spikerock just got back from a trip to Europe. He had a great time, met some wonderful people, really broadened his horizons. He never knew they made museums so big, or put so many paintings in them. That was a big surprise for him.
Cob Cannon 	Click on the Cob Cannon to launch deadly cobs of corn.
Cost: 500
Recharge: Very Slow
Must be planted on 2 side-by-side Kernel-Pults
What's the deal with Cob Cannon, anyway? He went to Harvard. He practices law in a prestigious New York firm. He can explode whole areas of zombies with a single corn launch. All this is common knowledge. But deep inside, what really makes him tick?
Butternut Squash 	Butternut Squashes squash zombies in front of them before exploding into butter, stunning all zombies nearby
Cost: 100
Recharge: Very Slow
Radius: Short, 3x3 (butter)
Damage: Massive, Normal (butter)
Must be planted on Squashes
If there's one thing you need to know about Butternut Squash, it's that he LOVES butter. Cannot get enough of it. So much so, that he fills his entire body with the juicy stuff so that when he kicks the bucket, the last thing he'll ever see is that smooth, delicious butter. Needless to say, Kernel-Pult is a little uncomfortable around him.
Super Chomper 	Super Chompers can chow down on 3 zombies at once, and leaves behind a slowing goop while chewing.
Cost: 200
Recharge: Very Long
Damage: Massive
Special: Can eat 3 zombies at once, either at the same time or while chewing another zombie
Special: Leaves behind goop in front of it that slows down zombies while chewing
Must be planted on Chompers
Super Chomper used to be a frequent competitor on "Super Stomach Kings", but was kicked off the television crew, due to his appearances affecting the viewers' appetites as well as the show ratings. Without a choice, in order to make ends meet he could only make a living by devouring zombies.
Infernowood 	Infernowoods scorch zombies in front of it and increase the power of peas that pass through it. Can also explode when devoured
Cost: 200
Recharge: Very Slow
Special: Triples the strength of peas that pass through it
Range: Short
Damage: Normal
Special: Explodes in a 3x3 area when eaten, burning all zombies
Weakness: Leaves a scorched tile on it's tile after exploding for a few seconds, where no plants can be planted at
Must be planted on Torchwoods
Once a normal Torchwood who was unhappy with just a lone flame on him, he concentrated all his energy into increasing his body heat in order to make him more stronger, tougher, and overall just way cooler. This would then lead to the 'Infer-BOOM! Incident' of 2009.
Cold Snapdragon 	Cold Snapdragons breath an icy breath in 3 lanes that chills zombies
Cost: 150
Recharge: Very Slow
Must be planted on Snapdragons
Unlike his cousin, Snapdragon, Cold Snapdragon is far more in favor of freezing the zombies cold, despite the pleads from him. "For Christ sake, Snapdragon!" Cold Snapdragon yells out to Snapdragon, "Just fry them up with your breath if you want to scorch zombies so bad!"
Shadow Pea 	Shadow Peas shoot powerful peas at zombies, but also make them faster
Cost: 175
Recharge: Very Slow
Damage: Heavy
Special: Sucks zombies underground when near Moonflower up to 3 times
Weakness: Zombies hit by Shadow Peas are also faster and have no debuffs
Must be planted on Peashooters
People are always curious about Shadow Pea's morals. On one hand, yes, his shadowy 'peas' do indeed deal heavy damage to zombies, but on the other, he makes them faster and tougher in a way. Many of the other plants don't trust Shadow Pea due to this, believing him to be a double agent. Shadow Pea just laughs. "All I want is a good challenge." he says to himself.
Infi-Nut 	Infi-Nuts can regain health over time and regenerate after death
Cost: 100
Recharge: Very Slow
Toughness: High
Special: Regenerates health when not being eaten and can come back from the dead
Weakness: Projector is destroyed when crushed keeping it form respawning
Must be planted on Wall-Nuts
Is Infi-Nut even an actual plant? Many botanists and plants alike are unsure. With his technological origin, it may sound like a no-duh, but with the consciousness of a living Wall-Nut transferred into his A.I, this makes this a surprisingly tough question. Not even Infi-Nut knows.
Shooting Starfruit	Shooting Starfruits shoot fast moving stars at zombies in 5 directions, spinning around to leave no area undefended
Cost: 225
Recharge: Very Slow
Firing Speed; Fast
Range: 5 directions. Spins counter-clockwise to attack at more areas
Must be planted on Starfruits
Many do not know this, but Shooting Starfruit came from, well, the stars themselves. He shot onto an unwilling homeowner's lawn on one fateful night in search of a new home, as his old one was consumed by a vicious black hole, and his parents were destroyed by blood-sucking brain eating alien zombies, explaining his hatred for zombies as a whole. At least, that's what Shooting Starfruit wants you to think.
Imitater 	Imitaters let you use two of the same plant during a level!
"I remember the Zombie Wars back in '76," says Imitater in a raspy, old-man's voice. "Back then, we didn't have all these fancy peashooters and jalapenos. All we had was guts. Guts and a spoon."
Leftward Repeater 	Leftward Repeaters shoot two peas toward the left
Firing Speed: 2x
Damage: Normal (for each pea)
Special: Only fires toward the left
Can only be found in Vasebreaker
Leftward Repeater is quite contrarian. All the other plants shoot towards the right, where the zombies come from. Leftward Repeater, however, is shooting towards the left side of the lawn. Why is that? Leftward Repeater says that it's because zombies do not expect plants to shoot at the left, but let's be honest, he just wants to be special.
Infi-Chomper 	Infi-Chompers can eat zombies infinitely, with no recharge between zombies.
Special: Instantly devours zombies whole, with no time for chewing
Weakness: Only stabs large zombies with it's tongue
Can only be found in I, Zombie
With a near endless digestive system and incredibly fast metabolism, Infi-Chompers maybe one of the strongest plants on the lawn. All other plants do not even hold a candle to the sheer power he has. Too bad he's nothing more than a cardboard cut-out.
Eclipse Moonflower	Eclipse Moonflowers boost nearby Shadow Plants, but do not produce sun
Special: Boosts nearby shadow plants
Can only be found in Last Stand
Eclipse Moonflower loves sun. Can't get enough of it. That's why she always keeps it inside her, and never let's go of it, no matter how much her homeowner needs it. "I'm fine with sharing my shadowy essence," says Eclipse Moonflower, "It's just that sun, well, it just has a lot of sentimental value, that's all."
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