Running the Game

So you know how to create characters and you know how to resolve all the action you could throw at them. But the question remains: how do you actually run the game? There’s an awful lot of time to fill between when players are rolling dice, and it’s up to the GM to not just fill that time, but to help the players make it fun too. This section seeks to help GMs create the game that ties all of the rules of d20 Advanced together.
The following sections are not organized like the rest of the book, with Cores and Modules. In a way, this is the section that teaches you how to assemble all of those Cores and Modules into a game that will be what you and your group want to play. Sometimes an art, sometimes a science, sometimes a major headache, Gamemastering is both challenging and rewarding, and this section helps you run a game of d20A. It will outline how to quickly and easily sort through the plethora of options d20A has to offer when it comes time to get your game ready, and show you how to short-cut the many character creation options present for players to come up with NPCs in a hurry.
Category:GMing
Category:Rulebook
Category:Core