Noir

==/// SUMMARY==
The Noir is a Summoner whip that deals Dark-element damage and performs better during nighttime. It is unlocked at Wave 21 and is purchasable for 12,500 Cash.
==/// MECHANICS==
The Noir swings in the direction of the user's cursor when [LMB] is pressed. Enemies that are hit by the tip of the whip will automatically be marked, causing the user's summons to target them. Unlike the other whips, the Noir has abysmal damage but extremely high bonus tag damage; hitting marked enemies will add 149 tag damage to this whip. The Noir can land critical hits that deal x1.5 damage, at a 10% chance. It does not feature any damage diversity. 
Like the Chained Gladiator, the Noir can hit enemies more than once per swing, having a 1 second hit interval time. During daytime, hitting enemies will take 2% of the user's health. During nighttime, hitting enemies will have a 33% chance of inflicting them with a Shadowflame damage-over-time debuff. The debuff deals 50% of the initial hit's damage and damages the enemy with a 1 second interval, lasting for 5 seconds. 
Hitting marked enemies will additionally provide the user the Shadow Point buff, increasing Dark-element Summoner damage and granting slow health regeneration during nighttime. 
Killing marked enemies will create a Voidant Explosion, dealing splash damage based off of 200% of the initial hit's damage along with inflicting a Shadowflame damage-over-time debuff for three (3) seconds. The debuff deals 150% of the initial hit's damage with a 1 second interval. Voidant Explosions bypass enemy shields and, upon killing enemies, provide Overheal to the user based on 5% of the damage dealt. 
===// MULTIPLIERS===
Critical hits deal x1.5 damage.
*Spirit: [x5]
*Armored, Structure, Boss, MiniBoss: [x1.25]
Below are the damage multipliers for this weapon's Shadowflame damage-over-time debuff.
* Spirit: [x2]
===// EFFECT STATS===
====Shadow Point====
"Increased Dark damage. Passively regenerate health during night time."
+10% Dark Damage
== /// STRATEGY ==
#Noir is a whip that heavily relies on damage buffs as gimmick with initial damage and amplifications being common, it is very important to increase damage stat.
#Refrain from using Noir during daytime as it will hurt you instead and the performance will tank heavy, it may be best to avoid this weapon if unable to follow through day-night cycles.
#Noir is one of the few weapons to be deadlier to Spirits whilst being summoner weapon, however this does not mean it can excel exceptionally against elemental spirit noobs.
#Noir has extremely low base damage and is instead reliant on its high tag damage, which makes it relatively unideal for clearing out crowds by itself in comparison to other whips since only one enemy can be marked at a time.
#
==/// TRIVIA==
#N/A
Category:Inventory
Category:Summoner