Sonic Sensor

Sonic Sensor is a basic ability for Deadlock. 
==Description==
Sonic Sensor is primarily an Intel ability that Deadlock has to equip before casting. Once equipped, her crosshair will be replaced with an indicator for placing a sensor. This will turn blue if it is placed on a viable position to be cast in, and will turn red for unviable positions. Upon casting, the sensor will travel to the location and briefly deploy, then it will turn invisible and remain at its position indefinitely. Deployed sensors can be picked up to regain the charge with no cooldown.
The sensor detects any enemy noise made by running, jumping, shooting, reloading, dropping objects, and planting/defusing the spike. If the sensor detects any of these sounds made by enemies within its area, it will briefly wind up a visible area of effect in front of it and concuss any agent within that area. Enemies can walk through the sensor without setting it off by walking or crouching. When an enemy enters the target area, the sensor will be revealed to them with a red outline. Enemies can deal damage to the sensor and destroy it, though Deadlock and her team will be alerted if the sensor is destroyed.
The sensor will deactivate if Deadlock is killed or suppressed.
Sonic Sensor Equip.png|Equip
Sonic Sensor Cast.png|Cast
Sonic Sensor Activation.png|Activation
Sonic Sensor Triggered.png|Triggered
Sonic Sensor Recall.png|Recall
==Stats==
Stat 	Value 	Confirmedvalue?
Equip time 	0.8 seconds 	Game files
Max deploy distance	14 meters 	Game files
Max deploy height 	4.5 meters 	Game files
Unequip time 	0.7 seconds 	Game files
Deploy time 	1.75 seconds 	Game files
Area 	9-meter length8-meter width2-meter depth	Game files
Windup 	0.5 seconds 	
Concuss duration 	3.5 seconds 	Game files
==Update History==
Category:Abilities
Category:Basic Abilities