Master Sword

==/// SUMMARY==
Master Sword is a mid to late-game Melee weapon with various movesets, purchased on Wave 21 for 20,000 Cash. Upon buying, the user will receive +100 Max Health.
==/// MECHANICS==
The Master Sword has 5 passive features:
#The damage that the Master Sword deals to the enemy classifications that it is strong against is visually marked as Banishment Damage.
#This weapon has a Power Bar. This bar can be increased over time and by dealing damage, with more Power being granted for dealing more damage.
#This weapon has a Shield Durability Bar. This bar can only recharge after not blocking damage for a while.
#This weapon will bypass shields against Boss and MiniBoss enemies.
#This weapon provides freeze immunity while held.
Additionally, this weapon generally uses the Light-element when attacking and provides the user a variety of movesets that can prove to be useful in a few scenarios.
===// MULTIPLIERS===
Critical hits deal x1.5 damage. 
*Boss, MiniBoss, : [x1.5]
==/// MOVESET==
===// BLOCK - [Q]===
Upon holding Q, the user will raise their shield to block damage and reflect incoming projectile. Using this move constantly decreases stamina and any form of damage blocked will decrease the shield's durability which is 500. In addition, if the shield breaks, the user will be knocked backwards and stunned for a few seconds.
However, if the user presses Q and times it correctly, they are able to Parry incoming damage which restores health and durability.
===// DODGE ROLL - [X]===
Upon use, the user will roll in the direction they are facing, providing a small amount of mobility of 150 studs. When dodge rolling, the user will have 90% Damage Resistance. This ability will cost 20% stamina to perform.
===// KNOCKBACK FORCE - [Z]===
Upon pressing Z, the user will cast a Wind Arc at the direction they are facing with a velocity of 400 studs. The Wind Arc deals Mage damage, pierces enemies, pushes them back and bypasses shields. Do note that Knockback Force cannot push back enemies with the Heavy or Structure classifications. This ability will cost 20% of the Power Bar to perform.
===// DAUNTING STRIKE - [E]===
Upon pressing E, the user will raise their sword and activate a quick-time-event (QTE) on the enemy that the user is aiming at and strike them, dealing splash damage. The range is scaled by the user's timing. The user will also gain 67% Damage Resistance for 15 seconds when attacking across the map and landing 90% on the judgement. Based on how well you timed the QTE, your damage multiplier will increase, from x1 to a maximum of x2 damage. In addition, the base damage of the Daunting Strike is dependent on the distance between you and the enemy, farther distance meaning more damage. Performing this move successfully will additionally teleport the user to the target. Do note that failing to aim at an enemy will waste the ability. Enemies that are on a different vertical height than the user, such as Aerials, cannot be targetted. This ability will cost 50% of the Power Bar to perform. 
*Bypasses shields at 90%
*Bypasses resistances at 95%
* Guarantees critical hit at 98%
===// HURRICANE SPIN - [R]===
Upon pressing R, the user will prepare themselves for a spin. Upon starting the spin, the user will start moving based on the position of the cursor with the hurricane range of 40 stud, this has an attack rate of 0.15 second. In addition, a timer bar will pop up showing you how long you can and have spun. The duration of the spin can be increased by damaging enemies. This ability will cost 100% of the Power Bar to perform and only has 75% Contribution.
Hitting enemies will increase the meter that is gradually draining. By getting enough hits, you will increase in damage and the bar will start to drain even faster:
*OK - 25+ Hits
*GOOD - 50+ Hits
*GREAT! - 100+ Hits, bypasses Enemies' shields
*AWESOME!! - 250+ Hits, bypasses Enemies' resistances
*LEGENDARY!!! - 500+ Hits
==/// STRATEGY== 
#Dodge Roll can be used immediately upon having the Master Sword out and not require it to fully be equipped. This can help users to provide a slightly distance boost without needing to wait.
#While using Hurricane Spin, the user is still able to use Utilities Items like Ninja Blink and Touchstone. Using these mobility items can help increase the time you spent spinning.
#Using Hurricane Spin on bosses provides lifesteal, use this to your advantage by increasing your lifesteal or defense in order to increase the survivability when using this move on bosses.
# Due to Daunting Strike dealing more damage the further away the user is from the target, Touchstone can be used to warp far away after the quick time event starts. This maximizes the damage potential of the move while minimizing the risk of missing the move.
#Daunting Strike can double as a means for the user to quickly travel across the map if needed, assuming that they are capable of successfully triggering the move on distant enemies.
==/// TRIVIA==
#The Master Sword is a reference to the Master Sword from "The Legend of Zelda" series of games. More notably, its design is more towards "The Wind Waker" Master Sword.
#There used to be a badge for parrying 1000+ damage, "CAN'T TOUCH THIS". It was later deprecated and is no longer obtainable.
==/// HISTORY==
Date Format: mm/dd/yy
v0.8.2	
v0.8.0	
Category:Inventory
Category:Melee