Super 5mash Bros. 5/Stages/Console Stages

Here is a list of Console Stages for the Console version of Super 5mash Bros. 5. Console stages differ from handheld stages as they can hold up to 8 players while the handheld can only hold up to 6 players. In addition, there are a total of 14 tracks per stage instead of 4 for the handheld. All handheld music are set to appear in the console version.
==List of Super Smash Bros 5 Stages for the Console Version==
===Super Bell Hill===
Super Bell Hill is a new stage to the Super Smash Bros 5 Console version from the Mario franchise. The stage is based on the first level from Super Mario 3D World.
Overview
The stage transitions from one location to the next. It first starts off in the first area of Super Bell Hill which features three tiers; the first tier leads to steps to a second tier and the third tier is a hill. This portion as walk off blast lines. Frogs appear and smashing them causes them to release healing Food. After some time, a clear pipe appears and a sign indicates the players must get into the clear pipe. The screen then begins to scroll to the right; effectively pushing players into the clear warp pipe. It then brings players to a high wall overlooking Super Bell Hill. This portion has ledges and the wall has portions that vary in height.Doves can be seen flying in the air and an occasional Bullet Bill flies past; dealing damage. A warp pipe and warning appears again and brings players down to the next section.
The next section features parts of the stage separated by a clear warp pipe. You can jump into the clear warp pipe to transfer between the two or walk on it though it will someone times be slippery thus leading to players falling off it. After some time, the clear warp pipe appears and will take players to a bridge littered with wooden boxes that can be broken. There is also a second tier under the bridge that has floating platforms that move up and down. The wooden boxes can be broken for damage or picked up and thrown. The next transition then takes the players, via clear warp pipe, to the last portion that features, again, walk off blast lines. The stage itself 4 tiers since in the middle there are block steps that lead to the goal pole. There are also some trees there. After some time, the stage loops back.
Ω Version
It features a clear warp pipe as the platform that won't cause opponents to slip on it. The background is Super Bell Hill in it's entirety.
A Version
It features a clear warp pipe with three smaller floating clear warp pipes as the platform that won't cause opponents to slip on it. The background is Super Bell Hill in it's entirety.
Large Version
No changes to the stage.
Music
*Super Bell Hill
*Double Cherry Pass
*Piranha Creeper Creek
*Hisstocrat Battle
*Puzzle Plank Galaxy
*Main Theme (Super Mario 64)
*Super Mario Bros. Medley
*Dinosaur Land
*Athletic Theme (SMW)
*Switch Scramble Circus
*Super Mario Bros. 3 Medley
*Overworld Jazz Medley
===Shy Guy Falls===
Shy Guy Falls is a new stage to the Super Smash Bros 5 Console version from the Mario franchise. The stage is based on the Shy Guy Falls track from Mario Kart 8.
Overview
The stage is a transitioning stage. The first portion lies right in front of the starting line with the background facing the go-karts. There are three floating platforms. There is a countdown that indicates that on green, the racers go. Players must try to avoid getting him by the karts. A single platform then picks up players and transports them along the course till it gets to a anti-gravity jump across the waterfall and sets them down in between. On occasion, go karts will jump over hit and hit players. After some time, the platform picks up players and continues up the waterfall until it gets to the downward section where it stops. The go karts will zoom downwards and hit opponents as they go down the waterfall. After this transition, the stage will transport players to the starting portion again and the stage loops.
Ω Version
It features a single platform modeled after the terrain of Shy Guy Falls and tours the stage but doesn't stop nor do the go karts hit players.
A Version
It features a single platform with three floating platforms modeled after the terrain of Shy Guy Falls and tours the stage but doesn't stop nor do the go karts hit players.
Large Version
There are two platforms with one floating above the other and much longer.
Music
*Shy Guy Falls
*Mushroom Gorge
*Wild Woods
*Beware of the Forests Mushrooms
*Title (3D Hot Rally)
*Mushroom City (Double Dash)
*Moo Moo Farm
*Rainbow Road Medley
*Mario Circuit (MK7)
*Rainbow Road Medley
*Title Theme (Wave Race: Blue Storm)
*Twilight City (Wave Race)
===Bowser's Castle===
Bowswer's Castle is a new stage to the Super Smash Bros 5 Console version from the Mario franchise. The stage is based off of various incarnations of Bowser's Castle.
Overview
The stage is stage fought on a stone bridge inside Bowser's Castle. Below is lava pits that shoots up Fireballs on occasion. In addition, there are four floating platforms; two on either side. The background consists of a gigantic Bowser Statue that is spewing out lava from its mouth. The bridge itself is lined with similar but smaller Bowser statues in the background. During the fight, the gigantic Bowser statue will come to life and attack the stage, collapsing portions of the bridge into the lava by smashing it with its fist. The Bowser statue will also stomp causing a lava tsunami to form up and burn opponents who couldn't get to the top level of the floating platforms. It will also grab one of the floating platforms and eats it. After the Bowser statue goes back to being a statue, the lava section will push the collapsed portion of the bridge and reconnect it and the platform that was eaten will reappear.
Ω Version
It features a floating rock platform with the Bowser statues lined in the background. The gigantic Bowser statue also appears and will move at times.
A Version
It features a floating rock platform with three floating platforms with the Bowser statues lined in the background. The gigantic Bowser statue also appears and will move at times.
Large Version
The stage is a bit larger and the screen is zoomed out.
Music
*Bowser's Castle (MK8)
*Bowser Battle (SSB64)
*Bowser's Dark Road
*World 8 (SMB3DW)
*Castle/Boss Fortress (SMB3)
*Bowser's Galaxy Generator
*Airship Theme
*Castle (NSMB)
*Castle (NSMBW)
*Bowser's Castle (GBA)
*The Bullet Bill Brigade
*The Grand Finale
===Mario Maker===
Mario Maker is a new stage to the Super Smash Bros 5 Console version from the Mario franchise. The stage is based on the game Mario Maker.
Overview
The stage is a side-scrolling stage with certain creation elements. As the stage moves forward, Master Hand appears and places certain objects onto the stage such as blocks, platforms, and enemies. When this happens, the match pauses as Master Hand quickly places the objects. After he finishes, the stage continues with the new elements. The addition mechanic is completely randomized from a variety of possibilities and so playing a match on this stage is never the same twice. The stage will pause 3 to 5 times during a match and a pause usually lasts 10–12 seconds. Once it gets to the goal, it loops back again but not the same as before.
Ω Version
It features the background of the stage but the stage platform consists of the Mario Maker tool bar at the top.
A Version
It features the background of the stage but the stage platform and the three floating platforms consists of the Mario Maker tool bar at the top.
Large Version
There aren't any changes.
Music
*Mario Paint Medley
*Ground Theme (NSMB2)
*Creative Exercise (Mario Paint)
*Save & Load (Mario Paint)
*Underwater Theme (SMB)
*Toy Time Galaxy
*Overworld (Yoshi Drums)
*Athletic Theme (NSMBU)
*Game Boy Camera Medley b, c, d, e
*Athletic/Ground Theme
*Desert Theme (NSMBW)
*Here We Go! (DDR Mario Mix)
===Treasure Tracker===
Treasure Tracker is a new stage to the Super Smash Bros 5 Console version from the Mario franchise. The stage is based off of the first level from Captain Toad: Treasure Tracker.
Overview
The stage will spin 360 degrees thus causing the players to move along side the stage; changing the perspective. The stage itself is set as if a side view of the main stage. There is a mound of earth on the left side followed by a wall and the tower that can be jumped on. Shy Guys can be found on this stage. A warning will show that the stage will rotate and, once it does, the platforms will change along with them. The first flip will cause the camera to be situated on the rock wall and the tower with those being the only platforms. Switching again makes the platforms like the first portion but obviously reversed. The stage will go through these rotations during the match with a warning for each time.
Ω Version
The stage is main leveled portion if the stage with the tower and other elements in the background. It does not rotate perspective.
A Version
The stage is main leveled portion and three floating platforms if the stage with the tower and other elements in the background. It does not rotate perspective.
Large Version
A bit longer and larger platforms
Music
*Plucky Pass Beginnings
*Razzle-Dazzle Slider
*Walleye Tumble Temple
*Blizzard of the Star Express
*Japanland
*Captain Toad's Fiery Finale
*Captain Toad Goes Forth!
*Inside the Castle Walls
*Toad Harbor
*Super Mario 3D Land Beach Theme
*Retro Mario
*Toadette's Music Room
===Mario Party===
Mario Party is a new stage to the Super Smash Bros 5 Console version from the Mario franchise. It is based off from the Mario Party series.
Overview
The stage travels along a board game that is reminiscent of the Mario series in design and decorations. The platform itself in a long platform with various Mushroom and Star markings on it. A dice will appear and hitting it will cause the stage to travel that number of spaces. It will automatically throw the dice after 6 seconds. When this happens, it will land of a spot which will alter the effect of the match for a period of time. Here are the effects:
*Superspicy Curry Space
*Slow-Mo Space
*Reduced Gravity Space
*Watermelon Seed Space
*Starman Space (whoever hit the dice gets the Starman)
*Maxim Tomato Space (whoever hit the dice gets the Starman)
*Icy Aura Space (whoever hit the dice gets the Starman)
*Increased Damage Space
*Increased Launch Resistance Space
When the stage lands on one of the spaces, it will initiate an effect that changes the nature of the match for around a 40 seconds.
Ω Version
The stage consists of a single platform that moves about the board but the dice will not appear.
A Version
The stage consists of a single platform with three floating platforms that moves about the board but the dice will not appear.
Large Version
The stage itself is longer.
Music
*Bowser Battle (Mario Party 9)
*Chain Chomp's Mad
*Pandemonium
*Duel (Mario Party 2)
*In a Strange Land (MP5)
*Koopa's Tycoon Town
*Robbin' Hood's Ruins
*The Adventure Begins (MP)
*Menu (Mario and Sonic at the Olympic Games
*Sudden Death (Mario Strikers Charged Football
*Mario Stadium/Glare Desert (Mario Hoops)
*Minigame Theme (MP9)
===Paper Theater===
Paper Theater is a new stage to the Super Smash Bros 5 Console version from the Mario franchise. It is based off from the Paper Mario series.
Overview
The stage itself appears to be a stage with various SSB Mario Series Denizens sitting in front of the stage. There are ledges on the sides. At random intervals, the red curtain will close an then re-open; showing a new stage set. Players can get buffs when the audience cheers for the player. The more amount of damage, the player puts out; the more buffs a player gets.
Ω Version
The stage consists of a single platform much like the default but the buff system is absent.
A Version
The stage consists of a single platform and three floating platforms much like the default but the buff system is absent.
Large Version
The stage portion is longer.
Music
*The Ultimate Show
*Pape Mario Medley
*Shadow Queen Battle
*Doopliss Battle
*Bowser's Rage
*The Underchomp
*Toad Town
*Tough Guy Alert!
*Try, Try Again
*Lineland Road
*Battle Theme (Paper Mario: Sticker Star)
*Brobot L-Type Battle
===Mushroom Kingdom U===
Mushroom Kingdom U is a returning stage to the Super Smash Bros 5 Console version from the Mario franchise.
Overview
There aren't any changes from the previous incarnation. However, if Kamek is chosen then a Magikoopa will fill the roll.
Ω Version
There aren't any changes with the previous Omega Version.
A Version
Features the min long platform with 3 floating platforms.
Large Version
No changes.
Music
*Ground Theme (NSMBU)
*Acorn Plains
*Superstar Road
*Title Theme (NSMBU)
*Super Mario Bros. The Lost Levels Medley
*Underwater Theme
*Desert Theme (NSMBW)
*Fortress Boss (Super Mario World)
*Ground Theme (Super Mario Bros.)
*Ground Theme 2 (Super Mario Bros.)
*Beach Theme (with Baby Yoshi)
*Super Mario Bros Medley
===Mario Galaxy===
Mario Galaxy is a returning stage to the Super Smash Bros 5 Console version from the Mario franchise.
Overview
There aren't any changes from the previous incarnation.
Ω Version
There aren't any changes with the previous Omega Version.
A Version
Features the min long platform with 3 floating platforms.
Large Version
No changes.
Music
*Egg Planet
*Rosalina in the Observatory/Luma's Theme
*Super Mario Galaxy
*Egg Planet (Remix)
*Gusty Garden Galaxy
*Theme of Super Mario Galaxy 2
*Sky Station Galaxy
*Rosalina's Storybook
*World Crown (Super Mario 3D World)
*Champion Road)
*The Star Festival
*[https://www.youtube.com/watch?v=dM1b3geh2wg The Great Tower Showdown
===Mario Circuit 8===
Mario Circuit 8 is a returning stage to the Super Smash Bros 5 Console version from the Mario Kart franchise.
Overview
There aren't any changes from the previous incarnation.
Ω Version
There aren't any changes with the previous Omega Version.
A Version
Features the min long platform with 3 floating platforms.
Large Version
No changes.
Music
*Mario Circuit (MK8)
*Mario Ciorcuit (SSBB)
Electrodome
*Sunshine Airport
*Balloon Battle & and Bomb-omb Blast
*Luigi Raceway
*Rainbow Road (MK:DD)
*Cloudtop Cruise
*Rainbow Road (MK8)
*Music Park (MK8)
*Mario Kart Stadium
*Waluigi Pinball (MKDS)
===Luigi's Mansion===
Luigi's Mansion is a returning stage to the Super Smash Bros 5 Console version from the Mario franchise.
Overview
There aren't any changes from the Super Smash Bros. Brawl andSuper Smash Bros. for Wii U and 3DS
Ω Version
There aren't any changes with the previous Omega Version.
A Version
Features the min long platform with 3 floating platforms.
Large Version
No changes.
Music
*Luigi's Mansion Theme
*On the Hunt- Gloomy Manor Ver.
*Old Clockwork Mansion
*Evershade Valley
*GameBoy Horror
*Luigi's Mansion (MKDS)
*Boolossus
*Underground Theme (SML)
*Castle/Fortress Theme
*Boss 1 (Sakura Samurai)
*Tetris: Type A
*Gateway to Destiny (Eternal Darkness)
===Delfino Plaza===
Delfino Plaza is a returning stage to the Super Smash Bros 5 Console version from the Mario franchise.
Overview
There aren't any changes from the previous incarnation.
Ω Version
There aren't any changes with the previous Omega Version.
A Version
Features the min long platform with 3 floating platforms.
Large Version
No changes.
Music
*Delfino Plaza
*Ricco Harbor
*Main Theme (NSMB)
*Gellato Beach
*Pianta Village Band
*Super Mario 3D Land Theme/Beach Theme
*Tilting/Ending Theme (SMW)
*Beach Bowl Galaxy (SMG)
*Peach Beach & Daisy Cruise (MK:DD)
*Sunshine Seaside (SM3DW)
*Beach Volleyball (M&S London)
*Gooper Blooper battle Boogie (Paper Mario)
===Rainbow Cruise===
Rainbow Cruise is a returning stage to the Super Smash Bros 5 Console version from the Mario franchise.
Overview
There aren't any changes from the previous incarnation.
Ω Version
There aren't any changes with the previous Omega Version.
A Version
Features the min long platform with 3 floating platforms.
Large Version
No changes.
Music
*Rainbow Cruise
*Merry-go-Round
*Staff Roll (SM64)
*Cool, Cool Mountain
*Maple Treeway
*Princess Peach's Castle
*Rainbow Road (MK64)
*Peach's Castle (SSB)
*Road to the Striker's Cup (Mario Strikers)
*Retro Mario
*Choose Your Pipe
*Field Course
===Tropical Freeze===
Tropical Freeze is a new stage to the Super Smash Bros 5 Console version from the Donkey Kong franchise. The stage is based off on the game Donkey Kong Country Tropical Freeze.
Overview
The stage is rather large and features a two sections separated by pits. The largest section is to the left and features two tiers; the ground level and then a hill behind which acts as a platform. There are also various trees that can be used as a platform. At first, it is a tropical paradise until Lord Fredrik arrives and casts everything into ice making it much more slippery. It is possible to defeat Lord Freadrik which causes it to revert back to a tropical paradise for some time. The stage has ledges.
Ω Version
Features an earthen platform of earthen rock. When Fredrik appears, it transforms the platform in ice but doesn't affect the stage in any way.
A Version
Features an earthen platform and three floating platforms of earthen rock. When Fredrik appears, it transforms the platform in ice but doesn't affect the stage in any way
Large Version
A bit larger with longer stages and more trees for platforms.
Music
*Snowmad's Island Theme
*Lord Fredrick's Theme
*Title Theme (DK:TP)
*Mangrove Cove
*Swinger Flinger
*Bad Boss Boogie
*Giant Jungle Theme
*Alpine Peaks (Barrel Blast)
*Mammoth Glacier (Barrel Blast)
*Walrus Cove (Diddy Kong's Racing)
*Jungle Level Tribal Style
*Reckless Ride
===Sunset Shore===
Sunset Shore is a new stage to the Super Smash Bros 5 Console version from the Donkey Kong franchise. The stage is based off on the game Donkey Kong Country Returns.
Overview
The stage is fought on the beach with the foreground and the players cast into shadows. The only visible indication of who a player is by a selected garment or accessory that is colored such as Mario's hat or Peach's crown. On occasion, Tikis will come onto the stage and will attack opponents. The stage is a single long plane and has walk off blast lines.
Ω Version
The platform is an elevated ground where players fight on. The shadow mechanic is still applicable but it is easier to see who is who as the shadows aren't entirely black.
A Version
The platform is an elevated ground with three floating platforms where players fight on. The shadow mechanic is still applicable but it is easier to see who is who as the shadows aren't entirely black.
Large Version
No changes.
Music
*Sunset Shore
*Stormy Shore
*Kongo Jungle
*Jungle Level Jazz Theme
*Donkey Kong
*Opening (Donkey Kong)
*Donkey Kong Country Returns (Vocals)
*Salty Sea (Barrel Blast)
*DK Jungle Sunset (Barrel Blast)
*Sweet Paradise (Jungle Beat)
*La Razza Canal (Sunny) (Wave Racers: Blue Storm)
*K. Rool/Ship Deck 2
===Bramble Blast===
Bramble Blast is a new stage to the Super Smash Bros 5 Console version from the Donkey Kong franchise. The stage is based off on the game Donkey Kong Country 2.
Overview
The stage is a vertical scrolling stage that has various wooden platforms and blast barrels that shoots players upwards. Lining the side are thorny vines that prevents side KO's as well as various other locations. Along the way are also the wasp Zingers so it's important. Both of these can damage players. After it reaches a certain height, it will descend back downwards.
Ω Version
The main platform is wooden with the brambles in the background.
A Version
The main platform has three floating platforms and is wooden with the brambles in the background.
Large Version
No changes.
Music
*Bramble Blast (SSBB)
*Stickerbrush Symphony:
*25 BGM
*Flight of the Zinger
*Treetop Tumble
*Jungle Jitter
*Swingin' Around
*Jib Jig
*Ninjape Rally
*Rumble Falls
*Irate Eight (Tension) ~ Lockjaw's Saga
*Jungle Level Ver. 2
===Jungle Hijinxs===
Jungle Hijinks is a returning stage to the Super Smash Bros 5 Console version from the Donkey Kong franchise.
Overview
There aren't any changes from the previous incarnation.
Ω Version
There aren't any changes with the previous Omega Version.
A Version
Features the min long platform with 3 floating platforms.
Large Version
No changes.
Music
*Jungle Hijinks
*Jungle Level
*DK Rap
*Gear Getaway
*(Donkey Kong Country Returns
*Mole Patrol
*Rodent Ruckus
*King of Cling (DKCR)
*Ruin Rhapsody
*DK Mountain & Dino Dino Jungle (MKDD)
*DK Treetop Temple (MP8)
*DK's Theme (Stikers Charged)
===Woolly World 2===
Woolly World 2 is a new stage to the Super Smash Bros 5 Console version from the Yoshi franchise. The stage is based off on the game Yoshi's Woolly World.
Overview
The stage will transition through various levels and will transition via the yarn assembling and dissembling itself. The first portion is within the woods with trees that has five platforms total. On occasion, Yarn Shy Guys will appear and will attempt to charge the players. The trees can be knocked down and damage players. Afterwards, it transitions into a cave portion that scrolls upwards. There are material that will puff away when hit and the goal is to avoid getting below the blast line. There are also solid obstacles that can prevent the player from moving upwards unless they get around. Projectiles will also clear away the material. The next transition is up in the sky and clouds will appear and vanish periodically. It also consists of moving floating blocks. This stage is confirmed to have an additional transition if the player has a copy of Yoshi's Woolly World.
Ω Version
Consists of a single block platform set within the underground portion minus the blocking material. It also doesn't scroll up or change.
A Version
Conists of a single block platform and three floating platforms set within the underground portion minus the blocking material. It also doesn't scroll up or change.
Large Version
A bit more platforms in the transitions for players to jump on and slightly zoomed out.
Music
*Woolly World
*Yoshi's Island
*Yoshi and Cookies
*Wonderful World of Wool 2
*The Desert Pyramid Beckons
*Obstacle Course (Spring/Summer)
*Obstacle Course (Autumn/Winter)
*N64 Yoshi Valley (MK8)
*Fortress
*Tough Guys Don't Cry
*Yoshi Falls (MK7)
*Ending (Yoshi's Story)
===Yoshi's Cookie===
Yoshi's Cookie is a new stage to the Super Smash Bros 5 Console version from the Yoshi franchise. The stage is based off on the game Yoshi's Cookie.
Overview
Yoshi's Cookie is a stage where the only KO'able area is the top of the jar. Mario and Yoshi throw cookies into the jar which can damage players as they fall down. They are capable of spiking or launching players vertically. This stage is designed to gain the highest amount of damage possible due to the cookies and trap-like design. As the cookies are stacked, it will push players slightly above and once it reaches the top, it resets and erases all of the cookies. If a row has all of the same cookie, they vanish causing the cookies to be lowered. Due to this, the stage is ever changing and there isn't a set terrain.
Ω Version
The main platform consists of the cookies found in the default with Mario and Yoshi far in the background with the cookie jar.
A Version
The main platform consists of the cookies found in the default along with three floating platforms with Mario and Yoshi far in the background with the cookie jar.
Large Version
The jar itself is larger.
Music
*Action Type A (Yoshi's Cookie)
*Action Type B (Yoshi's Cookie)
*Main Theme (Yoshi's Cookie)
*Opening/Aim Set
*Hot Chocolate Cave/Ghost Mansion
*Baby Mario & Yoshi Court (Mario Tennis 64)
*Yoob's Belly
*Mini-Boss
*Inside Bowser's Castle
*Title Screen (YT&G)
*Yoshi's Village (Mario & Luigi Partners in Time)
*Big Boss
===Yoshi's Island===
Yoshi's Island is a returning stage to the Super Smash Bros 5 Console version from the Yoshi franchise.
Overview
There aren't any changes from the previous incarnation.
Ω Version
There aren't any changes with the previous Omega Version.
A Version
Features the min long platform with 3 floating platforms.
Large Version
No changes.
Music
*Super Mario Bros. 3
*Map (Super Mario World)
*Cruise the Clouds
*Plessie's Plunging Falls
*Wing Cap Theme
*Yoshi's Story Ver. 2
*Alone in the Jungle
*Let's Try It
*Flower Garden
*Wildlands
*Yoshi's Island N64
*Powerful Infant
===Hyrule Field===
Hyrule Field is a new stage to the Super Smash Bros 5 Console version from the The Legend of Zelda franchise. The stage is based off on Hyrule Field from The Legend of Zelda: Breath of the Wild.
Overview
The stage is a touring type stage where it travels around the locations of Hyrule Field. It first starts off overlooking the entirety of it with the locations in full view. The stage then descends down and lands on a grassy plain with horses running in the background and sets the players down. It is a wide expanse and has walk off blast lines. The nature of this portion is very quiet and peaceful. After sometime, it picks the players up and transports them through some woods till it gets to a pair of standing stones and sets them down. There are no side blast lines but rather, only upwards. From the rocks, Moblins fires arrows down upon the players and come up from the background to attack. They can be dispatched by attacks. After some time, they vanish and the stage picks them up and vaults high into the air and sets the players down on a cliff with a wooden platform and a ladder. It is rather high so players can't jump to it but they can climb up. The platform has ledges as down as a floating platform to the left but the cliffs edges cannot be grabbed and just slopes downwards. The final area is a sandy, rocky area at night featuring a roaring campfire, with food cooking over it. Touching this fire will cause fire damage, but a water attack, such as Mario's F.L.U.D.D., can put it out. The now-cooked food can be eaten to heal damage. The stage then loops back.
Ω Version
Consists of a cliff with ledges overlooking Hyrule Field.
A Version
Consists of a cliff and three floating platforms with ledges overlooking Hyrule Field.
Large Version
The platform that transports players are a bit larger and three additional floating platforms are also included.
Music
*Overworld (The Legend of Zelda)
*Overworld (Ocarina of Time)
*Kakariko Village
*Lorule Field
*Ballad of the Goddess
*Zelda's Lullaby
*Fairy's Spring
*Stage Select (Hyrule Warriors)
*Full Steam Ahead
*Dodongo Boss Battle
*Gerudo Valley Remix
*Gerudo Valley (Original)
===Temple of Time===
Temple of Time is a new stage to the Super Smash Bros 5 Console version from the The Legend of Zelda franchise. The stage is based off on the Temple of Time from The Legend of Zelda Skyward Sword.
Overview
The stage set upon an elevated dais in front of the Gate of Time and has ledges. There are three platforms that form a triangle shape in the air. At times, the Gate of Time will begin to glow and various Timeshift Stones to appear. When struck, it will revert the area back to the past so for example grass shoots up from the ground or a new obstacle or platform will appear. Only one Timeshift Stone can be activated and three will appear at once. Some locations include:
*On the far right section: spawns a a large block of stone next to the ledge.
*On the far left section: spawns a minecart
*On the right/left lower part of the stage past the ledge: a platform that moves up and down
*In the middle of the stage: Either a Beamos or Sentrobe.
*Under the any of the floating platform: removes the platform.
*At the top of the screen: summons a platform that moves right and left.
Ω Version
Just consists of the dais without any platforms or Timeshift Stones.
A Version
Just consists of the dais with three floating platforms but none of the Timeshift Stones.
Large Version
The dais and platforms are much longer.
Music
*Temple of Time (Ocarina of Time)
*Skyloft
*Skyloft (Hyrule Warriors)
*Groose's Theme
*Battle (Ocarina of Time)
*Chamber of Sages
*Sky (Skyward Sword)
*Romance in the Air
*Lord Ghirahim's Theme
*Kumite: Skyward Sword
*Tal Tal Heights
*Song of Storms
===Twilight Palace===
Twilight Palace is a new stage to the Super Smash Bros 5 Console version from the The Legend of Zelda franchise. The stage is based off on the Temple of Time from The Legend of Zelda: Twilight Princess.
Overview
The stage has a two levels: two elevating platforms and move opposite of each other up and down and then a walk off blast line platform that consists of the floor. At times, a dark cloud will enshroud the stage and Shadow Beasts will appear and attack opponents. They deliver powerful slashing attacks. After the Shadow Beasts, Zant's Mask and Hands will appear and lift up the stage; uprooting the floor and tossing it high into the air into the Shadow Realm outside the palace. This causes the stage to have ledges. Zant's Mask will appear in the background and fire energy blasts in an attempt to hurt opponents while his hands swap away any opponents. After some time, the stage drops back into the palace and repeats.
Ω Version
It appears much like the second phase with the floor uprooted but remains within the palace instead of outside above it.
A Version
It appears much like the second phase with the floor uprooted and three floating platforms but remains within the palace instead of outside above it.
Large Version
It has a third moving platform.
Music
*Palace of Twilight
*Twilight Medley
*Zant Battle
*Beast Ganon Battle
*Nightmare Battles
*Spirit Temple (OoT)
*Ancient Castle of the Ikana
*Yuga-Ganon Battle
*The Remnant of the Twilight (HW)
*Link to the Past Darkworld
*Skull Kid Theme
*The Hidden Village
*Midna's Lament
===Forest Haven===
Forest Haven is a new stage to the Super Smash Bros 5 Console version from the The Legend of Zelda franchise. The stage is based off on the Temple of Time from The Legend of Zelda: The Wind Waker.
Overview
The stage has a large wooden stump in the middle as well as vines that can support players which also have large leafs. On the right will be geysers that shoot up on occasion and can support players. At the top level are various branches that players can stand on that are provided by the Deku Tree. Players can grab on and hold onto these branches. It is a very large level. The bottom level has walk-off blast lines with a floor composed entirely of water. Players can walk in front of the tree stump. In the background is the Deku Tree and the Koroks are visible; floating in the wind. Makar is also seen on the stump and plays his leaf violin at intervals. However, the Koroks will at times scatter and Chuchus will appear and attack the Deku Tree and the players until the Deku Tree shouts; causing the Chuchus to vanish. The geyser on the right will change in heigh between small, to medium which reaches the stump, to large which reaches the top level.
Ω Version
The stage appears much like the default but only consists of the stump platform.
A Version
The stage appears much like the default but only consists of the stump platform with three floating platforms.
Large Version
None
Music
*Forest Haven
*The Legendary Hero
*Great Sea
*Beedle's Shop
*Tower of the Gods
*Bamboo Island (LoZ:SS)
*In the Greenwood (HW)
*Dragon Roost Island
*Molgera Battle
*Hidden Mountain and Forest
*Village of the Blue Maiden
*Byrne Boss Battle
===Temple===
Temple is a returning stage to the Super Smash Bros 5 Console version from the The Legend of Zelda franchise.
Overview
There aren't any changes from the previous incarnation.
Ω Version
There aren't any changes with the previous Omega Version.
A Version
Features the min long platform with 3 floating platforms.
Large Version
No changes.
Music
*Great Temple/Temple
*Sky Keep (SS)
*[Sandstream - Hyrule Warriors Music Extended Sandstream (HW)]
*Link to the Past Overworld
*Hyrule Castle (Minnish Cap)
*Ocarina of Time Medley
*Happy Mask Salesman's Theme
*Lorule Castle Theme
*Ballad of the Goddess
*Title (TLoZ)
*Door to the Hunter Life (MHTri)
*My Life as King (CC:MLaaK)
===Great Bay===
Great Bay is a returning stage to the Super Smash Bros 5 Console version from the The Legend of Zelda franchise.
Overview
There aren't any changes from the previous incarnation.
Ω Version
The stage consist of the main diving platform located over the ocean though players will not enter the water.
A Version
The stage consist of the main diving platform with three floating platforms located over the ocean though players will not enter the water.
Large Version
Expanded platform area.
Music
*Great Bay (Melee)
*Saria's Song (Melee)
*Pirate Fortress
*Jungle Cruise
*Termina Field
*Clock Town Fist Day
*Clock Town Second Day
*Clock Town Third Day
*Clock Town Final Hours
*The Hill Where the Castle Was
*Rainy Night
*Helmaroc King
===Biosphere===
Biosphere is a new stage to the Super Smash Bros 5 Console version from the Metroid franchise. The stage is based off on the Biosphere from Metroid: Other M.
Overview
The stage is set on two bridges with earthen portions of the stage that end in ledges. There are also two floating platforms in the air. The background consists of the Biosphere's environment with creatures roaming about in the background. Kihunters will sometimes attack players though the main hazard is the King Kihunter who will rise up and send various Kihunters to attack the players. In the background,　there is an Holographic Generator in the background and will sometimes switch on, causing platforms to appear but they are purely cosmetic and will vanish when touched and then reappear.
Ω Version
The stage just consists of a rocky outcrop with the King Kihunter in the background.
A Version
The stage just consists of a rocky outcrop with the three floating platforms with the King Kihunter in the background.
Large Version
The main platform is much larger with an additional floating platform above the lower two.
Music
* Biosphere Jungle Theme
*King Kihunter Theme
*Title (Metroid)
*Queen Metroid/Phantoon Battle Theme (Other M)
*Final Mission Resolve
*Brug Mass Battle Theme 2
*Planet Tallon IV (MP)
**Metroid Fusion: Sector 6
*SR388 Theme (Metroid II)
*Plant Overgrowth Area
*Sector 1
*Metroid Prime: Chapel of the Elders
===Skytown===
Skytown, Elysia is a new stage to the Super Smash Bros 5 Console version from the Metroid franchise. The stage is based off on Skytown, Elysia from Metroid Prime 3: Corruption.
Overview
The stage is a touring stage. It first starts off on a round dais with grab-able ledges. It will then take off in an elevator shaft. Hitting the sides deal damage and knocks opponents backwards. When it stops at a bridge which spans one section of Skytown to the other. However, portions of the stage are unstable and hitting it with strong attacks causes it to loose portions of it which results in holes in the bride. After some time, the dais appears and transports players across Skytown and will slow down. In this portion, Sky Puffers will expel noxious gas that can daze opponents so watch out. After this, it will descend down into the Powerworks section and sets players down. The stage has walk off blast lines and will change height at certain section like some sort of motor. In addition, steam will shoot out which can push away players. The stage then takes off and goes to the Steamlord Barracks which puts the players right in the middle. The Steamlord will begin to move and fire devastating steam attacks that do damage and knocks away opponents. The area has ledges that can be grabbed on. The Steamlord can be defeated and won't reappar. The final transition is the Aurora Chamber which features the being that powers the entire Skytown. This final portion has walk offs and is rather calm compared to the previous transitions. It then loops back again.
Ω Version
The stage is the elevator dais that floats in the sky in the middle of Skytown.
A Version
The stage is the elevator dais and three floating platforms that floats in the sky in the middle of Skytown.
Large Version
The main dais is much bigger and features two additional floating platforms.
Music
*Skytown
*Rundas Boss Theme
*Title Theme (MP3)
*Auora 313 Unit Theme
*Mogenar Battle Theme
*Samus' Mission
*The Ing Attack (MP2)
*Dark Samus Battle Theme (MP2)
*Vesper Defense Outpost (MPH)
*Chozo Artifact Temple (Metroid Prime Pinball)
*Celestrial Archives(MPH)
*Metroid Prime: Phendrana Drifts
===Norfair===
Norfair is a returning stage to the Super Smash Bros 5 Console version from the Metroid franchise.
Overview
There aren't any changes from the previous incarnation.
Ω Version
There aren't any changes with the previous Omega Version.
A Version
Features the min long platform with 3 floating platforms.
Large Version
No changes.
Music
*Norfair
*Theme of Samus Aran, Space Warrior
*Norfair (Zero Mission)
*Brinstar
*Ending (Metroid)
*Magmoor Caverns (MP)
*Crateria Underground (SM)
*Mother Brain (SM)
*Main Theme (Metroid)
*Space Pirates Theme
*SA-X Chase
*The Burning Lava Fish
===Frigate Orpheon===
Frigate Orpehon is a returning stage to the Super Smash Bros 5 Console version from the Metroid franchise.
Overview
There aren't any changes from the previous incarnation.
Ω Version
The stage consists of the main platform with the Parasite Queen in the background but doesn't change the orientation of the stage.
A Version
The stage consists of the main platform with three floating platforms with the Parasite Queen in the background but doesn't change the orientation of the stage.
Large Version
Large and more zoomed out.
Music
*Vs. Parasite Queen
*Space Frigate Orpheon
*Omega Pirate Battle Theme
*Torvus Bog Theme
*Emperor Ing Final Battle
*Hunter Incoming (MH)
*Samus vs Noxus vs Trace (MH)
*Opening Menu (Metroid Prime)
*Brinstar Depths
*Kraid's Lair (Zero Mission)
*Space Pirate Attack (Zero Mission)
*Vs. Ishtar, Gedo (Fusion)
===Corneria===
Corneria is a new stage to the Super Smash Bros 5 Console version from the Star Fox franchise. The stage is based off on the Corneria from the original Star Fox.
Overview
The stage is rather simple in design. It features a polygonal platform that races across the Corneria landscape. Several triangular ships will fly past and fire upon players. After some duration of time, the boss of the stage will appear and begin firing lasers at the players. It will then leave and return several times before the stage goes back into a loop.
Ω Version
The stage consists of the floating platform while moving forward.
A Version
The stage consists of the floating platform and three Battlefield floating platforms while moving forward.
Large Version
The main platform is much larger and features four additional platforms.
Music
*Corneria (Brawl)
*Original Corneria
*Corneria (Melee)
*Boss Meteor
*Macbeth Stage
*Bolse (Star Fox 64)
*Attack on Corneria (Star Fox 2)
*The Skilful Flight of Falco
*Katina Theme
*Andross Theme
*Dragon Rock
===Sargasso===
Sargasso Space Zone is a new stage to the Super Smash Bros 5 Console version from the Star Fox franchise. The stage is based off on the Sargasso Space Zone from Star Fox Assault.
Overview
The stage is fought on the space station within the space zone. It is first fought inside the hangar while the criminals and ruffians stationed there are scrambling to battle the Cornerian army. After time, the elevator lift goes up and puts the players on top of the space station. It is an elevated platform and has only one Final Destination-like platform. A war rages out in the space so to protect itself, the station had put up their Force Fields. However, at times, a warning sounds out and alerts players that the Force Field has been taken down. Once it does, enemy fire from the space crafts will begin hitting the stage and dealing damage. In time, the Force Field will be reactivated.
Ω Version
The stage consists solely of the platform above the station. The first portion as well as enemy fire is not included.
A Version
The stage consists solely of the platform and three floating platforms above the station. The first portion as well as enemy fire is not included.
Large Version
The second phase platform is much larger with two additional floating platforms.
Music
*Vs. Sargasso
*Star Wolf (Star Fox Assault)
*Vs. Fichina
*Vs. Aparoid Homeworld
*Venom Theme
*Oikonny Strikes (Command)
*Meteo Theme
*Break Through the Ice
*Eladard Theme
*Star Wolf (Star Fox 2)
===Orbital Gate Assault===
Orbital Gate Assault is a returning stage to the Super Smash Bros 5 Console version from the Star Fox franchise.
Overview
There aren't any changes from the previous incarnation.
Ω Version
There isn't any changes from the Omega version.
A Version
It adds three floating platforms to the Omega Version.
Large Version
Large and more zoomed out.
Music
*Theme from Area 6/Missile Slipstream
*Star Wolf's Theme/Sector Z
*Area 6
*Space Battleground
*The Aparoid Queen
*Oikonny Boss (Assault)
*Vs. Orbital Gate
*Vs. Great Fox (Assault)
*Aparoid Blitz
*Tunnel Theme (X-Scape)
===Lylat Cruise===
Lylat Cruise is a returning stage to the Super Smash Bros 5 Console version from the Star Fox franchise.
Overview
There aren't any changes from the previous incarnation.
Ω Version
There isn't any changes from the Omega version.
A Version
It adds three floating platforms to the Omega Version.
Large Version
Large and more zoomed out.
Music
*Main Theme (Star Fox)
*Main Theme (Star Fox 64)
*Space Armada
*Area 6. Ver 2
*Versus One by One
*Mission Accomplished
*Sector Y/Solar
*Angry King Red Eye
*Inside Krazoa Palace
*Tunnel Theme (X)
===Patch Land===
Patch Land is a new stage to the Super Smash Bros 5 Console version from the Kirby franchise. The stage is based off on Patch Land from Kirby's Epic Yarn.
Overview
The stage will change locations periodically with the transitions occurring in mid-match. It first starts off in Grass Land’s Fountain Gardens. This is a pleasant section with many gardens and flowers without any sort of hazards. The stage itself is the bridge with a building on the right side. It then transitions to Hot Land’s Sinking Sands where players are at risk in being sunk in sand. The third transition is Treat Land’s Toy Tracks where players must navigate over enlarged toys. The fourth transition is Water Land’s Splash Beach which shows a night and day cycle. The fifth transition is Snow Land’s Snowy Fields which hinders movement due to the large amount of snow. The sixth and final transition is Space Land’s Stellar Way which features meteors, stars, and planets for players to stand on.
Ω Version
The stage consists of a yarnified looking stage platform in front of Fountain Gardens.
A Version
The stage consists of a yarnified looking stage platform with three floating platforms in front of Fountain Gardens.
Large Version
Any platforms in the stage are much larger and longer.
Music
*Patch Castle
*Big Bean Vine
*Vs. King Dedede (Kirby's Epic Yarn)
*Yin-Yarn's Theme
*City Trial-City
*Ripple Field 1 (Kirby's Dream Land 3)
*Air Ride (Checker Knights)
*Kirby Dance
*Green Greens
*Green Greens Ver.2
*Dreamland
*Lollipop Land 1
===Lor Starcutter===
Lor Starcutter is a new stage to the Super Smash Bros 5 Console version from the Kirby franchise. The stage is based off on the ship, the Lor Starcutter from Kirby's Return to Dream Land.
Overview
The Lor Starcutter is an advanced spaceship with advanced alien technology. The stage is fought on the deck of the ship. The far right side of the ship is the bow of the ship. Players can jump on the curved decoration that stands at the front of the ship. The main stage is located on the deck but there are no hovering platforms or platforms that move. Players can jump onto the cabin of the shift as well as the masts. These are two platforms that players can jump up two. The third and last one is the crow’s next and is small enough for only one player. Beyond the cabin is the back of the ship on the far left side. The stage continues behind the cabin at the same level as in front of it but rises slightly near the wings. Players are hidden by the giant wings in the back. The background loops between flying through the stratosphere of Pop Star and then enters a black wormhole. During this time, it is a mass vortex of purple and black but the ship is highlighted by a seemingly inner light. When the vortex vanishes, the ship finds itself in Helcandra. In the distance, Landia can be seen flying through the sky. At intervals, Landia will arrive and blast the deck of the stage with fire. Attacking Landia and dealing enough damage causes Landia to aid that player. After some time, the ship returns to Planet Pop Star.
Ω Version
The stage consists of the deck of the ship floating in the air. It still travels between worlds but Landia won't attack the ship.
A Version
The stage consists of the deck of the ship floating in the air along with three floating platforms. It still travels between worlds but Landia won't attack the ship.
Large Version
There are three additional platforms to the default and the deck is longer.
Music
*A Visitor from Afar
*Another Dimension
*Magolor (Phase 1)
*Magolor (Phase 2)
*Kirby Fighters)
*Mini Boss
*Queen Sectonia vs. Hypernova
*Beach Area (Triple Deluxe)
*Drum Dash Stage 3
*02 Battle
*Meta Knight's Revenge (Kirby Super Star)
*Mt. Dedede
===Rainbow Curse===
Rainbow Curse is a new stage to the Super Smash Bros 5 Console version from the Kirby franchise. The stage is based off on the game Kirbyand the Rainbow Curse.
Overview
The stage is a side scrolling stage and travels along the first world of Rainbow Curse. As the stage moves forward, rainbow lines are drawn in the air which acts as both platforms and as obstacles; preventing players from progressing further. Enemies such as Brontos will also hinder opponents. At the end, the clayfied Whispy Woods will try to blow players back and forth. The stage then loops back to the start.
Ω Version
The main platform has a clay like appearance with Whispy Woods in the background.
A Version
The main platform has a clay like appearance plus three floating platforms with Whispy Woods in the background.
Large Version
No changes.
Music
*Main Theme (Rainbow Curse)
*Vegetable Valley (Rainbow Curse)
*The Adventure Begins (Rainbow Curse)
*Green Greens (Rainbow Curse)
*Halberd (Squeak Squad)
*Snowball Fight
*Menu (Rainbow Curse)
*Doc's Machines/Daroach's Theme
*Quiet Forest
*Floral Fields
*Ice Cream Island
*Fearsome Foe
===The Great Cave Offensive===
The Great Cave Offensive is a returning stage to the Super Smash Bros 5 Console version from the Kirby franchise.
Overview
There aren't any changes from the previous incarnation.
Ω Version
There isn't any changes from the Omega version.
A Version
It adds three floating platforms to the Omega Version.
Large Version
Large and more zoomed out.
Music
*The Great Cave Offensive
*Butter Building Ver. 2
*King Dedede's Theme
*King Dedede's Theme Ver. 2
*Celestial Valley
*Beach Area (Triple Deluxe)
*Squeak Squad Theme
*Desert Area (Return to Dream Land)
*Drum Dash Stage 4
*Halberd ~ Nightmare Warship
*Legendary Air Ride
*Bubbly Clouds
===Fountain Of Dreams===
Fountain of Dreams is a returning stage to the Super Smash Bros 5 Console version from the Kirby franchise.
Overview
There aren't any changes from the previous incarnation.
Ω Version
The stage resembles much like it's default minus the slightly less traction and the moving platforms. The bottom of the stage is also shorter and not as large.
A Version
The stage resembles much like it's default minus the slightly less traction and the moving platforms. The bottom of the stage is also shorter and not as large. It odes have three floating stationary platforms.
Large Version
There is one extra platform and the stage itself is larger.
Music
*Fountain of Dreams
*The Adventure Begins
*Dream Land (64)
*Royal Road
*Gourmet Race (Brawl)
*Galacta Knight's theme (Return to Dream Land)
*Peaceful Place
*Dark Meta Knight (Triple Deluxe)
*Fountain of Dreams (Original)
*Halberd! Meta Knight's Battleship!
*Heavy Lobster
*Pop Star
===Unova League===
Unova League is a new stage to the Super Smash Bros 5 Console version from the Pokemon franchise. The stage is based off on Unova Pokemon League from Pokemon Black and White 2.
Overview
It firsts starts out in the center until it switches into one of the Elite 4 rooms. The Elite 4 will appear in the background on a floating platform and will release his or her Pokemon to appear in the background. The main stage is an elevated platform that appears the Pokemon symbol on the ground. Here are the following Pokemon that will be available:
Ghost: Books can be seen flying around the area. Getting hit by a book causes the player to momentarily have his or her controls inverted.
*Shauntal
*Cofagrigus
*Gengar
*Chandelure
*Drifloon
*Spritomb
Fighting: Wooden dummies will appear on occasion and can be destroyed by attacking them; causing them to fly off the screen.
*Marhsal
*Throh
*Sawk
*Conkleduur
*Hitmonchan
*Medicham
Dark: On occasion, the piano will begin to play and will cast the stage into complete darkness.
*Grimsley
*Absol
*Bisharp
*Houndoom
*Puurloin
*Umbreon
Psychic: The flower in the middle will begin to glow which causes players to levitate in the air. This changes the ground that players are fighting on to a higher elevation.
*Caitlin
*Reiuniclus
*Gothitelle
*Abra
*Bronzor
*Munna
Ω Version
The stage just consists of the elevated stage set in the main room.
A Version
The stage just consists of the elevated stage and three floating platforms set in the main room.
Large Version
The main stage is longer than before.
Music
===Battle Revolution===
Battle Revolution is a new stage to the Super Smash Bros 5 Console version from the Pokemon franchise. The stage is based off on Pokemon Battle Revolution.
Overview
This stage has nine distinct colosseums that can be fought on in which three are fought on per match. The stage will transition between the three types at intervals. here are the list of colosseums and the nature of each one:
*Gateway: This is the default one and appears the most. Features a dark sky with skyscrapers and neon lights lighting up the side. The stage has a flat layout to it without much variation. It has two vertically moving platforms. The three Pokemon that appear here are:
**Mudkip
**Spinda
**Ampharos
*Main Street: It features a more urban and light atmosphere. It has Pokemon balloons that players can bounce off from floating along the top of the stage.The Pokemon that appear here are:
**Pachirisu (balloon)
**Bidoof (balloon)
**Clefairy (balloon)
**Luvdisc
**Bonsly
**Butterfree
*Waterfall: It features ruin-like structures and cascading waterfalls. The stage has puddles of water that can lessen traction. There is a ruined structure that has three levels that can be used as a platform. The Pokemon that appear here are:
**Poliwhirl
**Barbarnacle
**Corsola
*Crystal: It appears to be ;located in a crystalline cavern. The stage itself has rocky formation that can be broken apart and indestructible crystal obstacles. The Pokemon that appear here are:
**Onix
**Nosepass
**Tyrunt
*Sunny Park: It appears to be in a natural park with sunshine and manicured grass. The stage itself is covered in grass and has a few shrubberies and a tree that can be stood on. The background has a Ferris Wheel that can be jumped on and rode on. The Pokemon that appear here are:
**Cherrim
**Delacitty
**Pansage
*Courtyard: This stage appears to be haunted with a purple mist rolling about set amidst a thunder storm. There is a abandoned house in the background which has two levels that can be stood upon. The Pokemon that appear here are:
**Gligar
**Golbat
**Duskull
*Magma: The stage is set inside a volcano. The stage itself is fairly flat but players cannot get a bottom KO as there is lava. There is a second level long platform that appears to be made of lava rock floating as well. Pokemon that appear here are:
**Sandslash
**Rapidash
**Heatmor
*Sunset: The stage is set of a cliff overlooking the ocean and a unset. It is rather plain in terms of design but it has a rocky arch int he background that can be used as a second platform. Pokemon that appear here are:
**Roselia
**Mincinno
**Braviary
*Stargazer: The stage has an alien, cosmic appearance to it. It has two towers in the center that flash with lights and shine lights into the starry sky. Players can jump onto it's two tier platforms. Pokemon that appear here are:
**Rotom
**Altaria
**Meowstic
Ω Version
The stage will go through it's three transformations but only in the background; showcasing the colosseum itself while the platform that is fought floats in front of it at a distance.
A Version
The stage will go through it's three transformations but only in the background; showcasing the colosseum itself while the platform that is fought floats in front of it at a distance. There are three floating platforms there.
Large Version
The main stage is longer than before.
Music
===Poke Snap===
Poke Snap is a new stage to the Super Smash Bros 5 Console version from the Pokemon franchise. The stage is based off on the game Pokemon Snap.
Overview
Poke Snap occurs on a flat stage that is built into the ZERO-ONE. It will go about the track while Todd takes pictures of various Pokemon as well as the fighters. The stage will go through four phases which includes four areas. After each phase, there is a transformation animation which shows the pictures Todd took in small form. Here are the four phases:
*Beach: The ZERO-ONE moves along the track along sandy beaches and the ocean shore. It will enter into a rockey area and then transport itself to the next location.
**Lapras
**Butterfree
**Kangaskhan
**Pidgey
**Doduo
*Tunnel: The ZERO-ONE is transported into the tunnel and progresses through the...well..the tunnel. It will come upon the Power Station which will kick out and hum out electricity which causes the ZERO-ONE to go to the next phase.
**Zubat
**Dugtrio
**Magnemite
**Electabuzz
**Haunter
*River: The ZERO-ONE that is transported to the River which causes it to float along lazily. Falling into the river initiates the drowning animation. Once it goes down a slight rapids, it phases into the last one section.
**Poliwag
**Slowpoke
**Bulbasaur
**Metapod
**Cloyster
*Cave: The ZERO-ONE that begins to fly and will navigate an icy cave. It will fly through stalagmites which can push players away and as well through a waterfall. Once past that, it loops back.
**Grimer
**Muk
**Victreebel
**Jynx
**Koffing
Ω Version
The stage travels along minus the ZERO-ONE. It will go through the transportation phases but the stage effects have no effect. In the River section, the stage floats above the river but will cause a KO. The pictures will also not appear.
A Version
The stage travels along minus the ZERO-ONE. It has three floating platforms as well. It will go through the transportation phases but the stage effects have no effect. In the River section, the stage floats above the river but will cause a KO. The pictures will also not appear.
Large Version
The platform has two tiers and is a bit longer.
Music
===Pokemon Stadium 2===
Pokeon Stadium 2 is a returning stage to the Super Smash Bros 5 Console version from the Pokemon franchise.
Overview
There aren't any changes from the previous incarnation.
Ω Version
There isn't any changes from the Omega version.
A Version
It adds three floating platforms to the Omega Version.
Large Version
Large and more zoomed out.
Music
===Saffron City===
Saffron City is a returning stage to the Super Smash Bros 5 Console version from the Pokemon franchise.
Overview
There aren't any changes from the previous incarnation. However, Electrode will not appear but, instead, Blastoise will appear and fire jets of water.
Ω Version
The stage appears to be on the rooftop of Silph Co. and doesn't have any thing else on it. Pokemon will not appear like int he default.
A Version
The stage appears to be on the rooftop of Silph Co. and doesn't have any thing else on it. It has the three floating platforms. Pokemon will not appear like int he default.
Large Version
The stage has three floating platforms and is a bit larger in scale.
Music
===Poke Floats===
Poke Floats is a new stage to the Super Smash Bros 5 Console version from the Pokemon franchise.
Overview
While the stage as remained largely the same, it has newer balloons such as:
*Seel
*Unon
*Wheezing
*Geodude
*Whismur
*Patrat
*Shellos
*Frillish
*Mime Jr.
*Carbink
*Makuhita
*Litleo
*Slugma
*Wailord
*Tropius
*Whimsiscott
*Banette
*Pumpkaboo
*Glalie
*Parasect
*Murkrow
Ω Version
The stage appears to be on Wailord and will move int he sky. The other Poke Balloons are visible int he background.
A Version
The stage appears to be on Wailord with three floating platforms and will move int he sky. The other Poke Balloons are visible int he background.
Large Version
No changes
Music
===Palutena's Temple Ruins===
Palutena's Temple Ruins is a new stage to the Super Smash Bros 5 Console version from the Kid Icarus franchise. The stage is based off on Chapter 18: The Ring of Chaos from Kid Icarus Uprising.
Overview
It appears much like Palutena's Temple from Super Smash Bros. for Wii U except that everything has been destroyed with much everything in ruins. The water portions is dried up and various walls have been destroyed or burnt down. The statue of Palutena in the background is now gone but a holographic image of Palutena will taunt players with spiteful words during matches. One huge change is some areas of the stage will be cast in a force field thus not allowing players to enter and restrained to another part of the stage. This will occur several times before the Lightning Chariot arrives and smashes into the force field; destroying and temporary disabling the force fields.
Ω Version
The stage resembles the Omega Form of Palutena's Temple but in a state of damage. Palutena is still seen in the background; taunting players.
A Version
The stage resembles a damaged version of the Omega Form of Palutena's Temple with three additional floating platforms.. Palutena is still seen in the background; taunting players.
Large Version
No change.
Music
===Enemy Lair===
Enermy Lair is a new stage to the Super Smash Bros 5 Console version from the Kid Icarus franchise. The stage is based off on Kid Icarus II
Overview
The stage is fairly unique as the blast lines are located beyond the walls. The walls can be broken by attacks to reveal the blast lines but will be repaired within time. The inner portion of the Enemy Lair has randomized platforms that consists of also breakable blocks. At various intervals, Specknoses and Bats will appear in the stage and attack players and can be defeated.
Ω Version
The platform consists of the blocks seen in the default set against the background with standard blast lines.
A Version
The platform consists of the blocks seen in the default plus three floating platforms set against the background with standard blast lines.
Large Version
The stage is largely and more zoomed out to accommodate more players.
Music
===Palutena's Temple===
Palutena's Temple is a returning stage to the Super Smash Bros 5 Console version from the Kid Icarus franchise.
Overview
Remains uncharged since its previous incarnation.
Ω Version
No changes from the previous Omnega version.
A Version
Adds three floating platforms to the Omega Version.
Large Version
No changes
Music
===Sketch===
Sketch is a new stage to the Super Smash Bros 5 Console version from the WarioWare franchise. The stage is based off on the Sketch Minigame from Game & Wario.
Overview
The stage is based on the bottom portion of the canvas. A word at the top of will show and the picture is drawn on the canvas. The drawing tool can harm players who are hit by it as it draws. The stage does have ledges and they can be grabbed onto. Some words that appear include Rabbit, Starman, Triforce, Pikmin, Banana, Squid, and Pokeball. Some of the words take a longer time to draw and may do more damage than others. It functions much like Pictochat from Super Smash Bros. Brawl and Pictochat 2 from Super Smash Bros. for 3DS.
Ω Version
The stage just consists of the black line against the white canvas. Pictures are drawn on it but does not effect players at all.
A Version
The stage just consists of the black line with three floating black line platforms against the white canvas. Pictures are drawn on it but does not effect players at all.
Large Version
The main platform is slightly larger than before.
Music
===Diamond City===
Diamond City is a new stage to the Super Smash Bros 5 Console version from the WarioWare franchise. The stage is based off on Diamond City which is found in the Warioware games.
Overview
The stage is set on various buildings found in Diamond City. The stage consists of three levels and is quite large. The first level is the street with often has Mona riding around on her scooter and Dribble and Spits driving a taxi which can damage players much like on Onett. There are also hydrants with the W symbol on them which can break and shoot out water upwards. In the middle is a large Golden Wario statue that can be stood on the top of. There are six buildings in a row which consists of (in order from right to left):
*Ashley's Mansion
*9-Volts House
*Club Spice
*Dr. Crygor's Lab
*Mona's Pizza
*Diamond Dojo
The second level consists of a zeppelin that throws confetti out of the bottom and has a bouncy top. It can be popped in which it will shoot upwards; taking anyone on top of it with it. However, it will reappear after some time. In the background is WarioWare, Inc.
It has a day and night versions which appear randomly. The night versions has spot lights near WarioWare, Inc.
Ω Version
The platform consists of a single portion of road that resembles the bottom level. It floats in front of the Diamond City houses.
A Version
The platform consists of a single portion of road that resembles the bottom level. It floats in front of the Diamond City houses. It has the three floating platforms.
Large Version
No changes.
Music
===Gamer===
Gamer is a returning stage to the Super Smash Bros 5 Console version from the WarioWare franchise.
Overview
Remains uncharged since its previous incarnation.
Ω Version
No changes from the previous Omnega version.
A Version
Adds three floating platforms to the Omega Version.
Large Version
No changes
Music
===Distant Tundra===
Distant Tundra is a new stage to the Super Smash Bros 5 Console version from the Pikmin franchise. The stage is based off on Distant Tundra from Pikmin 3.
Overview
The stage is a frozen wonderland. There are several sections of the stage that are dry land though covered in snow and portions that have ice on them. It is possible to break through the ice and fall into the water below; thus drowning. The stage has several tiers to it and the highest can be reached by steam geysers which can be unlocked by breaking apart the ice crystals. Pikmin are seen in the background, building various bridges and carrying fruits.
Ω Version
The stage consists of a snow-themed platform that doesn't cause opponents to slip set against the background.
A Version
The stage consists of a snow-themed platform with three floating platforms that doesn't cause opponents to slip set against the background.
Large Version
The main stage is zoomed out and a bit larger.
Music
===Formidable Oak===
Formidable Oak is a new stage to the Super Smash Bros 5 Console version from the Pikmin franchise. The stage is based off on Formidable Oak from Pikmin 3.
Overview
The stage is set on a large stump that has swirling edges down the base of the stump which acts like platforms with three tiers. There are two floating platforms that move up and down on either side of the stump. During intervals of the stage, the Plasma Wraith will appear and will deliver energy-based attacks that launch opponents away while it travels forward.
Ω Version
The stage only occurs on the stump rather than the tiers.
A Version
The stage only occurs on the stump rather than the tiers though it has the three floating platforms.
Large Version
It has an additional platform.
Music
===Tower of Guidance===
Tower of Guidance is a new stage to the Super Smash Bros 5 Console version from the Fire Emblem franchise. The stage is based off on the Tower of Guidance from Fire Emblem: Path of Radiance.
Overview
The stage is a six tiered stage with platforms rising up vertical with a stage platform on the bottom with ledges. The floating platforms has ledges. At times, certain platforms are surrounded in magic which prevents anyone from entering or leaving and will either vanish by breaking the spell or by waiting. Certain restrictions are places in order to break the spell such as "Perform three taunts" or "Hit the opponent three times with an up special". This is indicated by a female voice within the Tower. In addition, the barriers are also different and vary with different elements:
*Special Move Ward: Restricts all special moves and customs.
*Standard Move Ward: Restricts all standard moves.
*Shield Ward: Restricts the use of shielding.
*Jumping Ward: Restricts jumping.
*Dodging Ward: Restricts the use of ground dodge, rolls, and air dodges.
*Power Amplifier: Amplifies all power to max stats.
*Power Nullifier: Nullifies all power to minimum stats.
*Speed Amplifier: Amplifies all speed to max stats.
*Speed Nullifier: Nullifies all speed to minimum stats.
*Defense Amplifier: Amplifies all defense to max stats.
*Defense Nullifier: Nullifies all defense to minimum stats.
*Balancing Barrier: Balances out all of the stats making them all average.
*Inverted Barrier: Inverts controls.
*Flower Barrier: Put the flower effect on all players.
*Tripping Barrier: Puts on the tripping effect on all players.
*Fire Barrier: Tpuching the barrier causes fire damage.
*Shocking Barrier: Touching the barrier causes stunning and damage.
*Ice Barrier: Touching the barrier causes the opponents to freeze.
*Wind Barrier: Touching the barrier does only knockback and fires the opponent far away.
*Reflecting Barrier: Reflects barriers back to opponents.
Ω Version
Consists of the single stage platform set against the background.
A Version
Consists of the single stage platform with the three floating platforms set against the background.
Large Version
The stage and platforms are much longer and the barriers a bit larger.
Music
===Dragon Altar===
Dragon Altar is a new stage to the Super Smash Bros 5 Console version from the Fire Emblem franchise. The stage is based off on the Dragon Alatar.
Overview
The stage is a flat dais with stairs on either side that curve backwards to the second tier. On either side is an extra platform that cannot be passed through unless the fire is knocked out. Once it happens, players can pass through them. There are also tiles that appear on the stage and, if a player steps on, may transport the player to a connected tile.
Ω Version
The stage platform is a dais with the torches in the background; though this does not affect the match.
A Version
The stage platform is a dais with the torches in the background; though this does not affect the match. It has three floating platforms.
Large Version
No changes.
Music
===Colosseum===
Colosseum is a returning stage to the Super Smash Bros 5 Console version from the Fire Emblem franchise.
Overview
Remains uncharged since its previous incarnation.
Ω Version
No changes from the previous Omnega version.
A Version
Adds three floating platforms to the Omega Version.
Large Version
No changes
Music
===Casino Palace===
Casino Palace is a new stage to the Super Smash Bros 5 Console version from the F-Zero franchise.
Overview
The stage resembles Port Town Aero Dive but travels along Casino Palace. It goes through four phases of the stage:
*The stage drops players on top of one of the largest casinos. Spotlights wave back and forth.
*Players are placed on a segment of a race track that is a loop. It will knock opponents back down.
*Players are placed on a floating platform as well as four floating search lights.
*Players are placed on a the goal sign.
Ω Version
The platform is the platform from the default and will travel along the stage but won't go into the phases.
A Version
The platform is the platform from the default and will travel along the stage but won't go into the phases. It has three floating platforms.
Large Version
No changes.
Music
===Sand Ocean===
Sand Ocean is a new stage to the Super Smash Bros 5 Console version from the F-Zero franchise.
Overview
The stage is a stationary one which is odd to F-Zero. The stage has two tiers that have a sand terrain to it. To the right is the race track which serves downwards, under the stage, and then upwards to the right. It serves as both a platform as well as a hazard as the racers can hit opponents. The racetrack then appears upwards where it performs a corkscrew which will hit opponents when racers come by.
Ω Version
The platform has the sand terrain effect to it and the race track appears in the background.
A Version
The platform has the sand terrain effect to it and the race track appears in the background. It has three floating platforms.
Large Version
It is a bit large and zoomed out.
Music
===Big Blue===
Big Blue is a returning stage to the Super Smash Bros 5 Console version from the F-Zero franchise.
Overview
Functions exactly like it's predecessor.
Ω Version
The stage consists of the Blue Falcon though it is entirely flat on the top. It is also flying higher above the track and players do not bounce off from it but, rather, it is a KO. The other racers are also absent.
A Version
Same as the Omega version but it houses three floating platforms.
Large Version
No changes.
Music
===Drago Plateau===
Drago Plateau is a new stage to the Super Smash Bros 5 Console version from the Earthbound/MOTHER franchise.
Overview
It is a quite large. The right side has three tiers of rocky terrain with grassy patches while the left side has two tiers. The middle portion has a bridge with a river running in between the stage. At intervals, Mecha-Drago appears in the background and roars; causing the bridge to break and the mountains to cause a landslide which pushes opponents to the middle. There three trees that can also be stood on or broke to cause damage. The stage has walk off blast lines.
Ω Version
The platform has the rocky terrain of the mountains while floating in front of Drago-Plateau.
A Version
The platform has the rocky terrain of the mountains while floating in front of Drago-Plateau. The stage has three floating platforms.
Large Version
No changes.
Music
===Magicant===
Magicant is a returning stage to the Super Smash Bros 5 Console version from the Earthbound/MOTHER franchise.
Overview
Remains uncharged since its previous incarnation.
Ω Version
No changes from the previous Omnega version.
A Version
Adds three floating platforms to the Omega Version.
Large Version
No changes
Music
===Fourside===
Fourside is a returning stage to the Super Smash Bros 5 Console version from the Earthbound/MOTHER franchise.
Overview
It functions exactly like its predecessor.
Ω Version
The stage consists of a metallic beam floating in the air with Fourside in the background.
A Version
Same as the Omega version but it has the three floating platforms.
Large Version
No change.
Music
===The Museum===
The Museum is a new stage to the Super Smash Bros 5 Console version from the Animal Crossing franchise.
Overview
The stage has two tiers with bottom tier having walk off blast lines. The right side has a pond that cause players to drown. Players can also jump on top of the sign. The top level is the museums roof. Taunting with the Villager cause Blathers to come out and comment on one of the players. Certain villagers are seen walking into the museum at times. There is also a tree on the right which has fruit which can be knocked down to cause fruits to fall down and be eaten for health.
Ω Version
It only consists of the top level; not the bottom.
A Version
It only consists of the top level; not the bottom. It has three floating platforms.
Large Version
No changes.
Music
===Town & City===
Town & City is a returning stage to the Super Smash Bros 5 Console version from the Animal Crossing franchise.
Overview
Remains uncharged since its previous incarnation.
Ω Version
No changes from the previous Omnega version.
A Version
Adds three floating platforms to the Omega Version.
Large Version
No changes
Music
===Vermin===
Vermin is a new stage to the Super Smash Bros 5 Console version from the Game & Watch franchise.
Overview
It appears a bit like Flat Zone but players fight on an even plane with the walk off blast lines. Moles will pop up which can cause players to knock upwards. Afterwards, players can trip over the mole hole and cause them to slip.
Ω Version
The platform is similar to the main plane of the default.
A Version
The platform is similar to the main plane of the default. The three floating platforms are there, too.
Large Version
The stage is zoomed out.
Music
===Flatzone HD===
Flat Zone HD is a new stage to the Super Smash Bros 5 Console version from the Game & Watch franchise.
Overview
Much like past incarnations of Flat Zone, players travel between different Game and Watch games. First it goes to Helmet as seen in Flat Zone from Super Smash Bros. Melee, where falling objects knock down opponents from the sky. Then it goes to Fire from Flat Zone 2 from Super Smash Bros. Brawl, which has a trampoline people can bounce on. Another game from Flat Zone 2 can also appear - Lion, which has players fight in the cage while tamers push them around. Finally, a new transition: Manhole, which contains a moving platform that fills up holes. Then it loops.
Ω Version
Players fight on top of the cage in Lion. No transitions occur.
A Version
Same as the Omega form but three LCD platforms appear above it.
Large Version
The camera is zoomed out a bit.
Music
===Wii Sports Club===
Wii Sports Club is a new stage to the Super Smash Bros 5 Console version from the Mii franchise.
Overview
This stage is a transitioning stage. First, it starts on a tennis court, where players can jump on the rope. Miis taken from the console that is being played on play tennis, and the ball can damage players. Next, it goes to a baseball stadium, where players can run around or use the bleachers as ledges. Then it goes to a bowling alley, containing slippery floors and various bowling balls that knock players over. After that it goes to a golf course where players can hide in bunkers or swim in the pond, however they can drown in the pond. Finally it goes to a boxing ring, which is similar to the Boxing Ring stage although Miis fight on it, however you can knock them out. Then it goes back to the tennis court.
Ω Version
It takes place on a white coloured platform that has blue streaks running across it. The sporting events can be seen in the background but cannot be interacted with.
A Version
Same as the Omega Version, but with three platforms above the main platform.
Large Version
You can jump on the bleachers in the tennis court, and there is an extra bunker in the golf course.
Music
===Wii Play===
Wii Play is a new stage to the Super Smash Bros 5 Console version from the Mii franchise.
Overview
The stage will randomly transition between four different games seen in Wii Play. They are as follows:
*Shooting - players fight in the grass and have to avoid being shot by offscreen guns. Balloons will appear that players can bounce on.
*Pose Mii - bubbles act as platforms, but the control stick can be tapped downwards so that the bubble can be entered. Doing a taunt which matches the bubble's silhouette will earn the player a short stat boost.
*Charge! - a grassy field is the setting, and there are two floating platforms on the left and right sides of the road which a Mii riding a cow may suddenly charge through. Touching the cow causes damage.
*Tanks! - there are two layers to this stage. The top layer consists of various wooden blocky ledges that act as platforms. The bottom layer is larger, but the added risk of being hit by a shell or stepping on a mine is prevalent.
Ω Version
Players fight on a wooden block platform similar to the ones seen in the Tanks! portion. The background cycles between the different minigames in the background however fighters cannot interact with them.
A Version
Same as the omega version, just with three blocky platforms.
Large Version
There is more grass in Shooting, and more blocks in Tanks!.
Music
===Wuhu Island===
Wuhu Island is a returning stage to the Super Smash Bros 5 Console version from the Mii franchise.
Overview
Remains uncharged since its previous incarnation.
Ω Version
No changes from the previous Omnega version.
A Version
Adds three floating platforms to the Omega Version.
Large Version
No changes
Music
===Duck Hunt 2===
Duck Hunt is a returning stage to the Super Smash Bros 5 Console version from the Duck Hunt franchise.
Overview
It appears much like the previous Duck Hunt stage with improved graphics and a few more trees in the background. The scenery appears like it did during the Duck Hunt reveal trailer.
Ω Version
Appears much like the previous Duck Hunt Omega version.
A Version
Same as the Omega version but with three floating platforms.
Large Version
No changes.
Music
===The Street===
The Street is a new stage to the Super Smash Bros 5 Console version from the Punch-Out!! franchise. It is taken from the original Punch-Out!! games and doesn't have much changes from it aesthetically.
Overview
The stage scrolls sideways and will allow the players to travel forward. Doc Louis will sometimes appear and knock the opponent away as he bicycles forward. The terrain is flat though some times there will be trash cans and sign posts that block the way; making the players jump over it.
Ω Version
Appears as a raised platform with portions of the street integrated into it.
A Version
Appears as a raised platform with 3 platforms and with portions of the street integrated into it.
Large Version
No changes.
Music
===Obstacle Course===
Obstacle Course is a new stage to the Super Smash Bros 5 Console version from the Wii Fit franchise. The stage is based off the Obstacle Course mode from Wii Fit U.
Overview
This stage is a scrolling stage. Fighters start by manoeuvring around various holes and gaps in the large wooden platforms, before the stage suddenly shifts upwards via a metal grate towards a series of boulders that can damage opponents. Some platforms also tilt sideways to try and tip fighters off. Finally players jump over a multitude of thin cylinders that roll fast and furious towards the left blast line before everyone comes down to the bottom again.
Ω Version
A wooden platform that scrolls slowly over the course.
A Version
Same as the Omega form, just with three wooden platforms over it.
Large Version
The screen is slightly zoomed out.
Music
===Wii Fit Studio===
Wii Fit Studio is a returning stage to the Super Smash Bros 5 Console version from the Wii Fit franchise.
Overview
Remains uncharged since its previous incarnation.
Ω Version
No changes from the previous Omnega version.
A Version
Adds three floating platforms to the Omega Version.
Large Version
No changes
Music
===New Los Angeles===
New Los Angeles is a new stage to the Super Smash Bros 5 Console version from the Xenoblade franchise. The stage is based off the city, New Los Angeles from Xenoblade Chronicles X.
Overview
Players fight on top of large towers in the city. As evidenced by the giant shadow, the White Whale is carrying the city. In this form, the roofs have grab-able ledges, and nothing remarkable occurs. However, soon after the battle starts, the Growth start attacking the ship, causing some of the towers to collapse, forcing players onto separate sections of the city. The Growth will also attack players. Despite all this, the city will never land on Mira.
Ω Version
The stage is composed of a metal flat platform. The White Whale can be seen in the background.
A Version
Same as the Omega Form, but with three metal platforms above the main platform.
Large Version
More towers.
Music
*Theme-X
*NLA Shuhen
NLA Shigai
*Codename-Z
*Mono X
*Wir Fliegen
*Black Tar
+Uncontrollable
*The Key We've Lost
Z5 Mira
*The God-Slaying Sword
*An Obstacle in Our Path
~==Sol Sanctum===
Sol Sanctum is a new stage to the Super Smash Bros 5 Console version from the Golden Sun franchise. The stage is based off the area Sol Sanctum found in the Golden Sun games.
Overview
This stage takes place inside a mystical dungeon with floating rocks serving as platforms. The rocks can occasionally rotate attempting to tip players off. Sometimes, statues move in from the background to act as platforms. Wild Mushrooms may also wander around, attacking weakly.
Ω Version
The stage is made of a floating rock platform that glows with energy. Statues do not appear, nor do Wild Mushrooms.
A Version
Same as the Omega Version, just with three floating rock platforms to go with the main platform.
Large Version
No change.
Music
===Murasame Castle===
Murasame Castle is a new stage to the Super Smash Bros 5 Console version from the The Mysterious Castle Murasame franchise. The stage is based off on Murasame Mode Samurai Warriors 3.
Overview
The stage has three phases: Rooftop, Barracks, and Throne Room. The Rooftop is fought on top of the castle set against a beautiful moon. The stage is sloped upwards and ends in the peak of the roof and has grab-able ledges. The roof will then break leading players to fall into the Barracks which consists of a walk off blast line tamami mat stage. Ninjas will appear and attack characters periodically. They are easily defeated. Afterwards, the floor breaks causing the opponents to descend to the throne room which houses Murasame Statue which fires magical purple spheres at the opponents. The throne room consists of a single platform with grabe-able ledges. There are also platforms at the top acting as support beams that can be stood on.
Ω Version
The stage consists of a single platform that will go between the three phases but game play is not affected.
A Version
The stage consists of a single platform and three floating platform that will go between the three phases but game play is not affected.
Large Version
No change
Music
===Octo Valley===
Octo Valley is a new stage to the Super Smash Bros 5 Console version from the Splatoon franchise. The stage is based off Octo Valley which appears in the Story Missions.
Overview
The stage has two main platforms which are situated close to each other. Players are slightly scaled up for this match, as are the Octarians. Octolings appear on the stage and fire ink, which deals damage to players. There are also walls that need to be climbed up. Captain Cuttlefish will occasionally cheer on fighters with words of encouragement.
Ω Version
A metal platform over looking the valley below.
A Version
Same as the Omega version, just with three ink-splatted metal grates over the main platform.
Large Version
No change
Music
===Fever Remix===
Fever Remix is a new stage to the Super Smash Bros 5 Console version from the rhythm Heaven franchise. The stage is based off remix versions from Rhythm Heaven Fever.
Overview
The stage cycles between different games from Rhythm Heaven Fever/Beat the Beat: Rhythm Paradise. The first game shown is Double Date, with its appearance in Remix 1. The Weasel Couple will cheer fighters on while they struggle to avoid the balls being kicked by the boy (Romeo). The stage then goes to Flock Step with its appearance in Remix 5. Only four Huebirds will appear at first, but they will gradually build up, causing fighters to find spaces where they will not be knocked about. Then, it transitions to Built to Scale (Remix 3 variant), where Widgets are being created. Fighters will have to escape the cylinders that are being knocked around and shot out. Finally, it goes to Hole in One with its appearance in Remix 9. Fighters will have to avoid the golf balls. Then it goes back to Double Date.
Ω Version
The game is stuck on Double Date, while fighters fight on a curtain that resembles the one seen in a different Rhythm Heaven Fever game, Exhibition Match.
A Version
Same as the Omega Version with three platforms above the main platform.
Large Version
More places to hide in Flock Step.
Music
*Remix 1
*The Bon Odori
*Space Dance
*Air Batter
*Showtime
*Double Date
*Hole in One
*Flock Step
*Built to Scale (Fever)
*Air Rally
*Ringside
*See-Saw
*Tokimeki no Story
===Minakami Shrine===
Minakami Shrine is a new stage to the Super Smash Bros 5 Console version from the Fatal Frame franchise. The stage is based off Minakami Shrine from Fatal Frame V: The Maiden of Black Water.
Overview
Players fight on top of the gate, while spirits pass through it to the Black Lake, so they can perform a ritual. The spirits can be fought and KOed. Mist may also block the fighter's vision. On occassion, boats will appear under the shrine and players can jump on to them though they will sink into the black water if a player stands on them for too long or too many players stand on the boasts.
Ω Version
A metal platform replaces the gate. The mist and spirits are absent.
A Version
Same as the Omega Version, just with three metallic platforms above the main platform.
Large Version
The gate is stretched out a little.
Music
*Torikago
*Reika (FFIII)
*Crimson Butterfly (FFII)
*Kusabi (FFII)
*Tsukimori (FFIV)
*Just Call My Name (JP) (FFIV)
*Just Call My Name (ENG) (FFIV)
*The Moaning of Hell (FFIV)
*The Purple Diary
*Tokoyomi
*Just a Dream
*Behind the Purple Door
===NES Remix===
NES Remix is a new stage to the Super Smash Bros 5 Console version from the NES Remix franchise.
Overview
The stage is (another) transitioning stage that is set inside a window from NES Remix. In the top left corner is a timer. If the timer runs out, then it transitions to another game. The games are as follows:
*Super Mario Bros. - set in the style of the Super Luigi Bros. game seen in NES Remix 2, with a backwards scrolling 1-1.
*The Legend of Zelda - Octoroks will appear and fire rocks at fighters. They can be defeated.
*Metroid - fighters are trapped in Norfair, with lava. Similar to the Norfair stage, just without the lava waves.
*Balloon Fight - players fight on a platform while avoiding sparks. Very similar to the Balloon Fight stage in Super Smash Bros. for Nintendo 3DS.
*Kid Icarus - players attempt to avoid Monoeyes as they attack.
Ω Version
The stage is stuck on Super Mario Bros., while fighters fight on a Brick Block platform.
A Version
Same as the Omega Version, but with three platforms from Kid Icarus above the main platform.
Large Version
More platforms to stand on.
Music
===Excitebike===
Excitebike is a new stage to the Super Smash Bros 5 Console version from the Excitebike franchise.
Overview
The stage takes place on the Excitebike track, which has hills and walk-off blast lines. There is mud that can slow fighters down, and at random intervals Excitebikers will come along and run fighters over, doing damage.
Ω Version
A muddy singular platform over a vast black pit. Excitebikers do not appear, nor will the mud slow down fighters.
A Version
Same as the Omega Version, just with three muddy platforms over the main platform.
Large Version
No change.
Music
===Endless Ocean===
Endless ocean is a new stage to the Super Smash Bros 5 Console version from the Endless Ocean franchise.
Overview
The stage is submerged underwater, so jumps are floatier and the overall speed is slower. There are two coral reefs on both sides of the screen, separated by a large pit. There is a small cave on the right side that is rather small. Various fish swim by in the background, however manta rays can be used as platforms and electric eels will zap fighters. On occassion, a shark appears and can bite opponents with causes high damage. Schools of fish will also swim in front of the screen which can hinder visibility.
Ω Version
A rocky platform in this same place as the regular stage. No manta rays or electric eels appear however they appear in the background with other fish.
A Version
Same as the Omega version, just with three rocky platforms above the main platform.
Large Version
The platforms at both ends are extended.
Music
===Nintendo Land===
Nintendo Land is a new stage to the Super Smash Bros 5 Console version from the Nintendo Land franchise.
Overview
This stage is a touring stage and sets fighters on the train. It starts off on the ground before travelling upwards towards the top of the tower. Then it goes up further and it transitions into one of six attractions before looping:
*The Legend of Zelda: Battle Quest - fighters fight on the watchtowers but can go on the ground to fight off Moblins.
*Pikmin Adventure - fight off a robotic Bulborb - the stage boss.
*Mario Chase - fighters can slide down slopes. Tagging a robotic Yoshi earns a stat boost.
*Animal Crossing: Sweet Day - players can attack trees to get sweets which heal.
*Donkey Kong Crash Course - a scrolling girder stage with many hazards.
*Captain Falcon's Twister Race - fighters try to avoid random twisters and mines.
Ω Version
A rainbow-adorned metal platform that slowly circles the plaza.
A Version
Same as the Omega Version, just with three colourful platforms over the main platform.
Large Version
The train is longer.
Music
===Bygone Island===
Bygone Island is a new stage to the Super Smash Bros 5 Console version from the Sonic the Hedgehog franchise. The stage is based off Bygone Island from Sonic Boom: Rise of Lyric.
Overview
The stage transitions from area to area. It first starts off Sonic's Shack and is composed of walk-off ledges and the shack which can be jumped up upon. There are also various stones that can be stood up on. The stage will then pick up players and transports them to the next section: Amy's House which is a house set on top of the water. Players cannot be KO'd at th ebottom unless the drown. It also has walk off edges. The stage consists of her house which can be jumped up on as well as boardwalks on either side. After some time, the stage picks up players and transports them all the way to Mystery Bay and says players on a platform close to the water. When the tide comes in, it risks pushing players off into the water which has mines littered about which will cause an explosion and launch opponents vertically. After some time, the stage picks up the players and heads to the next destination: Crater Lake. Here there are several sections of the stage that are just pinnacles of rock standing into the air. The right section can be walked off. If there are too much weight on one pinnacle, it risks collapsing. The final transition leads to: Seaside Harbor Light which is set on a cliff in front of the lighttower. It has grab-able edges and is fairly simple. It then loops back.
Ω Version
The stage consists of a single platform as it navigates the island but without stopping.
A Version
The stage consists of a single platform with three floating platforms as it navigates the island but without stopping.
Large Version
The platform that transports players is a longer as well as the screen zoomed out.
Music
===Windy Hill Zone===
Windy Hill Zone is a returning stage to the Super Smash Bros 5 Console version from the Sonic the Hedgehog franchise.
Overview
Remains uncharged since its previous incarnation.
Ω Version
No changes from the previous Omnega version.
A Version
Adds three floating platforms to the Omega Version.
Large Version
No changes
Music
===Pac-Museum===
Pac-Museum is a new stage to the Super Smash Bros 5 Console version from the Pac-Man franchise. It is taken from the game Pac-Museum.
Overview
The stage will consists of various games found within the collection; changing during the course of a match. The design of the stage resembles Pac-Maze 2 but will change in style and graphic according to which game it is based off of.
Ω Version
The stage appears as a single floating platform.
A Version
The stage appears as a single floating platform with 3 floating platforms.
Large Version
No changes.
Music
===Main Gallery===
Main Gallery is a new stage to the Super Smash Bros 5 Console version from the Main Gallery franchise
Overview
The stage takes place on a tree branch with many paintings around it. If all four players enter a painting, they are teleported into a world.
*Teensies in Trouble features the Medieval Dragon breathing fire upon fighters. It can be defeated.
*Toad Story features a beanstalk in the middle of the stage. The Armoured Toad walks in the background.
*Fiesta de los Muertos takes place inside the Giant Luchador's ring, which is similar to Boxing Ring and VWA Ring.
*20,000 Lums under the Sea has physics similar to Endless Ocean and lots of mechanical traps.
*Olympus Maximus features Minotaurs that breathe fire like Bowser, but just a little weaker.
Once one minute has been spent in a world, fighters go back to the Main Gallery.
Ω Version
A wooden branch serves as the main platform.
A Version
Same as the Omega version, just with three branch-like platforms over the main platform.
Large Version
No change.
Music
===Zombie U===
Zombie U is a new stage to the Super Smash Bros 5 Console version from the Zombie U franchise. The stage is based off of the game Zombie U and is the second confirmed stage from a 3rd Party Franchise, the first being Caldisa from Bravely Default.
Overview
The stage is comprised of three levels: the rooftop, the 2nd floor, and the third floor which includes the street. The top level consist of the tooftop and is not so big but it is completely flat. At the far right though is a hole in the cieling which leads to the second floor inside as well as the balcony. Inside is various rubbish and destroyed objects as well as zombies. When no one is in the second story room, the wall closes up like on Tomodachi Life in Super Smash Bros. for 3DS. There may be times that there is a zombie waiting in the room if the wall is there. At the far left portion is another hole that leads to the bottom floor and an opening that leads to the street. On the street is a burning car that will deal damage. The far right portion of the stage is a drop off and has grab-able ledges. The far left portion isn't a wall=off but players are unable to grab as the blast line is short distance away from the second floor. The first floor doesn't have access to it. At times, zombies will invade in high numbers and will attack players with grappling attacks. Getting bitten does continuous damage and slows down speed for a duration of time.
Ω Version
The Omega version consists of only the rooftop portion that has been elongated. Zombies are visible below trying to climb up.
A Version
The Omega version consists of only the rooftop portion and three floating platforms that has been elongated. Zombies are visible below trying to climb up.
Large Version
The stage is much bigger, features, two cars, and a traffic light that can be stood on.
===Just Dance U===
Just Dance U is a new stage to the Super Smash Bros 5 Console version from the Just Dance franchise. The stage is based off the game Just Dance U.
Overview
The stage itself is a long platform that changes color gradients throughout the match. Figures in the background dance while control input indicators move upwards. The dancers in the background then correspond to the dancing. Hitting the input with a clean hit results in a perfect and getting more than 10 perfects gives a short stat buff to the player.
Ω Version
The stage consists of just the platform without any outside influence from the stage.
A Version
The stage consists of just the platform and three floating platforms without any outside influence from the stage.
Large Version
The main platform is larger.
===Space Invaders===
Space Invaders is a new stage to the Super Smash Bros 5 Console version from the Space Invaders franchise.
Overview
Fighters fight on a long 8-bit line that features a little ship above it. The ship fires lasers at aliens who slowly descend down the screen, all of which are firing lasers of their own. The ship's lasers do not damage fighters however the aliens' will. If the ship defeats all the aliens then more will appear.
Ω Version
An 8-bit platform that shows the battle in the background.
A Version
Same as the Omega version, just with three straight lines above the main platform.
Large Version
More aliens. We're doomed.
Music
===Google StreetView===
Google StreetView is a new stage to the Super Smash Bros 5 Console version from the Google franchise.
Overview
This stage is rather unique. After it is unlocked, a sub-menu appears in Options which allows you to select maps for the background of this stage. In the stage itself, a search bar serves as the main platform, while occasionally an orange man will appear and serve as a stage boss.
Ω Version
The search bar is a bit longer, and the orange man is absent
A Version
The search bar is a bit longer, has three floating platforms, and the orange man is absent.
Large Version
Longer search bar.
Music
Category:Subpages
Category:Super Smash Bros. (series)
Category:Stages