Sheik (Smash Plus)

Sheik is a playable character in Super Smash Brothers Plus for the Nintendo Switch Plus. Representing the Legend of Zelda universe, Sheik is listed as Fighter #18 in Smash's modified numbering system and is classified as a lightweight fighter. She is hidden at the start of the game, but can be unlocked through random encounters in Versus Mode, scoring at least 10 KO's in a single match on the Hyrule Temple stage, or by defeating classic mode with Zelda.
Sheik is among the most mobile characters in the game, having both excellent aerial and ground based movement options at her disposal. In keeping with her appearance as a ninja, Sheik's playstyle is very much a hit and run style, as her attacks have little to no endlag or start lag. Her combo ability is decent, and she can rack up damage quickly while sneaking away after the attack. This is necessary as Sheik's durability is subpar, able to be knocked away with relative ease. Despite having good recovery abilities with both her Bouncing Fish and her Vanish abilities, she is susceptible to horizontal knockback, and players may be sent flying before they have a chance to react to what hit them. Sheik is definitely a temperamental character, but in the right hands is a solid one. Sheik has two normal jumps, and can crawl, wall cling and wall jump.
==Moveset==
===Basic Attacks===
*Neutral Jab- Sheik performs a two hit jab of two knife edge hand strikes, which can lead into a fast rapid jab of punches, finishing with a final knifehand strike.
*Side Tilt- Sheik performs a simple roundhouse kick straight in front of her. Does very little damage, but can be chained together for easy combos.
*Up Tilt- Sheik performs a quick stretching high kick at a severe angle in front of her, sending foes high into the air and KO'ing at decent damages for a tilt attack.
*Down Tilt- Sheik performs a simple sweep kick in front of her, knocking opponents into the air to allow for follow up attacks.
*Dash Attack- Sheik lunges outward with her hands, performing outward knife hand strikes that do decent damage when they hit cleanly.
*Grab & Pummel- Sheik has a simple but very short grab range, and pummels with a fast but weak knee strike.
*Forward Throw- Sheik performs a forward shoulder tackle that knocks foes away a short distance, allowing for combo follow ups.
*Back Throw- Sheik throws the opponent behind her and hits a midlevel side kick to send them away.
*Up Throw- Sheik tosses the opponent up and then hits a handstand kick. Sheik's most powerful throw, but one that lack usefulness due to its lack of combo potential.
*Down Throw- Sheik performs a collarbone takedown and then hits an axe kick to pop opponents back into the air for a followup attack.
*Neutral Air- Sheik performs a flying kick with a lingering hit box that sweetspots on the edge of her foot.
*Forward Air- Sheik performs a lunging downward knife hand strike that has great startup time but does little damage.
*Back Air- Sheik performs a simple back sidekick to knock foes away. Weak for a back aerial move.
*Up Air- Sheik does a corkscrew kick upwards at a diagonal angle, hitting opponents multiple times and launching on the final hit.
*Down Air- Sheik performs a diagonal flying kick downward at an angle. Use cautiously, as it can cause a self-destruct off stage if it misses. Sheik will bounce off opponents if it connects, though.
===Smash Attacks===
*Side Smash- Sheik performs a roundhouse kick quickly followed by a jumping side kick, with the first hit leading into the second for a decent 1-2 combo.
*Up Smash- Sheik raises her arms into the air and then swings them downward in a knife edge strike on either side of herself. The first hit of the arms raising up does far more damage than the downward swing of the arms, but both hits can be made on characters with taller hitboxes, allowing for a good damaging move in certain circumstances.
*Down Smash- Sheik performs a windmill breakdancing move that leads into a butterfly kick. Has overall poor damage and knockback, but like all of Sheik's moves relatively little startlag.
===Special Moves===
*Neutral Special: Needle Storm- Sheik will begin gathering several small needles in her hands as the special button is held down. Once she has stored six needles, pressing the button will launch them straight outward. The needles can't be stopped by other projectiles, but can be reflected. If used in the air, the needles will be tossed down in a 30 degree angle.
*Side Special: Burst Grenade- Sheik will throw a grenade attached to a tripwire. Upon pulling the pin, the grenade will create a small vortex to suck in opponents and then a decent sized explosion to send them flying away. The grenade can travel further if launched from the air.
*Up Special: Vanish- Sheik detonates a Deku Nut and disappears in a puff of smoke after the explosion, reappearing a short distance away based on directional input. Both the explosive disappearance and the reappearance can deal damage, with the former doing far more damage and knockback. It does even more if used on the ground rather than in the air.
*Down Special: Bouncing Fish- Sheik performs a flipping martial arts kick straight forward. If she hits anyone, then she will backflip backwards off the opponent, at which point she can use the Bouncing Fish again up to 3 times to attempt to do more damage on opponents, though each subsequent kick does less damage than the previous one.
*Final Smash: Sheikah Dance- Sheik rushes forward and slashes with her knife. The first person hit in the initial rush will be trapped in a Sheikah eye symbol and dealt several slashes with Sheik's knife in an onslaught of attacks, before Sheik launches them with the final hit. While only one person can be caught in the eye symbol, others could be caught in the slashing motion, being dealt minor damage.
===Miscellaneous===
*Entry Animation- Sheik appears from a whirlwind that scatters a few leaves around the area.
*Idle Animation 1- Sheik leans backwards in a stretching motion, pulling her arms close to her chest and then pushing them out before resuming normal stance.
*Idle Animation 2- Sheik performs a modified passe stance.
*Side Taunt- Sheik pulls out the Burst Grenade tripwire and stretches it out, garnering a metallic "twang" sound.
*Up Taunt- Sheik performs a Pike breakdancing move briefly.
*Down Taunt- Sheik holds her hands close to her face in a martial arts blocking motion.
*Victory Animation 1- Sheik performs her forward tilt move and then her down smash move, before finishing with her arms crossed in front of her face.
*Victory Animation 2- Sheik slashes at the camera with her knife twice before standing up and posing with a flourish.
*Victory Animation 3- Sheik performs her forward smash, her down taunt, and then disappears with a Vanish Teleport, never reappearing on screen.
==How to Unlock==
Sheik can be unlocked any of the following ways:
*Playing Versus matches until she randomly shows up as a "Challenger Approaching" fight. Defeat her to unlock her.
*Scoring at least 10 KO's in a Single Match on the Temple stage. Doing this will give you a 50% chance of facing Sheik or Zelda in Challenger Approaching if neither has been unlocked through other means. If one is unlocked, then the other will appear in Challenger Approaching.
*Defeat Classic Mode with Zelda at starting difficulty 3.0 or higher.
*Unlock her in the Finale of World of Light by defeating her.
*Paying 1,000 gold in a shop where she can randomly appear (though rarely).
Category:Super Smash Bros. Characters
Category:Super Smash Bros. (series)
Category:Smash Plus Characters