Amayui Castle Meister:Skills (Old)

==About Skills==
Skills consist of a wide variety of passive effects and active abilities that serve to benefit characters and make enemies more challenging. Characters can equip up to four skills that they have learned as long as they do not exceed their CP cap, which is dictated by how developed the characters are.
As long as a character has not taken all of their actions, they can have rearrange these skills as long as the above restrictions are met. However, as part of the game's story, a few skills may permanently be equipped to a character and cannot be overwritten by normal means.
Skills can also be granted by equipment and set effects. Some equipment can be upgraded to grant new skills. Skills with similar effects do not stack (for example, Sword Flash I and Sword Flash II do not stack; Swift and Double Action are also mutually exclusive).
There are six distinct categories of skills: Movement, Passive, Special, Combat, Single Target, and Area of Effect.
==Skills==
===Movement===
No.	Name 	CP	Effect
001	Burrow 	3 	Allows movement through mud.
002	Dive 	3 	Allows movement through water.
003	Firewalk 	3 	Allows movement through lava.
004	Grounded 	3 	Allows movement through electrified areas.
005	Ethereal 	15	Grants the effects of Burrow, Dive, Firewalk, and Grounded.
006	Thin Ice 	3 	Allows movement on top of water.
007	Interdimensional	18	Grants the effects of Flight and Teleport.
008	Plunge Dive 	8 	Grants the effects of Flight and Dive.
009	Flight 	3 	Allows movement over pits and water. Movement always costs 1 FS per tile.
010	Electric Flight 	8 	Grants the effects of Grounded and Flight.
011	Search 	2 	Allows hidden areas to be found.
012	Teleport 	15	Allows movement through thin walls. Movement always costs 1 FS per tile.
013	Dangersense 	3 	Allows the character to see enemies in obscured areas they can move to.
===Passive===
No.	Name 	CP	Effect
001	Drained Power 	0 	-10 FS
002	Unrefined 	0 	-2 INT, -1 AGL
003	Timid Princess 	0 	-5 FS
004	Ruler's Knowledge	0 	+5 HP, SP, and FS. +2 STR, INT, CON, and RES.
005	Evasive I 	3 	+10 EVA
006	Evasive II 	7 	+15 EVA
007	Evasive III 	14	+20 EVA
008	Focus I 	3 	+10 HIT
009	Focus II 	7 	+15 HIT
010	Focus III 	14	+20 HIT
011	Mind's Eye I 	5 	+10 EVA and HIT
012	Mind's Eye II 	10	+15 EVA and HIT
013	Mind's Eye III 	20	+20 EVA and HIT
===Special===
No.	Name 	CP	Effect
001	Mining 	3 	Grants the ability to find and collect from mining nodes.
002	Lockpick 	3 	Grants the ability to unlock treasure chests and doors.
003	Thief 	5 	Grants the effects of Search and Lockpick.
004	Technomancer 	6 	Grants the effects of Search, Lockpick, and Mining. Can also repair various structures.
005	Unmatched Spirit 	14	Grants the effects of Teleport, Turn Undead, and Spirit Barrier III.
006	Master Spirit 	21	Grants the effects of Teleport and Counter Curse.
007	Hard Worker 	4 	Increases unit experience gain by 50%.
008	Barrier User 	30	Grants the effects of Reflect II and Magic Resist III.
009	Shinobi's Knowledge	6 	Grants the effects of Search, Lockpick, and Dangersense.
010	Swift 	15	Provides a 20% chance to allow a second action.
011	Double Action 	30	Allows the unit to act twice in a single turn.
012	HP Regen 	6 	Unit recovers 10% HP per turn.
013	SP Regen 	6 	Unit recovers 10% SP per turn.
014	FS Regen 	6 	Unit recovers 10% FS per turn.
015	Super Regen 	18	Unit recovers 10% HP, SP, and FS per turn.
016	Earth Blessing 	2 	+10 HIT and EVA, +5 CRIT on Earth terrain.
017	Water Blessing 	2 	+10 HIT and EVA, +5 CRIT on Ice terrain.
018	Flame Blessing 	2 	+10 HIT and EVA, +5 CRIT on Fire terrain.
019	Wind Blessing 	2 	+10 HIT and EVA, +5 CRIT on Thunder terrain.
020	Light Blessing 	2 	+10 HIT and EVA, +5 CRIT on Holy terrain.
021	Dark Blessing 	2 	+10 HIT and EVA, +5 CRIT on Dark terrain.
022	Devil Trait 	8 	This skill is doesn't seem to actually do anything (confirmation required).
023	Anti-Poison 	3 	Grants immunity to poison attacks and poisonous terrain.
024	Anti-counter 	6 	Grants immunity to Anti-Air and Depth Charge.
025	Forcefield 	30	The unit cannot be targeted by ranged attacks.
026	Anti-Death 	6 	Grants immunity to Instant Death.
027	Anti-Drain 	6 	Grants immunity to Drain.
028	Faithful 	3 	Grants immunity to Charm.
029	Anti-Confusion 	3 	Grants immunity to Confusion.
030	Anti-Paralysis 	3 	Grants immunity to Paralysis.
031	Anti-Acid 	3 	Grants immunity to Acid.
032	Anti-Fear 	3 	Grants immunity to Fear.
033	Disable Abilities 	0 	Reduces the percentage chance of relevant enemy skills from activating to 0%.
034	Levitation 	10	Grants the effect of Flight and immunity to Anti-Air.
035	Battle Command 	5 	+10 HIT and EVA, +1 STR, INT, CON, and RES to adjacent allies.
036	Seal 	30	This unit cannot be targeted by active skills.
037	Divine Charm 	10	Charms all adjacent enemies at the start of the turn.
038	Seien 	5 	When defeating the final enemy in a room, this unit takes control of the room.
039	Substitute 	10	Protects an adjacent ally from ranged attack.
040	Divide 	2 	Each turn, this unit has a 10% chance to split into two separate units with half HP.
041	Zombie Attack 	50	This unit can immediately be deployed again after being defeated.
042	Treasure Finder 	10	Doubles the amount of items dropped by enemies killed by this unit.
===Combat===
No.	Name 	CP	Effect
001	Mercy 	1 	Attacks cannot reduce enemy health below 1.
002	Manhunter 	10	+10 ATK against Humans and Demi-humans.
003	Poacher 	10	+10 ATK against Normals, Onis, Giants, and Demonbeasts.
004	Spirit Hunter 	10	+10 ATK against Fairies and Spirits.
005	Profane 	10	+10 ATK against Angels.
006	Exorcist 	10	+10 ATK against Demons.
007	Mythbuster 	10	+10 ATK against Mythical Beasts.
008	Disruptor 	10	+10 ATK against Constructs.
009	Trophy Hunter 	15	+10 ATK against bosses.
010	Turn Undead 	10	+10 ATK against Ghosts and Undead.
011	Anti-Air I 	3 	+5 HIT and CRIT, +3 ATK against flying units.
012	Anti-Air II 	6 	+10 HIT and CRIT, +6 ATK against flying units.
013	Anti-Air III 	9 	+15 HIT and CRIT, +9 ATK against flying units.
014	Depth Charge I 	3 	+5 HIT and CRIT, +3 ATK against diving units.
015	Depth Charge II 	6 	+10 HIT and CRIT, +6 ATK against diving units.
016	Depth Charge III 	9 	+15 HIT and CRIT, +9 ATK against diving units.
017	First Strike I 	3 	10% chance to attack first when attacked.
018	First Strike II 	6 	20% chance to attack first when attacked.
019	First Strike III 	9 	30% chance to attack first when attacked.
020	Flash Step I 	3 	5% chance to evade attacks.
021	Flash Step II 	7 	10% chance to evade attacks.
022	Flash Step III 	14	15% chance to evade attacks.
023	Sword Flash I 	10	15% chance to evade attacks.
024	Sword Flash II 	16	20% chance to evade attacks.
025	Sword Flash III 	25	25% chance to evade attacks.
026	Counter I 	6 	10% chance to evade and counter.
027	Counter II 	12	15% chance to evade and counter.
028	Counter III 	18	20% chance to evade and counter.
029	Vorpal Counter I 	10	5% chance to evade and counter with instant death effect.
030	Vorpal Counter II 	20	10% chance to evade and counter with instant death effect.
031	Vorpal Counter III	30	15% chance to evade and counter with instant death effect.
032	Prevail I 	10	+20% stats when below 50% HP, +50% stats when below 20% HP.
033	Prevail II 	15	+20% stats when below 65% HP, +50% stats when below 35% HP.
034	Prevail III 	20	+20% stats when below 80% HP, +50% stats when below 50% HP.
035	Ferocity I 	4 	20% chance to raise ATK by 20%.
036	Ferocity II 	10	30% chance to raise ATK by 30%.
037	Ferocity III 	17	40% chance to raise ATK by 40%.
038	Reflect I 	8 	10% chance to reflect damage back to attacker.
039	Reflect II 	14	13% chance to reflect damage back to attacker.
040	Reflect III 	26	16% chance to reflect damage back to attacker.
041	Drain I 	5 	20% chance to heal for half of the damage dealt.
042	Drain II 	10	40% chance to heal for half of the damage dealt.
043	Drain III 	20	Always heal for half of the damage dealt.
044	Intimidate I 	10	10% chance to prevent the enemy from attacking.
045	Intimidate II 	20	15% chance to prevent the enemy from attacking.
046	Intimidate III 	30	20% chance to prevent the enemy from attacking.
047	Pierce I 	6 	10% chance to ignore half of the enemy's defense with each attack.
048	Pierce II 	15	15% chance to ignore half of the enemy's defense with each attack.
049	Pierce III 	24	20% chance to ignore half of the enemy's defense with each attack.
050	Flurry I 	4 	10% chance to attack again after each attack.
051	Flurry II 	8 	15% chance to attack again after each attack.
052	Flurry III 	12	20% chance to attack again after each attack.
053	Magic Resist I 	6 	When attacked with magic, reduces damage taken by 10% of enemy INT.
054	Magic Resist II 	15	When attacked with magic, reduces damage taken by 20% of enemy INT.
055	Magic Resist III 	24	When attacked with magic, reduces damage taken by 30% of enemy INT.
056	Soul Shield I 	6 	When physically attacked, reduces damage taken by 10% of enemy STR.
057	Soul Shield II 	15	When physically attacked, reduces damage taken by 20% of enemy STR.
058	Soul Shield III 	24	When physically attacked, reduces damage taken by 30% of enemy STR.
059	Spirit Barrier I 	3 	Reduces damage from Ghosts by 10% of their attacking stat.
060	Spirit Barrier II 	6 	Reduces damage from Ghosts by 20% of their attacking stat.
061	Spirit Barrier III	9 	Reduces damage from Ghosts by 30% of their attacking stat.
062	Projectile Defense	15	Reduces ranged damage based how far away the attacker is.
063	Shield I 	4 	10% chance to reduce damage taken by 30% of enemy attacking stat.
064	Shield II 	6 	15% chance to reduce damage taken by 30% of enemy attacking stat.
065	Shield III 	10	20% chance to reduce damage taken by 30% of enemy attacking stat.
066	Great Shield I 	4 	10% chance to reduce damage taken by 50% of enemy attacking stat.
067	Great Shield II 	6 	15% chance to reduce damage taken by 50% of enemy attacking stat.
068	Great Shield III 	10	20% chance to reduce damage taken by 50% of enemy attacking stat.
069	Ice Shield I 	4 	10% chance to reduce damage taken by 50% of enemy attacking stat.
070	Ice Shield II 	6 	15% chance to reduce damage taken by 50% of enemy attacking stat.
071	Ice Shield III 	10	20% chance to reduce damage taken by 50% of enemy attacking stat.
072	Resurrect I 	10	When slain, this unit has a 20% chance to revive with 10% HP.
073	Resurrect II 	20	When slain, this unit has a 30% chance to revive with 10% HP.
074	Resurrect III 	30	When slain, this unit has a 40% chance to revive with 10% HP.
075	Cooking I 	3 	50% chance to restore 5% health when killing an enemy.
076	Cooking II 	6 	75% chance to restore 5% health when killing an enemy.
077	Cooking III 	 	100% chance to restore 5% health when killing an enemy.
078	Decoy I 	10	When slain, resurrect with 25% health once.
079	Decoy II 	20	When slain, resurrect with 50% health once.
080	Decoy III 	 	
081	Cover I 	4 	20% chance to protect an adjacent ally from attack.
082	Cover II 	8 	30% chance to protect an adjacent ally from attack.
083	Cover III 	12	40% chance to protect an adjacent ally from attack.
084	Goddess Aid 	4 	Protects Fia once per round of enemy attacks if she is adjacent.
085	Helping Maid 	10	10% chance to protect any ally from attack.
086	Counter Curse 	6 	30% chance to prevent Counter skill activation.
087	Perfect Focus 	0 	Grants immunity to all attacks.
===Single Target===
No.	Name 	CP	SP	Range 	Effect
001	Iron Wall 	3 	 	 	+10 EVA, +6 CON and RES while defending.
002	Capture Attack 	0 	 	Equipped weapon	-10 HIT, -5 AGL on attack. Captures enemy upon defeating them.
003	Charged Axis Strike 	4 	 	0-0 	+30 HIT, +3 STR, AGL, +5 CRIT on attack. Must be charged with 2 normal attacks.
004	True Charged Axis Strike 	8 	 	0-0 	+30 HIT, +5 STR, CRIT, +3 AGL on attack. Must be charged with 3 normal attacks.
005	Super Charge Axis Strike 	12	 	0-0 	+30 HIT, +5 CRIT, AGL, +10 STR on attack. Must be charged with 4 normal attacks.
006	Volley 	4 	4 	Equipped weapon	+3 STR, -1 AGL on attack.
007	Double Volley 	6 	7 	Equipped weapon	+7 STR, -3 AGL on attack.
008	Triple Volley 	10	10	Equipped weapon	+12 STR, -5 AGL on attack.
009	Cleaver Slice 	5 	6 	0-0 	-10 HIT, +5 STR, -2 AGL, +10 CRIT on attack.
010	Flowing Slice 	8 	10	0-0 	-10 HIT, +8 STR, -3 AGL, +15 CRIT on attack.
011	Strong Flowing Slice 	12	14	0-0 	-10 HIT, +16 STR, -5 AGL, +20 CRIT on attack.
012	Blade Dance 	4 	4 	0-0 	-5 HIT, +5 EVA, +3 STR, +2 AGL on attack.
013	Strong Sword Dance 	8 	8 	0-0 	-5 HIT, +5 EVA, +6 STR, +4 AGL on attack.
014	Heavenly Sword Dance 	12	12	0-0 	-5 HIT, +5 EVA, +9 STR, +5 AGL on attack.
015	Snipe 	3 	3 	1-4 	-10 HIT, -2 AGL on attack.
016	Piercing Snipe 	8 	5 	1-4 	-10 HIT, +4 STR, -3 AGL on attack.
017	Flashing Snipe 	13	7 	1-4 	-5 HIT, +8 STR, -4 AGL, +10 CRIT on attack.
018	Charge Axis Shot 	4 	 	1-3 	+9 STR, -1 AGL, +10 CRIT on attack. Must be charged with 3 normal attacks.
019	Soaring Charged Axis Shot 	8 	 	1-3 	+13 STR, -3 AGL, +10 CRIT on attack. Must be charged with 5 normal attacks.
020	Whirling Shield Break 	6 	5 	0-0 	+20 HIT, +6 STR, +8 AGL on attack.
021	Exploding Shield Break 	10	8 	0-0 	+20 HIT, +12 STR, +10 AGL on attack.
022	Spirit Shield Break 	14	12	0-0 	+20 HIT, +24 STR, +12 AGL on attack.
023	Electromagnetic Slice 	4 	4 	1-3 	-10 HIT, +6 STR, +2 AGL, Paralysis I on attack. Thunder damage.
024	Twin Electromagnetic Slice 	7 	6 	1-3 	-10 HIT, +9 STR, +3 AGL, Paralysis I on attack. Thunder damage.
025	Dragon's Electric Slice 	10	8 	1-3 	-10 HIT, +12 STR, +5 AGL, Paralysis I on attack. Thunder damage.
026	Flame Spear Flurry 	5 	5 	0-0 	+10 HIT, +6 STR, -2 AGL, Burn I on attack. Fire damage.
027	Piercing Flame Spear 	10	8 	0-0 	+10 HIT, +10 STR, -4 AGL, Burn I on attack. Fire damage.
028	Heavenly Flame Spear Shot 	15	12	0-0 	+10 HIT, +16 STR, -6 AGL, Burn I on attack. Fire damage.
029	Earthman's Fist 	4 	5 	0-0 	-5 HIT, +5 STR, -3 AGL, Confusion I on attack. Earth damage.
030	Earthman's Rock Fist 	7 	8 	0-0 	-5 HIT, +10 STR, -5 AGL, Confusion I on attack. Earth damage.
031	Giant Earthman's Fist 	10	12	0-0 	-5 HIT, +20 STR, -8 AGL, Confusion I on attack. Earth damage.
032	Distant Stream Spear 	6 	4 	1-4 	-5 HIT, +2 STR, -2 AGL, Chill I on attack. Ice damage.
033	Distant Ruin Spear 	8 	6 	1-4 	-5 HIT, +4 STR, -3 AGL, Chill I on attack. Ice damage.
034	Stream Spear Shot 	10	10	1-4 	-5 HIT, +8 STR, -4 AGL, Chill I on attack. Ice damage.
035	Pointblank Blade 	12	8 	0-0 	+30 HIT, +12 STR, -2 AGL, Chill III on attack.
036	Roaring Flame Straight 	6 	8 	0-0 	+15 HIT, +6 STR, -4 AGL, +10 CRIT, Burn I on attack. Fire damage.
037	Roaring Flame Uppercut 	8 	12	0-0 	+15 HIT, +10 STR, -5 AGL, +10 CRIT, Burn II on attack. Fire damage.
038	Roaring Flame Strike 	10	16	0-0 	+15 HIT, +18 STR, -6 AGL, +10 CRIT, Burn III on attack. Fire damage.
039	Spirit Star Slash 	4 	8 	0-0 	+15 HIT, +6 STR, -2 AGL, Fear I on attack.
040	Spirit Star Throw 	3 	4 	1-2 	-5 HIT, +2 STR, -3 AGL on attack.
041	Dragonstar Slash 	10	16	0-0 	+10 HIT, +12 STR, -5 AGL, Fear II on attack.
042	Shelling 	5 	8 	1-3 	+5 STR, -10 AGL on attack.
043	Heavy Shelling 	8 	14	1-1 	-10 HIT, +14 STR, -8 AGL on attack.
044	Sniper Shelling 	3 	10	1-9 	-10 HIT, -5 AGL on attack.
045	Intensive Shelling 	10	12	1-3 	+20 HIT, +10 STR, +3 AGL on attack.
046	Disturbed Scythe 	10	8 	0-0 	-10 HIT, +9 STR, Instant Death on attack.
047	Disturbed Scythe Slash 	24	12	0-0 	-10 HIT, +16 STR, -2 AGL, Instant Death on attack.
048	Knife Throw 	4 	3 	1-2 	-5 HIT, -2 AGL on attack.
049	Chaos Knife Throw 	6 	5 	1-3 	-5 HIT, +5 STR, -3 AGL on attack.
050	Aimed Knife Throw 	8 	7 	1-4 	+10 STR, -4 AGL, +15 CRIT on attack.
051	Soaring Sword Dance 	6 	5 	0-0 	-5 HIT, +5 EVA, +3 STR, +3 AGL on attack.
052	Swift Phoenix Dance 	10	7 	0-0 	-5 HIT, +5 EVA, +7 STR, +5 AGL on attack.
053	Double Attack 	0 	2 	0-0 	+3 STR, -2 AGL, -2 CRIT on attack.
054	Triple Attack 	0 	6 	0-0 	+6 STR, -4 AGL, -2 CRIT on attack.
055	Cleave 	0 	4 	0-0 	+20 HIT, +3 STR, -2 AGL on attack.
056	Kamaitachi 	0 	6 	0-0 	-10 HIT, +6 STR, -4 AGL on attack.
057	Starlight Sword 	0 	5 	0-0 	+10 HIT, +4 STR, -2 AGL on attack. Holy damage.
058	Crimson Sword 	0 	4 	0-0 	+10 HIT, +7 STR, -2 AGL on attack.
059	Link Sword Extension 	0 	3 	1-3 	-10 HIT, -3 AGL on attack.
060	Bullet Barrage 	0 	4 	Equipped weapon	-10 HIT, +5 AGL on attack.
061	Vital Shot 	0 	8 	Equipped weapon	+30 HIT, -5 AGL, +15 CRIT on attack.
062	Cat Punch 	0 	4 	0-0 	-5 HIT, +4 STR, -1 AGL on attack.
063	Cat Punch 2 	0 	6 	0-0 	-5 HIT, +8 STR, -2 AGL on attack.
064	Enchanted Shield Spin 	0 	5 	0-0 	+20 HIT, +8 STR, +9 AGL, Fear III on attack.
065	Rush 	0 	3 	0-0 	+10 HIT, +3 STR, -2 AGL, -2 CRIT on attack.
066	Shredding Bite 	0 	4 	0-0 	-10 HIT, +5 STR, -3 AGL, Instant Death on attack.
067	Giant Bite 	0 	4 	0-0 	-10 HIT, +5 STR, -3 AGL on attack.
068	Seven Bites 	0 	8 	0-0 	+30 HIT, +8 STR, -8 AGL, Paralysis I on attack.
069	Rock Drop 	0 	4 	1-2 	-10 HIT, -3 STR, -5 AGL on attack. Earth damage.
070	Huge Rock Drop 	0 	7 	1-3 	-10 HIT, +5 STR, -5 AGL on attack. Earth damage.
071	Sniper Rock Drop 	0 	2 	1-4 	-10 HIT, -3 AGL on attack.
072	Rising Thrust 	0 	4 	0-0 	+5 HIT, +5 STR, -2 AGL on attack.
073	Winding 	0 	4 	0-0 	+15 HIT, +2 STR, -3 AGL, -5 CRIT, Paralysis I on attack.
074	Temptation's Winding 	0 	4 	0-0 	+15 HIT, +2 STR, -3 AGL, -5 CRIT, Charm I on attack.
075	Tentacles 	0 	5 	0-0 	+20 HIT, +3 STR, -2 AGL on attack.
076	Crystallized Ivy 	0 	3 	1-4 	-5 HIT, -3 AGL, Charm I on attack. Void damage.
077	Kamaitachi Wave 	0 	2 	1-5 	-10 HIT, -3 AGL, Fear I on attack.
078	Six-way Slice 	0 	8 	0-0 	+30 HIT, +8 STR, -8 AGL, Poison III on attack.
079	Acid 	0 	3 	1-1 	-10 HIT, -2 STR, Poison I on attack.
080	Strong Acid 	0 	4 	1-3 	-10 HIT, -5 AGL, Acid I on attack.
081	Arm Cutter 	0 	6 	0-0 	+40 HIT, +2 AGL, +3 CRIT on attack.
082	Arm Slash 	0 	9 	0-0 	-10 HIT, +10 STR, -3 AGL on attack.
083	Murderous Guillotine 	0 	8 	0-0 	+10 HIT, +10 STR, -5 AGL, Instant Death on attack. Void damage
084	Electromagnetic Stinger 	0 	8 	0-0 	+10 HIT, +12 STR, -6 AGL, Paralysis I on attack. Thunder damage
085	Quake 	0 	3 	1-2 	+50 HIT, -2 STR, -1 AGL, Confusion I on attack. Earth damage
086	Gallstone Spray 	0 	2 	1-4 	-5 HIT, -3 AGL
087	Sharp Pierce 	0 	6 	1-4 	+20 HIT, +10 STR, -3 AGL on attack. Void damage.
088	Blue Blaze Dance 	10	12	1-2 	+5 HIT, +18 STR, Burn III on attack. Fire damage.
089	Flowering Earthquake 	10	12	1-2 	-5 HIT, +20 STR, Fear III on attack. Earth damage.
090	Electric Slaughter Dance 	0 	7 	0-0 	+10 HIT, +12 STR, -3 AGL, Paralysis I on attack. Thunder damage.
091	Unleashed Power 	0 	8 	0-0 	+30 HIT, +15 STR, -5 AGL, Fear II on attack. Void damage.
092	Assassination Shot 	0 	5 	0-0 	+100 HIT, -5 STR, +10 AGL, Instant Death on attack.
093	Strong Acid 	0 	8 	0-0 	-20 HIT, +12 STR, -8 AGL, Acid V on attack.
094	Compressed Watershot 	0 	8 	1-5 	+30 HIT, +15 STR, -8 AGL, Chill III on attack. Ice damage.
095	Water Gun 	0 	5 	1-3 	+30 HIT, +10 STR, -5 AGL, Chill I on attack. Ice damage.
096	Knockout 	0 	8 	0-0 	-10 HIT, +15 STR, -5 AGL on attack
097	Precise Shot 	0 	5 	1-4 	+50 HIT, +5 STR, -5 AGL on attack.
098	Charge Attack 	0 	5 	0-0 	-15 HIT, +20 STR, -10 AGL on attack
099	Thunderdragon Tooth 	0 	5 	0-0 	+30 HIT, +12 STR, -7 AGL, Paralysis III on attack.
100	Super Cat Punch 	0 	10	0-0 	-30 HIT, +50 STR, -20 AGL, Instant Death on attack
101	Palm Fruit Throw 	0 	4 	1-3 	-10 HIT, +3 STR, -4 AGL, +10 CRIT on attack.
102	Closing Rush 	0 	7 	0-0 	+20 HIT, +5 STR, -5 AGL, Fear II on attack.
103	Discus Shot 	0 	6 	1-3 	-10 HIT, +4 STR, +20 CRIT on attack.
104	Tsukue Card 	0 	5 	0-0 	-15 HIT, +10 STR, -10 AGL, +50 CRIT, Instant Death on attack.
105	Quick Charge 	0 	4 	0-0 	+50 HIT, +10 AGL on attack.
106	Horn Hit 	0 	4 	0-0 	-10 HIT, +5 STR, -5 AGL on attack.
107	Storm Spear 	0 	5 	0-0 	-10 HIT, +3 STR, +5 AGL, Confusion I on attack.
108	Thrust 	0 	5 	0-0 	-5 HIT, +5 STR, -4 AGL, +10 CRIT on attack.
109	Shelling Snipe 	0 	4 	1-5 	-10 HIT, +4 STR, -5 AGL on attack.
110	Tentacle Snipe 	0 	4 	1-4 	-10 HIT, +4 STR, -5 AGL on attack.
111	One-shot 	0 	6 	1-2 	+100 HIT, +8 STR, -7 AGL on attack.
112	Triple Precise Shot 	0 	8 	1-3 	+30 HIT, +12 STR, -6 AGL on attack.
113	Cheer 	3 	4 	1-1 	Grants Hit I, STR I, and INT I to an ally.
114	Great Cheer 	5 	7 	1-1 	Grants Hit II, STR II, and INT II to an ally.
115	Battle Spirit's Guidance 	7 	10	1-1 	Grants Hit III, STR III, and INT III to an ally.
116	Emperor's Cheer 	10	15	1-1 	Grants Hit V, STR V, and INT V to an ally.
117	Seien CON Aura 	3 	5 	1-1 	Grants CON II to an ally.
118	Seien RES Aura 	3 	5 	1-1 	Grants RES II to an ally.
119	Heroic Seien Barrier 	6 	10	1-1 	Grants CON II and RES II to an ally.
120	Transfer 	16	10	1-1 	Transports targeted ally to another tile under your control.
121	Aid Transfer 	12	8 	2-5 	Transports targeted ally to another tile under your control.
122	Force Transfer 	10	10	1-5 	Teleports a target enemy to another location.
123	Forced Return 	10	5 	1-1 	Causes targeted ally to retreat.
124	Spirit Possession 	5 	0 	1-1 	Sacrifices self to heal targeted ally.
125	Healing Breath 	3 	4 	1-2 	Restores 30 HP, 6 FS to targeted ally.
126	Great Healing Hand 	8 	6 	1-2 	Restores 100 HP, 20 FS to targeted ally.
127	Dark Breath 	3 	5 	1-4 	Restores 30 HP, 10 FS to targeted ally.
128	Healing Noodles 	16	8 	1-4 	Restores 200 HP, 30 FS to targeted ally.
129	Monster Capture 	6 	0 	1-2 	-10 HIT, -5 AGL on attack. Captures Yuiki upon defeating them. Void damage.
130	Monster Capture 2 	8 	0 	1-2 	-10 HIT, -5 AGL on attack. Captures monsters upon defeating them. Void damage.
131	Ilza's Restraint 	0 	0 	1-2 	-10 HIT, -5 AGL on attack. Captures monsters upon defeating them. Void damage.
132	Stone Bullet 	3 	4 	1-2 	+5 HIT, +3 INT, -2 AGL on attack. Earth damage.
133	Cracked Bullets 	6 	5 	1-3 	+10 HIT, +7 INT, -3 AGL on attack. Earth damage.
134	Earth Crush 	12	7 	1-4 	+15 HIT, +15 INT, -5 AGL on attack. Earth damage.
135	Water Bullet 	3 	3 	1-2 	+5 HIT, +2 INT, -1 AGL, Chill I on attack. Ice damage.
136	Water Bullet Barrage 	6 	5 	1-3 	+15 HIT, +5 INT, -2 AGL, Chill I on attack. Ice damage.
137	Tsunami 	14	10	1-2 	+20 HIT, +12 INT, Chill II on attack. Ice damage.
138	Great Torrent 	20	14	1-5 	+5 HIT, +15 INT, -2 AGL, Chill II on attack. Ice damage.
139	Doll's Snowball 	3 	4 	1-2 	+15 HIT, +2 INT, -1 AGL, +5 CRIT, Paralysis I on attack. Ice damage.
140	Bouncing Snowman 	3 	6 	0-0 	+20 HIT, +5 INT, -2 AGL, +10 CRIT, Paralysis I on attack. Ice damage.
141	Burst Snowball Fight 	7 	9 	1-3 	+20 HIT, +8 INT, -3 AGL, +12 CRIT, Paralysis II on attack. Ice damage.
142	Special Snowball Fight 	12	12	1-4 	+20 HIT, +14 INT, -4 AGL, +20 CRIT, Paralysis III on attack. Ice damage.
143	Ice Blade 	6 	6 	0-0 	-5 HIT, +7 INT, +5 CRIT on attack. Void damage.
144	icicle 	6 	3 	1-2 	+5 HIT, +3 INT, -1 CRIT on attack. Void damage.
145	Shark Flood 	5 	5 	1-4 	+5 HIT, +6 INT, -4 AGL, Chill II on attack. Ice damage.
146	Blade Flood 	9 	12	1-4 	+5 HIT, +12 INT, -6 AGL, Chill III on attack. Ice damage.
147	Fireball 	3 	4 	1-2 	+3 INT, -1 AGL, Burn I on attack. Fire damage.
148	Fire Barrage 	6 	6 	1-3 	-5 HIT, +9 INT, -2 AGL, Burn I on attack. Fire damage.
149	Great Heat Spout 	10	10	1-3 	+14 INT, -6 AGL, Burn II on attack. Fire damage.
150	Melting Blaze 	20	18	1-2 	+20 INT, -5 AGL, Burn II on attack. Fire damage.
151	Roaring Flamedragon 	5 	7 	1-5 	+15 HIT, +8 INT, -3 AGL, Burn II on attack. Fire damage.
152	 	 	 	 	
153	Thunder Ball 	3 	4 	1-2 	+5 HIT, +3 INT, -1 AGL, Paralysis I on attack. Thunder damage.
154	Thunder Judgement 	5 	4 	1-3 	-5 HIT, +5 INT, -2 AGL, Paralysis II on attack. Thunder damage.
155	Big Discharge 	7 	5 	1-3 	+10 HIT, +7 INT, -3 AGL, Paralysis II on attack. Thunder damage.
156	Destruction Roaring Thunder	10	9 	1-3 	+12 INT, -3 AGL, Paralysis II on attack. Thunder damage.
157	Twisting Blade 	4 	6 	1-2 	+10 HIT, +2 INT, +2 AGL, +10 CRIT on attack. Thunder damage.
158	Cyclone 	8 	9 	1-4 	-5 HIT, +4 INT, -6 AGL on attack. Thunder damage.
159	Shockwave 	12	14	1-3 	+10 HIT, +10 INT, +3 AGL, +10 CRIT on attack. Thunder damage.
160	Storm Tornado 	20	18	1-3 	+30 HIT, +16 INT, -3 AGL on attack. Thunder damage.
161	Particle Shot 	3 	5 	1-5 	+10 HIT, +8 INT, -3 AGL, Paralysis III on attack. Thunder damage.
162	Light Sphere 	4 	4 	1-2 	+10 HIT, +2 INT, -1 AGL on attack. Holy damage.
163	Light Blast 	6 	8 	1-3 	+5 INT, +5 AGL, +5 CRIT on attack. Holy damage.
164	Heaven's Judgement 	18	12	1-2 	+10 HIT, +16 INT, -1 AGL, +10 CRIT on attack. Holy damage.
165	Holy Conviction Spear 	18	14	1-4 	+12 INT, -5 AGL, Instant Death on attack. Holy damage.
166	Dark Bullet 	3 	4 	1-2 	+2 INT, -1 AGL, +5 CRIT on attack. Dark damage.
167	Hades Blast 	5 	6 	1-3 	+15 HIT, +6 INT, -3 AGL on attack. Dark damage.
168	Dark Spear 	15	14	1-3 	+12 INT, -4 AGL, +10 CRIT on attack. Dark damage.
169	Crumbling Desire 	8 	12	1-2 	+10 HIT, +12 INT, -3 AGL, Paralysis II on attack. Dark damage.
170	Ruined Victim 	20	20	1-3 	+10 HIT, +25 INT, -5 AGL, Paralysis III on attack. Dark damage.
171	Dark Sphere 	9 	4 	1-2 	+15 HIT, +5 INT, -2 AGL, Instant Death on attack. Dark damage.
172	Dark Prisonflame 	9 	7 	1-2 	+10 HIT, +18 INT, -3 AGL on attack. Dark damage.
173	Magic Bullet 	3 	4 	1-2 	+2 INT, -1 AGL, +5 CRIT on attack. Void damage.
174	Auela's Judgement 	15	12	1-2 	+20 HIT, +15 INT, +20 CRIT on attack. Void damage.
175	Blossa Lave 	3 	3 	1-2 	-5 HIT, +4 INT, -1 AGL on attack. Void damage.
176	Blossa Shuvu 	8 	5 	1-3 	-5 HIT, +8 INT, -2 AGL on attack. Void damage.
177	Buiyowaru 	3 	7 	1-2 	-5 HIT, +10 INT, -2 AGL, Confusion I on attack. Void damage.
178	Slippgenu 	8 	10	1-3 	-5 HIT, +16 INT, -4 AGL, Confusion II on attack. Void damage.
179	Death Summon 	8 	7 	1-2 	-10 HIT, +5 INT, -5 AGL, Instant Death on attack. Dark damage.
180	Fear Touch 	8 	4 	0-0 	+20 HIT, -5 AGL, Fear I on attack. Dark damage.
181	Charm Touch 	8 	4 	0-0 	+20 HIT, -5 AGL, Charm I on attack. Dark damage.
182	Temptation Smile 	8 	4 	0-0 	+20 HIT, -5 AGL, Confusion I, Charm I on attack. Dark damage.
183	Harpy's Voice 	3 	5 	1-2 	+20 HIT, +2 INT, -4 AGL, Charm I on attack. Thunder damage.
184	Harpy's Scary Song 	6 	7 	1-3 	+20 HIT, +4 INT, -4 AGL, Fear III on attack. Thunder damage.
185	Harpy's Charm Song 	9 	7 	1-3 	+20 HIT, +6 INT, -4 AGL, Charm III on attack. Thunder damage.
186	Fallen Spirit Scream 	6 	8 	1-3 	+30 HIT, +12 INT, -5 AGL, Charm I on attack. Void damage.
187	Blue Flash Fang 	10	12	1-3 	+10 HIT, +16 INT, Chill III on attack. Ice damage.
188	Spinning Tempest 	10	12	1-5 	+25 HIT, +12 INT, Paralysis III on attack. Thunder damage.
189	Condensed Particle 	5 	5 	1-2 	+10 HIT, +5 INT, +5 AGL, Paralysis I on attack. Thunder damage.
190	Blast Sound 	8 	8 	1-5 	+30 HIT, +12 INT, +5 AGL, Poison I, Chill I, Acid I, Burn I, Uplift I on attack. Void damage.
191	Water Spear 	6 	5 	0-0 	+20 HIT, +10 INT, -2 AGL, Chill III on attack. Ice damage.
192	Flame Spear 	6 	5 	0-0 	-10 HIT, +14 INT, -5 AGL, Burn III on attack. Fire damage.
193	Auela Spear 	6 	5 	0-0 	+16 INT, -8 AGL on attack. Void damage.
194	Holy Judgement Spear 	6 	10	0-0 	+18 INT, -5 AGL on attack. Holy damage.
195	Lightning Sword 	6 	5 	0-0 	+30 HIT, +12 INT, -3 AGL, Paralysis III on attack. Thunder damage.
196	Sacred Sword 	6 	5 	0-0 	+15 INT, -5 AGL on attack. Holy damage.
197	Tempting Page Release 	0 	4 	1-3 	+30 HIT, +8 INT, -4 AGL, Charm V on attack. Void damage.
198	Electric Shock 	0 	4 	1-2 	+50 HIT, +3 INT, +3 AGL, Paralysis V on attack. Thunder damage.
199	Flash 	0 	5 	1-2 	+100 HIT, +5 INT, +5 AGL, EVA + 20, Confusion V on attack. Void damage.
200	Twin Dragon Tornado 	0 	12	1-5 	+20 HIT, +18 INT, -5 AGL on attack. Void damage.
201	☆Heavenly Axis Shot 	10	12	0-0 	+30 HIT, +20 STR on attack. Earth damage. Fia must be adjacent.
202	☆Heavenly Technique 	10	12	1-3 	+30 HIT, +20 INT on attack. Holy damage. Avaro must be adjacent.
203	☆Twin Cats' Disposal 	10	7 	0-0 	+10 HIT, +10 STR on attack. Thunder damage. Mikeyu must be adjacent.
204	☆Twin Cats' Snowscatter 	10	7 	1-3 	+10 HIT, +10 INT on attack. Ice damage. Ior must be adjacent.
205	☆Flowering Earthquake 	10	10	0-0 	+24 STR on attack. Earth damage. Fia must be adjacent.
206	☆Whirlwind Storm 	10	10	1-5 	+30 HIT, +16 INT, Paralysis III on attack. Thunder damage. Fia must be adjacent.
207	☆Flood Flash 	10	10	1-3 	+15 HIT, +18 INT, Chill III on attack. Ice damage. Fia must be adjacent.
208	☆Melting Dance 	10	10	0-0 	+10 HIT, +22 STR, Burn III on attack. Fire damage. Fia must be adjacent.
209	☆Void Rain 	0 	7 	1-3 	+10 STR, +30 CRIT on attack. Dark damage. Roseline must be adjacent.
210	☆Void Shower 	0 	7 	1-3 	+30 HIT, +10 INT on attack. Dark damage. Roseline must be adjacent.
211	☆Forged Axis Strike 	10	9 	0-0 	+20 HIT, +15 STR on attack. Void damage. Diethelm must be adjacent.
212	☆Forged Axis Shot 	10	9 	1-4 	+20 HIT, +15 STR on attack. Void damage. Avaro must be adjacent.
213	☆Swift Sword 	10	12	0-0 	+10 HIT, +20 STR, +10 AGL on attack. Fire damage. Mikshuana must be adjacent.
214	☆Swift Spear 	10	12	0-0 	+10 HIT, +20 STR, +10 AGL on attack. Holy damage. Kisnir must be adjacent.
215	☆Twin Dragon Frostflame 	10	20	1-5 	+10 HIT, +30 INT on attack. Fire damage. Forneus must be adjacent.
216	☆Blue Blaze Dance 	10	20	0-0 	+10 HIT, +30 STR on attack. Ice damage. Belial must be adjacent.
217	☆Double Darkness Explosion 	10	15	1-3 	-5 HIT, +27 INT on attack. Void damage. Valefor must be adjacent.
218	☆Lion Thief's Sword 	10	15	1-3 	-5 HIT, +27 INT on attack. Void damage. Lily must be adjacent.
===Area===
No.	Name 	CP	SP	Range 	Cooldown	Effect
001	Breath M 	10	8 	3, Cone 	3 turns 	-15 HIT, +12 STR on attack. Physical damage.
002	Quake Breath M 	10	12	3, Cone 	3 turns 	-15 HIT, +12 STR, Confusion I on attack. Earth damage.
003	Aqua Breath M 	10	12	3, Cone 	3 turns 	-15 HIT, +12 STR, Chill I on attack. Ice damage.
004	Fire Breath M 	10	12	3, Cone 	3 turns 	-15 HIT, +14 STR, Burn I on attack. Fire damage.
005	Thunder Breath M 	10	12	3, Cone 	2 turns 	-15 HIT, +16 STR, Paralysis I on attack. Thunder damage.
006	Poison Breath M 	10	12	3, Cone 	3 turns 	-15 HIT, +30 STR, Poison I on attack. Dark damage.
007	Silver Ice World M 	10	12	3, Cone 	3 turns 	+10 HIT, +28 STR on attack. Void damage.
008	Raifu Roar Thunder M 	10	12	3, Cone 	2 turns 	+10 HIT, +34 STR, Paralysis II on attack. Thunder damage.
009	Thunder Storm M 	10	10	3, Cone 	3 turns 	-5 HIT, +5 STR, Paralysis I on attack. Thunder damage.
010	Thunder Tornado M 	16	16	5, Circle 	4 turns 	-5 HIT, +10 STR, Paralysis 2 on attack. Thunder damage.
011	Thunder Burst M 	25	20	2, Self 	5 turns 	-10 HIT, +30 STR, Paralysis 3 on attack. Thunder damage.
012	Rampage M 	10	10	2, Self 	3 turns 	+10 HIT, +25 STR on attack. Physical damage.
013	Tentacle Dance M 	10	15	2, Self 	3 turns 	+10 HIT, +12 STR on attack. Physical damage.
014	Scythe Dance M 	10	10	2, Self 	3 turns 	+10 HIT, +10 STR on attack. Physical damage.
015	Poison Mist M 	8 	8 	3, Cone 	5 turns 	-10 HIT, +8 STR, Poison I on attack. Dark damage.
016	Full Bombardment M 	25	20	5, Circle 	5 turns 	-5 HIT, +30 STR on attack. Void damage.
017	Quick Twinslashes M 	10	8 	5, Line 	3 turns 	-5 HIT, +10 STR on attack. Physical damage.
018	Twin Spinning Swordplay M	10	12	2, Self 	3 turns 	-5 HIT, +15 STR on attack. Physical damage.
019	Twin Lotus Swordplay M 	10	8 	2, Self 	2 turns 	-5 HIT, +17 STR on attack. Void damage.
020	Atomic Gun M 	30	15	5, Line 	5 turns 	+20 HIT, +30 STR on attack. Void damage.
021	Improved Atomic Gun M 	30	20	5, Wide Line	5 turns 	+30 HIT, +40 STR on attack. Void damage.
022	Long Geyser M 	10	15	5, Line 	2 turns 	+10 HIT, +5 STR, Chill I on attack, Ice damage.
023	Bunkaishi M 	10	8 	2, Self 	3 turns 	+10 HIT, +10 STR on attack. Void damage.
024	Huge Rock Drop M 	10	12	5, Circle 	4 turns 	-5 HIT, +20 STR on attack. Void damage.
025	Stock Collapse M 	15	10	5, Wide Line	3 turns 	+20 HIT, +15 STR on attack. Void damage.
026	Wild Drawer Dance 	20	15	2, Self 	3 turns 	-5 HIT, +25 STR on attack. Void damage.
027	Tentacle Dance 2 M 	10	8 	2, Self 	4 turns 	+30 HIT, +10 STR on attack. Void damage.
028	Return To Original 	0 	0 	Self 	 	Returns Katorit to her original form.
029	Adult Release 	0 	0 	Self 	5 turns 	Changes Katorit into Adult Katorit.
030	Raifu Dragon 	0 	0 	Self 	5 turns 	Changes Katorit into Dragon Katorit.
031	Healing Wind M 	10	20	2, Self 	3 turns 	Heals 30 HP to allies in range.
032	Great Healing Wind M 	20	50	2, Self 	3 turns 	Heals 100 HP to allies in range.
033	Earth's Resonance M 	16	9 	3, Cone 	3 turns 	+50 HIT, +30 INT, Confusion I on attack. Earth damage.
034	Snowman March M 	8 	8 	5, Line 	2 turns 	+5 HIT, +7 INT, Chill I on attack. Ice damage.
035	Snowman Avalanche M 	12	12	5, Wide Line	5 turns 	-10 HIT, +20 INT, Chill III on attack. Ice damage.
036	Freeze M 	8 	6 	2, Self 	5 turns 	+10 HIT, +20 INT, +10 CRIT on attack. Void damage.
037	Icicle Blizzard M 	20	15	5, Line 	3 turns 	+15 HIT, +35 INT on attack. Void damage.
038	Flame Jet M 	8 	7 	5, Line 	2 turns 	-10 HIT, +3 INT, Burn I on attack. Fire damage.
039	Blooming Firedragon M 	20	25	2, Self 	5 turns 	+45 INT, Burn V on attack. Fire damage.
040	Merciful Thunder M 	15	10	2, Self 	3 turns 	+10 HIT, +25 INT, -10 CRIT, Paralysis II on attack. Thunder damage.
041	Light Pillar Explosion M 	12	9 	2, Self 	3 turns 	+10 HIT, +20 INT, +10 CRIT on attack. Holy damage.
042	Merciful Holy Explosion M	20	18	2, Self 	5 turns 	+10 HIT, +35 INT, +10 CRIT on attack. Holy damage.
043	Light Mist M 	16	6 	2, Self 	3 turns 	+10 HIT, +8 INT, -10 CRIT on attack. Holy damage.
044	Merciful Light Mist M 	26	8 	2, Self 	3 turns 	+20 HIT, +15 INT, -10 CRIT on attack. Holy damage.
045	Pillow Throw M 	20	12	5, Wide Line	3 turns 	+30 HIT, +20 INT, -10 CRIT on attack. Holy damage.
046	Tilwan's Dark World M 	16	6 	3, Circle 	3 turns 	+12 INT on attack. Dark damage.
047	Tilwan's Despair World M 	25	10	3, Circle 	5 turns 	+25 INT on attack. Dark damage.
048	Demon Grudge M 	16	8 	3, Circle 	2 turns 	+30 INT on attack. Dark damage.
049	Acid Obstacle Wall M 	20	12	5, Circle 	5 turns 	-10 HIT, +40 INT, +10 CRIT, Acid II on attack. Dark damage.
050	Distortion World M 	20	12	5, Circle 	5 turns 	+30 HIT, +50 INT on attack. Void damage.
051	Guided Edge M 	20	20	2, Self 	5 turns 	+20 HIT, +30 INT, +15 CRIT on attack. Void damage.
052	Small Meteor M 	20	15	3-5, Circle 	3 turns 	-15 HIT, +35 INT on attack. Void damage.
053	Spirit Wave M 	20	15	3, Circle 	3 turns 	+10 HIT, +35 INT on attack. Void damage.
054	Fallen Spirit Screams M 	20	9 	2, Self 	3 turns 	-5 HIT, +35 INT, Fear III on attack. Void damage. Cannot harm allies.
055	Heavenly Light Pillar M 	20	12	5, Wide Line	3 turns 	+30 HIT, +40 INT on attack. Void damage.
056	Great Flame Destruction M	10	10	5, Wide Line	3 turns 	+20 HIT, +12 INT, Burn III on attack. Fire damage.
057	Heartbreak M 	8 	12	3, Circle 	3 turns 	+100 HIT, +5 INT, Instant Death on attack. Void damage.
058	Electric Discharge M 	10	8 	2, Self 	3 turns 	+50 HIT, +8 INT, Paralysis III on attack. Thunder damage.
059	Explosive Light Shot M 	12	10	3, Circle 	3 turns 	-5 HIT, +18 INT, +20 CRIT on attack. Holy damage.
060	Water-cooling Spray M 	15	8 	5, Line 	2 turns 	+10 HIT, +12 INT, Chill III on attack. Ice damage.
061	Earth Collapse M 	18	15	2, Self 	3 turns 	+30 HIT, +30 INT on attack. Earth damage.
062	Magic Bullet Device M 	10	5 	5, Line 	1 turn 	Void damage.
063	Ballista Device M 	10	5 	3, Cone 	1 turn 	Earth damage.
064	Waterball Device M 	10	5 	5, Wide Line	1 turn 	Chill I on attack. Ice damage.
065	Fire Pillar Device M 	10	5 	5, Line 	1 turn 	Burn I on attack. Fire damage.
066	Thunder Bolt Device M 	10	5 	2, Self 	1 turn 	Paralysis I on attack. Thunder damage.
067	Small Meteorite Device M 	10	5 	3, Circle 	1 turn 	Void damage.
068	Iron Ball Trap M 	10	5 	5, Line 	1 turn 	Physical damage.
069	Axis Crossbow Device M 	10	5 	5, Line 	1 turn 	Physical damage.
070	Recovery Formation M 	10	5 	2, Self 	1 turn 	Restores 30 HP, 5 SP to allies in range.
071	Ironwall Recovery M 	10	5 	2, Self 	1 turn 	Grants CON I, RES I to allies in range.
072	Charge Formation M 	10	5 	2, Self 	1 turn 	Grants STR I, INT I to allies in range.
073	Agility Formation M 	10	5 	2, Self 	1 turn 	Grants AGL I, EVA I to allies in range.
074	Heroic Formation M 	10	5 	2, Self 	1 turn 	Grants STR I, CON I, INT I, RES I, AGL I to allies in range.