Altrui (What Marks the Beginning)

==Basic Character Info==
Name: 	Altrui 	Level: 	1
Orientation: 	Evil 	Physical Statistics:	
*Agility: 1
*Speed: 1
*Strength: 1
*Endurance: 1
*Willpower: 1
Power: 	If permitted, she has the ability to move non-living matter from a short distance and transform it from one substance to another, if touching said matter. The spirits that accompany her would be able to block lower level physical attacks.	Power Description: 	Altrui can access her powers by using energy from between the physical worlds. These spirits are fickle and not able to be touched by human means, but because Altrui's blood is no longer human, these spirits are attracted and want to be used by her. Any thought or desire will become a reality, because the insubstantial energies will willingly change the shape and makeup of matter to please Altrui.
Advanced Abilities:	The various things she can accomplish with these energies include changing the shape and makeup of an object or environment and although she cannot completely banish an object from Earth, she can move it short distances. Altrui is not able to manipulate living matter, only dead or non-living.
Her spirits are also able to make her appear invisible, similiar to what they previously did to Tock, only less permanent.	Personalize: 	Before entering the "What Marks the Beginning" Roleplay, Altrui was an autistic child, diagnosed at infancy. One day she found a fairy dying on the ground. She ate it in her childish state, and when the blood of the fairy entered her system, it partially healed her autism and gave her her powers. Altrui has no tools beside those at hand in the roleplay universe. Altrui has a friend named "Tock" who was rendered completely invisible by the spirits.
Article: 	Altrui 	Creator: 	LeadDragon
==Combat Info==
Combat Skill: 	Skill Description 	Type: 	Level (Circumstance Weight):	Health Influence:
Attack: Hand of the Earth	Whatever composes the floor is turned into earth and strikes the opponent in the form of a large hand.	
Ranged,
Mineral	1 	Deals 10 Damage
Attack: Scythe of the Air	The air is turned into a localized torrent, which can wound the opponent through lacerations. 	
Mid Range,
Atmospheric	1 	Deals 10 Damage
Attack: Arms of Fire 	Trails of fire cross the floor toward the opponent. 	
Long Range,
Fire	1 	Deals 10 Damage
Defense: Steel Wall 	A wall of metal is erected in front of the user. 	
Personal,
Mineral	1 	
Resists 10 Damage
1/2 Resistance against: Heat, Energy, Psionics
Defense: Lead Sarcophagus	A barrier of Lead is formed around the users body. 	
Personal,
Mineral	1 	
Resists 10 Damage
1/2 Resistance against: Heat, Energy
Defense: Fire Shield 	Creates an orb of fire around the user. 	Personal, Fire	1 	
Resists 10 Damage
1/2 Resistance against: Water
Does not resist: Energy
Modifier: Will To Survive	Altrui's will influences her ability. This makes semi automatic defenses. 	None 	1 	No Health Effect