The Tribulations of Chulu: Book of Untold Horrors

The Tribulations of Chulu: Book of Untold Horrors is an upcoming Action-Adventure Game for the Nintendo Switch. It is the first game to start the titular character, Chulu a Human-Snail Dragon Hybrid and follows her adventure across the moon of Outpost Gamma exploring the old ruins of the Do'mkai.
==Plot==
===Synopsis===
In early 2021, aboard the Space Terminal Outpost Gamma, a popular destination for travellers across the galaxy, dwells Chulu a bit of an oddity due to her status as a hybrid. Although only fifteen years old Chulu has lived on the Outpost all her life as her mother, Galea is the current Outpost Leader. In her time, Chulu has learnt a great deal about the galaxy she is a part of as well as much of her Snail Dragon heritage from her mother including many of their beliefs and abilities, the former developing into Chulu's keen interest for exploring historical locations and the latter developing into Chulu's innate Beach Party Magic, an inherited magic from her mother's lineage.
Chulu had long been limited to where she could explore as she was mostly bound to the Outpost only able to go out to visit old sites when Galea was heading out from the Outpost for one reason or another. One particular day, when reading through the books in the Outpost's extensive library about nearby species she was hoping to visit to unearth histories of their lands she came across a strangely marked and very old book, that wrote about the planetoid, Indiri which Outpost Gamma had crashed into several decades ago and now formed part of the new outpost. Reading through the dusty and crumbling pages Chulu discovered that an ancient civilization dwelled on Indiri long ago and even expanded to its moon, however the book ends before explaining what happened to them.
Wondering where the book came from, Chulu asks her mother later that day about the book, Galea admitting that she doesn't recognize it and suggests that it might have been an artifact from Indiri itself that she and the other survivors of the crash of Outpost Gamma picked up thinking that it was part of the Outpost. Chulu, determined to learn more about the mysterious species, plans a journey to the moon of Outpost Gamma to unearth any secrets of the ancient civilization she can find, leaving a few days after discovering the book.
===Game Events===
The plot has been divided into the major sections to make it easier for readers, the game can be considered to contain seven chapters.
====Chapter 1 - Return of the Do'Mkai====
The game follows the events as Chulu lands on the moon and begins exploring for the mysterious Do'Mkai people written about in the book she'd found. After exploring the surrounding area Chulu manages to come across an old shrine, after solving some puzzles she manages to activate a strange orb that shoots a beam of light up into the sky, scattering into thousands of directions. Chulu hides whilst several figures emerge from the orb, bird-like people who Chulu theorizes are the Do'Mkai. The Universal translator kicks in and the most regal looking of them is referred to by the others as the Ram and is noted to be looking for something called the Arg'Noktra.
Chulu attempts to follow the group and comes across a small village which had been concealed by an illusionary wall, entering into the city Chulu finds it to be under the control of a group who refer to themselves as the Cult of Shub, helping to free the village from the control of the guards patrolling the area Chulu learns from an elder called Mo'Mamot, the history of the downfall of the Do'Mkai;
:Long ago when the Do'Mkai lived on the moon, their last king whose name was hidden from the commonfolk feared the devastation a great and powerful book known as the Arg'Noktra would bring. Sealing the pages of the book away through rifts in space, the last King put a curse on the pages making it so those that would find them would be driven away from touching them or even attempting to read them. However in a fit of rage, the Cult of Shub attempted to storm the palace to reclaim the last few pages and the book's binding as it was the only thing that could counter the curse. Fearful of this, the Last King quickly hid the remaining pages across the surrounding region of his Kingdom before sealing the entire species away within the orbs similar to the one Chulu found in the Shrine.
Chulu realizing the threat that the Cult of Shub poses, treks off finding an artifact that will let her enter the Palace of the Last King known as the King's Charm, after navigating past more the Cult of Shub and the ghostly defences of the underground Tomb of the Last King, Chulu finds the remains of the Last King buried with the book's bindings, hearing the Cult of Shub approaching, Chulu quickly takes the book's bindings, inadvertently awakening a stone golem protecting the book. Fleeing from the underground tomb, Chulu ends up in a neighbouring crystalline tunnel where she realizes she's being followed by a spirit that has yet to manifest its appearance. Returning to the village, Chulu dispatches more of the Cult of Shub although manages to avoid revealing that she has the book.
====Chapter 2 - Bitter Winds of Mt. Ylallo====
Chulu explains to Mo'Mamot what happened and Mo'Mamot notes that the spirit following her may in fact be the King's Spirit, noting that if anyone knows where the remaining pages are it will be him. Mo'Mamot comments that he'd overheard the Cult of Shub Guards talking about finding a way to bypass the curse put upon the pages without the Book's Bindings and fears that the risk they pose to not only the Do'Mkai populace but also the surrounding population on Outpost Gamma may be dire and urges Chulu to seek out the Spring of Divinity to restore the King's Spirit.
Chulu heads off to the Spring of Divinity and after searching, finds it, allowing the spirit to wade through the water, the Last King's form is returned and he introduces himself to Chulu as King Dahlmer and begs Chulu to help him prevent the pages of the Arg'Noktra fall into the hands of the Cult of Shub although notes that it is a great burden he's asking due to the threat the pages could put on Chulu's on mind. Despite this danger, Chulu accepts the risks and the two begin their trek to find the first page, which King Dahlmer notes will be at Mt. Ylolla where it was put into a sacred temple atop the mountain.
Chulu crosses a large, craggy steppe and heads up Mt. Ylallo where King Dahlen notes some of the history of the Do'Mkai who once lived there seeking enlightenment. As Chulu enters the temple of the Mountain Do'Mkai she comes across paintings of a great creature sealed within the mountain, King Dahlmer confused notes that he doesn't recognize such a creature. As the duo venture deep into the mountain, they eventually come across a pedestal where King Dahlmer notes he originally placed the page. Suddenly the ground rumbles as a massive creature erupts from the ground below causing the very earth to reverberate in its presence.
The creature introduces itself as the Nurg'htalthor, Creature of the Moon and after a short discussion with King Dahlmer wondering where the Do'Mkai that protected it had gone, the Nurg'htalthor notes that it possesses the page that Chulu seeks although cannot give it up as the Nurg'htalthor promised the last Do'Mkai of the Mountain that he would protect it. Chulu and the Nurg'htalthor battle for the page and despite the Nurg'htalthor's immense size, is defeated by Chulu, collapsing from exhaustion, it admits defeat. King Dahlmer thanks the creature for its loyalty as a spirit manifests from a nearby corpse, the last Do'Mkai of the Mountain approaches the Nurg'htalthor and thanks him for fulfilling his promise.
Chulu and King Dahlmer's spirit head out of the mountain and back to the Canyon, talking to Mo'Mamot in the Do'Mkai village, he notes that they might be able to procure the location of the second page through looking into the King's memory. After performing a small ritual, Chulu witnesses some of the brief moments of King Dahlmer's past, although scattered she notices one where he flings a page of the Arg'Noktra into a room that looks like an observatory. Relaying the information to Mo'Mamot, he notes that a place like that would have to be in the Old Archaneum an ancient city that was built to study magic in its purest form.
====Chapter 3 - Wonders of the Old Archaneum====
Chulu and King Dahlmer head off in search of the second page, during their travels they find a Cult of Shub encampment, having to sneak by as to evade being detected they soon find themselves in the maze-like Fiery Forest whose complex layout leads one back to the way they came and has non-sensical pathways. Eventually however, Chulu manages to solve the riddle of the forest, by tricking the Spirit of the Forest which had been using magic to fog her mind into revealing itself.
Arriving at the old Archaneum, Chulu begins exploring the bizarre city made of metal and glistening stones. Finding the creations of the researchers of the city still patrolling around, awaiting orders or carrying out their tasks like the nothing had happened. Along the way Chulu finds the Library of Knowledge a significant location that provides Chulu with a great deal of information about the history of the Do'Mkai and how their civilization once lived on the planet, Indiri until their thirst for knowledge became so vast and encompassing that great books of power were written and the mages among the Do'Mkai used them to shape their world until it brought about a blight of undeath when a woeful Do'Mkai King attempted to resurrect his son, breaking the cardinal law of the Do'Mkai's magic.
Eventually Chulu manages to track down the Observatory Room as seen in King Dahlmer's vision however fails to find the page, after exploring the room for a bit, Chulu notices something unusual about the room with how objects seem to appear and disappear depending on how you look at them. After solving a small puzzle, Chulu unearths a rift in the dimensions that had formed due to a creature that dwelled in lower dimensions becoming trapped by the researchers long ago in their dimension, breaking free and using the page to create a rift. Entering into the rift Chulu approaches the creature which she refers to as The Space between Our Mind noting that it is telepathic. After a puzzling battle, Chulu manages to wrangle the page from the space between our mind and opens a rift to its original dimension after discerning that despite residing in a 2D Realm it was actually a four-dimensional creature.
====Chapter 4 - High in the Clouds====
Returning from the Two-Dimensional Rift, and uncertain of where to go next, King Dahlmer suggests consulting the Oracle, returning to Mt. Ylallo the duo find the Oracle, a wise old lady known as Kiria who uses a magic passed down her family lineage through secret scrolls to peer into the surrounding world, having Chulu focus on the page, a vague image manifests itself revealing the third page to be somewhere in the clouds themselves. King Dahlmer notes that it's most likely one of the cloud settlements, explaining that they'll need to head to the Ocean where they can find a sanctuary that'll take them up to the clouds. On the way, King Dahlmer explains to Chulu about how in a hopes of using magic in a more peaceful manner, some Do'Mkai took to creating settlements in the sky where they'd live simple farming lives however notes that due to the nature of clouds most of them became somewhat nomadic as their homes would drift across the moon's surface as the winds blew.
Reaching the High-Haven Sanctuary, Chulu has an encounter with the second-in-command of the Cult of Shub, an individual who simply refers to herself as Mari, a fight ensues between Chulu and Mari although Chulu manages to prevail and uses the King's Charm to activate the Sanctuary's teleporter taking her high up into the clouds. Searching through the Skytlas Auditorium, Chulu finds a strange creature singing operatically within the main theater's hall. King Dahlmer comments on the creature stating it to be a Cloud Elemental, a native creature to the moon that they'd only discovered after they'd started creating Sky Settlements. Approaching Cloud Elemental, Chulu notices that the creature is singing the words of the third page of the Arg'Noktra. Getting closer, the creature stops and begins hissing at Chulu, before letting out a high pitched wail which causes many Cloud Elementals to begin storming the theater as the operatic one transforms, becoming nimbus in appearance with with a cyclonic-like lower body. The creature announces itself as Unearthly Horns reborn, King Dahlmer noting that Unearthly Horns was the stage name of a once famous Do'Mkai singer who lived long ago although states that the Cloud Elemental must be mistaken. Ignoring King Dahlmer however, Unearthly Horns attacks Chulu and a fight ensues between the two.
Although having to contend with the onslaught of Cloud Elementals, Chulu manages to defeat Unearthly Horns, causing the Cloud Elementals to panic and flee as Chulu snatches the third page of the Arg'Noktra. Approaching Unearthly Horns, King Dahlmer asks the Cloud Elemental why it believed it was the once famous singer, the Cloud Elemental, now returning to its original form reveals that it knew it wasn't Unearthly Horns but wanted to keep the dream that Unearthly Horns had alive. King Dahlmer questioned the Cloud Elemental by what it meant, with the Cloud Elemental revealing that in the distant past the Cloud Elementals had become more docile and been allies and even in some cases pets to the Do'Mkai of the Sky Settlements. Among them was Unearthly Horns, who took the Cloud Elemental in as a pet and helped to teach it to speak and sing. Seeing how Unearthly Horns' music moved people and creatures alike, the Cloud Elemental wanted to emulate her although admits that it had become obsessed with the idea.
Apologizing for its previous actions, the Cloud Elemental offers to help Chulu and King Dahlmer on their quest, Chulu accepts and the Cloud Elemental brings the two back down the surface, explaining that it remembers long ago hearing tales from one of its fellow Cloud Elementals about another page similar to the one it had and offers to guide Chulu and King Dahlmer to where the page was located. The duo accept and the Cloud Elemental brings Chulu and King Dahlmer back to the Berghil Swamp.
====Chapter 5 - Fires of Galbonra====
Arriving in the Swamp, Chulu and King Dahlmer are guided by the Cloud Elemental to the edge of the swamp, in the far distance a large volcano sits looming over the horizon. The Cloud Elemental explains that the strange smoke that arises from the volcano deters many of his kin, but the bravest of them once ventured there long ago and saw a page like the others. Chulu thanks the Cloud Elemental and heads off towards the volcano, first passing through an area known as Rollervheil Ridge where large wheel-like creatures roam along the cliff faces, eating up dirt and plant matter. Navigating through the large trenches they carve out, she soon reaches the Volcano.
As Chulu scales the volcano she learns from King Dahlmer that the region used to be a rich mining settlement that extracted the most beautiful geodes from the rock face and would turn them into fine jewellery that was beloved by the commonfolk, commenting that his mother would often come to visit the settlement where she'd grown up and despite having become of royalty still held strong ties to the settlement. As the two pass by the volcano's large crevices they come across remnants of the settlement, King Dahlmer noting that it's most likely that a volcanic eruption occurred at some point in the past, burying the village in the ash and molten rock.
Heading into the Volcano itself, Chulu and King Dahlmer soon find a large caldera looked directly over by the main vent of the volcano. In the middle of the caldera, the page sits, held by a small rocky outcrop. As Chulu approaches the page, King Dahlmer comments on how strange the location is. As Chulu is about to grip the page from the rocky ground begins to rumble, and massive cracks emergy all over the the caldera as the ground gives way causing Chulu to fall down a short chasm, managing to break her fall with a Sandcastle. Finding herself in a lake of lava with a series of large concrete-like structures situated around a singular large arena.
Chulu looks around for where the page had fallen to, however King Dahlmer points up to the ceiling of the chamber where a large, multi-limbed creature is situated. The creature's body falls to the concrete arena and a mouth and eyes emerge from beneath its mass of flesh before roaring at Chulu and attacking. As the two fight, King Dahlmer notes the creature's unsettling appearance and ponders on what could've created it, after dealing significant damage to the creature, Chulu overhears a voice call out to her, looking up she sees Mari standing above the chamber and notes that she's impressed Chulu beat her to her creature's hiding place. Introducing the creature as the Titan of Flesh, Mari warns Chulu that the only one who can control the creature is her and that she'd be willing to get the creature to stop attacking if Chulu parted ways with the page. Chulu however ignores Mari's offer and continues her fight with the creature.
After managing to trick the creature into falling into the lava multiple times, the mighty beast perishes, as its body is consumed by the molten rock, letting go of the page, it flies up and past Chulu and King Dahlmer being brought to Mari by her own magic. Mari jumps down and challenges, Chulu to a fight of her own, stating that she'll even be willing to hand over the page if Chulu can win. Chulu accepts and the two battle on what's left of the arena, as the fight progresses Mari uses her magic to break down the arena into smaller pieces. Although putting up her best effort, Mari is defeated and collapses, Chulu quickly snatches the page from Mari. Suddenly however the volcano begins to rumble as the molten rock begins to rise, Chulu quickly grabs Mari and brings her to the centre of the arena, trying to wake her up although has no luck, King Dahlmer suggests reading the page, stating that it might be able to get them out of the volcano. As Chulu reads the page aloud, the chunk of the arena her and Mari are on begins to shake as it shoots up into the sky on a geyser of molten rock, as soon as the molten rock escapes from the volcano's chamber it begins to solidify, forming a new caldera where the original one stood.
====Chapter 6 - The Abyssal Temple====
As Mari regains consciousness, she is taken aback, initially appearing like she readies herself to fight Chulu again, she lowers her guard, thanking Chulu for saving her. Chulu admits that she wasn't sure if they were going to get out, Mari takes a pause and then admits that with their repeat encounters she wonders if it's really best to be trying to bring back the past and tells Chulu that the last page is one the Cult of Shub had been trying to track down for a while in a location known as the Abyssal Temple, Mari then heads off leaving Chulu and King Dahlmer to search for the temple.
King Dahlmer notes that the temple is most likely the one that was constructed by the Puzzle-Maker in the Dream-Mist Lake noting that in the ancient past the Puzzle-Maker entertained many with his strange puzzle contraptions and devices commenting that even the royal family commissioned for the Puzzle-Maker to make some of the puzzles that Chulu had been solving up to that point. King Dahlmer directs Chulu to the location of the Dream-Mist Lake although notes that they'll likely encounter heavy resistance from the Cult of Shub. Chulu braves the journey and heads through a passageway back near the Great Canyon of Ak which Mari had opened up, leaving behind a message for Chulu.
Traversing through a mysterious series of ruins where the spirits of the long dead wander, seeking bodies to inhabit and reaching the Dream-Mist Lake, King Dahlmer notes that it's more than likely there is some sort of puzzle to access the Abyssal Temple and suggests Chulu search for the Puzzle-Maker's house for clues. After searching the house, Chulu finds a small book left behind by the Puzzle-Maker which describes through riddles how to surface the Abyssal Temple, Chulu solves the puzzle and manages to get the Abyssal Temple to rise of the lakebed, with its main entrance opening.
Chulu and King Dahlmer head inside the temple where they find countless traps and small puzzles that cover the temple's layout. Delving deeper down, soon Chulu manages to find the last page, resting on a small pedestal covered by gems and treasure. As Chulu picks up the page she notices a small book beneath it, reading through it Chulu learns of the Puzzle-Maker's reason for building the temple, as a way of honouring and remembering the daughter he'd lost long ago, with Chulu noting that the various sculptures and murals throughout the temple and the surrounding lake must be of the Puzzle-Maker's daughter. As Chulu begins to leave the temple however, she is confronted by the Cult of Shub including both the Ram and Mari. The Ram introduces himself to Chulu and King Dahlmer, commenting that he's looking well for a dead man. The Ram informs Chulu that she won't be leaving the temple alive and holds a small orb with something writhing within it, as the Cult followers surround Chulu, The Ram and Mari walk back as he tosses the orb into the area around Chulu as it breaks, The Ram and Mari quickly depart, as the creature within the the orb breaks free.
The creature immediately attacks by sending out a barrage of tentacles which pierce through the core of most of the cultists as Chulu narrowly dodges one herself. The creature recoils the bodies towards it and quickly grows in size, becoming significantly bigger than Chulu, an eye folds out from the creature's body and stares at Chulu, before opening revealing the eye to be a mouth as well, lined with hundreds of teeth. The flaying cephalopodic monster attacks Chulu in various ways however Chulu manages to user her magic (sans the 5th Page) to beat back the creature, severing its tentacles and eventually tricking it into accidentally eating a piece of stone from the temple causing the creature to reel in pain as its teeth shatter. Chulu eventually manages to grab one of the creature's main tentacles which she severed and uses it as a giant blade, cutting into the creature which attempts to protect itself with its other tentacles, after several bouts, Chulu manages to cleave the creature in half as it deflates like a balloon revealing that most of its insides were simply empty.
====Chapter 7 - Confrontation at the Well of Spirits====
After exiting the Temple, with all five pages in tow, King Dahlmer notes that it's strange the Cult of Shub didn't go all out when stopping Chulu in the Abyssal Temple, concerned for the implications, King Dahlmer asks Chulu to return to the village in case it's been attacked. Chulu returns, finding the village under siege once more, with most of the townfolk gathered in the center of town. Battling her way to the center, Chulu encounters a heavily armoured Cult of Shub guard who takes her on in a one-on-one fight, however is defeated by Chulu, using her magic to break off his armour. After freeing the villagers, Mo'Mamot approaches Chulu and thanks her for stopping the Cult of Shub and notes that he'd overheard some of them talking about a secret hideout near the village and suggests Chulu look around the village for possible entrances, walking over to the defeated Elite Guard, Mo'Mamot picks up a small key-like device with a distinct symbol on it.
Chulu searches the village and eventually comes across a seemingly abandoned house which had fallen into a state of disrepair, entering the house and exploring she uses the key on a slit in the wall, revealing a secret passage that leads her through an underground tunnel to the Cult's hideout. Navigating her way through the hideout, Chulu overhears some Cult members mention the Ram is planning something deep within the hideout.
Heading deep underground, Chulu and King Dahlmer find the Well of Spirits a large, artificial body of water hidden away from the rest of the Kingdom by the Cult of Shub which has been drawing in spirits from across the moon's surface. Chulu confronts The Ram & Mari at the base of the well, where after a brief exchange, The Ram makes it clear his intention to channel the spirits of the ancient past to either give him the knowledge of the old books or the power to take the Arg'Noktra from Chulu. Mari after realizing the danger this could pose to everyone attempts to protest against The Ram however is attacked and knocked back. Chulu goes to confront The Ram who warns Chulu that she isn't ready to face his power.
The first fight against the Ram is a primarily magical battle with Chulu and The Ram exchanging blows against one another before eventually Chulu gets the upper-hand, knocking The Ram back causing him to fall into the Well of Spirits where he seemingly perishes. As Chulu and King Dahlmer look over the well, a large rumbling is heard and Mari, having recovered from her injuries directs Chulu on a way out of the Well of Spirits, fearing for what may happen. As the trio escape the Well of Spirits, groups of the cult members flee across from the hideout, as a massive plume of strange water bursts from the well and The Ram reappears, having transformed as a result of exposure to the Well where he assumes a large, demonic form made from the Well's water.
Chulu and the Ram battle again, narrowly evading the Ram's various attacks, Chulu finds she can't damage the Ram in this state, however Mari provides assistance, realizing the danger that The Ram now poses to not only the Cult but the moon as a whole. Mari uses her own magic to pull the body of The Ram down to the ground allowing Chulu to break through the liquid exterior and attack The Ram's real body. After repeating this several times as the Ram gradually tears through the Cult of Shub's hideout, Chulu manages to defeat the Ram causing his spirit to exit his body before being pulled down by the spirits of the past Do'Mkai. Despite their efforts The Ram manages to resist the pull, however King Dahlmer realizing the potential of The Ram's escape attacks his spirit, being able to grab onto it, King Dahlmer forces himself and The Ram deep underground into the well where their spirits are consumed by the Well causing a cave-in, sealing the Well.
As the game ends, Mari along with the remnants of the Cult travel to the village and apologize for their actions, some remaining in the village to help rebuild after the damage inflicted by The Ram while others head off in an attempt to re-establish the old settlements lost to time. Chulu meanwhile, overhears the voice of King Dahlmer warning her that the Arg'Noktra's power still remains and asks her to keep the book safe from those that would wield its power for evil intents. Chulu manages to get in contact with Station Gamma where Galea can be heard exasperated due to Chulu seemingly having disappeared for several days, Chulu reassures her mother that she's fine and fills her in on what happened on the moon's surface.
As the credits roll, it's revealed that Station Gamma's inhabitants and the Do'Mkai of the moon's surface work together over the coming weeks to rebuild the seemingly lost society while some Do'Mkai begin living on the station. Galea continues to operate the station with Mari serving as a consult between the surface and the Station and Mo'Mamot helping to lead the Do'Mkai back to an era of prosperity. Although for most characters it is a happy ending, Chulu is seen in a bit of a conflicted state, looking over the Arg'Noktra she boards a small space vessel heading away from the station leaving a message for her mother departing to places unknown.
==Gameplay==
The Gameplay of Book of Untold Horrors is that of an Action-Adventure Game, the controls are shown below.
Chulu is able to move around in 3D Environments with the Left Analog Stick and can Jump and Sprint, later on in the game the player can also perform wall jumps. The game is centralized around magical-based combat with the player able to shift between different forms of Magic on the fly each with their own dedicated Light and Heavy Attacks as well as a Jump Attack. Chulu initially starts out with only one type of magic, Sand Castle although acquires more throughout the game.
Enemies can be locked onto with ZL allowing for more accurate attacks although targeting is not necessary for most enemies. The player can also flick the Right Analog Stick, left or right to switch the enemy they're targeting.
==Characters==
Book of Untold Horrors has a few prominent characters although overall has a small cast due to the setting.
Character 	Character 	Description
 	Chulu 	The main protagonist of the game, Chulu is an oddity among the Snail Dragons due to her presence as a hybrid with what it usually considered a lesser species. Chulu is quite outgoing and adventurous often eager to go on trips wherever possible to explore historical locations and try to unearth artifacts of learn about various cultures from the past.
 	Galea 	Chulu's mother, Galea is a kind-hearted and commanding individual often able to win over others through her soft-spoken character. Galea has held the role of leader of Outpost Gamma for over two decades and raised Chulu aboard the station periodically taking trips to other planets when needed. Galea has a strong sense of leadership, and often will encourage others to persevere through hardships which has rubbed off on her daughter.
The Ram 	The Ram 	The main antagonist of the game and the leader of the Cult of Shub, the Ram is a mysterious individual who generally remains calm in spite of the chaos that Chulu ends up causing for his cult throughout the game. The Ram seems to be extremely confident in their own abilities and demonstrates an unnatural skill with magic able to take mundane magic that many Do'Mkai share and make it surprisingly dangerous. His aim is to collect the Arg'noktra and its remaining pages on the moon so that he can use it to take over the planet and then search for the remaining pages that had been spread across the galaxy.
Mari 	Mari 	Mari is the second in command of the Cult of Shub, a powerful mage in her own right, Mari believes that their ancestors were too hasty to outright reject the magic from their homeworld, believing that in the hands of a capable and wise leader the powerful magic could be used for good. She is less antagonistic than The Ram although still views Chulu as an enemy early on believing that Chulu is an unwelcome outsider trying to steal the Do'Mkai's knowledge.
Mo'Mamot 	Mo'Mamot 	The Village Elder, Mo'Mamot is one of the few gifted in magic among the villagers and is able to tell the stories of the past through his magical dust and stone cane. Mo'Mamot is a rather serious character often expressing his concern about things that could transpire as well as having a deep concern for his people. Through exploring his house, Chulu can discover that Mo'Mamot was once a well-respected warrior of one of the Kings of the Do'Mkai and specialized in using a long speared-pole arm although no longer has the speed and strength to use it as a weapon.
The Last King of the Do'MkaiKing Dahlmer 	The Last King of the Do'MkaiKing Dahlmer 	The Last King of the Do'Mkai is an otherwise unnamed character who helps Chulu in her journey, providing hints and information whenever the player gets stuck, a noble individual the King seems to harbour a great remorse for what he had to inflict upon his people just to seal away the Arg'Noktra.
The Last King of the Do'MkaiKing Dahlmer 	The Last King of the Do'MkaiKing Dahlmer 	King Dahlmer is a calm and collected individual, having a heavy burden of the death of his entire peoples and being unable to truly defeat the Cult of Shub, his spirit was perpetually tethered to the surface of the moon, however it was only after Chulu brought the King's Spirit to the Spring of Divinity that the worn down tether was restored and the King's Spirit could speak once more. He has an air of regal quality about him in his tone of voice, often speaking with great confidence and determination, even when he admits his lack of knowledge.
Cloud Elemental, formerly known as the Artist, Unearthly Horns	Cloud Elemental, formerly known as the Artist, Unearthly Horns	The apparent leader of the Cloud Elements, the one formerly known as Unearthly Horns is a musician and was the pet of the original Unearthly Horns before she perished long ago. The Cloud Elemental was taught to speak by the musician and learned to sing and perform as well, carrying on her legacy even to the present day. Although highly protective of the venue where Unearthly Horns sung most often at, the Cloud Elemental is more protective of the idea that Unearthly Horns meant to it.
The Puzzle-Maker 	The Puzzle-Maker 	The Puzzle-Maker is an off-screen character who is in some manner responsible for most of the puzzles present throughout the game. In the ancient past the Puzzle-Maker was commissioned by the King of the Do'Mkai at the time to construct various puzzles to protect the secrets and treasures of their people. The Puzzle-Maker made both small-scale puzzles that children and alike could play with and large ones which protected and hid away the books from the old world. Although not much is disclosed about the Puzzle-Maker it is known that he was a father to a young girl who perished while still young, heart-broken by the loss, the Puzzle-Maker constructed his last and greatest puzzle as a tribute to her, the Abyssal Temple where after its completion he disappeared from history.
==Locations==
All the locations in Book of Untold Horrors take place on the Moon of Outpost Gamma, although the game is linear the player has many options when it comes to how they progress through the game with the environments being expansive and encouraging exploration on the player to find secrets and alternate pathways.
Location 	Description
Shellrot Crater 	The first location in the game, Shellrot Crater is where Chulu landed her Shuttle at the beginning of the game and acts as a location where the player can buy some of their first items in the game as well as contact Galea who'll inform the player of the basic controls and provide a bit of information about the moon's geography. The area is one of the smallest in the game and simply serves as an area for the player to experiment with the controls in a safe setting.
Great Canyon of Ak 	The first major location in the game, the player will be tested on movement, platforming and combat and will need to contend with some simple enemies found in the area. The Canyon serves to connect Shellrot Crater to Shrine of Daesius although as multiple paths to get there offering differing experiences.
Kartale Cave 	A small cave located off the side of the Great Canyon of Ak, the cave is the home of the Kartale a small rat-like insect creature that is fairly common throughout the early game. The cave acts as a bit of a challenge on the combat side if the player visits it at the first opportunity they get.
Shrine of Daesius 	The Shrine of Daesius is a small interior location that is comprised of a few rooms connected by a central hub, the player must explore each of the wings of the Shrine to activate four beams of light which reveal a staircase to the lower floor where a strange orb sits.
Old Village 	One of the few safe locations in the game, the Old Village is a semi-ruined site where villagers once resided long ago before the King of the Do'Mkai sealed them away. The village is slowly being rebuilt by the people however there is much to explore and Chulu can meet many minor characters here including several task-givers and another shop that sells various items.
Berghil Swamp 	A large swamp environment that seems to have dominated a once populated area of the moon, though there is little to suggest what the place was before the swamp took over, there are many statues of what are believed to be deity figures found throughout. The Swamp is impassable to those who lack a Gandello Worm which allows for breathing underwater.
Great Tree of Tikiit 	The Great Tree of Tikiit was once a small sapling that was planted by a young Do'Mkai known as Tikiit. It's unknown what happened to Tikiit as they don't appear in the present day, however with such a long period of time to grow, the tree which the villagers comment on having once been a sapling is now the largest in the entire region standing tall above the Berghil Swamp where it's connected to. Large insects and bird-like creatures have bored into its trunk creating paths leading up to the canopy.
Ruined City of Apyka 	The great Ruined City of Apyka was the largest settlement on the moon and was the home of the Last King of the Do'Mkai. The city, although now in ruins still holds many great statues of past rulers and famous heroes from its long and storied history. The city's major roads have also stood the test of time. Despite the massive structures that form it, the city was in fact hidden from observers for a long time as a strange magical cloak concealed the entire city and only with the activation of the orbs has that cloak disappeared.
Gilded Statue of Kings 	The Gilded Statue of Kings was once a beautiful Marketplace which sold fresh produce that was considered somewhat of a collective Garden of Eden due to the sheer variety. In present day the foul stench of rotting fruit and overgrown plants have taken over the old marketplace and only by navigating the giant twisting vines that cover the area can one fully explore it. Many Cult of Shub Guards patrol the area protecting what appears to have been an old hideout of theirs.
Apyka Palace 	The Apyka Palace is one of the few standing buildings left of the Do'Mkai people, untouched by the destruction that had befallen the rest of the lands, the Palace is a stunning and brilliant construction with rich vibrant brick walls interlaced with metallic trimmings that brighten up the openings and decorations throughout. The interior's are large and vast with multiple interconnected floors which shift between all areas of the Palace and often loop back to several central rooms.
Underground Tomb 	The tomb of the Last King of the Do'Mkai, the tomb is an underground labyrinth littered with traps and ancient spirits of the royal guard who protect the place with absolute determination. Old statues that dot the walls of the tomb can become animated by the spirits who will patrol around looking for intruders.
Cerrelate Tunnel 	A tunnel that connects the Underground Tomb back to the Great Canyon of Ak, the tunnel is lined with crystals which form slippery surfaces making it easy for one to lose their traction while they're navigating, the exit into the Canyon is one-way.
Lake De Lon 	Lake De Lon is an optional area connected off from the Cerrelate Tunnel, the secluded lake was once a secret retreat for the royal lineage who would travel there to rest in between addressing the populace. The lake still retains ruins of the old homes that dotted the area and a small port suggests the family would periodically take boats out onto the lake.
Mineralized Temple 	The Mineralized Temple is an old site off from the Berghil Swamp. The Temple was accidentally mined into by explorers long ago. Despite being built by early settlers it was sealed long ago for unknown reasons, some believe a curse had befallen it while others believed that a great power resided within. When the temple was unearthed during the late era of the Do'Mkai people, the miners attempted to seal up the mine however fear of a potential curse caused many to flee and the hole still exists to this day.
Hive of the Okeet 	The Hive of the Okeet is a large chasm that formed naturally over hundreds of years when the giant, ant-like creatures known as the Okeet began tunnelling into the area. The hive is easily distinguishable for the luminous blood smears on the wall which signify the territory that the Okeet control. According to old Do'Mkai legends the Okeet were once a domesticated animal for the Do'Mkai who would use their luminous blood in rituals however when the Do'Mkai moved to the moon many Okeet escaped captivity and fled into the wild where they became gigantic and feral.
Spring of Divinity 	The Spring of Divinity is a large body of water which is of cultural significance for the Do'Mkai, believing that spirits can be renewed at the Spring, strengthening their minds and even allowing some to pass on into the afterlife.
Din'Gani Steppe 	A large region of rough terrain with giant chasms creating voids in the surface, long ago the region was rich with mineral deposits which resulted in a surge of wealth among the Do'Mkai, however the wealth always funneled back to the then King at the time whose greed made him hated by the people. The resulting chasms are from traps laid by the exhausted workers who killed the King but also in the process destroyed the environment.
Valley of Thunder 	The Valley of Thunder is a small inland area connected to the Din'Gani Steppe, it is not often used due to frequent thunderstorms, a result of large trees that act as lightning rods throughout the valley. In ancient times a river flowed through that made the valley and surrounding land verdant, although that river is little more than a creek now, the traces of the once verdant lands still remain.
Mt. Ylallo 	One of the tallest mountains on the Moon's surface, Mt. Ylallo was once home to a group of the Do'Mkai who intended to seek divinity by meditating on harsh conditions, believing that only through an unyielding endurance can they become enlightened. The mountain has however long been abandoned, even before King Dahlen sealed the Do'Mkai away the people of the mountain had to flee as ferocious beasts stole from their food supplies and attacked their people, starving the Do'Mkai of the mountain and forcing them down from the mountain, unable to endure the hardships.
Den of Critalins 	Critalins are a small annoying pest, to the Do'Mkai they're a manageable nuisance however can still pose a threat particularly in large numbers. Their den in a hollow region, a small meadow surrounded by mountains with an entrance that prevents the Critalins from easily escaping. The meadow is quite verdant and beautiful with several flowers that don't appear anywhere else growing in just the Den. A small waterfall leading to a pond provides fresh water.
Field of the Stars 	The Field of Stars is a large series of craters that have over time become overgrown with grasses and scattered trees. The region is well-documented by the Do'Mkai for in ancient times being where stars would fall some believing that the great books of power were created from the meteors and asteroids that crashed in the very site. Although none of the original extra-terrestrial material remains, there is still an aura of mystique about the location due to the glistening colouration of the plants that originated here.
Cult of Shub Encampment	The Cult of Shub Encampment is an area that was taken over by the Cult of Shub, it is a makeshift series of tents and buildings. Quite a few old books have been brought from across the Moon's surface in hopes from the Cult of finding the Arg'Noktra's pages. The Encampment is filled with guards and has searchlights which can call in more guards if Chulu is detected.
Gravelpit Cavern 	A small cavern that can be found connected to the Field of the Stars, the cavern was once an old mine that the Do'Mkai used to search for minerals, however a cave-in has rendered much of the cavern inaccessible. The broken layout makes it a platforming challenge just to navigate through the rocky and wrecked terrain.
Fiery Forest 	Fiery Forest is a dangerous region of very old woodlands that cover a large area of the Moon's surface, the forest is infamous among the Do'Mkai for its highly flammable outer bark and sap. The specific trees with flourish in the forest have evolved to resist the heat but also conduct it, burning away competition. As a result of the frequent fires the forest has many dead that have built-up over time developing into an aura of death that surrounds the forest, manifesting into malevolent spirits that attack wanderers.
Old Archaneum 	Once heralded as the great repository of information and wisdom, the Old Archaneum is a location of great magic. Built atop a well of focused magical energy the Archaneum was used by the Do'Mkai to conduct magical experiments and gain a greater understanding of the world they exist in. When King Dahlen sealed away his people, the Archaneum was set into a petrified state, almost all of the magical artifacts, experiments, potions and alike were in essence fossilized making them unusable by anyone. The Archaneum's layout is also quite maze-like with rooms and passageways overlapping and leading off in strange directions.
Clockwork Tower 	The Clockwork Tower is a large building located near the Old Archaneum, it was one of the first clocks constructed on the Moon and remains operational to this day, telling time accurate to the nanosecond. The inner sections of the Clockwork Tower are a maze of puzzles, gears and ladders as the Do'Mkai who constructed it was known for being a rather eccentric individual who was fascinated with challenging people to understand his concepts through the language of puzzles.
Library of Knowledge 	The Library of Knowledge is a building where all the information that was able to be retained from Indiri that wasn't destroyed due to the danger it posed was kept. The Library is controlled by several large Elementals that act as guardians to the books but also can dispense information relevant to the type of Elemental they are. Beyond all else though, the Library of Knowledge contains the greatest repository of information pertaining to the history of the Do'Mkai and stands as a monument and constant reminder to the folly of their ancestors, even if the living Do'Mkai don't remember.
Two-Dimensional Rift 	The Two-Dimensional Rift is a very briefly explored location in the game, as the name suggests, it is a rift that connects the 2nd and 3rd Dimensions together, the space within the rift is actually infinitely small however manifests itself as a 2D representation of the Observatory Room of the Library of Knowledge. It is a platforming heavy location and outside of its boss, The Space between Our Mind there are no enemies in the area. Once the boss is defeated the rift closes and becomes inaccessible.
Oceans Resort 	The Oceans Resort is a beautiful beach resort that was built by the Do'Mkai long ago. Now after hundreds of years of inactivity, large plants have overtaken the resort, using the ocean to drive their growth. The resort shows many signs of aging and degradation as the plants have caused parts of the buildings to collapse in on themselves.
Starlight Lighthouse 	The Starlight Lighthouse is a beautiful building that was constructed near the Oceans Resort which helped to harbour in ships which had gone out fishing on the ocean that day. The lighthouse's interior is decorated with stars due to a fascination the owner had with them, however they also serve as a defence as the hypnotic flashes from the stars on the walls of the lighthouse cause the lighthouse's layout to become nonsensical and maze-like.
High-Haven Sanctuary 	High-Haven Sanctuary is a large building located atop the hillside overlooking the Oceans Resort, the resort has one of the only remaining paths leading up to the sanctuary. Originally used to help establish Sky Settlements, the main purpose of the sanctuary shortly prior to the sealing of the Do'Mkai was to catch the Sky Settlements which had drifted away, hundreds of years have passed on and slowly but surely the settlements have been reclaimed. The Sanctuary's layout makes it so the power sources which charge the teleporter to reach the sky settlements is hidden, making those unwelcome in the sanctuary unable to use it without figuring out the puzzles first.
Isolated Cloud Island 	A small cloud island that was attached to the High-Haven Sanctuary through a crash, the island is separate from the Sky Settlements due to its lower altitude. Little is known about what dwells on the island although it is completely undeveloped resulting in the natural flora and fauna that grow there being found.
Skytlas Auditorium 	The Skytlas Auditorium is a large building located on one of the Sky Settlements, it was famously home to the well-regarded Do'Mkai singer known as Unearthly Horns whose singing is described as surreal and hypnotic. The Auditorium reverberates the songs of the past through its speakers and has many records of the various historical singer's who performed there kept throughout the facility.
Hendilweld Fort 	The Hendilweld Fort is a large fortification which in the ancient past was used to secure the more wild and unexplored territory of the Do'Mkai people. The fort was controlled by the soldiers of the Do'Mkai however after the awakening it was left abandoned and the Cult of Shub were able to take over, it is one of the more dangerous locations in the game as a result and is tricky to navigate to find all the secrets and collectibles.
Ironspire Arena 	The Ironspire Arena is a strange location that was never part of the Kingdom that King Dahlmer ruled over, it seems to be a barbaric arena that developed over hundreds of years as new species became intelligent. The arena attracts all sorts and the gladiators who fight within it can earn spectacular rewards or die trying. The imposing appearance of the Arena has also attracted a few of the reawakened Do'Mkai who've taken up arms without their King to fight to take over the Arena.
Rollervheil Ridge 	Rollervheil Ridge is a large canyon-like area which extends far out to the edges of the Kingdom's territory. The area is inhabited by strange wheel-shaped creatures that roll along the ground eating dirt, dust particles and plant matter. They vary vastly in size from some as small as tennis balls to others as large as a truck. The bigger ones leave massive grooves in the ground from rolling about which form trenches.
Galbonra Volcano 	The Galbonra Volcano is a massive super volcano that developed some time between the disappearance of the Do'Mkai and the arrival of Outpost Gamma, the volcano is dormant although its huge size is a result of rapid tectonic movement in the area. During the time of the Do'Mkai, the volcano was nothing more than a super-heated geyser that left pools of fresh steaming water which many considered a paradise. The area is now a desolate wasteland with remnants of old buildings consumed by ash and molten rock and pools of deadly sulphuric acid bubbling up from deep underground wells.
Spectral Ruins 	The Spectral Ruins are an old site which once held the remains of the various Do'Mkai lineage. The ancient mausoleum and museum combined into a single super-building has a long series of catacombs which run under the structure making the area more maze-like than most. Strange spirits lurk the grounds and give off an eerie vibe to the whole place.
Dream-Mist Lake 	Dream-Mist Lake is a strange and mystical location, located up in the highlands of the Kingdom's territory, the lake has a small scattering of buildings around it however the deep fog that rolls across the quiet waves makes them hard to see. Do'Mkai legends note of a great puzzle-maker dwelling near the lake who would build wonderful puzzling contraptions that were used throughout the Kingdom long ago.
Abyssal Temple 	The Abyssal Temple is a large underwater structure that was built by the puzzle-maker who lived on Dream-Mist Lake, the temple supposedly held treasure that dated back to before the escape to the Moon although no one was able to crack through the puzzles laid out through the temple.
Cult Hideout 	The Cult Hideout is the location where much of the Cult of Shub were hiding out during the events of the game, similar to the other locations where the Cult of Shub have been prevalent, the area is dominated by the Cult's guards and is a maze-like area with many paths that loop in and around themselves attempting to confuse trespassers from being able to reach the area beyond the Cult's hideout.
Well of Spirits 	The Well of Spirits is the final location in The Tribulations of Chulu: Book of Untold Horrors, it serves as the final gauntlet of both puzzles and enemies as the last forces of the Cult of Shub's guards hold out here trying to protect the Ram. the level is dominated by a large central chamber where a powerful well of magic resonates at the bottom.
==Enemies==
Enemy 	Description
Scuttler 	Scuttlers are small ground-dwelling enemies, common throughout the game they pose little threat to Chulu outside of contact damage and will even ignore her going about their patrol routes.
Dimobar 	Dimobars are a small flying enemy that appear around trees and caves where they can roost. They will typically fly around and attack Chulu by charging into her, if they miss they tend to crash into the ground leaving them vulnerable.
Kartale 	Kartale are a small rat-like insect found throughout the game, they're aggressive and will attempt to attack Chulu by biting her, however they're still very weak and can be defeated in one hit with their main strength being their speed.
Do'Mkai Sentry	Sentries are an artificial enemy which appear in the Do'Mkai structures, they're defensive and fire blasts of energy to deter intruders and trespassers. Being stationary they can easily be avoided although destroying them can prove tricky due to their high rate of fire.
Shub Cultist 	Shub Cultists are a common recurring enemy throughout the game, cultists are unarmoured and attack with either melee weapons or by sending out blast of magic. They are often accompanied by the tougher, Shub Guards although in groups can pose a challenge.
Shub Guard 	Shub Guards are the first enemy that Chulu comes across that can take considerably more hits than usual, they're armoured and use melee weapons, being more skilled than their Cultist equivalents, though they are rarely seen without Cultists providing back-up.
Davendral 	Davendrals are a carnivorous plant that dwell in the more verdant areas of the game, their cores are immobile however they use their long roots to ensnare and pull their targets towards them, they're best avoided although are extremely weak to fire.
Ancient Spirit	Ancient Spirits are a rare enemy in the game, they're the spirits of the deceased Do'Mkai and will often inhabit objects, armour and golems in an attempt to protect what they regard as precious, they're rare outside of the Underground Tomb and always appear with close proximity to something they can possess. They're invincible until they inhabit something but also can't hurt Chulu while in their intangible state.
Kysabat 	Kysabats are a flying enemy which inhabit caverns and other mineral-rich environments, their bodies are covered in a hardened crystal growth which acts as a natural armour making them more durable than Dimobars. They can shoot these crystals as spikes from their wings when they flap them violently.
Mokatok 	Mokatoks are small golems that appear throughout the game, they will often appear in groups of three or more and attack by rolling around, their surprisingly high mobility means they can be a serious threat if the player is caught off-guard.
Mokalem 	Mokalems are a much larger form of Mokatoks unlike their smaller cousins however, Mokalems cannot roll around and instead lumber about, and will pick up and hurl boulders and alike at Chulu, including sometimes grabbing Mokatoks and throwing them. They're a fairly rare enemy and have a high defence.
==Magic Abilities==
A core element of the gameplay is Chulu's magical abilities, initially when starting out Chulu only has access to the single Sand Castle ability which derives from her heritage's Beach Party Magic. Throughout the game however the player will come across the pages of the Book of Untold Horrors which bind to Chulu allowing her to use other forms of magic.
Magical Form 	Description
Sand Castle 	Chulu's default Magic, revolving around standard Beach Party Magic it allows Chulu to create small Sand Towers out of the ground which can knock an enemy back as well as create a big Sand Castle which explodes by using the heavy attack. Holding the Heavy Attack can cause Chulu to create a Sand Cannon Wall which not only protects her from oncoming attacks but also will send out a bombardment on nearby enemies.
Banshee Scream	Banshee Scream is the first unlockable Magic that Chulu can come across. The magic is morphed by Chulu into Seagulls which she is able to create to attack enemies. The magic acts has Chulu's primary long range attack with the light attack sending out a seagull that homes in on the targeted enemy or a nearby enemy if the player isn't targeting. Heavy attacks summon a whole flock of seagulls which swarm nearby enemies dealing small damage but hitting repeatedly. By jumping Chulu can briefly turn into a Seagull allowing her to fly around using the camera to orientate her direction of travel allowing Chulu to access hard to reach places.
Fluidic Twist 	Fluidic Twist is the second unlockable Magic that Chulu can utilize. The Magic is morphed by Chulu into Soaked Beach Towels which when summoned form a vortex around Chulu which she can both use defensively and offensively. The light attack involves sending out one of the Beach Towels as a whip-like weapon, striking directly in front of Chulu, the Heavy attack by contrast has Chulu magically ring the Beach Towel causing an downpour of water and several small sea life to flood out of the towel. Variants of the attacks differ according to how long the towels have been active for, the longer they're active the less water they retain, Chulu can generate a new ring of towels although this takes some time to do. Outside of combat, the Fluidic Twist is useful for striking switches from a distance and is even required for some of the game's later puzzles and optional locations.
Mental Flip 	Mental Flip is the third unlockable Magic that Chulu acquires. The Magic is morphed by Chulu into oversized buckets which when tipped out empty their contents. The attack is useful both in and out of combat since Grey Buckets drop out giant rocks which create temporary platforms. The buckets are generated in a set pattern although holding down the attack button causes the content dropped out of the bucket to increase in size. Light Attacks simply flip the bucket over while heavy attacks hurl the bucket causing the content to come flying out instead and turning the bucket itself into a projectile. There are four bucket colours; Blue (Water), Yellow (Sand), Grey (Boulders) and Green (Turtles).
Immolate 	Immolate is the fourth unlockable Magic that Chulu finds. The Magic is morphed by Chulu into psuedo-suns which can be lobbed and create an explosion when they make contact with an enemy or surface. The light variant of this attack simply hurls a psuedo-sun, the attack is the slowest of all quick attacks although deals the most damage. The heavy variant has Chulu hold the sun above her head, the range of the sun decreases as it becomes larger the longer the button is held however the damage increases as a result. Holding the sun for too long in the heavy attack will cause it to explode on Chulu dealing damage to her.
Water Burial 	Water Burial is the fifth and final unlockable Magic that Chulu is able to use. The Magic is morphed by Chulu into a literal wave of Surf Rock. The magic's light attack manifests itself as small waves with guitar playing surfers riding on them which travel out in various directions, holding the button will summon a drummer instead who has a larger wave that moves in a V-shape. The heavy attack meanwhile summons a large wave which Chulu herself rides alongside several surfers. When performed in the air the attack instead sends outs musical notes which bounce along the ground exploding if they hit an enemy. When the attack is performed a Surf Rock variant of the area's theme plays over the main theme.
==Items==
Book of Untold Horrors features several items the player can collect, there are two types of items, Consumables and Gear. The former can be found often and can be helpful in getting the player through a particularly challenging section of gameplay, and can also be bought at the shops scattered across the game. The latter are permanent upgrades which enhance Chulu's movement capabilities making them easily distinguishable from her combat orientated Magic Abilities.
===Consumables===
TBA
===Gear===
Gear 	Location 	Description
Awakening Orb	Shrine of Daesius	The Awakening Orb is used to activate certain magical devices throughout the game, compatible devices can be determined by a ring around the slot where the Awakening Orb is slotted in. The function of the automatons varies significantly with some simply activating a switch while others are able to move around and be controlled by the player.
Gandello Worm	Berghil Swamp 	The Gandello Worm is a strange creature that is shown to in-fact be an artificial creature created by the Do'Mkai. It is able to wrap around the mouth of a user and can convert water into breathable air through special bio-mechanical organs. Its highly flexible body allows it to fit to just about any creature of similar size to the Do'Mkai.
Hover Quill 	Mt. Ylallo 	The Hover Quill is a small bird's feather that were collected by the Do'Mkai who lived on the mountain long ago. The feathers are imbued with magic that grants those that adorn the quill the ability to float through the air as though gravity was far lower. Chulu's jump height is increased and she gains access to a Double Jump.
More TBA 	 	
==Trivia==
*The Tribulations of Chulu: Book of Untold Horrors is the first game produced by TRI for Fantendoverse Tau
*Originally the game was going to be a Metroidvania however it was changed to a Wide Linear style game instead to differentiate it from Scurge Hive II
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