Piracy in the World of Avatar

Piracy is a form of criminal violence or robbery by individuals using ships, boats, and, less commonly, aerial means of transport. Historically, piracy has been common across many parts of the world, with some regions such as the Eastern Sea being notorious for their high levels of naval crime. Most piracy is aimed at the acquisition of wealth through illegal means.
Generally speaking, pirate crews were considered outlaws and hunted by states, though sometimes corsairs have been tolerated or even enlisted by government-linked individuals or groups for covert purposes. On the other side, pirates have sometimes operated as actual, politically and socially motivated rebels.
Pirate groups can range from small collections of criminals to massive organizations like the Fifth Nation which were more akin to a raiding people than a pirate crew. Even before the globalization after the Hundred Year War, pirate groups were often cultural melting pots, uniting people of many different backgrounds. 
== History ==
For much of history, the Eastern Sea harbored a great number of often infighting pirate groups. In contrast, the waters around the Fire Islands were usually rather free of corsairs, as the powerful Fire Navy hunted any attempting to bother the Fire Nation.
The 4th and 3rd centuries BG were a period of especially high pirate activity. One group in particular, the Fifth Nation, grew during the eras of Yangchen and Kuruk until it had become more like a maritime people instead of a crime group. The Fifth Nation ultimately became so powerful as to largely control the Eastern Sea and the South Sea, emboldening it to seek official status and conquer coastal areas. It was ultimately shattered in a confrontation with Avatar Kyoshi and Yun's party in 296 BG, though remnant groups continued to persist.Avatar Legends: The Roleplaying Game. Core Book, Version 1.0, 2022, p. 43. Kyoshi continued to hunt pirates after this battle.
In the era of Roku, pirates were still common enough to potentially threaten the "Grand Tour" of the Unity.Avatar Legends: The Roleplaying Game. Core Book, Version 1.0, 2022, p. 52.
There was another surge of piracy during the Hundred Year War. Pirates were rather common in the waters surrounding the Earth Kingdom, and could also be found raiding the latter's rivers. In addition, corsairs operated around the South Pole. By the late war, some pirate groups became bold enough to raid the Fire Nation military for supplies, and a few operated as outright anti-Fire Nation rebels.Avatar Legends: The Roleplaying Game. Starter Set, Adventure Booklet, pg. 5. One such group, the Crimson Sails Armada, grew large enough to even threaten the Fire Islands until it was bribed by Fire Lord Ozai to become neutral. Another pirate group also became repeatedly entangled with Aang's Team Avatar and almost murdered Prince Zuko.
Piracy remained an issue after the Hundred Year War. The Crimson Sails Armada launched a large-scale raiding campaign against the Fire Nation during Fire Lord Zuko's early reign. Decades later, the United Forces clashed with pirates. Various pirates and other criminals managed to entrench themselves in the less well-regulated sections of Republic City's harbors.Avatar Legends: The Roleplaying Game. Republic City, Version 1.0, 2022, p. 28. By the 170s AG, some corsairs started to operate biplanes and engaded in air piracy.
== Practices ==
Pirates usually cooperate with other, land-based crime groups such as smugglers or urban gangs. In this way, they can turn their ill-gotten gains into money.Avatar Legends: The Roleplaying Game. Quickstart, Version 1.0, 2021, p. 31. Other pirates prefer to directly sell their illegal wares on their ships, turning their vessels into mobile black markets. Some pirate groups like the Fifth Nation were also active as slavers and kidnappers, using their victims as forced labor or selling them into servitude.Avatar Legends: The Roleplaying Game. Core Book, Version 1.0, 2022, p. 264.
Many pirates value exotic goods and certain animals to signify their status, with the iguana parrot being a popular pet among corsairs. It is also not uncommon for piracy to develop into a family business, with several generations serving in the same crew.Avatar Legends: The Roleplaying Game. Starter Set, Kahola the Successor playbook. Having a family background in piracy, especially one rooted in respected or feared groups like the Fifth Nation, can earn people greater acceptance in criminal circles.
Despite their illegal and violent activities, pirates are welcomed in some areas of the world. Certain settlements such as the seedy merchants pier opened their harbors for pirates due to an interest in partaking in their profits. In massive cities like Republic City, certain harbor sections lacked police oversight, allowing for criminal activity by pirates. In other cases, communities facing great economic difficulties became so desperate that cooperation with pirates was their main way to survive. Some pirate groups, especially powerful ones, have also been able to set up bases and fortresses, often on islands or other protected locations such as coastal caves. Corsair bases occasionally grow into major agglomerations, with the pirate-controlled island of Crimson Sails possessing a substantial population by the 100s AG.Avatar Legends: The Roleplaying Game. Starter Set, Adventure Booklet, pg. 14.
== Known pirate groups ==
* Black Koi Pirates
* Boru's pirates
* Crimson Sails Armada
* Fade-Red Devils
* Fifth Nation
* Gayu's pirates
* Jiang's pirates
* Kiwaq's pirates
* Oh's crew
* Pirate group near Ketu Harbor
* Zheng's pirates
== Trivia ==
* According to Water Tribe legends, Katara's waterbending scroll was stolen from the Northern Water Tribe by pirates "long ago".The Lost Scrolls: Water, page 37 of The Lost Scrolls Collection.
* By the third century BG, hanging by the neck was one form of fatal punishment for piracy.
== References ==
Category:A to Z
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Category:Organized crime
Category:World of Avatar