Warring Company Smackdown

Warring Company Smackdown is a crossover platform fighting game. It features 16 companies, each with 30 characters.
==Gameplay==
Gameplay is based off the Super Smash Bros. series. The goal is to knock your opponent off the stage, and into the blast zones. Doing so eliminates one of their stocks. Players have percentages that get higher as they take damage. The more damage someone has taken, the more knockback they take from attacks. A player loses the match when they lose all of their stocks. Items can be enabled in a match, with each having a different effect.
Each fighter has normals, grabs and throws, and special moves. A move not implemented in the Super Smash Bros. series is the diagonal special button. It's performed by holding a diagonal direction and a button separate from the special button (defaulted to X and Y). Diagonal specials will be launched in whatever direction is held. Fighters also have a War Move. It's usually performed by breaking the War Card item, which flies around the stage rapidly.
Defensive options include shields, spot dodges, rolls or air dodges. Shields can be held, but shrink over time. Characters can be hit through shields if part of them is exposed. Spot dodges and rolls turn the fighter invincible briefly, with rolls moving the character, but rolling continuously decreases their range. Air dodges turn the fighter invincible in the air, and can be done once while airborne in any direction.
Each character is listed as having a certain playstyle:
*Balanced fighters have a variety of tools and are easier to learn.
*Rushdown fighters have high speed and can easily reach their opponents.
*Tricky fighters have tools dedicated to messing up their opponents, forcing them to adapt.
*Brawler fighters like to stay up close to continue hitting the opponent, racking up combos.
*Long range fighters can easily hit their opponent from far away, often with projectiles.
*Tank fighters are really heavy, able to easily come back after taking a lot of hits.
*Aerial fighters are much better in the air than on the ground. They have great recovery and air mobility.
*Grappler fighters have multiple grabs in addition to their normal grabs, with their grabs typically having good range, and their throws leading into combos.
*Precision fighters can fight from a slight distance, but not too far. They usually use a weapon, and can make calculated strikes from a certain distance.
*Technical fighters have moves that work in unique ways, with specific interactions. They are harder to learn.
*Stance fighters have different modes they can switch between. These modes come with different stats and/or moves, allowing the fighter to adapt to different opponents.
==Playable Characters==
<tabview>
Template:WCSFighters Nintendo|Nintendo
Template:WCSFighters Shueisha|Shueisha
Template:WCSFighters Disney|Disney
Template:WCSFighters Capcom|Capcom
Template:WCSFighters Kodansha|Kodansha
Template:WCSFighters Warner Bros|Warner Bros. Discovery
Template:WCSFighters Konami|Konami
Template:WCSFighters Shogakukan|Shogakukan
Template:WCSFighters Paramount|Paramount
Template:WCSFighters Sega|Sega
Template:WCSFighters Kadokawa|Kadokawa
Template:WCSFighters NBCUniversal|NBCUniversal
Template:WCSFighters Microsoft|Microsoft
Template:WCSFighters Hasbro|Hasbro
Template:WCSFighters Sony|Sony
Template:WCSFighters Square Enix|Square Enix
</tabview>
==Stages==
<tabview>
Template:WCSStages Nintendo|Nintendo
Template:WCSStages Shueisha|Shueisha
Template:WCSStages Disney|Disney
Template:WCSStages Capcom|Capcom
Template:WCSStages Kodansha|Kodansha
Template:WCSStages Warner Bros|Warner Bros. Discovery
Template:WCSStages Konami|Konami
Template:WCSStages Shogakukan|Shogakukan
Template:WCSStages Paramount|Paramount
Template:WCSStages Sega|Sega
Template:WCSStages Kadokawa|Kadokawa
Template:WCSStages NBCUniversal|NBCUniversal
Template:WCSStages Microsoft|Microsoft
Template:WCSStages Hasbro|Hasbro
Template:WCSStages Sony|Sony
Template:WCSStages Square Enix|Square Enix
</tabview>
==Items==
*Battering items replace the user's jab, dash attack, forward tilt, and forward smash with swinging the item.
*Shooting items fire projectiles with the user's jab and neutral air. When the item runs out of shots, it becomes a regular throwing item.
*Throwing items are primarily there to be thrown, often applying an effect when hitting something.
*Status items apply temporary effects to the user.
*Recovery items heal the user.
*Heavy items limit the user's movement when they're held. They can't jump, and can only walk slowly.
*Special items do unique things.
 	
War CardSpecialWarring Company Smackdown 	This card spawns in the air and flies around randomly. It can be attacked by any player, and after 32% damage, it's destroyed, and whoever dealt the last hit will glow red, with red eyes. The next time they input their standard special, they will use their War Move instead.
Reinforcement PhoneSpecialWarring Company Smackdown	When this phone is picked up, one of several characters will randomly appear, do an action or a set of actions, and then disappear. The actions usually assist the phone's user. Many of these characters can be hit and launched by the user's opponents, disappearing after taking enough damage or being launched into the blast zone. They'll have a double jump to try and get back on the stage. They can be grabbed and thrown, but are unaffected by effects such as poison, freeze and paralyze.
<tabber>
|-|Nintendo=
 	
Super StarStatusMario 	When the star appears, it slides across the stage, and bounces off of walls. It can slide off the stage if not grabbed. When it is grabbed, the user flashes rainbow for ten seconds, becoming invincible. A jingle will also play during the invincibility.
Green ShellThrowingMario 	When the shell is hit or thrown, it'll slide across the stage as a projectile. If it was hit, the speed it starts at depends on the strength of the attack, though it'll slow down and become weaker as it slides. Jumping on the shell will stop it. It ricochets off of walls, and can hit the thrower.
Red ShellThrowingMario 	When the shell is hit, thrown, or jumped on, it'll slide right and left. It'll home into fighters, even the one who threw it. Unlike the Green Shell, it won't slide off the stage. Jumping on the shell will stop it.
HammerSpecialDonkey Kong 	When picked up, a tune plays as the user continuously swings it. They can move around, but can only jump once and have to keep swinging until they're done. There is a 1/8 chance the head of the hammer will break off, leaving the opponent swinging a useless stick. The head of the hammer can be used as a powerful throwing item.
Bunny HoodStatusThe Legend of Zelda	The user wears the bunny ears. They gain a great boost to their walk and dash speed, and jump height and fall speed.
Maxim TomatoRecoveryKirby 	The user heals 100% damage. If they are hit while healing, the damage is taken out of the damage they heal.
UniraThrowingClu Clu Land 	This damages an opponent when thrown, then drops to the ground and puts out its spikes, damaging opponents who walk into it. If thrown into a wall, it puts out its spikes and clings. A strong attack can activate or deactivate the Unira.
|-|Shueisha=
 	
Senzu BeanThrowing/RecoveryDragon Ball	After it's thrown, the bean can only hit the user or one of their allies, until an opponent picks it up and throws it. It won't do damage, but will heal whoever it hits of 50% damage and cure them of paralysis, stun, freeze, sleep or poison.
Impact DialStatus/ThrowingOne Piece 	The user wears the dial on them. When an attack would hit them next, it doesn't do any damage or knockback. The dial then goes into the user's hand to be thrown. When it hits someone after being thrown, it releases a burst of energy with the same damage and knockback as the attack that was negated. The dial will then disappear.
Flame DialShootingOne Piece 	The user can shoot a large fire blast. Four fire blasts can be fired.
|-|Disney=
 	
Courage BuilderStatusMickey Mouse & Friends	A syringe with a potion in it. When picked up, the user squirts themselves with the potion, and their pummels and throws gain a boost in power.
Cosmic CubeStatusMarvel 	The cube floats up and down when it spawns. When it's picked up, the user becomes invincible for ten seconds, surrounded with a whitish blue aura. After the ten seconds are over, there's a powerful burst of energy around the user.
|-|Warner Bros. Discovery=
 	
CarrotRecoveryLooney Tunes 	The user heals 25% damage.
Playco ArmboyStatusRegular Show	The Playco Armboy goes around the user's arm when picked up. It increases the power of the user's pummel and throws.
|-|Shogakukan=
 	
BamboocopterStatusDoraemon	The Bamboocopter attaches to the user's head. When the jump button is held, the user flies upwards as the Bamboocopter spins. They can fly for a set distance with each jump, or until they stop holding down the jump button.
|-|Paramount=
 	
Krabby PattyRecoverySpongeBob SquarePants	The user heals 40% damage.
Gum BombThrowingMission: Impossible 	A stick of gum, that is folded in half when picked up. It explodes after six seconds.
|-|Sega=
 	
Chili DogRecoverySonic the Hedgehog 	The user heals 20% damage.
Small Ragnaid CanisterRecoveryValkyria Chronicles	The user heals 30% damage.
Large Ragnaid CanisterRecoveryValkyria Chronicles	The user heals 75% damage.
|-|NBCUniversal=
 	
Boomerang KeyThrowingWhere's Waldo? 	The key will come back to the owner after being thrown, and be automatically caught if they're not holding another item. The key does twice as much damage when leaving the thrower as it does when returning to the thrower. It will get stronger every time it's caught after being thrown, with a damage cap of 14% leaving and 7% returning. This resets if it isn't caught. Only one Boomerang Key will spawn at a time.
Vacuum KeySpecialWhere's Waldo 	The key can create a large vacuum in front of the user that sucks in opponents and items. It has limited ammo. Only one Vacuum Key will spawn at a time.
Bouncy Bounce KeyStatusWhere's Waldo 	The user's jump height increases. When they land, they will automatically jump back up, unless they fast fell into the ground. Only one Bouncy Bounce Key will spawn at a time.
Popcorn Cannon KeyShootingWhere's Waldo	The user can rapidly shoot pieces of popcorn that have a good range before being affected by gravity. The key can shoot 39 pieces of popcorn before it runs out of ammo. Only one Popcorn Cannon Key will spawn at a time.
|-|Hasbro=
 	
Iron Grenadier Laser RifleShootingG.I. Joe	The user can shoot a laser. The rifle can fire 16 lasers before it runs out of ammo.
Sharpshooter IIShootingNerf 	The user can shoot a powerful Mega Dart that flies fast and far. It only has four darts before it runs out of ammo.
Vulcan EBF-25SpecialNerf 	When this gun is hit, it stays in place and automatically fires 25 darts. If it hasn't been activated, it can be picked up and then set down to be activated.
Vendetta Double SwordBatteringNerf 	Two swords connected by their handle. The user spins it when they swing it, slashing twice.
|-|Sony=
 	
Champion's HammerBatteringGod of War	The user's jab and dash attack change to the user jumping up and then slamming with the hammer as they fall. The user's forward tilt and forward smash change to the user doing a swing that launches opponents all around, that bypasses shields.
Phobos SpearBatteringGod of War 	The user stabs with the spear for their jab, dash attack, and forward tilt. Their forward smash becomes stabbing it into the ground and creating an explosion. If there's an opponent nearby, the explosion will appear under them. Otherwise, the explosion will just appear in front of the user. The user's shield becomes a forcefield that paralyzes opponents that touch it.
Horn of BoreasBatteringGod of War 	The horn can be swung in a circle, damaging opponents in front of and behind the user and also freezing them. It can be swung ten times before it disappears.
Delayed MolotovThrowingBloodborne 	When thrown, the molotov falls in a small arc to the ground, and sticks itself into it. Three seconds after it's thrown, it explodes. It'll also explode if it hits an opponent during a throw.
Lead ElixirStatusBloodborne 	The user gains super armor for ten seconds. However, their walk, dash, and air speed are reduced.
|-|Square Enix=
 	
Hi-PotionRecoveryFinal Fantasy 	The user quickly heals 50% damage.
Hermes SandalsStatusFinal Fantasy 	The user puts on the sandals. They gain a large boost to their walk, run and air speed.
Vampire FangThrowingFinal Fantasy 	When the fang is thrown, it'll deal 15% to who it hits, and then heal the user of 15% damage.
SleepweedThrowingOctopath Traveler	When the plant is thrown, it'll deal no damage but put the opponent to sleep.
</tabber>
===Reinforcements===
<tabview>
Template:WCSReinforcements Kodansha|Kodansha
Template:WCSReinforcements Paramount|Paramount
Template:WCSReinforcements Sega|Sega
Template:WCSReinforcements NBCUniversal|NBCUniversal
Template:WCSReinforcements Microsoft|Microsoft
</tabview>
==Company War==
This mode serves as the game's classic mode. Each character is put into a group with seven other characters, with everyone representing a different company. When you play a character, you fight each of the other members of their group, one at a time, on a stage from your opponent's company. Items from both companies spawn frequently, but you can only use items from your company, and your opponent can only use items from theirs. War Cards and Reinforcement Phones also spawn, and can be used by anybody. However, characters can only spawn reinforcements from their own company.
Before and after each match, the two fighters will briefly talk to each other, with the after-match dialogue depending on who won.
Category:Fighting Games
Category:Crossover Games
Category:Crossover Fighting Games
Category:Crossovers