Mana

is a form of energy that exists in nature and within people. It is the source of all magic.
==Overview==
Mana is an important aspect of every mage that has ever lived, as it is their source of , which is used to cast magic spells. This energy is naturally existing and flowing in the environment and within everyone. Due to this, it is common knowledge that everyone is able to use magic to some extent. Individuals born with strong affinity for mana and with exceptional magic power are said to be "loved by mana". At the same time, people who do not possess any mana and are unable to use magic at all are an extremely rare occurrence and are said to be "hated by mana".
Furthermore, when someone uses all of their mana, it could cause them severe exhaustion, render them unconscious, and, in extreme cases, lead to their death.
In nature, the density of mana can be different from place to place. Locations with strong mana can have unusual climates, such as Raque, which is warm all year long and is used as a beach resort. Locations with extremely high densities of mana, such as dungeons and Grand Magic Zones, are known to have radically distorted and hazardous environments and are thus very difficult to navigate safely.
Moreover, mana can also be used as materials to mold objects, such as using it to create a huge door within a dungeon.
===Negative Mana===
Mana from the underworld is called in the living world, due to its more sinister quality. This mana boosts the power and capabilities of magic but carries the risk of corrupting the bodies, souls, and magic of both users and victims alike; thus, its usage is classified as Forbidden Magic.
The magic stones have a connection to the underworld, so they can be used to draw in negative mana in order to amplify spells.
==Magic==
:For a full list of known magic spells, see :Category:Spells.
 is the refinement and application of magic power to perform a specific function, or spell. There are three ways that a mage can develop their magical abilities: natural talent, hard work, and experiencing a life-or-death situation.
===Grimoires===
Upon turning 15 years old, a mage can attend an annual ceremony where they receive a special book, known as a grimoire. This book enhances the user's magical abilities and gives them the ability to cast specific spells that are far in advance to their own natural magical abilities. At first, a grimoire is mostly empty, but as the user grows as a person, new spells are inscribed on the blank pages.
When a new spell appears, it corresponds to the situation that caused the mage's personal development. For example, Gauche Adlai acquires a new spell that allows him to make duplicates of other people because he learns to trust someone after years of only having faith in himself.
Normally, spells are written in scripts legible to the mage. Spells may be written in different languages if they draw magic from alternative sources, like devils and spirits.
Devil script.png|Devil writing in Asta's grimoire
Spirit script.png|Sylph writing in Yuno's grimoire
The names and nature of a mage's spells often follow a theme. For example, Magna Swing uses spells that bear a strong likeness to baseball.
===Magic Forms===
:For a full list of known magic forms, see :Category:Magic.
Spells can be categorized as one of a number of different of magic. The classification is dependent on the spell's function. For example, a spell that can repair physical damage or relieve exhaustion is classified as Healing Magic. Another example would be Curse Magic, a magic form that has long-term, disadvantageous effects on the victim.
===Magic Attributes===
:For a full list of known magic attributes, see :Category:Magic Attributes.
Unlike mana that exists in nature, the mana that is situated within mages has a specific nature to it, known as . These attributes are one of the aspects that differentiate one mage from another. The attribute that a mage possesses is the one that they are born with.
There are in the world: fire, water, wind, and earth. All other magical attributes are derived from these four. For examples, Smoke Magic is a branch of the wind attribute, and ice from the water attribute. Over the centuries, some cultures have developed unnatural or irregular magic attributes, like chain, steel, spatial, and time.
Some magic attributes are very common, such as fire and water, whereas some other magic attributes are exceptionally rare, such as light and space.
A mage can only have one magic attribute, and are unable to use magic of any other nature. For example, a mage who was born with the attribute of fire is unable to use spells from other types of magic, such as wind or water.
While the average mage cannot use multiple attributes, there is nothing stopping them from using their own attribute to preform different forms of magic, such as wind-based Creation Magic or fire-based Healing Magic. The average mage normally only uses one or two forms of magic, but incredibly powerful mages can use multiple magic forms without a problem.
Furthermore, mages can have different latent abilities corresponding to the element from which their attribute is derived. One example would be mages with an affinity towards wind-based elements having the latent ability of mana sensory. This resulted from those mages having a higher sensitivity towards the flow of mana.
====Dual Attributes====
===Heredity===
==Significance==
The amount of mana that a mage possesses within them has huge significance. It is because the fundamental strength of a mage is measured through it. When a mage possesses a high amount of mana, any tasks which involve the use of magic would become easier. Additionally, mages with a high amount of mana have a higher chance accessing high-level magic spells rather than mages with a low amount of mana.
Learning to control the mana within them is an important lesson for every mage. It is because mana control is the second parameter that is used to measure the strength of a mage. Even if a mage possesses a high amount of mana, the mage would be considered weak if they lack control over it. 
As a mage ages and their body grows weaker, their ability to internally generate magic power will gradually decline. This loss in power can be offset by increasing their control of external mana through techniques like Mana Zone and Mana Method.
===Hierarchy===
Mages born of noble lineage are very likely to possess a very high level of magic power, while mages born of commoner lineage are likely to possess low magic power. This is due to magic being a hereditary trait. It is not an absolute rule, however, as even a noble born from two powerful mages could be born with little magic power and a commoner born from two weak mages could be born with high magic power.
One's level of magical abilities can often, but not always, cause them to receive treatment that is in opposition with their birth status. A noble with poor magical abilities could be looked down on, while a commoner with high level magic could be admired.
===Magic Stages===
A mage's magical power and skill can be ranked on a ten-level scale, referred to as , with Stage Zero being the highest and Stage Nine the lowest. The idea behind Magic Stages is that a single high-level mage is worth more on the battlefield than many low-level mages.
Mages with magic that defies standard conventions, such as Secre's corrupted Sealing Magic and Asta's Anti Magic, are considered and are effective in combating and defeating devils.Additionally, Spirit Magic users with offensive spells are capable of attaining , which purifies malice and destroys devils.
This system of measurement is initially used by the Heart Kingdom exclusively; however, six months after the formation the Clover-Heart alliance, the usage of Magic Stages has been adopted by the Clover Kingdom's Magic Knights as well. The Spade Kingdom also uses this system.
==Trivia==
*The appearance of mana as birds highly resembles the concept of rukh from the Magi series.
==References==