True Name - Lvl 6 (Wizard Spell)

This spell allows a savant to discover the true name of a creature that fails a saving throw vs. spell providing the savant has some personal item of the target creature to act as a focus. The spell can be used to discover the command word of a device (no saving throw allowed), provided the savant properly holds, bears, or wears the object. In the case of artifacts and relics, the DM decides what, if anything, is learned. The DM may re­strict the casting of this spell to once per week.
The material component is a potion of ESP, which must be consumed by the caster.
Notes: Restricted to savants (generally NPCs); common.
Category:Wizard Spells
Category:Spells from Wizard's Spell Compendium
Category:Spells