Globy: Two Suns

Globy: Two Suns, also known as Globy 2 is an Asian-themed action adventure video game developed by Nightingale Labs (IP owner) and PlatinumGames (collaborator) and published by Capcom (as part of Platinum working on the Okami sequel) and released in June 2021 for the PlayStation 5 and the Xbox Series. It is an action adventure game revolving around the concept of choice; two playable characters with their own fighting style, storyline, and ending, Platinum developed the first playable character (male) and Nightingale developed the 2nd playable character. (female) It has a size of only 35GB because all of the cutscenes are based on the gameplay and there are no CGI cutscenes, just like Astral Chain. The boxart/cover of this game is a split-face of Dreamy/Isla, the two main protagonists (Dreamy on the left and Isla on the right). The game has a ESRB rating of Teen (Violence, Suggestive Themes, Use of Alcohol), a PEGI 12 (Moderate violence), and a CERO C (Violence).
The plot revolves around a demon conflict approaching the Sun and Moon Kingdoms, however grudges between them cause them to refuse to work together to defeat the moon conflict. To settle the conflict, a princess from the Moon Kingdom and a prince from the Sun Kingdom is selected to work things out and fight the demon conflict together.
==Plot==
===Premise===
Throughout the game, the two heroes will fight off demons and monsters in various settings, with exposition revolving around their kingdom's plans. The theme of the story revolves around royal corruption, unawareness, and faith. 
===Dreamy's Story (Sun Kingdom)===
Dreamy is in charge of watching the realms of the Demons, the realms that were sealed long long ago, but have said to have taken one of the Sun Kingdom's rulers with them on their previous attack. One day, a mysterious rift opens. He fights back, but the barrier on the Sun Kingdom is down, leaving it vulnerable to the Demon attacks. He then marches on to defend his own kingdom from the demons.
Over through the journey to fight against the Demons, he comes across tensions between the Moon Kingdom and the Sun Kingdom, and that they do not get in the way of each other due to their previous conflicts; royalty interfering with each other.
At one point, Dreamy hears the news that a mysterious citizen actually defended other people against the Demons. With the help of the citizens at the Sun Kingdom's suburbs, he heads on down to the creek to investigate some sort of mysterious identity protecting citizens from the demons. It turned out to be Isla, the princess of the Moon Kingdom. Isla says that Moon Kingdom and Sun Kingdom do not support each other and that she prefers to fight her own ways. Dreamy takes this down, and they eventually get into a fight. After fighting, Isla and Dreamy take off and are taken in by the guards.
Dreamy is then interrogated by guards, and is put on a restraining order; if he were to get into any contact with the princess from the Moon Kingdom again, then he is thrown in prison for life. Dreamy finds that unfair and proclaims that the royalties are corrupt; he believes that the royalties and the guards are doing their own business and making things without the involvement of the citizens. He then goes off on his own to destroy more demons, until he comes across Isla again. Dreamy turns away, deciding not to talk to her. Isla tried to get him to speak up, only for him to get cornered by the Sun Kingdom's guards and thus cuffed to prevent him from fighting back. Isla fights back the guards and frees him.
Isla is revealed to have a soul that refuses to let others get in the way of death or danger, as she, as a princess of the Moon Kingdom, refuses to let others down but dislikes the idea of war. Dreamy acknowledges this, and they both team up for battles against the demons and defending both kingdoms together. However, as a response, the royalty having been corrupt by the idea of both nations getting along and having to juggle between demons and them, they decide to initiate war as they believe this is the only way to get rid of both of them. Dreamy splits up to go the Moon Kingdom and assassinate Emperor Sim, while Isla goes to the Sun Kingdom to assassinate Queen Risa.
After assassinating Emperor Sim, Dreamy fights his way out of the kingdom and escape, meeting up with Isla. However, an ultimate ambush planned by the demons turns the tide. Dreamy defends his kingdom from the demons while Isla defends her kingdom. The people then instead support Dreamy and Isla's war against the demons and then they revolt against their royalty.
Dreamy splits up to go to the Globy Palace to take the Globy Orb, a key that is required for a human to gain entryway into the sealed demon realm. He then fights through the corrupt military forces of both kingdoms that are getting in the way of him and manages to escape many dangers. After meeting with Isla, they both enter the Demon Realm to finish off the final fight.
Upon reaching the end of the demon realm, the mastermind of the demons is revealed to be Agademon, who was once known as Darius, the oldest ruler of the Sun Kingdom. Both Dreamy and Isla work together to finish the fight, Dreamy finishes off using the power of his Aether Fist, or the God Hand. After this, they both escape and the demon realm is sealed off at last.
After defeating Agademon, both kingdoms celebrate victory and with the aftermath is represented with all of the royalty being removed from the kingdoms and both civilians of the kingdoms getting along at last. Dreamy is proclaimed the "Sun King", or the proclaimed ruler of the Sun Kingdom. His victory is spread across the lands of Asia. Dreamy for himself, believes that royalties should take in mind what their citizens want, and not be treated like supreme beings, and that everyone should know about the consequences of what happens before planning something.
===Isla's Story (Moon Kingdom)===
One day, Isla, the princess of the Moon Kingdom decides to go for a relaxing swim in the Moonshine Springs after a busy and intense day of meditating with the moon talismen; a weapon that she was given with by Emperor Sim, the prized weapon of the Moon royalty. However, demons appear and Isla decides to use her fan as a weapon to defend herself, and later learns out that her fan is not only an accessory, but also a weapon that came with the moon talismen and functions as the Moon royalty's defense. After fighting off the demons, she reports the demons to the Moon Kingdom, but none of the citizens even care, Isla still takes this threat seriously and decides to move on.
Isla's journey revolves around finding out where the demons are coming from, but throughout that journey, she learns that the demons have an homeworld and that the fan and the moon talismen were inherited from the magicians capturing a demon and used its powers to be fused within the weapons.
Isla then comes across Dreamy, who then get into a fight and then they both take off. Watching what Dreamy was doing, she also finds out that the Sun Kingdom is also fighting against the demons as well. However, Isla takes the threat even further when civilians of the Moon Kingdom get kidnapped to an unidentified location. Following the location, it is a castle captured by the demons represented to use one of its rallying locations. Isla clears out the castle and saves the civilians.
Isla decides at one point to protect the civilians of the Sun Kingdom from the demons as well. Dreamy also interferes afterwards, only for both of them to be captured by guards. Isla is told by the Moon Kingdom's guards not to use her weapon ever again, and not to speak of the demons ever. Isla gets angry at this, and decides to go on a rampage against the guards. This, causes her to be deemed a "monster" in her kingdom and thus purposed to be removed from the royalty of the Moon Kingdom and executed.
Isla escapes the Moon Kingdom's walls and teams up with Dreamy to kill both corrupt rulers of the Kingdoms; Emperor Sim and Queen Risa. After killing both rulers, the kingdoms revolt and then with Dreamy and Isla as command, they both are honored to be the truthful ones and willing to fight against the demons, with many people explaining that they are victims of the demons. Isla joins Dreamy on his crusade to enter the demon world.
Isla goes to the Akumi Mountain, where she'll find the orb that is needed for a soul to resist the curse of the demons while going into the realm of demons. She takes the orb and is protected by any demon attacks, but she needs it to protect her soul from decaying into a demon, meaning if she steps foot into the demon realm unprotected, she'll be at risk of redshifting into a demon, and so would Dreamy.
Isla and Dreamy meet up at the demon realm and then split up to take both sides and defeat Agademon, with Isla finishing off with the unstoppable strength of the Talismen. Isla then escapes with the shield that had the same symbols and inscriptions of that in the fan and talismen, representing the previous heirloom.
Isla, having saved both kingdoms from the demons and removed all of the corrupt royalty, is suggested by the people to become the Moon Queen. Isla turns that down, believing that the people should have a voice on whether the idea of war should be an importance and that she may have been too violent for a queen. Isla leaves to go on her own, while the Moon Kingdom gets a new Queen, who is revealed to be Anri, a supporter of Isla during the battle against the demons.
==Gameplay==
The main menu when starting up the game is comprised of this game's logo on a 3D panorama of both Sun and Moon Kingdoms. After the logo forms, it will indicate "L2+R2" (begins with a samurai-like tune) to boot to three options;
*New Game
*Load Game
*Settings
Players first create a savefile, where you choose your difficulty and choose which story to play; Sun Kingdom or the Moon Kingdom. Note that players can switch stories but nothing from either stories is carried over in the same file. Savefiles are nicknamed "dynasties" to tie in to its theme.
Each character has a skill tree which revolves around adding new abilities or improving their techniques. Each character has 39 skills in their skill tree in a 6 by 3 row by column fashion. Characters start with 100 HP and a base damage of 10, and at the max level (60) it goes up to 250 HP and 20 base damage without skills. In terms of skill tree, some skills cost 2 SP and others can cost up to 3.
The game runs a solid 2160/4K 60fps on both platforms, using the anime artstyle from Granblue Fantasy Relink, another Platinum title (though Platinum only did contract work).
Controls
Button Input 	Description/Purposes
D-Pad Down 	Heal (via using Mana/Talismen)
Cross 	Jump (only one jump)
Circle 	Action
Square 	Regular Attacks
Square (pause) Square 	Delay Attacks
Square (held) 	Charge Attacks
L3 360 + Square/Triangle 	Spin Attacks
Flick LS + Square/Triangle	Assault Attacks
Triangle 	Secondary Attacks (Axe/Wind Waves)
Start 	Pause
Select 	Menus (Skill Trees, Notes, Etc)
L1 	Special Activation 1 (Spellfist)
R1 	Special Activation 2 (Moon Talismen)
L2 	Block (Dreamy only)
R2 	Dodge
===Dreamy===
Dreamy's gameplay is similar in fashion to Bayonetta's fists, except Dreamy uses two of his spell types (primary and secondary) to build new combinations to his attacks. However, Dreamy has a mana gauge which Dreamy himself must recharge by fighting enemies and then activating with the L1 button. Fists are used by the Square button. At the end of each fist combo, he gains the ability to do a finisher which does 8x of his base damage but costs 50% of his mana. Note that Dreamy's max MP never changes.
Examples of combinations include Blaster, with Fire as primary and Ice as secondary, and Phantom, with Fire and Darkness.
The second weapon that Dreamy uses is the Rainbow Axe, a slower weapon but is used as a defensive stance. If blocked in time Dreamy can do a parrying counterattack which does more damage but there is catch; counterattacks cost mana and if there is no mana, the counterattack will still work but will be ineffective in terms of damage. It is used by the Triangle button. Also, take note that some enemies are weaker to slash damage (axe) and others towards blunt damage (fists)
Dreamy's skill trees are called Warlock, Fighter, and Page. Warlock revolves around refining Dreamy's magical abilities, Fighter revolves around Dreamy's basic combat, and Page revolves around upgrading Dreamy's Rainbow Axe.
Dreamy's appearance is yellow short hair, blue/gold armor with inscriptions of the Sun Kingdom, and brown boots. He wields two armguards on his hands that represent his Sun Fists; his main weapon.
====Magics====
There are six magic types, each with varying effects and varying mana costs. 
Magic Types
Magic Type	Description 	Damage/Speed/Cost	Effects
Light 	Holy magic that is capable of blinding most enemies. 	
*Damage: 75%
*Speed: 100%
*Cost: 5%	Knockback and stun
Darkness 	Dark magic that is capable of putting out blind spots and slowing down enemies.  	
*Damage: 100%
*Speed: 80%
*Cost: 6%	Slowing down enemies' movement and shut downs light spots
Earth 	Earth magic that is capable of breaking most heavy targets. 	
*Damage: 140%
*Speed: 70%
*Cost: 12%	Breaks guards and knocks down heavier enemies
Ice 	Ice magic that is capable of binding enemies. Ineffective against fire enemies. 	
*Damage: 80%
*Speed: 80%
*Cost: 8%	Binds enemies to be unable to move. Ranged enemies can still attack, though.
Fire 	Fire magic that unleashes flaming attacks that do massive damage. 	
*Damage: 150%
*Speed: 100%
*Cost: 10%	Heavy flame attacks.
Thunder 	Thunder magic that is capable of unleashing swift and unbreakable attacks. However, it is ineffective against rocks/earth enemies.	
*Damage: 120%
*Speed: 120%
*Cost: 12%	Swift attacks that cannot be guarded.
=====Combinations=====
These are combinations, each with unique effects.
Elemental Combinations
Combination Type 	Description 	Damage/Speed/Costs	Effects
Blaster (Fire and Ice) 	Low-range attacks that can stun and knock back enemies. 	
*Damage: 100%
*Speed: 90%
*Cost: 14%	Blast attacks that leave an knockback on enemy attack. Note that blast attacks cannot knock back heavy-type enemies.
Zapper (Fire and Thunder) 	Lightning attacks that can bounce between enemies. 	
*Damage: 90%
*Speed: 100%
*Cost: 12%	Thunder shocks that bounce between enemies when attacking.
Grid (Thunder and Earth) 	Ground-based attacks that damage enemies in contact. 	
*Damage: 100%
*Speed; 60%
*Cost: 12%	A grid from the ground appears and ignores guards and does damage over time. 
Phantom (Fire and Darkness)	Phantom flame attacks that are invisible to the enemies. 	
*Damage: 80%
*Speed; 90%
*Cost: 12%	Phantom attacks that are undetectable by enemies.
Flash (Thunder and Light) 	Long-range attacks that can stun enemies, but lack in terms of damage.	
*Damage: 60%
*Speed: 100%
*Cost: 10%	Attacks that flare enemies, stunning them. This has no effect on dark enemies, though.
Aether (Light and Darkness)	Mid-range attacks that do heavy damage at the expense of speed. 	
*Damage: 140%
*Speed: 75%
*Cost: 15%	Mid-ranged magical bursts that explode.
====Skill Tree====
Dreamy has three skills starting on the first row of each skill tree, all of them which split in to paths of 4 on the second row.
=====Warlock=====
Warlock has 13 skills. Note that a "null" represents this space is not used.
 	 	
Left 	Middle 	Right
null 	Essence of Magic: Increase the base damage of magical attacks. 	null
The Way of the Elementor: Increase the effectiveness of elements. Depends on enemies. 	Mana Shield: Any hit that attacks you with this shield active will be voided. (10 second cooldown)	Combo Basis: Increases base damage of combinations.
Elemental Damage Up: Further increases elemental damage. 	Mana Regeneration Up: Increases mana regeneration over itme. 	Combo Amplification: Increases the elemental potential of the combinations.
Hasting Elements: Increases the attack speed of your elemental fists. (30% more attack speed)	Mana Drain: Increases mana gained when attacking enemies. 	Combo Crazy: The duration of the combinations increases by 25%.
Elements Unleashed: Elements can now be used in finishers. 	Prayer of Mana: Enemies that attack you regenerates your mana by 5%.  	Synergy-X: If an enemy is weak to both elements of the combination, the enemy will receive 3 times the damage. (1.5x is the basis for one element)
=====Fighter=====
Fighter has 13 skills.
 	 	
Left 	Middle 	 Right
null 	Essence of Combat: Attacks have a 10% chance of being critical-strikes. Critical strikes will do 1.6x more damage.	null
Jump Bash: While in the air, charge to bash the ground and knock nearby enemies. 	Enhanced Finisher: Finisher damage is increased by 25% 	Additional Attacks: Increase the amount of different attacks before starting over from 5 to 9.
Quick Dodge: Your dodge speed is increased. 	Charged Finisher: You can charge up finishers to do 1.6x more damage in 2-3 seconds. 	Launcher: Hold down Square to unleash a launched attack that throws the enemy up in the air.
Phantom Fist: You have a phantom fist which mimics your movement and increases your regular fish damage by 1.2x	Knockback Chaos: Finishers will shockwave the area and knock back other enemies, doing minor damage. 	Sun Weaves: At the end of each combo, cast Sun Weaves at the cost of your mana.
Dragonspeed: Your attack speed is increased. (Only for regular attacks), 50% more attack speed. 	Double Finisher: You can use a finisher twice, either on another enemy or on the same enemy. 	Accelerant: Fist combos will have their damage increased by 40% at 25 combos. The buff starts at 10 at 10% additional damage.
=====Page=====
Page has 13 skills.
 	 	
Left 	Middle 	 Right
null 	Defensive Stance: Guarding will use a shield that blocks damage from all directions. If the shield breaks, there is a 14 second cooldown of where it recharges before being used again.	null
Charged Strike: You can charge up your axe to do heavy damage and stun enemies. 	Increased Damage: Counter: Your counterattack damage is increased by 25%. 	Enhanced Shield: Increases the amount of damage the shield can take before breaking.
Sunshine Enchantment: Your axe has a 25% chance of stunning enemies while attacking.	Elemental Boost: Counter: Your counterattack ignores elemental resistances. 	Elemental Resistance: Shield is no longer affected by elements such as thunder.
Dizzy Strike: You can perform 360 degree spin attacks with your axe. 	Aftershock Counter: Your counterattack is upgraded to strike a second time but at the cost of 50% of its base damage. 	No-Skid Guard: Guarding cannot cause you to get knocked anymore.
Anti-Armor Axe: Your axe is upgraded to ignore guards. 	Heavy Counter: Your counterattack is upgraded to ignore guards. 	Guard of Revengeance: Successful guards will increase your axe damage by 25% for 10 seconds. (12 second cooldown)
===Isla===
Isla's gameplay is notably different than Dreamy. Instead of using fists and spells that are augmented with spell combinations, Isla uses a fan instead and the power of the wind and darkness to augment her weaponry. Isla's gauge revolves around moon talismen (Isla can only hold 6 but can be upgraded to 9) and using them to build various weapons in rhythms; such as a moon shuriken that spins around Isla. Varying heavier weapons cost 2-6 talismen, such as the Goddess's Blades, a summon that augments Isla's attacks for the duration of the effect. Talismen cannot be gained by fighting enemies, instead Isla has to stand still for a while and then she recharges. Talismen abilities can be used by holding down R1 and then inputting with the analog buttons, similar in fashion to Granblue Fantasy Relink.
Square button does regular attacks with the fans, while Triangle only casts wind waves, or if charged Isla can throw her fan and back like a boomerang. Charging the fan on the other hand, lets you cast melee strikes with talismen that have AoE and increased damage. Unlike Dreamy, Isla cannot block but is capable of unleashing effects after perfect dodges, such as either stunning the enemy, or summoning a decoy that explodes on contact.
Isla's skill trees are called "Nature Whisperer", "Wind Walker", and "Moon Love". Nature Whisperer revolves around Isla's dodges and her movement, Wind Walker revolves around Isla's basic combat and her wind abilities, Moon Love revolves around unlocking new attacks for the Talismen. Note that Isla has a quicker dodge than Dreamy unless he gains the Quick Dodge upgrade.
Isla's appearance is long jade hair that goes down to her midriff with two hairpins in it. Her clothing is a Moon Kingdom-style camisole top and sarong skirt. She goes barefoot with the exception of one jade-flowered anklet, and because of this; her running sounds are notably silenced.
====Talismen Abilities====
There are only eight Talismen abilities to use. Some abilities are used for dealing damage while others are buffs to Isla's abilities.
=====Tenacity=====
Tenacity skills cost 1-2 talismen, but are notably weak in terms of damage and serve for defensive purposes.
*Talismen Parry: Use a talismen to parrry a enemy's attack and then stun them. (2)
*Guard Crush: Use a talismen to cast a explosion that will ignore guard. (1)
=====Strength=====
Strength skills cost 3-4 talismen, do some damage as well.
*Wind Tornado: Cast a tornado around you which will hit enemies. (3) 
*Moon Launcher: Cast a moon geyser which launches enemies up in the air. (4)
=====Bravery=====
Bravery skills cost 5-6 talismen, but do a lot of damage and usually have a wide area of effect. 
*Sonic Bomb: Stun enemies by exploding Talismen. (5)
*Particle Blast: Cast 8 particle explosions around you, hitting enemies at random. (5) 
*Vortex Talismen: Throw a talismen which explodes, pulling all enemies within for several seconds. (6)
*Goddess Blades: Upgrade your fan attacks to have extended range. (100%)
====Skill Tree====
Isla's skill tree functions differently, as there are multiple skills that are unlocked by getting that skill first, as locked skills are horizontal instead of vertical as this is the case with Dreamy's. While Dreamy's skill tree has 3 paths on every category, Isla's skill tree is only one path per skill tree with sidepaths being unlocked on the way down. Note that the main vertical row is always in the middle of each skill tree.
=====Nature Whisperer=====
Nature Whisperer has 12 skills. 6 on the vertical row involve improving Isla's dodges and adding new swift movements to her tactics. 3 on the left side consist of passives such as a 25% chance of instantly dodging with a 4 second cooldown. 3 on the right side consist of techniques that combine Isla's combat with swift movement.
 	 	
Left 	Middle 	Right
null 	The Essence of Nature: Dodging will leave a window for an escape leap. 	null
Decoy Evasion: Dodging will leave a phantom that draws enemy attacks. If it is destroyed, there is a 4 second cooldown.	Phoenix Speed: Pressing dodge twice makes you go into a dashing sprint. 	Fatal Fury: Perfect dodges have a 10% chance of doing critical damage. 
null 	Mach Blow: After dodging successfully, you can cast the wind to knock back the enemy that you dodged from. 	null
Nature Within: Extends the window for perfect dodges. 	Indication of Attack: You have an activation sign of when to dodge. Note that this does not mean perfect dodges. 	Desperate Dash: You can dash backwards and forwards while piercing enemies.
null 	Flora Shields: You have a shield that makes you immune to stun damage. However, this shield is ineffective towards fire but is resistant towards thunder.	null
Automatic Dodge: You have a 25% chance of instantly "perfect dodging" attacks upon taking damage. 4 second cooldown. 	Flora Trap: While above enemies, you can bind enemies to be stunned for 4 seconds. Note that you cannot bind fire enemies. 	Quicksilver Strike: Dodging builds up a gauge that lets you charge heavy attacks.
=====Wind Walker=====
Wind Walker has 11 skils. 6 on the vertical row which further upgrade Isla's fan and wind capabilities. 3 on the left side consist of additional tactics like using the thrown wind fan to seek nearby enemies up to 3 hits each. (4 second cooldown which triggers after it returns to Isla) 2 on the right side involve charged attacks.
 	 	
Left 	Middle 	Right
Piercing Boomerang: Boomerang attacks are no longer blocked by shields/heavy enemies. 	The Essence of the Wind: Your fan damage is increased. 	null
null 	Wind Fan Combos: Increases the amount of attacks with the wind fan.	null
Stun Boomerang: Boomerang attacks can knock down enemies. (it must be from the back) 	Cyclone Spin: You can cast a 360 degree spin to knock back enemies.	null
null 	Airbending: Wind attacks are upgraded to do some damage. 	Wind Circler: Charging the fan will let you use it to spin around you and hit enemies.
Homing Boomerang: Boomerang attacks now seek up to 4 enemies with a maximum of 12 hits. 4 second cooldown that starts when it returns.	Hasting Gale: Your boomerang speed is increased. 	null
null 	Rushed Charge: Your charge-up is increased by 50%. 	Wind Blade: Charging the fan will let you use it to summon heavy blades.
=====Moon Love=====
Moon Love has 16 skills. 6 on the vertical row which further upgrade the talismen's abilities while unlocking new skills. 6 of them on the left side are passives which have varying abilities. upgrades to and 4 of them on the right side are enchantments. Enchantments are charged by holding L1 for 4 seconds and then pressing the D-Pad in a specific direction.
 	 	
Left 	Middle 	Right
Talismen: Increased Damage: Increases the damage done by talismen attacks: 	The Essence of the Moon: Unlocks Tenacity attacks. 	null
Exploding Talismen: Talismen attacks cast by the fan will now knock down enemies. 	Strength Skills: Unlocks Strength attacks: 	null
Buffs: Increased Duration: Increases the ability of your enchantments and overrides.	Bravery Skills: Unlocks Bravery attacks. 	Stun Fan Enchantment: Your fan is enchanted with the power of light, stunning and blinding enemies.
Vampirism: Successful attacks done by fan talismen regenerate health. 	Extended Talismen: Your talismen gauge increases to 9. 	Fusion Fan Enchantment: Your fan is enchanted to do twice as much damage.
Iron Talismen: Talismen attacks now ignore guard. 	Moonbathing: Your recharging speed is increased by 50%. 	Lightning Fan Enchantment: Your fan is enchanted to do thunder damage. Breaks guards but is ineffective towards earth enemies.
Double Recharge: Talismen has a 25% chance of recharging 2 instead of one. 	Ultima: Upgrades talismen attacks with the fan to be amplified by enchantments and increased range.	Moon Fan Enchantment: Your fan is enchanted to have increased range. 
===Difficulty===
There are three difficulties that can be switched. However, the fourth difficulty, Hell, is designed where if you choose that difficulty, it locks in. It can only be played on a dedicated savefile. The extra life on Casual Mode functions like the AED in Astral Chain, except that you regenerate all of your mana/talismen.
Difficulty Name	Description 	Effects
Casual 	"For players new to typical action games." 	
*Enemies are slower
*Players have one extra life in missions incase they die (regenerates after every battle) 
Normal 	"For gamers who know their way around the Platinum standards." 	
*Standard difficulty
Hard 	"For professional gamers who want a solid challenge."  	
*Enemies are faster and do more damage
Hell 	"Only for those that have mastered the way of the Sun and the Moon. Play at your own risk!"	
*Player's health is halved (from 100 to 50)
*Enemies' formation changes
*On the upside, the players' powers have increased damage output (Talismen and Magic) as well. 
Players who want a more intense challenge can pick "Zero XP" when creating their savefile before starting the game, which means the player will never earn XP at all, rendering their stats fixed. However, on the plus side, all enemies do not increase in terms of damage output. Note that just like Hell, picking "Zero XP" locks it on the savefile.
===Codex===
Note that there are three types of enemies; light, cruiser, and heavy. Light is more reactive to stuns and knockbacks but is often times more agile. Cruiser is balanced, and Heavy ignores stuns and knockbacks, but is slow and tends to be more resistive to attacks. Blocker means this enemy can block attacks. Attacker means this enemy has an emphasis on high damages. Ranged means this enemy has a ranged attack. Hybrid means this is both attacker and blocker.
====Demons====
There are 15 types of demon enemies. Some demons have elemental resistances and do a specific type of elemental damage.
Demons
Enemy Name	Weapon of Choice	Resistances	Type
1 	 	 	
2 	 	 	
3 	 	 	
4 	 	 	
5 	 	 	
6 	 	 	
7 	 	 	
8 	 	 	
9 	 	 	
10 	 	 	
11 	 	 	
12 	 	 	
13 	 	 	
14 	 	 	
15 	 	 	
====Sun Kingdom Forces====
There are 8 types of Sun Kingdom forces.
Sun Kingdom Forces
Enemy Name 	Weapon of Choice 	Type 
Samurai 	Katana 	Light Attacker
Archer 	Bow and Arrow  	Light Ranged
Guard 	Sword and Shield 	Light Hybrid
Elementor 	Fire and Ice magic 	Cruiser Ranged
Shield Bearer	Thunder shield 	Cruiser Blocker
Mugen 	Fists 	Cruiser Hybrid
Shogun 	Spears and halberds 	Heavy Attacker
Dreadlord 	Broadswords and heavy shields	Heavy Blocker
====Moon Kingdom Forces====
There are 8 types of Moon Kingdom forces.
====Third Party Forces====
There are only 6 types of third party forces. Third Party Forces are a type of enemy that is neither a demon or aligned with any of the kingdoms. They range from corrupt outsiders to crime forces. In some stages, they will also fight off either the Demons or Kingdom Forces. Note there are four factions in the game and they will also attack not just the player but other factions as well in some occasions.
===Chapters===
The game is set in an semi-open world with varying tilesets ranging from village, dungeons, prairie, etc. Each story (which changes depending on which of the two characters you are playing as) has their own missions and hubs, Dreamy's Story has the Sun Kingdom, while Isla's Story has the Moon Kingdom. Note that some chapters are shared and feature either the opposing character as a duel boss or as an ally. Just like in Astral Chain, some chapters have side-quests and some chapters are linear with sometimes a single boss as its focus. A * means this chapter is shared or features the other playable character.
Just like in Astral Chain, each chapter starts up with the chapter's title and then a definition, with the difference that its Japanese counterpart is also below the English name. Some chapters instead start with a cutscene and then the chapter title afterward. The average length of a chapter ranges from 11 to 25 minutes excluding cutscenes and transitions.
====Dreamy's Story====
Dreamy's Story (Main Missions)
Mission Name 	Meaning 	Location 	Boss (if there's one)
1: Arrival 	The process of reaching a destination; a location somewhere. 	Demon gates 	None
2: Hunt 	Pursuing towards a target; searching for an objective. 	 	
3: Onward 	The process of continuing forward, without intenting to end. 	 	
4: Onslaught 	A large-scale aggression; usually done with complete force. 	 	
5: Beforehand 	The moment that represents before what happened; ahead of time. 	 	
6: Proxy 	An alternate method of representation that takes the form of another. 	 	
7:  Duel* 	A battle between two forces; usually for sport or either violence. 	 	Isla (opposing)
8: Search 	The process of investigating the whereabouts of an entity; usually for either suspicion or curiosity.	 	
9: Conquest 	An attempt where entities take control of an location, usually with forces of their own. 	 	
10: Liability 	A representing state where an entity is being held responsible for something; usually for sin. 	 	
11: Conscript 	The process of assembling military force; usually for preparation of war. 	 	
12: Coercion 	The action of manipulating others via force or threats. 	 	
13: Deception 	The action of luring an entity with false information or malicious lies. 	 	
14: Insurgency 	The process of a revolution; usually done either by society or a single person. 	 	
15: Relapse 	The process of reversing the effects of what has been done to the entity; usually in a worse state. 	 	
16: Imminent 	The cause of an happening; usually immediately. 	 	
17: Conspiracy 	A secret scheme planned by forces together with varying intentions. 	 	
18: Self-defense 	The defense of an entity; done by either force or mental speak. 	 	
19: Ambition 	Determination, the desire to achieve something. 	 	
20: War* 	A state of conflict between multiple nations; either by violence or judgment. 	 	
21: Overthrow* 	Removing a powerful entity via force; conquering a leader. 	Moon Kingdom 	Emperor Sim
22: Remembrance 	Remembering something in the past; looking back. 	Globy Palace 	The Keeper
23: Trap 	A situation where forces lure in enemies and finish them off. 	Demon trap 	Muka
24: Puzzle 	A problem usually done to test the minds of people. 	The Demon Portal	The Guardian
25: Breakthrough*	A sudden discovery or happening, a surprising event. 	Demon Realm 	
26: Two Roads* 	Two paths to walk, with both of them leading in different directions. 	Demon Realm 	
27: Ascent* 	Climbing upward to the summit of an area.  	Demon Realm 	
28: Supremacy* 	A rank where one rules everything else in terms of strength, authority, and status. 	Demon Realm 	Agademon
====Isla's Story====
Isla's Story (Main Missions)
Mission Name 	Meaning	Location 	Boss (if there's one)
1: Visitor 	 	Moonshine Springs	None
2: Assembly 	 	 	
3: Preparation 	 	 	
4: Counterattack 	 	 	
5: Suspicion 	 	 	
6: Geist 	 	 	
7: Duel* 	 	 	Dreamy (opposing)
8: Oversight  	 	 	
9: Breakout 	 	 	
10: Uprising 	 	 	
11: Perjury 	 	 	
12: Unwillingness	 	 	
13: Backstab 	 	 	
14: Silence  	 	 	
15: Clock 	 	 	
16: Justice 	 	 	
17: Trial 	 	 	
18: Nemesis 	 	 	
19: Provocation 	 	 	
20: War* 	 	 	
21: Overthrow* 	 	Sun Kingdom 	Queen Risa
22: Protection 	 	Akumi Mountain 	The Elder
23: Ambush 	 	Enemy territory 	Destiny
24: Puzzle* 	 	The Demon Portal 	The Guardian
25: Breakthrough*	 	Demon Realm 	
26: Two Roads* 	 	Demon Realm 	
27: Ascent* 	 	Demon Realm 	
28 Supremacy* 	 	Demon Realm 	Agademon
==Achievements==
There are 20 shared achievements, 12 for both Isla and Dreamy only for a total of 44. 
===Shared===
These are achievements that can be earned by either character. 
United Crests
Achievement Name 	Description 	Rarity
1: Platinum Emperor 	Collect all of the achievements. 	Platinum
2: Hell's Hero 	Complete the game on Hell difficulty. 	Gold
3: All Challenges 	Complete all of the side-challenges. 	Gold
4: Hero 	Complete the game. 	Gold
5: Maxed Out 	Max out at level 60 on any character. 	Silver
6: Iron Man 	Defeat Agademon without taking damage. 	Silver
7: Platinum Solitaire 	Find all 20 hidden Platinum cards across both campaigns 	Silver
8: "It's not very effective." (Hidden)	Kill 150 enemies ONLY using elements that the enemies are "resistant" to. 	Silver
9: Sidequest Master 	Clear all of the sidequests. 	Silver
10: Pacifist (Hidden) 	Get through Chapter 21 without killing any people. (Boss exception) 	Bronze
11: First Blood 	Clear Chapter 1 for the first time. 	Bronze
12: Real Demon* 	Find out Agademon's origins. 	Bronze
13: Alternative Route (Hidden) 	In Chapter 7, die against the opposing character. (You'll still clear the chapter afterwards)	Bronze
14:  	 	
15 	 	
16 	 	
17 	 	
18 	 	
19 	 	
20 	 	
===Dreamy-only Achievements===
Sun Crests
Achievement Name 	Description 	Rarity
1: Sun Kingdom Hero 	Clear the game playing as Dreamy. 	Silver
2: Fist Master 	Kill 500 enemies only using regular fists. No magic! 	Silver
3: Parry Master 	Kill 100 enemies using parrying. 	Silver
4: Elementor 	Kill each type of Kingdom force (Moon) using each element of magic. 	Bronze
5 	 	
6 	 	
7 	 	
8 	 	
9: Greased Lightning 	In a single strike, have the Zapper combination bounce 7 enemies (maximum) at once.	Bronze
10: Fusion 	Create your first combination. 	Bronze
11: Wouldn't Destroy a Old Home (Hidden)	Clear Chapter 22 without destroying any property. 	Bronze
12: Throwback (Hidden) 	Find the hidden Ruby of Truth at the Globy Palace. 	Bronze
===Isla-only Achievements===
Moon Crests
Achievement Name 	Description 	Rarity
1: Moon Kingdom Heroine 	Clear the game playing as Isla. 	Silver
2: Fan Master 	Kill 500 enemies only using the fan. No talismen or enchantments!	Silver
3: Magic Master 	Kill 500 enemies using magical spells. 	Silver
4: One Shot 	Kill 10 enemies at once using a single Bravery spell. 	Bronze
5: D-D-D-D-Dodge 	Perfectly dodge attacks 5 times in a row. 	Bronze
6 	 	
7 	 	
8 	 	
9 	 	
10: Magician 	Cast your first Bravery ability. 	Bronze
11: Catching a Cold (Hidden)	Defeat 30 enemies while on icy terrain. Slippery! 	Bronze
12: Not the Beach (Hidden) 	Stand still for 30 seconds at any water source. 	Bronze
==Trivia==
*The game delivers a similar tone and style to another one of Platinum's games; World of Demons and even Okami.
**The soundtrack in this game consists of Japanese/Chinese style music.
*The Rainbow Axe is based on the Axe Legion from Astral Chain.
*The Vortex Talismen ability is based on the Gravity Storm ability from Astral Chain.
*Isla's regular fan attacks are based on Rin's basic combat from Grand Chase Chronicles, another one of Nightingale Lab's games.
*Globy as a franchise actually originated from Alawar Games in 2005, but later Nightingale Labs acquired the rights.
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