Scout

In The Flame in the Flood you play as Scout a Character and a lone wanderer schooled in the art of wilderness survival. She's seen a bit of everything as she's come of age, and knows how to deal with the challenges of staying alive in a land that isn't interested in helping.
== Health ==
Hunger - Hungry at 50, Very Hungry at 25, Starvation at 0
* Eat food or plants to replenish
Thirst - Thirsty at 50, Very Thirsty at 25, Dehydration at 0
* Drink Clean Water from a Jar, a Water Pump, or a Well
* You can collect Clean Water in a Jar when it's raining
Body Temp - Hypothermia at 0
* Warm up by sleeping in a Shelter or by a Campfire
* Body Temperature drops when the Clothes Rating is higher than the current temperature
* Each piece of clothing has a certain amount of Cold Protection
** The starting clothes have a Cold Protection of +2 (+10 total for all 5 pieces)
** Insulated Clothing has a Cold Protection of +4 (+20 total)
** Rabbit Hide clothing has a Cold Protection of 8 (+40 total)
** Boar Hide Clothing has a Cold Protection of +10 (+50 total)
** Wolf Hide Clothing has a Cold Protection of +14 (+70 total)
** Bear Hide Clothing has a Cold Protection of 18 (+90 total)
** Elder Wolf Clothing has a Cold Protection of 20 (only one piece, Elder Wolf Jacket+Bear set gives +92 total)
Rest - Exhausted at 0
* Sleep in a Shelter or by a Campfire
* Collapse when Exhausted
Hours	Nutrition	Hydration	Fatigue
1 	-2 	-2 	+12
2 	-4 	-5 	+25
3 	-6 	-8 	+38
4 	-8 	-10 	+50
5 	-9 	-12 	+62
6 	-11 	-15 	+75
7 	-13 	-18 	+88
8 	-15 	-20 	+100
== Inventory ==
Scout starts with 12 inventory spaces
Each crafted Pouch adds 4 spaces
Scout can access Aesop's 6 inventory spaces at any time
* Whatever is in Aesop's inventory carries over to the next game
* Keep crafting items like Flint, Saplings, and Rags on Aesop so you can quickly build the basic tools at the start of the next game
Scout can access the inventory spaces on the Raft while standing on the dock
Category: Characters