Super Hog Rider/Super Hog

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"Without its Rider, the Hog jumps over walls and attacks defenses. So what's the Rider even there for in the first place?"
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Level 10-13
==Summary==
*The Super Hog is a subtroop spawned by the Super Hog Rider upon its defeat. When the Super Hog Rider is defeated, the Super Hog stays where it is, while the corresponding Super Rider is launched several tiles backwards.
*The Super Hog maintains the traits of the Super Hog Rider, being a defense-targeting troop that is capable of jumping over . However, it does so with a much lower DPS compared to the Super Hog Rider.
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*The Super Hog is considered to take up 5 housing space for the purpose of determining its interactions with the , Tornado Trap, Clone Spell and Recall Spell.
==Strategy==
*The Super Hog doesn't deal much damage itself, so make sure to support it with high damage troops. Other Super Hog Riders can still cover for it, so this isn't necessarily a major concern unless it is alone.
*The Super Hog will generally cover for the Super Rider since he will be behind the Super Hog once he lands. However, the Super Hog's hitpoints are middling, so the tanking that the Hog can do is limited.
*Consider the Super Hog as a mini-tank: You can drop damage dealers behind the Hogs, as they will tank for the damage dealers.
**Think it as a Royal Hog from Clash Royale: Both have a decent amount of HP, low damage, Fast Movement speed, Targets Defenses(Or in the Royal Hog's case, Buildings and Towers),and both Has the Ability to Jump over Walls (In the Royal Hog's case, the River).
==Statistics==
Preferred Target	Attack Type 	Movement Speed	Attack Speed	Range
Defenses 	Single Target (Ground Only)	32 	1s 	0.6 tiles
Level	Damage per Second	Damage per Attack	Hitpoints
10 	50 	50 	800
11 	55 	55 	900
12 	60 	60 	1,000
13 	65 	65 	1,050
==History==
==Gallery==
==Trivia==
*The Super Hog's upon-death skeleton is human-shaped, despite not being a human.
Category:Troops
Category:Ground Troops
Category:Subtroops
Category:Home Village