Move

A character using the Move Action is entitled to relocate around the battlefield, taking one or more Moves. By default, a normal character with no special traits can make two Moves when taking a Move Action.
A character can move into any Zone adjacent to his or starting Zone for one Move.
A character can use one Move to join a melee. The character closes with either an Engaged or unengaged foe. A character who is Engaged in melee is eligible to make a Touch Range attack against any target currently Engaged in that melee.
A character can also use one Move to leave a melee and become Disengaged.
In many Zones, there are often objects or terrain features that a character can take Cover behind, increasing the Penalty on ranged attacks against the character by 1. At the GM's discretion, this option may not be available in a really empty Zone devoid of terrain or objects, or the Zone might have especially hard cover (imposing 2 penalties on a ranged attack instead of 1).
Character with ranks in Speed or who are larger than normal are entitled to additional Moves with a single action than normal.
Character are also entitled to Moves with certain other actions, such as Moving All-Out or Charging or using the Move-By Action feat.
See also:
* Charge
* Engaged
* Move Action
* Move All-Out
* Move-By Action
* Speed
Category:Rulebook
Category:Glossary
Category:Rulebook
Category:Glossary