Zitus

A greater deity in the continent of Elysia, and heavily worshipped in Eskarya. Only fragments of the faith and doctrine have been found, but in a harsh new world where the lawless roam, an iron fist is seen as necessary to establish peace and order in the new empire.
It is believed that Zitus is a zealous and unforgiving deity, with their portfolio assuming the following qualities.
# Order
# Law
# Obedience
# Conquest
# Crown
# Justice
# Vigilance
These seven tenets make up the laws of the lawmaker, and are often found to be written into legislation of civilised settlements as a foundation for a peaceful and lawful land.
In the month of Marpenoth, 1496DR/2FE, Zitus has become to dominant religion in Eskarya, with Lord Aldwin Thorne making a proclamation to its people as they opened a new cathedral to Zitus.
== Earning and Losing Piety ==
You increase your piety score to Zitus when you expand the god’s influence in the world in a concrete way through acts such as these: 
* Carrying out punishment on a fugitive in the name of justice
* Exacting vengeance for a significant wrong done to you
* Defeating threats to order and law 
Your piety score to Zitus decreases if you diminish Zitus’ influence in the world, contradict his ideals, or let him down through acts such as these:
* Violating any just law
* Failing to remain vigilant in the face of danger
* To allow one to escape justice
===Zitus' Devotee===
Piety 3+ Zitus trait
As a devotee of Zitus, you have earned his favour through victories won in his name. You can cast Wrathful Smite with this trait a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a long rest. Wisdom is your spellcasting ability for this spell.
=== Zitus’ Votary ===
Piety 10+ Zitus trait 
You can cast crusader’s mantle with a bonus action with this trait a number of times equal to your Wisdom modifier. You regain all expended uses when you finish a long res. Wisdom is your spellcasting ability for this spell. In addition, you have advantage on saving throws against being frightened.
Category:Deity