Doom (Final Fantasy IV status)

Doom is a status in Final Fantasy IV. Doom is a temporary status that wears off once the timer elapses, it inflicts KO status when the timer runs out. The status wears off after battle. The Doom status is timed, but Haste and Slow have no effect on it, except in that they allow the player to take more or fewer actions before the countdown expires. This timer can be paused by Stop, and can be reset by casting Doom again. The Agility stat has no effect on the timer.
Doom ignores priority and can be set even if higher-priority status effects, except KO or Petrify are already present.
Up to two enemies can be inflicted with this status by design as this spell is reflectable. In the SNES version, a character has to take a turn before the KO status is inflicted on an enemy.
==2D versions==
===Abilities===
The player does not get access to any abilities that inflict Doom.
===Enemy abilities===
Ability	Description 	Enemy
Doom 	Inflicts Doom to one target or the party.	Ahriman, Plague Horror, Zeromus EG, Great Malboro
===Protection===
The player cannot protect against Doom.
===Healing===
The player cannot heal Doom.
===Enemies===
No enemies are immune to Doom.
==3D versions==
===Abilities===
The player does not get access to any abilities that inflict Doom.
===Enemy abilities===
Ability	Description	Enemy
 	 	
===Protection===
The player cannot protect against Doom.
===Healing===
The player cannot heal Doom.
===Enemies===
No enemies are immune to Doom.
Category:Status effects in Final Fantasy IV