Talinn

Talinn is a character in Dissidia Calamitas Infinita, originating from the story Twilight Crystal 2. Raised by an extended Canidine family in the southern portion of what was once the empire of Zirconia, Talinn left home at an early age for a brief stint in the Basilican military.
==Appearance==
==Battle==
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TalinnDervish – Outmaneuver the enemy with increasingly well-woven and mesmerizing macheteplay.
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Talinn is a "Dervish", employing an adaptable style of melee strikes enhanced by stacks of Mirage, one of her Brave to Brave attacks. Each successful hit of Mirage grants her a stack of the eponymous buff, which increasingly grants movement speed and attack speed, up to a maximum of 3. Mirage has a duration of 30 seconds, which is refreshed upon each successive stack. Should she not score another hit of Mirage within 30 seconds, she loses a stack.
===Brave Attack===
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Weft 	Ground 	 	 	Melee Mid 	 	Physical 	
Weft 	Two lateral slices, followed by a scissors cut that can be delayed by holding the button. 	Two lateral slices, followed by a scissors cut that can be delayed by holding the button. 	Two lateral slices, followed by a scissors cut that can be delayed by holding the button. 	Two lateral slices, followed by a scissors cut that can be delayed by holding the button. 	Two lateral slices, followed by a scissors cut that can be delayed by holding the button. 	Two lateral slices, followed by a scissors cut that can be delayed by holding the button. 	Two lateral slices, followed by a scissors cut that can be delayed by holding the button.
Warp 	Aerial 	 	 	Melee Mid 	 	Physical 	
Warp 	Talinn delivers two upward slices that carry her forward, then finishes with an overhead slash. 	Talinn delivers two upward slices that carry her forward, then finishes with an overhead slash. 	Talinn delivers two upward slices that carry her forward, then finishes with an overhead slash. 	Talinn delivers two upward slices that carry her forward, then finishes with an overhead slash. 	Talinn delivers two upward slices that carry her forward, then finishes with an overhead slash. 	Talinn delivers two upward slices that carry her forward, then finishes with an overhead slash. 	Talinn delivers two upward slices that carry her forward, then finishes with an overhead slash.
Skorpion 	Ground 	 	 	Melee Low 	Poison, Chase 	Physical 	
Skorpion 	A rushing shoulder tackle that carries the opponent forward, followed by impaling the opponent's chest with both weapons and ripping them away. 	A rushing shoulder tackle that carries the opponent forward, followed by impaling the opponent's chest with both weapons and ripping them away. 	A rushing shoulder tackle that carries the opponent forward, followed by impaling the opponent's chest with both weapons and ripping them away. 	A rushing shoulder tackle that carries the opponent forward, followed by impaling the opponent's chest with both weapons and ripping them away. 	A rushing shoulder tackle that carries the opponent forward, followed by impaling the opponent's chest with both weapons and ripping them away. 	A rushing shoulder tackle that carries the opponent forward, followed by impaling the opponent's chest with both weapons and ripping them away. 	A rushing shoulder tackle that carries the opponent forward, followed by impaling the opponent's chest with both weapons and ripping them away.
Razor Wind 	Aerial 	 	 	Ranged Low 	 	Magical 	
Razor Wind 	Talinn sheathes one machete and delivers a two-handed spinning slash. A vortex of energy is created and rages for 2 seconds, pulling the enemy towards her. 	Talinn sheathes one machete and delivers a two-handed spinning slash. A vortex of energy is created and rages for 2 seconds, pulling the enemy towards her. 	Talinn sheathes one machete and delivers a two-handed spinning slash. A vortex of energy is created and rages for 2 seconds, pulling the enemy towards her. 	Talinn sheathes one machete and delivers a two-handed spinning slash. A vortex of energy is created and rages for 2 seconds, pulling the enemy towards her. 	Talinn sheathes one machete and delivers a two-handed spinning slash. A vortex of energy is created and rages for 2 seconds, pulling the enemy towards her. 	Talinn sheathes one machete and delivers a two-handed spinning slash. A vortex of energy is created and rages for 2 seconds, pulling the enemy towards her. 	Talinn sheathes one machete and delivers a two-handed spinning slash. A vortex of energy is created and rages for 2 seconds, pulling the enemy towards her.
Mordant 	Ground/Aerial 	 	 	Ranged Mid 	Stop 	N/A 	
Mordant 	A magical haze manifests at the opponent's location, binding them in place for 2 seconds. Deals no Brave damage. 	A magical haze manifests at the opponent's location, binding them in place for 2 seconds. Deals no Brave damage. 	A magical haze manifests at the opponent's location, binding them in place for 2 seconds. Deals no Brave damage. 	A magical haze manifests at the opponent's location, binding them in place for 2 seconds. Deals no Brave damage. 	A magical haze manifests at the opponent's location, binding them in place for 2 seconds. Deals no Brave damage. 	A magical haze manifests at the opponent's location, binding them in place for 2 seconds. Deals no Brave damage. 	A magical haze manifests at the opponent's location, binding them in place for 2 seconds. Deals no Brave damage.
Heaven's Peak	Ground/Aerial 	 	 	Melee Mid 	 	Physical 	
Heaven's Peak	A 7-part combo that begins slowly with two diagonal slants, then gains speed with four thrusts that home towards the opponent before executing a massive crescent slash. Input may be halted at any time.	A 7-part combo that begins slowly with two diagonal slants, then gains speed with four thrusts that home towards the opponent before executing a massive crescent slash. Input may be halted at any time.	A 7-part combo that begins slowly with two diagonal slants, then gains speed with four thrusts that home towards the opponent before executing a massive crescent slash. Input may be halted at any time.	A 7-part combo that begins slowly with two diagonal slants, then gains speed with four thrusts that home towards the opponent before executing a massive crescent slash. Input may be halted at any time.	A 7-part combo that begins slowly with two diagonal slants, then gains speed with four thrusts that home towards the opponent before executing a massive crescent slash. Input may be halted at any time.	A 7-part combo that begins slowly with two diagonal slants, then gains speed with four thrusts that home towards the opponent before executing a massive crescent slash. Input may be halted at any time.	A 7-part combo that begins slowly with two diagonal slants, then gains speed with four thrusts that home towards the opponent before executing a massive crescent slash. Input may be halted at any time.
===HP Attack===
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Sanggot 	Ground 	 	 	Melee High 	Wall Rush 	Physical 	Initial
Sanggot 	A heavy horizontal chop. 	A heavy horizontal chop. 	A heavy horizontal chop. 	A heavy horizontal chop. 	A heavy horizontal chop. 	A heavy horizontal chop. 	A heavy horizontal chop.
Daybreak 	Ground 	 	 	Melee High 	 	Physical 	Level 10
Daybreak 	Talinn winds up and pitches a machete straight at her opponent. If it makes contact, she appears at the opponent's location and delivers a vertical slash with her other machete. 	Talinn winds up and pitches a machete straight at her opponent. If it makes contact, she appears at the opponent's location and delivers a vertical slash with her other machete. 	Talinn winds up and pitches a machete straight at her opponent. If it makes contact, she appears at the opponent's location and delivers a vertical slash with her other machete. 	Talinn winds up and pitches a machete straight at her opponent. If it makes contact, she appears at the opponent's location and delivers a vertical slash with her other machete. 	Talinn winds up and pitches a machete straight at her opponent. If it makes contact, she appears at the opponent's location and delivers a vertical slash with her other machete. 	Talinn winds up and pitches a machete straight at her opponent. If it makes contact, she appears at the opponent's location and delivers a vertical slash with her other machete. 	Talinn winds up and pitches a machete straight at her opponent. If it makes contact, she appears at the opponent's location and delivers a vertical slash with her other machete.
Aurum Veil 	Ground/Aerial 	 	 	Melee High 	Blind 	Physical 	Level 10
Aurum Veil 	Talinn drops a haze bomb at her location, then reappears near the enemy. Pressing the button again follows up with two strikes; no input prompts her to drop another haze bomb on top of the enemy (which does no damage, but inflicts Blind) and return to her original position. 	Talinn drops a haze bomb at her location, then reappears near the enemy. Pressing the button again follows up with two strikes; no input prompts her to drop another haze bomb on top of the enemy (which does no damage, but inflicts Blind) and return to her original position. 	Talinn drops a haze bomb at her location, then reappears near the enemy. Pressing the button again follows up with two strikes; no input prompts her to drop another haze bomb on top of the enemy (which does no damage, but inflicts Blind) and return to her original position. 	Talinn drops a haze bomb at her location, then reappears near the enemy. Pressing the button again follows up with two strikes; no input prompts her to drop another haze bomb on top of the enemy (which does no damage, but inflicts Blind) and return to her original position. 	Talinn drops a haze bomb at her location, then reappears near the enemy. Pressing the button again follows up with two strikes; no input prompts her to drop another haze bomb on top of the enemy (which does no damage, but inflicts Blind) and return to her original position. 	Talinn drops a haze bomb at her location, then reappears near the enemy. Pressing the button again follows up with two strikes; no input prompts her to drop another haze bomb on top of the enemy (which does no damage, but inflicts Blind) and return to her original position. 	Talinn drops a haze bomb at her location, then reappears near the enemy. Pressing the button again follows up with two strikes; no input prompts her to drop another haze bomb on top of the enemy (which does no damage, but inflicts Blind) and return to her original position.
Storm's Path	Aerial 	 	 	Ranged High 	 	Magical 	Level 10
Storm's Path	Talinn throws a machete into the sky, which descends onto the opponent after a short delay. While it flies, she sweeps the other machete in front of her, releasing a crescent of blinding energy. 	Talinn throws a machete into the sky, which descends onto the opponent after a short delay. While it flies, she sweeps the other machete in front of her, releasing a crescent of blinding energy. 	Talinn throws a machete into the sky, which descends onto the opponent after a short delay. While it flies, she sweeps the other machete in front of her, releasing a crescent of blinding energy. 	Talinn throws a machete into the sky, which descends onto the opponent after a short delay. While it flies, she sweeps the other machete in front of her, releasing a crescent of blinding energy. 	Talinn throws a machete into the sky, which descends onto the opponent after a short delay. While it flies, she sweeps the other machete in front of her, releasing a crescent of blinding energy. 	Talinn throws a machete into the sky, which descends onto the opponent after a short delay. While it flies, she sweeps the other machete in front of her, releasing a crescent of blinding energy. 	Talinn throws a machete into the sky, which descends onto the opponent after a short delay. While it flies, she sweeps the other machete in front of her, releasing a crescent of blinding energy.
Steel Nomad 	Ground/Aerial 	 	 	Melee High 	 	Physical 	Level 10
Steel Nomad 	Talinn detaches her weapon sheathes from her waist, which blur and take the shape of another pair of machetes that float level with her eyes. She then begins a vicious four hit combo, thrusting each machete forward once, before leaping onto the enemy and impaling them with all her weapons simultaneously.	Talinn detaches her weapon sheathes from her waist, which blur and take the shape of another pair of machetes that float level with her eyes. She then begins a vicious four hit combo, thrusting each machete forward once, before leaping onto the enemy and impaling them with all her weapons simultaneously.	Talinn detaches her weapon sheathes from her waist, which blur and take the shape of another pair of machetes that float level with her eyes. She then begins a vicious four hit combo, thrusting each machete forward once, before leaping onto the enemy and impaling them with all her weapons simultaneously.	Talinn detaches her weapon sheathes from her waist, which blur and take the shape of another pair of machetes that float level with her eyes. She then begins a vicious four hit combo, thrusting each machete forward once, before leaping onto the enemy and impaling them with all her weapons simultaneously.	Talinn detaches her weapon sheathes from her waist, which blur and take the shape of another pair of machetes that float level with her eyes. She then begins a vicious four hit combo, thrusting each machete forward once, before leaping onto the enemy and impaling them with all her weapons simultaneously.	Talinn detaches her weapon sheathes from her waist, which blur and take the shape of another pair of machetes that float level with her eyes. She then begins a vicious four hit combo, thrusting each machete forward once, before leaping onto the enemy and impaling them with all her weapons simultaneously.	Talinn detaches her weapon sheathes from her waist, which blur and take the shape of another pair of machetes that float level with her eyes. She then begins a vicious four hit combo, thrusting each machete forward once, before leaping onto the enemy and impaling them with all her weapons simultaneously.
===Brave to Brave Attack===
Move 	Chained From 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Mirage	Weft/Warp 	 	 	Melee Mid 	Grants Mirage 	Magical 	Level 10
Mirage	Talinn becomes incorporeal and dashes through the enemy, then materializes gradually as the animation reverses.	Talinn becomes incorporeal and dashes through the enemy, then materializes gradually as the animation reverses.	Talinn becomes incorporeal and dashes through the enemy, then materializes gradually as the animation reverses.	Talinn becomes incorporeal and dashes through the enemy, then materializes gradually as the animation reverses.	Talinn becomes incorporeal and dashes through the enemy, then materializes gradually as the animation reverses.	Talinn becomes incorporeal and dashes through the enemy, then materializes gradually as the animation reverses.	Talinn becomes incorporeal and dashes through the enemy, then materializes gradually as the animation reverses.
==EX Mode==
Talinn's EX Mode is Gradient. She takes on an incorporeal form, her coat shines with a golden light, and mirage copies of her machetes frame her shoulders, as in Steel Nomad. These replicated swords follow Talinn's attack and leave behind afterimages that last for four seconds, inflecting Blind on the enemy upon contact. While in EX Mode, Talinn enjoys increased movement speed and Regen. She is granted access to the HP attack Echo, which grants her a splitframe of invincibility where she blurs further into nonexistence, and allows her to cancel any attack into another. Echo consumes a stack of Mirage upon use.
Talinn's EX Burst is Horizon's Cord. A violent wind whips up around Talinn, who disappears as if into mist. The winds strengthen to become a twister of ash and dust, leaving scars across the stage and surrounding the enemy. Talinn appears out of the twister and slices through the enemy four times; the player must input the displayed button both upon intersecting the enemy and entering the other side of the twister.
If any inputs were incorrect, Talinn executes four more dashes at lightning speed from cardinal points around the enemy before finishing the combo with the final strike of Steel Nomad. If the inputs are performed perfectly, Talinn performs the first four strikes, then vanishes as the storm closes in on the enemy and lifts them into the air. The camera pans to a slant above them as Talinn blasts out of the ground and rends the enemy through with a cross slash, as the winds dissipate into swirls of golden light.
==Equipment==
===Exclusive Weapons===
Name	Level	Description
 	 	
 	 	
 	 	
===Related Accessories===
Accessory 	Description/Effect	Description/Effect	Acquired
 	 	LUK+4 	Shop, Duel Colosseum Lunar Whale Course
 	 	LUK+4 	Battlegen from the Crystal Friend Card
Weaver's Desire	N/A 	LUK+1 	Battlegen
Weaver's Dream 	N/A 	LUK+2 	Battlegen
Weaver's Hopes 	N/A 	LUK+3 	Battlegen
==Musical Themes==
*Main Theme: Nostalgia
*World Map Theme: Towards the Sun (Paikese Poole)
*Dungeon Theme: Wanderer (Randajad)
*Normal Battle: Eyes Like Those (Ojos Así)
*Boss Battle: 
*Final Boss Battle:
==Quotes==
===Encounter===
*""
*"
*""
*""
*""<BR>— If HP is low
*""<BR>— If HP is low
*""<BR>— If opponent is stronger
*""<BR>— If opponent is stronger
*""<BR>— If opponent is weaker
*""<BR>— If opponent is weaker	
===Victory===
*""
*""
*""
*""
*""<BR>— If HP is low
*""<BR>— If HP is low
*""<BR>— If opponent is stronger
*""<BR>— If opponent is stronger
*""<BR>— If opponent is weaker
*""<BR>— If opponent is weaker	
===Defeat===
*""
*""
*""
*""
*""<BR>— If opponent is stronger
*""<BR>— If opponent is stronger
*""<BR>— If opponent is weaker
*""<BR>— If opponent is weaker
===Encounter specific===
====Default Specific====
====DLC Specific====
Category: Characters
Category:Twilight Crystal characters