Dicing with Death: Episode 190

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==Selkie Recap==
===Day 55===
It is night time in Solstace and Selkie. Selkie pulls out her lockpicks and starts working on the front door to a residence. As she works, Selkie is noticed by a group of citizens. Selkie acts drunk to prevent any suspicion. The citizens tell Selkie off for being publicly drunk, before moving on.
Selkie gets back to work, but she noticed a trio of armed people in robes then go past. Selkie is forced to halt her lock picking again and hide from sight.
Selkie then gets back to work again and manages to break inside. She searches around the residence, finding no one inside. Selkie then finds some silverware and a lockbox. As Selkie goes to pick the lock, she hears someone knocking on the front door. A voice calls out, identifying themselves as city watch. Selkie escapes out the bedroom window as the guards come in the front door.
Selkie heads back to her inn, the Traveler's Oasis. After dropping off the lockbox, Selkie heads downstairs to talk with Bernadette at the bar for an alibi. Selkie forgets to use her Sinteron accent however. 
Selkie eventually goes back to her inn-room and picks the lock of the lockbox and within discovers 20 gold, 9 silver, and 2 garnets inside.
==Experience==
* Thief: 252.5 exp
* Wizard: 302.5 exp
==Recap==
===Day 56===
Selkie goes visit a jewelry store run by a Dwarf named Chester. Selkie sells the stolen garnets for 100 gold.
Selkie then goes to Michelle's shop to sell the stolen silverware. The store doesn't have many things for sale, just some artworks. Michelle realises that Selkie is here, trying to get around the Goldsmith Union's fees, and warns Selkie to act more careful. Michelle agrees to buy the silverware however for 45 gold.
Selkie goes back to her inn to rest for the next 4 nights before her job for the Union.
===Day 61===
Selkie heads to the Dock Spot early in the morning. Chip sends Selkie down to the warehouse where the ship is. Chip reminds Selkie that she is to deliver the package to Lord Fishborn at the bathhouse in the new quarter, and bring the payment back to the Dock Spot. Selkie is given a 10 gold advance.
Selkie heads over to the warehouse and sees the dwarf guards outside. Selke is allowed inside. Selke walks over to the docked smuggler ship, the Icebreaker. Selkie sees the lizardfolk crew as well as the Icebreaker's Captain, Denna. Denna hands Selkie a small wooden box (13 inch long, 2 inch tall, 4 inch wide). Selkie warns Denna about the Sunblade, but Denna thinks that heat has died down. Selkie lets slip of the person she is delivering the package to. Dena advises Selkie to be more careful.
Selkie heads into the old quarter and goes to the Steamed House bathhouse. The receptionist, Peony, leads Selkie inside. Selkie tries to make a map in her head of the layout, but she gets distracted by the valuables on display.
Selkie is led deep into the building, up some stairs, and to some double doors. The receptionist pulls open the door and leads Selkie into the locker room. The receptionist, Peony, leads Selkie to the far door to a balcony that faces the ocean, with some open air baths. A morbidly obese man, Lord Fishborn, is in the baths, with many thugs around him. 
Selkie announces herself to Lord Fishborn. Lord Fishborn orders of a thug to hand Selkie a case. Selkie hands over the package to Lord Fishborn. Selkie checks the payment and finds there is 100 pearls inside the velvet lined case.
Lord Fishborn holds the box close to his mouth and says the word Quench. Selkie doesn't see any effect. Lord Fishborn then opens his case. Inside is a 12 inch long cylinder of white/silvery metal, a wand. Lord Fishborn dismisses Selkie from the room. Selkie offers to do future work for Lord Fishborn, giving her address of the Traveler's Oasis. As Selkie leaves, she subtly shows off her spell component pouches.
Selkie heads out of the bathhouse and to the Dock Spot and hands the package to Chip in the back room. Selkie gets paid another 10 gold for the delivery. Chip brings up that a protected home, the Blackwell Estate, has been robbed. Selkie claims the stolen goods she got were from a third party. Chip says there is a reward to find the culprit. Selkie considers framing an innocent person, but decides it isn't worth it.
Selkie goes to the library quarter to buy 2 blessed leather for her armor spell, plus a spare. Selkie spends the day scouting out the library quarter. She chooses a clothing store with a back door that faces the Tower of the Knights of Solstace.
Selkie rests for a few days to recover her health at her inn.
===Day 62===
It is late at night when Selkie heads to the Old Quarter and heads to the back door of the store she choose earlier. Selkie picks the lock and heads inside to a storage area of the clothing store. Selkie then breaks into the main store. The store lockbox however has been taken. Selkie finds behind the counter a secret hatch that leads down to the basement by a set of stairs. Selkie however opens the hatch loudly, waking up a woman on floor above. Selkie draws her weapons and starts heading upstairs, away from the hatch. However Selkie is attacked from behind with a man with a crossbow, which misses. Selkie attacks the man. The man flees, yelling out for help. Selkie gives chase, cutting the man down, and drags him back into the shop.
Selkie then heads upstairs, weapons still drawn, looking for the woman. The woman then lunges out and stabs Selkie with a dagger, then goes to flee. Selkie stabs the woman in the back, killing her. Selkie casts detect magic and looks around. She sees an aura from the basement. 
Before Selkie can go down to the basement, there is someone knocking on the front door, the owner of the magical reagent shop next door. The old man is calling out what is going on. Selike calls out an answer. The old man realizes that Selkie isn't Isabelle or Gillad, and demands she open the door. Selkie opens the front door a crack. The old man says he heard screaming and demands to know what is going on. Selkie gives a cover story that the old man doesn't believe. The old man casts a fear spell on Selkie, forcing her to flee out the back door of the shop. The old man gives chase.
The old man casts a flame wall all around Selkie, trapping her inside. The fear spell expires as Selkie is trapped in the flames. Selkie takes off the clothes that are covered in blood and throws them into the fire. A crowd gathers outside the fire wall. The old man mocks Selkie for burning the evidence, as everyone can see her doing it.
Selkie then leaps out of the ring of fire, trying to escape, and gets badly burnt and knocked unconscious.
Selkie is then stabilized by a cleric. She is tried for her crimes and put in jail.
Category:Dicing with Death Episodes
Category:Selkie Episodes