Larswood

Points of Interest in Larswood, which is part of the Wood of Sharp Teeth, include the abandoned tower to the south and the druid shrine which is under construction in the northeast.
* Osmadi's Folly - A druidic shrine in the northeast; the builders have been run off or killed by member's of the Chill bandit group. One of the survivors, Osmadi, thinks the party are also members of the Chill and turns hostile. He can not be dissuaded and must be killed. The druid Corsone will lie repeatedly under questioning, but eventually confess to having poisoned Osmadi, whom he calls a weakling presence in the way of the Shadow Druids. Now that the party knows his secret, he wants to kill them. This all is a foreshadowing of the warning that Seniyad in the Cloakwood gives about the Shadow Druids. Osmadi and Corsone each summon one of the bears that roam nearby to attack the party.
* Teven - Will appear in Chapter Three and can recruit a party that claims to be villainous into the bandit faction; the party is taken directly to the Bandit Camp once they convince Teven to let them join the bandits. The party can not only find the bandit camp this way, but potentially infiltrate it peacefully too.
* The drow sorcerer Baeloth Barrityl can be found near the abandoned tower in the south of the area, but only after Gorion's Ward exceeds 10,000 XP.
==Enemies==
==Transitions==
* N: Peldvale - 16 hours 
* W: Coast Way - 16 hours 
* S: Mutamin's Garden - 8 hours
* E: Spider Wood - 16 hours
Other nearby areas include:
* Beregost - 20 hours
* Friendly Arm Inn - 24 hours
* Temple - 16 hours
Some of this looks quite counter-intuitive on the World Map. The World Map was changed, particularly in this region, for BG:EE, but all this accomplished was to make a different set of transitions seem unlikely.
==Gallery==
Interplay Baldur's Gate Screenshot 12.jpg|Interplay's promotional Ima DeathBringer and her party in an encounter with Druids. – Promotional screenshot