Fallout: New Vegas derived statistics

==List==
Derived statistic 	Description 	Derived from 	Initial value
Action Points 	The higher the number, the more actions you can perform in a single V.A.T.S. round. 	Agility 	(AGL * 3) + 65
Addiction Resistance	Chance of becoming addicted to chems or alcohol is reduced by this percentage. 	Perks 	
Carry Weight 	How much you can carry before you become overencumbered. 	Strength 	(STR * 10) + 150
Companion Nerve 	How much bonus damage and defense your companions receive. 	Charisma 	(CHA * 5)%
Critical Chance 	Chance that a hit will inflict critical damage. 	Luck 	(LCK)%
Damage Resistance 	Any damage taken is reduced by this percentage. It is applied before DT. Only a few rare non-player characters use DR.	Perks, Kamikaze, Med-X, Slasher, Battle Brew	
Damage Threshold 	This amount is subtracted from any damage taken. 	Armor worn, Perks, Implants. 	
Dehydration 	A meter that will tell you if the player is dehydrated or hydrated. (Hardcore mode) 	SurvivalAmount of water drank 	
Energy Resistance 	All energy weapons damage you receive is reduced. 	Marked beast helmet, Atomic cocktail 	
Fatigue 	How much special fatigue damage you can take before you are knocked unconscious. 	Endurance, Level 	
Fire Resistance 	All fire damage you receive is reduced by this percentage. 	Armor worn, atomic cocktail 	
Healing Rate 	How many Hit Points are restored over time. 	Endurance, Perks, Monocyte Breeder 	
Hit Points 	How much damage you can take before you die. 	Endurance, Level 	95 + (END * 20) + (Level * 5)
Implant Limit 	Number of implants that can be installed by Dr. Usanagi. 	Endurance 	(END - END implant)
Melee Damage 	Bonus damage with Melee Weapons 	Strength 	(STR * 0.5)
Perk Rate 	How often a character is allowed to pick a perk. 	Every even number level up 	
Poison Resistance 	All poison damage you receive is reduced by this percentage. 	Endurance, Perks 	(END * 5) - 5
Radiation Resistance	How adept your body is at ignoring exposure to radiation. 	Endurance, Perks 	(END * 2) - 2
Reload Speed 	Modifies the amount of time taken to reload a weapon. 	Agility 	10/(AGI + 5)
Skill Rate 	How many skill points your character gains per level. 	Intelligence, Perks 	(INT x 0.5) + 10
Sleep 	A meter that tells you how long the player has been awake and when the player needs sleep. (Hardcore mode) 	Amount of time slept in a bed 	
Starvation 	A meter that tells how hungry the player is. (Hardcore mode) 	SurvivalAmount of food consumed 	
Unarmed Damage 	Damage done with fists (damage of Unarmed weapons is added to this value). 	Unarmed skill 	(Unarmed skill/20) + 0.5
 
de:Fallout: New Vegas Sekundäre Statistiken
es:Estadísticas derivadas de Fallout: New Vegas
zh:Fallout: New Vegas derived statistics