Spring Man (ARMS)

==Summary==
Spring Man is a playable fighter in ARMS. In the game, he is a young, enthusiastic fighter, and the newest contestant to join the Grand Prix. As his name implies, his visual appearance revolves around springs.
==Powers and Stats==
Tier: 
Name: Spring Man
Origin: ARMS
Gender: Male
Age: 20
Classification: Human, Arms Fighter
Powers and Abilities: Superhuman Physical Characteristics, Elasticity (Can extend his arms several meters), Acrobatics, Weapon Mastery (Of his ARMS), Attack Reflection (Upon activating his Rush or breaking a charged attack before it's complete), Power Modification (By charging attacks, can trigger extra effects), Non-Physical Interaction (Can interact with, damage and temporarily incapacitate Misango's spirit ally), Damage Reduction (Via Parrying), Statistics Amplification (Via Rush), Shockwave Manipulation (Can summon a small damage-negating shockwave via his special ability), Fire Manipulation (Through charged attacks, he can set enemies on fire with Toaster), Air Manipulation (Through charged attacks, he can create cyclones that knock enemies away with Boomerang), Explosion Manipulation (Can shoot missiles via Tribolt), Paralysis Inducement and Status Effect Inducement (Through charged attacks, he can stun enemies with Tribolt), Limited Resistance to Freezing (When frozen, he is slowed and cannot jump, but can still fight and move)
Attack Potency: Building level (Capable of casually forming craters and destroying stone pillars. Should be comparable to and can deflect the Kablammer, which has the power to demolish buildings which he can even wield)
Speed: Subsonic (Can evade/react to miniature missiles from other ARMS)
Lifting Strength: At least Peak Human (Able to lift and fight with the heaviest ARMS weapons. Able to grab and lift Mechanica's mecha which weighs 545 kg)
Striking Strength: Building level
Durability: Building level (Can take attacks from other ARMS fighters and block the Kablammer with various shields like the Guardian)
Stamina: Superhuman (Can keep up rigorous combat against foes clearly more powerful than he is, including those among the world's best)
Range: Extended Melee Range to Tens of Meters with extendable ARMS
Standard Equipment: Standard ARMS (Toaster, Boomerang, Tribolt)
*Toaster: Medium-weight red gauntlets that can apply burn damage to an enemy when hit.
*Boomerang: Medium-weight gauntlets in the shape of a boomerang. When launched, a boomerang will be released and easily curved. It can also release a small cyclone at the enemy when charged.
*Tribolt: Light-weight gauntlets that is able to shoot 3 multiple small missiles out. It is also able to stun anyone hit by it.
For full list of wieldable ARMS, see here
Intelligence: Above Average (Although he's said to dislike math, this doesn't seem to be a hindrance on his abilities. Spring Man is extremely perceptive, and is able to fight those that outmatch him, including a more aggressive robot version of himself. Able to flip his combat strategies on the fly and counter opponents' attacks when he finds an opening, he takes his place among the world's greatest fighters, and shows this in combat)
Weaknesses: None notable
Notable Attacks/Techniques:
*Special Ability: Parrying: One of Spring Man's abilities allows him to create a small, damage-negating shockwave, giving him added time to counter and punish. He can only use this ability when he is on the ground. If Spring Man is at 25% health or lower, his attacks are fully charged automatically.
*Rush: A technique every ARMS fighter knows, that allows them to temporarily increase the speed and power of their attacks after charging for a few seconds.
Note: It should be clarified that the Electric abilities that can disable technology aren't limited to those of high technicality, as they can affect gloves and hammers.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Male Characters
Category:Game Characters
Category:Fighting Game Characters
Category:Good Characters
Category:ARMS
Category:Humans
Category:Elasticity Users
Category:Boxers
Category:Gauntlet Users
Category:Dual Wielders
Category:Fire Users
Category:Air Users
Category:Boomerang Users
Category:Video Game Characters
Category:Martial Artists
Category:Brawlers
Category:Rocket Users
Category:Explosion Users
Category:Protagonists
Category:Heroes
Category:Primary Protagonists
Category:Playable Characters
Category:Adults
Category:Vibration Users
Category:Shockwave Users
Category:Statistics Amplification Users
Category:Attack Reflection Users
Category:Paralysis Users
Category:Status Effect Users
Category:Weapon Masters
Category:Acrobats
Category:Non-Physical Interaction Users
Category:Damage Reduction Users
Category:Power Modification Users
Category:Coil Users