Angels of the Zariman

Angels of the Zariman is a solo-only main Quest, released in . The Zariman Ten Zero has emerged from the Void, haunted by nightmares of the past, that the Tenno need to confront.
==Synopsis==
Due to the events of the New War, the Zariman Ten Zero is accessible from the material world. The appearance of the fabled ship draws the attention of the Worm Queen's Grineer and Parvos Granum's Corpus, while a strange song emanating from within attracts the attention of the Tenno and the Lotus.
Once aboard, the Tenno finds that the Grineer had arrived first, loses the Lotus' signal, and meets The Holdfasts, the last remaining survivors of the Zariman's crew who were known to be dead. Led by Quinn, they exist in a form in-between life and death, defending the Zariman from that which would destroy it, including the Void itself. They inform the Tenno that the Zariman is suffering a Void Cascade that threatens reality itself, accelerated by the Void Angels such as Kira, who was a former member of the Holdfasts before succumbing to the Void's call. The Tenno is able to stop the Void Cascade with their powers, but the Angels proceed to break through the Albrecht Membrane and cause a Void Flood. After sealing the flood, the invading Grineer along with Kira begin a Void Armageddon and head to attack the Reliquary Drive powering the Zariman directly. Cavalero of the Holdfasts explains that while the Zariman was a colony ship and not provided weapons, the Reliquary Drive was too important to leave unguarded and so it was equipped with Auto-Fabricating Armaments. Using the Armaments, the Tenno is able to successfully defend the Reliquary Drive from the encroaching Grineer troops and destroy Kira, putting a stop to the song and the threat.
Quinn suggests creating a memorial for everyone that was lost in Kira's favorite location, which the Tenno visits to honor them. The Tenno is encouraged by Quinn and the Holdfasts to continue helping defend the Zariman, and to use it as a new home and fortress against both the Void and the enemies of the Tenno.
==Walkthrough==
The player must have completed The New War. Upon attempting to start the quest, the player is warned they should enhance their Operator/Drifter, spend their Focus points if any are unused, and if equipped with a should consider switching to a stronger Amp such as .
The quest opens to show the Zariman Ten Zero coalescing, for the final time, from the Void, and begins to "sing", releasing a strange sonic transmission. On Lua, Natah/Lotus/Margulis and the Operator/Drifter converse, wherein the parental figure says if the Tenno are ever to reclaim the Zariman, it must be now, and that it is their rightful home.
===Find the Song's Source===
The Zariman appears as a new location on the Star Chart, above the Void. Kuva Grineer are already on scene attempting to occupy the Zariman. Communications with Natah/Lotus/Margulis are cut as she is drowned out by the song.
As the Tenno near the Reliquary Drive, a surge forces them out of Transference. Approaching, they are attacked by a mysterious creature before being knocked out.
The Tenno awaken and are greeted by The Holdfasts, the last survivors of the Zariman, who have an ethereal, ghostlike existence due to them being "conceptual embodiments", the same interaction between consciousness and the Void that converts thoughts and memories into physical things"When consciousness and Void come together, it makes a thing. For example, me!" - Archimedean Yonta. Their leader Quinn explains that the creature, Kira, is a Void Angel, a member of the Holdfasts that has succumbed to the song, another manifestation of the Void. They request assistance from the Tenno, as a Void Cascade is breaking down reality.
===Stop the Void Cascade===
The Tenno transfers back into their Warframe. A Holdfast named Hombask communicates with the Tenno and explains that they are hungry just like Kira, and that she has doubts about the resolve of the Holdfasts.
Void Cascade consists of purging Exolizers of Void energy. The devices are contaminated by three rifts that can be destroyed with the Operator's damage or Void Sling, however going near one in this state will force Transference. After the rifts are closed, a Void Manifestation appears above the Exolizer that, once destroyed, spawns a Thrax Centurion, which Quinn recognizes as a facsimile of a Grineer soldier made by the Void. Damage the Thrax enough to force it into a spectral form that can be finished off with Void damage; if the player takes too long, they will repossess the Exolizer. While the Exolizer is freed from the Void Manifestation, the player can kill enemy Grineer within its range to cull the Void Cascade more efficiently. Four Exolizers must be cleansed to prevent Cascade and extract to the Chrysalith. Amidst the chaos, Quinn reminisces about the Zariman's past before the accident, and the player joins in. At the end, Quinn's message is briefly cut off by static, as he grunts in pain - when he regains his composure, he reveals he was fighting off the song, which grows stronger as the Zariman gets more corrupted.
===Talk to Quinn===
Quinn says the Tenno are duty-bound to protect the Zariman, however they are still reluctant to be prisoned by their past. Their conversation is interrupted by warnings of a Void Flood.
===Stop the Void Flood===
Archimedean Yonta gives directions in this mission, and explains more about the nature of the Holdfasts and Conceptual Embodiment. Quinn discusses the nature of the Void Angels, and distinguishes the Holdfasts from them. Yonta says that the Angels are breaking through the Albrecht Membrane, having damaged the Vitoplast system she designed to seal Void Ruptures automatically, and gives the Tenno a drone to gather up stray Vitoplast in order to seal the ruptures manually.
The goal of Void Flood is to collect Vitoplast from enemies and around the map and deposit them into Void Ruptures. A gauge will fill as the mission progresses, buffing enemies or debuffing Tenno at 40%, 70%, and 100% of the gauge; sealing a Void Rupture reduces the gauge by 30%. After the second rupture, Quinn reminisces about how the Zariman once stood for hope, reciting part of the Zariman Crew pledge that the player completes. Once all three Void Ruptures are sealed, a Thrax Centurion appears and must be dealt with before extracting.
===Void Flood Debrief===
Quinn says that the Grineer are damaging the Reliquary Drive, and that the Angels are flocking to it. Cavalero will show the Tenno how to use deployable defenses to assist with stopping the damagers. The Tenno is now eager to help after reminscing about their shared positive memories of the Zariman, which Quinn acknowledges. They promise to Quinn that they will take care of the Zariman after the Holdfasts are gone.
===Protect the Reliquary Drive===
In Void Armageddon, Cavalero explains that there are Auto-Fabricating Armaments designed to protect the Reliquary Drive's Eternal Relic which are built using Argozene. These Armaments will protect the Exodamper, which suppress enemy combat abilities until destroyed. While securing Argozene, Cavalero and Archimedean Yonta discuss the nature of the finger-relics.
Collect Argozene from the Argozene Drop by standing near it for a few seconds, then proceed to the Armament to construct it:
*Mazuka: . Minigun turret that focuses on one target at a time. Costs 40 Argozene.
*Faradon: . Arc lightning turret that can strike multiple targets at once. Costs 50 Argozene.
*Corralizer: . Trap turret that grabs enemies and pulls them in. Costs 60 Argozene.
*Giottica: . A laser targeted missile launcher. Costs 60 Argozene.
The Armament lasts 2 minutes. Once one Armament is built, Grineer start pouring in and attack the Exodamper. Defeated enemies will drop additional Argozene.
After two Exodampers are defended, Kira appears. The Void Angel's first health bar must be depleted, after which it will enter a recovery state indicated by a green gauge and release a Void bubble above its head. Jump into the bubble to enter the Void Angel's realm in Operator form and attack the Ethereal form, with its health bar indicated blue. Falling out of bounds or being defeated in the Void realm will eject the player. After taking some damage, the Ethereal releases two spheres that protect it from further damage, which can be removed with Void Sling.
Once the Ethereal form is destroyed, the Angel's body can be killed, dropping a Voidplume Quill and a Zariman Arcane. As Kira perishes, Quinn says he is done for and tells the Tenno to remember the Zariman's crew before ceasing contact; Natah/Lotus/Margulis reestablishes connection but the disheartened Tenno feels defeat in saying they only found ghosts.
===Retrieve Quinn's tablet===
Quinn is revealed to have survived, the Holdfasts are now drawing from the radiance of the Tenno's Void powers instead of the Zariman's Reliquary Drive. He asks that the Tenno remember the good things about the Zariman and to create a memorial in the name of Kira and others who were lost, ending the quest.
===Conclusion===
The Zariman is now available as a mission system where Extractors may be deployed, with both Grineer and Corpus attempt to occupy it, containing 7 nodes (2 social, and 5 mission nodes playable in both normal (Lv 50-55) and The Steel Path (Lv 150-155) modes):
*Exterminate (Halako Perimeter)
*Mobile Defense (The Greenway)
*Void Cascade (Tuvul Commons)
*Void Flood (Everview Arc)
*Void Armageddon (Oro Works)
*Hub (Chrysalith)
*Personal Quarters (Dormizone)
The Holdfasts syndicate is now available, with the relevant representatives accessible via Star Chart > Zariman (system) > Chrysalith > Fast Travel (default: > FAST TRAVEL):
*Quinn offering syndicate ranking ups and Bounties (rewards include parts).
*Cavalero selling Incarnon weapons and Arcane Enhancements.
*Hombask selling Dormizone Decorations, Voidshell skin materials, and Captura scenes.
*Archimedean Yonta exchanging Voidplumes for standing, selling Voidplumes and Decorations.
The Dormizone, the room where the Operator met the Drifter during The New War, is now available as a fully customizable personal quarters and accessible via Star Chart > Zariman (system) > Dormizone, or from within Chrysalith via the elevator to the left of Hombask.
After returning to the Orbiter, the player will receive an inbox message from Hombask containing Voidshell cosmetics for the Operator and Drifter.
==Notes==
*The exchanges between the Tenno and the Holdfasts in the early part of the quest line will differ depending on whether the player chose to do the quest as either the Operator or as the Drifter.
==Trivia==
==Bugs==
* If the player takes a bounty before returning to the Orbiter, certain tileset features may not spawnhttps://www.reddit.com/r/Warframe/comments/ve621q/lohk_surge_bug/, preventing completion of the mission.
==Media==
==Patch History==
es:Ángeles de Zariman
Category:Update 31