Cybernetics

Cybernetics is the term of bionic cyborg technology that has been grafted into or onto living organisms. Despite the fact that cybernetic enhancements were initially developed for utilitarian and medical purposes, they have since become a matter of personal preference since the year 2070. Cybernetics are becoming as common as tattoos and jewellery. It can be installed for a variety of purposes, such as basic technology advancements, combat enhancements, physical augmentations (e.g., increased strength, durability, speed, and reflexes), onboard weapon systems, and even fashion statements.
As a result, nevanity have embraced cybernetics as a form of self-expression and personal style. The market offers a wide range of customizable cybernetic modules, allowing individuals to choose enhancements that align with their preferences and lifestyle. These modules are not only functional but also aesthetically pleasing, serving as a form of body art.
Whether it's glowing LED patterns, holographic displays, or intricate designs, individuals can personalize their cybernetic enhancements to reflect their personality. The popularity of cybernetic fashion has given rise to a new industry, with designers and artists collaborating to create unique and eye-catching cybernetic aesthetics.
== Overview ==
Cybernetics, at very core, is intended to repair any damage done to the nevian body and better it as a result. When the concept was first proposed, its main goal was to provide crippled individuals a second chance at life, as cybernetics is largely targeted towards artificial limbs. Soon after, by the 2030s, the widespread usage of the Exoskeleton in the military caused the cybernetics concept to bloom in developments, to the point that it effectively characterised the HAYWIRE era. Because of the infinite potential of cybernetics, it has been eternally useful since the HAYWIRE era, particularly in increasing combatant effectiveness on the battlefield. This contains advanced limbs as well as a variety of other attachments.
Cybernetics in Nexonia Prime has evolved beyond physical enhancements. The latest advancements involve seamless integration with the Nevian nervous system through a neural interface. This enables users to control cybernetic enhancements with their thoughts, making the technology more intuitive and responsive.
To address the issue of wear and tear, cybernetic implants are equipped with a self-repairing nanobot maintenance system. These nanobots constantly monitor the condition of the cybernetic components and automatically repair any damage or degradation. This ensures the longevity and reliability of cybernetic enhancements.
The cybernetic enhancements in Nexonia Prime are modular, allowing users to easily upgrade or switch out components based on their preferences or changing needs. This modular approach promotes adaptability and ensures that individuals can stay at the forefront of cybernetic technology without undergoing extensive procedures.
To address power consumption concerns, cybernetic enhancements are equipped with advanced energy harvesting mechanisms. These mechanisms can harness energy from the body's natural movements, ambient energy sources, and even store excess energy for later use. This significantly extends the operational lifespan of cybernetic enhancements between recharging.
== Trivia==
=== General ===
*In Nexonia Prime: PROJECT, Cybernetics is a major trend, regardless if civilian, law enforcement or military.
*The average cybernetic costs 10,000 credits.
*Certain prostitutes are irresistible due to cybernetics that makes them seduce their clients or customers without effort.
*PROJECT has the most advanced cybernetics, but the most expensive.
*Fujiwara is a notable cybernetics and research firm, known for their nanostimulant.
*Cybernetics are not limited to the planet Nexonia Prime. It is even more commonly used through the planets Hades and Colossus Prime. 
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