Luigi (SSB16)

Luigi is a playable character in Super Smash Bros. OC 2016. He is the brother of Mario, and the two originate from the Super Mario series, from which Princess Peach and Bowser also hail. While his SSB64 and Melee voice is a higher pitched version of Mario's set of Super Mario 64 voice clips, Luigi's voice in Brawl is original, and is made up of a separate, unique set of sound clips voiced by Charles Martinet. Luigi's Brawl moveset has no major differences to that of Melee, except that the final hit of his dash attack now deals some knockback. Luigi has been given some good buffs in Super Smash Bros. OC 2016.
==Attributes==
Luigi is a variation of the usual character archetypes for his weight class - although he is a middleweight, he has amazing smashes; they are great for either comboing, KOing, or maintaining stage control. In addition to this, all three are relatively fast, having little startup or ending lag. His KOing potential is not limited to his smashes, however, as his air game, particularly his neutral aerial, is great for ending combos and can easily set up into KOs off the upper blast line with Luigi Cyclone. His buffs blessed him with possibly the best comboing abilities in the game; with nearly any of his moves, especially down throw, he can set up chains into any one of his aerials and can finish them off with either the aforementioned Luigi Cyclone or the highly destructive Super Jump Punch, although the latter is very risky. Recovering is also not too much of a problem for him, as he has a wide variety of options with his (albeit tough to button mash) Luigi Cyclone, Super Jump Punch, and Green Missile, which can sometimes surprise unwary opponents when it misfires. He has a lot of mixups in his disposal, allowing him to trick his opponents as he can arrange by himself the order of his recovery moves and can recover high or low at will. Also, he can utilize his Fireball as an aid to get back on stage, by firing it so the opponent has to deal with it while he himself recovers. Fireballs are also very useful for spacing out opponents in the neutral game as they have little lag and can be fired faster than most other projectiles. He is also granted with very fast yet powerful attacks that deals high damage output. This lets Luigi, once he gets in on opponent, to be able to rack up damage very quickly, especially since his comboing ability is among the best in the game. His grab game is also fairly strong, with his forward throw capable of edgeguarding, and his back throw is a good finisher, especially at the edge. His up throw can lead into an aerial combo, and his down throw is one of the best comboing moves in the game, having low knockback and ending lag, and also allowing for two pseudo-chain grabs. Luigi is also blessed with the second longest perfect pivot, with a value of 5.5. Every of his aerials also auto-cancels upon a shorthop, and he has two pseudo-chain grabs: One is involving two F-airs off a down throw to keep enemy in hitstun to be regrab-able upon landing. The other involves him constantly using his D-air meteor smash to pin opponents to the ground while he himself fast-fall into another grab. The first one is significantly easier, although it can be interrupted and only works on certain characters. The latter is much harder to peform, but works against every character in the game except for Super Heavyweight Characters and yields better rewards as it is much trickier to DI.
However, Luigi still has some of the significant drawbacks that limited him in previous installments, mainly in regard to his mobility. While his dashing speed is relatively quick and Luigi Cyclone provides him a great amount of speed when used on the ground, his air speed is not fast at all, with his aerial mobility being among the worst due to the retention of his trademark floaty jumps from his home series. While he does have high jumps that can help his combos, they make him hard to maneuver, and he can sometimes lose control of games with speedy opponents such as . Also, despite being long-distanced, his recovery can be problematic as his options are predictable, and Green Missile is usually slow enough to easily be gimped. Luigi Cyclone's requirement of button mashing forces most players to burn their double jump along with it to be able to rise easier if they cannot mash as fast, and it can be interrupted, sometimes fairly easy for some characters and particularly those with disjointed or strong projectile games. His recovery mostly depends on his double jump, forcing Luigi to preserve it and must take care to not have it burned out for nothing.Also, he has short range in most of his attacks, making it hard to get in against characters with strong zoning abilities or disjoint in their hitboxes. The lack of solid traction also hinders Luigi, as he will be pushed back the farthest on shield (though his sidestep is very fast), holding back his usually amazing punish game.
==Moveset==
Attack 	Name 	Damage 	Description
Neutral Attack 	 	2%, 3%, 5% 	Luigi does a combo that involves punching twice and hitting with his behind.
Side Tilt 	 	8% 	Luigi performs a spinning kick. This move can be angled.
Up Tilt 	 	6% 	Luigi swipes over his head with his fist. Great combo starter.
Down Tilt 	 	8% 	Luigi crouches, turns around, and kicks his heel out behind him.
Dash Attack 	 	1%-2% per hit	Luigi begins to rapidly swing his arms towards the opponent, then launching them away with both hands.
Side Smash 	 	15% 	Luigi bends his elbow and thrusts his arm out with an open hand stab. The move's angle can be altered.
Up Smash 	 	14%-12% 	Luigi performs a hard-hitting headbutt.
Down Smash 	 	14%-15% 	Luigi swings along the floor and does devastating kicks to both sides.
Neutral Ariel 	 	12% 	Luigi does a powerful sex kick. The only sex kick in the game to have vertical knockback.
Forward Ariel 	 	9% 	Luigi raises his hand up and brings it down with a karate chop. A hitbox exists where it is located on Luigi's body that sends enemies the opposite way.
Back Ariel 	 	14% 	Luigi turns around and does a powerful dropkick. The move's hitbox barely extends across Luigi's body to his front side, making it possible (though very difficult) to unexpectedly hit the enemy in the opposite direction.
Up Ariel 	 	11% 	Luigi performs a somersault and kicks backward
Down Ariel 	 	10% 	Luigi kicks his feet below him dealing a power strike. This moves has a sweet spot that meteor smashes the opponent; unlike previous games, it is timing-based instead of position-based, making it much easier to control.
Forward Throw 	 	9% 	Luigi spins his opponent around once and tosses the opponent forward.
Back Throw 	 	14% 	A powerful throw that has Luigi spinning the opponent several times and throwing the opponent in the opposite direction grabbed. Originates from Super Mario 64. It also can hit other enemies when spinning, which deals minor damage and knockback.
Up Throw 	 	8% 	Luigi throws his opponent high into the air with both hands.
Down Throw 	 	6% 	Luigi shoves his opponent under him and Ground-Pounds them. Great combo starter and can be followed up by any other aerial.
Neutral Special	Fireball 	6% 	Luigi fires a weak, green ball of flame that ignores gravity.
Side Special 	Green Missile 	10%,9.5%,25% 	Luigi charges up and shoots forward like a missile. If used on the ground for too long, it cancels the charge. This move has a 1/10 chance to misfire, which has greater damage, knockback, and always go the same distance no matter the charge.
Up Special 	Super Jump Punch	25%-1% 	Luigi performs an uppercut from a super jump that deals massive amounts of fire damage and knockback if sweetspotted but pitiful damage and no knockback if sourspotted. The sweetspot is bigger in midair, but it's weaker and it does not produce the ping sound.
Down Special 	Luigi Cyclone 	1.5%-3% 	Luigi rapidly spins around, trapping and dealing damage to the opponent before sending them flying. Can be mashed to gain height, and carries Luigi's double jump momentum to enable easier rise.
Final Smash 	Poltergust 5000 	30% 	The Poltergust 5000 from Luigi's Mansion: Dark Moon suddenly appears on Luigi's back. He then proceeds to suck up nearby opponents. Then, he will shoot them out and potentially K.O. them.
===Taunts===
*Up: Initiates a variety of poses. In order: he faces the screen with one hand on his waist while the other gives the V Sign, referencing his animation from Luigi's Mansion when he'd find a key; he turns to the right slightly, pointing his hands that direction, and what's new in this installment is the look of terror on his face while in this pose. Then, he places his right hand just below his nose, as seen in his artwork for Mario & Luigi: Partners in Time. Then he turns away from the screen, crouching, as if he's sad, just like his Bogey animation in Mario Golf and finally, he faces the screen once more, with both hands on his face, giving a frightened look from the cover of Luigi's Mansion.
*Side: Luigi has his arms straight down and his body fully erect. The pose causes Luigi to gently fall forward and briefly balance on his belly. He says "pow pow". It is based off of one of his victory poses from Super Smash Bros. Melee.
*Down: He bashfully kicks the ground and sighs. If it contacts with an opponent that is hanging on a ledge or off-stage, Luigi can perform a powerful meteor smash; if the opponent is on the stage, then they receive set knockback. It is similar to the action Luigi performs when he misses in certain mini-games in Mario Party 2.
===On-Screen Apperance===
*A green Warp Pipe appears. Luigi leaps out with his hands on his head and hesitantly says "Let's-a go!"
===Idle Poses===
*Rubs the back of his head sheepishly.
*Pulls on his nose, stretching it and snapping it back.
===Victory Poses===
*Turns around and makes gun motions with his fingers, saying "Bang, bang!"
*Falls twice, stiff as a board. It is also similar to his side taunt and character art.
*Childishly swings his arms at the air, then gasps twice with exhaustion. It is also the same animation used when he is selected in Super Smash Bros..
==In Competitive Play==
===Match ups===
==Alternate Costumes==
==Trivia==