Mario Kart: Double Dash 2 (CrakaboLazy4090)

Mario Kart: Double Dash 2 is an upcoming kart racing game developed and published by Nintendo for the Nintendo Switch. It is the ninth major installment in the Mario Kart series, planning to be released in 2020. 
==Gameplay==
Mario Kart: Double Dash 2 keeps the traditional gameplay of the Mario Kart series. Characters from the Mario universe race against eachother in go-karts, using items obtained from item boxes to improve their performance or hinder other racers. 
The game brings back many features from Mario Kart: Double Dash!!. Two characters handle a kart at a time, one players steers and controls the kart, while the other throws items at other players. Players can hold two items, one per character. The game also brings back special items, granting characters items that other characters normally are unable to obtains. 
Due to the inclusion of two characters per kart, motorcycles and ATVs have been removed, however, 12-players per race, gliding, underwater driving, and antigravity remain.
===Controls===
====Menu Controls====
*C-Stick - Move
*A - Confirm
*B - Cancel
====Race Controls====
*C-Stick - Steer
*A - Accelerate
*B - Break/Reverse
*Y - Switch characters
*X - Rear View
*L  - Use item/Stop Item Roullete/Sound horn
*R - Drift
====Techniques====
*Rocket Start: Launch from the grid with a speed boost by holding the A button just after the 2 on the countdown. Do it too early and you won't get a speed boost, and do it too late and you will spin out.
*Power Slide: Hold the R button to turn at sharp corners without reducing your speed. 
*Mini-Turbo: By holding a Power slide for long enough, you will build up sparks. Once you release the R button, you will gain a speed boost. The longer your drift, the more powerful your Mini-Turbo will be, changing colors from blue, to orange, and finally, to pink.
*Jump Boost: By pressing the R button after jumping off of a ramp, you and your partner will perform a trick and gain a brief speed boost once you land.
*Spin Turn: Holding both A and B while steering will allow you to turn on the spot.
*U-Turn: In Battle Mode, holding both A and B while steering will allow you to do a U-turn. 
*Drift Brake: While you are drifting, pressing the B button will drop your speed briefly, making it easier to turn corners. Intergral in higher difficulties.
*Double Dash: Only available in Co-Op mode, if both players do a Rocket Start, the boost they do will be even more powerful.
*Slide Attack: Only available in Co-Op mode, if the player in the back has no items, by holding a direction and pressing L, they can perform a Slide Attack. This can be used to spin out racers beside you, and steal their items.
==Game Modes==
===Campaign===
Serving as a spiritual successor to Mission Mode from Mario Kart DS, complete various racing challenges and find racers to help you as you attempt to stop Bowser's plan at ruining the Mario Kart Tournament. For more information on this mode, click on this link .
===Grand Prix===
The standard single-player mode of the game, Grand Prix has players compete against a group of computer racers in cups, sets of four tracks, in order to win points and gain trophies. The player can choose one of five difficulties.
*50cc - Easy difficulty. The top speed is low for all racers, and CPUs have a low difficulty, having a very limited selection of items.
*100cc - Average difficulty. The top speed is medium for all racers, and CPUs are more aggressive and have a wider selection of items.  
*150cc  - Hard difficulty. The top speed is high for all racers, and CPUs are even more aggressive and can use even more items.
*Mirror - Very hard difficulty. Though the difficulty and CPUs are the same as in 150cc, the tracks are mirrored, meaning players will go the opposite way they will normally go.
*Reverse - Very hard difficulty. Though the difficulty and CPUs are the same as in 150cc, players race through the tracks backwards. Certain tracks are modified to accomodate this.
*200cc - The hardest difficulty. The top speed is incredibly meaning, and players will need to be skilled in braking. CPUs are relentless.
===Time Trials===
In Time Trials, a single player races across a chosen course to get the shortest time possible. No other racers will be on the track, and the only items available are three Mushrooms that are given to you at the start. The player can also compete against either a Staff Ghost, a ghost from a previous Time Trial, or a ghost against another player oline.
===VS===
In VS, up to four players can race against eachother on a chosen track and compete among themselves. The player can customize the rules of the races in this mode.
*Difficulty: The player can determine the difficulty, either selecting 50cc, 100cc, 150cc, Mirror, Reverse or 200cc.
*CPUs: The player can choose to have CPUs on or off.
*Number of Laps: The player can determine the number of laps in a race, from 1 to 9. On sectioned tracks, if the player race on them for more than 3 laps, once they cross the last finish line, they are transported back to the start.
*Items: The player can toggle which items are on and off. They can also choose different settings for the items.
**Standard: Items will appear like how they do in other modes.
**Skillful: Items like Lightning, Stars and Bullet Bills will appear less, allowing for a skill-based race.
**Frantic: Items like Green Shells and Bananas will appear less, and more powerful items will become more common.
**None: No items will appear at all.
===Battle===
Battle Mode features modes that don't focus on racing, rather, competing against eachother in various unique modes. Similar to VS, the players can customize the rules.
*Game Style: Alongside the mode the player can choose, they can choose between Survival and Points. Points is self-explanatory, with players competing in these modes to gain the most points, while Survival has players compete to be the last man standing. 
*CPUs: The player can turn CPUs on or off.
*Time: The player can determine how long battles will last.
*Items: The player can toggle on and off items. They can also choose different settings for items, like Standard, Skillful, Frantic or None.
	Balloon Battle 	
Balloon Battle is the simplest battle mode. Players are given 5 balloons and must attempt to survive or get the most points by popping their enemies balloons (depending on the mode). If a player is hit with an item, one of their balloons will pop, and if all of a player's balloons pop, they will be KOed.
*Survival: In Survival, Balloon Battle has players try to be the last man standing. If a player is KOed, they are eliminated. Once only one player stands, they will become the winner.
*Points: In Points, Balloon Battle has players try to get the most points. You get one point everytime you pop a player's balloon, and get three points everytime you KO a player. If a player is KOed, they will lose half of their remaining points, but revive with three balloons. Once time runs out, the player with the most points wins.
	Bob-Omb Blast 	
Bob-Omb Blast is fairly similar to Balloon Battle. Players are given 5 balloons and must attempt to survive or get the most points by popping their enemies balloons (depending on the mode). If a player is hit with an item, one of their balloons will pop, and if all of a player's balloons pop, they will be KOed. In this mode, players can only obtain Bob-Ombs, and are able to hold up to 10 (5 for each racer). Players can hold the item button to determine the distance you throw the Bob-Omb. 
*Survival: In Survival, Bob-Omb Blast has players try to be the last man standing. If a player is KOed, they are eliminated. Once only one player stands, they will become the winner. 
*Points: In Points, Balloon Battle has players try to get the most points. You get one point everytime you pop a player's balloon, and get three points everytime you KO a player. If a player is KOed, they will lose half of their remaining points, but revive with three balloons. Once time runs out, the player with the most points wins.
	Renegade Roundup	
*Survival:
*Points:
	Coin Runners 	
Coin Runners is a battle mode that involves players collecting the mot coins. If a player is hit by an item, they drop some of their collected coins.
*Survival: In Survival, Coin Runners has players try to be the last man standing. Coins will appear overtime, and after 60 seconds, the players with the least amount of coins are eliminated, eliminating more players after 30 seconds. Once only one player is left, they win. 
*Points: In Points, Coin Runners has players try to collect the most coins. Coins spawn on the stage and players must collect them. Once time is up, the player with the most coins wins.
	Shine Thief 	
*Survival: In Survival, Shine Thief has players try to be the last man standing. The Shine is given to a random player and once its 30 second timer runs out, the player holding it is eliminated. However, if the player with the Shine runs into a player or hits another player with an item, they will transfer the Shine to that player. Once only one player is left, they win. 
*Points: In Points, Shine Thief has players try to be the last player holding the Shine. At the start, the Shine spawns in the center of the arena, and once someone collects it, the shine's 60 second timer goes down. The player with the shine is slower, and if someone hits the player with the shine, it will be dropped, stopping the timer and allowing someone else to grab it. Once the timer is up, the player with the Shine wins.
===Co-Op===
Co-Op play returns from Mario Kart: Double Dash!!, allowing two players to race together in one kart, one driving while the other throws items. This mode requires at least two players.
===Online===
Online play allows you to play against other players online. You can play Worldwide, Regionally or against Friends, in both VS and Battle Mode. If you have 2 players, you can team up in Co-Op against other players.
===Tournaments===
Tournaments are monthly competitions in which players can compete against eachother in online. By playing in tournaments, players can unlock kart pieces, costumes and even new characters that would normally cost money. New tracks will be released in these tournaments and, once the tournament ends, those tracks will become available for players to play. More on these will be unveiled at a later date.
===Mario Kart TV===
Mario Kart TV makes its return from Mario Kart 8 and 8 Deluxe. allows players to view.
==Characters==
===Playable Characters===
Mario Kart: Double Dash 2 features 37 playable characters, with 28 returning from past games, and 9 being new to the series. With the exception of the Miis, characters are paired up in teams, though a player can choose any combination of characters they want.
===Starting Teams===
Team Name 	Member #1 	Member #2 	
Team Mario 	
  	 	
Team Mario 	Mario 	Luigi 	
Team Princess 	
  	
  	
Team Princess 	Peach 	Daisy 	
Team Dino 	
  	 	
Team Dino 	Yoshi 	Birdo 	
Team Baby Bros. 	 	 	
Team Baby Bros. 	Baby Mario 	Baby Luigi	
Team Mushrooms 	 	 	
Team Mushrooms 	Toad 	Toadette 	
Team Koopa 	 	 	
Team Koopa 	Koopa Troopa	Lakitu 	
Team Mask 	 	 	
Team Mask 	Nabbit 	Shy Guy 	
Team Wario Bros.	 	 	
Team Wario Bros.	Wario 	Waluigi 	
Team DK 	
  	 	
Team DK 	Donkey Kong 	Funky Kong	
Team Bowser 	
  	
  	
Team Bowser 	Bowser 	Bowser Jr.	
===Unlockable Teams===
Team Name 	Member #1 	Member #2 	
 	 	 	
 	Baby Peach 	Baby Daisy	
? 	 	 	
? 	E. Gadd 	Toadsworth	
? 	 	 	
? 	Rosalina 	Pauline 	
? 	 	 	
? 	Hammer Bro. 	Kamek 	
Team Diddy 	 	 	
Team Diddy 	Diddy Kong 	Dixie Kong	
? 	 	 	
? 	Boom Boom 	Pom Pom 	
Team Dry Guys	 	 	
Team Dry Guys	Dry Bowser 	Dry Bones 	
Team Maniacs 	 	 	
Team Maniacs 	Petey Piranha	King Boo 	
Note that the names of the teams are subject to change.
===Miis===
Miis are unique among the characters as they are not a part of a team. Their weight and special item are determined by the Mii's size and favorite color respectively.
===Weights===
Characters are put into different weight groups, Light, Medium and Heavy. Lighter characters have lower speed and weight, but have higher acceleration and handling. Heavier characters have higher speed and weight, but lower acceleration and handling. Unlike in Double Dash, a character's weight won't determine what kart you are allowed to use. Players can choose any kart no matter the combination.
Weight Classes	Characters
Light 	
*Baby Mario
*Baby Luigi
*Baby Peach
*Baby Daisy
*Toad
*Toadette
*Toadsworth
*Koopa Troopa
*Lakitu
*Shy Guy
*Dry Bones
Medium 	
*Mario
*Luigi
*Peach
*Daisy
*Yoshi
*Birdo
*E. Gadd
*Nabbit
*Hammer Bro.
*Kamek
*Diddy Kong
*Dixie Kong
*Bowser Jr.
Heavy 	
*Rosalina
*Pauline
*Wario
*Waluigi
*Donkey Kong
*Funky Kong
*Boom Boom
*Pom Pom
*Bowser
*Dry Bowser
*Petey Piranha
*King Boo
===Alternate Costumes===
Along with their default look, each character has 5 alternate costumes that they can choose. These costumes don't affect your characters stats, only their looks. Players can buy these alternate costumes by completing various challenges, or by unlocking them in tournaments.
The fifth costume is a rare costume that costs more.
 	Default 	Costume 1 	Costume 2 	Costume 3 	Costume 4 	Costume 5 (Rare)
Mario 	Mario 	Fire Bro. 	Tanooki Mario 	Metal Mario 	Gold Mario 	?
Luigi 	Luigi 	Ice Bro. 	Kitsune Luigi 	? 	? 	Mr. L
Peach 	Peach 	? 	Cat Peach 	Pink Gold Peach 	Bike Outfit Peach	?
Daisy 	Daisy 	? 	? 	? 	Bike Outfit Daisy	?
Yoshi 	Green Yoshi 	Red Yoshi 	Yellow Yoshi 	Blue Yoshi 	Pink Yoshi 	Boshi
Birdo 	Pink Birdo 	Red Birdo 	Yellow Birdo 	Green Birdo 	Blue Birdo 	?
Baby Mario 	Baby Mario 	? 	? 	? 	? 	Baby Wario
Baby Luigi 	Baby Luigi 	? 	? 	? 	? 	?
Baby Peach 	Baby Peach 	? 	? 	? 	? 	Baby Rosalina
Baby Daisy 	Baby Daisy 	? 	? 	? 	? 	?
Toad 	Red Toad 	Yellow Toad 	Green Toad 	Blue Toad 	Purple Toad 	Captain Toad
Toadette 	Toadette 	? 	? 	? 	? 	?
E. Gadd 	E. Gadd 	? 	? 	? 	? 	?
Toadsworth 	Toadsworth 	? 	? 	? 	? 	?
Rosalina 	Rosalina 	? 	? 	Bike Outfit Rosalina	? 	?
Pauline 	Pauline 	? 	? 	? 	? 	?
Koopa Troopa 	Green Koopa 	Red Koopa 	Yellow Koopa 	Blue Koopa 	Purple Koopa 	Kooper
Lakitu 	Green Lakitu 	Red Lakitu 	? 	? 	? 	?
Nabbit 	Nabbit 	? 	? 	? 	? 	?
Shy Guy 	Red Shy Guy 	Yellow Shy Guy	Green Shy Guy 	Blue Shy Guy 	Black Shy Guy 	General Guy
Hammer Bro. 	Hammer Bro. 	Fire Bro. 	Yellow Hammer Bro.	Boomerang Bro. 	Army Hammer Bro. 	?
Kamek 	Blue Kamek 	Red Kamek 	Yellow Kamek 	Green Kamek 	White Kamek 	?
Wario 	Wario 	? 	? 	Biker Wario 	? 	?
Waluigi 	Waluigi 	? 	? 	? 	? 	?
Donkey Kong 	Donkey Kong 	? 	? 	? 	? 	?
Funky Kong 	Funky Kong 	? 	? 	? 	? 	?
Diddy Kong 	Diddy Kong 	? 	? 	? 	? 	?
Dixie Kong 	Dixie Kong 	? 	? 	? 	? 	?
Boom Boom 	Boom Boom 	? 	? 	? 	? 	?
Pom Pom 	Pom Pom 	? 	? 	? 	? 	?
Bowser 	Bowser 	Red Bowser 	Blue Bowser 	? 	Dark Bowser 	?
Bowser Jr. 	Bowser Jr. 	Larry 	Iggy 	Wendy 	Roy 	Ludwig
Dry Bowser 	Dry Bowser 	? 	? 	? 	? 	?
Dry Bones 	Dry Bones 	Red Bones 	Dull Bones 	Blue Dry Bones 	Dark Bones 	?
Petey Piranha	Petey Piranha	Fire Petey 	Putrid Petey 	Frost Petey 	Creeper Petey 	?
King Boo 	King Boo 	Red King Boo 	Green King Boo 	Dark King Boo 	Bomb King Boo 	Classic King Boo
===Unlock Criteria===
==Vehicles==
The player can customize karts, similar to Mario Kart 7 and Mario Kart 8, with karts comprising of Bodies, Wheels and Gliders. Each karts has five stats.
*Speed: Determines your overall top speed.
*Acceleration: Determines how quickly you reach your top speed after coming to a stop.
*Weight: Determines the distance you go when performing a boost, and determines how you are affected when other racers run into you. The heavier your kart is, the less distance you go when bumped into.
*Handling: Determines how close you stick into a corner.
*Traction: Determines how quickly to traverse off the main track.
===Bodies===
TBA
===Wheels===
TBA
===Gliders===
TBA
==Courses==
===Nitro Courses===
Mushroom Cup 	Flower Cup 	Star Cup 	Special Cup
 	 	 	
Luigi Arena 	Mario Circuit 	DK Glacier 	Ravaged Galleon
 	 	? 	?
Koopa Resort 	Shy Guy Park 	Sinister Steeple	Bob-Omb Factory
 	 	 	
New Donk City 	Cascade Falls 	Cloudy Festival 	Bowser's Castle
 	 	 	
Dry Dry Junction	Wario Bros. Casino	Volbono Caverns 	Rainbow Road
====Mushroom Cup====
*Luigi Arena: Luigi Arena is the first track in the Mushroom Cup. The track itself resembles Mario Kart Stadium, taking place in a massive stadium, though is themed after Luigi, including a large statue of Luigi. The track has a fairly simple layout, with little to no sharp turns. At one point in the track, racers go into an antigravity section, driving along the base of the Luigi statue. However, they shortly leave this area, then transfer into a gliding section. Shortly after this, they reach the finish line.
*Koopa Resort: Koopa Resort is the second track in the Mushroom Cup. The track takes place on an island resort. Racers start off driving through a small forest before entering a large beach. Players must dodge relaxing Piantas, Nokis, Toads and Koopas. Once they reach the other side of the beach, they enter an underwater section in a coral reef, before entering a large hotel. After driving up a flight of stairs, they enter a gliding section into a pool. Racers then drive back into the forest and complete the track.
*New Donk City: New Donk City is the third track in the Mushroom Cup. It takes place in New Donk City from Super Mario Odyssey. (TBA)
*Dry Dry Junction: Dry Dry Junction is the last track in the Mushroom Cup. The track takes place in a desert, starting off in a Western-style town. (TBA)
====Flower Cup====
*Mario Circuit:
*Shy Guy Park:
*Cascade Hills:
*Waluigi Casino:
====Star Cup====
*DK Glacier:
*Sinister Steeple: Sinister Steeple is the third track in the Star Cup. The track at first, appears to be your standard haunted mansion. After entering the mansion, players wind through libraries and a dining area filled with Boos and other undead enemies. Players then enter a hallway, which leads to a jump into an antigravity section. Players enter this dark, sky section where parts of the mansion are seen floating in the air. Players, jump from piece to piece, eventually entering another hallway, which transports them back to the start.
*Cloudy Festival: 
*Volbono Caverns:
====Special Cup====
*Ravaged Galleon: Ravaged Galleon is the first track in the Special Cup. It takes place in an airship wreckage in the middle of the ocean.
*Bob-Omb Factory: Bob-Omb Factory is the second track in the Special Cup. It takes place in a large factory and training facility where various Mario enemies can be found.
*Bowser's Castle:
*Rainbow Road:
===Retro Courses===
Shell Cup 	Banana Cup 	Leaf Cup 	Lightning Cup
 	 	 	
Mario Circuit (DS) 	Wuhu Loop (3DS) 	Sunshine Airport (WiiU) 	Wario Collosseum (GCN)
 	 	 	?
Riverside Park (GBA) 	DK Summit (Wii) 	Rosalina's Ice World (3DS)	Vanilla Lake 2 (SNES)
? 	 	 	
Choco Island 1 (SNES)	Wario Stadium (64)	Moonview Highway (Wii) 	Broken Pier (GBA)
? 	 	 	
Toad's Factory (Wii) 	Sunset Wilds (GBA)	Bowser's Castle (GCN) 	Rainbow Road (3DS)
===Battle Stages===
New Stages	Retro Stages
 	?
? 	Battle Course 2 (SNES)
 	
? 	Double Deck (N64)
 	
? 	Block City (GCN)
 	
? 	Tart Top (DS)
 	
? 	Funky Stadium (Wii)
 	
? 	Lunar Colony (WiiU)
*?
*?
*?
*?
*?
*?
==Items==
Various standard Mario Kart items appear in Mario Kart: Double Dash 2. Items you obtain are depend on your distance from 1st place, with more powerful items appearing the farther you are from 1st place.
===Track Items===
These are items that are directly on the track.
Item	Name 	Description
 	Coin 	Coins can be found throughout the track, and can be collected by driving into them. Coins will increase your top speed the more you have. You can hold a total of 20 coins, but getting hit by an item or falling off of the track will cause you to lose 5 coins. After the race, coins you've collected can be used to buy items in the shop.
 	Item Box 	When driven through, Item Boxes give you an item, determined by how for you are from first place. Items are automatically given to the rear racer, but are given to the driving racer if the rear racer is already holding an item.
 	Double Item Box	When driven through, Double Item Boxes give you two items, determined by how for you are from first place.
===Standard Items===
These are items that are obtainable by every racer.
Item	Name 	Description
 	Banana 	A Banana that can be placed on the track. If a racer drives into it, they will spin out. It can also be held behind you to protect against attacks from behind.
 	Triple Banana 	
Three Bananas that orbit around the player, and can be used at anytime. It can also be used to protect them from oncoming attacks.
 	Green Shell 	A shell that, when thrown, flies in a straight line, ricocheting off walls and spinning out anyone that touches it. It can also be held behind you to protect against attacks from behind.
 	Triple Green Shell	Three Green Shells that orbit around the player, and can be used at anytime. It can also be used to protect them from oncoming attacks.
 	Red Shell 	A shell that, when thrown, targets the closest racer, spinning them out upon contact. It can also be held behind you to protect against attacks from behind.
 	Triple Red Shell 	Three Red Shells that orbit around the player, and can be used at anytime. It can also be used to protect them from oncoming attacks.
 	Spiny Shell 	A shell that, when thrown, targets the racer in first place, spinning out any racers in its path. Once it reaches the racer in first place, it will explode, launching anyone in the blast radius into the air, and causing them to drop their items.
 	Fake Item Box 	A bomb that resembles an Item Box, but with an upside-down question mark. When driven into, it explodes, launching the enemy into the air and causing them to drop their items. 
 	Bob-Omb 	A Bob-Omb that can be place on the track. After a time, it explodes, launching anyone in the blast radius into the air, and causing them to drop their items.
 	Mushroom 	A Mushroom that gives the user a short speed boost that ignores rough terrain. Boosting into other racers allows you to steal their items.
 	Triple Mushroom 	Three Mushrooms that orbit around the player, and can be used at anytime. Boosting into other racers allows you to steal their items.
 	Star 	A Star that grants the user temporary invincibility. You gain a speed boost, items will have no effect on you, and driving into other racers will 
 	Lightning 	A bolt of Lightning that strikes every racer in front of you. This will cause them to shrink, slowing them down and becoming vulnerable to being squished, slowing them down even more. This will also cause them to lose their items.
 	Blooper 	A Blooper that sprays ink on every racer in front of you. This will cause their screens to be covered in ink, blinding them and making indicators of incoming items disappear.
 	Super Horn 	A horn that unleashes a powerful sound blast, launching anyone into the air and destroying any items that are within the blast radius.
 	Bullet Bill 	Transforms the user into a Bullet Bill. They gain a massive speed boost and temporary invincibility, allowing them to get back into the race. 
===Special Items===
These are items that are only obtainable by certain characters. 
Item	Name 	Description 	User
 	Fire Flower 	Mario pulls out a Fire Flower, allowing him to throw up to 10 fireballs in quick succession. These richochet off walls and spin out any racer who touches them.  	
Mario
 	Green Fireball 	Luigi pulls out a Green Fireball, allowing him to throw seven green fireballs in a spread shot. These richochet off walls and spin out any racer who touches them. 	
Luigi
 	Heart 	A Heart that creates a barrier around Peach's kart. Three hearts will surround the player and if an item hits the kart, one of the hearts will absorb the item and give it to the user. 	
Peach
 	Power Flower 	A giant flower that launches Daisy's kart into the air. This activates the glides and allows you to access new shortcuts, though doing this can easily backfire on you. 	
Daisy
 	Yoshi Egg 	Yoshi pulls out an egg that acts like a Red Shell, homing into the nearest player. When it hits a player, it lets out an item, either a Banana, Green Shell, Red Shell, Mushroom or Star. These can be picked up by other players. 	
Yoshi
 	Birdo Egg 	Birdo pulls out an egg that can be placed on the track. If a racer runs into it, it traps them in the egg, and the egg rolls opposite of the track before letting the other racers out.  	
Birdo
 	Chain Chomp 	The Chain Chomp works differently from how it does in Double Dash. A Chain Chomp attaches to your kart, and if another racer or an item comes near you, the Chain Chomp will lunge at it. 	
Baby Mario
 	Bubble Shield 	Baby Luigi creates a bubble around him, protecting him from all attacks for a time. Items and other racers will bounce off him if he is touches. After a time, the Bubble explodes, spinning out nearby racers. 	
Baby Luigi
 	Ice Flower 	Baby Peach pulls out an Ice Flower that allows her to throw up to 5 iceballs. These don't last as long as fireballs, but freeze players, causing them to slide and be unable to move. 	
Baby Peach
 	Freezie 	Baby Daisy pulls out a Freezie and can throw it on the track, sliding a short distance before stopping. If another racer touches it, it will cause them to freeze, causing them to slide and be unable to move.  	
Baby Daisy
 	Golden Mushroom 	A Golden Mushroom that grants Toad an unlimited number of boosts for a time. Boosting into other players allows you to steal their items. 	
Toad
 	Mega Mushroom 	A Mega Mushroom that temporary makes Toadette giant, gaining a speed boost and allowing her to crush enemies in her way. If you are hit by Thunder, you will go back to normal size, and Bullet Bills and Stars can still spin you out. 	
Toadette
 	Poltergust G-00 	E. Gadd pulls out the Poltergust and a vortex appears around the kart, sucking in items, coins and other racers. Any coins pulled in are given to the racers, and any racers sucked into the Poltergust are shot out, sending them into the air. 	
E. Gadd
 	Rotten Mushroom 	Toadsworth pulls out a Rotten Mushroom that can be placed on the track. When a racer comes near, it will follow them until they get too far from where it was originally placed. If a racer touches the Rotten Mushroom, they will shrink, similar to a Lightning. 	
Toadsworth
 	Luma 	A Luma appears in Rosalina's hand and she can throw her up to three time. If he hits another player, it follows them. Any items that player gets is stolen by Luma and given to Rosalina. after a time, Luma goes away. 	Rosalina
 	Cappy 	Cappy appears in Pauline's hand and she can throw him up to three times, returning if he misses. If he hits another player, the player can take temporary control of the enemy kart. The captured player can break out by mashing the controls. While you are controling the captured kart, your kart will move on its own while you mess with the enemy.	Pauline
 	Golden Shell 	Koopa pulls out a Golden Shell that acts similar to a Red Shell, spinning out racers in runs into. However, unlike the Red Shell, which can only hit one racer, the Golden Shell can hit up to three racers. 	Koopa Troopa
 	Thunder Cloud 	Lakitu summons a Thunder Cloud, giving you a speed boost, but after a time, shrinks you. You can transfer the cloud to other players by bumping into them. Unlike in Wii, Lakitu can activate it whenever he wants to. 	Lakitu
 	Grab Bag 	Nabbit pulls out his bag and the player can press it to grab nearby items and racers. If he grabs anyone, they will be trapped until the item's timer runs out. Once it runs out, Nabbit drops the bag behind it, and after a time, all the grabbed items and racers are let out. 	Nabbit
 	Thunder Spear 	Shy Guy transforms into a Spear Guy and can throw up to three electricity-tipped spears. These fly in a straight line, but break when hitting a wall. If the player hits another racer with a spear, it will cause them to shrink. 	Shy Guy
 	Hammer 	Hammer Bro. pulls out a giant Hammer. He can attack in front, behind, or to the side of him, crushing any player and destroying any item in its way. After a time, the Hammer goes away. 	Hammer Bro.
 	Magic Wand 	Kamek pulls out his wand and can throw up to three magical shots. These fly in a straight line, but dissipate when hitting a wall. If the player is hit, they will be affected by various curses, either an inverted camera (horizontal or vertical), symbols covering the screen, or being unable to gain items. 	Kamek
 	Magnet 	Wario pulls out a magnet and, for a time, any nearby coins will be attracted to Wario. Wario can also steal coins from players by bumping into them, stealing up to 5 coins.  	Wario
 	Triple Bob-Omb 	Waluigi pulls out three Bob-Ombs that he can place on the track, exploding shortly after being placed and launching players into the air. 	Waluigi
 	Giant Banana 	A large Banana Peel that can be placed on the track, spinning out anyone who drives into it. Due to its large size, it can be hard to dodge. If it is run into, it will split into more bananas, appearing in groups of 3 to 6. 	
Donkey Kong
 	Banana Barrels 	These cannons fire bananas in front of them, spinning out racers that touch them. 	Funky Kong
 	Peanut Popgun 	A gun, Diddy Kong can fire up to three peanuts. These bounce off walls, and upon hitting a racer, it will create an explosion that launches them into the air. 	Diddy Kong
 	Rambi Crate 	Dixie Kong pulls out a crate that throws it, summoning Rambi the Rhinoceros. Rambi will run opposite of the other racers, homing into racers in his way and attempting to charge into them. He goes away when reaching a ledge. 	Dixie Kong
 	Quake Fist 	Boom Boom punches the ground behind him, creating rock formations that other racers will need to manuever around. Though running into one won't spin out a player, it will cause them to lose some speed. Using a Mushroom or Star ignores the rock's effects. 	Boom Boom
 	Boomerang Flower	Pom Pom pulls out a boomerang and can hit enemies up to five times. The boomerang will return to Pom Pom when thrown, allowing her to hit multiple racers with one swing. Hitting a player also allows you to steal their items. 	Pom Pom
 	Bowser Shell 	Bowser pulls out a massive spiky shell that bounces off walls and spins out anyone it touches. Due to its large size, it can be hard to dodge, and it can hit multiple racers. 	Bowser
 	Magic Paintbrush	Bowser Jr. pulls out his Magic Painbrush and creates a trail of goop behind him. Anyone who drives into this goop will spin out, however, they can negate the effects by using a speed boost. Players can also throw an item like a Shell to create a path. 	Bowser Jr.
 	Blue Inferno 	Dry Bowser begins breathing blue flames, creating a stream of fire around his kart. This stream will constantly swirl around the kart and spin out anyone that touches it. 	Dry Bowser
 	Dry Shell 	Dry Bones pulls out a Dry Bones Shell which flies slowly in a swirling pattern. Anyone who touches it will spin out, and it can hit multiple racers in its path. 	Dry Bones
 	Piranha Plant 	A Piranha Plant appears in front of Petey's kart. It chomps at any racers or items in front of it. 	
Petey Piranha
 	Boo 	A Boo that makes King Boo's kart invisible, making them immune to attacks and allowing them to ignore rough terrain for as long as it is active. The Boo will also steal the best items that are in possession of the other racers and give them to King Boo. 	King Boo
==Trivia==
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