Wii Fit Trainer (Smash Plus)

Wii Fit Trainer is a playable character in Super Smash Brothers Plus for the Nintendo Switch Plus. Representing the Wii Fit universe, the Trainer is listed as Fighter #70 in Smash's modified numbering system and is classified as a Middleweight Fighter. She is hidden at the start of the game, but can be unlocked through random encounters in Versus Mode or by spending a combined total of 10 minutes in the Training Mode across all characters in the game.
The Wii Fit Trainer is a unique fighter, with several different attacks that don't always go together in a fighter. She has good ground acceleration, is able to rack up damage with good combo ability, and has two versatile projectiles that have good utility. She can also augment her stats with Deep Breathing. This makes the Trainer a good all around fighter, who's only real weakness is her susceptibility to punishment when her moves miss, due to their high endlag. She also has a high learning curve, as it takes quite a bit of time to truly master where her moves will hit, and to take advantage of the varying range at her disposal. Excel at this curve though, and the Trainer will be a go to choice in many different situations. The Trainer has two normal jumps and can crawl and wall jump.
==Moveset==
===Basic Attacks===
*Neutral Jab- The Trainer launches into a three hit combo of various exercise moves, resulting in a arm strike, followed by a kick, followed by a kneeling thrust. The third hit of the jab can bury grounded opponents.
*Side Tilt- The Trainer performs the Dancer pose, resulting in a knife hand strike in the front and a back kick behind themselves. Useful against opponents coming out of a dodge roll.
*Up Tilt- The Trainer performs the Triangle pose, bending over with one arm touching her feet while the other arm reaches upwards to knock foes away.
*Down Tilt- The Trainer assumes the Bridge Pose, rolling over from a crouching position and attacking foes with both knees. It comes out quick, but has a bit of endlag as the Trainer resumes a crouching position.
*Dash Attack- The Trainer hits the Gate Position, sliding forward while curling one arm over her head in a semicircular motion. Does much more damage early in the move than on the forward slide.
*Grab & Pummel- The Trainer grabs with both hands holding the opponent up. The Trainer pummels with a knee lift attack.
*Forward Throw- The Trainer tosses the opponent up into the air and then delivers a jumping volleyball serve to them to knock them away.
*Back Throw- The Trainer tosses the opponent behind her and then dropkicks them away. The Trainer's strongest throw, but still not a reliable KO move until high percentages.
*Up Throw- The Trainer tosses the opponent up and then knocks them straight up as if setting a volleyball.
*Down Throw- The Trainer tosses the opponent underneath her legs as she leapfrogs them, knocking them backwards.
*Neutral Air- The Trainer goes into the jackknife position. It does impressive damage when both hits connect, and acts as the Trainer's best combo starter.
*Forward Air- The Trainer performs a single leg extension, extending one leg behind herself at an angle and one arm up at an angle. Has a unique hitbox both above and below the Trainer.
*Back Air- The Trainer performs a back dropkick out of a Cobra position in midair. It is the quickest of the Trainer's aerial attacks and has high knockback potential.
*Up Air- The Trainer assumes the Half Moon Pose, striking at opponents with outstretched hands and knocking them straight up into the air.
*Down Air- The Trainer performs a double foot stomp below herself. It comes out slow compared to other moves she has, and despite its appearance it does not spike foes.
===Smash Attacks===
*Side Smash- The Trainer steps forward in the Warrior pose, extending one arm out in front of herself and one behind. It has deceptive range and very good power, but has high endlag making it very punishable on the miss. It also hits both in front of the Trainer and behind them, though the former does slightly more damage than the latter.
*Up Smash- The Trainer assumes the Tree Pose, extending her arms straight up with her hands clasped together. The move has good vertical range and acts as a very good anti-air tool. There is a smaller, less damaging hitbox along the side in front of the Trainer, giving the move slightly more versatility.
*Down Smash- The Trainer crouches down and extends one leg behind herself and one arm in front of herself. The move is deceptively strong, particularly behind the Trainer, and the low launch angles can hurt characters with poor recovery ability, scoring some early KO's.
===Special Moves===
*Neutral Special: Sun Salutation- The Trainer charges a yellow ball of solar energy for as long as the special button is held down. Once it reaches full charge, the Trainer is free to move and fire the energy at her discretion. At full charge, the energy ball will do a great amount of damage and knockback to anyone it hits. It will also heal the Trainer of 2% of damage at full charge. However the projectile moves slower than similar energy shots, making it easier to dodge.
*Side Special: Header- The Trainer leaps up into the air (if grounded) and performs a jumping headbutt attack, simultaneously laucnhing a soccer ball down onto the ground that can bounce up and hit opponents. The headbutt does a surprising amount of damage, if it manages to connect clean by itself. Players can also press the special button early, causing the soccer ball to launch prematurely and send it into unexpected angles. However, using Header sends the player into freefall in midair, so make sure not to use it over the blast zone unless close to terra firma.
*Up Special: Super Hoop- The Trainer will create three exercise hoops around their waist and spin them around herself, rising up into the air as she does so. Button mashing will cause the hoops to spin more times, also causing the Trainer to rise up in the air higher. After reaching the ascent, the Trainer falls back to the ground in freefall and sticks the landing, giving this move a bit of endlag, despite its value as a recovery option.
*Down Special: Deep Breathing- The Trainer will exhale slowly, while two circles appear around themselves. The first is a small red circle centered around the Trainer, while the second is a larger, blue circle that shrinks down to match the red circle. Pressing the special button when the blue circle shrinks to the size of the red circle will cause a ding sound, and grant a huge offensive buff to the Trainer. She will move faster in all respects, have a 10% reduction to all damage she receives, heal 5% of her own damage, and receive a 20% damage boost to her own attacks. These buff effects last for 13 seconds before fading away. Deep Breathing can't be used while the buffs are in effect, and there is a 40 second cool down period before it can be used fully again. Trying to use it during this cool down period will decrease the amount of time it is in effect (to roughly 8 seconds), offer no healing, give only a 6% reduction in damage and only grant a 12% boost in damage. This cool down ends immediately if the Trainer is KO'ed.
*Final Smash: Wii Fit- The Trainer assumes the warrior pose and unleashes several afterimages of herself in various yoga poses forward in several directions, with the smaller afterimages dealing multi-hitting damage to opponents. She ends the Final Smash with a final, much larger afterimage of herself in the Dancer pose which launches foes on contact.
===Miscellaneous===
*Entry Animation- The Trainer appears in a Yoga Pose while on a Wii Balance Board. The Trainer steps off as the Board gives a wave and a cheer and then disappears before the battle begins.
*Idle Animation 1- The Trainer stretches her ankles and neck while standing in place.
*Idle Animation 2- The Trainer quickly performs a Torso Twist, stretching her abs while standing in place.
*Side Taunt- The Trainer crosses both arms and stretches, saying "Stretch those shoulders!"
*Up Taunt- The Trainer bends at her waist, lifting her arms above her head and says "Let's get a good stretch!"
*Down Taunt- The Trainer sits on the ground and leans forward trying to touch her toes, saying "Let's stretch our legs."
*Victory Animation 1- The Trainer begins in a Tree Pose and then the Warrior Pose, ending on that form while saying "That's It! Feel the Burn!"
*Victory Animation 2- The Trainer goes from the Triangle Pose, to the Standing Knee Pose, and then finally the Sideways Leg Lift Pose while saying "The key is to focus on your balance."
*Victory Animation 3- The Trainer wipes their brow with the towel wrapped over their shoulders, before giving a thumbs up and saying "Now That was a good workout!"
==Playable Skin==
The Wii Fit Trainer has both female (default) and male playable skins. Aside from voice acting differences between the two characters, the only change is what the Trainer says in the Victory Animations, with the male trainer having different lines than the female one. They are:
*In Victory Animation 1 he says "Your lower body is key for support."
*In Victory Animation 2 he says "Let's work on your coordination."
*In Victory Animation 3 he says "Let's get fired up!"
==How to Unlock==
The Wii Fit Trainer can be unlocked any of the following ways:
*Playing versus matches until she randomly shows up as a "Challenger Approaching" fight. Defeat her to unlock her.
*Spend a combined 10 minutes in the game's Training mode across all characters in the game.
*Unlock her in the Finale of World of Light by defeating her.
*Pay 1,000 gold in a shop, where she can randomly show up (though rarely).
Category:Super Smash Bros. Characters
Category:Super Smash Bros. (series)
Category:Smash Plus Characters