Phyremia/Legacy

== Description ==
 
=== Behavior ===
* s are very social creatures (among their packs) and will take close care of their offspring until they're big enough to defend themselves. 
* are smart enough to plan simple routes to get food.
* If a submerges themself long enough underwater (without drowning), the temperature of the water significantly rises. 
* WILL eat and hunt small creatures alive, it’s just that they prefer to scavenge. 
* roast the meat/berries they eat.
* are usually warm to touch, but if provoked raise their body heat high enough to burn any unprotected skin on a creature.
== Appearance ==
The is a mammalian, quadrupedal creature with tall, fox-like ears and a long tail. Its legs are short, giving it a low, mustelid-like gait, and each paw features three digits. Its wings — of which there are two — drape over its back in a cape-like fashion when grounded. Plate-like structures line its neck, tail, and front ankles, and sparse scales cover its shoulders and knees. Otherwise, most of 's body seems to be covered in fur, most prominently on its head, chest, and the tip of its tail. Whisker-like tendrils extrude from its face, two of which hold up a glowing orb under its jaw. This orb has a visible outer and inner layer. Small flames hover over both of its ears, its wingtips, and the end of its tail.
=== Males ===
Males have an extra pair of whisker-like tendril from their faces.
=== Females ===
Females have extra fur on the bottom of their tails and tufts of fur on their shoulders and the nape of their necks.
== Abilities ==
== Gameplay ==
=== Pros ===
This creature is a fast omnivore glider, with decent appetite, ensuring its capable of surviving long periods without food or water and not be tied to any food spots. Its Winter Tag improves this so it can find food virtually anywhere very quickly, without the debuffs of cold and hypothermia; with its excellent nightvision helping at any time of day to find food, obstacles and other creatures (albeit due to this its nightvision is the most vulnerable to night stalker). Its speed also allows it to escape from fights, with the ability to eat-on-the-run diminishing any vulnerabilities of getting stuck eating and being defenseless; it also allows you to hit and run slower foes vulnerable to burn, such as Gramoss, with bleed defense reducing slightly the bleed you may suffer from predators with that effect.
With its high Defensive Burn, can defend itself nicely against predators with low to moderate damage, inflicting decent damage and debuffs without having to do much physical confrontation, to the point the combo may deal enough burn to be somewhat effective even underwater.
As if that wasn't enough, has Sticky Fur as well, so when bitten, the opponents attack speed is decreased, meaning you can land even more Burn Bite hits without melee retribution.
It has one of the best night vision stats (which also means Night Stalker will affect it the most, but still can triangulate where the Night Stalker creature is via its AOE).
Its "ability" (due to hitbox, and not real abilities) to stay on top of lava without getting hurt also ensures you have a mostly safe spot to rest and nest. Staying with a large group of will increase your survival odds dramatically and will almost guarantee your survival till adulthood.
=== Cons ===
Its low melee damage means that it almost completely relies on its Burn Bite and Burn Touch to land any significant damage, without a real defense against other status, making combat against other tier 3, and some tier 2 and 1, rather difficult and even risky (for example, against massive status-dealers such as Eulopii or massive damage dealers such as Ghalgeya), specially since most lethal status don't kill in an instant, but need some time to deal the necessary damage. Creatures with abilities that resist or remove burn status, such as Sigmatox's Fortify, can also be a huge problem in a direct fight against the .
In addition, its low health for a tier 3 (with only few having less health than this creature, and most of them having a noticeable higher damage output, mobility or status) means its main defense tactic can be limited easily by the far fewer hits it can take, breaths and status effects such as bleed (bleeding out faster the less total HP you have), poison, burn, etc. Also, due to the nature of burn and status, since burn is healed rapidly in the water, with the not being adapted for such aquatic environments, fighting in the water is not recommended, even for short periods, eventually drowning faster once stamina runs out, and young may not have enough HP to not be one-shot and thus an easy meal. It's strongly recommended to stick to its agility, small size and gliding maneuvers to sneak/blitzkrieg attack, dodge and wait for the burn to take its toll on the target, and even then be extremely careful of hits since its HP regen is not the best either and try to conserve energy and recover it as soon as the fight's over since its stamina regeneration is low.
== Carry-able Creatures ==
== Trivia ==
* Concept by Kyzenith.
** is based off candle fires and ferrets.
** "Its colors were partially inspired off hoop cheese…." - Kyzenith 
** Even though it's a ferret, its ears are based off a fennec fox, relating to how they also use their large ears to dispel body heat. 
* At the release, it was common to see large gatherings of in the Volcano Cave.
* is the first Sonarian creature which can more or less safely traverse through lava (idle animation, sitting, laying down, aggro, cower, hiding scent and walking on a straight line over lava don't hurt the ) as seen here.
* It reuses Eulopii's friendly call.
== Gallery ==
<tabber style="border:none;">
Main =
This tab is intended to present official concept sheets, color palettes, and Glimmer (if applicable).
 
Phyremia_Concept.png| concept art
Phyremia_Palette.png|'s primary color palette
PhyremiaTrialGlimmer.jpeg|Default Glimmer 
Customglimmerpry.webp|Custom Glimmer 
|-|
Development = 
This tab is intended to present anything showcased during the process of development, such as the creation of models, animations, and poses. 
PhyremiaS.png| sneak peek
Phyremiauwu.png| rigged
PhyremiaDev1|Clip provided by Wolfragon, CoS Discord, 08/03/22
|-|
References = 
This tab is intended to present anything to further observe a creature's design, inspirations, and changes in growth stages for reference.
PhyremiaJuvenile.png|Juvenile 
PhyremiaTeen.png|Teen 
Phyremia Adult.png|Adult 
Phyremia Male vs Female Designs.png|Dimorphism between male and female 
A sleeping Phyremia.png|Sleeping 
|-|
Other =
Phyremia_Icon.png| in the game's icon during its release, by (artist here)
PhyremiaMenu.png| in menu (Legacy version)
</tabber>
Category:Mission System Creatures/Legacy
Category:Reuses Calls
Category:Glimmer/Legacy