Dark Barracks

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"The Dark Barracks will open doors for creatures born out of Dark Elixir. Upgrade the barracks to unlock more troops with unique battle skills."
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Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
Level 11
==Summary==
*Dark Barracks allow you to train Dark Elixir Troops, which, like normal troops trained with Elixir, will be stationed in s. It is unlocked at Town Hall level 7.
*Dark Barracks train at half the normal rate while being upgraded. Take this into consideration when upgrading, as you may lose some of your army capabilities if both are unavailable.
*Once you have queued troops in your Dark Barracks, you can instantly complete their training with Gems; the amount required is directly proportional to the amount of time remaining to finish training normally.
*There is also an option to boost troop production for an hour. The boost option costs 30 Gems or 1 and will increase the training speed of all troops by a factor of 4.
*When you confirm to boost the Dark Barracks by using Gems or a Training Potion, a clock appears for a few seconds.
*Destroying a Dark Barracks in an attack will not disrupt its production of troops in any way.
*Troops that are trained are added to a training queue, shared with the Barracks. The queue has a maximum capacity equal to twice your Army Camp capacity. For example, if your Army Camps can hold 200 housing space, the training queue is able to hold 400 housing space. This is useful because you may queue troops prior to engaging in combat (either single-player or multiplayer), and troop training will continue until the entire queue has been trained.
**The queue is trained in the order that you select the troops, and one batch of troops is trained at a time. Troops of the same type will not be grouped together unless manually grouped afterwards, so you could, for instance, train Barbarians and Archers alternately.
**The first half of the queue (the first army's worth of troops) will enter the Army Camps when readied. Note that troops already in the Army Camps count as being in the first half of the queue, but do not appear in the queue.
**The second half of the queue (the second army's worth of troops) is shaded light red, and form a "reserve" - troops from the reserve will enter the Army Camps once troops in the Army Camps are used and space is freed. When ready, troops in the reserve will display a tick. When donating troops, troops in the reserve will be given away first if possible, only using the troops in the Army Camps if there are none available in the reserve.
**Note that if a troop in front of the queue cannot enter the Army Camps due to a lack of space to accommodate them (even if the Army Camp is not completely full), they will form the front of the reserve and block any troops behind them in the queue from entering the Army Camps unless moved away by the player.
**While troops are in the queue, they can be moved around by the player, changing the order in which they are trained. If a troop that is not yet ready is moved to the front of the queue, the Barracks will immediately stop training the previous troop and start training the new troop, but losing all training progress on the previous troop. On the other hand, if a reserve troop is moved to the front and there is space in the Army Camps for them, they will be moved immediately to the Army Camps.
**Troops in the queue can be removed whether they are ready or not. If they were ready, they will have to be re-trained if re-added into the queue.
==Upgrade Differences==
Like the normal Barracks, the Dark Barracks goes through major visual changes at each level. Each upgrade appears to have a hint on the side of what the unlocked troop is. (A hammer for the Hog Rider, an axe for the Valkyrie, etc.)
*When initially constructed, the Dark Barracks look much like a normal Barracks, but has an axe and hammer on the top and a stone doorway that leads underground. It also has a spell casting bowl filled with Dark Elixir, possibly referring to the Dark Elixir spat out by Minions. It also has dark crystals on the left and right corners.
**At level 2, spikes hang down from the doorway, and the front pillars turn to stone, and appear to have a curve. The Dark Barracks gets put on a stone base, and the bowl gets replaced with a rack holding a hammer and a blue-bladed sword, representing the ability to train Hog Riders.
**At level 3, the front pillars turn to black crystal, and the curve appears to be more defined. The Dark Barracks get a two-tiered stone base. The rack turns into a wooden target with an axe stuck in it, representing the Valkyrie.
**At level 4, the bottom of the front pillars gets the same red material as the roof. A Golem's arm jutting out from a rock replaces the wooden throwing target. The crystals at the corners are removed.
**At level 5, the top gain skulls representing the skull of the Witch's staff, and the second tier of the base turns a golden/copper color. The Golem hand from level 4 is replaced with a trio of sticks with torn blue cloth hung between them.
**At level 6, the Dark Barracks gains a lava flow on the left side, and the Skeletons heads on top are replaced by a single Lava Hound skull with a small pair of wings set around it. The base of the building turns red, and lava can be seen around part of the base. These changes represent the ability to train Lava Hounds.
**At level 7, the Dark Barracks' roof appears to have been smashed with a big boulder. The lava flow on the sides is replaced with tons of rocks, and the building gains gold on top. The lava is gone. Little purple crystals can be seen poking out of the rocks. All of these changes represent the Bowler.
**At level 8, the roof is replaced by a gold axe and hammer, similar to those seen on levels 1-6 (but the hammer is slightly larger). The base of the Dark Barracks is now blue, and is mostly covered in ice; several ice crystals can be seen on the side in place of the boulders. These changes represent the Ice Golem.
**At level 9, the roof has a flat rock on it, with black and golden cards (the weapon of the Headhunter). On the side, there is a cauldron, some purple crystals and a poison-like potion. The base changes to black and the ice is gone. These changes represents the ability to train Headhunters.
**At level 10, the roof is replaced with a large book with a purple jewel in its center encased in a gold frame. Four small golden spikes are added on each of the roof's four corners. The cauldron and crystals are replaced with a wooden slingshot (used by the Apprentice Warden) and an altar or stone forge with yellow crystals next to it. These changes represent the Apprentice Warden.
**At level 11, the building changes shape slightly, becoming more slanted. The front pillars and the roof beams change to a metallic dark grey. The pillars on each of the building's corners have been reinforced with a layer of bronze. A second layer of stone bricks has been added to the building's foundation. On the roof and beneath the pillars, the gold frames have been reinforced with thicker golden plating and bolts, and a second thin frame of gold is added next to the first one. The book on the Dark Barracks' roof has been replaced with a patch of fur and an animal footprint. The slingshot staff used by the Apprentice Warden and forge/altar are replaced with a wooden bench and a big pot filled with a glowing yellow liquid resembling honey. Next to the cauldron is a long wooden staff, and at the top of the staff appears to be a modified honey dipper with dripping honey used to heal troops (used by the Druid). These changes represent the ability to train Druids.
==Statistics==
Level	Unlocked Unit 	Hitpoints	Build Cost	Build Time	Experience Gained	Town Hall Level Required
1 	Minion 	500 	200,000 	8h 	169 	7
2 	Hog Rider 	550 	600,000 	1d 	293 	7
3 	Valkyrie 	600 	1,000,000 	1d 12h 	360 	8
4 	Golem 	650 	1,600,000 	2d 	415 	8
5 	Witch 	700 	2,200,000 	3d 12h 	549 	9
6 	Lava Hound 	750 	2,900,000 	4d 12h 	623 	9
7 	Bowler 	800 	4,000,000 	6d 12h 	749 	10
8 	Ice Golem 	850 	7,500,000 	8d 	831 	11
9 	Headhunter 	900 	9,000,000 	10d 	929 	12
10 	Apprentice Warden	950 	11,000,000	12d 	1,019 	13
11 	Druid 	1,000 	14,000,000	13d 	1,059 	14
Training Times of Dark Elixir Troops	Training Times of Dark Elixir Troops	Training Times of Dark Elixir Troops
Troop 	Barracks Availability 	Barracks Availability
Troop 	Not Upgrading 	Upgrading
Minion 	18s 	36s
Hog Rider 	45s 	1m 30s
Valkyrie 	1m 30s 	3m
Golem 	5m 	10m
Witch 	2m 	4m
Lava Hound 	5m 	10m
Bowler 	1m 	2m
Ice Golem 	2m 30s 	5m
Headhunter 	1m 	2m
Apprentice Warden 	4m 	8m
Druid 	2m 30s 	5m
Super Troops 	Super Troops 	Super Troops
Super Minion 	1m 48s 	3m 36s
Super Hog Rider 	1m 48s 	3m 36s
Super Valkyrie 	3m 45s 	7m 30s
Super Witch 	6m 40s 	13m 20s
Ice Hound 	6m 40s 	13m 20s
Super Bowler 	5m 	10m
==Trivia==
*Dark Barracks were introduced in the "Dark Elixir Troops" update, released on 12 March, 2013.
*Like the normal Barracks, all ground troops will pass through/vault over to get to their assigned s if they have to get through them to reach the camps.
*If a troop upgrade finishes in your Laboratory while you have that particular troop type queued in your Dark Barracks, the troops within that queue will be produced at the newly upgraded level.
*The Dark Barracks was suggested by AbdulRauf on forums, on January 24, 2013.
*The Dark Barracks is one of the four buildings associated with Dark Elixir, the other three being the Dark Spell Factory, Dark Elixir Drill, and Dark Elixir Storage.
*Instead of a pair of crossed swords like the normal Barracks, the Dark Barracks has on its roof a crossed war-hammer and battle-axe (used by the Hog Rider and Valkyrie, respectively). This is also similar to the Builder's Huts' hammer and saw.
*The Dark Barracks appears to have stairs that go underground. The normal Barracks does not share this feature, meaning Dark Elixir Troops may be trained underground.
*Although the level 6 Dark Barracks has a lava theme, it is unlocked at Town Hall level 9 rather than level 10. This makes the Dark Barracks have two levels on each of Town Hall levels 7, 8 and 9 like the Dark Elixir Storage, which also uses Elixir to upgrade and deals with Dark Elixir.
*The level 1 Dark Barracks had a stone base during the 2014 Winter Update alongside a rack containing a hammer and its cauldron, but was reverted following the end of the winter season in January 2015.
Category:Buildings
Category:Army
Category:Home Village
de:Dunkle Kaserne