Pest

A Pest is a Mob that has a chance of appearing when a Player breaks a crop in . When vacuumed, players gain as a currency, which can be viewed through Vacuums and used at .
==Spawning==
Starting at Garden Level V, a Pest has a () chance to spawn whenever a Player breaks a crop in . This can be reduced by using the , and using the during Autumn, making the highest possible chance ().
The Pest spawned is not affected by the crop broken, but the chance for specific Pests can be increased via the or playing Pest Vinyls using the .
Pests may spawn in the plot the player is farming in or any directly adjacent plot (except diagonally). By default, only one Pest will spawn at a time. This can be increased via . Pests can also spawn while the player is outside , up to one per hour. 
===Traps===
If the player has s or s placed down, Pests can also spawn in them. Whether the player is online or offline, the spawn rate is about per Pest. The amount of Pests caught is the same for all placed traps, although the specific Pests may differ. On top of the regular Pests, a Field Mouse can spawn in with the base chance of and with the base chance of , both affected by the perk.
Spawning Pests in traps requires the usage of a Sprayonator material. The Pests affected by the material are more likely to appear than others.
===Spawn cooldown===
The default cooldown between Pest spawns is . It can be modified using the following:
Source 	Modifier
(Pest Eradicator)	
 	
 	
 	
 	
 	
on Equipment 	each
 	
 	
The percentage modifiers are additive.
The minimum achievable cooldown is ( without ), while the maximum is .
 and do not stack, with the latter taking priority.
===Attracting Specific Pests===
Specific Pests can be attracted using the and the 's ability.
Pest	Associated Crop 	Garden Level Required	Sprayonator Item to Attract	Vinyl to Attract
 	 	5 	 	
 	 	5 	 	
 	 	5 	 	
 	 	5 	 	
 	 	5 	 	
 	 	6 	 	
 	 	7 	 	
 	 	8 	 	
 	 	9 	 	
 	 	10 	 	
 	Random (Can't drop other pests' rare drop crops)	5 	 	
==Behavior==
When or more Pests are on at once, the player's (as well as each crop-specific fortune stat) is reduced, first by and then multiples of . will continue to be lost for each additional Pest, up to , after which no more Pests will spawn until at least one is killed. The maximum loss is .
For each the player has, they can have more Pest on their Garden before their starts being reduced. The reduction then starts at and scales from there.
Pests	loss	loss	loss	loss	loss	loss
Pests	 	 	 	 	 	
0 	 	 	 	 	 	
1 	 	 	 	 	 	
2 	 	 	 	 	 	
3 	 	 	 	 	 	
4 	5% 	 	 	 	 	
5 	15% 	5% 	 	 	 	
6 	30% 	15% 	5% 	 	 	
7 	50% 	30% 	15% 	5% 	 	
8 	75% 	50% 	30% 	15% 	5% 	
Note that or above is currently unobtainable.
==Game Message==
Condition 	Message
1 Pest spawned 	
2 Pests spawned 	
3 or more Pests spawned 	
Farming Fortune reduction	
Offline Pest spawn 	
==Uses==
 can be exchanged at to gain temporary for per consumed , up to 40 . They can also be exchanged for various items in 's shop.
==Drops==
===Guaranteed Drops===
Each Pest drops a specific number of its respective crop, this number is affected by and the crop's respective .
Crop	Base Amount	Scaling of the Base Amount	At 1680 Fortune	NPC Sell price at 1680 Fortune	Bazaar sell price
 	 	every 	 	 	
 	 	every 	 	 	
 	 	every 	 	 	
 	 	every 	 	 	
 	 	every 	 	 	
 	 	every 	 	 	
 	 	every 	 	 	
 	 	every 	 	 	
 	 	every 	 	 	
 	 	every 	 	 	
 always drops one of these crops. It does not consider , but the crop drops are of those from a regular Pest.
Killing a Pest also rewards the player with , multiplied by their Bits Multiplier.
===Rare Drops===
All Pest drops with a base drop chance lower than have their drop rate increased by and (its respective pests only). 
The formula for drop chance for rare drops is:
\text{Drop Chance} = \text{Base Drop Chance} \times \left(1 + \frac{\text{Farming Fortune} + \text{Crop Fortune}}{600}\right)
For pet drops ( and ), the formula also includes :
\text{Drop Chance} = \text{Base Drop Chance} \times \left(1 + \frac{\text{Farming Fortune} + \text{Crop Fortune} + \text{Pet Luck}}{600}\right)
===Overview===
Pest 	Drops
Universal drops	
All Pests except Field Mouse:
* ()
* ()
* ()
* ()
*Only one of the following may drop at once:
** ()
** ()
** ()
** ()
** ()
----
Field Mouse:
* ()
* ()
* ()
* ()
* ()
* ()
* ()
* ()
* ()
 	
* ()
* ()
* ()
* ()
 	
* ()
* ()
* ()
* ()
 	
* ()
* ()
* ()
* ()
 	
* ()
* ()
* ()
* ()
 	
* ()
* ()
* ()
* ()
 	
* ()
* ()
* ()
* ()
 	
* ()
* ()
* ()
* ()
 	
* ()
* ()
* ()
* ()
 	
*Only one of the following may drop at once:
** ()
** ()
* ()
* ()
* ()
*Only one of the following may drop at once:
** ()
** ()
 	
* ()
* ()
* ()
* ()
 	
*Only one of the following may drop at once:
** ()
** ()
** ()
** ()
** ()
** ()
** ()
** ()
** ()
** ()
** ()
* ()
* ()
== Trivia==
*Additive damage bonuses from sources other than vacuums do not work on Pests, but multiplicative bonuses such as the 's ability do.
*The base mob type is a for Pests that can fly (, , ) and for the rest.
*The for drops is calculated after the Pest dies.
**This means that killing at 4 Pests does not negatively impact any Pest drops, but killing at 5 or more Pests does (assuming less than ).
*If Pests manage to get out of the plot they spawned in, they will be teleported back into the correct plot within a few seconds.
*It is possible to swap to a farming tool before a Pest dies to get more , but it is difficult to pull off.
*While the formula for pet drops includes , it being also divided by 600 rather than 100 makes this stat less potent in increasing drop rates compared to the amount it normally affects pet drops that use .
*During testing on the Alpha Hypixel Network, allowed an option to prevent a Pest from spawning during Jacob's Farming Contests.
==History==