Tsvetelin Krastev

Tsvetelin Krastev, also known online as caspartn, is a 2D and 3D Environment Artist at Ubisoft Sofia, Bulgaria. His areas of expertise include concept art, environment art and 3D modelling, all of which he has applied to create environments for games in the Assassin's Creed franchise.
==Games credited==
*Assassin's Creed III: Liberation (2012) – Ubisoft
*Assassin's Creed IV: Black Flag (2013) – Ubisoft
*Assassin's Creed: Rogue (2014) – Ubisoft
*Assassin's Creed: Origins (2017) – Ubisoft
==Gallery==
===Assassin's Creed IV: Black Flag===
===Assassin's Creed: Rogue===
ACRG New York Houses - Concept Art.jpg
ACRG New York Skyline - Concept Art.jpg
ACRG More New York Houses - Concept Art.jpg
Acr gang hq 01 hr.jpg
ACRG Gang Territory - Concept Art.jpg
ACRG Two Bends.jpg
ACRG Two Bends HQ.jpg
===Assassin's Creed: Origins===
ACO Lotus Temple - Concept Art.jpg
ACO Cyrene - Concept Art by Tsvetelin Krastev.jpg
ACO Temple of Zeus - Concept Art 1.jpg
ACO Temple of Zeus - Concept Art 2.jpg
ACO Cyrene Craftsmen Street - Concept Art 1.jpg
ACO Cyrene Craftsmen Street - Concept Art 2.jpg
ACO Giza Mastabas - Concept Art.jpg
ACO Gold Mine - Concept Art 1.jpg
ACO Gold Mine - Concept Art 2.jpg
ACO Tomb of Battos - Concept Art 1.jpg
ACO Tomb of Battos - Concept Art 2.jpg
ACO Oracle of Delphi - Concept Art.jpg
ACO Menkaure Sarcophagus - Concept Art.jpg
ACO Boat of Ra - Concept Art.jpg
ACO Citadel Coast - Concept Art.jpg
ACO Citadel Nile - Concept Art.jpg
==External links==
*Tsvetelin Krastev's professional profile on LinkedIn
*Tsvetelin Krastev's profile on Behance
*Tsvetelin Krastev's ArtStation
Category:Development team
Category:Assassin's Creed III: Liberation development team
Category:Assassin's Creed IV: Black Flag development team
Category:Assassin's Creed: Rogue development team