United People's Republic Army

Republic armed forces
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Army Unit Types:
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Standard militia
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Conscripts from other paths
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(Start with the aspect shrines first)
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Dire Avengers- these warriors serve as a multi-role infantry unit. Often making up the bulk of a strike-force or defensive formation, they serve as the main unit in a given garrison and are trained in most roles ranging from scouts and line infantry to heavy weapons teams and artillery. Many avengers have shown a preference for plasma-based weapons and it’s quite common for them to be seen with high-powered plasma rifles or plasma-casters. 
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Striking Scorpions- masters of close quarters and shipboard-assault, scorpions are often seen in the thickest of fighting. Generally (although not always) Armed with aether-gauntlets (Release electricity on hit) and a phase-sword (normal blade) ,Scorpions are known to be callous at times, using their allies to gain an advantage against their enemies at the cost of collateral damage. To fight one is to see single-minded fury distilled into a ballerina’s dance. Their shrine armories hold some of the most potent close combat weapons available to their species. 
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Warp-Spiders- superb scouts and trackers, Spiders are armed with devastatingly accurate Fusion-Rifles (plasma) for long range harrying and a near-silent shuriken-pistol supplied with kinetic ammunition by the Psi-Stone at its core. They are always the first to deploy to new worlds, looking for anything of interest or to make contact with a new species. They are the least warlike of their cousins but are not to be taken lightly. Some like to take trophies from their battles and can at times be seen using non-standard gear, such as such as Negation (Electric) whips. 
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Inferno-dragons; the ultimate anti-infantry. Armed with fusion-lances (Spear weapon with plasma shots),and heavy Null-spears (Kinetic rounds), inferno dragons live for fighting infantry. Masters of attrition and take-and-hold warfare, they are equipped with the best weapons possible to fight enemy infantry. Armed with long barreled fusion lances that can deliver pinpoint fire against enemy units and Null-spears to obliterate enemy melee units, dragons are to enemy infantry what spiders are to ants.  An average Fusion Lance is personally crafted and has a powerful plasmic shot capable of killing outright if the aim of the bearer is true. 
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Shadow-Walkers- the ultimate anti-armor fighter, Shadow Walkers are armed with hefty Prism-Cannons (Vehicle plasma cannon) designed to destroy enemy armor at long range. Built around smaller fusion reactor and attuned and focused through a revolving series of larger-to-smaller Psi-Stones, it fires a bolt of plasma that can tear through most light vehicles and possibly even starships if built to the right size, although the latter has never been tested to such degree (purely a theory). The telltale scream of their weapon makes Walkers a feared enemy, as it is often that the sound is heard long before the figure is seen. 
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The Harlequins- arguably the most powerful (and unpredictable) force in Suunatari society. They heed no law or leader save the God Ceogorach and seek to emulate it to the core of their being. They possess some of the most dangerous and esoteric weapons to be found anywhere among the race, including all manner of poisons and equipment. They wear no standard set of weapons and their armor is coated in colors swearing fealty to their hidden  masters, known as Solitaires or “Seldari” (stringless puppet). 
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Some of their preferred weapons include the Solitaire’s kiss; a long-bladed tube mounted in a bracer that is easily concealable and filled with either a neuro/cyto-toxic compound or with monofilament wires that can effectively blend the victim into an organic soup; Conversion-Pistols are common as well, being built around an unstable plasma chamber and focused through Psi-Stone. These devastating pistols fire rounds of converted plasma energy that can cook an enemy alive or worse. 
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Grav-tank- standard tank sporting a four man crew and using a main gun similar to that of a prism canon that fires a powerful charged plasma shot that is Good against enemy infantry and armor. Mixed in with them usually are platform-runners. These runners Man AA-guns, anti infantry guns, and many other types of ancillary gun platforms set up by the armored-corps that fire both plasma based and kinetic weapons. 
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Hunter-tank- a dedicated all-in-one anti aircraft tank. It sports a pair of heavy AA guns powered by a plasma core, several Helix-rocket pods (fires ten rockets per pod that break into twice as many heat-seekers) capable of tearing down whole wings of enemy fighters if the pilot is lucky, and various other detachable platform weapons to aid in said role, some of which that fire kinetic rounds. 
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The Wraith-Guard- bipedal, VI-run constructs ranging in height from that of a man to that of a small tower, these mechanical creatures serve as powerful fighters in their own regard. Awakened by Seers on the eve of battle and Armed with extremely potent Plasma-Annihilation Cannons (Vehicle plasma cannons), Null-Spears, and more. to face them and live is to know fate is on your side. Where they go, the very thickest fighting is.
Wraith-Titans- colossal bipedal, VI-run war machines, these machines serve in an extreme-heavy-armor role. Used to breach major enemy fortifications and defeat whole battalions of enemy warriors, these entities are akin to the ancient gods of war and there is no limit to the damage they can do. Only awakened in times of true crisis, these machines are the most powerful thing in the arsenal of the Suunatari. Such machines are armed with Plasma-annihilators and kinetic drivers in addition to other, more esoteric weapons.