Report 1832

Report #1832
Skillset: Herbs Skill: Soothingsteam
 Org: Gaudiguch Status: Completed Oct 2017
Furies' Decision:
Alternate solution: We will allow batch making as per other trades.
Problem: Currently, creating soothingsteam consumes a variety of herbs and only
creates one steam per use while other post overhaul cures (dust) create 5 per
batch. This report seeks to correct this issue, making both post-overhaul cures
equal in creation.
[A:10 R: 2] Solution #1: Change soothingsteam recipe to create a batch of 5
 steam instead of 1.
[A: 6 R: 5] Solution #2: In addition to Sol1, change soothingsteam to only
 provide 5 uses when placed in a pipe. Allow one of
 the trade artifacts to double the amount of
 soothingsteam created (suggesting Gloves of mastery).
Player Comments:
---[Anelissa on 10/12 @ 02:16 sets as pending]
---[Falaeron on 10/12 @ 03:38 writes]:
What about the fact that each unit of steam can be used up to 10 (20 with
artifact pipe) times?
---[Xenthos on 10/12 @ 03:51 writes]:
My problem is that unlike other things, soothingsteam batches aren't affected by
artifacts (so you can only create one at a time no matter what). This makes
trying to fill up your rift incredibly tedious / timeconsuming. I'd even be
fine with reducing the number of base puffs from 10 to 5 (now that pipetanks
exist you don't have to refill as quickly) and then make it so you can create
multiples at a time (as well as being able to have one of the tradeskill
artifacts increase production further, too).
---[Anelissa on 10/12 @ 05:51 writes]:
@Fal I completely forgot about that to be honest, and it was pointed out to me
after I put the report up. I like Xenthos' solution so I included that as Sol2.
---[Danquik on 10/12 @ 19:34 writes]:
Ok to either solution
---[Veyils on 10/17 @ 21:52 writes]:
I'm somewhat ok with how steam works right now. Ok with changing it and ok with
keeping it as it is.
---[Danquik on 10/28 @ 01:58 writes]:
Ok