Glow Pikmin

==Summary==
Glow Pikmin are a type of Pikmin introduced in Pikmin 4. Glow Pikmin are only active during night expeditions, in which the player has to defend the Lumiknoll from increasingly-aggressive creatures. When night turns into day, Glow Pikmin return to the Lumiknoll to rest through the day.
==Powers and Stats==
Tier: 
Name: Glow Pikmin
Origin: Pikmin (Verse)
Gender: N/A
Age: Varies; can be active for up to 12 hours before turning into a Glow SeedPikmin 4 (2023)
Classification: Spiritual substance (according to Olimar), Pikminidae supravelum
Powers and Abilities: Small Size (Type 2), Flight, Immortality (Types 3, 5, and 7, possibly 8; according to Olimar, Glow Pikmin do not die in a conventional sense but rather turn into light or even a singular photon and return to the Lumiknoll. Glow Pikmin were believed to be spiritual by Olimar and Louie claimed Glow Pikmin don't "smell alive." It is uncertain whether they rely on the Lumiknoll for their immortality or not even though Lumiknoll destruction is a lose condition in Night Expeditions), Regeneration (High; Can regenerate from light or even a single photon), Teleportation, Fusionism (Multiple Glow Pikmin can fuse into a Glowmob), Fissionism (Once a Glowmob hits an enemy, Glow Pikmin will split up and go right for the attack), Paralysis Inducement (A Glowmob stuns enemies upon impact), Resistance to Fire Manipulation, Electricity Manipulation, Water Manipulation, Acid Manipulation (Like Blue Pikmin, who they share their water resistance with, Glow Pikmin can resist Hydro Dweevil acid), Poison Manipulation, Ice Manipulation, Mind Manipulation (Immune to the Groovy Longlegs' gas, which causes Pikmin to go into an "Endless Dance" according to Olimar), Earth Manipulation (cannot be buried/planted by the Muckerskate's mud), and Transmutation (They live in the Lumiknoll, which produces Glow Sap. This sap cures Leaflings and keeps people from being turned into Leaflings)
Attack Potency: Below Average level (Comparable to Yellow and Blue Pikmin)
Speed: Below Average (Comparable to captains such as Olimar)
Lifting Strength: Below Average Human
Striking Strength: Below Average Human level
Durability: Below Average Human level; Immortality and Regeneration makes them hard to kill
Stamina: Unknown
Range: Below Standard Melee Range (Around 1 cm, the length of their stem)
Standard Equipment: None
Intelligence: Animalistic; comparable to other Pikmin like Ice Pikmin, however, the moment they spawn from a Lumiknoll, they consciously teleport to the Player.
Weaknesses: Despite not dying, they will be rendered inactive upon getting eaten among other potential causes of death. Glow Pikmin will turn into Glow Seeds during the day and will not leave caves as a result if they're planted in caves.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Pikmin