Doc Mitchell

Doc Mitchell is a surgeon and doctor living in Goodsprings in 2281.
==Background==
Mitchell was born in Vault 21, where he was known by the nickname "Mole Butt" by the younger residents.The Courier: "You know Doc Mitchell?"Sarah Weintraub: " I hadn't thought about that name in a long time. I was just a child, and he had a big mole in his rear bumper. You understand, kids and all that. Everyone knows about each other in a Vault, there's no other way. I hope mol... I mean Mitch, is doing well!"(Sarah Weintraub's dialogue) Like a majority of its inhabitants, Mitchell was evicted from the Vault by Robert House after the latter won a game of blackjack against the dwellers.The Courier: "I saw your old vault on the Strip. Vault 21, right? Mr. House filled it with concrete?"Mitchell: " We didn't get a say. Don't know how you'd argue with a fella like that anyways, everywhere and nowhere all at once. So just like that, we was all homeless. Went our separate ways, and that was all she wrote."(Doc Mitchell's dialogue)J.E. Saywer on Formspring After this, he wandered the Mojave as a traveling doctor, but eventually returned to New Vegas and married his childhood sweetheart. They then began traveling together and were headed to California.The Courier: "Tell me about yourself, Doc."Mitchell: "Well, I already told you I came from a vault. After that, was a traveling doctor for a spell. Seemed like a good idea at the time. Most folks out here ain't educated, so people with medical knowhow are hard to come by. Found that I could help a lot of people with what I knew, and that was all right with me. Eventually, I went back and married my childhood sweetheart and that was the end of my traveling days. Didn't miss it none then. Still don't."(Doc Mitchell's dialogue)
However, his wife died close to Goodsprings at some point due to the weak immune system she had from living in a vault her whole life. Unable to continue without his wife, he settled down and retired there so he could always remain close to her, but also secured the position as the town's doctor.The Courier: "Is that when you settled out here with your wife?"Mitchell: "Eventually we made our way out here. But uh... Well, when folks spend their lives in isolation, sometimes that ain't the best of things for learning to fight off germs. We was going to California, but Goodsprings was as far as we got. After she passed, wasn't no reason to keep going. I stayed so I could keep close to her."(Doc Mitchell's dialogue)
When the Courier was ambushed and shot in the head by Benny, Victor brought them to Mitchell for treatment. They subsequently recovered thanks to the medical care provided by the doctor.
==Interactions with the player character==
===Interactions overview===
===Quests===
* Ain't That a Kick in the Head: Doc Mitchell is ultimately responsible for saving the Courier's life after Benny leaves them for dead. Awakening from the coma, Doc Mitchell runs numerous procedures and tests to make sure the Courier is "alright." This serves as a milieu for character building, as well.
* Ghost Town Gunfight: Mitchell provides the defending residents with stimpaks and/or 2 doctor's bags to help defend against the Powder Gangers.
* Run Goodsprings Run: The player can persuade Mitchell to give them stimpaks to help the Powder Gangers with Medicine 25.
===Other interactions===
* Mitchell revives the player character after being found by Victor and sets the character's stats for the game with the help of the Vit-o-matic Vigor Tester. He then gives the Courier a set of weapons (depending on tagged skills), a Vault 21 jumpsuit (either his own or his late wife's, depending on gender), and his old Pip-Boy 3000. Having either of the pre-order packs, or the Courier's Stash installed, the items will be added when the game begins, though cannot be accessed until receiving the Pip-Boy 3000.
* Prior to leaving the house for the first time, the Courier can also gain an additional eight stimpaks if the Medicine skill is initially lower than 30 by passing a Speech check (30). An additional Medicine check (30) can be completed after using the Today's Physician on one of his tables, followed by another Speech check (30), again this must be done before leaving the house the first time. All three skill checks reward 30 XP for a total of 90 XP. Similarly, with attribute builds that start both Speech and Medicine above 30 (e.g. Int 10, Chr 10, Luck 7), Medicine can be temporarily lowered by drinking alcohol (e.g. from Mitchell's refrigerator) to temporarily lower it below 30 and enable passing all three checks.
* During the word association part of the psych evaluation, if the player picks any of the following; kick, demolish, crush, heavy and human shield, Doc Mitchell will mention how disturbing their answers are.
* If in the word test "campfire" is picked as an answer, the next word will be "enemy" instead of "bandit."
====Vit-o-matic comments====
Mitchell's dialogue is influenced by the Courier's choice of S.P.E.C.I.A.L. attributes.
Attribute 	Extreme	Comment
Strength 	Low 	
Strength 	High 	
Perception 	Low 	
Perception 	High 	
Endurance 	Low 	
Endurance 	High 	
Charisma 	Low 	
Charisma 	High 	
Intelligence	Low 	
Intelligence	High 	
Agility 	Low 	
Agility 	High 	
Luck 	Low 	
Luck 	High 	
All 	None 	
* If the highest attribute is Strength at 8 and the lowest is Perception at 1, he will comment on lacking Perception.
* If two stats are at equal opposite extremes, for example Strength at 10 and Perception at 1, he will comment on the high extreme.
* If two or more attributes are tied for an extreme, he will comment on the one corresponding to the latest letter in SPECIAL as a form of tiebreaker. For example, a Strength, Perception and Endurance all at 9, and no other attribute at 1, he will comment on Endurance.
* If all attributes are between 4 and 7, he will use the "pretty standard score" comment.
==Inventory==
==Notes==
* None of the items in his home are flagged as being owned, nor will he care about having something taken from in front of him.
** Similarly, he will buy back stolen items from around Goodsprings, unlike Chet and Trudy.
* One of his inkblots bears a remarkable resemblance of two bears high-fiving. A mod was made that changed one of the answers from "A head on a pillow." to "Two bears high-fiving." The mod was then homaged in Honest Hearts with the Two-Bears-High-Fiving Wild Wasteland occurrence.
==Notable quotes==
==Appearances==
Doc Mitchell appears and is mentioned in the add-on Old World Blues.The Courier: "The bullet that went into my brain? Doc Mitchell tried to patch me up, but..."Dr. Mobius: "[SUCCEEDED] Yes. Very good. I should have Mentats ingest you instead of the other way around. Mmm. Mentats."(Dr. Mobius' dialogue) He also appears in Showdown in Skull Canyon, a supplement for Fallout: The Roleplaying Game.
==Bugs==
 Doc Mitchell will not fix radiation poisoning if the player character selects any other fix after that choice until they exit out of dialogue with him. 
==Gallery==
Doc Mitchell eating.jpg|Doc Mitchell eating
==References==
Non-game
Category:Fallout: New Vegas human characters
Category:Old World Blues mentioned-only characters
Category:Fallout: New Vegas doctors
Category:Fallout: New Vegas merchants
Category:Goodsprings characters
Category:Vault 21 characters
Category:Fallout: The Roleplaying Game characters
de:Mitchell
es:Mitchell
fr:Doc Mitchell
it:Dott. Mitchell
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ru:Док Митчелл
uk:Док Мітчелл
zh:米歇爾醫生