Thieves' Guild Stronghold

The Thieves' Guild Stronghold is available for a Thief (single-, multi-, or active dual-class) protagonist only if Gorion's Ward has no other stronghold after completing Find Proof of Mae'Var's Treachery. Accepting Renal Bloodscalp's offer blocks any other stronghold options.
==Registering the quest==
If Gorion's Ward accepts the Renals' offer to take over the satellite thieves guild, then the quest is registered in the journal, as follows: 
==Assigning fellow thieves==
Go to Mae'Var's Guildhall and find the new guard outside, Brannel. Enter the hall and Rattell will have replaced Gorch behind the counter. Open the door to the left and talk to Jariel, who explains the workings of the guild.
Assign the Risk Level to the five thieving groups (Hanz, Goshan, Kretor, Morsa, and Varia); the more risk involved, the more money they bring in for collection, but also the more likely they are caught and locked in jail. When that happens, pay the fee so the thief can become available again.
Jariel explains that the thieves are currently operating at a low risk level, just covering the quota, and asks if it will remain as it is, or will changes be made. Once instructions have been given, the outcomes are set for that week. Saving & reloading will not affect the results; however, a new risk level can be set the following week.
Come back to the guildhall after five days, when the status message displays, "Your thieves have returned from their missions."
Thief Stronghold Thieves BG2EE.png|Gorion's Ward & the five stronghold thieves
Collect the money from Jariel and bail out anyone who was caught. The Quartermaster next to Jariel will await Renal's cut. Failing to pay the quota, or being absent from the guild for more than ten days, requires paying Renal to convince him to reopen the guild. (Time spent away from Athkatla during chapters 4 and 5 does not count.)
Dialogue options when assigning thieves	Success 	Jailed 	Gold Gained	Gold Gained	Gold Gained	Gold Gained	Gold Gained
Dialogue options when assigning thieves	Success 	Jailed 	Hanz 	Goshan 	Kretor 	Morsa 	Varia
2 1 2 	90% 	10% 	200 	200 	250 	100 	150
2 1 1 	80% 	20% 	400 	300 	500 	250 	300
2 2 2 	80% 	20% 	400 	300 	500 	250 	300
1 1 2 	80% 	20% 	400 	300 	500 	250 	300
1 1 1 	65% 	35% 	600 	500 	750 	500 	500
1 2 2 	65% 	35% 	600 	500 	750 	500 	500
2 2 1 	65% 	35% 	600 	500 	750 	500 	500
1 2 1 	50% 	50% 	900 	750 	1000 	750 	800
Cost to bail out 	Cost to bail out	Cost to bail out	100 	200 	50 	250 	300
Quotas for Renal: 1st time - 500 gold; 2nd - 500; 3rd - 1000; 4th - 1000; 5th - 350
Every time after the 5th is random: 50% - 500 gold; 20% - 900; 20% - 300; 10% -1000
=== Gameplay===
*When asked for the highest tribute of , the optimal choice is to send all five thieves with maximum risk. This has a 18.8% chance of failure (lowest) and the expected gain on success is (highest).
*If maximum risk is deemed unreasonable for role play reasons, there are decent alternatives:
**Four thieves at risk 2, one at risk 1. Negligible increase in chance of failure at 18.9%, gains are between (Morsa at risk 1) and (Varia at risk 1).
** Four thieves at risk 1, one at no risk. Hans and Kretor must be part of the first group. Chance of failure is 22%, gains are between (Morsa at no risk) and (Varia at no risk).
**The default choice (no risk at all) is unsustainable, giving at most . It is the only choice that always fails to meet a tribute of .
*When asked for lower tributes, it is possible to get better chances of success:
**For , four at risk 2 and one at risk 1 (except Varia) give the best 14% chance of failure.
**For , either Goshan or Varia at risk 0, all four others at risk 1 give the best 4% chance of failure. Note this is one instance of the above good-aligned role-play choice for .
**For , Varia and any other at risk 0, all three others at risk 1 give the best 3% chance of failure.
**For , Hans and Kretor at risk 1, all three others at risk 0 give the best 2% chance of failure.
*The best choice to minimize chances of failure is Hans, Goshan, Kretor, Morsa at risk 1 and Varia at risk 0. It has a 22% failure chance for upwards then 4% from downwards. It performs rather poorly for (about twice the chance of failure compared to the best choice) but for any other amount it is very close to optimal.
*You can charm the person you give the Shadow Thieves' tribute to if you have the thief stronghold. Then take him out of the sight of any of your guild members, then attack him with no reputation loss. As long as none of your thieves see him die, you're fine (fixed in EE)
==Event 1==
Talk to Lathan, who is standing near Jariel, and he mentions that he is the guild's "eyes and ears". He has nothing to report, but soon another thief, named Ama, appears. She wants the Ward to help take out a government official called Sir Greshal. Simply meet her any night after this in Waukeen's Promenade. If Kamuzu was released from Mae'Var's prison cells, Kamazu gives a warning to NOT trust Ama.
At night, got to Waukeen's Promenade. Ama will appear and ask the party to put away all weapons, supposedly, to avoid scaring anyone. (Note: There is no need to un-equipp anything thing here--dialog continues with two brief pauses, regardless of any in/action on the part of the player.) Soon, Ama and Sir Greshal attack, along with four Muggers. After they have been dealt with, loot them for minor treasure.
==Event 2==
Talk to Lathan again, and tell him to never let such things happen again. If he says, "For now, all is well. We cannot help but prosper if everything goes as planned," come back at a later time to get the next event.
Then he has a bit of a problem; a cutpurse is skimming the profits. Your fellow thieves know who is stealing but won't rat.
A decision must be made here, with five days to get results:
*Kill them all, kill the wrong one, or let Kretor fix it - Kretor will quit, resulting in the loss of one of the best thieves
*Kill Darronal Gwin II - the profit skimming ends
*Dock their pay - the thieves will kill the cutpurse
==Mod content==
===Mods:===
*The Expanded Thief Stronghold mod adds further tasks after Event 2. This mod is BG2 EE and EET compatible.
===Gallery:===
RENAL.jpg|thumb|Renal Bloodscalp has given you instructions to operate a Shadow Thieves guildhall.
SHTHDR01.jpg|thumb|Brannel the Door Guard, "Hey there, <CHARNAME>, I heard about your dust-up in the promenade. Nice work. I knew something was up."
SHTHSTOR.jpg|thumb|Rattell, The Fence - "Anything you need? Anything at all, you just ask."
SHTHLT01.jpg|thumb|Jariel, "Let's not have an antagonistic relationship, <CHARNAME>. I am your lieutenant, and I will need to be able to trust you."
SHTHLT02.jpg|thumb|Lathan, "You are new, so there is little on the agenda just yet. I will try to inform you when something comes up."
SHTH01.jpg|thumb|Hanz, "I hate this sitting around doing nothing. C'mon, get Jariel on my back about quotas or something. Gotta get to work, work, work!"
SHTH02.jpg|thumb|Goshan, "A quick mind and an excellent shot have served me well. I also stay out of the public eye, unlike some of the showboats here. I am an unknown variable, and it makes me harder to corner. It will serve you well. Trust me."
SHTH03.jpg|thumb|Kretor, "I'll offer my opinions and recommendations whether ye ask or not, and if'n they don't please, I apologize now ahead of time."
SHTH04.jpg|thumb|Morsa, "I don't mind things when they are this slow. That ain't to say there's no risk to working like we are, but it's a nice comfortable pace. You're doing great."
SHTH05.jpg|thumb|Joster, "Haha! You are of course joking with me. You know full well that your guild quota must be paid to Renal lest he take your charter from you."
SHTH06.jpg|thumb|Varia, "I'll tell you a few things, and if you don't like what I'm saying, I'd say that's tough. I speak my mind about what I like and what I don't."
SHTHASS1.jpg|thumb|Ama, Assassin - "My name is Ama, and I am Shadowmaster of eastern Esmeltaran. Here is my signet; I think you'll find it authentic. Now stand aside!"
SHTHOFF1.jpg|thumb|Sir Greshal - "We are ready, Ama."
MAEGUY01.jpg|thumb|Kamuzu - "<CHARNAME>! It is me, Kamuzu, whom you freed from Mae'Var's prison. I must speak with you."
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