Spider-Man Noir (Shattered Dimensions)

==Summary==
Spider-Man Noir AKA Peter Parker is a primary protagonist in the video game Spider-Man: Shattered Dimensions. He originates from a universe set in 1933, where he takes on gangsters using his superpowers. When the Tablet of Order and Chaos accidentally shatters into 17 fragments, Peter is one of multiple Spider-Men selected to retrieve of its fragments for the multiverse's sake.
==Powers and Stats==
Tier: 
Name: Spider-Man Noir, Spider-Man, Peter Benjamin Parker
Origin: Spider-Man: Shattered Dimensions
Gender: Male
Age: 18
Classification: Mutated Human
Powers and Abilities:<tabber>
|-|Base=
Superhuman Physical Characteristics, Acrobatics, Martial Arts, Stealth Mastery (Between the alternate Spider-Men he worked with, Noir excels the most at stealth, above the likes of Spider-Man 2099 who snuck into Alchemax with ease. Noir's utilizes the darkness provided by the shadows to such a degree that he can stand a few meters from a group of threats without even a hint of his presence. Followed Hammerhead and his men, taking out his forces without being noticed. Even when Hammerhead blasted apart large portions of cover with gunfire and had large spotlights scanning the area, Noir landed three sneak attacks on the villain. Made a completely silent entry onto a roof in the time it took a speeding train car to pass by. Took down alleyways patrolled by henchmen and avoided spotlights while climbing on building walls while tracking Vulture. Quietly took out a carnival heavily guarded with armed criminals while freeing hostages), Web Creation (While he had already possessed the ability to use webbing, Madame Web enhanced this ability significantly), Surface Scaling, Precognition (Can detect danger before it happens. Capable of sensing whenever enemies are going to counter his own attacks and alerts Spider-Man of ideal moments to counter), Enhanced Senses (Madame Web augmented all of the Spider-Men's Spider-Senses, allowing them to detect their surroundings, including individuals around them, structural weakpoints, and environmental objects relevant to current tasks. Can see through solid surfaces, smoke, and darkness as well as recognize specific people even when not directly in sight. Easily fought off several gang members attack him from pitch black locations. Had no trouble taking down three crooks after having gas briefly weaken his senses), Shockwave Creation (The Spider Stomp unleashes a shockwave that harms and pushes back surrounding targets), Regeneration (Low; All four Spider-Men have regeneration), Air Manipulation (The Noir Whirlwind Punch unleashes air based strikes. The Black Gust attacks allow enemies to "feel the power of the wind", sending nearby targets into the air), Afterimage Creation (Moves fast enough to create afterimages when performing the Eight-Legged Fury), Information Analysis (All four Spider-Men are capable of seeing the health of their opponents with their Spider-SensesSpider-Man Shattered Dimensions Interview - CoinOpTV6)
|-|Optional Equipment=
Resistance to Antimatter Manipulation (Has access to the Negative Zone Suit, which allows its wearer to safely navigate the Negative Zone which likely holds the same properties as it does in canon)
</tabber>Attack Potency: Building level (Can trade blows with opponents who can harm him)
Speed: Subsonic (Can dodge bullets well after they're fired. Sidestepped out of the way of a speeding train and even outpaced one briefly)
Lifting Strength: Class 10 (Comparable to the Goblin, who could throw a ferris wheel, which weighs this much)
Striking Strength: Building level
Durability: Building level (Can survive Vulture's Molotovs which could destroy large portions of a building. Survived Hammerheads missiles, which can destroy concrete walls)
Stamina: Superhuman (Searched for the tablet fragments for days with little to no rest, fighting powerful supervillains and their underlings in the process)
Range: Standard Melee Range; Several Meters with shockwaves and air manipulation: Tens of Meters with webbing
Standard Equipment: None notable
*Optional Equipment: Negative Zone Suit
Intelligence: Gifted (Despite waging a one man war on crime, Peter is incredibly effective as a superhero. His stealth has proven to be incredibly difficult for several criminals to deal with as Spider-Man often takes out large areas guarded by armed men all while going unseen and saving hostages at the same time. When ambushed by several gang members at a train track, Spider-Man defeated each one with ease and dodge oncoming trains at the same time. Vulture feared Peter and favoured either fleeing or striking up a deal with him more often than he resorted to facing him in direct combat. Even after gaining the ability to teleport thanks to the fragment's powers, Spider-Man defeated Vulture. Defeated Norman Osborn even after he empowered himself to the point where he could not be defeated regularly, thus ending his criminal empire)
Standard Tactics: Peter prefers using his stealth to attack enemies instead of fighting them head on
Weaknesses: None notable
Notable Attacks/Techniques: 
*Spider Attack: A fast three hit combo.
*Spider Strike: A hard hitting two hit combo.
*Air Launcher: An attack used to break the guard of an opponent whilst sending them into the air.
*Aerial Rush: A combo used on airborne opponents.
*Web Strike: An attack where Spider-Man uses a web to swoop onto an enemy. Can be chained with combos.
*Web Strike Evade: Should Spider-Man detect an enemy will counter his Web Strike, he can leap out of the way and land behind them.
*Eagle Kick: A diving kick from the air.
*Web Shots: Used to blind and briefly restrain opponents.
*Grab Uppercut: Once grabbing an opponent, Spider-Man can punch them high into the air, opening a window for follow up attacks.
*Air Recovery: When knocked back, Spider-Man can return to a battle ready state before hitting the ground.
*Bird Eater: A hard hitting aerial attack meant to keep enemies out of the fight for a bit.
*Web Strike Punch: Using the speed and momentum of the Web Strike, Spider-Man can opt for a powerful punch.
*Web Strike Bounce: Using the Web Strike, Spider-Man can kick off of an opponent, useful for chaining multiple Web Strikes together.
*Spider Rush: A four hit combo that is an upgraded version of the Spider Attack.
*Spider Swipe: A multi-target attack, granting a greater reach for combos.
*Spider Stomp: A stomp attack that creates a shockwave, pushing back surrounding opponents.
*Goliath Strike: Compliments the Spider Strike with an extra strike that knocks opponents up in the air.
*Spider Fang: A powerful knockback combo.
*Ground Recovery: When knocked back, Spider-Man can make a quick landing and covert the momentum into an attack that strikes multiple enemies.
*Spider Assault: A five hit combo.
*Grab Swirl: Spider-Man swings a grabbed opponent around, using them as a weapon against others.
*Web Slam: When an opponent is airborne, Spider-Man can use a web to slam them hard into the ground multiple times while remaining at ground level.
*Knockback Counter: When detecting an enemy's attack in a defensive stance, Spider-Man can counter with a hard hitting backflip kick.
*Arachnophobia: While airborne, Spider-Man can pull over an aerial opponent to send them flying.
*Web Strike Slam: While performing a Web Strike, Spider-Man can fire another web, using both to move over an opponent and toss them away.
*Spider Smash: A hard strike used to smash airborne enemies into the ground.
*Justice Strike: A combo that starts in the air and transitions to landing the finishing blows on the ground.
*Eight-Legged Fury: A fast striking combo that starts on the ground, transitions to the air, and finishes on the ground.
*Noir Charge Attack: An attack where Spider-Man rushes at a single target with a hard hitting double elbow strike.
*Noir Quick Charge: An upgraded variant of the Noir Charge Attack that can be used at anytime with greater potency. The damage and range of the attack is increased when attaining Noir Quick Charge Lv2 and Lv3.
*Noir Whirlwind Punch: A flurry of air based attacks that is useful when outnumbered.
*Noir Black Gust: An attack that causes opponents to "feel the power of the wind", sending nearby targets into the air.
Note: Please avoid scaling any of the Spider-Men within this verse to Mysterio with the Tablet of Order and Chaos' full power, as it is a massive outlier and may require discussion in the future.
Note 2: The reason that the Spider-Men are granted the abilities from alternate costumes is because the suit bios claim that Madame Web gave them access to the costumes should they desire to use their benefits.
Note 3: Noir's physical attributes do not scale to the other three Spider-Men. Word of God has even gone on to define Spider-Man Noir and his universe as less exaggerated compared to the others.
==Notable Matchups==
Victories:
Spider-Man (Sam Raimi's Spider-Man Trilogy) Spider-Man's Profile (Base Raimi Spider-Man was used, the fight took place in Raimi's version of New York and speed was equalized.)
Spider-Man (Neversoft) Spider-Man's Profile (Speed was equalized, Neversoft Spider-Man had armor and Spider-Man Noir had optional equipment)
Losses:
Spider-Man (The Spectacular Spider-Man) Spider-Man's Profile (Season 2 Spider-Man used and speed was equalized)
Inconclusive:
==References==
Category:Characters
Category:Spider-Man: Shattered Dimensions
Category:Acrobats
Category:Stealth Masters
Category:Martial Artists
Category:Thread Users
Category:Surface Scalers
Category:Precognition Users
Category:Enhanced Senses Users
Category:Vibration Users
Category:Air Users
Category:Regeneration Users
Category:Information Analysis Users
Category:Afterimage Users
Category:Heroes