Random Encounters

Random Encounters are a common mechanic in the series. The mechanic is succeeded by Symbol Encounters.
==Overview==
In early entries, enemy encounters would be accessed by interrupting the user while they traverse through dungeons and other similar areas. The odds of encounter are chance-based by step.
There exists a certain number of skills and/or items that either prevent, lower or raise the encounter rate. These change depending on the game. A prevalent skill that appears in a large number of games is Estoma, which temporarily wards off enemies of a lower level than the party, with either lowers their encounter rate or prevents them from being encountered entirely. 
Over time, the mechanic would receive less use, before being succeeded by Symbol Encounters.
== Appearences ==
* Megami Tensei
* Megami Tensei II
* Kyuuaku Megami Tensei
* Shin Megami Tensei (all ports included)
* Shin Megami Tensei II (all ports included)
* Shin Megami Tensei if... (all ports included)
* Shin Megami Tensei NINE
* Shin Megami Tensei III: Nocturne (expanded re-releases included)
* Shin Megami Tensei: Strange Journey (Redux included)
* Shin Megami Tensei: Devil Summoner (PSP port included)
* Devil Summoner: Soul Hackers (all expanded ports included)
* Megami Ibunroku Persona (PSP remake included)
* Persona 2: Innocent Sin (PSP remake included)
* Persona 2: Eternal Punishment (PSP remake included)
* Persona Q: Shadow of the Labyrinth
* Persona Q2: New Cinema Lanyrinth
* Digital Devil Saga: Avatar Tuner
* Digital Devil Saga: Avatar Tuner 2
* Last Bible (Game Gear port included)
* Last Bible II
* Last Bible III
* Last Bible Special
* Last Bible New Testament
* Last Bible New Testament II: Hajimari no Fukuin
* Last Bible New Testament III: Mugen no Eiyuu
* Devil Children Black Book & Red Book (PSX version included)
* Devil Children White Book
* DemiKids Light / Dark
* Devil Children Fire / Ice Book
* Devil Children Messiah Riser
Category:Mechanics