Plants vs. Zombies: A New Lawn

Plants vs. Zombies: A New Lawn or (PvZ: A New Lawn or PvZ:ANL) is a fanmade sequel to Plants vs. Zombies 2. It contains a new plot, familiar faces and foes, and many challenges which the player must overcome.
This game takes in a new art style rather than it's predecessor's style.
==Plot==
After what had happened in Plants vs. Zombies 2, Zomboss had enough. He decides to launch an all-out attack, directly on Crazy Dave. He decides to save up and prepare a massive global horde to try to overwhelm him. Meanwhile, you move in next to Crazy Dave's house. He welcomes you and shows you his plants. A day later, Zomboss decides to unleash the undead apocalypse. Soon, you and Dave realized and were forced to retreat. Penny was unable to escape through time again, forcing you and Dave to drive and search for a safe place. A few hours of driving later, you both find a temple to hide in. There, Dave explains what has happened and recruits you to his zombie vanquishing team. Before you go and clear out the undead, Dave needs to teach you the basics. The journey starts here...
==Updates==
===1.2===
====Part 1====
*Currently redoing all the existing worlds and polishing them.
===1.1===
* Added a new world, Rippling River, with 7 new plants and 7 new zombies.
*Added Endless Zones for every world
===1.0 ===
*Game is released
*4 worlds are added (exc. Tutorial Temple)
*32 world plants and 53 zombies are added
==Team==
===Creator===
*Gei - founder of the initial project
==Gameplay==
===Areas===
Areas are worlds that a player must complete. The player must complete all Main levels to move on. Each world has a difficulty, scaling from 1 to 10.There are currently 6 worlds.
Name 	Icon	Levels	Levels 	Plants Unlocked	Plants Unlocked	Zombies Encountered	Zombies Encountered	Gimmicks 	Difficulty
Name 	Icon	Main 	Secondary	Main 	Secondary 	Main 	Secondary 	Gimmicks 	Difficulty
Tutorial Temple 	 	6 	1 	5 	1 	4 	2 	Barriers 	1
Faulty Farm 	 	15 	9 	5 	3 	9 	3 	Grounded Gear	2
Midnight Meadow 	 	 	 	 	 	 	 	 	
Frigid Forest 	 	 	 	 	 	 	 	 	
Burning Badlands 	 	 	 	 	 	 	 	 	
Rippling Riverside	 	 	 	 	 	 	 	 	
===Levels===
====Main Levels====
Main Levels are levels that you must complete to progress through the game. After completing a main level, you will obtain a new plant or reward.
====Secondary Levels and Side Paths====
Side paths are alternate routes that contain new and more challenging Secondary Levels.
Secondary Levels are levels that are optional, but give you a plant that you would not be able to unlock with the main levels. Each Secondary Level is part of a path, starting with Path I.
====Endless Zones====
Endless Zones are sets of endless levels that will increase difficulty as the player progresses, each one maked as a stage. After every 5 stages, the player is rewarded . Each Endless Zone in a world can be gained at a certain level.
====Level Objectives====
Level objectives are special requirements that need to be completed to win a level.
They are:
* Don't lose more than X plants.
* Don't have more than X plants.
* Finish the level with at least X plants.
* Make at least X sun.
* Don't spend more than X sun.
* Don't let the zombies trample the flowers.
* Destroy X zombies in X seconds.
* Don't spend at least X during the first X seconds.
====Brain Busters====
There are 2 types of Brain Busters: and .
 Brain Busters are level modifiers that challenge the player.
They are:
* Survive the zombie attack with the most plants picked for you/given plants. (aka Locked and Loaded)
* Survive and protect the endangered plants. (aka S.O.S. (Save Our Seeds)/Endangered Plants level)
* Survive while plants are automatically givn via conveyer belt. (aka Special Delivery level)
* Plan your defense and defeat the zombies. (aka Last Stand level)
* Survive for X:XX (aka Timed Trial level)
 Brain Busters are special level modifiers that gives you a benefit, but consequently, gives you a drawback.
Buffs are:
* Increase sun production rate by X%.
* Increase falling sun rate by X%.
* Decrease seed packet cooldown by X%.
* Increase plant DPS by X%.
* Increase plant health by X%.
* Increase plant ability speed by X%.
* Plants can now counter attack by dealing X DPS/s on contact.
* Decrease zombie movement speed by X%.
* Decrease zombie health by X%.
* Decrease zombie bite damage by X%.
* Auto-generate Plant Food by X%/s.
Bruises are:
* Decrease sun production rate by X%.
* Decrease falling sun rate by X%.
* Increase seed packet cooldown by X%.
* Decrease plant DPS by X%.
* Decrease plant health by X%.
* Decrease plant ability speed by X%.
* Increase zombie moevement speed by X%.
* Increase zombie health by X%.
* Increase zombie bite damage by X%.
* Lose 5 sun every X seconds.
* Do X DPS to all plants on the lawn every X seconds.
===Plants ===
Main Page: Plants vs. Zombies: A New Lawn/Plants
As the your main defense, plants have special properties that make them unique.
====Time-based Properties====
Time based properties determine how a plant functions during cartain parts of the day. Some plants are more active during the night than day, and vice versa.
* Plants that are weaker during the day have the property.
* Plants that are weaker during the night have the property.
*Coffee Bean can remove these properties.
====Placement Properties====
Placement Properties determine where a plant can be planted on.
* Basic - Can only be planted on soil
*Aquatic - Can only be planted on water
*Amphibious - Can be planted on both water and soil
*Rocky - Can be planted on rocky surfaces
*Floating - Can be planted anywhere
*Vine - Can only be planted on another plant
*Grounded - Cannot be planted on platforms
*Anti-obstacle - Can be planted on obstacles
*Parasite - Can be planted on zombies
====Elemental Properties====
Elemental properties determine how a plant can interact with other elements.
Element 	Interaction 	With 	Against
 	 	 	
Thermal+, Thermal-, Toxic	 	 	
 	Ignites 	Organic, Toxic 	Thermal-, Hydrolic, Metallic
 	Chills 	Hydrolic 	Thermal+
 	Shocks 	Hydrolic, Metallic, Mystic	Organic
 	Wets 	Thermal-, Static, Toxic 	Thermal+
 	 	 	
Organic, Hydrolic 	Static, Metallic 	 	
 	 	 	
Static 	Thermal+, Explosive	 	
 	 	 	
Thermal+ 	Shady 	 	
 	 	 	
Thermal+ 	Metallic 	 	
 	 	 	
 	 	 	
Static, Photonic 	Toxic, Shady 	 	
 	Intoxicates 	Organic, Thermal+, Shady 	Mystic
Shady 	 	 	
Toxic 	Photonic 	 	
====Sprouting Specialty====
TBA
====Floral Forms====
TBA
====Secondary Plants====
Secondary Plants are rewards given to the player after finishing a path in an area. They cannot be used in path levels, unless given by the game.
===Zombies ===
Main Page: Plants vs. Zombies: A New Lawn/Zombies
Zombies are the basic enemies of Plants vs. Zombies: A New Lawn. Like plants, they also have elemental properties.
====Secondary Zombies====
Like Secondary Plants, Secondary Zombies can only be encountered in path levels, or in endless zone levels, in stages 10 and above.
===Brain Busters===
Brain Busters are special gimmicks in a level that make it special. Here are the current following Brain Busters:
*TBA
===Currency===
There are 2 types of currencies in Plants vs. Zombies: A New Lawn, and . can be used for unlocking cosmetics. can be used for unlocking premium plants and other upgrades.
====Types of Coin Currencies====
* Silver Coin - 
* Gold Coin - 
*Bag of Coins - 
*Big Bag of Coins - 
Saved lawn mowers will drop 3 silver coins now.
====Types of Gem Currencies====
*Single - 1 gem
* Crystal - 5 gems
*Cluster - 10 gems
=== Sun===
Like all other PvZ games, sun is the basic currency you use for planting plants. Sun can naturally fall from the sky, but varies depending on the setting of a level.
*Day - 25 sun falls every 15 seconds.
*Night - No sun falls
*Sunny - 50 sun falls every 15 seconds
* Cloudy - 25 sun falls every 30 seconds
There are also different sizes of it.
*Tiny - 5 sun
*Small - 15 sun
* Normal - 25 sun
*Large - 50 sun
*Massive - 75 sun
*Huge - 100 sun
In each level, you also start with a set number of sun, which is 50 without any upgrades. This can be increased, from upgrades or level conditions. A Sun Boost upgrade will increase your starting sun.
*Sun Boost I - Increases your starting sun by 25, up to 75. Unlockable after completing Midnight Meadow - Night 5: Blind Faith
*Sun Boost II - Increases your starting sun by 25, up to 100. Unlockable after completing -.
====Sun Bank====
Your Sun Bank allows you to store sun to use later in the level. Each Sun Bank upgrade will increase the capacity of it.
*Sun Bank I - Increases your sun capacity from 500 to 2000. Unlocked in Tutorial Temple - Day 2: Bright Start.
*Sun Bank II - Increases your sun capacity by 3000, now up to 5000.
*Sun Bank III - Increases your sun capacity by 4000, now up to 9000.
===Plant Food===
Like in the last game, Plant Food makes a return. However there are 2 types of Plant Food, and .
* is the standard Plant Food, unlocked after entering Faulty Farm - Day 5: Fuel for Your Flowers, an instant boost to your plant.
* is similar to the tacobility mechanic from PvZ3, where the plants get a permanent but small boost, which is unlocked at Frigid Forest - Path VIII-3: Potency Permeance.
Plants that have been fed Linger Plant Food cannot be fed again. You can choose between either one at the start of a level.
You can also store plant food and you're starting capacity is 3, but it can be increased with a Plant Food Boost, each increasing it by 1.
*The 1st Plant Food Bonus can be unlocked in -
*The 2nd Plant Food Bonus can be bought in the shop for .
===Lawn Mowers===
Lawn mowers are you last line of defense, desrtoying all zombies in the same column as it (except for flying zombies).
*A Mower Launch upgrade can be unlocked, allowing the player to manually launch a lawn mower, unlocked in -.
*A Back-Up Mower upgrade can be bought in the shop for , allowing the player to replace a lost Lawn Mower for for 1 time.
===Shovel===
The shovel is a tool unlocked at Tutorial Temple - Day 3. You can use it to remove plants from the board.
*A Sun Shovel upgrade can be unlocked, allowing the player to gain 50% of the plant's cost back as a refund.
*A Scooper Shovel upgrade can be bought in the shop for , allowing the player to store a plant in the shovel icon to be able to move the plant somewhere else, or can be discarded by pressing the shovel icon again.
You can switch between each type of upgrade at the start of a level.
===Seed Slots===
Seed slots show how many plants the player can take into a level. Your starting number of seed slots is 6 but can be increased.
*The 7th seed can be unlocked in Faulty Farm - Day 8: Pre-picked Panic
*The 8th seed can be unlocked in -
*The 9th seed can be bought for 
*The 10th seed can be bought for 
===Shop===
Main Page: Plants vs Zombies: A New Lawn/Shop
===Plantastic Perks===
When you complete an area (exc. secondary levels or Tutorial Temple), you gain a special perk from that world that can aid you in a level. You can only have one active per level, and you can choose between each one at the start of a level.
Plantastic Perks List
Name 	Area 	Image	Description 	Usage 	Ability
Booster Bags 	Faulty Farms 	 	This perk gives you 5 bags of booster fertilizer, upgrading your organic operators. 	5 uses 	Use it on a plant with the Organic elemental property to increase its stats by 50%.
Ultraviolet Pollen Pack	Midnight Meadows 	 	This perk allows you to sprinkle some sacred pollen of the Unprofane Ultra-violet that gives your solar synthesizers a quick boost.	2 uses 	Causes a sun producing plant to instantly generate sun 3 times.
Snowball Sentry 	Frigid Forest 	 	This perk gives you a snowy shooter, supporting your plants offensively. 	Passive	Shoots a chilling snowball, dealing light splash damage, every 30s at the closest zombie.
Flare Traps 	Burning Badlands 	 	This perk creates tempered tiles on the seventh column, dealing damage until the zombie is half hurt. 	Passive	Creates flare traps on all tiles in the 7th column. The traps will deal 10DPS/sec until the zombie is at half health. Traps cannot target the same zombie twice and will stop damaging the zombie if they are chilled.
High-Powered Hose 	Rippling Riverside	 	This perk allows you to shoot a clashing current, bruising them and blasting them back. 	3 uses 	Allows you to choose a lane to shoot a water bullet in. Zombies hit by it will take 150DPS and be knocked back 4 tiles.
===Hotkeys===
Because this game is on PC, there are hotkeys that can make gameplay easier.
*1-0: Seed packet hotkeys
*Esc: Pause
*Backspace: Shovel
*Space: Plant Food
*Right Click: Cancel Action
Hotkeys can be changed in the settings.
==Gallery==
===Logos===
File:PvZ-ANL logo.png|Oldest Logo
File:Anllogo.png|Old Logo
File:Anllogonew.png|Current Logo
==Trivia==
*The game's title, Plants vs. Zombies: A New Lawn, is based off a new dawn, meaning a new start
*This page has a speedy delete once.
==Credit==
Thanks to:
*deciduu - for making the new logo
*Sani - for helping with templates and tabbers
*Miles - for helping balance plants
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