Island Plan

(see old Midpoint Plan for reference) 
Current DAY: DAY 634 (27th Uktar) (November)
On Yag Island. 
People
See: Barrow Area 
Constructions
Keep.
Surrounding Wall
Felia's Mushroom Shop
1 x Dwarf House
Defences
Jiggles keeps an eye on the local port (Tamunzah), the dock, the inn and all shops coming in and out.
Jonathan (a seagull) keeps look out in the sky
Look outs at the Tomb entrance at all times.
Hallow has been cast on the Tomb.
SHIPS
(see Black Cat and Sister) (see also LAVIUS-VANDERBOREN TRADING COMPANY)
 Sea Wyvern     - Around Chult
 Blue Nixie    - Around Yacg'harr
Black Cat    - Anchored at Yag Island being provisioned and refitted.
Sister        - Anchored at Yag Island being provisioned and refitted.
The Reveng (formerly The Reaper) - Has been borrowed by Fenrir, Sparkledingle and Dak
The Ember (formerly the Black Mirror) - Anchored at Yag Island being provisioned and refitted.
EXPECTED EVENTS     
DAY 650 - F+G house is built   
DAY 654 - Baby Due Date
DAY 659 - Corhim's tower is complete
DAY 660 - Dwarf House built
PLANNED EVENTS
# Cast Hallow (with Dimensional Anchor and Anti-Scry features) on Keep (will require 6 by my calculation, to cover everywhere)
# Consider further defences - spies in ports? more guards?
# Explore all the Teleporter options! (see my map)
# Tunnel out some chambers?
# Complete crewing/provisioning and refitting the Xebecs and arrange trade routes
# Bring animals to the island (responsibly!) (Pigs, Sheep, Cows, Horses, Kats, Dugs, Rubbits)(as required)
# Bring seeds / young plants (Apples, Potatoes, Grains, Berry bushes etc)(as required)
# Rather impossible dream of turning the place into a holiday resort :D
# Check the Vast Swamp for any left over lizard folk that want to come and live on the island
# Track down and deal with the other ships that raided the Lost Refuge
# Built our own port
Possible Threats and Counter Measures
# Pirates. - Keep look outs at port and sea. Put some tough guys / marines on each xebec.
# Baddies. - fortify Barrow Area. Use stone work and magic. Have retreat areas.
# Nation states. - When/if one starts nosing around, use diplomacy and misdirection. Send spies to look for potential threats.
# Any threats from evil trading people (e.g. the Iron Throne), Thieves' Guilds or other nasty organisations?
We will not be the first band of adventurers that have set up a castle on an island as a base. Baddies will be interested to raid or sneak in to steal treasure etc.
The Portals are more interesting to trading organisations or people wanting to move assassins about / groups of soldiers etc. A nation / city with the Portals under its control would greatly increase its trading and military power.
Category:Dungeons and Dragons
Category:Plans