FND Dutch

== Character Description ==
Appearance: 
A tall, muscular soldier always clad in his heavy armor plating. His skin is charcoal black and, behind his goggles, it is said his eyes are as red as blood.
Greatest Strength: 
Dutch's greatest strength, is his pure muscular power. He wields his muscles almost as often as his Grungun
Greatest Weakness: 
If it requires complex intellectual thought, Dutch doesn't excel at it. He is a pure, uncomplicated soldier. 
Details:
Dutch is a soldier's soldier, and has grown up on the battlefields of the galaxy. His parents died weeks after his birth, and he was raised in a state-sponsored Orphanage. When he was 18 years of age, he joined the Tribunal Army, where he served with distinction until the age of 50. Afterwards, he struck out as a mercenary, and has continued along that path since then with no regrets whatsoever. 
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== Abilities ==
Soldier
* Sprint
* Meditate
Peace Path
* Child of Peace
* Taunt
Martial Arts
* Knockback
* Move and Shoot
* Bash
* Double Shot
War Tactics
* Endurance Tactics
* Intelligence Tactics
* Dexterity Tactic
Battle Mastery
* Heavy Arms Mastery R2
* Heavy Armor Mastery Ranks R2
* Overwhelming Force
Combat Stance
* Giant's Stance
== Inventory ==
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[Holo-Scope Modded Barrel Quick Reload Clip Nuvoplastic Grungun (Veronica)]
(Requires 16 ACC) (Requires KE or CE ammo)
1.5H Artillery Weapon - Left/Right Hand
360 Credits - 1 Itemslot - Common Rarity
(3 Range)
Hits up to 2 additional enemy targets along the path to the target; dealing damage to nearest targets first; with a penalty of -50% damage to all targets after the first.
Deals +13 damage to targets at melee range.
Deals +11 damage to targets at 1 range.
Deals +9 damage to targets at 2 range.
[Holoscoped Articulated Barrel Nuvoplastic Grungun (Betty)]
(Requires 16 ACC) (Requires KE or CE ammo)
1.5H Artillery Weapon - Left/Right Hand
360 Credits - 1 Itemslot - Common Rarity
(3 Range)
Hits up to 2 additional enemy targets along the path to the target; dealing damage to nearest targets first; with a penalty of -50% damage to all targets after the first.
Deals +15 damage to targets at melee range.
Deals +13 damage to targets at 1 range.
Deals +11 damage to targets at 2 range.
[Hideaway Engun]
(Requires 3 ACC) (Requires TE or LE ammo)
.5H Artillery Weapon - Left/Right Hand
30 Credits - 1 Itemslot - Common Rarity
(5 Range)
[Energy Cells]
Unlimited Ammo
Energy Rounds - Ammunition
5 Credits - Common Rarity
EE Damage
[Kinetic Rounds]
Unlimited Ammo
Kinetic Bullets – Ammunition
5 Credits - Common Rarity
KE Damage
[Chemical Rounds]
Unlimited Ammo
Chemical Rounds – Ammunition
5 Credits - Common Rarity
PE Damage
[Armor-Piercing Rounds]
20/20 Ammo
Kinetic Bullets – Ammunition
30 Credits - Common Rarity
+1 KE Damage
Ignores up to 3 points of AC.
1x Super Health Stim
+30 HP
2x Super Fatigue Stim
+ 30 FP
2x Super Shield Stim
+30 SP
[Damaged Automated Unit Shotgun] x2
Hellbender Chainsaw
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    (Requires 30 STR)
    1.5H Blade Weapon - Left/Right Hand 
    3800 Credits - 2 Itemslots - Unique Rarity 
    +10 Damage
    Ignores shield.
    {Receives no bonus from Ammo.}