Channel Flame (Priest Spell)

A priest who casts this spell channels energy from burning materials through himself to attack his enemies. When within 30 yards of 100 pounds or more of burning mutter, the caster can direct the flame to an area within a range of 30 yards of his or her location. The flame from the original source is not extinguished. The damage from this attack is 1d4 points for every level of the priest.
The spell remains in effect as long as the original burning material remains lit, usually one turn. A magical flume that feeds on nothing cannot be tapped for this spell, nor can a torch, but a burning cottage would.
Notes: Uncommon for priests from the Dark Sun setting.
Category:Priest Spells
Category:Spells from Priest's Spell Compendium
Category:Spells