Spirit Stream Sect

==Summary==
The sect that Bai Xiaochun hails from, it is a splinter of the Frigid Sect, and it's main goal is to grow in power to eventually defeat and kill Daoist Heavenspan. Eventually, it joined the other three sects to form the River-Defying Sect under the wishes (and demands) of Bai Xiaochun.
==Powers and Stats==
Tier: from to | to servants, to Outer Sect Disciples | At least to Inner Sect Disciples | to Elders, higher with Peak Lords | At least Prime Elders/Echelon Cultivators, higher with the Patriarchs, the Inkhorn Dragon and Zheng, with Matriarch Frigid Sect
Keys: Items/Technology | Servants and Outer Sect Disciples | Inner Sect Disciples | Leaders | Founders
Civilization Type: Technically Post-Industrial Civilization, but they harness the energy through their bodies or more rarely through concocted medicine
Name: Spirit Stream Sect
Origin: A Will Eternal
Classification: Sect. Hierarchically structured based on power, allowing the more powerful to occupy more important positions. Lands outside of the sect are allowed to govern themselves, but the sect may take disciples as they see fit, and magically bind anyone born withing their territory to be unable to rebel.
Kardashev Level: Type I, in the form of harnessing Qi to become more powerful, and spirit enchanting (stealing power from Heaven and Earth) to strengthen items
Age: Nearly 10'000 years, but it is a remnant of the far older Frigid Sect. 
Population: Likely hundreds of millions mortals within its boundaries. Hundreds of thousands sect members and servants.
Territory: Territory of 5000 kilometers are given to enslaved sects, of which there are a large number, so far higher than that. The sect itself appears like a relatively small mountain range from the outside, but is bigger on the inside, and all Outer Sect disciples are allowed over 600 meters of land, and Inner Sect Disciples have cultivation caves protected against even Foundation Establishment cultivators' attacks.
*Middle Peak: Where elders, prime elders and Patriarchs reside. 
**Dao Peak: Hidden from sight, and any sense even Nascent Soul cultivators have, is a mountain where all rock and plantation is black, where the Matriarch's corpse resides.
* Spirit Stream Arena
*North Bank: Animal and beast breeders/tamers.
*South Bank 
**Fragrant Cloud Peak: Specialize in concocting spirit medicines. 
***10,000 Snakes Valley: Located behind the peak is a valley filled with snakes, ranging from ones that would instantly kill a human with their venom but only give diarrhea to cultivators, to Great Circle Qi Condensation (7-A) Snakes with poison not even a Foundation Establishment Cultivator would be able to survive. After Bai Xiaochun's experiments, they are invulnerable to magic and immensely resistant to physical force, have horns, as well as releasing a gas that gives these same attributes to nearby snakes.
***Medicine Concocting Pavilion: On the east side, cultivators can pay to be given a space and equipment for experimentation and concocting.
***10,000 Medicines Pavilion: A test where a cultivator must recognize and recreate 5000 different herbs and 5000 different animal parts in a few hours.
**Green Crest Peak: Known for its sword cultivators and Equipment Refinement.
**Violet Cauldron Peak: Known for their magical techniques and spirit enchanting, most members learn at least the basics of it. 
***Spirit Enhancement Hall: For a steep price, one may have their items spirit enchanted.
<tabber>
|-|Items/Technology=Technology/Abilities: Most mortals live like people in ancient China, with similar level technology. However, cultivators also have their own special treasures they can refine through mainly three methods. Concoctions (pills and incense sticks mainly) can create items capable of: Healing most mortal diseases, defects and wounds; Changes of the weather, Granting boons such as extra years of life time, stronger physical strength, immunity or resistance to mortal aliments, and lower levels of cultivation; Poisons, venom and acids that make poisons that reduce people to bloody puddles in seconds useless, though they can be slower acting, made to corrode only non-living materials, cause minor annoyances such as diarrhea or simply stunt someone's ability to cultivate; they have access to the first key of the Aphrodisiac Pill, mostly using it for breeding of the strongest beasts who lack the drive to reproduce; Control of and the strengthening of animals and plants. Item Refining can be used to make several different items, including: Jade Slips, which can allow one to communicate from thousands of kilometers away instantly or store memories and information that another person or the user may then copy into their minds; Talismans capable of creating stacking forcefields ranging in power from 7-A to 6-B if applied in the thousands, as well as ones that specifically repel undead or foul creatures. Flying swords are made in a manner that they release a fragrance that causes enemies to become confused and distracted, and they can allow a cultivator to unleash their full strength from afar in ranged attacks. Formations can create forcefields that negate teleportation (and bypass resistance to such negation), allow for teleportation over tens of thousands of meters for tens of thousands of people, while reducing anything in hundreds of kilometers of the location to ash if needed, or allowing a certain area to be bigger inside than outside. Spirit Enchanting grants far greater power and fundamental transformation (for the better) in items it is used on by plundering energy from heaven, making the item Independent of them, and it can be potentially used on live creatures of even people. However, Spirit Enchanting has a large chance of failure, destroying the item or being it is used on unless the being would be able to survive the might of the heavens (something not even Bai Xiaochun and Nascent Soul level could do). Though unexplained how, the sect has a Pocket Dimension that accelerated the comprehension of beings in it, making a single day inside be worth years outside.
|-|Servants and Outer Sect Disciples= Aura (Magic Nullification, Intimidation), Adhesive Manipulation, Air Manipulation, Afterimage Creation, Explosion Manipulation and Self-Destruction, Energy Manipulation (Primarily Qi, but potentially many others), Body Control and Blood Manipulation (Can make their blood form arrows to fight in a ranged manner if no other option is available), Enhanced Senses (Elevated senses, at most can hear people talking at the other end of a mountain and smell the location and number of animals and people), Extrasensory Perception (Of Qi, intent and emotion, danger and good fortune, people and their auras, how much someone killed, the vague shape of those observing them and who stole from them), Self-Sustenance (Do not need to eat or breathe. The strongest also need no sleep or rest), Physics Manipulation (Qi passively distorts the laws of physics, even preventing nuclear fission), Instinctive Reaction, Regeneration (High-Low over time), Limited Invisibility (Qi and magical abilities are invisible to mortals), Stealth Mastery, Sound Manipulation, Non-Physical Interaction, Telekinesis, Acausality (Type 4. Cultivators are beings who've broken out of their pre-ordained fates and lives set by the heavens), Heat Manipulation, Limited Healing, Plant Manipulation, Statistics Amplification, Shapeshifting, Limited Probability Manipulation. Resistance to Biological Manipulation (Magical pills and poisons that cause bodily reactions such as mutations, size changes, etc. can be resisted through Qi), Body Control, Energy Manipulation (Controlling, absorbing, freezing, and otherwise affecting energy used or inside cultivators), Explosion Manipulation, Heat Manipulation (Unaffected by extreme temperatures high or low) Poisons and Acids, Power Nullification, Mind Manipulation and Soul Manipulation
|-|Inner Sect Disciples= All previous to a superior extent, Enhanced Senses (Can hear heartbeats from afar, see more colors, and all other are heightened to an even higher extent), Fragrance Manipulation (All cultivators purify their bodies, and begin to always smell wonderful unless they hide it), Limited Death Manipulation (If Death Aura is present, which is produced by the dying, dead and undead, cultivators can channel it into others to "transform" them into corpses), Resistance Negation, Resistance to Death Manipulation, Deconstruction and Transmutation. In the South Bank of the sect are three mountain peaks where Outer and Inner Sect disciples may learn. Those of Violet Cauldron Peak are adept in Statistics Amplification(Through Spirit Enchanting) and have a large amount of wealth and powerful treasures, those of Fragrant Cloud Peak are adept in concocting and use of plants and medicine in combat and Green Crest Peak members are known for equipment refinement and mastery with swords. On the North bank, they specialize in breeding and taming battle beasts/creatures, with Ghostfang Peak members specializing in ghost/wraith like beings.
|-|Leaders= All previous to a far higher extent, improved Resistance and Resistance Negation, Improved Aura (Effects can act on enemies withing 30'000 meters unless held back) 
|-|Founders= All previous to a far higher extent, improved Resistance and Resistance Negation. Matriarch Frigid Sect can Law Manipulation (Can destroy or enforce the laws), Ice Manipulation (Can potentially freeze the whole Heavenspan Realm), Fate Manipulation (Can control the Will of the heavens) and Creation (Can recreate a whole Realm if she so wished)
</tabber>
Attack Potency: Varies from Small Building level to Large Country level (Their technology varies from being useful to 2nd level cultivators, to having power far greater than Foundation Establishment level cultivators stronger than Bai Xiaochun's Waterswamp) | Athlete level (Servants can be non-cultivators who have yet to sense Qi. Qi strengthens even mortals however, and a fifteen~sixteen year old was able to climb a steep mountain with no equipment, while carrying dozens of weapons, without being even winded; "scholarly looking" teens in other novels are capable of working to cut wood all day without stopping despite having no cultivation level) to Small Building level servants (Servants are required to become 3rd level Qi Condensation cultivators to progress to the Outer Sect, though some are 4th level, both of which easily beat second levels), Small Building level to Large City level Outer Sect Disciples (Outer Sect Disciples are required to reach 8th level Qi Condensation to progress, who scale to Bai Xiaochun's feat of cracking the ground in a 300 radius) | At least Large City level to Mountain level Inner Sect Disciples (The strongest Qi Condensation cultivators in the Inner Sect are halfway into Foundation Establishment, making them superior to Ghostfang without his gates) | Country level to Large Country level Elders (Some are weaker, equal or much stronger, but all relatively comparable to Bai Xiaochun's Waterswamp Kingdom), higher Peak Lords | At least Multi-Continent level for Prime Elders (As core formation cultivators, they are a hundred times as powerful as Bai's Waterswamp Kingdom), higher with the Patriarchs, the Inkhorn Dragon and Zheng (They are Nascent Soul level, easily one-shotting Core levels), Solar System level with Matriarch Frigid Sect (Is a powerful demigod who fought Daoist Heavenspan with her husband, the Blood Ancestor)
Power Source: Cultivation (The act of absorbing Qi, energy from heaven and earth to transcend mortality), Spirit Beasts (Beasts who mutated through a similar manner to cultivators can be used as materials for empowering foods, armors and weapons as well as pills and other medicine/steroids) and spirit herbs (Plants that, like cultivators and spirit beasts, absorb and mutated through Qi, and are used for food and medicine). Formations can create geometrical shapes using marks or people to wield power greater than the components of it could naturally wield
Industrial Capacity: The land they govern is occupied by a civilization almost identical to ancient China (around the seventh century), and the output can be expected to be similar to it. Cultivators also have items they themselves make, which can take more or less time depending on their potency. Pills and other forms of medicine take hours to at most days to prepare, though some special kind (such as one Li Qinghou prepared for Bai, granting a protective, liquid film with durability similar to that of an elder) can take months, and all have a high failure rate that forces the maker to start over. Weapons, armors and items take a few months to create. Spirit Enchanting takes seconds, but has a high chance to destroy the item it is used on. Growing or collecting this items takes at most a year, and there is enough of an abundance to allow thousands to tens of thousands to work on it with relative success.
Military Prowess: 
*Outer Sect Disciples: At least 3rd level cultivators, there are tens of thousands at the minimum. Each has at least battle prowess, but the strongest can potentially reach up to . 
*Inner Sect Disciples: Two thousand members at at least 8th level Qi Condensation, with a minimum of battle powress, but potentially .
*Elders: Unknown in full number but presumably in the hundreds, they all are foundation establishment level, making them at least and some .
*Seven Peak Lords: The lords of the seven mountain ranges in which inner sect disciples live, they all have late Foundation Establishment level cultivation, casually killing level characters.
*Prime Elders/Echelon Cultivators: Hundreds of Core Formation cultivators who reside in the sect's pocket dimension in training, they all are .
*Sect Founders: Of the five patriarchs at Nascent Soul level (At least , as theyy casually one-shot even the strongest Prime Elders). Zheng Yaundong is ancestor and master of Frigid Sect and late Nascent Soul level, Inkhorn Dragon is one of the oldest beasts in the sect and has early Nascent Soul level cultivation, and Matriarch Frigidsec was the master of Zheng. She is dead, but a pill allows her corpse to become active for 10 breaths of time (about 5 seconds) to unleash Demigod level power (High 4-C).
Notable Individuals:
*Outer Sect: Du Lungfei and Hou Xiaomei (Qi Condensation).
*Inner Sect Disciples: Bai Xiaochun (Foundation Establishment), Ghostfang (Foundation Establishment) and Gongsun Wan'er (Nascent Soul, though none know of her full power, and she isn't loyal to the sect and will prioritize regaining her full power)
*Elders: Known by name are: Elder Xu, a master of medicine; Elder Sun, who oversees official duels between outer and inner sect disciples; Elder Zhou, who raises beasts, specifically phoenixes.
*Seven Peak Lords: Three are known: Li Qinghou, lord of the Fragrant Cloud Peak, master of medicine and skilled wielder of plants in battle; Xu Meixiang, lady of Violet Cauldron Peak, a master spirit enchantress; Lord Wu, lord of the Ghostfang Peak, skilled trained and wielder of ghosts and spirits
*Sect Founders: Of the five patriarchs at Nascent Soul level, we know only Patriarch Frigid Sect (The leader of the sect). Zheng Yaundong is ancestor and master of Frigid Sect and Late Nascent Soul level, Inkhorn Dragon is one of the oldest beasts in the sect and has early Nascent Soul level cultivation, and Matriarch Frigid Sect was the master of Zheng. She is dead, but a pill allows her corpse to become active for 10 breaths of time (about 5 seconds) to unleash Demigod level power.
Weaknesses: Matriarch Frigid Sect cannot remain active for long. While rules are generally well-kept, the sect is willing to bend them for its stronger members, and they will not question abnormal power in their members as long as it doesn't affect others (as they believe all successful cultivators have their own secrets). While not to the extent of most sects, like all others in the cultivation world, "Might makes Right" is an ideology most members hold.
==== Items/Technology ====
A Will Eternal Concocting.png|Concocting
Equipment Refinement.png|Equipment Refinement
Spirit Enchantment.png|thumb|Spirit Enchantment
The Spirit Stream Sect has three main methods to create items that their immortals can use to speed up their cultivation, be used in battles or as utility in everday life.
*Concocting: By combining ingredients - most often herbs and sometimes animal bodyparts - and cooking, burning, or otherwise processing them in a certain way, cultivators can get consumable items with a multitude of effects. The Dao of Medicine is one of the most versatile ones, but also one of the harderst. Fragrant Cloud Peak specializes in this field of study, having those who attend it learn of 5000 herbs and 5000 animals to use in their concocting. Some notable mentions are pills that give extra years of lifetime (beyond what the Heavens have fated someone to die by), many pills that replinish physical life energy (used to refine a cultivator's body to strengthen it) and Qi (used to progress a Cultivator's Cultivation, their more "spiritual" power - though it still manifests as raw strength when needed), ones that heal wounds or other aliments like disease or poisoning, and more esorting pills like ones used to permanently give the consumer a certain smell, or to make them far more beautiful than before. After Bai's creation of it, they also have the Aphrodisiac Pill's first key, mostly used to breed animals.
*Equipment Refinement: The creation of non-consumable items by using magical materials and/or imbuing them with the refining cultivator's Qi to create a special item. These include flying swords (ones made of supernatural wood or bamboo that release a fragrance that causes confusion and distraction in enemies, and ones made of metal with immensely sharp edges, both kinds being specifically crafted to be easy to use with a cultivator's telekinesis); jade slips that can store information and transfer it to other jade slips (potentially thousands of kilometers away) or anyone using them, allowing a cultivator to share memories, thougths or their imagination with others, or to note down observations so that they won't forget later; shields, bucklers or sometimes even woks can be enchanted so as to fly of their own will to block damage; cauldurons, needed for concocting with more volatile elements that would not naturally meld, need to be specifically crafted so as to not break under the pressure; talismans are able to apply wards, holy light and forcefields when deployed. They can be stacked in number, linearly increasing its effectiveness.
**Formations: While mostly unrelated to equipment refining, the act of placing items and/or cultivators to reflect certain patterns that mimic the movement of the heavens and the earth, cultivators can get a multitude of effects. They can create restriction seals to bar entry, protective formations to make forcefields, making items far more durable, etc. The whole sect is protected by one that bars entry from outsider, makes the sect bigger inside of the formation tahn on the outside, notifies of any unknown individuals near its' edges, and stops teleportaiton. They also have one readied to teleport for tens of thousands of meters worth of distance, pulverizing all things - even entire mountain ranges - where they arrive, to squash any enemies when needed.
*Spirit Enchantment: By plundering energy from heaven and earth and chanelling it into an item, it can be made far stronger by reproducing the power and fuction of the heavens while becoming indipendent of them. The more enchantments, the more shocking the effects, but each enchantment carries a high risk of the item being destroyed unless the cultivator has a Will that can rival the probability set by the heavens. Items are fundamentally transformed after a few enchantments to better achieve what they are meant to.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Civilizations
Category:A Will Eternal
Category:Ergenverse
Category:Cultivators
Category:Factions