Kaxurin Hasekurai Kusuras (Kaxurinist Hierarchy Military Force ORBAT)

This is where a quote or saying or poem or something will go.
Overview shit goes here
== Doctrine ==
Doctrinaly, the Quraklhaw' are likely most notable for their complete abandonment of ground warfare, something they see as almost completely obsolete. This is the overarching theme of their military endeavors; in an age where weapons capable of unleashing unheard-of destruction can be mounted on warships, any battle, even those that take place on the surface of a world, cannot escape the shadow of naval operations. Even between planet-bound races, the Quraklhaw's strategists reason, this must be a paramount, all-consuming concern, as even a stalwartly-defended world can simply be bombed into oblivion from high orbit with minimal casualties. Once orbit is lost, the world is lost; the only question is how much collateral damage will be involved.
This second question, the preservation of industry and infrastructure, is perhaps, to the Quraklhaw's minds at least, the sole reason for other races not adopting this particular line of thought. For the Hierarchy, however, planet-bound industries and infrastructure are effectively worthless anyways, so their preservation is of no concern. Perhaps thankfully for the worlds of the Gothic constellation, the Quraklhaw' have little interest in conquering worlds, but this also means they have no concern over whether the people who live there will survive.
On a level of individual engagements, the Quraklhaw' recognize two distinct levels of battle; skirmish and battle proper; a skirmish is characterized by few ships being present on either side, normally of smaller classes, and usually fought in the manner of what the Quraklhaw' refer to as a "running struggle". In a running struggle, the fight is not one of guns, but of speed and maneuverability, where due to the lack of many other ships and the absence of artillery or similar ships vessels maneuver about eachother, fighting as they careen through the void almost like a larger dogfight. Meanwhile, a battle is defined as a larger struggle, often taking place in a system as a whole, where there are many ships, often including those of larger classes, and it is fought as a struggle, primarily, of formation. Limits in space and the presence of multiple larger ships with larger weapons force ships to stick together to maintain their effectiveness, as otherwise a more concentrated enemy will overcome them, and smaller ships will simply be picked off one by one by larger ones.
== High Command ==
The High Command of Quraklhaw' military forces is made up of the Sekurew' and his direct subordinates, who meet either within the Diw'an or within the nest-ship referred to as the Sekew'u Kusurleth. 
== Manpower ==
The listed value of 15 billion for manpower is somewhat misleading; this includes the entirety of the Quraklhaw's military caste, the Kusur, and not all of them can be expected to be available for duty at any one time, usually due to simple age requirements. For the most part, active duty warriors (ie, those of an age fit to serve) make up somewhere between 20-40% of the caste. Those who are non-active tend to have either positions in higher command ranks or be in reserve in case the standard forces are unable to overcome whatever threat currently faces the sovereignty.
This number also does not include the numerous members of the uncaste and disgraced kusur who are used in suicidal or so-called "sacrificial" roles.
Basic training is not a concern for the Hierarchy, for obvious reasons. Either they are elite warriors trained from birth, or they will not last long enough for training to matter. For those tasked with piloting an Immolation Casket, training on its operation is provided prior to deployment.
=== Organizational Breakdown ===
Highest is Leklhu, all marine forces on a particular ship; subordinate to captain (this can obviously kinda fuck up command in boarding actions, and so there's a good bit of wrangling to change this.
command structure is very decentralized for marines; assumption is that squad leaders will work together to overcome challenges, and that squad and platoon leaders are probably a better judge of their precise situation than commanders on the main vessel are anyways. 
*Leklhu: Previously the standard unit of organization in the armies of the priest-queens on Quxigh', with a fixed size of 4 Hethue. When the transition to void-based warfare occurred, the term remained in use to refer to the standard unit of organization, but as soldiers were now grouped by parent ship out of necessity, it lost the strict size requirements and instead came to refer to a ship's complement of marines, however many that might actually be.
** However many Nuleklhu are on the parent ship
*Nuleklhu: Literally "half-Leklhu", from the days of ground warfare where each leklhu was always composed of 4 Hethue, It used to be an ad-hoc unit, formed to allow more flexible deployment and command. Each is vaguely identical; how many Nuleklhu make up a Leklhu is just dependent on the ship.
** Officer and command staff
** 2 Hethue
*Hethue:
** 
** 4 Hykhedh
*Hykhedh: 10 soldiers
** NCO
** 1 SAW guy
** 1 carbine and grenade launcher
** 2 carbines
** 2 SMGs
** 2 w/shotgun and lascutters
** Heavy Lascutter
Commissioned Officers they are assigned based on how many men they command.
== Ships ==
purposes: defense; orbital bombardment;
clutch = 5 to twenty nest ships
~25,000,000,000 billion on clutch ships
majority of shipyards will be like on clutch ships (so 27 clutch ships that exist to be giant dockyards); material fabrication, manufacturing of parts from the whole group; can't work independently)
shipyards built as 100 nest ships + clutch-ship
Civilian Ships
Name	Class 	Armament	Armor &
Shielding	Main Reactor
& Engines	FTL 	Crew &
Complement	Dimensions	No. Active	Misc.
Egg-Ship
(90 months)	Light ARK	n/a 	 		5mo/ly	3-10mil
civilians	L-0.4miles
W-0.2miles
H-0.1miles	300 	pop overflow
Nest-Ship
(115 months)	Light-ARK	minor 	low shielding	Divine Engines
0.75np/h	5mo/ly	10mil-50mil 
civilians	L-2miles
W-1mile
H-0.5 miles	2100 	
Clutch-Ship
(160 months)	ARK 	point defense,
AAA	moderate shielding
ADS	Divine Engines
0.75np/h	5mo/ly	15mil-80mil
civilians	L-3miles
W-1.5miles
H-0.75miles	500 	oldest class; prestigious vessels
 	 	 	 		 		 	 	
Rely on shielding and active defense measures due to effectively infinite power, very limited armor even on battleships
PE = Penbal
for every 5 rotations of turn cycle in war prep/general mobilization/ , ship construction time will decrease by 10%, to a maximum of a 60% decrease (rounded down to the nearest month).
Military Ships
Name 	Class	Armament	Armor &
Shielding	Main Reactor
& Engines	FTL 	Crew &
Complement	Dimensions	No. Active	Misc.
Surihesh 1 (14 months) 	CC 	2x 880PE Plasma Turrets
9x 720PE Megalasers
12x 500PE rotary
stutter-lasers
4x AAA	Medium cemented armor
Heavy
electromagnetic
dispersal shielding
Lots of ADS lasers	Battery
1.6np/h	5mo/ly	2,400 crew and
officerse
200 marines	 	 	
Surihesh 2 (14 months) 	CC 	2x 880PE Plasma Turrets
6x 720PE Megalasers
12x 500PE rotary
stutter-lasers
4x AAA
1x Immolation Casket Battery	Light cemented armor
Heavy
electromagnetic
dispersal shielding
Lots of ADS lasers	Battery
2np/h	5mo/ly	2,400 crew
and officers
200 marines	L--1,500m
W--
H--	 	
Ghetsim (20 months) 	BB 	12x 1000PE Plasma Lances
4x AAA	Light cemented armor
Heavy
electromagnetic dispersal shielding
Lots of ADS lasers	Battery
1np/h	5mo/ly	1,300 crew and
officers
50 marines	wide rather
than long	 	Artillery
Kusai (18 months) 	BB 	4x 980PE plasma turrets
6x 930PE Megalasers
20x 600PE rotary stutter-lasers
8x AAA	medium cemented armor
Extreme electromagnetic dispersal shielding
Lots of ADS lasers.	Battery
1.5np/h	5mo/ly	3,800 crew and officers
400 marines	 	 	Line ship
Kaxurin (35 months) 	COM 	4x 2400PE plasma lances
12x 900PE
Photon Evaporators
12x AAA
30x 600PE rotary stutter-lasers	heavy cemented armor
godwhy electromagnetic
dispersal shielding
Lots of ADS lasers	Divine Engine
0.75np/h	5mo/ly	25,000 crew and
officers
1,000 marines	 	 	
(4 months) 	DD 	2x 600PE Megalasers
6x 350PE rotary stutter-lasers
2x Immolation Casket Batteries
3x AAA	Light cemented armor
Moderate electromagnetic dispersal shielding
ADS lasers	Battery
2.8np/h	5mo/ly	400 crew and officers
150 marines	 	 	
(3 months) 	DEG 	1x Immolation Casket Battery
2x 350PE stutter-lasers
5x 200PE rotary stutter-lasers	Unarmored
Moderate electromagnetic shielding
ADS Lasers	Battery
3np/h	5mo/ly	200 crew
25 marines	 	 	Sometimes load it up with extra battalions of marines for boarding actions and transport-in-force.
(7 months) 	CL 	1x 800PE Plasma Discharge (1-2 bursts)
20x 250PE rotary stutter-lasers
10x AAA	Light cemented armor
Moderate electromagnetic shield
ADS lasers	Battery
2.7np/h	5mo/ly	600 crew and officers
150 marines	 	 	plasma discharge basically a massive plasma projector to shortcircuit shit, melt vital components, etc; lsat ditch vs larger ships to allow it to escape, or used in larger battles as a way of controlling enemy movement.
[Egg Ship 2] (12 months)	EE 	4x AAA 	Limited cemented armor
light electromagnetic shielding
Limited ADS lasers	Divine Engines
0.75np/h	5mo/ly	4,000 crew and officers
100 marines	 	 	holds a shit load of spare parts
Frigate/DEG: Patrol/exploratory vessel; escorts destroyer and fills out skirmish line. In larger engagements, swarm and envelop, but this is not really what it's designed to do.
DD: Lightly armed by their standards, designed for leading escorts and escorting larger vessels when needed; frontier/recon ships, but can get into a fight without too much of a fuss.
Surihesh 1 and 2: The Surihesh battlecruiser's concept was originally a "budget" or "pocket" Kusai, a smaller vessel able to compare favorably to the battleship and perform a similar role with a smaller vessel, for situations when the deployment of a Kusai was largely unnecessary, such as leading smaller detachments or forming the line of battle in skirmishes and smaller engagements. However, as time went on, modifications began to be introduced in order to allow it to better excel at this new role, such as the addition of torpedo bays and an upgunned engine. This new variation is referred to as the Surihesh 2, and while many older models are still in service, they are in the process of being replaced.
Kusai: The Kusai class battleship is the backbone of the Hierarchy's fleet, a testament to their naval prowess and mastery of the void. It's elegant silhouette still manages to instill dread in the hearts of those who oppose the Hierarch,with its smooth, slighty curved shape resembling the namesake of its crew, the Fang Caste, while also allowing its batteries to both taper forward and wrap around, giving it effectively no blind spots other than (somewhat) the rear, while also allowing fire to be concentrated on a single target in order to ensure its annihilation. It is heavily-armed, fast, and very heavily-shielded for its size, but its armor is very thin for its category, and it relies almost entirely on ADS lasers and shielding to keep it intact.
It is an incredibly influential ship class within the Order of Crusades, and as a result most Hierarchy warships follow a similar layout and have a similar profile, with a few notable exceptions.
Ghetsim: The Ghetsim class is an interesting beast, not least because it does not share the silhouette of the Kusai-class. It is wider than it is long, with its twin-mounted plasma lances mounted in two groups of 3 along its "wings". It is a dedicated artillery vessel, designed to punch far above its weight against void targets and devastate ground defences. Its defences are incredibly weak, however, and it is slow for a warship, but ideally it would not be operating without an escort or something between it and the enemy in the first place.
Kaxurin-class Super-Dreadnaught:
EE (fleet resupply) vessel with onboard factories and laborers; effectively an upgraded Egg-Ship that's been specialized for production of materiel and parts. Also functions as a recharging station for the fleet, as it has multiple Divine Engines, in line with the Quraklhaw's various ark ships rather than their warships.
== Equipment ==
SAW can charge other guns?
Laser Weapons
Name 	Classification 	Action 	Feed System 	Sights 	Company	No. in Service
Sulume 11-40	Pistol 	Laser Projector	40rd battery 	Holographic
HuD	 	
Kusurleth Dhushne 20-49
(KDh-20-49)	Carbine 	Laser Projector	80rd battery 	Holographic
HuD	 	
Kusurleth Haihures Dhushne
34-47 (KHDh 34-47)	SMG 	Laser Projector	80rd battery 	Holographic
HuD	 	
[SAW] 	Squad Assault Weapon	Laser Projector	600rd backpack	Holographic
HuD	 	
[SG] 	Shotgun 	Laser (Scatter)	40rd battery 	Holographic
HuD	 	
[Lascutter] 	Breaching Tool 	Continuous
Laser Beam	10scd battery 	Iron Sight	 	
[Heavy
Lascutter]	Breaching Tool 	Continuous
Laser Beam	backpack
90 seconds
continuous use	Iron Sight	 	
Photon
Evaporator	Heavy Weapon 	Fuck You 	Multiple ancillary
sources (30rd)	Yes 	 	
Plasma Weapons
Name	Classification 	Action 	Feed System	Sights	Company	No. in Service
[FW]	Plasma Projector	Magnetic Plasma Expulsion 	Backpack
(30 seconds use)	N/A 	 	
[GL]	Grenade Launcher	Field-contained Plasma Orb	40rd canister (gas)
20rd battery (power)	Holographic
HuD	 	
== Vehicles ==
4-6 legs surrounding undercarraige, 360 mobility, scale walls and shit.
scout walker with cutting projector and other weapon systems
big boy for heavier assaults
Vehicle Breakdown
Name 	Armament	Armor 	Crew	Dimensions	Propulsion	No. in Service
[Scout Mech]	Laser MG
Heavy Lascutter	Light Plating	1 	L-3ft
W-2ft
H-5ft
Weight: 5t	4 magnetic legs
(17mph)	
[Mech Suit] 	Arm-mounted Photon Evaporator
Arm-Mounted Grenade Launcher
2x laser MGs	Light Plating
Medium Shielding	3 	L-4ft
W-3.5ft
H- 6ft
Weight:	4 magnetic legs
(7mph)	
 	 	 	 	 	 	
== Infantry Specialization ==
vac-sealed non-newtonian fabric over an undersuit of 
infantry Specializations
Name 	Armor	Equipment	Numbers	Short Description/Legacy
[Marines] 	Vac-sealed formcloth
robes over undersuit of
heat-ablative plates;
includes temperature
regulation, live feed HuD	[SMG,Carbine,
Shotgun, Pistol,
Breaching Tool,
SAW]	 	The core of Quraklhaw' marine forces
[Reconnaissance] 	" 	[Carbine, SMG,
Breaching Tool]	 	Lighter-armed and armored forces deployed 
in the first stages of boarding, or as sentry
forces in defensive operations.
[Assault Engineers]	", but with light energy
shielding.	[SMG, Shotgun,
Pistol, Breaching
Tool, Hvy Breaching
Tool, Plasma Projector
Grenade Launcher,
SAW, Photon Evaporator]	 	Initial breaching force, clear the way for later
waves, provide support and specialist
weapons in later stages of the operation.
Heavy use of mechs.
[Engineers] 	" 	[Carbine, Hvy Breaching Tool,
Grenade Launcher,
Plasma Projector,	 	Support personel; they build shit, they break
shit.