Bluekid's Adventure

Bluekid's Adventure was the very first project, a video game in development that eventually became the Quest of Bluefire fanime series, and also acted as a prototype for many of the concepts of the Quest of Bluefire and Aventia franchise. It was a Scratch game that was in development from June to December 2015 when it was cancelled due to technical difficulties with the engine and the decision to make the story a cartoon series instead. It was the first idea of the Bluefire character (then known as Bluekid at the time), followed by Quest of Bluefire and then Aventia.
== Gameplay ==
Bluekid's Adventure is a platformer game with combat, inspired by Super Mario Bros and Sonic the Hedgehog. Platforming was standard 2D, while combat would've revolved around Bluekid throwing flaming punches and kicks at enemies. Later on, Bluekid would be given the power to shoot from a range, with around 3 hit points. 
== Plot ==
Bluekid is on a mission to save his world from evil. His world has been taken over by an evil force, and he must punch and kick his way to save them and the world. 
== Development ==
Bluekid's Adventure was the fifth game developed by LFZ's Scratch game development studio, Coolman Games, during his brief time developing Scratch games as a child. Heavily inspired by the Skylanders games, as well as the classic 2D platformers like the Mario, Sonic, and Kirby series, Bluekid entered development in that year and was intended to be his first "big" adventure game, with promotion starting that July. 
thumb|The oldest surviving concept of Bluekid, drawn in October 2015. 
The character of Bluekid, a creature made of blue fire who fought with fists, was inspired by Spitfire from Skylanders Superchargers, which was the fifth game in the Skylanders series and was just announced around the time Bluekid started development. The first ever drawing of Bluekid was made at 12 year old LFZ's summer camp, and from the start he had the 3 hair spikes that would become synonymous with Bluefire and Billie later on. At this time, he didn't even have the jacket that Bluefire would get. 
The programming started around June 2015, and the game was always envisioned to have 2 modes. There was the main adventure mode, but worried that the game couldn't do much, Seiryuu added a second mode, a Basketball minigame, before the combat of Adventure Mode was even done. In the latest build, the basketball mode was by far more developed, due to being a simple minigame. 
All of the code was written in Scratch, which is why the game was so limited in terms of what was there. Seiryuu claims that had he tried to use a real game engine like GameMaker Studio, it probably would've closer resembled what he wanted to do, but he wanted to push the Scratch engine to its' limits. 
The game was ultimately scrapped and cancelled around December 2015, as it was too ambitious of a project for the Scratch engine to handle, and due to LFZ losing interest in developing games, focusing on animation production instead. However, relatively quickly, Seiryuu came up with a way to use the character and rough ideas he had created, by turning it into the Quest of Bluefire anime series. 
A little more than a week later, on January 8 2016, the first episode of the Quest of Bluefire show was released, and the rest was history. While Seiryuu did publicly show off some of the assets during the 5th anniversary of the Bluefire series in January 2021, the game still remains unreleased and likely never will be due to him retiring from Scratch shortly afterward, though perhaps he could release what was built one day. 
== Trivia ==
* Aside from the character of Bluekid (who has evolved into the Quest of Bluefire and Aventia incarnations), virtually nothing from this game made it into future versions of the Bluefire and Aventia series, though it did set a blueprint for the series that followed.
* Shortly after the cancellation of the game, Seiryuu retired from developing on Scratch, as it was too much for him to handle and would just rather produce cartoons instead. 
* Quest of Bluefire's story was a loose adaptation of what was planned for this game for the first episode, however it went completely in its own direction afterward. The addition of this series was the companions, Greenfire, Pinkfire, and during the second season, Purplefire. In the game, it was just Bluekid. Following the cancellation of the first Bluefire series, Aventia would go on to no longer focus strictly on Billie, instead despite him being the main character, it focuses on the team.