Specialists (Civ3)

It is sometimes necessary to fine-tune a city's production. To do so, you'll want specialists.
Specialists do not work in the city radius so they don't contribute to city production of food, shields, or commerce.
Instead, they produce extra happy faces, scientific research, or tax revenue.
Specialist 	Effect 	Notes
Entertainer 	Poduces one happy face. 	
Scientist 	Produces three extra scientific research. 	
Tax Collector 	Produces two extra tax revenue. 	
Policeman 	Reduces by returning one corrupted commerce and one wasted shield. Does nothing in cities with no corruption.	Requires .Added in Conquests.
Civil Engineer	Produces two extra shields, but only for buildings and wonders. 	Requires .Added in Conquests.
To create one of these specialists, on the City Display, click any square currently being worked;
the production icons disappear and an Entertainer appears among the population. If you wanted an entertainer, you're done. 
If you wanted a different specialist, click on the entertainer to cycle through all the specialists.
The yields from specialists are not affected by bonuses such as those from city improvements, or penalties such as those from corruption and waste. For example, if you have a civil engineer in a city (which produces 2 shields) as well as a factory (which increases shields by 50%), the civil engineer will not have its shield contribution increased to 3 and will remain at 2 shields, and neither of the 2 shields will be wasted even if that city is experiencing a very high level of waste.
== See also ==
* Specialists in other games
Category:Citizens (Civ3)
 
Category:Game concepts (Civ3)