Plasma weaponry

Plasma weaponry are directed energy weaponry tailored to function in a similar manner as ballistic firearms, as they discharge blue bolts of blazing plasma, highly effective against armour, combat droids, and mechas. However, their effectiveness against organic lifeforms is limited, as the wounds they inflict tend to cauterise without significant surface penetration.. It serves as the rivals to ballistic weaponry.
== Overview ==
Plasma weapons represent the pinnacle of energy-based armaments in Nexonia Prime: PROJECT, boasting advancements refined from earlier Directed Energy Weapons (DEWs). These firearms harness the immense power of plasma, a superheated ionised gas, and have been miniaturised to the point where they are as portable as conventional firearms, revolutionising the nature of combat.
The heart of a plasma weapon lies in its ability to generate and project bolts of superheated plasma, typically emitting them in the form of blue-coloured energy blasts. These bolts are visually striking, trailing behind them a luminous glow as they streak through the air. When fired, plasma bolts emit a distinctive crackling sound, adding to their intimidating presence on the battlefield.
One of the key advantages of plasma weaponry lies in its effectiveness against armoured targets, combat droids, and mechas. The intense heat and kinetic energy of the plasma bolts can melt through most forms of armour, rendering them highly destructive against mechanical adversaries. However, against organic lifeforms, plasma weapons exhibit limitations. While they cause significant damage upon impact, the wounds they inflict tend to cauterise quickly due to the intense heat, limiting their effectiveness against organic targets unless precise shots are made to vital areas.
Despite their potency, plasma weapons have notable drawbacks. Plasma bolts are relatively slow-moving compared to ballistic projectiles, making them easier to dodge for agile opponents. Additionally, the visible trail left by plasma bolts can give away the shooter's position, making stealth tactics more challenging to execute.
=== Variants ===
The diverse array of plasma weaponry utilised by various alien species in Nexonia Prime: PROJECT spans a spectrum of colours, each representing different levels of power and volatility.
* Red Plasma: Often considered the standard variant, red plasma bolts are the most common and widely used among the different species. While they pack a punch and can cause significant damage to targets, they are generally perceived as the weakest of the plasma options available. Red plasma is sometimes deployed as a non-lethal option for crowd control or to incapacitate rather than kill.
* Blue Plasma: Run-of-the-mill blue plasma bolts are the norm for many alien civilisations. These bolts offer a balanced blend of power and stability, making them suitable for a wide range of combat scenarios. Blue plasma is favoured for its reliability and versatility, serving as the primary armament for most plasma weapons in the galaxy.
* Purple Plasma: The most powerful and volatile variant, purple plasma bolts are reserved for specialised applications due to their immense destructive potential. It is widely used by the Dread Legion from the planet Colossus Prime. These bolts are capable of inflicting catastrophic damage to both organic and mechanical targets alike.
== Navigation ==
Category:Technology