Skinne

==Stats==
===Mark Tracker===
Marks: 15 (T, I, T, W, W, W, W, W, W, W, W, W, W, W, W)Afflictions: Anger Issues (T), Partial Blindness (W), Shellshocked (W), Quietly Smouldering (W), Night Terrors (W)
===Advances===
*Favour of Odin (+1 Thane of a God-curse Lukt)
*Keeper of the Cursed Armoury (+1 Steel Arms)
*Learned (Half) Man (+1 Arcane Metallurgy)
*Godcurse Diplomat (+1 to Thane of a God-curse Lukt)
*Going full Orc... (+1 to Thane of a God-curse Lukt)
*Budding Orceologist (+1 Arcane Metallurgy)
*Hel's Battle Dress (+1 Governance)
==Background==
=== Lukt-Tam ===
Lukt-Tam is the tribe of people over which Skinne rules as Lukt-Thane, a position he has inherited from his father continuing a bizarre, multi-generation inheritance of such a title. The secret of such a secure succession is embedded in the customs of the Lukt itself - upon the ascension of a new Lukt-Thane an Oath of Honour is sworn against their own Death. An Oath against tyranny and to protect them all from the harshness of the mountain life. This is reinforced by the other tradition of the smelting of metal onto the skin of all members of the Lukt as a rite of passage - both for those born into the tribe and those looking to join it from the outside. Of course the size of such a smelting is a key sign of strength and physical prowess - feats respected by all good God Cursers.
Like many groups of the God Curse mountains the Lukt-Tam are semi-nomadic moving as necessary. The movement of the Lukt often requires scouting and farsight beyond that which is reasonable to deduce from the immediate surroundings, leading to Skinne as to have travelled around the Mountains on occasion even stopping by the City of Aton Thorvald. As such Skinne has spent a reasonable amount of time studying what literature there is in the Dwarven city, it is here he began his pursuit of the arts of Metallurgy and the applications of the arcane upon it.
Surprisingly the composition of the Lukt is primarily Half-Orc, a people sometimes rejected by others (even in the God curse mountains) for the Orc heritage and presumed savage nature. It has been a fact that Lukt-Tam has always accepted these half-orcs going so far as to extend membership to those half-orcs otherwise without a home.        
=== Family ===
Skinne, Son of Stoiske, Son of Cobber, Son of Jern, Son of Kraftig, Son of Skiderik
Skinne can trace his family back through many generations of Thanedom through his Lukt's records, both physical and spoken recounts of the (much exaggerated) epic deeds of his forefathers, ending with one of the first Lukt Thanes.
More recently it has been brought to Skinne's attention that his family, and indeed the name of his Lukt derives from a bastard of House Taman.
=== Fame & Fortune ===
Emboldened by the Epic tales of yore, Skinne is determined to be remembered by his Lukt for generations to come for uncountable deeds of heroism and power.
As of the present in his time on the council he will happily recount the tales of the following deeds as worthy of note:
* The Axe.
* The Defence of Midgard.
== Traits ==
=== Thane of a God-curse Lukt (Paragon) [4] ===
Skinne is the Thane of a Lukt of the God-curse - Lukt-Tam. It is his responsibility to maintain order and law in the Lukt, as well as ensure its future. He is notable for his use of his magic to ensure order rather than the more traditional brute strength. This position and life of relative luxury ensures he never travels light, always has access to some resources (if not to hand than in general) and exemplifies his experience in the mountains.
==== God-Curse Statesman ====
With the God Curse finding it's own independence, the sheer lack of actual governance going on has led to Skinne picking up the slack where necessary.
==== God-Curse Diplomat ====
Despite being an euphemism associated with bar fights and warriors, he does possess a certain level of tact... for a godcurser.
==== Going full Orc... ====
Where the masquerade of civilised culture ends, the savage half-beast of the mountains emerges. Perhaps it is better not to see this in person.
=== Arcane Metallurgist (Paragon) [3] ===
From the libraries and tombs of the Undermoutain, Skinne learnt this craft, both the tradition creation and manipulation of metal and it's arcane counterpart. From this power he can heat, cool, harden and soften metal, it is even possible for him to transmute metal from one type to another.
==== Learned (Half) Man ====
With the position of a Hero of Athesia, a vast wealth of knowledge presented itself. Books and documents completely alien and unknown to the pre-Council Skinne became familiar reading material.
==== Budding Orceologist ====
One of the first two students of Harry Son of Fjord's School of Orceology, alongside his peer Drathen Snake. Skinne's contributions to this promising field of study include both the physical construction of the school alongside the other Athesian heroes and advancing the subject of "rock-tree differentiation" to include a new Jotunn subcategory.
That being said the tuition fees were horrific taking his entire Golden Remorhaz Statue [former advance] to pay for it. I mean they didn't ask for payment but really I couldn't not make a sizeable donation.
=== Steel Arms (Heroic) [2] ===
A keen smith Skinne proudly carries, wears and displays many weapons of his craft as well as his predominant irremovable metal-gauntlet, vambracer and pauldron - an aftermath of his rite of passage. It could be said that Skinne is never without the weapon he needs to hand, and is more than generous enough to provide any unarmed foe with a spare before combat.
==== Keeper of the Vanir Weaponry ====
If these cursed things wouldn't keep showing up in woefully unsafe positions perhaps Skinne would not have this duty, but as things are few, if any, can be trusted with such vile and evil weapons.
== Voting ==
=== Ambassador to Athesia ===
As an Ambassador from the God-Curse Kingdom, Skinne is but a councillor of the Athesia Council, and thus has -2 to all voting.
=== Hel's Battle Dress (+1 Governance) ===
Hey, Skinne, Krunk and Sieg may have found some of Hel's magical "slinky dresses" that provided some resistance to godly power. Given this finding prior to a planned encounter with Loki, it only made sense to wear them right? Right?
Why do I still have it? Well it does look regal.
== Flaws ==
=== Death-Sworn Oath of Honour ===
A tradition of his tribe, the Thane swears an Oath of Honour for his Lukt. The simple beauty of such an Oath, that gives it its timeless quality, is that its key proponent is that he may not allow someone to die unarmed, the rest can be left to the change of societal pressures.
=== It's Totally Cursed... ===
Skinne acquired an axe that is most-likely cursed. It is most likely to plague his endeavours in the future, as it has done in the past. This has recently been supplemented by the collection of further cursed weaponry.
=== Dammit ___, I'm a Thane not a ___. ===
Skinne's position within his Lukt has kept him sheltered from some tasks of life, he has been able to have his underlings perform such menial tasks for him. As a Hero of Athesia, his inexperience in some areas is beginning to show.
== Afflictions ==
=== Red Eyes of Rage. (T) ===
After a particularly gruesome and uncharacteristic display of barbarity in the Defence of Midgard, the use of a weapon that should not be used and sheer anger released within Skinne left his eyes permanently red, and his temper perpetually simmering. That is not to say he is not in control of his wrath most of the time, just that he has a very short temper. Perhaps it is best not to insult him within earshot.
=== Stared at a Sun. (W) ===
In his defence, he was trying to stop aforementioned Sun from being created in the middle of Unity City.
=== Shellshocked. (W) ===
I told you snap-powder was a bad idea.
==Significant Relationships==
=== Players ===
==== Krunk ====
Krunk is the Thane of the Mountain and another Half-orc. After seeing the aftermath of Krunk's defence of the Mountain, Skinne is more than willing to support Krunk's position as Thane of the Mountain.
==== Havwarlen ====
Havwarlen was a great man, and a great God-Curser. His conflict with Fenrir was a foretold tragedy, but ultimately a death of his own choosing. The sacrifice to save his Athesia.
==== Ryan ====
Has been on several missions with Skinne and has a Code of Honour, akin to Skinne's Oath. Despite differences in their interpretations of Honour, Skinne respects the dedication to the cause.
==== Dr. Vereker ====
Has earned the respect of Skinne as being as happy to aid Athesia on the Battlefields as well as in the Laboratories. Although recently the Doctor's insistence on the use of Snap Powder.
==== Cassia Tuccianus ====
Cassia and the rest of The Collegium of Athesia are nerds. Dependable, and wise about many things but all too stupid in many other ways.
==== Mordecai Ladron ====
A secretive fellow. It is hard to get a bearing on him. 
==== Senyab ====
A character of genuine kindness, an element many on the council seem to lack on occasion.
==== Tacitus Ajax Liber Silvanus ====
A seemingly honourable combatant, fast and strong. Perhaps too loyal to those who serve him.
==== James Griffin ====
A boy with the responsibilities of a man. An honourary God-Curser with good reason. Stubborn to a flaw, but understandably so.
=== Non-Player Characters ===
==== Slibe, Half-Orc Apprentice ====
A member of Lukt Tam who is currently training in the College of Apprentices, one of the - if not the only - other Wizards from the Lukt. His ambitions of "More control is more power, more power is more control" prove a slight cause for concern for the Lukt Thane.
Extra-Curricular activities include: overseeing the UC-GCM Train Guard as Skinne's plenipotentiary.
== Other ==
=== Confirmed List of Axes ===
Skinne has been known to carry a variety of axes upon him for any and every eventually, here is just a small variety:
* Lukt-Thane's Axe (aka Main Battle Axe)
* Fallen Thane's Axe (aka DON'T USE THIS ONE)
* Axe-Torch
* "Lockpick"
* Two more Battle Axes
* A Hand Axe
=== List of Vanir Weaponry ===
Given the fact the Vanir God Weaponry cannot be safely disposed of without releasing the energy within them empowering Jörmungandr, Skinne has taken it upon himself to act as guardian of these weapons until such a way of safely destroying them can be found.
* Fallen Thane's Axe
* Vanir Greatsword (Encased in an Steel Sheath that must be broken to be removed.)
* Formerly-Vanir-Formerly-Aesir Vanir Sword (James Griffin's Vanir, then cleansed, then de-cleansed Sword.)