Territory Guidelines

For players interested in claiming territory, this is a general guideline. Please understand that all rules are subject for moderator decision.
In the interests of preventing conflict between players when the subject of conflict between characters arises, we'll be assembling this list of guidelines on how territory is to be handled. Namely, when one character wishes to engage in raiding or another hostile action on land that another player feels they have influence over.
1: Claiming Territory
If you are interested in claiming territory, please come with an idea and inform the moderation team. As long as the territory is unclaimed, you're likely to be granted one.
2: Creating Territory Lore
Player lore in territories are subject to our general rules. If you are going to create a militaristic presence, we encourage you to spend time building one IC for continuity's sake.
3: Activity within Territory
While it is in interest for all parties present at a location, not all territory can feasibly be regulated by the player. Skirmishes, raids, and other problems are a part of medieval fantasy and the general rule is other characters are permitted to do so within the borders of one's territory on a small scale without permission. However, if another player wishes to assault a critical location within a territory, it must be done under permission of parties involved.
Example: If a bandit character invades a small farmstead within a territory, they may do so without permission. However, if a commander wishes to capture a capital of an active territory, there must be discussion and permission between players involved.
4: Territory Activity
Should a territory remain inactive beyond a reasonable time, it is subject to be removed by mods or attacked by other players. Of course, if the player is an active member of the community, this rule has flexibility.
Category:OOC
Category:Guidelines