109732-i-still-love-wildstar-but-dont-feel-it-back-review

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I have played since beta up to the current date, INC long review.Wildstar is still a child. While it gave itself room for massive growth. Is it growing at a high enough pace to make an impact on you? The game has great intentions that drew me in. I love the game, I still have fun. However It can sometimes feel like it's kicking and screaming "Come back in 6+ months!" or "Go away". Planned changes on main issues can often times seem far far away or non-existent to the community.My long listed mostly unbiased review on each content piece of Wildstar to date.End-Game:Raiding:- Enjoyable "Level design".- Interesting, active and unique mechanics. Everyone has a job!- Fights are mostly well tuned to gear levels.- "Hardcore" Means you usually need everyone alive. Difficulty is subjective. Challenged as a team.- Bugs requiring resets of instances and reclearing of trash on several rooms.(Doors locking you out. Invincible bosses. Bugged abilities. Game crashes. All /Bug reported. Converse with Dev's weekly on various streams they pop into. Possible fixes in 3 months?).- Server population issues have gated numerous guilds from progressing at all to the point of 1. Paid x-fer entire guild. 2. re-roll 3. Forced to find a new game. (I'm lucky not to have had that problem. But that doesn't mean it isn't one).- Gear drops range from great upgrades to questionable stat designs that get salvaged weekly. Happy to hear of possible changes. Though they may take months to iron out.PVP:
Battlegrounds:- The usual designs.- Telegraphs don't translate well in huge groups.- Fun to grab buffs and pick people off or engage in small brawls.- Objectives aren't clearly demonstrated to new players.
- But once you understand them are easy to keep in mind.- Great for casual fun or playing with friends. Still fun to date.- Better in competitive Rated form.Arenas:- Expect to be against players with much better gear than you at starting rating.- Gear gap can force you to pay a booster for on-par gear to begin learning. (Planned changes might help?)- Outplay potential keeps it exciting when you have similar gear.- Class imbalances cleaned up compared to launch.- Enjoyable level designs.- Current arena system in general needs a ton of love from the Dev's. Rating, Matchmaking, Gear.. everything. I wouldn't tell any PVP-head's leaving to come back just yet.Warplots:- Inaccessible and rare to find.
EP/Dailies:- You still can't buy your attunement key in the first week.- Dailies are the usual MMO chore. No big deal.- EP caps gate players away from affording any EP gear choices that would be meaningful in their progression timeline. - Essentially forced to save up for Amp/Ability points. (Originally planned to be easily obtainable from other places.)Attunement:- A mix of enjoyable fun steps and challenges tainted with hours of waiting around an airport for your plane to spawn. (World bosses). Easy to fix.
---------------------------------------------------------------------------------------------------------------------------------------------------Everything else 1-50:Questing: - Enjoyable. Nothing new but finally nothing horrible. Kill things, Find items, Handful of unique missions. Some Unique zones. Fun mob mechanics and great path design. Enjoyed it!Dungeons: - At 20+ were impressive. Mechanics Pre-end game besides Tank/Spank?. Still fun to date. Great dungeon design/boss mechanics. - Veteran dungeons: - Even more impressive mechanics throughout 4 well designed dungeons. Requires a lot of teamwork. - Some fun "exploits" Presented as jumping puzzles. - Some major Boss-mechanic exploits fixed. But major Boss-mechanic exploits sadly still existing to date.- Medals presented as a "Extra difficulty button". Gold medals take a lot of practice, but are optional.
- Tons of fun! But can be frustrating to PUG.Adventures/Vet Adventures: - Semi-interesting design content lacking in meaningful choices promised. Interested to see the planned changes. Felt like a stepping stone. Were more interesting back when epics had higher drop rates. (Wish I had gotten all the ones I needed before the change. Run them daily on alts to no avail now.)Housing:- Still acting as a saving grace to Wildstar.- One of the best designs for MMO housing.- Planned updates continue to impress. 
Other:- CREDD: Offers an easy form of playing for free on popular servers with minimal work.- Graphics: Enjoyable, smooth and detailed.- Performance: Mediocre at the start and got better. Still mediocre.- Sound: Amazing SFX and music. A clear grab for future players.- Animations: Unique and recognizable animations.	
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Pretty accurate bullet points there.
 
Sorry, I don't really have anything more constructive to post here except:Glad you're still around.
You always had so much positive attitude to spread around the forum back in the day, and it's good to see you haven't become one of the "disappointed silent quitters" (yet). ;)	
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Pretty accurate bullet points there.
 
Sorry, I don't really have anything more constructive to post here except:
Glad you're still around.
You always had so much positive attitude to spread around the forum back in the day, and it's good to see you haven't become one of the "disappointed silent quitters" (yet). ;)
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			Really great list. Thanks for sharing!	
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			Great review.  Very accurate.	
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