Marids in the Mist

== Enemies ==
Monster 	Level 	Strengths	Weaknesses	Spawns	Notes
Marid 	80 	
*Immune to: Charm	
*Susceptible to: Sleep, Lullaby, Slow, Paralyze, Gravity	8 	Detects by sight, Follows by scent
Chigoe 	74 	
*Immune to: 
*Strong to:	
*Susceptible to: 
*Weak to:	3 	Aggressive, Detects by sight, Detects by sound
Mamool Ja Breeder	76 - 78	
*Immune to: 
*Strong to:	
*Susceptible to: 
*Weak to:	5 	Aggressive, Links, Detects by sight
Mamool Ja Farrier	76 - 78	
*Immune to: 
*Strong to:	
*Susceptible to: 
*Weak to:	5 	Aggressive, Links, Detects by sight
Mamool Ja Mahout 	76 - 78	
*Immune to: 
*Strong to:	
*Susceptible to: 
*Weak to:	5 	Aggressive, Links, Detects by sight
== Drops ==
Ancient Lockbox
*|Hi-Potion +3 
*|Hi-Ether Tank 
*|Hi-Potion Tank 
*|Hi-Reraiser 
??? Necklace 
*|Feather Collar 
*|Gorget +1 
*|Kappa Necklace 
??? Ring 
*|Copper Ring 
*|Brass Ring 
*|Tau Ring 
??? Box 
*|Date 
*|Eggplant 
*|Imperial Tea Leaves 
*|Mamool Ja Collar 
*|Poroggo Hat 
*|Sprig of Sage 
*|Toolbag (Jusa) 
*|Toolbag (Kagi) 
*|Toolbag (Sai) 
*|Toolbag (Uchi) 
== Walkthrough ==
Tranquilize or kill all 8 Marids.
* The starting point is in the lower southeast tunnels of the map.
*Talk to the NPC Zimahd to obtain a Thunderguard Dart.
**The darts are used to tame the eight marids.
*There are two marids per room.
* The marids are susceptible to sleep, gravity and bind.
*They move very slowly and are easy to pull.
**It is simple and usually necessary that you pull two at one time and keep one slept or gravitied to beat this assault in time as the Marids are extremely long pulls.
**Pull the marid you are fighting as close to the NPC as possible in order to keep a constant supply of darts.
* The marids become immune to all effects and spells while the darts are taking place (roughly 2-3 seconds).
* When using the tranquilizers, they will either have no effect or fall out.
**If the dart "falls out" the Marid goes into a berserk state. During this time they will run at full speed and hit much harder(300+ on a BLM)
**This only happens if the Marid is awake. Sleeping the Marid prior to using tranquilizers will prevent it from happening. -- Boogers on Hades
* One person (probably a ninja) can hold the marid and damage it to about 75%. Around 75% start using the tranquilizer darts on the marid. Simply use them from your item menu. Once the marid has been tamed it will disappear.
* Someone should be assigned to killing chigoes that the marids will summon. These have very low HP and are easy to kill. A good strategy is to get TP on the marid and use them on the chigoes that pop.
*There are also a number of Mamool Ja throughout the map.
* All eight of the Marids must either be killed or tamed to win this assault, if you successfully tame all eight marids you will earn full points. Killing a marid will lower the points.
==Notes==
* At G-9/H-9 players can only go east, the ramp going up does not connect to allow players to go west in this tunnel.
* There are two obvious shorts cuts. Pullers do not have to go up a ramp until the last two Marids. Take the G-6 ramp going up and go south hanging right.
==Map==
Category:MissionsCategory:Assault MissionsCategory:Chief Sergeant MissionsCategory:Mamool Ja Training Grounds Missionsde:Großwildjagd