Weapons

Weapons are the primary methods of negotiating your way through the high seas of Abandon Ship. 
==Types of weapons==
;Abandon ship has multiple types of weapons, each having a distinct tactical niche
* Deck guns are good long-range weapons for sniping distant targets, like enemy crewmen.
* Broadside cannons are effective at dealing damage mid-range.
* The mortar is another long range weapon, excellent at setting fire to the target ship. 
==List of weapons==
Note that this list is missing the following guns added in the most recent version of this game:
* Egg Launcher
* Ghost Mortar (shoots out zombies)
Name 	Type 	Range 	Effect 	Cost 	Speed
Cannons 	Cannons 	Cannons 	Cannons 	Cannons 	Cannons
Roundshot 	Cannon 	Unlimited 	Popular Cannon due to its versatility.
* Moderate Hull and Section Damage.
* Low damage to Crew.
* Very low chance of causing Hull Cracks.
*	60 	Normal
Canister Shot 	Cannon 	Close 	Cannon geared towards taking out Crew.
* Causes Moderate damage to Crew.
* Zero damage to Hull and Sections.	 	
Double-Shot 	Cannon 	Close 	Short range Cannon that fires double the projectiles.
* High Hull and Section Damage.
* Low damage to Crew.	100 	Slow
Flamethrower 	Cannon 	Close 	The shorter the range on this Cannon, the better it is at starting fires.
* At CLOSE range causes low Hull, Section and Crew damage and can start fires.
* At BOARDING range causes no damage but is guaranteed to start fires.	 	
Flaming 	Cannon 	Unlimited 	Roundshot Cannon that can cause fires to start.
* Low damage to Hull and Sections.
* Low damage to Crew.
* Moderate chance of causing Fires	120 	Slow
Hull Cracker 	Cannon 	Unlimited 	Roundshot Cannon that causes Hull Cracks.
* Low damage to Hull and Sections.
* Low damage to Crew.
* Moderate chance of causing Hull Cracks.	120 	Slow
Lobber 	Cannon 	Unlimited 	This Cannon is more powerful the further the distance it is fired.
* Low Hull, Section and Crew damage at closer ranges.
* High damage at MID range.
* Massive damage at FAR range.	100 	Normal
Section Damager 	Cannon 	Unlimited 	Cannon that trades high Section damage for no Hull Damage.
* High damage to Sections.
* Very low damage to Hull.
* Low damage to Crew.	80 	Normal
Sureshot 	Cannon 	Unlimited 	Sureshot Cannon prioritizes accuracy over damage.
* High accuracy, especially at FAR range.
* Low damage to Hull and Sections.
* Low crew damage.	70 	Fast
Catapult 	Cannon 	Furthest 	The Catapult is an expetionally powerful weapon but it can only be fired from the furthest distance.
* Very high Hull and Section Damage. Moderate Crew Damage.
* Low chance of causing Hull Cracks.	100 	Slow
Swivel Guns 	Swivel Guns	Swivel Guns	Swivel Guns	Swivel Guns	Swivel Guns
Bar Shot 	Swivel Gun 	Unlimited 	Barshot is built to stop enemy movement, so you can dictate the battlefield.
* No Section damage but stops ALL manoeuvres for a short duration.
* Can be targeted at Sails only.	85 	Normal
Chain-Shot 	Swivel Gun 	Unlimited 	Two metal balls joined by chain, highly effective against Sails.
* Does Massive damage to Sails.
* Can be targeted at Sails only.	80 	Normal
Grapeshot 	Swivel Gun 	Close 	This anti-personnel Swivel Gun fires a wall of small projectiles at enemy crew.
* High Crew damage within area of effect.
* No Hull or Section Damage.
*CLOSE maximum range.	80 	Normal
Sniper 	Swivel Gun 	Unlimited 	Sniper Rifles are designed to cause maximum damage to single crew.
* Massive Crew damage.	100 	Slow
Suppression 	Swivel Gun 	Close 	Swivel Gun designed to knock enemy crew to the floor and stun them.
* Stuns Crew in area for short duration.
* No Hull, Section or Crew Damage.	70 	Fast
Tackler 	Swivel Gun 	Unlimited 	A long range swivel gun designed to target and stun individual crew.
* Knocks individual Crew to the floor but doesn't cause any damage.
* Has a chance of knocking Crew overboard.	90 	
Berserk Dart Gun 	Swivel Gun 	Unlimited 	Darts that send the enemy Berserk for a short duration.
* No direct damage. Berserk crew receive an deal less damage.
* Berserk non-human receive and deal normal damage.
* Berserk Crew will attack anyone nearby regardless of their allegiance.	175 	Slow
Plague Dart Gun 	Swivel Gun 	Unlimited 	Infects enemy crew with a virulent plague.
* Damages crew above a certain health.
* Immediately caps maximum health of crew until the infection is over.
* Nearby crew will also catch the plague.	350 	Fast
Web Gun 	Swivel Gun 	Unlimited 	Originating from Spider-infested regions, the Web Gun traps its target for a long duration.
* No direct Crew Damage, but traps them in a web cocoon.
* Webbed crew are trapped for a long duration.
* Fellow crew can help release webbed colleagues.	100 	Slow
Lightning Gun 	 	Unlimited 	The Lightning Gun fires a bolt of electricity which chains to nearby crew, interrupting them for a short time.
* Moderate Crew Damage with a Small Stun period.
* Damage is chained between multiple crew
* Causes higher damage when fired whilst it is raining.	110 	Normal
Mortars 	Mortars 	Mortars 	Mortars 	Mortars 	Mortars
Mortar 	 	 	Mortars fire up, landing projectiles onto the enemy below.
* High Hull and High Section Damage. Moderate Crew Damage.
* Very low chance of causing Hull Cracks and Fires.	65 	Normal
Acid Bomb 	Mortar 	Unlimited 	An acid-filled Mortar shell that damages crew in the area, stopping them from entering until the effect has passed.
* Area of effect lasts for a short duration.
* Crew in area of effect are damaged over time.
*No Hull or Section Damage	100 	Slow
Fire Clusterbomb	Mortar 	Unlimited 	Mortar shell breaks apart mid-air into several smaller Fire-causing projectiles.
* No Hull Damage.
* Low Section and Crew Damage.
* Moderate chance of causing Fire.	110 	Slow
Hull Cracker Clusterbomb	Mortar 	Unlimited 	Mortar shell breaks apart mid-air into several smaller Hull Crack-causing projectiles.
* No Hull Damage.
* Low Section and Crew Damage.
* Moderate chance of causing Hull Cracks.	110 	Slow
Hull Destroyer 	Mortar 	Unlimited 	Mortar shell punches through deck and explodes inside the ship.
* Causes a single Hull Crack
* Massive Hull damage.
* High Section and Crew damage.	175 	Slow
Ship Smasher 	Mortar 	Unlimited 	Mortar shell hits the ship with such a force that it triggers a 'Brace for Impact' test.
* High Hull, Section and Crew damage.
* Creates a single Hull Crack
* Causes a 'Brace for Impact' test.	150 	Slow
Timed Bomb Mortar	Mortar 	Unlimited 	Launches a deadly timed bomb that can be defused by enemy crew.
* High Hull and Section Damage.Moderate Crew Damage.
* Large area of effect.
* Can be defused by enemy crew.	125 	Normal
Category:Ship