Condemnation

Condemnation is a part of the game's Alignment system and the counterpart to Virtue. The two are measured with a single score in the game engine, with negative values showing as Virtue and positive values showing as Condemnation.
== Obtainment ==
Can be obtained through committing Alignment#Evil deeds.
=== Killing ===
Killing any Mortal or Animal as a Cultivator adds 0.02 CondemnationXiaWorld.Npc.ReduceDamage.
=== Miracles ===
Condemnation points are accrued through "Evil" MiraclesSettings\Practice\Magic\Magic.xml:
* (+1)
* (+1)
* (+1)
* (+2)
* (+5 for caster who dies, +10 to the target after possession is completeXiaWorld.JobRobBody.RobBody)
* (+5 for caster who dies, +10 to the target after possession is complete)
* (+2)
* (+2)
* (+2)
* (+2)
=== Manuals ===
* Cursed Spirit Root Orthodox Manual adds 200 CondemnationSettings\Modifiers\Modifier_MapStory_SpEsoteriac.xml.
=== Items ===
* Failing to refine an Origin adds between 10 and 29 CondemnationSettings\MapStories\MapStory_Item.xml.
* Consuming an adds 64 CondemnationSettings\Modifiers\Modifier_Dan.xml.
=== Boss Monsters ===
* Attacking the body parts (not main body) of any of the three Boss Monsters (Flood Dragon, Phoenix, Torch Dragon) results in 0.02 Condemnation per attack. This is due to the body parts being treated as NPCs. 
*Fighting the Torch Dragon increases Condemnation when fought in the Yang form temporarily. It also increases by 1000 for a year when its eyes are destroyed, once that effect expires, Virtue increases by 200 insteadSettings\Modifiers\Boss\Modifier_zhulong.xml.
== Effects ==
=== Tribulations ===
A character's Condemnation or Virtue will affect a Tribulation's strength through a multiplier. While Virtue will only decrease its strength by a maximum of 80% (at 3250 Virtue), Condemnation can push it infinitely upwards. Thus, the multiplier goes from 0.2 to infinityXiaWorld.NpcPractice.GetPenaltyFix2Cloud.
Vir (+)/Con (-)	Each point gives	Tribulation Power
>500 	0.01% 	47.5%-20%
50 to 500 	0.05% 	70%-47.5%
10 to 50 	0.5% 	90%-70%
0 to 10 	1% 	100%-90%
0 to -10 	1% 	100%-110%
-10 to -50 	2% 	110%-190%
-50 to -500 	1% 	190%-640%
< -500 	0.5% 	>640%
=== Jade Immortal Abode ===
The Jade Immortal Abode Special Adventure requires the adventurer to have 0 Condemnation to obtain its rewards.
=== Tribulation Ashes ===
The number of s obtained when a NPC dies is equal to their Condemnation divided by 100, rounded up.
=== Torch Dragon ===
Condemnation will affect certain Torch Dragon attacks, see details (and possible spoilers) on the page.
== References ==
Category:Game Mechanics
Category:Evil