Confrontation

is a game mode in .
==Description==
Detailed announcements can be found in our special news:
*Part 1
*Part 2
===Band===
*Players have the opportunity to organize their own clans up to 4 players (hereinafter — “Band”). The ability is available from reputation level 5 with the Engineers faction.
*A band is created for 200 pts. of scrap metal and later can be expanded to a usual clan of 20 players for the standard 500 in-game coins.
*All already existing clans for 20 people will remain as they are.
*The band doesn’t have its own tag before the nicknames of its members.
*Bands allow players who haven’t previously participated in clan battles to gain the necessary experience without a high entry threshold (both in terms of the cost of forming a clan and assembling an armoured car, and in terms of game skill requirements). Now everyone can form their own small communities for mutual development and assistance.
*Membership in a band (or clan) grants access to clan challenges (for more details, see below in the “Challenges” section).
===Personal “Confrontation” Rating===
*The personal rating of each individual member of a clan or a band is the sum of the results of the five best battles during the season. This means that you can constantly improve and try to earn as many points per battle as possible in order to increase your overall score and contribute more to the total rating. The current personal rating of the player is displayed in the list of clan members.
*Personal rating is earned not only in the new “Clan confrontation” mode, but also in clan wars and missions (except for “Patrols”).
**Even those players who don’t participate in clan wars or “Confrontation”, but play missions, help their clan to accumulate a rating and advance through the leaderboard.
**As the requirements for participation in regular PvP battles are much lower than in clan wars or “Confrontation”, battles in regular missions bring 10 times less rating points.
===“Confrontation” Leaderboard===
*The leaderboards of clan wars and “Confrontation” are not connected in any way and don’t affect each other. The changes and innovations described below are in no way related to the clan wars leaderboard and do not affect it in any way.
*Advancement through the leagues of “Confrontation” occurs through the accumulation of the total rating of a clan or band (the sum of the personal ratings of all members).
**The total rating in “Confrontation” during the season can only increase or remain unchanged, but not decrease.
**At the end of the season, the rating of all participants and, accordingly, the clan or band itself is reset.
*Each subsequent “Confrontation” league of Opposition opens access to new clan challenges and therefore increases the total number of Engineer badges that can be earned per season.
*If a player leaves the clan, then his personal rating in “Confrontation” (as well as rating in clan wars) is reset. At the same time, the clan doesn’t lose the rating earned by this player.
*If a player returns to the clan he left earlier during the season, then his personal “Confrontation” rating is restored (the rating in clan wars is not restored).
*If a player who left a clan joins another clan, then his personal rating will be taken into account from the start of the next season.
===Confrontation===
*Clan Confrontation is a new mode available to clans and bands.
**Access to the mode opens from level 10 of reputation with the Engineers faction.
**Important limitation: the PS of the vehicle required to participate in the mode must be at least 5000 and must not exceed 9000.
**The player has the opportunity to pre-assemble up to 3 cars that he can use in the “Confrontation” mode. For this, the blueprints of the assembled machines must be saved in advance in the appropriate slots in the mode window.
**At the beginning of each battle, the player has the option to choose one of the 3 vehicles that have been assembled for the mode.
**In the mode, you can participate in a group of up to 4 players.
**You can also enter the mode without a group: in this case, you will play together with other random players who are members of clans or bands.
**Players from the same clan or band will never be placed on opposite teams while fighting in the “Confrontation” mode.
**The battle takes place until one of the sides wins.
*Similar to clan wars, clan confrontations also take place in the format of mini-seasons that last 1 week.
*The “Clan confrontation” mode is available daily: each window lasts 40 minutes. The break between the windows is 1 hour 20 minutes in case clan wars are inactive at that time. If another “Confrontation” overlaps with the time of clan wars, then its start is postponed until the next even hour, when clan wars will not be active.
*Scrap metal is issued as a reward for participating in the mode.
===Challenges===
*Weekly challenge will become an activity that is only available to players who are members of a clan or band. The challenges are located in the corresponding tab “Challenges” — “Clan challenges”. The tab with the challenges can also be accessed from the clans window.
*Now tasks are performed jointly by all members of a clan or a band. This means that the contribution of each member of a clan or a band is taken into account in the progress of those challenges.
*To receive a reward for completing clan challenges, the following conditions must be met:
**A clan or a band must fulfill the conditions of a challenge.
**A clan or a band must have reached the required “Confrontation” league that this challenge belongs to. In the description of each challenge, you can find out which “Confrontation” league is required to unlock it.
**The player must collect the required amount of “activity” (in the description of each challenge it is indicated how much “activity” is required to receive a reward for its completion). This means that you personally may not complete a specific challenge, but if your clan / band completes it, then in order to receive a reward, you need to collect the amount of “activity” indicated in the challenge. Activity can be earned by dealing damage in any game mode (except “Bedlam” and the “Game center” modes). 1 unit of activity = 1000 units of inflicted damage.
Comment: “activity” eliminates the possibility of unfair play: rewards are given to those survivors who actively play and contribute to the common cause of their clan, and not to those who are just members of clans and don’t do anything.
*The higher your clan rises in the clan confrontation leaderboard, the more challenges are available to you (and the more “Engineer badges” you can get). A fully completed challenge is taken into account even before reaching the league to which this challenge is attached. That means, that if you have fulfilled the condition for a challenge of a higher league, you will receive a reward for it automatically in case you have time to unlock the corresponding league before the end of the season.
==Leagues and Rewards==
==== “Unknown” League ====
* as a clan, deal 300000 damage in missions, brawls or raids. Reward: 50 Engineer badges for each player.
* as a clan, win 40 battles in missions or brawls. Reward: 50 Engineer badges for each player.
* as a clan, win 20 battles in raids. Reward: 50 Engineer badges for each player. Can now also be completed in the “Invasion” mode.
==== “Recognized” League ====
* as a clan, deal 2000000 damage in missions, brawls or raids. Reward: 50 Engineer badges for each player.
* as a clan, win 200 battles in missions or brawls. Reward: 50 Engineer badges for each player.
* as a clan, win 40 battles in raids. Reward: 50 Engineer badges for each player. Can now also be completed in the “Invasion” mode.
==== League “Renowned” ====
* deal 6000000 damage in missions, brawls or raids. Reward: 50 Engineer badges for each player.
* as a clan, win 500 battles in missions or brawls. Reward: 50 Engineer badges for each player.
* as a clan, win 100 battles in raids. Reward: 50 Engineer badges for each player. Can now also be completed in the “Invasion” mode.
* as a clan, destroy 150 enemies in clan confrontation. Reward: 100 Engineer badges for each player.
==== “Famous” League ====
* as a clan, deal 10000000 damage in missions, brawls or raids. Reward: 100 Engineer badges for each player.
* as a clan, win 800 battles in missions or brawls. Reward: 100 Engineer badges for each player.
* as a clan, win 150 battles in raids. Reward: 100 Engineer badges for each player. Can now also be completed in the “Invasion” mode.
* as a clan, destroy 400 enemies in clan confrontation. Reward: 250 Engineer badges for each player.
* as a clan, destroy 350 opponents in clan wars. Reward: 350 Engineer badges for each player. The challenge can now also be completed in “Confrontation”.
==== “Legendary” League ====
* as a clan, deal 15000000 damage in missions, brawls or raids. Reward: 150 Engineer badges for each player.
* as a clan, win 1000 battles in missions or brawls. Reward: 150 Engineer badges for each player.
* as a clan, win 250 battles in raids. Reward: 150 Engineer badges for each player. Can now also be completed in the “Invasion” mode.
* as a clan, destroy 800 enemies in clan confrontation. Reward: 400 Engineer badges for each player.
* as a clan, destroy 700 enemies in clan wars. Reward: 600 Engineer badges for each player. The challenge can now also be completed in “Confrontation”.