102898-the-biggest-problem-with-wildstar-so-far

== Content ==
			
is that it listens too much to its playerbase.  
 
 
Server starts, que times are too long, we demand more servers.  Now we demand server mergers to fix our orginal demand. 
Weren't good enough to get gold on Adventures.  Demand better drops from silver and bronze.  Now we want out guarenteed epic back in adventures.
RNG too strong for everyone since we aren't all getting 4 socket gear, Carbine makes it so no blues can be 4 socket anymore. 
 
While initial intentions are good, what we ask for ends up getting turned into something thats worse.  Mainly its because they can't unbalance the game and are trying to deal with the demands of the public as best they can.  But recently I feel like Carbine is Calypso from Twisted Metal and just seeing how they can turn any suggestion into something we (or maybe just me, could just be me) hate.  	
----
			
{| class="blockquote"
is that it listens too much to its playerbase.  
 
 
Server starts, que times are too long, we demand more servers.  Now we demand server mergers to fix our orginal demand. 
Weren't good enough to get gold on Adventures.  Demand better drops from silver and bronze.  Now we want out guarenteed epic back in adventures.
RNG too strong for everyone since we aren't all getting 4 socket gear, Carbine makes it so no blues can be 4 socket anymore. 
 
While initial intentions are good, what we ask for ends up getting turned into something thats worse.  Mainly its because they can't unbalance the game and are trying to deal with the demands of the public as best they can.  But recently I feel like Carbine is Calypso from Twisted Metal and just seeing how they can turn any suggestion into something we (or maybe just me, could just be me) hate.  
----
			Why do you even respond? It's just Loan Wolf spouting off again.	
----
			
{| class="blockquote"
Why do you even respond? It's just Loan Wolf spouting off again.
----
			Kind of weird they didn't listen to the PvPer complain about the 1800 issue or it took so long to fixed it.	
----
			
{| class="blockquote"
is that it listens too much to its playerbase.  
 
 
Server starts, que times are too long, we demand more servers.  snip*
----
			But the original demand isn't the same as the second one . -.	
----
			
{| class="blockquote"
is that it listens too much to its playerbase.  
 
 
Server starts, que times are too long, we demand more servers.  Now we demand server mergers to fix our orginal demand. 
Weren't good enough to get gold on Adventures.  Demand better drops from silver and bronze.  Now we want out guarenteed epic back in adventures.
RNG too strong for everyone since we aren't all getting 4 socket gear, Carbine makes it so no blues can be 4 socket anymore. 
 
While initial intentions are good, what we ask for ends up getting turned into something thats worse.  Mainly its because they can't unbalance the game and are trying to deal with the demands of the public as best they can.  But recently I feel like Carbine is Calypso from Twisted Metal and just seeing how they can turn any suggestion into something we (or maybe just me, could just be me) hate.  
----
			
{| class="blockquote"
This can't be put on the players, it's absurd to think "blame the players" for the *cupcake* poor launch.  Nobody buys a product to be told you can't play w/your friends on the same server, or keep your computer on for 4h-72h plus que times (due to full or bugged que times).
 
They could have taken some tips from Anet and just started out w/a mega server ( PvE, PvP, & RP), or had some sort of plan for the aftermath of players leaving that all mmo's go through after launch. 
 
Community is everything on a server, otherwise we may as well be playing a console/rpg, my 2cents.
----
			
{| class="blockquote"
Why do you even respond? It's just Loan Wolf spouting off again.
----
			
{| class="blockquote"
If only I could be the troll that people think I am.  One day I'll live up the hype, let me brew in some toxicity first.  
----
			My biggest problem with WildStar is that I'm at work and no playing it.	
----
			
Honestly the biggest problem with the game right now is how much the Dev's are limiting the player base. I understand they don't want players to reach everything too quickly but in all reality in an MMO a company should never ever limit the player. The casual player is casual for a reason, but then limiting the non casual gamer to that of a casual gamer makes for a bad move. 
 
Examples could be:
 
Max elder gems per week
Crafting: 1 data fragment a day (I've heard up to 5 but after 40+ days of frags I have yet to get more than 1)
Specific groups of reputation gain, can't grind it out gotta wait for the dailies.
 
People complain about everything and I understand that to make a game work you need to weed out what a real complaint is and what isn't. However, when you limit a player from doing something, it takes away from the game. My personal gripe would be the crafting deal, to get T4 shields for instance it will take 70+ days to be able to make all shields, when in reality you can find better from the PvP vendors.
 
The problem with balancing the game now that it's been released is that there's no way to make the complete base of players happy. If I were to say one fix that should be made (it's limiting one thing) players shouldn't be able to make an exile and a dominion character on the same server. That makes for severe population balance issues.	
----