Civilization VI: Gathering Storm

Sid Meier's Civilization VI: Gathering Storm is the second expansion pack released for Civilization VI, following Civilization VI: Rise and Fall. Gathering Storm was announced in a Firaxis livestream on November 20, 2018. It was released for Windows on February 14, 2019, for iOS on November 20, 2019, and for the Nintendo Switch, PS4, and Xbox One on November 22, 2019.
==Features==
See the steam announcement for more
* Environmental effects: Volcanoes, storms (blizzards, dust storms, tornadoes, hurricanes), climate change, floods, and droughts.
* Power and consumable resources: Strategic resources play an additional role in Gathering Storm. These resources are now consumed in power plants to generate for your cities. Initially you'll be powering your most advanced buildings by burning carbon-based resources like and , but renewable energy sources also unlock as you progress to current-day technologies. Your choices about resource usage will directly affect the world's temperature and can cause melting ice caps and rising sea levels.
* Engineering projects: Shape the world around your empire to overcome unfavorable land conditions by making improvements like canals, dams, tunnels and railroads. When settling cities, consider the flood risk to coastal lowland areas, but keep in mind that in the late-game, new technologies like Flood Barriers can be used to protect these tiles.
* World Congress: Make your voice heard among the other leaders of the world. Earn through Alliances, influencing city-states, competing in World Games, and more. Use to extract promises from other leaders, vote on Resolutions, call a Special Session to address an emergency, and increase the weight of your votes in your quest to achieve the new Diplomatic Victory.
* 21st Century technologies & civics: A new era has been added to the technology and civic trees. Combat new environmental effects with speculative ideas such as relocating your population out to Seasteads and developing technologies to recapture carbon emissions.
* New leaders and civs: Nine new leaders from eight new civilizations are introduced. Each brings unique bonuses and gameplay, as well as a total of nine unique units, four unique buildings, three unique improvements, two unique districts and one unique governor.
* New scenarios:
** The Black Death: The Black Death ravaged Europe and western Asia in the mid-14th century, killing a greater share of the population than any other event in world history. The pandemic killed millions, ruined economies, upended political dynasties and transformed the face of the Western world. Your task is to lead your nation through the calamity: keep your population alive, your economy strong, and your faith unshaken amidst a world of terror and desperation.
** War Machine: At the outset of WWI, the German Imperial Army had a daring plan: invade neutral Belgium and then rush the French heartland before they could mobilize to resist. If successful, the German forces would capture Paris within a month and end their resistance forever. In counter, the French command prepared Plan 17, an all-out onslaught designed to meet and stop a German offensive. When war was declared, both armies swung into motion and set up one of the most incredible and shocking military campaigns in world history. In this scenario, players take the side of one of these two great powers at this same precipice. As Germany, your task is to capture Paris. As France, your task is to prevent its capture. The clock is ticking, and the enemy is moving. Advance!
* More new content: Seven new world wonders, seven natural wonders, 18 new units, 15 new improvements, 9 new buildings, 5 new districts, 2 new city sets, 9 new techs and 10 new civics have been added.
**Great Bath, an ancient-era floodplains wonder that grants bonus amenities and housing, as well as immunity to flood damage in city tiles, and faith where flood damage was prevented.
**Országház, an industrial-era river-tile wonder that provides culture and diplomatic favour each turn when suzerain of a city state.
**Machu Picchu, which provides gold, as well as adjacency bonuses for commercial, industrial, and theater districts next to mountains.
**Golden Gate Bridge, which is a modern-era wonder that must be built between two coasts, boosts tourism from national parks and tile improvements, as well as granting amenities and tile appeal.
**Panama Canal, which, in addition to functioning as a canal, provides bonus gold for trade units that pass through.
**University of Sankore, a desert / desert hills medieval wonder that adds faith and science to domestic trade routes, and trade routes from other civilizations provide extra science and gold.
**Meenakshi Temple, which grants free Gurus and gives them the ability to boost movement and combat of adjacent religious units.
* Improved gameplay systems: The Espionage system has been enhanced with new options, the Culture and Science Victories have been updated, new Historic Moments have been added, and additional improvements have been made to other existing systems. In addition, Warmonger score has been replaced with Grievances.
== Civilizations ==
Gathering Storm Leaders and Civilizations
Civilization	Leader(s)	Civilization Ability	Leader Ability	Unique Unit	Unique Infrastructure
 	 	Pearl of the Danube
+50% for and built across a from a .	Raven King
Levied city-state units receive +2 and +5 Combat Strength, and can be upgraded at a 75% discount in or . Levying troops from a city-state grants 2 s with that city-state. Gains the with .	 	
 	 	Mana
Starts with Sailing and Shipbuilding unlocked and the ability to enter Ocean tiles. +5 Combat Strength and +2 for embarked units. Unimproved Woods and Rainforests grant +1 , increasing to +2 with Mercantilism and +3 with Conservation. +1 from Fishing Boats. Building a Fishing Boat triggers a Culture Bomb, claiming surrounding tiles. Resources cannot be harvested. s cannot be earned.	Kupe's Voyage
Starts the game in the Ocean. +2 and +2 per turn before the first city is settled. Their first settled city receives a free Builder and +1 Population. The Palace grants +3 and +1 .	 	
 	 	Four Faces of Peace
Cannot declare Surprise Wars or war on city-states. Surprise Wars cannot be declared on Canada. For every 100 earned, gain 1 . +100% gained from successfully completing Emergencies or Scored Competitions.	The Last Best West
Can build Farms on Tundra s, and on Tundra Hills tiles with Civil Engineering. Snow, Snow Hills, Tundra Hills, and Tundra tiles cost 50% less to purchase. On those tiles, resources accumulate twice as fast, Mines and Lumber Mills receive +2 , and Camps and Farms receive +2 .	 	
 	 	Mit'a
Citizens may work Mountain tiles. Mountain tiles provide +2 , and +1 for each adjacent Terrace Farm. Mountain tiles provide an additional +1 when Inca reaches the Industrial Era.	Qhapaq Ñan
Domestic s gain +1 for every Mountain tile in the origin city. Gains the Qhapaq Ñan unique improvement with Foreign Trade.	 	
 	 	Songs of the Jeli
City Centers receive +1 and +1 for every adjacent Desert and Desert Hills tile. Mines receive -1 and +4 . May purchase Commercial Hub buildings with . -30% towards buildings and units.	Sahel Merchants
International Trade Routes gain +1 for every flat Desert tile in the sending city. Entering a Golden Age permanently grants +1 capacity.	 	
 	 	Nobel Prize
Gains 50 whenever a Great Person is earned. +1 points from Factories and +1 points from Universities. Sweden's presence in the game adds three unique World Congress competitions in the Industrial Era.	Minerva of the North
Buildings with at least three Great Work slots and wonders with at least two Great Work slots are automatically themed when all slots are filled. Gains the Queen's Bibliotheque unique building in the Government Plaza.	 	
 	 	Great Turkish Bombard
+50% toward Siege units. Siege units gain +5 Combat Strength when attacking defensible districts. Conquering a city doesn't cause that city to lose Population. +1 and +4 Loyalty per turn for cities not founded by the Ottomans.	Grand Vizier
Have access to a unique Governor, Ibrahim, the Grand Vizier. Gain the Janissary unique unit and 1 Governor title with Gunpowder.	 	
 	 	Mediterranean Colonies
Starts with the for Writing. Coastal cities founded by Phoenicia and in the same continent as their always have full Loyalty. Settlers receive +2 and while embarked, and pay no costs to embark or disembark.	Founder of Carthage
Cities with a Cothon gain the unique Move Capital project, which moves the Phoenician capital to that city. Gains +1 capacity after building the Government Plaza or any Government Plaza building. +50% towards s in the city with the Government Plaza.	 	
 	 	Workshop of the World
 and Mines accumulate +2 resources per turn. +100% towards Military Engineers. Military Engineers receive +2 charges. Buildings that provide additional yields when powered receive +4 of their respective yields. +20% towards Industrial Zone buildings. Harbor buildings grant +10 Strategic Resource stockpiles.	Court of Love
Each Great Work in her cities causes foreign cities within 9 tiles to lose 1 Loyalty per turn. Any foreign city that leaves its civilization due to loss of Loyalty and is receiving the most Loyalty pressure from Eleanor instantly joins her empire, instead of becoming a Free City.	 	
 	 	Grand Tour
+20% towards Medieval, Renaissance and Industrial Era Wonders. Double from Wonders of any Era.	Court of Love
Each Great Work in her cities causes foreign cities within 9 tiles to lose 1 Loyalty per turn. Any foreign city that leaves its civilization due to loss of Loyalty and is receiving the most Loyalty pressure from Eleanor instantly joins her empire, instead of becoming a Free City.	 	
== New Global Content ==
Gathering Storm non-unique units
Unit	Type 	Era 	Description
 	Light Cavalry	Medieval 	Fast Light Cavalry unit that upgrades from Horseman and to Cavalry
 	Heavy Cavalry	Industrial 	Fast Heavy Cavalry unit that upgrades from Knight and to Tank
 	GDR 	Information	Late game super-unit that can unlock more power by researching Future Era Technologies
 	Civilian 	Atomic 	Late game civilian unit that can spread to other civilizations
 	Recon 	Medieval 	Recon unit that has 1 Ranged attack, upgrades from Scout and to Ranger
Gathering Storm Wonders
Wonder	Era 	Description
 	Modern 	
* +3 from entertainment.
* Land units can cross without embarking.
* Works like a modern road and creates roads (if not present) in the land tiles on either ends.
* All tiles within this city gain 4 Appeal.
* +100% for all tile improvements and National Parks of the city.
 	Ancient 	
* +3 .
* +1 from entertainment.
* Floodplains tiles along the river containing this wonder are now immune to Flood damage.
* -50% and yields from Flood damage.
* +1 to the yields of a tile belonging to this city for every time it has been Flooded.
 	Classical 	
* Mountain tiles provide a standard adjacency bonus to Commercial Hub, Theater Square and Industrial Zone in all cities.
* +4 .
 	Medieval 	
* +3 .
* +2 Gurus.
* Gurus are 30% cheaper to purchase.
* Religious units adjacent to Gurus receive +5 Religious Strength in Theological Combat and +1 .
 	Industrial	
* +4 .
* +100% per turn from starting a turn as Suzerain of a city-state.
 	Industrial	
* Upon completion, 1 or 2 adjacent Canal districts are automatically constructed.
* The Canal Wonder tile can now be crossed by naval units.
* +10 .
 	Medieval 	
* +3 
* +1 
* +2 points per turn
* Other Civilizations' s to this city provide +1 and +1 for them
* +2 for every to this city
* Domestic s gives an additional +1 to this city
Gathering Storm terrain features
Feature	Yield 	Tile type 	Notes
 	Any flat or hill terrain	Major adjacency bonus to Campuses. Can be improved by Geothermal Plants.	
 	N/A 	Mountain 	Function as a mountain, but may erupt.
 	Variable 	Any tiles around a Volcano after an eruption 	Provide additional yields. Can be improved by both Farms or Mines.
Gathering Storm Natural Wonders
Wonders	Effect 	Size 	Tile type
 	1 , 2 , and 1 on wonder tiles 	4 tiles, passable 	
 	3 and 1 on wonder tiles 	3 tiles, passable 	
 	50% when building wonders and districts next to it	1 tile, impassable	Rainforest
 	1 tile, impassable 	 	
 	1 tile, impassable 	Volcano 	
 	2 tiles, impassable 	 	
 	1 , 1 , and 4 on wonder tiles 	4 tiles, passable 	Desert
Gathering Storm non-unique Districts and Buildings
District 	Function 	Buildings
 	Prevent Floods	
 	Transportation	
(New buildings not district)	and 	
(New buildings not district)	 	
Gathering Storm non-unique tile improvements 
Tile Improvement	Terrain 	Yield Modifier and Notes
 	Geothermal Fissure	
 	Mountain 	Allows units to move into it and exit through another Mountain Tunnel at the cost of 2  Movement. Built by Military Engineer.
Cannot be pillaged or removed.
 	Lake, Coast, Ocean	
 	 	0.25 .
 	Lake, Coast, Ocean	
 	Mountain 	Provides  equal to the tile's Appeal.
+1  .
Cannot be built next to another Ski Resort.
 	Flat land 	
 	Hills 	
==Gallery==
File:Gathering_Storm.jpg|Key Art for Civilization VI: Gathering Storm
File:Civ6GS Promotional Poster.jpg|Promotional poster for Gathering Storm
File:Gathering Storm Screenshot 1.jpg|A screenshot displaying the new content in Gathering Storm: Mount Vesuvius (post eruption), district, , Skirmisher unit
File:Gathering Storm Screenshot 2.jpg|A screenshot displaying the new content in Gathering Storm: , and 
File:Gathering Storm Screenshot 3.jpg|A screenshot displaying the new content in Gathering Storm: , various s, s, , 
File:Gathering Storm Screenshot 4.jpg|A screenshot displaying the new content in Gathering Storm: erupting
==Videos==
File:Civilization VI Gathering Storm Announce Trailer|Civilization VI: Gathering Storm announcement trailer
File:Civilization VI- Gathering Storm - FIRST GAMEPLAY (MESSAGE FROM SID MEIER)|First gameplay footage of Gathering Storm with Sarah Darney, Ed Beach, and Dennis Shirk (and a message from Sid Meier)
File:Civilization VI- Gathering Storm - Hungary Gameplay Premiere (Dev Livestream)|Hungary gameplay premiere with Sarah Darney, Ed Beach, and Dennis Shirk
File:Civilization VI- Gathering Storm - Maori Gameplay Premiere (Dev Livestream)|Māori gameplay premiere with Sarah Darney, Ed Beach, and Jason Johnson
File:Civilization VI- Gathering Storm - Canada Gameplay Premiere (Dev Livestream)|Canada gameplay premiere with Sarah Darney, Ed Beach, and Anton Strenger
File:Civilization VI- Gathering Storm - Inca Gameplay Premiere (Dev Livestream)|Inca gameplay premiere with Sarah Darney, Anton Strenger, and Brian Feldges
File:Civilization VI- Gathering Storm - Mali Gameplay Premiere (Dev Livestream)|Mali gameplay premiere with Pete Murray, Dennis Shirk, and Brian Feldges
File:Civilization VI- Gathering Storm - Sweden Gameplay + World Congress (Dev Livestream)|Sweden and World Congress gameplay premiere with Pete Murray, Ed Beach, and Dennis Shirk
File:Civilization VI- Gathering Storm - Ottomans Gameplay Premiere (Dev Livestream)|Ottomans gameplay premiere with Pete Murray, Ed Beach, and Brian Feldges
File:Civilization VI- Gathering Storm - New Features Explained|A video explaining the new features in Gathering Storm
File:Civilization VI- Gathering Storm - Phoenicia Gameplay Premiere (Dev Livestream)|Phoenicia gameplay premiere with Pete Murray, Anton Strenger, and Dennis Shirk
File:Civilization VI- Gathering Storm - Eleanor Gameplay Premiere (Dev Livestream)|Eleanor gameplay premiere with Pete Murray, Ed Beach, and Anton Strenger
==External links==
* Announcement from The Official Civilization VI Site
* 
* Sid Meier's Civilization VI: Gathering Storm on Steam
* The in-depth announcement at Steam: Civilization VI: Gathering Storm Announced, Releases on PC Feb 14
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Category:Expansion packs