Red Gamut

<--Primal Magic
The Red Gamut is magic that deals with the manipulation of the elements. It is generally an offensive style of magic. Only sorcerer's with [Primal Mana] may learn from the Red Gamut. The Red Gamut synergizes with the Orange Gamut. Any character with at least one spell learned in the Red Gamut is considered a red mage in addition to their other professions and may claim it as their primary Path.
A red mage may only learn a spell with a higher level requirement once they have learned at least one spell from the previous level requirement of the Red Gamut. An ability with Rank 1+ can be leveled up by investing more skill points into the ability, this provides the same effect as the first level of the ability for as many ranks as the ability has been leveled up; an ability may only be ranked up once the red mage reaches the next level tier, ie: 5, 10, 15 etc. from the abilities required level. 
An ability may not be learned unless the red mage meets its requirement criteria. 
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==Pyromancy==
Requires: Level 1
[Kindle]
(Requires Level 1 Sorcerer)
(Requires [Primal Mana])
Minor Action - Pyromancy
1 MP - Melee Spell Ability
Allows the red mage to conjure a small fire that can be used to generate heat, ignite a flammable object, debuff [Chilled] and [Frozen] effects, or provide light up to 1 range in all directions; if used on a character, adds a [Burning] buff that deals 2 damage against MR plus an additional +1 damage at 10, 30, 50, 70 etc. INT and the same amount of damage on their next turn. 
If the red mage has learned [Lift] they may use this ability as if it were a ranged spell ability with 3 range and an additional +1 range at 10, 30, 50, 70 etc. INT. 
Lasts for one round or until the end of its immediate use outside of combat.
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[Firebolt]
(Requires Level 1 Sorcerer)
(Requires [Primal Mana], [Kindle])
Major Action - Pyromancy
3 MP - Ranged Spell Attack (7 Range)
Make a spellcraft roll dealing fire damage.
Deals +1d8/2 damage if used at melee range.
Deals +1 damage and an additional +1 at 10, 30, 50, 70, etc INT.
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[Emblaze Trail]
(Requires Level 1 Sorcerer)
(Requires [Primal Mana], [Kindle])
Minor Action - Pyromancy
2 MP - Self-Targeting Spell Ability
Allows the red mage to conjure a burning fire at any location they occupied this turn. 
The burning fire adds a [Burned] spell buff that deals 2 fire damage against MR plus an additional +1 damage at 10, 30, 50, 70 etc. INT to every hostile ground target that occupies the same space as it. 
The burning fires conjured last for 1 round, or until put out or dispelled; only one burning fire may occupy a space at a time. 
[Emblaze Trail] may continue to be used as a Free Action on a turn after using it, for its regular cost. 
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[Cleansing Flames]
(Requires Level 1 Sorcerer)
(Requires [Primal Mana], [Emblaze Trail], [Firebolt])
Passive Ability - Pyromancy
Adds an additional level of advantage to all pyromancy spells cast targeting summoned creatures; any pyromancy spell cast targeting a summoned creature may be used as a spell attack even if it typically wouldn't; these effects may cause [Emblaze Trail] and other target-less spells to deal spell attack damage to summoned creatures if they would typically cause them any damage.
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Requires: Level 5
[Immolate]
(Requires Level 5 Sorcerer)
(Requires [Primal Mana], [Emblaze Trail])
Major Action - Pyromancy
6 MP - Ranged Spell Attack (7 Range)
Adds a [Burned] spell buff that causes a spell attack as fire damage every round to the target; the bonus to damage caused by this spell also applies to this effect.
Deals +1 damage and an additional +1 at 10, 30, 50, 70, etc INT.
Lasts for two rounds; this effect stacks.
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[Charring Blast]
(Requires Level 5 Sorcerer)
(Requires [Primal Mana], [Firebolt])
Major Action - Pyromancy
5 MP - Ranged Spell Attack (3 Range)
Make a spellcraft roll dealing fire damage.
Deals damage to up to 3 targets from the red mage to their target in a line.
+1d8/2 damage to all targets at melee range.
-1d8/2 damage to all targets at 3 range.
Deals +1 damage and an additional +1 at 10, 30, 50, 70, etc INT.
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Requires: Level 10
[Summer's Mark]
(Requires Level 10 Sorcerer)
(Requires [Primal Mana])
Minor Action - Pyromancy
4 MP - Ranged Spell Ability (12 Range)
Adds a [Summer's Mark] spell buff to the target that {adds an additional level of advantage to all attacks and spell attacks that would deal fire damage to the target.}
Lasts until the end of combat or until the end of its immediate use outside of combat; this effect doesn't stack.
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[Burninate]
(Requires Level 10 Sorcerer)
(Requires [Primal Mana])
Passive Ability - Pyromancy
Removes the penalty to damage to targets at 3 range from [Charring Blast] and causes it to deal damage to any number of targets rather than a maximum of 3; increases the duration of [Immolate] to 3 rounds.
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Requires: Level 15
[Meteor]
(Requires Level 15 Sorcerer)
(Requires [Primal Mana], [Firebolt])
Major Action - Pyromancy
12 MP - Ranged Spell Attack (7 Range)
Make a spellcraft roll dealing fire damage.
Deals damage to all hostile targets within 1 range of the red mage's target.
Deals +1 damage and an additional +1 at 10, 30, 50, 70, etc INT.
Conjures a burning fire at the point of impact that adds a [Burned] spell buff that deals 2 fire damage against MR plus an additional +1 damage at 10, 30, 50, 70 etc. INT to every hostile ground target that occupies the same space as it.
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[Fireball]
(Requires Level 15 Sorcerer)
(Requires [Primal Mana], [Charring Blast])
Major Action - Pyromancy
12 MP - Ranged Spell Attack (7 Range)
Make a spellcraft roll.
Deals +3d8/2 damage.
Deals +1 damage and an additional +1 at 10, 30, 50, 70, etc INT.
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==Cryomancy==
Requires: Level 1
[Rain]
(Requires Level 1 Sorcerer)
(Requires [Primal Mana])
Minor Action - Cryomancy
1 MP - Melee Spell Ability
Allows the red mage to conjure a spout of rain that can be used to gather a puddle, put out a fire, debuff [Burned] effects, or slick a surface; if used to slick a surface, a character leaving the slicked area must make an Acrobatics roll of at least 10 or it requires an extra range to move through the space, a forced movement into the slicked area receives a bonus of +1 range in the same direction.
If the red mage has learned [Lift] they may use this ability as if it were a ranged spell ability with 3 range and an additional +1 range at 10, 30, 50, 70 etc. INT.
This effect lasts for one round or until the end of its immediate use outside of combat.
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[Icebolt]
(Requires Level 1 Sorcerer)
(Requires [Primal Mana], [Rain])
Major Action - Cryomancy
3 MP - Ranged Spell Attack (7 Range)
Make a spellcraft roll dealing ice damage.
Deals +1d8/2 damage if used at melee range.
Adds a [Chilled] spell buff that {reduces the target's initiative by -2 and an additional -2 at 10, 30, 50, 70, etc INT.}
This effect lasts until the end of combat; this effect stacks.
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[Freezing Breath]
(Requires Level 1 Sorcerer)
(Requires [Primal Mana], [Rain])
Major Action - Cryomancy
5 MP - Ranged Spell Attack (1 Range)
Make a spellcraft roll dealing ice damage.
Deals +1d8/2 damage.
Adds a [Chilled] spell buff that {reduces the target's initiative by -2 and an additional -2 at 10, 30, 50, 70, etc INT.}
On a critical roll the target must make a successful Resilience roll against a spellcraft roll from the red mage or they receive a [Frozen] spell buff that {prevents the target from making any actions in their turn}; this effect can't be used on targets who are under the effects of [Burning] or who have fire armor.
Lasts for one of the target's turns; this effect doesn't stack.
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[Mist Cloud]
(Requires Level 1 Sorcerer)
(Requires [Primal Mana], [Rain])
Minor Action - Cryomancy
5 MP - Ranged Spell Ability (7 Range)
Adds a [Mist Cloud] spell buff to the target that grants them +2 DR and adds +1 to Acrobatics rolls to dodge.
Lasts for three rounds; this effect stacks.
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Requires: Level 5
[Riptide]
(Requires Level 5 Sorcerer)
(Requires [Primal Mana])
Major Action - Cryomancy
6 MP - Ranged Spell Attack (3 Range)
Make a spellcraft roll dealing ice damage.
Deals +1d8/2 damage if used at melee range.
The red mage may move a melee target up to 1 range in any direction, regardless of if they were the target of this spell or received damage; the red mage may use this ability to travel to the location of the spell attack target, this effect ignores hazardous terrain.
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[Cold Blast]
(Requires Level 5 Sorcerer)
(Requires [Primal Mana], [Icebolt])
Major Action - Cryomancy
5 MP - Ranged Spell Attack (3 Range)
Make a spellcraft roll dealing ice damage.
Deals damage to up to 3 targets from the red mage to their target in a line.
+1d8/2 damage to all targets at melee range.
-1d8/2 damage to all targets at 3 range.
Adds a [Chilled] spell buff that {reduces the target's initiative by -2 and an additional -2 at 10, 30, 50, 70, etc. INT.}
This effect lasts until the end of combat; this effect stacks.
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Requires: Level 10
[Winter's Mark]
(Requires Level 10 Sorcerer)
(Requires [Primal Mana])
Minor Action - Cryomancy
4 MP - Ranged Spell Ability (12 Range)
Adds a [Winter's Mark] spell buff to the target that {adds an additional level of advantage to all attacks and spell attacks that would deal ice damage to the target.}
Lasts until the end of combat or until the end of its immediate use outside of combat; this effect doesn't stack
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[Fog]
(Requires Level 10 Sorcerer)
(Requires [Primal Mana], [Mist Cloud])
Major Action - Cryomancy
10 MP - AOE Spell Ability (7 Range)
Applies a [Mist Cloud] spell buff to all friendly targets within 7 range of the red mage that adds an additional +2 DR and adds +1 to Acrobatics rolls to dodge.
Lasts for three rounds; this effect stacks.
[Fog] may continue to be used as a Free Action on a turn after using it, for its regular cost.
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Requires: Level 15
[Freezing Blast]
(Requires Level 15 Sorcerer)
(Requires [Primal Mana], [Freezing Breath])
Major Action - Cryomancy
12 MP - Ranged Spell Attack (3 Range)
Make a spellcraft roll dealing ice damage.
Deals damage to up to 3 targets from the red mage to their target in a line.
+2d8/2 damage to all targets at melee range.
+1d8/2 damage to all targets at 1 range.
Adds a [Chilled] spell buff that {reduces the target's initiative by -2 and an additional -2 at 10, 30, 50, 70, etc INT.}
On a critical roll all targets must make a successful Resilience roll against a spellcraft roll from the red mage or they receive a [Frozen] spell buff that {prevents the target from making any actions in their turn}; this effect can't be used on targets who are under the effects of [Burning] or who have fire armor; this effect may only trigger once per casting.
Lasts for one of the target's turns; this effect doesn't stack.
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[Crashing Wave]
(Requires Level 15 Sorcerer)
(Requires [Primal Mana], [Riptide])
Major Action - Cryomancy
12 MP - Ranged Spell Attack (7 Range)
Make a spellcraft roll dealing ice damage.
+2d8/2 damage.
The red mage may move their target up to 1 range in any direction, regardless of if they received damage.
Adds a [Chilled] spell buff that {reduces the target's initiative by -2 and an additional -2 at 10, 30, 50, 70, etc. INT.}
This effect lasts until the end of combat; this effect stacks.
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==Aeromancy==
Requires: Level 1
[Wind]
(Requires Level 1 Sorcerer)
(Requires [Primal Mana])
Minor Action - Aeromancy
1 MP - Melee Spell Ability
Conjures a breeze that can be used to move light objects, put out small fires, dry surfaces, or debuff [Burned] and [Chilled] effects; the red mage may move their target up to 1 range in any direction, if used to move a character this spell costs 3 MP instead of its regular cost.
If the red mage has learned [Lift] they may use this ability as if it were a ranged spell ability with 3 range and an additional +1 range at 10, 30, 50, 70 etc. INT.
This effect lasts for one round or until the end of its immediate use outside of combat.
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[Sonicbolt]
(Requires Level 1 Sorcerer)
(Requires [Primal Mana], [Wind])
Major Action - Aeromancy
3 MP - Ranged Spell Attack (7 Range)
Make a spellcraft roll dealing air damage.
Deals +1d8/2 damage if used at melee range.
Adds a [Deafened] spell buff that {prevents the target from receiving Bard Song buffs, being targeted by noise-based effects, and from receiving auditory cues or commands.}
Lasts for one of the target's turns; this effect doesn't stack.
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[Flash]
(Requires Level 1 Sorcerer)
(Requires [Primal Mana], [Wind])
Minor Action - Aeromancy
4 MP - Ranged Spell Ability (3 Range)
Adds a [Blinded] spell buff to the target that {prevents the target from making ranged attacks and using ranged abilities outside of melee range and receiving visual cues or commands.}
Lasts for one of the target's turns; this effect doesn't stack.
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[Spark]
(Requires Level 1 Sorcerer)
(Requires [Primal Mana], [Wind])
Minor Action - Aeromancy
2 MP - Ranged Spell Ability (10 Range)
{Deals 3 air damage} and adds a [Spark] spell buff to the target that adds an additional +10 Initiative.
Lasts for one of the target's turns; this effect doesn't stack.
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Requires: Level 5
[Lightning]
(Requires Level 5 Sorcerer)
(Requires [Primal Mana], [Spark] or [Flash])
Major Action - Aeromancy
3 MP - Ranged Spell Attack (10 Range)
Make a spellcraft roll dealing air damage.
Deals +1d8/2 damage if used at melee range.
Adds an additional critical roll to the spellcraft roll.
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[Charged Bolt]
(Requires Level 5 Sorcerer)
(Requires [Primal Mana], [Lightning])
Major Action - Aeromancy
5 MP - Ranged Spell Attack (1 Range)
Conjures two charged bolts of lightning at the target location that may move up to 1 space per turn; the charged bolts may move separately and erupt upon entering melee range of a hostile, dealing spell attack air damage against MR to one target each; if the charged bolts don't erupt on their first turn, each charged bolt splits into two lesser charged bolts that instead deal 50% spell attack air damage (/2) against MR and expire after one turn. 
Adds an additional critical roll to all spellcraft rolls for this spell.
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Requires: Level 10
[Autumn's Mark]
(Requires Level 10 Sorcerer)
(Requires [Primal Mana])
Minor Action - Aeromancy
4 MP - Ranged Spell Ability (12 Range)
Adds a [Autumn's Mark] spell buff to the target that {adds an additional level of advantage to all attacks and spell attacks that would deal air damage to the target.}
Lasts until the end of combat or until the end of its immediate use outside of combat; this effect doesn't stack.
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[Flash Nova]
(Requires Level 10 Sorcerer)
(Requires [Primal Mana])
Major Action - Aeromancy
8 MP - AOE Spell Ability (3 Range)
Applies a [Blinded] spell buff to all hostile targets within 3 range of the red mage that {prevents the target from making ranged attacks and using ranged abilities outside of melee range and receiving visual cues or commands.}
Lasts for one of the target's turns; this effect doesn't stack.
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Requires: Level 15
[Chain Lightning]
(Requires Level 15 Sorcerer)
(Requires [Primal Mana], [Charged Bolt])
Major Action - Aeromancy
12 MP - Ranged Spell Attack (10 Range)
Make a spellcraft roll dealing air damage.
Deals -1d8/2 damage to up to one additional target within 1 range of the original target; deals -2d8/2 damage to up to one additional target within 1 range of the second target; deals -3d8/2 damage to up to one additional target within 1 range of the third target; deals -4d8/2 damage to up to one additional target within 1 range of the fourth target; etc. until the red mage runs out of possible targets or would make a spellcraft roll of 0 (excluding bonuses); the same target may not be used twice.
Adds an additional critical roll to all spellcraft rolls for this spell.
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[Sonic Boom]
(Requires Level 15 Sorcerer)
(Requires [Primal Mana], [Sonicbolt])
Major Action - Aeromancy
12 MP - Ranged Spell Attack (7 Range)
Make a spellcraft roll dealing air damage.
+2d8/2 damage.
The red mage may move their target up to 2 range in any direction, regardless of if they received damage.
Adds a [Deafened] spell buff that {prevents the target from receiving bard song buffs, being targeted by noise-based effects, and from receiving auditory cues and commands.}
Lasts for one of the target's turns; this effect doesn't stack.
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Category:Destiny of the Fated
Category:DOTF Classes