Update:KBD Lair, Combat Changes, Events

The original post can be found here.
*KBD lair now functions like RS, with proper monsters, levers/ladders, & wilderness areas(monsters are kind of buggy now, still debugging)
Combat Changes
*Teleblock now has a full & half version
*All NPCs inside the wild are aggressive to 2 tiles around them
*Range accuracy has been lowered as well as scaled higher (before hits were very "centered" because it was scaled very down low)
*Special accuracy of morrigan's javelins and axes has been lowered
*Special attack calculations made so they don't just rip through NPCs
New Special: Kill Shot
*Zanik's passive effect has been removed and change into a special attack, which does 25% more damage, is 25% more accurate, knocks off prayer for a substantial amount of time and ignores spirit shield effects
Events
*Before I introduce events, it should be noted that purepk and OSPK have been moved to a different location (the temporary ::13s location)
*Every 5 hours there will be an event at a certain zone, included zones are: ::13s (hybrid), ::purepk (pure pking), and ::ospk (old school pking) as well as our old friend the fight pits. They will be randomly selected every 5 hours and can be enabled by community manager+.
*Each event zone will give 5X pk points for the duration of the event (everything besides pits is 30 minutes long)