Fallout 4 holotape games

Fallout 4 holotape games are a collection of six holotape-based video games and Automatron.
==Characteristics==
The Pip-Boy 3000 Mark IV features minigames, which can be accessed if the Sole Survivor has found old tapes of these games. All games have a weight of zero and are worth 300 caps. They are also all retro games, to match the theme of Fallout 4, and are based on real-life video games published between 1978 and 1985. They can be played on the go or by playing the holotape on any terminal.
The minigames are:
* Atomic Command, a game where the character controls a stationary anti-missile weapon, shooting at missiles and planes before they hit the eight American landmarks at the bottom of the screen. Based on Missile Command (1980).
* Grognak & the Ruby Ruins, a text-based role-playing game. You play as Grognak the Barbarian, seen in the comics throughout the Fallout games. You start an adventure, choosing your party, making decisions, and fighting through with many options. Based on The Bard's Tale (1985) and its assorted spin-off games.
* Pipfall, a side-scrolling action-adventure game. You play as Vault Boy as he goes through the wasteland, all the while avoiding gas clouds, radioactive waste, creatures, and more. The player must collect 5 bobbleheads within 300 seconds, without losing their 10 health. Based on Pitfall! (1982).
* Red Menace, a game where the character has to dodge the antagonist's barrels. You play as Vault Boy as he climbs ladders, run along platforms, avoids barrels and missiles, as you run up and save the woman from the Red Menace, and engage in several different stages. Based on Donkey Kong (1981).
* Zeta Invaders, a game where the character has to shoot space invaders. You play as a cannon that can move left or right, shooting down waves of aliens and UFOs, and hiding behind 4 barns. The goal is to kill the enemies, increase your score, without losing your 3 health. Based on Space Invaders (1978).
* Automatron, a game where the character has to shoot various robots and enemies. Running into one of these things will kill you. You can move freely, and to get to the next round you must kill all the enemies. Based on Robotron: 2084 (1982).
* Captain Cosmos in "Jangles' Big Day", textures exist in the game's files for both the minigame's holotape and the issue of RobCo Fun. Neither of these objects exists.
==Locations==
Name 	RobCo #	Location 	Location Description 	Form ID
Atomic Command 	#07 	Museum of Freedom 	In the chamber above the front doors, where Preston is holed up, on Sturges' desk. 	
Grognak & the Ruby Ruins 	#12 	Goodneighbor 	In the Memory Den, in Amari's back room sitting on a cabinet in the distant corner. 	
Pipfall 	#08 	Fort Hagen 	Command Center - Adjacent to Kellogg's terminal under a table, in the chamber where Kellogg is spoken to.	
Red Menace 	 	Vault 111 	Inside the cafeteria terminal, northeast area. No magazine, holotape only. 	
Zeta Invaders 	#07 	Valentine Detective Agency	On a desk, inside the Valentine’s Detective Agency located in Diamond City Market. 	
Automatron 	 	Fort Hagen hangar 	Inside in the Rust Devil gaming terminal in a room with beds and generators. No magazine, holotape only. 	
Captain Cosmos in "Jangles' Big Day"	#09 	 	Didn't make it into the game. Only the holotape texture exists in the game files. 	
==Notes==
With the Arcade Workshop pack, all holotape games aside from Captain Cosmos can be obtained via building and scrapping arcade machines.
==Gallery==
FO76 Grognak.webp|Grognak & the Ruby Ruins
FO76 Pipfall.webp|Pipfall
FO76 Red Menace.webp|Red Menace
FO76 Zeta Invaders.webp|Zeta Invaders
FO76 Automatron.webp|Automatron
FO4 Captain Cosmos holotape.png| Captain Cosmos in "Jangles' Big Day"
 
Category:Pre-War games
es:Juegos en holocinta
ru:Внутриигровые игры (Fallout 4)