Dexterity

is a buff that increases given by cards.
* Each point of gives +1 per card.
* All player characters are capable of gaining via relics or potions. The Silent, The Defect, and The Watcher are also capable of gaining with cards.
* It is possible to have negative stacks of . For every negative stack, each instance of is reduced by 1.
* Dexterity is applied before .
* Despite the tooltip, only applies to cards that directly gives your , which means it does not work for Powers and other buff-based cards.
** For example, will not be affected by since it gives through its buff.
==Sources==
===Cards===
====Silent Cards====
* : 2() 
====Defect Cards====
* : 1() 
====Watcher Cards====
* : 3() 
===Relics===
* : 1 
* : 1 for every 3 Attack cards played in a single turn.
* : 1 temporary for every Attack cards played this turn. Last until the end of your turn.
===Other===
* : 2() 
* : 5() . At the end of your turn, 5 () .
==Update History==
*Weekly Patch 52: Release Date Price Increase
**Fixed issue that caused Frail and Dexterity to inconsistently interact with each other.
*Weekly Patch 42: Reboot
**Fixed issue where upgraded card from Warped Tongs wasn't showing the correct value if you had Strength/Dexterity.
**Updating SFX for Dexterity Power.
*Weekly Patch 23: Testing Continues...
**Forcefield card was unaffected by Powers (Frail/Dex).
*Weekly Patch 22: Testing the Third Character
**Localization: Strength and Dexterity power can now properly utilize localized periods.
*Weekly Patch 2: Slimes!
**Strength and Dexterity now cap at 999 and -999.
Category:Buffs