Seedlings

==General Overview==
Seedlings are individuals whose genetic code (or an ancestor's) was altered in the 1960's by a passing comet. The abilities granted can lie dormant for years until triggered, and can be dormant for generations.
==Racial Powers==
Seedlings draw their power from a mutation in their genes caused by a passing comet in the 1960's. This can manifest in several ways, and not all of them are the amazing, powerful variety. Some are very subtle. The utility of these can vary on the circumstances of each individual.  Many Seedlings show evidence of reduced aging once fully activated, appearing to age at a bit less than half the rate of normal humans from that point forward.
==Racial Flaws==
Required(If it is mitigated through an ability, adjust accordingly)
* Still Human: Despite not being a 'normal' human, a Seedling is still mostly human. A Seedling is susceptible to all limitations that the human species possesses: the need for oxygen and food, weak to poison and disease, and easily injured.
==Unique Resources==
Varies with each individual.
==Skill Suggestions==
Seedlings can be pretty flexible, skills-wise, and should be able to pick up almost any skill. Mutants having to fend for themselves in their youth or adulthood should have this reflected in their skills, depending on where they lived. No doubt many would have advanced skills in things that would complement their mutation.
==OC Limitations==
Nothing on par with an Omega-level mutant
==Relevant History==
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