Close to Home

refers to eight quests from Final Fantasy XIV: A Realm Reborn, each exclusive to one of the eight initial disciplines players can choose when creating a new character. They are the first Main Scenario quests for new characters, with only a short tutorial sidequest preceding them. Functionally, each version of the quest is nearly identical, serving to introduce players to aetherytes, their discipline's guild, and the markets. The biggest difference lay in which city the player finds themselves in, which is determined by which discipline they chose, and influences the early portions of A Realm Reborn's storyline. s, s, and s start out in Gridania, s and s in Limsa Lominsa, and s, s, and s in Ul'dah.
==Journal==
===Gridania versions===
*Miounne has given you three tasks to perform. As you make your way around Gridania, try approaching citizens who appear to be in need of help.
*You have completed all three tasks. Report back to Miounne at the Carline Canopy.
*Miounne explains that the three locations you visited will prove indispensable in your adventuring life. Heed well her advice, and travel further afield as your experience grows.
===Limsa Lominsa versions===
*Baderon has given you three tasks to perform. As you make your way around Limsa Lominsa, try approaching citizens who appear to be in need of help.
*You have completed all three tasks. Report back to Baderon at the Drowning Wench.
*Baderon explains that the three locations you visited will feature prominently in your adventuring life. Heed well his advice, and travel further afield as your experience grows.
===Ul'dah versions===
*Momodi has given you three tasks to perform. Should you encounter any citizens who seem to be in need of help as you make your way around Ul'dah, why not offer your services?
*You have completed all three tasks. Report back to Momodi at the Quicksand.
*Momodi explains that the three locations you visited will feature prominently in your adventuring life. Heed well her advice, and travel further afield as your experience grows.
==Objectives==
===Gridania versions===
*Attune yourself to the aetheryte found inside the city.
*Visit the <Conjurers'/Lancers'/Archers'> Guild.
*Listen to Parsemontret's explanation of the markets.
*Report to Miounne at the Carline Canopy.
===Limsa Lominsa versions===
*Attune yourself to the aetheryte found on the Lower Decks.
*Listen to Swozblaet's explanation of the markets.
*Visit the <Arcanists'/Marauders'> Guild.
*Report to Baderon at the Drowning Wench.
===Ul'dah versions===
*Attune yourself to the aetheryte found inside the city.
*Visit the <Gladiators'/Pugilists'/Thaumaturges'> Guild.
*Listen to Seseroga's explanation of the markets.
*Report to Momodi at the Quicksand.
==Walkthrough==
While there is not much to these quests beyond attuning to the appropriate aetheryte and talking to the specified NPCs, the Limsa Lominsa version uniquely has an extra step that isn't listed among its objectives. After accepting the quest from Baderon, one must also accept the sidequest from Niniya. Nearby NPCs will prevent the player from leaving the Drowning Wench until they do so. Should the player choose, they can then abandon the quest after leaving the Wench. As one makes their way around the city, they can pick up several sidequests that help to further familiarize them with their environs, as well as level them up, which is necessary as the next main scenario quest requires them to be level 4.
==Script==
===Gridania versions===
(Gridania versions) script 	(Gridania versions) script
Upon accepting the quest. 	Upon accepting the quest.
Mother Miounne 	Let us begin at the beginning, shall we? Now that you are a formal member of the Adventurers' Guild, we must be sure you have a firm grasp of the fundamentals of adventuring. To that end, I have three tasks I wish you to perform.
Mother Miounne 	Your first task is to visit the aetheryte. This massive crystal stands in the middle of the aetheryte plaza, not far from the Carline Canopy.
Mother Miounne 	As a device that enables instantaneous transportation, the aetheryte plays a key role in the life of the ever-wandering adventurer.
Mother Miounne 	Once you have located the crystal, all you need do is touch its surface. A member of the Wood Wailers will be present to offer further instruction.
Branch A: Player character started as a lancer. 	Branch A: Player character started as a lancer.
Mother Miounne 	For your second task, you are to visit the Lancers' Guild.
Mother Miounne 	There is no better place to learn the arts of the polearm. Speak with Jillian, and she will explain the benefits of joining the guild.
Branch B: Player character started as an archer. 	Branch B: Player character started as an archer.
Mother Miounne 	For your second task, you are to visit the Archers' Guild.
Mother Miounne 	There is no better place to learn the arts of the bow. Speak with Athelyna, and she will explain the benefits of joining the guild.
Branch C: Player character started as a conjurer. 	Branch C: Player character started as a conjurer.
Mother Miounne 	For your second task, you are to visit the Conjurers' Guild.
Mother Miounne 	There is no better place to learn the arts of conjury. Speak with Madelle, and she will explain the benefits of joining the guild.
Branch ends. 	Branch ends.
Mother Miounne 	For your third and final task, I would have you visit the markets at the heart of Old Gridania's commercial district. There you shall find weapons and armor, and all the various items that an adventurer might need on <her/his> travels.
Mother Miounne 	There is, however, more to the markets than buying and selling goods. Speak with Parsemontret, and listen well to his counsel.
Mother Miounne 	The master merchant can be...uncooperative at times, so be sure to offer him one of my famous eel pies. Like so many men, he is much more charitable when his stomach is full. Here, I made a batch not long ago.
Mother Miounne 	You have your tasks, <Forename>. May Nophica guide your path.
Mother Miounne 	Ah, and one more thing: should you happen to come across any citizens in need, don't be afraid to proffer a helping hand. I am certain they will be pleased to meet an adventurer in whom they can confide their woes.
Mother Miounne 	Granted, the work they offer is unlikely to be of realm-shattering importance—but prove your worth and build a reputation, and in time folk will be more inclined to entrust you with matters of moment.
Mother Miounne 	I also suggest that you lend an ear to the Smith here in the Canopy. The Smiths are trusted representatives of the Adventurers' Guild, and are an invaluable source of advice for neophyte heroes seeking to attain greatness.
Branch A: Player character started as a lancer. 	Branch A: Player character started as a lancer.
Upon speaking with Jillian. 	Upon speaking with Jillian.
Jillian 	Welcome to the Lancers' Guild. I see you brought your own spear.
Jillian 	If you seek to refine your skills with the polearm, then you have come to the right place.
Jillian 	Here at the Lancers' Guild, spear wielders gather to train with one another, and further hone their abilities under the tutelage of our fine instructors.
Jillian 	More than just an instrument of war, the spear is also a tool for hunting, and with game ever plentiful in the Twelveswood, the weapon has been the mainstay of the locals here since before the founding of Gridania.
Jillian 	With the passing of time, our nation became a gathering place for spearmasters from across the realm—many eager to test their mettle against the famed might of our Wood Wailers.
Jillian 	And it was here in Gridania that their myriad fighting styles came into contact, eventually giving rise to the art taught here today.
Jillian 	That spear technique could be formalized at all owed much to the founding of the Lancers' Guild by Wood Wailer captain Mistalle nigh on a century past.
Jillian 	The tradition of accepting students from without as well as within Gridania's borders persists to this day, ensuring that the art of the polearm may not only survive, but also continue to evolve.
Jillian 	Well, there you have it. I hope this brief history of the guild has helped settle any doubts in your mind.
Jillian 	The Lancers' Guild is always eager to welcome new initiates.
Jillian 	If you've a will to enlist, speak with me again and we can begin the enrollment procedures.
Branch B: Player character started as an archer. 	Branch B: Player character started as an archer.
Upon speaking with Athelyna. 	Upon speaking with Athelyna.
Athelyna 	Greetings, friend. You have found your way to the Archers' Guild. Do you seek to uncover the secrets of our art?
Athelyna 	Ah, now that I think on it, you have the look of one who has received Mother Miounne's “gentle” instruction. Very well, I shall give you a brief introduction to archery and the Archers' Guild.
Athelyna 	The skills practiced by our archers allow them to gauge an enemy's weaknesses from afar, and turn the tide of a battle with a single, well-placed arrow. Should you join us, you will be taught to do the same.
Athelyna 	Archery as practiced in Gridania was born of two distinct styles of bowmanship.
Athelyna 	The first was devised by the longbow sentries of the Elezen who once ruled the lowlands, while the second belonged to the shortbow hunters of the formerly nomadic Miqo'te. As you will doubtless be aware, both races ultimately came to call the Twelveswood home.
Athelyna 	Though the two peoples began as rivals, they gradually learned to live together in harmony. During this time, they learned from one another, their two schools of archery intermingling to give birth to the art as it is known today.
Athelyna 	For a time, the bow was used primarily for hunting. But as the hunters vied with one another to prove who was the better shot, there emerged a group of archers whose ultimate goal lay not in the practical pursuit of prey, but in perfection.
Athelyna 	Thus was the Archers' Guild born from the ranks of the Trappers' League.
Athelyna 	It is the way of the guild to promote greatness in archery through friendly competition. And the results of our methods can be seen in the vaunted archers of the Gods' Quiver, many of whom spent their formative years loosing arrows at the guild's practice butts.
Athelyna 	I hope this gives you a better idea of who we are, and what we do here. Oho, did I see the spark of ambition flare within your eyes?
Athelyna 	If you wish to draw a string with the finest archers in Eorzea, look no further than the Archers' Guild.
Athelyna 	Before you can enlist, however, you must gain the approval of the guildmaster. Once you are ready to proceed, speak with me again and we can begin seeing about your enrollment.
Branch C: Player character started as a conjurer. 	Branch C: Player character started as a conjurer.
Upon speaking with Madelle. 	Upon speaking with Madelle.
Madelle 	You seek the secrets of conjury, adventurer? Then search no longer, for you have found your way to the Conjurers' Guild.
Madelle 	It is at Miounne's request that you have come? Then allow me to provide you with an overview of what it is to be a conjurer.
Madelle 	Conjury is the art of healing and purification. Its practitioners harness the power of nature, that they might bring about change in the form of spells.
Madelle 	Primitive magic such as that once wrought by individuals known as mages—meaning those with the ability to manipulate aether—has existed since the dawn of time.
Madelle 	It was not until some five centuries ago that conjury emerged from this shapeless agglomeration of spells and charms—an event which led to the founding of Gridania.
Madelle 	In those dark days, the elementals would not suffer man's presence in the Twelveswood, forcing our forebears to make their homes beneath the earth, in the great subterranean city of Gelmorra.
Madelle 	But their desire to settle in the Twelveswood continued to burn fiercely; time and again they sought to curry the elementals' favor.
Madelle 	Unlike men and other creatures bound in temples of flesh, the elementals are beings of pure aether. Recognizing this, the mages of eld reasoned that their talent for aetheric manipulation might allow them to commune with these theretofore enigmatic entities.
Madelle 	It took five long decades, but our forebears finally succeeded. Their reward: the elementals' permission to dwell in the Twelveswood. So it was that the nation of Gridania was born.
Madelle 	Since that time, the elementals have taught us to live as one with nature, speaking to all Gridanians through the Hearers—those mages who are able to commune with them.
Madelle 	And for their intimacy with the elementals, the Hearers would go on to attain greater mastery over the forces of nature. Thus did they conceive the art of conjury.
Madelle 	I hope this has helped you gain a greater understanding of the Conjurers' Guild.
Madelle 	Should you wish to delve further into the mysteries of conjury, then I urge you to consider joining our ranks.
Madelle 	I can begin your initiation whenever you desire. Call upon me when you are ready to take the first step.
Branch ends. 	Branch ends.
Upon attuning to the aetheryte in the Gridanian Aetheryte Plaza.	Upon attuning to the aetheryte in the Gridanian Aetheryte Plaza.
Nicia 	Greetings, adventurer. I see you are faithfully following Mother Miounne's instructions.
Nicia 	Allow me to offer you a bit of instruction myself. I am Nicia of the Wood Wailers, and I know a thing or two about the aetheryte—yes, that big crystal right there.
Nicia 	Aetherytes are devices that tap into aetherial energies, and are primarily used as a means to travel swiftly from one place to another.
Nicia 	Return and Teleport—the most common transportation spells—make direct use of the aetherytes and their connection to the flow of aether.
Nicia 	And as these devices are found in almost every corner of Eorzea, any adventurer worthy of the name will wish to seek out and attune <herself/himself> to each one.
Nicia 	Truly, few things in this world are so useful to an intrepid explorer.
Nicia 	But you need not locate them all at once. Before rushing out into the wilds, I suggest you start with the aetherytes found here in Gridania.
Nicia 	Should you wish to learn more about the aetheryte or transportation magic, I am here to answer your questions.
System 	You attune with the aetheryte.You are now able to use the Return spell!
Upon speaking with Parsemontret. 	Upon speaking with Parsemontret.
Parsemontret 	By what right does a fledgling adventurer presume to address Parsemontret, master of the markets?
Parsemontret 	You think you can stroll in here, bold as you please, and demand my hard-earned knowledge? Hah! A merchant does naught for naught, especially when dealing with would-be heroes.
Parsemontret 	If, on the other hand, you had some tasty “morsel” to curry my favor, then I might reconsider your request.
Parsemontret 	Come now, this whole encounter reeks of Miounne's handiwork—and more specifically her baking. Don't look so surprised, <lass/son>—I smelled that eel pie of yours a malm away. Hand it over!
Upon handing over the handmade eel pie to Parsemontret. 	Upon handing over the handmade eel pie to Parsemontret.
Parsemontret 	Mmm, that flaky crust...just divine. Very well, I am a man of my word. Pay close attention, for I shall only explain this once.
Parsemontret 	The aspiring adventurer need look no further than the Rosewood and Ebony Stalls. Both are but a short stroll from where we stand.
Parsemontret 	If you mean to do battle, you'd best be prepared with a quality set of weapons and armor.
Parsemontret 	Such goods are the province of the Rosewood Stalls, directly south of here. You will be pleased to learn that the merchants of Gridania are exceedingly particular when it comes to craftsmanship, so you needn't fear defective straps and the like.
Parsemontret 	If it is potions and paraphernalia you seek, head north to the Ebony Stalls.
Parsemontret 	The shelves there are lavishly stocked by widely traveled Ul'dahn merchants, and I may truly say that I have seen things amongst their myriad wares that I scarce knew existed.
Parsemontret 	Do you follow me thus far? The first step in any purchase is to select the stalls that meet your needs. Then you may concern yourself with price and profit.
Parsemontret 	There is little more I can teach you with mere words. Go, peruse the stalls, and see for yourself what wares they offer. There is no substitute for firsthand experience, after all, and I am weary of talking...unless you have another eel pie?
Upon returning to Mother Miounne. 	Upon returning to Mother Miounne.
Mother Miounne 	The conquering hero returns. You have completed my little tasks, I trust?
Mother Miounne 	The three locations you visited will feature prominently in your life as an adventurer—it is best you grow familiar with them as soon as possible.
Mother Miounne 	And you took the time to listen to the woes of the citizenry? I cannot emphasize enough how important it is to lend your talents to one and all, no matter how trivial the matter may seem.
Mother Miounne 	I am thankful that you are an obliging sort, <Forename>. It is adventurers like you who will win the hearts of the locals and pave the way for those who follow. I pray Gridania can rely on your aid in its struggles to come.
Quest complete. 	Quest complete.
===Limsa Lominsa versions===
(Limsa Lominsa versions) script 	(Limsa Lominsa versions) script
Upon accepting the quest. 	Upon accepting the quest.
Baderon 	Right, then. Let's start ye off nice an' easy with three tasks what'll 'elp ye get used to life 'ere in Limsa.
Baderon 	Firstly, if ye 'ead down a floor then point yer nose to the west, ye'll get an eyeful o' the great glowin' crystal in the middle o' the courtyard.
Baderon 	That's an aetheryte—a device what can move ye from one place to another in the blink of an eye. Ain't no swifter way to travel—providin' there's an aetheryte where ye want to go, o' course.
Baderon 	'Ave a chat with the Yellowjacket on guard down there an' ye'll be treated to a lecture on the workin's o' the device. 'Fore ye do that, though, remember to touch the thing. Strange as it sounds, it won't work till you 'ave.
Baderon 	Second on the list is the marketplace. Ye'll find weapons an' armor an' all yer 'venturin' bits an' pieces fer sale in the district what lies beyond the aetheryte.
Baderon 	Don't go throwin' yer gil around just yet, though, or ye'll get fleeced quicker'n ye can say, “Why's me coinpurse so light?” 'Ave a word with Swozblaet, instead. 'E's the 'ead o' the Merchants' League, by the way.
Baderon 	Give 'im this old octant, an' 'e'll treat ye well.
Branch A: Player character started as a marauder. 	Branch A: Player character started as a marauder.
Baderon 	Fer the last o' me 'elpful 'ints, I suggest ye meet some fellow axe-wielders at the Marauders' Guild.
Baderon 	I guarantee ye'll learn a few new tricks fer swingin' that 'ead-splitter o' yours if ye join their crew. Blauthota at the front desk is the one to get ye started.
Branch B: Player character started as an arcanist. 	Branch B: Player character started as an arcanist.
Baderon 	Fer the last o' me 'elpful 'ints, I suggest ye meet some fellow spell-slingers at the Arcanists' Guild.
Baderon 	I guarantee ye'll learn a few new tricks fer yer tome if ye decide to join their crew. Murie at the front desk is the one to get ye started.
Branch ends. 	Branch ends.
Baderon 	Got all that, <lass/lad>? Seein' to them three tasks'll take ye on a little jaunt 'round the city, an' 'elp ye work out where everythin' is. Now, I've best be gettin' on. Run along, eh?
Baderon 	Calamity]]'s made a right mess o' me memory, I swear. Well, that or the ale... Anyroad, while yer out, if ye 'appen to pass any poor sods what look like they might need yer 'elp, consider givin' their tale o' woe a listen, eh?
Baderon 	Sounds like a chore, I admit, but ye never know what interestin' opportunities could be lurkin' out there, just waitin' fer ye to stumble on 'em. Fer example, Niniya over yonder's been castin' glances at ye since ye waltzed in.Why not lend an ear an' see what she 'as to say? Aye, yer like to find yerself runnin' odd errands in the beginnin', but once ye build a reputation as a <woman/man> folk can trust, the jobs'll get 'arder an' the rewards more generous.
Baderon 	If ye've the time, I'd also seek the advice o' the Smith 'ere in the Wench. The lads as bear that title 'ave some fine advice fer them what're just startin' out in the profession. An' that, my <girl/lad>, is 'ow ye go about becomin' a legend among 'venturers.
System 	To leave the Drowning Wench, you must accept the quest “Making a Name” by speaking with Niniya.
Upon attuning to the aetheryte in the Limsa Lominsa Aetheryte Plaza.	Upon attuning to the aetheryte in the Limsa Lominsa Aetheryte Plaza.
???(Sundhimal) 	Ah, another novice adventurer. Aye, Baderon has sent more than a few of your kind this way of late.
Sundhimal 	I am Sundhimal, one of the Yellowjackets tasked with keeping the peace in the city. It is also my charge to provide guidance in the use of this device. Fear not, I shall be brief.
Sundhimal 	Aetherytes are crystalline structures that tap into aetherial energies. They are primarily used as a means to travel swiftly from one place to another.
Sundhimal 	Return and Teleport—the most common transportation spells—make direct use of the aetherytes and their connection to the flow of aether.
Sundhimal 	And as these devices are found in almost every corner of Eorzea, any adventurer worthy of the name will wish to seek out and attune <herself/himself> to each one.
Sundhimal 	Once you have expanded your horizons beyond the walls of the city, you will soon find yourself performing the act of attunement as a matter of course.
Sundhimal 	There is, however, no need for unseemly haste. The aetherytes found in and around the city will be sufficient for the present, I assure you.
Sundhimal 	Should you wish to learn more about aetherytes or transportation magic, I will be here to answer your questions.
System 	You attune with the aetheryte.You are now able to use the Return spell!
Upon speaking with Swozblaet. 	Upon speaking with Swozblaet.
Swozblaet 	A fine <morning/day/evening> to you, <madam/sir>! Welcome to the most replete marketplace in the grand realm of Eorzea, where every shelf groans under the weight of wonders borne from all four corners of the world!
Swozblaet 	Pray browse the stalls until your eyeballs ache from ogling the overabundance of unbelievable bargains! Now, as much as I would love to elaborate upon the unrivaled quality of our merchandise, I must tend to some cargo but recently arrived at the docks—
Swozblaet 	Hm? You bear a gift from Baderon? Whatever could it— Ah! My octant! By the Navigator, I must have left it behind in the Wench—along with a week's pay and several bells' worth of intoxicated memories!
Upon handing over the rusted octant to Swozblaet. 	Upon handing over the rusted octant to Swozblaet.
Swozblaet 	I am most grateful to have it back! This tool is a keepsake from my days as a ship captain, you see. Needless to say, your good deed must be repaid, and what better recompense than the wisdom of a master merchant?
Swozblaet 	If it is simple and sturdy adventuring equipment you seek, you need look no further than the East and West arms of Hawkers' Alley.
Swozblaet 	Lest you doubt, each gil you invest in arms and armor will be money well spent. Adventuring is, after all, a dangerous profession by its very nature.
Swozblaet 	It goes without saying that Hawkers' Alley boasts stalls specializing in the tools of every martial discipline imaginable.
Swozblaet 	And within but a few steps are bazaars and apothecaries that will most amply supply all your potion and perishable needs.
Swozblaet 	Our keen-eyed agents procure a frankly befuddling range of wares during their sojourns to distant shores, so it pays to become familiar with the type—and price—of the goods offered by each stall.
Swozblaet 	Such knowledge will serve you well if your purse is light or your time is short.
Swozblaet 	Ah, but verbal instruction of this kind will only profit you so much. Experience has ever been the surest teacher—if not the kindest. I invite you to explore the markets for yourself.
Branch A: Player character started as a marauder. 	Branch A: Player character started as a marauder.
Upon speaking with Blauthota. 	Upon speaking with Blauthota.
Blauthota 	Ho there, adventurer. Curious about the Marauders' Guild, are ye?
Blauthota 	Any axe worth swingin' needs two hands on the haft, an' has a blade what can make short work of a galley's mast. That's the kind o' weapon our members train to use with deceptive swiftness an' all too predictable force.
Blauthota 	Are ye interested in hearin' more, <lass/lad>? Then why don't I give ye the short version o' the guild's foundin' history, an' we can go from there.
Blauthota 	It all started with ships, ye see. What've ships got to do with axes, ye ask? Well, buildin' 'em would be pretty bloody difficult without a sturdy tool to lop down trees for timber.
Blauthota 	An' since only the Navigator Herself knows when a ship'll run afoul of a storm or worse, it makes sense for the crew's carpenter to carry an axe on board. Aye, it all started with shipbuildin' an' ship repair. What? Am I borin' ye?
Blauthota 	Hmph. As I was sayin', any tool on a ship can become a weapon, an' the axe was perfect for hookin' yerself over the rail of an enemy vessel, lettin' loose in a whirl o' steel, an' generally layin' waste to all about ye.
Blauthota 	As more seafarers took up the axe as their weapon o' choice, so did the bloody art o' the marauder begin to take shape—'specially among pirates, where strength an' skill decided yer place in the world.
Blauthota 	With an eye to assemblin' crews o' battle-ready raiders, the pirates started teachin' the proper way to wield a choppin' blade to their new recruits. An' that's how the Marauders' Guild first came to be.
Blauthota 	But once the Galadion Accord was signed to unite the Maelstrom an' the pirates against Limsa's enemies, the whole game changed.
Blauthota 	The accord itself was a dismal failure, o' course, but the Marauders' Guild was never the same—it was taken over, restructured, an' purged of its pirate elements. It had been reborn as an institution dedicated to naught but the teachin' of axe fightin'.
Blauthota 	The members o' this new Marauders' Guild weren't no greed-driven cutthroats, neither—they were warriors what sought to use their martial prowess for the good o' society.
Blauthota 	If masterin' the axe is yer heart's desire, then ye'll find no better arena in which to practice yer swings.
Blauthota 	Think it over, then let me know if ye fancy joinin' our ranks. I've a feelin' I'll be seein' more o' ye soon, <lass/lad>.
Branch B: Player character started as an arcanist. 	Branch B: Player character started as an arcanist.
Upon speaking with Murie. 	Upon speaking with Murie.
Murie 	Welcome to the Arcanists' Guild. It is here that we research and develop the field of arcanima.
Murie 	Arcanima is the science of employing “arcane geometries”—intricate patterns that map the unlocked mysteries of existence—to draw forth and manipulate the body's aetheric energies.
Murie 	Ah, but if I am not mistaken, you already possess some rudimentary understanding of the craft. Shall I deepen your knowledge of our history, as well?
Murie 	The roots of arcanima can be traced back to the esoteric calculations practiced by the people of the south sea isles. It was these island folk that first discovered a method to express natural phenomena in mathematical terms.
Murie 	Building on this process, the existing mathematical formulae were further developed into arcane geometries—precise patterns that allowed a practitioner to weave aether into specific magical effects. The mages who invoked this new form of magic became known as “arcanists,” and the school of arcanima was born.
Murie 	Many such mages, wishing to expand their understanding of the world, took to the seas aboard trading vessels. Upon their arrival in Limsa Lominsa, arcanists found themselves welcomed into the academic elite, and soon secured positions in the realms of governance and counsel.
Murie 	The knowledge of an arcanist, however, is traditionally passed on from master to chosen disciple. As such, Admiral Merlwyb, counting several wielders of arcanima among her personal staff, became concerned that this exclusionary practice would lead to the eventual extinction of the art.
Murie 	So, at the Admiral's express orders, an official Arcanists' Guild was established, and funding was provided for research and training.
Murie 	The complex and demanding nature of arcanima, however, remains the greatest threat to its own future. If you would continue your study of this challenging discipline, then I must insist that you indicate your commitment to joining our guild.
Branch ends. 	Branch ends.
Upon returning to Baderon. 	Upon returning to Baderon.
Baderon 	Ah, there ye are, <Forename>. Enjoy yer jaunt 'round the city, did ye?
Baderon 	If ye mean to base yerself in Limsa Lominsa, that won't be the last time ye'll visit them three places.
Baderon 	An' now ye've got some idea o' what's where, ye can start explorin' the rest o' the town.
Baderon 	Ye've shown a good ear fer listenin', <lass/lad>. Stick with ol' Baderon, an' ye'll go far.
Quest complete. 	Quest complete.
===Ul'dah versions===
(Ul'dah versions) script 	(Ul'dah versions) script
Upon accepting the quest. 	Upon accepting the quest.
Momodi 	Before you go chargin' off to find your fortune, I've a few basic tasks I'd like you to perform so as to help you get to know the place.
Momodi 	First of all, I want you to visit the aetheryte plaza. To get there, head west from here till you reach Emerald Avenue, then look to the north. You should see a giant, floatin' crystal called an aetheryte.
Momodi 	If it weren't for aetherytes, travelin' around Eorzea would be a damn sight more troublesome than it is. 'Course, you still need to attune with 'em before you can use 'em, so be sure to do that with the one in the plaza. You ever attuned with an aetheryte before, <Forename>? If not, just lay your hand on the thing and you'll see what I mean.
Branch A: Player character started as a gladiator. 	Branch A: Player character started as a gladiator.
Momodi 	When you've done that, I want you to pay a visit to the Gladiators' Guild, over at the Coliseum.
Momodi 	Assumin' that sword ain't just for show, you might consider trainin' there.
Branch B: Player character started as a pugilist. 	Branch B: Player character started as a pugilist.
Momodi 	When you've done that, I want you to pay a visit to the Pugilists' Guild, over at the Platinum Mirage.
Momodi 	Assumin' those weapons of yours ain't just for show, you might consider trainin' there.
Branch C: Player character started as a thaumaturge. 	Branch C: Player character started as a thaumaturge.
Momodi 	When you've done that, I want you to pay a visit to the Thaumaturges' Guild, over at Arrzaneth Ossuary.
Momodi 	Assumin' that scepter ain't just for show, you might consider trainin' there.
Branch ends. 	Branch ends.
Momodi 	And finally, I want you to visit the Sapphire Avenue Exchange, over on the Steps of Thal.
Momodi 	Goods from all across Eorzea and beyond turn up there every day. You'll have no trouble findin' armor, weapons, or anythin' else a fledglin' adventurer like yourself might need.
Momodi 	You might say that everythin's for sale here in Ul'dah—as long as you've got the gil.
Momodi 	Just make sure as you don't pay more than you ought, <Forename>.
Momodi 	There's plenty as won't scruple to swindle unsuspectin' foreigners like yourself, 'specially if they think no one's lookin' out for their best interests.
Momodi 	Which is why I'm givin' you this letter. When you visit the exchange, find a gentleman named Seseroga and give it to him. He'll be happy to tell you about the markets once he's read it.
Momodi 	In short, then: visit the aetheryte plaza, the <Gladiators/Pugilists/Thaumaturges>' Guild, and the Sapphire Avenue Exchange. Simple.
Momodi 	Oh, but before you go, a word of advice: while there're more than a few unsavory characters out there who'll try to take advantage of you, there are also some with honest-to-goodness problems who you should consider offerin' a helpin' hand to.
Momodi 	A lot of folk are lured to this city by the promise of wealth and power. What many of 'em fail to realize is that instead of chasin' after gil the moment they get here, they ought to be makin' friends.
Momodi 	Let it be known that you're willin' to give as much as you get, and opportunities will come your way.
Momodi 	Speakin' of which, you should speak with the Smith over yonder—those lads always have some good advice for up-and-comin' adventurers. Otherwise, that's about it from me. It's past time you got goin'. Oh, and let me know when you've finished, will you? That way, I won't spend my days worryin' that you're down to your smallclothes without a gil to your name.
Branch A: Player character started as a gladiator. 	Branch A: Player character started as a gladiator.
Upon speaking with Lulutsu. 	Upon speaking with Lulutsu.
Lulutsu 	Welcome to the Gladiators' Guild, friend!
Lulutsu 	Tell me, are you new to the thrills of mortal combat? Well, whether you are or not, you are new to us!
Lulutsu 	If you would take your place in these hallowed halls, you must be willing and ready to undergo the most rigorous training. You must endure cuts and bruises beyond counting, and like as not far worse.
Lulutsu 	A daunting prospect, I concede—but there is no other way if you mean to take to the bloodsands one day. And why wouldn't you? The Coliseum is only the most celebrated place of public entertainment in all of Ul'dah!
Lulutsu 	Where else could a poor man amass a fortune so vast as to one day allow him to claim a seat on the Syndicate?
Lulutsu 	Ahhh...there's not an Ul'dahn alive who isn't inspired by the rise of the self-made man.
Lulutsu 	And there is no truer embodiment of this than the gladiator who wins riches and fame with his sword.
Lulutsu 	Throughout its long and storied history, this guild has nurtured countless champions.
Lulutsu 	Our training methods are second to none, and our members ever strive to develop new techniques.
Lulutsu 	If you desire true glory—to fight and triumph, 'midst the roar of ten thousand voices—then this is where you belong, adventurer.
Lulutsu 	...Think of it. Think of your legacy. And if your soul stirs...join us.
Branch A: Player character started as a pugilist. 	Branch A: Player character started as a pugilist.
Upon speaking with Gagaruna. 	Upon speaking with Gagaruna.
Gagaruna 	Greetings and welcome to the Pugilists' Guild!
Gagaruna 	I see you already walk the path of the pugilist. Yet your journey has only just begun.
Gagaruna 	I highly recommend you add your name to our roll, for there is no better place in all the realm to train in our discipline than here.
Gagaruna 	The origins of pugilism as we know it can be traced back to the staging of bare-handed bouts at the Coliseum.
Gagaruna 	These contests attracted fighters from far and wide, bringing their myriad styles crashing together on the bloodsands.
Gagaruna 	Amidst this chaotic intermingling of styles, there rose a pugilist of singular strength and skill. This woman made it her life's mission to master every form she encountered, that she might refine her art.
Gagaruna 	Among her many song-worthy exploits, we pugilists remember her participation in a gladiator tournament most fondly. Back when bare-handed fighting was still seen as a pastime for peasants, she took on fully armed and armored gladiators, and effortlessly bested the lot of them.
Gagaruna 	Word of her feat spread across the realm like wildfire, of course, and Ul'dah swiftly transformed into a center of pugilism, with people flocking from all over to train under this master among masters.
Gagaruna 	The woman's name was Cornelia, and it is to her that the Pugilists' Guild owes its existence. The art practiced here is based on her all-encompassing style, and this training hall is modeled upon the one which she once built.
Gagaruna 	And there it is—a brief history of our guild.
Gagaruna 	I've told this tale a thousand times, but gods, it never fails to fan the flames of my fighting spirit!
Gagaruna 	Now then, should you wish to proceed with enrollment, you must first obtain the guildmaster's approval. Let me know if you would like to meet him.
Branch C: Player character started as a thaumaturge. 	Branch C: Player character started as a thaumaturge.
Upon speaking with Yayake. 	Upon speaking with Yayake.
Yayake 	Welcome to the Thaumaturges' Guild. It is fate that has guided your steps here this day, friend. I see that you harbor arcane ambitions...though your journey has scarcely begun.
Yayake 	Within these hallowed halls, the arts of devastation are taught—primeval magicks with which to bring about an enemy's ruin.
Yayake 	If you would join our ranks and wield such power, you must needs know of our beginnings.
Yayake 	The nation of Ul'dah inherited its traditions from ancient Belah'dia, a city founded by the descendants of the first mages.
Yayake 	The secrets of these illustrious sorcerers were ultimately entrusted to the priests of the Order of Nald'thal, who have passed them down from generation to generation ever since.
Yayake 	Focused and refined over centuries of use in the Order's funereal rites, the arcane magicks of our ancestors eventually emerged as the art we now know as thaumaturgy.
Yayake 	A freezing blizzard to halt corruption; a raging fire to cleanse the corpse; a bolt of lightning to expel the sins of mortal life... The dweomers employed in the preparation of the dead are equally efficacious when applied to the living.
Yayake 	It is for this reason that we are feared and respected in equal measure. Thus does our guild thrive, ensconced in the catacombs of Arrzaneth Ossuary—a sanctuary devoted to Thal, divine arbiter of the afterlife.
Yayake 	What say you, then, adventurer? If you would plumb the abyssal depths of thaumaturgy, let our learned sages guide your descent!
Yayake 	Ah, but before you leap into the darkness, you must prove to our guildmasters that you are possessed of the spiritual fortitude necessary to look upon that which waits therein. When you are ready to submit to the judgment of our most eminent mages, say the word.
Branch ends. 	Branch ends.
Upon attuning to the aetheryte in the Ul'dah Aetheryte Plaza.	Upon attuning to the aetheryte in the Ul'dah Aetheryte Plaza.
Nenebaru 	Hail, adventurer! Might you have come at the behest of Miss Momodi of the Quicksand?
Nenebaru 	Excellent. Which brings us to the matter of the attunement fee—that will be one hundred thousand gil, if you please, <madam/sir>.
Nenebaru 	...AHAHAHAHAHA! Apologies, but I do so relish the opportunity to make that jest. The look on your face was absolutely priceless! Ah, but the fact that you were so easily deceived suggests to me that you are unfamiliar with the use of aetherytes. Allow me to explain.
Nenebaru 	These crystalline agglomerations tap into aetherial energies, and are primarily used as a means to travel swiftly from one place to another.
Nenebaru 	Perchance you have heard of Return and Teleport? Well, these transportation spells make direct use of the aetherytes and their connection to the flow of aether.
Nenebaru 	Given that there is an aetheryte in almost every corner of Eorzea, any adventurer with a mind to explore the realm will wish to seek out and attune herself/himself> to each and every one!
Nenebaru 	But even if you have no intention of wandering beyond the sultanate's borders, it would be prudent for you to attune yourself to any aetherytes you encounter from now on.
Nenebaru 	I pray you found that informative. Should you wish to learn more about aetherytes or transportation magic, I should be happy to answer your questions.
System 	You attune with the aetheryte.You are now able to use the Return spell!
Upon speaking with Seseroga. 	Upon speaking with Seseroga.
Seseroga 	And you are?...Ho, a newly come adventurer. But of course. Yes, I am Seseroga. What can I do for you?
Seseroga 	Ah, you would have me teach you the ways of the marketplace? Very wise. As for my fee... What? You expect me to do it for free!? Surely you jest.
Seseroga 	My dear adventurer, when you ask an Ul'dahn for a favor, you should at least try to make it worth his while. Judging by your garb, I rather doubt you could afford my services, but the fact you offer nothing is laughable.
Upon handing over the letter of introduction to Seseroga. 	Upon handing over the letter of introduction to Seseroga.
Seseroga 	Oh. Mistress Momodi instructed you to seek me out, did she? Hmph. Consider yourself fortunate to have such influential friends.
Seseroga 	I shall be brief, and you shall be attentive.
Seseroga 	You stand in the Sapphire Avenue Exchange, the busiest and most profitable marketplace in the sultanate.
Seseroga 	Being advantageously situated in relation to the other city–states, Ul'dah's markets have ever served as both the literal and figurative centers of Eorzean commerce.
Seseroga 	All the great overland trade routes lead to our city, and the majority of maritime trade between Vylbrand and Aldenard passes through our ports.
Seseroga 	Because of this, countless companies and consortia have chosen Ul'dah as their base of operations. They see to it that this marketplace is awash with merchants and moneylenders, day and night.
Seseroga 	Anything a man could ever desire can be purchased here—provided as he has sufficient funds.
Seseroga 	Surely there's something you seek, adventurer? A deadlier sword, perhaps, or a shinier trinket? Whatever it is you want, the exchange will have it.
Seseroga 	To the north, you will find merchants peddling armor and accessories, curatives and crafting materials.
Seseroga 	And to the south, you will find weapons, tools, and an assortment of other useful items for sale.
Seseroga 	Seek out a particular merchant, or browse to your heart's content. But do try to remain aloof should you find something that piques your interest. Decisions made in the heat of the moment are usually unwise, especially where coin is concerned.
Seseroga 	Ahem. That is all the complimentary aid you shall have from me—and far too much for my taste.
Seseroga 	My regards to Momodi. Now, off with you!
Upon returning to Momodi. 	Upon returning to Momodi.
Momodi 	How was your tour of the city, <Forename>? Get lost, did you?
Momodi 	Aye, well, Ul'dah's a big place with lots to see and do—but wanderin' around aimlessly don't pay the bills. If you're serious about makin' a livin' here, you'll need to remember where things are.
Momodi 	So when you go explorin', explore like you've got a purpose, eh?
Momodi 	All right, then! All that's left is for you to work hard, make money, and spend it here at the Quicksand!
Quest complete. 	Quest complete.
==Notes==
Category:Seventh Umbral Era Main Scenario Quests in Final Fantasy XIV