Level 774.5

__NOTOC__
==Description==
Level 774.5, known as The Warped Wonderland mirrors the structure of Level 774 but with significant distortions. Initiating the journey in the cemetery, Wanderers are immediately confronted with the striking contrast of red lighting permeating the level and a stifling atmosphere thickened by heavily sulfuric pollution. Stepping into the open, the Wanderer is met with a sky ablaze in a vivid red hue, while fields either burn intensely or lie scorched to the ground. The smoke, with heavily sulfuric pockets, poses a potential hazard, causing eye irritation with high amounts of exposure. Any Wanderer that finds themself within this level, will also have a two way radio embedded in their chest that is permanently transmitting. This radio seems to be tied to the Wanderer’s life, so while the Wanderer stays alive, the radio transmits. Once the Wanderer perishes, there is a brief window of static before complete silence. 
Navigating beyond the fiery fields to reach the Village reveals a disheartening scene. The once vibrant settlement now lies in ruins, overrun by the presence of Cells, Smilers, Skin-Stealers, Carbonations, and Amalgamations. Adding to the macabre ambiance, the bodies of The Village residents are suspended seventeen feet in the air. The Bazaar, once a focal point, has vanished, making way for a church dedicated to the Goodfather.
Further unsettling transformations permeate the environment. All water, including Almond Water and Rose Water becomes blood-red, turning into an acidic liquid capable of melting anything it touches, including bodies. Edible items within the level undergo a drastic alteration, transforming into severely charred and burned remnants resembling charcoal. 
==THE FIELDS==
The once pristine fields within Level 774 are now engulfed in flames, with the regeneration of the plants keeping pace with the rate at which they burn. This simultaneous growth and destruction produce a dense smoke that ascends gradually. Interestingly, the behavior of this smoke results in a two to four feet zone above the ground where it is less thick, providing a somewhat safer but still dangerous passage.
The sound emitted by the roaring fires echoes through the level, estimated to be about 70 dB, the same as a vacuum cleaner. Additionally, the various types of grains present in the fields are affected uniquely by the intense heat and flames, adding a layer of complexity that can be overlooked or missed inside the fields.
<tabber>
|-|Wheat=
The wheat burns as if it is normal, burning bright red and at an estimated five-hundred and fifty degrees. The smoke is that of normal smoke from a dry brush fire. This smoke seems to rise into the air the fastest, and is the least dense. The wheat makes up approximately thirty-five percent of the grain on the level.
|-|Rye= Rye burns very similar to wheat, however the smoke is black to the point it is impossible to see, and it seems to devour any light aimed at it. This smoke is also quite heavy, and sits anywhere from two to four feet on the ground. The smoke is also heavily acrid, being heavily sulfuric. What causes the rye to release this sulfuric smoke is unknown, but it is moderately easy to spot, as this smoke cuts off all vision. The Rye makes up about thirty-five percent of the grain on the level. 
|-|Corn= When the corn burns, it becomes popcorn. However, the popcorn is affected by the level, becoming chunks of charcoal that reeks of burnt popcorn. A popping sound emanates from the corn every two to four seconds. The sound has been compared to that of a vacuum cleaner, approximately 75 dB. This noise has been reported to be painful, and it is perfectly transmitted through the radio embedded in the Wanderers chest. The sound can also lead to Wanderers with sensitive ears to suffer hearing damage and temporary hearing loss. The corn produces no smoke when it is burned. 
|-|Sorghum=
Sorghum is by far the most dangerous grain within this level. The sorghum produces no smoke, but instead it produces arsenic pentafluoride. Arsenic pentafluoride can cause weakness, nausea, vomiting, headache, muscle cramps, and even death. The sorghum also burns blue, which is the hottest that fire can reach, with temperatures between 2600 degrees Fahrenheit and 3000 degrees Fahrenheit. All grain within three parcels of the sorghum burns white, which signifies temperatures of 2,400º F to 2,700º F. Any rye and corn that is being burned in this white flame has their effects doubled in strength and severity. The smoke from the Rye hangs one foot to two feet off the ground, the amount of sulfur is doubled, and the smoke blocks out any and all light, including the blue flame from the sorghum. The corn begins to produce a wispy white smoke, and the dB level of the noise is doubled, skyrocketing to 150 dB which causes severe ear damage if one is lucky enough to not become completely deaf. The sorghum within the level makes up about ten percent of the grain, which makes it rather easy to spot and avoid. 
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==CIRCLE OF SILENCE==
In the center of the Circle of Silence, the bodies of Villagers are suspended seventeen feet in the air, creating an eerie stillness that eradicates all ambient noise within its confines. Named for this occurrence, the Circle of Silence is characterized by an unsettling absence of sound, except for the dissonant notes of an out-of-tune violin. The source of this nightmarish melody remains unidentified, with theories suggesting it emanates from the mouths of the suspended Villagers.
The bodies within the circle share identical features: arms outstretched in a spread-eagle position, heads tilted back at a ninety-degree angle, eyes absent, and mouths agape as if perpetually screaming. These gaping mouths and eye sockets release a constant flow of liquid pain, enveloping the surroundings in what witnesses describe as a veil around the Church of the Goodfather. This veil serves as a protective barrier, preventing entities from crossing through the cascade of liquid pain. The origin of this inexhaustible liquid pain remains a mystery.
Hovering above the central church spire at the circle's core, the Wanderer can witness a disturbing sight – their own body being repeatedly torn apart and reassembled, though never perfectly. The proportions of the Wanderer’s body appear doubled, creating a chilling spectacle. Strikingly, there is no blood involved, with Wanderers likening the process to using the same building blocks to construct different creations repeatedly.
Passing through the cascade of liquid pain induces a unique form of agony that seems to correlate with the most intense pain experienced by the individual. This excruciating sensation emanates from the site of the worst injury, rapidly spreading throughout the entire body. Two documented instances involve a Wanderer named Mike Silaes, who suffered severe fractures to both scapulas in a motocross accident, and Jane Foster, who endured a compound fracture of the tibia that pierced the skin in seven places. In both cases, the pain began at the injury site, spreading throughout the body within seconds and persisting for approximately two minutes before subsiding. For Wanderers without comparable experiences of severe pain, the sensation mimics being burned alive, accompanied by intense irritation and itching after the pain dissipates – recognized side effects of liquid pain.
==CHURCH OF THE GOODFATHER==
At the heart of the Circle of Silence stands the Church of the Goodfather, standing where the Bazaar one was, remaining as the sole intact building in the level. Despite the weathered exterior, the structure maintains its distinct Italian Gothic architecture. Contrary to its aged appearance, the interior presents a contrasting image, resembling a recently finished construction.
The layout inside is straightforward, featuring a spacious Great Hall leading to the Sanctuary, where a statue presumed to be the Goodfather resides. On the left side of the Great Hall, a restroom equipped with a toilet, wash basin, and even a shower is available. The right side of the Great Hall hosts a Dressing Room stocked with suitable church attire, ranging from black jeans to three-piece silk suits, perfectly fitting the Wanderer. Given the tranquil atmosphere of the Church, Wanderers are encouraged to make use of these amenities before entering the Sanctuary.
Upon touching the Sanctuary door, Wanderers are flooded with memories of their wrongdoings since entering the backrooms. Once inside, they have the chance to repent, with the severity of their misdeeds determining the extent of foregiveness needed. Generally, foregiveness follows a scale from community to service, ultimately leading to peace.
The Sanctuary itself comprises seven rows of seats, each with seven seats, facing to the front where an Altar stands with the enigmatic statue of the Goodfather. This statue poses a minor memetic hazard, causing those who gaze upon it to be unable to recall the facial features, describing it as a black void atop the body. Standing at an estimated eight feet, the statue wears sandals and a robe, holding a head of either cabbage or lettuce and wielding a quarterstaff.
Upon entering the Sanctuary within Level 774, individuals can commence their foregivness sequence. For those who arrived at this level from Level 774, it is highly recommended, if not imperative, to repent for all three of the Goodfather's Tenets. The only exception to this rule is if a Wanderer accessed this level through no-clipping from any level other than Level 774. In such cases, successfully repenting becomes an exceedingly challenging task.
The reasons why Wanderers can no-clip into this level from a non-parent level remains unknown, but a prevailing theory suggests that this phenomenon occurs to assist The Crimson Wanderer in addressing the wrongdoings of Wanderers. This enables The Crimson Wanderer to focus on confronting the various monsters within the Backrooms, suggesting a purposeful design to rectify the actions of Wanderers who enter this level.
<tabber>
|-|TENET OF COMMUNITY= Disobeying this tenet, though it won't send a Wanderer from Level 774 to this level, is considered the easiest to break. Despite it being the easiest to break, it remains challenging because one must intentionally avoid all personal interaction with others within the level, as well as with any entities. Another way to violate this tenet is by displaying verbal disrespect towards others and causing disruption. Given the necessity for cooperation and alliance within the community, maintaining a healthy atmosphere is crucial to the thriving of the Village.
|-|TENET OF SERVICE= Within Level 774, service is crucial to maintain the Village's status as a key destination within the Backrooms. The value placed on service is underscored by the enforcement of Wanderers providing services within three days of entering the level. Failure to comply, without meeting specified exceptions outlined in Level 774, results in the Wanderer being no-clipped out of the level.
Breaking the Service tenet occurs when a Wanderer provides no service or delivers exceptionally lackluster assistance. Examples of lackluster service include moving at a slow pace due to laziness, hindering the overall production of a specific area in the Village, neglecting work for more than two days (with a provision of two days per month allowed for mental health breaks for permanent residents), and abruptly abandoning an assigned task to switch to another role without providing a week's notice. If one moves at a slower pace than preferred but does so to provide quality goods, then it is overlooked due to the resident providing the best quality goods that they can make. 
Successfully receiving forgiveness for violating the Tenet of Service allows Wanderers a week upon re-entering Level 774 to secure a new job within the level. The Goodfather perceives the breach of this tenet as a purposeful disruption within the level, although the severity of consequences may vary based on one's position within the Village. 
|-|TENET OF PEACE= The Tenet of Peace stands as the most crucial principle within Level 774, and breaking it is strongly discouraged. To violate this tenet, one must deliberately cause harm to a fellow resident, Wanderer, or entity with malicious intent. Accidental injuries, such as losing control of a weapon in The Range or a mishap within The Apothecary, do not constitute a breach of the Tenet of Peace, as the harm is not a result of malicious intent.
This tenet appears to extend beyond Level 774, with reports from Wanderers who have escaped Level 774.5 coming from various levels such as The Hub, Level 173, and even Level 399. The common thread among them is their involvement in attacking or killing another Wanderer. There have been instances where Wanderers reported assaulting a benign entity, only to find themselves immediately to Level 774.
Forgiveness for breaking the Tenet of Peace is a rare occurrence, with an estimated seven percent of individuals who have transgressed successfully repenting. This underlines the gravity of the tenet and the difficulty in obtaining absolution once it has been violated.
|-|FORGIVENESS PROCESS= The Forgiveness Process, though challenging, is a three-step procedure within Level 774, identified as follows:
Identify: Clearly recognize and acknowledge the actions that transgressed the Tenet in question.
Explain: Articulate the motivations and circumstances that led to the violation. It is crucial to avoid using language that shifts blame onto others, as this can diminish the chances of receiving forgiveness. The Wanderer seeking forgiveness must employ "I" statements, taking personal responsibility for their actions.
Define: Outline the concrete steps that will be taken to prevent a recurrence of the transgression. This may involve avoiding specific individuals or implementing a detailed plan to manage escalating emotions.
It's imperative to repeat this process for each Tenet, as skipping any step may nullify any potential forgiveness from the Goodfather. When a Wanderer attains complete forgiveness, three torches illuminate, dissonant violins transform into a harmonious melody, and a voice, presumed to be the Goodfather's, resonates through the Sanctuary saying this: "You have been forgiven, my son/daughter. On this day, absolution is granted, but you must still seek forgiveness from those you have wronged. I wish you the best in your travels." Once this happens, a trapdoor reveals itself behind the altar, which serves as an exit of the level. If a Wanderer exits the level via this trapdoor, the will fall into the Clinic of Level 774. 
If a Wanderer fails to attain complete forgiveness, the once dissonant violins cease playing abruptly, replaced by bloodcurdling and distorted screams of pain. These agonizing cries are believed to emanate from the suspended residents in the air. Following this eerie shift, the body of the Wanderer above the church assembles for a final time, becoming animated. Once animated, the body relentlessly pursues the Wanderer with frenzied screams, moving at incredible speeds. All other entities in the level instinctively hide from the animated body, aware of the imminent danger it poses. Those unfortunate enough to be caught in its path face swift obliteration. If the animated entity successfully captures the Wanderer, a brutal demise ensues. The Wanderer is promptly drawn and quartered before the entity delivers a final, gruesome act by biting off the head. After the Wanderer's demise, the fate of the animated entity remains unknown, leaving an unsettling air of mystery surrounding the consequences of failing to receive complete forgiveness within Level 774.5.
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==THE MINES==
The mines in Level 774.5 mirror those in Level 774, but with a twist – any artificial light used is entirely swallowed by the mines. The only light one can use to traverse the mines is the red hue from the sky - which is borderline non-existent at the mouth of the final tunnel. A Wanderer once placed a flashlight just half an inch from their eye, and though the light-bulb indicated it was on, no light emanated from the flashlight. Navigating these light-devouring tunnels adds an extra layer of challenge to the already complex environment. The only positive aspect of these mines is that no entities follow the Wanderer into the mines
To exit the mines, a Wanderer must follow the sequence 1, 7, 3, 9, 8, 1, representing the order of tunnels leading to the deepest point underground. Upon reaching the end, a door labeled "The End" awaits, serving as the end where the Wanderer no-clips into the Clinic of Level 774 upon walking through the door. However, accomplishing this task proves to be a formidable challenge, as the deeper the Wanderer delves into the mine tunnels, the more unstable they become. Debris falls unpredictably, creating an environment fraught with danger. Remarkably, despite this instability, the tunnels never collapse to impede the Wanderer's path
==Archived Logs==
<tabber>
 
|-|First Contact=
This log narrates the discovery of Level 774.5, via a Wanderer named Arnold Torres
<Commence>
-Arnold Torres: The fuck just happened?
-M.E.G. Operative Jackal within level 774: - Who is this and how did you access this channel?
-Arnold Torres: I don’t fucking know how I wound up here or got into this channel. I was throwing a punch at a dude that pissed me off and now I’m here with a radio embedded in my damn chest! Tell me what you fucks did to me!
-M.E.G. Operative Jackal: We didn’t do anything to you sir. Now, who are you?
-Arnold Torres: My name is Arnold Torres. I don’t know where I’m at and this air is un-fucking-breathable with all this smoke
-M.E.G. Operative Jackal: Get onto the ground. The smoke should be less dense, allowing it to be easier to breathe
-Arnold Torres: Got it. 
<The sound of a door being kicked open is heard, followed by shuffling that is presumed to be Torres getting on the ground>
-Arnold Torres: Guess I get to relive my service days army crawling through a shitshow
-M.E.G. Operative Jackal: Please describe what you see as you progress. From here on out we will not speak in order to prevent noise attracting potential entities
-Arnold Torres: Understood. If I don’t make it, please extend my apologies to Wilbur Raymond, I lost my temper over a beer. Now for what I see, Jesus Christ, I’m in a cemetery. The sky is red, at least what I can see through the smoke. These fields are on fire. What the hell is this place? The tombstones are cracked and broken and oh my god, there’s one with my name on it. And the same birthday as me. Please tell me I’m not gonna die here. Please, please, please. 
<A few minutes of whimpering from Torres occurs>
-Arnold Torres:(Sniffling) I guess sitting here doesn’t help. Gotta play lab rat for these bastards. 
<A shuffling noise is heard and is presumed to be Torres army crawling along the ground. This lasts for approximately twenty-three minutes>
-Arnold Torres- (Whispered) Holy shit. It’s the Village of 774. But its practically gone. All that is standing is what I think are signs? The buildings are all piles of rubble. I think the sign over there says The Eatery? And that's the stone borderline of The Bazaar. Which means the building on my right is the M.E.G. Outpost. How the hell do I get out of this hellhole? I’ve tried a dozen times to no-clip through the ground. Jesus I’m gonna die here. Oh my god, (Torres’s voice begins to tremble) there’s bodies in the sky in a circle. They're all, dripping. I don't know what is coming out of them. I-I can't move anymore, God help me please. 
<Torres begins whimpering and audibly crying>
Mom? Mom? Is that you? Mom, what is this pla-
<A static comes over the channel before it goes silent>
-M.E.G. Operative Jackal to Operative Mongoose: What the hell was that?
-Mongoose: I know just as much as you Jackal. Was it a new level?
-Jackal: Sounds like a sub-level of this level if you ask me, just twisted and ruined beyond any hope. Reminds me of the Snackrooms. But I don’t get the last part. Did his mental break?
-Mongoose: A former military man? I mean it’s possible, but crying for his mom? Jesus that level must be a living hell. It sounds like he was killed by an amalgamation that he thought was his mom. 
-Jackal: Could the amalgamation have somehow penetrated his mind and changed the look of its face to resemble his mom?
-Mongoose: I-I don’t know. His mom died when he was seven. 
-Jackal: Then what the hell did he see? 
<End>
|-|Fatality=
It has been noted the M.E.G. Operative Urial is a devout member of the Disciples of the Goodfather
<Commence>
-Jaren Varnec: -y way you piece of shit!
<Violent coughing ensues>
-Varnec: Jesus, what the shit is this?
<More coughing>
-Varnec: Fuck me. It’s this hellhole. Why do I get sent here? That prick was impeding my path and wasn’t letting me pass. And - there’s a radio in my chest?
-M.E.G. Operative Urial: Indeed. You’ve arrived in Level 774.5. Sounds like you were getting physical over there.
-Varnec: Little prick wouldn’t move even when I was polite
-Urial: The Goodfather does not distinguish between violence of any kinds. 
-Varnec: Fuck you ya prick. Urial isn’t it? Devout little shithead. I can’t stand you worthless shits. Guess that means i’m going through the mines. Grandpa was a tunnel rat so I suppose its mildly ironic. 
-Urial: The Goodfather provides for everyone who believes in him. If only you had seen the light. Best of luck and godspeed. Urial over and out. 
-Varnec (In a snarky, mocking tone): Provides for everyone, see the light, blah blah blah
<Varnec begins to move through the fields, sounds of the corn popping are audible for several moments. What is presumed to be a parcel of corn being affected by Sorghum is heard, as recorded decibels at this point reached 90 dB>
-Varnec: Jesus that corn is damn loud. Must be one of them fancy parcels
<The loud popping subsides, replaced with the typical roar of the flames>
-Varnec (Whispered): Well damn I got the village. Looks like that circle of bodies is there, the Clinic there, that’s the Barracks, I must be on the NorthWest corner. Which means-
<A slow, methodic shuffling, is heard, along with noises from various entities, the most notable being that of amalgamtions, then a heavy, fast breath followed by heavy footsteps>
-Varnec: FUCK YEA BABY I MADE IT TO THE MINES. Urial if you get me out of these mines I’ll consider becoming a D.G.
-Urial: The Goodfather would graciously accept you as you make your new beginning. 
-Varnec: Ya ya, I got that, what’s the path out?
-Urial: Begin with tunnel one, followed by seven, three, nine, eight, one. You’ll find the exit at the end of the second tunnel numbered one. 
-Varnec: Sweet, thanks. 
<The sound of rumbling and heavy steps ensue, shortly followed by heavy breathing>
-Varnec: What was the 4th tunnel? (This is said in an exasperated tone, heavily out of breath)
-Urial: Nine followed by eight and one.
-Varnec: Uh huh. (More heavy steps follow, with rumbling and crashing growing ever louder and more frequent) Nine…eight…ONE! ALMOST OUT BABYYY! THERE’S THE DOOR, I’M ALMOST OUT. 
<The Exit door is opened, causing a creaking sound heard through the radio>
Varnec: URIAL I COULD KI-
<Varnec’s voice cuts off, static coming over the radio then silence. Four seconds later, screams begin to erupt from The Clinic.>
<End>
Jaren Varnec’s body appeared in The Clinic, lifeless. Upon autopsy, a gash measuring seven inches was found above the right temple. His skull was severely fractured, and there was damage done to his brain. Many small fragments of skull and bone were found under other parts of the skull, and inside his brain. It is presumed that after Jaren opened the exit door, he was struck in the head and killed instantly. His forward momentum carried him through the exit, and he was no-clipped back into Level 774. 
|-|Pregnancy=
This log Archives the generosity of the Goodfather. The M.E.G. operatives on station at this time were Jackal and Anubis. Another M.E.G. operative, from Base Omicron of Level 813, is also present. They will be referred to as Coyote.
<Commence>
<The transponder within Level 774 buzzes with static as it comes to life>
Anubis: You have been sent to Level 774.5. State your name and suspected reason for being sent to 774.5
Unnamed Wanderer: (Sobbing and vomiting) My name is Josephine McCorm- (Josephine is interrupted by another bout of vomiting) McCormick. I had to have broken the Tenet of Service. I’ve been having severe bouts of sickness in the morning because - (Josephine's voice falters) because I’m pregnant. (After this statement, Anubis is stunned and seems to freeze in place) Please, I haven't told anyone yet. Please Goodfa-
<McCormick’s voice goes silent. The transponder goes silent, without the standard static. Anubis rushes out of the Radio Station within M.E.G. base Planeswalker and runs to the barracks>
Coyote (Visibly confused): What’s his deal?
<Jackal smiles widely>
Jackal: Josephine is Anubis’ fiancee. Looks like she hadn’t told him yet. 
<END>
After seventeen minutes, Josephine and Anubis exit the barracks, clinging together. Josephine is crying and Anubis is smiling widely and crying, surprising many residents due to his usual quiet and expressionless demeanor. It is believed that Josephine was sent to Level 774.5 because she had not told anyone of her pregnancy, and this would count as unexcused leave from work. The pregnancy ended in childbirth, with Josephine and Anubis naming the young boy Jaren, in honor of Jaren Varnec. Despite her exposure to the toxic atmosphere of 774.5, Jaren was born with no abnormalities. As of now, Josephine and Anubis are married, and Jaren is thriving, showing strong interest in machines.
</tabber>
==Entities==
*Cells behave as patrol, never entering the Village, but instead traversing around the Village 
*Smilers hide in the ruins of the buildings 
*Skin-Stealers roam the streets of the Village, behaving almost as if they are the residents themselves 
*Carbonations are found in the fields, primarily around the patches of rye 
*Amalgamations infest The Village, comprised of materials from the buildings, as well as Cells and Skin-Stealers
*The Construct of 774.5/Yourself - This is what the entity that takes the appearance of the Wanderer in the middle of the Circle of Silence has been called. This entity only animates upon failure to receive forgiveness from the Goodfather
==Entrances and Exits==
===Entrances===
*Anyone who purposely harms or kills another Wanderer inside of the Backrooms can be sent here
*Violating any of the three tenets with Level 774 can send a Wanderer to this level. This chance increases with each tenet violation. If one violates the Tenet of Peace they are instantly sent to this level. 
===Exits===
*The fastest exit is the trapdoor behind the altar that only presents itself once a Wanderer successfully recieves forgiveness from the Goodfather
*The only other exit is by reaching the door marked "The End" at the end of the deepest tunnel in the mines.
Category:Cluster I
Category:Levels
Category:Dangerous