History Game 6/Civ Workshop

== Heritages ==
* Hellenic Heritage
* Iberian Heritage - Missionaries receive +1 Movement and another +1 Movement on water tiles. Military units next to religious units receive +5 Combat Strength.
* Mediterranean Heritage
== Civilizations ==
* each Civ should feel distinct
* have some "launch civs" and then some for DLCs and stuff
core areas to cover:
* try not to go over 20/25 for launch civs
# arabia
# british isles
# balkans
# central africa
# central asia/steppe nomads
# china
# egypt
# indus valley
# india
# italy
# mesopotamia
# mexico
# north africa
# north america
# oceania
# peru
# russia
## Russia lol
# scandinavia
## Norse?
# south america colony
# southeast asia
* africa
** central africa/congo basin
** egypt
** ethiopia
** horn of africa
** north africa/maghreb
** sahel
** south africa
** swahili coast
** west africa/guinea
* asia
** near east
*** anatolia
*** caucasus
*** levant
** far east
*** central asia
*** china
*** japan
*** korea
*** manchuria
***philippines
*** siberia
** middle east
*** arabia
*** mesopotamia
*** persia
** india
*** bengal
*** deccan (south india)
*** punjab
** south east
***malaya
* europe
** balkans
** baltic
** british isles
** central europe
**eastern europe
** germany
** low counties
** iberia
** italy
**pontic steppe
** scandinavia
** ukraine
**ural
** western europe
* north america
** us
*** mississippi river
*** northeast
*** great plains
*** southeast
** canada
*** alaska
*** cascadia
*** east canada
*** great lakes
*** hudson bay
*** west canada
** central america
*** mexico
*** yucatan
* oceania
** australia
** indonesia
**moluccas
** new zealand
* south america
** brazil
** gran colombia
** patagonia
** peru
** 
or maybe don't do it based on geographic location, but instead their niche?
# Aztec - holy warriors, fanatic warfare
#Egypt - desert builders
##Desert tiles produce +1 piety. Flood plains produce +1 Political Power and +1 food, with a +1 food adjacency bonus.
# Haudenosaunnee - diplomats (expands through things like Mourning Wars, etc.)
##under.... Jigonhsasee? idk
# Harappa - pacifist traders/farmers
##+1 Production, +1 Political Power and +1 Science adjacency bonuses for City Districts. +10% science (based off gold output) for all international trade routes. 
##Instead of a Governmental district, instead build the "Great Baths". All buildings built in the Governmental district can instead be built in the Mound Citadel (a unique Administrative district). A Mound Citadel district prevents flood damage in the city it has been built in. 
##No Noble estate, and receive a 66% production hit when producing military units. 
##NO LEADER - but how to compensate? stronger bonuses? 
##also health + flood protection?
##mining? like Shortugai colony?
##reliant off of rivers + trade partners
##happiness + amenities
##standardized bricks
##great access for fresh water
##clean cities + waste management
##farming + manufacturing
##allied with surrounding hunter/gatherers
##river trade
##political power from water access?
##unique estate w/ neighboring nomads?
##
##Capital: Mohenjo-Daro
#Inuit - "something from nothing" wide subsistence culture in the cold
##qargi - perhaps a unique research district that gives political power?
#Ming
##baochaun?
# Norse - seafaring heathen raiders
##felag, runestone (unless sweden gets runestone), mead hall, stave church
##berserker - replaces cavalry?
##boost to naval unit speed? maybe transport ship carrying capacity?
##longship
##jarls???
#Phoenicia - seafaring colonizers, traders
##Can only settle cities within two tiles of coast.
##Sacred Band uu\
##cothon
##marzeh? unique religious district that gives political power + loyalty bonuses
#Prussia - "tall" industrialist militarist
##Teutonic Knights
##Frederick the Great - 
###militarist/expansive?
###also cultural. bonus to great artists/musicians?
###reduced military cost, increased manpower?
#Rome - expansionist, builder
##UA - All Roads Lead to Rome
##augustus caesar - pax romana, receive political power when finishing a building? buying a building? finishing a wonder? gold from farms?
###
##roman forum
##castra - unique military district/something that automatically links up with roads?
##Castellum - unique outpost
##unique improvement - Villa - Grants +2 Gold and +1 Political Power to adjacent Farms and Plantations.
##unique estates - Plebeians and Patricians
# Spain - expansionist, explorer, colonizer... do we give them a religious flavor?
##Receive the incredibly powerful Conquistador unit. The Conquistador generates Gold for every battle he wins
##Each colony produces +1 gold.
##sets up Missions which help convert religions/inspire loyalty
###or maybe all civs get Missions, it's just Spanish missions culture bomb and provide influence?
##corral de comedias unique district?
##spanish armada?
##treasure fleet
##alhondiga
#Taino - tall, coastal
##Coastal tiles produce +1 food with +1 food adjacency bonus. 100% manpower generation in cities founded on the coast.
##Batey district
##conuco
we are probably obligated to include some "staples" like Rome, China. how about Ming and Mongolia? and France?
ideas:
* someone who harnesses the desert?
** would Tuareg be too similar to Harappa? is Nabataea too vague? pueblo?
** use Egypt as the desert folk? 
* mountain people?
** that would def be inca lmao
**maybe tibet for a more religious vibe?
* someone who plays tall?
** i was gonna say Japan but do we limit them to just being tall yk
**highly militarized tall Prussia? would also be very industrialized....
* thalassocracy
** greece - but wouldnt they be colonizer heavy? idk it depends on what take we go on for greece
***i kinda wanna do one that's heavily "confederated", where they have to deal with individual city states that comprise their nation, so maybe save this for a DLC
**maybe phoenicians to kind of fill in until we figure out Greece?
**swahili? well they're not really military based
*religious
**idk if we wanna necessarily go for an Arabian "unstoppable tide of islam" kind of thing lmao 
**israel/hebrew
*seafarers
**unless the Norse already occupy that niche...? idk i was thinking someone like in polynesia
**i guess more of an islandhopping vibe here
**Taino? caribs? 
*nomads
**mongols? lakota?
**mongols get Gers, Yams, Keshiks, bonuses to siege and cavalry and probably disease, too
*authoritarian warmonger - so something middle eastern? one of the mesopotamian civs or perhaps even persia
**hattusa?
*and then just like "classic empires" for comparison - i.e. something like Ming china, rome, byzantium, potentially middle eastern or southeast asian
**or classic "king of england" 
***https://en.wikipedia.org/wiki/Burh
**middle ages france - would kind of have a political intrigue kind of vibe to them (Cardinal Richeliu) but could also totally be more of a "Joan of Arc" turtle
**hungary? go for that magyar "invade and settle down" vibe
**ottomans for religious authoritarian vibe
**korea? scientific but also kinda cultured kingdom. i feel like this would be a really good bet bc where else are we gonna get a science civ rn lmao
***chokbo
***hwacha
*turtle
**someone like Vietnam? or do we put in Ethiopia early?
**cuba?
*economic booming?
*rainforest civs?
**maya? brazil (or nah dont give brazil a jungle vibe)? or maybe this is just like vietnam
*scientific?
*tropical?
*idk it would feel weird if we didnt have a southeast asian one on launch
# 
# 
* dlc ideas - try to aim for at least 10 civs per DLC?
** Race for the New World
*** includes a bunch more native american civs, colonizers, potentially even "other" colonizers like the Basques or Ming China
***also spice trade?
***Britain
****Spitfire, Redcoat, Maxim Gun
***Cherokee
***Deseret - religious, reform the land type deal
***Wilhelm II leads Prussia
** Scramble for Africa
** Vive La Revolucion
***split Revolutionary France off into its own nation? or maybe just make Napoleon's leader bonus VERY unique?
***Haiti, Gran Colombia
***Mexico - 
****plaza de mariachi
****ejido
** Old World Blues
*** a bunch more "classical" civilizations
***i.e. Pontus, Hattusa
***Etruscans
***Nubia - 
****Court of the Kandake unique administrative district
***Nabataeans - 
***Palmyra/Syria
****led by Zenobia
**potentially have a "city states" one? with all of the Italian ones
**tropical one?
**Sword in the Stone medieval one?
**spooky gothic one?
***Romania/Wallachia/etc? obviously Vlad the Impaler
***and the actual Goths lmao
* other misc civs:
** Afghanistan - turtle
**Ainu - hunter/gatherer? idk
***chashi
**Albania -
**America - agrarian expansionist, expands and improves the land, also very influential, economic boomer 
***Bonanza Farm - In addition to 1 Food, produces +1 Influence.
***Minutemen - Can be upgraded from civilians when at war.
***bonanza farm, pony express
**Apache
**Armenia - religious, 
***mountains give faith (descendants of noah)
***something related to the Armenian quarter?
**Ashanti
***instead of having to worry about a capital for a domin victory, they have the Golden Stool? can be moved around like a relic
**Australia - 
***get bush poets?
**Basque - maritime colonizer, "work the land" type. can claim and work resources far away
**Bavaria - castlebuilder
**Bebers??? or just Numidia?
***foggara
**Boers -
**Brazil - agricultural
***gets fazendas
**Dutch - 
***buitenplaatsen
**Gauls - resistant/turtle but also expansionist? kind of a widespread borderland-defender type civilization
**Greece - maritime colonizer confederacy
***https://en.wikipedia.org/wiki/Towns_of_ancient_Greece#Military_settlements
***units:
****Sarissa
****Companion Cavalry
**Ethiopia - religious turtle
**Hattusa - early game tech warmonger/expansionist
***Three Man Chariot - has ranged and melee attack
***something with iron?
***https://en.wikipedia.org/wiki/Gal_mesedi
***leaders: 
****Puduhepa?
****Suppiluliuma I
**Holy Roman Empire will be there as an expansionist Civ. or idk how do we want to do it....
**Hungary - have a kind of "conquer then settle down" playstyle
***Thermal Baths (of Budapest)
**Ireland - religious turtle
**Israel
***sicarii?
**Japan - much like Greece, Japan is very decentralized and has to deal with their "Subjects" or whatever they're called. also more of an isolationist approach, but when the "subjects" are rallied, they become much more powerful. so kind of an economic boomer
***get adjacency bonuses that you decide upon each era?
***shinobi - sapper? spy? scout? combo of all three? either way it either hurts an estate's (like nobles/samurai) opinion of u or saps political power
**Kievan Rus
***UU - Tachanka
**Kongo
***religious vibe?
***bonuses to schools/universities?
***vata/libata - migratory villages? when they migrate they provide bonuses to food
***ne mbanda mbanda - unique government/admin district?
***tumba - bonuses to great people?
**Mali - gold economic boomer
**Maori - 
***pa
***Hongi Hika and the Musket Wars?
**Nabataea - building tall in the desert (OWB?)
**Netherlands - stewarts, swamp and coast reclamation
**Ottomans - conquer, expand, assimilate, steward
***UU - Dardanelles Gun
**Papal States -
**Persia - 
***shabestan - unique bath
***satrap
**Poland-Lithuania - diplomatic, but a force to be reckoned with as an ally (also gets bonus for surviving black death)
**Portugal - expansion through trade, potentially with metropolitan reversal
***navigation school
**Pueblo -
***kiva
**Russia - like America. basically a mirror America with a cold and potentially religious flair?
***zavod - tank factory/manufacturing plant
***aerosani
***Your borders expand across forested and cold tiles 1.5x as fast.
**Sami
**Scotland - mountainous, turtley, warlike
***croft + Clan Castles as unique improvements
***Highlander, Gallowglass, Black Watch
**Swahili - trader
**Tonga
"not so sure about these...." (so they need more research into their niche)
* acadia and quebec?
*adyghe/circassia
* ana nzinga
* bengal
* benin
** dahomey?
* burma
*canada
*carib
*celts/guals
**oppida
*champa
* chola
*hakka
**https://en.wikipedia.org/wiki/Fujian_tulou
*hmong
*khazaria
*khmer/cambodia
**baray
**dharmasala
* maasai
**cattle
* madagascar
* majapahit
*mapuche
**ruka
* maurya
*Mississippians/Natchez
* muisca
* parthia
*philippines
**banaue rice terraces
* pontius
*seminole
*shawnee? led by Tecumseh, who can unite confederacies for war
*somalia - religious traders
*sumer
* sweden
*tocharia
* trebizond "government in exile"
*tupi
**maloca
*xiongnu
* zapotecs
* zimbabwe
* zulu - warlike?
* quiggly towns
* how to split polynesia?
** hawaii? led by liliuokalani
*other Chinese dynasties:
**Tang - jiedushi (military governor)
**Song - 
***tiger ship https://en.wikipedia.org/wiki/Liang_Hongyu
if you do aboriginal australians, remember that it's taboo for the deceased names to be said. so maybe use a setup like Harappa?
resources:
* https://forums.civfanatics.com/threads/what-civs-would-you-like-to-see-in-hypothetical-civ-7-vanilla.646935/
* https://forums.civfanatics.com/threads/create-a-good-vanilla-line-up-for-civilization.623776/
*https://gameideas.fandom.com/wiki/Rise_and_glory_of_ancient_empires
== City-States ==
how many on release? 20? 30?
city states have an "associate" and an "owner" bonus, which are separate? obv the Owner bonus should be stronger.
#Aleut
##Suzerain Bonus - Unlocks the barabara
#Carthage - 
#Cornwall -
##https://en.wikipedia.org/wiki/Fogou
#Danzig -
#Manx
# Monaco - economic
#Norilsk
#Nuuk
#Okinawa
##gusuku
need to research:
* Andorra
*Aratta
*Beirut
* Doha
* Durban
*Gaza
*Hong Kong
*Ibiza
* La Paz
*Paititi
*San Marino
*Shahr E-Sukhteh
*Valletta
* Vigan
RNW dlc....?
# Belfast
#Canarias (Guanches)
#Caribou - 
#El Dorado
#Falklands - 
#L'Anse aux Meadows
# New Orleans
#Provo - 
# Quebec City
#Roanoke
#San Antonio
#
#oregon trail/independence for oregon trail?
save for OWB DLC...?
*Derinkuyu
*Pompeii (unless we save for DLC...)
* Troy - 
spooky:
* Centralia
*Pripyat
*Roswell
* Salem
*Sealand
SFA:
* The Hague -
VLR
* St Helenas