Minecraft: Tricks & Travels update

The tricks and travels update is a minecraft update that adds many new mobs, AI changes and new biomes to help the player in story goals and exploration.
== AI ==
Ai for pre existing mobs is now more advanced and now makes Minecraft feel like a living breathing ecosystem with interactions between many creatures (creepers and pigs for example) and more interactions between villagers and Iron Golem (now snow golems in snow biomes)
== Mobs ==
Mammoth (50 hearts) Passive: Mysterious giants that roam the new Glacier Wastes in herds they are followed by Greater Mammoths which are hostile when player goes 20 blocks near a mammoth. They cannot be tamed by can be lured into breeding with elephants and produce Mamophants. They can be killed for mammoth Leather which makes extremely powerful weapons and armour to lower Greater Mammoth hits to only cost 3 hearts and lower mob attacks like creepers to only have a damage of 2 with it on sadly killing a mammoth inflicts a mammoths rage which changes mammoths from passive to hostile.
Greater Mammoth (100 hearts) hostile: Large grey battle scarred versions of mammoths which follow mammoth herds to protect members from being killed they can kill a player with two hits but when lowered to 20 hearts they are enraged and blow up in a 50 block radius with the blast affecting everything except mammoths
Kiwi (6 Hearts) Passive: These cute birds live in caves and spawn on the surface at night they have the ability to outline hostile mobs and ores they cannot be tamed and so one has to get a lead and drag one along in their adventures to find rare ores and enemies.
Cave Lions (12 Heart) Hostile: They are hostile enemies that spawn near caves with important ores like diamonds and iron where they live alone with cubs sometimes appearing with them they have the ability to turn invisible with only their talons visible and their eyes, cubs are able to be tamed and ridden where they grant the player the ability to make some hostile mobs passive like Cave Spiders and neutral like Ravagers.
Sauropod (60 Hearts) Neutral: They are neutral sauropods that live in the Death Defying Drops biome where they live near cliffs and edges where they nest and eat biome specific fruits and plants when attacked they have the ability to stampede where they charge in a straight line away from the area leaving a trail of destruction in their wake to not kill them they don't have the ability to take fall damage unless its a fall to levels where you dig to bedrock immediately which is extremely rare in their homes, they cannot be tamed but give a reward when they are killed by fall damage, they drop sauropod saliva which can nullify effects that milk cannot and can be made into tools to make them last longer their young have the ability to ride on their mothers backs when they stampede and if their mother is killed they will become hostile and when killed will drop a Sauropod tear which gives an effect that makes a herd of Sauropod become hostile to you and stampede into your player and will turn stop and swerve and dodge and jump.
The Dropper (10 Hearts) Neutral: They are neutral ankylosaurus that are sheep sized and very spikey they make their homes in the Death Defying Drops biome where if they fall they have a slow falling effect to land safely on the group and jump back up as a result they can be tamed with a carrot on a stick and can be used to slowly navigate safely across the biome they drop fruit that can be found in the trees nearby.
Raptor (5 Hearts) Hostile: They are hostile raptors that live near bedrock level drops in the Death Defying Drops where they eat the Sauropod drops and have the same no fall damage abilities as their prey Droppers and Sauropods which they attack them but they have the ability to climb on vertical walls they cause their prey to run to their level homes where their drops are eaten or they kill the survivors then eat their drops they have the ability to cause Sauropod Stampedes but the sauropods will stop when any individual uses their no fall damage ability on a minor drop and they will then turn on them and chase them away they have the ability to drop their claws when killed which allows players to craft them into their boots and walk on walls.
Tricksters (10 Hearts) Neutral: They appear to look like Kiwi's with lone members that outline ores and enemies but while they outline enemies they instead of outlining blocks they outline their packs of ten which appear as blocks when the player goes there the Tricksters shed their Kiwi forms and blow back up in Vex like forms but terrestrial and can cause spikes to come out of the ground when enough of the pack are killed they transform into Crows and fly away killing one gives you the ability to temporarily turn into a Trickster and outline where other packs are and also villagers with good trades but only for 1 minute. 
Emu (7 hearts) Neutral: They are strange birds trained by Pillagers in Pillager outposts to defend them though they only become hostile when you shoot one with a bow or crossbow or if a Pillager accidentally shoots one where they turn on the Pillaers and masscare them or you. Pillagers have the ability to ride them in raids and thanks to their abilities to dodge arrows are very useful sadly only raid emu's can be tamed, Raid Emu's have the ability to make Pillager Emu's turn against Pillagers and kill them.
Piglin Trader (2 Hearts) Passive: Small little piglins which wander the nether on a strider in groups of five thanks to size they can trade with you many items even some from the end, they explode if they enter the overworld.
Whale (50) Neutral: a whale can only be found in the snow biomes with lots of water what they can do is scare all other mobs in the area except other whales they sleep in unnatural positions but can be traded with by giving them squid drops they give whale teeth which can only be given in trades
Simosuchus (10) Passive: They can only be found near Mooshrooms home island where they dig deep tunnels to escape from threats where they end in large villager house sized rooms filled with rare mushrooms which players can harness they are tameable and will steal mushrooms for you if you kill one you get a special kind of mushroom that grows mushrooms way faster than bone meal and grow them into larger mushrooms that scare off the new hostiles..
Elephant (30 Hearts) Neutral: Elephants are rare creatures that roam in herds in taiga and Badlands biomes where they cooperate with each other to defend themselves from threats they are tameable and can be bred with Mammoths to produce Mamophants. They can be traded with taiga grass to find structures and temples nearby.
Tarbosaurus (30 Hearts) Hostile : They are large predators that roam the badlands targeting elephants or their larger relatives Paleoxodon they can be tamed while they are juveniles they lose their obedience as adults they are extremely adept at finding and tracking gold destroying blocks until they get gold in their jaws in which they make their nest with. They are meant to be like Wardens which need to be avoided not killed.
Paleoxodon (39 Hearts) Hostile (Passive as young): Large giant elephants that live alone with their calves in badlands where they attack all nearby. They in reality deal lots of fall damage and this is how many Tarbosaurus hunt them, if they water is spawned infront of them they will drop a tusk which are as strong as netherite swords and pickaxes.
Cave Hyena (6 hearts) neutral: They live in packs in caves near gold and emerald ores they contain a model which is half striped hyena and spotted Hyena they have the ability to turn invisible to attack the other mobs in their cave territory feeding them rotting flesh will tame them and will let their young play with you, Cave Lions and Cave Hyenas are hostile to one another and will kill each other at any opportunity.
Ceratopsian (20 Hearts) neutral: They are glowing mobs which live in swamps in small groups when they are attacked they form into a square formation around the juveniles and attack those nearby killing one while in square formation they will stampede from their place in the cube formation with the young following quickly. Killing an adult gives a horn which when crafted with tusks make very strong weapons or pickaxes while juveniles drop quills that can make arrows deal more damage.
Potoo (2 hearts) Passive: They are small birds that live in swamps on trees where they hunt slimes by opening their mouths to a strange amount and hold items for the player to have they can be tamed to be moving item stands
Deinocheirus (180 Hearts) Neutral: They roam the swamp waters alone only coming to land to lay their eggs they spend their days resting and eating and are not bothered by any predators as adults because of their power killing one gives you feathers.
Smilodon (15 Hearts) Hostile: They roam the swamps at night resting in the trees during the day killing most of the creatures they attack. They are known to drop sabre's which can be crafted into spears and their pelt and head can be worn as a more durable substitute for leather armour. 
Crow (2) Neutral: Spawning at night they hunt monsters that drop rotten flesh which they devour immediately and hunt for more they are neutral towards players unless they have rotten flesh in their inventories. 
Arsinotherium (25 Hearts) Neutral: They are rare swimmers that swim in the swamps when they are attacked they run as fast as villagers then stop to deal damage then run again killing one gives materials for gauntlets
Iguanodon (10 Hearts) Neutral: One of the dinosaurs that has evolved to suit the grasslands as their main home there are variants that are larger that live in the swamps.
Long Horned Bison (9 Hearts) Neutral: They roam the grasslands in large herds their horns can be used in leather armour when killed.
Chalicothere (5 Hearts) Passive: They are large herbivors that prefer to run rather than fight and so are the main prey of swamp beasts.
Swamp Beasts (20 Hearts) Hostile: While Smilodon haunt the night, swamp beasts haunt the day appearing in a horse like form with a large throat pouch they are known to trick players by appearing as Wandering Traders from afar until a player approaches and their form is revealed.
Giant Tortoise (12 hearts) Neutral: Dangerous turtles that roam the Despair Seas as dangerous predators to the fish there and seagulls.
Seagulls (2 hearts) Neutral: Marine versions of crows they attack you when you have cod in your inventory but can be tamed with it and make a cod farm.
Swanbeast (50 Hearts) Neutral they live in lakes and ponds as giant swans but when attacked they show their claws and kill their enemies immediately as juveniles they can be tamed. 
Platypus (6 Hearts) Passive: They live in lakes where they live in burrows where they drop poison and when hit they release an electric shock they are very friendly.
Dropped Bears (10 Hearts): Living in the trees on the deserts the Drop Bear cultivates a rare kind of wood that is the best kind of wooden weapon and roams in a large territory of 100 Blocks in which they plant and cultivate trees when they sense a player in their territory they jump into a tree and jump down to attack the player when they come close to their tree.
Spider Maximus (100 hearts): A large Mega Boss that roams the End Islands that can control endermen to feed its expanding nest full of Mega Grubs to feed. It has the ability to teleport back and forth immediately when damaged. You get the spider heart from killing it which raises your armours durabilty and allows you to walk in the void and lots of very powerful items
Mega Grubs (50 Hearts): Large grubs that live in a nest where they guard several extremely good items that can help kill the Spider Maximus.
The Wandering Mystic (60 Hearts): Large mystical creatures that wander the world in herds each has a specific role like a villager but the items to trade with them are harder to get and the items are very good
Diictodon (6 hearts) Neutral: Small creatures that live in caves where they hunt for roots of trees they will sometimes tunnel into desert biomes where they dump their collected items and guard them fiercely in large groups where if one is attacked all turn on that individual. 
Pigeon (2) Passive: Small birds that live in mountains and villages and dark woods they come in two variants Wood Pigeons which live in dark woods while Town Pigeons live in villages and mountain pigeons are a mix between Town and wood pigeon they can have a special skin which makes them look like Passenger Pigeons 
Gigantopitechus (20 Hearts) Neutral: Living in Bamboo biomes they are peaceful creatures that chow on the bamboo until they are attacked and then they can fling players 100 blocks into the air and will throw you around and kill you.
Storks (20) Passive: Large birds that fly from place to place to look for fish they can be used as fish allays.
Blue whale (500) Passive: They roam the seas as the largest thing in Minecraft they are very rare and if they are killed you get a uncurable effect that can only be resolved by killing yourself
Category:Update
Category:Updates
Category:Advancements