Gone a Bit Coco

Gone a Bit Coco is a cut level meant to have been in Crash Twinsanity. The level would have had Cortex in Coco's mind with cuddly enemies. Later, Nina would have went in to repair the damage Cortex did.Comments by FakeNina https://www.youtube.com/watch?v=DQ7n_7NmIh4&list=PL9D33F6B9DDDBF83C&index=6 This level would have been set after High Seas Hi-Jinks. A glimpse of the level can be seen in an early gameplay video. The deleted scene of Cortex entering Coco's brain is seen in the video below. According to Rebecca Kneubuhl (one of the members of Spiralmouth), they definitely never made a Gone a Bit Coco theme, and had never seen its concept art before. 
==Background==
After Coco is zapped with the Psychetron, a portal opens up into her Brainovial Hyperbarium and Cortex must retrieve important information that only she knows.
==Description==
The level would take place in a pink candy floss space on a floating island where towns adorned with hearts rest. In this level, both the sun and the moon are visible, and the starting point in the level is a sort of beach-like setting with palm trees. At the starting point, Cortex must cross over a bridge to enter the town, and his path would presumably carry through the large horseshoe and onwards. According to a segment of the level, Cortex might have to enter the very large windmill in the town. It is possible that the fences in the town would serve as barriers. Houses would range from small, two story tower-like houses to large, white, houses.
From observation, a part of the level might have taken place on the large bridge at the edge of the town, which led up to the town's windmill. It is possible that the bridge would have had the Teddy Bears driving cars.
Cortex's charge blast would have been useful in this level. The teddy bears would have defended themselves with the lollipops and Cortex's normal shots from his ray gun would have been deflected by them. Cortex would have to use his charged blast to disarm them first. The charge blast had no purpose in any other levels.
==Known Hazards==
===Teddy bears===
Teddy bears were a common enemy in this level and appeared with a variety of ways of trying to destroy Cortex, such as lollipop weapons or cars. When wielding lollipops, a charged blast from Cortex's gun would be able to disarm them and make them vulnerable to attacks from Cortex. These all can be seen in the concept art gallery.
===Pink elephants===
Pink Elephants were to appear in this level. They would wear a captain's hat. The elephants would later reappear in Crash Bandicoot: On the Run!.
==Gallery==
coco-s-brain-58ded62d74e47.jpg|Concept Art
2a8b20861e47d55c85148e26b70ebdc7.jpg|A finished segment of the level
5nm9na.png|The level card of the level in the Japanese version of the game
Deleted Scene from Crash Twinsanity No.6-0
teddy bear.png|The Teddy Bear enemy in a car
pink elephant.png|Pink Elephants|link=Pink Elephant
cocobeta.jpg|An "in-development" screenshot of the level
coco game.png|Screenshot of the level
coco 2.png|Another screenshot of the level
Teddybear.png|A Teddy Bear enemy intended to be in the level
Pink ele.png|The Pink Elephant enemy/character
Gone A Bit Coco Screenshot.png|Gone A Bit Coco Screenshot
hqdefault (2).jpg
Wake_me_up_before_you_Coco.jpg|Concept art of Nina's section of the level.
==Names in other languages==
==Trivia==
*According to the developers of the game, this level was cut late in development because it was incomplete and glitchy, making it unplayable.https://www.crashmania.net/en/backstage/interviews/paul-gardner/
*The level's name is a pun on "gone a bit coo-coo".
*The Pink Elephant was added as a henchman in Crash Bandicoot: On the Run!, 17 years after the release of Twinsanity.
==References==
hu:Gone a Bit Coco
Category:Levels
Category:Crash Twinsanity
Category:Cut levels
Category:Cut Content
Category:Cortex Levels