Magic

Magic in the World of Aum involves channeling elemental energy to perform supernatural feats. A person who is able to use magic is known as a mage. The specifics of how this act is performed varies greatly by time periods and eras, though generally speaking, in the ancient times people had far greater control over magic and could more freely manipulate the elements to craft unique spells, but as time moved forward magic became harder to use.
== Spells ==
Magic Weapon Modifiers
Magic Armor Modifiers
Object Modifiers
Universal Spells
Spells By Element
== Magic Items ==
Air Dash Sash
Air Pearl
Alchemist's Book
All Piercing Spear
Ambrosia
Ankh
Azoth
Bacon of Truth
Banner of Glory
Battle Ball
Beacon of Truth
Bezoar
Belt of Fashion
Big Shot Cannon
Blank Bestiary
Blood Blade
Blood Rust
Bone Chilling Blade
Bottle of Elements
Bottle Prison
Bottomless Bottle
Bronze Head
Bubble of Protection
Bubble Shield
Bull Boots
Chalice of Sacrifice
Chalice of Communion
Champion's Belt
Claw Polish
Cloak of Invisibility
Cloak of Shadows
Coin of Fate
Comb of Dancing Hair
Crown of Thorns
Crystal Ball
Cupid's Arrow
Dark Scripture
Dark Vision Goggles
Death Scythe
Doomerang 
Ember of the First Flame
Empty Bottle Potion
Endless Edge
Executioner's Whetstone
Elixir of Taste
Fairy Cap
Feather Cape
Flame Fur Cape
Fly Board
Frog Shoes
Ghoul Fang
Gloves of Grappling
Green Thumb
God Flame
Halo
Heart Alarm
Heart Compass
Horn of Calling
Horseless Chariot
Hourglass of Erasure
Immovable Object
Impenetrable Shield
Killing Stone
Lantern of Flame
Lantern of Shadows
Last Minute Clock
Laurel Wreath
Life Lock Talisman
Lightning Quiver
Lightning Rod
Linked Heart Pendant
Lucky Charm
Maiden's Tears
Martyr Blade
Mask of Disguise
Mask of Terror
Masochist Blade
Master's Mask
Mind Reader Helm
Memory Tear
Message In A Bottle
Midas Maul
Mirror Shield
Needle Shield
Orb of Silence
Paint of Worlds
Panacea Peach
Phantom Pain
Phoenix Egg
Philosopher's Stone
Poisoner's Blade
Problem Solver
Puzzle Box
Red Thread
Reverb Shield
Rucksack
Runes 
Sack of Swarms
Sack of Air
Sadist Blade
Sash of Arms
Serpent Sword
Shackles of the Observer
Shadowblades
Shared Sense Patch
Shark Fins
Shattering Mirror
Shifters Rod
Shifting Shield
Shoes of Sprinting
Shoes of Surfing
Sin Shell
Sleek Silk Net
Sleep Sand
Snap Jar
Sonic Bell 
Soul Shackle
Soul Stone
Sporing Body
Steel Soled Boots
Sword in a Stone
Telecrystal
The Wall
Titan's Helm
Thieves Hands
Third Eye
Thunderangs
Tongue of the Frog Prince
Tornado Fan
Trackless Boots
Trouble Shooter
Tunneling Claws
Wand of Unstoppable Force
Waters of Youth
Vine Whip
Void Acid
Wax Wings
Wind Bow
== Cursed Items ==
Archdemon's Armory
Archdemon's Banquet
Archdemon's Bed
Archdemon's Couch
Archdemon's Monument
Archdemon's Observatory
Archdemon's Vault
Chair of Comfiness
Collar of Obedience
Envyrald
Glutton Morsel
Gourmet Cookware
Lust Toy
Memento Malum
Mirror of Vanity
Pride Idol
Rage Armor
Trove Trinket
Slippery Slippers
Vanrip Pillow
Wrath Thorn
== Magical Artifacts ==
==== Immortality Engine ====
The Immortality Engine was a demonic device that gradually siphoned the souls of the workers of the XXX Industrial Factory in order to produce an Alchemical Elixer of Life for its foreman. As the foreman expanded operations to create enough Elixer for his ever growing number of board members, it became clear that they would to take more drastic measures than simply drawing from their workers labor which led to a series of sacrifices under the guise of industrial accidents. By the time that the Inquisition caught wind of their wickedness, much of the workforce had already perished. A joint expedition between the Inquisition and Slayers exterminated all remaining board members and dismantled the Immortality Engine on Aum; however, Avarice, the Archdemon of Greed, admired their work so much that he spared them from eternal damnation and gathered together the shattered souls of their tormented workers to force them to create a new factory in the Abyss to continue operations. 
== See Also ==
Freeform Spellcasting
Traditional Spellcasting
Glyph Casting
Forbidden Spells
Legendary Spells - Legendary Spells are magical techniques that are more powerful than the generic spells found in readily available spell tomes and spellbooks. They are often associated with a particular historical figure.
Rituals - Rituals are magical techniques that cannot be casted without a combination of an expenditure of specific resources as components and the performance of specific actions as ceremony, with most rituals further requiring certain environmental or astrological conditions to be present.
Alchemy
Physics
Psychics