Lantry talents

Lantry is designed for flexible support. With three talent trees, he can fill in any role in the roster - provided it's not leading from the front too often. At character level 42 (with 41 talent points), Lantry will unlock all his available talents.
==Quill==
Talent	Effect 	Points required
 	100% Damage attack with +20 AccuracyWeak Interrupt 	0
 	+2m range for thrown weapons+2 Armor penetration for thrown weapons 	1
 	100% Damage attackStrikes three times 	1
 	+100% Ranged damage 	1
 	+4m range for thrown weapons+5 Armor penetration for thrown weapons 	3
 	Reduces the Cooldown and Recovery Time when using Quill Strike, Quill Flurry, and Quillstorm. 	3
 	Grazes and misses have a chance to hit other targets 	3
 	+10 Accuracy with thrown weapons 	3
 	+6m range for thrown weapons+8 Armor penetration for thrown weapons 	6
 	On critical hit with weapon:-15% Recovery time when using thrown weapons on 	6
 	On critical hit with weapon:12-18 Arcane damage vs. Magic in 2m radius on target 	6
 	+20 Accuracy with thrown weapons 	6
 	50% Damage attack with 10 projectiles, 8 armor penetration in a 3m target radiusTargets are left bleeding	9
==Sage==
Talent	Effect 	Points required
 	120% Damage attackTarget is paralyzed and spell breached and interrupted 	0
 	+10 Dodge and Subterfuge 	1
 	Modifies Watcher's Judgement:6-10 Arcane damage vs. Dodge<Br/>-30% Magic, Will, and Endurance defenses	1
 	+10 Lore 	1
 	+10% PrecisionCan translate ancient languages 	1
 	-5 to all Magic skills and Silenced affliction on targets hit 	3
 	Frozen affliction on hit targets 	3
 	+20 Lore 	3
 	+20% experience gain for party members with Lore and +1 spell slot for all party members. 	3
 	On critical hit with weapon:Target is weakened 	6
 	+2 Spell slots 	6
 	+30 Lore 	6
 	Allies receive +40% Magic, Endurance, and Will defensesFoes are terrified<Br/>7m radius 	9
==Preservation==
Talent	Effect 	Points required
 	+0.5 Armor per piece worn+1 Armor penetration 	0
 	+10 Control Vigor 	1
 	+10 Control Life 	1
 	+1 Armor per piece worn+2 Armor penetration 	1
 	+10% Magic Defense<Br/>+3 Armor vs. Arcane 	1
 	+20 Control Vigor 	3
 	+20 Control Life 	3
 	Ally is instantly healed if their health drops below 35% 	3
 	Revive an ally with 32% Health 	3
 	+20% Magic Defense<Br/>+6 Armor vs. Arcane 	3
 	+30 Control Vigor 	6
 	+30 Control Life 	6
 	Foes are slowed in a 10m radius around target 	6
 	Modifies Second Breath:Additional 32% Health restored to revived party membersInvincible for 6s 	6
 	+30% Magic Defense<Br/>+9 Armor vs. Arcane 	6
 	+9% Health on self every 3sInvisibleUntargetable-100% Recovery time to allies in an 8m radius on return	9