126784-feedback-f2p-announcement-faq-page-9

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Because I decided to never let my subscription lapse.
Enough said.
 
I cared enough about the game to pay for what was right and what I knew I could maintain.
 
You could live in your appartment everyday, but don't get mad if you're late on rent and you miss out on the community free rent drawning.
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By your OWN admission... and I QUOTE: "I admitted a lapse of few minutes to an hour or so while not realizing the sub ran out"... that right there, THAT, states, you did not make 100%, more like 99.9%, and therefore, you don't qualify for the 100% completion trophy... which is what Carbine has stated and is standing firmly behind.  Now if that minor lapse was due to a technical-issue with Carbine's payment-service, which has happened... then yes, I'd have sympathy for you.  But by your own ADMISSION... your sub did LAPSE, and it was nobody's fault but your own.  Need to start taking responsibility for yourself there champ.
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You clearly don't understand my argument after bringing this up again.
 
What i'm doing is...
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Not to defend Fran, because really... anywho, that is a tad trolling/baiting I'd say.
 
And in all actuality, buying a year in advance I'd say shows more "care"... since it's guaranteed money.  They have no way of being able to assure that those paying month-to-month will stay.  So you take the possibility of somebody that stays 1-3 months, or even 6 months, then leaves, and that income... compared to a lump-sum that covers a whole year.  Kudos to those that were month-to-month and stayed the entire year... but it's still more of a lump-sum guarantee and income for those that pay ahead.  (Which is why back in the day lifetime-subs were all the rave.)
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You clearly don't understand my argument after bringing this up again.
 
Loyal Subscriber = Subscribed for 100%
 
12 months = $180
$180 = 100%
 
12 months minus 1 hour = $180
$180 = 100%
 
If you insist that i was subbed for 99.8% not 100%, then i'd like 36 cents back, lol.
 
What i'm doing is arguing against Carbine policy that if it lapsed for even 1 minute you wont qualify, what you're doing is explaining to me Carbine policy which i'm fully aware of, but disagree with. I find their definition of loyal subscriber to be completely silly and irrational.
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I agree that it's indeed safer for them to have guaranteed money, but you(Fran in this case) can't tell people like me for sample that we don't care because we didn't have a year sub :)
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So.. I actually care more than you because I decided to pay 1 month sub plan wich gives them more money than getting a discount for buying a year ;)
 
 
P.S. not everyone can afford to pay for a 1year sub in one time, I'm a poor art student, I prefer to pay in smaller bills.
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Irrelevant to my point...But whatever makes you feel happy.
 
 
Point is that I maintained my sub based on what I knew I could handle, and I have covered my bases to make sure that my time doesn't lapse.
Ever.
 
You should be aware that the comment I made was in retaliation of someone saying I wasn't loyal because I quit and there for wasn't loyal, yet I was caring enough to make sure I covered all of my bases and will never have a lapse in service.
 
It's called responsibility.
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You guys need to stop making up your own definitions and instead read Carbines.
 
Did you or did you not have a CREDD lapse that you did not proactively manage? That's entirely on you.
 
If it's a technical issue with NCSOFT I am sure they'll help you.
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I should be a judge, I swear.  Now, even though technically you did cover all your bases, and I do agree, your account didn't lapse whatsoever... and therefore win the grand prize.  Though I do recall your whole exit that long time ago... which I understand was for health reasons, but could also be seen, mildly, as leaving due to frustration or whatever.  However, since the account was active the whole time, regardless of whether you played or not, and the money was paid... you do win the loyalty. :P
 
 
(  ^Yes, that's a tin-foil trophy!  B) )
 
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			What makes the complaing even more laughable and pathetic in my opinion, is that I thought I had lost the mount myself because I cancled my sub and went to CREDD.What was my reaction?"Eh ohwell"No big deal.I lost out on a mount that doesn't even float above the water making it less useful than even the most basic hoverboard.I didn't get one ground mount as compared to the 40+ that i can get... Big deal...I posted to ask to see if I did, but if I did lose it, whatever.	
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What makes the complaing even more laughable and pathetic in my opinion, is that I thought I had lost the mount myself because I cancled my sub and went to CREDD.
 
What was my reaction?
"Eh ohwell"
No big deal.
I lost out on a mount that doesn't even float above the water making it less useful than even the most basic hoverboard.
I didn't get one ground mount as compared to the 40+ that i can get... Big deal...
 
I posted to ask to see if I did, but if I did lose it, whatever.
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I wouldn't be annoyed if i wasn't online everyday since release.
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I wouldn't be annoyed if i wasn't online everyday since release.
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How were you in game everyday if your account lasped?
 
Like did it run out and then someone gave you a CREDD?
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Not to burst your bubble, but I think it was said a good amount of pages before, that Carbine, I think in a live-stream, or perhaps on the French forums, stated that they were sticking to their guns on how they have it setup now.
 
 
 
https://forums.wildstar-online.com/forums/index.php?/topic/126912-transcript-of-f2p-livestream/
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Acting as if other people are not appreciated by getting two items less is simply being dramatic, nothing more, nothing less.
 
But i can understand the frustration behind not being able to the item but let's not exaggerate. 	
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what i find funny is how much time has gone by since the last forum moderator has given feedback to us on this FAQ
 
i see a lot of thread locks 
 
the reason those people posted was because theyw ere getting no feedback in this thread.
 
i know its the weekend but if you have someone on staff to lock threads you should have someone on staff to answer the questions in these faqs.	
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I suspect that at this point, they have their own internal discussion going on about the precedent that they set if they change their policy on such a fundamentally minor issue when so many of the protests boil down to things like "I left because I thought your game was intolerably bad and didn't feel like supporting you until it got better! Why don't you appreciate me as much as someone who stuck with you that whole time?"
 
And I will once again suggest that one way to circumvent that problem is to give people a chance to retroactively make up any lapses at a cost of 50 cents per day not subscribed since launch. 	
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what i find funny is how much time has gone by since the last forum moderator has given feedback to us on this FAQ
 
i see a lot of thread locks 
 
the reason those people posted was because theyw ere getting no feedback in this thread.
 
i know its the weekend but if you have someone on staff to lock threads you should have someone on staff to answer the questions in these faqs.
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You're seeing locks because the mod just got to work for the night shift! This forum was the Wild West all day, it was liberating! But now the good times are over...
 
I wouldn't expect official responses to the issues people brought up until Monday at the earliest.
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doesnt change my opinion tho
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I think the reason why they're posting their own threads is because this one has turned into a heated debate about who should be eligible for the mount, and their posts just get lost in the shuffle.
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what i find funny is how much time has gone by since the last forum moderator has given feedback to us on this FAQ
 
i see a lot of thread locks 
 
the reason those people posted was because theyw ere getting no feedback in this thread.
 
i know its the weekend but if you have someone on staff to lock threads you should have someone on staff to answer the questions in these faqs.
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certainly not freaking helping, those need to be deleted or moved to there own thread.
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A player appreciation system that seems custom made to make 99% of said players feel unappreciated, it's obvious from this thread that Carbine's narrow definition of "loyal enough for the big badass robot" is a dismal PR faliure. I usually don't come to the forums but I get the impression that the devs are listening, so here are my two suggestions on how to make the (in my opinion justified) nerdrage go away:
 
1: Based on the negative feedback, Carbine are probably busy considering exactly what the requirement for the Ikthian Crawler will be. This might be why players who have missed the requirement by mere hours and the like haven't been compensated yet. This is a perfect opportunity to fix this whole mess and make it available to players who subbed before the F2P announcement (possibly through subbing for the missing months?). Considering how niche the current playerbase is it will still be exclusive. Why draw the line here? Because "being subbed for 10 months should be enough" and the like won't work as the players below the random new limit will legitimately feel cheated.
 
2: Since the crawler is supposed to be a token of loyalty I think it would make perfect sense to have it as a loyalty point reward. Make it cost the equivalent to subbing from launch to F2P. That way even new loyal players won't be left out. The players that actually subbed from launch to F2P will get the crawler for free and the ones who missed out due to switching credit cards, getting hacked, simply missing a few hours between subs etc. should get it for free too. The rest of the current playerbase should pay points, they're angry because the current plan makes the crawler unobtainable, not because the continuously subbed players get something nice.
 
Personally I like 2 best but 1 seems more likely as the livestream gave me the impression Carbine want the crawler to be more or less exclusive. I'll be perfectly happy with either, the current plan has resulted in a 60+ page thread already, half of which seem to be complaints about not being deemed loyal enough for the crawler. Many players have contributed through websites/livestreams/trying to get their friends to play etc. They may not have played since launch and/or they may have been subbed on/off because reasons but they obviously care about Wildstar, how exactly are they less loyal than those that have subbed from launch to F2P? Carbine's current definition of loyal is completely arbitrary.
 
I haven't mentioned the title because the nerdrage is over the crawler. As mentioned earlier in this post, players aren't angry because the ones subbed from launch to F2P get something nice, they're angry because of a big badass robot being made unobtainable to them despite them being a loyal (but not loyal enough) part of the current playerbase. I got the not so subtle trailer hint and getting other big badass robots through the cash shop is cool, but that doesn't change the fact that for the majority of the current playerbase, not being able to obtain that specific "you weren't loyal enough" robot is like seeing a giant middle finger from Carbine. Which sucks when you actually like the company.
 
Edit: Added (possibly through subbing for the missing months?) as an example.	
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Really? What did you "call" ?
 
Did you say you thought that after almost exactly a year of the sub model, Carbine would announce a switch in the following 3-4 months to a B2P/F2P Hybrid with a subscription option?
 
Or did you just suggest that the payment model might change in the future?
 
I'm guessing the latter. I'm not sure what you're so proud of.
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think of how the guy who joined WoW on day 2 must feel...
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Uhhh, might I suggest you BOTH *really* need work on your reading comprehension? I was making a JOKE (as I stated in the second paragraph, which you conveniently left out of the quote)... "JOKING ASIDE"... and joke was about HARDCORE (since the part that I originally quoted was referring to the person logging in and playing each and every day since launch)... calling that HARDCORE was old and trite. Oy vey! -_- Might want to check your pompousness and ASSumption now, holy crackers.
 
For what it's worth though, since you want to know, yes, during BETA, *several* called it that the game WOULD go f2p. As for in the early launch, myself and several others (note all the people that left, the ghost-town populations, the server-merges/consolidation due to low populations, etc, etc), that the "hardcore" brought to the table, wasn't the "fun hardcore" but more the "grindy/tedious hardcore". :P
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Anybody see the suggestion to make the item shop an actual in game Protostar Mall? If not it's because the thread was locked and the OP didn't come to this thread to repost what he had written. (Great and innovative idea btw.)
 
 
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Well I mean, we just buried a few posts from players eyes by having this off-topic conversation. Is that any better? There are more posts being buried by players disagreeing with each other than there are posts being buried because players are providing feedback. Perhaps they should have made more stickies for player-sake. But I think at the end of the day all carbine want from this thread is to keep feedback in one place and read the discussions for themselves. 
 
If people were more adamant about the limited access of the PTR affecting the games content quality. They would be buzzing about it more. I'm sure when the time comes it will be put into the spotlight. I enjoy that the community is passionate about carbine "making good choices".
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My point is that people can't continue a conversation on a post that gets buried so quickly that nobody bothers to read it. Someone could have a very good point about something, that would merit a discussion, but people aren't going to bother sifting through 60+ pages in order to notice it.
 
 
This is a perfect illustration of my point. Several people have chimed in on this, but their posts are now buried.
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So?
I was talking about Carbine.
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My point is that people can't continue a conversation on a post that gets buried so quickly that nobody bothers to read it. Someone could have a very good point about something, that would merit a discussion, but people aren't going to bother sifting through 60+ pages in order to notice it.
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Player back and forth is far less important to them than getting the initial feedback. They tend to break down thoughts into lists or summaries anyway. If and when there are specific ideas they want more detailed feedback on, they know how to ask for it (and that will happen in beta. Until then try not to get too uptight about how they choose to moderate their own forum, because it's been working pretty well for them for 2 years now.
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If the past two years have proven anything it is that Carbine isn't infallible. They are of course free to use their property how they please, but telling people to put up or shut up... well we have seen the kind of financial performance that kind of attitude generates.
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The Ikthian graphics are some of my favorite in the game.
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Same :) !
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None of Carbines mistakes happened because they didn't get the message. We could go on for weeks about their choices of when and how to solve problems, but that's not the point. They've never tried to claim no one told them something was a problem, or they never got that feedback from the forums. We're talking about their choices for moderation on big topics and what they do with the information once it is posted, and I was giving my take on why a big thread isn't a big deal.
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Actually, to be honest, MUCH of Carbine's mistakes happened because they didn't get the message... hence the MASS player-exodus, and hence the game going f2p.  :D
 
Then there was launch, when players begged them to up the size of the servers that were there... Carbine insisted on making new servers instead, telling players it was the best decision.  Then later on, when they went to super-servers, they passed it off to sound like it was the players fault and suggest that so many new servers were made, when super-servers is what players were asking for from the start. :P
 
There's several more, but those are pristine examples enough. ;)
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Like I said, that's an argument about the choices they made. They knew there was a problem and they got our feedback about it. Just because they chose not to listen or couldn't solve the problem that way for other reasons, doesn't mean they didn't get the message.
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To be fair, they launched with 11 NA servers in Head Start and only added 3 more servers between Head Start and Launch (all which were PVP). The reason why they had to go from 14 servers to 2 megaservers isn't because of adding those 3 additional servers.
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			omg devs please, make a seperate stickied thread that shuffles peoples posts about being upset about being loyal enough into it so it stops destroying the players ability to give feedback ty.	
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doesn't mean they didn't get the message.
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It's a different interpretation. But "getting the message" for me means reading the message and making a statement that the message was received. The company trusted it's own decision against the resounding feedback of players. Often times they ignored feedback and did what they thought was right. Others they said "No, we are going through with this". This lead to so many various huge problems from Beta to now. But I know you're not saying you disagree with that. You were there for it too.
 
 
 
It isn't destroying their ability to read player feedback. Stop being dramatic lol.
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Like I said, that's an argument about the choices they made. They knew there was a problem and they got our feedback about it. Just because they chose not to listen or couldn't solve the problem that way for other reasons, doesn't mean they didn't get the message.
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it is, because they are only human, and they will miss important bits due to the 200th post about "omg i missed my sub by .325 nano seconds and IM NOT LOYAL ENOUGH OMG OMG OMG"
 
useless
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it is, because they are only human, and they will miss important bits due to the 200th post about "omg i missed my sub by .325 nano seconds and IM NOT LOYAL ENOUGH OMG OMG OMG"
 
useless
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They go through the thread and write down the feedback silly. It's a 60 page topic. There is barely anything to read through. Takes like ... an hour? you are also forgetting they have been reading this entire time. You think they are going to start reading from the top next month?
 
Cmon man.
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Choosing not to listen kind of implies that they didn't get the message. Did they physically receive information? Probably. Did they get the message contained in that information? Not really.
 
Which is why maybe just maybe tightly controlling players' discussions with one another may not be the best answer, considering that not everyone comes to these forums to say "Carbine do this or that." Sometimes people just come here to talk with one another, so bundling everything up and then claiming it's to help gather feedback is met with some skepticism given past experiences.
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That's just semantic tailchasing.They tag this thread for feedback. They're under no obligation to use it, but they do get it. What's the point of letting people yammer where and how they choose if there's no good way for the devs to hear it? You're basically arguing for a system that means they won't get the information you want them to get.
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Actually, they added a lot more than three... I remember reading along the forums and seeing each time the mods were saying a new server had been booted up.
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We're all waiting for more info on the Loyalty System. I really am wondering. With my recent 3 months of CREDD, my total sub time should be 8 months, so I should hopefully be able to unlock most of the Loyalty rewards. ^^
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Most the loyalty-system questions are answered in the FAQ which is linked in the first post of this thread. As for how the system will work in the future, Carbine is still designing and working on it.
 
(Oh Lord, please not more posts about whether or not people qualify for this loyalty or that loyalty................... :( )
 
On another note... the missus had a decent pondering. She started a guild way back when we used to play... she's wondering if when the game goes f2p, whether or not she'll still have that guild as a free player. I told her that people can unlock the ability to start and join guilds with loyalty points, and certain things are being grandfathered in, and everybody should have the ability to be invited to a guild... but I do have to wonder if existing guilds for characters that are inactive, that are converted to f2p, if they'd remain, or if they'd have to recreate the guild all over again from scratch.
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I don't see why she wouldn't still be in that guild. In fact I remember a Carbine employee confirming in one of these threads that players in guilds will remain in guilds when they return.
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Okay, that's what I'm hoping... wasn't sure if it'd be seen as a way to skirt free-limitations. Since as a guild-master, it'd be a free-account with a guild, that from f2p day one, never would have spent loyalty points to unlock the ability to start a guild, lol. Guess that means anybody that wants to be a free player and have their own guild, needs to make the guild before game goes f2p, and automatically have a fully-registered guild as a free-player. xD
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They only added 3 servers (Rowsdower, Bloodsworn and Warbringer) to the NA server list, and this was before the official launch day. I don't know about the EU. Maybe they added more to the EU than that. I edited my original post (before seeing your response) to make it clear I was just talking about NA.
 
In any case, nobody expected the mass exodus that happened, and Carbine felt that they were preparing for standard population drop-offs with what they considered a conservative number of servers to launch with.
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They go through the thread and write down the feedback silly. It's a 60 page topic. There is barely anything to read through. Takes like ... an hour? you are also forgetting they have been reading this entire time. You think they are going to start reading from the top next month?
 
Cmon man.
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On another note... the missus had a decent pondering.  She started a guild way back when we used to play... she's wondering if when the game goes f2p, whether or not she'll still have that guild as a free player.
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No again, there was way more than three... I still even remember Cougar practically pestering people to transfer to the new servers as they came up, and nobody wanted to budge, saying they were there first.
 
Also doesn't help that they had a metric butt-ton of servers from the start that they didn't have consolidated into super-servers/clustered then either: https://twitter.com/WildStar/status/471683465092403200/photo/1
 
PS - I think if I recall, they added the 3 new PvP NA servers, then people complained for PvE, why they had to wait in the queues and PvP didn't... so then they added even more PvE servers as well... I believe both RP and non-RP, but not sure on that last bit.  (I believe they were also adding the semi-equivalent amount to the EU side as well.)
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I'm personally surprised people aren't more adamant about the PTR thing.
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Oh, was there a discussion about the PTR thing? I must've missed it in 60 pages of begging for a mount that Carbine didn't have to offer to anyone in the first place.
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Oh, was there a discussion about the PTR thing?
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There was no discussion about the PTR thing on this thread. Just people posting feedback and then other users arguing with users for posting feedback. We could start a discussion on it. Want to do that?
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In THIS thread? No, it'll be impossible to follow among all the "I was in beta and I want my mount even though I left for 6 months, because my beta-exclusive Highwayman Outfit is no longer enough appreciation for that."
 
Trying to contain the entire discussion about all the various aspects of F2P in a single thread is a silly idea. They really should split it up into several stickied threads about different subtopics, so I'd prefer to lobby for that.
 
How about some stickied topics separated out to make them possible to follow:
 
F2P: Player Appreciation Program Feedback
F2P: Loyalty Program Feedback
F2P: Cash Shop/Currencies Feedback
F2P: Signature Benefits Feedback
F2P: Testing Program Feedback
 
Any others come to mind?
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F2P: Character/Class/Race/Profession Specific (as in will crafting be overhauled, will there still be racial/class limitations, etc.)
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Is there any indication whatsoever that this is changing? I ask because I haven't seen anything myself about it, and unless there's been some official indication that this is something that's going to change then it sort of falls into "Miscellaneous" along with everything else not mentioned...
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Yea they "give away so much," and are so generous.
 
That's why I've had a stupid hoverboard in game since launch and only 3 battlegrounds / 1 arena since drop 2.
 
Let's not forget that brown headwrap we got when they decided to take away leaderboards from us.	
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Yea they "give away so much," and are so generous.
 
That's why I've had a stupid hoverboard in game since launch and only 3 battlegrounds / 1 arena since drop 2.
 
Let's not forget that brown headwrap we got when they decided to take away leaderboards from us.
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Yea they "give away so much," and are so generous.
 
That's why I've had a stupid hoverboard in game since launch and only 3 battlegrounds / 1 arena since drop 2.
 
Let's not forget that brown headwrap we got when they decided to take away leaderboards from us.
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WildStar's PVP is going to need a massive revamp before its an acceptable viable suitable place for Ranked Seasonal play.
 
It's got a long way to go, and here's a song for Carbine: https://www.youtube.com/watch?v=ZSS5dEeMX64
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In THIS thread? No, it'll be impossible to follow among all the "I was in beta and I want my mount even though I left for 6 months, because my beta-exclusive Highwayman Outfit is no longer enough appreciation for that."
 
Trying to contain the entire discussion about all the various aspects of F2P in a single thread is a silly idea. They really should split it up into several stickied threads about different subtopics, so I'd prefer to lobby for that.
 
How about some stickied topics separated out to make them possible to follow:
 
F2P: Player Appreciation Program Feedback
F2P: Loyalty Program Feedback
F2P: Cash Shop/Currencies Feedback
F2P: Signature Benefits Feedback
F2P: Testing Program Feedback
 
Any others come to mind?
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In THIS thread? No,
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Okay, which thread then? Let's tackle the F2P PTR topic.   :D
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Okay, which thread then? Let's tackle the F2P PTR topic.   :D
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Well, from what I know, the PTR will only be available to those with signature-service or whatever come f2p... as far as its format and whether or not it's going to change much, I have no clue.  Would be interesting to find out though... how future content would be released for testing, etc.
 
Speaking of which... not long before I left game many moons ago, there was talks of new stuff on the PTR involving in-game animations/actions interacting with furniture, like the "/sit" command... much like in Realm Reborn.  Yet, when I went into game earlier and tested the /sit command, either near a couch/seat or on it, I just knelt instead of actually going into a sitting pose... is that something still in testing, or did that ever release?  Does it require special furniture or something?  (Would love to go into a drinking-hole or something in Thayd and park my keester at the bar for a bit to chill out...)
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If I'm not mistaken, on the Road-to-Free-Play livestream, DD specifically said that the F2P Beta/PTR was going to be open to all who applied and invited via that application, be they subscription or not. Future PTR might in fact be restricted to subbed players, but this one at least, as far as I understand it, will not be.
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Please feel free to create a separate topic on this rather than discussing it here in the F2P announcement thread.
 
- Team WildStar 
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Like a topic on "F2P players ability to access future PTR's".
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Here is an question
 
Why make F2P change at FALL when Blade and Soul + Guild Wars 2: Heart or Thrones are also scheduled to be released close to that time?	
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Here is an question
 
Why make F2P change at FALL when Blade and Soul + Guild Wars 2: Heart or Thrones are also scheduled to be released close to that time?
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Here is an question
 
Why make F2P change at FALL when Blade and Soul + Guild Wars 2: Heart or Thrones are also scheduled to be released close to that time?
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			i expect most to be VERY dissapointed with blade and soul.  its really not very good lol.	
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			Is there eta on beta?	
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that is indeed a valid concern.  lot of people have wanted blade and soul (tho ive played the russian client, it seems like a really really generic game with boob physics) and guild wars 2 has a strong following (even i own the game).
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i expect most to be VERY dissapointed with blade and soul.  its really not very good lol.
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Haven't read all the posts in this thread (holy geez, it's 67 pages long, come on!), so I would like to know if there's any news on making the game B2P instead of full-on F2P.
 
I'm aware that core functionality (i.e. levelling to 50, paths, access to all zones) will be available to free players, but with some social/interaction functions so restricted (AH/CX, guilds, circles), one must still pay the monthly fee to experience the game fully, and in that case, it's essentially the same as still being a sub-based MMORPG with the exception that there will be a lot more trolls, spammers, botters, and hackers since there's no box/licence fee to keep at least a few of them out.
 
Again, I point to ESO/Tamriel Unlimited as having done it well. They transitioned to B2P a few months ago, and I see very few ads for gold-selling websites or farm-bots/script-kiddies. Whether you pay the monthly fee for premium membership or not, you can still participate in every aspect of the game without paywalls (same number of auctions available, can join/make guilds, etc.)
 
(Unfortunately, even doing B2P instead of F2P wouldn't bring back the friend who got me into the game, since she's ineligible for the loyalty mount at this point. Mounts are extremely important to her. Wish I could give her my Ikthian Crawler.)	
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Don't expect it to go B2P since they already officially announced F2P. ESO also has different circumstances from Wildstar. Whereas ESO was also a supremely lacking MMO along with Wildstar, it had the benefit of being from the Elder Scrolls IP. Trust me, they have some absolutely diehard fans over there solely based on the franchise. Wildstar on the other hand is a completely new IP, which anybody who hasn't played it, have no expectations to. 
 
Since people have no expectations based on the IP, they're drawn in by what other people say about the game, and that wasn't any rainbows or sunshine. Wildstar had dug itself a very deep hole, which B2P couldn't even save it from. Therefore they probably decided to make Wildstar as accessible as possible, so they could play it out for themselves.
 
I'm not a fan of F2P, but I understand why it was necessary. 	
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C.R.E.D.D. sellers deserve something.
 
You filthy C.R.E.D.D. hoarders... off with your head.	
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			Another question: Are cash shop updates going to be quarterly with drops or would they be updated more frequently?	
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We now have one for loyalty feedback (anything regarding the mount, titles etc) here, I know it's not the full list, but it should help. :) Still getting it sorted and moving posts into it. 
 
- Team WildStar 
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			I wonder if account suspensions count as lapses. My account was suspended for a while, but it did not count against my paid game time. Meaning, I was suspended for two weeks but when I came back my account expiration date was 2 weeks later than it used to be.	
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			Let's get the PTR up so we can take a look at what is being offered. 	
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Box purchasers get several perks that will be unavailable to people who download the client after the game goes F2P:
+10 character slots
+2 unlockable costume slots per character
+3 unlockable bank slots per character
+1000 decor item cap per housing plot
Since the box is no longer going to be available after the game goes F2P, that means that people who come to the game after the game goes F2P will be at a disadvantage in all those game features. And that's probably appropriate for the base client download, since before F2P people had to purchase it and after F2P it's free. 
 
But that doesn't change the reality that these are not just vanity items to prove your "I was here BEFORE there was F2P" creds, they're utilities that allow you to increase the flexibility of your account and characters and they matter a lot to some subsets of the game population, most obviously roleplayers and housing/costume enthusiasts.
 
As it currently stands, the only route to obtain these account features is one that will disappear when the game goes F2P and these features are currently described as "grandfathered benefits only available to box-purchasers". 
 
Carbine/NCSoft, please make each of these items available after the game goes F2P through the cash shop--either ala carte at a higher overall price, or as a package deal that basically contains the same stuff for a comparable cash value that it has within the retail purchase. Call it a "Multiple Personalities Package" or something similar.
 
Making these account features completely unobtainable after the game goes F2P will cost you future players for the lifetime of the game, and it will disproportionately chase off the players who place the highest value on the vanity items that you're going to be trying to sell in the cash shop. Please do not make that mistake.
 
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Let's get the PTR up so we can take a look at what is being offered.
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			I give it for granted that character, costume and bank slots will be available from the Cash Shop. Not because I have any actual proof but because of historicity: those features are among the first to be included in a Cash Shop along with XP and Gold boosts in every F2P game that I know. I imagine increases to the decor limit would go there very early, too.	
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Speaking of, the main webpage is offering signups for a closed beta. Are currently subscribed players going to be allowed in to provide feedback before the main elements are carved in stone, or is this an "invite-only" thing?
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			I'd like to reiterate that I feel the AH and CX slot number should not change for players who have previously purchased WildStar. As it stands, unless you stay subscribed the available buy/sell/bid orders will drop from 25 to 10. There's no reason we shouldn't be able to keep the current game features we have.	
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I don't think anyone really cares either way, so best to take it to pm's and not clutter this topic with it.OT:
 
Could we have some sort of vague time frame for upcoming information on when the PTR is coming up and what is in it?	
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I give it for granted that character, costume and bank slots will be available from the Cash Shop. Not because I have any actual proof but because of historicity: those features are among the first to be included in a Cash Shop along with XP and Gold boosts in every F2P game that I know. I imagine increases to the decor limit would go there very early, too.
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			As active member you have access to the PTR they haven't said anything about chancing that	
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			Question: Will the deluxe items (eldan costume, eldan hoverboard, etc) remain exclusive to players that purchased the deluxe box? Or will those items appear in the cash shop?	
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Question: Will the deluxe items (eldan costume, eldan hoverboard, etc) remain exclusive to players that purchased the deluxe box? Or will those items appear in the cash shop?
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			Debrained does bring up a good point that makes me think though.  Another thought about the f2p transition I've had is... there's many items in game with really high in-game currency prices... unless that's changed.  Come f2p, will the in-game currency prices stay the same, go up, or go down?  I could see reasoning for it going up, since people can play as much as they want, and it'd push them to play more, even perhaps buy boosters in the cash-shop or what have you... however, there could also be argument for them going down a bit, simply to entice people to be more active in the game and feel more rewarded.  Hrm.	
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Apologies if this has been asked 10 times already, but 68 pages is a lot to comb thru and I didn't see it (or missed it) in the FAQ. What exactly happens to those who drop sub? I bought the game at full retail from the CS website a few weeks after launch, if I drop my sub come F2P (I won't) do I straight up lose access to 4 of my 6 50s? Do I choose which to keep access to? What about my circles that I run? Do I get auto kicked from 4 and become unable to moderate the 1 I have left? What if I'm a guild leader, same?
 
Can I buy back access to all of these things on F2P day one with loyalty points (will I have accumulated enough by F2P launch that is)? I'm mostly just wondering if I can get access to all my existing toons on a F2P account.	
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			For those wondering, I suspect they'll handle "features you've lost access to but are still on your account" like they did when they rolled all the servers into megaservers: if you exceeded the 12 character limit (6 chars per server could lead to 18+), you get to keep ALL of them, but you cannot make more UNTIL you are under 12.	
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Apologies if this has been asked 10 times already, but 68 pages is a lot to comb thru and I didn't see it (or missed it) in the FAQ. What exactly happens to those who drop sub? I bought the game at full retail from the CS website a few weeks after launch, if I drop my sub come F2P (I won't) do I straight up lose access to 4 of my 6 50s? Do I choose which to keep access to? What about my circles that I run? Do I get auto kicked from 4 and become unable to moderate the 1 I have left? What if I'm a guild leader, same?
 
Can I buy back access to all of these things on F2P day one with loyalty points (will I have accumulated enough by F2P launch that is)? I'm mostly just wondering if I can get access to all my existing toons on a F2P account.
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Apologies if this has been asked 10 times already, but 68 pages is a lot to comb thru and I didn't see it (or missed it) in the FAQ. What exactly happens to those who drop sub? I bought the game at full retail from the CS website a few weeks after launch, if I drop my sub come F2P (I won't) do I straight up lose access to 4 of my 6 50s? Do I choose which to keep access to? What about my circles that I run? Do I get auto kicked from 4 and become unable to moderate the 1 I have left? What if I'm a guild leader, same?
 
Can I buy back access to all of these things on F2P day one with loyalty points (will I have accumulated enough by F2P launch that is)? I'm mostly just wondering if I can get access to all my existing toons on a F2P account.
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			Some people in here in need of a temp ban so they can cool there heels looks like. I'm a little concerned that we still haven't gotten anymore updates on here. Makes me feel like we are going to get hit with some seriously bad f2p mechanics	
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Some people in here in need of a temp ban so they can cool there heels looks like. I'm a little concerned that we still haven't gotten anymore updates on here. Makes me feel like we are going to get hit with some seriously bad f2p mechanics
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Here is an question
 
Why make F2P change at FALL when Blade and Soul + Guild Wars 2: Heart or Thrones are also scheduled to be released close to that time?
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It would not effect other releases I just got told but it no reason why they planned it like this ^^;
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It would not effect other releases I just got told but it no reason why they planned it like this ^^;
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Kind of wondering how much effect Skyforge going into open-beta this summer, and possibly going full-launch later this year is going to have in regards to the f2p transition. ^_^
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... from the experiences I've had, I'm not so sure that's a bad thing, rofl.
 
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More feedback for the devs:
 
The forums should be read-only for F2P players.	
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More feedback for the devs:
 
The forums should be read-only for F2P players.
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More feedback for the devs:
 
The forums should be read-only for F2P players.
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After browsing through the FAQ... are we sure FALL is the best time for this? I mean, any chance in expediting that just a bit and making it come sooner (and no, I'm not asking this for myself, as I'm not even sure if I'm going to be checking the game out that much even after it goes f2p)? As it is, many have already left Wildstar... most the times when considering MMORPGs, Wildstar isn't always on the radar (no offense intended). Many of the forums and websites I look at consider WoW, ESO, and FFXIV to be the big players. There's still a decent chunk of time before fall is here... which during that time, Wildstar is going to drift farther from peoples minds, and not to mention, the fall season is when a LOT of huge new games get announced to amp people up for the holiday season, as it's just a short period before Christmas. Kind of wondering if this timeline is the best way to go on this is all.
 
On a side note...
 
 
 
... from the experiences I've had, I'm not so sure that's a bad thing, rofl.
 
As for the rest of your post... I'm sure if you could find a way to revitalize Wildstar and get it more booming and successful than going f2p, Carbine would love to hear your ideas, rather than reasons going against what's become pretty much inevitable. Perhaps throw out some solutions, rather than going against the grain in their progress and choice, that they really have no other alternative than to make, is all I'm getting at I suppose. As for more players in a f2p model doesn't necessarily mean more money... well, there's obviously not all that much more money NOW, hence why they find themselves having to go f2p in the first place. :P
 
( I mean, really, it's like telling somebody that's being evicted to "please not move out". :lol: )
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More feedback for the devs:
The forums should be read-only for F2P players.
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I'm pretty sure that even non-subscribing players are going to be part of the general playerbase who can, at any time, choose to support the game with purchases even if they don't subscribe.
 
Of course, they can also choose to not support the game with purchases if it's clear that the game views them as parasites to be marginalized as much as possible.
 
Perhaps if there's individual members of the playerbase who are annoying you on the forums, whether they are signature members or free players, you could learn to use the /ignore function rather than trying to exclude the very people that Carbine is hoping to attract.
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No, the forums need to be pretty tightly locked down I think.
 
SW:TOR doesn't allow any write-access to their forums for F2P players ... even the CS and New Player forums... And I think that has worked out perfectly for them. I'd like to see the same here.
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Perhaps if there's individual members of the playerbase who are annoying you on the forums, whether they are signature members or free players, you could learn to use the /ignore function rather than trying to exclude the very people that Carbine is hoping to attract.
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			Perhaps then an elevated Signature Service forum where Signature members could have access to less noise and maybe even dev participation.	
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I disagree, f2p players should have access to the forum. You shouldn't have to buy your way in to receive support and be able to talk to the rest of the playerbase. There is a thread on the off-topic section where people have already stated their opinions.here
 
As you can see, I offered an alternate solution, have a "members only" area which includes an additional general discussion for people who pay for signature service.
 
But apparently that is being unfair too, although it would only be one subforum, so hardly disallowing members a wildstar forum experience.	
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in wow you can have access to your chars below lvl 20 even if you havent paid, but you only have forum access to new player, bug report and tech support forums
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			in wow you can have access to your chars below lvl 20 even if you havent paid, but you only have forum access to new player, bug report and tech support forums	
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In my opinion you should go away from SWTOR F2P.
 
The limit of things you can do is to high in SWTOR, you want to make the new players want to stay and not needing them to pay to enjoy the game if that makes sense.
 
I am fine with an open Forum and Raid access etc. Where i draw the line is when F2P players start using the forum to beg for more stuff and easier difficulties.
Those Players i like to call "F2P Parasites". Let them enjoy a good WS expierence, let them get into raids and access the forums if they need help. Maybe mark them somehow so you can tell if they are F2P or not.	
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I'm pretty sure that even non-subscribing players are going to be part of the general playerbase who can, at any time, choose to support the game with purchases even if they don't subscribe.
 
Of course, they can also choose to not support the game with purchases if it's clear that the game views them as parasites to be marginalized as much as possible.
 
Perhaps if there's individual members of the playerbase who are annoying you on the forums, whether they are signature members or free players, you could learn to use the /ignore function rather than trying to exclude the very people that Carbine is hoping to attract.
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The forums should be read-only for F2P players.
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Why? If someone is playing the game and can contribute in a discussion then why shouldn't they be able to post?
 
If you want to have only discussion with people you deem worthy then feel free to make your own forum ;)
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Why? If someone is playing the game and can contribute in a discussion then why shouldn't they be able to post?
 
If you want to have only discussion with people you deem worthy then feel free to make your own forum ;)
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I don't know his reasoning but I do know that if the forums are open to all F2P accounts these mods are going to have a lot more work than they have probably ever experienced lol. There is the F2P playerbase who wants to share ideas. Then there is the malicious horde. (Assuming popular game).
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What he said.
 
Players who genuinely want to contribute to the game wouldn't blink at buying something, particularly if that purchase also unlocked forum write access.
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Dont forget not every Player is like that.
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So absolutely no committment, financial or otherwise, should be required.  Got it.  Classic F2P thinking.
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Am i saying that? No!
 
But fact is not every player that will come, that is F2P will be productiv. Just go an check F2P Forum, a lot of whining and wanting, way more then feedback for the dev.
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I can't really tell for which side you're advocating, but since not having forum access is not detrimental to the in-game experience, it should be restricted to paying customers only.  It only makes perfect sense.
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I am not for either side.
 
But it doesnt make sense. Most Games come with a Community, espacially games like Wildstar which accodring to Carbine, is really important to the Dev.
Games that requiere a big learning Curve are most of the time backed up with a Community that shares Information and Guides etc.
So not allowing a new F2P player to access that Information Source, would limit ther in-game-expierence.
 
Example:
 
Player A doenst get Situation B and there is no Information about it from the Dev. So what does he do he accesses the Information source that is the Community forum, which in return allows him the enjoy the game.
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So not allowing a new F2P player to access that Information Source, would limit ther in-game-expierence.
 
Example:
 
Player A doenst get Situation B and there is no Information about it from the Dev. So what does he do he accesses the Information source that is the Community forum, which in return allows him the enjoy the game.
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{| class="blockquote"
 
Just as a side note, anyone can read our forums, we don't restrict information available. :) That of course includes access to the guides posted etc.
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			I would really like to see some very low limit on forum access for incoming F2P players. They should get full access to the forums needed to find guilds, report bugs, and get support, from both devs and players, and read access to all other forums. However, I don't really want to see other forums flooded with posts that are unsubstantive or even worse toxic or troll posts. I think limiting forum access will limit the number of players who will come to simply flame when it costs them money and they have to risk getting banned and losing that investment. 	
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I am not for either side.
 
But it doesnt make sense. Most Games come with a Community, espacially games like Wildstar which accodring to Carbine, is really important to the Dev.
Games that requiere a big learning Curve are most of the time backed up with a Community that shares Information and Guides etc.
So not allowing a new F2P player to access that Information Source, would limit ther in-game-expierence.
 
Example:
 
Player A doenst get Situation B and there is no Information about it from the Dev. So what does he do he accesses the Information source that is the Community forum, which in return allows him the enjoy the game.
 
Just look at the Wildstar Forum, there is a thread called "Players helping Players" so should it be renamed "Subscirbers helping Subscribers"?
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Now that i thing about it, Guild Recuitment shoud def. be allowed.
 
Because i think Guilds will turn up their Recruitment Drives for Warplots, Raids etc.	
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As already stated by somebody else, often times, if a player feels too restricted, but feels much less restricted elsewhere, they may go elsewhere instead.  Another problem with locking down the threads, is Carbine is looking to bring in more players, and wanting to continue to grow/expand, change for the better, etc.  Kind of hard to do that when topics are made about the game, that f2p players might have input on, or feeback, or ideas for improvement/changes, yet can never end up being heard, because well, the message being sent out to them is, "they're f2p, and what they think or would like to say doesn't matter".  Kind of hard to feel welcomed, wanted, or even find reason to stay, when that's the message being amplified in their direction.  :huh:
 
BTW, it would be ironic for them to not allow free players access to the forums, considering even trial-accounts get full access to the forums.	
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BTW, it would be ironic for them to not allow free players access to the forums, considering even trial-accounts get full access to the forums.
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I don't know his reasoning but I do know that if the forums are open to all F2P accounts these mods are going to have a lot more work than they have probably ever experienced lol. There is the F2P playerbase who wants to share ideas. Then there is the malicious horde. (Assuming popular game).
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Same as we do now... it's not the f2p crowd that is rotten but part of the humans ;)
 
Beside that negative feedback is often far more valuable then positive feedback.
You want to know why players are not playing your game right?
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As already stated by somebody else, often times, if a player feels too restricted, but feels much less restricted elsewhere, they may go elsewhere instead.
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Not really.  Trial periods are usually limited, as were keys before.
 
They'd still get to read all of the forums, but posting would just be restricted to specific tech support, player help and guild recruitment sub forums.
 
It really is not too much to ask for someone to spend $5 on anything at all they'd like to buy, to unlock unrestricted forum access.
 
Unlimited numbers of unrestricted accounts will just cause serious issues for moderation, thereby ruining the forum for everyone.
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Quick Round Up,
 
So we all know F2P will bring good players ( meaning people who enjoy the game)
and the other kind. (Trolls, Spammers etc. You can decide) And how to handle the second kind is up to Carbine.
 
Depending on where you live, you might have increased Connections issues if the server situation stays the same when F2P launches.
 
Anything wrong with those statements?
 
{| class="blockquote"
 
Ha yes. but not on the scale that comes with f2p
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