Level 3

Level 3 is the third quest in .
==Walkthrough==
Arriving from the previous level, the Hero finds themselves in a room. Within the room, two new enemies are encountered, a Morphoid Daedra and a Wraith. Up the stairs is nothing special, and serves more as a hiding spot from the magical attacks of the creatures. The second room allows for simple passage to the third, and offers a mace mounted to a pillar. In the third room a chest can be found, guarded by another Morphoid Daedra and a Wraith. In the right corner, a Letter for the Battlespire Hero is found.
From this point, the level splits into two. A left and a right path. In the middle hangs a plaque, which states:
"[[A stained glass window depicts, to one side, many people laboring hard, burdened with great loads, and suffering the agonies of war and death. On the other side the people put down their burdens and are transfigured by a blazing green light which strips them of their tattered soiled garments and leaves them in a perfect splendor of body and spirit. Beneath the window is a simple inscription:]] THE SOUL CAIRN. Once they struggled, hammered, cried Fought for justice, honor, pride. Now from time and tide released They guard and serve in silent peace"''
Both paths lead to a wooden platform going up, and a hallway going down. The hallway down leads to another Wraith, while going up leads to a Boneman, or a Wraith, depending on whether the right or left path was taken. Both paths eventually merge in a large central chamber, where a circular stone is used as an elevator to be transported down.
Advancing into the hallway attached to the large room are a total of 27 plaques stating the following:
"[[A lengthy inscription identifies one of the Master's retainers who came to the Soul Cairn to die and be reborn in his Eternal Service.]]"''
One plaque, the sixth on the left, states something different:
"[[You see images of five coffins, each with a short verse. Each coffin lid shows a single word:]] First coffin: Grave Second coffin: Life Third coffin: Boat Fourth coffin: Pig Fifth coffin: Coffin."''
This one plaque carries knowledge which is used later on.
From here, a Sigil Key is required to proceed, which could be obtained from one of the enemies in the previous areas. Advancing further leads into an even larger room, which offers three directions. A left room, a right room, and just advancing straight through the level. In order to advance straight through, a Sigil Key is required, which is not yet in the Hero's possession. Both the left and the right room lead to large water pools, with the left room also providing a secondary entrance to the first route, though it also requires a Sigil Key.
Both pools have underwater tunnels which can be used to continue to the next area, a large grass field with some undead, including the undead form of Kirel Aman, as a wraith. There are three paths, two of which are blocked by a sigil. Taking the only open path leads to another hallway blocked by a sigil. A wooden platform raises the Hero up to a passage where a Daedra is found, carrying a Sigil Key. The Daedra also stands next to two wheels, which, upon being turned, raise some grass platforms enabling the Hero the means to jump across the platforms to another area.
Going back down, and crossing through the sigil-blocked areas, provides some loot, largely in the form of potions, though one of the hidden cabinets also provides the book Book of Life and Service.
===Crossing the grass field===
Upon arriving on the other side of the grass field using the platforms, more Daedra are encountered. To the right is a small dock with a boat, while the main path goes down another hallway. Taking the boat to the other side of the lake leads to a chest, a Letter for the Battlespire Hero, a Sigil Key, and a number of potions. Here the spirit of Paxti Bittor is also found.
Taking the path down the hallway leads to a room with on the right side an entrance to a sigil-blocked area. To the left is a room with another Daedra, once more carrying a Sigil Key. This room is connected to a room with three coffins, two of which ask riddles. In each of the three coffins is an Ideal Master. In one of the corners, attached to one of the pillars, is a small pole required for the final room.
The coffin riddles can be answered through using the plaques found prior. The coffins ask the following riddles:
"We say some things improve with death. What stinks when living, but dead smells good?"''
And:
"So dark, dirt, cold this place. To stay you would refrain Yet those who occupy this place Never do complain."''
The answers are "Pig" and "Grave" respectively.
===Passing the Sigil Lock===
With the proper Sigil Key, one can cross into the room with the sigil lock. In the centre of the room is a large, spinning, colum. In one of the corners, another pole required to finish the level is found. Three areas connect to the room. Two small storages, and a Sigil-Locked area. The Sigil found by using the boat is used here to proceed to a graveyard. The graves have a variety of words attached should they be activated:
"Neither prophet nor profit, we pass empty-handed into the light."
"I was, and wasn't, and was again forever."
"Poor Alex... exported from his life."
"In these worlds beyond the sun no darkness hides the distant shore."
"Quadrille Pig gave up the ghost."
"We have done, and do, and will do. The gentle flowers of the sun doth triumph over the grave."
"Genius and Power passes, Peace and Constance triumphs."
"Shift my oars and wherry, For I shall pass over In the company of friends and lovers."
"The Soul Serves that Never Dies The Saint that Saved Us All"
"Sacred honor, loyal love, eternal service."
"Thus do I cheat the worms of their unjust plunder."''
Advancing further beyond the graveyard leads to an area with an elevator leading down to the final room, and another path leading to cooperative Ideal Masters. One of these Ideal Masters has their coffin locked with a riddle:
"What was the sight my eyes were giving When I saw the dead carrying the living?"''
The answer to which is "Boat".
Advancing down the previously encountered elevator, several ghosts and Daedra are found, which need to be defeated, as well as a small temple. Two pillars are seen in both corners of the room, with a lever next to them, which must be pushed in order to activate two beams. Stepping into the puddle in the middle of the room places the Hero atop the temple. Behind the platform some potions are located, while in front of it a pedestal and a Daedra are found. The three poles which were acquired need to be placed on the pedestal to unlock the gate.
Upon unlocking the gate, it requires a destination, stating:
"Say your destination, and be certain, for error is fatal."''
Responding with "Shade Perilous" opens the door, leading to Level 4.
==Books==
*Letters for the Battlespire Hero, 6, 7. 6 is hidden behind a pillar. 7 is found after the boat ride.
*Book of Life and Service, found in one of the hidden cabinets. Can be accessed after having found the proper sigil key after having gone through the underwater tunnels.
*Book of Rest and Endings, found in a secret cave which can be accessed from the water with the boat near Paxti Bittor.
==Appearances==
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