Malphas

== Subsidiary Words ==
Boundaries, Cities, New York City, Trolling
== Band Attunements ==
=== Rapha (restricted) ===
Raphaim of Factions are some of the only creatures capable of realizing Malphas's vision. The demon may make a Will roll to evade any attempted encounter. This can even foil even an attuned cherub (though it will lead the angel to their last location).
=== Tannean ===
Tanneanim of Factions can add Celestial Forces to their Agility when "haunting" an area where a physical fight (guns, blades, or fists, not just yelling) is taking place.
=== Shtuyah ===
Malphas' Babblers generate ill-will with their confusion . . . victims who are affected by a Discordian of Factions don't perceive nonsense when others communicate with them. Instead, their minds fill in meaning, taking the most negative possible interpretation; the degree to which the victim failed his resistance roll determines whether he hears a slight edge in another person's tone (failed check digit of 1) or vicious slander insulting his character, intelligence, and ancestry (check digit of 6). What they say remains mere babble to everyone else.
== Distinctions ==
=== Parliament of Factions ===
Within the realm of Malphas there are two ways to pass a law into general use. Executive fiat from Malphas himself, or by moving a bill through all three chambers of the Parliament of Factions.
* The Chamber of Lords is comprised of any demon of Factions who commands a county, march, or duchy.
* The Chamber of Words consists of all demons of Factions who have been granted Words by Lord Lucifer. Any demon so honored must immediately surrender any distinction beyond baron.
* The Chamber of Commons includes “elected” representatives chosen by all other full-fledged demons of Factions. It may or may not include representatives for the demonlings or damned souls depending on the current politics.
The system is designed to be factious, and any productive legislation to make it through all three chambers will generally result in an “audit” of political leaders led by their opponents (and strongly “suggested” by Malphas himself).
Should the audit also turn up nothing untoward, Malphas will personally see to a major house cleaning in the upper echelons of his organization.
=== Duchies of Factions ===
Malphas is fairly traditional. Each duke is granted dominion over a vast swath of infernal territory and those within it. 
I will not go into details at this time, but here are some of the legitimate duchies in Stygia:
* Duchy of Argos – The Chamber of Commons is located in Argos. The Wordbound demon Publius makes his home here.
* Duchy of Corinthia – Corinthia is one of the older duchies in Stygia. Malphas’s original tower can be found here.
* Duchy of Khemi – Malphas’s most prominent priests and theologians call Khemi home
* Duchy of Kheshatta – The lords of Kheshatta are actively trying to court Wordbound
* Duchy of Khoraja – Khoraja is even more mountainous and inhospitable than most of Stygia. There are perpetual rumors that Malphas intends to move his tower to the duchy
* Duchy of Koth – Some of the most scenic (if barren) territory is in Koth. Malphas designed it that way; it’s where his private tower is located
* Duchy of Luxuria – The Chamber of Lords is located in Luxuria
* Duchy of Ophir – Ophir is the trade capitol of Stygia and widely considered to be infiltrated by Mammon
* Duchy of Shem – Malphas consigns to the fields of Shem the souls of Semites who even in death cannot resolve their differences.
* Duchy of Thuran – The Chamber of Words is located in Thuran
* Duchy of Valusia – The hierarchy of bands is of paramount importance in Valusia, making it popular among balseraphim all across Hell
* Duchy of Zamora – Duke Zamora is assumed to be a puppet of Valefor
=== Ducal Houses ===
Each of Malphas’s dukes sits at the helm of a great house. These houses are robust administrations, each with unique and arcane mechanisms of governance. Key among these are the means by which each house selects its successor in the event the duke dies or is diminished.
Members of a ducal, marquesal, or comital house are fiercely loyal in the face of external pressures (even if they are factious among themselves). It is about the only loyalty you will find in the courts of Malphas.
== Relations ==
=== Factions and Thieves ===
Given the amount of scheming and backstabbing that goes on within the Parliament of Factions and the Great Houses, Malphas’s lords actually find it quite convenient for Valefor to hold court in the same Principality.
Some lords like the association, others don’t, but all will use the presence of the Thieves in one way or another.
== Servitors ==
=== Barons of Inner Torment ===
==== 16 Forces ====
* Yanax, the calab demon of New York City
=== Knights of Deception ===
==== 26 Forces ====
* Juvenal, the habbalah demon of Boundaries
=== Undistincted ===
==== 9 Forces ====
* Hamid, a seraph
=== Unknown Rank ===
* Izrann, the balseraph demon of Cities
*, the balseraph demon of Trolling
Category:Demon princes
Category:Shedim
Category:Wordbound
Category:Factions (Word)