Plants vs. Zombies: Sudden Shrinkage

PVZSS is a game where both the Plants and the Zombies have been shrunk by a unknown source.
==Story==
After a big battle, a sudden surge in the sky occurs. At first, it seemed as if it did nothing, but after a simple tutorial, every thing changed...
==Compatability==
This game is compatable to the Switch, PC, and Mobile devices. It's price for Switch is 10$, for PC (On steam) it is the same, but on mobile it is 5$.
==Worlds==
#Tutorial (18 Levels)
#Forest Full of Grass Blades (18 Levels)
#Rainfall (30 Levels)
#Nanotech from a Unknown Source... (37 Levels)
#Zombie Testing Facility (37 Levels)
#The Moon (39 Levels)
#Lunar Cavern (Mission) (5 Levels)
#Pixel Distortion (30 Levels)
#Grape Gallery (5 Levels)
#Primal Rage (40 Levels)
==Currencey==
#Coins (Can be gotten from zombies) (Worth 10 ingame cents)
#Gold Coins (Same as Coins) (Worth 100 ingame cents)
#Mintbuds (Can sometimes be gotten from zombies)
#Diamonds (Rarely gotten from zombies) (Worth 1,000 ingame cents)
#Memoriao (Rarest type of currency)
==Plants==
Plant 	Unlocked 	Sun Cost 	Ability 	Recharge 	Type 	Type Power 	Family
 	T-Introduction 	100 	Shoots 1nds peas 	Fast 	Normal 	 	Legume
 	T-Day 1 (Daylight Mode) 	50 	Creates 25 sun every 10 secs or more 	Fast 	Light 	Creates 2x the amount of sun 	Productive
 	T-Day 1 (Moonlight Mode) 	50 	Creates 25 sun every 10 secs or more, but rarely makes sunbombs 	Fast 	Dark 	Creates a homing sunbomb more often. 	Productive
 	T-Day 2 	50 	Has a unusual amount of health 	Slow 	Normal 	 	Defense
 	T-Day 3 	25 	Explodes on contact, but needs time to arm. 	Slow 	Normal 	 	Kabloom
 	T-Day 4 	0 	Shoots short range spores. 	Moderate 	Normal 	 	Dense
 	T-Night 1 (Daylight Mode) 	25 	Creates increasingly more sun. 	Fast 	Light 	Same as Sunflower, but grows faster. 	Productive
 	T-Night 1 (Moonlight Mode) 	25 	Creates 100 sun, but shrinks fast until it is no more. (Lasts for 15 secs.) 	Fast 	Dark 	Same as Sunflower, but shrinks slower. (Lasts for 1 min and 30 secs) 	Productive
 	T-Night 2 (Daylight Mode) 	75 	Creates a damaging area 4 tiles in front of it. 	Moderate 	Light 	Has a chance of hypnotising the zombie apon defeating it. 	Dense
 	T-Night 2 (Moonlight Mode) 	75 	Shoots a 4 tile fume in front of it. 	Moderate 	Dark 	Shoots throughout the entire lane. 	Dense
 	T-Night 3 (Daylight Mode) 	75 	Shoots purple spores, that make the zombies do damage overtime. 	Slow 	Light 	Shoots Diagonally now, but does more damage and more lasting damage. 	Dense
 	T-Night 3 (Moonlight Mode) 	75 	Shoots red spores, that poison the zombies 	Slow 	Dark 	Shoots Diagonally now, but does more damage. 	Dense
left|Hypno-Shroom 	T-Night 4 	75 	Turns the zombie that eats it around, and makes it attack it's lanemembers. 	Moderate 	Normal 	 	Special
 	T-Night 5 	100 	Can heal any plant, but only if damaged. (Has the same health of a Wall-Nut) 	Slow 	Normal 	 	Special
 	T-Night 6 	25 	Can let the user to place plants on it. 	Fast 	Normal 	 	Dense
 	T-Flood 1 	75 	Wakes up a Mushroom 	Moderate 	Normal 	 	N/A
 	T-Flood 2 	100 	Creates a 3x3 area to protect plants from floods. 	Slow 	Normal 	 	Fruit
 	T-Flood 3 	150 	Moves a plant to a different place, but making it have less health after. 	Moderate 	Normal 	 	Dense
 	T-Flood 4 (Daylight Mode) 	75 	Blocks water from reaching a lane. 	Moderate 	Light 	Does damage to the zombies touching it. 	Defense
 	T-Flood 4 (Moonlight Mode) 	75 	Can't get derooted by the water, and also blocking the water as well. 	Moderate 	Dark 	Can slam its head into its enemies. 	Defense
 	T-Flood 5 	25 	Destroys the zombie touching it. 	Slow 	Dark 	Can whip zombies from a far. 	Dense
 	T-Flood 6 	100 	Can snipe out any Snorkel Zombies. 	Moderate 	Light 	Can attack any type of zombie. 	Fruit
 	T-Flood 7 	125 	Shoots water droplets that do no damage, but make zombies unable to attack for a short time. 	Fast 	Normal 	 	Legume
===Forest Full of Grass Blades===	 	 	 	 	 	 	
 	T-Flood 8 (Moonlight Mode) 	50 	Powers dark plants in a 3x3 radius 	Fast 	Dark 	Produces 2x the amount of sun. 	Productive
 	T-Flood 8 (Daylight Mode) 	50 	Powers light plants in a 3x3 radius 	Fast 	Light 	Produces 2x the amount of sun. 	Productive
 	FFGB-Day 1 	125 	Lobs pinecones, that leave puddles of slowing sap. 	Moderate 	Light 	Can do damage. 	Special
 	FFGB-Day 2 	100 	Defeats zombies, but only if they have very low health and if they have it only by default, not brute force. 	Slow 	Dark 	Can do more damage, to the point it can do damage to normal enemies. 	Special
 	FFGB-Day 5 	175 	Spins around, shooting seeds, and then dissapears. 	Slow 	Normal 	 	Fruit, Kabloom
 	FFGB-Day 7 	25 	Stuns the zombie near it. 	Slow 	Light 	Can cough stunning balls of gas that do no damage. 	Dense
 	FFGB-Day 8 	0 	Freezes the zombie that steps on it. 	Slow 	Dark 	Shoots balls of ice, that slow down zombies. 	Dense
 	FFGB-Day 11 	100 	Takes away any lightweight metals. 	Moderate 	Normal 	 	Special
 	FFGB-Night 1 (Daylight Mode) 	50 	Can turn anything gold into currency 	Fast 	Light 	Can shoot coins 	Special
 	FFGB-Night 1 (Moonlight Mode) 	150 	Can shoots bolts of lightning 	Slow 	Dark 	2x stronger 	Special
 	FFGB-Night 5 	100+ 	Can turn a zombie into a hypnotised zombotany. 	Fast 	Normal 	 	Fruit
 	FFGB-Night 7 (Moonlight Mode) 	25 	Can shoot long range shots, but hides when a zombie is in a 3x3 radius. 	Fast 	Dark 	Can no longer hide 	Dense
 	FFGB-Night 7 (Daylight Mode) 	75 	Can shoot long range shots in any direction, but only when a zombie is in a 3x3 radius. 	Fast 	Light 	Does 2x damage and 2x the range, but hides in a 3x3 radius 	Dense
===Rainfall=== 	 	 	 	 	 	 	
 	FFGB-Night 10 	125 	Flies into the air to catch the balloon zombies. 	Fast 	Normal 	 	Special
 	RF-Flood 1 	150 	Can't be derooted. Can shoot the next door only. 	Moderate 	Normal 	 	Fruit
 	RF-Flood 4 	225 	Can shoot homing shots, that do 1nds each. 	Slow 	Normal 	 	Special
 	RF-Flood 6 	75 	Every time a zombie bites it, a piece of itself breakes off onto the zombie, doing damage. 	Moderate 	Dark 	Regenerates quicker. 	Special
 	RF-Flood 8 	175 	Shoots lobbed shots that do splash damage, but also stunning the zombie slightly. 	Slow 	Light 	Faster shooting 	Fruit, Kabloom
 	RF-Flood 11 	100 	Splits the nearest zombie in half, then dissapears. 	Slow 	Normal 	 	Fruit, Kabloom
 	RF-Flood 13 	150 	Explodes in a 3x3 area. 	Slow 	Normal 	 	Kabloom
 	RF-Flood 14 	250 	Leaks acid every degrade. The acid can dilute in the water. 	Slow 	Light 	Heals itself by sucking up its acid. 	Fruit
 	RF-Flood 17 	125 	Attacks the toughest zombie in the water by swimming to it and constantly biting it. It will reproduce after a while of being on screen. 	Slow 	Dark 	Can dive into the water, and eat a zombie after 10 secs. 	Kabloom
 	RF-Flood 19 (Daylight Mode) 	75 	An aquatic Wall-Nut that can also be placed on land. 	Fast 	Normal 	 	Defense
 	RF-Flood 19 (Moonlight Mode) 	75 	A flying wall-nut. 	Fast 	Normal 	 	Defense
===Nanotech from a Unknown Source...===	 	 	 	 	 	 	
 	RF-Flood 28 	0 	Disables any nanotechnology in a 3x3 radius. 	Slow 	Normal 	 	Kabloom
 	NUS-Day 3 (Daylight Mode) 	75 	Claps its petals to create a wind blast. 	Moderate 	Light 	Longer range. 	Kabloom
 	NUS-Day 3 (Moonlight Mode) 	75 	Shoots petals at a short distance. 	Moderate 	Dark 	Can regenerate faster, and shoot at a longer range. 	Kabloom
 	NUS-Day 5 	75 	Has half of the health of a Wall-Nut, but appears again after 10 secs. 	Moderate 	Light 	Can block air zombies from passing it, and also has more health. 	Defense
 	
NUS-Day 7 	50 	Poisons the zombie who eats it. 	Moderate 	Dark 	Its poison can spread to other zombies. 	Kabloom
 	NUS-Day 11 (Daylight Mode) 	150 	Shoots frisbees that pass through zombies. 	Moderate 	Light 	Shoots more frisbees diagonally. 	Special
 	NUS-Day 11 (Moonlight Mode) 	150 	Lobs explosive buds at zombies, that do splash damage. 	Moderate 	Dark 	Throws in the lanes next to it. 	Special
 	NUS-Day 18 	300 	Sends a root throughout the lane, spiking the zombies. 	Slow 	Normal 	 	Kabloom
 	NUS-Day 24 	100 	Sends a homing laserbeam to a random zombie. 	Moderate 	Normal 	 	Kabloom
 	NUS-Day 29 	175 	If a zombie touches it, it turns redder and slower. 	Slow 	Dark 	Zombies become itchy, and can't attack, but the plant slowly fades out.	Kabloom
 	NUS-Day 36 	225 	Explodes into shrapnel, that does MASSIVE damage. 	Slow 	Normal 	 	Kabloom
===Zombie Testing Facility===	 	 	 	 	 	 	
 	NUS-Day 37 	175 	Scares the closest zombie, but can only do it 5 times 	Slow 	Dark 	Can now scare 3 more zombies. 	Ghastly
 	ZTF-Night 1 	150 	Creates a puddle of ink around it, that slows down zombies. 	Fast 	Normal 	 	Dense
 	ZTF-Night 6 	25 	Drags a zombie into a wormhole, and then dissapears. 	Slow 	Dark 	Can do the same process 2 more times. 	Dense, Ghastly
 	ZTF-Night 9 	100 	Slices zombies with a sword. 	Fast 	Light 	Does 2x the damage. 	Special
 	ZTF-Night 10 	100 	Does heavy damage punches, but every hit destroys a part of it. 	Slow 	Normal 	 	Defense
 	ZTF-Night 12 (Daylight Mode) 	50 	Explodes apon defeat, in a 3x3 area. 	Slow 	Normal 	 	Defense, Kabloom
 	ZTF-Night 12 (Moonlight Mode) 	100 	Explodes apon defeat, in the entire lane. 	Fast 	Normal 	 	Defense, Kabloom
 	ZTF- Night 17 	200 	Hatches into a flock of Chickpeas. 	Moderate 	Light 	Hatches faster. 	Kabloom, Legume
 	ZTF- Night 19 	25 	Turns into a random plant, but only in a minute. Really handy in boss battles. 	Slow 	Normal 	 	Special
 	ZTF- Night 23 	275 	Shoots random projectiles. 	Fast 	Normal 	 	Legume, Dense, Kabloom, Fruit, Frost
 	ZTF- Night 27 	75 	Shoots pellets, that push the zombie back a bit. 	Slow 	Dark 	It does more knockback. 	Dense
 	ZTF- Night 31 	75 	Freezes the entire screen 	Slow 	Normal 	 	Dense, Frost
 	ZTF- Night 35 	150 	Punches zombies constantly. 	Moderate 	Light 	Uppercuts more often. 	Special
===The Moon (1st chapter in Project Undead)===	 	 	 	 	 	 	
 	ZTF- Night 37 	25 	Prevents plants from floating into orbit 	Fast 	Normal 	 	Special
 	TM- Day 1 (Daylight Mode) 	25 	When eaten, makes the zombie produce sun every hit. 	Slow 	Light 	It can now spread. 	Productive, Legume
 	TM- Day 1 (Moonlight Mode) 	25 	When eaten, makes the zombie explode into 75 sun. 	Slow 	Dark 	Can also produce sunbombs apon eaten. 	Ghastly, Legume
 	TM- Day 4 	100 	Lobs cabbages, that can go over barriers 	Fast 	Normal 	 	Arodynamic
 	TM- Day 6 	100 	Lobs kernal, and sometimes butter, that can go over barriers 	Fast 	Normal 	 	Arodynamic
 	TM- Day 12 	325 	Lobs melons that do lots of damage, over barriers 	Fast 	Normal 	 	Arodynamic, Fruit
 	TM- Day 17 	500 	Same as Melon-Pult, but slows down zombies. 	Fast 	Dark 	Zombies are now slower. 	Arodynamic, Fruit, Frost
 	TM- Day 22 	175 	Stomps on the ground, creating a wave of ice, then disappears. 	Slow 	Normal 	 	Fruit, Frost
 	TM- Day 27 (Daylight Mode) 	175 	Shoots piercing spikes. 	Moderate 	Light 	Can shoot in a 360* degree area. 	Fruit, Ghastly
 	TM- Day 27 (Moonlight Mode) 	175 	Shoots beams of pink thunder 	Moderate 	Dark 	It's shots are homing 	Fruit, Kabloom
 	TM- Day 35 	0 (250+ every use)	Creates a power tile. 	Slow 	Normal 	 	Special
===Pixel Distortion (2nd chapter of Project Undead)===	 	 	 	 	 	 	
 	PD- Day 1 	25 	Prevents plants from being corrupted by the ground. 	Fast 	Normal 	 	Special
 	PD- Day 3 	75 	Same as a Peashooter, but does way less damage. 	Fast 	Normal 	 	Legume
 	PD- Day 4 	25 	Produces less sun than a Sunflower, but is more convinient. 	Fast 	Light 	Can shoot weak beams of light. 	Productive
 	PD- Day 8 	75 	Damages a random zombie. 	Slow 	Normal 	 	Special
 	PD- Day 13 	150 	Shoots spikes, but can only attack air zombies. 	Moderate 	Normal 	 	Dense, Kabloom
 	PD- Day 15 	125 	Shoots a ring of fumes around it. 	Slow 	Dark 	Longer Range 	Dense
 	PD- Night 3 	75 	Shoots a beam of electricity, that stuns a zombie. 	Moderate 	Normal 	 	Dense, Kabloom
 	PD- Night 6 	225 	Shoots peas that stay on armor, until it destroys it. 	Fast 	Normal 	 	Ghastly, Legume
 	PD- Night 9 	100 	shoots weak lightning bolts. 	Fast 	Normal 	 	Dense
 	PD- Night 11 	125 	Explodes in a lane. 	Slow 	Normal 	 	Kabloom
===Primal Rage (Final Chapter)===	 	 	 	 	 	 	
 	PR- Day 5 (Daylight Mode) 	75 	Creates more sun than the average sunflower. 	Fast 	Light 	Same as sunflower, but is more fierce. 	Primal, Productive
Primal Starflower 	PR- Day 5 (Moonlight Mode) 	75 	Sends sunbombs down the lane. 	Fast 	Dark 	Leeches health from zombies. 	Primal, Productive
 	PR- Day 8 	75 	Faster seed recharge rate. Same health amount as a Wall-nut. 	Fast 	Normal 	 	Primal, Defense
 	PR- Day 11 	50 	Same as Potato Mine, but with a 3x3 explosion. 	Slow 	Normal 	 	Primal, Kabloom
Primal Storm-Shroom	PR- Day 18 	225 	In a 5x5 radius, it zaps zombies, doing normal damage 	Fast 	Dark 	More Damage 	Primal, Dense
Primal Prickly Pear	PR- Day 26 	200 	Shoots high damage spikes, but the spikes are effected by gravity, having shorter range. 	Moderate 	Light 	Higher range 	Primal, Fruit
===Mission Plants===	 	 	 	 	 	 	
 	Beat Lunar Cavern 	150 	Shoots spores, that not just go over barriers, but create a new replica after the zombie gets defeated. 	Fast 	Normal 	 	Dense, Arodynamic
 	Roll a Grape Gallery Dice (Common) 	125 	Damages zombies in the air and on the ground, but only if they pass through it. 	Slow 	Normal 	 	Ghastly, Fruit
 	Roll a Grape Gallery Dice (Uncommon)	125 	Explodes into multiple bouncing projectiles. 	Slow 	Normal 	 	Kabloom, Fruit
 	Roll a Grape Gallery Dice (Rare) 	125 	Damages zombies, while trapping them in bubbles. 	Fast 	Normal 	 	Dense, Fruit
===Special Plants===	 	 	 	 	 	 	
 	Buy for 200 ingame coins. 	50 	Turns its petals, making all air zombies go away. 	Moderate 	Special	 	Special
 	Buy for 2500 ingame coins. 	150 	Creates 2x the sun as a sunflower. 	Slow 	Special	 	Productive
 	Buy for 2500 ingame coins. 	225 	Cannot sleep in the day. Grows like Sun-Shroom. Shoots spores like Scaredy-Shroom, but every time it grows, it gets more powerful. (Yes, it is based off of RandomSunfish.)	Fast 	Special	 	Dense
 	Buy for 2500 ingame coins. 	250 	Fires 5 times faster than a Peashooter. 	Fast 	Special	 	Legume, Ghastly
===Mints=== 	 	 	 	 	 	 	
Liga-mint 	Get it for 25 Mintbuds 	N/A 	Enhances Legume plants. 	Can't Use	Mint 	 	
Develop-mint 	Get it for 25 Mintbuds 	N/A 	Enhances Productive plants. 	Can't Use	Mint 	 	
Fila-mint 	Get it for 25 Mintbuds 	N/A 	Enhances Defense plants. 	Can't Use	Mint 	 	
Manage-mint 	Get it for 25 Mintbuds 	N/A 	Enhances Kabloom plants. 	Can't Use	Mint 	 	
Attach-mint 	Get it for 25 Mintbuds 	N/A 	Enhances Dense plants. 	Can't Use	Mint 	 	
Achieve-mint 	Get it for 25 Mintbuds 	N/A 	Enhances Special plants. 	Can't Use	Mint 	 	
Nutri-mint 	Get it for 25 Mintbuds 	N/A 	Enhances Fruit plants. 	Can't Use	Mint 	 	
Winter-mint 	Get it for 25 Mintbuds 	N/A 	Enhances Frost plants. 	Can't Use	Mint 	 	
Embody-mint 	Get it for 25 Mintbuds 	N/A 	Enhances Ghastly plants. 	Can't Use	Mint 	 	
Impprove-mint 	Get it for 25 Mintbuds 	N/A 	Enhances Arodynamic plants 	Can't Use	Mint 	 	
Enhance-mint 	Get it for 25 Mintbuds 	N/A 	Enhances Primal Plants 	Can't Use	Mint 	 	
===Main Game Premiums===	 	 	 	 	 	 	
 	
(Achievment: Ice to see you!)
Slow down or freeze 20 zombies.	175 	Slows down zombies for every pea. 	Moderate 	Special	 	Legume, Frost
 	
(Achievement: Inner Anger...)
Defeat a total of 50 zombies	150 	Eats a zombie, but takes a long time to chew. 	Slow 	Special	 	Special, Ghastly
 	
(Achievement: Artillery)
Plant 30 pea plants in 1 level.	200 	Shoots 2x the peas a Peashooter shoots. 	Fast 	Special	 	Legume
 	
(Achievement: Back in time!)
Use only peashooters in 1 level.	225 	Shoots Rocky peas. 	Slow 	Special	 	Legume
 	
(Achievement: Nostalgia Trip)
Only use plants from PVZ1	250 	Shoots 4 peas 	Slow 	Special	 	Legume
 	
(Achievement: Overload)
Get 2000 sun in 1 level!	0 	Creates 225 sun and dissapears. 	Slow 	Special	 	Productive, Kabloom
 	
(Achievement: Anti-Mechanic)
Use 15 E.M. Peaches.	150 	Disables mechs in a 3x3 radius, but comes back after 40 secs. 	Slow 	Special	 	Fruit, Ghastly
===Memory Blockage Plants (Type of Premium)===	 	 	 	 	 	 	
 	Get 5 pieces of Memoriao 	0 	Destroys a prop for you. 	Slow 	Memory 	 	Ghastly
 	Get 14 pieces of Memoriao 	125 	Creates a huge explosion, but leaves a crater behind. 	Moderate 	Memory 	 	Dense, Ghastly
 	Get 9 pieces of Memoriao 	50 	Crushes the zombie in front or behind it. 	Moderate 	Memory 	 	Arodynamic, Fruit
More Soon 	 	 	 	 	 	 	
==Achievements==
Name 	How to Unlock 	Reward
Ice to See You 	Slow down or freeze 20 zombies. 	
Inner Anger... 	Defeat a total of 50 zombies 	
Artillery 	Plant 30 pea plants in 1 level. 	
Back in time! 	Use only peashooters in 1 level. 	
Nostalgia Trip 	Only use plants from PVZ1 	
Big Time Job 	Defeat 100 Zombies 	
A new code
(B1G H3AD: Gives zombies big heads)
The Zombotany Destroyer	Play a level, but only use Sunflowers/Starflowers, Wall-Nuts, and Chompers	
A new code
(V3RY HARD: Turns every zombie into a zombotany)
Overload 	Get 2000 sun in 1 level! 	
Anti-Mechanic 	Use 15 E.M. Peaches. 	
Bear-ing Fruit 	Beat Zombie Bear 	3 Diamonds, and 25 Mintbuds
Pear-alien Invasion 	Beat UZO 	3 Diamonds, and 25 Mintbuds
Se-source Salad 	Beat The Source.... for the 1st time. (Only in NUS) 	3 Diamonds, and 25 Mintbuds
Effort Fruit 	Beat Project Z 	3 Diamonds, and 25 Mintbuds
1st Piece of Evidence 	Beat The Source, in ZTF 	6 Diamonds, and 50 Mintbuds
2nd Piece 	Beat the Source's sidekick 	6 Diamonds, and 50 Mintbuds
3rd Piece 	Beat the Corruption 	6 Diamonds, and 50 Mintbuds
The Best, AROUND! 	Beat the game, by beating Lilith. 	160 Diamonds, and 500 Mintbuds
==Zombies==
Zombie 	Ability 	Damage 	Health 	Speed 	First Appearance
 	N/A 	Normal 	Normal 	Normal 	T- 1
 	N/A 	Normal 	Tough 	Normal 	T- 3
 	N/A 	Normal 	Durable 	Normal 	T- 4
 	Spawns along with a wave of zombies. 	Normal 	Normal 	Normal 	T- 1
 	Gets more powerful without his newspaper. 	Normal, then Herbavore	Tough 	Normal, then Fast 	T- 6
 	Can charge into a plant. 	Normal 	Durable 	Fast 	T- 9
 	Same as Football Zombie, but can also punt the plants, and even punt explosive imps! 	Herbavore 	Machined 	Fast 	T- 10 (Hardmode)
 	Can swim in water. 	Normal 	Depends on type.	Normal 	T- 11
 	Can't be hurt, unless it is eating a plant. 	Normal 	Normal 	Normal 	T- 15
 	Can spawn bees apon defeat 	Normal 	Tough 	Hungry 	FFGB- 5
 	N/A 	Weak 	Tiny 	Flighty 	FFGB- 5
 	Mows down plants 	Instant Defeat 	Machine 	Normal 	FFGB- 11
 	N/A 	Herbavore 	Normal 	Normal 	FFGB- 14
 	Can scratch plants. Can stomp plants. 	Instant Defeat 	Unstoppable 	Can move anywhere it wants. 	FFGB- 18
Balloon Zombie 	Flys over plants 	Normal 	Normal 	Fast 	RF- 1
 	Can leap over plants with his dolphin. 	Normal 	Normal 	Speedy, then Normal 	RF- 1
The Zombie from the Red Sea 	Same as the Snorkel Zombie, but can't be spotted by a Coconut Sniper 	Normal 	Normal 	Normal on land, Fast in water. 	RF- 7
Zombie Submarine 	Can summon zombies if crashed on land 	Normal 	Machine 	Normal in water, Immobile on land.	RF- 11
Zombie Shark 	Can eat a plant in one bite, but not if it has more health than average. 	Heavy 	Durable 	Normal in water, Immobile on land.	RF- 17
Wavemaker Zombie 	Can create a wave, destroing the nearest plant in the lane. 	
Normal (Bite)
Instant Defeat (Wave)	Normal 	Normal 	RF- 24
UZO (Unidentified Zombefied Object) 	Can create zombies by getting them from its mothership. Can abduct plants. Can create potions to make zombies more powerful. Can alter the flood.	Instant Defeat 	Unstoppable 	Can move anywhere it wants. 	RF- 30
Conebot 	Can create a Conehead Zombie in front of it, but can only do it if a zombie isn't in front of it. 	Normal 	Machine 	Hungry 	NUS- 2
Bucketbot 	Same as the Conebot, but with Buckethead Zombies. 	Normal 	Machine 	Slow 	NUS- 8
Nanotech 	
It does damage to plants, that can't be healed. 	Weak 	Tiny 	Normal 	NUS- 12
Mini UZO 	Can abduct the first plant in the lane, but will not return after. 	Instant Defeat 	Normal 	Normal 	NUS- 17
Teslawelder Zombie 	N/A 	Strong 	Normal 	Hungry 	NUS- 22
The Source... (Battle 1) 	Same as UZO, but is stronger, and can't use the tides. 	Instant Defeat 	Unstoppable 	Can move anywhere it wants. 	NUS- 37
Peashooter Zombotany 	Can shoot peas at the plants. 	Normal 	Normal 	Normal 	ZTF- 5
Wall-Nut Zombotany 	Replaces the Buckethead Zombie in ZTF. 	Normal 	Durable 	Normal 	ZTF- 1
Malfunctioned Zombotany 	Has the factors of the first 2 zombotanys together. 	Normal 	Durable 	Fast 	ZTF- 8
Repeater Zombotany 	Shoots 2x the peas a Peashooter Zombotany shoots. 	Normal 	Normal 	Normal 	ZTF- 13
Project Z (Miniboss) 	Can create Zombotanys. 	Doesn't Attack 	Colossal 	Can move anywhere it wants. 	ZTF- 15
Tin Mech Zombie (Name will probably change)	Can slam plants, doing massive damage. 	Massive 	Machine 	Snail Pace 	ZTF- 19
Concrete-pusher Zombie 	Pushes blocks of concrete, creating a stain in the grass, which is unplantable. 	Normal 	Normal 	Normal 	ZTF- 26
The Source... (Battle 2) 	Same as the last battle, but can now stomp plants, and shoot lasers. 	Instant Defeat 	Unstoppable 	Can move anywhere it wants. 	ZTF- 37
Galactic Zombie 	Isn't effected by Sun Bean or Moon Bean. 	Normal 	Durable 	Hungry 	TM- 3
Glurg 	The 1st alien in the game, it can't be affected by ice. 	Normal 	Normal 	Normal 	TM- 4
Blarn 	Another alien. Can make a force field around it, but it is only for a short time. 	Normal 	Normal 	Hungry 	TM- 4
Zombie Alien 	Has the factors of the 2 alien types 	Normal 	Normal 	Hungry 	TM- 11
Catapult Zombie 	Can lob a basketball at the last plant in the lane 	Normal 	Machine 	Normal 	TM- 25
The Source's Sidekick 	Same as last battle, but can demolish an entire lane. 	Instant Defeat 	Unstoppable 	Can move anywhere it wants. 	TM- 38
 	Can safely walk on corruption. 	Normal 	Depends on type.	Normal 	PD- 1
Pixel Harvester Zombie 	Absorbs classic plants to get more powerful 	Normal 	Normal 	Hungry 	PD- 9
 	Smashes plants with a Utility Pole. 	Instant Defeat 	Colossal 	Hungry 	PD-15
Pixel Turret 	Shoots pixels that damage plants. 	Normal 	Machine 	Stationary 	PD- 24
Corruption 	Can stomp plants, can summon a lane of corruption. Can summon zombies and aliens. 	Instant Defeat 	Unstoppable 	Can move anywhere it wants. 	PD- 30
Lilith 	
Can summon portals to trap plants. Can launch dark energy at the plants, sometimes turning them into Zombotany. 	Instant Defeat 	Unstoppable 	Can move anywhere it wants. 	PR- 40
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