Kahl-175

==Summary==
Kahl is one of many Grineer soldiers that were fighting against the invading Sentients in the Plains of Eidolon during The New War and part of Councilor Vay Hek's "Eight Squad". After a failed attempt to self destruct to destroy a bloated condrix, he is taken by Erra and veiled to serve narmer.
Later, Kahl breaks free from his veil in a Murex over Deimos, and sends out a distress beacon which is picked up by Daughter of Entrati and the Tenno who assist him in freeing his veiled brothers and escaping. Kahl later sets up camp in the Drifters camp area and allies himself with the Tenno after believing that Vay Hek and the queens abandoned him, and forms "Kahl's Garrison" as a way to create refuge for people he frees from narmers control, who he continues to fight against.
==Powers and Stats==
Tier: At least , likely , possibly higher
Name: Kahl-175, One-Seven-Five, Vat Rat (By Daughter)
Origin: Warframe
Gender: Male
Age: Unknown
Classification: Ex-Grineer Soldier, Grineer Lancer
Powers and Abilities: Superhuman Physical Characteristics, Weapon Mastery (Of numerous guns, explosives and his machete), Stealth Mastery (Capable of infiltrating a narmer facility and avoiding detection from deacons), Hacking, Shockwave Generation, Electricity Manipulation and limited Paralysis Inducement with shock grenades (Can stun enemies with them), Explosion Manipulation with weapons and grenades, Fire Manipulation with incendiary grenades, Radiation Manipulation with Exergis, Flight with hellion pack, Healing (Can heal his allies one by one in a short amount of time)
Attack Potency: At least Small Town level+, likely Small Country level (Regularly kills hoards of sentient fighters. Fought against the Wolf of Saturn Six and forced them to retreat), possibly higher
Speed: Massively Hypersonic, possibly Relativistic+ or higher reactions/combat speed (Can keep pace with sentient fighters)
Lifting Strength: At least Peak Human (Can carry and run around with extremely large guns such as a Grattler along with his own armor. Able to slightly budge an inactive Rhino warframe. Pushed back a Tusk Dargyn)
Striking Strength: At least Small Town level+, likely Small Country level
Durability: At least Small Town level+, likely Small Country level
Stamina: Superhuman (Ran across a part of the plains of eidolon through waves of sentient fighters with sheer willpower. Fought his way out of a Murex after breaking free from his veil with no rest and freed numerous grineer soldiers in the process. Regularly infiltrates narmer facilities. As a grineer soldier, Kahl is bred for the sole purpose of war and combat)
Range: Extended Melee Range with his Slaytra machete; Varies from Tens of Meters to Hundreds of Meters with ranged weaponry
Standard Equipment: His Lancer Armor, Slaytra (An enhanced bladed machete used to inflict extra cutting damage on enemies), Incendiary Grenades, Grakata (Grineer assault rifle), Stun Grenades, Deployable Blunt (For taking cover)
*Optional Equipment: 
Corinth Prime (An enhanced version of a tenno shotgun which does puncturing damage on its primary fire, and blast damage on its secondary fire), Grattler (A large grineer quad-barrel archgun autocannon which fires projectiles which explode on impact at a range of tens of meters), Exergis (A corpus designed shotgun that shatters radioactive crystals into enemies), Kuva Ayanga (A unique Kuva archgun that rapidly fires explosive rounds which travel in an arc), Hellion Pack (For flight)
Intelligence: Average, Gifted in Combat (Grineer are bred for the sole purpose of domination and war, making him exceptionally skilled in combat and intimidation. Due to suffering from clone rot, kahl lacks normal english speaking ability and has lower intelligence in many areas. However Kahl has been able to solve various puzzles, become proficient in stealth, hack into narmer systems and is extremely formidable in combat. Formed various successful attacks on Narmer)
Weaknesses: None notable
Notable Attacks/Techniques: 
*Incendairy Grenades: Grenades which explode on impact and leave pools of fire around the area
*Stun Grenades: Grenades which stun enemies and allow for kahl to use "Veilbreaker" against foes who are wearing veils
*Deployable Blunt: An inflatable blunt which allows for temporary cover from enemy fire
*Slam Attack: When in the air, kahl can melee slam directly into his opponents at high speeds leaving a shockwave behind
*Roll: Can crouch and perform a roll
*Shoulder tackle: Dashes forwards with a shoulder attack
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Warframe
Category:Blade Users
Category:Electricity Users
Category:Element Users
Category:Explosion Users
Category:Fire Users
Category:Flight Users
Category:Game Characters
Category:Good Characters
Category:Gun Users
Category:Hackers
Category:Healers
Category:Leaders
Category:Male Characters
Category:Military Characters
Category:Playable Characters
Category:Protagonists
Category:Radiation Users
Category:Shockwave Users
Category:Soldiers
Category:Stealth Masters
Category:Super Soldiers