Chaos (Story Arc Revamp)

Chaos (カオス/Kaosu), or Jō Konran (上混乱) as it's properly called, is a Superior Fusion Element. Its color palette consists of mostly red and pinkish red, with some yellow and dark purple. Its medal depicts a swirl with spikes protruding, resembling the symbol of Chaos.
Chaos is an Element made to destroy its opponents faster than the opponents can destroy the user. It has multiple spells that move the user, as well as ones that are useful for baiting.
This Element can be obtained by fusing Plasma (400 D) and Spirit (400 D), costing an additional 1200 D (It costed 600 in the old version) and 5 Magonites to fuse. In order to unlock, the player must defeat the boss Zero in the Chaos Zone in Book 5. They must then have 950 player kills, kill 500 enemies in survival (100 more in the Chaos Zone map), and have 30 tournament wins. The fusion requires an enhanced Fusion Skill.
==Summary==
Chaos is an Element that can be used to kill enemies quickly. Its spells are somewhat slow, avoidable and mana costly, and most have slightly short range and long cooldowns, but they also have some combo potential, can deal high damage, and bait opponents into using their defensive and/or mobility spells, as well as put pressure on them. Enigmatic Bolts and Spacetime Uproar can be used to force enemies to dodge by sprinting, flipping, or using spells that can move them, whittling down their stamina and/or mana and making them vulnerable for follow ups. All of Chaos' spells can also be used in combos to deal extremely high damage. Entropic Edge can steal an enemy's mana and stamina and slightly heal the user, along with giving them the ability to swap places with the enemy, leading them into a combo or dodging their attacks. Order Break can be used defensively or at the end of a combo by knocking enemies away from the user.
==Strengths==
====Elemental====
*Only Elemental weakness hasn't been revealed yet.
*Spells consume those of Time, Gravity, Space, Technology and Mind from the inside out upon contact, destroying them quickly without any effects.
====Tactical====
*Both close-ranged and long-ranged spells.
*Can drain an opponent's health quickly.
*Has an answer for practically almost any situation; Spells are extremely versatile.
*Some spells are very useful in survival mode, or otherwise against multiple enemies.
*Spacetime Uproar and Order Break are great for quickly evading attacks or baiting opponents.
*Enigmatic Bolts can reverse enemies' controls for a split second.
*Spacetime Uproar and Ultimate have suction effects, which can catch faster opponents.
==Weaknesses==
====Tactical====
*Most spells are close ranged.
*Most spells may struggle against faster opponents.
*Spacetime Uproar and Ultimate may or may not cause high ping on some mobile devices.
==Lore==
Jō Konran is one of the most ancient Elements in all of Roblox. It is, in essence, the pure energy of the Chaos Zone, a poorly-understood realm where there are said to be no rules, no stability, no organization, and no order of any kind. The Chaos Zone is ruled by Zero, the Supreme Konran, who is the only one able to fully control its power, and is just as erratic and unpredictable as it itself is. As such, Jō Konran is a highly erratic, unstable, unpredictable and in some cases even unreliable power, as it is a form of the very purest type of entropic energy. Some who use Jō Konran are able to wield it as a deadly weapon, while others have ended up blowing themselves apart, hurling themselves into a random point in time, swapping bodies with a random animal or person, or worse. Jō Konran seems to be created by channeling unstable plasma through the magic of one’s spirit, embodying its chaotic nature and thus becoming able to channel energy from the Chaos Zone. So far, not a lot is known about this Element, such as how it came to be in the first place or whether or not it can be considered good or pure. However, it’s been known to manipulate the boundaries of space-time as well, summoning portals to the Chaos Zone that nobody understands which are where most spells emerge from when cast. 
Due to the constant disorder within one’s spirit caused by repetitive use of this magic, many Konran disciples end up becoming dangerously unpredictable, erratic and partially insane, much like Zero himself.  Those who use Jō Konran on a regular basis are encouraged to also practice the use of Genshi Botai to restore the natural order of their minds and spirits and thus counteract the entropic decay. Jō Konran also appears to be able to manipulate time, as Zero was able to see a number of futures and pasts from his domain in the Chaos Zone. This is also why the New Dark Order Cult, a group of Malmonger’s most loyal followers, seek to invade it and use it as a nexus point to travel back in time and prevent Malmonger’s imprisonment within Limbo. Jō Konran is also prone to the summoning of magic swords, either to be used manually, or by magic. It is not entirely known why this is the case, although it may have to do with Zero, and what can only be called his “appreciation” for swords, since he’s been recognized for the unstable swords he summons and uses in battle as weapons of mass disorder, discord and destruction. Owing to its erratic and disorganized nature, this Element is extremely powerful when used against magic or other forces with well-ordered natures. When pitched against chaos, these orderly powers are consumed from the inside out by the sheer entropy, rendering their users powerless. This is why ███████████ has never yet made an attempt to invade the Chaos Zone.
==Spells==
<tabber>
|-|Normal=
Zone 	Response
Spell 1 	Enigmatic Bolts (エニグマティックボルト/Enigumatikkuboruto)
Spell Type 	Multi-Projectile
Spell Description	"Rip open a portal to the Chaos Zone to summon three chaotic bolts which will seek your target and alter their control of their body for a split second"
Spell Info 	The caster opens a scarlet portal to the Chaos Zone near them in the air, which will follow them while firing one energy bolt every half second, closing and entering cooldown once three are fired. The energy bolts travel fairly quickly and follow the caster’s mouse cursor (Or if they are locked onto someone, they will hone in on the target with slightly limited homing capabilities). Each bolt deals 100 damage and has a small splash damage explosion upon impact. Anyone who takes damage from a bolt will experience a split second effect that reverses their controls, tints their screen pinkish red with translucent static, and distorts it to glitch around a bit. The bolts have excellent range and can travel a long distance, but fire automatically once the caster clicks. If they charge the spell for a second, they will launch all three bolts at once.
* It consumes 280 Mana and has a 6-second cooldown.
Spell 2 	Spacetime Uproar (スペースタイムウプロアー/Supēsutaimuupuroā)
Spell Type 	AoE
Spell Description	"Split open Space and Time to perform a quick dash in whatever direction you're moving while creating a dangerous reaction in the process"
Spell Info 	The caster performs a chop in front of them which creates a rip in spacetime that launches them a fair distance in whatever direction they were moving, allowing them to dodge attacks. 1 second after forming, during which it will slowly draw in nearby enemies, the rip unleashes three giant rings of extremely fast-traveling energy around itself which lap through each other in different (Random) angles that change every 0.30 seconds, disappearing after 1.5 seconds along with the rift. Any enemies who are caught in this or get too close will be pulled and thrown around violently inside the space in the rings, taking a total of 365 damage before being launched out. While the rings are present and active, the rip will constantly spew out electricity and energy chaotically and unstably until it closes itself.
* It consumes 300 Mana and has a 7-second cooldown upon click.
Spell 3 	Entropic Edge (エントロピックエッジ/Entoropikkuejji)
Spell Type 	Contact
Spell Description	"Summon swords of chaos and unleash a powerful close range attack that allows you to steal mana and stamina while also activating a healing process. Also creates a temporal link, allowing you to swap places with the Y key."
Spell Info 	The caster summons two reddish pink swords in their hands before dashing forward a small distance and swinging three times. If an enemy was hit by at least the last slash, they will be stunned in front of the caster as they release their swords, which begin to levitate as 6 more swords appear in order to form a symbol of Chaos behind them out of all 8 swords. They will then begin slashing at the target by themselves before returning to the caster’s right hand, merging into a larger blade after 8 strikes, which they then use to perform a whirlwind strike that knocks the target away with a 1.5 second trip and deals 50 damage while also creating a chain-like string between them and the caster. Each normal slash deals 39 damage and steals 35 mana and stamina from the target, and the string forming after the move heals the caster by 10 over time, healing a total of 120 health. While the string is active, the caster can swap places with their victim by pressing “Y” on their keyboard; This has a cooldown of 2 seconds and both caster and target will be unable to use their spells for a split second after swapping places. After 6.5 seconds, the string breaks.
* It consumes 325 Mana and has a 10 second cooldown when the main move ends.
Spell 4 	Order Break (オーダーブレイク/Ōdābureiku)
Spell Type 	Transportation
Spell Description	"Break the wall of order with a strong punch to travel a short distance in any direction, dealing more damage to enemies your path the closer they are to you."
Spell Info 	Multiple Chaos medals appear lined up in the direction the caster is aiming as a pink light shines from their hand at a white glowing vertical disk. If clicked once, this lasts for only 0.5 seconds before they thrust through the disk, shattering it and traveling a longer distance than with Spacetime Uproar with a strong punch. The disk breaks with such momentum and power that it unleashes a short range blast of energy at where the caster travels. The spell can be charged for up to 5 seconds so the caster can aim and time when they want to use the move. If they click the moment they are hit by a spell, they will take 90% less damage from it and shoot through it. Any enemies in the caster’s path, whether they were hit by the blast or the caster’s fist, will take more damage if they are closer to them, or at the end of the distance they travel, and will also be launched far away with a 3.5 second trip. The spell can deal a maximum of 400 damage, and a minimum of 300 damage.
* It consumes 300 Mana and has a 7-second cooldown.
Spell 5 	8 Blades of Chaos (エイトブレードオブカオス/Eitoburēdoobukaosu)
Spell Type 	Ultimate
Spell Description	"Summon giant swords of chaos and unleash a deadly combo strike upon enemies around you."
Spell Info 	The caster creates a brief vortex of energy around themself that draws all nearby enemies towards the front of them. Any enemies affected will be trapped in pinkish red chains and rendered immobile while the caster summons larger versions of the 8 swords used in Entropic Edge. They will first perform the same combo slash as the casting attack of Entropic Edge, then they will whirl the eight swords around themselves at increasing speed to strike the trapped enemies 15 times (These slashes are wide and can hit foes nearby as well). Finally, the caster will combine all swords into one to deliver a downward slash that results in a bright, giant energy beam that deals 140 damage and launches the targets away after disappearing 2 seconds after forming. The beam also sends out countless smaller beams of energy that deal 65 damage over time to those in a certain radius. The entire spell can deal a total of 680 damage.
* It consumes 1000 Mana and has an 85-second cooldown.
|-|Instability=
Instability (インステイビリティー/Insuteibiritī) is one of Chaos's Subelements. Its color palette remains mostly the same save for the addition of somewhat dull magenta. Its medal would depict an Elemental medal being split in two fragments with a ball of energy between them.
Zone 	Response
Spell 1 	Destabilization (デスタビライゼーション/Desutabiraizēshon)
Spell Type 	Projectile
Spell Description	"Launch a chaotic force that renders the next spell another uses too unstable to cast properly, let alone safely"
Spell Info 	The caster charges crackling energy around their arm, which they then release as a fast-traveling, somewhat hard-to-see beam of energy that follows their mouse cursor almost perfectly. Upon impact with an enemy, it will deal no damage, but it will riddle their body with unstable energy for 10 seconds or until they try to use a spell. When using a spell, it will be canceled immediately by an abrupt explosion right in front of or right on top of them that deals more damage depending on their power level (Power level 50 = 300 damage; increases by 5 with each point of power beyond 50). The type of explosion depends on the type of spell attempted to be used: 
*Projectile: Single large, spherical explosion directly in front of them.
*Multi-Projectile: Multiple small explosions around them (Only the first deals damage).
*AoE: Single large column explosion around them.
*Transportation: Single horizontal column explosion from behind them.
*Contact: Single large implosion right on top of them that becomes an explosion after a second (Yet still inflicts damage the moment it appears).
*Transformation: Single large beam of energy reaching up into the sky from right beneath them (That only deals damage once, yet sticks around for 2 seconds).
*Defensive: Single large, spiky explosion around them.
*Healing: Single small burst of liquid-like energy that lingers on the victim for 2 seconds afterward.
*Summon: Two consecutive explosions: The first being a brief flash of light right on top of them, the second being an X-shaped explosion around them.
*Counter: 2 seconds of rapid slashes at where the victim was standing when they tried to cast their spell.
*Ultimate: Victim is locked in place as a large field of energy gathers onto them for about 4 seconds, then creates a massive explosion around them. This explosion will actually deal 50% more damage than with other spell types and sends all other enemies flying away with a 4.5 second trip if they are hit. 
All explosions will stun the target for 1.5 seconds, and can potentially hit other enemies close to the main target as well. If the beam does not hit anybody within 1.5 seconds, it vanishes without any effect. The target also cannot see the energy and will not know that their powers became unstable until they try to use a spell.
* It consumes 250 Mana and has a 9-second cooldown after the effect activates or wears off.
Spell 2 	Crisis Ball (クライシスボール/Kuraishisubōru)
Spell Type 	AoE
Spell Description	"Summon a large ball of unstable energy that appears in one area to rain explosive blasts, then in another to drop itself upon"
Spell Info 	The caster creates a dark portal where they click (Within a limited, yet large range), from which a giant orb of energy emerges and settles high above the ground as the portal closes. The orb spews a total of 30 lobbing chaotic blasts (5 per round, 0.25 seconds between each round) onto random locations around itself, each dealing 65 damage and causing enemies to see red static for a split second on impact. After all blasts are fired, the orb will teleport above (At the same height elevation) the caster’s mouse cursor location at the time, and then fall upon that area with a huge explosion, dealing 350 damage and making enemies see red static on their screen for a whole second while also deafening them until the static disappears.
* It consumes 275 Mana and has a 7-second cooldown.
Spell 3 	Bane of Humanity (ベインオブヒューマニティ/Bein'obuhyūmaniti)
Spell Type 	Defensive
Spell Description	"Imbue yourself with dangerous energy that cannot be held for long, but will guard you from harm and opposition"
Spell Info 	The caster surrounds themself in a sphere of energy that grows and intensifies more and more over 2.5 seconds, dealing 25 damage over time to enemies caught within 25 studs of them while also reducing their movement speed by a rapidly extending amount (To the point where they are virtually immobile). The energy also acts as a shield, destroying most projectiles that stray within the range, pushing back enemies who touch it, reducing the damage they take from other spells by 75%, and doubling their movement speed all at once. After the 2.5 seconds, the energy barrier grows too large and explodes, dealing 375 damage and sending enemies flying far away with a 5 second trip while also destroying any projectiles and cancelling any spells that were caught in the blast. The caster will take 300 damage themselves from the explosion as well.
* It consumes 350 Mana and has a 10-second cooldown.
|-|Insanity=
Insanity (インサニティ/Insaniti) is Chaos's other Subelement. Its color palette remains mostly the same save for the addition of semi-dull violet or indigo. Its medal would depict an eye with a swirl inside, being split in half similarly to Instability's medal.
Zone 	Response
Spell 1 	Madder Than Mad (マダー・ザン・マッド/Madā Zan Maddo)
Spell Type 	Contact
Spell Description	"Arm yourself and strike in a maddening manner and speed around yourself should there be an enemy too close by"
Spell Info 	The caster arms themself with a crimson sword with a dark indigo crossguard (If they are not holding a melee weapon), then holds their weapon up to their chest for a split second. If at least one enemy is within 30 studs of them, they will then turn their body invisible and rapidly dash around the 30-stud radius at lightspeed for 2 seconds, hitting each enemy in the range 3 times before reappearing in the center of the area of effect. Each hit inflicts 95 damage and turns enemies in another, random direction while also applying a thick black fog effect to their screens for 2.5 seconds, making it harder to see the caster afterward.
* It consumes 255 Mana and has a 7-second cooldown.
Spell 2 	Anti-Logic Trick (アンチロジックトリック/Anchirojikkutorikku)
Spell Type 	Summon
Spell Description	"Create a dormant clone of yourself wherever you chose; any enemy who attacks it will be pulled through a rough wormhole to the original casting location"
Spell Info 	The caster shapes a clone of themself where they click who remains stationary and dormant for 15 seconds before disappearing. If an enemy attacks or even gets within 10 studs of it, the clone is destroyed instantly and the attacker is pulled through a chaotic wormhole toward the original casting location, taking 185 damage in the process. After being spat out there, they will experience wave-distortion and dark red tint effects on their screen for 3.5 seconds.
* It consumes 200 Mana and has an 8-second cooldown after the clone disappears or its effect has been triggered.
Spell 3 	Will Crusher (ウィルクラッシャー/U~irukurasshā)
Spell Type 	Counter
Spell Description	"A glare into an enemy's eyes that will drive them mad, causing them to suffer and see things in a way they shouldn't"
Spell Info 	The caster shoots two small, fast-traveling side-by-side beam projectiles from their eyes that, upon impact with an enemy, will inflict several effects for 10 seconds. The target will take 12 damage over time and experience heavy, dark red fog and transparent red static effects on their screen while taking damage from healing spells rather than recovering health. In addition, they will also see all Robloxianoid entities (Including the caster) as players on their friends list on Roblox, and become unable to reset or use their Ultimate spell until the effects wear off. Once inflicted with the effects, the target will be locked in place for a split second as their screen fades to black. Most projectiles the beams hit will be destroyed harmlessly in their wake, and any spells the target was trying to cast at the time they were hit will be cancelled.
* It consumes 300 Mana and has a 9-second cooldown after wearing off.
</tabber>
==Link to Original Doc.==
https://docs.google.com/document/d/1lffI8qLdvcbl4vayOQZOnIns_V1LvnABOCwXGdiEiq0/edit?usp=sharing
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Category:Story Arc
Category:ConnorLegendscribe
Category:Hybrid
Category:All-Rounder
Category:Duelist
Category:Chaos Revamps
Category:Superior Element
Category:Control Reversal
Category:Self Healing
Category:Stun
Category:Antagonist Element
Category:Fusion Elements
Category:Book 5