Dragon

TGDEC fought Aragnak, the adult red dragon, on day 227. This battle took place on an island off the coast, on what is now known as the Glass Island.
== The fight ==
We went back to the mouth of doom and used the portal to get us to the dragon island. We cast our 10m/level buffs before using the teleporter, but not the shorter duration spells.
Basically, the dragon had developed a paranoid streak, had managed to deduce where the portal was teleporting people, and trapped it with a pit filled with tar and oil and spiked it, and cast an alarm spell. The dragon was half starved and somewhat rabid
We knew it knew we were there, so the first round was spent throwing up important buffs, and climbing on Mort, who had the fly spell. The second round had the dragon breathing on us, and because we were all essentially in a grapple and covered in oil, we all auto failed and took 85 damage. Luckily Aggy had thrown up a communal Protection from Fire, so that absorbed it all.
Round 2 had Mort not manage to roll high enough on his fly check to actually get out of the pit, so we all looked silly there.
Round three had Killy and Kruin cast fly and basically pull Mort and the party out of the pit (aid another on his fly check)
After that it basically degenerated into a desperate scramble.
The dragon basically spent the fight flying around either using its breath weapon or a flyby attack with its bite. It tried to use the smoke from the pit once for some consealment but it didn't really help. When we got it low, it landed and got 80% of the party in a last desperate breathweapon but was rather ineffectual, and in the end got killed by shnooks
Jaq threw up his buffs, then basically spent the rest of the fight shooting at the dragon. Tarrant had to leave early for personal reasons, so Bob was botting him. Jaq basically killed the dragon in the first full attack he took, then we worked out that we were using herolab wrong and didn't know the range on some of his spells, so we redid his round and it was reduced to merely substantial 100ish damage instead of 300ish damage. He tried to get the last hit on the dragon, but instead pushed it into kill-range for Shnooks.
Kruin flew around, cast a buff or two, shot lightning a bit and spent some time rolling around in the dirt invisible, but didn't really do anything else.
Mort got off a charge attack, but spent the rest of the time flying around failing fly checks and catching breathweapons
Hanabi uhh, stood near Aggy but didn't really get the chance to do much, except a missed bow shot
Shades did a little bit of healing, made the dragon blind for a round using Spit Venom aaaand I think cast one or two more spells but I can't honestly remember what
Tabs basically floated around the edge of the fight casting buffs and ranged heals on Jaq
Killy - oh killy. He spent the first chance he got charging the dragon. He cast frigid touch on a spell strike, got a crit and then discovered the dragon had protection from cold so took no cold damage, instead of 80. He still did 45ish physical though. The round immediately after, he copped a breath weapon to the face and died.
Shnooks uhhh, ran around a bit healing and yelling insults at the dragon, while rolling intimidate. The last round of the fight, the dragon landed next to Shnooks and breathweaponed, and Shnooks managed to kill it.
Aggy spent his time running around the edge of the fight mostly converting spells into heals for Jaq or more general AoE heals. I wrote up my own spell list for the fight, but I did take breath of lifes for the 5th level slots. In the end the only person who died was Killy, who was down to -80 and well beyond the help of breath of life. 
He cast Sacred Bond, longstrider and two statuses before we went through the teleporter. The first round he cast protection from fire, which basically stopped a TPK in the second round, and he cast prayer. After that it was basically just keeping Jaq up, using ranged heals through sacred bond.
I spent some of your money. 25gc on the material components for Divination, where we asked the best time of day to catch the dragon sleeping, which turned out to be either dawn or dusk.
I also spent 200gc getting two 100gc bracelets for the focus of Sacred Bond which he cast on Jaq. These were not consumed and can be resold for 200gc if you don't want to keep them to reuse.
The treasure is all in the keep. We broke in, determined there were no further threats, and basically ended the game there. There is a boat coming sometime overnight/the next day to help us move treasure. Alex has said that there is basically several metric shit-tonnes of coins/gems/other loot, and will take about a week of game time to properly catalogue
== The Loot ==
=== Magic ===
*A +5 Sickle worth 25,153 gp
* A +1 icy burst heavy flail (which sheds a pale silver light 20ft. on command) worth 9157.5 gc
* A +1 heavy steel shield, likely from a former dragon hunter worth 585gc
* A rod of negation worth 18,500gc
* A rod of the viper worth 9,500gc
=== Misc ===
* A fancy cloak of silver wolf fur worth 300gc
* A fancy cloak of winter wolf fur worth 875gp
* A calender from the fourth age embellished with turquoise worth 800gp
* An oaken staff shod with meteoric iron and smoky quartz gems set in the head worth 1000gp
* A silver flask etched with snowflake patterns worth 700 gp 
* A silver-plated steel gorget chased with stellar designs worth 75 gp
* A simple platinum ring with a vine motif worth 60 gp
* A set of spice jars made from hammered gold worth 4000 gp
=== Trade ===
* Weapons: 15,342gc
* Armor: 4,101gc
* Gear (mostly chains and containers): 2,101gc
* Masonry Stone: 3,113 gc
* Wood: 415gc
=== Awesome ===
* A huge red dragon corpse
* 92774gc
=== Sharers ===
* Castle, Shades (Hanabi), Shnooks, Jaq, Aggy, Mort (Tabitha), Killy (RIP), Kruin