Doom (status)

Doom , also known as Death Sentence, Condemned, or Count, is a status ailment that appears in most titles in the Final Fantasy series. It places a counter over the target's head, and when it expires, the target dies. In some games the speed at which the counter drops depends on the target's speed. The status is most commonly applied by the spell or ability of the same name. Commonly, the only way for a party member to be rid of Doom is to either die or win the battle before the counter hits zero. Targets immune to Instant Death are usually immune to Doom.
Doom can commonly be learned as Blue Magic and is often automatically inflicted by the Cursed Ring. Exactly how long the Doom timer lasts varies, but in many games it lasts 60 seconds. In games whose battle system is based on rounds rather than real time, Doom commonly has the target die after three rounds.
A similar status condition is Gradual Petrify.
== Appearances ==
=== Final Fantasy IV ===
Doom is applied to the party through the spell of the same name. It is used by Ahriman (2D and 3D) and Plague (2D and 3D). The counter will start at 10, and if a character under Doom is hit with the Doom spell again, the counter will reset. Haste and Slow have no effect on the counter, though they influence how many actions the character can take before the countdown reaches 0. In the 3D versions, Doom is affected by Haste and Slow, but not Stop, and the counter won't be reset if the spell is cast again.
The two enemies who use it can be inflicted with the Doom status by reflecting it. In the SNES version, a character has to take a turn before the KO status is inflicted on an enemy.
The Doom bug affects the original Japanese version, which allows the player to easily survive Doom even when afflicted.
==== Final Fantasy IV: The After Years ====
The Doom spell is the only method of applying the status to enemies or allies, and is used by the enemies Ahriman, Blood Eye, Curse Dragon, and Dark Knight.
=== Final Fantasy V ===
The Doom status is applied through the Blue Magic spell and Oracle ability Doom, the enemy ability Grand Cross, and through the accessory Cursed Ring. It cannot be removed and starts the counter at 30 seconds (15 seconds for characters with Haste).
=== Final Fantasy VI ===
The doom status will inflict KO when the timer runs out, so the status is harmless until then. The statuses haste and slow affect the countdown timer, Haste halving the amount of time before the KO status is inflicted while Slow doubling the amount of time before the KO status is inflicted. The status is removed at the end of battle. If the doomed character uses Jump, the countdown ends while they are in the air.
=== Final Fantasy VII ===
Death-sentence applies a timer to 60 seconds (30 if the target is in Haste). If the timer hits 0 during battle, the target will be put into Death state. Death-sentence is similar to Slow-numb, though in the Battle Square, Death-sentence will not carry on to the next round whereas Slow-numb will.
==== Final Fantasy VII Rebirth ====
Doom is a status only used in one boss battle. Gi Nattak will inflict Doom on the party after being brought to low HP, causing a loss if the timer reaches zero. The goal is thus to defeat Gi Nattak before the timer runs out.
=== Final Fantasy VIII ===
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Instant Death is applied once the counter expires. The effect lasts 16 seconds, despite the counter starting at 8 and ends after battle. Zombie will also cancel out Doom's effect if cast on the character afflicted. Doom is functionally similar to the Petrifying status. The player can inflict it with Doom, Bad Breath, and Doomtrain.
=== Final Fantasy IX ===
Doom's countdown starts at 10, and kills the target when it hits zero. Stop will halt the countdown, and Haste makes it tick faster. Doom is especially hazardous as the status ticks during battle animations, not leaving the player much time to react to it, but for the same reason is great for the player to use: it is especially good for defeating Yans.
=== Final Fantasy X ===
Doom can be applied to either party members or enemies through the ability of the same name, which Kimahri can also learn as a Ronso Rage. With Use, Doom can be inflicted via the item Candle of Life. The counter will decrement by one whenever it is the victim's turn. For the player party members, the counter will always start at 5, however, the starting figure differs for enemies. Doom cannot be cured by any spell or item (though characters can have immunity to it), and only disappears if the afflicted character dies or the battle ends before the counter hits 0.
==== Final Fantasy X-2 ====
The Doom spell is available for Dark Knight dressphere. Both the spell Doom and the enemy abilities Harbinger (used by Lucil), and Tick Tick Boom! (used by Volcano), can inflict the status. When inflicted on the party, the counter will start at 3.
==== Final Fantasy X-2: Last Mission ====
Doom creates a countdown above the character's head that may decrease when an action is taken. When it reaches 0, the character is knocked out. Some fiends inflict the status with the spell of the same name. The player can inflict it through the Dark Knight's Doom ability; it costs 5 HP (from the Freelancer's HP) to cast. Most enemies, including all bosses apart from the final boss and the Founder, are susceptible to Doom, but enemies killed by the status do not yield EXP.
The auto-ability Doomproof (equip Samurai, Dark Knight, and Trainer dresspheres) makes the character immune to the status. Doom is removed if the player takes the elevator to the next floor, and the item Hope: A Memoir will restore the equipped dressphere if it is destroyed by Doom.
=== Final Fantasy XI ===
When a player or monster is Doomed, a counter counts down from 10; at zero, they die. Except in the case of certain Yagudo Notorious Monsters in Dynamis, Doom does not wear off when the monster inflicting it is killed. Doom is considered a special form of Curse and has a chance of being removed via effects that remove the Curse status, such as the Cursna spell or Holy Water; however, the chance is low.
The chance of Doom being removed by Cursna is influenced by the caster's Healing Magic Magic Skill, any items with the ability 'Enhances "Cursna"' that the caster has equipped (Ephedra Ring, Haoma's Ring, Malison Medallion, Debilis Medallion, Hieros Mittens), and any items with the 'Enhances effect of "Cursna" received' ability that the target is wearing (Saida Ring, Eshmun's Ring).
Hallowed Water, an form of Holy Water enhanced with anima, has a higher chance to remove Doom than Holy Water, but is rarely made or used by players due to the expense. Ordinary Holy Water may be given a higher chance to remove Doom by equipping an item with the ability 'Enhances "Holy Water" Effect' (Blenmot's Ring, Blenmot's Ring +1).
In Abyssea, it is possible to prevent Doom by using the temporary item Doom Screen, which is 100% effective and lasts for 2 minutes.
The status may be inflicted by certain monsters, most commonly by a TP-based attack.
Monsters that may inflict Doom are:
* Taurus family:
** Mortal Ray (gaze attack)
** Certain NMs: Chthonian Ray, Apocalyptic Ray
* Vampyr family: Eternal Damnation (gaze attack)
* Lamia family:
** Certain NMs: Grim Reaper
** Lamia No.3: additional effect from her melee attacks.
* Yagudo family:
** NMs in Dynamis: Doom
** Crystal War era: Dark Invocation
** Dee Xalmo the Grim: additional effect from his melee attacks.
* Certain Mandragora-family, Adenium-subfamily NMs: Fatal Scream
* Shinryu: Supernova
* Certain Naraka family NMs: Yama's Judgement, which inflicts a special form of Doom whose doom counter starts at 5 instead of 10.
The Tarutaru general Zolku-Azolku may use a unique weapon skill, Death Knell, when at HP Critical and fighting in Campaign. Death Knell inflicts Doom on monsters in an area effect and may kill even mighty Beastmen generals.
Blue Mages may also learn Mortal Ray; however, the ability is severely weakened compared to when monsters use it. It will take 60 seconds to kill a monster, has a high chance of resist, and seems to wear off if the caster moves more than 10 yalms away. The spell is primarily seen as a toy, or something to set to gain the Dual Wield trait.
=== Final Fantasy XII ===
The Doom status can be inflicted by the Time Magick Countdown, the Doom Mace weapon, and by enemies' abilities. When afflicted, the unit will be killed after 10 ticks, unless cured by a Remedy when the user has learned Remedy Lore 3.
Stop halts the countdown, and Doom and Petrify cannot coexist on the same target; whichever status the character has first, they are immune to the other. The only exception is using a Remedy with a Nihopalaoa, which inflicts both Doom and Petrify.
Enemies defeated with Doom forgo EXP or LP, but do give CP. Like Stone and Poison, enemies defeated with Doom will not affect an enemy chain, though they will not drop loot in this case.
=== Final Fantasy XIII ===
Doom is inflicted on the party leader at the start of battles with Eidolons, or after more than 20 minutes passes against several other enemies. It is represented by a timer set to 1800 deciseconds, or roughly three minutes. When the timer reaches zero, the target will be KO'd, resulting in a game over.
On slow battle speed, rather than normal, the timer is instead 3214 deciseconds. Doom is also cast by Orphan's final form, but it allows the player more time, with the timer starting at 4200 on normal speed and 7499 on slow speed. Additionally, the timer is twice as long on Easy Mode than on Normal Mode. Settings can be adjusted in the config.
There is no way to heal Doom, but it can be momentarily halted by summoning an Eidolon, as the counter won't deplete during summon time.
==== Final Fantasy XIII-2 ====
Doom can be inflicted by Gorgyra and Long Gui. It will KO the affected character(s) when the timer runs out. Gorgyra's Doom counter starts dangerously low, at just 1000 deciseconds.
If a character dies before Doom triggers, the status will be removed. The player can revive the fallen party member without the counter reappearing.
==== Lightning Returns: Final Fantasy XIII ====
Doom is inflicted by Bhunivelze at the start of battle, with a timer of 2400 deciseconds, or 1500 for Bhunivelze+. It is also inflicted by Bhunivelze+ at the start of the second phase, with a timer of 3000 deciseconds. For subsequent inflictions of Doom, the timer will be half of the original amount.
=== Final Fantasy XIV ===
Doom is a status that knocks out the victim within a certain amount of time receiving it. The amount of time before it triggers depends on the user. Some variants of Doom can be removed by , some require the victim to be healed to full HP to remove, and some can't be removed at all. Doom can be inflicted by the spell as well as various enemy abilities. Enemies immune to instant death are also immune to Doom.
=== Final Fantasy Tactics ===
When Doomed, a red counting bubble starting at three will appear upon the unit, same counter that appears when the unit is KO'd; the unit will be KO'd when reached the fourth active turn. Doom status can be negated by Reraise or equipment which protects from instant death when the doom counter reaches zero. If the unit is undead and the counter expires, the Doom effect is lifted. In all these cases the unit will lose its turn when the effect is lifted. Doom can be inflicted by various abilities, including those learned from the regular job classes, such as Monk and Orator. Some bosses and monsters can doom the target as well.
Chocobo's Choco Esuna and the White Staff weapon can remove it. The game's A.I. will generally ignore the doomed enemy as if transparent. When all allies are doomed, the enemy will do nothing or run away. It will stop ignoring a doomed unit, however, if the unit is charging a spell, or an A.I. unit is on low health and needs to heal via a draining move.
=== Final Fantasy Tactics Advance ===
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Doom can be inflicted by various abilities. moogle Gadgeteers can learn the ability Black Ingot from the Death Claws, and it costs 200 AP to master; it will cause the Doom status on either all allies, or all enemies, depending on the coin flip. Snipers' Death Sickle is learned from the Hades Bow, and costs 300 AP to master. The Assassins' Nightmare can cause the target to sleep and/or cause Doom; it can be learned from the Kikuichimonji and costs 300 AP to master.
When under the Doom status a counter will appear over the target's head, similar to when a Zombie or Vampire is killed. When the countdown ends, the Grim Reaper appears and lighter colored silhouette of the character, presumably their soul, and is split apart, KOing the unit. The Ahriman ability/Blue Magic spell Roulette, and the Alchemist attack Death have the same animation as Doom, except it is possible for these attacks to miss causing the "soul" to return to the unit's body.
Doom can be prevented by wearing armor and accessories that protect against it, including: Barrette, Ribbon, Judo Uniform, Wygar, Mistle Robe, Sacri Shield, Fortune Ring, and Angel Ring.
There are two ways to get rid of Doom: one can either cast Esuna or hit the unit with the White Rod. Zombies and Vampires will be healed if Doom, or either of the "Grim Reaper Deaths" mentioned above, are cast on them.
==== Final Fantasy Tactics A2: Grimoire of the Rift ====
Doom can sometimes be inflicted by the Assassin ability Nightmare, and Sniper ability Death Sickle. The Master Monk has a chance of causing Doom (along with damage) when it uses its Lifebane ability, as well as the Blue Magick spell Doom.
The Fencer can inflict Doom with her Checkmate. The Tinker can use Black Ingot to inflict Doom to either enemies or allies. The Scion Zalera can inflict both Doom and Sleep on all enemies.
=== Final Fantasy Crystal Chronicles: Ring of Fates ===
=== Final Fantasy Dimensions ===
===Dissidia Final Fantasy NT===
Doom is a status that breaks the target's Bravery when the timer hits 0, regardless of how much Bravery that player has. While under Doom, the player will not receive any Stage Bravery. To remove the status, the player must land a hit on the opponent who inflicted the status on the player. The status can be inflicted via Sephiroth's Heartless Angel ability or at random by Shinryu's Chaotic Deluge.
=== Final Fantasy Record Keeper ===
Doom causes the afflicted character to be knocked out once the timer depletes. The duration varies based on the source of the Doom effect. Several abilities, Soul Breaks, and Burst Mode commands gain increased damage or number of hits when the user is afflicted with Doom.
A variation of Doom, referred to in the game code as "Light Doom", exists on some player abilities and Soul Breaks as a status inflicted by the character upon themselves or the party. Light Doom cannot overwrite normal Doom, but a normal Doom effect will overwrite a Light Doom, whether the remaining timer is higher or lower than the applied Doom.
===Final Fantasy Brave Exvius===
===World of Final Fantasy===
Doom causes a counter to appear above the inflicted that results in an instant KO after it drops to zero.
Game Element	Type 	Effect
 	Active Ability	Inflicts Doom on a single target.
 	Active Ability	Inflicts Confusion/Doom on a single target.
 	Active Ability	Inflicts Physical Dark damage/Doom to a single target.
 	Active Ability	Inflicts neutral Physical damage/Doom to a single target.
 	Active Ability	Inflicts neutral Magical damage/Doom to a single target.
==Non-Final Fantasy guest appearances==
=== Bravely Default ===
Doom makes the affected character suffer instant death after a set number of turns. This number appears above the character's head. Doom cannot be cured except by using the staff special move Rejuvenation with the Cure Doom part, or after a KO. However, it can be prevented by using the ability Fairy Ward.
== Gallery ==
FFIV Doom Status.png|Final Fantasy IV (GBA).
FFIV PSP Doom Status.png|Final Fantasy IV (PSP).
FFIVDS Doom Status.png|Final Fantasy IV (DS).
Doomed ffiv ios.PNG|Final Fantasy IV (iOS).
FFIV TAY Doom Status.PNG|Final Fantasy IV: The After Years (Wii).
TAY Doom Status.png|Final Fantasy IV: The After Years (PSP).
FFV Doom Status.png|Lenna in Doom in Final Fantasy V.
FFVI Doom Status.png|Final Fantasy VI (GBA).
FFVIII Doom Status.png|A Blue Dragon under Doom in Final Fantasy VIII.
FFIX Doom Status.png|A Basilisk under Doom in Final Fantasy IX.
FFX-2 Doom Status.png|Paine under Doom in Final Fantasy X-2.
X2LM Doom.png|Final Fantasy X-2: Last Mission.
XIII orphan2 doom.PNG|Lightning under Doom in Final Fantasy XIII.
RoF Doom Status.PNG|Final Fantasy Crystal Chronicles: Ring of Fates.
EoT Doom Status.png|Final Fantasy Crystal Chronicles: Echoes of Time.
FFD Doom Status.png|Final Fantasy Dimensions.
FFBE Doom Status.png|Final Fantasy Brave Exvius.
WoFF Doom Status.png|World of Final Fantasy.
Category:Negative status effects