Locks

Locks are one of the core mod's features. They used on gear pieces, placeables and devices. Depending on usage and lock type, different effects/restrictions might be applied.
==== Locks on equipment ====
Locks on some equipment pieces prevents unequipping of such items without Slaver’s Keys or until other similar conditions not fulfilled. There are few lock types which can be used on modifiable gear.
===== Basic Lock =====
Used by default for most gear. Require Slaver’s Keys for removal and works without additional actions. Items with locks on them has small white padlock in top-right corner of item's icon. Can be picked, if lockpicking enabled for them in mod's admin settings. Locks difficulty shown in Restricting Gear list under Actions tab of mod's settings or from radial menu on character.
===== Combination Padlock =====
Item modkit which can be applied on modifiable gear pieces. Replacing Basic Lock when used and unlocked by default. Can be locked by setting 4-digits combination with option from Restricting Gear list. When combination set, item is locked and cannot be removed without entering combination again. Admins can remove combination with Locks State Reset action on character. Cannot be picked.
===== Ice Padlock =====
Item modkit which can be applied on modifiable gear pieces. Replacing Basic Lock when used and unlocked by default. Can be locked by putting Ice inside with option from Restricting Gear list. Each shard adds ~40 minutes of time before item unlocking. Temperature of surroundings affects Ice melting speed, so time can vary. Admins can remove timer with Locks State Reset action on character. Cannot be picked.
===== Timer Padlock =====
Item modkit which can be applied on modifiable gear pieces. Replacing Basic Lock when used and unlocked by default. Can be locked by setting timer in range 1-72h of real time with option from Restricting Gear list. When timer set, item is locked and cannot be removed until time is run out. Admins can remove timer with Locks State Reset action on character. Cannot be picked.
===== Shared Padlock =====
Item modkit which can be applied on modifiable gear pieces. Replacing Basic Lock when used and works similar to it, but cannot be unlocked by wearer. Other characters can unequip pieces with Shared Padlock with Inventory Access. If player is admin, items with this lock ignore additional check and can be removed no matter what. Locks State Reset action doesn't affect this type of locks. Cannot be picked.
===== Owner Padlock =====
Item modkit which can be applied on modifiable gear pieces. Replacing Basic Lock when used and works similar to it, but can be unlocked only by character's owner. If there is no owner it will work same as Basic Lock. If player is admin, items with this lock ignore additional check and can be removed no matter what. Locks State Reset action doesn't affect this type of locks. Cannot be picked.
===== Primitive Padlock =====
Item modkit which can be applied on modifiable gear pieces. Replacing Basic Lock when used and works similar to it, but requires to be manually locked/unlocked from Restricting Gear list. Admins can reset locked state with Locks State Reset action on character. Cannot be picked.
==== Welding ====
Locks on some equipment can be welded to prevent removal under usual conditions. Welding option available for such items in Restricting Gear list under Actions tab of mod's settings or from radial menu on character. Require Welding Tool and consume it on lock weld/unweld actions. Welded locks cannot be picked.
==== Locks on placeables/devices ====
Some placeables/devices can use locks and require Slaver’s Keys in that case to interact with such objects. For example - doors, Hardened Steel Chain Rings, Hardened Steel Cage. Locks on placeables/devices are pickable, if lockpicking enabled for them in mod's admin settings. There are no additional lock types for placeables, only basic locks.
Category:Mechanics