Catching Up to the Group

==Catching up==
Your character died, now you need to catch up.
Reasoning: It keeps the team balanced so one person isn't a gimp, or so one person isn't amazing. Otherwise the other players might try to exclude or harm the weak character.
In-Character Reasoning: Joining a Coterie has a high learning curve. You'll learn quickly.
Find the total amount of XP awarded since nWoD creation, subtract any XP from days missed or special character-specific XP. Experience Totals
First session with your new character: +25xp in addition to regularly awarded xp for each session until you catch up with the rest of the crew. (Last session will be between 1-20xp).
Example: 
The group average is 105xp awarded since creation.
Game 1: +25 xp + session xp.
Game 2: +25 xp + session xp.
Game 3: +25 xp + session xp.
Game 4: +25 xp + session xp.
Game 5: +5 xp + session xp. (You're now caught up)
Caveat: If you all die, it's a fresh start. If you make a new type of character (Vampire to Changeling) then your Changeling gets 50% of your Vampire experience.
Category:mechanics
Category:House Rules
Category:mechanics
Category:House Rules