Degei

__NOTOC__
==Battle Info==
Job: Rune Fencer/Dark Knight
Family: Tartarian
Susceptible to: Varies. See below.	
Zone	Level	Spawns	Treasure	Notes
 	135 	1 	Personal loot:
*Old Case/+1
*Ra'Kaznar Sapphire
*Eikondrite
*Octahedrite
*Ra'Kaznar Shard H 100%	Aggressive1.35M HP
==Spawn Conditions==
Acquire Ra'Kaznar Shard D and interact with the Diaphanous Gadget #D in Area D of Sortie to enter its lair.
==Traits and Abilities==
Effect of Ra'Kaznar Metal D: 
1249 Evasion.
Gradually gains increasing resistance to all forms of damage over time, up to -90% damage taken. There is no known way to reset this building resistance.
Degei's normal attacks have special properties:@long_horned, Twitter (Japanese)
*Hand chop: single target physical damage and stun.
*Kick: Front aoe darkness damage and knockback.
*Shot: aoe wind damage on its target and knocks back.
Degei's special abilities have an elemental alignment. After using any ability he will absorb elemental damage of the same time and become vulnerable to the type strong to it. Hitting a weakness procs a blue '!!.' Procing blue halts or slows his building damage resistance.@long_horned, Twitter (Japanese)
*Eroding Flesh: deals AOE earth damage and inflicts Slow and Defense Down. Degei becomes vulnerable to wind damage.
*Flaming Kick: deals front AOE fire damage, inflicts Burn and Attack Down. Degei becomes vulnerable to water damage.
*Flashflood: deals aoe water damage, dispels and inflicts Magic Defense Down. Degei becomes vulnerable to thunder damage.
*Fulminous Smash: front aoe thunder damage, stuns and inflicts Accuracy Down (-100). Degei becomes vulnerable to earth damage.
*Icy Grasp: Deals front aoe ice damage, inflicts paralysis and inflicts Magic Attack Down. Degei becomes vulnerable to fire damage.
*Vivisection: Uses 3 minutes after being engaged. Deals severe (many thousands) aoe darkness damage and full dispels players in range.
==References==
Category:BestiaryCategory:Notorious MonstersCategory:TartariansCategory:Sortie