SEA Military HQ (Old)

The SEA Military HQ is where SEA Military's most important operations take place and begin. Located at the Southernmost point of the Trident Isles, the Base is well isolated from external threats (except from planes). The Headquarters are on a large island containing numerous facilities and military installations.
==Spawn==
 SEA Military personnel spawn in a large hangar near the ship spawner and rally. There are numerous posters scattered around, as well as a golf cart spawner. Teleporters taking personnel to the airfield and Visitor Island are also in the spawn hangar. 
The top of the hangar is a very popular but also very poor spot for Pirates to shoot SEA Military personnel. 
==Rally==
The Rally is where all trainings begin. They can be started by interacting with the lectern in front of the marshal statues. Trainees start their rally by standing shoulder to shoulder in front of the lectern, waiting for the trainer. 
Behind the lectern are marble statues of the marshals in various poses.
==Prison==
The prison is where prisoners are detained. It is located under the end of the airfield runway. The building itself is 3 storeys tall, with rings of cells on each floor. Each floor is connected to the centre ladder by 4 paths. The ground floor is dotted with tables.
When a rebellion fails, all the participants are reset and spawned in the prison. Players arrested by the Military Police are also detained in the prison. Wardens spawn in the Prison. 
To escape, prisoners must navigate down the large complex and run out of a small tunnel and sneak or fight their way to either spawn a boat which is a semi-difficult yet ideal way to escape, go up to the airfield and spawn a plane which is risky but has a good payoff, or spend a painstakingly long amount of time to swim out of the island radius. This hallway is the only exit to the prison, making it easy to be camped by Wardens and clamped down by SEA personnel, making it very difficult to escape if several people are guarding this hallway. 
== Airfield==
The Airfield at the SEA Military HQ is one of 4 in the game, allowing players to spawn planes. It is located on a plateau directly above the Recruitment Centre, Obstacle Course, and Prison. On the side of the runway is a large hangar also used for the 'Faces and Formations' stage of training. The hangar is a good place to store planes. The Airfield is protected by 5 20mm L70X turrets. 
The plane spawner at the end of the airfield can be used by all teams. 
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==Range==
The Range is a shooting range located directly outside the Spawn and near the end of the obstacle course. It is used primarily for training. It is the second last stage of the training course, before the priorities. 
There are 6 dummies with armour on the chest. Once these have been shot down, there is a signpost with a button at the top to raise them again.
==Obstacle Course==
The Obstacle Course is where trainees train their movement skills to prepare for action in the SEA Military. It features 5 sections, each training different aspects movement. It is accessed by jumping down and parachuting down from the Airfield. But it is also very close to the spawn.
==Lighthouse (North)==
The Northern Lighthouse is located at the northernmost point of the SEA Military HQ, guiding ships and planes safely back to base. It is marked with large alternating blue and white stripes. 
The top of the lighthouse can be reached through 2 opposing ladders at the bottom. The top of the lighthouse has 6 50cal M2HB turrets used to shoot down enemy aircraft. 
The lighthouse is popular with pirates for sniping SEA personnel at the airfield and on the ground.
==Recruitment Lobby==
The Recruitment Lobby is the largest place in the SEA Military HQ. It gets its name from the recruitment presentation room where visitors are recruited to SEA Military. The recruitment lobby is the lobby of SEA Military HQ, and has a to-scale model of the As-3B-1. The lower floor contains a large meeting room, the presentation room, the SEA store, and the elevator to the other floors. The second floor can be accessed by stairs, and contains the offices of all the marshals, except for NotAstrain, who's office is in the HR Bunker.
Recruitment Lobby Exterior.png|Exterior
Recruitment Lobby Inside.png|Interior
Meeting Room.png|Meeting Room
SEA Store.png|SEA Store
Recruitment Presentation.png|Presentation Room
Marshals' Offices.png|Marshals' Offices
==HR Bunker==
The HR Bunker is a spacious bunker accessible through the elevator, and can only be opened by players with a HR rank or above by any team. It contains NotAstrain's office, a small meeting room, large monitors with actual server data, an armoury, an interrogation room, and a server room. 
HR Bunker Lobby.png|Lobby from elevator
HR Bunker Interior.png|Server data
HR Bunker Meeting Room.png|Meeting Room
HR Bunker Armoury.png|Armoury
HR Bunker Interrogation Room.png|Interrogation Room
NotAstrain's Office.png|NotAstrain's office
HR Bunker Server Room.png|Server room
==Elevator==
The elevator connects the recruitment lobby, HR bunker, and hangar. It is used commonly by pirates to disrupt trainings and is the only way to access the HR bunker.
Category:Locations & Raids