Super Mario 3D World + Bowser's Fury DLC

Not to be confused with the free-to-edit Bowser's Fury DLC.
Over the course of 2021, Super Mario 3D World + Bowser's Fury would receive three DLC packs to expand its lifetime. All three packs were announced in a tweet made by Nintendo in mid-March of 2021. Each pack comes with the following:
*Three new playable characters (3D World)
*One new World (3D World)
*One new Giga Bell area featuring four new islands (Bowser's Fury)
*Several new Cat Shines (Bowser's Fury)
==General changes==
*A total of 100 new Cat Shines have been added to Bowser's Fury.
*The Giga Bells now awaken at 130, 160, 180, and 200 Cat Shines.
**The original true final Fury Bowser battle has been moved to the 180-shine battle.
*After defeating him at 100 Cat Shines, Fury Bowser gains a new attack during his periodic invasions having him shoot fireballs at the player.
**The fireballs home in slightly.
==DLC Pack 1==
DLC Pack 1 released in April, and came with the following items:
*Daisy (Playable character in 3D World)
*Toadette (Playable character in 3D World)
*Bowser Jr. (Playable character in 3D World)
*World Leaf (3D World)
*Badlands Giga Bell (Bowser's Fury)
===Playable Characters===
Character + Icon	Pros	Cons	Item color	Super Bell colour/pattern
Daisy 	
*Mid-air jump
*Sprints sooner	
*Poor swimmer
*Slightly slower than Peach	Orange 	Calico
Toadette 	
*Moves faster underwater
*Slips less on ice	
*Slower than average (same speed as Wii U Toad)
*Poor jumper	Magenta 	Magenta
Bowser Jr. 	
*Can always Shell Dash
*Slightly higher jumps
*Fireballs fly straight forwards...	
*Sprints later
*About as slow as Toadette
*...Which can be both a blessing and a curse.	Black 	None - he becomes Meowser Jr.
===World Leaf===
World Leaf is the first additional world, containing various levels from Super Mario 3D Land. After completing The Great Tower of Bowser Land, the player can access World Leaf by taking the Clear Pipe that lead to the Sprixie Kingdom in the intro, which is now present in World 1. Instead of the standard world map style, the map of World Leaf is entirely two-dimensional, based on the map screen from Super Mario 3D Land. This world is technically the longest, but it's cancelled out by the fact that non of its levels are truly original. None of World Leaf's levels contain Stamps.
Notably, the world is divided into four distinct sections, which each use a different world map theme:
*World Leaf-Clear Pipe through 3D Land 3-5 use World 1's map theme
*3D Land 4-5 through Mystery House 3DS use World 4's map theme
*3D Land 8-1, 3D Land 8-3, and 3D Land Bowser's Castle use World 8's first map theme
*3D Land Special 1-3 through 3D Land Special 4-Airship use Special 8's map theme, in itself a remix of the Mario Drawing Song.
====Levels====
*World Leaf-Clear Pipe
**Not truly a level itself, but rather the way to exit World Leaf. Based on the Warp Pipes used to access the Special Worlds in the original Super Mario 3D Land.
* 3D Land 1-1
* 3D Land 1-2
* 3D Land 2-1
* 3D Land 2-3
* 3D Land 3-5
* 3D Land 4-5
* 3D Land 5-2
* 3D Land 5-Castle
* 3D Land 6-1
* 3D Land 7-4
* Mystery House 3DS
** A Mystery House similar to the ones in the rest of the game, Mystery House 3DS tasks the player with completing all 20 Mystery House challenges in Super Mario 3D Land consecutively.
* 3D Land 8-1
* 3D Land 8-3
* 3D Land Bowser's Castle
**Instead of just being one of Super Mario 3D Land's Bowser's Castle levels, is instead a marathon of Bowser's Castle Part 1, World 8-7, and Bowser's Castle Part 2, though all 3 have been shortened, and Part 1's Bowser encounter has been omitted entirely.
* 3D Land Special 1-3
* 3D Land Special 2-1
* 3D Land Special 3-1
* 3D Land Special 4-Airship
===Badlands Giga Bell area===
The Badlands Giga Bell area is an additional region of Bowser's Fury, available once Fury Bowser has been defeated. If the player has collected all 100 base Cat Shines, then there will be a cutscene where Bowser Jr. explains that Bowser wanted to be extremely powerful again, and willingly inked himself to do it. This cutscene is skipped as, otherwise, Fury Bowser is still present.
The Badlands Giga Bell area is primarily desert themed, though it does feature a mountainous region.
====Badlands Giga Bell islands====
=====Sphinx Sinkhole Isle=====
A desert area consisting of various platforms in a vast pool of quicksand, which instakills the player if they're too slow to jump out. This area uses a new composition.
Missions:
*A Showdown With Hisstocat
**Tasks the player with crossing the area, followed by fighting Hisstocat (Cat Hisstocrat).
*Keys to the Cat Shine
**Has the player find two keys, both red and blue, and bring them to the caged Cat Shine.
*The Secret in the Sand
**Requires the player to find a hidden room in a lighter patch of quicksand. If Bowser Jr. is set to help, he'll point it out to Mario if they're close enough. The controller also rumbles near the patch. Upon sinking through, the player arrives in a Fire Bros. Hideout-type area, where they need to clear out all the Fire Bros.
*Five Cat Shine Shards
**Tasks the player with finding all five Cat Shine Shards.
*Blast the Fury Blocks
**After completing A Showdown with Hisstocat, some of the goop is cleared, and a path forms to a side-area with Fury Blocks, which the player needs Fury Bowser to break.
=====Mau Mountain=====
Named for the oldest cat breed. Similar to Mount Magmeow but with less lava, Mau Mountain is a very vertical, mountainous area. This area features Statue Leaves in some blocks. This area uses the Scamper Shores theme.
Missions:
*Make the Lighthouse Shine
**Again, similar to Mount Magmeow, tasks the player with climbing all the way up the mountain.
*Fury Shadow On The Rocks
**Has the player chase a Fury Shadow up and down the mountain.
*Hurry! Down the Mountain!
**Features a Ground Pound Switch roughly two-thirds up the mountain, with a Pipe acting as a shortcut. Tasks the player with crossing a downward path in 20 seconds.
*Five Cat Shine Shards
**Tasks the player with finding all five Cat Shine Shards.
*Blast the Fury Blocks
**Requires using Fury Bowser's fire to break Fury Blocks on the backside of the island, and his stakes to get there in the first place.
=====Calico Caverns=====
Accessed via a sinkhole near the Giga Bell. This area takes place in an underground mineshaft and, as such, is immune to Fury Bowser's fire, which instead causes earthquakes, though his stakes and fireballs can still enter. A pipe brings the player back to the surface. Uses a new remix of the Yoshi's Island underground theme.
Missions:
*Deep in the Mines
**Has the player go to the end of the area.
*The Tanooki's Secret
**Requires using the Statue Leaf to cross a pit of periodically-appearing Spikes.
*Watch for Fuzzies
**Has the player using a side-path leading to a Fuzzy and Dry Bones-filled tunnel.
*Five Cat Shine Shards
**Tasks the player with finding all five Cat Shine Shards.
*Stomp the Fury Stakes
**Has the player use Fury Bowser's stakes to get to an otherwise-unreachable area.
=====Prowl Dust Bowl=====
A fairly large desert region, with paths that branch in multiple directions. Uses the same music as Sphinx Sinkhole.
*Make the Lighthouse Shine
**Has the player cross the winding trails to the vantage point of the lighthouse.
*Blue Coin Bustle
**Tasks the player with running about the region, gathering Blue Coins.
*Lost in the Pipe Maze
**Accessed with an orange pipe, takes the player to several different areas of Prowl Dust Bowl, each with a different set of pipes. Taking the right sequence of pipes will bring the player to a floating island with the Cat Shine.
*Five Cat Shine Shards
**Tasks the player with finding all five Cat Shine Shards.
*Blast the Fury Blocks
**Has the player find, and then make Fury Bowser destroy, Fury Blocks.
===New Items===
Item	Description
Statue Leaf	The Statue Leaf is a fairly uncommon item, only appearing in the Special levels of World Leaf, though it does also appear in the other downloadable worlds, as well as in the Badlands area of Lake Lapcat. Similar to the Lucky Bell, the Statue Leaf works like its respective original item, in this case the Super Leaf, in addition to a statue ability. Like the Lucky Bell, the Statue Leaf's statue form is immune to almost everything. However, one key distinction is that a Super Leaf statue doesn't produce any coins.
Poison Mushroom	The Poison Mushroom is a somewhat uncommon item, only appearing in the Special levels of World Leaf, the other downloadable worlds, and the additional areas of Lake Lapcat. While Fury Bowser is active, all Super Mushrooms are instead replaced with Poison Mushrooms, excluding ones Bowser Jr. is carrying. Despite being classed as such, the Poison Mushroom is an item you do not want to pick up! Upon being spawned, the Poison Mushroom will roughly attempt to chase the player. Should someone be unfortunate enough to touch it, they'll get hit as they would by getting touched by an enemy or spikes. However, because it's still technically an item, the Poison Mushroom will promptly disappear.
==DLC Pack 2==
DLC Pack 2 released in June and came with the following items:
*Yoshi (Playable character in 3D World)
*Wario (Playable character in 3D World)
*Waluigi (Playable character in 3D World)
*World Bell (3D World)
*Clouds Giga Bell (Bowser's Fury)
===Playable Characters===
Character + Icon	Pros	Cons	Item color	Super Bell colour/pattern
Yoshi 	
*Can flutter jump
*Can eat enemies
*Runs faster than Mario	
*More slippery
*Can only eat enemies as Super
*Sprints later	Lime green	Lime green
Wario 	
*Runs as fast as Toad
*Ground Pound creates a small shockwave
*Performs Dash Attack at max speed	
*Walks as slow as Wii U Peach
*Sprints later
*Falls faster	Yellow 	Yellow, tiger pattern
Waluigi 	
*Jumps higher than Luigi
*Falls the slowest
*Runs faster than Toad	
*Even more slippery than Luigi
*Must Ground Pound enemies
*On hit, instantly reverts to small.	Purple 	Purple
===World Bell===
World Bell is the second new world, accessed by taking a new pipe in World Star. All of World Bell's levels are based on various Mario titles. World Bell takes place in space like Worlds Star, Mushroom, Flower, and Crown, but its ground has a checkerboarded pattern, causing it to resemble the title screen of Super Mario All-Stars, which it remixes the game select music of.
====Levels====
*New Donk Minute
** A course themed after New Donk City. Contrary to the name, doesn't actually give the player only 60 seconds. Takes the player through the city streets, the power plant, and ultimately the festival. The sewers contain a Waluigi Switch. This course has the first appearance of the Ice Flower.
*Rice Beach
** A course themed after Wario Land: Super Mario Land 3. Features members of the Black Sugar Gang as enemies, standing in for the standard 3D World fare. Features a Wario Switch partway through.
*Super Maker
** A course themed after Super Mario Maker and its sequel, Super Mario Maker 2. Introduces the Super Hammer, and features the 8-Bit Pipes from Super Mario Odyssey, as well as 2D sections that aren't 8-bit. Many things exclusively found in Super Mario Maker, such as enemies in blocks, and the Koopa Troopa Car, appear in this level.
*Sunset Sprint
** A course themed after Sunset Wilds from Mario Kart: Super Circuit. Essentially the successor to Mount Must Dash from earlier in the game.
*Yoshi's Island
** A course based on the Yoshi's Island series. Features a surplus of Shy Guys. Hidden in one area is a Yoshi Switch.
*Wet-Dry City
** A course based on Wet-Dry World from Super Mario 64. Features the Metal Cap.
*Subcon Panic
** A course based on the localized version of Super Mario Bros. 2. Features Birdo and Mouser as mini-bosses, and Wart as the boss. Pluck Patches and Turnips appear in large quantities here.
*Captain Toad in Ricco Harbor
** A new Adventures of Captain Toad level, taking place in Ricco Harbor from Super Mario Sunshine. Captain Toad has to carefully navigate the scaffolds above the harbor, and use Blooper Racers to cross the surface of the water.
===Clouds Giga Bell area===
The Clouds Giga Bell is another region of Lake Lapcat. Despite the name, the Clouds Giga Bell isn't that far up, so that Mario can actually collect it during Fury Bowser's battles. A nearby Clear Pipe Cannon blasts the player to the sky area proper. The blocks in this area often contain Ice Flowers.
The sky area takes place on a large series of clouds, which become stormy while Fury Bowser is active.
====Clouds Giga Bell islands====
=====Catnip Clouds Island=====
An area that consists of one large, weirdly-shaped cloud. The music here is a new composition.
Missions:
*Make the Lighthouse Shine
**Has the player travel across the cloud to the lighthouse.
*Key to the Cat Shine
**Has the player break a box near the end to find a key, and use it to open the lock on a caged Cat Shine.
*Sky-High Fury Shadow
**A Fury Shadow appears, which the player must defeat.
*Five Cat Shine Shards
**Tasks the player with finding all five Cat Shine Shards.
*Bust the Fury Blocks
**The player needs to avoid both Fury Bowser's attacks and the thunder of the clouds to get to a cube of Fury Blocks concealing the Cat Shine.
=====Nine-Life Nimbus Island=====
An area that takes place on several very large clouds. Most of the enemies here are very resilient, such as Chargin' Chucks. The music used in this area is the athletic theme from Super Mario World.
Missions:
*Make the Lighthouse Shine
**Has the player travel across the various clouds to the lighthouse.
*Clear Pipe Cannon Chaos
**The player has to blast themselves from cloud to cloud using various Clear Pipes Cannons, having to time them so as to not eat a face-fulf of Fuzzy.
*Hurry! Past the Chucks!
**After stomping the Ground-Pound Switch, the player has 20 seconds to sprint past an army of Chargin' Chucks across various platforms to get to the Cat Shine.
*Five Cat Shine Shards
**Tasks the player with finding all five Cat Shine Shards.
*Blast the Fury Blocks
**The player has to use a series of Clear Pipe Cannons to launch themself to the cloud with the Fury Blocks.
=====Floating Fangs Islands=====
A chain of floating islands featuring a large quantity of Spinies, Spikes, and other sharp objects. This area uses the same music as Pounce Bounce Isle.
Missions:
*Make the Lighthouse Shine
**Has the player cross the floating series of islands.
*Cat King Ka-Thunk's Fortress
**The player must cross a more dangerous set of islands to reach Cat King Ka-Thunk's miniature castle in the sky.
*Floating Searchlight Sneak
**Tasks the player with avoiding searchlights which cause Spikes to pop up, like in Spiky Spike Bridge Sneak.
*Five Cat Shine Shards
**Tasks the player with finding all five Cat Shine Shards.
*Blast the Fury Blocks
**The player needs to wait for Fury Bowser to awaken, and then use his fire to not only re-open Cat King Ka-Thunk's arena, but also break more Fury Blocks inside.
=====Koopa Fleet=====
A large series of Koopa Troop airships, presumably here to stop either Mario or Bowser. Notably, none of the enemies here have the cat details the rest do. Most of the few ? Blocks here contain Super Hammers.
This area takes place on airships and, as such, uses a remix of the classic Super Mario Bros. 3 Airship theme. After completing the first two missions, the player gains access to the Cannon Box.
Missions:
*Boarding the Airships
**Mario and Bowser Jr. board the airships. The Koopa Troop was, presumably, not anticipating Mario, so they promptly begin attacking.
*Black Sugar Invasion
**The Black Sugar Gang enemies from the Rice Beach stage appear, having taken over the airship fleet. Mario and Bowser Jr. need to help the Koopa Troop out and defeat all the Black Sugar Gang's pirates, then use a Cannon Box to shoot down Captain Syrup.
*Make the Searchlight Shine
**Mario needs to grab a Cannon Box and clean out Rock Blocks inside the flagship to reveal a Cat Shine to power up the searchlight, essentially its equivalent of the lighthouses.
*Five Cat Shine Shards
**Tasks the player with finding all five Cat Shine Shards.
*Blast the Fury Blocks
**The player needs to go to a grounded Airship which is covered in Fury Blocks, and then destroy them with Fury Bowser's fire.
===New Items===
Item	Description
Ice Flower	The Ice Flower is a somewhat common item, appearing in World Bell, World Cherry, and the Clouds area of Lake Lapcat. The Ice Flower transforms the user into their Ice form. Like this, the player can shoot ice balls. The ice balls work somewhat like fireballs from the Fire Flower, but with a couple distinctions. First, ice balls shatter upon their third impact with the ground, or instantly upon touching a wall. As well, instead of being defeated, any enemy that gets hit with an ice ball becomes completely frozen in ice. Like this, the player can pick up and throw the frozen enemy to defeat others, or use them as a platform. Larger enemies are only frozen for a split second, however.
Super Hammer	The Super Hammer is a fairly uncommon item, making infrequent appearances in World Bell, World Cherry, and the Clouds area of Lake Lapcat. the Super Hammer transforms the player into their Builder form, and gives them the ability to swing the Super Hammer around as a weapon, as well as to destroy tough blocks, such as Rock Blocks, and even defeat Thwomps. As well, by holding Crouch until the player's high jump is charged and pressing run, the player can summon and throw solid, destructible Builder Boxes. The Builder Boxes can be picked up after being thrown.
 	The Metal Cap is a rare item, only appearing infrequently in World Bell. The Metal Cap transforms the player into their Metal form, granting them near-total invincibility. In this state, the player also becomes incredibly heavy, falling faster and being able to walk underwater. The Metal Cap stacks with every other item, but it only lasts for a limited time.
==DLC Pack 3==
DLC Pack 3 released in October, and came with the following items:
*Donkey Kong (Playable character in 3D World)
*Diddy Kong (Playable character in 3D World)
*Pauline (Playable character in 3D World)
*World Cherry (3D World)
*Urban Giga Bell (Bowser's Fury)
As well, though available for free, the character select menu is instead a proper menu, with each character's icon listed in a grid.
===Playable Characters===
Character + Icon	Pros	Cons	Item color	Super Bell colour/pattern
Donkey Kong 	
*Roll can defeat enemies
*Super form has two hits	
*Runs slower (Wii U Mario)
*Falls even faster than Wario	Brown 	Brown
Diddy Kong 	
*Runs even faster than Waluigi
*Can break bricks as small...	
*Sprints later
*...because he has no Super form.	Red-Orange	Red
Pauline 	
*Can throw her hat like Cappy (minus actually Capturing)
*Sprints slightly sooner	
*Can only throw her hat as Super
*Falls faster	Dark red 	Dark red
===World Cherry===
World Cherry is the third and final new world, containing entirely (well, mostly) original levels. World Cherry itself is accessed by taking a Clear Pipe from World Bowser.
World Cherry is located in a mysterious area surrounded by fog, where the themes of each level spill out onto the terrain.
====Levels====
*Honeybee Mountain
**A course taking place on a very tall mountain, which transitions from a grassland to a proper mountain, and then from that to a snow-covered area as the player climbs. Features the Bee Mushroom.
*Labyrinth of Tricks
**A course that takes place in a haunted labyrinth, absolutely brimming with puzzles. Includes a segment where the player needs to repeatedly alternate between 2D and 3D areas.
*Forest of Frogs
**A forested course featuring large quantities of water. Introduces the Frog Suit.
*Poisonous Pond
**A course taking place in a poison-filled area. Giant mushrooms dominate the landscape, Poison Mushrooms are commonplace, and everything is either grey or purple. Also features Poison Bubbles, which are essentially just Lava Bubbles in poison.
*Spicy Slide
**A course that takes place in a volcano. Features frequent use of Goomba's Skates to cross pits of lava, and ends with the player riding a red-and-black version of Plessie out of, and down, the volcano as it erupts. Uses a remix of the New Super Mario Bros. Wii volcano theme for the main level, and the New Super Mario Bros. (DS) version for the Lava Plessie Ride.
*Chillsand Beach
**A course which combines the desert, ice, and beach themes which are commonplace in Super Mario. Features various oddities, such as regular Pokies next to Snow Pokies.
*Crossover Chaos
**A course based on crossing over into other Nintendo properties, specifically being The Legend of Zelda, Metroid, and Splatoon. The Master Sword, Screw Attack, and Splattershot appear in the Zelda, Metroid, and Splatoon areas, respectively. After all 3, the player arrives in a final area which features all 3 items in play, as well as all of the areas essentially melted into each other.
*Fury Blitz
**A course which takes place on the rooftops of a ruined castle floating in a moat of blackness. Fury Bowser appears in the background, terrorizing the player as he does in Bowser's Fury. The Goal Pole itself is on top of a lighthouse, which forces Fury Bowser away once grabbed.
===Urban Giga Bell area===
The Urban Giga Bell the last additional area of Lake Lapcat. This area takes place in some sort of city area.
====Urban Giga Bell islands====
=====Mane Street Island=====
A particularly large city area, though not quite as big as New Donk. The music here, once more, is a unique composition.
Missions:
*Cat Boss Brolder on the Roof
**The player needs to navigate the dangerous city streets, before taking a Clear Pipe to a higher rooftop area, where Cat Boss Brolder awaits.
*Keys to the Cat Shine
**The player here is tasked with finding cyan, magenta, and yellow keys, and using them to unlock the caged Cat Shine.
*Hurry! Uptown and Downtown!
**After triggering the Ground Pound Switch, the player must climb a series of blocks up, past Cat Boss Brolder's arena, and back down in 20 seconds.
*Five Cat Shine Shards
**Tasks the player with finding all five Cat Shine Shards.
*Blast the Fury Blocks
**The player needs to go to the center of the area and have Fury Bowser destroy the Fury Blocks in one of the buildings' doorways.
=====Rooftop Road=====
A series of buildings protruding out of the water. Falling down requires either careful wall-jumps to get back up or returning back to the start. Uses the same music as Mane Street. Several blocks have Bee Mushrooms.
Missions:
*Make the Lighthouse Shine
**A parkour-focused mission, with the player needing to get to the top of the tallest building.
*Ty-Foo Cleaning Crew
**A rerun of the first mission with lots of goop and Ty-Foos. The player needs to not get blown off as they make their way back to the Cat Shine.
*Cat Motley Bossblob's Flying Circus
**A Pipe takes the player a large chunk of the distance to the Lighthouse. Once there, they can cross a set of trapezes to a gondola, leading to a boss fight against Cat Motley Bossblob.
*Five Cat Shine Shards
**Tasks the player with finding all five Cat Shine Shards.
*Blast the Fury Blocks
**The player must jump off one of the buildings to make Fury Bowser destroy the Fury Blocks on a windowsill.
=====Scratchy Sewers=====
An underground sewer area. Uses a new version of the standard Underground theme. Fury Bowser's presence causes the water to turn purple and damage the player on touch, as well as form waves.
*Make the Lighthouse Shine
**Simply tasks the player with getting to the end of the sewers.
*Blast From The Past
**The player must find an 8-Bit Pipe on one of the walls and enter it, leading to a recreation of the Mario Bros. arcade game. Here, the player must complete five rounds of Spinies, Sidesteppers, and Fighter Flies. After completing one wave, the pipe to the next reveals itself. Sidesteppers appear on round 2, and Fighter Flies appear on round 4.
*Inking the Town Green
**Octarian enemies from Crossover Chaos' Splatoon area start appearing. Here, the player must get to the end, grab a regenerating Splattershot, and bring it back to the end to ink and swim up a wall that's too tall for Cat Mario to climb.
*Five Cat Shine Shards
**Tasks the player with finding all five Cat Shine Shards.
*Ride the Toxic Waves
**While Fury Bowser is active, the player needs to stand on a floating platform, and jump from it to an alcove off to one side, hiding the Cat Shine.
=====Hairball Harbor=====
A harbor area, which also encompasses several nearby islands, reminiscent of Ricco Harbor. There are lots of moving parts. Uses the same music as Bounce Pounce Isle. Features plenty of Frog Suits.
Missions:
*Make the Lighthouse Shine
**Has the player simply get from the start of the area to the end.
*Fury Shadow on the Docks
**The player must defeat another Fury Shadow.
*Let's Ride, Plessie!
**The player needs to ride Plessie onto the docks to plow through loads of enemies.
*Five Cat Shine Shards
**Tasks the player with finding all five Cat Shine Shards.
*Blast the Fury Blocks
**Fury Bowser needs to be coaxed into blasting a shipping container open.
===New Items===
Item	Description
Frog Suit	The Frog Suit is a rather uncommon item, only appearing in World Cherry and the Hairball Harbor area of Lake Lapcat. When wearing the Frog Suit, the player's land movement is reduced to short hops. However, their jump height is increased, they can stand normally while holding something, and at max speed, they can run on water. However, where the Frog Suit really shines is in water, greatly improving the player's speed and control. When underwater with the Frog Suit, the player remains still. They can move in any direction freely, ascend by holding Jump, or descend by holding Crouch. The underwater Ground-Pound is performed by pressing both Jump and Crouch at the same time. Though the player is slower than Plessie, the Frog Suit is useful for crossing shorter distances in Bowser's Fury, such as between islands in the same area. This item prevents Pauline from throwing her cap, but not Rosalina's spin or Yoshi's tongue.
Bee Mushroom	The Bee Mushroom is a quite uncommon item, only appearing in World Cherry and Rooftop Road. The Bee Mushroom is the closest to a proper flying item in Super Mario 3D World. As a bee, the player can fly by holding Jump. The player can fly for about two cumulative seconds before needing to land, where the player's flight ability will recharge at a fairly fast rate. As well, Donut Blocks will instead behave like they do in the 2D Mario games, only falling after a second of continuous contact. However, the main downside of the Bee Mushroom is that the player loses it in water, though not in rain. Rosalina, Yoshi, and Pauline can all use their special abilities in this form.
Master Sword	The Master Sword is an extremely rare item, only appearing in the first and last areas of Crossover Chaos. The Master Sword transforms the player into Link, from The Legend of Zelda. As Link, the player can attack with their sword, shoot a bow and arrow (Crouch + Run from a standstill), perform a downward stab with a Ground Pound, summon and throw Bombs (prepare a charge jump + Run), and race forwards with his sword out (Crouch + Run while moving).
Screw Attack	The Screw Attack is an extremely rare item, only appearing in the second and last areas of Crossover Chaos. The Screw Attack transforms the player into Samus. Like this, the player can shoot a laser, turn into the Morph Ball by pressing Crouch twice quickly, drop small bombs as the Morph Ball, and do other things I don't know, I never touched a Metroid game in my life.
Splattershot	The Splattershot is a rare item, only appearing in the latter half of Crossover Chaos and Scratchy Sewers in Bowser's Fury. The Splattershot transforms the player into an Inkling. As one, the player can use the Splattershot to cover the ground, walls, and enemies with ink. Shooting enemies with enough ink will defeat them. As well, instead of crouching, the player turns into a squid, and can swim in the ink, even up walls. Certain surfaces will let the player's Squid form and projectile ink through, while others will repel the ink entirely. However, one major drawback of the Splattershot is that the player loses it on contact with water.
==With all DLC Packs...==
If the player purchases all three DLC packs, extra content is unlocked:
*Red, Green, Yellow, and Purple Toads (3D World, alternate versions of Toad)
**These versions of Toad are accessed by pressing Crouch on the character select screen.
*Toadsworth (Playable character in 3D World)
*World Cat Shine (3D World)
*Fury Point (Bowser's Fury)
*Fury Bowser's true final battle (Bowser's Fury)
*Extreme Mode (Bowser's Fury)
===Playable Characters===
Character + Icon	Pros	Cons	Item color 	Super Bell colour/pattern
Toadsworth 	
*Can use his cane as a melee weapon
*Sprints slightly sooner than Peach, Rosalina, and Captain Toad
*Falls slower	
*Can't use his cane as Cat/Lucky Cat, Boomerang, or Tanooki/Statue
*The slowest character in the game (Wii U Peach)
*Poor jumper	Beige 	Beige
Bowser
Unlocked by completing Bowser's Fury	
*Can smash Rock Blocks with ease
*Fire Breath
*Can always Shell Dash through blocks	
*Must crawl through narrow areas
*Can barely swim without a Frog Suit
*Falls the fastest	White (w/ green accents)	None - He turns into Meowser.
===World Cat Shine===
World Cat Shine is a special world only available after completing 3D Land Bowser's Castle, Subcon Panic, and Fury Blitz. World Cat Shine is similar in concept to World Mushroom and World Flower, in that it consists of remixed versions of past levels, with them primarily being from the downloadable worlds.
As is implied by the name, World Cat Shine takes place above Lake Lapcat from the Bowser's Fury game mode, as well as playing its music.
====Levels====
*New Donk Second
**The city area of New Donk Minute, in a rainstorm and with 30 seconds on the clock. The player needs to collect + Clocks to make it to the Goal Pole.
*3D Land Special 5-4
*Combing Rice Beach
**A course where the player has to track down five Key Coins on a modified version of Rice Beach.
*Blue-Hot Spicy Slide
**The first half of Spicy Slide, with a blue colour scheme, falling snow, and Bullies.
*Ninji Speedrun Maker
**A version of Super Maker, with changed Green Star locations and a reduced timer.
*2D Land 8-1
**A course based on 3D Land 8-1, but played entirely from a two-dimensional perspective.
*Cosmic Sunset Sprint
**A version of Sunset Sprint, with a Cosmic Clone chasing each player.
*Labyrinth of More Tricks
**A version of Labyrinth of Tricks which incorporates gimmicks from several other courses, including Switch Panels, Touchstones, moving floors, see-saws, Red-Blue Panels, Searchlights, and shifting water levels.
*Rogues Gallery
**A course taking place inside a museum, where the player refights several of Mario's past foes, with one from almost every main gamed.
**Due to the sheer length of the level, the timer is entirely absent.
**The order of bosses is:
***
***
***
***
***
***
***
***
***
***
***
***
***
***
*Super Bell Slipstream
**A course that takes place in the rough themes of each world in the main Super Mario 3D World campaign. Ends with a marginally harder rematch against Meowser, with a new second phase.
**During Meowser's second phase, he uses various combinations of items that should be impossible:
***Super Bell + Statue Leaf
***Ice Flower + Super Hammer
***Fire Flower + Boomerang Flower
**At the end, one final Meowser appears in the distance, using the Giga Bell, White Super Bell, and Lucky Bell at the same time, which the players defeat by launching a giant Ztar from a massive Clear Pipe Cannon.
===Fury Point===
Fury Point is the secret final location in Bowser's Fury, unlocked by collecting all 100 base Cat Shines, plus the other 97 Cat Shines. Once this has been achieved, Fury Bowser will enter his third phase again, assaulting the player more. However, a new path will appear, leading to where the Fury Sun once was. Walking under the black arch will reveal this area as Fury Point.
Missions:
*Fury Shadows On The Loose
**This mission tasks the player with defeating Fury Shadows of all 15 playable characters, including DLC and Rosalina), with all of them running concurrently.
**The music in this mission is a remix of the Cosmic Clones' theme from Super Mario Galaxy, with some segments taken from Shadow Mario's theme from Super Mario Sunshine.
*Fury Shadow Showdown
**After defeating every Fury Shadow, the player must fight against Fury Shadows of every boss encountered in Bowser's Fury. However, they all have only one health. The arena changes for each battle. The bosses are fought in this order:
***Cat Boom Boom
***Cat Pom Pom
***Cat Prince Bully
***Hisstocat
***Cat King Ka-Thunk
***Cat Boss Brolder
***Cat Motley Bossblob
**The music in this mission is a remix of the Motley Bossblob/Other Boss theme.
*Fury Brigade's Shine Shards
**The final task, the player must defeat the Fury Shadows of Captain Toad, Hint Toad, Yellow Toad, Banktoad, and Mailtoad, with each one holding a shard of the 200th and final Cat Shine.
**The music in this mission is a remix of Fury Bowser's theme and Wingo's final phase theme from Captain Toad: Treasure Tracker.
===Fury Bowser's Last Stand===
After collecting the final Cat Shine, a message rings out from the Giga Bell, stating that they now have the power to destroy the dark power once and for all. Collecting one of the Cat Shines begins the true final showdown.
====Phase 1====
In his first phase, Fury Bowser's previously-white details are now coloured gold, and his body has a slight rainbow tinge. His health bar is instead coloured black.
Most of the Fury Stakes are destroyed right after spawning, to give Mario less material to work with. Fury Bowser also performs his shell stomp 5 times initially, with one added for every quarter of health he loses. As well, Fury Bowser moves faster, and leaves few opportunities to be hit. However, one of them is in the form of a new attack, where Bowser rushes Mario like a bull. The player needs to Cat Swipe or Roll into Fury Bowser, stunning him.
====Phase 2====
As there are now six Giga Bells in play, Fury Bowser takes them all.
During this phase, Mario, Bowser Jr., and Plessie are taken on a new route that also leads through all the DLC areas. As well, Fury Bowser now uses an absolute onslaught of attacks, even shooting both fire and Fury Stakes at the same time. As well, Bowser needs to be hit 7 times: One for each Giga Bell, and once more for good measure.
====Phase 3====
You thought it was over? You REALLY thought the true final battle was over?
After shattering the crystal ball containing the Giga Bells, Plessie still takes three of them, but now Giant Bowser takes one, becoming Giga Meowser. The last two go to Mario and Bowser Jr., becoming Giga Cat Mario and Giga Meowser Jr., repsectively. Bowser Jr. takes a seat on Plessie.
During this phase, the player, on an absolutely giant Plessie, has five hearts of health, and must dodge what can only be describes as Meowser having a temper tantrum. As well, Plessie gains a new ability: By pressing Crouch, they will instead rocket forwards, head-first. The player has to ram Meowser with this attack eight times, with five minutes until Bowser reaches the mainland Mushroom Kingdom. During this phase, a remix of The Great Tower Showdown 2, Ultimate Koopa from Super Mario 64, and Final Bowser Battle from Super Mario Galaxy 2 plays.
At the top of the screen, a timer ominously counts down from 500, slowly growing larger and redder. Should the player run out of health or time, a brief cutscene of Toads running in fear as the giant Meowser roars while looming above Peach's Castle plays.
Following landing the final blow, the rest of the ending plays out the same. However, after the credits roll, Mario receives a letter from Bowser Jr.:
"To Mario:
Sorry for making you work with me, and sorry for making you have to get all those Cat Shines. This paintbrush is more trouble than it's worth, so I'm finally returning it to E. Gadd.
I hope this hasn't made you think that we're friends or something, because we're still bitter foes.
Worst regards, Bowser Jr.
Following it, the player is greeted to this message:
You can now play as Bowser in Super Mario 3D World. As well, you unlocked Extreme Mode! Think you can handle the heat?
On this screen, On Bowser's Tail plays.
===Extreme Mode===
Extreme Mode is a special mode unlocked by defeating Bowser with all 200 Cat Shines. Extreme Mode is a special version of Bowser's Fury, with the following changes:
*The "meeting with Bowser Jr." cutscene is skipped.
*As soon as Mario sets foot on the downed airship on Fur Step Isle, Fury Bowser is in his true final phase and, as such, is always attacking.
*Once Fur Step Island's Make the Lighthouse Shine mission has been completed, all areas are unlocked, with the exception of Fury Point, which is still unlocked at 197 Cat Shines.
*The Giga Bells only awaken at 200 Cat Shines.
*Enemies' vision has been improved, and they move faster.
*All Goombas have been replaced with Spinies.
*Hitting the corrupted cats now restores them temporarily.
**Both the parent and child cats must be de-corrupted for them to register as collected.
*All bosses use their hardest possible versions.
*Boom Boom and Pom Pom's shells are now spiky.
*Pom Pom now uses her slamming attack from Super Mario 3D Land after getting hit.
*Instead of five of each item, the player now has an inventory of a total of 25 items.
*Touching the black goop outside of the final battle with Fury Bowser now kills the player instantly.
*Dying costs the player all their coins instead of 50.
*Items are now given in intervals of 200 coins instead of 100.
*The sky is always blood red.
*Depending on the context, various versions of Fury Bowser's theme are used.
*Cat Mario, Bowser Jr., Plessie, and Fury Bowser now all use their secret designs.
*After defeating Bowser, Mario receives the letter from Bowser Jr., but with a new post script:
"(P.S.: With you on the character select, push ZL/ZR for a surprise!"
*The surprise in question is a Classic Mario costume, which gives Mario his original colour schemes, as well as his mini-Giga Cat Mario form.
==DLC Pack S: Mirror Mode==
DLC Pack S is a special additional DLC pack released some time after DLC Pack 3. Its contents include the following:
*Nabbit (Playable character in 3D World and Mirror Mode)
*Mii (Playable character in 3D World and Mirror Mode)
*Mirror Mode (Additional game mode)
===Playable Characters===
Character + Icon	Pros	Cons	Item color 	Super Bell colour/pattern
Nabbit 	
*Jumps as high as Luigi
*Almost completely invincible	
*Poor traction
*Sprints later
*Takes knockback from enemies
*Can't be used in online unless with friends	None - He can't use them 	None - He can't use it
Mii 	
*Same as any chosen character	
*Same as any chosen character	Matches their Favourite Colour	Matches their Favourite Colour
===Mirror Mode===
The main point of the DLC, Mirror Mode is an extra game mode available after completing The Great Tower of Bowser Land at least once.
Inspired by the mode of the same name from the Mario Kart series and Donkey Kong Country Returns, Mirror Mode tasks the player with completing every course again, backwards. Changes from the main 3D World game include:
*The player begins where the Goal Pole is and must return to the normal start of the level.
**Depending on the course, the camera's direction may also be reversed relative to normal.
**In Castle, Tank, and Train courses, the player instead begins where the Warp Box/Pipe to the boss fight would be, the Pipe/Warp Box is where the player normally starts, and the boss arena and Goal Pole area are horizontally mirrored.
*All Goombas have been replaced with Spinies, and all Koopas have been replaced with Buzzy Beetles.
*Boom Boom and Pom Pom's shells are both spiked.
*After being hit, Pom Pom performs her stomping attack from Super Mario 3D Land.
*The pink Hisstocrat is now fought in World 3-B, with both being encountered in World Bowser-B, as they were in Boss Blitz.
*Boss Bully now uses his World Castle encounter in World 6, with his second encounter now being heavier, golden, and spewing more fire.
*Motley Bossblob's encounters have been moved forwards by one.
*In Boss Blitz:
**Boom Boom and Pom Pom are fought at the same time.
**King Ka-Thunk's arena now features various spiky panels.
**The two Hisstocrats are now accompanied by a third, grey Hisstocrat.
**Bowser is now encountered as one of the bosses.
**Motley Bossblob has Dimentio's colour scheme, with his giant form resembling Super Dimentio.
***This rematch also uses a new remix of The Ultimate Show.
*The opening cutscene, world map, and ending cutscene have been horizontally mirrored.
==Trivia==
*The Pauline icon was originally created by Twitter user Klunsgod (@klunsgosh), but edited to have a dark red background.
*If Toadette, Bowser Jr., Wario, Waluigi, or Bowser collect a Splattershot, they will turn into Octolings instead of Inklings.
**This happening to Toadette is a reference to the Mario Party series, where pairing her up with either of the Wario Bros. or any distinctly Koopa Troop-aligned character will have their team name imply that she has a more troublesome side.
*When some of the playable characters use the Splattershot, they will turn into certain Inklings from Splatoon's promotional art.
**Luigi and Peach turn into the Inklings from Splatoon 2's box art and amiibo.
**Toad and Daisy turn into the Inklings from the original Splatoon's box art and amiibo.
**Toadette turns into the Octoling Girl from the Splatoon 2 Octo Expansion's key art.
**Yoshi turns into a male Agent 3.
*The name of the mission "Cat Motley Bossblob's Flying Circus" is a reference to Monty Python's Flying Circus.
*If the player uses Bowser to break the Rock Blocks that are meant to block paths in various courses, they will find pixel art of Bowser.
Category:Downloadable Content
Category:Yamamura's Things
Category:Mario (series)