Guard Spawner

The Guard Spawn is a Device in Fortnite: Creative, added in Update v19.40.
You can give a custom weapon for the Guard to use by simply dropping a Guard Weapon on the device.
==Function==
Spawns different types of Guards with customizable options.
==All Settings ==
All default values have been Bolded.
Device Settings
Option 	Value 	Description
Guard Type 	Shadow, Ghost, Grotto, Shark, Rig, Kit, IO, Trespasser, Random	The type of Guard that will be spawned by this device.
Number of Guards 	4, 1 - 20 	Sets the number of guards this device can have active at any time. When the spawner activates, it will produce one Guard at a time. Islands can have a maximum of 30 Guard spawned at a time across all devices.
Total Spawn Limit 	Infinite, 1 - 100 	Sets the maximum number of Guards this spawner can produce during its lifetime.
Team 	Team Wildlife & Creatures, 1 - 60, Team Neutral 	Determines in which Team the Guard will be assigned to.
Spawn Timer 	None, Instant, 3 seconds, 1 Second - 300 Seconds 	Sets the minimum time between spawning Guards. "None" will not set a timer, so Guard will only be spawned by receiving a signal on a channel. "Instant" will spawn the quickest possible but is capped by performance limit.
Spawn Through Walls 	On, Off 	Determines whether this A.I. must spawn within line of sight of the Spawner or if hey can spawn behind obstructing walls.
Spawn Radius 	10M, 2.5M - 50M 	The maximum distance from the device that a Guard can spawn.
Enabled at Game Start 	Enabled, Disabled 	Determines whether the spawner is already enabled when the game starts.
Starting Health 	100, 10 - 10000, Invulnerable 	Sets the Guard's starting health value.
Max Health 	100, 10 - 10000, Invulnerable 	Sets the Guard's maximum health value.
Starting Shield 	No Shield, 10, 50, 100, 200, 500, 1000 	Sets the Guard's starting shield value.
Max Shield 	No Shield, 10, 50, 100, 200, 500, 1000 	Sets the Guard's maximum shield value.
Health Bar 	Yes, No 	Display the health bar above Guards.
Patrol Option 	Enable Patrol, Disable Patrol 	Whether the Guard patrols around or stays in place.
Max. Patrol Distance 	2.5M, 5M, 10M, 25M, 50M, 100M, 200M 	Sets the Guard's maximum patrol distance from the spawner.
Visibility Range 	40M, 0M - 250M 	Sets the Guard's maximum sight perception distance when unaware. Hearing is not affected.
Team Awareness Propagation 	Yes, No 	If a Team is set, Guards will propagate awareness to their teammates.
Drop Inventory On Elimination 	Yes, No 	Whether the Guard drops his inventory on elimination.
Accuracy 	Low, Moderate, High, Very High 	Define how accurate Guards are at shooting.
Despawn Guards when Disabled 	Yes, No 	When the device is disabled, this determines whether already spawned guards remain or are despawn
Can Be Hired 	Yes, No 	Whether this Guard can be hired or not?
Allow Hire Conversation1 	Yes, No 	Whether to allow hiring conversation or not. Set to No will only allow guards to be hired or dismissed through signals.
Hired Guard Name1 	{Custom Name} (16 Character Max) 	Optional name the Guard can have in the 'Hire a Guard' conversation
Maximum Hired Guards1 	Default, 1, 2, 3 	Determines the limit of Guards from this device that a player can hire in game. Default means applying the same option set in the island settings. The hire limit on device won't be larger than the island setting limit.
Auto Hire When Spawned1 	No, Last Hiring Player, Triggering Player 	Determine if the newly spawned Guard will be automatically Hired to the last hiring player, triggering player who triggers the spawn signal or not.
Restore Health & Shield when Hired1	Yes, No 	Determines if Guard's health and shield will restore to the default value if they have been damaged before being hired.
Despawn when Dismissed1 	Yes, No 	Determine if the hired Guard should be automatically despawned when dismissed or not.
1 - Option only visible when Can Be Hired is set to Yes.
Device Channel Settings
Option 	Value 	Description
Enable When Receiving From 	No Channel, 1 - 500	Enables the device on receiving a signal from the selected channel.
Disable When Receiving From 	No Channel, 1 - 500	Disables the device on receiving a signal from the selected channel.
Spawn When Receiving From 	No Channel, 1 - 500	Spawns Guard from this device on receiving a signal from the selected channel.
Despawn When Receiving From 	No Channel, 1 - 500	Despawns any existing Guard belonging to this device on receiving a signal from the selected channel.
Reset Total Spawn Count When Receiving From 	No Channel, 1 - 500	Resets the count for the Total Spawn Limit on receiving a signal from the selected channel.
Hire When Receiving From 	No Channel, 1 - 500	Player instigator will hire the guards from this device on receiving a signal from the selected channel.
Dismiss All Hired Guards When Receiving From 	No Channel, 1 - 500	Will dismiss all hired guards from this device on receiving a signal from the selected channel.
Dismiss Instigator's Hired Guards When Receiving From	No Channel, 1 - 500	Will dismiss ant hired guards from this device that belong to the instigating player on receiving a signal from the selected channel.
Set Guard Hireable When Receiving From 	No Channel, 1 - 500	Set all Guards spawned from this device hireable from the selected channel.
Set Guard Not Hireable When Receiving From 	No Channel, 1 - 500	Set all Guards spawned from this device not hireable from the selected channel.
When Spawned Transmit On 	No Channel, 1 - 500	Transmits a signal on the selected channel when this device spawns a Guard.
When Alerted to Player Transmit On 	No Channel, 1 - 500	Transmits a signal on the selected channel when a Guard from this device becomes alerted to a player.
When Eliminated Transmit On 	No Channel, 1 - 500	Transmits a signal on the selected channel when a Guard from this device is eliminated.
When Eliminating Player Transmit On 	No Channel, 1 - 500	Transmits a signal on the selected channel when a Guard from this device eliminates a player.
When Eliminating AI Transmit On 	No Channel, 1 - 500	Transmits a signal on the selected channel when a Guard from this device eliminates an AI.
When Hired Transmit On 	No Channel, 1 - 500	Transmits a signal on the selected channel when a Guard from this device is hired by player.
When Dismissed Transmit On 	No Channel, 1 - 500	Transmits a signal on the selected channel when a Guard from this device is dismissed.
==Gallery==
Category:Devices