Changelog v2.1.25.121153 - Week 122

Changelog v2.1.25.121153 - Week 122
New Content
* Adding comfort bonus stat to additional deployables
* Added gameplay config for comfort level range, removing hard coded 1000 range
* UI pass on new comfort level
* Update sleep screen and bed tooltip UI
* Adjusting Stat name from comfort -> homeliness
* Added homeliness bonus to trophies
* Changing Homeliness -> Coziness
* Added the ability to sleep near an active Air Conditioner, Heater or Dehumidifier (shown as climate control in UI)
* Changed Homliness to Comfiness in string table, Effectiveness curve now takes in comfort level/sleep quality of bed and player instead of just comfort level. Duration now doesn't just add the comfort in seconds but now a %. Added missing 's' and '%' to duration and effectiveness values
* Allow steel-barred building pieces to be crafted at Fabricator
* Added new comfort value colour changes to the sleep screen. Removed feature level from function library and bed base
* Changed how the calculation for coziness works. % values now correctly work as percent rather than adding as if it was an additive stat
Fixed
* Removed unnecessary hard references in tree stumps and building base, reducing memory usage of these assets
* Update tree fall audio check to cast instead of tag query (to avoid any issues with reloading or incorrect tagging)
* Fixing accidentally deleting text component
Future Content
* Fixing croc exit water anim to fix root bone movement for ghost croc
* Adding base pass on horse rig and physics asset and hooked up to horse character, missing textures and dead item assets - to follow
* Added SK_ITM_Cart_Harvesting, Watering and Seed_Plough variations
* Added DEP_Snare_Trap
* Adjusting water trough T4 audio and BP event. To be adjusted by Jake for updated requirements
* Fixing T4 Food Trough so it stops trying to churn food when there is no space in its inventory
* Added SM_DEP_Cat_Bowl
* Added SM_DEP_Dog_Bowl
* Adding Icons for New Saddles and Carts
* Removed DNT from Exotic Affliction entries
* Submitting black, orange and grey cat only. There's no carcass and bones yet
* Added Translatable strings for alteration bench confirmation buttons, attachment lists and shelter warning on processors
* Added Exotic Affliction modifier and escalations
* Added arctic explorer saddle art assets for the buffalo, moa, and terranus
* Adding food trough T4 loop event and adjustments to water trough BP to play audio loop
* Added art assets for the animal hitching post and a material for a tileable rope
* Added comfort bonus stats to all decorations
* Adding Cat and Dog Bowls and their setups
* Removing auto restart on the water trough and adjusting filling logic
* Adjusted position of armoured and desert saddle static meshes. Updated LODs on Delix leather and bear hide saddle static meshes
* Added DM for hitching post asset
* Setup functionality for different child classes of seat_mount to be used, d_saddles now has a blueprint override. Base functionality for watering cart
* Added textures and materials to Horse
* Adding reaver bite attack movement audio and event and notify
* Adding Skeletal mesh asset to the cat character, missing corpse and bones so no dead item yet for it
* Adding Missing Sockets on the Carts as they were causing issues with the build validation
* Added text for cat and dog bowls
* Added Exotic Debuff Icons
* Seed plough cart functionality added. Digs 3 dirt mounds at intervals determined by gameplay config and plants a seed if it has any in its inventory
* Adding lots more reaver attack movements and whooshes and whips etc audio and notifies
* Adding various reaver attacks and movements to animations
* Added dialogue lines for RELOCATED mission
* Added dialogue lines for Null Sector missions
* Adding movement sounds and events for reaver to be used when creature is moving. Fast and medium movements
* Changed the skeleton on the Watering cart/Seed plough to match the wood cart to allow for same anim/control rig to play. Also initial creation of seed plough saddle bp
* Adding reaver double slam attack audio and events and notify
* Added functionality for the harvesting cart, made the harvesting code more generic (no longer requires a player but now an actor). Removed Debug spheres from water cart and harvesting cart
* Small balance tweaks to chac hunting rifle
* Adding all dialogue lines for Null Sector
* Changed Exotic Debuff icons
* Adding deploy dog bowl audio and event
* Added 2 texture variants for the horse, as well as fixed the normal map
* Changed colours of value and sleep text as per UI Pass
Category:Changelog