Markus Kruber

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|-|Mercenary=
|-|Huntsman=
|-|Foot Knight=
|-|Grail Knight=
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==Summary==
Markus Kruber, also known as Markus de Mandelot, is one of the five playable Heroes in Vermintide 2. In official media, he is usually seen in partial armor, wearing a feathered hat and wielding a Two-Handed Sword or Halberd.
As a sergeant, Markus Kruber led the 8th Ostland Swordsmen to victory many times, inspiring confidence and loyalty in his men and forming a strong bond with them. When he was the sole survivor of his unit's attack against a necromancer, Markus found himself a broken man. He attempted to leave the army but was denied. Impressed with his skill, Witch Hunter Victor Saltzpyre persuaded Markus' superiors to let him leave and become an escort for Victor's Bright Wizard prisoner to Ubersreik. After the events of Vermintide, Markus continues to be in Saltzpyre's employ.
Based on which Career the player chooses in-game, he is seen as a Mercenary, leaving the military for his own path, a Huntsman who is attempting to find peace with his past by returning to his roots, a Foot Knight rising in the ranks of the Order of the Reikshammer, or a Grail Knight as the only heir of Foricarl de Mandelot.
==Powers and Stats==
Tier: | | | , possibly 
Keys: Mercenary | Huntsman | Foot Knight | Grail Knight
Name: Markus Kruber/de Mandelot
Origin: Warhammer Fantasy
Gender: Male
Age: Unknown
Classification: Human, Mercenary, Huntsman, Knight, Grail Knight, 
Powers and Abilities:
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|-|Base=Superhuman Physical Characteristics, Limited Nonexistent Physiology (Type 2; all aspects) & Abstract Existence (Type 1) & Acausality (Type 4, possibly type 5) & Nonduality (Type 2) (A part of all beings' mind and soul in Warhammer is made out of Aethyr and exists in the Realm of ChaosRealm of Sorcery, A Grim World of Perilous Adventure: page 16, providing them with the same properties above and resides Low 1-A range away at minimum. In fact untill a Mortal dies, even the Chaos Gods themselves cannot locate their souls desipite being in their realmLiber CHaotica: Liber Slaanesh.), Weapon Mastery (Markus can wield a vast array of warhammers, maces, swords, shields, axes and moreWarhammer: Vermintide 2, 2020, Markus Kruber Equipment), Acrobatics (Can navigate tough terrain, and use his agility to dodge opponents), Enhanced Senses (Can sense enemies that are behind or out of view, able to detect the presence of specific enemies far from his position), High Pain Tolerance (Can still fight and run even with heavy wounds), Fire Manipulation (Through Fire Bombs), Explosion Manipulation (Through bombs), Healing (Through Healing Draught and Medical SuppliesWarhammer: Vermintide 2, 2020, Healing Draught & Medical Supplies Items), Absorption (Can gain temporary health from killing his foes), Resistance to Corruption (Walked through a Warp portal with no visible mutationsWarhammer: Vermintide 2, 2018, The Skittergate), Transmutation (Resisted the transmuting effects of Warp Lightning), Curse Manipulation (Has charms that reduce the cursing effects of grimoiresWarhammer: Vermintide 2, 2018, Ubersreik Five resist the poisonous gas of a Poison Wind Globadier), Life Manipulation and Soul Manipulation (Can survive having their soul drained by a LifeleechWarhammer: Vermintide 2, 2018, Lifeeleecher enemy), Empathic Manipulation and Disease Manipulation (Can resist the corrupting and disease-inducing effects of the Blightreaper, Poison Manipulation, Matter Manipulation (Can survive breathing toxic and transmutative effects of warp gas and being in close proximity to WarpstoneWarhammer: Vermintide 2, 2018, Ubersreik Five resist the poisonous gas of a Poison Wind Globadier, limited Resistance to Aethyr Manipulation (Dhar; Can traverse the Chaos Wastes with little difficultyWarhammer: Vermintide 2; 2018; Chaos Wastes Campaign, where Aethyr flows wildly and induces Corruption, Mutation, Madness, and Soul ManipulationRealm of Chaos: Slaves to Darkness; 1988, p. 10, Description of the nature of Chaos itselfArchaon: Everchosen, 2015, Archaon's minions get transmutated and transformed by the Chaos Wastes)
|-|Mercenary=All base abilities plus Social Influencing and Damage Reduction (His Morale Boost abilityWarhammer: Vermintide 2, 2018, Mercenary Skills and Talents can inspire himself and his allies to fight harder, giving them temporary second wind, His Morale Boost can also increase the defenses of his allies, it can also knock back enemies far), Damage Boost (Can increase the chance for critical hit with his skill), Statistics Amplification (Has other skills that help him increase the cutting power of his attacks, as well as cleave through his opponents. Has access to numerous potions that can increase his strength, speed, and focus), 
|-|Huntsman=All base abilities plus Stealth Mastery, Invisibility, Damage Boost (His career ability Hunter's ProwlWarhammer: Vermintide 2, 2018, Huntsman Skills & Talents allows him to stay hidden from enemies in plain sight, it also boosts attacks from his ranged weapons. Can access critical damage with his other ranged skills), Statistics Amplification (Has other skills that help him increase the cutting power of his attacks, as well as cleave through his opponents. Has access to numerous potions that can increase his strength, speed, and focus)
|-|Foot Knight=All base abilities plus Damage Reduction Aura (Has a passive aura that reduces incoming damage for himself and his allies), Invulnerability (Markus can become temporarily invincible when he charges), Statistics Amplification (Has other skills that increase his attack power, his attack speed, and other abilities)
|-|Grail Knight= All base abilities plus, Enhanced Weapon Mastery (With Virtue of the JoustKnights of the Grail, 2006, Virtues of Knighthood, p. 107-108
#Warhammer: Vermintide 2, 2020, Grail Knight Talents
#, Markus is additionally adept in the use of the Cavalry Lance on top of his other usual equipment), Immortality (Types 1, 3 and 4. When a Grail Knight finally falls, the Lady of the Lake sweeps up their soul and takes them to a hidden realm to serve as guardians of the next world), Regeneration (At least High-Low scaling to other Grail Knights, on top of this, Markus is adding an additional form of regeneration for him and his allies with a blessing by the Lady), Magic/Non-Physical Interaction (all attacks made by a Grail Knight count as a Magical attack if the foe resists physical damage, even if the enemy is incorporeal or spiritual in nature), Statistics Amplification/Power Modification (When Markus de Mandelot performs certain heroic tasks against his foes, the Lady of the Lake, can grant him various buffs like increasing his speed, durability, and attacks, as well granting him additional forms of regeneration or speeding up the cooldown for his powers), Damage Reduction (When Markus is hit by an attack, he is reimbursed with temporary health equal to half of the damage he takes), Weapon Creation (Can instantly conjure a holy greatsword that deals incredibly powerful attacks), Blessed/Damage Boost (The Lady of the Lake blesses all Grail Knights with her holy power, and as such, any attacks against undead or daemonic beings greatly increase the harm they cause.), Longevity (As a Grail Knight, Markus is granted a lifespan many times that of a normal human and immune to all negative effects of age), Empathic Manipulation (Something within grail knight’s voice encourages all who hear greater resolve, pushing out fears and doubts. With Virtue of Confidence, Markus can issue a challenge, and if accepted, gains additional damage to his attacks.), Aura/Pain Manipulation/Deconstruction (Like all Grail Knights, he has a protective aura that flows over him like a magical mist that has a chance to turn aside attacks, his aura also is an anathema to Chaos and undeath, causing debilitating effects to all unholy creatures, daemons and undead suffer incredible pain just by looking upon him while lesser undead and daemons are instantly destroyed the moment they get close to him, their forms unraveling and crumbling and their spirits banished back to the Realm of Chaos), Power Bestowal (With Virtue of the Penitent, any weapon Markus wields is counted as a magical weapon.), Summoning (With Virtue of Purity, Markus need not stop to pray to summon gifts from the lady, which can grant him many boons), Statistics Amplification (With Virtue of the Impetuous Knight, Markus can do a charge attack twice as fast. Additionally, with Virtue of Knightly Temper, Markus can immediately attack with no action wasted, effectively doing two attacks quickly.) Reactive Power Level (With Virtue of Audacity, Markus will hit as strong as his opponent if his opponent is demonstrably stronger than him. With Virtue of the Ideal, Markus' strength increases when outnumbered.) , Improved Martial Arts (With Virtue of Heroism, Markus is extremely adept at hand to hand combat as well as use of various weapons), Resistance to Fear Manipulation/Empathic Manipulation (Grail Knights are immune to feelings of fear and despair, on top of this, their resolve is far greater than ever before, filling them with unwavering and unshakable confidence. With Virtue of Stoicism, Markus can better resist attempts to intimdate or induce fear into him.), Aethyr Manipulation (The Lady’s blessing protects Grail Knights from even the foulest magic), Corruption (Grail Knights are purified of all forms of corruption by the Lady, protecting them from the foulness of Chaos)
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Attack Potency: Multi-City Block level (Can fight and kill Stormfiends like Grinderfists who scale to this feat) | Multi-City Block level (Should be as strong as before) | Multi-City Block level (Should be as strong as before) | Multi-City Block level (Should be as strong as before), possibly Large Island level (As a Grail Knight, Markus should scale to the Grail Knights who fought on par with Bloodthirsters, who can stir powerful storms with their wingbeats alone)
Speed: Massively Hypersonic (Can dodge Tzeentch's lightning and Grey-Seer Rasknitt's Warp Lightning)
Lifting Strength: Class M (Should scale to Saurus Leaders and Saurus Warriors, the former able to accomplish this), possibly Class T (As a Grail Knight, Markus Kruber should scale to Greater Daemons, who possibly scale to rituals, and thus possibly scale in strength to mage lifting towers, has possibly fought Exalted Greater Daemons, who are superior to this.)
Striking Strength: Multi-City Block level (As a Mercenary, Huntsman, or Foot Knight), possibly Large Island level (As a Grail Knight)
Durability: Multi-City Block level (Can endure hits from rat-ogres and trolls) | Multi-City Block level (Should be as durable as before) | Multi-City Block level (Should be as durable as before) | Multi-City Block level (Should be as durable as before), possibly Large Island level
Stamina: Superhuman (Capable of fighting through hordes and hordes of enemies) | Infinite (As a Grail Knight, Markus should be immune to any sort of fatigue)
Range: Extended Melee Range with swords, halberds, maces and warhammers, higher with bombs, hundreds of meters with guns | Extended Melee Range, higher with bombs, hundreds of meters with guns and bows, higher with Poacher's Mark | Extended Melee Range, higher with bombs, hundreds of meters with guns | Extended Melee Range, higher with bombs
Standard Equipment: Potions, Bombs
Available equipment as Mercenary
Available equipment as Huntsman
Available equipment as Foot Knight
Available equipment as Grail Knight
Intelligence: Combat Genius (Should be knowledgeable in military combat and training as a combat veteran. Has learned to work together with his team. Markus Kruber is possibly the most skilled melee combatant among the Ubersreik V. Having superior military training and equal experience, Markus has excelled at taking down foes like Chaos Champions and Chaos Warriors, who themselves are the elites of their troops, with Chaos Champions collecting nearly centuries worth of experience of constant fighting against other Warriors of Chaos)
Weaknesses: None notable
==Notable Matchups==
Victories:
Ryōna (Senran Kagura) Ryōna's Profile (Foot Soldier Markus Kruber is used, Speed are equalized, Starting Range is 50 Meters)
Losses:
Inconclusive:
==References==
Category:Characters
Category:Warhammer Fantasy
Category:Male Characters
Category:Knights
Category:Empathic Manipulation Users
Category:Absorption Users
Category:Damage Reduction Users
Category:Damage Boost Users
Category:Statistics Amplification Users
Category:Healers
Category:Regeneration Users
Category:Holy Users
Category:Blessing Users
Category:Invulnerability Users
Category:Stealth Masters
Category:Invisibility Users
Category:Weapon Masters
Category:Non-Physical Interaction Users
Category:Power Bestowal Users
Category:Martial Artists
Category:Fantasy Characters
Category:Humans
Category:Mercenaries
Category:Hunters