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Sefyll is a world made up of three main continents, Merethyl, Tyrael, and Leira and hundreds of islands. The most notable and large islands include the Sanaboan Islands, Spring Islands, Aymil Isle, the Môrfell Islands, and Elafra. There are 7 oceans in Sefyll, the Bear Sea, the North Ocean, the Shallow Sea, the Teal Ocean, the Twin Sea, the South Ocean, and the Aymil Sea. 
===The Beginning===
The Eladrin, the demigod ancestors of the Elves, along with the Gods created the continents of Sefyll and, after a time, granted that the Elves could inherit Sefyll to govern after their departure. There were other beasts in the land as well as flora and fauna, beasts such as goblins, giants, centaurs, lizardfolk, and gnollfolk. Many of these gained sentience throughout the years, being manifestations of the power of the Six and the Eladrin. The Elves were granted dominion over the land and reigned in the Upper Highlands of Merethyl. This period is presently referred to as the Medieval Age, the ancient era before time began. 
During this period was the Great Draconic War, two separate major campaigns by the Elves to rid the land of the Dragons, clever and intelligent creatures who despised the entitlement of Elves. The Elves all gathered in various battles against various dragons and ultimately slew all but three, called Annyak, Kultva, and Dovdra. In the final battle, the Dragons were chased and beaten back to the Knile Peninsula. The Elves sent ships to line the coast in an attempt to curb escape. During the conflict, Annyak was slain, and the other two dragons were forced to flee over the sea in a desperate attempt to reach any land. The ships pursued them and slew the remaining dragons who, having grown weary from the battle, could not sustain flight for long over the sea. Slowly, fatigue overcame them and the last two great dragons crashed into the sea, lifeless.
==Merethyl==
=== Drow ===
After the Great Draconic War, the Elves lived in relative peace with the fellow inhabitants of Sefyll. A group of elves that named themselves "Drow", or Night in Sylvan, formed a cult worshipping the goddess Luma. They began to be night-dwellers, seeking asylum from the Sun during the day. They grew to despise the scholarly arrogance of the elves. After several years the cult became aggressive toward other Elves and other races, claiming that all others must change or be destroyed. The High Elf Council deemed that the now-large group of several thousands of members was to be banished Westward. In addition to banishment, praying to Erdra under the domain of knowledge, the Council cursed them with black skin and an aversion to the rays of the sun. This banishment and curse led the Drow to the west, deep into the caverns below the Bariloch Range to form the city-state of Silethil. The Drow were at first very combative one with another. They delved in to dark and evil forms of magic and experimented with it. Through this, the Drow created the race of Orcs. And experimental war machine of a humanoid. There were those who began to use the orcs as slaves and to train them to fight. Many Drow did not approve and this group fled to Palath Nenui to out of fear for their safety and formed the nation of Sivaria.
=== Orcs ===
For years Orcs were forced to serve their slave masters. Several years after the departure of those Drow who went on to form Sivaria, the Orcfolk began to outnumber the Drow of Silethil and the Queen decided to evict them from the city before they could realize their power. Many Orcs wandered into the mountains and formed a civilization, now known as Ushat. Others went northeast, crossing the hills of Ohem Luin and ultimately colonizing the plains of the Mat-Zah Wilds.
=== Half-Orcs ===
In the newly established settlements of the Orcs, many would raid travelers and other populated areas and make slaves of or traffic the prisoners. Escaped refugees from these violent Orcish societies soon began to find safety in gathering together. Through this, the Half-Orcs are responsible for the creation of Kor Thalor and the Kingdom of Gorthok.
=== Humans ===
Many years passed, and humans arrived on the western coast of Merethyl. This is considered the common beginning of the 1st Century as the Elves had a much different system of time. The Humans were generally welcomed by the Elves, though the members of the High Elf Council and those of the scholar class were reluctant to associate with them. Many rural, tree-dwelling elves who focused on the magic of nature and healing began to befriend the humans. These elves were great lovers of the land and so they taught the humans how to manage the planting and harvesting of the fertile Merethyl soil, they also introduced the practice of magic to man. This western area of Merethyl became what is now known as the Kingdom of Felcaryn. The humans began to spread into the Highlands as well. Upon the arrival of the humans in the 1st Century, the humans founded the city of Brestad, at the eastern foot of the Munil. These humans began shallowly mining the Munil for iron ore and found copper. 
At the end of the 1st Century, a large group of humans, though still a minority, broke off from the nation now known as Felcaryn in search of other areas to settle. These sailed around the Knile Peninsula and past the Môrfell Bay and landed in southwest Merethyl, becoming known as the Hunid. 
After the 1st Crusade into the human lands by the Orcs of the River Wars, the Ciyobet Empire was formed under Corlik Ciyobet. 
At the beginning of the 3rd Century a large group of families traveled westward, settling the nation of Windfell with Elsah Geith as the first Dowager. 
=== High Elves & Wood Elves ===
When the High Elf Council learned that humans had learned magic, being taught by the elves who aided the humans in the 1st century, they were incensed. The Council ordered all elves to cease contact with the Humans and rebuked them for sharing the sacred gift of magic with a race that is greedy and not to be trusted. Those who had reached out to the humans, called Eldaglad, or "Wood Elves," were of Imradel, the first "nation" established in Merethyl. They named Ohem Orimys as their king after the Great Draconic War and settled in the woods south of the Munil.
During the Beluir War, the Imradhen were stationed in the Beluir Woodlands. After the war, many of the Imradhen stayed and eventually the nation of Elaeth was formed. 
The High Elves, foreseeing the Wars and conflict to come as many new races and nations formed and arrived in Merethyl, left the Upper Highlands. They sought Silverwood, the deep and beautiful forest northeast of the Snowsaw Mountains. This sacred wood was the Eladrin and the Gods first creation and the Elves believe it is made after the manner of the heavens in which the Gods themselves dwell. Sudryl Oris was the leader of the High Elf Council at the time, which continues to govern the affairs of the High Elves of Silverwood. 
=== Dwarves ===
The Dawi, the dwarves found in the Halfast Mountains in Tyrael, are the original dwarven peoples found in the world of Sefyll, native to the area in which they still live. Word of the copper found in the Munil reached the continent of Tyrael and expeditions sent by the Jarl of the Dawi and other treasure hunters went to seek their fortune in Merethyl. As the Dawi arrived they worked in tandem with the humans at first, but soon began to quarrel, a minor war (in comparison to the Beluir War or River Wars) broke out between the humans of Brestad and the Dawi known as The Copper Wars. After several battles, there was no clear victor and a treaty was drawn. The Dawi were free to mine into the mountains, but deeper into the range, leaving The East Mountains to the humans. The dwarves settled deep into the heart of the Munil, isolating themselves from the rivers and therefore the Dawi Kingdom. In the 2nd Century gold was found by this group of dwarves who had begun to call themselves the Munil, "one with the mountains". Between the end of the 2nd and the beginning year of the 3rd Century, groups of dwarves began to break off from this satellite civilization, forming new nations in the Snowsaw Mountains and the Wounded Mountains. 
=== Half-Elves ===
By the mid 2nd Century many interracial relationships had begun between the Elves and the Humans. In the river valley between the north and south forks of the Falls River many Half-Elves began to settle. Many settlements began along the rivers, but not up into the Upper Highlands as the High Elves disapprove of procreating with humans. When the River Wars began in the beginning of the 3rd Century, many Half-Elves joined the war effort, but many fled during the second crusade as the warfront moved from the south upward into the Highlands. They fled to the northwest edge of the Bariloch Range, establishing the city of Badhur. When the Orcfolk and Drow successfully invaded all the Highlands during the last crusade of the River Wars, many Half-Elves in the Falls River valley fled to the Knile Peninsula, weary of all the fighting and severe prejudice of the High Elves. 
=== Halflings & Gnomes ===
The Halflings, along with the Gnomes, of Merethyl originate from Leira. Halflings and Gnomes immigrated to Merethyl early in the 4th Century, 40 years after the River Wars. Halflings came ashore on the southeastern coast and found home there in Crall Forest. Many other Halflings had more ambitious goals and sailed to the Knile Peninsula and to the NE coast of Merethyl. These created the nation of Silrire and the Til Kingdom. Gnomes, a much more social folk, from Leira set sail toward the Wounded Mountains and traveled up the Ruvalk until they reached the Moorlands, then began settling the land and building a river port city, Dezram. 
=== Tieflings ===
These beings, humanoid creatures with fiend and demon bloodlines from millennia ago, have been inhabitants of Sefyll since the beginning. The Eladrin and the Gods who formed this world weren't alone in their desire to inhabit the land. Fiends and demons broke loose from the divine bonds which held them captive and arrived on Sefyll to entice the inhabitants as followers. In many cases, fiend and demon blood became mixed with humanoid blood. These evil creatures were forced away by the Gods, but their print had already been left upon the land: Tieflings were born. The Elves in the Upper Highlands persecuted the Tieflings without remorse. The Elves never attacked or invaded the Tielflings, but would cut off trade lines, reroute rivers, and do anything they could to prevent the Teifling civilization from prospering. Finally the city of Thyr was created in the 2nd Century, hidden farther south than Tieflings had been for generations (along the Ruvalk River). The Upper Highland-Elves seemed pleased enough. 
=== Dragonborn ===
The origin of Dragonborn is unknown in Sefyll. It's rumored that the knowledge of how the Dragonborn arrived in Ezereth is a secret that only the Reilig and the King himself know. The Reilig are the political leaders of the towns and cities of Ezereth and the King of Ezereth is called Majakul, "Great Fire". However, it is known that they have been in Merethyl since the 4th Century, and that their lands of origin within Merethyl is Ezereth. 
==Tyrael==
=== High Elves ===
The elves first inherited Sefyll. Those that were granted to live in Tyrael by the Eladrin and the Gods took up residence in Ithail Forest, along the southeastern coast. After the development of the nations of Merethyl and the Kingdom of Dawi, the High Elves of Tyrael adopted the name of Sylenor, recognizing a King and Queen. Their daughter Lorala and son-in-law Thilduran reign presently over Sylenor.
=== Tieflings ===
As noted above, Tieflings have been inhabitants of Sefyll since the beginning. Those that inhabited Tyrael were fought fiercely by the High Elves of Sylenor, such that they were pushed past the North Marshlands and left to settle the North Horn of Tyrael. Qilak is the nation that they formed, with a King, or Mahal, and nobles.
=== Dwarves ===
These dwarves are among the original peoples of Sefyll. The Kingdom of Dawi has existed formally since just before the humans arrival in Merethyl. The Kingdom is run by the bloodlines of the Drel clan.
=== Half-Orcs ===
In the 4th Century half-orc refugees arrived in Tyrael from the Mat-Zah Wilds. Upon arrival in the 4th Century, the large group of refugees landed on the western coast of Tyrael, just south of the Bruit Sound. As the population of the people grew, they moved further southward, as the North Marshlands across the river seemed less enticing. They began to run into dwarven towns and villages.
In time, conflicts arose and the Yazaka and the Dawi began wage war. The war known as the War of the Hinterlands began and lasted for over 23 years. The War came to a halt when the Half-orc forces reached the Halfast Mountainsand the dwarves call for a cease-fire that allowed them to continue to live in the mountains and gave the forest and Hinterlands west of the Sund River to the Yazaka.
=== Humans ===
Humans arrived to Tyrael in the beginnings of the 2nd Century from Merethyl and landed in an along the Hinterlands and Ithail Forest. Over the course of the century, many of the various ethnic groups were consolidated into the port town of Vara. Vara had existed as a way-point for Dawi and Yazaka merchants for years. Though it is far up the Sund River, the large river is deep, wide, and steady, making it ideal for rowing up river to Vara-main. The humans began to drive the economy of the city to greater heights, creating a larger port and more favorable taverns. After several years the city began to grew exponentially and, despite threats from the Yazaka Vadok and bribes from the Dawi and Sylenorians, maintained it's status of autonomy. As the economy of Vara grew over time, the city seized and controlled the northern bank of the Sund River leading to Bruit Sound, where this is the sea port, called Vara-port, as opposed to Vara-main, the city within the Hinterlands. Due to the geography of Tyrael, and the currents of the Teal Ocean, Vara has a near-monopolistic hold on trade to and from Merethyl. Today it is one of the largest and richest economies of Sefyll and serves as a main port for ships from all over Sefyll and as a transfer station for goods to and from the nations of Tyrael.
==Leira==
=== Gnomes & Halflings ===
Leira is almost entirely made up of halflings and gnomes. The halflings and gnomes of Leira have been on the continent for generations. The people themselves have no written record that dates back that far, to the Medieval Age, and the histories of these peoples are oral; they tell of tales of great beasts, of the sun scorching the earth, and the rains blessing the eastern lands. The aboriginal people of the continent are thought to be the parents of both the halfling race and the gnome race, an idea the Leiran halflings and gnomes loathe.
After many years of tribal conflicts and autonomous groups of halflings (called collectively the Rathanese) in the Sanguin Desert, the oasis city of Macas soon came into being. The surrounding tribes consented to fall under the kingdom's power as they had come to rely on the water and trade that came through the area of Macas. Slowly, the kingdom grew in numbers and nearly all of the non-nomadic tribes throughout the desert were part of the Rathanese Kingdom.
The tribes of gnomes found throughout the Leiran Rainforest were constantly at odds over territory. Various areas of the forest are more densely populated than others in flora and fauna, leading at times to the complete annihilation of entire peoples. The gnomes united under the banner of the King of Ashar in the beginning of the 3rd Century, after the power of Caradoc grew through trade and sea travel. 
After many years, the Halflings began to bleed into the Leiran Rainforest and settle there. The gnomes began to protest the encroachment to what they saw as their land. The gnomes were threatened by the Rathanese, and already responded with racism to towards them. The halflings moved into communities with entire tribes and families and forced many of the gnomes of Ashar out. Within several years war was declared between the gnomes of Ashar and the Rathanese. The war lasted for 58 years. During the last 14 years of the war, the mountainfolk in the Ezel Mountains became disillusioned by their treatment under the monarchy of Ashar, especially during the wartime. The mountainfolk citizens began to reject the royal ordinances and rebel, the soldiers defected or refused to leave on campaigns. Eventually Ashar began to fight forces on the Sanguin Desert front while using many forces to fight rebels in the mountains. This war spread the Asharan army too thin and eventually a treaty was drawn allowing Rathana to have settlements in the rainforest and granting autonomy to the rebel nation of Droas. This war is referred to in Leira as The Great War by Ashar and Rathana, but is called The Revolution by Gnomes of Droas.
== Misc ==
=== Sefyll Gods and Heroes and Major Religions ===
=== Sefyll Military and Nobility Ranks ===
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