Chokepoint

A narrow hall, the only clear path through the rocky valley, or even just a doorway could all be chokepoints. A determined character can take a chokepoint and hold up a great enemy force, denying them the ability to pass.
A chokepoint is a terrain feature which characters must pass through to move to a specific adjacent zone (such as leaving one room to enter the next through the doorway). Normally, so long as the chokepoint is clear, this can be done freely, with no penalty to movement. However, if a character chooses to occupy the chokepoint and defend it (such as standing in an open doorway to block the way), that character can block movement through the chokepoint. To occupy a chokepoint, spend a Move to move adjacent to the chokepoint. From that point on, you may choose to prevent any character from moving through the chokepoint into the adjacent zone (so you can allow allies to pass through the chokepoint while blocking enemies).
Any character who holds combat advantage over you may pass through the chokepoint freely (so if you are Off-Balance, the foe who rendered you off-balance can make it through the chokepoint, while if you are knocked Helpless, anyone can pass through the chokepoint).
If multiple characters are defending a chokepoint, the enemy must hold combat advantage over all of them to successfully pass through the chokepoint.
Category:Rulebook
Category:Action
Category:Environment