Forest Environments

A dark, mysterious forest is the perfect venue for adventures in the wilderness. The thick trees prevent the player characters from seeing far ahead, while deadly monsters can attack from the branches above. Forest terrain also mixes well with almost every other terrain type. A swampy forest consists of watery bogs dotted with trees, while a forest can thrive in hilly and mountainous terrain.
==Trees==
A creature can use a tree as Cover, causing a penalty to opponents trying to attack. The presence of a tree doesn't otherwise affect a creature's fighting space, because it’s assumed that the creature is using the tree to its advantage when it can. The trunk of a typical tree has Toughness 7. An Athletics check (DC 15) is sufficient to climb a tree. Medium and dense forests have massive trees as well. These trees take up an entire square and provide cover to anyone behind them. They have Toughness 12. As with their smaller counterparts, it takes a Athletics check (DC 15) to climb them. Trees might provide the following terrain:
Boost 1 (Damaging Mighty or Unarmed Attack; Flaws: Acrobatics Check Required) (1 ep)
You can climb a tree and launch yourself down upon a foe. Any Mighty or unarmed attack you use as part of the attack is made with an additional Combat die if you succeed on a DC 11 Acrobatics check. You suffer half the normal falling damage.
Damage 6 (Extras: Increased Range (Close), Narrow Area; Flaws: Might Check Required, Unreliable 2 (One Use))
You can use a Might check (DC 16) against a dying, dead, or otherwise unsteady tree to send it crashing into your enemies. Creatures caught in the falling tree's area suffer 6 damage.
==Undergrowth==
Vines, roots, and short bushes cover much of the ground in a forest. A zone covered with light undergrowth costs 2 Moves to move in the zone, and it provides partial concealment (with 1 Penalty to attacks).
Undergrowth increases the Difficulty Class of Acrobatics and Infiltration checks by 2 because the leaves and branches get in the way.
Heavy undergrowth increases the Difficulty Class of Acrobatics and Infiltration checks by 5. Running and charging are impossible.
Undergrowth and trees aren't mutually exclusive; it’s common for a zone to have both a tree and undergrowth.
Category:Rulebook
Category:Action
Category:Environment