Arch Mage

==Description==
Magicians are your average spell characters who cast magic freely for certain purposes. Magician's powers include studying of forces or just simply blasting the enemy away.
Arch Mages on the other hand, unleash powerful magic that are potentially destructive to their enemies; literally obliterating things that get within them and their objectives. They cast the elements of Fire, Ice, Lightning, Poison, Holy, and even Healing. When all the elemental factions come to one, Arch Mages unleash brilliant annihilation.
==Unlocking==
===Worn-Out Arch Mage Mission===
Level Requirement: 20
Cost: 7,500 GP
Description:
All you know about Arch Mages are that they unleash potential elements of pure destruction, but thats not all. If you wanna know more, come to me and perform my test.
-Shadow-
Objectives:
*Locate Shadow. This time, he isn't in Sleepywood. Instead he is in a deeper location of Victoria Island: Ant Tunnel.
*When you find Shadow infront of an ancient sanctuary, talk to him. He requests that you kill 10 of each: Copper Drakes, Neutral Drakes, Fire Drakes, Ice Drakes, and Dark Drakes. He also requests that you slay 30 Cold Eyes. They are all within the area near Shadow.
*Talk to Shadow once more, and the mission will finish.
===Arch Mage Mission===
Level Requirement: 20
Cost: 6,500 Cash
Description:
All you know about Arch Mages are that they unleash potential elements of pure destruction, but thats not all. If you wanna know more, come find me.
-Shadow-
Objectives:
*Simply locate Shadow. Thats all there is to it.
==Basic Movements==
Keystrokes 	Name 	Effect
File:Z.PNGFile:Z.PNG 	Magic Claw 	Shoots a striking claw per hit. The claw binds & scratches a target.
File:Z.PNGFile:Z.PNG+File:Arrow_R.PNG 	Crit/Double: Magic Bolt	Shoots an initial Energy Bolt after the Magic Claw.
File:Arrow_R.PNGFile:Arrow_R.PNG 	Teleport 	Shadow can phase himself through enemies, getting behind them and what not.
File:Arrow_R.PNGFile:Arrow_R.PNG+File:Arrow_D.PNG+File:Z.PNG	Blink 	Teleports quickly at a limited distance. Fortunately, it is direction controllable.
Fall Recovery 	Aura Defense 	Shadow will rise using an aura to protect him while recovering from a fall (something like a shield that Dokebai uses).
Grab Effect 	Blazing Wand 	Strikes someone with the wand, and exploding them.
File:Arrow_U.PNG+File:Z.PNG 	Wand Swipe 	Shadow will strike his wand forward while in mid-air.
File:Arrow_U.PNG+File:Z.PNGFile:Z.PNG 	Wand Swipe (low) 	Swipes the wand in a lower position, hitting enemies from below.
File:Arrow_R.PNGFile:Arrow_R.PNG+File:Z.PNG 	Blazing Wand 	When the Arch Mage performs his Dash Attack, he strikes forward with his wand as a random magical property appears
File:A.PNG+File:Arrow_U.PNG 	Flame Arrow 	Fires an arrow made of flaming particles. Can inflict a scorching burn, especially those with Ice properties.
File:A.PNG+File:Arrow_R.PNG 	Poison Bolt 	Fires a short ranged poison. At a 60% rate, it may cause poisoning which drains health over time.
File:A.PNG+File:Arrow_L.PNG 	Cold Beam 	Impacts the target with frost. At a 40% rate, it will freeze targets for 7 seconds. If used on a Lightning based target, they will receive double effects of the beam.
File:A.PNG+File:Arrow_D.PNG 	Lightning Wave 	Fires numerous Lightning on both sides of the Arch Mage; a sufficient mobbing attack, useful against attacking flames.
File:Arrow_D.PNG+File:Z.PNG 	Big Bang 	Gathers energy for one large explosion. Uses charging propulsions. The more charge, the more damage. Can move while charging.
File:X.PNG+File:Arrow_U.PNG 	Bless 	Increases one's + ally's Defense & Vitality by 10% for 10 seconds.
==Skills==
===Fire/Poison===
MP Skill Lvl	Name 	Effect
1st MP Skill	Poison Mist 	Creates a small ranged mist of poison. Chances of poisoning within the mist are extremely great, dealing heavy damage over time.
2nd MP Skill	Fire Wall 	Summons a burst of explosion dealing powerful flame damage on enemies.
3rd MP Skill	Magic Composition (Fire/Poison)	Fires an arrow made of both Fire and Poison components. While inflicting a scorching burn, it sickens the enemy with toxic.
===Ice/Lightning===
MP Skill Lvl	Name 	Effect
1st MP Skill	Thunder Strike 	Shoots a spear made of Lightning-based particles.
2nd MP Skill	Ice Field 	Spawns a blizzard of magic dealing powerful ice damage.
3rd MP Skill	Magic Composition (Ice/Lightning)	Shoots an arrow that is made out of Ice and Lightning components. It can freeze targets and deal a shocking stun, exceptionally useful against Lightning and Fire targets.
===Holy/Healing===
MP Skill Lvl	Name 	Effect
1st MP Skill	Healing 	Uses life powers, healing both the user and their allies. It can also deal damage to undead targets as well. Beware the "Zombify" infliction, as it can make allies undead!
2nd MP Skill	Dispel 	Creates a holy energy that dispels negative effects on allies. In addition, it has a 60% chance of debuffing the enemies entirely.
3rd MP Skill	Holy Ressurection	When an ally dies within a 45 second limit range, they will rise up with 40% of their maximum HP, similar to "Druid's Heart".