Otanor

An old god, associated with the power of the sea and protection from its wrath. Resides at Orpheoch's Retirement Home.
== Appearance ==
A balding older man with with verk dark skin, and muscular build. His hair is white with a widow's peak, and his eyes are grey. He's a tad short, with a goatee, and is perhaps the youngest looking member of the Retirement Home. He wears a plain looking shirt, and trousers with black leather shoes. He walked with a cane.
=== God Form ===
As with all God Forms, Otanor becomes an Olymmpian version of himself, and sports mainly a scarf of opaque water that swirls around his naked form. His body is covered in tattoos, whose images aligns with sea storms and glow when he uses his eletrical powers. He also has dragon horns and dragon wings. His cane has become a bronze trident with a seastone head, and he wears a crown of coral.
== Personality ==
A protector, Otanor was a folk hero, always ready to right wrongs, and defeat monsters. He was never one to forget evil and always keen to see justice done. However as a god, his concept of justice is much more brutal than that of humans, but he is keen on being fair.
He is commonly arguing with Agdo.
== History ==
Otanor was a god who was called upon for protection and strength, particularly against sea monsters. He is not certain but he may have been Agdo's son. At some point he was lost his throne, or gave it up and found himself in Orpheoch's Retirement Home.
== Powers and Abilities ==
* Sea God Physiology: As a sea god he has super human strength, durability and stamina. He is also know for his endurance.
* Electrokinesis: He is able to generate lightning from his body.
* Flight: With his wings he can fly at great speeds. He can also use them to generate powerful gusts of wind.
* Strength: Known for his strength, he has great stamina and power even in human form.
* Weapon Mastery: He is an expert in using his trident and can use it to channel his powers. Combined with his cloth he can also manipulate water.
* Wards: As a god called upon for protection, he is able to place protective wards, remove hexes and protect against sorcery.
Category:SolZen321
Category:Divine