Kirby's Miasma of Dream Land

Kirby's Miasma of Dream Land is an upcoming 2.5D Platforming Game for the Nintendo Switch, it is the first entry in the Kirby series worked on by TRI since rebranding and re-establishes the company's involvement with the series. The game has similar core gameplay to Kirby: Triple Deluxe, Kirby: Planet Robobot and Kirby: Star Allies although also features the return of Ability Essence Deluxe from Kirby Super Star and Ability Scrolls from Kirby: Squeak Squad.
==Plot==
===Synopsis===
On a warm summer's day in Dream Land, the game greets us with Kirby going about his daily routine, visiting a fishing hole where he and Waddle Dee attempt to catch some fish, visiting King Dedede where the duo have a lunch as King Dedede tries to teach Kirby how to play chess, in the sunset visiting Meta Knight at the deck of the Halberd as he challenges Kirby to a fight and the two practice their swordsmanship and finally in the evening Kirby, exhausted falls asleep beneath Whispy Woods having gorged himself on apples to which Adeleine finds him and decides to paint a portrait of him and Whispy leaving it next to him as she heads off.
The following morning however, Kirby wakes up to find that the once peaceful surroundings he was accustomed to have become twisted, Whispy Wodos having disappeared and the forest being replaced by a strange twisted version with trees coiled in stressed, irregular shapes. As Kirby looks around perplexed, a creature manifests from Kirby's shadow appearing behind him before bonking him with her wand. Kirby, startled turns around taking a defensive pose, however the creature simply giggles as Kirby calms down before swirling her wand around creating a tomato to appear, rather overjoyed by this prospect Kirby quickly gobbles down the tomato as the strange creature introduces herself to Kirby.
Introducing herself as Maggi, she elaborates that she had sought out Kirby fearing that her brother had gotten to him and requests Kirby's help as her brother, a malevolent figure whom she'd been keeping at bay for a long time however had managed to break free and fled to Pop Star. Kirby, somewhat aggravated by the sight of the transformed Pop Star nods in agreement and the two race off to begin to track down Maggi's brother and stop his chaos.
==Gameplay==
The Gameplay of Kirby's Miasma of Dream Land is largely the same as previous Kirby games being a 2.5D Platformer, like the 3DS entries the 3D Warp Star also returns allowing Kirby to swap between planes of a level, although in addition some areas feature Wide Planes which allow Kirby to shift between multiple planes at will in a soft-3D style. Kirby retains his moveset of Running, Sprinting, Ducking, Sliding and Floating as well as his signature Inhale Ability.
Notably differing from the previous games in the series is the removal of Kirby's innate Copy Ability, as such Kirby must much more rely on his base moveset to deal damage, however as the game progresses the player will be able to unlock Ability Essences which are functionally similar to the Ability Essence Deluxe seen in Kirby Super Star's Milky Way Wishes sub-game, unlike that mode however Kirby's ability to shift between abilities is more limited as Kirby can only select an Ability before entering a stage or when provided with an Ability Capsule throughout the stage. These Ability Capsules come in three varieties; specific capsules which provide only one ability, pooled capsules which can provide any ability which will be able to solve the upcoming puzzles or random capsules which cycle through every ability Kirby's unlocked up to that point. Kirby can unlock Ability Essences throughout each of the first five levels of the game with them being located in optional areas of the stages, as such the novelty items from earlier games make their reappearance often appearing once as level gimmicks to spice up the gameplay although some can be swapped out for a corresponding ability.
In addition later on in the game the player will be able to use their unlocked abilities to acquire Ability Scrolls a returning gameplay mechanic from Kirby: Squeak Squad which expand the movesets of abilities making them more powerful and more versatile. Each Copy Ability is also assigned Affinities which are similar to those seen in previous Kirby games and include Physical and Elemental qualities such as Sharp, Blunt and Breaker for the former and Sizzle, Bluster, Zap and Splash for the latter. Copy Abilities can have multiple affinities between their various attacks meaning that often there isn't one specific Copy ability a puzzle is designed for.
Like with traditional Kirby games as the player progresses through the stages they'll also run into Mid-Bosses and various foes, as well as natural obstacles. Similar to more recent Kirby games there are also collectibles, these come in the form of Pop Star Memories which are needed to unlock the Boss Stage for each level, the Pop Star Memories also fill in to create portraits showing Kirby and co. throughout the series. Alongside this minor collectibles also re-appear in this case being Enemy Bios, unlike previous games however these aren't just found lying around, instead specific enemy gauntlets are found in particular levels and must be beaten to unlock the bio which provides lots of information on the enemy species. There are also Rare Bios which are on specific characters with one in each of the eleven levels.
===Stage Themes===
Throughout the game the player will encounter various Stage Themes similar to past Kirby games, with the exception of Boss Stages, each stage can generally be connected to one of the 21 Stage Themes in the game and are as follows;
Stage Theme 	Description 	Story Mode Stages 	Extra Mode Stages
Tribal Woods 	A dense forest that's often covered in numerous traps, light filters in from above and many enemies hide in the large shrubbery or the shadows before attacking. Various contraptions can also be found as a result of the those who live in the woods. 	1-1, 5-3, 7-7 	2-2, 8-6, 11-1, 11-6
Creepy Woods 	These foreboding woods have twisted trunks that form unnatural shapes, many unusual creatures including ghosts are known to roam these hallowed grounds. A common sight in these stages are Will-o'-the-Wisps which can guide the player through or to their doom. 	1-2, 5-2, 7-3 	6-1, 6-4, 11-3, 11-12
Cinematic 	The Silver screen, these stages mimic early animation styles with lively environments that move on their own accord. Sometimes the stages take place in front of the camera giving a sepia-tone appearance while others are behind the scenes. 	1-3, 11-10 	7-5, 10-2
Fungal Woods 	Large mushroom growths cover these verdant areas giving a bounty of colours to the greens, be wary as the various mushrooms can have numerous effects and some may even attack the player. 	1-4, 4-1, 5-1, 7-6 	2-4, 8-5, 11-2, 11-9
Riverside 	A ride down the river, hectic rapids will churn up anyone who gets caught in the rushing water and aquatic enemies can be seen leaping from the water to climb the various waterfalls and alike, sometimes the water is gentle enough for a boat to ride along. 	2-1, 7-2, 11-7 	2-3, 2-5, 6-2, 8-2, 8-4, 11-5, 11-10
Beachside 	Soak up the sun, the beachside stages often take place on the sandy beaches or tide pools of Pop Star, often shallow water accompanies the various aquatic enemies and giant sandcastles can even be entered. 	2-2, 2-5, 4-3, 6-1, 11-3 	3-4
Deep Reef 	A reef deep below the water's surface, light only just reaches these stages as many bioluminescent creatures are found living here. Ancient structures from forgotten civilizations can be seen throughout as well as schools of Jellies. 	2-3, 4-4, 4-7, 11-4 	3-5, 3-6, 8-1, 8-3
Paintscape 	An artist's wonderland, the Paintscapes are stages where art has come to life, the environment appears to mimic various painting styles and can range from a child's drawing style to oil paintings or even Escher-esque designs. 	2-4, 9-3, 11-11 	5-5
Canyon 	The harsh cliffsides of these dry canyons are a result of fierce erosion, the bare red soil contains only a few shrubberies amidst the metallic outcroppings. Waddle Dees are known to travel here seeking riches by mining the land. 	3-1, 3-4, 6-4, 8-4 	1-2, 3-1, 4-6, 7-1, 9-2, 9-7
Desert 	Beating heatwaves are the least of your worries in these desert stages, the dunes contain many secrets and ancient structures jut up from beneath the sand, waiting for someone to unearth them. 	3-2, 11-2 	9-1, 9-6, 10-1
Training Dojo	These indoor stages appear to focus on the various combat styles found across Dream Land and where many gather to learn under the master's way. The stages are often maze-like in their layout and feature many enemies compared to usual. 	3-3, 10-6 	5-4, 6-3, 9-4, 10-5, 11-11
Mountainous 	The soaring peaks of the Mountain ranges where birds fly freely, these stages often have many pits that will only lead to Kirby falling far down, often powerful winds can sweep through these stages to blow Kirby away. 	3-5, 5-5, 6-2, 8-1, 10-3, 10-8 	1-3, 4-3, 4-5, 9-3, 9-5
Volcanic 	Booming eruptions are all one will hear from these stages as molten rock rains down from the skies above and bodies of lava prove especially hazardous to unwelcome explorers. 	3-6, 6-3, 6-6 	1-4, 4-2, 7-2, 10-7, 10-10
Dreamscape 	These dream-like stages are immediately obvious for their cloudy terrain and strange atmosphere and music, almost anything can turn up in these stages although they often reference past Kirby games in their specific stage mechanics. 	4-2, 7-4, 7-6, 9-2, 9-7, 11-6, 11-12	6-5, 11-4
Urban 	The urban lands where many a Waddle Dee resides, it seems the Robobot invasion left behind some architecture which inspired the residents of Pop Star to build these little hamlets where they reside in strange food-shaped buildings. 	4-5, 9-1 	5-2, 10-3, 10-6, 10-9
Fortress 	A mighty fortress, whether built by King Dedede or someone else, getting into the interior of these stages is never an easy task, take precautions when dealing with the fortress' defences. 	4-6, 6-5, 9-4, 10-5, 11-8 	3-2, 4-7, 5-6, 6-6, 7-7, 9-8
Tree Canopy 	Watch the sun rise and set from atop the canopy of the forests, up here where the troubles of the forest floor are a distant worry, however the player must be wary of tricky enemies and strong winds that can sometimes even uproot the very trees themselves. 	5-4, 5-6, 7-5 	2-1, 11-7, 11-8
Savannah 	Where a great many creatures of Pop Star roam, these open fields with their golden grasses offer many a hiding spot for ambush predators as well as burrows where their prey go to hide, these stages are often split between their above ground and subterranean elements.	7-1, 10-1, 10-2, 11-1 	1-1, 4-1, 7-4
Tundra 	The snow falls deep on these stages as a winter wonderland appears before your eyes, these levels can be simply icy-themed although most also feature avalanches or icy caverns. 	8-2, 10-4, 10-7, 10-9, 10-10 	4-4
Mech Workshop	These industrious buildings serve as the setting for several stages, the machines within are automated allowing the Waddle Dees to lay back and relax, the various products they produce can be just as hazardous to Kirby as the machinery itself. 	8-3, 8-5, 8-6, 9-5, 9-8, 11-5 	5-1, 5-3, 7-3, 7-6, 7-8, 10-8
Opera House 	A great gathering of music from across Pop Star, these great halls though rare allow those that visit to listen to a cacophony of sounds. These stages often make use of stage props and multiple paths through the stage. 	9-6, 11-9 	3-3, 10-4
===Sub-Games===
Operation Halberd is the first of the sub-games in Kirby's Miasma of Dream Land, the gameplay resurrects the previous Kirby 3D Rumble and Kirby's Blowout Blast of a 3D Platformer however shifts to a 3D Stealth-Platformer emulating stealth games such as Sly Cooper and Metal Gear although in a more simplistic tone.
The primary plot of the sub-game is that Kirby believes that Meta Knight's crew has stashed a secret supply of food that they'd hoarded from across Dream Land on the Halberd and so is infiltrating the Halberd in hopes of feasting on the various cuisine. The game uses a series of interconnected maps which the player will need to backtrack through as they progress each representing different areas of the Halberd. As the player progresses they'll be able to create shortcuts between areas as well as gain new abilities to use through various copy abilities that can be found throughout the Halberd.
Each map often has multiple entrances and exits to its major rooms allowing for the player to experiment. Like other Stealth Games, if Kirby is detected there will be an Alarm Phase where Kirby will be at his most vulnerable, however managing to evade detection from your last known location will put Kirby in the Search Phase where nearby enemies will attempt to search for Kirby before reverting back to their unaware states. Kirby's inhale ability is severely limited and only really useful when the player is able to sneak up behind an enemy as most enemies carry projectile weapons and deal heavy damage, in addition Inhale produces noise which attracts nearby guards.
Kirby's main method of proceeding is through solving environmental puzzles or using Copy Abilities, often found as the designated enemy for that ability or in a essence capsule. Copy Abilities are more limited in their function here than in the main game with each one having a specific purpose, while all can be used in combat or for stealth takedowns only a few are specifically designed for that.
The maps for Operation Halberd are listed as;
*The Hangar - Introduction area for the game, teaches the player the basics and introduces the first copy abilities to be used; Fire & Cutter, once the player reaches Rigging this area is no longer accessible, as such this is the only area without collectibles.
*Rigging - Exterior of the ship, this area is notable for strong winds which can blow Kirby around, there are mostly stationary enemies around this area. It is later visited in the sub-game when the player needs to ascend up to the wing's mast where the Perch is.
**Perch - Sub-area of the Rigging where Sailor Waddle Dee is when on-duty, incredibly powerful winds that can easily blow the player off.
*Main Interior - This is the main hub area, over the course of the game the layout and enemies in this area change becoming more difficult, it introduces more difficult enemies to deal with.
*Storage Deck - Deck where various supplies are stored, sadly not the food Kirby was looking for, a lot of crates line this area and it is particularly puzzle heavy. There is a boss fight against Heavy Lobster in this section.
*Crew's Quarters - The Quarters for the crew, many sleeping enemies are found here and waking them will cause an Alarm Phase, there is a great emphasis on not making sound and staying hidden. 
**Meta-Knight's Room - A sub-area of the Crew's Quarters, Meta Knight's Room is the only location of the Sword Copy Ability in the sub-game, there are references to the various appearances of the Halberd and Meta Knight found in the room.
*Submariner Deck - A lower deck that's partially submerged in water, aquatic and amphibious enemies are found here, the slower movement in water poses the main challenge in this area.
*Top Deck - The top deck of the Halberd, this area is patrolled by many aerial enemies who have wide view ranges, it also features a significant amount of cover for Kirby to hide in. There is a boss fight against Dyna Blade in this area.
**Flight Bridge - The control area for the entire Halberd and a sub-area to the Top Deck, it is primarily used for a complex puzzle although is also patrolled by the Bridge Crew including Captain Vul.
*Rider Circuit - A circuit along the Top Deck that is also accessible via the Rigging, it serves as a spot where the Wheelies go when they're not working and as such often has many fast-moving enemies to avoid.
*Wheelie Reactor - The Reactor Room of the Halberd where the Wheelies are known to work, many enemies patrol the area and live wires and circuits can make it quite hazardous.
**Reactor Core - The Core of the Reactor, this area includes much of the electrical hazards of the Wheelie Reactor but also includes many fiery traps that can harm Kirby. The final boss fight against Meta Knight in this area.
Masters of Dream Land is the second sub-game in Kirby's Miasma of Dream Land, it is a Tactical-Strategy game mode where the player can play through several short campaigns as various Kirby characters with varying goals. The gameplay is similar to that of Fire Emblem or Final Fantasy Tactics in that the player controls characters on a grid and can move around in their turns and choose to attack, use an item, guard or interact with the tile if applicable.
Unlike the previous game mode there isn't a singular plot in Masters of Dream Land, instead each character gets their own story taking place across some or all of the territories in the game. The playable campaigns are as follows;
*Green Greens - The first campaign, starring Kirby this sees Kirby facing off against Bandana Waddle Dee, King Doo, Whispy Woods, Lololo & Lalala and King Dedede in an attempt to gain control of the green fields of Dream Land with Kirby's goal being to free the inhabitants from King Dedede's and the other leader's influence as they steal the food from the land.
*Explosive Expedition - The second campaign, starring Adeleine has her delving into the subterranean regions of Dream Land in hopes of finding inspiration to create artwork, this introduces to the player more of the territory management. Adeleine faces off against Water Galboros, Chameleo Arm, Coily Rattler and Wham Bam Rock as she seeks out inspiration for her artwork.
*Nimble Night - The third campaign, starring Meta Knight as he attempts to ensure the safety of the residents of Dream Land by taking out the bands of marauders across the land, this campaign introduces the idea of time limits and has them most present as the entire campaign is intended to be completed before the morning sun arrives. Meta Knight's adversaries are Bandana Waddle Dee, King Dedede, Kirby, Spinni, Storo, Doc and Daroach.
*Enemy Expulsion - The fourth campaign, starring King Dedede and Bandana Waddle Dee as they attempt to carve a new territory of King Dedede's land from the wild northern jungles. The duo must deal with Bonkers, Whispy Woods, Mrs Moley, Chameleo Arm and Dyna Blade, while this campaign doesn't introduce any new mechanics it does expand on those seen in the previous campaigns.
*Rags to Riches - The fifth campaign, starring a regular Scarfy who attempts to prove themselves to King Dedede by taking control of territory around the south of Dream Land leading to them coming into conflict with Kirby, Bandana Waddle Dee, King Doo, Pon & Con and Ice Dragon
*Ancestral Ascent - The sixth campaign, starring Taranza as he attempts to establish a new territory for his kin in the cloudy regions around the centre of Dreamland, along the way he must deal with Whispy Woods, Boxy, Hornhead, Dyna Blade and Grand Doomer.
*Last Legacy - The final campaign, once more starring Kirby this time as he comes face to face with a dark magic that's encompassed the rest of Dream Land creating dark renditions of the other characters, fortunately Kirby can recruit his friends throughout the campaign to his side. Every character as listed above can be encountered during this campaign.
The map is comprised of several different tile types which affect the type of map chosen for any battle as well as the bonuses that can be obtained, tile types are listed below;
*Grassland (Light Green) - Location with no distinct benefit to any units, provide a means of collecting food in small amounts
*Forest (Middle Green) - Bonus to Sharp units and disadvantage to Ranged units, provides the highest output for collecting food
*Jungle (Dark Green w/ Border) - Bonus to Sharp units and disadvantage to Ranged units, provides trapping materials for building traps
*Building (Steel Grey) - Locations with no distinct benefit to any units, include in-built defences for the protecting side
*Canyon (Dark Brown) - Bonus to Mounted units and disadvantage to Melee units, landslides can occur changing the layout and damaging units, provides building materials for constructing fortifications
*Mountain (Beige) - Bonus to Ranged units and disadvantage to Sharp units, always produces steep topography on the battle map, provides building materials for constructing fortifications
*Desert (Gold-Brown) - Innately damages units over time without protection
*Tundra (Cyan) - Bonus to Blunt units and disadvantage to Mounted units, non-Ice units can become frozen during battle, provides minimal amounts of food to collect
*Lake (Dark Blue) - Bonus to Ranged units and disadvantage to Melee units, water can rise or fall becoming inaccessible throughout the battle, provides a high output for collecting food
*Cloud (Light Pink) - Randomized bonuses and disadvantages, provides minor amounts of food, building materials and trapping materials
Spring Days is the third Sub-Game in Kirby's Miasma of Dream Land, the sub-game emulates Life simulation games like The Sims and Animal Crossing with the player playing as Kirby living out his life in a peaceful Dream Land. The game is focused around interacting with your neighbours and doing various activities to acquire collectibles and items, initially the area the player starts out in only has Kirby although introduced in the tutorial is the neighbour mechanic which involves neighbours moving in when things suit them, Bandana Waddle Dee appears as the guide and first neighbour for the player explaining how Kirby will need to build homes for his neighbours and decorate said homes to attract specific neighbours.
The player's options are initially limited in the decorations they create although as they attract more neighbours, specialized neighbours will appear opening shops or providing access to additional locations where the player can extract rarer materials to create decorations, in addition Kirby can unlock Blueprints for sets of decorations. When the player decides they want to construct a decoration they need to head to a workbench, there is always one next to Kirby's home but the player can place more if they want to, the decorations are sorted into sets and can give set bonuses if a location has every decoration, if the player has any decorations on them they can also disassemble them for parts or sell them when the appropriate vendor is available.
Somewhat uniquely, the player is able to customize the terrain of Dream Land around Kirby's home in this sub-game by placing down specific types of exterior decorations, this can result in the tiles of the map changing allowing the player to create wholly unique settings for their home.
Environment 	Description 	Decoration Sets 	Neighbours
Green Greens 	Pleasant grassy fields, this is the default environment for the locations around Kirby's home and does not require additional decorations. 	Kirby's HomeThemelessWaddle Cottage 	Waddle Dee, Parasol Waddle Dee, Bandana Waddle Dee, Fishing Waddle Dee, Big Waddle Dee, Waddle Doo, Bronto Burt, Chip, Twizzy, Leafan, Poppy Bros. Jr., Poppy Bros. Sr., Efreeti
Rocky Road 	Old stonework and cobbled roads make up this environment, many flowers can be found throughout laid out in intentional patterns. 	Lololo CastleFrontierLovely Gardens 	Broom Hatter, Gordo, Mumby, Lololo & Lalala, Susie
Bouncy Beach 	Vast sandy beaches that allow for many to build sandcastles and play in the tide pools, good opportunity to catch some surf. 	Frog FurnitureCoral CreationsSand Structures 	Bouncy, Blipper, Glunk, Squishy, Elieel, Flotzo, Kabu, Dekabu, Mamanti, Water Galbo, Water Galboros, Mr. Floaty, Phan Phan, Master Green, Acro, Gobbler
Cushioned Clouds 	A cloudy environment that allows one to sink into its landscape and doze to sleep, there's something soothing about it. 	GrapevinesPorcelain PalaceCloudy Comforts 	Starman, Scarfy, Sir Kibble, Flamer, Elec, Noddy, Cupie, Gemra, Clown Acrobot, Kibble Blade, Boxy, Vividria, Kracko Jr., Kracko, Wiz, Paintra
Dedede Deluxe 	Little forts litter this landscape and much of the terrain is ordained with the seal of approval from the King himself, trees and stones are even shaped in his image. 	Dedede DecorWaddle Guard StationAirship Airfield 	Grizzo, Rocky, Waddle Dee Guard, Waddle Doo Guard, Pteran, Degout, Lanzer, Heavy Knight, Kabula, King Dedede
Frenzy Forest 	A lively forest environment where many gather to collect fruit from the trees above, nature grows freely here. 	Woodwork CraftsFruit TreesWindswept Woods 	Blade Knight, Cappy, Needlous, Slippy, Spikey, Foley, Gaw Gaw, Beetley, Gao Gao, Capiller, Bugzzy, Hornhead, Nruff & Nelly, Whispy Woods
Dessert Date 	Parts of Dream Land are known to become sweetness itself, large desserts make up the landscape with the ground appearing to be made of smores and marshmallows. 	Ice-cream InnovationsPainted SweetFruity Punch 	Coner, Gip, Hot Head, Chilly, Twister, Walky, Mr. Tick-Tock, Chef Kawasaki, Paint Roller
Tempest Temple 	Ancient ruins dot the terrain with old wonders sticking out from the ground below, the land is rich with minerals waiting to be excavated and secrets hidden beneath. 	Sun & MoonAstrological OrnamentsMagitech 	Cool Spook, Laser Ball, Golem, Simirror, Jammerjab, Wheelie, Grand Wheelie, Mr. Shine & Mr. Bright, King Golem, Chameleo Arm, Coily Rattler, Magolor
Monster Mountain 	The soaring peaks known to be found throughout Dream Land where many an adventurous spirit can hope to climb up to. 	Boulder BuildingMining ShaftGemstone Glitz 	Bomber, Birdon, Whippy, NESP, Bonkers, Fire Lion, Telepathos, Heavy Mole, Mr. Moley, Mrs. Moley, Flamberge
Metallic Marvel 	A more urban and industrialized environment, paved roads and small strange machines that ensure these areas of Dream Land remain very clean. 	Halberd MachineryHaltmann Inc.Ancient Architecture 	Axe Knight, Javelin Knight, Mace Knight, Trident Knight, Sparky, Sword Knight, Bang-Bang, Capsule J3, Gim, Ringle, Metal Guardian, Gigant Edge, Captain Vul, Meta Knight, Mega Titan, Heavy Lobster, Zan Partizanne
Spooky Swamp 	These bayous are haunted by the spirits of those that have passed on, the murky environment can be considered dreary to some but appealing to others. 	Haunted HousingGhastly GreeneryDeadwood 	Como, Mariel, Keke, Yaban, Snooter, Gator, Antler, Floorlowber, Horror Tramp, Pierce, Tedhaun, Gryll
Aurora Area 	The temperate climate of these parts of Dream Land often deter the weak-spirited, although those with a hardiness (or enough blubber) can find beauty in the winter wonderland.	Frozen FurnitureLog CabinHunter's Grounds 	Pengy, Wappa, Bukiset, Mr. Frosty, Blocky, Goriath, Francisca
Desert Dunes 	A beating, intense sunlight bathes the terrain as the sandy surroundings eat up many a landmark. 	EgyptianArabian NightsCacti Decorations 	Tick, Galbo, Wester, Captain Stitch, Flame Galboros
Mineral Mania 	The crystal rich lands of this environment might not offer much in the way of food but the rare gems and gleaming metals often drive a hard price. 	Crystal CreationsFerrous FurnitureStalagmites & Stalactites	Batty, Babut, Metalun, Batafire, Bohboh
Cherry-Blossom Cove	A serene spring breeze wafts through the air as the beautiful pink flowers of this environment gently floats down to rest on the rivers and creeks filled with lilypads. 	Samurai FittingsSpring FestivalPagoda Paraphernalia 	Bio Spark, Moonja, Knuckle Joe, Waiu, Taranza
==Characters==
Character	Character 	Description
 	Kirby 	The Hero of Dream Land, this pink puffball is no stranger to the evils that lurk in the world, but no matter who attempts to stand up to his cute charm Kirby is always there to do his best in the face of danger. Although his copy ability has been hampered by the strange miasma that covers Pop Star his other abilities seem to be untouched allow him to deal with his adversaries as they arise.
 	Maggi 	Despite being a Dark Matter, Maggi is not malevolent, supposedly having been one of the more specialized Dark Matters to exist during the time of Zero, she and her brother were tasked with infiltrating planets similar to another Dark Matter that Kirby has met in the past. However on their first mission, Maggi split away from her brother and held him at bay, protecting the people of the strange planet, however over time her magic has waned and her brother, having broken free fled to Pop Star to use its bounty of magic to gain a powerful foothold.
 	Bandana Dee	The loyal servant of King Dedede, Bandana Dee is always seen with his trusty Spear in hand. Although King Dedede is strangely missing Bandana Dee is still certain to help ensure his King's right to rule and so is helping Kirby to defeat the intrusive force that has appeared across Pop Star.
 	Adeleine 	The artist of Dream Land, Adeleine's home in the cloudy mountains lets her look down on the land below for inspiration, able to create life from her paintings she is incredibly skilled. Adeleine periodically appears to help out Kirby, sometimes providing him with powerful drawings to storm through a stage.
 	Meta Knight	The strongest warrior on Pop Star, although Kirby is more versatile he lacks the skill and discipline that Meta Knight possesses. Some believe the two even might be related due to their uncanny resemblance, however this has never been verified, hiding away in the shadows Meta Knight can provide Kirby with his Meta Knights in tow or by using the newly upgraded Halberd, guaranteed to fend off anymore mechanical invaders.
===Mid-Bosses===
Mid-Bosses 	Mid-Bosses 	Mid-Bosses 	Mid-Bosses
 	 	 	
Flame Galboros 	Water Galboros	Spark Galboros 	Bonkers
 	 	 	
Poppy Bros. Sr.	Kibble Blade 	Yo-Yo Bros. Sr.	Gigant Edge
 	 	 	
Haboki 	Yuki 	Bukiset 	Blocky
 	 	 	
Boxy 	Vividria 	Slumbear 	Directex
 	 	 	
Armongoose 	Hornhead 	Grand Wheelie 	Paravern
 	 	 	
King Doo 	Monsun 	Kracko Jr. 	Cannon Tank
 	 	 	
Robin the Red 	Ahabross 	Bouquette 	Silksister
 	 	 	
Condullahan 	Kirawaya 	Widower 	Sherrocto
===Bosses===
Boss 	Location 	Description
Fungi Woods 	Zephyr Zone 	A Whispy Woods who was unfortunately taken over by a malevolent fungi. It possesses many of Whispy's regular abilities on top of its own dangerous spores and powerful gauntlet-like toadstool caps.
Jelly Surfer 	Downpour Delta 	An electrified jellyfish who normally resides in the water, despite his cool appearance he's a rather mean character attacking with thunderbolts and stormy clouds, in addition he can surf a wave in an attempt to crash into Kirby.
Planetettes 	Arid Arroyo 	A quintet of celestial beings, Bergius, Darkside, Skyrian, Insectai and Ringalius each have their own abilities and take a shot at trying to fight Kirby, their attacks mimic their appearances.
Biostacean 	Shelled Sediment 	A crustacean overgrown with plant-life, he usually hides in his shell and only attacks when Kirby gets too close, the plants on his back will also attempt to protect their host and despite his large size Biostacean is quite agile being able to burrow underground and roll about.
Symphavian 	Golden Glade 	King of the songbirds, Symphavian attacks with harmonic noises which can lull Kirby to sleep or create a discord of noise. Each part of his body is like that of a musical instrument, all used for offense.
Kracko-Toa 	Igneous Island 	A volcanic cousin to Kracko, Kracko-Toa trades in the lightning show for volcanic madness as he can unleash powerful eruptions, soot clouds and explosive boulders. When threatened he can even unleash burning fiery pillars from his body or summon enemies like Flamer.
Spindlewood 	Nimble Nature 	A devious, flowery swordsman, Spindlewood uses a sword and attacks with voracity and speed, cutting down his enemies and tricking them with his blade's coiled capabilities. If his main attacks fail however, Spindlewood will resort to calling on the plants to his aid.
Shimmer Golem 	Crystal Canyon 	A magical, ancient being, the Shimmer Golem is able to use its hands to attack Kirby in many ways from physical blows to magical beams, even creating portals to send the beams through or refract light through its crystals for a devastating blow.
Sensor Cube 	Obsidian Oasis 	This mysterious artifact seems to have extra-terrestrial origins, its strange powers create portals that summon hallucinations of bosses from the past, in addition however the cube itself can fire magical energy and fling its quill-like orbitals around the arena.
Snow-Rex 	Illuminated Iceberg	This mighty, forgotten predator of the cold tundra of Pop Star is back from extinction, its strange plant-like body contrasting against its freezing breath, vicious claw strikes and rapidly growing buds. The Snow-Rex charges around its arena and its sturdy head allows it to chomp on Kirby with ease.
King Dedede 	Strident Starfall 	The King of Dream Land, or so he proclaims. King Dedede strangely seems to be aligned with the greater evil, but for what purpose. His mighty hammer swings and running charge are back as dangerous as ever and his hammer even sports its Flamethrower and Rockets.
Dark Sorcerer (1st Form)	Strident Starfall 	The mastermind of the Miasma over Dream Land, this strange figure is Maggi's brother. A powerful mage of the Dark Matter forces, he seems solely focused on resurrecting the Dark Matter invasion force that failed to take over Pop Star in the past. He uses various magical attacks ranging from lightning storms and explosive bombs to freezing winds and fiery sludge, He is almost dismissive of his sister's plight and focused solely on their mission.
Dark Sorcerer (2nd Form)	Strident Starfall 	Having been defeated in his regular form, the Dark Sorcerer absorbed the accumulated Dark Matter energy to gain more power, reverting to his true form his power is magnified being able to manipulate reality creating portals and black holes as well as unleash explosive orbs of energy and fire lasers from the crystals embedded in his head. A white streak indicates the sheer power he now possesses, his mind consumed by a singular goal.
Chimagma 	Destructive Drumlin	A ferocious three-headed beast who dwells in its volcanic den, its body drips with molten rock as it breathes intense flames that can sear the screen. Each of its heads are capable of distinct attacks, the ram being able to spit globules of lava, the lion being able to charge in an explosive fireball and the dragon being able to breathe a jet of soot-rich flames.
Hydrenie 	Rainfall Reservoir 	This is no wish-granter, the pot is the real body of this tricky foe, their watery attacks show an incredible control as they manipulate water being able to shift from solid ice to a cloud of steam in an instant, they can create ice cubes to fling across the stage, create a wave from their own body or sneak across the ground before bursting into a geyser.
Acro 	Echoing Estuary 	This recurring foe returns once more working under a higher force, like in the past the water is their domain, so try to keep on the islands above as Acro attempts to ram the player, striking when he accidentally beaches himself. Acro does have some new tricks however including creating tidal waves to wash the player away and leaping through the air spewing a geyser of water from his blowhole.
Beeheemoth 	Ancient Arena 	Don't let her big eyes delude you, this fierce warrior is the champion of this battlefield. Able to charge around and grab the player with her tusk-like jaws. She can stomp the ground to cause seismic quakes or take flight in attempt to stomp or sting. She can even spit a sticky honey to trap the player if they're not careful.
Bulliard 	Millionaire Mansion	The leader of the herd, this large imposing foe can prove to be extremely dangerous if underestimated, able to roll around at incredible speeds he can even direct the others of the herd to attack on his behalf, but most of all watch out if his tail stiffens as he's about to charge.
Lololo & Lalala 	Haunted Hold 	This old adversaries of Kirby's return sporting both a new get-up and new attack style. Instead of pushing blocks around they've opted for a more offensive approach attacking together by charging, jumping, hurling punches and throwing each other in an attempt to take the player down. Their attacks are wild and unpredictable so watch out.
Heavy Lobster 	Evacuation Engine 	It looks like even the old Halberd Crew isn't safe from this strange influence, the noble and mighty Heavy Lobster protects the way forward using its various array of attacks, its gilded armour is highly reflective so watch out for bouncing projectiles. Its rocket exhaust has been upgraded making it lightning fast.
King Leolao 	Lounging Lake 	This pretender to the throne has appeared taking up King Dedede's old abode while the King is nowhere to be seen. He wields a mighty battleaxe that he swings wildly in battle and can hurl in an arc like a boomerang. This however isn't his only trick as he can summon his cat-like minions to attack and even electrify his whole body to protect from oncoming damage.
Angelio 	Periwinkle Palace 	One of the Fairies from Ripple Star who ended up on Pop Star a while back, it seems whatever force is at work as co-opted her mind and now made this once peaceful maiden into a lethal swordsman, beware the double-bladed attacks she can use including hurling her swords to perform two attacks at once.
Metallia 	Economic Edifice 	One of the crafty mage sisters, Metallia often minds her own business although has been known to get into fights in the past, unlike her sisters she is more solitary but can be ferocious in battle with her magical casting bucket which has an endless supply of molten steel and her arcane hammer, able to create magical weapons in an instant as well as pummel anyone who disturbs her craft.
Venavonium 	Radiant Rainforest 	Beware the mighty lord of the arachnids, his giant pincers will crush the player in their grip and his deadly stinger contains powerful toxins. Not only will he charge around his arena but he can even burrow underground, protruding his stinger out to strike rather suddenly, or kick up dust to create a cloud of confusion.
Sweeper Knight 	Radiant Rainforest 	This mysterious knight from another dimension, a master of the cutter blade his illuminating light is overwhelming and seems to force the miasma that Dark Sorcerer creates away, however he is no benevolent being, as destructive as he is good-willed he will destroy Pop Star if it means stopping the Dark Sorcerer. His attacks are quick and powerful and being able to generate miniature suns that prove incredibly dangerous, overcoming this fearsome adversary will be no small task.
Aurora Knight 	The True Arena 	One of the ancient heroes from fables beyond, a master of magic, Aurora Knight's mystic qualities allowed her to evade being pursued by unwelcome forces, appearing in the True Arena she seeks to assess those that can defeat her fellow heroes. Her incredibly magic allows her to use fire and ice with great speed and precision creating rifts in space-time and summoning creatures from across the planes of reality.
Neo-Galacta Knight 	The True Arena 	The original hero returns, having been resurrected by magic from beyond ancient times, his body having absorbed the Morpho Butterfly has changed as a result, he is however just as lethal and dangerous as before using his powerful lance and shield to unleash chaos and destruction upon those that face him in battle.
Miracle Matter 	The True Arena 	A manifestation of dark magic, this strange entity of the Dark Matter forces seems to be a harbinger of sorts, fortunately however Kirby managed to encounter this Miracle Matter before it could manifest a new Dark Matter force. Like the original, Miracle Matter can only be damaged by abilities tied to the form it appears as, although Stars from its attacks in each form also work. The Sizzle Form unleash jets of fire that rotate around the room, leaving behind fiery embers, Bluster Form spins around rapidly flinging various enemies and objects from its body and bounces around when it hits the walls, Thunder Form will fire laser-like projectiles that when hitting the ground will create electrical shocks that run up the walls of the arena, Bruiser Form will hurl heavy punches that cause the ground to erupt into spouts of pure energy that erupt from the center of the arena outwards, Blade Form will spin around the room before stopping in one of the corners and charging to another corner, Splash Form will partially submerge the arena in water and dash around on the surface of the water flipping the small platforms on the surface and Stone Form will drop multiple boulders on the field before rolling around the walls of the arena.
Dark Sorcerer (3rd Form)	The True Arena 	His mind having been completely consumed, now even taking the Miracle Matter into himself, Dark Sorcerer takes on a twisted third and final form, his eye is protected and can only be damaged when he opens his mouth as he floats and teleports around the arena, he can unleash a bevy of attacks from cutter blades to raining fiery orange orbs, tearing through space-time with his new claws creating miniature blackholes or focusing a ricocheting laser from his crystals that bounces on the ceiling and floor of the arena, among other attacks.
==Items & Objects==
TBA
===Copy Abilities===
Copy Ability	Copy Ability	Enemies 	Flavour Text
 	Archer 	SpynumRobin the Red (Mid-Boss) 	Wait for the right moment, and open fire, Hide in the shadows and become a Sharpshooter! Your precision aiming will let you hit through even the smallest gaps.
 	Artist 	PaletteRaindripsVividria (Mid-Boss) 	Become the canvas painter with a colourful paintbrush on your side! Create great stone sculptures and paint away your enemies' fury with a quick strike.
 	Beam 	Waddle DooKing Doo (Mid-Boss) 	Unleash an electrifying beam of energy! Capture enemies and send them rocketing away or unleash a barrage of beam blasts from the air, power up the Wave Beam and fire for massive damage.
 	Beetle 	BeetleyHornhead (Mid-Boss) 	A flash of light reflects off its horn as the king of the bugs tests high mighty mettle against his foes! Clobber your enemies with your powerful horn and unleash a buzzing orchestra to deafen your adversaries.
 	Bomb 	FoleyPoppy Bros. Jr.Poppy Bros. Sr. (Mid-Boss) 	Raise a huge bomb above your head, adjust the angle and throw! Catch your enemies in their attacks or snipe them from afar, best yet, you can bowl them out before the bomb even explodes!
 	Clean 	Broom HatterKekeHaboki (Mid-Boss) 	Clean up Dream Land with a sweep of breeze, use the tools of the trade and brush up on your broomhandling skills. Chuck a bucket of water or roll up into a cloth to clear off any grit and dirt, maybe even fly like a witch!
 	Cutter 	Sir KibbleKibble Blade (Mid-Boss) 	A boomerang that returns to your hand after being thrown. Charge up to unleash a powerful variant with greater control or unleash a quick series of attacks up close and finish with the Final Cutter!
 	Fighter 	Knuckle JoeArmongoose (Mid-Boss) 	Raise your fighting power to the Max! Kirby's powerful triple kick, uppercut and jab flurry will sen the enemies reeling in their defeat. Even unleash the secret ancient techniques passed down through generations to finish them off.
 	Film 	FlashpointReelerDirectex (Mid-Boss) 	The master of the silver screen makes their debut, show those baddies your artistic direction and produce masterpiece beatings that'll both inspire and clobber!
 	Fire 	Fire GalboAcchiFlamerFlame Galboros (Mid-Boss) 	This flaming ability allows Kirby to burn white hot! Light the fuse and ignite yourself into a fireball, scorching through the air. Embrace the blistering flmaes of Fireball Inferno!
 	Hammer 	Bonkers (Mid-Boss) 	A giant hammer on loan from the King himself. Pound boulders into dust, or knock stakes flat into the ground. Send out a fiery burst with the decisive Hammer Flip!
 	Ice 	ChillySnoppyYuki (Mid-Boss) 	A refined skill of the cold, no more sliding around like you're on thin ice, Kirby's figure skating skills return allowing him to not only freeze his enemies with an icy breath but charge with a blistering shoulder bash.
 	Laser 	Laser BallCannon Tank (Mid-Boss) 	Angle the shot, ricochet and Pow! Fire lasers from your high-tech helmet and creating electrical circuits to power machines, creating tethers that illuminate the environment and create hardlight platforms!
 	Leaf 	LeafanBouquette (Mid-Boss) 	Be a leaf on the wind with this sharp ability. Spin up a torrent of dancing leaves to slice and dice. Change the season at will from Flowery Spring, Sizzling Summer, Blustering Autumn or Chilling Winter!
 	Magic 	PrestoBoxy (Mid-Boss) 	Nothing up my sleeves, now prepare for a magical performance to blow your mind! Summon flocks of doves and cute little rabbits with a powerful kick, summon cards or look into the future with your crystal ball.
 	Musical 	Treble NoteBass NoteCondullahan (Mid-Boss) 	Create a performance for all of Dream Land to appreciate, using musical cues summon an ensemble cast of instruments to fight on your side. Everyone's waiting on your conductor's beat to get the song going!
 	Ninja 	MoonjaBio SparkBukiset (Mid-Boss) 	Excelling in the art of covert combat, use the ancient techniques entrusted through the old scrolls from far away lands. The mysterious techniques battle even Pop Star's most brilliant minds.
 	Parasol 	ParasolMonsun (Mid-Boss) 	Guard against falling objects, or take a floaty stroll through the air. You can also spray water to attack enemies or put out fires. Now you can even predict the weather and cast an ominous forewarning for sun, clouds, rain, hail and thunder!
 	Shark 	Kirawaya (Mid-Boss) 	The apex predator of the sea, deep sea foes will stand no chance with this hunter of the ocean abound. Rip through your enemies with an endless supply of teeth and charge with a razor sharp fin atop your back.
 	Sleep 	NoddySlumbear (Mid-Boss) 	Zzz... Nah, I don't feel like waking up, lemme sleep off... any injuries and I'll be fit as... Zzz... a fiddle. Huh, I was sleepwalking, how'd I end up all the way over here?
 	Spark 	Spark GalboSparkyElecSpark Galboros (Mid-Boss) 	Charge up power through rapid movements and creating a barrier of energy, unleash blasts of electrifying energy or concentrate your attacks into weapons of pure energy!
 	Spear 	LanzerAhabross (Mid-Boss) 	The spear is a true warrior's weapon, strike up close or from afar, perform a Spear Throw to take out any enemy that tries to get away. Stick into walls to perform a mighty High Jump!
 	Spider 	ComoWidower (Mid-Boss) 	None shall escape such a crafty hunter, wrap them up and slam them around. The eight-eyed monster can ensnare all and climb on walls and ceilings, creepy...
 	Stone 	RockyGiant RockyBlocky (Mid-Boss) 	Slide down slopes and squash your enemies in seconds flat! The mighty rock of justice is here to crush your adversaries, so many transformations what will Kirby turn into this time!
 	Sword 	Blade KnightHeavy KnightGigant Edge (Mid-Boss) 	The undisputed king of melee weapons! Infinite potential in moves as Kirby unleashes a bladed fury upon his foes. Finish off by calling to the heaves and unleash the mighty Sword Beam.
 	Thread 	SilkySilkwormSilksister (Mid-Boss) 	Tassel and tussle, thread the needle and pull your enemies in. Master the fine arts of the Loom Weaver and Spinning Creation as your foes are knitted into an untimely demise.
 	Tornado 	TwisterMini-KrackoKracko Jr. (Mid-Boss) 	Spin, spin, spin, here come the monsoon winds! Spin about and send enemies flying, unleash minature tornadoes or unleash a sonic boom clap that pulls enemies towards the razor gust.
 	Water 	Water GalboDribleeFloaty the Cell CoreWater Galboros (Mid-Boss)	Refreshingly wonderful, strike with the power of the saves of the sea and create a great geyser of water to blast your enemies away. Unleash the rapid watery strikes and conquer the Dragon's Waterfall!
 	Wheel 	WheelieGrand Wheelie (Mid-Boss) 	Ride like the wind and surge ahead with a Dash, as long as your moving forwards nothing will stand in your way, watch out for potholes though. Now Kirby can even spin out and unleash a torrent of tires or rev up from an aeronautical launch.
 	Whip 	WhippySherrocto (Mid-Boss) 	This adventurous copy ability comes with a cool hat and a whip that you can lash out at your enemies. Pull them in for a pummeling of their lifetime or create a wild tornado.
 	Wing 	BirdonParavern (Mid-Boss) 	This tricky ability features a variety of high-flying moves! Soar through the air and unleash a rocketing charge or strike with your feathery quills, Kirby can even perform the mighty Phoenix Flight to engulf his adversaries in a fiery display of plumage!
 	Yo-Yo 	GimYo-Yo Bros. Jr.Yo-Yo Bros. Sr. (Mid-Boss) 	The trickster with some serious skill, show your opponents who's got the best moves in town and spin them out when they pay you no respect. A true Yo-Yo master can pull off all the tricks!
===Food & Level Items===
Food Item 	Health Recovery	Flavour Text
Carrot 	5% 	Often found underground, these vegetables help one see better in the dark although they're hard to bite through.
Ice Cream 	5% 	Common in icy areas these sweet desserts are a favourite for many although they can be gone in an instant.
Noodle Cup 	5% 	A fresh broth with a strong taste, depending on what herbs and vegetables were used the flavour can vary wildly.
Sandwich 	5% 	A hand-made sandwich, often found around more urban areas they're an icon of the working man's Waddle Dee.
Pudding 	10% 	A light dessert, its smooth texture makes it melt in one's mouth, they're often found horded by Waddle Dees as they're a favourite.
Orange 	10% 	The strong flavour deters some from eating these fruits however they're often found throughout Dream Land.
Tomato 	10% 	Though not as potent as their Maxim counterparts, these Tomatoes provide valuable healing to those in need.
Pineapple 	20% 	A whole pineapple all for one to enjoy, none shall have this sweet treat.
Banana Bunch 	20% 	Often found in the canopies of various trees, these fruits are a favourite for their sweet taste.
Cherries 	25% 	A pair of cherries, sweet in flavour they are quite common and can often be found around Trees and Bushes.
Pancakes 	25% 	A stack of flapjacks dripping with maple syrup, their aroma wafts through the air attracting hungry mouths.
Pop Soda 	50% 	This fizzy drink provides remarkable healing, it's incredibly sweet to the point of being overwhelming for some.
Calamari Soup	70% 	A big broth of calamari in a rich soup, the various seafood gives it a bounty of flavours.
Ham Steak 	75% 	A hearty meal that fills one up, the savoury taste is distinct although no one's sure where the meat comes from.
Roast Chicken	75% 	The whole hen is in this one, with a trace of herbs to give it that extra flavour.
Maxim Tomato 	100% 	A full recovery, Maxim Tomatoes are very rare and very nutritious, a favourite of Kirby's and many others in Dream Land.
==Levels==
Pop Star's 11 Levels in Kirby's Miasma of Dream Land	Pop Star's 11 Levels in Kirby's Miasma of Dream Land	Pop Star's 11 Levels in Kirby's Miasma of Dream Land	Pop Star's 11 Levels in Kirby's Miasma of Dream Land
Level 	Stages 	Boss 	Ability EssencesAbility Scrolls
Zephyr Zone 	5 	Fungi Woods 	
Downpour Delta 	6 	Jelly Surfer 	
Arid Arroyo 	7 	Planetettes 	
Shelled Sediment 	8 	Biostacean 	
Golden Glade 	7 	 	
Igneous Island 	7 	Kracko-Toa 	
Nimble Nature 	9 	Spindlewood 	
Crystal Canyon 	7 	Shimmer Golem 	
Obsidian Oasis 	9 	 	
Illuminated Iceberg 	11 	 	
Strident Starfall 	13 	 	N/A
==Extra Mode==
Extra Mode returns as the unlockable game mode for completing Story Mode, similar to the previous King Dedede Tour and Meta Knightmare Returns, the Extra Mode sees other characters taking the spotlight, in this case Meta Knight, Bandana Waddle Dee and Adeleine. Each character can be swapped between during the main game with what is normally the Drop Ability action.
Like the Story Mode the player progresses through stages, although unlike the Story Mode there is a much heavier emphasis on collectibles as the unlocking of Copy Abilities is not present for the most part. The player can also revisit stages to try and find all the collectibles with each stage having a tracker. The stage count is the same as the Story Mode although most stages see a visual overhaul with some being completely remixed to fit the new theme of the overall level.
While most of the old locations for Copy Abilities were removed, some of the Ability Scroll locations were retained, here the player can unlock new, more powerful moves for each of the three playable characters which expand their movesets beyond their defaults.
===Plot Synopsis===
Unlike previous Extra Modes, Miasma of Dream Land's Extra Mode is the plot that occurs simultaneously to the one Kirby is going on during Miasma of Dream Land, with the trio facing various new bosses along the way attempting to stop an incredible force that appears to be tearing its way through space-time to deal with the Dark Sorcerer itself. Ribbon takes the place of Maggi in Extra Mode elaborating on the plot, remarking that whatever the invasive force is will likely heavily damage if not destroy Pop Star in its goal to stop the Dark Sorcerer and so the trio must defeat the strange force.
===Extra Mode Levels===
Levels 	Levels 	Levels 	Levels
Level 1 - Destructive Drumlin	Chimagma 	Level 2 - Rainfall Reservoir	Hydrenie
Level 3 - Echoing Estuary 	Acro 	Level 4 - Ancient Arena 	Beeheemoth
Level 5 - Millionaire Mansion	Bulliard 	Level 6 - Haunted Hold 	Lololo & Lalala
Level 7 - Evacuation Engine 	Heavy Lobster 	Level 8 - Lounging Lake 	King Leolao
Level 9 - Periwinkle Palace 	Angelio 	Level 10 - Economic Edifice 	Metallia
Level 11 - Radiant Rainforest	Level 11 - Radiant Rainforest	Venavonium 	Sweeper Knight
==The Arenas==
Returning from Kirby: Planet Robobot, the Arenas are Kirby's Miasma of Dream Land's boss rush mode where the player goes up against the bosses of the game in rapid succession. Unlike previous Arenas there is a third Arena introduced in this game that serves as a middle-ground between The Arena and The True Arena known as The Extra Arena. The Arenas all use a semi-randomized sets that intervals between Bosses and Mid-Bosses. Notably, unlike previous Arenas there is no distinguishing title given to the bosses that appear in the True Arena to their regular and extra counterparts, instead similar to earlier Kirby games these bosses are simply more difficult using tougher attacks.
The Arena is the first of the Arenas unlocked, it has the player go through a gauntlet against the bosses from the Story Mode as well as half of the Mid-Bosses. The Arena is unlocked once the player completes Story Mode and is required to be beaten to unlock The True Arena but not The Extra Arena. The player is given 5 Maxim Tomatoes which are each replaced with Cherries when consumed, in addition before each round the player is presented with three ability pedestals to choose from if they want to swap out their copy ability.
Bracket(Rounds) 	Bosses 	Bosses 	Bosses 	Bosses 	Bosses 	Bosses 	Bosses 	Bosses 	Bosses 	Bosses 	Bosses 	Bosses
Set 1(Round 1-3) 	Fungi Woods 	Fungi Woods 	Fungi Woods 	Fungi Woods 	Mid-Boss All-Star 1 	Mid-Boss All-Star 1 	Mid-Boss All-Star 1 	Mid-Boss All-Star 1 	Jelly Surfer 	Jelly Surfer 	Jelly Surfer 	Jelly Surfer
Set 2(Round 4-7) 	Planetettes 	Planetettes 	Planetettes 	Mid-Boss All-Star 2 	Mid-Boss All-Star 2 	Mid-Boss All-Star 2 	Biostacean 	Biostacean 	Biostacean 	Symphavian 	Symphavian 	Symphavian
Set 3(Round 8-11) 	Kracko-Toa 	Kracko-Toa 	Kracko-Toa 	Mid-Boss All-Star 3 	Mid-Boss All-Star 3 	Mid-Boss All-Star 3 	Spindlewood 	Spindlewood 	Spindlewood 	Shimmer Golem 	Shimmer Golem 	Shimmer Golem
Set 4(Round 12-14)	Sensor Cube 	Sensor Cube 	Sensor Cube 	Sensor Cube 	Mid-Boss All-Star 4 	Mid-Boss All-Star 4 	Mid-Boss All-Star 4 	Mid-Boss All-Star 4 	Snow-Rex 	Snow-Rex 	Snow-Rex 	Snow-Rex
Round 15 	King Dedede 	King Dedede 	King Dedede 	King Dedede 	King Dedede 	King Dedede 	King Dedede 	King Dedede 	King Dedede 	King Dedede 	King Dedede 	King Dedede
Round 16 	Dark Sorcerer (1st Form)	Dark Sorcerer (1st Form)	Dark Sorcerer (1st Form)	Dark Sorcerer (1st Form)	Dark Sorcerer (1st Form)	Dark Sorcerer (1st Form)	Dark Sorcerer (1st Form)	Dark Sorcerer (1st Form)	Dark Sorcerer (1st Form)	Dark Sorcerer (1st Form)	Dark Sorcerer (1st Form)	Dark Sorcerer (1st Form)
Round 17 	Dark Sorcerer (2nd Form)	Dark Sorcerer (2nd Form)	Dark Sorcerer (2nd Form)	Dark Sorcerer (2nd Form)	Dark Sorcerer (2nd Form)	Dark Sorcerer (2nd Form)	Dark Sorcerer (2nd Form)	Dark Sorcerer (2nd Form)	Dark Sorcerer (2nd Form)	Dark Sorcerer (2nd Form)	Dark Sorcerer (2nd Form)	Dark Sorcerer (2nd Form)
The Extra Arena is unlocked for completing Extra Mode for the first time, it is not required for the player to defeat The Arena before unlocking the Extra Arena however although The Extra Arena is more difficult. Like The Arena, this mode features bosses this time from Extra Mode as well as the back half of the Mid-Bosses not seen in The Arena, it also only offers 3 Maxim Tomatoes which become Cherries after being consumed as well as two additional Cherries from the start giving a total of five, the player is also only presented with two Ability Pedestals to choose from this time instead of three. Completing both The Arena and The Extra Arena will unlock The True Arena.
Bracket(Rounds) 	Bosses 	Bosses 	Bosses 	Bosses 	Bosses 	Bosses 	Bosses 	Bosses 	Bosses 	Bosses 	Bosses 	Bosses
Set 1 (Round 1-4) 	Chimagma 	Chimagma 	Chimagma 	Hydrenie 	Hydrenie 	Hydrenie 	Mid-Boss All-Star 5	Mid-Boss All-Star 5	Mid-Boss All-Star 5	Acro 	Acro 	Acro
Set 2 (Round 5-7) 	Beeheemoth 	Beeheemoth 	Beeheemoth 	Beeheemoth 	Mid-Boss All-Star 6	Mid-Boss All-Star 6	Mid-Boss All-Star 6	Mid-Boss All-Star 6	Bulliard 	Bulliard 	Bulliard 	Bulliard
Set 3 (Round 8-10) 	Lololo & Lalala	Lololo & Lalala	Lololo & Lalala	Lololo & Lalala	Mid-Boss All-Star 7	Mid-Boss All-Star 7	Mid-Boss All-Star 7	Mid-Boss All-Star 7	Heavy Lobster 	Heavy Lobster 	Heavy Lobster 	Heavy Lobster
Set 4 (Round 11-14)	King Leolao 	King Leolao 	King Leolao 	Angelio 	Angelio 	Angelio 	Mid-Boss All-Star 8	Mid-Boss All-Star 8	Mid-Boss All-Star 8	Metallia 	Metallia 	Metallia
Round 15 	Venavonium 	Venavonium 	Venavonium 	Venavonium 	Venavonium 	Venavonium 	Venavonium 	Venavonium 	Venavonium 	Venavonium 	Venavonium 	Venavonium
Round 16 	Sweeper Knight 	Sweeper Knight 	Sweeper Knight 	Sweeper Knight 	Sweeper Knight 	Sweeper Knight 	Sweeper Knight 	Sweeper Knight 	Sweeper Knight 	Sweeper Knight	Sweeper Knight	Sweeper Knight
The True Arena is the last game mode unlocked in Kirby's Miasma of Dream Land, it is the final and most difficult challenge in the game pitting the player up against every boss and mid-boss in the game, as such the player must beat The Arena and The Extra Arena before playing The True Arena. The True Arena has only 3 Maxim Tomatoes and 4 Pop Sodas each of which become Cherries when consumed as well as one Cherry from the beginning totalling eight. The True Arena retains the semi-random element of the previous Arenas although mixes bosses from both Arenas into each set, Rounds 31 and 35-37 are always in a set order.
Bracket(Rounds) 	Bosses 	Bosses 	Bosses 	Bosses 	Bosses 	Bosses 	Bosses 	Bosses 	Bosses 	Bosses 	Bosses 	Bosses 	Bosses 	Bosses 	Bosses 	Bosses 	Bosses 	Bosses 	Bosses 	Bosses 	Bosses 	Bosses 	Bosses 	Bosses 	Bosses 	Bosses 	Bosses 	Bosses 	Bosses 	Bosses 	Bosses 	Bosses 	Bosses 	Bosses 	Bosses 	Bosses 	Bosses 	Bosses 	Bosses 	Bosses 	Bosses 	Bosses
Set 1(Round 1-7) 	Fungi Woods 	Fungi Woods 	Fungi Woods 	Fungi Woods 	Fungi Woods 	Fungi Woods 	Jelly Surfer 	Jelly Surfer 	Jelly Surfer 	Jelly Surfer 	Jelly Surfer 	Jelly Surfer 	Mid-Boss All-Star 1 	Mid-Boss All-Star 1 	Mid-Boss All-Star 1 	Mid-Boss All-Star 1 	Mid-Boss All-Star 1 	Mid-Boss All-Star 1 	Chimagma 	Chimagma 	Chimagma 	Chimagma 	Chimagma 	Chimagma 	Mid-Boss All-Star 5 	Mid-Boss All-Star 5 	Mid-Boss All-Star 5 	Mid-Boss All-Star 5 	Mid-Boss All-Star 5 	Mid-Boss All-Star 5 	Hydrenie 	Hydrenie 	Hydrenie 	Hydrenie 	Hydrenie 	Hydrenie 	Acro 	Acro 	Acro 	Acro 	Acro 	Acro
Set 2(Round 8-14) 	Planetettes 	Planetettes 	Planetettes 	Planetettes 	Planetettes 	Planetettes 	Mid-Boss All-Star 2 	Mid-Boss All-Star 2 	Mid-Boss All-Star 2 	Mid-Boss All-Star 2 	Mid-Boss All-Star 2 	Mid-Boss All-Star 2 	Biostacean 	Biostacean 	Biostacean 	Biostacean 	Biostacean 	Biostacean 	Symphavian 	Symphavian 	Symphavian 	Symphavian 	Symphavian 	Symphavian 	Beeheemoth 	Beeheemoth 	Beeheemoth 	Beeheemoth 	Beeheemoth 	Beeheemoth 	Mid-Boss All-Star 6 	Mid-Boss All-Star 6 	Mid-Boss All-Star 6 	Mid-Boss All-Star 6 	Mid-Boss All-Star 6 	Mid-Boss All-Star 6 	Bulliard 	Bulliard 	Bulliard 	Bulliard 	Bulliard 	Bulliard
Set 3(Round 15-21) 	Kracko-Toa 	Kracko-Toa 	Kracko-Toa 	Kracko-Toa 	Kracko-Toa 	Kracko-Toa 	Spindlewood 	Spindlewood 	Spindlewood 	Spindlewood 	Spindlewood 	Spindlewood 	Mid-Boss All-Star 3 	Mid-Boss All-Star 3 	Mid-Boss All-Star 3 	Mid-Boss All-Star 3 	Mid-Boss All-Star 3 	Mid-Boss All-Star 3 	Shimmer Golem 	Shimmer Golem 	Shimmer Golem 	Shimmer Golem 	Shimmer Golem 	Shimmer Golem 	Mid-Boss All-Star 7 	Mid-Boss All-Star 7 	Mid-Boss All-Star 7 	Mid-Boss All-Star 7 	Mid-Boss All-Star 7 	Mid-Boss All-Star 7 	Lololo & Lalala 	Lololo & Lalala 	Lololo & Lalala 	Lololo & Lalala 	Lololo & Lalala 	Lololo & Lalala 	Heavy Lobster 	Heavy Lobster 	Heavy Lobster 	Heavy Lobster 	Heavy Lobster 	Heavy Lobster
Set 4(Round 22-28) 	Sensor Cube 	Sensor Cube 	Sensor Cube 	Sensor Cube 	Sensor Cube 	Sensor Cube 	Mid-Boss All-Star 4 	Mid-Boss All-Star 4 	Mid-Boss All-Star 4 	Mid-Boss All-Star 4 	Mid-Boss All-Star 4 	Mid-Boss All-Star 4 	Snow-Rex 	Snow-Rex 	Snow-Rex 	Snow-Rex 	Snow-Rex 	Snow-Rex 	King Leolao 	King Leolao 	King Leolao 	King Leolao 	King Leolao 	King Leolao 	Angelio 	Angelio 	Angelio 	Angelio 	Angelio 	Angelio 	Mid-Boss All-Star 8 	Mid-Boss All-Star 8 	Mid-Boss All-Star 8 	Mid-Boss All-Star 8 	Mid-Boss All-Star 8 	Mid-Boss All-Star 8 	Metallia 	Metallia 	Metallia 	Metallia 	Metallia 	Metallia
Set 5(Round 29-30) 	King Dedede 	King Dedede 	King Dedede 	King Dedede 	King Dedede 	King Dedede 	King Dedede 	King Dedede 	King Dedede 	King Dedede 	King Dedede 	King Dedede 	King Dedede 	King Dedede 	King Dedede 	King Dedede 	King Dedede 	King Dedede 	King Dedede 	King Dedede 	King Dedede 	Venavonium 	Venavonium 	Venavonium 	Venavonium 	Venavonium 	Venavonium 	Venavonium 	Venavonium 	Venavonium 	Venavonium 	Venavonium 	Venavonium 	Venavonium 	Venavonium 	Venavonium 	Venavonium 	Venavonium 	Venavonium 	Venavonium 	Venavonium 	Venavonium
Round 31 	Dark Sorcerer (1st Form)	Dark Sorcerer (1st Form)	Dark Sorcerer (1st Form)	Dark Sorcerer (1st Form)	Dark Sorcerer (1st Form)	Dark Sorcerer (1st Form)	Dark Sorcerer (1st Form)	Dark Sorcerer (1st Form)	Dark Sorcerer (1st Form)	Dark Sorcerer (1st Form)	Dark Sorcerer (1st Form)	Dark Sorcerer (1st Form)	Dark Sorcerer (1st Form)	Dark Sorcerer (1st Form)	Dark Sorcerer (1st Form)	Dark Sorcerer (1st Form)	Dark Sorcerer (1st Form)	Dark Sorcerer (1st Form)	Dark Sorcerer (1st Form)	Dark Sorcerer (1st Form)	Dark Sorcerer (1st Form)	Dark Sorcerer (1st Form)	Dark Sorcerer (1st Form)	Dark Sorcerer (1st Form)	Dark Sorcerer (1st Form)	Dark Sorcerer (1st Form)	Dark Sorcerer (1st Form)	Dark Sorcerer (1st Form)	Dark Sorcerer (1st Form)	Dark Sorcerer (1st Form)	Dark Sorcerer (1st Form)	Dark Sorcerer (1st Form)	Dark Sorcerer (1st Form)	Dark Sorcerer (1st Form)	Dark Sorcerer (1st Form)	Dark Sorcerer (1st Form)	Dark Sorcerer (1st Form)	Dark Sorcerer (1st Form)	Dark Sorcerer (1st Form)	Dark Sorcerer (1st Form)	Dark Sorcerer (1st Form)	Dark Sorcerer (1st Form)
Set 6 (Round 32-34)	Sweeper Knight 	Sweeper Knight 	Sweeper Knight 	Sweeper Knight 	Sweeper Knight 	Sweeper Knight 	Sweeper Knight 	Sweeper Knight 	Sweeper Knight 	Sweeper Knight 	Sweeper Knight 	Sweeper Knight 	Sweeper Knight 	Sweeper Knight 	Aurora Knight 	Aurora Knight 	Aurora Knight 	Aurora Knight 	Aurora Knight 	Aurora Knight 	Aurora Knight 	Aurora Knight 	Aurora Knight 	Aurora Knight 	Aurora Knight 	Aurora Knight 	Aurora Knight 	Aurora Knight 	Neo-Galacta Knight 	Neo-Galacta Knight 	Neo-Galacta Knight 	Neo-Galacta Knight 	Neo-Galacta Knight 	Neo-Galacta Knight 	Neo-Galacta Knight 	Neo-Galacta Knight 	Neo-Galacta Knight 	Neo-Galacta Knight 	Neo-Galacta Knight 	Neo-Galacta Knight 	Neo-Galacta Knight 	Neo-Galacta Knight
Round 35 	Dark Sorcerer (2nd Form)	Dark Sorcerer (2nd Form)	Dark Sorcerer (2nd Form)	Dark Sorcerer (2nd Form)	Dark Sorcerer (2nd Form)	Dark Sorcerer (2nd Form)	Dark Sorcerer (2nd Form)	Dark Sorcerer (2nd Form)	Dark Sorcerer (2nd Form)	Dark Sorcerer (2nd Form)	Dark Sorcerer (2nd Form)	Dark Sorcerer (2nd Form)	Dark Sorcerer (2nd Form)	Dark Sorcerer (2nd Form)	Dark Sorcerer (2nd Form)	Dark Sorcerer (2nd Form)	Dark Sorcerer (2nd Form)	Dark Sorcerer (2nd Form)	Dark Sorcerer (2nd Form)	Dark Sorcerer (2nd Form)	Dark Sorcerer (2nd Form)	Dark Sorcerer (2nd Form)	Dark Sorcerer (2nd Form)	Dark Sorcerer (2nd Form)	Dark Sorcerer (2nd Form)	Dark Sorcerer (2nd Form)	Dark Sorcerer (2nd Form)	Dark Sorcerer (2nd Form)	Dark Sorcerer (2nd Form)	Dark Sorcerer (2nd Form)	Dark Sorcerer (2nd Form)	Dark Sorcerer (2nd Form)	Dark Sorcerer (2nd Form)	Dark Sorcerer (2nd Form)	Dark Sorcerer (2nd Form)	Dark Sorcerer (2nd Form)	Dark Sorcerer (2nd Form)	Dark Sorcerer (2nd Form)	Dark Sorcerer (2nd Form)	Dark Sorcerer (2nd Form)	Dark Sorcerer (2nd Form)	Dark Sorcerer (2nd Form)
Round 36 	Miracle Matter 	Miracle Matter 	Miracle Matter 	Miracle Matter 	Miracle Matter 	Miracle Matter 	Miracle Matter 	Miracle Matter 	Miracle Matter 	Miracle Matter 	Miracle Matter 	Miracle Matter 	Miracle Matter 	Miracle Matter 	Miracle Matter 	Miracle Matter 	Miracle Matter 	Miracle Matter 	Miracle Matter 	Miracle Matter 	Miracle Matter 	Miracle Matter 	Miracle Matter 	Miracle Matter 	Miracle Matter 	Miracle Matter 	Miracle Matter 	Miracle Matter 	Miracle Matter 	Miracle Matter 	Miracle Matter 	Miracle Matter 	Miracle Matter 	Miracle Matter 	Miracle Matter 	Miracle Matter 	Miracle Matter 	Miracle Matter 	Miracle Matter 	Miracle Matter 	Miracle Matter 	Miracle Matter
Round 37 	Dark Sorcerer (3rd Form)	Dark Sorcerer (3rd Form)	Dark Sorcerer (3rd Form)	Dark Sorcerer (3rd Form)	Dark Sorcerer (3rd Form)	Dark Sorcerer (3rd Form)	Dark Sorcerer (3rd Form)	Dark Sorcerer (3rd Form)	Dark Sorcerer (3rd Form)	Dark Sorcerer (3rd Form)	Dark Sorcerer (3rd Form)	Dark Sorcerer (3rd Form)	Dark Sorcerer (3rd Form)	Dark Sorcerer (3rd Form)	Dark Sorcerer (3rd Form)	Dark Sorcerer (3rd Form)	Dark Sorcerer (3rd Form)	Dark Sorcerer (3rd Form)	Dark Sorcerer (3rd Form)	Dark Sorcerer (3rd Form)	Dark Sorcerer (3rd Form)	Dark Sorcerer (3rd Form)	Dark Sorcerer (3rd Form)	Dark Sorcerer (3rd Form)	Dark Sorcerer (3rd Form)	Dark Sorcerer (3rd Form)	Dark Sorcerer (3rd Form)	Dark Sorcerer (3rd Form)	Dark Sorcerer (3rd Form)	Dark Sorcerer (3rd Form)	Dark Sorcerer (3rd Form)	Dark Sorcerer (3rd Form)	Dark Sorcerer (3rd Form)	Dark Sorcerer (3rd Form)	Dark Sorcerer (3rd Form)	Dark Sorcerer (3rd Form)	Dark Sorcerer (3rd Form)	Dark Sorcerer (3rd Form)	Dark Sorcerer (3rd Form)	Dark Sorcerer (3rd Form)	Dark Sorcerer (3rd Form)	Dark Sorcerer (3rd Form)
==Trivia==
* The game's project title was MODEL before being revealed, which was chosen as it sounded similar to the acronym of the game's actual title
* Several of the new Mid-Bosses have their origins in earlier games;
** Kracko Jr. was a recurring Mid-Boss in earlier games that typically served a pre-fight before Kracko
** Bukiset was an enemy in Kirby's Dream Land 3, notable for being able to give Kirby any of that game's abilities due to the weapons it wielded
** Armongoose, Ahabross and Spark Galboros are all based on Mid-Bosses from previous Kirby Games worked on by 
**Yo-Yo Bros. Sr. is based on Poppy Bros. Sr. the Mid-Boss who gives the Bomb Ability usually.
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