Umthirn Hammerfist (jackslate45)

__NOTOC__
===Basic Information===
 Race: Dwarf
 Class: Monk (Martial Artist)
 Level: 6
 Experience: 15,628 xp
 Alignment: NG
 Languages: Common, Dwarf, Seithr
 Deity: none
 First Seen: Kaedyn's Quest
 Location: Retired
 Background: Open
===Abilities===
* Please indicate Racial and Level Adjustments
STR: 16 +3 (10 pts)
DEX: 14 +2 (3 pts) +1 4th Level
CON: 14 +2 (2 pts) +2 racial
INT: 10 +0 (0 pts)
WIS: 16 +3 (5 pts) +2 racial
CHA: 8 -1 (0 pts) -2 racial
===Combat Statistics===
* Please specify the nature of Special and Miscellaneous Adjustments
(Max-2) HP: 62 = [6d8(38) + CON (12) + FC (6) + Toughness(6)] (Monk 6)
 AC: 17 = [10 + DEX (2) + WIS(3) + Monk(1) + Dodge(1)]†
 AC Touch: 17 = [10 + DEX (2) + WIS(3) + Monk(1) + Dodge(1)]†
 AC Flatfooted: 14 = [10 + WIS(3) + Monk(1)]
 INIT: +4 = [DEX (2) + Reactionary Trait(2)]
 BAB: +4 = [Monk (4) ]
 CMB: +9 = [Maneuver Training(6) + STR (3)]*
 CMD: 24 = [10 +BAB(4) +STR(3) +DEX(2) +WIS(3) +DGE(1) +MNK(1)]*^
 Fortitude: +8 = [Monk (5) + CON (2) + Cloak (1)]&%
 Reflex: +8 = [Monk (5) + DEX (2) + Cloak (1)]&
 Will: +9 = [Monk (5) + WIS (3) + Cloak (1)]&
 Speed: 40'
Damage Reduction: 00/Any
Spell Resistance: 00
 Spell Failure: 00
* +2 w/ Grapple 
^ +4 vs. Trip/Bull Rush on Ground 
& +2 vs. spells, poison, and spell-like abilities 
† +4 Dodge AC vs. giants
% +2 vs poison/drugs, +4 vs alcohol
===Weapon Statistics===
* Please specify the nature of Special and Miscellaneous Adjustments
 Melee:
 Unarmed Attack: +8 = [BAB(4) + STR(3) + WF(1) + Magic(0)]
 Damage: 1d8+5+1d6 acid, Crit: 20/x2, Special: Special 
 Flurry of Blows: +8/+8/+3 = [Monk(6) + STR(3) + WF(1) + Magic(0) - TWF(2)]
 Damage: 1d8+5+1d6 acid, Crit: 20/x2, Special: Special
 Dagger: Attack: +7 = [BAB(4) + STR(3)]
 Damage: 1d4+3, Crit:19-20/x2, Special: P/S
 
 Ranged:
 Shuriken: Attack: +6 = [BAB(4) + DEX(2)]
 Damage: 1d2+3, Crit: 20/x2, Special: Special
 Shuriken FOB: +6/+6/+1 = [Monk(6) + DEX(2) - TWF(2)]
 Damage: 1d2+3, Crit: 20/x2, Special: Special
 Dagger: Attack: +6 = [BAB(4) + DEX(2)]
 Damage: 1d4+3, Crit:19-20/x2, Special: P/S
===Racial Features===
Ability Adjustments: +2 (Constitution), +2 (Wisdom), -2 (Charisma)
 Size: Medium
 Speed: 20'
 Favored Class: Monk (HPx6)
 Slow and Steady: Speed never modified by armor or encumbrance.
 Darkvision: Can see in the dark up to 60 feet.
 Defensive Training: +4 dodge bonus to AC against monsters of the giant
 subtype.
 Greed: +2 racial bonus on Appraise skill checks to determine
 the price of nonmagical goods that contain precious
 metals or gemstones.
 Hatred: +1 bonus on attack rolls against humanoid creatures of
 the orc and goblinoid subtypes.
 Hardy: +2 racial bonus on saving throws against poison, spells,
 and spell-like abilities.
 Stability: +4 racial bonus to CMD when resisting a bull rush or
 trip attempt while standing on the ground.
 Rock Stepper: Dwarves with this racial trait can skillfully negotiate
 rocky terrain. They can ignore difficult terrain created 
 by rubble, broken ground, or steep stairs when they take
 a 5-foot step. This racial trait replaces stonecunning.
 Weapon Familiarity: Proficient with battleaxes, heavy picks, and warhammers,
 and treats any weapon with "dwarven" in its name as
 a martial weapon.
 Languages: Begins speaking Common and Dwarven. 
===Class Features===
Monk (Martial Artist)
 Armor/Weapons: Monk Proficiencies
 AC Bonus: When unarmored and unencumbered, add Wisdom + 1 to AC/CMD
 Bonus Feats: 1,2, and every 4 levels after, may select a bonus feat
 Stunning Fist: Gain Stunning fist as bonus feat. 
 DC 10 + 1/2 Monk(3) + WIS(3) + Class(1) = DC 17
 Target can be stunned or fatigued.
 Monk Level/day
 Flurry of Blows: Can make 1 additional attack, as if using TWF. 
 Use Monk level as BAB
 Evasion: On successful Reflex save for half, take 0.
 Fast Movement: Gain 20' movement
 Maneuver Training: Use Monk Level for Monk BAB for CMB.
 Pain points: +1 Bonus to Critical hit confirmation. DC of Stunning fist + 1
	 Replaces Still Mind
 Marital Arts Master: Qualify for Fighter feats w/ unarmed strike. 
		 Replace Slow Fall
 Exploit Weakness: Replaces Ki Pool. As a swift action, do 1 of the following:
 1. Against DC 10 + (CR/Hardness), with d20+9,
 gain +2 hit and ignore DR/Hardness vs 1 target
 2. Gain +2 Dodge AC/Reflex/Sense Motive vs 1 Target
 Extreme Endurance: Immune to Fatigue; Replaces Purity of Body, diamond body,
 and perfect self
 High Jump: Add Monk Level to Jump Checks
===Feats===
 Lvl 1 Toughness: 1HP per HD
 Monk1 Dodge: +1 Dodge bonus to AC
 Class Improved Unarmed Strike: Always considered armed; attacks deal
 lethal or nonlethal dmg.
 Class Stunning Fist: Inflict the Stunned Condition on Target
 Monk2 Improved Grapple: +2 CMB/CMD for Grapples
 Grapple Attempts do not Provoke AoO
 Lvl 3 Weapon Focus: +1 to hit with Unarmed Strike
 (Unarmed Strike)
 Lvl 5 Weapon Specialization: +2 damage with Unarmed Strike
 (Unarmed Strike)
 Monk3 Mobility: +4 AC against AoO when moving.
===Traits===
Reactionary (Combat): +2 Trait to Initiative
Iron Liver (Equipment): +2 vs Poison/Drugs, +4 vs Alcohol
===Skills===
* Please specify the nature of Miscellaneous or Special Adjustments.
* Skills with a blank 'Total' may not be used untrained.
Skill Points: 24 = [Base (4)x6 + INT (0)x6] (Monk)
Skills Total Rank CS Ability ACP Misc
Acrobatics 11 6 3 2 -0 +0
Appraise 0 0 0 0 +0
Bluff -1 0 0 -1 +0
Climb 7 1 3 3 -0 +0
Diplomacy -1 0 0 -1 +0
Disguise -1 0 0 -1 +0
Escape Artist 2 0 0 2 -0 +0
Fly 2 0 0 2 -0 +0
Heal 3 0 0 3 +0
Intimidate -1 0 0 -1 +0
Perception 12 6 3 3 +0
Ride 2 0 0 2 -0 +0
Sense Motive 12 6 3 3 +0
Stealth 9 4 3 2 -0 +0
Survival 3 0 0 3 +0
Swim 7 1 3 3 -0 +0
* = untrained class skill
===Equipment===
Equipment Cost Weight
Explorer's Outfit -- -- lb
Corrosive Amulet of Fist +0 4000 gp -- lb
Dagger 2 gp -- lb
Belt Pouch NT gp .5 lb
 Shurikenx10 2 gp 1 lb 
 Wand of CLW (47) 705 gp -- lb 
 Potion of CLWx1 50 gp -- lb
 Potion of Enlarge Personx1 50 gp -- lb
 Potion of Protection from Evilx1 50 gp -- lb
 Oil of Magic Weaponx1 50 gp -- lb
 Potion of Mage Armorx3 150 gp -- lb
 Ioun Torch 75 gp -- lb
Belt Pouch NT gp .5 lb
 Acidx3 30 gp 1 lb
 Tanglefoot bag 50 gp 4 lb
 Holy Waterx2 50 gp 1 lb
Cloak of Resistance +1 1000 gp 1 lb
Feather Step Slippers 2000 gp 1 lb
Handy Haversack 2000 gp 5 lb
 Bedroll NT gp --
 Chalkboard NT gp --
 Chalkx10 NT gp --
 Hammock NT gp --
 Drill NT gp --
 Hammer NT gp --
 Oilx10 NT gp -- 
 Pitonx10 NT gp --
 Rope 50' NT gp --
 Torch x10 NT gp --
 Flint and Steel NT gp --
 ======== ======
 Totals: 10,359.00 gp 15 lb
 Light Medium Heavy 
Max Weight: 0-76 77-153 154-230
Consumed or Destroyed Items 
Wand of CLW (03) 45 gp 
Potion of Mage Armorx1 50 gp
 ======
 Total Consumed: 95 gp
 Living Quarters 100 gp
 (contents) -
 ======
 Total at home: 100 gp
===Finances===
 PP: 4 Initial Character Money: 10,500 gp
 GP: 1 earned on first adventure: +0 gp
 SP: 0 ==========
 CP: 0 Career Earnings: 10,500 gp
 Carried Inventory: 10,359 gp
 consumed or destroyed items: -0 gp
 living accommodations: 100 gp
 ==========
 Coinage: 41 gp
===Magic Item Slots===
 Umthirn 
 Armor: A Shirt
 Belts: 
 Body: 
 Chest: 
 Eyes: 
 Feet: Feather Step Boots 
 Hands: 
 Head: 
 Headband: 
 Neck: Corrosive Amulet of Fist +0 
 Ring 1: 
 Ring 2: 
 Shoulders: Cloak of Resistance +1
 Wrist: 
 Weapon: Lefty and Righty
===Details===
 Size:M
 Gender:Male
 Age:66
 Height:4'4"
 Weight:199
Hair Color: Blond
 Eye Color: Black
Skin Color: Well Tanned
Appearance: The constant daily training in his combat style has given Umthirn a well built appearance. He prefers to keep darker clothes on, so blood that gets on his clothing can blend in more easily. 
 Demeanor: Although gruff, Umthirn is a kind hearted individual. More willing than most help others than most.
===Background===
Born of Mogrimm Renlow’s third daughter in the mining town of Copperhead, Umthirn worked in his grandfather’s mine for about 5 years when he turned of age, and learned how to navigate the rocky terrain with relative ease. However, he never found any enjoyment of it, and quickly started spending his money on drinking in the Copperhead bar. Eventually, he grew all but immune to the effects of alcohol, and would have to drink a lot more than the average dwarf to ensure a good buzz. This bad combination quickly become Umthirn’s bane, as he would spend most nights in a bar fight, but it was there that he found the most enjoyment in life.
One day, he picked a fight with a no name half-orc traveler who was in town, who within seconds had Umthirn bloody and pinned on the ground. Turns out, this traveler was a wondering martial artist, and had heard tales of a dwarf that was causing problems in Copperhead’s bar. The next day, as the traveler was about to return to Venza, Umthirn met him at the outside of town, and requested that Umthirn travel with him and learn from him. Seeing some sort of potential in the dwarf, the half-orc agreed.
Introducing himself as Kalzog, the pair left to return to Venza, and during the next 20 years, Kalzog instructed Umthirn in a more refined art of combat, rather than the brawler that Umthirn started as. During this journey, Kalzog and Umthirn wondered around Venza and the Landadel Baronies, helping others with their special expertise. Recently, Kalzog has allowed Umthirn to go take jobs on his own, trusting the dwarf on his own.
Living in Venza has allowed Umthirn the opportunity to meet his other cousins Rhas, Phineas and Varga. When asked to do something for them, Umthirn will help them out in anyway he possibly can.
===Adventure Log===
 Replacement for Tyrion Thankirk (Retired 4 Feb 2014)
===Level Ups===
 
 Level 6:
 Class: Monk
 BAB: +3 to +4
 Fort: +4 to +5
 Ref: +4 to +5
 Will: +4 to +5
 B. Feat: Mobility
 Features: +10 movement, Flurry +4/+4/-1
 HP: 6 (Max - 2) + 2 CON + 1 Feat + 1 FC = 10
Skill Pts: +4 = +4 (Monk) +20 (Old Total) = 24 (New Total)
 Spent as: Acrobatics, Perception, Sense Motive, Stealth
	
===Approvals===
*Approval (Feb 5th, 2014) (Satin Knights ~ Judge) level 5
*Approval (Feb 6th, 2014) (Aura ~ Non-judge) level 5
*Approval (Jul 11th, 2014) (perrinmiller) level 6
Category:Retired & Deceased Characters