145170-suuuuper-laggy-after-last-patch

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And I don't find any other topics. Problem is nothing has changed on my end. I can play SWTOR with no issues. Any suggestions?
 	
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			You have better odds of taking it to CS	
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			Jabbit was having lag today. I ended up logging out.	
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Jabbit was having lag today. I ended up logging out.
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Can't say i felt it :/
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			Hmm, sounds like it needs more phasing.	
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			I am getting spikes, as well.  Sometimes in combat and definitely during the races-- both the audio cues and the effects of the speed boosts and flight rings can be 2-3 seconds behind.  I actually fell off a cliif only to be shot back up in the air again on two occasions, and the jump pad was so late once that I smashed into a cliff before it went off and had to circle back..	
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Can't say i felt it :/
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			On Entity it was remarkably regionalised. Thayd was a slideshow, but the daily zones were fine	
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			yeah I was having bad lag today also, thought it was just me. gees they need to fix that shit.	
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Yup, same here.  I think it was ever since the Halloween patch.  I thought it was just because so many people had flooded into the main cities for the Halloween stuff, but I don't know I think I even lagged when I was running an expedition.
The lag in the main city is unbearable though.  It makes me not log in. 
 
Wildstar is a great game.  Unfortunately, it's a great game that's optimized horribly. :(
 
 	
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The problem is more the weekend lag than the last patch I think.
 
I can play well Monday-Friday and more or less on saturdays but Sunday is imposible... DC all the time, Ultra lag at combat and citys... so no way to play.	
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The lag has got a LOT worse since the F2P launch, but has always been there. The game had serious lag issues at original launch and although these were masked over time by a declining population they still reared their head whenever players were honey-potted together for an event such as Scorchwing, Lightspire, Star Comm etc.
 
Personally I find the game unplayable during peak hours anywhere that isn't a private instance - daily zones, cities and open world all lag. Even off peak it's still pretty laggy. Some of the blame can be placed on all the extra art assets and population concentration caused by Shade's Eve. But this isn't the whole story. The game has been lagging much worse ever since F2P and it permeates the whole game for me. Prior to F2P I only had issues at peak times and in crowded events like Scorchwing. Now I have lag issues everywhere and at all times. Nothing has changed with my PC and I have no issues with other MMOs.
 
Essentially they launched F2P knowing it would bring in lots of extra players but never addressed ANY of the lag and optimization issues. So it's no surprise the game is back in this mess again.	
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			I have to admit the lag g gggg g gaag is preett tty terrr ribllle	
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Im on Entity-2 and the lag has got considerably worse when the Halloween patch went in.  I even get it within the Shades Eve instance and it's a nightmare trying to time your interrupt when it doesn't register or fires off a year too late. I know it wasn't great before the Halloween patch but skill misfires, random freezes and skills not firing off where alot less frequent and normally only at primetime now its pretty much constant lag spikes.
 
Hopefully that incoming lag fix will be implemented soon™ as its the one sour experience ive had in what is a really good game. 	
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The lag has got a LOT worse since the F2P launch, but has always been there. The game had serious lag issues at original launch and although these were masked over time by a declining population they still reared their head whenever players were honey-potted together for an event such as Scorchwing, Lightspire, Star Comm etc.
 
...
 
Essentially they launched F2P knowing it would bring in lots of extra players but never addressed ANY of the lag and optimization issues. So it's no surprise the game is back in this mess again.
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If this is the case then I fear the server lag may never go away.  I haven't been playing long.  I just started in mid-september and even then I would average a slag(server-lag) spike about once every ten minutes.  It wasn't enought to be breaking but it was enough to be annoying.  It had me scratching my head as to why it should happen when there where only several others leveling in the vicinity.
 
But then f2p hit and the slag spikes became game-breaking.  It may not be a bug.  It might be their server architecture, possibly hardware or software. In any case carbine has two options: 1) succumb to player attrition while the try to fix the slag or 2) hire better engineers to patch or overhaul the architecture.
 
I payed for 2 months and will give them 1 more month.  After that, I'll cancel my signature status because these days, a game out this long should not have noticable slag.
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			I has tiny spikes on Entity today, Oddly enough i had lag out in other zones but none in illium 	
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Yeah, was planning a nice, long day gaming. Will opt for Netflix. 
 
I mean, it's not *super duper horrible* but it's unpleasant enough. Will check back later, maybe they'll reboot or feed the chompacabras or something.	
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it may never go away unless they properly address the problem. Here's a thread (just one of many) from before F2P discussing the lag problems. You'll note players warning the problems needed addressing before F2P arrived. At the end of the thread there's an overly optimistic dev post which claims the problems were fixed or were being actively worked on. But for many players it actually changed nothing and here we are in F2P with all these issues warned about still present and coming home to roost.
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Oh boy.  These thread posts are dated back to late june.  Was there slag after their first launch that was never fixed?
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			Well dang. I was hoping it was just me and someone had tips.  Personally, I have had no issues unless  you count the lagfest two weeks ago.  Even at launch of F2P.  Thanks for your feedback.	
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