Atheryin

Atheryin is the second largest continent on Kyros, often depicted near the very center of the planet. It is home to the greatest diversity of cultures and races, and the largest and most advanced empires. Atheryin is known by all to be the pinnacle of civilization, and events on the continent carry weight far beyond its shores.
The continent is bordered in the north by Beral's Caldera, the large underwater cosmic crater responsible for the disappearance of Nortadder, Atheryin's long-lost upper third. In the east, the shores of Kvurian and its lesser isles are licked by the vast expanse of the Broadwaters, the largest ocean known to the seacaptains of the world. To the south is the Atheric Ocean, creating the captivating beaches of the Isles of Triamar. The southwestern swamp deltas of the Fen empty into the Delephus Sea, separating Jalqunia's endless savannas from the deadly Kira Jungle. The isolated west and northwest Thyros and Aios are bordered by the harsh seas of Sailor's Woe.
==Etymology==
The name "Atheryin" finds its earliest origins in the Proto-Dael language. Originally, Hadhleod and other early Leoth clans called the world Aðer. When Proto-Dael evolved into modern Dael, the word was simplified to Adder or Adher. However, as the Lyrians gained more and more constant contact with Leoth kingdoms, the idea of a trade language between the two civilizations was instated, and as Lyrian scholars began to create a new language as a splice of the local Dael and Lyrian languages, the word Adder was eventually bastardized into Ather.
The prefix -yin debatedly originated from the Lyrian splicing of the two languages into Proto-Atherin forms, where the Lyrian word Ian (lit. "broad, a large face, the lesser earth") was too difficult to pronounce for the Leoth, and thus resulted in the less vowel-dependent -yin suffix. But, some scholars hypothesize that the suffix does not originate from Lyrian roots, but instead from Aednun languages. Although most have little evidence in this claim, the Aednun suffix -yin (or -yan, depending upon regional dialect) does mean "earth, world", but most scholars discount this claim, as it is unlikely anybody would call the continent "earth earth".
==Geography==
Atheryin is a standalone continent, most noted for its vastly varied landscape in comparison to other continents. The continent's wide range of climates and biomes include vast savannas, large fertile grasslands, boreal and broadleaf forests, flooded marshes, massive jungles, and desolate deserts.
===Climate & Topography===
The far east of Atheryin consists of warm, marshy coasts in the Dún, and a mild mediterranean climate on the isles of Dram and Rekkan. The more northern, inland-facing Khorrum side of Kvurian is a dry savanna badland, existing in Mount Kvurian's massive rain shadow, and blocked from the warm winds of the Broadwaters. The other side of the island, Usareik, is mostly lush, temperate broadleaf forest, whose volcanic soil is perfect for farms. 
The same is the case with Lyria in the north; large temperate forests dominate two-thirds of the peninsula, while the last bare third is a combination of montane and temperate grasslands. Kalythos Isle, the northernmost official point of the Atheryin continent, is a largely uninhabited region of thick taiga and alpine climates, with large fjords in its northwestern areas.
The majority of climates to the west are grasslands, but areas like the Ohkorra Desert offer a desolate break in these expanses. Across Celadon's large fields, the grasslands end at the foot of the Eýn Mountains and the shores of Lake Talun, giving way to alpine forests and jagged glacial peaks. On the other side of these great mountains is the massive expanse of the Thyrosic Empire, encompassing the grassland, forested, and tundra climates of Thyros, Thyressia, and Pyra, respectively. 
South of these fertile lands lies the Kira Jungle, with its varying hills, flat jungle lands, mountains, and giant swamps in the Fen. The area is characterized mainly by its massive, unending tropical and temperate jungles. The massive River Kira carries magic fallout from its source in the Faelands, making all things near it and feeding off it toxic and dangerous. 
Northeast of the jungles, in the center of the continent, is the famed Faeland Plateau, an extremely high plateau with mountainous boundaries, containing the largest sources of pure magic known to man. It is an extremely volatile landscape, and few who venture into it ever come out alive, or at least, in one piece. 
East of the Faelands, in the large open space west of the Dún, lies the cloudy grasslands of the Fissure, where an ominous presence can be felt, as if some ancient force is watching all who pass through. Many traders and politicians steer clear of this area, as its history has proved it is a place of reputable bad luck.
==Political Geography==
Sovereign Nations of Atheryin
Flag	Arms	Name 	Capital 	Name(s) in Native Language
TBD 	TBD 	Aios 	Rasira 	Teonga Aios
TBD 	TBD 	Deljin 	Orrläss 	Ronnakas ro'Deljin
TBD 	TBD 	Fyukeo 	Jeo Fyu 	Kaji Taia jo'Fyukeo
TBD 	TBD 	Donos 	Atoko 	Rongaki Donos
TBD 	TBD 	Kotana 	Feumaka 	Teonga Kotana
TBD 	TBD 	Kados 	Jeo Kaan/Kuta Kaenos	Kadtamo
TBD 	TBD 	Moaku 	Jeo Moa 	Teonga Moaku
TBD 	TBD 	Kalta 	Kyran 	Nuar Ronnakas ro'Kalta
TBD 	TBD 	Khorrum 	Khor'Juhn-dro 	Khorr-um
TBD 	TBD 	Ko'alurun 	Ko'alurun 	Taigua Ko'alurun
TBD 	TBD 	Nachkun 	Sildaag 	Ruunach Nağkun
TBD 	 	Nokana Empire 	Arctun 	Nokana Tamas
TBD 	TBD 	Okomos 	Jalarra 	Ku'tus Ronnakas Okomos
TBD 	TBD 	Dain 	Feonin 	Kingdom of Dain
TBD 	TBD 	Rekkan 	Rekkan 	Dhonnar Rekkan
TBD 	TBD 	Tavayrin 	Phyrin 	Tavayris Parillë Taparell
TBD 	 	Thyrosic Empire	Thyrra 	Thirós
TBD 	TBD 	Usareik 	Solis 	Golut Usareik
This list does not include the commonwealth nations of the Dún and its dominions. They are recognized as independent states, but they are diplomatically represented by their High King. They are as follows:
Dominions of the Dún
Flag	Arms	Name	Capital 	Ruling Family(s)
TBD 	TBD 	Jún 	Jún 	Junnín
TBD 	TBD 	Rín 	Rín 	Rínnan
TBD 	TBD 	Nún 	Nún 	Núninn
TBD 	TBD 	Tóbh	Tóbh 	Tóbhan
TBD 	TBD 	Túm 	Túm 	Túmun
TBD 	TBD 	Hón 	Hón 	Hónnan
TBD 	TBD 	Órr 	Órr 	Órrinn
TBD 	TBD 	Rón 	Rón/Reora	Rónnan/Arano
The Kingdom of Reora has been excluded due to its constant integration and power struggles with its neighboring Rón. Oftentimes, neither country holds power long enough to be an established nation recognized by the international community.
The small states occupying Celadon are also not included on the primary list, due to constant power struggles over one another. Those states, in their general de jure status, are as follows:
Nations & States of Celadon
Flag	Arms	Name 	Capital(s)	Native Name(s)
TBD 	TBD 	Helmbridge 	Helmbridge	Rɵʌzεᴛ Ɛʃᴀƃɾʌıƌcɦ
TBD 	TBD 	Ban 	Banshead 	Ƃʌᴀ
TBD 	TBD 	Sennalor 	Senna 	Rɵʌzεᴛ Zεʌᴀᴀʌʃóɾ
TBD 	TBD 	The Dennock	Dennock 	The Dennock / 
Ƌεʌᴀᴀoↄɦ / Denoka
TBD 	TBD 	Leeskiln 	Kiln 	ʃεızↄıſſʌᴀ
TBD 	TBD 	Agadon 	Agadon 	Cóᴀ Rɵʌzεᴛ Λcɦƌεᴀ
TBD 	TBD 	Moontear 	Muintir 	Cóᴀ Rɵʌzεᴛ Vӫᴀᴛíɾ
TBD 	TBD 	Crocenigh 	Croce 	Tε Ƌεıɾ Ɔɾoↄεᴀıcɦz
TBD 	TBD 	Midvale 	Midvale 	Vεƌıɾ φʌʃεʌᴀᴀ
TBD 	TBD 	Nurusaeos 	Nurusaeos 	
Nurusaeos / Northold / Ɔʌʃƃɦʌıᴀᴀ
TBD 	TBD 	Ravenwood 	Ravenwood 	Rɵʌzεᴛ Rʌᴛεʌↄɦↄεſſ
TBD 	TBD 	Anderside 	Ander 	Λᴀƌεzεıƌ
TBD 	TBD 	Glasban 	Ferridge 	Cʃʌzƃʌᴀᴀ
TBD 	TBD 	Eboncross 	Eboncross 	Tε Ƌʌεʃ'z Λƃʌᴀᴛɾʌz
TBD 	TBD 	Scoran 	Scorlean 	Scorane
Category:Regions, Countries