Paper Mario Drawing of Disaster/The Erased Map Campaign

The Erased Map is the DLC Campaign that take place in the Gommert Island, a mysterious island that is faraway from Creation Island and was separated by the Drawing Royalty does to their feud with Gommert, the king of Gomminis. Although the campaign's story is considerably shorter than the main game, it does includes new enemies, new bosses and new Partners.
Mario cannot use his Partners from the main game until the player completes the DLC Campaign. Likewise, the DLC Partners are unavailable for the main game until the DLC Campaign is beaten.
==Story==
TBA
==Gameplay Additions==
Two new gameplay additions for the Erased Map campaign allows the player to solve a few problems that cannot be done with Partners or items. Those cannot be used in the main game until the DLC Campaign is completed for the first time.
===Super Erase===
A new Feature with Rainizia is the Super Erase feature, which allows Mario to make anything transparent, be it on themselves or on objects, allowing them to traverse objects that cannot be break by any of Mario's methods or Partners.
The Super Erase come with a drawback; some characters will be startled if the characters are transparent and had to wait until the effect wore out. Movable objects will also pass thorough the transparent objects, which requires cautious use as careless use will result a failed puzzle solving.
===P.F. Call===
Mario can call Professor Frankly to use Tattle on the new enemies and the objects in the overworld, or during the battle. This allows the player to have Tattle to compensate Goombella's absence during the DLC Campaign.
==New NPCs==
Professor Frankly is not a new character, but plays a larger role than in the base game.
Professor Frankly - Head of the Archaeology Department at U Goom	Professor Frankly - Head of the Archaeology Department at U Goom
 	"This is an extreme emergency situation, Mario! If we let King Gommert to take control of the Legendary Power Eraser, everything words and indications will be erased! It will potentially inflict a world-wide scale of complete chaos!"Although he and Goombella returned to the U Goom, he quickly noticed that something went wrong in the university whereas all notes were suddenly erased. After being informed by the Creation Royalty's messagers that the Gommini Siblings are under loose, Professor Frankly had to give warning for Mario via his high-tech computer and Mario's Wonder Map System.
 	Professor Frankly is available as a new option for the Wonder Map System, as well as a quick option via RL button. Frankly's ability is the same as Goombella, which is Tattling, allowing the player to gather information on new enemies and objects. This can also be used in-battle.
King Gommert - Past Rival of Creation Royalty 	King Gommert - Past Rival of Creation Royalty
 	"They had what!? Stop that plumber and his funny-looking companions from gathering the Two Eraser Artifacts, lest a disaster will strike upon us!"He is used to be an argumentative rival of the Creation Royalty, before taking his rivalry too far and ended up having his own kingdom separated from the mainland of Creation Island. That being said, as years passes, he eventually realizes that he pushed his rivalry too far, and that because of the incident, the Two Eraser Artifacts were separated long ago. He entrusted the Gommini Siblings to find the two artifacts around the Gommert Island before disaster could strike upon his kingdom.
 	King Gommert acts like he is the main antagonist of the DLC Campaign, but in reality, he only want to stop anyone he didn't trusted, which included Mario and his allies, from gathering the Two Eraser Artifacts, as he fears that a disaster will happens. However, this poor king have trust issues, as the five Gommini Siblings are far from honest people...
Gommini Siblings - Traitorous Gommers 	Gommini Siblings - Traitorous Gommers
 	Gilbert: "This is our biggest opportunity, brother and sisters. Our opportunity to ruin the reputation of everyone in the world, and see if Monsieur Masteurpiece will like the upcoming chaos!"Composed of the calculated Gilbert, the absolutely maniacal Gerald, the power-hungry Gabrielle and the rough-and-tough Garzel, they were loyal servants of King Gommert... but outside of his kingdom, they are horrid, chaotic deliquants who's willing to spread "wordless chaos", especially after Monsieur Masteurpiece humiliated them. Who knows what selfish plan are they doing, and if they are really loyal to each others in long term?
 	The real antagonists of the DLC, you should expect to confront each of them twice, and then all of them at once. Each of them have their own abilities, their common one being erasing the Command which prevent one of Mario or his partner's moves for a few turns. They will also temporarily erase structure that will dramatically modify the situation of the scene, so be prepared for their potential chaos!
Queen Beatrisa - Queen of the Gommert Island Beas 	Queen Beatrisa - Queen of the Gommert Island Beas
 	"I beg your pardon? You only come here to secure the Eraser Artifact? Oh, pardon my objection, but there must be a misunderstanding on the situation in this apartment."The posh queen of the Beas that inhibit Gommert Island. Although fairly strict, she never forget her responsibilities as a queen, and is very concerned what happened to her two royal friends, King Gommert and the mysterious Gravity Prince. Although upset that Mario and allies entered the G.M. Beahive without permission, she quickly realized that they are looking for the two Eraser Artifacts, and although hesitant about their goal at first, she quickly understands that this is to stop the Gommini Siblings from doing chaos.
 	Although at first she prevent Mario and friends to pass some of the rooms until near the end of Chapter 2 by ordering the Bea Guards, she will be more permissive to them as gratitude for their actions fending off Gerald. Visiting her will fully heal Mario and friends without any cost.
Gravity Prince - Quirky Experimenter 	Gravity Prince - Quirky Experimenter
 	"Would you look at this. I didn't expected someone falling into that platform this time. Anyways, the name's Vitace, the Gravity Prince. But the real question is, what are your name, gentlemen and ladies of the outside?"Suave but cocky, this experimental prince of gravity knows no bound when it comes to gravity. He have full control of gravity, but needs high concentration in order to control gravity the correct way. Do not dismiss him as a peasant; his power is dangerous against his enemies, and can completely reverse gravity, even black holes! Mario and allies are lucky to deem themselves trustworthy and become friends with the Vitace.
 	Gravity Prince allows Mario and allies to open up new path by reversing gravity on the areas where they cannot have access otherwise. However, he had to gather three notes that allows him to identify where the Gommini Siblings would go next, as he just don't want to waste time to use his Gravity power for trivial purposes. Mario and his allies will first meet him at Chapter 3, where they had to pass thorough gravity-based puzzles first in his castle.
==New Partners==
Mario starts with Parakarry as his sole new Partners, as recruits more thorough Neo-Chapter 1, 2 and 3.
Reminder: Mario cannot bring the DLC Campaign Partners into the main game until completing Neo-Chapter 6.	Reminder: Mario cannot bring the DLC Campaign Partners into the main game until completing Neo-Chapter 6.
Parakarry 	Parakarry
 	"It is a letter from an unknown sender, and the map is... clearly empty. Except for this vague message right there. "Meet us at the Carrot Canyon of the Food Kingdom"... What would be this about, Mario?"
During his first vacation since years (despite his hesitation), and he got bored real quick, missing his delivery job quite quickly. Parakarry eventually discovers a mysterious letter from someone in the Food Kingdom. Eventually, he want help from Mario to solve the mystery of the mysterious empty map. Although reluctant to discover the Gommini Island at first, he eventually accepts to follow Mario to at least have something interesting to do during his first vacation since years.
Like back in Paper Mario 64, Parakarry can carry Mario over the gaps. He can hold on for longer than before, but he will quickly weight down after five seconds.
PrologueSpecies: ParatroopaRole: Winged DeliverymanHP: 15 - FP: 15 	"It is a letter from an unknown sender, and the map is... clearly empty. Except for this vague message right there. "Meet us at the Carrot Canyon of the Food Kingdom"... What would be this about, Mario?"
During his first vacation since years (despite his hesitation), and he got bored real quick, missing his delivery job quite quickly. Parakarry eventually discovers a mysterious letter from someone in the Food Kingdom. Eventually, he want help from Mario to solve the mystery of the mysterious empty map. Although reluctant to discover the Gommini Island at first, he eventually accepts to follow Mario to at least have something interesting to do during his first vacation since years.
Like back in Paper Mario 64, Parakarry can carry Mario over the gaps. He can hold on for longer than before, but he will quickly weight down after five seconds.
Parakarry's Air Lift now costs 5 FPs.
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Aerial Assault (25% FP): Parakarry carries his three other teammates before the four fall altogether into one enemy, dealing a massive 30 damage alongside guaranteed cripple and -2 Defense for two turns.	
Parakarry's Air Lift now costs 5 FPs.
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Aerial Assault (25% FP): Parakarry carries his three other teammates before the four fall altogether into one enemy, dealing a massive 30 damage alongside guaranteed cripple and -2 Defense for two turns.
Stetson 	Stetson
 	"You seems very concerned, pardner. Mind if I land a hand here? I heard you're a friend of Nakitta, the new sheriff of the village I used to live."
Stetson used to live in the Panciotti Gulch before moving to the Stalwart Skies. After hearing news about her old friend Nakitta becoming the new sheriff of the gulch with the help of Mario, Stetson happily obliges to help out Mario thorough the Gommini Island. That said, he's also oddly familiar with the Gommini Siblings, unhappy to knowledge their presence.
Stetson's Lasso can be used to pull items and levers from far away, and can be used to pull fleeing enemies as well.
Chapter 1Species: BonneterRole: Ghostly CowboyHP: 15 - FP: 15 	"You seems very concerned, pardner. Mind if I land a hand here? I heard you're a friend of Nakitta, the new sheriff of the village I used to live."
Stetson used to live in the Panciotti Gulch before moving to the Stalwart Skies. After hearing news about her old friend Nakitta becoming the new sheriff of the gulch with the help of Mario, Stetson happily obliges to help out Mario thorough the Gommini Island. That said, he's also oddly familiar with the Gommini Siblings, unhappy to knowledge their presence.
Stetson's Lasso can be used to pull items and levers from far away, and can be used to pull fleeing enemies as well.
Lasso (0 FP): Pull an enemy and slam it on the ground, dealing 2 damage. Pin down flying foes.
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Lasso Surround (2 FP): Surround himself and his allies with his lasso, preventing contact attacks aside of stomping moves.
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Whiplash (4 FP): Inflict a whip, dealing 4 damage and preventing the target's charging moves. If the enemy had a charging move going on, Whiplash will also reduce the enemy's DEF power by 2 for 2 turns.
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Whirling Copter (5 FP): Stetson swings his lasso around like a helicopter, inflicting 6 damage on all enemies, and pin down flying foes as well. This attack have a fairly difficult Action Command, which requires pressing A at about near-to-precise moment four times.
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Tumbleweed Rumble (33% FP): Stetson's allies gather some tumbleweed to roll a big tumbleweed into the enemies, dealing them 15 damage and a new status called Dirty, which make their attacks slightly slower thus easier to Guard and Superguard. The status lasts for 3 turns.	
Lasso (0 FP): Pull an enemy and slam it on the ground, dealing 2 damage. Pin down flying foes.
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Lasso Surround (2 FP): Surround himself and his allies with his lasso, preventing contact attacks aside of stomping moves.
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Whiplash (4 FP): Inflict a whip, dealing 4 damage and preventing the target's charging moves. If the enemy had a charging move going on, Whiplash will also reduce the enemy's DEF power by 2 for 2 turns.
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Whirling Copter (5 FP): Stetson swings his lasso around like a helicopter, inflicting 6 damage on all enemies, and pin down flying foes as well. This attack have a fairly difficult Action Command, which requires pressing A at about near-to-precise moment four times.
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Tumbleweed Rumble (33% FP): Stetson's allies gather some tumbleweed to roll a big tumbleweed into the enemies, dealing them 15 damage and a new status called Dirty, which make their attacks slightly slower thus easier to Guard and Superguard. The status lasts for 3 turns.
Bayton 	Bayton
 	"Ay, fellas! I used to work here but the queen told me to take a vacation because I overworked. What's wrong with working hard, anyways?"
Bayton is quite an arrogant Bea, wanting to be a very effective honey worker even beyond his work-time. This results the Queen Bea of Gommini Island, Beatrisa, wanting him to take a vacation to let the production to calm down. Although unhappy about the news, he eventually noticed that the Gommini Siblings is tempting with the Rare Honeys, and accepted Mario's help to retrieve them, and then investigate what the Gommini Siblings want.
Bayton can use his Honey Stick to immobilize the enemies hit by this move, and can be also used to weight down certain objects like a balance.
Chapter 1Species: BeaRole: Cocky WorkerHP: 20 - FP: 10 	"Ay, fellas! I used to work here but the queen told me to take a vacation because I overworked. What's wrong with working hard, anyways?"
Bayton is quite an arrogant Bea, wanting to be a very effective honey worker even beyond his work-time. This results the Queen Bea of Gommini Island, Beatrisa, wanting him to take a vacation to let the production to calm down. Although unhappy about the news, he eventually noticed that the Gommini Siblings is tempting with the Rare Honeys, and accepted Mario's help to retrieve them, and then investigate what the Gommini Siblings want.
Bayton can use his Honey Stick to immobilize the enemies hit by this move, and can be also used to weight down certain objects like a balance.
Punch (0 FP): Bayton punches an enemy to deal 3 damage.
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Honey Stick (3 FP): Inflict Slow on an enemy by drenching them into honey. Duration lasts up to 1 (Basic), 2 (Super) or 3 (Ultra) turns.
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Heavy Suplex (6 FP): Bayton suplex an enemy, jumping high at turn 1, and then slam down on the ground or another enemy (provided there is at least one other enemy on the battle) to deal 6 damage and two turn -1 DEF power on both of them at the next turn. Enemies that are harmful to touch such as a Spiny or Podoboo will harm Bayton from grabbing, but not from getting hit by another enemy.
If there is a single enemy left, Bayton will automatically slam down the enemy at turn 1, but for only 3 damage.
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Danger Stinger (10 FP): Bayton uses his stinger to sting an enemy, which deals 10 damage if Bayton have HP higher than 5, 12 if Bayton have 5 to 2 HP left, and then 15 if Bayton have only 1 HP left. He cannot move and switched away for the next turn if the move is successful. Contact attack.
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Bea Guard Enguarde (50% FP): Bayton and his three allies calls the Bea Guards with flashing batons, causing multiple Beas to tackle the enemies to deal 25 damage and inflict Slow to the enemies for 2 turns.	
Punch (0 FP): Bayton punches an enemy to deal 3 damage.
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Honey Stick (3 FP): Inflict Slow on an enemy by drenching them into honey. Duration lasts up to 1 (Basic), 2 (Super) or 3 (Ultra) turns.
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Heavy Suplex (6 FP): Bayton suplex an enemy, jumping high at turn 1, and then slam down on the ground or another enemy (provided there is at least one other enemy on the battle) to deal 6 damage and two turn -1 DEF power on both of them at the next turn. Enemies that are harmful to touch such as a Spiny or Podoboo will harm Bayton from grabbing, but not from getting hit by another enemy.
If there is a single enemy left, Bayton will automatically slam down the enemy at turn 1, but for only 3 damage.
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Danger Stinger (10 FP): Bayton uses his stinger to sting an enemy, which deals 10 damage if Bayton have HP higher than 5, 12 if Bayton have 5 to 2 HP left, and then 15 if Bayton have only 1 HP left. He cannot move and switched away for the next turn if the move is successful. Contact attack.
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Bea Guard Enguarde (50% FP): Bayton and his three allies calls the Bea Guards with flashing batons, causing multiple Beas to tackle the enemies to deal 25 damage and inflict Slow to the enemies for 2 turns.
Mariaqua 	Mariaqua
 	"Whoa, whoa, whoa, easy now! Some of us Dripples aren't with Monsieur Masteurpiece anymore! We were mindless and mean because of the control of the Water Beast, but now we have freedom!"
Mariaqua used to be a carefree Dripple who wanted to become a pilot, but the Water Beast managed to take control of her alongside multiple Dripple to make them serve Monsieur Masteurpiece. Ever since the defeat of the Water Beast, she regain her control and become very grateful of Mario for his heroic actions.
Mariaqua's Water Drop can make an enemy slightly moldy, greatly slowing them down, and it can also be used to drizzle the flames and water plants.
Chapter 1Species: DrippleRole: Freedom PilotHP: 10 - FP: 20 	"Whoa, whoa, whoa, easy now! Some of us Dripples aren't with Monsieur Masteurpiece anymore! We were mindless and mean because of the control of the Water Beast, but now we have freedom!"
Mariaqua used to be a carefree Dripple who wanted to become a pilot, but the Water Beast managed to take control of her alongside multiple Dripple to make them serve Monsieur Masteurpiece. Ever since the defeat of the Water Beast, she regain her control and become very grateful of Mario for his heroic actions.
Mariaqua's Water Drop can make an enemy slightly moldy, greatly slowing them down, and it can also be used to drizzle the flames and water plants.
Water Drop (0 FP): Mariaqua drop a small drip of water on an enemy, dealing only 1 damage but, regardless if it deals damage or not, have 50% chance of inflicting the Splashed condition for two turns.
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Rain (2 FP): Heal herself or an ally for 5 HP and 2 FP. For Super Rank, it heals 10 HP and 5 FP. For Ultra Rank, it heals 25 HP and 15 FP.
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Duplicate (5 FP): Duplicate herself into two, with her other self having only 1 HP, can only use Water Drop but can Superguard. The duplicate lasts as long as it doesn't get hit by anything harmful.
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Heavy Pour (5 FP): Much stronger version of Water Drop. Deals 6 damage and guaranteed chance of inflicting Splashed for three turns.
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Ocean Flight (33% FP): Mariaqua have her three allies fold into plane-like formation, allowing her to fly and drop multiple Water Drops and a larger Heavy Pour on all enemies, dealing 20 damage and 50% chance of inflicting Splashed for 5 turns.	
Water Drop (0 FP): Mariaqua drop a small drip of water on an enemy, dealing only 1 damage but, regardless if it deals damage or not, have 50% chance of inflicting the Splashed condition for two turns.
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Rain (2 FP): Heal herself or an ally for 5 HP and 2 FP. For Super Rank, it heals 10 HP and 5 FP. For Ultra Rank, it heals 25 HP and 15 FP.
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Duplicate (5 FP): Duplicate herself into two, with her other self having only 1 HP, can only use Water Drop but can Superguard. The duplicate lasts as long as it doesn't get hit by anything harmful.
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Heavy Pour (5 FP): Much stronger version of Water Drop. Deals 6 damage and guaranteed chance of inflicting Splashed for three turns.
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Ocean Flight (33% FP): Mariaqua have her three allies fold into plane-like formation, allowing her to fly and drop multiple Water Drops and a larger Heavy Pour on all enemies, dealing 20 damage and 50% chance of inflicting Splashed for 5 turns.
Evelyn 	Evelyn
 	"OOH! My deepest apologies for startling you! I-I was only cleaning the museum! My-My name is Evelyn. Now if you excuse me, those fossils cannot clean themselves."
Evelyn is a shy and timid museum caretaker, wanting that the Éfface Museum to be squeaky clean. Although her indefatigable effort make her the most effective caretaker, she doesn't have a good socialization skill and is a bit of a bookworm. It is not until someone harassed her by stealing both her books and an entire skeleton of a large Rex that she had no choice but to help out.
She can use her Petrify to solidify objects and enemies to make them stop moving and make them heavier. Petrification is only temporary, and the objects and enemies will move again after a bit.
Chapter 2Species: Shadow SirenRole: Shy CaretakerHP: 10 - FP: 20 	"OOH! My deepest apologies for startling you! I-I was only cleaning the museum! My-My name is Evelyn. Now if you excuse me, those fossils cannot clean themselves."
Evelyn is a shy and timid museum caretaker, wanting that the Éfface Museum to be squeaky clean. Although her indefatigable effort make her the most effective caretaker, she doesn't have a good socialization skill and is a bit of a bookworm. It is not until someone harassed her by stealing both her books and an entire skeleton of a large Rex that she had no choice but to help out.
She can use her Petrify to solidify objects and enemies to make them stop moving and make them heavier. Petrification is only temporary, and the objects and enemies will move again after a bit.
Stone Fist (0 FP): Punch an enemy with a stone fist to deal 3 damage. 30% chance to inflict Crumble. Evelyn can stretch her tail to reach the airborne target.
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Rock Shield (2 FP): Protect herself or one of her allies from a single attack with a magical stone shield. Even piercing attacks cannot penetrate it.
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Rock Shower (5 FP): Hit all enemies with a shower of rocks to deal 5 damage. Shelled and spiked enemies are not affected, but it do pin down
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Petrify (5 FP): Evelyn attempts to Petrify an enemy. Anyone affected by Petrify cannot move, but gain a +3 Defense, making it situational effect. Duration lasts between 2-3 turns.
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Double Stone Fists (33% FP): Evelyn gather help from her allies in order to launcher her two massive Stone Fists. This inflict a massive 40 piercing damage into a single enemy, but the Action Command (rotate) is fairly difficult.	
Stone Fist (0 FP): Punch an enemy with a stone fist to deal 3 damage. 30% chance to inflict Crumble. Evelyn can stretch her tail to reach the airborne target.
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Rock Shield (2 FP): Protect herself or one of her allies from a single attack with a magical stone shield. Even piercing attacks cannot penetrate it.
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Rock Shower (5 FP): Hit all enemies with a shower of rocks to deal 5 damage. Shelled and spiked enemies are not affected, but it do pin down
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Petrify (5 FP): Evelyn attempts to Petrify an enemy. Anyone affected by Petrify cannot move, but gain a +3 Defense, making it situational effect. Duration lasts between 2-3 turns.
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Double Stone Fists (33% FP): Evelyn gather help from her allies in order to launcher her two massive Stone Fists. This inflict a massive 40 piercing damage into a single enemy, but the Action Command (rotate) is fairly difficult.
Justine 	Justine
 	"I used to work for the Koopa Troop, you see, but... long story short, I took a magic book and I was not able to control my emotions too well, resulting a big disaster that upsets the army."
Justine is not an Hammer Sis like the others. She used to work for the Koopa Troop and although she managed to be impressive, she wanted to improve her abilities by taking a spellbook. This backfired as her low control of her emotions resulted her to become unpredictable and dangerous, even for the Koopa Troop. Ever since, she become a single mercenary who will do work for various things for money. Right now, she aims for a bounty head of the Gommini Siblings, although after having a difficult time finding them, she accepts help from Mario and allies.
Justine combine Power Throw and Shift as her field ability, shifting between Hammer, Boomerang, Fire and Ice between use. Each have their usage such as hitting a faraway switch, or burning an undesirable wood. The attacks deal damage, but doesn't inflict any status condition.
Chapter 2Species: Hammer SisRole: Emotional BattlerHP: 15 - FP: 10 	"I used to work for the Koopa Troop, you see, but... long story short, I took a magic book and I was not able to control my emotions too well, resulting a big disaster that upsets the army."
Justine is not an Hammer Sis like the others. She used to work for the Koopa Troop and although she managed to be impressive, she wanted to improve her abilities by taking a spellbook. This backfired as her low control of her emotions resulted her to become unpredictable and dangerous, even for the Koopa Troop. Ever since, she become a single mercenary who will do work for various things for money. Right now, she aims for a bounty head of the Gommini Siblings, although after having a difficult time finding them, she accepts help from Mario and allies.
Justine combine Power Throw and Shift as her field ability, shifting between Hammer, Boomerang, Fire and Ice between use. Each have their usage such as hitting a faraway switch, or burning an undesirable wood. The attacks deal damage, but doesn't inflict any status condition.
Depended on her Emotion, Justine's Power Throw (both as field move and attack move) have a different status effect. Some situations will also alter her emotion.
*Hammer: When she is happy, and her usual mood. Her hammers will inflict -1 Def for two turns.
*Boomerang: When feeling calm. Her boomerang will inflict Dizzy for two turns.
*Fire: Happens if she gets angry. Her fireball will inflict Burn for two turns.
*Ice: Happens if she gets sad. Her iceball will inflict Freeze for two turns.
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Power Throw (0 FP): Throw her projectile depended on her emotion, and have a 50% chance to inflict certain status depended on her projectile as well. Only deals 2 damage.
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Elemental Shift (0 FP): Justine deliberately shift between a cycle of Hammer (Happiness), Boomerang (Calmness), Fire (Anger) and Ice (Sadness). Also deals 1 piercing damage to the foremost enemy.
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Power Storm (4 FP): Throw multiple of the emotion-dependent projectiles on all enemies, dealing 4 damage. 50% of inflicting emotion-dependent status condition for each enemy.
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Elemental Balance (7 FP): Juggle with all of her four main emotions and thus throwing all four emotion-based projectiles at once on all enemies, dealing 6 piercing damage on all enemies. It also have a guaranteed chance to inflict emotion-based status effect on each enemy.
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Element Quartet (50% FP): Justine temporarily throw her Boomerang, Fire and Ice power into her three other allies, allowing the quartet to recombine into a purer fusion, and throw it into all of the enemies. Inflict only 10 damage, but inflict all of the Emotion-based status aliments (-1 DEF, Burn, Freeze and Dizzy) on all enemies for two turns. Use it to overwhelm a boss with an army of backups!	
Depended on her Emotion, Justine's Power Throw (both as field move and attack move) have a different status effect. Some situations will also alter her emotion.
*Hammer: When she is happy, and her usual mood. Her hammers will inflict -1 Def for two turns.
*Boomerang: When feeling calm. Her boomerang will inflict Dizzy for two turns.
*Fire: Happens if she gets angry. Her fireball will inflict Burn for two turns.
*Ice: Happens if she gets sad. Her iceball will inflict Freeze for two turns.
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Power Throw (0 FP): Throw her projectile depended on her emotion, and have a 50% chance to inflict certain status depended on her projectile as well. Only deals 2 damage.
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Elemental Shift (0 FP): Justine deliberately shift between a cycle of Hammer (Happiness), Boomerang (Calmness), Fire (Anger) and Ice (Sadness). Also deals 1 piercing damage to the foremost enemy.
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Power Storm (4 FP): Throw multiple of the emotion-dependent projectiles on all enemies, dealing 4 damage. 50% of inflicting emotion-dependent status condition for each enemy.
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Elemental Balance (7 FP): Juggle with all of her four main emotions and thus throwing all four emotion-based projectiles at once on all enemies, dealing 6 piercing damage on all enemies. It also have a guaranteed chance to inflict emotion-based status effect on each enemy.
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Element Quartet (50% FP): Justine temporarily throw her Boomerang, Fire and Ice power into her three other allies, allowing the quartet to recombine into a purer fusion, and throw it into all of the enemies. Inflict only 10 damage, but inflict all of the Emotion-based status aliments (-1 DEF, Burn, Freeze and Dizzy) on all enemies for two turns. Use it to overwhelm a boss with an army of backups!
Jayla 	Jayla
<tabber>
Normal= |-|
Dragon= |-|
</tabber> 	"Please, please, do not hurt me! Oh... oh. I... I didn't know you wanted to rescue me. I... I'm so sorry if I hurt anyone here. I was pushed away by people who are horrified by my appearance even if I means no harm to them."
Jayla was treated unjustly. Despite her appearance, she was shunned by the other Jawbus and other people because of her skeletal look, even if she was being kind to them. She was also unhappy to her own appearance, and as a result she isolated from society. However, despite initially attacking Mario, thinking that he would be a threat, a discussion telling that Mario and his allies means no harm, and ever since, she become happy to be accepted by a group of caring people.
Jayla can use her Dragon Slam to break objects that not even Mario's Ultra Hammer can break, activate massive Switches, and damage enemies.
Chapter 3Species: JawbusRole: Isolated DragonHP: 20 - FP: 10 	"Please, please, do not hurt me! Oh... oh. I... I didn't know you wanted to rescue me. I... I'm so sorry if I hurt anyone here. I was pushed away by people who are horrified by my appearance even if I means no harm to them."
Jayla was treated unjustly. Despite her appearance, she was shunned by the other Jawbus and other people because of her skeletal look, even if she was being kind to them. She was also unhappy to her own appearance, and as a result she isolated from society. However, despite initially attacking Mario, thinking that he would be a threat, a discussion telling that Mario and his allies means no harm, and ever since, she become happy to be accepted by a group of caring people.
Jayla can use her Dragon Slam to break objects that not even Mario's Ultra Hammer can break, activate massive Switches, and damage enemies.
Dragon Bite (0 FP): Jayla turns into her Dragon form and bites a single enemy for 3 damage.
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Dragon Slam (3 FP): Jayla extend her neck in order to hit all of the enemies with her head. Depended on the amount of percentage filled by repeatedly pressing the A and B buttons, it can deal either 2, 3, 4 or 5 damage. Can hit spiky or other harmful-to-touch enemies without being harmed.
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Dragon Screech (5 FP): If the player managed to press five correct buttons in succession, this move act like the Fright Jar, causing enemies to run away, but at the expense of 75% of Star Powers. Obviously no effect on bosses.
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Dragon Breath (8 FP): Fire elemental attack. Jayla turns into her Dragon form and charges as the player alternate between L and R buttons (or alternates of L and R for other controllers, such as sL and sR). Reaching 100% will make Jayla to breath powerful blue flame that deals a piercing damage of 10 to all enemies with a 20% chance of burning. Failing will only deals 3 damage and no chance of burning.
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Dragon Chariot (50% FP): Jayla use her Dragon form to carries Mario and her two other allies, and launch herself to the sky while throwing Mario, carried by his two other Partners, downward to the selected enemy. The two Partners swing Mario in a fast spinning motion and Mario slams the enemy hard with his hammer, dealing 30 damage, while Jayla damages the rest of the enemies with her Dragon Slam to deal 15 damage. 50% chance to deal Crumble for the main enemy, 33% for the rest.	
Dragon Bite (0 FP): Jayla turns into her Dragon form and bites a single enemy for 3 damage.
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Dragon Slam (3 FP): Jayla extend her neck in order to hit all of the enemies with her head. Depended on the amount of percentage filled by repeatedly pressing the A and B buttons, it can deal either 2, 3, 4 or 5 damage. Can hit spiky or other harmful-to-touch enemies without being harmed.
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Dragon Screech (5 FP): If the player managed to press five correct buttons in succession, this move act like the Fright Jar, causing enemies to run away, but at the expense of 75% of Star Powers. Obviously no effect on bosses.
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Dragon Breath (8 FP): Fire elemental attack. Jayla turns into her Dragon form and charges as the player alternate between L and R buttons (or alternates of L and R for other controllers, such as sL and sR). Reaching 100% will make Jayla to breath powerful blue flame that deals a piercing damage of 10 to all enemies with a 20% chance of burning. Failing will only deals 3 damage and no chance of burning.
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Dragon Chariot (50% FP): Jayla use her Dragon form to carries Mario and her two other allies, and launch herself to the sky while throwing Mario, carried by his two other Partners, downward to the selected enemy. The two Partners swing Mario in a fast spinning motion and Mario slams the enemy hard with his hammer, dealing 30 damage, while Jayla damages the rest of the enemies with her Dragon Slam to deal 15 damage. 50% chance to deal Crumble for the main enemy, 33% for the rest.
Psy Guy 	Psy Guy
 	"I remembered my cousin who I had last seen in the Sunset Express... But I heard words that he had fallen from grace. I wish I would be able to see him again..."
Although he is analytical and anxious, neither nature is very visible and only shows up when on desperate situation. His cousin from Sunset Express went missing, but once he realizes that Mario was responsible (although in defense that the cousin was forced to fight Mario) and that he might not stand a chance against him, Psy Guy had no choice but to team up with him. He wouldn't prefer to join King Gommert anyways, who seems to be a massive fraud.
Psy Guy can use his Yo-Yo Yawn to put enemies and unfriendly NPCs into asleep. He can also use it to disorient machinery as well.
Chapter 3Species: Shy GuyRole: Analytic BookwormHP: 10 - FP: 20 	"I remembered my cousin who I had last seen in the Sunset Express... But I heard words that he had fallen from grace. I wish I would be able to see him again..."
Although he is analytical and anxious, neither nature is very visible and only shows up when on desperate situation. His cousin from Sunset Express went missing, but once he realizes that Mario was responsible (although in defense that the cousin was forced to fight Mario) and that he might not stand a chance against him, Psy Guy had no choice but to team up with him. He wouldn't prefer to join King Gommert anyways, who seems to be a massive fraud.
Psy Guy can use his Yo-Yo Yawn to put enemies and unfriendly NPCs into asleep. He can also use it to disorient machinery as well.
Yo-Yo Yawn (0 FP): Attack an enemy with his Yo-Yo Yawn to deal 2 damage, with 50% chance of putting it into asleep for between 1 to 2 turns. An enemy cannot be asleep twice in a row by Yo-Yo Yawn.
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Spellbook Bash (2 FP): Psy Guy bashes an enemy with his Spellbook. Deals only 3 damage, but completely cancels positive statuses, including charge-based stat boosts.
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Psychic Sigh (4 FP): Psy Guy let out a loud sigh which can potentially put multiple enemies into asleep by 50% chance. The % is average, and raise higher or lower depended on the amount of L and R presses.
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Psychic Scythe (5 FP): Psy Guy panics as he swing his Psychic Scythe into an enemy, dealing 5 damage with 100% chance of inflicting either Mini, Burn or Fear into the enemy for 3 turns.
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End of Chapter Bash (33% FP): Psy Guy use his personal book to have his allies bash alongside him, with the special Spellbook giving a guaranteed infliction of Mini, Burn and Fear into the target, while also dealing 20 damage. The attacking animation is very similar to a book attack pattern from the Red and Purple Chapters from Paper Mario: Color Splash.	
Yo-Yo Yawn (0 FP): Attack an enemy with his Yo-Yo Yawn to deal 2 damage, with 50% chance of putting it into asleep for between 1 to 2 turns. An enemy cannot be asleep twice in a row by Yo-Yo Yawn.
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Spellbook Bash (2 FP): Psy Guy bashes an enemy with his Spellbook. Deals only 3 damage, but completely cancels positive statuses, including charge-based stat boosts.
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Psychic Sigh (4 FP): Psy Guy let out a loud sigh which can potentially put multiple enemies into asleep by 50% chance. The % is average, and raise higher or lower depended on the amount of L and R presses.
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Psychic Scythe (5 FP): Psy Guy panics as he swing his Psychic Scythe into an enemy, dealing 5 damage with 100% chance of inflicting either Mini, Burn or Fear into the enemy for 3 turns.
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End of Chapter Bash (33% FP): Psy Guy use his personal book to have his allies bash alongside him, with the special Spellbook giving a guaranteed infliction of Mini, Burn and Fear into the target, while also dealing 20 damage. The attacking animation is very similar to a book attack pattern from the Red and Purple Chapters from Paper Mario: Color Splash.
==New Enemies==
TBA
===Non-Bosses===
===Bosses===
==New Items==
TBA
==Trivia==
*The Erased Map campaign serves as an expansion in order to discover more about the past of the Creation Island, which only mentions the feud between the Drawing Royalty and Monsieur Masteurpiece. It is also foreshadowed by King Shapel mentioning the Gomminis who he and the Queen Calarie felt wrong for removing their island from Creation Island long ago.
*While Stetson, Bayton and Mariaqua are made by himself, the rest of the Partners, aside of Parakarry, are submitted by other users via a Google Form.
**Evelyn, the Shadow Siren, is submitted by .
**Justine, the Hammer Sis, is submitted by .
**Jayla, the skeletal Jawbys, is submitted by .
**Psy Guy, the Shy Guy, is submitted by SeanPawn, an user from a Discord server, namely Mario RPG Central.
**The four partners in question are also co-owned by respective submitter. This is particularly true for Psy Guy, as this Partner is based of SeanPawn's profile picture.
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Category:Mario (series)
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Category:Game Modes
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Category:Story Modes