Mandonel

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The Mandonel Archgun is 's signature heavy weapon, sporting his brutalist concrete design while also having Entrati ornamentation and gilding. This weapon fires shots with a large horizontal spread and can be fully charged to unleash a beam that leaves behind a trail that strengthens projectiles that pass through it. The fully charged beam can empower .
==Characteristics==
*This weapon deals primarily damage.
*Uncharged shots fire projectiles with a wide horizontal spread based on charge.
**Spread is reduced the longer the charge is held.
*Fully charged shots fire a laser that leaves behind a 8 second radiation field. Shots passing through the field gain increased damage, Status Chance, Critical Chance, Punch Through, and Projectile Speed, and can Ricochet off surfaces.
==Notes==
*Fully charged shots leave a radiation field that lasts for 8 seconds. Shots that pass through the field gain the following:
**, , , and Damage is increased by +100%.
***, , and increases are additive to bonuses such as .
*** Damage increase is multiplicative to other sources of damage such as or combined elemental mods.
**+100% Status Chance
***Bonus is multiplicative to other sources of Status Chance.
**+10% Critical Chance
***Bonus is percentage points (i.e. "absolute" Critical Chance)
**+50% Critical Damage
***Bonus is multiplicative to other sources of Critical Damage.
**+2 Bounce
**+1m Punch Through
**Increased Projectile Speed
==Trivia==
*Mandonel does not require an installed Gravimag for use in a loadout's Heavy Weapon slot.
*The name may pull from mangonel, a catapult-like siege weapon that launched projectiles such as stones at its targets, perhaps referencing the Mandonel's concrete design.
==Gallery==
File:Qorvex with weapon.webp
File:Mandonel PurpleFlurp Captura.png|Qorvex, with his mighty Mandonel, takes aim towards the unknown.(Captura by PurpleFlurp)
File:Vladimir-veskov-warframe-mandonel.jpg
File:Nikita-leshakov-mandonelconcept.jpg|Concept art
File:Nikita-leshakov-mandonelsketch.jpg
==Patch History==