Toontown 2

__NOTOC__
Disney's Toontown Online 2, often stylized as simply Toontown², is the sequel to the critically well-received MMORPG Toontown Online being released on the Nintendo DSGo. 
==Table of Contents==
Gameplay (Progression)Battle SystemFishingGag CompendiumItems (Upgrading)Story/PlotCogs & HQsNeightborhoodsUpdates
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The world of Toontown is filled with lovely little characters called Toons, based on classical cartoon archetypes, ranging from all sorts of animal species; cats, mice, ducks, dogs, and more. Each player can have 6 different Toons on their account, from which they can enter and play in the world of Toontown. When they first start they are allowed to choose the Toons appearance, such as overall body shape, color, and species. From there they enter the "Toon-torial" where they can learn the ins and outs of the game and can then start to play.
Toontown itself is split into 7 different neighborhoods, which each have 3 different streets and a central Playground, with a few other locations. The playground is the center area of the neighborhood where Toons can regain their laff, buy gags, and get tasks, all without risk of being harmed. From the playground they can enter the streets where cogs roam. The streets are generally how Toons can fight cogs and accomplish certain tasks that require them to go to the buildings lining the streets. Unlike previous games, the entire neighborhood is a single "area" that can be accessed without loading zones, and each street has smaller passageways connecting it to the others.
Sometimes the cogs walking the streets will decide to enter a Toon building and take it over, turning it into a "Cog-ified" version of itself. This is called a Cog Building, which will spawn more cogs, and having too many on the street will make it start to turn gloomy and sad. To combat the threat, up to 5 Toons can enter the Cog Building and fight the cogs to take it back. Each building has between one and six floors, depending on what cog spawned it, and each floor has its own group of cogs that the toons must face, with each floor being progressively harder and harder. If the Toons manage to defeat the group of Cogs at the top, the Cog Building will return to normal and the Toons will get a prize.
===The Wastelands===
One of the major twists that the game has compared to the original is the introduction of the Wastelands. These are the areas between the Toony Streets and Playgrounds that are controlled entirely by Cogs. When the player first starts their adventure, they are unable to explore these areas and must stay on the beaten path; after they have proved themselves, however, they are able to start exploring this area. They can enter it by walking through hidden Gates only visible to those who have completed the story up to a certain point.
The enemies in the Wasteland are much more mechanical and less human than the Cogs on they streets; they are sometimes referred to only by model number, and can be much stronger and harder to fight. There are also enemies similar to Goons from the original that cannot be fought in a normal turn-based battle and must instead be avoided or destroyed through over world movement. This is benefit with the addition of new moves that make movement more fluid and interesting than before, and which must be unlocked by completing quests.
Unlike the main Neighborhoods, the landscape of the Wastelands is not initially mapped out and obvious. Instead, the player must explore it themselves in order to uncover secrets. Through exploration and the story, it is shown that these regions had originally been part of Toontown before being taken over by the Cogs. Some Toon architecture remains and has been reclaimed as Headquarters for the Cogs; these areas are especially dangerous and serve as the main base for the enemy. Uncovering landmarks earns Experience for the Toon and sometimes functions as a fast-travel point for later use.
====
Each battle in the game is between at least one Toon and one Cog. Each Toon has Laff Points, and if they fall beneath 1, that Toon will go Sad; Cogs have a similar system of hit points, shown through a wheel above their head. The goal of the players is to destroy each Cog by lowering their HP down to 0 by using Gags, while also avoiding going Sad; once the Cog's HP hits 0, they will explode from having had too much fun and laughs. The battle will end once either all the Cogs have been destroyed or all of the Toons have gone sad. There can be up to 5 Toons and 5 Cogs in a normal battle, although some special battles allow more or less on each side.
Each turn starts with the Toon sides choosing Gags to use. Each Gag has a specific function; many deal damage, while others apply status effects or heal other Toons. The Gags are based on tricks and pranks; the most basic attack, for instance, is a Cupcake that can be thrown in the enemies face. Every Toon unlocks many Gags as they progress through the game, but they can only equip a certain amount at once; at the beginning, they can only have four equipped, but by the end they can have twenty. In order to use the equipped Gag, Toons must own instances of it; this can be done by buying more Gags from a Gag Store. The amount of a Gag that can be owned at once depends on the Gag itself.
During the turn, the Toons are given 20 seconds to choose their Gags and then choose their target. Toons can scroll over a Gag for a reminder on its effects and stats, and they can click on the other Toons to see their Laff points and what Gags they have equipped and available. After all the Toons have selected or the timer has ended, the Toons use their selected Gags to attack, going in a set order based on the Gag selected. In order to maximize the effectiveness of their Gags, the Toons must complete quicktime events during their short attack animation. These events are usually simple but hard to master, yet can turn the tide of battle if done well.
After the Toons all attack, the Cogs take their turn. Cog attacks are generally less varied than Gags, but they can still have variance in status effects, damage, and range (some attack the whole group, while others attack single Toons). Cog attacks for Street Cogs are based on office jargon and business speech, while those for Wasteland Cogs are more about machinery and industrial affairs. When the Cogs use their attacks, the defending Toon is given the chance to reduce damage and nullify status effects by attempting a quicktime event while the animation plays.
===Status Effects===
Various Cog Attacks can inflict Status Effects on Toons in addition to damage. Successfully avoiding the attack allows the Toon to not be inflicted. Unless otherwise noted, all Status Effects disappear after 3 turns or after a Toon-Up is used on the afflicted Toon.
*Binding: The Toon is locked into a binding agreement. One random Gag Track is chosen upon the binding. Until the binding wears off, that Toon cannot use that Gag Track at all.
*Paper Cut: The Toon loses 6 Laff every turn until the effect wears off.
*Bad Paper Cut: The Toon loses 15 Laff every turn until the effect wears off.
*Sticky: The Toon's Gags always go last, regardless of the normal order. If multiple Toons are sticky, the one who was most recently afflicted goes last.
*Dizzy: The Toon has a random chance of attacking a different Cog than intended until the effect wears off.
*Wet: The Toon deals 20% less damage and is 20% less accurate until the effect wears off.
*Bankrupt: The Toon cannot attack until the effect wears off.
*Distracted: The speed of Gags and Cog Attacks goes up another level, making QTE's more difficult until the effect wears off.
==Progression==
Like in the original Toontown, Toons are able to upgrade their abilities in numerous ways as they progress through the game. Toontasks, Gag Experience, and Laff Points all return, yet they all hold slightly modified roles.
===Gag Progression===
Each Toon only starts with two Gags: the Cupcake and the Squirting Flower. In their base forms, these Gags deal small amounts of damage. In order to be more effective, Toons must begin to either unlock new Gags or upgrade the ones they own. Unlocking new Gags is visualized on a screen that displays a sort of web similar to tech webs in some other games; the player starts at the very bottom with their first two Gags. New Gags are unlocked in clusters shown on the web. One cluster leads to others as shown by lines connecting them. In order to go along the lines and unlock new clusters, a Toon gain enough Experience.
Each Gag belongs to a different Gag Track that affects its special properties; examples include Throw (for the Cupcake) and Squirt (for the Squirting Flower). When the player uses these Gags, they earn Experience towards the Tracks that they belong to, based on the level of the Gag. So, for instance, the Toon would earn 1 Throw Exp. for using the Cupcake, a level 1 Throw Gag, and 2 Throw Exp. for using a Fruit Pie Slice, a level 2 Throw Gag. Many multipliers exist to make earning Experience easier, and thus many later levels of progression require thousands of points of Experience. Gag Experience can also be earned later on by tackling Toontasks that reward it or from some specific TOONgames.
On the web, the Toon can see how much Experience is needed for the next upgrade; additionally, if they have enough, they are prompted to unlock a new Gag by a pop-up. The type of Experience required depends on what is being unlocked; to unlock the first cluster, for example, the player needs to get 20 Throw Experience and 20 Squirt Experience, as they are unlocking a new Throw and a new Squirt Gag. In the menu, the Toon can click on the next cluster to unlock the new Gags using their saved Experience points. This allows the new Gags to be immediately equipped and used, as they start off at full Inventory.
Certain parts of the web branch off from one another, often into different tracks; for example, after unlocking the third cluster of Throw and Squirt Gags, the player must choose between unlocking the Toon-Up, Sound, or Lure Tracks. They can then begin unlocking those gags, while still progressing along the Throw and Squirt tracks. The player will eventually be able to unlock the other tracks that they did not choose, and other new tracks will be available, such as Drop or Trap. Additionally, certain parts of the web will be blocked off by the Story; if the player lags behind on Story Tasks, they will not be able to unlock all of the Gags possible.
===Gag Upgrading===
Unlike in the original game, individual Gags can now be upgraded. Upgraded Gags are stronger than before, while still retaining the bonuses that lower level Gags have (such as earning Experience when used on lower level Cogs, and having higher Inventory caps). In order to upgrade Gags, the Toon must have much of the equivalent Gag Experience and specific Items. For example, upgrading a Cupcake requires 100 Throw Experience and various Items that can be acquired from Fishing, Shopping, or defeating Cogs.
Upgraded Gags are denoted by a symbol by their icon with a Roman numeral; this shows what Rank (level of upgrading) it is. The Rank also affects the price of the Gag, with the default Rank I Gags costing a single Jellybeans, and Rank II Gags costing 2 Jellybeans, and so on. The maximum rank is a Rank V. Early on, Toons are limited with how much they can upgrade; their Upgrade Cap starts at 10 and can be furthered until eventually the Toon can upgrade all of their Gags to Rank V.
===Laff Progression===
Laff Points serve as Health Points for Toons; as such, they are extremely valuable. Toons start off at 15 Laff Points, and can upgrade their maximum Laff to higher amounts. Upgrading Laff requires Laff Experience; this can be earned through Tasks, TOONgames, or other means. The first Point of Laff earned only takes 10 Laff Experience, while higher levels require thousands of Experience. Additionally, the Toon can only upgrade their Laff up to a certain point: their Laff Cap. This value starts at 20 and can go up as high as 200, depending on the version of the game. 
Laff Cap is raised through primarily Tasks, as well as performing well in TOONgames. Unlike in the original Toontown, no specific means of earning Laff Cap is required; for example, if a Toon chooses to never play any TOONgames, they can still achieve the maximum Laff Cap. The game, however, is balanced so that it is easier to use many methods. For instance, the Tasks that raise Laff Cap become increasingly harder as they go on, making the highest levels very difficult. This encourages different playstyles and activities without requiring them. This also applies to Laff Experience, without which Laff Cap would be meaningless.
==Fishing==
Fishing is a Toon activity that can be useful for increasing the Laff Cap and for earning lots of Jellybeans. After a Toon buys a Fishing Pole, they can go to any pond (often found in Neighborhoods and Streets) and start fishing. While fishing, a small red dot appears at the bottom of the screen, and the player must drag and release the dot to cast a line. If one of the three fish shadows moves over the bobber at the end of the line, the Toon will instantly catch a fish. The actual type and weight of the fish is randomly chosen based on a variety of factors. There are 120 species of fish, and for every 10 types of fish caught, the Toon will earn another 1 Laff Cap; this means that a total of 12 Laff Cap can be earned from fishing.
A new feature is introduced in Toontown 2 called the Fishing Manual. This manual starts out empty, and info about individual fish species is filled in automatically whenever the Toon catches the fish. Afterwards, the entry for the fish will be available for reading and will be labeled as Caught. Additionally, info on the fish's specific availability in the pond it was caught in will be filled in. Toons that have not caught that fish will then be able to buy the entry from another Toon for Jellybeans, but doing so will only mark the entry as Seen; thus, the Toon will still have to catch the fish to receive the Laff Cap bonus. Having Seen the entry will still be helpful for the Toon, as they will now be able to Focus on that Fish Species.
Each pond has its own selection of fish species that can be caught, and each species of fish has its own rarity values and weight distribution. Certain fish species are much rarer than others; some can appear as often as 20% of the time in certain ponds, while others might only be 1% at any pond they appear in. In order to more easily find these rare fish, a new mechanic called Chaining has been added. This allows Toons to focus on any Fish Species that they have Seen or Caught in their Fish Manual. Then, the Toon will be able to build up a Chain by making many successful casts. If the Toon withdraws a cast without catching any Fish, their chain will be lost. As their Chain grows, the chance of catching the specific Species they are after will continue to increase, making it less tedious.
Toons can also focus on Weight, allowing them to catch heavier Fish than normal. The Weight and Rarity of a fish determines how many Jellybeans the fish can be sold for at a Fisherman's Hut. Some measures have been put into place to stop Toons from hogging spaces at the Ponds; for instance, Toons start out with a Small Bucket that can only hold 20 fish, meaning that they must stop fishing to sell their fish when it is full. Through tasks, Toons can earn bigger buckets, up to the Gold Bucket that can hold 50 fish. Additionally, there is a timer for every cast of 20 seconds; if a fish is not caught by then, the Toon loses their streak and is ejected from the Pond.
Fish are also some of the items that can be used in upgrading gags. For more details on specific gag upgrading requirements, see here.
===Fish Ratios===
The numbers below represent how many "lots" a fish throws in based on rarity. Every lot represents a chance at being caught, theoretically. There is also a Special ratio for the Red Herring. Every time an Ultra Rare Fish is caught, there is a 50% chance that it becomes a Red Herring instead.
Rarity 	Lots
Very Common 	512
Common 	256
Uncommon 	64
Rare 	16
Extremely Rare	2
Ultra Rare 	1
===Fish Species===
Species	Species	Species 	Ponds 	
 	 	Balloon Fish 	Toontown Central bonds 	
 	 	Balloon Fish 	Toontown Central Playground	
 	 	Hot Air Balloon Fish 	Toontown Central Playground	
 	 	Hot Air Balloon Fish 	Hijinx Highway 	
 	 	Weather Balloon Fish 	Toontown Central Playground	
 	 	Weather Balloon Fish 	Rowdy Road 	
 	 	Water Balloon Fish 	Toony Turnpike 	
 	 	Water Balloon Fish 	Rowdy Road 	
 	 	Red Balloon Fish 	Comedy Court 	
 	 	Red Balloon Fish 	Toony Turnpike 	
 	 	Peanut Butter & Jelly Fish	Toontown Central ponds 	
 	 	Peanut Butter & Jelly Fish	Toontown Central Playground	
 	 	Grape PB&J Fish 	Toontown Central ponds 	
 	 	Grape PB&J Fish 	Hijinx Highway 	
 	 	Crunchy PB&J Fish 	Hijinx Higher 	
 	 	Crunchy PB&J Fish 	Rowdy Road 	
 	 	Strawberry PB&J Fish 	Rowdy Road 	
 	 	Strawberry PB&J Fish 	Comedy Court 	
 	 	Concord Grape PB&J Fish 	Rowdy Road 	
 	 	Concord Grape PB&J Fish 	Hijinx Highway 	
 	 	Clown Fish 	All Toon Ponds 	
 	 	Clown Fish 	Toontown Central Ponds 	
 	 	Sad Clown Fish 	All Cog Ponds 	
 	 	Sad Clown Fish 	Sellbot HQ 	
 	 	Party Clown Fish 	All Flowerville Ponds 	
 	 	Party Clown Fish 	All Portville Ponds 	
 	 	Circus Clown Fish 	All Popville Ponds 	
 	 	Circus Clown Fish 	All Sportsville Ponds 	
 	 	Ugly Clown Fish 	Cashbot HQ 	
 	 	Ugly Clown Fish 	Lawbot HQ 	
 	 	Spooky Clown Fish 	Bossbot HQ 	
 	 	Spooky Clown Fish 	Industrial Park 	
 	 	Cat Fish 	All Flowerville Ponds 	
 	 	Cat Fish 	Flowerville Playground 	
 	 	Siamese Cat Fish 	Flowerville Playground 	
 	 	Siamese Cat Fish 	Bloom Boulevard 	
 	 	Alley Cat Fish 	Rose Route 	
 	 	Alley Cat Fish 	Plant Place 	
 	 	Tabby Cat Fish 	All Flowerville Ponds 	
 	 	Tabby Cat Fish 	Plant Place 	
 	 	Tom Cat Fish 	Bloom Boulevard 	
 	 	Tom Cat Fish 	Rose Route 	
 	 	Hairless Cat Fish 	Plant Place 	
 	 	Hairless Cat Fish 	Bloom Boulevard 	
 	 	Star Fish 	All Toon Ponds 	
 	 	Star Fish 	Synth Street 	
 	 	Five Star Fish 	All Popville Ponds 	
 	 	Five Star Fish 	Popville Playground 	
 	 	Rock Star Fish 	Synth Street 	
 	 	Rock Star Fish 	Composer Court 	
 	 	Shining Star Fish 	All Sportville Ponds 	
 	 	Shining Star Fish 	Sportsville Playground 	
 	 	All Star Fish 	All Popville Ponds 	
 	 	All Star Fish 	Popville Playground 	
 	 	Movie Star Fish 	All Dreamville Ponds 	
 	 	Movie Star Fish 	Dreamville Playground 	
 	 	Frozen Fish 	All Freezeville Ponds 	
 	 	Frozen Fish 	Freezeville Playground 	
 	 	Arctic Frozen Fish 	Arctic Avenue 	
 	 	Arctic Frozen Fish 	Seal Street 	
 	 	Thawing Frozen Fish 	All Cog Ponds 	
 	 	Thawing Frozen Fish 	Cog University 	
 	 	Holey Mackerel 	All Ponds 	
 	 	Holey Mackerel 	R.E.M. Road 	
 	 	Dog Fish 	All Sportsville Ponds 	
 	 	Dog Fish 	Sportsville Playground 	
 	 	Bull Dog Fish 	All Sportsville Ponds 	
 	 	Bull Dog Fish 	Sportsville Playground 	
 	 	Hot Dog Fish 	Hijinx Highway 	
 	 	Hot Dog Fish 	Touchdown Terrace 	
 	 	Dalmatian Dog Fish 	Homerun Highway 	
 	 	Dalmatian Dog Fish 	Sportsville Playground 	
 	 	Puppy Dog Fish 	Touchdown Terrace 	
 	 	Puppy Dog Fish 	Linebacker Lane 	
 	 	Dock-sund Dog Fish 	Portville Playground 	
 	 	Dock-sund Dog Fish 	Dock Drive 	
 	 	Devil Ray 	All Ponds 	
 	 	Devil Ray 	Boat Byway 	
 	 	Nurse Shark 	All Toon Ponds 	
 	 	Nurse Shark 	All Cog Ponds 	
 	 	Clara Nurse Shark 	All Toon Ponds 	
 	 	Clara Nurse Shark 	All Cog Ponds 	
 	 	Florence Nurse Shark 	All Toon Ponds 	
 	 	Florence Nurse Shark 	All Cog Ponds 	
 	 	Mary Nurse Shark 	All Toon Ponds 	
 	 	Mary Nurse Shark 	All Cog Ponds 	
 	 	Amore Eel 	Flowerville Playground 	
 	 	Amore Eel 	Popville Playground 	
 	 	Electric Amore Eel 	Synth Street 	
 	 	Electric Amore Eel 	Stock Exchange 	
 	 	Infatuated Amore Eel 	All Dreamville Ponds 	
 	 	Infatuated Amore Eel 	Bed Boulevard 	
 	 	Moon Fish 	All Dreamville Ponds 	
 	 	Moon Fish 	Dreamville Playground 	
 	 	Full Moon Fish 	All Dreamville Ponds 	
 	 	Full Moon Fish 	Dreamville Playground 	
 	 	Half Moon Fish 	Bed Boulevard 	
 	 	Half Moon Fish 	Dreamville Playground 	
 	 	New Moon Fish 	R.E.M. Road 	
 	 	New Moon Fish 	Dreamville Playground 	
 	 	Crescent Moon Fish 	Bed Boulevard 	
 	 	Crescent Moon Fish 	Dreamville Playground 	
 	 	Harvest Moon Fish 	R.E.M. Road 	
 	 	Harvest Moon Fish 	Dreamville Playground 	
 	 	King Crab 	All Portville Ponds 	
 	 	King Crab 	Portville Playground 	
 	 	Alaskan King Crab 	Portville Playground 	
 	 	Alaskan King Crab 	Dock Drive 	
 	 	Old King Crab 	Portville Playground 	
 	 	Old King Crab 	Anchor Avenue 	
 	 	Sea Horse 	All Freezeville Ponds 	
 	 	Sea Horse 	Freezeville Playground 	
 	 	Rocking Sea Horse 	All Freezeville Ponds 	
 	 	Rocking Sea Horse 	Arctic Avenue 	
 	 	Clydesdale Sea Horse 	All Freezeville Ponds 	
 	 	Clydesdale Sea Horse 	Seal Street 	
 	 	Arabian Sea Horse 	All Freezeville Ponds 	
 	 	Arabian Sea Horse 	Arctic Avenue 	
 	 	Jockey Sea Horse 	All Freezeville Ponds 	
 	 	Jockey Sea Horse 	Seal Street 	
 	 	Pool Shark 	All Sportsville Ponds 	
 	 	Pool Shark 	Bossbot HQ 	
 	 	Kiddie Pool Shark 	All Sportsville Ponds 	
 	 	Kiddie Pool Shark 	Sellbot HQ 	
 	 	Swimming Pool Shark 	All Sportsville Ponds 	
 	 	Swimming Pool Shark 	Cashbot HQ 	
 	 	Olympic Pool Shark 	All Sportsville Ponds 	
 	 	Olympic Pool Shark 	Cog University Park 	
 	 	Bear Acuda 	All Ponds 	
 	 	Bear Acuda 	Toontown Central Playground	
 	 	Black Bear Acuda 	All Ponds 	
 	 	Black Bear Acuda 	Pondville Playground 	
 	 	Koala Bear Acuda 	All Ponds 	
 	 	Koala Bear Acuda 	Flowerville Playground 	
 	 	Honey Bear Acuda 	All Ponds 	
 	 	Honey Bear Acuda 	Popville Playground 	
 	 	Polar Bear Acuda 	All Ponds 	
 	 	Polar Bear Acuda 	Freezeville Playground 	
 	 	Panda Bear Acuda 	All Ponds 	
 	 	Panda Bear Acuda 	Sportsville Playground 	
 	 	Kodiac Bear Acuda 	All Ponds 	
 	 	Kodiac Bear Acuda 	Dreamville Playground 	
 	 	Grizzly Bear Acuda 	All Ponds 	
 	 	Grizzly Bear Acuda 	All Toon Ponds 	
 	 	Cutthroat Trout 	All Portville Ponds 	
 	 	Cutthroat Trout 	Portville Playground 	
 	 	Captain Cutthroat Trout 	All Portville Ponds 	
 	 	Captain Cutthroat Trout 	Dock Drive 	
 	 	Scurvy Cutthroat Trout 	All Portville Ponds 	
 	 	Scurvy Cutthroat Trout 	Anchor Avenue 	
 	 	Swordfish Cutthroat Trout 	All Portville Ponds 	
 	 	Swordfish Cutthroat Trout 	Boat Byway 	
 	 	Piano Tuna 	All Popville Ponds 	
 	 	Piano Tuna 	Piano Parkway 	
 	 	Grand Piano Tuna 	All Popville Ponds 	
 	 	Grand Piano Tuna 	Piano Parkway 	
 	 	Upright Piano Tuna 	All Popville Ponds 	
 	 	Upright Piano Tuna 	Piano Parkway 	
 	 	Player Piano Tuna 	All Popville Ponds 	
 	 	Player Piano Tuna 	Piano Parkway 	
 	 	Inktopus 	All Cog Ponds 	
 	 	Inktopus 	Oil Springs 	
 	 	Blue Inktopus 	All Cog Ponds 	
 	 	Blue Inktopus 	Oil Springs 	
 	 	Toner Inktopus 	All Cog Ponds 	
 	 	Toner Inktopus 	Oil Springs 	
 	 	$1 Angler Fish 	Cashbot HQ 	
 	 	$1 Angler Fish 	Stock Exchange 	
 	 	$10 Angler Fish 	Cashbot HQ 	
 	 	$10 Angler Fish 	Stock Exchange 	
 	 	$100 Angler Fish 	Cashbot HQ 	
 	 	$100 Angler Fish 	Stock Exchange 	
 	 	Millionaire Angler Fish 	Cashbot HQ 	
 	 	Millionaire Angler Fish 	Stock Exchange 	
 	 	Red Herring 	See Special Above 	See Special Above
 	 	Carp Diem 	Dreamville Playground 	
 	 	Carp Diem 	Cog University 	
 	 	Tire Squid 	All Cog Ponds 	
 	 	Tire Squid 	Lawbot HQ 	
 	 	Rubber Tire Squid 	All Cog Ponds 	
 	 	Rubber Tire Squid 	Oil Springs 	
 	 	Spare Tire Squid 	All Cog Ponds 	
 	 	Spare Tire Squid 	Cashbot HQ 	
 	 	Square Tire Squid 	All Cog Ponds 	
 	 	Square Tire Squid 	Bossbot HQ 	
 	 	Flat Tire Squid 	All Cog Ponds 	
 	 	Flat Tire Squid 	Sellbot HQ 	
 	 	Zebra Fish 	All Toon Ponds 	
 	 	Zebra Fish 	All Cog Ponds 	
 	 	Plains Zebra Fish 	All Flowerville Ponds 	
 	 	Plains Zebra Fish 	Industrial Park 	
 	 	Mountain Zebra Fish 	All Sportsville Ponds 	
 	 	Mountain Zebra Fish 	Sportsville Playground 	
 	 	Grevy Zebra Fish 	All Ponds 	
 	 	Grevy Zebra Fish 	Cog University 	
 	 	Man o' War 	All Ponds 	
 	 	Man o' War 	Bossbot HQ 	
 	 	Woman o' War 	All Ponds 	
 	 	Woman o' War 	Industrial Park 	
====
 	 	 	 	 	 	 	 	
Gags shown in order they are used in battle (click to go to section)	Gags shown in order they are used in battle (click to go to section)	Gags shown in order they are used in battle (click to go to section)	Gags shown in order they are used in battle (click to go to section)	Gags shown in order they are used in battle (click to go to section)	Gags shown in order they are used in battle (click to go to section)	Gags shown in order they are used in battle (click to go to section)	Gags shown in order they are used in battle (click to go to section)	Gags shown in order they are used in battle (click to go to section)
===Throw gags===
Throw Gags are the primary attacking Gags in the game, dealing quite a bit of damage with a fair amount of accuracy. While other Gags might do more damage or be more precise, Throw is certainly one of the easiest to use. Additionally, Throw is one of the Gags that can Distract Cogs, making them less likely to evade Gags later on in the round.
Gag 	Gag	Damage	Damage 	Damage 	Damage 	Damage	Accuracy	Affects
Gag 	Gag	Rank I	Rank II	Rank III	Rank IV	Rank V	Accuracy	Affects
Cupcake 	 	4 	5 	7 	9 	12 	75% 	One
Fruit Pie Slice	 	9 	11 	14 	17 	21 	75% 	One
Cream Pie Slice	 	16 	19 	22 	26 	31 	75% 	One
Whole Fruit Pie	 	31 	34 	37 	41 	45 	75% 	One
Whole Cream Pie	 	45 	49 	53 	57 	62 	80% 	One
Birthday Cake 	 	85 	91 	97 	104 	111 	85% 	One
Wedding Cake 	 	157 	166 	176 	186 	197 	95% 	All
===Squirt gags===
Squirt Gags deal less damage than Throw gags, but are much more accurate and reliable. Unlike in the original, Squirt now has a new bonus: Stunning. Every Squirt Gag used has a chance of Stunning Cogs, which prevents them from dodging attacks or attacking until the next turn.
Gag 	Gag	Damage	Damage 	Damage 	Damage 	Damage	Accuracy 	Affects
Gag 	Gag	Rank I	Rank II	Rank III	Rank IV	Rank V	Accuracy 	Affects
Squirting Flower	 	3 	4 	5 	7 	9 	90% (30%) 	One
Spittake 	 	7 	9 	11 	13 	17 	90% (35%) 	One
Water Gun 	 	13 	15 	18 	21 	25 	90% (30%) 	One
Seltzer Bottle 	 	23 	25 	28 	30 	33 	90% (55%) 	One
Fire Hose 	 	33 	36 	39 	42 	45 	95% (75%) 	One
Storm Cloud 	 	72 	77 	82 	88 	94 	95% (85%) 	One
Geyser 	 	135 	143 	151 	160 	170 	98% (100%)	All
===Sound gags===
Sound Gags appear to have low power at first, but their true strength comes from the fact that ever Sound Gag can hit all Cogs in the battle at once. This allows a single Toon to wipe out an entire row of Cogs with a single strong Sound Gag, and at later levels, multiple Toons can use Sound to effectively destroy many opponents. That being said, Sound still has a lower accuracy than Squirt, so it can't be relied on too heavily.
Gag 	Gag	Damage	Damage 	Damage 	Damage 	Damage	Accuracy	Affects
Gag 	Gag	Rank I	Rank II	Rank III	Rank IV	Rank V	Accuracy	Affects
Bike Horn 	 	1 	2 	3 	6 	10 	70% 	All
Whistle 	 	3 	5 	8 	12 	20 	70% 	All
Trumpet 	 	6 	9 	13 	18 	27 	70% 	All
Air Horn 	 	11 	15 	20 	27 	37 	75% 	All
Elephant Trunk	 	15 	19 	25 	33 	43 	75% 	All
Fog Horn 	 	25 	31 	39 	49 	62 	80% 	All
Opera Singer 	 	90 	109 	133 	162 	196 	95% 	All
===Drop gags===
Drop is another primary attacking Track. Drop Gags are stronger than Throw, although their weakness lies in the track's low accuracy. At higher levels, its accuracy is improved, making Drop more reliable; but in the beginning, Drop gags have a less than 50% chance of hitting, making training frustrating. Additionally, Drop Gags can't hit Cogs that have been Lured.
Gag 	Gag	Damage	Damage 	Damage 	Damage 	Damage	Accuracy	Affects
Gag 	Gag	Rank I	Rank II	Rank III	Rank IV	Rank V	Accuracy	Affects
Flower Pot 	 	7 	9 	12 	16 	21 	30% 	One
Sandbag 	 	12 	15 	18 	23 	28 	35% 	One
Bowling Ball	 	27 	32 	38 	44 	52 	40% 	One
Anvil 	 	37 	50 	55 	60 	66 	60% 	One
Safe 	 	59 	77 	82 	90 	97 	65% 	One
Piano 	 	123 	154 	193 	207 	221 	65% 	One
Toontanic 	 	186 	226 	275 	291 	308 	85% 	All
===Trap gags===
In order to use Trap gags, they must first be deployed in front of a Cog, and then the Cog must be Lured. This will activate the Gag, causing high amounts of damage; the Trap track is the strongest of all, dealing the most damage per level and rank and being able to destroy Level 20 Cogs at its highest point. A Trap Gag cannot miss, as it stays in front of the Cog until it is used or the Cog is defeated. Additionally, deployed Trap Gags make Lure Gags more accurate.
Gag 	Gag	Damage	Damage 	Damage 	Damage 	Damage	Affects
Gag 	Gag	Rank I	Rank II	Rank III	Rank IV	Rank V	Affects
Banana Peel	 	10 	13 	17 	23 	30 	One
Rake 	 	24 	30 	37 	46 	57 	One
Marbles 	 	31 	37 	43 	51 	60 	One
Quicksand 	 	44 	59 	80 	88 	96 	One
Trapdoor 	 	59 	77 	99 	108 	116 	One
TNT 	 	105 	132 	165 	207 	221 	One
Railroad 	 	205 	249 	303 	368 	390 	All
===Surprise gags===
Surprise Gags are a new addition to Toontown 2. Their damage and accuracy rates are average at best, but their main benefit is in the ability to Debuff Cogs. When a Cog is hit with a Surprise Gag, its accuracy is lowered by a certain amount for a specific amount of turns. The actual Debuff percentage and the amount of turns which the Debuff lasts depends upon the Rank and Level of the Gag.
Gag 	Gag	Damage / Turns	Damage / Turns	Damage / Turns	Damage / Turns	Damage / Turns	Accuracy	Debuff	Affects
Gag 	Gag	Rank I 	Rank II 	Rank III 	Rank IV 	Rank V 	Accuracy	Debuff	Affects
Yo-Yo 	 	2 	3 	4 	5 	6 	80% 	30% 	One
Yo-Yo 	 	1 	1 	2 	2 	2 	80% 	30% 	One
Hand Buzzer 	 	5 	6 	8 	10 	12 	80% 	35% 	One
Hand Buzzer 	 	1 	2 	2 	2 	3 	80% 	35% 	One
Prank Call 	 	11 	13 	15 	18 	21 	80% 	35% 	One
Prank Call 	 	2 	2 	3 	3 	4 	80% 	35% 	One
Baseball 	 	20 	22 	24 	26 	29 	85% 	55% 	One
Baseball 	 	3 	3 	3 	4 	5 	85% 	55% 	One
Boxing Glove	 	31 	34 	36 	39 	42 	85% 	75% 	One
Boxing Glove	 	3 	3 	3 	4 	5 	85% 	75% 	One
Scary Mask 	 	61 	65 	70 	75 	80 	90% 	80% 	One
Scary Mask 	 	4 	4 	5 	5 	6 	90% 	80% 	One
Fireworks 	 	123 	130 	138 	146 	155 	95% 	100% 	All
Fireworks 	 	6 	7 	8 	9 	10 	95% 	100% 	All
===Lure gags===
Lure Gags don't deal any damage to opposing Cogs; instead, they put them into a Lured state, in which they cannot attack or dodge Gags. The amount of turns that the Lure lasts depends on the strength of the Lure, and once the turns run out (as shown by a timer displayed above a Cog's head), the Cog will become unlured and will be able to attack again. If a Cog is attacked while lured by a Gag that isn't Sound or Drop, the Cog will take extra damage based on how many turns remained of the Lure; if 2 Turns remained, for example, the cog will take 20% more damage. Lure also activates Trap Gags.
Gag 	Gag	Turns 	Turns 	Turns 	Turns 	Turns 	Accuracy	Affects
Gag 	Gag	Rank I	Rank II	Rank III	Rank IV	Rank V	Accuracy	Affects
Bronze Coin 	 	1 	2 	3 	4 	5 	30% 	One
Small Magnet 	 	1 	2 	3 	4 	5 	30% 	All
$100 Bill 	 	2 	3 	4 	5 	6 	50% 	One
Electromagnet	 	2 	3 	4 	5 	6 	60% 	All
Gold Ingot 	 	3 	4 	5 	6 	7 	80% 	One
Hypno Goggles	 	3 	4 	5 	6 	7 	75% 	All
Presentation 	 	10 	11 	12 	13 	14 	100% 	All
===Toon-Up gags===
Toon-Up gags restore Laff to the Toon they are used on. Even if they miss, they will still restore some amount of Laff.
Gag 	Gag	Laff 	Laff 	Laff 	Laff 	Laff 	Accuracy	Affects
Gag 	Gag	Rank I	Rank II	Rank III	Rank IV	Rank V	Accuracy	Affects
Feather 	 	8 	11 	14 	18 	24 	80% 	One
Megaphone 	 	15 	19 	23 	29 	35 	80% 	All
 	 	25 	30 	35 	41 	48 	80% 	One
Bamboo Cane 	 	40 	44 	48 	53 	58 	80% 	All
Pixie Dust 	 	60 	65 	70 	76 	82 	90% 	One
Juggling Cubes	 	100 	107 	114 	122 	131 	90% 	All
High Dive 	 	200 	212 	224 	237 	251 	95% 	All
===Shield gags===
Shield Gags can be applied by Toons onto themselves or onto other Toons. A Shield will last at least an entire round, protecting the Toon it is on from all damage. If, at the end of the turn, the Shield has blocked more damage than it has HP, it will disappear; otherwise, the Shield will stay for another round. Shields have a chance of deploying incorrectly, indicated by their accuracy, and upgrading a Shield gives it more HP so that it can stay up for longer.
Gag 	Gag	HP 	HP 	HP 	HP 	HP 	Accuracy	Affects
Gag 	Gag	Rank I	Rank II	Rank III	Rank IV	Rank V	Accuracy	Affects
Pillow 	 	2 	4 	6 	12 	15 	45% 	One
Pot Lid 	 	8 	13 	16 	20 	24 	55% 	One
Standee 	 	13 	19 	22 	26 	31 	65% 	One
Sand Castle 	 	20 	27 	30 	32 	36 	70% 	One
Virtual Toon	 	45 	58 	63 	68 	74 	85% 	One
Iron Armour 	 	80 	100 	107 	115 	123 	95% 	One
Metal Fence 	 	200 	212 	224 	237 	251 	100% 	All
==Upgrading Tables==
Every Toon starts with Throw, Squirt, and another Gag Track of their choice. As they progress through the Story Tasks, they are given opportunities to unlock more Gag Tracks, eventually being able to choose all but one. As of Update Orange.1.1, Toons are able to unlock their final Gag Track by completing a long series of difficult ToonTasks to show their proficiency at the game.
Gag	Requirements	Requirements	Requirements	Requirements	Requirements
Gag	I 	II 	III 	IV 	V
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
==Items==
Items are held in the Toons inventory, of which there is unlimited space for items. There are 4 categories of items, based on how they are earned: those dropped by Cogs after battle, those earned by defeating Cog Bosses, those retrieved from Fishing, and those created from ToonGame Professions.
===Cog Drops===
Item 	Drops 	Price
Small Oil Can (500) 	All Cogs (30%), Rank I / Rank II (40%) 	3
Medium Oil Can (400) 	All Cogs (20%), Rank III / Rank IV (40%) 	6
Large Oil Can (250) 	All Cogs (10%), Rank V / Rank VI (40%) 	9
Huge Oil Can (100) 	All Cogs (5%), Rank VII / Rank VIII (40%) 	13
Small Gears (250) 	Rank I (35%), Rank II (40%), Rank III (20%) 	5
Medium Gears (175) 	Rank III (35%), Rank IV (40%), Rank V (20%) 	8
Large Gears (100) 	Rank V (35%), Rank VI (40%), Rank VII (20%) 	15
Huge Gears (50) 	Rank VII (35%), Rank VIII (40%) 	25
Medium Sheet Metal (25)	Rank III (15%), Rank IV (20%), Rank V (10%) 	14
Large Sheet Metal (20) 	Rank V (15%), Rank VI (20%), Rank VII (10%) 	20
Huge Sheet Metal (10) 	Rank VII (15%), Rank VIII (20%) 	40
Small Suit (3) 	Rank VI (5%/20%) 	50
Medium Suit (3) 	Rank VII (4%/15%) 	75
Large Suit (3) 	Rank VII (2%/15%) 	125
$1 Cogbill (100) 	Short Change (35%), Penny Pincher (40%), Tightwad (20%) 	5
$10 Cogbill (75) 	Tightwad (35%), Bean Counter (40%), Number Cruncher (20%) 	10
$50 Cogbill (50) 	Number Cruncher (35%), Money Bags (40%), Loan Shark (20%) 	23
$100 Cogbill (25) 	Loan Shark (35%), Robber Baron (40%) 	50
Small Phone (100) 	Cold Caller (35%), Telemarketer (40%), Name Dropper (20%) 	5
Medium Phone (75) 	Name Dropper (35%), Glad Hander (40%), Mover & Shaker (20%)	10
Large Phone (50) 	Mover & Shaker (35%), Two-Face (40%), The Mingler (20%) 	23
Huge Phone (25) 	The Minger (35%), Mr. Hollywood (40%) 	50
Small File Folder (100)	Flunky (35%), Pencil Pusher (40%), Yesman (20%) 	5
Medium File Folder (75)	Yesman (35%), Micromanager (40%), Downsizer (20%) 	10
Large File Folder (50) 	Downsizer (35%), Head Hunter (40%), Corporate Raider (20%) 	23
Huge File Folder (25) 	Corporate Raider (35%), The Big Cheese (40%) 	50
Small File Folder (100)	Flunky (35%), Pencil Pusher (40%), Yesman (20%) 	5
Medium File Folder (75)	Yesman (35%), Micromanager (40%), Downsizer (20%) 	10
Large File Folder (50) 	Downsizer (35%), Head Hunter (40%), Corporate Raider (20%) 	23
Huge File Folder (25) 	Corporate Raider (35%), The Big Cheese (40%) 	50
Small Gavel (100) 	Bottom Feeder (35%), Blood Sucker (40%), Double Talker (20%) 	5
Medium Gavel (75) 	Double Talker (35%), Ambulance Chaser (40%), Back Stabber (20%)	10
Large Gavel (50) 	Back Stabber (35%), Spin Doctor (40%), Legal Eagle (20%) 	23
Huge Gavel (25) 	Legal Eagle (35%), Big Wig (40%) 	50
Blackboard Eraser (5) 	Rank I / Rank II / Rank III (5% / 95%) 	3
Lost Parcel (2) 	Rank IV (3% / 40%) 	50
Numbers in parentheses after the name indicate how many can be held at once.Bold indicates that the rate increases to the second number while a Task for that item is active.
===Professions===
Item 	Profession 	Difficulty	Rarity 	Price
Funny Fruit 	Farming 	Easy 	Very Common	3
Giggle Fruit 	Farming 	Easy 	Common 	4
Chuckle Fruit 	Farming 	Medium 	Common 	6
Guffaw Fruit 	Farming 	Medium 	Uncommon 	11
Tee Hee Fruit 	Farming 	Hard 	Common 	13
Hoohoo Fruit 	Farming 	Hard 	Uncommon 	16
Chucklehuck Fruit 	Farming 	Hard 	Rare 	16
Cackle Fruit 	Farming 	Very Hard 	Rare 	22
Comedy Fruit 	Farming 	Very Hard 	Super Rare 	52
Laff Fruit ⭐ 	Farming 	Very Hard 	Ultra Rare 	250
Funny Wood 	Woodcutting	Easy 	Very Common	3
Giggle Wood 	Woodcutting	Easy 	Common 	4
Chuckle Wood 	Woodcutting	Medium 	Common 	6
Guffaw Wood 	Woodcutting	Medium 	Uncommon 	11
Tee Hee Wood 	Woodcutting	Hard 	Common 	13
Hoohoo Wood 	Woodcutting	Hard 	Uncommon 	16
Chucklehuck Wood 	Woodcutting	Hard 	Rare 	16
Cackle Wood 	Woodcutting	Very Hard 	Rare 	22
Comedy Wood 	Woodcutting	Very Hard 	Super Rare 	52
Laff Wood ⭐ 	Woodcutting	Very Hard 	Ultra Rare 	250
Funny Ore 	Mining 	Easy 	Very Common	3
Giggle Ore 	Mining 	Easy 	Common 	4
Chuckle Ore 	Mining 	Medium 	Common 	6
Guffaw Ore 	Mining 	Medium 	Uncommon 	11
Tee Hee Ore 	Mining 	Hard 	Common 	13
Hoohoo Ore 	Mining 	Hard 	Uncommon 	16
Chucklehuck Ore 	Mining 	Hard 	Rare 	16
Cackle Ore 	Mining 	Very Hard 	Rare 	22
Comedy Ore 	Mining 	Very Hard 	Super Rare 	52
Laff Ore ⭐ 	Mining 	Very Hard 	Ultra Rare 	250
Funny Dish 	Cooking 	Easy 	Very Common	3
Giggle Dish 	Cooking 	Easy 	Common 	6
Chuckle Dish 	Cooking 	Medium 	Common 	9
Guffaw Dish 	Cooking 	Medium 	Uncommon 	16
Tee Hee Dish 	Cooking 	Hard 	Common 	20
Hoohoo Dish 	Cooking 	Hard 	Uncommon 	22
Chucklehuck Dish 	Cooking 	Hard 	Rare 	24
Cackle Dish 	Cooking 	Very Hard 	Rare 	33
Comedy Dish 	Cooking 	Very Hard 	Super Rare 	104
Laff Dish ⭐ 	Cooking 	Very Hard 	Ultra Rare 	375
Funny Tool 	Smithing 	Easy 	Very Common	5
Giggle Tool 	Smithing 	Easy 	Common 	6
Chuckle Tool 	Smithing 	Medium 	Common 	9
Guffaw Tool 	Smithing 	Medium 	Uncommon 	16
Tee Hee Tool 	Smithing 	Hard 	Common 	19
Hoohoo Tool 	Smithing 	Hard 	Uncommon 	22
Chucklehuck Tool 	Smithing 	Hard 	Rare 	24
Cackle Tool 	Smithing 	Very Hard 	Rare 	33
Comedy Tool 	Smithing 	Very Hard 	Super Rare 	104
Laff Tool ⭐ 	Smithing 	Very Hard 	Ultra Rare 	375
Funny Furniture 	Woodworking	Easy 	Very Common	5
Giggle Furniture 	Woodworking	Easy 	Common 	6
Chuckle Furniture 	Woodworking	Medium 	Common 	9
Guffaw Furniture 	Woodworking	Medium 	Uncommon 	19
Tee Hee Furniture 	Woodworking	Hard 	Common 	21
Hoohoo Furniture 	Woodworking	Hard 	Uncommon 	22
Chucklehuck Furniture	Woodworking	Hard 	Rare 	24
Cackle Furniture 	Woodworking	Very Hard 	Rare 	33
Comedy Furniture 	Woodworking	Very Hard 	Super Rare 	104
Laff Furniture ⭐ 	Woodworking	Very Hard 	Ultra Rare 	375
Funny Clothing 	Tailoring 	Easy 	Very Common	6
Giggle Clothing 	Tailoring 	Easy 	Common 	8
Chuckle Clothing 	Tailoring 	Medium 	Common 	12
Guffaw Clothing 	Tailoring 	Medium 	Uncommon 	22
Tee Hee Clothing 	Tailoring 	Hard 	Common 	26
Hoohoo Clothing 	Tailoring 	Hard 	Uncommon 	32
Chucklehuck Clothing 	Tailoring 	Hard 	Rare 	34
Cackle Clothing 	Tailoring 	Very Hard 	Rare 	44
Comedy Clothing 	Tailoring 	Very Hard 	Super Rare 	125
Laff Clothing ⭐ 	Tailoring 	Very Hard 	Ultra Rare 	500
Funny Potion 	Alchemy 	Easy 	Very Common	6
Giggle Potion 	Alchemy 	Easy 	Common 	8
Chuckle Potion 	Alchemy 	Medium 	Common 	12
Guffaw Potion 	Alchemy 	Medium 	Uncommon 	22
Tee Hee Potion 	Alchemy 	Hard 	Common 	26
Hoohoo Potion 	Alchemy 	Hard 	Uncommon 	32
Chucklehuck Potion 	Alchemy 	Hard 	Rare 	34
Cackle Potion 	Alchemy 	Very Hard 	Rare 	44
Comedy Potion 	Alchemy 	Very Hard 	Super Rare 	125
Laff Potion ⭐ 	Alchemy 	Very Hard 	Ultra Rare 	500
====
====
			
======
Sellbots have the least health and none of their attacks inflict Status Effects. Their strength, however, comes from the fact that every Sellbot has attacks that hit all Toons, and that many have multiple, some of which are very strong. The Mingler's Paradigm Shift is the most powerful attack that hits all Toons, for instance.
Cog	Description 	Attacks 	JBs
 	Infamous for calling Toons while they're in the shower, while they're sleeping, while they're writing about Cogs.. hey! 	Pound Key: 1-4 Laff, Very SlowHot Air: 2-6 Laff, Very Slow, Hits AllClip On Tie: 1-5 Laff, Very Slow 	4 - 12
 	Infamous for calling Toons while they're in the shower, while they're sleeping, while they're writing about Cogs.. hey! 	Pound Key: 1-4 Laff, Very SlowHot Air: 2-6 Laff, Very Slow, Hits AllClip On Tie: 1-5 Laff, Very Slow 	4 - 12
 	None have a stronger resilience than the Telemarketer, who will keep making bogus calls until the end of time. If only they would use their talent for good.	Pound Key: 3-8 Laff, Very SlowPhone Book: 1-2 Laff, NormalDial Tone: 2-5 Laff, Slow, Hits All 	5 - 13
 	None have a stronger resilience than the Telemarketer, who will keep making bogus calls until the end of time. If only they would use their talent for good.	Pound Key: 3-8 Laff, Very SlowPhone Book: 1-2 Laff, NormalDial Tone: 2-5 Laff, Slow, Hits All 	5 - 13
 	When interviewed, the Name Dropper said they knew the local Mr. Hollywood, Robber Baron, Big Wig, and Corporate Raider. 	Rolodex: 4-9 Laff, SlowReference: 5-10 Laff, SlowRazzle Dazzle: 2-5 Laff, Slow, Hits All 	6 - 14
 	When interviewed, the Name Dropper said they knew the local Mr. Hollywood, Robber Baron, Big Wig, and Corporate Raider. 	Rolodex: 4-9 Laff, SlowReference: 5-10 Laff, SlowRazzle Dazzle: 2-5 Laff, Slow, Hits All 	6 - 14
 	Glad Handers only respect those with a steady handshake (a hard feat while your hands are being crushed in their grip) 	Filibuster: 6-11 Laff, Slow, Hits AllRazzle Dazzle: 7-13 Laff, Normal, Hits AllHand Shake: 1-3 Laff, Very Slow 	7 - 15
 	Glad Handers only respect those with a steady handshake (a hard feat while your hands are being crushed in their grip) 	Filibuster: 6-11 Laff, Slow, Hits AllRazzle Dazzle: 7-13 Laff, Normal, Hits AllHand Shake: 1-3 Laff, Very Slow 	7 - 15
 	They shake, they quake, and they take; but they'll never bake! 	Tremor: 8-14 Laff, Slow, Hits AllShake: 11-17 Laff, Normal, Hits AllQuake: 12-18 Laff, Normal, Hits All 	8 - 16
 	They shake, they quake, and they take; but they'll never bake! 	Tremor: 8-14 Laff, Slow, Hits AllShake: 11-17 Laff, Normal, Hits AllQuake: 12-18 Laff, Normal, Hits All 	8 - 16
 	Two-Faces say that a little bit of a split personality never hurt anyone. 	White Lie: 8-14 Laff, NormalMislead: 12-21 Laff, FastPower Trip: 14-20 Laff, Normal, Hits All 	9 - 17
 	Two-Faces say that a little bit of a split personality never hurt anyone. 	White Lie: 8-14 Laff, NormalMislead: 12-21 Laff, FastPower Trip: 14-20 Laff, Normal, Hits All 	9 - 17
 	Mingle And Jingle 	Schmooze: 11-17 Laff, FastReference: 18-25 Laff, FastParadigm Shift: 16-21 Laff, Normal, Hits All 	10 - 18
 	Mingle And Jingle 	Schmooze: 11-17 Laff, FastReference: 18-25 Laff, FastParadigm Shift: 16-21 Laff, Normal, Hits All 	10 - 18
 	If there was a Cog Paparazzi, it would definitely go crazy for those super-stars. 	Razzle Dazzle: 15-19 Laff, Very Fast, Hits AllPower Trip: 23-28 Laff, Fast, Hits AllTee-Off: 26-32 Laff, Very Fast	11 - 19
 	If there was a Cog Paparazzi, it would definitely go crazy for those super-stars. 	Razzle Dazzle: 15-19 Laff, Very Fast, Hits AllPower Trip: 23-28 Laff, Fast, Hits AllTee-Off: 26-32 Laff, Very Fast	11 - 19
======
Cashbots are a generic sort of cog based on money. They deal some status effects, can sometimes hit all, and have moderate health. 
Cog	Description 	Attacks 	JBs
 	All Cogs hate being made fun of, but a Short Change is extra sensitive about two things: the shortness of his statue and of his wallet. 	Clip On Tie: 1-4 Laff, Very SlowPick Pocket: 2-6 Laff, Very SlowDeposit: 1-5 Laff, Very Slow 	4 - 12
 	All Cogs hate being made fun of, but a Short Change is extra sensitive about two things: the shortness of his statue and of his wallet. 	Clip On Tie: 1-4 Laff, Very SlowPick Pocket: 2-6 Laff, Very SlowDeposit: 1-5 Laff, Very Slow 	4 - 12
 	Like crabs to sea dollars, the Penny Pincher enjoys saving every penny they can get in their big red claws. 	Bounce Check: 3-8 Laff, Very Slow (Paper Cut)Freeze Assets: 1-2 Laff, Normal, Hits AllFinger Wag: 2-5 Laff, Slow 	5 - 13
 	Like crabs to sea dollars, the Penny Pincher enjoys saving every penny they can get in their big red claws. 	Bounce Check: 3-8 Laff, Very Slow (Paper Cut)Freeze Assets: 1-2 Laff, Normal, Hits AllFinger Wag: 2-5 Laff, Slow 	5 - 13
 	You make money and you spend money - that's all good, except for that last part, says the Tightwad. 	Bounce Check: 4-9 Laff, Slow (Paper Cut)Freeze Assets: 5-10 Laff, Slow, Hits AllGlower Power: 2-5 Laff, Slow 	6 - 14
 	You make money and you spend money - that's all good, except for that last part, says the Tightwad. 	Bounce Check: 4-9 Laff, Slow (Paper Cut)Freeze Assets: 5-10 Laff, Slow, Hits AllGlower Power: 2-5 Laff, Slow 	6 - 14
 	While Toons love eating beans, Bean Counters only love saving them and counting their earnings. Who wants math in their candy, anyways? 	Calculate: 6-11 Laff, Slow (Dizzy)Tabulate: 7-13 Laff, NormalCount-On: 1-3 Laff, Very Slow 	7 - 15
 	While Toons love eating beans, Bean Counters only love saving them and counting their earnings. Who wants math in their candy, anyways? 	Calculate: 6-11 Laff, Slow (Dizzy)Tabulate: 7-13 Laff, NormalCount-On: 1-3 Laff, Very Slow 	7 - 15
 	Most Number Crunchers are picky eaters. Some prefer prime numbers, and others like square roots. They all agree that the worst crunch is a time crunch.	Crunch: 8-14 Laff, SlowAudit: 11-17 Laff, Normal, Hits AllWrite-Off: 12-18 Laff, Normal 	8 - 16
 	Most Number Crunchers are picky eaters. Some prefer prime numbers, and others like square roots. They all agree that the worst crunch is a time crunch.	Crunch: 8-14 Laff, SlowAudit: 11-17 Laff, Normal, Hits AllWrite-Off: 12-18 Laff, Normal 	8 - 16
 	If someone had to describe Money Bags in three words, they would say the following: rich, richer, and richest! So why do they still want more money? 	Market Crash: 8-14 Laff, Normal, Hits AllLiquidate: 12-21 Laff, Fast (Wet)Eviction Notice: 14-20 Laff, Normal (Paper Cut)	9 - 17
 	If someone had to describe Money Bags in three words, they would say the following: rich, richer, and richest! So why do they still want more money? 	Market Crash: 8-14 Laff, Normal, Hits AllLiquidate: 12-21 Laff, Fast (Wet)Eviction Notice: 14-20 Laff, Normal (Paper Cut)	9 - 17
 	Too many Toons have fell into the Loan Sharks jaws; they just needed a few extra Beans, and now they owe a fortune. 	Re-possess: 11-17 Laff, Fast, Hits AllChomp: 18-25 Laff, Fast (Bad Paper Cut)Play Hardball: 16-21 Laff, Normal 	10 - 18
 	Too many Toons have fell into the Loan Sharks jaws; they just needed a few extra Beans, and now they owe a fortune. 	Re-possess: 11-17 Laff, Fast, Hits AllChomp: 18-25 Laff, Fast (Bad Paper Cut)Play Hardball: 16-21 Laff, Normal 	10 - 18
 	Not to be confused with Robbie Baron. 	Power Trip: 15-19 Laff, Very Fast, Hits AllRobbery: 23-28 Laff, Fast (Bankrupt)Tee-Off: 26-32 Laff, Very Fast 	11 - 19
 	Not to be confused with Robbie Baron. 	Power Trip: 15-19 Laff, Very Fast, Hits AllRobbery: 23-28 Laff, Fast (Bankrupt)Tee-Off: 26-32 Laff, Very Fast 	11 - 19
======
Lawbot's main draw is the fact that they can inflict tons of status effects.
Cog	Description 	Attacks 	JBs
 	A motto that Bottom Feeders know best: you are what you eat! 	Filing Work: 1-4 Laff, Very Slow (Paper Cut)Rubber Stamp: 2-6 Laff, Very Slow (Sticky)Shred: 1-5 Laff, Very Slow (Wet) 	4 - 12
 	A motto that Bottom Feeders know best: you are what you eat! 	Filing Work: 1-4 Laff, Very Slow (Paper Cut)Rubber Stamp: 2-6 Laff, Very Slow (Sticky)Shred: 1-5 Laff, Very Slow (Wet) 	4 - 12
 	You may believe that the worst part about the Bloodsucker is that it's a vampire. 	Red Tape: 1-4 Laff, Very Slow (Binding)Withdrawal: 2-6 Laff, Very Slow, Hits AllInkjet: 1-5 Laff, Very Slow (Sticky) 	5 - 13
 	You may believe that the worst part about the Bloodsucker is that it's a vampire. 	Red Tape: 1-4 Laff, Very Slow (Binding)Withdrawal: 2-6 Laff, Very Slow, Hits AllInkjet: 1-5 Laff, Very Slow (Sticky) 	5 - 13
 	You never know both sides of a Double Talker - one nice, one mean. And there's only one way to deal with the whole package: Fruit Pie! 	Mumbo Jumbo: 4-9 Laff, Slow (Distract)Jargon: 5-10 Laff, Slow (Distract)Double Talk: 2-5 Laff, Slow (Confuse) 	6 - 14
 	You never know both sides of a Double Talker - one nice, one mean. And there's only one way to deal with the whole package: Fruit Pie! 	Mumbo Jumbo: 4-9 Laff, Slow (Distract)Jargon: 5-10 Laff, Slow (Distract)Double Talk: 2-5 Laff, Slow (Confuse) 	6 - 14
 	Most will turn their heads at a bad accident, but Ambulance Chasers will relish in it. There's no better source of money than injured Toons!	Health Bill: 6-11 Laff, Slow (Bankrupt)Accident: 7-13 Laff, Normal (Paper Cut)Shake: 1-3 Laff, Very Slow, Hits All 	7 - 15
 	Most will turn their heads at a bad accident, but Ambulance Chasers will relish in it. There's no better source of money than injured Toons!	Health Bill: 6-11 Laff, Slow (Bankrupt)Accident: 7-13 Laff, Normal (Paper Cut)Shake: 1-3 Laff, Very Slow, Hits All 	7 - 15
 	Few Toons have trusted the Backstabber and Laffed on. Once you turn your back on it, there's not backing out! 	Restraining Order: 8-14 Laff, Slow (Binding)Sharp Edge: 11-17 Laff, Normal (Bad Paper Cut)guilt Trip: 12-18 Laff, Normal, Hits All	8 - 16
 	Few Toons have trusted the Backstabber and Laffed on. Once you turn your back on it, there's not backing out! 	Restraining Order: 8-14 Laff, Slow (Binding)Sharp Edge: 11-17 Laff, Normal (Bad Paper Cut)guilt Trip: 12-18 Laff, Normal, Hits All	8 - 16
 	Like a bad theme park ride, this Cog will take you for a spin in the worst way possible. Don't worry, though - they say it's for the best! 	Spin Dry: 8-14 Laff, Normal (Dizzy)Doctor's Order: 12-21 Laff, Fast (Paper Cut)Shake: 14-20 Laff, Normal, Hits All 	9 - 17
 	Like a bad theme park ride, this Cog will take you for a spin in the worst way possible. Don't worry, though - they say it's for the best! 	Spin Dry: 8-14 Laff, Normal (Dizzy)Doctor's Order: 12-21 Laff, Fast (Paper Cut)Shake: 14-20 Laff, Normal, Hits All 	9 - 17
 	The Legal Eagle proves that there is no animal more vicious than a bird - other than a lawyer. 	Pecking Order: 11-17 Laff, Fast (Dizzy)Legalese: 18-25 Laff, Fast (Distracted)Evil Eye: 16-21 Laff, Normal 	10 - 18
 	The Legal Eagle proves that there is no animal more vicious than a bird - other than a lawyer. 	Pecking Order: 11-17 Laff, Fast (Dizzy)Legalese: 18-25 Laff, Fast (Distracted)Evil Eye: 16-21 Laff, Normal 	10 - 18
 	Most judges are concerned about getting the truthful verdict, but a Big Wig only cares about avoiding frizzy hair. 	Throw Book: 15-19 Laff, Very FastCourt Order: 23-28 Laff, Fast (Binding)Large Fine: 26-32 Laff, Very Fast (Bankrupt) 	11 - 19
 	Most judges are concerned about getting the truthful verdict, but a Big Wig only cares about avoiding frizzy hair. 	Throw Book: 15-19 Laff, Very FastCourt Order: 23-28 Laff, Fast (Binding)Large Fine: 26-32 Laff, Very Fast (Bankrupt) 	11 - 19
======
Bossbots have the most health and inflict some status effects, but only the Yes-Man can hit all; no other Bossbot has attacks which hit all Toons.
Cog	Description 	Attacks 	JBs
 	Most like to climb the corporate ladder, but Flunkys are just trying to hold on. The hardest thing they ever do in life is get their boss coffee, but they're fine with that.	
Clip On Tie: 1-4 Laff, Very SlowWork Around: 2-6 Laff, Very SlowShred: 1-5 Laff, Very Slow (Paper Cut)	5 - 13
 	Most like to climb the corporate ladder, but Flunkys are just trying to hold on. The hardest thing they ever do in life is get their boss coffee, but they're fine with that.	
Clip On Tie: 1-4 Laff, Very SlowWork Around: 2-6 Laff, Very SlowShred: 1-5 Laff, Very Slow (Paper Cut)	5 - 13
 	These sharp Cogs like getting straight to the point, and Toons don't like figuring out what that point is. 	Fill With Lead: 3-8 Laff, Very SlowFountain Pen: 1-2 Laff, Normal, (Sticky)Rub Out: 2-5 Laff, Slow 	6 - 14
 	These sharp Cogs like getting straight to the point, and Toons don't like figuring out what that point is. 	Fill With Lead: 3-8 Laff, Very SlowFountain Pen: 1-2 Laff, Normal, (Sticky)Rub Out: 2-5 Laff, Slow 	6 - 14
 	The only Cog you'll ever meet who might say "YES!" to getting beaten. After all, how could he say no? 	Confirm: 4-9 Laff, SlowRazzle Dazzle: 5-10 Laff, Slow, Hits AllSynergy: 2-5 Laff, Slow, Hits All 	7 - 15
 	The only Cog you'll ever meet who might say "YES!" to getting beaten. After all, how could he say no? 	Confirm: 4-9 Laff, SlowRazzle Dazzle: 5-10 Laff, Slow, Hits AllSynergy: 2-5 Laff, Slow, Hits All 	7 - 15
 	This Cog knows more about the job than you do - and if you disagree, you're in for a little trouble. 	Buzz Word: 6-11 Laff, SlowFinger Wag: 7-13 Laff, NormalDemotion: 1-3 Laff, Very Slow 	8 - 16
 	This Cog knows more about the job than you do - and if you disagree, you're in for a little trouble. 	Buzz Word: 6-11 Laff, SlowFinger Wag: 7-13 Laff, NormalDemotion: 1-3 Laff, Very Slow 	8 - 16
 	His Pink-Slips and Lay-Offs shatter hopes, dreams, and Laffs alike. Things are always looking Down when this mean Cog is around! 	Lay-Off: 8-14 Laff, SlowPink Slip: 11-17 Laff, Normal (Paper Cut)Downsize: 12-18 Laff, Normal (Dizzy) 	9 - 17
 	His Pink-Slips and Lay-Offs shatter hopes, dreams, and Laffs alike. Things are always looking Down when this mean Cog is around! 	Lay-Off: 8-14 Laff, SlowPink Slip: 11-17 Laff, Normal (Paper Cut)Downsize: 12-18 Laff, Normal (Dizzy) 	9 - 17
 	Always on the lookout for the best features, this Cog wants one thing to fill his vacancies: a Toon head mounted on the wall! 	Resumé: 8-14 Laff, Normal (Bad Paper Cut)Interview: 12-21 Laff, FastHead Shrink: 14-20 Laff, Normal 	10 - 18
 	Always on the lookout for the best features, this Cog wants one thing to fill his vacancies: a Toon head mounted on the wall! 	Resumé: 8-14 Laff, Normal (Bad Paper Cut)Interview: 12-21 Laff, FastHead Shrink: 14-20 Laff, Normal 	10 - 18
 	Avast, mateys, and land-lubbers beware; no business is safe under the prowling eyes of a Corporate Raider! 	Buy-Out: 11-17 Laff, FastLeverage: 18-25 Laff, Fast (Binding)Hostile Takeover: 16-21 Laff, Normal 	11 - 19
 	Avast, mateys, and land-lubbers beware; no business is safe under the prowling eyes of a Corporate Raider! 	Buy-Out: 11-17 Laff, FastLeverage: 18-25 Laff, Fast (Binding)Hostile Takeover: 16-21 Laff, Normal 	11 - 19
 	Big, strong, and stinky: the three qualities needed to be the big boss (not to mention a gouda golf swing!) 	Spa Date: 15-19 Laff, Very Fast (Wet)Company Procedure: 23-28 Laff, FastTee-Off: 26-32 Laff, Very Fast	12 - 20
 	Big, strong, and stinky: the three qualities needed to be the big boss (not to mention a gouda golf swing!) 	Spa Date: 15-19 Laff, Very Fast (Wet)Company Procedure: 23-28 Laff, FastTee-Off: 26-32 Laff, Very Fast	12 - 20
====
Neighborhood 	Description 	Streets 	Streets	Streets
Toontown Central	Toontown Central is bustling, colourful city that is centered on jokes, humour, and silliness. It is home to many important figures and silly elements, such as Toontown mayor and Toon Council president Flippy. Its colour scheme is yellow with some orange. 	Hijinx Highway 	 	
Toontown Central	Toontown Central is bustling, colourful city that is centered on jokes, humour, and silliness. It is home to many important figures and silly elements, such as Toontown mayor and Toon Council president Flippy. Its colour scheme is yellow with some orange. 	Hijinx Highway 	 	
Toontown Central	Toontown Central is bustling, colourful city that is centered on jokes, humour, and silliness. It is home to many important figures and silly elements, such as Toontown mayor and Toon Council president Flippy. Its colour scheme is yellow with some orange. 	Toony Turnpike 	 	
Toontown Central	Toontown Central is bustling, colourful city that is centered on jokes, humour, and silliness. It is home to many important figures and silly elements, such as Toontown mayor and Toon Council president Flippy. Its colour scheme is yellow with some orange. 	Toony Turnpike 	 	
Toontown Central	Toontown Central is bustling, colourful city that is centered on jokes, humour, and silliness. It is home to many important figures and silly elements, such as Toontown mayor and Toon Council president Flippy. Its colour scheme is yellow with some orange. 	Rowdy Road 	 	
Toontown Central	Toontown Central is bustling, colourful city that is centered on jokes, humour, and silliness. It is home to many important figures and silly elements, such as Toontown mayor and Toon Council president Flippy. Its colour scheme is yellow with some orange. 	Rowdy Road 	 	
Toontown Central	Toontown Central is bustling, colourful city that is centered on jokes, humour, and silliness. It is home to many important figures and silly elements, such as Toontown mayor and Toon Council president Flippy. Its colour scheme is yellow with some orange. 	Comedy Court 	 	
Toontown Central	Toontown Central is bustling, colourful city that is centered on jokes, humour, and silliness. It is home to many important figures and silly elements, such as Toontown mayor and Toon Council president Flippy. Its colour scheme is yellow with some orange. 	Comedy Court 	 	
Flowerville 	Flowerville is designed to look like a well-kept garden. Its Toon Headquarters buildings look like watering cans and the buildings on the streets are named after puns for flowers and gardening. The colour scheme is green. 	Bloom Boulevard 	 	
Flowerville 	Flowerville is designed to look like a well-kept garden. Its Toon Headquarters buildings look like watering cans and the buildings on the streets are named after puns for flowers and gardening. The colour scheme is green. 	Bloom Boulevard 	 	
Flowerville 	Flowerville is designed to look like a well-kept garden. Its Toon Headquarters buildings look like watering cans and the buildings on the streets are named after puns for flowers and gardening. The colour scheme is green. 	Rose Route 	 	
Flowerville 	Flowerville is designed to look like a well-kept garden. Its Toon Headquarters buildings look like watering cans and the buildings on the streets are named after puns for flowers and gardening. The colour scheme is green. 	Rose Route 	 	
Flowerville 	Flowerville is designed to look like a well-kept garden. Its Toon Headquarters buildings look like watering cans and the buildings on the streets are named after puns for flowers and gardening. The colour scheme is green. 	Plant Place 	 	
Flowerville 	Flowerville is designed to look like a well-kept garden. Its Toon Headquarters buildings look like watering cans and the buildings on the streets are named after puns for flowers and gardening. The colour scheme is green. 	Plant Place 	 	
Portville 	Portville is designed to resemble a foggy harbor. The streets feature boardwalks, and the names of the buildings are puns of things related to fishing, sailing, and the ocean. The colour scheme is generally red. 	Dock Drive 	 	
Portville 	Portville is designed to resemble a foggy harbor. The streets feature boardwalks, and the names of the buildings are puns of things related to fishing, sailing, and the ocean. The colour scheme is generally red. 	Dock Drive 	 	
Portville 	Portville is designed to resemble a foggy harbor. The streets feature boardwalks, and the names of the buildings are puns of things related to fishing, sailing, and the ocean. The colour scheme is generally red. 	Anchor Avenue 	 	
Portville 	Portville is designed to resemble a foggy harbor. The streets feature boardwalks, and the names of the buildings are puns of things related to fishing, sailing, and the ocean. The colour scheme is generally red. 	Anchor Avenue 	 	
Portville 	Portville is designed to resemble a foggy harbor. The streets feature boardwalks, and the names of the buildings are puns of things related to fishing, sailing, and the ocean. The colour scheme is generally red. 	Boat Byway 	 	
Portville 	Portville is designed to resemble a foggy harbor. The streets feature boardwalks, and the names of the buildings are puns of things related to fishing, sailing, and the ocean. The colour scheme is generally red. 	Boat Byway 	 	
Popville 	Popville is designed to look like a music wonderland, with trumpets, pianos, and musical notes scattered throughout the neighborhood. The colour scheme of the neighborhood revolves around pink and yellow. Shopkeepers and toon buildings are named from puns of any sort of musical idea, such as composers and instruments.	Piano Parkway 	 	
Popville 	Popville is designed to look like a music wonderland, with trumpets, pianos, and musical notes scattered throughout the neighborhood. The colour scheme of the neighborhood revolves around pink and yellow. Shopkeepers and toon buildings are named from puns of any sort of musical idea, such as composers and instruments.	Piano Parkway 	 	
Popville 	Popville is designed to look like a music wonderland, with trumpets, pianos, and musical notes scattered throughout the neighborhood. The colour scheme of the neighborhood revolves around pink and yellow. Shopkeepers and toon buildings are named from puns of any sort of musical idea, such as composers and instruments.	Synth Street 	 	
Popville 	Popville is designed to look like a music wonderland, with trumpets, pianos, and musical notes scattered throughout the neighborhood. The colour scheme of the neighborhood revolves around pink and yellow. Shopkeepers and toon buildings are named from puns of any sort of musical idea, such as composers and instruments.	Synth Street 	 	
Popville 	Popville is designed to look like a music wonderland, with trumpets, pianos, and musical notes scattered throughout the neighborhood. The colour scheme of the neighborhood revolves around pink and yellow. Shopkeepers and toon buildings are named from puns of any sort of musical idea, such as composers and instruments.	Composer Court 	 	
Popville 	Popville is designed to look like a music wonderland, with trumpets, pianos, and musical notes scattered throughout the neighborhood. The colour scheme of the neighborhood revolves around pink and yellow. Shopkeepers and toon buildings are named from puns of any sort of musical idea, such as composers and instruments.	Composer Court 	 	
Sportsville 	Sportsville is designed to look like a large sports stadium with tracks and fields strewn about. The colour scheme of the stadium is dark orange with some black and white symbolizing team colours. Shopkeepers and buildings are named after sports-related puns. 	Touchdown Terrace	 	
Sportsville 	Sportsville is designed to look like a large sports stadium with tracks and fields strewn about. The colour scheme of the stadium is dark orange with some black and white symbolizing team colours. Shopkeepers and buildings are named after sports-related puns. 	Touchdown Terrace	 	
Sportsville 	Sportsville is designed to look like a large sports stadium with tracks and fields strewn about. The colour scheme of the stadium is dark orange with some black and white symbolizing team colours. Shopkeepers and buildings are named after sports-related puns. 	Homerun Highway 	 	
Sportsville 	Sportsville is designed to look like a large sports stadium with tracks and fields strewn about. The colour scheme of the stadium is dark orange with some black and white symbolizing team colours. Shopkeepers and buildings are named after sports-related puns. 	Homerun Highway 	 	
Sportsville 	Sportsville is designed to look like a large sports stadium with tracks and fields strewn about. The colour scheme of the stadium is dark orange with some black and white symbolizing team colours. Shopkeepers and buildings are named after sports-related puns. 	Linebacker Lane 	 	
Sportsville 	Sportsville is designed to look like a large sports stadium with tracks and fields strewn about. The colour scheme of the stadium is dark orange with some black and white symbolizing team colours. Shopkeepers and buildings are named after sports-related puns. 	Linebacker Lane 	 	
Freezeville 	Freezeville is an icy, cold, and anything winter-related neighborhood. NPCs and toon buildings are named based upon things related to the cold. The colour scheme is entirely blue and white. 	Arctic Avenue 	 	
Freezeville 	Freezeville is an icy, cold, and anything winter-related neighborhood. NPCs and toon buildings are named based upon things related to the cold. The colour scheme is entirely blue and white. 	Arctic Avenue 	 	
Freezeville 	Freezeville is an icy, cold, and anything winter-related neighborhood. NPCs and toon buildings are named based upon things related to the cold. The colour scheme is entirely blue and white. 	Seal Street 	 	
Freezeville 	Freezeville is an icy, cold, and anything winter-related neighborhood. NPCs and toon buildings are named based upon things related to the cold. The colour scheme is entirely blue and white. 	Seal Street 	 	
Dreamville 	Dreamville is based entirely on sleeping. The time of day is night time, and one can find toys and other objects that can be found in a child's bedroom scattered throughout the neighborhood. The colour scheme is mostly purple. 	Bed Boulevard 	 	
Dreamville 	Dreamville is based entirely on sleeping. The time of day is night time, and one can find toys and other objects that can be found in a child's bedroom scattered throughout the neighborhood. The colour scheme is mostly purple. 	Bed Boulevard 	 	
Dreamville 	Dreamville is based entirely on sleeping. The time of day is night time, and one can find toys and other objects that can be found in a child's bedroom scattered throughout the neighborhood. The colour scheme is mostly purple. 	R.E.M. Road 	 	
Dreamville 	Dreamville is based entirely on sleeping. The time of day is night time, and one can find toys and other objects that can be found in a child's bedroom scattered throughout the neighborhood. The colour scheme is mostly purple. 	R.E.M. Road 	 	
==Cog HQs==
Cog HQ	Description 	Location
 	Also known as the Marketing Towers, Sellbot HQ is the main hub for all Sellbot cogs. The main facility is the Call Center, where Toons fight medium level Sellbot cogs and intercept their calls. Once Toons have their Sellbot Suit and enough Merits from the Call Center, they can break into the Director of Marketing's chambers and fight him using cream pies. 	Western Wastelands
 	The Oil Springs are where Cogs come to mine precious oil from the ground. Toons can infiltrate the Oil Refinery to stop the production of the mucky substance, or the Legal Department to gum up their lawsuits. Once Toons have their Sellbot Suit and enough Oil Gallons from the Oil Refinery, they can fight the Vice President with TNT and use his own oil against him.	Western Wastelands
 	Also known as the Central Bank, Cashbot HQ is the main hub of all Cashbot cogs. The main facilities are the Mints, including the Coin, Dollar, and Bullion Mints, where Toons fight Cashbots printing money. Once Toons have their Cashbot Suit and enough Cogbucks from the Mints, they can fight the C.F.O. using various Squirt and Lure Gags. 	Southern Wastelands
 	The Stock Exchange is where Cogs come to invest in their own business. Toons can infiltrate the Stock Room and stop the yelling Cashbots, or the Management Chambers and finish off some distracted Bossbots. Once Toons have their Cashbot suits and enough Stock Options from the Stock Room, they can fight the main Investing Agent. 	Southern Wastelands
 	Also known as the Grand Courthouse, Lawbot HQ is the main hub of all Lawbot cogs. The main facilities are the District Attorney offices, where Toons can fight the bickering Lawbot attorneys. Once Toons have their Lawbot suits and enough Jury Notices from the District Attorney offices, they can go and fight the Chief Justice using Drop gags. 	Eastern Wastelands
 	The Cog University is where Cogs come to learn the trade of Coginess. Toons can infiltrate the Cog Classrooms filled with learning Lawbots or the Frat Houses filled with Sellbots. Once Toons have their Lawbot Suits and enough Diplomas from the Cog Classrooms, they can fight the Principal using Surprise Gags. 	Eastern Wastelands
 	Also known as the Main Headquarters, Bossbot HQ is the main hub of all Bossbot cogs. The main facilities are the Board Rooms, where Toons can fight Bossbots in the middle of a boring presentation. Once Toons have their Bossbot Suits and enough Paperwork from the Board Rooms, they can fight the C.E.O. using Shield and Throw gags. 	Northern Wastelands
 	The Industrial Park is an outside park where Cogs come to walk among aluminum trees. Toons can infiltrate the 1 Mile and 5 Miles paths filled with Bossbots, or the Concessions Booth filled with Cashbots. Once Toons have their Bossbot suits and enough Litter, they can fight the Parks & Rec director using Sound gags. 	Northern Wastelands
==Music==
Toontown Central	Flowerville	Dockville
Sportsville 	Popville 	Freezeville
Dreamville 	 	
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