Knowledge College

Spell 	M	Prerequisites 	PC	EnchantmentEnergy	Item 	Notes 	Book, Page
Air Vision 	N	Shape Air 	3 	200 	any 	[3] 	Magic, p. 24
Alarm 	N	Tell Time 	1 	60 	J 	lasts 1 week 	Magic, p. 100
Analyze Magic 	N	Identify Spell 	3 	1,200 	J, S, W 	[3] 	Basic Set, p. 249; Magic, p. 102
Analyze Heredity (Analyze Genetics)	N	Seeker or Sense Life 	1 	500 	Silver pin or microscope TL 6+.	[1] 	Bio-Tech, p. 30; Technomancer p 23
Ancient History 	N	History 	5 	NA 	NA 	NA 	Magic, p. 106
Astral Vision† 	N	Sense Spirit and See Invisible 	6 	900/1,400 	S, W/J, Sp 	[3, 4]/any (worn) 	Magic, p. 105
Aura 	N	Detect Magic 	1 	100 	J, S, W 	[3, 4] 	Basic Set, p. 249; Magic, p. 101
Detect Magic 	Y	Magery 1 	0 	100/300 	S, W, J/J 	[3, 4] 	Basic Set, p. 249; Magic, p. 101
Divination 	N	History, and other spells by specialty 	V 	NA 	NA 	NA 	Magic, p. 108; Pyramid 3/60: Dungeon Fantasy III, p. 6
Earth Vision 	N	Shape Earth 	2 	400 	any 	[1] 	Magic, p. 51
Echoes of the Past 	Y	Magery 2, History, and Voices 	7 	500 	J, S, W 	[3, 4] 	Magic, p. 107
Far-Feeling 	Y	Magery 1 	0 	1 200 	Gs, J 	[2] 	Magic, p. 100
Far-Hearing 	Y	Magery 1 and 4 Sound spells; may not have Deafness or Hard of Hearing 	4 	400 	C, J 	[2] 	Magic, p. 173
Far-Tasting 	Y	Magery 1 and either Seek Food or Seek Air; cannot have No Sense of Taste/Smell 	1 	200 	C, J 	[2] 	Magic, p. 77
Find Direction 	Y	Magery 1 	0 	250 	CN 	[3T] 	Magic, p. 101
Forbidden Wisdom† 	Y	Magery 3, Recall, and See Secrets 	 	 	 	 	Magic: Death Spells, p. 15
Glass Wall 	N	5 other Knowledge spells or Earth Vision 	1 	600 	S, W, J 	[3] 	Magic, p. 103
History 	N	Trace 	4 	NA 	NA 	NA 	Magic, p. 104
Identify Loot 	Y	Magery 2, Secret Spell (Identify Loot), and 7 Fourth-Level spells 	 	 	 	 	Pyramid 3/64: Pirates and Swashbucklers, p. 14
Identify Spell 	Y	Detect Magic 	1 	1,100 	J, S, W 	[3] 	Basic Set, p. 249; Magic, p. 102
Images of the Past 	Y	Magery 2, History, and Simple Illusion 	6 	700 	J, S, W 	[3, 4] 	Magic, p. 105
Invisible Wizard Eye 	Y	Wizard Eye and Invisibility 	10	1,600 	carved eyeball 	[3 ($1,000 ivory +
$900 emeralds and opals)] 	Magic, p. 104
Keyfinder (A) 	N	None 	0 	25 	 	 	Magic: The Least of Spells p. 11
Know Location 	Y	Magery 1 and Tell Position 	2 	225 	map, globe 	[3] 	Magic, p. 103
Know Recipe 	N	Far-Tasting and Season 	4 	450 	J, S, W 	[3] 	Magic, p. 78
Know Thyself (A) 	N	None 	0 	25 	 	 	Magic: The Least of Spells p. 11
Know True Shape 	Y	Magery 1, 1 shifting spell, and either Aura or Know Illusion 	9 	250 	J, S, W 	[3. 4] 	Magic, p. 104
Mage Sense 	Y	Detect Magic 	1 	1,200 	J, S, W 	[3] 	Magic, p. 102
Mage Sight 	Y	Detect Magic 	1 	1,200 	S, W, J 	[3] 	Magic, p. 102
Measurement 	N	None 	0 	50 	varies 	[3T] 	Magic, p. 100
Memorize 	N	Wisdom or 6 Knowledge spells 	6 	1,000/400/50 	J, H/Any/Person 	[3]/[1]/perm 	Magic, p. 105; Social Engineering: Back to School, p. 24
Metal Vision 	N	Shape Metal 	3 	800 	any 	[2] 	Magic, p. 183
Mind over Matter 	Y	Magery 2, Divination (any), Mage Sight, and Secret Spell (Mind over Matter). 	 	 	 	 	Magic Styles: Dungeon Magic, p. 27
Necrovision 	 	Lightning, Seek Emitter 	 	360/60 	television/old TV listings 	[1]/[3] 	Technomancer p 23
Pathfinder 	Y	Magery 1, IQ 12+, and 2 Seek spells; also a license from Paizo 	2 	1,000 	F, CN 	[2] once per day 	Magic, p. 105
Plant Vision 	N	Shape Plant 	3 	300 	any 	[3] 	Magic, p. 162
Plastic Vision 	N	Shape Plastic 	4 	800 	any 	[2] 	Magic, p. 183
Prehistory 	N	Ancient History 	6 	NA 	NA 	NA 	Magic, p. 104
Projection 	N	Sense Spirit and 4 Knowledge spells 	6 	500 	J, S, W 	[2, 4] 	Magic, p. 105
Recall 	Y	Magery 2, Memorize, and History 	9 	700 	H, J, W 	[3, 4] 	Magic, p. 104
Reconstruct Spell 	Y	Magery 2, History, and Identify Spell 	7 	1,400 	J, S, W 	[3, 4] 	Magic, p. 104
Remember Path 	N	Find Direction and Memorize 	7 	600/400 	J, S/
CN, F, or Sh 	[3] 	Magic, p. 105
Retro-Reading 	 	Trace 	4 	 	 	 	Pyramid 3/48: Secret Magic, p. 22
Scents of the Past 	Y	Magery 2, History, and Odor 	8 	3500 	J, S, W 	[3, 4] 	Magic, p. 107
Schematic/TL† 	N	Reveal Function and History 	7 	200 	blueprint, H 	[3T, 4] 	Magic, p. 177
See Secrets 	N	Seeker and Aura 	5 	400 	S, W, J 	[3] 	Magic, p. 105; Pyramid 3/60: Dungeon Fantasy III, p. 5
Seek Ley Line 	Y	Magery 1 	0 	150 	lodestone 	[1] 	Thaumatology: Urban Magics, p. 19
Seek Magic 	Y	Detect Magic 	1 	1,200 	J, S, W 	[3] 	Magic, p. 102
Seek Navy 	Y	Secret Spell (Seek Navy) and 8 Third-Level spells 	 	 	 	 	Pyramid 3/64: Pirates and Swashbucklers, p. 14
Seek Number/TL 	Y	Magery, TL 6+ 	0 	NA 	NA 	NA 	Technomancer p. 18
Seeker 	Y	Magery 1, IQ 12+, and 2 "Seek" spells 	2 	500 	S, F, CN 	[3, A Seek Earth wand must have one ounce of a specific form of earth, stone, or metal set in the tip. Each wand will only seek the one material to which it is attuned. A Seeker wand must incorporate something related to the subject.]	Basic Set, p. 249; Magic, p. 105
Sense Mana 	Y	Detect Magic 	1 	200/500 	J, S, W 	[3, 4]/[1] 	Magic, p. 101
Small Vision 	N	Keen Vision or 5 Light and Darkness spells; subject cannot have Blindness or Bad Sight 	1 	400 	Clothing, J/gem 	[2]/[1] 	Magic, p. 111
Summon Shade† 	N	Summon Spirit or Divination 	2 	800 	S, W, J 	[4, gives +2] 	Magic, p. 102
Sweet Oblivion (A) 	N	None 	0 	25 	 	 	Magic: The Least of Spells p. 11
Televisomancy 	Y	Magery, and either six other Technological spells orElectronics Operation (Communications) 15+	 	1,000 	television 	[3] 	Classic: Technomancer p 23
Tell Position 	N	Measurement 	1 	150 	J, S, W 	[3] 	Magic, p. 101
Tell Time 	N	None 	0 	250 	J 	[1] 	Magic, p. 100
Test (A) 	N	None 	0 	25 	 	 	Magic: The Least of Spells p. 10
Test Load (Test Area) 	N	Measurement 	1 	80 	S, W 	[3T] 	Magic, p. 101
Thaumatomancy 	N	None 	0 	25 	 	 	Magic: The Least of Spells p. 12
Trace 	N	Seeker 	3 	NA 	NA 	NA 	Basic Set, p. 249; Magic, p. 106
Vision of Doom† 	Y	Magery 3 and Summon Shade 	 	 	 	 	Magic: Death Spells, p. 15
Water Vision 	N	Shape Water 	4 	200 	any 	[3] 	Magic, p. 187
Wizard Ear 	Y	Apportation, Far-Hearing, and Sound Vision 	6 	450 	painting or sculpture of ear 	[1] 	Magic, p. 104
Wizard Eye 	Y	Apportation and Keen Vision 	2 	1,100 	carved eyeball 	[3, 4] 	Magic, p. 104
Wizard Hand 	Y	Manipulate and Far-Feeling 	4 	300/400 	any#/carved hand 	[1]/[3, 4] 	Magic, p. 104
Wizard Mouth 	Y	Apportation, Far-Tasting, and Great Voice 	7 	325/650 	any#/carved mouth 	[1]/[3, 4] 	Magic, p. 104
Wizard Nose 	Y	Apportation and Far-Tasting 	3 	475/500 	any#/carved nose 	[1]/[3, 4] 	Magic, p. 104
== Theory and Notes ==
Knowledge College spells seem to fall into three main categories:Fanon Theory
# Sensory: Allowing one to sense something far away, or very small, or beyond an opaque surface
# Technical: Allowing one to measure weights, angles, stress, distance, etc. As one would do with tools.
# Psychometry: The most supernatural of the three, allowing one to perceive the distant past of an area, or the history of an object or person.
==Special Notes==
== Chapter Blurb ==
The diviner placed the oblong device on the table in front of him. Even in the dim candlelight, Gulden could see that he seemed worried. 
“Where did you acquire this object?” 
“That is my own business. What can you tell me of it?” 
The diviner scowled. “You’ve been rooting in the Ruined City with the rest of the fools, then, and like them you have found only trouble. This object is old . . . perhaps three centuries, perhaps four. I can tell you nothing of its creator, save that he was a mage of great power. I cannot tell you its full capacities. They are too complex for me to determine magically – spells layered upon spells, enchantments on enchantments – and I dare experiment with it no further. 
“As you told me, it can detect whether an item is magical. But it can also determine whether an item is magical by spell or enchantment, and analyze the nature of that magic accordingly. It can reveal the history of an item – or of its holder. It can remove the enchantment from a magical item, and it can do so of its own volition. 
"This abomination thinks, somehow. It perceives, it decides, and it acts. Yet it does not live. I have tested it with every method I know, and I cannot say how such a thing can be. It is an inert thing, and yet it thinks. 
“I urge you to destroy it, if you can. If it were within my power, I would already have done so. Now get out.”
=== Blurb Notes ===
These spells provide information -- their duration is "instantaneous" unless otherwise noted.
== References ==
Category:Colleges
Category:Magic Items