Durability

==Introduction==
Durability is the property which guarantees the ability to withstand a certain amount of force. This is not to be confused with endurance; while durability is the ability to withstand damage, endurance is a measure of stamina.
Logically, characters capable of physically achieving a certain degree of energy output, must be able to at least withstand a comparable amount of damage, or their bodies would break apart from the strain and automatic counterforce, whenever they exert themselves.
For more indepth descriptions of each category, please read the Tiering System and Attack Potency pages.
==Durability Levels==
Low Hypoverse level
Hypoverse level
High Hypoverse level
Below Average level
Human level
Athlete level
Street level
Wall level
Small Building level
Building level
Large Building level
City Block level
Multi-City Block level
Small Town level
Town level
Large Town level
Small City level
City level
Mountain level
Large Mountain level
Island level
Small Country level
Country level
Large Country level
Continent level
Multi-Continent level
Moon level
Small Planet level
Planet level
Large Planet level
Dwarf Star level
Small Star level
Star level
Large Star level
Solar System level
Multi-Solar System level
Galaxy level
Multi-Galaxy level
Universe level
High Universe level
Universe level+
Low Multiverse level
Multiverse level
Multiverse level+
Low Complex Multiverse level
Complex Multiverse level
High Complex Multiverse level
Hyperverse level
High Hyperverse level
Low Outerverse level
Outerverse level
Outerverse level+
High Outerverse level
Boundless
==Notes==
*A useful long reference list for the tiers of many types of common feats.
==Other statistics==
*Attack Potency
*Speed
*Lifting Strength
*Striking Strength
*Range
*Intelligence