Magic Drain (Wizard Spell)

This spell permanently drains the enchant­ment from one magical weapon. The casting wizard must be within 60 yards of the weapon and have a clear view of it.
If the caster holds the weapon, no saving throw is necessary. If the weapon is in the possession of another individual or creature, the weapon is allowed a saving throw vs. disintegration modified by the level of the wielder. For example, a sword would normally require a saving throw of 17 or better to resist the effect; in the hands of a 6th-level fighter, it would need an 11 or better.
The spell's effect is limited to one type of magic of no greater than a +5 bonus. Against a sword +1, +3 vs. lycanthropes, for example, this spell could negate either the +1 bonus or the +3 bonus. A second spell would be required to negate both bonuses.
The material component is a vial that once held a magical potion.
Notes: Common on Cerilia, the Birthright setting; unknown elsewhere. This spell func­tions only when cast in the Cerilian setting.
Category:Wizard Spells
Category:Spells from Wizard's Spell Compendium
Category:Spells