Normal Attack

Normal Attack is the name of both a type of attack and a Talent for characters. Despite the shared name, "Normal Attack" typically refers to the type of attack rather than the Talent.
The Normal Attack Talent includes Normal Attacks, Charged Attacks, and Plunging Attacks. Each character comes with their Normal Attack Talent unlocked.
Normal Attacks as a type of attack are colloquially known as Auto Attack and are typically a series of 3–6 strikes. Despite the colloquial name, they are not executed automatically and require input via the Normal Attack keybind or button.
Catalyst characters deal with all their attacks (Normal, Charged, and Plunging), while bow characters can only deal with their Charged Attack.
All other characters deal . Some Talents can change the to via elemental infusions or conversions.
==Charged Attacks==
Charged Attacks are performed by holding the Normal Attack button. These attacks are usually stronger, but take slightly longer to perform and typically consume Stamina. Bow characters are an exception; Stamina is not consumed in Aimed Shot mode and charging up an attack is only needed to make it deal Elemental Damage.
==Plunging Attacks==
Plunging Attacks are performed by pressing the Normal Attack button while airborne. A standard jump on a generally flat surface typically does not give enough altitude to perform such an attack, so height support is needed to achieve this.
Using a Plunge Attack from a great altitude can drastically reduce or even negate the amount of Fall Damage taken. In certain circumstances, such as being knocked back by an enemy or being forced to walk off a ledge after going Out of Bounds, Plunge Attacks cannot be used while falling.
==Normal Attack Talents==
==Normal Attack Damage Increase==
These only affect the Normal Attack string, not the entire Talent.
===Talents===
====Percentage====
====Flat====
====Multiplicative====
===Constellations===
====Percentage====
====Flat====
====Multiplicative====
===Artifacts===
===Weapons===
These weapons can specifically modify the damage of the Normal Attack string (not the entire Talent). For weapons that boost all DMG in general, see Damage Bonus.
====Percentage====
====Flat====
==Effects Triggered by Normal Attack Use==
These are abilities that grant additional effects to the Normal Attack string, not the entire Talent.
===Talents===
===Constellations===
===Weapons===
==Effects Triggered by Normal Attack Hit==
These are abilities that grant additional effects to the Normal Attack string, not the entire Talent.
===Talents===
===Constellations===
===Weapons===
==Trivia==
* Normal and Charged Attacks have an on-hit effect that differs across different attacks:
** For Sword and Polearm characters, there are 2 standard on-hit effects. They are chosen based on whether the attack has a slashing or stabbing motion:
On-Hit Effect Slashing.png|Effect for slashing motions
On-Hit Effect Stabbing.png|Effect for stabbing motions
** Claymore characters have the following on-hit effect:
On-Hit Effect Claymore.png
** Most catalyst characters, as well as Furina, have unique on-hit effects.
On-Hit Effect Baizhu.png|Baizhu
On-Hit Effect Furina.png|Furina
On-Hit Effect Nahida.png|Nahida
On-Hit Effect Neuvillette Charged Attack Equitable Judgment.png|Neuvillette (Charged Attack: Equitable Judgment)
On-Hit Effect Ningguang.png|Ningguang
On-Hit Effect Sangonomiya Kokomi.png|Sangonomiya Kokomi
On-Hit Effect Shikanoin Heizou.png|Shikanoin Heizou (3rd and 5th Normal Attacks)
On-Hit Effect Wanderer.png|Wanderer
On-Hit Effect Wriothesley.png|Wriothesley
On-Hit Effect Wriothesley Elemental Skill.png|Wriothesley (Elemental Skill Active)
On-Hit Effect Yae Miko.png|Yae Miko
On-Hit Effect Yanfei.png|Yanfei (Normal Attack)
On-Hit Effect Yanfei Charged.png|Yanfei (Charged Attack)
==Other Languages==
==Change History==
==Navigation==
 
de:Standardangriff
fr:Attaque normale
ja:通常攻撃
pt-br:Ataque Normal
ru:Обычная атака
th:โจมตีปกติ
uk:Звичайна атака
vi:Tấn Công Thường