Loot/Tier 7 Pre2013

== Max Armor Levels ==
=== Upper and Lower Body Armor ===
Main articles: Upper Body Armor, Lower Body Armor
For screenshots of maximum stats, click on the profile of the armor type then view its talk page.
Name	Heritage 	Max AL	Coverage
 	Viamontian	274 	Full
 	Gharu'ndim	260 	No Head, Hands, Feet
 	Aluvian 	274 	No Head, Hands, Feet
 	None 	264 	No Feet
 	Sho 	263 	Full
 	Lugian 	509 	Full
 	Viamontian	269 	Full
 	Empyrean 	273 	Full
 	Empyrean 	 	Full
 	Sho 	265 	No Head, Hands, Feet
 	None 	253 	Full
 	Aluvian 	264 	Full
 	Gharu'ndim	273 	Full
 	None 	508 	Full
 	Viamontian	265 	Full
 	Gharu'ndim	245 	Full
 	Aluvian 	265 	Full
 	Sho 	275 	Full
 	Aluvian 	274 	Full
 	Gharu'ndim	272 	No Feet
 	Unknown 	 	Full
 	None 	274 	Full
 	None 	269 	Full
 	Viamontian	264 	No Head, Hands, Feet
 	Sho 	264 	No Hands, Feet
=== Foot Armor ===
Main article: Foot Armor
For screenshots of maximum stats, see Talk:Foot Armor.
Icon	Name 	Max AL
 	Alduressa Boots 	311
 	Chiran Sandals 	289
 	Covenant Sollerets 	499
 	Diforsa Sollerets 	306
 	Haebrean Boots 	
 	Knorr Academy Boots 	
 	Leather Boots 	305
 	Loafers 	186
 	Lorica Boots 	297
 	Nariyid Boots 	312
 	Olthoi Alduressa Boots 	255
 	Olthoi Amuli Sollerets 	263
 	Olthoi Celdon Sollerets	290
 	Olthoi Koujia Sollerets	293
 	Olthoi Sollerets 	500
 	Sandals 	211
 	Sedgemail Leather Shoes	
 	Shoes 	241
 	Slippers 	220
 	Society Sollerets 	
 	Sollerets 	314
 	Steel Toed Boots 	304
 	Studded Leather Boots 	286
 	Viamontian Laced Boots 	
=== Hand Armor ===
Main article: Hand Armor
For screenshots of maximum stats, see Talk:Hand Armor.
Icon	Name 	Max AL
 	Alduressa Gauntlets 	314
 	Chainmail Gauntlets 	304
 	Chiran Gauntlets 	278
 	Diforsa Gauntlets 	311
 	Cloth Gloves 	221
 	Haebrean Gauntlets 	
 	Knorr Academy Gauntlets 	
 	Leather Gauntlets 	281
 	Long Leather Gauntlets 	281
 	Lorica Gauntlets 	292
 	Nariyid Gauntlets 	313
 	Olthoi Alduressa Gauntlets 	
 	Olthoi Amuli Gauntlets 	246
 	Olthoi Celdon Gauntlets 	307
 	Olthoi Gauntlets 	480
 	Olthoi Koujia Gauntlets 	258
 	Platemail Gauntlets 	310
 	Scalemail Gauntlets 	303
 	Sedgemail Leather Gauntlets	
 	Society Gauntlets 	
 	Studded Leather Gauntlets 	286
=== Head Armor ===
Main article: Head Armor
For screenshots of maximum stats, see Talk:Head Armor.
Icon	Name 	Max AL
 	Alduressa Helm 	314
 	Armet 	314
 	Baigha 	
 	Bandana 	260
 	Beret 	274
 	Cloth Cap 	291
 	Chainmail Basinet 	279
 	Chainmail Coif 	
 	Chiran Helm 	291
 	Circlet 	265
 	Coronet 	247
 	Cowl 	302
 	Crown 	296
 	Diadem 	278
 	Diforsa Helm 	278
 	Fez 	288
 	Haebrean Helm 	
 	Knorr Academy Helm 	
 	Helmet 	310
 	Heaume 	315
 	Hood 	
 	Horned Helm 	314
 	Kabuton 	280
 	Kasa 	289
 	Leather Cowl 	290
 	Leather Helm 	205
 	Lorica Helm 	284
 	Lyceum Hood 	
 	Metal Cap 	
 	Nariyid Helm 	314
 	Olthoi Amuli Helm 	273
 	Olthoi Celdon Helm 	255
 	Olthoi Koujia Kabuton 	
 	Olthoi Helm 	427
 	Qafiya 	292
 	Sedgemail Leather Cowl 	
 	Signet Crown 	198
 	Society Helm 	
 	Studded Leather Basinet	290
 	Studded Leather Cowl 	284
 	Teardrop Crown 	304
 	Turban 	304
=== Shields ===
Main article: Shields
For screenshots of maximum stats, see Talk:Shields.
Icon	Name 	Max SL	Min Burden
 	Buckler 	144 	200
 	Covenant Shield 	420 	
 	Kite Shield 	163 	
 	Large Kite Shield 	166 	970
 	Large Round Shield	172 	823
 	Olthoi Shield 	399 	
 	Round Shield 	142 	
 	Tower Shield 	194 	
== Max Weapon Stats ==
* For historical purposes, pre-patch weapon stats have been archived in the Pre-2012 Loot Table.
* According to a NoWorries Post about weapon maxes, all weapons of the same class in each skill will have the same maximum damage. So for example, all heavy swords have the same maximums, all light axes have the same maximums, etc. To make sure no errors have been made in the implementation, the maxes stated below are the best that has been found so far in game, as time goes by this table will become more and more complete and we will be able to have confidence that everything is working as intended.
* In the tier 7 chest (MFK, Colo, and Castle Mhoire chest) loot profiles, weapons spawn with modifiers between the maximum level for that weapon and 7 below that maximum. For example, a Sword can spawn with up to 20%/20% modifiers, so the minimum levels are 13%/13%.
=== Maximum Damages ===
====Heavy Weapons====
Weapon Type 	Best Variance	420 Max	400 Max	370 Max	350 Max	325 Max	300 Max	250 Max	0 Max
Axe 	90% 	68 	66 	56 	51 	 	 	 	
Spear 	59% 	66 	64 	54 	49 	 	 	 	
UA 	44% 	55 	53 	45 	41 	 	 	 	
Sword 	47% 	65 	63 	54 	49 	 	 	 	
Sword Multi 	40% 	34 	32 	27 	25 	 	 	 	
Dagger 	47% 	65 	63 	54 	49 	 	 	 	
Dagger Multi	40% 	34 	32 	27 	25 	 	 	 	
Staff 	38% 	64 	62 	52 	47 	 	 	 	
Mace 	30% 	63 	61 	52 	47 	 	 	 	
====Light / Finesse Weapons====
Weapon Type 	Best Variance	420 Max	400 Max	370 Max	350 Max	325 Max	300 Max	250 Max	0 Max
Axe 	80% 	55 	53 	 	 	 	 	 	
Spear 	65% 	54 	52 	45 	41 	 	 	 	
UA 	43% 	44 	43 	36 	33 	 	 	 	
Staff 	32.5% 	51 	49 	42 	38 	 	 	 	
Sword 	42% 	52 	50 	43 	39 	 	 	 	
Sword Multi 	24% 	24 	23 	19 	17 	 	 	 	
Dagger 	42% 	52 	50 	43 	39 	 	 	 	
Dagger Multi	24% 	24 	23 	19 	17 	 	 	 	
Mace 	23% 	50 	48 	41 	37 	 	 	 	
32.5% 	51 	49 	42 	38 	 	 	 	 	
====Two-Handed Weapons====
Weapon Type	Best Variance	420 Max	400 Max	370 Max	350 Max	325 Max	300 Max	250 Max	0 Max
Cleavers 	30% 	39 	37 	31 	28 	 	 	 	
Spears 	60% 	42 	40 	34 	30 	 	 	 	
This information was obtained from thousands of pulls using Mag-LootLogger.
=== Variances ===
Every one hand wield*type spawns with one of five possible variances. Two Handed weapons drop with six possible variances apiece. These potential variances hold steady across wields and loot tiers.
Weapon Type 	1 	2 	3 	4 	5
Axe 	90%	93%	95%	97%	99%
Spear 	59%	63%	68%	72%	75%
UA 	44%	48%	53%	58%	60%
Sword 	47%	50%	53%	57%	62%
Sword Multi 	40%	43%	48%	53%	58%
Dagger 	47%	50%	53%	57%	62%
Dagger Multi	40%	43%	48%	53%	58%
Staff 	38%	42%	45%	50%	52%
Mace 	30%	33%	37%	42%	46%
====Finesse / Light Weapons====
Weapon Type 	1 	2 	3 	4 	5
Axe 	80% 	83% 	85% 	90% 	95%
Spear 	65% 	68% 	71% 	75% 	80%
UA 	43% 	48% 	53% 	58% 	60%
Sword 	42% 	47% 	52% 	56% 	60%
Sword Multi 	24% 	28% 	35% 	40% 	45%
Dagger 	42% 	47% 	52% 	56% 	60%
Dagger Multi 	24% 	28% 	35% 	40% 	45%
Staff 	32.5% 	35% 	40% 	45% 	50%
Mace 	23% 	28% 	32% 	37% 	43%
32.5% 	35% 	40% 	45% 	50% 	
Frequency of variance categories dropped in loot	Frequency of variance categories dropped in loot	Frequency of variance categories dropped in loot	Frequency of variance categories dropped in loot	Frequency of variance categories dropped in loot	Frequency of variance categories dropped in loot
 	1 	2 	3 	4 	5
Frequency 	10% 	20% 	40% 	20% 	10%
====Two Hand Variances====
Variance	Approximate Frequency in Loot
30% 	4.0%
35% 	14.6%
40% 	33.3%
45% 	29.1%
50% 	14.3%
55% 	4.6%
This information was obtained from thousands of pulls using Mag-LootLogger.
NOTE: Some Two Handed Spears in low loot tiers can spawn with 75% variance, which is wider than on this chart. It is unknown at this time if this is a bug or intentional, and if it replaces a value on this chart or extends its size. This chart is valid for two-handed weapons in higher loot tiers.
=== Modifiers ===
==== Heavy Weapons ====
Weapon Type	Name	Damage Types (Non Elemental)	Minimums	Minimums	Minimums	Maximums	Maximums	Maximums	Maximums	Maximums	Notes
Weapon Type	Name	Damage Types (Non Elemental)	Attack 	Defense 	Speed 	Attack 	Defense 	Magic 	Missile 	Speed 	Notes
Axe 	 	Slashing 	15 	11 	 	22 	18 	4.0 	4.0 	46 	
Axe 	 	Bludgeoning 	15 	11 	42 	22 	18 	4.0 	4.0 	39 	
Axe 	 	Slashing 	15 	11 	 	22 	18 	4.0 	4.0 	 	
Axe 	 	Slashing 	15 	11 	54 	22 	18 	4.0 	4.0 	48 	
Dagger 	 	Slash/Pierce 	13 	13 	36 	20 	20 	4.0 	4.0 	29 	
Dagger 	 	Slash/Pierce 	13 	13 	33 	20 	20 	4.0 	4.0 	32 	Double-Strike
Dagger 	 	Slash/Pierce 	13 	13 	12 	20 	20 	4.0 	4.0 	11 	Double-Strike
Mace 	 	Bludgeoning 	11 	15 	 	18 	22 	4.0 	4.0 	 	
Mace 	 	Bludgeoning 	11 	15 	34 	18 	22 	4.0 	4.0 	30 	
Mace 	 	Bludgeoning 	11 	15 	 	18 	22 	4.0 	4.0 	30 	
Mace 	 	Piercing 	11 	15 	63 	18 	22 	4.0 	4.0 	54 	Now Piercing Damage.
Spear 	 	Slash/Pierce 	18 	8 	31 	25 	15 	4.0 	4.0 	29 	
Spear 	 	Piercing 	18 	8 	 	25 	15 	4.0 	4.0 	 	
Spear 	 	Piercing 	18 	8 	48 	25 	15 	4.0 	4.0 	42 	
Staff 	 	Bludgeoning 	8 	18 	39 	15 	25 	4.0 	4.0 	36 	
Staff 	 	Bludgeoning 	8 	18 	26 	15 	25 	4.0 	4.0 	23 	
Sword 	 	Slash/Pierce 	13 	13 	 	20 	20 	4.0 	4.0 	 	
Sword 	 	Slash/Pierce 	13 	13 	 	20 	20 	4.0 	4.0 	 	
Sword 	 	Slash/Pierce 	13 	13 	 	20 	20 	4.0 	4.0 	 	
Sword 	 	Slash/Pierce 	13 	13 	32 	20 	20 	4.0 	4.0 	29 	
Sword 	 	Slash/Pierce 	13 	13 	 	20 	20 	4.0 	4.0 	 	
Sword 	 	Slash/Pierce 	13 	13 	 	20 	20 	4.0 	4.0 	 	(rapier, double strike, full power pierce, comes in elemental versions)
UA 	 	Bludgeoning 	13 	13 	17 	20 	20 	4.0 	4.0 	16 	
UA 	 	Slash/Pierce 	13 	13 	 	20 	20 	4.0 	4.0 	16 	(now slash/pierce)
==== Light Weapons ====
Weapon Type	Name	Damage Types (Non Elemental)	Minimums	Minimums	Minimums	Maximums	Maximums	Maximums	Maximums	Maximums	Notes
Weapon Type	Name	Damage Types (Non Elemental)	Attack 	Defense 	Speed 	Attack 	Defense 	Magic 	Missile 	Speed 	Notes
Axe 	 	Slashing 	15 	11 	 	22 	18 	4.0 	4.0 	47 	
Axe 	 	Slashing 	15 	11 	 	22 	18 	4.0 	4.0 	47 	
Axe 	 	Slashing 	15 	11 	38 	22 	18 	4.0 	4.0 	 	
Axe 	 	Bludgeoning 	15 	11 	45 	22 	18 	4.0 	4.0 	39 	
Dagger 	 	Slash/Pierce 	13 	13 	17 	20 	20 	4.0 	4.0 	16 	Double-Strike
Dagger 	 	Slashing 	13 	13 	 	20 	20 	4.0 	4.0 	15 	Double-Strike
Mace 	 	Bludgeoning 	11 	15 	 	18 	22 	4.0 	4.0 	31 	
Mace 	 	Bludgeoning 	11 	15 	 	18 	22 	4.0 	4.0 	 	
Mace 	 	Piercing 	11 	15 	36 	18 	22 	4.0 	4.0 	31 	
Spear 	 	Slash/Pierce 	18 	8 	26 	25 	15 	4.0 	4.0 	25 	(now slash/pierce)
Spear 	 	Piercing 	18 	8 	 	25 	15 	4.0 	4.0 	27 	
Staff 	 	Bludgeoning 	8 	18 	27 	15 	25 	4.0 	4.0 	22 	
Sword 	 	Slash/Pierce 	13 	13 	 	20 	20 	4.0 	4.0 	 	
Sword 	 	Slash/Pierce 	13 	13 	29 	20 	20 	4.0 	4.0 	28 	
Sword 	 	Slash/Pierce 	13 	13 	 	20 	20 	4.0 	4.0 	24 	(rapier, double strike, full power pierce, comes in elemental versions)
Sword 	 	Slash/Pierce 	13 	13 	 	20 	20 	4.0 	4.0 	 	
Sword 	 	Slash/Pierce 	13 	13 	 	20 	20 	4.0 	4.0 	 	
Sword 	 	Slash/Pierce 	13 	13 	34 	20 	20 	4.0 	4.0 	 	
UA 	 	Bludgeoning 	13 	13 	 	20 	20 	4.0 	4.0 	15 	
UA 	 	Slash/Pierce 	13 	13 	 	20 	20 	4.0 	4.0 	 	
==== Finesse Weapons ====
Weapon Type	Name	Damage Types (Non Elemental)	Minimums	Minimums	Minimums	Maximums	Maximums	Maximums	Maximums	Maximums	Notes
Weapon Type	Name	Damage Types (Non Elemental)	Attack 	Defense 	Speed 	Attack 	Defense 	Magic 	Missile 	Speed 	Notes
Axe 	 	Bludgeoning 	15 	11 	45 	22 	18 	4.0 	4.0 	40 	(new weapon that will look like the smithing hammer)
Axe 	 	Slashing 	15 	11 	 	22 	18 	4.0 	4.0 	 	
Axe 	 	Slashing 	15 	11 	 	22 	18 	4.0 	4.0 	22 	
Axe 	 	Slashing 	15 	11 	 	22 	18 	4.0 	4.0 	39 	
Dagger 	 	Slash/Pierce 	13 	13 	8 	20 	20 	4.0 	4.0 	7 	Double-Strike
Dagger 	 	Slash/Pierce 	13 	13 	18 	20 	20 	4.0 	4.0 	 	Double-Strike
Dagger 	 	Slash/Pierce 	13 	13 	34 	20 	20 	4.0 	4.0 	 	
Mace 	 	Piercing 	11 	15 	36 	18 	22 	4.0 	4.0 	30 	
Mace 	 	Bludgeoning 	11 	15 	 	18 	22 	4.0 	4.0 	 	
Mace 	 	Bludgeoning 	11 	15 	 	18 	22 	4.0 	4.0 	15 	
Mace 	 	Bludgeoning 	8 	18 	 	15 	25 	4.0 	4.0 	27 	(mutates with new staff values)
Spear 	 	Piercing 	18 	8 	28 	25 	15 	4.0 	4.0 	27 	
Spear 	 	Slash/Pierce 	18 	8 	31 	25 	15 	4.0 	4.0 	25 	
Staff 	 	Bludgeoning 	8 	18 	26 	15 	25 	4.0 	4.0 	22 	
Staff 	 	Bludgeoning 	8 	18 	 	15 	25 	4.0 	4.0 	22 	
Sword 	 	Slash/Pierce 	13 	13 	 	20 	20 	4.0 	4.0 	24 	(double strike, full power pierce, comes in elemental versions)
Sword 	 	Slash/Pierce 	13 	13 	 	20 	20 	4.0 	4.0 	 	
Sword 	 	Slash/Pierce 	13 	13 	30 	20 	20 	4.0 	4.0 	27 	
Sword 	 	Slash/Pierce 	13 	13 	 	20 	20 	4.0 	4.0 	 	
Sword 	 	Slash/Pierce 	13 	13 	 	20 	20 	4.0 	4.0 	 	
Sword 	 	Slash/Pierce 	13 	13 	 	20 	20 	4.0 	4.0 	25 	
UA 	 	Slash/Pierce 	13 	13 	18 	20 	20 	4.0 	4.0 	16 	
UA 	 	Bludgeoning 	13 	13 	 	20 	20 	4.0 	4.0 	17 	
==== Two Handed Weapons ====
Weapon Type	Name	Damage Types (Non Elemental)	Minimums	Minimums	Minimums	Maximums	Maximums	Maximums	Maximums	Maximums	Notes
Weapon Type	Name	Damage Types (Non Elemental)	Attack 	Defense 	Speed 	Attack 	Defense 	Magic 	Missile 	Speed 	Notes
Sword 	 	Slashing 	15 	11 	42 	22 	18 	4.0 	4.0 	42 	Cleaving
Sword 	 	Slashing 	15 	11 	42 	22 	18 	4.0 	4.0 	 	Cleaving
Sword 	 	Slashing 	15 	11 	 	22 	18 	4.0 	4.0 	41 	Cleaving
Axe 	 	Slashing 	15 	11 	 	22 	18 	 	 	39 	Cleaving
Mace 	 	Bludgeoning 	15 	11 	 	22 	18 	 	 	 	Cleaving
Mace 	 	Bludgeoning 	15 	11 	 	22 	18 	 	 	32 	Cleaving
Mace 	 	Bludgeoning 	15 	11 	 	22 	18 	3.5 	 	35 	Cleaving
Mace 	 	Bludgeoning 	15 	11 	 	22 	18 	 	 	32 	Cleaving
Spear 	 	Piercing 	13 	13 	 	20 	20 	4 	4 	40 	Hits 1 Target at a time.
Spear 	 	Piercing 	13 	13 	 	20 	20 	4 	4 	40 	Hits 1 Target at a time.
Spear 	 	Piercing 	13 	13 	 	20 	20 	4 	4 	40 	Hits 1 Target at a time.
Spear 	 	Piercing 	13 	13 	 	20 	20 	4 	4 	40 	Hits 1 Target at a time.
=== Missile Weapons ===
Weapon Type 	Name 	Damage Types (Non Elemental)	Minimums	Minimums	Minimums	Maximums	Maximums	Maximums	Maximums	Maximums	Notes
Weapon Type 	Name 	Damage Types (Non Elemental)	Attack 	Defense 	Speed 	Attack 	Defense 	Magic 	Missile 	Speed 	Notes
Thrown Weapon	Atlatl 	 	 	 	 	15 	15 	 	 	 	
Thrown Weapon	Slingshot 	 	 	 	 	15 	15 	 	 	 	
Thrown Weapon	Dart Flinger	 	 	 	 	 	 	 	 	40 	Hits 1 Target at a time.
=== Magic Casters ===
For screenshots of maximum stats, see Talk:Magic Casters.
Wield Req 	vs Monsters	vs Players	Max Mana C	Max +Melee D	Max +Missile D	Max +Magic D
None 	-- 	-- 	10 	15 	2.5 	2.5
NoneTier 7	-- 	-- 	10 	20 	3.0 	4
290 	2 	0.5 	10 	15 	2.5 	2.5
310 	5 	1.2 	10 	15 	2.5 	2.5
330 	8 	2 	10 	15 	2.5 	2.5
330Tier 7 	8 	2 	10 	20 	4 	4
355 	10 	2.5 	10 	15 	2.5 	2.5
355Tier 7 	12 	3.0 	10 	20 	4 	4
375Tier 7 	12 	3.0 	10 	20 	4 	4
Category:Game Mechanic