Clerics Above the 20th Level (Elemental) (EAFW)

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When a human character has attained 20th level, he must make a choice. He may either continue to advance as a cleric or, in the case of a cleric/psionicist, he can abandon his human form and begin transforming into an elemental. Once the choice had been made, the character can never go back. Nonhuman characters cannot advance past the 20th level.
Those characters who remain human clerics gain an additional level for every 225,000 experience points above 2,700,000. They gain 2 hit points at each level above 20. As each new level is achieved, certain powers are granted:
* A cleric gains major access to the Sphere of the Cosmos at the 21st level.
* A cleric may expand his powers to a paraelemental plane at the 21st level. The paraelemental plane must be connected to the cleric's elemental plane of worship, as noted below.
Elemental Plane	ConnectedParaelemental Planes
Earth 	Magma and Silt
Air 	Sun and Rain
Fire 	Sun and Magma
Water 	Rain and Silt
Because their knowledge of the planes is less than perfect, Athasian clerics use different terms for some of the paraelemental planes. The terms for the paraelemental planes used in Dragon Kings on pages 55–66 correspond to those used here as follows:
: Rain = Ice
: Magma = Magma	
: Sun=Smoke
: Silt = Ooze
By expanding his abilities to a paraelemental plane, a cleric may ignore and gate in material from his chosen paraelemental plane as if he were a paraelemental cleric of that sphere. He does not, however, have access to any of the minor powers associated with service to that plane, and he may select only one plane at this level.
* Within each of the paraelemental planes are quasielemental planes that may be accessed at the 23rd level. The Quasielemental plane must be connected to the cleric's elemental plane of worship, as noted below.
Elemental Plane	ConnectedQuasielemental Planes
Earth 	Minerals and Dust
Air 	Lightning and Vacuum
Fire 	Radiance and Ash
Water 	Steam and Salt
At the 23rd level, only one quasielemental plane may be chosen. A cleric of good alignment must choose the first quasielemental plane, while an evil cleric must choose the second. A neutral cleric may choose either. The cleric may gate in or ignore material from his chosen Quasielemental plane just as he can for his elemental plane of worship.
* A cleric may expand his powers to the remaining paraelemental plane at the 25th level. A cleric of fire, who chose the powers of the sun at the 21st level, may also access those of magma at the 25th level.
* A cleric who reaches the 27th level may expand his powers to the remaining quasielemental plane.
==Access to Spheres==
Elemental clerics have major access to their chosen spheres, and minor access to the cosmos. Major access allows the priest to choose spells from the complete list of spells, as long his level is high enough. Minor access allows a cleric to choose only 1st, 2nd-, or 3rd-level spells from that sphere.
* A cleric gains major access to the Sphere of the Cosmos on attaining the 21st level.
* Only advanced beings, such as cleric-elementals, gain the ability to cast psionic enchantments. An elemental cleric who advances beyond the 20th level, even a psionicist, cannot.