Something Rebirth/Endings

Ask TSF on why they came up with this, not Teraterrier. Teraterrier doesn't know.
== Info ==
Endings and their items were introduced by The Slime Fan2, and him and Teraterrier worked together to make them work out. Each ending gives you an item to use in the next Something. The info for this was put in an entire sub-page so it doesn't take up too much space.
There are three stats for defeated villains that effect endings:
* % Spared
* % Defeated by other causes or not defeated at all
* % Killed
Notes:
* Minor villains, which are weak minions of villains or just random weak enemies that exist, do not count for percentage.
* If a villain loses multiple battles against you but only dies, gets trapped, gives up, or befriends you at or after the final battle, then all of that only counts as one more villain defeated for the percentage
* If someone betrays you and then tries to fight you, they count as a villain for the percentage even if you befriend them again.
== Endings ==
=== True Pacifist: Completed 0 time(s)=== 
*100% Spared
*0% Killed
*Don't kill any minor villains either
REWARD: Bonus Soul (0 owned)
===Pacifist: Completed 1 time(s)===
*75% or more Spared
*Don't quite get True Pacifist
REWARD: Peace Amulet (1 owned by Tera)
===Neutral: Completed 1 time(s)===
*Getting none of the other endings
REWARD: Magic Locket (None owned, as Apalasa lost theirs)
===Warmonger: Completed 1 time(s)=== 
*75% or more Killed
*Don't quite get True Genocide
REWARD: Enchanted Axe (1 owned by Apalasa)
===True Warmonger: Completed 0 time(s)===
*0% Spared
*100% Killed
*Don't spare any minor villains either
REWARD: Blaster of Demise (0 owned)
==Reward Items==
Main ideas by The Slime Fan2, though Teraterrier changed them a bit to make them work out. CrazypuppyT also helped a bit with balancing.
===Bonus Soul===
This has two abilities, though you can only choose one per Bonus Soul.
#Resurrect and fully heal one person who perished, with the only side effect being the character likely getting traumatized. At least a small amount of the character's body is required, though even if you use nothing but ashes, they will still get reformed and healed.
# Link this to a character to make it so they can survive and get healed from one death. The only side effect is that the character will likely be traumatized. You can make them get revived right where they are, or you can link them to a certain object for them to teleport to if they die.
This item an only be used once, though you can get more by completing True Pacifist more times.
===Peace Amulet===
Wear this magic amulet if a villain seems to be refusing mercy. This should calm the villain a bit, and increase the chances of them finally accepting peace. However, the amulet will slowly wear itself out until it combusts, so only use it when necessary.
Flip the magical spare coin if a villain seems to be refusing mercy. The chances of landing on heads or tails depends on the villain you're fighting and the battle situation and status, though the odds of it landing on heads are usually higher than the chances of landing on tails. If it lands on heads, then that's a sure sign that the villain will finally accept mercy. If not, then at least the villain has a higher chance of accepting or giving mercy later on.
===Magic Locket===
A locket that can fire a big laser with a cooldown of 15 In-RP seconds that can destroy things, and will either hurt or heal any enemies that get hit by it depending on the character's intentions. Only the person who defeated (whether spared or killed) the final boss of the Something we got this from can use it. It has a picture in it of the final boss of said Something, and the picture is signed like an autograph in the corner by the owner of the locket. It breaks after a few uses.
===Enchanted Axe ===
An axe sharpened and enchanted to deal plenty of damage. However, enemies hit by it have a lower chance of giving or accepting mercy. It can also return to the owner if taken too far away. Each kill has a small chance to damage the axe, slightly lowering its damage. If it gets damaged 3 times, then it combusts. Only the person who killed the final boss, or killed the most recent killed boss to the final boss of the Something we got this from can use it. It has the owner's name written in gold on the handle.
===Blaster of Demise===
This laser blaster can inflict a ridiculous amount of damage and pain, if not instant kill an enemy, though it deals a quite bit of damage to the user's mental state. It can only be used once. You must ask the Roleplayer's permission before using this on a character they own. This cannot instantly kill a final boss, but can still do a lot of damage, of course.