Reflection

Reflection (sometimes mistakenly referred to as Reflective) is a B47 enhancement for Damage Resistance
Psionic Powers 15 also floats it over to Mind Shield.
==reflection without protection==
use Provides no DR
==no incomplete bounces==
use all or nothing
==for other advantages==
Sorcery: Protection and Warning Spells 9 mentions "The Reflection enhancement is borrowed from Damage Resistance." when using it for Static
==Powers==
Page 24 of GURPS Thaumatology: Sorcery adapts the Reverse Missiles spell as an Affliction (advantage) "buff" which endows an Advantage (enhancement) also named "Reverse Missiles".
This advantage is DR with Reflection.
After:
:It also reflects non-damaging ranged attacks; each level of Reverse Missiles can repel two levels of Affliction or 10 levels of Binding.
The description states:
:The ruling on Affliction and Binding is from p. 168 of GURPS Powers
GURPS Powers 168 under Power Parry:
:1d of Innate Attack, one level of Affliction, and five levels of Binding are equivalent for the specific purpose of negating one another
In this case, because 7 DR (normally reflecting 7 damage) is converted to 2d6 DR (akin to the 2011 Armor as Dice proposal) it effectively counts as a reflected 2d innate attack for the purpose of these ratios, since the dice are merely subtracted and not actually rolled.
It may be that this is only possible due to the Force Field enhancement since that stops it from actually touching the character.
==Psionic Powers==
Page 15 of GURPS Psionic Powers allows it for Mind Shield too.
==quotes==
===PK===
2007 http://forums.sjgames.com/showpost.php?p=436130&postcount=2
As for the ability to reflect damage at someone else, I'd just call for a DX-Based (instead of HT-Based) Power Block roll to "aim" it properly. I'd never allow a roll at "full skill" (whether for a skill or an attribute), since you're defending and thus have to react quickly, but it's a fair use of Power Block, IMO. Size and Speed/Range penalties would apply normally, of course. If you'd prefer to define this as an enhancement, a variant of Selective Effect would make sense, methinks.
2011 http://forums.sjgames.com/showpost.php?p=1237694&postcount=5
the Reflection enhancement only interacts with damage. It has no special effect when resisting Afflictions -- your DR adds normally, but it won't bounce the Affliction back, whether Malediction is involved or not.
===Kuroshima===
2014 http://forums.sjgames.com/showpost.php?p=1708221&postcount=2 "I really see no reason why you can't do that." re Klark's proposal:
:Certain enhancements (and even some limitations) for Damage Resistance seem to be appropriate for use with walls made from innate attacks.
:Should the Innate Attack use the same point-cost modification as listed for DR, or should they be changed up a little?
:Maybe increased since a portable wall o' defense that can be stacked is more powerful than basic DR
:(assuming the character has the time and ability to set up the walls prior to the attack connecting).
:Five DR3/HP1 walls in a row, all with Reflective, makes a very solid barrier that's very dangerous to unwary ranged attackers, and all for a lot cheaper that DR 15 with Reflective and Switchable/Takes Time.
==See also==
*Deflect
*Deflections
*Reflection Variable
Category:Enhancements