Materia Fusion

Materia Fusion is a gameplay term in Crisis Core -Final Fantasy VII-. It allows Zack to fuse two materia to form a new materia piece. Later in the game, the player can earn the ability to include items in the fusion to give the new materia enhanced stat bonuses. Many rare materia can only be acquired through fusion.
==Mechanics==
===Materia===
When fusing materia, there are many possibilities depending on the type of each materia piece, and if it is mastered.
There are a few general guidelines:
*When Fire, Blizzard, or Thunder materia are fused with a status materia, they result in a "Dark-" version of the magic materia.
:Example: Poison + Fire = Dark Fire.
*When a command materia is combined with a magic or status materia, it will take on the latter's element.
:Example: Poison + Power Attack = Poison Blade, or Fire + Power Attack = Fire Blade
*Combining two of the same materia will result in a version of that materia with a higher stat boost.
:Example: Cure (VIT+1) + Cure (VIT+1) = Cure (VIT+2)
*Combining a more advanced version of a magic materia with a more basic version will result in a version of the more advanced version with a higher stat boost.
:Example: Thunder (MAG+1) + Thundara (MAG+2) = Thundara (MAG+3)
*Combining two of the three basic elemental spells (Thunder, Blizzard, and Fire) will result in a materia of the left over spell.
:Example: Thunder (MAG+1) + Blizzard (MAG+1) = Fire (MAG+2).
*Combining anything with a Barrier materia will yield only a stronger Barrier materia.
===Items===
Obtaining the Item Fusion Tome by completing mission 7-2-1 allows the player to combine items with the fusion, augmenting the resulting stat bonus. The stat boost of the resulting materia can be changed depending on the type and number of items used.
As the stat boost on an item increases, certain stat boosting items will have no effect. For example, five LCK Mako Stones can be used to increase LUK by 1 in a fusion, but if the LUK boost on a materia exceeds 40, adding more LCK Mako Stones to the mix will have no effect.
===Stat boosts===
Fusing materia can be used to give Materia excellent stat boosts. ATK, VIT, MAG, SPR, and LUK max out at increases of +100 on a single materia piece, while HP, AP, and MP max out at +999% per materia piece. When fusing two materia, the equation for the stat boost on the resulting materia is as follows, where X is the higher stat boost between the two materia and Y is the lower value:
:X + Y(1/2) = Boost
Thus, for example:
:Fire (MAG+4) + Fire (MAG+2) = Fire (MAG+5)
:Fire (HP+40%) + Fire (HP+80%) = Fire (HP+100%)
If items are used in the fusion, regardless of what boost the items give, the resulting boost will be higher than it would normally. If the boost that would be granted by the items is higher than the boost of the two base materia, the resulting materia piece's boost is changed to that of the items. The base rules on which value is higher between the two materia as explained above still apply.
For example:
:Fire (MAG+2) + Fire (MAG+2) + 10x Hero Drink (ATK+1) = Fire (ATK+13)
:Fire (MAG+6) + Fire (MAG+6) + 2x Hero Drink (ATK+1) = Fire (MAG+11)
If two materia are fused that have different stat boosts, the resulting materia will increase the stat that had the higher boost from the two base materia.
For example:
:Fire (LUK+4) + Fire (SPR+6) = Fire (SPR+8)
In the event the two materia had a +% boost and a +# boost, 10% = 1 for purposes of determining which stat boost is higher and thus what stat boost the new materia will have. The above rules all still apply if items are used in such cases.
For example:
:Fire (HP+40%) + Fire (VIT+10) = Fire (VIT+12)
:Fire (HP+80%) + Fire (VIT+4) = Fire (HP+100%)
:Fire (MAG+4) + Fire (ATK+8) + 3x Mythril (SPR+1) = Fire (ATK+13)
===Fusing===
The player must choose two materia to fuse, and the type and number of an item to include in the fusion (the player can also choose to include no items). When the player selects the fuse command, a cost estimate will be given, showing what the product will be, what stat boost it will have, and how many Soldier Points the fusion will cost in factors of both of the materia used to fuse the desired result, and the amounts of items that are to be used in giving that materia its statistic bonus (the player cannot fuse materia if they do not have enough SP). The player may then either cancel the fusion, or confirm it to complete the process and acquire their new materia.
==Grades==
The game uses grade to weigh the "value" of one materia against another. Grade 1 materia are the lowest, grade 8 are the highest. Grades determine what the resulting materia from a fusion will be, with the highest grade taking priority. For example, fusing a grade 2 materia with a grade 5 materia will result in a grade 5 materia. Items can also determine the resulting grade, as items have grades. If a materia is mastered, it adds +1 to the grade level of the resulting materia. If both materia are mastered, the resulting materia will have +2 grade.
===Materia grades===
Materia in bold/italic are the base grade of that particular Materia.
Grade	Fire 	Ice 	Lightning 	Restore 	Defense 	Status Defense
1 	Fire 	Blizzard 	Thunder 	Cure 	Barrier 	Esuna
2 	Fire 	Blizzard 	Thunder 	Cura 	Barrier 	Dispel
3 	Fira 	Blizzara 	Thundara 	Regen 	MBarrier 	Esuna
4 	Fira 	Blizzara 	Thundara 	Curaga 	Elemental Ward 	Status Ward
5 	Firaga 	Blizzaga 	Thundaga 	Curaga 	Elemental Ward 	Dispel
6 	Firaga 	Blizzaga 	Thundaga 	Curaga 	Elemental Ward 	Status Ward
7 	Firaga 	Blizzaga 	Thundaga 	Curaga 	Wall 	Status Ward
8 	Firaga 	Blizzaga 	Thundaga 	Curaga 	Wall 	Status Ward
Grade	Absorb Mag 	Status Mag 	Fire & St 	Ice & St 	Lightning & St 	Gravity
1 	-- 	Poison 	Dark Fire 	Dark Blizzard 	Dark Thunder 	--
2 	Drain 	Silence 	Dark Fire 	Dark Blizzard 	Dark Thunder 	Gravity
3 	Osmose 	Silence 	Dark Fira 	Dark Blizzara 	Dark Thundara 	Graviga
4 	Drain 	Stop 	Dark Fira 	Dark Blizzara 	Dark Thundara 	Graviga
5 	Drainra 	Death 	Dark Firaga 	Dark Blizzaga 	Dark Thundaga 	Darkness
6 	Osmoga 	Death 	Dark Firaga 	Dark Blizzaga 	Dark Thundaga 	Darkness
7 	Drainga 	Death 	Hell Firaga 	Hell Blizzaga 	Hell Thundaga 	Quake
8 	Drainga 	Death 	Dark Firaga 	Dark Blizzaga 	Dark Thundaga 	Quake
Grade	Ultimate 	Quick Atk 	Quick Atk & St	Sword Arts 	Blade Arts & St.	Fire Blade
1 	-- 	Jump 	-- 	Power Attack 	Poison Blade 	Fire Blade
2 	-- 	Jump 	Poison Twister	Power Attack 	Silence Blade 	Fire Blade
3 	Tri-Thundaga 	Assault Twister 	Poison Aerial 	Vital Slash 	Silence Blade 	Fira Blade
4 	Tri-Fire 	Assault Twister 	Stop Twister 	Vital Slash 	Stop Blade 	Fire Blade
5 	Electrocute 	High Jump 	Silence Aerial	Blast Wave 	Death Blade 	Firaga Blade
6 	Flare 	High Jump 	Death Jump 	Exploder Blade	Death Blade 	Firaga Blade
7 	Energy 	Assault Twister+	Death Twister 	Exploder Blade	Dispel Blade 	Elemental Strike
8 	Ultima 	Assault Twister+	Status Strike 	Exploder Blade	Dispel Blade 	Elemental Strike
Grade	Ice Blade 	Lightning Blade 	Absorb Sword 	Item 	Punch 	SP Turbo
1 	Blizzard Blade 	Thunder Blade 	-- 	-- 	Goblin Punch 	--
2 	Blizzard Blade 	Thunder Blade 	Osmose Blade 	Steal 	Iron Fist 	--
3 	Blizzara Blade 	Thundara Blade 	Drain Blade 	Smart Consumer	Iron Fist 	--
4 	Blizzara Blade 	Thundara Blade 	Power Drain 	Smart Consumer	Magical Punch 	SP Turbo Magic
5 	Blizzaga Blade 	Thundaga Blade 	Power Osmose 	Mug 	Magical Punch 	SP Turbo Attack
6 	Blizzaga Blade 	Thundaga Blade 	Power Drain 	Mug 	Hammer Punch 	SP Turbo
7 	Elemental Strike	Elemental Strike	Aerial Drain 	Gil Toss 	Hammer Punch 	SP Barrier
8 	Elemental Strike	Elemental Strike	Aerial Drain 	Gil Toss 	Costly Punch 	SP Master
Grade	HP Up 	MP Up 	AP Up 	ATK Up 	AP Up 	VIT Up 	MAG Up 	SPR Up
1 	HP Up 	MP Up 	AP Up 	ATK Up 	AP Up 	VIT Up 	MAG Up 	SPR Up
2 	HP Up 	MP Up 	AP Up 	ATK Up 	AP Up 	VIT Up 	MAG Up 	SPR Up
3 	HP Up+ 	MP Up+ 	AP Up+ 	ATK Up+ 	AP Up+ 	VIT Up+ 	MAG Up+ 	SPR Up+
4 	HP Up+ 	MP Up+ 	AP Up+ 	ATK Up+ 	AP Up+ 	VIT Up+ 	MAG Up+ 	SPR Up+
5 	HP Up++	MP Up++	AP Up++	ATK Up++	AP Up++	VIT Up++	MAG Up++	SPR Up++
6 	HP Up++	MP Up++	AP Up++	ATK Up++	AP Up++	VIT Up++	MAG Up++	SPR Up++
7 	HP Up++	MP Up++	AP Up++	ATK Up++	AP Up++	VIT Up++	MAG Up++	SPR Up++
8 	HP Up++	MP Up++	AP Up++	ATK Up++	AP Up++	VIT Up++	MAG Up++	SPR Up++
===Item Grades===
Name 	Grade	Stat Bonuses	Name 	Grade	Stat Bonuses
Potion 	- 	20 = HP +10%	Hi-Potion 	- 	10 = HP +10%
X-Potion 	- 	5 = HP +10% 	Ether 	- 	10 = MP +10%
Soma 	- 	10 = AP +10%	Remedy 	- 	10 = SPR +1
Elixir 	3 	1 = HP +10% 	Phoenix Down 	4 	1 = HP +10%
Bronze Bangle 	1 	10 = HP +10%	Iron Bangle 	2 	8 = HP +10%
Titanium Bangle 	4 	5 = HP +10% 	Carbon Bangle 	6 	4 = HP +10%
Platinum Bangle 	7 	2 = HP +10% 	Bronze Armlet 	1 	10 = MP +10%
Silver Armlet 	2 	5 = MP +10% 	Gold Armlet 	4 	3 = MP +10%
Rune Armlet 	6 	2 = MP +10% 	Mythril Armlet 	7 	1 = MP +10%
Chocobo Armlet 	1 	10 = AP +10%	Mountain Chocobo Armlet	2 	5 = AP +10%
River Chocobo Armlet	4 	3 = AP +10% 	Sea Chocobo Armlet 	6 	2 = AP +10%
Sky Chocobo Armlet 	7 	1 = AP +10% 	Wrist Band 	1 	10 = ATK +1
Power Wrist 	3 	5 = ATK +1 	Hyper Wrist 	5 	3 = ATK +1
Kaiser Knuckles 	7 	2 = ATK +1 	Bulletproof Vest 	1 	10 = VIT +1
Shinra Alpha 	3 	5 = VIT +1 	Shinra Beta 	5 	3 = VIT +1
Shinra Beta+ 	7 	2 = VIT +1 	Earrings 	1 	10 = MAG +1
Circlet 	3 	5 = MAG +1 	Hypno Crown 	5 	3 = MAG +1
Royal Crown 	7 	2 = MAG +1 	Amulet 	1 	10 = SPR +1
Talisman 	3 	5 = SPR +1 	Tarot Cards 	5 	3 = SPR +1
Crystal Orb 	7 	2 = SPR +1 	Muscle Belt 	2 	5 = ATK +1
Champion Belt 	4 	3 = ATK +1 	Black Belt 	6 	2 = ATK +1
Mythril Gloves 	2 	5 = MAG +1 	Diamond Gloves 	4 	3 = MAG +1
Crystal Gloves 	6 	2 = MAG +1 	Force Bracelet 	2 	5 = SPR +1
Diamond Bracelet 	4 	3 = SPR +1 	Crystal Bracelet 	6 	1 = SPR +1
Four Slots 	2 	5 = VIT +1 	Mystile 	4 	3 = VIT +1
Aegis Armlet 	6 	1 = VIT +1 	Good-Luck Charm 	2 	1 = LCK +1
Fire Ring 	3 	3 = ATK +1 	Fire Armlet 	3 	5 = SPR +1
Flame Bracelet 	4 	3 = SPR +1 	Blaze Bracelet 	5 	1 = SPR +1
Ice Ring 	3 	3 = ATK +1 	Ice Armlet 	3 	5 = SPR +1
Frost Bracelet 	4 	3 = SPR +1 	Snow Bracelet 	5 	1 = SPR +1
Lightning Ring 	3 	3 = ATK +1 	Lightning Armlet 	3 	5 = SPR +1
Thunder Bracelet 	4 	3 = SPR +1 	Bolt Bracelet 	5 	1 = SPR +1
Dragon Armlet 	5 	1 = SPR +1 	Escort Guard 	6 	1 = SPR +1
Wizard Bracelet 	7 	1 = SPR +1 	Element Blade 	7 	1 = MAG +1
Force of Nature 	7 	1 = MAG +1 	Mortal Shock 	6 	3 = MAG +1
Venom Shock 	5 	3 = MAG +1 	Mute Shock 	5 	3 = MAG +1
System Shock 	6 	3 = MAG +1 	Paralyzing Shock 	6 	3 = MAG +1
Safety Bit 	6 	2 = SPR +1 	Star Pendant 	5 	2 = SPR +1
White Cape 	5 	3 = SPR +1 	Gris-Gris Bag 	5 	3 = SPR +1
Headband 	5 	3 = SPR +1 	Sprint Shoes 	5 	3 = SPR +1
Pearl Necklace 	6 	2 = SPR +1 	Ribbon 	7 	1 = SPR +1
Cursed Ring 	1 	1 = HP +10% 	Moon Bracer 	7 	1 = VIT +1
Shining Bracer 	7 	1 = SPR +1 	Protect Ring 	7 	1 = VIT +1
Faerie Ring 	7 	1 = HP +10% 	Twisted Headband 	7 	1 = VIT +1
Sniper Eye 	7 	1 = ATK +1 	Precious Watch 	7 	1 = AP +10%
Jeweled Ring 	7 	1 = AP +10% 	Mog's Amulet 	7 	1 = LCK +1
Brigand's Gloves 	7 	1 = AP +10% 	Doc's Code 	6 	1 = AP +10%
Feather Cap 	7 	1 = HP +10% 	Power Suit 	7 	1 = ATK +1
Energy Suit 	2 	1 = MAG +1 	Assault Targe 	2 	1 = ATK +1
Impervious 	2 	1 = VIT +1 	Gold Hairpin 	7 	1 = MP +10%
Black Cowl 	7 	1 = AP +10% 	Soul of Thamasa 	7 	1 = MP +10%
Laurel Crown 	7 	1 = AP +10% 	Magic Master 	2 	1 = MP +10%
Dark Agent 	2 	1 = AP +10% 	Adaman Bangle 	7 	1 = HP +10%
Brutal 	7 	1 = ATK +1 	Ziedrich 	7 	1 = HP +10%
==Etymology==
Category:Crisis Core -Final Fantasy VII-
Category:Spellblade