Thrown

You can "throw" your Damage FX to hit a target as a Close Range attack. This extra may represent a throwing weapon or the ability to "throw" a natural melee attack like quills or claws. If you have a Mighty Thrown Damage FX, you can add your Strength bonus to the damage, but no more than the rank of the Damage FX or the Mighty feat, whichever is greater. Once you have used Thrown with a Damage FX, you cannot use it again until you recover it. This may involve picking up a thrown weapon, re-growing a natural weapon, building up a sufficient charge, or the like. The exact circumstances are up to the GM, but it should usually be something you can do automatically at the end of a combat. For a "throwing attack" you can use every round, either because of unlimited ammunition or a weapon that automatically returns to you after it hits, apply the Increased Range extra to make your Damage FX a Ranged or Perception Range.
Category:Rulebook
Category:Characters
Category:FX
Category:Extras