Runes (Total War: Warhammer)

:This page is about the banner-like items in the first game. For other game mechanics called runes, see our disambiguation page on runes.
In Total War: Warhammer, Runes are special items that can only be obtained by Dwarfs Lords and cannot be used by other races. There are 11 Runes in total. Runes can be equipped onto specific units in the battle preview panel to provide them with various stat bonuses, attributes, and abilities. This is similar to how Banners and Marks of Chaos work. Runes were introduced in Total War: Warhammer, along with the Dwarfs themselves.
Runes should not be confused with the rune abilities of the Runesmith and Runelord.
== List of Runes ==
Name 	Icon	Rarity 	Effect 	Description
Strollaz' Rune 	 	Uncommon	Attribute: Vanguard Deployment 	Troops that bear this rune are not restricted by the bounds of their army's deployment zone.
Master Rune of Valaya 	 	Rare 	This ancient rune of protection was first fashioned by the Ancestor Goddess Valaya herself. 	
Master Rune of Stromni Redbeard	 	Rare 	Special ability. See rune article 	Stromni Redbeard made this rune in the days of Bael, Lord of Karak Azul - it was used by Durgin, grandsire of Grimnir, the Ancestor God of Warriors.
Rune of Stoicism 	 	Uncommon	Special ability. See rune article. 	Dwarfs are stubborn. The Rune of Stoicism amplifies this, reminding them never to back down no matter who they face.
Rune of Slowness 	 	Rare 	Special ability. See rune article. 	The Rune of Slowness hardens the air around those seeking to engage with honest Dwarfen axes.
Master Rune of Slowness 	 	 	Special ability. See rune article 	Whether facing this Dawi rune-bearer or not, all nearby foes are slowed by it, be they charging or breaking off like the cowardly urks they are.
Rune of Sanctuary 	 	Uncommon	This rune magnifies the natural anti-magic aura already residing inside each and every Dwarf. 	
Master Rune of Grungni 	 	Uncommon	Special ability. See article. 	This rune stirs up the Winds of Magic, using their swirling arcane force to protect its bearer and shield nearby Dwarfs from missile fire.
Master Rune of Groth One-Eye 	 	Uncommon	Special ability. See article. 	Groth One-Eye first struck this rune in the time of Kurgan Ironbeard, when the Greenskins were driven from the Badlands and the Dwarfs prospered.
Rune of Courage 	 	Common 	Special ability. See article. 	Those that have the Rune of Courage will never fear the horrors they face.
Rune of Battle 	 	Rare 	During the Golden Age, a Rune of Battle would be seen on Dwarf Banners from many Holds, for the Clans were always thirsty for war.	
Ancestor Rune 	 	Common 	Special ability. See article. 	In adversity, Dwarfs look to the runes of the Ancestors - remembering the duty that is now their own to bear - and refuse to break.
__INDEX__
Category:Total War: Warhammer
 
Category:Dwarfs