Felarx

The Felarx is an Incarnon ceremonial shotgun. Starting out as a fully automatic shotgun that sports high damage and closely knit pellet shots with individual shell reloading similar to the , achieving enough weakpoint hits will allow the player to temporarily transform it into a pair of high-damage semi-auto pistols.
==Characteristics==
*This weapon deals primarily damage in its normal form and in its Incarnon Form.
*Reloads one shell at a time, which can be interrupted at any point, allowing for planned reloading.
**Reload time of 0.4 seconds for each shell, plus 0.8 seconds to begin reload and 0.5 to end.
**Individual shell reload causes magazine increasing effects to increase total reload time.
*Once Incarnon Form is unlocked, landing weakpoint hits fill the Incarnon Transmutation gauge that transforms the Felarx into semi-auto dual pistols. via the Alternate Fire key.
**Additional shots from Multishot counts as separate weakpoint hits.
**The gauge reaches full charge after 30 weakpoint hits, and does not require a full gauge to activate.
**Shots deal pure and damage, but no longer deal and damage.
**Instead of drawing from the Felarx's ammo reserves, Incarnon Form gives the Felarx a unique "magazine" from 2 rounds per charge to a maximum of 60, indicated by a bar underneath the reticle.
***If the Alternate Fire key is pressed whether or not the Incarnon magazine is fully expended, the Felarx is transformed back into its default state.
*As with all Incarnon weapons the Felarx has 5 evolution tiers with different perks that allow players to customize their Felarx's stats with Cavalero's assistance.
*Shotgun and Incarnon form have innate Infinite Body Punch Through.
==Acquisition==
Felarx's main blueprint is purchased from Cavalero of The Holdfasts at Rank 3 - Guardian for Standing. The blueprint can be traded.
==Notes==
==Evolutions==
===Overview===
Evolution 	Challenge 	Perk	Description
Evolution I 	Kill 100 enemies with the Felarx 	 	Weakpoint Hits charge Incarnon Transmutation; Alt Fire transmutes. Switching back will expend any remaining charge.
Evolution II 	Kill 8 Eximus with the Felarx's Incarnon Transmutation 	 	+40% Accuracy when Aiming.
Evolution II 	Kill 8 Eximus with the Felarx's Incarnon Transmutation 	 	-50% Weapon Recoil.
Evolution II 	Kill 8 Eximus with the Felarx's Incarnon Transmutation 	 	+50% Projectile Speed.
Evolution III	Land 20 headshots on Void Angels with Primary fire without reloading 	 	Reload toggles the weapon between +100% Projectile Speed and +4m Punch Through.
Evolution III	Land 20 headshots on Void Angels with Primary fire without reloading 	 	+50% Magazine Reloaded/s when Holstered.
Evolution III	Land 20 headshots on Void Angels with Primary fire without reloading 	 	Reload increases Fire Rate by +10% per shell. Resets on reload.
Evolution IV 	Close 12 Ruptures in Void Flood. 	 	+10% Critical Chance. +10% Status Chance.
Evolution IV 	Close 12 Ruptures in Void Flood. 	 	Headshots build +50% Incarnon Transmutation charge.
Evolution IV 	Close 12 Ruptures in Void Flood. 	 	+20% Status Chance. -10% Critical Chance.
Evolution V 	Complete a Solo mission with an Incarnon Weapon equipped in every slot	 	50% chance to deal 2000% damage on non-critical hits.
Evolution V 	Complete a Solo mission with an Incarnon Weapon equipped in every slot	 	On Punch Through 3 enemies: +70% Ammo Efficiency for 20s.
Evolution V 	Complete a Solo mission with an Incarnon Weapon equipped in every slot	 	Gain 50% Ammo Efficiency while Aim Gliding and Sliding.
====Details====
*When newly acquired from the Foundry, players must acquire 100 kills with the Felarx in order to gain access to its Incarnon transformation. The following Evolution tiers, their requirements for unlocking them, and their related perks, are shown below;
**Each challenge additionally grants 5,000 affinity to the weapon, affected by Affinity Boosters.
====Evolution I====
*Unlock Challenge: Kill 100 enemies with the Felarx.
*Weakpoint hits charge Incarnon Transmutation; Alt Fire transmutes. Switching back will expend any remaining charge.
**Incarnon Form changes the weapon to semi-automatic and fires large energy projectiles with higher accuracy and critical multiplier, 0.5 meter punch through, and its status chance per projectile is increased to 20%. However, its shots inflict and damage instead of and , it loses shotgun multishot mechanics and has a base multishot of 1, and its fire rate and total damage are reduced.
**Despite the explosive visual effect, there is no radial damage.
*Mode switching is not instantaneous and has an animation equal to the weapon's reload speed.
**As the per-shell reload makes the Felarx be able to interrupt it's reload while firing, the switching can also be interrupted.
*Incarnon Form is activated by filling the Incarnon Transmutation gauge that appears under the reticule by achieving weakpoint hits and then pressing the Alternate Fire button. 30 weakpoints will completely fill the gauge. A full gauge is not required to activate Incarnon Form.
**Charges do not generate on the backpacks of most MOA variants, or vulnerability spots generated by or in places other than actual weakpoints.
**Weakpoints on corpses or Invulnerable targets do not build charges.
**Individual Multishot bullets can build charges.
*Instead of drawing ammunition from its reserves, the Felarx's Incarnon Form uses a separate "magazine" with each charge producing 2 rounds to a maximum of 60. Once all ammunition is expended, the Felarx reverts to its normal form.
**Incarnon Form's magazine is not affected by mods.
**Incarnon Form is not affected by Ammo Efficiency (such as the Ruptured Plenitude or Agile Executor perks or ).
**Charges and Incarnon Form persists through all activities, such as holstering, bleedout, or being disarmed. However, charges and Incarnon Form are removed upon death.
====Evolution II====
*Unlock Challenge: Kill 8 Eximus with the Felarx's Incarnon Transmutation
*Perk 1: Attuned Accuracy:
**+40% Accuracy when Aiming.
*Perk 2: Kinetic Baffle:
**-50% Weapon Recoil
*Perk 3: Frictionless Flight:
**+50% Projectile Speed
====Evolution III====
*Unlock Challenge: Land 20 headshots on Void Angels with Primary fire without reloading
**Hits landed from multishot count towards this challenge.
*Perk 1: Dual-Mode Chamber:
**Reload toggles the weapon between +100% Projectile Speed and +4m Punch Through.
***Toggles for every shell loaded. For example, reloading all 6 shells will toggle 6 times, leaving it on the mode it started on.
***"Reload when holstered" effects do toggle Dual-Mode Chamber.
***Reloading via 's or 's does not switch chamber mode.
***Affects Incarnon Form.
*Perk 2: Evolved Autoloader:
**+50% Magazine Reloaded/s when Holstered
*Perk 3: Mounting Momentum:
**Reload increases Fire Rate by +10% per shell. Resets on reload.
***Increasing Magazine size increases the potential bonus, but also the reload time as shells are loaded individually.
***Stacks up to 99x (+990% Fire Rate).
***Affects Incarnon Form. Activating Incarnon Form will add one stack to the counter. Deactivating Incarnon Form will reload the normal form's magazine while retaining stacks; this allows stacks to be sustained and built for as long as Incarnon charge can be built without reloading.
****Deactivating Incarnon Form will also add stacks to the counter for each remaining unit of ammo missing from the magazine when Incarnon Form was activated. For example, if Incarnon Form is activated with 4 shells spent from the magazine and 10 stacks, deactivating Incarnon Form results in a total of 14 stacks.
***"Reload when holstered" effects will reset and build stacks.
***Reloading via 's does not reset nor build stacks. Reloading via 's however will build stacks.
====Evolution IV====
*Unlock Challenge: Close 12 Ruptures in Void Flood
*Perk 1: Brutal Edge:
**+10% Critical Chance +10% Status Chance.
***Status Chance bonus is divided by the base multishot of 4, for only +2.5% Status Chance per pellet.
*Perk 2: Incarnon Catalyst:
**Headshots build 50% more Incarnon Transmutation charge.
*Perk 3: Wracking Wrath:
**+20% Status Chance.
***Status Chance bonus is divided by the base multishot of 4, for only +5% Status Chance per pellet.
**-10% Critical Chance.
====Evolution V====
*Unlock Challenge: Complete a mission with an Incarnon weapon in every slot.
*Perk 1: Devastating Attrition:
**50% chance to deal +2000% damage on non-critical hits
***Affects both forms.
***Damage bonus is multiplicative to base damage bonuses such as .
*Perk 2: Ruptured Plenitude:
**On Punch Through 3 enemies: +70% Ammo Efficiency for 20s
*Perk 3: Agile Executor:
**Gain 50% Ammo Efficiency while Aim Gliding and Sliding
==Known Bugs==
* is multiplicative to base damage sources on direct hits in both regular and incarnon forms.
*Kinetic Baffle and Frictionless Flight only activate while aiming.
*The Felarx reload incredibly slow in certain situations, mostly common when you buff reload speed over a certain amount.
==Tips==
*Evolution III challenge can be made easier by increasing Magazine Capacity (with and/or ) and by increasing Multishot (with () and/or ).
*For Evolution III, with no other enemy around, if the Tenno use ability to turn invisible, an awakened Angel will be less active, sometimes standing still. This makes it easier to land headshots.
*Using an Exalted Weapon will negate Evolution V challenge.
*Incarnon Genesis weapons are counted for Evolution V challenge.
*At maxed rank, can almost completely negate recoil and ease with headshot and accuracy for both normal and Incarnon form.
*'s or Evolved Autoreloader bypasses the need to reload the magazine one round at a time, increasing the shotgun's overall DPS. Combine with to further increase its output potential.
**Using Blood Forge to reload does not switch Dual-Chamber mode, allowing Garuda to keep her preferred mode always active as long as she does not manually reload the gun.
*The high chance for a -based kill means an increased chance of dismembering enemies, perfect for 's to generate more loot.
==Media==
*Shot - 
*Alt-fire shot - 
*Alt-fire projectile whiz - 
*Mech - 
*Alt-fire mech - 
*Cocking start - 
*Cocking stop - 
*Empty clip - 
*Clip mech - 
*Reload grab - 
*Shell reload - 
*Reload finished - 
*Incarnon mode reload layer - 
File:Kaz-adams-Felarx-model2.jpeg
File:Kaz-adams-model.jpeg
File:Kaz-adams-Felarx-voidgun2.jpeg
File:Kaz-adams-Felarx-voidgun.jpeg
File:Kaz-adams-Felarx-grain2.jpeg|Felarx wood grain texture
File:Kaz-adams-Felarx-grain1.jpeg
File:Kaz-adams-Felarx-grain3.jpeg
File:Kaz-adams-FelarxConcept.jpeg|Concept art
File:Kaz-adams-Felarx-voidgunconcept.jpeg
==Patch History==
==See Also==
*Incarnon
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es:Felarx
fr:Felarx
uk:Феларкс