Item

Items can be used by a character in combat. To have a character use an item, just click on the item when it is that character's turn. Using an items ends the character's turn. Items can be obtained from treasure chests in journeys, from completing errands, or purchased from the Trader. Up to five items can be selected for use at the start of a journey and any unused items still in the player's inventory at the end of a journey will be stored for later use.
Each item use provides a 10 gold reward at end of a journey. 
Effectiveness of most items is based on the Special stat of the user. See Ability Power for more info.
==Healing Items==
Healing Items
Icon	Name & Description	Effect
 	Restoration Potion
This item restores a significant amount of a hero's Health and Max Health when used.	Heal 250%
 	Healing Scroll
Restores health and Max Health of the entire party (including summons).	Heal 100%
 	Anhk of Return
Revives all downed heroes and restores some of their health and Max Health.	Heal 150%
 	Troll Heart
Applies a regeneration buff to the entire party (including summons) that restores some Health every turn.	
 	Shield Crystal
Clears all debuffs from the party and protects them from debuffs for several turns.	
==Boost Items==
Boost Items
Icon	Name & Description	Effect
 	Aegis
Applies an Armor-raising buff to the entire party (including summons) for several turns.	
 	Victory Horn
Applies an Attack-raising buff to the entire party (including summons) for several turns.	
 	Tiger Blood
Applies a Bloodlust buff to the user, which significantly raises Attack and Speed at the cost of not being able to control the hero for its duration.	
 	Diamond Hourglass
Quickens the entire party (including any summons), making them act sooner.	Quicken 300%
==Attack Items==
Attack Items
Icon	Name & Description	Effect
 	Bomb
Throws an explosive at a random enemy, dealing considerable damage.	Damage 450%
 	Cursed Skull
Summons a spirit that instantly kills the weakest enemy. Doesn't work on Bosses.	Instant Death
 	Frozen Flame
Creates a fiery wave that deals damage to all enemies, including those under any form of protection. Deals aggravated damage.	Damage 250%
 	Foul Wind
Creates a toxic cloud that does some initial damage and poisons all enemies for several turns. Poison deals piercing damage.	Damage 25%
 	Prism
Removes all Effects on the battlefield and deals damage to a random target with power depending on the amount of effects cleared. Has a 66% chance to pick the most powerful enemy as the target.	Damage 150% 
(+100% per effect removed)
 	Chainlace
Damages and Chains the strongest enemy.	Damage 100%
 	Koshak Whistle
Summons two Koshaks to your aid.	Summon 250%
 	Bottled Hope
Heavily damages and stuns all Mournfolk.	Damage 250% 
Stun 200%
 	Dawn Lantern
Sets all Undead enemies ablaze.	Damage 250%
 	Extinction Event
Deals heavy piercing damage to all Creatures.	Damage 250%
== Stat-increasing Items==
Stat-increasing items increase the user's Stats for the duration of the Journey. Unlike other items, their effect is fixed and not dependent on Special; however, they will still gain the benefit from Zhu's Tinkering.
With the exception of Gospels of Hope, stat-increasing items grant diminishing returns if multiple copies of the same type are used on the same character. The bonus is divided by the number of uses, such that the second use will give 6 points, the third use 4 points, and so on.
Stat-Increasing Items
Icon	Name & Description	Effect
 	Gospel of Hope
Grants a fixed amount of Motivation Points to the user.	500 Points
 	Magic Sword
Increases user's Attack by for the duration of this journey. Each consecutive use on the same hero is less effective.	+12
 	Amulet of Power
Increases user's Special by for the duration of this journey. Each consecutive use on the same hero is less effective.	+12
 	Sturdy Armor
Increases user's Armor by for the duration of this journey. Each consecutive use on the same hero is less effective.	+12
 	Boots of Speed
Increases user's Speed by for the duration of this journey. Each consecutive use on the same hero is less effective.	+12
==Rune Items==
Rune items are unlocked by finding ability runes in journeys, and can only be used by specific Heroes. They must be equipped to a rune slot to use. Rune items have limited uses, but unlike regular items, these uses are restored at the end of each journey. The amount of uses can be upgraded through the Runemaster.
See specific hero pages for more information on their runes.
Category:Item
Category:Game Mechanics