Fur Armor

<-- Equipment
==Fur Armor==
Type: Light Armor
Rating: Level 1
Base Stats:
[Fur Jerkin]
: Light Armor - Chestpiece
: 5 Florins - 2 Itemslots - Common Rarity
: +1 Armor
[Fur Legwraps]
: Light Armor - Legwear
: 5 Florins - 2 Itemslots - Common Rarity
: +0 Armor
[Fur Cap]
: Light Armor - Helmet
: 4 Florins - 1 Itemslot - Common Rarity
: +0 Armor
[Fur Legguards]
: Light Armor - Legwear
: 10 Florins - 2 Itemslots - Uncommon Rarity
: +1 Armor
[Fur Cuirass]
: Light Armor - Chestpiece
: 15 Florins - 2 Itemslots - Rare Rarity
: +2 Armor
[Fur Skullcap]
: Light Armor - Helmet
: 12 Florins - 1 Itemslot - Rare Rarity
: +1 Armor
Type: Shields
Rating: Level 1
Base Stats:
[Fur Targe]
: (Requires 3 STR)
: 1H Shield - Left/Right Hand or Other Equip
: 6 Florins - 1 Itemslot - Uncommon Rarity
: +1 Armor VS Melee Attacks
: +0 Damage (Melee Range) (Blunt Damage)
: +1 Fatigue Damage
[Fur Kiteshield]
: (Requires 5 STR)
: 1H Shield - Left/Right Hand or Other Equip
: 8 Florins - 1 Itemslot - Uncommon Rarity
: +1 Armor
: +0 Damage (Melee Range) (Blunt Damage)
: +1 Fatigue Damage
[Fur Pavise]
: (Requires 7 STR)
: 1.5H Shield - Left/Right Hand or Other Equip
: 8 Florins - 2 Itemslots - Uncommon Rarity
: A pavise can be set on the ground, providing a bonus +3 Armor VS Ranged Attacks so long as its owner remains in melee range of the shield. Once set in a location, the pavise is no longer considered equipped and requires a Major Action on a turn of no movement to be removed.
: +1 Armor VS Ranged Attacks
: +0 Damage (Melee Range) (Blunt Damage)
: +1 Fatigue Damage
Type: Boots & Gloves
Rating: Level 1
Base Stats:
[Fur Boots]
: Equipment - Footwear
: 4 Florins - 1 Itemslot - Uncommon Rarity
[Fur Gloves]
: Equipment - Handwear
: 4 Florins - 1 Itemslot - Uncommon Rarity
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Description:
: Armor and clothes have been made from fur since long before modern history was recorded in the world of Ord. Despite being superseded by more effective forms of armor, fur armor is still in common use throughout Norrik and beyond. Especially popular in northern regions like Azilaeth where the fur provides an additional layer of warmth against the cold outdoors. Those with richer tastes generally purchase fur armor made of a specific sort of fur, be it fox, bear, wolf, or otherwise, but the term 'fur armor' in and of itself is used to describe armor that is usually made of a combination of the fur and hides of several different animals; usually of whatever is in highest supply to lowest demand in whichever region the armor was crafted in.
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Category:Destiny of the Fated
Category:DOTF Equipment