Reno (Remake)

==Summary==
Reno is one of the few remaining members of the Shinra Electric Power Company's Investigation Sector of General Affairs Department, unofficially known as the Turks, as well as an antagonist in Final Fantasy VII: Remake, while having a minor role in Crisis Core -Final Fantasy VII-: Reunion.
Reno is known for his unworried and carefree demeanor, his rather arrogant attitude towards his enemies, but also for his full loyalty and support for his comrades and the Shinra Company and his unquestionable efficiency at his job. Not much is known about Reno's past, he has been working for the Turks for many years with great results and for almost as long, he has been partners with Rude, both being renowned for their flawless teamwork, and being best of friends despite taking constant jabs at each other.
Following the destruction of the Sector 5 Mako Reactor, Reno met SOLDIER 1st Class, Cloud Strife in Aerith Gainsborough's church as he performed his duties of surveying the girl. The meeting quickly escalated to a fight as Cloud had accepted to be Aerith's bodyguard and to help her escape the Turks, while Reno dissed Cloud's SOLDIER credentials. After his defeat and the escape of Cloud and Aerith, Reno would continue following Shinra's orders, but a bitter resentment towards Cloud for the humilliation would already be planted, which would come out the next time the two would clash with much more catastrophic results.
==Powers and Stats==
Tier: At least , likely higher
Key: Remake
Name: Reno
Origin: Final Fantasy VII: Remake
Gender: Male
Age: 28
Classification: Special Investigations Agent, Bodyguard, Spy, Assassin, Enforcer
Powers and Abilities:
Abilities:
*Superhuman Physical Characteristics, Acrobatics (Hypermobility and Self-Momentum. Reno is a very acrobatic fighterFinal Fantasy VII Remake (2020), with most of his style relying on his speed to perform complex jumps and maneuvers, as well as quickly moving around the battlefield, to deliver barrages of attacks to the opponent or quickly evade and counter), Martial Arts and Weapon Mastery (Reno is shown to be an expert close range fighter, mixing up kicks with his use of the metal batonFinal Fantasy VII Remake (2020) to deliver powerful combos and easily keep up with other skilled fighters of different styles, such as Cloud's swordsmanship or Tifa's own martial arts), Vehicular Mastery (Is a skilled helicopter pilot and shot with the vehicle's weapons), Stealth Mastery (All Turks are trained in infiltration and espionage. Though their capability depends on the specific individual, Reno at least is capable of following undetectedBefore Crisis -Final Fantasy VII- (2004) Rude, another Turk, and Avalanche membersBefore Crisis -Final Fantasy VII- (2004), who are also trained warriors), Spirit Energy Manipulation (Can use his Spirit Energy to perform special abilities with it), Non-Physical Interaction (Spirit Energy allows users to interact with non-corporeal beings like ghosts or Summons, the latter whom trascend physicalCrisis Core -Final Fantasy VII-: The Complete Guide (2007) matter), Electricity Manipulation (Reno specializes in electrical attacks, being able to perform several different types of techniques such as ranged projectiles, charge his own attacks, create traps or create bursts of electricity. Additionally, Reno carries EM Mines with him), Paralysis Inducement (The EM Mines, EM Shot and Binding Current paralyze the target), Statistics Amplification (Speed. FlashfootFinal Fantasy VII Remake (2020) allows Reno to charge and shift directions much faster than normal, allowing him to outspeedFinal Fantasy VII Remake (2020) enemies that normally are as quick as him), Homing Attack (EM Shot and Triple EM Shot track the opponent, the EM Mines slowly approach the enemy), Sealing (Via Pyramid, which traps an enemy within an energy construct which must be destroyed for them to be free)
Resistances:
*Resistance to: Madness Manipulation (Type 2, unaffected by Berserk) and Time Manipulation (Unaffected by Slow), Sense Manipulation and Power Nullification (Unaffected by Silence), Electricity Manipulation (Due to his natural affinity with lightning, Reno takes little damage from electrical attacks), Absolute Zero (Can withstand Shiva's Diamond Dust, whose coldFinal Fantasy Explorers. Japanese Website Summon profiles (2014) reaches these temperatures), Matter Manipulation and Radiation Manipulation (Can endure Bahamut's Megaflare. The Flare abilities are consistently described as a nuclear explosions)
Attack Potency: At least Multi-Continent level, likely higher (Fought Cloud in a duel, though he was defeated. Cloud had already beaten and earned control of Shiva. Later, Reno, alongside Rude, would fight Cloud, Tifa and Barret at once and even their Summons like Ifrit and Shiva. This second encounter was shortly before the party defeated and gained control of Bahamut)
Speed: Sub-Relativistic+ (Reno's is ackowledged for his speed, even making Cloud wary of it. Can keep up with Cloud, Tifa and Barret at once for a while. Cloud just a while later would show to be fast enough to dodge Rufus' Bright Lights), higher with Flashfoot (This technique allows Reno to dash aroundFinal Fantasy VII Remake (2020) at speeds the party cannot keep up with)
Lifting Strength: Class M (Can casually block a two-handed swingFinal Fantasy VII Remake (2020) from Cloud with only one hand and then push him back. By this point Cloud had defeated and controls Summons like Ifrit and Shiva, who compare to Titan)
Striking Strength: At least Multi-Continent level, likely higher
Durability: At least Multi-Continent level, likely higher (Fought Cloud, Tifa and Barret and even their Summons, including the likes Ifrit and Shiva, withstanding their attacks for a while before being defeated)
Stamina: Superhuman. Quickly recovered from his first defeat against Cloud, where he had trouble standing due to injury, and returned to his duties. It took being beaten to the point of having to crawl to finally stop Reno and even then it was merely from direct combat rather than active service.
Range: Standard Melee Range with physical attacks. Dozens of meters with some lightning techniques.
Standard Equipment: 
Reno Security Baton.png|Reno's Security Baton
Reno Security Baton Retracted.png|Reno's Security Baton Retracted
Reno EM Mine.png|Reno's EM Mines
Reno EM Mine Activate.png|Reno's EM Mine Activated
Rude on phone with Reno.png|Reno talking to Rude on the Phone
Shinra Security Chopper.png|Shinra Military Helicopter
*Security Baton: A retractable steel baton provided by the Shinra company, this is Reno's weapon of choice, which aside using it for melee combat, also is used to channel electricy for his attacks and perform most of his techniques. It's sturdy enough to withstand clashes with Cloud's swords.
*EM Mines: These devices, when activated, will float and slowly approach the enemy while producing a strong electrical current that can paralyze those who come in contact with it. If several EM Mines are used at once, they will connect with each other through a a string of electricity, effectively creating a net of sorts.
*Shinra Military Helicopter: The Shinra company provides the necessary vehicles to SOLDIER and the Turks for their missions. The Turks in particular are commonly seen piloting helicopters when they need a means of transport. These come equipped with a gatling machine gun on the front and napalm missiles at the sides.
*Phone: Reno, like all Shinra personnel, carries a mobile phone to contact his colleagues or his teammates during missions and plan properly his next course of action. Though Reno's phone is never seen directly, Rude is shown receiving a call from Reno on his own.
Intelligence: Above Average (As a trained Turk, Reno is skilled in a variety of fields like combat, espionage, information gathering, the use of many kinds of weapons and vehicles, as well as planning and coordination with his teammates. Having been nominated as the second in command after Tseng,m and the number 3 while Veld was still part of the department, all of which speaks of how efficient and accomplished Reno is in the eyes of his comrades and the trust that he has earned within Shinra in his many years of service in all sort of missions)
Weaknesses: Reno is very cocky and confrontational, which many times leads him to take less pragmatic decisions during missions and even get over his head measuring himself against an opponent, which in turn makes him hold deep grudges when he has been defeated or feels humilliated. His second defeat at the Sector 7 pillar almost compromised his mission as he seemed more focused on picking a fight with Cloud to get back at him for their first encounter which ended in Reno's defeat. This led to him get badly injured and the mission being successful solely because of Rude's help and the Whispers of Fate intervention.
Notable Attacks/Techniques:
Reno Electric Baton.png|Electric Baton
Reno Triple EM Shot.png|Triple EM Shot
Reno Flashstrike.png|Flashstrike
Reno Electroburst.png|Electroburst
Reno Flashfoot.png|Flashfoot
Reno Pyramid.png|Pyramid
*Electric Baton: Reno channels electricity through his baton for all his physical attacks. Essentially making all of his physical strikes akin to a stun baton.
*EM Mine: When activated, these devices will float and slowly approach the enemy while emitting an electrical current which can paralyze them if they come in contact with it. If more than one is active at the same time they will connect with it each other through a string of electricity, effectively creating a net of sorts.
**EM Flail: Reno can use his own electricity to grab and swing an EM Mine at the enemy.
*Shock Swipe: Reno charges electricity and quickly dashes at the opponent to delivery a powerful lightning loaded strike.
**Bright Spark: Reno will jump and land between the EM Mines causing a wave of electricity to burst and the EM Mines to explode.
*EM Shot: Reno charges a sphere of electricity and throws it at the opponent. It has a slight homing effect.
**Tripe EM Shot: Same as EM Shot, but Reno shoots three spheres instead.
*Flashstrike: Reno charges at high speeds through his enemies while engulfed by lightning.
*Electroburst: Reno leaps into the air and stabs his baton into the ground upon landing, creating a blast of electricity around him.
*Flashfoot: Reno dashes at massive speeds in a staight line, easily outspeeding enemies normally as quick as him. He can changes directions freely when using this move.
*Pyramid: Reno creates a construct that traps an opponent inside rendering helpless. In order to free them, the pyramid must be destroyed from outside.
*Binding Current: Reno releases a string of electricity from his baton, similar to a whip which paralyzes an enemy.
*Turks Combo: A combination attack used with Rude. Reno uses Electroburst and Rude uses Shockwave, releasing several electrified waves from a blast of energy and lightning.
==Explanations==
*Though Remake is not a separate continuity, rather the very same setting of the original game branching off to an "unknown journey" due to the characters breaking free from fate, due to the many differences between the game and the original due to the updated setting and gameplay, characters are still considered separate incarnations for the most part (such as abilities, available equipment and such), with the exception of their basic capabilities and skill as they are consistent between both games and don't play into the differences between Remake and the original.
*The "Remake" profiles cover for the most part the events from Remake and how they start to diverge from the original story. To see details on chapters such as Crisis Core: Reunion please refer to the character's original continuity profile.
==Gallery==
Reno_from_Final_Fantasy_VII_Remake_artwork.png|Reno's design in Final Fantasy VII: Remake by Roberto Ferrari
File:Reno-Turks.png|Reno's design in the original Final Fantasy VII by Tetsuya Nomura
Reno_enemyFFVII.png|Reno's in-battle model in Final Fantasy VII
Rufus-reno-and-rude.jpg|Reno alongside his partner, Rude, and his boss, Rufus Shinra
Bc-reno.jpg|Reno's portrait in Before Crisis
Reno_Last_Order.jpg|Reno on the phone in Last Order
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Final Fantasy
Category:Final Fantasy VII
Category:Science Fantasy Characters
Category:Game Characters
Category:Game Bosses
Category:Antagonists
Category:Anti-villains
Category:Electricity Users
Category:Staff Users
Category:Weapon Masters
Category:Acrobats
Category:Martial Artists
Category:Pilots
Category:Vehicular Masters
Category:Chi Users
Category:Non-Physical Interaction Users
Category:Sealing Users
Category:Paralysis Users
Category:Homing Attack Users
Category:Characters