KillGames: Rechained / Characters

This page features the movesets for every character in the roster of KillGames: Rechained. To see a character's moveset, click on that character's portrait.
image:FinalCharacterSelectKGR(11Column).png|center|800px
desc none
poly 8 6 108 6 107 166 7 166 #vandal
poly 108 6 210 7 209 167 107 166 #redge
poly 210 7 314 6 311 169 209 167 #storm
poly 314 6 418 6 415 169 311 169 #break
poly 418 6 518 6 515 169 415 169 #yuki
poly 518 6 621 5 618 168 515 169 #blitzkrieg
poly 621 5 618 168 722 167 722 2 #neon
poly 824 168 722 167 722 2 823 4 #lain
poly 824 168 927 168 925 5 823 4 #misery
poly 1028 168 927 168 925 5 1028 6 #colt
poly 1028 168 1128 168 1127 5 1028 6 #heart
poly 10 330 106 332 108 168 9 168 #quill
poly 210 330 106 332 108 168 210 168 #diablo
poly 210 330 313 331 313 169 210 168 #maligna
poly 415 331 313 331 313 169 415 167 #shine
poly 415 331 516 330 517 168 415 167 #sharkman
poly 722 331 618 330 618 168 722 168 #inari
poly 722 331 823 330 823 169 722 168 #grimm
poly 925 330 823 330 823 169 925 168 #zmei
poly 925 330 1028 330 1029 168 925 168 #rapturn
poly 1125 327 1028 330 1029 168 1129 168 #freya
poly 106 332 209 332 211 493 108 493 #ezrael
poly 209 332 313 331 310 492 211 493 #mrslag
poly 313 331 310 492 414 493 416 331 #akari
poly 516 330 517 493 414 493 416 331 #khansyn
poly 516 330 517 493 619 493 618 331 #lylyth
poly 722 331 722 490 619 493 618 331 #violetta
poly 722 331 722 490 824 493 824 330 #gravebeard
poly 925 331 928 492 824 493 824 330 #tecatl
poly 925 331 928 492 1027 490 1028 330 #nihili
==Starting Characters==
{| style="border-style:outset; border-width: 2px;border-color: #ffffff;width:100%;color:#ffffff; background:#000000;text-align:center;"
|-
| style="border-style:solid;border-color:#ffffff; width:50%;" id="redge" |
Redge
| style="border-style:solid;border-color:#ffffff; width:50%;text-align:left" |
*Age: 25
*Gender: Male
*Species: Half-Demon
*Weapon: Cauterizer - An ancient demonic weapon, it’s a flaming chainsaw-sword powerful by Hell’s flames.
A half-demon, Redge is the bastard son of Lylyth on one of her many trips to the Human world. After she killed her father, Redge bore a grudge against her, and promised to eventually kill her. Escaping out of Hell with the help of an occulist rockstar named Lain, he learns of Lylyth and her role in the KillGames, and thus seeks to finally end his mother’s life. He’s often rude and stubborn, but secretly cares a lot about his friends, and is willing to do anything to protect them.
|-
| colspan="2" style="border-style:solid;border-color:#ffffff;" |<tabber>Traits=
Playstyle
Redge is a well-rounded, rushdown-oriented fighter. He excels the best at close-range, but has no shortage of moves to help him close the distance. He relies on keeping constant pressure on his foes, punishing their mistakes with some devastating attacks.
*Character Type: All-Around
*Difficulty: Easy
Character Trait
Feral Flame: When Redge’s health is 25% or lower, he gains a boost in speed and his Rage will fill up automatically. This makes him great at making comebacks, though since you're so close to being in Finisher State, you'll also need to be careful to fully take advantage of it.
|-|Light Attacks=
Standing Light	Y 	A quick jab forward.
Standing Light	YY 	A gut punch.
Standing Light	YYY 	A straight punch towards the face.
Forward Light 	↑Y 	A quick kick forward.
Back Light 	↓Y 	A sweep kick. Must be blocked low.
Run Light 	dY 	A quick overhead punch.
Jumping Light 	jY 	A jab forward.
Jumping Light 	jYY 	A quick overhead punch.
Jumping Light 	jYYY	A downward slash.
|-|Medium Attacks=
Standing Medium	X 	A chainsaw slash forward.
Forward Medium 	↑X	A chainsaw swings downward. Must be blocked high.
Back Medium 	↓X	An uppercut. Anti-air and launcher.
Run Medium 	dX	A headbutt.
Jumping Medium 	jX	A downward kick.
|-|Heavy Attacks=
Standing Heavy	A 	A heavy two-handed swing forward.
Forward Heavy 	↑A	A jumping slam downward. Must be blocked high.
Back Heavy 	↓A	A sliding kick. Must be blocked low.
Run Heavy 	dA	A drop kick.
Jumping Heavy 	jA	A downward chainsaw stab.
|-|Special Attacks=
Hell Gun 	B 	Redge shoots a blast of fire that travels along the ground as a projectile. A good tool for applying pressure on the foe. If used in the air, it starts as a fireball that flies in an arc before combusting upon touching the ground,
Flame Spin 	↑B	Redge flies forward while spinning his chainsaw, dealing multiple hits before launching the foe. Keep tapping the button to increase the number of hits. Acts the same in the air as it does on the ground.
Flame Upper 	↓B	Redge performs a flaming rising uppercut. An invincible reversal that launches foes. Acts the same in the air as it does on the ground.
Hell Breaker	dB	Redge jumps into the air before diving down with a downward slash, creating an explosion on impact. While it is noticeable, it can deal heavy damage if it lands, and its initial jump can be used to hop over attacks. Must be blocked high.
|-|Rage Attacks=
Giga Inferno 	rY	Redge launches a massive wave of fire forward along the ground. Covers a large area in front of him. Acts the same on the ground as it does in the air.
Demon Turmoil	rX	Redge lunges forward and grabs the enemy. If the attack lands, he stabs the foe with the Cauterizer and slices up their insides before launching the foe away with an explosion. Since it's a grab, it goes through blocks. A great punish tool thanks to its heavy damage. Acts the same on the ground as it does in the air.
|-|Bloodlust Attacks=
Full Demon 	rA 	Redge activates his Full Demon form, changing into a more unhinged state. While in this state, he gains increased damage and speed. Hell Gun and Flame Spin create flames that deal multiple hits, Flame Upper rushes you forward before you out of range of the attack and deals multiple hits and Hell Breaker creates an explosion around him on impact.
Raging Riot	rA (Bloodlust)	Redge rushes toward the foe with a slash of his blade. He begins performing a combo of slashes as the ground around them turns to hellfire and molten rock. Redge then stabs the foe with his Cauterizer, before screaming as it unleashes an enormous blast of fire, starting off a massive beam that shreds through the foe before expanding into a massive fiery explosion, killing them. From the fire and the smoke, Redge emerges, walking away. Instantly kills the foe.
|-|Finishers=
{| style=";border-color: #ffffff;width:100%;color:#ffffff; background:#000000;text-align:center;"
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2); width:20%" |Half Chop
| style="border-style:solid;border-color:#ffffff; width:20%" |
*Standing Heavy
*Flame Spin
| style="border-style:solid;border-color:#ffffff;" |Slashes the enemy horizontally in half. Leaves the enemy in a helpless state.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Vertical Chop
| style="border-style:solid;border-color:#ffffff;" |
*Forward Heavy
*Jumping Heavy
*Flame Upper
| style="border-style:solid;border-color:#ffffff;" |Slashes the enemy vertically in half.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Bad Trip
| style="border-style:solid;border-color:#ffffff;" |
*Back Heavy
| style="border-style:solid;border-color:#ffffff;" |Trips the foe into the air, causing them to fall and break their neck.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Head Kick
| style="border-style:solid;border-color:#ffffff;" |
*Run Heavy
| style="border-style:solid;border-color:#ffffff;" |Kicks the enemy's head clean off, causing it to go flying. The head can be launched into hazards.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Burn Up
| style="border-style:solid;border-color:#ffffff;" |
*Hell Gun
*Giga Inferno
| style="border-style:solid;border-color:#ffffff;" |Lights the enemy on fire. Leaves the enemy in a helpless state.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Head Punch
| style="border-style:solid;border-color:#ffffff;" |
*Hell Breaker
| style="border-style:solid;border-color:#ffffff;" |Punches the enemy's head into their torso.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Kaboom!
| style="border-style:solid;border-color:#ffffff;" |
*Demon Turmoil
| style="border-style:solid;border-color:#ffffff;" |After shredding the enemy's guts apart, the attack's final explosion blows the enemy to pieces.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Gut Buster
| style="border-style:solid;border-color:#ffffff;" |
*Pummel
| style="border-style:solid;border-color:#ffffff;" |Redge stabs the foe with the Cauterizer. As they fall to the ground and are shredded up by the chainsaw, Redge plunges his hand into the back of his foe's neck, pulling out their spine and head. He holds it up for a bit before getting bored of it and tossing it into the chainsaw's blade, slicing it in half.
|-|Extras=
Intro Animation 	Redge is seen squatting on the ground looking at his phone. He then glances at the face, before sighing and getting up. He says, "Alright asswad, show me what you got.", before pulling the Cauterizer out of the ground and pointing it forward.
Taunt 	Redge leans forward and puts up a middle finger and says either, "Fuck off!" or "Up yours, asshole!"
Respect 	Redge plants the Cauterizer into the ground, leans on it, and gives a thumbs-up and says either, "That was pretty cool ... I guess." or "Come on, that's all you got?"
Win Animation 	Redge puts the Cauterizer on his shoulder and smiles, saying "Man, that was fuckin' easy!", before spinning it and doing his pose on the cover of the original KillGames as fire surrounds him.
Alternate Costumes	Alternate Costumes
*Alt 1: Default costume.
*Alt 2: 
*Alt 3:
*Alt 4:
*Alt 5: Based off of Dante from the Devil May Cry series.
*Alt 6: Based off of Sol Badguy from the Guilty Gear series.
*Alt 7: Based off of Soma Cruz from the Castlevania series.
*Alt 8: Based off of Shadow the Hedgehog from the Sonic the Hedgehog series.	
*Alt 1: Default costume.
*Alt 2: 
*Alt 3:
*Alt 4:
*Alt 5: Based off of Dante from the Devil May Cry series.
*Alt 6: Based off of Sol Badguy from the Guilty Gear series.
*Alt 7: Based off of Soma Cruz from the Castlevania series.
*Alt 8: Based off of Shadow the Hedgehog from the Sonic the Hedgehog series.
</tabber>
|-
| style="border-style:solid;border-color:#ffffff; width:50%;" id="storm" |
Storm
| style="border-style:solid;border-color:#ffffff; width:50%;text-align:left" |
*Age: 24
*Gender: Female
*Species: Cyborg
*Weapon: Plasma Cutters - Twin plasma swords that come out of Storm’s wrists.
A former rookie police officer, Storm had grown up exposed to the violence across Los Desolados, and made it her goal to keep innocent people safe. Her life would change when she was attacked while protecting some civilians, her assailants ripping her limb from limb and leaving her for dead. Found by a man named Neon, and outfitted with robotic limbs, she was given the opportunity to join the Anti-KillGames Association, a group seeking a way to end the KillGames. Seeing no other options, she decides to join, believing that she can use the grand prize to end the KillGames once-and-for-all. She can be confronting and aggressive at times, but she has a strong sense of justice, and hates the idea of killing people even for a noble cause.
|-
| colspan="2" style="border-style:solid;border-color:#ffffff;" |<tabber>Traits=
Playstyle
Storm is an honest all-arounder. A jack-of-all-trades, she’s well-rounded overall, and she has tools for just about any situation. This allows her to quickly switch between various roles, from zoning and poking at the foe to rushing in for a devastating combo.
*Character Type: All-Around
*Difficulty: Beginner
Character Trait
Stun: When Storm hits an enemy with Spark Cutter or Spark Excalibur, they gain a temporary Stun effect. If Storm lands an attack while the enemy is stunned, the attack gains increased damage and hitstun, giving her a combo opportunity. The Stun effect goes away upon landing an attack, or after a period of time has passed.
|-|Light Attacks=
Standing Light	Y 	A left punch forward.
Standing Light	YY 	A right punch forward.
Standing Light	YYY 	A kick forward.
Forward Light 	↑Y 	A quick poke forward.
Back Light 	↓Y 	A sweep kick. Must be blocked low.
Run Light 	dY 	A stab forward.
Jumping Light 	jY 	A swing forward.
Jumping Light 	jYY 	A kick.
Jumping Light 	jYYY	A downward punch.
|-|Medium Attacks=
Standing Medium	X 	A slash forward.
Forward Medium 	↑X	A downward thrusting stab. Must be blocked high.
Back Medium 	↓X	An uppercut. Anti-air and launcher.
Run Medium 	dX	A quick spinning slash.
Jumping Medium 	jX	A forward kick.
|-|Heavy Attacks=
Standing Heavy	A 	A charged double slash forward.
Forward Heavy 	↑A	A jumping double downward slash. Must be blocked high.
Back Heavy 	↓A	A sliding kick. Must be blocked low.
Run Heavy 	dA	Lunges forward low to the ground and stabs the ground to create a lightning strike. Must be blocked low.
Jumping Heavy 	jA	A downward blade flip.
|-|Special Attacks=
Spark Cutter	B 	Storm launches a blade of energy forward. Inflicts Stun on hit. Hold the button to charge it, increasing its damage. Acts the same in the air as it does on the ground.
Jet Slash 	↑B	Storm flies forward before slashing forward with her plasma blades. Acts the same in the air as it does on the ground.
Boost Slash 	↓B	Storm jumps and performs a flipping slash. An invincible reversal launches foes. Acts the same in the air as it does on the ground.
Bolt Circlet	dB	Storm leaps forward in an arc, slashing enemies in her way. Can be used to dodge mid and low attacks.
|-|Rage Attacks=
Voltaic Edge	rY	Storm launches a very large and powerful blade of energy forward. Inflicts Stun on hit. Acts the same on the ground as it does in the air.
Bolt Cyclone	rX	Storm charges her blades before rushing forward, spinning and dealing multiple hits before launching the foe away with a powerful blast of energy. Acts the same on the ground as it does in the air. Acts the same on the ground as it does in the air.
|-|Bloodlust Attacks=
Energy Overload 	rA 	Storm charges herself with a large amount of energy, causing electricity to crackle around her. While in this state, she gains increased damage and speed. All of her attacks act as if the enemy is Stunned and Spark Cutter is charged automatically whenever the move is performed, allowing her to deal increased damage and utilize the increased hitstun to perform devastating combos.
Shining Excalibur	rA (Bloodlust)	Storm flies forward, launching the enemy upward with an upward slash. Two wings of energy appear on her back as she flies into the air. She forms her two wrist blades into one massive blade of energy, before diving toward and straight through her enemy. Landing on the ground as the enemy is floating in the air, she apologizes, before an explosion of electricity blows the enemy to pieces. Instantly kills the foe.
|-|Finishers=
{| style=";border-color: #ffffff;width:100%;color:#ffffff; background:#000000;text-align:center;"
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2); width:20%" |Decapitation
| style="border-style:solid;border-color:#ffffff; width:20%" |
*Standing Heavy
| style="border-style:solid;border-color:#ffffff;" |Slashes the enemy's head off.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Vertical Chop
| style="border-style:solid;border-color:#ffffff;" |
*Forward Heavy
*Run Heavy
*Jumping Heavy
*Boost Slash
*Bolt Circle
| style="border-style:solid;border-color:#ffffff;" |Slashes the enemy vertically in half.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2); width:20%" |Half Chop
| style="border-style:solid;border-color:#ffffff; width:20%" |
*Jet Slash
| style="border-style:solid;border-color:#ffffff;" |Slashes the enemy horizontally in half. Leaves the enemy in a helpless state.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Electrocute
| style="border-style:solid;border-color:#ffffff;" |
*Back Heavy
*Spark Cutter
*Voltaic Edge
| style="border-style:solid;border-color:#ffffff;" |Fries the enemy with electricity, causing their skin to melt. Leaves the enemy in a helpless state.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Hurricane Chop
| style="border-style:solid;border-color:#ffffff;" |
*Bolt Cyclone
| style="border-style:solid;border-color:#ffffff;" |Slashes the enemy multiple pieces before she knocks them all away.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Scissor Split
| style="border-style:solid;border-color:#ffffff;" |
*Pummel
| style="border-style:solid;border-color:#ffffff;" |Storm stabs the enemy in the chest and abdomen, holding them up into the air before swinging her blades down, cutting the foe in half.
|-|Extras=
Intro Animation 	Storm activates her Plasma Cutters and charges them by scraping them together, saying "Don't think for a second I'm going to be going easy on you."
Taunt 	Points her left Plasma Cutter at the enemy and says either "Don't stand in my way." or "You're going down."
Respect 	Storm deactivates her Plasma Cutters and claps, saying either, "Impressive." or "Well at least you're putting up a good fight."
Win Animation 	Storm sighs and deactivates her Plasma Cutters, before looking down at her dead foe, saying "I do what I have to so I can protect the people of this city."
Alternate Costumes	Alternate Costumes
? 	?
</tabber>
|-
| style="border-style:solid;border-color:#ffffff; width:50%;" id="break" |
Break
| style="border-style:solid;border-color:#ffffff; width:50%;text-align:left" |
*Age: 36
*Gender: Male
*Species: Human
*Weapon: Bea - A spiked baseball bat. It's named after his wife.
Once your normal everyday guy, Break was living a pretty normal life with his wife Beatrice and his daughter Sylvia. Unfortunately, they would be taken away from him when they were killed by a band of rampaging mutants. Vowing to take revenge, he’s made it his mission to kill every last mutant, spending years as a bounty hunter and killing as many as he could find. Learning that Maligna, the biggest producer of mutagens, is participating in the KillGames, he returns back to his home city to track her down and kill her. He’s a no-nonsense and serious person with a deep hatred for mutants, killing them no matter who the original person was.
|-
| colspan="2" style="border-style:solid;border-color:#ffffff;" |<tabber>Traits=
Playstyle
Break is a versatile offensive bruiser. With meaty normals, he plays a rushdown with a focus on punishing his foes, absorbing enemy attacks and counterattacking for massive damage. His biggest weakness is his lack of projectiles, which can leave him vulnerable against more ranged-focused characters.
*Character Type: All-Around
*Difficulty: Easy
Character Trait
Power Slugger: Break has super armor on his Heavies. When he armors through attacks, any damage he would have taken is added to his own attack's damage.
|-|Light Attacks=
Standing Light	Y 	Punches forward.
Standing Light	YY 	A hook.
Standing Light	YYY 	Steps forward and punches the foe in the face.
Forward Light 	↑Y 	A quick punch forward.
Back Light 	↓Y 	A trip kick. Must be blocked low.
Run Light 	dY 	A downward punch.
Jumping Light 	jY 	A punch.
Jumping Light 	jYY 	A hook.
Jumping Light 	jYYY	A double fist slam.
|-|Medium Attacks=
Standing Medium	X 	Swings his bat in front of him.
Forward Medium 	↑X	Swings his bat downward. Must be blocked high.
Back Medium 	↓X	An uppercut. Anti-air and launcher.
Run Medium 	dX	Holds his bat sideways and thrusts it forward
Jumping Medium 	jX	Swings his bat in front of him.
|-|Heavy Attacks=
Standing Heavy	A 	Winds-up before swinging his bat forward.
Forward Heavy 	↑A	Winds-up before jumping and swinging his bat downward. Must be blocked high.
Back Heavy 	↓A	Winds-up before swinging his bat low to the ground. Must be blocked low.
Run Heavy 	dA	A spinning bat attack.
Jumping Heavy 	jA	Swings his bat downwards.
|-|Special Attacks=
Quake Blow	B 	Break slams his bat into the ground, creating an earthquake in front of him. Launches grounded foes into the air. If used in the air, Break flies to the ground to perform the attack, letting him enemies below him.
Home-Run 	↑B	Break winds up before performing a powerful flying punch forward. At first, the attack doesn't cover much distance, but by charging the attack, it gains damage, distance and super armor. Once fully charged, it gains the ability to cause immense amounts of shield damage. Acts the same on the ground as it does in the air.
Strikeout 	↓B	Break leaps into the air before swinging his baseball bat down as he flies back to the ground. A quick anti-air and reversal that can be used to dodge out of the way of attacks. Acts the same in the air as it does on the ground.
Shutdown 	dB	Break grabs the foe, kicking them to the ground and slamming their head down with his bat.
|-|Rage Attacks=
Stone-Cold Slugger	rY 	Break stomps the ground, causing a large chunk of rock to pop out of the ground. As it falls back to the ground, Break swings it like a baseball, sending it flying forward as a powerful projectile. While charging, you are completely invincible.
Stone-Cold Smasher	jrY	Break flies toward the ground, slamming his bat down on impact. Upon doing so, the ground shatters in front of him, creating blasts of molten rock out in front of him. A mid-range attack that works as a good anti-air.
Grand Slam 	rX 	Break rushes toward the enemy, performing multiple swings with his bat before launching the foe away with a heavy swing. Acts the same on the ground as it does in the air.
|-|Bloodlust Attacks=
Pissed Off 	rA 	Break gets serious, his eyes glowing red through his sunglasses. During this, he gains increased damage and speed. His heavies and Home-Run get more super armor, as well as the rest of Break's specials, letting him take more advantage of Wind-Up.
Rider of Vengeance	rA (Bloodlust)	Break punches the foe in the face, dazing them, before walking off-screen. The enemy regains their composure, before looking behind them as they see Break riding into the arena on his motorcycle. He then proceeds to drive by them multiple times, hitting them with his bat each time. Break then drives towards them, before jumping off his motorcycle, grabbing it by the handlebars, and swinging it at the foe multiple times. Then, he jumps into the air, and tosses the motorcycle on the downed foe, its wheel grinding on the foe before it explodes, killing the foe. Instantly kills the foe.
|-|Finishers=
{| style=";border-color: #ffffff;width:100%;color:#ffffff; background:#000000;text-align:center;"
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2); width:20%" |Heads Off
| style="border-style:solid;border-color:#ffffff; width:20%" |
*Standing Heavy
*Run Heavy
*Grand Slam
| style="border-style:solid;border-color:#ffffff;" |Swings the enemy's head off, launching it away. The head can be launched into hazards.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Head Drive
| style="border-style:solid;border-color:#ffffff;" |
*Forward Heavy
*Jumping Heavy
*Strikeout
*Stone-Cold Smasher (bat)
| style="border-style:solid;border-color:#ffffff;" |Pounds the enemy's head into their torso.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Bone Breaker
| style="border-style:solid;border-color:#ffffff;" |
*Back Heavy
| style="border-style:solid;border-color:#ffffff;" |Breaks the enemy's legs. Leaves the enemy in a helpless state.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Zoom!
| style="border-style:solid;border-color:#ffffff;" |
*Home-Run
| style="border-style:solid;border-color:#ffffff;" |Launches the foe so that they go flying, exploding on impact with the wall. Their body can be launched into hazards.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Shut Up
| style="border-style:solid;border-color:#ffffff;" |
*Shutdown
| style="border-style:solid;border-color:#ffffff;" |Crushes the enemy's head.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Rock Rubble
| style="border-style:solid;border-color:#ffffff;" |
*Stone-Cold Slugger
| style="border-style:solid;border-color:#ffffff;" |The enemy is crushed under the rock, leaving behind a bloodstain, organs, the enemy's flattened body.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Burn Up
| style="border-style:solid;border-color:#ffffff;" |
*Stone-Cold Smasher (flames)
*Taunt
| style="border-style:solid;border-color:#ffffff;" |Lights the enemy on fire. Leaves the enemy in a helpless state.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Foul Ball
| style="border-style:solid;border-color:#ffffff;" |
*Pummel
| style="border-style:solid;border-color:#ffffff;" |Break grabs the enemy’s head, gouging their eyes out before pulling it out. Then, he tosses it into the air, and swings at it with his bat, causing it to fly at the enemy’s body and causing it to explode.
|-|Extras=
Intro Animation 	Break gets off of his motorcycle and walks forward, cracking his knuckles and tilting his neck. As he does this, he says, "Yo ass is goin' down." before pulling out his bat.
Taunt 	Break pulls out a cigarette and a lighter and takes a quick smoke. He then says, "I ain't got time for this shit." before flicking the cigarette forward. The cigarette acts as a projectile, and can damage enemies.
Respect 	Break takes off his glasses and wipes them. Instead of revealing his eyes however, another pair of glasses are seen in the same position. He then looks at the screen and says, "Huh?" before putting the glasses back on.
Win Animation 	We see Break with his back turned as he puts his bat on his shoulder. He turns to the camera, saying "My work here is done.", before walking off into the distance.
Alternate Costumes	Alternate Costumes
? 	?
</tabber>
|-
| style="border-style:solid;border-color:#ffffff; width:50%;" id="yuki" |
Yuki
| style="border-style:solid;border-color:#ffffff; width:50%;text-align:left" |
*Age: 18
*Gender: Female
*Species: Half-Demon (artificial)
*Weapon: Frostbite - Six thin icy swords that Yuki commands to attack foes.
Orphaned as a young child, Yuki was taken in by a mysterious group who promised to give her a new home. Turns out that this was actually a front for Project Yokai, a program by Umbringen Labs, in order to create KillGames contestants by forcibly turning humans into half-demons. She was given the powers of a demon known as Yuki-Onna, granting her ice powers. After being forced to kill each and every other member of Project Yokai, she was chosen to participate in the KillGames. Because of her trauma, she closes off her emotions from others. She hates killing, only doing so because she feels it's her only purpose in life.
|-
| colspan="2" style="border-style:solid;border-color:#ffffff;" |<tabber>Traits=
Playstyle
Yuki is a versatile mid-ranged character. She excels at controlling the neutral with her projectiles, and once the enemy is right where she needs them, she can perform some devastating combos. Her biggest weaknesses are her lack of mobility options, and getting the enemy into a state where she can safely go on the offensive requires set-up first.
*Character Type: All-Around
*Difficulty: Easy
Character Trait
Frost Attacks: Yuki can increase the power of her specials by holding back before performing the attack. Her Standing, Back, and Dash Specials, when charged, gain a Freeze effect, which stuns enemies completely for a short time, though they can break out by mashing the controls.
|-|Light Attacks=
Standing Light	Y 	Slashes forward with her left claw.
Standing Light	YY 	Slashes forward with her right claw.
Standing Light	YYY 	Swings her hair in front of her.
Forward Light 	↑Y 	A kick forward.
Back Light 	↓Y 	A low slash. Must be blocked low.
Run Light 	dY 	A sliding shove.
Jumping Light 	jY 	A slash with her left claw.
Jumping Light 	jYY 	A slash with her right claw.
Jumping Light 	jYYY	A downward kick.
|-|Medium Attacks=
Standing Medium	X 	Slashes forward with her ice blades.
Forward Medium 	↑X	Swings her ice blades downward. Must be blocked high.
Back Medium 	↓X	Swings her ice blades upward. Anti-air and launcher.
Run Medium 	dX	Performs a floating dropkick.
Jumping Medium 	jX	Kicks forward.
|-|Heavy Attacks=
Standing Heavy	A 	Forms her ice blades into one large blade which she swings forward.
Forward Heavy 	↑A	Flips forward while swinging her ice blades down. Must be blocked high.
Back Heavy 	↓A	Spins her ice blades low to the ground. Must be blocked low.
Run Heavy 	dA	Spins her ice blades around her.
Jumping Heavy 	jA	Spins her ice blades around her.
|-|Special Attacks=
Ice Blade 	B 	Yuki launches one of her ice blades as a projectile. When Frosted, it gains a freeze effect and flies faster. Acts the same on the ground as it does in the air.
Frost Cutter	↑B 	Leaps upward and performs a flip, swinging her ice blades behind her. A good reversal. When Frosted, it travels a slightly more forward, deals more damage, and ends with a forward kick.
Icicle Dive 	j↑B	Yuki forms her legs into a large icicles as she dives downward at an angle. Deals multiple hits.
Icicle Drop 	↓B 	Yuki creates an icicle that hangs in the air in front of her. When the enemy gets near the icicle, it drops to the ground, damaging on contact and creating a small explosion (though eventually the icicle will drop on its own). When Frosted, they gain a freeze effect and a larger explosion, giving the attack more range. Up to two icicles can be on screen at a time. Acts the same in the air as it does on the ground.
Frost Drill 	dB 	Yuki jumps forward, forming her legs into an icy drill as it spins forward, dealing rapid damage. When Frosted, it travels a farther distance and gains a frost effect, allowing it to be used as a combo starter.
|-|Rage Attacks=
Blizzard 	rY	Yuki summons two ice orbs from her hands, before launching a barrage of icicles from them. Best used up-close, as the icicles spread out as they fly. Acts the same on the ground as it does in the air.
Avalanche	rX	Leaps into the air before creating a massive chunk of ice under her. She then drops it down to the ground, crushing anyone under her before the ice chunk explodes on impact. A good anti-air. Acts the same on the ground as it does in the air.
|-|Bloodlust Attacks=
Yuki-onna 	rA 	Yuki loses control of her demonic instincts, fully transforming into Yuki-Onna. While in this state, she gains increased damage and speed. All of her specials gain the ability to freeze. Charging Ice Blade and Icicle Drop launches three instead of one, and charging Frost Cutter has Yuki spin further upward to increase damage.
Ice Queen's Wrath	rA (Bloodlust)	Yuki-Onna goes berserk, launching the enemy and enveloping the surroundings in a powerful blizzard. She rushes towards the foe and unleashes a flurry of attacks with her claws, ripping them to shreds. She's about to perform the final blow, but hesitates at the last second. Suddenly Yuki gains control again, and seeing her enemy mutilated, closes her eyes, and puts them out of their misery and thrusting an icicle through their brain. She drops the foe, ridden by guilt, and simply apologizes to them for losing control. Instantly kills the foe.
|-|Finishers=
{| style=";border-color: #ffffff;width:100%;color:#ffffff; background:#000000;text-align:center;"
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Ice Break
| style="border-style:solid;border-color:#ffffff;" |
Any attack when the enemy is frozen
| style="border-style:solid;border-color:#ffffff;" |Yuki breaks the frozen enemy, causing them to shatter to pieces.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2); width:20%" |Half Chop
| style="border-style:solid;border-color:#ffffff; width:20%" |
*Standing Heavy
| style="border-style:solid;border-color:#ffffff;" |Slashes the enemy horizontally in half. Leaves the enemy in a helpless state.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Vertical Chop
| style="border-style:solid;border-color:#ffffff;" |
*Forward Heavy
*Frost Cutter
| style="border-style:solid;border-color:#ffffff;" |Slashes the enemy vertically in half.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Shredder
| style="border-style:solid;border-color:#ffffff;" |
*Back Heavy
*Run Heavy
*Aerial Heavy
| style="border-style:solid;border-color:#ffffff;" |Slashes the enemy's stomach, causing their guts to fall out. Leaves the enemy in a helpless state.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Icicle Impale
| style="border-style:solid;border-color:#ffffff;" |
*Ice Blade
*Icicle Drop
| style="border-style:solid;border-color:#ffffff;" |Stabs the enemy with an icicle. Leaves the enemy in a helpless state.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Multi Impale
| style="border-style:solid;border-color:#ffffff;" |
*Blizzard
| style="border-style:solid;border-color:#ffffff;" |Multiple tiny icicles or ice swords stab into the enemy. Leaves the enemy in a helpless state.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Icicle Stab
| style="border-style:solid;border-color:#ffffff;" |
*Icicle Dive
*Frost Drill
| style="border-style:solid;border-color:#ffffff;" |Stabs a large hole into the enemy's chest. Leaves the enemy in a helpless state.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Ice Crush
| style="border-style:solid;border-color:#ffffff;" |
*Any heavies or specials while the enemy is frozen.
| style="border-style:solid;border-color:#ffffff;" |The enemy, frozen, shatters to pieces when the ice is crushed.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Crush
| style="border-style:solid;border-color:#ffffff;" |
*Avalanche
| style="border-style:solid;border-color:#ffffff;" |Crushes the enemy under a giant block of ice, leaving behind a squished body covered in blood.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Ice Bed
| style="border-style:solid;border-color:#ffffff;" |
*Pummel
| style="border-style:solid;border-color:#ffffff;" |Yuki creates a bed of icicles behind the foe as she tosses the foe into it, impaling them. As they scream out in pain, Yuki creates a slab of ice above them, before dropping it down to crush them.
|-|Extras=
Intro Animation 	Yuki floats toward the enemy, saying "I wish it didn't have to be this way." Behind, a trail of snow and ice appears behind her, eventually forming into her six ice blades. Once they do so, she looks at the camera, and says, "But I don't have any other choice but to fight you."
Taunt 	Yuki floats up and sits on the side of one of her ice blades. She then looks at the foe and says either, "Why do you hesitate now of all times?" or "I'm not going to show you any mercy." before going back to floating.
Respect 	Yuki floats to the ground and gets on her knees, using her powers to create a small snowman. She stares at it for a bit, briefly smiling, before the wind blows it away, causing Yuki to look sad and say "Oh..." before getting back up.
Win Animation 	Yuki melts her ice swords and stands up, looking down at the foe. With a solemn look on her face, she says, "I'm sorry... it has to be this way."
Alternate Costumes	Alternate Costumes
? 	?
</tabber>
|-
| style="border-style:solid;border-color:#ffffff; width:50%;" id="neon" |
Neon
| style="border-style:solid;border-color:#ffffff; width:50%;text-align:left" |
*Age: 22
*Gender: Male
*Species: Human
*Weapon: Plasma Wires - Plasma wires that come out of Neon’s fingertips, which he can swing like whips and use to control A.R.M.A. She herself is equipped with a plasma spear.
A member of the Anti-KillGames Association, Neon is a renowned robotics scientist, having constructed much of the AKA’s technology. He joined in order to avenge his childhood friend Ein, who was killed after joining the KillGames in order to gain the money she needed to pay for her father's surgery. After saving Storm, the two become partners, and he joins him in her risky mission to win the KillGames. He is calm and calculated, always planning ahead, although he is generally a loner and generally doesn’t do well in social situations.
|-
| colspan="2" style="border-style:solid;border-color:#ffffff;" |<tabber>Traits=
Playstyle
Neon serves the role as the game’s puppet character. Fighting alongside his combat android, A.R.M.A., the two can be controlled independently from each other, allowing them to create deadly tandem combos. He is one of the game’s toughest characters to play effectively, rewarding players who can master their unorthodox playstyle.
*Character Type: Tricky
*Difficulty: Master
Character Trait
A.R.M.A.: Neon's combat robot, A.R.M.A. can be deployed by performing Neon's Standing Special. In this state, she will stay in place, and pressing any of the attack buttons will have her attack in tandem with Neon. Certain specials will also change properties depending on if she is deployed or not. However, she has an A.R.M.A. Meter that goes down when she is hit in her Deployed state, or performs an attack. If it runs out, she can't be summoned until it refills, leaving Neon vulnerable. The A.R.M.A. Meter will go back up overtime, and you can remotely disengage her by pressing Special while Blocking.
|-|Light Attacks=
Standing Light	Y 	Pokes forward, creating a small burst of energy.
Standing Light	YY 	Pokes forward with the opposite hand.
Standing Light	YYY 	Points both hands forward, creating a larger blast of energy.
Forward Light 	↑Y 	Thrusts his palm forward, creating a blast of energy.
Back Light 	↓Y 	A sweep kick. Must be blocked low.
Run Light 	dY 	Thrusts his palm forward while stopping, creating a blast of energy.
Jumping Light 	jY 	Points downward, creating a blast of energy.
Jumping Light 	jYY 	Points downward with the opposite hand.
Jumping Light 	jYYY	Points both hands downward, creating a blast of energy.
|-|Medium Attacks=
Standing Medium	X 	Swings an energy wire in front of him.
Forward Medium 	↑X	Swings an energy wire downward. Must be blocked high.
Back Medium 	↓X	Swings an energy wire from low to high. Anti-air and launcher.
Run Medium 	dX	Stops and swings an energy wire in front of him.
Jumping Medium 	jX	Swings an energy wire downward in arc.
|-|Heavy Attacks=
Standing Heavy	A 	Swings multiple energy wires in front of him.
Forward Heavy 	↑A	Swings multiple energy wires downward. Must be blocked high.
Back Heavy 	↓A	Swings multiple energy wires upward. Must be blocked low.
Run Heavy 	dA	Spins forward while swinging multiple energy wires.
Jumping Heavy 	jA	Holds his hand downward while spinning energy wires below him.
|-|Special Attacks=
A.R.M.A. Engage 	B 	Neon launches A.R.M.A. forward as a projectile, with her going into a deployed state upon reaching full distance. Acts the same in the air as it does on the ground.
A.R.M.A. Attacks	Y when Deployed	A.R.M.A. performs a lunging stab.
A.R.M.A. Attacks	X when Deployed	A.R.M.A. moves forward while spinning her spear, dealing multiple hits. Nullifies projectiles.
A.R.M.A. Attacks	A when Deployed	A.R.M.A. jumps forward and performs a heavy swing downward with her spears. An anti-air.
Move A.R.M.A. 	B when Deployed	Hold the special button and A.R.M.A. will begin mimicking the player's movements. This can allow you to better position her for an attack.
Energy Lance 	↑B 	Neon summons A.R.M.A., who stabs the ground, creating energy spikes that chase the foe before rising up once they're under them. Since A.R.M.A. performs the move, it starts wherever she is positioned when you perform the move while she's deployed. Acts the same in the air as it does on the ground.
Technic Spear 	↓B 	A.R.M.A. teleports in front of Neon, jumping out and performs a jumping uppercut. A.R.M.A. is armored during the attack, allowing you to use it to counter oncoming strikes. A great for quickly bringing out A.R.M.A. while keeping her close to you, and also bringing her to you if she's a far distance away. Acts the same on the ground as it does in the air.
Plasma Palm 	dB 	A.R.M.A. appears and lunges forward and grabs the foe before she activates her spears, spinning them before launching the foe away with a burst of energy. If A.R.M.A. is currently deployed, she'll launch the foe towards Neon, allowing you to create combos.
|-|Rage Attacks=
A.R.M.A. Rush 	rY	A.R.M.A.'s pulls out twin spears, rushing towards the foe to perform a series of attacks, ending with a final slash. During this combo, Neon can act independently, allowing you to add on more damage. Acts the same on the ground as it does in the air.
Technic Barrier	rX	A.R.M.A. teleports in front of Neon, sending forward a slow-moving barrier that follows the enemy. This barrier not only deals damage, but reflects all projectiles while it is up. If A.R.M.A. is currently deployed, you can use this attack to quickly return her to you. It also replenishes all of your A.R.M.A. Meter. Acts the same on the ground as it does in the air.
|-|Bloodlust Attacks=
Transcending Bond	rA 	A mysterious energy envelops A.R.M.A., allowing her and Neon to be fully in sync. During this, Neon gains increased damage and speed. The A.R.M.A. Gauge becomes unlimited during this period, and A.R.M.A. becomes active the entire duration, with Neutral Special being replaced with a charging attack similar to A.R.M.A. Engage.
Strings of Fate 	rA (Bloodlust)	Neon holds his hand out and closes his eyes. If an enemy hits him, time suddenly stops, as Neon uses his energy wires to tie the enemy up and hold them in air. He explains to them their flawed combat styles and tactics, before pulling back on the strings and slicing the foe to pieces. Instantly kills the foe.
|-|Finishers=
{| style=";border-color: #ffffff;width:100%;color:#ffffff; background:#000000;text-align:center;"
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2); width:20%" |Horizontal Wire Cut
| style="border-style:solid;border-color:#ffffff; width:20%" |
*Standing Heavy
*Run Heavy
*Jumping Heavy
| style="border-style:solid;border-color:#ffffff;" |Slices the enemy horizontally into pieces with his plasma wires.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2); width:20%" |Vertical Wire Cut
| style="border-style:solid;border-color:#ffffff; width:20%" |
*Forward Heavy
*Back Heavy
| style="border-style:solid;border-color:#ffffff;" |Slices the enemy vertically into pieces with his plasma wires.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2); width:20%" |Impale
| style="border-style:solid;border-color:#ffffff; width:20%" |
*A.R.M.A. Engage
*Light A.R.M.A. Attack
| style="border-style:solid;border-color:#ffffff;" |A.R.M.A. stabs the enemy with her spear. She holds the spear in the air as the enemy slides down it.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2); width:20%" |Shredder
| style="border-style:solid;border-color:#ffffff; width:20%" |
*Medium A.R.M.A. Attack
| style="border-style:solid;border-color:#ffffff;" |Shreds the enemy up with a spinning spear.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Vertical Chop
| style="border-style:solid;border-color:#ffffff;" |
*Heavy A.R.M.A. Attack
*Technic Spear
| style="border-style:solid;border-color:#ffffff;" |Slashes the enemy vertically in half.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Electrocute
| style="border-style:solid;border-color:#ffffff;" |
*Energy Lance
*Technic Barrier
| style="border-style:solid;border-color:#ffffff;" |Fries the enemy with electricity, causing their skin to melt. Leaves the enemy in a helpless state.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Electro Burst
| style="border-style:solid;border-color:#ffffff;" |
*Plasma Palm
| style="border-style:solid;border-color:#ffffff;" |Blows the enemy up with a powerful blast of energy.
|-
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Technic Spike
| style="border-style:solid;border-color:#ffffff;" |
*Pummel
| style="border-style:solid;border-color:#ffffff;" |Neon launches the foe into the air, using his energy wires to slice the enemy’s limbs off, before A.R.M.A. appears below the foe and impales them through the mouth, killing them.
|-|Extras=
Intro Animation 	A.R.M.A. is seen standing motionless as Neon walks onto the battlefield with his eyes closed. He says, “A.R.M.A., activate combat mode.” A.R.M.A. then wakes up, pulling out two spears as she and Neon pose. The camera then zooms into Neon as he says, “Your time of senseless violence will soon come to an end.” before a visor pops up from behind his head and covers his eyes.
Taunt 	Neon creates multiple screens and a keyboard of energy in front of him. He briefly browses a file of his opponent, saying, "Huh. Interesting." before quickly closing the screen.
Respect 	Strikes a cool pose. If A.R.M.A. isn't deployed, she'll briefly appear and pose alongside him.
Win Animation 	Neon and A.R.M.A. look down on the foe. Neon’s visor comes off as he says, “I didn’t want things to end this way either, but I have to win this.”
Alternate Costumes	Alternate Costumes
*Alt 1: Default costume.
*Alt 2: 
*Alt 3:
*Alt 4:
*Alt 5: Neon’s costume is based off of Rex from Xenoblade Chronicles 2, with A.R.M.A.'s being based off of Pyra.
*Alt 6: Neon’s costume is based off of the protagonist of Persona 3, Makoto Yuki, with A.R.M.A.’s being based on Aigis.
*Alt 7: Neon’s costume is based off of Shinji Ikari from Neon Genesis Evangelion, with A.R.M.A.’s being based off of the Evangelion Unit-01.
*Alt 8: Neon’s costume is based off of Jotaro Kujo from JoJo's Bizarre Adventure, with A.R.M.A.'s being based off of Star Platinum.	
*Alt 1: Default costume.
*Alt 2: 
*Alt 3:
*Alt 4:
*Alt 5: Neon’s costume is based off of Rex from Xenoblade Chronicles 2, with A.R.M.A.'s being based off of Pyra.
*Alt 6: Neon’s costume is based off of the protagonist of Persona 3, Makoto Yuki, with A.R.M.A.’s being based on Aigis.
*Alt 7: Neon’s costume is based off of Shinji Ikari from Neon Genesis Evangelion, with A.R.M.A.’s being based off of the Evangelion Unit-01.
*Alt 8: Neon’s costume is based off of Jotaro Kujo from JoJo's Bizarre Adventure, with A.R.M.A.'s being based off of Star Platinum.
</tabber>
|-
| style="border-style:solid;border-color:#ffffff; width:50%;" id="lain" |
Lain
| style="border-style:solid;border-color:#ffffff; width:50%;text-align:left" |
*Age: 24
*Gender: Female
*Species: Human
*Weapon: Azazel - Her electric guitar, which she uses as a way to conduit her bandmates’ demonic powers. She can also charge it with demonic energy to turn it into a battleaxe.
Lain is the lead guitarist of a popular metal band in Los Desolados, Luciferality. She also happens to be an occultist, having made contracts with several Hell lords (who also just so happen to be her bandmates). After saving Redge and letting him live in her apartment for a few years, she joins the KillGames alongside him to help him beat Lylyth, while also using the tournament to promote her band. She is carefree, snarky and fun-loving, and has a love for music and an immense fascination towards demons and the Demon Realm.
|-
| colspan="2" style="border-style:solid;border-color:#ffffff;" |<tabber>Traits=
Playstyle
Lain is a mix-up oriented rushdown character. Utilizing her evasive strikes and unique Demonic Flight, she can keep the foe guessing on where she's going to attack from, confusing them into letting their guard down. However, her low health and low damage outside of close-range forces the player to find creative ways to get Lain to her optimal range.
*Character Type: Rushdown
*Difficulty: Hard
Character Trait
Demonic Flight: When Lain double jumps or performs an air dash, she goes into a stance known as Demonic Flight. Granted flight through the powers of Paimon, this gives her the ability to fly in the air and perform infinite airdashes. She'll descend as time goes on, but holding jump causes her to rise into the air, and pressing shield lets her drop immediately. This lasts until she is hit by the attack or the meter runs out. This gives her amazing mobility and allows her to play a dangerous mix-up game. However, Lain has a limited Flight Gauge that goes down while in Demonic Flight (that goes faster if she air dashes), and it only goes up once she goes back to the ground. She also cannot block while in flight, which can leave her vulnerable.
|-|Light Attacks=
Standing Light	Y 	A left punch.
Standing Light	YY 	A gut punch.
Standing Light	YYY 	Shreds her guitar as it releases damaging waves of energy, before launching away anyone nearby with a sound blast.
Forward Light 	↑Y 	Thrusts her guitar forward.
Back Light 	↓Y 	A sweep kick. Must be blocked low.
Run Light 	dY 	Dashes forward while spinning her hat's blades.
Jumping Light 	jY 	A punch.
Jumping Light 	jYY 	A flutter kick.
Jumping Light 	jYYY	An elbow drop.
|-|Medium Attacks=
Standing Medium	X 	Swings her guitar forward.
Forward Medium 	↑X	Swings her guitar downward. Must be blocked high.
Back Medium 	↓X	An uppercut. Anti-air and launcher.
Run Medium 	dX	Swings her guitar out in front of her.
Jumping Medium 	jX	Swings her guitar downward.
|-|Heavy Attacks=
Standing Heavy	A 	Mephisto creates a powerful sound blast of demon energy in front of her.
Forward Heavy 	↑A	Jumps and swings her guitar downward. Must be blocked high.
Back Heavy 	↓A	Mephisto creates an eruption of demon energy from the ground. Must be blocked low.
Run Heavy 	dA	Slides on the ground and shreds her guitar, creating a blast of demonic energy.
Jumping Heavy 	jA	Spins vertically to slash enemies multiple times.
|-|Special Attacks=
Flame of Asmodeus	B 	Tap the button and Mephisto will simple shoot a fireball projectile from his mouth. Hold the button however, and Mephisto will begin conjuring up to 5 fireballs, that spin around Lain. These act as a temporary shield, blocking projectiles and damaging anyone that touches them. Press the button again and Lain will fire one of them, or hold it to launch them all at once. These fireballs can be used to extend combos and rush in, but if Lain is hit they'll all disappear. Acts the same on the ground as it does in the air.
Blade of Eligor 	↑B 	Lain rushes low to the ground, becoming immune to all but low attacks. If she comes into contact with the enemy, she and Paimon create a spear of demonic energy to stab upward.Use it to start your pressure on the enemy. Press special at any point while she's dashing to have her perform the slash immediately, allowing the attack to be used as a makeshift anti-air.
Stolas' Talon 	j↑B	Lain charges up before performing a diving attack in the direction she is facing. Holding the special button increases the attack's damage and allows you to stall in the air, making it great for baiting your enemy.
Malphas' Ascent 	↓B 	Lain charges upward as Paimon's demonic wings appear behind her and she's enveloped in demonic energy. This puts her into Demonic Flight, and can be used to lead into or extend into an air combo.
Dive of Lerajie 	j↓B	Lain swoops downward, grabbing the foe. If the attack lands, Lain she fly the foe into the air before slamming them down to the ground. If the attack misses, Lain will continue to stay in Demonic Flight, and the curved nature of the swoop allows the move to be used as an evasive maneuver as well as an attack.
Rush of Vassago 	dB 	Lain goes into a glide, ascending upward as she glides forward with Paimon's wings until she enters Demonic Flight. While this attack deals little damage, it allows Lain to quickly perform an aerial attack while sticking close to the ground, making it an amazing tool for creating Lain's mix-up situations.
|-|Rage Attacks=
Baphomet's Rage 	rY	Baphomet in his sealed form pops out of a portal behind Lain, charging up a ball of demonic energy before tossing it down in front of her. Explodes upon impact with the ground, carrying any aerial foes with it as it explodes. Acts the same on the ground as it does in the air.
Legion of Beelzebub	rX	Lain, Mephisto, Paimonand Baphomet summon out their instruments, and play a song as they summon out portal under them, creating a pillar of demonic energy as demons fly out and attack any nearby enemies. Great at catching out airborne foes. Acts the same on the ground as it does in the air.
|-|Bloodlust Attacks=
Devil's Contract 	rA 	Lain charges herself with demonic energy, her scars glowing and causing her limbs to go into a more demonic form. During this, Lain gains increased damage and speed. She gains unlimited flight time, allowing her to stay in the air for as long as she wants, and Flame of Asmodeus now charges way faster.
Reign of Armageddon	rA (Bloodlust)	Lain summons a large demonic circle out in front of her. After a brief charge up time, the circle creates a burst of energy, launching out hooks attached to chains that pierce through the enemy, pinning them to the ground. Lain and Paimon fly up high into the air, as Baphomet in his full form appears behind her. Baphomet, breaking out his chains, raises his hands into the air, summoning a gigantic meteor, before Lain commands him to toss it down to the foe. The meteor creates a massive city-wide explosion upon impact, which burns the enemy until there is nothing left. Instantly kills the foe.
|-|Finishers=
{| style=";border-color: #ffffff;width:100%;color:#ffffff; background:#000000;text-align:center;"
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2); width:20%" |Kaboom!
| style="border-style:solid;border-color:#ffffff; width:20%" |
*Standing Heavy
*Baphomet's Rage
| style="border-style:solid;border-color:#ffffff;" |Blows the enemy up with an explosion.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2); width:20%" |Vertical Chop
| style="border-style:solid;border-color:#ffffff; width:20%" |
*Forward Heavy
*Jumping Heavy
*Stolas' Talon
| style="border-style:solid;border-color:#ffffff;" |Slashes the enemy vertically in half.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2); width:20%" |Disembowel
| style="border-style:solid;border-color:#ffffff; width:20%" |
*Back Heavy
| style="border-style:solid;border-color:#ffffff;" |Slices the enemy's insides up. Leaves the enemy in a helpless state.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2); width:20%" |Zoom!
| style="border-style:solid;border-color:#ffffff; width:20%" |
*Run Heavy
| style="border-style:solid;border-color:#ffffff;" |Launches the foe so that they go flying, exploding on impact with the wall. Their body can be launched into hazards.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2); width:20%" |Burn Up
| style="border-style:solid;border-color:#ffffff; width:20%" |
*Flame of Asmodeus
| style="border-style:solid;border-color:#ffffff;" |Lights the enemy on fire. Leaves the enemy in a helpless state.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2); width:20%" |Impale
| style="border-style:solid;border-color:#ffffff; width:20%" |
*Blade of Eligor
*Dive of Lerajie
| style="border-style:solid;border-color:#ffffff;" |Impales the enemy on a giant spear (sprouting from the ground if Dive of Lerajie is used).
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Holed Up
| style="border-style:solid;border-color:#ffffff;" |
*Malphas' Ascent
| style="border-style:solid;border-color:#ffffff;" |Flies straight through the foe, creating a massive hole in their body.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Demon Swarm
| style="border-style:solid;border-color:#ffffff;" |
*Legion of Beelzebub
| style="border-style:solid;border-color:#ffffff;" |The demons grab the foe and begin eating them and tearing them apart, eventually dropping their mangled body.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Heartbreak
| style="border-style:solid;border-color:#ffffff;" |
*Pummel
| style="border-style:solid;border-color:#ffffff;" |Lain pulls out the enemy’s heart from their chest. Charging the energy with some of Paimon’s magic, she then punches it back into the enemy’s chest. As the enemy stumbles from its insertion, their chest glows before, suddenly, demonic weapons explode out of their body, impaling them from the inside-out and killing them.
|-|Extras=
Intro Animation 	Lain walks toward the camera with her bandmates in their human forms, her guitar on her shoulder. She tilts her head up, saying "Alright guys!". as her bandmates turn into their demon forms. Paimon and Baphomet disappear into portals, while Mephisto enters Lain's hat. She strums her guitar as it transforms into an axe. saying "Time for us to fuck shit up!"
Taunt 	A portal appears in front of her, shooting out a mic stand. Lain grabs it and points, saying either, “Yo who wants to see just how many ways I can murder this asshole right here!” or “Hey you! I’m about to show you just how absolutely fucked you are!” She then lets go of the mic stand as it falls back into the portal.
Respect 	Lain plays a quick solo on her guitar.
Win Animation 	We cut between shots of Lain and the rest of her bandmates playing together. The camera then cuts to Lain as she grabs a mic stand and points to the camera saying, “Let's hope you do better in your next life!” She then plays a quick solo and jumps into the air, as her bandmates raise their hands into the air and pyrotechnics create explosions behind them.
Alternate Costumes	Alternate Costumes
? 	?
</tabber>
|-
| style="border-style:solid;border-color:#ffffff; width:50%;" id="misery" |
Misery
| style="border-style:solid;border-color:#ffffff; width:50%;text-align:left" |
*Age: 28
*Gender: Female
*Species: Human
*Weapon: Muramasa - An evil katana possessed by a powerful demon. Misery also carries around a kodachi.
An enigmatic assassin, Misery is a master ninja descending from the Crimsonstain Clan. Heir to the demonic sword, Muramasa, she is forced to serve its will and seek out sacrifices for it to feed on. Ashamed by countless murders she has done, and wishing to keep her sister from that same fate, she joins the KillGames, believing that winning the grand prize is her only chance she has to destroy the sword. Despite her initially cold and calculated fighting style, she hates killing others, only doing so out of necessity. She possesses a code of honor and only chooses to kill those who can challenge her or have done horrible things.
|-
| colspan="2" style="border-style:solid;border-color:#ffffff;" |<tabber>Traits=
Playstyle
Misery is the definition of a rushdown character. With the highest speed of any character in the game, she can dart around the stage and overwhelm the foe with her combos and mix-ups. However, she has incredibly low health, meaning if she is caught out, she’ll be taking a lot of damage.
*Character Type: Rushdown
*Difficulty: Medium
Character Trait
Ninja Mobility: Misery has the fastest Run in the game, and her Dodge Rolls and Air Dashes are replaced with Smoke Dashes, which are faster and do not increase recovery time, allowing the player to chain them more quickly.
|-|Light Attacks=
Standing Light	Y 	A jab.
Standing Light	YY 	A chop.
Standing Light	YYY 	A flurry of kicks ending with a sweep.
Forward Light 	↑Y 	A quick kodachi slash.
Back Light 	↓Y 	A sweep kick. Must be blocked low.
Run Light 	dY 	A quick low-to-the-ground kodachi slash. Must be blocked low.
Jumping Light 	jY 	A jab.
Jumping Light 	jYY 	A knee strike.
Jumping Light 	jYYY	A downward palm thrust.
|-|Medium Attacks=
Standing Medium	X 	Slashes forward with her kodachi.
Forward Medium 	↑X	A high-to-low kodachi slash. Must be blocked high.
Back Medium 	↓X	Slashes with her kodachi upward. Anti-air and launcher.
Run Medium 	dX	A rushing knee strike.
Jumping Medium 	jX	A stomp. Bounces you back into the air if it hits.
|-|Heavy Attacks=
Standing Heavy	A 	A powerful slash forward with Muramasa.
Forward Heavy 	↑A	Lunges forward and swings Muramasa downward. Must be blocked high.
Back Heavy 	↓A	A sweep kick. Must be blocked low.
Run Heavy 	dA	A slash forward with Muramasa.
Jumping Heavy 	jA	A spinning slash.
|-|Special Attacks=
Shadow Strike	B 	Misery launches a dark shadow copy of herself forward. Upon contact with an enemy, it slashes them. Misery can perform various fake-outs with this attack to strike the enemy from various places, making them a great mix-up tool.
Shadow Strike	B→B 	Misery has the shadow suddenly disappear, teleporting behind the enemy to strike them from behind.
Shadow Strike	B→↑B	Misery has the shadow suddenly disappear, teleporting above the enemy to strike them with a downwards kick. Must be blocked high.
Shadow Strike	B→↓B	Misery has the shadow suddenly disappear, teleporting below the enemy to strike them with an uppercut. Must be blocked low.
Shuriken Toss	jB 	Misery tosses three shurikens in a spread pattern. Keep tapping the button to launch more shurikens while letting her stall in the air.
Rush Slash 	↑B 	Misery rushes in the direction she is facing at high speed while slashing enemies in her way. Goes through projectiles. Acts the same in the air as it does on the ground.
Rising Blade 	↓B 	Misery performs a rising uppercut with Muramasa. A good but risky reversal. Deals multiple hits. Acts the same on the ground as it does in the air.
Demon Drop 	dB 	Misery lunges forward and grabs the foe. If the attack lands, she performs an Izuna Drop, jumping into the air before slamming their head into the ground.
|-|Rage Attacks=
Demon Flurry 	rY	Misery summons two shadow copies, and the three of them launches a barrage of shuriken in the direction they're facing, before launching the copies as exploding projectiles. A projectile super that can attack at multiple angles. Acts the same on the ground as it does in the air.
Shadow Barrage	rX	Misery suddenly disappears before teleporting behind the foe, grabbing the foe before tossing them to the into the air. Multiple shadow copies slashes the enemy, before Misery jumps up, charging Muramasa with demon energy, before tossing him and the enemy down to the ground. Muramasa stays pierced in the enemy's back, as Misery lands on the sword and taunts the enemy, before kicking the blade off. Acts the same on the ground as it does in the air.
|-|Bloodlust Attacks=
Demonic Blood 	rA 	Muramasa takes control of Misery, causing her eyes to glow bright red. While in this state, she gains increased damage and speed. Dark afterimages will follow behind Misery whenever she goes. When performing an attack, these afterimages will perform an attack, and utilizing this, she can basically perform any sort of combo she desires. Shadow Strike's clones can absorb all attacks.
Darkness Onslaught	rA (Bloodlust)	Misery launches the foe into the air with a powerful upward swing. Flying towards them at high speed, the screen turns white as she unleashes a barrage of rushing slashes on the foe, with each slash creating a spray of blood, resembling a paint stroke. Finally, her blade glows red, and she performs one final slash, cutting straight through her foe, cutting them into tiny pieces. Instantly kills the foe.
|-|Finishers=
{| style=";border-color: #ffffff;width:100%;color:#ffffff; background:#000000;text-align:center;"
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2); width:20%" |Half Chop
| style="border-style:solid;border-color:#ffffff; width:20%" |
*Standing Heavy
*Run Heavy
*Shadow Strike
*Shadow Strike (Back)
*Rush Slash
*Dive Slash
| style="border-style:solid;border-color:#ffffff;" |Slashes the enemy horizontally in half. Leaves the enemy in a helpless state.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Vertical Chop
| style="border-style:solid;border-color:#ffffff;" |
*Forward Heavy
*Jumping Heavy
*Shadow Strike (Up)
*Shadow Strike (Down)
*Rising Blade
| style="border-style:solid;border-color:#ffffff;" |Slashes the enemy vertically in half.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Bad Trip
| style="border-style:solid;border-color:#ffffff;" |
*Back Heavy
| style="border-style:solid;border-color:#ffffff;" |Trips the foe into the air, causing them to fall and break their neck.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Pin Cushion
| style="border-style:solid;border-color:#ffffff;" |
*Shuriken Toss
| style="border-style:solid;border-color:#ffffff;" |Fires multiple arrows into the enemy. Leaves the enemy in a helpless state.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Skull Crusher
| style="border-style:solid;border-color:#ffffff;" |
*Demon Drop
| style="border-style:solid;border-color:#ffffff;" |Slams the foe's head into the ground, causing it to explode.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Kaboom
| style="border-style:solid;border-color:#ffffff;" |
*Demon Flurry
| style="border-style:solid;border-color:#ffffff;" |Blows the enemy up with an explosion.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Shadow Bisection
| style="border-style:solid;border-color:#ffffff;" |
*Shadow Barrage
| style="border-style:solid;border-color:#ffffff;" |Slashes the enemy to pieces, leaving only the enemy's torso and head as Misery stabs it to the ground.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Silent Slice
| style="border-style:solid;border-color:#ffffff;" |
*Pummel
| style="border-style:solid;border-color:#ffffff;" |Misery rushes forward before disappearing in a puff of smoke. As the enemy stumbles around, she quickly flies around the screen, slicing their arm, then their stomach ,causing them to fall to the ground. Then, she stabs her kodachi into the enemy’s neck, before she ends the attack by suddenly appearing behind the foe, and snapping their neck with the kodachi.
|-|Extras=
Intro Animation 	Appears standing on top of a building, obscured in shadow, before diving down to the ground. She stands up, saying, "Commencing assassination."
Taunt 	Muramasa gains brief control of Misery’s left arm, but she grabs onto it and holds it back as it emanates demonic energy. During this, Muramasa can say, “Do not resist…” or “You will do as you are destined to…”
Respect 	Mutters to herself as she performs a series of hand symbols.
Win Animation 	Misery looks down at the foe, saying, “You fought to the bitter end. I will carry your memory.” before teleporting away.
Alternate Costumes	Alternate Costumes
*Alt 1: Default costume.
*Alt 2: 
*Alt 3:
*Alt 4:
*Alt 5: Based off of Taki from the Soulcalibur series.
*Alt 6: Based off of Strider Hiryu from the Strider series.
*Alt 7: Based off of Raiden's design from Metal Gear Rising: Revengeance.
*Alt 8: Based off of Yoruichi Shihōin from Bleach.	
*Alt 1: Default costume.
*Alt 2: 
*Alt 3:
*Alt 4:
*Alt 5: Based off of Taki from the Soulcalibur series.
*Alt 6: Based off of Strider Hiryu from the Strider series.
*Alt 7: Based off of Raiden's design from Metal Gear Rising: Revengeance.
*Alt 8: Based off of Yoruichi Shihōin from Bleach.
</tabber>
|-
| style="border-style:solid;border-color:#ffffff; width:50%;" id="colt" |
Colt
| style="border-style:solid;border-color:#ffffff; width:50%;text-align:left" |
*Age: 26
*Gender: Male
*Species: Human
*Weapon: Vagrant Wolf & Dervish Python - Twin custom-made handguns equipped with a variety of weaponry. He is also equipped with grenades.
An incredibly skilled gunslinger, Colt is a notorious hired assassin and a member of Moria Corp., a megacorporation and mafia with influence and power across Los Desolados. He’s been responsible for the murder of countless political rivals and traitors to the group, being considered one of the company's greatest assets. With the 25th KillGames coming up, he’s been called up by his boss, Don Antello, to join the KillGames, being promised incredible wealth and status in the group if he brings him the wish. Colt is sly and cunning, always planning ahead and making sure he comes out on top. He sees killing as an art rather than a means to get paid.
|-
| colspan="2" style="border-style:solid;border-color:#ffffff;" |<tabber>Traits=
{| style=";border-color: #ffffff;width:100%;color:#ffffff; background:#000000;text-align:center;"
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2);" |Playstyle
|-
| style="border-style:solid;border-color:#ffffff;" |Colt is a tricky mid-ranged, footsies-focused fighter. With good pokes and his Quickdraw Stance, he can keep the pressure on his opponents while keeping himself at a safe distance. However, his options become limited when he runs out of ammo, and his lack of reversal options can leave him vulnerable if he is caught out.
*Character Type: Zoner
*Difficulty: Hard
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2);" |Character Trait
|-
| style="border-style:solid;border-color:#ffffff;" |Quickdraw: Using Quickdraw puts you into a special stance where Colt will take aim and can fire his gun with the attack button. This attack is central to his pressure, allowing him to hit the enemy from insane ranges and trajectories. In this state, Colt cannot run or block, but can still dodge roll. However, the player has to worry about two different resources while in Quickdraw Stance. As you hold Quickdraw stance, Colt's Focus will go down overtime, forcing you out of Quickdraw until it recharges and leaving Colt vulnerable. Your Focus will charge back up as time goes on, and can also be charged by Taunting. You also have limited Ammo, only giving you 6 shots to use before you are forced to manually reload. Reloading is done by pressing special while shielding.
|-|Light Attacks=
Standing Light	Y 	A left punch.
Standing Light	YY 	A right punch.
Standing Light	YYY 	Pulls out both guns and fires a short-ranged blast forward.
Forward Light 	↑Y 	A kick.
Back Light 	↓Y 	A sweep kick. Must be blocked low.
Run Light 	dY 	A rushing gun swing.
Jumping Light 	jY 	A left punch.
Jumping Light 	jYY 	A kick to the right.
Jumping Light 	jYYY	Fires a short-ranged blast forward.
|-|Medium Attacks=
Standing Medium	X 	Swings his gun in front of him.
Forward Medium 	↑X	Swings his gun from high to low. Must be blocked high.
Back Medium 	↓X	An uppercut. Anti-air and launcher.
Run Medium 	dX	A jumping kick.
Jumping Medium 	jX	A kick forward.
|-|Heavy Attacks=
Standing Heavy	A 	Fires a shotgun blast in front of him. Can be aimed depending on where you are looking.
Forward Heavy 	↑A	Jump forward before firing a shotgun blast at a downward angle. Must be blocked high.
Back Heavy 	↓A	A slide kick. Must be blocked low.
Run Heavy 	dA	Rolls forward before firing a shotgun blast upward. Can low-profile attacks.
Jumping Heavy 	jA	Fires a shotgun blast in front of him. Can be aimed depending on where you are looking.
|-|Special Attacks=
Quickdraw 	B 	Colt holds his hands at the ready, putting him into Gun Stance. During this, targeting reticle appears on screen, and your Heavy attack is replaced with firing your gun. Acts the same on the ground as it does in the air.
Fire Gun 	A (Quickdraw)	Colt fires a bullet at the enemy. The bullet itself deals okay damage, but it is fired pretty quickly and bounces off of surfaces. Hold the button to charge the shot, preventing you from moving but increasing the shot's damage and allowing it to reak shield. This allows you to use its trajectory to hit enemies from tricky angles.
Gun Cancel 	B (Quickdraw)	Puts Colt back into a normal state.
Keep the Change	↑B 	Colt flicks a coin upward. The coin itself flies in an arc and deals minimal damage, though hitting the enemy with it restores a chunk of your Focus. If the player fires at the coin while it is mid-air however, the bullet will bounce off of it, flying directly towards the enemy for high damage. After use, the coin goes on a brief cooldown. Acts the same on the ground as it does in the air.
Tumbleweed 	↓B 	Tossing a grenade in an arc and bounces along the ground, exploding after a set time. A good way to pressure the enemy, but be careful as you can blow yourself up if you aren't careful. Shooting the grenade launches it away and causes it to blow up on impact.
Dust Devil 	dB 	Colt performs a quick roll, damaging enemies in his way while low-profiling attacks. A great way to mix-up foes.
|-|Rage Attacks=
Trigger Happy	rY	Colt pulls out both of his guns and fires a flurry of bullets in front of him, ending with a final shot that creates a powerful explosion. During this, Colt can move and manually aim, though his movement is slowed during it. Acts the same on the ground as it does in the air.
High Noon 	rX	Colt fires a fast bullet that instantly hits the foe, either stunning them for a combo opportunity, or causing high shield damage if the enemy is blocking. Can be used to start, as well as extend combos. Acts the same on the ground as it does in the air.
|-|Bloodlust Attacks=
Deadeye 	rA 	Colt opens his left eye. During this, he gains increased damage his speed. He also gains infinite Focus and ammo, allowing him to stay in Gun Stance for an unlimited time and fire his gun without needing to reload.
Rootin' Tootin' Bastard Shootin'	rA (Bloodlust)	Colt starts the attack by firing a shotgun blast in front of him. Colt pulls out his guns, and begins moving at high speeds, firing volley after volley of shots at the foe. Eventually Colt begins moving so fast that all the bullets seemingly freeze in time. After jumping over the foe and firing bullets all around him, he snaps his fingers, all the floating bullets immediately flying towards the enemy, causing them to explode into a bloody skeleton. Instantly kills the foe.
|-|Finishers=
{| style=";border-color: #ffffff;width:100%;color:#ffffff; background:#000000;text-align:center;"
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Get Smoked
| style="border-style:solid;border-color:#ffffff;" |
*Standing Heavy
*Forward Heavy
*Run Heavy
*Jumping Heavy
| style="border-style:solid;border-color:#ffffff;" |Fires a point-blank shotgun blast at the foe, mangling the enemy's front. Leaves the enemy in a vulnerable state.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Bad Trip
| style="border-style:solid;border-color:#ffffff;" |
*Back Heavy
| style="border-style:solid;border-color:#ffffff;" |Trips the foe into the air, causing them to fall and break their neck.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2); width:20%" |Headshot
| style="border-style:solid;border-color:#ffffff; width:20%" |
*Fire Gun
*High Noon
| style="border-style:solid;border-color:#ffffff;" |Fires a bullet straight into the enemy's head, blowing it up.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Kaboom
| style="border-style:solid;border-color:#ffffff;" |
*Tumbleweed
| style="border-style:solid;border-color:#ffffff;" |Blows the enemy up with an explosion.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Bullet Sponge
| style="border-style:solid;border-color:#ffffff;" |
*Trigger Happy
| style="border-style:solid;border-color:#ffffff;" |Rapidly fires bullets into the foe. Leaves the enemy in a helpless state.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Don't Look Kids!
| style="border-style:solid;border-color:#ffffff;" |
*Pummel
| style="border-style:solid;border-color:#ffffff;" |Colt appears behind the foe before winking toward the screen. Plunging his guns into his foe's ... behind. Raising the foe into the air, he fires the shots through his body, destroying their insides and causing them to spew out blood anywhere.
|-|Extras=
Intro Animation 	The camera starts at Colt's perspective. He is seen holding a terribly-drawn wanted poster of his opponent, muttering, "Eh. Another day, another target." We then zoom out, seeing Colt toss the poster away as it flies against the wind. He pulls out his two guns before looking at the screen, saying "This'll be over in a second."
Taunt 	Points at the foe and laughs hysterically, before catching his breath and saying, "Oh man!"
Respect 	Twirls his gun in his hand before striking a pose. There is a rare chance that Colt will accidentally fire his gun while twirling, causing him to jump back in shock while saying, "Ah shit!".
Win Animation 	Colt pulls out a cell phone, talking to his boss. He says, "Yeah, I got em'. You guys better have my pay when I get back." With his hands in his pockets, he walks away from the camera, before suddenly turning around and shooting it, causing the glass to shatter and the camera to fall.
Alternate Costumes	Alternate Costumes
*Alt 1: Default costume.
*Alt 2: 
*Alt 3:
*Alt 4:
*Alt 5: Based off of Hol Horse from JoJo's Bizarre Adventure.
*Alt 6: Based off of Johnny from the Guilty Gear series.
*Alt 7: Based off of Alucard from Hellsing.
*Alt 8: Based off of the Ranger from Dungeon Fighter Online and DNF Duel.	
*Alt 1: Default costume.
*Alt 2: 
*Alt 3:
*Alt 4:
*Alt 5: Based off of Hol Horse from JoJo's Bizarre Adventure.
*Alt 6: Based off of Johnny from the Guilty Gear series.
*Alt 7: Based off of Alucard from Hellsing.
*Alt 8: Based off of the Ranger from Dungeon Fighter Online and DNF Duel.
</tabber>
|-
| style="border-style:solid;border-color:#ffffff; width:50%;" id="diablo" |
Diablo
| style="border-style:solid;border-color:#ffffff; width:50%;text-align:left" |
*Age: 45
*Gender: Male
*Species: Mutant
*Weapon: Mutagens - A green radioactive liquid pumped throughout his body to give him incredible strength and size.
Once a famous professional wrestler, Diablo was famous for his merciless nature in the ring. With the introduction of the KillGames however, no one wanted to see any sort of normal fighting anymore, leaving pro wrestling to fall into obscurity. That’s when he was approached by a woman named Maligna. She promised to give him what he wanted: revenge on the man who ruined his life, and the stardom he enjoyed in his prime. Seeing as he had no other options, he decided to take her offer. Now capable of taking on just about anyone thanks to his mutant enhancements, he became the perfect weapon Maligna needed to get that wish. Diablo acts like your stereotypical heel, boasting about his strength, trash-talking his foes and being incredibly selfish. He is loyal to Maligna and is willing to do just anything for her.
|-
| colspan="2" style="border-style:solid;border-color:#ffffff;" |<tabber>Traits=
Playstyle
Diablo serves as the game’s main grappler character. With incredibly high health, this hulking powerhouse utilizes his girth and punishing attacks to get the enemy right into his grasp, where he can do monstrous amounts of damage. His mobility, however, is not the best, meaning the player will have to find creative ways to get into Diablo’s optimal range.
*Character Type: Power
*Difficulty: Medium
Character Trait
Demonomania: Diablo lacks the ability to double jump or perform an air dash, but makes up for it with the highest health in the game. His normal grabs and pummels deal more damage than other characters, and he has super armor on all his Heavies.
|-|Light Attacks=
Standing Light	Y 	A poke.
Standing Light	YY 	A chop.
Standing Light	YYY 	A gut punch.
Forward Light 	↑Y 	A kick.
Back Light 	↓Y 	A sweeping kick.
Run Light 	dY 	A shoulder tackle.
Jumping Light 	jY 	A slap.
Jumping Light 	jYY 	Another slap.
Jumping Light 	jYYY	A spinning slap.
|-|Medium Attacks=
Standing Medium	X 	A slap forward.
Forward Medium 	↑X	A hammerfist. Must be blocked high.
Back Medium 	↓X	An uppercut. Anti-air and launcher.
Run Medium 	dX	A drop kick.
Jumping Medium 	jX	A downward kick.
|-|Heavy Attacks=
Standing Heavy	A 	A powerful punch.
Forward Heavy 	↑A	Swings both hands down. Must be blocked high.
Back Heavy 	↓A	A sweeping arm attack. Must be blocked low.
Run Heavy 	dA	A jumping elbow drop.
Jumping Heavy 	jA	A body splash.
|-|Special Attacks=
Hades' Gate 	B 	Diablo's command grab. Lunges forward, grabs the foe, jumps into the air, and slams the foe to the ground. Acts the same in the air as it does on the ground.
Fury Clap 	↑B 	Diablo claps forward, creating a close-ranged shockwave that reflects projectiles. If used in the air, Diablo is launched backwards slightly.
Thanatos Drop	↓B 	An anti-air command grab. Grab the foe out of the air, then slam them to the ground. Acts the same on the ground as it does in the air.
Daimon Run 	dB 	Diablo rushes forward, gaining a hit of armor. He can then cancel into one of several attacks.
Daimon Stamp 	dB→Y	Diablo suddenly stomps and performs a headbutt. Must be blocked high.
Daimon Quake 	dB→X	Diablo smashes the ground, creating an earthquake. Only hits grounded foes, but must be blocked low and launches into the air.
Daimon Swing 	dB→A	Diablo grabs the foe and swings them around before tossing them in any direction.
Run Cancel 	dB→B	Diablo quickly cancels his run.
|-|Rage Attacks=
Gigaton Hades' Gate	rY	Diablo reaches upward, grabs the foe, jumps incredibly high into the air, then slams them into the ground. Acts the same in the air as it does on the ground.
Typhon Tornado 	rX	Diablo charges up before spinning at high speeds, pulling in anyone nearby and dealing rapid damage to them. He is completely invincible during the attack, and he can move around slightly while the attack is going on, albiet very slowly. Acts the same in the air as it does on the ground.
|-|Bloodlust Attacks=
Chthonous Armor 	rA 	Diablo puts his Mutagens into overdrive, causing him to grow and turn his skin black. While in this state, he gains increased damage and speed. He now has super armor on all of his Specials. Fury Clap now launches a shockwave projectile.
Fall of the Titans	rA (Bloodlust)	Diablo rushes forward, grabbing the foe. With the foe in hand, Diablo jumps so high he and his foe enter the stratosphere. He spins multiple times before tossing the foe back to the surface, burning up as they reenter the atmosphere. Diablo flies after them, winding up, and when the foes reaches the ground, he unleashes a punch so incredibly powerful that it shatters the earth around them. Diablo then walks out of the crater he just created, before roaring out into the sky. Instantly kills the foe.
|-|Finishers=
{| style=";border-color: #ffffff;width:100%;color:#ffffff; background:#000000;text-align:center;"
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2); width:20%" |Organ Crush
| style="border-style:solid;border-color:#ffffff; width:20%" |
*Standing Heavy
| style="border-style:solid;border-color:#ffffff;" |Plunges his hand into the opponents body and pulls out their organs before crushing it in his hands.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Crush
| style="border-style:solid;border-color:#ffffff;" |
*Forward Heavy
*Run Heavy
*Jumping Heavy
| style="border-style:solid;border-color:#ffffff;" |Crushes the foe, leaving behind a squished body covered in blood.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Tear Through
| style="border-style:solid;border-color:#ffffff;" |
*Back Heavy
| style="border-style:solid;border-color:#ffffff;" |Swings his arms with such force that it tears the enemy's upper half off. The upper half can be launched into hazards.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Back Breaker
| style="border-style:solid;border-color:#ffffff;" |
*Hades' Gate
*Gigaton Hades' Gate
| style="border-style:solid;border-color:#ffffff;" |Slams the foe with such force that their back breaks inward.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Clapback
| style="border-style:solid;border-color:#ffffff;" |
*Fury Clap (Clap)
| style="border-style:solid;border-color:#ffffff;" |Clap the foe in the sides so hard they spit out their intestines. Leaves the enemy in a helpless state.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Vertical Chop
| style="border-style:solid;border-color:#ffffff;" |
*Fury Clap (Shockwave)
| style="border-style:solid;border-color:#ffffff;" |Slashes the enemy vertically in half.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Blood Splatter
| style="border-style:solid;border-color:#ffffff;" |
*Thanatos Drop
*Thanatos Fall
| style="border-style:solid;border-color:#ffffff;" |Slams the foe into the ground that their upper half explodes into bloody chunks.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Brain Breaker
| style="border-style:solid;border-color:#ffffff;" |
*Daimon Stamp
| style="border-style:solid;border-color:#ffffff;" |Hits the enemy in the head so hard it explodes into bloody chunks.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Blender
| style="border-style:solid;border-color:#ffffff;" |
*Typhon Tornado
| style="border-style:solid;border-color:#ffffff;" |Shreds the enemy up with his spinning before launching his enemy's body parts around him.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Rip Apart
| style="border-style:solid;border-color:#ffffff;" |
*Pummel
| style="border-style:solid;border-color:#ffffff;" |Diablo grabs the foe by the legs, pulling the foe apart until they are ripped completely in half. He then looks at the opponent's pieces, before slamming them together, causing them both to fall apart.
|-|Extras=
Intro Animation 	Appears in his human form with his back turned, before his mutagens activate, causing his skin to turn green as he grows to massive size. He then turns to the camera and says, "I will show you what true power means!"
Taunt 	Leans forward and gives two thumbs-down while saying, "You're going down, amigo!".
Respect 	Flexes his muscles while striking one of several poses. During the animation, he has super armor.
Win Animation 	Diablo laughs and spreads his arms out as cheering is heard around him. He then says, “People of Los Desolados! Your true champion has arrived!” as he raises his fist into the air.
Alternate Costumes	Alternate Costumes
? 	?
</tabber>
|-
| style="border-style:solid;border-color:#ffffff; width:50%;" id="maligna" |
Maligna
| style="border-style:solid;border-color:#ffffff; width:50%;text-align:left" |
*Age: 38
*Gender: Female
*Species: Mutant
*Weapon: Hivemind - A result of her mutant form, she can shape her body into the parts of various insects to use as weapons.
A former nuclear scientist, Maligna was the woman who discovered mutagens after witnessing a nuclear reactor meltdown and seeing the effects firsthand on her fellow scientists. Obsessed with creating “the next step in human evolution”, she has spent years trying to create what she calls “The Ultimate Mutagen”, so much so that the constant testing on others and herself has put her into a permanently mutated state. Now working as one of Umbringen Lab’s top research scientists, she hopes her position can help her get the final ingredient she needs to finish her magnum opus, even if it means getting her hands dirty. She is cunning, manipulative and sadistic, seeing everyone around her as test subjects for her selfish goal.
|-
| colspan="2" style="border-style:solid;border-color:#ffffff;" |<tabber>Traits=
Playstyle
Maligna is a rushdown-focused summon character. With her good movement and fast attacks, in combination with her insect minions, she can easily overwhelm her foes and put them into situations where it becomes impossible to counterattack. On her own however, she can struggle due to low damage, and her insect minions require her to take damage to summon them.
*Character Type: Tricky
*Difficulty: Hard
Character Trait
Swarm Queen: Maligna can use Spawn Minion to summon one of three different kinds of mutant insects, which will make their way towards the enemy and automatically attack them. Up to two insects can be out at a time, and you can switch control of them by pressing Special while Shielding. While these insects can be rather dangerous if set-up well, keeping them alive for as long as possible should be a priority, as summoning an insect requires you to spend half of your Swarm Gauge. This gauge fills back up overtime, so if Maligna is caught out without any insects, she'll be left wide open for attacks until it refills.
|-|Light Attacks=
Standing Light	Y 	Pokes forward, forming a spike on her hand.
Standing Light	YY 	Steps forward and slashes with her opposite arm.
Standing Light	YYY 	Summons four insect pincers from her back, which all wildly stab in front of her, ending with her performing a kick while using the pincers to support her.
Forward Light 	↑Y 	Thrusts her arm forward as it turns into a large wasp stinger.
Back Light 	↓Y 	Sits down as a scorpion stinger appears from her back, stabbing foes. Must be blocked low.
Run Light 	dY 	Slashes in front of her.
Jumping Light 	jY 	Slashes in front of her.
Jumping Light 	jYY 	Slashes a second time.
Jumping Light 	jYYY	Forms her leg into a spinning wasp stinger to drill enemies below her.
|-|Medium Attacks=
Standing Medium	X 	Swings her arm forward as it transforms into a mantis claw.
Forward Medium 	↑X	Swings her arm from high to low as it transforms into a mantis claw. Must be blocked high.
Back Medium 	↓X	Performs an uppercut while turning her arm into a wasp stinger. Anti-air and launcher.
Run Medium 	dX	Performs a sliding kick. Must be blocked low.
Jumping Medium 	jX	Forms her arm into a spinning wasp stinger to drill enemies in front of her.
|-|Heavy Attacks=
Standing Heavy	A 	Thrusts her arm forward as it splits open, revealing a large spider head that bites forward.
Forward Heavy 	↑A	Points her arm upward as it splits open, revealing a large centipede which she swings down to strike foes. Must be blocked high.
Back Heavy 	↓A	Swings her arm as it splits to reveal a large centipede, which she swings low to the ground. Must be blocked low.
Run Heavy 	dA	Flies forward as she turns her arm into a spider head that bites out in front of her multiple times.
Jumping Heavy 	jA	Dives downward while turning her arms into spider heads to bite foes.
|-|Special Attacks=
Spawn Minion 	B 	Maligna raises her hand into the air. Pressing any of the other attack buttons allows her to summon one of three insect minions, at the cost of a small portion of her health. Acts the same in an air as it does on the ground.
Spawn Maggot 	B→Y 	Maligna's arm opens up, spitting out a large Maggot. The maggot will crawl along the ground and follow the enemy, attacking by jumping at them in an arc, bouncing back upon impact.
Spawn Wasp 	B→X 	Maligna's arm opens up, spitting out a large Wasp. The wasp acts as an aerial equivalent to the Maggot, flying in the air and attacking them if they go into the air with their stinger.
Spawn Spider 	B→A 	Maligna's arm opens up, spitting out a large Spider. The spider is the most unique of the insects, as it instead follows behind Maligna, and attacks periodically by spitting a small glob of acid.
Spawn Cancel 	B→B 	Maligna puts her hand back on the ground.
Dispose Minions	B (Minion) 	Maligna points forward, as her Minion suddenly begins convulsing. After a few seconds, it will suddenly explode, killing it but dealing heavy damage to anyone nearby. The Maggot and Wasp will perform their normal attacks before the exploding. The Spider will leap forward and grab the enemy before exploding. And the Maggot Queen will stop in place before their explosion, but this explosion is much larger and deals more damage. Acts the same on the ground as it does in the air.
Acid Spit 	↑B 	Maligna forms her arm into a large spider head, which spits out a glob of acid. This acid glob is affected by gravity, limiting its range, but if it hits the ground it leaves behind a puddle of acid that damages foes that touch it. Acts the same on the ground as it does in the air.
Command Minions	↑B (Maggot) 	Maligna commands the Maggot to curl up into a ball and roll along the ground. Must be blocked low. Great for creating mix-up situations. Acts the same in the air as it does on the ground.
Command Minions	↑B (Wasp) 	Maligna commands the Wasp to dive downward and attack with their stinger. Great for forcing the foe into the air. Acts the same in the air as it does on the ground.
Command Minions	↑B (Spider) 	Maligna commands the Spider to fire a web in an arc. This web will trap foes hit by it, leaving them vulnerable to Maligna's attacks. Acts the same in the air as it does on the ground.
Command Minions	↑B (Maggot Queen)	Maligna commands the Maggot Queen to spew out a stream of acid. While it has a bit of charge time and leaves the Maggot Queen wide open, if it hits, it can deal some heavy damage and eats through shields.
Siphon Sting 	↓B 	Maligna lunges forward and grabs out in front of her. If she grabs an enemy, she'll stab them with a large stinger, draining some of their Rage and giving it to her. If she grabs an Insect, she'll kill it, restoring some of her Swarm Gauge. Acts the same in the air as it does on the ground.
Killer Bee 	dB 	Maligna flies forward while performing her legs into wasp stingers, performing a spinning kick in the direction she is facing. Keep tapping the attack button to perform up to two follow-up attacks. Acts the same on the ground as it does in the air.
|-|Rage Attacks=
Ravenous Swarm	rY	Maligna's calls forth a swarm of Maggots and Wasps to all rush toward the foe. A good combo tool as Maligna can attack after summoning the swarm. Acts the same in the air as it does on the ground.
Great Devourer	rX	Maligna opens her arm, letting out a large Maggot Queen. This maggot queen, while slow and very large, has high health, super armor, and deals a lot of damage. It attacks by lunging forward and attacking with a powerful bite. Acts the same in the air as it does on the ground.
|-|Bloodlust Attacks=
Meltdown Mode 	rA 	Maligna injects herself with more mutagens, causing her to go into her Meltdown Form, transforming into a horrific mess of insect parts. While in this state, she gains increased damage and speed. During this, Maggots and Wasps will swarm around her, and will constantly spawn for as long as the transformation lasts, giving Maligna powerful combo opportunities.
Ultimate Creation	rA (Bloodlust)	Maligna rushes forward, grabbing one of her mutagen packs from her belt and rushing forward. Stabbing the mutagen into the enemy, they flinch and stumble backwards. Maligna looks at the foe with a sinister look, before pulling out more mutagens, relentlessly stabbing them into the foe in various places, cackling as she does so. The enemy convulses and rapidly mutates into a disgusting blob of flesh, falling over as a result. Maligna looks on at her creation, and dissapointed at the result, stabs one more mutagen into their forehead, causing them to violently explode into chunks of flesh. Instantly kills the foe.
|-|Finishers=
{| style=";border-color: #ffffff;width:100%;color:#ffffff; background:#000000;text-align:center;"
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Crumchy!
| style="border-style:solid;border-color:#ffffff;" |
*Standing Heavy
*Run Heavy
*Jumping Heavy
*Minion Attack (Maggot Queen)
| style="border-style:solid;border-color:#ffffff;" |The spider or Maggot Queen bites down on the foe, biting down on them before eating them whole.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2); width:20%" |Centicrush
| style="border-style:solid;border-color:#ffffff; width:20%" |
*Forward Heavy
| style="border-style:solid;border-color:#ffffff;" |The centipede grabs the foe by the neck and clamps it jaws down on it, using its acid to seperate the head from its body. The centipede then eats the head.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2); width:20%" |Leg Taker
| style="border-style:solid;border-color:#ffffff; width:20%" |
*Back Heavy
| style="border-style:solid;border-color:#ffffff;" |The centipede grabs the foe by the legs, snapping them off. Leaves the enemy in a helpless stance.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Meltdown
| style="border-style:solid;border-color:#ffffff;" |
*Dispose Minions
*Acid Spit
*Command Minions (Maggot Queen)
| style="border-style:solid;border-color:#ffffff;" |Burns up the enemy with acid, causing their skin to melt. Leaves the enemy in a helpless state.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Face Muncher
| style="border-style:solid;border-color:#ffffff;" |
*Minion Attack (Maggot)
*Ravenous Swarm (Maggot)
| style="border-style:solid;border-color:#ffffff;" |The maggot jumps onto the enemy's face, eating through it before bursting through the other side. Leaves the enemy in a helpless state.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Impale
| style="border-style:solid;border-color:#ffffff;" |
*Command Minions (Wasp)
*Killer Bee
*Ravenous Swarm (Wasp)
| style="border-style:solid;border-color:#ffffff;" |Maligna or the wasp stabs the enemy through the chest. Leaves the enemy in a helpless state.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Cocooned
| style="border-style:solid;border-color:#ffffff;" |
*Command Minions (Spider)
| style="border-style:solid;border-color:#ffffff;" |The web wraps the foe in a cocoon of web. Leaves the enemy in a helpless state.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Drained Dry
| style="border-style:solid;border-color:#ffffff;" |
*Siphon Sting
| style="border-style:solid;border-color:#ffffff;" |Maligna drains the enemy's fluids, reducing them to a lifeless husk.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Broodmother
| style="border-style:solid;border-color:#ffffff;" |
*Pummel
| style="border-style:solid;border-color:#ffffff;" |Maligna goes up to her foe, takes off her mask and pukes tiny insects into the foe's mouth. The enemy reels back as the insects eat them from the inside out, eventually bursting out and crawling away from their corpse.
|-|Extras=
Intro Animation 	Appears from a cloud of green smoke, walking forward. Her hand is limp as it closes, pulling back a centipede. She then raises her arm into the air, adjusting it, while saying, "You'll make for a great test subject!" Her right eye then shines red as she strikes a pose.
Taunt 	Maligna puts her hand to her face and begins laughing hysterically.
Respect 	A Maggot pops out of Maligna's arm, crawling around her body, before she grabs it and briefly pets it, saying "Aww...", before it crawls back into her arm.
Win Animation 	Maligna walks towards the enemy and laughs, saying, “You’ve given me some wonderful data, but I have no more use for you”. Green smoke then surrounds her and the enemy. She walks away while staring at them, maniacally laughing as bugs begin surrounding the enemy’s corpse. A spider digs their jaws into the enemy’s body, spraying blood onto the screen.
Alternate Costumes	Alternate Costumes
*Alt 1: Default costume.
*Alt 2: 
*Alt 3: Based off of a bee.
*Alt 4:
*Alt 5: Based off of the Pyro from Team Fortress 2.
*Alt 6: Based off of Agent 3 from the Splatoon series.
*Alt 7: Based off of Venom.
*Alt 8: Based off of the Broken Vessel from Hollow Knight.	
*Alt 1: Default costume.
*Alt 2: 
*Alt 3: Based off of a bee.
*Alt 4:
*Alt 5: Based off of the Pyro from Team Fortress 2.
*Alt 6: Based off of Agent 3 from the Splatoon series.
*Alt 7: Based off of Venom.
*Alt 8: Based off of the Broken Vessel from Hollow Knight.
</tabber>
|-
| style="border-style:solid;border-color:#ffffff; width:50%;" id="shine" |
Shine
| style="border-style:solid;border-color:#ffffff; width:50%;text-align:left" |
*Age: 19
*Gender: Female
*Species: Cyborg
*Weapon: Bisecto-Claws - Two massive gauntlets equipped with large blade-like claws. Her claws are also attached to chains, which she can fire to grab distant targets.
A violent and manic girl, Shine became the leader of the Marauders, a infamous gang of wasteland dwellers, since she was a young girl. She is absolutely obsessed with robots, often finding and salvaging stray robots and cyborgs who wander into her territory, and grafting these parts into her subordinates, and even herself, for the sake of building the most powerful robot army in the world. She harbors a strong hatred for Moria Corp., who were responsible for her mother’s death, and so she seeks to use the KillGames’ wish to take them out of the picture. Behind a cute and innocent persona is a brat who will stop at nothing to get whatever she wants.
|-
| colspan="2" style="border-style:solid;border-color:#ffffff;" |<tabber>Traits=
Playstyle
Shine is a versatile rushdown character. Equipped with rekkas, rushing slashes and grapples, she can keep the pressure on her foes with her rapid combos, and her grappling hooks give her a way to easily close the gap or break through the enemy’s defenses. However, her low health can make it hard for her to hold her own once the enemy overpowers her.
*Character Type: Rushdown
*Difficulty: Easy
Character Trait
Cyborg Mobility: Shine's mechanical enhancements grant her a unique low-profile run, allowing her to go under mid attacks. Alongside her great speed, this makes her agile on both the ground and the air, letting her dodge incoming attacks and be incredibly evasive.
|-|Light Attacks=
Standing Light	Y 	A quick poke.
Standing Light	YY 	A slash with the opposite hand.
Standing Light	YYY 	A flurry of close-ranged punches ending with a final stab forward.
Forward Light 	↑Y 	Uses her tail to stick to the ground and perform a kick.
Back Light 	↓Y 	Slashes enemies with her tail. Must be blocked low.
Run Light 	dY 	A slash attack.
Jumping Light 	jY 	A slash forward.
Jumping Light 	jYY 	A second slash forward.
Jumping Light 	jYYY	A downward stab with both claws.
|-|Medium Attacks=
Standing Medium	X 	An advancing slash.
Forward Medium 	↑X	Jumps and performs a downward stab with both claws. Must be blocked high.
Back Medium 	↓X	An uppercut. Anti-air and launcher.
Run Medium 	dX	A sliding kick.
Jumping Medium 	jX	An aerial spin.
|-|Heavy Attacks=
Standing Heavy	A 	Lunges forward and slashes in front of her with an X-shape.
Forward Heavy 	↑A	Extends her claws upward and slashes them in front of her. Must be blocked high.
Back Heavy 	↓A	Extends her claws and spins low to the ground. Must be blocked low.
Run Heavy 	dA	Lunges forward and slashes in front of her with an X-shape.
Jumping Heavy 	jA	Dives downward with a claw slash.
|-|Special Attacks=
Grapple Claw 	B 	Shine launches one of her claws in the direction she's facing. If it makes contact with the enemy, she'll grab them, dragging herself towards them before damaging them with a powerful kick. She can also grab onto surfaces, pulling herself towards them. Acts the same on the ground as it does in the air.
Metal Scratch 	↑B 	Shine lunges forward and slashes enemies with her claws. A rekka that allows you to follow up by pressing another attack button. Acts the same on the ground as it does in the air.
Metal Claw 	↑B→Y	Shine jumps forward and slashes out in front of her. Must be blocked high.
Metal Slide 	↑B→X	Shine slides along the ground, kicking enemies. Must be blocked low.
Metal Uppercut 	↑B→A	Shine performs a rising uppercut. A good launcher and anti-air.
Metal Fury 	↑B→B	Shine continues to slash forward. Keep tapping the button to increase the number of hits. After a few hits, she ends with a rushing slash forward.
Claw Pounce 	↓B 	Shine flips forward. If she makes contact with the enemy, she'll grab them and slash at their face before launching them away. Acts the same on the ground as it does in the air.
Slashing Strike	dB 	Shine leaps forward in a high arc, before quickly turning around and slashing under her. Useful for dodging attacks. If the attack lands, Shine will bounce back into the air.
|-|Rage Attacks=
Vicious Tantrum	rY	Shine rushes forward, rapidly slashing in front of her, ending with a powerful claw slash in an X-shape. Acts the same in the air as it does on the ground.
Crossmetal Fury	rX	Shine uses her grappling hooks to drag herself upward. If the attack hits a foe, she uses the grappling hooks to fly across the screen, slashing at the foe and tying them up in chains, before diving down onto the foe with a powerful claw slash. Acts the same in the air as it does on the ground.
|-|Bloodlust Attacks=
Kitty Overdrive 	rA 	Shine's cybernetics kick into overdrive. During this, she gets increased damage and speed, so fast in fact that she becomes the fastest character in the game. This allows her to relentlessly chase her foe and never let them escape.
Splicification Machine of Doom	rA (Bloodlust)	Shine lunges forward grabbing the foe. After a comical dust cloud envelops the screen, switch to the enemy's perspective, as they are tied up in Shine's throne room. The enemy tries to get Shine to let them out, but with a sinister smile, she cuts the rope, causing the enemy to fall down into a pit of machinery, where they are torn apart and turned into a Splicer (Basically a decapitated head attached to a funny little spider body). Shine smiles, only the suddenly scowl as she states she doesn't like her creation, stomping the enemy in frustration and crushing their skull, killing them in the process.
|-|Finishers=
{| style=";border-color: #ffffff;width:100%;color:#ffffff; background:#000000;text-align:center;"
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2); width:20%" |Cross Slash
| style="border-style:solid;border-color:#ffffff; width:20%" |
*Standing Heavy
*Run Heavy
*Vicious Tantrum
| style="border-style:solid;border-color:#ffffff;" |Cuts the enemy into fours.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2); width:20%" |Vertical Chop
| style="border-style:solid;border-color:#ffffff; width:20%" |
*Forward Heavy
*Jumping Heavy
*Metal Claw
*Metal Uppercut
| style="border-style:solid;border-color:#ffffff;" |Slashes the enemy vertically in half.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Leg Taker
| style="border-style:solid;border-color:#ffffff;" |
*Back Heavy
*Metal Slide
| style="border-style:solid;border-color:#ffffff;" |Slashes the enemy's legs off. Leaves the enemy in a helpless state.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |What's Mine is Mine!
| style="border-style:solid;border-color:#ffffff;" |
*Grapple Claw
| style="border-style:solid;border-color:#ffffff;" |Stabs her grapple claws straight through the foe before pulling out their organs. Leaves the enemy in a helpless state.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Mindsplit
| style="border-style:solid;border-color:#ffffff;" |
*Claw Pounce
*Slashing Strike
| style="border-style:solid;border-color:#ffffff;" |Slashes the foe's head in half. Leaves the enemy in a helpless state.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Chain Hug
| style="border-style:solid;border-color:#ffffff;" |
*Crossmetal Fury
| style="border-style:solid;border-color:#ffffff;" |Instead of performing the kick, she lands on the ground and tugs at the chain, crushing the foe's and causing them to spit their organs.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Bad Kitty!
| style="border-style:solid;border-color:#ffffff;" |
*Pummel
| style="border-style:solid;border-color:#ffffff;" |Shine tosses the enemy into the air, then extends her chains to wrap them up, before pulling them back and shredded off the enemy's skin (except for their head). Shine then walks away as the enemy screams in pain, before suddenly walking up from behind them, smiling, digging her claws into the foe's mouth and splitting their mouth open, chopping the top half of their head off.
|-|Extras=
Intro Animation 	Performs some quick stretches before plunging her arms into her Bisecto-Claws. She then strikes a pose while saying, "I'm gonna rip you all to shreds!"
Taunt 	Leans forward and blows raspberries at the foe.
Respect 	Yawns and stretches.
Win Animation 	Shine jumps on top of the enemy and begins ripping them apart, salvaging whatever metal she can from the enemy. If she finds something, she’ll grab it and say, “I’ll be taking this with me!” before laughing and walking away. If she doesn’t find anything, she stands up and kicks their body, saying, “Damnit! There isn’t anything useful on ya!” before walking off and angrily muttering to herself.
Alternate Costumes	Alternate Costumes
? 	?
</tabber>
|-
| style="border-style:solid;border-color:#ffffff; width:50%;" id="sharkman" |
Sharkman
| style="border-style:solid;border-color:#ffffff; width:50%;text-align:left" |
*Age: 42
*Gender: Male
*Species: Shark (according to him)
*Weapon: Thresh Hammer - A weapon primarily made of scrap metal. Consists of a large hammer on one end, and a large blade on the other.
A high-ranking member of the Marauders, Sharkman is a vicious and cannibalistic killer who believes himself to be an actual shark. Despite his simple-minded and animalistic attitude, as well as his inability to clearly think or speak, he has a strong loyalty towards Shine, his leader and long-time friend, so much so that he willingly allowed her to graft him into a shark suit. Now embracing his true identity, he utilizes his brute strength to make sure everyone who dares go against his master will be torn to pieces.
|-
| colspan="2" style="border-style:solid;border-color:#ffffff;" |<tabber>Traits=
Playstyle
Sharkman is a powerful tank character. Combining high damage, high health, and various attacks that incorporate super armor, he can overpower his foes and prevent them from retaliating against his powerful strikes. However, his low movement speed, combined with his slow strikes, can leave him vulnerable against faster foes, and requires the player to be more patient if they want their kill.
*Character Type: Power
*Difficulty: Medium
Character Trait
Rock Armor: Sharkman lacks the ability to double jump, but when performing his Back Special, gains the ability to add Rock Armor. Each stack of Rock Armor makes Sharkman slower, but grants him a hit of super armor. Sharkman can hold a total of 4 stacks of armor. These stacks go away when Sharkman is hit by an attack, but the stacks can also be spent to perform various attacks.
|-|Light Attacks=
Standing Light	Y 	A left claw slash.
Standing Light	YY 	A right claw slash.
Standing Light	YYY 	A bite forward.
Forward Light 	↑Y 	A kick.
Back Light 	↓Y 	A tail sweep. Must be blocked low.
Run Light 	dY 	A claw slash.
Jumping Light 	jY 	A left claw slash.
Jumping Light 	jYY 	A right claw slash.
Jumping Light 	jYYY	A flipping tail slam.
|-|Medium Attacks=
Standing Medium	X 	Thrusts his hammer forward, slashing the enemy with the blade end.
Forward Medium 	↑X	Slashes his hammer downward. Must be blocked high.
Back Medium 	↓X	An uppercut. Anti-air and launcher.
Run Medium 	dX	A bite.
Jumping Medium 	jX	A bite.
|-|Heavy Attacks=
Standing Heavy	A 	Swings his hammer out in front of him.
Forward Heavy 	↑A	Swings his hammer downward. Must be blocked high.
Back Heavy 	↓A	Stomps the ground, creating rock spikes. Must be blocked low.
Run Heavy 	dA	A shoulder bash.
Jumping Heavy 	jA	Swings his hammer downward.
|-|Special Attacks=
Tiger Jaw 	B 	Sharkman swings his hammer along the ground, creating a rocky fin that travels toward the enemy. Upon contact with an enemy, a rocky shark will jump out of the fin, biting them. If used in the air, Sharkman performs a downward swing, causing the shark to fly downward before swimming towards the enemy as it normally does.
Rock Pull 	B (with at least 1 Rock Armor stack)	Sharkman uses his rock armor to form a boulder. Sharkman will then hold onto the boulder, and can use it to perform various attacks. Each time it is used it takes 1 stack of Rock Armor, and taking any damage (not counting Rock Armor), will cause Sharkman to drop the rock. Acts the same on the ground as it does in the air.
Rock Toss 	Y (with Rock) 	Sharkman tosses the boulder as a heavy projectile. Though it has an arc, it will continue to roll along the ground until it hits something. Acts the same on the ground as it does in the air.
Rock Wall 	X (with Rock) 	Sharkman places the boulder into the ground, summoning a rock wall on the ground he is facing. This rock wall acts as a temporary obstacle, and can be used to both block attacks, launch enemies into the air from under them, as well as prevent enemy escape. Using a powerful attack lets Sharkman launch players through the rock wall, dealing heavy damage. They will be destroyed after 3 hits, and only two can be up at a time.
Rock Pillar 	A (with Rock) 	Sharkman places the boulder into the ground, summoning a large rock pillar to use as a weapon. This pillar slows Sharkman's movement and removes his ability to dash and grab, but in exchange gives him a new weapon that absorbs projectiles and deals massive damage. The pillar will crumble after three successful hits.
Pillar Attacks	Y with Pillar 	Sharkman swings the pillar out in front of him.
Pillar Attacks	jY with Pillar 	Sharkman thrusts the pillar out in front of him.
Pillar Attacks	X with Pillar 	Sharkman sweeps the pillar low to the ground. Must be blocked low.
Pillar Attacks	jX with Pillar 	Sharkman holds out the pillar in front of him to crush anyone below it.
Pillar Attacks	A with Pillar 	Sharkman swings the pillar overhead. Must be blocked high.
Pillar Attacks	jA with Pillar 	Sharkman swings the pillar downward in front of him.
Pillar Toss 	B with Pillar 	Sharkman tosses the pillar as a massive projectile. Can be used as a combo tool to quickly get the pillar out of your hands. Acts the same on the ground as it does in the air.
Cancel Rock 	B (with Rock) 	Sharkman puts the rock boulder into his body, gaining back a stack of Rock Armor.
Bull Charge 	↑B 	Sharkman dives downward into the ground, swimming through it before jumping out to perform an uppercut. Possesses super armor. Acts the same on the ground as it does in the air.
Bull Slash 	↑B→B 	Sharkman suddenly pops out, performing an uppercut. Great for catching out enemies attempting to jump over it, or feinting them.
Rock Armor 	↓B 	Sharkman pulls a piece of rock from the ground, adding it to his body and gaining a layer of Rock Armor. Hold the button to have Sharkman keep pulling rocks and adding to his Rock Armor, until the max is reached.
Crustal Crash 	↓B (at full Rock Armor) 	Sharkman causes his rock armor to explode, creating rock spikes around him that armor through attacks and deal massive damage to anyone nearby. Acts the same on the ground as it does in the air.
Mako Mauling 	dB 	Sharkman lunges a short distance forward, grabbing the foe. If the attack lands, Sharkman bites into the foe, tearing off a bit of flesh, before tossing the foe away. This attacks increases in damage the more layers of Rock Armor Sharkman has, but consumes all of them. Acts the same on the ground as it does in the air.
|-|Rage Attacks=
Great White Guillotine	rY 	Sharkman charges up, before launching forward a larger rocky fin. When it makes contact with the enemy, it summons a massive rock shark from the ground, which deals heavy damage. If used in the air, Sharkman performs a downward swing, causing the shark to fly downward before swimming towards the enemy as it normally does.
Feeding Frenzy 	rX 	Sharkman rushes forward, slashing and biting wildly at the foe. He then follows up by pulling out his hammer, and launching the foe away with a powerful upward swing.
Aerial Feeding Frenzy 	jrX	Sharkman drills forward, rapidly biting at the foe, before launching them away wih a swing of his tail.
|-|Bloodlust Attacks=
Blood Rampage 	rA 	Sharkman roars out and goes out into a frenzy as rock armor forms around him. While in this state, he gains increased damage and speed. Rock Armor is now much quicker, allowing you to get to a full stack in much less time.
Megalodon's Wrath	rA (Bloodlust)	Sharkman roars out before diving into the ground, creating a blast of rock and dirt around him. If the enemy is hit, multiple rock sharks begin sprouting out of the ground, ganging up on the foe and biting up chunks of flesh as the enemy is slowly launched higher and higher into the air. Once the enemy is high enough, Sharkman, now transformed into a massive, kaiju-sized rock shark, pops out of the ground. He ends the attack by biting down on the foe, the camera zooming in as they are slowly crushed to death between the rock shark's massive jaws. Instantly kills the foe.
|-|Finishers=
{| style=";border-color: #ffffff;width:100%;color:#ffffff; background:#000000;text-align:center;"
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2); width:20%" |Crush
| style="border-style:solid;border-color:#ffffff; width:20%" |
*Standing Heavy
*Forward Heavy
*Jumping Heavy
*Jumping Medium Pillar Attack
*Heavy Pillar Attack
*Jumping Heavy Pillar Attack
| style="border-style:solid;border-color:#ffffff;" |Crushes the foe either from his hammer or with his own body.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Rock Impale
| style="border-style:solid;border-color:#ffffff;" |
*Back Heavy
*Tiger Jaw
| style="border-style:solid;border-color:#ffffff;" |Impales the enemy in rock spikes. Leaves the enemy in a helpless state.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Zoom!
| style="border-style:solid;border-color:#ffffff;" |
*Run Heavy
*Jumping Light Pillar Attack
*Feeding Frenzy
| style="border-style:solid;border-color:#ffffff;" |Launches the foe so that they go flying, exploding on impact with the wall. Their body can be launched into hazards.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Vertical Chop
| style="border-style:solid;border-color:#ffffff;" |
*Bull Charge
*Bull Slash
| style="border-style:solid;border-color:#ffffff;" |Slashes the enemy vertically in half.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Rock Rubble
| style="border-style:solid;border-color:#ffffff;" |
*Rock Toss
*Pillar Toss
*Rock Wrecker
| style="border-style:solid;border-color:#ffffff;" |The enemy is crushed under the rock, leaving behind a bloodstain, organs, the enemy's flattened body.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Top Taker
| style="border-style:solid;border-color:#ffffff;" |
*Light Pillar Attack
| style="border-style:solid;border-color:#ffffff;" |Swings the enemy's upper half clean off. Their body can be launched into hazards.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Bottom Breaker
| style="border-style:solid;border-color:#ffffff;" |
*Medium Pillar Attack
| style="border-style:solid;border-color:#ffffff;" |Swings the enemy's lower half clean off. Leaves the enemy in a helpless state.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Flesh Pull
| style="border-style:solid;border-color:#ffffff;" |
*Mako Mauling
| style="border-style:solid;border-color:#ffffff;" |Grabs the foe and tears them in half by the left leg and right arm.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Head Spike
| style="border-style:solid;border-color:#ffffff;" |
*Crustal Crash
| style="border-style:solid;border-color:#ffffff;" |Impales the enemy in the head with rock spikes.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Smile You Son of A
| style="border-style:solid;border-color:#ffffff;" |
*Great White Guillotine
| style="border-style:solid;border-color:#ffffff;" |The massive rock shark bites into the enemy, crushing all but their head. It then goes back into the ground, tearing the body from the head and effectively decapitating them.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Mmm... Yummy!
| style="border-style:solid;border-color:#ffffff;" |
*Pummel
| style="border-style:solid;border-color:#ffffff;" |Sharkman pounces on top of the foe, slashing into their abdomen and eating their insides. The enemy screams in pain as their upper half attempts to crawl away. Sharkman sees this and jumps towards them, grabbing the foe by the arms, and bites down on the foe, eventually ripping their arms off and eating the foe's upper half. He then wipes his face.
|-|Extras=
Intro Animation 	Sharkman is seen swimming through the ground, only his back fin being visible, before jumping out. He then lets out a roar before pulling out his hammer.
Taunt 	Sharkman raises his hammer into the air and roars.
Respect 	Sharkman pulls out either a spare human arm or a human leg, chomping down on it before burping out the bones.
Win Animation 	Sharkman raises his arms and cheers. He then begins to smell blood. sniffing and looking around. He turns and glances at the camera, smiling and walking towards it, before biting into it, causing the screen to go black. Screaming can be heard as he does so, implying that he just killed a cameraman.
Alternate Costumes	Alternate Costumes
*Alt 1: Default costume.
*Alt 2: Based off of a great white.
*Alt 3: Based off of Sharkman's beta design.
*Alt 4: Based off of an orca.
*Alt 5: Based off of Sidon from The Legend of Zelda: Breath of the Wild.
*Alt 6: Based off of Garchomp from the Pokémon series.
*Alt 7: Based off of King Dedede from the Kirby series.
*Alt 8: Based off of Godzilla.	
*Alt 1: Default costume.
*Alt 2: Based off of a great white.
*Alt 3: Based off of Sharkman's beta design.
*Alt 4: Based off of an orca.
*Alt 5: Based off of Sidon from The Legend of Zelda: Breath of the Wild.
*Alt 6: Based off of Garchomp from the Pokémon series.
*Alt 7: Based off of King Dedede from the Kirby series.
*Alt 8: Based off of Godzilla.
</tabber>
|-
| style="border-style:solid;border-color:#ffffff; width:50%;" id="inari" |
Inari
| style="border-style:solid;border-color:#ffffff; width:50%;text-align:left" |
*Age: 21
*Gender: Female
*Species: Human
*Weapon: Kanayago - An energy bow that can split into two energy daggers. She’s also equipped with toxic paint cans.
A member of the Crimsonstain Clan, Inari is Misery’s younger sister. Having lived in the shadow of her sister since they started training, she sought to become the heir to Muramasa and be recognized as a strong fighter. But when the time came, she was rejected. Feeling betrayed, she made it her mission to kill her sister and take the sword for herself. After practicing and perfecting her assassination skills, she hears of Misery’s plan to destroy Muramasa, and joins the KillGames seeking to prove to her that she deserves to be Muramasa’s heir. Inari is rebellious, hot-headed, and shows incredible disdain towards her sister. She feels inferior to her in every way, fueling a desperation to do anything to be seen as worthy by her clan.
|-
| colspan="2" style="border-style:solid;border-color:#ffffff;" |<tabber>Traits=
Playstyle
Inari is a mobile hit-and-run character. With her toxic paint, she focuses on debuffing the enemy from afar before rushing in to attack when they’re put in a spot where they can’t defend themselves. However, she is in danger if she's caught out, due to her low health and lack of defensive options. Players will also need to good knowledge on each of her different paint types, using their effects to her advantage.
*Character Type: Zoner
*Difficulty: Easy
Character Trait
Paint Cans: Inari can use her Back Special to gain a paint can. When a paint can is selected, hold the button to charge it, increasing its potency and power. Once charged, Inari will hold onto it, and can use the Paint Can in her other specials, granting it new effects and a debuff depending on the paint used. These debuffs can stack, but only one can be active at a time, and attacking the enemy with a different paint will cause the first paint effect to disappear.
|-|Light Attacks=
Standing Light	Y 	A claw slash.
Standing Light	YY 	A second claw slash.
Standing Light	YYY 	A flurry of claw slashes followed by a kick.
Forward Light 	↑Y 	A quick dagger stab.
Back Light 	↓Y 	A sweep kick. Must be blocked low.
Run Light 	dY 	Performs a quick kick, using paint to slide along the ground.
Jumping Light 	jY 	A claw slash.
Jumping Light 	jYY 	A spinning kick.
Jumping Light 	jYYY	A double palm strike downward.
|-|Medium Attacks=
Standing Medium	X 	A dagger slash.
Forward Medium 	↑X	A twin dagger stab downward. Must be blocked high.
Back Medium 	↓X	Slashes her daggers upward. Anti-air and launcher.
Run Medium 	dX	Performs a drill kick.
Jumping Medium 	jX	A stomp. Bounces you back into the air if it hits.
|-|Heavy Attacks=
Standing Heavy	A 	Swings her bow out in front of her.
Forward Heavy 	↑A	Swings her bow downward. Must be blocked high.
Back Heavy 	↓A	A series of breakdance kicks, slashing the enemy with the paint on her shoes. Must be blocked low.
Run Heavy 	dA	Spins her bow as she rushes forward.
Jumping Heavy 	jA	Swings her bow downward.
|-|Special Attacks=
Snipe Shot 	B 	Inari quickly draws before firing an energy arrow forward. Uncharged, they deal little damage and lack range (curving downward), but can be spammed quickly. Hold the button to charge the arrows, increasing the distance they travel, as well as their damage. Acts the same on the ground as it does in the air.
Graffiti Shot 	B (Paint) 	Inari fires an arrow infused with her currently equipped paint, creating a paint explosion upon impact. Enemies hit will be inflicted with the paint's immediate effects. Hold the button to charge the arrows, increasing the distance they travel, and their explosion damage. Acts the same on the ground as it does in the air.
Vixen Rush 	↑B 	Inari rushes low to the ground, dodging mid attacks. If she comes into contact with the enemy, she suddenly disappears, before grabbing them from behind and slitting their throat. Increases in damage if the enemy is poisoned, but immediately removes the poison effect. Acts the same on the ground as it does in the air.
Tag Rush 	↑B (Paint) 	Inari rushes low to the ground, dodging mid attacks. If she gets near the foe, she'll spray the paint at them, poisoning the foe. While it doesn't deal much damage, it builds up paint very quickly. Acts the same on the ground as it does in the air.
Paint Can 	↓B 	A menu pops up and Inari can choose between one of three different Paint Cans to use. Press the corresponding button to choose a paint, and hold it to charge it, increasing the time it lasts. You can move while charging, but getting hit will cause you to cancel the charge. Acts the same on the ground as it does in the air.
Noxious Paint 	↓B→Y 	Inari equips a Noxious Paint can, which is pink in color. When an enemy is hit with this paint, they gain a poison effect, causing them to slowly take damage overtime.
Weakening Paint 	↓B→X 	Inari equips a Weakening Paint can, which is yellow in color. When an enemy is hit with this paint, they gained increased hitstun and blockstun, making them easier to combo.
Disorienting Paint 	↓B→A 	Inari equips a Disorienting Paint can, which is blue in color. When an enemy is hit with this paint, they gain a speed debuff, slowing their movement speed, reducing them to one jump, and preventing them from dashing or air dashing.
Paint Cancel 	↓B→B 	Inari puts away the paint can.
Graffiti Bomb 	↓B (Paint) 	Inari tosses her currently equipped paint can in an arc before exploding into a cloud of toxic paint. It lingers and deals damage overtime, while slowly build up a debuff while the enemy is in it (both increasing depending on the dosage).
Leaping Strike 	dB 	Inari leaps upward, giving herself brief invincibility. If she comes into contact with a foe, she'll stomp or kick them, dealing damage and sending them downward.
Leaping Shot 	dB→B 	Inari fires a spread of arrows in whatever direction she is facing.
Leaping Graffiti Shot	dB→B (Paint)	Inari fires a paint arrow in whatever direction she is facing.
|-|Rage Attacks=
Arrow Storm 	rY 	Inari pulls out a bundle of arrows, firing them into the air and raining them down on top of the enemy. Great for locking down an area.
Sanguineous Storm	rY (Paint) 	Inari pulls out a bundle of poisoned arrows, firing them into the air and raining them down on top of the enemy. Builds up paint very quickly if landed.
Kitsune Strike 	rX 	Inari charges herself with before performing a series of rising energy-infused flip kicks.
Neon Strike 	rX (Paint) 	Inari pulls out two paint cans and rushes forward, spraying them as she performs a series of spinning strikes, before performing a spinning upward strike.
Kitsune Dive 	jrX 	Inari charges herself with energy before performing a powerful dive kick.
Neon Dive 	jrX (Paint)	Inari charges herself with energy before performing a powerful dive kick that creates a paint explosion on impact.
|-|Bloodlust Attacks=
Neon Huntress 	rA 	Inari's coat and mask turn a jet black as the pink streaks on her jacket begin glowing and three large pink tails appear behind her. While in this state, Inari gains increased damage and speed. Her Paint Cans instantly charge and their effects are amplified greatly.
Art of Assassination	rA (Bloodlust)	Inari rushes forward, paint can in hand, and upon contact with the enemy, tosses it down in front of them, surrounding them in a toxic cloud. Inari disappears, as the enemy aimlessly looks around. Appear as streaks of light, Inari rushes around the paint, attacking them with graffiti, poisoning the foe and causing them to fall to the ground. Inari then jumps into the air, launching arrows all around her, before using her ninja powers to launch the arrows straight at the foe, showering the foe. As the enemy, falls to the ground, riddled with arrows, Inari's bow becomes enhanced with some kind of power. She draws the bow, summoning an arrow infused with all three of her paint, before firing straight at the foe's head, blowing it apart and killing them. Instantly kills the foe.
|-|Finishers=
{| style=";border-color: #ffffff;width:100%;color:#ffffff; background:#000000;text-align:center;"
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2); width:20%" |Half Chop
| style="border-style:solid;border-color:#ffffff; width:20%" |
*Standing Heavy
| style="border-style:solid;border-color:#ffffff;" |Slashes the enemy horizontally in half. Leaves the enemy in a helpless state.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Head Punch
| style="border-style:solid;border-color:#ffffff;" |
*Forward Heavy
*Jumping Heavy
*Leaping Strike
| style="border-style:solid;border-color:#ffffff;" |Hammers the enemy's head into their torso. Leaves the enemy in a helpless state.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Disembowel
| style="border-style:solid;border-color:#ffffff;" |
*Back Heavy
| style="border-style:solid;border-color:#ffffff;" |Slices the enemy's insides up. Leaves the enemy in a helpless state.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Blender
| style="border-style:solid;border-color:#ffffff;" |
*Run Heavy
| style="border-style:solid;border-color:#ffffff;" |Shreds the enemy to pieces with her bow.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Headshot
| style="border-style:solid;border-color:#ffffff;" |
*Snipe Shot
*Leaping Shot
| style="border-style:solid;border-color:#ffffff;" |Fires an arrow straight at the enemy's head, impaling them.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Poisoned
| style="border-style:solid;border-color:#ffffff;" |
*Graffiti Shot
*Tag Rush
*Graffiti Bomb
*Leaping Graffiti Bomb
| style="border-style:solid;border-color:#ffffff;" |The enemy is burned by the poison, causing their skin and face to melt off. Leaves the enemy in a helpless state.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Throat Slit
| style="border-style:solid;border-color:#ffffff;" |
*Vixen Rush
| style="border-style:solid;border-color:#ffffff;" |Slits the enemy's throat, causing blood to spray out.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Pin Cushion
| style="border-style:solid;border-color:#ffffff;" |
*Arrow Storm
*Sanguineous Storm
| style="border-style:solid;border-color:#ffffff;" |Fires multiple arrows into the enemy. Leaves the enemy in a helpless state.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Vertical Chop
| style="border-style:solid;border-color:#ffffff;" |
*Kitsune Strike
*Neon Strike
| style="border-style:solid;border-color:#ffffff;" |Slashes the enemy vertically in half.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Holed Up
| style="border-style:solid;border-color:#ffffff;" |
*Kitsune Dive
*Neon Dive
| style="border-style:solid;border-color:#ffffff;" |Flies straight through the foe, creating a massive hole in their body.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Target Practice
| style="border-style:solid;border-color:#ffffff;" |
*Pummel
| style="border-style:solid;border-color:#ffffff;" |Inari sprays paint at the enemy’s legs and begins melting their body. She then runs up to the downed enemy and kicks them, launching their head into the air. She then pulls out three arrows, and fires it at the head while airborne, shooting them straight through their eyes and mouth.
|-|Extras=
Intro Animation 	Appears standing on top of a building, obscured in shadow. She looks toward the screen, her eyes shining, before flying downward as a streak of energy, bouncing off the buildings at the side. She crashes to the ground before standing up, saying, "I will show everyone why I am the strongest!".
Taunt 	Inari pulls out a spray can and spins it in her hand before spraying it out in front of her, creating one of three pictures: A chibi Inari doing a v-sign, a pink kitsune symbol, or a crude drawing of enemy's head with X's over their eyes.
Respect 	Inari grabs her bow and tosses it into the air, before catching it and pointing it forward saying, “Don’t underestimate me!”
Win Animation 	Inari walks over the enemy’s body and steps on them, saying "Heh. You're pathetic." before, pulling out two spray cans and spraying at the screen. We zoom out to see Inari walking away, a large kitsune symbol being painted on top of where the enemy once was, the enemy having been dissolved by the paint.
Alternate Costumes	Alternate Costumes
? 	?
</tabber>
|-
| style="border-style:solid;border-color:#ffffff; width:50%;" id="grimm" |
Grimm
| style="border-style:solid;border-color:#ffffff; width:50%;text-align:left" |
*Age: N/A
*Gender: N/A
*Species: Classified
*Weapon: Harbinger - A large scythe made out of a purple energy. Powered by the countless souls housed inside of them.
The result of Umbringen Lab’s mad experiments, Project Reaper (nicknamed Grimm) was designed to be the perfect combatant for the KillGames. They were created by combining the dead bodies of some of the KillGames’ most skilled past contestants, bringing them back to fight once more. Their restless spirits, filled with vengeance, believe that the only way they can pass on is by killing Blitzkrieg, and they are hellbent on reaching the top no matter what it takes. Due to the number of souls housed within them, Grimm is incredibly unstable and violent, as the souls trapped inside of them all fight for control over their body.
|-
| colspan="2" style="border-style:solid;border-color:#ffffff;" |<tabber>Traits=
Playstyle
Grimm is an unpredictable bait-and-punish character. Utilizing their long-ranged normals, specials, and Nightmare mechanic, they keep their foes guessing about when and where they’re going to attack. However, their lack of close-ranged defensive options can leave them vulnerable once the enemy can get in close.
*Character Type: Tricky
*Difficulty: Hard
Character Trait
Nightmares: When performing Grimm's Forward, Back or Dash Specials, Grimm will create a Nightmare that performs an attack. These Nightmares' attacks deal no damage, and are unaffected by enemy's attacks. Press the Special button in the middle of their animations and Grimm will swap places with the Nightmare. This Nightmare will continue to perform the attack Grimm was performing, leaving the real Grimm free to perform any attack that they want. Use these Nightmares to confuse the enemy about which Grimm is the real Grimm.
|-|Light Attacks=
Standing Light	Y 	Slashes in front of them.
Standing Light	YY 	Slashes with the opposite hand.
Standing Light	YYY 	Repeatedly stabs in front of them with their fingers.
Forward Light 	↑Y 	Steps forward and performs a wild swing in front of them.
Back Light 	↓Y 	Stabs in front of them with their foot blades. Must be blocked low.
Run Light 	dY 	Slashes in front of them.
Jumping Light 	jY 	Slashes in front of them.
Jumping Light 	jYY 	Slashes with the opposite hand.
Jumping Light 	jYYY	Slashes the enemy while spinning in the air.
|-|Medium Attacks=
Standing Medium	X 	Swings their scythe in front of them.
Forward Medium 	↑X	Swings their scythe from high to low. Must be blocked low.
Back Medium 	↓X	An extending uppercut. Anti-air and launcher.
Run Medium 	dX	Performs a lunging scythe swing.
Jumping Medium 	jX	Swings their scythe in front of them.
|-|Heavy Attacks=
Standing Heavy	A 	Extends their arm and performs a scythe swing.
Forward Heavy 	↑A	Extends their arm upward and performs a downward scyhe swing. Must be blocked high.
Back Heavy 	↓A	Spins their scythe low to the ground. Must be blocked low.
Run Heavy 	dA	Flies forward and performs a spinning scythe slash.
Jumping Heavy 	jA	Extends their legs and spins them below them.
|-|Special Attacks=
Conquest 	B 	Grimm tosses forward their scythe as a projectile before it returns to them like a boomerang. While the scythe is out, Grimm cannot attack, but the scythe itself has a large hitbox, and deals damage on the return trip.
Pestilence 	B (while Scythe is out) 	Grimm suddenly teleports to wherever the scythe is currently located. Great for closing the distance.
Nightmare Swap	B (during Other Specials)	Grimm quickly swaps places with a currently present Nightmare. Utilize these Nightmares to confuse your foe and create dangerous mix-ups.
War 	↑B 	Grimm extends a scythe attached to a chain across a certain distance. Hold the special button to charge it, increasing the number of scythes. Hitting the enemy will cause Nightmare Orbs to surround the foe, which, after a delay, transform into Nightmares to slash the foe. If at least one of these orbs is attached to a character, You can use it alongside Nightmare attack to teleport directly to the foe, at the cost of one of the orbs. Up to four orbs can be attached to a player.
Death 	↓B 	Grimm leaps into the air and performs a downward slash with their scythe. Must be blocked high. When performed, a Nightmare is summoned who will rush forward along the ground and perform an upward slash, similar to Famine, before quickly disappearing. Acts the same on the ground as it dos in the air.
Famine 	dB 	Grimm flies forward, performing spinning their scythe around them to deal rapid damage to enemies. When performed, a Nightmare is summoned who will perform a jumping slash, similar to Death, before quickly disappearing. Acts the same on the ground as it does in the air, though the Nightmare will instead drop in front of the enemy when Grimm gets near them.
|-|Rage Attacks=
Rapture 	rY	Grimm's scythe grows to large size and they toss it in front of them. The scythe will spin while homing towards the enemy, dealing rapid damage to anyone hit by it. Acts the same on the ground as it does in the air. If used in the air, the scythe will slowly descend.
Revelation	rX	Grimm summons a Nightmare behind the enemy that slowly begins manifesting behind them. Press Rage at any time, or wait 6 seconds, and the Nightmare will grab the foe, raising them into the air and screaming, causing horrific visions to enter their mind. Since it's a grab, it cannot be blocked, but if enemy moves or jumps, it will cause the Nightmare to miss. Utilizing this move requires good timing and combo, but rewards the player with massive damage.
|-|Bloodlust Attacks=
Day of Reckoning	rA 	Grimm screams out, as the souls housed within them take full control over their body, giving them a dark purple aura. While in this state, they gain increased damage and speed. All special attacks that incorporate Nightmares are now capable of dealing damage, allowing you to perform some devastating combos if you attack in tandem with them. Conquest also no longer leaves Grimm unable to attack while it is out, giving him the ability to combo alongside the move
Abandon All Hope	rA (Bloodlust)	Grimm extends their arm out, grabbing the foe. If the attack lands envelops the screen in ghostly energy. The enemy wakes up, suspended in the air, their limbs impaled on scythes attached the chains. Grimm taps into their memories, either forcing them to relive some sort of past trauma, or making them experience their worst fear. Either way, it causes the enemy to go insane, them pleading to let them out. As they attempt to escape their impalement, they accidentally pull on the chains, causing them to recoil and pull back, tearing off the enemy's limbs. The enemy's limbless body then falls to the ground, dead, as Grimm faintly laughs. Instantly kills the foe.
|-|Finishers=
{| style=";border-color: #ffffff;width:100%;color:#ffffff; background:#000000;text-align:center;"
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2); width:20%" |Half Chop
| style="border-style:solid;border-color:#ffffff; width:20%" |
*Standing Heavy
*Run Heavy
*Pestilence
*Nightmare Orb Attack
| style="border-style:solid;border-color:#ffffff;" |Slashes the enemy horizontally in half. Leaves the enemy in a helpless state.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Vertical Chop
| style="border-style:solid;border-color:#ffffff;" |
*Forward Heavy
*Death
| style="border-style:solid;border-color:#ffffff;" |Slashes the enemy vertically in half.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Leg Taker
| style="border-style:solid;border-color:#ffffff;" |
*Back Heavy
| style="border-style:solid;border-color:#ffffff;" |Slashes the enemy's legs off. Leaves the enemy in a helpless state.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Horizontal Blender
| style="border-style:solid;border-color:#ffffff;" |
*Jumping Heavy
*Conquest
*Rapture
| style="border-style:solid;border-color:#ffffff;" |Shreds the enemy to pieces with a spinning blade.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Vertical Blender
| style="border-style:solid;border-color:#ffffff;" |
*Famine
| style="border-style:solid;border-color:#ffffff;" |Shreds through the foe and slices them in half.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Limb Taker
| style="border-style:solid;border-color:#ffffff;" |
*War
| style="border-style:solid;border-color:#ffffff;" |Extends up to four scythes to rip off the foe's limbs. Leaves the enemy in a helpless state.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Insanity
| style="border-style:solid;border-color:#ffffff;" |
*Revelation
| style="border-style:solid;border-color:#ffffff;" |The enemy goes insane, screaming in anguish before snapping their own neck.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Body Snatcher
| style="border-style:solid;border-color:#ffffff;" |
*Pummel
| style="border-style:solid;border-color:#ffffff;" |Grimm teleports. The enemy stumbles around confused, only for Grimm's arms to suddenly burst through their arms, cutting them off in the process. The Grimm forces the enemy's mouth open, ripping the foe in half from the inside out.
|-|Extras=
Intro Animation 	Is seen motionless on the ground, before purple energy crackles around them as they stand up. He then reaches out toward the enemy, letting out a groan.
Taunt 	Spins their scythe before striking a pose with it.
Respect 	Grimm screams as their souls swirl around him.
Win Animation 	Grimm looks down on the foe and laughs before walking away from the screen. They then suddenly disappear, before popping out from off-screen and jumpscaring the player, letting out a loud scream as the screen turns to static.
Alternate Costumes	Alternate Costumes
*Alt 1: Default costume.
*Alt 2: Based off of his design in the original KillGames.
*Alt 3:
*Alt 4:
*Alt 5: Based off of Papyrus from Undertale.
*Alt 6: Based off of Skeletor from the He-Man franchise.
*Alt 7: Based off of Specter Knight from Shovel Knight.
*Alt 8: Based off of Scorpion from the Mortal Kombat series.	
*Alt 1: Default costume.
*Alt 2: Based off of his design in the original KillGames.
*Alt 3:
*Alt 4:
*Alt 5: Based off of Papyrus from Undertale.
*Alt 6: Based off of Skeletor from the He-Man franchise.
*Alt 7: Based off of Specter Knight from Shovel Knight.
*Alt 8: Based off of Scorpion from the Mortal Kombat series.
</tabber>
|-
| style="border-style:solid;border-color:#ffffff; width:50%;" id="zmei" |
Z.M.E.I.
| style="border-style:solid;border-color:#ffffff; width:50%;text-align:left" |
*Age: N/A
*Gender: N/A (referred to as Male)
*Species: Robot
*Weapon: Spiral Claws - Two massive claws that can open to fire various weapons, or form into drills.
Designed after the weapons that were used in the Ultimatum War, the Z.M.E.I. are powerful combat robots created by the US Military with the sole purpose of elimination. Equipped with state-of-the-art weaponry, they also possess an incredible, human-like intelligence. Regardless, they serve and fight with an undying will and a ruthless combat style. They are under the direct control of General Parthia, leader of the A.K.A., who wishes to use them to accomplish her goals. Whether they be just stopping the KillGames, or something greater, is unknown.
|-
| colspan="2" style="border-style:solid;border-color:#ffffff;" |<tabber>Traits=
Playstyle
Z.M.E.I. is a projectile-focused defensive powerhouse. With powerful attacks and deadly projectiles, Z.M.E.I. pressure the foe into making risky decisions by chipping at their health from a distance, before causing massive amounts of damage once he has Overheat built up. However, he suffers from slow movement speed, and the player will need good resource management skills in order to prevent Z.M.E.I. from overheating too much.
*Character Type: Power
*Difficulty: Medium
Character Trait
Heat: Z.M.E.I. has the ability to hover by holding the Jump button, slowing his falling speed. Using that, as well as Z.M.E.I.'s specials however, add to a Heat Gauge. Once this Heat Gauge is filled, Z.M.E.I. enters Overheat. While in Overheat, Z.M.E.I. becomes unable to hover, trading it for increased speed, damage, super armor on his heavies, and additional effects on his specials and Rage Attacks. However, being in Overheat causes Z.M.E.I. to take damage overtime, so it's not something you want to be doing frequently during the match. When not in Overheat, pressing special while shielding allows Z.M.E.I. to release steam around him, leaving Z.M.E.I. vulnerable to damage but resetting your Heat back to zero once it's over.
|-|Light Attacks=
Standing Light	Y 	A left punch.
Standing Light	YY 	A right punch.
Standing Light	YYY 	An outward torso spin.
Forward Light 	↑Y 	A hook.
Back Light 	↓Y 	Swings his lower half, hitting the enemy with his tail. Must be blocked low.
Run Light 	dY 	A horn thrust.
Jumping Light 	jY 	A left punch.
Jumping Light 	jYY 	A right hook.
Jumping Light 	jYYY	A downward slam.
|-|Medium Attacks=
Standing Medium	X 	A drill punch.
Forward Medium 	↑X	A downward slam. Must be blocked high.
Back Medium 	↓X	Fires a blast from his foot jets. Anti-air and launcher.
Run Medium 	dX	A punch.
Jumping Medium 	jX	Fires a blast at a downward angle from his foot jets.
|-|Heavy Attacks=
Standing Heavy	A 	Spins his drills before punching it forward.
Forward Heavy 	↑A	Jumps before thrusting his drills downward. Must be blocked high.
Back Heavy 	↓A	Fires a blast downward from his arm cannon. Must be blocked low.
Run Heavy 	dA	Rams into the enemy.
Jumping Heavy 	jA	Flies forward a short distance, drilling in front of him.
|-|Special Attacks=
Energy Beam 	B 	Z.M.E.I. fires a beam of energy from his mouth. It leaves Z.M.E.I. vulnerable if he whiffs, but it's great for applying chip damage and punishing rushing foes. If Z.M.E.I. is in Overheat, the attack deals even more damage and fires faster. Acts the same on the ground as it does in the air.
Lock-on Missile	↑B	Z.M.E.I. fires a missile forward as a projectile. The missile explodes on impact and has a slight homing property. If Z.M.E.I. is in Overheat, the missiles lose their homing property but fly faster and deal more damage. Acts the same in the air as it does on the ground.
Remote Mine 	↓B	Z.M.E.I. fires out a mine, which sticks to surfaces or enemies. It will then explode, either after some time has passed, or Z.M.E.I. inputs Back Special again, creating multiple explosions that trap the enemy before launching them away. A great stage control and combo tool. If Z.M.E.I. is in Overheat, the mine explodes much quicker, but deals more damage. Acts the same in the air as it does on the ground.
Drill Rush 	dB	Z.M.E.I. rushes foward, spinning like a drill. A charging attack that absorbs projectiles. If Z.M.E.I. is in Overheat, this attack gains super armor.
|-|Rage Attacks=
Dragoon Buster 	rY 	Z.M.E.I. opens his chest and fires a powerful beam of energy in front of him. Incredibly powerful projectile. Acts the same on the ground as it does in the air.
Missile Barrage	rX 	Z.M.E.I. performs a super-armored uppercut, launching the foe into the air. While the foe is airborne, he fires a barrage of missiles at them. Acts the same on the ground as it does in the air.
Self-Destruct 	rX (During Overheat)	Z.M.E.I. begins heating up as he rushes forward to grab the foe. If the attack lands, Z.M.E.I. expels out all of his stored up heat, creating a massive explosion. The damage of the explosion increases the more Heat Z.M.E.I. has currently, making it more effective when used early upon entering Overheat. Using the move puts Z.M.E.I.'s heat back to zero.
|-|Bloodlust Attacks=
Dragoon Assault 	rA 	Z.M.E.I. charges himself with energy. While in this state, he gains increased damage and speed. Z.M.E.I. gains unlimited fuel, allowing him to fly indefinitely, Energy Beam now deals increased damage to shields and Missile Launch’s projectiles now overpower other projectiles.
Hydra Obliterator	rA (Bloodlust)	Z.M.E.I. flies forward, launching the foe into the air with an uppercut. He then launches forth a flurry of homing missiles at the foe, blowing them up and leaving them mangled as they fly through the air. He ends the attack by transforming into a large cannon-like form and firing a massive death beam that vaporizes the foe. Instantly kills the foe.
|-|Finishers=
{| style=";border-color: #ffffff;width:100%;color:#ffffff; background:#000000;text-align:center;"
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2); width:20%" |Drill Spin
| style="border-style:solid;border-color:#ffffff; width:20%" |
*Standing Heavy
*Forward Heavy
*Jumping Heavy
*Drill Rush
| style="border-style:solid;border-color:#ffffff;" |Impales the enemy with his drills and spins them at high speed, launching blood and guts everywhere.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Electrocute
| style="border-style:solid;border-color:#ffffff;" |
*Back Heavy
| style="border-style:solid;border-color:#ffffff;" |Fries the enemy with electricity, causing their skin to melt. Leaves the enemy in a helpless state.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Zoom!
| style="border-style:solid;border-color:#ffffff;" |
*Run Heavy
| style="border-style:solid;border-color:#ffffff;" |Launches the foe so that they go flying, exploding on impact with the wall. Their body can be launched into hazards.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Burn Up
| style="border-style:solid;border-color:#ffffff;" |
*Energy Beam
| style="border-style:solid;border-color:#ffffff;" |Lights the enemy on fire. Leaves the enemy in a helpless state.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Kaboom
| style="border-style:solid;border-color:#ffffff;" |
*Missile Launch
*Proximity Mine
*Self-Destruct
*Wyvern Raid
| style="border-style:solid;border-color:#ffffff;" |Blows the enemy up with an explosion.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Light of Death
| style="border-style:solid;border-color:#ffffff;" |
*Dragoon Buster
| style="border-style:solid;border-color:#ffffff;" |Obliterates the enemy with a massive beam of energy.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Collecting Reinforcements
| style="border-style:solid;border-color:#ffffff;" |
*Pummel
| style="border-style:solid;border-color:#ffffff;" |Z.M.E.I.'s body opens up as three large hooks pop out to grab the foe. They are then pulled into Z.M.E.I.'s body and shredded apart. Z.M.E.I. then spits out their decapitated head, before a drone flies in and takes it away.
|-|Extras=
Intro Animation 	Drops down from high in the sky. He raises is head and says, "You are in direct opposition with the Anti-KillGames Association and their wish to bring the world back to a peaceful state. For your actions, you will be terminated."
Taunt 	Points toward the enemy, saying "You will show no resistance.", before putting their arm to their chest.
Respect 	Briefly dances the robot.
Win Animation 	Salutes, saying "Mission complete. Returning to base.", before flying off.
Alternate Costumes	Alternate Costumes
*Alt 1: Default costume.
*Alt 2: 
*Alt 3:
*Alt 4:
*Alt 5: Based off of Fulgore from the Killer Instinct series.
*Alt 6: Based off of Optimus Prime from the Transformer franchise.
*Alt 7: Based off of RX-78-2 Gundam from Mobile Suit Gundam.
*Alt 8: Based off of "Mango Sentinel", a reoccuring alternate costume for Sentinel in the Marvel vs. Capcom series.	
*Alt 1: Default costume.
*Alt 2: 
*Alt 3:
*Alt 4:
*Alt 5: Based off of Fulgore from the Killer Instinct series.
*Alt 6: Based off of Optimus Prime from the Transformer franchise.
*Alt 7: Based off of RX-78-2 Gundam from Mobile Suit Gundam.
*Alt 8: Based off of "Mango Sentinel", a reoccuring alternate costume for Sentinel in the Marvel vs. Capcom series.
</tabber>
|-
| style="border-style:solid;border-color:#ffffff; width:50%;" id="rapturn" |
Rapturn
| style="border-style:solid;border-color:#ffffff; width:50%;text-align:left" |
*Age: 30
*Gender: Female
*Species: Demon
*Weapon: Longinus - A holy weapon that can transform between two forms: a holy spear and a large sword constructed out of holy light. She also carries around a shield, which she attaches to the weapon in spear form to form a pile bunker.
A childhood friend of Redge, Rapturn is the daughter of the Avatar of Wrath, Lucifer. Realizing all of the atrocities her kind had done, she grew to hate demonkind as a whole, her former friend, and even herself for being one of them. After escaping Hell, she joined the Crusaders, a band of mercenaries managed by the Great Imperial Church, with the sole purpose of eliminating demons from the Earth. Joining the KillGames, she hopes to utilize the wish to rid the world of demons, so they can’t hurt humanity any longer. She is devout towards the church's beliefs, and harbors a deep hatred for all demons. As a result, she abandons her identity as one, and shows no mercy to any of them, no matter who they are.
|-
| colspan="2" style="border-style:solid;border-color:#ffffff;" |<tabber>Traits=
Playstyle
Rapturn serves the role as the game’s stance character. When wielding Longinus in Spear Form, she focuses on a more defensive playstyle, utilizing its long-range and command grabs to counter the foe and break down their defenses. Once she’s got the enemy right where she wants them, she can switch to Sword Form, where she can apply pressure thanks to the stance’s powerful attacks and range. Players will need to keep track of which stance Rapturn is currently in, and the role that each one plays.
*Character Type: Tricky
*Difficulty: Hard
Character Trait
Weapon Switching: Performing Rapturn's Neutral Special allows you to switch between two forms. Spear Form focuses on opening up the foe and setting up for Sword Form, which has a focus on powerful attacks and strikes. Both sides have downsides however. Spear Form lacks damage compared to Sword Form, and while you take less damage and have super armor on Heavies, you are slower. Sword Form is faster and can deal large amounts of damage, but its moves are risky due to their slower speed.
|-|Light Attacks=
Spear Form 	Spear Form	Spear Form
Standing Light	Y 	A left hook.
Standing Light	YY 	A right hook.
Standing Light	YYY 	Strikes forward with her pile driver.
Forward Light 	↑Y 	Swings forward with her right claw.
Back Light 	↓Y 	A sweep kick. Must be blocked low.
Run Light 	dY 	Swipes forward with her shield arm.
Jumping Light 	jY 	A downward punch.
Jumping Light 	jYY 	An upward punch.
Jumping Light 	jYYY 	A downward strike.
Sword Form 	Sword Form	Sword Form
Standing Light	Y 	A shield swipe.
Standing Light	YY 	A second shield swipe.
Standing Light	YYY 	A slash forward.
Forward Light 	↑Y 	A sword stab.
Back Light 	↓Y 	A sweep kick. Must be blocked low.
Run Light 	dY 	A kick.
Jumping Light 	jY 	A slash.
Jumping Light 	jYY 	A second slash.
Jumping Light 	jYYY 	A spinning sword slash.
|-|Medium Attacks=
Spear Form 	Spear Form	Spear Form
Standing Medium	X 	A shield punch.
Forward Medium 	↑X 	An overhead punch with her pile driver. Must be blocked high.
Back Medium 	↓X 	An uppercut. Must be blocked high.
Run Medium 	dX 	A headbutt.
Jumping Medium 	jX 	Strikes while extending her pile driver downward.
Sword Form 	Sword Form	Sword Form
Standing Medium	X 	A slash forward.
Forward Medium 	↑X 	A downward slash. Must be blocked high.
Back Medium 	↓X 	An uppercut. Must be blocked high.
Run Medium 	dX 	A shield bash.
Jumping Medium 	jX 	A heavy sword slash forward.
|-|Heavy Attacks=
Spear Form 	Spear Form	Spear Form
Standing Heavy	A 	Strikes forward as she extends her pile driver.
Forward Heavy 	↑A 	Leaps into the air and extends her pile driver downward. Must be blocked high.
Back Heavy 	↓A 	Strikes the ground with her pile driver, creating a blast of light. Must be blocked high.
Run Heavy 	dA 	Suddenly stops and extends her pile driver.
Jumping Heavy 	jA 	Extends her pile driver forward.
Sword Form 	Sword Form	Sword Form
Standing Heavy	A 	A heavy slash in front of her.
Forward Heavy 	↑A 	A heavy downward slash. Must be blocked high.
Back Heavy 	↓A 	A slide kick. Must be blocked low.
Run Heavy 	dA 	A rushing sword slash.
Jumping Heavy 	jA 	A diving sword slash.
|-|Special Attacks=
Spear Form 	Spear Form	Spear Form
Adamant Slash 	B 	Rapturn steps forward, pulling Longinus out of its pile bunker and swinging it forward into its Sword Form. Deals heavy shield damage. Acts the same on the ground as it does in the air.
Javelin Toss 	↑B 	Rapturn charges a javelin of light before tossing it forward as a projectile. It has a slight arc but goes through other projectiles, before exploding on impact. The longer it is charged, the more damage it deals and the larger the explosion is.
Holy Winder 	↓B 	Rapturn steps backwards, before rushing forward. The backwards dash can be used to quickly dodge out of the way of attacks. Press an attack button at any point to have Rapturn follow up with an attack.
Holy Power 	↓B→Y 	Rapturn rushes forward and performs a series to punches, ending with a final punch with her pile driver. Deals multiple hits, making it good for eating through shields.
Holy Dominion 	↓B→X 	Rapturn leaps into the air and performs an uppercut, creating a cross of light in front of her and rises upward and strikes enemies.
Holy Ophanim 	↓B→A 	Rapturn rushes forward and performs a powerful punch with her shield. During this attack, you have super armor.
Holy Cherubim 	↓B→B 	Leaps into the air while quickly pulling out Longinus in its Sword Form before performing a downward slash. The jump can be used to avoid attacks.
Angelic Crush 	j↓B 	Rapturn dives downward, punching the ground. It deals damage on its own, but creates a pillar of light around her if she hits the ground. Use it to stop projectiles or strike airborne enemies.
Valiant Driver 	dB 	Rapturn lunges forward, grabbing the foe with her pile bunker arm. She holds the foe in the air, before the pile bunker rears back, charges with light, and launches the foe away with a powerful explosion. Not only deals good damage, but also drains the enemy's shield meter.
Sword Form 	Sword Form	Sword Form
Adamant Shield 	B 	Rapturn plunges Longinus back into its pile bunker, while swinging her shield forward. Grants her invincibility and reflects projectiles if timed. Acts the same on the ground as it does in the air.
Shining Chain 	↑B 	Rapturn performs an advancing sword spin. A rekka that allows you to follow up by pressing another attack button. Acts the same on the ground as it does in the air.
Shining Principality	↑B→Y 	Rapturn performs a wide upward swing in the arc. Launches enemies into the air
Shining Virtue 	↑B→X 	Rapturn slashes across the ground, creating a pillar of light that juts at an upward angle. It can be slow, but deals multiple hits with the initial slash, and works as a great anti-air.
Shining Throne 	↑B→A 	Rapturn leaps forward and performs a heavy slash downward. Possesses super armor.
Shining Seraphim 	↑B→B 	Rapturn continues to spin forward, slashing enemies multiple times. Ends with a final slash to launch foes away.
Blast Hunker 	↓B 	Rapturn puts up her shield. If Rapturn is hit during this, she'll parry the attack, stunning the enemy if the enemy's nearby and nullifying projectiles. Acts the same on the ground as it does in the air.
Spiral Edge 	dB 	Rapturn lunges forward, her sword spiraling with holy energy as she thrusts it forward. A good gap closer that deals multiple hits and destroys projectiles.
|-|Rage Attacks=
Spear Form 	Spear Form	Spear Form
Holy Lancer 	rY 	Rapturn winds up before rushing forward as her with a powerful punch, her pile bunker glowing with holy energy. Acts the same on the ground as it does in the air.
Angelic Purge 	rX 	Rapturn takes up a defensive stance. If she is hit, she'll parry the attack, grab the stunned foe and charges holy light straight through them. Not only does this deal good damage and stuns the target, but it also instantly causes a Guard Break, leaving the enemy defenseless. Acts the same on the ground as it does in the air.
Sword Form 	Sword Form	Sword Form
Demon Smiter 	rY 	Rapturn raises Longinus as it grows to massive lengths before bringing it down in front of her, creating a massive shockwave of light. Acts the same on the ground as it does in the air.
Ring of Solitude	rX 	Rapturn plunges Longinus into the ground, creating multiple blades of light that swirl around her. These blades will damage anyone near Rapturn, as well as absorb projectiles. Press the Rage Attack button while the ring is active, as Rapturn will launch the blades as homing projectiles, launching one after the other. Acts the same on the ground as it does in the air.
|-|Bloodlust Attacks=
Ascension 	rA 	Rapturn prays, giving her a yellow aura and wings of light behind her. While in this state, she gains increased damage and speed. All of her attacks now deal heavy damage to shields, allowing her to easily break through her foes no matter how much Guard Meter they have. Valiant Driver also gains the ability to instantly break shields.
Exalted Execution	rA (Bloodlust)	Rapturn rushes forward, striking at the foe with Longinus in sword form. After performing a few strikes, she plunges the sword into the ground, creating a massive cross of light that impales the foe, effectively crucifying them. Rapturn then recites some prayers, charging Longinus in its spear form, causing it to grow in massive size. She then ends the attack by launching the spear straight at the foe, the spear flying straight through them, killing them in the process. Instantly kills the foe.
|-|Finishers=
Impale 	
*Standing Heavy (Spear)
*Forward Heavy (Spear)
*Run Heavy (Spear)
*Jumping Heavy (Spear)
*Winding Power
*Holy Lancer 	Impales the enemy with her pile driver, pulling the foe's organ's out.
Burning Light 	
*Back Heavy (Spear)
*Angelic Crush (Pillar)
*Javelin Toss
*Blast Hunker
*Shining Throne 	Burns the enemy with holy lights, causing their skin to melt. Leaves the enemy in a helples state.
Half Chop 	
*Standing Heavy (Sword)
*Run Heavy (Sword)
*Adamant Slash
*Holy Dominion
*Shining Chain
*Shining Serpahim
*Ring of Solitude 	Slashes the enemy horizontally in half. Leaves the enemy in a helpless state.
Vertical Chop 	
*Forward Heavy (Sword)
*Jumping Heavy (Sword)
*Winding Dominion
*Winding Cherubim
*Shining Principality
*Shining Virtue
*Demon Smiter 	Slashes the enemy vertically in half.
Bad Trip 	
*Back Heavy (Sword) 	Trips the foe into the air, causing them to fall and break their neck.
Zoom! 	
*Winding Ophamim 	Launches the foe so that they go flying, exploding on impact with the wall. Their body can be launched into hazards.
Head Punch 	
*Angelic Crush (Strike) 	Punches the enemy's head into their torso.
Brain Buster 	
*Valiant Driver 	Drives her pile bunker straight through the enemy's skull, spreading brain stuff everywhere.
Saw It Coming 	
*Spiral Edge 	Stabs the foe in the chest with her sword, before raising them into the foe and slamming the sword down, slicing through them.
Purify 	
*Angelic Purge 	Blasts a hole straight through the foe's chest.
Shield Breaker 	
*Pummel (Spear) 	Rapturn kicks the foe away, causing them to stumble back, before summoning a wall of light from the sky in between the foe, splitting them in half. Their front half slides down the wall, leaving behind blood, before is slumps over.
God Slayer 	
*Pummel (Sword) 	Rapturn knocks the foe to the ground, pulling out her sword, jumping into the air, then plunging it down through their mouth. She then summons a pillar of light using the sword, to kill the enemy by burning their skin off.
Intro Animation 	Closes her fist and states "By God's decree I will make sure you fall!", before summoning her weapon. 	
Taunt 	Puts her fist to her chest saying either, “I will rid this world of all evil.” or "Anyone who goes against me shall face judgement." before swiping her arm forward. 	
Respect 	Plants her sword into the ground as her coat flows behind her, saying either “I am one with God.” or “Soon you will feel the cold end of my blade.” If Longinus is in Spear form, it will briefly transform into its Sword form before transforming back.	
Win Animation 	Rapturn looks down at her foe, closing her eyes and saying, “I cannot let someone who aligns themselves against the Church stand in my way.” She then turns away, her coat flowing in the wind, as she walks off. 	
Alternate Costumes	Alternate Costumes 	
? 	? 	
==Unlockable Characters==
{| style="border-style:outset; border-width: 2px;border-color: #ffffff;width:100%;color:#ffffff; background:#000000;text-align:center;"
|-
| style="border-style:solid;border-color:#ffffff; width:50%;" id="blitzkrieg" |
Blitzkrieg
| style="border-style:solid;border-color:#ffffff; width:50%; text-align:left" |
*Age: 56
*Gender: Male
*Species: Cyborg
*Weapon: Sturmfaust - Two electric turbines attached to his arms, allowing him to control wind and lightning.
A former war general for the German Army, Blitzkrieg was a participant in the Ultimatum War, the battle that would bring the Earth to ruin. He witnessed the horrors of the war first-hand, watching everyone he knew die at the hands of his enemies. Eventually, it broke him. Whether he was so filled with vengeance, or numbed to the pain, he grew to enjoy the killing, tearing his victims limb from limb, hearing their screams, it brought him joy. After the war ended, he sought a way to satiate his bloodlust, and so, founded the KillGames as a way to continue his murder sprees, and let others "embrace their true selves".
Blitzkrieg acts as the game's sub-boss. He is unlocked by completing the Story Mode runs for every character in the starting roster. He is also unlocked when the player purchases any of the game's DLC.
|-
| colspan="2" style="border-style:solid;border-color:#ffffff;" |<tabber>Traits=
Playstyle
Blitzkrieg is an oppressive brute. With powerful strikes, good projectile options, alongside a command grab, he has a wide variety of tools to make sure his opponents aren’t safe no matter where they are. While he may be slow, don’t underestimate him if you don’t want to be burnt to a crisp.
*Character Type: Power
*Difficulty: Medium
Character Trait
Charge: Everytime Blitzkrieg lands an attack, he fills up a portion of his Charge Meter. Once it is fully charged, he goes into a Charged State, gaining a damage boost and super armor on his heavies. However, he can also perform a more powerful version of one of his specials, at the cost of the entire meter. Charge goes down whenever Blitzkrieg is not attacking, and goes down if he is damaged.
|-|Light Attacks=
Standing Light	Y 	A punch.
Standing Light	YY 	A second punch.
Standing Light	YYY 	A downward slam with both arms.
Forward Light 	↑Y 	Flicks forward.
Back Light 	↓Y 	A sweep kick. Must be blocked low.
Run Light 	dY 	Swings his arm forward.
Jumping Light 	jY 	A punch.
Jumping Light 	jYY 	An uppercut.
Jumping Light 	jYYY	A drop kick.
|-|Medium Attacks=
Standing Medium	X 	A wind punch.
Forward Medium 	↑X	A downward punch. Must be blocked high.
Back Medium 	↓X	An wind uppercut. Anti-air and launcher.
Run Medium 	dX	A shoulder tackle.
Jumping Medium 	jX	A diving kick.
|-|Heavy Attacks=
Standing Heavy	A 	A lightning-charged punch.
Forward Heavy 	↑A	Jumps and swings both his lightning-armed arms. Must be blocked high.
Back Heavy 	↓A	Punches the ground, creating a shockwave. Must be blocked low.
Run Heavy 	dA	Performs a swift punch forward.
Jumping Heavy 	jA	A diving slam.
|-|Special Attacks=
Orb of Destruction	B 	Blitzkrieg launches forward a large ball of electricity, exploding after dealing a few hits. Though the projectile is a bit slow, it absorbs other projectiles. Acts the same on the ground as it does in the air.With Charge, the ball becomes a quick beam of electricity. Great for catching the enemy off-guard.
Volt Strike 	↑B 	Blitzkrieg fires wind behind him as he barrels forward at the enemy. Deals massive amounts of damage, but risky due to its end lag if the attack is blocked.With Charge, Blitzkrieg becomes coated in electricity, giving the attack super armor and a faster recovery.
Rising Thunder 	↓B 	Blitzkrieg performs a flying electric uppercut, blasting himself upward with wind. A good reversal and anti-air.With Charge, the attack gains full invincibility and deals more damage.
Shock Bomber 	↓BB/j↓B	Blitzkrieg flies forward and drops down to the ground, performing a powerful ground punch that creates a bolt of electricity out in front of him.With Charge, the attack deals more damage, and creates multiple bolts of electricity that cascade in front of him.
Destructive Intent	dB 	Blitzkrieg rushes forward, grabbing the first foe in his way. If it lands, he'll carry the foe until he hits a wall, slamming the foe into it.With Charge, Blitzkrieg performs a follow up shock attack after the slam, increasing damage.
|-|Rage Attacks=
Panzer Storm 	rY	Blitzkrieg activates his turbines, launching a line of massive thunderbolts in front of him. Though they aren't very wide, they're powerful, and work well as an anti-air. Acts the same on the ground as it does in the air.With Charge, the attack instead changes to instead have Blitzkrieg fire a beam of electricity in front of him, dealing massive damage to anyone in front of him.
Slaughter Express	rX	Blitzkrieg charges himself with electricity before rushing forward at high speed. Upon contact with the foe, he'll grab them, shocking them with a large amount of energy, before slamming them into the ground. Acts the same on the ground as it does in the air.With Charge, the attack gains super armor, and after performing the shock, raises the foe into the air and launches a bolt of lightning through them, before slamming them into the ground.
|-|Bloodlust Attacks=
Iron Heart 	rA 	Blitzkrieg's eyes begin to glow as he charges himself with electricity. While in this state, he gains increased damage and speed. Blitzkrieg also temporarily gains infinite Charge, allowing him to use the Charged variants of his specials without having to worry about it going away.
Genocide Apocalypse	rA (Bloodlust)	Blitzkrieg's roars out, creating a massive tornado around him that launches foes into the air. The force of the tornado, combined with the electricity, fries and eventually rips the enemy's skin off. While this is happening, Blitzkrieg charges up with a massive amount of electricity. As the enemy falls to the ground, Blitzkrieg winds up, before attacking with an electrified punch that is to so hard, it causes the enemy to explode into a cloud of blood in the shape of the KillGames' logo. Blitzkrieg then walks away, raising his hands into the air towards his roaring fans. Instantly kills the foe.
|-|Finishers=
Rupturing Fist 	
*Standing Heavy
*Run Heavy 	Punches the enemy, blasting them with wind and creating a hole through them. Leaves the enemy in a helpless state.
Crush 	
*Forward Heavy
*Jumping Heavy
*Shock Bomber (Punch) 	Crushes the foe with immense force.
Electrocute 	
*Back Heavy
*Orb of Destruction
*Shock Bomber (Thunder)
*Panzer Storm 	Fries the enemy with electricity, causing their skin to melt. Leaves the enemy in a helpless state.
Zoom! 	
*Volt Strike (Normal) 	Launches the foe so that they go flying, exploding on impact with the wall. Their body can be launched into hazards.
Vaporized 	
*Volt Strike (Charged) 	Blitzkrieg flies straight through the foe, leaving only their charred bottom half behind.
Smash! 	
*Destructive Intent (Normal) 	Slams the foe into the wall, splattering it with blood.
Disintegrate! 	
*Panzer Storm (Charged)
*Slaughter Express 	Discharges so much electricity that it completely disintegrates the foe.
Winds of Agony 	
*Pummel 	Blitzkrieg plunges his hands into the enemy’s stomach and pulls out their intestines. Using his wind turbines to create a tornado, he begins sucking in the foe, sucking their organs, then their entire skeleton, then the rest of their body, turning it all into a red paste.
Intro Animation 	Floats down from the sky with a tornado. He looks down on the foe, saying, "Welcome to the KillGames...", before his eyes shine as he follows-up by saying, "And your demise."	
Taunt 	Points at the foe, saying either, "Your skills are laughable!", "Going out like a coward, are we?" or "Is this the kind of show you want to bring to my viewers?!" 	
Respect 	Puts his hands to his hips and laughs. 	
Win Animation 	Points down at the foe and says "Now you know why I am the KillGames' true champion!", before flying upward with a tornado and laughing. 	
Alternate Costumes	Alternate Costumes 	
*Alt 1: Default costume.
*Alt 2: Based off of his design in the original KillGames.
*Alt 3:
*Alt 4:
*Alt 5: Based off of M. Bison from the Street Fighter series.
*Alt 6: Based off of Wario from the Wario series.
*Alt 7: Based off of Doctor Doom.
*Alt 8: Based off of Santa Claus.	
*Alt 1: Default costume.
*Alt 2: Based off of his design in the original KillGames.
*Alt 3:
*Alt 4:
*Alt 5: Based off of M. Bison from the Street Fighter series.
*Alt 6: Based off of Wario from the Wario series.
*Alt 7: Based off of Doctor Doom.
*Alt 8: Based off of Santa Claus.	
==Downloadable Characters==
===Season 1 Characters===
{| style="border-style:outset; border-width: 2px;border-color: #ffffff;width:100%;color:#ffffff; background:#000000;text-align:center;"
|-
| style="border-style:solid;border-color:#ffffff; width:50%;" id="mrslag" |
Mr. Slag
| style="border-style:solid;border-color:#ffffff; width:50%; text-align:left" |
*Age: Unknown
*Gender: Male
*Species: Unknown
*Weapon: Calicula - A wooden cane that Mr. Slag can transform into various weapons.
A so-called “dimension-hopping trophy hunter”, Mr. Slag is a frankly bizarre individual. Acting and dressing like a stereotypical British gentleman, he is actually an incredibly powerful cosmic entity, who travels across dimensions to fight against powerful individuals, stealing objects from them as trophies. Finding himself in the dimension of the KillGames, he seeks to rise up the ranks and face off against the biggest and strongest guy he can find. His distorted view of the world makes him see everything as colorful and whimsical, and his mannerisms can make him seem extremely erratic and bizarre. This obliviousness however makes him incredibly dangerous.
|-
| colspan="2" style="border-style:solid;border-color:#ffffff;" |<tabber>Traits=
Playstyle
Mr. Slag is a tricky character with a focus on unpredictability. Utilizing a variety of bizarre attacks, he keeps his foes guessing with his impressive range, dangerous mix-ups and an assortment of random items. However, his items can help you as much as they can hinder you, and while he has a variety of ways to trick his foes, he's weak on the defense.
*Character Type: Tricky
*Difficulty: Hard
Character Trait
Items: Mr. Slag can pull out one of many items with his Standing Special. Mr. Slag can hit these with his attacks, the trajectory that it flies changing depending on what attack is used to hit it. Up to three of these items can be out at once.
|-|Light Attacks=
Standing Light	Y 	A quick poke.
Standing Light	YY 	A tip of the hat.
Standing Light	YYY 	A bow.
Forward Light 	↑Y 	A cane poke.
Back Light 	↓Y 	Dresses up in Russian attire as he performs a squat kick. Must be blocked low.
Run Light 	dY 	A quick kick.
Jumping Light 	jY 	Stomps downward.
Jumping Light 	jYY 	Stomps downward again.
Jumping Light 	jYYY	Stomps downward with both feet.
|-|Medium Attacks=
Standing Medium	X 	Thrusts his cane forward.
Forward Medium 	↑X	Swings his cane downward. Must be blocked high.
Back Medium 	↓X	Tilts his head and causes his hat to extend upward. Anti-air and launcher.
Run Medium 	dX	Causes his hat to extend forward.
Jumping Medium 	jX	Floats down with an umbrella while spinning his legs.
|-|Heavy Attacks=
Standing Heavy	A 	Dresses up in a baseball uniform and swings his cane forward as a bat. Causes items to fly a long distance.
Forward Heavy 	↑A	Dresses up as a chef and slams down in front of him with a giant frying pan. Must be blocked high.
Back Heavy 	↓A	Dresses up as a golfer and swings his cane forward like a golf club. Must be blocked low. Causes items to roll along the ground.
Run Heavy 	dA	Trips and falls.
Jumping Heavy 	jA	Dresses up as a knight, his cane transforming into a large blade as he dives downward to slice foes.
|-|Special Attacks=
Hat Trick 	B 	Mr. Slag pulls out his hat and tosses forward an item. The item chosen is completely random, and each has different effects. Acts the same on the ground as it does in the air.
Going This Way!	↑B 	Mr. Slag leaps forward, flying forward as he spins an umbrella rapidly in front of him. Deals multiple hits. Act the same on the ground as it does in the air.
Boop! 	↓B 	Mr. Slag pokes his cane through a portal. Whatever attack button you press, you can strike the enemy from a portal.
Boop! 	↓B→Y 	Mr. Slag pokes his cane in front of the enemy. Can be performed up to three times. Comes out the fastest.
Boop! 	↓B→X 	Mr. Slag pokes his cane from above the enemy. Can be performed up to three times. Must be blocked high.
Boop! 	↓B→A 	Mr. Slag pokes his cane from below the enemy. Can be performed up to three times. Must be blocked high.
Boom! 	↓B→B 	Mr. Slag summons a portal above the foe, similar to the Medium variant of this attack, but instead it drops down a bomb that explodes on impact.
Pogo Stick 	j↓B 	Mr. Slag dives down as his cane suddenly transforms into a pogo stick. He then stands on it, gaining immunity to low and mid attacks, and can move around by hopping. From this stance he has a variety of attacks he can perform various attacks.
Pogo Attacks 	Y 	Slaps out in front of him.
Pogo Attacks 	X 	Tilts his head down and extend his hat to hit enemies out in front of him.
Pogo Attacks 	A 	Pulls back on his cane before swinging himself forward.
Pogo Attacks 	B 	Pulls back on his cane before launching himself forward, performing "Going This Way!".
Pogo Attacks 	j 	Jumps into the air and lands on the ground, damaging anyone under him.
Portal Peril 	dB 	Mr. Slag drops down into a portal, reappearing near the enemy to attack them.
Portal Peril 	dB→Y 	Appears from a portal in front of the foe, riding in on a bull while dressed as a cowboy.
Portal Peril 	dB→X 	Appears from a portal above the foe, dropping down while atop a steam roller while dressed up as a familiar vampire. Must be blocked high.
Portal Peril 	dB→A 	Appears from a portal from below, being shot upward by the portal and spinning in the air while he is dressed as a pirate. Must be blocked low.
Portal Peril 	dB (Hold)	Creates a portal, but instead of going through, dresses as a fisherman and casts a reel into it. If the attack lands, he'll pull the enemy through. Great if the enemy continuously blocks your attacks.
|-|Items=
{| style=";border-color: #ffffff;width:100%;color:#ffffff; background:#000000;text-align:center;"
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2); width:20%" |Shoe
| style="border-style:solid;border-color:#ffffff;" |A projectile launched in an arc.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2); width:20%" |Bowling Ball
| style="border-style:solid;border-color:#ffffff;" |A slower, slightly more powerful projectile, thrown in a smaller arc.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2); width:20%" |Banana Peel
| style="border-style:solid;border-color:#ffffff;" |A trap that if touched, will cause the player to slip, briefly stunning them.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2); width:20%" |Cake
| style="border-style:solid;border-color:#ffffff;" |A cake that can be eaten to restore Health.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2); width:20%" |Rage Soda
| style="border-style:solid;border-color:#ffffff;" |A soda that can be drinked to gain Rage.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2); width:20%" |Flying Pan
| style="border-style:solid;border-color:#ffffff;" |Rises up and floats forward. If anyone goes under the frying pan, it will drop down and damage the foe on contact.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2); width:20%" |Anvil
| style="border-style:solid;border-color:#ffffff;" |Rises into the air before it drops down in front of Mr. Slag, damaging anyone in its way and creating an earthquake that launches grounded foes into the air.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2); width:20%" |Bunny Slag
| style="border-style:solid;border-color:#ffffff;" |Hops toward the enemy along the ground, damaging them on contact.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2); width:20%" |Neko-Shine
| style="border-style:solid;border-color:#ffffff;" |Walks toward the enemy. If it is hit with an attack or approached, it screeches before jumping toward the enemy, dealing multiple hits.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2); width:20%" |Robo-Storm
| style="border-style:solid;border-color:#ffffff;" |Treads toward the enemy. The slowest of the summons, but has more health than Bunny Slag, and can fire missiles at the foe as projectiles.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2); width:20%" |Bomb
| style="border-style:solid;border-color:#ffffff;" |A bomb that explodes after a set timer. It can be knocked away by enemy attacks, and it immediately explodes when it comes into contact with fire.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2); width:20%" |Vial
| style="border-style:solid;border-color:#ffffff;" |Explodes into a cloud of poison that damages anyone in it.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2); width:20%" |Oil Can
| style="border-style:solid;border-color:#ffffff;" |A can of oil that spills oil onto the ground. The oil will only slow down enemies that step in it at first. However, it creates damaging flames if hit with a fire attack, damaging anyone nearby.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2); width:20%" |Meteors
| style="border-style:solid;border-color:#ffffff;" |Summons down a rain of meteors in the area it is thrown in, dealing heavy damage to anyone in its radius.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2); width:20%" |Sparkle Tea
| style="border-style:solid;border-color:#ffffff;" |A special drink that turns the blood of whoever touches into a pink and sparkly color for the rest of the match, and creates cutesy sound effects everytime they are hit. The rarest item.
|-
|-|Rage Attacks=
Hat's Off! 	rY	Mr. Slag pulls out his hat, as he suddenly transforms into a Naopleonic soldier, and the hat extends to the length of a gun. He then fires 5 random items. Uniquely, these items are not affected by the normal Item maximum Mr. Slag has, allowing him to combine these items with items already on the field. This can easily lead to some wacky chaos. Acts the same on the ground as it does in the air.
The Portal Game	rX	Mr. Slag swims in the air toward the foe, grabbing them. The scene suddenly changes to a stage where the enemy is forced go into one of 4 portals. One is safe, while the others are filled with sawblades. Mr. Slag can freely chose which portal will be the safe one by pressing one of the attack buttons. If the enemy takes the safe portal, they'll land on Mr. Slag, and he'll take some damage. Acts the same on the air as it does on the ground.
|-|Bloodlust Attacks=
Chaotic Panic	rA 	Mr. Slag strikes a pose as he begins radiating with a purple energy. While in this state, he gains increased damage and speed. The maximum number of items you can have out at once is increased to 9, and everytime Mr. Slag uses Hat Trick, he'll summon out three instead of one.
Tea Break 	rA (Bloodlust)	Mr. Slag summons a portal, sucking the enemy in if they are in front of him. The enemy wakes up tied up to a chair, as Mr. Slag and his little friends are enjoying a nice little tea party. The enemy attempts to escape, kicking the table, and causing the tea to fall and spill. Mr. Slag's friends stare daggers at the enemy, as they are suddenly stricken with fear. Mr. Slag is seen standing behind him, no longer his usual cheery self. Angered at the enemy for disturbing his tea party, the floor the enemy is on suddenly transfers into a portal. The enemy screams out, as they are transformed into a sweet snack. As the enemy leaves the portal, they fall into Mr. Slag's mouth, as he eats them in their new form with a single bite. Instantly kills the foe.
|-|Finishers=
{| style=";border-color: #ffffff;width:100%;color:#ffffff; background:#000000;text-align:center;"
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2); width:20%" |Heads Off
| style="border-style:solid;border-color:#ffffff; width:20%" |
*Standing Heavy
| style="border-style:solid;border-color:#ffffff;" |Swings the enemy's head off, launching it away. The head can be launched into hazards.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2); width:20%" |Bonk
| style="border-style:solid;border-color:#ffffff; width:20%" |
*Forward Heavy
| style="border-style:solid;border-color:#ffffff;" |Hits the foe in the head, causing a massive cartoony bump to appear on their head. Leaves the enemy in a helpless state.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Zoom!
| style="border-style:solid;border-color:#ffffff;" |
*Back Heavy
*Heavy Pogo Attack
*Portal Peril (Light)
| style="border-style:solid;border-color:#ffffff;" |Launches the foe so that they go flying, exploding on impact with the wall. Their body can be launched into hazards.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Ball Buster
| style="border-style:solid;border-color:#ffffff;" |
*Run Heavy
| style="border-style:solid;border-color:#ffffff;" |Trips and falls, accidentally kicking his enemy in the groin. Leaves the enemy in a helpless state.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2); width:20%" |Vertical Chop
| style="border-style:solid;border-color:#ffffff; width:20%" |
*Jumping Heavy
| style="border-style:solid;border-color:#ffffff;" |Slashes the enemy vertically in half.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Crush
| style="border-style:solid;border-color:#ffffff;" |
*Hat Trick (Anvil)
*Portal Peril (Medium)
| style="border-style:solid;border-color:#ffffff;" |Crushes the enemy under an immense weight.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Burunyu...
| style="border-style:solid;border-color:#ffffff;" |
*Hat Trick (Neko-Shine)
| style="border-style:solid;border-color:#ffffff;" |Neko-Shine latches onto the enemy's face, slicing it up. Leaves the enemy in a helpless state.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Kaboom!
| style="border-style:solid;border-color:#ffffff;" |
*Hat Trick (Robo-Storm)
*Hat Trick (Bomb)
*Hat Trick (Meteors)
*Boom!
| style="border-style:solid;border-color:#ffffff;" |Blows the enemy up with an explosion.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Burn Up
| style="border-style:solid;border-color:#ffffff;" |
*Hat Trick (Oil Can)
| style="border-style:solid;border-color:#ffffff;" |Lights the enemy on fire. Leaves the enemy in a helpless state.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Meltdown
| style="border-style:solid;border-color:#ffffff;" |
*Hat Trick (Vial)
| style="border-style:solid;border-color:#ffffff;" |Burns up the enemy with poison, causing their skin to melt. Leaves the enemy in a helpless state.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Drill Spin
| style="border-style:solid;border-color:#ffffff;" |
*Going This Way!
*Special Pogo Attack
*Portal Peril (Heavy)
| style="border-style:solid;border-color:#ffffff;" |Impales the enemy with his umbrella and spins them at high speed, launching blood and guts everywhere.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Eat Cake
| style="border-style:solid;border-color:#ffffff;" |
*Pogo Stick
*Pogo Jump
| style="border-style:solid;border-color:#ffffff;" |Stabs the enemy's head before pulling it off.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Wrong Choice!
| style="border-style:solid;border-color:#ffffff;" |
*The Portal Game!
| style="border-style:solid;border-color:#ffffff;" |The enemy lands out of the portal, missing all of their skin outside of their head. Though they have a blank expression at first, they suddenly turn to Mr. Slag. They then say something to him, either insulting him, or making a remark about how dumb their chose was, before falling over due to their injuries.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Magic Trick!
| style="border-style:solid;border-color:#ffffff;" |
*Pummel
| style="border-style:solid;border-color:#ffffff;" |Mr. Slag kicks the enemy into the classic saw-in-half box, which falls onto a table behind them. Mr. Slag then transforms his cane into a saw, and begins sawing them off-screen. The camera then zooms out. It appears that Mr. Slag hasn't done anything, the enemy looking around confused, before suddenly the box explodes, killing the foe.
|-|Extras=
Intro Animation 	Mr. Slag's hat is seen on the ground. Mr. Slag, upside-down, then rises out of the hat, looking at his wrist and saying, "Let's not dilly-dally my good friend! I have a tea party at two and I simply can't be late!", before spinning back right-side-up and pulling out his cane.
Taunt 	Performs a funny little dance as ragtime music plays.
Respect 	Takes off his hat as one of his little friends appears on his head and does a little action. Bunny Slag throws confetti as a little "Tada!" sound effect plays, Neko-Shine stares at the screen as a "Boom" sound plays, and Robo-Storm, wearing some sunglasses, performs The Robot to some techno music.
Win Animation 	Mr. Slag does a tip of the hat, looking down at his foe, saying "Well that sure was a fine round of fisticuffs we had back there! I'll be taking my leave now!". His cane turns into an umbrella as he kicks forward, spinning through the air and saying, "Tally ho!", flying into the distance.
Alternate Costumes	Alternate Costumes
*Alt 1: Default costume.
*Alt 2: Based off of Mr. Slag's beta designs.
*Alt 3:
*Alt 4:
*Alt 5: Based off of Korosensei from Assassination Classroom, with Mini Slag, Neko-Shine and Robo-Storm changing to resemble, ?, ? and ? respectively.
*Alt 6: Based off of Alastor from Hazbin Hotel, with Mini Slag, Neko-Shine and Robo-Storm changing to resemble, Angel Dust, Vaggie and Charlie respectively.
*Alt 7: Based off of Ronald McDonald, with Mini Slag, Neko-Shine and Robo-Storm changing to resemble Hamburglar, Birdie the Early Bird and Grimace respectively.
*Alt 8: Based off of Spamton from Deltarune, with Mini Slag, Neko-Shine and Robo-Storm changing to resemble Ralsei, Susie and Kris respectively.	
*Alt 1: Default costume.
*Alt 2: Based off of Mr. Slag's beta designs.
*Alt 3:
*Alt 4:
*Alt 5: Based off of Korosensei from Assassination Classroom, with Mini Slag, Neko-Shine and Robo-Storm changing to resemble, ?, ? and ? respectively.
*Alt 6: Based off of Alastor from Hazbin Hotel, with Mini Slag, Neko-Shine and Robo-Storm changing to resemble, Angel Dust, Vaggie and Charlie respectively.
*Alt 7: Based off of Ronald McDonald, with Mini Slag, Neko-Shine and Robo-Storm changing to resemble Hamburglar, Birdie the Early Bird and Grimace respectively.
*Alt 8: Based off of Spamton from Deltarune, with Mini Slag, Neko-Shine and Robo-Storm changing to resemble Ralsei, Susie and Kris respectively.
</tabber>
|-
| style="border-style:solid;border-color:#ffffff; width:50%;" id="akari" |
Akari
| style="border-style:solid;border-color:#ffffff; width:50%; text-align:left" |
*Age: Unknown
*Gender: Female
*Species: Angel
*Weapon: Akatsukiken - A self-taught martial arts style combining various styles of kung fu. She combines them with her power to control solar energy to perform explosive punches and kicks.
Akari was once an angel, acting as a heavenly protector of humanity. However, after rumors of her and her legion of angels taking part in the Ultimatum War spread, she was forcefully kicked out of Heaven and forced to live in the Human Realm as a fallen angel. Joining the Crusaders, she hopes that one day her efforts of “protecting humanity” will get her back into Heaven, though her energetic personality, superhero-esque attitude and tendency to solve problems with super-powered explosive punches makes her stand out compared to the rest of the Imperial Church. Joining the KillGames, she hopes that the Wish will be her ticket to finally getting back her title as a full-fledged angel.
|-
| colspan="2" style="border-style:solid;border-color:#ffffff;" |<tabber>Traits=
Playstyle
Akari is an explosive rushdown character. A dangerous ground threat, she can absolutely devastate her foes with her brutal close-ranged combos and pressure, especially if she takes advantage of her Spirit Stances. However, she struggles at a distance due to her stubby normals and lack of any long-ranged attacks without activating one of her Stances.
*Character Type: Rushdown
*Difficulty: Easy
Character Trait
Spirit Stances: Akari can perform Spirit Charge to activate a Spirit Stance, a temporary buff that alters Akari's stats. Only one Stance can be active at a time, and after the Stance is used, it will be on cooldown and cannot be activated until some time has passed.
|-|Light Attacks=
Standing Light	Y 	A punch.
Standing Light	YY 	A spinning kick.
Standing Light	YYY 	A second spinning kick.
Forward Light 	↑Y 	An upward kick.
Back Light 	↓Y 	A sweep kick. Must be blocked low.
Run Light 	dY 	A lunging elbow strike.
Jumping Light 	jY 	A palm thrust.
Jumping Light 	jYY 	A spinning kick.
Jumping Light 	jYYY	A downward spiking kick.
|-|Medium Attacks=
Standing Medium	X 	A palm thrust.
Forward Medium 	↑X	A downward kick. Must be blocked high.
Back Medium 	↓X	An uppercut. Anti-air and launcher.
Run Medium 	dX	A flying knee strike.
Jumping Medium 	jX	A double palm strike downward.
|-|Heavy Attacks=
Standing Heavy	A 	A wind-up followed by a powerful exploding punch.
Forward Heavy 	↑A	A jumping double hand smash, creating an explosion upon impact. Must be blocked high.
Back Heavy 	↓A	A stomp, creating an explosion around her. Must be blocked low.
Run Heavy 	dA	A spinning dropkick.
Jumping Heavy 	jA	A flaming axe kick.
|-|Special Attacks=
Spirit Charge 	B 	Akari charges energy for a brief time. If she isn't interrupted, her eyes will glow and she can choose between one of three Spirit Stances, increasing her stats and giving her a unique new special. Acts the same on the ground as it does in the air.
Tiger Stance 	B→Y 	Akari activates her Tiger Stance, increasing the damage she deals.
Dragon Stance 	B→X 	Akari activates her Dragon Stance, increasing her defense and giving her Heavy Attacks, as well as granting Spiral Inferno Kick, Spinning Tornado Crush and Iron Mountain Assault, super armor.
Phoenix Stance 	B→A 	Akari activates her Phoenix Stance, increasing her movement speed and letting her perform two air dashes.
Spirit Cancel 	B→B 	Akari cancels her charge, creating a small blast of energy around her to damage anyone nearby.
Spirit Blast 	B (Stance)	Akari creates expels all of her current Stance's energy by launching it as a blast of energy. The attack's damage is determined by how much of the Stance's duration is left, increasing in power the less the Stance has been used up. Different stances also give the attack different forms, Tiger being an orb of energy that deals multiple hits, Dragon being a close-ranged blast of energy that grants Akari super armor, and Phoenix Stance being a wave of energy that flies directly toward the enemy. Acts the same on the ground as it does in the air.
Spiral Inferno Kick 	↑B 	Akari flies in the direction she is facing with a powerful flaming kick, creating an explosion upon impact. Plows through projectiles. Gains super armor in Dragon Stance. Acts the same on the ground as it does in the air.
Spinning Tornado Crush 	↓B 	Akari leaps upward, perform a quick flaming spin in the air, before dropping down with a powerful axe kick that creates an explosion upon impact with the ground. Gains super armor in Dragon Stance. Acts the same on the ground as it does in the air, though Akari doesn't jump if the attack is used while airborne.
Zephyr Rush 	dB 	Akari dashes low to the ground, gaining brief invincibility and being able to cancel her attacks into one of several attacks.
Light Severing Blade 	dB→Y 	Akari gets low to the ground and performs a low rushing kick. A very fast low attack.
Emaculate Wing God Fist 	dB→X 	Akari performs a rushing uppercut, launching the foe into the air. Can be used as a combo starter or anti-air.
Iron Mountain Assault 	dB→A 	Akari performs a powerful shoulder bash, launching the foe away. Gains super armor in Dragon Stance.
Rapid Teleportation Maneuver	dB→B 	Akari suddenly disappears, performing a rushing punch behind the foe. Targets the foe's location.
|-|Rage Attacks=
Raging Palm of the Golden Dragon	rY 	Akari gathers energy before thrusting her palms forward, creating a massive orb of intense heat in front of her. This deals rapid damage, slowly expanding and pulling in anyone nearby before exploding and damaging enemies around it.
Evil-Crushing Dynamic Barrage 	rX 	Akari lunges forward with a powerful punch. If the attack lands, she unleashes a barrage of exploding punches in front of her before ending it off with a one-inch punch that creates a powerful explosion sends the enemy flying.
Evil-Destroying Angelic Kick 	jrX	Akari performs a powerful flaming kick in the direction she's facing, flying straight through them. Upon doing so, Akari lands on the ground and strikes a cool pose as the enemy explodes behind her.
|-|Bloodlust Attacks=
Super Seraphim 	rA 	Akari screams at the top of her lungs as she becomes enveloped in a powerful light and five additional wings form across her back. While in this state, she gains increased damage and speed. Spirit Charge now takes little time giving you access to your Stances, the Stances take much shorter to cooldown, and your Stances' effects are much more potent.
Evil-Obliterating Descension Kick	rA (Bloodlust)	Akari starts the attack by performing a forward lunging punch. The enemy falls to the ground, but suddenly Akari is distracted. She looks up as light envelops around, realizing that she is being taken to Heaven. With amazement in her eyes, she wonders if she'll finally be brought back to her rank as an angel, only for her to reach the top and for the gate to close on her. She stares blankly for a moment before going into a blind rage. We go back to the enemy on the ground, who get up from that initial attack. They turn around to see Akari, falling at high speeds from the sky, coated in golden fire, and screaming out the technique's name. The enemy looks up in terror, as they are then absolutely obliterated by the kick, which creates a massive explosion that can be seen from space. From the smoke, Akari is seen back to normal, calmed down, before looking down and shaking the charred corpse of her enemy off her leg, causing it to turn to dust. Instantly kills the foe.
|-|Finishers=
{| style=";border-color: #ffffff;width:100%;color:#ffffff; background:#000000;text-align:center;"
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2); width:20%" |Kaboom!
| style="border-style:solid;border-color:#ffffff; width:20%" |
*Standing Heavy
*Forward Heavy
*Run Heavy
*Spiral Inferno Kick
*Raging Palm of the Golden Dragon
*Evil-Crushing Dynamic Barrage
*Evil-Destroying Angelic Kick
| style="border-style:solid;border-color:#ffffff;" |Blows the enemy up with an explosion.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Zoom!
| style="border-style:solid;border-color:#ffffff;" |
*Run Heavy
*Iron Mountain Assault
*Rapid Teleportation Maneuver
| style="border-style:solid;border-color:#ffffff;" |Launches the foe so that they go flying, exploding on impact with the wall. Their body can be launched into hazards.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Vertical Chop
| style="border-style:solid;border-color:#ffffff;" |
*Jumping Heavy
*Spinning Tornado Crush
| style="border-style:solid;border-color:#ffffff;" |Slashes the enemy vertically in half.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Burn Up
| style="border-style:solid;border-color:#ffffff;" |
*Spirit Blast
| style="border-style:solid;border-color:#ffffff;" |Lights the enemy on fire. Leaves the enemy in a helpless state.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |I Can't Believe You're Already Dead!
| style="border-style:solid;border-color:#ffffff;" |
*Pummel
| style="border-style:solid;border-color:#ffffff;" |Akari holds the foe up before attacking them with a flurry of attacks. Each hit has a brief shot of Akari either hitting the foe, or doing something weird (doing random poses, taking selfies with the foe, etc.). Akari then seemingly charges up a powerful punch, only to then stop and flick at the foe. Akari then turns around, as the enemy convulses and eventually explodes.
|-|Extras=
Intro Animation 	Is seen in her Crusader uniform with an angry look on her face, before smiling. She waves her hand in front of her face, her uniform burning up into her superhero outfit. She then takes up a battle stance and says, “I’m gonna show you what I’m capable of!”
Taunt 	Steps forward and does a beckoning gesture, saying either, “Show me what you got!” or “Come on!”
Respect 	Strikes a series of poses as she says: “When demonic monsters abound, when the safety of humanity is under threat, only one person can protect the world from being overtaken by darkness. The Angel of Justice, the Bringer of Light, the one who fell from the light and will bring about the destruction of hate and evil! All of demonkind shall rule the day that they come to this realm when they are absolutely obliterated by the one, the only, Akari!” When the speech ends, a massive explosion appears around her, dealing heavy damage to anyone around her (though good luck actually hitting anyone with it). This taunt can be cancelled.
Win Animation 	Akari looks at the camera and says, “Heh. Bet you were impressed by my skills huh?”, before doing a series of strikes and flips, ending with her raising her fist into the air as an explosion appears behind her.
Alternate Costumes	Alternate Costumes
? 	?
</tabber>
|-
| style="border-style:solid;border-color:#ffffff; width:50%;" id="khansyn" |
Khan-Syn
| style="border-style:solid;border-color:#ffffff; width:50%; text-align:left" |
*Age: 38
*Gender: Male
*Species: Human
*Weapon: Ammit's Jaw - A polearm with a trident-like blade at one end, and a hooked, khopesh-esque blade at the other.
Khan-Syn is a member of the Eyes of Oblivion, a dangerous cult who worship the ancient god of death, Anubis. Believing that the world has become corrupted, they seek to resurrect their god by collecting human souls, and using him to bring about a new age and kill off the human race. Alongside him is Enigma, the ghost of an ancient priestess and the cult’s immortal leader. Possessing his arm, together they seek to win the KillGames, and use the wish to further their goals and bring the world back to a state of nothingness. Khan-Syn is brooding, nihilistic, and both he and Enigma are devout in Anubis’ beliefs, seeing humanity as nothing by abhorrent scum.
|-
| colspan="2" style="border-style:solid;border-color:#ffffff;" |<tabber>Traits=
Playstyle
Khan-Syn is a set-up based stage control character. Fighting alongside Enigma, their gameplay centers around creating Souls, setting them onto the battlefield, and either using them as projectiles or as part of more elaborate attacks. This gives him a wide variety of means to pressure the enemy, chipping their health away and striking when they least expect. However, Khan-Syn has weak defense and mediocre speed means if he isn’t set-up, he's wide open for damage.
*Character Type: Zoner
*Difficulty: Hard
Character Trait
Souls: Khan-Syn can summon up to four Souls onto the battlefield. These are central to Khan-Syn's gameplan, interacting with his other specials and allowing him to create dangerous projectiles and traps. Use them creatively to take control of the battlefield.
|-|Light Attacks=
Standing Light	Y 	Swipes with his left arm.
Standing Light	YY 	Swipes a second time.
Standing Light	YYY 	Summons Enigma, whose hair transforms into snakes as she stabs in front of her with it, before performing a final bite to knock the foe away.
Forward Light 	↑Y 	Slashes forward with the khopesh-end of his trident.
Back Light 	↓Y 	Places his hand on the ground as Enigma swipes low to the ground. Must be blocked low.
Run Light 	dY 	Stabs his trident into the ground and kicks forward.
Jumping Light 	jY 	Swipes with his left arm.
Jumping Light 	jYY 	Swipes a second time.
Jumping Light 	jYYY	Summons Enigma who slashes out in front of her.
|-|Medium Attacks=
Standing Medium	X 	Stabs his trident forward.
Forward Medium 	↑X	Jumps into the air and stabs his trident downward. Must be blocked high.
Back Medium 	↓X	Swings his trident upward. Launches the enemy into the air.
Run Medium 	dX	Stabs his trident forward.
Jumping Medium 	jX	Stabs his trident forward.
|-|Heavy Attacks=
Standing Heavy	A 	Enigma charges the trident with dark energy and causes it to grow in size, before Khan-Syn thrusts it forward.
Forward Heavy 	↑A	Enigma charges the trident with dark energy before Khan-Syn swings it downward. Must be blocked high.
Back Heavy 	↓A	Khan-Syn slashes along the ground as Enigma summons large dark hands from the ground that slash at the enemy. Must be blocked low.
Run Heavy 	dA	Enigma charges the trident as Khan-Syn rushes forward, spinning it in front of him.
Jumping Heavy 	jA	Enigma charges the trident as Khan-Syn swings it below him.
|-|Special Attacks=
Soul Shot 	B 	Khan-Syn holds his hand out and launches a dark spirit as a projectile. Hold the button and the Soul will continue to fly forward, bouncing off of surfaces. Release the button and the Soul will stay in place. From there, the spirit stays in place, damaging anyone that touches it. Khan-Syn can hit the Soul with his attacks to launch it, rebounding off of surfaces and even other Souls they touch, launching them as well. These Souls can be targeted, allowing for easier spell-casting and aiming. Acts the same on the ground as it does in the air.
Possession 	↑B 	Enigma flies forward as a projectile. She'll ignore projectiles and enemy attacks. If she comes into contact with the enemy, she'll possess them, causing them move mindlessly towards Khan-Syn. The enemy can break out by mashing the controls, but are left entirely vulnerable while possessed. Acts the same on the ground as it does in the air.
Soul Command 	↓B 	Enigma appears, holding out her arms as a dark energy eminates from it. From there, press one of the attack buttons, and Enigma will perform an attack. Acts the same on the ground as it does in the air.
Soul Flame 	↓B→Y	Enigma charges the nearest Soul, causing it to transform into a copy of her head. The head, after a short delay, charges at the nearest enemy, becoming a homing, exploding projectile. Use it to put pressure on the enemy.
Soul Inferno 	↓B→X	Enigma charges the nearest Soul to the enemy, causing it to slam down and turn into a pillar of ghostly flames. The pillar lingers for a time and damages enemies that touch it, allowing you to use it to close off areas of the stage.
Soul Coalescense	↓B→A	Enigma combines all nearby Souls into a Soul Mass. The Soul Mass becomes larger and more powerful the more Souls are absorbed within it, however it cannot be commanded like normal Souls.
Soul Cancel 	↓B→B	Enigma disappears.
Soul Teleport 	dB 	Khan-Syn teleports to the Soul that is the nearest to the enemy. From there, he can float in the Soul's place for a few seconds, allowing Khan-Syn to perform one of a few attacks. Khan-Syn is invulnerable to hits for a second while floating, but if he stalls for too long, he will eventually fall back to the ground.
Soul Fall 	dB→Y	Khan-Syn dives downward, stabbing his trident into the ground and creating a blast of dark energy when he strikes the ground. A fast attack that's great if the Soul is in the air.
Soul Strike 	dB→X	Khan-Syn flies in the held direction as Enigma coats him in dark energy, damaging anyone in his way as he stabs forward with his trident. If you hit a Soul, you'll cling to it.
Soul Splice 	dB→A	Khan-Syn leaps forward as Enigma coats his trident in dark energy, before swinging it out in front of him. Must be blocked high.
Soul Meteor 	dB→B	Khan-Syn leaps backwards, launching the Soul downward as an exploding projectile, creating a shockwave upon hitting the ground. A useful movement tool that can be used to escape the enemy.
|-|Rage Attacks=
Apep's Rage 	rY	Enigma gathers dark energy as her head splits into multiple copies, which all scream as they fly towards the player as homing projectiles. Great at applying pressure to the foe. Acts the same on the ground as it does in the air.
Pharaoh's Curse	rX	Enigma commands the darkness as dark energy begins emanating around the foe. With this in effect, a spirit will appear and launch itself at the foe, exploding shortly after. They will always appear in a set sequence: mid, low, mid, high, but can allow you to create dangerous mix-up situations.
|-|Bloodlust Attacks=
Fragmented Anubis 	rA 	Khan-Syn and Enigma summon a dark vortex of which they are absorbed into. Using their bodies as catalysts and combining into one being, they transform into a false copy of their god, Anubis. In this state, they gain increased damage and speed. Souls are now launched in groups of three, and Soul Command's attacks are much faster. Possession is much faster and is harder to break out of.
Judgement of Oblivion	rA (Bloodlust)	Khan-Syn rushes forward and begins performing a combo of attacks with his trident. Each hit he pulls out a different vital organs, first the intestines, then the liver, then the stomach, and finally the lungs. With the criteria to move onto the afterlife made, Khan-Syn uses Anubis' magic to wrap the enemy in mummy paper as they fall over. The wrapped up enemy falls over into a dark portal, which immediately transports them to the afterlife. The enemy confused looks around as a trail of fire appears in front of them and they see the true form of Anubis, alongside Thoth and Ammit, ready to judge their soul. The enemy is terrified, and begins running away, as Anubis commands the souls of the dead to follow after them. Catching up to the foe they tear them to pieces, and they scream in fear as they are dragged into the void. Khan-Syn and Enigma are seen watching from a portal, Enigma closes it and Khan-Syn walks away smiling. Instantly kills the foe.
|-|Finishers=
{| style=";border-color: #ffffff;width:100%;color:#ffffff; background:#000000;text-align:center;"
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2); width:20%" |Impale
| style="border-style:solid;border-color:#ffffff; width:20%" |
*Standing Heavy
*Soul Fall (Stab)
| style="border-style:solid;border-color:#ffffff;" |Stabs the enemy with the trident. He holds the spear in the air as the enemy slides down it.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Vertical Chop
| style="border-style:solid;border-color:#ffffff;" |
*Forward Heavy
*Jumping Heavy
*Soul Splice
| style="border-style:solid;border-color:#ffffff;" |Slashes the enemy vertically in half.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Embrace of Death
| style="border-style:solid;border-color:#ffffff;" |
*Back Heavy
| style="border-style:solid;border-color:#ffffff;" |Dark hands grab the foe before dragging them to the Underworld.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Burn Up
| style="border-style:solid;border-color:#ffffff;" |
*Soul Shot
*Soul Inferno
*Soul Coalescence
*Apep's Rage
| style="border-style:solid;border-color:#ffffff;" |Lights the enemy on fire. Leaves the enemy in a helpless state.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Bone Crushing
| style="border-style:solid;border-color:#ffffff;" |
*Possession
| style="border-style:solid;border-color:#ffffff;" |Enigma takes control of the enemy and raises them into the air before contorting them, breaking their bones.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Kaboom
| style="border-style:solid;border-color:#ffffff;" |
*Soul Flame
*Soul Meteor
*Soul Fall (Blast)
*Pharaoh's Curse
| style="border-style:solid;border-color:#ffffff;" |Blows the enemy up with an explosion.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Holed Up
| style="border-style:solid;border-color:#ffffff;" |
*Soul Strike
| style="border-style:solid;border-color:#ffffff;" |Flies straight through the foe, creating a massive hole in their body.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Your Soul is Ours!
| style="border-style:solid;border-color:#ffffff;" |
*Pummel
| style="border-style:solid;border-color:#ffffff;" |Dark hands appear from a portal under the enemy, pulling the enemy in. However, when they're halfway through, Khan-Syn closes the portal, chopping the foe in half. Khan-Syn slowly approaches their helpless foe, who attempt to crawl away, before Enigma grabs them by the face and absorbs their life essence, slowly killing them until they are nothing but a husk.
|-|Extras=
Intro Animation 	Is seen walking toward the screen, looking towards the ground. Enigma manifests from his arm, and looks forward, saying “I will bring them truth.” Khan-Syn then looks forward and pulls out his trident, responding by saying, “And I will show them death's embrace.”
{| style="border-style:outset; border-width: 2px;border-color: #ffffff;width:100%;color:#ffffff; background:#000000;text-align:center;" class="mw-collapsible mw-collapsed"
Unique Intro Dialogue	
*VS Khan-Syn: “Impostors, how dare you mock us!” “Fall to your knees as your false god leads you to your ensuing demise!”
*VS Gravebeard: “I remember this man. We fought many centuries ago.” “Let’s hope there’s still a soul in there for us to take once he’s dead.”
*VS Tecatl: “A being of the ancient past.” “They will be the perfect sacrifice.”	
</tabber>
|-
| style="border-style:solid;border-color:#ffffff; width:50%;" id="violetta" |
Violetta
| style="border-style:solid;border-color:#ffffff; width:50%; text-align:left" |
*Age: 29
*Gender: Female
*Species: Mutant
*Weapon: Blind Rose - A rapier grown from a rose.
A mutant test subject turned deadly assassin, Violetta is unique among her kind thanks to her plant-based mutagen strain, a result of Maligna’s early experimentations. Taken in and adopted by Don Antello, she devoted herself to him, rising up the ranks of the Moria Mafia to become his right-hand woman. When the 25th KillGames are announced, she believes that the Wish will give her the opportunity to finally impress her father, while also letting her finally get revenge on the woman that ruined her life. She is narcissistic and self-centered, obsessed with beauty and seeing herself as above everyone else. She believes that Antello is the only person who cares about her, due to her trauma and the belief that she is a horrific abomination, and is thus absolutely loyal to him.
|-
| colspan="2" style="border-style:solid;border-color:#ffffff;" |<tabber>Traits=
Playstyle
Violetta is a mid-ranged spacing character with a focus on punishes. With her weapon’s impressive range, she dominates the neutral, poking at enemies while keeping them at a safe distance and landing a calculated strike when the enemy is vulnerable. However, she’s lacking in mobility, and it can be hard for her to defend herself when the enemy’s up close.
*Character Type: Zoner
*Difficulty: Medium
Character Trait
Rose's Thorn: Violetta’s attacks deal increased damage and gain special properties when you hit the enemy with the tip of her rapier.
|-|Light Attacks=
Standing Light	Y 	A slash forward.
Standing Light	YY 	A second slash forward.
Standing Light	YYY 	A flurry of quick rapier stabs forward.
Forward Light 	↑Y 	A kick.
Back Light 	↓Y 	A low sweeping root attack. Must be blocked low.
Run Light 	dY 	A lunging stab forward.
Jumping Light 	jY 	A slap.
Jumping Light 	jYY 	A second slap.
Jumping Light 	jYYY	A spinning attack.
|-|Medium Attacks=
Standing Medium	X 	A stab forward.
Forward Medium 	↑X	A rapier swing downward. Must be blocked high.
Back Medium 	↓X	A rapier swing upward. Anti-air and launcher.
Run Medium 	dX	A spinning slash.
Jumping Medium 	jX	A flip kick.
|-|Heavy Attacks=
Standing Heavy	A 	A powerful stab that creates a trail of rose petals. Can be angled while charging.
Forward Heavy 	↑A	A jumping downward slash with her rapier, creating a trail of rose petals. Must be blocked high.
Back Heavy 	↓A	Summons spiky roots from the ground to stab enemies. Must be blocked low.
Run Heavy 	dA	A powerful stab forward, creating a trail of rose petals.
Jumping Heavy 	jA	A powerful stab downwards, creating a trail of rose petals.
|-|Special Attacks=
Petal Thrust 	B 	Violetta takes up a stance before performing a stab with her rapier in the direction she is facing. It has good range and makes for a great poking tool, especially thanks to its fast speed. Hitting enemies at the tip deals extra shield damage. Hold button to charge it, increasing its damage. While charging, Violetta can move, letting her better position for an attack. Acts the same on the ground as it does in the air.
Petal Spike 	↑B 	Violetta performs a flying uppercut with her rapier. A good anti-air. Deals extra damage when hitting the enemy at the tip.
Summon Servant	↓B 	Violetta snaps her fingers, summoning one of her three plant servants. Whichever attack button you press will change which servant is summoned. After performing their attack or taking too much damage, they'll go into a cooldown period, and can't be summoned for a time. Acts the same on the ground as it does in the air.
Summon Venus 	↓B→Y	Violetta summons Venus, who rushes low to the ground. If she comes into contact with the enemy, she'll entangle the enemy and begins biting on their legs, stunning them. Great punish tool, allowing for an easy tipped attack.
Summon Orchid 	↓B→X	Violetta summons Orchid, who quickly dives down from the sky. Orchid flies directly towards the foe, slashing the enemy with a quick swipe of her claws. Great pressure tool, especially when the enemy is airborne as that's when the attack is its fastest.
Summon Willow 	↓B→A	Violetta summons Willow, who will slowly begin moving toward the enemy. She'll absorb enemy attacks and projectiles, and perform a heavy slam if the enemy is nearby. A great tool for both countering enemy attacks, as well as controlling space.
Summon Cancel 	↓B→B	Violetta cancels her summon.
Floral Step 	dB 	Violetta does a graceful spin, becoming briefly invincible and letting her pass through enemies. Hold the special button to increase the distance she spins. Avoiding an enemy attack allows her to cancel any move during the animation.
|-|Rage Attacks=
Petal Razor 	rY	Violetta summons a large spiked rose that flies forward as a spinning projectile, dealing multiple hits before exploding. Can be used as an approach and pressure tool, holding the enemy in place for a guaranteed tipper. Acts the same on the ground as it does in the air.
Blossom Dance	rX	Violetta rushes forward and swings her rapier upward. If the attack lands, she summons out her pets to do a barrage of attacks, ending with Venus launching them into the ground as Violetta appears under the foe and stabs them with her rapier. Acts the same on the ground as it does in the air.
|-|Bloodlust Attacks=
Full Bloom	rA 	Violetta snaps her fingers as Venus, Orchid and Willow grow out the ground, taking on more humanoid forms. While in this state, Violetta gains increased damage and speed. Venus, Orchid and Willow will attack enemies independently. Venus will rush around them and attack with her vines. Orchid will fly near Violetta and periodically launch petal blades. And Willow will slowly advance towards the enemy, slamming their fist into the ground to create root spikes. They will disappear either when taking enough damage or when Full Bloom is over.
Alraune 	rA (Bloodlust)	Violetta laughs at the foe. If an enemy hits him, she'll be knocked to the ground, causing her mask to fall off and break. Angered that the foe revealed her face, she slowly begins to transform, summoning large vines to grab the foe. Upon revealing her true form, she tosses the foe into the air and, in a blind rage, summons hundreds of vines to fly at the foe, slicing them apart until they are just a head. The head falls into Violetta's hands, and with a sinister smile, she crushes it. She then transforms back as Venus retrieves a new mask. Instantly kills the foe.
|-|Finishers=
{| style=";border-color: #ffffff;width:100%;color:#ffffff; background:#000000;text-align:center;"
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2); width:20%" |Impale
| style="border-style:solid;border-color:#ffffff; width:20%" |
*Standing Heavy
*Run Heavy
*Jumping Heavy
*Petal Thrust
| style="border-style:solid;border-color:#ffffff;" |Stabs the enemy in the eye with her rapier before pulling it out. Leaves the enemy in a helpless state.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Vertical Chop
| style="border-style:solid;border-color:#ffffff;" |
*Forward Heavy
*Petal Spike
| style="border-style:solid;border-color:#ffffff;" |Slashes the enemy vertically in half.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Root Impale
| style="border-style:solid;border-color:#ffffff;" |
*Back Heavy
*Willow Attack (Full Bloom)
| style="border-style:solid;border-color:#ffffff;" |Impales the enemy on a bed of roots or vines.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Leg Taker
| style="border-style:solid;border-color:#ffffff;" |
*Venus Attack
*Venus Attack (Full Bloom)
| style="border-style:solid;border-color:#ffffff;" |Venus rips off the enemy's leg. Leaves the enemy in a helpless state.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Crush
| style="border-style:solid;border-color:#ffffff;" |
*Willow Attack
| style="border-style:solid;border-color:#ffffff;" |Crushes the foe with immense force.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Vertical Blender
| style="border-style:solid;border-color:#ffffff;" |
*Petal Veil
| style="border-style:solid;border-color:#ffffff;" |Shreds through the foe and slices them in half.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Impale
| style="border-style:solid;border-color:#ffffff;" |
*Blossom Dance
| style="border-style:solid;border-color:#ffffff;" |Stabs the enemy with her rapier.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Pin Cushion
| style="border-style:solid;border-color:#ffffff;" |
*Orchid Attack (Full Bloom)
| style="border-style:solid;border-color:#ffffff;" |Fires multiple petals into the enemy. Leaves the enemy in a helpless state.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Make Like a Tree and Die!
| style="border-style:solid;border-color:#ffffff;" |
*Pummel
| style="border-style:solid;border-color:#ffffff;" |Violetta grabs the enemy, creating a seed and stuffing it down their throat. As the enemy stumbles back and coughs blood, the seed suddenly begins to grow, as a tree grows from inside the enemy's body, violently killing them.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Death Bloom
| style="border-style:solid;border-color:#ffffff;" |
*Respect
| style="border-style:solid;border-color:#ffffff;" |The rose impales the enemy's eye, leaving them in a helpless state.
|-|Extras=
Intro Animation 	Venus, Orchid and Willow in their humanoid forms are are seen gathered together as a large, closed-up flower is seen growing from the ground, before Violetta steps out. As she walks forward she summons Blind Rose before pointing it forward, saying “Allow me to demonstrate the difference between us." as Venus, Orchid and Willow go into the ground.
Taunt 	Puts her hand to her chin and laughs.
Respect 	Pulls out a rose and smells it before tossing it into the air as an arcing projectile, damaging anyone that touches it. Occasionally when performing this respect she’ll say, “Gutter trash” under her breath.
Win Animation 	Violetta snaps her fingers as Willow forms behind her, forming a chair that Violetta gracefully falls into. Venus brings a wine glass and Orchid pours her some wine that Violetta drinks, before she looks to the camera and says “Another successful assassination. I’m sure father will be proud of our work”. Her three pets, transformed into their humanoid forms, are then seen gathered around behind her.
Alternate Costumes	Alternate Costumes
? 	?
</tabber>
|-
| style="border-style:solid;border-color:#ffffff; width:50%;" id="gravebeard" |
Gravebeard
| style="border-style:solid;border-color:#ffffff; width:50%; text-align:left" |
*Age: 402
*Gender: Male
*Species: Undead
*Weapon: Keelhauler - Gravebeard’s hook attached to his left arm. The hook can be spun like a buzzsaw, clamped down like a claw, and is attached to a chain allowing it to be swung around like a flail.
Captain Gravebeard was once a pirate during the Golden Age of Piracy, slaughtering hundreds in his quest for riches and to be remembered by history. However, after being caught and executed, his body being thrown into the ocean, where he met Leviathan, the Avatar of Envy. Making a deal with her, Gravebeard would gain eternal life, and he sailed the seas killing off anyone who dare come across him. Centuries ran by, and while he enjoyed it at first, Gravebeard eventually grew tired. He realized that his eternal life was nothing but a curse and he was nothing but a pawn to Leviathan's goal of consuming all of human life. Now, in the modern day, Gravebeard joins the KillGames in order to find a way to stop Leviathan and allow his soul to rest. In contrast to his past, Gravebeard is a stern and gruff individual. Horrified at the atrocities he has committed, he only seeks redemption, choosing to kill only those who he sees as "sinners".
|-
| colspan="2" style="border-style:solid;border-color:#ffffff;" |<tabber>Traits=
Playstyle
Gravebeard is a dominating pressure-focused character. With his massive attack range and high-damaging moves, he can dictate the flow of a match, preventing the enemy from rushing in and punishing them if they attempt to do so. He has slow speed, and combined with his slow attacks, it can leave him vulnerable if his attacks whiff, so players will need to be careful and always stay on the offensive.
*Character Type: Power
*Difficulty: Medium
Character Trait
Anchoring: Gravebeard can use his Neutral Special to launch his anchor arm, causing it to imbed into the ground. This puts Gravebeard in an Anchored state. In it, he gains various new attacks, often involving the anchor itself. This anchor is central to Gravebeard's pressure, as it can be used as a trap or pressure tool. If Gravebeard sustains enough damage, the anchor will be dislodged automatically.
|-|Light Attacks=
Standing Light	Y 	A tentacle slap.
Standing Light	YY 	A second tentacle slap.
Standing Light	YYY 	A tentacle slam.
Forward Light 	↑Y 	A kick.
Back Light 	↓Y 	A sweep kick. Must be blocked low.
Run Light 	dY 	A stomp with his peg leg.
Jumping Light 	jY 	A tentacle slap.
Jumping Light 	jYY 	A second tentacle slap.
Jumping Light 	jYYY	A tentacle slam.
|-|Medium Attacks=
Standing Medium	X 	An anchor swing. If Anchored, it is replaced with a tentacle stab
Forward Medium 	↑X	A downward anchor swing. Must be blocked high. If Anchored, it is replaced with a downward tentacle swing.
Back Medium 	↓X	An anchor uppercut. Anti-air and launcher. If Anchored, it is replaced with an upward tentacle swing.
Run Medium 	dX	An anchor drill.
Jumping Medium 	jX	An anchor swing. If Anchored, it is replaced with a tentacle swing.
|-|Heavy Attacks=
Standing Heavy	A 	Extends his anchor and swings it in front of him as it spins like a buzzsaw. If Anchored, he instead summons a large tentacle and swings it forward.
Forward Heavy 	↑A	Extends his anchor and swings it downward as it spins like a buzzsaw. Must be blocked high. If Anchored, he instead summons a large tentacle and swings in downward.
Back Heavy 	↓A	Extends his anchor and swings it upward from the ground as it spins like a buzzsaw. Must be blocked low on the ground, but otherwise acts like an anti-air once it goes upward. If Anchored, he plunges his tentacles into the ground, causing tentacles to sprout out of the ground.
Run Heavy 	dA	Punches forward with his anchor buzzsaw. If Anchored, he performs a shoulder bash.
Jumping Heavy 	jA	Extends his anchor and swing it downward while flying to the ground and it spins like a buzzsaw. If Anchored, he summons multiple large tentacles and spins to swing them around him.
|-|Special Attacks=
Anchor Cannon	B 	Gravebeard begins twirling his anchor before launching it in the direction he is facing. The anchor deals good damage and overpowers other projectiles, but flies in an arc. Upon travelling full distance, the anchor imbeds itself into the ground, putting Gravebeard in Anchored state. Charging increases the attack's distance and damage, and when fully charged, the Anchor creates a blast of water when it lands, damaging enemies above it. While charging, Gravebeard can move around, the spinning anchor behind him to not only damage enemies but also block projectiles. Acts the same on the ground as it does in the air.
Anchor Drop 	B (while Anchor is Flying)	Gravebeard uses a ghostly energy to stop the anchor in place, causing it to suddenly drop to the ground and damage enemies below it. This is a useful tool for properly positioning the anchor in place.
Anchor Pull 	B (Anchored) 	Gravebeard pulls back on the anchor as its blades turn and spin like a buzzsaw, putting him back to his normal state and damaging anyone between him and the anchor. Great for bringing the enemy to you to extend a combo. Acts the same on the ground as it does in the air.
Riptide 	↑B 	Gravebeard lunges forward, performing a swing with his anchor as it is coated in water that pulls the enemy toward you. A rekka that allows you to follow up by pressing another attack button. Acts the same on the ground as it does in the air.
Tsunami 	↑B→Y 	Gravebeard performs a second lunging swing, launching a spread of water out as projectiles. They spread out as they fly, making it most effective at close-range.
Maelstrom 	↑B→X 	Gravebeard jumps into the air, spinning his anchor above him in a spiral of water. A good anti-air.
Geyser 	↑B→A 	Gravebeard jumps into the air and slams his anchor into the ground, causing a large geyser of water to blast into the air. Its large size makes it a great pressure tool, especially cause it blocks projectiles. The jump allows you to avoid mid and low attacks.
Storm Surge 	↑B→B 	Gravebeard moves forward, spinning his anchor around him as it spins like a buzzsaw. Keep tapping the button to increase the number of hits. After a few hits, the enemy is knocked away.
Chain Burst 	↑B (Anchored) 	Gravebeard coats the chain in a ghostly energy, dealing damage to the enemy if they are touching the chain. A useful tool if well positioned, and if timed well you can use it to delete projectiles. Acts the same on the ground as it does in the air.
Kraken Slam 	↓B 	Gravebeard extends his tentacles in the direction he's facing. If the attack lands, he'll grab the enemy by the leg before slamming them down into the ground. Acts the same on the ground as it does in the air.
Reel In 	↓B (Anchored) 	Gravebeard pulls back the anchor, only the blades turn and go into a claw mode. This attack is a grab. If the enemy is hit by the claw at any point, the enemy is pulled in and Gravebeard uses the anchor to crush the enemy's neck. Acts the same on the ground as it does in the air.
Gangplank 	dB 	Gravebeard leaps forward, spinning his anchor out in front of him to block projectiles. Deals multiple hits and is a good option to approach the foe.
Anchor Drag 	dB (Anchored) 	Gravebeard pulls himself toward the anchor, damaging anyone in his way, super armoring through attacks, and pulling the anchor out of the ground. A useful movement tool.
|-|Rage Attacks=
Flying Dutchman 	rY	Gravebeard summons his ghostly ship, the Flying Dutchman. The Flying Dutchman will come in from above riding a wave, before flying forward the rest of the way, dealing more damage before it hits the ground. Its large size makes it hard to avoid. Acts the same on the ground as it does in the air.
Bermuda's Bellow	rX	Massive tentacles begin growing out of Gravebeard's body, as they flail all around him dealing rapid damage to anyone nearby. Acts the same on the ground as it does in the air.
|-|Bloodlust Attacks=
Call of the Deep 	rA 	Gravebeard suddenly becomes encoarsed in a ghostly energy. While in this state, Gravebeard gains increased damage and speed. Gravebeard's anchor is made even larger, giving your attacks even more range and allowing them to deal even more damage. Gravebeard's normal Heavies also gain the ability to destroy projectiles.
Davy Jones' Descent	rA (Bloodlust)	Gravebeard roars out as he creates a blast of ghostly energy. If the attack lands, ghostly energy envelops the screen. We cut to the Flying Dutchman as see the enemy tied up to an anchor and various other heavy objects over a stormy sea. Gravebeard, possessed by Leviathan and accompanied by other ghostly pirates, then lets go of the chain, causing the enemy to fall deep into the ocean. Landing at the bottom, the enemy is then attacked by various eldtrich sea creatures, each bites ripping through more and more of their body. Barely alive, the enemy looks on as a faint light appears in the distance, before seeing Leviathan, emerging from the darkness. Tentacles extend from Leviathan's mouth as she then grabs the foe and eats whole, ending the attack. Instantly kills the foe.
|-|Finishers=
{| style=";border-color: #ffffff;width:100%;color:#ffffff; background:#000000;text-align:center;"
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2); width:20%" |Vertical Blender
| style="border-style:solid;border-color:#ffffff; width:20%" |
*Standing Heavy
*Forward Heavy
*Back Heavy
*Jumping Heavy
*Gangplank
| style="border-style:solid;border-color:#ffffff;" |Shreds through the foe and slices them in half.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Disembowel
| style="border-style:solid;border-color:#ffffff;" |
*Run Heavy
| style="border-style:solid;border-color:#ffffff;" |Slices up the enemy's stomach. Leaves the enemy in a helpless state.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Skin Taker
| style="border-style:solid;border-color:#ffffff;" |
*Standing Heavy (Anchored)
*Bermuda's Billow
| style="border-style:solid;border-color:#ffffff;" |Uses his tentacles to rip the foe's skin off their body. Leaves the enemy in a helpless state.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Crush
| style="border-style:solid;border-color:#ffffff;" |
*Forward Heavy (Anchored)
*Jumping Heavy (Anchored)
*Anchor Drop
*Flying Dutchman
| style="border-style:solid;border-color:#ffffff;" |Crushes the foe with immense force.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Locked Up
| style="border-style:solid;border-color:#ffffff;" |
*Back Heavy (Anchored)
| style="border-style:solid;border-color:#ffffff;" |Tentacles grab the foe and drag them into the deep.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Zoom!
| style="border-style:solid;border-color:#ffffff;" |
*Run Heavy (Anchored)
| style="border-style:solid;border-color:#ffffff;" |Launches the foe so that they go flying, exploding on impact with the wall. Their body can be launched into hazards.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Heads Off
| style="border-style:solid;border-color:#ffffff;" |
*Anchor Cannon
| style="border-style:solid;border-color:#ffffff;" |Knocks the enemy's head off, launching it away. The head can be launched into hazards.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Horizontal Blender
| style="border-style:solid;border-color:#ffffff;" |
*Anchor Pull
*Tsunami (Swing)
*Maelstrom
| style="border-style:solid;border-color:#ffffff;" |Shreds the enemy to pieces with a spinning blade.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Half Chop
| style="border-style:solid;border-color:#ffffff;" |
*Riptide
*Storm Surge
| style="border-style:solid;border-color:#ffffff;" |Slashes the enemy horizontally in half. Leaves the enemy in a helpless state.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Bullet Sponge
| style="border-style:solid;border-color:#ffffff;" |
*Tsunami (Water)
*Respect
| style="border-style:solid;border-color:#ffffff;" |Fires water bullets (or shatters pieces of glass) into the foe. Leaves the enemy in a helpless state.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Electrocute
| style="border-style:solid;border-color:#ffffff;" |
*Chain Burst
| style="border-style:solid;border-color:#ffffff;" |Fries the enemy with ghostly electricity, causing their skin to melt. Leaves the enemy in a helpless state.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Big Squeeze
| style="border-style:solid;border-color:#ffffff;" |
*Kraken Slam
| style="border-style:solid;border-color:#ffffff;" |Grabs the foe with a giant tentacle, and squeezes them until their eyes pop out.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Decapitation
| style="border-style:solid;border-color:#ffffff;" |
*Reel In
| style="border-style:solid;border-color:#ffffff;" |Slashes the enemy's head off.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Holed Up
| style="border-style:solid;border-color:#ffffff;" |
*Anchor Drag
| style="border-style:solid;border-color:#ffffff;" |Flies straight through the foe, creating a massive hole in their body.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Whirling Dervish
| style="border-style:solid;border-color:#ffffff;" |
*Pummel
| style="border-style:solid;border-color:#ffffff;" |Forms a large water ball around the foe before spinning it rapidly, causing it to shred like a blender and slowly turning the water into blood. The attack then ends when the blood ball explodes, revealing the enemy reduced to nothing to a bloody skeleton. 
|-|Extras=
Intro Animation 	The Flying Dutchman is seen arriving to the stage as Gravebeard's anchor flies downward into the ground. Gravebeard jumps off the ship and pulls the anchor back before saying "Yer time has come, sinner."
Taunt 	Extends his anchor and spins it in front of him and says either, “Heh, I’ve faced driftwood that’s tougher than you.” or “Heh, those pirates I killed back then put up more of a fight than you have so far.”
Respect 	Pulls out a bottle of rum and chugs it down before wiping his face and tossing it behind him as an arcing projectile.
Win Animation 	Gravebeard summons his ship and turns around, before looking at his foe saying “I didn’t ask for this life, but I will do what I must to make things right.” He then launches his anchor onto the ship and pulls himself to it, as the ship is involved into a ghostly fog and disappears.
Alternate Costumes	Alternate Costumes
? 	?
</tabber>
|-
| style="border-style:solid;border-color:#ffffff; width:50%;" id="tecatl" |
Tecatl
| style="border-style:solid;border-color:#ffffff; width:50%;text-align:left" |
*Age: Unknown (hundreds of years old)
*Gender: Female
*Species: Human
*Weapon: Jaguar Fang - An obsidian sacrificial knife, which she saves for special occasions. With her metal manipulating powers, she can form various weapons, often coming in the form of either hand axes or macuahuitls.
Tecatl is a warrior dating back to ancient times. Said to be the reincarnation of a now-lost war god, she was the queen of the Amazonians, a savage group of female warriors that had ravaged much of South America, before being killed off by disease and conquistadors. Though forgotten by history, Blitzkrieg, having heard the legends of her ending entire civilizations, sought to bring her back. Retrieving her body, Umbringen Labs resurrected her to be part of the KillGames, and modified her to compete as part of its contestants. Now brought into a new world, Tecatl sees this as an opportunity to satiate her bloodlust and continue her reign as the ultimate warrior. A violent and bloodthirsty woman who will gladly tear her foes to shreds, what she lacks in the ability to communicate she makes up for in pure ferocity.
|-
| colspan="2" style="border-style:solid;border-color:#ffffff;" |<tabber>Traits=
Playstyle
Tecatl is an aggressive rushdown grappler. At first, she’s pretty standard, with fast speed and good damage, focusing on using her abilities to make sure she's always right in her foe's face. This directly ties into her trait, as the more she fights, the more powerful she gets and the more new abilities she gains, eventually becoming one of the most powerful characters in the game once she reaches her max level. Because of this, her opponents will have to make sure to avoid letting Tecatl level up if they wish to defeat her.
*Character Type: Rushdown
*Difficulty: Easy
Character Trait
Metallion: Tecatl builds up Metal whenever she attacks. This can be further increased by performing certain Specials. Once the Rage gets up to a certain amount, Tecatl will gain a Level, starting at Level 1 and ending at Level 5. Each Level increases Tecatl’s power and speed, and changes the properties of certain attacks. However, if Tecatl dies, her Metal levels will go down a level.
|-|Light Attacks=
Standing Light	Y 	A punch.
Standing Light	YY 	A second punch.
Standing Light	YYY 	A straight punch.
Forward Light 	↑Y 	A straight kick forward.
Back Light 	↓Y 	A sweep kick. Must be blocked low.
Run Light 	dY 	A gut punch.
Jumping Light 	jY 	A punch.
Jumping Light 	jYY 	A second punch.
Jumping Light 	jYYY	A downward axe kick.
|-|Medium Attacks=
Standing Medium	X 	Creates a metal hand axe and swings it forward. At Level 2, she gains two axes, giving the move multi-hitting properties.
Forward Medium 	↑X	Creates a metal hand axe and swings it downward. Must be blocked high. At Level 2, she gains two axes, giving the move more range.
Back Medium 	↓X	Creates a metal hand axe and swings it upward. Anti-air and launcher. At Level 2, she gains two axes, giving the move more range.
Run Medium 	dX	A dropkick. At Level 2, the attack gains increased range.
Jumping Medium 	jX	Creates a metal hand axe and swings it downward. At Level 2, she gains two axes, giving the move multi-hitting properties.
|-|Heavy Attacks=
Standing Heavy	A 	Creates a metal macuahuitl and swings it forward. At Level 4, she gains two macuahuitls and performs a spinning slash, giving the attack super armor.
Forward Heavy 	↑A	Creates a metal macuahuitl and swings it downward. Must be blocked high. At Level 4, she gains two macuahuitls and performs a powerful slam, giving the attack super armor.
Back Heavy 	↓A	Creates a metal macuahuitl and stabs it downward, creating metal spikes. Must be blocked low. At Level 4, she gains two macuahuitls and summoning larger metal spikes, giving the attack super armor.
Run Heavy 	dA	Creates a metal macuahuitl and performs a spinning slash. At Level 4, she gains two macuahuitls and performs multiple spinning slashes, giving the attack super armor.
Jumping Heavy 	jA	Creates a metal macuahuitl and performs a downward slash. At Level 4, she gains two macuahuitls and performs a more powerful slash, giving the attack super armor.
|-|Special Attacks=
Torture Chamber	B 	Tecatl creates a field of magnetic energy around her. Within this field, she can move and perform any attack. Release the special button and if an enemy is within the field, she will use her magnetic powers to fly towards them. This is a good approaching tool as once, you get up to the enemy you can cancel into any attack. Though it takes some time to build up the field, building Metal levels allows her to speed up the time it takes to get to full size. Once Tecatl reaches Level 5, releasing the field also destroys any nearby projectiles. Acts the same on the ground as it does air.
Blood Eagle 	B→B (Level 2) 	Unlocked at Level 2, Tecatl will fly directly towards the enemy. If she connects with the foe, she'll perform a flying command grab, grabbing the enemy from the air and slamming them into the ground.
Draw 	↑B 	Tecatl performs a charging tackle, ramming into anyone in her way. Armored through attacks, making it a good punish tool.
Quarter 	↑B→B (Level 2) 	Unlocked at Level 2, Tecatl continues to perform charging tackles. Keep tapping the button to increase the number of hits. After a few hits, she ends with a final charge forward.
Guillotine 	↑B→↑B (Level 3)	Unlocked at Level 3, Tecatl leaps into the air before pulling out two macuahuitls and spinning downward.
The Rack 	↑B→↓B (Level 3)	Unlocked at Level 3, Tecatl performs a powerful headbutt upward, spreading two macuahuitls beside her to damage enemies.
Breaking Wheel 	↓B 	Tecatl grabs out in front of her. If the attack lands, Tecatl places the foe on the ground and stabs their stomach with her knife, filling out a good chunk of her Metal gauge. At Level 5, the attack becomes a powerful command grab that deals high damage. Acts the same on the ground as it does in the air.
Iron Maiden 	dB 	Tecatl dashes forward and grabs the foe. If the attack lands, she'll perform a bear hug on the foe and crushes their back. Building Metal levels increases the attacks damage and gives it super armor. Acts the same on the ground as it does in the air
|-|Rage Attacks=
Damned to the Beasts	rY	Tecatl forms two additional arms of metal, pulling out four macuahuitls, before rushing forward and unleashing a flurry of rushing slashes. The number of hits and the overall damage increases the higher Tecatl's level is. Acts the same the same in the air as it does on the ground.
Brazen Breaker 	rX	Tecatl lunges a short distance forward and grabs the foe. If the enemy is hit by the attack, Tecatl will slam them into the ground before jumping into the air, spinning them and summoning tons of metal to crush the foe, and ending them by slamming them down into the ground. The attack's damage increases the higher Tecatl's level is. Acts the same on the ground as it does in the air.
|-|Bloodlust Attacks=
War Goddess 	rA 	Tecatl's scars begin glowing as her body becomes covered in metal, forming four additional arms. While in this state, Tecatl gains increased damage and speed. During this state your Metallion build up twice as fast, allowing you reach higher levels much quicker.
The Great Rebirth	rA (Bloodlust)	Tecatl starts the attack with a lunging grab. If the attack lands, Tecatl tosses the foe high into the air. Summoning hundred of metal weapons, she flies after the foe while flying on a macuahuitl, performing a barrage of flying attacks as the enemy gets more and more impaled. Tecatl then appears far off into the background, before pulling in a large amount of metal (alongside the weapons she was flying around with before) and transforming into a metal-covered giant. Raising her fist in the air, she then bring it down on the foe, crushing them under her fist upon contact with the ground, and creating an earth-shattering explosion. Instantly kills the foe.
|-|Finishers=
Half Chop 	
*Standing Heavy
*Run Heavy 	Slashes the enemy horizontally in half. Leaves the enemy in a helpless state.
Vertical Chop 	
*Forward Heavy
*Jumping Heavy
*Guillotine
*The Rack 	Slashes the enemy vertically in half.
Metal Impale 	
*Back Heavy
*Blood Eagle 	Impales the enemy on a bed of metal spikes.
Jaw Breaker 	
*Draw
*Quarter 	Knocks the enemy's jawbone out. Leaves the enemy in a helpless state.
Compression 	
*Breaking Wheel
*Brazen Breaker 	Uses her magnet powers to crush the enemy.
Back Breaker 	
*Iron Maiden 	Hugs the enemy so hard it snaps their back. Leaves the enemy in a helpless state.
Shredder 	
*Damned to the Beasts 	Violently slashes the enemy to pieces.
Say Your Prayers 	
*Pummel 	Tecatl grabs the foe and slams their face into the ground, before running forward and grinding it on the floor. As the enemy screams in pain, they are slowly shredded apart before Tecatl crushes their head.
Intro Animation 	Walks into the stage, pulling out her knife and cutting her hand, causing blood to spill out. She licks the blood before forming it into two hand axes and striking a pose as she laughs. 	
Taunt 	Points at the enemy before pulling out her knife and doing a cutthroat gesture with a sinister smile. 	
Respect 	Stomps the ground before roaring into the air. 	
Win Animation 	Tecatl walks over to her dead foe and steps on them. Pulling out her knife, she carves out a hole in their chest and pulls out their still-beating heart. She looks at it with a smile on her face, before roaring out as she raises the heart in the air, the sun’s light gleaming down on her. Briefly, Tecatl in the past flashes on screen, standing on a mountain of the corpses of her enemies surrounded by other Amazonians.	
Alternate Costumes	Alternate Costumes 	
? 	? 	
===Season 2 Characters===
{| style="border-style:outset; border-width: 2px;border-color: #ffffff;width:100%;color:#ffffff; background:#000000;text-align:center;"
|-
| style="border-style:solid;border-color:#ffffff; width:50%;" id="vandal" |
Vandal
| style="border-style:solid;border-color:#ffffff; width:50%;text-align:left" |
*Age: 42
*Gender: Male
*Species: Cyborg
*Weapon: Kamikaze - A massive cleaver sword that can split apart and swing like a whip.
A mysterious masked samurai, Vandal was orphaned as a boy during the Ultimatum War, witnessing his parents dying in the crossfires. Found alone by General Parthia, she adopted the child, raising him in secret and training him to become the ultimate warrior, eventually volunteering to be turned into a cyborg to further enhance his strength. With the 25th KillGames, Vandal finally sees the perfect opportunity for him to get his revenge, strike down the man who ruined his life, and help accomplish his mother’s wishes. Despite hating the KillGames and what it stands for, he is a violent man hellbent on revenge. He sees the world around him as rotten, and that it’s his job to cleanse it.
|-
| colspan="2" style="border-style:solid;border-color:#ffffff;" |<tabber>Traits=
Playstyle
Vandal is a well-rounded glass cannon character. A high-risk, high-reward fighter, Vandal has versatile tools that give him the ability to pressure and damage his foes from any distance. However, utilizing his strongest abilities requires him to sacrifice a portion of his health, and once caught out he has a hard time countering his enemies’ offense.
*Character Type: All-Around
*Difficulty: Medium
Character Trait
Divine Wind: Using and charging Vandal’s Heavies and Specials will cause him to sacrifice his own health to increase their strength. This health is not gone, as portions of it will become Gray Health, and can be restored by landing your attacks.
|-|Light Attacks=
Standing Light	Y 	A punch.
Standing Light	YY 	A second punch.
Standing Light	YYY 	Spins his sword around him and creates a vortex of slashing winds.
Forward Light 	↑Y 	A quick stab forward.
Back Light 	↓Y 	A low stab. Must be blocked low.
Run Light 	dY 	A hilt strike.
Jumping Light 	jY 	A punch.
Jumping Light 	jYY 	A second punch.
Jumping Light 	jYYY	Spins his sword around him and creates a vortex of slashing winds.
|-|Medium Attacks=
Standing Medium	X 	A forward slash.
Forward Medium 	↑X	A heavy downward slash. Must be blocked high.
Back Medium 	↓X	A heavy upward slash. Anti-air and launcher.
Run Medium 	dX	A quick spin slash.
Jumping Medium 	jX	A downward slash.
|-|Heavy Attacks=
Standing Heavy	A 	A powerful wind slash.
Forward Heavy 	↑A	Brings his sword up before slamming the blade down. Must be blocked high.
Back Heavy 	↓A	Sweeps his sword low to the ground as it extends. Must be blocked low.
Run Heavy 	dA	An extending spin slash.
Jumping Heavy 	jA	An extending downward slash.
|-|Special Attacks=
Fuu-ki 	B 	Vandal slices in front of him, launching a vacuum of air as a slicing projectile. While wide, it is slower than other projectiles. Hold the button to charge it, increasing its size and speed. If it is charged long enough, it will overpower other projectiles. Acts the same on the ground as it does in the air.
Ongyo-Ki	↑B	Vandal rushes in the direction he is facing, avoiding enemies as he creates air slashes behind him. These slashes linger a short time, allowing you to cross up foes and blockstun them. Charging increases its distance and damage. Acts the same on the ground as it does in the air.
Sui-ki 	↓B	Vandal lunges forward, spinning his sword as it creates a vacuum of wind. The wind vacuum pulls in enemies and blocks projectiles, making it a useful defensive tool. Holding the button allows you to move while spinning, but doing so will drain health. Acts the same on the ground as it does in the air.
Kin-ki 	dB	Vandal grabs the foe by the neck. If the attack lands, he uses wind to shred the foe, the wind carrying their blood into his body and restoring a large portion of Gray Health. Use this to quickly restore your health.
|-|Rage Attacks=
Shuten-Doji 	rY	Vandal spins before launching a massive spinning wind blade forward as a powerful projectile. Acts the same on the ground as it does in the air.
Ibaraki-Doji	rX	Vandal rushes around his current position at high speed, creating air slashes that deal rapid damage to anyone nearby. Acts the same on the ground as it does in the air.
|-|Bloodlust Attacks=
Demonic Winds	rA 	Vandal kicks into overdrive as red wind begins to surround him. While in this state, Vandal gains increased damage and speed. Vandal will no longer take damage when using his Wind attacks, allowing him to more freely strike at his foes with his most powerful techniques.
Fujin 	rA (Bloodlust)	Vandal rushes forward, slashing at the enemy. Going into an enraged state and flying through the air, he unleashes a wild barrage of slashes with his sword, creating extremely fast winds that shred the foe apart. Vandal then gathers all the surrounding into his blade, creating a massive wind sword, before launching a shockwave so powerful, it causes the enemy to explode and shatters the land in front of him.
|-|Finishers=
{| style=";border-color: #ffffff;width:100%;color:#ffffff; background:#000000;text-align:center;"
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2); width:20%" |Half Chop
| style="border-style:solid;border-color:#ffffff; width:20%" |
*Standing Heavy
*Run Heavy
*Fuu-ki
| style="border-style:solid;border-color:#ffffff;" |Slashes the enemy horizontally in half. Leaves the enemy in a helpless state.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Vertical Chop
| style="border-style:solid;border-color:#ffffff;" |
*Forward Heavy
*Jumping Heavy
*Kin-ki
| style="border-style:solid;border-color:#ffffff;" |Slashes the enemy vertically in half.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Leg Taker
| style="border-style:solid;border-color:#ffffff;" |
*Back Heavy
| style="border-style:solid;border-color:#ffffff;" |Slashes the enemy's legs off. Leaves the enemy in a helpless state.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Shredder
| style="border-style:solid;border-color:#ffffff;" |
*Ongyo-ki
*Sui-ki
*Kin-ki
*Ibaraki-Doji
| style="border-style:solid;border-color:#ffffff;" |Shreds the enemy apart with a barrage of wind slashes.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Cyclone Chop
| style="border-style:solid;border-color:#ffffff;" |
*Shuten-Doji
| style="border-style:solid;border-color:#ffffff;" |Shreds the foe before cutting them in half.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Rending Winds
| style="border-style:solid;border-color:#ffffff;" |
*Pummel
| style="border-style:solid;border-color:#ffffff;" |Vandal picks the enemy up into the air, before forming a wind vacuum under them. He then begins to slowly pull the vacuum upward, blending the enemy until they’re nothing but blood on the ground.
|-|Extras=
Intro Animation 	Flies down from the sky and punches the ground, before getting up, saying “Your time has come to an end!”, as he pulls out Kamikaze.
Taunt 	Vandal puts his sword on his shoulder and circles wind around his hand, saying either “Let the winds overtake you!” or “You have no chance of defeating me!”
Respect 	Vandal plants his sword and shrugs saying “C’mon. Show me a good challenge!” or “This the best you got?”
Win Animation 	Vandal performs a sword flourish before saying, “Soon… this world will be saved, and I will be the one to save it”. He then jumps away, using wind to propel him into the air.
Alternate Costumes	Alternate Costumes
? 	?
</tabber>
|-
| style="border-style:solid;border-color:#ffffff; width:50%;" id="heart" |
Heart
| style="border-style:solid;border-color:#ffffff; width:50%;text-align:left" |
*Age: N/A
*Gender: N/A (Referred to as Female)
*Species: Android
*Weapon: Patisserie Wand - A magic wand capable of transforming into various kitchen tools, utensils and appliances.
Strawberry Heart, or simply just Heart, is the leader of the Primrose Patisseries, a team of robotic magical girl chefs built by Shine. Created as early prototypes for her mechanical army, they were programmed to act as her deadly enforcers. However, due to a mistake in her code, Heart’s instructions to protect Shine became corrupted into a devoted love for her. While she maintains a sweet and adorable personality in front of her creator, she is secretly extremely obsessive of her, doing anything she can to gain her admiration. This constant need for validation annoyed Shine, and she and the rest of the Primrose Patisseries were left abandoned in an underground lab. But when Shine went to join the KillGames, they were mysteriously activated, and seeking to win Shine over, Heart decides to follow her and participate to finally prove her love to her.
|-
| colspan="2" style="border-style:solid;border-color:#ffffff;" |<tabber>Traits=
Playstyle
Heart is a pressure character focused on setplay. By fighting alongside the rest of the Primrose Patisseries, she can call them out to perform a variety of assist attacks, creating dangerous pressure and mix-up situations. However, players will need to understand not only how each of their attacks work, but how to integrate them into combos thanks to their unique cycling system, as on her own, Heart is only an average character.
*Character Type: Zoner
*Difficulty: Hard
Character Trait
Patisserie Assists: Heart’s specials allow her to summon the other members of the Primrose Patisseries: Blueberry Aqua, Lemon Honey, Orange Velvet and Green Apple Cream, to assist her, with each possessing unique attacks. However, rather than being able to select which ones are out, they instead operate on rotation, going from Aqua → Honey → Velvet→ Cream, then back to Aqua. Two can be out to perform an attack at a time, but they can be damaged, causing their attack to be cancelled.
|-|Light Attacks=
Standing Light	Y 	Turns her wand into a spoon and swings it forward.
Standing Light	YY 	Turns her wand into a fork and stabs it forward..
Standing Light	YYY 	Turns her wand into a chef's knife and violently swings it forward.
Forward Light 	↑Y 	Turns her wand into some tongs and stabs it forward.
Back Light 	↓Y 	Turns her wand into a cleaver and swings it low to the ground. Must be blocked low.
Run Light 	dY 	Turns her wand into a whisk and slashes in front of her.
Jumping Light 	jY 	Pulls out a salt shaker and sprinkles it in front of her.
Jumping Light 	jYY 	Pulls out a pepper shaker and sprinkles it in front of her.
Jumping Light 	jYYY	Turns her wand into a rolling pin and swings it downward.
|-|Medium Attacks=
Standing Medium	X 	Swings her wand in its pan form forward.
Forward Medium 	↑X	Turns her wand into a pot and slams it downward. Must be blocked high.
Back Medium 	↓X	Turns her wand into a spatula and flips the foe upward. Anti-air and launcher.
Run Medium 	dX	Seemingly trips, before pulling out two forks and stabs downward.
Jumping Medium 	jX	Swings her pan forward.
|-|Heavy Attacks=
Standing Heavy	A 	Turns her wand into a large grater and pulls it back and forth in front of her.
Forward Heavy 	↑A	Turns her wand into a large meat tenderizer and slams it in front of her. Must be blocked high.
Back Heavy 	↓A	Turns her wand into a hand mixer and swings it low to the ground. Must be blocked low.
Run Heavy 	dA	Turns her wand into a pizza cutter and runs forward while slashing it.
Jumping Heavy 	jA	Turns her wand into a meat tenderizer and spins while flying towards the ground.
|-|Special Attacks=
Confection Shot 	B 	Heart fires a blast of her wand that takes the form of one of many sweets, before suddenly flying toward the enemy as a homing projectile. A good pressure and combo tool. Acts the same in the air as it does on the ground.
Patisserie Blast 	↑B (Aqua) 	Aqua appears in front of Heart and turns her wand into a blowtorch, shooting a stream of fire forward from it.
Patisserie Blast 	↑B (Honey) 	Honey appears behind Heart, rushing forward and attacking with a barrage of lemonade infused kicks before performing a final kick that launches the foe away.
Patisserie Blast 	↑B (Velvet)	Velvet appears in the air and launches a volley of orange juice shots down at the enemy.
Patisserie Blast 	↑B (Cream) 	Cream appears in front of Heart, lunging forward to grab the enemy. If the attack lands, she summons a large pot and tosses the foe into it, boiling them before the pot explodes.
Patisserie Strike	↓B (Aqua) 	Aqua drops down in front of Heart with an oven, briefly charging up before launching a pizza forward as a heavy projectile. Takes a bit of time to charge, but deals heavy damage if it lands. The dropping oven also deals damage to anyone in its way.
Patisserie Strike	↓B (Honey) 	Honey appears in front of Heart and punches the ground, creating a geyser of lemonade that extends upward. An anti-air and reversal.
Patisserie Strike	↓B (Velvet)	Velvet floats in place for a moment. If an enemy is in the air, either by jumping or if they are launched, she'll immediately rush towards them perform of strikes with her wand, as it is coated in a stream of orange juice. A great combo and anti-air tool.
Patisserie Strike	↓B (Cream) 	Cream appears behind Heart, charging forward with food cart. During the charge, she has super armor.
Sugar Rush 	dB 	Heart briefly jumps back before performing a homing dash towards the enemy. The attack deals okay damage, but it's mainly used as a chasing tool.
|-|Rage Attacks=
Bon Appétit Blast 	rY	Heart and the rest of the Primrose Patisseries charge their wands before firing a barrage of targeting lasers toward the opponent. Acts the same on the ground as it does in the air.
Delicious Devotion	rX	Heart runs forward and grabs the foe, happily spinning them around before smiling and tossing them into a large oven. Aqua and Honey they put the heat to max, causing it to explode. Acts the same on the ground as it does in the air.
|-|Bloodlust Attacks=
Heartless 	rA 	Heart's eye glow red as she takes full control of the Primrose Patisseries, their eyes glowing red as well. While in this state, Heart gains increased damage and speed. She gains the ability to summon all four of her teammates at the same time to perform attacks.
Final Supper	rA (Bloodlust)	Heart grabs the foe, knocking them out with her wand in pan form. The enemy wakes up in a dark, decrepit lab, tied to a table, looking down to see their chest and stomach ripped open to reveal their organs. Heart's cheerful smile turns sinister as she instructs the rest of her team to chow down on the foe, tearing them open and chomping away at their limbs and organs. Heart then goes over to the screaming opponent and tears off their head, looking at it before eating it. The camera zooms out as she finishes eating it, wiping her face of their blood and smiling. Instantly kills the foe.
|-|Finishers=
{| style=";border-color: #ffffff;width:100%;color:#ffffff; background:#000000;text-align:center;"
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2); width:20%" |Shredder
| style="border-style:solid;border-color:#ffffff; width:20%" |
*Standing Heavy
| style="border-style:solid;border-color:#ffffff;" |Shreds the enemy up with a giant grater.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Crush
| style="border-style:solid;border-color:#ffffff;" |
*Forward Heavy
*Jumping Heavy
| style="border-style:solid;border-color:#ffffff;" |Crushes the foe with a meat tenderizer.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Bad Trip
| style="border-style:solid;border-color:#ffffff;" |
*Back Heavy
| style="border-style:solid;border-color:#ffffff;" |Trips the foe into the air, causing them to fall and break their neck.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Vertical Blender
| style="border-style:solid;border-color:#ffffff;" |
*Running Heavy
*Patisserie Strike (Aqua)
| style="border-style:solid;border-color:#ffffff;" |Shreds through the foe and slices them in half.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Sweet Sensation
| style="border-style:solid;border-color:#ffffff;" |
*Confection Shot
| style="border-style:solid;border-color:#ffffff;" |The confection blasts straight into the enemy, the enemy becoming distracted by its tastiness. Leaves the enemy in a helpless state.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2); width:20%" |Burn Up
| style="border-style:solid;border-color:#ffffff; width:20%" |
*Patisserie Blast (Aqua)
*Bon Appétit Blast
| style="border-style:solid;border-color:#ffffff;" |Lights the enemy on fire. Leaves the enemy in a helpless state.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Zoom!
| style="border-style:solid;border-color:#ffffff;" |
*Patisserie Blast (Honey)
*Patisserie Strike (Cream)
| style="border-style:solid;border-color:#ffffff;" |Launches the foe so that they go flying, exploding on impact with the wall. Their body can be launched into hazards.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Boiled Alive
| style="border-style:solid;border-color:#ffffff;" |
*Patisserie Blast (Cream)
| style="border-style:solid;border-color:#ffffff;" |Boils the enemy, causing their skin to melt off.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Stinging Singe
| style="border-style:solid;border-color:#ffffff;" |
*Patisserie Strike (Honey)
*Patisserie Blast (Velvet)
| style="border-style:solid;border-color:#ffffff;" |Burns the enemy's skin off with juice. Leaves the enemy in a helpless state.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Half Chop
| style="border-style:solid;border-color:#ffffff;" |
*Patisserie Strike (Velvet)
| style="border-style:solid;border-color:#ffffff;" |Slashes the enemy horizontally in half. Leaves the enemy in a helpless state.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Kaboom!
| style="border-style:solid;border-color:#ffffff;" |
*Delicious Devotion
| style="border-style:solid;border-color:#ffffff;" |Blows the enemy up with an explosion.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Well Done!
| style="border-style:solid;border-color:#ffffff;" |
*Pummel
| style="border-style:solid;border-color:#ffffff;" |Heart turns her wand into a microwave, slamming it down onto the enemy's head. The enemy's head becomes stuck in the microwave, as Heart turns it on, roasting the enemy's head alive. As the enemy slumps over, the microwave turns off, and Heart opens it. The enemy's horribly charred head falls onto a plate, that Hearts shows toward the camera.
|-|Extras=
Intro Animation 	We see her wand float surrounded by pink light, before she appears and grabs it. Surrounded by the rest of the Primrose Patisseries, she smiles, saying “So you want to get in my way? Fine then.”, before her eyes shine red and her smile turns sinister, “It’s cooking time!”.
Taunt 	Heart begins to laugh maniacally, before suddenly short-circuiting and resetting back to her idle position.
Respect 	Uses her wand to create a cake with the enemy’s face on it, holding it in front of her before putting it away. Rarely, she may create a human head on a plate, smiling sinisterly as a scream can be heard.
Win Animation 	Heart looks at her bloody wand with a blank smile, saying “I will do anything to make you happy, Shine.”, before cheerfully walking away as the rest of her teammates follow her.
Alternate Costumes	Alternate Costumes
? 	?
</tabber>
|-
| style="border-style:solid;border-color:#ffffff; width:50%;" id="quill" |
Quill
| style="border-style:solid;border-color:#ffffff; width:50%;text-align:left" |
*Age: Unknown
*Gender: Male
*Species: Human
*Weapon: King's Deck - A set of tarot cards that Quill can enhance through his psychic abilities.
The man with the bird mask, Quill is one of the most deadly hitmen in all of Los Desolados. Having no memories of his past, he woke up soon after the Ultimatum War came to the end, possessing mysterious and unstable extrasensory powers. He seems drawn to the Moria Mafia and its leader, Don Antello, advancing up its ranks to become its head assassin for the sole reason of meeting him. He is a refined and suave killer, focusing on efficiency above all else, but chooses to only use his psychic powers when necessary. Hoping for any answers on the man he once was, Quill decides to join the KillGames without Antello’s permission, seeking to use the wish to reveal the truth of who his true identity is.
|-
| colspan="2" style="border-style:solid;border-color:#ffffff;" |<tabber>Traits=
Playstyle
Quill is a versatile and adaptable trickster character. With his unique Tarot system, Quill can build up MP by damaging enemies, and spend them to unlock various Tarot Cards, each of which give him new special moves. Each of these specials have different uses and abilities, making Quill one of the game’s most versatile fighters. However, at the start, Quill is only an okay fighter at the start, as his specials leave a lot to be desired and his health is quite low. Alongside that, knowledge on each of Quill’s opponents is an important part of excelling with him, as players will need to plan how to counter the enemy based on their abilities.
*Character Type: Tricky
*Difficulty: Master
Character Trait
Tarot System: Quill can collect Mental Points (MP) that are dropped by enemies when he deals damage to them. Press Special while Blocking to open your Tarot menu. From there, you can select one of 6 cards, and activate them for a certain amount of MP. Three cards change his Back Special, Hermit, into another move, while another three grant Quill a passive buff. Only one of each type of card can be active at a time, though if you have them unlocked you can switch between them at any time. If Quill is killed, he loses half of his current amount of MP, but will not lose any Cards he has already unlocked.
|-|Light Attacks=
Standing Light	Y 	Slashes a card in front of him.
Standing Light	YY 	Slashes the card a second time.
Standing Light	YYY 	Slashes forward with two cards.
Forward Light 	↑Y 	A sweep kick.
Back Light 	↓Y 	A low kick.
Run Light 	dY 	Quickly swipes a card in front of him.
Jumping Light 	jY 	Slashes a card.
Jumping Light 	jYY 	Slashes a second card.
Jumping Light 	jYYY	Spins while slashing both cards around him.
|-|Medium Attacks=
Standing Medium	X 	Charges one of his cards and thrusts it forward, creating a spike of psychic energy.
Forward Medium 	↑X	Charges three cards as they slam downward in front of him. Must be blocked high.
Back Medium 	↓X	Charges three cards as they slide on the ground before thrusting upward. Anti-air and launcher.
Run Medium 	dX	Swings multiple charged cards forward.
Jumping Medium 	jX	Charges three cards as they create psychic spikes forward, down and at an angle.
|-|Heavy Attacks=
Standing Heavy	A 	Charges his cards before using them to release a powerful energy blast forward.
Forward Heavy 	↑A	Charges his cards as they rise up a distance in front of him, creating psychic spikes that converge at one point. Must be blocked high.
Back Heavy 	↓A	Charges his cards before they spin low in front of him. Must be blocked low.
Run Heavy 	dA	Spins multiple cards around him as they are charged with energy.
Jumping Heavy 	jA	Spins multiple cards around him as they are charged with energy.
|-|Special Attacks=
Magician 	B 	Quill quickly begins pulling out cards, psychically charging them one by one. Press the special button again and he'll launch the cards as projectiles. The more cards charged up, the more are tossed, and thus the more damage is dealt. Quill can store a full charge of cards and release it any time, but will drop it if he is hit. Acts the same on the ground as it does in the air.
Chariot 	↑B	Quill charges up before rushing forward, performing a slashing card attack. The longer the attack is charged, the farther it goes and the more damage it deals. Acts the same on the ground as it does in the air.
Hermit 	↓B	Quill uses his psychic powers to pull in all nearby MP. Acts the same on the ground as it does in the air.
Hierophant	dB	Quill creates a ring of psychic energy that travels along the ground. Hold the button to have it move forward, and release it to have it teleport you to that location, dealing damage to anyone nearby.
|-|Tarot Cards=
Hanged Man 	200 MP 	Quill launches a short-ranged burst of psychic energy a distance forward. If an enemy is hit by this attack, Quill uses his psychic energy to lift the enemy into the air, before slamming them into the ground. If he catches a projectile, he'll instead launch it back at the enemy. Acts the same on the ground as it does in the air.. Acts the same on the ground as it does in the air.
High Priestess	600 MP 	Quill charges a card and tosses it as it turns into a ball of psychic energy as it slowly flies forward. Every few seconds it launches a card of psychic energy at the foe. If enough time passes, or an enemy makes contact with it, it explodes, dealing damage to anyone nearby. A useful tool to pressure the foe, as well as act as a damaging trap. Acts the same on the ground as it does in the air.
Fool 	1000 MP	Quill charges a card and tosses it into the ground. The card will linger in place, creating a psychic field that pushes down whatever is in its range. Players inside of it become unable to jump or be launched into the air, and straight-flying and arcing projectiles will fall quickly to the ground. Only one field can be active at a time. Acts the same on the ground as it does in the air.
Tower 	400 MP 	When Quill charged his Heavies, he can sacrifice 50 MP to give the attack increased damage, range and super armor.
Emperor 	800 MP 	Every fifth card Quill throws with his Magician special will create a lingering explosion, adding additional damage and pressure.
Star 	1200 MP	Quill reduces his defense but gains a speed boost and Shade Dash, a unique Dodge Roll and Air Dash that allows him to quickly chain dashes without increasing recovery time.
|-|Rage Attacks=
Death	rY	Quill pulls out a ton of cards and psychically charged them, before quickly tossing them all forward as incredibly fast projectiles, imbedding themselves into the enemy's body. Once all the cards are tossed, Quill snaps his fingers, causing the cards to explode. Acts the same on the ground as it does in the air.
Devil	rX	Quill begins to surge with psychic energy, creating a field that pulls in nearby enemies. Press any of the buttons or wait for a certain amount of time, and Quill will create a blast of psychic energy, spending all of his MP but dealing damage proportional to how much he has stocked up.
|-|Bloodlust Attacks=
World 	rA 	Quill becomes surrounded by psychic energy as his eyes begin to glow. While in this state, Quill gains increased damage and speed. Quill gains more MP from enemies, and will gain a strong pull effect that draws in MP from farther distances.
Last Trick	rA (Bloodlust)	Quill telekinetically grabs the foe and raises them into the air. Quill slowly closes his fist, twisting and contorting the enemy as he begins to crush them. When it seems the enemy has been fully crused, a flash of light appears, a card drops, with the enemy's pleading soul trapped inside of it. Quill then walks away, as the card is psychically slashed apart. Instantly kills the foe.
|-|Finishers=
{| style=";border-color: #ffffff;width:100%;color:#ffffff; background:#000000;text-align:center;"
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2); width:20%" |Impale
| style="border-style:solid;border-color:#ffffff; width:20%" |
*Standing Heavy
| style="border-style:solid;border-color:#ffffff;" |Pierces the enemy's head with a psychic spike.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Psycho Impale
| style="border-style:solid;border-color:#ffffff;" |
*Forward Heavy
| style="border-style:solid;border-color:#ffffff;" |Impales the enemy on all sides with psychic spikes.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Horizontal Blender
| style="border-style:solid;border-color:#ffffff;" |
*Back Heavy
*Run Heavy
| style="border-style:solid;border-color:#ffffff;" |Shreds the enemy to pieces with psychic cards. Leaves the enemy in a helpless state.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Vertical Blender
| style="border-style:solid;border-color:#ffffff;" |
*Jumping Heavy
| style="border-style:solid;border-color:#ffffff;" |Shreds the enemy to pieces with a spinning blade.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Card Impale
| style="border-style:solid;border-color:#ffffff;" |
*Magician
*High Priestess (Cards)
| style="border-style:solid;border-color:#ffffff;" |Impales the enemy with cards. Leaves the enemy in a helpless state.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Kaboom
| style="border-style:solid;border-color:#ffffff;" |
*Magician (Explosion)
*High Priestess (Explosion)
*Death
*Devil
| style="border-style:solid;border-color:#ffffff;" |Blows the enemy up with an explosion.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Half Chop
| style="border-style:solid;border-color:#ffffff;" |
*Chariot
| style="border-style:solid;border-color:#ffffff;" |Slashes the enemy horizontally in half. Leaves the enemy in a helpless state.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Psycho Hold
| style="border-style:solid;border-color:#ffffff;" |
*Hierophant
| style="border-style:solid;border-color:#ffffff;" |Holds the enemy in place psychically, slowly pulling them apart. Leaves the enemy in a helpless state.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2); width:20%" |Head Crush
| style="border-style:solid;border-color:#ffffff; width:20%" |
*Hanged Man
| style="border-style:solid;border-color:#ffffff;" |Slams the foe into the ground headfirst, causing it to explode.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Judgement
| style="border-style:solid;border-color:#ffffff;" |
*Pummel
| style="border-style:solid;border-color:#ffffff;" |Quill uses his telekinesis to bind the enemy’s limbs. Taking control of their arms, he forces them to grab their neck and twist it apart, before grabbing it and pulling it out, decapitating them. Quill then lets go of control, as the enemy's body falls to the ground, still holding its own head.
|-|Extras=
Intro Animation 	Quill is seen walking towards the screen before it goes to a sideview. He pulls out a card and psychically charges it, saying “Let’s get this overwith. I have more important affairs to attend to.” before quickly turning to the camera and he slashes the card in front of him.
Taunt 	Quill creates the psychic projection of a chair, inspecting his cards as he says either, “I came here for tough opponents and this what I’m given?” or “I could be doing anything else more valuable to my time.”
Respect 	Quill does a quick card trick with his psychic powers.
Win Animation 	Quill is seen inspecting a card before turning to the camera “This outcome was never up to chance. Your fate was decided a long time ago”. He then bows before teleporting away.
Alternate Costumes	Alternate Costumes
? 	?
</tabber>
|-
| style="border-style:solid;border-color:#ffffff; width:50%;" id="freya" |
Freya
| style="border-style:solid;border-color:#ffffff; width:50%;text-align:left" |
*Age: Unknown
*Gender: Female
*Species: Nature Spirit
*Weapon: Yggdrasil's Root - A staff made out of the wood of a mystical tree. She fights with it similar to a bo staff.
A creature as old as life itself, Freya is the physical embodiment of nature, both its beauty and its wrath. Created by the angels long ago, she was to act as a shepherd for Earth’s living creatures, leading them towards prosperity and protecting them from threats that could destroy life’s balance. However, even she could never have predicted the Ultimatum War, which left much of the world she had created as a lifeless wasteland. Hoping to find a way to restore her home, she makes her way to Los Desolados, and joins the KillGames to obtain the Wish. Though a benevolent and wise figure with ages of wisdom, she is also very conflicted. She wants to preserve human life as much as possible, but is horrified at how most of it has devolved into violent, bloodthirsty maniacs. As a result, she is unsure of what course of action should be taken if she wants to restore Earth’s balance, as well as prevent its destruction in the future.
|-
| colspan="2" style="border-style:solid;border-color:#ffffff;" |<tabber>Traits=
Playstyle
Freya is a risk-and-reward based stance character. In her normal form, she’s a slow tank, but lacks the damage that other tank characters boast. While in this state, her gameplan revolves around building up her Fury Gauge, either by fishing for damage, or using her Back Special to absorb damage. With the Fury Gauge filled, Freya can activate her Beast Unleashed form, turning her into an overpowering monster with amazing mobility and damage. However, finding an opening to activate Beast Unleashed can be difficult, and mismanaging it can leave Freya wide open to damage. By taking control of Beast Unleashed and understanding its functions, Freya can prove to be one of the game’s strongest fighters.
*Character Type: Power
*Difficulty: Hard
Character Trait
Beast Unleashed: Freya lacks the ability to perform an air dash, but has a special Fury Gauge that fills up whenever she damages enemies or lands her Back Special. Then, by landing either Neutral Special, Visceral Maul, or performing Special while Shielding (leaving herself vulnerable for a moment), Freya will enter Beast Unleashed, giving her a speed and damage boost in all her attacks, super armor on her Heavies, and an air dash. While in Beast Unleashed, whatever amount of gauge you have will begin to go down, and once it runs out, Freya will turn back and be stunned briefly, leaving her vulnerable to damage. Landing Neutral Special, Visceral Maul, or performing Special while Shielding again, will allow you to manually leave Beast Unleashed, putting her back into her Normal form and retaining whatever gauge she had left.
|-|Light Attacks=
Standing Light	Y 	A claw slash.
Standing Light	YY 	A second claw slash.
Standing Light	YYY 	Performs a flurry of staff thrusts.
Forward Light 	↑Y 	Thrusts her staff forward.
Back Light 	↓Y 	A leg sweep. Must be blocked low.
Run Light 	dY 	A forward swipe.
Jumping Light 	jY 	A claw slash.
Jumping Light 	jYY 	A second claw slash.
Jumping Light 	jYYY	A spinning staff swing.
|-|Medium Attacks=
Standing Medium	X 	Swings her staff forward.
Forward Medium 	↑X	Swings her cane downward. Must be blocked high.
Back Medium 	↓X	Swings her cane upward. Anti-air and launcher.
Run Medium 	dX	An antler buck.
Jumping Medium 	jX	A downward staff thrust.
|-|Heavy Attacks=
Standing Heavy	A 	Her head extends to resemble a wolf's head, biting forward.
Forward Heavy 	↑A	Turns her arms into large bear-like claws and slashes downward. Must be blocked high.
Back Heavy 	↓A	Extends quills from her tail as it grows in size, sweeping it low to the ground. Must be blocked low.
Run Heavy 	dA	Swings her antlers forward.
Jumping Heavy 	jA	Extends bat wings and performs a diving antler charge.
|-|Special Attacks=
Maw of the Beast	B 	Freya lunges forward and grabs the foe. If the attack lands, her head transforms into a large sabertooth's head, shredding the foe apart. If the attack lands, it automatically activates Beast Unleashed. In Beast Unleashed, performing the attack ends Beast Unleashed, but the attack deals even more damage. Acts the same on the ground as it does in the air.
Quill Spin 	↑B 	Freya curls up into a ball, her back extending large quills, as she quickly rolls forward. In her normal form, it lacks distance, but is quick, making it a useful approach tool. In Beast Unleashed, the attack becomes faster, deals more damage, goes farther, and can be cancelled if it successfully lands. In the air, she performs the roll at a downward angle.
Fury Absorb 	↓B (Normal) 	Freya holds her staff in front of her as a mystical energy surrounds her. If she is hit by an attack in this state, she'll reduce the attack's damage and fill some of her Fury Gauge. The more powerful the attack, the more of the Fury Gauge will be filled. You can hold the special button to increase the time guarding, but doing so will increase the endlag of the move if she misses. Alongside that, it will not protect against grabs. Acts the same on the ground as it does in the air.
Reaver Gouge 	↓B (Beast Unleashedf)	Freya grows large sloth-like claws, slashing upward, then punches the ground to create a burst of energy. A fast anti-air with great damage, offset by the fact that she can only perform this move in Beast Unleashed.
Bucking Breaker 	dB 	Freya's antlers transform into large goat horns as she charges forward, before swinging her horns upward upon reaching the enemy. In Beast Unleashed, the attack doesn't go much distance, but has a hit of armor. In Beast Unleashed, it can be held, allowing for increased distance to perform the horn swing.
|-|Rage Attacks=
Visceral Maul	rY	Freya grabs in front of her. If the attack lands, she pins the foe to the ground and begins to maul them apart, before slamming them into the ground and tossing them away. In her normal form, this puts her into Beast Unleashed form. In Beast Unleashed form, the attack becomes a powerful command grab that ends Beast Unleashed and puts her back into her normal form. Acts the same on the ground as it does in the air.
Razer Rush 	rX	Freya curls up into a ball and revs up. Upon reaching the enemy, she attacks with a barrage of slices before launching the foe away with a powerful buck with goat horns. In her normal form, this attack, while risky, builds up a lot of Fury Gauge. In Beast Unleashed form, it gains armor and deals more damage. In the air, she rolls at a downward angle.
|-|Bloodlust Attacks=
Nature's Wrath	rA 	Freya's skin turns a dark purple as she begins to glow with a red energy. While in this state, Freya gains increased damage and speed. While in her normal form, she constantly regenerates her Fury Gauge, and can switch when pressing Special while Shielding much faster, allowing her to more easily enter Beast Unleashed.
Yggdrasil 	rA (Bloodlust)	Freya transforms into a more monstrous form, creating a powerful burst of energy around her. If anyone is hit, the enemy is suddenly blinded, as they appear in some kind of spiritual forest. Freya can then be seen, in a monstrous, werewolf-like form, explaining to the foe that she is the pure embodient of all life, she will not hesitate to end it if anyone stands in her way. The enemy attempts to run in horror, navigating through the dense, seemingly never-ending forest, but Freya uses her speed to attack the escaping foe, taking off bits of flesh while rushing around like flashes of light. As the opponent falls over in pain, the enemy turns to see Freya, now a humanoid, almost eldtrich creature, now resembling that of the trees. She peers down at the foe, before stomping on them, crushing them under her hoof. Instantly kills the foe.
|-|Finishers=
{| style=";border-color: #ffffff;width:100%;color:#ffffff; background:#000000;text-align:center;"
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2); width:20%" |Gut Crusher
| style="border-style:solid;border-color:#ffffff; width:20%" |
*Standing Heavy
*Maw of the Beast
*Visceral Maul
| style="border-style:solid;border-color:#ffffff;" |With the enemy in her jaws, she crushes their stomach to split the foe in half.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Vertical Chop
| style="border-style:solid;border-color:#ffffff;" |
*Forward Heavy
*Reaver Gouge (slash)
| style="border-style:solid;border-color:#ffffff;" |Slashes the enemy vertically in half.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Leg Taker
| style="border-style:solid;border-color:#ffffff;" |
*Back Heavy
| style="border-style:solid;border-color:#ffffff;" |Slashes the enemy's legs off. Leaves the enemy in a helpless state.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Antler Impale
| style="border-style:solid;border-color:#ffffff;" |
*Run Heavy
*Jumping Heavy
| style="border-style:solid;border-color:#ffffff;" |Impales the enemy on her antlers.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Vertical Blender
| style="border-style:solid;border-color:#ffffff;" |
*Quill Spin
| style="border-style:solid;border-color:#ffffff;" |Shreds the enemy up with his spinning before launching his enemy's body parts around him.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Burn Up
| style="border-style:solid;border-color:#ffffff;" |
*Reaver Gouge (burst)
| style="border-style:solid;border-color:#ffffff;" |Lights the enemy on fire. Leaves the enemy in a helpless state.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Zoom!
| style="border-style:solid;border-color:#ffffff;" |
*Bucking Breaker
*Revel Rush
| style="border-style:solid;border-color:#ffffff;" |Launches the foe so that they go flying, exploding on impact with the wall. Their body can be launched into hazards.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Circle of Life
| style="border-style:solid;border-color:#ffffff;" |
*Pummel
| style="border-style:solid;border-color:#ffffff;" |Freya impales the enemy's stomach with her antlers, slicing it apart and spilling their guts. She then grabs these guts, spinning the foe around at high speeds, causing their skin to fly off, before she jumps into the air and slams the foe into the ground, killing them.
|-|Extras=
Intro Animation 	Drops onto the stage in her quilled, rolling form, before getting up. She waves her hand in front of her, saying “I will demonstrate to you the full extent of my power.”
Taunt 	Freya's head turns into a wolf’s as she lets out an intimidating roar, combining multiple animal sounds.
Respect 	Freya spins her staff before planting it beside her.
Win Animation 	Freya looks down upon the foe, saying, “I wish things could be different, my child.” She then walks away, growing large bat wings before flying away.
Alternate Costumes	Alternate Costumes
? 	?
</tabber>
|-
| style="border-style:solid;border-color:#ffffff; width:50%;" id="ezrael" |
Ezrael
| style="border-style:solid;border-color:#ffffff; width:50%;text-align:left" |
*Age: Unknown
*Gender: Male
*Species: Angel
*Weapon: Fate's Hands - Two bladed chakram-like weapons that Ezrael can toss and use as spinning weapons, and manipulate using his time powers.
An enigmatic figure, Ezrael is the Angel of Death, tasked with maintaining fate and deciding when and how all life in the Human Realm dies. He was once content with this role, bringing the dead to the afterlife when their time had come. But when the Ultimatum War started without his knowledge, he soon saw the extent that humanity would go to to kill each other. Their constant need for bloodshed and power made him realize that angelkind shouldn’t be protecting something that seeks nothing but pain and destruction. And so, he betrays the angel’s sacred rules, going down to the Human Realm, seeking to join the KillGames and win its wish to rule over all of Heaven, and take humanity out of the picture. On the surface, he maintains an innocent, naive, almost childlike persona, but underneath that facade, he is a psychotic individual, seeing humans as nothing but ants and taking pleasure in tormenting them. 
|-
| colspan="2" style="border-style:solid;border-color:#ffffff;" |<tabber>Traits=
Playstyle
Ezrael is a defensive rushdown character who focuses on set-ups. With his unique Disaster Effect system, setting up the foe with automatic, delayed attacks to create opportunities to open up the foe or extend combos. Understand the timings of these attacks well, and they’ll serve as very powerful tools in combat. However, the player shouldn’t rely on these attacks, as some of them will require input from you in order to effectively land. Alongside that, Ezrael himself has lower health, leaving him vulnerable when the enemy catches up.
*Character Type: Rushdown
*Difficulty: Hard
Character Trait
Disaster Effect: Whenever Ezrael performs a special move, a Disaster Effect will occur, wherein a unique follow-up attack will occur after three seconds. These moves are central to Ezrael’s pressure, letting him create follow-ups and interrupt enemies. While a Disaster Effect is active, his specials change, allowing him to manipulate time.
|-|Light Attacks=
Standing Light	Y 	A chakram swing.
Standing Light	YY 	A second chakram swing.
Standing Light	YYY 	A barrage of chakram swings.
Forward Light 	↑Y 	A chakram thrust.
Back Light 	↓Y 	A sweep kick. Must be blocked low.
Run Light 	dY 	Slashes forward with one of his chakrams.
Jumping Light 	jY 	A chakram swing.
Jumping Light 	jYY 	A second chakram swing.
Jumping Light 	jYYY	A double chakram slam.
|-|Medium Attacks=
Standing Medium	X 	Creates a large blade from a chakram, swinging it in front of him.
Forward Medium 	↑X	A downward swing with an extended chakram blade. Must be blocked high.
Back Medium 	↓X	An upward swing with an extended chakram blade. Anti-air and launcher.
Run Medium 	dX	Swings his wings forward, extending clock hands from them.
Jumping Medium 	jX	A dive kick.
|-|Heavy Attacks=
Standing Heavy	A 	Charges one of his chakrams, growing it to massive size, before spinning it in front of him.
Forward Heavy 	↑A	Charges his chakrams and performs a jumping downward slash. Must be blocked high.
Back Heavy 	↓A	Charges one of his chakrams and spins it along the ground in front of him. Must be blocked low.
Run Heavy 	dA	Charges forward, spinning his chakrams around him.
Jumping Heavy 	jA	Charges his chakrams and flies downward, spinning them both around him.
|-|Special Attacks=
Moirai 	B 	Ezrael tosses one of his chakrams out as a projectile, flying forward and dealing multiple hits before flying back into Ezrael's hand. Acts the same on the ground as it does in the air.This attack's Disaster Effect is either a satellite or a sign falling directly on top of the enemy's position. Must be blocked high.
Aeon 	↑B	Ezrael leaps into the air, launching multiple clock hand blades from his wings at a downward angle. Acts the same on the ground as it does in the air.This attack's Disaster Effect is a broken electrical cable, which suddenly appears from the ground in front of Ezrael and deals rapid damage to any enemies around it.
Saeculum 	↓B	Ezrael slows down time around him. If an enemy tries to hit him, they'll be briefly suspended in time, allowing Ezrael to set up attacks and combos. Projectiles that hit him will instead reverse in time, flying back. Acts the same on the ground as it does in the air.This attack's Disaster Effect is a burning wheel, which suddenly jumps in from behind Ezrael and bounces towards the enemy, dealing damage.
Ouroboros	dB	Ezrael rushes forward, his chakrams growing to massive size as they spin around him, making him resemble an ophanim and dealing damage to anyone in his way. Can be directly slightly by holding a direction, as well as letting you rise into the air by holding the jump button.This attack's Disaster Effect is a car engine, which flies down the sky and drops down in front of Ezrael, exploding upon contact with something.
|-|Rage Attacks=
Norn 	rY	Ezrael laughs as an airplane suddenly falls out of the sky, dropping down in front of Ezrael. This creates a large explosion, dealing heavy damage to anyone nearby. Acts the same on the ground as it does in the air.
Kalachakra	rX	Ezrael's eyes open as time suddenly slows around them. This allows Ezrael to more easily combo the enemy, or set up for combos, as Disaster Effects cannot occur while time is stopped. Acts the same on the ground as it does in the air.
|-|Bloodlust Attacks=
Chronos 	rA 	Ezrael's eyes open as time distorts around him. While in this state, Ezrael gains increased damage and speed. He gains the ability to have multiple Disaster Effects active at once, opening up a wide variety of combo and pressure tools.
Null Paradox	rA (Bloodlust)	Ezrael snaps his fingers, and after three seconds, a distortion of time appears on top of the enemy. The enemy suddenly wakes up in an space-like void, with Ezrael waving at them. The enemy chases after them, killing them, before Ezrael, from another point in time, suddenly appears behind them. The enemy continuously kills these copies, each copy taking slices at the enemy. Then, in a blind rage, the enemy performs one final attack, which Ezrael simply steps out of the way of. Instead, the enemy stabs themselves from the past. The enemy freezes in place, as their body begins to distort. Ezrael then explains that because the enemy killed themselves in the past, then they would not exist, creating a time paradox. Ezrael then pushes the enemy's past self onto them, causing them to scream in agony as their body fully distorts from the paradox. Their body begins to contort in all kinds of directions, as Ezrael walks out of the void, and the enemy spaghettifies into pieces. Instantly kills the foe.
|-|Finishers=
{| style=";border-color: #ffffff;width:100%;color:#ffffff; background:#000000;text-align:center;"
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2); width:20%" |Horizontal Blender
| style="border-style:solid;border-color:#ffffff; width:20%" |
*Standing Heavy
*Run Heavy
*Ouroboros
| style="border-style:solid;border-color:#ffffff;" |Shreds the enemy to pieces with a spinning blade.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Vertical Blender
| style="border-style:solid;border-color:#ffffff;" |
*Forward Heavy
*Back Heavy
*Jumping Heavy
*Moirai
| style="border-style:solid;border-color:#ffffff;" |Shreds through the foe and slices them in half.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Crush
| style="border-style:solid;border-color:#ffffff;" |
*Moirai (Disaster Effect)
*Saeculum (Disaster Effect)
| style="border-style:solid;border-color:#ffffff;" |Crushes the foe with a random object.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Fast Forward
| style="border-style:solid;border-color:#ffffff;" |
*Saeculum
| style="border-style:solid;border-color:#ffffff;" |Ezrael speeds up time, causing them enemy to suddenly to rapidly age and transform into a husk. Leaves them in a helpless state.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Pin Cushion
| style="border-style:solid;border-color:#ffffff;" |
*Aeon
| style="border-style:solid;border-color:#ffffff;" |Fires multiple clock hands into the enemy. Leaves the enemy in a helpless state.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Electrocute
| style="border-style:solid;border-color:#ffffff;" |
*Aeon (Disaster Effect)
| style="border-style:solid;border-color:#ffffff;" |Fries the enemy with electricity, causing their skin to melt. Leaves the enemy in a helpless state.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Kaboom!
| style="border-style:solid;border-color:#ffffff;" |
*Ouroboros (Disaster Effect)
*Norn
| style="border-style:solid;border-color:#ffffff;" |Blows the enemy up with an explosion.
|-
| style="border-style:solid;border-color:#ffffff;background:rgba(255,225,200,0.2)" |Time to Kill
| style="border-style:solid;border-color:#ffffff;" |
*Pummel
| style="border-style:solid;border-color:#ffffff;" |Ezrael knocks the foe to the ground with a chakram hit. As the enemy gets up, Ezrael sets up his second chakram, causing it to spin like a buzzsaw in front of him. Ezrael then reverses the enemy’s time, causing them to slowly move back toward the chakram, slicing them in half.
|-|Extras=
Intro Animation 	Ezrael gleefully skips across the ground before looking at the enemy, saying “Oh hi there!” He then pulls out his chakrams, saying “So you’re the filthy abomination I’m here to kill.”
Taunt 	Ezrael holds up time energy in his hand as he says either, “You have absolutely no idea what forces you’re messing with.” or “What do you think you can possibly do against the Angel of Death?”
Respect 	Ezrael spins one of his chakrams on his finger, before flipping it into the air and grabbing it.
Win Animation 	Ezrael looks down at the enemy, saying “In the end. Nothing escapes time. No need to be so hard on yourself about it.” Time then distorts as he disappears.
Alternate Costumes	Alternate Costumes
? 	?
</tabber>
|-
| style="border-style:solid;border-color:#ffffff; width:50%;" id="nihili" |
Nihili
| style="border-style:solid;border-color:#ffffff; width:50%;text-align:left" |
*Age: Unknown
*Gender: Female
*Species: Demon
*Weapon: Vile Amalgamation - Nihili can reform the flesh and bone inside her body, using it to create copies of other fighters’ body parts and weapons.
A mysterious jester-like demon, Nihili is the pure embodiment of hunger. An incredibly powerful weapon created by the demons, she was intended to be used to massacre the angels and destroy their realm. However, her power proved to be too much for even the Avatars of Sin to control, and she was sealed away in the abyss, never to be seen again. That was until the 25th KillGames, as when Umbringen Labs snuck into the Demon Realm to steal the Wish, they unknowingly released her from her prison. Escaping into the Demon Realm, she becomes drawn to the KillGames, seeking to participate in it. She secretly wishes for companionship, as her time sealed away in the Abyss has turned her into a lost and lonely figure. But with her insatiable hunger, she has little control over her destructive nature and it can lead her to causing immense amounts of damage.
|-
| colspan="2" style="border-style:solid;border-color:#ffffff;" |<tabber>Traits=
Playstyle
Nihili is a well-rounded mimic character. While pretty standard on her own, her greatest asset is I Savagely Devour Them, a move that allows her to absorb the enemy and gain one of their Special Attacks for her to use. This makes her a dynamic fighter, letting her change gameplans depending on which abilities she has obtained from certain characters.
*Character Type: All-Around
*Difficulty: Easy
Character Trait
Copycat: When Nihili performs her Neutral Special, she can absorb an enemy’s special attack, replacing her Neutral Special with that attack. The Special Attack she steals depends on the character. Pressing Special while Shielding allows you to drop that absorbed special, letting you obtain a new one. Copied specials go away if you are killed.
|-|Light Attacks=
Standing Light	Y 	A punch.
Standing Light	YY 	A second punch.
Standing Light	YYY 	Nihili's chest pops open, as an arm holding Yuki's ice blade extends from out it to slices up nearby enemies.
Forward Light 	↑Y 	Nihili's arm rips open as the blades of Redge's Cauterizer slice in front of her.
Back Light 	↓Y 	A sweep kick. Must be blocked low.
Run Light 	dY 	Nihili's arm rips open as A.R.M.A.'s spear quickly extends from it.
Jumping Light 	jY 	A punch.
Jumping Light 	jYY 	A second punch.
Jumping Light 	jYYY	Nihili's chest opens as one of Storm's Plasma Cutters swings downward.
|-|Medium Attacks=
Standing Medium	X 	Nihili's arms open as she attacks with one of Z.M.E.I.'s drill arms.
Forward Medium 	↑X	Nihili's arm rips open as she swings Misery's katana downward. Must be blocked high.
Back Medium 	↓X	Nihili's arm rips open as she swings Lain's axe upward. Anti-air and launcher.
Run Medium 	dX	Nihili's arm rips open as she punches forward with Rapturn's pile bunker.
Jumping Medium 	jX	Nihili's arm rips open as she swings Break's bat in front of her.
|-|Heavy Attacks=
Standing Heavy	A 	Nihili's chest opens, as multiple weapons stab in front of her.
Forward Heavy 	↑A	Nihili extends two of Grimm's scythes as she swings them downward. Must be blocked high.
Back Heavy 	↓A	Nihili's leg rips open as she spins, slicing low to the ground with one of Grimm's scythe blades. Must be blocked low.
Run Heavy 	dA	Rushes forward as multiple weapons slice around her.
Jumping Heavy 	jA	Nihili's limbs rip open as she spins downward, slicing around with multiple weapons.
|-|Special Attacks=
I Savagely Devour Them 	B 	Nihili's chest opens, pulling in nearby enemies with vacuum force. If an enemy is caught, she'll chomp down on them before firing them out of their arm, gaining their Special move. If she eats a projectile, she'll instead eat it, gaining some Rage. Acts the same on the ground as it does in the air.
I Take From Them 	B (With Copy Attack)	Nihili transforms her body into the last enemy she absorbed, allowing her to perform one of their specials.
I Scavenge Their Corpses 	↑B 	Nihili jumps forward, forming into a mass of flesh with a giant Sharkman head, dealing damage to anyone in her way. An anti-air that can leap over attacks. Acts the same on the ground as it does in the air.
I Persistently Stalk Them	↓B 	Nihili swings her arm in a low arc, spitting a chunk of flesh made in the image of a character's head. If an enemy steps on this flesh chunk, it will extend up into the air, biting upward. Only two can be up at a time. Acts the same on the ground as it does in the air.
I Relentlessly Chase Them	dB 	Nihili dives into a puddle of flesh, gliding low to the ground. During this, she can low-profile enemy attacks. Release the button and she'll jumps out, slicing enemies with multiple blades, and dealing damage to anyone nearby.
|-|Copy Attacks=
Flame Spin 	Redge 	Transform into Redge and perform a spinning slash. Keep tapping the button for additional hits. Acts the same on the ground as it does in the air.
Spark Cutter 	Storm 	Transform into Storm and launch a blade of energy forward. Hold the button to charge it, increasing its damage. Inflicts Stun, increasing the damage and hit stun of your next attack. Acts the same on the ground as it does in the air.
Home-Run 	Break 	Transform into Break and perform a powerful wind-up punch. Hold the button to charge it, increasing its power, distance and giving it super armor. Acts the same on the ground as it does in the air.
Frost Cutter 	Yuki 	Transform into Yuki and flips into the air, slicing enemies with her ice blades. Hold back before performing the move to have her move more forward and increase the attack's damage. Acts the same on the ground as it does in the air.
Technic Spear 	Neon 	Transform into Neon, summoning a copy of A.R.M.A. to perform an uppercut in front of you. An armored reversal. Acts the same on the ground as it does in the air.
Blade of Eligor / Stolas' Talon	Lain 	Transform into Lain. On the ground, she rushes low to the ground and summons a demonic spear to stab upward. Press special to have her summon the spear immediately. In the air, she gains wings and dives downward. Charge the attack to deal more damage.
Rush Slash 	Misery 	Transforms into Misery, who rushes forward and slashes anyone in her way. Goes through projectiles. Acts the same on the ground as it does in the air.
Tumbleweed 	Colt 	Transforms into Colt, tossing a grenade that bounces on the ground before exploding. If one of your flesh traps hit it, it will detonate immediately. Acts the same on the ground as it does in the air.
Hades' Gate 	Diablo 	Transforms into Diablo, grabbing anyone in front of you, and performing a powerful command grab. Acts the same on the ground as it does in the air.
Acid Spit 	Maligna 	Transforms into Maligna, turning her arm into a spider's head and spitting a glob of acid. Flies in an arc and stays on the ground to act as a trap. Acts the same on the ground as it does in the air.
Metal Scratch 	Shine 	Transform into Shine and slash forward with your claws. A rekka style attack with four different follow-ups. Acts the same on the ground as it does in the air.
Bull Rush 	Sharkman 	Transform into Sharkman and dig through the ground, before popping up with a fin uppercut upon reaching the enemy. Possesses super armor. Acts the same on the ground as it does in the air.
Snipe Shot 	Inari 	Transforms into Inari, firing an arrow from her bow. Charge the attack to increase its damage and distance. Acts the same on the ground as it does in the air.
Conquest 	Grimm 	Transforms into Grimm, tossing his large scythe forward as a projectile. The attack has a large hitbox, but you cannot attack while it is out. Acts the same on the ground as it does in the air.
Lock-on Missile 	Z.M.E.I. 	Transforms into Z.M.E.I., firing a missile that homes into its targets. Acts the same on the ground as it does in the air.
Holy Winder / Angelic Crush 	Rapturn 	Transform into Rapturn. On the ground, she steps back before performing one of four follow-up attacks. In the air, she dives down and punches the ground, creating a pillar of light.
Volt Strike 	Blitzkrieg	Transforms into Blitzkrieg, barreling towards the enemy while firing wind behind him. Acts the same on the ground as it does in the air.
Flagellate 	Lylyth 	Transforms into Lylyth, launching her whip forward and allowing for up to four different follow-up attacks. Acts the same on the ground as it does in the air.
Hat Trick 	Mr. Slag 	Transforms into Mr. Slag, taking off his hat and tossing a random item. Acts the same on the ground as it does in the air.
Spiral Inferno Kick 	Akari 	Transforms into Akari, performing a flaming flying kick. Ignores projectiles. Acts the same on the ground as it does in the air.
Possession 	Khan-Syn 	Transforms into Khan-Syn, summoning Enigma to fly forward. If she comes in contact with an enemy, she'll possess them, causing them to move towards Nihili. Acts the same on the ground as it does in the air.
Petal Thrust 	Violetta 	Transforms into Violetta, holding up a rapier stance before stabbing it in any direction. Hit it at the tip for increased damage and extra shield damage. Acts the same on the ground as it does in the air.
Riptide 	Gravebeard	Transforms into Gravebeard, swinging his anchor forward to pull in enemies, then follow up with four different follow-ups. Acts the same on the ground as it does in the air.
Draw 	Tecatl 	Transforms into Tecatl, performing a charging shoulder tackle. After the attack is performed, you can perform three different follow-ups. Acts the same on the ground as it does in the air.
Sui-ki 	Vandal 	Transforms into Vandal, spinning his blade to create a vacuum of wind, pulling in enemies and vacuuming projectiles. Drains health when used, but can be gained back by dealing damage. Acts the same on the ground as it does in the air.
Confection Shot 	Heart 	Transforms into Heart, firing a sweet from her wand which flies forward, before homing towards the enemy. Acts the same on the ground as it does in the air.
Magician 	Quill 	Transforms into Quill, pulling out cards and psychically charging them one by one. Press the special button again and she'll launch the cards as projectiles. The more cards charged up, the more are tossed, and thus the more damage is dealt. You can store a full charge of cards and release it any time, but will drop it if you is hit. Acts the same on the ground as it does in the air.
Quill Spin 	Freya 	Transforms into Freya, curling up into a ball and rolling forward to damage enemies. Acts the same on the ground as it does in the air.
Saeculum 	Ezrael 	Transforms into Ezrael slowing down time around him. If an enemy tries to hit you, they'll be briefly suspended in time, allowing Nihili to set up attacks and combos. Projectiles that hit you will instead reverse in time, flying back. Acts the same on the ground as it does in the air.
|-|Rage Attacks=
I Rip them to Shreds 	rY	Nihili's arm begins to convulse as is suddenly grows, becoming covered in weapons and bony flesh as it extends forward and deals high damage to anyone in its way. Acts the same on the ground as it does in the air.
I Ravage their Insides	rX	Nihili's splits open, pulling in the foe with a vacuum force. If any enemy is caught, Nihili will chomp down on them, not only gaining their Special, but also disabling their specials for a few seconds. This can give you the opportunity to rush while their vulnerable. Acts the same on the ground as it does in the air.
|-|Bloodlust Attacks=
I Hunger for More 	rA 	Nihili's body splits apart as she roars, before becoming enveloped in a dark energy. While in this state, Nihili gains increased damage and speed. Any copy attacks gain the properties of how they act when their own character is in Bloodlust. I Scavenge Their Corpses gets armor, I Persistently Stalk Them gets a size increase, and I Relentlessly Chase Them gets increased speed and area.
I Eat Them Until There is Nothing Recognizable	rA (Bloodlust)	Nihili rushes forward and slashes at the foe. If the attack lands, she suddenly begins to convulse, as her body suddenly explodes into a mass of flesh and head and body parts of different characters. The enemy attempts to make an escape, only to be grabbed be a large tentacle. Dragged high into the air, the enemy stares down as the mass, trying to grab at them, before they are suddenly dropped. They are then torn apart, consumes by the mass, before it suddenly retracts back into Nihili. Nihili looks around, unable to process what had just happened. Instantly kills the foe.
|-|Finishers=
Copycat Kill 	
*Copy Attacks 	Any Finishers tied to one of her copy moves are performed when she performs one of them.
Multi Impale 	
*Standing Heavy
*Moirai 	Stabs the enemy with multiple weapons.
Vertical Chop 	
*Forward Heavy
*Jumping Heavy 	Slashes the enemy vertically in half.
Leg Taker 	
*Back Heavy 	Slashes the enemy's legs off. Leaves the enemy in a helpless state.
Half Chop 	
*Run Heavy 	Slashes the enemy horizontally in half. Leaves the enemy in a helpless state.
Consume 	
*I Savagely Devour Them
*I Ravage Their Insides 	Traps the enemy inside her body. As the enemy struggles to escape, they are crushed inside.
Devouring Puddle 	
*I Scavenge Their Corpses 	Grabs the enemy inside her jaws, trapping them inside a puddle of flesh in which she assimilates them.
The Flesh, It Hungers	
*I Persistently Stalk Them 	A piece of flesh bites down on the enemy, spreading across their corpse and slowing consuming them. Leaves the enemy in a helpless state.
Blender 	
*I Relentlessly Chase Them 	Shreds the enemy up with his spinning before launching their body parts around her.
Impale 	
*I Rip them to Shreds 	Stabs the enemy with a giant arm before absorbing them.
Clowning Around 	
*Pummel 	Nihili chest opens and spits out a chunk of flesh at the opponent, sticking to their skin. The flesh begins to expand and assimilates the foe, absorbing them into itself, before changing into a cube-like form. It then opens up, the enemy’s head popping out like a jack-in-the-box.
Intro Animation 	Nihili shambles towards the screen, before reaching out toward the enemy, saying “I… hungry…” 	
Taunt 	Nihili transforms one of her hands into one of the enemy’s heads, performing a mini puppet show as she mocks them, before repeatedly hitting them.	
Respect 	Nihili spits out three chunks of flesh and begins to juggle them before putting them away. 	
Win Animation 	Nihili looks down at the foe, saying "I... sorry...", before suddenly becoming started by the camera. She timidly walks back before running away. 	
Alternate Costumes 	Alternate Costumes 	
? 	? 	
Category:Subpages
Category:Characters
Category:Playable Characters
Category:KillGames (series)
Category:Fighters
Category:Movesets