Update 18

Update 18, or Patch v4.0.5, was a major update released for .
==New Features / Updates / Big Changes==
===Summerset Zone===
Queen Ayrenn's royal decree proclaims that Summerset, island home of the High Elves, now welcomes all visitors—travelers, traders, and immigrants alike! From the ports of Shimmerene to the throne city of Alinor, all of Summerset stretches before newcomers, providing endless opportunities for exploration and adventure. But not all High Elves agree with the royal decree. Worse, other threats arise during this period of change, including strange geysers, invading forces, and dangerous cultists that seek to overturn Altmer society. Summerset needs heroes. Are you ready to take up the challenge?
 is a new Chapter in The Elder Scrolls Online, suitable for characters of all levels. You can travel to Summerset by a few different means:
*Use a Wayshrine to travel directly there
*Create a new character and complete the tutorial
*Accept "The Queen's Decree" quest from the Stories section in the Collections UI
*This new Chapter includes a brand-new tutorial, zone story content, 6 Delves, 6 World Bosses, and 2 Public Dungeons – Sunhold and Karnwasten.
**Abyssal Geysers provide a new group challenge, which you can read about more below.
**New Item Sets found only in Summerset, detailed below.
**New Outfit and Housing rewards for completing select achievements and quest content.
===Psijic Order Skill Line===
Become a member of the ancient Psijic Order Guild and gain access to never before seen Psijic techniques. As you advance your rank, you delve deeper into the foundations of magic. The Psijic Order Skill Line consists of five active abilities, five passive abilities, and an Ultimate. The active abilities include the following:
*Time Stop: Slow down the passage of time so slow it eventually freezes, stunning all enemies in the area.
*Imbue Weapon: Enhance your weapon with energy, causing the next Light Attack to deal additional damage.
*Acceleration: Bend time and space around you, increasing you movement speed and the power of your Critical Strikes.
*Mend Wounds: Invoke the Rites of Moawita replacing your next Light Attack with a heal over time, or your next Heavy Attack with a channeled heal.
*Meditate: Learn to focus your mind into a relaxed state to restore Health, Magicka and Stamina.
*Undo (Ultimate): Walk backwards through time, reappearing at a prior location with the exact same Health, Magicka and Stamina values from 4 seconds prior.
===Cloudrest Trial===
The city of Cloudrest is home to the Aerie of Eton Nir, where an elite force of battlemages (the Welkynar of Eton Nir) are garrisoned alongside their faithful companion gryphons. The Aerie has guarded Summerset since the First Age, but the city of Cloudrest below now lies vacant. The last Welkynar of Eton Nir, Olorime, has returned only to find the city fallen to some fell power. She was reporting to the Queen on the successful capture of an infamous Sea Sload shadowcaster named Z'Maja. It was so cowed by the Welkynar's valor that Z'Maja surrendered without a fight when they confronted her.
As you observe the city, you see black gryphons carrying black riders and giant shadowy tendrils from within the city itself. Eton Nir's roost is home to more than just gryphons now, and you will have to defeat challenges both in the mundus and in a twisted shadow copy if you wish to stop the darkness that grows in Summerset's very heart.
*Cloudrest is a 12-player Trial located on the tallest mountain within Summerset, Eton Nir.
**The Trial includes a Normal and challenging Veteran version.
**There are unique Item Sets (detailed further down) within the Trial including Perfected versions only found in the Veteran difficulty.
**Unique Achievement awards are available for completing the Trial, including:
***Unique Player Skin
***Several Titles
***Unique housing items
===Jewelry Crafting===
Jewelry Crafting is a new crafting Skill Line allowing you to craft, upgrade, research, and transmute Rings and Necklaces. Note that this skill line and use of the Jewelry Crafting station are only available to players who own the new Summerset chapter, but anyone can use crafted jewelry made by others. To gain the new Skill Line, simply touch one of the new Jewelry Crafting stations found all over the world: in towns, cities, and the Set Crafting locations.
*Just like Blacksmithing, Clothier, and Woodworking, you gain Inspiration (crafting experience) in Jewelry Crafting by deconstructing items - in this case, Rings and Necklaces.
**You gain less Inspiration for deconstructing Jewelry that you yourself crafted.
**Note that any Rings or Necklaces obtained before Update 18 cannot be deconstructed. These items will have an additional note on their tooltip indicating as much. They can, however, be used for Research, or upgraded with Platings.
*Jewelry is made with new precious metal materials found in Seams, which are found all over Tamriel in rocky outcroppings, in the shade of cliffsides, or in other stony places - in much the same places you might find the Metals used in Blacksmithing. You can harvest raw jewelry crafting materials (called Dust]) from these Seams, regardless of whether or not you own Summerset.
**Pewter Dust: Lv. 1-25
**Copper Dust: Lv. 26-50
**Silver Dust: CP 10-60
**Electrum Dust: CP 70-140
**Platinum Dust: CP 150-160
*Jewelry is improved by using Platings. Platings can be refined from Plating Grains, which can be obtained by refining raw Dust or by deconstructing Jewelry.
**Terne: Improves from White to Green.
**Iridium: Improves from Green to Blue.
**Zircon: Improves from Blue to Purple.
**Chromium: Improves from Purple to Gold.
*Traits for Jewelry can be researched by obtaining a Ring or Necklace of the new trait and Researching it. The time required to research a new Trait is the same as other tradeskills - starting at 6 hours for your first trait, and doubling for each successive trait.
**Just like with other tradeskills, you can research items crafted by other players or those you find in the world. See below for information about how to find Jewelry in all the new Traits for your researching needs.
**Players with an ESO Plus membership will enjoy 10% faster research of all Jewelry Crafting Traits.
**A Jewelry Crafting Research Scroll is available from Faustina Curio, the Achievement Mediator, for 10 Writ Vouchers, and requires you have the "Jewelry Crafter" achievement to be purchased. As with other Research Scrolls, the Jewelry Crafting Research Scroll has a 20 hour cooldown, and removes one day off of your remaining research time.
*The Jewelry Crafting skill line has five new Passives.
**Engraver: Allows you to use higher-level Base Materials. The first rank (allowing use of Pewter) is granted for free upon obtaining the skill line.
**Keen Eye: Jewelry: Highlights Seams in the world with a golden glow.
**Jewelry Extraction: Increases the chance of getting Jewelry materials from deconstructing Jewelry, and allows you to obtain more powerful Plating Grains from refining raw Dust.
**Lapidary Research: Decreases the time required to research a new Trait.
***Note that, unlike other tradeskills' research-improving passives, Lapidary Research will not allow you to research additional lines of equipment.
*There are new Jewelry Crafting Writs you can perform. To become certified to do Jewelry Crafting Writs, visit Felarian outside the crafting district in the city of Alinor, in Summerset.
**Once certified, you can pick up a Jewelry Crafting Writ from the Equipment Crafting Writ Boards in many cities across Tamriel.
*You can now obtain Jewelry Crafting Master Writs as a potential reward from completing normal Jewelry Crafting Writs.
**Much like other tradeskills' Master Writs, these come in a tradeable, sellable item. Once you consume the item, however, the quest is bound to you and must either be completed or abandoned.
**Learning additional Traits in Jewelry Crafting will increase your chances of obtaining a Jewelry Crafting Master Writ.
*You can craft Jewelry at the Set Crafting areas all around (and beyond) Tamriel.
**Crafting a Ring or Necklace in a Crafted Set requires Trait knowledge. This is the same number of Traits you need to know for the other tradeskills - for instance, crafting a Hunding's Rage Ring requires knowing 6 different Traits for Rings.
*You can now obtain Jewelry Crafting Stations from Faustina Curio, the Achievement Mediator.
**A normal Jewelry Crafting station costs 125 Vouchers and requires the "Jewelry Crafter" achievement.
**An Attunable Jewelry Crafting Station costs 250 Vouchers, and requires the "Jewelry Crafter" achievement. Attunable Stations can be used at any Set Crafting location in the world to attain that location's special set properties.
**Reminder: You must own ESO: Summerset in order to use a Jewelry Crafting station.
===Jewelry Crafting Traits===
With the introduction of Jewelry Crafting, there are now nine Traits that can be applied to Rings and Necklaces. The six new Traits will not drop on existing item sets or from most sources in the game; rather, jewelry exhibiting each Trait can be acquired by participating in specific activities in the game. (The original three Traits - Arcane, Healthy, and Robust - will continue to appear on the jewelry found throughout the world).
*Arcane: Increases Magicka
**Arcane Rings and Necklaces can be found all over Tamriel as drops, quest rewards, or set items.
**The Trait Material, Cobalt, can be created by refining Pulverized Cobalt, which is found by deconstructing Arcane jewelry or by refining raw Dust.
*Healthy: Increases Health
**Healthy Rings and Necklaces can be found all over Tamriel as drops, quest rewards, or set items.
**The Trait Material, Antimony, can be created by refining Pulverized Antimony, which is found by deconstructing Healthy jewelry or by refining raw Dust.
*Robust: Increases Stamina
**Robust Rings and Necklaces can be found all over Tamriel as drops, quest rewards, or set items.
**The Trait Material, Zinc, can be created by refining Pulverized Zinc, which is found by deconstructing Robust jewelry or by refining raw Dust.
*Triune: Increases Health, Stamina, and Magicka
**A Triune Ring is found in Gladiator's Rucksacks, obtained from Conquest Board dailies in Cyrodiil.
**The Trait Material, Dawn-Prism, is purchased from War Researchers in Cyrodiil for 100,000 AP per unit.
*Harmony: Increases the power of activated Synergy effects
**A Harmony Ring or Necklace is found rarely in the Undaunted Reward chests located in the Undaunted camps near alliance capitals.
**The Trait Item, Dibellium, is found in Daily Dungeon LFG reward system mails.
*Swift: Increases your non-mounted movement speed
**You can obtain a Swift Ring or Necklace by completing your daily Jewelry Crafting Writs.
**The Trait Material, Gilding Wax, can be purchased from Rolis Hlaalu, the Mastercraft Mediator, for 20 Vouchers.
*Infused: Increases the power of the Enchantment on that piece of Jewelry
**You can rarely obtain an Infused Ring or Necklace from Psijic Portals all over Tamriel (visible only if you have the Psijic Order skill line unlocked, available in the Summerset Chapter).
**You can also obtain the Trait Material, Aurbic Amber, or its raw form, Pulverized Aurbic Amber, from Psijic Portals. The pre-refined form is much rarer than the raw form.
*Protective: Increases Physical and Spell Resistance
**Jewelry in the Protective Trait is obtained by completing the Summerset main quest and Psijic Order quest lines. (A Ring is obtained for completing Summerset's main quest, while a Necklace is obtained for completing the full Psijic Order quest line.)
**The Trait Material, Titanium, is found rarely in precious metal seams all over Tamriel, but are found more often in seams found on Summerset.
*Bloodthirsty: Increases the damage you deal to low-health foes
**You can rarely obtain a Bloodthirsty Ring or Necklace in the weekly quest reward boxes of Trials.
**The Trait Material, Slaughterstone, is found in those same reward boxes the rest of the time.
*Once a trait is researched, you may use any Transmutation Station to change the Trait of your jewelry to that new trait. This costs the same amount of Transmute Stones (50) as transmuting any other piece of equipment.
===New Item Sets===
There are 10 new Item Sets available from a variety of sources. 3 Item Sets are available at crafting stations in Summerset, 3 Item Sets are available as drops throughout Summerset, and 4 Item Sets are available as drops in the new Trial, Cloudrest.
*Crafted Sets
**Adept Rider
***2 – 2975 Spell Resist
***3 – 2975 Physical Resist
***4 – 1206 Max Health
***5 – While mounted, you gain Major Evasion, increasing your dodge chance by 15%. Dismounting spawns a dust cloud at your position for 12 seconds that deals 1436 Physical Damage every 1 second to enemies who stand inside it. You and group members inside the dust cloud gain Major Evasion. The dust cloud can be created once every 12 seconds.
**Sload's Semblance
***2 – 1096 Maximum Magicka
***3 – 1096 Maximum Stamina
***4 – 129 Spell Damage
***4 – 129 Weapon Damage
***5 – Damaging an enemy has a 10% chance to put a Leeching Shadow on them, dealing 853 Oblivion Damage every 1 second for 6 seconds. This effect can occur every 6 seconds.
**Nocturnal's Favor
***2 – 129 Stamina Recovery
***3 – 1206 Max Health
***4 – 1206 Max Health
***5 – Whenever you successfully Dodge, heal yourself for 4000. This effect can occur every 2 seconds.
*Summerset Zone Sets
**Light - Wisdom of Vanus
***2 – 1096 Max Magicka
***3 – 129 Magicka Recovery
***4 – 1096 Max Magicka
***5 – After landing a Full Heavy Attack, gain Major Mending for 3 seconds, increasing your healing done by 25%. This duration is increased with each rank of the Restoration Staff passive Essence Drain when using a Restoration Staff.
**Medium - Gryphon's Ferocity
***2 – 833 Weapon Critical
***3 – 833 Weapon Critical
***4 – 129 Weapon Damage
***5 – After dealing direct damage, gain Minor Force and Minor Expedition for 3 seconds, increasing your Critical Damage done by 10% and increasing your Movement Speed by 10%.
**Heavy - Grace of Gloom
***2 – 1206 Max Health
***3 – 4% Healing Taken
***4 – 1206 Max Health
***5 – When you take damage from a single target direct attack or ability, you have a 10% chance to become a living shadow, causing your light and heavy attacks to heal you for 3440 and gaining Major Evasion for 5 seconds, increasing your dodge chance by 15%. This effect can occur every 15 seconds.
*Trial Sets – These sets are based off the four Griffin Riders of the Trial and are the normal sets; the Perfected versions have a slightly higher 5 piece set bonus.
**Light DPS - Mantle of Siroria
***2 – 129 Spell Damage
***3 – Minor Slayer , increasing damage done to Dungeon and Trial Monsters by 5%
***4 – 1096 Maximum Magicka
***5 – Direct damage with single target abilities creates a ring of fire beneath you for 10 seconds. Standing in the ring grants 30 Spell Damage, this effect can stack up to 20 times for a total of 600 Spell Damage.
**Light Healer - Vestment of Olorime
***2 – 129 Magicka Recovery
***3 – Minor Aegis, reducing damage taken by Dungeon and Trial Monsters by 5%
***4 – 129 Magicka Recovery
***5 – Ground based effect abilities cast apply a circle of might on the ground. Allies in the circle gain Major Courage, granting 258 Weapon and Spell Damage.
**Medium - Arms of Relequen
***2 – 833 Weapon Critical
***3 – Minor Slayer, increasing damage done to Dungeon and Trial Monsters by 5%
***4 – 833 Weapon Critical
***5 – Light and Heavy attacks apply harmful winds to the target for 5 seconds, dealing 200 Physical Damage per second per stack. Stacks up to 20 times.
**Heavy - Aegis of Galanwe
***2 – 1206 Max Health
***3 – Minor Aegis, reducing damage taken by Dungeon and Trial Monsters by 5%
***4 – 4% Healing Taken
***5 – After successfully blocking, you have a 50% chance to empower 3 allies. Empower increases the damage of their next Light Attack by 40%.
===New Collectibles===
This update brings a number of new Collectibles to ESO for you to obtain from various sources:
*Public Dungeons
**The Big-Eared Ginger Kitten Pet is earned by finding the seven Runebox Fragments containing its collar, sleeping-basket, milk saucer, and other necessities from the Karnwasten Public Dungeon, and combining them into a Runebox.
**The Sea Sload Dorsal Fin Memento is obtained by completing the quest "An Unexpected Betrayal" in the Karnwasten Public Dungeon.
**The Psijic Glowglobe Emote is earned by finding its seven Runebox Fragments from the Sunhold Public Dungeon, and combining them into a Runebox.
**The Gryphon Feather Talisman Memento is obtained by completing the quest "Sunhold Sundered" in the Sunhold Public Dungeon.
*Trials
**The Collectible Trophy of Z'Maja is obtained for completing the new Cloudrest Trial on any difficulty.
**The Collectible Bust of Z'Maja is obtained for completing the new Cloudrest Trial on Veteran difficulty.
**The Z'Maja's Shadow Skin is obtained by completing the new Cloudrest Trial achievement, Cloudrest Vanquisher, on Veteran Hard Mode.
*Quests
**The Psijic Skullcap Hat is earned by completing the quest "The Towers' Fall", in Summerset.
**The Face Imprint of the Psijic Order, a Face Markings collectible, is obtained by completing the quest "The Shattered Staff", in Summerset.
**The Body Imprint of the Psijic Order, a Body Markings collectible, is earned by completing the quest "The Towers' Remains" in Summerset.
**The Mystic Eye Psijic Cuirass, an Outfit Style, is obtained by completing the quest "The Crystal Tower", in Summerset.
**The Psijic Warden Gauntlets, an Outfit Style, is obtained by completing the quest "Lost in Translation", in Summerset.
**The Fan of False-Face, a Collectible Furnishing, is obtained by completing the Relics of Summerset achievement.
===Psijic Portals===
Psijic Portals are invisible to the untrained eye - only those with the "See the Unseen" passive, granted as part of the Psijic Skill Line, can see these portals and interact with them.
*Psijic Portals appear rarely, in similar places to those one might expect to find Enchanting resources - near ancient ruins, destroyed buildings, and other relics of the past.
*Psijic Portals contain items based on the location you find them in. This includes:
**A random Set Item, from the Sets that can drop from monsters or treasure chests in the place you found it. For instance, a Psijic Portal found in Auridon might drop a piece of the Elegance set. These set items will always be at least Blue quality, and may sometimes be Purple quality.
**An Aspect, Essence, and Potency Rune.
***The Aspect Rune is never a Ta (white) rune. It is always at least green-quality, and may be up to gold-quality.
***The Essence rune may be any Essence rune currently in the game, including, rarely, a Prismatic rune.
***The Potency rune is based on your Level or Passive rank, in a 50/50 split.
**Rarely, you may obtain a Motif chapter from a Psijic Portal. These Motif chapters are from a Motif found within that zone - for instance, a Psijic Portal in Clockwork City could grant you a Clockwork Apostle motif chapter.
**Psijic Portals may include Infused jewelry, or its associated trait materials; Pulverized Aurbic Amber, or refined Aurbic Amber, as noted above in the Jewelry Crafting section.
**Very rarely, a Psijic Portal may contain a single draught of Psijic Ambrosia.
===Abyssal Geysers===
Abyssal Geysers are new events found only in Summerset, pitting you and your allies against wave upon wave of foes, capped off by a fight against a boss monster. Depending on how well you and your allies perform, you may fight against a Yaghra Monstrosity or one of a number of deadlier, more rewarding named bosses.
*Fighting a Yaghra Monstrosity provides a guaranteed Ring or Necklace in either the Grace of Gloom, Gryphon's Ferocity, or Wisdom of Vanus item sets, among other loot.
*Fighting one of the named Bosses guarantees the Ring or Necklace will be at least Blue quality, and sometimes Purple quality. In addition, you'll receive a guaranteed Jewelry Enchantment of at least Blue quality, among other loot.
*Regardless of which Boss you fight, at the end of the Geyser, you'll be able to open a Shell Trove for additional rewards: another Set Ring or Necklace, a chance at Psijic Motif chapters, and a chance at unique clammy furnishings.
===New Houses===
There are two new homes in Summerset now available for you to purchase:
*Golden Gryphon Garret: A modest, single-room dwelling, but the advantage of this inn apartment is its unrivaled location, just steps from the gates of Alinor. That, and the rare prestige of an Alinor address!
*Alinor Crest Townhouse: On the heights of Alinor, with easy access to the Royal Palace, this splendid mansion was built as a consulate for the Bosmeri Ambassador of the Camoran Dynasty. With the ambassador now in Elden Root, the townhouse is available for you!
===Pyandonean Motif===
Fisherfolk across Summerset have started reporting unusual bottles showing up in their catch. These bottles are of Pyandonean origin, and appear to contain crafting materials intended for Maormer agents in Summerset. Preliminary reports of their contents include:
*Chapters describing the Pyandonean style in detail
*Sea Serpent Hide, used for crafting in the Pyandonean style
*Clam Gall and Powdered Mother of Pearl
*Miscellaneous other crafting materials, including Runestones and improvement materials
===Base Game===
====Battlegrounds Moving to Base Game====
Battlegrounds are now available to all ESO players! We've also implemented several improvements for Battlegrounds to go along with this change.
*Battleground match making now adds an additional multiplier to the value of players who are grouped. This value scales differently between 2, 3, and 4 player groups.
**This change is intended to improve the quality of matches between players. Pre-formed groups will generally be pitted against pre-formed groups, and solo players will generally be pitted against other solo players.
*Decreased the rate at which the system expands the range of players to be evaluated for a potential match.
**These changes were done in an effort to make Battleground matches more competitive. With these adjustments, there may be longer queue times to produce better competition in Battlegrounds, but we will be monitoring their impact and adjusting if necessary.
*The Activity Finder now includes a Daily reward for completing Random Battlegrounds, as well as bonus XP. You must come in 1st or 2nd place to earn these rewards. Further queuing for the Random Battleground will give bonus XP if you come in 1st or 2nd.
*You can now choose to queue for specific game types, similar to choosing specific Dungeons in the Dungeon Finder. No bonus rewards are granted for using this queue method, but you are guaranteed to get a game of your choosing when picking Deathmatch, Flag Games or Land Grab games. You can also choose to queue for more than one game type.
====Crown Store Gifting====
Beginning in this update, many Crown Store products (with the exception of Houses and Instant Unlocks such as Vampire bites) are now available to gift to other players!
*When a gift is received, the recipient is notified via the notifications system, and receives a link to take them directly to their gift inventory where they can open the gift.
*When a gift is sent, the sending player retains a receipt of the transaction within their "Sent Gifts" section of the gift box.
**The Gift Inventory for sent gifts is categorized into Unclaimed and Claimed gifts.
**The Gift Inventory is found within the Crown Store UI.
*All gifts have a 14 day expiration timer, at which point the gift is returned to the gifting player.
**Returned gifts live within the "Returns" section of the Gift Inventory.
**Returned gifts cannot be claimed by the player who purchased the gift originally, but can be gifted to another player.
====Daily Login Rewards====
Beginning on June 5, we'll be introducing a new rewards system that will allow you to claim a reward each day you log into ESO! Rewards range from in-game currency, consumables, to even unique collectibles.
*Daily rewards are cumulative, not consecutive. This means you will receive a new reward each day you log in, not based on the amount of consecutive days you log in.
*You can claim your daily reward from one of the following areas:
**The Announcement panel, right after you load into your character
**The new Daily Login Calendar found in the Crown Store UI
**Right before logging out
*Rewards become available to claim at 12AM UTC each day, and the collection of rewards will refresh on the first day of each calendar month.
**The length of the reward calendars will likely vary in length and won't necessarily be the same number each month.
*Until this system launches on June 5, the rewards window UI will appear blank.
====New Motifs====
There are four new Motifs coming for crafters with Update 18: Psijic, Sapiarch, Fang Lair and Scalecaller.
*The Psijic Motif chapters (or very rarely, the full book) will come from adventuring around Summerset.
**Activities that may reward a Psijic Motif chapter are, in order of most to least likely:
***Completing Abyssal Geysers
***Killing World Bosses
***Completing Abyssal Pools
***Treasure Chests (with higher-difficulty locks being more likely, and easier locks being less likely)
***Killing Delve bosses
***Killing monsters
**The chance to obtain a Psijic Motif chapter or book from these sources increases with your rank in the Psijic Order skill line, with Rank 10 giving you a ten times increase over those not versed in the ways of the Psijic Order.
**The Style Item for the Psijic Motif, Vitrified Malondo, drops from the same sources as above, more commonly than do the Chapters.
*The Sapiarch Motif chapters (or very rarely, the full book) come from completing Daily Quests for the Divine Prosecution in Alinor.
**The Style Item for Sapiarch Motifs, Culanda Lacquer, come from those same daily quests, but much more commonly than the Chapters.
*The Fang Lair and Scalecaller Motif chapters and Style Items will begin dropping from their respective dungeons shortly after the launch of Summerset.
**The Fang Lair motif chapters drop from the final boss in Fang Lair; rarely on Normal, more often on Veteran, and guaranteed on Veteran Hard Mode. The Style Item, Dragon Bone, drops from all bosses in the dungeon; more often on Veteran than on Normal, always from the final boss, and more from the final boss on Veteran Hard mode.
**The Scalecaller motif chapters drop from the final boss in Scalecaller Peak; rarely on Normal, more often on Veteran, and guaranteed on Veteran Hard Mode. The Style Item, Infected Flesh, drops from all bosses in the dungeon; more often on Veteran than on Normal, always from the final boss, and more from the final boss on Veteran Hard mode.
====New Achievements====
We've added a new series of achievements and a new meta-achievement.
*"Fledgling Style Master," "Budding Style Master," and "True Style Master" require 10, 25, and 50 Motifs fully learned, respectively. Completing the True Style Master achievement will earn you the title, "Style Master".
*Completing the "Grand Master Crafter" meta-achievement requires mastery of all tradeskills, including Jewelry Crafting, and will grant you the long-sought-after title, "Grand Master Crafter" as well as a new Outfit Style for one-handed weapons, the Skyforge Smith Hammer.
====New Alliance War and Battleground Collectibles====
This update brings a number of new Collectibles for PvP players to obtain from Cyrodiil and Battlegrounds:
*The Arena Gladiator Helm, a Hat collectible, can be earned by acquiring 20 Arena Gladiator Proofs from the new Conquest Board dailies in Cyrodiil, and then consuming an Arena Gladiator's Recognition, available for purchase from the War Researchers in Cyrodiil base camps. This creates a Runebox of the Arena Gladiator Helm, which you may use, sell, or trade.
*Outfit Style Pages of Fanged Worm and Horned Dragon equipment can be occasionally obtained from Battlemaster Rivyn's Reward Boxes, which are obtained by completing your first Battleground LFG in a day on that character. These Style Pages are account bound, and will not drop if you already have that item in your inventory or that outfit style unlocked.
====New Alchemy Reagents====
In your travels along the shores of Summerset you may run across giant clams. These clams, when looted, may yield up to two of the following:
*Two new alchemy reagents: Powdered Mother of Pearl and Clam Gall
**Clam Gall is an offensively oriented reagent, while Powdered Mother of Pearl is more defensively oriented, granting new combinations of survival effects
*Fish meat, for provisioning
*Bait, including fish roe, guts, and worms
*Grease solvents for alchemical poisons
*Or, very rarely, clam-themed furnishings for your home
====Champion Point Increase====
The Champion Point cap has been raised by a total of 30 points (10 in each red/blue/green constellation) for a total of 750 Champion Points. The Champion Point experience curve has been automatically adjusted with this new cap, so that earlier Champion Points require less experience and can be earned faster.
==Clockwork City==
===Fixes and Improvements===
====Art and Animation====
*Reduced the red spot on top of the Spider Firepot monster to conform with the look of the rest of the spider.
====World Bosses====
*The Imperfect's self-awareness protocol has been rewritten to bypass combat subroutines. Its gears no longer blush while pulverizing its adversaries.
====Asylum Sanctorium Trial====
*Saint Olms the Just has had his invisibility cloak taken away and will no longer disappear from view periodically.
====Furnishings====
*Fixed an issue where the "Bust: Saint Olms the Just" collectible furnishing did not include a display pillar.
====Quests====
*To the Clockwork City: You will no longer be able to acquire this (uncompletable) quest if you do not have the Clockwork City DLC Game Pack or are not an ESO Plus subscriber.
==Dark Brotherhood==
===Fixes and Improvements===
====Art and Animation====
=====General=====
*The Marked for Death book once again stays open once you open it.
=====Fixtures=====
*Khajiit heads are now fully covered when equipping the Cadaverous Assassin polymorph with larger neck sizes.
====Quests====
*Dark Relevations: Green-Venom-Tongue will no longer magically conjure up a clipboard under the book he's reading when you talk to him at the beginning of this quest.
====UI====
*The icon for epaulets crafted in the Assassins League style now matches their in-game appearance.
==Dragon Bones==
===Fixes and Improvements===
====Fixtures====
*Fixed various pink-textured assets that were appearing in Scalecaller Peak.
====Exploration and Itemization====
*Fixed an issue where Ironblood Helms would drop in Fang Lair. The helms have been shipped back to Falkreath Hold, where they should be.
==Imperial City==
===Fixes and Improvements===
====Alliance War and PvP====
=====General=====
*Aldmeri Dominion Wardens can no longer use Frozen Gate on other player characters to pull them into their spawn location in the Memorial District.
=====Imperial City=====
*Leovic's worshipers will no longer respawn automatically in certain scenarios.
====Art and Animation====
*Adjusted the Xivkyn style shields so they are more in contact with your character's body both on the back and while equipped.
*The shoulders of the Xivkyn Augur, Xivkyn Dreadguard, and Xivkyn Tormentor polymorphs now appear as the same height on male characters.
==Morrowind==
===Fixes and Improvements===
====Art and Animation====
*Atazha the Guild Trader no longer appears with a detached arm.
*Rashishi's hands now rests on his knees.
*The banners inside "Telvanni Tailors" in Vivec City now display the name of the shop when you look at them.
====Combat and Gameplay====
=====Justice System=====
*Fixed an issue where some NPCs in Vvardenfell had incorrect items in their pockets for you to pickpocket.
*Brelayne Dulo is now a Commoner, instead of a Scholar, in relation to pickpocketing.
=====Monsters=====
*Dwarven Sentries outside Nchuleftingth have received long-awaited oil rations and now animate properly in combat.
====Crafting and Economy====
*Fixed an issue where you could use an attunable crafting station without being inside the Randas Ancestral Tomb.
====Halls of Fabrication Trial====
*Improved the game performance during the encounter with the Refabrication Committee.
====Eidetic Memory====
*The Pierced Note is now also available outside the Redoran Kinhouse in Balmora after completing the quest "Family Reunion."
====Quests and Zones====
=====Quests=====
*Blood on a King's Hands: Kurog no longer gets hopping mad when standing in the fire.
*Divine Inquiries:
**Fixed some issues where you could be double credited during certain steps of this quest.
**Fixed an issue where you could not interact with Seryn when you first meet her on the road after the Red Exiles ambush.
*Heart of a Telvanni: Fixed an issue where the scene between Eoki and Sun-in-Shadow would not properly advance your step at a pivotal moment.
*The Heart's Desire: Fixed an issue where quest pins would not properly appear on the quest step "Find Tyrnea Stone".
=====Vivec City=====
*The Stablemaster in Vivec City now has their own map pin.
*Thieves Guild footpads no longer stand in the way of NPCs fleeing the murderous rampage of vile Dark Brotherhood agents.
*Timely Escape thieves are now more consistently spawned compared to their colleagues in other major cities.
*Fixed an issue where some Guards were using unintended abilities.
==Orsinium==
===Fixes and Improvements===
====Maelstrom Arena====
*Rings for the Winterborn, Para Bellum, Glorious Defender, and Elemental Succession sets will now drop in Purple-quality from the final arena in Veteran Maelstrom Arena.
====Quests====
*Meat for the Masses: Reduced the amount of meat required for this quest to 25.
*Reeking of Foul Play: You now only need to rescue two groups of prisoners, and the events will respawn faster.
*Scholarly Savage: Reduced the page count required to complete the secondary condition to 10.
*The Ashes of Our fathers: Fixed an issue where other player characters would appear to look like NPCs after exiting the memory.
==Shadows of the Hist==
===Fixes and Improvements===
====Motifs====
*Fixed an issue where Silken Ring Motif chapters were dropping more often than intended in Normal Cradle of Shadows, and less often as intended in Veteran Cradle of Shadows.
==Thieves Guild==
===Fixes and Improvements===
====Combat and Gameplay====
=====Thieves Guild Skill Line=====
*Clarified the tooltip for the Veil of Shadows passive ability to make it clearer that it reduces the range at which crimes can be detected.
=====Monsters=====
*Dead Mournful Aegises no longer vibrate.
====Heists====
*Fixed an issue where the "Professional Thief's Satchel of Laundered Goods" appeared lower quality than the "Satchel of Laundered Goods". The contents of these containers have not changed.
====Quests====
*Partners in Crime: Fixed an issue where the bookshelf in the Fulstrom Homestead would not slide open when you interacted with it.
==Combat and Gameplay==
===Combat Balance===
;General
*Rebalanced the Light and Heavy Attack damage scaling ratios so that Light and Heavy Attacks now scale their damage in the same way that normal abilities do – Max Magicka and Max Stamina is now a greater contributing factor towards their damage.
*Rebalanced Light and Heavy Attack damage across weapon types to reinforce the concept that Light Attacks are for dealing damage and Heavy Attacks are for restoring resources. In general, this means:
**Light Attacks with One Hand and Shield, Dual Wield, Bow, Destruction Staff, and Restoration Staff weapons will deal more damage.
**Light Attacks with Two Handed weapons will deal less damage.
**Heavy Attacks with Destruction Staff and Restoration Staff weapons will deal more damage.
**Heavy Attacks with Two Handed, One Hand and Shield, Dual Wield, and Bow weapons will deal less damage.
*Adjusted the ability to dodge various abilities and item set procs:
**The following can now be dodged:
***Death Stroke
***Summon Shade and its morphs (only the pet's attacks)
***Maw of the Infernal (only the pet's melee attacks)
**The following now cannot be dodged:
***Arrow Spray and morphs
***Overload and morphs (Heavy Attack only)
***Noxious Breath
***Puncturing Strikes and morphs (snare only)
***Razor Caltrops
***Eternal Hunt
***Defiler
***Hand of Mephala
***Kra'gh
***Poisonous Serpent
***Roar of Alkosh
***Sellistrix
***Sheer Venom
***Spawn of Mephala
***Stormfist
***Thurvokun
***Tremorscale
***Twin Sisters
***Widowmaker
*The Shadow (Mundus Stone) now only affects Critical Damage, and does not affect Critical Healing.
;Player Abilities
Developer Comments – Ability Changes:
We've made numerous ability changes with this latest update – some have global implications, while others are specific tweaks and quality of life changes. Some of our major goals with these changes include:
*Improving unpopular abilities and morph choices: Most of the abilities tweaks are targeting underused skills or morphs that we've found few players utilize.
*Increasing the viability of all classes to perform the tank and healer roles: Some class skills have received significant updates to help improve their ability to tank and heal dungeon and Trial content.
*Reducing the effectiveness of long duration snares: A few snares have had their strength reduced to better balance their high uptime on enemy targets.
*DPS Balancing: Some abilities and item sets have had their damage values and procs adjusted to improve the damage disparity between Magicka and Stamina builds. Other changes were focused on creating better parity between Melee and Ranged builds.
;Buffs and Debuffs
*Empower: This buff category now increases the damage done by your next Light Attack by 40%, instead of increasing the damage done of any attack by 20%.
*Developer Comments: This makes Empower a friendly buff to use in rotations, and decreases some of the burst potential of combining it with other abilities.
*Major and Minor Force: These buff categories now only affect Critical Damage, and do not affect Critical Healing.
;Dragonknight
*Ardent Flame
**Cauterize (Inferno morph): Increased the range of the heal from this morph to 28 meters from 15 meters.
**Combustion: This passive ability now also restores 250/500 Magicka or Stamina to you when you apply the Burning or Poisoned status effects to an enemy. These effects can occur once every 5 seconds.
**Empowering Chains (Fiery Grip morph): This morph now grants you 2 stacks of the Empower buff, up from 1.
**Shifting Standard (Dragonknight Standard morph): Decreased the cost of this morph to 225 Ultimate from 250 Ultimate.
*Draconic Power
**Reflective Plate (Reflective Scale morph): This morph now removes all snare effects from you when you cast the ability.
*Earthen Heart
**Ash Cloud: This ability now heals you and your allies in the area and snares enemies; note the Eruption morph remains unchanged.
**Cinder Storm (Ash Cloud morph): This morph now increases the healing done.
**Obsidian Shard (Stonefist morph): Increased the healing done by this morph by approximately 25%.
**Obsidian Shield: This ability now grants you Major Mending for 2.5 seconds as a baseline effect, but no longer grants you a stronger damage shield that absorbs 200% more damage. In addition, we've also made adjustments to both morphs:
***Igneous Shield: This morph now grants you a stronger damage shield that absorbs 200% more damage.
***Fragmented Shield: This morph now increases the duration of Major Mending to 4.5 seconds.
**Shattering Rocks (Petrify morph): This morph has been redesigned so that when the stun ends, it causes the enemy's next attack to heal their target.
**Stone Giant (Stonefist morph): This morph now also grants Minor Ward in additional to Minor Resolve.
;Nightblade
*Assassination
**Assassin's Blade: This ability and its morphs now deal their bonus execute damage when the target is below 25% Health, down from 26% Health.
**Lotus Fan (Teleport Strike morph): The snare applied by this morph now reduces Movement Speed by 40%, down from 70%.
*Shadow
**Bolstering Darkness (Consuming Darkness morph): This morph now causes the Major Protection buff to remain on you even after leaving the area. The buff will persist for the duration of the ability.
**Dark Cloak (Shadow Cloak morph): This morph no longer grants invisibility; instead it heals you for 32% of your Max Health over 3 seconds and grants Minor Protection for the duration.
**Dark Shades (Summon Shade morph):
***Renamed this morph to "Dark Shade". Singular. Because…
***This morph now summons one shade instead of two, and the shade will occasionally deal a point blank area of effect damage around it.
**Manifestation of Terror (Aspect of Terror morph): Reduced the arming time of the traps created by this morph to 2 seconds from 3 seconds.
**Path of Darkness: Reduced the damage and healing done by this ability and Refreshing Path morph by approximately 5%, and reduced the damage done by the Twisting Path morph by approximately 9%.
**Shadow Image (Summon Shade morph): This morph can now be cast without an enemy target.
*Siphoning
**Debilitate (Cripple morph): This morph now refunds 100% of the ability's cost if the enemy dies while affected by it, increased from 50%.
**Malevolent Offering: This ability and its morphs now smart heal an ally in front of you instantly, instead of healing a specific target over time. Each cast of these abilities will place a damage over time effect on you that drains your health over 8 seconds.
**Soul Siphon (Soul Shred morph): Increased the radius of the heal applied by this morph to 28 meters from 15 seconds.
**Strife: Increased the cost of this ability and its morphs to 2700 Magicka from 1891 Magicka.
***Developer Comment: This change was made to put the Strife ability cost more in line with other similar types of abilities, such as Force Shock.
;Sorcerer
*Dark Magic
**Blood Magic: Increased the healing done when this passive ability procs to 5/10% of your Max Health from 4/8%.
**Daedric Mines: Decreased the cost of this ability and its morphs to 5400 Magicka from 6480 Magicka.
**Negate Magic: Increased the duration of this ability and its morphs to 12 seconds from 10 seconds.
***Developer Comments: This was done to make up for the fact that the Persistence passive was redesigned (details below) and no longer affects this iconic Ultimate ability. The net effect is the total duration will remain unchanged.
*Persistence: This passive now reduces the cost of your next Magicka or Stamina ability used within 4 seconds by 7/15% after you block an attack.
*Restraining Prison (Encase morph): This morph no longer snares enemies. Instead, it now gives Major Vitality for 2 seconds, plus 1 second per enemy in the area.
*Rune Cage (Rune Prison morph): This morph now deals its damage when the stun ends (i.e.: if it is broken early or if the ability ends naturally), instead of when the stun completes.
*Rune Prison: Increased the duration of the stun applied by this ability and its morphs to 5 seconds from 2.5 seconds.
;Daedric Summoning
*Bound Armor: This ability and its morphs are no longer toggle abilities. Slotting Bound Armor will continue to grant you an increase to Max Magicka, and activating these abilities will increase the amount of damage you can block by 20% for 3 seconds.
*Bound Aegis (Bound Armor morph): This morph now grants Minor Ward and Minor Resolve while it is slotted.
*Bound Armaments (Bound Armor morph): This morph converts the ability into a Stamina ability and now increases your damage done with Light Attacks while slotted, instead of Heavy Attacks.
*Conjured Ward: Increased the strength of the damage shield summoned by this ability and its morphs by approximately 10%.
*Hardened Ward (Conjured Ward morph): Decreased this morph's bonus to your own damage shield to 20% from 30%.
**Developer Comment: Combined with the change to the base ability, Conjured Ward, there is no net change to the strength of the shield that Hardened Ward provides.
**Summon Storm Atronach: Increased the health of the Atronach summoned by this ability and the Charged Atronach morph by approximately 70%.
**Summon Unstable Familiar: The pet summoned from this ability now has a basic area of effect special ability that can be used while the pet is active.
**Summon Winged Twilight: The pet summoned from this ability now has a basic heal special ability that can be used while the pet is active.
*Storm Calling
**Lightning Flood (Lightning Splash morph): This morph now also increases the damage done by approximately 15%.
;Templar
*Aedric Spear
**Burning Light: Increased the damage done by this passive ability by approximately 9%.
**Piercing Spear: This passive ability now only affects Critical Damage, and does not affect Critical Healing.
**Puncturing Sweep (Puncturing Strikes morph): Increased the healing done by this morph to 40% of the damage done from 35%.
**Developer Comments: This puts Templar healing while damaging more in line with other classes, and takes into account they don't have Major Mending active at all times.
;Dawn's Wrath
*Enduring Rays: This passive ability now increases the duration of your Sun Fire, Eclipse, and Nova abilities by 2 seconds, instead of 15/30%. It now also increases the duration of the debuffs applied by Solar Flare and its morphs.
*Developer Comments: This eliminates the extra fractional duration from some damage over time abilities that weren't actually getting extra damage. It also gives short abilities like Solar Barrage an additional tick.
**Solar Disturbance (Nova morph): This morph now increases the duration of the Major Maim debuff it applies to 4 seconds.
**Solar Flare: This ability and the Dark Flare morph now grant the Empower buff instantly after being cast, instead of when the projectile hits the enemy target.
*Restoring Light
**Breath of Life (Rushed Ceremony morph): Reduced the healing done from this morph's secondary heal by approximately 33%.
**Hasty Prayer (Healing Ritual morph): This morph now grants Minor Expedition to you and your allies for 5 seconds.
**Healing Ritual: This ability and its morphs no longer have a cast time; they are now instant cast abilities that heal for the same amount. Their costs have been increased to 7290 Magicka from 3780 Magicka.
**Honor the Dead (Rushed Ceremony morph): This morph now refunds part of the ability's cost over 6 seconds, down from 8 seconds.
;Warden
*Animal Companions
**Deep Fissure (Scorch morph): This morph no longer stuns the closest enemy hit. It now applies Major Breach to all enemies hit for 5 seconds.
***Developer Comments: In the same vein that snare abilities should either be short and powerful or long and weak, abilities should be low damage and CC, or high damage and no CC.
**Screaming Cliff Racer: Increased the travel speed of the Cliff Racer by approximately 33% to make up for the fact that it can be dodged.
**Subterranean Assault (Scorch morph): This morph no longer applies Major Breach to enemies hit – it only applies Major Fracture. The duration of Major Fracture has been reduced to 5 seconds, down from 10 seconds.
*Green Balance
**Bursting Vines (Nature's Grasp morph): This morph now grants 10 Ultimate when used on an ally under 60% Health, and added a 4 second cooldown.
**Nature's Grasp: This ability and the Nature's Embrace morph now grant 3 Ultimate when the healing over time completes.
*Winter's Embrace
**Arctic Wind: Increased the initial heal done by this ability and its morphs to 12% of your Max Health from 10%.
**Crystallized Shield: Increased the cost of this ability and its morphs to 3240 Magicka from 2701.
**Frozen Gate: This ability and its morphs now deal Frost Damage to the enemy when the trap is triggered.
;Weapon
*One Hand and Shield
**Shield Charge: Increased the duration of the stun applied by this ability and its morphs to 3 seconds from 2 seconds.
*Dual Wield
**Deadly Cloak (Blade Cloak morph): Reduced the damage done by this morph by approximately 15%.
**Rending Slashes (Twin Slashes morph): The snare applied by this morph now reduces Movement Speed by 40%, down from 50%.
*Bow
**Rapid Fire: This ability and the Toxic Barrage morph now grant you crowd control immunity while you are channeling them.
***Developer Comments: This puts these abilities more in line with the Soul Strike ability, which provides similar protections. We don't want players to activate an Ultimate and have it easily and immediately negated.
;Guild
*Fighters Guild
**Silver Leash (Silver Bolt morph): This ability will now fire a bolt that, upon hitting and damaging an enemy, will instantly pull them toward you and apply a snare on them.
;World
*Werewolf
**Brutal Pounce (Pounce morph): This morph now deals full damage to the primary target and partial damage to secondary targets, rather than hitting the primary target twice with partial damage. The total damage dealt remains unchanged.
;Champion System
*The Lady
**Bulwark: This ability now only requires you have a Frost Staff equipped to obtain its bonus, instead of requiring a Frost Staff and the Tri Focus passive. It can still also be obtained by having a Shield equipped.
===Combat Fixes and Improvements===
;General
*Fixed an issue where some charge abilities (Critical Charge, Focused Charge, and Shield Charge) would charge you directly inside of the target player character.
*Fixed an issue where blocking to cancel a channeled ability would occasionally cause you to get stuck blocking for a second.
*Fixed a rare issue where holding down the Heavy Attack button would not cause you to perform a Heavy Attack.
*Fixed an issue where abilities that summon permanent pets, such as Summon Unstable Familiar or Feral Guardian, could allow you to have the pet summoned without the ability slotted on your bar.
*Fixed an issue that prevented you from targeting allies with friendly abilities while an enemy stood between you.
*Fixed an issue where passive abilities, such as Scaled Armor, were not granting enough resistances to max level characters.
;Dragonknight
*Ardent Flame
**Shifting Standard (Dragonknight Standard morph): Fixed an issue where shifting the standard would cause it to deal slightly more damage.
*Draconic Power
**Spiked Armor: Updated the tooltip for this ability and its morphs to better clarify the types of attacks it will return damage against.
;Nightblade
*Assassination
**Executioner: Fixed an issue where this passive was not restoring resources to you if an Assassination ability was the killing blow.
**Merciless Resolve (Grim Focus morph): Fixed an issue where the snare from this morph would not apply to a target that blocked the damage.
**Teleport Strike: Fixed an issue where casting this ability and its morphs would not remove you from invisibility.
*Shadow
**Manifestation of Terror (Aspect of Terror morph): Fixed an issue where the traps created by this morph would not trigger if an enemy walked over the trap while they were blocking. The traps will now always trigger if an enemy that is able to be feared walks over them, and will not trigger if the enemy is unable to be feared.
**Shadowy Disguise (Shadow Cloak morph):
***Fixed an issue where this morph's effect was causing all your healing over time effects to critically strike, and not consume the effect.
***Fixed an issue where this morph would cause your next damage over time tick to critically strike and consume the effect. This morph's effect now only works on your next direct damage attack.
**Shadow Image (Summon Shade morph): Fixed an issue where the shade summoned by this morph would not apply Minor Maim to an enemy that blocked its projectile attack.
*Siphoning
**Debilitate (Cripple morph): Fixed an issue where the damage over time effect from this morph could not be placed on the same enemy from different Nightblade casters.
**Leeching Strikes (Siphoning Strikes morph): Fixed an issue where this morph was unable to be cast while you were silenced.
**Malevolent Offering: Fixed an issue where your character could get stuck in the animation of this ability and its morphs.
**Strife: The animation from this ability and its morphs now plays faster, which should make it easier to weave with Light Attacks.
;Sorcerer
*Dark Magic
**Blood Magic: Fixed an issue where this passive ability would not trigger if you hit an enemy immune to snares with your Daedric Mine abilities.
*Storm Calling
**Ball of Lightning (Bolt Escape morph): Fixed an issue where the ball summoned from this morph could intercept channeled beam attacks instead of only projectiles.
;Templar
*Aedric Spear
**Spear Shards: Fixed an issue where this ability and the Luminous Shards morph were not displaying hostile red telegraphs to enemy players.
**Blazing Spear (Spear Shards morph): Fixed an issue where the hostile red telegraph from this morph was not indicative of its actual radius.
;Warden
*Animal Companions
**Eternal Guardian (Feral Guardian morph): Fixed an issue where the bear's respawn would prevent you from resurrecting another player, and cause that player to be permanently unable to be resurrected until they relogged.
***Known Issue: The bear's respawn should be less disruptive toward your ability to do other actions or cast other abilities, but may still interfere with resurrecting an ally or other abilities with cast and channel times.
**Swarm: Fixed an issue where the projectile fired from this ability and its morphs would immediately aggro monsters before it reached them.
*Green Balance
**Healing Seed: Fixed a rare issue where this ability and its morphs could fail to heal you and your allies in the area of effect.
*Winter's Embrace
**Crystallized Shield: Fixed an issue where the visual effects from this ability and its morphs were still appearing to enemies even if you were stealthed or invisible.
**Frost Cloak: Fixed an issue where this ability and its morphs would not apply their Major Resolve and Major Ward buffs to you if other allies were nearby. It now always applies those buffs to you and the closest 5 allies.
;Weapon
*One Hand and Shield
**Deep Slash (Low Slash morph): Fixed an issue where this morph would fail to apply Minor Maim to the primary target if it hit more than one enemy.
**Defensive Posture: Fixed an issue where the visual effects from this ability and the Defensive Stance morph were not being removed if you recast the ability multiple times.
*Bow
**Acid Spray (Arrow Spray morph): Fixed an issue where the damage over time aspect of this morph could be reflected.
*Destruction Staff
**Destructive Touch: Fixed an issue where the Frost Clench and Frost Reach morphs were not displaying their visuals effects and scrolling combat text damage values correctly if they were used repeatedly on an enemy target.
**Elemental Rage (Elemental Storm morph): Fixed an issue where Fiery Rage was not increasing the damage dealt by this morph by 10%.
**Pulsar (Impulse morph): Fixed an issue where Rank 1 of Flame Pulsar was not applying Minor Mangle to enemies hit.
**Wall of Elements: Fixed an issue where Wall of Frost and its morphs were not snaring enemies further than 5 meters away from the beginning of the wall.
*Restoration Staff
**Fixed an issue where the Heavy Attack from Restoration Staves wouldn't play correctly when canceled with Blessing of Protection.
;World
*Soul Magic
**Soul Strike: Fixed an issue where this ability and the Shatter Soul morph were still snaring the enemy target. The snare has been removed from all versions of this ability.
*Vampire
**Mist Form: Fixed an issue where this ability and its morphs were not granting you immunity to the immobilize from poisons.
*Werewolf
**Brutal Pounce (Pounce morph): Fixed an issue where this morph would stun any secondary target, even if they were not already Off Balance.
**Claws of Anguish (Infectious Claws morph): Fixed an issue where the Major Defile debuff applied by this morph was not reducing Health Recovery.
**Infectious Claws: Fixed an issue where you could dodge this ability and its morphs.
;Guild
*Fighters Guild
**Silver Bolts: Fixed an issue where the snare from by this ability and the Silver Shards morph would not apply to a target that blocked the damage.
*Mages Guild
**Entropy: Fixed an issue where you could dodge individual damage over time ticks from this ability and its morphs.
*Undaunted
**Trapping Webs: The morphs for this ability now have unique icons.
**Spiked Bone Shield (Bone Shield morph): Updated the tooltip for this ability and its morphs to better clarify the types of attacks it will return damage against.
;Alliance War
*Assault
**Reach: This skill now properly applies only in areas of Keeps, Resources, Outposts, Districts and Scroll Temples.
;Racial
*Argonian
**Argonian Resistance: Updated this ability's tooltip to indicate it grants immunity to the Poisoned and Diseased status effects.
*Dark Elf
**Resist Flame: Updated this ability's tooltip to indicate it grants immunity to the Burning status effect.
*Nord
**Resist Frost: Updated this ability's tooltip to indicate it grants immunity to the Chill status effect.
*Wood Elf
**Resist Affliction: Updated this ability's tooltip to indicate it grants immunity to the Poisoned and Diseased status effects.
;Champion System
*The Lord
**Expert Defender: Updated the tooltip for this ability to indicate it only works on Player Light and Heavy Attacks.
===Itemization Balance===
;General
*Two Handed, Bow, Destruction Staff, and Restoration Staff weapons now count for two pieces towards any item set bonus. Rejoice!
;Consumables
*Decreased the strength of the snare applied by the Hindrance poison to 40% from 50%.
;Item Sets
*The Master, Maelstrom, and Asylum 2-Handed weapon sets now require 2 pieces to complete the set.
**Since 2-Handed weapons always grant 2 pieces of an item set bonus, this change is purely cosmetic.
*Archer's Mind: This item set now only affects Critical Damage, and not Critical Healing.
*Coward's Gear: This item set now requires that you are both Sprinting and moving to obtain its bonuses.
*Cruel Flurry: This item set now only works on damage over time abilities you cast from your bar, and not damage over time procs such as Twin Blade and Blunt.
*Earthgore: This item set now heals for the same amount over 6 seconds instead of 3 seconds.
**Developer Comment: Earthgore was too bursty for a strong AOE heal. This change will keep the high power heal, but make it less destructive in PvP gameplay, where an entire group is near invulnerable over the 3 seconds that the old Earthgore would be activated.
*: This item set now reduces the cost of all Stamina abilities by 4% instead of increasing Stamina Recovery for you and your group by 12%.
*Mechanical Acuity: This item set now only procs on direct damage instead of all damage.
*Night Mother's Gaze: This item set now applies Major Fracture to the enemy when you deal Critical Damage, instead of reducing their Physical Resistance by 2580.
*Prisoner's Rags: This item set now requires that you are both Sprinting and moving to obtain its bonuses.
*Sunderflame:
**This item set now applies Minor Breach and Minor Fracture to the enemy when you deal damage with a fully-charged Heavy Attack, instead of reducing their Physical Resistance by 3440.
**Increased the bonus Flame Damage dealt with a fully-charged Heavy Attack to 4000 from 774.
==Base Game==
===Fixes and Improvements===
====Alliance War and PvP====
;General
*Refactored the implementation of a number of character passive abilities to improve server performance.
**Developer Comment: We converted several requirements that were previously part of ability passives to server side encoded checks, which will cut down on the amount of requirements calculated per ability use. This will lead to better server performance, particularly in Cyrodiil, but does not change how passive abilities function for you.
*Adjusted the draw distance around all Keeps in an effort to improve the client framerate.
*Fixed an issue that would occasionally cause Keep pieces to appear invisible.
*The guest assignment cooldown is now set to 60 seconds.
**Developer Comment: Since the amount of campaigns have been reduced and we allow players to group and queue to join any campaign they want, we felt the lengthy guest campaign cooldown was not necessary. We are still looking at concerns regarding Alliance loyalty to Campaigns.
*Removed some resources that incorrectly had Wall Regen in the Defense Upgrades, and moved the Enable Tower Regen from Rank 5 to Rank 1.
*The listings for Alliance War and Imperial City now have full panel views in the Activity Finder.
*You will no longer be dismounted while traversing various terrain or fixtures near Keeps.
;Battlegrounds
*Added new Battleground Camps to the cities of Daggerfall, Davon's Watch, and Vulkhel Guard.
**The Battlemaster and a cadre of merchants with a flair for the ferocious are now present in or just outside of the cities of Daggerfall (at a camp along the way to the docks), Davon's Watch (outside of the city proper along the eastern road), and Vulkhel Guard (amidst the various merchants and dockworkers of the city).
**You may turn in Battleground quests at any of these locations, regardless of your alliance.
*The "Battleground King" achievement now requires you to control at least two Capture Points simultaneously in a Crazy King match. Previously, an error caused it to require simultaneous control of four points.
*Fixed an issue where the visual effects from the Chaosball would be invisible when sprinting.
*Chaosball in Arcane University now increments at 5 points instead of 15.
*Updated the UI pins for the Pit Daemon and Storm Lord Relics in the Deeping Drome.
*You will no longer be able to pull allies into the Pit Daemons spawn area in Arcane University.
*Silver Leash can no longer be used in starter areas of Battlegrounds or respawn locations in Imperial City.
;Keeps
*Alliance Points earned from defending objectives no longer require you to wait in an objective for the tick (the distribution of Alliance Points after combat subsides). Instead, each type of objective will track whether you've earned credit towards a defense or offense tick.
**Getting on the credit list is achieved by several actions that already occur in a keep siege, which include:
***Assisting in killing other player characters within a Keep's area that results in earning AP from that kill.
***Healing and damaging Keep pieces within the area of a Keep.
***Resurrecting a player character within a Keep's area in which the player who was resurrected is located, rather than where the player doing the resurrection is standing.
***Effective healing (non-self) within a Keep's area of a player(s) in a battle that would have resulted in AP being granted from a kill. This includes cases where a player is worth 0 or reduced AP from a recent death, such as respawning at a Forward Camp.
***If a credit is sourced between players that are both in areas associated with an objective, the AP awarded to the pool is split 50/50 between the two objectives.
**Offensive (Capture) ticks still have a base value that will be granted regardless of being on the credit list, but any bonus AP earned by combat around and inside an objective will only be granted to players that are on the credit lists.
**You can be on all credit lists for a single Keep Superstructure at the same time (Keep, Mine, Lumbermill and Farm). However, if you attack or defend a new structure (i.e. – a different mine) your credit for the prior structure will be removed.
***Outposts, Towns and Imperial districts will all overwrite each other in terms of credit lists.
**Entering a Delve in Cyrodiil wipes your credit from all lists.
**If your character dies, you will not be cleared from a credit list, but logging out of the game will.
*Increased the amount of Alliance Points you can earn from a Keep Defense with a multiplier based on the lowest ranking resource level of that Keep.
**For example, Keeps that have higher ranks in food, ore and wood, will have a higher defense tick for that Keep.
**For Resources and Outposts, there is a flat rate increase to the AP you can earn on the defense tick.
**Districts do not have a modifier to defensive AP.
**Remember, to earn Defensive AP, you must participate in the defense and not simply show up to watch the fight.
*Added a new Keep Upgrade to more defensive siege weapons. The higher the keep levels are on wood, food and ore, the more siege weapons defenders can place.
**Currently the defensive cap is 30 weapons playable on a fully upgraded Keep.
**Developer Comments: The main goal for these systems was to be more forgiving and allow more movement in the battlefield, without feeling like you have to magnetize yourself to a keep or resource after you've taken it over. It's meant to reinforce clearing the area and moving to your next target without regret of loss.
*Keep upgrades that spawn new structures will no longer cause invisible or missing fixtures when that Keep has more than 60 upgrades.
*Made several changes to Keep and Resource Upgrades:
**Moved the Honor Guard Ability upgrades to Food Rank 5.
**Moved the Mage Guard Ability upgrades to Food Rank 2.
**Towers now have health regeneration enabled on Defense Rank 5.
**Updated the tooltip for Tower\Wall regeneration to properly indicate each upgrade of regeneration is 75% instead of 25%.
;Quests
*Added new daily quests with a new quest board. These quests include an old favorite such as "Kill 40 Enemy Players", but also include "Capture Any 3 Keeps", "Capture Any 9 Resources" and "Capture All 3 Towns". The "any" quests are a new quest condition and you must capture unique structures meaning you can't get credit by capturing Aleswell 3 times.
**These quests will rarely grant costume pieces exclusive to Cyrodiil, plus other goodies such as sealed parcels containing crafting materials and treasure maps.
**In this update, the costume reward includes the Arena Gladiator Helm (Hat).
**The Arena Gladiator Helm can be acquired by combining 20 Arena Gladiator's Proofs, available by completing Conquest Missions in Cyrodiil. These are then combined with an Arena Gladiator's Recognition, available for purchase from War Researchers in Cyrodiil.
**Developer Comment: These new quests are meant to give a bit of direction and support actions players take in Cyrodiil that contribute to the war on a greater scale.
*Aldmeri and Daggerfall quests boards in Cyrodiil now have the proper camera view when interacting with them.
;Campaign Scoring
*Drastically reduced the under-population and Underdog evaluation periods. This will result in alliances getting Underdog or under-population bonus scoring adjustments more frequently.
*While under the benefit of Underdog or under-population, capturing and holding your native objectives will give a bonus towards Campaign Scoring.
*Emperors associated with closed Campaigns will now find they are Former Emperors.
*Holding an Elder Scroll is now worth 10 points in all campaigns.
;Itemization
*Adjusted the contents of Champion's Caches that were obtained prior to Summerset, but which have not yet been opened. This does not impact any Champion's Caches that will be obtained after the release of Summerset.
;Monsters
*Monsters and guards in CP-enabled campaigns have learned how to handle CP-enabled characters; they will be a bit more difficult to kill and will also hit a bit harder.
**Imperial City remains untouched in this regard across all campaigns.
*The Guard's version of Eclipse will now properly grant CC immunity when Eclipse wears off.
;Siege
*Catapults now have their area damage persist in the world for 8 seconds after impact, resulting in better area denial.
**For example, a meatbag catapult will leave an area of healing reduction and damage over time for 8 seconds, instead of just applying those effects on impact to players in the area.
*Increased the Ballista damage versus Siege weapons by approximately 17%.
*Reduced the Ballista damage versus players by 10%.
*You can once again destroy siege weapons without being interrupted when getting hit by virtually anything.
**Developer Comment: Ballista Damage versus players was higher than intended because the weapon's main purpose is to attack and destroy other siege weapons. It was underperforming in that aspect, which is why the damage versus siege was increased.
*Known Issue: Catapult projectiles that land on a destructible Keep piece will not currently apply their area effects. If a projectile lands on a non-destructible fixture or terrain, the area effect will apply. This issue will be fixed in the next incremental patch.
====Art and Animation====
;General
*Adjusted the textures from the Shadowrend, Molag Kena, and Ilambris Undaunted sets to work better with our dye system. We'll plan to continue updating the remaining Undaunted sets in the future.
*Your camera will no longer clip after dismounting while moving.
*Fixed an issue that was causing the sky transition to the Dark Anchor effect to snap instead of transition smoothly.
;Animation
*Monsters using the mummy model now turn more naturally.
*Fixed an issue where characters would clip through some chairs when sitting.
*Generic shared death animations now play for all races.
*Dwarven Sentries now animate correctly when they die.
*Teeth no longer clip through the face on the Flesh Colossus monster and boss.
*Dismounting while moving no longer causes your character to sink into the ground.
;Figure
*The Minotaur Homespun robes no longer clip through large belts.
*Fixed an issue where you could see through the inside of the Shroud of the Lich helm while equipped on smaller Argonian males.
*Fixed an issue with the Dro-m'Athra Skin displaying texture seams on shoulders and heads.
*Fixed a visible gap when the Hollowjack Homespun shoes were paired with Iron Mercenary Greaves.
*Your facial hair (specifically Bosun's Droop, Handlebar Mustache and Modest Manly Mustache) no longer changes color based on the dye used on the Glass Rawhide helmet.
;Fixture
*Improved the collision preventing players from walking into and through various assets found within the game.
*Improved camera collision, preventing it from interpenetrating a variety of assets.
*Reduced the number of objects floating in the world.
*Fixed a number of gaps found in the world (i.e. archways, walls, etc.)
*Added additional geometry to assets to improve the game's visual appearance.
*Improved the level of detail on some models to help with the overall visual quality and performance.
*Removed the physical collision on the cloth portion of various Direnni Banners.
====Combat and Gameplay====
;Justice System
*Fixed an issue that could cause your character to be locked in place when accosted by a guard while in first person.
*The denizens of Tamriel are now more likely to greet you with suspicion when you talk to them while you have a bounty. This is a cosmetic change, and does not impact any services they may provide.
;Monsters & NPCs
*Monsters are no longer vulnerable to elements.
**They will not proc Explosion, Disintegration, Deep Freeze, Pestilence, or Venom due to Fire, Shock, Frost, Disease, or Poison attacks used against them.
**Likewise, monsters no longer have resistance values reduced against damage dealt by these elements.
*Monsters are no longer resistant to elements.
**They can now proc Burning, Concussion, Chill, Diseased, or Poison due to Fire, Shock, Frost, Disease, or Poison attacks used against them.
**Likewise, monsters no longer have resistance values raised against damage dealt by these elements.
*Monsters that dodge roll no longer always move in the same direction.
*Injured soldiers in Eagle's Strand can no longer be attacked.
*Attacking or killing a critter no longer takes you into combat.
*Skavenger critters will no longer grant Ultimate.
;Monster Abilities
*Allies of the player are no longer capable of healing the player's enemies.
*Battlemage: Ice Cage now more accurately describes its effective area.
*Shadow Mage: Fixed an issue where a Shadowy Duplicate would briefly reappear after appearing to explode.
====Crafting and Economy====
;General
*With the introduction of Jewelry Crafting – and its use of Copper as a base material – we've changed the name of the Style Item for the Barbarian style from "Copper" to "Bronze".
*Fixed an issue where you couldn't attune crafting stations in certain areas at a number of set crafting locations, and could attune stations outside of several other set crafting locations.
*The following Motifs will now contribute to your chance to acquire Master Writs:
**Apostle
**Bloodforge
**Dreadhorn
**Ebonshadow
**Fang Lair
**Scalecaller
**Worm Cult
*Fixed an issue where a Polymorph's visuals could temporarily override parts of your Outfit while at an Outfit Station.
;Alchemy
*Max rank immovability potions created with three matching ingredients now correctly last longer than those created with two matching ingredients.
;Outfit System
*Fixed an issue that caused weapons to fail to display the visual effects for their enchants when part of an outfit.
*Fixed a number of issues with unnamed or incorrectly named Outfit Station banners, as well as replaced some old Dye Station banners with the new Outfit Station banner.
====Crown Store and Crown Crates====
;General
*Moved the Fang Lair Courser mount to the "Special" mount category in the Crown Store and Housing Editor.
*Adjusted the preview camera distance for camel mounts in the Crown Store to make it easier to see the Stamina upgrade visuals.
;Animations
*Mounts with special spawn-in animations no longer spawn at odd angles with Foot Inverse Kinematics enabled.
====Dungeons and Group Content====
;General
*The Following Dungeons have been adjusted to require CP300 in order to queue using the Activity Finder:
**Veteran Bloodroot Forge
**Veteran Cradle of Shadows
**Veteran Falkreath Hold
**Veteran Fang Lair
**Veteran Imperial City Prison
**Veteran Ruins of Mazzatun
**Veteran Scalecaller Peak
**Veteran White-Gold Tower
;Dragonstar Arena
*Your character will no longer inexplicably be killed in a tiny corner of the staging area of the final arena.
;Trials
*Hel Ra Citadel
**Yokeda Kai will now consistently grant points when defeated.
*Sanctum Ophidia
**Monsters in Sanctum Ophidia will no longer award points when they should not.
====Exploration and Itemization====
;General
*Fixed an issue where very low level gear equipped by high level players could appear not to have a damage value, and could have different trait values than intended.
*You will no longer receive two Undaunted Enclave Invitations upon reaching level 45.
;Achievements
*The Aldmeri Master Explorer achievement now correctly lists "Khenarthi's Roost Pathfinder" as a requirement, instead of listing "Khenarthi Explorer".
;Dungeons
*Uncracked Transmutation Geodes obtained from completing Veteran Hard Mode Undaunted Pledges (or rarely from defeating dungeons' final bosses) will now always grant at least two Transmute Stones.
;Mementos
*Fixed an issue where creatures summoned by Mementos would briefly have collision under certain circumstances.
*The Juggler's Knives now correctly disappear even if you walk through a door while juggling.
====Housing====
;General
*Simplified the categorization of Pets and Mounts in the Housing Editor to match their categorization in the Crown Store
*Fixed an issue specifically affecting Gamepad Mode where you could be forced to third person when decorating in first person.
*Your house map will no longer show group member pins if they are in a different instance of the house you are in.
;Furnishings
*The "Redguard Sofa, Desert Flame" furnishing now supports sitting.
*Target dummies will now always output their correct name in the chat log, even after placing more than one at a time.
*Fixed an issue that made it hard to adjust small items placed on top of a number of rugs and carpets associated with the Great Houses of Morrowind.
*Fixed an issue where the "Target Mournful Aegis" furnishing from the Hubalajad's Final Treasure furnishing pack would appear sunken into the ground when previewed.
*Fixed an issue that caused the "Hlaalu Trinket Box, Curious Turtle" to not display the names of its open and closed states when previewed.
*Fixed an issue where the collision was offset from the visuals for the "Clockwork Data Plaques, Folded" furnishing.
*Fixed an issue that caused the "Stablemaster's Sign, Large" furnishing to appear as Bind on Equip. The ancient art of sign wielding has not been seen in Tamriel since time immemorial.
*Fixed an issue where the Attuned Crafting Stations for the Night Mother's Gaze item set didn't include the word "Gaze" in their names.
*Filled in missing textures on the back of the "Redguard Cupboard, Lattice" and "Orcish Figurine, Strength" furnishings.
*Added a new "Bathing Goods" subcategory to the Suite category of the housing editor. The following items have been moved to this new category:
**High Elf Basin, Standing
**Hlaalu Towels, Folded
**Hlaalu Bath Tub, Masterwork
**Hlaalu Bath Tub, Empty Basin
*Fixed an issue where the "Jar of Green Dye" achievement furnishing was in the "Crafting Stations" category instead of the "Materials" category of the housing editor.
*Updated the furnishing plan drop chances within Vvardenfell and Clockwork City. When you loot a furnishing plan in these areas, you are now much more likely to see furnishing plans directly associated with that area.
;Homes
*Increased the Collectible Furnishing limit for Notable homes to 50 (from 40), doubled to 100 for ESO Plus Subscribers. You can now display all available collectible furnishings in your manor at the same time!
*Clarified the map UI for a number of homes, to make it easier to tell which areas are accessible and which are not.
*Serenity Falls Estate
**Fixed an issue where two copies of the "Khajiit Dresser, Faded" furnishings would appear at the same exact location when previewing the furnished version of this home.
**Fixed an issue where small gaps were visible along the edges of certain interior walls.
*Pariah's Pinnacle
**Sealed a small gap beneath the outer edge of a wall on the western stairs.
**Sealed a small gap in the ceiling near the top of the central stairs.
*Updated the "Anthology of Available Abodes" book to more accurately represent real estate opportunities across Tamriel.
*Updated the maps for the Erstwhile Sanctuary and Earthtear Cavern to better indicate where the borders of the playable space are.
*Sealed a small gap in one of the walls of Cliffshade.
;Housing Editor
*Corrected a long-standing issue where, when placing items, visual effects for those items would not move smoothly with the item.
**Note that certain effects like flames or smoke build up over time, and will still appear to trail behind a bit.
====Miscellaneous====
;General
*Fixed an issue that was causing the depth of field to not apply blur correctly.
;Patcher
*Removed the option to switch between the 64-bit client and 32-bit client for those that play on a 64-bit PC.
*Updated the art theme on the patcher to Summerset.
*Updated the installation sizes of the game client so it provides a proper check of space available on your PC before installation begins.
*Resolved some crashes that would occur from within the patcher.
;Performance
*Increased the amount of CPU cores used by the client, which will improve the overall framerate for players on mid- to high-end CPUs. This will be most notable in PvP or graphically intense scenarios.
*Improved character compositing, resulting in faster character loads and less framerate spikes.
*Fixed issues with character loading that would cause the all black stand-in character models to persist for longer than expected.
*Made some improvements to the issue where the framerate could decrease over time, most notably while in Cyrodiil.
*Implemented additional fixes to prevent long load times across the game.
*Fixed various issues that were causing players in your group to appear invisible.
*Fixed various crashes found throughout the game.
*Improved issues with framerate hitching when running through larger areas (such as cities) on quad-core or better PCs and consoles.
*Improved multithreading usage on quad-core PCs.
*Improved the framerate stability when spending a lot of time in the same zone.
====Quests and Zones====
;Auridon
*A Hostile Situation: Speaking to Razum-dar through the jail bars will no longer shove your camera up against his shoulder.
*Lost Bet: The ghost of Beddi will no longer show up in unlikely places.
;Bleakrock Isle
*Underfoot: The Gnarled Wand you use to break the curse now looks more like the one you actually pick up. Don't worry, it's been bugging us for years too.
;Craglorn
*The Missing Guardian: Kelmen will no longer forget to speak a particular line not far into the instance of Reinhold's Retreat.
*The Precursor: Left and right arms will now be consistently named.
;Deshaan
*Vision Quest: Fixed an issue where Tedras might not appear for you after going back to the library and collecting necessary reagents.
;Eastmarch
*Merriment and Mystery: Fixed an issue where the text "SAT Music" would mistakenly appear in chat during this quest.
;Grahtwood
*Eyes of Azura: The interaction camera with Azura's Shrine will no longer be facing behind her.
;Greenshade
*The Flooded Grove: The interaction with Hermaeus-Mora will no longer appear behind him.
;Khenarthi's Roost
*Fixed an issue where certain NPCs laying on cots could be attacked.
*Tears of the Two Moons: Gathwen will no longer repeat her lines after the bone summoning rituals are stopped, and her health is no longer inexplicably reduced.
;Main Quest
*Council of the Five Companions: If you log out and immediately back in during Varen's vision, you will now teleport out once you come back in.
*Shadow of Sancre Tor: Fixed an issue where the bridge in the lever puzzle room could appear down when it should be raised.
*Soul Shriven in Coldharbour: Fixed an issue where you could not advance the Hooded Figure's conversation if you started a character in Vvardenfell, then journeyed to Coldharbour and acquired this quest for the first time.
;Malabal Tor
*Velyn Harbor: Marantar is no longer attempting to levitate over his chair.
;Reaper's March
*The First Step: Khali will now respawn if she somehow gets stuck in the room where you see visions of her history.
;Rivenspire
*Dream-Walk into Darkness: You can no longer be feared or uppercut through the gates and doors in this instance.
;Stonefalls
*Tormented Spire: You can no longer be knocked through doors in this zone, and will no longer face a wall upon entering.
;Stormhaven
*Weeping Giant: Speaking to Utheccan Sterone will no longer place your camera inside a crate.
;The Rift
*Stomping Sinmur: Sinmur now has pips next to his health bar to designate him as a boss.
====UI====
;General
*Treasure types and Furniture behaviors are now listed alphabetically in the UI.
*The resurrect icon no longer fades in and out.
*DLC achievements are now in their own categories with subcategories, making them easier to look through.
*Items with a category in the Collections menu will now be separated by Collected and Not Collected groupings.
*Fixed an issue where the chat box could become unresponsive after hiding and unhiding the UI.
*Fixed an issue where you could be kicked out of a Vendor UI while interacting with it.
;Addons
*Fixed an issue where calling the Lua API function SetFloatingMarkerInfo could cause your game to crash.
*Fixed an issue where your game could crash when scrolling through the addon list quickly.
;Alliance War
*Fixed an issue where the icons for the Perfect and Praetorian ranks were swapped in the Alliance War UI.
*The group leader is now the only one who can leave a group queue for Cyrodiil.
;Collectibles
*Renamed the "Facial Accessories" category to "Major Adornments", and the "Jewelry" category to "Minor Adornments" to better reflect the variety of options found in these categories.
;Crafting
*Item Improvement will now keep the item slotted and default to a 100% improvement chance to help prevent accidental improvements that could result in the item being destroyed.
*Attempting to craft a non-set item at an Item Craft Station will now display a confirmation dialog before finalizing the craft.
*Clarified the error message that displays when attempting to use a dye stamp on a costume that cannot be dyed.
*Fixed an issue where improving Bind on Equip items mistakenly showed the result as Bound.
*Fix an issue where vendor items would not display if their trait was researchable.
;Crown Store
*Fixed an issue where items could be improperly sorted in the Gem Extraction menu.
*The new indicator on Crown Store categories will now be removed if new collectibles within the category are purchased.
*Fix an issue where you could get kicked to the log in screen when performing multiple searches in the Crown Store.
;Gamepad Mode
*Added a new Screenshot Mode as an option found in Video Settings.
**When used, UI elements will fade out, and pressing any button (other than movement and jump) will display the option to Exit Screenshot mode.
*Swapped the order of tabs in the Set Crafting stations; the Set will now be the first option.
*Fixed an issue where the tooltips in the Champion UI could have extra blank space at the top.
*Selecting "Convert to Imperial/Morag Tong style" will now display a message that the functionality has been moved to the Outfit Station.
*Fixed an issue where the store buyback screen failed to categorize properly.
*Fixed an issue where grammar tags would display in the Outfit selector header.
*Fixed issue with potential morph tooltips being formatted incorrectly.
*Fixed an issue in the Achievements menu where you could navigate to UI elements not visibly present on the screen.
*Fixed a UI error that could occur when opening the guild heraldry window.
*Collectibles within containers will now properly display a tooltip.
*Fixed an issue where the Guild Bid UI wouldn't display the name of the trader or the time until bidding closed in the footer.
;Gameplay
*Fixed an issue where ability icons on the ability bar could flicker when your resources were close to the cost.
*Added an error alert when you try to mount while in werewolf form.
;Help & Tutorials
*Made a number of minor improvements and corrected a number of small typos in the in-game Help Menu.
*Corrected the Damage Shield image in the Help Menu.
*Added approximately 30 new informative Loading Tips, covering aspects of the game like item sets, DLC-based skill lines, and other useful information.
;Housing
*When copying permissions between owned houses, the list of houses is now alphabetized.
*Fixed an issue where previewing furniture from a vendor would force dismount you and kick you out of the UI window.
;Maps
*The Daggerfall Outlaws Refuge now has a map pin for Zulgozu, the guild trader.
;Quests
*New quests will now be automatically tracked as they are picked up.