Water Jump

The ability to translocate to any known location where a body of hydration is situated. Sub-power of Water Manipulation. Not to be confused with Hydroportation.
==Also Called==
*Water Bounce/Jump
==Capabilities==
The user can teleport to wherever a viable body of water can be sensed and warped toward. In other words, should one find themselves near a glass of water that happens to be more than a marathon away, the user will instantly teleport there and adjust their physical parameters to fit in and out of it with little effort. 
==Applications==
*Size Manipulation
*Teleportation
==Associations==
*Air Swimming
*Water Manipulation
**Water Teleportation
==Limitations==
*Must be able to see, smell or feel any tangible water source to initiate.
*May have little control over their ability activation at the beginning of its usage.
*May have a limited range of teleportation in terms of traveling to areas covered by water sources.
*May have trouble accessing certain liquid sources if not openly exposed.
*May be unable to control what size one comes in and out of when they port towards or through water mediums.
*Size adjustments whilst moving through drink bodies may be involuntary.
==Known Users==
*Deadwaters (DC Comics)
*Ghost Shark (Ghost Shark)
*Squalo (JoJo's Bizarre Adventure Part V: Golden Wind/Vento Aureo); via Clash
*Same/Sharkiller (Killer Shark in Another World)
*Dancing Water (Marvel Comics)
*SCP-1128 The Aquatic Horror (SCP Foundation)
Category:Powers 
Category:Supernatural Powers
Category:Transportation
Category:Water-Based Powers