Phylactery Bound

===CR +1===
You have traded life for undeath by placing your soul into a phylactery.
====Prerequisites:====
create a phylactery, ability to cast arcane or divine spells, any evil alignment
====Stats:====
Int+2, Wis+2, Cha+2
====Type:====
Undead (As an undead creature, a phylactery bound creature has no constitution score and uses its charisma modifier to determine bonus hit points)
====Elemental Immunity:====
Phylactery bound creatures are immune to cold and electricity
====Darkvision:  ====
60’
====Fear Aura:====
Creatures in a 60-foot radius that look at the phylactery bound creature must succeed on a will save or become shaken for a number of rounds equal to the phylactery bound creature’s level. A creature that successfully saves cannot be affected again by the same phylactery bound creature’s aura for 24 hours. This is a mind-affecting fear effect.
====Paralyzing Touch:====
A phylactery bound creature’s touch attack deals 1d8+½ its level negative energy damage. Any living creature a phylactery bound creature hits with this attack must succeed on a fortitude save or be paralyzed for a number of rounds equal to the phylactery bound creature’s level. Remove paralysis or any spell that can remove a curse can free the victim with a DC equal to 10+the base creature’s casting stat modifier+½ its level.
====Undead Immunities:====
A phylactery bound creature possesses all undead immunities.
====Rejuvenation:====
When a phylactery bound creature is destroyed, its phylactery immediately begins to rebuild its body nearby. This process takes 1d10 days—if the body is destroyed before that time passes, the phylactery merely starts the process anew. After this time passes, the phylactery bound creature wakens fully healed (albeit without any gear it left behind on its old body).
Category:World
Category:Custom
Category:RP
Category:Template