Serah (Final Fantasy XIII-2 party member)/Crystarium

Serah is the main playable character in Final Fantasy XIII-2 who develops her stats and abilities through the Crystarium system.
==Commando==
Ability	Level 	Description 	ATB Cost
 	Default	The basic physical assault move of the Commando. The Strength stat determines the level of damage inflicted. 	1
 	Default	Inflicts non-elemental magic damage on a single target. 	1
 	4 	Inflicts physical damage on all adversaries in range. Best used against targets at or near the center of tightly packed groups of enemies. 	2
 	8 	If the enemy's Chain Gauge is empty when the Commando's attack lands, Powerchain strengthens the blow, granting almost double damage. 	Auto
 	11 	Almost doubles the damage dealt by normal attacks when a non-Staggered adversary is not targeting a party member who has this skill. Working alongside a Sentinel increases the likelihood of obtaining a regular Blindside bonus.	Auto
 	15 	Modifier of normal Attack increases to 5.0 when an enemy is poised to recover from a Stagger. 	Auto
 	20 	Used automatically when the Attack command is selected against a Staggered enemy. By chaining moves on an opponent while they are airborne, it is possible to "juggle" them with further hits. 	Auto
 	26 	Modifier of normal Attack increases to 5.0 when a Launched enemy is poised to recover from a Stagger. 	Auto
 	33 	Same effects as Ruin, but acts as a more powerful area-effect upgrade. 	3
 	38 	A staple of Chain-building, used to enable Ravagers to blast the Chain Gauge high and Commandos to reduce the rate of gauge depletion. 	Auto
 	50 	Boosts by 1% the amount by which an attack raises a Staggered enemy's Chain Bonus. 	Auto
==Ravager==
Ability	Level 	Description 	ATB Cost
 	Default	Deals Fire damage to target. 	1
 	3 	Deals Lightning damage to target. 	1
 	6 	Physically attacks a target with a blow infused with the Fire element. 	1
 	7 	Physically attacks a target with a blow infused with the Lightning element. 	1
 	10 	Deals Ice damage to target. 	1
 	12 	Deals Wind damage to target and temporarily stun it. 	1
 	16 	Deals Fire damage to targets in range, staggered targets take more damage. 	2
 	18 	Deals Lightning damage to targets in range, staggered targets take more damage. 	2
 	23 	Physically attacks a target with a blow infused with the Ice element. 	1
 	25 	Physically attacks a target with a blow infused with the Wind element. 	1
 	31 	Recharges 0.1 ATB gauge segment per attack on a Staggered target. 	Auto
 	38 	Deals Fire damage to targets within a wide radius. 	3
 	41 	Deals Lightning damage to targets within a wide radius. 	3
 	50 	Increases the Chain Bonus by 1% for each ally targeting the same enemy. Use Paradigms with more than one Ravager to make best use of its effects - particularly the all-RAV Tri-disaster.	Auto
 	60 	Increases the Chain Bonus by 1% when HP is above 70%. Similar to the Commando's Adrenaline Auto ability, but even more useful for a Ravager. 	Auto
==Sentinel==
Ability	Level 	Description 	ATB Cost
 	Default	Entice enemies in range to attack you. 	1
 	3 	Defend, boosting physical and magic resistance each time you are attacked. 	1
 	10 	When defending, enhance all allies' resistance to elemental damage. 	1
 	18 	Reduce damage to nearby allies when you are the target of an area attack. 	Auto
 	26 	Counter attack after guarding. The more damage you take, the more damage you deal to the enemy in return.	1
 	33 	Bolster attack and defense when health is low. 	Auto
 	50 	If HP is above a certain threshold, retain 1 HP when an attack would otherwise KO user. 	Auto
==Saboteur==
Ability	Level 	Description 	ATB Cost
 	Default	Reduce a target's physical resistance by 30% and deals magic damage. 	1
 	3 	Reduce a target's magic resistance by 30% and deals magic damage. 	1
 	6 	Deal Wound damage to a target, reducing its maximum HP. 	1
 	9 	Poison target and deal magic damage (0.75% of max HP per second). 	1
 	13 	Remove a target's most recent status enhancements and deals magic damage. 	1
 	18 	Reduces a target's elemental resistance and deals magic damage. 	1
 	25 	Reduces physical resistance by 30% and deals magic damage within a wide radius. 	3
 	28 	Reduces magic resistance by 30% and deals magic damage within a wide radius. 	3
 	32 	Deals Wound damage to targets in a wide radius, reducing their maximum HP. 	3
 	35 	Poisons and deals magic damage to targets within a wide radius. 	3
 	39 	Removes the most recent status enhancement and deals magic damage to all targets within a wide radius. 	3
 	41 	Reduces elemental resistances and deals magic damage within a wide radius. 	3
 	50 	Extends the duration of a target's existing status ailment by 5 seconds once new debuffs are inflicted.	Auto
==Synergist==
Ability	Level 	Description 	ATB Cost
 	Initial	Raises the target's resistance to physical attacks by 25%. 	2
 	8 	Raises the target's resistance to magic attacks by 25%. 	2
 	18 	Raises the target's status ailment resistance by 50%. 	2
 	30 	Decreases a target's odds of being interrupted, and reduces Wound damage sustained.	2
==Medic==
Ability	Level 	Description 	ATB Cost
 	Default	Restores the target's HP. Cure's actual restorative value is dependent on the Bonus Boost and Magic stat of the Medic. 	1
 	10 	Removes the target's most recently inflicted status ailment. 	2
 	20 	Curasa restores more HP when a character is heavily injured, with its effects reduced as they approach full health (when Cure becomes more efficient in terms of ATB cost per HP points replenished).	1
 	30 	Revives an ally from KO. Health restoration is relatively low, so you must be ready to follow up with curative spells. 	3
Category:Crystarium
Category:Player character gameplay in Final Fantasy XIII-2