Quick Hack D20

== Quick Hacks SSE D20 ==
Quick Hacks are a method of temporarily disabling certain tech as well as temporarily boosting or controlling them in special ways. Below are common quick-hack-devices and their requirements as well as limits. New hacker-focused characters can only start with one device below.
=== Common Quick Hack Tools ===
RAM LIMIT	Name 	Owners 	Description 	CFT Repair 	Firewall Block 	Perk 	Visual
5 	Operator's Jabtech 	Starting Gear	The OJT is a device that commonly comes in the shape of a black box similar to a radio and two thick black antennas that look closely similar to an antlion's jaws in shape. This device has an insert slot that requires a program scan-chip to be inserted inside to actually use this device.	CFT 15 Cut off - 1 day cooldown	Blocked by ORANGE LVL 2	The inserted program will immediately activate. No cooldown using this device. Must successfully stab device into tech to hack and cannot use it from long distance. 	
5 	Operator's Scantech 	Starting Gear	The OST is a device that commonly comes in the shape of a tube and small box under the bottom with a screen. An antenna along the tip of the tube. This device has an insert slot that requires a program scan-chip to be inserted inside to actually use this device. 	CFT 10 Cut off - 1 day cooldown	Blocked by ORANGE LVL 2	The inserted program will immediately activate if the user successfully rolls for a good signal and download. This can only be used within a distance of one to fifteen steps from target; they must be nearby. 	
5 	Operator's Firewall Shield	Starting Gear	The OFS is a device that commonly comes in the shape of a large black box with two antennas usually worn on the waist of the operator using it. It is capable of hijacking radio channel signals and defending the user's equipment on them. 	CFT 19 Cut off - 1 day cooldown	Blocked by ORANGE LVL 2	The user can use this device and roll to highjack a radio channel signal or use this with a bonus to defending against hacking by +2. This device has a built-in ORANGE LVL 2 firewall and all tech devices on the person will have this firewall unless it has one built-in at a higher level.	
=== Uncommon Quick Hack Tools ===
RAM LIMIT	Name 	Owners 	Description 	CFT Repair 	Firewall Block 	Perk 	Visual
10 	Operator's Whiptech 	 	The OWT is a device that commonly comes in the shape of a wrist wrap and a glowing yellow wire wrapped within the metal. It is used as a long-reaching whip to immediately hack tech it touches. This device has an insert slot that requires a program scan-chip to be inserted inside to actually use this device.	CFT 19 Cut off - 1 day cooldown	Blocked by YELLOW LVL 3	The inserted program will immediately activate. No cooldown using this device. Must successfully stab whip wire into tech to hack and has a reach limit of 20 steps. Can only use PER for bonuses to aiming this tool and cannot use INT for its hacking rolls. 	
10 	Operator's Scandrone 	Macklin Rogers	The OSD is a device that commonly comes in a pair being a controller for a drone and the drone itself with a camera across its front. It is used to scan targets it sees and has incredible analysis functions. This device has an insert slot that requires a program scan-chip to be inserted to actually use. 	CFT 19 Cut off - 1 day cooldown	Blocked by YELLOW LVL 3	The inserted program will immediately activate if the user successfully rolls for a good signal and download. This can only be used within a distance of one to fifteen steps from drone; they must be nearby. If the user rolls an INT 18+, they can reset the cooldown of the same Program Scan-Chip used. 	
10 	Operator's Bounce Cloak 	 	The OBC is a device that commonly comes in the shape of a belt buckle and a hologram hovering along it, shaped like a globe. It is capable of fully protecting the user's tech they wear on them, limited to three items exactly. 	CFT 19 Cut off - 1 day cooldown	Blocked by YELLOW LVL 3	The user can use this with a bonus to defending against hacking by +1d4. This device has a built-in YELLOW LVL 3 firewall and three chosen tech devices on the person will have this firewall unless it has one built-in at a higher level. 	
15 	Operator's Portable Computer	Ridley Piercer	The OPC is a powerful hacking device which is rarely found in the wastelands, owned by those with powerful connections. This device is capable of holding many quick hacks and can also customize programs. 	CFT 19 Cut off - 1 day cooldown	Blocked by WHITE LVL 4 	The inserted program will immediately activate if the user successfully rolls for a good signal and download. This can only be used within a distance of one to thirty steps from computer; target must be nearby. This device can use two Program Scan-Chips towards one or two targets in the same turn if the user rolls INT 15+! Having this device causes user to lose MVT -3 when typing this turn and entire round.	
=== Program Scan-Chips ===
Program Scan-Chips are necessary for devices to actually do a quick hack in the first place. These are built to interfere with most tech that exist though most programs are limited and unable to hack older technologies while some can due to it emitting energy. Every program has RAM which causes a device that has the program installed to lose space. New hacker-focused characters can only start with one program below that is marked with Starting Gear.
RAM	Name 	Owners 	Description 	CFT Repair 	Perk 	Use Limit 	What it can hack
5 	Override Operation 	Starting Gear	The Override Operation program is a commonly used quick hack that is sold at tech shops and mass produced.	FACTORY REQUIRED	The Override Operation perk allows the user to take control of an android or cyborg limb, aiming and using whatever tech is attached to it for the turn it was hacked as an additional action. It can also be disabled for the target their next turn. This lasts only the turn the user activated it. 	2 turn cooldown	
* Advanced Cybernetic Limbs
* Robot Arms & Factory Machines
5 	Short Circuit 	Starting Gear	The Short Circuit program is a commonly used quick hack that is sold at tech shops and mass produced. 	FACTORY REQUIRED	The Short Circuit perk allows the user to cause specific tech to burst with electricity, short-circuiting it. This does 1 damage to organic targets but does 1d4 damage to androids and cyborgs. while stunning them if it was in the head/optics (Roll cut off 15 when aiming for this, no bonuses). Natural 20 is guaranteed to stun no matter where the short circuit occurs. Stun lasts target's next turn only and organics cannot be stunned to short circuits. If this is used against large machines, they can receive the same android damage to their durability.	2 turn cooldown	
* Any tech
*
5 	Bad Ping 	Starting Gear	The Bad Ping program is a commonly used quick hack that is sold at tech shops and mass produced. 	FACTORY REQUIRED	The Bad Ping perk allows the user to create a diversion of their own position if they have been scanned by a GPS or heat signature which lasts for one turn. If the target who sees this bad ping rolls a PER 15+, they will figure out it is a fake ping. 	2 turn cooldown	
* Scanner tech nearby
 	 	 	 	 	 	 	
10 	Optical Mirage 	 	 	 	 	 	
10 	Gear Glitch 	 	 	 	 	 	
10 	Assist Mode 	 	 	 	 	 	
10 	Overheat 	 	 	 	 	 	
10 	VR Invasion 	 	 	 	 	 	
15 	Shutdown 	 	 	 	 	 	
15 	System Reboot 	 	 	 	 	 	
15 	Sanity Drop 	 	 	 	 	 	
20 	Network Destabilize	 	 	 	 	 	
Category:Dice System
Category:Technology
Category:1E - First Edition