Paralyze (innate)

Paralyze (Innate) is an innate ability available to predominantly Tanar'ri demon creatures. It is also referred to as "Tanar'ri Paralyze" in the script. The ability is initiated via script by the AI. 
==Effects==
The effect is directed at a single creature target within detection range of the source creature and can affect other enemies of the caster in a limited radius of the target as well.
The ability is force cast and cannot be interrupted or disrupted. 
The Paralyze will require the target(s) to make a Saving throw vs. spell with a +1 bonus or suffer a Held effect that lasts 36 seconds. The effect is magical and can be dispelled. Once the effect duration has expired or otherwise been lifted, the target creature will revert to its natural state. 
If affected by the ability, the targeted party member will have a lighting effect and brief color fade displayed over their map animation. No status effect icon is placed in the victim's portrait window indicating anything, however.
Paralyze will not bypass Magic resistance and can be blocked by spell protections such as Spell Deflection or Spell Trap. As a level 8 spell power, it will bypass Globe of Invulnerability. As the ability is school-less and has no "secondary type", Spell Immunity and Cloak of Mirroring or similar will have no interaction.
==Gallery==
OG WK TM Paralyze.png|A Balor's Paralyze (innate) spell causes a party member target to be Held for up to 6 rounds. This party member will be Helpless.