142459-new-classes

== Content ==
			
Any new classes planned? Would like to see pure ranged (automatic crossbow maybe) animal companion class and some sort of dark caster/life drain/necro
spell class.	
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This game really needs a traditional caster class, who wields a staff that uses all of the primal elements in its spells. There are already a ton of staff wielding enemies in the game so I doubt it would be too difficult to make up the animations. I know we have the SS but that's more of a gunslinger, I'd love to see a class that could spray fire, jets of water, ice spikes, thorn growths etc...
 
That said, I think we can safely assume that we wont be seeing any new classes for a year or two, maybe in an expansion.	
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			Probably eventually, whenever they get to a really big "expansion" or something but it'll be a long time.	
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This game really needs a traditional caster class, who wields a staff that uses all of the primal elements in its spells. There are already a ton of staff wielding enemies in the game so I doubt it would be too difficult to make up the animations. I know we have the SS but that's more of a gunslinger, I'd love to see a class that could spray fire, jets of water, ice spikes, thorn growths etc...
 
That said, I think we can safely assume that we wont be seeing any new classes for a year or two, maybe in an expansion.
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{| class="blockquote"
This game really needs a traditional caster class, who wields a staff that uses all of the primal elements in its spells. There are already a ton of staff wielding enemies in the game so I doubt it would be too difficult to make up the animations. I know we have the SS but that's more of a gunslinger, I'd love to see a class that could spray fire, jets of water, ice spikes, thorn growths etc...
 
That said, I think we can safely assume that we wont be seeing any new classes for a year or two, maybe in an expansion.
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This, seriously the options we have right now in this regard are lame as *cupcake*.
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The only reason you see enemies using staff is because (as many npc quests pointed out in dominion and exile side) they are a primitive race that uses outdated tech modified by the eldan to manipulate primal energies.
 
They could do a content drop of us adapting that tech but it seems pointless....as we are kinda powerful than them.	
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			I'd love to see some kind of sniper class. Maybe something that hits really hard based on range from the target but has low mobility.	
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I'd love to see some kind of sniper class. Maybe something that hits really hard based on range from the target but has low mobility.
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I would like them to finish the animations so that all the races can be all the classes, before adding new classes. 
Remember this isn't wow, the class restrictions are not due to lore. The reason that there are no Aurin medics or Draken Engineers is because they ran out of animation time before deadlines. 	
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Elementalist, Charmer, Flux Reaver and Shadow Monk were 4 classes that were datamined way back in early beta:
 
 
Apparently the Flux Reaver used a scythe and shadow crystal, so that could have been an early design for a necromancer-type class. Elementalist used a staff, Charmer used a scepter and Shadow Monk used fists (looks like some of the existing classes were planned to have more than one weapon proficiency, as well, back then).
 
If they made the Charmer a Goth rock bard with a retro-tech/steampunk guitar, that would fit right in. :D
			
				
	Edited October 11, 2015 by MadBlue	
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I would like them to finish the animations so that all the races can be all the classes, before adding new classes. 
Remember this isn't wow, the class restrictions are not due to lore. The reason that there are no Aurin medics or Draken Engineers is because they ran out of animation time before deadlines. 
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What about Mechari Espers?
 
How does  a robot use psychic powers?
 
The mind boggles!
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Mechari aren't robots. They have a robot body, but the consciousness of a mechari is that crystal on their head. A crystal made from a mix of all the prime elements. So you are asking me why should a creature that is a crystal made of pure magic have magical abilities? 
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{| class="blockquote"
This game really needs a traditional caster class, who wields a staff that uses all of the primal elements in its spells. There are already a ton of staff wielding enemies in the game so I doubt it would be too difficult to make up the animations. I know we have the SS but that's more of a gunslinger, I'd love to see a class that could spray fire, jets of water, ice spikes, thorn growths etc...
 
That said, I think we can safely assume that we wont be seeing any new classes for a year or two, maybe in an expansion.
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I would like them to finish the animations so that all the races can be all the classes, before adding new classes. 
Remember this isn't wow, the class restrictions are not due to lore. The reason that there are no Aurin medics or Draken Engineers is because they ran out of animation time before deadlines. 
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No, it really does not, we already have two spellcasting classes. This is a sci-fi game, there is a plethora of generic fantasy MMO's out there you guys can go play instead.
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I would like to see some new classes eventually too...
 
But i just hope they dont end up like SWTOR who probably isnt ever going to release any new classes.  Though their reasons are actually kinda stupid...they have the normal stuff that any game has to deal with like new animations, new mechanics...but they also have the added problem of having to do class specific dialogue and also companion stuff.  So they kinda dug themselves into a hole with that but lucky for WS they only have the regular stuff to deal with along with the fact that they are an F2P game.
 
And i also hope that they dont end up like WoW where all the new classes that get added are melee.  Death Knight...tank and melee, Monk...tank melee and healer, Demon Hunter...tank and melee.  Like seriously??? if people roll the new classes and they end up liking it then thats a ton of melee you have running around in dungeons and raids.  So its because of this that i think WS should add ranged classes instead, as difficult as that may be compared to just adding in a melee class.  But then again they may have to add another melee class to be the new tank/dps anyways alongside a ranged class that would be your ranged/healer unless they are fine with the game having 3 tank/dps and 4 heal/dps. 
 
I've seen lots of good ideas thrown around and i've even added in my own slight modifications.  Someone suggested a necromancer with pets a while back but it would have to fit the WS theme.  So i suggested making it a technomancer...someone that takes control of corpses and reanimates them not with magic but with the help of augments and whatnot.	
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Elementalist, Charmer, Flux Reaver and Shadow Monk were 4 classes that were datamined way back in early beta:
 
-snip-
 
Apparently the Flux Reaver used a scythe and shadow crystal, so that could have been an early design for a necromancer-type class. Elementalist used a staff, Charmer used a scepter and Shadow Monk used fists (looks like some of the existing classes were planned to have more than one weapon proficiency, as well, back then).
 
If they made the Charmer a Goth rock bard with a retro-tech/steampunk guitar, that would fit right in. :D
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A huge laser crossbow would be nice.
 
(Pell as a playable race would be even better! :D)	
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			I wouldn't mind a Tech Mage. Could use the staff that you want, and uses an assortment of elements created by the technology of the staff they wield. Can have a lot more of the earth, life, and water stuff built in for support healing, and the fire, logic, and air for damage dealing. Make the spells look like they're obviously created by technology, not from magic like spellslinger, and it'd be a pretty cool class that fits the universe.	
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No, it really does not, we already have two spellcasting classes. This is a sci-fi game, there is a plethora of generic fantasy MMO's out there you guys can go play instead.
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{| class="blockquote"
This game really needs a traditional caster class, who wields a staff that uses all of the primal elements in its spells. There are already a ton of staff wielding enemies in the game so I doubt it would be too difficult to make up the animations. I know we have the SS but that's more of a gunslinger, I'd love to see a class that could spray fire, jets of water, ice spikes, thorn growths etc...
 
That said, I think we can safely assume that we wont be seeing any new classes for a year or two, maybe in an expansion.
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I'd love class that wields light sabers, and can use force to do things.
Oh wait... probably a copyright problems in that. :p	
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{| class="blockquote"
Elementalist, Charmer, Flux Reaver and Shadow Monk were 4 classes that were datamined way back in early beta:
 
 
Apparently the Flux Reaver used a scythe and shadow crystal, so that could have been an early design for a necromancer-type class. Elementalist used a staff, Charmer used a scepter and Shadow Monk used fists (looks like some of the existing classes were planned to have more than one weapon proficiency, as well, back then).
 
If they made the Charmer a Goth rock bard with a retro-tech/steampunk guitar, that would fit right in. :D
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			It's been pretty much agreed upon in the past that "Shadow Monk" was just an old name for Stalker.	
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I'm in agreeance with "all classes all races first"
 
But I hope they take into consideration the POWER GAUNTLET class.
 
While you're punching things in melee you're building up power through the agony your enemies suffer. All sorts of fancy smashing moves as you slap them silly. Once you've built up enough power...
 
Leap back and IRON MAN mode as you shoot energy blasts from the palms of your power gauntlets. Yes, yes I want us to have a hybrid melee/range class that weaves into melee and ranged.	
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(Pell as a playable race would be even better! :D)
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Sounds like a cheap shot class for cowards that want EZ mode kills in pvp
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This game is not meant to be fantasy its sci fi kind of like jak and daxter kind of sci fi or ratchet and clank, just because it isnt fantasy does not make the classes lame you are playing the wrong game if you really think that.
 
However they could add more classes in the future like a class that uses cosmic power or something light or dark cosmic would be cool.They could make a druid like class specific with the planets energy, I do not see an elemental class possible with the current lore, maybe they can find a way. Or they could make a more of a magic character who discovers old artifacts and enhances magic with a tech glove or something.
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Probably eventually, whenever they get to a really big "expansion" or something but it'll be a long time.
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Instead of adding more classes, they could just use the existing ones and give them some class quest chain to make an alternative you could switch between. I guess technically it would be making a new class, but it would take up less room. Just a idea though. :)
 
I would like to see a Cleric/Paladin, but I don't really think that could be a thing in this kind of genera. 	
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I think maybe its better to just focus on the exisiting classes and the terrible sound effects and some of the animations like i said here:
 
 
https://forums.wildstar-online.com/forums/index.php?/topic/142562-devs-you-may-want-to-consider-a-sound-revamp-in-class-skills/	
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Hmm, An Ivan Vanko style laser whips class.
 
Maybe one based on launching grenades.	
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It's been pretty much agreed upon in the past that "Shadow Monk" was just an old name for Stalker.
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			Gosh, that elementalist sounds interesting.	
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{| class="blockquote"
This game really needs a traditional caster class, who wields a staff that uses all of the primal elements in its spells. There are already a ton of staff wielding enemies in the game so I doubt it would be too difficult to make up the animations. I know we have the SS but that's more of a gunslinger, I'd love to see a class that could spray fire, jets of water, ice spikes, thorn growths etc...
 
That said, I think we can safely assume that we wont be seeing any new classes for a year or two, maybe in an expansion.
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Gosh, that elementalist sounds interesting.
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I would love to see a new class or two added to the game. I don't want this original, never been done before, sci-fi western MMO to copy any other MMO class just for the sake of doing it. One of the main draws for me to W* is the originality of the story, combat and classes/mechanics.
 
I can see an argument for bringing all races up to speed, to be able to play each class regardless of Race. Take my Son for instance, he loves to play Warrior type characters but also prefers them to be "little people", his words. I couldn't even get him to try W* simply because he couldn't play a Chua Warrior.
 
He is trying out W* now since the transition but has already mentioned to me several times how much he wants to be a Chua Warrior. Not being able to make a Chua Warrior was reason enough for him not to purchase the game prior to F2P, honestly. Little thing's like this actually matter to some player's.	
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I'd love class that wields light sabers, and can use force to do things.
Oh wait... probably a copyright problems in that. :P
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Personally my made up classes are as follows:
 
Brawler - Melee DPS / tank
Weapon - Two Giant power gauntlets (think sci fi boxing gloves I guess). Street fighter esq with a lot of electro magnetic stuff from the gauntlets.
 
Technopath/Technomancer - Mid Range DPS (cause we could use another medic range)
Weapon - Stimpack (a jetpack looking device that plugs into the users back, quite literally, and gives them the power to manipulate technology with their mind. Lots of logic elemental inspiration)
 
Primalist/Elementalist - Ranged DPS/Heals
Weapon - Staves! (this ones pretty obvious. Would manipulate the 6 primal elements with their staff and casting fanciness. Lots of staff animations sense we dont have a caster like that yet)
 
Anyway! These are all bare-bones, but fun basic concepts I've played with myself.
Either way, I'm sure we'll see new classes eventually. Just not now, more likely for an expansion.
			
				
	Edited October 12, 2015 by Kezra	
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MELEE:
 
Battlemage:
- uses melee attacks but powered with pure magic damage
- light armor but uses magical absorb shields for protection
- has teleport and elemental attacks that proc of him hitting enemies with sword
- he can imbue his sword with different extra magical powers
- paired weapons (sword and scepter)
 
RANGED:
 
Heretic (Bloodmage):
- medium armor class
- uses blood magic (mostly DOTs) that cross from one enemy to another
- medium DPS, good lifesteal
- cast bloodshields on friends to help them with incoming damage
- can sacrifice his HP to restore friends HP	
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I would like a second caster as well to the esper. Elementalist would be great.
Woudent like a meele that much because is allready quit full at meele range with all the warrior stalker and medics, and sometimes even this strange meele espers.
 
Also i would like Torine as a playable Race.	
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Personally my made up classes are as follows:
 
Brawler - Melee DPS / tank
Weapon - Two Giant power gauntlets (think sci fi boxing gloves I guess). Street fighter esq with a lot of electro magnetic stuff from the gauntlets.
 
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			The game just needs a melee class who can use a BIg 2h mace or axe. tthe mobs in the game even use them :P	
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The only reason you see enemies using staff is because (as many npc quests pointed out in dominion and exile side) they are a primitive race that uses outdated tech modified by the eldan to manipulate primal energies.
 
They could do a content drop of us adapting that tech but it seems pointless....as we are kinda powerful than them.
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{| class="blockquote"
This game really needs a traditional caster class, who wields a staff that uses all of the primal elements in its spells. There are already a ton of staff wielding enemies in the game so I doubt it would be too difficult to make up the animations. I know we have the SS but that's more of a gunslinger, I'd love to see a class that could spray fire, jets of water, ice spikes, thorn growths etc...
 
That said, I think we can safely assume that we wont be seeing any new classes for a year or two, maybe in an expansion.
----
			
{| class="blockquote"
This game really needs a traditional caster class, who wields a staff that uses all of the primal elements in its spells. There are already a ton of staff wielding enemies in the game so I doubt it would be too difficult to make up the animations. I know we have the SS but that's more of a gunslinger, I'd love to see a class that could spray fire, jets of water, ice spikes, thorn growths etc...
 
That said, I think we can safely assume that we wont be seeing any new classes for a year or two, maybe in an expansion.
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			Tell me what doesn't match in this picutre; 	
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			Yeah this game's classes are kind of boring to me. The Esper is the only class i find interesting. 	
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{| class="blockquote"
MELEE:
 
Battlemage:
- uses melee attacks but powered with pure magic damage
- light armor but uses magical absorb shields for protection
- has teleport and elemental attacks that proc of him hitting enemies with sword
- he can imbue his sword with different extra magical powers
- paired weapons (sword and scepter)
 
RANGED:
 
Heretic (Bloodmage):
- medium armor class
- uses blood magic (mostly DOTs) that cross from one enemy to another
- medium DPS, good lifesteal
- cast bloodshields on friends to help them with incoming damage
- can sacrifice his HP to restore friends HP
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Yeah this game's classes are kind of boring to me. The Esper is the only class i find interesting. 
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You mean like this?
https://www.youtube.com/watch?v=DsqaqU92GJQ
:3
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{| class="blockquote"
Elementalist, Charmer, Flux Reaver and Shadow Monk were 4 classes that were datamined way back in early beta:
 
 
Apparently the Flux Reaver used a scythe and shadow crystal, so that could have been an early design for a necromancer-type class. Elementalist used a staff, Charmer used a scepter and Shadow Monk used fists (looks like some of the existing classes were planned to have more than one weapon proficiency, as well, back then).
 
If they made the Charmer a Goth rock bard with a retro-tech/steampunk guitar, that would fit right in. :D
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I've always thought of a true pet class, the Biologist (or any variant of this name). A DPS/tank class that can choose from almost any of the wild species on Nexus to tame. The special resource of this class would be their own pets, being able to pick from 3 or 4 from the dropdown menu and each pet would have, besides normal attacks, 2 special skills, varying from pet to pet.
 
The Biologist uses the Whip, making it a melee combatant, but this weapon would grant the class a slight increase in range if compared to Warrior or Staker. On Wildstar this weapon could come in both rustic or very tech-based flavors, such as Warrior's swords do.
 
This support role would fill on a new tanking niche in the game: real pet tanking. Your support skills are mostly aimed towards granting survivability to your pet. It would be a hard support role to master because of the necessary micromanagement involved.
 
Of course, when this kind of class comes, Carbine would have fixed the pet's AI by then. ;)	
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Far too many things need sorting before they introduce more classes and/or races or any more content at all to be honest.
 
They need to get what is there working properly before they add more stuff for them to break.
			
				
	Edited October 12, 2015 by Gomly	
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Maybe sci fi isnt for you, the classes are objectively not boring if you like sci fi at all.
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Really? Sifi has nothing to do with it. Its just that the class are just remakes of classes every mmo has. Maybe i've been playing mmo's to long now.
Warrior=Warrior
Stalker=Rogue 
Medic=Healer
Engineer=Engineer
Spellslinger=Gunslinger
 
I'VE played all these in other game's. Here they just have their own twist to them. That's how i see it anyways. The Esper is the only unique class in the game.
Its not a put down its just how i see it. For a sifi game i wish the classes could be more unique is all.
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The only issue that I have about Engineer flavor as a class is that it sounds more like Artillery field soldier. When I think Engineer, inventor comes to my mind. Gadgets, high tech effects, alchemy, body-modification prosthetics, etc.
 
When I play one, it's all about a big gun and shooting things around. Feels more like if I'm using the weapons invented by an actual engineer rather than being the inventor myself.	
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{| class="blockquote"
You mean like this?
https://www.youtube.com/watch?v=DsqaqU92GJQ
:3
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{| class="blockquote"
This game really needs a traditional caster class, who wields a staff that uses all of the primal elements in its spells. There are already a ton of staff wielding enemies in the game so I doubt it would be too difficult to make up the animations. I know we have the SS but that's more of a gunslinger, I'd love to see a class that could spray fire, jets of water, ice spikes, thorn growths etc...
 
That said, I think we can safely assume that we wont be seeing any new classes for a year or two, maybe in an expansion.
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