The L1Z1X Mindnet

== Faction Abilities ==
* ASSIMILATE: When you gain control of a planet, replace each PDS and space dock that is on that planet with a matching unit from your reinforcements.
* HARROW: At the end of each round of ground combat, your ships in the active system may use their Bombardment abilities against your opponent's ground forces on the planet.
== Faction Promissory Note ==
Cybernetic EnhancementsAt the start of your turn:Remove 1 token from the L1Z1X player's strategy pool and return it to his reinforcements. Then, place 1 command token from your reinforcements in your strategy pool.
Then, return this card to the L1Z1X player.Cybernetic Enhancements ΩWhen you gain command tokens during the status phase:Gain 1 additional command token.Then, return this card to the L1Z1X player.(Ω) refers to an updated version of the promissory note, released with the Codex, found here
== Faction Technologies ==
 Inheritance SystemsYou may exhaust this card and spend 2 resources when you research a technology; ignore all of that technology's prerequisites.Prerequisites: 
== Faction Specific Units ==
Name 	Cost	Combat	Move	Capacity	Abilities	Prerequisites
Super-Dreadnought I 	4 	5 	1 	2 	
Sustain Damage
Bombardment 5	None
Super-Dreadnought II	4 	4 	2 	2 	
Sustain Damage
Bombardment 4
This unit cannot be destroyed by "Direct Hit" action cards.	
== Flagship ==
Name 	Cost	Combat	Move	Capacity	Abilities
[0.0.1]	8 	5 (x2)	1 	5 	
Sustain Damage
During a space combat, hits produced by this ship and by your dreadnoughts in this system must be assigned to non-fighter ships if able.
== Mech ==
Annihilator	Annihilator
While not participating in ground combat, this unit can use its BOMBARDMENT ability on planets in its system as if it were a ship.
Sustain Damage
Bombardment 8	While not participating in ground combat, this unit can use its BOMBARDMENT ability on planets in its system as if it were a ship.
Sustain Damage
Bombardment 8
2 	6
Cost 	Combat
== Leaders ==
 	Portrait	Name 	Unlock Criteria 	Ability
Agent 	 	I48S 	At Game Start 	After a player activates a system:
You may exhaust this card to allow that player to replace 1 of their infantry in the active system with 1 mech from their reinforcements.
Commander	 	2RAM 	Have 4 dreadnoughts on the Board	Units that have PLANETARY SHIELD do not prevent you from using Bombardment.
Hero 	 	The Helmsman	Have 3 Scored Objectives 	DARK SPACE NAVIGATION 
ACTION: Choose 1 system that does not contain other players' ships; you may move your flagship and any number of your dreadnoughts from other systems into the chosen system.
Then, purge this card.
== Gallery ==
L1Z1XArt.png 
L1Z1XHomeSystem.png
l1_3.png
l1_4.png
l1_5.png
Cybernetic Enhancements.png 
L1Mech.jpg
== FAQ ==
Q: Can the L1Z1X use Harrow when they're defending during ground combat?
A: No, only the active player can use BOMBARDMENT.
Q: When using the hero ability, can fighters and infantry be transported? 
A: Yes. During movement abilities (L1Z1X Hero, Argent Hero, Mahact Hero), you may transport units out of systems that contain your tokens. 
Category:Factions