Spy

Spy (version 2.0) is a mission type where players are tasked with extracting confidential data from enemy data servers primarily through hacking.
The blueprints for the Warframe and her component parts are potential rewards for spy missions on all planets, with different blueprints being rewarded at different level ranges.
==Mechanics==
Spy missions require players to locate consoles found in Data Vaults, which are special rooms featuring heavy security and advanced defense mechanisms guarding the console access terminals. Each mission will have three separate Data Vaults, of which all three must be breached and attempted before extraction becomes available. Players must breach the Data Vault rooms and then hack the access console in order to extract the data. If a Tenno trips over the Data Vault's security features, or an enemy activates the Data Vault's alarm, the Data Vault's defense mechanisms and enemy reinforcements become active, and a countdown timer will initiate indicating the time until the data is wiped off the server, giving players 20 to 50 seconds (depending on difficulty) in which to attempt to reach the console and hack it.
Similar to Rescue Prison Complexes, Data Vaults often feature alternate paths and tunnels that can be used to stealthily bypass the Data Vault's defenses, allowing for stealthy completion of a Data Vault. Some vault variants, especially those on Grineer Sealab and Grineer Forest tilesets will also have alternate methods of reaching the vaults by activating special map features such as high-pressure vents, or flooding.
End-of-mission rewards for Spy missions depends on the number of Data Vaults successfully hacked, with at least one vault hack needing to be successful in order to accomplish the mission.
===Variations===
*Spy Alert missions will require a minimum number of vaults successfully hacked in order to complete the mission: Normal Alert missions (including Steel Path Incursions) require a minimum of 2 vaults hacked, while Corpus Merchant Ship Alerts require all 3 vaults hacked.
*Spy Sortie missions require all 3 vaults to be hacked and do not allow the use of . However, mods such as for the Parazon or for a MOA companion can still be used, along with Helminth's ability.
===Defenses===
Apart from enemies patrolling the rooms, the Corpus and Grineer have different emplaced defenses set up around their Data Vaults, with the defenses present depending on the variant of Data Vault. The defenses present will initiate each vault's alarm if tripped. Some security measures can be disabled if nearby panels are hacked or deactivated.
====Corpus====
*Security Camera - Security Cameras in Data Vaults will trigger alarms if they spot the player. It is possible to instantly destroy them without triggering the alarm.
*Laser Barriers - Tripping over laser barriers in Data Vaults triggers the alarms. Unlike the normal Laser Barriers, those found in Data Vaults have a variety of mechanisms to confuse players, such as laser barriers that move, and barriers that periodically deactivate. Invisible players will still activate the alarms, but players in the Rift Plane or using will not. Additionally, can bypass through lasers if is equipped.
====Grineer====
*Sensor Bar - Data Vault alarms can be triggered by passing through energy doors that deal proc. Some energy doors in a Data Vault may not have Sensor Bars attached to them, making them impossible to deactivate, while others may blink on and off periodically, which can catch players unaware. These ones can also deal knockdown on top of the proc, knocking players down. Invisible players will still activate the alarms if they pass through.
*Motion Detector - Some Grineer vaults have defenses involving scanners that sweep a yellow energy curtain across an area, triggering the alarm if the curtain is touched and with some of them dealing knockdown. In one vault, these scanners are pointed directly at the data storage console; these scanners have to be deactivated using other nearby consoles to ensure safe hacking, and they only deal proc. The damage these detectors deal, however, is considerably high.
*Motion Laser/Barrier - Located in certain sections of the vault, mobile or not, these yellow beams serve a similar purpose to the two above. They can deal way less damage and occasionally a or proc or, similar to the Sensor Bar, and knockdown.
*Sensor Regulator - These mobile Regulator variants patrol Data Vaults, and will trigger alarms if they spot a player or take damage and survive.
*Lynx - One particular vault layout for Grineer Spy missions has an idle Lynx suspended from the ceiling of the terminal room. Should the players trip the alarm the Lynx will activate and begin attacking nearby players and Grineer alike.
**If in a Crossfire Spy hybrid mission, this Lynx will also attack and be targeted by any nearby Corpus units.
**If a player kills the Lynx, that player can receive a death mark after the mission is completed.
====Orokin====
*Void Rifts - Orokin Moon missions feature distortions in space-time which can send Tenno back and forth in time between the vault's present state, and a period where the Data Vault was clean and pristine. Void rifts offer one-way passage through them, and in order to return to the previous state players must find another open void rift, or open up a closed void rift by attacking it. Several routes and puzzles require traveling between each time state to avoid obstacles or activate mechanisms leading to the console.Traveling through a rift dispels active Warframe abilities.
*Orokin Spectator - Similar to Sensor Regulators, these drones are mobile sentries that patrol the vault, and will trigger alarms if they spot the player, or take non-lethal damage.
*Laser Traps - Orokin Data Vaults have active laser traps that inflict damage and proc to any players they hit, along with raising the vault's alarm. Many laser traps are mounted on indestructible emitters, preventing players from simply destroying them. Those that can be destroyed can be safely disposed of without setting off the alarm.
Some Data Vaults may also feature security doors and pit traps that will engage and close upon alarms being triggered, which can impede a player's movement through the vault.
Whether a player succeeds or fails in retrieving the data inside the Data Vault, the vault itself will become easier to exit from: Corpus Data Vaults will have their laser defenses and any pit traps deactivated, while Grineer and Orokin Data Vaults can open alternate passages that lead to the exit.
==Locations==
 
Tier 1 missions are present on Earth, Venus, Mercury, Mars, and Phobos. Tier 2 missions are present on Ceres, Jupiter, Europa, and Saturn. Tier 3 missions are present on Uranus, Neptune, Pluto, and Sedna. Pago and Pavlov have unique drop tables.
==Rewards==
===Affinity===
Each Data Vault will reward from 1,000 to 4,000 Affinity for a successful hack (approx. 1000 + 100* the max enemy level, max 4000), which will be tripled if completed without triggering the alarms.
Planet 	Affinity	Level
Earth 	1,300 	2-4
Venus 	1,600 	4-6
Mercury 	2,050 	8-10
Mars 	2,050 	9-11
Phobos 	2,350 	11-13
Ceres 	2,380 	12-14
Jupiter 	3,010 	17-19
Europa 	3,100 	18-20
Saturn 	3,280 	21-23
Uranus 	3,925 	27-29
Neptune 	4,000 	30-32
Sedna 	4,000 	35-40
Pluto 	4,000 	32-36
Lua 	4,000 	25-30
Kuva Fortress 	4,000 	31-33
Any planet on The Steel Path 	4,000 	100-160
Any planet that reaches level 30	4,000 	25+
Each Vault hacked will reward one item, regardless if done stealthily or not. Vaults may also be hacked in any order, regardless of their designations or difficulty; reward rotations will be determined only by the number of Vaults successfully hacked in the mission thus far. Spy missions can reward the following items upon successful completion.
===Rewards===
==Notes==
*Data Vaults can randomly have variations on their alternate passages (e.g. grates), where some passages may be impassable on a particular mission. Certain defenses may also be active in some missions while inactive in others.
*If the Cryogenic Leakage hazard is active on a Spy mission, certain ice formations may block some of the alternate passages leading to the data console.
** Since the Grineer Settlement does not normally have Cryogenic Leakage, the ice will not reduce shields or affect the rest of the level, but will still block alternate passages. It seems Grineer Settlements have a higher likelihood of having this ice effect than other planets.
*In Archon Hunt variants of Spy missions, the consoles will feature split-screen hacking mode instead of Grineer or Corpus versions.
*With the exception of the server access panel, hackable consoles inside the vaults will be one difficulty easier than the rest of the level's consoles.
*Upon successfully hacking a Data Vault without triggering an alarm or alerting enemies the affinity bonus is tripled.
*Every Data Vault alarm tripped will cause subsequent vaults to implement enemy patrols with tougher enemies, or activate additional defensive systems.
**If all three Data Vaults have had their alarms triggered and data successfully retrieved, the objective will change into an Exterminate mission, where all remaining enemies must be killed before extraction. This change will not occur if only two or less vaults had their alarms triggered, or if two or fewer data consoles have been successfully hacked.
*Failing or canceling hacks will set off the vault's alarm.
**Attempting to hack a terminal while standing on it will instantly cancel the hack, thereby setting off the alarm.
*Data Vaults are unaffected by external alarms, i.e. alarms initiated outside of them. Enemies inside Data Vaults will not be alerted even if a map-wide alarm has been initiated before the player has initiated the entrance hack. However, if the player has initiated the entrance hack and an enemy on the map raises the alarm after that, guards inside the vault will be alerted and may subsequently trigger the vault's alarm if the player doesn't dispose of them.
*Rare Storage Containers have a chance to spawn inside Data Vaults, and even the console terminal rooms.
*Syndicate Death Squads have a significant delay between the red flicker and their actual attack when the target is in a Data Vault, much longer than normal. This does not affect Field Bosses such as Stalker.
==Tips==
*Inexperienced players should never enter a vault that is already occupied by another player, as this increases the risk of triggering alarms after the player already inside avoided doing so. Instead, wait outside the vault in case that player triggers the alarms to rush in and help salvage.
*When hosting public Spy missions wait until the squad has fully loaded into the mission before entering a vault, as they may spawn on top of a security beam and inadvertently trip the alarm.
*Ciphers can be used to instantly hack consoles. Should an alarm be tripped, the Liset's Security Override Air Support ability can be used to pause the data destruction timer for a few precious seconds. However, be aware that Air Support has a 10-minute cool-down between uses.
*Initiating a hack on the console in an unusual position (such as standing on top of a console) or sliding near the console may cause the hack to automatically cancel, thereby setting off the alarm.
*If there is a general alarm while traversing the level, disable it just outside of a vault. Any previously alerted enemies won't reactivate the alarm unless they were already in the process of doing so.
*Enemies in a vault will spawn once their entrance door is interacted with. Taking too long on the hack may cause enemies to progress along their patrol routes.
*On Grineer or Orokin Spy missions, be careful when triggering Syndicate weapon effects, as they can unexpectedly trip Sensor Regulators or Orokin Spectators while not dealing enough damage to kill them. Consider temporarily switching to a weapon without one, especially if the squad is doing multiple vaults simultaneously.
*Companions do not trigger traps, allowing free usage inside Data Vaults. However, they can still trigger the alarms if they attack enemies.
*Various Warframes can use their Abilities to assist in completing vaults faster:
** can use his Ability to destroy Security Cameras and kill guards silently, while using to bypass barriers and obstacles and to be become invisible, however alarms will still be set off if Ash touches a laser.
**'s can petrify guards, cameras, and Sensor Regulators, stopping them in their tracks, and also making them unable to see him even if he walks right in front of them.
**'s Night Aspect using can put guards to sleep, allowing for easy evasion during the duration of the ability.
**'s 's Sleep Arrow can put enemies to sleep, and Noise Arrows will attract guards to the Arrow's location without alerting them.
***Ivara's cloaking Ability, , allows her to traverse unseen, but lasers will still set off the alarms if she touches them. With the Augment Mod , however, Ivara can touch lasers and not trigger alarms.
***Ivara's Dashwire Arrow can help navigate through certain laser traps that would otherwise require accurate jumps and maneuvers.
** can make various parts of both Corpus and Grineer Spy Vaults trivial. can be used to destroy Corpus Cameras on the other sides of walls. is silent, allowing silent kills on vault guards from within the Rift Plane. Additionally, Banish prevents its targets from using consoles and thus they are unable to trigger an alarm.
*** can be used to stop enemies in their tracks, which allows Limbo to easily circumvent them during their patrols and give him time to hack consoles. However, although targets frozen by Stasis will be unable to move or vocalize for the duration of the ability, they will still be able to see Limbo if he runs in front of them. Deactivating Stasis after Limbo has been seen in this manner will immediately alert them, which can be especially dangerous if a Sensor Regulator is alerted this way.
***Being in the Rift can also completely avoid detection from lasers, however enemies can still see a player in the Rift.
***Rift Plane prevents any form of hacking, but this can be circumvented by using the Operator.
** can use and then to bypass barriers and obstacles.
***However, Decoy appears to be able to trigger Grineer Sensor Bars if it touches them, i.e. when placed on a conveyor belt.
***Loki can use to evade the guards' sight, however alarms will still be set off if he touches a laser.
**'s can be used to disable Cameras in Corpus vaults. This will also affect consoles however (on both Corpus and Grineer maps), prompting enemies to try and raise the alarm, which may be an intended effect, as the resulting explosion may kill the guard, or at least prevent them to use the console until Sleight of Hand expires. Note that Sleight of Hand does not affect laser barriers in Corpus vaults. It also seems that activating Sleight of Hand too close to a Sensor Regulator can cause it to trigger the alarm.
**'s can also easily bypass parts of various vaults, especially Corpus ones, as going through Worm Holes does not trigger Laser Barriers or Sensor Bars.
**'s can turn herself invisible by crouching to the Mandachord melody, but she can still trigger alarms if she touches a laser.
** can teleport past laser grids without setting them off in her .
** can use to quickly navigate obstacles, as well as silently destroy Security Cameras. can use to destroy Security Cameras on the other sides of walls.
**'s Passive Ability allows her to maintain invisibility while airborne.
***'s decoy will not trigger lasers, allowing Wisp to deploy a decoy through the barrier and then teleport past them. However, the decoy will still alert guards if they spot it.
***Avoid using Shock as it can hit Grineer Sensor Regulators and alert them.
** can use to easily traverse unseen, while also being able to slip through Laser Barriers without setting off alarms.
*If intending to brute force, stock up on Ciphers, bring a Warframe with immunity to knockdown like , or or equip () or 's .
**Alternatively, cast with the augment will grant knockdown immunity to any Warframe.
* can be used to teleport a MOA Companion equipped with through walls and doors.
*The Operator's Void Mode will allow them to traverse unseen by enemies, but they will still trigger alarms on touching a laser. Void Sling also will still set off alarms if used to sling through barriers.
*If having trouble solving advanced Corpus consoles, see User blog:Jrjjue/Advanced Corpus Console Hacking.
*While Spy Sorties prevent Ciphers from being used to accomplish hacking, Air Support is still allowed, which means the Liset's Override can still be used to pause the timer.
**Additionally, will allow auto-Hacking consoles in Sortie missions.
*Parazon mods and are particularly useful for non-stealth Warframes, as they are triggered and refreshed each time a successful hack is performed.
==Trivia==
*Oddly, the Spy 2.0 Codex entry still shows the previous Grineer Spy 1.0 terminal, although it has been completely discarded from the game.
*The Grineer vault with Lynx is roughly identical to the room that was only available in Grineer Spy 1.0 missions.
**Before Spy 2.0 was added, the room used to contain a Jackal instead of Lynx. The Jackal however, served no purpose and could not be activated.
==Media==
Warframe Spy 2.0 Submersible Rooms Walkthrough Guide
Warframe Kuva Fortress Spy Mission Rooms
==Patch History==
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