Greed Constructs

The power to create constructs out of the emotional energy of greed. Sub-power of Greed Manipulation. Variation of Empathic Constructs and Psychic Constructs.
==Also Called==
*Creation Via Greed/Greed Energy
*Greed/Greed Energy-Based Creation
*Greed/Greed Energy Construct Creation/Generation/Manifestation/Materialization
*Greed/Greed Energy Constructs/Creations
==Capabilities==
The user can change greed into different forms and objects of varying detail and permanence, ranging from simple shapes and images, to individual elements, substances and materials, to functional items such as tools and weapons, to more complex creations such as living or non-living entities, entire structures and even environments in certain cases, among other phenomena. Depending on their control over the source of their constructs, those who have mastered this ability can use it for almost any situation, creating anything they need.
These constructs can either be confined to metaphysical and often immaterial environments, such as the mental and astral plane or within internal, usually mental worlds, or be capable of manifesting within physical space.
==Applications==
The user can generally create anything they have seen or can imagine, and have a good idea how it functions, from their source. Examples of common possibilities include:
*Animating greed for various purposes.
*Appendages
**Additional Limbs
**Body Creation 
**Energy Limb Generation
**Energy Wing Manifestation
**Tail Manifestation
**Tendril Generation
**Tentacle Manifestation
*Armor
**Armor Creation 
**Exoskeleton Modules
**Mecha Creation
**Plating Protrusion 
**Shell Formation 
*Attacks
**Attack Creation 
**Hidden Attacks 
**Manifested Attacks
**Projectile Attacks
**Strike Effect 
*Barriers 
**Bubble Generation
**Energy Shield Construction
**Force-Field Generation
**Layer Reinforcement
**Surface Creation
**Wall Generation
*Clothing 
**Costume Refinement
**Mecha Wearing
**Power Suit
**Symbiotic Costume
**Trick Costume 
*Defenses
**Adaptive Defense
**Defense Creation
**Manifested Defense
**Multilayered Defense
**Regenerating Defense
*Duplicates
**Decoy Creation
**Inorganic Duplication
**Property Replication
**Self-Replication
**Substitution Creation
**Varied Replication
*Elements
**Elemental Generation
**Energy Generation
**Inorganic Generation 
**Matter State Creation
**Organic Generation
**Property Creation
**Psychic Element Generation
*Entities
**Artificial Life Creation
**Avatar Creation
**Form Creation
**Golem Creation 
**Manifested Guardian 
*Environments
**Ground Creation
**Inner World Creation
**Mindscape Creation
**Personal Domain Creation
**Realm Creation
**Territory Creation 
**World Creation
*Objects
**Equipment Creation
**Greed Solidification
**Object Refinement
**Rapid Fabrication 
**Shape Generation 
*Platforms
**Path Creation
*Restraints
**Binding Creation
**Container Creation
**Obstruction Creation
**Trap Creation
**Web Generation
*Structures
**Fortification Creation
**Megastructure Creation
**Passageway Creation
**Pillar Projection
**Room Creation
*Support 
**Effect Field Projection
**Infusion
**Greed Aura
**Manifested Support
**Status Effect Inducement
*Vehicles
**Sentient Vehicle
*Weapons
**Ammunition Generation
**Bludgeon Construction
**Energy Bow Construction
**Energy Whip Generation
**Ergokinetic Blade Construction
**Natural Weaponry
***Ergokinetic Claws
**Polearm Construction
**Ranged Weapon Creation
==Associations==
*Construct Creation
**Elemental Constructs
**Energy Constructs
**Esoteric Constructs
**Force Constructs
**Psychic Constructs
***Empathic Constructs
*Construction Manipulation
*Copy Manipulation
*Creation
*Creation Manipulation
*Emotional Energy Manipulation
*Entity Manipulation
*Essence Manipulation
*Form Manipulation 
*Greed Manipulation
**Avarice Inducement
**Greed Empowerment
*Object Manipulation
*Phenomenon Manipulation
*Property Manipulation
*Structure Manipulation
*Transmutation
==Limitations==
*May be limited to manipulating already existing greed rather than the user being able to create their own sources at will, along with the exact extent of the user's control over their source to be able to manipulate or alter it in certain ways.
*Constructs may be difficult to create and sustain, often relying on the user’s physical and/or mental condition for functionality and overall capabilities or the user’s concentration and/or willpower for permanence and durability.
*In most cases, unless these constructs are made of solid matter, they will often return to their original state if the user becomes distracted or unconscious, leaves their proximity or otherwise loses contact with and/or control of them.
*May be limited to certain shapes and forms or to creating particular types of constructs such as specific objects (often items such as equipment or structures), usually depending on the user’s imagination or general knowledge of how their intended creations function.
*May be limited on how complicated and detailed these constructs can be (i.e., little to no moving parts, inability to replicate and simulate certain properties or invent new phenomena, constructs being unchangeable after being created, etc.). 
*May be limited to manipulating one's own body and/or mass to create these constructs, which can potentially drain the user's mass and either damage them or leave them vulnerable if it is not replenished.
*User may be required to be capable of experiencing greed or, alternatively, may require a target, usually a sentient and organic target, capable of experiencing greed.
==Known Users==
*Alighiero (Dante's Inferno)
*Orange Lanterns (DC Comics)
**Larfleeze/Agent Orange (DC Comics)
Category:Powers
Category:Emotional Constructs
Category:Greed-based Abilities