Bartender (HookshotHotshot)

The Bartender sighed, leaning on the counter of his small pub, trying to quell a deep-seated fear in his heart. His friends and neighbors were dropping dead all around him, cut to ribbons, executed, or reduced to nothing but a charred, greasy smear. But the Bartender had a business to run, so he had to put his fears aside and greet customers with a smile. The small bell above the door rang as his previous guest left, and a new customer entered the small bar. "So, I haven't seen you around. What do you do for a living, stranger?" The man glared at the Bartender, flashed a Sheriff's badge and ordered a whiskey. But as the barkeep turned his back, he noticed flecks of blood on the man's coat. The Bartender swallowed hard as he fixed the drink, a knot tight in the pit of his stomach. Then he remembered that there was another man who had claimed to be the Sheriff the day before. The knot tightened. There was nothing good about the man sitting at the counter. The Bartender turned back with the shot glass, which he put on the table with quivering hands. The man at the counter drained the glass. The Bartender caught a glimpse of a gun jammed into the man's waistband and suddenly felt a surge of rage. He was sure of it; this man was a member of the mafia. The Bartender thought fast, remembering his children's smiling faces. He had to get out of this situation, had to keep the man happy, had to stay alive. "H-Hey. It must be tough, being the Sheriff of this town. Have another shot. On the house!" The man at the counter shrugged, smiling, and rapped on the bar for another. The barkeep kept supplying drinks, and the Mafioso kept drinking and telling the Bartender his alcohol-induced stories. The Bartender smiled and laughed along with the Mafioso, hiding his hatred for the man until the sun began to set in Salem, and the Mafioso lurched upright and staggered out the door. The Bartender watched, with a satisfied smile on his face as the Mafioso staggered into a house, seemingly at random. A gunshot rang out. Blood painted the window, and the barkeep bowed his head, hoping that the Mafioso had done more good for the Town than harm. Here's hoping the Godfather's true target stays alive for at least one more night. After all, nothing's worse for business than mass hysteria. For his sake, and the town's, the killers in this town had to fall. He'd drink to that.
== Stats ==
Role Name: Bartender
Alignment: Neutral Benign
Abilities: Get one person drunk during the day. (Day ability)
Attributes:
* A person who gets drunk during the day will stay drunk until the end of the following night.
* The person will get the message "You got drunk at the bar" at the beginning of the night.
* While a person is drunk, if they have a targeting night-ability, the person's target may be changed depending on their role:
** If your target is a Non-killing class, Vigilante, or a member of the mafia;
*** Your target's ability has a 33% chance of affecting the next person above the intended target (skipping over spaces)
*** Your target's ability has a 33% chance of affecting the next person below the intended target (skipping over spaces)
*** Your target's ability has a 33% chance of affecting the intended target.
** If your target is a Neutral Killing role;
*** Your target's ability has a 25% chance of affecting the next person above the intended target (skipping over spaces)
*** Your target's ability has a 25% chance of affecting the next person below the intended target (skipping over spaces)
*** Your target's ability has a 25% chance of affecting the intended target
*** Your target's ability has a 25% chance of hitting you.
** (Don't tell me that there isn't an RNG in Town of Salem, because the Jester random-haunts if he is lynched and doesn't pick a target and the Wheel of Roles has an RNG)
* If the person is drunk and doesn't have a targeting ability, they are unaffected.
Goal: Live to see all Mafia and Neutral Evil roles die.
Notes: 
* This randomization effect affects BOTH of the Witch's or Transporter's targets.
== Actions ==
Sun Icon: Choose who to get drunk that day.
No Night Action: Nothing
Target Self: N/A
Target Other: N/A
Secondary Target: N/A
== Achievements ==
Waiter- Win one game as a Bartender (5 pts)
Barkeep- Win five games as a Bartender (5 pts)
Manager- Win ten games as a Bartender (10 pts)
Bar Founder- Win 25 games as a Bartender (25 pts)
You're a Regular, Ain'tcha?- Get the same person drunk for three nights in a row (10 pts)
Family Party- Get every member of the mafia drunk in one game (25 pts)
Part of the Crowd- Get every role that falls under the same Investigation result drunk in one game (the Godfather, a Bodyguard, and an Arsonist, for instance) (25 pts)
Category:Neutral
Category:Neutral Benign
Category:HookshotHotshot