Pillage & Plunder Update

I will organize this page more soon.
== Extra ==
=== What is this? ===
This is a fanon update centered around expanding 1.14 Village and Pillage update. It would add more boats, illagers, and defenses for villages
=== Assistance (for me, not you) ===
* Other commands for the Captain?
*Other Happiness triggers?
*if anybody is willing to make pictures go right ahead.
=== Coming Soon ===
???
== Illager Expansions ==
=== Mobs ===
==== Arsonist ====
The Arsonist is illager with a flint and steel and 20 health points (10 hearts). They spawn during round 3+ of raids and run around quickly, setting fire to things. This fire spreads 3x slower than regular fire, would burn out twice as fast, and do half damage, but this would add a better atmosphere to the raids. It would force the player to rebuild after the raid and make the village seemed more impacted by it.
==== Bounty Hunter ====
The Bounty Hunter is an illager that can spawn with an iron sword. They wander around aimlessly, attacking anything with the Bounty effect. They have a white gator mask, golden bandana and run a bit faster than the player sprinting. Bounty Hunters have 28 health points (14 hearts) and can ride in boats and minecarts, open doors, use redstone equipment, and swim. They are essentially all-terrain.
==== Thief ====
Thieves are illagers wearing a black ninja suit with a blue bandana. Thieves are fairly easy to kill, having 16 health points (8 hearts). They spawn in Camps, and sometimes visit villages. Usually, they are hostile towards the player and villagers, but they prefer to lay low when in villages to open chests and steal items. After collecting things, they quickly bolt away, at the speed of a frightened villager. When attacked, they use their Dagger to attack their aggravator.
=== Structures ===
==== Camp ====
Camps are groups white tents, similar to the tents found at outposts, found in clearings in deep forests with a campfire in the center. Thieves spawn in them. Inside the tents are beds and chests.
Tent Chest
Item 	Stack Size	Chance
Bread 	1-5 	88%
Emerald 	2-7 	84%
Diamond 	1 	26%
Golden Ingot 	2-3 	78%
Beetroot Seeds	1-3 	67%
Dagger 	1 	34%
=== Items ===
==== Daggers ====
Daggers look like pocket knives, except with wooden handles. They do 1 damage (0.5 hearts) and have an attack speed of 0.65 (0.3125 seconds). They no not inflict knockback.
I = iron ingot S = stick
Recipe
	 	
	I	
	S	
=== Extra ===
==== Sky Brightness ====
During a raid, the sky should turn a bit darker and redder for every wave. Imagine when you win, the sky shifts back into its regular brightness and everything is okay now.
== Pirates ==
=== Mobs ===
==== Pirate ====
The Pirate spawns on Pirate Ships and Docks. They have 24 health points (12 hearts), move slower than the player, and wield a Cutlass. They can spawn with pirate caps, stubble, and sometimes eye patches and hooks, but they all have tan-colored eyes. Pirates are naturally hostile to villagers, illagers, and the player. They have the rare ability to swim and can ride in boats!
==== Privateer ====
The Pirate spawns on Pirate Ships with have 22 health points (11 hearts), run a tad slower than the player, and have Flintlocks. They spawn with a bandana, cyan-colored eyes, and sometimes hooks. Privateers attack villagers, illagers, and players. They can swim.
==== Damned ====
The Damned are the hostile drowned counterpart of skeletons. They have 17 health points (8.5 hearts), slightly less than normal skeletons, but they are a bit faster than their regular counterparts. They also can swim quickly. The Damned wear red bandanas and have golden bling scattered along their bones. After being killed, a stack of their bones drop onto the ground. This stack is affected by gravity. After 6 seconds of the bones not being mined, the Damned will come back to life. They can have cutlasses, daggers, and, very rarely after spawning from drowning, tridents. When their bones are mined, they drop gold nuggets, bones, and 2-3 EXP orbs.
==== Captain ====
The Captain spawns on Pirate Ships and commands the pirates. They possess 46 health points (23 hearts) and DOUBLE CUTLASSES!! Wow, pirates really didn't use anything else, did they? Anyway, they wear a pirate hat with a Jolly Rodger, a blue and red striped button coat, a boot, and have a hearty black beard, red-orange eyes, and a spruce peg-leg. Upon death, they will give all nearby players the Bounty effect. They can command all pirates within a 30-block radius to do any of the following commands (with a 30 second cooldown):
* Charge The Captain orders more units to attack at a low-health player. They point towards the specific player and some of the nearby pirates attack. This feature only works in multiplayer.
* Fall Back If many pirates are dying, the Captain will wave their arm in a "get over here" fashion and most pirates will get over there. After around 17 seconds, the pirates go back into action.
* Bone Overload If there are over 4 Damned bone piles, the captain orders some of the units attacking to retreat.
* Rally The Captain will do a cheer motion, and all nearby pirates will be given a slight speed boost, lasting for about 10 seconds. The particle bubbles would not be visible.
=== Structures ===
==== Pirate Ship ====
The Pirate Ship spawns on the water in all sea biomes. Pirates, Damned, and the Captain spawn there. The ship itself looks like a shipwreck thrice the size, but fully intact. Two of the Pirates who spawn on the ship will hold a spyglass, one in the crow's nest and one in the far back. A parrot always spawns on the ship and perches on the Captain's shoulder as if it is tamed. There are two loot tables, supply barrels that spawn on the deck, and the treasure chests, generating thrice in the hull.
Supply Barrel
Item 	Stack Size	Chance
Suspicious Stew	1 	73%
Potato 	2-6 	47%
Carrot 	4-8 	47%
Wheat 	8-17 	47%
TNT 	1-2 	5%
Paper 	2-13 	47%
Iron Ingot 	2-4 	48%
Cutlass 	1 	28%
Gunpowder 	1-4 	34%
Treasure Chest
Item 	Stack Size	Chance
Emerald 	3-8 	100%
Gold Ingot 	2-6 	87%
Golden Nugget	3-12 	90%
Iron Ingot 	2-7 	78%
Lapis Lazuli 	4-9 	88%
Diamond 	2-5 	76%
Treasure Map 	1 	1%
==== Merchant Ship ====
Merchant Ships spawn on the water and look like intact Shipwrecks. Wandering Traders and Guards spawn on it, making stealing from it a challenge. 
Loot Table
Item 	Stack Size	Chance
Iron Ingot 	1-5 	87%
Iron Nugget 	2-7 	86%
Emerald 	4-9 	97%
Lapis Lazuli	2-9 	64%
Gold Nugget 	2-11 	67%
Gold Ingot 	3-8 	78%
Diamond 	1-2 	34%
Bread 	2-6 	56%
==== Dock ====
Docks are wooden docks (varies in biome) that spawn in villages. If there is one in their village, Fishermen go here to fish. Each dock has a 8% chance of having a Merchant Ship spawn there.
=== Items ===
==== Cutlass ====
Cutlasses look live curved iron swords with a gold lining on the handle. Cutlasses deplete 3 health points (1.5 hearts) and have an attack speed of 1.1 (0.4375 seconds).
I = iron ingot G = gold nugget S = stick
Recipe
 	I	
 	I	
S	G	
==== Flintlock ====
Flintlocks look like... well, golden flintlocks. They use gunpowder as arrows, dealing 8 points (4 hearts) of damage in a fiery-looking blast. They fire like crossbows.
S = stick G = gold ingot GP = gunpowder
Recipe
 	 	
GP	G	G
S 	 	
==== Chest Boat ====
Chest Boats are like normal boats, but with a chest in the back used for storing items. They go at 0.7x the speed of a regular boat.
B = boat C = chest
Recipe
	 	
	C	
	B	
==== Powered Boat ====
Powered Boats are like normal boats, but with a furnace in the back. When coal is put in the furnace, the boat automatically rows without an animation.
B = boat F = furnace W = planks
Recipe
 	 	
 	F	
W	B	W
==== Ship ====
Ships are thinner than regular boats, but twice the size! They have sails to help maneuver it, going around 1.5x the speed. They all have a chest.
B = boat P = planks W = wool C = chest
Recipe
 	W	
 	W	
C	B	P
==== Tugboat ====
These ships have a blast furnace in the back to go at twice the regular speed of a boat!
B = boat W = wool C = chest BF = blast furnace
Recipe
 	W	
 	W	
C	B	BF
=== Extra ===
==== Coastal Raids ====
If you have the Bounty II effect and enter a village near the ocean, two Pirate Ships will generate in the water, with only one treasure chest each. Two Captains would spawn on both, but no Damned. The Captains do not give Bounty when killed, but have a new command: Charge The Captain will pump their fist in the air, sending 4-7 pirates to the shore. If a pirate dies, there is a 50/50 chance a new one will spawn on one of the Pirate Ships. Once the two captains are killed, the Coastal Raid will be finished.
== Village Expansions ==
=== Mobs ===
==== Guard ====
Guards are villagers who wear chainmail armor and wields an iron sword. They spawn both in villages, around two or three, and Fortified Villages, either 5 or 6. They have 40 health (20 hearts). The armor does not effect damage reduction. Their iron swords deal 6 damage (3 hearts). They are hostile to Illagers and zombies. If the Happiness is low enough, they also attack players. They return to the Barracks at night.
==== Archer ====
Archers wear leather armor and have bows. In regular villages, only one would spawn, but in Fortified Villages, two or three would spawn. They have 34 health points (17 hearts) and deal 3 damage (1.5 hearts) with their bow to Illagers. Their armor reduces no damage. They return to the barracks at dusk.
==== Knight ====
A Knight will only spawn in Fortified villages. They wear a darker iron armor, equipped with an iron sword and a shield. They have 50 health (25 hearts), which may seem low for such a tough guy, but they use their shields to block most damage. They attack Illagers and Zombies with their 8 damage (4 hearts), and if Happiness is absolutely 0, they go after players. They never return to the Barracks.
=== Structures ===
==== Fortified Villages ====
Fortified Villages have a 14% chance of spawning instead of a regular village. They have a cobblestone wall surrounding the village. Better defenses spawn here. These villages are better targets for illagers.
==== Barracks ====
Barracks are structures that spawn in Fortified Villages. They are made of cobblestone and terracotta. They have two chests inside.
Barracks Chest
Item 	Stack Size	Chance
Bread 	2-7 	78%
Iron Sword 	1 	81%
Wooden Sword 	1 	56%
Chainmail Armor	1 	78% (each piece)
Iron Armor 	1 	24% (each piece)
=== Other ===
==== Happiness ====
Happiness is how happy the villagers feel. It is different for every village. It ranges from 0-100. The Happiness of a village makes things happen.
Things that raise happiness:
* Day Ending (+1)
* Trading with player 6 times (+1)
* Zombie dying (+3)
* Illager dying (+4)
* Winning raid (+13)
Things that lower happiness:
* Thief attacking (-1)
* Not sleeping for a day (-1)
* Iron Golem dying (-2)
* Living in cramped spaces (-2)
* Villager dying (-3)
* Player attacking villager (-4)
* Raid (-6)
* Losing raid (-8)
Effects that happiness has:
* <3 - Knights and Iron Golem attack you
* <10 - Adult villagers actively avoid you
* <15 - Guards will attack you
* <25 - Villager trades go up slightly
* <40 - Villagers will move slightly slower
* ----------
* >75 - Guards and Archers will bow to you
* >80 - Villagers will lower prices by one emerald
* >90 - Villagers will gift you stuff and Knights will bow to you
== Other ==
=== Boar ===
Boars are brown pigs with tusks. They are neutral, and only attacked when attacked by something or when something gets too close. They eat sweet berries and grass. When attacking, they charge towards their victims, dealing 5 damage (2.5 hearts) on hit. Boars themselves have 12 health points (6 hearts).
=== Tranquility ===
Tranquility is a lavender-green colored potion effect that makes hostile mobs not attack. Tranquility II also pacifies neutral mobs.
=== Iron Golems ===
Iron Golems now have a ground-pound attack, where they hit the ground, dealing 4 damage (2 hearts) to all mobs within a 4-block radius, whether they are friendly or not. This also dazes mobs in a 2-block radius for 2 seconds. Iron Golems now limp when heavily damaged. They also hand out poppies again.
=== Crossbow Damage ===
Crossbows now deal only 6 points (3 hearts) on average.
=== Chainmail Recipe ===
Chainmail can now be crafted with chains.
=== Milk Dismissing Potions ===
Bad Omen, Hero of the Village, and Bounty cannot be gotten rid of with milk.
=== Stealing ===
Pillagers, Thieves, and Vindicator will now actively search for chests to open, below attacking villagers and the player.
=== Boat Variants ===
All new types of water transportation have all wooden variants. When 1.18 comes, mangrove variants of all boats will be added.
=== Grass Growing ===
Grass now regrows on grass blocks. It takes 7 Minecraft days for the grass to grow, and 18 days for it to grow into tall grass.
=== Abandoned Village Generation ===
Abandoned Villages now generate only in their forest variants (plains->forest, tundra->snowy tiaga, ect.).
=== Villager Hands ===
Villagers now act like Vindicators, opening their hands during attack.
Category:Fan-Made Updates