Level 573

======Level 573 is the 574th level of the Backrooms.======
==Description==
"The abandoned hospital stood tall and eerie in the outskirts of town, a relic of a bygone era. The building's faded white walls and broken windows spoke of a once thriving establishment now left to decay. At the very top of the hospital, there was an old news set that had seen better days. The rusted cameras and microphones perched on their stands, their cables trailing down to the floor.
But the real mystery lay within the building's middle floors. Nobody knew what lurked within the dark, silent corridors. The only sounds were the occasional creak of old floorboards.
However, the true terror lay in the hospital's basement. A deep red liquid filled a bathtub, the source of which remained unknown. It seemed to pulse and throb with a life of its own, emitting a faint glow that cast an eerie light across the damp walls. Nobody could explain what the liquid was, where it came from, or why it was there. But those who dared to approach it reported feeling a sense of dread and unease as if some unseen malevolent force was watching them." - A wanderer's description of the level
From the outside, the building exudes an almost otherworldly energy, as if it were not constructed by the hands of man but rather by some malevolent force.
The Crimson Asylum's interior is equally enigmatic, with a labyrinthine structure that seems almost intentionally designed to bewilder and confuse those who enter. The walls are coated in peeling paint that once bore a bright, sickly shade of red, giving the impression of a building steeped in blood and suffering. The floors are covered in grime and dust, and the sound of shuffling feet echoes through the dimly lit halls.
While the Crimson Asylum appears to be completely abandoned, the detritus of past human habitation can be found in odd corners of the building. Mysterious graffiti scrawled on the walls suggests a darker purpose behind the asylum's creation, while the occasional scrap of medical equipment hints at unsettling medical experimentation or practice.
Venturing into the depths of the Crimson Asylum is not for the faint of heart. The air is heavy with a palpable sense of dread, and it is easy to lose oneself in the maze-like corridors. Those who dare to explore the building have reported strange, unexplained occurrences, from the sound of disembodied whispers to sudden chills and a feeling of being watched.
Despite its derelict appearance, the Crimson Asylum remains an object of fascination and fear, drawing in explorers and wanderers who seek to uncover its dark secrets.
==The Bathtub==
The bathtub in the basement of the Crimson Asylum is a strange and unsettling sight. Filled with a deep, murky red liquid that defies identification, it gives off an almost tangible aura of danger and foreboding.
The liquid within the tub seems to be alive with an eerie energy, bubbling and pulsing as if it were some kind of malevolent force waiting to be unleashed. It emits a faint, sickly odor that is impossible to place, and the color is so intense that it almost appears to be a solid substance.
Despite its ominous appearance, the bathtub exerts a strange fascination on those who enter the basement. Some have been known to approach it, drawn in by its dark allure, while others have recoiled in terror at the sight of it.
==Abnormalaties==
As one wanders through the abandoned halls of the Crimson Asylum, a peculiar sense of unease descends upon them. They can't help but notice that some areas are relatively unscathed, while others are ravaged by destruction and decay.
In some places, the wallpaper remains pristine, the floors gleaming with a fresh coat of wax. Yet in others, the walls are crumbling, and the floorboards are rotted through, threatening to collapse at any moment.
The eerie contrast between these areas is unsettling as if some malevolent force has intentionally spared certain parts of the building while savagely attacking others. It is as if the very fabric of reality has been twisted and distorted, leaving behind a patchwork of destruction and preservation that defies all explanation.
Perhaps it is the result of some unknown force at work, a lingering remnant of the building's dark past. Or maybe it is the product of something far more insidious, a malevolent presence lurking in the shadows, selecting its victims with a sinister intent.
Whatever the cause, the stark contrast between the pristine and the ruined areas of the Crimson Asylum creates a haunting sense of unease, a feeling that one is not entirely alone in these abandoned halls. As the creaking of floorboards echoes through the silent corridors, it becomes clear that there are forces at work here that defy all rational explanation, leaving only an eerie and unsettling feeling in their wake.
==Sounds and noises==
As one wanders through the abandoned halls of the Crimson Asylum, a sense of unease can quickly turn into terror at the sound of a strange and haunting melody. The song is soft and lilting, with a melody that is both beautiful and mournful, echoing through the deserted halls with an otherworldly quality.
Despite the lure of the song, few dare to follow it to its source. For those who do, they are confronted with a bizarre and surreal scene, one that seems to defy all rational explanation. Perhaps it is a phantom choir, the ethereal voices of long-dead patients and staff, still haunting the halls of the asylum in death as they did in life.
Or maybe it is something far more sinister, a malevolent force seeking to lure unwary travelers to their doom. The song, is so beautiful and alluring, maybe a trap, a siren call meant to lead the listener to their demise.
Whatever the source of the song, those who hear it can't help but feel a sense of unease, a feeling that something is not quite right in the world around them. And as the haunting melody fades into the darkness, they are left wondering whether it was just a figment of their imagination, or something far more malevolent lurking in the shadows.
As one ventures deeper into the abandoned halls of the Crimson Asylum, a sense of foreboding can quickly turn into terror as the sound of terrible screams and screeches pierce the silence. These bone-chilling cries seem to come from all directions, echoing through the labyrinthine corridors with a terrifying intensity.
At first, they may be distant and indistinct, like the far-off wails of lost souls. But as one approaches the source of the sounds, they grow clearer and more agonizing, as if some terrible horror has taken hold of the building.
The screams are unlike any sound one might hear in the world outside the asylum's walls. They are filled with an intensity and desperation that seem to speak of unspeakable horrors, of unendurable pain and suffering. It is as if the very walls of the building are screaming in agony, bearing witness to the unspeakable horrors that have occurred within.
Those who dare to investigate the source of the screams often find themselves confronted with an overwhelming terror, as they come face to face with the asylum's grisly past. For some, it is the sound of patients tortured and experimented on by sadistic doctors, their screams of agony echoing through the halls even in death.
For others, it is the haunting cries of those who died in the fire that consumed the asylum, their spirits forever trapped within its walls. And still, others believe that the screams are the work of malevolent entities, seeking to terrorize and torment anyone foolish enough to enter their domain.
The sounds of terrible screams and screeches that echo through the halls of the Crimson Asylum have been known to drive even the bravest wanderers to the brink of madness. The intensity and desperation of these haunting cries can wear away at a person's sanity, leaving them overwhelmed by fear and despair.
==Entities==
There are no recorded entities here. 
==Entrances and exits==
===Entrances===
*It is theorized that you can enter from Level ! randomly
*There may be a connection with Level 11
*Many wanders enter from noclipping in Level -108
Exists
𝙽̶𝚘̶ ̶𝚘̶𝚗̶𝚎̶ ̶𝚠̶𝚒̶𝚕̶𝚕̶ ̶𝚑̶𝚎̶𝚕̶𝚙̶ ̶𝚢̶𝚘̶𝚞̶.̶ ̶𝚆̶𝚎̶𝚕̶𝚌̶𝚘̶𝚖̶𝚎̶ ̶𝚝̶𝚘̶ ̶𝚢̶𝚘̶𝚞̶𝚛̶ ̶𝚍̶𝚎̶𝚊̶𝚝̶𝚑̶
*Walking away from it will lead into the underground. This may be a sublevel, it is being currently investigated by the M.E.G
*Walking further from the station may lead to Level 3.14
Category:Cluster I
Category:Levels
Category:Unconfirmed Levels
Category:Environmental Hazards
Category:Safe