Twin Rivers

:Enemy troops are marching from the East through the Stonecliff Mountains. This can only mean that Hammerhold has fallen, and our Kingdom's capital is in peril.
:Our scouts conclude that the best place to stop our enemy's advance is at the Twin Rivers pass.
Twin Rivers, called Twin River Pass on iPad and iPhone, is the fourth level in the game comprised of thirteen waves. The map features two entry points, each leading to widely spread routes to the west and the east. There are two choke points at the start and the end of the road. Level 3 Towers are unlocked on this level.
==Campaign==
===Set-Up===
* Gold 520
* Strategic Point ×15
* Sheep ×6
===Wave Composition===
KRstage04-1.jpg
Wave	Enemies (West) 	Enemies (East) 	Income
1 	Goblin x10 Orc x3 	Goblin x10 Orc x3 	114
2 	Goblin x10 Orc x4 	Goblin x10 Orc x4 	132
3 	Goblin x20 Shaman x1 	Orc x5 Shaman x1 	125
4 	Goblin x20 	Goblin x30 	150
5 	Goblin x20 	Orc x9 Shaman x2 	161
6 	Bandit x4 	Bandit x5 	72
7 	Wulf x9 Bandit x4 	Wulf x9 Bandit x4 	154
8 	Shaman x2 Orc x4 Ogre x1 	Shaman x2 Orc x4 Ogre x1 	212
9 	Orc x7 Bandit x8 	Orc x7 Bandit x8 	254
10 	Orc x4 Shaman x3 Bandit x6 	Orc x4 Shaman x3 Bandit x6 	228
11 	Brigand x4 	Brigand x4 	120
12 	Shaman x3 Bandit x8 Brigand x4	Shaman x3 Bandit x8 Brigand x4 	308
13 	Shaman x2 Bandit x8 Brigand x7	Shaman x2 Bandit x8 Brigand x7	378
On the Flash version, certain waves are different. Those are the following waves:
Wave	Enemies (West) 	Enemies (East) 	Income
6 	Bandit x3 	Bandit x6 	72
8 	Orc x5Shaman x2 	Shaman x2Ogre x1 	135
13 	Shaman x2Bandit x6Brigand x6	Shaman x2Bandit x6Brigand x6	316
Strategy
=== Upgrades and Hero ===
* Gerald Lightseeker can help holding choke points with his Courage ability.
* At the same time, he can be very effective at taking down enemies 1v1 thanks to his Shield of Retribution ability, unlocked at level 4 of the hero. You can put him in the very beginning of the path to clear out significant numbers of enemies, including Ogres.
*Artillery Range Finder may be useful to reach choke points.
*Upgrade your Barracks and Reinforcements to hold Bandits for longer.
=== General ===
* Brigands are tough but their attack damage isn't very high. Barracks can generally hold them if assisted.
* Remember Artillery explosions ignores half of enemies' armor.
=== Towers ===
* Bandits can kill Militia Barracks soldiers very fast. Upgrade at least to Footmen Barracks to have a chance to hold them.
* Try to create a choke point at one of the path joints. You won't be able to cover it with many towers, but can help a lot. Use Gerald to enhance your blocking there.
* You may need faster towers to take down the Wulves in wave 7.
==Heroic Challenge ==
===Set-Up===
* Gold 600
* Strategic Point ×15
* Sheep ×6
**Restriction: Heroes are not allowed
**Restriction: Upgrades above Level 2 are not allowed.
===Wave Composition===
KRstage04-2.jpg
Wave	Enemies (West) 	Enemies (East) 	Income
1 	Goblin x30 	Wulf x18 	180
2 	Orc x12 	Bandit x9 	180
3 	 	Bandit x4Brigand x10 	182
4 	Goblin x15Orc x18Shaman x2Ogre x1	 	277
5 	Goblin x16Orc x5Shaman x3Ogre x1 	Wulf x12Bandit x6Brigand x8	401
6 	Orc x15Ogre x3 	Brigand x15Ogre x3 	660
==Iron Challenge ==
===Set-Up===
* Gold 1200
* Strategic Point ×15
* Sheep ×6
**Restriction: Heroes are not allowed
**Restriction: Upgrades above Level 2 are not allowed.
**Restriction: only.
===Wave Composition===
KRstage04-3.jpg
Wave	Enemies (West)	Enemies (East)	Income
1 	Goblin x150 	Wulf x150 	1200
Strategy
===General===
*Barracks are the best for Wulves, because Wulves has a very fast speed that break though your defenses easily and quickly .
===Upgrades and Hero===
*Worrying about upgrading Archers and Barracks in the Upgrade Tree since those two towers are only unlocked in the level. Rain of Fire with Scorched Earth are recommended since tit instantly kills Goblins and Wulves as those two enemies only appears in this challenge.
===Towers===
*Barracks and Archers are both recommended since Wulves are fast, and Barracks are too weak to finish off killing enemies by themselves.
==Events==
New Tower Upgrades!	New Tower Upgrades!	New Tower Upgrades!	New Tower Upgrades!
Tower level 3 availableYou can now upgrade your Towers up to level 3.	
Tower level 3 availableYou can now upgrade your Towers up to level 3.	
Tower level 3 availableYou can now upgrade your Towers up to level 3.	
Tower level 3 availableYou can now upgrade your Towers up to level 3.
Archer Tower 	
Militia Barracks 	
Mages Guild 	
Artillery
Command Your Heroes! 	Command Your Heroes!
link=Gerald Lightseeker 	Select and move the heroes across the battlefield to aid your troops!
Heroes gain experience every time they damage an enemy or use an ability.
Experiment with different heroes to find the best for each level.	Experiment with different heroes to find the best for each level.
New EnemyWave 6	Bandits
 	Swift & agile, they can dispatch their enemies very quickly.
* Fast speed
* Very high damage
* Can dodge melee attacks
New EnemyWave 11	Brigands
 	Armored outlaws that can withstand a lot of punishment.
* Average speed
* Armored
==Related Achievements==
 TWIN RIVERS ANGLER
Catch a Fish.
Category:Kingdom Rush
Category:Levels