Mechs/BKT-1

==Description==
The Blood Kite does not use advanced electronic targeting systems or expensive weaponry. For long range, it mounts a trio of ER Large Lasers and three LRM-15 launchers. The missile launchers each contain enough ammunition for protracted engagements, though the twenty-one double heat sinks preclude continuous fire of all six weapons. At short range, three SRM-4 launchers give the 'Mech the ability to score critical damage against exposed components.
Drop Cost Multiplier: 1.21
==Mech Bay==
Missions	Source 	Affinity
20 	Chassis affinity	Gunboat: +1 Evasion Ignore & +1 Gunnery (Quirk)
40 	Rugged 	Hardened Plates: -3% Damage Taken, TAC Immune (Quirk)
 	 	Left 	Center 	Right
Arms/Head	Health 	A=120/140S=70 	A=45/45S=16 	A=120/140S=70
Arms/Head	HardPoints	[ 1E 1S ] 	[ 1E ] 	[ 2M ]
Arms/Head	Fixed 	
Shoulder
Upper Arm
HandHeld Slot	
Cockpit (C) (1)
Life Support - A
Life Support - B
FCS Standard (C) (1)
Sensors (C) (1)	
Shoulder
Upper Arm
HandHeld Slot
Arms/Head	Dynamic 	
3x Heat Sink Double (C)
ER Large Laser (C)	
ER Large Laser (C) 	
2x Ammo LRM (CLAN)
2x Heat Sink Double (C)
LRM-15 (C) (1)
SRM-4 (C)
Torso 	Health 	FA=135/180 RA=45/90S=90	FA=195/270 RA=60/135S=90	FA=135/180 RA=45/90S=90
Torso 	HardPoints	[ 2M ] 	[ 1E ] 	[ 1B 2M ]
Torso 	Fixed 	
Specialist Slot 	
Armor (C) (1)
Engine HS
Gyro
Cooling
Structure (1)
Engine	
Specialist Slot
Torso 	Dynamic 	
2x Ammo LRM (CLAN)
2x Heat Sink Double (C)
Jump Jet (H)
LRM-15 (C) (1)
SRM-4 (C)	
Engine Core 255
Heat Sink Kit (C)
Jump Jet (H)
Endo-Steel (C) (2)
ER Large Laser (C)	
2x Ammo LRM (CLAN)
Ammo SRM (CLAN)
2x Heat Sink Double (C)
Jump Jet (H)
LRM-15 (C) (1)
SRM-4 (C)
Legs 	Health 	A=160/180S=90 	 	A=160/180S=90
Legs 	HardPoints	 	 	
Legs 	Fixed 	
Foot
Hip
Lower Leg
Upper Leg	 	
Foot
Hip
Lower Leg
Upper Leg
Legs 	Dynamic 	
Heat Sink Double (C) 	 	
Heat Sink Double (C)
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