Bloons: Twin Dragons

Bloons: Twin Dragons (name subject to change) is an action-adventure video game developed by Ironwood’s indie branch in collaboration with Ninja Kiwi, with 505 Games publishing physical copies. It was released in October 2022, in honor of the franchise’s 15th anniversary. Unlike the other Bloons games, Twin Dragons takes a more story-driven approach and delves deep into the lore of the universe, this time focusing on one of the Heroes from Bloons Tower Defense 6, Sauda. 
==Plot==
Sauda is a royal blademaster from the Pagoda region who is training with her two royal swords, the Twin Dragons against a Bloon shaped scarecrow. During her training, an army of new mechanical Bloons arrives, and Sauda fights them off. However, at the same time, Sauda sees that the Bloons that have been threatening the monkey kingdom have come out with a new invention that aims to destroy everything. Sauda then goes on her own, leaving the village to fight the Bloons at the source. 
Sauda fights her way through various regions of the world, including forests and mountains. At the highest mountain, Sauda finds out that that a Bloon project, called "C.L.O.U.D", was getting ready to attack the monkey land. Sauda, finding out that the C.L.O.U.D was getting ready to take off on an asphalt area. Hurrying on board just before it takes off, Sauda fights off the defensive systems, and heading for the control room, finds out that an enemy monkey associated with the Bloons, Storm Rhendon, is piloting the C.L.O.U.D. Rhendon says that his master plan was to pollute the entire Monkeyopolis in smoke so that the land would be contaminated, forcing everyone to flee. He says that the Bloons engineered by him and his organization, Helium Corps. Sauda and Rhendon then get into a battle, with Rhendon pulling out out a katana weapon to fight.
Upon several heavy parries, Sauda ends up breaking the glass on the C.L.O.U.D's windshield, causing the ship to lose control via turbelence coming in. Rhendon continues to battle, but seeing that the C.L.O.U.D was about to crash, he jumps off the ship via a parachute he had on his back and is rescued by another Helium Corps helicopter. Sauda then jumps off the ship just in time it explodes, and ends up diving into the ocean, just only slightly near a port town in another continent. Sauda is then rescued by another sailor who rescues her and takes her to the port town.
There in the port town, Sauda after being briefed by the sailor, meets the owner of the Gray Market, known as Gerardo, who says that he wants to help her in her journey to stop the Helium Corps, and offers her a new sword called the Violet Shogun. (This unlocks the Shop, known as the Gray Market). She talks to other people in the port town to find out that the Helium Corps has been doing operations on the same island, and they saw a helicopter fly over the island, which Sauda states that it was Rhendon, who was piloting the C.L.O.U.D before it exploded in the sky. Having gotten the evidence she needed, Sauda then leaves the port town to head to the other side to the island, fighting off Android Bloons and eventually Helium Corps machinery. 
Heading to the other side of the island, Sauda infiltrates the Helium Corps building. There, she finds out that the Helium Corps' main payload of sending the pollution to Monkeyopolis is in the form of a yellow zeppelin called the "A.T.O.M", a zeppelin capable of dropping bombs capable of destroying anything in sign. At the same time, she is stopped by another enemy monkey agent representing the Helium Corps, Weiss. After a battle of her with her twin swords versus a sniper rifle, Weiss gets away before activating the explosive trap behind the base. Before the base explodes, Sauda escapes with a near scar to her eye but manages to recover partial pieces of the clues regarding the A.T.O.M.
Piecing together the clues, Sauda says that she needs to get off the island and head to the Helium Corps' main base of operations, located in a metro-like area known as the Lem City. Heading to another island where Lem City is located with the help of Admiral Brickell, she and Brickell battle the Helium Corps soldiers in Lem City and makes their way to the heliport where the A.T.O.M is scheduled to take off. There, Brickell splits up from Sauda to hold off the soldiers outside the heliport, while Sauda aims to catch up to the A.T.O.M ship. There, Sauda fights off both Rhendon and Weiss in a 2 against 1 duel. Upon being outnumbered 2 to 1 and easily beaten with ease, Sauda then suddenly awakened her hidden superpower; the power of the Paragons inside of her, where her swords become supercharged to destroy through everything with ease. Upon overpowering both Rhendon and Weiss via throwing them off the heliport, Sauda then turns back to normal and boards the A.T.O.M just in time it takes off. 
Inside the A.T.O.M ship, Sauda battles through Helium Corps soldiers while heading through the pilot room. There, she finds out through intel that even if the A.T.O.M's payload, toxin bombs were dropped elsewhere, they would contaminate the entire ocean, which means that the toxin bombs would have to be safely disposed and disarmed. Taking this in mind, Sauda decides its most important to take control of the ship and pilot it safely, as if the ship explodes, its going to be game over for the environment and for Monkeyopolis because the toxin bombs will also be set off if they activate the self-destruct sequence. Arriving at the pilot room, Sauda meets the leader of the Helium Corps, Poseidon Starr, who welcomes her into the A.T.O.M and the Helium Corps. After a bit of talk about Poseidon's past and Lem City prior to the forming of the Helium Corps, Sauda gets angry, stating that it does no good and only benefits themselves. 
After nearly defeating Poseidon, she then activates the explosive switch which is set to go off in 10 minutes. Poseidon then jumps off the A.T.O.M through an exit hatch. However, Sauda had secretly moved all of the toxin bombs to the cargo release area prior to the battle. Releasing the toxin bombs which are still inactive into the ocean and jumping off the plane just in time it explodes, Brickell and an fleet of Monkeyopolis cruisers come in and secure the toxin bombs safely just before they could activate. Sauda, after being congratulated for her bravery to stop the Helium Corps, is informed by Brickell that Poseidon has already been captured by Monkeyopolis authorities and that the Helium Corps in Lem City are being disbanded for good. 
Sauda returns to her homeland with the aid of Brickell's ship. There, Sauda finds out that a mechanized B.A.D has already secured the area, and proceeds to battle it. After destroying the B.A.D, Sauda then decides its time to continue the battle against the Bloons with not just herself, but also her new friends that she met along the way.
THE END
==Gameplay==
===Startup===
The main title screen is an animated scene of Sauda striking the Bloon scarecrow with her two swords, the Twin Dragons. On the left, are the menu options where you can start and load a new game via the save file selection, and the other option is the system settings where you can change audio/screen aspects including brightness. 
Via pressing the Start Game button, you will then pick one of the three difficulties that will affect how you play the prologue, but the three difficulties can be changed in between each stage.
===Main Game===
The game is a hack-n-slash action-adventure game, which has a heavy focus on combat against enemies while being able to dodge their attacks. As this is a 3D action-adventure game, the left stick is used for movement while the right stick is used for camera control. Aside from the hack & slash action, there are also aspects of 3D platforming and collecting as well.
Your starting life bar, on the top-right, starts at 100 HP but can be increased up to 300 via the use of Life Scrolls that can be acquired throughout the stages via hidden secrets you can find in the chapters. Your life bar is regenerated via the use of pink healing papers, known as ofuda, that enemies drop and sometimes by breaking objects. When the life bar reaches 0, Sauda explodes into light, and you will restart the battle you were in afterward, or if you’re on a boss with multiple phases, you will respawn at a checkpoint that starts when the boss enters its next phase. 
What this game does differently compared to other games in this genre is that between each stage, players have the option of turning off health bar upgrades if they want a bigger challenge and have the option of playing through the Expert difficulty from start to finish with only the base 100 HP. Whereas other games in this genre have you gain health bar upgrades that are permanent, this game averts this by giving you the option to turn that off.
In terms of combat, one of the game's unique mechanics is an special attack that charges up via basic attacks, called the Charge Attack. It is a special attack that does heavy damage to a locked-on target, but must be charged up via the use of basic attacks where its icon would fill up with color. This gauge is shared between the two weapons which means you can use the Twin Dragons to charge up the Charge Attack for the Violet Shogun, or vice versa.
In between stages, there will be a shop known as the Gray Market, which with the Monkey Money you acquire from playing the game, you can spend it on accessories or even costumes. 
D-Pad 	Via pressing left and right on the D-Pad, you can switch between the Twin Dragons and the Violet Shogun.
Cross 	This is the jump button, where you will jump high. You can only jump once.
Square 	This is the main attack button, where you will utilize your weapon in use to attack enemies.
Triangle	This is the secondary attack button, which is often times known as the Heavy Attack. While the Heavy Attack is slower, it does more damage and with two different attack buttons, you can use both Square and Triangle to utilize combos on your enemies.
Circle 	This button has two different functions;
*This button is mainly used for interactions when out of battle.
*In battle, this button is used to perform an attack that charges up via fighting. This is known as Sauda’s signature attack, Leaping Sword.
L1 	This button is used for different things depending on the Talisman used;
*Blademaster: Energy Release
*Taichi: Yin-Yang Power
*Spirit Weaver: Spirit Charms
*Kitsune: Violet/Blue Burst
L2 	Via pressing this button, you can parry or guard with your weapon, depending on what weapon you are using.
R1 	Via pressing this button, you will lock on to the nearest target, and pressing it again will disengage the lock on.
R2 	This is the dodge button, where upon pressing, you will dodge via flips. Perfect dodges can be used to negate damage taken.
L3+R3 	???
Start 	Activates the pause menu.
Select 	Pops up the inventory and accessory menus.
===Sauda’s Swords===
Sauda has two pairs of swords, the Twin Dragons, which are dual swords with the 1st sword having a red hilt and the 2nd sword having a blue hilt, and the Violet Shogun, which is the greatsword with the violet hilt. 
Twin Dragons 	Sauda’s dual swords. Her main weapon of choice, she uses them to fight against the Bloons and the evils beyond for her homeland. 	 	
{| data-expandtext="?" data-collapsetext="?" width="100%" border="0" align="center" style="background: #690720; border-radius: 25px; border-top:7px solid #690720; border-bottom:2px solid #690720; border-radius: 3px; "	
{| data-expandtext="?" data-collapsetext="?" width="100%" border="0" align="center" style="background: #690720; border-radius: 25px; border-top:7px solid #690720; border-bottom:2px solid #690720; border-radius: 3px; "	Ground Attacks 	Ground Attacks
Basic Combo
----|----	Four slashes with the dual swords, followed by a cross-slash. 	 	
Charge Attack
Hold |	A charge attack that you can hold while walking. When held, you can cast a flurry of attacks on an angle. This attack can deal up to 80 damage at maximum charge at 6 seconds across 5 slashes.	 	
Heavy Combo
----|----	Three stabs with the dual swords, followed by a flurry of light stabs, then a final heavy stab. This combo deals 9, 10, 12, 4 (x6), and 23 damage. 	 	
Combo Finisher
-|-	Perform a flurry of fast slashes with the dual swords. This attack deals 36 damage across 6 hits. 	 	
Leaping Sword	 	When the this attack's gauge is full, you can press this button to initiate Leaping Sword with the Twin Dragons to do a finishing blow where you jump up, flip, and then strike down on the enemy with your swords. This attack deals 45 damage.	
Parry 	 	You can parry enemy attacks at the right time. If you time it right, you can cancel out damage and be able to do a counterattack. Heavy attacks and ranged attacks cannot be parried. Successful counterattacks can deal 25 damage. 	
Air Attacks 	Air Attacks 	 	
Air Combo
--|--	Perform three slashes with the dual swords while in the air. This combo deals 10, 11, and 12 damage. 	 	
Air Heavy Combo
----|----	Perform two slashes, followed by a sword crash that sends you downward. This combo deals 11, 12, and 20 damage. 	 	
Air Combo Finisher
-|-	Perform a finisher where you crash down with both swords facing forward. This deals 20 damage. 	 	
===Talisman===
The Talisman System is one of the mechanics that enhances Sauda’s combat. Only one can be equipped but each of them provides unique mechanics to stand them out. These are not accessories or augments that either improve your combat or add new effects to your weapons, rather they serve as a 2nd layer of gameplay mechanics that you can install into your fighting style. 
Unlike fighting styles from Devil May Cry or similar systems like The Legend of Korra’s bending types, because each Talisman represents a different gameplay mechanic, they cannot be changed in the middle of a stage. In terms of game completion, the game counts as beating every stage with Blademaster separate from the other three Talismans.
The first Talisman, Blademaster, is unlocked in Chapter 3. More are unlocked as the story progresses.
Blademaster 	This Talisman basically serves as a way to enhance Sauda’s swordsmanship. Recommended for beginner players.
In battle, there will be a gauge next to you while attacking, every time you deal damage to the enemies, you will build up a meter that then climbs up to I, II, III, and then lastly IV. The higher the gauge is, the more damage you will do. 
*I: 10% Damage increase
*II: 15% Damage increase
*III: 22% Damage increase
*IV: 30% Damage increase
When getting to IV, the duration of this buff lasts 10 seconds without attacking any more enemies. Additionally, you can hold down L1 and press Square or Triangle to release all of the inner energy to do a super attack depending on what weapon you are using.
*Twin Dragons:
**Whirlwind: Twirl around with the blades, dealing damage to all enemies within range. The range and duration increases per stack.
**Flurry: Constantly slash forward with the blades, dealing damage to enemies in front of you. The range and duration increases per stack.
*Violet Shogun:
**Phantom Dash: Depending on how many targets there are, you will dash between enemies like shadows, dealing damage to all of them. If there's only one target, the damage will be condensed. The damage increases per stack.
**Shockwave: Perform a shockwave that will deal area of effect damage around you. The damage and range increases per stack.	In battle, there will be a gauge next to you while attacking, every time you deal damage to the enemies, you will build up a meter that then climbs up to I, II, III, and then lastly IV. The higher the gauge is, the more damage you will do. 
*I: 10% Damage increase
*II: 15% Damage increase
*III: 22% Damage increase
*IV: 30% Damage increase
When getting to IV, the duration of this buff lasts 10 seconds without attacking any more enemies. Additionally, you can hold down L1 and press Square or Triangle to release all of the inner energy to do a super attack depending on what weapon you are using.
*Twin Dragons:
**Whirlwind: Twirl around with the blades, dealing damage to all enemies within range. The range and duration increases per stack.
**Flurry: Constantly slash forward with the blades, dealing damage to enemies in front of you. The range and duration increases per stack.
*Violet Shogun:
**Phantom Dash: Depending on how many targets there are, you will dash between enemies like shadows, dealing damage to all of them. If there's only one target, the damage will be condensed. The damage increases per stack.
**Shockwave: Perform a shockwave that will deal area of effect damage around you. The damage and range increases per stack.
Taichi 	Unleash the powers of Yin-Yang to choose a more advanced fighting style that lets you pick one of three powers in battle.
In battle, there will be a Yin-Yang orb that fills up on the top-left, below your health bar. It fills up by attacking enemies, and when it fills up, you can press L1 for the Yin-Yang’s buff. The Yin-Yang orb rotates during battle. Pressing L1 also casts a tri-gram floor that shockwaves the area around you doing 40 damage to all enemies in its radius.
The pattern is Yin > Yin-Yang > Yang > Yin-Yang > Yin
*Yin: Via pressing L1, your damage is increased for 15 seconds.
*Yin-Yang: Via pressing L1, your attack range is increased for 15 seconds. Attacks are extended via the use of a phantom blade.  
*Yang: Via pressing L1, your attack speed is increased for 15 seconds.
Additionally, each finisher via Circle from each weapon is enhanced, depending on the effect;
*Yin: Yin energy casts two blasts to deal additional damage to the enemy in front of you.
*Yin-Yang: Yin-Yang energy casts a phantom attack toward an enemy that is further away.
*Yang: Yang energy casts a phantom specter to copy that attack to deal more damage to the enemy in front of you.	In battle, there will be a Yin-Yang orb that fills up on the top-left, below your health bar. It fills up by attacking enemies, and when it fills up, you can press L1 for the Yin-Yang’s buff. The Yin-Yang orb rotates during battle. Pressing L1 also casts a tri-gram floor that shockwaves the area around you doing 40 damage to all enemies in its radius.
The pattern is Yin > Yin-Yang > Yang > Yin-Yang > Yin
*Yin: Via pressing L1, your damage is increased for 15 seconds.
*Yin-Yang: Via pressing L1, your attack range is increased for 15 seconds. Attacks are extended via the use of a phantom blade.  
*Yang: Via pressing L1, your attack speed is increased for 15 seconds.
Additionally, each finisher via Circle from each weapon is enhanced, depending on the effect;
*Yin: Yin energy casts two blasts to deal additional damage to the enemy in front of you.
*Yin-Yang: Yin-Yang energy casts a phantom attack toward an enemy that is further away.
*Yang: Yang energy casts a phantom specter to copy that attack to deal more damage to the enemy in front of you.
Spirit Weaver	Combine the power of spirit charms and magic with your swords to pave the way for a more mage-like approach.
In battle, you will have a Magic Gauge below your health bar. The Magic Gauge is represented by six charm cards and they each recharge over time (5 seconds per Charm), but can be hastened by attacking enemies. 
Charm cards can enhance your attacks and add additional combos depending on the weapon you are using. 
*L1: Casts a ranged homing magical orb that deals 22 damage on enemies. Consumes 1 Charm Card.
*Hold L1: Hold down the button for 4 seconds to cast a quad-homing attack on enemies that each deals 20 damage on enemies. Consumes 3 Charm Cards. In addition, you can charge this attack while walking, so you don't have to stand still and risk taking damage.
*Square/Triangle+L1 (Twin Dragons): Cast two orbs that each deal 15 damage on enemies. Consumes 1 Charm Card.
*Square/Triangle+L1 (Violet Shogun): Cast a large magical orb that deals 30 damage on enemies. Consumes 1 Charm Card.	In battle, you will have a Magic Gauge below your health bar. The Magic Gauge is represented by six charm cards and they each recharge over time (5 seconds per Charm), but can be hastened by attacking enemies. 
Charm cards can enhance your attacks and add additional combos depending on the weapon you are using. 
*L1: Casts a ranged homing magical orb that deals 22 damage on enemies. Consumes 1 Charm Card.
*Hold L1: Hold down the button for 4 seconds to cast a quad-homing attack on enemies that each deals 20 damage on enemies. Consumes 3 Charm Cards. In addition, you can charge this attack while walking, so you don't have to stand still and risk taking damage.
*Square/Triangle+L1 (Twin Dragons): Cast two orbs that each deal 15 damage on enemies. Consumes 1 Charm Card.
*Square/Triangle+L1 (Violet Shogun): Cast a large magical orb that deals 30 damage on enemies. Consumes 1 Charm Card.
Kitsune 	Call upon a kitsune spirit that will augment your combat abilities and unleash potential far beyond your swordsmanship. Recommended for advanced players.
In battle, there is a second bar below your health, indicated in white. This is the Kitsune Spirit gauge. The Kitsune spirit, which hovers over you, has two polarities that shift depending on the swords used in combat. This gauge, like with Taichi, recharges only via attacking enemies. 
Alongside your regular attacks, they function as a secondary melee attack, dealing 8 damage via chi waves with each attack. However, they are enhanced when Sauda uses her swords;
*Twin Dragons: While using Twin Dragons, the Kitsune spirit gains blue energy. In Blue State, the Kitsune’s attacks are enhanced to double-claw attacks that deal 11 damage toward enemies in front of you. While dodging, the Kitsune spirit has the ability to slow down that enemy and in the case of ranged attacks, absorb it.
*Violet Shogun: While in Violet Shogun, the Kitsune spirit gains violet energy. In Violet state, the Kitsune’s attacks are enhanced to chi shockwaves that are ranged and pierce enemies dealing 15 damage each. While blocking, the Kitsune spirit has the ability to parry that attack and deal a counterattack that does 25 damage and is able to parry heavy attacks, unlike the Twin Dragons normally.
Both Blue and Violet states last 20 seconds and once they run out, they need to be recharged again through the gauge. Unlike Taichi’s Yin-Yang Power, Kitsune’s States are activated automatically. The L1 button has one purpose which is to cast a finisher attack with the kitsune spirit that can deal up to 50 damage but also ends its duration.	In battle, there is a second bar below your health, indicated in white. This is the Kitsune Spirit gauge. The Kitsune spirit, which hovers over you, has two polarities that shift depending on the swords used in combat. This gauge, like with Taichi, recharges only via attacking enemies. 
Alongside your regular attacks, they function as a secondary melee attack, dealing 8 damage via chi waves with each attack. However, they are enhanced when Sauda uses her swords;
*Twin Dragons: While using Twin Dragons, the Kitsune spirit gains blue energy. In Blue State, the Kitsune’s attacks are enhanced to double-claw attacks that deal 11 damage toward enemies in front of you. While dodging, the Kitsune spirit has the ability to slow down that enemy and in the case of ranged attacks, absorb it.
*Violet Shogun: While in Violet Shogun, the Kitsune spirit gains violet energy. In Violet state, the Kitsune’s attacks are enhanced to chi shockwaves that are ranged and pierce enemies dealing 15 damage each. While blocking, the Kitsune spirit has the ability to parry that attack and deal a counterattack that does 25 damage and is able to parry heavy attacks, unlike the Twin Dragons normally.
Both Blue and Violet states last 20 seconds and once they run out, they need to be recharged again through the gauge. Unlike Taichi’s Yin-Yang Power, Kitsune’s States are activated automatically. The L1 button has one purpose which is to cast a finisher attack with the kitsune spirit that can deal up to 50 damage but also ends its duration.
===Items===
These are the consumable items in the game which can be bought from the Gray Market which is unlocked by completing Chapter 7. Consumable items cannot be used in the Gauntlet, the post-game challenge mode.
Rejuv Potion 	
Ironskin Potion 	
Sharpening Stone	
Instinct Potion 	
===Accessories===
These are the accessories that you can equip in the game. Only two can be equipped at a time. They can be bought at the Gray Market for a set amount of Monkey Money.
Dragon Amulet 	Taking damage has a 25% chance of negating the damage. If this succeeds, a gold hologram protection barrier will appear, negating the damage taken.
Absorption Bracers	Perfect dodges from enemy attacks will instead absorb the damage and heal you. A maximum of 10% of your life bar can be regenerated per dodge.
Ezili's Totem 	Normal attacks via Square/Triangle will deal 25% less damage, but finishers and Talisman attacks will deal 30% more damage.
Petal Necklace 	Replaces the Leaping Sword finisher with a homing petal sword that will seek the nearest enemy dealing 30 damage.
===Costumes===
These are the costumes that change your appearance. They can be bought at the Gray Market for a set amount of Monkey Money.
Original 	Starting costume. Based on Sauda’s base evolution from BTD6. It consists of a red and blue hanfu, a light gray skirt with black boyshorts underneath, and a blue hachimaki with no details.
Ascended Swordmaster	Based on Sauda's Level 20 evolution from BTD6. Alongside a change to Sauda's hairstyle, it consists of the same red and blue hanfu from the Original version, though the skirt is no much longer. The blue hachimaki now has 5 yellow petals indicating a 5-leaf flower. Additionally, it also comes with blue arch sandals. If a costume does not come with any footwear as part of it, Sauda goes barefoot.
Unlike this costume as seen from BTD6, it does not come with the Violet Shogun blade on the back.
Taichi Monk 	A suit worn for taichi meditators. It consist of a black & white shirt and pants, as well as black slip-on shoes as well.
Kitsune Sage 	
Spirit Priestess 	
Pagoda Knight 	An armor suit worn by knights in battle. It consists of a blue lamellar armor with a red second layer, gray studded trousers and brown leather boots.
Indigo Ninja 	
====Super Costumes====
Super Costumes are costumes that give out special effects. If you want to wear the costume, but do not want to take its effects, or want to wear that Super Costume’s effects on a normal costume, you can equip the effects of that Super Costume separately under the “Aura” slot.
While regular costumes can be bought from the Gray Market which is the shop in the game, Super Costumes can only be obtained via hidden criteria such as certain achievements, etc. 
Viking Warrior 	A Nordic Viking soldier that utilizes dual axes. Comes with a brown leather armor suit with yellow fur and brown boots. The hairstyle is the same but with a red color.
*Weapons: All three weapons are replaced with axes, with the Violet Shogun becoming a greataxe.
*Visual Effects: Your attacks let out blue lines and occasional ice effects.
Egyptian Solver	An Egyptian assassin that utilizes desert scimitars. Comes with a royal Egyptian-style dress that is a mixture of white and gold. Has hair straight down as there is no ponytail. 
*Weapons: Twin Dragons are changed to scimitars, while the Violet Shogun is changed to a jeweled gold sword.
*Visual Effects: Your attacks let out a gold/white aura from attacking.
Cherry Blossom 	A pink kimono that represents cherry blossoms with its pink and red that comes with pink flowered slippers. In addition, the hairstyle is changed to a donut-style bun. 
*Weapons: Twin Dragons are changed to dual katanas, while the Violet Shogun is changed to a heavy katana.
*Visual Effects: Your attacks will leave behind flower petals, with your slashes having a pink outline.
Jiangshi 	A costume that represents a hybrid between vampires and ghosts. It is a baby blue dress with a line crossing over a red circle in the middle, with the addition of blue ballet slippers. 
*Weapons: Twin Dragons are changed to dual chains, while the Violet Shogun is changed to a heavy purple chain.
*Visual Effects: Your weapons let out a ghost-like aura when attacking.
===Difficulties===
Casual 	This is the easy setting in this game. Enemies are slower and deal less damage. An attack that would do 25 damage on Normal would do 20 damage.
Normal 	Normal difficulty.
Expert 	This is the hard mode in this game. Enemies are faster and deal more damage. For example, an attack that would do 25 damage on Normal would do 33 damage.
Impoppable 	This mode is unlocked via completing all chapters on Expert Mode.
Damage dealt by all enemies is doubled, their health is increased by 33%, and enemy patterns are changed.
"For the Worthy"	???
====Master’s Scrolls====
The Master’s Scrolls are based on the Skulls from Halo. These are gameplay modifiers which further adjust the game's difficulty on top of the game's difficulty setting in various ways. They are found via hidden passages and secrets within the chapters.
Reversed Polarity	Heavy attacks and light attacks from enemies and bosses have their damage output swapped.
Clockwork Blades 	Your blades’ damage output needs to ramp up via 10 hits (5 hits from the Violet Shogun) before being able to damage enemies.
Endurance 	Your health is only regenerated from defeating enemies. No health pickups. Health regeneration per enemy will always be equal to 10% of your HP.
Dodge Amp 	Dodging attacks perfectly will also increase the damage the enemies deal by 25%. The damage increase is permanent but cannot stack.
==Chapters==
There are a total of 15 different chapters in the game, or 16 if counting the prologue. This is a hack-n-slash game that utilizes linear stage selection, or when the linearity comes from its stage selection structure with repeatable bosses, where for example, when you complete the Prologue, you can replay that prologue again with all cutscenes intact. Each stage lasts around 7 to 15 minutes to complete excluding cutscenes.
Each group of enemies on this table is divided per Battle, which is spread out across the stage. Per battle, you will be in an enclosed barrier where it's you against the following enemies. After the enemies are defeated, you can move on to the next area. 
Prologue 	Outside the Pagoda oriental village, Sauda must fight off a new enemy on the Bloons side; mechanical Bloons.
No collectibles at this stage.
*Battle 1: Melee Type-1 (x3)
*Battle 2: Melee Type-1 (x2), Ranger Type-1
*Battle 3: MOAB Type-1, Melee Type-1 (x2)	
*Battle 1: Melee Type-1 (x3)
*Battle 2: Melee Type-1 (x2), Ranger Type-1
*Battle 3: MOAB Type-1, Melee Type-1 (x2)
Chapter 1	Location: Forest
*Battle 1: Melee Type-1 (x3)
*Battle 2: Ranger Type-1 (x2), Melee Type-2
*Battle 3: MOAB Type-1, Ranger Type-1, Melee Type-1
*Battle 4: Melee Type-2 (x2), Melee Type-1
*Battle 5: Code Steel (boss)	
*Battle 1: Melee Type-1 (x3)
*Battle 2: Ranger Type-1 (x2), Melee Type-2
*Battle 3: MOAB Type-1, Ranger Type-1, Melee Type-1
*Battle 4: Melee Type-2 (x2), Melee Type-1
*Battle 5: Code Steel (boss)
Chapter 2	Location: Forest
*Battle 1: 
*Battle 2: 
*Battle 3:
*Battle 4: 
*Battle 5:	
*Battle 1: 
*Battle 2: 
*Battle 3:
*Battle 4: 
*Battle 5:
Chapter 3	Location: Cave
*Battle 1: 
*Battle 2: 
*Battle 3:
*Battle 4: 
*Battle 5:	
*Battle 1: 
*Battle 2: 
*Battle 3:
*Battle 4: 
*Battle 5:
Chapter 4	Location: Autumn Forest
*Battle 1: 
*Battle 2: 
*Battle 3:
*Battle 4: 
*Battle 5:	
*Battle 1: 
*Battle 2: 
*Battle 3:
*Battle 4: 
*Battle 5:
Chapter 5	Location: Autumn Forest
*Battle 1: 
*Battle 2: 
*Battle 3:
*Battle 4: 
*Battle 5:	
*Battle 1: 
*Battle 2: 
*Battle 3:
*Battle 4: 
*Battle 5:
Chapter 6	Location: Mountain Range
*Battle 1: 
*Battle 2: 
*Battle 3:
*Battle 4: 
*Battle 5:	
*Battle 1: 
*Battle 2: 
*Battle 3:
*Battle 4: 
*Battle 5:
Chapter 7	Location: C.L.O.U.D Airship
*Battle 1: 
*Battle 2: 
*Battle 3:
*Battle 4: 
*Battle 5:	
*Battle 1: 
*Battle 2: 
*Battle 3:
*Battle 4: 
*Battle 5:
==Enemy Codex==
===Android Bloons===
Android Bloons are mechanical versions of the Bloons, armed with artillery focused on taking down their foes.
Melee Type-1 	A mechanical Bloon that does melee energy blasts. 
*HP: 100
*Attacks:
**Energy Blast: A kinetic energy blast that deals 25 damage.
Ranger Type-1	A mechanical Bloon that specializes in ranged attacks via its blaster.
*HP: 70
*Attacks:
**Ranged Blast: A ranged energy bullet that does 20 damage.
MOAB Type-1 	A mechanical MOAB. It is reinforced with not only heavy armor but also weapons systems as well.
*HP: 220
*Attacks:
Melee Type-2 	
*HP: 110
*Attacks:
Ranger Type-2	
*HP: 90
*Attacks:
===Other Enemies===
This is a list of non-Bloon enemies in the game.
===Bosses===
==Achievements==
These are the achievements in the game. They come in three ranks, Bronze, Silver, and Gold, and when all of the achievements are unlocked, comes the 100% completion achievement, also known as the Platinum achievement.
==Trivia==
*After defeating bosses, one of Sauda’s victory lines is “Clean cuts, and still cuts a tomato.”, which is a returning line from Bloons Tower Defense 6, when a MOAB is destroyed. This line references the Jinsu knives commercial, where the voiceover says it can still cut a tomato even after cutting steel.
*The title screen where it shows Sauda striking the Bloon scarecrow is based on the type of title screen/main menu where it shows the first scene in the game before the story is set in motion. One example of this is Ratchet & Clank: Tools of Destruction, which shows Ratchet and Clank working on a hovercraft, with Ratchet occasionally spinning the wheel.
*While kitsune foxes are indicated in white and red, Sauda’s is indicated in white and indigo to match her colors.
Category:Action Adventure Games
Category:Nintendo Switch Games
Category:PlayStation 4 Games
Category:Xbox One Games
Category:Bloons Games
Category:Hack and Slash Games
Category:2022
Category:Rated E10+ Games
Category:Rated 7 Games
Category:Rated A CERO Games