Pokémon Metal & Pokémon Wood

Pokémon Metal (Japanese: ポケットモンスター金, Pocket Monsters Jin) and and Pokémon Wood(Japanese: ポケットモンスター木, Pocket Monsters Mu) are upcoming paired versions for the seventh generation within the Pokémon franchise. Set within the new region, Tanfa with boasts a number of islands with a wide range of ecosystems. Pokémon Metal and Pokémon Wood are a great departure from the typical Pokémon formula in that the game will be expanded via updates which will update automatically for free once released. This is a first within the Pokémon franchise and an effort made by Game Freak to explore more MMORPG-related elements within the game.
The first season was launched March 16, 2016 which consisted of the player exploring the Northern Proximity and challenging three Gym Leaders as well as going against the criminal groups, Team Seed and Team Smog. The second season, tentatively named Pokémon Metal & Wood: Season 2 has been confirmed and set to appear sometime Fall 2016. Game Freak has promised that the second season will feature a much more expansive world set within the Tanfa Region. More new Pokémon will also be included with previous Pokemon featured int he first season set to have new evolutions. These include the starters as well as the two fossil Pokémon.
=Cross-Season Game Features=
==Updates==
Season 1 Updates: Updates will be released and will automatically download upon starting up the 3DS and logging in. The updates are completely free and will not cost the player to download and install them. Each updates will expand the Pokédex by adding newer Pokémon, more trainers and items, and new areas to explore. Trying to access these areas within the game prior to an update will result in the player being turned away by the gate guardian. It is possible, however, to see Pokémon that will appear in future updates in earlier versions. For example, a trainer may use a Pokémon that has yet to be encountered in the launch version but will be made available in the second version. This is not a common occurrence though.
Season 2 Updates: With the release of Season 2, Season 1 updates will transition to the next season. Much like before, there will be new updates included.
==Regional Network Mode==
Season 1 Updates: There are a number of new features featured in Pokémon Metal and Pokémon Wood that focuses on a MMORPG elements. The first notable new feature is the Regional Network Mode or RNM. When activated and connected to wifi, it allows the player to enter into an online mode where the player can interact with other players on through conversations, trading, and battles. Players communicate through the use of emotes that can be purchased, can open shops at areas within cities and towns called Trading Posts, and can find human players to battle with. There are certain events such as PokéQuests that players can participate in - solo, with a friend, or as a team. When logging into the Regional Network mode, players will be grouped by regions on dedicated servers thus making it much easier in terms of lag.
Season 2 Updates: The Regional Network Mode is now much easier to activate in the second season with players being able to toggle it on or off simply by turning on the 3DS wifi switch. Turning it on will automatically log them in and then reset the display momentarily. You no longer need to go to the Trading Post to access it now even if you start the game over from the beginning.
===Interacting in RNM===
Players can express themselves through the use of emotes which can be purchased using either Reputation or Citadel points. Players can access a players file simply by standing close to them. Pressing A results in viewing the players profile and history. Information includes:
*Name, Join Date, and Country (which is shown via a flag)
*Battle Level which prevents high level players fighting against low level players.
*Battle History which lists the recent online battles and results.
*The ability to battle or the ability to register as a friend. When challenged to a battle, an angry cloud mark appears above the challenging players head.. Those who are being challenged can accept it which will initiate the challenge. In addition, players can indicate they are ready to battle through access the PokéPad. When registering a s friend, a message is sent to that players PokéPad with an invitation. In addition, you can also request a player to join your party. This is needed for events such as a Master Quest.
===Gifting===
In addition, players can send gifts to one another though the number of gifts that can be sent per week is limited to only 8 and certain items such as key items or quest items can not be gifted. Money and experience points can be gifted as well but there is a small surcharge when gifting these items.
===Reporting and Kicking Players===
If a player is being unruly, cheating, harassing you or other players, or behaving incorrectly; you can report the player and indicate what type of problem it is. This also works for those who have low bars (red bars). If a player is offensive, playing unfairly, or has low connectivity, you can kick a player. The other member of the party must agree to this to effectively remove them. You can report a player in mid battle which will result in the battle finishing without any sort of rewards being handed out. Those who spam and abuse the report to end battles after starting them can be punished. Punishment can result to being banned from the RNM for a period of a few days to a month though lifelong bans are currently not allowed.
==PokéPad==
The PokéPad is a new technological item that allows players to access a number of apps to aid within the game. Upon receiving the item, it comes pre-loaded with the following apps:
*PokéDex: View the regional PokéDex.
*Maps: Access the map and plot pins to where you want to go. Allows a preview of the area only have you visit it previously.
*Inventory: Access your items, TMs/HMs, and other artifacts.
*Contacts: Access your contact list to message, battle, and trade.
*Status: View the status of your Pokemon and switch them around.
*Settings: Adjust the games settings.
Players can also download various apps for free or as a micro-transaction:
Free
*Calculator: It's a basic calculator.
*Weather: Access weather conditions throughout the region.
*Calendar: Access a real-time calendar and write in memos.
*Quests: Access quest information here.
*PokéSocial: A social networking service that allows players to friend each other, send messages, post images taken from the game, and other options.
*Trading Services: Access your trading information such as the items you are selling, prices, as well as any notifications of items you have sold.
*Compass: Always points north.
Micro-transaction: Prices confirmed on a later date.
*Pokémon Pinball: A port of the Gameboy Color Pokémon Pinball.
*Pokémon Snap: A port of the Nintendo 64 game Pokémon Snap.
*Pokémon Puzzle League: A port of the Nintendo 64 game, Pokémon Puzzle League.
*Learn with Pokémon: Typing Adventure: A port of the Nintendo DS game.
===Trading Post===
Players are capable of trading items, TMs, and Pokémon with people while online. Players can also set up shops at Trading Posts where they can present their wares in exchange for G. Players can set up a price for each item, TM, and Pokémon they wish to sell. Players can purchase use G to purchase these products and the items are then transferred to the PokéPad. Players can even rate their experience with the seller and promote them by helping advertisement on the Trading Post Ad Board. Rules and restrictions within the ToS does apply here obviously and cheating/gambling/extortion will cause in a sellers ban - meaning they will encounter a prolonged duration of time where they cannot set up shops. There will also be events such as Auctions where players can include a particular item, TM, or Pokémon and players can suggest prices. Auctions occur on a weekly basis Saturday morning across the servers. If your item is sold, you will be notified and the G will be transferred to your PokéPad. If you purchase one of them items, you will be notified and it will be transferred to your PokéPad.
==Crafting==
Crafting is a new feature which allows players to craft items while on the go. Players can visit one of the traveling merchants to purchase supplies for crafting. There are typically 4 types of items that can be crafted. To see the crafting items and materials, please visit its section.
Please visit this page here to view craftable items in Metal & Wood.
==Cooking==
Cooking is a new feature in the Pokémon franchise which allows players to join one of his or her party Pokémon to create a dish using various ingredients and tools. The Pokémons type greatly influences the outcome of the dish as does the ingredients and tools. In addition, it increases the bong between the Pokémon and the trainer.
Go here to view all the cookable dishes and types!
==Cosplay Pokémon==
Cosplay Pokémon make a return with Pikachu in new types of Cosplay outfits. In addition, several other Pokémon will be receiving cosplay outfits.
==PokéQuests==
PokéQuests are special events that players can take from various Quest Vendors. The type of quests vary between vendors but the rewards are fairly similar between them all with the exception of the Citadel and Master. Players can take up to 6 quests at a time which can be viewed in the PokéPad. Master Quests require a fully open Quest list so completing any previous quests is a requirement. Guild, Citadel, and Posts Quests are unlimited which means that they never exhaust. The vendors of the aforementioned quests carry up to 10 quests at a time and will refill themselves after every day. Priority and Master Quests do not refill and is considered a one-time affair. Players can cancel a quest and throw it away but, once thrown away, they are unable to return back to it. This is not the case though in regards to Priority or Master Quests.
Season 2: New PokéQuests are confirmed to make an appearance with more unique and less randomized rewards. There will also be an improving loot system that rewards better performance during the quest for players as opposed to lackluster performance (i.e. too many Pokémon fainting, taking too much time, using too many items or Poké Center trips, etc).
===Types of Quests===
There for five types of quests available.
*Priority: These quests are a priority and important to progress post-story content. The vendor is Professor Yew.
*Guild: These quests focus on a specific type guild such as the Fire Guild. The quests reflect that type. The vendors are the Type Masters for each Guild.
*Citadel: Citadel quests primarily reside within the Citadel and focuses on achievements within it. The vendor is the Citadel Master, Ramses.
*Post: These quests are taken from the Quest Board at the Trading Post and consists of miscellaneous quests such as finding certain items or defeating so many trainers. They are given out by the Quest Master, Pluto.
*Master: Master Quests are few and far between and typically requires taking them with a friend. Master Quests are the only type to not have a vendor but given by certain individuals. As of the first release, there are three of them that are known. They are only available at the end as Post-Story Content.
===Rewards===
Completing each quest results in rewards given out. Priority, Guild, and Post Quests typically give out these rewards:
*G
*Experience points
*Reputation (Reputation Points can be used to upgrade gear, purchase items and emotes, and raises your public standing. They will gradually go down with time.)
*An item/hold item/or possible a TM depending on the level of the quest.
**New Pokémon (only for Priority Quests)
In regards to the Crucible Quests, it often rewards players with:
*G
*Experience points
*Crucible Points (Crucible Points is currency used to purchase items and emotes, TMs, and other game enhancing content.)
*An item/hold item/or possible a TM depending on the level of the quest.
In regards to Master Quests, the rewards are far greater:
*G
*Experience points
*Reputation
*An item/hold item/or possible a TM depending on the level of the quest.
*Collectible items such as clothing and hats.
===List of Quests===
To view the list of Season 1 PokéQuests, please follow this link to its own page.
==Time==
Much like in previous games, time is a major component within the game mechanics. Time is based within the internal clock and have five categories:
*Early Morning: 0:00 to 7:00 am
*Morning: 7:00 am to 12:00 pm.
*Afternoon: 12:00 to 5:00 pm
*Evening: 5:00 pm to 9:00 pm
*Night: 9:00 pm to 0:00 am.
Certain Pokémon will only evolve at certain parts of the day. Additionally, the player will find that Pokémon may sleep during the night but active during the day as well as vice versa. Various stores and shops including the PokéMart will also be open during the day but closed at night. The Poké Center will be open 24/7 though.
==Weather==
Weather plays a more important role though slightly changed from previous installments. Certain weather patterns will be available within Tanfa and will appear randomly. This will effect how the player progresses through the area and the battles fought there. Naturally, rainy weather helps increase the strength of Water, Ice, Grass, and Electric types while debilitating Fire, Ground, Rock, and Flying types. A snowy region may have snowy weather along with windy weather while a more dry area will experience sunny and dusty weather.
===New Weather===
Previously, weather conditions have had an impact within the game such as learning moves or evolving certain Pokémon. In Gen 7, weather has a much more defined role within battles. These previous weather conditions have been changed to follow this new mechanic:
*Harsh Sunlight: Extremely harsh sunlight shines down. Fire, Ground, Fighting, and Grass types are powered up while Water, Ice, Ghost, and Dark types are powered down.
*Heavy Rain: Heavy rain slants across the battlefield. Water, Ice, Grass, and Electric types are powered up while Fire, Ground, Rock and Flying types are powered down.
*Sandstorm: Stinging sand whips across the battlefield. Ground, Rock, Steel, and Ghost types are powered up while Bug, Flying, Electric, and Fire types are powered down.
*Hailstorm: Pelting hail falls on the battlefield. Ice, Water, Psychic, and Fighting types are powered up while Electric, Ground, Bug, and Flying types are powered down.
*Foggy: Pelting hail falls on the battlefield. Ice, Water, Psychic, and Ghost types are powered up while Flying, Fire, Grass, and Fairy types are powered down.
Included within the game are new weather effects:
*Snowy: Light snow falls onto the battlefield; lowered speed and accuracy. Powers up Ice, Water, Steel, and Ghost types while Grass, Bug, Ground, and Flying are powered down.
*Windy: Windy blows which obstructs attacking potential. Flying, Grass, Bug, and Rock types are powered up while Fairy, Fire, Water, and Ground types are powered down.
*Storm: Lightning streaks and crashes outside. Electric, Dark, Water, and Dragon types are powered up while Flying, Rock, Ghost, and Fairy types are powered down.
*Acid Rain: Acid rain pours onto the battlefield; poisoning all the players. It powers up Poison, Ghost, Bug, and Grass types but powers down Dragon, Fairy, Fighting, and Dark types.
*Cloudy: Cloudy weather is one of the most common. It doesn't power up or down Pokémon.
*Clear: Clear weather is one of the most common. It doesn't power up or down Pokémon.
Pokémon that are dual type will have their power partially halved when powered up or down. For example, a Charizard will be halved powered down due to being a primary Fire type but having a secondary Flying type in Windy weather.
==Player Battle Level==
Players will not be able to battle players of a lower level due to level disadvantages. The game will take each players the combined Pokémon level and average it out. For example, having a six Pokémon team all level 24 will have a player level of 144 - the highest possible level at the launch version. Having a five Pokémon team with levels at 10, 15, 16, 18, and 12 is a player level of 71. However, having a team of three Pokémon all at level 24 results a level of 72. Therefore, the aforementioned level of 71 and t72 is capable of battling. Typically, it's a ten level difference that decides if two players can battle or not. This is aptly called the Player Level or PL for short.
==Group Battle==
A new type of battle has been created called a Group Battle which can have between 3 and 4 players. Each player will throw out a single Pokémon and will be turned based much like in previous games. Players can select a Pokémon to attack through a list. The camera will then shift to your Pokémon attacking that opponent. Pokémon who are next to the target has a higher chance of getting a successful hit in but the chances of success are less if the target Pokémon is across from the other side of the field.
==Re-Battles==
NPC characters such as trainers, gym members, and Gym Leaders can be fought more than during the Post-Story content. The player can ask for a rematch once every week to the NPC. While the levels were pre-determined prior to finishing up the story, Post-Story trainer levels are reflected by the Pokémon levels of the player. Therefore, having a team of all 24 level Pokémon results in that NPC trainer having 24 level Pokémon. In addition, some but not all trainers and Gym Leaders may have one or two extra Pokémon added into his or her team.
=Season 2 Features=
Season 2 of Pokémon Metal & Wood has just been announced with new Pokémon that are set to appear in the continuation of the game. Much of the content of Season 1 will return in Season 2 along with both new and improved features. It is confirmed that Season 2 will take place in the south and est section of the Tanfa Region and is confirmed to be much larger than what players explored in Season 1. In addition, more new Pokémon will also be available and will be the larger in numbers compared to the first season. Game Freak confirmed there will be two additional seasons set to be released later.
==Poké Sports performance Network (P.S.P.N)==
The Poké Sports Performance Network is a new game mode which allows players to team up with a Pokémon in his or her party in various sports-related contests such as Baseball, Rugby, Soccer, Relay Racing, Doubles Tennis, and Volleyball. Each sports has it's own set of rules and number of Pokémon permitted per team. This game mode is confirmed to be available both on local and online play. Local play focuses on challenging computer generated and controlled opponents while the online mode focuses on challlenging internet players. Rewards and as well as timed rewards are confirmed to be availiable. Onnce more information regarding this feature surfaces; we will update this section accordingly
==Improved Pokémon Sprites==
Pokémon sprites will be a step up compared to what was seen in Pokémon X & Y with fully animated sprites that are able to showcase emotions. For example, a Pokémon fighting against a higher level opponent might wear an expression of fear or anxiety while a Pokémon who knows they have the upper-hand will show a triumphant and self-assured smile. Pokémon who have a distinct type advantage or disadvantge will also wear similar expressions. In addition, all Pokémon will have idle animations and, while not uniformal, some will have up to six idle animations.
==Improved Character Graphics==
Much like in Pokémon X & Y, characters will have an improvement in terms of design and production. The series will still maintain its "chibi" style to it but the characters, by lage, will have an increase in realistic appearance.
=Season 1 Features=
=Moves and Abilities=
New moves and abilities have been included in both seasons.
==Season 2 New Moves==
There has yet to be any new information regarding new moves that will debut in Season 22.
==Season 1 Crafting==
Please visit this page here to view craftable items in Season 1.
==Season 1 New Moves==
Each update version will introduce a series of new moves to add to the game. The release version is confirmed to add an unprecedented 30 moves to the current roster.
<tabber>Moves={| border="1" cellpadding="1" cellspacing="1" class="article-table" style="width: 750px;"
! style="border-color:white;text-align:center;background-color:rgb(080,080,090);"|#
! style="border-color:white;text-align:center;background-color:rgb(080,080,090);"|Name
! style="border-color:white;text-align:center;background-color:rgb(080,080,090);width:150px;"|Type
! style="border-color:white;text-align:center;background-color:rgb(080,080,090);width:150px;"|PP
! style="border-color:white;text-align:center;background-color:rgb(080,080,090);width:150px;"|Power
! style="border-color:white;text-align:center;background-color:rgb(080,080,090);width:150px;"|Accuracy
! style="border-color:white;text-align:center;background-color:rgb(080,080,090);width:150px;"|Pokémon
! style="border-color:white;text-align:center;background-color:rgb(080,080,090);width:150px;"|Description
|-
| style="border-color:white;text-align:center;"|622
| style="border-color:white;text-align:center;"|Wooden Wall
| style="border-color:white;text-align:center;"|
| style="border-color:white;text-align:center;"|10
| style="border-color:white;text-align:center;"|0
| style="border-color:white;text-align:center;"|100%
| style="border-color:white;text-align:center;"|
| style="border-color:white;text-align:center;"|The Pokémon erects a powerful wooden wall on either side of them; preventing attack from both opposing and allied Pokémon on either side in group battles.
|-
| style="border-color:white;text-align:center;"|623
| style="border-color:white;text-align:center;"|Hallucigenic Mist
| style="border-color:white;text-align:center;"|
| style="border-color:white;text-align:center;"|20
| style="border-color:white;text-align:center;"|0
| style="border-color:white;text-align:center;"|100%
| style="border-color:white;text-align:center;"|
| style="border-color:white;text-align:center;"|The Pokémon emits a dream-inducing mist that not only puts the opponent to sleep but also into the Confusion State.
|-
| style="border-color:white;text-align:center;"|624
| style="border-color:white;text-align:center;"|Lava Glob
| style="border-color:white;text-align:center;"|
| style="border-color:white;text-align:center;"|25
| style="border-color:white;text-align:center;"|20
| style="border-color:white;text-align:center;"|70%
| style="border-color:white;text-align:center;"|
| style="border-color:white;text-align:center;"|The Pokémon lobs a glob of magma from th eb ody. It will explode upon contact and can burn subsequent turns afterwards without inflicting the burn status.
|-
| style="border-color:white;text-align:center;"|625
| style="border-color:white;text-align:center;"|Targeting System
| style="border-color:white;text-align:center;"|
| style="border-color:white;text-align:center;"|20
| style="border-color:white;text-align:center;"|0
| style="border-color:white;text-align:center;"|100%
| style="border-color:white;text-align:center;"|
| style="border-color:white;text-align:center;"|The Pokémon uses its steel eyes to lock in on the target. Steel attacks are buffed up.
|-
| style="border-color:white;text-align:center;"|626
| style="border-color:white;text-align:center;"|Lightning Ball
| style="border-color:white;text-align:center;"|
| style="border-color:white;text-align:center;"|10
| style="border-color:white;text-align:center;"|40
| style="border-color:white;text-align:center;"|80%
| style="border-color:white;text-align:center;"|
| style="border-color:white;text-align:center;"|The Pokémon charges itself for one turn and then launches themselves the next turn; slamming into the opponent with full thunderous force.
|-
| style="border-color:white;text-align:center;"|627
| style="border-color:white;text-align:center;"|Sea Water
| style="border-color:white;text-align:center;"|
| style="border-color:white;text-align:center;"|20
| style="border-color:white;text-align:center;"|20
| style="border-color:white;text-align:center;"|100%
| style="border-color:white;text-align:center;"|
| style="border-color:white;text-align:center;"|The Pokémon splashes sea water onto the opponent. It reduces Speed and Defense for Steel-types.
|-
| style="border-color:white;text-align:center;"|628
| style="border-color:white;text-align:center;"|Fast Flying
| style="border-color:white;text-align:center;"|
| style="border-color:white;text-align:center;"|30
| style="border-color:white;text-align:center;"|20
| style="border-color:white;text-align:center;"|100%
| style="border-color:white;text-align:center;"|
| style="border-color:white;text-align:center;"|The Pokémon's Flying Attacks increase in Speed and Attack the longer the Pokémon is out in play.
|-
| style="border-color:white;text-align:center;"|629
| style="border-color:white;text-align:center;"|Chef
| style="border-color:white;text-align:center;"|
| style="border-color:white;text-align:center;"|30
| style="border-color:white;text-align:center;"|0
| style="border-color:white;text-align:center;"|100%
| style="border-color:white;text-align:center;"|All
| style="border-color:white;text-align:center;"|The Pokémon hands over food to either itself, friendly Pokémon, or opposing Pokémon.
|-
| style="border-color:white;text-align:center;"|630
| style="border-color:white;text-align:center;"|Tribal Dance
| style="border-color:white;text-align:center;"|
| style="border-color:white;text-align:center;"|30
| style="border-color:white;text-align:center;"|0
| style="border-color:white;text-align:center;"|100%
| style="border-color:white;text-align:center;"|
| style="border-color:white;text-align:center;"|The Pokémon performs an erratic dance that buffs up Attack and Speed but decreases Defense.
|-
| style="border-color:white;text-align:center;"|631
| style="border-color:white;text-align:center;"|Magic Bean
| style="border-color:white;text-align:center;"|
| style="border-color:white;text-align:center;"|10
| style="border-color:white;text-align:center;"|40
| style="border-color:white;text-align:center;"|100%
| style="border-color:white;text-align:center;"|
| style="border-color:white;text-align:center;"|The Pokémon plants a magic bean in the ground. Any attacks done to this Pokémon feeds the energy to the bean. When it gains enough energy, it launches from the ground; dealing high damage.
|-
| style="border-color:white;text-align:center;"|632
| style="border-color:white;text-align:center;"|Mighty Poke
| style="border-color:white;text-align:center;"|
| style="border-color:white;text-align:center;"|10
| style="border-color:white;text-align:center;"|30
| style="border-color:white;text-align:center;"|60%
| style="border-color:white;text-align:center;"|
| style="border-color:white;text-align:center;"|The Pokémon uses one finger and thrusts it forward; striking the opponent. It can pierce through barriers and armor.
|-
| style="border-color:white;text-align:center;"|633
| style="border-color:white;text-align:center;"|Float
| style="border-color:white;text-align:center;"|
| style="border-color:white;text-align:center;"|5
| style="border-color:white;text-align:center;"|0
| style="border-color:white;text-align:center;"|100%
| style="border-color:white;text-align:center;"|
| style="border-color:white;text-align:center;"|The Pokémon causes air to stir underneath them; levitating them up in the air for 5 turns thus rendering Ground attacks ineffective.
|-
| style="border-color:white;text-align:center;"|634
| style="border-color:white;text-align:center;"|Rock Magnet
| style="border-color:white;text-align:center;"|
| style="border-color:white;text-align:center;"|15
| style="border-color:white;text-align:center;"|0
| style="border-color:white;text-align:center;"|100%
| style="border-color:white;text-align:center;"|
| style="border-color:white;text-align:center;"|The Pokémon causes rocks to come and build up around it; thus greatly increasing its defense but adding a Rock-attribute to it. This causes it to be weak to attacks that Rock is typically weak to.
|-
| style="border-color:white;text-align:center;"|635
| style="border-color:white;text-align:center;"|Butter Spread
| style="border-color:white;text-align:center;"|
| style="border-color:white;text-align:center;"|30
| style="border-color:white;text-align:center;"|10
| style="border-color:white;text-align:center;"|100%
| style="border-color:white;text-align:center;"|
| style="border-color:white;text-align:center;"|The Pokémon spreads out slippery Butter which does damage and can also make opponents flinch should they try to perform an attack.
|-
| style="border-color:white;text-align:center;"|636
| style="border-color:white;text-align:center;"|Pheromone
| style="border-color:white;text-align:center;"|
| style="border-color:white;text-align:center;"|30
| style="border-color:white;text-align:center;"|10
| style="border-color:white;text-align:center;"|90%
| style="border-color:white;text-align:center;"|
| style="border-color:white;text-align:center;"|The Pokémon spreads pheromones onto the opponent Pokémon. This causes other Bug attacks to never miss.
|-
| style="border-color:white;text-align:center;"|637
| style="border-color:white;text-align:center;"|Deep Roots
| style="border-color:white;text-align:center;"|
| style="border-color:white;text-align:center;"|10
| style="border-color:white;text-align:center;"|0
| style="border-color:white;text-align:center;"|100%
| style="border-color:white;text-align:center;"|
| style="border-color:white;text-align:center;"|The Pokémon is unable to be move from attacks such as Roar.
|-
| style="border-color:white;text-align:center;"|638
| style="border-color:white;text-align:center;"|Pain Transference
| style="border-color:white;text-align:center;"|
| style="border-color:white;text-align:center;"|5
| style="border-color:white;text-align:center;"|0
| style="border-color:white;text-align:center;"|100%
| style="border-color:white;text-align:center;"|
| style="border-color:white;text-align:center;"|The Pokémon places a curse on the opposing Pokémon. Should the trainer swap them out, the damage dealt by the one who laid the curse is split between the current Pokémon as well as previously swapped out Pokémon.
|-
| style="border-color:white;text-align:center;"|639
| style="border-color:white;text-align:center;"|Liquidation
| style="border-color:white;text-align:center;"|
| style="border-color:white;text-align:center;"|20
| style="border-color:white;text-align:center;"|40
| style="border-color:white;text-align:center;"|70%
| style="border-color:white;text-align:center;"|
| style="border-color:white;text-align:center;"|The Pokémon shakes the soil to the point it liquidates; causing any Pokémon besides itself to lose speed.
|-
| style="border-color:white;text-align:center;"|640
| style="border-color:white;text-align:center;"|Death Spot
| style="border-color:white;text-align:center;"|
| style="border-color:white;text-align:center;"|10
| style="border-color:white;text-align:center;"|20
| style="border-color:white;text-align:center;"|50%
| style="border-color:white;text-align:center;"|
| style="border-color:white;text-align:center;"|The Pokémon strikes in a particular area of the opposing Pokémon body. If it strikes there again the next time, it is an instant faint.
|-
| style="border-color:white;text-align:center;"|642
| style="border-color:white;text-align:center;"|Dragonflame
| style="border-color:white;text-align:center;"|
| style="border-color:white;text-align:center;"|20
| style="border-color:white;text-align:center;"|70
| style="border-color:white;text-align:center;"|90%
| style="border-color:white;text-align:center;"|
| style="border-color:white;text-align:center;"|The Pokémon expels dangerous dragon flames that can burn through armor.
|-
| style="border-color:white;text-align:center;"|643
| style="border-color:white;text-align:center;"|Clay Bomb
| style="border-color:white;text-align:center;"|
| style="border-color:white;text-align:center;"|10
| style="border-color:white;text-align:center;"|120
| style="border-color:white;text-align:center;"|90%
| style="border-color:white;text-align:center;"|
| style="border-color:white;text-align:center;"|The Pokémonspends 2 turns creating a clay bomb. It then drops it high from the ground; causing it to explode with tremendous force.
|-
| style="border-color:white;text-align:center;"|643
| style="border-color:white;text-align:center;"|Explosive Charge
| style="border-color:white;text-align:center;"|
| style="border-color:white;text-align:center;"|10
| style="border-color:white;text-align:center;"|130
| style="border-color:white;text-align:center;"|90%
| style="border-color:white;text-align:center;"|
| style="border-color:white;text-align:center;"|The Pokémon charges forth and slams into the opponent; causing burn if successful.
|-
| style="border-color:white;text-align:center;"|644
| style="border-color:white;text-align:center;"|Iced Earth
| style="border-color:white;text-align:center;"|
| style="border-color:white;text-align:center;"|20
| style="border-color:white;text-align:center;"|50
| style="border-color:white;text-align:center;"|60%
| style="border-color:white;text-align:center;"|
| style="border-color:white;text-align:center;"|Digs under the ground and then flings up frozen chunks of rock which can freeze opponents.
|-
| style="border-color:white;text-align:center;"|645
| style="border-color:white;text-align:center;"|Undead Roar
| style="border-color:white;text-align:center;"|
| style="border-color:white;text-align:center;"|15
| style="border-color:white;text-align:center;"|30
| style="border-color:white;text-align:center;"|80%
| style="border-color:white;text-align:center;"|
| style="border-color:white;text-align:center;"|Calls forth the undead which shoot up and grab the opponent; dealing damage while restraining them for 3-5 turns
|-
| style="border-color:white;text-align:center;"|645
| style="border-color:white;text-align:center;"|Minds Eye
| style="border-color:white;text-align:center;"|
| style="border-color:white;text-align:center;"|20
| style="border-color:white;text-align:center;"|50
| style="border-color:white;text-align:center;"|100%
| style="border-color:white;text-align:center;"|
| style="border-color:white;text-align:center;"|Traps opponents in an eye-shaped barrier which that implodes; dealing psychic damage.
|-
| style="border-color:white;text-align:center;"|644
| style="border-color:white;text-align:center;"|Sanctuary
| style="border-color:white;text-align:center;"|
| style="border-color:white;text-align:center;"|5
| style="border-color:white;text-align:center;"|0
| style="border-color:white;text-align:center;"|100%
| style="border-color:white;text-align:center;"|All
| style="border-color:white;text-align:center;"|The Pokémon erects a protective barrier that absorbs attacks; causing them to be processed into Experience Points after the battle.
|-
| style="border-color:white;text-align:center;"|645
| style="border-color:white;text-align:center;"|Deliverance
| style="border-color:white;text-align:center;"|
| style="border-color:white;text-align:center;"|5
| style="border-color:white;text-align:center;"|0
| style="border-color:white;text-align:center;"|100%
| style="border-color:white;text-align:center;"|All
| style="border-color:white;text-align:center;"|The Pokémon erects a protective barrier that absorbs attacks; causing them to be processed into G after the battle.
|-
| style="border-color:white;text-align:center;"|646
| style="border-color:white;text-align:center;"|Retribution
| style="border-color:white;text-align:center;"|
| style="border-color:white;text-align:center;"|5
| style="border-color:white;text-align:center;"|0
| style="border-color:white;text-align:center;"|100%
| style="border-color:white;text-align:center;"|All
| style="border-color:white;text-align:center;"|The Pokémon erects a protective barrier that absorbs attacks; causing them to be processed into Reputation/Citadel Points after the battle.
|}|-|TM= {| border="1" cellpadding="1" cellspacing="1" class="article-table" style="width: 750px;"
! style="border-color:white;text-align:center;background-color:rgb(080,080,090);"|#
! style="border-color:white;text-align:center;background-color:rgb(080,080,090);"|Name
! style="border-color:white;text-align:center;background-color:rgb(080,080,090);width:150px;"|Type
! style="border-color:white;text-align:center;background-color:rgb(080,080,090);width:150px;"|Location
! style="border-color:white;text-align:center;background-color:rgb(080,080,090);width:150px;"|Pokémon
! style="border-color:white;text-align:center;background-color:rgb(080,080,090);width:150px;"|Description
|-
| style="border-color:white;text-align:center;"|101
| style="border-color:white;text-align:center;"|#644: Sanctuary
| style="border-color:white;text-align:center;"|
| style="border-color:white;text-align:center;"|Master Quest: My Existence
| style="border-color:white;text-align:center;"|All
|-
| style="border-color:white;text-align:center;"|102
| style="border-color:white;text-align:center;"|#645: Deliverance
| style="border-color:white;text-align:center;"|
| style="border-color:white;text-align:center;"|Master Quest: My Existence
| style="border-color:white;text-align:center;"|All
|-
| style="border-color:white;text-align:center;"|103
| style="border-color:white;text-align:center;"|#646: Retribution
| style="border-color:white;text-align:center;"|
| style="border-color:white;text-align:center;"|Master Quest: My Existence
| style="border-color:white;text-align:center;"|All
|-
| style="border-color:white;text-align:center;"|104
| style="border-color:white;text-align:center;"|642: Dragonflame
| style="border-color:white;text-align:center;"|
| style="border-color:white;text-align:center;"|Citadel Rewards
| style="border-color:white;text-align:center;"|
|-
| style="border-color:white;text-align:center;"|105
| style="border-color:white;text-align:center;"|634: Rock Magnet
| style="border-color:white;text-align:center;"|
| style="border-color:white;text-align:center;"|Citadel Reward
| style="border-color:white;text-align:center;"|
|-
| style="border-color:white;text-align:center;"|106
| style="border-color:white;text-align:center;"|638: Pain Transference
| style="border-color:white;text-align:center;"|
| style="border-color:white;text-align:center;"|Citadel Reward
| style="border-color:white;text-align:center;"|
|-
| style="border-color:white;text-align:center;"|107
| style="border-color:white;text-align:center;"|639: Liquidation
| style="border-color:white;text-align:center;"|
| style="border-color:white;text-align:center;"|Citadel Reward
| style="border-color:white;text-align:center;"|
|-
| style="border-color:white;text-align:center;"|108
| style="border-color:white;text-align:center;"|643: Clay Bomb
| style="border-color:white;text-align:center;"|
| style="border-color:white;text-align:center;"|Darkvein Pass
| style="border-color:white;text-align:center;"|
|-
| style="border-color:white;text-align:center;"|109
| style="border-color:white;text-align:center;"|Death Spot
| style="border-color:white;text-align:center;"|
| style="border-color:white;text-align:center;"|Master Quest "Hidden Labratory"
| style="border-color:white;text-align:center;"|
|-
| style="border-color:white;text-align:center;"|110
| style="border-color:white;text-align:center;"|639: Chef
| style="border-color:white;text-align:center;"|
| style="border-color:white;text-align:center;"|Quest Reward
| style="border-color:white;text-align:center;"|All
|-
| style="border-color:white;text-align:center;"|111
| style="border-color:white;text-align:center;"|630: Tribal Dance
| style="border-color:white;text-align:center;"|
| style="border-color:white;text-align:center;"|Citadel Reward
| style="border-color:white;text-align:center;"|
|-
| style="border-color:white;text-align:center;"|112
| style="border-color:white;text-align:center;"|625: Targeting System
| style="border-color:white;text-align:center;"|
| style="border-color:white;text-align:center;"|Master Quest: "Hidden Labratory"
| style="border-color:white;text-align:center;"|
|}
</tabber>
==Season 2 New Abilities==
# 	Name 	Effect 	Pokémon
199	Bookmark 	If it shares the same move in it's move set in the opposing opponents entire move pool, it increases in effectiveness and damage 	Lexikurse
200	Overload 	It increases up both and Accuracy by 25% for Zaptunia on Sunny Days but lowers it by 25% in cloudy days. 	Zaptunia
201	Energizer 	It causes it's electrical attacks to have the potential to poison Electric-type Pokemon. 	Malfunctron
202	Reanimate 	It ensures that Rotombie will revive itself to 50% of its total HP should it be defeated and faint. It can utilize this Ability once per match making it a one time deal. 	Rotomobie
203	Predator 	It increases it's Attack by 30% when facing opponents smaller and lighter than itself. 	Chompnna
204	Flycatcher 	It makes Normal-moves effective against Bug-type Pokemon. 	Pasiphone
205	Frighten 	Upon being released from a Poke Ball or being encountered as a wild Pokemon, can has a 50/50 chance of startling the Pokemon causing them to flinch instead of performing their first move. Frighten also has a second function where it has a 50/50 chance of raising Garbagrub's speed but lowering its accuracy after taking a hit from an attack.	Garbagrub
206	Road Work 	It causes the terrain to become rocky and uneven; lowering both Pokemon's speed drastically. It also powers up Rock and Ground-type attacks. 	Concretion
207	Rain Basin 	It will hold water after being hit by a Water-type attack. When it is switched out, it will heal itself of any damage or status ailments using this water it took during attacks. 	Bogxen
208	Lost Soul 	it will receive a huge stat boost in Special Attack, Speed, and Defense. What exactly Ectooze is "looking for" always changes though it typically focuses on battle conditions like battling a trainer in a cave or being reduced to critical health. 	Ectooze
209	Sleepy Wind	It gives a 50% chance of putting the opponent asleep when performing a Flying-type wind-based move such as Gust. 	Bauhina
==Season 1 New Abilities==
Several new abilities have been revealed for the Pokémon in the Tanfa region. Here are the following new abilities thus revealed:
# 	Name 	Effect 	Pokémon
192	Migration 	Powers up the Pokémon if they battled within the same area before. 	Meadoriole
Boriole
193	S-oxide 	When attacked, it has a chance of lowering accuracy to the attacking opponent. 	Toinion
Onionymph
194	Silk Coat 	Utilizing attacks such as String Shot result in increase the defense stat. 	Silkbyx
Pupalk
Mothread
195	Fertilizer 	Ground attacks heal 3/4 of what the attack would normal do. 	Childew
Suikid
196	Last Standing	Gains an increase in Attack, Defense, and Speed if the last unfainted Pokémon in the party. 	Shifoo
Shishion
197	Alert 	Attacks, even if they miss, done to this Pokémon result it it gaining an increase in speed and accuracy. 	Gnarritant
Pesterfly
Garbardier
198	Hallucination	Attacks have a chance of missing this Pokémon but negative effects, such as recoil, will still apply to the attacking Pokémon.	Gnarritant
Bivalver
==Amiibo Support==
Amiibo_Pikachu.png|Pikachu
Amiibo_Charizard.png|Charizard
Amiibo_Lucario.png|Lucario
Amiibo_Greninja.png|Greninja
Amiibo_Jigglypuff.png|Jigglypuff
Amiibo_Mewtwo.png|Mewtwo
Mario_Amiibos.png|Mario
Luigi_Amiibos.png|Luigi
Peach_Amiibos.png|Peach
Amiibo_Yoshi.png|Yoshi
MarAmiibo_Yoshi.png|Yoshi
Amiibo_YarnYoshiGreen.png|Yarn Yoshi
MarAmiibo_Toad.png|Toad
Amiibo_Rosalina.png|Rosalina & Luma
Amiibo_Bowser.png|Bowser
MarAmiibo_Bowser.png|Bowser
Amiibo_BowserJr.png|Bowser Jr.
Amiibo_Wario.png|Wario
Amiibo_DrMario.png|Dr. Mario
Amiibo_Link.png|Link
Amiibo_Zelda.png|Zelda
Amiibo_Sheik.png|Sheik
Amiibo_Ganondorf.png|Ganondorf
Amiibo_ToonLink.png|Toon Link
Amiibo_WolfLink.png|Wolf Link & Midna
Amiibo_Samus.png|Samus
Amiibo_ZeroSuitSamus.png|Zero Suit Samus
Amiibo_Kirby.png|Kirby
Amiibo_KingDedede.png|King Dedede
Amiibo_MetaKnight.png|Meta Knight
Amiibo_DonkeyKong.png|Donkey Kong
Amiibo_DiddyKong.png|Diddy Kong
Amiibo_Fox.png|Fox
Amiibo_Falco.png|Falco
Amiibo_Pit.png|Pit
Amiibo_Palutena.png|Palutena
Amiibo_DarkPit.png|Dark Pit
Amiibo_Marth.png|Marth
Amiibo_Ike.png|Ike
Amiibo_Robin.png|Robin
Amiibo_Lucina.png|Lucina
Amiibo_Roy.png|Roy
Amiibo_Corrin.png|Corrin
Amiibo_Ness.png|Ness
Amiibo_Lucas.png|Lucas
Amiibo_CaptainFalcon.png|Captain Falcon
Amiibo_Olimar.png|Olimar & Pikmin
Amiibo_ROB.png|R.O.B.
Amiibo_MrGame&Watch.png|Mr. Game & Watch
Amiibo_Villager.png|Villager
Amiibo_WiiFitTrainer.png|WII FIT Trainer
Amiibo_LittleMac.png|Little Mac
Amiibo_Shulk.png|Shulk
Amiibo_DuckHunt.png|Duck Hunt
Amiibo_MiiBrawler.png|Mii Brawler
Amiibo_MiiSwordfighter.png|Mii Swordfighter
Amiibo_MiiGunner.png|Mii Gunner
Amiibo_Sonic.png|Sonic
Amiibo_Megaman.png|Mega Man
Amiibo_Pacman.png|Pac-Man
Amiibo_Ryu.png|Ryu
Amiibo_Cloud.png|Cloud
Amiibo_Bayonetta.png|Bayonetta
Amiibo_Isabelle.png|Isabelle
Amiibo_IsabelleSummer.png|Isabelle
Amiibo_TomNook.png|Tom Nook
Amiibo_Resetti.png|Mr. Resetti
Amiibo_ChibiRobo.png|Chibi Robo
Amiibo_ShovelKnight.png|Shovel Knight
Amiibo_InkGirl.png|Ink Girl
Amiibo_InkBoy.png|Ink Boy
Amiibo_InkSquid.png|Ink Squid
Amiibo will be supported with special attention on Pokémon-related Amiibo such as Pikachu, Charizard, and Lucario. GAME FREAK has stated that non-Pokémon Amiibo such as Mario can be scanned daily for rewards such as items and gold. As well, scanning an Amiibo once will reward the player with an unique gift. Scanning Pokémon Amiibo that was used in Super Smash Bros. for Wii U and 3DS can be fought as a battle once a day. The level will always be the highest possible cap per version.
GAME FREAK and Nintendo announced that all Amiibo will be supported within Pokémon Metal & Wood. It was revealed that scanning Amiibo in will have two functions:
* Costumes: Scanning in any one of the following Amiibo gives the player character an outfit. The player character can only have one amiibo outfit equipped at a time. Multiple versions of the same character (i.e. Isabelle) awards with just a standard outfit.
* G/Items: Scanning in one of the following Amiibo gives the player a daily amount of G or an item such as a Potion or Elixer. Some days are Amiibo Days which grants more G than usual or a rarer item.
* PokéDex: For the Pokémon Amiibo, it awards the player with a PokéDex entry of that Pokemon.
=Post-Story Content=
Post-Story Content is available for those who finished the current sotryline in a given season. Season 2 will include the Post-Story Content such as the Citadel as starting content and will be activated once the player comes to that point in Season 2
==Season 2 Post-Story Content==
Post-Story Content is confirmed to appear for Season 2.
==Season 1 Post-Story Content==
Post-Story Content is typically defined by completing the needed events and activities to progress the story further. Due to the game being released through updates, most players will reach the of the story prior to the second update. Therefore, in order for players to continue playing, activities and events will be included as apart of the post-story content. These activities are public in nature and will require an online connection though not always.
In regards to the Season 2, Post- Story content will be available even if the player has yet to accomplish it during thier current play through.
==Citadel==
Each update version will obviously have a stopping point within the story. Once this occurs, players are free to participate on Post-Story content such as completing PokéQuests, participating in social activities, continuing training their Pokémon, or participating on online battles against opponents. A particular new content that is available after the Story content is the Citadel. The Citadel is an area previously known as the Tower of Dread which occurs earlier in the story. Re-purposed by the Pokémon league, the Citadel allows players to participate in intense battles with particular parameters. Due to the nature of The Citadel, it is only available for wifi mode and unavailable for offline play. There for six sections available at the start of the game within the Citadel:
*1 v1: Players must fight against a single opponent.
*2 v 2: Two players fight against two other players.
*3 v 3: Three players fight against 3 other players.
*Battle Royal: Up to 4 players participate in a group battle.
*Inferno: Only top level cap Pokémon are allowed. Items are turned off.
*Ranked: A Ranked Battle means that players will be ranked within their region.
The Citadel is a vital post-story game mode that allows players to gain Citadel Points where they can purchase rare items, TMs, and other goods. It's also a great way to increase ones skill and ability against strong players. Each game mode focuses on a particular areas and some trainers may excel at one mode over another. Certain Pokémon will also best fit in a certain game mode. The Citadel also serves as a social area for online trainers.
===Citadel Events===
Citadel Events are special, timed events available for the Citadel. These events often have higher prizes such as rarer Pokémon, items, TMs, and other collectibles.
====Blitz Battle====
The first event match is called the Blitz Battle and consists of five to eight players. This event is different as each player faces off a computer opponent. The goal is to defeat the computer players to get to the finish. Each Blitz Match has ten trainers that players have to fight against and is three Pokémon each. The first player to reach the finish can grab the best prizes while second and third will get less rare prizes. 5th through 8th will get rewards such as G or potions but will miss out on the best prizes.
===Endorsement===
In addition to participating in Citadel matches, players are able to be endorsed by one of the many vendors found in the social area. These vendors range from the prestigious Pokémon League to the ambitious Silph Co, to the nefarious Team Rocket. After agreeing to an endorsement, players can wear that endorsements clothing articles to increase the Endorse Points. This results in free swag given to the player by his or her endorser. Here are a list of known endorsers:
*Pokémon League: The prestigious Pokémon League is a general endorsements that awards their most successful endorses with a variety of goods, clothing, items, and TMs.
*Silph, Co: A leading company within the world of Pokémon, they award their most successful endorsements with rare items and products.
*PokéBall, Co: A Kalos-based leading company tasked with creating Poké Balls. They award their most successful endorsements with Poké Ball and Poké Ball materials needed for construction.
*Devon Corporation: The Devon Corporation is a Hoenn-based corporation who created Hold Items for Pokémon. They award successful endorsements with rare Hold Items.
*Team Rocket: A nefarious crime syndicate based in Kanto and Johto. They award their most successful endorsements with various Pokémon from Johto and Kanto not found in Tanfa.
*PCA (Pokémon Contest Association): The PCA is the hed of all Pokémon related contests within the Ahinnoh region. They award their most endorsements with rare accessories and berries.
==Master Quest==
Mega Quests are important events that players can undertake after completing the Story Content. Each update version will have a number of them with the release version having three:
Quest Title 	Level	Vendor 	Reward	Description
"Hidden Laboratory" 	25 	Amid, the Head Scientist	*8,000G
*400 Exp to all Pokémon
*80 Reputation
*TM 101: Sanctuary/TM 102: Deliverance/TM 103: Retribution
*Held Item: Crest of the King/Amulet of the King/Circlet of the King
*Outfit: Technomancer/Cyber Wayfayer/Top Scientist
*Medal: Laboratory Savior	There seems to be a problem at the Science Park and the institution is in danger of self-destructing. Figure out the problem and rescue the scientists.
"My Existence" 	25 	Assistant 	*8,000G
*400 Exp to all Pokémon
*80 Reputation
*Conkledurite/Bouffolantite/Xatunite
*Timburr/Bouffolant/Natu
*Robotic Companion
*Outfit: Android/Robot/Armored Cyborg
*Medal: A Good Friend	Investigate a sudden electrical disturbance and locate the origins of Professor Yew's assistant, Assistant.
"The Heavenly Kings"	25 	Parent 	*8,000G
*400 Exp to all Pokémon
*80 Reputation
*Access "Titles"
*Title: "The Promised One"
*Outfit: Grand Warrior/Grand Priest/Grand Hunter
*Held Item: Heavenly Eye/Heavenly Fist/Heavenly Heart
*Medal: What Lies Beneath	Challenge three of the Heavenly Kings and learn the lost art of "Titles".
Each Master Quest is only accessible once you find a party of two other online members. Only those in your contact list can be apart of your team meaning you have to register them as a friend first. You can advertise you are looking for team mates by turning on your "Master Quest" icon from your main profile in the PokePad. Upon registering the other members and agreeing to the Master Quest, the team leader selects the Master Quest that will be completed by the team.
A Master Quest typically takes around 2-3 hours to complete. In addition, you can select the "Light version" which typically only takes 45 minutes to an hour but has a severe cut in rewards with some of them not being handed out. After completing the Master Quest, players are given various rewards with ranges from G, experience points, and Reputation along with rare gear, items, and even Pokémon.
Master Quests can be done unlimited times but restricted to twice per Master Quest a week. In addition, after doing a Master Quest 5 times, the amount of loot given is cut down and the extra rare items that are given out decrease in availability. The rewards may change per versions so that is something to keep in mind.
==Master Training==
Master Training is a new feature that will appear once story content is completed on each version update. While Master Training isn't set to appear in the launch version, it's precursor Advanced Training will appear. There are four types of Master Training:
*Advanced (Launch Version)
*Veteran (Second Version)
*Expert (Third Version)
*Master Training (Fourth Version)
Master training involves finding a NPC trainer who will battle the player. Upon winning, the trainer will not receive experience points or G but, instead, Training Points. These Master Trainers specialize in a either Types or Stats. Types include Fire, Fairy, Electric, etc while stats includes HP, Defense, Speed, etc. Most Master Trainers are either Gym Leaders or named trainers found during the game and subject to change in future version updates.
==My Town==
An entirely new and exciting addition to the game involves the player purchasing a parcel of land in an area called "Pokéland". This area doesn't exist in the Tanfa region proper but exists online. It is only available once the story content is completed for each updated version. Upon completing the launch version, the player has the option of purchasing a parcel f land that they can use to create his or her town. The player is able to decide many things such as:
*The theme of the town: This will dictate the style of the houses, streets, and decorations.
**Beautiful
**Elegant
**Dark
**Scary
**European
**Continental
**Asian
**Modern
*Build new Buildings: Your townspeople will need houses. You will also need a PokéCenter and PokéMart. A museum or power station wouldn't hurt either! Oh...and what's that!? A Town Gym?!!
*Be a Gym Leader: It's your town! You are the Gym Leader. After constructing a Town Gym, you can hire Gym Trainers and challenge online players to battles!
*Invite friends: The player can invite friends over that is on their contact list and participate in parties or friendly battles.
*Attract townspeople: You can lure in townspeople to settle into the town. This is one way for the player to generate a steady revenue. The player can also talk to the townspeople and will even receive gifts.
=Story=
Pokémon Metal & Wood sees the player trying to protect the enviroment from either Team Smog or Team Seed. Team Smog wishes to see the world transfomred into a industrial paradise while Team Seed wishes to see it return to it's primitive form when humans never existed. The environment, climate change, and global warming are all important elements within the narrative.
==Season 1 Story==
Coming soon!
==Season 2 Story==
Coming soon!
==Protagonists==
The protagonists are player characters that are chosen at the start of the game. Players can choose between a male or female. Much like in Pokémon X & Y, players can customize the players looks and clothing. How extensive this is though has yet to be revealed.
Longmale.png|Long
Lynfemale.png|Lyn
Long is the male protagonist whose from the original Chinese word, "Dragon". His father takes care of the house along with his younger sister. His mother is in a foreign region studying with a famous Pokémon professor. If the player chooses Lyn, Long will fill the role as the friendly rival. He is encountered in various areas where he will challenge the player to a match.
Lyn is the female protagonist whose name comes from the original Chinese word, "forest". Her mother takes care of the house along with her younger brother. Her father is in a foreign region studying with a famous Pokémon professor. If the player picks Long, Lyn becomes the friendly rival. She is encountered in various areas where she will challenge the player to a match.
==Secondary Characters==
Professor Yew is the regions Pokémon Professor who specializes Pokémon environments and the impact Pokémon have on them. While he may seem old, he is actually a technophile and loves inventing new things. The PokéPad is one of his inventions which he is immensely proud of. He holds other Pokémon professors in low regard and his somewhat of a superiority complex. He does hold the Kanto professor, Professor Oak in high regard though. He considers Professor Birch to be a "clumsy oaf", Professor Rowan to be a "cranky, old coot", and Prodessor Sycamore to be "an uppity brat posing as a professor". He often regrets becoming the regional professor as it takes away time better spent inventing and researching. However, he said the amount of funds for the position were just too good to pass up.
Professor Yew's assistant and helper within the lab. He seems to be largely invisible to the professor and is often the subject of his disdain. While he appears to be a skilled assistant, the professors temperament prevents him from showing off his true skills.
Fen is the rival character to both Lyn and Long. He is described as being brash and arrogant and hates weakness. According to him, he grew up living on the streets without a family and detests naivety.
==Team Smog & Team Seed==
Teamsmog.png|Team Smog
Teamseed.png|Team Seed
Team Smog and Team Seed is the Tanfa regions criminal organizations who have a clandestine plan to change the world to their liking. According to pre-release information:
Team Smog wishes to harness the power of industry and transform the entire world into a mechanical paradise. They see the natural world as obsolete and that humanity, with the power of power and energy, can create an industrial global metropolis. There goal is to completely and utterly corrupt nature and to establish a global metropolis. They are featured predominately in Pokémon Metal.
Team Seed wishes to harness the power of nature and cleanse the world of the blasphemy that is industry and pollution. They seehuman advancement in industry as a crime against nature and wish to utilize the forces of nature to tear it all down. Their goal is to return civilization to its primitive roots within the forests and valleys. They are featured predominately in Pokémon Wood.
Both criminal organizations will have a presence without both versions and there will be numerous quests focused on them such as infiltrating bases or taking down leaders. Additionally, players can be sponsored by one of them within the Citadel.
==The Twelve Heavenly Kings==
While unknown about who they are or what their purpose is, they are the subject of Master Quests with the ultimate goal of defeating them in battle. It is speculated that they have twelve members within their organization. They are described as being neither good nor bad but have a vision that clashes with that of the Pokémon League.
Jasper the Judge is set to appear in the Master Quest, "The Heavenly Kings" and is the confirmed final boss. He is described as being the judge of strength, character, and conviction. He is confirmed to be the first of The Twelve Heavenly Kings encountered by the player. While details have yet to surface, defeating him rewards the players with the unique mechanic called "Titles" which is said to drastically transform how players do battle; both offline and online.
==New Trainers==
Pokémon Jīn and Pokémon Mù will include previous trainers seen before in previous installments such as Lass, Fisherman, and Bug Catcher. New trainers with vast specialties will be included in each updated version. Here are a few of them:
Electriciantrainer.png|Electrician
Wieldertrainer.png|Wielder
Farmertrainer.png|Farmer
Forestertrainer.png|Forester
*Electrician: A trainer who wears typical electrician uniform garb and specializes in purely Electric Pokémon.
*Welder: A trainer who wears a welding mask and uniform and specializes in Fire and Steel type Pokémon.
*Forester: A trainer who covers him/herself with the nature of the forest and specializes in Grass type Pokémon.
*Farmer: A trainer who wears typical farmers clothes and specializes in Grass and Ground type Pokémon.
*Gamer: A trainer who always cares his/her handheld gamin system with them and treats battles like games. They specializes in any type of Pokémon.
*Forecaster: A trainer who wears a suit ensemble and glasses. They specialize in Pokémon that take advantage of the current weather conditions.
*Merchant: A merchant is a trainer type that specializes in a variety of Pokémon. Once defeated, they will allow players to look at their wares.
*Beautician: A person famed for making others beautiful. While the don't specialize in any particular type, they often use Fairy and Normal-types. They focus on beauty rather than strength.
*Monk: A person who embraces mind of matter. They often use both Fighting and Psychic-types when battling. They do not give out G but give out twice as much experience and Reputation points.
*Moneybags: Rich beyond belief; yet they still lose in battles. Should they lose, they may bribe you with more G to give them the win. They only give G and not experience or Reputation points.
=Setting=
The setting takes place in the new region of Tanfa and is described as a network of islands with a wide range of ecosystems. The official map as yet to be revealed but it has commented that, once it is, it will only feature the launch update map and not the map in its entirety.
==Tanfa Region==
List of Locations within the Tanfa Region
The Tanfa Region is divided into proximities. Each proximity has it's own distinct culture and style and will be included within each version update. There are four proximities total but the second update version will include two proxmities.
===Northern Proximity===
The first proximity that was introduced is the Northern Proximity. It is characterized by cold and bitter winters in the north with a vast mountain range and divides the middle. Below the freezing north are evergreen forests and tundra. The southern stretches hold beautiful pastures and flowering fields.
West of the dividing mountain range is a desolate wasteland poisoned by industry and a winding river that leads into a medium sized lake. To the north is are mountainous rocky steppes that lead to the ocean. These rocks are razor sharp after being carved by the strong ocean wind and water. Across the straight in an island known for having archaeological digs and primordial ruins.
South of the lake is a sprawling pasture and orchard. It is said that this area feeds all of the Tanfa Region. To the south of that is an expansive savanna where the sun beats down and bakes the ground.
What lies beyond the Northern Proximity's border is to be revealed later.
===Southern and Coast Proximity===
These are new areas that the player can visit in the second season update. It is more expansive than the Northern Proximity and will contain a large number of places for players to travel to. More information regarding the region will be revealed.
==Gym Leaders==
Gym Leaders are exceptional trainers that specialize in a particular type and run their own Gym in a city or town. A gym is the pride of the city/town and the leader is held in high esteem. The launch and second update version will both have 3 Gym Leaders each while the third update has the last two Gym Leaders.
<tabber>
Bodaway= 
Image	Name 	Japanese Name 	Type	Pokémon	Gym 	Badge	TM
 	Bodaway	ニシギ　Nishigi (burning bush tree) 	 	 	Froston City	 	TM 107 Heat Wave
|-|Mother Matsu= {| border="1" cellpadding="1" cellspacing="1" class="article-table" style="width: 750px;"
! style="border-color:white;text-align:center;background-color:rgb(080,080,090);"|Image
! style="border-color:white;text-align:center;background-color:rgb(080,080,090);"|Name
! style="border-color:white;text-align:center;background-color:rgb(080,080,090);width:150px;"|Japanese Name
! style="border-color:white;text-align:center;background-color:rgb(080,080,090);"|Type
! style="border-color:white;text-align:center;background-color:rgb(080,080,090);"|Pokémon
! style="border-color:white;text-align:center;background-color:rgb(080,080,090);"|Gym
! style="border-color:white;text-align:center;background-color:rgb(080,080,090);"|Badge
! style="border-color:white;text-align:center;background-color:rgb(080,080,090);"|TM
|-
| style="border-color:white;text-align:center;"|
| style="border-color:white;text-align:center;"|Mother Matsu
| style="border-color:white;text-align:center;"|マーザ・マツ Maaza Matsu
| style="border-color:white;text-align:center;"|
| style="border-color:white;text-align:center;"| 
| style="border-color:white;text-align:center;"|Pinnacall Gym
| style="border-color:white;text-align:center;"|
| style="border-color:white;text-align:center;"|TM 113: Fishing Net
|}|-|Joseph= {| border="1" cellpadding="1" cellspacing="1" class="article-table" style="width: 750px;"
! style="border-color:white;text-align:center;background-color:rgb(080,080,090);"|Image
! style="border-color:white;text-align:center;background-color:rgb(080,080,090);"|Name
! style="border-color:white;text-align:center;background-color:rgb(080,080,090);width:150px;"|Japanese Name
! style="border-color:white;text-align:center;background-color:rgb(080,080,090);"|Type
! style="border-color:white;text-align:center;background-color:rgb(080,080,090);"|Pokémon
! style="border-color:white;text-align:center;background-color:rgb(080,080,090);"|Gym
! style="border-color:white;text-align:center;background-color:rgb(080,080,090);"|Badge
! style="border-color:white;text-align:center;background-color:rgb(080,080,090);"|TM 104: 
|-
| style="border-color:white;text-align:center;"|
| style="border-color:white;text-align:center;"|Joseph
| style="border-color:white;text-align:center;"|メタセコウ Metasekou (dawn redwood)
| style="border-color:white;text-align:center;"|
| style="border-color:white;text-align:center;"| 
| style="border-color:white;text-align:center;"|Smogrim City
| style="border-color:white;text-align:center;"|
| style="border-color:white;text-align:center;"|TM 11: Iron Defense 
|}
</tabber>
Joseph
=Season 1: New Pokémon=
Tanfa Region National Dex
Each update version will contain a certain number of new Pokémon. The launch version is confirmed to have 35 new Pokémon though five of those evolutionary lines are unable to fully evolve in the launch version due to the 25 level cap.
Image	Tdex 	Ndex 	Pokémon 	Type
 	#001 	#722 	Calflora 	
 	#002 	#723 	Twifarrig 	
 	#003 	#724 	 	
 	#004 	#725 	Warmao 	
 	#005 	#726 	Shailuri 	
 	#006 	#727 	 	
 	#007 	#728 	Shorcub 	
 	#008 	#729 	Ursassault 	
 	#009 	#730 	 	
 	#013 	#731 	Tundrill 	
 	#014 	#732 	Mamarctic 	
 	#015 	#733 	Meadoriole 	
 	#016 	#734 	Boriole 	
 	#026 	#735 	Storkeling 	
 	#027 	#736 	Crescrane 	
 	#040 	#737 	Toinion 	
 	#041 	#738 	Onionymph 	
 	#060 	#739 	Silkbyx 	
 	#061 	#740 	Pupalk 	
 	#062 	#741 	Mothread 	
 	#070 	#742 	Childew 	
 	#071 	#743 	Suikid 	
 	#081 	#744 	Yodelly 	
 	#082 	#745 	Ramaneer 	
 	#083 	#746 	Shifoo 	
 	#084 	#747 	Shishion 	
 	#101 	#748 	Gnarritant 	
 	#102 	#749 	Pesterfly 	
 	#103 	#750 	Garbardier 	
 	#123 	#751 	Magmady 	
 	#124 	#752 	Pyroclassy 	
 	#130 	#753 	Porportise 	
 	#131 	#754 	Aquaphin 	
 	#134 	#755 	Bivalver 	
 	#135 	#756 	Clamemoir 	
 	#136 	#757 	Armortonia 	
 	#138 	#759 	Bonychus 	
 	#142 	#761 	Siegegine 	
 	#143 	#762 	Pulverase 	
 	#165 	#763 	Kirikiriki 	
 	#035M	#301 	Mega Delcatty 	
 	#052M	#407 	Mega Roserade 	
 	#073M	#047 	Mega Parasect 	
 	#096M	#0177	Mega Xatu 	
 	#126M	#262 	Mega Mightyena 	
 	#145M	#038 	Mega Ninetais 	
 	#147M	#059 	Mega Arcanine 	
 	#158M	#421 	Mega Cherrim 	
 	#160M	#626 	Mega Bouffalant	
 	#164M	#694 	Mega Heliolisk 	
 	#186M	#534 	Mega Conkledurr	
 	#M 	#227 	Mega Skarmony 	
CalffloraPKMN.png|Calflora is the Grass starter Pokémon within the Tanfa region. It is called the Twig Pokémon. It is said to have a peaceful disposition and a surprising knack for defense.
TwifarrigPKMN.png|Twifarrig is a Grass-type Pokémon that evolves from Calflora. It has harnessed its natural ability to cause trees and forests to grow wherever it walks and to calm the elements. It is called the Natural Pokémon.
WarmaoPKMN.png|Warmmao is the Fire starter Pokémon within the Tanfa region. It is called the Spark Pokémon. It is said to have an aggressive disposition and a surprising knack for speed.
ShailuriPKMN.png|Shailuri is a Fire-type Pokémon that evolves from Warmao. It can cause the air around it to heat up to an instant blaze. It has an energetic disposition. It is called the Ember Pokémon.
ShorcubPKMN.png|Shorcub is the Water starter Pokémon within the Tanfa region. It is called the Droplet Pokémon. It is said to have a patient disposition and a surprising knack for power.
UrsasaultPKMN.png|Ursassault is a Water-type Pokémon that evolves from Shorcub. It uses water enclosed around its fist to unleash powerful watery punches that can break apart rocks. It is called the Flood Pokémon.
TundrellPKMN.png|Tundrill is a dual Normal and Ground-type Pokémon and is the regional rodent Pokémon. It's sharp claws are able to tunnel through the frozen ground of the northern tundra. It is called the Tundra Pokémon.
MarmartcticPKMN.png|Marmartic is the evolved form of Tundrill and is a Ground and Ice-type Pokémon. It is capable of digging through ground that is frozen solid. It is called the Tundra Pokémon.
MeadoriolePKMN.png|Meadoriole is a Normal and Flying-type Pokémon and confirmed to be the regional bird for the Tanfa region. It is very active during the day and often searches for food. It is called the Migratory Pokémon.
BoriolePKMN.png|Boriole is a dual Normal and Flying-type Pokémon. It will travel from what region to the next while following the warm weather. It is called the Migratory Pokémon.
StorkelingPKMN.png|Storkeling is a dual Flying and Water-type Pokémon. It is able to migrate long distances and, once it reaches its birth place, will begin to transform into Crescrane. It is the Stork Pokémon.
CrescranePKMN.png|Crescrane is a dual Flying and Water-type Pokémon and evolved from of Storkeling. It is a migratory Pokémon and will appear in various locations around the Tanfa region based on the weather. It prefers rainy weather over dry weather. It is called the Crane Pokémon.
ToinionPKMN.png|Toinion is a pure Grass-type Pokémon and is typically found in areas of poor soil. It is called the Small Onion Pokémon.
OnionymphPKMN.png|Onionympth is a pure Grass-type Pokémon. It lives within the soil where it grows stronger. When it opens its onion shells, it is capable of inducing painful tears! It is called the Onion Pokémon.
SilkbyxPKMN.png|Silkbyx: is a pure Bug-type Pokémon and is one of the regional bug Pokémons. It lives in the trees and chews leaves. It produces silk in great quantities. It is called the Silk Worm Pokémon.
PupalkPKMN.png|Pupalk is a dual Bug and Flying-type Pokémon. Silbyx surrounds itself in silk to form a cocoon. This Pokémon can fly around in the air while in this form. It is called the Silk Cocoon Pokémon.
MothreadPKMN.png|Mothread is a dual Bug and Flying-type Pokémon. It encloses itself with silk to add protection to its fragile body. It tends to shimmer at night. It is called the Silk Moth Pokémon.
ChildewPKMN.png|Childew is a pure-Grass type Pokémon. It can often be found growing in fields and orchards. Fruits seems to sprout from it's body. It is called the Fruit Pokémon.
SuikidPKMN.png|Suikid is a pure Grass-type Pokémon. It can be found in fields of vegetables and fruits. It is unique as it can actually be grown and harvested. It is called the Fruit Salad Pokémon.
YodelillyPKMN.png|Yodelly is a pure Normal-type Pokémon. It is able to scale rock faces very well and has sure footing. It is just as much as home on the tocky mountain tops as in the forest. It is called the Goat Pokémon.
RamaneerPKMN.png|Ramaneer is a dual Rock and Normal-type Pokémon. It can found in many mountainous terrain. While yet revealed, it is confirmed to change its appearance based on the rocky terrain in the area. It is called the Charging Pokémon.
ShifooPKMN.png|Shifoo is a pure Rock-type Pokémon. It is said to protect travelers along the road by following them and acting like statues. They are called the Protector Pokémon.
ShishionPKMN.png|Shishion is a pure Rock-type Pokémon and evolves from Shifoo. It stands guard; even when it lives on its own in the wild. It has a very dutiful spirit. It is called the Guardian Pokémon.
GnarritantPKMN.png|Gnarritant is a dual Bug and Flying-type Pokémon. It is known the buzzing noise it makes as it flies. It seems to take pleasure in annoying humans. It is called the Gnat Pokémon.
PestiflyPKMN.png|Pestifly is a dual Bug and Flying-type Pokémon. It can often be found near landfills and garbage where it feeds in order to grow stronger. Detractors of Bug-type Pokémon find this one to be a huge pest. It is called the Fly Pokémon.
GarbardierPKMN.png|Garbardier is a dual Bug and Flying-type Pokémon. It collects toxic material from landfills and keeps it stored in it's thorax. It will then spray the toxic material at nearby enemies. It is called the Bombardier Pokémon.
PorportisePKMN.png|Porportise is a Water-type Pokémon. It often swims alongside boats and is friendly with humans. It is called the Swimmer Pokémon.
AquaphinPKMN.png|Aquaphin is a dual Water and Fairy-type Pokémon. It is the evolves form of Porportise. It uses its healing aura to cleanse the ocean and heal the damage wrought by humans. It is called the Serene Pokémon.
BivalerPKMN.png|Bivalver is a dual Water and Psychic-type Pokémon. It can be found in coastal areas where it emanates psychotic fumes which causes hallucinations. When it becomes angry, it releases hallucinations so strong it causes physical harm. It is called the Hallucination Pokémon.
ClamemoirPKMN.png|Clamemoir is a dual Water and Psychic-type Pokémon. It lies on the bottom of the ocean; trapping helpless prey in it's hallucinations. It is called the Hallucination Pokémon
MagmadyPKMN.png|Magmady: is a dual Fire and Ground-type Pokémon. It is valued for its stunning beauty and charm. It waves the tail on its head in such a way that is can only be described as the epitome of art. It is called the Magma Pokémon.
PyroclassyPKMN.png|Pyroclassy is a dual Fire and Ground-type Pokémon. It utilizes it's beauty in stunning ways by changing the hue of it's magma body. It is called the Magma Pokémon.
ArmorotniaPKMN.png|Armorotonia is a dual Rock/Steel type Pokémon and is one of the two Fossil Pokémon in the Tanfa region. It uses its strong steel armor to protect itself from attacks. It is called the Armored Plate Pokémon.
BonychusPKMN.png|Bonychus is a dual Rock/Dark type Pokémon and is the second of the Fossil Pokémon within the Tanfa region. It has long and sharp claws to rip apart its prey and then adorns itself with the bones. It is called the Sharp Claw Pokémon.
SiegeginePKMN.png|Siegigine is a Steel-type Pokémon. It can use its head to deliver powerful battering ram attacks. It can topple down reinforced steel fortifications in less than a minute! It is called the Siege Pokémon.
PulverasePKMN.png|Pulverase is a dual Steel and Fire-type Pokémon and evolves from Siegegine. It slams into it's target with explosive force. It is called the War Machine Pokémon.
KirikirikiPKMN.png|Kirikiriki is a pure Electric-type Pokémon. It rolls around sun-dried fields in it's hamster ball which provides the Pokémon via the sunlight. It is called the Rotation Pokémon.
Season 1 Pokémon will be available in Season 2 and later seasons as well. Improvements and changes to existing new Pokémon will also occur based on data from Season 1. In addition, newer evolutions, such as those of Calfflora, Warmao, and Shocub, will also appear in Season 2.
=Season 2: New Pokémon=
With the release of Season 2 of Metal & Wood, seven new Pokémon have been revealed to set to appear. According to Game Freak, Lexikurse, Snaptile, Triblade, and Malfunctron was set to appear as post-story Pokémon for Season 1 but, due to delays, were unable to make it in. They are set to appear in Season 2.
UrsuplexPKMN.png|Ursuplex
GiraffloomPKMN.png|Giraffloom
CrematandaPKMN.png|Crematanda
LexikursePKMN.png|Lexikurse
GrimmawPKMN.png|Grimmaw
SnaptilePKMN.png|Snaptile
TortitarPKMN.png|Tortitar
TribladePKMN.png|Triblade
GrimaskPKMN.png|Grimask
VamperiorPKMN.png|Vamperior
KittykePKMN.png|Kittyke
SiameowPKMN.png|Siameow
PuglyPKMN.png|Pugly
Shiz-zuuPKMN.png|Shi-zuu
Chow-ChowPKMN.png|Chow-chow
MalfunctronPKMN.png|Malfunctron
RotomobiePKMN.png|Rotomobie
DraugroundPKMN.png|Drauground
ZaptuniaPKMN.png|Zaptunia
DaizyrgyPKMN.png|Daizyrgy
ChompnnaPKMN.png|Chompnna
AnklironrusPKMN.png|Anklironrus
RapteraidPKMN.png|Rapteraid
WashbuckPKMN.png|Washbuck
HydrorthoPKMN.png|Hydrorotho
PasiphonPKMN.png|Pasiphon
PurriorPKMN.png|Purrior
ReflecurioPKMN.png|Reflecurio
BogxenPKMN.png|Bogxen
MoorfaloPKMN.png|Moorfalo
ConcretionPKMN.png|Concretion
ConstrukusPKMN.png|Construkus
GarbagrubPKMN.png|Garbagrub
RoarachPKMN.png|Roarach
BauhinaPKMN.png|Bauhina
EctoozePKMN.png|Ectooze
BulblingPKMN.png|Bulbling
ElderootPKMN.png|Elderoot (Elder Tree Form)
ElderootFirePKMN.png|Elderoot (Burning Tree Form)
ElderootIcePKMN.png|Elderoot (Wintering Tree Form)
ElderootPsychicPKMN.png|Elderoot (Crazed Tree Form)
FlroePKMN.png|Flroe
FlitflishPKMN.png|Flitfish
ThundurokPKMN.png|Thundurok
BolterraPKMN.png|Bolterra
SPinnulPKMN.png|Spinnul
ControllPKMN.png|Controll
DreadinePKMN.png_Dreadine
DrilaratePKMN.png|Drilerate
PieroninaePKMN.png|Pieroninae
VenemonePKMN.png|Venemone
HookpionPKMN.png|Hookpion
ScorpionookPKMN.png_Scorpionook
PlugletPKMN.png|Pluglet
SoketricPKMN.png|Soketric
FuryuPKMN.png|Furyu
FlufflongPKMN.png|Flufflong
TanailkPKMN.png|Tanailk
StuporriorPKMN.png|Stupirror
TeanniePKMN.png|Teannie
Image	Tdex	Ndex	Pokémon 	Type
 	#137	#758	Anklironrus	
 	#139	#760	Rapteraid 	
 	#200	#764	Bogxen 	
 	#201	#765	 	
 	#202	#766	 	
 	#203	#767	Hydrortho 	
 	#220	#768	Chompnna 	
 	#200	#764	Bogxen 	
 	#201	#765	 	
 	#202	#766	 	
 	#203	#767	Hydrortho 	
 	#220	#768	Chompnna 	
 	#233	#769	Lexikurse 	
 	#234	#770	 	
 	#235	#771	 	
 	#240	#772	Snaptile 	
 	#241	#773	Tortitar 	
 	#243	#774	 	
 	#255	#775	Pugly 	
 	#256	#776	 	
 	#257	#777	 	
 	#258	#758	Kittytyke 	
 	#258	#758	 	
 	#263	#759	Zaptunia 	
 	#264	#760	 	
 	#282	#761	Triblade 	
 	#283	#762	 	
 	#300	#763	Malfunctron	
 	#310	#764	Concretion 	
 	#311	#765	 	
 	#320	#765	Pasiphon 	
 	#333	#766	Ectooze 	
 	#335	#767	Grimask 	
 	#336	#768	 	
 	#341	#769	Garbagrub 	
 	#342	#770	 	
 	#351	#771	Rotombie 	
 	#352	#772	 	
 	#360	#772	Bauhina 	
==Version Exclusive Pokémon===
The following are version exclusive Pokémon confirmed for Pokémon Metal & Wood.
<tabber>Pokémon Metal= 
Image	Tdex 	Ndex	Pokémon 	Type
 	#058 	#114	Tangela 	
 	#059 	#465	Tangrowth 	
 	#088 	#529	Drillbur 	
 	#089 	#530	Excaldrill 	
 	#097 	#096	Drowzee 	
 	#098 	#097	Hypno 	
 	#130 	#753	Porportise 	
 	#131 	#754	Aquaphin 	
 	#132 	#211	Qwilfish 	
 	#144 	#037	Vulpix 	
 	#145 	#038	Ninetails 	
 	#145M	#038	Mega Ninetails	
|-|Pokémon Wood= 
Image	Tdex 	Ndex	Pokémon 	Type
 	#038 	#191	Sunkern 	
 	#039 	#192	Sunflora 	
 	#090 	#585	Deerling 	
 	#091 	#586	Swasbuck 	
 	#099 	#023	Ekans 	
 	#100 	#024	Arbok 	
 	#133 	#550	Basculin 	
 	#134 	#755	Bivalver 	
 	#135 	#756	Clamemoir 	
 	#146 	#058	Growlithe 	
 	#147 	#059	Arcanine 	
 	#147M	#059	Mega Arcanine	
</tabber>
==Legendary Pokémon==
Legendary Pokémon are available in Pokémon Metal & Wood though not in the current launch version. Only two confirmed Legendaries have been revealed and they are the mascots of the two versions; Wood & Metal.
===Jyoshorant amd Sonlient===
The Metal & Wood mascots, Jyoshorant and Sonlient, have have yet to be obtained in the launch version but will make a very brief appearance.
*Jyoshorant: It is unknown what typing it officially is. It is called the Defilement Pokémon and has a confirmed unique ability called Nature Corruption. It is said to travel the world; seeking areas of natural beauty in order to defile it and transform it into a decayed wasteland. Humanity at one point learned the wonders of industry through this Pokémon but it ceased spreading its wisdom deeming humanity unworthy. Jyoshorant comes from the Chinese words jī xiè or mechanical while wū rǎn or to pollute.
*Sonlient: It is unknwon what typing it officially is. It is called the Woodtsalker Pokémon and has the confirmed unique ability called Pollutant Cure. It is said to travel the world; helping sick forests grow and curing defiled areas from industry and pollution. It detests large cities and will send it roots and trees to overcome them in a matter of seconds. It once taught humanity how to care for the earth but has deemed humanity unworthy of its knowledge. Sonlient comes from the chinese words sēn or forest and liè or hunter.
==Mega Evolutions and Stones==
Mega Evolutions are confirmed to make an appearance again with both old and new forms. As of January, only two of the Mega Evolutions have been revealed though how to obtain the needed Evolution stones has yet to be revealed.
===Season 1 Mega Evolutions===
Meganinetails.png|Mega Ninetales
Megaarcanine.png|Mega Arcanine
ninetailsnite.png|Ninetailnite
arcaninite.png|Arcaninite
Mega Ninetails and Mega Arcanine are given to the player for pre-ordering Pokémon Metal or Pokémon Wood. Mega Ninetails is given to those who pre-order Metal while Arcanine is for those who pre-order Wood. At a certain point in the story, the player will receive a Vulpix or Growlithe with a Mega Stone attached to it. Once the Mega Ring is obtained, they can activate their Mega Evolution. It is unknown if they can obe obtained through normal means later in the game.
===Mega Parasect, Mega Mightyena, and Mega Heliolisk===
MegaParasectPKMN.png|Mega Parasect
MegaMightyenaPKMN.png|Mega Mightyena
MegahelioiskPKMN.png|Mega Heliolisk
Patasectite.png|Parasectinite
Mightyenanite.png|Mightyenanite
Helionite.png|Helionite
Paras, Poochyena, and Helioptile are available in the wild and Parasectinite and Mightyenanite is available while progressing through the game in hard to reach but accessible areas within the Northern Proximity.
===Mega Conkledurr, Mega Bouffalant, and Mega Xatu===
MegaConkledurrPKMN.png|Mega Conkledurr
MegaBuffuoulantPKMN.png|Mega Bouffalant
MegaXatuPKMN.png|Mega Xatu
Conkledurrite.png|Conkledurrite
Bouffalantite.png|Bouffalantite
Xatunite.png|Xatunite
Despite neither Timburr, Gurdurr, and Conkledurr being available within the launch version, Mega Conkledurr is a confirmed Mega Evolution for the current version. In addition, Bouffalant is available for capture but only once the "My Existence" Master Quest is completed. Completing this quest results in the player receiving either a Timbur with a Conkleduurite or a Bouffalant with a Bouffalantite as a reward. While Natu is available in the wild, Xatunite is only available through completing the Master Quest.
===Mega Cherrum, Mega Delcatty, Mega Skarmony, and Mega Roseraid===
MegaCherrumPKMN.png|Mega Cherrum
MegaDelacattyPKMN.png|Mega Delcatty
MegaskarmonyPKMN.png|Mega Skarmony
MegaRoseradePKMN.png|Mega Roseraid
Cherrumnite.png|Cherrumnite
Delicattnyte.png|Delicattynite
Both Cherubi and Skitty as well as the Mega Stones are only available through participating in the Citadel. They are rewarded separately from their Mega Stones. The exact conditions remains o be seen. Mega Skarmony and Mega Roseraid will be available within the Citadel though will not initially be available like Delacatty and Cherrum. Mega Skarmony and Mega Roseraid's Mega Stones will be available in future Citadel mode updates.
==Season 2 Mega Evolutions==
Mega Evolutions will contniue in the Season 2 with three already confirmed:
*Mega Meganium
*Mega Typhlosion
*Mega Feraligatr
Chikorita, Cyndaquil, and Totodile were available in the Post-Story Content through completing a Master Quest.
===Unreleased Pokémon===
Certain Pokémon will be available after the post-story content as well as small updates after release and before the second major update.
====Post-Story Pokémon====
ChikoritaXY.gif|Chikorita
155Cyndaquil.gif|Cyndaquil
158Totodile.gif|Totodile
meganiumnite.png|Meganiumnite
typhlosionite.png|Typhlosianite
feraligatrnite.png|Feraligatrnite
File:153Bayleef.gif|Bayleef
File:156Quilava.gif|Quilava
159Croconaw.gif|Croconaw
133Eevee.gif|Eevee
134Vaporeon.gif|Vaporeon
135Jolteon.gif|Jolteon
136Flareon.gif|Flareon
700Sylveon.gif|Sylveon
131Lapras.gif
532Timburr.gif|Timburr
533Gurdurr.gif|Gurdurr
534Conkeldurr.gif|Conkeldurr
626Bouffalant.gif
300Skitty.gif|Skitty
301Delcatty.gif|Delcatty
420Cherubi.gif|Cherubi
421Cherrim.gif|Cherrim
=====Johto Starters=====
The Johto starters will be available after completing the main story quests, meeting with Professor Yew, and completing a few tasks from him. Only one can be picked it will be holding a Mega Stone.
=====Eevee, Vaporeon, Jolteon, Flareon, and Sylveon=====
Eevee will be available along with Vaporeon, Jolteon, Flareon, and Slyveon after completing the main story quests, visiting the Science Park, and completing tasks assigned by them. Umbreon, Espeon, Glaceon, and Leafeon will be made available in later updates.
==Future Pokémon==
New Pokémon will be available in Season 3.
=Development=
Development began shortly after the release of Pokémon Omega Ruby and Alpha Sapphire with the focus on creating a Pokémon game that utilizes advanced technology. The team wanted to create a game that seemed more advanced technological than previous installments. While the game wasn't originally intended to have an MMORPG elements included into it; the team felt it opened up an entirely new world for players. Masuda stressed through throughout development that he wished to not withhold created content from players solely to turn a profit and it was decided that content that was priced would not in any way impact the progression of the story or give an advantage to a player. Masuda has stressed that any micro-transaction content will be purely cosmetic.
The team has also stated that due to the update versions being released periodically; it allows the team to get the game of quicker and focus on particular areas. In addition, it allows player feedback on what to improve or change in future updates which impacts the game ever greater than just post-released patches which was the case in Pokémon X & Y. Masuda has gone on to say that this system of development allows different sections of the team to focus on different aspects of the game; both current content and future content.
==Updates==
*January 14: Games are formally announced. The starters are also revealed.
*January 15: Three new shadows are included with the update.
*January 17: The shadows are revealed. Four pictures of the map is revealed. Three new shadows are included with the update
*January 18: A questionnaire asking which Johto Pokémon you would like to see have a Mega Evolution form.
*January 19: A plethora of new information regarding the game is revealed. Time returns as a major component of game play. Weather now has a larger impact with weather patterns appearing in different parts of the map. The full map of the Tanfa Region that's included in the Launch version has been revealed. Several of the locations have been expanded upon by the staff. This area that will be included in the Launch version is also named the Northern Proximity. The develoing team has stated that the region is divided by four administrative areas called Proxmities.
*January 20: The ability to craft items such as Super Potions and Pokémon has been announced. In addition, seven new trainers have been revealed.
*January 20: Long and Lyn, the two protagonists have been revealed.
*January 21: Master Training have been revealed. Three new Pokémon: Toinion, Tundrill, and Silbyx. Four additional Pokémon silhouettes have been announced. Mega Evolutions announced as Post-Story content. Region locations expanded upon.
*January 24: Information regarding Cosplay and Amiibo has been added. The four silhouettes have been revealed: Crescrane, Magmady, Pestifly, and Bivalver.
*January 25: The three Gym Leader silhouettes have been shown. The National Dex has also been created:
Pokémon Jīn & Pokémon Mù/List of Pokémon by National Pokédex number
*January 26: New DEX sprites have been added!
*January 27: Five new silhouettes have been revealed.
*January 29: The five silhouettes have been revealed to be: Storkeling, Marmarctic, Suikid, Shifoo, and Ramaneer. Two additional Mega Evolution silhouettes have been revealed.
*February 1-3: Calflora, Warmao, Shgorcub, Tundrill, and Meadoriole all received individual pages.
*February 5: The five silhouettes were revealed with them being: Onionymph, Pupalk, Gnarritant, Porportise, and Siegegine.
*February 8: Six silhouettes have been added; 4 regular Pokémon and 2 Mega Evolutions. Information concerning the Citadel, Mega Arcanine and Mega Ninetails, the regional professor, and new abilities have been added.
=Trivia=
*The two versions are named after the Chinese characters of steel and wood. (金 and 木, Jin and Mu). These reflect the five elemental system or Wu Xing. The others being fire, earth, and water. While unofficial, fans are labeling the games Pokémon Steel & Pokémon Wood to make it easier for English fans to relate to as well as Pokémon Jin & Pokémon Mu based on how the title is spoken.
*This is the first game to feature a title composed on a non-English name across all regions. In English, it is spoken as Pokémon Jin and Pokémon Mu.
*While the region is currently unknown, due to the Chinese aspect of the names and the region being described as a network of islands; it is speculated to be based on Hong Kong.
*This is currently the only Pokémon game to have such a development history with staggered update releases. This is also the only game to feature a separate online mode that allows players to interact with others within the worlds map.
Category:Fan Games
Category:Games
Category:Pokémon (series)
Category:Pokémon Games
Category:LostSynth
Category:Pokémon 金 and 木
Category:Pokémon Metal and Wood
Category:Role-Playing Games
Category:2016
Category:LostSynth Productions Games