PvZ: Project Paradox/Upgrade System

The Upgrade System is a feature in PvZ: Project Paradox, introduced in the Lunar Landing update. This system allows you to level up your plants, which increase their capabilities. Plants can be leveled up by collecting seed packets, which are obtained via Piñatas or requesting. You can turn off plant leveling in the settings, meaning that your plants will be level 1 and have no Epic Powers in combat.
==Piñatas==
You have 5 Pinata slots, which can each contain one Pinata. You gain Pinatas from completing levels (If you complete a level, you get a Pinata, and will not get any more Pinatas from that specific level for 2 days. Does not apply to levels played with 5 Pinatas in storage). 
There are several different kinds of Piñata:
*Basic Piñata: Fills in space between other Pinatas. Takes 3 hours to unlock. Contains 142-196 coins, and a total of 114-178 seed packets (21-29 are Conquest or Event).
*Advanced Pinata: Every 6th Pinata is an Advanced Pinata unless a bigger Pinata wants to appear there. Takes 6 hours to unlock. Contains 297-389 coins, 2-7 gems, and a total of 200-237 seed packets (41-68 are Conquest or Event).
*World Pinata: Every 25-50 Pinatas, a World Pinata takes its place, unless a bigger Pinata wants to appear, then it moves 2 Pinatas after it until it finds a suitable spot. Takes 9 hours to unlock. Contains 362-502 coins, 1-11 gems, and a total of 214-260 seed packets (0 are Conquest or Event).
*Titan Pinata: Every 26-51 Pinatas, a Titan Pinata takes its place, unless a bigger Pinata wants to appear, then it moves 3 Pinatas after it until it finds a suitable spot. Takes 9 hours to unlock. Contains 392-489 coins, 3-9 gems, and a total of 194-250 seed packets (194-250 are Conquest or Event).
*Mega Piñata: Every 100-200 Pinatas, a Mega Pinata takes its place, unless a bigger Pinata wants to appear, then it moves 5 Pinatas after it until it finds a suitable spot. Takes 12 hours to unlock. Contains 947-1,456 coins, 11-28 gems, and a total of 524-719 seed packets (68-137 are Conquest or Event).
*Super Ultra Pinata: Every 250-500 Pinatas, a Super Ultra Pinata takes its place. Takes 48 hours to unlock. Contains 2192-3589 coins, 22-49 gems, and a total of 1437-1943 seed packets (325-458 are Conquest or Event).
==Overview==
Upgrading plants greatly boosts their effectiveness in combat. The player has to spend a lot of coins to upgrade each plant, with the cost of each upgrade increasing with each level of the plant's upgrade progress. The maximum level to which each plant can be upgraded to is 6, after which the plant unlocks its Epic Power.
Each upgrade increases the plant's attack damage and health by 10% of the original stats. If the plant does not deal damage and does not have health, the plant's recharge speed will decrease by 10% of the original speed (this is reduced to 5% for plants with over a 35-second recharge). All stat increase numbers are rounded up.
==Upgrade Costs==
Level	Number of Seed Packets Required for Upgrade	Number of Seed Packets Required for Upgrade	Number of Seed Packets Required for Upgrade	Number of Seed Packets Required for Upgrade
Level	World 	Conquest & Event 	 	
1 	N/A 	N/A 	 	
2 	100 	200 	 	
3 	200 	400 	 	
4 	500 	1000 	 	
5 	1000 	2000 	 	
6 	2000 	4000 	 	
Total	3,800 	7,600 	 	
Level	Coins Required for Upgrade	Coins Required for Upgrade	Coins Required for Upgrade	Coins Required for Upgrade
Level	World 	Conquest & Event 	 	
1 	N/A 	N/A 	 	
2 	10,000 	5,000 	 	
3 	25,000 	20,000 	 	
4 	50,000 	40,000 	 	
5 	100,000 	80,000 	 	
6 	200,000 	160,000 	 	
Total	385,000 	305,000 	 	
==Epic Powers==
Upgrading a plant from level 5 to level 6 functions normally, but with a twist. The plant unlocks its Epic Power. Epic Powers are toggleable (via turning off plant levels). Epic Powers are a big boost to a plant's functionality. An example is Peashooter's "Precise Aim" which increases the projectile speed and stuns zombies for a spilt second. Epic Powers are turned off in competitive play and for some Conquest game modes.
===List of Epic Powers===
====Suburbia====
*Peashooter (Precise Aim): Peas move faster and stun momentarily. Peas move 100% faster and stun zombies they hit for 0.2 seconds.
*Sunflower (Sun-sational): Costs 25 sun instead of 50. Sunflower costs only 25 sun to plant instead of costing 50 sun.
*Wall-nut (Band-Aid): Heals to full after taking enough damage. Has a 35-second cooldown. When Wall-nut goes under 20% health, he instantly is healed to full health. Has a 35-second cooldown.
*Potato Mine (Root Recruits): Plant Food Power makes 2 more Potato Mines. When using Plant Food, Potato Mine spawns 4 Potato Mines instead of 2.
*Bonk Choy (Beatdown): The more zombies there are, the faster Bonk Choy attacks! For each zombie on-screen, Bonk Choy attacks 1% faster. Gargantuars count for 10%. Caps at 400% faster.
*Bloomerang (Double Shot): Shoots 2 boomerangs at a time! Shoots two boomerangs instead of 1. The second boomerang is thrown 0.4 seconds after the first.
*Cabbage-pult (Explosive Cargo): Cabbages explode, dealing area damage. Cabbages deal splash damage in a 1x1 radius on impact.
*Snow Pea (Viral Frost): Zombies spread longer-lasting chill effect by touch. The chill effect lasts 4 seconds longer and spreads between zombies when they touch each other.
*Chomper (Gourmet Guard): Chomper takes half damage while chewing! While chewing, Chomper takes 50% less damage.
*Repeater (Gatling Pea): Shoots 4 peas every 5th attack. Every 5th attack, Repeater will shoot 4 peas instead of 2.
*Cherry Bomb (Shockwave): Explosion stuns zombies for a few seconds. Explosion stuns zombies in a 5x5 radius for 2 seconds.
*Windowpine (Refracted): Glass shards can pass through several zombies! Each glass shard can pass through up to 4 zombies before vanishing.
*Jalapeno (Meteor Shower): Launches meteors at the strongest zombies. When Jalapeno explodes, he launches 6 Meteors that each deal Heavy damage at up to 3 of the strongest zombies on screen. Meteors will target from the strongest down.
====Shadow Valley====
*Puff-shroom (Team-up): You can plant up to 4 per tile! Up to four Puff-shrooms can be planted on a single tile. Shoveling them will remove them one by one from when they were planted.
*Sun-shroom (Growth Spurt Four): Sun-shroom can grow a fourth time! Sun-shroom can grow to a fourth stage. He produces 100 sun in his fourth stage.
*Scaredy-shroom (Shroud of Defense): Can't be targeted while hiding. Scaredy-shroom can't be directly targeted while hiding.
*Fume-shroom (Longer Spray): Attacks further than before. Attacks 2 tiles further.
*Plantern (Burny Stuff): Deals constant damage to nearby zombies in bursts. Every 0.25 second, Plantern deals Light damage to all zombies in a 3x3 radius.
*Grave Buster (Grave Danger): Explodes after destroying a gravestone. Explodes after it consumes the gravestone, dealing Huge damage to all zombies in a 1x3 radius.
*Ice-shroom (Super Brittle): Frozen zombies take more damage. Ice-shroom deals 30% more base damage, and zombies that he freezes take 60% more damage while frozen. The freeze lasts 1 second longer.
*Hypno-shroom (Double Transformation): Can be eaten twice! Hypno-shroom can be eaten twice, meaning it can hypnotize two zombies instead of one. Does not affect Plant Food Power.
*Doom-shroom (TBA): TBA
*Witch Hazel (TBA): TBA
*Zoybean Pod (TBA): TBA
====Destiny Desert====
*Realitree (TBA): TBA
*Celery Stalker (TBA): TBA
*Mosstrosity (TBA): TBA
*Thyme Warp (TBA): TBA
*Kernel-pult (TBA): TBA
*Chipotle (TBA): TBA
*Toadstool (TBA): TBA
*Homing Thistle (TBA): TBA
*Sling Pea (TBA): TBA
*Kiwibeast (TBA): TBA
*Cactus (TBA): TBA
*Twin Sunflower (TBA): TBA
*Stunion (TBA): TBA
*Tall-nut (TBA): TBA
*Toxin Bush (TBA): TBA
====Lunar Landing====
*Laser Bean (TBA): TBA
*Starfruit (TBA): TBA
*Electrici-tea (TBA): TBA
*Melon-pult (TBA): TBA
*Infi-nut (TBA): TBA
*Citron (TBA): TBA
*E.M. Peach (TBA): TBA
*Magnet-shroom (TBA): TBA
====The Simulation====
*Cyburr (TBA): TBA
*Virtualmond (TBA): TBA
*Hackweed (TBA): TBA
====Shipwreck Shores====
???
====Paradox Pass====
*Antiflower (TBA): TBA
Category:Upgrades
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