Status Effects

Status Effects are any number of conditions that can affect a creature's abilities. Some are caused by performing actions while others are brought about through magical means.
== Standard States ==
Standard States are status effects caused by active actions related to the positioning of one's body. All creatures are always considered to be in one Standard State at all times. 
==== Standing ====
Standing is the default state a creature is considered to be most of the time.
==== Running ====
Running is a state in which a creature has taken 4 or movement actions in one turn.
==== Crawling ====
Crawling is a state in which a creature has lowered its body towards the ground, notably with bipedal creatures utilizing quadrupedal locomotion.
==== Climbing ====
Climbing is a state in which a creature is either ascending or descending a sloped surface greater than 60 degrees.
==== Sitting ====
Sitting is a state in which a creature is at rest with either its hindquarters or knees against a solid surface.
==== Prone ====
Prone is a state in which a creature is lying on the ground.
==== Floating ====
Floating is a state in which a creature is suspended in either a liquid or a gas.
==== Swimming ====
Swimming is a state in which a creature is voluntarily moving through liquid.
==== Sinking ====
Sinking is a state in which a creature is involuntarily moving through liquid.
==== Flying ====
Flying is a state in which a creature is voluntarily moving through the air.
==== Falling ====
Falling is a state in which a creature is involuntarily moving through the air.
== Physical States ==
Physical States are status effects caused by a creature's bodily conditions, whether they arise naturally from the creature's ordinary activities or be brought about through the external influence of factors such as diseases or drugs.
=== Activity-Related States ===
==== Exhausted ====
Exhausted is a state
=== Disease-Related States ===
== Elemental States ==
Elemental States are status effects caused by exposure to Elemental Energy, whether from the natural environment or through magical spells.
=== Temperature Related States ===
==== Ablaze ====
Ablaze is a state in which a creature is on fire.
==== Burned ====
Burned is a state in which a creature is hot enough to be hurt from the heat.
==== Heated ====
Heated is a state in which a creature is experiencing temperature beyond its natural comfortable levels and is more vulnerable to Fire and Exhaustion.
==== Chilled ====
Chilled is a state in which a creature is experiencing temperature below its natural comfortable levels and is more vulnerable to Frost and Exhaustion.
==== Frosted ====
Frosted is a state in which a creature is cold enough to be hurt from the chill.
==== Frozen ====
Frozen is a state in which all or part of the creature has been incapacitated due to 
=== Liquid Related States ===
==== Drenched ====
Drenched is a state in which a creature is wet from being covered in water, reducing its vulnerability to Fire effects but increasing its vulnerability to Frost and Lightning effects.
==== Oiled ====
Oiled is a state in which a creature is covered in oil, inhibiting its movement and providing it with resistance to grappling as well as increasing its vulnerability to being set Ablaze.
==== Mucked ====
Mucked is a state in which a creature is covered in a viscous fluid, inhibiting movement and making it more vulnerable to being Crystalized or encased in Clay through Fire. 
==== Submerged ====
Submerged is a state in which a creature is surrounded by a liquid, typically Water, Mud, Acid, Oil, Magma, or Mercury.
=== Solid Related States ===
==== Encased ====
Encased is a state in which a creature is surrounded by a solid substance, typically Ice, Stone, Clay, or Steel.
==== Petrified ====
Petrified is a state in which a creature's flesh is converted into an inorganic substance.
==== Crystalized ====
Crystalized is a state in which a creature becomes covered in Crystals, inhibiting movement and causing it to become vulnerable to Light.
=== Temporal Related States ===
==== Hasted ====
Hasted is a state in which a creature's temporal experience is altered to allow it to act relatively more quickly than the rest of the world.
==== Slowed ====
Slowed is a state in which a creature's temporal experience is altered to cause it to act relatively more slowly than the rest of the world.
==== Paced ====
Paced is a state in which a creature is under the influence of Time magic, but is still currently operating at an ordinary relative speed. The further addition of Gravity, Plant, or Poison energy will slow them whereas the addition of Plasma, Solar, or Lightning energy will Haste them.
==== Stopped ====
Stopped is a state in which a creature is temporarily removed from the flow of time, rendering them immune to all other effects but incapable of acting.
==== Beyounged ====
Beyounged is a state in which the age of a creature has been altered to an earlier developmental stage.
==== Enaged ====
Enaged is a state in which the age of a creature has been altered into a later developmental stage.
=== Gravitational Related States ===
==== Overburdened ====
Overburdened is a state in which a creature is experiencing more gravitation force from the objects it is carrying than its body can properly handle.
==== Enlightened ====
Enlightened is a state in which a creature is experiencing reduced gravitational force on its body.
==== Weightless ====
Weightless is a state in which a creature is immune to gravitational forces on its body.
==== Magnetic ====
Magnetic is a state in which a creature will be attracted to or repelled from Magnetic poles as if its body where a ferromagnetic material.
==== Positively Magnetized ====
Positively Magnetized is a state in which a creature will attract all ferromagnetic objects in its vicinity towards itself, causing it to take more damage from iron weapons among other effects.
==== Negatively Magnetized ====
Negatively Magnetized is a state in which a creature will repel all ferromagnetic objects in its vicinity away from itself, protecting it from iron weapons among other effects.
== Psychological States ==
=== Psychological Buffs ===
Psychological Buffs are Psychological States that are universally beneficial to those experiencing it.
==== Glory ====
Glory is a state in which a creature is experiencing nigh-divine focus, greatly improving its capabilities.
==== Encouraged ====
Encouraged is a state in which a creature is experiencing increased confidence and courage, increasing its resistance to Fear and its toleration of Pain.
==== Hopeful ====
Hopeful is a state in which a creature believes in something great that can aid it in resisting Despair.
==== Peace ====
Peace is a state in which a creature is experiencing an almost transcendent calm that allows it to think clearly and maintain mental focus
==== Alert ====
Alert is a state in which a creature has a heightened awareness of its surroundings, improving its perception.
==== Fury ====
Fury is a state in which a creature's righteous wrath increases its attack speed.
=== Psychological Debuffs ===
Psychological Debuffs are Psychological States that are either wholly or partially detrimental to those experiencing it.
==== Pained ====
Pained is a state in which a creature is distracted by its injuries or trauma, hindering its combat capability.
==== Agonized ====
Agonized is a state in which a creature is experiencing overwhelming pain and cannot act. An agonized creature falls prone and writhes on the ground. Being Agonized provides resistance to Sleep effects. 
==== Forlorn ====
Forlorn is a state in which a creature has abandoned hope, making it more susceptible to other Psychological Debuffs.
==== Enraged ====
Enraged is a state in which a creature has gained temporary strength but has lost control of its actions.
==== Frenzied ====
Frenzied is a state in which a creature has gained considerable speed but has lost control of its actions.
==== Quelled ====
Quelled is a state in which a creature has been forced into a pacified stance.
==== Feared ====
Feared is a state in which a creature is scared for one reason or another and loses its ability to focus.
==== Terrified ====
Terrified is a state in which a creature has been overwhelmed by its fear and must involuntarily Flee or Freeze.
== Vitality Related States ==
Vitality States are determined by a creature's current VP in ratio to Max VP.
==== Robust ====
Robust is a state in which a creature possesses greater than 7/6 of its Max VP.
==== Normal ====
Normal is a state in which a creature possesses 7/6 to 5/6 of its Max VP.
==== Hurt ====
Hurt is a state in which a creature possesses 5/6 to 4/6 of its Max VP.
==== Wounded ====
Wounded is a state in which a creature possesses 4/6 to 2/6 of its Max VP.
==== Bloodied ====
Bloodied is a state in which a creature possesses 2/6 to 1/6 of its Max VP.
==== Mortal ====
Mortal is a state in which a creature possesses 1/6 to 0/6 of its Max VP
==== Dying ====
Dying is a state in which a creature possesses negative VP.
== Transcendental States ==
==== Blessings ====
Blessings are a category of unique beneficial Status Effects.
==== Curses ====
Curses are a category of unique negative Status Effects.
== Buffs ==
Buffs are status effects that are generally beneficial.
Quickness - Haste for only mobility
Fury - Haste for only offense
Frenzy - Fury+Quickness at the cost of defense
Flight - Haste for defense
Regeneration - Restoring points over time
Ethereal - Incapable of interacting physical things, but more sensitive to elements. Actually a huge debuff for physical fighters
Invisible - Cannot be Seen
Inaudible - Cannot be Heard
Invigorated - Filled With Extra Points
Cured - Has recently recovered from some affliction and cannot get it again for some time
Resistant - Bonuses against certain debuffs, elements, etc.
Immune - Cannot be affected by certain debuffs, elements, etc.
Enlarged - Grown in physical size. Actually a debuff for mages
Displacement - Body does not appear where it actually is. Sometimes quite far off. Water can cause this
Cleansed - Removal of negative effects
Jaunt - Repositioning swiftly and protected while doing so
== Debuffs ==
Submerged - completely under water or some other liquid. Movement more difficult, more vulnerable to cold and lightning, less vulnerable to fire.
Buried - completely under dirt or some other solid. Cannot move buried parts at all
Shrunk - reduced in physical size
Root - Lower body caught and held in place
Shackled - Legs bound together
Cuffed - Arms bound together
Entangled - trapped as in a net
Bound - Tied to the point of helplessness
Leashed - Connected to some point, constricted to the area
Choked - Breathing difficult
Breathless - Wind knocked out
Suffocating - Dying from lack of breathe
Enraged - Filled with anger, less focus, increased physical combat
Berserk - Filled with anger, effectively silenced, increased physical, attack nearest things
Taunted - Forced to focus on certain target
Slowed - Decreased speed of everything
Snared - Movement slowed
Calmed - Attack Speed Slowed
Slacked - Defense slowed
Stopped - Unable to move or do anything, or even be harmed
Hushed - Spells decreased in power
Stuttered - Chance of Failing to cast
Silenced - Unable to speak or cast spells
Weakened - Weaker everything
Enfeebled - Weakened Physical
Fumbled - Chance of failing to attack
Disabled - Unable to attack with weapon
Disarmed - Lost possession of weapon
Tired - Reduces everything, comes from low stamina
Exhausted - Reduces everythin even more, low stamina
Fatigued - Reduces everything, comes from lack of stamina over long periods, not enough sleep
Fainting - Extreme Fatigue, bouts of sleep
Tripped - Falls from standing to one of the other states based on direction of trip and save
Flashed - Vision screwed over from flare or the like
Blurred - Vision made blurry
Blinded - Cannot see out of one or both eyes
Myopic - Cannot see past a certain distance
Dazed - Chance to do random things
Confused - High chance to do random things
Stunned - Can only do one action 
Paralyzed - Can do nothing at all
Glowing - Have a light aura around you, making you easier to see
Shining - Strong light aura, can actually harm light sensitive beings
Shaded - Have aura of darkness that can make you harder to see
Shadowed - Deep aura of shadow
Soulless - Body without soul. Can still be led to walk and eat when fed, but not much else
Purged - Removal of status effects, can be good or bad
Nauseous - A little Sickness
Coughing - Out of air, more vulnerable to airborne toxins
Sickened - A lotta sickness. See also Diseases
Poisoned - See specific Poisons
Drowsy - A little sleepy, more vulnerable to being slept
Slept - Forced to fall asleep. Goes away with certain amount of damage
Bleeding - Losing blood and taking damage over time
Dying - Loosing a lot of blood, unconscious
Stablized - Unconscious but not bleeding
Unconscious - A more serious form of sleep. Physically Helpless
Mindbroken - Mentally Helpless, can still react to protect body if not otherwise bound
Helpless - Completely vulnerable to everything
Banished - Can still move and spectate, but not part of the world in any way, except for a shadow
Vulnerable - Take more damage to something or be more likely to be effected by certain statuses
Cursed - See Curses
Possessed - Body is being controlled by another
Deafened - Cannot hear in one or more ears. Lowered awareness and some difficulty speaking and casting
Drained - lose of stats or points
Distracted - Focus taken away by something
Dazzled - A mix of surprises, disctracted and flared
Surprised - Caught off guard, harder to dodge or block
Nervous - Less focus, more vulnerable to fear, selectively heightened and reduced perception
Feared - Shaking in boots, chance to fight, flight or freeze, combat performance greatly suffers
Terrified - Freeze or Flight
Panicked - Fight or Freeze
Grappled - Grabbing or being grabbed
Pinned - held to the ground
Petrified - Turned to stone, similar to frozen
Charmed - Cannot attack the charmer
Seduced - Follows the commands of the charmer
Burdened - Carrying too much weight or gravity, everything is slowed
Crushed - Completely crush under weight, unable to move
Pulled - Moved towards point
Pushed - Moved away from point
=== Health ===
Robust 100%+
Unharmed 100%
Fine 75%+
Wounded 50%+
Bloodied 25%+
Mortal 0%+
Dying 0%-
Dead
=== Stamina ===
Hyper 100%+
Fresh 75%+
Winded 50%+
Tired 25%+
Exhausted 0%+
Collapsed 0%-
=== Mana ===
Overflowing 6/6+
Bounding 5/6+
High 4/6+
Medium 2/6+
Low 0/6+
Drained 0/6-
== See Also ==
Poisons
Diseases
Mutations
Curses
Madness
Transcendence