Ogres

Ogres are a highly paradoxical race. Due to their incredible physique, unmatched by other races, most ogres naturally pride themselves in their god-given role as warriors, in their strength and in their bravery that verges on recklessness. Ogre cultures thus tend to favor or entirely base themselves in the very foundation of every society: violence. Such cultures respect strength and strength alone, anything is given to those who have the strength to wrest it away, and everything is taken from those who lack the strength to resist. This tendency should moreover be intensified by the fact that ogres tend to feel emotions more strongly than other races – anger lights their soul ablaze, happiness send them into drunken euphoria, sadness drains all color from the world, etc. Yet, ogres also possess an inherent discipline, an unwavering “center” where they can gather their bearings and restrain their violent emotions. This odd, almost paradoxical combination of traits never ceases to surprise those who move to entrap a unit of berserk ogres, only for these to immediately stop their charge, shifting into a trance-like cold and analytic state of mind and completely change their tacit. Because of this, the darwinian tendency of their cultures is acted out in a very limited and codified fashion, with an ogre’s honor playing a role alongside their strength.
Another interesting facet of an ogre’s strange psychology can be seen from their natural sense of camaraderie and respect, both for those who are raised above them and for those who survive below them – an ogre leaves no one behind. As strange as it is for those peering into their culture, to an ogre, being alive seems to be proof enough that one is worthy of being part of their society (even if only as a peon).
==== History ====
The result of abominable, however necessary, experiments on part of the gods, the ogres were made to serve as shock troops against the dragons. That fact is verified whenever one suffers the charge of an ogre warrior - a seemingly unstoppable and relentless vehicle of destruction. Indeed, an ogre’s very body is akin to a well-forged weapon, a perfect balance of elements supporting a formidable blade of “strength”. An ogre’s number of arms can vary between two or four, which was used in the Great War to determine their rank, as ogres with a lower number of arms tended to be more intelligent and so better fit for strategical thinking.
In modern times, ogres mostly inhabit the various continents as brigand gangs (which brings some level of stigma), though a large number of Ogres have managed to develop into various nomadic tribes in the wild steppes of Whorlaynd. 
==== Ability Score Increase ====
Ogres gain +1 Strength and +1 Constitution score.
==== Senses ====
Ogres have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. 
==== Appearance ====
Usually, ogres have greenish skin, coarse hair, towering muscular bodies, low foreheads and prominent jaws with large canine teeth. Most of the ogres also have short ears that are pointed on the ends, just like the ears of elves. Most have four harms.
==== Age ====
Ogres mature a little faster than humans, reaching adulthood around age 14. They also age noticeably faster, but are usually able to endure well into their 70’s.
==== Size ====
Ogres are tall and burly, usually standing well over 6ft tall and weighing between 200 and 300lbs. Regardless, your size is Medium. 
==== Names ====
Ogres usually have names appropriate to the nomad culture in which they were raised. However, an ogre who wants to fit in among humans might trade an ogre name for a human name. Some ogres with human names decide to adopt a guttural ogre name because they think it makes them more intimidating – and to be fair, they do sound kinda cool.
* Common Male Names:
** Male -	Dench, Feng, Gell, Henk, Holg, Imsh, Keth, Krusk, Mhurren, Ront,	Shump, Thokk
** Female -	Baggi, Emen, Engong, Kansif, Myev, Neega, Ovak, Ownka, Shautha,	Sutha, Vola, Volen, Yevelda
==== Languages ====
You can speak, read and write Common and Ogrish. Ogrish is a harsh, grating language with hard consonants and quick sentences. It has no script of its own but is written in the Gwarvish script. 
==== Racial Abilities ====
* Menacing.	You	gain proficiency in the Intimidation skill and may use your Strength	modifier in place of Charisma.
* Relentless	Endurance.	When	you are reduced to 0 hit points but not killed outright, you can	drop to 1 hit point instead. You can’t use this feature again	until you finish a long rest.
* Powerful	Build. You	count as one size larger when determining your carrying capacity and	the weight you can push, drag, or lift. Additionally,	you	may treat	any two-handed weapon that doesn’t posses the Heavy propriety as a	Versatile weapon, with the one-handed version of a two-handed weapon	having a downgraded damage die (a d12 becomes a d10, a d10 a d8 and	so on).
== Sub-Races ==
=== Two-Armed Ogres ===
The two-armed ogres are a rarer variant of the ogre race, possessing only two arms as opposed to the more common four-armed variant. The two-armed ogres possess an intelligence that is on par with the other mundane races. They are also commonly referred to as orcs, as saying two-armed ogre all the time is way too much of a mouthful.
==== Ability Score Increase ====
Two-Armed Ogres gain +1 Strength or +1 Constitution score.
=== Four-Armed Ogres ===
The four-armed variant conforms to the typical image th at shows up on peoples mind when think of an ogre – tall, mighty, ferocious and, well, with four-arms. They are less intelligent on average when compared to the two-armed variant, but retain that unique shrewdness found only in ogres. As implied by the name, a four-armed ogre possesses four fully-functional and terrifyingly strong arms, which they use with even greater finesse and agility than a human does with their simple, fiddly pair of noodle-arms.
==== Ability Score Increase ====
Four-Armed Ogres gain -1 Intelligence and +2 Strength score.
==== Racial Abilities ====
* Tools	of War.	Members	of this race possess four arms, and can thus wield multiple weapons.	Only	one hand counts as its primary hand, all others are off hands. They	can also use their	other	hands for other purposes that require free hands.
Category:Playable Race