Quest-Giver

==Overview==
The Quest-Giver will give you a quest; upon talking to the stranger, he will tell you that you will need to find ripped apart, torn book pieces. Putting them together creates a "sacred object." He is found in the camp between Safehouse and Small Cabin. (The Quest-Giver de-spawns once the night starts with static), as of now, the Quest-Giver is disabled and the artifacts will not spawn.
== Requirements ==
* "Survive CHAIN in his most aggressive state yet" ( Survive CHAIN in Bloodmoon )
* Not exactly sure if this is the right amount of nights, but you also must survive 5 nights in-game
== Notes ==
* Leaving will remove the requirements achieved.
* You do not have to survive 5 nights ( not sure the amount ) in a row
File:Part 1.gif|"Hey, I have a job that could help you offend against hostiles."
File:Part 2.gif|"If you're gonna do the job, I need you to grab a few artifacts that are left around the area. They look like book pieces that have been torn apart. When the pieces are brought together, it sustains sacred power upon usage."
File:Part 3.gif|"To look for these, they emit strange sounds and a small glowing light, and I'll need those artifacts to craft this sacred book."
File:Part 4 decision.gif|"Are you up for it?"
File:Part 5 yes.gif|"Good choice. Come back to me when you have found all of them. Be careful on your search, what you are doing is extremely crucial to our progression."
File:Part 6 no.gif|"You can try another time maybe."
File:Quest guy vanishing like my dad.gif|*Quest guy vanishing like my dad*