Control

Cost: Variable
Control allows the shaping and movement of a particular category of matter, energy, or force (your “element”).
*Common (20 points/level):
*Occasional (15 points/level): Ceramics (including glass), Ferrous Metals, Ice, Steam, Stone, most forms of energy, etc
*Rare (10 points/level): Brick, Iron, Paper, or Rubber, etc
==Examples==
===Pyramid===
P20 uses Control Teleportation on p7 declares Does not increase area of effect to be worth -50% on any extra levels that buy it.
*it also defines Only increases area of effect as -50% as well
*it also for some reason gives the Emanation discount, even though that is designed for use with already-Ranged attacks and this does NOT apply to Control unless it takes the Ranged enhancement
Control (Psi) is proposed too and it specializes by power:
*Control Telepathy is listed
===The Weird===
pg 25 of The Weird has "Scale Alteration" which allows "Size" to be an option. -30% resulting in Control 1 for 14 points means the base cost must be 20 points, meaning "Size" is "Common"
==Enhancements==
Normal
*Persistent (+40%) and Ranged from Basic are both mentioned
Special:
*Collective (+100%)
*Natural Phenomena (+100%)
==Limitations==
*Cosmetic (-80%)
==Reference==
*GURPS Powers 90
==See Also==
*Breath Control
*Create
*Dominance (for control of people)
*Growth
*Shrinking
*Stretching
Category:Advantages
Category:Variable Traits
Category:Special Modifiers