Paper Mario: The Thousand-Year Door HD/Glitz Pit

In Paper Mario: the Thousand-Year Door HD, the player must go through the ranks of the Glitz Pit. The enemies of what the player sees is different than the original GameCube version. Listed below are the ranks and enemy combinations.
==Ranks==
===The Goomba Family===
*Rank: #19
*Combination: Goomba, Gloomba, Hyper Goomba, Spiked Goomba, Paragoomba
*Strategy: These Goombas are all basic enemies. Jumping on the Paragoomba will get rid of its wings and doing side attacks on the Spiked Goomba will make sure you don't jump on it. Just be wary of the Hyper Goomba charging up before its next moves does 4x the usual damage.
*Aftermath: King K introduces Mario to the other fighters in the locker room—Master Crash, Bandy Andy, and Cleftor.
===The Shellshockers===
*Rank: #18
*Combination: KP Koopa, KP Paratroopa, Shady Koopa, Shady Paratroopa
*Strategy: The KP Koopas have the same stats as an ordinary Koopa Troopa. For the Shady Koopas, flipping them over could turn out to be a real problem as they can attack while flipped over for twice the power. Using the Piercing Blow or any item like a Thunder Rage would do just fine.
===The Pokey Family===
*Rank: #17
*Combination: Pokey, Poison Pokey, Frost Pokey
*Strategy: These Pokeys can hurl their body parts to strike opponents from a distance. If you time your superguarding well, you just might deflect the body part right back at the Pokey. If these enemies are at full tower with all their body parts, they may summon reinforcements, so don't leave them open too long.
*Aftermath: Bandy Andy is berated by Jolene for entering a restricted area. After a chat with King K, he sneaks out again.
===Spike Storm===
*Rank: #16
*Combination: Lakitu, Spiny, Dark Lakitu, Sky Blue Spiny
*Strategy: The Lakitus may hold a Spiny egg upward after every other turn, which will hurt those who try to jump. A Spiny may curl up for one turn, making it unhittable, even by defense-piercing attacks. Try using a Thunder Rage to get to the enemies.
*Aftermath: Mario hears someone crying whose foot hurts in the corridor while King K chats with him.
===The Hand-It-Overs===
*Rank: #15
*Combination: Bandit (x2), Item Bandit (x2)
*Strategy: These Bandits will steal things after tackling an opponent. The red ones can steal coins while the green ones can steal items. It's best to cover yourself with a Volt Shroom to prevent any sort of theft.
*Aftermath: An egg appears at the Hot Dog stand outside. Shortly after stopping the egg from going amok, it hatches into a Yoshi, who joins Mario's party.
===The Bomb Squad===
*Rank: #14
*Combination: Bob-omb, Blue Bob-omb, Purple Bob-omb, Green Bob-omb, Gray Bob-omb
*Strategy: After hitting these bombs for the first time, they will ignite their fuse. When ignited, their tackle will deal more damage at the expense of their own life. Fire, lightning, and explosives will defeat these guys on the spot.
===The Mind Bogglers===
*Rank: #13
*Combination: Pale Piranha, Dark Puff, Cleft, Pider, Yux
*Strategy: These are the same enemies you encountered at the Boggly Woods and the Great Boggly Tree. The Yux can be a lathe tricky as it produces Mini-Yux after every turn, which grants it a force field, repelling even defense-negating attacks. The best thing to do is to take out the Yux before all others.
*Aftermath: King K explains that he is retiring from the Glitz pit.
===The Punk Rocks===
*Rank: #12
*Combination: Bald Cleft (x2), Hyper Bald Cleft (x2)
*Strategy: The Hyper Bald Clefts will charge up, boosting their attack by 6 for the next move only. Using a POW Block will flip these guys over, making them have no defense at all.
*Aftermath: Master Crash and Cleftor discuss about King K's leave.
===The Destructors===
*Rank: #11
*Combination: Spinia (x2), Spania (x2), Spunia
*Strategy: Because these enemies deliver such a rapid spin, guarding can be quite difficult. The Spunia is made of springy discs and its defense can be hard to get around unless using a Thunder Rage to take all the others out.
*Aftermath: Jolene introduces a Swooper known as Sir Swoop and shows him around the area.
===The Armored Harriers===
*Rank: #10
*Combination: Iron Cleft (x2)
*Strategy: Even defense-piercing attacks are no match against these Clefts. You can have Yoshi with your party even before this match in the remake version. The only way you can damage these Iron Clefts is by using Yoshi's Gulp attack. Using Yoshi's Gulp attack twice will ensure a victory and advancing you to the Major League locker room.
===The Wings of Night===
*Rank: #9
*Combination: Swooper, Swoopix, Swoopula, Swampire
*Strategy: Swoopula and Swampire will drain an opponent's health to add to their own, so it's best to use a Volt Shroom to prevent them from latching on to you.
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