Prestige Class - Parthenian Friar

<H1> Prestige Class: Parthenian Friar </H1>
The Order of Parthenel was founded by Friar Pelio, formerly of the church of Apollo. Its members continue practicing their faiths but redirect much of their efforts towards protecting the wayward traveler from the dangers of the road.
The Parthenian Friar is unmatched in her mastery of the simple traveler's staff. Much like members of other fighting monastic orders, she is most effective when unarmored. Thus, any lone traveler with a walking stick could be a Parthenian Friar -- a serious problem for any bandit.
The order takes its name from Parthenel, the capital of the Kingdom of the West, where it was founded. Its central monastery is the Ivory Halls, a place of soaring sunlit arches and open courtyards.
The Parthenian Friar takes a vow of poverty, using any monetary gains to support local road wardens, build roadhouses and inns, purchase room and board for destitute wanderers, pay for road or bridge repairs, or otherwise improve the lot of the traveler. She may keep some small amount of personal wealth, but generally relies on the Kindness of Strangers (see below).
<B>Hit Die:</B> d10<BR /><B>Skill Points:</B> 2 + Int
<H2> Requirements </H2>
To qualify to become a Parthenian Friar, a character must fulfill all the following criteria.
<B>Base Attack Bonus:</B> +4<BR /><B>Alignment:</B> Non-evil.<BR /><B>Feats:</B> Proficient with staff.<BR /><B>Spells:</B> Ability to cast divine spells.
<H2> Class Skills </H2>
Diplomacy, Heal, Intimidate, Jump, Knowledge (Geography), Knowledge (Local), Sense Motive, Survival, Swim, Tumble.
 
<TABLE width="642" border="1">
<TR>
 <TH width="05%"> <FONT size="2">Class Level</FONT> </TH>
 <TH width="05%"> <FONT size="2">Base Attack Bonus</FONT> </TH>
 <TH width="05%"> <FONT size="2">Fort Save</FONT> </TH>
 <TH width="05%"> <FONT size="2">Ref Save</FONT> </TH>
 <TH width="05%"> <FONT size="2">Will Save</FONT> </TH>
 <TH width="05%"> <FONT size="2">AC Bonus</FONT> </TH>
 <TH width="42%"> Special </TH>
 <TH width="28%"> Spell Progression </TH>
</TR>
<TR>
 <TD width="05%"> 1 </TD>
 <TD width="05%"> +1 </TD>
 <TD width="05%"> +0 </TD>
 <TD width="05%"> +2 </TD>
 <TD width="05%"> +0 </TD>
 <TD width="05%"> +1 </TD>
 <TD width="42%"> Kindness of Strangers; Bonus Domain:
 War, Protection, or Travel </TD>
 <TD width="28%"> +1 Paladin/Ranger </TD>
</TR>
<TR>
 <TD width="05%"> 2 </TD>
 <TD width="05%"> +2 </TD>
 <TD width="05%"> +0 </TD>
 <TD width="05%"> +3 </TD>
 <TD width="05%"> +0 </TD>
 <TD width="05%"> +2 </TD>
 <TD width="42%"> Bonus Feat </TD>
 <TD width="28%"> +1 Cleric/Paladin/Ranger </TD>
</TR>
<TR>
 <TD width="05%"> 3 </TD>
 <TD width="05%"> +3 </TD>
 <TD width="05%"> +1 </TD>
 <TD width="05%"> +3 </TD>
 <TD width="05%"> +1 </TD>
 <TD width="05%"> +3 </TD>
 <TD width="42%"> Wisdom bonus to unarmored AC (with staff in hand) </TD>
 <TD width="28%"> +1 Paladin/Ranger </TD>
</TR>
<TR>
 <TD width="05%"> 4 </TD>
 <TD width="05%"> +4 </TD>
 <TD width="05%"> +1 </TD>
 <TD width="05%"> +4 </TD>
 <TD width="05%"> +1 </TD>
 <TD width="05%"> +4 </TD>
 <TD width="42%"> Bonus Feat </TD>
 <TD width="28%"> +1 Cleric/Paladin/Ranger </TD>
</TR>
<TR>
 <TD width="05%"> 5 </TD>
 <TD width="05%"> +5 </TD>
 <TD width="05%"> +1 </TD>
 <TD width="05%"> +4 </TD>
 <TD width="05%"> +1 </TD>
 <TD width="05%"> +5 </TD>
 <TD width="42%"> Spell Staff </TD>
 <TD width="28%"> +1 Paladin/Ranger </TD>
</TR>
<TR>
 <TD width="05%"> 6 </TD>
 <TD width="05%"> +6 </TD>
 <TD width="05%"> +2 </TD>
 <TD width="05%"> +5 </TD>
 <TD width="05%"> +2 </TD>
 <TD width="05%"> +6 </TD>
 <TD width="42%"> Bonus Feat </TD>
 <TD width="28%"> +1 Cleric/Paladin/Ranger </TD>
</TR>
<TR>
 <TD width="05%"> 7 </TD>
 <TD width="05%"> +7 </TD>
 <TD width="05%"> +2 </TD>
 <TD width="05%"> +5 </TD>
 <TD width="05%"> +2 </TD>
 <TD width="05%"> +7 </TD>
 <TD width="42%"> Flurry of Blows (staff only) </TD>
 <TD width="28%"> +1 Paladin/Ranger </TD>
</TR>
<TR>
 <TD width="05%"> 8 </TD>
 <TD width="05%"> +8 </TD>
 <TD width="05%"> +2 </TD>
 <TD width="05%"> +6 </TD>
 <TD width="05%"> +2 </TD>
 <TD width="05%"> +8 </TD>
 <TD width="42%"> Bonus Feat </TD>
 <TD width="28%"> +1 Cleric/Paladin/Ranger </TD>
</TR>
<TR>
 <TD width="05%"> 9 </TD>
 <TD width="05%"> +9 </TD>
 <TD width="05%"> +3 </TD>
 <TD width="05%"> +6 </TD>
 <TD width="05%"> +3 </TD>
 <TD width="05%"> +9 </TD>
 <TD width="42%"> Channel Staff </TD>
 <TD width="28%"> +1 Paladin/Ranger </TD>
</TR>
<TR>
 <TD width="05%"> 10 </TD>
 <TD width="05%"> +10 </TD>
 <TD width="05%"> +3 </TD>
 <TD width="05%"> +7 </TD>
 <TD width="05%"> +3 </TD>
 <TD width="05%"> +10 </TD>
 <TD width="42%"> Bonus Feat </TD>
 <TD width="28%"> +1 Cleric/Paladin/Ranger </TD>
</TR>
</TABLE>
<H2> Class Features </H2>
All of the following are class features of the Parthenian Friar prestige class.
<B>Weapon and Armor Proficiency:</B> None?
<B>Unarmored AC Bonus:</B> Parthenian Friars get a bonus to AC when not wearing armor. The progression is in the table above.
<B>Spell Progression:</B> Gain spellcasting levels in Paladin or Ranger at 1/1, or in Cleric or Druid at 1 every even level (choose when joining the order).
<B>Bonus Feats:</B> The Parthenian Friar may choose her bonus feat from the following list: Weapon Focus (staff), Expertise (staff only), Improved Disarm (staff only), Two-Weapon Fighting (staff only), Ambidexterity (staff only), Power Attack (staff only), Improved Trip (staff only), Improved Two-Weapon Fighting (staff only), Cleave (staff only), Sunder (staff only), Elaborate Parry (staff only), Deflect Arrows (staff only), Weapon Specialization (staff), Whirlwind Attack (staff only), Improved Critical (staff only).
<B>Kindness of Strangers:</B> The reputation of the Parthenian Friars is such that a member of the order rarely needs to pay for lodging, basic clothing or meals. Merchants and innkeepers will grant such things freely, as long as she clearly needs them. Other travel-related requests for aid may still be granted, as long as the cost is not greater than the result of the Parthenian Friar's Diplomacy check in silver. For example, Josie the Friar (Diplomacy +13) asks for free room and board at a roadhouse, and the innkeeper cheerfully invites him in. The next day, Joso comes to a ferry and asks for free passage. She rolls a Diplomacy check and gets a 12+13=25. As long as the ferryman's fee is normally 25 SP or less, the request is granted.
<B>Spell Staff:</B> The Parthenian Friar's resonance with her staff is so great that she can cast any divine touch spell through the staff itself.
<B>Channel Staff:</B> The Parthenian Friar becomes so attuned to her staff that she can activate any divine spell-like powers of a magical staff she possesses by expending turning attempts instead of charges.