Domain Counters (Second Edition)

The 'Distant Suns' Play option for Twilight Imperium Second Edition allows players to simulate the risks and rewards of exploration by using Domain Counters.
During game setup, Domain Counters are randomized and 1 Domain Counter is placed face down on every neutral non-Home, non-Mecatol Rex planet on the board. Any excess Domain counters are removed without looking
==Revealing Domain Counters==
Domain counter effects take place immediately upon the initial invasion of a neutral planet. The counter is flipped and its effect carries out.
If a player comes to control a planet without actually invading the planet (e.g. Manifest Destiny), the counter is ignored and removed from the game
If for any reason, a planet returns to its neutrality after occupation, a new counter is NOT placed on that planet 
==Probing Domain Counters==
During the Invasion Combat segment, a player may choose to probe a planet
A probing player may not invade the planet being probed during the same segment (may still be invaded by another player)
A player that wishes to probe must have a Carrier and at least one fighter in the same system containing the planet being probed. Two fighters are required to probe two neutral planets in the same system
Probing involves secretly looking at the domain counter on that planet. After looking, the Domain Counter is returned, face down, to the planet. The player may not look at the counter again unless they invade or probe again
If the Lazax Survivors Domain counter is probed, it is removed from the game and the player which probed it immediately draws 3 Action Cards and places 1 Free Ground Force on the planet 
==Razing Domain Counters==
During the Invasion Combat segment, a player may chose to raze a neutral planet containing a Domain counter. A dreadnought must be present in that system
Razing involves removing the counter and returning it to the Game box without applying any effect. After razing, roll a die:
*1-7: No effect
*8-9: Lose 3 random Action Cards
*10: Lose 3 random Action Cards and roll an insurgence check on all planets outside your home system
If the razed Domain Counter is that of the Lazax Survivors, the player loses all their Action Cards, rolls an Insurgence check on all their planets and they may not vote during the next Political Phase
A planet that has been razed may not be invaded by ANY player that round 
==Domain Counters with Effects==
Name 	Number 	Symbol	Effect
Biohazard 	4 	 	The hostile environment of this planet requires terraforming. The first Ground Force unit to land here is always destroyed. The first successful player to invade may not use the planet's resources for the next round. This counter is therafter removed
Radioactive 	4 	 	The planet contains unexpected high levels of radiation. This kills all ground forces on the initial invasion. Remove this counter after the first invasion attempt.
Hostile Locals (May be 1, 2 or 3)	5x 1 Strength
2x 2 Strength
1x 3 Strength	 	The indicated number of neutral Ground Forces will defend themselves against any invader. If all the local forces are not destroyed during one invasion, the next invasion must face the full indicated number once more
Lazax Survivors 	2 	 	Your colonial troops have stumbled upon a small enclave of Lazax survivors and the rest of the galaxy refuses to believe in your discovery. Your influence is reduced to zero for one whole round. Discard this counter.
Settlers 	2 	 	Private settlers have already colonized this planet.
Roll a die:
On a result of 7+, these settlers are members of your race. On a roll of 1-6, randomly determine an opponent. That opponent places two free Ground Forces on the planet. Then, discard this counter.
Wormhole 	1 Alpha and 1 Beta	 	A new wormhole has formed in the space nearby this planet. This wormhole will connect to its partner like a normal wormhole.
New Technology 	2 	 	A technologically advanced society dwells here. Receive 5 times the planet's influence value in credit towards your next technology purchase. Discard this counter.
Wealth (Can be 5 or 10) 	5x 5 Credits
4x 10 Credits	 	This planet has resources immediately useful for your people. Receive as many credits as the counter indicates. Discard this counter
Industrial Society 	2 	 	Here dwells a friendly race with impressive industrial skills. The invading player may immediately place a free Spacedock here. Discard this counter
Peaceful Invasion 	9 	 	The invasion progresses as normal. Discard the counter