Parm

Parm (パルム) , also known as Parm, the Spinning Town (紡績町パルム), is a town in the Sutherland Province, Erebonia. It flourished through its wool cultivation and spinning workshops.
== Background ==
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When the Aureole caused the Orbal Shutdown Phenomenon in February S.1203, the entirety of Liberl and southernmost parts of the Sutherland Province, including Parm, faced a total black-out of orbal technology.
Around this mid-winter period - which happened to be milder than the average winter - all orbal devices, such as lightning, communications and heaters, suddenly stopped working. For a week, Parm's inhabitants resorted on their trustworthy waterwheel technology while seeking support from the now-Provincial Army of Sutherland.
The 3rd Armored Division, commanded by Lieutenant General Zechs Vander, used remodelled steam tanks to march from the Dreknor Fortress to Parm. They provided shelters for its citizens and moved on to the Titus Gate to march onto Liberlian territory. After their attempt to intimidate and infiltrate the kingdom proved to be futile, the Armored Division once again withdraws to Parm.
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Parm is one of the locations visited by Thors Military Academy Class VII's Group B on a field study. This group consist of Jusis, Machias, Emma, Fie and Gaius. It was said to be not very successful due to the constant arguing between Jusis and Machias. Instructor Sara Valestein had to leave Group A to go and sort the troubles out.
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Parm is seen for the first time when Rean Schwarzer leads the new Class VII on a field exercise of their own in the Sutherland Province. They provide assistance to the locals and meet some of Rean's old schoolmates such as Mint and Laura S. Arseid in the Vander Training school. The residents of Parm witness the wave of darkness that flows over the land when the Great Twilight begins.
During the Great Twilight, Class VII visit Parm during their hunts for spiritual singularities. Some of Thors Branch Campus students are hiding out in Parm, Pablo and Tatiana, to gather information. The town itself is beginning to struggle as ingredients, medicines and supplies are being redirected for the war effort. The dojo was also taken over by the army.
== Locations ==
Manager's Home
* Manager Galart
* Reggie
Vander Training Hall
* Raffy
* Katja
* Walton
Arms & Orbal Factory - Dwight
* Dwight (owner)
General Store - Jerome
* Jerome (owner)
* Louisa (wife/shopkeeper)
Inn - The White Footpath
* Bertrand (innkeeper)
* Customers: Orvid
Parm Chapel
* Father Hobbins
* Sister Simone
Parm - Home
* Sheila and her husband, Jack
Other
* Iris (Iris' Souvenirs Stall)
* Clover and Catan (children, playfriends)
* Markley
* Old Lady Totora
== Gallery ==
Parm - Entrance (Sen III).jpg|Entrance
Parm (CS III).jpg|Parm
Vander Training Hall Exterior (CS III).jpg|Vander Training Hall Exterior
Vander Training Hall Interior (CS III).jpg|Vander Training Hall Interior
Arms & Orbal Factory - Dwight Exterior (CS III).jpg|Arms & Orbal Factory - Dwight Exterior
Arms & Orbal Factory - Dwight Interior (CS III).jpg|Arms & Orbal Factory - Dwight Interior
General Store - Jerome Exterior (CS III).jpg|General Store - Jerome Exterior
General Store - Jerome Interior (CS III).jpg|General Store - Jerome Interior
Inn - The White Footpath Exterior (CS III).jpg|Inn - The White Footpath Exterior
Inn - The White Footpath Interior (CS III).jpg|Inn - The White Footpath Interior
Parm Chapel (CS III).jpg|Parm Chapel
Parm - Waterwheels (Sen III).jpg|Waterwheels
Parm 1 - Concept Art (Sen III).png|Concept Art
Parm 2 - Concept Art (Sen III).png|Concept Art
Parm 3 - Concept Art (Sen III).png|Concept Art
Parm 4 - Concept Art (Sen III).png|Concept Art
Parm 5 - Concept Art (Sen III).png|Concept Art
Parm 6 - Concept Art (Sen III).png|Concept Art
Parm 7 - Concept Art (Sen III).png|Concept Art
Parm 8 - Concept Art (Sen III).png|Concept Art
Parm 9 - Concept Art (Sen III).png|Concept Art
== Trivia ==
* Parm was the first location in Erebonia mentioned by name that still exists, since Hamel was wiped off the map.
* In the centre of Parm's plaza is a stone engraved with an English description of the town. It says "Parm is the southernmost [town] of the Empire", recommends visitors to buy silk as a souvenir and provides directions to Saint-Arkh and "the" Legram.
* In 's Act 2, Olivert Reise Arnor contacts Class VII aboard the Courageous from the vicinity of Parm.
Category:Erebonia Locations