Elemental Burst (Wizard Spell)

Upon uttering a twisted phrase of great potency, the wu jen indicates the target point within the range of the spell. The target point must be an item composed of one of the five elements wood, fire, water, stone, or air. The element then releases the magical energy within it in a sudden burst. In no case does the spell noticeably affect the structure of the targeted item.
Air: An air burst creates a concussive wave, stunning all in the area of effect for 1 to 2 rounds unless a successful saving throw vs. spell is made.
Fire: A fire shoots off glowing sparks, causing 1d4 points of damage and a successful saving throw vs. spell results in no damage. The sparks have a 5% chance of igniting flammable objects in the area of effect.
Stone and Wood: Stone and wooden items throw off sharp slivers in all directions out to the radius of the spell. All within the area of effect must make a successful saving throw vs. spell or suffer 1d8 points of damage. The damage is halved if the saving throw is made.
Water: Water pushes out in a strong wave, knocking down all who fail to make a saving throw vs. spell. Boats and vessels are unaffected by the wave.
Notes: Common in oriental settings; uncommon for Elemental mages; otherwise very rare.
Category:Oriental Adventures Spells
Category:Wizard Spells
Category:Spells
Category:Spells from Wizard's Spell Compendium