Waddle Doo

==Summary==
Waddle Doos are one-eyed creatures with similar builds to Waddle Dees. They exist in many realities in the Kirby-verse but are mostly know to inhabit Dreamland in Planet Popstar. They are users of energy beam-based attacks.
==Powers and Stats==
Tier: | , possibly 
Keys: Random Waddle Doo | Star Ally Waddle Doo
Name: Waddle Doo
Origin: Kirby
Gender: N/A (Is a species)
Age: N/A (Is a species)
Classification: Denizen of Planet Popstar (Some of them), Minor enemy, possibly "Waddle Dee's first cousin" (Masahiro Sakurai, creator of the series, has said that they're not cousins), Helper | As before, Star AllyKirby Star Allies
Powers and Abilities: 
<tabber>By himself=
|-|Optional Equipment=
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Attack Potency: Continent level (Any Waddle Doo can become a Helper and harm and defeat Iron Mams, if being less powerful themselves) | Continent level (A Helper Waddle Doo), possibly Low Multiverse level (Any Star Ally/friend can follow Kirby in a group of four in the canon defeats of Void Termina, Corrupt Hyness, and the retaliators Three Mage-Sisters [at once]. The four used their energy and collective power to create a Friend Star, which fused with four Heart Spears to create the Star Allies Sparkler, which was used to help defeat Void Termina. In side content four random Star Allies can defeat Marx, Morpho Knight EX and the stronest versions of Void Termina. Although Friend Dreams are more notable partners for Kirby due to most of them having previously shown to be in his level and some still doing so afterwards. Still, with the ability to grow more powerful by deepening bonds of friendship, which repeatedly happened in Star Allies, Waddle Doo could have become on a comparable level to Void Termina, similar to how the initially unimpressive Twin Woods used this mechanic to grow more powerful a few times to have great strength in their last battle against Kirby), able to negate durability with Friend Hearts
Speed: Relativistic+ Combat Speed (Any Waddle Doo on Planet Popstar and outer space can become a Helper; A Helper Waddle Doo can dodge attacks from Iron Mams, Knuckle Joes, and Bandana Waddle Dee, who can punch Planet Popstar hard enough to quickly leave a crack in it visible from space within side content, which shows what Kirby and other characters can do. A Helper Waddle Doo can dodge and block attacks from Simirrors, who can react to an incoming laser by using a reflective move at a close distance [0.64 c], and any Helper can react to & dodge those lasers across their adventures) | Relativistic+ Combat Speed (As before), possibly Massively FTL+ Combat & Travel Speed (Same reasoning as his Attack Potency. Can keep up with any Star Ally through levels and as they chased and kept up with Jamba Heart pieces multiple times. Can maneuver in combat the Star Allies Sparkler, an improved version of the Warp Star)
Lifting Strength: Class 1 (A Waddle Doo as a Helper can harm and defeat Fatty Whale, the final hit against it sending the small whale flying away) | Class 1, possibly Multi-Stellar (Same reasoning as his Attack Potency. Can survive harmed pressure-based attacks that affect the likes of Kirby, Meta Knight, King Dedede and Bandana Waddle Dee, like Void Termina's Bon Appetit. Can survive a Black Hole from Marx or Magolor when they're being controlled by Morpho Knight or Void Termina, or when himself is being controlled and Marx and Magolor are free) to Universal (If Post-Magolor Epilogue Magolor is correct about the potency of his Black Hole)
Striking Strength: Continent level | Continent level, possibly Low Multiverse level
Durability: Continent level | Continent level, possibly Galaxy level to Low Multiverse level (Same reasoning as his Attack Potency. Can survive unharmed being used to attack comparable foes by Kirby's Spit, and his and other characters' Friend Abilities that either punch him, stab & toss him, or explote him flying towards foes to damage them)
Stamina: Athletic. Waddle Doo as a Helper can complete a boss gauntlet, although he could heal himself in the process | Superhuman. 4 of any Star Ally can complete an adventure of several levels and bosses without any notable rest, ultimately defeating Zan Partizanne, Hyness (2 phases), and Void Termina (4 phases) one after another
Range: Below Standard Melee Range physically, up to Extended Melee Range with projectiles
Standard Equipment: Nothing notable | As before. A floaty
*Optional Equipment: A parasol, Power-Up Hearts, various food items, Invincibility Candy, Maxim Tomato, Dream Rod, Friend Star and Star Allies Sparkler
*Can Create/Summon: A Friend Star
Intelligence: Below average, much higher in terms of combat. A sentient creature that can take any role in a silly, but functional society. As a Helper he can assist in the defeat of Meta Knight and Galacta Knight | As before, able to contend with, and defeat, Meta Knight, Hyness, Void Termina, Morpho Knight, Parallel Meta Knight, and the Retaliators Three Mage-Sisters
Weaknesses: None notable
==Notable Attacks/Techniques:==
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|-|Unique Powers=
*Beam Whip: Waddle Doo's most commonly used attack, where Waddle Doo swings a whip-like beam strike at the foe, done in a downwards-diagonal motion.
*Wave Beam: Waddle Doo fires a straightforward beam blast at the opponent, which requires about one second to charge, but is the most powerful beam attack. Has been shown to strike large scale foes (like Fatty Whale) multiple times.
*Capture Beam: A close range attack which sees Waddle Doo capture the foe, holding them until releasing them by way of a beam attack. (This attack seems to only work on regular enemies and defeated mid-bosses, but this may be game mechanics)
*Cycle Beam: An aerial attack which has Waddle Doo attacking the foe with a blue spiral beam attack.
*Beam Blast: Another style of aerial attack which has Waddle Doo fire flurries of small beams at the opposition. The attack is done at a downwards diagonal angle with some spread to the front of Waddle Doo.
|-|Common Powers=
Powers & abilities many characters share in the verse.
*Positive Energy Manipulation: Called "positive energy" in America and left nameless & vague in the original version, it refers to the energies Star Allies manipulate while doing Friend Actions and Team Attacks; The white energy with colorful stars around, which may trigger with a heart-shaped wave. What exactly positive energy is is a bit vague, but it's related to friendship and companionship, and should be the opposite of "negative energy" (American name)/ "dark matter/substance" (Original name. Not to be confused with Dark Matter), which is conformed by, or related to, hatred, obsession, jealousy, desire, . In short, they are opposite types of concepts that respectively relate to morally good, healthy attitudes and evil, unhealthy attitudes, and is something that forms energy-based moves, powers up attacks, and allows Star Allies to use certain abilities in the first place.
*Friend Heart: Obtained in Kirby Star Allies, Waddle Doo generates a Friend Heart which is then thrown to his objective(s). This can be done an unlimited amount of times as well as repeatedly. Upon contact or near it, the Friend Heart will generate a major change in the empathy of the being(s) affected to the point of making them change their morality towards being friends & allies with Waddle Doo. The Friend Hearts have also shown to make feel objectives extremely happy, make them have a deep appreciation for the one who used a Friend Heart on them, generate clothes in others, work on robots, heal & purify others, operate without making direct contact to others' bodies as well as affect more than one being at a time. Friend Hearts were also shown either creating or turning small areas they reached into Friend Platforms (Creation or Transmutation), an ability any Star Ally may possess, but no character in Star Allies uses Friend Hearts in this manner or were aware that this happened. The last function the Friend Hearts have is that their sentient targets will immediately be bestowed with the ability the generate and use Friend Hearts with all previously mentioned characteristics.
*Guard: Waddle Doo blocks damage coming in any direction. He can also perform a perfect guard blocking just when the opponent attacks.
*Space Jump: A technique most Kirby characters have, Waddle Doo transforms into a small ball of energy which turns out to be intangible, he uses this power to mobilize himself or regroup with mates faster. Any carried item is transformed too, as proven by other users of Space JumpKirby's Return to Dream Land.
*Revival Spell: A technique that, depending on the game, either resurrects dead allies or merely heals them from being defeated & unconscious. Both uses are applied to their users as they are doing the same process over what seems to be the same spell given the same name. Initially appearing in the Team Kirby Clash mini-game, the Kirbys there could approach others Kirbys and revive them when being defeated, which meant falling into the floor with their souls leaving their bodies. On the Team Kirby Clash Deluxe & Super Kirby Clash games the Kirbys there could even obtain items to improve their ability to resurrect others. Before the latter game, in Kirby Star Allies, every playable character became able to "Revive" defeated allies, but these defeated allies don't lose their souls and it's notable how some are still breathing.
*Team Attack: In Star Allies when piggybacking an ally or more, they can briefly charge energy to shoot an energy beam. The more allies charging energy the more powerful the attack will be.
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===Items===
<tabber widths="400">
|-|Maxim Tomato=Heals all of his health when eaten.
|-|Various Food Items=Heal varying amounts of his health.
|-|Invincible Candy=When collected, Waddle Doo becomes invincible and faster for a short time, and almost any enemy he touches will be instantly defeated, or at least damaged.
|-|Dream Rod=When picked up and used Waddle Doo summons one of the following Dream Friends to assist him
*Bandana Waddle Dee
*King Dedede
*Meta Knight
*Rick & Kine & Coo
*Marx
*Gooey
*Adeleine & Ribbon
*Dark Meta Knight
*Daroach
*Magolor
*Taranza
*Susie
*The Three Mage-Sisters
|-|Star Allies Sparkler= The Final Weapon in Star Allies, used to take out Void Termina. The Star Allies Sparkler fires projectiles from the tip, fly around quickly and efficiently, and spin counterclockwise to avoid all damage on a relative scale (Sparkler Turn). Kirby canonically took the lead in the center of the Sparkler while his friends rode in the tail. Still, the leader can be rotated to imbue the shots with a different element depending on the leader (the technique is called Rider Switch). The Sparkler can fire different homing projectiles with varying power depending on charge time. An uncharged shot is called the Sparkler Comet, and it fires a star shaped projectile. A charged shot is called the Sparkler Starshot, and it fires a projectile shaped like two intertwining stars. The strongest attack is called Team Star Allies!, which, if everyone who's riding charges together and releases at the same time, fires a giant laser at the opponent. Waddle Doo uses this item on his own when used in The Ultimate Choice of Star Allies.
|-|Power-Up Hearts=Used to increase his statistics. The effects are shared with allies.
*Speed Power-Up Hearts: Increases speed.
*Health Power-Up Hearts: Increases & heals all health.
*Attack Power-Up Hearts: Increases attack potency.
*All Power-Up Hearts: Gives all previous effects at once.
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==Feats==
*Like all Star Allies, Waddle Doos can dodge, perceive as slow and withstand getting smashed by relatively giant meteors falling down fast enough to catch themselves on fire. (Kirby Star Allies)
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
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