The Blue Space

The Blue Space is an unknown location. It is unknown whether it is a part of The Backrooms or if it is its own micro-dimension, but it's highly believed that it's part of The Backrooms.
== > General Description==
The Blue Space is an anomalous location composed of five interrelated sub-sections accompanied by the setting of blue colors. All sub-sections are characterized by the isolation effect and are completely devoid of resources. Without an entrance point, the wanderer will always start at Sub-Level 1. The level can be related to The Corrupted Instability. Although no entities inhabit the sub-levels, the wanderer can still be implemented in danger while exploring them.
== > Sub-Level 1: "Forsaken Officespace"==
The majority of Sub-Level 1 is made up of an immersive collection of office spaces with blue walls, ceilings, and carpets. Large and generally dark rooms are only lit by tiny windows that emit white light. Although they are impossible to break and are too small to crawl through, the windows themselves are supposedly a harmless variant of Entity 2. It is known that the sound of flowing water can be heard near these windows, seemingly showing a connection between this sub-level and Sub-Level 4. The modern cubicles are cluttered sparsely and randomly through the empty rooms, containing plain desks without any resources or value. This sub-level is devoid of electricity, Wi-Fi, and lighting other than the lighting from the windows, so it's better to stay near these windows, as they are the only light source in this sub-level. Another notable feature of Sub-Level 1 is the vents. Vents are present all along the level and are known to be connected to other sub-levels, as the unbreakable vent grates can sometimes show Sub-Level 2, Sub-Level 3, or the interior of Sub-Level 4's structures. Hallucinations may be experienced easily within Sub-Level 1 and are possibly caused by the lack of resources, the monotone environment, the overall quietness of the place, and a frequent concentration of dust in the air, which may cause oxygen deficiency and hunger. Other anomalies may include windows flickering, the size of rooms changing and randomizing when not in direct sight, the cubicles changing their position or disappearing, etc. The non-hallucination whispersThis was proven by how they can be heard in audio and video recordings. can sometimes be heard at the sub-level. The whispers can say the following things:
*The mistakes and regrets throughout a wanderer's life (typically childhood traumas);
*Unknown language;
*Nonsensical words that appear to be seemingly random;
*Something that sounds like distorted cuts out of 1970s radios
Different objects like paintings, signs in a derelict language, garbage piles, and wooden shelves are sometimes found in rooms of Sub-Level 1, usually in dead ends. The carpets in this sub-level rarely have stains from soapy water of unknown origin. Following those stains will lead to a door; opening said door leads to Sub-Level 2.
== > Sub-Level 2: "Bluescale Laundromat" ==
Sub-Level 2 is the interior of a laundromat building, lit up by blue LED lights. Various old washing machines line the sub-level's walls, usually containing nothing but some old clothes. The sounds of washing machines can be heard anywhere in this sub-level, regardless of one's location. The layout of Sub-Level 2 is very cluttered and questionable, so getting lost in this sub-level is easy. The smell of chlorine and washing powder fills all the sub-level's areas, with no visible source. Vending machines can sometimes be found dispensing empty bottles. Wi-Fi here is frequent but weak, with the network being called "bluescale" and the password being "678591". Wi-Fi routers of unknown origin are known to be found here and are known to produce Wi-Fi despite not being plugged in.
The architecture of Sub-Level 2 is usually simple and repetitive: concrete floors, smooth blue walls, and lines of washing and drying machines, sometimes interconnected by small lounge rooms. These rooms usually arranges sofas, tables, chairs, and rarely even decorations, such as live plants that strangely don't require water or sunlight for proper growth, paintings, and board games. As the documents found on the sub-level show, Sub-Level 2 is a public laundry of Derfatton City, presumed to be the name of Level 11. Sub-Level 2 was also reported to divide into floors, despite all windows giving the view from the same height. Reports of alterations in the style and architecture of the other floors were reported. The most popular ones include:
*The change of the walls' or the floor's material;
*Floors being covered in carpet;
*More puzzling layouts;
*Change of floors' height;
*Change in floors' designs.
Windows at this sub-level are wide and big, always showing a blue-tinted city at night that appears to be Level 11. The windows are located at great heights, and falling through them, regardless of the wanderer's equipment, will lead to one's death. Occasional items like brooms, plants, posters, and boxes filled with washing powder can also appear on Sub-Level 2. It should be noted that posters usually contain futuristic vaporwave landscapes or cities with occasional words in an unknown language, which is oddly similar to Japanese or Korean. After wandering far enough into Sub-Level 2 for approximately three hours, a certain door will lead one to Sub-Level 3.
== > Sub-Level 3: "The Things Long Forgotten"==
Sub-Level 3 is an everlasting array of prolonged non-Euclidian school hallways, with lockers on their sides and dim blue light always present without any source. The classroom doors are always labeled with random numbers, but attempting to open them will either lead to another hallway. The lockers are tightly locked; opening them is impossible regardless of the force used. All hallways don't seem to have any visible end or beginning; even entering them from classroom doors will make the door the wanderer joined disappear once the wanderer looks away from it. Water fountains are found here but always dispense a mix of rust, cold Cashew Water, and washing powder. Drinking this mixture is highly unadvised due to the chance of poisoning or even dying because of its contents.
Sub-Level 3 is known to be the point where most of the wanderers who get into The Blue Space die due to insanity caused by the repeating layout, starvation, or exhaustion. Sub-Level 3's school is known to have noticeable features, such as dark blue walls, tiled floors that repeat the same pattern, and, strangely, the absence of windows. This sub-level is the only indoor sub-level of The Blue Space not home to windows. The environment here is covered in dust, like in Sub-Level 1, while, in other aspects, everything is clear and pristine. Sub-Level 3 is also known for causing nostalgia or anemia in wanderers who enter this sub-level. They often say it looks like their childhood school despite always being the same. Miscellaneous items like benches, pinboards, trash bins, etc., can be found on the hallway's sides.
Posters here seem to be normal school posters from the Frontrooms, featuring different contests, rules, etc. Another notable feature of Sub-Level 3 is a constant light at the end of the hallway that seems to usually be unreachable, but under certain conditions, the wanderer may reach the light and noclip into Sub-Level 4.
== > Sub-Level 4: "Emptiness Underneath the Fog"==
Sub-Level 4 consists of a grassy landscape surrounding a giant lake. The lake's temperature stays constant, approximately -60°C, capable of freezing whoever dives into the water to death. Different structures, such as houses, tents, and baywalks, can sometimes appear flatter areas, but they are always devoid of anything inside. This sub-level's sky is blue, and the whole level is surrounded in thick blue fog. Sub-Level 4's bounds are known to be defined by a collection of mountains composed of an unknown type of rock. Several trees from the Frontrooms are known to grow on Sub-Level 4, but pine trees are the most common type. While the lake's temperature is very low, the sub-level temperature is mild, staying at a constant 0°C.
This sub-level is devoid of any animals, even insects, despite having habitable conditions for them to live. This is also the only confirmed outdoor sub-level. Sub-Level 4 was deemed to be somehow connected to Sub-Level 1, as windows at that sub-level are known to produce the sound of calm, silent waves. Sub-Level 4 also contains road signs that point to the further parts of the lake, which remain undiscovered due to the immersive size of the lake. Sub-Level 4 is also known to be the only finite sub-level. Sub-Levels 1 and 2 are infinite, Sub-Level 3 is in a constant loop, and Sub-Level 5's size is defined roughly by the distance traversed down the hallway one goes through in it.. Another strange anomaly is that the ground near the lake is deemed to be potentially habitable, but no outposts were found or created due to the isolating effect. Sub-Level 4 is known to be the most mysterious sub-level so far. Those who reached the summits of the mountains on the sub-level's bounds reported seeing landscapes further than the lake; the fates of all who ventured there remain unknown. There are no known spaces beyond the point of mountains, as the mountains can't be reached due to the difficulty of climbing up said mountains and all drones breaking near the sub-level's bounds.
All houses are strangely devoid of heat, electricity, and water and may go through the process of alteration, like Level 9's houses. Sometimes, a blue-tinted door may appear in structures, leading to the final sub-level, Sub-Level 5.
== > Sub-Level 5: "Long Way to Salvation"==
Sub-Level 5 is nothing but a long, twisting hallway, with the architecture resembling an indoor plane ramp. The corridor's strange architecture makes it impossible to see its end, so one may expect it at every twist. The hallway's architecture is highly minimalistic: ceilings, reinforced concrete walls, carpeted floors, light-blue lighting, and occasional fire switches that do nothing. The sub-level's ambiance is everlasting airplane engine sounds, proving the theory that the hallway is an indoor plane ramp. Desolate rooms may rarely be found on the hall's sides. These rooms usually contain a mixture of items from the previous sub-levels and windows that give off a bright white light.
Sub-Level 5 gives the feeling of hope and that the end of The Blue Space is nearing, which can lead to extreme exhaustion caused by attempts to reach the end. Sub-Level 5's location is somewhere between all the other sub-levels, as the sounds of them can be heard rarely at random intervals. Sub-Level 5's size is only defined by the distance traversed down the hallway. The hallway's turns and twists appear completely randomized and different for any wanderer entering Sub-Level 5. Documents were found in this sub-level; they usually contain descriptions of something in an unknown language, expired plane tickets in the same language, and a variety of information about The Blue Space, written in the same derelict language.
Wandering approximately 10 kilometres down the hallway will cause the exit door to appear and bring the wanderer out of The Blue Space. 
Or do you wish to stay longer..?
== > Attached file: tbs-01.txt==
== > Entrances and Exits==
=== > Entrances===
*Dreaming in any escapable level may randomly lead here.
*Noclipping through the floor in The Hall of Tortured Souls may lead here.
*Certain houses in A Nightmarish Fantasy may contain a blue circular hole. Jumping there will cause the wanderer to pass out and wake up completely untouched in The Blue Space.
*Entering a blue cave within Sulphurous Wastes sends wanderers here.
*In extremely rare instances, noclip events caused by Gemini Lunares on Area 9B may pull wanderers into The Blue Space instead of the outside of the station.
*A file titled "blue.exe" may be found in the terminals in The End, if executed, it may lead wanderers here.
=== > Exits=== 
*Entering the door at the end of Sub-Level 5 will lead to a random safe level.
 
> Open Author & Licensing Information
> Close Author & Licensing Information
Me when populer be laek:
Author: Mike
SPaG check and wikitext fixes by EpicSword28
Inspiration: TH3 SH4DY GR3Y, The Corrupted Instability.
Image 1 (Forsaken Officespace): Unknown.
Image 2 (Bluescale Laundromat): Untitled 
Image 3 (The Things Long Forgotten): Dark Highschool Hallway Full Lockers Gimbal Stock Footage Video
Image 4 (Emptiness Underneath The Fog): Liminal Space - Kelsea Habecker
Image 5 (Long Way to Salvation): The sickly blue gleam of the fluorescent lights in this hallway into an airplane
Image 6 (The Blue City of the Lost Souls) and Background Image: Edited skybox from "Wet-Dry World" location in Super Mario 64
Ambience: Wet-Dry World 1995/07/29 Build Soundtrack
Category:Anomalous Levels 
Category:Nostalgia
Category:Levels
zh:幽蓝静域