Report 1181

Report #1181
Skillset: Skill: None
 Org: Geomancers Status: Rejected May 2013
Furies' Decision:
No, damage should not bypass DMP this generally. That starts to dilute the
purpose of the system.
Problem: The introduction of physical damage types, blunt and cutting, with a
magical or brute sources has created a few problems. With the massive dmp
available for them, which is normally balanced out by building up wounds which
lead to crippling afflictions and death, you end up with particularly
ineffective damage attacks. Furthermore the damage can trigger the Rune of
Absorption and be negated altogether.
[A: 0 R: 0] Solution #1: Change cutting and blunt damage types with magical or
 brute damage source bypass 50% of their respective
 dmp. This would still make them significantly sup-par
 but not crippling so.
[A: 0 R: 0] Solution #2: Change the Rune of Absorption to not trigger on
 magical and brute source damage.
Player Comments:
---[Wobou on 5/15 @ 00:46 writes]:
I am in support of Solution 1 and 2 but ONLY for magical sources. Monks primary
damage is from our kicks which is brute sourced blunt damage, if solution 1 and
2 was applied to brute sources it would result in an unneeded buff to monk
damage.
---[Synkarin on 5/15 @ 03:47 writes]:
Per Nihta, if solution 1 went through, it would make cutting/blunt the most
effect damage type against shadowdancers(and moondancers probably). I think a
larger part of the issue would be that armor/robes/tattoos reduce these damage
attacks where as different damagetypes are not affected in the same manner. A
better solution may be to seperate magic sourced attacks of cutting/blunt type
from being reduced by armors. If that isn't possible, I feel like 50% is much
too large a number to reduce physical DMP by, but a better number may be 15-25%.
---[Llandros on 5/15 @ 14:57 writes]:
The intent was to address magical source cutting and blunt damage which is a
real issue for the new Geo/Druid primaries that are damage kill focused.
(*Possible overlap with ironchord which may need to be addressed) I agree that
bypassing magical dmp doesn't make any sense, although the attacks affected are
at most 50% cutting/blunt. If plate/robes/tattoo armor can be ignored for these
that would be a good solution as well.
---[Rivius on 5/16 @ 00:34 writes]:
I agree with previous comments asking that armour not reduce magical source
physical damage. Some skills may need to be looked at if they had a higher base
damage to make up for this weakness. Solution 2 is also reasonable where there
are equivalent skills that are not affected by such an unfortunate selection of
damage types.
---[Shuyin on 5/16 @ 01:04 writes]:
Sure
---[Xenthos on 5/26 @ 21:58 writes]:
I agree with Sidd's comment: 50% bypass of DMP is extraordinarily excessive and
will make cutting and blunt far better than other alternatives against those
with high base DMP values. It'd be better to make armour less effective against
magical source cutting and blunt (I'm not so sure about making it bypass armour
entirely, but a reduction in armour's efficacy against it would make some sense
as it is being directed by magical intent).