Report 591

Report #591
Skillset: Axelord Skill: New
 Org: Templars Status: Rejected Jun 2011
Furies' Decision:
Dislike the solutions presented, though do not disagree with that there could be
something more for axelord gut
Problem: One of the requirements to pull of execute is that the target must have
heavy wounds on the gut, however, axelords can only give two afflictions when
attacking the gut: opengut at light and severspine at critical.
Solution #1: Add an affliction at medium wounds that numbs the gut
Solution #3: At medium wounds they are hit so hard in the gut the target
 covers themselves in their own mucus
Player Comments:
---[Ixion on 6/17 @ 09:46 writes]:
Axelord does greatly need another gut wounding affliction, and a medium one is a
good place to put it to be helpful yet not too impacting. I think solution 3 is
saying that it should give the mucous affliction, but a cleanse cure is a bit
off. Mucous doesn't help with wounds building specifically and gut wounds
amongst all warriors lean towards bleeding with minor other effects like
slipping (opengut). Solution 1 may sound like a decent idea in theory, but
actually a numbed gut does almost utterly nothing other than consider itself an
affliction. Upon testing a singular numbed gut it would be generous to say that
it slows balance by even 0.1 seconds. Also, when you apply health to gut it
cures the numb -and- wounds, which also does nothing to help the problem that
this report addresses. I suggest a solution 2 be added instead- medium wounds,
decent bleeding, some other minor effect
---[Annick on 6/17 @ 16:02 writes]:
I was trying to go with afflictions that would play up the "blunt" aspect of
axelord. Its that since the afflictions for gut are so far apart there is
nothing that really make targetting the gut really worth while for an axelord to
work up toward an execute
---[Rivius on 6/17 @ 20:03 writes]:
I actually think winding at medium would play quite nicely. The bleeding
afflictions, rupturedgut and slicegut are pretty worthless, especially for a
specialization like axelord that probably needs a little hindering. Being able
to knock your opponent off balance in addition to knockdown could help them a
bit.
---[Ixion on 6/20 @ 03:19 writes]:
Wind would be a decent idea I suppose but since the winding is only 0.5s if the
target is offbalance it wouldn't do much as a two handed affliction unless it
was altered minorly for axelord similarly how collapsenerve and collapselung are
better for two handers
---[Nydekion on 6/20 @ 21:12 writes]:
Wind-like afflictions really would not be a good fit here for a spec that
already has a significant balance-loss affliction via knockdown. The reason here
is because this simply synergizes too well with ectoplasm in the necromancy
skillset (especially if you're talking about increased balance loss) but really
would not offer much to the other specializations available to knights.
Definitely not a good idea.
---[Nydekion on 6/20 @ 21:15 writes]:
Just to clarify, I'm not saying that wind would be useless for specializations
outside of necromancy, however it's fairly apparent that being able to
repeatedly cause balance loss without limiters (such as knockdown not having
balance loss while sprawled) is going to be far more potent when used with
ectoplasm than without.
---[Ixion on 6/21 @ 03:41 writes]:
Yes that synergizes with necromancy better than the rest, but offbalance (i.e.
vast amount of the time in combat) winding is .5s (1s with ecto) and is still
pretty ineffectual with no followup hit capability. I'm sure better ideas can be
proposed here, agreed.
---[Nydekion on 6/27 @ 17:04 writes]:
That said, mucous really would be too powerful of an affliction for axelords, as
much as I'd like to see them improved...that isn't the way to go.