Clan Disciplines

==Animalism==
Type: Targeted<BR />
Clan: Gangrel, Nosferatu<BR />
Description: This is a set of powers that allow the Kindred to use their Beast to contact and manipulate nearby animals. These animals then be used as agents against your enemies.
* Level 1: Nightwisp Ravens
** Cost: 1 Blood
** Targets: Single
** Breaks Masquerade: Yes
** Description: When activated a flock of black ravens appears and swarms the target, preventing it from taking any actions. The flock will dissipate after a short amount of time and any action taken against the target will cause the flock to dissipate immediately.
* Level 2: Burrowing Beetle
** Cost: 1 Blood
** Targets: Single
** Breaks Masquerade: Yes
** Description: When activated a single beetle flies at the target and beings burrowing into their body. The beetle causes damage to the target as it burrows deeper.
* Level 3: Spectral Wolf
** Cost: 2 Blood
** Targets: Single
** Breaks Masquerade: Yes
** Description: A spectral wolf emerges from a cloud of dust at the feet of the target and mauls the victim. Once the wolf has completed its task it returns to the mist it came from.
* Level 4: Bloodsucker's Communion
** Cost: 3 Blood
** Targets: Single
** Breaks Masquerade: Yes
** Description: A swarm of ghostly bats emerges from the darkness and descends upon the target. They burst in and out of the victim, draining the target of their blood before returning to the caster and delivering the blood they have collected.
* Level 5: Pestilence
** Cost: 3 Blood
** Targets: Multiple
** Breaks Masquerade: Yes
** Description: Summoned insects swarm and wash over any targets within line of sight. Some may be able to fend off the swarm until the discipline expires but others will be overpowered and have their flesh eaten from their bones.
==Auspex==
Type: Passive<BR />
Clan: Malkvian, Toreador, Tremere<BR />
Description: Auspex allows you to see the auras of those nearby. As well as being able to see enemies through walls you'll receive stat boosts and heightened senses. Characters will have different colored auras depending on their status: a white aura means the character is neutral; a red aura means they are hostile; and a blue aura means they're scared. Additionally, supernatural creatures have different auras from mortals. Vampires, for example, show up as a black smoky cloud.
* Level 1
** Cost: 1 Blood
** Targets: N/A
** Breaks Masquerade: No
** Description: One point added to Wits. Reveals the auras of mortal and the undead within a short distance. Lasts for 20 seconds per activation.
* Level 2
** Cost: 1 Blood
** Targets: N/A
** Breaks Masquerade: No
** Description: Adds one point to Wits and one point to Perception. Reveals the auras of mortals and undead within a modest distance. Lasts 24 seconds per activation.
* Level 3
** Cost: 1 Blood
** Targets: N/A
** Breaks Masquerade: No
** Description: Adds two points to Wits and one point to Perception. Reveals the auras of mortals and undead within a large distance. Lasts 28 seconds per activation.
* Level 4
** Cost: 1 Blood
** Targets: N/A
** Breaks Masquerade: No
** Description: Adds two points to Wits and two points to Perception. Reveals the auras of mortals and undead within a great distance. Lasts 32 seconds per activation.
* Level 5
** Cost: 1 Blood
** Targets: N/A
** Breaks Masquerade: No
** Description: Adds three point to Wits and three points to Perception. Reveals the auras of mortals and undead within a vast distance. Lasts 36 seconds per activation.
==Celerity==
Type: Passive<BR />
Clan: Brujah, Toreador<BR />
Description: Celerity enables a vampire to move at superhuman speed. As you move faster the world around you appears to slow down. You can avoid incoming fire and close long distance quickly to deliver powerful blows before you opponent can react.
* Level 1
** Cost: 1 Blood
** Targets: N/A
** Breaks Masquerade: No
** Description: Character moves with a level 1 speed enhancement. Costs one blood per activation. Lasts 14 seconds per activation.
* Level 2
** Cost: 1 Blood
** Targets: N/A
** Breaks Masquerade: Yes
** Description: Character moves with a level 2 speed enhancement. Costs one blood per activation. Lasts 14 seconds per activation.
* Level 3
** Cost: 1 Blood
** Targets: N/A
** Breaks Masquerade: Yes
** Description: Character moves with a level 3 speed enhancement. Costs one blood per activation. Lasts 14 seconds per activation.
* Level 4
** Cost: 1 Blood
** Targets: N/A
** Breaks Masquerade: Yes
** Description: Character moves with a level 4 speed enhancement. Costs one blood per activation. Lasts 14 seconds per activation.
* Level 5
** Cost: 1 Blood
** Targets: N/A
** Breaks Masquerade: Yes
** Description: Character moves with a level 5 speed enhancement. Costs one blood per activation. Lasts 14 seconds per activation.
==Dementation==
Type: Targeted<BR />
Clan: Malkavian<BR />
Description: A discipline unique to the insane Malkavians, it allows them to channel their madness into the minds of those around them.
* Level 1: Hysteria
** Cost: 1 Blood
** Targets: Single
** Breaks Masquerade: No
** Description: Summoning up a crazed humor from deep inside the target, they will become incapacitated with laughter. Taking any action against the NPC will cause them to return to their senses.
* Level 2: Mass Hallucination
** Cost: 2 Blood
** Targets: Any within radius of player
** Breaks Masquerade: No
** Description: Causes anyone near the user to suffer hallucinations. The distraction affects several of the victims skills resulting in a -2 reduction to their Firearms, Melee, Brawl, Defense and Resistance to Feeding.
* Level 3: Vision of Death
** Cost: 2 Blood
** Targets: Single
** Breaks Masquerade: No
** Description: Makes the target's greatest fear manifest within their minds. The vision is so real that the target is overwhelmed with terror and collapses and dies from the stress and shock to their system. May not be as effective against supernatural creatures.
* Level 4: Berserk
** Cost: 3 Blood
** Targets: Single
** Breaks Masquerade: No
** Description: Similar to the Frenzy a vampire experiences when the Beast is awakened, the target of Berserk is propelled into a bloodthirsty rage and attacks any allies around them. The frenzy lasts until the victim has been killed. May not be as effective against supernatural creatures.
* Level 5: Bedlam
** Cost: 4 Blood
** Targets: Any within radius of target
** Breaks Masquerade: No
** Description: A wave of dementia washes over any NPCs and any others in close proximity to them. The target and those nearby suffer randomly from the previous levels of Dementation.
==Dominate==
Type: Targeted<BR />
Clan: Tremere, Ventrue<BR />
Description: Dominate allows you to leverage the power of the vampire mind against mortals and other vampires alike.
* Level 1: Trance
** Cost: 1 Blood
** Targets: Single
** Breaks Masquerade: No
** Description: This level causes the target to fall into a deep trance. Any action taken against the target will cause them to snap out of it.
* Level 2: Brainwipe
** Cost: 2 Blood
** Targets: Any within radius of player
** Breaks Masquerade: No
** Description: Briefly erases the short term memory of anyone in the area of effect. They'll forget what they were just doing including that they were fighting you or even that you're around at all.
* Level 3: Suicide
** Cost: 2 Blood
** Targets: Single
** Breaks Masquerade: No
** Description: Similar in result to Dementation's Vision of Death, Suicide causes the victim to suffer a fatal fit. May not be as effective against supernatural creatures.
* Level 4: Possession
** Cost: 3 Blood
** Targets: Single
** Breaks Masquerade: No
** Description: Your survival becomes the most important in the world to the victim. They will try desperately to defend you and attack anyone who tries to harm you. The effect lasts until the victim eventually dies of cardiac arrest. May not be as effective against supernatural creatures.
* Level 5: Mass Suicide
** Cost: 4 Blood
** Targets: Any within radius of the target
** Breaks Masquerade: No
** Description: An area effect version of Suicide. The target and those nearby will suffer a collective fatal episode. May not be as effective against supernatural creatures.
==Fortitude==
Type: Passive<BR />
Clan: Gangrel, Ventrue<BR />
Description: Fortitude increases a vampire's ability to withstand damage. Fortitude also soaks aggravated damage which is particularly harmful to vampires as it increases the likelihood of entering Frenzy. It will stack upon other soak from Stamina and blood buffs.
* Level 1
** Cost: 1 Blood
** Targets: Self
** Breaks Masquerade: No
** Description: Adds 1 guaranteed point to all soak feats, greatly increasing your damage reduction. Lasts 25 seconds per activation.
* Level 2
** Cost: 1 Blood
** Targets: Self
** Breaks Masquerade: No
** Description: Adds 2 guaranteed points to all soak feats, greatly increasing your damage reduction. Lasts 25 seconds per activation.
* Level 3
** Cost: 1 Blood
** Targets: Self
** Breaks Masquerade: No
** Description: Adds 3 guaranteed points to all soak feats, greatly increasing your damage reduction. Lasts 25 seconds per activation.
* Level 4
** Cost: 1 Blood
** Targets: Self
** Breaks Masquerade: No
** Description: Adds 4 guaranteed points to all soak feats, greatly increasing your damage reduction. Lasts 25 seconds per activation.
* Level 5
** Cost: 1 Blood
** Targets: Self
** Breaks Masquerade: No
** Description: Adds 5 guaranteed points to all soak feats, greatly increasing your damage reduction. Lasts 25 seconds per activation.
==Obfuscate==
Type: Passive<BR />
Clan: Malkavian, Nosferatu<BR />
Description: The power to make one's self disappear, whether in dark shadows or under the glare of a spotlight. Those who use Obfuscate can hide from anyone including those standing just a few feet away. At all levels, if the character is "lurking" (i.e. not moving or performing any actions), the Obfuscate timer will not run down. The vampire can stay invisible indefinitely as long as he or she does not move. If a vampire is seen moving the effect is broken until the vampire is hidden again, at which point the timer resumes. A vampire cannot enable Obfuscate if an NPC is looking at him or her.
* Level 1: Hide
** Cost: 1 Blood
** Targets: Self
** Breaks Masquerade: No
** Description: The vampire can turn and look around, stand and crouch and remain invisible. If any other actions are performed, Obfuscate will be broken. Lasts 18 seconds per activation.
* Level 2: Limited Invisibility
** Cost: 1 Blood
** Targets: Self
** Breaks Masquerade: No
** Description: The vampire can move while crouched. Any other actions such as interacting with the environment or bumping into NPCs will break Obfuscate. Lasts 20 seconds per activation.
* Level 3: Hidden Killer
** Cost: 1 Blood
** Targets: Self
** Breaks Masquerade: No
** Description: The vampire can move while crouched and perform stealth kills as long as the vampire does not touch the NPC beforehand. Any other actions, such as interacting with the environment, overt combat, moving while standing or bumping into NPCs will break Obfuscate. Any melee attack that breaks Obfuscate 3 (i.e. a surprise attack) receives a 50% damage bonus. Lasts 22 seconds per activation.
* Level 4: Advanced Invisibility
** Cost: 1 Blood
** Targets: Self
** Breaks Masquerade: No
** Description: The vampire can perform all movement, both crouched and standing, and perform stealth kills as long as the vampire does not touch the NPC beforehand. Any other actions, such as interacting with the environment overt combat or bumping into NPCs will break Obfuscate. Any melee attack that breaks Obfuscate 4 (i.e. a surprise attack) deals double damage. Lasts 24 seconds per activation.
* Level 5: Unseen Force
** Cost: 1 Blood
** Targets: Self
** Breaks Masquerade: No
** Description: The vampire can move freely and interact with the environment (e.g. pick up objects, open doors, take items, etc). Any actions, including bumping into NPCs and combat actions will break Obfuscate. Any melee attack that breaks Obfuscate 5 (i.e. a surprise attack) deals triple damage. Lasts 26 seconds per activation.
==Potence==
Type: Passive<BR />
Clan: Brujah, Nosferatu<BR />
Description: Potence allows vampires to channel their blood and increase their strength to superhuman levels. Potence will stack on top of any other blood buffs and any extra damage caused by this Discipline cannot be defended against.
* Level 1
** Cost: 1 Blood
** Targets: Self
** Breaks Masquerade: No
** Description: Adds 1 point of strength to melee and brawl attacks. Lasts 25 seconds per activation.
* Level 2
** Cost: 1 Blood
** Targets: Self
** Breaks Masquerade: No
** Description: Adds 2 points of strength to melee and brawl attacks. Lasts 25 seconds per activation.
* Level 3
** Cost: 1 Blood
** Targets: Self
** Breaks Masquerade: No
** Description: Adds 3 points of strength to melee and brawl attacks. Lasts 25 seconds per activation.
* Level 4
** Cost: 1 Blood
** Targets: Self
** Breaks Masquerade: No
** Description: Adds 4 points of strength to melee and brawl attacks. Lasts 25 seconds per activation.
* Level 5
** Cost: 1 Blood
** Targets: Self
** Breaks Masquerade: No
** Description: Adds 5 points of strength to melee and brawl attacks. Lasts 25 seconds per activation.
==Presence==
Type: Passive<BR />
Clan: Brujah, Toreador, Ventrue<BR />
Description: A vampire with the power of presence can instill dread and abject fear in those nearby. It can reduce their ability to fight the user or mesmerize them, rendering them paralyzing them with fear.
* Level 1
** Cost: 1 Blood
** Targets: Self
** Breaks Masquerade: No
** Description: Any NPCs within a small radius of the vampire become dazed and suffer a -1 penalty to Strength, Wits and Perception and a reduced rate of attack. Lasts 16 seconds per activation.
* Level 2
** Cost: 1 Blood
** Targets: Self
** Breaks Masquerade: No
** Description: Any NPCs within a large radius of the vampire have a 10% chance of becoming mesmerized. They will be unable to move or fight unless damaged by the vampire. All others will suffer a -2 penalty to Strength, Wits and Perception and a reduced rate of attack. Lasts 16 seconds per activation.
* Level 3
** Cost: 1 Blood
** Targets: Self
** Breaks Masquerade: No
** Description: Any NPCs within a large radius of the vampire become dazed and suffer a -3 penalty to Strength, Wits and Perception and reduced rate of attack. There's a 20% chance anyone caught in the radius will become mesmerized. Lasts 16 seconds per activation.
* Level 4
** Cost: 1 Blood
** Targets: Self
** Breaks Masquerade: No
** Description: Any NPCs within a large radius of the campfire become dazed and suffer a -4 penalty to Strength, Wits and Perception and reduced rate of attack. There's a 20% chance anyone caught in the radius will become mesmerized. Lasts 16 seconds per activation.
* Level 5
** Cost: 1 Blood
** Targets: Self
** Breaks Masquerade: No
** Description: Any NPCs within a large radius of the campfire become dazed and suffer a -5 penalty to Strength, Wits and Perception and reduced rate of attack. There's a 25% chance anyone caught in the radius will become mesmerized. Lasts 16 seconds per activation.
==Protean==
Type: Passive<BR />
Clan: Gangrel<BR />
Description: A discipline unique to the Gangrel clan, it allows them to make physical changes to their bodies thus enhancing their potency in combat. The changes range from the subtle glowing eyes from Gleam of Red Eyes to the bestial transformation they undergo in War Form. The degree of physical change increases from level to subsequent level. All bonuses are cumulative from the previous levels such that level 2 will also grant the same effects as level 1; level 3 will grant the same effects as levels 1 and 2; and so on.
* Level 1: Gleam of Red Eyes
** Cost: 1 Blood
** Targets: Self
** Breaks Masquerade: Variable. See below.
** Description: Enhancing their already superhuman eyesight, Gleam of Red Eyes makes the Gangrel's eyes turn a glowing red. This gives them a 1 point bonus to Wits and the ability to see in the dark. Although safe to use from a distance, up close a mortal will notice the change in their eyes and this will cause a Masquerade violation. Lasts 25 seconds per activation.
* Level 2: Feral Claws
** Cost: 1 Blood
** Targets: Self
** Breaks Masquerade: Variable. See below.
** Description: Level 2 of Protean transforms the Gangrel's hands into long, razor sharp claws in addition to the effects of level 1. The claws deal aggravated damage which is particularly effective against other vampires. Mortals might not notice the claws from a long way off but at a medium distance they will stand out and cause a Masquerade violation. Lasts 25 seconds per activation.
* Level 3: Will of the Wolf
** Cost: 1 Blood
** Targets: Self
** Breaks Masquerade: Variable. See below.
** Description: This level grants the Gangrel a +2 bonus to Stamina in addition to the effects of levels 1 and 2. Mortals might not notice from a long way off but at a medium distance they will stand out and cause a Masquerade violation. Lasts 25 seconds per activation.
* Level 4: Hunter of the Night
** Cost: 1 Blood
** Targets: Self
** Breaks Masquerade: Variable. See Below.
** Description: This level grants the Gangrel a +2 bonus to strength in addition to the effects of all previous levels. Now decidedly inhuman in appearance, the Gangrel with level 4 Potence activated will cause a Masquerade violation if seen by mortals, even from a long distance.
* Level 5: War Form
** Cost: 1 Blood
** Targets: Self
** Breaks Masquerade: Yes
** Description: The apogee of the Protean discipline. This level brings with it increased claw damage in addition to all of the bonuses from the previous levels. A Gangrel with level 5 protean is a terrifying and formidable opponent. Lasts 25 seconds per activation.
==Thaumaturgy==
Type: Targeted<BR />
Clan: Tremere<BR />
Description: Unique to clan Tremere, Thaumaturgy is the vampiric progression of the blood magic the sorcerers had been refining for centuries when they were still mortal. As the power of their blood was increased by the introduction of the vampire curse, so too was the power of their magic.
* Level 1: Blood Strike
** Cost: 1 Blood
** Targets: Single
** Breaks Masquerade: Yes
** Description: Blood Strike fires a red projectile at its target. When it strikes it will return to the user and deliver some blood stolen from the victim. Should the user move from the spot the strike was cast from or use another Blood Strike before the first returns, the blood will be lost. This is also true if the Blood Strike is the final blow that kills the target. Again, no blood will be returned.
* Level 2: Purge
** Cost: 2 Blood
** Targets: Multiple (any within melee range)
** Breaks Masquerade: Yes
** Description: Those around the user become violently sick and being to vomit blood. Damage is caused to mortal and supernatural enemies alike. Useful for stopping swarms of enemies.
* Level 3: Blood Shield
** Cost: 3 Blood
** Targets: Self
** Breaks Masquerade: Yes
** Description: Envelops the Tremere in a magical barrier that soaks a portion of any damage inflicted. After absorbing a certain amount of damage the spell will wear off.
* Level 4: Blood Salvo
** Cost: 3 Blood
** Targets: Any within a cone of the vampire's reticule
** Breaks Masquerade: Yes
** Description: Same as Blood Strike, only it is effecting against several targets. All the same limitations that apply to Blood Strike apply to Blood Salvo.
* Level 5: Blood Boil
** Cost: 3 Blood
** Targets: Single/Area of Effect
** Breaks Masquerade: Yes
** Description: Literally causes the blood in the target's body to heat up and boil before finally making them explode like a bomb. NPCs caught within the explosion will be damaged by the force of the blast, searing hot blood and shards of bone turned shrapnel. Will effectively kill most opponents outright although may only damage some bosses.
Category:Vampire: The Masquerade - Bloodlines
Category:Character Stats (Bloodlines)