Hermes Boots

The Hermes Boots are an item, used to help the user.
They're obtained through anything that can give items.
They were added in the release version (Version 1.0).
==Usage==
Upon using the item, the user will gain +2 movement. There is a 2% chance of it giving +5 movement instead. The movement buff stacks with other Hermes Boots and other movement buffs.
If they attempt to use them while they have the Chaotic Corruption debuff, they will gain +4 movement instead.
You will not lose your turn after you've used the item.
== Flavour Text ==
* "Eating" the Hermes Boots (Normal Event): "User has equi- EATEN?! the Hermes Boots. Equipping would've given you +5 rolling boost instead of +2 but oh well. You do you."
* "Equipping" the Hermes Boots (Rare Event): "User has equi-, eate- WAIT NO EQUIPPED THE HERMES BOOTS!! OH MY GOD! YOU FINALLY GOT THE FULL BOOST!"
* Using the Hermes Boots while Chaotic Corruption is active: "User has equi- EATEN?! the Hermes Boots. Equipping would've given you +500 rolling boost instead of +4 but oh well. You do you."
==Trivia==
*The item is based of Hermes Boots from the game Terraria.
*Even though the chaotic version of the boots say the player can gain a 500 Movement bonus, it actually can not happen, instead guaranteeing a 4 movement bonus.
==History==
*CBU 0 - Nerfed movement bonus to +2 instead of +3.
*Version 1.0.5 - Added a 2% chance to gain +5 Movement instead of 3.
*Version 1.0.1 - Buffed movement bonus to +3 instead of +2.
*Version 1.0 - Implemented.
Category:Items