Kaldheim

Kaldheim is the 86th Magic expansion. It is set on the plane of the same name. It was released on February 5, 2021. 
==Set details==
This set is a top-down Norse mythology-inspired set; Magic's take on what a world inspired by Vikings might look like. This set contains 285 regular cards and includes randomly inserted premium versions of all cards. The number of regular cards include snow basic lands (#276-285). Each type has two different pieces of art. 
Alternate card frames have another card number than the original version. Borderless planeswalkers are numbered #286-289, borderless pathways are #290-293, borderless Foretell mythics are #294-298, Viking showcase cards are numbered #299-332, the showcase Vorinclex with Phyrexian text is #333 and extended artwork cards are numbered #334-373. Unique cards in Set- and Theme Boosters are numbered #374–393 . The basic land cards from the Bundle are numbered #394-398. The Buy-a-Box card is #399 and the Bundle promo is #400. The FNM-treatment cards from the Universal promo pack are numbered #401-405. The "Concept Praetor" art of Vorinclex, released with Phyrexia: All Will Be One, is #406.
The Showcase cards are all Legendary Vikings. Their card frame features geometric patterns reminiscent of chiseled stone Viking art with "metal" artwork. 
===Storyline===
The planeswalker Kaya visits a world of prophecy and legend, mortals and monsters. A world of many realms, epic sagas, bound by one truth. Viking or Valkyrie, Elf or Dwarf, all belong to the World Tree, all are supplicant to the gods. Gods who travel between the realms to do their bidding for peace, for bloodshed, or for their own amusement. But what if there was a way to harness this power? A weapon with the ability to protect all. A weapon of pure strength. Forged for a god. Or... in more creative hands, a weapon of unimaginable chaos.
The World Tree is the origin of all life on Kaldheim, and you can see the branches in the sky in all ten realms. However, they look different in each realm. The Ten Realms are constantly shifting and moving around the World Tree and can even collide. Such an epic event is called a "doomskar" and causes earthquakes, destabilization, and total chaos. 
The cards that represent the Story Spotlights in Kaldheim are:
====Magic Story====
Title	Author 	Release Date	Setting 	Featuring
 	Roy Graham with contributions by Jenna Helland	2021-01-07 	Kaldheim	Inga Rune-Eyes, Hras, Asi, Kaya, Toski (mentioned), Sarulf (mentioned), Hakka, Vorinclex, Alrund
 	Setsu Uzumé 	2021-01-08 	Kaldheim	Niko Aris, Kjell, Egil Seventree, Orhaft, Birgi, Thura, Kinkiller, Threat, Rytva, Avtyr, Fynn
 	Roy Graham, Jenna Helland 	2021-01-13 	Kaldheim	Kaya, Cosima, Tibalt, Tyvar Kell
 	Setsu Uzumé 	2021-01-15 	Kaldheim	Niko Aris, Vígniút, Thura, Gæller, Aggressor, Avtyr, Evot, Tove, Gisla, Alsig, Rytva, Koma
 	Roy Graham 	2021-01-20 	Kaldheim	Tibalt, Vorinclex, Narfi, Koll, Halvar, Harald, Varragoth, Koma
 	Roy Graham 	2021-01-22 	Kaldheim	Njala, Alajn, Arni, Hormgart, Tover
 	Roy Graham 	2021-01-27 	Kaldheim	Kaya, Tyvar Kell, Varragoth, Tibalt
 	Miguel Lopez 	2021-01-29 	Kaldheim	Ranar, Bjorn, Egon, Firja
 	Roy Graham with contributions by Jenna Helland	2021-02-03 	Kaldheim	Hakka, Arni, Fynn, Inga Rune-Eyes, Sigrid, Kaya, Tyvar Kell, Alrund, Halvar, Varragoth, Vorinclex, Cosima, Harald, Koma, Niko Aris, Esika
 	Elsa Sjunneson 	2021-02-05 	Kaldheim	Lathril, Lukya, Sarulf, Yadira, Lyana, Kit
===Marketing===
Kaldheim is sold in regular 16-card Draft Boosters (one card being a marketing card), Theme Boosters, Collector Boosters, Set Boosters, the Kaldheim Bundle, and two Commander decks. For Kaldheim, the production of Welcome Boosters was put on hold for North America and Europe. The Draft Boosters feature artwork from Niko, Kaya, Tibalt and Tyvar. The Theme Boosters feature art from <c>Fynn, The Fangbearer</c> (Vikings), <c>Starnheim Aspirant</c> , <c>Littjara Kinseekers</c> , <c>Thornmantle Striker</c> , <c>Surtland Flinger</c> , and <c>Canopy Tactician</c> . The Collector Boosters feature art of . The Set Boosters feature unique art.
The marketing had a "Viking metal" theme, with cards spoiled by Heavy metal bands, and the Collector Booster sporting a metal inspired logo.
With the release of Kaldheim, 48 cards were rotated into The List, many of which were thematically or mechanically linked to the set.
====Events====
*Magic Online and MTG Arena release: January 28, 2021
*Tabletop Prerelease: January 29–February 4 
*Launch party: February 6–February 7
*Friday Night Magic: February 5–April 9
*Commander Nights (a weekly Commander league with rotating rules and achievement-based prizes): February 8–April 15
====Promotional cards====
*Prerelease: a stamped card that can be any rare or mythic rare of Kaldheim.
*Other events: cards from the Kaldheim universal promo pack.
**The seasonal dark-frame promos are: , , , , and .
*Buy-a-Box: foil alternate art 
*Bundle promo: foil alternate art 
*Bring-a-Friend: 
====Tokens, emblems and markers==== 
The sixteenth card in the boosters is a token creature card, an emblem or a marker, with advertisements on the back side. It can also be a helper card with a standard card back. There are a total of 23 tokens and emblems: 
# Shard, for <c>Niko Aris</c>.
# 4/4 Angel Warrior creature with flying and vigilance, for <c>Great Hall of Starnheim</c>, <c>Firja's Retribution</c>, <c>Starnheim Unleashed</c>, and <c>Valkyrie's Sword</c>.
# 1/1 Human Warrior creature, for <c>Battle for Bretagard</c>, <c>Beskir Shieldmate</c>, <c>Maja, Bretagard Protector</c>, and <c>Usher of the Fallen</c>.
# 1/1 Spirit creature with flying, for <c>Clarion Spirit</c>, <c>Kaya the Inexorable</c>, and <c>Valor of the Worthy</c>.
# 1/1 Bird creature with flying, for <c>Alrund's Epiphany</c>, <c>Ravenform</c> and <c>The Raven's Warning</c>.
# 4/4 Giant Wizard creature, for <c>Giant's Amulet</c>.
# , a 3/3 Serpent creature, for <c>Koma, Cosmos Serpent</c>.
# 2/2 Shapeshifter creature with changeling, for <c>Maskwood Nexus</c> and <c>The Bears of Littjara</c>.
# 2/2 Zombie Berserker creature, for <c>Deathknell Berserker</c>, <c>Draugr's Helm</c>, and <c>Rise of the Dread Marn</c>.
# 2/3 Demon Berserker creature with menace, for <c>The Bloodsky Massacre</c>.
# 5/5 Dragon creature with flying, for <c>Dragonkin Berserker</c>.
# 2/1 Dwarf Berserker creature, for <c>Dwarven Hammer</c>, <c>Dwarven Reinforcements</c>, <c>Fearless Liberator</c>, <c>Reckless Crew</c> and <c>Warchanter Skald</c>.
# 2/2 Bear creature, for <c>Path to the World Tree</c>.
# 2/2 Cat creature, for <c>Esika's Chariot</c>.
# 1/1 Elf Warrior creature, for <c>Battle for Bretagard</c>, <c>Elderleaf Mentor</c>, <c>Elven Ambush</c>, <c>Elven Bow</c>, <c>Elvish Warmaster</c>, <c>Return Upon the Tide</c>, <c>Skemfar Elderhall</c>, and <c>Tyvar Kell</c>.
# 4/4 Troll Warrior creature with trample, for <c>Gnottvold Slumbermound</c>, <c>Old-Growth Troll</c>, and <c>Waking the Trolls</c>.
# , a snow artifact with ": Add one mana of any color.", for <c>Svella, Ice Shaper</c>.
# , a snow artifact with ": Add one mana of any color.", for <c>Replicating Ring</c>.
# Treasure, for <c>Forging the Tyrite Sword</c>, <c>Goldspan Dragon</c>, <c>Magda, Brazen Outlaw</c>, <c>Seize the Spoils</c>, <c>Smashing Success</c>, and <c>Vault Robber</c>.
#.
#.
#.
#Foretell marker.
==Themes and mechanics==
Kaldheim has a typal theme. Each Realm is associated with two colors of magic and one creature type, with a particular strategy associated: 
*: Spirits (Foretell control)
*: Zombies (Snow midrange)
*: Demons and Berserkers, (Boast aggro)
*: Trolls (Ramp)
*: Humans (Tokens go-wide)
*: Angels, ("Pseudo-Surge")
*: Giants, (Sorceries and Instants matter)
*: Elves (Self-mill)
*: Dwarves (Vehicles and Equipment)
*: Shapeshifters (Changeling/"Choose a creature type" Typal)
In lieu of the abandoned block model, R&D has found a new way to tie together the three non-core premier sets in a single Magic "year" (aka the fall, winter, and spring sets—using northern hemisphere seasons): they share a common mechanic. For Zendikar Rising, Kaldheim and Strixhaven: School of Mages that is modal double-faced cards. Modal double-faced cards have two faces, one on each side. When you play a modal double-faced card, you choose the face you're playing. The nonland MDFC's of Kaldheim all feature a legendary God creature on one side and a legendary permanent on the other.
A returning mechanic is changeling, which is used to make a cohesive set (like it was used in Lorwyn and Modern Horizons previously). Changeling is a characteristic-defining ability that grants the object it’s on every creature type. The mechanic is again tied to shapeshifters.
A new mechanic is foretell. During your turn, you may pay and exile a card with foretell from your hand face down. You may cast it on a later turn for its foretell cost. Each card with foretell has a raven watermark, alluding to Hakka.
Another new mechanic is boast. Boast adds a drawback to an activated ability which is referred as the boast ability. The drawback is as follows: a player can only activate the boast ability after the creature with the ability attacks and at most once each turn.
Poison counters appear for the first time since the Scars of Mirrodin block as a one-off, on <c>Fynn, the Fangbearer</c>. Similarly, keyword counters reappear since their introduction in Ikoria: Lair of Behemoths, specifically flying counters (<c>Ascendant Spirit</c>, <c>Ascent of the Worthy</c>) and indestructible counters (<c>Tyrite Sanctum</c>).
An unnamed mechanic, dubbed "Cremate", uses creature cards in the graveyard as a resource. Another theme is that several cards have triggered abilities that trigger whenever you cast your second spell in a turn.
===Card types===
Kaldheim sees the second return of the Saga enchantment subtype, after appearances in Dominaria and Theros Beyond Death. They are multicolored for the first time. 
The supertype Snow also returns, and this time on non-permanents. Snow doesn't really do anything by itself, but it can be referred to by other cards in various ways. Snow cards now have their own recognizable snow frame. Each Draft Booster will include a Snow basic land slot and has a chance to be foil. There is a chance for one of the dual snow lands to take the Snow land slot.
The set introduces the Rune and Shard enchantment types.
Additionally, the set introduces the Niko and Tyvar planeswalker types, and the Phyrexian creature type on a surprise appearance of Vorinclex. 
Coward finally appears as a creature type on the card, <c>Craven Hulk</c>.
Viking was considered as a creature type, but R&D decided against it. Instead, Viking-esque creatures have the creature type Warrior or Berserker. Supporting party from the previous set, classes represented are either Berserker or one of the party, and appear more on usually classless races like Angels, Demons, Zombies and Trolls.
==Cycles==
Cycle name 	 	 	 	 	
Foretell mythics 	 	 	 	 	
Foretell mythics 	Five mythic rare monocolor spells with foretell. Each one has an alternate borderless treatment. 	Five mythic rare monocolor spells with foretell. Each one has an alternate borderless treatment. 	Five mythic rare monocolor spells with foretell. Each one has an alternate borderless treatment. 	Five mythic rare monocolor spells with foretell. Each one has an alternate borderless treatment. 	Five mythic rare monocolor spells with foretell. Each one has an alternate borderless treatment.
"Snow scalers" 	 	 	 	 	
"Snow scalers" 	Five rare snow instants or sorceries that get better the more you pay to cast them. 	Five rare snow instants or sorceries that get better the more you pay to cast them. 	Five rare snow instants or sorceries that get better the more you pay to cast them. 	Five rare snow instants or sorceries that get better the more you pay to cast them. 	Five rare snow instants or sorceries that get better the more you pay to cast them.
Clan leaders 	 	 	 	 	
Clan leaders 	Five monocolored legends across rarities, each one a leader of one of the five clans of Bretagard. 	Five monocolored legends across rarities, each one a leader of one of the five clans of Bretagard. 	Five monocolored legends across rarities, each one a leader of one of the five clans of Bretagard. 	Five monocolored legends across rarities, each one a leader of one of the five clans of Bretagard. 	Five monocolored legends across rarities, each one a leader of one of the five clans of Bretagard.
Tribal equipment 	 	 	 	 	
Tribal equipment 	Five uncommon equipments that, for an additional cost, create a creature token of a relevant type. 	Five uncommon equipments that, for an additional cost, create a creature token of a relevant type. 	Five uncommon equipments that, for an additional cost, create a creature token of a relevant type. 	Five uncommon equipments that, for an additional cost, create a creature token of a relevant type. 	Five uncommon equipments that, for an additional cost, create a creature token of a relevant type.
Runes 	 	 	 	 	
Runes 	Five uncommon runes that give an evergreen ability to an enchanted creature, or allows an enchanted equipment to grant the same ability. They all cost M, have the enters the battlefield effect "draw a card", and are illustrated by Yeong-Hao Han.	Five uncommon runes that give an evergreen ability to an enchanted creature, or allows an enchanted equipment to grant the same ability. They all cost M, have the enters the battlefield effect "draw a card", and are illustrated by Yeong-Hao Han.	Five uncommon runes that give an evergreen ability to an enchanted creature, or allows an enchanted equipment to grant the same ability. They all cost M, have the enters the battlefield effect "draw a card", and are illustrated by Yeong-Hao Han.	Five uncommon runes that give an evergreen ability to an enchanted creature, or allows an enchanted equipment to grant the same ability. They all cost M, have the enters the battlefield effect "draw a card", and are illustrated by Yeong-Hao Han.	Five uncommon runes that give an evergreen ability to an enchanted creature, or allows an enchanted equipment to grant the same ability. They all cost M, have the enters the battlefield effect "draw a card", and are illustrated by Yeong-Hao Han.
Theme Booster exclusive rares	 	 	 	 	
Theme Booster exclusive rares	Five rare creature cards that are exclusive in Theme Boosters. 	Five rare creature cards that are exclusive in Theme Boosters. 	Five rare creature cards that are exclusive in Theme Boosters. 	Five rare creature cards that are exclusive in Theme Boosters. 	Five rare creature cards that are exclusive in Theme Boosters.
===Modal double-faced cycles===
Cycle name 	Side 	 	 	 	 	 	 	
Mythic gods	 	 	 	 	 	 	 	
Mythic gods	 	 	 	 	 	 	 	
Mythic gods	Five mythic rare MDFCs, the front of each being a monocolor God creature and the back a legendary permanent spell. These include two Equipments, a creature, a planeswalker, and an enchantment.	Five mythic rare MDFCs, the front of each being a monocolor God creature and the back a legendary permanent spell. These include two Equipments, a creature, a planeswalker, and an enchantment.	Five mythic rare MDFCs, the front of each being a monocolor God creature and the back a legendary permanent spell. These include two Equipments, a creature, a planeswalker, and an enchantment.	Five mythic rare MDFCs, the front of each being a monocolor God creature and the back a legendary permanent spell. These include two Equipments, a creature, a planeswalker, and an enchantment.	Five mythic rare MDFCs, the front of each being a monocolor God creature and the back a legendary permanent spell. These include two Equipments, a creature, a planeswalker, and an enchantment.	Five mythic rare MDFCs, the front of each being a monocolor God creature and the back a legendary permanent spell. These include two Equipments, a creature, a planeswalker, and an enchantment.	Five mythic rare MDFCs, the front of each being a monocolor God creature and the back a legendary permanent spell. These include two Equipments, a creature, a planeswalker, and an enchantment.	Five mythic rare MDFCs, the front of each being a monocolor God creature and the back a legendary permanent spell. These include two Equipments, a creature, a planeswalker, and an enchantment.
Rare gods 	 	 	 	 	 	 	 	
Rare gods 	 	 	 	 	 	 	 	
Rare gods 	Seven rare MDFCs, the front of each being a monocolor God and the back a legendary artifact spell. Odd cycle due to there being 12 gods present on Kaldheim. 	Seven rare MDFCs, the front of each being a monocolor God and the back a legendary artifact spell. Odd cycle due to there being 12 gods present on Kaldheim. 	Seven rare MDFCs, the front of each being a monocolor God and the back a legendary artifact spell. Odd cycle due to there being 12 gods present on Kaldheim. 	Seven rare MDFCs, the front of each being a monocolor God and the back a legendary artifact spell. Odd cycle due to there being 12 gods present on Kaldheim. 	Seven rare MDFCs, the front of each being a monocolor God and the back a legendary artifact spell. Odd cycle due to there being 12 gods present on Kaldheim. 	Seven rare MDFCs, the front of each being a monocolor God and the back a legendary artifact spell. Odd cycle due to there being 12 gods present on Kaldheim. 	Seven rare MDFCs, the front of each being a monocolor God and the back a legendary artifact spell. Odd cycle due to there being 12 gods present on Kaldheim. 	Seven rare MDFCs, the front of each being a monocolor God and the back a legendary artifact spell. Odd cycle due to there being 12 gods present on Kaldheim.
===Double cycles===
Cycle name 	 	 	 	 	 	 	 	 	 	
Rare Sagas 	 	 	 	 	 	 	 	 	 	
Rare Sagas 	Ten rare dual-colored Sagas. 	Ten rare dual-colored Sagas. 	Ten rare dual-colored Sagas. 	Ten rare dual-colored Sagas. 	Ten rare dual-colored Sagas. 	Ten rare dual-colored Sagas. 	Ten rare dual-colored Sagas. 	Ten rare dual-colored Sagas. 	Ten rare dual-colored Sagas. 	Ten rare dual-colored Sagas.
Uncommon Sagas	 	 	 	 	 	 	 	 	 	
Uncommon Sagas	Ten uncommon dual-colored Sagas. 	Ten uncommon dual-colored Sagas. 	Ten uncommon dual-colored Sagas. 	Ten uncommon dual-colored Sagas. 	Ten uncommon dual-colored Sagas. 	Ten uncommon dual-colored Sagas. 	Ten uncommon dual-colored Sagas. 	Ten uncommon dual-colored Sagas. 	Ten uncommon dual-colored Sagas. 	Ten uncommon dual-colored Sagas.
Draft legends 	 	 	 	 	 	 	 	 	 	
Draft legends 	Ten uncommon legendary creatures, each loosely supporting a draft archetype and hailing from the realm associated with their color pair. 	Ten uncommon legendary creatures, each loosely supporting a draft archetype and hailing from the realm associated with their color pair. 	Ten uncommon legendary creatures, each loosely supporting a draft archetype and hailing from the realm associated with their color pair. 	Ten uncommon legendary creatures, each loosely supporting a draft archetype and hailing from the realm associated with their color pair. 	Ten uncommon legendary creatures, each loosely supporting a draft archetype and hailing from the realm associated with their color pair. 	Ten uncommon legendary creatures, each loosely supporting a draft archetype and hailing from the realm associated with their color pair. 	Ten uncommon legendary creatures, each loosely supporting a draft archetype and hailing from the realm associated with their color pair. 	Ten uncommon legendary creatures, each loosely supporting a draft archetype and hailing from the realm associated with their color pair. 	Ten uncommon legendary creatures, each loosely supporting a draft archetype and hailing from the realm associated with their color pair. 	Ten uncommon legendary creatures, each loosely supporting a draft archetype and hailing from the realm associated with their color pair.
Realm locales 	 	 	 	 	 	 	 	 	 	
Realm locales 	Ten uncommon taplands that each tap for M and have a powerful onetime effect that costs XMNN. There is one for each of Kaldheim's ten realms. M is the realm's primary color, while N is the secondary color.	Ten uncommon taplands that each tap for M and have a powerful onetime effect that costs XMNN. There is one for each of Kaldheim's ten realms. M is the realm's primary color, while N is the secondary color.	Ten uncommon taplands that each tap for M and have a powerful onetime effect that costs XMNN. There is one for each of Kaldheim's ten realms. M is the realm's primary color, while N is the secondary color.	Ten uncommon taplands that each tap for M and have a powerful onetime effect that costs XMNN. There is one for each of Kaldheim's ten realms. M is the realm's primary color, while N is the secondary color.	Ten uncommon taplands that each tap for M and have a powerful onetime effect that costs XMNN. There is one for each of Kaldheim's ten realms. M is the realm's primary color, while N is the secondary color.	Ten uncommon taplands that each tap for M and have a powerful onetime effect that costs XMNN. There is one for each of Kaldheim's ten realms. M is the realm's primary color, while N is the secondary color.	Ten uncommon taplands that each tap for M and have a powerful onetime effect that costs XMNN. There is one for each of Kaldheim's ten realms. M is the realm's primary color, while N is the secondary color.	Ten uncommon taplands that each tap for M and have a powerful onetime effect that costs XMNN. There is one for each of Kaldheim's ten realms. M is the realm's primary color, while N is the secondary color.	Ten uncommon taplands that each tap for M and have a powerful onetime effect that costs XMNN. There is one for each of Kaldheim's ten realms. M is the realm's primary color, while N is the secondary color.	Ten uncommon taplands that each tap for M and have a powerful onetime effect that costs XMNN. There is one for each of Kaldheim's ten realms. M is the realm's primary color, while N is the secondary color.
Snow duals 	 	 	 	 	 	 	 	 	 	
Snow duals 	Ten common snow taplands with basic land subtypes. 	Ten common snow taplands with basic land subtypes. 	Ten common snow taplands with basic land subtypes. 	Ten common snow taplands with basic land subtypes. 	Ten common snow taplands with basic land subtypes. 	Ten common snow taplands with basic land subtypes. 	Ten common snow taplands with basic land subtypes. 	Ten common snow taplands with basic land subtypes. 	Ten common snow taplands with basic land subtypes. 	Ten common snow taplands with basic land subtypes.
===Mega cycles===
Cycle name	Side 	 	 	 	 	 	 	 	 	 	
Pathways 	 	 	 	 	 	 	 	 	 	 	
Pathways 	 	 	 	 	 	 	 	 	 	 	
Pathways 	Four rare modal double-faced lands, each side of which enters untapped and taps for a single color of mana. The other six were featured in Zendikar Rising.	Four rare modal double-faced lands, each side of which enters untapped and taps for a single color of mana. The other six were featured in Zendikar Rising.	Four rare modal double-faced lands, each side of which enters untapped and taps for a single color of mana. The other six were featured in Zendikar Rising.	Four rare modal double-faced lands, each side of which enters untapped and taps for a single color of mana. The other six were featured in Zendikar Rising.	Four rare modal double-faced lands, each side of which enters untapped and taps for a single color of mana. The other six were featured in Zendikar Rising.	Four rare modal double-faced lands, each side of which enters untapped and taps for a single color of mana. The other six were featured in Zendikar Rising.	Four rare modal double-faced lands, each side of which enters untapped and taps for a single color of mana. The other six were featured in Zendikar Rising.	Four rare modal double-faced lands, each side of which enters untapped and taps for a single color of mana. The other six were featured in Zendikar Rising.	Four rare modal double-faced lands, each side of which enters untapped and taps for a single color of mana. The other six were featured in Zendikar Rising.	Four rare modal double-faced lands, each side of which enters untapped and taps for a single color of mana. The other six were featured in Zendikar Rising.	Four rare modal double-faced lands, each side of which enters untapped and taps for a single color of mana. The other six were featured in Zendikar Rising.
===Pairs===
Functional pair	Functional pair	Description
 	 	A creature with a crew value of 6 and a vehicle with crew 6, representing giant variations of entities that work in concert on farms in real life.
==Reprinted cards==
*<c>Annul</c>, first printed in Urza's Saga, last seen in Theros.
*<c>Broken Wings</c>, first printed in Zendikar Rising.
*<c>Disdainful Stroke</c>, first printed in Khans of Tarkir, last seen in Guilds of Ravnica.
*<c>Invoke the Divine</c>, first printed in Dominaria, last seen in Core Set 2019.
*<c>Revitalize</c>, first printed in Core Set 2019, last seen in Core Set 2021.
*<c>Run Amok</c>, first printed in Dominaria, last seen in Mystery Booster.
*<c>Strategic Planning</c>, first printed in Portal Three Kingdoms, last seen in Commander Legends.
*<c>Village Rites</c>, first printed in Core Set 2021.
*The snow basic lands (e.g. <c>Snow-Covered Plains</c>), first printed in Ice Age, last seen in Modern Horizons.
===Functional reprints===
*<c>Elderfang Disciple</c> is a functional reprint of <c>Burglar Rat</c>, except for creature types.
*<c>Grizzled Outrider</c> is a functional reprint of <c>Colossapede</c>, except for creature types.
*<c>Immersturm Raider</c> is a functional reprint of <c>Fissure Wizard</c>, except for creature types.
*<c>Ravenous Lindwurm</c> is a functional reprint of <c>Honey Mammoth</c>, except for creature types.
*<c>Story Seeker</c> is a functional reprint of <c>Bishop's Soldier</c> and <c>Mesa Unicorn</c>, except for creature types.
==Misprints==
*<c>Alrund, God of the Cosmos</c> was accidentally printed without the words "revealed this way."
*<c>Rampage of the Valkyries</c> was missing the word "creature" in its first ability.
*Both <c>Valkyrie Harbinger</c> and <c>Rampage of the Valkyries</c> create regular non-Warrior Angel tokens. This was described as an "oversight", but their functionality remains as printed.
==Preconstructed decks==
Kaldheim features two Commander decks that are released as a regular part of a set's product line.
==Notable cards==
===Banned and restricted cards===
*<c>Tibalt's Trickery</c>, while intended as a high-risk high-reward counterspell for red, proved highly exploitable — players would counter their own spells in order to cheat expensive cards into play. Modern was the most vulnerable format for this exploit, thanks to cascade guaranteeing a hit, and thus a ban quickly ensued. The impact on Historic was minimal at first, but with the introduction of cascade to Arena via Jumpstart: Historic Horizons, Tibalt's Trickery decks came to dominate the Historic metagame. After several months, the card was banned from Historic. Months later, Explorer banned the card within weeks of the format's introduction; it proved powerful enough that Timeless restricted the card from the very start of the format.
*<c>Alrund's Epiphany</c> is similar to <c>Nexus of Fate</c> as an extra-turn spell that impacted Standard. It released to moderate success, due to the highly aggressive, tempo-based meta of the time that made a 6-7 mana spell a risky investment. This changed with the fall 2021 rotation knocking the tempo decks out of the meta, followed by the release of <c>Galvanic Iteration</c> in Innistrad: Midnight Hunt. The second half of 2021 saw a large share of blue/red control decks that sought to outlast the opponent long enough to cast and copy many Epiphanies, then kill them with the bird tokens. Despite similar decks comprising a majority of contenders at the 2021 World Championship, Wizards of the Coast declined to take action to diversify the metagame, stating that they would wait to see Innistrad: Crimson Vow's impact on the meta. Unfortunately, Crimson Vow only made things worse, augmenting extra-turns decks with <c>Alchemist's Gambit</c> and <c>Hullbreaker Horror</c>. With the creation of Alchemy, the card was nerfed in that format to <c>A-Alrund's Epiphany</c>, but the original card's tyranny over Standard remained until its ban on January 25, 2022.
*<c>Faceless Haven</c> was well-received for the first half of Kaldheim's lifetime in Standard. In the Standard 2022 preview queue, it combined with <c>The Book of Exalted Deeds</c> to allow players to control a land that prevented them from losing, resulting in that card's temporary ban until rotation. As Alrund's Epiphany decks came to dominate the meta, monocolored aggro decks rose to oppose them, decks in which Faceless Haven proved problematic as a creature resistant to removal with a low opportunity cost. Faceless Haven was banned alongside Alrund's Epiphany in January 2022.
==Gallery==
File:KHM metal logo.jpg|"Metal" logo
File:KHM Helper cards.jpg|Kaldheim helper cards forming a picture of <c>Barkchannel Pathway</c> in the background
==References==
==External links==
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Category:Magic sets