API Model SetFacing

Rotates the displayed model for the given angle in counter-clockwise direction.
 Model:SetFacing(facing)
==Arguments==
:;facing: - The angle which you want to rotate specified in radians.
==Details==
* The rotation works like rotating your portrait in the CharacterFrame. Blizzard calculates the axis around which it rotates from the fixed coordinate system of the mesh-file, so you have no influence on this without changing the mesh-file itself.
==Example==
 myModel:SetFacing(math.pi) -- rotates the model 180°