Season 3 (XNDUIW Battle Zone)

Season 3 of the XNDUIW Battle Zone is the successor to Season 2 of the same game, and focuses on the perspective of the United States and Canada, alongside the Western front. It started work on May 22nd, 2022, and introduced new operators and characters into the XNDUIW community that weren't at all from the Russians. It was released on June 5th, 2022, and will end on August 5th, 2022.
It's the first season to focus mainly on the United States, focusing on several maps throughout a few geographical countries all around the world.
==Implementations==
There were many new implementations into the game while Season 3 was under development, and the creator/developer, XNDUIW Simon was certainly going to submit it to Otafest 2023.
===Maps===
A few more maps were implemented into the game, many based on the United States, but maps based off of other countries could be applicable to this season. There are some spoilers that reveal the game's actual improvement over the prior system.
====Coastline====
Coastline was implemented into the XNDUIW Battle Zone on May 24th, 2022, and it is based off the Sarasota coast off of the U.S. state of Florida, consisting of three buildings, a large empty space with the American flag, and a government-style building, all cut off by the grey border that surrounds it except the light-brown bricks that line the coastline with some pine trees, though initial planning called for palm trees to be added, there were no such models available in Roblox for them to be implemented that were detailed enough.
The map is considerably smaller than the five previous maps that were released during Season 2, only measuring around 300-350 studs by area, while typical maps in XBZ were around 500x500 studs in size. The music chosen for this map is Laquada (a), which was provided by the Roblox platform itself.
Coastline was made in only two hours, since it had more detail, and considering that it was done in one development session by the creator was rather impressive at the game's speed and sense of development.
==== Diesel ====
Diesel was implemented into the XNDUIW Battle Zone on May 31st, 2022, and it is based off of a desert area within Nevada. It was inspired by the Call of Duty Black Ops Cold War map of the same name, with some differences, such as a modern-era indicator depicting gas and diesel prices, which are not relevant to the real-world in this case.
There is only a circular road, alongside the map's usual buildings. The map on it's own is also located within the Sonoran desert, and was the second desert-based map throughout the rest of the XNDUIW Battle Zone's entire development cycle. The map has a lot of empty space for players to build and defend their properties at, considering the simple desert-themed map by itself was made in 90 minutes.
===Improvements & Changes===
There were a few improvements over the previous season that were considered apparent during the development of the 3rd season of the XNDUIW Battle Zone.
==== Replacement of the message hotbar with a new HUD/GUI ====
The hotbar message was replaced with a new GUI system, and all the items in the game were finally given their own texture files for the pictures, all supplied by the creator's Roblox account, CBE_Simon. This was apparently one of the plans that he was thinking of for quite some time now, significantly improving the quality of the game in the process.
Asides from that, the replacement of the message hotbar saw it being changed to a warning marker with a yellow background, with a grey text saying some particular event had occurred, instead of the [ALERT] signs that were applicable for the previous season.
It was considered for at least a few months when Season 3 was even being considered in the first place, particularly when ambitious details were focused towards revamping the game and making improvements as a whole.
==== Changes to placed blocks ====
Blocks that were placed by the player will now obey gravity and may take damage from weapons, or through the environment, though this was not easy for XNDUIW Simon to easily implement, as it took him several hours of programming and coding on Roblox just to fit this in. This idea was nearly scrapped but instead decided to fix the problems.
Early versions of the code involved grouping the items together to form a model, but the placement system wouldn't accept models, so singular blocks were substituted in as a replacement, considering that many things could've been problematic for the game as a whole.
The Humanoid instance given to a placed block would now be set to a value to the item's durability in the real-world, for example, glass had the least amount of durability and would shatter in one or more hits, while wood would take more hits before being destroyed, with sound effects fitting the destruction of said blocks, and this will help prevent inappropriate builds from being created.
It was implemented as a form of attention to detail, particularly that XBZ is more of an anarchy environment throughout the development of the entire game itself.
==== Item textures ====
Item textures were finally implemented for all items within the game, mainly for aesthetic purposes. It was planned for a significantly long period of time, considering that the detail was absolutely necessary for the items to be displayed rather than just plain text. This was one of many aesthetic changes this season brought in, considering that attention to detail was extremely worth taking for granted for the game too in order to make it more presentable to Otafest 2023.
==Items introduced during Season 3==
Many more implementations were introduced when the game was subsequently published, including many more firearms being introduced into the game itself, alongside many new forms of ammunition being applicable too.
=== Revolvers ===
Prior to Season 3 of this game, XNDUIW had a universal-type of revolver, but after the change, the revolver now had several varieties that made the style of the game more creative than ever before.
==== MTs-255 ====
The MTs-255 was introduced into the game on May 29th, 2022, and it's a Russian revolving shotgun that loads in five 12-gauge shotgun rounds at a time. It is a fairly unique weapon, because of the fact that you hold it like a rifle, but is treated like a rifle in this case.
This item was the first revolver that was introduced to the XNDUIW Battle Zone, and the 2nd revolver overall throughout the entire XNDUIW community in it's entirety using the newer ACS system that replaced TurboFusion in older games within the XNDUIW community.
=== Rifles ===
There were also new rifles that were implemented into the community after Season 3 was officially announced.
==== AS VAL ====
The AS VAL was an integrally suppressed assault rifle, which is from Russian origin, considering the ambitious details of planning to include this weapon in the first place, considering the important keys of recognizing the weapon as one of XNDUIW's own, happened to impress many of the people across various Discord servers with alleged ties to XNDUIW Simon.
=== Food & Drinks ===
Foods and beverages were finally released during this season, since these were proposed throughout the development of the whole season, considering that it's one of the most important changes throughout the history of the game itself.
Chocolate bars and drink jugs were the first consumable items that were introduced during this season, considering that it's considered the third official season within XBZ itself.
==Characters==
Many new characters were implemented during Season 3 of the XNDUIW Battle Zone, and especially when new operators were freshly implemented due to the improvised amount of info that was provided on the standalone XNDUIW Fandom. This was also an important step to expanding the roster of the game, as you don't even have to grind in order to access all the operators, they're all there for you.
=== Operators ===
File:Beverly_Tam_of_XBZ.webp|Beverly Tam
File:Dominic_Feller_image.webp|Dominic Feller
== Reception==
thumbThough the game was met with support from the Usernames group that the XNDUIW clan had supported, several people requested that they be not put into the animated cinematics themselves, with CeruleanAlphanium remarking that he wasn't offended, but rather disgusted about the fact that he and the rest of the Usernames were put into the animations without their own consent.
The season was the first in XNDUIW history to be implemented into a possible proposal for a panel at Otafest 2023, with XNDUIW Simon planning out the panel months in advance, and even before the game being developed. The proposal of a panel had dated back to August 2021, though it's possible that he presented some aspects of the game when XNDUIW Simon was attending Otafest 2022, and was wrapping up the event in style. Through email, XNDUIW Simon was told that he would have to submit it all at once between October through December when planning of Otafest 2023 began ramping up again.
Season 3 has somewhat received positive opinions when the season was in development, partly due to the fact that the season was fairly a continuation of the game's lore or otherwise. The release cinematic is also the continuation of the previous season's cinematic, which involves a prisoner swap between Kavra, and a suspected inmate accused of murder, meaning Kavra was finally free from the grips of the Russian judicial system, but the other person arrested within Russia is still captive during this season.
Category:XNDUIW
Category:Seasons