Sparkster

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|-|Rocket Knight Adventures=
|-|Sparkster/Rocket Knight Adventures 2= 
|-|Legendary Armor= 
|-|Rocket Knight= 
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==Summary==
Sparkster is the protagonist of the Rocket Knight series. A war orphan, he was taken under the care of Mifune Sanjulo, a descendant of a long line of Rocket Knights. After Mifune was struck down by the Black Knight Axel Gear, Sparkster to find him and get revenge. He fought Axle and banished him from the land, becoming the leader of the Rocket Knights. During the events of the Rocket Knight games, Sparkster's legend only grows, as he manages to repel various invasions from armies that would otherwise crush the kingdom of Zebulos. 
==Powers and Stats==
Tier: , higher with Sparkrobo and Legendary Armor 
Name: Sparkster 
Origin: Rocket Knight Adventures
Gender: Male 
Age: Likely at least 20s (Accomplished and well-recognized knight by the events of the first gameRocket Knight Adventures (1993) US Manual) to 40s (Rocket Knight takes place 15 years after the last gameSparkster: Rocket Knight Adventures 2 (1994)) 
Classification: Rocket Knight of Zebulos 
Powers and Abilities:
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|-|Sparkster= Superhuman Physical Characteristics, Weapon Mastery (Leader of the elite Rocket Knights and legendary for his skill across the entire world, Sparkster was skilled enough to repel an entire invasion on his first outing, and has done so again in all subsequent games, fending off first the Devotindos Empire's Pig Armada, then the reptilian Gedol Empire, then two different Wolf Armies and finally the Pig Armada once again, despite all of them being armed with hi-tech weaponry and machinery far beyond Sparkster's own. Sparkster's skills increase even more after every adventure, as he trains and develops new techniques with great fervor. Cut through a giant so cleanly they only fell apart seconds later and can destroy enemies' armor or clothes with an attack while leaving them uninjured. Also highly skilled in high-altitude combat), Flight (Can use his jetpack for short bursts of fast, one-directional movement or for more sustained flight. With a power received in the first game, Sparkster can also fly through space), Vehicular Mastery (Capable of piloting large mechs in combat well enough to consistently defeat others doing the same, even when having never piloted one before, or wipe out squads of enemies set to stop him. Can also pilot Stampey-Do bird mechs with similar skill, ride minecarts while fending off numerous enemies and leaping across tracks or even dodge a boss' attacks for over a minute while stuck on a defenseless escape capsule), Fourth Wall Awareness (Will speak to the player if left waiting for enough time), Light Manipulation (Sparkster's sword can emanate bright flashes of light), Energy Manipulation (Can cover himself in energy while using a Screw Attack), Acrobatics (Can fight or move around freely while hanging from his tail and swiftly platform across levels, performing mid-air sword attacks with unaffected precision, and fight and overcome similarly mobile foes such as Axel. Can land on his feet after spinning backwards rapidly in the air and dash out of a freefall states. Can dodge attacks and maneuver precisely while balancing on top of a giant ball or being swept away by a waterfall), possibly Summoning (Seemingly summoned his mech from nothing), Energy Projection (Can shoot blade beams by slashing his sword), Fire Manipulation (Can perform flaming sword slashes), Minor Elasticity and Toon Force (Unhurt after being squeezed through a tube much thinner than him and becomes completely spherical while trapped inside a bubble), Non-Physical Interaction (Can destroy large fireballs by attacking them, dispersing them completely), Attack Reflection (Sparkster's attacks can reflect enemy projectiles), Magic and minor Energy Projection (Sparkster's sword is covered in energy and stated to be mystical), Self-Sustenance (Type 2) and Resistance to Radiation Manipulation (Can fly through space without issue or remain underwater indefinitely), Statistics Amplification and Resistance to Temperature Manipulation (Can bounce off lava that would otherwise harm him while dashing, and is generally immune while doing so)
|-|Equipment ▾=
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Attack Potency: Multi-City Block level (Can withstand or knock away small asteroids crashing into him in an asteroid field. Can hurt enemies capable of hurting him. Equal or slightly superior to Axel Gear, who busted through a thick spaceship wall. Can bust large holes through thick steel walls or barriersSparkster (1994), and can defeat bosses capable of doing the same), higher with Sparkrobo (Utilized by both Sparkster and Axel Gear in combat whenever possible despite being far less nimble and versatile than them. An older version of Axel's mech than the one it fought equally could kill Sparkster in one hitRocket Knight Adventures (1993). Can easily destroy huge walls) and Legendary Armor (The Legendary Armor is deemed to be nearly invincible and allowed Sparkster to fight King Gedol, who seemingly destroyed most of his huge castle and could summon storms of small meteors) 
Speed: High Hypersonic movement and combat speed (Can react to asteroids in asteroid fields, in which asteroids move at over 25000 m/s, while flying opposite to them. Can react to and fight enemies while being shot at escape velocity. Can dodge attacks in close quarters while piloting a vehicle moving at atmospheric entry speeds. Was able to outrace a giant explosionRocket Knight (2010)), lower with Sparkrobo (Notably more sluggish than Sparkster on foot, though still comparable) 
Lifting Strength: Class 10 (Comparable to Axel who can leap with this strength and has utilized a giant cannon without struggling with the recoil, and perform similar techniques. Can wade through quicksand or leap while equipped with heavy armor. Was temporarily buried by, but eventually lifted and threw away a large piece of metal), likely Class 25 with Legendary Armor (Stronger than before. Capable of withstanding a black hole capable of sucking in various meteorites of this weight) 
Striking Strength: Multi-City Block level, higher with Sparkrobo and Legendary Armor 
Durability: Multi-City Block level (Capable of tanking attacks from a mech capable of busting through a small mountain. Unhurt when shot into space), higher with Sparkrobo and Legendary Armor 
Stamina: At least Peak Human (Stood right up after being blind-sided and knocked away by a comparable foe and can fight through entire armies without rest, even when affected by incredibly cold climate)
Range: Extended Melee Range; Several Meters with blade beam; Tens of Meters with Sparkrobo and Burst Shot 
Standard Equipment: Mystical sword, set of heavy armor armed with a jetpack.
*Optional Equipment: 
**Sparkrobo: A large mech utilized in Sparkster: Rocket Knight Adventures and Sparkster. Gigantic, armed with various sorts of weaponry and capable of flight, it is somewhat sluggish, but piloted by Sparkster with great dexterity.
**Wing Harness: A pair of wings armed with guns that Sparkster mounts on top of his normal jetpack at one point.
**Stampey-Do: An ostrich mech hijacked by Sparkster.
**Legendary Armor & Key to the Seals: A legendary armor known to be nearly unbeatable, which can only be obtained by collecting all Keys, swords gifted with electric powers. Sparkster utilized it to defeat King Gedol, then put it and its seals back in its place.
Intelligence: Gifted (Leader of the elite Rocket Knights and legendary for his skill across the entire worldSparkster (1994) US ManualSparkster: Rocket Knight Adventures 2 (1994) US Manual, Sparkster was skilled enough to repel an entire invasion on his first outing, and has done so again in all subsequent games, fending off first the Devotindos Empire's Pig Armada, then the reptilian Gedol Empire, then two different Wolf Armies and finally the Pig Armada once again, despite all of them being armed with hi-tech weaponry and machinery far beyond Sparkster's own. Sparkster's skills increase even more after every adventure, as he trains and develops new techniques with great fervor. Intuited that Axel Gear was aiding the Devotindos Empire's invasion with little information)
Weaknesses: Sparkster's jetpack won't be able to recharge under particularly cold climates. Somewhat careless and easily pleased by praise or flatter, at least in his early days.
Notable Attacks & Techniques: (Alternate names are often used to refer to the same move in the Rocket Knight franchise, and as such Sparkster's moves see all their names listed)
*Rocket Attack/Rocket Blast/Rocket Jump/Rocket Burst: A charged attack that utilizes Sparkster's jetpack; he rockets towards any direction of his choosing, shooting forward at uncontrollable speeds, sword outstretched, rebounding against any surfaces hit without losing momentum and bouncing away from foes after striking them. By Sparkster (SNES), brakes have been installed in Sparkster's armor, allowing for more control.
**Screw Attack/Burst Drill: Upon charging even more, Sparkster shoots forward covered in blue energy, spinning. This can be used to activate certain switches and inflicts double the damage of a Rocket Blast.
*Spinning Slash/Burst Vortex: Utilizing a rocket charge, Sparkster spins around in place or while moving in a direction for about one second, tearing through foes with his sword.
*Blade Beam: Sparkster can shoot energy blades from his sword.
*Burst Shot: Sparkster shoots a fireball forward. Can be charged up for a much more powerful blast.
Mega_Drive_Longplay_017_Rocket_Knight_Adventures.gif|Rocket Attack
burst drill lmao.gif|Burst Drill
Rocket_Knight_Adventures_Genesis_All_Bosses_No_Damage.gif|Spinning Slash
Mega_Drive_Longplay_017_Rocket_Knight_Adventures (1).gif|Blade Beam
burst shot lol.gif|Burst Shot
==References==
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
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