ON ENCOUNTER UI UPDATED

;Trigger
When arrive the encounter trigger point.
;Values passed to bound function
<nowiki>
--[[
{
"event" = "on_encounter_ui_updated",
"encounterId" = <13569922201062290224>
}
--]]
local shadowfieldsTable = Game.GetEncounterUiFields(args.encounterId)
--[[
{
"objectiveComplete" = {1 = false,2 = false,3 = false,4 = false,5 = false},
"objective" = {
 1 = "Defuse Chosen Bomb",
 2 = "Insert Black Resonator",
 3 = "Insert White Resonator",
 4 = "Insert Red Resonator",
 5 = "Wait for energy spectrum shift..."},
"objectiveInactive" = {1 = false,2 = false,3 = true,4 = true,5 = true}}
--]]
</nowiki>
Category:UI_Events