Mechs/JPH-B

==Description==
Carrying a Gauss Rifle in each arm and two Improved Heavy Lasers, the B loadout is aimed for longer range engagements. Four Jump Jets and four tons of Gauss ammunition makes sure the 'Mech can stay in battle for longer periods of time.
Drop Cost Multiplier: 1.16
==Mech Bay==
Missions	Source 	Affinity
20 	Chassis affinity 	Jump Trooper: +10% Jump Attack Damage, +10% Jump Distance (Quirk)
40 	Distracting 	FEAR ME!: +25% Resolve Gain (Quirk)
100 	Partial Wing System (C)	Fly High!: +15% Jump Distance
145 	Endo-Composite 	Resilience: +5% Crit Resist
150 	OmniMech Gyro 	Superior Stabilisation: -5% Stability Damage Taken
150 	Engine XL (C) 	Tuned Engine: -5% Heat Generated
 	 	Left 	Center 	Right
Arms/Head	Health 	A=130/140S=70 	A=45/45S=16 	A=130/140S=70
Arms/Head	HardPoints	[ 4O ] 	[ 1O ] 	[ 4O ]
Arms/Head	Fixed 	
Shoulder
Upper Arm
HandHeld Slot	
Cockpit (C) (1)
Life Support - A
Life Support - B
FCS Standard (C) (1)
Sensors (C) (1)	
Shoulder
Upper Arm
HandHeld Slot
Arms/Head	Dynamic 	
Gauss Rifle (C) 	 	
Gauss Rifle (C)
Torso 	Health 	FA=140/180 RA=55/90S=90	FA=220/270 RA=56/135S=90	FA=140/180 RA=55/90S=90
Torso 	HardPoints	[ 4O ] 	[ 2O ] 	[ 4O ]
Torso 	Fixed 	
Specialist Slot 	
Armor (C) (1)
Engine HS
Cooling
Engine XL (C)
Engine Core 340
OmniMech Gyro
Endo-Composite	
Specialist Slot
Partial Wing System (C)
Torso 	Dynamic 	
2x Jump Jet (H)
L. i. Heavy Laser (C)	
Ammo Gauss (DBL)
Ferro-Fibrous (C) (2)
Engine HS +3
Heat Sink Kit (C)	
2x Jump Jet (H)
M. i. Heavy Laser (C)
Legs 	Health 	A=180/180S=90 	 	A=180/180S=90
Legs 	HardPoints	 	 	
Legs 	Fixed 	
Foot
Hip
Lower Leg
Upper Leg	 	
Foot
Hip
Lower Leg
Upper Leg
Legs 	Dynamic 	
Ammo Gauss 	 	
Ammo Gauss
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