Magus (RHG)

==Summary==
Magus is the High Priest of the temple of Anubis. As such, he is a powerful mystic and necromancer. His job as priest is to guard the sacred temple and protect its most famous possession, the Book of the Dead, from poachers and raiders. He spends most of his time assisting Anubis in properly burying the dead, collecting souls, judging them on the scale of justice, and guiding them to the spirit world. He also does general spirit work and maintenance around Earthrealm as needed.
Magus has a close bond with the spirits of the dead and many of them assist him in locating other spirits around Earthrealm. They can freely float around in spirit form with a veil of protection by Magus’ ethereal magic, or physically through his reanimation techniques. He knows that there is corruption all around Earthrealm so, with the help of Anubis, he made an Ankh staff.
The Ankh’s primary purpose is to absorb energy in all its forms and purify it before sending back out into the world. This tool is especially adept at absorbing and purifying dark/demonic energy. It also has the same ability as the scale, being able to judge and punish a soul by absorbing a portion of it. He can summon this weapon at will and seems to only work when he is holding it. The anger he originally had upon entering Earthrealm seems to have been quelled to a certain extent by the ankh as well.
This anger stems from how badly the living treats their dead, as opposed to how sacred they were back in the days of Egypt. Earthrealm has fallen into the habit of misuse, abuse, disrespect, and outright corruption of the dead. As such, he absolutely loathes traveling in earthrealm and spends the bulk of his time in the spirit realm attending to the business of spirits. Otherwise, he is rather calm and silent but still has a quick temper, as he finds merely existing in this realm gross and annoying.
==Powers and Stats==
Tier: At least , possibly , in Anubis Priest Mode
Name: Magus, The Necromancer
Origin: Rock Hard Gladiators
Gender: Male
Age: Unknown
Classification: Anubis/Stickman, High Priest of the Temple of Anubis, Leader of Ministry
Powers and Abilities: Superhuman Physical Characteristics, Large Size (Type 0), Martial Arts, Magic, Purification, Weapon Creation (Able to summon the Ankh Staff and Sarcophagus at will), Soul Manipulation (Able to manipulate souls in a variety of ways), Absorption (Able to absorb souls, the Ankh Staff is able to absorb any kind of energy including magic, souls, ki, and chakra), Statistics Amplification (Able to increase his speed and strength by empowering himself with souls), Regeneration (Mid), Power Mimicry (Able to copy his opponents powers as well as obtain full knowledge of how to use them by stealing a small amount of their soul, this includes Weapon Creation when copying people who use weapons), Necromancy, Resurrection, Summoning (Both on his own and via Divine Priest: Sacred Robe), Dimensional Travel (Able to freely travel to and from the Spirit Realm), Teleportation (Both on his own and via Divine Priest: Sacred Robe), Telekinesis, Energy Manipulation, Energy Projection (Both on his own and via Divine Priest: Sacred Robe), Possession (Able to use soul energy to temporarily possess an opponent, allowing him to control them as well as making them levitate), Explosion Manipulation (Able to energize a soul that explodes when it hits its target), Aura, Extrasensory Perception (Both on his own and via Divine Priest: Sacred Robe), Flight (Both on his own and via Divine Priest: Sacred Robe), Water Walking, Empowerment (Via Divine Priest: Sacred Robe), Invulnerability (Via Divine Priest: Sacred Robe), Healing (Via Divine Priest: Sacred Robe), Empathic Manipulation (Via Omni Strike, Final Flash, and Divine Priest: Sacred Robe), Paralysis Inducement (Via Divine Priest: Sacred Robe, Final Flash, and Exorcism), Mind Manipulation (Via Divine Priest: Sacred Robe), Memory Manipulation (Via Omni Strike and Final Flash), Electricity Manipulation (Via Omni Strike), Death Manipulation (Via The Ankh)
Attack Potency: At least City level, possibly Mountain level (His presence alone gives off such raw power that Shura and Shuriken fled on sheer instinct so they wouldnt have to face him, and Nero outright fears him. Killed Gunrunner and matched Rosie. Significantly stronger than his Zombies which killed Deus and injured Gunrunner), Large Mountain level+ in Anubis Priest Mode (Casually stomped Rosie, should be at least as strong as if not stronger than Adrenaline amplified Mack)
Speed: Massively Hypersonic+ (Kept up with Gunrunner and Rosie), higher with Soul Energy, higher in Anubis Priest Mode (Blitzed Rosie)
Lifting Strength: Class T (Should be comparable to other RHG fighters, like Larry and Bog), higher in Anubis Priest Mode
Striking Strength: At least City level, possibly Mountain level, Large Mountain level+ in Anubis Priest Mode
Durability: At least City level, possibly Mountain level, Large Mountain level+ in Anubis Priest Mode
Stamina: Superhuman (Was able to continue to use his powers after his head was blown apart and is able to constantly replenish his stamina by absorbing soul energy and through the Sacred Robe)
Range: Extended Melee Range, Hundreds of meters with energy attacks
Standard Equipment: Ankh, Sarcophagus
Intelligence: Gifted (Magus is a highly intelligent and competent fighter, able to constantly keep his opponents off balance with a combination of his own abilities, his sheer power, and his zombies)
Weaknesses: Weak to Black Magic
Notable Attacks/Techniques:
*Soul Manipulation: Magus is able to freely manipulate, absorb, and project soul energy, both on his own and with his Ankh Staff. He is able to empower himself to increase his speed and strength, can energize a soul that explodes when it find it's target, or send it out as a spirit to haunt and posses the target. A possessed target can be levitated and control remotely it for a few seconds, though this can be fought off with enough willpower. He can also absorb soul energy by touch or through Soul Pressure, and by absorbing an opponent's soul energy he is able to copy their powers.
**Teleportation: Magus is able to teleport large distances instantly by moving through the Spirit Realm.
**Soul Pressure: Magus is able to use Soul Energy to gain total sensory awareness of his immediate environment, while also giving off a physical pressure that impacts the opponent like strong gravity which increases as they weaken due to them being drained of their soul energy.
**Omni Strike: Magus loads some of the pain and trauma that the opponent has experienced and shoots it at them with electrifying energy, causing the body to shake uncontrollably and reform old battle wounds.
**Final Flash: Charges all of the person's memories and emotions into a ball and shoots it back at them, forcing them to view their whole life in a single moment. Causes intense spasms and paralyzes the opponent for a few seconds.
**Necromancy: Magus is able to revive any dead bodies on the battlefield, as well as call forth undead creatures to aid him in battle. They have a hive mind mentality and can live without most of their limbs. He can call up to 7 at first (less if the creature is larger), but the number increases as he absorbs more energy. Magus can also resurrect opponents as undead gladiators under his control, and he has full control over the souls of the dead in his possession. However, spawning undead in large numbers weakens Magus and he will avoid using his powers as long as they are on field, and he will only absorb soul energy and fight hand to hand during this time.
**Anubis Priest Mode: Magus unleashes his full power, allowing him to call a large horde of zombies and every single gladiator in his crypt. His soul manipulation power increases and all wounds he received before the release are instantly healed. However, Anubis Mode only lasts for 3 minutes and can only be used once per battle, and he will not be able to manipulate any souls after the form is released unless he uses Soul Pressure first.
*Divine Priest: True Sacred Robe: Due to being a Divine Priest of The Minstry, Magus is able to wield the true divine robe, granting him an array of new abilities and the power to summon his robe at will.
**Vitality Boost: Refreshes the user and enhances their abilities for a short period of time.
**Teleportation: Allows the user to teleport up to seven times before it needs to recharge.
**Levitation: Allows the user to fly.
**Salvation: Call forth another any or all druids or Ministry member to help fight in battle or revitalize the user for up to 7 seconds.
**Safeguard: If completely covered by the robe, the user gains invulnerability, allowing them do do things such as walk through fire totally unscathed.
**Rejuvenation: The user will slowly heal while wearing the robe, increasing in speed if he takes up a meditative prayer posture while standing or walking slowly. However, any sudden break or distraction from the prayer pose stops the healing process.
**Enlightenment: The user takes a meditative pose in order to have total sensory awareness of their surroundings, though any break from the prayer pose cancels this ability.
**Divine Force: The user charges up and releases a surge of mystical energy that flows through the opponent, giving them a sense of great euphoria, paralyzes the opponent, and binds them to the user's will for up to 5 seconds.
*The Ankh: A sacred Egyptian staff made of condensed Ether, soul energy, and pure gold, making it lightweight but highly durable. It can absorb any type of energy based attacks (i.e. energy, black magic, chakra, etc.) and convert it to energy for Magus to use. It is an ancient and sacred Egyptian weapon, so any human that tries to use it will instantly die. Others will have their soul slowly drained.
**Exorcism: Magus concentrates Etheric spirit energy around the Ankh that can be hurled at the opponent. It is his most powerful attack and has a wide area of attack with longer range. A hit from point blank range can paralyze the opponent or even rip out their soul. However, due to the massive amount of energy used in this attack, he can only use it 3 times during battle before needing to recharge.
*Sarcophagus: A heavy box coffin made of gold plated stone that holds resurrected gladiators. Magus can trap people inside it for a short time or imprison them by charging the coffin with their soul energy.
**The Crypt: Through the Sarcophagus, Magus owns 16 different gladiators, all of which have died by his hand, though he is only able to summon 3 gladiators at a time. The gladiators can communicate mentally with Magus or his zombie minions and they retain their former powers/abilities. However, it takes about 3 seconds for a gladiator to actually revive and exit the coffin once it arrives on field, so smashing the coffin before the resurrected character opens it will kill them instantly.
<tabber>
|-|Xryt=
==Powers and Stats==
Tier: At least , possibly 
Name: Xryt
Origin: Rock Hard Gladiators
Gender: Male
Age: Unknown
Classification: Alien/Stickman
Powers and Abilities: Superhuman Physical Characteristics, Martial Arts, Extrasensory Perception (Has perfect 360 degree vision), Weapon Mastery, Limited Telekinesis (Able to remotely control his discus)
Attack Potency: At least City level, possibly Mountain level
Speed: Massively Hypersonic+
Lifting Strength: Class T
Striking Strength: At least City level, possibly Mountain level
Durability: At least City level, possibly Mountain level
Stamina: Superhuman
Range: Standard Melee Range, Tens of Meters with Discus
Standard Equipment: Discus
Intelligence: Unknown
Weaknesses: Sensitive to bright light
|-|Deus=
==Powers and Stats==
Tier: At least , possibly 
Name: Deus
Origin: Rock Hard Gladiators
Gender: Male
Age: Unknown
Classification: Human/Stickman, Demon Hunter
Powers and Abilities: Superhuman Physical Characteristics, Martial Arts, Weapon Mastery, Momentum Manipulation, Soul Manipulation and Absorption, Mind Manipulation
Attack Potency: At least City level, possibly Mountain level (Killed several of Magus' zombies)
Speed: Massively Hypersonic+
Lifting Strength: Class T
Striking Strength: At least City level, possibly Mountain level
Durability: At least City level, possibly Mountain level
Stamina: Superhuman
Range: Standard Melee Range, Extended Melee Range with Demon Sword, Tens of Meters with soul blasts
Standard Equipment: Demon Sword
Intelligence: Unknown
Weaknesses: Momentum Manip requires physical contact
|-|Strike=
==Powers and Stats==
Tier: At least , possibly 
Name: Strike
Origin: Rock Hard Gladiators
Gender: Male
Age: Unknown
Classification: Human/Stickman, Ninja
Powers and Abilities: Superhuman Physical Characteristics, Martial Arts, Weapon Mastery, Vibration Manipulation (Via Vibrating Sword), Teleportation, Stealth Mastery
Attack Potency: At least City level, possibly Mountain level
Speed: Massively Hypersonic+
Lifting Strength: Class T
Striking Strength: At least City level, possibly Mountain level
Durability: At least City level, possibly Mountain level
Stamina: Superhuman
Range: Standard Melee Range, Extended Melee Range to Several Meters with weapons
Standard Equipment: Vibrating Sword, Daggers, Rope Daggers
Intelligence: Unknown
Weaknesses: Sensitive to bright light, Teleporting too much exhausts him
|-|Verin=
==Powers and Stats==
Tier: At least , possibly 
Name: Verin
Origin: Rock Hard Gladiators
Gender: Male
Age: Unknown
Classification: Human-Snake hybrid/Stickman
Powers and Abilities: Superhuman Physical Characteristics, Martial Arts, Weapon Mastery, Elasticity
Attack Potency: At least City level, possibly Mountain level
Speed: Massively Hypersonic+
Lifting Strength: Class T
Striking Strength: At least City level, possibly Mountain level
Durability: At least City level, possibly Mountain level
Stamina: Superhuman
Range: Standard Melee Range
Standard Equipment: Snake Dagger
Intelligence: Unknown
Weaknesses: Sensitive to bright light
|-|Gunrunner=
==Powers and Stats==
Tier: At least , possibly 
Name: Gunrunner
Origin: Rock Hard Gladiators
Gender: Male
Age: Unknown
Classification: Tarkid (Human-Butterfly hybrid)/Stickman
Powers and Abilities: Superhuman Physical Characteristics, Martial Arts, Pocket Reality Manipulation/Weapon Creation (Able to spawn a variety of guns from his bag)
Attack Potency: At least City level, possibly Mountain level
Speed: Massively Hypersonic+
Lifting Strength: Class T
Striking Strength: At least City level, possibly Mountain level
Durability: At least City level, possibly Mountain level
Stamina: Superhuman
'Range: Standard Melee Range, Tens of Meters to Hhundreds of Meters with guns
Standard Equipment: Weapon Spawning Bag
Intelligence: Unknown
Weaknesses: If his bag is stolen he cannot create more weapons
|-|Rokkr=
==Powers and Stats==
Tier: At least , possibly 
Name: Rokkr
Origin: Rock Hard Gladiators
Gender: Male
Age: Unknown
Classification: Elf/Stickman
Powers and Abilities: Superhuman Physical Characteristics, Martial Arts, Weapon Mastery, Magic, Darkness Manipulation, Aura, Forcefield Creation
Attack Potency: At least City level, possibly Mountain level
Speed: Massively Hypersonic+
Lifting Strength: Class T
Striking Strength: At least City level, possibly Mountain level
Durability: At least City level, possibly Mountain level
Stamina: Superhuman
Range: Standard Melee Range, Tens of Meters with Discus
Standard Equipment: Black Magic Sword
Intelligence: Unknown
Weaknesses: Turns to stone when sunbeams touch him
|-|Cyril West=
==Powers and Stats==
Tier: At least , possibly 
Name: Cyril West
Origin: Rock Hard Gladiators
Gender: Male
Age: Unknown
Classification: Human/Stickman, Cowboy
Powers and Abilities: Superhuman Physical Characteristics, Martial Arts, Elemental Manipulation (Can use any element he touches and infuse his guns with said elements)
Attack Potency: At least City level, possibly Mountain level
Speed: Massively Hypersonic+
Lifting Strength: Class T
Striking Strength: At least City level, possibly Mountain level
Durability: At least City level, possibly Mountain level
Stamina: Superhuman
Range: Standard Melee Range, Tens of Meters with pistols
Standard Equipment: Twin pistols
Intelligence: Unknown
Weaknesses: Can use one element per weapon
|-|Swigs=
==Powers and Stats==
Tier: At least , possibly 
Name: Swigs
Origin: Rock Hard Gladiators
Gender: Male
Age: Unknown
Classification: Human/Stickman
Powers and Abilities: Superhuman Physical Characteristics, Martial Arts (Master of Drunken Kung-Fu), Teleportation, Reactive Power Level (His power increases the more drunk he is)
Attack Potency: At least City level, possibly Mountain level
Speed: Massively Hypersonic+
Lifting Strength: Class T
Striking Strength: At least City level, possibly Mountain level
Durability: At least City level, possibly Mountain level
Stamina: Superhuman
Range: Standard Melee Range
Standard Equipment: Alcohol
Intelligence: Unknown
Weaknesses: Cannot fight properly if he is sober
|-|Mistodan=
==Powers and Stats==
Tier: At least , possibly 
Name: Mistodan
Origin: Rock Hard Gladiators
Gender: Male
Age: Unknown
Classification: Alien/Stickman
Powers and Abilities: Superhuman Physical Characteristics, Mist Manipulation (Able to generate and manipulate mist as well as compress mist into bullets), Flight (Able to use mist to fly), Healing (Able to heal using mist), Statistics Amplification (Able to increase his and his ally's power with mist), Summoning (able to summon monsters through mist)
Attack Potency: At least City level, possibly Mountain level
Speed: Massively Hypersonic+
Lifting Strength: Class T
Striking Strength: At least City level, possibly Mountain level
Durability: At least City level, possibly Mountain level
Stamina: Superhuman
Range: Standard Melee Range, Hundreds of Meters with Discus
Standard Equipment: None notable
Intelligence: Unknown
Weaknesses: Can only make mist while still
|-|Mack=
==Powers and Stats==
Tier: At least , possibly , with Adrenaline
Name: Mack
Origin: Rock Hard Gladiators
Gender: Male
Age: Unknown
Classification: Human/Stickman
Powers and Abilities: Superhuman Physical Characteristics, Reactive Power Level (His body produces an excess amount of adrenaline so that more blood he loses the more powerful he becomes, up to a 10x increase in strength)
Attack Potency: At least City level, possibly Mountain level, Large Mountain level+ with Adrenaline
Speed: Massively Hypersonic+
Lifting Strength: Class T
Striking Strength: At least City level, possibly Mountain level, Large Mountain level+ with Adrenaline
Durability: At least City level, possibly Mountain level, Large Mountain level+ with Adrenaline
Stamina: Average
Range: Standard Melee Range
Standard Equipment: Dagger
Intelligence: Below Average
Weaknesses: Reaching his peak strength requires him to lose enough blood to be brought to near death
|-|Kaice=
==Powers and Stats==
Tier: At least , possibly 
Name: Kaice
Origin: Rock Hard Gladiators
Gender: Male
Age: Unknown
Classification: Human/Stickman
Powers and Abilities: Superhuman Physical Characteristics, Martial Arts, Weapon Mastery, Ice Manipulation
Attack Potency: At least City level, possibly Mountain level
Speed: Massively Hypersonic+
Lifting Strength: Class T
Striking Strength: At least City level, possibly Mountain level
Durability: At least City level, possibly Mountain level
Stamina: Superhuman
Range: Standard Melee Range, Extended Melee Range with ice sword
Standard Equipment: Ice Sword
Intelligence: Unknown
Weaknesses: Extreme heat nullifies his powers
|-|Dark Necro=
==Powers and Stats==
Tier: At least , possibly 
Name: Dark Necro
Origin: Rock Hard Gladiators
Gender: Male
Age: Unknown
Classification: Energy Demon/Stickman
Powers and Abilities: Superhuman Physical Characteristics, Martial Arts, Energy Projection, Flight, Rage Power, Regeneration (Mid-Low)
Attack Potency: At least City level, possibly Mountain level
Speed: Massively Hypersonic+
Lifting Strength: Class T
Striking Strength: At least City level, possibly Mountain level
Durability: At least City level, possibly Mountain level
Stamina: Superhuman
Range: Standard Melee Range, Tens of Meters with energy attacks
Standard Equipment: None notable
Intelligence: Unknown
Weaknesses: With enough rage he can lose control and attack withough thinking
|-|6on=
==Powers and Stats==
Tier: At least , possibly 
Name: 6on
Origin: Rock Hard Gladiators
Gender: Male
Age: Unknown
Classification: Dragon Blader/Stickman
Powers and Abilities: Superhuman Physical Characteristics, Martial Arts, Weapon Mastery, Weapon Creation (Able to broduce blades from himself and create blades in the environment)
Attack Potency: At least City level, possibly Mountain level
Speed: Massively Hypersonic+
Lifting Strength: Class T
Striking Strength: At least City level, possibly Mountain level
Durability: At least City level, possibly Mountain level
Stamina: Superhuman
Range: Standard Melee Range, Tens of Meters with blade summoning
Standard Equipment: Dragon Scythe
Intelligence: Unknown
Weaknesses: Overusing blade summoning damages his body and reduces his energy, reverting him to human when his energy is drained
|-|Red=
==Powers and Stats==
Tier: At least , possibly 
Name: Red
Origin: Rock Hard Gladiators
Gender: Male
Age: Unknown
Classification: Human/Stickman
Powers and Abilities: Superhuman Physical Characteristics, Martial Arts, Weapon Mastery, Enhanced Senses (Due to his blindness all of his other senses are enhanced), Electricity Manipulation, Teleportation
Attack Potency: At least City level, possibly Mountain level
Speed: Massively Hypersonic+
Lifting Strength: Class T
Striking Strength: At least City level, possibly Mountain level
Durability: At least City level, possibly Mountain level
Stamina: Superhuman
Range: Standard Melee Range, Extended Melee Range with Lightning Sword, Tens of Meters with lightning
Standard Equipment: Lightning sword
Intelligence: Unknown
Weaknesses: Overusing lightning attacks drain his power
|-|Dex=
==Powers and Stats==
Tier: At least , possibly 
Name: Dex
Origin: Rock Hard Gladiators
Gender: Male
Age: Unknown
Classification: Human/Stickman
Powers and Abilities: Superhuman Physical Characteristics, Martial Arts, Cyborgization (Has a titanium skull and a mechanical hand with a retractible blade)
Attack Potency: At least City level, possibly Mountain level
Speed: Massively Hypersonic+
Lifting Strength: Class T
Striking Strength: At least City level, possibly Mountain level
Durability: At least City level, possibly Mountain level
Stamina: Superhuman
Range: Standard Melee Range
Standard Equipment: None notable
Intelligence: Unknown
Weaknesses: None notable
|-|Rosie=
==Powers and Stats==
Tier: At least , possibly 
Name: Rosie
Origin: Rock Hard Gladiators
Gender: Female
Age: Unknown
Classification: Tarkid (Human-Butterfly hybrid)/Stickman
Powers and Abilities: Superhuman Physical Characteristics, Martial Arts, Weapon Mastery, Flight, Blood Manipulation, Explosion Manipulation (Able to shoot her blood as bullets that explode on contact)
Attack Potency: At least City level, possibly Mountain level (Traded blows with Shadow Rose and Magus)
Speed: Massively Hypersonic+
Lifting Strength: Class T
Striking Strength: At least City level, possibly Mountain level
Durability: At least City level, possibly Mountain level
Stamina: Superhuman
Range: Standard Melee Range, Extended Melee Range with sword, Tens of Meters with blood bullets
Standard Equipment: Sword
Intelligence: Above Average (Was able to match Shadow Rose and Magus in combat)
Weaknesses: Extreme use of blood weakens her
</tabber>
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Male Characters
Category:Internet Characters
Category:Rock Hard Gladiators
Category:Leaders
Category:Priests
Category:Guardians
Category:Dogs
Category:Large Sized Characters
Category:Martial Artists
Category:Magic Users
Category:Purification Users
Category:Weapon Creation Users
Category:Soul Users
Category:Staff Users
Category:Absorption Users
Category:Statistics Amplification Users
Category:Regeneration Users
Category:Power Mimicry Users
Category:Necromancers
Category:Resurrection Users
Category:Summoners
Category:Dimensional Travel Users
Category:Teleportation Users
Category:Telekinesis Users
Category:Energy Users
Category:Possession Users
Category:Explosion Users
Category:Aura Users
Category:Extrasensory Perception Users
Category:Flight Users
Category:Free Movement Users
Category:Empowerment Users
Category:Invulnerability Users
Category:Healers
Category:Empathic Manipulation Users
Category:Paralysis Users
Category:Mind Users
Category:Death Users
Category:Memory Users
Category:Electricity Users