Master Twang

Master Twang is the sixth challenge on the Crossroads board. He appears alongside J6 in Passion & Peace.
==Attacks==
All of Master Twang's attacks deal ??? (Void) damage.
# Master Twang fires a blast of energy at his target.
#* Attacks for 6 hits of 50% Void Pierce damage (300% total).
#* Inflicts 'Aftershocks' for 3 turns.
#** -30 Boost.
# Master Twang rushes at his target.
#* Attacks for 1 hit of 200% ??? Pierce damage.
# Master Twang telekinetically chokes his target.
#* Attacks for 4 hits of 75% ??? Pierce damage (300% total).
#* Inflicts 'Dimmed Lights' for 4 turns inclusive.
#** -100 END.
#** -100 CHA.
# Master Twang kneels and gathers energy.
#* Heals himself for 5% of his maximum HP (663).
#* Applies 'Charged and Focused' for 2 turns inclusive.
#** +100 Bonus.
#** +100 Boost.
# Master Twang swings his Twangblade wildly.
#* Attacks for 6 hits of 100% ??? Pierce damage (600% total).
# Master Twang jump attacks his target.
#* Attacks for 2 hits of 150% ??? Pierce damage (300% total).
# Master Twang rushes at his target.
#* Attacks for 1 hit of 300% ??? Pierce damage.
#* Inflicts 'Vital Strike' for 4 turns inclusive.
#** -100 STR.
#** -100 DEX.
#** -100 INT.
#** -100 LUK.
# Master Twang jump attacks his target.
#* Attacks for 2 hits of 150% ??? Pierce damage (300% total).
#* Inflicts 'Solid Impact' for 3 turns, a stun.
# Master Twang performs a slow-mo jumping attack.
#* Applies 'Too Fast to See' for 2 turns.
#** +100 Melee/Pierce/Magic.
#* Attacks for 1 hit of 400% ??? Pierce damage.
# Master Twang sends his Twangblade rolling towards his target.
#* Attacks for 8 hits of 100% ??? Pierce damage (800% total).
# Master Twang performs a slow-mo jumping attack.
#* Attacks for 1 hit of X ??? Pierce damage with +600 Bonus and +1200 Crit.
#** X is equal to 1000% of the target's maximum HP plus 1000% stat damage.
==Rotations==
Master Twang has two different rotations: Defensive and Offensive, which are dictated by his current Stance (see Mechanics).
* Defensive: 1 -> 2 -> 3 -> 2 -> 4 -> 5 -> repeat.
* Offensive: 6 -> 7 -> 8 -> 5 -> 9 -> 10 -> repeat.
* Upon switching rotations, Master Twang will continue where the previous stance rotation left off while pausing the current.
* If his target's HP is below 20% HP or 'Inner Power' reaches 4 stacks (see Mechanics), his rotation becomes 11 -> repeat.
== Mechanics ==
=== Stance ===
* Master Twang's rotation depends on his current stance.
** Master Twang switches stance at the start of his turn if the player (not pet) deals direct damage to him.
** Visually, Master Twang's current stance is represented by his Twangblade (red for Defensive Stance and yellow for Offensive Stance).
* If Master Twang received direct damage from the player, he applies 'Defensive Stance' for 99 turns turns.
** +10X All.
** -10X Health.
** Retaliates 50% of Master Twang's base damage range.
** X is the number of turns in a row 'Defensive Stance' has been active, capped at 5.
* If Master Twang did not receive direct damage from the player, he applies 'Offensive Stance' for 99 turns inclusive.
** +10X Bonus.
** +10X Boost.
** X is the number of turns in a row 'Offensive Stance' has been active, capped at 5.
* Only one stance effect can be active at a time.
* Each time Master Twang changes stances, the number of stacks of the previous Stance are reset.
* Master Twang begins the fight in 'Defensive Stance'.
** Master Twang acknowledges your presence.
==== Inner Power ====
* At the start of each turn, if 'Defensive Stance' or 'Offensive Stance' exceed 3 stacks, Master Twang applies 'Inner Power' for 99 turns inclusive.
** +25Y Melee/Pierce/Magic.
** +25Y Crit.
** Y is equal to the number of times 'Inner Power' has been applied, capped at 4.
* Unlike Stance stacks, stacks of 'Inner Power' do not reset upon changing stances.
* If 'Inner Power' reaches 4 stacks, Master Twang's rotation changes, using Attack 11 exclusively, effectively ending the fight in a loss.
==Stats==
==Resistances==
*Shrink: 300
*Immobility: 300
*Fish: 100
==Gallery==