Creative Solutions

==Objectives==
Pacify the rogue mages of the Sullied Banner.
*Arcanists Pacified (8)
==Description==
I have always hoped that mages would once again walk the streets of Theramore. This, however, is not what I had in mind.
If this Sullied Banner truly intends to reconstruct a working mana bomb, then they must be stopped--but I will not repeat the mistakes Malygos made. There must be a way to reason with them.
I shall place an enchantment upon you that will allow you to subdue the mages without killing them. See to it that they cannot continue their ill-intended actions.
==Rewards==
You will receive:
* 
==Progress==
These mages walk a dangerous path, but I do not believe that they are beyond redemption.
==Completion==
Arcane magic has always been well-suited to matters of stasis and security. I am pleased that we could put it to such effect here.
Still, the question remains: what drove these mages to such reckless action in the first place?
==Notes==
;Upon accept of both
:The player gets the Azure Ward buff.
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:Azuregos leaves.
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:Surigosa leaves.
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:So does Kalec.
Attack the enemies and get them to 25%, when they are pacified and teleported back to the dragons.
;Approaching the dragons at the dock
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==Progression==
==Patch changes==
*
==External links==
Category:Dustwallow Marsh quests