Dungeon

The Dungeons are gamemodes that consist of a gauntlet of rooms filled with enemies that get progressively tougher the further the player progresses. 
There are currently three dungeons, being the Easy, Hard, and Insane dungeons.
== Accessing the Dungeons ==
All Dungeons can be accessed via the Dungeon lobby, which can be accessed through the wooden door near in the Ubuyashici village World.
Also within this lobby are: 
* The Dungeon Master NPCs, who provides quests requiring the player to reach certain room milestones in exchange for permanant buffs
* The Time Trial Shop NPC, who sells a variety of boosts and a Raid ticket in exchange for Vibrant Shards that restocks every 8 hours
* The Relic Levelling anvil, which allows the player to power up Relics through sacrificing other Relics
*The Illusionist, allows the player to destroy a sword in order to transfer it's appearance to another sword.
== Mechanics ==
Every 15 minutes a Dungeon will open, alternating between Easy + Insane, then Hard. When a Dungeon opens, all players will be notified and given 60s to enter, upon which the entrance will close and the Dungeon will begin.
Players must kill all enemies within a room to progress, with every 3rd room, as well as the final room, housing a single Boss enemy that drops a Relic upon defeat. A room's enemies may be randomly replaced with chests, that drop Vibrant Shards, Arcane Shards and Boosts upon kill. Upon death, enemies may drop a number of coins scaling with the room, as well as a small number of Vibrant Shards.
Players start out with a 5 minute timer, which will remove the player from the dungeon upon running out. Upon reaching the final room of the dungeon, the players will face a final Boss and then be removed from the dungeon, with a breakdown of damage and drops per player being displayed.
Dungeons may be run with any number of players, with all players recieveing a Relic drop when a boss is slain. In the Insane dungeon however, the player is required to do damage to each boss to recieve a drop.
Upon completion, players are rewarded with a sizable quantity of StarDust
== Recommended Constant DPS ==
The Recommended Constant DPS is the minimum constant DPS required to complete a given room. The assumption is that your DPS is constant for all rooms. Meaning you are doing the same damage to the boss rooms as you are to the mob rooms. 
== Enemies ==
===Easy Dungeon===
Room	Name 	Health 	Recommended Constant DPS
1 	Korsan 	7.5K 	
2 	ronin 	22.5K 	
3 	Arena Savascisi	450K 	175K
4 	Korsan Hirsiz 	4.05M 	
5 	Korsan Kaptani 	12.15M 	
6 	Pirate Admiral 	303.75M	1.2M
7 	Samuray 	2.73B 	
8 	Samuray Master 	8.2B 	
9 	Oni 	246.03B	950M
===Hard Dungeon===
Room	Name 	Health 	Recommended Constant DPS
1 	woman titan 	14.37Td 	
2 	defend titan 	43.12Td 	
3 	helmeted titan 	3.49Qad 	14Td
4 	sea king 	31.43Qad 	
5 	pink poros 	94.31Qad 	
6 	monster marou 	8.3Qid 	32Qad
7 	horus 	74.7Qid 	
8 	crocos 	224.1Qid 	
9 	karatisti meraba	21.28Sxd 	82Qid
10 	evil magician 	191.6Sxd 	
11 	wizard hunter 	574.81Sxd	
12 	silver stallion 	57.48Spd 	230Sxd
13 	Paladin 	517.33Spd	
14 	Warlock 	1.55Ocd 	
15 	Spirit Lord 	170.72Ocd	700Spd
===Insane Dungeon===
Room	Name 	Health 	Reccomended Constant DPS
1 	Woman Titan 	33.29Spvg	
2 	Defend Titan 	99.7Spvg 	
3 	Helmeted Titan 	4.99Ocvg 	22.4Spvg
4 	Amaia 	22.47Ocvg	
5 	Magma Monster 	67.42Ocvg	
6 	Gawain the Half Shark Man	5.05Novg 	21.6Ocvg
7 	Undead Dweller 	10.11Novg	
8 	Scarlet Fiend 	91.02Novg	
9 	Lucifer 	9.Tt 	36.6 Novg
10 	Hell's Warrior 	68.26Tt 	
11 	Amaia 	204.8Tt 	
12 	Muay Thai Demon 	23.55Unt 	93.79Tt
13 	Black Tiger 	176.64Unt	
14 	Crimson Phoenix 	529.93Unt	
15 	Dragon Whisperer 	65.18Dtt 	232Unt
16 	Korean Sunrise 	645.29Dtt	
17 	Cherry Blossom Warrior 	1.93Ttt 	
18 	Seoul Shogun 	238.11Ttt	759Dtt
19 	Korean Sunrise 	2.14Qut 	
20 	Cherry Blossom Warrior 	6.42Qut 	
21 	Seoul Shogun 	790.78Qut	3.13Qut
==== Key ====
 - Tactical Enchant can be applied
Category:Locations
Category:Events