Teleport Other (Wizard Spell)

By casting this spell, a wizard instantly transports any one person other than himself to another location. Distance is not a factor, but interplanar transport is not possible. Like the teleport spell, accuracy depends on the caster's familiarity with the target location (see table), and the destination must be a surface, not inside solid or liquid matter. The spell poses a slight risk to the caster, because teleporting a person inaccurately causes a psychic backlash. A wizard who rolls a “High" or “Low"
result for accuracy is immediately stunned (reeling and unable to attack) for 1d6 turns.
 Probability of Teleporting:
Destination is: 	High 	OnTarget	Low
Very familiar 	01-02	03-99 	00
Studied carefully	01-04	05-98 	99-00
Seen casually 	01-08	09-96 	97-00
Viewed once 	01-16	17-92 	93-00
Never seen 	01-32	33-84 	85-00
Using this spell in combat requires a success­ful attack roll, and the target creature is allowed a saving throw vs. spell to negate the teleport. Further, if the (deportation would be fatal, at the DM's option the creature is allowed a saving throw vs. death magic. Success teleports the sub­ject to a random location instead of the caster's desired one.
Notes: Uncommon for dimensionists: other­wise, very rare. (Updated from Dragon Magazine.)
Category:Wizard Spells
Category:Spells from Wizard's Spell Compendium
Category:Spells