API EasyMenu

__NOTOC__
Populate a context menu with options described in a provided table.
 EasyMenu(menuList, menuFrame, anchor, x, y, displayMode, autoHideDelay)
==Arguments==
;menuList : Table - an array of tables describing the entries in the menu to be created. The descriptions may use any key-value tables used in a UIDropDownMenu info table; as a bare minimum, each option should specify the "text" key.
;menuFrame : Frame - a Frame object that will be used to store some information about the menu, must have a name, and should inherit from UIDropDownMenuTemplate; see the Details section.
;anchor : String/Region - Specify what to anchor the menu relative to: either "cursor", a region name, or a region (frame) reference.
;x : Number - x offset from the anchor.
;y : Number - y offset from the anchor.
;displayMode : String - "MENU" enables a tooltip-styled context menu, any other value the dropdown style.
;autoHideDelay : Number - Automatically hide the menu after this many seconds.
== Details ==
* The menu becomes visible as soon as you call the function and goes away after you click a menu item unless keepShownOnClick in menuList was set to 1.
* will be called on the menuFrame argument, which will modify its layout. For this reason, avoid using your own widgets that do not inherit from UIDropDownMenuTemplate as the menuFrame argument.
* Fine-grained control over the positioning of the menu is possible by setting the menuFrame.point and menuFrame.relativePoint values to specific anchor points to use when anchoring the frame to a non-cursor region.
==Example==
The following example creates a context menu based on a table description:
 local menu = {
 { text = "Select an Option", isTitle = true},
 { text = "Option 1", func = function() print("You've chosen option 1"); end },
 { text = "Option 2", func = function() print("You've chosen option 2"); end },
 { text = "More Options", hasArrow = true,
 menuList = {
 { text = "Option 3", func = function() print("You've chosen option 3"); end }
 } 
 }
 }
 -- Note that this frame must be named for the dropdowns to work.
 local menuFrame = CreateFrame("Frame", "ExampleMenuFrame", UIParent, "UIDropDownMenuTemplate")
 
 -- Make the menu appear at the cursor: 
 EasyMenu(menu, menuFrame, "cursor", 0 , 0, "MENU");
 -- Or make the menu appear at the frame:
 menuFrame:SetPoint("Center", UIParent, "Center")
 EasyMenu(menu, menuFrame, menuFrame, 0 , 0, "MENU");
== See Also == 
* UI Object UIDropDownMenu
* Using UIDropDownMenu