Gremlin (Final Fantasy VII)

The Gremlin is an enemy from Final Fantasy VII fought in the Whirlwind Maze and in the sixth round of the Battle Square after the player acquires the Highwind and Cloud Strife rejoins the party. When fought in the Battle Square its stats are enhanced with double the normal HP and its Attack and Magic Attack are increased by 25%.
==Stats==
==Formations==
#	Formation
 	Gremlin A, Gremlin B, Gremlin C
 	Row 1: Gremlin A, Gremlin BRow 2: Sculpture
 	Gremlin A, Gremlin B (Back Attack)
 	Row 1: Gremlin A, Gremlin BRow 2: Killbin
==Locations==
Whirlwind Maze 	Whirlwind Maze
Winding Path 	724, 727, 728 (Back Attack)
Northern Cave 	Northern Cave
Reunion Area 	737
Battle Square (with Highwind available)	Battle Square (with Highwind available)
Group A - Battle 6 	727
Group B - Battle 7 	724
==Battle==
Gremlin gets angry as it is attacked and depending of it HP it uses Fury (51-75% HP) or Fury 2 (50% or below) animations, but mostly just uses its physical attack; rarely it will use an attack called Bad Mouth, which always inflicts a character with Sadness. With its low HP, it is not dangerous.
===Strategy===
A simple way of defeating them is to cast L4 Suicide, then use a physical attack.
==AI script==
AI: Main
{
:If (Count == 0) Then
:{
::If ((At Least One Opponent doesn't have Sadness Status)
::::AND (1/3 Chance)) Then
::{
:::Choose Random Opponent without Sadness Status
:::Use Bad mouth on Target
::} Else {
:::Choose Random Opponent
:::Use <Claw> on Target
::}
:} Else If (Count == 1 or 2 or 3) Then {
::If (Stage == 0) Then
::{
:::Choose Random Opponent
:::Use <Claw> on Target
::} Else {
:::If (At Least One Opponent has Sadness Status) Then
:::{
::::Choose Random Opponent with Sadness Status
:::} Else {
::::Choose Random Opponent
:::}
:::Use <Claw> on Target
::}
::Count = Count + 1
:} Else {
::If (Stage == 0) Then
::{
:::Choose Random Opponent
:::Use <Claw> on Target
::} Else If (Stage == 1) Then {
:::If ((At Least One Opponent doesn't have Sadness Status)
:::::AND (1/3 Chance)) Then
:::{
::::Choose Random Opponent without Sadness Status
::::Use Bad mouth on Target
:::} Else {
::::Choose Random Opponent
::::Use <Claw> on Target
:::}
::} Else {
:::If (At Least One Opponent doesn't have Sadness Status) Then
:::{
::::Choose Random Opponent without Sadness Status
::::Use Bad mouth on Target
:::} Else {
::::Choose Random Opponent
::::Use <Claw> on Target
:::}
::}
::Count = 1
:}
}
AI: Counter - General
{
:Choose Self
:If (Gremlin's HP <= 50% of Gremlin's Max HP) Then
:{
::Use <Fury 2> on Target
::Stage = 2
:} Else If (Gremlin's HP <= 75% of Gremlin's Max HP) Then {
::Use <Fury> on Target
::Stage = 1
:} Else {
::Stage = 0
:}
}
==Bad Mouth symbols==
*The symbols during Bad Mouth do not appear to have any real-world meaning. The Final Fantasy VII Ultimania Omega features a segment that attempts to make sense of the symbols. Its suggestions for the characters are the katakana symbol , the katakana symbol , a character, a trident, and the logo of (although it partially censors the company name).
==Gallery==
Bad Mouth.png|Bad Mouth.
==Etymology==
==Citations==
Category:Enemies in Final Fantasy VII