The Cosmic Stars AU

This page is owned by Starscatter! DO NO TOUCHY UNLESS YOU’RE ADDING CATEGORIZATION. Thanks! if you want to add a fantribe to my AU, message me on my wall! No guarantees to be accepted however. 
Python-The-searainhybrid, TheVaumora, and mods (duh) can edit this as well.
== Large Changes from Canon ==
Animus magic exists still because . . . Jerboa getting rid of it sucked in my opinion. Also, Tynaxia (Continent numero tres) CANNOT be entered or exited through magic. Tynaxia has a secret magic passage to Pyrrhia, and other than that, you have to fly or swim there.
ALSO! You must ask to make a dragon from this AU. Thanks! Starscatter has all the fantribe bases on her page!
== Tribes ==
These are the tribes in both cannon and fanon! 
=== SkyWings ===
==== Description: ====
Basically the same as canon! These dragons are rich in culture and have in-depth personalities unlike some other tribes. They are famous for agriculture and their huge palace. One difference from canon is that firescales can be genetic. If a SkyWing firescales has an egg, the dragonet has a 50% chance to be a firescales. If it is a hybrid, it is almost guaranteed to be a firescales. They can also have blue scales, though this is extremely rare and will come with loss of fire.
==== Powers ====
SkyWings have all the normal tribal abilities: fire, huge wings, ect. They are powerful and muscular, and have invented black powder! (So that’s dangerous—) SkyWing firescales can be one of two types: Regular or controllable. Controllable firescales can turn the fire on and off, and are more common (though still extremely rare) than regular. If they are twins, both dragons will be controllable firescales instead of one not having fire. Another extremely uncommon ability is the Curse of Gold. Any living thing the dragon touches will turn into gold. There are only one of these in history. (Ask Starscatter before making one!)
=== SandWings ===
==== Description: ====
SandWings are very similar to canon, but their scales have a rough, sandy texture. The undersides of their wings can also mimic sand dunes (see the page Note (Starscatter). They can bury themselves in the sand for an increased amount of time, and can use their hotter-than-canon fire breath to melt sand into glass. A SandWing town is known as “The Glass City” because of this. Genetics are kind of wonky with SandWings, and hybrids usually have one extremely dominant tribe. Say, a Sand-Rain would have entirely SandWing genetics with only a SandWing frill and RainWing abilities.
==== Powers ====
SandWing powers are almost the same as canon. Their fire-breath is hotter than normal however, and it can cause severe burns. SandWings can also have something similar to firescales. Their scales get hot like a concentrated sun beam, but can only cause minor burns. SandWings can also extract their own tail barb venom to make poison.
=== SeaWings ===
==== Description: ====
SeaWings are again, almost the same as canon. They are taller though, and not as large. They are limber and strong, with tails that can break bones. Some SeaWings have bioluminescent scales dotted around on their forehead or fins, making intricate designs such as rhombus’ or diamonds. Their tails can also have a rare mutation where they have a large oval shaped fin on the ends of their tails like an axolotl. (See Starscatter’s SeaWing base)
==== Powers ====
SeaWing powers vary a little from canon. Some rare SeaWings can change the colors of their bioluminescent scales, though the color range is only on the cool side. Rare “gold” SeaWings exist, and they can blend into sand almost perfectly. SeaWings can also swim much faster than in canon, jumping out of the water like dolphins.
=== IceWings ===
==== Description: ====
IceWings have the same body type as in canon, tall and lithe with stringy frames. Their colors can very drastically though, depending on when and where they hatched. IceWings hatched at night can have navy blue scales or even glass-like scales that resemble shiny marble. IceWings born in the desert or Rainforest can have darker red, or even orange scales that are extremely muted.
==== Powers ====
IceWings have the normal tribal abilities, and can have frostscales which is an inverted version of Firescales. They have very sharp spines that can impale dragons, and some IceWings have a mutated ability in which IceWings have the spines by their necks going all the way down to the tips of their tails. This makes it almost impossible for a scavenger to ride them.
=== NightWings ===
==== Description: ====
NightWings are taller and have larger wings than in canon, being the second-fastest fliers. Their undersides of their wings can also mimic galaxies or the stars they were born under. NightWings born under a comet or on The Brightest Night have golden stars and a comet or moon shape on the wings. Since they live in the Night Kingdom again, silver scales have become more common. Dragons hatched under a blood moon have red and crimson scales often with red eyes and spiral patterns on their scales. The blood-born dragons are extremely rare and can block both mind reading and future sight. Animi blood-born NightWings are more common than blood-born NightWings without magic.
==== Powers ====
Pretty much the same as canon. Mind reading and future sight are common now however, as they live spread through the Rainforest and Night Kingdom.
=== RainWings ===
==== Description: ====
RainWings are literally exactly the same. 
==== Powers ====
The same, exept that RainWing hybrids have a larger chance to be Animi.
=== MudWings ===
==== Description: ====
MudWings have . . . PERSONALITIES now! WOW! MudWings are large and burly, with almost (but not quite) fire resistant scales. They live in the marsh, and can swim very well with their new webbed talons. MudWings can also have horn variants such as moose or deer horns, or even double horns! Their color palates can be any warm color, often with freckles of darker or lighter brown. Their eye colors can be any color however!
==== Powers ====
Pretty much the same as canon. MudWings are big bois and are very strong and compassionate.
=== SilkWings ===
==== Description: ====
SilkWings can literally be any color, though black and grey are very rare. Red and blue SilkWings are the most common, and intricate scale patterns are common as well. Navy blue SikWings often have yellow star patterns, as an example. They can also have fluffy moth antennae and rings of floof around their ankles. SilkWings can have antennae that glow on the ends as well, and some have multiple more antennae.
==== Powers ====
Pretty much the same. SilkWing flamesilks are more common if the SilkWing has a warm palate, and almost guaranteed if the dragon is black or grey. If the dragon is a hybrid, fire breath or frostbreath is impossible.
=== HiveWings ===
==== Description: ====
HiveWings are basically the same as canon, with sharp scales and very rigid edges. They can have lots of horns and spikes, and most HiveWings have some sort of stinger. Most HiveWings follow canon, though red and blue HiveWings are not impossible. Blue HiveWings are rare, but not as rare as a firescales dragon. Hive-Rain hybrids can shoot venom from their tails.
==== Powers ====
Pretty much canon, though stingers are commonplace. They have exceptionally good night vision, and can actually make hives like wasps or bees do.
=== LeafWings ===
==== Description: ====
Almost exactly the same as canon. Some LeafWings can have shades of black however, and their eyes can be any color imaginable. During the fall, LeafWing scales shift to have gold hues and orange dapples, and change to more minty in the winter. Spring comes with brighter, vibrant scales, and summer has the regular colors back again. LeafWings can also climb trees very well, and have serrated claws to climb the bark.
==== Powers ====
The same as canon, with added serrated claws.
=== CanyonWings ===
==== Description: ====
After the Canyon Wars, the CanyonWings joined back into a single tribe. The CanyonWings have larger than average wings, with bat-like ears and semi-arms protruding from either their chest or stomach to dig into rocks or stone. CanyonWings are very agile, and have oval-shaped “spines” traveling down their backs and onto their tails. The spines also come from the shoulders, making them easy to ride for a scavenger. CanyonWings have a grey-to-orange/red coloring, and some are even mossy green. CanyonWings have many different scale variations that are possible. Their naming system comes from bugs, rock formations, and other natural things. (I.e, Locust, Crag) 
==== Powers ====
CanyonWings have acid in their stingers, and every CanyonWing is immune to their own acid. They have perfect night vision and can see in the darkest places imaginable. CanyonWings can also fly faster than a SkyWing, and weave through caves with incredible agility. CanyonWings have fire breath that they can only use during the night. Animi are possible but only three have appeared in history.
=== MossWings ===
==== Description: ====
MossWings have complex scales that look like wood or water. They are tall and strong, and have four large wings and two tails. MossWings have dewclaws to help them grip the mangrove trees of their home, and can range from brown to purple to blue. MossWing wings look like water on the underside, and usually the same or wood-like on the outer side. MossWing horns look like antlers, and some MossWings hang trophies or accessories from them. On the ends of their double tails is a leafy vine unique to the dragon and can be used to wrap around things. Glowing tassels float from their eyebrows and chin, lighting up the surrounding area with a cool glow unique to the dragon. Their names vary wildly, from colors, animals, plants, and even emotions such as Joy or Love.
==== Powers ====
MossWings have water breathing abilities, as well as sharp talons. Some MossWings have the rare ability to change or shift the plants on the end of their tails to be any other plant, such as a wooden spike or a flower. 
=== TundraWings ===
==== Description: ====
TundraWings are very similar to IceWings, but have long and thin wings. They are short and narrow, with burly arms and long tails that end in a shovel-like spine. They can be buried under snow for days at a time, surviving without food or water. TundraWings can walk atop snow easily, and they can have pale blue to grey scales with a blizzard of blue and white under their wings. They have spines on their faces and along their backs, with always pure white scales running down their back. Names vary from animals, ice-themed things, and weather.
==== Powers ====
TundraWings can still survive even if their heart is not beating. They can live for up to two hours like that. TundraWings have navy blue frostbreath, and the shovel on their tail can be used to dig through the snowdrifts.
=== SpectrumWings ===
==== Description: ====
SpectrumWings have a sort of double-wing, with a normal IceWing shaped bone structure, but more of a HiveWing wing on the top. They are like RainWings, but with huge frills on the sides of their heads. Their wings and scales are shimmery and often are a jumble of different colors. They have long tails and fangs that often overlap their bottom lip. Their names are usually gems or colors.
==== Powers ====
SpectrumWings have acid/poison in their teeth, and some can spray it dangerously. A rare ability is for SpectrumWings to be able to change the color of their scales. Most of this tribe can use the blinding, glittery undersides of their wings to temporarily blind dragons.
=== PhantomWings ===
==== Description: ====
PhantomWings are dark shades of black to cream/bone white, and they have slender, long frames. They have a rock-solid sail along their backs that could stop an arrow in its tracks. They have semi-transparent wing membranes, and when they fly in the night, they look like a skeleton flying through the sky. Their scales are exceptionally tough, and their eyes range from green to blue to red. Accent colors are usually navy blue, black, red, or purple. Names can be anything related to death or such (ie, Carrion, Bone, ect)
==== Powers ====
Some PhantomWings have the unusual ability to see dead dragons, or ghosts, that refuse to release their grip on the mortal world. PhantomWings can breathe black fire and have sharp talons, and they can fly fairly quickly. A very rare power for them is to be able to walk through solid objects like a ghost.
=== AbyssWings ===
==== Description: ====
AbyssWings have tall frames with small wings and long, thicker tails. They have floating tassels coming from their wrists, ankles, wing tips, chin, and eyebrows. They have sharp spines with webbing in between them, and black eyes with colored irises. AbyssWings have swallow-like wings, with a long section in the middle. They are all dark shades of green, blue, purple, and black. AbyssWings are almost never white unless they are albino. AbyssWings have a bioluminescent protrusion on their tails, like a lightning bug. They also have glowing skin, and places with no scales glow. Their names are like NightWing’s, or sea-related things.
==== Powers ====
Perfect night vision for their dark climate, more common animus magic, underwater breathing, and sharp talons.
=== MagmaWings ===
==== Description: ====
MagmaWings have a cream or white colored exoskeleton on their outside, and it’s almost impenetrable. They have black to navy blue scales, and orange or red glowing spaces between their scales. They have a flame on the ends of their tail, and big wings with fire designs on the undersides. They have wings that go to webbing on the sides of their tails, and they can have fairly rare blue fire. Names are anything fire-related.
==== Powers ====
Hard exoskeleton, fire/lava breath, flamethrower tail. MagmaWings are also impervious to fire and lava, and some can even have firescales.
== Timeline ==
The timeline is for Tynaxia and after the third arc, since everything else is the same.
====== 6000 BS: Tynaxia ======
MossWings in turmoil, Minnow the animus MossWing stops another animus from killing the queen. He enchants himself to be immortal and leaves the kingdom for a while.
====== 6020 BS: Tynaxia ======
Minnow has a daughter, who is cursed with The Siren’s Curse. Minnow and Puddle, a friend of Betta (Minnow’s daughter), put Betta into The MossWing fountain to keep her safe as a civil war is going on, and Minnow goes into hiding as to not be used a weapon.
====== 6030 BS: Tynaxia ======
Puddle is killed, but not before giving the hidden Betta a bracelet that allows her to see ghosts. Puddle is now a ghost.
====== 2000 BS: Tynaxia ======
MagmaWings slowly start taking over the continent.
====== 23 AS: Tynaxia ======
MagmaWings are exiled for enslaving most of the continent, and tribes separate themselves. AbyssWings retreat into The Abyss, and PhantomWings are so afraid of the MagmaWings that they fake extinction and retreat into The Crags. Everything is quiet for a while. Actually, thousands of years.
====== 4980 AS: Tynaxia ======
The Canyon Wars start, and the CanyonWings separate into the Truthholders and Honorbound factions. War ensues for the next hundred or so years, with no tribe getting directly involved except for funding a certain side.
====== 5012 AS: Pyrrhia ======
Anaconda is hatched, and he’s taken from the rainforest to The Scorpion Den with Viper; his father.
====== 5019 AS: Tynaxia ======
Everything is warring still, Queen Amber of the SpectrumWings takes hold of more freaking land. Painite is created during this time.
====== 5019 AS: Pyrrhia ======
Anaconda is fully grown now, and the events of The Hybrid’s Hope take place. 
====== 5020 AS: Pyrrhia ======
Basilisk is imprisoned, Python is lost, and Anaconda is hunting down any dragon who might know where she is. Cardinal and Adder go to Jade Mountain Academy. Goldfinch is with Anaconda during all this.
====== 5027 AS: Tynaxia ======
Python washes up on the beach of the MossWing kingdom, and she meets Cyan. The events of The Dark Legacy play out for the next year.
====== 5028 AS: Tynaxia ======
Starscatter and Ghost are married, Rebel and Cyan are engaged, and Altitude finally proposes to Python. Scorch kills both CanyonWing “queens” during this time, and the war abruptly ends. Altitude is elected as the new CanyonWing King, and Python stays for a while before finally going home. Betta is released from the fountain, and she is raised by Cyan and Rebel for a while.
====== 5036 AS: Tynaxia ======
Betta is fully an adult now, and she goes on the adventure of The Light in the Mist during this time with Stardancer, Joy, Darkhunter, and Scorch.
====== Current Time. ======
Who knows what’ll happen? We have to wait and see!
Category:Alternate Universes
Category:Work in Progress