Lore of the Little Waaagh!

The is a lore of magic introduced in Total War: Warhammer. It is unique to the race.
==Lore Attribute==
=== Sneaky Stealin' === 	
=== Sneaky Stealin' ===
Goblin Shamans are sneaky and will steal away the power from the enemy Wizard, cackling maniacally while doing so!	Goblin Shamans are sneaky and will steal away the power from the enemy Wizard, cackling maniacally while doing so!
 	Passive Ability
Little Waaagh!
Type 	Hex of the Winds
Target 	Enemy
Power Recharge 	-40%
Effect range 	Map-wide
Duration 	25 seconds
Affected units 	Affects enemies in range(max: 1)
Enabled if 	Casting
Triggers when casting spell 	Triggers when casting spell
==Spells==
=== Sneaky Stabbin' === 	
=== Sneaky Stabbin' ===
The targets of this spell are driven to go right after "hurty bitz" or sneak up on opponents at unexpected angles.	The targets of this spell are driven to go right after "hurty bitz" or sneak up on opponents at unexpected angles.
 	Spell
Little Waaagh!
Cost 	4 Winds
Type 	Augment
Target 	Self, Ally
Armour-Piercing Weapon Damage 	
Melee Attack 	
Range 	200 metres
Duration 	40 seconds
Cooldown 	28 seconds
Affected units 	Affects allies in range(max: 1)
=== Vindictive Glare=== 	
=== Vindictive Glare===
Green bolts of purest spite burst forth from the Shaman and streak towards the enemy. 	Green bolts of purest spite burst forth from the Shaman and streak towards the enemy.
 	Spell
Little Waaagh!
Cost 	4 Winds7 Winds (Overcast)
Type 	Magic Missiles
Target 	Enemy
Ranged Damage 	90 (27%) 90 (72%) (Overcast)
Explosive Damage 	80 (31%)80 (68%) (Overcast)
Number of projectiles 	5
Range 	250 metres
Cooldown 	29 seconds
Miscast chance 	50% (Overcast)
Increased number of missiles Increased armour-piercing weapon damage 	Increased number of missiles Increased armour-piercing weapon damage
Causes moderate magical Good against large combatants Good against armour Strong vs a single combatant Requires line of sight to the target	Causes moderate magical Good against large combatants Good against armour Strong vs a single combatant Requires line of sight to the target
=== Gork'll Fix It=== 	
=== Gork'll Fix It===
The Shaman points a bony finger at a nearby enemy, cursing them in the name of Gork.	The Shaman points a bony finger at a nearby enemy, cursing them in the name of Gork.
 	Spell
Little Waaagh!
Cost 	6 Winds
Type 	Hex
Target 	Enemies
Speed 	
Charge Speed 	
Charge Bonus 	
Range 	200 metres
Effect range 	35 metres
Duration 	24 seconds
Cooldown 	43 seconds
Affected units 	Affects enemies in range(all)
=== Itchy Nuisance === 	
=== Itchy Nuisance ===
By vigorously scratching his armpits - cackling maniacally as he does so - the Shaman projects painful chafing onto a nearby foe.	By vigorously scratching his armpits - cackling maniacally as he does so - the Shaman projects painful chafing onto a nearby foe.
 	Spell
Little Waaagh!
Cost 	8 Winds
Type 	Hex
Target 	Enemies
Base Weapon Damage 	
Melee Attack 	
Range 	200 metres
Effect range 	35 metres
Duration 	25 seconds
Cooldown 	44 seconds
Affected units 	Affects enemies in range(all)
=== Night Shroud=== 	
=== Night Shroud===
The Shaman throws a black-capped nightshade mushroom into the air, which bursts into a cloud of murky darkness.	The Shaman throws a black-capped nightshade mushroom into the air, which bursts into a cloud of murky darkness.
 	Spell
Little Waaagh!
Cost 	8 Winds14 Winds (Overcast)
Type 	Hiding
Target 	Self, Allies
Stalk 	Stalk
Unspottable 	Unspottable
Range 	200 metres
Effect range 	35 metres55 metres (Overcast)
Duration 	16 seconds
Cooldown 	29 seconds
Miscast chance 	50% (Overcast)
Affected units 	Affects allies in range(all)
Increased effect area 	Increased effect area
=== Curse of Da Bad Moon === 	
=== Curse of Da Bad Moon ===
With a chilling howl, the Shaman summons a great pale moon with a leering goblinoid face and large, tusk-like fangs.	With a chilling howl, the Shaman summons a great pale moon with a leering goblinoid face and large, tusk-like fangs.
 	Spell
Little Waaagh!
Cost 	11 Winds16 Winds (Overcast)
Type 	Vortex
Target 	Ground, All
Damage Per Second 	14 (0%)
Duration 	22 seconds44 seconds (Overcast)
Radius 	7 metres
Movement Speed 	3m/s
Contact 	Da Nasty Curse!
Range 	150 metres
Duration 	22 seconds44 seconds (Overcast)
Cooldown 	47 seconds
Miscast chance 	50% (Overcast)
Extended effect duration 	Extended effect duration
Medium, randomly-moving area of effect Strong vs multiple units 	Medium, randomly-moving area of effect Strong vs multiple units
Da Nasty Curse! (22s)
* Speed: -25%
* Melee Defence: -24
* Armour: -30 	Da Nasty Curse! (22s)
* Speed: -25%
* Melee Defence: -24
* Armour: -30
== Units ==
=== Daemons of Chaos ===
dae_blue_scribes_0_1.png|The Blue Scribes(campaign only)
=== Greenskins ===
grn_goblin_great_shaman_campaign_05_0.png|Raknik Spiderclaw
grn_goblin_great_shaman_campaign_01_0.png|Goblin Great Shaman
grn_night_goblin_shaman_campaign_01_0.png|Night Goblin Shaman
=== Tzeentch ===
dae_changeling_0_1.png|The Changeling(Formless Horror: When transforming into The Blue Scribes)
dae_blue_scribes_0_1.png|The Blue Scribes
=== Warriors of Chaos ===
dae_blue_scribes_0_1.png|The Blue Scribes(campaign only)
==Strategy==
*Sneaky Stealin' is nice for limiting enemy magic, however it is difficult to know how truly effective it is because you never see the enemies Winds of Magic. If you are going up a faction that relies on magic like Vampire Counts or Vampire Coast, this may be a good attribute to take.
*Vindictive Glare is a cheap spell that is good for sniping enemy lords or other large monsters.
*Sneaky Stabbin is good for boosting the generally low armour piercing of Greenskin units as well as a sizable melee attack boost.
*Itchy Nuisance is similar but debuffs an enemy's damage instead. Both are good and useful in key engagements.
*Gork'll Fix it is a good debuff spell for lowering speed and reducing Vigour of a unit. A bit of a niche spell, but good for catching a fast enemy.
*Night Shroud is a niche spell for sneaking around the battlefield, good for hiding a key unit or a surprise flank on a vulnerable enemy. It can be used very creatively, but is incredible.
*Curse of Da Bad Moon is the most direct spell in the Lore and is costly, but does a lot of damage. It also inflicts a nasty Contact Effect that reduces enemy combat effectiveness for a long time.
Lore Attributes
*The Wild Heart improve to recharge rate boosts regen by .075. This is half of Life Leeching (Lore of Death) and Power of Da Waaagh! (Lore of Big Waaagh!) which improve regen by .15. This makes sense as Wild Heart also improves power reserves by 10 winds. What is also interesting is that Sneaky Stealin (Lore of Little Waagh!) reduced recharge rates also does .075. This means that if Wild Heart and Sneaky Stealin' were active at the same time they would cancel each other out. Whereas Sneaky Stealin would only halve the effectiveness of the other two mentioned above.
*Source: https://twwstats.com/abilities?q=&right=2049963969484436867
Category: Lores of Magic
Category: Greenskins