GM Guidelines

Make sure you read the RPG Soc Code of Conduct.
== Council Chamber ==
*GMs can call for a brief "Time Out" in the Council Chamber, if it is vitally important to change what is going on. This may occur if players do something really stupid or deadly ("I press the red button on this nuclear warhead"), and gives GMs a chance to use "Do it differently" or "Are you sure?"
*There should be a pile of spare name badge labels at the front of the room. If you are being an NPC, get a spare name badge and write that NPC's name in board marker so people can tell you are not your character.
== General Advice ==
While you will generally be playing your own character in the council chamber there are some things to consider as a GM because we are looking to you to be a good role model for the other players.
*Remain in character (unless your GMing duties say otherwise).
*Obey quickly when the speaker makes a request, but don't repeat it.
*Try and encourage everyone to participate when you are in a small group discussion.
*Look out for players that aren't engaged and try to help them get engaged, maybe invite them into a discussion or share some of your plot with them.
You might also want to read up on further advice about
*Writing Content
*Running Missions
*Life and Death of NPCs
*New GMs Guide