Lorwyn

Lorwyn is the first set in the Lorwyn block. It is the 43rd Magic expansion and was released on October 12, 2007. The prerelease was September 29–30, 2007.
==Set details==
Lorwyn contains 301 cards (80 rares, 80 uncommons, 121 commons, and 20 basic lands). It is the first set of a so-called mini-block, the second being Morningtide. This would be followed by a second mini-block (Shadowmoor-Eventide). Together they formed a mega-block to suit Wizards' four-sets-a-year trend. Lorwyn was tribal-themed but approached that theme in a way different from how Onslaught block had. Lorwyn introduced Planeswalkers as an entirely new card type into the main game. Apart from some of the planeswalkers, there are no humans in this tribal block. The world of Lorwyn is steeped in a more traditional fantasy than the previous blocks. The expansion symbol of Lorwyn is alternately interpreted as an elven ear or a leaf.
===Flavor and storyline===
Lorwyn is an idyllic world where nature thrives in its most pristine state. The sun never drops below the horizon, and midsummer never ends. The creatures of fable who dwell there know nothing of gloom or malice — but they are consumed with rivalry. For inspiration, the creative team turned to Celtic folklore and mythology. There are influences from Irish, English, Welsh, Scottish, and Celtic stories, languages and cultures in both the look and world details of the setting.
====Storyline sources====
Title 	Author 	Publishing date	Setting (plane)	Featuring
Lorwyn	Cory J. Herndon & Scott McGough	August 2007 	Lorwyn 	Rhys, Colfenor, Brigid Baeli, Ashling, Brion Stoutarm, Kiel, Sygg Gauhren Gyllalla Syllvar, Maralen, Vendilion Clique, Oona, Nath, Gryffid, The Sapling
====Magic Story====
Chandra's Ultimate is a webcomic about Chandra, which was published October 2007. Although this story does not feature Lorwyn-Shadowmoor as a plane, it does feature one of the planeswalkers that were released with the Lorwyn set, nicknamed "The Lorwyn Five".
Title 	Author 	Release Date	Setting (plane)	Featuring
Chandra's Ultimate	Doug Beyer	2007-10-22 	Kephalai 	Chandra
====Savor the Flavor====
Title 	Author 	Release Date 	Setting (plane)	Featuring
Lorwyn Survival Guide	Doug Beyer	October 31, 2007	Lorwyn 	Oona, Colfenor, Galanda Feudkiller
===Marketing===
Lorwyn was sold in 75-card tournament decks, 16-card boosters, five preconstructed theme decks and a fat pack. All products except the boosters contained a random Pro Tour Player Card. The booster packs featured artwork from <c>Doran, the Siege Tower</c>, <c>Goldmeadow Stalwart</c>, <c>Vigor</c>, <c>Ashling the Pilgrim</c> and <c>Silvergill Adept</c>. The basic lands of Lorwyn had been previewed in the Tenth Edition starter decks. Several pairs form mini-murals. The prerelease events for this set were held on September 29–30, 2007. The promotional prerelease card for Lorwyn was a foil alternate art <c>Wren's Run Packmaster</c>, a card that bears the "champion" mechanic and highlights the significance of tribes and creature types. The release card was <c>Shriekmaw</c>. The set was accompanied by the novel of the same name, written by Cory J. Herndon and Scott McGough. As part of the promotion of Lorwyn, one-day in-store events around North America called Tribal Wars were held from December 1 through January 3, 2008.
===="Tips & Tricks" cards====
Like 10th Edition boosters before them, boosters of Lorwyn come with a bonus sixteenth card that is either a "rules card" or a creature token; one face of the Lorwyn bonus card has one of five different rules tips or is one of eleven different creature tokens; the other face has one of six advertisements for organized play programs, magicthegathering.com, and Morningtide.
The rules cards are
# Rules Tip: Planeswalkers Part 1: Basics
# Rules Tip: Planeswalkers Part 2: Planeswalkers Abilities
# Rules Tip: Planeswalkers Part 3: Fighting a Planeswalker
# Rules Tip: Clash
# Rules Tip: Tribal
====Tokens====
# 3/1 Elemental Shaman creature token produced by <c>Hostility</c>, <c>Rebellion of the Flamekin</c> and <c>Hearthcage Giant</c>
# 1/1 Elf Warrior creature token produced by <c>Nath of the Gilt-Leaf</c>, <c>Lys Alana Huntmaster</c>, <c>Imperious Perfect</c>, <c>Gilt-Leaf Ambush</c>, <c>Elvish Promenade</c> and <c>Prowess of the Fair</c>
# 1/1 Goblin Rogue creature token produced by <c>Boggart Mob</c> and <c>Marsh Flitter</c>
# 1/1 Kithkin Soldier creature token produced by <c>Militia's Pride</c>, <c>Guardian of Cloverdell</c> and <c>Cloudgoat Ranger</c>
# 1/1 Merfolk Wizard creature token produced by <c>Summon the School</c>, <c>Benthicore</c>
# 1/1 Shapeshifter creature token with changeling produced by <c>Crib Swap</c>
# 2/2 Wolf creature token produced by <c>Wren's Run Packmaster </c>
# 4/4 Elemental creature token produced by <c>Eyes of the Wisent</c>
# 3/3 Beast creature token produced by <c>Garruk Wildspeaker</c>
# */* Avatar creature token produced by <c>Ajani Goldmane</c>
# 4/4 Elemental creature token with flying produced by <c>Hoofprints of the Stag</c>
===Planeswalkers===
Originally intended for Future Sight, that set already included many new mechanics so planeswalkers were pushed back into Lorwyn. In terms of flavor, with the nature of planeswalking having recently changed and the players themselves representing planeswalkers, the goal was to make it feel like the controller of the planeswalker had another player helping them.
The planeswalkers of Lorwyn are: <c>Ajani Goldmane</c>, <c>Jace Beleren</c>, <c>Liliana Vess</c>, <c>Chandra Nalaar</c>, and <c>Garruk Wildspeaker</c>. These would come to be known informally as the Lorwyn Five.
==Themes and mechanics==
===Themes===
Tribes and creature types, previously explored in the Onslaught block, are a prominent theme of the Lorwyn block. Lorwyn focuses on a different selection of creature types from Onslaught's types, with Elves and Goblins being the only tribes common to both blocks, and all tribes having cards in at least two colors. With Tribal cards, spells may also have creature types, and thus affect cards that take creature types into account. The first tribal card (<c>Bound in Silence</c>, a Rebel tribal aura) had previously been introduced in Future Sight.
The set revolves around eight creature types, with each of these creature types appearing in two (or more) colors. One color is the primary color and the other(s) are secondary colors.
Creature subtype	Tribe name 	Primary color	Secondary color(s)
Elementals 	Flamekin (in red only) Greater Elementals (in all colors)	Red () 	All other colors ()
Elves 	Elves 	Green () 	Black ()
Faeries 	Fae 	Blue () 	Black ()
Giants 	Giants 	Red () 	White ()
Goblins 	Boggarts 	Black () 	Red ()
Kithkin 	Kithkin 	White () 	Green ()
Merfolk 	Merrow 	Blue () 	White ()
Shapeshifters 	Changelings 	All colors ()	
Treefolk 	Treefolk 	Green () 	Black (), White ()
Note that changelings are not a tribe unto themselves, but rather have the ability to blend in with all tribes.
===Mechanics===
*Champion a/an [type] (When this enters the battlefield, sacrifice it unless you exile another [type] you control. When this leaves the battlefield, that card returns to the battlefield.)
**"Champion is a mechanic that allows a powerful creature to "overlay" a creature of the specified subtype", or "allows you to upgrade one permanent into another."English Rules Primer — Lorwyn Champion is a triggered ability that appears solely on creature cards in Lorwyn, all of which are rare or uncommon. These creature cards are: <c>Boggart Mob</c>, <c>Changeling Berserker</c>, <c>Changeling Hero</c>, <c>Changeling Titan</c>, <c>Mistbind Clique</c>, <c>Nova Chaser</c>, <c>Thoughtweft Trio</c>, <c>Wanderwine Prophets</c>, and <c>Wren's Run Packmaster</c>.
*Changeling (This card is every creature type at all times.)
**Changeling is the keywording of <c>Mistform Ultimus</c>'s ability, "Misform Ultimus is every creature type (even if this card isn't in play)." Its reminder text is "(This card is every creature type at all times.)" and it appears on 19 spells and creatures.
*Clash (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)
**Clash is a keyword action that creates a mini-contest. You may get a bonus if you win the clash. Clash appears on numerous cards in Lorwyn, including as a part of an ability or a condition for triggered abilities.
*Deathtouch (Whenever this creature deals damage to a creature, destroy that creature.)
**Deathtouch, introduced in Future Sight with <c>Thornweald Archer</c>, represents an ability that has long been a part of Magic, but only recently keyworded. In Lorwyn, the term "deathtouch" appears on six cards, all of which are in black and green, the color of the Lorwyn elves; and the ability itself appears innately on two creatures (<c>Moonglove Winnower</c> and <c>Wren's Run Vanquisher</c>), both elves in black and green, respectively. "
*Evoke
**Evoke is a keyword ability that represents a static ability and a triggered ability; it allows a player to play an alternate cost for a creature spell that possesses this ability, but the creature is then sacrificed when it enters the battlefield. In Lorwyn, evoke appears only on Elemental creature cards with "enters-the-battlefield" abilities, letting the caster use the ability without keeping the creature.
*Hideaway
**Hideaway, which appears on a cycle of rare Lorwyn lands, lets you "hide" (exiling face down) a card "away" for later. It also causes the lands to enter the battlefield tapped. Upon completing a set condition, the card may be cast for no mana.
==Cycles==
Lorwyn has eight cycles.
Cycle name 	 	 	 	 	
Commands 	 	 	 	 	
Commands 	Each of these rare modal spells has four modes each and allows you to choose two different modes rather than merely one. 	Each of these rare modal spells has four modes each and allows you to choose two different modes rather than merely one. 	Each of these rare modal spells has four modes each and allows you to choose two different modes rather than merely one. 	Each of these rare modal spells has four modes each and allows you to choose two different modes rather than merely one. 	Each of these rare modal spells has four modes each and allows you to choose two different modes rather than merely one.
Hideaway lands 	 	 	 	 	
Hideaway lands 	Each of these rare lands enters the battlefield tapped. When one enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library; you may pay one mana of the land's respective color to play the spell without paying its mana cost at any time if certain conditions have been met at some point in the turn. The art of each card depicts a landscape that resembles a huge monster. The next large set, Shadowmoor, would feature a cycle of rare creatures that represent each of these monsters awakened from slumber.	Each of these rare lands enters the battlefield tapped. When one enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library; you may pay one mana of the land's respective color to play the spell without paying its mana cost at any time if certain conditions have been met at some point in the turn. The art of each card depicts a landscape that resembles a huge monster. The next large set, Shadowmoor, would feature a cycle of rare creatures that represent each of these monsters awakened from slumber.	Each of these rare lands enters the battlefield tapped. When one enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library; you may pay one mana of the land's respective color to play the spell without paying its mana cost at any time if certain conditions have been met at some point in the turn. The art of each card depicts a landscape that resembles a huge monster. The next large set, Shadowmoor, would feature a cycle of rare creatures that represent each of these monsters awakened from slumber.	Each of these rare lands enters the battlefield tapped. When one enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library; you may pay one mana of the land's respective color to play the spell without paying its mana cost at any time if certain conditions have been met at some point in the turn. The art of each card depicts a landscape that resembles a huge monster. The next large set, Shadowmoor, would feature a cycle of rare creatures that represent each of these monsters awakened from slumber.	Each of these rare lands enters the battlefield tapped. When one enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library; you may pay one mana of the land's respective color to play the spell without paying its mana cost at any time if certain conditions have been met at some point in the turn. The art of each card depicts a landscape that resembles a huge monster. The next large set, Shadowmoor, would feature a cycle of rare creatures that represent each of these monsters awakened from slumber.
Incarnations 	 	 	 	 	
Incarnations 	Inspired by the original cycle of Incarnations from Judgment, each of these rare Elemental Incarnation colors costs MMM, grants a powerful boon to its controller, and is shuffled back into its owner's library if put into its owner's graveyard from anywhere. 	Inspired by the original cycle of Incarnations from Judgment, each of these rare Elemental Incarnation colors costs MMM, grants a powerful boon to its controller, and is shuffled back into its owner's library if put into its owner's graveyard from anywhere. 	Inspired by the original cycle of Incarnations from Judgment, each of these rare Elemental Incarnation colors costs MMM, grants a powerful boon to its controller, and is shuffled back into its owner's library if put into its owner's graveyard from anywhere. 	Inspired by the original cycle of Incarnations from Judgment, each of these rare Elemental Incarnation colors costs MMM, grants a powerful boon to its controller, and is shuffled back into its owner's library if put into its owner's graveyard from anywhere. 	Inspired by the original cycle of Incarnations from Judgment, each of these rare Elemental Incarnation colors costs MMM, grants a powerful boon to its controller, and is shuffled back into its owner's library if put into its owner's graveyard from anywhere.
Planeswalkers 	 	 	 	 	
Planeswalkers 	Each of these rare cards showcases the abilities of the new planeswalker card type. 	Each of these rare cards showcases the abilities of the new planeswalker card type. 	Each of these rare cards showcases the abilities of the new planeswalker card type. 	Each of these rare cards showcases the abilities of the new planeswalker card type. 	Each of these rare cards showcases the abilities of the new planeswalker card type.
Uncommon Changelings	 	 	 	 	
Uncommon Changelings	Each of these uncommon shapeshifter creatures has changeling and another ability. 	Each of these uncommon shapeshifter creatures has changeling and another ability. 	Each of these uncommon shapeshifter creatures has changeling and another ability. 	Each of these uncommon shapeshifter creatures has changeling and another ability. 	Each of these uncommon shapeshifter creatures has changeling and another ability.
Common Changelings 	 	 	 	 	
Common Changelings 	Each of these common shapeshifter creatures has changeling. 	Each of these common shapeshifter creatures has changeling. 	Each of these common shapeshifter creatures has changeling. 	Each of these common shapeshifter creatures has changeling. 	Each of these common shapeshifter creatures has changeling.
Vivid lands 	 	 	 	 	
Vivid lands 	Each of these uncommon lands enters the battlefield tapped with two charge counters and can be tapped for one mana of a specific color or tapped and a charge counter removed for one mana of any color. The art description of each card in the cycle contained a pretty simple request: to show a standard color-aligned location with a rainbow of color somewhere in the piece. 	Each of these uncommon lands enters the battlefield tapped with two charge counters and can be tapped for one mana of a specific color or tapped and a charge counter removed for one mana of any color. The art description of each card in the cycle contained a pretty simple request: to show a standard color-aligned location with a rainbow of color somewhere in the piece. 	Each of these uncommon lands enters the battlefield tapped with two charge counters and can be tapped for one mana of a specific color or tapped and a charge counter removed for one mana of any color. The art description of each card in the cycle contained a pretty simple request: to show a standard color-aligned location with a rainbow of color somewhere in the piece. 	Each of these uncommon lands enters the battlefield tapped with two charge counters and can be tapped for one mana of a specific color or tapped and a charge counter removed for one mana of any color. The art description of each card in the cycle contained a pretty simple request: to show a standard color-aligned location with a rainbow of color somewhere in the piece. 	Each of these uncommon lands enters the battlefield tapped with two charge counters and can be tapped for one mana of a specific color or tapped and a charge counter removed for one mana of any color. The art description of each card in the cycle contained a pretty simple request: to show a standard color-aligned location with a rainbow of color somewhere in the piece.
Clash creatures 	 	 	 	 	
Clash creatures 	Each of these common creatures have the enter-the-battlefield ability triggering a clash, rewarding a +1/+1 counter if successful. 	Each of these common creatures have the enter-the-battlefield ability triggering a clash, rewarding a +1/+1 counter if successful. 	Each of these common creatures have the enter-the-battlefield ability triggering a clash, rewarding a +1/+1 counter if successful. 	Each of these common creatures have the enter-the-battlefield ability triggering a clash, rewarding a +1/+1 counter if successful. 	Each of these common creatures have the enter-the-battlefield ability triggering a clash, rewarding a +1/+1 counter if successful.
===Typal cycles===
Typal cycles in Lorwyn are cycles that focus on creature subtype rather than color. Although some tribal cycles feature at least one card from or for each main Lorwyn creature subtype, others do not.
Cycle name 	Elementals 	Elfs 	Faeries 	Giants 	Goblins 	Kithkins 	Merfolk 	Treefolk
Champions 	<c>Nova Chaser</c> 	<c>Wren's Run Packmaster</c> 	<c>Mistbind Clique</c> 	 	<c>Boggart Mob</c> 	<c>Thoughtweft Trio</c> 	<c>Wanderwine Prophets</c> 	
Champions 	Each of these rare creatures requires you to exile another creature you control as they enter the battlefield; the creature returns to the battlefield if the champion leaves it. They represent champions who fight on the removed creature's behalf.<c>Changeling Berserker</c>, <c>Changeling Hero</c>, and <c>Changeling Titan</c> are shapeshifters that can champion any creature regardless of type. 	Each of these rare creatures requires you to exile another creature you control as they enter the battlefield; the creature returns to the battlefield if the champion leaves it. They represent champions who fight on the removed creature's behalf.<c>Changeling Berserker</c>, <c>Changeling Hero</c>, and <c>Changeling Titan</c> are shapeshifters that can champion any creature regardless of type. 	Each of these rare creatures requires you to exile another creature you control as they enter the battlefield; the creature returns to the battlefield if the champion leaves it. They represent champions who fight on the removed creature's behalf.<c>Changeling Berserker</c>, <c>Changeling Hero</c>, and <c>Changeling Titan</c> are shapeshifters that can champion any creature regardless of type. 	Each of these rare creatures requires you to exile another creature you control as they enter the battlefield; the creature returns to the battlefield if the champion leaves it. They represent champions who fight on the removed creature's behalf.<c>Changeling Berserker</c>, <c>Changeling Hero</c>, and <c>Changeling Titan</c> are shapeshifters that can champion any creature regardless of type. 	Each of these rare creatures requires you to exile another creature you control as they enter the battlefield; the creature returns to the battlefield if the champion leaves it. They represent champions who fight on the removed creature's behalf.<c>Changeling Berserker</c>, <c>Changeling Hero</c>, and <c>Changeling Titan</c> are shapeshifters that can champion any creature regardless of type. 	Each of these rare creatures requires you to exile another creature you control as they enter the battlefield; the creature returns to the battlefield if the champion leaves it. They represent champions who fight on the removed creature's behalf.<c>Changeling Berserker</c>, <c>Changeling Hero</c>, and <c>Changeling Titan</c> are shapeshifters that can champion any creature regardless of type. 	Each of these rare creatures requires you to exile another creature you control as they enter the battlefield; the creature returns to the battlefield if the champion leaves it. They represent champions who fight on the removed creature's behalf.<c>Changeling Berserker</c>, <c>Changeling Hero</c>, and <c>Changeling Titan</c> are shapeshifters that can champion any creature regardless of type. 	Each of these rare creatures requires you to exile another creature you control as they enter the battlefield; the creature returns to the battlefield if the champion leaves it. They represent champions who fight on the removed creature's behalf.<c>Changeling Berserker</c>, <c>Changeling Hero</c>, and <c>Changeling Titan</c> are shapeshifters that can champion any creature regardless of type.
Harbingers 	<c>Flamekin Harbinger</c> 	<c>Elvish Harbinger</c> 	<c>Faerie Harbinger</c> 	<c>Giant Harbinger</c> 	<c>Boggart Harbinger</c> 	<c>Kithkin Harbinger</c> 	<c>Merrow Harbinger</c> 	<c>Treefolk Harbinger</c>
Harbingers 	Each of these uncommon creatures has a "comes-into-play" ability that allows you to search your library for a card of its creature type and put it on top of your library. Treefolk Harbinger also allows you to search your library for a Forest. 	Each of these uncommon creatures has a "comes-into-play" ability that allows you to search your library for a card of its creature type and put it on top of your library. Treefolk Harbinger also allows you to search your library for a Forest. 	Each of these uncommon creatures has a "comes-into-play" ability that allows you to search your library for a card of its creature type and put it on top of your library. Treefolk Harbinger also allows you to search your library for a Forest. 	Each of these uncommon creatures has a "comes-into-play" ability that allows you to search your library for a card of its creature type and put it on top of your library. Treefolk Harbinger also allows you to search your library for a Forest. 	Each of these uncommon creatures has a "comes-into-play" ability that allows you to search your library for a card of its creature type and put it on top of your library. Treefolk Harbinger also allows you to search your library for a Forest. 	Each of these uncommon creatures has a "comes-into-play" ability that allows you to search your library for a card of its creature type and put it on top of your library. Treefolk Harbinger also allows you to search your library for a Forest. 	Each of these uncommon creatures has a "comes-into-play" ability that allows you to search your library for a card of its creature type and put it on top of your library. Treefolk Harbinger also allows you to search your library for a Forest. 	Each of these uncommon creatures has a "comes-into-play" ability that allows you to search your library for a card of its creature type and put it on top of your library. Treefolk Harbinger also allows you to search your library for a Forest.
Revealers 	<c>Flamekin Bladewhirl</c> 	<c>Wren's Run Vanquisher</c> 	 	 	<c>Squeaking Pie Sneak</c> 	<c>Goldmeadow Stalwart</c> 	<c>Silvergill Adept</c> 	
Revealers 	Each of these uncommon creatures is cheaper than a creature of its size would normally be, but you must pay extra unless you reveal a card of the appropriate creature type from your hand when playing the spell. 	Each of these uncommon creatures is cheaper than a creature of its size would normally be, but you must pay extra unless you reveal a card of the appropriate creature type from your hand when playing the spell. 	Each of these uncommon creatures is cheaper than a creature of its size would normally be, but you must pay extra unless you reveal a card of the appropriate creature type from your hand when playing the spell. 	Each of these uncommon creatures is cheaper than a creature of its size would normally be, but you must pay extra unless you reveal a card of the appropriate creature type from your hand when playing the spell. 	Each of these uncommon creatures is cheaper than a creature of its size would normally be, but you must pay extra unless you reveal a card of the appropriate creature type from your hand when playing the spell. 	Each of these uncommon creatures is cheaper than a creature of its size would normally be, but you must pay extra unless you reveal a card of the appropriate creature type from your hand when playing the spell. 	Each of these uncommon creatures is cheaper than a creature of its size would normally be, but you must pay extra unless you reveal a card of the appropriate creature type from your hand when playing the spell. 	Each of these uncommon creatures is cheaper than a creature of its size would normally be, but you must pay extra unless you reveal a card of the appropriate creature type from your hand when playing the spell.
Token-makers 	<c>Benthicore</c> (creates merfolk) 	 	<c>Marsh Flitter</c> (creates goblins) 	<c>Cloudgoat Ranger</c> (creates kithkin),<BR><c>Hearthcage Giant</c> (creates elementals) 	 	 	 	<c>Guardian of Cloverdell</c> (creates kithkin)
Token-makers 	Each of these uncommon creatures creates tokens of other creature types, which can then be either tapped or sacrificed to power the creature. 	Each of these uncommon creatures creates tokens of other creature types, which can then be either tapped or sacrificed to power the creature. 	Each of these uncommon creatures creates tokens of other creature types, which can then be either tapped or sacrificed to power the creature. 	Each of these uncommon creatures creates tokens of other creature types, which can then be either tapped or sacrificed to power the creature. 	Each of these uncommon creatures creates tokens of other creature types, which can then be either tapped or sacrificed to power the creature. 	Each of these uncommon creatures creates tokens of other creature types, which can then be either tapped or sacrificed to power the creature. 	Each of these uncommon creatures creates tokens of other creature types, which can then be either tapped or sacrificed to power the creature. 	Each of these uncommon creatures creates tokens of other creature types, which can then be either tapped or sacrificed to power the creature.
Tribal cantrips	 	 	<c>Peppersmoke</c> 	<c>Giant's Ire</c> 	 	<c>Surge of Thoughtweft</c> 	<c>Aquitect's Will</c> 	<c>Rootgrapple</c>
Tribal cantrips	When these spells resolve and if the controller controls a permanent of the respective creature type, he or she draws a card. 	When these spells resolve and if the controller controls a permanent of the respective creature type, he or she draws a card. 	When these spells resolve and if the controller controls a permanent of the respective creature type, he or she draws a card. 	When these spells resolve and if the controller controls a permanent of the respective creature type, he or she draws a card. 	When these spells resolve and if the controller controls a permanent of the respective creature type, he or she draws a card. 	When these spells resolve and if the controller controls a permanent of the respective creature type, he or she draws a card. 	When these spells resolve and if the controller controls a permanent of the respective creature type, he or she draws a card. 	When these spells resolve and if the controller controls a permanent of the respective creature type, he or she draws a card.
Tribal legends 	<c>Horde of Notions</c> 	<c>Nath of the Gilt-Leaf</c> 	<c>Wydwen, the Biting Gale</c> 	<c>Brion Stoutarm</c> 	<c>Wort, Boggart Auntie</c> 	<c>Gaddock Teeg</c> 	<c>Sygg, River Guide</c> 	<c>Doran, the Siege Tower</c>
Tribal legends 	Each of these rare, multicolor legendary creatures represents one of the eight tribes and requires mana of each of the tribe's colors to cast. 	Each of these rare, multicolor legendary creatures represents one of the eight tribes and requires mana of each of the tribe's colors to cast. 	Each of these rare, multicolor legendary creatures represents one of the eight tribes and requires mana of each of the tribe's colors to cast. 	Each of these rare, multicolor legendary creatures represents one of the eight tribes and requires mana of each of the tribe's colors to cast. 	Each of these rare, multicolor legendary creatures represents one of the eight tribes and requires mana of each of the tribe's colors to cast. 	Each of these rare, multicolor legendary creatures represents one of the eight tribes and requires mana of each of the tribe's colors to cast. 	Each of these rare, multicolor legendary creatures represents one of the eight tribes and requires mana of each of the tribe's colors to cast. 	Each of these rare, multicolor legendary creatures represents one of the eight tribes and requires mana of each of the tribe's colors to cast.
Tribal lords 	<c>Incandescent Soulstoke</c> 	<c>Imperious Perfect</c> 	<c>Scion of Oona</c> 	<c>Sunrise Sovereign</c> 	<c>Mad Auntie</c> 	<c>Wizened Cenn</c> 	<c>Merrow Reejerey</c> 	<c>Timber Protector</c>
Tribal lords 	Each of these uncommon or rareThe rarities of these cards vary from uncommon to rare; Imperious Perfect, Merrow Reejerey, and Wizened Cenn are uncommons, while the rest are rare. Creatures grant other creatures of their creature type a bonus in power and toughness; in some cases, they grant and/or have other abilities.<c>Shapesharer</c>, another rare card, is the only card in the set that specifically targets shapeshifters, but it does not grant a bonus on power or toughness.	Each of these uncommon or rareThe rarities of these cards vary from uncommon to rare; Imperious Perfect, Merrow Reejerey, and Wizened Cenn are uncommons, while the rest are rare. Creatures grant other creatures of their creature type a bonus in power and toughness; in some cases, they grant and/or have other abilities.<c>Shapesharer</c>, another rare card, is the only card in the set that specifically targets shapeshifters, but it does not grant a bonus on power or toughness.	Each of these uncommon or rareThe rarities of these cards vary from uncommon to rare; Imperious Perfect, Merrow Reejerey, and Wizened Cenn are uncommons, while the rest are rare. Creatures grant other creatures of their creature type a bonus in power and toughness; in some cases, they grant and/or have other abilities.<c>Shapesharer</c>, another rare card, is the only card in the set that specifically targets shapeshifters, but it does not grant a bonus on power or toughness.	Each of these uncommon or rareThe rarities of these cards vary from uncommon to rare; Imperious Perfect, Merrow Reejerey, and Wizened Cenn are uncommons, while the rest are rare. Creatures grant other creatures of their creature type a bonus in power and toughness; in some cases, they grant and/or have other abilities.<c>Shapesharer</c>, another rare card, is the only card in the set that specifically targets shapeshifters, but it does not grant a bonus on power or toughness.	Each of these uncommon or rareThe rarities of these cards vary from uncommon to rare; Imperious Perfect, Merrow Reejerey, and Wizened Cenn are uncommons, while the rest are rare. Creatures grant other creatures of their creature type a bonus in power and toughness; in some cases, they grant and/or have other abilities.<c>Shapesharer</c>, another rare card, is the only card in the set that specifically targets shapeshifters, but it does not grant a bonus on power or toughness.	Each of these uncommon or rareThe rarities of these cards vary from uncommon to rare; Imperious Perfect, Merrow Reejerey, and Wizened Cenn are uncommons, while the rest are rare. Creatures grant other creatures of their creature type a bonus in power and toughness; in some cases, they grant and/or have other abilities.<c>Shapesharer</c>, another rare card, is the only card in the set that specifically targets shapeshifters, but it does not grant a bonus on power or toughness.	Each of these uncommon or rareThe rarities of these cards vary from uncommon to rare; Imperious Perfect, Merrow Reejerey, and Wizened Cenn are uncommons, while the rest are rare. Creatures grant other creatures of their creature type a bonus in power and toughness; in some cases, they grant and/or have other abilities.<c>Shapesharer</c>, another rare card, is the only card in the set that specifically targets shapeshifters, but it does not grant a bonus on power or toughness.	Each of these uncommon or rareThe rarities of these cards vary from uncommon to rare; Imperious Perfect, Merrow Reejerey, and Wizened Cenn are uncommons, while the rest are rare. Creatures grant other creatures of their creature type a bonus in power and toughness; in some cases, they grant and/or have other abilities.<c>Shapesharer</c>, another rare card, is the only card in the set that specifically targets shapeshifters, but it does not grant a bonus on power or toughness.
===Mega-Mega cycles===
Cycle name 	 	 	 	 	 	
Spellshaped	 	 	 	 	 	
Spellshaped	Creatures created by the spellshapers of Future Sight.	Creatures created by the spellshapers of Future Sight.	Creatures created by the spellshapers of Future Sight.	Creatures created by the spellshapers of Future Sight.	Creatures created by the spellshapers of Future Sight.	Creatures created by the spellshapers of Future Sight.
==Reprinted cards==
*<c>Fertile Ground</c>, first printed in Urza's Saga, last seen in 8th Edition
===Functional reprint===
*<c>Hornet Harasser</c>, functional reprint of <c>Disease Carriers</c> (Urza's Destiny)
==Notable cards==
*<c>Doran, the Siege Tower</c> is a rare legendary 0/5 creature with rule-changing text stating "Each creature assigns combat damage equal to its toughness rather than its power.", which was later unofficially named Backbone.
*<c>Gaddock Teeg</c> prevents non-creature spells being cast, most often Wrath effects due to their cost floor, which makes it an effective disruptive piece in creature decks.
*<c>Oblivion Ring</c> was the first in a long line of white enchantments that exile a target indefinitely unless it leaves play, creating a new type of imprisoning effect, although the mechanic was experimented with in other colors beforehand. The success of the mechanic later pushed R&D to solve the "Oblivion Ring problem", where the rules text template caused unintuitive behavior if the card was removed before its target was exiled.
*<c>Ponder</c> is a cantrip that was a simplified version of <c>Portent</c> that was close to the best cantrip since <c>Brainstorm</c>. On June 1, 2008, it was restricted in Vintage format for "finding the powerful restricted cards in a deck too easy" according to Mike Turian, before it was unrestricted 16 years later in 2024. It was also banned from Modern in September 2011.
*<c>Thorn of Amethyst</c> is another Stax piece that was restricted from Vintage.
*<c>Thoughtseize</c> became the benchmark for precision discard spells since its printing, with close competition with <c>Inquisition of Kozilek</c>. Both are the backbone of black disruption against a variety of decks.
*<c>Cryptic Command</c> is the most enduring Command, having been played in Modern until the printing of <c>Archmage's Charm</c> in 2019.
**<c>Primal Command</c> also saw play in Modern in decks like Ponza that can use it to attack the opponent's mana base and decks like Amulet Titan that can generate enough mana to loop it multiple times
*<c>Lairwatch Giant</c> was the first white common with more than 3 power, in fact one of only a few with 5 power (<c>Yoked Plowbeast</c>, <c>Guardian Naga</c>).
*<c>Springleaf Drum</c> has seen substantial play in Modern and Pauper artifact decks, which combine it with cheap or even free creatures to easily produce mana while contributing to artifact synergies.
*<c>Spellstutter Sprite</c> forms the backbone of the at times dominant Pauper Faeries deck, providing both a clock and efficient disruption. With the best spells in wider formats costing one or less, it has seen play in Legacy and Modern as well.
*<c>Merrow Reejerey</c> has been a key part of Modern Merfolk decks since the format began.
*<c>Pestermite</c> was one of the key combo pieces, alongside <c>Deceiver Exarch</c>, in the later Modern combo deck Splinter Twin which resulted in the eponymous card getting banned.
;Evoke creatures:
*<c>Ingot Chewer</c> is a common 3/3 Elemental creature for with an evoke cost of and a comes-into-play ability equivalent to <c>Shatter</c>. The evoke cost of reinforces Aaron Forsythe's earlier statement that destroying an artifact can fairly cost just instead of , which would later come to pass with <c>Smelt</c>. It had some play in Vintage as a cheap anti-lock piece that couldn't be hit by <c>Chalice of the Void</c>.
*<c>Mulldrifter</c> is a common 2/2 Elemental creature with flying for with an evoke cost of and a comes-into-play ability of drawing 2 cards. It was the basis of comparison in Constructed with <c>Baneslayer Angel</c>, in that Mulldrifter was marginally superior due to the immediate three-for-one. It was referenced in the Mystery Booster set with the test card (blending the original with ).
*<c>Shriekmaw</c> is an uncommon 3/2 Elemental creature with an entry ability suggestive of "<c>Terror</c>", being the newest generation of <c>Nekrataal</c> that worked on turn 2 and with reanimation spells.
*<c>Cloudthresher</c> is not particularly notable as anything more than a <c>Hurricane</c> variant, but it being played alongside <c>Cruel Ultimatum</c> was a sign of the excessive mana fixing in the 5-Color Control in Alara block.
==Reception==
Lorwyn was the worst-selling large set of its time in the history of the game.
==Preconstructed decks==
Unlike previous expansions, which feature four theme decks, Lorwyn has five race/species tribal theme decks.
==Gallery==
File:LRW Promo Wren's Run Packmaster.jpg|<c>Wren's Run Packmaster</c>, the Lorwyn prerelease promo.
File:LRW Jace Beleren.jpg|<c>Jace Beleren</c>, the blue Lorwyn planeswalker.
File:LWR Command cycle.jpg|The "Command" cycle.
File:LRW fat pack.jpg| Lorwyn fat pack
File:LRW fat pack 2.jpg|Box from Lorwyn fat pack
Image:Lor Tips Tricks 1.jpg|"Planeswalkers Part 1: The Basics"
Image:Lor Tips Tricks 2.jpg|"Planeswalkers Part 2: Planeswalker Abilities"
Image:Lor Tips Tricks 3.jpg|"Planeswalkers Part 3: Fighting a Planeswalker"
Image:Lor Tips Tricks 4.jpg|"Rules Tip: Clash"
Image:Lor Tips Tricks 5.jpg|"Rules Tip: Tribal"
Image:Lor Elemental Shaman.JPG|3/1 red Elemental Shaman creature token produced by <c>Hostility</c> (among others)
Image:Lor Elf Warrior.JPG|1/1 green Elf Warrior creature token produced by <c>Nath of the Gilt-Leaf</c> (among others)
Image:Lor Goblin Rogue.JPG|1/1 black Goblin Rogue creature token produced by <c>Boggart Mob</c> (among others)
Image:Lor Kithkin Soldier.JPG|1/1 white Kithkin Soldier creature token produced by <c>Militia's Pride</c> (among others)
Image:Lor Merfolk Wizard.JPG|1/1 blue Merfolk Wizard creature token produced by <c>Summon the School</c> (among others)
Image:Lor Shapeshifter.JPG|1/1 white Shapeshifter creature token with changeling produced by <c>Crib Swap</c>
Image:Lor Wolf.JPG|2/2 green Wolf creature token produced by <c>Wren's Run Packmaster </c>
Image:Lor Green Elemental.JPG|4/4 green Elemental creature token produced by <c>Eyes of the Wisent</c>
Image:LorToken ElemG.jpg|Artwork of the token
Image:Lor Beast.JPG|3/3 green Beast creature token produced by <c>Garruk Wildspeaker</c>
Image:LorToken BeastG.jpg|Artwork of the token
Image:Lor White Avatar.JPG|*/* white Avatar creature token produced by <c>Ajani Goldmane</c>
Image:LorToken AvatarW.jpg|Artwork of the token
Image:Lor White Elemental.JPG|4/4 white Elemental creature token with flying produced by <c>Hoofprints of the Stag</c>
Image:LorToken ElemW.jpg|Artwork of the token
==Notes==
==References==
==External links==
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Category:Lorwyn–Shadowmoor sets