API GameTooltip SetOwner

Anchors the tooltip to a temporary owner.
 GameTooltip:SetOwner(owner, "anchor"[, ofsX, ofsY]);
==Arguments==
;owner : - The tooltip's temporary owner.
;anchor : string - How the tooltip should anchor to the owner or, in special cases, to other locations.
:;ANCHOR_TOP ::SetPoint("BOTTOM", owner, "TOP")
:;ANCHOR_RIGHT ::SetPoint("BOTTOMLEFT", owner, "TOPRIGHT")
:;ANCHOR_BOTTOM ::SetPoint("TOP", owner, "BOTTOM")
:;ANCHOR_LEFT ::SetPoint("BOTTOMRIGHT", owner, "TOPLEFT")
:;ANCHOR_TOPRIGHT ::SetPoint("BOTTOMRIGHT", owner, "TOPRIGHT")
:;ANCHOR_BOTTOMRIGHT ::SetPoint("TOPLEFT", owner, "BOTTOMRIGHT")
:;ANCHOR_TOPLEFT ::SetPoint("BOTTOMLEFT", owner, "TOPLEFT")
:;ANCHOR_BOTTOMLEFT ::SetPoint("TOPRIGHT", owner, "BOTTOMLEFT")
:;ANCHOR_CURSOR ::SetPoint("BOTTOMLEFT", UIParent, "BOTTOMLEFT", mX - (tooltipWidth / 2), mY) -- where mX and mY are the cursor's X and Y coordinates as returned by () divided by the effective scale of UIParent returned by ().
:;ANCHOR_PRESERVE : Stays at the position you initially set it to. Subsequent attempts to move the tooltip will be ignored until it's hidden or a new owner is given.
:;ANCHOR_NONE : No call to :SetPoint() will be made. You must call it manually. 
; ofsX : number? - Horizontal offset; positive values move tooltip to the right.
; ofsY : number? - Vertical offset; positive values move tooltip up.
==Details==
* This will set the owner of the tooltip. E.g. tooltip:IsOwned(owner) will return 1 and tooltip:GetOwner() will return owner. For instance, first call GameTooltip:SetOwner(UIParent). Then GameTooltip:IsOwned(UIParent) will return 1 and GameTooltip:GetOwner() will return UIParent.
* You can also move the tooltip by x or y, where positive x is to the right and positive y is up. Thus, negative x is to the left and negative y is down. Doesn't work if anchor is ANCHOR_CURSOR, ANCHOR_PRESERVE, or ANCHOR_NONE.
==Example==
A simple tooltip when hovering a frame:
frame:SetScript("OnEnter", function()
	GameTooltip:SetOwner(frame, "ANCHOR_CURSOR")
	GameTooltip:AddLine("Title")
	GameTooltip:AddLine("The second line of text")
	GameTooltip:Show()
end)
frame:SetScript("OnLeave", function()
	GameTooltip:Hide()
end)
==See Also==
* () - Returns the current owner
* (frame) - Returns true/false whether frame currently owns the tooltip