Transmutive: Armory

The Armory Arcanoclast is a Transmutive fruit that gives the user the ability to change their body parts into weapons, which lets the user become a walking armory. The former wielder was Gasparde Lefite of the Grinning Pirates. The Current user is Zharagg 
== Strengths and Weaknesses ==
=== Strengths ===
The Armory Arcanoclast gives the user the ability to change their body into any kind of weapon. The user can either transform small parts of their body, like the fingers, hands or arms; or a larger body-section, such as their entire torso or even their whole body, into a weapon. These weapons are limited to Weapons the user is proficient with, though with time they can train to wield more
If transformed into a weapon, the user does not take any damage inflicted as a result of the weapon's impact, such as detonating while in the state of an explosive. If the user's body is broken apart as a result of the weapon's intended effects, the pieces can easily reform into the user's full body at the start of their next turn, undamaged, akin to an Elemental Arcanoclast. However, this Elemental-like regeneration does not apply to the user's human form, even if the user is partially transformed.
=== Weaknesses ===
The User can be harmed by their own weapons if they aim them at them self.
Although transforming into self-detonating weapons, such as bombs, does not harm the user, the user remains vulnerable to the generated weapons if they are aimed at oneself, voluntarily or otherwise. Other than that, this Arcanoclast is weak to the standard Arcanoclast weaknesses such as Dispel Magic, Antimagic Fields, Blightstone, and Residium Crystal. 
The User as they become more in tune with their abilities will become susceptible to the spells Heat Metal and Shatter; The save against these spells are made at Disadvantage.
== Usage ==
The Arcanoclast's prior owner Gasparde Lefite, used this fruit's power in tandem with his flawless dueling skills and combat at both long and close range. He could transform both small individual parts of his body like transforming his finger into a gun, he could can also transform a section of his body into a Cannon or even a large Bomb. 
== Transmutive: Armory Progression Tree ==
===Level 1===
Gain the following Boons and Flaws
Boon 	Living Arsenal
Flaw:	Arcanoclast Weakness
Living Arsenal: As a bonus action you can twist and reshape your body into an array of weapons, changing body parts into swords, axes, guns, or useful tools. This ability is represented through the following types
* You can manifest from you body either Melee or Ranged weapons taking the form of any weapon in which you are proficient.
* You can choose what type of damage your Melee attacks will cause, from Piercing, Bludgeoning, or Slashing. Your manifested Mele becomes a Sword\Axe, Spear/Pike, or Mace/Club, depending on the damage type chosen. You must be proficient with the weapon manifested. 
* Firearms Manifested throw this boon don't need ammo to shoot, however whenever you make an attack roll with a ranged weapon, and the dice roll a 1. The attack misses, and you must make a successful constitution save (DC equal to 20 - CON modifier). If the save fails you're stunned until the end of your next turn..
* Melee Weapons Damage Dice: 1d8+STR/DEX
* Ranged Weapons Damage Dice: 1d10+DEX, Range 60/240 feet
*Living Armory Save DC: 8 + your proficiency bonus + your Constitution modifier
Arcanoclast Weaknesses: the most prominent consequence of eating a Arcanoclast is a weakness to Antimagic. Theologians posit this is the result of the Gods of Magic punishing those that sought the power. Regardless Arcanoclast User are vulnerable to the Following.
* Antimagic Spheres and similar areas of Antimagic render the consumer incapacitated with a movement speed of 0.
* If the spell Dispel magic is cast on the User they must succeed a Constitution saving throw or be stunned until there next turn.
* Material such as Residuum Stone/Glass and Blight stone can have similar effects on power user as antimagic.
===Level 2===
Along with this Attribute gain this Flaw and choose one Boon
Attribute:	Weapon Advancement 	 	
Boon: 	Vicious Arms 	Extra Sharp	Heavy Hitter
Flaw: 	Shatter Susceptibility	 	
Weapon Advancements: Starting at 2nd Level, you grasp of you abilities continue to deepen. Your manifested weapons gain the following qualities.
* Your Manifested weapons are considered magical for the sake of overcoming resistance.
* Your Manifested weapons gain a +1 to attack and damage rolls.
*The range of ranged weapon attacks increase to 80/320 feet
Vicious Arms: Your body thirsts for battle, every fiber of your being craves to spill blood.
* When you score a critical hit with any of your manifested weapons, the target takes an extra damage dice of the weapon's type.
Extra Sharp: Bladed Weapons you manifest are sharper than usual, eerielly so... Bladed Weapons manifested by your Living Arsoal trait gain the following attributes.
* When you attack an object with a manifested weapon that deals slashing damage and hit, maximize your damage dice against the target. 
* When you attack a creature with your weapon and you score a critical hit on the attack roll, that target takes an extra 14 slashing damage. 
* If you roll a 20 on an attack, roll another d20. If you roll another 20, you lop off one of the target's limbs, with the effect of such loss determined by the DM. If the creature has no limb to sever, you lop off a portion of its body instead.
Heavy Hitter: Through practice and training you've channeled great strength and weight into your manifested weapons, Bludgeoning Weapons you manifest are heavier and more ponderous. Bludgeoning Weapons manifested by your Living Arsenal trait gain the following attribute.
* When you score a critical hit with your manifested bludgeoning weapon, the target takes an extra damage dice of the weapon's type.
* When you score a critical hit with your manifested bludgeoning weapon, The Target must make a Constitution saving throw or be Stunned until the beginning of your next turn.
Shatter Susceptibility: You are susceptible to Shatter spell: as such you have disadvantage on the saving throw, and are vulnerable to the damage dealt be said spell.
===Level 3===
Along with this Attribute gain this Flaw and choose one Boon
Attribute:	Weapon Advancement 	 	
Boon: 	Fat Man 	Warpath	Firing Squad
Flaw: 	Heat Metal Susceptibility	 	
Weapon Advancements: Starting at 3nd Level, you grasp of you abilities progresses even furth. Your manifested weapons gain the following qualities.
* Your Manifested weapons gain a +2 to attack and damage rolls.
*The range of ranged weapon attacks increase to 100/400 feet 
Warpath: You spin place like a top and carve a swath of destruction, much to the woe of your enemies. 
* As an action you can move up to you speed, make a single attack at disadvantage against any creature you move past, provoking attacks of opportunity normally. 
*You cannot attack any single creature more than once.
*You can use this ability a number of times equal to your CON modifier, You regain expended uses when you finish a short or long rest.
Fat Man: .You morph your entire body into a large bomb. You are the embodiment of destruction and can devastate those who are unprepared.
* As an action you can morph into a large bomb, in this form your movement speed is zero.
*You can choose to explode in the same action forcing all creatures in a 30 foot radius to make a Dexterity saving throw. A target takes 4d6 Fire damage and 4d6 Bludgeoning on a failed save, or half as much damage on a successful one.
*You can use this ability a number of times equal to your CON modifier, You regain expended uses when you finish a long rest.
Firing Squad: You've begun to get more creative with your manifestations. You scan the battlefield, and with a flourish your arms unfold into a six rifle barrels.
* As full action you can make six ranged weapon attacks with manifested firearms.
*You can use this ability a number of times equal to your CON modifier, You regain expended uses when you finish a long rest.
Heat Metal Susceptibility: You can be directly targeted by the Heat Metal spell.
===Level 4===
Along with this Attribute gain this Flaw and choose one Boon
Attribute:	Weapon Advancements	 	
Boon: 	Iron Dragon 	King of Swords	Death Strike
Flaw: 	Just as a Tool 	 	
Weapon Advancements: Starting at 3nd Level, you have master your abilities. Your manifested weapons gain the following qualities.
* Your Manifested weapons gain a +3 to attack and damage rolls.
*The range of ranged weapon attacks increase to 120/480 feet 
Iron Dragon: As an action, you assume the form of a mighty cannon. A transformation that is the penultimate in your manifestations. As a full action, you can unleash the destructive fury of a cannon strike on your enemies. 
*Ranged Weapon Attack: +6 to hit, range 500/2000 ft., one target. Hit: 27 (5d10) bludgeoning damage.
*This ability recharges on a roll of 5-6
King of Swords: .You can shift your entire form into a powerful weapon, Your weapon form is medium sized and can be wielded but a creature with a strength score of at least 16 or of large size category. As an action you can transform into the following unique weapons depending on the type of damage you chose... additionally any boon or trait that affects your weapon manifestations affect your Weapon Form as well. 
*Piercing: You become a large and Deadly firearm, as an Action you can attempt to fire through multiple opponents. The initial attack gains a +1 to your crit failure chance. On a hit, the creature suffers normal damage and you make an attack roll with disadvantage against every creature in a line directly behind the target within your first range increment. Only the initial attack can misfire.
*Bludgeoning: You become a mighty and intimidating bludgeoning weapon, either a Warhammer or Mace. On a hit, the creature suffers normal damage and must succeed on a Strength saving throw or be pushed 15 feet away from you and knocked prone
*Slashing: You assume the form of a vicious bladed Weapon. Once per turn, when hit a creature with an attack using this weapon form, you can wound the target. At the start of each of the wounded creature's turns, it takes 1d4 necrotic damage for each time you've wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (Medicine) check, ending the effect of such wounds on it on a success.
Death Strike: You have reached the zenith of you weapon manifestations, believing you can end a life with one swift stroke.
* Once per long rest when you attack a creature that has at least one head with your manifested weapons and roll a 20 on the attack roll, you cut off one of the creature's heads. The creature dies if it can't survive without the lost head. 
*A creature is immune to this effect if it is immune to slashing damage, doesn't have or need a head, has legendary actions, or the GM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra 6d8 slashing damage from the hit.
Just as a Tool must be Maintained: You are truly the embodiment of the term living weapon, but at the cost of being susceptible to abilities that would affect objects. Such effect includes but are not limited to; abilities that cause weapons and objects to rust and decay.