Coating technology

Coating is a preliminary effect designed to help a user target the borders of an object or entity so as to contain the main effect to the target and no other.
For example, if the action is to unsheath a sword remotely through telekinetics, the user must coat the sword and the sheath separately in order to separate them.
If the action is to remove an object from a wall, the user must take care not to target the wall for risk of breaking or damaging the wall. 
Coating technology is purely virtual, it appears on the hud, via a program that will offer suggestions of coating on an entity, but it can also be done manually.
Category:Dalmer Technology
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