Sahuagin

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|-|Regular Sahuagin=
|-|Baron=
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==Summary==
Utterly vile and ruthless, the Sahuagin, also known as Sea Devils, terrorize the sea and beaches alike. They hold incredible hate for sea elves, going of their way to destroy nearby communities of them.
==Powers and Stats==
Tier: At least , likely | | | | from to 
Key: Regular | Coral Smasher | Hatchling Swarm | Priestess | Baron
Name: Sahuagin
Origin: Dungeons and Dragons
Gender: Varies | Varies | Varies | Female | Varies
Age: Varies
Classification: Medium Humanoid/Monstrous Humanoid (Aquatic)
Powers and Abilities:
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|-|Regular=
Superhuman Physical Characteristics, Underwater Breathing (Type 1; Via Monster Manual 5e Page 263), Bodily Weaponry (Use their in combat), Enhanced Senses (Have and Monster Manual 1e Page 84), Rage Power (Via Monster Manual 3.5e Page 217), Weapon Mastery (Are skilled in using and . As a monstrous humanoid they are adept with using all Monster Manual 3.5e Page 311), Stealth Mastery (Shown ), Limited Telepathy and Animal Manipulation (Via )
|-|Coral Smasher=
Same as before plus Damage Boost (Via Blood in Water Page 23)
|-|Hatchling Swarm=
Superhuman Physical Characteristics, Small Size (Type 1; Are labelled as a creature), Underwater Breathing (Shown ), Enhanced Senses (Have ), Bodily Weaponry (Use their in combat), Extreme Resistance to Empathic Manipulation, Fear Manipulation, Paralysis Inducement, and Petrification (All shown )
|-|Priestess=
|-|Baron=
Same as the regular one plus Additional Limbs (Have a second set of ), Social Influencing (Are skilled at others), Aura and Healing (Via )
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Attack Potency: At least Wall level, likely Small Building level (As a creature in 3.5e they should scale to the Rothé) | Wall level (As a monster in 5e they're on par with casters of Burning Hands) | Wall level (As a monster in 5e they're superior to casters of Burning Hands) | Small Building level+ (As a 5e they're on par with casters who can cast Conjure Barrage) | Varies from Small Building level+ to Building level+ (Weaker Barons are a monster in 5e, making them too comparable to casters of Conjure Barrage. The stronger Barons meanwhile are , making them comparable to weaker adult Remorhaz)
Speed: Subsonic (Can hit low-level adventurers who are capable of dodging arrows from close range) | Subsonic | Subsonic | Hypersonic+ with High Hypersonic+ reactions (Keeps up with adventurers who can dodge lightning) | Varies from Hypersonic+ with High Hypersonic+ reactions to Relativistic+ (Can react to Anger of the Noonday Sun), with FTL+ reactions (Can tag others with the Great Cat's Dodge feat)
Lifting Strength: Varies from Class 1 to Class 5 (Due to having a strength score of in 3.5e and their Blood Frenzy increasing it by 2, they can at max push between 793.7866 kg to 1.043262 tons) | Varies from Class 1 to Class 5 (Should be on par with the regular variant) | Average Human (As a tiny creature with a strength score of they can at max push 61.235 kg) | Varies from Class 1 to Class 5 (Are equal to regular Sahuagin) | Varies from Class 1 to Class 5 (Are superior to regular Sahuagin)
Striking Strength: At least Wall level, likely Small Building level | Wall level | Wall level | Small Building level+ | Varies from Small Building level+ to Building level+
Durability: At least Wall level, likely Small Building level | Wall level | Wall level | Small Building level+ | Varies from Small Building level+ to Building level+
Stamina: Superhuman (Are on par with adventurers who can keep fighting after losing their limbs)
Range: Standard Melee Range; Varies from Extended Melee Range to Tens of Meters via weaponry | Standard Melee Range, Varies from Extended Melee Range to Tens of Meters via weaponry | Standard Melee range | Standard Melee Range; Extended Melee Range via trident; Varies from Standard Melee Range to Tens of Meters via magic | Standard Melee Range; Extended Melee Range via tridents and Aura
Standard Equipment: Spears, crossbows, | A | None notable | A | A 
Intelligence: Above Average (Have an intelligence score of making them superior to Player's Handbook 5e Page 171) | Above Average (Are as smart as regular ones) | Below average (Are literal babies) | Above Average (Are superior to regular Sahuagin) | Above Average (Are superior to regular Sahuagin)
Weaknesses: Can't stay indefinitely outside water, , their Bloody frenzy state makes them easier to hit | Same as before | Can't breath outside water and will | Same as regular ones plus they can't use Spiritual Weapon, Bless, and Detect Magic at the same time | Same as regular one
Notable Attacks/Techniques:
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|-|Regular=
*Bloody Frenzy: Whenever a Sahuagin gets hit they enter a frenzy, with it amplifying their strength and constitutions, but making them easier to hit.
*Limited Amphibiousness: While the Sahuagin is an aquatic creature, they are able to walk on land for periods of 4 hours before needing to submerge themselves in water again.
* A vicious fighter, the Sahuagin is able to rapidly attack with its spear and one of its bodily weapons.
*Shark Telepathy: Sahuagin have an innate connection with sharks, to the point where they can telepathically communicate and control all sharks within a 120 feet radius.
|-|Coral Smasher=
*Siege Monster: The Coral Smasher is able to double any damage it does whenever it's directed towards constructs or buildings.
|-|Hatchling Swarm=
* Whenever an enemy bleeds the Hatchling Swarm will enter a frenzy, where they attack with even more ferocity than usual.
*Seething: Due to their violent nature, if the Hatchling Swarm has not attacked a creature in the last 6 seconds it will start eating itself.
|-|Priestess=
At will:
*Guidance: The Priestess can touch a single creature of their choice, with them being able to amplify an attempt to use a skill.
*Spectral Jaws: The Priestess is able to create spectral jaws that will latch onto an enemy, with them not only hurting the target but also lowering all their defenses.
*Water Bolt: The Priestess is able to shoot forth a blast of water at their enemies, with it having a 100 fete range.
*Thaumaturgy: This spells allows the Priestess to preform various minor magical tricks within a range of 30 feet, with those being:
**Increase the volume of their voice by three times.
**Change the color or brightness of flames.
**Create a sound such as a raven's cry or scary whispers.
**Unlock a door, window, or slam shut a door.
**Alter the appearance of their eyes.
First level spells (4 slots):
*Bless: The Priestess can amplify the results of a single action of 3 creatures. This lasts for 1 minute. If she upcasts it she can affect more creatures, up to 5 max.
*Detect Magic: For 10 minutes the Priestess can sense the presence of any magic within 30 feet of herself. She can cast this spell as a ritual, which while taking far longer does not waste magical powers. If they focus enough on the magic source they can identify what general type of magic it is.
*Guiding Bolt: The Priestess is able to shoot a blast of holy energy which then covers whatever it hit with dim light, making it easier to target whoever the bolt hit.
Second level spells (3 slots):
*Hold Person: The Priestess is able to make so for one minute a humanoid target is fully paralyzed. The range of this spell is 60 feet.
*Spiritual Weapon: The Priestess can generate a spectral, magical weapon that floats in the air. They are able to freely command it, using it alongside any other actions they are taking. The Priestess's spell can only form a trident.
Third level spells (3 slots):
*Mass Word Healing: The Priestess calls out a magical word which heals 6 allies of it choosing that can hear it and are within a 60 feet range.
*Tongues: With this spell the Priestess can grant a creature she touches the ability to understand any spoken language. This effect lasts for an hour.
|-|Baron=
* Due to having 2 sets of arms the Baron is able to attack even more times than a regular Sahuagin.
*Blood Healing (Healing): Allies who stand around the Baron will be healed by their aura.
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==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Dungeons and Dragons
Category:Characters
Category:Neutral Characters
Category:Fantasy Characters
Category:Monsters
Category:Fish
Category:Underwater Breathing Users
Category:Bodily Weaponry Users
Category:Claw Users
Category:Enhanced Senses Users
Category:Rage Users
Category:Weapon Masters
Category:Weapon Users
Category:Spear Users
Category:Trident Users
Category:Crossbow Users
Category:Knife Users
Category:Hammer Users
Category:Armor Users
Category:Stealth Masters
Category:Damage Boost Users
Category:Small Sized Characters
Category:Magic Users
Category:Non-Physical Interaction Users
Category:Automatic Translation Users
Category:Healers
Category:Paralysis Users
Category:Extrasensory Perception Users
Category:Statistics Amplification Users
Category:Water Users
Category:Weapon Creation Users
Category:Statistics Reduction Users
Category:Holy Users
Category:Energy Projection Users
Category:Light Users
Category:Illusionists
Category:Sound Users
Category:Fire Users
Category:Telekinesis Users
Category:Additional Limbs Users
Category:Aura Users