Gooey

==Summary==
Gooey is a friendly, goofy blob that's part of the Dark Matter species but doesn't have an evil heart. He's one of the most notables friends of Kirby and an ally on some of his adventures.
==Powers and Stats==
Tier: | 
Keys: Pre-Star Allies | Post-Star Allies
Name: Gooey
Origin: Kirby's Dream Land 2
Gender: Male
Age: Unknown | Around or over 1000 years old
Classification: Part of the Dark Matter speciesSources:
*"He's made of the same stuff as Dark Matter" • Kirby's Dream Land 3 Instruction Booklet, page 9
*"The same race as the former enemy "Dark Matter"" • Kirby's Dream Land 3 Jap. site
*"The same species as Dark Matter" • Kirby 20th Anniversary Encyclopedia
*"We might reveal that Gooey is a kind of Dark Matter, but as far as Kirby is concerned, Gooey is just Gooey." • Kirby Star Allies Channel, update 5
*"A friend from the Dark Matter tribe" • KIRBY STAR ALLIES THE ORIGINAL ART BOOK, page 46. Page 47 being notable as well, Blob, Kirby's friend | As before, Star AllyKirby Star Allies
Powers and Abilities:
<tabber>By himself=
|-|Ghost form=Loses an interpretable amount of powers from base, and has:
*Incorporeality, Non-Physical Interaction & Immortality (Type 7 - Has no health and can't be destroyed or defeated by others who can affect ghosts, unlike them)
**Invisibility & Intangibility (Can actively become invisible and intangible, even to other ghosts and the likes of Kirby)
*Self-Sustenance (Types 2 & 3)
*True Flight
*Limited Life-Energy Absorption (Triggers the aforementioned regeneration of his physical body)
Resistance to:
*Death Manipulation & Life Manipulation (Is a ghost. Given his lack of health, he can't be hit by other characters in Ghost form for them to revive, unlike living fighters and bosses, nor can he recover health via healing items)
|-|Optional Equipment=Only to applicable to his Post-Star Allies key As in base:
*Statistics Amplification (Power-Up Hearts [Increase strength, health or speed of all allies at once], Cheer Pom-Poms, many Story Items)
*Healing (Various food items and health Power-Up Hearts, which heals all vitality)
*Summoning (Can summon Helpers by directly throwing Friend Hearts to Copy Essences. Can summon a Dream Friend using the Dream Rod),
*Homing Attack (Star Allies Sparkler)
*Curse Manipulation (Some Story Items work due to being cursed)
*Limited Instinctive Action (Auto-Guards Story Items)
*Power Nullification & Soul Manipulation (Cursed Anti-Ghost Ring - , which they otherwise do after getting knocked out/dying to keep fighting and try to revive themselves)
Resistance to
*Life Manipulation (Invincible Candy - Other users of it show being invulnerable to being one-shotted by Dethskullks, who "suck the life force out of anyone they touch" & are careful to not use that power on each other. Characters in Ghost formFor example Kirby, Bandana Waddle Dee or Meta Knight can't absorb a little bit of life from targets using an Invincible Candy)
*Sound Manipulation (Anti-Mike Charm; Invincible Candy - Users are invulnerable to attacks from Kirbys using the Bell Copy Ability and characters using the Mike item)
*Explosion Manipulation (Anti-Explosion Charm)
</tabber>
Attack Potency: Large Planet level (A Dark Matter being who helped assist Kirby to take out Zero), can negate durability in some ways | Low Multiverse level (Can assist Kirby & two fellow Star Allies in the canonical defeats of Void Termina, Corrupt Hyness, the retaliators Three Mage-Sisters [at once] and the non-canon defeats of Morpho Knight EX and the stronger incarnations of Void Termina on side content. Along with Bandana Waddle Dee, Gooey's one of the main partners Kirby can choose to defeat everyone in the Buddy Fighters Tower, the team of 2 faced inexplicable hordes of Kirbys, Bandana Waddle Dees, Gooeys and Magolors, and more notably they a few times defeated Shadow Kirby, Meta Knight and King Dedede, becoming more powerful), can negate durability in some ways
Speed: Massively FTL+ (A member of the Dark Matter species who kept with Kirby, another Dark Matter, and Zero. Can fly in the same manner Dark Matter does while reacting and being able to dodge things, which is more clearly shown from Star Allies onwards, where this is comparable to the speed in which he runs) | Massively FTL+ (As before. Can keep up with fellow Star Allies such as Meta Knight, King Dedede, Bandana Waddle Dee, Ribbon and the Three Mage-Sisters. Kirby & 3 Star Allies defeated Void Termina, who kept up with the Star Allies Sparkler, an improved version of the Warp Star, which Gooey can maneuver in combat. Star Allies chased and kept up with the Jamba Heart pieces multiple times, which were scattered across the universe. Can keep with Morpho Knight)
Lifting Strength: Class 1 (Comparable to Kirby) | Multi-Stellar (Can survive harmed Black Holes from Magolor and Marx in the same way that Kirby, Meta Knight, King Dedede and Bandana Waddle Dee do, who can withstand outrunning and outflying near , including the stars in the background of it, and survive getting suck in it. Can use his tongue to lift, restrain and toss said foes during fights), possibly Universal (If Post-Magolor Epilogue Magolor is correct about the potency of his Black Hole)
Striking Strength: Large Planet level | Low Multiverse level (Can strike comparable foes with his tongue and collide with them to harm them)
Durability: Large Planet level (Can take hits from a Dark Matter-possessed King Dedede, Dark Matter, and Zero) | Low Multiverse level (Can take attacks from Void Termina in all his forms; The Star Allies Sparkler doesn't cover the bodies of its drivers. Can take attacks from Magolor,Kirby Star Allies (If Magolor is mind-controlled by Void Termina or Morpho Knight's powers, or if Gooey is controlled by them), Kirby Fighters 2 whose moves use the power of the Master Crown despite being in his regular form)
Stamina: Superhuman (Comparable to Kirby)
Range: Below Standard Melee Range physically, Standard Melee Range with his tongue (Has a tongue that's longer than his body) | As before, Hundreds of kilometers via Extrasensory Perception (Around 2000 kilometers; Can sense King Dedede and Meta Knight's presences with an ominous power somewhat different than what they had before from outside the Buddy Fighters Tower, which surpassed orbit and had the latter two on top of it)
Standard Equipment: None | A Protective Bag, a parasol and a broom. A floaty
*Optional Equipment: None | Maxim Tomato, various food items, Friend Star, Dream Rod, Star Allies Sparkler, Power-Up Hearts, Bomber, Buddy Star Blaster, Cheer Pom-Poms, Gordo Ball, Ice Container, Zap Weapon, Story Items
*Can Create/Summon: None | A Friend Star
Intelligence: Below Average, major combat skills for being comparable to Kirby, also able to contend with, and defeat, Meta Knight, the Three Mage-Sisters, Hyness and Void Termina
Weaknesses: None notable
Notable Attacks and Techniques
Note that there is no distinction between his keys in this section.
<tabber>
|-|Unique Powers=
Gooey Star Split-Dream Land 3.gif|Star Split
Gooey's Quick Lick, Flicker Lick, Snack Lick & Tongue Slingshot-Kirby Fighters 2 showcase, Kirby JP twitter post Oct 27, 2020.gif|Quick Lick, Flicker Lick, Snack Lick & Tongue Slingshot
*Quick Lick: Quickly shoots out his tongue, dealing damage and grabbing items. It can bestow Water Manipulation on allies as it has those properties. 
**Flicker Lick: The tongue stays out after shooting it out, trapping enemies in the continuous attack. It can bestow Water Manipulation on allies.
**Snack Lick: Uses his tongue to grab a target.
***Tongue Slingshot: Throws the grabbed target, which can be used as a projectile.
**Star Split: After licking an enemy or object into his mouth, Gooey is able to split them as small stars. By comparison, he does this in the same way Kirby uses his Star Split technique. Gooey was also stated to "use the same attacks as Kirby" and have "the same moves as Kirby" in the game when he does this.
Gooey's Stone Gooey-Kirby Fighters 2 showcase, Kirby JP twitter post Oct 27, 2020.gif|Stone Gooey
Gooey's Dark Laser Flare-Fightes 2.gif|Dark Laser Flare
Gooey's Dark Laser-Fighter 2.gif|Dark Laser
*Copy Ability: By swallowing foes or things, Gooey can copy their powers in the same way that Kirby does. As Star Allies Gooey showed beng able to use the powers and equipment gained from Copy Abilities on his own while in base, presumably being able to do with all of them and maybe having had that ability since always, much like Kirby. Other characters who can use Copy Abilities at will are Rick, Kine, Coo and Shadow Kirby.
**Parasol Gooey: Takes off a parasol and holds it above his head, dealing damage and getting actual protection from the parasol.
***Parasol Spin: Spin his parasol around.
**Burning Gooey: Bursts forward for a short time while on fire. It can bestow Fire Manipulation on allies. Gooey can cancel the move into a self-explosion.
**Stone Gooey: Turns into a stone, which he can do from above targets to fall on them. Detransforming back to normal can harm foes with the smaller rocks getting blown out of his body. As a stone, his durability increases.
*Dark Laser Flare: Leaps up into the air, transforms into his Mock Matter form, and shoots four lasers in an X-like formation, they can also be angled downward.
*Mock Matter: Instantly grows orange petal-like extremities that make him look like Dark Matter. He uses this form to fly freely in the air or space. Stop using this form drops the "petals" off his body, with no sings of pain or tiredness re-growing and dropping them over and over again.
**Dark Laser: Shoots out a dark, electricity-like energy beam (It's not real electricity, nor a real laser).
*Protective Bag: Hides inside a bag to protect himself from damage.
|-|Common Powers=
*Acrobatics: Gooey can instantly make leaps of around a meter, mobilize by spinning around & back his body mid-air to dodge attacks, and easily & quickly do flips and wacky moves during diverse victory dances, as well as making an immediate flip at the highest reach of a jump.
Everybody using Friend Hearts-27th anniversary twitter video.gif|Gooey making use of a Friend Heart
Gooey's Team Attack-Star Allies.gif|Team Attack
*Space Jump: A technique most Kirby characters have, Gooey transforms into a small ball of energy which turns out to be intangible, he uses this power to mobilize himself or regroup with mates faster. Initially, in Dream Land 3, Gooey didn't even need to turn into a ball of energy to use this power, perhaps an indication of his natural Intangibility as part of the Dark Matter species, who are clouds that can casually pass through things. Any carried item is transformed too, as proven by other users of Space Jump.Kirby's Return to Dream Land
*Friend Heart: Obtained in Kirby Star Allies, Gooey generates a Friend Heart which is then thrown to his objective(s). This can be done an unlimited amount of times as well as repeatedly. Upon contact or near it, the Friend Heart will generate a major change in the empathy of the being(s) affected to the point of making them change their morality towards being friends & allies with Gooey. The Friend Hearts have also shown to make feel objectives extremely happy, make them have a deep appreciation for the one who used a Friend Heart on them, generate clothes in others, work on robots, heal & purify others, operate without making direct contact to others' bodies as well as affect more than one being at a time. Friend Hearts were also shown either creating or turning small areas they reached into Friend Platforms (Creation or Transmutation), an ability any Star Ally may possess, but no character in Star Allies uses Friend Hearts in this manner or were aware that this happened. The last function the Friend Hearts have is that their sentient targets will immediately be bestowed with the ability the generate and use Friend Hearts with all previously mentioned characteristics.
*Friend Ability: Powers the Star Allies could use in Star Allies, they were bestowed to them due to being reached by a Friend Heart (be it by another ally or off-screen from one of the many that scattered in space, much like it happened to Kirby) since this are new powers they had already when playable.
**Friend Action: They all supposedly need 4 allies in total to be done and, gameplay wise, a special platform to be used; This are only Game Mechanics, the narrative seems to indicate the Star Allies Sparkler to have been made by the Star Allies without mentioning said platform, Hyness can use his own version of the Friend Circle without it, even when using 3 woods as his partners, and the Three Mage-Sisters themselves can use a Friend Circle on their own too.
***Friend Circle: The friends form a donut circle by holding each other, then they constantly roll forward while being coordinated enough to make jumps while they advance. They use this to travel faster on stages and power through minor enemies instead of bothering to deal with them with their moves.
***Friend Star: Through their collective power, the friends use energies from their bodies that combine to create a Friend Star, much like how Kirby alone can create a Warp Star, the Friend Star is basically a better version of it. One drives while the others are behind sustained by nothing but the energies generated by the Friend Star, they can change driver mid-use. They can fly around with the vehicle, do spin attacks, and shoot projectiles which can be charged and have different attributes depending on the leading friend's ability (ice, wind, fire, water, electricity, cutting properties or explosives).
***Friend Bridge: The friends hold each other in a line to form a bridge, which they can move up or down. They likely use some form of telekinesis to hold themselves too as energies go around them and they don't reach each other perfectly. They only use this for puzzle solving.
***Friend Train: Using their powers the leading friend gets a train chimney created in their head, while the other friends line up behind. The train continuously runs forward powering through minor enemies, they can jump, travel up walls, across ceilings, and over the surface of the water (it can't jump while on a wall or ceiling).
***Star Allies Sparkler: A Friend Star combined with the 4 Heart Spears, see the section of Optional Equipment for more info.
*Positive Energy Manipulation: Called "positive energy" in America and left nameless & vague in the original version, it refers to the energies Star Allies manipulate while doing Friend Actions and Team Attacks; The white energy with colorful stars around, which may trigger with a heart-shaped wave. What exactly positive energy is is a bit vague, but it's related to friendship and companionship, and should be the opposite of "negative energy" (American name)/ "dark matter/substance" (Original name. Not to be confused with Dark Matter), which is conformed by, or related to, hatred, obsession, jealousy, desire, . In short, they are opposite types of concepts that respectively relate to morally good, healthy attitudes and evil, unhealthy attitudes, and is something that forms energy-based moves, powers up attacks, and allows Star Allies to use certain abilities in the first place.
*Revival Spell: A technique that, depending on the game, either resurrects dead allies or merely heals them from being defeated & unconscious. Both uses are applied to their users as they are doing the same process over what seems to be the same spell given the same name. Initially appearing in the Team Kirby Clash mini-game, the Kirbys there could approach others Kirbys and revive them when being defeated, which meant falling into the floor with their souls leaving their bodies. On the Team Kirby Clash Deluxe & Super Kirby Clash games the Kirbys there could even obtain items to improve their ability to resurrect others. Before the latter game, in Kirby Star Allies, every playable character became able to "Revive" defeated allies, but these defeated allies don't lose their souls and it's notable how some are still breathing.
*Team Attack: In Star Allies when piggybacking an ally or more, they can briefly charge energy to shoot an energy beam. The more allies charging energy the more powerful the attack will be.
*Ghost form: Once dead, he can transform into a ghost, his only objective in this state is to bring himself back to life. In-game, he can't be destroyed or defeated by others who can harm ghosts as Gooey's health is already gone. Gooey doesn't have access to the moves he had with his body but presumably maintains his resistances, his mobility is also slightly slower than when alive. There is no limit to the amount of times Gooey can access this form when dying. This form was originally only used by Kirby as 1 of his Copy Abilities, but since Fighters 2 it was no longer said to be a Copy Ability and became a transformation several characters could use (meaning that they have no reason to share other powers the Ghost ability has), the reason why they can be defeated during canon plots without using this is due to the cartoonish nature of the verse and this power.
**Flight: As a ghost, Gooey naturally floats and can fly around at will.
**Attack, Double Attack & Tackle: A whiplash (or more) with his tongue, charged whiplashes with his tongue and a tackle forward respectively. Managing to land any attack against living opponents will result in Gooey's body being quickly recreated, though he would be with low "health". Although this presumably works by way of absorbing some of the health/life of a target (hence it needs to be hit) the process can technically be done through having an item hitting the target or firing energy at them, meaning that physical contact isn't necessary.
**Vanish: Disappears, becoming invisible and intangible even to other characters in Ghost form. Gooey can move but not attack like this, and re-appear at will.
</tabber>
===Optional Equipment===
<tabber widths="400">
|-|Maxim Tomato=Heals all of his health when eaten.
|-|Various food items=Heal varying amounts of his health.
|-|Invincible Candy=When collected, Gooey becomes invincible and faster for a short time, and almost any enemy he touches will be instantly defeated, or at least damaged.
|-|Dream Rod=When picked up and used Gooey summons one of the following Dream Friends to assist him
*Bandana Waddle Dee
*King Dedede
*Meta Knight
*Rick & Kine & Coo
*Marx
*Gooey
*Adeleine & Ribbon
*Dark Meta Knight
*Daroach
*Magolor
*Taranza
*Susie
*The Three Mage-Sisters
|-|Star Allies Sparkler= The Final Weapon in Star Allies, used to take out Void Termina. The Star Allies Sparkler fires projectiles from the tip, fly around quickly and efficiently, and spin counterclockwise to avoid all damage on a relative scale (Sparkler Turn). Kirby canonically took the lead in the center of the Sparkler while his friends rode in the tail. Still, the leader can be rotated to imbue the shots with a different element depending on the leader (the technique is called Rider Switch). The Sparkler can fire different homing projectiles with varying power depending on charge time. An uncharged shot is called the Sparkler Comet, and it fires a star shaped projectile. A charged shot is called the Sparkler Starshot, and it fires a projectile shaped like two intertwining stars. The strongest attack is called Team Star Allies!, which, if everyone who's riding charges together and releases at the same time, fires a giant laser at the opponent. Gooey uses this item on his own when used in The Ultimate Choice of Star Allies.
|-|Power-Up Hearts=Used to increase his statistics. The effects are shared with allies.
*Speed Power-Up Hearts: Increases speed.
*Health Power-Up Hearts: Increases & heals all health.
*Attack Power-Up Hearts: Increases attack potency.
*All Power-Up Hearts: Gives all previous effects at once.
|-|Action Star=
Action Star-Kirby Fighters 2.gif|Dropping Health to one point
When this item is attacked, one of the following effects occurs at random:
*Everyone's speed increases.
*Causes everyone to explode, dropping Health to one point.
*Decreases the speed and jump of all the other opponents, that will also have a maroon aura around them.
*Puts all opponents to sleep.
*Drops a bomb on all the opponents.
*Drops a random Food item. One may occasionally be a Maxim Tomato.
*Drops three Timed Dynamites.
|-|Bomber=A common enemy that can appear and be used as a throwable item, exploding when landing.
|-|Buddy Star Blaster=
The 2 parts that make up this item can appear when Dedede is fighting along an ally. The 2 need to put together both parts to create a Warp Star-like vehicle in which they can shoot projectiles at targets and blast them with an energy beam. Kirby and a buddy have used this item after it was somehow heavenly delivered to them from above in order to finish an evil force at the end of Fighters 2, and an official twitter post has praised it for its power, poetically hyping the range of its energy beam and acknowledging the fact that it appears from the heavens.
|-|Cheer Pom-Poms=Used to dance for some time and then gain an amp in power.
|-|Cracker=When held, it fires arcing shots automatically to a fixed distance ahead of the carrier for as long as it lasts.
|-|Dash Shoe=The Dash Shoe drastically increases the speed and jumping capability of anyone who touches it, it also surrounds them with a blue glow. The item's effects are temporary.
|-|Gordo Ball=A Gordo with its spines retracted, it can be thrown somewhere so that it may grow its spines.
|-|Ice Container=It has visible items inside, it can be broken to get them.
|-|Microphone=Greatly damages all nearby enemies with a sound-based attack.
|-|Mint Leaf=Will make him fly and spit an unlimited number of air bullets for a limited time, much faster and farther than how Kirby can.
|-|Timed Dynamite=Once he picks up a Timed Dynamite, the clock shown on it will slowly begin to tick down. Once the clock makes one cycle, the dynamite will explode.
|-|Zap Weapon=A small capsule with a smaller Plugg inside. Attacking it charges electricity which will then be used to shoot a projectile into a target.
|-|Story Items=Items Kirby could obtain through the Story Move in Fighters 2, its effects stayed until reaching the Summit of a tower where the adventure took place (At best, this meant climbing 50 floors, each with a fight). Kirby & "his buddy" (Bandana Dee, Gooey, or Magolor) choosed 1 of a small, random list of this items being avaliable to him after finishing a battle, and using more than once the same item or the same type of items would keep accumulating its effects, always making them more powerful in a customizable way. Some of this items don't do anything due to being Game Mechanics.
*Healing Items
**Cherry: Heals some health for Kirby and his buddy.
**Energy Drink: As before but better.
**Maxim Tomato: As before but better.
*Stones: Increase certain stats, using the same stone more than once increase the stat further. The descriptions are given as if 1 use per item was used.
**Attack Stone
***Attack Stone Lv. 1: Raises attack power a little for Kirby and his buddy (+37 in-game).
***Attack Stone Lv. 2: As before, but better (+55).
***Attack Stone Lv. 3: As before, but better (+73).
***Attack Stone Lv. 4: As before, but better (+92).
***Cursed Attack Stone Lv. 5: Raises attack power immensely for Kirby and his buddy (+128), but it will also damage them for half of their health. Although continuing their fights and gaining more items, Kirby & co. can heal themselves.
**Health Stone
***Health Stone Lv. 1: Raises maximum health for Kirby and his buddy to some degree (By 45 in-game, the standard being 100).
***Health Stone Lv. 2: As before, but better (+60).
***Health Stone Lv. 3: As before, but better (+75).
***Health Stone Lv. 4: As before, but better (+85).
***Cursed Health Stone Lv. 5: Raises maximum health for Kirby and his buddy by 110, but it will also damage them for half of their health. Although continuing their fights and gaining more items, Kirby & co. can heal themselves.
**Quick-Charge Stone
***Quick-Charge Stone Lv. 1: Shorters the charge time for charge attacks a little for Kirby and his buddy (+45 in-game).
***Quick-Charge Stone Lv. 2: As before, but better (+67 in-game).
***Quick-Charge Stone Lv. 3: As before, but better (+89 in-game).
***Quick-Charge Stone Lv. 4: As before, but better (+106 in-game).
***Cursed Quick-Charge Stone Lv. 5: Shorters the charge time for charge attacks immensely for Kirby and his buddy (+138), but it will also damage them for half their health. Although continuing their fights and gaining more items, Kirby & co. can heal themselves.
**Recovery Stone
***Recovery Stone Lv. 1: Raises the power of recovery items a little for Kirby and his buddy (+64 in-game).
***Recovery Stone Lv. 2: As before, but better (+85).
***Recovery Stone Lv. 3: As before, but better (+106).
***Recovery Stone Lv. 4: As before, but better (+132).
***Cursed Recovery Stone Lv. 5: Raises the power of recovery items immensely (+158) for Kirby and his buddy, but it will also damage them for half their health. Although continuing their fights and gaining more items, Kirby & co. can heal themselves.
**Ghost Stone
***Ghost Stone Lv. 1: Let's Kirby become a ghost a little faster, and his health increases a little moe than normal after reviving (+25 in-game). It also increases his speed as a ghost.
***Ghost Stone Lv. 2: As before, but better (+38 in-game).
***Ghost Stone Lv. 3: As before, but better (+50 in-game).
***Ghost Stone Lv. 4: As before, but better (+75 in-game).
***Cursed Ghost Stone Lv. 5: Let's Kirby become a ghost immensely faster and have immensely more health after reviving, but it will also damage him for half his health. Although continuing his fights and gaining more items, Kirby can heal himself.
*Badges
**Bandana Waddle Dee Badge: Multiblies attack power against Bandana Waddle Dee by 3.
**Gooey Badge: Multiblies attack power against Gooey by 3
**Magolor Badge: Multiblies attack power against Magolor by 3.
**Boss Badge: Supercharges Kirby's attack power against bosses in the Buddy Fighters Tower.
*Stickers: Bestow certain effects, using the same sticker more than once increase the scale further. The descriptions are given as if 1 use per item was used.
**Crackler Sticker: Multiplies the attack power of a Crackler by 2.
**Explosives Sticker: Multiplies the attack power of Timed Dynamite and Bombers against enemies by 2.
**Extension Sticker: Extends the remaining time for a battle by 20 seconds; this are game mechanics.
**Quick-Cheer Sticker: Reduces by half the time it takes for a successful Cheer dance. It also doubles the dance's attack power.
**Score-Bonus Sticker: Increases the score got from a battle by 10%. This are game mechanics.
**Mint Leaf Sticker: Multiplies the attack power of a Mint Leaf by 2.
**Auto-Heal Sticker: Increases the auto-heal after winning a battle by 30 (the base health being 100). The auto-heal after winning may be due to Kirby and his buddy's regenerative abilities, or just game mechanics.
**Zap Weapon Sticker: Increases a Zap Weapon's charge speed and doubles its electric attack power.
**Ice Container Breaking Sticker: Helps Kirby break Ice Containers 3 times faster.
*Score Statues: All are game mechanics.
**Bronze Score Statue: Increases score by 1,000.
**Silver Score Statue: Increases score by 3,000.
**Gold Score Statue: Increases score by 5,000.
*Charms
**Anti-Explosion Charm: Greatly reduces the damage from Timed Dynamite and Bombers.
**Anti-Mike Charm: Reduces the damage from enemies using Mike attacks by 75%.
**Anti-Hazard Charm: Reduces the damage from (stage) hazards such as Magma and Springy Hands by 50%. It may be game mechanics.
**Anti-Gordo Charm: Reduces damage from Gordo Balls and Gordos thrown by bosses by 75%.
*Auto Guards
**Auto Guard I: Makes Kirby use his Guard technique automatically every so often. 
**Auto Guard II: Makes Kirby sometimes use his Guard technique automatically, more often than before.
*Item Selection Plus: Adds an extra item slot in the Item Room, letting Kirby have more items to choose from after finishing a fight.
*Cursed Rings: All of them are said to be cursed.
**Cursed Auto-Heal Ring: It multiplies the auto-healing after a battle by 3, but in return, no food items will appear in it. The food items appearing are game mechanics.
**Cursed Attack Ring: Multiplies his attack and that of his buddy by 2, but in return, their maximum health is cut by 66%.
**Cursed Anti-Ghost Ring: Stops enemies, Kirby and his buddy from becoming ghosts.
*Buddy Skill Up: Increases the combat skills of Kirby's buddy, apparently making him stronger too.
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==Notable Matchups==
Victories:
Losses:
Faust (Guilty Gear) Faust's Profile (Both were 5-A and speed was equalized. The fight took place 50 meters apart in Ripple Field and only standard equipment was available)
Inconclusive:
==References==
Category:Characters
Category:Kirby
Category:Absorption Users
Category:Accelerated Development Users
Category:Aliens
Category:Bodily Weaponry Users
Category:Body Control Users
Category:Broom Users
Category:Cloth Users
Category:Creation Users
Category:Dark Matter Beings
Category:Earth Users
Category:Electricity Users
Category:Empathic Manipulation Users
Category:Energy Users
Category:Enhanced Senses Users
Category:Explosion Users
Category:Extrasensory Perception Users
Category:Fire Users
Category:Flight Users
Category:Food Users
Category:Ghosts
Category:Good Characters
Category:Healers
Category:Homing Attack Users
Category:Ice Users
Category:Immortals
Category:Incorporeal Characters
Category:Inorganic Beings
Category:Instinctive Action Users
Category:Intangibility Users
Category:Life Users
Category:Loyal Characters
Category:Magic Users
Category:Monsters
Category:Morality Users
Category:Non-Physical Interaction Users
Category:Parasol Users
Category:Playable Characters
Category:Power Bestowal Users
Category:Power Mimicry Users
Category:Protagonists
Category:Resurrection Users
Category:Rod Users
Category:Self-Sustenance Users
Category:Sidekicks
Category:Star Allies
Category:Statistics Amplification Users
Category:Summoners
Category:Summons
Category:Toon Force Users
Category:Transformation Users
Category:Transmutation Users
Category:Vehicular Masters
Category:Weapon Masters