Jumpgate Evolution Wiki

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Latest News
Jumpgate Evolution is DEAD, the game is no longer in development and will most likely NEVER be released.
Welcome!
Welcome to the most complete Jumpgate Evolution source on the Internet. We are the only wiki officially supported by NetDevil and edited by the active community. Jumpgate Evolution is a massively multiplayer online game being developed by NetDevil and published by Codemasters. First established in September 2008, we currently have articles to date. 
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=== Media Section ===
*Game Footage
**Screenshots
**Videos
*Game Previews
*Articles
*Developer Interviews
*Developer Chat Logs
*Praise
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== Game Details ==
*About Jumpgate Evolution/FAQ
*Features
**Synopsis
**System Requirements
**Multiple Monitor Support
**Dolby Laboratories Integrated Voice Chat
***Dolby Axon
**Game Controller Support
***Keyboard & Mouse
***Joystick
***TrackIR Support
*Download Information
*Design Theory
**Characteristics of Scrum
**Iterative Design
**Skills vs Stats
**What Makes a Successful MMO?
*Development Status - CANCELLED 
== Space and Sectors ==
The Masters Arms
*Solrain Space
**Core Region Sectors
***Solrain Core
***Bleakstone Field
**Zelcane Triangle
***The Mechinar
***Baker's Field
***Hell's Gate
**The Infernals
***Inferno
*Octavian Space
***Octavius Core
***Antenor Bastion
***Cainan Point
***Iudeccan Reaches
***Tolomea Fields
*Quantar Space
== Economy ==
*Player Economy Overview
*Mining
**Mining Overview
**Differences between JGC and JGE
**Known Ore Types
*Production (Crafting)
*The Auction House
**The Mail System
== Missions ==
*Missions Overview
**Station Attack Missions
*Wings (Grouping)
*Soft Grouping (Solo Mechanic)
== Technology in Jumpgate ==
*Buildings
**Stations
***Core Stations
****Octavian Core Station
****Quantar Core Station
****Solrain Core Station
***Regular Stations
****Octavian Station
****Quantar Station
****Solrain Station
****Mechinar Centre
****Outpost Baker
***Pirate Stations
****Pirate Battlestation
****Pirate Base
***Player Owned Stations
**Factories
*Jumpgate Technology & Artifacts
*Licensing
**License Progression
**Ship Certification
**Manufacturing Certifications
*Modifications
**Offensive Modifications
**Defensive Modifications
**Efficiency Modifications
*Ranks
*Spacecraft
**Trainer Ships
**Combat Ships
**Mining Ships
**Transport Ships
**Capital Ships
***Solrain Capital Ships
***Octavian Capital Ships
***Quantar Capital Ships
*Weapons
**Primary Weapons
**Secondary Weapons	
== Background and Lore ==
*The Story
**The Writing
**History
**The Story Once Told
***The Shift
***The Skein
***Through Solrain's Eyes
*Nations
**The Octavian Empire
**The Quantar Paths
**The Solrain Commonwealth
**The Hyperial Protectorate
**The Amananth
**Nation Standing
*Sub-Factions
**Octavian Sub-Factions
***Phoenix Rising
***Aegis
**Solrain Sub-Factions
***The Combine
***The Zelcane Trust
***The Crows
*Corporations
**TRI Corporation
**TRINN
== Aliens and Enemies ==
*Player vs Environment
**Conflux
**The Inferno
*Enemy Spacecraft
*Capital Ships
*Battle Station
== Player vs Player ==
*Player vs Player Combat
**Regulated vs Unregulated Space
**Sector Control
**World vs Instanced PvP
**Combat Mechanics
***Ship Size Considerations
***Types of PvP Games (Battlespace)
**Punishment, and Bounties
==Game Experience==
*The Solo Game
*World Design
**The "Dungeon" Experience
***Terrain in Space
**Avatars
**The Station Experience
**How Big is Space?
*Squads
*Wings
==Game Mechanics==
*The Achievements System
*The AI Systems
**NPC Spacecraft AI
**Loot & Mining AI
*Camera Control
*Flight mechanics
**Feel of Flight
**Flight Model
**Flight Controls
***Rotational Control
***Thrust Controls
***Dampeners
***Boosters
*Interface Mods
*Inventory Management
*Looting & Rights
*Targeting
*Zoning
==Nation & Faction profiles==
=== Nations & Sub-factions ===
*The Solrain Commonwealth
**AgCore
**Combine
**Crows
**Zelcane Trust
*The Octavian Empire
*The Quantar Paths
=== Pirate factions ===
*The Infernals
== Jargon and Lexicon ==
*A-C
*D-F
*G-I
*J-L	
*M-O
*P-R
*S-U
*V-Z