Synths

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|-|Generation 1=
|-|Generation 2=
|-|Gen 3/Courser=
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==Summary==
Synths (short for synthetic humanoids), are synthetic intelligence units designed by the Institute to look, function and behave like humans that are introduced in Fallout 4. They are sometimes also called androids or artificial humans. They can be found in the Capital Wasteland in 2277 and in the Commonwealth and the Island in 2287.
==Powers and Stats==
Tier: physically, varies from to with weaponry | physically, varies from to with firearms
Key: Gen 1 and 2 Synths | Coursers
Name: Varies | Varies
Origin: Fallout
Gender: Genderless, though some may have a male or female form | Varies
Age: Varies | Varies
Classification: Androids | Synthetic Humans
Powers and Abilities: Superhuman Physical Characteristics, Firearm Proficiency, Teleportation via Institute technology, Light Manipulation and Matter Manipulation (Via Laser weaponry) | Same as before but including Cyborgization, Superior Combat Training and Stealth Mastery
Attack Potency: Street level physically, varies from Street level to Small Building level with firearms (Arsenal ranges from weaker energy guns to weapons capable of vaporizing large creatures) | Wall level physically (Superior to humans, synths and robots), varies from Street level to Small Building level with firearms
Speed: Peak Human (Somewhat comparable to the Sole Survivor), Speed of Light projectile speed with laser weaponry | At least Peak Human, Speed of Light projectile speed with laser weaponry
Lifting Strength Average Human | Unknown, likely higher (Coursers are stronger than both synths and humans)
Striking Strength Street level | Wall level
Durability: Street level | Wall level
Stamina: Unknown | Unknown
Range: Standard melee range up to hundreds of meters with firearms | Same as before
Standard Equipment: Institute Laser weaponry and Shock Batons | Same as before but including Courser Armor and Stealth Boys
Intelligence: Varies from Below Average to Average depending on the synth | Varies from Above Average to Gifted (Coursers can be highly intelligent and cunning)
Weaknesses: Some may be mentally unstable, highly damaged by EMP technology
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Fallout
Category:Robots
Category:Gun Users
Category:Cyborgs
Category:Teleportation Users
Category:Game Characters
Category:Androids
Category:Science Fiction Characters