Cargo Hub

The Cargo Hub is a rather large room on Norion, appearing within Metroid Prime 3: Corruption. This arc-like hall connects to multiple rooms, including the elevator to the Control Tower.
Samus first enters this room during the Pirate invasion. It has several dead Galactic Federation Marines present, as well as evident signs of skirmishes between opposing forces. A small hatch can be opened by a Hand Scanner, which leads into a ventilation maze underneath the floor. Some doors are sealed by high-level locks and can be unlocked under various circumstances.
After the invasion, some parts of this room are sealed due to repairs. One broken Circuit board prevents access to a portion of the Norion base overspent with Phazon.
==Dialogue==
===Ghor dialogue===
===Federation Marine dialogue===
At the door to Generator B:
At the door to the Control Tower:
==Connecting rooms==
*Hub Access (via Blue Door)
*Tower Elevator (via Blue Door blocked by blast door)
*Substation West (via sealed door)
*Substation East (via Blue Door)
*Maintenance Station (via Mounted Blast Shield)
==Inhabitants==
*Galactic Federation Marines
*14 Aeromines (2 groups) when Samus enters.
*Ghor
*Berserker Knight (cutscene only)
*"Jolly Roger" Drone (in the maze under the floor, during the invasion only)
==Items==
;Missile Expansion
:found in ventilation system after defeating all the enemies in the area. A "Jolly Roger" Drone is present during the invasion, where it will attempt to weaken or eliminate Samus as she reaches for the expansion. Should Samus visit the room to obtain the Expansion after the invasion is over, the drone will not be present, removing one obstacle in her way.
==Scans==
;Security access panel:"Security access panel engaged. Hinges appear fragile and may break if pulled hard enough."
;Security panel:"Security system in effect. Eliminate enemy presence to restore panel operations."
;Security panel (hostiles cleared):"Hatch activation system online. Manual interaction required to operate hatch control."
;Security panel (hatch opened):"Hatch system engaged. The hatch will remain in the upright position."
;Vent chamber hatch:"Object scan complete. Vent chamber hatch is locked. Use manual override to open hatch."
;Vent chamber hatch (open):"Object snan complete. Vent chamber hatch is opened and will remain in current position."
;Federation Marine corpse (1):"Biosigns negative. Target has suffered numerous energy burns. Energy source: Phazon."
;Federation Marine corpse (2):"Subject has flatlined. Cause of death: heart failure due to extreme cranial trauma."
;Federation Marine corpse (3):"Target is deceased. Appears to have suffered fatal wounds from friendly fire."
;Federation Marine corpse (4):"Scan indicates target has suffered severe blast trauma. Source: energy grenade."
;Circuit board (damaged):"Circuit board damaged. Welding repairs necessary to restore door operations."
;Circuit board (repaired):"Circuit board repaired. All connections restored. Door is now operational."
;Blast door:"Blast door is made of pure Jovian steel. Controls are offline. Impervious to your weaponry."
;Power Conduits (A/B/C):"System analysis complete. Power Conduit [letter] is inactive. Start generator to charge conduit."
;Debris:"Debris is covering a passage. These pieces can be pulled out of the way with enough force."
;Lock Tumbler (A/B/C):"Lock Tumbler [letter] powered down. Unable to divert local power. Start Generator [letter] to power unit."
;Control tower doors:"Control tower doors are locked shut until all generators can be brought back online."
;Lock Tumblers (generators online):"Generator [letter] is online. Tumbler [letter] is receiving power. Door will remain up once engaged."
;Power Conduits (generators online):"System analysis complete. Power Conduit [letter] is fully energized. Flow from generator is at 100%."*
;Blast Shield:"Blast Shield is invulnerable to weapons fire. Destroy its power links to enable removal."
* B has this scan only during the Leviathan invasion, when Rundas activates it- afterwards, the Generator cannot be energized due to the Metroid Hatcher.
==Tutorials==
"Objects that shimmer can also be grappled.Lock on with to grapple a shimmering object.Cast Nunchuk forward to fire the Grapple Lasso.Quickly pull Nunchuk backward to pull with Grapple Lasso."
==Development notes==
Internal files list this room's name as 02_gfplanet_gunhub. The name GUNHUB can be seen on certain wall Maps within Norion leading to this room, examples being within each of the three Cargo Dock rooms.
The keyword gfplanet indicates Norion, and the prefix 02 indicates that this is the second of 5 main rooms on Norion.
In the 2006 prototype of Corruption, the Cargo Hub is seen quite differently from the final build:
*The enemy composition in this room is radically different. Instead of facing Aeromines, Samus encounters Space Pirates.
*The room contains an extra top layer of elevation to which the above Space Pirates may use as vantage points in this room. Using a crate, it is possible to Space Jump up towards the higher elevation.
The sequence where Ghor battles and kills a Berserker Knight was animated by Sonny Santa Maria. In early footage of Corruption, Samus would witness this fight in gameplay instead of in a cutscene.B T. "Metroid Prime 3: Corruption Opening Trailer (Better Quality)". YouTube. June 7, 2006. Retrieved July 13, 2022.
==Trivia==
*After getting the Missile Expansion and leaving the ventilation shafts, Samus can become stuck in the opposite wall if she un-morphs at the correct time. Samus will be unable to move from the position and will be dealt continuous damage.
*The Tower Elevator will be blocked off by a Federation Marine if Samus were to revisit Norion, saying it is "blocked off due to repairs," similar to what the Marine in the path leading to Generator C says.
**Using Secret Worlds, Samus can reaccess the Tower Elevator, which will strangely repeat the entire movie sequence and place Samus back in MedLab Delta on the G.F.S. Olympus once more, albeit without the reawakening cutscene. Any suit or beam upgrades obtained before triggering the Control Tower cutscene will be shown during the cutscenes.
==Gallery==
Cargo hub dolphin hd.jpg|Samus enters the Cargo Hub.
Ben Sprout render norion cargo hub 2.jpg|Ben Sprout render
Ben Sprout render norion cargo hub conduit cooling shaft hatch.jpg|Render of the conduit cooling shaft entrance
Ben Sprout render norion cargo hub tunnels.jpg|Render of the conduit cooling shaft
Ben Sprout render norion cargo hub tower elevator blast shield.jpg|Render of the Blast Shield preventing access to Tower Elevator
Gunhub door to Hub Access.png|Door to Hub Access (named "Docking Hub Alpha Access" above).
Gunhub Control Tower Access hall.png|Hall to Tower Elevator (labelled "Control Tower Access").
Cargo Hub Map.png|Room seen on the Map.
Cargo Hub Prototype Upper Floor.png|Prototype image of the Cargo Hub. Originally there was a second floor of elevation available.
Corruption Prototype Cargo Hub Generator A Lock.png|Generator A lock in the 2006 prototype.
Ben Sprout sketch norion cargo hub morph ball door hatch.jpg|Ben Sprout sketch of the conduit cooling shaft hatch
Ben Sprout wireframe render norion control tower elevator blast shield.gif|Wireframe render of the Blast Shield preventing access to Tower Elevator
Ben Sprout wireframe render norion generator c access blast shield.gif|Wireframe render of the Blast Shield preventing access to Generator C
Ben Sprout wireframe render norion cargo hub.gif|Wireframe render
Ben Sprout wireframe render norion cargo hub 2.gif|Wireframe render
Ben Sprout wireframe render norion cargo hub conduit cooling shaft hatch.gif|Wireframe render of the conduit cooling shaft entrance
Ben Sprout wireframe render norion cargo hub tunnels.gif|Wireframe render of the conduit cooling shaft.
==References==
Category:Rooms
Category:Norion
Category:Rooms containing Missile Expansion(s) in Metroid Prime 3
Category:Ben Sprout