Personality (Morrowind)

Personality is an attribute that affects one's ability to perform a variety of tasks, primarily those involving relations and interactions with the citizens of Morrowind. It is a factor in the manipulation of others via admiration, intimidation, or taunting. It contributes to disposition, which influences how much one is liked by others, affecting their willingness to share information or offer services. Personality is also a factor in successfully negotiating prices with merchants.
==Skills==
The following skills are governed by Personality. Their use contributes to the attribute multiplier at level-up:
*Illusion
*Mercantile
*Speechcraft
==Combat==
Personality affects the ability to successfully taunt people, which is particularly useful to manipulate them into attacking the Nerevarine and allowing them to land the first blow, hence avoiding legal repercussions for killing in public areas. It can also prove useful during combat, being a factor in casting some spells including those which Calm, Blind, Paralyze, or Silence opponents.
==Characters==
===Birthsign===
The Lady grants a +25 bonus to Personality.
===Classes===
The following classes receive a +10 bonus to Personality:
*Agent
*Bard
*Healer
*Knight
*Pilgrim
*Rogue
===Races===
Starting Personality	Starting Personality	Starting Personality	Starting Personality	Starting Personality	Starting Personality	Starting Personality	Starting Personality	Starting Personality	Starting Personality	Starting Personality	Starting Personality	Starting Personality	Starting Personality	Starting Personality	Starting Personality	Starting Personality	Starting Personality	Starting Personality	Starting Personality	Starting Personality
Points 	Altmer 	Altmer 	Argonian 	Argonian 	Bosmer 	Bosmer 	Breton 	Breton 	Dunmer 	Dunmer 	Imperial 	Imperial 	Khajiit 	Khajiit 	Nord 	Nord 	Orsimer 	Orsimer 	Redguard 	Redguard
Points 	F 	M 	F 	M 	F 	M 	F 	M 	F 	M 	F 	M 	F 	M 	F 	M 	F 	M 	F 	M
25 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	✓ 	 	 	
30 	 	 	✓ 	✓ 	 	 	 	 	 	✓ 	 	 	 	 	✓ 	✓ 	 	✓ 	 	✓
40 	✓ 	✓ 	 	 	✓ 	✓ 	✓ 	✓ 	✓ 	 	 	 	✓ 	✓ 	 	 	 	 	✓ 	
50 	 	 	 	 	 	 	 	 	 	 	✓ 	✓ 	 	 	 	 	 	 	 	
==Items==
The following items increase, lower, or restore Personality. (They may have additional effects – see articles for further details.)
Note: Damage effects persist until restored; Drain effects are temporary; Constant effects cannot be dispelled.
===Armor===
Enchanted Armor and Shields	Enchanted Armor and Shields	Enchanted Armor and Shields	Enchanted Armor and Shields	Enchanted Armor and Shields	Enchanted Armor and Shields	Enchanted Armor and Shields
Piece 	Type 	Effect Type 	Magnitude 	Duration 	Target 	Item ID
Goblin Buckler (unique) 	Light Shield 	Drain 	50 	Constant 	Self 	goblin_shield_durgok_uni
Clavicus Vile's Masque 	Helmet 	Fortify 	30 	Constant 	Self 	daedric_helm_clavicusvile
===Clothing===
Enchanted Clothing and Jewelry	Enchanted Clothing and Jewelry	Enchanted Clothing and Jewelry	Enchanted Clothing and Jewelry	Enchanted Clothing and Jewelry	Enchanted Clothing and Jewelry	Enchanted Clothing and Jewelry
Item 	Type 	Effect Type 	Magnitude 	Duration 	Target 	Item ID
6th House Amulet 	Amulet 	Drain 	20 	5 	Self 	
 	Amulet 	Restore 	5–15 	- 	Self 	
 	Amulet 	Fortify 	30 	30 	Self 	
Belt of Charisma 	Belt 	Fortify 	1–10 	30 	Self 	belt of charisma
Evil Eye Charm 	Amulet 	Damage 	1–20 	1 	Touch 	evil eye charm
Gambolpuddy 	Right Glove 	Fortify 	15–30 	30 	Self 	extravagant_rt_art_wild
Mantle of Woe 	Robe 	Drain 	100 	Constant 	Self 	mantle of woe
Moon-and-Star 	Ring 	Fortify 	5 	Constant 	Self 	moon_and_star
Right Hand of Zenithar 	Right Glove 	Fortify 	5 	Constant 	Self 	Right_Hand_of_Zenithar
Sheogorath's Signet Ring 	Ring 	Fortify 	10 	Constant 	Self 	Sheogorath's Signet Ring
Shoes of Conviction 	Shoes 	Fortify 	10 	20 	Self 	Shoes_of_Conviction
Shoes of St. Rilms 	Shoes 	Fortify 	5 	Constant 	Self 	shoes of st. rilms
Tailored Trousers 	Pants 	Fortify 	3 	Constant 	Self 	tailored_trousers
Thief Ring 	Amulet 	Fortify 	5 	30 	Self 	thief_ring
===Ingredients===
First Effect ingredients can be consumed raw for the effect. Otherwise they must be combined using Alchemy.
Alchemy Ingredients	Alchemy Ingredients	Alchemy Ingredients	Alchemy Ingredients	Alchemy Ingredients	Alchemy Ingredients
Item 	Drain 	Fortify 	Restore 	First Effect 	Item ID
Bonemeal 	✓ 	 	 	 	ingred_bonemeal_01
Coda Flower 	✓ 	 	 	✓ 	ingred_bc_coda_flower
Green Lichen 	 	✓ 	 	✓ 	ingred_green_lichen_01
Guar Hide 	 	 	✓ 	 	ingred_guar_hide_01
Heather 	✓ 	 	✓ 	✓ (Restore) 	ingred_heather_01
Human Flesh 	✓ 	 	 	 	ingred_human_meat_01
Kresh Fiber 	 	✓ 	 	 	ingred_kresh_fiber_01
Muck 	✓ 	 	 	 	ingred_muck_01
Netch Leather 	✓ 	 	 	 	ingred_netch_leather_01
Scales 	✓ 	 	 	✓ 	ingred_scales_01
Scamp Skin 	 	 	✓ 	 	ingred_scamp_skin_01
Shalk Resin 	✓ 	 	 	 	ingred_shalk_resin_01
Sload Soap 	✓ 	 	 	✓ 	ingred_sload_soap_01
Stoneflower Petals 	 	✓ 	 	 	ingred_stoneflower_petals_01
Willow Anther 	✓ 	 	 	✓ 	ingred_willow_anther_01
===Potions ===
Potions and Beverages 	Potions and Beverages	Potions and Beverages	Potions and Beverages	Potions and Beverages
Item 	Effect Type 	Magnitude 	Duration 	Item ID
Fortify Potions 	 	 	 	
Bargain Fortify Personality 	Fortify 	5 	8 	p_fortify_personality_b
Cheap Fortify Personality 	Fortify 	8 	15 	p_fortify_personality_c
Standard Fortify Personality 	Fortify 	10 	30 	p_fortify_personality_s
Quality Fortify Personality 	Fortify 	15 	45 	p_fortify_personality_q
Exclusive Fortify Personality	Fortify 	20 	60 	p_fortify_personality_e
Restore Potions 	 	 	 	
Bargain Restore Personality 	Restore 	5 	- 	p_restore_personality_b
Cheap Restore Personality 	Restore 	8 	- 	p_restore_personality_c
Standard Restore Personality 	Restore 	10 	- 	p_restore_personality_s
Quality Restore Personality 	Restore 	15 	- 	p_restore_personality_q
Exclusive Restore Personality	Restore 	20 	- 	p_restore_personality_e
Other 	 	 	 	
Spoiled Potion of Swift Swim 	Drain 	15 	40 	p_drain_personality_q
Telvanni Bug Musk 	Fortify 	40 	60 	potion_t_bug_musk_01
===Scrolls===
Enchanted Scrolls 	Enchanted Scrolls	Enchanted Scrolls	Enchanted Scrolls	Enchanted Scrolls	Enchanted Scrolls
Item 	Effect Type 	Magnitude 	Duration 	Target 	Item ID
Scroll of Black Scorn 	Damage 	5–15 	10 	Touch 	sc_blackscorn
Scroll of Bodily Restoration	Restore 	20 	1 	Self 	sc_bodily_restoration
Scroll of Grey Scorn 	Drain 	15–25 	20 	Target 	sc_greyscorn
Scroll of Heartwise 	Fortify 	10–30 	60 	Self 	sc_heartwise
Scroll of Red Scorn 	Absorb 	20–40 	10 	Touch 	sc_redscorn
Scroll of the Mind Feeder 	Absorb 	0–20 	30 	Touch 	sc_mindfeeder
===Weapons===
Enchanted Weapons 	Enchanted Weapons	Enchanted Weapons	Enchanted Weapons	Enchanted Weapons	Enchanted Weapons	Enchanted Weapons
Item 	Type 	Effect Type 	Magnitude 	Durtn 	Target 	Item ID
Clanbringer 	 	Fortify 	1–5 	120 	Self 	
Clutterbane 	Blunt 1H 	Damage 	10 	1 	Touch 	clutterbane
Greed 	Spear 	Drain 	5 	Constant 	Self 	Greed
 	Short Blade 	Fortify 	1–10 	30 	Self 	
Silver Staff of Chastening	Blunt 2H 	Damage 	5–12 	1 	Touch 	silver staff of chastening
Steel Staff of Chastening 	Blunt 2H 	Damage 	3–8 	1 	Touch 	steel staff of chastening
Wooden Staff of Chastening	Blunt 2H 	Damage 	2–4 	1 	Target 	wooden staff of chastening
==Spells and magic effects==
*Demoralize Humanoid is set as a Mysticism spell effect rather than being part of the Illusion school of magic. This is not the case for related effects such as Demoralize Creature, Calm Humanoid, etc., which are Illusion effects and influenced by Personality. This is generally regarded as an oversight on the part of the developers.
*Absorb Personality
*Damage Personality
*Drain Personality
*Fortify Personality
*Restore Personality
==Appearances==
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de:Charisma (Morrowind)
es:Personalidad (Morrowind)
fr:Personnalité (Morrowind)
pl:Osobowość (Morrowind)
ru:Привлекательность (Morrowind)
Category:Morrowind: Attributes
Category:Morrowind: Gameplay
Category:Morrowind: Lists