Crewmate (Among Us)

==Summary==
The Crewmates are one of the two roles in the murder mystery game, Among Us. Their role is to complete all of their assigned tasks or to deduce who the Impostor among them is so the Impostor can be ejected. Most locations they go to involve the theme of outer space adventure.
==Powers and Stats==
Tier: | | | 
Key: Alive | Roles (Alive) | Ghost | Guardian Angel
Name: Depends on the player
Origin: Among Us
Gender: Unknown
Age: Unknown
Classification: Astronaut
Powers and Abilities:
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|-|Alive=
|-|Ghost=
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Attack Potency: Wall level (Can throw a frisbee over the horizon with this much force. Can carry around water jugs with ease. Can throw other Crewmates and Impostors to eliminate them after a vote is decided) | Unknown (As a Ghost, they can still interact with the environment to finish crew tasks but are unable to use the emergency button or alert others about dead bodies)
Speed: Average Human travel speed, Supersonic attack speed (can throw a frisbee over the horizon at supersonic speed)| Average Human travel speed, up to Supersonic attack speed (Same reason as before, plus, as an Engineer, a Crewmate can move through vents at least at subsonic speed in quick bursts like an Impostor can to an extent) | Average Human travel speed with Supersonic attack speed
Lifting Strength: Class 5 (6 Crewmates could lift a metal plate weighting this much. Can lift 5 bags containing diamonds and statues with ease. Can lift a water jug) | Unknown
Striking Strength: Wall level | Unknown
Durability: Wall level (Can withstand throwing a frisbee over the horizon with this much force) | Unknown
Stamina: Superhuman (Can continuously run around doing tasks and fixing sabotages)
Range: Standard Melee Range | Standard Melee Range, Tens of Meters with vitals monitor (A scientist can detect vitals from crewmates and impostors across the entire Skeld) | Standard Melee Range (Ghosts and guardian angels have the same range as living crewmates)
Standard Equipment: Tablet
*Optional Equipment: Various cosmetics including Cybernetics
Intelligence: Average (Can do simple tasks such as fixing wires), up to Above Average (Should be much smarter than the average person due to being astronauts)
Weaknesses: Lack of combat experience | Same as before. The battery of the vitals monitor can drain quickly if the scientist uses it. Engineers cannot use vents when communications are sabotaged and they will be forced to avoid certain vents due to sanitation issues | Same as Alive | Same as before. The forcefield of a guardian angel will break immediately after getting hit with no regards to the attack's power.
==Notable Matchups==
Victories:
Losses:
The Employee's (Lethal Company) Employee's Profile (The battle took place inside the lethal company bunkers, there were four other employee's three start in the bunker and one is inside the ship, one had a shovel, one had a Zap Gun and they all have walkie talkies and flashlights, they had a teleporter and speed was equal)
Glamrock Freddy (Five Nights At Freddy's) Freddy's Profile (Alive Crewmate was used)
Inconclusive:
Category:Characters
Category:Among Us
Category:Angels
Category:Absorption Users
Category:Antagonists
Category:Cyborgs
Category:Damage Reduction Users
Category:Detectives
Category:Engineers
Category:Enhanced Senses Users
Category:Flight Users
Category:Forcefield Users
Category:Information Analysis Users
Category:Immortals
Category:Game Characters
Category:Ghosts
Category:Incorporeal Characters
Category:Indie Game Characters
Category:Intangibility Users
Category:Invisibility Users
Category:Protagonists
Category:Scientists
Category:Sound Users
Category:Vehicle Users
Category:Video Game Characters
Category:Wrench Users