Rapid Strike

Rapid Strike splits 1 attack into 2, with both at -6 to skill.
It is not possible to do on a Move and Attack, although you can do it on an All-Out Attack which gives 50% move: or 100% move with a Slam as of GURPS Martial Arts
==Basics==
Page 370 of Basic Set: Campaigns discusses it allowing 1 extra attack. It said "You must take an Attack or All-Out Attack maneuver", implying it would not be possible to do on a Move and Attack.
B54 under Extra Attack reiterates only one can be replaced.
B93 under Trained By A Master reiterates it halves the skill penalty, as does Weapon Master later.
Extra Effort in Combat gives Flurry of Blows allowing the penalty to be halved at an expensive 1 FP per attack cost: presumably 2 FP for 2 attacks at -3 (instead of -6) or 3 FP for 3 attacks at -6 (instead of -12) or 4 FP for 4 attacks at -9 (instead of -18)
Not initially clear of FOB's FP halving could stack with TBAM/WM halving.
*similarly unclear if halved cumulative parrying penalties for fencing stack with weapon master
**it was probably allowed to stack somewhere in MA but page number is needed
==Martial Arts==
Page 48 of GURPS Martial Arts discusses TBAM as a prerequisite for the new rules on chapter 4 (page 127) for getting more than 1 extra attack.
Pg 66 explicitly says it can be combined with Telegraphic Attack
Pg 98 asserts it is possible with the new All-Out Attack (Long) variation
Pg 107 more explicitly denies Move and Attack:
:"Rapid Strike and Combinations aren’t allowed"
Pg 109:
:special case of Rapid Strike (p. B370), which makes them compatible with All-Out Attack, Attack, Committed Attack, and Defensive Attack, but not with Move and Attack
Pg 120 compares Rapid Strike with Thrown Weapons to Rapid Fire with Thrown Weapons
Pg 126:
:"Committed Attack (Strong) and Rapid Strike"
Pg 127 (top)
:"Rapid Strike (p. B370): Unless he took Move and Attack, a warrior can split one of his melee attacks into two attacks with the same weapon or two unarmed attacks"
Pg 127 (middle) gives a new option with increased penalties:
:In a cinematic campaign – especially a chambara or wuxia one – the GM may wish to allow more than two attacks with a Rapid Strike
Pg 127 ALSO mentions that GMs can cap extras but that it is self-limiting, and suggests:
:"To ensure that only skilled warriors can make large numbers of attacks, simply limit adjusted skill to 12."
**It is unclear if this suggestion applies to the original basic form of making 2 attacks at -6, as that is even more restrictive than Deceptive Attack which can lower skill to 10: requiring skill 18 instead of skill 12
131 re Flurry of Blows:
:"attacks made with a Rapid Strike during an All-Out Attack, Attack, Committed Attack, or Defensive Attack."
==Forum posts==
*Rapid Strike and Dual Weapon Attack cannot be mixed http://forums.sjgames.com/showpost.php?p=354369&postcount=2 per PK in 2007, but All-Out Attack Double CAN mix with either.
==See also==
*Combinations
*Limited Maneuver Selection
*Rapid Fire with Thrown Weapons
*Rapid Strike with Thrown Weapons
*Two-Handed Combinations
*Very Rapid Strike in Action 3 is a term applied to the MA rules, resembling Very Rapid Fire
Category:Techniques
Category:Melee Attack Options