Outpost Umbra Prime Specifications

=== Overview ===
Alamo-class Defense Outpost
A series of eight of these defense outposts were built after the Breen attack on Earth during the Dominion War in 2375. These stations were designed to have a low stealth profile to evade enemy detection, they were equipped with heavy weaponry and each had a hangar full of 20 Federation fighter craft.
Umbra Prime was commissioned in 2376 and served as a Strategical Starbase until 2388 when she was decommissioned and put into mothballs. The outpost was left in orbit of the planet Saturn, hidden in the rings circling the gas planet.
In 2395 the station was reactivated, and a refit was started to update the station’s systems. It’s three habitation pods were then converted to use for Shadow Operations. One was turned into a hangar facility for the USS Resurrection while another was converted into the team’s armory and research and development facility.
The third was designated as living quarters for Phoenix Squad. This included accommodations for each team member, four holodecks for training and recreation, a gym, a commissary and a messhall.
The top of the center structure of the station is where the station’s command and control facilities are housed. Operations, the War Room, Admiral MacLeod’s office and quarters and the medical bay are all located. Station engineering is located in the bottom portion of the central structure.
A large hangar in the upper part of the command structure formerly housed Starfleet fighter craft. That hangar is currently open and available for Shadow Ops use. Several runabouts (2, USS Harmony), shuttles (4) and a Phoenix Squad mission ship called the USS Bounty are all kept here.
=== Stats ===
Diameter: 500m
Height: 400m
Decks: 35
Mass: 350,000 metric tons
Crew: 150 plus up to 300 temporary visitors
Armament: 4 Type XIV phasers (2 dorsal, 2 ventral), four quantum torpedo launchers (capable of rapid fire and burst modes)
Shields: Multi-Quantum Spatial Shield System
Hull armor: Type-2 Ablative Armor w/stealth coating
Sensors:
Sensors: Two primary arrays (1 upper, 1 lower), Range of 26 Light Years. Each primary array has a backup Secondary array. Range of 18 Light Years. Each array can be set long, medium, or short range.
Tactical: Two primary arrays (1 upper, 1 lower), Range of 26 Light Years. Each primary array has a backup Secondary array. Range of 18 Light Years. Each array can be set long, medium, or short range.
Tractor Emitters: Power: 3-15 Gigawatt Multi-phase Graviton Polarity Sources. Field Strength: 490 Millicochranes. Minimum Range: 150 Million tons at 2 Kilometers. Maximum Range: 1 ton at 30.000 Kilometers
Personal transporters: 4 transporter rooms, six persons per cycle
Cargo transporters: 2 transporters, 1 in each cargo bay, payload 800 tons. Range: 40,000km
=== Habitat Pod 1 ===
Deck 1 - Observation dome (arboretum) recreation hall, mess hall, commissary, holodecks, gym, various department offices
Deck 2 - Station personnel quarters, visitors quarters
Deck 3 - Station personnel quarters
Deck 4 - Docking port 1, station personnel quarters
Deck 5 - Docking port 1, station personnel quarters
Deck 6 - Station personnel quarters 
=== Habitat Pod 2 ===
Deck 1 - Resurrection hangar bay, tractor beam emitters, small observation lounge, but mostly used for Resurrection spare parts and equipment storage.
Deck 2 - Resurrection hangar bay, docking forcefield generators, storage
Deck 3 - Resurrection hangar bay, docking forcefield generators, Docking port 2 (restricted use), storage
Deck 4 - Resurrection hangar bay, docking forcefield generators, Docking port 2 (restricted use), storage
Deck 5 - Resurrection hangar bay, docking forcefield generators, storage
Deck 6 - Holographic generator and underbelly hangar bay door, storage
=== Habitat Pod 3 (Restricted access) ===
Deck 1 - Phoenix Squad Observation dome (arboretum), messhall, recreation hall, 2 personal holodecks, gym, common areas.
Deck 2 - restricted crew living quarters, EMHT medical bay
Deck 3 - Phoenix Squad command center, personal workspaces, armory (including personal weapons cages, deployment table, holodeck)
Deck 4 - Docking port 3 (restricted use), Phoenix Squad gym, 4 personal training holodecks, 1 large group holodeck, and weapons storage. 
Deck 5 - Docking port 3 (restricted use), Phoenix Squad living quarters 
Deck 6 - Storage
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