Super Mario Bros Crossover Character & Skin Ideas/List of Character Ideas

==Kirby (Various)==
*No Power-Ups: Can inhale blocks & enemies by holding the "action" button and then shoot them as a star or swallow them without any effect.
*Mushroom: Can fly around by pressing the "jump" button rapidly while in the air. Pressing the "action" button while crouching allows Kirby to slide.
*Fire Flower: Kirby can now copy enemies' ability by swallowing them when they're inhaled. Many of Copy Abilities depending on enemies/items are listed below:
**Goomba - Nothing
**Koopa Troopa/Barrel - Wheel
**Paratroopa - Parasol
**Piranha Plant - Nothing
**Cheep-Cheep - Nothing
**Blooper - Nothing
**Bullet Bill - Nothing
**Hammer Bro/Hammer - Hammer
**Lakitu - U.F.O.
**Spiny - Needle/Can't be inhaled at higher difficulty
**Buzzy Beetle - Stone/Can't be inhaled at higher difficulty
**Spike Top - Inhaling this enemy damages Kirby
**Shellcracker - Cutter
**Fighter Fly/P-Wing - Hi-Jump
**Fire/Podoboo - Fireball
**Icicle - Ice
**Fire Flower - Fire
**Starman/Lucky Star - Crash (does weaker damage for fairness; ends a power-up immediately when used)
**Bowser - Cannot be inhaled
=== Music ===
*Selected: Title Theme
*Entering Pipe: Overworld 1
*Overworld: Green Greens
*Underworld: Butter Building
*Bonus Room: Egg Catcher
*Coin Heaven: Museum
*Starman: Invincibility
*Underwater: Open Waters
*Night: Vegetable Valley 3
*Platforms: Float Islands
*Bridge: Ice Cream Island 1
*Castle: Mt. Dedede
*Boss: Boss Battle
*Final Boss: Nightmare
*Victory: Stage Clear
*Boss Victory: Victory Dance
*Credits: Ending Theme
*Low Time: Crane Fever Part 2
*Death: Life Lost
*Game Over: Game Over
===Skin Ideas===
====Kirby Super Star====
The SNES Skin.
* Selected: Kirby Super Star
* Entering Pipe: Dyna Blade's Nest
* Overworld: Green Greens
* Underworld: Cocoa Cave
* Bonus Room: Mine Cart Riding!
* Coin Heaven: Run, Kirby, Run!
* Starman: Invincibility
* Underwater: Grape Garden
* Night: Crystal Field & Mystery Paradise
* Platforms: Float Islands
* Bridge: Halberd ~ Nightmare Warship
* Castle: King Dedede's Theme
* Boss: Boss Battle
* Final Boss: Marx
* Victory: Kirby Dance (Short)
* Boss Victory: Kirby Dance (Full)
* Credits: Staff Roll
* Low Time: Taking Over the Halberd
* Death: He's Done For
* Game Over: Game Over
====Kirby's Dream Land 2====
The GB Skin.
* Selected: Title Theme
* Entering Pipe: File Select
* Overworld: Grass Land
* Underworld: Iceberg
* Bonus Room: Bonus Game
* Coin Heaven: Cloudy Park
* Starman: Star
* Underwater: Kine the Fish
* Night: Red Canyon
* Platforms: Ripple Field
* Bridge: Big Forest
* Castle: Dark Castle
* Boss: Boss Battle
* Final Boss: Dark Matter
* Victory: Bonus Win
* Boss Victory: Victory Dance
* Credits: Staff Roll
* Low Time: Dark Matter Appears
* Death: I'm Hit
* Game Over: The End...
====The Crystal Shards (N64)====
* Selected: Opening
* Entering Pipe: World Map
* Overworld: Pop Star
* Underworld: Rock Star
* Bonus Room: Mini Game Select
* Coin Heaven: Noisy Race
* Starman: Invincible
* Underwater: Ruins
* Night: Shiver Star
* Platforms: Above the Clouds
* Bridge: Aqua Star
* Castle: Ripple Star
* Boss: Boss
* Final Boss: Zero-Two
* Victory: Dance
* Boss Victory: The End ~ Staff (Part 1)
* Credits: The End ~ Staff (Part 2)
* Low Time: Room Guarder
* Death: Life Lost
* Game Over: Game Over
=== Toad & Peach ===
*Toad:
** NES/SNES: Meta Knight
** GB: Rick the Hamster
** Crystal Shards: Adeleine
*Peach:
** NES: Waddle Dee
** SNES: Bandana Waddle Dee
** GB: Gooey
** Crystal Shards: Ribbon
==Pikachu (Various)==
*No Power-Ups: Pressing the "action" button allows Pikachu to attack enemies by swiping his taim.
*Mushroom: Can now use Thunderbolt by pressing the "special" button, able to shoot thunder projectiles at enemies.
*Fire Flower: Pikachu has balloons on his back (like in Pokemon Yellow's intro), allowing him to fly in the air like Sophia the 3rd's hover module by holding the "jump" button. His attacks even become more stronger.
===Music===
*Selected: Opening
*Entering Pipe: Pallet Town
*Overworld: Route 1
*Underworld: Cave
*Bonus Room: Pokemon Center
*Coin Heaven: Vermillion City
*Starman: Wild Pokemon Battle
*Underwater: Surfing
*Night: Lavender Town
*Platforms: Pokemon Tower
*Bridge: Cycling
*Castle: Pokemon Gym
*World 8 Castle: The Last Road
*Boss: Gym Leader Battle
*Final Boss: Rival Battle
*Victory: Victory (vs. Trainer)
*Boss Victory: Victory (vs. Gym Leader)
*Credits: Hall of Fame
*Low Time: Team Rocket Hideout
*Game Over: Guidepost
===Skin Ideas===
====Pichu (Gold, Silver & Crystal)====
*Selected: Intro 2
*Entering Pipe: Magnet Train
*Overworld: Road to Goldenrod City ~ from Azalea Town
*Underworld: Union Cave
*Bonus Room: Pokemon Center
*Coin Heaven: Sprout Tower
*Starman: Battle vs. Wild Pokemon
*Underwater: Surfing
*Night: Burned Tower
*Platforms: Tin Tower
*Bridge: Road to Indigo Plateau ~ from Tohjo Falls
*Castle: Pokemon Gym
*World 8 Castle: Indigo Plateau
*Boss: Battle vs. Gym Leader
*Final Boss: Battle vs. Champion
*Victory: Victory vs. Trainer
*Boss Victory: Victory vs. Gym Leader
*Credits: Entering the Hall of Fame
*Low Time: Fast Ship S.S. Aqua
*Game Over: Lavender Town
===Toad & Peach===
*Toad:
**Pikachu - Professor Oak
**Pichu - Professor Elm
*Peach:
**Pikachu - Red
**Pichu - Ethan
== Homer Simpson (Arcade) ==
* No Power-Ups: Can hit enemies by pressing the "action" button.
* Mushroom: Now can pick and throw bricks blocks. Pressing the "action" button in the air will cause it to descend diagonally at high speed, dealing damage to enemies and breaking blocks.
* Fire Flower: Can use a mallet for more damage.
=== Music ===
*Selected: Title Screen
*Entering Pipe: Coin
*Overworld: Downtown Springfield
*Underworld/Underwater: Krustyland Amusement Park
*Bonus Room/Coin Heaven: Bonus Stage
*Starman: Opening Movie
*Night: Springfield Discount Cemetery
*Platforms: Crypt Elevator
*Bridge: Two Goons
*Castle: Moe's Tavern
*Boss: Wrestler
*Final Boss: Mr. Burns 3
*Victory/Boss Victory: Level Clear
*Credits: Credit Theme
*Low Time: Name Entry
*Death: Coin 2
*Game Over: Game Over
=== Toad & Peach ===
* Toad: Bart/Lisa/Marge
* Peach: Maggie
==Pit (NES)==
*No Power-Ups: Can shoot arrows by pressing the "action" button. He can aim upwards with his bow and move around while crouching.
*Mushroom: Has Sacred Bow, allowing Pit to shoot arrows all the way across the screen. Pressing the "special" button allows him to smash enemies and blocks with a Mallet when close to them.
*Fire Flower: Has Fire Arrow which causes a fireball to encircle Pit's arrows, dealing more damage than usual. Pit also has a limited flight by using Wings of Pegasus when you press the "jump" button repeatedly similar to Sophia the 3rd's.
*Starman: Pit wears now an armor of Three Sacred Treasures. Has Protective Crystal which encircles around him, defeating enemies on-contact. His Wings of Pegasus is now unlimited, allowing Pit to fly around anytime. His arrows become into Arrow of Light which is more powerful. He also has Mirror Shield which will deflect Bowser's fireballs and hammers.
=== Music===
*Selected: Title Screen
*Entering Pipe: Under Attack
*Overworld: Underworld
*Underworld/Underwater: Angel Land
*Bonus Room/Coin Heaven: Sky Palace
*Starman: Under Attack
*Night: Angel Land
*Platforms: Underworld
*Bridge: Sky World
*Castle: Castle Theme
*Boss: Under Attack
*Final Boss: Medusa Fight
*Victory/Boss Victory: Level Clear
*Credits: Credit Theme
*Low Time: Mad Reaper
*Death: Just Died
*Game Over: Mad Reaper
===Skin Ideas===
====Of Myths and Monsters (GB)====
*Selected: Title Screen
*Entering Pipe: Prologue
*Overworld: Underworld Tower
*Underworld/Bonus Room: Fortress
*Coin Heaven: Sky Palace
*Underwater: Sky World Tower
*Night: Overworld
*Platforms: Sky World Tower
*Bridge: Sky Palace
*Castle: Last Fortress
*Boss: Battle
*Final Boss: Final Battle With Orcos
*Victory: Stage Complete
*Boss Victory: Goddess Palutena
*Credits: Ending ~ Kid Icarus Theme
*Low Time: Grim Reaper's Theme
*Game Over: Lost Life
=== Toad & Peach ===
* Toad: Centurion
* Peach: Palutena
== Thomas (Kung-Fu) ==
* No Power-Ups: Can hit enemies by pressing the "action" button, even if you are crouching or jumping. He also possesses a double jump.
* Mushroom: He can perform a flip attack.
* Fire Flower: Now can launch Bombs at enemies.
===Music===
* Selected: Game Start
* Entering Pipe: Next Mission
* Overworld/Night: Stage Theme
* Underworld/Underwater: BGM 01
* Bonus Room/Coin Heaven: 
* Platforms/Bridge: BGM 02
* Castle: BGM03
* Boss/Final Boss: BGM 05
* Victory: Stage Clear
* Boss Victory: Sylvia Rescued
* Credits: BGM 04
* Low Time: Danger
* Game Over: Game Over
===Toad & Peach===
* Toad: 
* Peach: Sylvia
==Donkey & Diddy Kong (SNES)==
*No Power-Ups: You start as Donkey Kong. He can roll forward to attack enemies by pressing the "action" button while moving. He can also jump on enemies to stomp them.
*Mushroom: Diddy Kong appears alongside DK. He is more faster than Donkey Kong but has similar moves as he has. If you get hit as DK, you can play as Diddy instead (vice-versa). Both can now throw barrels by pressing the "action" button when standing.
*Fire Flower: Can release an Animal Friend to help DK/Diddy for one level. An animal depends on the level:
**Rambi (Overworld/Castle) - Is able to ram enemies with his horn.
**Enguarde (Underwater) - Can defeat enemies by using his sharp bill.
**Squawks (Underworld) - Carries a lamp which helps DK/Diddy see hidden enemies, blocks, etc.
**Expresso (Platforms) - Is more faster and can temporarily glide through the air.
**Winky (Bridge) - Can defeat enemies by jumping on them. Can also jump very high.
===Music===
*Selected: Opening Fanfare
*Entering Pipe: Simian Segue
*Overworld: DK Island Swing
*Underworld: Cave Dweller Concert
*Bonus Room: Cranky's Theme
*Coin Heaven: Bonus Room Blitz
*Starman: Funky's Fugue
*Underwater: Aquatic Ambiance
*Night: Forest Frenzy
*Platforms: Treetop Rock
*Bridge: Mine Cart Madness
*Castle: Fear Factory
*World 8 Castle/Final Boss: Gangplank Galleon
*Boss: Bad Boss Boogie
*Victory: Level Complete
*Boss Victory: Boss Defeat/Bonus Complete
*Credits: The Credits Concerto
*Low Time: Bad Boss Boogie
*Death: Life Lost
*Game Over: K. Rool's Cacophony
===Skin Ideas===
====Donkey Kong Land (GB)====
The GB Skin.
* Selected: Main Theme
* Entering Pipe: Menu
* Overworld: Jungle
* Underworld: Cave
* Bonus Room/Coin Heaven: Map
* Starman: Airship
* Underwater: Waterworld
* Night: Temple
* Platforms: Sky
* Bridge: Skyscrapter
* Castle: Building
* World 8 Castle: Ship
* Boss: Boss
* Final Boss: Last Boss
* Victory/Boss Victory: Stage Clear
* Credits: Main Theme
* Low Time: Boss
* Death/Game Over: Lose Life
===Diddy & Dixie (Diddy's Kong Quest)===
Similarly to some of Mega Man and Bass' skins, Diddy has differences like starting on his state, with Dixie using her Helicopter Spin instead of a cartwheel that also allows her to glide in the air.
===Dixie & Kiddy (Dixie Kong's Double Trouble)===
Dixie starts instead of DK and Diddy, with Kiddy Kong being her partner who is much stronger and heavier, able to throw her into high areas.
 
===Toad & Peach===
*Toad: Cranky Kong
*Peach:
**DKC/Land - Candy Kong
**DKC2 - Donkey Kong
**DKC3 - Diddy Kong
==Little Mac (Various)==
*No Power-Ups: Little Mac begins in his Minor Circuit palette. He can punch enemies by pressing the "action" button repeatedly. He can even do that while ducking and jumping.
*Mushroom: Little Mac's palette changes to his Major Circuit one. His punches can do more damage.
*Fire Flower: Little Mac's palette changes to his World Circuit one. His punches does even more damage. He can get stars by punching 5 or more enemies in order to perform a Star Punch with the "special" button.
===Music===
*Selected: Title Screen
*Entering Pipe: Round Intro
*Overworld/Underworld: Fight Theme
*Bonus Room/Coin Heaven: World Champion
*Starman: Bicycle Training
*Underwater: Soda Popinski Intro (extended)
*Night/Platforms: Fight Theme
*Bridge: Bicycle Training
*Castle: Soda Popinski Intro (extended)
*Boss/Final Boss: Opponent Down
*Victory: Won Match
*Boss Victory: Won Title
*Credits: Ending Theme
*Low Time: Little Mac Down
*Death: Lost Match
*Game Over: Game Over
===Skin Ideas===
====Super Punch Out!! (SNES)====
The SNES skin.
* Selected: Title
* Entering Pipe: Menu
* Overworld: Minor Circuit
* Underworld: Bear Hugger
* Bonus Room: Tutorial
* Coin Heaven: Special Circuit
* Starman: Player Down
* Underwater: Heike Kagero
* Night: Major Circuit
* Platforms: Dragon Chan
* Bridge: Hoy Quarlow
* Castle: World Circuit
* Boss: Mr. Sandman
* Final Boss: Nick Bruiser
* Victory: Opponent Down
* Boss Victory: Circuit Clear
* Credits: Staff Roll
* Low Time: Bald Bull
* Game Over: Lose
====Popeye (NES)====
* Selected: Title Theme
* Entering Pipe: Game Start
* Overworld/Underworld: Stage Theme
* Bonus Room/Coin Heaven: Stage Theme 2
* Starman: Spinach Theme
* Underwater/Night: Stage Theme 2
* Platforms/Bridge: Stage Theme
* Castle: Stage Theme 3
* Boss/Final Boss: Bottle Throw
* Victory: Stage Clear
* Boss Victory: Stage Clear 3
* Credits: Title Theme
* Low Time: Item Sinking
* Game Over: Olive Kidnapped
===Toad & Peach===
*Toad: 
** Little Mac: Referee
** Popeye: Swee'Pea
*Peach: 
** Little Mac: Doc Louis
** Popeye: Olive
==Bomberman (Various)==
*No Power-Ups: Bomberman can drop a bomb by pressing the "action" button which explodes after few seconds in a cross pattern with radius of 1 block.
*Mushroom: Can now place 2 bombs once, radius of 2 blocks. He can even kick bombs away when close to them and detonate them by holding the "action" button.
*Fire Flower: Can place 3 bombs now, radius of 3 blocks. This time, he runs faster than usual (Skate).
===Music===
*Selected: Title Screen
*Entering Pipe: Level Start
*Overworld: Stage Theme
*Underworld: Area Theme 3
*Bonus Room: Bonus Stage
*Coin Heaven: Password
*Starman: Invincibility
*Underwater: Ocean
*Night: Wind
*Platforms: Cloud
*Bridge: Forest
*Castle: Evil
*Boss: Versus Champion
*Final Boss: Final Boss
*Victory: Level Complete
*Boss Victory: Ending
*Credits: Ending (Pocket Bomberman)
*Low Time: Find the Door
*Death: Just Died
*Game Over: Game Over
===Skin Ideas===
====Super Bomberman (SNES)====
The SNES skin.
* Selected: Start
* Entering Pipe: Title
* Overworld: Peace Town
* Underworld/Bonus Room: Robot Amusement Park
* Coin Heaven: Robot Tournament Qualifier Dome
* Starman: Battle
* Underwater: Robot Tournament Qualifier Dome
* Night: Robot Tournament Grounds
* Platforms/Bridge: Dr. Mook's Robot Remodeling Factory
* Castle: Diamond Tower
* Boss/Final Boss: Boss
* Victory: Stage Complete
* Boss Victory: Battle Victory
* Credits: Ending
* Low Time: Battle
* Game Over: Game Over
===Toad & Peach===
*Toad: Black Bomber
*Peach: Pretty Bomber
== Master Higgins (Adventure Island) ==
* No Power-Ups: Can attack enemies by stomping on them and throwing axes at them with the "action" button.
* Mushroom: Now can throw boomerangs with the "special" button which return back to Master Higgins. Axes also do more damage and can be thrown twice in a row.
* Fire Flower: You can now ride on one of four dinosaurs at random. Each has their own abilities:
** Magma: Cannot be damaged by fire and can shoot fireballs at enemies with the "action" button.
** Taylor: Can whip short-ranged electric blasts from his tail with the "action" button.
** Classie: Can swim faster and control better in the underwater stages.
** Don-Don: Can fly in the air by repeatedly pressing or holding the "jump" button. Can drop rocks at enemies from above with the "action" button.
** Poley: Attacks by rolling into a ball. Timing of attacks can allow Poley to destroy virtually anything.
=== Music ===
* Selected: Title Theme
* Entering Pipe: Overworld
* Overworld: Plains
* Underworld: Caves
* Bonus Room: Bonus Area
* Coin Heaven: Clouds
* Starman: Invincibility Fairy
* Underwater: Underwater
* Night: Thunder Clash
* Platforms: Forest
* Bridge: Cliffs
* Castle: Dark Forest
* Boss: Boss Battle
* Final Boss: Final Level
* Victory: Stage Clear
* Boss Victory: Boss Defeated
* Credits: Ending Part 2
* Low Time: Eggplant
* Death: Life Lost
* Game Over: Game Over
===Skin Ideas===
====Super Adventure Island (SNES)====
The SNES Skin.
* Selected:
* Entering Pipe: Break
* Overworld: The Island of Everlasting Summer
* Underworld:
* Bonus Room:
* Coin Heaven:
* Starman:
* Underwater:
* Night: Blue Blue Moon
* Platforms:
* Bridge:
* Castle: Darkside Visitor
* Boss/Final Boss: Big Zen
* Victory:
* Boss Victory:
* Credits:
* Low Time:
* Death:
* Game Over: Game Over
==== Wonder Boy (Arcade) ====
*Selected: Coin
* Entering Pipe: Unknown
* Overworld/Platforms/Bridge: Level Theme
* Underworld/Underwater/Night/Castle: Level Theme 2
* Bonus Room/Coin Heaven: Name Entry
* Starman: Invincible
* Boss/Final Boss/Low Time: Boss
* Victory/Boss Victory: Round Cleared
* Credits: Ending
* Death: Die
* Game Over: Game Over
====Aliens in Paradise (GB)====
The GB skin.
* Selected: Title Theme
* Entering Pipe: Overworld Map
* Overworld: Coastal Clash
* Underworld: Bottomless Pit
* Bonus Room: Bonus Stage 2
* Coin Heaven: Blizzard Peak
* Starman: Invincibility Fairy
* Underwater: In the Abyss
* Night: The Desolation
* Platforms: Oak Forest
* Bridge: Shipwreck Salvage
* Castle: Lost Woods
* Boss: Boss Theme
* Final Boss: Final Boss
* Victory: Level Clear
* Boss Victory: Boss Defeated
* Credits: Credits
* Low Time: Eggplant Theme
* Death: Life Lost
* Game Over: Game Over
=== Toad & Peach===
* Toad:
** Master Higgins: Honey Girl
** Wonder Boy: Guardian Angel
* Peach:
** Master Higgins: Princess Leilani
** Wonder Boy: Tina
==Pac-Man (Arcade)==
*No Power-Ups: Based on Pac-Land. Can stomp enemies by jumping on them like Mario. Can move faster by double-tapping the arrow keys.
*Mushroom: Can perform the Butt Bounce by tapping the "action" button mid-air and Rev Roll by holding the "special" button before releasing it.
*Fire Flower: Now wears the Magic Boots, able to jump continuously in the air.
===Music===
*Selected: Game Start
*Entering Pipe: Intermission
*Overworld: Level Theme
*Underworld: Block Town
*Bonus Room: Jr. Meets Yum Yum
*Coin Heaven: Pac-Man Show (extended)
*Starman: Coffee Break 1
*Underwater: Sandbox Land
*Night: Monster's Mansion
*Platforms: Pac-Man's Park
*Bridge: Jungly Steps
*Castle: Castle
*Boss/Final Boss: Last Boss
*Victory: Round Clear
*Boss Victory: They Meet
*Credits: Ending
*Low Time: Return Trip
*Death: Player Lost
*Game Over: Game Over
===Skin Ideas===
====Pac-Man 2: The New Adventures (SNES)====
The SNES skin.
* Selected: Pac-Man 2
* Entering Pipe: Home Sweet Home
* Overworld: Mischief
* Underworld: Only Young Once
* Bonus Room: I Won't Be Long
* Coin Heaven: Practice Makes Perfect
* Starman: Transformation
* Underwater: Robbers
* Night: Strange Factor
* Platforms: Rooftop
* Bridge: Cart Ride
* Castle: Aquarium
* Boss/Final Boss: The Gum Monster
* Victory: Yoo-Hoo!
* Boss Victory: Yoo-Hoo! (End)
* Credits: Pause Toon
* Low Time: Rockin' Jr
* Death: Bye! Bye!
* Game Over: You Lost
====Pac-Man World (PS1)====
* Selected: Pac-Man World
* Entering Pipe: Ghost Island
* Overworld: Buccaneer Beach
* Underworld: Crisis Cavern
* Bonus Room: Bonus Stage
* Coin Heaven: Clown Prix
* Underwater: Corsair's Cove
* Night: Space Race
* Platforms: Clowning Around
* Bridge: Perilous Pipes
* Castle: Ghostly Garden
* Boss: HMS Windbag
* Final Boss: Toc-Man's Lair
* Victory: Stage Results
* Boss Victory: HMS Windbag Defeated
* Credits: Staff Roll
* Low Time: Anubis Rex Chase
* Game Over: Game Over (without Toc-Man laughing)
===Toad & Peach===
*Toad: Pac-Baby
*Peach: Ms. Pac-Man
== Bub/Bob (Bubble Bobble) ==
* No Power-Ups: Can shoot bubbles by pressing the "action" button. Enemies will get trapped if they hit the bubble, and Bub can kill them by popping them (except Bowser who needs more bubbles and can't be trapped). He is also able to jump on a top of the bubble. Holding the button allows him to inflate and float in the air until released (in Bubble Bobble Part 2).
* Mushroom: Increases the bubble's range and damage. It takes even longer before an enemy frees from the bubble. Pressing the "special" button allows Bub to shoot a rainbow in-front of him, able to kill enemies when it forms/falls and collect any items hit by it. He can even walk or jump onto a rainbow and use it as a platform. He can even run faster now. Holding the "special" button lets Bub pull out a parasol which he can use to stun enemies, grab/throw them, block and capture power-ups.
* Fire Flower: Bub can collect a random Elemental Bubble from blocks and shoot them instead of normal bubbles. He can now also shoot up to three rainbows in a row. There's three of them like those below:
** Lightning Bubble: When popped, a lightning bolt will shoot out in the opposite direction you are facing. If it makes contact with an enemy, they will instantly die.
** Water Bubble: When popped, a jet of water will slide down through the level unless it falls down a pit. If it makes contact with an enemy, they will die instantly.
** Fire Bubble: When popped, it will cause a flame to fall downwards until it makes contact with an floor. It will then spread, and kill anyone who touches it. Becomes permanent while using Starman.
=== Music ===
* Selected: Title Theme
* Entering Pipe: Game Start
* Overworld: Stage Theme
* Underworld: World 6 (Rainbow Islands)
* Bonus Room: Bonus Theme
* Coin Heaven: Secret Treasure Room
* Starman: Invincibility
* Underwater: World 7 (Rainbow Islands)
* Night: Stage Theme
* Platforms: Worlds 1-4 (Rainbow Islands)
* Bridge: Worlds 1-4 (Alternate)
* Castle: World 7 (Rainbow Islands)
* Boss: Boss Battle
* Final Boss: Final Battle
* Victory: Princesses Rescued
* Boss Victory: Bad Ending
* Credits: Happy Ending
* Low Time: Hurry Up
* Game Over: Game Over
===Skin Ideas===
====Tom & Nick (Snow Bros)====
* Selected: Start
* Entering Pipe: Boss Intro
* Overworld/Night: Yukidama-Ondo
* Underworld/Underwater: Yukida-March
* Bonus Room/Coin Heaven: Henshoku Item
* Starman: Henshoku Item
* Platforms/Bridge: Yukida-March
* Castle: Dosukoi Snow
* Boss: Boss Yade
* Final Boss: Boss de Ska
* Victory/Boss Victory: Unused Theme
* Credits: Yoh Ending
* Low Time: Boss Yade
* Game Over: Game Over
===Toad & Peach===
* Toad: 
** Bub: Bobby (human form)
** Bob: Bubby (human form)
** Tom: Nick
** Nick: Tom
* Peach: 
** Bubby: Betty
** Bobby: Patty
** Tom: Tina
** Nick: Teri
==Ryu (Various)==
*No Power-Ups: Can punch and kick enemies with "action" and "special" buttons respectively. Can perform a Tatsumaki Senpukyaku at the enemies by pressing "down, left" and "special" buttons. Also has a unique health bar.
*Mushroom: Has the Shoryuken, which can performed by pressing "right, down, right" and "special" buttons. Can also fire Hadoken by pressing "down, right" and "special" buttons.
*Fire Flower: His gi turns red similarly to Ken's and can perform a Shakunetsu Hadoken at enemies. His attacks also do more damage.
=== Music ===
* Selected: Intro
* Entering Pipe: Player Select
* Overworld: Ryu's Theme
* Underworld: Ken's Theme
* Bonus Room/Coin Heaven: Bonus Stage
* Starman: Continue
* Underwater: Blanka's Theme
* Night: Chun-Li's Theme
* Platforms: Guile's Theme
* Bridge: Dhalsim's Theme
* Castle: E. Honda's Theme
* Boss: Zangief's Theme
* Final Boss: M. Bison's Theme
* Victory/Boss Victory: Winner
* Credits: Staff Roll
* Low Time: Continue
* Game Over: Game Over
=== Toad & Peach===
* Toad: Sakura Kasugano
* Peach: Chun-Li
==Sonic the Hedgehog (Genesis)==
*No Power-Ups: Can stomp on enemies, can roll by pressing the "down arrow" button while running on the ground.
*Mushroom: Has Shield and can use Spin Dash by crouching and use the "action" button to charge it.
*Fire Flower: Sonic has a Flame Shield, allowing him to dash mid-air, walk on lava and fire doesn't damage him.
*Starman: Sonic turns into Super Sonic and is more faster.
===Music===
*Selected: Title Screen
*Entering Pipe: Continue
*Overworld: Green Hill Zone
*Underworld: Marble Zone
*Bonus Room/Coin Heaven: Special Stage
*Starman: Invincibility
*Underwater: Labyrinth Zone
*Night: Star Light Zone
*Platforms/Bridge: Spring Yard Zone
*Castle: Scrap Brain Zone
*Boss: Eggman Boss
*Final Boss: Final Zone
*Victory: Act Cleared
*Boss Victory: Ending
*Credits: Staff Credits
*Low Time: Drowning
*Game Over: Game Over
===Skin Ideas===
====SMS====
The NES skin.
* Selected: Title Screen
* Entering Pipe: Act Start
* Overworld: Green Hill Zone
* Underworld: Marble Zone (Unused)
* Bonus Room/Coin Heaven: Bonus Zone
* Starman: Invincible
* Underwater: Labyrinth Zone
* Night: Scrap Brain Zone
* Platforms: Jungle Zone
* Bridge: Bridge Zone
* Castle: Sky Base Zone
* Boss/Final Boss: Boss
* Victory: Act Complete
* Boss Victory: Chaos Emerald
* Credits: Ending
* Low Time: Boss Theme
* Game Over: Death
====Sonic Chaos (GG)====
The GB skin.
* Selected: Title Screen
* Entering Pipe: Select Player
* Overworld: Torquoise Hill Zone
* Underworld: Gigapolis Zone
* Bonus Room: Special Stage 2
* Coin Heaven: Special Stage
* Starman: Invincibility
* Underwater: Aqua Planet Zone
* Night: Mecha Green Hill Zone
* Platforms/Bridge: Sleeping Egg Zone
* Castle: Electric Egg Zone
* Boss: Boss
* Final Boss: Final Boss
* Victory: Stage Complete
* Boss Victory: Boss Defeated
* Credits: Ending
* Low Time: Speed-Up Shoes
* Game Over: Game Over
====Sonic the Hedgehog 3 (Genesis)====
*Selected: Title Screen
*Entering Pipe: Data Select
*Overworld: Angel Island Zone
*Underworld: Marble Garden Zone
*Bonus Room: Gumball Bonus Stage
*Coin Heaven: Special Stage
*Starman: Invincibility
*Underwater: Hydrocity Zone
*Night: Carnival Night Zone
*Platforms: Ice Cap Zone
*Bridge: Azure Lake Zone
*Castle: Launch Base Zone
*Boss: Robotnik
*Final Boss: Big Arms
*Victory: Act Complete
*Boss Victory: Game Complete
*Credits: Staff Roll
*Low Time: Drowning
*Game Over: Game Over
====Sonic Adventure (Dreamcast)====
* Selected: It Doesn't Matter
* Entering Pipe: Choose Your Buddy (Slap Bass Version)
* Overworld: Azure Blue World (Emerald Coast)
* Underworld: Red Hot Skull (Red Mountain)
* Bonus Room: The Dreamy Stage (Casinopolis)
* Coin Heaven: Chao Garden
* Starman: Invincible...No Fear!
* Underwater: Tricky Maze (Lost World)
* Night: Run Through the Speed Highway (Speed Highway)
* Platforms: Windy Hill (Windy Valley)
* Bridge: Snowy Mountain (Icecap)
* Castle: Mechanical Resonance (Final Egg)
* Boss: Egg Mobile (Egg Hornet)
* Final Boss: Open Your Heart
* Victory: Round Clear
* Boss Victory: Theme of Tikal
* Credits: Good-Bye
* Low Time: Hey You! It's Time to Speed Up!!!
* Game Over: Will You Continue?
====Amy Rose (Sonic CD JP)====
The music sections depends on graphics setting. (Past = Game Boy; Present = NES; Good Future = SNES)
* Selected: You Can Do Anything
* Entering Pipe: DA Garden
* Overworld: Palmtree Panic Zone
* Underworld: Quartz Quadrant Zone
* Bonus Room/Coin Heaven: Special Stage
* Starman: Invincible
* Underwater: Tidal Tempest Zone
* Night: Collision Chaos Zone
* Platforms: Wacky Workbench Zone
* Bridge: Stardust Speedway Zone
* Castle: Metallic Madness Zone
* Boss: Boss
* Final Boss: Final Fever
* Victory: Stage Clear
* Boss Victory/Credits: Cosmic Eternity
* Low Time: Speed Up
* Game Over: Game Over
====Metal Sonic (Sonic CD USA)====
The music sections depends on graphics setting. (Past = Game Boy; Present = NES; Bad Future = SNES)
* Selected: Sonic Boom
* Entering Pipe: DA Garden
* Overworld: Palmtree Panic Zone
* Underworld: Quartz Quadrant Zone
* Bonus Room/Coin Heaven: Special Stage
* Starman: Invincible
* Underwater: Tidal Tempest Zone
* Night: Collision Chaos Zone
* Platforms: Wacky Workbench Zone
* Bridge: Stardust Speedway Zone
* Castle: Metallic Madness Zone
* Boss/Final Boss: Boss
* Victory: Stage Clear
* Boss Victory/Credits: Sonic Boom Reprise
* Low Time: Speed Up
* Game Over: Game Over
====Shadow the Hedgehog (GBA)====
* Selected: Title
* Entering Pipe: Zone Select
* Overworld: Neo Green Hill Zone
* Underworld: Secret Base Zone
* Bonus Room/Coin Heaven: Special Stage
* Starman: Invincible
* Underwater: Ice Mountain Zone
* Night: Casino Paradise Zone
* Platforms: Angel Island Zone
* Bridge: Cosmic Angel Zone
* Castle: X Zone
* Boss: Boss
* Final Boss: Moon Zone
* Victory: Act Clear
* Boss Victory: Boss Clear
* Credits: Staff Roll
* Low Time: Drowning
* Game Over: Game Over
===Toad & Peach===
*Toad: 
** Sonic: Tails
** Amy Rose: Picky
** Metal Sonic: Anton
** Shadow: E-123 Omega
*Peach: 
** Sonic: Amy Rose
** Amy Rose: Sonic
** Metal Sonic: Eggman
** Shadow: Rouge the Bat
==Miles "Tails" Prower (Genesis)==
* No Power-Ups: Like Sonic, Tails can stomp enemies with his Spin Attack. He can Fly and Swim for a certain amount of time.
* Mushroom: Has Shield and can use Spin Dash by crouching and use the "action" button to charge it.
* Fire Flower: He turns into Super Tails, can move faster, fly farther, jump higher, and summons four super-morphed Flickies that follow him. These Flickies will home in on any nearby targets, bosses, or enemies, dealing damage equal to one hit.
===Music===
* Selected: Title Theme
* Entering Pipe: Options
* Overworld: Emerald Hill Zone
* Underworld: Mystic Cave Zone
* Bonus Room: Hidden Palace Zone
* Coin Heaven: Special Stage
* Starman: Super Sonic
* Underwater: Aquatic Ruin Zone
* Night: Casino Night Zone
* Platforms: Hill Top Zone
* Bridge: Oil Ocean Zone
* Castle: Metropolis Zone
* World 8 Castle: Death Egg Zone
* Boss: Robotnik
* Final Boss: Death Egg Robot
* Victory: Act Clear
* Boss Victory: Ending
* Credits: Staff Roll
* Low Time: Drowning
* Game Over: Game Over
===Skin Ideas===
====Sonic 2 (SMS)====
The NES skin.
* Selected: Title Screen
* Entering Pipe: Act Start
* Overworld: Green Hills Zone
* Underworld: Underground Zone
* Bonus Room: Good Ending
* Coin Heaven: Sky High Zone
* Starman: Invincible
* Underwater: Aqua Lake Zone
* Night: Scrambled Egg Zone
* Platforms: Sky High Zone
* Bridge: Gimmick Mountain Zone
* Castle: Crystal Egg Zone
* Boss: Boss (Master System)
* Final Boss: Boss (Game Gear)
* Victory: Act Complete
* Boss Victory: The End
* Credits: Ending
* Low Time: Opening Demo
* Death: Death
* Game Over: Game Over
===Toad & Peach===
* Toad: Knuckles the Echidna
* Peach: Sonic the Hedgehog
== Knuckles the Echidna (Genesis) ==
*No Power-Ups: Like Sonic, Knuckles can stomp enemies with his Spin Attack. He can cling on walls and climb them.
*Mushroom: Knuckles can now perform Spin Dash by holding the "action" button while crouching. He can even glide in the air by holding the "jump" button.
*Fire Flower: Transforms into Hyper Knuckles, able to break blocks with his attacks easily. He is surrounded by Thunder Shield which allows him to perform a double jump and attract coins to him like a magnet.
=== Music ===
* Selected: Title Screen
* Entering Pipe: Theme of Knuckles
* Overworld: Mushroom Hill Zone
* Underworld: Lava Reef Zone
* Bonus Room: Slot Machine Bonus Stage
* Coin Heaven: Special Stage
* Starman: Invincibility
* Underwater: Hidden Palace Zone
* Night: Sandopolis Zone
* Platforms: Sky Sanctuary Zone
* Bridge: Flying Battery Zone
* Castle: Death Egg Zone
* World 8 Castle: Doomsday Zone
* Boss: Mini-Boss
* Final Boss: Robotnik
* Victory: Act Complete
* Boss Victory: Game Complete
* Credits: Staff Roll
* Low Time: Drowning
* Game Over: Game Over
===Skin Ideas===
====Sonic Triple Trouble (GG)====
The GB skin.
* Selected: Introduction
* Entering Pipe: Level Start
* Overworld: Great Turquoise Zone
* Underworld: Sunset Park Zone
* Bonus Room: 2D Bonus Stage
* Coin Heaven: 3D Bonus Stage
* Starman: Rocket Shoes
* Underwater: Tidal Plant Zone
* Night: Robotnik Winter Zone
* Platforms: Meta Junglira Zone
* Bridge: Sunset Park Zone Train
* Castle: Atomic Destroyer Zone
* Boss: Boss Theme
* Final Boss: Dr Robotnik
* Victory: Get Emerald
* Boss Victory: Level Complete
* Credits: Ending
* Low Time: Nack the Weasel
* Death: Death
* Game Over: Try Again
=== Toad & Peach===
*Toad: Rouge the Bat
*Peach: Master Emerald
== Rash/Zitz (NES) ==
* No Power-Ups: Press the "attack" button to do a regular punch. Keep pressing it for a punching combo. Hold "down" and "attack" to do an uppercut. While moving, double-press left or right to dash, and press "attack" while dashing to do a headbutt. Press the "special" button to use Rash's tongue to grab items and coins. When he gets ready to launch his tongue, aim it with arrow keys.
* Mushroom: Two of Rash's attacks are upgraded. He can now do a super uppercut, and can do a huge kick by pressing "attack" while moving when not dashing.
* Fire Flower: Rash's attacks are now more powerful. The punch combo he begins with now just starts with a big enlarged fist punch. The little headbutt Rash started with is now a huge ram with horns on his head.
=== Music ===
* Selected: Title Theme
* Entering Pipe: Pause Beat
* Overworld: Ragnarok Canyon
* Underworld: Karnath's Lair
* Bonus Room: Intermission
* Coin Heaven: Ropes 'n' Roper
* Starman: Missile Mayhem
* Underwater: Surf City
* Night: Tail of Rat Ship
* Platforms: Blag Alley
* Bridge: Turbo Tunnel
* Castle: The Revolution
* Boss: Boss Battle
* Final Boss: Shadow Boss Showdown
* Victory: Stage Clear (BT)
* Boss Victory: Stage Complete (BT&DD)
* Credits: Title Theme
* Low Time: Volkmire Inferno
* Game Over: Game Over
===Skin Ideas===
====Battletoads in Battlemaniacs (SNES)====
* Selected: Main Theme
* Entering Pipe: Pause
* Overworld: Ragnarok Canyon
* Underworld: The Snake Pit
* Bonus Room: Dark Queen
* Coin Heaven: Bonus Stage
* Underwater: Turbo Tunnel
* Night: The Hollow Tree
* Platforms: Roller Coaster
* Bridge: Turbo Tunnel
* Castle: The Dark Tower
* Boss/Final Boss: Last Battle
* Victory: 
* Boss Victory: 
* Credits: Victory
* Low Time: 
* Game Over: 
=== Toad & Peach ===
* Toad: Pimple
* Peach: Princess Angelica
== Billy/Jimmy Lee (NES) ==
* No Power-Ups: Can attack enemies by punching and kicking with "X" and "C" buttons respectively.
* Mushroom: Punches and kicks does more damage. Can perform a powerful jump kick by pressing the "C" button in mid-air.
* Fire Flower: By pressing the "special" button close to an enemy, Billy/Jimmy can grab and attack/throw them while doing so. You also get a pipe/wooden plank as a weapon for maximum damage of your punch/kick attacks.
=== Music ===
* Selected: Title Theme
* Entering Pipe: Mission Start
* Overworld/Night: Mission 1
* Underworld: Mission 2
* Bonus Room: Secret Area 1
* Coin Heaven: Secret Area 2
* Starman: Cutscene Theme
* Underwater: Mission 3
* Platforms/Bridge: Mission 3
* Castle: Mission 4
* Boss: Boss Battle
* Final Boss: Shadow Boss Fight
* Victory/Boss Victory: Mission Clear
* Credits: Ending Theme
* Low Time: Secret Area 2
* Game Over: Game Over
===Skin Ideas===
==== Double Dragon (Arcade) ====
* Selected: Double Dragon (Opening Theme)
* Entering Pipe: Departure (Intermission)
* Overworld: Slums (Arrival of the Black Warriors)
* Underworld: Industrial Area (Riot)
* Bonus Room: Departure (Intermission)
* Coin Heaven: Name Entry (Unused)
* Starman: Double Dragon (Opening Theme)
* Underwater: Industrial Area (Riot)
* Night: Slums (Arrival of the Black Warriors)
* Platforms/Bridge: Woods
* Castle: Enemy Headquarters (Old Nemesis Willy)
* Boss: The Entrance of Abobo the Giant
* Final Boss: Double Dragon (Opening Theme)
* Victory: Mission Complete
* Boss Victory: After the Battle
* Credits: Reunion with Marian (Ending Theme)
* Low Time: The Entrance of Abobo the Giant
* Game Over: Game Over (Unused)
==== Streets of Rage/Bare Knuckle (Genesis) ====
=====Axel, Blaze & Adam (SOR1)=====
* Selected: Title Theme
* Entering Pipe: Character Select
* Overworld: City Streets
* Underworld: Freight Elevator
* Bonus Room/Coin Heaven: Aboard Ship
* Underwater: Beachfront
* Night: Inner City
* Platforms: Factory
* Bridge: Bridge
* Castle: Syndicate Headquarters
* Boss: Boss Battle 01
* Final Boss: Boss Battle 02
* Victory/Boss Victory: Stage Clear
* Credits: Ending Theme
* Low Time: Bad Ending
* Game Over: Game Over
===== Axel, Blaze, Skate & Max (Streets of Rage 2) =====
* Selected: S.O.R. Super Mix
* Entering Pipe: Player Select
* Overworld: Go Straight
* Underworld: Too Deep
* Bonus Room: Spin on the Bridge
* Coin Heaven: Little Money Avenue
* Starman: Max Man
* Underwater: Wave 131
* Night: Under Logic
* Platforms: Jungle Base
* Bridge: Dreamer
* Castle: Expander
* Boss: Never Return Alive
* Final Boss: Revenge of Mr. X
* Victory: Level Complete
* Boss Victory: In the Bar
* Credits: Good Ending
* Low Time: Alien Power
* Game Over: Game Over
=== Toad & Peach ===
* Toad: 
** Billy: Jimmy Lee
** Jimmy: Billy Lee
** Streets of Rage: (depends on a skin)
*** SOR1 - Blaze/Adam/Axel
*** SOR2 - Blaze/Skate/Max/Axel
* Peach: 
** Billy & Jimmy: Marian
** Streets of Rage:
*** SOR1 - Policeman
*** SOR2 - Adam Hunter
==Morrigan (Saturn/PlayStation)==
* No Power-Ups: Can perform a Shell Kick while running forward and pressing the "action" button during that.
* Mushroom: Has the Shadow Blade which will launch enemies into the air.
* Fire Flower: She can perform a Soul Fist and Darkness Illusion at enemies. This would work good against Bowser in the boss battle.
=== Music ===
* Selected: Intro
* Entering Pipe: Character Select
* Overworld: Morrigan's Theme
* Underworld: Demitri's Theme
* Bonus Room: Victor von Gerdenheim's Theme
* Coin Heaven: Sasquatch's Theme
* Starman: Bishamon's Theme
* Underwater: Felicia's Theme
* Night: Jon Talbain's Theme
* Platforms: Lord Raptor's Theme
* Bridge: Rikuo Aulbath's Theme
* Castle: Anakaris' Theme
* Boss: Huitzil's Theme
* Final Boss: Pyron's Theme
* Victory/Boss Victory: Morrigan's Victory
* Credits: Credits
* Low Time: Continue
* Game Over: Game Over
=== Toad & Peach ===
* Toad: Felicia
* Peach: Lillith
==Scorpion/Sub-Zero (Various)==
* No Power-Ups: Scorpion has a unique health system which depletes when he got hit by an enemy. He can punch and kick by pressing "X" and "C" buttons repeatedly.
* Mushroom: Restores Scorpion's health a bit and allows him to perform Spear which he uses to drag enemies in by pressing the "action" button. Touching a 1-Up Mushroom restores half of Scorpion's health.
* Fire Flower: Restores more of Scorpion's health than Mushroom and allows Scorpion to perform his "Toasty!" move to damage enemies and break blocks by holding the "action" button. If you play as Sub-Zero, he will instead freeze enemies by using Ice Ball which replaces Spear and can slide across the ground with a ice trial by pressing the "action" button while dashing forward. His "Toasty!" also changes into a ice beam which also freezes blocks, allowing Sub-Zero to break them.
=== Music/Sounds ===
* Selected: Title Music and "Scorpion!/Sub-Zero!" (when you choose Scorpion/Sub-Zero and their skin in the character select)
* Entering Pipe: Battle Plan
* Overworld: The Courtyard
* Underworld: Wastelands
* Bonus Room: "Test Your Might!" (at the start)
* Coin Heaven: The Portal
* Starman: Kombat Tomb
* Underwater: The Armory
* Night: The Living Forest
* Platforms: The Pit
* Bridge: The Dead Pool
* Castle: Goro's Lair
* Boss/Final Boss: The Tower, "FINISH HIM!" (if Bowser's health is almost empty) & "Toasty!/Frosty!" (when you defeats Bowser with your special move; also Dan Forden's head appears on the side of the screen during this)
* Victory: "Scorpion/Sub-Zero Wins!" (at the end of the stage) and "Flawless Victory!" (if completed a stage without taking damage)
* Boss Victory: "Fatality!" (if defeating Bowser with your "Toasty!" or "Ice Beam" move)
* Credits: Ending
* Low Time: Continue
* Game Over: Game Over
=== Toad & Peach ===
* Toad: Shirai Ryu Warrior (Scorpion)/Lin Kuei Warrior (Sub-Zero)
* Peach: Quan Chi (Scorpion)/Raiden (Sub-Zero)
== Leonardo (Various) ==
* No Power-Ups: Can attack enemies by slashing them with the "X" button and kick with the "C" button.
* Mushroom: Is able to throw shurikens by pressing the "action" button. Attacks are now a bit powerful.
* Fire Flower: Attacks become more powerful and a shuriken is replaced with a boomerang which comes back to Leonardo and reaches more farther.
=== Music ===
* Selected: Title Theme
* Entering Pipe: Opening
* Overworld: Overworld 1
* Underworld: Stage Theme 1
* Bonus Room: Character Select
* Coin Heaven: Epilogue
* Starman: Spring Time
* Underwater: Underwater
* Night: Overworld 2
* Platforms/Bridge: Stage Theme 2
* Castle: Final Stage
* Boss: Mini Boss
* Final Boss: Boss Battle
* Victory: Level Clear
* Boss Victory: Battle Victory
* Credits: Ending
* Low Time: Stage 2 Timer Low
* Death: Dead Turtle
* Game Over: Game Over
===Skin Ideas===
====Turtles in Time (SNES)====
The SNES skin.
* Selected: Turtle Power
* Entering Pipe: Turtle Select
* Overworld: Big Apple, 3 A.M.
* Underworld: Alleycat Blues
* Bonus Room: Skull & Crossbones
* Coin Heaven: Going Up
* Starman: Bouncing Back
* Underwater: Sewer Surfin'
* Night: Neon Night-Riders
* Platforms: Prehistoric Turtlesaurus
* Bridge: Bury My Shell at Wounded Knee
* Castle: Technodrome ~ Let's Kick Shell!
* World 8 Castle: Star Base ~ Where No Turtle Has Gone Before
* Boss: Climactic Battle
* Final Boss: Technodrome - The Final Shell Shock
* Victory: All Clear!
* Boss Victory: Signing Off
* Credits: Flying High
* Low Time: Under Pressure
* Game Over: Bummer...
=== Toad & Peach ===
* Toad: Splinter
* Peach: April O' Neil
== Darkwing Duck (NES) ==
* No Power-Ups: Darkwing can shoot an arrow that can be used to climb to higher places or damage enemies by pressing the "action" button. With that button and "up" makes him shoot lightning gas which shoots two bolts diagonally. Pressing "action" and "down" buttons shoot heavy gas, which falls to the ground and causes a shockwave on contact.
* Mushroom: Increases Darkwing's gun power and gains the ability to grab onto the bottoms of projectiles and ceilings. If hanging onto a one-block wide platform or ceiling, he can jump on top of it. He can now pull up his cape to block certain projectiles like hammers by pressing the "up" button.
* Fire Flower: Turns red, maxing out his gun power and his cape will now block Bowser's flames.
=== Music ===
* Selected: Title Screen
* Entering Pipe: St. Canard Map
* Overworld: The New Bridge
* Underworld: The Warehouse
* Bonus Room: Bonus Stage
* Coin Heaven: The Tower
* Starman: Boss Fight
* Underwater: The Sewers
* Night: The Woods
* Platforms: Downtown
* Bridge: The New Bridge
* Castle: F.O.W.L's Floating Fortress
* Boss/Final Boss: Boss Fight
* Victory: Stage Clear
* Boss Victory: Job Well Done
* Credits: Ending Theme
* Low Time: The Woods
* Game Over: Game Over
=== Toad & Peach ===
* Toad: Launchpad
* Peach: Gosalyun
== Scrooge McDuck (DuckTales) ==
* No Power-Ups: Can stomp on enemies like Mario.
* Mushroom: Can swing his cane to whack enemies and launch blocks. If the "action" button is held when an enemy is hit, Scrooge will pull back on the enemy and fling himself for a short distance across the stage and is invincible during this time, also breaking blocks.
* Fire Flower: Scrooge can now use his Cane Jump move where he uses his cane like a pogo stick. Hold the "action" button in the air to perform the move, jumping on enemies and blocks will damage and break them.
=== Music ===
* Selected: Title Screen
* Entering Pipe: Land Select
* Overworld: The Amazon
* Underworld: African Mines
* Bonus Room/Night: The Moon
* Coin Heaven: Gyro's Flying Machine
* Starman: Magic Coin
* Underwater: The Moon (Prototype)
* Platforms: The Himalayas
* Bridge: Transylvania (Prototype)
* Castle: Transylvania
* Boss/Final Boss: Boss Battle
* Victory: Item Found
* Boss Victory: Land Select
* Credits: Title Screen
* Low Time: Boss Battle
* Death: Life Lost
* Game Over: Game Over
===Skin Ideas===
====Flintheart Glomgold (DuckTales 2)====
* Selected: Title Theme
* Entering Pipe: World Map
* Overworld: Niagara Falls
* Underworld: Egypt
* Bonus Room/Coin Heaven: Launchpad Ride (looped/extended)
* Starman: Prologue
* Underwater: Bermuda
* Night: Scotland
* Platforms: Mu
* Bridge: Glomgold's Ship
* Castle: Basement
* Boss: Boss Battle
* Final Boss: Final Battle
* Victory: Stage Clear
* Boss Victory: Get Item
* Credits: Ending
* Low Time: Boss Battle
* Death: Died
* Game Over: Game Over
=== Toad & Peach ===
* Toad: 
**Scrooge - Huey/Dewey/Louie
**Glomgold - Beagle Boy
* Peach: 
**Scrooge - Webby
**Glomgold - Magica de Spell
== Sparkster (Rocket Knight Adventures) ==
* No Power-Ups: Can swipe his sword to shoot boomerang-shaped projectiles by pressing the "action" button in order to attack enemies. The attack deals more damage when close to an enemy.
* Mushroom: Holding the "action" button allows Sparkster to charge his jetpack. Releasing it while standing will make him perform his buzzsaw (Burst Vortex) attack. Releasing it while pressing arrow keys allows him to fly (Rocket Burst) at the pressed direction, able to bounce off walls and break through blocks.
* Fire Flower: Transforms into Gold Sparkster and his attacks become more stronger and his jetpack charges faster. Also, his Rocket Burst attack has a corkscrew spin attack (Burst Drill) which does more damage than regular Rocket Burst.
=== Music ===
* Selected: Intro Cutscene
* Entering Pipe: Stage Fanfare
* Overworld: Kingdom of Zebulos
* Underworld: Magma Caverns
* Bonus Room: Flying Battleship
* Coin Heaven: Deep Space
* Starman: Continue
* Underwater: Across the Sea
* Night: Kingdom of Devotindos
* Platforms: Mountain Range
* Bridge: Minecart Ride
* Castle: The Pig Star
* Boss: Boss Fight
* Final Boss: Final Boss
* Victory/Boss Victory: Stage Clear
* Credits: Ending Credits
* Low Time: Sub-Boss
* Game Over: Game Over
=== Toad & Peach ===
* Toad: King Zebulos
* Peach: Princess Sherry
== Spider-Man (Various) ==
* No Power-Ups: Can punch/kick enemies by pressing the "X" button. This is different when compared to Superman, Scorpion/Sub-Zero and Captain America. He can dive-kick into the ground by pressing the "down" and "X" buttons while in the air.
* Mushroom: Can shoot web at enemies by pressing the "action" button, defeating them with few shots. Holding the "action" button allows him to web swing around for a short period of time.
* Fire Flower: Turns into Symbiote Spider-Man. Attacks become more stronger, able to break blocks and web lines are more longer. His web swing also takes more longer to end.
=== Music ===
* Selected/Entering Pipe: Theme of Spider-Man
* Overworld/Night: J. Jonah's Penthouse
* Underworld: Ravencroft Institution
* Bonus Room: Coney Island
* Coin Heaven: The Funhouse
* Starman: Theme of Spider-Man
* Underwater: Dark Sewer
* Platforms: Construction Zone
* Bridge: Brooklyn Bridge
* Castle: Doc Ock's Laboratory
* Boss/Final Boss: Danger
* Victory/Boss Victory: Stage Clear
* Credits: Staff Roll
* Low Time: Laughter of Insanity
* Game Over: Game Over
=== Toad & Peach ===
* Toad: Aunt May
* Peach: Mary Jane Watson
== Captain America ==
* No Power-Ups: Can punch enemies by pressing "X" and "C" buttons repeatedly to combo them. He can even thrust his shield downwards while in the air to stomp enemies.
* Mushroom: Can throw his shield by pressing the "action" button, this can be used to attack enemies far away at distance and break blocks like Simon Belmont's Cross. He can also hang on blocks and walls same as Ryu Hayabusa, but can't climb up and down.
* Fire Flower: Cap's shield moves can bounce projectiles back at the enemy. He can even charge forward and bash his shield at enemies by pressing the "move" buttons twice and the "action" button once. He can use his shield to float on lava like a makeshift boat without taking damage.
=== Music ===
* Selected: Prologue
* Entering Pipe: World Map/Character Select
* Overworld/Night: Captain America's Stage
* Underworld/Underwater: Hawkeye's Stage
* Bonus Room/Coin Heaven: Cutscene Theme 1
* Starman: Pause & Status
* Platforms/Bridge: Cutscene Theme 2
* Castle: Mini Boss
* Boss/Final Boss: Boss Battle
* Victory/Boss Victory: Prologue
* Credits: Ending
* Low Time: Red Alert (shortened)
* Death: Life Lost
* Game Over: Game Over
=== Toad & Peach ===
* Toad: Nick Fury
* Peach: Black Widow
== Superman (Various) ==
* No Power-Ups: Begins as Clark Kent, able to punch and kick enemies by pressing "X" and "C" buttons.
* Mushroom: Becomes into Superman and can break blocks by punching them. Even becomes more faster and can jump very high. He can also press the "action" button to use a ice breath which will freeze enemies and blocks, allowing him to break them with ease.
* Fire Flower: Can shoot a heat vision from his eyes by pressing the "special" button and fly around by holding the "special" button while in the air. Also, his attacks become more stronger than usual.
=== Music ===
* Selected: Title/Menu
* Entering Pipe: Daily Planet
* Overworld/Night: Metropolis
* Underworld: Metropolis 2
* Bonus Room/Coin Heaven: Password Screen
* Starman: Super Flight (repeated)
* Underwater: Sewer
* Platforms: China Town
* Bridge: Nordham University
* Castle: Final Area
* Boss/Final Boss: Monster House Battle
* Victory: Area Complete
* Boss Victory: Mission Clear
* Credits: Ending Theme
* Low Time: Received Item
* Game Over: Game Over
=== Toad & Peach ===
* Toad: Jimmy Olsen
* Peach: Lois Lane
==Michael Jackson (SEGA Consoles/Arcade)==
* No Power-Ups: He can kick enemies with the "X" and "C" buttons.
* Mushroom: His attacks now fire a small blue spark. Pressing the "Action" button will make him spin. When you stop spinning throw the hat away from her.
* Fire Flower: Spinning for longer will make all enemies on screen dance. You can now charge more magic.
* Starman: He transforms into a giant robot, with the ability to fire laser blasts and missiles.
===Music===
* Selected: Title Screen
* Entering Pipe: Round 1 Start
* Overworld: Smooth Criminal
* Underworld: Billie Jean
* Bonus Room: 
* Coin Heaven: 
* Starman: Level 2 Boss
* Underwater: Beat It
* Night: Another Part of Me
* Platforms: Beat It
* Bridge: Level 4 Boss
* Castle: Bad
* Boss: Boss Theme
* Final Boss: Final Boss
* Victory: Round Clear
* Boss Victory: Title Screen
* Credits: Billie Jean (Ending)
* Low Time: Mr Big
* Death: 
* Game Over: Game Over
===Toad & Peach===
* Toad: Bubbles
* Peach: Katie
==Batman and Robin (Various)==
* No Power-Ups: Can punch enemies and blocks by pressing the "X" button. You can press the same button while in the air for a kick attack. Batman has a wall jump ability by pressing the "jump" button when you is on the side of a block.
* Mushroom: Can throw batarangs by pressing the "action" button same how Ryu Hayabusa does with his shurikens.
* Fire Flower: Can now use a grapple gun to latch onto blocks or enemies by holding the "action" button and aimed with arrow keys. Holding the "jump" button while in the air allows you to glide. Even your punches are powerful enough to break blocks. Your batarang is now set in flames for more damage.
=== Music ===
* Selected: Title
* Entering Pipe: Intermission
* Overworld/Night: Streets of Gotham
* Underworld/Underwater: Chemistry for Beginners
* Bonus Room/Coin Heaven: Laboratory of Madness
* Starman: Interlude
* Platforms/Bridge: Underneath the City
* Castle: Laboratory of Madness
* Boss/Final Boss: Boss Battle
* Victory: Stage Clear
* Boss Victory: A Rest From Crime
* Credits: Plot Thickens
* Low Time: Continue
* Death: Life Lost
* Game Over: Game Over
=== Toad & Peach ===
* Toad: Alfred
* Peach: Commissioner Gordon
==Goku (Various)==
* No Power-Ups: Can punch and kick enemies by pressing "X" and "C" buttons repeatedly for combos. He also has a unique Health Bar system.
* Mushroom: Is now able to shoot ki blasts by pressing the "action" button. Holding the same button allows him to shoot Kamehameha to break blocks and defeat enemies (except Bowser unless you has Fire Flower).
* Fire Flower: You transform into Super Saiyan. Pressing the "action" button shoots a small, but powerful Spirit Bomb instead of Ki blasts.
=== Music ===
* Selected: Opening
* Entering Pipe: Character Select
* Overworld: Goku's Theme
* Underworld: Vegeta's Theme
* Bonus Room: C18
* Coin Heaven: Goten vs Trunks
* Starman: C16
* Underwater: Gohan's Theme
* Night: Zangya's Theme
* Platforms: Piccolo's Theme
* Bridge: Trunks' Theme
* Castle: Bojack's Theme
* Boss: Final Round
* Final Boss: Perfect Cell's Theme
**Alternate Final Boss Theme: 
* Victory/Boss Victory: Omeh No Debandah Gohan!
* Credits: Ending
* Low Time: Evil
* Game Over: Staff Roll
=== Toad & Peach ===
* Toad: Gohan
* Peach: Chi-Chi
== Marco Rossi (Various) ==
=== Music ===
* Selected: Neo-Geo Logo
* Entering Pipe: The Military System
* Overworld: Main Theme
* Underworld: Inner Station
* Bonus Room/Coin Heaven: The Military System
* Starman: Boss Stage
* Underwater: Ridge 256
* Night: Gerhardt City
* Platforms/Bridge: Assault
* Castle: Final Attack
* Boss/Final Boss: Steel Beast
* Victory/Boss Victory: Carry Out
* Credits: End Title
* Low Time: Boss Stage
* Game Over: Gravestone
=== Toad & Peach ===
*Toad: POW (Prisoner of War)
*Peach: Sophia Greenville
== Luke Skywalker (SNES) ==
===Music===
* Selected: Title Theme
* Entering Pipe: Stage Starts
* Overworld: Desert Journey
* Underworld: Jawa Sandcrawler
* Bonus Room: Cantina Fight
* Coin Heaven: 
* Underwater: 
* Night: 
* Platforms: 
* Bridge: 
* Castle: 
* Boss: 
* Final Boss: 
* Victory: Stage Completed
* Boss Victory: 
* Credits: 
* Low Time: 
* Death: Lose Life
* Game Over: Game Over
== Strider Hiryu (Genesis) ==
* No Power-Ups: Can slash enemies with Cypher by pressing the "X" button. He can even perform a cartwheel jump when you push arrow keys while pressing the "jump" button.
* Mushroom: Strider can now latch onto platforms and climb across walls & ceilings using a metallic hook by pressing the "action" button. He can slide through certain obstacles and enemies by pressing the "jump" button when crouching.
* Fire Flower: Strider's attack range is extended and increased via shadow images of himself into powerful. He can now summon "Options" that help him fight enemies by holding the "action" button, choosing with arrow keys and then releasing the button to summon. These consist of up to 2 mushroom-like droids that surround around Strider (Option A), a saber-toothed robo-tiger that dashes forward (Option B) and a robot hawk which bombards enemies in the air (Option C).
=== Music ===
* Selected: Defense Line
* Entering Pipe: Introduction 1
* Overworld: Raid!
* Underworld: Siberian Tunnel
* Bonus Room: Driving Wheel
* Coin Heaven: Gravity Unusual
* Starman: Beasts
* Underwater: Valleys and Riders
* Night: Hiryu
* Platforms: Fu-Jin
* Bridge: Short Spin
* Castle: Theme for Counterattack
* Boss/Final Boss: Grandmaster
* Victory: Stage Clear
* Boss Victory: Introduction 4
* Credits: Ending
* Low Time: Big Run
* Game Over: Game Over
=== Toad & Peach ===
* Toad: Option C
* Peach: Option B
== Sir Arthur (Various) ==
*No Power-Ups: Arthur is on his boxers. He can throw different weapons by pressing the "action" button which he can collect from blocks or after defeating enemies. He can even aim them up or down with arrow keys.
**Lance: Throws a lance which goes straight forward when hurled. When powered up, it becomes stronger and leaves behind a trail of flames.
**Dagger: Flies straight forward at a fast speed. When powered up, it's strength is improved as more better.
**Torch: When it hits a surface, it makes three small flames in a row. He can throw up to 2 torches forward and can't throw more until the flames extinguish. When powered up, it now throws spinning flames instead and the flames from the ground are higher and move further.
**Axe: Is thrown in an arc as it is able to penetrate through objects, but it cannot be thrown consistently. When powered up, it's power is improved.
**Crossbow: Shoots 2 arrows in an upward-diagonal direction, which makes it a preferred weapon when fighting flying enemies, such as Lakitu. When powered up, it fires 3 flaming arrows that follow enemies.
**Scythe: When a scythe touches the ground, it travels along it though only one can be present at a time. When powered up, it's power is increased.
**Tri-Blade: When thrown, it goes above Arthur and moves in a "L" shape before returning to him. When powered up, it is slightly faster and easier to connect.
**Goddess' Bracelet: A powerful weapon which shoots short-ranged energy blasts that is able to defeat Bowser in few shots.
*Mushroom: Arthur begins the game with this phase. He has a silver armor that protects him from one hit. His weapons are becoming a bit stronger.
*Fire Flower: Arthur now wears a golden armor which powers up his weapons. He can now perform powerful magic attacks by pressing the "special" button which depends on the weapon.
**Thunder Magic (Lance): Three lightning bolts are fired left, up and right from Arthur's position and pierce through solid objects and enemies.
**Fire Dragon Magic (Dagger): Summons a dragon of flames that goes around the screen counter-clockwise.
**Shield Magic (Torch): Three energy orbs temporarily surround Arthur to protect him, and they harm enemies on-contact.
**Lightning Magic (Axe): Releases many energy beams in several directions around Arthur.
**Seek Magic (Crossbow): This magic can reveal all hidden items/blocks near Arthur's position.
**Tornado Magic (Scythe): Two tornadoes comes out from Arthur's position and goes across the whole screen.
**Nuclear Magic (Tri-Blade): Creates a large energy sphere above Arthur, which split in two blasts that move straight to the left and right.
===Music===
* Selected: Select Fanfare
* Entering Pipe: Map
* Overworld: Haunted Graveyard
* Underworld: Crucible of Flame
* Bonus Room: Mongolian Death Worms' Third Cousin
* Coin Heaven: Hydra
* Starman: Continue
* Underwater: Sea of Despair
* Night: Ice Forest
* Platforms: Ghouls' Stomach
* Bridge: Giant Barnacle
* Castle: Castle of the Emperor
* Boss: Astaroth and Nebiroth
* Final Boss: Sardius
* Victory: Level Finished
* Boss Victory: Princess Got Kidnapped!
* Credits: Ending
* Low Time: Freon
* Death: Arthur Bites the Dust
* Game Over: Game Over
=== Skin Ideas ===
==== Ghosts 'n Goblins (Arcade) ====
* Selected: Start Demo
* Entering Pipe: Stage Intro Map
* Overworld: Flatland (Stages 1 & 2)
* Underworld: Cave (Stages 3 & 4)
* Bonus Room: Name Entry (2nd Place and Below)
* Coin Heaven: Name Entry (1st Place)
* Starman: Giant's Theme (Stages 1 & 2 Boss)
* Underwater: Cave (Stages 3 & 4)
* Night: Flatland (Stages 1 & 2)
* Platforms: Flatland (Stages 1 & 2)
* Bridge: Dragon's Theme (Stages 3 & 4 Boss)
* Castle: Astaroth's Castle (Stages 5 & 6)
* Boss: Satan's Theme (Stages 5 & 6 Boss)
* Final Boss: Astaroth's Theme
* Victory: Stage Clear
* Boss Victory: Game Cleared Once
* Credits: Congratulations! (Game Cleared Twice)
* Low Time: Hurry Up!
* Death: Life Lost
* Game Over: Game Over
==== NES ====
* Selected: Intro
* Entering Pipe: Destination
* Overworld/Night: Graveyard
* Underworld/Underwater: Cavern of Fear
* Bonus Room/Coin Heaven: Sanctum II
* Starman: Final Boss
* Platforms/Bridge: Graveyard
* Castle: Sanctum
* Boss/Final Boss: Final Boss
* Victory: Stage Clear
* Boss Victory: Illusion Trap
* Credits: Happy End
* Low Time: Running Out of Time
* Death: Death
* Game Over: Game Over
==== Ghouls 'n Ghosts (Genesis) ====
* Selected: Main Theme
* Entering Pipe: Level Start
* Overworld: The Hill of Torture
* Underworld: The Crystal Forest
* Bonus Room/Coin Heaven: Options
* Starman: Shielder
* Underwater: Gassuto
* Night: The Village of Decay and Destruction
* Platforms: Baron Rankle's Tower
* Bridge: Shielder
* Castle: The Castle
* Boss: Beelzebub
* Final Boss: Lucifer/Loki
* Victory: Level Complete
* Boss Victory: Arthur Must Return
* Credits: Ending
* Low Time: Time Running Out
* Death: Death
* Game Over: Game Over
=== Toad & Peach ===
* Toad:
**SNES - Princess Prin-Prin (Illusion)
**Arcade/NES - Key
**GEN - Michael/Merlin
* Peach: Princess Prin-Prin
== Nathan "Rad" Spencer (Bionic Commando) ==
* No Power-Ups: Has a very small jump like in Rearmed 2. With the "action" button and arrow keys to aim, Rad can shoot his bionic arm to navigate platforms and blocks by swinging or climbing through them. He can even pick up items with it.
* Mushroom: Can now use a gun to shoot 2 shots on-screen by pressing the "special" button. Rad's bionic arm's range is also increased.
* Fire Flower: Your bionic arm becomes even more longer in range and your gun can now shoot bullets in a wide spread or 3-way flames that penetrates walls & works like a flamethrower directly in-front of Rad.
=== Music ===
*Selected: Prologue Theme
*Entering Pipe: Mission Begins
*Overworld: Area 1
*Underworld: Area 9
*Bonus Room: Map Theme
*Coin Heaven: Area 15
*Starman: Enemies Descent
*Underwater: Area 8
*Night: Area 5
*Platforms/Bridge: Back Story Theme
*Castle: Area 12
*Boss: Boss Battle
*Final Boss: Albatros Fight
*Victory: Area Clear
*Boss Victory: Ending Theme Part 1
*Credits: Ending Theme Part 2
*Low Time: Boss Intro
*Game Over: Game Over
=== Toad & Peach ===
*Toad: Hal (Soldier)
*Peach: Super Joe
==Wonder Woman==
* No Power-Ups: Wonder Woman can punch and kick enemies by pressing "X" and "C" buttons respectively.
* Mushroom: Can now use her Lasso of Truth to grab enemies and drag them to her by pressing the "action" button. Her attacks can break blocks too.
* Fire Flower: Can reflect enemy projectiles in-front of her back by holding the "action" button.
=== Music ===
* Selected: Title
* Entering Pipe: Character Selection
* Overworld: Wonder Woman's Theme
* Underworld: Despero's Theme
* Bonus Room/Coin Heaven: Superman's Theme
* Underwater: Aquaman's Theme
* Night: Batman's Theme
* Platforms: Green Arrow's Theme
* Bridge: The Flash's Theme
* Castle: Cheetah's Theme
* Boss/Final Boss: Darkseid's Theme
* Victory/Boss Victory: Ending
* Credits: Ending
* Low Time: Continue
* Game Over: Blizzard Logo
=== Toad & Peach ===
* Toad: Steve Trevor
* Peach: Hippolyta
== Rayman (Various) ==
* No Power-Ups: Can crawl around while crouching on the ground by pressing the "arrow" buttons. Also, he can stomp on enemies.
* Mushroom: Can now use the Telescopic Fist where Rayman shoots his fist forward at enemies and blocks by pressing the "action" button, it returning back to him like a boomerang. Holding the button allows Rayman to charge his Telescopic Fist to make it reach longer and more powerful. Also, he can hover with his helicopter hair by holding the "up" arrow while in the air.
* Fire Flower: Has Speed Fist which makes the Telescopic Fist faster at charging and Golden Fist, which makes the Telescopic Fist stronger that would defeat weak enemies in 1 hit (except Bowser who takes 3 hits from Golden Fist).
=== Music ===
* Selected: Main Theme
* Entering Pipe: Loading
* Overworld: Dream Forest
* Underworld: Caves of Skops
* Bonus Room: Betilla the Fairy
* Coin Heaven/Starman: Bonus Level
* Underwater: Picture City
* Night: Blue Mountains
* Platforms/Bridge: Band Land
* Castle: Candy Chateau
* Boss: Moskito Boss
* Final Boss: Mr. Dark Boss
* Victory: Yeah!
* Boss Victory: Victory
* Credits: Credits
* Low Time: Bonus Level
* Death: Life Lost
* Game Over: Game Over
=== Toad & Peach ===
* Toad: The Magician
* Peach: Betilla the Fairy
== Earthworm Jim (SNES) ==
* No Power-Ups: Jim begins without his suit, being only on his worm body. He can stomp enemies and bounce extra high when he jumps multiple times in row or when you hold the "jump" button.
* Mushroom: Jim appears now in his Super Suit. He can defeat enemies and break blocks by whipping his head by pressing the "action" button with the aimed direction through arrow keys. When Jim is in the air, hold the "jump" button to spin his head like a helicopter to make him glide across gaps.
* Fire Flower: Jim has access to use his Plasma Blaster by holding the "action" button to shoot plasma bolts around him. You can aim around by moving arrow keys in 8 directions. When his ammo depletes, his ammo will recharge back to 100. You can collect a Mega Plasma power-up which allows Jim to fire a more powerful blast which breaks through blocks and enemies. You can also collect ammo power-ups to raise your ammo up to 1000.
=== Music ===
* Selected: Title Theme
* Entering Pipe: Continue
* Overworld: New Junk City
* Underworld: What The Heck?
* Bonus Room: Level 05
* Coin Heaven: Andy Asteroids
* Starman: Continue
* Underwater: Down The Tubes
* Night: Who Turned Out The Lights?
* Platforms: For Pete's Sake
* Bridge: Snot A Problem
* Castle: Buttville - The Descent
* Boss: Psy-Crow's Theme
* Final Boss: Buttville - The Queen's Lair
* Victory/Boss Victory: Rodeo Jim
* Credits: Ending Theme
* Low Time: Continue
* Game Over: Game Over
=== Toad & Peach ===
* Toad: Peter Puppy
* Peach: Princess What's-Her-Name
== Crash/Coco Bandicoot (Various) ==
* No Power-Ups: Can stomp on enemies and perform the Spin Attack by pressing the "action" button to attack enemies and break blocks.
* Mushroom: Aku Aku appears and follows Crash/Coco. Can perform the slide move by pressing the "action" button while dashing and an body slam attack with the same button while in the air.
* Fire Flower: Aku Aku's feathers become golden. Holding the "action" button allows Crash/Coco to use the Wumpa Bazooka to aim around, releasing the button will fire a Wumpa fruit projectile. Pressing the "action" button repeatedly allows him/her to spin more longer for Death Tornado Spin, allowing them to glide across long gaps.
=== Music ===
* Selected: Title Theme
* Entering Pipe: Warp Room
* Overworld: N. Sanity Beach/Main Theme
* Underworld: Hog Wild
* Bonus Room: Tawna Bonus Round
* Coin Heaven: Medieval (Bonus)
* Starman: Aku Aku Invincibility
* Underwater: Snow Go
* Night: Diggin' It
* Platforms: The Great Gate
* Bridge: Hang Eight
* Castle: The Future
* Boss: Tiny Tiger
* Final Boss: Dr. Neo Cortex
* Victory: "Ba-da-baaa!"
* Boss Victory: "Yee-haw!"
* Credits: The Great Hall
* Low Time: Skull Route (Air Crash)
* Death: "Whoa!"
* Game Over: Game Over
=== Toad & Peach ===
* Toad: Polar/Pura (depends on the character)
* Peach: Tawna Bandicoot
== Solid Snake (Various) ==
* No Power-Ups: Can punch enemies by pressing the "X" button and drop/detonate a mine on the ground with the "C" button. Snake is capable to crawl around by pressing arrow keys while crouching. As he crouches; Snake hides in a cardboard box; making him immune to enemies but not to projectiles and Bowser. He has a unique health bar.
* Mushroom: Can now use a handgun to shoot enemies instead of punching them which deals more damage.
* Fire Flower: Is now armed with a grenade launcher, able to shoot grenades which explode on-contact and break blocks.
=== Music ===
* Selected: Game Start
* Entering Pipe: Prologue Briefing
* Overworld: Jungle Area
* Underworld: Outer Heaven
* Bonus Room: Surrender
* Coin Heaven: Password Screen
* Starman: Self Destruct Initiated
* Underwater: Underground Area
* Night: Munitions Compound
* Platforms: Forest Area
* Bridge: Metal Gear Fortress
* Castle: Super Computer Area
* Boss/Final Boss: Boss Battle
* Victory/Boss Victory: Mission Clear
* Credits: Ending
* Low Time: Snake is Caught
* Death/Game Over: Game Over
=== Skin Ideas ===
====MSX2====
Uses music from Metal Gear and Metal Gear 2: Solid Snake.
* Selected: Operation Intrude N313
* Entering Pipe: Metal Gear D (Entrance Jingle)
* Overworld: Theme of Tara
* Underworld: Sneaking Mission
* Bonus Room: "A" Jam Blues
* Coin Heaven: Swing, Swing
* Starman: Escape
* Underwater: Zanzibar Breeze
* Night: Under the Cloud of Darkness
* Platforms: Theme of Solid Snake
* Bridge: Battle Against Time
* Castle: Flight into Enemy Territory
* Boss: Mercenary
* Final Boss: TX-55 Metal Gear
* Victory: Surprise
* Boss Victory: Return of Fox Hounder
* Credits: Red Sun
* Low Time: !- Red Alert
* Death: Afterimage
* Game Over: Just Another Dead Soldier (0:04 to 0:08)
====Metal Gear Solid (GBC)====
=== Toad & Peach ===
*Toad:
**NES - John Turner
**MSX2 - POW (Prisoner of War)
**GBC - Colonel Roy Campbell
*Peach:
**NES - Jennifer
**MSX2 - Ellen Madnar
**GBC - Meryl Silverburgh
==Red Power Ranger (SNES)==
*No Power-Ups: Starts as Jason Lee Scott. Can punch and kick enemies with the "action" button.
*Mushroom: Turns into his Power Ranger form, his melee attacks doing more damage.
===Music===
* Selected: Main Theme
* Entering Pipe: Opening
* Overworld: City
* Underworld: Cave
* Bonus Room/Coin Heaven: Ranger Select
* Starman: End Boss
* Underwater: Sewer
* Night: Depot
* Platforms: Building
* Bridge: Depot
* Castle: Cave
* Boss: Boss
* Final Boss: End Boss
* Victory: Area Clear
* Boss Victory: Battle Win
* Credits: Ending
* Low Time: Boss
* Game Over: Game Over
== Banjo & Kazooie (Various) ==
* No Power-Ups: Banjo can swipe his claws at enemies by pressing the "X" button. Pressing arrow keys twice when moving allows him to use Talon Trot where Kazooie runs with Banjo on her back.
* Mushroom: Banjo can now fire Eggs from Kazooie by pressing the "action" button. He can shoot up to 3 eggs at a time. Is now capable to perform a double jump by using Kazooie.
* Fire Flower: Can now fly in the air for a short period of time. When using this, pressing the "action" button to fly towards the ground (Beak Bomb).
=== Music ===
* Selected: Main Title
* Entering Pipe: Pause Screen
* Overworld: Spiral Mountain
* Underworld: Clanker's Cavern
* Bonus Room: Bubblegloop Swamp
* Coin Heaven: Secret Fanfare 1
* Starman: Wonderwing
* Underwater: Treasure Trove Cove
* Night: Gobi's Valley
* Platforms: Mumbo's Mountain
* Bridge: Freezeezy Peak
* Castle: Gruntilda's Lair
* Boss: Grunty's Furnace Fun
* Final Boss: Final Battle
* Victory: Jiggy Fanfare
* Boss Victory: Open Note Door
* Credits: End Credits
* Low Time: Turbo Talon Trot
* Death: Lose Life
* Game Over: Game Over
=== Toad & Peach ===
* Toad: Bottles
* Peach: Tooty
==Giana (Great Giana Sisters)==
* No Power-Ups: Can stomp enemies by jumping on them like Mario. Pressing the "Jump" button on the air she's able to glide down as well as move left and right while slowly descending.
* Mushroom: She becomes her punk version. Now pressing the "X" button can curl up and ignites in a direction determined by the direction keys. She can also bouncing off solid blocks, defeating enemies and breaking bricks.
* Fire Flower: Giana can now launch Dream Bubbles by pressing the "action" button, which can be directed towards enemies.
===Music===
* Selected/Entering Pipe: Level Start
* Overworld/Underworld: Overworld
* Bonus Room/Coin Heaven: Main Theme
* Underwater: Title
* Night: Overworld
* Platforms/Bridge: Overworld
* Castle: Dungeon
* Victory/Boss Victory: Level Cleared & Player Down
* Credits: High Score
* Low Time: Dungeon
* Death: Level Cleared & Player Down
* Game Over: Game Over
===Skin Ideas===
====Giana Sisters DS====
* Selected: Intro
* Entering Pipe: Level Start
* Overworld: World Overview 1
* Underworld: Snow 1
* Bonus Room: World Map 3
* Coin Heaven: Title
* Underwater: Snow 3
* Night: Snow 1
* Platforms: World Overview 2
* Bridge: World Overview 4
* Castle: Dungeon 1
* Boss/Final Boss: Boss
* Victory/Boss Victory: Level Complete
* Credits: Credits
* Low Time: Dungeon 4
* Game Over: Game Over
===Toad & Peach===
* Toad: Magic Huge Diamond
* Peach: Maria
==Marina Liteyears (Mischief Makers)==
* No Power-Ups: She can grab enemies and blocks, shake them, and throw them.
* Mushroom: Now has a jetpack which allows players to boost around the place. Also can grab the elements of the "?" blocks if it is on top of one. If you grab a poison mushroom you can throw it at enemies and damage them.
* Fire Flower: Now can block Hammer Bros' hammers and Bowser's fire. If block a Bowser's fire, turns them into a coin.
===Music===
* Selected: Opening Title
* Entering Pipe: Steppin'
* Overworld: Neo
* Underworld: A Cave
* Bonus Room: Esperance 1
* Coin Heaven: Like a Wind
* Starman: Boss
* Underwater: Marina
* Night: 
* Platforms: Broken
* Bridge: Volcanic
* Castle: Revenge
* Boss: Out!!
* Final Boss: Final Battle
* Victory: Stage Clear
* Boss Victory: Clear
* Credits: 
* Low Time/Game Over: Continue
===Toad & Peach===
* Toad: Clancer
* Peach: Professor Theo
==Steve & Alex (Minecraft)==
* No Power-Ups: Starts with short duration wooden weapons, can mine the ground and place blocks with the "Action" button. He can hit enemies with the "X" and "C" buttons. The 1-Up Mushroom fix the weapons.
* Mushroom: He gains iron armor and his weapons are now made of iron, having a longer duration and allowing him to remove other types of blocks (Mushroom/Tree platforms and bricks). He can also shoot arrows with the "special" button.
* Fire Flower: He gains a Netherite armor and his weapons are now made of Netherite, having a longer duration and allowing him to remove all kinds of blocks. Replace the arrows with fireworks.
===Music===
* Selected: Halland
* Entering Pipe: Dog
* Overworld: Minecraft
* Underworld: Wet Hands
* Bonus Room: Moog City
* Coin Heaven: Sweden
* Starman: Swift Descent
* Underwater: Danny
* Night: Mice on Venus
* Platforms: Double Time
* Bridge: Pronto
* Castle: The End
* Boss/Final Boss: Boss
* Victory/Boss Victory: Rare Achievement
* Credits: Alpha
* Low Time: Thirteen
* Death: Old Death Sound
* Game Over: Ward
===Skin Ideas===
====Terraria Guy====
* Selected: Title Screen
* Entering Pipe: 
* Overworld: Overworld Day
* Underworld: Underground
* Bonus Room: 
* Coin Heaven: The Hallow
* Starman: 
* Underwater: Ocean
* Night: Overworld Night
* Platforms: 
* Bridge: 
* Castle: Dungeon
* Boss: Boss 1
* Final Boss: 
* Victory: 
* Boss Victory: 
* Credits: 
* Low Time: 
* Game Over: 
===Toad & Peach===
* Toad: 
** Steve & Alex: Villager
** Terraria Guy: 
* Peach: 
** Steve: Alex
** Alex: Steve
** Terraria Guy: Guide
==Quote (Cave Story)==
* No Power-Ups: He starts with one of these weapons.
** Polar Star: Level 1 - Shoots a single bullet. Deals 1 damage.
** Missile Launcher: Level 1 - Launches a small missile that does moderate damage. Deals 8 damage.
** Fireball: Level 1 - Shoots a single fireball that deals 4 damage (maximum 2 fireballs).
** Bubbler: Level 1 - Short range, deals 1 damage, and shots hang in the air a bit. Must tap the fire button.
** Machine Gun: Level 1: Fires small bullets that deal 2 damage each.
** Blade: Level 1: Throws a small sword that deals 15 damage. Has medium range, but can only fire one blade at a time.
** Snake: Level 1 - As many shots as you can shoot, fires through walls. Deals 4 damage.
* Mushroom: Upgrades the weapon to level 2 and when the jump button is pressed while Quote is in midair, he will accelerate upwards until reaching the equivalent velocity of Quote directly after he begins a jump.
** Polar Star: Level 2 - Shoots a double bullet that fly slightly farther. Deals 2 damage.
** Missile Launcher: Level 2 - Launches a large, very fast missile that does a high amount of damage. Deals 15 damage.
** Fireball: Level 2 - Shoots an orange fireball that deals 6 damage (maximum 3 fireballs).
** Bubbler: Level 2 - Range nearly doubles, deals 2 damage, and you can hold the fire button (rapid fire).
** Machine Gun: Level 2: Fires larger bullets that deal 4 damage each.
** Blade: Level 2: Throws a larger sword which has a shorter range, but deals 18 damage and can be fired immediately after landing a hit, so button mashing makes it very effective at killing large groups and, notably, at killing Monster X.
** Snake: Level 2 - Moves like a snake, goes through walls. Deals 6 damage.
* Fire Flower: Upgrade weapons and now when the jump button is pressed while in the air it will boost in whatever direction the player enters. By default, it flies up.
** Polar Star: Level 3 - Shoots a larger bullet that flies farther than the other levels. Deals 4 damage.
** Super Missile Launcher: Level 3 - Launches 3 small Super missiles at once, while still only consuming one ammo. It does 3×5×3 (45) or 3×6×3 (54) damage. Two shots are allowed at once.
** Fireball: Level 3 - Shoots a blue fireball that deals 6 damage (maximum 4 fireballs).
** Bubbler: Level 3 - Hold the fire button to summon bubbles. Release it to send them all in whatever direction you're aiming to make a powerful shotgun-type blast (3 damage per shot). There is a limit to how many bubbles you can summon at once - when this limit is reached, the bubbles will start shooting forward by themselves. You can also use the swarm of bubbles as a sort of shield that destroys weak enemies on contact (note that if the bubbles get hit before you fire them, they only deal 2 damage). If there are more enemies than bubbles, they can get around the shield, so be careful.
** Machine Gun: Level 3: Fires very large bullets that deal 6 damage each. In addition, this level adds recoil to the weapon when you shoot. This effect can be used to hover in the air by shooting downwards. It can also increase fall speed when shooting upwards while falling, but that has very little use.
** Blade: Level 3: Summons King's soul that flies a short distance in a straight line. Small slash-like projectiles appear randomly around King's soul; if these touch enemies, it deals a small amount of damage. If King's soul touches an enemy, it will be struck many times repeatedly and then attack other enemies nearby. The amount of damage it deals depends on the enemy; it can often kill small enemies in one shot.
** Snake: Level 3 - Longer range, still goes through walls. Deals 8 damage, and 4 shots allowed at once.
===Music===
* Selected: Cave Story
* Entering Pipe: Access
* Overworld: On to Grasstown
* Underworld: Mischievous Robot
* Bonus Room: Gestation
* Coin Heaven: Balcony
* Starman: Run!
* Underwater: Living Waterway
* Night: Moonsong
* Platforms: Meltdown 2
* Bridge: Geothermal
* Castle: Jenka 2
* World 8 Castle: Running Hell
* Boss: Gravity
* Final Boss: Last Battle
* Victory: Got Item!
* Boss Victory: Victory!
* Credits: The Way Back Home
* Low Time: Charge
* Game Over: Game Over
===Toad & Peach===
* Toad: Sue Sakamoto
* Peach: Curly Brace
==Plok (SNES)==
* No Power-Ups: He can launch any of his limbs at will and allow them to damage enemies, once the damage has been done they return to Plok until he attacks again. He can made a normal jump and a mortal jump.
* Mushroom: Plok's mortal jump takes the form of a buzzsaw-like jump that not only gives him increased speed, but also dispatches enemies.
* Fire Flower: 
===Music===
* Selected: Main Theme
* Entering Pipe: Map
* Overworld: Cotton Island
* Underworld: Caverns
* Bonus Room: Bonus Level
* Coin Heaven: Plok's House
* Underwater: Akrillic
* Night: Creepy Crag
* Platforms: Legacy Island
* Bridge: Beach
* Castle: Flea Pit
* Boss/Final Boss: Boss Theme
* Victory: Stage Clear
* Boss Victory: Digging for Amulet
* Credits: Rocket Launcher
* Low Time: Boss Theme
* Game Over:
===Toad & Peach===
* Toad: Grandappy Plok
* Peach: Plok's Flag
==Fred Flintstone (NES)==
* No Power-Ups: He can hit with her club by pressing the B button and grab onto the edges of the blocks.
* Mushroom: Can now charge the club by holding the B button, dealing more damage, and use either a slant-trajectory ax or a straight-trajectory slingshot as secondary weapons.
* Fire Flower: Now can call Gazoo to get a kangaroo that allows you to jump higher or wings to fly momentarily. In the aquatic levels you can also get a swimming suit.
===Music===
* Selected: Title Theme & Ending
* Entering Pipe: Map
* Overworld: Bedrock
* Underworld: Castle
* Bonus Room: Basketball Game
* Coin Heaven: Minigame Theme
* Underwater: Underwater Stage
* Night: Village Stage
* Platforms: Iceland
* Bridge: Jungle
* Castle: The Future
* Boss: Boss Battle
* Final Boss: Boss Battle (The Surprise at Dinosaur Peak)
* Victory: Stage Clear
* Boss Victory: Boss Clear
* Credits: Title Theme & Ending
* Low Time: Boss Battle
* Death: Unused Theme
* Game Over: Game Over
===Toad & Peach===
* Toad: Barney
* Peach: Wilma
==Beetlejuice (NES/GB)==
* No Power-Ups: You can step on enemies by pressing the "jump" button.
* Mushroom: TBD
* Fire Flower: He turns into a skeleton, becoming capable of shooting fireballs by pressing the "action" button.
===Music===
* Selected: Title Theme
* Entering Pipe: Dialogue
* Overworld: Stage 1
* Underworld: Mine
* Bonus Room/Coin Heaven: Shop Theme
* Underwater: Stage 2
* Night: Stage 3
* Platforms: Attic
* Bridge: Stage 4
* Castle: Stage House
* Victory: Boss Defeated
* Boss Victory: Game Completed
* Credits: Title Theme
* Low Time/Game Over: Sandworm Stage
* Death: Life Lost
===Toad & Peach===
* Toad: Skeleton Suit
* Peach: Lydia Deetz
==Godzilla (NES)==
* No Power-Ups: He can punch and kick enemies by pressing "X" and "C" buttons.
* Mushroom: Hold down and press "action" to make Godzilla swing his massive tail while ducking, where he spins around to level anything in his tail's path.
* Fire Flower: Pressing the "special" button shoots a blast of fire that radiates from his mouth.
===Music===
* Selected: Title Theme
* Entering Pipe: Password
* Overworld: Earth
* Underworld: Mars
* Bonus Room: Saturn
* Coin Heaven: Mecha-Godzilla
* Underwater: Pluto
* Night: Uranus
* Platforms: Jupiter
* Bridge: Neptune
* Castle: Planet X
* Boss: Battle Varan
* Final Boss: Battle Ghidorah
* Victory/Boss Victory: Boss Defeated
* Credits: Ending
* Low Time: Godzilla
* Death: Life Lost
* Game Over: Game Over
===Toad & Peach===
* Toad: Anguirus
* Peach: Mothra
==Headdy (Genesis)==
* No Power-Ups: His head can be used to attack enemies. You can fire in 7 directions while on the ground, and 8 when in mid-air.
* Mushroom: 
* Fire Flower: 
===Music===
* Selected: Opening Theme
* Entering Pipe: Maruyama Appears
* Overworld: North Town
* Underworld: Danzen Dungeon
* Bonus Room: Headdy the Hero
* Coin Heaven: Scuhmacher Fly
* Starman: Hattari is Here
* Underwater: Paradise
* Night: South Town
* Platforms: Tower of Puppet
* Bridge: Crosswalk of Love
* Castle: Walk Towards Me
* Boss: Nutcracker
* Final Boss: Dark Demon
* Victory: Kejime Kejime 1
* Boss Victory: Kejime Kejime 2
* Credits: It's Good if it Ends Happily, Isn't It
* Low Time: Escape Hero
* Game Over: Game Over
===Toad & Peach===
* Toad: Beau
* Peach: Heather
==Sash Lilac (Freedom Planet)==
* No Power-Ups: You can hit with your hair with the "Action" button. Pressing "Up + Action" will make Lilac spin like a helicopter (Cyclone Dragon), useful as a double jump.
* Mushroom: She gains a Shield and an energy bar that, when full, allows her to perform a Dragon Boost by pressing the "X" button, causing her to quickly launch himself horizontally or diagonally, damaging all enemies and bouncing off walls.
* Fire Flower: She can now perform a Super Dragon Boost, which travels a greater distance and has 2 consecutive uses.
===Music===
* Selected: Freedom Planet Theme
* Entering Pipe: To The Rescue!
* Overworld: Dragon Valley
* Underworld: Relic Maze
* Bonus Room: Lilac's Treehouse
* Coin Heaven: Sky Battalion
* Starman: Beta Speed Powerup
* Underwater: Thermal Base
* Night: Jade Creek
* Platforms: Fortune Night
* Bridge: Pangu Lagoon
* Castle: Final Dreadnought
* Boss: Major Boss Battle
* Final Boss: Final Boss 2
* Victory: Stage Complete
* Boss Victory: Results Screen
* Credits: Epilogue
* Low Time: Chase Scene
* Game Over: Game Over
===Toad & Peach===
* Toad: Milla Basset
* Peach: Torque
==Gex (Various)==
* No Power-Ups: It can attack with its tail by whipping it in a complete circle and crawl along walls and ceilings.
* Mushroom: He can now curl his tail to bounce off enemies and objects.
* Fire Flower: He can now shoot fireballs.
===Music===
* Selected: Title Screen
* Entering Pipe: The Dome
* Overworld/Night: Cementery
* Underworld: New Toonland
* Bonus Room/Coin Heaven: Bonus
* Underwater: Kung Fuville
* Platforms: Jungle Isle
* Bridge: Planet X
* Castle: Rezopolis
* Boss: Spin-N-Puke
* Final Boss: Rez' Lair
* Victory: New Toonland Score
* Boss Victory: Rezopolis Score
* Credits: Credits
* Low Time: 
* Game Over: Cementery Game Over
==The Boy (A Boy and his Blob)==
* No Power-Ups: The player is accompanied by a mace named Blobert. You can feed Blobert with Jellybeans with the "Action" button to turn him into different items and whistle to return him to his normal form or call/stop him in player position.
** Apple: Turns Blobert into a Jack to activate blocks and raise enemies on top of him.
** Licorice: A Ladder to climb onto platforms above or next to you.
** Honey: Turns Blobert into a hummingbird that flies to where the player is. Unlike the original game, this one is automatically activated by calling Blobert from a platform that is higher than her.
* Mushroom: Gets more types of Jellybeans:
** Tangerine: Turns Blobert into a trampoline that allows jump more high.
** Cola: A bubble for swimming in underwater levels.
** Vanilla: An umbrella that protects from the Hammer Bro's hammers and the icicles and allows you to fall more slowly.
** Strawberry: A bridge to cross the wells.
** Punch: A hole that allows you to descend through platforms. It can be useful for throwing enemies into the void, but it can also be dangerous for the player.
* Fire Flower: Gets more types of Jellybeans:
** Coconut: A rolling coconut that damages enemies.
** Cinnamon: A blowtorch for burning enemies.
** Orange: Can shoot bullets to destroy enemies.
** Root Beer: Rocket to fly for some seconds, like Sophia 3rd's Hover.
** Mint: Turns Blobbert into Ice.
===Music===
* Selected/Entering Pipe: Title Theme
* Overworld/Night: Earth
* Underworld/Underwater: Blobolonia
* Bonus Room/Coin Heaven: Title Theme
* Platforms/Bridge: Earth
* Castle: Blobolonia
* Victory/Boss Victory: Title Theme
* Credits: Title Theme
* Low Time: 
* Game Over: Life Lost
===Toad & Peach===
* Toad: Blobette
* Peach: Emperor
==Mark & Bert (Monster Party)==
* No Power-Ups: Can hit enemies with his bat and crawl.
* Mushroom: He can hit the hammers of the Hammer Bros and Bullet Bills to deflect them. Depending on when it is hit, the projectile will go straight or diagonally up. If an enemy is hit by the deflected projectile, he will be defeated.
* Fire Flower: He turns into Bert, being able to fly for a limited time and shoot lightning at enemies, even while crouching.
===Music===
* Selected: Title Theme
* Entering Pipe: Prologue
* Overworld: Round 1
* Underworld: Round 3
* Bonus Room: Round 4
* Coin Heaven: Password
* Underwater: Round 5
* Night: Round 2
* Platforms: Round 7
* Bridge: Punk Rocker
* Castle: Round 8
* Boss: Boss Battle
* Final Boss: Final Boss
* Victory/Boss Victory: Round Complete
* Credits: Ending
* Low Time: Round 6
* Game Over: Game Over
==Bob (Don Doko Don 2)==
* No Power-Ups: Can hit enemies with a hammer. When takes enough hits, it stuns him for a few seconds and he can grab it and throw it in front of him before he returns to normal.
* Mushroom: Change the hammer for a kendama that has more reach.
* Fire Flower: Changes the kendama for a staff that shoots a fireball that causes damage to enemies.
===Music===
* Selected: Stage Start
* Entering Pipe: Map
* Overworld: The Forest
* Underworld: Ice Cave
* Bonus Room: Bonus Game
* Coin Heaven: Up in the Clouds
* Starman: Invincibility
* Underwater: Underwater
* Night: Haunted Woods
* Platforms: Up in the Clouds
* Bridge: Pirate Ship
* Castle: Toy Castle
* Boss: Boss Battle
* Final Boss: Final Boss
* Victory: World Complete
* Boss Victory: Storyline 2
* Credits: The End
* Low Time: 
* Death: Life Lost
* Game Over: Game Over
=====Toad & Peach=====
* Toad: Witch
* Peach: Princess