Starters Guide/Bastok

----
==Bastok==
__TOC__
==Welcome to Bastok!==
Welcome to the great industrial nation of Bastok. Home of Humes, Galka, and the great Final Fantasy legend and airship mechanic, Cid!
With its great technological wonders, Bastok has much in store for you. You will learn about the great history of the Galka, the wonderous achievement of Bastok's great mining system and much, much more. Use this guide as a blueprint on how to become familiar with your chosen nation. It is recommended that you begin the quests in this guide as soon as possible as they will not only help you understand the layout of Bastok and it's surrounding region but also its history.
==Maps==
Maps in this game must be purchased by a map vendor or obtained through a quest. The two map vendors in Bastok are Karine in Bastok Markets at(H-9) and Rex in Port Bastok at J-7
===City of Bastok===
The following maps are for the four zones that make up the great city of Bastok. To view an enlarged map, simply click on a picture. On the enlarged maps are directions to areas of importance, vital shops, guilds, the auction house, and mog house (Residential Area). To view information about the area, click on the link located directly below the map.
File:Bastok-port.png|Port Bastok
File:Bastok-markets.png|Bastok Markets
File:Bastok-mines.png|Bastok Mines
File:Metalworks.png|Metalworks
===Gustaberg and Zeruhn Mines===
The area of Gustaberg just outside of Bastok is a desolate region filled with the inherently blind beastmen known as the Quadav. Among the Quadav you will also find the lovable but deadly goblins as well as some not so friendly bees, saplings, worms, birds, and crabs. To get a better idea of the layout of both North and South Gustaberg click on the maps below.
Please note on the North Gustaberg map a squiggly line that goes down from F-7 to F-9. This is a cliff that you cannot cross. To reach either side of North Gustaberg you must enter it from the appropriate entrance in South Gustaberg.
Zeruhn Mines is a special beginner zone for the great land of Bastok. It can be entered from Bastok Mines. In its tunnels are bats, worms, crabs, and leeches as well as many friendly miners.
File:NorthGustaberg.png|North Gustaberg
File:SouthGustaberg.png|South Gustaberg
File:ZeruhnMines.png|Zeruhn Mines
==Quests==
These are quests you can start right away in Bastok. You don't have to step outside or fight anything for these quests so you can do them at any level. Many require obtaining an item that is either sold by NPC vendors, crafted, or fished.
 
Quest Name: 
Requirements: 
Provider: 
Location & Position: 
Reward: 
Recommended Level: 
 
A Lady’s Heart 
Reputation 1 
Valah Molkot 
Port Bastok / (J-12) 
Multiple Mog House Exits 
1 
 
Brygid the Stylist 
Reputation 1 
Brygid 
Bastok Markets / (K-9) 
Gloves 
1 
 
Buckets of Gold 
Reputation 1 
Foss 
Bastok Markets / (F-7) 
300 gil 
1 
 
Mom, the Adventurer? 
Reputation 1 
Nbu Latteh 
Bastok Markets / (J-9) 
100-200 gil 
1 
 
Stamp Hunt 
Reputation 1 
Arawn 
Bastok Markets / (J-10) 
Leather Gorget 
1 
 
The Elvaan Goldsmith 
Reputation 1 
Michea 
Bastok Markets / (F-10) upstairs 
180 gil 
1 
 
Welcome to Bastok 
Reputation 1 
Powhatan 
Port Bastok / (E-6) 
Spatha 
1 
 
Father Figure 
Reputation 2 
Michea 
Bastok Markets / (F-10) upstairs 
2,200 gil 
1 
 
Forever to Hold 
Reputation 2 
Qiji 
Port Bastok / (I-7) 
300 gil 
1 
Here are some Quests that are a bit more involved. You'll have to adventure into Gustaberg or Zehurn Mines. Many involved getting an item that drops from a monster in a zone or finding a specific person or location out in the wilderness.
 
Quest Name: 
Requirements: 
Provider: 
Location & Position: 
Reward: 
Recommended Level: 
 
A Flash in the Pan 
Reputation 1 
Aquillina 
Bastok Markets / (K-9) 
100 gil 
1 
 
A Foreman's Best Friend 
Reputation 1 
Gudav 
Port Bastok / (H-5) 
Map of the Gusgen Mines 
7+ 
 
Beauty and the Galka 
Reputation 1 
Talib 
Port Bastok / (F-6) 
Bronze Knife 
1 
 
Gourmet 
Reputation 1 
Salimah 
Bastok Markets / (L-8) 
100-350 gil 
1 
 
Groceries 
Reputation 1 
Tami 
Bastok Mines / (J-8) 
Rabbit Mantle & 10 gil 
1 
 
Hearts of Mythril 
Reputation 1 
Elki 
Bastok Mines / (H-5) 
Sitabaki 
6+ 
 
 
Minesweeper 
Reputation 1 
Gerbaum 
Bastok Mines / (F-8) 
 150 gil 
1 
 
Smoke on the Mountain 
Reputation 1 
Hungry Wolf 
Metalworks / (G-9) 
300 gil 
4+ 
 
The Bare Bones 
Reputation 1 
Degenhard 
Bastok Markets / (I-10) 
Map of the Dangruf Wadi 
7+ 
 
The Cold Light of Day 
Reputation 1 
Malene 
Bastok Markets / (I-5) 
500 gil 
10+ 
 
The Gustaberg Tour 
Reputation 1 
Izabele 
Metalworks / (G-8) 
500 gil 
3-4 (must be less than 5) 
 
The Siren's Tear 
Reputation 1 
Wahid 
Port Bastok / (I-8) 
150 gil 
1 
 
The Quadav's Curse 
Reputation 1 
Corann 
Port Bastok / (K-6) 
Bronze Subligar 
3+ 
 
The Wisdom of Elders 
Reputation 1 
Benita 
Port Bastok / (J-6) 
Traveler's Hat 
8+
==Equipment== 
Once your character achieves level 11 with any job, it would be a good time to venture out to the Valkurm Dunes in order to begin partying, gaining levels and performing the subjob quest. Before going however, it is often considered polite to go with the following minimal equipment. By having at least decent gear available makes the chores of parties easier. The best place to get most of these will be the Auction House. However, magic shops can sometimes offer the same spells for lower prices. Mages should also come prepared with the next few levels worth of spells to learn the moment they level. Come prepared for the next step of the journey! 
{|width="100%" cellpadding="5"|	 	 	
Job:	Armor:	Weapon Choices:	Spells:
Warrior	
*Faceguard 
*Scale Mail 
*Scale Finger Gauntlets 
*Scale Cuisses 
*Scale Greaves 
*Aspis	
*Bee Spatha
*Claymore
*Light Axe
*Inferno Axe
*Brass Zaghnal	
N/A
Monk	
*Headgear or Brass Cap 
*Doublet or Brass Harness 
*Gloves or Brass Mittens 
*Brais or Brass Subligar 
*Gaiters or Brass Leggings	
*Brass Baghnakhs	
N/A
Thief	
*Headgear or Brass Cap 
*Doublet or Brass Harness 
*Gloves or Brass Mittens 
*Brais or Brass Subligar 
*Gaiters or Brass Leggings	
*Brass Dagger 
*Sapara	
N/A
White Mage	
*Brass Hairpin 
*Doublet 
*Gloves 
*Brais 
*Gaiters 
*Maple Shield	
*Willow Wand 
*Holly Staff	
*Cure 
*Dia 
*Paralyze 
*Banish 
*Barstonra 
*Poisona 
*Barsleepra 
*Protect 
*Protectra 
*Barwatera 
*Paralyna 
*Aquaveil 
*Barpoisonra 
*Cure II
Black Mage	
*Brass Hairpin 
*Doublet 
*Gloves 
*Brais 
*Gaiters	
*Willow Wand 
*Holly Staff	
*Stone 
*Poison 
*Blind 
*Water 
*Bind 
*Aero 
*Bio 
*Blaze Spikes
Red Mage	
*Brass Hairpin or Headgear 
*Doublet or Scale Mail 
*Gloves or Scale Finger Gauntlets 
*Brais or Scale Cuisses 
*Gaiters or Scale Greaves 
*Aspis	
*Bee Spatha 
*Willow Wand 
*Holly Staff	
*Cure 
*Dia 
*Paralyze 
*Barstone 
*Barsleep 
*Protect 
*Barpoison 
*Stone 
*Poison 
*Blind 
*Water 
*Bind 
*Bio
==Adventuring==
====Leveling====
As you first venture into the Gustaberg regions, you'll very quickly encounter monsters. These take the shape of anything from local wild life to roaming Beastmen who will attack you on sight. For the earlier levels, it is wise to remain close to the gates while engaging monsters.
The safest measure you have to estimate if a monster is too strong is the Check command, which presents a relative estimate of how powerful your opponent is to you. "Too weak" will not give any experience, but will provide the items. "Easy prey" and "decent" challenges are acceptable challenges. "Even" challenges are equal in power to you. They can be defeated if you are fully rested. 
From there on, monsters are "Tough", "Very Tough" and "Incredibly Tough". Although it is possible to defeat these under certain conditions, the safest course of action is to avoid these particular monster varieties. As you level, these monsters grow progressively easier and drop in their challenge estimate. If you cannot fight a monster at your level, run away and return once you have leveled.
As hit points drop, it would be a wise idea to settle down in a safe corner away from any aggressive monsters and heal in order to recuperate expended HP and MP, bringing you back up to strength again. When you level however, HP and MP is restored. Don't worry about forming parties for a while, once you've achieved level 11, partying will become a major part of the game.
====Earning Gil====
Money is essential to arming yourself and learning the latest spells available. Thus said, the ways of earning money are not always clear. The easiest method to begin earning gil is by performing quests. Many of these are repeatable, and can be used to generate fast, though small, amounts of cash. For information on quests, see the tables below.
Another method for earning money is identical to leveling. Certain monsters, Quadav and Goblins which inhabit the region, carry gil on hand and drop it the moment they're defeated. Many monsters drop goods which can be stacked and sold at the Auction House for a tidy sum. This method of gil earning is called farming, and it is the daily bread of almost all new and intermediate adventurers. 
A third method involves using the conquest system. Each nation is attempting to gain control of regions, and they do so with the help of adventurers. To do this, you'll need to seek one of the following people for a Signet: In Bastok Mines, speak to Crying Wind, I.M. at (H-10). In Bastok Markets, speak Rabid Wolf, I.M. at (E-11) and request a Signet. In Port Bastok, talk to Flying Axe, I.M. at (L-6). This enchantment lets an adventurer gather Conquest Points and crystals when defeating monsters. These points can be used to purchase republic equipment for use or to sell, and can earn some decent money for new adventurers fairly quickly. For a more in depth explanation, check out the Conquest Points page.
==Monster Data==
Here are the different monsters (called mobs in game) that you will first encounter when adventuring outside of Bastok. The monsters with a * next to their names drop different items needed for the quests mentioned above. The corresponding items are also marked with a *
===Gustaberg (North and South)===
{|cellpadding="5" width="100%" cellpadding="4" cellspacing="2"	
Name 	
Level	
Drops 	
Notes									
Amber Quadav* 	3 - 8 	
*Ash Clogs
*Bronze Cap
*Circlet
*Cuffs
*Fetich Arms
*Fetich Head
*Fetich Legs
*Fetich Torso
*Quadav Backplate*
*Quadav Helm
*Scroll of Bind
*Scroll of Blind
*Scroll of Paralyze
*Scroll of Protectra
*Slops	A, L, H 										
Amethyst Quadav*	3 - 8 	
*Water Crystal (signet only)
*Ash Clogs
*Circlet
*Cuffs
*Quadav Backplate*
*Quadav Helm
*Scroll of Barpoison
*Scroll of Barsleep
*Scroll of Blind
*Scroll of Paralyze
*Scroll of Protectra
*Slops	A, L, H 										
Black Wolf*
:During 20:00-4:00	5 - 8 	
*Dog Collar*
*Revival Tree Root
*Wolf Hide	A, H, HP										
Ding Bats
:During 20:00-4:00	1 - 4 	
*Bat Wing	H 										
Enchanted Bones*
:During 20:00-4:00	5 - 8 	
*Bone Chip*	A, H, HP										
Fledermaus
:During 20:00-4:00	3 - 5 	
*Bat Fang
*Bat Wing
*Fiend Blood	H 										
Goblin Digger 	5 - 8 	
*Goblin Armor
*Goblin Mask	A, L, S 										
Goblin Fisher 	4 - 6 	
*Clothespole
*Fastwater Fishing Rod
*Yew Fishing Rod	A, L, S 										
Goblin Thug* 	4 - 8 	
*Wild Onion*	A, L, S 										
Goblin Weaver 	4 - 8 	
*Ash Clogs
*Circlet
*Cotton Cloth
*Cotton Thread
*Cuffs
*Goblin Armor
*Goblin Mail
*Goblin Mask
*Grass Cloth
*Grass Thread
*Slops
*Wool Cloth	A, L, S 										
Huge Hornet 	1 	
*Insect Wing	S 										
Land Crab 	
5 - 6	
*Land Crab Meat
*Rock Salt	
H 										
Maneating Hornet	2 - 5 	
*Beehive Chip
*Giant Stinger
*Honey
*Insect Wing	S, Sc 										
Ornery Sheep* 	5 - 8 	
*Giant Sheep Meat*
*Sheep Tooth
*Sheepskin	L, S, Sc										
River Crab 	1 - 5 	
*Rock Salt	H 										
Rock Lizard 	3 - 8 	
*Earth Crystal (signet only)
*Lizard Tail	L, H 										
Shrapnel*
:During foggy weather	8 - 10	
*Bomb Ash*
*Bomb Arm	A, S, M 										
Stone Eater* 	2 - 5 	
*Copper Ore
*Flint Stone*
*Silver Ore
*Zinc Ore*	H 										
Tunnel Worm* 	1 	
*Copper Ore
*Flint Stone*
*Zinc Ore*	H 										
Vulture 	2 - 6 	
*Fire Crystal (signet only)
*Bird Egg
*Bird Feather	H 										
Walking Sapling*	2 - 6 	
*Grain Seeds
*Treant Bulb*	H 										
Young Quadav* 	3 - 8 	
*Water Crystal (signet only)
*Bronze Cap
*Bronze Leggings
*Bronze Mittens
*Bronze Subligar
*Cuffs
*Quadav Helm*
*Scroll of Bind
*Shell Shield*	A, L, H 										
 	 		 										
==Guilds==
Guilds are the crafting centers in Vana'diel. You can work on any craft at any time. The advantage to a guild is that they can give you Synthesis Image Support, a temporary improvement to your crafting skills. This will increase your chances of success when performing a craft. You can also get recipes and crafting items from the Guild store. 
Bastok is home of three of these guilds. Here is a brief description of the crafts as well as a few suggested recipes to get you started.
===Alchemy===
 This guild makes more than just gold. This is the worlds source of potions, ethers, and bullets. An Alchemist can turn a regular old sword into a Flaming sword, regular arrow heads into ice arrow heads. Guild Headquarters are located in Bastok Mines on the Lower level of the Galka Residential area (L-7).
====Recommended Beginners Crafts====
Here are a couple crafts you can do from the items that drop in Gustaberg and Zeruhn Mines.
*Beeswax: Level 5
**Made from using a Fire Crystal and 3 Beehive Chips and 1 Distilled Water
**The Chips can be obtained while you Level on Bees in North Gustaberg or South Gustaberg
**the water can be purchase from Griselda in the Tavern in Bastok Mines at H-5
*Tsurara: Level 10
**Made from using an Ice Crystal, 1 Rock Salt, and 2 Distilled Waters
**The Salt drops from the Crabs in North Gustaberg or South Gustaberg and the water can be purchase from Griselda in the Tavern in Bastok Mines at H-5
===Goldsmithing===
 This guild works not only with gold but with brass, silver, mythril, and the highly prized orichalcum. Goldsmithers take these precious metals and turn them into armor, weapons, or highly prized jewelry. Guild headquarters are in Bastok Markets at H-8
====Recommended Beginners Crafts====
Here are a couple crafts you can do from the items that drop in Gustaberg and Zeruhn Mines.
*Copper Ingot Level 3
**Made from a Fire Crystal and 4 Copper Ores
**The Ore can be obtained from worms in any of the 3 beginner zones
**You can also obtain ore while mining in Zeruhn Mines. Mining is simple: Buy a Pickaxe from Boytz in Bastok Mines at H-7. Go to the mines when you see a Mining Point use the Pickaxe on the point
*Copper Hairpin Level 7
**Made from a Fire Crystal and 1 Copper Ingot
**Ingots are obtained from the recipie above
*Brass Ingot Level 9
**Made from a Fire Crystal, 1 Zinc Ore, and 3 Copper Ores
**Zinc Ore also is obtained from worms and Mining in Zeruhn Mines.
===Smithing===
 Similar to Goldsmithing these crafters also work at the kilns, but they use materials like Bronze, Tin, Iron, Steel, and Darksteel. They produce a large portion of the armor and weapons you can find across Vana'diel. Headquarters is in Metalworks at (E-7)
====Recommended Beginners Crafts====
Here are a couple crafts you can do from the items that drop in Gustaberg and Zeruhn Mines.
*Bronze Ingot Level 3
**Made from 1 Fire Crystal, 1 Tin Ore, and 3 Copper Ores
**Unlike the other two ores Tin does not drop from the worms. You can however still get Tin Ore from Mining in Zeruhn or you can buy it at the Guild Shop from Amulya or Vicious Eye in the Metalworks at H-7
*Bronze Sheet Level 4
**Made from 1 Fire Crystal and 1 Bronze Ingot
**You can craft the ingots from the craft above
*Bronze Scales Level 10
**Made from 1 Wind Crystal and 1 Bronze Sheet
**You can craft the Sheets from the craft above
==The Road to Valkurm Dunes==
Once your character has achieved level 11, it would be a wise time to venture to the next area and begin partying with other members for the purposes of experience points and questing. To get to Valkurm Dunes, you'll need to travel north, passing from North Gustaberg at (E-6) into Konschtat Highlands. From there, continue north, avoiding Goblins, Quadav and any gigantic rams. The best bet is to simply stick to the roads visible on the map until you reach (G-3). From there, you're ready to begin partying. From here, visit the Valkurm Dunes Starter's Guide to understand the basics of partying.