Exer Dice

The Exer Dice is a dice obtained through the achievement Encore!.
The dice is themed around Robo Exer and Exer-Bombs.
==Usage==
The Exer Dice has a dice event, a passive effect and an ability.
*Dice Event - The Dice Event has a 1/10 (10%) chance of activating when rolling. When it gets triggered it will spawn an Exer-Bomb on the same field as the player.
*Passive Effect - The Passive Effect is always active if you have the dice equipped. The Passive Effect makes Robo Exer more aggravated towards the player with the dice. Which means he has a chance to target to the player instead of attacking his actual target. The player also has a 1/50 (2%) chance of exploding while moving, each field moved triggering the chance. This explosion will stop the player's roll, dealing 14 base damage to the player as well as nearby players. If the dice is Level 1 or higher the player's Exer-Bombs will also gain a +25% bonus in damage and range per level. If the dice is maximum level they will also have a higher chance of being a Supercharged Exer-Bomb (1/14 (7.14%) chance instead of the normal 1/20 (5%) chance). The player's Supercharged bombs will also inflict the Chaotified debuff if the dice is max level. If the dice is level 2 or higher, being in the range of your own placed Exer-Bomb while it explodes, will launch you ? fields instead of dealing damage. If you are in the range of a Supercharged Exer-Bomb explosion, you will get "Bomb Charged", however if you are within one field of a Supercharged Bomb while it explodes, you will instead get "Bomb Supercharged". If the Dice is level 3 or higher, the player will also gain a free Exer-Bomb at the start of every 4th turn.
*Ability - Upon usage, the player will throw 8 Exer-Bombs around themselves, these all have a 1/14 (7.14%) of being Supercharged. The ability will also spawn Robo Exer, which will only target the player who activated the ability for 4 turns. The ability has a 14 round cooldown.
==Bomb Charges==
===Bomb Charge===
If the player is within range of a Supercharged Exer-Bomb explosion, they will get "Bomb Charged". They can only get Bomb Charged once and it increases Movement by 4 and the player also gains a 44% damage bonus.
===Bomb Supercharge===
If the player is within reset range (within 1 field) of a Supercharged Exer-Bomb, they will be "Bomb Supercharged". They can only get Bomb Supercharged once and it increases Movement by 13 and the player also gains a 144% damage bonus.
== Mini-Mayhem ==
Mini-Mayhem is Exer Dice's ability which is unlocked upon reaching it's Maximum Level and it has a cooldown of 14 Rounds. Upon using the ability a message will appear, saying "Player threw bombs around themselves and attracted some unwanted attention...". The user will then launch 8 Exer-Bombs around themselves, with all bombs having a 1/14 (7.14%) chance of being Supercharged. The ability will also summon (or extend if he is already summoned) Robo Exer for 4 turns being aggravated at the user, only preforming his attacks at the user, unless someone else has a Jeser's Hat equipped or someone else uses the ability.
== Levelling ==
The table below will show information about the levelling of the Exer Dice. The Exer Dice has a maximum of 4 levels.Exer Dice's Extra XP is currently unknown.
It takes a total of 104,440 XP to reach Max Level.
Anything shown in bold text is an ability having some sort of change. (If all of the text is bold, it means the ability has been unlocked at that level).
Level	XP
Requirement	Total
XP	Effect 	Rolls
0 	0 	0 	None 	0-8
1 	4,444 	4,444 	Your normal Exer-Bombs gain +25.0% in damage and range.	0-8
2 	18,888	23,332 	Your normal Exer-Bombs gain +50.0% in damage and range.
Instead of being damage, you will be launched by your normal Bombs and charged by Supercharged ones.	0-10
3 	33,332	56,664 	Your normal Exer-Bombs gain +75.0% in damage and range.
You gain an Exer Bomb at the Start of every 4th Turn.	0-12
4 	47,776	104,440	Your normal Exer-Bombs gain 100.0% in damage and range.
Supercharged bombs now inflict the Chaotified debuff.
Unlocks the Dice's Ability: Mini Mayhem	
== Tips ==
* The player may want to consider trying to get a Supercharged bomb near field 1 if the player is stuck at the start.
* The player may also want to try and strategize getting launched over hazards, such as Banana Fields, Charred Fields, ect.
== Trivia ==
* Exer Dice is currently the implemented dice with the least amount of levels.
* Exer Dice is a reference to one of the Developers, Exertype.
== Dice History ==
* Closed Beta Update 19.2 - Now obtained from the achievement Encore!
* Closed Beta Update 0 - Changed its fuctions to the current ones.
* Now obtained from dying to Robo Exer's grand finale.
* Updated its sprite to  from its previous sprite .
* Version 1.1 - Added Exer Dice and it's functionalities, though never used as the dice icon.
Category:Dice