GODZILLA: Ceaseless Combat/Mechagodzilla 2

Mechagodzilla 2 is a playable character in GODZILLA: Ceaseless Combat. It is based on the Heisei Mechagodzilla from Godzilla vs. Mechagodzilla 2(1993), albeit without the attached Garuda that it is commonly seen with due to Garuda being its own fighter.
==BACKSTORY==
In the midst of a monster attack spike, especially after a conflict among Godzilla, Mothra, and Battra in 1993, humanity needed to have a reliable, strong answer. Inspired by the Mechagodzilla employed by the Black Hole Planet 3 Aliens in their many attempts, the Global Defense Force sought to create their own take on a mecha that could fight back against the King of the Monsters. While they were unable to replicate the durability of the space titanium armor used by the original, scientists instead engineered and synthesized an alternative: NT-1, a shiny alloy that can absorb heat and energy from beam attacks as if nothing had happened, in addition to still standing strong against melee blows. The result: a devastatingly powerful fortress of a mecha armed to the teeth with weapons perfectly designed to take down any rogue kaiju, but especially Godzilla. Designation UX-02-93.
==GAMEPLAY==
Mechagodzilla 2 is a heavily, almost entirely, range-oriented fighter. While not a single attack(aside from its Rage Attack) in its arsenal is free of Energy cost, they are mostly made up for by ridiculous power. Mechagodzilla 2 may not be particularly fast in its movements, but it has just enough maneuverability to effectively fill its niche, able to hover and do double jumps around the map. Keep foes away as much as you possibly can, for while Mechagodzilla 2 is very resistant to melee attacks, a nigh-complete inability to quickly counter means that it will quickly become overwhelmed. Careful use of the Plasma Grenade and several of Mechagodzilla 2's other weapons is crucial to master the mecha, and if you can manage to land the G-Crusher it just might swing the match around or end the fight right there.
==STATS==
Stat 						Value					
Strength 						 					3
Durability						 					8
Power 						 					10
Resistance						 					10
Agility 						 					5
==ELEMENT MATCHUP==
Damaged normally by:										
Weak vs.: 										
Resists: 										
Immune to: 										
==MOVESET==
*Mechagodzilla 2 can double jump and hover, though the latter gradually drains Energy.
*Mechagodzilla 2 doesn't lose Energy for the first ten seconds of the match.
*While blocking, Mechagodzilla 2 takes reduced damage from Weapons.
Input 	Name 	Element	Type 	Energy Cost 	Description
High Attack 	Piston Punch 	 	Melee 	5% 	Mechagodzilla 2 punches with a hand before unleashing a jet of flame from it.
High Up 	Uppercut 	 	Melee 	10% 	Mechagodzilla 2 swings upwards with a fist while jumping up into the air. It should be noted that if executed in the air Mechagodzilla will still do an additional jump with full movement capability, making this move arguably more effective as a defensive repositioning maneuver than an offensive one.
High Down 	Boomerang Punch 	 	Melee 	20% 	Mechagodzilla 2 fires off one fist, which will fly forward, then turn around and return to Mechagodzilla; the attack has the potential to hit twice.
High Left/Right 	Dual Hook 	 	Melee 	15% 	Charging its fists with electricity, Mechagodzilla 2 steps back and jumps forwards, throwing two slow hooks from both sides.
Low Attack 	Hydraulic Kick 	 	Melee 	10% 	Mechagodzilla 2 kicks with one foot before unleashing a giant jet of flame from it.
Low Up 	Hover Charge 	 	Melee 	35% 	Using its jets, Mechagodzilla lifts off the ground slightly and will quickly charge around, faster than its normal rush. If it collides with a foe, both will take considerable damage and fall to the ground.
Low Down 	Diagonal Jet 	 	Melee 	25% 	Mechagodzilla 2 lifts off for a brief moment, then lunges forward and slightly down with the flames from its foot jets exposed, ready to strike at its opponent.
Low Left/Right 	Laser Cannons 	 	Weapon	15% 	Mechagodzilla 2 fires its laser cannons forwards, but slightly to the left and right.
Strong Attack 	Plasma Grenade 	 	Weapon	 	A port located on Mechagodzilla 2's stomach opens and begins to flicker with a blue glow. During this time, all beam projectiles that hit Mechagodzilla 2 will be nullified as long as both attack buttons are held. If hit with a beam, the light will change to a purple glow to show that energy is stored. Release the buttons to unleash the stored blast, which will deal 50% more damage than the beam attack. Mechagodzilla 2 can move while the port is open, but keeping the beam energy stored for too long will start draining Mechagodzilla 2's Health and Energy.
Strong Up 	Paralyzer Missile 	 	Weapon	15% 	Mechagodzilla 2 launches a Paralyzer Missile from one of the ports on its shoulders. The missile does little damage on impact, but slows down the foe and weakens their melee attacks for a brief period of time(the effect does not stack with repeated Paralyzer Missiles). It does more damage than the Tranquilizer Missile and flies higher.
Strong Down 	Tranquilizer Missile	 	Weapon	15% 	Mechagodzilla 2 launches a Tranquilizer Missile from one of the ports on its waist. The missile does little damage on impact, but removes some of their Energy and Rage(but not Critical Mass). It flies faster than the Paralyzer Missile and flies lower.
Strong Left/Right 	Jet Sweep 	 	Weapon	10% 	Mechagodzilla 2's many jets ignite, creating a rush of hot air all around it that pushes foes away and does slight damage.
Primary Weapon 1 	Electric Bolt 	 	Weapon	50% 	Mechagodzilla 2 releases a current of electricity from above its Plasma Grenade port. If a foe tries to block, the attack will ignore the block and hit seven times instead of just once.
Primary Weapon 2 	Mega Buster Blast 	 	Weapon	40% 	Mechagodzilla 2 releases its Mega Buster from its mouth, the beam breaking into bursts as it flies. If done in midair, the Mega Buster will fire every burst at once in a variety of angles fanning out.
Continuous Breath Weapon 	Mega Buster 	 	Weapon	25% per second	Mechagodzilla 2 releases its Mega Buster from its mouth.
While grabbing foe, Throw 	Elbow Grind 	 	Melee 	10% 	With its opponent held tight, Mechagodzilla 2 starts to slowly grind its metallic elbow into their neck before dropping its foe to the ground.
While grabbing foe, Throw Up, Left, Right, or Down	Shock Anchors 	 	Weapon	50% 	The metallic monster quickly launches its Shock Anchors, which push the foe out of its hold. Mechagodzilla 2 then releases an electric current through the anchors, electrocuting its target several times before retracting its anchors and sending the foe falling.
Special Technique 	Steam Cooldown 	 	-- 	75% 	Mechagodzilla 2 pauses and releases steam from its vents to cool down. This heals it slightly and deals tremendous damage to anyone close enough to be scalded by the steam.
Rage Attack 	G-Crusher 	 	Weapon	-- 	After charging up and glistening, Mechagodzilla 2 hovers up and rushes at its opponent. If it connects, the mechanical monster launches its Shock Anchors at the foe, then flies up higher and unleashes its entire weapon arsenal numerous times at once, battering the helpless victim. Every hit is capable of removing a Health Cell.
Rage Attack 	G-Crusher 	 	Weapon	-- 	After charging up and glistening, Mechagodzilla 2 hovers up and rushes at its opponent. If it connects, the mechanical monster launches its Shock Anchors at the foe, then flies up higher and unleashes its entire weapon arsenal numerous times at once, battering the helpless victim. Every hit is capable of removing a Health Cell.
Rage Attack 	G-Crusher 	 	Weapon	-- 	After charging up and glistening, Mechagodzilla 2 hovers up and rushes at its opponent. If it connects, the mechanical monster launches its Shock Anchors at the foe, then flies up higher and unleashes its entire weapon arsenal numerous times at once, battering the helpless victim. Every hit is capable of removing a Health Cell.
Category:Godzilla Kaiju
Category:Playable Characters
Category:Subpages
Category:Godzilla (series)
Category:Non-fanon characters