Tea plants

Tea plants are plants in Plants vs. Zombies: Lost World you can grow in another part of the Zen Garden (the tea plantation section). These tea plants can be applied to different seed packets of plants to grant them special effects. The following is dialogue when Crazy Dave introduces tea plants to the player:
Crazy Dave: Y'know tea isn't just for us humans.
Crazy Dave: Plants drink it too!
Crazy Dave: The only difference is that tea gives plants superpowers!
Crazy Dave: Which is why I wanna introduce to you...
Crazy Dave: ...TEA PLANTS!
Crazy Dave: Here, I'll show ya how to put these bad boys to use!
Crazy Dave will then give a tutorial for using tea plants.
==Obtaining==
Tea plants can be unlocked by using tea leaves, a currency that you can obtain by having leftover Plant Food in a completed level, one Plant Food saved giving you one tea leaf. This, however, only takes effect after completing Plunging Rapids - Level 6A, after obtaining the Plant Food recycling machine. The Zen Garden has a separate area exclusively used for growing tea plants. Tea plants are unlocked in the almanac (by selecting its respective seed packet (although it doesn't have an actual seed packet in-game) and clicking/tapping a button that will show to unlock it), and each tea plant requires a certain amount of tea leaves to unlock. However, obtaining the Plant Food recycling machine only allows three tea plants to be purchasable at first, more tea plants can be made purchasable as you unlock them in other areas.
==Growing in Zen Garden==
After unlocking a tea plant, you will automatically obtain one baby tea plant of that type which will start growing in your Zen Garden. Like other plants in the Zen Garden, tea plants have three growth stages and work similarly to other plants, requiring water and fertilizer to grow. Unlike other plants, however, after fertilizing them, you must spend a certain amount of tea leaves before they advance to the next growth stage (it takes one tea leaf to advance to the second growth stage, and three to the third stage).
You cannot use tea plants in battle yet in their first growth stage, and only unlock their usability in battle on their second growth stage. And, at their third growth stage, you can start to evolve them to unlock a secondary benefit (more about this in the Evolutions section. Also, unlike other plants, tea plants that reach their third growth stage will no longer need to be watered to be cared for, and will remain in your Zen Garden without the need of keeping them happy.
==Usage in battle==
Fully grown tea plants can be assigned to your seed packets during seed selection. Click/tap and hold a seed packet already assigned to a seed slot to open up a UI that'll show you what kind of tea plant you want to assign it (you can remove a tea plant from a seed packet if you want to). That seed packet will then obtain the benefits that the tea plant offers. You can only assign one seed packet to one tea plant for each level.
Certain types of plants gain extra benefits from certain types of tea plants. For example, Chamomile's benefits are enhanced for plants with High toughness or higher. Additionally, some tea plants can also give drawbacks to their own effects when assigned to a certain type of plant. For example, Roselle's drawback applies for plants which cost 25 sun or less.
==Evolutions==
Tea plants may evolve and unlock secondary benefits that may improve their pre-existing benefits or give additional benefits. This can be done as soon as the tea plant reaches their third growth stage, where you can then start to evolve them by choose one out of three available evolutions, each evolution having their own benefits. You may devolve your tea plant to switch to other evolutions if you choose to, but, however, this costs one tea leaf to do so, so make sure you choose your evolutions wisely.
==List of tea plants==
<tabber>Tea Plant=
Type of tea: Green tea
Description: Tea Plants (not to be confused with the general term) give green tea, which is good for activating Plant Food effects.
Cost: 5 tea leaves
Effect: The first time this plant is planted, it activates its Plant Food effect.
Bonus effect: If the plant is green (excluding stem and leaves, unless the plant only consists of a stem and/or leaves), whenever this plant on the lawn has its Plant Food effect activated, its seed packet is automatically recharged.
Evolutions:
*Going green - Any plant that has a green stem and/or leaves now benefits from the bonus effect.
*Overload - After the first time this plant is planted, for every other fifth time it is planted, it activates its Plant Food effect.
*Composting - When the plant of this type that was first planted gets defeated or shovelled, one Plant Food is created out of it.
Flavour text:
Tea Plant made his own life motto a couple years back and didn't change it one bit. "Whenever you think of tea, think of the colour green. And whenever you think of the colour green, keep thinking of the colour green."
|-|Yerba Mate=
Type of tea: Mate
Description: Yerba Mate gives mate, which is perfect for giving plants a quick start.
Cost: 7 tea leaves
Effect: This plant costs for free the first time it is planted.
Bonus effect: If the plant costs 25 sun or less, the plant stays free for the first three times it is planted instead of just once.
Penalty effect: If the plant costs more than 300 sun, a 300 sun discount is only applied rather than becoming free.
Evolutions:
*Freebie - Any plant that costs 50 sun or less benefits from the bonus effect.
*Steroids - This plant now automatically fully recharges during the start of the game.
*Energy surge - All instances of this plant has double speed for 40 seconds after the first instance has been planted.
Flavour text:
Yerba Mate, to be frank, is happy that Coffee Bean doesn't exist in this game. He would hate to have to start dealing with competition.
|-|Chamomile=
Type of tea: Chamomile
Description: Chamomile gives chamomile tea, which can heal plants over time.
Cost: 6 tea leaves
Effect: After 10 seconds without getting damaged, heal the plant for 600 DPS.
Bonus effect: If the plant has a High toughness or higher, it heals for 1000 DPS instead of 600 DPS.
Evolutions:
*Caregiver - Plants with Elevated toughness will also benefit from the bonus effect.
*Eternal health - Plants will still heal when being damaged, but, however, the bonus effect will not take effect and it takes 15 seconds instead of 10 to heal (both only while damage is being absorbed).
*First Aid - Plants with lower than 33.3% health take only 5 seconds to heal.
Flavour text:
"What kinds of jobs do nuts apply for?" said the right head. "Nutjobs! Hahahaha!" You have no idea how much the left and middle heads want to hit the right head with a hoe, they've listened to more than enough of the right head's terrible puns.
|-|Rooibos=
Type of tea: Rooibos
Description: Rooibos gives rooibos tea, which, like mate, gives plants a quick start, but in a different way.
Cost: 7 tea leaves (must be unlocked on Level 8A in the Grove of Gloom first)
Effect: This plant fires its projectile(s) three times in the span of 1 second upon planting (for every instance).
Bonus effect: If this plant has a firing rate of 1.5 seconds or faster, it fires 10 times instead.
Evolutions:
*Energizer - Plants with a firing rate of 3 seconds or faster also benefit from the bonus effect.
*Adrenaline - The effect also applies while the plant is being damaged, but for half the speed.
*Automator - The effect also applies for manual firing plants, firing projectiles randomly at zombies if the plant has a range that spans more than just its lane.
Flavour text:
"No no no, it's pronounced 'roy-boss'.", said Rooibos to another plant, who struggled to pronounce his name right. "'Rui-bose'?", said the plant in return. "Repeat after me. 'Roy'." "'Roy'." "'Boss'." "'Boss'." "'Roy-boss'." "'Rui-bose'." Rooibos lets out a sigh and says "Never mind…"
|-|Roselle=
Type of tea: Hibiscus tea
Description: Roselles give hibiscus tea, which is good for sun production.
Cost: 7 tea leaves (must be unlocked on Level 9A in the Magma Marshlands first)
Effect: For every instance of this plant, the first zombie defeated by this plant drops 25 sun.
Bonus effect: If this plant costs 200 sun or more, the defeated zombie drops 50 sun instead.
Penalty effect: If this plant costs 25 sun or less, this plant must defeat its second zombie to produce sun.
Evolutions:
*Enlightened - Plants that cost 150 sun or more now benefit from the bonus effect.
*Sun for sun - The penalty effect is negated, but so is the bonus effect.
*Accumulation - The penalty effect applies for all plants, but for plants not already affected by the penalty effect, the sun drop is doubled.
Flavour text:
"Heya, I'm Roselle! And I'm doing Rose-swell!" says Roselle. You can already tell she's spent at least a bit of time with Chamomile's right head in the Zen Garden.
|-|Jasmine=
Type of tea: Jasmine
Description: Jasmines gives jasmine tea, which helps to strengthen immunity.
Cost: 8 tea leaves (must be unlocked on Level 10A in the Lightning Ridge first)
Effect: For every instance of this plant that is first planted, that plant is immune to damage for 3 seconds.
Bonus effect: If the plant has a High toughness or higher, it gains immunity for 9 seconds instead.
Penalty effect: Immunity only lasts for 1.5 seconds for free plants (overrides the bonus effect).
Evolutions:
*Tanker - Plants with Elevated toughness will also benefit from the bonus effect.
*Lightweight-duty - The bonus effect applies for plants with Typical toughness instead, and the immunity lasts only for 6 seconds.
*Active immunity - Instead of three seconds, plants will be immune to damage for the first three attacks.
Flavour text:
"Hey Jasmine," said Chamomile’s right head. "Ya like jazz-mine?" Chamomile’s other heads facepalmed, while all of Jasmine's heads on the other hand says in unison "Do you want to get chainsawed?"
|-|Peppermint=
Type of tea: Peppermint
Description: Peppermints give peppermint tea, which, helps enable concentration and aiming for weak spots.
Cost: 8 tea leaves (must be unlocked on Level 11A in the Blizzard Peaks first)
Effect: This plant now has a 20% chance of performing a critical hit that does triple damage.
Bonus effect: If this plant has a firing rate slower than 3 seconds, the critical chance is increased to 40%.
Penalty effect: If this plant has an area of effect, the critical damage done is reduced to double damage.
Evolutions:
*Accuracy refinement - Plants with a firing rate slower than 1.5 seconds also benefit from the bonus effect.
*Precision adjustment - The bonus effect increases the critical chance to 50% in exchange for decreasing the normal effect’s chance to 10%.
*Near miss - If the critical hit attempt failed, add another 30% chance to increase the damage by double instead (unless the penalty effect is in play).
Flavour text:
"What? What is it that you want now?" says Peppermint to Chamomile's right head. "If you could PLEASE just stop invading every other tea plant's almanac entries all the darn time, that would be great, y'know?" Chamomile's right head inhaled deeply for a good three seconds before saying "Not gonna lie, I think we're gonna be reaching a disagree-mint on that one!" Chamomile's right head laughs as Peppermint and Chamomile's other heads slowly descend into madness.
Image credits: Art done by Melvin.
|-|Lemongrass=
Type of tea: Lemongrass
Description: Lemongrass gives lemongrass tea, which helps to drastically boost physical resilience.
Cost: 9 tea leaves (must be unlocked on Level 10A in The Sanctuary first)
Effect: When any instance of this plant is defeated by a zombie for the first time*, it has a 20% chance to remain on the field and regenerate to full health.
*Clarification note: every instance of this plant will have this effect, and will deactivate if that plant manages to activate it successfully.
Bonus effect: If the plant has a High toughness or higher, their Plant Food effect is also activated if they successfully remain on the field.
Evolutions:
*Willpower - Plants with Elevated toughness will also benefit from the bonus effect.
*On the offensive - The bonus effect applies for plants with Typical toughness instead.
*Now or never - The effect is guaranteed to activate for the first three defeated plants, but will then deactivate afterwards.
Flavour text:
"Okay, don't tell anyone, but uh..." Lemongrass says. "I don't actually know how to revive plants, it was my weirdo neighbour next door who taught me, and even then the revival doesn't always work."
|-|Lavender=
Type of tea: Lavender
Description: Lavender gives lavender tea, which is good for channeling shadow aura.
Cost: 10 tea leaves (must be unlocked on Level 30A in The Sanctuary first).
Effect: When this plant is exposed to shadow aura (what powers shadow plants), they gain a 1.25× multiplier to their applicable stats (i.e. strength, toughness and sun production).
Bonus effect: If the plant is a shadow plant, the multiplier stacks an additional 1.05× for every other additional shadow aura source they are exposed to at once.
Evolutions:
*One with the shadows - Non-shadow plants also benefit from the bonus effect, but their second shadow aura source will not stack another multiplier. 
*Nyctophile - Plants will get a 1.5× stat multiplier instead when they are exposed to shadow aura, but will get a 0.5× multiplier if they aren’t. 
*Shadow-link - Copies of this plant can power each other in a 3×3 area.
Flavour text:
"No," says Lavender's first head. "This is the last straw," said the second. "You are a menace to society. Not until you stop torturing all of us with your insufferable puns, would we then perhaps consider your freedom," said the third to the helpless right head of Chamomile, who was fully duct-taped from top to bottom to a wall. "Mmmmmf!" Chamomile's right head cries out in vain, unable to have a say in the matter. Although this would mean the left and the middle head will be forced to stay put next to the wall for a long time, it was only a small price that they were willing to pay for salvation.
</tabber>
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