Report 1029

Report #1029
Skillset: Telepathy Skill: Dementia/Pacify
 Org: Aquamancers Status: Completed Aug 2013
Furies' Decision:
Solution 1 (ish). We will remove dementia, leave pacify, and add paranoia and
confusion, which are appropriate for Telepaths.
Problem: While Telepathy is largely made up of afflictions, the ability for a
Telepath to reliably stick afflictions beyond possibly stupidity and/or
hallucinations for an extended period of time is non-existant. The skillset
holds a total of 11 affliction related abilities with 6 non-affliction related
abilities. Spread over those 11 abilities, there are a total 6 herb cures
used(galingale - addiction, reishi - pacify, horehound - recklessness, kombu -
amplifyphobia, epilepsy, deadened, wormwood - all 4 affs, pennyroyal -
stupidity, dementia, hallucinations) 1 focus body cure, with all but 3(4) of
the afflictions cured with focus mind. Overall, pacify and dementia are two
afflictions that are in no way appealing in combat for a Telepath. Pacify is the
only reishi cure available to Telepathy, with the only other two reishi cures in
any way available to mages being afflictions we've no control over(justice in
Aquachemantics and aeon in Aerochemantics). Dementia, while sharing a cure with
stupidity and hallucinations, in no way assist in advancing towards a mindburst
kill nor in anyway hinders an opponent. This report seeks to replace these two
afflictions with afflictions that are appealing to use, and effective.
[A: 0 R: 0] Solution #1: Replace Dementia and Pacify with Paranoia and
 Confusion.
[A: 0 R: 0] Solution #2: Replace Dementia and Pacify with Paranoia and Lovers.
[A: 0 R: 0] Solution #3: Replace Dementia and Pacify with Confusion and
 Dizziness.
Player Comments:
---[Viynain on 7/5 @ 00:53 writes]:
My preference is to actually add in these afflictions (especially confusion and
paranoia) instead of substituting them in. As a focus-aff centered skillset, the
fact they're not included in already is just off thematically and functionally.
---[Shuyin on 7/5 @ 21:17 writes]:
Solution 2 only.
---[Wobou on 7/7 @ 02:26 writes]:
I agree with solution 2, on demand confusion is very powerful in groups (and
doens't do much for a TP solo).
---[Vivet on 7/7 @ 04:51 writes]:
I would be fine with keeping both dementia and pacify, and adding in paranoia
somewhere.
---[Ioni on 7/11 @ 01:48 writes]:
I would prefer to keep the current afflictions and add in paranoia and/or
lovers.
---[Siam on 7/18 @ 04:38 writes]:
Solution 2 only.
---[Wobou on 8/8 @ 00:25 writes]:
I agree with the sentiment of adding these afflictions in. The issue with
telepathy is less what cures the afflictions it delivers and more the amount
over laugh
---[Wobou on 8/8 @ 00:27 writes]:
Oops. I meant to say the amount of afflictions over time. Perhaps once just
hiding afflictions was enough to mess up systems but in this current area it
takes substantial afflicting power to keep someone tied up. We also need to
address the issue where outside of addiction and stupidity there isn't really a
reward for a telepath to afflict but that's the subject for another report
---[Neos on 8/11 @ 05:15 writes]:
An alternate solution would also be Ioni's suggestion to add the afflictiosn in
instead of simply replacing. @Wobou I fully agree, but as is, the most amount of
afflictions a Telepath can stack on someone under 1 cure type is 4, and each of
those 4 afflictions(wormwood cured fears) is cured by both herb and focus mind
and compared to other skillsets, Telepathy can't increase their rate of attack,
so I feel the main goal should be adding in more afflictions that stack on a
cure type, then focus on working on actually sticking the afflictons and move on
from there.
---[Kio on 8/13 @ 20:48 writes]:
Agreed that both dementia and pacify should stay, but paranoia and lovers can be
added.