Status Effects

The following is a list of Status Effects in the game The Metronomicon.
==List of Positive Status Effects==
Icon	Name 	Description
 	Inspired 	Causes heroes and enemies to deal more damage with attacks.
 	Protect 	Causes heroes and enemies to take less damage from attacks.
 	Focus 	Causes heroes spells to take less casting beats per tier.
 	Haste 	Causes lanes to recover after casting more quickly. Causes enemies to act more quickly.
 	Taunt 	Causes all enemy attacks to target the taunting hero.
 	Regeneration	Restores HP over time.
 	Slow Field 	Automatically casts Slow upon any newly spawned or active enemy.
 	Inoculation 	Can stack multiple instances. Consume one stack to prevent one negative status effect from applying to a hero.
 	Leech 	Can stack multiple instances. Consume one stack to automatically cause Bleed on one newly spawned enemy.
 	Hatted 	Can stack multiple instances. Consume one stack to prevent one negative note judgement from causing a fizzle or stumble.
 	Energized 	The next primary attack made by the affected hero will always be a crit.
==List of Negative Status Effects==
Icon	Name 	Description
 	Bleed 	Decreases HP over time.
 	Slow 	Causes lanes to recover more slowly after casting. Causes enemies to act more slowly.
 	Stun 	Causes a hero track to interrupt casting and note scroll. Delays an enemy's next turn.
 	Hazy 	Prevents Secondary Ability beat gain from note play.
 	Blind 	Causes notes to fade in halfway through scrolling down the track.
 	Color Blind	Causes notes to appear all black, lacking color.
 	Dizzy 	Causes notes to waver as they scroll down the track.
 	Spins 	Causes notes to spin as they scroll down the track.
Category:Status Effects