Strider Hiryu (Marvel vs. Capcom)

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|-|Marvel vs. Capcom: Clash of Super Heroes=
|-|Marvel vs. Capcom 2: New Age of Heroes=
|-|Ultimate Marvel vs. Capcom 3=
|-|Marvel vs. Capcom: Infinite=
</tabber>
==Summary==
Strider Hiryu is a primary protagonist from the Marvel vs. Capcom series. He is a member of the Striders, a secret organization of ninjas who have been operating behind the scenes throughout history. Obtaining A-Class status at a young age, Hiryu serves as one of the organization's best members.
In response to powerful adversaries such as Onslaught, Abyss, and Galactus, Strider Hiryu joined forces with many heroes to save the world. He would later join the resistance against Ultron-Sigma when the latter threatened the merged worlds of Marvel and Capcom.
==Powers and Stats==
Tier: , higher with X-Factor
Name: Strider Hiryu, Hiryu
Origin: Marvel vs. Capcom
Gender: Male
Age: At least 1000 (Stated to have fought Grandmaster Meio for a thousand yearsMarvel vs. Capcom: Infinite)
Classification: Human, Ninja Mercenary, Member of the Striders
Powers and Abilities:
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|-|Innate Abilities=
Superhuman Physical Characteristics, Martial Arts, Acrobatics (Often performs several flips and agile maneuvers. All Marvel vs. Capcom characters can pull off a Super Jump, which involves leaping high into the air in a single bound. Hiryu is also capable of jumping across walls and latching on to the other side in a single leap), Surface Scaling (Can latch onto walls and climb on them with his sickle), Stealth and Weapon Mastery (Strider Hiryu is highly skilled in infiltration and assassination. His fighting style consists of a combination of ninjutsu and the use of high-tech weaponryMarvel vs. Capcom: Infinite Official Site), Self-Sustenance (Type 1; Could fight in space undeterred), Instinctive Action (Capable of following his instincts in battle rather than thought), Longevity and Possibly Resurrection (Claimed to have fought Grandmaster Meio for a thousand years and experienced a thousand deaths. Throughout all this, he hasn't aged), Limited Flight (While mid-air, Hiryu can send himself flying in variable directions and angles with the Excalibur move), Plasma Manipulation (With Cypher), Afterimage Creation (When using Excalibur or Ame-no-Murakumo, Hiryu can move fast enough to create afterimages. Furthermore, he can create images of himself with Vajra and Ragnarok to attack from multiple directions at once), Teleportation (With Warp), Summoning (Can summon Options and even an assist character to aid him in combat), Non-Physical Interaction (Could fight and kill Onslaught, who is a psionic entity created from Charles Xavier and Magneto's dark emotionsMarvel vs. Capcom: Clash of Super HeroesMarvel vs. Capcom: Official Complete Works), Statistics Amplification and Healing (Activating X-Factor temporarily increases its user's strength and speed while healing them at a rapid pace.Ultimate Marvel vs. Capcom 3 Manual Blocking attacks in this state also prevents chip damage), Attack Reflection (Capable of reflecting energy projectiles and missilesMarvel vs. Capcom: Infinite), Resistance to Cosmic Radiation (Capable of fighting in space unharmedUltimate Marvel vs. Capcom 3), Mind Manipulation and Corruption (Capable of remaining unaffected when wielding the Soul Gem, which corrupts the mind of its user with its intoxicating allureMarvel vs. Capcom: Infinite), Death Manipulation (Was completely unaffected by when traversing Ruby Heart's Earth and encountering Abyss,Marvel vs. Capcom 2: New Age of Heroes the latter of which caused global winds that inflicted death onto inland life, animals, and plant life just by existingMarvel vs. Capcom 2: New Age of Heroes ManualMarvel vs. Capcom 2: New Age of Heroes Official SiteMonthly Arcadia Issue 002Marvel vs. Capcom: Official Complete Works), Disease Manipulation (Was completely unaffected by when traversing Ruby Heart's Earth and encountering Abyss,Marvel vs. Capcom 2: New Age of Heroes the latter of which spread a mysterious illness to SonSon's village just by existingMarvel vs. Capcom 2: New Age of Heroes Official SiteMarvel vs. Capcom: Official Complete Works)
|-|Options=
Inorganic Physiology (Type 2), Flight (Option C is a hawk-shaped robot that can fly, while Option A can levitate off the ground), Energy Projection (Option A can fire ring-shaped lasers), Limited Fire Manipulation (With Formation B (Shot)), Explosion Manipulation (With Formation C)
|-|Infinity Gems=
* Damage Boost (The Power Gem increases one's powerMarvel Super Heroes)
*Speed Amplification, Intangibility, and Forcefield Creation (The Time Gem amplifies one's speed.Marvel Super HeroesMarvel vs. Capcom: Infinite Users are also capable of dashing past opponents and through projectiles in short dashes.Marvel vs. Capcom: Infinite When used by T'Challa, the Time Gem created a barrier beyond time that protected Valkanda from outside threats)
* Energy Projection, Homing Attack, Explosion Manipulation, Air Manipulation, Fire Manipulation, Ice Manipulation and Electricity Manipulation (The Reality Gem allows its user to fire energy spheres, explosive pumpkins, or slow energy bursts that home in on targets. Its Infinity Surge projects a wind blade, a floor of ice that freezes opponents, a beam of fire, and a bolt of lightning from above, all of which home on its opponents)
* Defence Boost, Sealing, and Energy Manipulation (The Space Stone grants Super Armour, a state in which most attacks will fail to stagger its user. It also traps targets within a cube of energy, restricting their movement and leaving them vulnerable to combos)
* Status Effect Inducement (Performing a throw attack successfully when using the Mind Stone inflicts a stun effect)
* Healing and Life Drain (The Soul Stone refills one's health and grants them the ability to use a long ranged energy attack that drains an opponent of their own health), Purification and Mind Control Negation (Merely grasping the Soul Gem cured Thor of the Sigma Virus as well as breaking him out of Ultron-Sigma's controlMarvel vs. Capcom: Infinite)
|-|Assists=
Weapon Mastery (Arthur assists by throwing spears at his opponent like javelins. U.S. Agent assists by charging with his shield. Unknown Soldier, Michelle Heart, and Saki assist by using firearmsMarvel vs. Capcom: Clash of Super Heroes), Martial Arts (Shadow, Rogue and Ton Pooh use their physical combat expertise to assistMarvel vs. Capcom: Clash of Super Heroes), Energy Projection (Unknown Soldier assists by using firearms that shoot out energy bolts. Shadow can assist by kicking out energy waves at his opponent. Michelle Heart assists by firing a spreadshot set of energy bolts at her enemy. Cyclops assists by firing an optic beam at an enemy. Jubilee can assist by firing energy projectiles at an enemy. Magneto assists by firing an energy blast at an enemyMarvel vs. Capcom: Clash of Super Heroes), Fire Manipulation (Shadow can attack his opponent with blue flames that spread on contact with his physical strikes. Lou can spew fire from his breath to assistMarvel vs. Capcom: Clash of Super Heroes), Summoning (Pure assists by summoning various items from the sky including a huge dice to fall on the victimMarvel vs. Capcom: Clash of Super Heroes), Telekinesis (Anita assists by using telekinesis to throw various objects at an enemyMarvel vs. Capcom: Clash of Super Heroes), Electricity Manipulation (Saki assists by firing electrical bolts from her cannon. Thor can assist by using Mjolnir's lightning to damage an opponentMarvel vs. Capcom: Clash of Super Heroes), Plasma Manipulation (Ton Pooh assists with her Deadly Plasma Kick, which uses plasma to increase the range of her kickMarvel vs. Capcom: Clash of Super Heroes), Explosion Manipulation (Devilot assists by having her men push a button that activates an explosion albeit this also takes her along with itMarvel vs. Capcom: Clash of Super Heroes), Energy Manipulation (Colossus assists by imbuing his body with energy that makes him harmful to touch and charging at the enemy. Psylocke assists by coating herself in energy and drilling towards the opponent. Rogue assists by punching the enemy, which causes energy to spark from her fists. While ramming an opponent, Juggernaut can assist by coating his head with an energy force. Sentinel causes energy sparks to fly on physical contact with an enemy after ramming themMarvel vs. Capcom: Clash of Super Heroes), Air Manipulation (Storm assists by conjuring up a whirlwind that can damage an opponentMarvel vs. Capcom: Clash of Super Heroes), Ice Manipulation (Iceman can assist by causing large icicles to fall down upon an enemyMarvel vs. Capcom: Clash of Super Heroes)
|-|Heroes & Heralds Cards=
Power Bestowal (Each card grants a certain ability or buff to whoever holds itUltimate Marvel vs. Capcom 3), Statistics Amplification (Certain cards have the ability increase health, power-up hypers and X-Factor time, movement speed, flight time, and defenseUltimate Marvel vs. Capcom 3) Absorption (Certain cards have the ability to absorb an opponent's vitality or hyper meterUltimate Marvel vs. Capcom 3), Damage Boost (Many cards offer an attack boostUltimate Marvel vs. Capcom 3), Attack Reflection (The Ms. Marvel card reflects damage received from attacksUltimate Marvel vs. Capcom 3), Invisibility (The Demitri, Nightcrawler, and Spider-Ham cards give the user the ability to turn invisibleUltimate Marvel vs. Capcom 3), Poison Manipulation (The Rathalos, Rathian and Red Skull cards may poison an opponentUltimate Marvel vs. Capcom 3), Healing (Certain cards have the ability to recover health or Hyper MeterUltimate Marvel vs. Capcom 3), Limited Healing Negation (Certain cards have the ability to decrease the amount of recoverable health their opponents haveUltimate Marvel vs. Capcom 3), Limited Invulnerability (Certain cards have the ability to grant invincibility to projectile attacksUltimate Marvel vs. Capcom 3), Resurrection (The Astaroth card can revive the user with full health when defeated as the last member of their teamUltimate Marvel vs. Capcom 3)
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Attack Potency: Dwarf Star level (Capable of defeatingMarvel vs. Capcom: Clash of Super Heroes Onslaught, who was stated to be the most powerful enemy in history,Marvel vs. Capcom: Clash of Super Heroes Manual surpassing the likes of Thanos and Galactus. Defeated Grandmaster Meio alongside Gamora), higher with X-Factor
Speed: FTL (Kept up with Onslaught), higher with X-Factor
Lifting Strength: Class Y (Comparable to Onslaught)
Striking Strength: Dwarf Star level, higher with X-Factor
Durability: Dwarf Star level, higher with X-Factor
Stamina: Superhuman
Range: Standard Melee Range; Several Meters with Cypher and Special Attacks; Low Multiversal with the Space Gem and Reality Gem (The Space Gem and Reality Gem had the ability to fuse the Marvel Universe, the Dark Dimension, the Capcom Universe, and the Makai Kingdom together)
Standard Equipment: 
*Cypher: A plasma-generating broadsword capable of cutting through anything.Ultimate Marvel vs. Capcom 3
*Options: A set of three robots that Hiryu can summon at will. 
**Option A: A round-shaped robot with a circular top. They serve as protection for Hiryu, spinning around him in circles while shooting ring-shaped projectiles whenever he swings his Cypher.
**Option B: A robot resembling the appearance of a saber-toothed tiger. In addition to attacking enemies, Hiryu can also ride on their backs as a means for transportation.
**Option C: A hawk-shaped robot designed for aerial combat. Similar to Option B, they can be used not only for combat, but also for transportation.
*Sickle
*Chain
*Optional Equipment:
**The Heroes & Heralds Cards
**The Infinity Gems 
***Power Gem
***Time Gem
***Reality Gem
***Space Gem
***Mind Gem
***Soul Gem
Intelligence: Gifted (Strider Hiryu is a highly-skilled and trained mercenary, becoming an A-Class Strider at a young age. Hiryu is also a formidable fighter in the eyes of Wolverine, who believes he'd have some trouble with the Hand if it consisted of ninjas like him. Additionally, he is considered one of the best in his organization, and has plenty of experience, having lived for over a thousand years. Combat-wise, Hiryu is known for his incredibly swift movement and surprising versatility. In battle, he has numerous projectiles at his disposal, displays great mobility through melee attacks and teleportation, and sports a fighting style that highly consists of vigorous pressuring and mind games)
Weaknesses: Strider Hiryu can only wield one Infinity Gem and equip up to three card effects at a time.
Notable Attacks/Techniques:
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|-|Command Normals=
7erq2e.gif|Rolling Side Kick
7erqen.gif|Double Jump
7erqn4.gif|Wall Jump
7erti1.gif|Arch Cut
7ert0u.gif|Arch Cut (MvCI)
7ersx0.gif|Lateral Slice
7erstq.gif|Aerial Lateral Slice
*Rolling Slide Kick: Strider Hiryu rolls forward and performs a quick sliding kick. A fast and low-hitting attack, this move can hit downed opponents.
*Double Jump: After the first jump, Strider Hiryu can perform a second jump mid-air.
*Wall Jump: Strider Hiryu can jump off of a wall after leaping against it.
*Arch Cut: Strider Hiryu performs an outward-turning slash with a slight lean. In Marvel vs. Capcom: Infinite, he crouches and performs a back-handed reverse slash, swinging his Cypher upward.
*Lateral Slice: Strider Hiryu does a quick inward horizontal slashing reap. Hiryu can also perform an aerial version of the attack called the Aerial Lateral Slice.
|-|Throws=
7es4qt.gif|Forward & Back Throw
7esjav.gif|Aerial Throw
*Forward & Back Throw: Strider Hiryu performs an Izuna Drop on the opponent, ending with them knocked down a short distance away.
*Aerial Throw: Strider Hiryu stomps the opponent down towards the ground before hopping a short distance away.
|-|Special Attacks=
7eseve.gif|Gram 
7esf3t.gif|Gram (UMvC3)
7esehj.gif|Ame-no-Murakumo
7esepa.gif|Excalibur
7esg2k.gif|Warp
7esgan.gif|Vajra
7esgrs.gif|Formation A1 & A2
7esgxn.gif|Formation B (Shot)
7esh54.gif|Formation B (Shot) (Aerial)
7esqku.gif|Formation C
7esi2l.gif|Vajra Shifting Directly into Wall Climb
7esi6l.gif|Wall Climb
7esk8e.gif|Cypher Strike
7esktf.gif|Jimen ni Tobigeri
7esl1l.gif|Ladder Kick
7esjz7.gif|Wall Exchange
7eskcm.gif|Raikiri Slash
*Gram: Strider Hiryu performs a horizontal slash with the reach of the plasma blade extended. Depending on attack strength, the plasma blade can extend in front of him, half-screen or even full-screen. This attack can also be performed while airborne and has a second, crouching variation. Starting from Ultimate Marvel vs. Capcom 3, this attack can make enemies wall bounce.
*Ame-no-Murakumo: Strider Hiryu dashes forward and performs a turning outward-leaning slash. The level of attack strength determines how far Hiryu sprints forward.
*Excalibur: An aerial multi-hit attack where Strider Hiryu performs a flying dash mid-air, slashing any enemy that crosses his path. The direction (up or down) and/or angle of this technique is variable depending on the attack button used.
*Warp: Strider Hiryu can instantly teleport around the screen, with the height and position of his reappearance being dependent on the button used.
*Vajra: Strider Hiryu teleports, then three images of him appear in mid-air. They all perform a diving kick, converging on the spot. In Marvel vs. Capcom: Infinite, Hiryu gains a 4th version of this technique where he teleports directly into a Wall Climb.
*Formation: Three summoning techniques involving the Options. Labeled Formation A, Formation B, and Formation C, Hiryu calls one of the Options to assist him in the fight.
**Formation A:
***Formation A1: Hiryu points forward and summons Option B. Option B will come running across the screen, hitting the enemy in its way.
***Formation A2: Hiryu points forward and summons Option C. Option C will come flying across the top-half of the screen, hitting the enemy in its path.
**Formation B: Strider Hiryu summons an Option A which floats next to him until either it is used or Hiryu is hit.
***Formation B (Shot): Hiryu sends Option A forward as a projectile engulfed in flames.
**Formation C: Strider Hiryu summons an Option C, which comes carrying a parachute bomb ready to be dropped at the enemy. The bomb can hit either on contact or on its way down. The strength of the button used determines how far or close to Hiryu the bomb is dropped.
*Wall Climb: Strider Hiryu jumps to either side of the screen and clings to it. While he's in this position, Hiryu can move up or down, dismount off the wall or perform several moves.
**Cypher Strike: Hiryu does a quick slash with his Cypher.
**Jimen ni Tobigeri: Hiryu does a diagonal descending flying kick.
**Ladder Kick: Hiryu does a sliding heel strike downwards to kick enemies just below him along the wall.
**Wall Exchange: Hiryu launches himself towards the opposite wall.
**Raikiri Slash: Hiryu propels himself off the wall horizontally and mid-flight performs a downward circular slash at the opposite direction.
|-|Hyper Combos=
*Legion: Strider Hiryu summons several robot panthers and hawks who all rush across the screen, hitting the opponent on their path.
7eslvw.gif|MvC-MvC2
7esm4r.gif|UMvC3-MvCI
*Ouroboros: Strider Hiryu summons two Dipodal Saucers to his aid, which start spinning around him rapidly. While in this state, both Saucers can damage on contact and shoot a ring laser whenever Hiryu attacks.
7esmp0.gif|MvC-MvC2
7esmu6.gif|UMvC3-MvCI
*Brionac: A new Hyper Combo debuting in Marvel vs. Capcom: Infinite. It's an air-only technique consisting of quick multi-directional slashes in which Hiryu spins around at high speeds while in mid-air, generating blade slashes in quick succession that appear all around him.
*Ragnarok: Strider Hiryu dashes forward and tries to grab the enemy. If successful, the enemy is thrown up into the air, where several Hiryu images attack with quick dashing strikes before finishing with three images converging for a final cross slash. Once the combo ends, the enemy finally hits the ground behind Hiryu as he lands. Prior to Ultimate Marvel vs. Capcom 3, the technique finished with a Vajra kick, with Hiryu appearing besides the fallen enemy just as they hit the ground.
7esncr.gif|MvC-MvC2
7esniw.gif|UMvC3-MvCI
|-|Infinity Gems=
*Power Gem: Strider Hiryu can use the Power Gem to increase his attack damage for a short period of time. In Infinite, the Infinity Surge version grants him a powerful attack with increased pushback force.
*Time Gem: Strider Hiryu can use the Time Gem to increase his movement speed for a brief time. In Infinite, the Infinity Surge version allows him to move a set distance forward or backwards in the form of an instant dash that goes through the opponent and their attacks. 
*Reality Gem: Strider Hiryu can use the Reality Gem to create three different elemental projectiles across the screen; electric spheres, icicles and fire orbs. In Infinite, the Infinity Surge version will make him launch a slow, homing energy burst with each use.
*Space Gem: Strider Hiryu can use the Space Gem to increase his defense for a period of time, which reduces damage taken from his opponent's attacks. In Infinite, the Infinity Surge version allows him to push the opponent forward or backwards, and the Infinity Storm version seals them in a large, square force cage which restricts their movement for a while.
*Mind Gem: Strider Hiryu can use the Mind Gem to constantly refill his Hyper Combo gauge for a short period of time. In Infinite, the Infinity Surge version provides him with a special throw attack which instantly stuns an opponent if hit.
*Soul Gem: Strider Hiryu can use the Soul Gem to increase/fill his health for a short period of time. In Infinite, the Infinity Surge version grants him a far-reaching energy attack which absorbs the health off the opponent upon hit.
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==Gallery==
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|-|Art=
|-|Music= 
|-|Alternate Costumes=
|-|Animations=
|-|Extra Content=
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==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
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