Hades (SSBU)

Hades () is a playable character in Super Smash Bros. Ultimate.
Holywood actor James Woods reprise his role in all regions and Kyūsaku Shimada, who voice the character in the Kingdom Hearts s eries reprise his role in the Japanese version.
==Attributes==
Hades is a light heavyweight fighter with a powerful strength on his arsenal, though he is generally slow and some moves have tons of end lag frames, but not without some hard-hitting moves that can K.O. his opponents rather quickly.
==Moveset==
*This fighter ability works similar to Sephiroth's Winged Form and Lucario's Aura, which is called Hellish Hothead, the twist is that he will use this form when he keeps losing the fight from his opponents. Hades starts off at 0% and when hit enough by his opponent, the damage and knockback of his moves will modify, like the usual, however, if he gets K.Oed by the opponent, he will apply bonus stats based on the amount of stocks and points he lost, as well as changing his standing animation from normal to cocky around half of stocks. When he is down at the last one, Hades will turn his face red and his hair flares up when at high percentage (less with one stock and high with many stocks), giving him more strength and range of his attacks, high dashing speed and gain super armor frames to all of his normal moves for the rest of the match, making him a threat. On the Vs. match with only one stock applied and gets at 100% of damage, he will immediately activate the form.
*Hades has another ability similar to Bayonetta's Bat Within and Mythra's Foresight called Cursing Darkness, except when the opponent hits him when he is doing a dodge, he will leave some shadowy smoke after teleporting with a finger snape, dealing small amount of damage (usualy 5.1%) as well as inflicting the Curse status for a short amount of time.
=== Ground attacks ===
Attack 	Name	Description 	Damage 	Damage 	Damage
Attack 	Name	Description 	Normal 	Hellish Hothead 	
Standard attack	 	Hades extends his arm and drops a pile of orange emblems onto the ground in front of him. Has a little startup and ending lag here. In his Hellish Hothead mode, the embers becomes a multitude of explosive bursts, dealing high knockback at high percentage. 	 	 	
Forward tilt 	 	Hades claws the opponent with his right hand that is covered in fire, then follows up with a left one in a uppercut motion before ending by firing a small flame bullet from his finger. The latter has small range. In his Hellish Hothead mode, the fire becomes larger and the bullet covers much more range. Based on both attacks he used in the KINGDOM HEARTS series. 	, , 	, , 	
Up tilt 	 	Hades points up a finger, out of which trails a thin dragon-headed trail of fire. The head of the dragon is the hitbox, having moderate priority with below average startup lag. In his Hellish Hothead mode, another trail is released from the dragon's mouth, except is colored in green, much like the blood of Hydra, dealing multiple hits, with the former having a wider hitbox. 	 	 	
Down tilt 	 	Hades briefly sprays small amount of flames from his hands in front of him while crouching, guarantee multiple hits. In his Hellish Hothead mode, the flame gains a ton of range, but still briefly. 	(hits 1 to 3) 	(hits 1 to 3) 	
Dash attack 	 	A swirling ball of green fire appears in his hands as Hades holds it forward before it dissapears. The fireball can hit foes while Hades is holding it, dealing average knockback. In his Hellish Hothead mode, the fireball becomes a little larger, covering more of its range. 	 	 	
Forward smash 	 	Hades reaches into his hair, pulls out a ball of fire, and begins swirling it around in his hands before hurls it with great force before vanishes with mid range. It can be angled up or down, but if the latter is angled, the fireballs bursts into a violent explosion. In his Hellish Hothead mode, not only the fireball will be bigger, but also briefly leaves a trail of fire from the ground. Based on the Hellfire attack from the KINGDOM HEARTS series, which in turn is based on a scene of the original movie when he is angry.	(forward and upward), (downward)	(forward and upward), (downward)	
Up smash 	 	Hades rises both hands and claps above his head, similar to Donkey Kong's, except it leaves a medium-sized explosion. The explosion has a large hitbox and can catch off guard to opponents in mid-air. In his Hellish Hothead mode, a pillar of fire rises from the ground that covers Hades after clapping, reaching the orthogonally upward X Bomb-like range. During the charging motion, a small circle of flames will surround him, trapping the opponent while dealing multiple hits. 	 	 	
Down smash 	 	Hades thrusts his palms in front and behind, releasing blasts of fire, similar to Lucario's, except a bit slower. Deals decent knockback. In his Hellish Hothead mode, the blasts become columns, reaching further range. Based on his Temper Flame attack from the KINGDOM HEARTS series. 	 	 	
=== Aerial attacks ===
Attack 	Name	Description 	Damage 	Damage 	Damage
Attack 	Name	Description 	Normal 	Hellish Hothead	
Neutral aerial	 	Hades turns into a strange blue tint for a split second, before turning back to normal. There is moderate startup and ending lag. In his Hellish Hothead mode, the tint will be red and gains more frames, making it more noticable. 	 	 	
Forward aerial	 	Waves his hand that causes a flaming spiral to appear in front of him. If used during a short-hopping though will cause Hades to have a longe ending lag. In his Hellish Hothead mode, the spiral gains a wider hitbox. 	 	 	
Back aerial 	 	Turns around and sticks an arm backwards, causing high aerial knockback. In his Hellish Hothead mode, he gains a sweepspot in his hand if used closely. 	 	 	
Up aerial 	 	Points his finger upwards in a very short distance, with his hand slightly turning into smoke. If the opponent gets hit by it, two smokey wings will appear on the opponent's back for 24 frames, although is used for cosmetic effect. In his Hellish Hothead mode, the smoke hand's range will be closer.	(hits 1 to 4)	(hits 1 to 4) 	
Down aerial 	 	Points both fingers down, causing a small ring of fire to appear and rapidly expands for 20 frames before it dissapers. He can't move until the ring has vanished and can cause to spike opponent beneath Hades. In his Hellish Hothead mode, the ring is much bigger, but loses its spike priorities. 	 	 	
=== Grab and throws ===
Attack 	Name	Description 	Damage	Damage 	Damage
Attack 	Name	Description 	Normal	Hellish Hothead	
Grab 	 	A tether recovery. Hades stretches his arms forward while turning them into smoke. It is unique because the arms can be controlled in 8 directions while having the distance of Link's Hookshot, though only the hands can grab the opponent and made him vunerable. All the grabs and throw are exactly the same as in Hellish Hothead form, just doing more damage.	- 	- 	
Pummel 	 	Hades' fist holding the foe around their neck suddenly erupts in flame. It is very slow, so slow that he can pummel them once, but it is the strongest pummel in the game. 	 	 	
Forward throw	 	Throws the opponent forward as they explode in a burst of flame. 	 	 	
Back throw 	 	Tosses the opponent backward while turning, then snaps his fingers to make them explode. Has the highest aerial knockback of any character ever. 	 	 	
Up throw 	 	Throws the opponent up toward his head, causing his hair to flare up slightly and torch them. Can potentially K.O. an opponent at high percentage. 	 	 	
Down throw 	 	Magically blasts his opponent on the ground, turning them into a bug creature before he stomps at them, turning them back to normal once finished. Each character differs based on their weight, cricket for lightweight (which can KO them at 60%), a spider for middleweight and a beetle for heavyweight. 	 	 	
=== Other attacks ===
Attack 	Name	Description 	Damage	Damage 	Damage
Attack 	Name	Description 	Normal	Hellish Hothead	
Floor attack (front)	 	Extends both hands and slashes in a half circle, as he stands up, creating a fiery purple cross shape in front of him.	 	 	
Floor attack (back) 	 	Extends both hands and slashes in a half circle, as he stands up, creating a fiery purple cross shape in front of him.	 	 	
Floor attack (trip) 	 	Extends both hands and slashes in a half circle, as he stands up, creating a fiery purple cross shape in front of him.	 	 	
Edge attack 	 	Points his finger behind him to make a small explosion as he floats up onto the stage. 	 	 	
=== Special attacks ===
Attack 	Name 	Description 	Damage	Damage 	Damage
Attack 	Name 	Description 	Normal	Hellish Hothead	
Standard special move	Deal with the Devil 	A Counter move. Hades sticks out a hand in front of him, saying rapidly, "How 'bout we shake on it?" with a short range. By holding the button, you can keep out his hand for as long as you want. It can be cancelled by pressing the button again. If the opponent attacks Hades, he will grab their hand (or a paw) and grasps it tightly, as magical blue light streams from their joined hands. During the move, the foe glows a sickly reddish color as it deals multiple hit damage, and once released, its attacks will be weaker for 10 seconds. In his Hellish Hothead mode, the effect lasts for 15 seconds. It can be cancelled by having the foe mashing the button. 	(loop)	(loop) 	
Side special move 	Helm of Darkness 	Hades equips Cronos' Helm of Darkness and turns invisible. He will stay in this form for 5 seconds and can't use the Special move again until he reappears, and unlike Meele's Cloaking Device, he will still take damage and knockback during this, but, he gain the ability to pass through opponent and automatically steal projectile items from them and use it at anytime, but can only use one set of ammo at a time. 	- 	- 	
Up special move 	Fire Storm 	Hades transforms his body into an orb of smoke and fire as it hovers a tiny distance above ground. While he is stationary, he heals 1-2% damage per second. If done in the air, you can move anywhere around with the analog stick. The travel is slow and lasts for 10 seconds or until you press any button. Anyone who touches the orb gets stunned. 	 	 	
Down special move 	Reporting for Duty! 	Hades yells either Pain or Panic as they appear at his feet. Hades teleports into the background as he sits in his throne, temporarily gaining the ability to play as either minion. Both characters are much weaker than their master, as such, they tend to be beaten much faster, however, their startup and end lag are much much shorter and have high attack speed. For every 10 seconds, Hades gets bored and this removes his stats bonus one by one, so you have to use Mission Complete! to prevent it. Both imps have their own movesets, though they can only use their Special Attacks. 	- 	- 	
Final Smash 	Freedom of the Titans	Hades began to cover himself with a flaming barrier that briefly expands for 44 frames before it vanishes. When hitting the opponents, a cutscene will trigger where they are dragged into a rocky background with purple sky as the four freed titans attacks them while Hades laughs evilly in his dark chariot. The Rock Titan punches the ground to send pillars of rock, the Ice Titan will freeze them with his cold breath, then stomps at them, the Lava Titan stomps his foot to shoot a pool of lava to burn them, and finally ending with the Tornado Titan sucking them inside before shooting them upwards. If Pain or Panic broke the Smash Ball instead, they will appear in Hades' dark chariot as a bonus.	 	 	
=== Special attacks ===
==== Pain ====
Special move 	Name 	Description 	Damage
Standard special move	A Sucker for a Sucker	Pain takes one of the spiked lollipops Hades tried to give baby Hercules and tosses it forward with a stupid snicker, traveling at the same range as Link's Boomerang before it returns. Anyone hit by it gets it in their mouth for 5 seconds. Pain can throw another sucker to a opponent that has already the sucker in the mouth, which deals double damage. 	3.2%, 5.6% (double damage)
Side special move 	Wall of Pain 	Pain takes out a small vial, full of swirling pink liquid, and tosses it to the ground violently. This forms a smokey wall that is the size of Ganondorf in front of Pain. It is used as a good defense against anyone who wants to hit him, but that doesn't mean he is safe in the back or above. It can be taken out in 7 hits by opponent or wait for 30 seconds to vanish. If Pain pulls a second wall out, the first wall will instantly vanish as he cannot spawn more than one.	-
Up special move 	Flight of the Imp 	Pain's wings strech out for better flight and he has a controllable recovery for 2 and half seconds. By pressing B, he dumps green liquid from a Gatorade-esque bottle of green liquid on opponents. It deals no damage, but pushes down foes slightly like the FLUDD. It can be cancelled by pressing the shield button. 	-
Down special move 	Mission Complete! 	Pain turns to the background and bows to Hades. In response, the Lord of the Dead teleports Pain away, while appearing back on the battlefield himself, his throne vanishing. This takes a split second to do, and neither Panic nor Hades can be harmed while switching. 	-
==== Panic ====
Special move 	Name 	Description 	Damage
Standard special move	Head of Medusa 	Panic pulls out a stone shield in front of him, depicting the head of Medusa. Anyone who touches it will be turned to stone, making them take the damage and leave the knockback. The opponent stays stone for a second. You can break free by moving the analog stick side to side. The downside is that Panic has to get close in order for the move to execute. 	-
Side special move 	Thorn in Your Side	Panic spits a small thorn out of his mouth at foes. It has absurdly low priority, but Panic has almost no lag on either ends. Each thorn stuns a bit and allows him to pepper you with damage unless you make direct contact to him. 	1.2% (each thorn)
Up special move 	Trail of Tears 	Where Panic is standing, a trail of magical gold dust appears. This allows him to move in any direction (except straight up or down) for 3 seconds. He has a bit of defense on him since he's allowed to attack and dodge during this recovery. If he's attacked during his airwalk (or if time runs out), he falls into a helpless state. This is usable once in midair, but it does give back his jumps.	-
Down special move 	Mission Complete! 	Same as Pain 	-
=== Misc. ===
Misc. 	Description 	Description 	Description
On-screen appearance	Hades soars in on his personal black chariot, pulled by a thestral, then steps out as the chariot flies off-screen. 	Hades soars in on his personal black chariot, pulled by a thestral, then steps out as the chariot flies off-screen. 	Hades soars in on his personal black chariot, pulled by a thestral, then steps out as the chariot flies off-screen.
Idle Poses 	His face turns slighty red, his hair orangeand flaring slightly, as he conjures up a Greek sundial made of smoke to check the time. 	His face turns slighty red, his hair orangeand flaring slightly, as he conjures up a Greek sundial made of smoke to check the time. 	
Idle Poses 	Conjures a brown cigar, lightens up and smokes it once he makes it dissapear. 	Conjures a brown cigar, lightens up and smokes it once he makes it dissapear. 	
Taunts 	Standard 	A smokey aura surrounds Hades, as he comments in a quiet, vehement voice, "My favorite part of the game...sudden death." 	
Taunts 	Side 	Hades folds his arms and says "Hey, man, i'm waiting to land a blow on me." 	
Taunts 	Down/Up 	Hades does several fist-pumps and cheers, "Boom ba-da boom boom boom, ha!" 	
Taunts 	Down/Up (Pain) 	A pair of Hercules sandals appear on Pain's feet, then he looks at them and grin stupidly for a second. 	
Taunts 	Down/Up (Panic) 	Panic morphs into a thin green worm and does the worm dance before morphing back. 	
Victory theme 	An abridged low note sped up version of Hercules' main theme, "Go the Distance" with some hints of "What Lies Beneath" from KINGDOM HEARTS II. 	An abridged low note sped up version of Hercules' main theme, "Go the Distance" with some hints of "What Lies Beneath" from KINGDOM HEARTS II. 	An abridged low note sped up version of Hercules' main theme, "Go the Distance" with some hints of "What Lies Beneath" from KINGDOM HEARTS II.
Victory Standard 	Hades chuckles evilly, while Pain and Panic fly around him, then Hades says "So much for the preliminaries!" 	Hades chuckles evilly, while Pain and Panic fly around him, then Hades says "So much for the preliminaries!" 	Hades chuckles evilly, while Pain and Panic fly around him, then Hades says "So much for the preliminaries!"
Victory Side 	Hades sits in his smokey throne, sipping a hot pink beverage with a slimy green straw. Pain and Panic sit at his feet, sharing a bowl of wormy spaghetti. 	Hades sits in his smokey throne, sipping a hot pink beverage with a slimy green straw. Pain and Panic sit at his feet, sharing a bowl of wormy spaghetti. 	Hades sits in his smokey throne, sipping a hot pink beverage with a slimy green straw. Pain and Panic sit at his feet, sharing a bowl of wormy spaghetti.
Victory Up/Down 	Hades chuckles to himself, and declares, "Game...set...match." He then conjures up a brown cigar, lights it with his finger, and smokes it contentedly. Pain and Panic sit at Hades' side, peering up at him, excited at his victory.	Hades chuckles to himself, and declares, "Game...set...match." He then conjures up a brown cigar, lights it with his finger, and smokes it contentedly. Pain and Panic sit at Hades' side, peering up at him, excited at his victory.	Hades chuckles to himself, and declares, "Game...set...match." He then conjures up a brown cigar, lights it with his finger, and smokes it contentedly. Pain and Panic sit at Hades' side, peering up at him, excited at his victory.
==Classic Mode: Invitation to the Underdrome==
Hades' Classic Mode route consists of 3 rounds (the heroes) on the light side and 3 rounds on the dark side (the villains).
Round 	Opponent 	Stage 	Music 	Notes
1 	Pikachu, Lucario and Zero Suit Samus	Coliseum 	Battle! (Champion) / Champion Cynthia 	N/A
2 	Mario, Luigi and Peach 	Coliseum (Battlefield form) 	Tough Guy Alert! 	N/A
3 	Link, Zelda and Young Link 	Coliseum (Ω form) 	Nintendo Switch Presentation 2017 Trailer BGM 	N/A
4 	Koopalings 	The Underworld 	This is Minion Turf! 	The Koopalings are fought in the order Bowser Jr. fought and recruit them in Mario & Luigi: Bowser's Inside + Bowser Jr.'s Journey.
5 	Ganondorf and King K. Rool 	The Underworld (Battlefield form)	Calamity Ganon Battle - Second Form 	N/A
6 	Ridley and Mewtwo 		The Underworld (Ω form) 	Vs. Meta Ridley 	N/A
Bonus Stage	Bonus Stage 	Bonus Stage 	Bonus Stage 	Bonus Stage
Final 	Bowser, then Giga Bowser 		The Underworld (Ω form) 	King Bowser - Super Mario Bros. 3, then The Grand Finale	A Maxim Tomato spawns on the stage after Bowser is KO'd.
Credits roll after completing Classic Mode. Completing it as Hades has What Lies Beneath accompany the credits.
==Alternate Costumes==
Blue 	Based on his appearance from Disney's Hercules.
Red 	A invert of his normal colors.
Pink 	Resembles his lackey, Pain.
Cyan 	Resembles his lackey, Panic.
Green 	The colors might represent The Sea of Souls, the place that carries the dead to the Underworld.
Purple	N/A
Black 	Might represent his pet Cerberus, guardian of the Underworld.
Violet	N/A
==Fighter Spirit==
No.	Image	Alternate Artwork	Name 	Origin Game 	Acquisition
???	 	 	Hades (Fighter)	Disney's Hercules	•Complete Classic Mode with Hades•Purchase from the Vault Shop for 300G (after unlocking Hades)
==Trivia==
*Hades' entire moveset was taken from Smashboards user BKupa666 in the 6th Make Your Move all the way back in 2009, although simplified to make Hades lass overpowered shall we say.
Category:Characters
Category:Playable Characters
Category:Super Smash Bros. (series)
Category:Super Smash Bros. Characters
Category:Disney (series)
Category:Super Smash Bros. Ultimate