Report 227

Report #227
Skillset: Beastmastery Skill: Trample
 Org: Ur'Guard Status: Rejected Jul 2009
Furies' Decision:
We believe this to be too powerful.
Problem: Trample currently requires both user balance of 4 seconds and beast
balance, making the skill not highly useable in most situations. It's know that
removing the balance cost from the user allows for some very strong combinations
also, which is why the balance was added in the first place.
Solution #1: Remove player balance cost, though you would still be required to
 be on balance to initiate trample. Change the trample effect to
 always break 2 limbs, but no more and no less.
Player Comments:
---[Nienla on 7/23 @ 23:35 writes]:
Solution #1 would be too powerful and would lead to people using trample and
crucify together (which was why both take balance, from what I was told.) Not
nescessary.
---[Llandros on 7/23 @ 23:47 writes]:
Solution 1 would be a no power no balance shrivel which might be a little much
when considering shrivel no longer costs power when the target is crucified, it
would allow for crucify, trample/shrivel, sacrifice combinations, perhaps an
alternate solution would be better
---[Sarrasri on 7/23 @ 23:57 writes]:
Trample got changed once already because trample not requiring user balance is
just too strong with necromancers. I absolutely say no to putting it back like
that.
---[Xenthos on 7/24 @ 00:05 writes]:
I'm having trouble seeing the need for this... it was changed to be the way it
was for a reason.
---[Gregori on 7/24 @ 01:09 writes]:
Yeah, no.
---[Krellan on 7/24 @ 19:04 writes]:
For an alternative solution, I recommend taking it off beast balance since it
uses player balance. Or instead of always breaking 2 limbs in solution 1, random
1-3 or 1-2 would be okay with me.
---[Krellan on 7/24 @ 19:36 writes]:
Thinking about this again, it's probably a better idea to scrap trample
altogether and remake it
---[Nejii on 7/25 @ 04:47 writes]:
Trample is not a bad skill. Buffs also buff crucify and related lockdown skills
EVEN MORE (hi sap, choke to some extent) so there is no need for this
whatsoever.
---[Krellan on 7/25 @ 11:40 writes]:
Trample is awful in it's current form and too powerful in all of it's previous
forms. Which is the part of the problem since the current form was supposed to
balance the previous forms.
---[Ceren on 7/31 @ 21:12 writes]:
All I can say is, trample is awful on both beast and player balance. The whole
point of it before was that you'd do it back to back to keep people down, and
can't do that with beast balance.
---[Ceren on 7/31 @ 21:13 writes]:
That was a little unclear. I meant trample is awful in its current state where
it consumes both beast and player balance.