FighterDS

== Fighter ==
﻿Human, half-elven, and mul fighters may advance beyond 20th level. Fighters gain a new level for every 250,000 experience points above 3,000,000. They gain 3 hp at each level above 20.
A fighter can create entire units of elites upon reaching 21st level. A single unit of followers is of at least 5th level and (in BATTLESYSTEMTM game terms) can have no more stands than the fighter's level. The unit's equipment, mounts, or special characteristics have no effect. Training to elite status takes 30 uninterrupted days. At the end of that time, the unit gains certain advantages during battles governed by BATTLESYSTEMT rules: Its AD rises to the next higher die (AD 6 becomes AD 8, etc.); its AC is reduced one point; its hits are increased 3 points; and its ML is raised 4 points. Individual characters within the unit gain no benefit; the elite status applies only to the unit as a whole. New characters recruited into the unit are not considered elites. A fighter may train unlimited numbers of elite units.
A fighter continues to gain followers beyond 20th level. He gains another unit of followers with 1d20+10 stands and of 1d10 + 2 levels; it is 50% likely to be special in nature.
Also, the fighter gains a powerful individual follower who is sympathetic to his cause. The new follower must have been impressed by the fighter's accomplishments before he attained his new level. The DM determines the exact follower. Some examples include a high-level preserver, cleric, or ranger; a belgoi champion; or a wayward half-giant. If necessary, use the Ranger's Followers table from the DARK SUNT Rules Book (page 25) to determine the fighter's follower.