Super Smash Bros. Ultimate x Kotomo

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Super Smash Bros. Ultimate x Kotomo is a DLC pack for Super Smash Bros. Ultimate that adds content from Kotomo, ValkyriePyra's Pokémon-inspired RPG about scientists exploring an alternate dimension filled with wondrous creatures. This pack adds Rundrake to the game alongside a stage, music tracks, and Spirits from Kotomo. Its predecessor in Fighter Pass i was Super Smash Bros. Ultimate x Team Fortress 2, while its successor in Fighter Pass i was Super Smash Bros. Ultimate x Devil May Cry 5.
==#i4: Rundrake==
RundrakeUniverse: KotomoAvailability: DownloadableFinal Smash: ???
Rundrake is a little Kotomo with a lot to worry about. It is notorious for its wellspring of hidden power, and Kotomo trainers often hunt Rundrakes down to either recruit them for their team or beat it up for a mother-lode of experience. Plus, I bet it has to constantly worry about getting dirt in that giant eye... no wonder it's always watering. On the bright side, its original main predator has changed tactic and started mimicking it to hunt humans instead. Still, with so many stressors out in the world, it's understandable that it tends to run from its problems and hide inside the closest bush or tree...
Cowardice is the main theme of Rundrake's fighting style in Super Smash Bros. Ultimate. Though its lightness is matched only by Pichu, its ability to hide from the enemy in grassy cover and strike from unexpected angles makes it a force to be reckoned with in the right hands, especially since several of its attacks are actually stronger than what you'd expect such a little creature to be able to use.
===Fighter Ability: Tall Grass===
Rundrake prefers to hide in tall grass and use the tuft of leaves on the top of its head to camouflage itself from view. In Super Smash Bros. Ultimate, this survival mechanism becomes its main weapon.
During combat, Rundrake is able to grow large patches of grass using various abilities. While enemy fighters are visible over the grass, the Kotomo and its allies will hide from view while standing in the grass, with the tuft of leaves on its head only barely visible while it's standing still. It will pop out automatically when attacking, but start hiding again as soon as its done. Just be careful - the grass tends to wither away after a little while, so you can't hide in it forever.
===Moveset===
====Normal Moves====
Neutral Attack	A two-hit combo consisting of Rundrake jabbing forward with first its left arm, then its right.
Forward Tilt 	Rundrake swings its head forwards, cutting the enemy with its leaves.
Up Tilt 	To Be Added!
Down Tilt 	Rundrake pokes forwards with one leg.
Dash Attack 	Rundrake topples over and somersaults across the ground, growing tall grass in its wake. The grass is just far enough behind its end position that it can quickly dodge backwards into cover.
Forward Smash 	Rundrake swings an enormous leaf forwards like a sword, slashing frontal enemies. The move has impressive reach... though it doesn't come close to moves like Shulk and Simon's Forward Smashes.
Up Smash 	Rundrake points upwards as a patch of grass violently sprouts up in front of it, blasting enemies in that spot upwards.
Down Smash 	Rundrake's eye waters up while the move is charging, then it starts to bawl silently. The more the move is charged, the more harmful tears Rundrake will release around it, and the farther those tears will fly. Just be careful - the move leaves Rundrake vulnerable for a while! At the move's end, grass sprouts up around it.
Neutral Aerial	Rundrake clumsily somersaults through the air, hitting surrounding enemies with its leaves.
Forward Aerial	Rundrake jabs forward multiple times with one arm.
Back Aerial 	Rundrake kicks backwards with both legs.
Up Aerial 	To Be Added!
Down Aerial 	Rundrake dives downwards for the safety of the ground. If it lands in tall grass, it regains the ability to act immediately.
Grab 	Rundrake reaches forward with both arms and uses them to grab at the enemy. This grab has incredibly low range, making it difficult to land while hidden in grass.
Pummel 	Rundrake headbutts the enemy.
Forward Throw 	A vine sprouts from the earth, grabs the enemy, and hurls them away from Rundrake while it cowers behind it.
Back Throw 	A vine sprouts from the earth, grabs the enemy, and hurls them away from Rundrake while it cowers behind it.
Up Throw 	An enormous fern sprouts from the earth underneath the enemy, knocking them out of Rundrake's hands.
Down Throw 	Numerous vines sprout from the earth, grab the enemy, and slam them into the ground twice, releasing them on the second slam.
====Special Moves====
Neutral SpecialSeed Throw	Rundrake throws an odd-looking seed into the air. This arcing projectile creates a wide patch of grass when it lands on the ground. It can be aimed by tilting the control stick before Rundrake throws it.
Side SpecialRun Away 	Rundrake dashes in the chosen direction while crying, tackling through frontal enemies in its panic. The tears it leaves behind create patches of grass when they land on the ground. The move can be cancelled with an attack or jump, and pressing the shield button during it will cause Rundrake to automatically dart backwards into the grass it leaves behind.
Up SpecialPetal Swirl 	Rundrake vanishes in a whirlwind of pink flower petals, reappearing far away in a similar whirlwind. When teleporting out of its tall grass, its disappearance is instantaneous and doesn't generate any whirlwind or deal damage while its reappearance deals increased damage to enemies, and the opposite happens when it's teleporting into its tall grass.
Down SpecialCunning Trap 	A Dispyser appears in a blur of movement in front of Rundrake, guarding it from frontal attacks. After a short pause, it strikes forwards with its pincers, dealing heavy damage to struck enemies. Outside of grass, the move is powerful but extremely predictable due to the delay before the pounce. Inside of grass, however, Dispyser will remain stationary until an enemy moves close enough, and then immediately leap at them, transforming the move into a potent trap. Plus, Rundrake doesn't pop out when using the move in grass, and Dispyser even sticks its fake leaves out of the tall grass in the same way Rundrake does when it's standing still, making it perfect for tricking enemies.
Final Smash??? 	To Be Added!
====Miscellaneous====
On-Screen Appearance	Rundrake pops out of the ground leaves-first, almost like a Pikmin.
Idle Pose (1) 	Rundrake wipes a tear out of its eye.
Idle Pose (2) 	Rundrake clutches its head and glances back and forth in a panic.
Up Taunt 	Rundrake is startled by something, its leaves standing straight upright in alarm as it takes a step backwards.
Side Taunt 	Rundrake does a slow pirouette on one leg, but nearly loses its balance and falls over near the end.
Down Taunt 	Rundrake curls up and tries to look as small as possible.
Up Victory Pose 	To Be Added!
Left Victory Pose 	A panicking Rundrake is picked up by its Kotomo Trainer and comforted, calming it down a little. It returns the affection by hugging its trainer.
Right Victory Pose 	Rundrake backs away slowly for a few steps, then turns and quickly runs out of frame.
===Classic Mode: Through The Dimensional Rift===
The encounters that Rundrake faces during its Classic Mode, "Through The Dimensional Rift," mainly comprise of opponents who have at some point been transported through time and space.
==Stage: Heiwana Tour==
Heiwana Tour is the stage that comes packaged with Rundrake, based on multiple of the unique locations featured in Kotomo. Players will teleport back and forth between the Verdacorp laboratories and random locations across Heiwana. While Verdacorp is consistently stark and sterile, Heiwana is extremely colorful and features all the stage's proper hazards, so be careful when jumping to the other dimension - you'll never know what you'll have to deal with next.
==Music==
TBA!
==Spirits==
Bonpeito ★★★ Ace 	Spirit Battle 	Spirit Battle
Bonpeito ★★★ Ace 	Puppet Fighter
BunnyItem: Deku Nut
• The enemy is easily distracted by items 	Stage
Fountain of Dreams♪ - Battle in The Ruins
Bonpeito ★★★ Ace 	Spirit Ability
{|align=center cellpadding=0 cellspacing=3 width=95% style="line-height:120%; margin-top:3px;"	Spirit Ability
{|align=center cellpadding=0 cellspacing=3 width=95% style="line-height:120%; margin-top:3px;"
Bunny Hood Equipped	Start battles with a Bunny Hood. Move faster and jump higher.Costs 1 support slot(s).	
==Trivia==
* This DLC pack was created with permission from ValkyriePyra, the original author of Kotomo.
* Rundrake was mainly chosen for the fighter due to it being the intended mascot of Kotomo (note the logo), as well as due to IncarnateParanoia's desire to build a moveset around the concept of "cowardice."
* Rundrake's Tall Grass gimmick was partially inspired by the smoke clouds used by Forsburn in Rivals of Aether.
* With previous SSBUx pages, IncarnateParanoia chose to alter the colors of the pages' links and Table of Contents to fit with the aesthetic of the games they're based on. However, since Kotomo is itself a page on Fantendo, they instead chose to use the wiki's default color scheme, since that would technically be the best way to represent the original project's visuals.
Category:Super Smash Bros. (series)
Category:Super Smash Bros. Ultimate
Category:Super Smash Bros. Ultimate Downloadable Content
Category:Fan DLC
Category:Downloadable Content
Category:Fighter Pass i
Category:Kotomo (series)