Palutena (Life & Death)

Palutena (パルテナ, Palutena) is a playable character in Super Smash Bros. Life or Death.
Palutena (a derivative of Pallas Athena, the Greek goddess of wisdom and justice) is the goddess of light from Skyworld. Not much was known about Palutena's personality in the first two Kid Icarus games, aside from her wisdom and kindness, though the later installment, Uprising showed her as a playful and flirty type of character, acting more of an older sister figure to Pit. In the plot of the original Kid Icarus, she is the ruler of Angel Land along with the Goddess of Darkness, Medusa. After she punishes Medusa for her hatred of humans by turning her into a monster and banishing her to the Underworld, Medusa rebels by joining forces with the Underworld Army and attacking Skyworld. A distressed Palutena calls upon Pit as her last hope. As he adventures through the Underworld to Skyworld, Pit gathers the Three Sacred Treasures, defeats Medusa, and rescues Palutena, who rewards him in various ways depending on his performance.
Palutena is voiced by Brandy Kopp in the Western versions of Life or Death while Aya Hisakawa voices her in the Japanese version of the game. 
==How to Unlock==
Palutena is available from the start of a new game and doesn't need to be unlocked.
==Moveset==
 	Name 	Description
Neutral Attack 	N/A 	Thrusts her staff forward to emit a blast of light from its orb. While holding her staff out, she then proceeds to attack with repeated bursts of light, followed by a final burst from an upward swipe.
Forward Tilt 	N/A 	Telekinetically spins her staff in front of her, inwards. This move can hits twice altogether if the tail of the staff hits the opponent.
Up Tilt 	N/A 	Kneels and telekinetically spins her staff overhead. It also has a blindspot that makes it almost impossible to hit small or crouching characters like Kirby.
Down Tilt 	N/A 	Kneels and telekinetically spins her staff along the ground in front of her.
Dash Attack 	N/A 	Charges forwards with her shield.
Forward Smash 	N/A 	Conjures a pair of ethereal wings and flaps them forward. Great range. This move has a huge windbox near the tips of the wings that can push away opponents and potentially gimp recoveries. The tip of the wings is weaker compared to the inner part. Occasionally, Palutena utters "Goddess Wings!" when using this move. Based off of a move of the same name used by Palutena in her boss fight in Kid Icarus: Uprising when under the control of the Chaos Kin.
Up Smash 	N/A 	Raises her staff skyward, conjuring a cyan beam of light that erupts from the ground in front of herself. The beam has three hitboxes: one at the base, one at the middle, and one at the top. Based off of her Palutena Pressure (パルテナプレッシャー) move from Kid Icarus: Uprising, which is one of her main attacks when controlled by the Chaos Kin, and is also used by Pseudo-Palutena.
Down Smash 	N/A 	Conjures a pair of ethereal wings and flaps them downward on both sides. Much like her forward smash, huge windboxes appear near the tips of her wings and has a sourspot at the tip. Much like her forward smash, Palutena occasionally utters "Goddess Wings!" when using this move.
Neutral Aerial 	N/A 	Telekinetically spins her staff around her. A flying kick. It has long disjointed range and is somewhat disjointed, as the hitbox extends beyond Palutena's leg.
Forward Aerial 	N/A 	A flying kick.
Back Aerial 	N/A 	Twirls while emitting her halo above her.
Up Aerial 	N/A 	Swings her shield behind her.
Down Aerial 	N/A 	A downward roundhouse kick. Unlike most meteor smashes, it will always meteor smash midair opponents, thanks to its consistent hitbox. It will obliquely launch grounded opponents (grounded opponents in front of Palutena are launched behind her, and vice versa).
Grab 	N/A 	Telekinetically clinches the opponent.
Pummel 	N/A 	Emits a small burst of light.
Forward Throw 	N/A 	Slightly curls herself and then telekinetically tosses the opponent forward while throwing out her arms.
Back Throw 	N/A 	Telekinetically lifts the opponent and then performs an inverted version of the Arabesque (a ballet position) to fling the opponent backward.
Up Throw 	N/A 	Telekinetically raises the opponent upward with her left arm, and heaves them upward by thrusting her staff upward.
Down Throw 	N/A 	Telekinetically lifts the opponent, then smashes them against the ground.
Neutral Special	Autoreticle 	Illuminates her staff's orb to aim a reticle over the opponent, and then fires three energy blasts at that location. It will only fire the blasts if nothing blocks her target, and if the opponent is within range and not intangible. The shots can lock, although due to the changes on locking, it has even less use to initiate combos. It can be used as a way for stopping direct approaches and to force an approach. It is also able to hit opponents behind Palutena, such as if she is moving when it fires and if the opponent is at the maximum horizontal range toward her. Although situational, it also has very minor recovery potential, thanks to it briefly stalling her descent. However, it has high ending lag, regardless of whether or not it targets anything.
Side Special 	Explosive Flame 	Creates a multi-hitting explosion approximately 4 character lengths away from herself. If inputted like a smash attack, the explosion hits approximately 7.5 spaces away.
Up Special 	Warp 	Disappears and then reappears in a chosen direction. It quickly covers both a respectable amount of vertical distance and a decent horizontal distance while rendering Palutena invisible (frames 16-32). It can also be edge-canceled, which grants it defensive and re-positioning potentials. However, it renders Palutena helpless after she reappears (unless it is edge-canceled) and lacks a hitbox to protect her. She also falls faster in this state.
Down Special 	Counter/Reflect Barrier	Palutena uses her shield to retaliate against an opponent's attack. If a physical attack connects, Palutena will forcefully thrust her staff forward, creating a blast of light. If a projectile attack connects, she raises her shield to emit a rectangular barrier that reflects the projectile.
Final Smash 	Black Hole Laser 	Illuminates her staff's orb and twirls around repeatedly before firing a Black Hole from her staff's orb, after which she quickly retreats off-stage in order to fire a Mega Laser into the Black Hole. The Black Hole does not deal damage, but pulls the opponent into itself and places them in a tumbling state. Conversely, the Mega Laser hits multiple times before concluding with a final hit that launches the opponent and dissipates the Black Hole.
==Other Animations==
Animation 	Description 	Notes
On-Screen Appearance 	Walks out of a set of golden doors that are decorated with her halo's design and emit a bright, shining light. 	
Taunt 1 	Raises her arms overhead and then brings them down while producing ethereal wings, emitting her halo, and saying "You shall be purified." (浄化してあげましょう, You will be purified.) 	
Taunt 2 	Laughs while using her staff to perform a twirling, inverted version of the Arabesque. 	
Taunt 3 	Lets go of her staff and telekinetically holds it next to herself, then brushes her hair aside while emitting her halo and saying "Ready when you are." (いつでもどうぞ？, Feel free whenever.) before grabbing her staff. 	
Star KO 	 	
Screen KO 	 	
Character Selection Screen	 	
Crowd Chant 	Pa - lu - te - na! 	
Victory Pose 1 	Twirls with her staff held out, hovering off the ground. She then raises it in an arc and points it in front of her, saying "No one can hide from the light." ("さ、回収しましょうか？", So, shall we recover?)
If Pit is present in the match, there is a chance she will instead say "Oh, so sorry about that, Pit." ("やられちゃいましたね？", Were you hurt?). If this quote plays in the Japanese version, Palutena does not look at the camera.	
Victory Pose 2 	Enters from the side of the screen hovering. She then briefly spins her staff in front of herself telekinetically, catches it, and stands with it pointed outwards. During the pose, she says "Too bad for you." ("ちょっと大人げなかったかしら？", Was that a bit immature??).
If Dark Pit was present in the match, there is a chance she will instead say "Poor little Pittoo." ("いつまでも意地っ張りですね～", Forever a nuisance...!).	
Victory Pose 3 	Uses her staff to briefly perform the Backwards Showgirl (a pole dancing move) before assuming a seated stance while floating and laughs. In the Japanese version, she says ("本気出しても良いんですよ。", It's all right to fight seriously.). 	
==Role in Classic Mode==
Like all other fighters, Palutena appears in Classic Mode. Palutena's Mini-Boss is unknown. 
===Palutena Ending===
==Role in The Kiss of Death==
==Alternate Costumes==
Image	Number	Color 	Notes 	Unlockable?
 	01 	White 	 	Default
 	02 	Pink 	Resembles her in-game sprite from the original Kid Icarus. 	Default
 	03 	Cyan 	Resembles Amazon Pandora from Kid Icarus: Uprising. 	Default
 	04 	Green 	Resembles her appearance in Kid Icarus' instruction booklet.	Default
 	05 	Blue 	 	Default
 	06 	Red 	Resembles Viridi. 	Default
 	07 	Black 	Resembles Dark Pit. 	Default
 	08 	Purple	Resembles Medusa as she appears in Uprising. 	Default
 	09 	 	 	Unlockable
 	10 	 	 	Unlockable
 	11 	 	 	Unlockable
 	12 	 	 	Unlockable
 	13 	 	 	Unlockable
 	14 	 	 	Unlockable
==Smash Taunts==
===Palutena's Guidance===
===Snake's Codecs===
==Fighter Spirits==
Palutena's Fighter Spirit can be obtained by completing Classic Mode. It is also available periodically for purchase in the shop for 500 coins. Unlocking Palutena in The Kiss of Death allows the player to preview the first spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in Life & Death.
File:Palutena Uprising.png
==Trivia==
Category:Fighters in Super Smash Bros. Life or Death