Nordom

==Summary==
Nordom is a Modron who, after being exposed to Chaos, was modified in both mind and body, splitting off from the Mechanus hive mind and becoming a more curious but fragmented being. He latches on to The Nameless One as a new leader when he finds him in the Modron Maze, and becomes his loyal follower.
==Powers and Stats==
Tier: from up to at least | At least , likely 
Key: Pre-Endgame | Endgame (Fortress of Regrets)
Name: Nordom
Origin: Dungeons and Dragons - Planescape: Torment
Gender: None
Age: Unknown
Classification: Modron
Powers and Abilities:<tabber> |-|Inherent=
Superhuman Physical Characteristics, Weapon Mastery, Additional Limbs, Self-Sustenance (Types 1, 2 and 3), Longevity, Enhanced Senses (Quadron can see in all directions and in the dark, and their vision is 150% more effective than a humans even under lightDnD 2e - Planescape: Campaign Setting. Nordom has built-in lenses that slide over his left eye to aid his aim, and can swap them for even better onesNordom's Ocular), Abstract Existence (Type 1, As Outsiders, Modrons are purely abstract in their physiology, only maintaining an illusion of metallic existence. However, while this would normally grant them immortality, since Nordom is a deviant Modron his energy will be reassembled into a different one when he dies), Inorganic Physiology, Weapon Control and Weapon Creation (Nordom's crossbows are actually Gear Spirits, beings that can transform into almost any device and infinitely generate the arrows he shootsNordom's Crossbows. They can also be made to generate a limited amount of different, more powerful arrowsPlanescape: Torment - Nordom), Corrosion Inducement (Nordom's crossbow bolts wear down metal, rendering armor much less effective as they continue to attack itNordom's Crossbow Bolts), Genius Intelligence, Transformation and Awakened Power (If Nordom accepts the Nameless One as its Creative Director, it can be ordered to alter its statistics in various ways or even increase its overall power simply by believing in itself hard enoughPlanescape: Torment - Nordom), Acrobatics (Can reach a max of 20 DEX, which is said to surpass the limits of mortal men), Non-Physical Interaction (Being enchanted, Nordom's Crossbows are capable of interacting with creatures in different planes of existence, as well as abstract, intangible, incorporeal, and nonexistent entities), Extrasensory Perception (Nordom is capable of sensing Portals between planes, even when they aren't open, which normally disguises them to almost all spellsPlanescape: Torment - Fall-From-Grace), extreme Resistance to Poison Manipulation, Sleep Manipulation, Paralysis Inducement, Disease Manipulation, Statistics Reduction, Acid Manipulation, Fire Manipulation, Ice Manipulation, Status Effect Inducement, Fear Manipulation, Death Manipulation, Soul Manipulation, Life Manipulation Necromancy and Mind Manipulation (Nordom is a Quadron Modron, albeit a rogue and somewhat modified one. As such, he should inherit their resistances: All Modron are immune to any attempt at manipulating, controlling or freezing their minds, and greatly resist Positive and Negative Energy attacks, which affect soul and life force. They also have some additional resistance to Fire, Cold and AcidDnD 2e - Planescape: Campaign Setting)
|-|Equipment= 
Enhanced Senses (Various Lenses improve Nordom's aiming even further. Lens of the Horizon increase vision range greatlyPlanescape: Torment - Lens of the Horizon while the Retractable Scope serves as a tracking systemPlanescape: Torment - Retractable Scope), Sense Manipulation (Lens of Confounding blur the eyesight of anyone who intends to hurt NordomPlanescape: Torment - Lens of Confounding), Duplication (Lens of Seeing Double actually double any projectile fired by the wielderPlanescape: Torment - Lens of Seeing Double), partial Intangibility and Invisibility (Stealth Lens partially phase Nordom out of space, rendering him much harder to see or hitPlanescape: Torment - Stealth Lens), Precognition (Time's Eyepiece allows Nordom to see a few seconds into the futurePlanescape: Torment - Time's Eyepiece), Homing Attack (Various types of bolts home in onto foes, with the Bolts of Wincing specifically targeting the opponent's groin areaPlanescape: Torment - Bolts of Whistling DoomPlanescape: Torment - Bolts of Kessek the DevourerPlanescape: Torment - Bolts of Wincing), Acid Manipulation (With Acidic Sponge BoltsPlanescape: Torment - Acidic Sponge Bolts), Status Effect Inducement (Bolts of Acheron strike foes with enough might to stun themPlanescape: Torment - Bolts of Acheron), Air Manipulation (Bolts of Whistling Doom unleash an Air Elemental to attack foes when brokenPlanescape: Torment - Bolts of Whistling Doom), Minor Mind Manipulation (The Negative Token can be used to exert some control over Shadows, and passively renders it harder for them to attackPlanescape: Torment - Negative Token), Energy Manipulation and Damage Reduction (The Displacer Ring redirects energy of attacks aimed at the user, rendering them harder to hit and hurtPlanescape: Torment - Displacer Ring), Forcefield Creation (Mempa's Biting Ring protects the wearer with an auraPlanescape: Torment - Mempa's Biting Ring), minor Invisibility (The Ring of Almost Invisibility renders the wearer partially invisiblePlanescape: Torment - Ring of Almost Invisibility), Extreme Resistance to Fear Manipulation (Beer Goggles make Nordom drunk, but at least shield him from PanicPlanescape: Torment - Beer Goggles), Magic (The Lens of Perspicacity increase Nordom's resistance to magic effectsPlanescape: Torment - Lens of Perspicacity) and Poison Manipulation (Gehraise's Ring protects from poisonPlanescape: Torment - Gehraise's Ring)
|-|Consumables= 
Statistics Amplification (Many charms increase one or several of the wearer's statistics), Magic (Many charms can cast magic), Non-Physical Interaction (Magic is capable of interacting with creatures in different planes of existence, as well as abstract, intangible, incorporeal, and nonexistent entitiesDragon Magazine #8, page 4), Reality Warping (All magic is the result of manipulating The Weave, a multiversal construct personified by the Goddess Mystra, which in turn refines the raw power of the entity known as The Serpent), Healing (With Healing ScrollsPlanescape: Torment - Healing Scroll), Blood Manipulation (Blood Charms heal wounds by causing the user's blood to clot around them, preventing blood lossPlanescape: Torment - Blood Charm, as do Clot Charms, with the added benefit of causing their blood to clot around wounds faster for a whilePlanescape: Torment - Clot Charm), Poison Manipulation (Abyssal Pipes summon Cloudkill, which attacks foes with powerful clouds of poisonPlanescape: Torment - Abyssal Pipes), Acid Manipulation (Adder's Kiss, cast by Adder's Tear summons a powerful acid bolt to melt down foesPlanescape: Torment - Adder's Tear, while Acid Storm, summoned by Scent of the Storm, summons entire clouds of itPlanescape: Torment - Scent of the Storm), Plant Manipulation (Black-Barbed Curse causes thorned black plants to grow into the target, while Black-Barbed Shield summons them as protection. The two are cast, respectively, by Black-Barbed Seed and Black-Barbed CharmPlanescape: Torment - Black-Barbed SeedPlanescape: Torment - Black-Barbed Charm. The entire tree maze that she resides in was created by her over thousands of years from just a tiny seed she had on her when she was Mazed), Blessing (Can cast Blessing with Blessed CandyPlanescape: Torment - Blessed Candy), Bone Manipulation (Bone Charms increase the strength of the user's bonesPlanescape: Torment - Bone Charm), Regeneration (Blood Fly Charms temporarily imbue the user with regeneration, or boost pre-existing regenerative abilitiesPlanescape: Torment - Blood Fly Charm), Animal Manipulation (Corpse Fly Charms cast Swarm Curse, which summons a swarm of insects upon the targetsPlanescape: Torment - Corpse Fly Charm), Transformation and minor Elasticity (Cockroach Charms give the user a tough insect hide and render them much harder to squashPlanescape: Torment - Cockroach Charm), Creation and Supernatural Luck (Clipped Copper Pieces increase the user's luck temporarily and create a handful of copper commonsPlanescape: Torment - Clipped Copper Piece), Weapon Creation (Crunchity Candy casts Armor, which summons a magical suit of armor around the targetPlanescape: Torment - Crunchity Candy), Decay Negation (Dustman Embalming Charms can cast Minor Embalming and Major Embalming, which prevent and undo an undead's decay, healing themPlanescape: Torment - Lesser/Greater Dustman Embalming Charm), Resurrection (Divine Censers can resurrect one freshly deceased personPlanescape: Torment - Divine Censer), Soul Manipulation (Fanged Mirrors of Yehcir-Eya cause the target's body to split from their soul and attempt to kill themPlanescape: Torment - Fanged Mirrors of Yehcir-Eya), Forcefield Creation (Holy Candy invokes Protection from Evil, a magical shield that wards off attacks from evil creaturesPlanescape: Torment - Holy Candy), Empathic Manipulation (Frost Mint Candy can cast FriendsPlanescape: Torment - Frost Mint Candy, which alters a creature's mind to be more susceptible to persuasion"For the duration, you have advantage on all Charisma checks directed at one creature of your choice that isn't hostile toward you. When the spell ends, the creature realizes that you used magic to influence its mood and becomes hostile toward you" - DnD 5e Player's Handbook), Electricity Manipulation (Mechanus Candy invokes Call Lightning summoning a lightning bolt to strike the targetPlanescape: Torment - Mechanus Candy, as does Shackles of Light with Chain Lightning StormPlanescape: Torment - Shackles of Light), Purification (Quint's Poison Charm cures PoisonPlanescape: Torment - Quint's Poison Charm), Explosion Manipulation (Murk casts the explosive BlackspherePlanescape: Torment - Murk), Illusion Creation (Mirrors of Imaging create copies of the userPlanescape: Torment - Mirror of Imaging), Dimensional Travel and Earth Manipulation (The Ring of Fallen Stars casts Meteor Storm Bombardment which summons meteors from another dimension onto foesPlanescape: Torment - Ring of Fallen Stars), Damage Transferal (Sadistic Frame casts Pain Mirror, which causes all nearby hostile creatures to suffer the same damage that the caster doesPlanescape: Torment - Sadistic Frame), Magic Negation (Whistles of Warding cast Antimagic Shell, which undoes all magic in its area of effectPlanescape: Torment - Whistles of Warding), Sense Manipulation (Thrice-Blind Charms afflict a target with blindness for several minutesPlanescape: Torment - Thrice-Blind Charm), Resistance to Fire Manipulation (Charcoal Charms protect the user from firePlanescape: Torment - Charcoal Charm), Fear Manipulation (Kasseg provide resistance to PanicPlanescape: Torment - Cerebral Parasite Kasseg)</tabber>Attack Potency: Varies from Small Building level+ (Nordom starts as a level 6 fighter, already superior to ones who can cast Conjure Barrage) up to Island level+ (Capable of assisting in a fight against Ravel Puzzlewell) | At least Multi-Continent level, likely Universe level+ (Capable of assisting in the fight against The Transcendent One)
Speed: Varies from Hypersonic+ with High Hypersonic+ reactions (Comparable to beings capable of dodging lightning at close range) up to to at least Relativistic+ (Would be capable of reacting to Anger of the Noonday Sun, and fight others who could do the same, such as Ravel Puzzlewell), with FTL+ reactions (Can tag others with the Great Cat's Dodge feat) | At least Relativistic+, with FTL+ reactions
Lifting Strength: Class 5 (Nodrom can range from 16 to 19 strength, which as a Medium creature would allow him to, respectively, push 1.043 and 1.587 tons in the air) | Class 5
Striking Strength: Varies from Small Building level+ up to Island level+ | At least Multi-Continent level, likely Universe level+
Durability: Varies from Small Building level+ up to Island level+ | At least Multi-Continent level, likely Universe level+
Stamina: Superhuman (Comparable to adventurers who can endure impalement, loss of limb, and other extreme forms of punishment and still manage to fight and press on)
Range: Tens of Meters with crossbows, up to Low Multiversal with Magic (Spells such as Meteor Storm Bombardment pull attacks from other dimensions)
Standard Equipment: Gear Spirit Crossbows and Bolts, Lens
*Optional Equipment: A variety of crossbow bolts, consumables and rings.
Intelligence: From Gifted to Extraordinary Genius. Nodrom can range from 15 to 19 intelligence, with the former being well above average, and the latter beyond conventional human limits. Modron are surprisingly effective strategists, always acting in battle at the exact right time, often to interrupt or counter an attack right as it's being performed.DnD 2e - Planescape: Campaign Setting
Weaknesses: Nordom is extremely literal and does not understand metaphors or jokes.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Neutral Characters
Category:Dungeons and Dragons
Category:Game Characters
Category:Characters
Category:Genderless Characters
Category:Robots
Category:Crossbow Users
Category:Statistics Amplification Users
Category:Magic Users
Category:Reality Warpers
Category:Non-Physical Interaction Users
Category:Healers
Category:Blood Users
Category:Poison Users
Category:Acid Users
Category:Plant Users
Category:Blessing Users
Category:Regeneration Users
Category:Animal Users
Category:Transformation Users
Category:Elasticity Users
Category:Creation Users
Category:Supernatural Luck Users
Category:Weapon Creation Users
Category:Power Nullification Users
Category:Soul Users
Category:Forcefield Users
Category:Empathic Manipulation Users
Category:Electricity Users
Category:Illusionists
Category:Dimensional Travel Users
Category:Earth Users
Category:Damage Transferal Users
Category:Sense Users
Category:Enhanced Senses Users
Category:Duplication Users
Category:Intangibility Users
Category:Invisibility Users
Category:Precognition Users
Category:Homing Attack Users
Category:Status Effect Users
Category:Air Users
Category:Mind Users
Category:Energy Users
Category:Damage Reduction Users
Category:Weapon Masters
Category:Self-Sustenance Users
Category:Additional Limbs Users
Category:Longevity Users
Category:Abstract Entities
Category:Inorganic Beings
Category:Weapon Control Users
Category:Corrosion Users
Category:Geniuses
Category:Awakened Power Users
Category:Acrobats
Category:Extrasensory Perception Users
Category:Lens Users
Category:Ring Users