Intensify Sensation (Priest Spell)

This spell enables a Sharessin to intensify sensations in herself or a single recipient. Unwilling targets receive a saving throw vs. spell to negate this effect. Any physical or emotional sensation can be heightened to unbelievable heights through the application of this spell, often disconnecting the recipient from reality, creating an extremely heightened interest or emotion, and proving to be an immense distraction from dealing with fast-paced and changing circumstances (such as in a combat situation). While this spell is in effect, all ability checks, attack rolls, damage rolls (minimum I point of damage), and saving throws are made with a -2 penalty, and all wizard and priest spells are cast with a 1d4+ 1 casting time initiative penalty.
Although normally employed in pleasurable situations, this spell can be used heighten pain as well to a potentially incapacitating level. Damage suffered during the effect of this spell is perceived as 25% (round up) worse than it actually is, although the spell has no effect on the actual damage inflicted. (Baically, add 25% to damage (rounding down) as phantom damage that goes away when the spell ends and that cannot kill a target, though it can render him or her unconscious.) As a result, the target may collapse into unconsciousness wracked by unbearable pain even if she or he could normally continue to fight on. Likewise spells such as whip of pain (both wizard and priest versions), symbol of pain, or pain touch have twice their normal effect (or if inapplicable, twice the duration).
This reverse of this spell, deaden sensation can be employed to suppress physical pain or other harmful feelings. While this spell is in effect, the recipient is immune to the effects of whip of pain, symbol of pain, pain touch, suggestion, other charm-type magics (and it terminates an existing charm), emotion, stunning, or nausea. All damage received while the reversed form of this spell is in effect is perceived a 25% less than actual, although the full effects are felt when the spell ends. (Reduce the damage by 25% (rounding up) but keep a total of the amount of points of damage held in abeyance. When the spell end, all unapplied damage is applied at once.) This dulling of pain can enable a Sharessin to fight on beyond normal unconsciousness (or death) for the duration of the spell, although the Sharessin collapses into immediate unconsciousness upon the spell's expiration if the damage would normally cause this effect and may die instantly if seriously enough injured.
Notes: Granted by Sharess, the Tawny Temptress, of the Forgotten Realms setting.
Category:Priest Spells
Category:Spells from Powers & Pantheons
Category:Spells