JOJO’s Bizarre Adventure: Lineage of Fate

JOJO’s Bizarre Adventure: Lineage of Fate (ジョジョの奇妙な冒険:運命の血統) is a 2D Fighting Game based on the JoJo's Bizarre Adventure franchise. This game includes contents from Phantom Blood to JoJolion, spin-off and even other of Hirohiko Araki’s work, and is the spiritual successor of JoJo's Bizarre Adventure: Eyes of Heaven.
==Gameplay==
Basic gameplay mechanics are like a standard fighting game: Players control a character with unique moves and special attack to deal damage to their opponent’s health gauge until either it is empty or the one with the most health win when the timer runs out.
===Support/2v2===
In Standard Mode, other than the character the Player control, they can also choose a playable or support only character as ally, which can do special skill/attack to aid the Player in combat. However most of them have health and can be knocked out to prevent them from assisting. Support Skills can be turned off.
In Tag Team Mode (2v2), the Players choose 2 playable characters, which can be switched between in battle while the waiting character slowly regen health, they can be summoned back in battle to perform support skill which will stop them from regening.
===Super Gauge===
When the Players deal or receive damage, their Super Gauge will gradually fill. Super Gauge can be used to use moves otherwise unable to, as well as Enhanced Special. With the 3 stocks of gauge can be used to perform a STAND POWER, a powerful cinematic attack that deal insane amount of damage.
===Rush Mode===
Some characters have access to rapid attack which is done by holding normal attacks or a unique special attack. When 2 rapid attacks clash, they will enter a mini-game where they exchange blow while shouting their battle/stand cry. The players must rapidly push the button to fill a bar. The one who fill it first will win and deal large damage to their opponent.
===Stage Special===
By dealing heavy blows to the opponent either to the side or upward in certain stages, they will be hit through the stage and transition to a new area, this can be turned off. When defeated in a certain area of some stages, a Situation Finish will occur where the losers will be defeated in a special cutscene.
===Classic Mode===
Classic Mode will have the Players play as a character with a support character, defeating several opponents in a row, before facing a random boss. Afterward they have to defeat the final boss - Heaven Ascension DIO. In the end, the character will be granted the power to control reality to change it to a way that they like.
===Reference===
Each character has unique costumes, taunts, victory poses, death poses and idle animations which make reference to their original poses in the manga, as well as unique battle themes which are from the anime, other games or fan theme.
Before the battle start, characters will interact with each other, either making reference to the original lines, or new lines created to reimagine what would happen if these characters ever met. When your ally is defeated, your other character will have reaction, if it was someone they know in the original manga, they will have a unique reaction.
===DLC===
There are 4 DLCs.
DLC 1 “Gorgeous Beauty” Midler, Irene.
DLC 2 “Morioh’s Lurkers” Hazamada, Yoma.
DLC 3 “Team Passione” Squalo & Tiziano, Volpe.
DLC 4 “Masked Creeps” Lang Rangler, Urban & Doremi
==Full Playable Roaster==
											
											
											
											
											
											
											
											
											
											
											
											
Fighting Style 	Description
Hamon 	Style Action: Ripple Breathing: Charge Hamon by Ripple breathing, able to use stronger version of moves charge with Hamon, deal more damage to undeads and pillar men.
Bodyguard 	Style Action: Body Guards Summon: Call in body guards to protect the users by attacking enemies near them.
Undead 	Take more damage by Hamon attack. Physical attacking moves drain health to refill a bit of their own. Regen faster than other characters when waiting unless the damage is dealt by Hamon. Style Action is unique with each of them.
Pillar Man 	Style Action: Switch Mode: Take more damage by Hamon attack. Able to switch mode, temporarily boosting their power. Regen faster than other characters when waiting unless the damage is dealt by Hamon.
Active Stand 	Style Action: Stand On/Off: “Stand On Mode” changes some/most of the users’ moveset. Damage when Stand On will damage Stand Gauge. If the Stand Gauge is depleted, the users will be paralyzed and open to attacks. It will refill when the user is in Stand Off Mode. Some have access to Tandem Attack.
Weapon Stand 	Style Action: Stand On/Off: “Stand On Mode” will have their stand as weapon to enhance the users’ attacks. They have the Stand Gauge just like Active Stand users. They have access to Custom Combo.
Remote Stand 	Allow the users to remotely control their stands rather than have their stands next to them, but the users themselves will take extra damage during this. Some users only have Remote.
Passive Stand 	Unable to switch on Stand, rather Style Action will perform special move.
Colony Stand 	Style Action: Stand Formation: Always have their stand active without Stand Gauge, Style Action will change the colony stand Formation between Offense and Defense.
Stand w/ Mount 	Style Action: Mounting: Ride on their horse to be faster and changes their moves, Replacing “Stand On Mode”. However taking some damage will cause the users to fall off their horses and be stunned.
Mount 	Style Action: Mounting/Stand On/Off: Able to ride on their horse or summon their stand separately instead. Combining both “Stand” and “Stand w/ Mount” Fighting Style, but not both at the same time.
Spin 	Style Action: Spin Charge: Able to charge Spin Gauge to use stronger version of moves with Spin Energy, fully fill allow users to enter Golden Spin Mode to boost their power (Beside Wekapipo).
Rock Human 	Style Action: Rock Form: Can turn into rock form, which they are unable to take knock back and take a lot less damage, but are unable to move and take time to revert.
Baoh Armed Phenomenon	Start to heal at 75% health and its effect boosted every 25% they lose thereafter.
Battle Make-Up 	Style Action: Battle Make-Up: Put on make-up allow user to become stronger temporally and able to remove them to remove negative effect if needed.
Avatar of Hermes 	The more distance the user has traveled, the stronger and faster they will become with a limit.
Summon 	Able to spawn minions that have small health and attack on their own.
Corpse Part 	Corpse Parts spawn around the stage, users able to take them to be stronger and some users can unlock special abilities. Each user can take maximum of 3. They will be removed when the users are knocked down.
Evolve/ Transform 	After using some special moves with meters for sometimes or other methods, the users will upgrade and gain a new moveset.
Tandem Attack 	A super which the Players input Normal, Special and Super inputs before their stands will rush towards the enemy and do the inputs in order while the characters are free to move.
Custom Combo 	A super that allow the Players to do Normal and Special moves with added speed to link them together while their characters rush towards the enemy themselves.
===Part 1: Phantom Blood ファントムブラッド===	
===Part 1: Phantom Blood ファントムブラッド===
Jonathan
“True Gentleman”
Hamon
Close-Range	Trait - This is my final Ripple!
Use a stock of meter to allow him to rise again after his health hits zero, boosting his power but unable to use any moves using meter. This can only happen once.
Special Move 1 - Overdrive Barrage
Rapidly punches, finishing with a small uppercut. Hamon-enhanced version is quicker, deal more hits and damage, and will deal extra damage to undeads and pillar men.
Special Move 2 - Sendo Ripple Overdrive
Shoots a wave of Hamon along the ground, it will go through defense and hit low on the floor.
Special Move 3 - Zoom Punch
Extend his arm to punch from a medium range, Hamon-enhanced version extends longer.
Special Move 4 - The Sword of Luck & Pluck
Holds out the Sword of Luck & Pluck, leaps to slices three times, first stabbing directly forward, second upward, final hit downward.
Special Move 5 (Enhanceable) - Turquoise Blue Overdrive
Cuts through the air with a blue horizontal Hamon chop. Enhanced version paralyzed opponents.
Super Move - Scarlet Overdrive
Spins and punches forward with a cross arms, dealing heavy damage and burns enemy.
SP - Sunlight Yellow Overdrive
Kicks forward, if connect with an enemy: Punches the target rapidly with Hamon before ending with a two-handed crossing punch.
(Based on the attack on Bruford)
- Rush Mode (Sunlight Yellow Overdrive)
Support Skill: Performs Sunlight Yellow Overdrive and punches rapidly in place.
Speedwagon
“Withdraws Cooly”
Bodyguard/Summon
Mid-Range	Trait - Tattoo and Kempo Fighter
Tattoo and Kempo Fighter have separate health from Speedwagon. When they are knocked down, they need to be re-summoned again.
Super Move 1 - Ordering Thugs
Depending on inputs, either orders Tattoo to target the enemy by attacking with his knife before returning to Speedwagon, or orders Tempo Fighter to target the enemy by kicking them before returning to Speedwagon.
Super Move 2 - Boomerang Hat
Throws his spinning hat forward to cut through enemy before returning back to Speedwagon.
Super Move 3 - Around Hat
Throws his spinning hat around himself to cut enemy close before returning back to Speedwagon.
Super Move 4 (Enhanceable) - Spinning Hammer
Spins around while holding out his hammer to hit enemy multiple times, can move left and right during the spin. Enhanced version end with an upward swing.
Super Move - Leader of Ogre Street
Calls in two criminals from off-screen. Depending on inputs, they can wield different weapons: Axe (Basic damage and health) and Hook-Spear (Longer range, have more health but slow); Knife-Fingers Gloves (More damage, short range, low health) and Knifes (Low damage, fast combo); Torches (Deal extra burning damage, slow attack speed) and Scythe (More damage and longer range, low health and speed).
SP - That sound--the blade's hit bone!
Throws his hat forward before it boomerangs back, cuts through anything along its path, enemy will be dragged along with it.
(Based on the first attack on Jonathan)
Support Skill: Summons two thugs from Ogre Street to act as body guards to the ally.
Zeppeli
“Zeppeli the Strange”
Hamon
Long-Range	Special Move 1 (Enhanceable) - Hamon Cutter
Spits wine from his mouth to become sharp projectiles, can alter the amount of cutters. It can block other projectiles. Enhanced version shoots more projectiles that home into opponents.
Special Move 2 - Tornado Overdrive
Leaps into the air and spins downward, dealing multiple hits to the enemy. Hamon-enhanced version will trip enemy onto the air.
Special Move 3 - Sendo Wave Kick
Leaps forward a great distance and with one knee out, damaging enemy even in the air.
Special Move 4 - Overdrive Sender
Sends Hamon with one hand, damages enemy before sending them out.
Special Move 5 - Zoom Punch
Extend his arm to punch from a medium range, Hamon-enhanced version extend longer.
Super Move - Sendo Demonstration
Slides across the ground and trips enemy on the floor. If successful, punches downward while sending Hamon into the grounded foe.
SP - Hamon of the sun!
Jumps up high and strikes forward with his finger, if connect with an enemy (Can be the jump or the finger): sends the Sunlight Yellow Overdrive through his finger into the target’s abdomen.
(Based on the “Forced Ripple Breathing” technique on Jonathan)
Trait - Deep Pass Overdrive
In 2v2, if Zeppeli is defeated first, he will give his teammate a boost in attack power and defense.
Support Skill: Heals the ally slightly and gives them an attack boost.
Dire
“Offense and Defense”
Hamon
Close-Range	Special Move 1 (Enhanceable) - Thunder Split Attack
Jumps forward, attempt to do a split on the enemy’s arms, before attacking them with a chop. Enhanced version can counter incoming attack.
Special Move 2 - Afterimages
Creates afterimages around Dire, the afterimages simply act as distraction to confuse the enemy.
Special Move 3 - Hamon-Infused Rose
Throws a rose infused with Hamon from his mouth, stabs enemy that got hit.
Super Move - Thunder Cross Counter
Counterattack; Chops the enemy with a cross arms Thunder Cross Split Attack.
SP - You fell for it fools!
Leaps forward, if connect with an enemy: Cross his arms and chop the target’s neck with Hamon.
(Based on the attack on Dio if success)
Support Skill: Performs Thunder Cross Split Attack at very close range, also able to counter attacks.
Bruford
“Sword of Pluck”
Undead
Mid-Grabber	Style Action - Danse Macabre Hair
Uses his hair to grab his sword, allow his attacks with the sword to extend longer but have longer end lag, and can’t use special moves with his hair.
Special Move 1 (Enhanceable) - Vampiric Hair
Grabs with his hair, drains the victim’s blood to heal if he grabs them. Enhanced version heals more and slams them onto the ground afterward.
Special Move 2 - Grapple Hair
Grabs with his hair. If he grabs them, throws the foe overhead and slams them into the ground.
Special Move 3 - Reappearing Zombie
Counterattack; Disappears and reappears behind the foe and slice them with his sword.
Super Move - Hair of Dark Knight
Leaps into the air and strike with his hair downward repeatedly, sucking blood whenever he hits.
SP - Fight me, Bruford, with your all
Extends his hair forward, if connect with an enemy: Locks the target with his hair, and tosses them to the other side, before slicing them with his sword.
(Based on the final attack on Jonathan)
Support Skill: Swings his sword 3 times using his hair.
Tarkus
“Monstrous Knight”
Undead
Mid-Grabber	Style Action - Ceiling Chain
A chain comes down from the ceiling and wraps onto Tarkus’s neck and pulls him upward, allows him to stay in the air to attack.
Special Move 1 - Twin-Headed Dragon
Throws his chains to pull enemy closer, they will be stunned and allow for follow-ups. If he grabs someone while both of them are in the air, he can instead pull the chains down and deal high damage to them.
Special Move 2 - Mega Slam
Leaps forward a great distance and slams the ground, dealing heavy damage if the enemy is directly under Tarkus.
Special Move 3 (Enhanceable) - Chain Death Match
Pulls down a chain to grab enemy from the ceiling, they will be pulled upward and need to break free by mashing the buttons. Enhanced version is harder to break free.
Super Move - Earth Shatter
Use his sword to strike downward, creates massive earthquake that stuns enemy on the ground.
SP - Hell Heaven Snake Kill
Throws his chain forward, if connect with an enemy: Jumps and uses his chain to corner the target, and chain them and pull, tearing them in half.
(Based on the attack that killed Zeppeli)
Support Skill: Throws a chain that immobilizes the enemy until they break free if it hit them.
Dio Brando
“Reject Humanity”
Undead
Mid-Range	Style Action - Bloodsucking
Stabs with his fingers, if he stabs an enemy, heal himself by sucking the victim’s blood.
Special Move 1 (Enhanceable) - Vaporizing Freeze
Kicks with his frozen leg, enemy hit by this will be froze and allow for follow-up attack. Enhanced version automatically follows up with a couple very quick combo.
Special Move 2 - Space Ripper Stingy Eyes
Charges a bit before shooting lasers from his eyes that go through the entire stage.
Special Move 3 - Frozen Arm
Strikes with his frozen arm, freeze enemy even if they tried to attack him.
Special Move 4 - Frozen in Track
Counterattack; Dio blocks the enemy's attack and freezes the enemy, before shattering them to knock them out.
Super Move - Bloody Summoning
Lunges forward with his arms out. If he strikes the enemy, Dio then grabs their faces and sucks their blood, healing himself in the process.
SP - Too weak! Too weak!
Lunges forward, if connect on with enemy: Freezes them with his hands and uppercut them, end with smashing the frozen target between his hands.
(Based on the attack that killed Dire)
Support Skill: Freezes enemy in front of him using his frozen arms.
===Part 2: Battle Tendency 戦闘潮流===	
===Part 2: Battle Tendency 戦闘潮流===
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Special Move 1 (Enhanceable) - Clacker Boomerang
Throws a pair of spinning clackers, can alter to make the clackers fly back to Joseph. Enhanced version throws an extra pair.
Special Move 2 - Clacker Volley
Attacks with his clackers in his hands, spinning them to attack enemy. Hamon-Infused version chains more damage with each spin.
Special Move 3 - Iron Crossbow
Holds out a massive crossbow, loads it and fires a giant metal ball to the other side, dealing massive damage.
Special Move 4 - Your next line is-
Counterattack; Joseph guesses the enemy line, and increases his Trick Gauge.
Special Move 5 - Hamon Cola
Shoots a cola cap upward by firing it from the bottle.
Super Move - This means war!
Holds out a tommy gun and shoots forward at the enemy, before slamming them in the face with the gun when it is out of ammo.
SP - Hamon Overdrive Beat!
Pulls up a hidden trap, if connect on with enemy: Hits them with Clackers, and spins his cracker to end the last attack.
(Based on the attempt attack on Wamuu when they first met)
Trait - Trickster
By guessing his enemy’s line, Joseph gains Trick Gauge and boosts most of his attack, maximum 3 per round.
- Rush Mode (Cracker Volley!)
Support Skill: Throws a clacker that flies back like a boomerang.
Alt Costume Special: Voice Line change.	
Caesar
“Lonely Youth”
Hamon
Long-Range	Special Move 1 - Bubble Launcher
Unleashes a group of bubble projectile that slightly home into enemy.
Special Move 2 (Enhanceable) - Bubble Cutter
Unleashes disc shape bubbles that cut through enemy in a straight line. Enhanced version carries the opponents a bit before disappearing.
Special Move 3 - Bubble Cutter Gliding
Similar to Bubble Cutter, but at low angle and can home into enemy.
Special Move 4 - Bubble Lens
Summons Bubble Cutter around Caesar, instead of unleashing it, they reflect light forward to burn enemy.
Super Move - Bubble Lock
Unleashes a single large bubble, if it hit the enemy, they will be incased in the bubble and immobilizing them.
SP - Let the light expose and burn you!
Sends bubble lenses forward, if connect with an enemy: The lenses surround the target and reflect light to form a beam to burn them.
(Based on the last attack on Wamuu)
Trait - This is my Final Hamon!
In 2v2, if Caesar is defeated first, he will give his teammate a boost in attack power and defense.
Support Skill: Unleashes a bunch of bubbles cover with Hamon straight forward.
Lisa Lisa
“Ripple Teacher”
Hamon
Close-Range	Trait - Hamon Chain
She can successively chain as many attacks as she want, but there are cool-downs in-between looping attacks to prevent infinite combo.
Special Move 1 (Enhanceable) - Snake Muffler
Using her scarf to prop her up, then deliver a Hamon-infused drop kick. The scarf also damage enemy while infusing with Hamon. Enhanced version paralyzed opponents.
Special Move 2 - Satiporoja Cloth
Walk forward. If she pass through an enemy, they will take damage when Hamon is sent through her scarf.
Special Move 3 - Backward Knife Throw
Jumps forward and throw a knife back towards the ground diagonally.
Super Move - Super Aja
Holds up the Red Stone of Aja and shoots a beam out forward, burning foe who get hit.
SP - Give it a try.
Twirls her scarf around her, if connect with an enemy: Jumps behind the target and wraps them with her scarf, sending Hamon onto them. Takes her scarf back when the move ends.
(Based on the attempt attack on Kars + the attack on Wired Beck)
Support Skill: Holds up the Red Stone of Aja and shoots a beam at the ground.
Stroheim
“Superior German Science”
Bodyguard
Mid-Range	Specialty - Cyborg Mode
When summoning bodyguards, he will switch from Heavy Machine Gun mode to UV Radiation Mode, changing his moveset and will be slower, but his moves deal more damage to Undead/Pillar Man, he will switch mode again when he orders his bodyguards to leave.
Special Move (HMG Mode) 1 - Stomach Machine Gun
Fires heavy bullets from his Abdominal Machine Gun, holding the button extend the move.
Special Move (HMG Mode) (Enhanceable) 2 - Robotic Grip
Grabs forward with his hand. If successful, he pulls backward and sends the enemy forward. Enhanced version will fire his abdominal machine gun while the opponents are in the air.
Special Move (UVR Mode) 3 - UV Cannons
Fires UV beam forward that deal no hitstun but slightly stun enemy. His bodyguards will do the same to make the move cover more area. It can also damage Zombies, vampires and pillar men.
Special Move (UVR Mode) 4 - UV Eye Laser
Fires UV beam from his cybernetic eye, which deals little damage but long hit stun.
Super Move - Flying Hand
Fires his hand out as projectile before returning to his arm, dealing good damage and stun enemy slightly.
SP - German Science is the best of the world!
Fires his Ultraviolet Shoulder Cannons, if connect with an enemy: Shoots them with his Abdominal Machine Gun before taunting his opponent.
(Based on the attempt attack on Kars that turn him into the Ultimate Life Form + the first attack on Kars)
Trait - I’m prepared to blow him and myself up!
In 2v2, if Stroheim is defeated first, he will hold a grenade to blow up, which damage enemy caught by the explosion, but can be interrupted if he is hit by low-hitting moves.
- Rush Mode (Best in The World!)
Support Skill: Uses his UV shoulder Cannons to stun the enemy in front of him. Burns undeads and pillar men.
Straizo
“Cold and Cruel”
Hamon/Undead
Long-Range	Trait 1 - Hamon User into Vampire
He is able to use Hamon while being a vampire, which although makes his attacks stronger, he will take damage while Hamon breathing or using Hamon attacks.
Trait 2 - Satiporoja Beetle Cloth
Although being a vampire, his scarf is able to absorb Hamon and protect him from taking increase damage unless the attacks are directed on his head or the lower body.
Special Move 1 - Instant Attack
Strikes a pose, before disappearing and reappear to the direction the player input. He will then kick towards the enemy.
Special Move 2 - Tooth Removal
Grabs forward with his claw-like hand. If successful, pulls a tooth from their mouth out.
Special Move 3 (Enhanceable) - Space Ripper Stingy Eyes
Charges a bit before shooting lasers from his eyes that go through the entire stage. Enhanced version has Straizo looks up to send to beam upward.
Super Move - Chandelier Overdrive
Jumps up and kicks down a chandelier from above, trapping enemy who is below it, he can then send Hamon to attack the enemy within, but will take damage himself.
SP - I want to become a being that surpasses all!
Kicks forward, if connect with an enemy: Shoots Space Ripper Stingy Eyes directly into the target’s head and neck.
(Based on the attack on old Speedwagon + the attempt attack on Joseph)
Support Skill: Slowly charges up a Space Ripper Stingy Eyes straight forward.
Santana
“Hot Wind Blowing in Mexico”
Pillar Man
Close-Range	Special Move 1 - Malevolent Meat Morsels
Splits some of his meat as short projectiles, will latch on its victim to drain their blood and heal himself.
Special Move 2 - Ribs Blades
Controls ribs from his body to create blades and grab forward. If the enemy is grabbed, they will be crushed within the ribs. They also take damage if they touch the ribs but not get grabbed.
Special Move 3 (Enhanceable) - Absorption
Lunges forward with his arms out, trying to absorb the enemy and heal by eating them. Enhanced version goes inside their body to heal even more.
Special Move 4 - Stone Armor
Armors himself with rock-like armor, allows him to take less damage and no longer weak to Hamon, however his speed is greatly decrease.
Super Move - Bullets Fingers
Holds out both of his hands and fires a barrage of bullets from his fingers.
SP - Meat Invade
Lunges forward, if connect with an enemy: Enters into their body, damages the Target and healing himself at the same time, before exploding out of their body.
(Based on the attack on the Nazi Soldier near vent)
Support Skill: Grabs forward with his ribs blades, also damages enemy who touch the ribs.
Wamuu
“Warrior of the Wind”
Pillar Man
Mid-Range	Special Move 1 (Enhanceable) - Divine Sandstorm
Spins his hands to create a strong wind storm, slow start up, the wind will become bigger with distance until it ends. Enhanced version also shoots debris to damage opponents.
Special Move 2 - Pillar Smash
Smashes downward with a giant broken pillar, hitting foe on the ground.
Special Move 3 - Wired Headgear
Spins the wires on his headgear around, capable of nullifying projectiles.
Special Move 4 - Gale Wind
Summons wind around his arms before shooting it out as projectiles that hit multiple times.
Super Move - Wind Suit
Temporarily uses the wind to protect himself, making him partly invisible and ignores non-homing projectiles, he will also be immune to flinch and knocked back.
SP - Atmospheric Rift
Releases large amount of air from his head and fail it left and right above his head, damages foe who touches them heavily.
(Based on the final attack on Joseph)
Trait - I Shall See The Wind!
At low health, Wamuu blinds himself and summon his horn for the rest of the battle. His moves become slower but deal chip damage and can attack with his horn.
- Rush Mode (Divine Sandstorm!)
Support Skill: Performs Divine Sandstorm forward slowly to damage and push back enemy.
Esidisi
“Insidious Demon”
Pillar Man
Mid-Range	Specialty - Erratic Blaze King Mode
Activating his mode not only boosts his power, but his moves with veins and blood will burn his victims.
Special Move 1 (Enhanceable) - Blood Bomb
Fires off a ball-shaped blood projectile in an arc, will burn his victims in Heat Mode. Enhanced version throws 4 blood balls that always burn.
Special Move 2 - Blood Vessel
Extends blood vessel from his finger tip to attack foe, burns enemy in Heat Mode.
Special Move 3 - Giant Cartwheel Prison
Somersaults into the air before unleashing blood vessel all around his body to damage enemy.
Special Move 4 - I can't take it anymore!
Counterattack; Esidisi cries on the floor, if enemy attack him, he will stop crying and gain meter gauge.
Super Move - Flaming Kick
Kicks with one of his legs. If successful, he will burn the enemy from the inside and drain some health for himself.
SP - Let me hear you scream!
Sends his veins out, if connect with an enemy: The veins enter the target and pump them with boiling-hot blood, they will be incinerated from the inside-out and explode.
(Based on the final attempt attack on Joseph)
Trait - The Remains Lurk
In 2v2, if Esidisi is defeated first, his brain will latch onto the enemy. They will move slower and can only be removed after 15 seconds.
Support Skill: Extends his blood vessels to burn enemy that the blood vessels touch.
Kars
“Man who became God”
Pillar Man/ Evolve/Summon
Close-Range -> Long-Range	Normal Form:
Special Move 1 (Enhanceable) - Multi-Sabres
Slices forward once, but will unleash multiple slices at once, cuts through walls. Enhanced version unleashes the slices again in the air.
Special Move 2 - Shining Light
Disappear into the light using Light Mode, before reappearing in the other side of the stage depending on input.
Special Move 3 - Feet Saber
Sudden sabre comes out of Kars’s feet and quickly cut the enemy.
Super Move - Shining Sabre
Slices across the stage with his sabre, cutting through everything in between.
Evolve Move - Ultimate Life Form
Kars wears the Stone Mask with the Red Stone of Aja and slowly rises to his feet, if he is fully uninterrupted, he will become the Ultimate Life Form and gains a new moveset.
SP - All that counts is to get the final victory!
Counterattack; Kars strikes a pose, if enemy hit him with any close/mid-ranged attack beside throw: Kars reveal to be a decoy, the real Kars reappears and shines behind the target before stabbing them in their backs.
(Based on the attack on Lisa Lisa)
Support Skill: Slices and charges forward with his Light Slip Blades.
Kars
“Man who became God”
Pillar Man/ Evolve/Summon
Close-Range -> Long-Range	Ultimate Life Form:
Trait - Conquer the Sun
As the Ultimate Life Form, Kars is no longer weak to Hamon or UV lights.
Specialty - Predator Wings
Switch Mode allow him to switch between Ground or Flight mode. Flight mode grants him strong aerial moves and can fly in the air, in exchange with the lack of basic attacks and the ability to block or grab.
Special Move (Ground) 1 - Monstrous Squirrel
Sics a squirrel that chases after his enemy and bites into them.
Special Move (Ground) (Enhanceable) 2 - Octopus Tentacle
Turns his arm into a tentacle and slams into the ground. Enhanced version slams the opponents multiple times if the first hit connects.
Special Move (Flight) 3 - Hardened Feathers
Fires hardened feathers that deflect other projectiles. If they hit an enemy, they will transform into piranhas and the victim take gradual damage.
Special Move (Flight) 4 - Octo Grab
Fires hardened feathers onto the floor that turns into octopus tentacle that grabs enemy.
Super Move - Crustaceous Shell Armor
Wears an armor made of crustaceous shell, which gives him a great defense boost and capable of rapidly attack with his arms, he can still attack and slice with his sabre but unable to perform special moves. Can be removed at any time.
SP - Feast your eyes on my Ripple!
Counterattack; Kars perform Ripple breathing, if enemy hit him with any close/mid-ranged attack beside throw: Attacks them with a powerful Hamon blast by attacking with his elbow, burning them with heat.
(Based on the final attack on Joseph)
- Rush Mode (Laughing)
Support Skill: Turns his hand into a squirrel that chases after his enemy and bites into them
===Part 3: Stardust Crusaders スターダストクルセイダース===	
===Part 3: Stardust Crusaders スターダストクルセイダース===
Jotaro
Star Platinum
“Heritage for the Future”
Active Stand
Close-Range	Special Move 1 (Enhanceable) - Ora Ora Punches
Star Platinum appears and rapidly punches while moving forward. In Stand Off Mode, Jotaro himself can freely move around while this move is active. Enhanced version last longer and deal more hits.
Special Move 2 - Star Finger
Charging Star Platinum’s fingers, before extending them to pierce the enemy.
Special Move 3 - Platinum Strike
Star Platinum rushes forward and performs a single powerful hit.
Super Move - Time Stop
Stops time, allow him to move while the enemy are unable to do so for 4-6 seconds (Based on meter), although damage is reduce. This also allows him to move in the enemy’s time stop. The only move he is unable to do is Ally Support.
SP - You pissed me off.
Uppercuts with Star Platinum forward, if connect with an enemy: stops time and punches the target rapidly with the final hit into their skull.
(Based on the 3 pages Ora on Steely Dan + the attack on DIO to cause him a headache)
- Tandem Attack
- Rush Mode (Ora Ora Ora)
Support Skill: Star Platinum punches rapidly and slowly moves forward.
Old Joseph
Hermit Purple
“Cunning Tactician”
Hamon/Weapon Stand
Long-Grabber	Special Move 1 (Enhanceable) - Hermit Vine
Extend Hermit Purple to grab his enemy, he then able to send Hamon to damage the victim before knocking them away. In Stand Off Mode, this move deals less damage but doesn’t knock them as far. Enhanced version will slam them to the ground after damaging.
Special Move 2 - Cunning Tactician
Counterattack; Wraps Hermit Purple around himself, if enemy attack him, it will burst out and damage them.
Special Move 3 - Coal Tar
Summons a coal tar onto the enemy, it will then spill and cover them, which slow them down.
Special Move 4 - Spirit Camera Smash
Summons Hermit Purple around his arms and chops downward. Can be used after a grab as a fast combo.
Super Move - Super Hamon Overdrive
Grabs in a large area. If successful, send Hamon into the enemy from different angle before knocking them away.
SP - Hermit Purple Overdrive!
Grabs forward using Hermit Purple, if connect with an enemy: Wraps the target with Hermit Purple and sends Hamon into them, before pulling them closer and chops them with a Ripple Overdrive
(Based on the attempt attack on DIO + the attack on DIO’s flesh bud)
- Custom Combo
Support Skill: Wraps Hermit Purple forward, enemy will be immobilized and hurt by Hamon if it grabs them.
Avdol
Magician's Red
“HELL 2 U”
Active Remote Stand
Mid-Range	Special Move 1 (Enhanceable) - Crossfire Hurricane
Magician’s Red fires an ankh shaped fireball that set its victim on fire. In Stand On Mode, the fireball travel further. Enhanced version fires multiple fireballs at once.
Special Move 2 - Flame Sensor
Creates a flaming cross that homes towards enemy, it will explode when either the button is released or after a short time.
Special Move 3 - Crossfire Hurricane Variation
Fires an ankh on the floor, it will then be hidden in the floor, before reappearing again after the button is release to damage enemy standing on it.
Special Move 4 - Red Bind
Grabs forward with fire whips, allow Avdol to either slam them onto the ground or stun them for follow-ups.
Super Move - 4 Wishes
Kicks with a flaming leg. If successful, uses Red Bind to choke the enemy, then kicks them upward, end with a fire summoned onto the enemy to burn them.
SP - Crossfire Hurricane Special
Shoots a ring of Crossfire Hurricane with Magician’s Red that will burn and stun enemy if they touch it, and then creates a large Crossfire Hurricane under the target no matter if the ring landed or not.
(Based on the final attack on Polnareff)
- Rush Mode (Crossfire Hurricane!)
Support Skill: Magician’s Red shoots burning Crossfire Hurricane forward.
Kakyoin
Hierophant Green
“Noble Hierophant”
Active Remote Stand
Long-Range	Special Move 1 (Enhanceable) - Emerald Splash
Hierophant Green fires 4-8 emeralds that quickly travel straight forward. In Stand On Mode, the emeralds will travel fullscreen. Enhanced version fires more emeralds for multi-hit.
Special Move 2 - Hierophant's Barrier
Creates a transparent net on the stage, enemy touches this will be stun for a bit.
Special Move 3 - Wrapping Snake
Hierophant Green wraps its tentacle along the ground. If tangled with an enemy, they will be stunned.
Super Move - Punishment Time
Hierophant Green launches itself forward. If successfully hit the enemy, it will enter into them, damaging them within their body and retract back afterward.
SP - 20m Radius Emerald Splash
Creates Hierophant's Barriers around the stage, if the enemy touches them: Surrounds them with more Hierophant's Barriers around them and shoots a powerful charged Emerald Splash.
(Based on the final attempt attack on DIO)
- Tandem Attack
- Rush Mode (Emerald Splash!)
Support Skill: Hierophant Green shoots long range emerald splash forward.
Polnareff
Silver Chariot
“Chivalry”
Active Remote Stand
Close-Range	Special Move 1 - Shooting Star
Sends Silver Chariot to the upper corner of the screen and bounces off the walls to strike enemy in its way. “Off comes the armor” will strike its victim three times at once.
Special Move 2 - Piercing Rush
Rapidly slashes forward with Silver Chariot, with the final hit sending the enemy away.
Special Move 3 - Fencing Thrust
Thrusts forward in a fencing stab. Tip of the rapier deals extra damage while the end deals less.
Special Move 4 (Enhanceable) - Secret Weapon
Shoots Silver Chariot’s rapier towards the ground that ricochets once before returning. Enhanced version bounces multiple times before returning.
Super Move - Off Comes the Armor
Able to shreds Silver Chariot’s armor temporally to allow it to attack faster and deal multiple hits at once. But take more damage to the Stand Gauge.
SP - Seems I intimidate you, non?
Stabs forward with Silver Chariot, if connect with an enemy: Shreds Silver Chariot’s Armor and stabs the target over and over along with its afterimages, end with every afterimages stab the foe at once.
(Based on the final attack on Avdol when controlled by DIO’s flesh bud)
- Tandem Attack
- Rush Mode (Hora Hora Hora)
Support Skill: Silver Chariot stabs repeatedly forward using its blade.
Iggy
The Fool
“Helping Fool”
Active Stand
Close-Range	Specialty - Size of Dog
Iggy is normally small and hard to hit, however in Stand On Mode, The Fool can be hit easily.
Trait 1 - Sand Glider
By holding jump in the air, The Fools sprouts wings made of sand, allow Iggy to hover in the air and throws sandballs as projectiles while in the air.
Trait 2 - Sand Dome
His block will have The Fool turns into a sand dome to block attacks. Allows him take no damage or knock back, instead Stand Gauge will take some of the damage instead.
Special Move 1 (Enhanceable) - Sand Crush
Sends The Fool flying across the stage to attack, distance is depended on input. Enhanced version sends The Fool as it slashes with its claw, dealing more damage.
Special Move 2 - Sand Uprising
Sends The Fool flying upward and launches, distance is depended on input.
Special Move 3 - Nasty Habits
Leaps forward in attempt to chew the enemy’s hair, before farting on their face to leave them on the floor.
Special Move 4 - Sand Disappearance
Uses sand to teleport to a side of the stage depending on input.
Super Move - Big Sand Wave
The Fool turns into a big wave of sand and dashes forward, hitting enemy multiple times.
SP - Serves you right!
Generates sand wave in front of him, if an enemy touch it: Sends them upward using The Fool and jumps upward, diving from above to bite the target in their face.
(Based on the attacked that killed Pet Shop)
- Tandem Attack
Support Skill: Protects the ally with The Fool’s sand, increasing their defense.
Rubber Soul
Yellow Temperance
“Cannibalistic Temperance”
Passive Stand
Mid-Range	Trait - Absorbing Slime
Whenever Rubber Soul attacks the enemy with Yellow Temperance, he will grow by absorbing the enemy. The more he grows, the stronger and larger he will become.
Style Action - Disguised Assassin
Disguise as Kakyoin using Yellow Temperance, switching his base moveset to a new one based on him, while retaining his special moves.
Special Move 1 - Acid Jam
Shoots 3 Yellow Temperance goo that travel a great distance as projectiles, deals good damage but mediocre startup.
Special Move 2 - Gooey Trap
Yellow Temperance disguises as Hierophant Green comes out of Rubber Soul’s leg and wraps around enemy, stunning them.
Special Move 3 - I am Invincible!
Counterattack; Yellow Temperance protects the user and bursts out to damage enemy that attacked.
Special Move 4 (Enhanceable) - Consuming Slime
Yellow Temperance covers forward and consumes anything in the way, including enemy or projectiles. Enhanced version swallows the opponents whole and deal more damage.
Super Move - Coconut Backbreaker
Rubber Soul performs a knee strike, if connect: grabs the enemy and attempts to break their neck over his back three times before throwing them away.
SP - Do You Understand!!
Yellow Temperance bursts out around Rubber Soul, if connect with an enemy: Covers their entire body but their head in Yellow Temperance, it consumes them to deal damage before it releases and the target get threw out.
(Based on the attacked that killed the dog)
Support Skill: Rubber Soul sends Yellow Temperance out to cover the enemy, before consuming them to deal damage.
Hol Horse & Hanged Man
Emperor/Hanged Man
“Gun is mightier than sword”
Passive Stand
Long-Range	Style Action - The Emperor
Fires a single bullet that stay still, before shooting towards the path the player pressed.
Special Move 1 (Enhanceable) - Glass Shower
Fires a bullet upwards at the ceiling, glass shreds will fall onto the ground and deal multiple hits to the enemy. The glass will stay on the floor for a bit and Hol Horse can call Hanged Man from the glass shreds to attempt to stab the enemy. Enhanced version shoots 5 glasses instead.
Special Move 2 - The Hanged Man
Hanged Man appears behind the enemy in a puddle to attack them, stunning them as well.
Special Move 3 - Mighty Gun
Fires a bullet that can change direction up to 4 times depending on the player’s button direction.
Super Move - Trace of Bullets
Slows down time and fires a single bullet, it will be in remote control and unblockable.
SP - Hol Horse is gonna kill ya!
Shoots the players’ camera with Emperor, if an enemy touches the bullet holes: Hanged Man then come out of the ground behind the target’s back and stabs them, Hol Horse then shoots them in the head.
(Based on the attack on Avdol + The Strongest Combination "Hanged Man" Super Move in Heritage for the Future)
Support Skill: Fires 3 homing bullets forward, they lose the homing property if Hol Horse is hurt.
Enya the Hag
Justice
“Manipulating Justice”
Active Stand /Summon
Mid-Range	Trait - Can you punch fog with your fists?!
Justice is made out of fog, which can’t be damage by anyone. Meaning when her stand is active, her attack range will increase, but her hurtbox stay the same.
Special Move 1 - Corpse Puppets
Summons a corpse and uses Justice to control it, allow the corpse to chase after the enemy and attack them with its tongue. There are 3 types of corpses depend on input (Normal, Jumping and Baby).
Special Move 2 - Fog Illusion
Enya disappears into the fog and teleport to another part of the stage.
Special Move 3 (Enhanceable) - Body Controlling
Stabs forward with a pair of scissor. If successfully hits an enemy, they will be thrown towards the direction the player pressed. Enhanced version can throw them to the opposite direction after the first hit.
Special Move 4 - Skeleton Clap
Justice appears in the middle of the screen and claps with its claws.
Super Move - Corpse Hordes
Summon 4 Normal corpses at the same time, 2 in front and 2 behind the enemy.
SP - Just one little wound is all I need
Stabs with a pair of scissor, if connect with an enemy: Controls the target with Justice and throws them up and down before making them hit themselves.
(Based on the attack on Polnareff + the attack on Hol Horse)
Support Skill: Summons 2 corpses that attack enemy with their tongues.
Midler (DLC)
High Priestess
“Diamond Molars”
Active Stand
Mid-Range	Special Move 1 (Enhanceable) - Harpoon Shot
High Priestess turns into a harpoon launcher and fires a harpoon quickly forward. Enhanced version pins the opponents to the wall before firing multiple harpoons towards them.
Special Move 2 - Razor Defense
Counterattack; High Priestess turns into a razor blade to damage enemy who attacks it.
Special Move 3 - Iron Wild
High Priestess turns into a heavy weight and smash down in front of Midler.
Special Move 4 - Motor Head
Summons a car from the ground to strike upward, the distance is depending on input.
Super Move - Motor Show
Summons a barrage of cars from the ground that strike one after another, hitting enemy in the air.
SP - Dinner Time
Midler crouches down and High Priestess appears from the ground under the enemy as a giant face and bites, enemy caught by it will be chomped and take high damage.
(Based on the attack on Jotaro + Dinner Time Super Move in Heritage for the Future)
- Tandem Attack
Support Skill: High Priestess turns into a harpoon launcher and fires a harpoon forward.
N'Doul
Geb
“Earth God Geb”
Remote Stand
Long-Range	Specialty - Remote Control Geb
Stand On Mode will always have control over Geb rather than N’Doul, N’Doul himself have very limited moves, but combo well when attacking along with his stand.
Special Move 1 - Defensive Return
Call Geb back and surround N’Doul with water, automatically attack any enemy or projectiles that are close.
Special Move 2 - Bottle of Geb
Geb hides inside a bottle. If the enemy walks near, it will pop out and claw them in their face.
Special Move 3 (Enhanceable) - Water Pillar
Geb strikes upward as a pillar, hitting foe into the air. Enhanced version strikes upward three more times.
Special Move 4 - Chasing Wave
Geb sprints forward as a wave of water, hitting enemy multiple times.
Super Move - Death Rain
Geb jumps up and rain downward, piercing enemy in its way.
SP - The Scary Water!
Sends Geb forward, if connect with an enemy: Slashes the target eyes and blinds them for the rest of the round, reducing their movement speed and jumps.
(Based on the attack that blinded Kakyoin)
Support Skill: Summons Geb within the ground, if it spots an enemy on top, it will pop up and strike upward.
Chaka
Anubis
“Anubis Possessed”
Weapon Stand
Close-Range	Special Move 1 - I've learned it! "Oboetazo!"
Counterattack; Once countered, if the enemy uses the same attack on Chaka, it will be easily block and deflect.
Special Move 2 - Ogre Slash "Kiren Zan"
A 3-hit combo that start with a stab forward, then a slash, with the final hit different depending on input: A low sweep, an overhead slash or an upward slash.
Special Move 3 (Enhanceable) - Swallow Counter "Tsubame Gaeshi"
A diagonal slash with the sword that launches enemy upon hit. Enhanced version will follow up the attack with multiple sword slashes.
Super Move - Dimensional Slash "Jigen Zan"
Chaka crouches, before dashing quickly across the screen. If connect with an enemy, he will slash them in half to deal massive damage.
SP - I can do more than just pass through them!
Chaka slices forward with Anubis, if connect with an enemy: A pillar is cut through as well, Chaka jumps on the pillar and slice the target while the pillar falls onto them.
(Based on the final attempt attack on Polnareff)
- Custom Combo
- Rush Mode (Ushyaaa)
Support Skill: Slices and dashes forward with Anubis, cutting through any walls.
Mariah
Bastet
“Beautiful Legs”
Passive Stand
Mid-Trapper	Style Action - Magnetism Level
Place Bastet on the floor, enemy touches it will raise 1 level of Magnetism with the max being 8, the higher the level they are, the more damage they will take.
Special Move 1 - Electric Cable
Throws a knife in the air, then a cut power line cable fall down and start sparking, it will home towards the enemy, depend on the Magnetism Level, the power cable will home towards the enemy faster.
Special Move 2 (Enhanceable) - Collection of Tools
Drops 3 tools on the floor before they fly towards the enemy. Enhanced version drops 3 more tools.
Special Move 3 - Enrapture
Metal wires drop from Mariah and tangle the enemy, leaving them stunned for a bit.
Super Move - Hidden Screws
Mariah’s bra start extending before a lot of screws and bolts come flying out towards the enemy.
SP - You little turds!
Summons Bastet forward, if an enemy touches it: Magnetizes the target and various metal junks fly towards them, before a car crushes them from above and explodes.
(Based on the attack on Joseph and Avdol + DHA in Eyes of Heaven + Iron Crush Super Move in Heritage For The Future)
Support Skill: Puts Bastet on the ground. If enemy touches it, they become a magnet and attract metal junk, and will be slow down and take damage when the junk hit them.
Pet Shop
Horus
“Bird of Prey”
Passive Stand
Mid-Range	Trait - Flight
Pet Shop is able to fly in the air at all time and dash multiple times in the air, but is unable to block while flying.
Style Action - Icicle Missile
Fires 3 icicle missiles straight forward as projectiles.
Special Move 1 (Enhanceable) - Icicle Break
Creates an icicle on top of the enemy and will fall down once the button is released. Enhanced version has multiple icicles dropping one at a time.
Special Move 2 - Death Freeze
Creates a frozen trap on the floor, enemy steps into the trap will be froze and immobilize.
Special Move 3 - Ice Bullet
Pet Shop encases itself in ice and dashes forward.
Special Move 4 - Ice Lance
Creates an icicle spear from within the ground that stab upward, the location depends on the player’s input.
Super Move - Death Penalty
Smash down a giant chuck of ice onto the enemy, crushing them.
SP - Gatekeeper from Hell
Freezes the ground forward, if connect with an enemy: Shoots a large amount of icicle into the target, then end with him flies closer to shoot an icicle from his mouth to the target.
(Based on the final attempt attack on Iggy)
Support Skill: Freezes the ground around him and enemy walking on them will be slow down, they also can’t jump if they get hit by the freezing.
Vanilla Ice
Cream
“Let's kick it one time”
Undead/Active Stand
Close-Range	Specialty - World of Void
In Stand On Mode, Ice will enter Cream, changing large amount of his moveset.
Special Move 1 - Dark Space
Cream turns into a ball of void and charges forward, destroying any traps or defenses in its way, also deal high damage.
Special Move 2 - Rising Devastation
Cream drops into the ground before rising up in a different location depending on input.
Special Move 3 - Aggressive Slam
Cream leaps and slams the ground, hitting overhead.
Special Move 4 (Enhanceable) - Kicks of Anger
Kicks enemies on the floor for 6 times aggressively. Enhanced version starts with a punch, if connects, he will then start kicking repeatedly.
Super Move - Devour of Nothingness
Cream lunges forward. If successful, Cream then start devouring the enemy before spitting them out.
SP - The Miasma of the Void
Enters into Cream and circles the stage over and over until he reach the center, he will be extremely quick and invincible until the end where he return to his original spot, enemy caught in the void will take high amount of damage.
(Based on the final attempt attack on Polnareff)
- Tandem Attack
Support Skill: Goes into Cream and charge forward, slow set up but high damage.
<tabber>	
Special Move 1 (Enhanceable) - Muda Muda Punches
The World appears and rapidly punches while moving forward. In Stand Off Mode, DIO himself can freely move around while this move is active. Enhanced version last longer and deal more hits.
Special Move 2 - Checkmate
In Stand Off Mode, DIO quickly throws a single knife forward. In Stand On Mode, The World throws multiple knifes at once.
Special Move 3 - Guts Punch
The World quickly punches forward into the enemy’s guts, sending them far away.
Special Move 4 - Teleportation
DIO strikes a pose and disappear, before reappearing in either side of the stage depending on input.
Super Move - Time Stop
Stops time, allow him to move while the enemy are unable to do so for 4-6 seconds (Based on meter), although damage is reduce. This also allows him to move in the enemy’s time stop. Moves he is unable to do are Ally Support and Teleportation.
SP - It’s a Road Roller!
Flies upward off-screen and flies back in holding a road roller, if connect with an enemy: Smash them with the road roller and rapidly punches the road roller from above until it explodes.
(Based on the final attack on Jotaro)
- Tandem Attack
- Rush Mode (Muda Muda Muda)
Support Skill: The World heavily punches forward once, knocks enemy that it punches far away.
Alt Costume Special: The World appears in a silhouette rather than full form.	
===Part 4: Diamond is Unbreakable ダイヤモンドは砕けない===	
===Part 4: Diamond is Unbreakable ダイヤモンドは砕けない===	
<tabber>		
Special Move 1 - Fixed Ground
Crazy Diamond punches the ground and fixes it to create a barrier that can block attack.
Special Move 2 - Blood Blade/Heart Missile
Blood Blade: Crazy Diamond performs a chop and sends a wave of blood a short distance forward, but if it hits the enemy, even if they block it, replace this move with Heart Missile until it was used.
Heart Missile: Crazy Diamond flicks a shard of broken glass with his blood in it out, it will home towards the enemy. If they block it, the shard will boomerang back and attempt to hit them again.
Special Move 3 - Restoration Digs
Punches the ground to dig a hole on it, allows Josuke to return to this area at any time by using this move again.
Special Move 4 (Enhanceable) - Reverting Fists
Rapidly punches forward, if it hits a projectile, it will be restored and flies back towards the enemy. Enhanced version will increase the speed of the reflected projectile, as well as increase number of hits.
Super Move - You’re already fixed
Punches forward to strike the enemy. If successful, heal them to confuse them, before rapidly punches them until they have less health than before.
SP - Yo, Angelo!
Punches the ground with Crazy Diamond to turn it into a wall, if connect with an enemy: Rapidly punches the target and the wall at the same time, and fixing the wall into them, immobilizes them inside it.
(Based on the final attack on Angelo)
Trait - Watch your Mouth!
While fixing his hair (Idle Animation), if enemy hits him, he will become angry and temporally gains a boost in attack, speed and gains super armor, his strong normal attacks also break through counter, but unable to block or move backward.
- Tandem Attack
- Rush Mode (Dorarara)
Support Skill: Heals the ally with Crazy Diamond.
Alt Costume Special: Voice sounds metallic.		
<tabber>		
Special Move 1 (Enhanceable) - Ora Ora Punches
Star Platinum appears and rapidly punches while moving forward. In Stand Off Mode, Jotaro himself can freely move around while this move is active. Enhanced version last longer and deal more hits.
Special Move 2 - Spear Launch
Star Platinum throws a fast spear slightly towards the air before landing on the ground.
Special Move 3 - Platinum Strike
Star Platinum rushes forward and performs a single powerful hit.
Super Move - Time Stop
Stops time, allow him to move while the enemy are unable to do so for 5 seconds, although damage is reduce. This also allows him to move in the enemy’s time stop. The only move he is unable to do is Ally Support.
SP - I'm about to make it look even worse. Your face, that is.
Rapidly punches forward with Star Platinum, if connect with an enemy: stops time and punches the target’s hand, before rapidly punching them, end with Star Platinum turns around and the enemy flies out when time resume.
(Base on the final attack that defeat Kira)
- Tandem Attack
- Rush Mode (Ora Ora Ora)
Support Skill: Star Platinum punches rapidly and slowly move forward. 
Alt Costume Special: Voice Line change.		
Okuyasu
The Hand
“Decide Where to Go”
Active Stand
Close-Range	Special Move 1 - Hand Swipe
The Hand swipes forward, deleting any objects or projectiles in the way, as well as hitting the enemy.
Special Move 2 - Empty Space
The Hand swipes forward, teleporting Okuyasu forward as well.
Special Move 3 - Returning Space
The Hand swipes forward at a downward angle, teleporting the enemy towards Okuyasu.
Special Move 4 (Enhanceable) - The Foot
Swipes the air to teleport on top of the enemy, before The Hand violently stomps on their head. Enhanced version has more stomps and Okuyasu ends with a downward swipe.
Super Move - Charging Delete
The Hand charges with one hand, before erasing a large area, dealing massive damage to foe in the way.
SP - All this thinking hurts my brain
Swipes forward with The Hand, if connect with an enemy: Punches and swipes them repeatedly and end with a final swipe directly into the target, but a flower pot fly out of nowhere and hit him in the face, deal 1 damage to himself.
(Based on the attempt attack on Superfly + how Josuke defeat him the first time)
- Tandem Attack
- Rush Mode (Shaaaaa)
Support Skill: Swipes the air with The Hand, it can delete projectiles, teleport enemy in or damage them if they are hit.	
Koichi
Echoes Act 1-3
“Echoes’ Evolution”
Active Stand
Long-Range/ Close-Range	Specialty - Echoes’ Act
Stand On Mode will use Act 3 while Stand Off Mode will use Act 1 and 2.
Special Move (Stand Off) 1 - I Hate You
Act 1 throws a sound of “I Hate You” forward, stunning enemy it hit.
Special Move (Stand Off) 2 - Sizzle!
Act 2 makes a “Sizzle!” SFX on the floor, enemy touches this will be burnt and take gradual damage.
Special Move (Stand Off) 3 - Whoosh!
Counterattack; Act 2 make a “Whoosh!” SFX on Koichi which will blow away enemy who attack him.
Special Move (Stand On) (Enhanceable) 4 - S-H-I-T
Act 3 punches forward rapidly, enemy that are hit will be inflicted 3 Freeze, causing them to be slower and heavier. Enhanced version increases 3 Freeze time.
Special Move (Stand On) 5 - Air Pressure
Act 3 quickly dashes forward, knocking foe in the way away with the quick wind.
Super Move - Let’s Kill Da Ho!
Act 3 flies forward, rapidly punching the enemy with the 3 Freeze effect active and pushing them away for an extended period of time.
SP - I'm really getting stronger?!
Act 1 throws “BAM!” SFX, if connect with an enemy: Puts the SFX on the target, Act 2 then knocks them upward with a "KaBOOM!" SFX, end with Act 3 uses 3 Freeze on them in the air, causing them to fall heavily, they remain heavy for a long time.
(Based on the GHA/DHA in All Star Battle and Eyes of Heaven with the same name)
- Tandem Attack
- Rush Mode (Act 3! 3 Freeze!)
Support Skill: Echoes Act 3 heavily weights down the enemy if they are near Koichi.	
Rohan
Heaven's Door
“Pink Dark Boy”
Active Stand
Close-Range	Special Move 1 (Enhanceable) - Safety Lock
In Stand Off Mode, Rohan draws Heaven’s Door in the air. In Stand On Mode, sends Heaven’s Door forward to attack. If this move hit the enemy, they will be sealed and can’t perform Style Action for a few second or until they hit Rohan. Enhanced version also locks special moves.
Special Move 2 - Flying Backward
Heaven’s Door writes into the enemy “I will fly 70km/h backward” the enemy will then be sent flying across the stage.
Special Move 3 - Manga Hero
Throws a bunch of small pen tips as projectiles.
Special Move 4 - Manuscript
Counterattack; The enemy attacks Rohan while he holds out a manuscript, turning their arm into paper and stuns them.
Super Move - Completely Defenseless
Strike forward with Heaven’s Door. If successful, seals away every move the enemy has for 3 seconds.
SP - I’ve found the perfect inspiration for my comics
Sends Heaven’s Door forward, if connect with an enemy: Turns them into a book, Rohan then rips the page from the target’s face, sealing most of their ability for some time.
(Based on the attack on Koichi)
- Rush Mode (Heaven’s Door!)
Support Skill: Heaven’s Door strikes forward. Successfully hit the enemy will cause them to be unable to perform some special skill temporally.	
Hazamada (DLC)
Surface
“Puppet of Manipulation”
Remote Stand
Mid-Range	Trait - Surface Puppet
When remoting his stand, it turns into the enemy appearance, and its moveset is the same as the opponent’s normal moves, meaning it has a different moveset with each opponents.
Special Move 1 (Enhanceable) - Control Lock
Within range, Surface holds up its hand to force the enemy to do the same as well, stopping their movement. Enhanced version also makes them hit themselves afterward.
Special Move 2 - Master Protection
Surface guards in place, due to it being made of wood, it takes a lot less damage. Can be used to catch projectiles in place.
Special Move 3 - Brick Smash
Surface smashes at a downward angle with a bricks, into the enemy’s head.
Super Move - Hold to Scalpel
Surface grabs forward, Hazamada then walks forward with a scalpel and stabs into the grabbed foe.
SP - I'm a doll that manipulates!
Throws a pen out, if connect with an enemy: Forces the target to hold the pen, before using Surface to force them to stab their own eye.
(Based on the first attempt attack on Josuke)
Support Skill: Forces the enemy to stop in place and hold their hand up by using Surface.	
Yukako
Love Deluxe
“Crazy in Love”
Weapon Stand
Mid-Grabber	Specialty - Bad Temper
Stand On Mode will not change her moveset, but instead will increase her power and speed, but she is unable to block or dodge.
Trait - My precious hair!
At low health, her hair become white and she will always in Stand On Mode but with the ability to block and dodge and without the Stand Gauge.
Special Move 1 - Hair Implant
Shoots some of her hair forward, if it hits the enemy, implants hair into them and allows Yukako to throw the enemy to either left or right.
Special Move 2 (Enhanceable) - Hair Grapple
Grabs forward with her hair. If successful, slams the enemy into ground. Enhanced version slams them overhead then throws them back.
Special Move 3 - Hair Column
Extends her hair into the ground, before the hair shoots from the ground into a column.
Special Move 4 - Love Execution
Grabs an electric chair with her hair from off-screen and toss it out, stunning foe who gets hit.
Super Move - Smashing Hair
Grabs forward with her hair. If successful, slams the enemy into ground multiple times before tossing them out.
SP - Looks like I'm going to have to play rough!
Extends her hair around her, if connect with an enemy: Covers her hair around the stage, her hair wraps around the target and smash them to the ground multiple times before throwing them to the wall.
(Based on the attempt attack on Koichi)
- Custom Combo
Support Skill: Wraps her hair forward. If successful, slams the enemy onto the ground.	
Shigechi
Harvest
“I'll Protect You!!”
Conoly Stand
Mid-Range/ Close-Range	Trait - Herd of Harvests
He can summon up to 3 units of Harvest at one time, each move he uses will use up Harvest depend on how strong the move is.
Special Move (Offensive Formation) (Enhanceable) 1 - Flying Hornets
Sends Harvest flying forward as projectiles. The more Harvest units he has, the more damage it will do. Enhanced version will have Harvest stays on the opponents to deal gradual damage.
Special Move (Offensive Formation) 2 - Alcohol Injection
Sends Harvest to inject alcohol into the enemy, the enemy will be confused for a few second.
Special Move (Offensive Formation) 3 - Get whatever I want
Harvest drops objects onto the enemy depending on how many units he has. If 1 or 2, they will drop nuts and bolts. If 3, they will drop two heavy construction pipes instead.
Special Move (Defensive Formation) 4 - Harvested Protection
Harvest forms a wall in front of Shigechi, blocking attack from enemy. He can then make them fall down to attack enemy.
Special Move (Defensive Formation) 5 - Caterpillar Retreat
Harvest carries Shigechi on their back, before quickly retreating back.
Super Move - Harvest Swamps
Summons a large swamp of Harvest that dashes forward to attack, hitting enemy multiple times before sending them away.
SP - You want proof?! Here it is!
Sends a wave of Harvest forward, if connect with an enemy: Harvest cover the target from head to toe, each one attacking them until they all scatter with the final hit.
(Based on the attack on Josuke and Okuyasu)
Support Skill: Sends Harvest forward, if they touch the enemy, cling on them and repeatedly attack them, the enemy need to move around to get rid of them.	
Yuya
Highway Star
“Relentless Pursuit”
Active Remote Stand
Long-Range	Specialty - Remote Control Feet
Remote Control Mode will have Highway Star in Feet Mode.
Special Move 1 (Enhanceable) - Nutrients Theft
Normally, Highway Star splits into feet and dashes forward. In Remote Control Mode, The feet dash forward. If they latch on the enemy, damage the victim and heal Yuya at the same time. Enhanced version takes away more health and heals more.
Special Move 2 - Nutrients Stab
Stabs forward with Highway Star. If successful, the foe is dropped on the floor while Highway Star drains the enemy’s health, healing Yuya.
Special Move 3 - Scent Track
Smells for scent, allow Yuya to dodge incoming attack once.
Special Move 4 - Auto-Pursuer
Highway Star turns into feet form and Yuya loses control of it, instead it will automatically run towards the enemy and latches on them when they touched.
Super Move - Full Body Heal
Highway Star completely split into feet and dashes forward. If they latch on the enemy, drain good amount of health to heal Yuya.
SP - Highway Star already has your scent
Creates a door to a fake room in front of himself, if the enemy touches it: They both enter the fake room, Highway Star appears to suck the target’s energy, damage them and heal Yuya at the same time.
(Based on the attack on Rohan)
- Tandem Attack
- Rush Mode (Highway Star!)
Support Skill: Sends Highway Star (Feet form) forward, if they touches the enemy, sucks their energy to damage the enemy and heals the ally (1v1)/ both the ally and Yuya (2v2).	
Keicho
Bad Company
“Terrifying Company”
Conoly Stand
Mid-Range	Specialty - Commanding Army
Offensive Formation will use Apaches and Tanks; Defensive Formation will use Soldiers.
Special Move (Offensive Formation) (Enhanceable) 1 - Apache Missiles
The apache launches a missile forward, explodes when it hits anything. Enhanced version fire 2 missiles at once.
Special Move (Offensive Formation) 2 - Tank Cannon
The tank fires a cannonball diagonally towards the sky.
Special Move (Defensive Formation) 3 - Wall of Steel
Soldiers fire bullets at close range, destroy projectiles and hurt enemy who is in the way.
Special Move (Defensive Formation) 4 - Tiny Landmine
Plants down a landmine on the floor, which is hard to see. If the enemy steps on it, it will massively explode.
Super Move - Bow and Arrow
Shoots the Bow and Stand Arrow forward to strike enemy, stunning them.
SP - The Invincible Army
Orders Soldiers of Bad Company to shoot forward, if connect with an enemy: The entire army start shooting at the target, end with the Apaches fire two missiles to them.
(Based on the final attempt attack on Josuke)
- Rush Mode (Ready! Fire!)
Support Skill: Orders Bad Company soldiers to fire at short range, then call the apache to fire a missile.	
Akira
Red Hot Chili Pepper
“Ultra Super Guitarist”
Active Remote Stand
Long-Range	Trait - Power Charge
Red Hot Chili Pepper can charge a two-meter Power Gauge. Power Gauge is constantly decreasing and will decrease whenever an electricity move is used. Charges to one full meter will increase power to attack that consume Power Gauge, but lack of meter will make Akira unable to summon RHCP.
Special Move 1 - Splitfire
Sends a small RC airplane with RHCP in it flying. Will damage and stun enemy who get hit by it. Full Power Gauge meter will stun them longer. In Stand On Mode, this move deal more damage but are slower.
Special Move 2 (Enhanceable) - Whack-A-Mole
RHCP hides in the ground, before reappearing from the ground to punch the enemy near. Enhanced version will rapidly punch.
Special Move 3 - Kiss this
Counterattack; RHCP taunts the enemy. If successful, blasts them away with electricity.
Special Move 4 - Electric Drag
RHCP punches forward in attempt to drag the enemy across the stage before launching them out.
Super Move - Let’s go Nut!
RHCP strikes forward to hit enemy. If successful, it will repeatedly reappear around them and pummel them while Akira plays his guitar, ends with the final hit knocking the foe away.
SP - You mustn't have realized that "Red Hot Chili Pepper" held this potential
Red Hot Chili Pepper quickly travels forward and punches backward, if connect with an enemy: Charge electricity while electrocutes them and carrying them through the ground, the target take damage while being dragged and will be toss out at the end. Fills Power Gauge by 1 meter.
(Based on the attack that killed Keicho)
- Tandem Attack
- Rush Mode (Laughing while playing guitar)
Support Skill: Red Hot Chili Pepper quickly punches forward 3 times, each time moving forward.	
Terunosuke
Enigma
“Enigma Boy”
Passive Stand
Close-Trapper	Style Action - Observing Fear
Places down bait on the floor, enemy touches the bait will increase Fear Gauge. The more fear the enemy have, moves that stun will have extra stun times.
Special Move (Enhanceable) 1 - Paper Seal
Enigma strikes forward. If it hit the enemy, seal them inside a piece of paper to stun them. Enhanced version counters attacks and stuns longer.
Special Move 2 - Sealed Fire
Places a piece of paper on the floor. If enemy touches it, fire bursts out of the paper to burn them.
Special Move 3 - Acid Bottle
Throws an acid bottle on the floor, poisoning enemy who get hit.
Special Move 4 - Paper Plane
Hides inside a paper plane and can fly away before the paper plane lands.
Super Move - Gun within Paper
Turns into a piece of paper, if the enemy touches it, he will pop out firing a gun, shooting the foe in the face.
SP - Everyone is easy prey to Me!
Attacks forward with Enigma, if connect with an enemy: Traps them into a piece of paper and take out another paper containing a shredder, the shredder shreds the target inside and explodes with electricity.
(Based on the attempt attack on Josuke and Koichi)
- Rush Mode (Enigma!)
Support Skill: Puts a paper trap on the floor, if enemy touches it, fire comes out and burns them.	
<tabber>		
Special Move 1 - First Bomb
Killer Queen chops downward, turns its victim into a bomb, allow Kira to perform the same move again to blow them up. In Stand On Mode, Killer Queen attacks faster with lower range.
Special Move 2 - Coin Bomb
Tosses a coin out on the floor, use this move again to denote it and blows up enemy nearby.
Special Move 3 - Killer’s Aggression
Kira grabs the foe by their hair and repeatedly slams them into the ground.
Special Move 4 (Enhanceable) - Death Punches
Killer Queen rapidly punches forward in place, with the final hit stabs into the enemy and stuns them. Enhanced version will blow them up instead of stunning them.
Super Move - Sheer Heart Attack
Sends out Killer Queen’s Second Bomb - Sheer Hear Attack. It will slowly chase after the enemy before jumping towards them, when they are close, it will blow up. It can be distracted by hot objects like fire on the floor. It will return to Killer Queen’s hand after exploding once.
SP - I'm going to blow you to smithereens!
Punches forward with Killer Queen, if connect with an enemy: Strikes a pose and chops the target on the floor one more time and turn them into a bomb, before blowing them up.
(Based on the attempt attack on Koichi)
- Tandem Attack
- Rush Mode (Shibobobo)
Support Skill: Killer Queen turns a coin into a bomb and tosses it on the floor, before denotes it to blow up enemy nearby.
Alt Costume Special: Is called: "Dead Man's Q Kira".		
Kosaku
Killer Queen/Stray Cat/Bites the Dust
“Another Face, Same Mind”
Active Stand
Long-Range	Special Move (Stand On) 1 - Contact Bomb
Killer Queen with Stray Cat shoots an air bubble forward and will blow up when it touches anything.
Special Move (Stand On) 2 - Stone Bomb
Leaves a small rock on the floor, use this move again to denote it and blows up enemy nearby.
Special Move (Stand Off) (Enhanceable) 3 - Impact Ignition Bomb
Killer Queen with Stray Cat shoots an air bubble forward and Kosaku can control when it explode. Kosaku can’t move when the bubble is out. During Bites the Dust activation, Kosaku can use this move and is able to move, but unable to ignite it, making it a normal projectile. Enhanced version is bigger and has a bigger explosion.
Special Move (Stand Off) 4 - Air Cushion
Uses air bubble of Stray Cat to block the next attack or projectile, pushing enemy away if they are close.
Super Move - Atom Heart Father
Yoshihiro Kira inside a photo appears and stabs forward with a stand arrow, stunning foe who gets hit.
SP - Killer Queen Third Bomb: Bites the Dust
Bites the Dust reverts the entire fight back to the start with Hayato as the trigger. During the reverted time Kosaku can’t use moves with Killer Queen, and takes twice as much damage, but can still shoot bubbles with Stray Cat. Once the fight is back to the time Kosaku activate Bites the Dust, the enemy will be blown up and lose instantly. Kosaku can call Killer Queen back at any point, but remove Bites the Dust’s effect. This Super Moves can’t be used after the first activation or the first 30 seconds of the 2nd/3rd round.
(Based on the attack that killed the main characters)
Support Skill: Fires an explosive bubble using Stray Cat that explodes if enemy touches it.	
===Part 5: Vento Aureo 黄金の風===	
===Part 5: Vento Aureo 黄金の風===
Giorno
Gold Experience/ Gold Experience Requiem
“Gang-Star”
Active Stand/ Evolve
Close-Range	With Gold Experience:
Special Move 1 - Life Creation
Depend on the input, Giorno’s ladybug brooch become one of three things. A flying fish that flies through a short distance, a snake that moves along the ground or a piranha that flop into the air. Enemy attacks any of this will take damage themselves.
Special Move 2 - Life of Tree
Summons a tree under Giorno, carrying him into the air.
Special Move 3 - Frog Reflection
Counterattack; Giorno create a frog on his chest, which will reflect any damage he is taken back to the enemy.
Special Move 4 (Enhanceable) - Muda Muda Kicks
Giorno and Gold Experience jumps into the air and rapidly stomps downward before landing on the ground. Enhanced version have Giorno creates a grass spike, if it connects with an opponent, he will stomps them towards the spike, dealing high damage.
Super Move - Life Shot
Gold Experience punches forward. If successfully hit the enemy, the enemy will be slow down due to the effect of Life Shot by Gold Experience.
Evolve Move - Requiem Arrow
Using Meter, Giorno slowly stabs Gold Experience with an arrow, if he is fully uninterrupted, Gold Experience will become Gold Experience Requiem and he gains a new moveset.
SP - Did you really think you’d be that lucky?
Uppercuts with Gold Experience forward, if connect with an enemy: Punches them rapidly in 7 different camera angles, end with a downward hook.
(Based on the 7 pages Muda on Cioccolata)
- Tandem Attack
- Rush Mode (Muda Muda Muda)
Support Skill: Summons a frog onto the ally to reflect damage back to the enemy, jumps away after a few seconds.
Giorno
Gold Experience/ Gold Experience Requiem
“Gang-Star”
Active Stand/ Evolve
Close-Range	With GER:
Special Move 1 - Return to Zero
In a radius around Giorno, creates a sphere of space around him. If enemy gets hit by this, they will be flinched and be left wide open to attack. Any projectiles or enemy’s attacks on screen will instantly disappear or lose effect.
Special Move 2 - Scorpion Laser
Fires a laser which turns into scorpions that damage enemy gradually towards the ground.
Special Move 3 (Enhanceable) - Requiem’s Muda
GER fly forward and punches. If successfully hit an enemy, rapidly punches them, with the final hit a single powerful hit sending them flying away. Enhanced version will have GER uses Return to Zero to stun the opponents before rapidly punches them.
Super Move - Nullify Ability
Punches the floor and activates “Return to Zero” which remove all ability, attacks and even SP effect.
SP - You will never reach the “Truth”
Activates “Return to Zero” in the entire stage, enemy will be unable to perform any moves, Giorno however is free to do any moves, and is able to do rapid punches endlessly until the move ended.
(Based on the final attack on Diavolo)
- Tandem Attack
- Rush Mode (Muda Muda Muda)
Support Skill: Uses “Return to Zero” around the ally for a few seconds, enemy that walks near them will be unable to perform attack.
Bucciarati
Sticky Fingers
“Taste of a Liar!”
Active Stand
Mid-Range	Special Move 1 - Zipper Punch
Sticky Fingers launches its arm forward as a long range punch. In Stand Off Mode, the arm launches at less distance.
Special Move 2 - Zipper Ride
Places a zipper on the ground and move either left or right, he will also deliver a low kick to enemy in his way.
Special Move 3 - Travelling Zipper
Bucciarati hides inside one of the zipper before reappearing in another part of the stage depending on input.
Special Move 4 (Enhanceable) - Underground Zipper
Creates a zipper on the floor and Sticky Fingers punches inside, a zipper then forms under the enemy and Sticky Fingers’ arm appears and punches the foe from under them. Enhanced version pulls them inside the zipper and throws them on the ground near Bucciarati.
Super Move - Are you prepared? I am!
Sprints forward to tackle the enemy. They will both be sent in a zipper where Bucciarati will damage them off-screen before reappearing from above to strike them into the ground.
SP - Arrivederci
Unzips Sticky Fingers’ arm and do a long range grab, if connect with an enemy: Pulls the target closer and in the air, Sticky Fingers then punches them rapidly, end with a final left hook.
(Based on the attack that killed Pesci)
Trait - I was Reborn
Use a stock of meter to allow him to rise again after his health hits zero, boosting his defense but making him slower. This can only happen once.
- Tandem Attack
- Rush Mode (Ari Ari Ari)
Support Skill: Launches Sticky Fingers’ arm that is connected with a zipper out.
Abbacchio
Moody Blues
“Solve the Mystery”
Active Remote Stand
Close-Range	Special Move 1 - Record and Replay
Starts by recording Abbacchio’s attacks, during this Moody Blues will be frozen. After the record ended when Abbacchio manually stop it, it will remember the recording. Uses this move again and Moody Blues imitates Abbacchio to perform all of the attacks during the recording.
Special Move 2 - Replay Back
Record back to 3 seconds ago, allow Abbacchio to return to the spot from 3 seconds ago.
Special Move 3 (Enhanceable) - Surprising Recording
Moody Blues transform into Abbacchio and grabs forward, before rapidly punches the enemy. Enhanced version counters attack with the grab.
Super Move - “Tea” Party
Grabs forward and invites the enemy to a “tea” party. The screen then goes black as the enemy takes multiple hit of attacks. End with the enemy being toss away on the floor.
SP - Grazie
Counterattack; Moody Blues disguise as Abbacchio, if enemy hit it with any close/mid-ranged attack beside throw: Turns back into Moody Blues, rapidly punching them to the ground before stomping them on their head. Abbacchio reappear behind his stand.
(Based on the attack on Illuso)
- Rush Mode (Uryaaa)
Support Skill: Abbacchio appears but turn out to be Moody Blues and it repeatedly punches the enemy if they touch him.
Mista
Sex Pistols
“PASS PASS PASS!”
Passive Stand
Long-Range	Style Action - Pistol
Mista’s gun contains 6 bullets. He can send one of the Sex Pistols in it to guide the next shot. After all 6 bullets are gone he needs to reload. If he takes damage while his gun has 4 bullets, he will lose some of his meter.
Special Move 1 - Pistol Fire
Fires 1 bullet forward. If one of the Sex Pistols is inside then the bullet will home into the enemy and will do more damage.
Special Move 2 (Enhanceable) - Bullet Ricochets
Shoot a bullet towards either the ground or the ceiling. If they aren’t inside his gun, one of the Sex Pistols will redirect it towards the enemy. Enhanced version ricochets once more.
Special Move 3 - Quick Reload
Quickly reload all of his ammo using the bullets within his hat.
Super Move - Split Bullet
Fires a bullet carried by all six Sex Pistols, they will then kick it at once to split the bullet into two, allowing this move to deal double the damage.
SP - My true resolve starts here
Fires his entire cylinder with Sex Pistols carrying them that make them home to the enemy, if connect with an enemy: Quick reload and fires 5 bullets at the target, then fires a bullet that is carried by all six Sex Pistols, they then kick the bullet into the target’s forehead. Mista will reload afterward.
(Based on the final attack on Ghiaccio + the final attack on Sale)
- Rush Mode (Sex Pistols!)
Support Skill: Shoots 3 bullets that Sex Pistols will ricochet towards the enemy when they miss.
Narancia
Aerosmith
“Fly away”
Active Remote Stand
Long-Range	Trait - Carbon Dioxide Radar
In Remote Mode, Narancia will see with a Carbon Dioxide Radar, allow Aerosmith’s attack to be more precise. Also able to see invisible enemies.
Special Move 1 - Combat Aircraft
Aerosmith shoots bullets and dashes forward, damages the enemy with both bullets and its propeller. In Stand On Mode, Aerosmith travels further.
Special Move 2 - Blast Away
Aerosmith does a loop and drops a bomb down, blowing up enemy that is close.
Special Move 3 - Bullet Hell
Aerosmith fires barrage of bullets downward, can be input to fly forward while firing.
Special Move 4 (Enhanceable) - Propeller Slash
Aerosmith spins forward with its propeller, slicing enemy along the air multiple times. Enhanced version carries them into the air.
Super Move - Bigger Flame
Aerosmith launches multiple bombs while flying straight forward, blowing up enemy and creates fire that burns them.
SP - Volare Via
Sends Aerosmith forward, if connect with an enemy: Aerosmith then carries the target in the air while shooting bullets into them while Narancia say “Vola Vola Vola...” repeatedly, end with Aerosmith stop the attack but drops a bomb onto the falling target and Narancia shouting “ Volare Via”.
(Based on the attack that killed Squalo + the attack on Formaggio)
- Rush Mode (Vola Vola Vola)
Support Skill: Sends Aerosmith forward to shoot bullets forward.
Fugo
Purple Haze/Purple Haze Distortion
“Shameless Purple Haze”
Active Remote Stand/Evolve
Close-Range	Specialty - Homicidal Virus Capsule
Purple Haze has 6 capsules containing a virus. Some attacks will break the capsules and poison the enemy to slowly damage them, but will also damage Fugo if he is close.
Trait/Evolve - Distortion
At low health or using the full meter super, Purple Haze evolves into Purple Haze Distortion. Purple Haze Distortion’s capsules deal more damage to the enemy, but less to Fugo himself.
Special Move 1 (Enhanceable) - Virus Release
Purple Haze punches the ground and breaks one of its capsules. Fugo himself will always take poison damage as well unless in Purple Haze is far away while in Remote Mode. Enhanced version shoots the capsule forward instead, allowing Fugo to be safe unless the enemy is too close.
Special Move 2 - Numbskull
Stabs forward with a fork, and then smashes their head onto the ground.
Special Move 3 - Violent Side
Purple Haze unleashes a wild barrage of punches, which break one of its capsules if it hits the enemy.
Special Move 4 - Aerial Strike
Uses Purple Haze to boost himself upward, before re-summoning it to strike downward while in the air.
Super Move - Explosion Attack
Purple Haze grabs the foe forward. If successful, it will grab them by their necks while rapidly punches into them, breaking three of its capsules at once, deal massive damage.
SP - Resolute Eyes
Fugo dashes forward, if connect with an enemy: bites on a capsule between his mouth and blowing the virus forward, the target start to get melted. Purple Haze will be upgraded into Purple Haze Distortion if it isn’t before.
(Based on the attack that killed Volpe in Purple Haze Feedback)
- Tandem Attack
- Rush Mode (Ubashaaa)
Support Skill: Tosses a capsule forward, poison enemy and/or the ally that are around the capsule when it falls on the ground and break.
Trish
Spice Girl
“Overcome Fate”
Active Stand
Close-Range	Special Move 1 (Enhanceable) - Soften Ground
Spice Girl punches the ground to make it soft, enemy steps on them will sink in the ground and be stunned, before getting launched into the air. Enhanced version has the bouncy ground travel forward, bouncing any opponents in the way.
Special Move 2 - Bouncy Defense
Spice Girl softens and pulls the ground up to make a shield. Enemy and their projectiles will get bounced back.
Special Move 3 - Metal Pipe
Spice Girl stabs downward using a metal pipe. If connect, start stabbing even more before sending the enemy away.
Special Move 4 - Bounce Counter
Counterattack; Trish uses a soften clock to bounce away the enemy who tried to attack her. Can nullify projectiles as well.
Super Move - Toilette
Counterattack; Trish overpowers the enemy by grabbing their arm, before Spice Girl appears and punches away the enemy.
SP - I will overcome my fate
Spice Girl punches the ground to make it soft, if connect with an enemy: Bounce the target upward and Spice Girl starts punching them upward rapidly before punching them away with the last hit.
(Based on the attack to the plane in order to escape Notorious B.I.G.)
- Tandem Attack
- Rush Mode (Wanabeeee)
Support Skill: Turns the ground soft with a punch from Spice Girl, the ground will bounce and damage enemy if they stand on it.
Pesci & Prosciutto
Beach Boy/The Grateful Dead
“The Deed is Done”
Passive Stand
Long-Grabber	Trait/Style Action - The Grateful Dead
Prosciutto doesn’t attack on his own, rather he will be in the background cheering Pesci, and will always have The Grateful Dead active, aging the enemy to slow them when they have lower health, Pesci has to drink iced tea in order to not take the effect himself, but if he was hit when drinking, the enemy will take the iced tea for themselves to reduce the effect instead.
Special Move 1 - Fishing Hook
Fishes with Beach Boy, the hook is unblockable and can go through walls, he will then pull them closer and they will get a brief stun.
Special Move 2 (Enhanceable) - Fish Bait
Set up a hidden bait on the floor, if the enemy step on it, they will be grabbed and thrown away. Enhanced version has the hook enters the opponent’s heart to damage them inside.
Special Move 3 - Fishing Swing
Fishes with Beach Boy. If successfully grabs the enemy, flings them overhead to the other side, slamming them onto the ground.
Super Move - Big Brother Prosciutto!
Prosciutto grabs from the background. If he is able to grab the enemy, then they will be rapidly aged up.
SP - I'll make you pay before his very eyes!
Pesci throws Beach Boy’s hook forward, if connect with an enemy: The hook will enter the target’s heart and pulls out, knocking them down. Prosciutto cheers him in the background.
(Based on the attempt final attack on Bucciarati)
Support Skill: Beach Boy pulls the enemy closer while briefly stun them.
Ghiaccio
White Album
“Death in Venezia”
Weapon Stand
Close-Range	Specialty - Gently Weeps
Ghiaccio always have White Album out, Stand On Mode will instead activate Gently Weeps. Other than changing some moves, Gently Weeps will always reflect projectiles back to the enemy. Stand Gauge will slowly deplete rather than losing when hurt.
Special Move 1 (Enhanceable) - Frozen Spikes
Punches the ground and creates spikes that stay for a few seconds, which can freeze enemy and damage them. Enhanced version has the spikes travel full screen.
Special Move 2 - Ice Crystal Shards
Sends 3 ice crystals straight forward as projectiles.
Special Move 3 - Freezing Armor
Creates a layer of ice enclosing him, which can block incoming attacks until it breaks.
Special Move 4 - Chilling Grip
Grabs forward in attempt to freeze the enemy in their track, before shattering them while they’re frozen.
Super Move - Mad Dash
Dashes forward, the road he dashes through become slippery to the enemy, if he hit the enemy when he dash, they are froze and will move slightly slower and take slightly more damage.
SP - Once you hit cryogenic temperatures, you enter a world of stillness
Ghiaccio dashes forward, if connect with an enemy: Freezes the target, Ghiaccio activates Gently Weeps and bounces a bullet around himself before shooting it into their forehead.
(Based on the final attempt attack on Mista)
- Custom Combo
Support Skill: Punch the ground to summon ice spikes that can damage and freeze enemy.
Risotto
Metallica
“The Assassin”
Passive Stand
Mid-Range	Style Action - Light Reflection
Turns invisible, allow him to be almost completely invisible and able to attack or move until he gets hit.
Special Move 1 - Razor Creation
Creates razor blades in front of him that fall down. If enemy is in the way of the creation, the razor blades will be created inside them to make them bleed from the inside, unblockable.
Special Move 2 (Enhanceable) - Knife Creation
Creates serval knife and controls them to fly straight forward. Enhanced version will follow up the attack with more knifes towards the opponents on the ground.
Special Move 3 - Scissor Toss
Tosses a scissor forward that spins and cut through enemy.
Special Move 4 - Needles Cut
Summons needles inside the enemy’s head, dealing multiple hits of damage before sending them away.
Super Move - Bloody Stand Control
Spills his blood onto the enemy, which disable their Style Action temporally.
SP - You're already finished
Summons Metallica around himself, if connect with an enemy: Creates a pair of scissors in the target’s throat, Risotto activates Metallica more, causing the target to cough up yellow iron-less blood.
(Based on the attack on Doppio)
Support Skill: Invisible and walks towards the enemy, if he touches the enemy, creates razor blades inside the enemy and damages them.
Squalo & Tiziano (DLC) 
Clash/Talking Head
“Boss’ Elite Squad”
Passive Stand
Long-Range	Specialty/Style Action - Clash & Talking Head
Squalo attacks in the front while Tiziano sneakily attacks in the background, Tiziano follow Squalo and can also create water or blood puddle on the floor to allow Clash to attack.
Special Move 1 - Clashing Teleport
Clash jumps from a puddle on the floor to attack, if successful, teleport the enemy to a spot depend on inputs.
Special Move 2 - Reverse Speech
Reverse the enemy control for 2 seconds, stopping them from performing attacks.
Special Move 3 (Enhanceable) - Drilling Shark
Clash is summoned onto the enemy, before drilling into them. Dealing multiple hits of damage. Enhanced version increases the size and damage.
Super Move - Forced Liar
Disable the enemy’s ability to perform special moves for 10 seconds.
SP - I'll rip them to pieces and make them pay for what they've done!
Throw a glass of water forward, if connect with an enemy: Clash start tearing down the target’s throat, before teleport to their blood and bites them with larger size.
(Based on the final attempt attack on Narancia)
Support Skill: Summons Clash to strike in an arc.
Cioccolata
Green Day
“Mold and Despair”
Active Stand
Long-Range	Trait 1 - Helicopter Ride
A helicopter will always be above Cioccolata that only he can interact, Cioccolata can hang on the side to gain height advantage. He can also move it left or right while hanging on it.
Trait 2 - Mold Infestation
Whenever Green Day is active and Cioccolata is at a higher altitude then the enemy, they will take gradual damage as molds start consuming them.
Special Move 1 (Enhanceable) - Dismember Limb
Cuts his own arm off and controls it with the mold, allow him to attack at long range. Damage on the arm will be transfer back to himself. In Stand On Mode, Green Day can still attack at close range with the other arm. Enhanced version cuts off his leg too to increase the damage, but decreases his speed.
Special Move 2 - Trail of Mold
Green Day rushed forward, leaving a trail of mold that damages enemy when they touches the mold.
Special Move 3 - Mold of Despair
Green Day rapidly punches forward. If it hits the enemy, they will start to form molds and take extra damage before getting knocked away.
Super Move - Moving Pieces
Cuts forward with a scalpel. If successfully hits an enemy, cuts himself up into pieces and all of the body parts attack the enemy at once.
SP - Show me your despair as you fall!
Punches forward with Green Day, if connect with an enemy: Calls in a helicopter and fly upward, cause the target to crumbles with molds.
(Based on the attack to the entire Rome)
- Rush Mode (Green Day!)
Support Skill: Green Day puts mold in the enemy if he is at a higher altitude than them, and slowly damages them, the higher he is summoned from the enemy the stronger the mold will damage.
Secco
Oasis
“Mud of Terror”
Passive Stand
Close-Range	Style Action - Ground Dive
Dives into the ground and swims within, he can only be hit by low attacks during this and can freely swim left and right. When he exits, he can either jump out or kick upward to hit enemy in his way.
Special Move 1 - Dirt Dart
Eats some dirt on the floor and splitting them up, it will then become sharp spikes projectiles and land on the ground.
Special Move 2 (Enhanceable) - Rebounce Punches
Rapidly punches forward while inside the ground, using his ability to bounce his arms to gain a faster attack speed. Enhanced version allows Secco to move while punching and increase the attack amount.
Special Move 3 - Liquefied Ground
Punches the ground to liquefy it, which will stun enemy who steps on them.
Special Move 4 - Camera Check
Counterattack; Checks the camera, if enemy attack him, he will kick with his leg while still checking the camera.
Super Move - Merge with the Ground
Attacks forward. If successfully hits the enemy, grabs them into the ground, damaging them off-screen before tossing them out.
SP - Walls of earth surround you on all sides!
Secco punches forward, if connect with an enemy: Traps the target inside the ground, Secco then eats the nearby ground, spitting them in the air, and they become harden to stab them repeatedly.
(Based on the final attack on Bucciarati)
- Rush Mode (Oaaaaaasis)
Support Skill: Eats some dirt on the ground and spits them out in the air, it falls down and become spiky projectiles.
Doppio/Diavolo
King Crimson/Epitaph
“His Name is Diavolo”
Passive to
Active Stand/ Transform
Close-Range	SP - Apex of Reality
Counterattack; Diavolo/Doppio activates King Crimson secretly, if enemy hit him with any close/mid-ranged attack beside throw: Diavolo/Doppio disappears and Diavolo reappear behind the target with a time skip, while they are attacking their future selves, once time skip end, King Crimson punches through their stomach. Doppio will always transform into Diavolo afterward.
(Based on the first attack that killed Bucciarati’s body)
- Rush Mode (Doppio: “Take This!” Diavolo: “You’re Finish!”)
Support Skill: Doppio will stand in place, but after a time skip Diavolo appears behind the enemy with King Crimson and attempt to attack by chopping forward.
Doppio/Diavolo
King Crimson/Epitaph
“His Name is Diavolo”
Passive to
Active Stand/ Transform
Close-Range	As Doppio:
Trait - Double Personality
Start out as Doppio, he is weaker and can only use King Crimson’s arms, he also can’t summon or use King Crimson’s abilities. However, after 30 seconds, time will erase and Doppio will automatically turn into Diavolo, gaining a new moveset. Turn back to Doppio after the round ends.
Special Move 1 (Enhanceable) - Epitaph Forecast
Use Epitaph to guess the opponent’s next move, and block large amount of the damage. Enhanced version counterattacks when using Epitaph, allowing him to not take any damage.
Special Move 2 - Crimson Arms
King Crimson’s arms quickly punches forward into the enemy’s guts, sending them far away.
Special Move 3 - Crimson Smash
Slams the ground downward using King Crimson’s Arm, can create shockwave that blasts enemy.
Super Move - Calling the Boss
Doppio talks to a “phone”, which calls in Diavolo faster for 10 seconds.
Doppio/Diavolo
King Crimson/Epitaph
“His Name is Diavolo”
Passive to
Active Stand/ Transform
Close-Range	As Diavolo:
Special Move 1 - Blood Splat
Splats his blood forward to cover his enemy, stuns them briefly for follow-ups. This is the only move that can affect the enemy during time erasure.
Special Move 2 - Time Skip
Skips time to escape attack, Diavolo teleport to a location depending on input while the enemy attacks miss him.
Special Move 3 (Enhanceable) - Epitaph Forecast
Use Epitaph to guess the opponent’s next move, and completely skip over the next attack. Enhanced version counterattacks when using Epitaph.
Special Move 4 - Fence Gates
Sets up a fence gates on the floor that stabs enemy if they steps on it. Can be used in Time Erasure to set up attacks.
Special Move 5 - Skip to Behind
Counterattack; Diavolo time skip behind the enemy’s back and allowing him to attack the foe right back.
Super Move - Time Erasure
Erases 7 seconds of time by turning the background into void. The enemy will be forced to carry on the attack they are performing while being slow down and a red “ghost” of the enemy will appear doing the attack in real time. Diavolo however can freely move in real time but unable to interact with them other than using Blood Splat. He can set up following attack by waiting at the enemy’s position (red ghost) after their attack is finished. Any attacks and projectiles (other than GER) will go through Diavolo and have no effect on them.
- Tandem Attack
===Part 6: Stone Ocean ストーンオーシャン===	
===Part 6: Stone Ocean ストーンオーシャン===
Jolyne
Stone Free
“Yare Yare Dawa”
Active Stand
Mid-Range	Special Move 1 - String Barrier
Creates a wall of string that will wrap the enemy that touches it. It can also block projectiles.
Special Move 2 (Enhanceable) - Web Grab
Turn her arm into strings and grab upward, enemy will be wrapped with strings before Jolyne smash them into the ground. Enhanced version follows up with rapid punches.
Special Move 3 - String Trigger
Hangs a string from her finger in front of her as a trigger. If the enemy hits her, she will automatically dodge the attack, leaving room for counter attacks.
Special Move 4 - Uppercut Combo
Uppercut the enemy into the air, then turns Stone Free’s arm into string and pulls them close, allow the player to attack again.
Super Move - Wrap Attack
Wraps forward using Stone Free’s strings. If successful, hold the enemy in place before Stone Free rapidly punches the enemy with the final hit knocking them away.
SP - A thousand hits!
Jolyne throws a baseball wrap with Stone Free’s string so that it will come back to her, if connect with an enemy: Stone Free rapidly hit the target with the baseball for 1,000 times.
(Based on the final attack on Miraschon)
- Tandem Attack
- Rush Mode (Ora Ora Ora)
Support Skill: Turns her hand into string and wraps forward, enemy who get wrapped will be immobilized.
Ermes
Kiss
“Kiss of Love & Revenge”
Active Stand
Close-Range	Special Move 1 (Enhanceable) - Kiss Sticker
Pulls out a kiss sticker and sticks forward, if it lands on the enemy, they will have their head duplicated, Ermes can remove the sticker at any time to damages the enemy and makes them flinch. Enhanced version increases the flinch time.
Special Move 2 - Self Duplicate
Duplicates her own arms for extra attack strength. If she is knocked down onto the floor, she will lose the arms and take extra damage.
Special Move 3 - Flying Broom
Sends a duplicated broom flying towards the enemy, hitting them multiple times.
Special Move 4 - Ghost Bullet
Fires a ghost bullet to the other side that deal no damage, but Ermes can remove a sticker to quickly travel to the other side.
Super Move - Duplicated Head
Counterattack; Duplicates her own head. If the enemy attack her, they will reveal to hit the duplicated head instead and Kiss appears to strike the enemy. She will take small amount of damage no matter if the move hits or not.
SP - Eat this! And this! And this!
Takes out a sticker and lunges forward, if connect with an enemy: Puts the sticker on the target head and duplicate it, Kiss then punches them before Ermes take off the sticker and their head merge back into one.
(Based on the attack that killed Sport Maxx)
- Tandem Attack
- Rush Mode (Oshaaa)
Support Skill: Takes out a sticker and sticks it forward, if it sticks onto the enemy, they will take good damage.
F. F.
Foo Fighters
“The Witness”
Passive Stand
Long-Range	Trait/Style Action - Hydration
F. F. has a Hydration Gauge. It will slowly deplete during battle and more if she uses a special move. When the meter is below a quarter, F. F. will be slow and deal less damage. When the meter is empty, she will be even slower and take gradual damage. She has to drink water from a cup in order to refill the meter. However if the meter is full then she will enter Hydrate Mode, allow her to slowly heal and become faster for a few second while the meter doesn’t deplete. She will always start with half of the meter.
Special Move 1 - Plankton Shot
Turns her hand into a pistol and shoots bits of plankton colony forward. The shot will turn summoned minions into her allies if they take enough damage.
Special Move 2 - Water Splash
Splashes some water on the ground. If successfully hits the enemy, she can then reappear next to them and delivers an attack.
Special Move 3 - Playing Catch
With a weird pose, throws a baseball at diagonal angle.
Special Move 4 (Enhanceable) - Puddle Control
Puts down a water puddle on the floor, she can input it to strike upward when the enemy is close, knocking them into the air. Enhanced version strikes multiple times upward.
Super Move - Rapid Shot
Quickly fires 6 plankton shots forward as fast projectiles.
SP - That's the risk you had to take!
Fills the stages around with water using a hose, if the enemy touches them: Turn into her Stand form and start merging into the target’s body, damaging them in their body and escapes afterward.
(Based on the attempt attack on Jolyne + the attack that killed D an G)
- Rush Mode (Hoaaaa)
Support Skill: Heals the player with plankton by giving them regeneration for a period of time.
Weather
Weather Report/ Heavy Weather
“Natural Disaster”
Active Stand
Long-Range	Special Move 1 (Enhanceable) - Atmospheric Layer
Creates white clouds around himself to deflect projectiles and burn the enemy slightly if they attack at close range. By holding the button, the clouds will begin to upgrade. 2nd stage will have the clouds become gray and Weather’s attack now deal extra lightning damage. 3rd and final stage will wear a cloud suit to gain even higher protection. This ability will deactivate if he takes too much damage or after 15 seconds. Enhanced version automatically changed to the 3rd stage, and can withstand more damage.
Special Move 2 - Blood Spike
Flings blood on the floor and harden them into spiky traps, damage foe that walks on it.
Special Move 3 - Tornado Wind
Summons a tornado under the enemy to rapidly damage them, as well as sending them high in the air.
Special Move 4 - Thunder Struck
Summons a lightning from above the enemy to stuck downward, electrocuting them.
Super Move - Torrential Downpour Warning
Rains poisonous frogs from the air around the stage, if enemy touches the frogs, they will be poison and takes damage gradually.
SP - 100% Pure Oxygen
Weather Report (Stand) punches forward, if connect with an enemy: Fills the stage with pure oxygen that slowly damages the target and cause them to lay down, Weather Report (Stand) then embeds his fist into their temple, crushing them.
(Based on Emporio’s attack using Weather Report that killed Pucci)
Trait - Heavy Weather
At low health, Heavy Weather is activated. Rainbows appear on the side of the stage and if the enemy touches them, they will become a snail and has very low movement for 10 seconds. Blind characters will have no effect.
- Tandem Attack
- Rush Mode (Weather Report!)
Support Skill: Rains a some poisonous frogs from the air, if enemy touches the frogs, they will be poison and takes damage gradually. The rain can be stopped if they attack Weather.
<tabber>	
Special Move 1 (Enhanceable) - Energy Release
Diver Down punches the ground to set up a trap, if enemy touches the trap they will get kicked by Diver Down and sent to the air. Enhanced version will rapidly punch instead.
Special Move 2 - Dive Attack
Diver Down dives into the ground and come back up by attacks upward. Depends on input, it will either punch the enemy’s leg as a low attack, punch them at a downward angle, or rapidly punch them.
Special Move 3 - Body Dive
Counterattack; Diver Down goes inside Anasui’s body to block the attack, before going into the enemy and strikes them within.
Super Move - Meat and Bone Suspension
Diver Down dive forward. If successfully enter the enemy, it will rearrange their legs into a spring and forced them to bounce upward.
SP - Those eyes... just keep looking at me
Sends Diver Down to dive forward, if connect with an enemy: Goes into their body and rearranges their body structures, end with a kick from within their body through their back.
(Based on the attack that made Kenzou retired)
- Tandem Attack
- Rush Mode (Diver Down!)
Support Skill: Uses Diver Down to protect the ally, giving them a 90% damage protection to the next heavy attack.
Alt Costume Special: Voice change.	
Johngalli A
Manhattan Transfer
“Blind Follower”
Remote Stand
Long-Range	Specialty - Remote Control Transferor
Stand On Mode will always have control over Manhattan Transfer rather than Johngalli A. It doesn’t have any combat ability, but can’t be damaged by anyone as it is in the background, and is used to be paired with his own ability.
Special Move 1 - Cane Rifle
Fires a sniper bullet straight forward, slow start up but high damage output. It can be input to fire at Manhattan Transfer, it will then redirect the bullet towards the enemy.
Special Move 2 (Enhanceable) - Pistol Execution
Uses a pistol to fire 3 shots forward as simple projectiles. Enhanced version can be reflected with Manhattan Transfer.
Special Move 3 - Wind Reading
Reads the wind to allow him to lock down his enemy, making the next shot unblockable.
Super Move - Movement Track
Slows down time in order to aim for the next shot, before firing a shot either towards the enemy or Manhattan Transfer to redirect towards the enemy.
SP - Full body confirmed! Locked on the head! Shoot!
Sends Manhattan Transfer forward to confirm the enemy whereabouts, if connect with an enemy: Shoots a bullet from a far that redirects into the target’s brain.
(Based on the attempt attack on Jolyne)
Support Skill: Fires a bullet that redirect once with Manhattan Transfer.
Lang Rangler (DLC)
Jumpin’ Jack Flash
“Spinning Bullet Hell”
Active Stand
Long-Range	Trait - Weightlessness
Lang Rangler has low gravity himself, making him jump high and fall slow.
Special Move 1 (Enhanceable) - Bolt Bullets
Fire quick nuts and bolts as projectile from his arm. Enhanced version fires both arms and can cause weightlessness.
Special Move 2 - Rat Bomb
Fire a rat as projectile, it will then explode to blind and stun the enemy.
Special Move 3 - Weightless Spit
Shoot spits forward as projectiles. If they hit the enemy, they will become weightless temporally, weightless opponents has harder control over their character, take more damage, jump high and fall slow.
Special Move 4 - Falling Oil Drum
Fire nuts and bolts diagonally upward to make an oil drum fall downward.
Super Move - Oxygen Glass
Throw a glass of pure oxygen forward, if they hit the enemy, they will explode and cause weightlessness.
SP - I'm gonna carve your epitaph on your skin!!
Jumpin’ Jack Flash strikes with both of its arms forward, if connect with an enemy: The enemy’s blood flies out as they bleed, before their bloodstream heat up and collaps on the floor.
(Based on the first attempt attack on Weather + what’s going to happen with his ability mentioned by Weather)
Support Skill: Fires nuts and bolts as projectiles, if they hit the enemy, they will become weightless temporally.
Sports Maxx
Limp Bizkit
“The Resurrected One”
Undead/Passive Stand/Summon
Close-Range	Trait - Self-Zombification
Starts with very little health. When his health bar is gone the first time, he becomes a partly invisible zombie, having more health, stronger attack, faster speed and heals himself when attacking enemy to fight with a new health bar.
Style Action - Corpses Underground
Summons an invisible zombie from underground to grab upward, if successful, the enemy will be stunned.
Special Move 1 - Invisible Zombie
Summons an invisible prisoner zombie that heals itself when it is eating enemy.
Special Move 2 - Bird Sculpture
Summons an invisible zombie bird that is quick and hits multiple times, but is easy to kill.
Special Move 3 (Zombie Only) (Enhanceable) - Flesh Eater
Sports Maxx bites forward to attempt eating enemy, healing himself if successful. Enhanced version will have Sports Maxx ripped off his head to bites further.
Super Move - Zombified Alligator
Summons a large zombie alligator that attacks with its giant bites. It is low on the ground and hard to hit, as well as having good amount of health, but is quite slow.
SP - To satisfy this appetite..! Brains...!
Summons 2 invisible zombies from the ground to grab above, if connect with an enemy: The zombies start eating the target, either an invisible alligator (if Sports Maxx is in human mode) or Sports Maxx himself (if Sports Maxx is in zombie mode) appears from behind and bites into their brain.
(Based on the final attempt attack on Ermes)
Support Skill: Summons an invisible zombie from the ground that will try to bite enemy.
Westwood
Planet Waves
“Secret of Guard Westwood”
Active Stand
Mid-Range	Special Move 1 - Meteorite Attract
Summons a meteorite that spin around him before shooting it out to damage and burn the enemy.
Special Move 2 (Enhanceable) - Deadlock
Westwood grabs forward with his arms, if successful, he will hold the enemy in place by their neck and shoulder. This move allows them to be hit by slower meteorite. Enhanced version automatically follows up with a meteorite.
Special Move 3 - Shining Muscles
Westwood’s muscles shine up to charge up a powerful strike, before punching rapidly forward.
Super Move - Giant Meteorite
Summons a giant meteorite that smashes downward from the top to burn and damage enemy.
SP - The finishing blow is coming!
Attempt to hold down the enemy, if connect with them: Summon 2 meteorites to hit the target, before a giant flaming meteorite hit and blow them up.
(Based on the final attempt attack on Jolyne)
Support Skill: Summons a meteorite that spin around the ally to damage foe who are close.
Rikiel
Sky High
“Apollo 11”
Passive Stand
Long-Range	Style Action - Sky Rod
Rikiel summons rods around himself, different amount of rods will strengthen but slows his attacks.
Special Move 1 (Enhanceable) - Twisted Ankles
Controls Rods to fly forward, if they pass the enemy, the enemy will fall on the floor temporarily stunned. Enhanced version deals damage and increase stun time.
Special Move 2 - Causing Floaters
Controls Rods to fly towards the enemy’s mouth, if they pass through, Rikiel will produce after-images to confuse them for 5 seconds. Blind characters will have no effect.
Special Move 3 - Blinding Curse
Cause the enemy to be blind by using rods, making them walk aimlessly and have slower attacks.
Super Move - Rods Controller
Controls Rods to fly towards the enemy. If they damage the enemy, they will be controlled by Rikiel, which allows him to force the enemy to taunt in place, leaving space for him to attack.
SP - I'm Apollo 11!
Dashes forward with his hand outward, if connect with an enemy: Grabs the target’s neck and hold them in place, a bunch Rods fly behind their neck and steal their heat and force them to fall on the ground.
(Based on the final attempt attack on Jolyne)
Trait - I won’t fall until I die
At low health, he uses Rods to severe his own nerves, giving him super armor and unable to be knocked on the floor.
Support Skill: Uses Sky High to control rods to fly forward, enemy attacked by them will be blinded by the rods, enemy that are already blinded will simply take damage.
Donatello
Under World
“DIO’s Blood”
Passive Stand
Mid-Range	Style Action - Memory of Stage
Under World Digs up the ground to create an object from the stage, it can block enemy's attack before disappearing.
Special Move 1 - Memory of Shooting
Holds up a cake and digs it with a spoon, then a bullets fly out of the cake. This is the only memory move he can do in the air
Special Move 2 - Memory of Salt
Under World digs up the ground and throws salt forward, fast low attack, the lower the enemy’s health is the more flinch time it will do.
Special Move 3 (Enhanceable) - Memory of Football Match
Under World digs up the ground and creates football players from the ground that rush forward. Enhanced version digs up more football players.
Special Move 4 - Decoy Memory
Under World digs up a fake version of himself and use it to confuse the enemy, the fake version can’t be hurt and will follow the player’s movement for 5 seconds before disappearing.
Super Move - Memory of Fight Jets
Under World digs up the ground and summon a fighter jet to fly towards the enemy, heavily damaging them.
SP - I welcome you.
Under World digs up a large hole in the ground, if an enemy touches it: The target get trapped inside a plane that is bound to crash and the whole plane blown up, pushing them upward and out of the hole.
(Based on the attempt attack on Jolyne and Ermes)
Support Skill: Digs up the ground and creates football players from the ground that rush forward.
Pucci
Whitesnake/C-Moon/
Made in Heaven
“Time for Heaven”
Active Remote Stand/Evolve
Close-Range -> Mid-Range	With Whitesnake:
Special Move 1 (Enhanceable) - Disc Throw
Throws a disc out as projectile. If it hits a minion, turns them into your side. Enhanced version stuns opponents.
Special Move 2 - Snake Illusion
Disappears into acid created by Whitesnake and reappears in another spot in the stage.
Special Move 3 - An illusion
Counterattack; Puts the enemy in illusion and teleport behind them, allow Pucci to strike them.
Evolve Move - The Green Baby
Using Meter, holds Green Baby and speaks the fourteen words to it in order to evolve Whitesnake into C-Moon and he gains a new moveset.
Super Move - Disc Steal
Whitesnake swipes forward, attempt to steal the enemy’s disc. If successful, the enemy will lose their Style Action until they attack Pucci.
SP - Melt Your Heart
Produces acid around Whitesnake, if an enemy touches it: Pucci and Whitesnake disappear in the acid and a fake Weather Report appears, he then punches through the target and reveal himself to be disguised by Whitesnake and Pucci reappears.
(Based on the attack that almost killed Anasui)
- Tandem Attack
- Rush Mode (Uoshaaa)
Support Skill: Whitesnake swipes forward, if connect with the enemy, steals their memory and force them to forget a special move for a short period of time unless Pucci is knocked out.
Pucci
Whitesnake/C-Moon/
Made in Heaven
“Time for Heaven”
Active Remote Stand/Evolve
Close-Range -> Mid-Range	With C-Moon:
Special Move 1 (Enhanceable) - Inside-Out Punch
C-Moon punches it fists together, if it punches the enemy, their body turn inside-out and bleed, deal major gradual damage. Enhanced version makes the opponents float in the air for attacks.
Special Move 2 - Flying Debris
C-Moon hits the ground to summons some debris and sends them flying forward as projectiles.
Special Move 3 - Believe in Gravity
Counterattack; Turns his head inside to dodge an attack, before C-Moon shifts gravity and launch the enemy into the other side of the wall.
Super Move - Gravity of the Stage
Shifts gravity of the stage to force the enemy and projectiles close to him falling to the bottom, dealing more damage the closer the enemy is to Pucci.
Evolve Move - Ascend to Heaven
Using Meter, floats on a debris upward using C-Moon’s ability, if he is fully uninterrupted, C-Moon evolves into Made in Heaven and he gains a new moveset.
SP - Only need one punch
C-Moon punches the ground, if an enemy was around the area: The target start floating in the air, C-Moon punches them in their torso and turns it upside down, the effect is deactivated and they fall.
(Based on the attempt attack on Jolyne)
- Tandem Attack
- Rush Mode (Ushyaaa)
Support Skill: Makes gravity around him and C-Moon becomes shifted, stopping enemy from performing most moves and slower movement.
Pucci
Whitesnake/C-Moon/
Made in Heaven
“Time for Heaven”
Active Remote Stand/Evolve
Close-Range -> Mid-Range	With Made in Heaven:
Trait - Time, accelerate!
After Pucci unlocks Made in Heaven, he and his projectiles will move and attack twice as fast.
Special Move 1 (Enhanceable) - Infinite Acceleration Slash
Made in Heaven quickly dashes forward, before unleashing a dual-swipe. In Stand Off Mode, Pucci himself can freely move around while this move is active. Enhanced version dashes to the other side of the stage before coming back to strike.
Special Move 2 - Just Like DIO
Throws five knifes onto the ground diagonally as projectiles.
Special Move 3 - Where is he!?
Quickly disappear and reappear behind the enemy.
Super Move - This is what I've longed for!
Pucci strikes forward. If successfully hit the enemy, rush them down from all sides at a speed invisible to the naked eye. With the final hit in the foe’s guts, sending them away.
SP - Realize your insignificance as you crumble away!
Pucci accelerates time and lunges forward, if connect with an enemy: Pucci and Made in Heaven quickly run in circle around the target striking them, before appearing behind them and Made in Heaven downward chops them in the middle.
(Based on the attack that killed Jotaro)
- Tandem Attack
- Rush Mode (Ushyaaa)
Support Skill: Dashes multiple time towards the enemy using Made In Heaven, damages them if it hit them.
===Part 7: Steel Ball Run スティール・ボール・ラン===	
===Part 7: Steel Ball Run スティール・ボール・ラン===
Johnny
Tusk Act 1-4
(Slow Dancer)
“Long Roundabout Path”
Spin/Stand w/ Mount/Corpse Part/Evolve
Long-Range	Trait - Disable Jockey
Low movement speed due to his paraplegia, only able to crawl on the floor unless riding on Slow Dancer. However he is able to walk normally after unlocking Act 4.
Corpse Part Special - Saint’s Guidance
Grabbing Corpse Part increases the speed of charging Spin energy.
Johnny
Tusk Act 1-4
(Slow Dancer)
“Long Roundabout Path”
Spin/Stand w/ Mount/Corpse Part/Evolve
Long-Range	With Tusk Act 1:
Special Move 1 - Nail Bullets
Shoots 3-5 nail bullets from his finger forward, deal more damage with more Spin energy he has.
Special Move 2 - Nails are spinning!
Swings his spinning nails upward as a melee attack.
Evolve - Golden Rectangle
By charging Spin energy to a full first bar, he will evolve Tusk Act 1 into Act 2, the meter will reset afterward.
Johnny
Tusk Act 1-4
(Slow Dancer)
“Long Roundabout Path”
Spin/Stand w/ Mount/Corpse Part/Evolve
Long-Range	With Tusk Act 2:
Trait/Special Move 1 (Act 2, 3) - Eating Herbs
In Act 2 or 3, he only has access to 10 nail bullets and need to recharge to fire them again. He can eat herbs to grow them faster.
Special Move 2 (Act 2, 3 and 4) (Enhanceable) - Golden Nail
Shoots a single nail infused with Golden Spin energy. He can also input to fire at a diagonal angle upward as well. Enhanced version fires more nails towards the opponents.
Special Move 3 (Act 2 and 4) - Nail Holes
Fires a nail bullet into the ground and the hole created from it homes into enemy to damage them.
Evolve - If your heart is wavering, do not shoot
By charging Spin energy to a full first bar, he will evolve Tusk Act 2 into Act 3, the meter will reset afterward.
Johnny
Tusk Act 1-4
(Slow Dancer)
“Long Roundabout Path”
Spin/Stand w/ Mount/Corpse Part/Evolve
Long-Range	With Tusk Act 3:
Special Move 3 (Act 3, 4) - Spatial Wormhole
Fires a nail bullet into the ground and sticks his forearm in, able to move it left or right. His forearm then appear from the hole and able to fire nail bullets from a different angle.
Special Move 4 (Act 3, 4) - Wormhole Teleport
Fires a nail bullet into the ground and sticks his entire body in, able to teleport to the other side of the stage.
Super Move (Act 1, 2 and 3) - Rapid Nails
Fires 10 nail bullets at once, hitting foe multiple times all at once.
Evolve - The perfect rotation energy
By charging Spin energy to a full 2 bar, he will evolve Tusk Act 3 into Act 4, the meter will reset afterward. 
SP (Act 1, 2 and 3) - I am not waving anymore
Shoots a nail bullet forward, if connect with an enemy: Shoots another nail bullet on the ground next to the target, Johnny’s hand appear from the hole that the bullet created and pull them in, cutting them. Tusk Act 1 and 2 will be upgraded into Tusk Act 3 if it isn’t before.
(Based on the attempt attack to destroy the Saint’s Corpse)
Support Skill (Act 1, 2 and 3): Fires 5 nail bullets forward.
Johnny
Tusk Act 1-4
(Slow Dancer)
“Long Roundabout Path”
Spin/Stand w/ Mount/Corpse Part/Evolve
Long-Range	With Tusk Act 4:
Special Move 5 - Chumimin!
Fires a nail bullet imbued with ACT4 as it rapidly punches flying forward, stunning the enemy with infinite spin. Johnny is able to move during the whole process.
Super Move - Who'll be the sacrifice?
Fires a nail bullet imbued with ACT4. If it hits the enemy, ACT4 reappears and rapidly punches the enemy, no matter the range and is unblockable.
SP - It was such a long, roundabout path
Johnny jumps off Slow Dancer and shoots a powerful nail bullet imbued with Complete Golden Spin Energy, if connect with an enemy: The nail bullet drills into the target’s body and Tusk Act 4 appears, rapidly punches them and end by Act 4 spins into their body and out, creates a massive burst.
(Based on the attack on Valentine when first unlocked Act 4)
- Tandem Attack
- Rush Mode (Ora Ora Ora)
Support Skill: Tusk Act 4 punches forward rapidly, if hits the enemy, they will be stunned by the infinite spin.
Gyro
Ball Breaker
(Valkyrie)
“GO! GO! Zeppeli!”
Spin/Stand w/ Mount/Corpse Part
Long-Range	Trait 1 - Steel Ball Amount
He has 2 Steel Ball at all time and uses them to attack. They will automatically return to him after a short delay once thrown.
Corpse Part Special - Scan
After grabbing 1 corpse part, moves using Steel Balls directly attacking enemy will allow him to make the Steel Ball stays in the air. He can also throw another Steel Ball at it to ricochet it to hit enemy a second time.
Special Move 1 (Enhanceable) - Steel Ball Throw
Throws a Steel Ball out, hitting enemy multiple times by spinning into them, hit even more times when he has more Spin energy. Enhanced version throws another steel ball towards the original steel ball after connecting, launching it again.
Special Move 2 - Toughened Skin
Use his Steel Ball to toughen himself, giving him a boost in defense and Super Armor when throwing Steel Ball, at a cost of only able to use one Steel Ball.
Special Move 3 - Spinning Debris
Drops his Steel Ball onto the ground and kicks up debris to shoot at enemy.
Special Move 4 - Ground Spin
Throws a Steel Ball to the ground, before it proceeds to quickly move toward the enemy. If it hits the opponent, the Steel Ball will release its Spin energy upward, blowing them into the air.
Super Move - Double Shot
Throws a Steel Ball towards the enemy face. If successfully hits them, throws a second Steel Ball as the two Steel Balls shred into their face, before launching them away.
SP - Ball Breaker
Throws a steel ball imbued with Complete Golden Spin Energy while riding on Valkyrie, if connect with an enemy: The steel ball shreds into the target’s torso, Ball Breaker appears and funnels itself into the spinning steel ball causing it to be strong, creates a massive burst. The attack ages enemy.
(Based on the final attempt attack on Valentine)
Trait 2 - Lesson 5
In 2v2, if Gyro is defeated first, he will give his teammate a boost in meter building.
Support Skill: Throws two steel balls forward with Spin energy.
Mountain Tim
Oh! Lonesome Me
(Ghost Rider in the Sky)
“Cowboy’s Return”
Stand w/ Mount
Mid-Grabber	Special Move 1 - Gun & Rope
Fires a bullet from his gun, he can separate his arm with rope and controls it to move around and fires at different angles. Mounting on his horse allow him to move on his horse while his arm is out.
Special Move 2 (Enhanceable) - Lasso Grab
Grabs at long range by extending his hand into a rope, before pulling them closer and shoots them with his gun. Enhanced version fires all of his bullets at the opponents.
Special Move 3 - Dissembled Body
Dissembles his body to dodge an incoming attacks. Can catch incoming projectiles and reflects them back.
Super Move - Neck Tangle
Grabs the enemy by their neck at long range by throwing a lasso forward, before it sends fingers to reassemble into a hand and punches them in their face, knocking them away.
SP - Now, to shut your mouth forever, with this bullet...
Shoots forward, if connect on with enemy: Shoots two more time to the target’s chest, then use Oh! Lonesome Me to disassembles his arm to shoot in their head.
(Based on the final attempt attack on Blackmore)
Support Skill: Grabs forward with his hand that is connected to his body with a rope. If he grabs the enemy, he then pulls them close and shoots them with his gun.
Hot Pants
Cream Starter
(Gets Up)
“Absolve my Sin”
Stand w/ Mount/ Corpse Part
Mid-Range	Trait - Flesh Gauge
Have a meter of flesh which is required to perform attacks using Cream Starter spray attacks. She can refill the meter by attacking enemy with a non-spray attack or slowly refill when she is on her horse.
Special Move 1 - Flesh Spray
Sprays flesh from Cream Starter, short range projectile that stay on its victim. It doesn’t deal much damage but will stun them briefly depend on how much is connected with them.
Special Move 2 - Flesh Cutter
Cuts forward using Cream Starter’s flesh, can input to make it so that her arm extends for a long range attack instead.
Special Move 3 (Enhanceable) - Sleeping Drug
Sprays flesh containing sleeping drug that stun enemy for a long time, but is short range and slow. Enhanced version allows her to extend her arm to attack.
Special Move 4 - Melting Body
Melts into a puddle and reappears in the other side of the stage.
Super Move - Solid Flesh
Covers the enemy in front using Cream Starter, forcing them to be temporally blind and stun by the flesh on their face.
SP - Just die peacefully as you are.
Detaches her hand to spray forward with Cream Starter, if connect with an enemy: Sprays flesh into the target’s body, the flesh infiltrates their body and causes them to explode from the inside.
(Based on the attack that killed Mike O.)
Support Skill: Uses Cream Starter to heal the ally and gives them a short defense boost by disguising them as the enemy.
Wekapipo
“Hemispatial Neglect”
Spin
Long-Range	Trait - The Wrecking Balls
He has 2 Wrecking Ball at all time and uses them to attack. They will automatically return to him after a short delay once thrown. He can’t enter Golden Spin Mode unlike other Spin users, but charging still deal more damage than not charging.
Special Move 1 (Enhanceable) - Wrecking Ball Throw
Throws a Wrecking Ball out, after landing on anything, satellites will shoot out from the ball and cause shockwave that make enemy who get hit induces Hemispatial Neglect, making them lose sense of left side and thus slowing down their attack and movement speed for a few second. The satellites need to recharge after getting the ball back, so when the ball is thrown again, it won’t shoot satellites until it fully recharges. Enhanced version throws another wrecking ball towards the original wrecking ball after connecting, launching it again.
Special Move 2 - Knife Stab
Grabs forward with his hand, before stabbing the enemy using a knife on his other hand.
Special Move 3 - Cable Tangle
Throws a Wrecking Ball towards the ceiling, a tire axle drops onto the floor and the cable on it will stun the enemy that got hit by it.
Super Move - Double Wrecker
Throws a Wrecking Ball towards the enemy face. If successfully hits them, throws a second Wrecking Ball as the two Wrecking Balls shred into their face, before launching them away and giving them Hemispatial Neglect.
SP - It seems that I am one step ahead of you
Throws two Wrecking Balls forward, if connect with an enemy: The balls shred the target’s torso and satellites fly off, hitting the target’s eye.
(Based on the attack on Gyro + the attack that killed his brother-in-law)
Support Skill: Throws a wrecking ball forward that shoot satellites out when it hit anything, satellites cause shockwave that make enemy nearby induce Hemispatial Neglect.
Diego
Scary Monsters
(Silver Bullet)
“Control Pigeons“
Weapon Stand/ Mount/Summon/ Corpse Part
Close-Range	Specialty - Dinosaur Transform
Stand On Mode turns Diego into a full dinosaur, giving him stronger attacks and super armor during attacks, but is unable to grab, block or ride Silver Bullet.
Corpse Part Special - Scary Monsters Merging
Grabbing Corpse Part increases his Stand Off Mode attack damage more, as Diego starts merging Scary Monsters as his Stand.
Special Move 1 - Dino Minions
Puts down a small dinosaur on the floor and it will automatically runs back and forth and bites enemy to attack them, he can put down maximum of 2. They can be killed by simply attacking them.
Special Move 2 - Dino Tail
Leaps forward and perform a somersault, growing a dinosaur tail and whipping it downward.
Special Move 3 (Enhanceable) - Gouge your Organs
Lunges forward into the air and unleashes a barrage of 8 claw strikes before landing. Enhanced version drag the opponents along while unleashing more strikes.
Special Move 4 - Dino Chomp
Dinosaur Diego leaps forward. If successfully hits the enemy, stomps them into the ground before violently chomping them while they’re down.
Super Move - Fossilization
Turns the enemy into a dino-lamp, which will stun enemy for a long time, allow Diego to prepare an attack.
SP - This is the "Line" to the world I'm going to inherit!
In human mode, Diego quickly dashes forward, if connect with an enemy: Swipes them with claw-hands rapidly, end with a downward chop down the middle.
(Based on the attack that almost killed Valentine)
- Custom Combo
- Rush Mode (Ushaaa)
Support Skill: Puts out a couple of small rats that was turned into small dinosaurs to walk back and forth to attack the enemy.
Alt. Diego
THE WORLD
(Alt. Silver Bullet)
“High Voltage”
Active Stand/ Mount/Corpse Part
Mid-Trapper	Special Move 1 - Match Sticks
Throws some match sticks forward, set the enemy on fire when it lands on them.
Special Move 2 - Gasoline Can
Throws a gasoline can that splash after landing, makes enemy near it became gasolined, if he uses Match Sticks on the enemy, they will explode if it lands. Gasoline on the floor can also be set on fire as trap by Match Sticks.
Special Move 3 - Barb Wire
THE WORLD sets up barb wire that is almost invisible as trap, enemy who touched this will be paralyzed and damage by it.
Special Move 4 (Enhanceable) - Knife Throw
In Stand Off Mode, Diego quickly throws a single knife forward. In Stand On Mode, THE WORLD throws multiple knifes at once. Enhanced version throws more knifes.
Super Move - Time Stop
Stops time, allow him to move while the enemy are unable to do so for 5 seconds, although damage is reduce. This also allows him to move in the enemy’s time stop. The only move he is unable to do is Ally Support.
SP - The conclusion will come faster than if time were stopped!
THE WORLD throws a bunch of knifes, if connect with an enemy: Stop time, Diego fires a bullet from the front while THE WORLD ready to attack from the back, once time resume, both the bullet and THE WORLD’s fist land on the target at the same time.
(Based on the final attack that cause Johnny to drop out of the race)
Support Skill: THE WORLD takes out several knifes and throws them out.
Ringo
Mandom
“True Man’s World”
Passive Stand
Long-Range	Style Action - Reload
Reloads his gun to full at mediocre speed.
Special Move 1 (Enhanceable) - Duel Gunman
He carries a colt that has 6 bullets. He fires a bullet from the gun that deals good damage but has slow startup. Enhanced version fires more shots at different angles.
Special Move 2 - Colt Counter
Counterattack; Holds his hand on his shoulder to block the incoming hits, before firing a bullet himself to knock away the enemy.
Special Move 3 - Quick Draw
Quickly fires a single bullet from his colt, dealing less damage but with faster speed.
Super Move - 6 Seconds Reverse
Turns a hand on his wristwatch to reverse 6 seconds of time. Both the enemy and himself know what happen and the round timer is also reversed. All action in the 6 seconds will be reset back including damage from Ringo or the enemy.
SP - You are still merely a conformist!
Fire three shoot forward, if connect with an enemy: Fires another bullet into the target shoulder, as they fall, Ringo fire another bullet into their chest. Reload afterward.
(Based on the final attempt attack on Gyro)
Support Skill: Reverts time back to 6 seconds ago.
Blackmore
Catch the Rainbow
“Loyal Servant”
Passive Stand
Mid-Range	Trait 1 - Stormy Night
When he enters the stage, it will start to rain. Blackmore can jump multiple time in the air by stepping on the rain drops. Weather Report can disable the rain temporally.
Style Action - Rain Stop
Stops rain in the air as footstool, allow him to jump in the air multiple times.
Special Move 1 (Enhanceable) - Blade of Raindrops
Stops rain in the air as trap and barrier, it can damage enemy who touches it or blocks projectile once. Enhanced version looks the same, but if he grabs the opponent, he will throw them towards the blades of rain.
Special Move 2 - Mouth Projection
Splits his mouth and launches it as a projectile, biting into enemy that gets hit.
Special Move 3 - Rain Pierce
Shoots a bunch of harden rains as projectiles forward or diagonally towards the air.
Super Move - Rain Slice
Shoots a bunch of blade of rains as powerful projectiles forward that stabs through enemy.
SP - You can’t assume that the rain is always pouring down
Relocates his mouth forward, if connect with an enemy: Pulls the target closer, slicing their face with rain blades, as they fall on the ground, Blackmore’s mouth return and he fires a bullet into their head.
(Based on the attack that killed Mountain Tim)
Trait 2 - As long as my life will last!
Use 2 stocks of meter to allow him to rise again after his health hits zero, boosting his speed and mid-air jumps amount. This can only happen once.
Support Skill: Stops rains in the place he is standing at, enemy who touches the rain will be sliced and hurt, it can also block projectile once.
Sandman
In a Silent Way
“Run with Own Legs”
Active Stand
Mid-Trapper	Trait - Natural Runner
Sandman’s running speed is as fast as Mount users on their horse.
Special Move 1 - Sound Homunculus
Puts sound effect into a bee hive and throws it out, if enemy touches it, they will get cut by the effect.
Special Move 2 - SFX Deflect
Swings his knife to create a “Whoosh” sound effect as shield, which can deflect projectiles back to enemy.
Special Move 3 - Sound Storage
Puts sound effect into an axe and set in on the ground, if enemy touches it, they will get cut by the effect.
Special Move 4 (Enhanceable) - Burning Sound
Creates burning SFX on the ground if enemy touches it, they will get burned by the effect. Enhanced version slowly moves towards the opponents.
Super Move - River Cut
Creates a bunch of cutting SFX on the ground that slowly travel towards the enemy, if enemy touches it, they will get cut by the effect.
SP - The sound that it creates will tear your body to pieces with one blow…
Cuts forward with his knife, if connect with an enemy: The target hit a wooden house, “cutting” SFX appears to cut both the enemy and the house, the house then falls onto the damaged foe.
(Based on the first attempt attack on Johnny and Gyro)
Support Skill: Creates a “cutting” SFX on a bee hive , enemy who touches the hive will be cut along with the hive.
Valentine
Dirty Deeds Done Dirt Cheap/Love Train
“They Are All Those of Justice”
Active Stand/ Summon/Corpse Part
Close-Range	Specialty - President’s Demise
He has the lowest health in the game (Beside Human Sport Maxx), but gains a high defense boost by taking corpse parts.
Special Move 1 - Alternative Valentine
Pulls out an American flag and an alternative Valentine comes out and attacks with ability-less D4C as minion.
Special Move 2 - Self-Defense
Pulls out a revolver and fires it 6 times before throwing it away.
Special Move 3 (Enhanceable) - Dimension Hide
Hide inside his flag and to dodge enemy’s attack, before reappearing from the flag. Enemy can catch him while he is coming out to punish this move. Enhanced version comes out with an attack to surprise the enemy.
Special Move 4 - Dimensional Counter
Counterattack; Valentine grabs them and fall backward, Valentine enter into another dimension while the foe slams into the ground. Valentine reappears behind them afterward.
Super Move - Valentine Army
Pulls out an American flag and summons three more Valentine attacking with ability-less D4C as minion.
Corpse Part Special - Love Train
After grabbing 3 corpse parts, he unlocks D4C: Love Train. All projectiles will be completely nullified beside Supers. Objects from off-screen like wooden planks and signs will slowly move towards the enemy, and damage them when they touch them.
Trait - Back from the 'other side'
By sacrificing 3 corpse parts and a full meter, he can swap places with an alternative Valentine to refill his entire health. However he is unable to use this special for the rest of the match.
SP - No one can exist as two of the same person in the same world except for me
Covers forward with the America flag, if connect with an enemy: Forces the target to enter the parallel world and he enters too, however only the target will get disintegrated into a shower of Menger Sponges but Valentine is completely safe. After the move end the other Valentine goes back to his own dimension while only one of the foes remain.
(Based on the attack on Diego but instead killed Wekapipo)
Rush Mode (D4C!)
Support Skill: Covers forward with the American flag, if the enemy is cover, half of their body will be trapped and immobilized, only able to get out from getting attack. However is the slowest immobilizing skill.
===Part 8: JoJolion ジョジョリオン===	
===Part 8: JoJolion ジョジョリオン===
Josuke 8
Soft & Wet
“Who Am I?”
Active Stand
Mid-Range	Special Move 1 (Enhanceable) - Popping Bubble
Creates a bunch of bubbles and sends them forward, they will pop and damage enemy they touch. Stand On Mode will explode when they pop to deal more damage, but are slower. Enhanced version has bigger explosion.
Special Move 2 - Bubble Shield
Creates a large bubble surrounding himself to protect himself from attacks, allow him to take less attack until it pops.
Special Move 3 - Bubble Barrier
Creates a barrier made of a ton of bubbles, it can block attacks and damages enemy if they touch it.
Special Move 4 - Fraction Steal
Creates a single medium sized bubble and sends it forward, it will steal the fraction of an enemy, causing them to slip and fall onto the ground.
Super Move - Eye Sight Steal
Creates a single medium sized bubble and sends it forward, it will steal the eye sight of an enemy, causing them to be blind and walks aimlessly.
SP - Soft & Wet: Go Beyond
A bubble flies out from Josuke’s star birthmark, if connect with an enemy: The bubble spins into the target’s chest, then went up to the neck, and then go inside the neck, exploding within, blasting the enemy away.
(Based on the attack on Tooru)
- Tandem Attack
- Rush Mode (Ora Ora Ora)
Support Skill: Sends a bunch of bubbles forward, if enemy touches the bubbles, they will slip and fall down.
Mamezuku
Doggy Style
“Plant Appraiser”
Passive Stand
Mid-Grabber	Style Action - Unravel
Turns his body into wires and dodge either in place, forward or backward.
Special Move 1 - Wired Arm
Turns his arms into wire and grabs forward. If he grabs the enemy, he can move left and right while the enemy is grabbed to close in, but if he is too far or take too much time, they will be released.
Special Move 2 - Wired Crossbow
Turns his arms into a crossbow made of wires and shoots a fork from it.
Special Move 3 - Snapping Neck
Turns his arms into wire and grabs forward. If he grabs the enemy, snaps their neck to deal large damage and cause them to collapse on the floor.
Special Move 4 (Enhanceable) - Range Knife
Holds out a kitchen knife and extends his arm into wire, then shoots his arm out to stab the enemy from a far. Enhanced version drags the knife to deal more damage.
Super Move - Poison Seeds
Forces the enemy to open their mouth using wire, before throwing a poisonous seeds into their mouth to poison them, causing them to take great gradual damage.
SP - It’s just one more centimeter
Turn his arm into wire and grab forward, if connect with an enemy: Snap their neck with the wire and grab them by their neck, before stabbing them in their face with an extended finger.
(Based on the attempt attack on Poor Tom + the final attempt attack on Wonder of U)
Trait - Full Body Dissemble
In 2v2, if Mamezuku is defeated first, he will switch with his ally, but lives with a small amount of health. However he can’t be summon as ally support or manually switch back in until his ally is defeated first.
Support Skill: Turns his arm into rope and grabs forward. If successful, he will than stab the enemy with his free hand that turned into wired.
Joshu
Nut King Call
“Spoiled Creeps”
Active Stand
Close-Range	Special Move 1 - Attach Screw
Reaches forward with his hand, if he grabs the enemy, their hand will be fastened with the ground and stuns them.
Special Move 2 (Enhanceable) - Dissemble Screw
Nut King Call’s hand reaches forward, if it grabs the enemy, removes screw from their body to make them panic, forcing them to be unable to block briefly and slip on the floor. Enhanced version has Nut King Call grabs the opponent as they drop screws from their body, increasing the disable time.
Special Move 3 - Large Screw
Puts a large screw into the enemy, paralyzing them and leaving them open to attacks.
Special Move 4 - Licky-Licky 
Unscrews his tongue and licks at medium range, before picking it up on the floor.
Super Move - Milagro Man
Screws a money onto the enemy, causing them to get attack by a bunch of random flying money created by Milagro Man.
SP - Wait... I'm the one doing this!
Attempts to put a screw forward using Nut King Call, if connect with an enemy: Joshu sits on the ground as NKC put a screw in the target and unscrews it, making the foe violently falls apart.
(Based on the attack in Shakedown Road + the DHA in Eyes on Heaven with similar name)
- Tandem Attack
- Rush Mode (Take Thiiiiiis!)
Support Skill: Nut King Call’s hand reaches forward, attempts to remove a screw from the enemy, and causes them to be unable to block briefly and slip on the floor.
Kei
Born This Way
“Going Underground”
Active Remote Stand
Long-Trapper	Specialty - Remote Control Biker
While in remote mode, Born This Way will damage anyone it runs over while making wind around it, however it can’t jump.
Special Move 1 - Notebook Trap
Puts down a notebook on the floor, if enemy steps on it, it will open and Born This Way will come out to run over them.
Special Move 2 - Cold Shards
Freezing the air to make shards of ice and propel them forward to attack as projectiles.
Special Move 3 - Sudden Motor
Suddenly summons her stand to quickly rush forward, hitting the enemy multiple times with its wheel before knocking them away.
Special Move 4 (Enhanceable) - Projectile Freeze
Blows freezing wind forward, slowing down enemy and can freeze projectiles, before sending them backward to reflect them. Enhanced version creates an ice spike, damaging them while pushing them back.
Super Move - Motor Bike Strike
Born This Way runs over and smashes forward while freezing enemy, causing them to be freeze in place and gets run over.
SP - I swear I’ll kill you
Throws a pen out that is open, if connect with an enemy: Born This Way appears above the target and smashes them with its motor bike.
(Based on the final attempt attack on Josuke 8)
- Tandem Attack
Support Skill: Throws an open pen out to summon Born This Way to dash forward.
Kira 8
Killer Queen
“Man of the Land or Sea”
Active Stand
Mid-Range	Special Move 1 - Explosive Bubble
Create a pink bubble that floats forward, when it touches to the enemy, it will blow up and damage them.
Special Move 2 (Enhanceable) - Sheer Heart Attacks!
Send out several explosive tanks out that roll forward before exploding near the enemy. Enhanced version has them driving up the walls for wider attack.
Special Move 3 - Elbowing Bomb
Elbows forward using Killer Queen, creates a bubble inside the enemy to damage them, unblockable.
Special Move 4 - Swipe Bomb
Swipes forward with Killer Queen’s claw, creates a bubble inside the enemy and blows them up.
Super Move - Bloodstream Heart Attack
Sends Sheer Heart attacks inside enemy’s bloodstream, exploding them from within.
SP - And you sure as hell can't predict my plan.
Rapidly punches with Killer Queen, if connect with an enemy: Continue to punch the target before releasing multiple Sheer Heart Attacks to blow them up.
(Based on the final attempt attack on Damo)
- Tandem Attack
- Rush Mode (Wryyyyeeeah)
Support Skill: Creates a bunch of explosive bubble towards the enemy, blows up when they touch them.
Jobin
Speed King
“Every Day Is a Summer Vacation“
Active Stand
Close-Trapper	Special Move 1 (Enhanceable) - Heat Stroke
Speed King reaches its hand forward, attempt to touch the enemy’s temper. If successful, the enemy will induce a heat stroke and be stunned. Enhanced version stuns for longer and has them collapse on the floor afterward.
Special Move 2 - Heat Store
Puts a paper money on the floor, if enemy touches it, it will transfer heat into them and the enemy takes gradual damage as a result.
Special Move 3 - Nosebleed
Causes the nearby enemy to have a nosebleed, stunning them in place while slightly damaging them.
Special Move 4 - Burning Heat
Speed King swipes with its hand low on the ground, burning enemy with heat if they get hit.
Super Move - Heat up Blood Vessel
Speed King grabs with its hand forward, attempt to heat up the enemy’s blood vessel, dealing massive damage into the foe as they fall onto the ground.
SP - Speed King, ignite
Summons Speed King to punch forward, if connect with an enemy: Speed King rapidly punches the target, they then start to get heat up and their blood is boiled to the point where their eyes burst.
(Based on the attack that killed Ojiro and his girlfriend)
- Tandem Attack
- Rush Mode (Merarya)
Support Skill: Speed King rapidly punches forward, if it damages the enemy, they will also heat up and takes gradual damage.
Yotsuyu
I am a Rock
“I am an Island”
Active Stand/Rock Human
Mid-Range	Trait - Rock Skin
Rock Form also allows him to heal and is able to slowly move and attack with his stand in Stand On Mode. However, his stand can still be damaged like normal.
Special Move 1 (Enhanceable) - Chestnut Attraction
Attracts chestnuts that appear from the side of the stage, the chestnuts will move towards Yotsuyu and able to damage enemy who steps on the thorny nuts. Enhanced version increase their speed.
Special Move 2 - Pesticide Cans
Attracts pesticide cans that appear from the side of the stage, the cans will move towards Yotsuyu and able to poison enemy who get hits by the cans.
Special Move 3 - Pots Smash
Attracts a large flower pots that smashes into enemy that gets hit, dealing good damage into them.
Super Move - Waterboarding
Grabs forward with his hands, then use his eyes to create a strange film to cover their face, before waterboarding them using a water bottle.
SP - The Death-Dodger is you!
Summons I am a Rock to rapidly punch forward, if connect with an enemy: Attracts a bunch of pesticide cans towards the target, they pour all over them and poison them.
(Based on the attack on Josuke 8 and Yashuo)
- Rush Mode (I am a Rock!)
Support Skill: Hides as a rock, chestnuts appear and move towards enemy, they will be damaged if they touch the chestnuts.
Damo
Vitamin C
“Unwelcome Guest”
Active Stand/Rock Human
Mid-Trapper	Special Move 1 (Enhanceable) - Softening Handprints
Sends Vitamin C’s arms into the ground in front of him, putting handprints on the ground, enemy who stands on them will become soft. Soften enemies take more damage and knock back, have slow speed and can’t jump. Enhanced version puts them on the wall to increase the range and width.
Special Move 2 - Fish Tank Torture
Throws fishes from a tank out as projectiles. They deal little damage to normal enemy, but deal more damage and apply gradual damage to soften enemy.
Special Move 3 - Coin Counter
Counterattack; Uses a coin to soften enemy’s attack, they will be soften and allow for attacks.
Super Move - Liver Cutter
Cuts the enemy by their liver, dealing good damage and forces the enemy to slow down temporally.
SP - I'll be slitting your throat, Too!
Vitamin C creates handprints in front of him, if connect with an enemy: Soften the target in the ground, Damo then takes out a 1,000 yen bills to first cut off their liver, and then their throat.
(Based on the final attempt attack on Josuke 8)
Support Skill: Vitamin C puts handprints on the floor, enemy walking on the floor will be slow down and take more damage and knock back.
Urban & Doremi (DLC)
Brain Storm
“Rock Human and The Rock Animal”
Passive Stand/Rock Human
Close-Range	Style Action - Doremifasolati Do
While on the ground, he can drive inside Doremi. Doremi can hit enemy in its way and ducking allow them to hide underground, only be hit by low attacks.
Special Move 1 (Enhanceable) - Brain Storm
Throw some Brain Storm forward, they slowly melts onto the enemy to deal gradual damage. Enhanced version scatters all around him.
Special Move 2 - Tree Hide
Summon a tree while hiding underground, the tree can send Brain Storm to those who touches them.
Special Move 3 - Self-Driving Doremi
Get off Doremi as it drives towards the enemy on its own. Meanwhile Urban can move and attack but not goes back on it until Doremi returns.
Super Move - Underground Storm
Hide underground before grabbing upward, if he grabs an enemy, he will send Brain Storm all over the enemy to damage them.
SP - I think I'll start with you
When outside, grab forward. When inside Doremi, he hides underground and grabs upward, if connect with an enemy: Pulls them underground as Brain Storm enters the enemy, Doremi then drive over them.
(Based on the final attempt attack on Josuke 8)
Support Skill: Hides underground, when any enemy is near, he will pop out to attack If they are attacked by him, Brain Strom will be sent into their body and damage them.
Dr. Wu
Doctor Wu
“Never Fails”
Passive Stand/Rock Human
Close-Trapper	Trait/Style Action - Fragment Control
Have a “Control Gauge” that show the amount needed for Wu to control the enemy’s body. Attacks that involve Wu sending fragments into enemy will increase the gauge. Once the gauge is full, Wu can take control over the enemy movement for 5 seconds. Can be used to force them into a trap he set up.
Special Move 1 - Locacaca Pieces
Place down a pot of Locacaca Fruit. If enemy touches it, fragments of the fruit and Wu enter them, which damage them and increase the Control Gauge.
Special Move 2 (Enhanceable) - Gravel Travel
Turns into gravel and travels along the wind to the other side of the stage, leaving gravel through the path he went through, if he went through the enemy, those gravel will be inside the enemy to increase the Control Gauge. Enhanced version will create loud noises to stun the opponents if the gravel went inside them.
Special Move 3 - Virus Sample
Puts down a sample of a deadly virus on the floor, enemy touches it will be poison and take gradual damage.
Super Move - Body Transfer
Turns completely in gravel and leashes forward, if successfully hit the enemy, the Control Gauge will greatly increase.
SP - I, Wu Tomoki, do not fail.
Sends his fragments forward, if connect with an enemy: Completely sends his entire body of fragments along with pieces of Locacaca fruit into the enemy, then controls them to touch vials containing deadly virus.
(Based on the final attempt attack on Yashuo and Mitsuba)
Support Skill: Turns into fragments and floats towards the enemy, if he enters them, they will lose control of their movement and start walking randomly.
Tooru
Wonder of U
“The Miracle of Your Love”
Remote Stand/Rock Human
Long-Range	Specialty - Endless Calamity
Stand On Mode will take control of the Head Doctor instead of Tooru. Head Doctor’s moves mainly contain “Calamity Moves” which are attacks that summon objects that will deal abnormal amount of damage to the enemy and can only damage them if they are moving towards him, but will have no effect when they are still or backing up.
Special Move (Stand Off) 1 - Dododo De Dadada
Puts down a set of sticks on the floor and some rock insects appear within. They will form into a crane and swing the stick towards the enemy and move along the ground to chase them, if the enemy jumps after getting hit, they will be poisoned and take gradual damage. They can take damage and be killed.
Special Move (Stand On) 2 - Illusion of Head Doctor
Creates an illusion of Akefu, if the enemy collides with it, they will be under “Calamity”. While under the effect, they will take extra damage from “Calamity Moves”, and “Calamity Moves” will become unblockable and unreflectable.
Special Move 3 (Enhanceable) - Rain of Calamity
Summons a rain around himself, damaging enemy who enter the area of the rains and touches them. Enhanced version has the rain instead follows the opponents.
Special Move 4 - Umbrella Stand Block
Summons an umbrella stand, if the enemy touches the stand, they will take great damage to their legs and collapse on the floor.
Special Move 5 - Obladi Oblada
Throws a stack of rock insects out as projectiles, if they touch the enemy, they will stuck onto them and the enemy will be slow down and take gradual damage for 5 seconds.
Super Move - Too Close
Counterattack; The enemy attacks miss and a random object comes flying towards the enemy, damaging them greatly.
SP - After everything ends, all will remain are dreams and memories
Head Doctor becomes its true form and is able to move before the move runs out, if an enemy touches it: Rains will drop onto the target to pierce them, a car then comes out of nowhere and runs over them, before an airplane door fall from the sky and onto the target on the floor.
(Based on the attack on Josuke 8 + the attempt attack on Josuke 8 and Yashuo + the attack on Yashuo)
Trait - Calamity’s End
In 2v2, if Tooru is defeated first, calamity will not end, instead it will continue to randomly attack the enemy by throwing random objects at them when they approach the ally.
Support Skill: The Head Doctor appears next to the ally and if the enemy is closing near them, chairs will appear from nowhere and thrown at them.
===Thus Spoke Kishibe Rohan 岸辺露伴は動かない===	
===Thus Spoke Kishibe Rohan 岸辺露伴は動かない===
Yoma (DLC)
“Possessed by God”
Avatar of Hermes
Close-Range	Style Action - Treadmill
Runs in place on a treadmill to quickly increases his distance travel.
Special Move 1 - Dumbbell Toss
Takes out a dumbbell and throws it forward. Depending on input, the weight of the dumbbell can be heavier, which makes it stronger but travel shorter distance. The further Yoma has travel, the quicker this move will be.
Special Move 2 - Bouldering Set
Climbs on the wall with bouldering set on it to stay in the air, he can also climb left or right while on the bouldering set.
Special Move 3 - Cement Seal
Strike forward with cement in attempt to cover the enemy. If successful, they will be stuck on the floor.
Special Move 4 (Enhanceable) - Jumping Ropes
Jumps over ropes in place, damages enemy who gets hit by the spinning ropes. Enhanced version allows Yoma to move while attacking.
Super Move - Seal Away Forever
Uses cement to seal away enemy in front of him, locking them in place until either he attacks or they breaks out after 10 seconds.
SP - 25km/h
Dashes forward, if connect with an enemy: They will be launched upward and land on a treadmill, they will then be launched again by the active treadmill but towards the walls instead.
(Based on the final attempt attack on Rohan)
Support Skill: Running in the background on a treadmill, boosting the ally’s strength and speed whenever they are running until he was defeated or to the max.
===Purple Haze Feedback 恥知らずのパープルヘイズ===	
===Purple Haze Feedback 恥知らずのパープルヘイズ===
Volpe (DLC)
Manic Depression
“Sezione Droghe”
Weapon Stand
Close-Range	Specialty - Self-Usage Drug
Stand On Mode will have Volpe uses Manic Depression to himself, allow him to become stronger but have slow attacks instead, removing his stand will leave him stunned for a bit.
Special Move 1 - Opiate Drugs
Spreads a drug created by Manic Depression, enemy who get hit will get drugged and has harder control over their movement briefly.
Special Move 2 (Enhanceable) - Toxic Pierce
Manic Depression pierces forward with its thorns, enemy who get pierced will take gradual damage. Enhanced version will also give them the drugged effect.
Special Move 3 - Aggressive Crusher
Uppercut the enemy into the air, before catching them and slams them onto the ground.
Super Move - Nightbird Flying
Angelica uses Nightbird Flying to create a big area of drugs effect, drugging enemy in those area.
SP - It’s all over!
Strengthen himself with Manic Depression and punches forward, if connect with an enemy: Cuts them by their throat and fills them with drugs, Volpe then chops them in half with his enhanced strength.
(Based on the final attack on Shelia E. + the final attempt attack on Fugo)
- Custom Combo
Support Skill: Manic Depression creates drugs like effect around it. Enemy around the effect will have harder control over their movement.
===Baoh the Visitor バオー来訪者===	
===Baoh the Visitor バオー来訪者===
Ikuro
“Ultimate Weapon”
Baoh Armed Phenomenon
Mid-Range	Style Action - Baoh Reskiniharden Saber Phenomenon
Produces two blades from his arms to perform a cross arm slices.
Special Move 1 (Enhanceable) - Baoh Break Dark Thunder Phenomenon
Unleashes lightning from his palms surrounding him, shocking and damaging enemy who are close. Enhanced version shoots the lightning forward.
Special Move 2 - Baoh Meltedin Palm Phenomenon
Lunges forward to grab the enemy by their face, melts the enemy in their face before slamming them onto ground.
Special Move 3 - Baoh Shooting-Bees Stinger Phenomenon
Launches needle-like hairs as projectiles at his enemy to burn them.
Super Move - Laser Beam
Holds up a laser weapon and fires laser straight forward out to damage enemy in the way.
SP - Time to cover up that stench!
Charges forward, if connect with an enemy: picks the target up by their face and uses Meltedin Palm Phenomenon, slams them in the ground before blasting them with a super charged Break-Dark-Thunder Phenomenon from his hands
(Based on the his GHA in All-Star Battle but simpler)
- Rush Mode (Baroo Baroo Baroo)
Support Skill: Uses Break-Dark-Thunder Phenomenon and shoots lightning from his hands.
===Gorgeous Irene ゴージャス★アイリン===	
===Gorgeous Irene ゴージャス★アイリン===
Irene (DLC)
“Gorgeous Irene”
Battle Make-Up
Mid-Range	Special Move 1 (Enhanceable) - Fake Nails
Shoots 3-5 fake nails from her fingertips as projectiles. Enhanced version throws double the nails.
Special Move 2 - Heart Magic
Puts on perfume and it stay on her for a bit, enemy to close will be stunned. If minions are close, then the minions will be controlled by her and become her ally.
Special Move 3 - Death Dance
Dances in place quickly to dodge all incoming attacks, including projectiles.
Super Move - Lipstick Drawing
Draws with her lipstick onto the enemy, locking them away from using their Style Action.
SP - Execution Makeup
Kisses forward, if connect with an enemy: Gives the target a mirror and controls their body, she then draws a vertical line with a lipstick and they are forced to cut themselves in half.
(Based on the attack that killed Lauper)
Support Skill: Uses perfume to make enemy near her be slightly stunned.
==Support Character==	
==Support Character==
Erina	Support Skill: Heals the ally by tends to their injury, heals not as much but can’t be interpreted.
Tonpetty	Support Skill: Gives the ally Hamon effect for their normal attack.
Jack the Ripper	Support Skill: Stabs himself with a knife, before releasing a bunch of knifes to left and right.
Doobie	Support Skill: Creates poisonous snakes to poison the enemy that touches them.
Old Speedwagon	Support Skill: Summons two SPW Special Fighting Division Members with UV cannons to act as body guards to the ally.
Messina	Support Skill: Gives the ally boost by training them, the effect is stronger if he is not interpreted.
Suzi Q	Support Skill: Heals the ally until they are full, but will be interrupted if the ally themselves is hurt.
Wired Beck	Support Skill: Stands in place extending spikes in his body, enemy will be damaged if they touch him.
Devo the Cursed
Ebony Devil	Support Skill: Increases the ally’s attack power temporally, the less health the ally has, the stronger the effect will become.
Steely Dan
Lovers	Support Skill: When the enemy attacks Steely Dan, they will both take the damage. Steely Dan can take multiple hits before getting knocked out.
Oingo Boingo Brothers
Khnum/Tohth	Support Skill: Oingo and Boingo both reading Tohth before a truck comes out of nowhere and hit them and the enemy.
D’Arby The Player
Atum	Support Skill: Strike forward with Atum. If success, the enemy will be stunned until they mash out the button to escape. If they don't escape in time, their soul will be taken and takes damage.
Tamami
The Lock	Support Skill: Uses The Lock to weight down enemy, the more damage the ally takes the more weight the enemy will get.
Tonio
Pearl Jam	Support Skill: Slightly heals the ally and gives them a temporally slight speed, attack power and defense boost.
Mikitaka
Earth, Wind and Fire	Support Skill: Turns into a pair of sneakers and gives the ally extra speed and jump height.
Bug-Eaten
Ratt	Support Skill: Aims and fires a long range dart that melt enemy if they get hit, they will be immobilized when they are melting.
Formaggio
Little Feet	Support Skill: Slices forward with Little Feet, if connect with enemy, they will slowly become smaller and take extra damage.
Illuso
Man in the Mirror	Support Skill: Drags the enemy into mirror world and reverses their control for 5 seconds.
Melone
Baby Face	Support Skill: Melone using his computer. If enemy attack him, Junior appears and immobilizes them by stealing their body parts.
Carne
Notorious B.I.G.	Support Skill: Carne walks around the stage. If he is killed, Notorious B.I.G. appears and slowly crawls around the stage. It will attack the enemy when they walk or dash and can’t be killed.
Emporio
Burning Down the House	Support Skill: Takes the ally with him and travel to the other side of the stage, can be used to escape enemy’s combo.
Gwess
Goo Goo Dolls	Support Skill: Turns the enemy very small, they take a lot extra damage but are hard to hit.
Miu Miu
Jail House Lock	Support Skill: Makes the enemy forgets how to block, dodge and roll, but will regain those abilities if Miu Miu is knocked out.
Ungalo
Bohemian Rhapsody	Support Skill: Summons some small goats around the stage. If any of them is damaged by the enemy, all goat become hostile and an angry goat mother appears to chase after that enemy.
Mike O.
Tubular Bells	Support Skill: Creates several balloon animals using nails that float towards the enemy, if they are touched by the enemy, they will pop and damage them.
Magent Magent
20th Century Boy	Support Skill: Uses 20th Century Boy to protect the ally when they are standing still, take no damage but will not work when they start to move.
Axl RO
Civil War	Support Skill: Creates objects on the ground that slowly move towards the enemy, if enemy touches them they will be immobilized by guilt for a short time. Objects disappear if Axl Ro is defeated.
D-I-S-C-O
Chocolate Disco	Support Skill: Uses Chocolate Disco to create tiles on the floor, he then teleport nails and poison into the tile that is the closest to the enemy.
Yasuho
Paisley Park	Support Skill: Gives instruction with Paisley Park, which allows the ally to dodge and roll easily with longer invulnerability and gives a boost in speed.
Tsurugi
Paper Moon King	Support Skill: Puts multiple Paper Moon King on the floor, enemy steps on them will see multiple vision of the ally, confusing them.
Kaato
Space Trucking	Support Skill: Puts down card randomly on the floor, they could either: Summon a chair foot to knock the enemy upward, or trap them inside the cards to stop their movement.
Aisho
Doobie Wah!	Support Skill: Sends Doobie Wah! to slowly chase after enemy, it will slowly grow bigger and will disappear if Aisho himself is defeated.
Sheila E
Voodoo Child	Support Skill: Voodoo Child punches the floor and put lips on them, they bite enemy when they step on them.
==Stages== 	
==Stages==
Stages Name: 	Home Stage to:
Part 1 	Part 1
Joestar Mansion 	Jonathan
Situation Finish: Loser falls off and get stab by Joestar’s statue. 	Situation Finish: Loser falls off and get stab by Joestar’s statue.
Ogre Street 	Speedwagon
British Countryside 	Zeppeli
Dio’s Castle
(Inside/Balcony) 	Dire, Dio Brando
Situation Finish (Balcony): Loser falls off the balcony. 	Situation Finish (Balcony): Loser falls off the balcony.
Windknight’s Lot
(Outside/Inside) 	Bruford, Tarkus
Tunnel Corridors 	Jack the Ripper (Support)
Honeymoon Cruise 	Wang Chan and Dio’s Head (Boss)
Situation Finish: Loser hits the coffin and a metal shoots out of it and into their face. 	Situation Finish: Loser hits the coffin and a metal shoots out of it and into their face.
Part 2 	Part 2
New York Bridge 	Joseph, Straizo
Tritone Fountain 	Caesar
Skeleton Heel Stone
(Chariot Race/Ruins) 	Lisa Lisa
Situation Finish (Chariot Race): Vampire Horses trample the loser. 	Situation Finish (Chariot Race): Vampire Horses trample the loser.
Nazi Chalet 	Stroheim
Santana’s Chamber
(Lab/Outside) 	Santana
Switzerland Hotel Main Hall 	Wamuu
Situation Finish: A cross-shaped rock falls onto the loser. 	Situation Finish: A cross-shaped rock falls onto the loser.
Colosseum Secret Cavern 	Esidisi
Volcano Island 	Kars
Situation Finish: Loser gets launched from the volcano to space. 	Situation Finish: Loser gets launched from the volcano to space.
Air Supplena Island 	Messina (Support)
Within the Switzerland Hall 	Kars's Vampires
Part 3 	Part 3
Jotaro’s Cell 	Jotaro
Kujo’s Mansion 	Old Joseph
Island of Red Sea 	Avdol
High School Infirmary 	Kakyoin
Tiger Balm Garden 	Polnareff
Egyptian Desert 	Iggy, N’Doul
Singapore Cable Car 	Rubber Soul
Egypt Market 	Hol Horse & Hanged Man, Mariah
Situation Finish: Loser steps on an orange bomb and blows up. 	Situation Finish: Loser steps on an orange bomb and blows up.
Foggy Hotel 	Enya the Hag
Underwater Submarine (DLC) 	Midler
Pillar Temple 	Chaka
DIO’s Mansion
(Inside/Gates) 	Pet Shop, Vanilla Ice
Cario Street
(Street/Roof) 	DIO
Situation Finish (Roof): Loser gets knocked into a water tower. 	Situation Finish (Roof): Loser gets knocked into a water tower.
D’Arby’s Gaming Room 	D’Arby the Player (Support)
Death 13’s Dream World 	Death 13 (Boss)
Situation Finish: Loser gets cut in half by Death 13’s scythe. 	Situation Finish: Loser gets cut in half by Death 13’s scythe.
Cario Bridge 	Heaven Ascension DIO (Final Boss)
Part 4 	Part 4
Josuke’s House 	Josuke, Terunosuke
Morioh Center 	Adult Jotaro, Koichi
Nijimura’s Household
(Outside/Inside) 	Okuyasu, Keicho
Ghost Girl’s Alley 	Rohan
Situation Finish: Loser looks backward and hands appear to grab them. 	Situation Finish: Loser looks backward and hands appear to grab them.
Rohan’s House (DLC) 	Hazamada
Boing-Boing Cape 	Yukako
Situation Finish: Loser falls off the cliff and bounces. 	Situation Finish: Loser falls off the cliff and bounces.
Budogaoka High School 	Shigechi
Twin Forests Tunnel 	Yuya
Morioh Port 	Akira
Kira Estate 	Kira
Neighborhood Sidewalk
(House/Street) 	Kosaku
Situation Finish (Street): Loser gets ran over by an ambulance. 	Situation Finish (Street): Loser gets ran over by an ambulance.
Tonio’s Restaurant 	Tonio (Support)
Superfly
(Outside in normal fights; Inside in boss battle) 	Toyohiro (Boss)
Part 5 	Part 5
Naples Funicular 	Giorno
San Giorgio Maggiore 	Bucciarati
Bucciarati’s Boat for Capri 	Abbacchio
Express Train
(Inside/Outside) 	Mista, Pesci & Prosciutto
Mr.President 	Narancia
Ruins of Pompeii 	Fugo
Plane to Sardegna 	Trish
Venice Highway 	Ghiaccio
Costa Smeralda 	Risotto
Venice Street (DLC) 	Squalo & Tiziano
Rome Streets 	Cioccolata, Secco
Situation Finish: Loser is thrown into a garbage truck. 	Situation Finish: Loser is thrown into a garbage truck.
The Colosseum
(Inside/Outside) 	Doppio/Diavolo
Situation Finish (Inside): Chariot Requiem puts the loser to sleep. 	Situation Finish (Inside): Chariot Requiem puts the loser to sleep.
Burning Shopping Street 	Formaggio (Support)
Courtyard of Shadow 	Black Sabbath (Boss)
Situation Finish: Loser’s soul is pierced by Black Sabbath’s Stand Arrow. 	Situation Finish: Loser’s soul is pierced by Black Sabbath’s Stand Arrow.
Part 6 	Part 6
Prison Cell
(Inside/Outside) 	Jolyne, Ermes
Recreation Grounds 	F.F.
Prison Courtyard 	Weather
Ultra Security House Unit 	Anasui, Westwood
Situation Finish: Yo-Yo Ma appears behind the loser and sent flies into them. 	Situation Finish: Yo-Yo Ma appears behind the loser and sent flies into them.
Power Room 	Johngalli A
Laundry Room (DLC) 	Lang Rangler
Prison Mausoleum 	Sport Maxx
Florida Swamp 	Rikiel
Orlando Hospital 	Donatello
Cape Canaveral
(Space Center/Ocean) 	Pucci
Situation Finish (Space Center): Loser falls off the side off the building. 	Situation Finish (Space Center): Loser falls off the side off the building.
Burning Down the House 	Emporio (Support)
Prison Marshland 	The Green Baby (Boss)
Situation Finish: Green, Green Grass of Home inside a bottle rolls over the loser. 	Situation Finish: Green, Green Grass of Home inside a bottle rolls over the loser.
Part 7 	Part 7
Along the Philadelphia Coastline 	Johnny
Arizona Desert 	Gyro
Kansas City
(Street/Plains) 	Mountain Tim, Blackmore
Gettysburg Garbage Dump 	Hot Pants
Michigan Lake
(Lake/Sugar Mountain) 	Wekapipo
Train of New Jersey 	Diego, Valentine
Situation Finish: Loser is sent flying off the train. 	Situation Finish: Loser is sent flying off the train.
Trinity Church 	Alt. Diego
Situation Finish: Lucy throws a bag holding a head in front of the loser. 	Situation Finish: Lucy throws a bag holding a head in front of the loser.
Ringo’s Cabin 	Ringo
Mississippi’s Vicinity 	Sandman
Independence Hall 	D-I-S-C-O (Support)
Rocky Mountain Village 	Dr. Ferdinand (Boss)
Situation Finish: Dr. Ferdinand riding dinosaurs appears and orders them to eat the loser. 	Situation Finish: Dr. Ferdinand riding dinosaurs appears and orders them to eat the loser.
Part 8 	Part 8
Wall-Eye 	Josuke 8
Situation Finish: Earthquake buries the loser. 	Situation Finish: Earthquake buries the loser.
Ski Slope 	Mamezuku, Urban & Doremi
Shakedown Road 	Joshu
Situation Finish: The loser is robbed by large amount of citizens of Shakedown Road. 	Situation Finish: The loser is robbed by large amount of citizens of Shakedown Road.
Outside TG University Hospital 	Kei
Kira’s Ship 	Kira 8, Damo
Higashikata House
(Backyard/Inside) 	Jobin
Ocean Cliffside 	Yotsuyu
Hospital Laboratory
(Wu’s Lab/Locacacas Garden) 	Dr. Wu, Tooru
Situation Finish (Locacacas Garden): The loser eats a Locacaca fruit and Equivalent Exchange their neck into rock.	Situation Finish (Locacacas Garden): The loser eats a Locacaca fruit and Equivalent Exchange their neck into rock.
Underground Storeroom 	Tsurugi (Support)
Higashikata’s Fruit Garden 	Poor Tom (Boss)
Other 	Other
Morioh Grand Hotel's Gym (DLC) 	Yoma
Temple of Apollo (DLC) 	Volpe
Doress Facility 	Ikuro
Situation Finish: the facility start to fall as a spikey rock falls onto the loser. 	Situation Finish: the facility start to fall as a spikey rock falls onto the loser.
Lauper's Palace (DLC) 	Irene
==Bosses== 	
==Bosses==
Wang Chan & Dio’s Head 	Wang Chan jumps around the stage while carrying Dio’s head. He will attack with his claws, summon enemy zombies around the stage and throw poison onto you. Dio’s head will also shoot Space Ripper Stingy Eyes to the player.
First Defeat Reward Costume:	First Defeat Reward Costume:
Kars’s Vampires 	One hundred vampires created by Kars stand on the ceiling. They will one by one drop down from the ceiling and attack the player by biting and slashing with swords. They each have little health and easy to defeat much like a summoned minion, but are quite powerful in groups.
First Defeat Reward Costume:	First Defeat Reward Costume:
Mannish Boy
Death 13 	Death 13 flies around the stage. It will attack and throw his scythe. He can also summon eye spiders as projectiles and use cloud to extend attack range. He takes half damage in the cloak, but his weak spot is his head, which takes twice as much damage than the rest of his body.
First Defeat Reward Costume:	First Defeat Reward Costume:
Toyohiro
Superfly 	Toyohiro jump up high around Superfly, the player has to catch him by jumping up as well, he throws nuts and bolts as range attack, uses blade in his hand as close range attack, and reflects energy using Superfly. Player also can’t fall off or get out of range inside Superfly.
First Defeat Reward Costume:	First Defeat Reward Costume:
Polpo
Black Sabbath 	Black Sabbath sneaks in shadow before appearing next to the player to grab them, and uses Stand Arrow as weapon to stab the player's soul. Instead of taking damage when getting hit, the player has to hit it to sunlight in order to damage it.
First Defeat Reward Costume:	First Defeat Reward Costume:
The Green Baby
Green, Green Grass of Home	Green, Green Grass of Home protects the green baby and the player need to reach it to defeat it. It will shrink the player when they’re close and punches them with its fists. At low health, it will be trapped inside a bottle but rolls it to try to stop you.
First Defeat Reward Costume:	First Defeat Reward Costume:
Dr. Ferdinand
Scary Monsters	Dr. Ferdinand rides on dinosaurs while summoning a bunch to attack, they bites and claw the player and comes in 3 different size. Small is easy to defeat but fast and hard to hit; Normal is simple to attack and defeat; Giant is a transformed bear and rare, but are strong and hard to killed. At low health he hides inside a dinosaur and player has to find him.
First Defeat Reward Costume:	First Defeat Reward Costume:
Poor Tom
Ozon Baby 	Poor Tom runs away from the player while Ozon Baby slowly damages the player. But sometime he pulls out knife sheath to attempt to pressure the player to take massive damage.
First Defeat Reward Costume:	First Defeat Reward Costume:
Heaven Ascension DIO
The World Over Heaven	Heaven Ascension DIO retains most of DIO’s moveset but with more power, health, speed and infinite Stand Gauge and is capable of stopping time for 12 seconds. He can also call in support from any characters in the game.
New Special Move 1 - Reality Overwrite
By punching forward with TWOH and connect, he is able to remove any projectiles and attacks the player is performing, no matter if they’re counter.
New Special Move 2 - Lightning Strike
Snaps his finger to summons lightning from anywhere in the stage to hit the player, even when they’re blocking.
SP - Reality itself, bend to my will!!
TWOH punches forward, if connect with the player: The player is overwritten and takes massive damage while slowly falls to ground
- Rush Mode (Muda Muda Muda)
Category:JoJo's Bizarre Adventure (series)
Category:JoJo's Bizarre Adventure Games
Category:Fighting Games
Category:Anime Games
Category:Games
Category:Action Games