Anachro-Fail

* See also Failtopia
* See also Infinite BS
* See also Fink_The_Technological_Caveman
* See also NO_Autopilots_In_Columbia
* See also Technology_In_Columbias_Era
From :
Anachronistic - Out of time, not fitting in the setting
Failure - Game could have been far better with a little more effort/care
Example - All the misunderstanding and "bleeding milque-toast fakery" shown by the makers of Infinite BS about Columbia's setting.
Worse : If things shown 'Grabbed from the Future' don't even make sense in how they work.
Deus Ex Machinahttps://www.merriam-webster.com/dictionary/deus%20ex%20machina is ALWAYS a bad choice for a Shooter Game, OR something pretending to have a historic element.
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Circa1898.jpg|Era Beach Scene
AutomaticWrongness.jpg|Seriously they had Trucks by 1912
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New Term "Anachro-Fail" ( Anachronism Which Has Been F@#^&ed Up Beyond Reason ) :
Misapplying some special futuristic story science/technologies further than is logical - Usually used to improve capabilities of older period objects or to create ones which hadn't existed ( or just replace things historically done with a more wizz-bang look ).
This happens through ignoring what is required to produce or make-work the objects/systems/institution -- When their existence according to the story's setting is actually impossible. Knowing about something is not the same as making that something. ( or using something when its complementary objects are missing ).
Issues include : Non-existence or impracticality of obtaining the required materials/tools/processes/know-how/skilled-personnel to be able to produce such items. Likewise THOSE pre-requirements THEMSELVES have further (often vast) predecessor requirements required for THEM in turn to exist - which when NOT met render the original impossible.
This is beyond 'wave of the hand' avoidance of story details, and rather is the outright impossibility through those missing elements, all when the story's world is not supposed to include magic (as being Sci-Fi), and are SUPPOSED to largely reflect a real world working system.
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In Infinite BS, where Science is a fundamental part of the story ( where things happen because of some 'great' scientific breakthrough - as the plot says ) the setting has a limited time span where this divergence is said to have happened, and is done within a limited microcosm of resources. Even if the resources of the whole 1893-1912 World were applied to accelerating technology in all the needed ways, it still would have taken far longer to produce the resulting WORKING application. Every missing component (thousands and thousands) HAD first to be made workable/solved/practical to get the final results the game shows ( wholesale use of the new technology - not just a laboratory experiment which most such technologies remain for decades ). 
Unfortunately a worldwide change happening would invalidate that special story microcosm - indeed the rest of the world would be ahead and 10000 X as many ruthless/ambitious/more-intelligent people would quickly have outdistanced 'Columbia'.
Changing the story ( writing it to adhere to some logic ) COULD have fixed this. Boot-strapping all the technology from the one initial discovery ( the quantum particle 'thing' and 'crossing between dimensions' ) leading to someone in the OTHER universe(s) to create the bulk of the required mechanisms ( make the Tears happen ), and THEN enabling the story's characters to STEAL already operational things from the advanced Other-Side(s) of the Tears. That would solve most of the problematic issues. No ( really poor physics-breaking-BS in Infinite ) explanations would be needed for the inhabitants employing futuristic (stolen) components - black boxes which just work - allowing the story to concentrate on the effects OF the technology on society ( which is what proper Sci-Fi is REALLY about ).
The anachronistic story elements ( like the needlessly Zeppelin-like patterned flying vehicles ) then become plausible by the COMPLETE high tech solution, their form just being retained only as a convention rather than through need. Infinite's "zeppelins" could have been much more aesthetic, without the need of the half-arsed/badly-done retro-technology marring their appearance.
There could have been greater opportunity for the writers/designers to combine and meld recognizable future elements into era objects, in a multitude of amusing, often half-arsed ways ( and opportunities for commentary by Booker on such odd wonders ). THAT might have given the Player something interesting to see ( even when being pre-canned non-interactable objects/scenes ) to observe/investigate between the repetitious sub-par firefights ( fixing that is a separate thing ).
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Missed Out 
Consider all the evil america things which the SJW gamewriters thought they would 'expose' being incredibly faulty. Columbia was self-isolated ( and already reactionary for 1893 ). So for nearly 20 years it missed out on all the reforms which took place in America during that time. Columbia was NOT Rapture, a place which would WANT to stay current with many Surface doings/progress. So, portraying Columbia as 'evil america' when America ITSELF had 'moved on' is a bit problematic, logic-wise.
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Not Sure Whatall Infinite BS Actually Has to Do With America - 1912 or 1893 or Anytime ... :
Is this the way Levine sees America ? -- As a floating Third Reich ? Dim. Careless. 
But But But ... "It is 'an Allegory' to bring attention to American social evils !!!"
NO, it Fucking Isn't. It is a sloppy/demented Fantasy presentation pretending to be Historic America to be controversial to Sell a Below-Par, Violent Shoot-em-up sequel computer game.
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