Magic Styles: Dungeon Magic

GURPS Magic Styles: Dungeon Magic
applies the rules and guidelines in Thaumatology: Magical Styles to cook up seven sorcerous societies that suit any dungeon-delving campaign:
*The Fluidists, easygoing philosophers who seamlessly merge air, water, and movement magic into a unified "flow."
*The Guild of Iron Mages, conservative guildsmen whose magic complements skill at forging and wielding weapons of war.
*The Old School, secretive traditionalists adept at curses, necromancy, and other black magic.
*The Order of the Sun, masters of big-bore magical devastation . . . meaning anything that burns or explodes!
*The Sisters and Brothers of Echoes, peaceful idealists who use magic to promote the arts and brotherhood.
*The Tower of Pentacles, wisdom-seeking thaumatologists with the thankless job of maintaining the magical balance.
*The Wizards of the Mirrored Gaze, enchantresses and illusionists out to bend society to their power-hungry will.
Each group comes with a magical style, unique spells and materials, and design notes explaining everything. But that's not all! You also get a great deal of additional color (views, alliances and rivalries, regalia and armaments, and more) and a character template suitable for use in GURPS Dungeon Fantasy or any high-powered fantasy.
==Quick Reference Table==
This is a quick reference table showing the cost, number of Mandatory Skills, Mandatory Spells, Secret Spells, and Perks. It gives no information regarding the groups that use the styles.
===Key===
*MS: Mandatory Skills
*MSpells: Mandatory Spells
*P: Perks
Style 	Cost	MS	MSpells	SecretSpells	P 	Pg
Fludism 	[13]	6 	6 	3 	22	6-9
Iron Magic 	[13]	6 	6 	8 	20	10-12
The Mirrored Gaze	[13]	6 	6 	4 	19	29-32
Pentaclism 	[13]	5 	7 	4 	28	25-29
Thaumaturgics 	[13]	6 	6 	3 	22	17-20
Underworld Lore 	[13]	6 	6 	3 	22	13-16
Way of Echos 	[13]	6 	6 	3 	18	21-23
Category:Dungeon Fantasy
Category:Magical Styles