Paper Mario: The Metora Kingdom/Tattle Log

==Notes on Enemies==
enemies who's names are Bold are main story bosses, fought at the end of each chapter. Enemies who's names are in italic are main story minibosses, and enemies who's names are both Bold and Italic are optional bosses.
*Any fire-based enemies will recover HP from fire attack but will take 2x damage from any ice moves - Vise-versa with ice-based enemies as they will recover HP from ice attacks but take 2x damage from fire attacks. Electric-based enemies will recover HP from electric attacks.
*HP draining or stealing attacks are cancelled out if Mario has an electrified status
*Fire or electric-based attacks will instantly detonate any members of the bob-omo species
*in this game, you still get the same amount of star points from weaker enemies you faced earlier in the game, meaning you'll get level-ups more often.
The descriptions are from Norahl. All you have to do to activate him is tap the enemy on the Wii U touch screen or point the Wii remote and select it. This does not take up a turn either.
==Tattle Log==
# 	Image	Name 	HP 	ATK 	DEF	Location 	Description
001	 	Octoomba 	2 	1 	0 	Stardust Woods 	That's an Octoomba! Pretty much the Goomba equivalent of Metora! HP is 2, ATK is 1 and DEF is 0, there's really not much else to say since their heads are about as weak as well... a Goomba. Hence, their head-butt attack is pretty weak.
002	 	Para-Octoomba 	2 	1 	0 	Stardust Woods 	What d'ya know, it's an Para-Octoomba, with (and you'll never believe this) ...WINGS! ...So, yeah it can fly, meaning you can't attack from the ground with your hammer. HP is 2, ATK is 1, DEF is 0.
003	 	Spiked Octoomba 	2 	2 	0 	Stardust Woods 	Hey! Octoombas can be kinda smart! (No offense Octoombravo), looks like some genius decided to put a spiked helmet on their head, thus making the still incredibly uninteresting Spiked Octoomba! I guess that means that jumping on it is a bad idea! HP is 2, DEF is 0 and ATK is 1... Oh? ATK IS 2? Darn Spike Helmet.
004	 	Octoomboo 	4 	4 	0 	The Knowmi 	Octoboos! You know like, Boos and Octoombas? Yeah! HP is only 4, ATK is also 4, and DEF is 0 (as usual), but unlucky for you, these guys often come in groups, and can bring back there lost brethren to the battle! So make sure you take these guys out quick!
005	 	Hyper Octoomba 	7 	8 	0 	Force-Strike Valley 	Hey look! Recolored enemies! (insert originality here) This Hyper Octoomba has a HP of 7, DEF is 0 (as usual) and ATK is 8! Yep, these lil' fellas can charge up their power for a turn and come back with a nasty ATK power of 8!
006	 	Hyper Para-Octoomba 	7 	8 	0 	Force-Strike Valley 	Y'know, you'd think that for a place so heavily themed on thunder and lightning, that there'd be like some ELECTRIC ENEMIES!? Anyway, this is a Hyper Para-Octoomba! Which means it can fly... HP is 7, ATK is 8 (when charged up) and DEF is 0. If you want to know how theses Hyper-Enemies actually work THEN GO AND TATTLE THE REGULAR HYPER-OCTOOMBA FIRST!
007	 	Hyper Spiked-Octoomba	7 	9 	0 	Force-Strike Valley 	If you ask me, I'd say that they're getting rather uncreative with these Octoombas! They need 3 different variations EVERY SINGLE TIME! And I always have to say that here we have a Spiked variation! Grrr, the Hyper Spiked Octoomba (try saying that 5 times fast), has a HP of 7, ATK of 9 and DEF of 0. Oh yeah, and guess what, IT'S SPIKED! (in other words DON'T JUMP ON IT)
008	 	Octoguy 	10 	6-8 	0 	Anchor Valley 	This is an Octoguy... yes, the pink ones are "guys"... haha, not really, they can be any gender! And they can also spit rocks at you which, y'know, kinda hurts... I think (how would I know?). HP is 10, ATK is 6-8, DEF is 0, oh, about them rocks; to spit them out they have to first eat them from those rocks over there, but you can attack the rocks to get rid of them instead, making this pink guy, pretty much harmless!
009	 	Para Octoguy 	9 	6-8 	0 	Anchor Valley 	Para-Octoguys, like Octoguys, but a little more... Para! yeah, so it can fly, whoop-de-bloomin'-doo! Stats are 9 for HP, ATK as 6-8, and DEF is 0 as perusal. I feel like I need to say something else, but we've seen this kinda thing before, and I'm sure you don't need me to tell that NOT to jump on it! Or has your days smashing your head into blocks finally started to toll on you?
010	 	Spiked-Octoguy 	10 	6-10	0 	Anchor Valley 	Okay seriously, I'm getting tired of informing you about every spiked or flying variation of any enemy who's name has "Octo" in it. Urgh, HP is 10, ATK is 6-10, and DEF is 0 ...For some reason they can shoot spiked rocks, which somehow links to their spike helmets but... no really? WHERE'S THE CONNECTION THERE? the logic?
011	 	Octoplusma 	 	 	 	Plasmarha Lake 	
012	 	Elite Octoomba 	 	 	 	Galactic Path
Gorah City	
013	 	Elite Para-Octoomba 	 	 	 	Galactic Path
Gorah City	
014	 	Elite Spiked Octoomba	 	 	 	Galactic Path
Gorah City	
015	 	Eskoopot 	4 	2 	1 	Stardust Woods 	That's an Eskoopot! Similar to Koopas, but with a different shell that allows them to roll instead of spinning! HP is 4, ATK is 2, DEF is 1! However, if you jump on them once, they'll flip over, dropping their DEF to naught! You really couldn't loose unless... you were REALLY slow at attacking! Like... as slow as an Eskoopot.
016	 	Esbeetot 	3 	3 	1 	Merlot City Ruins 	It seems we have an Esbeet-of-a-fight-here-ot! ...no? Okay, bad puns aside, these Esbeetots can cling to the ceilings, meaning they have to shook down to attack directly. However, they can be flipped over once on the ground, rendering them helpless for a turn, and dropping their DEF it 0. HP is 3, ATK is 3, DEF is 1.
017	 	Bulky Esbeetot 	6 	5 	2 	Nadiri Mountains 	Another Esbeetot in for the BEATING! And surprisingly, they don't look much more bulky than any other Esbeetot I've seen. HP is 6, ATK is 5, DEF is 2, just watch out for that nun-chuck thing on it's shell, it can give you a really beating with that.
018	 	Electro Eskoopot 	8 	4 	2 	Force-Strike Valley 	Electro Eskoopots ey? I thought Merlon said this valley was only inhabited by ghosts! (lies...) Oh but since this is just a regular enemy, I guess that changes everything! HP is 8, ATK is 4, DEF is 2, also pay attention to those rods on it's shell: they'll activate randomly, and when they do, make sure you don't jump on them! hmmmk?
019	 	Stone Eskoopot 	 	 	 	Anchor Valley 	
020	 	Estroopot 	 	 	 	Chill-Outpost
Pulsar Stronghold	
021	 	Espikot 	 	 	 	Heaven Haven
Sky Sanctuary	
022	 	Dry Bones 	8 	4 	2 	The Knowmi 	These are Dry Bones (I wonder what you'd call them if they were in water), HP is 8! ATK is 4, DEF is 2, however, they can be taken down quite easily with some little... Explosions... Man, I miss having bones...
023	 	Leafly 	3 	2 	0 	Stardust Woods 	This should be a new one for you Mario, it's a Leafly! (I wonder how they got that name), As you can see, they have leafy wings so they can fly, so don't bother using your hammer... shame, looks like the perfect thing to smash with a hammer... I MEAN! HP is 3, ATK is 2, DEF is 0.
024	 	Volfly 	7 	5 	0 	Force-Strike Valley 	Hey it's those adorable flies from Stardust Woods! Just kidding, it's a Volfly! And despite its cuteness I'm sure you're gonna stomp it's tiny face in anyway because you Mario are psych- I mean, a BRAVE fighter! ...HP is 7, ATK is 5, DEF is 0, and while it is a flying enemy, take it out quick before it electrifies itself! Then you'll have no way of attacking it for 2 turns!
025	 	Pyrofly 	 	 	 	Plasmarha Lake 	
026	 	Icefly 	 	 	 	Starflake Summit 	
027	 	Spuckery 	3 	2 	0 	Stardust Woods 	That's not a green-died wig that coincidently fell off in the Stardust Woods, that's a Spuckery! HP is 3, ATK is 2, DEF is 0, oh, speaking of wigs, that was no joke; these things will literally jump on your heads to attack and suck HP out of you! Boy am I glad I don't have head... actually I kind of miss having one... wait, what?
028	 	Golden Spuckery 	 	 	 	Inner Forest 	
029	 	Staranha Plant 	3 	2 	0 	Stardust Woods
Thorn Fortress	That's a Staranha Plant! Just like many of the plants in this forest, they originated in this very place,! and well... facts. HP is 3, ATK is 2, DEF is 0. Also, get used top hearing the word "star" here in Metora.
030	 	Munchstar 	1 	1 	0 	Thorn Fortress 	Okay, I'm no animal or, plant lover, but these things are actually kinds cute! Or at least they would be if their head wasn't in the shape of a STAR! Oh wait, I like stars! Nevermind! HP is only 1, ATK is also only 1 and DEF is 0. However, they usually come in swarms and you can't jump on them, despite how tiny they are. So, they're no much, or should I say, they're not Munch-Star!
031	 	Spiky Staranha 	6 	3 	0 	Stardust Woods
Thorn Fortress	Ah, Spiky Staranha Plants; both terrifying and... eh, yeah, just terrifying. It's thorns actually mean that you can't attack it from the side with your hammer, but you can still jump on it! HP is 6, ATK is 3 and DEF is 0. They're a bit stronger than normal Staranha Plants, but lucky for you, they're not as common, because... balancing.
032	 	Starhana Plant 	5 	5 	0 	Nadiri Mountains 	You might think this guy has the same name as an enemy you met in Stardust Woods, but actually READ the name, and you see the people who named this thing thought they'd be smart cracks, and sneak "Hana" in there. Well done namers. HP is 5, ATK is 5, DEF is 0, also, note that their bite attack can recover HP from the damage you take.
033	 	Putrid Staranha 	 	 	 	Inner Forest 	
034	 	Startaquack 	5 	4 	0 	Glimmer City (Beach)	It seems natural to see these lil' guys on the beach! But don't walk up to them thinkin' their all cuddly! If you walk up to them straight on with your hammer or something, they're gonna flip you at least 20 feat of the ground, doing a whoppin' 10 damage! However, their normal ATK is 5. HP is 4, DEF is 0.
035	 	Red Startaquack 	 	 	 	Sparkling Sands 	
036	 	Starslap 	3 	1x3 	0 	Sparkling Sands 	A Starslap! And it's Pink! The colour of royalty! or was that red? Eh, nevermind. HP is 3, ATK is 1(x3), DEF is 0, and as the name would suggest, these guys like to slap people 3 times in a row! Also, don't these stars looks unusually similar to the ones lying around in the desert? Because, they have nothing to do with each other!
037	 	Glowkey 	4 	3 	0 	Sparkling Sands 	Glowkeys! A complete rare species only found here in Metora! You won't find anything like it in the Shroom Kingdom! HP is 4, ATK is 3, DEF is 0, they can attack by launching parts of their body at you, or you can take parts of their body's away by hitting it from the side... with a shell attack; Hammer won't work because Spikes. What's that? They look like Pokeys? What the crown are they?
038	 	Snowkey 	 	 	 	Starflake Summit 	
039	 	Elworm 	5 	3 	0 	Sparkling Sands 	Don't expect to cross a desert, even a beautiful one, without encountering some weird enemies! These are Elworms! And, no, don't bother jumping on them. HP is 5, ATK is 3, DEF is 0, and they can also do a dig attack where they're underground for a turn before attacking... cowards...
040	 	Honen 	2 	5 	1 	Merlot City Ruins 	You might know this one! Honen! Which means, I can't brag as much about my knowledge of the Metora Kingdom this time... but I can tell you that these water enemies have 2HP, 5ATK, and 1DEF! You probably wanna take care of them quickly, because... ATK power.
041	 	Cheep Cheep 	 	 	 	Merlot City 	
042	 	Jelpin 	 	 	 	Merlot City Ruins 	Hey! Jell Pens! ...I mean, JELPINS! These water enemies are a bit tricky... they can float up and down, so you can only sometimes attack them with your hammer, and physical attacks can cause paralysis. Their HP is 3, ATK is 4, DEF is 0! Also... Jelly.
043	 	Hana Dayzee 	7 	4 	0 	Nadiri Mountains 	That would be a Hana Dayzee, but more importantly, IT'S PINK! ...I mean eh... PINK? WHAT IS THIS? I'll tell ya what it is, it's a right rascal with 7 HP, 4 ATK and 0 DEF, but worst of all, they can put you to sleep with their lullaby attack! Thankfully I don't have to worry about that because I'm an Inanimate object.
044	 	Amazy Hana Dayzee 	20 	20 	3 	Nadiri Mountains 	I see a rare sight before me! A slightly more Amazing recol- I mean, sub-species of the Hana Dayzee! IT'S GOLD! (Just like the frame of me) HP is.. 20!? ATK is... 20!!! And DEF is 20... oh wait, no it's actually 3... BUT 20? SERIOUSLY?
045	 	Ninji 	5 	4 	0 	Nadiri Mountains 	Alright! Who here likes Ninjas? I'd my hand up right now... if I had one... HP is 5, ATK is 4, DEF is 0. They can toss mini-Ninja, or "Ninji-stars" at both you and your Party Member at once, so yeah, there's something you and your party have in common: you both get hit by Ninji-Star Attacks.
046	 	Kasai Bubble 	7 	5 	0 	Kargu's Temple 	Hey look, elemental enemies (insert originality here), okay, don't jump on them, because you know, you might find you get a slight chill... NOPE! YOU GET BURNT! HP is 7, ATK is 5, DEF is 0, Also, these guys can inevitable burn you with their attack (on a side note, "Kasai is Nadirinese for "Fire")
047	 	Aisu Bubble 	7 	5 	0 	Yurao's Temple 	That's not a blue flame because blue flames are actually hotter than red ones (DID YOU KNOW THAT?), no it's a sphere of Ice known as an Aisu Bubble ("Aisu" is Nadirinese for "Ice"). HP is 7, ATK is 5, DEF is 0, also, they can freeze you with their attacks.
048	 	Kaze Bubble 	7 	5 	0 	Raiy's Temple 	You can probably notice a partern by now with these elemental bubbles, so basically, "Kaze" in Nadirinese means "Wind" (You can really see what they did there), HP is 7, ATK is 5, DEF is, yeah that's right 0! Oh, wanna guess what status effect these guys have? PARALYSIS!
049	 	Akumboo 	6 	5 	0 	The Knowmi 	It seems obvious to get ghost enemies in well... the underworld. Akumboo's are like (go figure) Boos, BUT WITH DEMON HORNS! Thankfully, there not those kind of horns that you can't jump on. Although, these enemies can turn invisible for a turn! HP is 6, ATK is 5, DEF is 0.
050	 	Eleboo 	8 	7 	0 	Energy Plant 	No no no, that's not a recolor! It... has a little lightning tail see? ...okay so Eleboo's are basically an excuse to get boos in a ghost chapter right? HP is 8, ATK is 7, DEF is 0. These guys can be a little sneaky because they can both electrify themselves AND turn invisible, but keep your eyes peeled because it's hard to actually tell when!
051	 	Hispirit 	7 	7 	0 	The Knowmi 	Oooh... these... things, are known as Hispirits. They are quite hideous to say the least! I mean are their lips sawn together? And where's the rest of it's face (I suppose my questions aren't valid in the underworld though), HP is 7, ATK is also 7 and DEF is 0. Oh yeah, and these guys or... girls... will drain your HP by 1 each turn! GET IT AWAY!
052	 	Fizzlit 	 	 	 	Undercurrent
Force-Strike Valley	
053	 	Amp 	8 	6 	0 	Undercurrent
Energy Plant	It appears we have a Fizzlit down here in the Undercurrent! HP is 8, ATK is 6, DEF is 0, these guys will often come in groups and when they enter their "electric puddle" mode, not only can you not attack them for a turn, but also their electricity can heal the other Fizzlits next to them!
054	 	Negative Sparky 	8 	8 	0 	Energy Plant 	That's a Sparky! Oh I'm sorry it's a NEGATIVE Sparky! (don't make a difference to me!) HP is 8, ATK is 8, DEF is 0. You can't jump on them, but a neat trick to beating them when they're in groups, is to half the HP of one Sparky, which will double the damage you do to the others! Which works because eh... Science!
055	 	Negative Vholst 	9 	7 	0 	Energy Plant 	Gah, that name "Vholst" really doesn't roll off the tong! Which is weird because I don't even have a tongue! HP is 9, ATK is 7, DEF is non-surprisingly 0! Same deal with the electrifying ability however, they can also do something else in groups: Every time a Negative Vholst takes damage, the damage inflicted is restored into the other Vholsts! ...Oh crud! I forgot to say something! It's... "Shocking"! ... I am very sorry about that terrible pun, but you know me: HOW CAN I NOT MAKE THAT JOKE HERE?
056	 	Cleft 	8 	7 	2 	Anchor Valley 	This is a Cleft; I'm just gonna say, you WILL hate this thing by the end of this chapter. HP is 8, ATK is 7, DEF is 2... AND it's spiked! So, what ya gonna do? find a way to knock it over somehow! But, I dunno if Octoombravo's Grenades 'll be enough... maybe like, an earth quake or something... Random trivia! The word "Cleft" means "Without"! What does that have to do with rocks? The god only know...
057	 	Venger 	11 	9 	0 	Asterock Chamber 	Oh crud! It's a Venger... and whether that "g" is pronounced like a "j" is up to you! This spirits are essentially parts of Relmeadons body, souls that have split off if you will. The only emotions they have is Anger and vengeance, so don't underestimate them; they have some powerful curse attacks that can poison, confuse or make you dizzy. HP is 11, ATK is 9, DEF is 0.
058	 	Revenger 	 	 	 	Asterock Chamber 	
059	 	Swoopstar 	10 	7 	0 	Asterock Chamber 	Swoopstars... ah, putting "star" at the end of names just because there a variation on a species in a kingdom that just happens to worship such things... It's HP is 10, ATK is 7, DEF is 0; but what's worse is that they can cling to the celling, making it difficult to attack you directly, PLUS they can drain your HP to recover their own!
060	 	Bristle 	6 	8 	2 	Asterock Chamber 	These spiky stone creatures are Bristles; I pity the man who carved the faces of these things because... y'know, they're kinda HIDEOUS!!! These Poker-Faces have an ATK of 8, and DEF of 2, and although their HP is only 6, don't under estimate them, because, hammers AND jumps won't work! SO FIND SOMETHING ELSE! I guess the moral of the tattle is; even if your face is ugly design wise, battle-wise, it might just SAVE THIS THING'S BUTT! Oh wait, Quake Hammer, never mind.
 	 	Staramama 	30 	3 	0 	Thorn Fortress 	Alright, it's the first Chapter boss, or eh, I mean, the first BIG boss? Whatever. This is Staramama, leader of the Staranha Plants and also the one responsible for all the havoc in these woods at the moment! It's HP is 30, ATK is 3, and DEF is 0. HOWEVER, let's not forget it's 4 annoying little children buds there, which all have their own way of attacking. They all have 2 HP each, 2 ATK, and 0 DEF, but considering there's 4 of them that can all attack in one turn, you might wanna dispose of them weeds QUICKLY!
 	 	Strealoid 	5 	4 	1 	Merlot City Ruins 	These fishy lookin' knights are known as Strealoids. They once owned the city of Merlot, but then they left one day and it fell to the Merlotians! But it seems they are back... Yep, I know my history! Plasmarha knows why though... HP is 5, ATK is 4, DEF is 1, and to top it all off, they can sometimes use their spear as a defense spike!
 	 	Stroidion 	20 	4 	1 	Merlot City Ruins 	This jerk is Stroidion, who stands as the leader of the Strealoids and now the self proclaimed ruler of Merlot... or Strealot... But I wouldn't worry too much, he's a pretty big coward hiding behind a massive water snake. HP is 20, ATK is 4, and DEF is 1, however, you won't be able to attack him directly unless you first deal with Seatail, which is a BIG problem because he can actually heal Seatail if you deplete all its HP!
 	 	Seatail 	25 	5 	1 	Merlot City Ruins 	Whoa, I wish I had a pet dragon! Seatail is its name, and it's the really problem here! HP is 25, ATK is 5, and DEF is 1. However, this massive turquoise strip of paper is what's stopping you from attacking Stroidion back there, but perhaps you can find a way to cause damage to them both at the same time... GET THINKING MARIO!
 	 	Kargu 	 	 	 	Kargu's Temple 	
 	 	Yurao 	 	 	 	Yurao's Temple 	
 	 	Raiy 	 	 	 	Raiy's Temple 	
 	 	Shinder 	60 	7 	1 	The Knowmi 	Now this is one creepy brute of a God! And this is the incarnation of Tanagi's negative emotions? IT DOESN'T EVEN RESEMBLE A RACCOON! Then again, it still seems like nothing considering a white dragon or an old man sitting on a cloud... HP is 60, ATK is 7, DEF is 1, don't underestimate this thing! It can higher its stats in many ways, not just ATK and DEF, but it can also give itself abilities like Attacking twice a turn or making itself thinner. So be careful when duking it out with the god of the underworld.
 	 	Minus Pyla Mech Mk. 1	50 	8 	2 	Energy Plant 	What the? A massive Mech! Looks like something straight out of a Nadirinese Anime! Except for Pyla's massive yellow face being on the front of it... HP is 50, ATK is 8, DEF is 2, and let's not forget its paralysing abilities. But the larger problem here is that your attacks will do almost nothing if you attack directly and you won't be able to jump on her head when it's electrified like that. So... what's the key here? Well ya see those 2 tubes on its shoulders? They each have 14 HP, but if they hit 0, your attacks will actually just increase their HP until its full again, and ect.. All I can say is you need to make the HP on those things neutral if you want to do some REAL damage!
 	 	Uncleft / Inner Soul 	18/70	9 	3 	Asterock Chamber 	Oh dear, this is gonna be a tough one! Uncleft, the unexplained name stands! So it seems Delumer and parts of Relmeadon have all fused with some rocks to create this monstrosity! HP of the outer rock body is only 18, ATK is 9, DEF is 3, but I can assure that once you destroy its outer body, the inner soul will be even worse, since you can't attack it directly! Only a bright powerful light could clear that thing's HP of 70! (Pointless trivia: Cleft means without, so... does Uncleft mean without, without???)
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