Doomstick Ammunition

Below is a list of the Doomstick's ammunition effects. Due to the weapon being created through the abuse of wild magic, there are 100 different effects that may occur once the gun is fired with a shell loaded.
1.      Bang Flag (No Effect)
2.      Fish hooks (6d4 Piercing Damage)
3.      Barber hair (No Effect)
4.      1 Cannonball (8d10 damage (Naval cannon damage from 3.5e)
5.      Butter (Grease spell on target)
6.      Bees (Swarm of insects, 4d4 Piercing damage, 1 turn)
7.      Iron Chain (2d4 Bludgeoning damage)
8.      Teeth and bones (-2 to attack roll due to fragility, otherwise 4d4 piercing damage)
9.      Grass clippings (No Effect)
10.  Steel Darts (5d10 Piercing damage (Gauss Cannon))
11.  Grape shot (5d6 fire damage)
12.  Smoke cloud (Caster is obscured, counts as half cover)
13.  Rainbow glitter (Fairie Fire Spell)
14.  Live goldfish (No Effect unless target is a medium creature or smaller with 25 or less HP remaining. In that case, the goldfish skeletonizes the target like a piranha. Water is not necessary for the fish to exist)
15.  1 Fireball spell
16.  Nails (4d10 (weaker gauss cannon flechettes)
17.  Sovereign Glue (Target movement reduced to zero unless gun breech is opened to clear effect or dissolved with universal solvent)
18.  Scalding water (1d6 fire damage)
19.  Mung beans (No Effect)
20.  Forks (1d10 piercing)
21.  Knives (2d10 piercing)
22.  Spoons (2d6 bludgeoning)
23.  Rock salt (1d10 piercing, unless target is bloodied. If bloodied, add 2d6 poison damage)
24.  A dead cow (3d10 bludgeoning)
25.  Paper Streamers (No Effect)
26.  Mental Prison spell (Image is gaping dragon mouths with bloody teeth)
27.  A short sword (1d6 piercing)
28.  Venomous snake (1d6 piercing with venom (Snakebite spell, 3.5)
29.  Spiders (Swarm of insects, 4d4 Piercing, 1 turn)
30.  Sausages (No Effect)
31.  Sand (DC 16 Con save or blinded status induced until start of caster's next turn)
32.  A ship anchor (5d6 bludgeoning)
33.  Soap bubbles (No Effect)
34.  Puff of smoke and one additional shell for ammunition is readily loaded
35.  Lava rocks (3d8 Fire damage)
36.  Rats (2d6 damage (Swarm of Rats))
37.  Rubber bullets (DC 16 con save Stunned effect 1 turn)
38.  Lemon-Nade (Combustible lemon. DC 16 Dex Save, Half damage on success. 1 fireball spell and one acid arrow spell (DAMAGE))
39.  Gardening shears (2d6 piercing)
40.  Silver buckshot (4d6. -2 to attack and damage for every 5 foot space beyond 15 feet)
41.  The image of a genie that speaks as if it will grant wishes. (Effective only on sentient creatures with a spoken language. DC 16 WIS save. Failed save results in enemy only focusing on the genie and not attacking for 1 turn)
42.  Feathers (No Effect)
43.  A substitute of the caster with an AC of half of the caster's AC. It will take any attacks directed at the caster, but itself cannot attack. One successful attack against the substitute will destroy it as it only has 1 HP.
44.  Tree trunk (2d12 bludgeoning)
45.  5 longbow arrows (5d8 piercing)
46.  1 Firebolt cantrip
47.  A whaling harpoon (6d10 piercing)
48.  6 Loaves of bread (No Effect on impact, but if picked up and eaten, each loaf counts as 1 effect of healing word)
49.  The world’s fanciest hat (+2 temporary charisma as long as hat exists)
50.  Directed burst of pure helium (DC 20 Con save. On fail Creates squeaky voice in the target, disadvantage on intimidation or deception checks, players are granted advantage if rolling to see if they receive fear effects)
51.  Screwdrivers (3d6 piercing)
52.  Torrent of water 3d6 cold damage, DC 16 strength save to avoid being pushed back 10 feet)
53.  A chandelier (2d10 damage, lights area 40 feet)
54.  Legal documents (1d4 slashing damage for papercuts, subsequent acid damage attacks get an extra 1d6 to damage rolls)
55.  Pile of gold and jewels pours out the end of the barrel (No Damage, DC 16 wisdom save. Failure will direct foe's attention on attacking only the caster to get them away from the treasure to take for themselves)
56.  Punji sticks (4d6 piercing 3d6 Poison)
57.  Molten steel spray (3d6 Fire Damage)
58.  Toothpicks (2d4 piercing)
59.  Pig (3d10 bludgeoning at 30 feet or less. 5d10 bludgeoning above 30 feet or any great distance to heft a pig)
60.  1 warp flesh effect (use table for Sibriex)
61.  Knitting needles (4d4 piercing)
62.  A ficus (No Effect)
63.  A live goblin (Becomes foe controlled by DM. Does not vanish when weapon is reloaded)
64.  Icicles (2d6 cold damage)
65.  The image of an adult black dragon (Induces fear DC 16 Wisdom Save. Affects all combatants, including caster.)
66.  A brick (1d10 Damage)
67.  Toenail clippings (No Effect)
68.  2 throwing Axes (4d4 slashing damage)
69.  The Weapon projects a large yonic portal to the fuck plane. A massive (50 foot tall) rainbow dick dragon emerges as the gun plays the tune, Also Sprach Zarathustra from the muzzle. The dragon slams its dick body down in a space of up to 2x5 grid spaces on the standard 5e map, doing 4d20 damage. Any creature in that space must make a DC 16 Dexterity save. On a successful save, the creature takes half damage. While the dragon is on the map, all sentient creatures must make a DC 15 Wisdom save. On a failed save, the creature will be charmed by the dragon and the caster until the dragon is removed from the map the opening the breech of the gun. Upon removal, the dragon re-enters the portal with the sound of a loud satisfied moan. Once the portal closes, all player characters will have a lit cigarette manifest in their hand.
70.  Bolas (Restricts movement DC14 dex save. Failed save, creature is knocked prone and must spend a turn to remove the bolas)
71.  A full outfit of formal evening wear appears on the caster (+5 to all charisma saves and checks as long as outfit is worn)
72.  A kinetic blast with pushback of 10 feet (DC16 strength save)
73.  Wooden toy soldiers (No Effect)
74.  Beer keg (2d10 bludgeoning on ranged attack. If attack roll is a Natural 20, keg bursts open and affected foe becomes drunk and confused)
75.  Another, single use only Doom Stick (Functions as a regular Doomstick, disintegrates when fired, Proficiency with firearms is required for its operation)
76.  An open and primed bear trap, 2d10 Piercing damage
77.  End of barrel becomes a lit welding torch (Casts bright light for 20 feet, 20 feet dim light beyond that. While lit melee attacks made with the doomstick gain 4d4 fire damage. If enemy is wearing metal armor, melee strike will reduce target AC by a maximum of 1)
78.  A turkey dinner (all party members have health restored)
79.  1 Shatter Spell
80.  Dud shell (No Effect)
81.  A large fishing net (Restrained effect DC 15 Dex save on large, medium, and small creatures. Tiny creatures can pass through)
82.  Giant boxing glove on a spring (No Damage, stunned effect DC 15 dex save)
83.  Steel slug round, but recoil knocks shooter back 10 feet and is left prone (2d10 Damage to foe)
84.  Poison tipped darts (2d4 Poison damage with Con save DC 10)
85.  Piano wire (3d4 slashing damage)
86.  A Piano (2d10 damage, clang induces bardic inspiration on next ally in order)
87.  Malort (2d10 poison damage (All willing Players do a shot))
88.  A pair of giant house centipedes (2d12 piercing, DC16 wisdom save for fear status, All combatants)
89.  Dead plague rats (5d4 necrotic damage)
90.  1 thunderclap spell
91.  A fart noise and smell (No Effect)
92.  Quick dry cement (DC 16 dex save, Restrained effect, no damage)
93.  A blinding flash (Affects all, Con Save DC 16, blinded)
94.  Lightning bolt spell
95.  A happy tune (Bardic Inspiration on next turn in initiative order, may include foes)
96.  Power word stun spell
97.  Lit dynamite bundle (3 fireball spells stacked)
98.  A Scarecrow (No Effect)
99.  Gun jams, 1 turn must be taken to repair it
100. Portal opens to the 9 hells focused on the Wyrm Lands. Tiamat emerges and performs 1 multi attack (5e stat block) against the Target. Tiamat then leaves and this shell may never be used again in the same campaign. A subsequent roll of a 100 will necessitate a re-roll of the d100 shell effect.