Wii Build Controls

Based on Milestone 27 release notes. If you find something to be inaccurate, send a message on our Discord and we will update the page.
Pause
Plus
Common walking:
Forward/Backward
Analogue  / 
Strafe Left/Right
Analogue  / 
Turn Left/Right
Pointer  / 
Look Up/Down
Pointer  / 
Jump
A (Quick press and release)
Sprint
A (Hold)
Crouch/Stand
Minus
Use
D-pad 
Roll left
 on analogue + tilt nunchuck left
Roll right
 on analogue + tilt nunchuck right
Roll forward
Forward on analogue + flick nunchuck forward
Roll back
Back on analogue + flick nunchuck back
Infantry:
Fire
B
Lock-on target under cursor
Z (Press and Hold)
Secondary mode/lock grenade
Hold C
Throw grenade
C and perform throwing motion with nunchuck
Drop item/turret
C and perform flicking motion with nunchuck
Cycle primary weapon
D-pad 
Cycle secondary weapon
D-pad 
Reload
D-pad 
Melee
D-pad 
Melee Weapon Combat
(Scheme 1 – Original Implementation) - Melee Style 1 in Debug Menu
Swing weapon
B
Swing Left
Z + Swipe wiimote 
Swing Right
Z + Swipe wiimote 
Swing Overhead
Z + Swipe wiimote 
Swing Uppercut
Z + Swipe wiimote 
Look
Pointer
(Scheme 2 – Quick-time-event finishing moves) - Melee Style 2 in Debug Menu
Swing weapon
B
Look
Pointer
If the opponent is close to death a QTE will begin, time will slow down and the player will be prompted to swing the remote in a specific direction. If they perform the move correctly they will deal a final blow.
Scheme 3 (Zelda style melee without automatic camera) - Melee Style 3 in Debug Menu - This is what you most likely use!
Movement
Player will turn to face and move in the direction the analogue stick is pressed relative to the screen
Look
Camera will automatically track the player, gradually moving behind his back so that the remote is free to perform motion-controlled swings
Snap camera behind player
Z
Swing weapon
Swipe remote in any direction (character will attack the closest enemy)
Common Jedi:
Cycle Force powers
D-pad left
Force power
C
Lock Target
Press and hold Z
Block
D-pad 
Saber on/off
D-pad 
Break saber lock
Wave wiimote as fast as possible
Flying:
Turn
Pointer
Aim
Pointer
Fire Primary
B
Fire Secondary
A
Execute Evasive
Analogue  /  + Move Nunchuk  / 
Execute Corkscrew
Analogue  /  + Move Nunchuk  / 
Land
D-pad 
Bail
D-pad 
Change seat
1
Accelerate/ Decelerate
Analogue  / 
Roll (absolute)
Wiimote rotation
Target (with turn assist)
Press and hold Z
Vehicle:
Move forward/back
Analog  / 
Turn left/right
Pointer  / 
Move left/right
Analog  / 
Aim
Pointer
Exit Vehicle
D-pad 
Change seat
2
Fire
B
Lock Target
Press and hold Z
Turret:
Aim
Analogue stick
Zoom
Rotate remote  / 
Fire
B
Ion Cannon:
Exit
D-pad 
Fire
B
Charge Fire
A