Chariot of Flames (Magic Chariot)

The chariot of flames (also known as the chariot of fire or Sustarre's chariot) is merely the priest's 7th-level spell chariot of Sustarre fashioned into a permanent magical device, often with additional powers. The first of these was enchanted by followers of the hierophant druid Sustarre after he departed Oerth to explore other planes. Additional examples were created in imitation of the chariot of Sustarre spell as it spread to other lands and worlds.
A chariot of flames at first appears to be an unremarkable, two-wheeled chariot with a yoke designed for two horses. When a command word is spoken by a person who has mounted the chariot, the chariot bursts into flames, and two fiery horses appear before it in harness. Thunder roars and a thick cloud of smoke appears at the same moment, causing all beings within 30' of the chariot to be blinded and deafened for 1-2rounds, except for those riding the chariot. The chariot can make this transformation only once per day, with the transformation lasting 12 hours at most.
Beings other than the chariot's driver and passengers who come within 5' of the chariot suffer 2d4 points of damage per round; passengers avoid damage if they were in the chariot from the moment it burst into flames. Anyone who leaves the chariot is unharmed, but if an attempt is made to reenter it while it is aflame, the mounting characters suffer the flames and are burned. Those who find themselves in the chariot's path may dodge to avoid burns by making successful saves vs. petrification, with Dexterity adjustments. Flammable material must save vs. Fire if the chariot touches it, or else it catches fire and burns normally; live, green vegetation burns only on a roll of 1.
The person speaking the command word becomes the chariot's driver, though no reins are needed to guide it. The chariot obeys commands to stop, walk, trot, canter, gallop, fly, turn left or right, or go up or down in flight. It moves at 12with horses walking, 24 trotting, 36 cantering, and 48 flying or galloping. Movement rates have no time limit, but ground rates are effective only over normal roads or plains. Rough, rocky ground of any kind reduces speed by half and causes all passengers but the driver to take 1 point of damage per round and make Dexterity checks every round, or else be thrown from the chariot for 1d6 points of damage per 12 of movement (a thrown passenger would take 3d6 damage if the chariot was at MV 36).
The vehicle and steeds are AC 2 and each has30 hp. The chariot and its horses cannot attack others or defend themselves. Though immune to all fire or heat attacks, magical or otherwise, the chariot and horses can be struck by magical weapons for full damage. A quart of water inflicts1 point of damage, cold spells inflict 1 point per die of damage, and complete immersion in water or a dispel magic spell ruins the enchantment, turning the chariot into a normal one. Physical damage, such as that from weapons, is permanent and cannot be fixed. The damage from water or cold attacks, however, is removed each day at dawn, leaving the chariot and horses again as new. The effects of dispel magic last only 3-30rounds. As the horses are fiery creatures from the Elemental Plane of Fire, needing neither rest nor nourishment.
Aside from the driver, up to seven other beings of human size may ride in the chariot. Each human-sized being may be replaced by four beings of Tiny size or two beings of Small size; four human-sized beings may be replaced by a Large-sized being. Additionally, a human-sized being may be replaced by up to 200 pounds of nonliving cargo placed on the floor.
A power often added to this chariot grants it the equivalent of an airy water spell, allowing the chariot to continue burning (and its passengers to continue breathing) if immersed in water. This also negates any damage to the chariot or horses from contact with water. Another power allows the chariot to lay down a column of opaque smoke on command while traveling, equal to a cylinder 10' in diameter, for up to 1 hour of movement per day. 
Category:Encyclopedia Magica Magic Items
Category:Magic Items
Category:Magic Chariots