Konomushi/Legacy

== Description ==
=== Artist Headcanon ===
 
* have two different regional variants: those in the temperate forest, and those in the dunes. While the temperate are more frilled and fanciful, the dune variant looks much larger, harsher, and spinier.
* Both variants are solely female and reproduce through parthenogenesis, a form of asexual reproduction.
** Due to this, there are no male in existence.
* When encountering others of their species that are different variants, they tend to fight with each other or chase the other off.
== Appearance ==
The is a six legged, two armed creature that resembles a praying mantis with an additional pair of legs. Its pair of arms are long and heavily plated at the ends, and each have three long claws. It has wing-like fins at the base and near the end of its tail, which splits in two. A large pair of insect wings sprout from its back, with a smaller pair at the base of the aforementioned pair. The has a long pair of antennae which sprout from a small, pointed, elongated head, whose most prominent feature is its insect-like, giant ovoid eyes. Spikes rise from its shoulders, and hexagonal symbols adorn its plates.
=== Males ===
Males have a small, wing-like "sail" on their backs, 4 plumage-wing-like decorations at the base of its head, with similar decorations at the tip of its antenna; and the shoulder spikes are truncated (cut).
=== Females ===
Females have 2 pairs of spikes on its head (one pair at the base of the antenna, the other and the biggest one behind their eyes where the upper wing-like decorations of males would go), and their shoulder spikes are pointed. On the other hand their antenna tips are decorated with three far smaller spike-like decorations each.
== Abilities ==
== Gameplay ==
=== Pros ===
The is a carnivore flier with moderate-low speed, allowing it to find meat easier and compensate for its OK appetite, plus adding a lot of maneuverability. Being capable of eating on-the-run gives it multiple advantages, eliminating the risk of remaining stuck in-animation while eating, and providing the ability to regain hunger while fighting and/or fleeing. With ambush, the gains quite an advantage against non-ambushers, especially when combined with the ability Streamlined: Streamlined can help slightly with the speed underwater, if slightly, possibly useful for reaching NPC fish to eat if desperate. Ambushing while underwater is a possibility, provided that Streamlined is given enough time to activate (albeit that leaves it vulnerable while still and it's very situational).
 has an extremely high damage stat paired with ligament tearing, meaning its attacks are not useless against heavier creatures since the diminished damage is still quite high, while on lighter creatures it can easily deal an extremely crippling and lethal blow; with ligament tearing debuffing their speed, making a target slower to either chase it easier and kill it in a few blows, or get some breathing room. Its bleed defense helps with bleeders, whose status creatures with lower HP are more vulnerable, such as the . When you include its invisibility to the equation, the is a perfect ambush predator against most creatures, and can use it to hide if slightly hurt or not wanting to battle.
It has an excellent nightvision, which lets it roam at night without problem. Although this makes it the most vulnerable to nightvision-nerf abilities, such as Night Stalker, it also helps it pinpoint where the creature with such an ability is.
=== Cons ===
The is a definition of glass cannon: with barely acceptable weight and HP overall, and horrid for its high tier (specially the HP), allowing absolute damage status effects like bleed to become quite problematic; combined with its low HP regeneration that ensures healing becomes an arduous task and unreliable to heal during combat, much less if drowning or suffering any status effect that deals percentage-based damage, like sickness, hypothermia damage when entering water during cold seasons and third-level poison and cold; plus its low turn speed guarantee that the is not also quite fragile but easy to attack in vulnerable spots, specially if abilities that nullify its advantage as a flier like Bone Break are applied, meaning a death sentence.
Having the Streamlined ability doesn't help for the most part either considering that it's a normal flier terrestrial creature and as such it won't matter that its total stamina and stamina regeneration are doubled since Streamlined doesn't add nor remove stamina to adjust to a percent or tiredness and it doesn't recover any stamina underwater (meaning they cannot stay for longer underwater). Additionally its HP regeneration is low enough to guarantee die of drowning no matter what (as mentioned before), so any boosts they get underwater are short-lived before they die, for example any boost to the hunger will only last a few seconds at most.
Additionally, due to its blue turquoise blood and turquoise bones, some people may just target this creature to see it bleed and drop a weird-colored carcass.
== Carry-able Creatures ==
== Trivia ==
* Concept by torviin.
** The was inspired by mantids and animals that show parthenogenesis, such as whiptails and/or many other insects.
** Its name is meant to be read as "コノムシ (konomushi)", which is a fictional name that derives elements from "木の葉虫 (konohamushi)", the Japanese name for leaf insects.This is information from impjelly, who helped with naming , as seen here.
** The 's name, when put in Google Translate, means "this insect".
** was originally shrimp based and intended to be all-terrain, but was switched to be flier due to it not maintaining its older semi-aquatic features.
** It was first named Ikhegani and was intended to be Nimwit's developer creature, but was later redesigned to remove its personal developer related features.This information is from torviin, a concept developer that redesigned . See here.
* As an all-female species, 's in-game gender differences are meant to represent its temperate and arid regional variants.
* has turquoise blue blood when bleeding.
** Due to this, when killed, the drops a turquoise carcass.
** This is an actual color in some Earth creatures, from those that use hemocyanin, a blue oxygen carrier that replaces hemoglobin in some invertebrates' blood.
* can more or less safely traverse through lava (idle animation, sitting, laying down, aggro, cower, hiding scent and walking on a straight line over lava don't hurt the ) as seen here.
== Gallery ==
<tabber style="border:none;">
Main =
This tab is intended to present official concept sheets, color palettes, and Glimmer (if applicable).
Konomushi_Concept.png| concept art
KonomushiColorPalette.png|'s primary color palette
KonomushiTrialGlimmer.webp|Default Glimmer male 
|-|
Development =
This tab is intended to present anything showcased during the process of development, such as the creation of models, animations, and poses.
Konomushi sneak peek 1.webp|First teaser
Konomushi sneak peek 2.webp|Second teaser
Konomushi sneak peek 3.webp|Third teaser
Konomushi_Rigged.png|Rigged model
KonomushiDev1|Clip provided by Triefelgrim (Wolfragon), CoS Discord, 1/5/2023
KonomushiDev2|Clip provided by Triefelgrim (Wolfragon), CoS DIscord, 1/6/2023
|-|
References =
This tab is intended to present anything to further observe a creature's design, inspirations, and changes in growth stages for reference.
konomushijuvi.png|Juvenile 
Konomushi Juvenile Back View.png|Juvenile , back view
konomushiteen.png|Teen . Note that compared to males which develops a sail on their backs, females haven't developed their gender dimorphism yet.
Konomushi Teen Back View.png|Teen , back view
Konomushi Adult.png|Adult 
Konomushi Adult Back View.png|Adult , back view
Konomushi Male vs Female Designs.png|Dimorphism between male and female 
konomushimeat.png|'s carcass features teal flesh and bones 
Konomushi Blood.png|'s blood, which is teal
|-|
Other =
KonomushiThumbnail.png| in the game's icon during its release, by Nuxodus
</tabber>
Category:Glimmer/Legacy
Category:Missing Calls