The Scleratic Invasion: Secondary Stories

The secondary stories are side events to the main events that took place during the three acts of the Scleratic Invasion. 
= Act I Secondary Stories =
== The Contributor chronicles ==
The Contributor is a Whale Class submarine whose actions are legendary amongst seagoing dalmer. 
The Earthworks officially ceased to exist as a theater of war following the destruction of Amanda, but the Contributor would continue to serve as a guardian for the supply and commercial ships that sailed on the Khazzanan coast.
=== The worms in the cheese ===
The Contributor fights against a sea monster that has been sinking ships, revealed to be a Digirachnid. They chase the monster through a series of tunnels they christen the cheese.
The contributor is to deliver sensitive cargo from Maghalbur to Calada, but the surface is patrolled by the sclera. The Contributor decides to go through the cheese’s tunnels to reach the Caladan coast. Along the way they face multiple system failures, creatures and Bright Star depth charges.
=== The honorable ===
The Contributor fights one one one against a scleratic fleet of Bright Stars and wins.
The Scleratic launch a full scale invasion on both the east and west coasts of Ames Island. The Scleratic fleet devastates military installations on each coast. 60 percent of Dalmer armed forces are killed within the first 72 hours of the assault.
SPY Station 003. The Contributor assists in defending SPY Station 003 and damaging a Scleratic airship prior to evacuating the base.
The Contributor tracks down the Scleratic airship that was damaged in Ames Island. The Contributors’ teams board the airship and discover that the Scleratic fleet is preparing to breach into the northwest sector of the EK Goggurum.
The Goggurum Defense Perimeter near Twin Mountains is attacked by Scleratic ground forces, leaving the coastline region vulnerable to attack.
The Contributor arrives in Twin Mountains, which had fallen, and reactivate the town's Defense Towers back online and annihilating a Scleratic sub-fleet. However, a flagship bypasses the perimeter and arrives at Demons’ Pass Canyon.
At Station Genesis, where the Contributors team succeeds in activating the Demons’ Pass Canyon Defense Tower, creating an aerial buffer.
The Scleratic launch a full scale invasion on coasts of Goggurum. The Dalmer military installations under the command of the Contributor devastates the invaders.
=== The Banda Evolution pit ===
The Dalmer attempt to create super monsters to fight the Sclera, the attempt backfires immensely and the contributor must save the survivors from the base. The creature fights against the Scleratic fleet but is eventually killed.
=== The flooding of research station Barfish ===
In order to cut down the Scleratics numbers, the Contributor baits them into an underwater cave, before the cave is brought down on them by the Contributor.
This was a mistake however as the contributor mistook which cave to flood, and had to answer for the flooding of the research station 001 Barfish.
=== What did we do? ===
The most harrowing tale in the contributors chronicle, a tale of a submarine who fired an AF missile as per orders, only to later suspect they fired at the wrong target, the final result is never known.
=== The cursed submarine: ===
After the war, and still reeling for their role in the launching of an AF weapon. The Contributor was still active and crewed by silent majority and attacked ships off the coast of the Domain, to protest the Saint of Eve’s treatment of the Silent majority living there. 
The submarine would create enormous waves to destroy coastal cities and settlements using a weapon originally developed as an anti Scleratic weapon. 
=== Swenn ===
After the war, the contributor saw its final days as Swenn, the mobile Kurat capital. The curate is also notable for its rapid settlement capacities, using groundbreaking warping technology, capable of installing villages, city buildings, hotels and even castles instantly. The capacity of the curates expansionism is measured also by its capacity to feed its population, it does this via advanced plantation technology and growth hormone bombs. It also developed anti pest technology via the entity burner.
The submarine is currently parked into the main lake of the curate, but is also mobile due to the tunnel system linking all the curates lakes. The submarine employs nearly 80% of the curates population. The submarine also has marine assault on land capacities via its tanks and fighter jet units.
The Swenn, being a colony ship means that the ship is largely a non permanent settlement,  and the colonists come aboard or leave as they please.
== The Floater Operations and Research Station ==
The FOR is an underwater station located in a hollow island that deals in research on floaters. The surface of the island is colonized by humans. During the Scleratic invasion, the Scleratic used the surface as a forward base of operations to attack the mainland. The Dalmer debate whether or not to detonate the bases generators to sink the island and the Scleratic with it.
The humans living on the surface quickly fall prey to the Scleratic. The scleratic then move into the city of Healstras as their own base of operations.
Major Daredgrounelyn Chainshapers’ battalion, the Chainsaw Battalion, are sent to counter the invasion, using Whirler/Plane hybrids to deploy on the human city of Healstras. The Navy was called in to serve as a floating headquarters for the liberation operation (despite all the humans already being dead). 
The battalion, composed of 13 Whirler/Plane Hybrids, 25 tanks (divided into 4 fireteams of 5 and a reserve), 300 soldiers (8 platoons of 30 and 2 reserves) and specialists, an aircraft carrier, four ironclads, and two FC ships.
The deployment of platoons Hardshield and Braindead saw the loss of two airships immediately from scleratic fire, and were wiped out before landing. 
When platoons Bluntfall and Onyxheart were on the ground, the idea was that the ground troops would secure the streets with air support from the hybrid aircraft. The troops found that the humans had evidently fought tooth and nail as the streets were barricaded, the buildings windows and doors boarded up.
After initial progress was hard fought with air support being impossible just two hours after deployment, the troops then followed anoplura movements to a depot. 
The depot turned out to be where the Anoplura were stocking the dead humans for use as food for the Scleratic. This made the reconverted granaries a prime target for the Dalmer and tank fireteam Flatbraid was deployed to push through the armored city block.
The tanks arrival was delayed by faulty deployment 2 kilometers away from the nearest platoon (Frostflayer) and was beset by Scleratic troopers. 
Flatbraid was eventually destroyed due to Frostflayer being pinned down and retreated. To atone for this Frostflayer made a daring attempt into the Scleratic meat grinding factory and poisoned the mixing cauldrons with the toxic liquids from scavenged Flatbraid tanks. 
Meanwhile, to the north of the city Noblebelt discovered an entrenched Scleratic position guarding a prime landing zone where platoons Gravelblade and Bristlehead could be deployed safely.
The assault for the LZ (later called the “piece of heaven“ court due to it being the only LZ with zero casualties during the liberation), was where Noblebelt distinguished itself by destroying a sizeable portion of the Scleratic occupants by destroying an oil stockpile, and holding the landing zone until Gravelblade Platoon and Bottledigger tank Fireteam could be entirely deployed.
The victory was short lived however, as soon after the LZ was secured the scleratic deployed an Attack Dog to the west of Healstras, and destroyed platoon Frostflayer. Gravelblade was sent out to defeat it. 
It is important to note that this operation was made despite not having access to vital anti-scleratic technologies such as foxhole rounds or victiferrous armor plating, hence the high mortality rate. 
Gravelblade first was deployed to destroy an Anoplura breeding ground to avoid the Attack Dog repairing itself, this failed however. 
Later, when the attack dog was discovered, it was found to be equipped with anti air devices, making it fall short on energy after firing. Bristlehead tricked the Attack Dog by distracting it with infantry fire while the Hybrid airships bombed it from above. 
With this done the Dalmer stormed the construction site of the Scleratic and discovered an extensive tunnel system underneath Healstras, these tunnels were inhabited by the missing humans who allied themselves with the Scleratic. The tunnels led straight to the dalmer base underneath the island, the Scleratic were already settling in when the Dalmer pushed through the tunnels, producing large quantities of PFGs and Plates.
Knowing this the Dalmer debate on destroying the power conduits that hold the island aloft to sink the entire island they had very little chance of taking back from the Scleratic.
The Dalmer resistance then deployed the remaining troops and tanks to defend the tunnels while platoons Bristlehead and Graveblade went further down the facility to destroy the conduits.When the conduits were destroyed, a mass warp was triggered, returning all the defenders safely to the aircraft carrier, platoons Gravelblade, Bristlehead and tank fireteams Bottledigger, Steelsword and Metalcoat went down with the island.
Chainsaw Battalion	Chainsaw Battalion	Chainsaw Battalion
Soldier Platoons 	Tank Fireteams 	Total casualties
Soldiers: 60%
Tanks: 80%
Hardshield (destroyed)
Braindead (destroyed)
Bluntfall
Onyxheart
Frostflayer (destroyed)
Noblebelt (destroyed)
Gravelblade (destroyed)
Bristlehead (destroyed)	Flatbraid (destroyed)
Bottledigger (destroyed)
Steelsword (destroyed)
Metalcoat (destroyed)	Total casualties
Soldiers: 60%
Tanks: 80%
Reserves 	Reserves 	Total casualties
Soldiers: 60%
Tanks: 80%
Hammerchest
Bloodbelly	Anvilhorn 	Total casualties
Soldiers: 60%
Tanks: 80%
The FORS operation is generally considered as a prime example of ineffective leadership from the CO Major Daredgrounelyn Chainshaper, who resigned immediately after the war. 
== Lonely No More (The Unforbidden) ==
Once the Boden lake crisis is resolved, Sable ops reaches the lakes facility and must reactivate the Tripods and return them to Moldogan to stop the war.
However, the lake facility is guarded by the Treasury, who will not give up their sacred duty for the war. They think that Sable Ops are traitors for killing their patrol scout. 
Unable to convince the Treasury boss of their intentions and short on time, the Sable Ops team leader orders the assault of the facility and they take the facility by force.
The Tripods are reactivated, and make their own way to Moldogan. 
Once they leave, Sable Ops, now with only three members left collectively break down as their idealism of a united Dalmer race in this conflict is vanished because of the Treasury’s actions and willingness to die to the last for their deluded guard duty. The last two subordinates defect the Sable Ops, to honor the Treasury and vow to bring back the tripods to their rightful resting place, and continue the treasuries work.
The Leader of Sable Ops then ventured alone into Khazzan, where he would make an incredible discovery (Lonely No More)
The open fight of the Sable ops with the treasury is often used as a symbol of how far the Dalmer went to destroy their enemy.
== The Anatole Incident ==
The flashes from the Scleratic Space Cannon cause a nearby human settlement to go insane.
= Act II Secondary Stories =
== Misandir’s tale ==
During the extra-weltian invasion of Welt, forest manor engineer Misandir teleports to a manor who was reporting maintenance problems, Misandir arrives, notifies that an undead force has taken over. He makes camp nearby, warps in his equipment (complete ironhide armor, shield, axe and single fire auto crossbow). After defeating a few undead in the lobby, he is axed by a servant, the power armor safety precaution warps him away.
Instead of warping to a friendly base, Misandir is warped to a desert that he does not recognize, unable to teleport or even locate a Dalmer settlement and only having a beacon to the manor, he decides to return to the manor.
After two days of trekking, Misandir spots some rabbits, considerably hungry, he hunts one that leads him to a temple in the sand. The temple is in fact a disguised Dalmer stockpile, taking every precaution, he uses his Soul Flight to scout the stockpile and sees that the stockpile is full of containers but also rigged to kill anything that enters, He also cannot see the contents of the stockpile.
Carefully dropping down the supply well, he discovers that the stockpile is in fact an Undead Grinder Engine, designed to recycle materials from monsters that would wander in. he collects many bones, horse armor, saddles, flesh, silk, gold and a golden apple from the stores, and concludes from the horse armor that at least an entire other race patrol was caught in the trap. After having carefully reset the traps for further use, he explores the rest of the stockpile but finds nothing.
After staying the night in the stockpile he sets off again, hoping to reach the mansion and find out why he cannot teleport. He evades as many undead as he can while trekking in the desert, only pausing to collect Cactus apples and hunting rabbits
After a second night in the cold desert Misandir hopes he will cross a settlement eventually.
His hope comes through on the fourth night where he finds a deserted settlement but with fully functional automated farms, where once again undead roam the streets of the hamlet. Trying his luck once again, Misandir attempts to ask for a lights on initiative, and once again his luck comes through and the undead are vaporized in the intense sunlight. Misandir explores the town, where he finds rudimentary armor and weapons and preserves his food in a canning machine. He eventually leaves to find the manor after finding that the communications in the settlement are not functioning either, and that the inhabitants didn’t die but simply left.
On the eight day, Misandir reached a savanna, finally leaving the scorching desert, and reached a trading post where he purchased a full armor in exchange for the exotic fruits he had stored from the desert, and got new directions to the manor, however they had no communications either. So, after working as a farm hand for a few weeks Misandir left again for the mansion through the savanna.
The unfortunate dalmer would discover the lost facility of Morgaerom, an illegal space warp research station that inadvertently caused Misandir to be warped to the Shattered Halo in orbit.
=== The Shattered Halo ===
Once in orbit aboard the bright star, Misandir was immediately captured by the Scleratic, and made groundbreaking discoveries of their way of life.
=== The Slave Wyvern ===
Misandir unwittingly helped the Scleratic defeat their overlord, the Slave Wyvern.
=== Misandirs return ===
When the Dalmer launched the Steward against the Whale, Misandir saw an opportunity to save himself. He piloted a Plate into orbit in Khazzan, where he was captured and nearly shot, because the Dalmer thought he was a pseudosclera. Misandirs accounts allowed a very precise vision of the Sclera in orbit. Despite his claims to innocence of the account of treason, some stilll believe he taught the Pseudosclera Dalmer technology, that he was a savior to the sclera and a traitor to the dalmer. 
There is a far darker reason for the Scleratic to keep Misandir with them, they used his genetic makeup to create the gas that created the pseudoscleratic, horrendous Dalmer/scleratic hybrids. The Dalmer created a strange mask to protect him from the atmosphere of welt, as he was no longer used to it, this also allowed him to be caricatured by his opponents.
==== Misandirs Notes ====
Platform transportation, that would later become Plates and Skytanks
Pearl transportation
Cho plantations
Purpurous, construction material used for heavy walkers
The Scleratic dig themselves into their ships and operate it from within the small holes they ‘dig’ into the ship for unknown functions.
On the island ships the most important functions such as cannonades and guidance systems are managed by mysterious purpurous towers.
“Follow the torches until the ring of fire, within it lies the door to Welt.”
= Act III Secondary Stories =
== The fate of the unnamed Dalmer, episode 1 ==
A Loner proposed to destroy the island whom he considered “evil incarnate” but the Dalmer he met refused. The Dalmer argued that the Dalmer did not deserve a clean slate for what they did to the Sclera. The unnamed Dalmer then ensured that the knowledge of the island became known to all of the Empire, however his disappointment was immense when he saw that the Dalmer citizenry simply didn’t care.
== The fate of the unnamed Dalmer, episode 2 ==
The Dalmer who set the Shells free by allowing them to die fled the Island and built his own retreat, the pillars, giant vessels resembling legs whose head breaches the surface of the sea, resembling an island. 
The unnamed Dalmer originally designed and built the pillars as his private retreat away from the world of the Dalmer. unfortunately the pillars would have another more sinister end. 
The pillar of gluttons was one of these pillars which was turned into a sea resort of sorts run by vampires that the unnamed Dalmer befriended. The Vampires persuaded the unnamed Dalmer to transform the Pillar into a resort “for all the other races to enjoy”. The pillar would cater to gluttonous desires, specializing in meat. It has all the traditional necessities of a resort: living quarters, a kitchen, well-furnished rooms, and staff. 
This objective would be quickly perverted, indeed, to satisfy its food-craving guests an incredible amount of food must be prepared. The Pillars wouldn't be able to sustain itself without a population of Guests who pay for its hunger-satisfying delights. So the Vampires confined the Unnamed dalmer to his quarters and used the pillars as a way to feed on the ogres from the coastal settlements of Dalmeran, but when he saw that the Ogres would pay good coin for their services, the pillars became profitable restaurants and blood extraction sites. 
The vampire staff publicly invited gluttons by the hundreds to come and enjoy its seemingly endless supply of meat. The Guests are an essential part of the pillars life-cycle. Herded into the large hall, they slump into their bowing stools, and there they feed. Without taste, without need, without end. And then they leave, one way or another.
The guests were aware of this cannibalism of course and do not mind. These pillars use the hypnotic smell of cooked meat to attract Ogres, who are charged heavy sums of gold to enter. Once inside they gorge themselves on boundless amounts of meat dishes. Some die during the feasting, these are drained of their blood (for the vampires) and the meat is processed for future meals.
The Unnamed Dalmer used his soul flight to see what was the reason behind his imprisonment. When the unnamed Dalmer saw and realized the terrible things that happened in his own creation, he realized that the horrors that the Dalmer subjected to the world were not limited to the madness he participated in on the Island. After writing a short letter where he wrote the Poem that broke the high king, he hangs himself in his cell in the pillar.
The Unnamed Dalmer died aboard one of the pillars, but not before composing the poem that broke the High King.
The Dalmer eventually sent an agent to destroy the vampiric overlords, and repurposed the Pillars as blood banks, renaming them in the honor of its creator. 
== Side stories: The animal servants ==
Pigs, elephants, monkeys and dogs were used as test subjects to become servants of the Dalmer. These had limited results. 
=== The birth of the Loxodon ===
The elephants who received the worm rebelled and became an other race who regularly interacts with the other races.
=== The birth of the Dolor Ape ===
The monkeys who received the worm became much more intelligent and rebelled from their dalmer masters. They subsequently created their own empire.
=== The birth of the Dolor Sow ===
The pigs all died or went insane from the worm, no control could be exacted in a meaningful way using the helmets. 
Another issue was that farm animals died in swathes due to the fog, except pigs, making them the chief cattle raised in cities that used the Shell public service, as such pig production became widespread as a foodstuff. 
Brain worms affected pigs and hogs differently, extrapolating their testosterone and aggression, until the animal collapsed from exhaustion, death or the removal of the worm.
=== The birth of the Dolor Hounds ===
What happened to the dog servant program is unknown. Is is suspected that the Therianthrope society shut down this program because a helmet capable of controlling dogs could control them as well.
Category:Dalmer
Category:History
Category:Scleratic Invasion of Welt
Category:Long Articles