Kingmaker

Kingmaker is a Path of War gameplay mode available in Stronghold 2.
==Description==
Kingmaker puts the player in an offline match against up to 7 AI opponents, similar to Stronghold Crusader's Skirmish mode. Players fight against each other for dominance in a Last Man Standing manner, with the last team or player remaining alive as the victor on a pre-selected map. 
== Gameplay ==
The starting battleground is divided into estates that can become under the control of different players. Castle estates serve as a starting point for players, while village estates are neutral AI-controlled territories that produce goods. The host can change the positions of players and also assign estates to them. Unused and fallen castle estates are automatically converted to a village estate.
Players can build various buildings, gather resources and recruit units in order to amass an army and use them to defeat other enemy lords, utilizing the ever regenerating supply of peasants. Buildings and units cost resources to create, becoming immediately available. Buildings can produce and process resources that are stored at various buildings, and a number of workers are assigned to each of them. Units can combat other troops either in melee or from a range, and they may even attack structures. When units lose their entire health pool, they are eliminated.
All players start with a medium stone keep unless the map has a pre-placed keep for them in which they simply use that one instead.
Popularity is an important metric that affects peasant migration. Castle management can influence it in either a positive or negative manner, which is refreshed every month. Popularity above 50 makes peasants come in, or leave the castle in the opposite case. The following aspects affect popularity (but not limited to): food, religion, entertainment, taxes, and everyday problems, such as crime, rats and gong.
Honor and gold are two monetary resources in Stronghold 2. Gold is the most important resource in the game that can be used to trade raw materials and fund spendings with recruitments. Honor is a secondary resource that can be accumulated by holding events and reinstituting criminals to society - it can be used to access new technologies by ranking up, to recruit advanced units, and purchase neutral estates.
A player loses when their Lord is defeated in combat. They are automatically eliminated from the game; all of their units and buildings are removed and any estates they had are relinquished to the player that killed them.
== Setting up the match ==
In Kingmaker, the player has a number of options to set, when navigating the lobby. 
Refer to Stronghold 2 - Skirmish lobby for more information.
== The AI opponents ==
Each AI (Artificial Intelligence) is based on the characters encountered during Campaign. They are unique in terms of castles and strategies, with varying difficulty. Detailed information can be found on the character's page, or in the summary below. Click on an opponent's avatar to reach their page.
== Navigation ==