Frenzy

Frenzy
Use: Cannot be
used unskilled.
Sample specializations: None
Frenzy is a
special ability that allows a character to work himself into a deadly, berserk
rage. 
When
frenzied, the character becomes little more than a killing machine. They will
attack all enemy characters or creatures without hesitation and if there are no
enemies nearby, they may attack anyone close by, even their own comrades and
allies. Frenzied characters may not make ranged attacks, all combat must be
conducted with either melee weapons or barehanded. Frenzied characters may not
use interaction skills such as maneuver,
trick, test or taunt
though intimidation is
allowed. Frenzied characters cannot perform an active defense against any kind
of attack, they may only passively defend. Shields however may be used during
combat. The difficulty of entering frenzy is based on the character’s wound
level. The more injured a character is, the easier it is for him to frenzy. A
character already involved in a combat situation receives a +5 bonus to his
skill total. A frenzied character has his Dexterity,
Strength and Toughness
temporarily increased while frenzied.
The amount of the increase is based on the success level of the skill check. On
a Minimal or
Average success,
the increase is +1; Good success
+2; success +3; Spectacular success
+4. This is not a bonus, it is an actual increase in the attribute and will
affect any game values based off of an attribute (such as the base damage value
of melee weapons and the amount of shock damage a character can take before
being knocked unconscious.) While frenzied, characters are immune to fatigue results
and ignore any action penalties from wound damage (see Chapter Four for details
on fatigue and
damage penalties.)
A
frenzied character that has no enemies to attack may lash out at anyone who is
nearby, even if they are on his side. To keep himself from attacking an ally,
the frenzied character must make a willpower
check against a difficulty of 12. If
the character fails, he will attack the nearest person with the same ferocity he
used on his enemies. If the frenzied character succeeds, he doesn’t attack
anyone that round. Another willpower
check is required the next round and in
subsequent rounds until the character has someone to attack or the frenzy comes
to an end. A Frenzy lasts
for no more than 12 rounds, though a character can attempt to come out of it sooner.
The difficulty for ending frenzy is based on the character’s wound level, though
in this case the more injured the character is the harder it is to come out of
it.
FRENZY CHART
Wound
level                                        Entering difficulty   Ending difficulty
None
                                                               22                          13
Shock
and/or KO conditions only                    18                          15
Wound                                                             15                          18
Heavy
wound                                                   13                          22
Mortal
wound                                                   12                          25
If
the character is attempting to end a frenzy while there are no enemies around,
he does not have to make a willpower
check in that round to avoid attacking
the nearest target. If a character attempts to end frenzy and fails
by ten or more points, he can no longer attempt to end the frenzy and it
must run its full course. Allies of the frenzied character can attempt to bring
him out of his rage by making persuasion
attempts against the same difficulty
number for the character bringing himself out of the frenzy. These
must be people the character knows and trusts, not just people who were
fighting on the same side with him. If there are no enemies present, the
frenzied character may attack the people trying to bring him out of it! After a
character comes out of frenzy, he immediately suffers a fatigue result
that lasts for thirty minutes, though this shock damage may be healed normally
with the first aid skill.