Bursting Mass

Bursting Mass is a Weapon Augment Mod for that accumulates the damage that passes through its infested mass, upon expiring it will release the accumulated damage in a radius. Using secondary fire will manually detonate the existing mass.
==Stats==
Rank	Damage	Radius	Cost
0 	50% 	15m 	4
1 	80% 	15m 	5
2 	110% 	15m 	6
3 	140% 	15m 	7
4 	170% 	15m 	8
5 	200% 	15m 	9
==Acquisition==
*Bursting Mass could be obtained by reaching certain ranks from Nightwave:
**Rank 18 from Series 1: The Wolf of Saturn Six.
**Rank 20 from Intermission III.
*Beginning with Nightwave Nora's Mix Volume 6 , available from the Nightwave Cred Offerings store on a rotational basis.
==Notes==
*Adds a separate damage instance to the orb, dealing the accumulated weapon damage in a 15m radius.
**The explosion's damage composition matches all of the damage that passed through the orb, allowing for a rainbow of elements.
**Damage is modified by the orb and varies depending on the Mutalist Quanta's multishot. Accumulated damage will be reduced to 66% of the total and  will be added but this will never combine with other elements:
***+100% at 1 Multishot
***+366% at 2 Multishot
***+500% at 3 Multishot
***+366% at 4 Multishot (See bugs)
**For example, a  with a max rank and a max rank  firing through a double-stacked orb will contribute: 
***200 × (1 + ) × (1 + + ) ×   = 845 + 760 + 3092 = 4697 additional damage to the Bursting Mass explosion.
**The explosion does not inflict status effects.
**Faction damage bonuses cannot contribute damage, but faction bonuses on Mutalist Quanta itself will improve the explosion.
**Critical bonus damage is not absorbed and the explosion cannot crit.
**Damage falls off linearly from full 200% damage at the center of the explosion to damage at the 15m edge.
**The orb's standard explosion and its radius of 8m are unchanged.
*Projectiles created from Warframe abilities can also add damage to the orb.
*Projectiles that deal damage through a separate explosion rather than contact with the projectile itself, such as and , will not contribute any damage unless they are detonated within the orb.
* imposes a placement limit for orbs, permitting only one orb at any time. Extra orbs created with multishot over 3 will immediately detonate.
**Deploying a new orb will detonate the existing orb, allowing manual detonation.
==Bugs==
*Having multishot between 3 and 4 will create two double-stacked orbs instead of one triple stacked orb and one single-stacked orb. One orb will explode immediately, and you will be left with only +365% Electric instead of the full +500%.
==Patch History==
__NOTOC__
de:Zerplatzende Masse
es:Masa Explosiva
fr:Masse Éclatante
ru:Взрывная Масса
Category:Augment Mods
Category:Update 24
Category:Rifle Mods
uk:Вибухова маса