High End Gear Talents

High-End Gear Talents are talents that are built into pieces of gear, as the name implies.
These talents are built in and do not require any level of , or to be active.
It should be noted that the effects of these talents are consistent regardless of Gear Score, meaning a level 30 with the talent will have the same effect as a Level 34 with the same talent.
A talent on an piece of gear is exclusive to that particular piece, as it is named for the gear piece itself, and is flagged accordingly.
== Talents by Type of Equipment ==
=== Masks ===
* While in the last health segment, health continuously regenerates to fill up the segment.
* When your health is in the last segment, all your healing is improved by 30%.
* Consuming a medkit increases all resistances by 40% for 10 seconds.
* Using a Medkit increases your damage by 9.5% for x seconds. (x is also RNG based)
* Heals 2% every second during Status Effects.
* User can run and shoot their weapon while burning.
=== Body Armor ===
* Deal 8% more damage but take 10% more damage.
* Gain 10% armor while staying in cover.
* Cooldown of healing skills reduced by 15%.
* All your healing skills have Overheal enabled.
* Increase Armor by 15% while the user's Signature Skill is active.
* Increase Skill Power by 10% when no skills are on cooldown. Increase damage by 5% when one skill is on cooldown. Increase armor by 10% when both skills are on cooldown. 
=== Backpacks ===
* Increase Skill Power by 15% while the Signature Skill is active.
* Your Skill Power is increased by 15% while you are at full health.
* 5% of the damage dealt by skills is returned as healing.
* All healing applied to you is also applied to your skill objects.
* Adds 200% of Firearms and Stamina to Skill Power.
* Slots with any equipped item to fulfill a requirement towards unlocking a bonus. Can unlock bonuses from multiple sets simultaneously. Cannot unlock Classified bonuses.
=== Gloves ===
* Critical hit chance is increased by 7% when target is out of cover.
* After reloading, your next shot has a 9.5% higher critical hit chance.
* Headshots with the sidearm deal 35% more damage.
* The first 3 bullets of your magazine have a 5% higher chance to deal a critical hit.
* Damage is increased by 16% when no bonus is active.
=== Holsters ===
* Damage taken while doing a cover to cover maneuver is regenerated over 5 seconds upon reaching your destination.
* After completing a cover to cover move in combat, you heal 2% of your max Health for every 1 meter run.
* Health regeneration kicks in twice as fast while in cover.
* Increase Armor by 15% when staying more than 4 seconds in the same cover.
* Hitting a target consecutively with a sidearm increases your weapon damage by 2% for 20 seconds. This effect stacks until 10 shots, after which the stack is consumed and triggers an EMP effect.
=== Knee Pads ===
* Rewards from Accolades are tripled.
* Headshot kills grant you Credits.
* Your Item find and Gold find bonuses are increased by x%.
* The fuse time on grenades is reduced to 0.20 seconds.
==Appearances==
*Tom Clancy's The Division
fr:Talents d'Équipement Haute qualité
Category:Gear