143708-new-player-opinion-cupcake

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Utter confusion:
In everything from questing to pvp. Like no other mmo this game is confusing. The simple act of interacting with an NPC then moving on to the next NPC and pressing "F" to interact will return you to the original NPC (I know its an "option" in the many options tabs but as a new player I wonder WHY? no other action mmo does this strange mechanic and until I asked in chat I just put up with it) The same applies to all interactables until you ask in chat why the mechanic exists out of frustration. I can't ever recall a time when I asked in region chat why something in-game was actually still in-game past beta.
 
Moving on to questing:
All mmos suffer a little with this...how to guide people to their quest objective without a candy trail (like in Neverwinter "yawn"). This game suffers a little more by not voice acting the quests, added to that its somewhat random "F" key quest guide coupled with the 400 or so quests you are literally bombarded with whilst trying to complete the simplest of tasks via the "sometimes working and sometimes annoying "C" communicator" which seems to work when you don't want it to and not when you do. The inclusion of random settler [insert random choice] quests and ever more "challenge" quests in the middle of all this and you're kind of left with a big mess of quests, which is a shame because when stripped back, the variety on offer is unusual in this kind of mmo. Its just a pain when its all piled on top of itself and you're still trying to work out what ability does what and whether or not its useful...
 
Which brings me to my next point:
Abilities...more confusion. If I want to heal in pvp I can't do damage without sacrificing a valuable ability slot. Also those healing abilities use up "focus" at an alarming rate whilst assault builders have no restrictions...they are free in essence. So you kinda cant be effective as a healer and do any damage at all, in pvp at least... and in pve most healers rarely do any damage but the option is there by virtue of either not restricting the number of abilities available to a character or having the heals be aoe when the damage is dealt. Never has a healer been so limited in scope and variety. Why are assault builders "mana"-free and heal builders not? If all healers do is heal and all DPS do is DPS why is it free to DPS and not free to heal? Try making the assault builders cost focus and the heals not and you'll soon understand what i mean if you don't play a healer ever.
 
Which brings me to my next point:
PVP. As an action MMO pvp is pivotal at all levels, whether casual or so-called hard-core. Most MMOs have very hectic pvp and skill-shot based attacks make that more of a challenge. Enter Wildstar with "floor-telegraphs" which, rather than solve the problem, actually add to it since no precedent is given to those abilies which deal more damage than others, the floor is constantly covered by a carpet of damaging telegraphs interspersed by healing telegraphs which literally point the way to the opposing teams healer....(again why play healer? or tank for that matter?) What we are left with is an endless dps-fest where the team with the highest dps wins. Everytime. Without fail. I'm sure theres an element of skill involved but its buried under the floor telegraphs so no-one can see it.
 
Moving on:
I really wish Wildstar was a better game. In every way. I know lots of you are loyal from Paytoplay but I really don't understand why, when there are lots of action MMOs now, all of which have issues in one way or another but none so frustrating as this. When you want a game to be balls out amazing and instead its just balls is a sad day. Even Neverwinter does a better job of it mechanically and thats one of the worst MMOs around.
 
In short:
I love the cartoon graphics and the variety of quests (I wish they weren't falling on top of each other though). The humor is abbrassive and brash which I like. Levelling seems to be pretty much a "go for dps" affair. PVP is crazy hectic beyond any other MMO and not fun if you're anything other than dps and even then thats not guaranteed fun. Having played all the free to play MMOs around at the moment I can't see anything to recommend Wildstar which makes me sad cos I was looking forward to it.
 
Flame-on cup-cake.... 
 	
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			Good luck finding another F2P MMO that fits you better.	
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I...don't even understand your first point.
 
Interacting with NPCs confuses you?  Is it the use of the F key instead of right click?  Or are you talking about how if you have an NPC targeted and you hit F it will move you towards that NPC you have targeted automatically instead of talking to the other NPC you are facing?
 
Because if it's that last thing then that's something I do sometimes and I just kind of deal with it without making kind of confusing posts about it.
 
Healing has to be balanced with a resource costs because otherwise combat becomes "spam heal ability forever and win".  DPS has to be used consistently all the time in order to do anything and therefore doesn't need a cost to balance its use.
 
You can turn telegraphs off, if you want.  Specific types of telegraphs or all of them, player-related or NPC.  I don't know about the finer points of PvP in most games (especially not Wildstar) but generally I kind of thing you have to figure out what works with the system rather than expecting the system to change on your behalf.	
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Which brings me to my next point:
PVP. As an action MMO pvp is pivotal at all levels, whether casual or so-called hard-core. Most MMOs have very hectic pvp and skill-shot based attacks make that more of a challenge. Enter Wildstar with "floor-telegraphs" which, rather than solve the problem, actually add to it since no precedent is given to those abilies which deal more damage than others, the floor is constantly covered by a carpet of damaging telegraphs interspersed by healing telegraphs which literally point the way to the opposing teams healer....(again why play healer? or tank for that matter?) What we are left with is an endless dps-fest where the team with the highest dps wins. Everytime. Without fail. I'm sure theres an element of skill involved but its buried under the floor telegraphs so no-one can see it.
 
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O-k, out of utter boredom and insomnia on my end i gathered the will to read your supposedly in-depth analysis of the game,....i was confused with some of your observations :
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Utter confusion:
In everything from questing to pvp. Like no other mmo this game is confusing. The simple act of interacting with an NPC then moving on to the next NPC and pressing "F" to interact will return you to the original NPC (I know its an "option" in the many options tabs but as a new player I wonder WHY? no other action mmo does this strange mechanic and until I asked in chat I just put up with it) The same applies to all interactables until you ask in chat why the mechanic exists out of frustration. I can't ever recall a time when I asked in region chat why something in-game was actually still in-game past beta.
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			Lol? 	
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Flame-on cup-cake.... 
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I agree that this game is confusing. Things are either not explained very well or stuff just doesnt make sense. I had a lot of frustration my first couple days in the game because of this.
 
As far as questing imo i enjoy the games tracker. Not sure if anything in game explains this but you can click on the quest from the quest box (on right side of your screen) and then when you click f it will tell you the direction you need to go. The quests themselves are not perfect and some dont offer enough of an explanation on what it is your suppose to do but as far as being bombarded with them, i think its somewhat normal. A lot of open world mmo's will bombard you with a lot of quests unless you stick to the path of your main quests, in which case you'll slowly pick them all up. I think with wildstar its too confusing though to stick to the main quests and progress the map that way, instead you end up all over the place pretty easily and return end up picking up a ton of quests.
 
Assault users are not entirely mana free, they have a means of resources they need to make their skills perform at max potential. I'm not sure how all classes behave with healing but i know spellslinger gets skills that help restore focus and their are amps iirc that help sustain it. As far as pvp if you want to be the best healer possible you will not be able to use damaging abilities, you'll focus on support stats over assualt and want to fill your skill bar with support abilities only. You could go hybrid and do assualt / support, i'm not sure if its smart or not but i've been equipping one heal skill on my spellslinger to provide heals (not op heals but they help) to team fights when its needed.
 
The telegraphs however i'm unsure about. to me they seem like training wheels to an action combat system and kind of pull this game from being "hardcore" like a lot of people claim. In pve it works since it offers the devs more ways to implement different mechanics on the bosses, but in pvp it simplifies everything too much. 	
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			So it sounds like to me you just dont want to be challenged in an mmorpg, thats ok not everyone does. One thing I think should be looked into is making the quests npc text bigger and more in your face and maybe even colored. I think that will help people in the long run more.	
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Well with dps users having focus to manage you dont really have to say "try it and see what happens".  In WoW during classic and tbc dpsers *had* to manage their mana but it was changed...either cause Blizzard thought it was no fun or the players complained and said it was no fun.  I wouldnt know cause i wasnt paying much attention...i dps'd as a rogue :P
 
But anyways just off the top of my head some of the thing i remember people complaining about:
 
-resto shaman having to drop mana tide.
-shadow priests as mana batteries
-innervate didnt go to a dps, instead it went to a spriest, healing priest or the resto druid.
-a paly had to judge wisdom so that dps who were oom could wand the boss to regen mana back
-hunters had to switch aspects to regen mana
-chugging mana potions
 
Since then mana management has been changed and is now pretty minimal.  Hunters actually got their mana bar taken away and it was changed to work similar to that for a feral druid and rogue.  But mana is still there for other classes and managing it is minimal but they have to focus more on managing their new resource like holy power, shadow orbs, and burning embers.  So instead of saying that WS should have dps manage focus too just to see what it looks like isnt needed. Instead look at WoW and see why they got rid of the old system. Whether it was Blizzards idea or the players just ask any player who had to play as a dps back then if they liked the change or hated it.  And if you find someone that says they loved the old system then you need to find someone else to ask cause you obviously found someone that's never had to wand at a raid boss before to regen mana :P
			
				
	Edited October 16, 2015 by wildstarnewbie	
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			Sorry you got confused, feel better.	
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Healing is incredibly important in PvP. I can't put into words the love I have for any healer in a team I end up in. I've been in teams without healers, it's not pretty. I've been in teams where we had no healers and the other team had 3. We had about 2 or 3 kills and they had 95. 
 
PvP is a mess of telegraphs, that's why I turn mine off. I've played long enough and with alts of all characters to know what to expect. 
 
I will agree on the questing though. I like to relax when i'm playing an MMO, and this has been brought up in another thread, Wildstar is very "busy". You pick up a quest, you move to the area and a load more pop up in your communicator and challenges and path missions. I don't like that communicator. I don't take dungeon quests, I don't do the dungeons here, I got burnt out of group content in FFXIV and came here for a break and to do something different. I try to get rid of them but when I change zone or go in and out of PvP that communicator is right back to flashing in the bottom of my screen and bugging the crap out of me.
 
I didn't find any of it confusing but it is a bombardment. They throw a lot at you in a short space of time.	
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 What we are left with is an endless dps-fest where the team with the highest dps wins. Everytime. Without fail. I'm sure theres an element of skill involved but its buried under the floor telegraphs so no-one can see it.
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Moving on:
I really wish Wildstar was a better game. In every way. I know lots of you are loyal from Paytoplay but I really don't understand why, when there are lots of action MMOs now, all of which have issues in one way or another but none so frustrating as this. When you want a game to be balls out amazing and instead its just balls is a sad day. Even Neverwinter does a better job of it mechanically and thats one of the worst MMOs around.
 
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So it sounds like to me you just dont want to be challenged in an mmorpG
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