Amber Monkeys (Magic Figurine)

Each of this trio of long-tailed monkey figures stands 3 inches high. The monkeys may be found individually or in a set, and each comes to life and activates a special attack power when a given command word is spoken.
A monkey in either animated or statuette form can be hit only by magical weapons; it has AC 8 and 1HD when animated. Nonmagical weapons pass through the monkey, and strike its victim instead during combat. Unless the victim holds absolutely still, 50% of hits with magical weapons strike the victim rather than the monkey. An animated monkey may attack three times per round for 1d2 points of damage per attack, if so commanded. All monkeys have a movement rate of 12, swinging through trees as quickly as they run on the ground. They obey simple commands once animated (one command at a time, up to eight words), but they have other abilities, as follows. Each monkey may be used once per day for up to one turn per activation. At the end of this time, the monkey reverts to statuette form and, if the owner is within 30', blinks back to its owner. An amber monkey follows the orders of the person who activated it, but rumor says that a few (15%) are cursed to attack the user.
Monkey of Blinding: This monkey is carved with its hands covering its eyes. When the proper command word is spoken, the monkey grows to the size of a chimpanzee and becomes active. If the item's owner points to an intended target up to 30' away and utters a second command word, the monkey blinks away and reappears on top of the target's shoulders with its hands clasped firmly over the target's eyes (the arms lengthen magically to cover a giant's or dragon's eyes). Blindness puts the target at -4 on its attack rolls. While the victim has a monkey on his or her back, the creature's weight and position add a further -2 penalty to all the victim's attacks, for a total of -6. Additionally, the victim must make a saving throw vs. spell (with a -2 penalty due to the power of the enchantment) or else be permanently, magically blinded-unless healed by a cure blindness or dispel magic spell.
There are three ways to remove an active monkey from its victim, “killing” it with magical weapons is the most hazardous and dispel magic is the least. A successful bend bars/lift gates roll also breaks the monkey's grasp, but the monkey covers its victim's eyes again on the following round.
Monkey of Deafening: This monkey is carved with its hands covering its ears and operates similarly to the monkey of blinding. When the monkey lands on its target, it clasps its hands over the target's ears. The target must make a successful saving throw vs. spell at -2 or be permanently deafened until dispel magic or cure deafness is cast on the victim. Even if the saving throw is made, the victim cannot hear unless the monkey's hands are removed. While mounted, the monkey gives its victim a -2 penalty to attack, due to its weight and position. The monkey of deafening is removed by the same methods used on the monkey of blinding.
Monkey of Muting: This monkey is carved with its hands covering its mouth. When a command word is spoken, the monkey grows to the size of a capuchin monkey (about 2' high). Once a target has been indicated, the monkey blinks up to 30' away, reappearing with its tail wrapped about the target's neck, allowing the victim to breathe but stopping all vocalizations. The victim must make a saving throw vs. spell (with a -2 penalty) or become permanently mute. The monkey of muting may be removed in the same ways as the other monkeys, but it is light enough not to cause any attack penalties for its victim. If the owner wishes, a second command word can be spoken, causing the monkey to use its tail in a strangling attack. This attack automatically hits and causes 1d6 points strangulation damage per round.
While attacking, the monkey may be removed in the same three ways as a monkey of blindness, but it is AC 0 during the attack because its skin is as hard as amber. If the monkey succeeds in killing its opponent, it immediately crumbles into dust, useless. 
Category:Encyclopedia Magica Magic Items
Category:Magic Items
Category:Magic Figurines