Summon Fiend

Summon Fiend allows the wizard to summon a frenzied glabrezu.
==Description==
== Gameplay ==
The caster selects a point on the map location within range where the gated demon shall appear - this is done by using the targeting cursor to designate the point on the map.
When the spell is finished an infernal gate graphic animation renders at the caster's targeting point, and a few seconds later the fiend appears on the map, ready to attack any creatures in its detection range, as determined by the creature's default AI script.
This fiend is unable to leave the area map it is teleported to and cannot follow the party to another map area.
When the spell's duration expires the fiend disappears from the material plane, with a brief lighting effect and a text reading "Glabrezu: Unsummoned". 
A summoned fiend killed in combat leaves a corpse behind on the map.
This spell interacts with the summoning cap in a way that's different than most summoning spells, in that summoned demons/devils do not add to the total towards the summoning cap (meaning, it's technically possible to summon as many demons/devils as you are able to). 
However, the spell still respects the summoning cap, meaning you won't be able to summon a demon if you already have 5 non-demon creatures summoned.
As a "GoodButRed" creature (i.e. technically allied to the party, but has a red circle), the Glabrezu gated in by this spell doesn't get a save against Otiluke's Resilient Sphere, just like what happens with regular (blue circle) allied creatures.
Multiple party summoned demons aren't friendly toward each other - they can and will treat others as enemies - however, a Protection From Evil (wizard) or Protection From Evil, 10' Radius can be cast upon these party summoned fiends, so they do not target each other.
The player's party do not gain experience for enemies whom this gated fiend kills.
Any party summoned fiends are technically allied to party and will provoke any neutral NPC to "agro" as if you attacked them yourself.
The scripted Remove Magic spell cast by the demon will be as a level 1 caster, and thus has no chance of dispelling anything by this stage of the saga.
Name 	AbilityScores	AbilityScores	CombatStats 	CombatStats 	Special
Glabrezu	STR 	19 	HD 	10 	
Saving throws: D8 / W10 / P9 / B9 / S11
Resistances: 50% magic resistance, 100% fire/cold/acid/poison resistance, immunity to less than +2 enchanted weapons, charm, feeblemindedness, confusion, polymorph and fear effects.
Special: See the invisible. 
Spellcasting: Casts Remove Magic (caster level 1) if a Cleric or Mage is spotted (only once), as well as Power Word, Stun every 5 rounds.
Glabrezu	DEX 	17 	HP 	80 	
Saving throws: D8 / W10 / P9 / B9 / S11
Resistances: 50% magic resistance, 100% fire/cold/acid/poison resistance, immunity to less than +2 enchanted weapons, charm, feeblemindedness, confusion, polymorph and fear effects.
Special: See the invisible. 
Spellcasting: Casts Remove Magic (caster level 1) if a Cleric or Mage is spotted (only once), as well as Power Word, Stun every 5 rounds.
Glabrezu	CON 	9 	THAC0 	Base 11, Adjusted 5 	
Saving throws: D8 / W10 / P9 / B9 / S11
Resistances: 50% magic resistance, 100% fire/cold/acid/poison resistance, immunity to less than +2 enchanted weapons, charm, feeblemindedness, confusion, polymorph and fear effects.
Special: See the invisible. 
Spellcasting: Casts Remove Magic (caster level 1) if a Cleric or Mage is spotted (only once), as well as Power Word, Stun every 5 rounds.
Glabrezu	INT 	9 	AC 	Base -7, Adjusted -10 	
Saving throws: D8 / W10 / P9 / B9 / S11
Resistances: 50% magic resistance, 100% fire/cold/acid/poison resistance, immunity to less than +2 enchanted weapons, charm, feeblemindedness, confusion, polymorph and fear effects.
Special: See the invisible. 
Spellcasting: Casts Remove Magic (caster level 1) if a Cleric or Mage is spotted (only once), as well as Power Word, Stun every 5 rounds.
Glabrezu	WIS 	16 	APR 	5 	
Saving throws: D8 / W10 / P9 / B9 / S11
Resistances: 50% magic resistance, 100% fire/cold/acid/poison resistance, immunity to less than +2 enchanted weapons, charm, feeblemindedness, confusion, polymorph and fear effects.
Special: See the invisible. 
Spellcasting: Casts Remove Magic (caster level 1) if a Cleric or Mage is spotted (only once), as well as Power Word, Stun every 5 rounds.
Glabrezu	CHA 	25 	Damage:3d4 +3 proficiency+7 (strength)Strikes as +4.	Damage:3d4 +3 proficiency+7 (strength)Strikes as +4.	
Saving throws: D8 / W10 / P9 / B9 / S11
Resistances: 50% magic resistance, 100% fire/cold/acid/poison resistance, immunity to less than +2 enchanted weapons, charm, feeblemindedness, confusion, polymorph and fear effects.
Special: See the invisible. 
Spellcasting: Casts Remove Magic (caster level 1) if a Cleric or Mage is spotted (only once), as well as Power Word, Stun every 5 rounds.
==Where to obtain its scroll==
===Baldur's Gate II: Shadows of Amn===
*Copper Coronet
*Ust Natha Bazaar
*Spellhold Bodhi's Hunt Level 2: Reward from the Ancient Tome after defeating all five monsters it can summon.
===Baldur's Gate II: Throne of Bhaal===
*Arcana Archives
== See also ==
* Cacofiend
* Gate
==Trivia==
Casting the Advanced Dungeons and Dragons 2nd Edition ruleset Wizard Spell Summon Fiend is deemed an evil act. See the External links for further information.
== Gallery==
OG Summon Fiend 1.png|A PC casts the Summon Fiend spell at maximum range.
OG Summon Fiend 2.png|The hostile glabrezu launches a Remove Magic - the PC should apply Protection from Evil to not be targeted by the demon.
==Mod content==
The Spell Revisions mod has changed this spell, revising its duration, the means to determine if the demon is controlled or not, and the summoned demon's abilities/stats as described below:
Summon Fiend
Level: 8
School: Conjuration
Range: Medium
Duration: 3 turns
Casting Time: 1 round
Area of Effect: Special
Saving Throw: None
By means of this spell, the caster calls an outer planar creature to attack his foes and himself if not careful. The creature summoned in is a Glabrezu, one of the most powerful specimen of the Tanar’ri. The creature cannot be directly controlled, but the summoner can attempt to compel the demon to perform a service for him for the duration of the spell. Charismatic and powerful casters may bind the creature’s will, intelligent and wise ones may negotiate with it, but dealing with these demonic creatures is always dangerous, and sometimes it may lead to disaster. Mages are warned to be careful of this spell, for a mistreated fiend will turn on his summoner at the first available opportunity.
Glabrezu (15 Hit Dice):
STR 20, DEX 10, CON 21, INT 16, WIS 17, CHA 16; AL Chaotic Evil
HP 160, AC -6, THAC0 1, Saving Throws 6/8/6/10/8
4 Attacks Per Round, 2d6+12 Piercing Damage (Pincers & Claws +4)
Special Qualities:
Immune to weapons lower than +2 enchantment
Immune to confusion, fear, poison, & stun effects
Electrical Resistance 100%; Acid, Cold, & Fire Resistance 50%
Magic Resistance 50%
Special Abilities:
True Seeing (permanent)
Mirror Image (once every 5 rounds)
Dispel Magic at caster level 15 (once every 5 rounds)
Unholy Blight (once every 5 rounds)
Confusion (once every 5 rounds)
Power Word Stun (once every 5 rounds)
==External links==
*
*Advanced D&D 2nd Edition Wiki - Summon Fiend (Wizard Spell)
Category:Random treasure