Magical item

Magical is an item property in the Baldur's Gate series. It is not to be confused with the enchantment of an item, and in this context, the game terminology not always follows the one used in the Advanced Dungeons & Dragons 2nd edition sourcebook publications.
==Background==
Magical items are not necessarily also enchanted, while on the other hand not every enchanted item has to be magical. While the enchantment mostly determines if a weapon will hit opponents with immunities up to certain enchantment levels, the property "magical" is referred to, among other things, by protection spells: Protection From Magical Weapons and Protection From Normal Weapons. Though Protection From Normal Missiles works differently, in case of the former two spells the ammunition, not the weapon it's fired with, is taken into account.
See the following categories for an – as of May 09, 2019, completely incomplete – overview of all magical items and especially weapons:
*Magical items
*Magical weapons
*Normal weapons
==Immunities==
Creatures can be immune to magical or normal weapons – in some cases both – without necessarily resorting to the above mentioned spells. Such immunities can include an additional enchantment threshold: theoretically it's possible for a creature to be protected from magical weapons with an enchantment level of up to four and simultaneously from normal weapons with no enchantment.
See the following categories for an – as of May 17, 2019, completely incomplete – overview of creatures with immunities to:
*Magical weapons
*Normal weapons
==Protection From Normal Missiles==
Being magical, does not automatically mean, this type of ammunition will hit a creature, protected from normal missiles; see the list of affected items on that spell's article for an overview.
==Editor's note==
The item infobox will place items automatically in the related categories if the according parameter, magical, is set.
==See also==
*Cold iron
*Silver
 
Category:Game mechanics