Knowledge

Knowledge is the collection of crafting recipes in . As such, they provide the cornerstone for access to recipes for weapons, armors, buildings and placeables, etc., all of which lead to experience. Prior to the Sorcery Update (3.0) Knowledge was called Feats.
==Starting off==
Players begin the game with two or three (depending on religion selection) Knowledge recipes unlocked by default when they first start at level 1, with an additional free Knowledge at level 2. However, any further Knowledge must be learned one of three ways: by spending points that are gained by leveling up, locating the Knowledge somewhere in the world, or purchasing the Knowledge from an NPC, usually with one or more .
==Types of Knowledge==
===Free Knowledge===
At character creation, you may select an initial Religion Knowledge. The chosen religion will then be unlocked for your character at no cost. However, selecting "Crom" as your religion gives you no Knowledge. A first level character begins with Survivalist and Weaver unlocked by default. At second level, your character gains Stone Tools. There are a few Knowledge recipes, particularly each basic weapon in the Weapons category, which cost 0 Knowledge points, but must still be unlocked manually by selection. All DLC Knowledge recipes are free, as long as their respective prerequisite Knowledge is unlocked.
===Knowledge Points===
Each Knowledge has a Knowledge point cost as well as a certain level you must achieve before unlocking it; and most require you to have one or more other Knowledge recipes unlocked as prerequisites. As a player levels up, they acquire more Knowledge points. Knowledge points may also be granted by consuming or .
===Discovered Knowledge===
Knowledge found on the world map cost no Knowledge points to unlock and have no real level requirement to learn. However, in many cases, they will not be usable without unlocking a certain other Knowledge first. For example, a discovered armor Knowledge will require the and the ability to craft key components to make the armor, which is obtained via the Armorer Knowledge.
===DLC Knowledge===
Knowledge can also be obtained through the purchase of Downloadable Content, such as The Imperial East or Blood and Sand. They cost no Knowledge points to unlock, but most will only be usable by unlocking a prerequisite Knowledge. For example, DLC warpaints require the ability to make Warpaint, which is obtained via the Decorative Warpaints Knowledge.
 Knowledge Points at each Level
Level	Knowledge Points	Cumulative	Level	Knowledge Points	Cumulative	Level	Knowledge Points	Cumulative
1 	0 	0 	21 	5 	74 	41 	9 	244
2 	1 	1 	22 	5 	79 	42 	9 	253
3 	1 	2 	23 	5 	84 	43 	9 	262
4 	1 	3 	24 	5 	89 	44 	9 	271
5 	2 	5 	25 	6 	95 	45 	10 	281
6 	2 	7 	26 	6 	101 	46 	10 	291
7 	2 	9 	27 	6 	107 	47 	10 	301
8 	2 	11 	28 	6 	113 	48 	10 	311
9 	2 	13 	29 	6 	119 	49 	10 	321
10 	9 	22 	30 	21 	140 	50 	33 	354
11 	3 	25 	31 	7 	147 	51 	11 	365
12 	3 	28 	32 	7 	154 	52 	11 	376
13 	3 	31 	33 	7 	161 	53 	11 	387
14 	3 	34 	34 	7 	168 	54 	11 	398
15 	4 	38 	35 	8 	176 	55 	12 	410
16 	4 	42 	36 	8 	184 	56 	12 	422
17 	4 	46 	37 	8 	192 	57 	12 	434
18 	4 	50 	38 	8 	200 	58 	12 	446
19 	4 	54 	39 	8 	208 	59 	12 	458
20 	15 	69 	40 	27 	235 	60 	39 	497
==Categories==
Knowledges are sorted into the following categories:
Construction - craft buildings, elevators, exterior decorations, and siege equipment
Decoration - craft lighting, furniture, and interior decorations
Survival - craft beds, tools, workstations, potions, food, storage, taming stations, and misc oddities 
Weapons - craft blades, shields, bows, arrows, explosives, and weapon modifications
Armor - craft light, medium, and heavy armors along with armor modifications and body paints
Religion - craft temples to venerate deities and receive their blessings
==List of Knowledges==
<tabber>
Construction=
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Decoration=
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Survival=
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Weapons=
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Armor=
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Religion=
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Ancestral Knowledge=
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Sorcery=
</tabber>
 
Category:Gameplay