Report 1456

Special Report #1456
Skillset: Knighthood Skill: Anerod
 Org: Shofangi Status: Approved Feb 2016
Furies' Decision:
Solution 1 (time will be slightly randomised: somewhere between 4.5 and 5.5
seconds later).
Problem: Anerod poison currently causes Relapsing, an affliction which causes
any poison delivered to trigger again after a few seconds until Relapsing is
cured. The re-triggering currently happens once per other poison delivered.
Anerod is also notable in being the most "silent" poison in existence, currently
one does not even receive the "unknown affliction" affmessage which may or may
not be a bug. Anerod is one of the few remaining poisons that delivers a non
overhaul affliction. This report seeks to either convert anerod into something
compatible with the overhaul or retire it.
Solution #1: Remove relapsing as an affliction but have anerod cause a timed
 effect with a similar purpose: when hit with anerod the target
 will experience the last non-anerod poison hit again 5 seconds
 later.
Solution #2: Relapsing is removed and anerod instead causes poison damage
 scaling on the number of poison afflictions the target currently
 has.
Solution #3: Retire the anerod poison.
Player Comments:
---[Rivius on 2/27 @ 19:26 writes]:
I really like the idea of solution 1, as long as: (1) it has a clear line (as it
does now) which tells you which poison relapsed (2) a second hit of anerod in
the time frame does nothing.
---[Raeri on 3/2 @ 07:02 writes]:
Solution 1.
---[Shedrin on 3/3 @ 08:42 writes]:
By last do you mean the last poison before the 5s are up, or last before the
anerod is applied? The former might end up being useless a lot of the time, and
the latter might have technical issues. Perhaps apply the first poison hit after
anerod is applied again in 5s.
---[Wobou on 3/4 @ 02:15 writes]:
Shedrin that's a good question, part of that depends on the murkiness of the
code which I'm totally ignorant of. I personally think as long as it's known
which way it works that either way is fine although what I was imagining was it
would be the last poison that was hit before the anerod, but maybe tracking
something like that when a status isn't on you is too difficult.
---[Tredian on 3/12 @ 13:03 writes]:
Solution 1, although interesting, presents a similar effect to old anerod but
uncurable. I am alright with hitting the last poison before anerod after a few
seconds but I find 5 seconds exact to be an easy timed lock given that you may
also hinder them while hitting with anerod. Maybe make the time slightly random,
if that's still useful?