When Players Cheat (CSC)

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: "Allright, Grimbor hits again and does 12 points of damage. You want to see my roll? Um, I think I knocked the dice over just after 1 rolled them... uh, yeah that's the ticket."
Somehow, for some reason, some players think that it's OK to make up their own dice results. Yes, it improves the game outcome for their character, but is a character who always wins, who always does what he needs to do as wen as it could be done, as fun to playas one who occasionally messes up? What about the drama involved in missing a die roll and then knowing that the next one has to be made or it's all over, and the glorious relief and excitement when that next roll succeeds. Character creation is often where the cheating begins. Instead of rolling dice for character stats (or using some other method generally approved of by the group), the player makes sure that his favorite character attributes and money or background rolls are loaded with the best possible results.
A player who fudges dice rolls in order to make things go better for his character only ruins the game for himself From that point on, he never knows whether or not he really could have won through on his own merits. Lacking such confidence, he may feel that cheating is the only way he can succeed, both in the game and in life. And if that player is caught cheating, can his friends ever trust him again?
Player cheating hurts the quality of the game, it's hurts the other players, and it hurts the person cheating. How the DM deals with the cheat depends on his feelings toward wrongdoers in general, but the following course of action may be appropriate: Ask the player to redo the suspect die roll and suggest that all future rolls be made where all can see. The DM may wish to have other players develop a punishment for a cheater, something that deprives him of ill-gotten gain. If the cheating continues, ask the player to find another game group.