Orgon

==Summary==
Orgon is a Crimson Lord who goes by the true name Commander of Thousand Conquests, and an antagonist in Shakugan no Shana. He is a fairly prominent member of Bal Masqué, and has proudly worked as a subordinate of the sub-leader, Bel Peol, for centuries. Orgon is a "Wanderer", a role associated with strong combatants within the organization. Orgon has a high opinion of himself, and is proud and arrogant thanks to his position and powers, which leads him to view many other Crimson Denizens as inferior. He's an Unrestricted Spell Master who specializes in wars of annihilation,Shakugan no Shana Final Guidebook, Shana Glossary and an accomplished tactician. He has fought in wars and conflicts, strategically using his Legion spell to corner and defeat his foes with various soldier formations, earning himself the title of "Warmonger".
==Powers and Stats==
Tier: At least , possibly 
Name: Orgon, Commander of Thousand Conquests, Warmonger
Origin: Shakugan no Shana
Gender: Male
Age: Over 500
Classification: Crimson Lord, Member of Bal Masqué, Wanderer, Bel Peol's subordinate
Powers and Abilities:
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|-|Abilities=
Superhuman Physical Characteristics, Enhanced Awareness, Space-Time Distortion Awareness, Extrasensory Perception (Can sense supernatural phenomena or creatures across kilometers, Can distinguish clones from the real body), Fire Manipulation and Energy Manipulation (Can shoot fire projectiles), Explosion Manipulation, Danmaku, Flight, Perception Manipulation, Healing, Purification (Types 1 & 3), Invisibility for his body, Summoning and Paper Manipulation with Legion,Season 1, Episode 14Season 1, Episode 15Season 1, Episode 16 Teleportation, Weapon Mastery and Horse riding for the Legion soldiers, Regeneration (at least Mid) and Limited Immortality (Types 2 and 8; Orgon can take near-indefinite damage and cannot be killed as long as all of Legion's troops are active and his hat and cloak aren't completely destroyed. Reliant on his hat, his cloak and Legion)
|-|Crimson Denizen-specific attributes=
|-|Resistances=Resistance to Disease Manipulation and Poison Manipulation (Crimson Denizens automatically reject the effects; should a Denizen switch bodies with a non-Denizen, they would still resist themShana S, Episode 1) and Time Stop (Can freely move around any Fūzetsu). Partial Resistance to Perception Manipulation (Crimson Denizens can resist the passive lack of presence exuding from other Flame Hazes and Crimson Denizens, but don't resist the ability if it comes from a separate spell or mechanism, or if it's purposely amplified). Partial Resistance to Life Manipulation, Memory Manipulation, Conceptual Manipulation and Existence Erasure (Limited to human-universe versions of them; Crimson Denizens are immune to abilities affecting Power of Existence (the energy that makes up the existence, history, life force and identity of humans and objects in our universe) or similar human-related energies because they don't possess any (since the Crimson Realm they come from is a universe without Power of Existence). Crimson Denizens should however be vulnerable to abilities messing with the unique life force of the Crimson Realm, or, in simpler terms, to Life/Memory/Conceptual/Existence Manipulation that can affect beings from fundamentally different universes and worlds from ours)
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Attack Potency: At least City Block level+ (Should be at least on par with Fecor, who destroyed a neighbourhoodSeason 2, Episode 15), possibly Multi-City Block level (He clashed on equal terms with Wilhelmina, who scales to Margery who did this and this)
Speed: Subsonic (Scales to the likes of Wilhelmina and Sydonay)
Lifting Strength: Unknown
Striking Strength: At least City Block level+, possibly Multi-City Block level
Durability: At least City Block level+, possibly Multi-City Block level
Stamina: Superhuman. Orgon participated in the Great War during the Middle Ages against the army of Flame Hazes, using his Legion spell and tactical ability. He's able to spread out his essence to his entire army without feeling any downsides, and is virtually unkillable as long as Legion and his clothes are intact. He can keep up with the likes of Wilhelmina Carmel 
Range: Tens of Meters to Hundreds of Meters with spells, up to Tens of Kilometers with Fūzetsu
Standard Equipment: None notable
Intelligence: Likely Gifted. Orgon is an experienced Crimson Lord who has been active as part of Bal Masqué for centuries and acted as Bel Peol's trusted subordinate. Orgon is known as the "Warmonger", from his ability to face enemies with numerous tactics centering around the Four Cards and use his armies strategically using a combination of their troops. He has participared in large-scale conflicts and his tactical ability allowed him to corner Wilhelmina Carmel, a powerful Flame Haze.
Weaknesses: Extremely proud and arrogant, to the point he will refuse to flee from enemies, even those stronger than him. Orgon's hat and cloak are his true body, making them his weak point: if they are destroyed completely, Orgon will die, even if Legion is still active. Due to the nature of his spell, Legion fares particularly bad against widespread attacks that can defeat many of the troops at once, like Merihim's Rainbow's Heaven Sword.
Notable Attacks/Techniques:
*Fūzetsu: The most common of all Unrestricted Spells. The spell creates a dome-shaped isolated space, by intermingling the Crimson Realm and the human world. Since the spell is usually cast on the ground, only its upper half is visible and the lower half is underground.Shakugan no Shana Light Novel Volume SIII The area within the Fūzetsu is detached from the flow of causality of the outside world, with its interior area frozen and concealed from the outside. Inside the barrier, all phenomena and causalities (such as time, space, perception, movement and existence itself) are stopped for ordinary beings, like a plug had been removed, allowing only Flame Hazes and Crimson Denizens to act freely within it."DVD Special Book Grand Grimoire" page 5 The separation from the flow of causality is at the level of "inside the Fūzetsu vs outside the Fūzetsu" and not within the Fūzetsu itself. People and objects frozen inside the Fūzetsu can still be killed or destroyed and events happening inside the Fūzetsu will follow normal rules of cause and effect. Additionally, nobody can see or hear anything happening inside a Fūzetsu from the outside and vice-versa, including those who can sense the spell."Dengeki G's Festival! Vol.8" Page 27Season 2, Episode 9 Outside the Fūzetsu, ordinary creatures will subconsciously avoid the affected area, no matter what they intended to do there, like affected by a planetary mind and memory manipulation. To them and the human world at large, the area within the Fūzetsu stops existing altogether; they won't even register that a part of the world is suddenly "missing" and, to them, it would never have existed in the first place."Shakugan no Shana Guide Book Nyūmon-hen" page 17 Finally, energy released inside a Fūzetsu cannot go outside until the spell ends.
*Legion: Orgon's signature spell. It creates an army of knights, which is drawn on large card paper, and strategically moves under Orgon's orders. While the soldiers may give the impression of being brittle due to being extremely thin, they are actually quite strong, with just a single paper knight capable of handling a newcomer Flame Haze. Legion's greatest characteristic is that the whole army is born from Orgon's essence, meaning the whole army is Orgon himself. Because of that, in order to destroy Orgon after he has activated Legion, one would have to destroy the entire army. This trait of Legion is what makes Orgon the personification of "outnumbering the opposition"; the paper soldiers can also be used for diversion tactics or guiding enemies, so they are also effective against more careful enemies.Light Novel, Volume 5 By lighting flames on the decorations on their helmets, a spell activates which allows the Fūzetsu cast by Orgon to move along with the Legion army. The cards could overlap each other to produce a bulkier knight, and they could also interweave their arms and use other cards as rotating blades.All troops of Legion are proficient with a weapon and a shield, can fly, and be shot by Orgon like projectiles. Legion troops are categorized by four names: Hogier, La Hire, Hector and Lancelot, which make up the Four Decks of cards that Orgon uses to create soldiers. Each of the Four Cards wield a shield with a different playing card suit on them.
All troops of Legion are proficient with a weapon and a shield, can fly, and be shot by Orgon like projectiles. Legion troops are categorized by four names: Hogier, La Hire, Hector and Lancelot, which make up the Four Decks of cards that Orgon uses to create soldiers. Each of the Four Cards wield a shield with a different playing card suit on them.
**The Hogier troops are composed of soldiers carrying pole weapons, representing the Spade.
**The La Hire troops are composed of soldiers carrying swords, representing the Heart.
**The Hector troops are composed of soldiers carrying axes, representing the Diamond.
**The Lancelot troops are composed of soldiers carrying crossbows, representing the Club.
**With a snap of his fingers, he can summon Lancers with horses that can gallop in the air.
*True Body: Orgon is depicted as a transparent body in an old-French royal costume with only his hat and mantle visible. Orgon's hat and cloak house his consciousness/spirit, and they act like a control tower for operating the entire Legion army. This means the hat and cloak are Orgon's true body and his weak point, but as long as they aren't completely destroyed, Orgon can be reconstructed indefinitely as long as the army exists. This makes Orgon nearly unkillable as long as both the army exists and his clothes aren't shattered.
Note:
*The Crimson Realm and the human world are intermingled, detaching the domed area from the flow of causality of the world. Space-time, perception, movement and existence itself are separated from the outside world and immediately halted until the Fūzetsu stops. The separation from the flow of causality is at the level of "inside the Fūzetsu vs outside the Fūzetsu" and not within the Fūzetsu itself. As such, events happening inside the Fūzetsu will follow normal rules of cause and effect. However, any attempt to cause an effect on the outside world from within the Fūzetsu (or to cause an effect in the Fūzetsu from the outside world) will fail: an earthquake happening inside the Fūzetsu won't affect the outside and vice-versa; a fireball thrown at a Fūzetsu, from either side, will cause no effect.
*People and objects caught inside are halted and incapable of moving, acting, seeing, thinking or doing anything. They can still die or be destroyed if attacked. Those outside the Fūzetsu will subconsciously avoid the affected area, no matter what they intended to do there, like affected by a planetary mind and memory manipulation. It's as if they "forgot" what they had to do there. The idea when the Fūzetsu spell was created was to make it so ordinary living beings couldn't ever interact with it or whatever happens inside.
*For as long as the Fūzetsu is active, to ordinary creatures - and the human world at large - the affected area doesn't exist and never has. Ordinary creatures will temporarily live as if the area and people inside the Fūzetsu never existed, and they don't even register that a part of the world is "missing", not even in their subconscious. When the spell ends and the area is reconnected to the flow of causality of the outside world, humans go back to living as if the area and people previously trapped had always existed. This existence erasure and presence manipulation is strictly from a human universe-sense, as the people and things inside a Fūzetsu still exist, but only Flame Hazes, Crimson Denizens and allowed humans can perceive them.
*Anything damaged, destroyed or killed within a Fūzetsu can be restored by using Power of Existence. It is an energy that exists in the air and in every living and non-living thing; it represents the identity, history, information, presence and impact of that thing on the world. Any damage caused inside a Fūzetsu can be restored by using Power of Existence, to adjust the disparities of the causality inside a Fūzetsu and to match the flow of causality of the outside world. By doing this, it is possible to restore anything that has had its causality severed within a Fūzetsu, be it a living being or an object, to the state that it was in before its causality was severed. However, if a Fūzetsu is ever unlocked during a battle without repairs having been done, the damage is irreparable: people killed inside the spell stay dead and things whose Power of Existence was consumed vanish from existence (from a human universe-sense). This "repairing" demands extreme mastery of that energy's manipulation, and, while all Flame Hazes can perform basic repairs, only very few can perform complex repairs."Dengeki G's Festival! Vol.8" Page 39 If Power of Existence is consumed, the person or thing that PoE belonged to is gone forever, and its existence and history are erased from the entire world.Season 1, Episode 2 However, Distortions are caused whenever this happens and, if too many accumulate, it would destroy the balance of the world, causing harm to both the human world and the Crimson Realm."Shakugan no Shana Guide Book Nyūmon-hen" page 12 Both Flame Hazes and Crimson Denizens have stopgap measures to soften these Distortions."Shakugan no Shana Guide Book Nyūmon-hen" page 14"Shakugan no Shana Guide Book Nyūmon-hen" page 15
*The only way for a human to interact with a Fūzetsu and act within it is by being granted free action through a spell by a Flame Haze or Crimson Denizen capable of advanced spellcasting. That spell envelops humans with an energy, presumably the same as the Crimson Realm's, that allows them to move freely inside. Nobody can see or hear what is happening inside a Fūzetsu from the outside, not even creatures that can sense and interact with it. Similarly, nobody inside a Fūzetsu can see or hear what is happening outside.
*Only characters who possess energy from the Crimson Realm within them, who are tied to it, or who are allowed to by such characters, can act inside a Fūzetsu.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Shakugan no Shana
Category:Absorption Users
Category:Animal Users
Category:Anime Characters
Category:Antagonists
Category:Causality Users
Category:Concept Users
Category:Danmaku Users
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Category:Explosion Users
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Category:Invisibility Users
Category:Life Users
Category:Light Novel Characters
Category:Male Characters
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Category:Paper Users
Category:Perception Users
Category:Pocket Reality Users
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Category:Space Users
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Category:Time Users
Category:Weapon Masters