Leos (Summoners War)

==Summary==
Leos is the guardian of Labyrinth.
A guardian of Labyrinth with a Magical Frost Hammer. It uses strong frezzing abilities to freeze explorers.
==Powers and Stats==
Tier: , possibly 
Name: Leos
Origin: Summoners War
Gender: Genderless
Age: Unknown
Classification: Golem, Guardian of Labyrinth.
Powers and Abilities:
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|-|Abilities=
* Superhuman Physical Characteristics
* Large Size (Type 1)
* Weapon Mastery (Hammer)
* Inorganic Physiology (Type 1 - Is made of rock)
* Body Control (Can rebuild his own body after being broken into various parts) 
* Absorption (Can absorbs immemorial magic power)
* Purification (All Types, the Immemorial Magic Power - Will removes all harmfull effects)
* Power Bestowal (Immemorial Magic Power - Will makes the user immune to Harmfull effects)
* Limited Damage Reduction (With Guardian of Labyrinth (Passive), weakens the effects of the attack that's proportionate to the HP)
* Ice Manipulation (Can frezze the enemy with Magical Frost Hammer)
* Resistance Negation to Ice Manipulation, Resistance Negation to Absolute Zero (With Immemorial Magic Power - Focus, the effects of Magical Frost Hammer won't be resisted and will ignore immunity, Can freeze those who resist Verad's freeze)
* Death Manipulation (With Immemorial Magic Power - Rage, Instantly defeats all frozen enemies when attacking)
* Stamina Amplification (With Immemorial Time)
|-|Resistance=
* Leos has access to the Immemorial Magic Power - Will which guarantees the following resistances: Resistance to Statistics Reduction (Immunity users has resistance to all Debuffs that decrese the status, what includes: Decrease ATK, Decrease DEF, Decrease ATK SPD), Probability Manipulation (Immunity users are unaffected by the Increased chances of missing), Empathic Manipulation/Fear Manipulation (Immunity users has resistance to the Provoke, which Force the monsters attack the monster target with the first skill; and they are not affected by the fear debuff), Status Effect Inducement (Immunity users has resistance to the stun, burns, bleed and Blind debuff), Healing/Regeneration Negation (Immunity users has resistance to the debuff Unrecoverable), Power Nullification/Memory Manipulation (Immunity users has resistance to the Silence and Oblivion debuff), Sealing (Jeogun can't seal Immunity users, they cannot have their runes sealed by the Seal Rune), Electricity Manipulation (Immunity users has resistance to the Electric Shock debuff), Death Manipulation (Immunity users has resistance to Curse of Death), Poison Manipulation/Radiation Manipulation (Immunity users has resistance to Continous Damage, which can be caused by Radiation or Poison), Stamina Reduction (Immunity users can't have their attack bar decrease), Ice Manipulation (Immunity users cannot been freezed by any attacks that frezze), Absolute Zero (Verad can't Frezze immunity users, which can freeze to absolute zero), Purification Negation (Immunity users has resistance to Harmfull Effect Removal Blocked, which stop the harmfull efects to be removed), Power Absorption (Immunity users has resistance to Chacha's steal power), Power Bestowal Negation (Immunity users are unaffected by the Beneficial Effects Blocked), Paralysis Inducement (Immunity users has resistance to the root debuff, which make the monster unable to move), Power Modification (Immunity users has resistance to RES DOWN that decrease the resistance of the monster)
* Power Absorption (ChaCha cannot steal its power)
* Absolute Zero (Verad can't Freeze it, which can freeze to absolute zero) 
* Fire Manipulation (Water-Type monsters have resistance to Fire-Type attacks)
</tabber>
Attack Potency: Multi-City Block level (Stronger than Skogul), possibly Small City level (As a boss, it should be comparable to Legendary Dragon)
Speed: High Hypersonic (Leos can keep up with Madeleine Cookie)
Lifting Strength: Class G (Superior to Skogul)
Striking Strength: Multi-City Block level, possibly Small City level (All of it attacks use physical force)
Durability: Multi-City Block level, possibly Small City level (Can withstand attacks from beings compared to it)
Stamina: Athletic (Can withstand attacks from beings compared to it and continue to fight normally)
Range: Tens of Meters
Standard Equipment: Magical Frost Hammer and Immemorial Magic Power.
Intelligence: Unknown, possibly Average
Standard Tactics: It starts attacking with Magical Frost Hammer
Weaknesses: It is weak against Wind-attacks.
Notable Attacks/Techniques:Summoners War
Magical Frost Hammer
Attacks all enemies and freezes them for 2 turns with a 50% chance. This attack won't land as Glancing Hits.
Immemorial Magic Power - Focus
The effects you grant on the enemies when attacking won't be resisted and will ignore immunity.
Immemorial Magic Power - Despair
Increases the chances of [Magical Frost Hammer] granting freeze effects by 100%.
Immemorial Magic Power - Rage
Instantly defeats all frozen enemies when attacking.
Immemorial Magic Power - Will
Removes all harmful effects granted on yourself and becomes immune to harmful effects when absorbing the [Immemorial Magic Power - Will].
Guardian of Labyrinth (Passive)
Attacks an enemy with [Magical Frost Hammer] whenever your HP decreases by 25%. Absorbs all the magic powers and attacks with enhanced effect when an [Immemorial Magic Power] exists. Additionally weakens the effects of the attack that's proportionate to the HP.
Immemorial Time (Passive)
Gains Attack Bar whenever an enemy's turn ends and gains more Attack Bar when there are fewer enemies. Doesn't get affected by Attack Bar change skill effects and multiple allies can't attack together at the same time during the Immemorial Time.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Summoners War
Category:Absorption Users
Category:Body Control Users
Category:Death Users
Category:Game Characters
Category:Genderless Characters
Category:Golems
Category:Guardians
Category:Ice Users
Category:Inorganic Beings
Category:Purification Users
Category:Weapon Users