Death'kul

(Death is home) is the home of Deathlius Loss'end, capital facility of the Deathpool Legion, and the outcry of Ultim Clama'kul. After Deathlius became excommunicated, Esquire, using the Scepter of Stolen Death's power, restricted Deathlius in a "shell" that would harvest the power out of him for Esquire's own. In the original equation, Deathlius destroyed Esquire, causing him to never exist. However with the recent changes, many has happened.
Through the curse of letters, Deathlius wrote to his legion, Tylious Dawnbane, and Salvator Leonus, giving them clues on how to retrieve him using the [Apoc Key]. However, due to Esquire's taint, he had to write in a puzzling manuever, and in Die, a language almost foreign to the world of Outhria. Despite this, Esquire knew all along that Deathlius was communicating to the outside world, a knowledge he enjoyed as he forced Deathlius to do it so cryptically.
With Esquire's control over Death'kul, the instance has taken a fearful overhaul, nothing really changing, but in turn, becoming what would be called the scariest instance of all time, and one of the hardest to date. This Death'kul that the adventurers enter is not the one they visit as part of the Loss'end Questline, but rather a nightmare-twisted one of the past where Esquire would've dwelled if he was successful in killing Deathlius. After the adventurers create the Apoc Key, they find it is attached to the "reality" of Deathlius, allowing them entry into this nightmare.
==Attunement==
Death'kul requires the completion of the Loss'end Questline, a rather difficult series that expands beyond the borders of Ultim Clama'kul. The key that is rewarded at the end of the quest, the http://images.wikia.com/wowwiki/images/thumb/f/f7/Inv_misc_demonsoul.png/16px-Inv_misc_demonsoul.png [Apoc Key], which is required by getting the http://images4.wikia.nocookie.net/__cb20100928160246/wowwiki/images/thumb/5/52/Inv_misc_lesseressence.png/16px-Inv_misc_lesseressence.png [Fragment of Strife], http://images4.wikia.nocookie.net/__cb20100928160246/wowwiki/images/thumb/5/52/Inv_misc_lesseressence.png/16px-Inv_misc_lesseressence.png [Fragment of Paucity], http://images4.wikia.nocookie.net/__cb20100928160246/wowwiki/images/thumb/5/52/Inv_misc_lesseressence.png/16px-Inv_misc_lesseressence.png [Fragment of Contagion], and the http://images4.wikia.nocookie.net/__cb20100928160246/wowwiki/images/thumb/5/52/Inv_misc_lesseressence.png/16px-Inv_misc_lesseressence.png [Fragment of Ending] and fusing them at the end of the quest Brothers.
The players have to make their way to the gates of Death'kul, fighting any opposition along the way. The key is only required for the first time the gate opens.
==History==
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==Storyline==
The adventurers, after completing the Loss'end Questline with the assistance of Salvator Leonus and Tylious Dawnbane, discover that Deathlius Loss'end isn't raiding Shard of the Sun activity in Ultim Clama'kul, or wandering around the Kingdom of the New Sigil, they find out he's in the Death'kul mansion, it's energies and very form of existence twisted by a dark entity. The trio make an elective to find Deathlius, or at least according to Tylious; "what's left of him".
Upon entering the instance, the team discover that maybe Death'kul isn't as twisted as they thought, but only see darkness ahead of them. A looming spectre standing by a switch appears in front of them, it's face turned away from the raid. As Tylious and Salvator march for it, the switch is flipped, and the raid falls into a spectral labyrinth known as Onoronodonovon's Labyrinth. Comments are made, specifically about how Tylious understands that the labyrinth still remains, and Salvator saying the labyrinth literally breathes "fear" unlike it did in the past, although it exists. Only then do they realize that everyone who fell has been separated. Players make it to the center of the maze, avoiding entities like the White Guard who despises being looked at, and light sources. Reaching the center of the maze, they encounter Onoronodonovon, a twisted aberration which is also one of Deathlius' "closet" pets he used to use to scare away his enemies, but is more twisted than before. Onoronodonovon is then defeated, and the players and crew escape the labyrinth.
Upon exiting the hellish maze, the attention is returned to the spectre standing before them, who appears to be crying and moaning, as if it has been injured. Two bells appear on it's side. As the players move to the left and right, the monstrosity, known now as EDK-000, grabs the players and slams them to the ground. The entity is engaged, and last minute decision and tactics, including whispers, aid the raid. Eventually, EDK-000 is killed, it's last dying action being to cover it's face. A stairway forms, and as the players escalate it, Tylious becomes more crude, lashing out words under his breath towards Salvator. Salvator can only reply with satirical sentences, in hopes Tylious will concentrate on their objective. Seeing this, the villain behind the events, Esquire, projects his mental instabilities onto Tylious in the form of a cackling laugh, accelerating his inevitable madness.
Ascending the staircase, strange glyphs on the wall appear and disappear, some manifesting as demons. The scary clue only hints to getting closer to Deathlius. Whispers and screams can also be heard, the voices, as Salvator describes, seems to not be from Deathlius. Tylious only replies with a "no shit" comment, further increasing tension. Approaching a rift with stones, the library of Death'kul is found. As the adventurers try to cross the rift, Vexiora, a large, abyssal Kryll appears from it and attacks the raid. Despite his demonic prowess, and using hellish powers, Vexiora falls. His last words mention a coming inferno that is speculated to be a future event. Large abyssal hands, and even some tentacles, grab Vexiora and bring him down into the rift. His arm gets dismembered and remains there as a bridge for the raid to cross. The suggestion that tentacles appear hints that Onoronodonovon is still alive, but perhaps in an attempt to aid the raid. Crossing Vexiora's shattered arm, the adventurers find a large hole to jump down into. A whisper of "be fearless" shudders the raid, and they fall over the cliff.
The players land in a large cavern filled with platforms, and a strange abundance of dragon variants. Clastrum, one of the dragon riders, appears. He plays a game with the raid which greatly angers Tylious Dawnbane. Salvator laments on Clastrum, saying that he is an ally of Deathlius like him. Clastrum says he doesn't have a choice, and that the players must prove they can aid in their greatest fears. A large dragonfight ensues, and the trio defeats Clastrum. Clastrum then, after his defeat, offers his condolences, and Tylious rushes him to answer his questions. Clastrum only speaks in metaphor and rhetoric, still recovering from his fears. He gives the players hints, saying how Deathlius is locked in a shell made by Esquire, and that Tylious is getting closer to madness and Deathlius will aid him if he "opens the door but doesn't close it behind him". Clastrum rests, opening a portal that teleports players to the Chamber of Subjugation.
Upon arriving in the chamber, Tylious grows wearier and becomes more careless, and backlashes Salvator whenever he tries to attempt reason. Esquire's laughs grow louder and louder, as he feeds on the madness of Salvator and Tylious. Although Salvator isn't as greatly affected, Tylious grows worse. Cruentus, Esquire's right-hand, appears in front of them, with the Fear Visage demon. Players are forced into a game of cat and mouse, at times escaping the Fear Visage. Salvator and Tylious tell the player where the demon is in order to escape it. When the Visage breathes fear onto the opponent, a voice is heard, which sparks Salvator and Tylious' ears, believing it to be Deathlius. The voice states not to fear the visage, as it is "born out of me"; a metaphor for it being a creation using Deathlius' fearless persona. The Visage, and Cruentus are then defeated, and Cruentus ditches the raid by using his own blood to teleport. A large, faintly glowing staircase appears, leading the raid to the gate (known as the Rise to Insanity).
As the players ascend the staircase, memories and haunting visages and demons appear, swarming the raid. Tylious' madness forever grows, and Salvator grows contemplative of climbing the staircase, believing it to be the source of Tylious' madness. Eventually, all the spirits, and memories are defeated. Salvator and Tylious, along with the adventurers, approach the door. Salvator reassures everyone that Deathlius is finally encountered, and with one more laugh from Esquire, Tylious loses it. He then tells Salvator that he isn't as knowledgable as he thinks, and Salvator tells him to calm down. Tylious props his axe against Salvator's throat in an effort to make him shut up. Salvator only slams the axe down and tells Tylious to lose his anger and to help him open the gate, only to find out just after he's lost hope. A large booming is heard on the inside, drawing their attention. The noise is Deathlius breaking out of the shell, glass and cluttering is heard. Salvator approaches the door, and Tylious goes on about how he knows the adventurers' powers and how his whole past portray his destiny to always be "the good guy", getting furious. Tylious then states that he will kill everyone before they can reach the door. He then charges and fights the players.
Players goes through the memories of Tylious' past. As Esquire laughs, he explains the joy, saying Tylious has some "wicked memories" to use against him. Deathlius is heard, reaching into Tylious' mind in an effort to help him out, providing him with hope that he can escape it. Tylious believes it to be a lie, and that Deathlius can't help him. Deathlius doesn't give up, even with Esquire saying "get back in the shell!" but Deathlius still forces his conscience into Tylious. Eventually, Deathlius' conscience overrides his madness, freeing Tylious from the aspect of madness. Salvator helps up a weakened Tylious, who is back to his old ways. Esquire is heard on the other side, furious at Deathlius' ability to escape his grasp. Tylious and Salvator figure out Esquire is behind it. In a flash, a manifestation of Sera appears, almost like a gift out of a dream. Esquire can be heard again, telling Deathlius he will kill him, and Deathlius laughs. Tylious and Sera reconcile, Salvator smiles. Sera states she knew Tylious had a bitter past, and that she wants him to be happy. As they make their comments, the two enstrengthen, and break down the door leading to Esquire and Deathlius Loss'end.
Breaking into the halls, Esquire is seen trying to siphon Deathlius, who proves to be a lot tougher to control than he thought. Tylious and Salvator demand his whereabouts from Esquire, before seeing a large black shell, holding an unwavering Deathlius within it. Deathlius is only seen winking at the two, as a sign of hope. As they charge, Esquire states how the "tables have turned", and knocks Tylious against a wall, knocking him out, and stunning Salvator. Deathlius slams the shell and cracks it, enraging Esquire. Using the Scepter of Stolen Death, Esquire states his "shell" is his perfect creation, a twisted version of the God Artifact of the same name, known as the Shell of Siphoning, though it's breakage suggests he is dealing with something else. Esquire, now cornered, challenges the adventurers with the powers he stole from Deathlius.
Players go through war, famine, pestilence, and death, all metaphors for the Four Horsemen, and through Deathlius' endless strife, his paucity, his contagion, and his life story; death. Esquire proves an extremely challenging fight for the raiders, but the adventurers stand their ground against him. As the raiders expunge Esquire's threats, Deathlius strikes the shell one final time, causing it to explode, and permanently escape Esquire's grasp. Esquire strikes at the impossibility, and Deathlius states his will will always overcome his fears. He aids the adventurers in the final phase, stunning the pillars he summons and using the demons of Death'kul to swarm Esquire's minions. Esquire eventually reaches his defeat, as Deathlius throws his sword, Endbane, knocking him off balance from the power he held.
Deathlius puts Endbane into the ground; Salvator and Tylious arise. Boldly stating the fight is over, Deathlius tells Esquire to give it up. Esquire states his expectations, and throws Endbane, right into Deathlius' chest. Salvator and Tylious yell in hatred and fear, before hearing Deathlius laugh maniacally, shocking Esquire. Esquire realizes Deathlius is cursed, and Deathlius pulls out his weapon, not even harming him. Walking towards Esquire, he says it's time to finish the fight, and Esquire takes him on. In mere seconds, Deathlius cuts Esquire, defeating him. However, like in the past, he escapes to make his own plans come together. Deathlius smiles, looking up at Tylious and Salvator. The vision of Sera that Tylious saw earlier, appears and then fades. Tylious looks up at Deathlius in wonder, before Deathlius embraces Tylious and Salvator, happy they are alive after the conflict.
The epilogue of the instance is a story of Deathlius as he appears in Omegaheim, and then the Death'kul story. The tale tells of the Great Turnback, which caused his lover, Rose de Fleur to be killed, but for her to be alive in the new reality. Going to Death'kul, he had troubled coping with the fact a woman exists that he saw die before him, cursing the Paradox Equation as a result. After, he says Esquire appeared before him, but Deathlius was too "mentally unstable" to defend himself, and Esquire locked him in the Shell of Siphoning. Deathlius could hear Esquire on the outside, meddling about his schemes, and Deathlius saw the error in his abilities, using his own willpower to project himself an incorporeal form. He appeared in Omegaheim, shortly after the raiders defeated Grimyre. He wished to see his brother survive, knowing his inevitable fate of arriving in the Kingdom of the New Sigil after finding Sera twisted to be a Shield Maiden. Seeing Sera, Deathlius took her appearance and existence into account as a memory, knowing it would serve him well as an asset. Tylious then states that the Sera he saw wasn't real; Deathlius states she was, but that he connected their three minds together to project her form together in Death'kul using his willpower as a medium. This of course, with Sera on Deathlius' mind, weakened him, causing Esquire to gain more control. Nonetheless, the real Sera, in fact, was present, and was summoned to Death'kul to aid in releasing Tylious from his insanity.
Learning that the two would arrive on the Kingdoms, Deathlius figured a way to communicate with them that had to be rhetorical and cryptic, so Esquire wouldn't know, so he led them on the path of the Loss'end Questline, gaining keys to destroy the barrier protecting Death'kul. Once they stormed inside, Deathlius' sole objective was stopping Esquire from manipulating Tylious and Salvator to succumb to their memories. Salvator was easy, but Tylious was tough, due to his past. Eventually, Deathlius saw he failed, and had to use every last ounce of his will to force his conscience and Sera's voice into his mind to help him escape. Seeing the success, he pulled Sera out of Tylious' mind and manifested her as an incorporeal existence in front of him, further providing Tylious with a sense of happiness, and that seeing the two together was enough for Tylious to escape, and break down the door with Salvator. With that, Deathlius apologizes to his brother, saying he couldn't keep him completely away from it, Tylious tells him to quit it, saying he's still here. 
The last question popped, is Tylious asking "what the fuck happened to your place" to Deathlius. Deathlius states that Esquire used Deathlius' persona to manifest beings out of it. The place is darker because of Deathlius' fearlessness, and that the encounters are all aspects of fear. Onoronodonovon is seen as an inescapable fear, EDK-000 is a closeted and mysterious fear, Vexiora is a stressed, surprising fear, and Clastrum is a hopeless fear. Cruentus' fear visage is fear itself from Deathlius, in fact the smiles they share are the same. The whole recreation of Death'kul didn't even successfully exist, it was like, as Deathlius says: "battling through the manifestation of my psyche". In short, Deathlius states that Death'kul's reimagining was all Deathlius' comprehension used against them. Tylious blankly stares at him, and says "you have one fucked up mind" before getting up to go see Sera. Deathlius wishes him the best, saying he has his lady to meet. They do the classic "I can kick your ass" lingo to each other, before the epilogue ends.
==Layout==
 has seven zones, each featuring boss encounters, and difficult mobs to defeat. It is a gigantic mansion, in most ways resembling a castle. There are seven areas, split in a number of floors. Some areas are a bit of an agility course. Other areas have hell-bent terrors lurking after you and hoping to kill you. Hence why Death'kul is known as the scariest encounter yet.
As the instance is very large, it is recommended to explore it to it's fullest extent. The first zone, the labyrinth, is a randomly generated maze, meaning it is highly unlikely the same maze will be encountered again.
#Onoronodonovon's Labyrinth - A randomly generated maze filled with horrors bent on scaring your inner self. According to lore, anyone Deathlius Loss'end trapped within has never escaped, ever. The only encounter is Onoronodonovon, and the four minion variants. (see below)
#Hall of the Eternal Scream - The lobby, though ironically, is the most "cheerful" area, before Esquire attacked. You will encounter an enemy referred to as EDK-000 and the enemies known as Aberatious Fear.
#Shattered Walkway - A split foreroom that has a hellish rift in between. Only flying stones allow a passage to the other side. Destroyed lights and chandeliers hang over the rift where even the slightest disturbance can hinder them loose. Vexiora and his four jumper generals appear in this room as a (surprise).
#Key to Mayhem - An underground jumping course where death comes naturally, explosions, or falling into Death'kul's abyss. Flying keys echo around as part of a game. Clastrum is encountered here, literally this one being a dragonfight.
#Chamber of Subjugation - Deathlius Loss'end's fortitude room of abyssness and absolution, now transformed into a freak accident of death by Esquire. Cruentus, the right hand of Esquire appears in this room along with his hellish entity, the Fear Visage.
#Rise to Insanity - After getting close to Deathlius Loss'end, Tylious Dawnbane goes out of control, his mind crushed by everything regretful he has seen. As you fight the Madness of Tylious, Salvator Leonus and Deathlius Loss'end (in a way) help you help Tylious and battle the way out of his crushed mind.
#Brother's Stand - Deathlius' helm, and the final confrontation. Esquire is to be battled here, the hardest boss known in game. (As a warning, not many people make it here.)
===Map===
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==Bosses and Denizens==
Death'kul contains seven bosses. All of which are horrifying. Each one of the bosses within the instance has a raid wipe technique, and on Hardcore mode, offer different rewards.
Area	Map
Onoronodonovon's Labyrinth
The labyrinth of Death'kul. It is the first area of the instance, as the gatekeeper (later revealed to be EDK-000, puts you into it willingly. Ono's labyrinth is a randomly generated algorithm of a maze, being gigantic, with all it's denizens spawning randomly. Only a lack of fear can get you out of here. Inside the labyrinth, a portion of the raid is fighting Ono immediately, while the other portion must find their way through before the other portion wipes. Multiple denizens rest within the labyrinth.
*http://images2.wikia.nocookie.net/legendlegacy/images/b/b6/Normal_Helmet.png Onoronodonovon <Heart of the Labyrinth>: An immense being, resembling a heart, walking on long limbs of spikes and razors. He guards the Labyrinth, named after him, the only other entrance aside from the main gates.
**http://images.wikia.com/runescape/images/thumb/b/bb/Runespan_level_3.png/16px-Runespan_level_3.png "White Guard" <Maze Walker>: A gigantic aberation that patrols the maze. Glancing players will be the only to witness it's wrath.
**http://images.wikia.com/runescape/images/thumb/b/bb/Runespan_level_3.png/16px-Runespan_level_3.png Maze Jumper: Enemies that distract the raid, forcing their cursor to move. They can be killed but it's arguably difficult.
**http://images.wikia.com/runescape/images/thumb/b/bb/Runespan_level_3.png/16px-Runespan_level_3.png Maze Guardian: Straightforward terrors that patrol the maze.
**http://images.wikia.com/runescape/images/thumb/b/bb/Runespan_level_3.png/16px-Runespan_level_3.png Darkness Creeper: Large, grinning enemies that block parts of the maze, serving as dead ends. Defeating them awards loot, but stone will fall where they die.	Failed to load.
Hall of the Eternal Scream
The lobby of Death'kul, accessed from the beginning before falling into the labyrinth after the starting area. After ascending a ladder from the previous labyrinth, one boss, along with his terrifying minions awaits the unfortunate. To start the fight, it simply takes a brave adventurer to walk up to the boss, or attempt to scale to the next floor.
*Screams of Death'kul encounter, comprised of two denizens
** http://images2.wikia.nocookie.net/legendlegacy/images/b/b6/Normal_Helmet.png EDK-000 <Scream of Death'kul>: The guardian and apparent gatekeeper of the lobby, and the boss of this encounter. Beware the visage, even the miniscule glance causes unrelentless insanity.
**http://images.wikia.com/runescape/images/thumb/b/bb/Runespan_level_3.png/16px-Runespan_level_3.png Aberatious Fear: Small, murderous entities that seek out the unfortunate.	Failed to load.
Shattered Walkway
A shattered floor that is a rift for some abyssal demons and jumpers that patrol this dark, scary expanse. This area serves as a library, need for both the Legends of Old and Death'kul quests themselves as a sign of interest.
*http://images2.wikia.nocookie.net/legendlegacy/images/b/b6/Normal_Helmet.png Vexiora <Hand of the Abyss>: A Kryll demon that possesses knowledge and the will of abyssal flames. Essentially, it is a gigantic demon that appears from the rift and uses beckoning and cursive abilities to crush the players and literally, drag them to hell.
**http://images.wikia.com/runescape/images/thumb/b/bb/Runespan_level_3.png/16px-Runespan_level_3.png Maenyu
**http://images.wikia.com/runescape/images/thumb/b/bb/Runespan_level_3.png/16px-Runespan_level_3.png Xaphas
**http://images.wikia.com/runescape/images/thumb/b/bb/Runespan_level_3.png/16px-Runespan_level_3.png Rakka
**http://images.wikia.com/runescape/images/thumb/b/bb/Runespan_level_3.png/16px-Runespan_level_3.png Tekika	Failed to load.
Key to Mayhem
A gigantic underground cavern, containing flying keys, highly explosive dragons, and demonic laughter. This is an encounter where dogfights with dragons begin. This part of the area houses Clastrum, a loyalist follower of Deathlius Loss'end, and the area adds a sort of relief to the constant fear that surrounds the instance.
*http://images2.wikia.nocookie.net/legendlegacy/images/b/b6/Normal_Helmet.png Clastrum <Keeper of the Keys>: A dracokin and master Dragon Rider, who swarms the raid from taking his keys, and summons limitless amounts of mobs to do his bidding in a uptown brawl of draconic dogfights.
**http://images.wikia.com/runescape/images/thumb/b/bb/Runespan_level_3.png/16px-Runespan_level_3.png Reacto Dragon
**http://images.wikia.com/runescape/images/thumb/b/bb/Runespan_level_3.png/16px-Runespan_level_3.png Nucleo Dragon
**http://images.wikia.com/runescape/images/thumb/b/bb/Runespan_level_3.png/16px-Runespan_level_3.png Protok Dragon
**http://images.wikia.com/runescape/images/thumb/b/bb/Runespan_level_3.png/16px-Runespan_level_3.png Abyssite Dragon
**http://images.wikia.com/runescape/images/thumb/b/bb/Runespan_level_3.png/16px-Runespan_level_3.png Clastrumic Rider
**http://images.wikia.com/runescape/images/thumb/b/bb/Runespan_level_3.png/16px-Runespan_level_3.png Clastrumic Fiend
**http://images.wikia.com/runescape/images/thumb/b/bb/Runespan_level_3.png/16px-Runespan_level_3.png Keyfiend	Failed to load.
Chamber of Subjugation
Death'kul's prayer room, or former, now bent to the will of demanding sacrifices. One of the more scarier rooms, guarded by Esquire's right hand. Entering the room brings out an effect of losing's one will, or whatever they had left.
*http://images2.wikia.nocookie.net/legendlegacy/images/b/b6/Normal_Helmet.png Cruentus <Bloodthirsty Reaver>: The blood keeper and right hand of Esquire. He is able to devastate any platform the player stands on, and is able to subject people to their worst fears, especially with the demons he is able to summon. Cruentus heals at an ecstatic rate and can even subjugate will of other members.
**http://images.wikia.com/runescape/images/thumb/b/bb/Runespan_level_3.png/16px-Runespan_level_3.png Fear Visage: The name of the demon that stalks the player when they must navigate to the right platform or else it kills them. In the Master phase, the demon is fought on it's own and serves as the tank.
**http://images.wikia.com/runescape/images/thumb/b/bb/Runespan_level_3.png/16px-Runespan_level_3.png Sleeping Fear: Apparitions that appear to the player who was chosen by Cruentus to escape the other world. Contact with them results in instant death. These are summoned rapidly in the master phase.	Failed to load.
Rise to Insanity
Tylious Dawnbane succumbs to insanity, halting the players for a mind-blowing battle. Salvator Leonus will help the players get into his mind, and Deathlius Loss'end, in a way through telepathy, help Tylious escort himself out of his own madness.
*http://images2.wikia.nocookie.net/legendlegacy/images/b/b6/Normal_Helmet.png Madness of Tylious: Tylious will go berserk and insane, causing him to use the power of his own axe to attack players. Using the shards, one must delve into his mind and free him from up to four memories.	Failed to load.
Brother's Stand (Deathlius' Throne)
The last stand and throne room of Death'kul. Esquire awaits any who have survived the horrors and madness of the mansion. Deathlius Loss'end will be trapped inside a shell, having his powers drained. Depending on the difficulty, there are alternate endings.
*http://images1.wikia.nocookie.net/legendlegacy/images/f/f8/Uber_Boss_Helmet.PNG Esquire <The Apocalypse>: An Aspect of Death who drained Death of some of his own powers, and draining Deathlius Loss'end of his energies. Esquire is the hardest boss in the game and should not be underestimated, using abilities never before seen in game.
**http://images.wikia.com/runescape/images/thumb/b/bb/Runespan_level_3.png/16px-Runespan_level_3.png Toil of War
**http://images.wikia.com/runescape/images/thumb/b/bb/Runespan_level_3.png/16px-Runespan_level_3.png Hopeless Creature
**http://images.wikia.com/runescape/images/thumb/b/bb/Runespan_level_3.png/16px-Runespan_level_3.png Tormented War Demon
**http://images.wikia.com/runescape/images/thumb/b/bb/Runespan_level_3.png/16px-Runespan_level_3.png Sleeping Death
**(famine?)
**(pestilence?)
**http://images.wikia.com/runescape/images/thumb/b/bb/Runespan_level_3.png/16px-Runespan_level_3.png Deathic Woe
**http://images.wikia.com/runescape/images/thumb/b/bb/Runespan_level_3.png/16px-Runespan_level_3.png Deathic Anomaly
**http://images.wikia.com/runescape/images/thumb/b/bb/Runespan_level_3.png/16px-Runespan_level_3.png Deathic Harbinger
**http://images.wikia.com/runescape/images/thumb/b/bb/Runespan_level_3.png/16px-Runespan_level_3.png Endpool
**http://images.wikia.com/runescape/images/thumb/b/bb/Runespan_level_3.png/16px-Runespan_level_3.png Kul Reaper
**http://images.wikia.com/runescape/images/thumb/b/bb/Runespan_level_3.png/16px-Runespan_level_3.png Death Cesspool
**http://images.wikia.com/runescape/images/thumb/b/bb/Runespan_level_3.png/16px-Runespan_level_3.png Death's Desire	Failed to load.
==Resources and Loot==
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==Notes==
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==Achievements==
See Death'kul Achievements
*(Kill all enemies in the labyrinth) (It Never Ends...) ?
*(Kill one of each kind of enemy in the labyrinth) (A-maze-ing?)
*(Kill all enemies in the Hall of Eternal Screams and the Shattered Walkway) (A Path Beyond?)
*(Kill at least 60 enemies in the Key to Mayhem and all enemies in the Chamber of Subjugation) (Abrogate This?)
*(With a Heavy Heart) (Kill all enemies on the Rise to Insanity)
*(Complete the instance) ?
*(Complete the instance on Master) ?
*(Complete the instance on Hardcore) ?
*(Flawless Completion) (Soldier of the Apocalypse) ?
*(Flawless Completion on Master) (Apocalyptic Hero) ?
*(All Achievements ("The Fifth Horsemen" probably?))
*(All for Nothing) Make the climb. <-- working placeholder
==Extras==
Part of the quest Odium, Aegis of the Brothers takes place here, where players can build the said [Odium, Aegis of the Brothers].
==="Demons"===
Death'kul features many demon like or aberatious beings, culminating in becoming the scariest instance in game.
cruentus.PNG|Cruentus' demon, the Fear Visage.
demon.PNG|Another demon in Death'kul.
==Trivia==
*Death'kul is regarded as the scariest instance in game.
**Because of this, beating Death'kul, without quitting or being disconnected within a time limit, nets the players a Feat of Legends, called "Fearless Mastery" earning the players a title Fear <name>.
*To this day even, Death'kul is regarded as one of the most brutal raids in the game. It's still difficult to try 10M Standard with full iL 315 Uber gear.
*Staff at LL Studios said the following, about Death'kul:
**Mod Angel stated he had a nightmare from just making the labyrinth.
**Mod Rose called the RB and Shadius "psychotic" for dreaming this up.
**Mod Timothy reportedly had a scare attack after witnessing the White Guard jump scare.
**Mod Lars said he refuses to raid Death'kul, even if the game goes to higher levels where you can do it with fewer people.
*The first guild to raid Death'kul, Methodology, recorded a YouTube stream with five of their players, Androth (Elven Warrior), Khar (Human Warlock), Randos (Human Assassin), Tickleme (Obsidiak Mage), and Lopunn (Dwarf Ranger). All of them couldn't with the rest of their guild, beat the encounter. They were gunning for World First, and didn't even get past the first boss.
**Androth saw the White Guard and began running, only to be killed by the Maze Guardians. He saw the White Guard jump scare and closed the game (the stream said LL: OFFLINE)
**Khar got killed by the White Guard and hid her eyes in the stream after closing the volume.
**Randos said the instance wasn't scary until his character randomly ran in fear, which took him to the White Guard, initiating it's jump scare. Randos died, and his father came into the room saying "what the heck?". Randos' guildmates all died on screen.
**Tickleme closed her computer right after dying to the fear attack in the labyrinth. The stream turned black.
**Lopunn ran out of the room after seeing Onoronodonovon attack him by smashing him into a wall. On his screen, seven more (a 25-man run) engaged Onoronodonovon, only to see them all die. The White Guard was chasing them and the Jump Scare appeared on the stream.
*The World First date for Death'kul came about four days after the release of the final encounter, due to the guild progression and scare factor. No one attained the Feat of Legends until four months later, stating Hardcore was incredibly hard to beat.
*Death'kul's reimagining is all a manifestation of Deathlius' psyche, so technically, the player fight what should not exist. The first five bosses (fifth boss' minion) are all manifestations of Deathlius' kinds of fears.
*The instance is the first raid (and only) to feature intentional jumpscares.
**The White Guard screams at players if he's targeting someone and they are 40 yards away.
**The Kul demons can jump scare you if they die. A scream is accompanied. They only do this if they die by a critical hit.
**Entering the Chamber of Subjugation has a large red demon jump at the leading player's screen.
**If the Fear Visage in the Cruentus encounter gets you, his face appears on the screen before killing you.
*Players can (when not in a boss fight) be randomly feared. Also, smiles and whispers can appear in the chatbox (besides the intentional ones). In addition, for example if a Priest casts a ward against Fear, you may find it randomly disappear, or you will be struck, with it saying "Immune" or "Absorb".
**A smile appears before you.
**You hear a faint whisper. Your ears are ringing.
**You run in fear from an incomprehensible threat!
**Good thing you had that fear ward.
**Something crawls up your spine...
**A set of eyes spawns behind you.
**A smile vanishes.
*Voices appear in Death'kul, being memories of the torture Deathlius has seen, and the haunting accompanied by Esquire. These stop after completing the Madness of Tylious encounter.
**Help me...
**Save me...
**STOP SCREAMING!
**YOU TASTE... like flesh.
**NO!!!!!
**What is the point of existence...
**Open me! A shroud of horrors!
**Please...
**Stop, make it stop...
**It can only stop once you die...
**I'll kill myself, how's that?
**Don't look behind you.
*giggling*
**Check out that smile...
**Can you hear them? The screams? They're so beautiful...
**Look up.
Category:Instances
Category:Uber instances