Decillion the Mage Hand

== Overview of Decillion the Mage Hand ==
Decillion the Mage Hand, once a revered illusionist in the grand halls of Brittanica, now finds himself a fugitive in the shadowed alleys of Athea. His fall from grace came after a forbidden spell went awry, leading to the disappearance of an esteemed member of the Mage Council. With the Council's sentinels at his heels, Decillion fled to Athea, where the dense mist of lies and ancient magic provided a haven for those with secrets to keep.
His work with En'Het'Reon's Chaos Diamonds has made him an interesting mage to either magically dissect or keep as a tool for power. Previously, Chaotic Diamonds were untargeted and largely unfocused, but Decillion the Mage Hand's research has changed everything.
== Loot Table ==
Roll	Action Dice
Requirement	Item 	Stats
1-3 	N/A 	1d10: 2000 Aelic	
4 	N/A 	 	Restriction: ONE WAY (EITHER WAY)
Relic: A break in the timeline implanted by En'Het'Reon. Allows for the traversal to other points in history. This does not allow traversal through space, only time.
5 	N/A 	 	Accessory: Gain +3 to Dodge and Parry Rolls, also has the capacity to answer questions from the very near future.
"A once Chaotic Diamond, a break in the timeline implanted by En'Het'Reon, was refined into a proper magical artifact by Decillion the Mage Hand."
6 	1d12	 	Accessory: Gain +1 to all Elemental Control-related rolls and specializations, if unlocked.
7 	1d12	 	Restriction: ONE WAY TO THE DESIGNATED MOMENT
Relic: A break in the timeline implanted by En'Het'Reon, and refined into a proper magical artifact by Decillion the Mage Hand. Allows for the traversal to a designated point in history. This does not allow traversal through space, only time.
"A copy of the original Council's Tear, it has the near-perfect match to where Decillion the Mage Hand sent the invaluable member of the Mage's Council"
8 	N/A 	 	Resurrects one party member who has died within 1 day. The body must be re-soul bounded to its body.
9 	1d12	 	Accessory: For -33% Max HP per game, if worn the effect stays for the whole game and must be equipped at the beginning of the game, you gain an extra action in the initiative lineup (Must roll a second initiative).
10 	1d12	 	Consumable: Allows the knowledge to alter Chaotic Diamonds
== Special Features or Abilities ==
Decillion the Mage Hand can choose to lose one of his ten mage hands in exchange for an extra action, at any time for any type of action.