Fantendo Fanon Feature 2024/Itocel Corp.

A little late, don't you think?
Welcome to the second Itocel Corp. presentation! I don't actually have many things to talk about this time, but they're still important stuff. So, without further ado, let's dive in!
==Minor inconvenience regarding Project: Slashers==
ok basically I'm retooling this game
Why am I doing this? Well, because I started to show disdain for the original idea of "Killgames if it was Dead by Daylight", and also because of the Resident Evil brainrot telling me "killing zombies and getting chased by unstoppable monsters is fun actually".
So instead of that, this is what you're gonna get.
So... what's SLASH-Z, you may ask? Well, it's a third-person horror shooter with an over-the-shoulder camera, akin to 75% of Resident Evil games. The main difference between those games and this one, however, is that you have to kill a specific number of zombies here to progress, instead of doing puzzles and stuff like that.
Doing that won't be easy though, as there are several things that you must take account of:
* Ammo is limited, and the enemies won't drop much of it upon defeat (unless you play on easier difficulties);
*They keep coming, making it easy to get overwhelmed;
and, most importantly...
An unstoppable Stalker is out to get you.
Thankfully, your character's abilities may help you on your crusade against the undead, as each one of them specializes in a certain thing that the other ones aren't very good at.
Speaking of which...
Here's a few of the unlucky misfits that you'll play as, each with their own playstyle and abilities! 
*Blake, the Cop, is your typical jack-of-all-stats who can fight at any range via either a handgun, a sniper rifle or a knife. His special ability gives him a speed and damage boost after killing enough zombies;
*Gunther, the Wizard, wields powerful spells that allow him to take out a bunch of enemies from far away. However, he's also the one with the least health. Upon killing a high amount of zombies, he can cast an invincibility spell on himself;
*Annette, the Pirate, is a tanky close range combatant whose scimitar can block upcoming damage. She also wields a powerful flintlock pistol, but the high reload time and lack of ammo don't make it very practical for attacking from afar;
*...and more to be announced.
Stay tuned for more info in the future!
==YAUFG-related stuff==
Yet Another Umbrella Fighting Game (or YAUFG for short) is basically my own take on the average crossover platform fighter, featuring a bunch of characters from media that I like (or that I'd like to see in a platfighter lol).
Akin to the average platfighter, players take control of a certain character and attempt to send opponents into the edges of the screen via attacking them, using a simple control scheme for normal and special attacks in lieu of traditional fighting game inputs. Unlike the average platfighter, however, there are several "never seen before" mechanics in order to spice up the gameplay:
*The main gimmick of the game is that the players pick two characters to play as, as opposed to the average single one in fighting games. The characters can be switched with the press of a button, and by holding a direction and the "Switch" button they can perform Assist Attacks, which can work as either get-off-me tools or combo starters/extenders/finishers.
*By dealing and taking damage, a meter shown below a character's portrait will slowly fill up. When it's full, the player can press the special attack button in order to perform an Ultimatum, the strongest move in said character's arsenal. If both characters have full meters, however, the player can press both the "Switch" button and the special attack button to perform a Dualtimatum, a powerful finisher which involves both characters performing an intricate combo on the opponent.
*If two players grab each other, they will enter a Locked Hands state, which is a mixture of a quick draw minigame and a chicken game: if one player presses the attack or "Switch" button first, the other one is sent flying away, but if both press at the same time or take too long to press...
*...they will start a Fight Cloud! Whoever is in a Fight Cloud rapidly racks up damage, and whoever mashes the attack button the most send everyone else flying. Of course, anyone else from the outside can enter the Fight Cloud.
Speaking of characters, here a quick overview of some of the already revealed ones:
Mario 	Mr. Video Game himself is an all-arounder who is good at pretty much everything, essentially making him the best choice for a beginner player.
Luigi 	Despite having moves similar to his brother's, Luigi has more of a grappler-oriented gameplay: some of his attacks trade off range for damage, with his Down Special in particular being a command grab.
Sonic 	As expected from the fastest thing alive, the Blue Blur likes to rush down his opponents in order to quickly rack up damage. However, his light weight means that he can get KO'd just as fast.
Scorpion 	Scorpy is a fairly standard footsies character who can use his specials in order to close the gap between him and his opponent. He can also perform Command Inputs in order to power up his special moves.
Jacket 	The Masked Maniac plays a bit differently from all of the other fighters: by attacking his opponents, he can make them drop weapons, which enhance his strong and special moves. However, true to his source material, he's extremely fragile.
The Batter	This demented purificatory incarnation plays similarly to a stance character: via his Neutral Special, he can summon an Add-On, which gives him a boost in a specific stat. His bat also makes him similar to an average mid-ranged swordfighter.
SCP-173 	The resident "lethal joke character": despite having the speed of a rushdown and the damage output of a grappler, the Sculpture cannot attack or approach someone whenever it's being stared at. When the Blink Meter goes empty, however... you might as well kiss your neck goodbye.
And here's a trailer for some new ones!
A black screen is shown, before it starts to fade into a deserted wasteland. The camera then pans over to reveal a town engulfed in flames and a sign that reads "Welcome to Paradise! Population: 13.370".
Cut to a street inside the burning town, filled with motionless (yet non-bloody) corpses, as the camera pans to Mario fighting against an unseen assailant. The plumber is seen angrily attacking the mysterious figure, who blocks all of his attacks via a scythe. The unseen fighter then delivers a low blow to Mr. Video Game via kick, causing him to drop down and writhe in pain. As Temporomandibular Grind starts playing, the camera cuts to reveal the identity behind Mario's opponent, while they pull out an AA-12 automatic shotgun and point it at their downed foe...
???: I regret nothing.
The Postal Dude goes postal!
Cut to gameplay of the Postal Dude, showing off some of his moves, including one where he fires an AA-12 automatic shotgun and one where he tosses a molotov cocktail. The gameplay ends with a showcase of his home stage, Paradise, and a teaser of his Ultimatum.
Returning to the animated trailer, the Postal Dude is seen walking away from the carnage he caused, as the camera shows a corpse's arm. The arm then starts moving, before the camera cuts to a front view of the Dude. His jovial expression is turned into a fearful one as some Japanese words are heard and he is suddenly sent flying into the air by an unknown force. Cut to behind him, an hidden figure strikes him various times with a katana, sending him further away as he plummets into the ground. Cut to him landing as his opponent gracefully lands behind him and Mirror of the World starts playing. The camera zooms in on the figure and reveals its identity, as the figure sheats its katana.
???: Playtime's over. Now it's my turn.*
*translated from Japanese
Baiken... yeah i got nothing for her lol
insert baiken's reaction to faust's overdrive in xrd here
Cut to gameplay of Bakien, showing off some of her moves, including her summoning a tatami mat that sends an oppnent flying and launching a chained claw from her missing arm upwards. The gameplay ends with a showcase of her Ultimatum, which is a bloodless recreation of her Instant Kill from Guilty Gear Xrd Rev 2.
Returning to the trailer again, Baiken attempts to walk away, before being attacked by mysterious black tentacles. She attempts to block them with her katana, but they quickly grab it and effortlessly toss it aside. Uttering "Damn...!" in her native language, she attempts to make a run for it, but the tentacles grab her, lift her by the neck and toss her into the ground with great strenght. The camera pans over to reveal the tentacles slowly retreating, before they stop upon reaching a gloved hand. The camera then moves to reveal their owner, who uses the tentacles to adjust their sunglasses as the MvC3 remix of Wind of Madness starts playing.
???: Poor performance indeed...
 
Albert Wesker ensures complete. Global. Saturation!
Cut to Wesker gameplay, showing off some of his moves, including him dashing with the Uroboros tentacles in his hand to grab a foe and launching them away. As always, the gameplay ends with a showcase of his Ultimatum, which involves him transforming into his Uroboros-infected form from Resident Evil 5's final boss fight and gaining entirely new moves.
Returning for the third time to the trailer, Wesker is seen picking up Baiken and carrying her away. Cut to behind him, a ghostly red hand rushes towards him, but he notices it in time and teleports out of the way, dropping the samurai in the process. As he looks towards the origin of the hand, he laughs to himself and quips:
Wesker: Is that all you have?
Cut to the origin of the hand. The next fighter is seen menacingly standing there. As a remix of OMORI plays, the intruder readies up his knife and performs a slash.
 
Omori feels the battle!
Yeah, you know the drill. The gameplay showcases Omori's gimmick, which revolves around his source material's emotions, and his Ultimatum, a recreation of the "RELEASE ENERGY!!" super attack.
Returning to the trailer for the final time, both the Postal Dude and Baiken get back up and notice the upcoming battle between the two otherworldly human(oid)s. As they pick up their weapons, they charge into the fray and cause a Fight Cloud. After beating up each other for a while, everyone charges up their Ultimatum, but just before they can unleash it, the trailer cuts to the YAUFG logo.
 COMING SOON 
A post credit scene reveals that everybody was knocked out, as the camera pans over to the right to reveal Mario with a bunch of bandages covering his head and... ahem, "weak point". After a few seconds, he shouts a muffled "Wa-hoo! I'm-ma the winner!"
==THE END==
That's it for now, bye!
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