Versions

This page shows summaries of each patch's changes. You can also view the update history on 20MTD's Steam News page.
Removed content is listed on Removed and Unused Content.
== 1.0.1 ==
Steam Deck verified & bugfixes. Released June 15th, 2023. Announced on Steam here.
* 20 Minutes Till Dawn is now officially "Verified" for the Steam Deck!
* Fixed Holy Shield's invulnerability frames after breaking not triggering, causing players to instantly take damage right after the shield breaks.
* Fixed weapons sometime continuously firing, ignoring the need to reload.
* Fixed Assassin's effect from sometimes trigger on-death effects twice (including enemies dropping extra exp orbs)
== 1.0.0 ==
Major content update. Released June 8th, 2023. Announced on Steam here.
* Added Weapon Evolutions.
* Added 3 new Weapons:
** Cyclone Sword, Salvo Knives, Watering Gun.
* Added 6 new Tomes:
** Tome of Electro, Tome of Glass, Tome of Might, Tome of Stillness, Tome of Vitality, Tome of Wind.
* Balance Changes:
** Magnetism Tree:
*** Magnetism: Pickup Range increased from 30% to 50%
*** Excitement: Pickup Range increased from 20% to 30%. Fire rate buff increased from 30% to 50%
*** Watch and Learn: Pickup Range increased from 15% to 30%.
** Vision Tree:
*** Glare: Base tick rate increased 0.5 tick per second to 1 tick per second. Base damage decreased from 25 to 15.
*** Saccade: Vision Range increased 10% to 25%
** Bullet Damage Tree:
*** Power Shot: Bullet Damage bonus increased from +35% to +40%
*** Big Shot: Removed Fire Rate decrease
*** Reaper Round: Bullet Damage bonus increased from +15% to +20%
*** Splinter: Projectiles spawned have much lower range now.
** Dragon Tree:
*** Aged Dragon: Damage gain increased from 8 to 15
** Fire Rate Tree:
*** Rubber Bullets: Bullet Damage decrease removed
*** Siege: Ammo refund chance increased from 33% to 40%
** Ghost Friend Tree:
*** Ghost base attack speed decreased from 2 attacks per second to 1.25 attacks per second
** Magic Spear Tree:
*** Magic Spears base attack speed decreased from 1 attack per second to 0.77 attacks per second
*** Soul Drain: Kills to trigger changed from 400 to 500
** Dark Arts Tree:
*** Curse time to activate decreased from 1 second to 0.75 seconds
*** Dark Arts: Change to inflict Curse increased from 25% to 35%
*** Doom: No longer increases Curse time to activate.
** Ice Tree:
*** Freeze Duration decreased from 3 seconds to 1.5 seconds
*** Shatter: Damage decreased from 10% to 7%
** Aero Tree:
*** Aero Magic: Base damage increased from 10 to 20. Activates every 2 seconds instead of on reload.
** Health Tree:
*** Anger Point: Fire Rate and Reload Rate increased from +50% to +70%. Duration increased from 15 to 30.
*** Giant: Removed Move Speed decrease.
** Soul Heart Tree:
*** You can have a maximum of 3 Soul Hearts now.
*** Soul Conversion replaced with Soul Expand: Gain a Soul Heart. Increase max limit of Soul Hearts by +2.
*** Soul Powered's old effect removed and replaced with: Your bullets deal +10% damage for each Soul Heart you currently have.
** Synergies:
*** Death Rounds: Removed Max HP decrease.
*** Gun Mastery: Bullet Damage increased from +15% to +30%
*** Mini Clip: Max Ammo decreased changed from -666 to -4. Reload Rate bonus decreased from +100% to +75%
** Characters:
*** Dasher: Transforms every 10 seconds instead of every 25 kills.
*** Hastur: Tentacle spawn cooldown decreased from 4 seconds to 3 seconds.
*** Hina: She is now invulnerable during her dash. Her Shadow Clone's and Hidden Blade's attack range increased.
** Weapons:
*** Dual SMGs base damage increased from 4 to 8. Range reduced.
*** Batgun damage increased from 8 to 18 but projectiles reduced from 2 to 1.
** Runes:
*** Elemental Shield replaced with Agility: +2% dodge per rank
*** Last Stand replaced with Premonition: +3% dodge chance cap per rank
*** Second Wind replaced with Wind Shield: Gain a Wind Shield that blocks an enemy projectile. Wind Shield recharges after 10 seconds. Recharge time reduced by 1 second per rank.
*** Guardian replaced with Body and Soul: Every 300 seconds, gain a Soul Heart. Max 3. Increase max limit of Soul Hearts by +1 per rank.
== 0.9.1 ==
Bugfixes. Released on 23nd December 2022.
* Fixes
** Fixed Holy Arts having the incorrect description.
** Fixed Eye of the Storm having no description.
** Dodge should now be properly capped to a max of 70% chance (Will add a description for this in the future).
== 0.9.0 ==
New contents and balance changes. Released on 22nd December 2022.
* New character: Dasher
* Reworked the character & gun menus.
* Summoning Rework:
** Removed upgrade tree: Magic Daggers (details of these upgrades are preserved here).
** New upgrade trees:
*** Magic Scythe
*** Magic Spear
*** Trainer
*** Frenzy
** Ghost Friend: Attacks now are much faster and can trigger on-hit effects.
== 0.8.5 ==
New Upgrade Perks: Aero Magic and Dodge! Released on 23rd November 2022.
* New Upgrade Trees:
** Aero Magic: Become master of the wind with Aero magic! Shoot out gales to tear monster apart!
** Dodge: Dodge enemy attacks with the Evasive upgrade perks. These new perks give players more defensive options to help survive until dawn!
* Other Changes:
** Getting ping-ponged around by enemies when players got hit was a frustrating experience. So now, getting hit by enemies will no longer knock the player around. Instead, enemies are knocked away.
** Bullet bounce was causing bullets to go back towards the player and was often obscuring the player sprite. So bounce has been changed to ricochet towards the nearest enemy, reducing the chance that the player sprite will be obscured by bullets.
== 0.8.4 ==
Bugfixes. Released on 2nd November 2022.
* Fixes:
** Enemy projectiles changed to disappear after hitting player instead of continuously pushing players around.
** Enemies now stop movement instantly when frozen to prevent them from 'gliding' and hitting players.
** Fixed Grenade Launcher's explosions not triggering some on-hit effects.
** Fixed players being knocked out of bounds on the Pumpkin Patch map.
** Fixed Raven's Flock of Crows' damage buff not applying to both crows.
** Fixed enemy outline setting not working when set from the main menu.
== 0.8.3 ==
Pumpkin Patch + New Character. Released on 25th October 2022.
* New Map: Pumpkin Patch
* New Character: Raven
== 0.8.2 ==
Visual Update. Released on 10th October 2022.
* Monsters are now animated.
* New option to show enemy outlines.
* Other Changes:
** Temple now only unlocks after clearing 20 minutes mode once.
** Reduced the amount of ranged enemies in the last 4 minutes of Temple.
* Fixes:
** Fixed Glare not always hitting every enemy in range.
** Fixed Sight Magic not working.
== 0.8.1 ==
Temple Hotfix. Released on 1st October 2022.
* Fixes:
** Fixed enemies not spawning in the last minute or so of temple.
** Experience orbs and other pickups that drop outside of the temple walls are now automatically picked up.
** Fixed a bug where the player can sometimes get knocked out of the Temple map in the corner.
== 0.8.0 ==
New contents and balance changes. Released on 29th September 2022.
* New Map: Temple
* New Character: Hastur
== 0.7.8 ==
Endless Mode Rebalancing. Released on 9th September 2022.
* Fixes:
** Fixed a bug with Diamond's "Strong Will" buff continuously stacking.
** Fixed a bug where the "Mysticism" rune would cause all on-hit effects to not activate.
** Fixed a bug with "In the Wind" only being unlocked from "Blazing Speed" and not "Run and Gun".
== 0.7.6 ==
Holy Might + Justice Hotfix. Released on 15th August 2022.
* Fixes:
** Fixed Holy Might not stacking correctly for endless mode.
** Fixed the max HP increase from Justice being reset if the player takes another upgrade that affects max HP.
== 0.7.6 ==
New upgrade perks. Released on 15th August 2022.
* New Upgrades: Holy Arts (holy swords)
* New Upgrades: Dark Arts (smite)
* New Synergies:
** Death Plague = Ritual (New Upgrade) + Reaper Rounds
** Generator = Recharge + Energized
** Kunoichi = In The Wind + Assassin
** Sword and Shield = Justice (New Upgrade) + Holy Shield
** Titan = Angelic (New Upgrade) + Giant
== 0.7.5 ==
Optimization and Bug fixes. Released on 5th August 2022.
* Performance Optimization:
** Made some improvements under the hood to help with lag that occurs when there are too many bullets and collisions happening at the same time.
* Fixes:
** Fixed a bug where using Shana and then using a different character, the other character would still have the re-roll option available.
** Fixed a bug with Focal Point and Refraction overriding the buff from Igniting Lens.
** Fixed a bug with Dual SMG's description not appearing.
* Other Changes:
** Luna's Black Hole lasts a shorter time but sucks in enemies much faster. It also spawns further away from the player. Black Hole restricts players' movement too much, so hopefully the shorter duration and further spawn distance will be less restricting.
** Added an option to turn off auto-reload when you stop shooting.
== 0.7.4 ==
New character and balance changes. Released on 31st July 2022.
* New character: Luna
* add auto-aim mode
* Fixed:
** Fixed bug where Yuki was automatically unlocked without needing to buy her.
== 0.7.3 ==
Magic Bow Hotfix. Released on 17th July 2022.
* Fixes:
** Fixed a bug with Magic Bow where if too many arrows return you at the same time, it may cause some of the arrows to get stuck in midair.
** Added achievement for Magic Bow.
== 0.7.2 ==
New Weapon and Add Localization. Released on 17th July 2022.
* New Weapon: Magic Bow
* Fixes:
** Adjusted Endless Mode enemy scaling.
**Fixed a bug where spamming Abby's ability with Magic Bow may cause arrows to get stuck in midair when returning to your character.
* Add Localization:
** Added Korean.
** Added Hungarian.
== 0.7.1 ==
Some hotfixes. Released on 12nd July 2022.
* Fixes:
** Fixed a bug where at the upgrade selection screen, the selected upgrade wouldn't be highlighted.
** Fixed a bug in Endless Mode that caused Bosses to scale much faster than they were suppose to.
== 0.7.0 ==
New contents and balance changes. Released on 8th July 2022.
* New character: Yuki
* New mode: Endless Mode
* Rebalancing:
** Vision Range capped to 250%.
** Saccade: Increase from stacking multiple Saccades changed from multiplicative to additive.
** Stalwart Shield: nerfed the decreased cooldown.
** Summons can attack at max of 5 times per second.
** Trained Dragon: Attack speed scaling changed from multiplicative to additive.
** Magic Lens: Damage scaling changed from multiplicative to additive.
** Intense Glare: Damage scaling changed from multiplicative to additive.
* Fixes:
** Fixed a bug where the boss arena would get progressively smaller each loop.
** Fixed a bug where endless would start on your last selected Darkness level, instead of Darkness 0.
** Fixed certain summon related upgrades not applying to summons that were acquired after picking the summon related upgrades (i.e. if Vengeful Ghost is taken and then Ghost Friend is taken, Vengeful Ghost would not apply to Ghost Friend).
** Fixed Magic Lens not orienting correctly if you take more than one.
== 0.6.5 ==
Some hotfixes. Released on 21st June 2022.
* Fixes:
** Fixed a bug where the Crossbow would shoot while the game was paused.
** Fixed a bug where if the player released and pressed the shoot button too quickly while charging the crossbow, it would cause the crossbow to continue charging rather than release its shot.
== 0.6.4 ==
Some hotfixes to the game. Released on 19th June 2022.
* Weapons:
** Flame Cannon: Range slightly increased.
* Fixes:
** Fixed a bug where Assassin would cause on-death effects to be triggered on dead enemies.
** Fixed a bug where certain summon upgrade perks (Enhanced Shadow) would carry over between runs.
== 0.6.3 ==
Balance changes to make pure-damage builds more viable, and rebalancing for some weapons. Released on 18th June 2022.
*Weapons:
** Crossbow: Changed passive to - Hold the shoot button to charge. Charging gives more damage and piercing to your bullets.
** Flame Cannon: Reworked to behave like a continuously firing, short range flamethrower.
** Batgun: Damage increased from 6 to 8. Bounce +1
** Dual SMGs: Time to reload changed from 2.5 seconds to 2 seconds. Max ammo reduced from 32 to 24.
** Grenade Launcher: Damage increase from 45 to 60. Time for grenades to explode shortened.
* Characters:
** Hina dash damage increased to 3x bullet damage.
* Upgrades:
** Electro Mage: Lightning now strikes enemy closest to your cursor.
** Glare: Damage increased from 5 to 25
** Dragon: Pierce +1
** Power Shot: Damage increased to from 25% to 35%
** Big Shot: Damage increased from 35% to 45%
** Fresh Clip: Damage after reloading increased from 30% to 50%
** Fire Starter: Launches a fireball every 5th attack instead of every 4th
** Frostbite: Damage reduced from 35% to 15% of enemy max HP
** Shatter: Damage reduced from 25% to 10% of enemy max HP
* Enemies:
** HP of enemies from 10 minutes to 18 minutes reduced for a smoother difficulty ramp.
** Increased how often Shoggoth attacks.
* Fixes:
** Fixed a bug with Sight Magic not applying all on-hit effects
** Fixed a bug that would cause a gun to keep reloading non-stop if canceling out of it with Hina's Dash, which effectively gave the player infinite ammo.
** Fixed a bug that caused Mysterious Trees to do 0 damage to the player.
** Fixed a bug where if Guardian activated off of one of Lilith's spirits, it would cause spirits, bullets, and enemies to stop moving.
** Fixed a bug that would cause the game to crash if Guardian activated off of Hina's shadow clone.
** Fixed a bug with Hina's Enhanced Shadow not increasing her shadow clone's attack speed.
== 0.6.2 ==
Visibility update. Released on 13th June 2022.
*Changes:
**Increased the contrast between the floor tiles and the enemies.
** Fireball and Scarlett's Firewave now spawn further away from the player as to not block view of the player.
** Fixed the northern boss wall not hitting players.
** Re-added the feature that would let players automatically shoot during reload if their ammo was refilled from any source, except now it will not interrupt the reload. Hopefully with this implementation, people who found this annoying and those who found this useful can now both enjoy this feature.
==0.6.1 ==
Released on 11th June 2022.
* Fixes:
** Fixed some issues with certain Achievements either not unlocking when conditions were met or they were unlocking even when conditions weren't met.
** Fixed some localization errors with Polish, Japanese, and Chinese.
** Bullet with setting "bounce first then pierce " will be changed to "pierce then bounce"
* Gameplay:
** HP increased by +1 on every character.
** Enemy spawn rate slightly reduced at the 8-10 minutes mark.
** Removed feature that caused you to automatically shoot during reload if you got your ammo refilled from any source.
== 0.6.0 ==
Hotfixes. Released on 10th June 2022.
*Fixes:
** Fixed controller not working on the mode selection screen. Made controller crosshair movement snappier and quicker in combat.
**Capped the amount of audio playing at once. Hopefully solves issues with too many sound effects causing audio to cut out or just being unpleasant to listen to.
** Dragon: base fire rate increased from 0.25 shots per second to 0.5 shots per second. Base damage increased from 10 to 20.
== 0.0 ==
Early Access released (8th June 2022)
Category: