Factions

There are several Factions (Sects) in the game. Some are considered Good, others Evil, with the player free to align with as they choose. They can be seen and interacted with through the World Map.
== List of Factions ==
===Good===
*Blue Lotus Temple
*Evenfall Abode
*Purple Cloud Temple
*Mystic Unity Sect
*Kunlun Palace
*Sunshade Abode
*Wudang SectDLC
===Neutral===
*Skydome Palace
===Evil===
*Exultant Sect
*Seven-Slaughtering Sect
*Pit of Doom
*Mt. Hundred Insects (Sect)
*Daemonia Temple
== Relationship ==
=== Diplomacy ===
The player's Sect Favor, a.k.a "relationship", with other sects affects what Items, if any, they are willing to Trade with you, and how much they ask for Access. It's also a deciding factor in whether they are openly hostile towards you. A high favor with a sect will not prevent them from attacking you randomly, but conquering the sect will.
=== Reputation ===
The player's sect's Reputation affects how other factions treat you, e.g., by sending higher Cultivation Level Invaders to attack you.
=== Alignment ===
The player's actions and choices have long lasting moral consequences that affect how the other factions treat you in the form of a pseudo-karmic system. 
Note: #Good and #Evil factions cannot cohabit in peace. 
== Conquest ==
== Territory access ==
See also: Stealing
Access can be bought if the Sect Favor is at least "Neutral" (0+). Buying access is not necessary if the sect is conquered. In case the favor changes below that tier, access is revoked and has to be bought again once the Sect Favor is at least Neutral again. The price depends on the Favor tier: 
*Neutral: 200
*Friendly (400+): 50
*Respect (1000+): 5
Without territory access, it is still possible to Adventure and Camp in another sect's territory, but entering the map will cost 50 Favor. If you're entering the Sect map itself, you'll immediately be attacked, and if it's a sect-controlled territory, a random Sect elder will attack you after 30 seconds on the mapXiaWorld.FightMapMgr.NoOpenBorderAttack().
== Sect visits ==
Sect visits here refers a specific type of Adventure that can happen when travelling to a sect, not to camping and entering their sect map. In case the sect is conquered, those visits will always 
=== Group of disciples ===
The adventure's premise will be "[NAME] came across a group of [SCHOOL]'s disciples that came to greet [THEM] while out on the road." The available options will depend on a number of factors. In case the sect is conquered, the only option will be "Proceed", and nothing will happen. Otherwise:
Option / Rule	Display Conditions 	Extra condition 	Result
Amicable chat
Rule: Benevolent	Favor >= 400
Alignment: Unknown, Same or Controversial (player's sect or theirs)	Cult. Level <= 5	
* +5 Favor
* Visit Reward
Amicable chat
Rule: Benevolent	Favor >= 400
Alignment: Unknown, Same or Controversial (player's sect or theirs)	Cult. Level >= 6	+5 Favor
Small talk
Rule: Benevolent	-100 <= Favor < 400
Alignment: Unknown, Same or Controversial (player's sect or theirs)	Favor >= 100 	+2 Favor
Small talk
Rule: Benevolent	-100 <= Favor < 400
Alignment: Unknown, Same or Controversial (player's sect or theirs)	Favor < 100 	+1 Favor
Taunt
Rule: Malevolent	player's sect is Unknown, Controversial or Good
their sect is Controversial or Good	Favor <= 400 	-40 Favor
Taunt
Rule: Malevolent	player's sect is Unknown, Controversial or Good
their sect is Controversial or Good	Favor > 400 	-5 Favor
Taunt
Rule: Malevolent	you sect is Unknown, Controversial or Evil
their sect is Evil 	Favor <= 400 	
* -100 Favor
* up to 2 Injuries
Taunt
Rule: Malevolent	you sect is Unknown, Controversial or Evil
their sect is Evil 	Favor > 400 	-50 Favor
Provoke
Rule: Malevolent	player's sect is Good
their sect is Evil 	Cult. Level >= 7	
*-150 Favor
*+20 Reputation
*+20 Good Alignment
*if Cult. Level < 10: up to 1 random injury
*1 Visit reward
Provoke
Rule: Malevolent	player's sect is Good
their sect is Evil 	Cult. Level < 7 	
*-150 Favor
*-40 Reputation
*+20 Good Alignment
*up to 5 random injuries
Provoke
Rule: Malevolent	player's sect is Evil
their sect is Good 	Cult. Level >= 7	
*-150 Favor
*+20 Reputation
*+20 Evil Alignment
*if Cult. Level < 10: up to 1 random injury
*1 Visit reward
Provoke
Rule: Malevolent	player's sect is Evil
their sect is Good 	Cult. Level < 7 	
*-150 Favor
*-40 Reputation
*+20 Evil Alignment
*up to 5 random injuries
Ignore
Rule: Avoiding Trouble	Alignment: Unknown, Same or Controversial (player's sect or theirs)	Favor < 400 	Nothing happens
Ignore
Rule: Avoiding Trouble	Alignment: Unknown, Same or Controversial (player's sect or theirs)	Favor >= 400 	-10 Favor
Ignore
Rule: Avoiding Trouble	you sect is Good
their sect is Evil 	Cult. Level >= 7	Nothing happens
Ignore
Rule: Avoiding Trouble	you sect is Good
their sect is Evil 	Cult. Level < 7 	
*-100 Favor
*-40 Reputation
*up to 5 random injuries
Ignore
Rule: Avoiding Trouble	player's sect is Evil
their sect is Good 	Cult. Level >= 7	
*-200 Favor
*+30 Reputation
*+30 Evil Alignment
*if Cult. Level < 10: up to 1 random injury
*1 Visit reward
Ignore
Rule: Avoiding Trouble	player's sect is Evil
their sect is Good 	Cult. Level < 7 	
*-100 Favor
*-40 Reputation
*up to 5 random injuries
=== School Elder ===
The adventure's premise will be "[NAME] happened upon an elder of [SCHOOL] while walking down the road." The available options will depend on a number of factors. In case the sect is conquered, the only option will be "Proceed", and nothing will happen. Otherwise:
Option / Rule	Display Conditions 	Extra condition 	Result
Visit
Rule: Benevolent	Favor >= 400
Alignment: Unknown, Same or Controversial (player's sect or theirs)	Cult. Level <= 5	+5 Favor, +50*Cult. Level Cultivation Experience
Visit
Rule: Benevolent	Favor >= 400
Alignment: Unknown, Same or Controversial (player's sect or theirs)	Cult. Level >= 6	+5 Favor, 1 random Artifact of tier 1 or 2
Small talk
Rule: Benevolent	-100 <= Favor < 400
Alignment: Unknown, Same or Controversial (player's sect or theirs)	Favor >= 100 	+2 Favor
Small talk
Rule: Benevolent	-100 <= Favor < 400
Alignment: Unknown, Same or Controversial (player's sect or theirs)	Favor < 100 	+1 Favor
Sneak Attack
Rule: Malevolent	
* Favor <= -100
* player's sect is Unknown, Controversial or Good
* their sect is Controversial or Good	Cult. Level >= 7	
*-200 Favor
*+100 Reputation
*+100 Evil Alignment
*if Cult. Level < 10: up to 1 random injury
*1 Visit reward
*1 random Artifact of tier 3 or 4
Sneak Attack
Rule: Malevolent	
* Favor <= -100
* player's sect is Unknown, Controversial or Good
* their sect is Controversial or Good	Cult. Level < 7 	
*-100 Favor
*-50 Reputation
*+100 Evil Alignment
*up to 5 random injuries
Sneak Attack
Rule: Malevolent	
* Favor <= -100
* player's sect is Controversial or Evil
* their sect is Evil	Favor <= 400 	
*-200 Favor
*+150 Reputation
*if Cult. Level < 10: up to 1 random injury
*1 Visit reward
*1 random Artifact of tier 3 or 4
Sneak Attack
Rule: Malevolent	
* Favor <= -100
* player's sect is Controversial or Evil
* their sect is Evil	Favor > 400 	
*-100 Favor
*-100 Reputation
*up to 5 random injuries
Attack
Rule: Malevolent	Favor <= 500 	Cult. Level >= 7	
*-200 Favor
*+150 Reputation
*if Cult. Level < 10: up to 1 random injury
*1 Visit Reward
*1 random Artifact of tier 3 or 4
Attack
Rule: Malevolent	Favor <= 500 	Cult. Level < 7 	
*-100 Favor
*-100 Reputation
*up to 5 random injuries
Provoke
Rule: Malevolent	you sect is Good
their sect is Evil 	Cult. Level >= 7	
*-200 Favor
*+150 Reputation
*+50 Good Alignment
*if Cult. Level < 10: up to 1 random injury
*1 Visit reward
*1 random Artifact of tier 3 or 4
Provoke
Rule: Malevolent	you sect is Good
their sect is Evil 	Cult. Level < 7 	
*-200 Favor
*-150 Reputation
*+50 Good Alignment
*one grave heart injury
Provoke
Rule: Malevolent	player's sect is Evil
their sect is Good 	Cult. Level >= 7	
*-200 Favor
*+150 Reputation
*+50 Evil Alignment
*if Cult. Level < 10: up to 1 random injury
*1 Visit reward
*1 random Artifact of tier 3 or 4
Provoke
Rule: Malevolent	player's sect is Evil
their sect is Good 	Cult. Level < 7 	
*-200 Favor
*-150 Reputation
*+50 Evil Alignment
*one grave heart injury
Ignore
Rule: Avoiding Trouble	Alignment: Same or Controversial (player's sect or theirs)	Favor < 400 	Nothing happens
Ignore
Rule: Avoiding Trouble	Alignment: Same or Controversial (player's sect or theirs)	Favor >= 400 	-30 Favor
Ignore
Rule: Avoiding Trouble	you sect is Good
their sect is Evil 	Cult. Level >= 7	Nothing happens
Ignore
Rule: Avoiding Trouble	you sect is Good
their sect is Evil 	Cult. Level < 7 	
*-100 Reputation
*up to 5 random injuries
Ignore
Rule: Avoiding Trouble	player's sect is Evil
their sect is Good 	Cult. Level >= 7	Nothing happens
Ignore
Rule: Avoiding Trouble	player's sect is Evil
their sect is Good 	Cult. Level < 7 	
*-100 Reputation
*up to 3 random injuries
=== Mountain School ===
The adventure's premise will be "[NAME] was hurrying along when realized that the mountain school of [SCHOOL] was nearby." The available options will depend on a number of factors. In case the sect is conquered, you can choose the "Proceed", and nothing will happen. Some options linked to hidden quests are under the spoiler below.
Spoiler
Entrusted by the Skydome Palace
Secret of the Thunderclap Cave
==== Visit to the Sect Leader ====
This option is available once per sect. The sect needs to be either conquered, or the Favor with them must be 1200 or more. You'll receive the following rewards:
* Sunshade Abode: 100% quality T11 Artifact made from 
* Kunlun Palace: 100% quality T11 Artifact made from and 
* Skydome Palace: 100% quality T11 Artifact made from and 
* Purple Cloud Temple: 100% quality T11 Artifact made from and 
* Mystic Unity Sect: 100% quality T11 Artifact made from and 
* Blue Lotus Temple: 100% quality T11 Artifact made from and 
* Evenfall Abode: 100% quality T11 Artifact made from and "Ice Silk", material unique to this item, , with the Lables: Light2, Soft2, Elastic and GreatThing_Attack
* Mt. Hundred Insects: 100% quality T11 Artifact made from and 
* Pit of Doom: 100% quality T11 Artifact made from and 
* Seven-Slaughtering Sect: 100% quality T11 Artifact made from and 
* Exultant Sect: 100% quality T11 Artifact made from and 
* Daemonia Temple: Physical Cultivation Law
* Wudang SectDLC: DLC Pet
==== Standard options ====
Option / Rule	Display Conditions	Extra condition 	Result 	
Visit
Rule: Benevolent	
* player's sect is Controversial or Good
* their sect is Controversial or Good	Favor >= 800 	
* +5 Favor,
* +100*Cult. Level Cultivation Experience
* Unlock a random location in the sect region
* random reward from the Treasures loot table	
Visit
Rule: Benevolent	
* player's sect is Controversial or Good
* their sect is Controversial or Good	Favor < 800 	+5 Favor 	
Visit
Rule: Benevolent	
* Favor >= 0
* player's sect is Unknown
* their sect is Controversial or Good	Favor >= 800 	
* +5 Favor,
* +100*Cult. Level Cultivation Experience
* Unlock a random location in the sect region
* random reward from the Treasures loot table	
Visit
Rule: Benevolent	
* Favor >= 0
* player's sect is Unknown
* their sect is Controversial or Good	Favor < 800 	+5 Favor 	
Visit
Rule: Benevolent	
* Favor < 0
* player's sect is Unknown
* their sect is Controversial or Good	Favor <= -200 	-10 Favor	
Visit
Rule: Benevolent	
* Favor < 0
* player's sect is Unknown
* their sect is Controversial or Good	Favor > -200 	+1 Favor 	
Visit
Rule: Benevolent	
* player's sect is Controversial or Evil
* their sect is Evil	Favor <= -200 	-10 Favor	
Visit
Rule: Benevolent	
* player's sect is Controversial or Evil
* their sect is Evil	Favor > -200 	+1 Favor 	
Visit
Rule: Benevolent	
* player's sect is Unknown
* their sect is Evil	Favor > 100 	
* +5 Favor
* +50 Evil Alignment	
Visit
Rule: Benevolent	
* player's sect is Unknown
* their sect is Evil	Cult. Level >= 10 	
* +5 Favor
* +50 Evil Alignment	
Visit
Rule: Benevolent	
* player's sect is Unknown
* their sect is Evil	Favor <100 and Cult. Level < 10	
*-100 Favor
*-100 Reputation
*up to 10 random injuries	
Sneak in
Rule: Malevolent	 	Cult. Level >= 10 and
pass a Luck check: \frac{Luck - 5}{8}%	if sect is Skydome Palace, spoiler below
{| class="mw-collapsible mw-collapsed fandom-table"	
Sneak in
Rule: Malevolent	 	 	 	
=== Visit rewards ===
Some of the visit events (and some extra sources) result in you receiving a Visit Reward. These are randomized, the possible options are:
* 20% (4/20): random Artifact between Tier 1 and 9
* 30% (6/20): between 1 and 3 rewards from the Treasures loot table
* 30% (6/30): between 1 and 3 rewards from the Alchemy Pills loot table
* 10% (2/20): 1 reward from the Recipes and Location Manuals loot table
* 10% (2/20): 1 reward from the Miracle Manuals loot table
== References ==
Category:Game Mechanics