Zan the Bonebreaker

==Summary==
Zan the Bonebreaker is the protagonist of the Hedon games. A half-orc half-demon hybrid, she finds herself as a key player of a war between the underground and the forces of hell, fighting desperately with her sisters to save the world from the forces of evil and eventually climbing down into Hell, as the only person capable of entering the demons' Citadel due to her tainted blood, and slay the Blue Baron commanding the invasion.
==Powers and Stats==
Tier: , higher with equipment
Name: Zan the Bonebreaker
Origin: Hedon
Gender: Female
Age: Roughly five centuries
Classification: Orc/Demon "Demonblood" Hybrid, Sergeant of the Bear Warriors of the Iron Division
Powers and Abilities:
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|-|Inherent=
Superhuman Physical Characteristics, Martial Arts (Not only can Zan quickly kill enemies with her bare hands, but she can perform sliding kicks or jumping roundhouse kicks for extra damage, even while holding a weapon), Acrobatics (Capable of swiftly running and jumping around hordes of enemies, no matter the terrain. Can run across chains even mid-combat or jump on enemies' heads then off of them), Weapon Mastery, Stealth Mastery (Can kill enemies without making any sound, with a stealthy approach being favored at various points in the game), Immortality (Orcs are immortal and do not age thanks to their magic and crystal technology), Non-Physical Interaction (Can attack and kill ghosts), Damage Reduction and Forcefield Creation (Equipped with an Armor Amulet that casts an invisible forcefield around her which lessens the damage she suffers), Automatic Translation (Thanks to her demonic heritage, Zan is capable of instinctually reading demonic languages that she does not otherwise recognize), Supernatural Willpower, Self-Dream Manipulation, Limited BFR and Resistance to Dream Manipulation (When Nithriel invaded one of Zan's dreams, holding such power over them that she could kill her with great ease, Zan eventually regained control, defeating her and forcing her out of the dream. When the Blue Baron brought her into a hallucinatory representation of a world where she lost to him, Zan managed to escape it by rebelling against her demonic oppressors within it, pushing him out of her mind completely to fight him in the real world again), Resistance to Temperature Manipulation (Capable of running around in environments that can freeze human cultists or demons solid. As a half-demon, she should be resistant to heat. Can stand on lava, though not without suffering damage. Armor Crystals protect one from the effects of moving during the timestop effect of a Time Shard, which is otherwise strong enough to cause instant combustion), Acid Manipulation (Can survive some exposure to her own Acid Potions, which can gorily kill humans in one hit and burn through armor and heavy shields in a couple of blasts), and Poison Manipulation (Can withstand exposure to her own Poison Potions, which kill humans much faster than they do her, and keep them constantly stunned throughout)
|-|Weaponry ▾=
|-|Consumables=
Healing (Can instantly restore some lost health with Vials of Healing), Enhanced Senses (Can use Fixer Goggles to see in complete darkness as well as she could under daylight. They also highlight enemies, preventing them from using camouflage), Time Stop and Time Manipulation (By breaking a Time Shard, an invisible bubble will surround Zan, causing anything that enters it to freeze in time for six seconds, with time slowly beginning to flow again in the next four), Earth Manipulation (The Potion of Stoneskin forms a stone armor around the user's skin, almost completely nullifying physical damage), Underwater Breathing (The Elemental Ring temporarily bestows the user with the ability to breathe underwater), Statistics Amplification (The Potion of Might greatly enhances the user's strength, the Amulet of Shadows and the Boots of Journey increase their running speed, the Potion of Haste increases their dexterity and the attack rate of their guns and the Ring of the Red Monk greatly bolsters punching strength), Berserk Mode (The Potion of Might sends the user into a berserker rage which greatly enhances their strength, but reduces their dexterity, causing their gunplay to become less effective while it's in effect), Regeneration (The Potion of Might gives a slow healing effect as it's active, and the Scroll of Nourish can do the same), Homing Attack Negation and limited Invisibility (The Amulet of Shadows makes the user resemble a shadow temporarily, preventing enemies from aiming properly and making homing attacks not lock on to her), Fear Manipulation, Absorption and Damage Transferal (The Choker of the Beast inflicts fear in the hearts of most enemies, forcing them to run away and only rarely be capable of attacking. It also reflects some of the damage they might still inflict back to them and lets the user drain their health by attacking), Empowerment, Ice Manipulation and Weapon Creation (The Bracer of the Revenant imbues ice powers within Zan's axe causing it to freeze whoever it strikes, and allows her to create as many ice axes as she likes), Magic (While unable to use magic herself, Zan carries many single-use scrolls that can cast magic spells), Magma Manipulation (The Scroll of Magma Ball lobs a ball of magma that explodes on contact with enemies or surfaces), Information Analysis (The Scroll of Wizard's Eye maps out the user's surroundings, keeping track of all enemies and noteworthy items in real time, even managing to track projectiles as they're fired), Explosion Manipulation (The Scroll of Inferno causes all enemies within the user's eyesight to burst in a chain of explosions), Underwater Breathing (Type 3: Can explore underwater areas with the Diving Suit), Energy Projection and Electricity Manipulation (Sentry Guns use the same technology as Crylances), Dimensional Storage (Bags of Holding are enchanted to hold more supplies than they normally should), Resistance to Pain Manipulation (The Potion of Stoneskin dulls the user's pain receptors, removing the pain flashes that normally appear when receiving damage in Hedon), Magic and Elemental Manipulation (The Elemental Ring almost completely nullifies damage suffered from magical and elemental attacks), Mind Manipulation and Madness Manipulation (The Psi Crown protects the wearer from mental attacks, the most powerful of which can drive targets insane or even "frying" one's mind in a moment)
|-|Quest Items & Others=
Minor Energy Manipulation (Crystals can produce large amounts of energy and be used to power large machines. Has also access to sources of mana, which can refuel a magician's energy reserves), Magic Negation (Has access to Dispel Magic Scrolls, which can be used to remove protective wards), Illusion and Barrier Negation (The Pendants of True Sight Zan wields are capable of dispelling illusions, allowing her to walk through previous impassable magic walls and see invisible objects), Teleportation (Can teleport with the Charged Chaotic Device, though only once before needing to recharge it with her blood), limited Creation (The Cursed Chalice slowly replenishes its contents, even if emptied), Sleep Manipulation (Capable of crafting sleep potions), Death Manipulation and Soul Manipulation (The Elixir of Death kills not only the body but the soul itself), Power Bestowal (Those who drink the Elixir of Life will gain immortality), Empowerment (Can use her Trinket Enchantment scroll to power up items), Pseudo-Flight (The Angel Feather gives Zan the ability to jump far higher than usual and descend more slowly, allowing her to brave huge falls without suffering damage)
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Attack Potency: Small Building level (Capable of injuring Pit Lord Alphas, who can cause shockwaves of this strength, or normal Pit Lords, who are capable of destroying large iron doors. Can instantly carbonize or flash-freeze enemies with certain weapons, which is this strong. Capable of destroying large sections of stone or concrete walls with a sledgehammer), higher with equipment (Various weapons and spells can inflict much more damage than Zan can without them, and certain potions increase the damage she is capable of inflicting physically)
Speed: At least Subsonic (Comparable though inferior in speed to the projectiles of the Crushbow, a huge, unwieldy crossbow massive enough to be referred to as a "mini-ballista", with bolts enchanted by air magic to be faster. Also comparable though slower to the bullets of the Spike Gun, which has been compared to a Gauss rifle), possibly Supersonic (Somewhat capable of avoiding the bullets from a Hellion's Paingun, which greatly resembles real life miniguns in both form and function), higher with equipment (Potions of Haste increase Zan's combat speed, while the Boots of Journey and Amulet of Shadows increase her movement speed. The Crylance has a "hitscan" effect, being so fast that Zan isn't capable of perceiving it, and it instantly hits enemies upon being fired)
Lifting Strength: At least Class 25 (Greatly superior to human cultists, who can rip off their own limbs, which is this strong, and is capable of easily wielding the Paingun, which was reputed to be too heavy for them to use. Can crush Time Shards to activate them. Capable of using Great Axes, which only the strongest warriors of the Iron Divisions are capable of)
Striking Strength: Small Building level
Durability: Small Building level, higher with equipment (Armor Amulets greatly reduce the damage Zan suffers from most sources and various consumables make her nearly immune to certain types of damage)
Stamina: Superhuman. Can fight for weeks, even with starvation beginning to set in, and then crawling through dark caves aimlessly for long amounts of time afterwards. Through the events of Hedon, Zan fights and explores through various large areas, with her adventure lasting several weeks with little rest. Iron Division members are capable of withstanding any torture without breaking, typically dying before revealing any information to the enemy, despite demons being masters of torture.
Range: Standard Melee Range; Extended Melee Range to Several Meters with melee weapons; Hundreds of Meters to Kilometers with guns
Standard Equipment: All information is gleaned from the Hedon wiki (See Note)
*Armor Amulet: A special type of power Crystal worn as an amulet that creates an invisible forcefield around the wearer, protecting them from most of the damage suffered. Seemingly worn by Zan at all times, even when fully depowered, which only happens after suffering great amounts of damage. Near the end of Hedon: Bloodrite, Zan receives an Overcharged Armor Amulet
*Optional Equipment
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|-|Weapons=
Zan typically keeps all of her weapons on her at all times, and they are only considered optional equipment due to the existence of the Bearzerk difficulty, and them being taken away from her at times.
*Fists: Not a real weapon, but simply Zan's last resort when deprived of them. She is capable of rapidly attacking with punches or perform various sorts of moves, such as leaping roundhouse kicks or sliding kicks when croushing.
*Axe: A staple side weapon of the Iron Division. Can be swung rapidly to cleave through multiple enemies even with a single slice, or thrown forward with a spinning motion and enough force to cleave through multiple weak foes.
*Spike Gun/"Praak": An advanced rifle built out of "dark iron" a special iron ore that can withstand much more heat than normal, due to a crystal-powered coil system that shoots the spike projectiles forward. One of the best weapons for ranged combat, the Spike Gun is relatively weak but very accurate, and has access to both an automatic mode and a burst fire mode. Can be utilized underwater without significant drawbacks.
*Fragfire Gun: Initially intended for pest control, the Fragfire Gun was later popularized among Fixer Goblins as a versatile tool for self-defense. It's powered by a combustible fluid and fragmentation shards, which it fires in shotgun-like spread. The fuel can also be utilized for a mid-range stream of flames. Cannot be used underwater due to its combustion mechanism
*Crushbow: A massive crossbow utilized mainly by the Bear Warrior class that Zan is a part of. Utilizes magazines for a much faster firing and loading rate, and Zan's version utilizes overcharged red crystal arrowheads which cause powerful explosions on impact. Crushbow bolts are also enhanced with air magic that, if the user wishes, increases the bolts' speed and damage, straightens their trajectory at the cost of making the explosions smaller, though this also gives the bolts a piercing effect. Only the air magic-enchanted version can function underwater.
*Potion Launcher/"Pox": A gas-operated gun that shoots canisters that contain potions with effects useful in battle. Can shoot eight canisters before needing to be manually reloaded thanks to a rotating barrel system. The potions can be fired hard enough to break on contact, immediately releasing their harmful contents, or with lesser force, though still enough to harm enemies and cause the flask to bounce around several times before breaking. Though more sorts have been utilized in the past, Zan only has access to two types of potion canisters:
**Acid Potions: Incredibly effective at melting through armor, this ammunition released a large blob of acid over the area it hits, burning through just about anything.
**Poison Potions: Releases a cloud of pink smoke with a pleasant effect but incredibly toxic effects, capable of killing humans in seconds while keeping them constantly stunned throughout. The cloud also be set ablaze by fire weaponry for a powerful blast.
**Frost Potions: Flash-freezes enemies in an area when breaking.
*Crylance: The most powerful crystal-powered weapon used by the warrior-mage Lancer caste of the Iron Division. Utilizing the remaining energy in depleted armor crystals, it fires nearly instantaneous beams of energy which inflict great damage with nearly perfect accuracy, and the ability to pierce through weaker enemies. It can also be charged to fire a slow orb of energy named a "cryball". Upon making contact with a surface or enemy, the cryball blows up into twelve, much faster, smaller cryballs that bounce all around the place, making for a particularly dangerous effect in enclosed spaces. Fires normally underwater, but it will electrocute the user as well unless they are protected somehow.
*Hellclaw: A gauntlet weapon designed by demons, which Zan can only use due to her half-demonic heritage. Though it runs on a limited supply of "ammo" like her other weapons, it never needs to reload. Its primary fire is rapidly shooting balls of crimson energy. Though the shots are relatively slow and have bad spread at range, they are powerful. It can also generate a Hell Mine, a small, spiked object that can be placed anywhere and will explode when enemies pass near it. The Hellclaw can recharge itself with a constant short-range electric beam that drains the target as it damages, replenishing its ammo.
*Paingun: A fearsome demonic weapon fueled with Hell Powder. Though it needs a moment to wind-up its barrels, it can then fire with an incredible fire rate, shredding through hordes of enemies in seconds. It can also fire at a slower rate for the sake of better accuracy and lesser ammo consumption. Cannot fire underwater.
|-|Weapons (Bearzerk Difficulty)=
The Bearzerk difficulty gives Zan a different, melee-oriented kit of weapons. The canonicity of this compared to the normal difficulties is unknown, but she is at the very least trained in using them and has done so in the past given that most are staples of the Iron Division's equipment.
*Hatchet and Shield: A traditional if outdated weapon of the Iron Division. Though the buckler is small due to the presence of Armor Amulets making defense less necessary, it is blessed with a reflective enchantment which causes most projectiles that hit it to fly back at the sender.
*Fire Hammer: A Dwarven war artifact. As the metal it is made of does not transmit heat, its head is blessed with everlasting fire, making for an extremely dangerous weapon. With the advent of the war against Demons, who are naturally resistant to fire, a secondary, explosive enchantment was added to the hammer, which now causes a powerful explosion with every swing. The original enchantment has ran out of some of its power due to the age of these relics, and while it still gives Zan immunity to lava and other sources of fire, it does not fully protect her from the explosions of the hammer.
*Force Pike: An Iron Division weapon enchanted with the power of Air, which gives its thrusts extra range and the ability to drag enemies towards it with magic.
*Great Axe: A minotaur weapon only awarded to the physically strongest of the Iron Division. Despite its bladed end, it has the same heft as a hammer, which gives it unparalleled damage among Zan's melee weapons and carries enough momentum to halt the attacks of even the greatest bosses, forcing them to halt in pain. She is also capable of performing a spin attack with it. The Great Axe is also enchanted by the Iron Division's Earth Mothers, enveloping the wielder in a thorn aura that reduces damage received and reflects some of it to the attacker.
|-|Inventory/Consumable Items=
*Fixer Goggles: Goggles with enchanted crystal lens which highlight the environment in green hues, allowing for exploration of dark environments, and highlighting enemies. Can be turned on and off and only lasts a limited, though fairly long, duration.
*Vial of Healing: A small glass container filled with healing fluid, can be used in the middle of battle for a bit of healing. Zan can carry up to ten at a time.
*Time Shard: A white, floating crystal. When broken, it freezes time for six seconds around the user, with it slowly resuming across the next four. Zan can carry up to five at a time.
*Potion of Stoneskin: Upon being drank, applies a 45-second long buff, forming stone flakes around the user's skin which greatly lessen damage suffered, and dull the user's nerves and the pain they feel. Zan can carry up to five at a time.
*Elemental Ring: A magical, crystal-powered ring. When used, envelops the user in an invisible shield for 90 seconds. This shield greatly reduces elemental and magical damage received and gives the ability to breathe underwater. Zan can carry up to three at a time.
*Potion of Might: Upon being drank, sends the one consuming it into a berserker rage for 60 seconds, greatly increasing their strength at the expense of dexterity, and gifting them with a regenerative boon. Zan can carry up to three at a time.
*Amulet of Shadows: A magically transmuted dark crystal. Turns the wearer into a shadow for 75 seconds, making them partially invisible and increasing their movement speed. Zan can carry up to three at a time.
*Potion of Haste: When consumed, boosts the user's nimbleness and dexterity greatly, as well as greatly increasing the attack speed of some weapons, for 30 seconds. Zan can carry up to five at a time.
*Choker of the Beast: A magically enchanted one-use collar. When utilized, it grants a 30-second buff that strikes fear in the hearts of most enemies, and reflecting damage if they still manage to strike back. Zan can carry up to three at a time.
*Bracer of the Revenant: A one-time use bracer that, for 120 seconds, grants Zan the ability to create ice axes when utilized. Swinging them launches ice shards, and they can be thrown without hesitation, since she can just make more. Zan can carry up to two at a time.
*Scroll of Magma Ball: A magical scroll that shoots an explosive magma ball. Zan can carry up to ten at a time.
*Scroll of Nourish: A magical scroll that gives the user an overtime healing effect for a while. Zan can carry up to three at a time.
*Scroll of Wizard's Eye: A magical scroll that maps the location it's used in perfectly, tracking all entities, items and even projectiles in it in real time. Zan can carry only one at a time.
*Scroll of Inferno: A magical scroll that causes all enemies in Zan's sight to burst into flames. Zan can carry up to two at a time.
*Mystery Potion: A potion with random, extremely potent effects that can completely fill or even overcharge Zan's health and armor as well as giving her buffs similar to other consumables. Zan can carry only one at a time.
*Psi Crown: A rechargeable artifact that protects the user from mental attacks when activated. Its energy will be slowly consumed when it is turned on, however.
*Diving Suit: A modified dwarven diving suit that can be used to explore chilling waters, though it leaks air slowly and is as such only effective for a few minutes. Also gives protection from poisonous gases.
*Boots of Journey: A legendary pair of enchanted boots used for fast on foot travel by ancient guild masters. Can be used to increase running speed, and never runs out.
*Ring of the Red Monk: A powerful magical item that indefinitely increases Zan's physical strength to unmatched heights, but only when she is delivering bare-handed attacks.
*Sentry Gun: An automatic, portable turret that fires weaker, rapid-fire versions of a Crylance's primary fire. Does not work underwater and will be damaged if submerged.
*Bag of Holding: A magical artifact that can store far more than it appears. Allows Zan to carry much more ammunition and up to three Axes or Fire Hammers.
|-|Quest Items= 
Note that quest items with no conceivable combat or utility use will not be listed.
* Sledgehammer
* Iron Pickaxe
* Shovel
* Crystals: Mysterious items that are often used by Hedon civilizations as a source of power.
* Scroll of Dispel Magic: A magical scroll used to dispel seals, as well as potentially other sorts of enchantments.
* Pendant of True Sight: Allows the user to see through illusions, seeing invisible things and being capable of traversing magical fake walls that are unpassable to most.
* Charged Chaotic Device: A demonic item that can be used to teleport.
* Cursed Chalice: A demonic chalice that slowly replenishes whatever it was filled with, even if emptied. Can be used to have an effectively infinite supply of mana, sacrificial blood or blazing hellfire oil.
* Poison Potion
* Sleep Potion: Created off a poison potion, causes anyone who consumes it to fall into deep sleep, though they will suffer nightmares if taken on an empty stomach.
* Elixir of Life: A sample of the magical spring Zan had drunk long ago, gives anyone who drinks it eternal life.
* Elixir of Death: A magical poison that annihilates both the body and the soul.
* Scroll of Trinket Enchantment: Can be used to transfuse the attributes of something into an object.
* Angel Feather: Gives Zan the ability to jump far higher than usual and float down without suffering damage.
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Intelligence: At least Gifted. A masterful fighter and leader even among the ranks of the Wolf Warriors, a caste of the most elite combatants belonging to the Iron Division, itself a faction of highly skilled orcs and goblin warriors who have all trained restlessly for five centuries, Zan is capable of fighting waves upon waves of enemies, slaughtering hundreds by her lonesome in a single battle and even breaking through weeks-long sieges on her lonesome. With the right instructions and equipment, Zan is capable of creating magic scrolls or forging tools on her first attempts, as well as using dictionaries to translate manuscripts, skillfully playing instruments, quickly understanding the workings of demonic items and solving tough riddles.
Weaknesses: Most of Zan's weapons run on limited ammo, and her consumables' effects run out after some time. The Crushbow's main fire can harm her with her explosions if she is too close, and so can the Potion Launcher, the Hellclaw's secondary fire and the Scroll of Magma Ball. The Paingun's barrels need a moment to begin spinning before firing. Her Armor Amulets can run out after she withstands too much damage, and don't offer full protection. The Potion of Might diminishes Zan's dexterity with her guns as it's active. The Scroll of Magma Ball's projectile can be shot down.
Note: As the Hedon Wiki is referenced by an in-game tip as a useful source of information and is almost solely edited by the Hedon developer, it is usable as a source of information about the game.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Game Characters
Category:Female Characters
Category:Video Game Characters
Category:Characters
Category:Warriors
Category:Soldiers
Category:Demons
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Category:Non-Physical Interaction Users
Category:Damage Reduction Users
Category:Forcefield Users
Category:Automatic Translation Users
Category:Supernatural Willpower Users
Category:Dream Users
Category:BFR Users
Category:Temperature Users
Category:Fire Users
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Category:Air Users
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Category:Underwater Breathing Users
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Category:Information Analysis Users
Category:Dimensional Storage Users
Category:Orcs
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Category:Creation Users
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Category:Death Users
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Category:Hedon