109312-hows-about-making-mentoring-more-attractive-and-how

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Heyho there
 
I just did my first sessions as a mentor in our Guild and realised, that it can be very funny, but it lacks a motivation. The amount of renown you get is quite a bit small, but that is not my main problem with the mentoring. I think there should also be a greater deal of XP/AP for mentoring. For example: I was playing with one of our new members, who also is new to Wildstar. Her char is now at lvl 17, cuz we leveled about two and a half levels in an hour. In the same time she got about 250% xp-bars I only got about 5-6% of my bar to the next ender gem, which was quite frustrating.
 
So why not giving at least a noticable amount of XP while mentoring? It does not have to be eqaul to the xp you get though grinding through a lvl 50 area ... not even the half of that amount. But at least round about 5 gems per hour should be a good motivation to do more mentoring. 
 
The good side of more motivation to mentor someone: There will be more teamplay in the lower level areas in the game and the new ppl would experience a more "multiplayer like" feeling. In a MMO the motivation to team up should be allways a big priority and with more helping hands (from smiling players) there will be also more fun to play the game.
 
What are your thoughts on that topic?	
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Ya I agree.. In other games, I have seen mentoring give just as much experience as killing level 50 stuff.  Reason is, since you are scaled down to a lower level the content is basically the same difficulty level.  The gear dropped would be pointless so it would not be something that farmers can abuse... and the money would be low as well. 
 
So basically if mentoring gave like 75% of the experience that you would get at 50's... People would have a blast leveling with their friends..	
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Mentoring in itself will be more appealing to me if we get quality of life things that are simple as..
Shared quest / challenge progression. 
The ability to see and track the quests my party members are on.
Without these grouping up period is just work and isn't fun mentoring or not and in many cases requires voice chat so we're not sitting still for large chunks of time just typing and linking the quests we have left to each other. 	
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Heyho there
 
I just did my first sessions as a mentor in our Guild and realised, that it can be very funny, but it lacks a motivation. The amount of renown you get is quite a bit small, but that is not my main problem with the mentoring. I think there should also be a greater deal of XP/AP for mentoring. For example: I was playing with one of our new members, who also is new to Wildstar. Her char is now at lvl 17, cuz we leveled about two and a half levels in an hour. In the same time she got about 250% xp-bars I only got about 5-6% of my bar to the next ender gem, which was quite frustrating.
 
So why not giving at least a noticable amount of XP while mentoring? It does not have to be eqaul to the xp you get though grinding through a lvl 50 area ... not even the half of that amount. But at least round about 5 gems per hour should be a good motivation to do more mentoring. 
 
The good side of more motivation to mentor someone: There will be more teamplay in the lower level areas in the game and the new ppl would experience a more "multiplayer like" feeling. In a MMO the motivation to team up should be allways a big priority and with more helping hands (from smiling players) there will be also more fun to play the game.
 
What are your thoughts on that topic?
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yep, I agree. We are always using TS³, but without it would be a great problem with the lacking of quests (or may be just see the targets of the team partners). 
 
I would disagree with the need for 75% of XP, cuz for my char the mobs are way easier to kill then to a normal player on that level, cuz of my runes. May be they fix that  unbalance in scaling. If it is hard like being truely on that level 75% of XP where deserved ;)	
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