Kurama Clan

The Kurama Clan (鞍馬一族, Kurama Ichizoku) is a clan of extremely skilled genjutsu users. This talent in genjutsu is due to the kekkei genkai that the clan possesses. The clan has such enormous skill in genjutsu that their illusions cause the brain to make anything that happens to the victim within the genjutsu physically real, allowing the clan member to potentially kill their opponents with genjutsu. Such frightening power is not without its drawbacks, however. The user can rarely control the full extent of their abilities, and as such their subconscious will often regulate that power, leading to the creation of a second personality in control of that power. This personality then overwhelms the original, turning the individual into a monster that is a danger to everyone that surrounds them.
== Template Statistics ==
Str -2, Con -4, Int +6, Wis +2
== Kekkei Genkai ==
The clan member's prowess in that field is so absolute that their genjutsu is simply overwhelming. Furthermore, the genjutsu is so powerful that it causes the brain to believe anything that happens to the victim to the point where the genjutsu physically harms the victim's body. This fearsome ability allows the clan member to potentially kill their opponents with genjutsu.
A Kurama clan member with the kekkei genkai casts genjutsu with a +2 caster level as well as a +2 bonus on the DC. A genjutsu cast by the Kurama clan can affect either Fort or Will save, caster's choice. For a genjutsu that does not deal damage, such as a technique that simply holds the target, the user may add their Int modifier to the level of the jutsu being used as nonlethal damage to the target upon a failed save. If the genjutsu depicts some violent act, such as the target being impaled by spikes, or something of the sort that damage can instead be lethal damage, or nonlethal as the user chooses. Lastly a Kurama Clan member may choose to use any mental stat (wis, int, or cha) to set the DC of their jutsu and attacks (instead of strength), this does not apply to damage, merely to attacks. This also applies to genjutsu that incorporates taijutsu. 
A Kurama with the death attack feature may attempt it without the normal 3 rounds of preparation, reducing that interval to one round.