Kavat Genetic Code

Kavat Genetic Codes are a resource required for the incubation of a Kavat in the Orbiter's Incubator.
==Acquisition==
Kavat Genetic Codes can be earned when scanning alive Feral Kavats at a 25.0% chance (while their corpses may be scanned too for Simaris standing - yet this will not award any codes). Alternatively, one can be bought for each in the Market or with the Kavat Starter Kit for . Bought separately, you will require to purchase the 10 required to start the incubation process.
Vasca Kavats on the Plains of Eidolon do not give Kavat Genetic Codes when scanned.
==Blueprints Requiring Kavat Genetic Code==
Blueprint 	Type 	Quantity
Kavat Incubator Upgrade Segment	Orbiter Segment	10
Chassis 	Component 	5
Neuroptics 	Component 	2
Systems 	Component 	2
Total	19
==Gathering Tips==
*Buying these off the Market is the easiest option if you aren't wanting to put the time and effort into learning how to farm codes quickly. Obtaining Prime parts or Riven Mods and trading them for Platinum can be faster than farming Genetic Codes directly if you are unfamiliar with code hunting.
*Consider farming in a group. The number of kavats that spawn in any given pack is squad size +1, so solo players will find 2 Kavats in each pack, two players will get 3, three players will get 4, and four players will get 5. Multiple packs do spawn per mission.
*Steel Path missions have +100% Resource Drop Rate.
*During the second portion of the Sands of Inaros quest up to 50 Feral Kavats will spawn depending on the player group size.
*Terrorem (Survival) node on Deimos has a number of Feral Kavat that spawn alongside infested enemies for the first 10 minutes of the mission. This is a very slow method compared to exterminate and capture.
**There's also a good chance for a group of Kavats to spawn in the starting room, so one possible strategy is to abort and restart the mission if you don't see any Kavats there or don't get any Genetic Codes from them.
**Alternatively, wait at spawn for 5 mins until the mission starts automatically, 2 trios will spawn in this time (1 trio every 2m 30s). Kavats continue to spawn throughout the mission but it is advised to extract when available.
*You may want to kill the Kavats after they have been scanned to avoid confusion. This is not necessary as Kavats still spawn either way.
*The Synthesis Scanner Cross-Matrix widget has a 45% chance to scan a Kavat twice, with both scans potentially dropping a code. The Vector-Thread widget is also useful to scan more quickly.
*Certain Warframe abilities may make this easier by immobilizing or incapacitating enemies, protecting the Kavats from damage and making it easier to scan them.
**'s is capable of scanning Kavats on kill, eliminating the need to stop their movements or to consider leaving it alive altogether. This method still works even if the player has Kavat completely scanned in their Codex.
**'s puts a large area into the Rift Plane, where can stop Kavats from moving altogether. also marks affected enemies with the caster's energy color, making cloaked Kavats easier to spot.
**'s , 's , 's , 's and 's can be used to Kavats and enemies in a large radius. Minimal power strength on damaging abilities is preferred to prevent killing the Kavats right away.
**'s , 's and 's put Kavats and surrounding enemies to . These abilities also mark affected enemies with the caster's energy color, making cloaked Kavats easier to spot.
**'s , ' and 's Passive can groups of Kavats and enemies. However, Desiccation only blinds units that are facing the caster, and its damage over time may be enough to finish off weakened Kavats.
**'s can be used to immobilize Kavats and enemies and mark affected targets with chains, making cloaked Kavats easier to spot.
**'s , 's , 's and ' can be used to immobilize a single Kavat long enough for scanning.
**'s can crystallize all Kavats and enemies in its area.
**'s and 's can entire rooms of Kavats and enemies.
**'s can immobilize Kavats for a short duration when striking the caster.
* Some Abilities might throw the Kavats in a status, where scans don't work as intended. Abilities include:
** 's 
** 's 
** 's 
** 's 
** 's and 
** 's 
==Notes==
*Resource Booster and Resource Drop Chance Booster do increase the number of codes obtained from a scan.
**Because boosters affect Kavat Codes, the Beast mods Loyal Retreiver or Resourceful Retriever are preferable in Code farming.
*Feral Kavats do not appear on the mini-map while they are cloaked and become invisible.
**This renders or similar mods to be less effective at spotting them.
**However, looking through Scanners can highlight them, even through walls and while they are invisible.
*Companions will attack Kavats indiscriminately, possibly killing them before they can be scanned. Remove weapons and/or attack Precepts from Robotic Companions to make them stand-down. For Beast Companions, equip Elusive Posture and remove any damaging abilities.
**'s Razorflies are prone to attacking Kavats.
*The and its variant can easily collect Kavat Genetic Codes with its Codex scanning mechanic. Bear in mind that only the killing player will collect the codes, and this method will not take into account the Cross-Matrix Widget if you have it installed. Furthermore, this method will only work if the Feral Kavat's Codex entry has not been fully researched. The Heliocor will visually scan Feral Kavats upon kill but will not actually provide Genetic Codes.
*Helios' and ' can be used to acquire Genetic Codes, but only if the Feral Kavat's Codex entry has not been fully researched.
*Using 's passive to create ghosts is useful, as each ghost can be scanned like a normal kavat, and can take advantage of the Cross-Matrix widget, giving a second chance to get Kavat Genetic Codes from the same feral Kavat.
**Ghosts made from unalerted Kavats are sometimes completely invisible, but still scannable in this state if you can find them.
==Media==
KavatGeneStrainU19.png|Old appearance
==Patch History==
es:Código genético kavat
ru:Генетический Код Каватов
Category:Resources
Category:Kavat
Category:Update 19