Kill the Split-Jaw

Kill the Split-Jaw (Also called alien arms) is a contemporary, twenty-sixth century playground game derived from tag involving at least two players with participants assuming the role of and aliens. The game shares qualities with the ancient derivative tag gametype, zombie tag.
One player takes on the role of the "Split-Jaw", a military slang term denoting a member of the species, becoming a near-invincible purser chasing down other players who take on the role of Marines. The Split-Jaw hunts the other players to tag them and convert them into alien "Grunts", becoming subordinate taggers. The only way for the Marines to win is to knock over the Split-Jaw four times to signify the cutting off of four alien jaws, leading to the death of the Split-Jaw player. The Split-Jaw player wins by tagging all the Marines, however, they must stop using a limb of their choice every time they're pushed over. Grunts can also be resurrected as Marines if they get tagged by another Marine instead, thus allowing games to continue for indeterminate amounts of time.
Kill the Split-Jaw is recognized on an interstellar extent and was very popular in the human colonies during the , however, it was discouraged in the core worlds for being too violent for playground activity. Sangheili exposed to the game's existence have often remarked on the game as a "lazy insult".
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==Roles==
===Split-Jaw===
The main tagger is called the Split-Jaw, a reference to Sangheili warriors during the Human-Covenant War. The Split-Jaw can be determined by a number of ways but often either through nomination, volunteering, or random designation. The player to start the game, the Split-Jaw first count to a predetermined number while the 'Marine' players run away or prepare a confrontation. If a Marine got too close to the Split-Jaw during this time, they are allowed to be tagged and turned into a Grunt immediately and the game starts without waiting any longer.
The Split-Jaw must then chase the other players and tag their person with either arms or legs, any other body part does not count. To win the game, the Split-Jaw must have all Marines tagged and converted into Grunts. While the Split-Jaw cannot transfer their role to someone else, they are also near-invincible. This invincibility is managed through a four-strikes system inspired by the four jaws ono a Sangheili, requiring Marines to knock the Split-Jaw to the ground to count a strike. Four strikes and the Split-Jaw will be "killed", ending the game. As a handicap, a strike also requires a Split-Jaw to stop using one limb of their choice and this effect can be stacked. By the third strike, a Split-Jaw player is easy to tip over as they are only supported by one leg.
===Grunts===
The subordinate taggers to the Split-Jaw, derived from military slang for warriors during the Human-Covenant War. When Marines are tagged by the Split-Jaw, the tagged players become Grunts and help the Split-Jaw by chasing and tagging other players. As a handicap, they are not allowed to run and often lead to players 'power-walking' to bend the rules. Like the Split-Jaw, the Grunts can tag and convert players but are also beatable.
If a Marine tags a Grunt before the Grunt can tag, the Grunt returns to being a Marine. Some variations on the rules require Grunts to be knocked over to be converted back into Marines. There is also some uncertainty on rules with how Grunts are to behave themselves while in the role; a common tactic as a Grunt is to pretend to be a Marine and get close to other Marines or to pretend-surrender to Marines and ask to be turned back into a Marine. In some cases, Grunts have genuinely surrendered to Marines and been converted back leading to much frustration from the Split-Jaw.
===Marines===
The rest of the participating players at the beginning of Kill the Split-Jaw, taking on the role of UNSC Marines. Their goal in the game is to survive and kill the Split-Jaw, hence the game title. As Marines, players can run, hide, or confront the Split-Jaw and Grunts. Often to defeat the Split-Jaw, the Marines must team up together and get around the Split-Jaw to knock them over without getting converted into a Grunt in the process.
By pushing over the Split-Jaw player four times, the Marines win the game. They can also recover and reconvert Grunts by tagging said players back into the role of Marines. In terms of social popularity and favorite role, the Marines are the most appealing role in Kill the Split-Jaw. In compare, the Split-Jaw role is often given to ostracized or disliked people participating in the game.
==Fat Kid==
A military training scenario similar to Kill the Split-Jaw, Fat Kid, is often played by the branch within simulations.
Based on the original gametype, Fat Kid begins with a single zombie player armed with very powerful energy shielding, a slow movement speed, high damage output, and high damage resistance. Survivor players, the rest of the participants, are then required to scale or navigate an obstacle course or complicated facility while being pursued by the "Fat Kid" participant. The Fat Kid is often armed with melee weapons of the variety while survivors are armed with an array of firearms salvaged or acquired through the map they navigate.
The Fat Kid is not invincible and can be defeated through concentrated firepower or a well-time assassination from behind due to allowed manipulations in the scenario ruleset as well as glitches uncovered during early iterations of the game mode in training test circles. For the Fat Kid to win, the individual must convert all the survivors, either by their own hand or converted minions from the fallen survivors. The minions, unlike the original Fat Kid, are very weak with zero-to-limit energy shielding and low damage resistance. The minions make up for this weakness with inhumane speed allowed in a simulator and alien melee weapons of their own.
Public awareness of the training scenario was first made after the Human-Covenant War and the increased public exposure of the , though it is popularly believed that it was members from the that first conceived the activity. Some vocal critics of the training scenario have noted it as "inconsiderate of existing health concerns", "un-sportsman-like", or "completely irrelevant to any form of military training." Despite the criticism, the scenario remains in active rotation in War Games simulators across UNSC military installations, including the .
===Anvil Station Split-Jaw===
On the secret collaboration and training space facility, Anvil Station, a more direct game mode inspired by Fat Kid and Kill the Split-Jaw emerged that continued to be recognized by the established names for inspiring game mode. The most common offhand designation for the game mode is considered "Predator".
Placing a Spartan or Sangheili warrior in the role of Fat Kid, the difference from other Fat Kid derivatives came down to the equipment complement and combatant traits: high speed, invisibility, precision weapons and blades, lower overall health but still greater than standard traits assigned within War Games simulation combat. Player casualties would also flip teams, taking on the role of underlings like in Fat Kid.
The 'survivor' players in kind are equipped with fairly simplistic equipment and deployed with a scarcity of weapon options for the purpose of balancing engagements against the Fat Kid "Predator". The Anvil Station rendition of Fat Kid/Kill the Split-Jaw is considered to favor a greater level of strategy and combat diversity and popular between the Anvil Initiative participants. However, the scenario remains classified and relegated to Anvil Station.
==Players==
*Andra-D054 
Category:Games