Game HighlightEntity

;Usage
Game.HighlightEntity(entityId[, shader_color_idx])
--1 = white
	--2 = thick white
	--3 = lime green
	--4 = light blue
	--5 = purple
	--6 = dirt orange
	--7 = light yellow
	--8 = red
	--9 = green
function glow(color)
	local pid = Player.GetTargetId();
	if pid then
		Game.HighlightEntity(pid, color or 0);
		Callback2:FireAndForget(function() Game.HighlightEntity(pid, 0) end, nil, 1)
	end
end
Category:Addon_API