Pterolythux/Legacy

== Description ==
=== Behavior ===
* s are docile pack creatures.
** Groups, or skein, of have no social hierarchy and can be seen migrating in V-shaped patterns closely resembling the patterns of a goose migration when moving to warmer climates.
*** Despite the lack of a hierarchy, their social groups are similar to giraffes, where dominance is asserted by fighting with their necks.
== Appearance ==
The is a hybrid between pterosaurs and very early avialans, having a mostly-pterosaur body shape and locomotion with a short tail and a specific head rudder identical to the tail rudder shape that, unlike pterosaurs and more like primitive bird ancestors, resembles avialans frond tail, flattened horizontally instead of vertically. Additionally, it does not have only one, but two pairs of wings, a large and muscular forward pair, and a second smaller pair attached to its hind legs. Apart from that, different types of spikes cover its back, with the neck and tail having conic-like spikes while the actual back has flatter, rhomboid-shaped ones. This last type of spike also covers its chest, forming a line. Two groups of feather/scale-like patterns cover the sides of its head, protruding from the lower jaw.
=== Males ===
Males have a single nose horn.
=== Females ===
Females have extra decorations on the top of their head.
== Abilities ==
== Gameplay ==
=== Pros ===
The has a decent appetite and can fly, allowing for easier access to food than terrestrials or gliders, and even if they cannot find food or water, it can survive for a while without them as an adult. Being capable of eating on-the-run nullifies the risk of being defenseless while getting stuck mid-eating-animation and allows mobility and attacking while feeding. Its stamina is decent enough to run and swim for a little while.
Their HP is quite high for a flier of its tier, allowing for better survivability compared with similar fliers since unlike most of them, its weight is not so light and more towards average weight for the overall tier. Its bleed defense helps slightly against bleeders. Their average amount of bleed with Serrated Teeth helps them hunt other creatures easier than those lacking these traits, specially against high-HP regeneration or low-total-HP creatures vulnerable to bleed, boosting the lethality of their respectable damage stat even against heavier targets, quite useful in hit-and-run tactics.
Its nightvision is good enough to detect creatures with night stalker without the huge debuff creatures with better nightvision suffer.
's Wall Cling ability allows it to regenerate stamina when clinging from a wall or roof, no matter distance to a normally-standable terrain. Not to mention that unclinging from walls may give a massive height boost at no extra stamina cost.
=== Cons ===
It lacks ambush, giving it a disadvantage against other carnivores. Its stamina regeneration is bad, ensuring once the is tired, it won't recover easily from exhaustion unless it rests frequently. Its HP regeneration is a bit on the lower-end, so while not the worst, it cannot be relied on during battles, and even less against most environmental hazards and %DPS hazards and attacks, such as breaths or cold.
Against heavier creatures with full bleed defense or unbreakability, its damage falls a bit short; and against lighter creatures is still not enough to one-shot them, allowing their defensive status to affect the and making attacking heavy defensive status effect creatures like Eulopii unwise. 
Like other fliers, fly-debuffing abilities like bone-break may be fatal in a combat against heavy hitters. If grounded, its high turn rate value is quite noticeable, being hard to maneuver and easier for most creatures to attack at vulnerable spots. Its average speed and lack of active or passive ranged defensive abilities leaves it quite vulnerable to ranged attacks as well.
Wall Cling can be problematic on narrow areas, leaving it stuck forever in a wall until it menus, or stuck for long enough the attacker you were fleeing from catches up with you.
Its fast-draining appetite causes it to eat quite frequently as a juvenile, making it especially vulnerable during the winter and famine seasons, specially since for its tier, its growth speed is a bit slow.
== Carry-able Creatures ==
== Trivia ==
* Concept by undeary in the Creatures of Sonaria Discord.
** Inspired by pterodactyls, Quetzalcoatlus, and long-necked/flying ornithodirans (that is, the group that contains dinosaurs and pterosaurs).
*** This statement may be in reference to azhdarchids and sauropods.
* can more or less safely traverse through lava (idle animation, sitting, laying down, aggro, cower, hiding scent and walking on a straight line over lava don't hurt the ) as seen here.
== Gallery ==
<tabber style="border:none;">
Main =
This tab is intended to present official concept sheets, color palettes, and Glimmer (if applicable).
PterolythuxConceptArt.png| concept art
PterolythuxPalette.png|'s primary color palette
PterolythuxTrialGlimmer.png|Default Glimmer 
PterolythuxGlimmerSide.png|Default Glimmer day/night
PterolythuxGlimmerTop-Down.png|Default Glimmer , top and bottom views
|-|
Development =
This tab is intended to present anything showcased during the process of development, such as the creation of models, animations, and poses.
Pterolythux Rigged.jpeg|'s rigged model
|-|
References =
This tab is intended to present anything to further observe a creature's design, inspirations, and changes in growth stages for reference.
Pterolythux_juvenile.png|Juvenile 
Pterolythux_teen.png|Teen 
Pterolythux_adult.png|Adult 
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Other=
PterolythuxThumbnail.png| in the game's icon during its release, by wiachko
</tabber>
Category:Limited/Legacy
Category:Limited Dinosaur/Legacy
Category:Glimmer/Legacy
Category:Reuses Calls