Father Bernadette's Mummy

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Father Bernadette's mummy is an undead creature created by an evil deity in response to a prayer by a frustrated villager. Its purpose is to cause calamity to the Muslich winery of Barlox.
The body of the monster was Father Bernadette, a cleric murdered by an agent of the Muslich family. Although undead, the mummy recalls much of its natural life, such as the layout of the village, its murderer, and who its friends and enemies were.
It retains the appearance it had in life, a 6' tall man, but several features have changed. Because its tomb is a huge vat of brandy, it exudes a sickly-sweet liquor odor and its skin is amber-stained. Unlike most mummies, it is not wrapped in bandages. It wears the clothing it wore on the day Father Bernadette was murdered: clerical robes, sandals, and a holy symbol (which does not harm it).
==Combat==
This mummy is extremely powerful. Its two attacks each cause 1d12 hp damage. It recalls its sinking, choking death in the brandy cask, and it exacts poetic justice by drowning its victims. Anything handy will work: a bathtub, stream, rain barrel, pot of soup, etc. If nothing is available, it will try to drag the victim to the river.
The mummy's touch causes an unusual disease: it transmutes the victim's blood into alcohol. Anyone struck by the creature is entitled to a saving throw vs poison. Failure indicates that the person is infected and falls into a drunken stupor. Symptoms include purplish bruises, a cloying scent of strong, sweet wine, and sluggish, slurred speech. If a cure disease or neutralize poison spell is not administered within 12 hours, the victim dies.
Like other mummies, Father Bernadette's mummy causes such terror that creatures viewing it must make a saving throw vs. spell or become paralyzed with fright for 1d4 rounds. For every six creatures present, the saving throw is improved by +l. Humans get an additional +2 bonus to their saving throws. After slaying a victim, Father Bernadette's mummy can cast animate dead to create a skeleton or zombie once per day.
Like other mummies, this one can only be harmed by magical weapons, which inflict only half damage. Mind-affecting spells, cold, poison, and paralyzation have no affect. Normal fire is also ineffectual, for it wears a ring of fire resistance. Even when reduced to 0 hp, its spirit is still restless. It regenerates and re-emerges from its tomb to continue its mission. The only way to destroy it is by use of a special holy formula.
==Tactics==
The mummy typically strikes between 10 PM and 5 AM, and it will always attack someone who was involved in Father Bernadette's murder. Before it strikes, it sends out its zombies to create a diversion. After its attack, it escapes through the vineyards with its victim's corpse. Where others are slowed to half speed, the mummy moves at its full speed (9') around the grape fields. It always picks the rockiest ground it can find and leaves no tracks. If out of sight for more than 2 rounds, it has a 70% chance of remaining hidden in shadows (although its smell might give it away). Being undead, it is invisible to infravision.
Once the mummy reaches the Barlox river, it dives in and swims downstream underwater, re-emerges later, and makes its way back to its tomb. This removes some of its brandy scent, often foiling the keen noses of tracking dogs.
==Habitat/Society==
Father Bernadette was drowned in a huge cask of brandy in the Smedling Winery, and it has entombed itself there. The skeleton of Father Bernadette's wife guards this cask. Any zombies it has animated also dwell there. If wounded, it can regenerate 6 hp a day in its tomb after 12 hours of rest.
Category:NPCs
Category:Undead NPCs
Category:Cleric's Challenge II NPCs