Evankhell

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==Summary ==
Evankhell is a High-Ranker and the former Ruler of the Second Floor. As an ancient who uses the fire element, she is referred to as 'The Infernal Evankhell'.
==Powers and Stats==
Tier: , with Ancient Power and Ancient Spear | , with Ancient Power
Key: Compressed | Decompressed
Name: Evankhell, 'The Infernal Evankhell'
Origin: Tower of God
Gender: Female
Age: Unknown
Classification: Human (?), High Ranker, Former-Ruler, Wave Controller, Hwayeomsa
Powers and Abilities: Superhuman Physical Characteristics, Immortality (Type 1), Limited Self-Sustenance (Type 2; Anyone who can use shinsoo can pass prolonged amount of time without eating by gaining energy from shinsoo itself, although it can put a toll in their health), Supernatural Willpower (Possess a willpower superior to Anaak's), Accelerated Development (Passive; Rankers get stronger as they age), Multiple Selves (Type 1; Possesses a space inside herself inhabited by an "Ancient" entity which communicates with her), Shinsoo Manipulation, Master Martial Artist, Expert Sword User, Acrobatics, True Flight, Extrasensory Perception (Through shinsoo, she can sense beings from several kilometers away), Enhanced Vision (Was able to see Kallavan's small wound from very far away), Statistics Amplification (Can enhance her physical characteristics and speed through shinsoo), Explosion Manipulation (Can create bombs with shinsoo), Telekinesis (Can levitate beings or objects), Pseudo-teleportation, Fire Manipulation (Can create, generate and manipulate fire), Temperature Manipulation (Can generate such intense heat of at least 1538 degrees or even superior. Her flames are much, much hotter than normal flames), Fire Aura (With her Ancient Power, she can manifest her aura as a Fiery Ganesha), Pain Manipulation (Filling an opponent with shinsoo causes them intense pain), Energy Manipulation/Density Manipulation (By controlling shinsoo, the user can control its very high density), Likely Molecular Immobilization/Paralysis Inducement and Minor Matter Manipulation (Shinsoo moves and acts in a similar way to electrons and replaces air in the Tower and Evankhell can likely reverse it's flow to stop movement. Depending on how much shinsoo can be controlled against the enemy, the user is able to hinder the walk of the opponent), Forcefield Creation (Can use shinsoo barriers to block attacks), Danmaku (Can attack using dozens of baangs with a large AoE), Homing Attack (She can control her shinsoo to have it attack where she desires), Healing (SIU stated that through shinsoo, its users can heal themselves or others with it), Limited Size Manipulation (Can "resize" her own size with a Compression Licenser), Power Nullification (Her Primeval Flame is capable of burning matter and shinsoo itself, while her normal flames couldn't), Light Manipulation (Can make her opponents get blind by making her Orb shine), High Shinsoo Resistance, Resistance to Sleep Manipulation via Willpower (Through sheer willpower they can resist the effects of Satcha's "Every Day is Substitute Holliday", which can put its targets to sleep if they are very exhausted), Resistance to Paralysis Inducement/Status Effect Inducement (Casually broke out of Elpathion's Crystal Mirror Room) | Same as before, Large Size (Type 0; Her true size is 7 meters tall)
Attack Potency: Country level+ (With the help of One Fang Base Yama, she managed to deflect Khel Hellam's Partial Release of Ancient Power. Overpowered the 4th Army Corp twice), Large Country level with Ancient Power (Her Partial Release matched Khel Hellam's Partial Release of Ancient Power. While holding back, she break through Elpathion's Lighthouses barrier, destroying most of his Lighthouses in the process, and later on, easily overwhelmed Elpathion's synchronized defenses and the rest of the 4th Army Corp at the same time twice, who during their second encounter, were with the preparations to especially deal with her. Her Partial Release is implied by SIU to be comparable to One Fang Complete Transformation Yama. Stated by the McCage and implied by Yasratcha to be the most dangerous enemy from FUG's side during the War of the Nest, which should make her full power superior to the likes of Prime White with Cullinan and One Fang Complete Transformation Yama. Her Full Release of Ancient Power should be much stronger than her Partial Release) and Ancient Spear (Is able to use the full power of the Ancient Spear due to possessing the Ancient Power. Badly injured Khel Hellam in a single shot without the ignition. Should be vastly superior to Rak's use of the Ancient Spear Ignition) | Country level+ (More powerful than her Compressed state, as the Compression License weakens the true power of its user), Large Country level with Ancient Power (Should be at least as powerful as before)
Speed: At least FTL+ (Easily blitzed many Rankers. Was able to keep up with Khel Hellam and a severely weakened Essence of Bravery Form Kallavan in combat. Kept up with the 4th Army Corp single handedly on two different occasions), higher with Ancient Spear throwing speed (Khel Hellam was not even able to react or perceive this Spear thrown at him until it hit him) | At least FTL+ (Should be at least as fast as before, if not swifter)
Lifting Strength: Class P (Should be physically comparable to Base Kallavan), higher with Ancient Power (Much stronger than Evankhell) | Class P (Stronger than before), higher with Ancient Power
Striking Strength: Country level+, Large Country level with Ancient Spear (Blew away a part of Khel Hellam's torso without the ignition) | Country level+
Durability: Country level+ (Blocked the shockwaves of the battle between Khel Hellam and One Fang Complete Transformation Yama with her two bare hands. The 4th Army Corp even with the preparations to especially deal with her, still needed Lo Po Bia Lepavuv's help and a surprise attack to kill her) | Country level+ (More durable than before. Sustained the damage from Lepavuv's bullet which not hit correctly, while her compressed state couldn't)
Stamina: Superhuman (Weaker or comparable characters are able to continue fighting with lost body parts and a hole in the chest)
Range: Extended Melee Range. Hundreds of Kilometers with shinsoo techniques and shockwaves | Extended melee range. Hundreds of Kilometers with shinsoo techniques and shockwaves
Standard Equipment: Red Sword, Ancient Spear
Intelligence: At least Above Average (As a High Ranker she should have at least hundreds years of experience in fights)
Weaknesses: None notable
Notable Attacks/Techniques:
Ancient Power: Evankhell possessed an ancient power in the form of flames. It manifests as fiery Ganesha. She is the host of an Ancient.
Shinsoo Orb: Evankhell possess a Shinsoo Quality of "Shinsoo Orb", which is a rare skill. Apparently she is the only High Ranker who can use "Blazing Orb".
325 flame elephant release.jpg|Evankhell uses her Ancient Powers to manifest a Fiery Elephant
Orb inferno preparing.jpg|Orb - Inferno (Preparing)
Inferno.png|Orb - Inferno (Activated)
324 - 2.jpg|Orb - Inferno (Effect)
Inferno - flaming ecstasy.jpg|Flaming Ecstasy
FestivalofFlames.png|Festival of Flames
Inferno - wailing flames.jpg|Wailing Flames
Orb - death sentence.jpg|Rare Orb - Death Sentence
437 evankhell flower of flames.png|Flower of Flames (Preparing)
438-05.jpg|Flower of Flames (Effect)
443 evankhell rare orb primeval flame.png|Rare Orb - Primeval Flame (Preparing)
443 evankhell primeval flame burn shinsoo.png|Rare Orb - Primeval Flame (Effect)
473-04.webp|All-Consuming Flame
Triple Rare Orb.png|Triple Rare Orb
Qad Rare Orb Hellfire - Preparing.png|Quad Rare Orb - Hellfire (Preparing)
473-05.png|Quad Rare Orb - Hellfire (Effect)
*Evankhell's Rare Orb: Inferno: Evankhell's shinsoo manipulation creates a massive Orb of fire. The heat that radiates from it can melt nearly anything within a large radius, including low level Rankers and even large warships. 
**Inferno - Flaming Ecstasy: The Orb shoots flame in many directions, creating a force strong enough to easily break through Rankers attacks and fill nearby area with flames.
**Inferno - Festival of Flames: This technique makes the Orb bigger. Dark red flames circulate around the Orb and fill nearby area, creating fiery cyclone beneath.
**Inferno Splash Damage Skill - Wailing Flames: This is powerful Orb technique. Evankhell used it after partial release of her ancient power. The Orb glows more white from heat and blazes several huge streams of fire. These flames can burn Rankers and even High Ranker's Lighthouses can't contain them.
*Evankhell's Rare Orb: Death Sentence: Evankhell gathers a large amount of fire shinsoo and aims it at the opponent, attacking them with a large beam of fire. This is one of Evankhell's stronger attack and she used this against Kallavan causing him to scream in pain. Kallavan had to use one of his strongest technique in order to break free from this attack. Kallavan's response along with this technique's name implies this attack is extremely dangerous.
*AOE - Flower of Flames: Evankhell blasts flames out of her hands which appears like petals and thorns.
*Rare Orb - Primeval Flame: Evankhell's orb produce a special flame that can burn everything, including shinsoo.
*All-Consuming Flame: Evankhell creates powerful pillars of fire to burn everything around her. With this technique, she was capable of burning the projectiles of Lo Po Bia Didiano's giant lemur, while her normal flames couldn't.
*Triple Rare Orb: Evankhell creates three rare orbs that scorch everything nearby.
*Quad Rare Orb - Hell Fire: A more powerful version of the Triple Rare Orb, but instead of three orbs, Evankhell now use four orbs.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
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