Electro Titan

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"Barely controlling her raw magical power, the Electro Titan is a formidable force on the battlefield. She channels some of her magic into a powerful electro whip while the rest spills out to damage everything around her."
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Level 1
Level 2
Level 3
Level 4
==Summary==
*The Electro Titan is the sixteenth Elixir Troop unlocked at Barracks level 16, which requires Town Hall 14.
*She is a ground troop with very high hitpoints and attacks both ground and air targets with a short-range whip attack. In addition, the aura around her causes all buildings (save for s) and troops near her to take constant damage per second.
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==Strategies==
===Offensive Strategy===
*The Electro Titan can soak up a lot of damage and is a great tanker that can damage buildings and troops over Walls. However, as strong as she might be, her very short range does not allow her to zap buildings that are 1 tile away from a Wall. She can easily kill low-health enemy Clan Castle troops due to her aura, making her ideal against swarms of Skeletons and the like.
**Her aura is also excellent for whittling down groups of buildings, though it cannot be buffed by s. If placed into the fray by a Siege Machine, her aura can do significant work given enough time.
*Since she has no preferred target, try to set up a funnel beforehand. However, she is very vulnerable to high-damage defenses like the single-target , Multi-Archer Tower and the Monolith. Always try to bring some low HP troops (e.g. Bat Spell Bats, Archers, etc.) to distract these defenses, or use Freeze Spells to shut them down.
*Multiple Electro Titans' auras can stack, damaging units and buildings in the intersection faster than a single Electro Titan will.
*To demonstrate her power, a single Electro Titan can actually take on a defending Lava Hound and Balloons all by herself. However, a Poison Spell is still highly recommended to deal with them, as she would take significant damage because of the Balloon's very high damage.
*The Invisibility Spell will not negate her aura damage. This is something to keep in mind when using a Blizzard or Super Archer Blimp attack, as a defending Electro Titan will wipe out your troops if your Battle Blimp lands near the Clan Castle.
===Defensive Strategy===
*The Electro Titan can be a formidable defender in a Clan Castle, whose most threatening aspect on defense is her aura, which cannot be shut down by any means; Poison Spells and Freeze Spells will do nothing to stop her aura. She can prove to be an effective counter to strategies that utilise loads of low-health troops such as Bowlers and Witches.
**However, at lower Town Hall levels, where Mass Dragons is common, the aura will do little to the troops, and unlike the Lava Hound, it does not spawn anything after death. Since this unit takes up too much space, it also leaves you with fewer options if you could actually request for one in the first place (the lowest-level Clan Castle that can hold one is level 6, requiring Town Hall 10).
**It will also prove useless against big troops and will do nothing but stall them and deal little damage.
==Upgrade Differences==
The Electro Titan undergoes significant visual changes at all levels except level 2.
*Initially, the Electro Titan takes the appearance of a giant, dark-skinned woman with white hair, glowing white eyes, and wears navy blue clothing with white outlines. She also wears a belt, which sports a silver, triangular rune on it, which corresponds to the magical theme of Town Hall 15 (despite her being available at Town Hall 14, which is jungle-themed).
**At level 2, the triangular rune on her belt turns from silver to blue. She gains a golden bracelet on one of her arms.
**At level 3, the triangular rune on her belt turns from blue to gold. She gains a second golden bracelet, this time on her leg.
**At level 4, the white outlines of her clothing are now golden in color.
==Statistics==
Preferred Target	Attack Type 	 	Movement Speed	Attack Speed	Aura Attack Speed	Range 	Aura Radius	Barracks Level Required
None 	Ranged (Ground & Air)	32	16 	1.5s 	0.4s 	1.25 tiles	3.5 tiles 	16
Training Time of Electro Titan	Training Time of Electro Titan
Barracks available 	Barracks upgrading
6m 	12m
Level	Damage per Second	Damage per Hit	Aura Damage per Second	Aura Damage per Hit	Hitpoints	Research Cost	Research Time	Laboratory Level Required
1 	180 	270 	75 	30 	7,200 	N/A 	N/A 	N/A
2 	200 	300 	100 	40 	7,700 	19,500,000 	13d 	12
3 	220 	330 	125 	50 	8,200 	20,500,000 	14d 	13
4 	240 	360 	137.5 	55 	8,400 	22,000,000 	16d 	14
==History==
Patch 	Type 	Description
October 9, 2022 	Sneak Peek	Announced the Electro Titan.
October 10, 2022	Update 	The Electro Titan was added with three levels.
May 15, 2023 	AI change 	Increased "warden weight" of Electro Titans so that Grand Warden is more likely to follow them.
==Gallery==
Electro Titan info 2.png
Electro Titan info 3.png
Electro Titan info 4.png
==Trivia==
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*The Electro Titan's aura is very similar to that of the Electro Giant in Clash Royale, although the Electro Titan passively attacks targets around her, whereas the Electro Giant only attacks in retaliation if a unit attacks him within a certain range.
*Despite the magical theme the Electro Titan possesses, she is unlocked at Town Hall 14 and not at Town Hall 15 (though she was added in the Town Hall 15 update).
*She harbors some resemblance to Storm from X-Men of Marvel Comics.
*The Electro Titan is the 6th unit in the Clash Universe to have "Electro" in her name. The other six are the Electro Dragon, Electro Owl, Electro Giant, Electro Wizard, and the Electro Spirit.
*Electro Titans will fist bump if an Army Camp with them is interacted with. This is actually a recycled animation that was once used by the Giant.
*The Electro Titan is one of the seven troops to be associated with electricity, the others being the Electro Dragon, , Electro Owl, Power P.E.K.K.A, Battle Machine (when activating his ability), and the Electrofire Wizard.
Category:Troops
Category:Ground Troops
Category:Elixir Troops
Category:Home Village
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