The Institute Interfaces

== Overview ==
The Institute Interfaces is an institution within The Institute that specialises in bureaucracy and tax collection. It is aided by various Interface Units, who automate the vast majority of work concerning information categorisation and calculations, from whom the Interfaces derives its name.
== Interfaces Action Log ==
=== Expand x1 [w1 Action] (0~50) ===
The Institute sends a party to colonise its lost lands. Rice paddies, aided by the assistance of the Interface Units, are starting to come online, Squid Farms are starting to generate Crude Ink, and the Institution now looks to the seas for further sources of knowledge.
=== Expand x2 [w2 Action] (51~100) ===
As Institute colony ships reaches its destination, its captain proclaims the city and island Terminus, to serve as a terminal between the Institute and the natural world.
=== Upgrade x4 [w3 Action] (101~150) ===
As Institute Interfaces voice their concerns about The Institute's overexpansion, a consensus was made to first tend to the existing provinces. Populations grew, large portions of the forests were cut down to make way for rice paddies, and life, in general, was improving.
=== Expand x3, Upgrade x3 [w4 Action] (151~200) ===
The Institute expands, encouraged by the expansion of their neighbors to complete their borders within Great Devin as outlined by the Triple Concordat. While these expansions do cause a strain on the economy, continued development of these provinces will prove fruitful for keeping the economy afloat.
=== Upgrade x10 [w5 Action] (201~250) ===
After the series of last expansions, Institute Interfaces furiously push for development plans to keep the Institute from collapsing under its own weight. Development is prioritised in provinces that produce the most lucrative resources.
=== Upgrade x14 [w6 Action] (251~300) ===
The Institute grows exponentially, as developed lands provide for larger populations, who develop more lands, which provide for even larger populations, who develop even more lands, which provide for further populations, which...
=== Expand x1, Upgrade x9, Mil x1, Raid x1, Walls x8, Event x11 [w7 Action] (301~350) ===
The Institute, wishing to conduct more trade with the continent, settles on a nearby island to use as a hub for trading. Cities are constructed to aid in facilitating trade between Great Devin and the continent.
The Institute continues to develop its provinces, this time with those that were unable to be developed due to a lack of manpower. New fields of rice, papyrus, and cotton are planted, exponentially increasing the provinces' yields.
The Pirates of the Institute: Ever since the Institute's founding, the people have yearned for the seas. But there is only so much room in the Institute Arsenals and expeditionary forces. Young institutemen have thus resorted to piracy to fulfil their dreams of adventure, heroism, and booty. And as years pass, their numbers grow steadily, to the point the Institute Arsenals cannot keep them contained. Thus, the Institute Arsenals signed an agreement with these Pirates of The Institute, where the Institute Arsenals would overlook the Pirates' activities, so long as the Pirates do not infringe upon the Devan Isles, and the Pirates pay tribute to the Institute government of its scientifically significant findings. With official sanction from the Institute Arsenals, the young and fearless Pirates of the Institute sail yonder, looking to fulfil their hunger for adventure and booty.
The pirates descend upon the large ruins of Synskinrwat, mopping up whatever shiny metals and exotic goods they can find. They pillage and plunder the smaller villages around it, giving themselves an infamous name.
The Pirates of the Institute, while pacified by their treaty with the Institute Arsenals, still pose a potential threat to the security of the Institute. Thus, to protect its cities and populations from potential raids, the Institute decides to build walls on all of its territories to secure their holdings.
11 Theses - Most Influential and Controversial Papers since the Founding of The Institute. 1. 'On Measuring the Earth's Radius' by Exon (43 PC) 
2. 'Theses on the Institute Metric' by Clauron (44 PC)
3. 'Elderon's Decipherment' (The Canon Papers) by Elderon (56 PC)
4. 'On Right Triangles' by Teleron (98 PC)
5. 'On the Planets and their Motions' by Exeron (151 PC)
6. 'On General Arcanism' by Miron (244 PC)
7. 'On Homunculi' by Kimeron (289 PC) 
8. 'On the Fusion of Species' by Kimeron (295 PC) 
9. 'Compendium of Hallucinogenic Plants around the World' by Kjemii (301 PC) 
10. 'Theses on Legalism' by Koron (333 PC) 
11. ' On General Metallurgy' by Quoron (341 PC)
===Expand x1, Upgrade x24 [w8 Action] (351~400)===
As the Institute ventures into the seas, it finds the need to often resupply its vessels with food, water, and other necessities. Posts on islands are found to ensure that Institute vessels venturing north recieve the supplies to venture further north then ever before.
The Institute, now having gotten rid of its Pirates, can freely expand its industries, notably its Resources industries, without fear of the Pirates breaking their pact. Mines, farms, and workshops expand to tend to the needs of the ever increasing population.
===Expand x2, Upgrade x32, Walls x1 [w9 Action] (401~450)===
Hearing of the distant continent of Idaros to the far east, the Institute establishes several posts on the island chains on the way to it. It is hoped that these posts will provide ample housing and rest for those sailing to the undiscovered continent.
Work! Coin! Even more Work and Coin! The foundations of Institute industry and agriculture expands as new technologies such as aqueducts and water lifts are used extensively both for public use and irrigations.
The Island of Noriparadis, colonised merely decades ago, is in a precarious situation. It is close to powers that consider this island a part of their homeland, and to ensure security for the upcoming Signing of the KCEP, walls were erected to secure peace for the island.
===Weekly Event x1, Expand x2, Upgrade x40, Arm x1, Flt x1, Raid x1, Walls x4 [w10 Action] (451~500)===
The Little Ice Age of 451~456 PC: The year 451 PC was an unusually cold one. Many crops failed or were not as productive, including Rice, Cotton, and Papyrus. While the winter of 451 PC was able to be passed mostly unfettered as the Interfaces distributed grained stored in case of a drought, this proved not to be enough for the years to come.
The year 452 was ominous. The Interfaces warned of stored grain being emptied within the year, while the Archives reported a drop in temperatures over the entire Institute territories and colonies, save for Proidaris. The Archives named the phenomenon 'The Little Ice Age', seeing that it would not pass for several more years. The Interfaces implemented rationing programmes that were planned in case of war, while the Arsenals and Arms mobilised an enormous fleet to travel to the unaffected islands near Proidaris to find wealth and food. The island of Proidaris was heavily developed with agricultural industry in mind, while its ports were expanded to import grain from Idaros to Devin and beyond.
By year 455, the Institute grain supply had finally worn out, despite shrinking rations and increased imports from Proidaris and Idaros. By this time, however, the Archives had figured out the cause of this Little Ice Age - little soot particles were isolated from samples of air, providing evidence that the drop in temperatures were caused by a volcanic eruption. While the fact itself did not provide a solution to the impending famine, it provided the framework for advancements into methods with which to measure temperature - the Tempum - and its relations with agricultural productivity. Institute Archives would conduct experiments with Papyrus-Cotton blend sheets, with which to create controlled environments with sunlight and temperature being monitored to gain insight to the optimal conditions for agricultural growth. This would be named the Greenhouse Method.
The year 456, the last year of the Little Ice Age, was the darkest times. The Greenhouse Method was yet to be widely implemented, while the empty grain stores meant the wider population had no access to food. The famine of 456 resulted in the deaths of thousands, approximately 3% of the population, while malnutrition rates soared as high as 15%. After the end of the Little Ice Age, a day of mourning and remembrance was proclaimed for those who perished during the famine.
This famine would go down in history as a turning point in history, as a quicker implementation of the Greehouse Method could have staved off the disaster of 456. Scientific knowledge exists now not only to decipher the Elder Texts - but also to prepare and solve disasters such as this.The Institute continues to explore the Serpent's Run, discovering a southern passage that takes longer to travel but goes through less rugged waters. Seeing that a sealane to Idaros using this route is advantageous, various ports are constructed in strategically important islands. In the process, it finds a tribal society, the Psihori, occupying one of the islands. In an agreement with its chief, The Institute agrees not to settle inland, instead creating a small port city on the island's shores.
With the implementation of the Greenhouse Method, Strynger Vitae Fertilisers, and constructions greater irrigation projects through Water Lifts and Aqueducts, Institute agricultural production nearly doubles in productivity. Scientific progress is slowly being seen not only as a method to decipher the Elder Texts, but also to improve the lives of the greater populace.
Si Vis Pacem, Para Bellum.
The Institute, in order to avoid a total famine, sends expeditionary forces to islands near Proidaris where the effects of the Little Ice Age are not as abysmal. One such island existed, of the Breza nation, who in the face of overwhelming force volunteered to join in the Institute's efforts to feed its starving citizens.
In response to the militarisation of its neighbor to the east and the shock of the military might of the newly met Stryng, Institute Arms orders the construction of various fortifications on its holdings. Using technologies learned from Stryng, their construction gives the Arms and Archives better insight into the know-hows of military engineering.
===Expand x1, Upgrade x49, Arm x4, Flt x4, Raid x5, Walls x2 [w11 Action] (501~550)===
After its colonisation of the Serpent's Run, the Institute finds that over the horizon lies not only the continent of Idaros, but also an entirely separate chain of islands - the Everchains (Aecatenae). To facilitate trade and exploration into these unknown lands, the Institute colonises an outpost island near Proidaris, named Proaecatenis.
As Institute trade with Idaros and Anstria flourishes, so does its agricultural variety and technological know-how. Cities expand at an exponential rate, taking in immigrants who seek to learn Institute science and magic from its surrounding nations.
Seeing its neighbor, and the continent of Idaros afar heavily militarising, the Institute Arms and Arsenals push for further militarisation to protect its furthest colonies from harm.
To secure the island of Proidaris and Proaecatenis, and its surrounding isles, significant expenditure must be put to the Arms and Arsenals. The nation of Breza has been approached by an even larger force than before, to pay for the Institute's defence services; to which they accepted reluctantly.
Seeing its neighbor, and the continent of Idaros afar heavily militarising, the Institute Arms and Arsenals push for further militarisation to protect its furthest colonies from harm.
===Expand x2, Upgrade x54, Arm x1, Flt x1, Raid x6, Walls x2, Road x1, Port x1, Event x24 [w12 Action] (551~600)===
The eastern coast of Kashar Maht, which had once been so full of lively civilisations and cultures, have started to fade away. What could possibly be the problem? Perhaps Avalonian colonists? To investigate the root cause of the fall of civilisations along the Kashar east coast, outposts have been constructed on islands off the coast to study the continent from a safe distance.
With the fall of Stryng, a significant portion of its refugees, especially their scientists and engineers, flock to escape the chaos of the crumbling empire. The Institute sends humanitarian personnel to invite these refugees, primarily those with scientific knowledge, to the Institute. Their contributions, along with recent advances in Arcanism made by First Contact with the Ha Irunah of Cyge and a combined research project with their mages, have made the Institute richer, more populous, and more prosperous than ever.
To prepare against any foes, be it the ever-growing powers from Idaros or the unknown mysteries from inland Kashar Maht, the Arms and Arsenals demand that the Institute be ever-vigilant. Additional military assets are thus created to protect the Institute from any possible outside threats.
The Institute is facing threats of security from both the East and West - the continent of Idaros, whose tales of wars and raids could be heard from a quarter of a world away - and the continent of Kashar, whose civilisations off the eastern coast collapsed in the East Kashar Collapse. To fund security measures, the Institute's protectorate of Breza was once against asked to contribute to our efforts to militarise - which they accepted without much choice
In the case that the cause for the East Kashar Collapse was a hostile force from the continent's interior, walls were erected on the newfound outposts to protect them from any possible military incursions.
As Institute industries in agriculture and manufactured goods grow, more and more of them are exported to nations around the world. To ease the movement of goods, people, and most importantly, ideas, large-scale infrastructure projects were undertaken by the Works to connect the First Bastion with its nearest port city, Bastion-upon-Sea, and to construct large harbours to accommodate for increased traffic.
24 Papers - Most Influential and Controversial Papers since the Young School Reforms of 350 PC.1. 'On the Rediscovery of Old Devan Magic' by Kroton (361 PC)
2. 'On the Decoupling of Souls' by Pyron (389 PC)
3. 'On Telepathic Modifications to the Soul' by Pyron (393 PC)
4. 'Theses on Mathematical Notations' by Ethon (401 PC)
5. 'Theses on Banking' by Merii (403 PC)
6. 'On the Manipulation of Emotions by the Soul' by Neron (411 PC)
7. 'On Arches' by Ixion (432 PC)
8. 'On the Measurement of Temperatures' by Clyron (454 PC)
9. 'On the Greenhouse Method' by Moron (455 PC)
10. 'On Idae and Vitae' in the Strynger Transcripts
11. 'On the Use of Vitae as Fertilisers' in the Strynger Transcripts
12. 'On the Origins of the Organic Body' in the Strynger Transcripts
13. 'On Decoding Physical Life' in the Strynger Transcripts 
14. 'On Phlogistones' in the Strynger Transcripts 
15. 'On Psihori Wayfinding Techniques' by Sylon (499 PC) 
16. 'On the Military Applications of Fire' by Sikeno (510 PC) 
17. 'On the Origins of Species' by Tjakii (515 PC) 
18. 'On the Theory of Atoms' by Tymion (523 PC) 
19. 'Decipherment of the Images' by Helion (527 PC) 
20. 'On the Semimaterial Realm' by Pareon (568 PC) 
21. 'On Observing the Immaterial' by Pareon (575 PC) 
22. 'Compendium of Spirits' by Pujikii (589 PC) 
23. 'On General Life Modification' by Celterion (596 PC) 
24. 'The Map and Encyclopedia of the Known World' by Joira (600 PC)
===Expand x3, Upgrade x73, Arm x1, Flt x1, Raid x7, Walls x3, Port x5, Monument x1 [w13 Action] (601~650)===
To further the study of this Earth, islands are settled to allow the Institute to investigate more events, further from its capital. Islands of Probarasidis, Proanstris, and Exserpentis are settled for this purpose.
The Institute finds itself in a very strong position, both militarily, scientifically, and economically. Most of the Institute's efforts are now directed towards advancing the common standard of living, so that the most brilliant among them may be put to great use without worry for material restrictions for advancing the March of Scientific Progress.
The Fall of Civilisations instills great fear to many in the Institute. Its military is further expanded to prepare for whatever the world may throw at them.
To investigate the East Kashar Collapse, the civilisation furthest south is investigated. Various artifacts of the Vecc Castorea civilisation are brought back to the Institute for further studying.
In case the Fall of Civilisations is caused by a hostile force, newly settled islands are fortified with walls to prevent any tragedies.
Civilisations are collapsing to the east and west. To the west, the East Kashar Collapse still has not been found with good explanation, while to the east the civilisations of Stryng and Elunos disappear from existence. To investigate the whyabouts, the Institute builds several ports along its islands to support the exploratory vessels to venture further than before.
As the Institute expands, so does its demand for administrative tasks. A construction project of monumental scale is proposed by the Works to create a great building - the Great Institute Headquarters in which to house its most prized artefacts and rooms of importance, including the Elder Texts, Administrative Unit 01, the Speakership, and the Great Archives.
=== Expand x6, Upgrade x79, Arm x1, Flt x1, Raid x8, Walls x6, Port x5, Monument x1 [w14 Action] (651~700) ===
The Institute expands to fulfill its territorial ambitions outlined by the Triple Concordat, and beyond. Settlements are founded on mainland Cygis and Kasharis for investigation into continental geology and facilitation of exploration and commerce with continental powers.
The Institute invests in its newly colonised settlements in the Devan Isles and the Mainlands to even out the growing disparity between its regions.
Institute militarisation continues, with technologies and magics from newly met civilisations enhancing the Arm's understanding of military technologies.
Remaining archeological sites of the Vecc Castorea civilisation are excavated, revealing fascinating new artifacts that grant the Institute insight into the East Kashar Collapse.
As per standard procedure, new Institute holdings are fortified in case of foreign aggression.
Ports are constructed in key Institute outposts and islands to allow for explorers to venture further over the horizon.
Commerce between the various islands within the Institute inevitably passes by the Bastion-Upon-Sea, which has grown to be one of the largest ports and harbours in the Institute, if not the greater world. To allow for ships to dock even at night, a Great Lighthouse is constructed to allow for work to continue into the night.
==Portal==
Category:Kashar-Maht
Category:Nations
Category:The Institute
The Institute Portal 	The Institute Portal
Main Page 	The Institute
Institutions 	Institute Archives · Institute Interfaces · Institute Envoys
Resident Species 	Avalon · Pjuurak
Other Institute Pages	Devan Isles · Triple Concordat · Elder Texts and Interface Units · Institute Metric · Theory of Sorcery