Sanity

Not to be confused with Sanity Points.
== Overview ==
Sanity is one of the main 4 stats that the player must keep in control to not die, its shown in the board from the bunker only and explained in short words, It's the human necessity to sleep , the most efficient way of restoring it is interacting with the bed on the bunker.
== Sleeping ==
When interacting with the 2 floor bed every player on the bunker gets a notification if they want to sleep aswell, a countdown begins and if everyone has choosen yes a day gets skipped once a screen where the player is counting 3 sheeps finishes, this transition restores the whole sanity bar.
=== Hallucination ===
This hostile entity shows itself when your sanity bar is something below 25%. should the player make visual contact or get too close to it they will get jumpscared by this enemy, losing some health in the proccess. 
=== Sanity Modifiers === 
Below are the items, events or situations that affects the player sanity.
Modifiers 	Effect
Leak on ceiling	The more water leaks are present on the roof, the faster you lose sanity (-)
Toys 	Depending on the amount, depletes sanity slower (+)
SOS signal 	Breaking the morse code removes a bit of sanity (-)
The Stalker 	Drains sanity per minute and doesnt let you recover sanity when sleeping (-)
==Tips==
* Sleeping is very often used in speedrun strategies or to just get a high day count.
*Remember that sleeping takes away some of your thirst and hunger bar but gain some health in exchange, use this instead of medkits when you are low on them
*While on the sleep state, most hostile NPCs will not attack you
==Trivia== 
*The hallucination entity mimics the player's head avatar.