Dungeon Fantasy 11: Power-Ups

Dungeon Fantasy 11: Power-Ups (2010) is a 45 page PDF written by Sean Punch. It furthers the Goals of Dungeon Fantasy 3: The Next Level.
==Power-Ups in the Campaign==
* What's in a Power-Up: Name, Cost, Prerequisites, Traits, Material Power-Ups
* Acquiring Power-Ups
==The Power-Ups==
* General Power-Ups: Combat, Caster, Utility
* Professional Power-Ups: Artificers, Barbarians, Bards, Clerics, Demonologists, Druids, Elementalists, Evil Clerics, Holy Warriors, Innkeepers, Knights, Martial Artists, Necromancers, Scholars, Scouts, Shamans, Swashbucklers, Thieves, Unholy Warriors, Wizards
* Racial Power-Ups: Air-Infused, Cat-Folk, Celestials, Coleopterans, Corpse-Eaters, Dark Ones, 
Dragon-Blooded, Dwarves, Earth-Infused, Elder-Spawn, Elves, Faerie Folk, Fire-Infused, Gargoyles, Gnomes, Goblin-Kin, Halflings, Infernals, Lizard Men, Minotaurs, Ogres, Trolls, Water-Infused, Wildmen
==See Also==
*GURPS Power-Ups 1: Imbuements
*GURPS Power-Ups 2: Perks
* GURPS Dungeon Fantasy Roleplaying Game
* GURPS Dungeon Fantasy
Category:Sean Punch
Category:Dungeon Fantasy (series)
Category:Power-Ups
Category:2010