A Post-Honkai Odyssey Chapter 2

A Post-Honkai Odyssey Chapter 2, or APHO 2 for short, is an Open World map that continues the story of A Post-Honkai Odyssey (APHO).
==Characters ==
In the first phase, similar to the first chapter, the player may only control three characters in APHO 2:
*Main Character (APHO), a melee fire character,
* Bronya Zaychik, a ranged physical character,
*Timido Cute, a melee ice character.
After gaining access to St. Fountain, the player will also be able to control:
*Raiden Mei, a melee lightning character.
*Carole Pepper, a melee physical support character and shopkeeper.
In addition, the supporting cast includes:
*Lyle Collodi, a sniper who assists the player in combat
==Daily Tasks==
The player may accept 3 stamina free tasks every day. Upon reaching Moon Ring level 20 Daily Tasks will switch over to Adventure Tasks. Daily Tasks do not count for missions requiring completion of Adventure Tasks. 
==Adventure Tasks==
The player may accept up to 5 daily tasks every Monday, Thursday and Saturday. Similar to other Open Worlds, the task is chosen freely from 3 choices, each having different rewards and objectives. The three choices may be rerolled up to 15 times a day for free, after which each reroll costs an increasing amount of Volatile Krystallum. Each task has a corresponding task giver. Complete the task to increase the corresponding character rating.
==Moon Ring==
First introduced by Bronya Zaychik to help the Main Character (APHO) from Honkai Overdose and possible zombiefication, the Moon Ring is the latest invention of the Schicksal Arms R&D which can turn Honkai Energy into General-Purpose Energy. It keeps absorbing the wearer's Honkai Energy and turning it into other forms of energy and create an amplification conduit for team members, while reducing the explosive Honkai energy's damage. A gag in the story developed when the Main Character thought himself as a battery, due to him having so much Honkai Energy from Honkai Corruption that when the Moon Ring converts it into another form of countless energy, only for Bronya to say that the Moon Ring is the battery, not him. 
As the Overseer said (currently Theresa Apocalypse), it is the byproduct of the Selene System. It may not be as powerful as the Selene System, not even remotely close to it's power and performance, but it's easy to carry and use, and it is readily available for single combat. Leveling and upgrading the Moon Ring is also the overarching form of progress in APHO 2. As you progress at the game, you get to unlock and upgrade various Moon Ring Cores, access to other parts of the map, access to Stargates and leveling up your characters 3 times higher than your current Moon Ring Level.
===Moon Ring Level===
Moon Ring Level limits story progress and maximum character level. Moon Ring Levels may be gained from Daily Tasks and by completing APHO 2 story quests or side quests.
===Moon Ring Core===
The player may choose to activate one of four Moon Ring Cores, which increase character combat prowess. Each core has 7 levels, which are unlocked automatically with Moon Ring Levels. Equipping the Twins Expansion Chip lets you activate all four cores at once.
List of Moon Ring Cores 	List of Moon Ring Cores 	List of Moon Ring Cores 	List of Moon Ring Cores  	List of Moon Ring Cores 
Core name 	Core level 	Required Moon Ring Level 	Effect 	
Basic ATK Core 	1 	? 	Enhances Basic ATK for the team.
Use character's Unique Skill to build up Moon Ring Energy.
In White Heat, character's Basic ATK and Unique Skill have new effects (with required talents unlocked).	
Basic ATK Core 	2 	? 	In combat, Moon Ring Energy is auto-restored. 	
Basic ATK Core 	3 	? 	Entering White Heat fully restores character's KE. 	
Basic ATK Core 	4 	15 	In White Heat, character's KE cap is doubled. 	
Basic ATK Core 	5 	19 	Character restores KE automatically. 	
Basic ATK Core 	6 	23 	White Heat lasts 5s longer. 	
Basic ATK Core 	7 	27 	In White Heat, Basic ATK and Unique Skill deal 50% bonus Crit DMG. 	
Ultimate Core 	1 	? 	Enhances Ultimate for the team
Use character's Ultimate to build up Moon Ring Energy.
In White Heat, each character can use Mega Ultimate once (with required talents unlocked).	
Ultimate Core 	2 	? 	In White Heat, character restores 2 SP per second when not casting Ultimate. 	
Ultimate Core 	3 	? 	Entering White Heat reset character's Ultimate CD. 	
Ultimate Core 	4 	16 	Character's Ultimate CD is reduced by 50%. 	
Ultimate Core 	5 	20 	Moon Ring Energy builds up 20% faster. 	
Ultimate Core 	6 	24 	Character's attacks restore SP 20% faster. 	
Ultimate Core 	7 	28 	In White Heat, Ultimate deals 50% bonus Crit DMG. 	
QTE Core 	1 	? 	Enhances QTE for the team.
Switch character or use character's QTE to build up Moon Ring Energy.
In White Heat, triggering any character's QTE also triggers that of the other character.	
QTE Core 	2 	? 	Enemy kills reset switch CD and trigger QTE for all team members. 	
QTE Core 	3 	? 	Entering White Heat resets switch CD and triggers QTE for all team members. 	
QTE Core 	4 	17 	Enemy Suffocated state lasts 2s longer. 	
QTE Core 	5 	21 	Character builds up enemy Trauma 50% faster. 	
QTE Core 	6 	25 	White Heat lasts 10s longer. 	
QTE Core 	7 	29 	In White Heat, QTE deals 65% bonus Crit DMG. 	
Evasion 	1 	? 	Enhances Ultimate Evasion & leap for the team.
Taking hits, Evasions, Ultimate Evasions, Leaps, and Leap Counters build up Moon Ring Energy.
In White Heat, character's Ultimate Evasion Skill CD is reset and Evasion Counters can be performed directly after Evasions.	
Evasion 	2 	13 	In combat, character can leap 5 times in a row and evade 3 times in a row in mid-air. 	
Evasion 	3 	14 	White Heat lasts 5s longer. 	
Evasion 	4 	18 	In White Heat, after an Ultimate Leap that dodges a melee attack, character can perform Leap Counter directly. Team shared CD: 10s.	
Evasion 	5 	22 	In combat, Evasions can trigger character's Ultimate Evasion Skill. 	
Evasion 	6 	26 	White Heat lasts 10s longer. 	
Evasion 	7 	30 	In White Heat, Counter ATKs deal 30% bonus Crit DMG. 	
===Expansion Chips===
While exploring APHO 2 and completing quests, the player may obtain Expansion Chips for the Moon Ring. The number of equipped Expansion Chips is limited by Load. Load can be increased by unlocking or buying Chip Slots, with the maximum unlockable Chip Slots being 8, and the last 2 remaining to be bought using Volatile Krystallum at Carole's Shop.
List of Expansion Chips 	List of Expansion Chips 	List of Expansion Chips  	List of Expansion Chips 
Chip Name 	Load 	Effect 	Source
Blade Edge 	1 	Team members have 5% bonus ATK. 	Complete main mission [III - The Hanged Man].
Wrath 	2 	In White Heat, team deals 20% bonus Crit DMG. 	Stargate: Deep Into Madness
Rythm 	1 	Ultimate Evasions & Leaps restore 5% HP for the team. 	
Mercy 	1 	Character's HP drops to 1 when taking fatal DMG and character stays invincible for 1s. Team shared CD: 10s. 	Stargate: Between Truth and Falsehood
Trapped Beast 	2 	At 10% HP or less, character has 30% bonus ATK. Team members cannot restore HP. 	Carole shop (70000 Volatile Crystallum)
Perseverance 	2 	In White Heat, all debuffs are removed and character has full immunity. 	Complete story stage VII - Back in Arcane Castle.
Dark Shadows 	2 	When not in combat, assassinations restore 15% Moon Ring Energy. 	
Wing 	1 	When not in combat, character can leap 3 times in a row and evade 2 times in a row in mid-air. 	Carole shop (40000 Volatile Crystallum)
Clairvoyance 	0 	Reveals hidden chests in the scene, shows monster data, and probes for hidden marks. 	
Idol 	0 	Timido keeps her mask on in stage. 	
Gratitude 	1 	Evasions and character switches do not interrupt Basic ATK sequence. 	
Infinite 	2 	In White Heat, Combo ATKs cost no KE within 2s after landing a QTE. 	Stargate: Cage of Deceit
Liberation 	2 	In White Heat, Ultimate deal 50% less DMG. Within 6s after landing Ultimate, Basic ATK and Combo ATK deal 120% ATK of adaptive DMG every hit. 	
Surge 	2 	After assembly, during battle, when not casting Ultimate, characters whose SP is below 60 will gain 1 SP per second. 	
Hammer 	3 	Ultimate costs 25% more SP but deals 40% bonus DMG. 	
Destruction 	2 	With Ultimate Core activated, characters can cast Mege Ultimate more than once in White Heat. 	Carole shop (70000 Volatile Crystallum)
Covenant 	1 	Character switch CD is reduced by 50%. 	Clear Floor 10 in Submerged City.
Array 	2 	In White Heat, Ultimate Evasion Skill resets switch CD and trigger QTE for all team members. 	Clear Floor 30 in Submerged City.
Poisoned 	3 	Character deals 20% bonus DMG to debuffed enemies for 10s. 	Clear Floor 40 in Submerged City.
Wind 	1 	In combat, character can evade in succession without any limit on the ground. 	Complete story stage X - Gates of Stars.
Crossbow 	2 	In White Heat, evasions cost 6 SP and enable the next Counter ATK to deal 100% bonus DMG. 	Stargate: Bitter Bluffs
Sight 	2 	Performing an Ultimate Leap Counter with perfect timing restores 20 SP and 15% Moon Ring Energy for the team. 	
Moon Shine 	2 	In combat, Moon Ring Energy is auto-restored (cannot stack). 	Carole shop (70000/120000 Volatile Crystallum)
Burning Sun 	2 	Character restores KE automatically (cannot stack). 	Carole shop (70000/120000 Volatile Crystallum)
Zeal 	3 	After assembly, In White Heat, all team members restore 3 SP per second when not casting Ultimate (cannot stack). 	Carole shop (100000/150000 Volatile Crystallum)
Creek 	3 	Moon Ring Energy builds up 20% faster (cannot stack). 	Carole shop (100000/150000 Volatile Crystallum)
Round 	2 	Enemy kills resets switch CD and triggers QTE for all team members (cannot stack). 	Carole shop (70000/120000 Volatile Crystallum)
Master 	3 	Character builds up enemy Trauma 50% faster (cannot stack). 	Carole shop (100000/150000 Volatile Crystallum)
Sky 	2 	When in combat, character can leap 5 times in a row and evade 3 times in a row in mid-air (cannot stack). 	Carole shop (70000/120000 Volatile Crystallum)
Dancers 	2 	In combat, Evasions can trigger character's Ultimate Evasion Skill (cannot stack). 	Carole shop (70000/120000 Volatile Crystallum)
Twins 	4 	After assembly, base skills of all cores are activated. Moon Ring Energy builds up 60% slower. Entering White Heat automatically triggers Joint ATK. Team-wide CD: 60s. 	Complete story stage X and the following side-mission.
Crack
In shop UI: Fracture 	2 	After assembly, the Shieldbreak ability of the main character's Basic ATK and Combo ATK against heavy armor is increased by 300%.
In shop UI: Main character's Basic ATK and Combo ATK break heavy shields 300% faster.	Carole shop (70000 Volatile Crystallum)
Preciseness
When picked up: Precision	1 	After assembly, the main character is equipped with Burst Spike. When a Flame Bomb is planted on the enemy, deal an additional 100% Fire DMG, and it's guaranteed to hit a weak point. 	Stargate: Game of Atrocity
Crossroad
When picked up: Path	2 	After assembly, when the character attacks, SP Restore Rate is reduced by 100%. When a Combo ATK is launched, Combo ATK will not consume Blitz Power for 1s. Each character can trigger this effect once every 10s.	Stargate: Path of Agony
Element 	1 	DMG caused by Ignite, Paralyze and Icy Frost is increased by 200%. 	Stargate: Realm of Repentance
Glimpse 	3 	When the character's Ultimate Evasion Skill is activated, restore an additional 10 energy and 10% Moon Ring energy to all team members 	Stargate: Game of Atrocity
Shackle 	0 	All team members' ATK is reduced by 50%. 	Talk to Lyle after completing story stage X.
Misery 	0 	DMG taken by all team members is increased by 100%. 	Talk to Lyle after completing story stage X.
===White Heat===
When fighting, the player accumulates Moon Ring Energy for specific actions depending on the equipped Moon Ring Core. When the energy is at 100%, the Moon Ring can be activated to enter White Heat. The effects of White Heat depend on the equipped Moon Ring Core. Activating White Heat activates Lyle's equipped Support Skill. If using the Twins Expansion Chip, Lyle's Support Skill will be changed to a special support. Different characters will receive another character's support when they enter White Heat. Lyle's own skills will also remain in effect.
The special support combinations when the Twins Expansion Chip is equipped are:
*Main Character (APHO) - Carole Pepper (APHO): Deadfire's Chase Twin Ultimate
*Bronya Zaychik (APHO) - Raiden Mei (APHO): Silver Rush Twin Ultimate
*Timido Cute - Lyle Collodi: Bullets & Skates Twin Ultimate
===Union Fever System===
A Honkai Energy Transfer and Transport solution developed by Schicksal, which absorbs Honkai energy and uses it to form a network, evenly distributing the burden of Honkai Corruption to every member on the team. To use it, each member must wear the Moon Ring device. 
=== Union Fever - Unlimited Zone===
Also known as Unlimited White Heat. Due to the Moon Ring's small factor (being the mini version of the Selene system), the Moon Ring can only sustain the simultaneous activation of a certain number of core components. However, according to the reports of the Schicksal Arms R&D Team, one of the core features of the Moon Ring is that evolves in combat and grow together with the wearer. This is further indicated as we have to collect info on various bosses before we unlock the Twins Expansion Chip that lets us use all Moon Cores at once. In theory, with sufficient combat data, the Moon Ring can breach its intended power limit and unlock new possibilities. This form of Union Fever System is also called the "Union Fever - Unlimited Zone." As of now, it is still a theory. Whether it can be achieved and how, remains a mystery.
==Submerged City==
"The Submerged City is a fractured and strange space discovered by the squad—Its remains resemble structures found in False Bay."
Similar to Ruins in APHO, Submerged City is a challenge mode, in which players may clear up to 43 floors of enemies for Starkeys. Submerged City resets weekly.
== Judgement Conquest ==
A new challenge mode introduced in APHO Chapter 2. Judgment Conquest is a high difficulty, challenging game mode where you can challenge all the powerful enemies that appear in the story. In each stage, you can challenge one powerful enemy, and the final stage is the ultimate trial that requires you to take turns challenging all the powerful enemies, similar to a Boss Rush. During this period, players cannot change their lineup. The game mode includes a new timer where even the miliseconds are counted. Boss Fights that appears in this mode are also some of the bosses back in A Post-Honkai Odyssey Chapter 1, such as Code XX - Judgement and Code XXI - World.
Bosses that appears in this mode are:
# Code XII - The Hanged Man
#Code XIII - The Death
#Code III - The Empress
#Code XX - Judgement
#Code XXI - World
#Void Archives
#Code XVI - The Tower Lucheni
#??? (Boss Rush mode, does not include Lucheni)
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