Green Magic

Green Magic is the branch of magic utilized by Green Mages, it is is considered to be the second of the two elemental disciplines of magic. Whereas Black Magic governs the elements of Fire and Water, Green Magic focuses on the remaining two elements of Air and Earth.
Due to the nature of the elements it commands, most forms of Green Magic relies on manipulation of existing forces rather than conjuring these forces into existence, the only series of spells which rely on the old-fashioned conjuration of elements are the wind-elemental Aero spells.
First Tier Spells
Spell Name 	Description
Aero 	
Beckons the element of air to the casters side: conjuring a potent force of air which must then be guided into the form that the caster desires, the exact amount of air conjured for the casters benefit varies with the mages proficiency with elemental magic.
Mana Strain: Low
On average, the spell Aero produces enough of its associated element to accomplish the following examples of magical effects
*Air Curtain: A simple application, which manipulates the conjured air into a powerful, but short-lived curtain of wind; well suited to deflect ranged attacks and repel physical assailants.
*Air Blast: Another simple application which involves focusing the conjured air into solid blasts of pure concussive power, this is noted to be one of the most commonly employed applications of the Aero spell, as a single spell is usually enough to support three consecutive blasts of wind.
*Air Blades: Similar to an air blast, air blades are created to be much more focused and narrow than their counterpart. The mage then greatly accelerates the velocity of the air before releasing it, resulting in an invisible blade which is then flung at the target. This application sacrifices versatility for highly augmented offensive power.
Gaia 	
Gaia, unlike its counterpart Aero focuses on manipulating something that already exists, namely the rock, earth and soil in the casters immeiate vicinity, calling upon it to perform a serie of tasks and actions. Given the abundance of earth, most Green Mages can cast Gaia with great ease and efficiency, making it the prefered spell for many such magi.
Mana Stain: Very Low
An average green mage casting this particular spell, can usually perform the following feats
Soften Earth: Softening earth is a basic application of the spell Gaia, allowing the user to turn stone to fine soil, allowing them cushion falls or break down minerals in the earth with great ease.
Earth Formation:
Heaving:
Arbor 	
Sanare 	
﻿﻿Fata Morgana	
Second Tier Spells
Spell Name	Description
Aera 	
Beckons the element of air to the casters side: manifesting a large amount of air, which must be guided by the caster into the desired effect. The exact amount of air conjured for the casters benefit varies with the mages proficiency with elemental magic.
Mana Strain: Moderate
On average, the spell Aera produces enough of its associated element to accomplish the following examples of magical effects, along with being capable of producing augmented versions of what the previous tier spell can do.
*Levitation: The wind conjured by Aera is potent enough to levitate objects and people by manipulating the currents of air around the objects surface, this particular application is primarily used to enhance the mobility of the Green Mage by allowing them to move quickly through the air.
*Twister: By devoting the entirety of the conjured air into a powerful spiralling current, Green Mages are capable of manifesting dangerous twisters, miniature tornadoes which can wreak great havoc on the battlefield. The most powerful of Mages are even known to conjure several of these at once, though such a feat is both tiring and dangerous. Twisters, unlike most other forms of air magic are entirely uncontrolable and therefore present a threat to the caster as well.
*Wind Wave: The Wind Wave is an especially powerful application of Aera, and like the Twister is noted to be almost completely uncontrolable once cast, although, since it orignates from the Green Mages themselves, it is not dangerous to the caster. The wind wave takes the form of a circular ripple of wind, which travels at great velocity. Its power is great enough to send opponents and allies alike scuttling through the air at great speeds. Wind Waves are most commonly used for defensive purposes - most commonly being used to repel an enemy which comes too close for the mages comfort.
Gaiara 	
Arbora 	
Sanara 	
Poison 	
Invis 	
Third Tier Spells
Spell Name	Description
Aeroga 	
Beckons the element of air to the casters side: summoning a huge amount of air which requires strict guidance in order to shape into the desired effect. The exact amount of air conjured for the casters benefit varies with the mages proficiency with elemental magic. As a third tier spell - Aeroga is extremely dangerous if mishandledt or if the Mage loses control of it
Mana Strain: High
On average, the spell Aeroga produces enough of its associated element to accomplish the following examples of magical effects, along with being capable of producing greatly augmented versions of whatever the previous tier spells can do.
Wave of Force: A vastly upgraded form of the standard wind wave, this particular application of Aeroga compresses the entirety of the spell itself into a medium-sized orb of air, due to the great power of the Aeroga spell, this process typically takes a few seconds. Once the process is completed, the Green Mage unleashes the pent up energy in an incredibly powerful shockwave which ripples out from their entire being, the forces it commands being so tremendously powerful as to be capable of disintegrating solid stone in a matter of seconds and inflict great damage even on durable minerals like steel or iron. What such terrible force does to the human body is a question very few are willing to answer.
Flight:
Globe of Air:
Gaiaga 	
Arboga 	
Sanaga 	
Break 	
Invisira 	
Fourth Tier Spells
Spell Name	Description
Aeroja 	
Gaiaja 	
Arboja 	
Sanaja 	
Category:Spell Set