Plasma Whip

Plasma Whip () is 's side special move in Super Smash Flash 2.
== Overview ==
When performed, Zero Suit Samus thrusts her Plasma Whip a decent distance forward. The large round tip of the whip has a strong sweet spot that deals 10% damage and strong knockback to opponents hit, while the body of the whip deals only 3% electric damage but has knockback that can push opponents to the sweet spot of the attack. If the special input is tapped to perform the attack, the sweet spot will launch opponents away with good KO power. However, if the special input if held instead, the sweet spot of the move will not launch her opponents with great knockback but will instead drag them closer to her with flame damage, which can lead to potential follow ups and can act as a combo starter. In the air it can also be used as a tether recovery to reach a ledge, providing a good horizontal recovery with its long reach.
With its good range and relatively fast speed, this move is one of Zero Suit Samus' best tools, which can aid in both spacing and approaching. It can cancel out certain Super Armor moves like 's dash attack.
==Gallery==
=== Screenshots ===
Plasma Whip Beta Ledge.png|Zero Suit Samus using Plasma Whip to grab a ledge on Phase 8.
=== Early design ===
Plasma whip 1.png|Plasma Whip's early design.
Plasma whip 2.png|Zero Suit Samus using Plasma Whip on .
Plasma whip 3.png|Zero Suit Samus using Plasma Whip to grab a ledge.
Side b 2.gif|Zero Suit Samus using Plasma Whip to bring toward her and knock him away.
Category:Attacks
Category:Special moves
Category:Side special moves
Category:Super Smash Flash 2
Category:Super Smash Flash series
Category:Metroid universe