Deltarune Chapters 3-7

== Game Info ==
Deltarune is a game released by the game developer Toby Fox. Unlike its 2018 and 2021 demos, it contains all 7 chapters of the game. It received mainly high ratings from IGN, Eurogamer, and other game journalist companies. Deltarune revolves around dark and light and things that blur the line of dreams and reality. (This article will most likely be deleted when Toby Fox actually releases Chapter 3.)
== Chapter 3: Static Cling ==
=== Main Route ===
The chapter starts out with Kris alone, outside of their house. A police car is pulled up next to Toriel's car. Kris does not have the freedom to explore the town. They go to school even though it's closed and enter the Castle Town. The cyber people are expanding upon the town, with new buildings and areas. Ralsei and the Queen from Chapters 1 and 2 have their own rooms now. However, they quickly notice that Susie is missing. Queen stays behind, but Ralsei joins Kris on their next adventure to find Susie. He takes some citizens with him too. Kris goes to the Light World and back to their house. They jump in and Ralsei is waiting for them. They both through a blank area with televisions lying everywhere. When they find Susie and Toriel, they're being tortured by a man with a TV for a head named Tenna.
When Tenna introduces himself, he puts everyone in a Wipeout-style obstacle course. He steals Toriel and launches everyone else to the Western Desert. It's a desert area based on spaghetti western movies. There are TV-themed enemies, some of which are based on items in Kris's living room. Eventually, Kris and Susie find a magical remote. No one in the gang knows what to use it for, so they keep it for later. Most of the puzzles after this event involve using the remote. Mike eventually comes back and says he has to take care of some business. He sends off his pet Farnsley, who is a walking TV with legs, to fight them instead. He is indestructible, until Kris uses the remote. It becomes a channel-changing minigame. After the fight, the remote can be used in any battle for emergencies.
The Fun Gang interrupts Tenna while he is brainwashing Toriel. She is forced to fight the Fun Gang, but they eventually bring Toriel back. Tenna leaves and everyone goes to the next area: The Old Alleys. Susie and Ralsei go to investigate, leaving Kris and Toriel alone. This area is a city based on mafia movies. Most of the enemies are mafia members and Tenna's henchmen. There's a microphone man named Mike they meet, who helps them on their way. Then, an unexpected face comes into play: a brainwashed Undyne. Mike helps Kris beat her. A brief interlude comes next. Toriel talks with Undyne, forming a secret alliance between the two. Undyne doesn't tell Tenna about it. During the talk, Kris proceeds onto a dating show. They meet its host, a talking flower named Florus.
Florus is insane like Jevil and Spamton, and you can beat him by acting like a contestant on The Dating Game. He goes to his house and invites you over if you want to come. Then Toriel rejoins Kris and Undyne becomes a party member. Not for long, though, as Tenna finds out about their secret alliance. He takes them to his studio to watch a show. Susie and Ralsei in the green room. Kris intervenes and Tenna gets angry. When he leaves, Toriel begins to feel bad. She says Tenna reminds her of Asgore, and Kris and Susie help her feel better. Undyne stays with her for comfort as everyone else continues forth. In the recording studio, there are producers, actors, and designers who fight Kris. At the end, Tenna finally shows up and sets up another show. Two silhouettes emerge.
Two weather people attack the Fun Gang! It's a short fight and not very important to the story. Then it cuts back to Undyne. She says she feels the need to help Kris and leaves. At the end, Tenna appears, brainwashes Undyne, and they fight. They save Undyne and Tenna steals the remote from earlier. He uses it on himself to become Omega Tenna. Thankfully, Ralsei summons Spamton from the Cyber World to give him a word from his sponsors. He explains how Mike helped him and gives Kris the remote before turning to stone. Susie uses the remote on herself to become Susiezilla. Kris and Ralsei command her, but the fight is fruitless. Mike is the one to convince Tenna to end the battle. Ralsei explains how he manipulated Spamton and Mike. Tenna listens and stops fighting. 
Kris seals their third fountain of the week. They, Susie, and Toriel wake up at Kris's house. Susie explains how Darkners can only exist in a place with a fountain. Toriel listens and gives Kris permission to bring the TV to the school closet. After a long haul, the the residents of TV Land appear in the Castle Town. Lancer also has a mini television in his room now. When the Lightners go back to school, Noelle invites them over. She says her father is in critical condition. Berdly is there if the Snowgrave route didn't happen. When they arrive at the hospital, Rudy is already dead. They all comfort each other, and Kris makes up an excuse to leave. They make another fountain in the middle of the church so the funeral can't happen. Then they look at the camera with a menacing smile as the third chapter ends.
=== Secret Boss Side-quest ===
The side quest begins in the Western Desert. There is a flower girl NPC who tells Kris about her husband and some petals he left behind. The petals are scattered around the next few rooms. You must then go back to the flower girl and bring her the petals. She will appear at the studio later on in return. Everything goes as normal until the fight with Florus. His house/shop is at the beginning of the Old Alleys. The area is inaccessible until you reach the studio. You can use a warp door to get there. Then you must visit Florus in his shop and buy a key. If you did everything correctly, the flower girl gives you a mandatory weapon called the Shadow Mantle. When you get there, you find out it's actually an old studio run by Florus. You can find a prototype of the remote there. Then you have to bring it back to Florus.
It reminds him of his past and realizes what he wants to do. He flees to the basement and Kris and the Fun Gang do too. Florus uses the remote on himself, but as it's a prototype, it turns him into a monster who turns your soul purple. Kris, Susie, and Ralsei win with their remote, which makes him feel bad. Florus changes back and gives Kris some equipment and a shadow crystal. Then you can learn his backstory: Tenna and Florus were like brothers once. Then one day, Tenna became power-hungry, taking away Florus's fame. Even by inventing a magical remote, it didn't work. He became insane and threw his prototype down in his old studio, which was taken down and replaced with Tenna's. Luckily, a strange man told him to start a dating show. It still failed, but Florus continued because of how desperate and insane he was.
=== Weird Route ===
The route proceeds as normal until Kris is alone with Toriel. When Susie and Ralsei are out of the scope, they backtrack to the beginning of the area. There are some enemies there, and Toriel must use a move called Fireshock to burn them to death. She must do this the entire way through the park. There is a museum with a Heat Bracelet in it, but it's surrounded by security guards. You pressure Toriel into getting it. She begins to believe it was worth it and isn't as scared. The enemies begin running away from you. The dinosaur doesn't appear, and you must instead use more peer pressure to pass. At one point, Florus can be found hiding behind a lamp post. He sells you a Burn Bracelet, which makes Toriel's fire attacks stronger. During the fight with Undyne, she burns to death from a fire attack called Heartburn.
Toriel leaves, and Kris takes an alternate path to the studio. They get Susie and Ralsei like normal, but Tenna doesn't get angry. He gets intimidated and flees. The Fun Gang goes through the mansion, but it's strangely empty except for most of the minibosses. There are golden flowers everywhere across every room. You skip most of it and go straight to Tenna's room, but he isn't there. Florus is. He explains you gave him enough money to inherit the company as his own. He turns into his monster form and Kris fights him alone. It's hopeless, until you call Toriel's name. She finally shows up and mercilessly murders Florus. The fountain gets sealed like normal, and everyone wakes up except Undyne. Nothing TV-related gets added to Castle Town. Napstablook also has special dialogue after this.
== Chapter 4: Heaven's Beckon ==
=== Main Route ===
Kris wakes up the next day in their bed. They can check up on Ralsei in Castle Town if they so choose. However, Toriel takes them to church later in the morning. Susie is there to greet Kris, as is everyone else. The doors open, and a dark surge of energy shows itself. Everyone who has been to a Dark World isn't fazed. Kris and Susie jump in, and they land in an area that looks like the hallways of a church. Ralsei is there waiting for them and Susie asks why he didn't turn to stone. He says the fountain where he comes from is made of PURE darkness, so he can survive in any Dark World. The other fountains aren't pure. Suddenly, a demon named Zeke attacks them. The Fun Gang wins and Zeke goes to watch them. They go up a huge staircase to get to the first major area.
The first area is a valley that looks like a low-poly video game. It's based on stained glass windows, hence the blocky look. Zeke follows them down, sending cryptic messages along the way. Most of these messages are quips and gags, but some are warnings. Zeke sets up traps across the valley, but none of them work. Kris keeps catching a glimpse of someone else with Zeke. An accident occurs and the person falls out of the shadows. It's Catti, and when she sees Susie with Kris, she gets intimidated. She fights them anyway, and ends up joining their team. This is the first time the Fun Gang can fight with more than three members. Some arguing between Catti and Susie ensues. Zeke finally shows up later, summoning a new boss. It's shaped like the flying thing on the Delta Rune, but isn't related to the Prophecy.
The fight does not go well at all. Catti is still mad at Susie, so much so that Susie decides to split up. Ralsei follows her to calm her down. Kris and Catti are now alone. They head to a theme park that looks like Heaven, aptly named Heaven Park. Catti doesn't really like the place, but she's interested in the demons all over the kingdom. Zeke is sending more psychic messages to the duo. Kris encounters a few of Zeke's agents along the way. One of them is Jockington. He isn't all that willing to help his leader and is just having fun. He joins Kris after the fight, creating more tension for Catti. Zeke finds them not long after and brings Susie and Ralsei. He makes the five of them endure more challenges made by him to proceed. With Susie in the same area as Catti again, she runs off.
Everyone follows after her over to Zeke's temple. His guards, however, find them, and lock them all in the same cell. It is designed in a similar way to Hell. Catti starts a fight between herself and Susie. Ralsei intervenes and stops the fight. Then Susie explains why their rivalry exists. It was caused back when Susie was a brute back in childhood. After the discussion, they both apologize. Catti and Jockington don't take part in fights, but they help and follow the Fun Gang on the side. In the temple, there are a few hidden rooms that explain the story of the first Dark Fountain. It mentions a man who was a little too curious and all caught up in his own business. It doesn't elaborate much further than that, though. Eventually, Jockington and Catti decide to move on their own to comfort each other.
The Fun Gang enters a Judgment Day-esque room where they are judged for their actions. The more recruits the player has gotten, the more positive it will be. Meanwhile, Catti is regretting her attitude towards Susie. She comforts her and says it will all get better in the end. They go over to the final room to watch the fight. In Zeke's room, he gives more exposition on the first fountain. He says a man was trying to escape from something, and that he harnessed the power of dark energy to succeed. However, since Kris now knows too much, Zeke tries to kill them. He ultimately fails, just like the previous bosses. Zeke hits them with one final attack that would normally take everyone out if Catti didn't help out. She calls his guards to arrest him, but it won't matter for long since the fountain's about to be sealed.
Kris goes to the Dark Fountain and seals it. Zeke's kingdom was revealed to be a storage room in the church. The four Lightners walk out and they say their goodbyes. Kris now has the option to take the Darkners to Castle Town. When they do, Zeke is in prison with the King from Chapter 1. There are more buildings related to what there was in the church's Dark World. When they get back to the Light World, there are some detectives around the scene of Rudy's death from yesterday. They have deducted that Rudy died of an illness that had never been discovered before. Ever. It was also transmitted to him by a person they'd never seen before either. Meanwhile, somewhere else, a voice can be heard talking about how their plan is almost in action. Their eyes light up, and the fourth chapter ends.
=== Secret Boss Side-quest ===
The side quest begins in the Glass Hills. There is a townsperson who will help you later if you find some feathers. They are scattered in a small area around the hills. Once they’re all found, he flies to the beginning of Zeke’s Temple. He can take you and your party to a huge floating cloud platform under the building. Over there, Kris meets a demon named Lucy. If you talk to her, she explains her backstory. Lucy says she once worked among the likes of Zeke, until she objected to him about something. He exiled her to the big platform, leaving her alone. Lucy tells you to talk to a shopkeeper, the Chairman, about it. When you do, he gives you a special set of instructions. He tells you to go find her and tell her that Zeke still cares about her. When Kris does that, Lucy thinks you're lying and goes insane.
Lucy turns your soul green with a shield just like in Undertale. She has a broken halo she uses to attack, and you must win the fight by repairing it over her head. Unlike the previous secret bosses, she apologizes. Lucy gives you a Shadow Crystal and a piece of equipment, depending on if you spared her or not. You can then go back to the Chairman and he will explain more. He says that Lucy was an admirer and servant of Zeke before something happened. When the Roaring Knight visited, she found out that her Dark World wasn't actually "real". She got angry and started an argument with Zeke. This led to him exiling Lucy to a platform under the temple, isolated for the rest of her life. A peculiar man found her and offered to help her. However, when the man left, Lucy became more insane than she ever was.
=== Weird Route ===
The weird route of Chapter 4 begins at Heaven Park. Catti has to kill all of the citizens at the park using a move called Poison Blast. Some of the rides are defunct after she kills enough people. Later, a shopkeeper appears, who wants to sell you something. She sells you and Catti a Queasy Choker to make your attacks stronger. Catti normally wouldn't turn this down, but even she feels its evil aura. You pressure her into buying it anyway. The enemies now run away from you with the new weapon. Zeke no longer appears either. Soon, you can find someone else hiding somewhere. This person is Lucy, and she gives Catti a Toxic Choker if she has enough kills. Jockington shows up like he normally does. Catti kills him with an even stronger poison move. She then leaves and doesn't return to the party again.
Kris reunites with Susie and Ralsei again and they go to the temple. The inside of the temple is now in ruins. Everything is torn up and the pictures of Zeke are crosses out with red Xs. Zeke finally shows up at the end. He is very disappointed, but still doesn't fight you because he's so ashamed. Ralsei and Susie decide to talk with him while Kris goes to seal the fountain. Lucy is already there and she uses dark magic to trap her and Kris there. The fight goes normally, this time with added dialogue about your actions. At the end, Lucy powers herself up and makes herself much stronger. You are forced to call Catti's name. When she finally shows up, she hits Lucy with a poison attack and kills her. The fountain gets sealed. There is now a cutscene where you scare and intimidate Catti at the diner.
== Chapter 5: Watery Graves ==
=== Main Route ===
It's a school day, so Kris and Susie go to school. When it's over, they both to go Castle Town like usual. Ralsei is there, along with Zeke, who is in prison. Ralsei remembers that he needs to say something. He senses that a new fountain has been made in the town's lake. It wasn't Kris who made it, but Susie doesn't know Kris can make fountains. Regardless, they all head over to the lake and get greeted by Onionsan. They ask Onionsan for more information, but they learn it wasn't anyone he recognized. They enter the underwater Dark World hoping for the best. Kris has no choice but to slide down a cliff of mud, clay, and other underwater terrain. They get attacked by kelp creatures almost immediately, and they introduce themselves at the Kelpy Krusaders.
After an attack from them, the gang continues forth. There is a Valley of Coral they must pass through. The Kelpy Krusaders follow you around, although each member only does one thing at a time. Fish and urchins are the prime enemies of this area. Meanwhile, Susie is getting confused why the same events have been happening in all of the Dark Worlds. Ralsei tells her to ignore it. Next, the Kelpy Krusaders set up a fight between the Fun Gang and one of their minions. It is an octopus with a weapon in each hand. This fight serves no story purpose, but it gives the kelps an excuse to escape. They look nervous about something. The journey continues until another foe shows up: Bratty. She had gone to the beach and found the Dark World. She is also fighting with Catty (with a Y, not an I.)
As they always do, Kris beats them. Catty gets intrigued and instantly decides to join Kris with no second thoughts. Bratty gets- well, bratty, and leaves. The Fun Gang, including Catty, goes off to the Kelp Wasteland. The enemies are more exotic fish and sea creatures. The Kelpy Krusaders are back, and this time, they all brought headsets. More hijinks and japes ensue with them, although they get interrupted by a voice over the headsets sometimes. Bratty comes back to help get her friend back after a while. Sparing does nothing because she thinks you're being weird. You have to fight with her until she gives up. Bratty steals Catty, hitches a ride with the Krusaders, and they go to the Sand Castle over to the right. Not long after, a plastic man named Lester steps up.
Lester battles Kris, Susie, and Ralsei. He is made of plastic materials. Then he tells the gang he has more in store if they go back. Soon, The Kelpy Krusaders get word from the voice on the headset to send them over. The Lightners end up in a cell in the Sand Castle. Catty comes back and breaks them out. She sees Bratty and fights her. Catty says she can't keep using her as a pawn, and that she's been manipulated. She apologizes and takes the Fun Gang into the lobby. One of the Krusaders, Kelpy, has a confession to make. He says that he's a pawn too, being controlled by Pearl, the unseen leader. Kelpy says goodbye along with his friends and gives everyone a warning. Bratty and Catty stay behind, thinking of how to overthrow Pearl, who is a siren princess.
The Fun Gang goes searching for her inside the castle. Its staff is the main enemies for this area. Pearl talks over the intercoms sometimes. One final obstacle appears before the end: the octopus from earlier. It's an easy fight, and meanwhile, Catty and Bratty are sneaking over to the throne room. Bratty apologizes for using him, and they make amends with each other. Pearl finally appears at the end, explaining how she thought she was something special, but no one knew. She was forced to use other people as pawns to gain recognition. She uses the Kelpy Krusaders for her first phase. After a certain number of attacks, she fights alone, singing to inflict damage. When it can't get worse, Bratty and Catty finally appear at the climax of the battle. They all sympathize with Pearl.
She apologizes for what she did and promises to think twice about her friends' feelings. Kris goes to seal the lake's fountain. Conveniently, the object forms of the Darkners are all on the shore. Kris takes them and brings them to Castle Town. Queen begins to like Pearl and they become partners. Meanwhile, Mayor Carol Holiday makes an announcement. The festival will begin tomorrow to celebrate not only the town, but the life of Rudolph. Shortly after the announcement, a cloaked figure ambushes them and grabs Kris. The figure tells them to forget about their friends and create another fountain. You have no control over Kris, and they make a fountain in the middle of town in front of everyone. The figure takes their body and destroys the player's soul. They both exit the town and the chapter ends,
=== Secret Boss Side-quest ===
This chapter's side quest begins in the middle of the Valley of Coral. It is very similar to the Broken Key from Chapter 1. There is a hidden path that you can take which brings you a plastic bag. In the Kelpy Wasteland, another path is hidden behind some moving plants and seaweed. This leads to a discarded plastic bottle. From here, nothing happens until you finish fighting Lester. Then he goes to the beginning of the wasteland, and if you talk to him, he mentions someone at the Pearly Whites Gift Shop in the castle. The shop owner, who is a lobster, opens up a secret door to the cellar. A box of corn flakes is there, which is the last piece to Lester's puzzle. When you bring them all back to him, he adds them to his own body and becomes an abomination of pollution, now called Poly-Lester.
The next step is to go back to the cellar. Poly-Lester is waiting for you, and then attacks the Fun Gang. He turns your soul blue and gives you gravity effects. The battle can be won by cleaning him up and recycling him. He gives you a Shadow Crystal and a weapon or armor, as the usual secret boss would. A conversation with the lobster can be engaged when you get back and he tells you a story. It goes like this: Lester came into being when some plastic was bound together with dark energy. He became friends with Lobbert (the lobster) and they had fun together. Unfortunately, Lester was polluting the Underwater Kingdom and was exiled. Fortunately, someone was there to help. He scattered pieces of plastic across the land in hopes that someone could find them, with that someone being Kris.
=== Weird Route ===
Unlike the previous weird routes, Kris isn't alone with someone else this time. Everyone is there. During battles, Kris must use a spell from Catty called Shockwave. Everyone else has to defend. Somewhere in the Kelp Wastelands, A necklace for Catty can be equipped called the Thunder Necklace by killing its owner. This makes her attacks stronger for the rest of the route. The Kelpy Krusaders stop following you around after you get it. Susie and Ralsei are getting scared, even though they know it's just you. Later, Lester appears earlier than he should to sell you a Conduct Cap. It gives Catty a lethal move called Deathstorm. Ralsei and Susie run away, and then Bratty appears later on. She's shivering out of fear and has to fall victim to Kris's wrath.
Bratty dies and Catty gets mad and swims off. Kris goes to the Sand Castle by themselves and the other Lightners are already there. When they go through the place, it's littered with pollution and dirt everywhere. Pearl doesn't talk over the intercoms, nor do most enemies show up. Pearl still finds you at the end, but she gets scared and ignores you for her own life. Lester is at the fountain, having transformed into Poly-Lester. He kicks Ralsei and Susie out of the picture and fights you alone. It's the same as normal, but with added references to the massacre. Catty finally appears later, and she shocks Poly-Lester to death before the fountain is sealed. In the Light World, there is a cutscene where you intimidate her and cause her to run away from you. You can't bring her back on your own.
== Chapter 6: The Festival ==
=== Main Route ===
The next day, the voice from the beginning of Chapter 1 is heard. The soul comes back through sheer power of determination. The Dark World is a giant carnival, and you must move the soul through a worn-down circus area. Meanwhile, Susie and Ralsei are looking for Kris. They don't find Kris, but they do find the soul. The cryptic voice talks to the heroes and tells Susie to absorb its power. She follows the advice and Susie becomes a playable character. She gets scared at first, but the voice assures her that she and Ralsei will be alright, and to trust the player. The area is a lot like the cliffs from Chapter 1, full of dusty tarp everywhere. Rudolph shows up as a ghost in the area. He has been reincarnated from the determination that made the fountain. While everyone's distracted, trapdoors open beneath them.
The Lightners wake up in a place similar to Hometown, with orange trees and party attractions. This place is called the Holiday Fair. The enemies are all based on decorations like carousel horses and streamers. Ralsei and Susie are searching for Kris, but still can't find them. After a couple hijinks, Mayor Carol Holiday shows up in a ringmaster outfit. Noelle is by her side in her white robe, looking nervous. Carol sets up a dart-throwing game who distract the Fun Gang. She leaves during the game, but not Noelle. She ends up joining the gang like she did in Chapter 2. She says that she learned how to stand up for herself back in the Cyber World, but her mother still scares her. Susie promises to help her. Eventually Sans and Papyrus are shown slacking off for their job. They fight the Lightners because they think it's fun.
Sans gets impressed and he and Papyrus decide to follow them around. Sans notices the energy coming from the player's soul and has something to say, but he keeps it to himself. The next area is the outskirts of a giant circus. There are kiosks full of snacks and items, and most of the enemies are mascots. The skeletons follow on the side and don't actually fight. Carol can be spotted alone, managing the place and arguing with Noelle. Papyrus and Sans hide from her during these interactions. At one point, Rudy appears and Noelle gets confused. Ralsei explains how he was resurrected, but once the fountain is sealed, he'll die. Rudy fights Susie because Carol forces him. However, he helps everyone escape from her and takes them somewhere else. Rudy joins the party, but then Ice-E attacks them.
A stupidly comical fight ensues before Carol finds them all and takes them to her Big Top Palace. Susie thinks it's a good opportunity to ask Sans what he knows about the Knight. Sans says it's because he has a connection to his former partner. He says something went wrong and he lost his partner, and doesn't elaborate further because of the consequences. The cryptic voice from earlier tells everyone he needs to be freed, and they should find him. First, however, Susie and the player must seal the fountain. Susie and Ralsei go and proceed while Noelle stays with Rudolph. The skeletons follow along too. Along the way, they explain how they know the Knight. It's because Sans and Papyrus used to know somebody who was the Knight's business partner. One day, he betrayed him, causing everything to go wrong.
Pizzapants is on the 3rd floor, serving pizza. And then he fights you for some reason. However, even the power of pizza can't stop him from losing. Meanwhile, we finally get a scene with Kris and the hooded figure. They are hiding somewhere else apart from the Carnival Dark World. It is surrounded by machinery and blueprints. The hooded one tells Kris that they will be safe there and they can join together to watch the world crumble. The voice talks to them, but they interfere and fight back. Back at the Big Top Palace, Carol Holiday is being her manipulative self. She has most of the Lightners except Susie, Ralsei, and the skeleton brothers. They all fight her like a regular boss battle, and Carol is more angry than she ever was. Eventually, Noelle gains enough courage to free everyone else and overthrow her mother.
Carol finally retains her normal personality. She had been perfectly happy before today, when she was manipulated by the Knight. The sixth fountain of the week gets sealed by Susie, and Rudy disappears. Back in the Light World, Susie hears the voice again and it reaps the soul from her body. Then it tells her and the player that there's one more step in the plan. Before the story progresses, you can take the circus Darkners to Castle Town as a soul with no body. You get a warning that it could be the final time you could visit the place freely. When you get back, you find almost all of the Lightners huddled around the bunker door. The area around them gets surrounded by shadows. After this unexplained scenario, Susie places her hand on the handle... and only then... does the door open.
=== Secret Boss Side-quest ===
This side quest begins at the Big Top Palace. There is a kiosk there in the basement being run by a cyan balloon animal dog. Her name is Stretch, and she looks very depressed. If you talk to her, she talks about how she just wanted to fit in. Unfortunately, Carol got in her way because her festival was booming compared to Stretch's, and she needed a way to get her back. She tells you that she's kept track of her movements and hid something somewhere in the Circus Outskirts. First, Stretch tells you she stole a key from her a while back. You can pay to get it, and then go to the outskirts. A trapdoor is there, and opening it reveals some plans for world domination. Showing it to Stretch fills her with so much rage that she decides to take her anger out with a fight.
Stretch leaves your soul red this time like normal. However, she uses multi-colored balloons to attack: specifically white, blue, and orange. The familiar mechanics of Undertale return. You can beat her peacefully or violently by popping her balloons. She gives you a Shadow Crystal and some equipment like her predecessors. At Stretch's shop, you can find a note that explains her whole backstory. Stretch was created by Carol for the festival years ago. Unfortunately, no one in the Light or Dark Worlds would play with her. Carol remade her countless times, none of which were successful. Stretch luckily had a plan. She'd start selling knick knacks, but she failed. A conniving man saw her and cheered her up. When he left, Stretch got more depressed than ever, exiling herself to the basement.
=== Weird Route ===
The weird route starts directly after Susie absorbs the soul's energy. The moment she and Ralsei enter the Holiday Fair, the player has the choice to kill people. Noelle and her mom never show up if you choose to do this. A kiosk with a man appears, and he sells you an axe even deadlier than Susie's original axe. Susie hesitates, but you pressure her into killing the man and stealing Air Ax. During the fight with Sans and Papyrus, you can't kill them. Sans takes Papyrus away from you. At the Circus Outskirts, the enemies begin to run away from you. Later, Stretch appears hiding inside of a kiosk. She sells you The Devil's Blade, the deadliest weapon in Chapter 6. Carol shows up early after this to check up. Unfortunately, it's just fate that she gets killed by the player.
Ralsei and Susie get confused and Susie promises that it wasn't her fault. Ralsei concludes to the fact that some outside force is controlling her. Later at the palace, there are balloons everywhere. They get more and more deflated the closer they are to the end. At the end, the voice tells you that you've made a grave mistake. Susie goes to seal her first fountain, but gets interrupted by a certain blue dog: Stretch. She talks about how evil of a person you've been. At the climax of the fight, Susie finally plunges her ax in Stretch's side. A popping sound is heard and the fountain gets sealed. The cryptic voice talks to you again. He says you have done horribly and will be in contact with you shortly. The soul gets removed from Susie's body as normal and the chapter ends on a much darker tone.
== Chapter 7: At World's Edge ==
=== Neutral Ending ===
Your soul is now in the discarded vessel from Chapter 1 in an ethereal purple space. The vessel is seen with an oxygen mask in a glass chamber. Paperwork is all over the floor. A man in a chair is at the end of the area. When you interact with him, the man says it's ready to go and sends it off somewhere. Meanwhile, Susie and everyone else wake up in a lab with Ralsei, confused. It looks like Undertale's True Lab. Suddenly, the vessel appears with a beacon of light, with the soul. The vessel is the playable character now. Following it is a man with a pale cracked face and a black lab coat. His name is W. D. Gaster, and he thanks you for freeing him. Then he proceeds, thinking of how to stop the Roaring and the Knight. Unfortunately, the hooded figure, who is the Knight, makes a fountain in the lab. Everyone is forced to go through its Dark form: the Shadow Citadel.
This area is surrounded with blackness and turquoise brick floor. The enemies are corrupted versions of previous Darkners. A few puzzles related to the past 6 chapters are here too. The vessel, Susie, and Ralsei lead everyone through until they find Gaster. He explains his past with the Knight. He says they were like brothers until an experiment went wrong and caused the Knight to go insane. He also mentions a second assistant who he won't name for privacy reasons. The first miniboss of the Citadel is a corrupted Lancer, who can't turn to stone. After freeing him of his corruption, Lancer warns Susie of future events. When the other Lightners catch up with the Fun Gang and the vessel, the Knight does too. He summons a beast made of corruption. After the fight, everyone gets sent to a Dark Factory.
The Dark Factory is based on all the machines in Gaster's lab. More corrupted enemies appear along the way, and the corruption stops them from turning to stone. Gaster appears early on in the factory, keeping track of where the Knight is with a camera. It appears he is with Kris, who is chained up. The Lightners, the vessel, and Gaster all go further into the factory. Gaster eventually spots someone else on the cameras, talking to Kris. They are in the shadows so it's hard to tell who it is. More creepy minigames show up along the way to the end. Another boss shows up after a little while. It's a corrupted version of the Thrash Machine. This is just a filler boss. Later, the camera person shows up. It's none other than Asriel Dreemurr. He is being forced to fight against his will. Fortunately, the emotional fight ends peacefully.
Asriel says he was an assistant in Gaster's dark experiments. Ralsei was reflected off of him. Fortunately, the fountain is nearby and they seal it. Kris and the Knight reveal themselves, making fountains across the entire town. Titans wake up and the Roaring begins. Susie and Gaster hide in Castle Town with the other Lightners. They jump INSIDE the Dark Fountain to end this. They see the purple area from the beginning, infested with mangled, melted anomalies. Asriel is in the party during this section. This area is a reflection of Gaster's own mind, and it has been ruined by the Roaring. Gaster is becoming all glitchy and messed up. After some final puzzles and sad moments, Kris finally shows up. They are being held on puppet strings and fight the Fun Gang. Fortunately, the other Lightners pitch in to stop the fight.
The Lightners, especially Noelle, recognize Asriel and welcome him back. The soul re-enters Kris's body. Not long after, the Knight attacks everyone, still wearing a hood. Another fight begins, with the Lightners against the Knight. Throughout the battle, he talks about how he was betrayed by Gaster, even though he clearly wasn't. With nowhere else to go, the Knight runs forward to the next area. Gaster checks to see if everyone's alright, and sends them forth. There is a hallway with all the rejected content of the universe. If you DIDN'T do the Weird Routes, it will be filled with violence and death. After that, Kris and the gang walks up a giant set of stairs with a white door at the top. Statues of various Darkners line the perimeters. In the final room, there is a big upside down white heart. It's very glitchy and unstable.
The heart gets broken and the Knight finally reveals himself: Everyman. He uses all kinds of attacks against Kris as the whole world falls apart. The "spare" option doesn't work because you've already made your choice. The fight slowly gets reminiscient to the Omega Flowey battle. At the end, all o the Lightners rebel against Everyman and convince him to stop fighting and apologize. They go back to Castle Town and the Darkners are huddled around the fountain. Kris realizes that they must seal the castle fountain to balance light and dark. The Darkners say goodbye to the Lightners and the fountain gets sealed. The Darkners and Titans all die... but so does Gaster. Kris goes home with Susie, reminiscing on their adventures. Kris then looks at the screen and waves goodbye. What happened to Gaster, though? The world may never know...
=== True Ending ===
If the neutral ending was confused, this should clear it up. The true ending is only possible with all 6 Shadow Crystals and no Weird Routes. When you get to Castle Town with Gaster, Seam notices your shadow crystals. He then purifies them with his magic abilities. When Gaster notices, he tells the vessel to visit the Light World and retrieve some objects related to the secret bosses. When you come back, you give the crystals to the bosses and they become sane again. Unfortunately, Gaster absorbs the crystals' shadow energy to save everyone. Before he falls victim to darkness, he says you must save his soul to set him free. The secret bosses go with through inside the fountain and fight for you. When you reach the room with the upside-down heart, the bosses stay as you go to Castle Town.
Meanwhile in Castle Town, every single character fighting in a war that will determine the universe's fate. Gaster is still corrupted by shadows, so everyone fights him to end it. the long fight ends peacefully when Ralsei sacrifices himself. He stabilizes the heart and saves Gaster through the power of determination. Gaster reveals his story now. Back in Undertale, he thought he could escape the Underground by going to a parallel dimension. Asriel and Everyman went too. Gaster embedded his own soul into the fountain so no one would turn to stone in Castle Town. As a result, he got a broken soul and was sent to another universe: Deltarune. Asriel escaped, but Everyman got mad. He vowed to cover the world in darkness to see his friend again. Regardless, everyone was now in harmony. A happy ending for everyone has been achieved.
=== Weird Ending ===
For the entirety of Chapter 7, the spare option has been removed. In the strange purple area, Gaster refuses to give you the vessel. Instead, the soul destroys the glass chamber and takes it. Gaster is disappointed in the player and takes them through the Shadow Citadel reluctantly. You kill everyone there. When the evil Lancer clone shows up, he gets scared and the vessel kills him. The corrupted beast at the end of the area gets murdered too. Gaster and even the Knight are becoming more afraid. In the Dark Factory, it doesn't get much better. All the puzzles are disabled. The Knight doesn't summon the Thrash Machine miniboss to fight you. When Asriel shows up, he refuses to fight you. The vessel is still forced to murder him and the other Lightners get scared and run away. The fountain gets sealed as normal.
The vessel goes to Castle Town and jumps inside the fountain like usual. In Gaster's mind, everyone is afraid of fighting you. Kris and Everyman don't attack either. They are both extremely afraid and run to the end. All other characters are there too. They give it their all against the vessel, including the Knight. You are a threat to every being in the universe. Each one gets killed with every turn. Eventually, the only ones left are Kris, Susie, Ralsei, Gaster, and Everyman. They get trapped by the player's will and are all begging for mercy. You are given the choice to save them or destroy them. No matter what you choose, you kill your friends. You make countless fountains. The Titans get stronger. You regret your actions, but it's too late, for your fate has been sealed. You get cornered. The Titans use a powerful attack on you. Everyone is dead. Your soul shatters from the attack.
And the world... is covered... I N D A R K N E S S .
Category:Chapters