Patch Notes/3.4.0

We will be taking Dislyte offline for a short time on January 9, 2024, 07:00-10:00 (UTC+0) to improve the game. Please update the game to the latest version to continue playing. Lvl 5+ players at the time of the update will receive Nexus Crystals via in-game mail afterward. If the opening of servers is delayed, 100 additional Nexus Crystals will be compensated per hour delayed.
Note: Servers may resume at an earlier or later time as necessary.
Pay attention to the time, as you will be unable to sign in during this time.
==New Features==
1. Added Beatbout:
*Beatbout will be added after the update, available to players who have completed Story Chapter 5-16. Access it via the billboard on the right side of the screen.
*Players can earn Supply Vouchers during Beatbout by challenging other squads. Spend Supply Vouchers to get supplies in the Tournament Shop.
*Each duel costs 1 Bout Ticket. Players will get 1 Bout Ticket every 2 hours, with a storage limit of 20. Players will start the event with 10 Bout Tickets, and additional tickets can be bought using Nexus Crystals.
*Players can only use Auto Battle in this mode. A defensive formation must be configured to automatically battle other players' challenges before you start to challenge other players. A defensive victory will also earn you points.
*In Beatbout, whether on offense or defense, Espers will be equipped with Rival Runes instead of equipment.
*There are 4 enemy squads in each round. Defeat higher-point enemies to earn more points and Supply Vouchers upon victory. One-time Milestone Rewards can be claimed once a certain number of points is reached.
*At the start of a new season, a certain amount of points will be deducted based on your points from the last season.
*Players can equip Beatbout Insignia by tapping the avatar located at the top left of the Home screen after participating in Beatbout. Players' current Beatbout ranking will be synched on their Insignia.
2. Added the Rival Rune system.
*This system is available to players who have completed Story Chapter 5-16 and is exclusive to Beatbout and Knockout. Access it through the Rival Runes button.
*Within this system, each Esper is equipped with fixed Rival Runes that cannot be changed.
Rival Rune Level-Up
*Leveling up Rival Runes will consume Strongstones.
*The type of Strongstones required for leveling up varies according to the current Esper's elemental class.
*The starting level for Rival Runes is 1, with a maximum level of 15. Each level-up increases the levels of all six Rival Runes by 1.
*Rival Runes will provide stronger attributes as their level increases.
*Each Rival Rune can have a max of 4 secondary attributes.
*Strongstones can be acquired from Sentinel Hunt, Cube Miracle, Cube Shop, and Ritual Shop.
Rival Rune Boost
*Boost Stones can boost Rival Runes, but only those at Lvl 15.
*The Boost Stone in use must match the right Rival Rune set and attribute.
*A boosted Rival Rune randomly increases the secondary attribute by a certain amount.
*When boosting a Rival Rune's secondary attribute, the attribute cannot be stacked and will only be replaced if the new value is higher.
*To minimize Rival Runes' impact on the original gameplay, players will receive various amounts of Strongstone Opt-Boxes as compensation, based on their number of Lvl 60 Espers, for Esper enhancement. Details are available in the compensation announcement and in-game mail.
3. Hell Mode will be available for Story Chapter 5 to Chapter 12.
4. Event Backtrack will be unlocked for Yun Chuan (Yang Jian) and Abigail (Frigga). The event story Truth Unveiled doesn't require players to have Yun Chuan to participate, and the ending of the story has been improved.
5. Swiftspace will be unlocked for the following Espers: Valeria (Quetzalcoatl), Liam (Xolotl), Abigail (Frigga), and Arcana (Hermes). Paths of Experience and Emblem of Expertise will be unlocked for the following Espers: Valeria (Quetzalcoatl), Liam (Xolotl), Abigail (Frigga), Arcana (Hermes), Feng Nuxi (Nuwa), Long Mian (Ao Bing), and Xie Chuyi (Death Guard Hei).
==New Events==
1. Shimmer Reverb
- Event Time: 90 days following the player's triggering of the event.
- Event Details:
*Play the Shimmer Reverbotron to get Legendary Shimmer Espers for free!
*Unlocks for players who have completed stage 1-13.
*Complete daily activeness missions and other missions to get Reverb Coins during the event.
*During the event, players can use Reverb Coins to spin and obtain 1 Legendary Esper with each spin. Players can check the probability and range of available Espers in the Probability section.
*Players are guaranteed to receive 1 Legendary Shimmer Esper for every 10 spins, and they won't receive duplicate Shimmer Espers until they have collected them all.
*Espers obtained through Reverb will be stored in the Reverb Crate, with only 1 card of each Esper in the crate.
*Players can select 1 Esper to take out of the Reverb Crate after 60 spins. This action can only be performed once, so please use it with caution!
2. Yun Chuan Reward
- Event Time: 30 days following the player's triggering of the event.
- Event Details:
*Unlocks for Lvl 25+ players.
*Sign in for 14 days to claim the Esper Yun Chuan (Yang Jian) and his exclusive Divinate!
3. Hunter's Depot
- Event Time: 2024-1-9 (post-update) - 2024-1-30 00:00:00 (UTC+0)
- Event Details:
*Consume Stamina to accumulate Hunter's Crests and redeem them for awesome rewards at the Hunter's Guild in Graywater!
*Unlocks after clearing Story 4-16 on Easy mode.
During the event, players can consume Stamina to get Hunter's Crests and redeem them for great rewards in the Event Shop, including Shimmer Records and Legendary Abilimon. By accumulating Hunter's Crests, players can upgrade their Hunter's Level. Items can only be redeemed after players reach a certain Hunter's Level. Reach max Hunter's Level to get a limited-time Avatar - Graywater Hunter (30d).
4. Scratch-Off
- Event Time: 2024-1-22 00:00:00 - 2024-2-5 00:00:00 (UTC+0)
- Event Details:
*Complete Lucky Missions and scratch the vouchers to win Lucky Prizes!
*Unlocks after clearing Story 11-16 on Easy mode.
*Claim victory in the Point War during the event to earn points and Lucky Coins. Higher Tiers grant more Lucky Coins.
*Scratch vouchers using Lucky Coins to win Legendary Abilimon, Gold Records, Nexus Crystal, and other rewards.
*At the end of this event, unused Lucky Coins will be converted into Gold.
5. Celebration Collection
- Event Time: 2024-1-22 00:00:00 - 2024-2-5 00:00:00 (UTC+0)
- Event Details:
*Unlocks for Lvl 16+ players.
*During the event, challenge the Ritual Miracle, Sonic Miracle, Desolate Lands, and Sonic Rift to collect Bazaar Stamps for big prizes.
*One reward drawing attempt will be given every time players get a certain number of Stamps.
*Each instance challenge grants 1 Stamp, and the first 20 instances grant 2x Stamps. Daily Stamp Limit: 80.
6. Boomboom's Treasure Kingdom
- Event Time: 2024-1-25 00:00:00 - 2024-2-8 00:00:00 (UTC+0)
- Event Details:
*Throw a die to advance Boomboom to a board square and claim awesome rewards!
*Unlocks for Lvl 16+ players.
*During the event, players can get points for each event task completed, up to 100 points per day.
*Spend 10 points to roll a die. Boomboom advances based on the pips.
*Players will get rewards based on the board square where Boomboom stops.
*You can open a Boomboom's Surprise when Boomboom proceeds a certain number of steps, which grants a piece of Lvl 40/50/60 Flawless equipment from a set of your choice. The higher the squad level, the greater the chance of obtaining a piece of Lvl 60 equipment.
7. Royal Flush
- Event Time: 2024-1-29 00:00:00 - 2024-2-12 00:00:00 (UTC+0)
- Event Details:
*Acquire Magic Keys to unlock Magic Cards to get Arcana's amazing gifts!
*During the event, players can get Magic Keys based on the Stamina consumed in Miracles, up to 10 keys per day.
*Players can use Magic Keys to play Royal Flush and obtain awesome rewards!
*Royal Flush contains 4 sets of cards: Knight Set, Joker Set, Queen Set, and King Set. Find the hidden clues in a set to unlock the next set. You can get additional rewards upon finding all clues in a set.
Magic Keys won't be granted if all Magic Cards have been unlocked. Unused Keys will be converted into Gold when the event ends.
8. Limited-Time Echo Event for Yun Chuan (Yang Jian) and Abigail (Frigga)
- Event Time: Lasts for 21 days following the update
- Event Details:
*Event pools featuring Yun Chuan (Yang Jian) and Abigail (Frigga) will become available.
*Spend 100 Wish Stones in the Event pool to guarantee the acquisition of the current event's featured Esper. Wish Stones are obtained by acquiring Epic or Legendary Espers from the Gold Record Player: 20 Wish Stones will be given for every Legendary Esper drawn, and 1 Wish Stone for every Epic Esper drawn.
*Note: Wish Stones can only be obtained through drawing from Gold Card Pools (not including new player card pools).
9. Limited-Time Probability UP Event in Echo - Shimmer
- Event Time: Lasts for 21 days following the update
- Event Details:
*During the event, players can tap the record on the Echo - Shimmer Pool screen to select their Probability Up Esper. Upon acquiring a Shimmer Legendary Esper, there will be a 50% chance of obtaining the selected Esper.
==Adjustments and Optimizations==
1. Point War Improvements:
*The unlock requirements for the Point War changed from clearing Story Chapter 5-16 to clearing Story Chapter 11-16.
*Removed rewards and display for the top 400 in the Point War.
*Adjusted the reward amount for Weekly Tier Rewards.
*Adjusted the amount of Supply Vouchers obtained upon victory/defeat.
*Adjusted the reward amount for Weekly Cumulative Wins Rewards.
2. Card Pool Adjustments:
*Players who already have the current event's time-limited Esper will receive a discount on Wish Stones consumed, based on the Esper's Resonance Phase.
*Added Wish Stone x10 to the Divine Sequencer Shop, which can be redeemed with Monoprism x25.
*If you haven't obtained any Epic Espers from the Shimmer pool after a 9-spin streak, your next spin will guarantee an Epic Esper.
*Uday (Sopdet) will be removed from the card pool after the update. She can only be obtained in Beatbout.
3. System Optimizations:
*Added the entrance for available missions and achievements to Paths of Experience and Emblem of Expertise.
*When rewards in Paths of Experience/Emblem of Expertise are available for claiming, players can swiftly access the relevant reward claim screen.
*Added Paths of Experience Progress to Esper sorting options.
*The formation requirement for Stage 2 of the Paths of Experience's simulated battle has been adjusted, changing from 5 Espers to 3 Espers.
*Optimized the screen for Paths of Experience's simulated battle.
4. Swiftspace Optimizations:
*Optimized Swiftspace's image display.
*Optimized the comment section's graphics.
*Added a function to hide Espers whose Swiftspace hasn't unlocked.
*Changed players' avatar in Swiftspace.
*Optimized Swiftspace content for the following Espers: Helena (Helen), Drew (Anubis), Brynn (Valkyrie), Tevor (Sphinx), Mona (Artemis), Lucas (Apollo), Kaylee (Anuket), Ahmed (Geb), and Clara (Hera).
5. Boosts related to Point War in the Materia Lab will also affect Beatbout.
6. The requirements for some Courses will be changed from Point War to Beatbout.
7. Sentinel Hunt Optimizations:
*The unlock requirement for Sentinel Hunt will be changed from Player Lvl 40 to Lvl 30.
*Adjusted Sentinel Hunt's rating rewards: Nexus Crystal and optional equipment sets will be replaced with Strongstones.
8. Optimized graphics for landmarks on Story chapter maps.
9. Adjusted the formation and turn requirement for some Calamity Island stages.
10. Bounties' story missions can only be accepted once per day and will not regenerate afterwards.
==Esper Ability and Buff Adjustments==
1. Jin Qiu (Ru Shou)
Ability 2: Pump Fatigue
Old: Gains Punish Evil for 2 turns at the cost of a certain percentage of HP. If Jin Qiu's HP is below a specific percentage, he also gains Intimidate for 2 turns. Gains a bonus turn.
This ability's cooldown won't be affected by any abilities.
New: Gains Punish Evil for 2 turns. If Jin Qiu's HP is below a specific percentage, he also gains Intimidate for 2 turns. Gains a bonus turn.
This ability's cooldown won't be affected by any abilities.
Ability 3: Just Retribution
Old: Attacks all enemies. Deals True Damage based on Jin Qiu's ATK and DEF.
Inflicts Convict for 2 turns. Amplifies damage based on targets' debuff count.
New: Deals True Damage to all enemies based on Jin Qiu's ATK and DEF.
Inflicts Convict for 2 turns.
Increases damage based on the number of debuffs on the target.
After attacking, if the target's HP is below a certain percentage of their Max HP, inflicts Stun on them for 1 turn.
Punish Evil
Old: (Undispellable) Base ATK is increased by a certain percentage. The percentage increases with the number of debuffs inflicted on enemies by teammates, up to a limited amount. Base DEF is increased by a certain percentage. The percentage increases with the number of buffs granted to Jin Qiu by his teammates, up to a limited amount. (These effects do not change in real-time)
New: (Undispellable) Increases Base ATK and Base DEF by a certain percentage.
Intimidate
Old: (Undispellable) Recovers HP based on damage dealt. Jin Qiu gains Shield at the end of his turn. Shield Strength is based on his Max HP.
New: (Undispellable) Recovers HP based on damage dealt. Jin Qiu gains Shield before taking a hit. Shield Strength is based on his Max HP.
Resonance Phase 2
Old: New Effect - Pump Fatigue: When any teammate inflicts debuffs on enemies, grants the teammate Punish Evil for 1 turn (half the Punish Evil effect Jin Qiu grants to himself with unchanged ratios); triggers once per turn. When any teammate grants buffs to Jin Qiu, grants the teammate Intimidate for 1 turn (triggers once per turn).
New: New Effect - Pump Fatigue: When any teammate inflicts debuffs on enemies, grants the teammate Punish Evil for 1 turn (half the Punish Evil effect Jin Qiu grants to himself); triggers once per turn. When any teammate grants buffs to Jin Qiu, grants the teammate Intimidate for 1 turn (triggers once per turn).
2. Tevor (Sphinx)
Resonance Phase 2
Old: New Effect - Neko-Analysis (Passive): Tevor's attacks always land a critical hit.
New: New Effect - Neko-Analysis (Passive): Tevor's attacks always land a critical hit. C. DMG +100% in battles using Rival Runes.