Pink Horrors of Tzeentch

are a , , and missile infantry unit introduced in Total War: Warhammer III.
== Recruitment ==
*
** Unlocked with: Flicker of Potential
*
** Unlocked with: Tzeenchian Altar
** Tzeentch Glory: 440
*
** Activating the Whirling Destruction gift and recruiting it in the Gifted Units
*
** Activating the The Curser's Boon manifestation and recruiting it in the Gifted Units
== Summon ==
* Gate of Tzeentch
* Summoned from Beyond (Tzeentch)
== Description ==
Pink Horrors are identified by their luminescent pink skin and their squeals of high-pitched laughter. Spellcasting fills them with joy, and they emit especial merriment as eldritch energy screeches from their upraised hands. When wounded, a Pink Horror exhales a final lunatic cackle before rapidly decomposing into an ectoplasmic blob of gyrating magic, which swiftly alters colour and divides into two Blue Horrors – diminutive replicas of their parent Daemon.
== Attributes ==
== Unit Abilities ==
=== Passive Abilities ===
* Daemonic Instability
* Banished!
== Strategy ==
Do not let the term missile Infantry unit deceive you. Blue Horrors, Pink Horrors and Exalted Pink Horrors are the mainline units of this army and serve a dual purpose. Think of Pink Horrors being both your meatshield and a source of great ranged fire power forming the bulk of your army. The points made here are valid for all three units.
When playing with Pink Horrors, it is recommended to disable skirmish mode and enabling guard mode for them. You can either do this at the start of each battle or set those for all missile units in the options menu. This will prevent your meatshield from running. Also, missile units in guard mode will continue firing whilst engaged in melee and will not try to pile in on the enemy, reducing the melee damage done to them and increasing your overall fire power. 
Since Pink Horrors are a meatshield, try to form multiple lines with them and have some horizontal space between units of the same line. This will reduce the number of units being engaged in melee, while still covering a large area, which will prevent you from being surounded.
Category:Daemons of Chaos units
Category:Daemons of Chaos missile infantry units
Category:Warriors of Chaos units
Category:Warriors of Chaos missile infantry units
Category:Gifted Units
Category:Summons units