Aura

A Touch Range Sustained Duration FX with this extra automatically affects anyone touching you, including anyone who strikes you unarmed, as well as anyone you touch.
To apply this extra, first modify the FX's range and duration, if they are not already touch and sustained, then apply the Aura modifier. So a Damage FX (which is touch range and instant duration) would need a +2/rank Extended Duration modifier along with the +1/rank Aura modifier.
You can turn your aura on or off as a free action and it is sustained in duration (the FX itself has its normal duration, so an Inflict Aura’s effect is still instant in duration and lasting). You can change your aura FX's duration with Duration modifiers. You can apply the Selective Extra to change what parts of your body the aura covers as a free action; it normally surrounds you completely.
Any attacker who makes a successful unarmed attack is automatically affected by your Aura. This includes those attacks which you successfully block in such a manner that the attacker comes into contact with your Aura. The attacker gets a normal resistance against the Aura's FX.
An attacker using a melee weapon does not come into direct contact with your Aura and therefore is generally not affected by it, although the Aura may affect the weapon itself. Descriptors can also affect this; for example, an Electrical Damage Aura could conduct through a metal weapon, affecting the wielder, while leaving the weapon itself largely undamaged. The Gamemaster should adjudicate these on a case-by-case basis.
If you make an unarmed attack while your Aura is active, a Damage Aura stacks with your melee damage, while targets save against other Aura FX separately. The total damage modifier may not exceed the campaign's power level.
You can also inflict your Aura effect on anyone you successfully touch. It occurs again each round on your action so long as you hold the target, which is likely to encourage your opponent to escape as soon as possible.
If you activate your Aura while being held, it affects anyone grabbing you automatically (and, again, will likely encourage them to let go). An Aura FX does not provide any protection against attacks (beyond dissuading opponents from attacking you unarmed); use an appropriate defense FX for that.
==Mental Aura==
Optionally, an Aura may be set up as a Mental Aura, "surrounding" your mind rather than your body. This has the same cost and requirements as a regular Aura FX. In this case, the Aura affects anyone "touching" your mind with an FX like Mind Reading or Mind Control. Otherwise, it works essentially the same: you immediately damage the aggressor during the Mental Aura FX and must do so again on each of your actions so long as mental contact is maintained.
Category:Rulebook
Category:Characters
Category:FX
Category:Extras