Patchlog (NEW)

== 3.0D~E ==
Bux Fixes/General changes
-Bug list is not being translated by Taiwan side as it is too troublesome, so I am unable to help too.
-Attack speed increase from the item Berserk Potion is reduced to 70%
Balance Fixes
Lancelot
* Attack range has been reduced to 120
* Submachine Gun damage has been readjusted to 185+(Skill LVL*15), range of skill reduced to 500+(Skill LVL*100)
* Caliburn mana cost is reduced to 300, damage increased to 530+(Skill LVL*30)
* Base duration of The Unfading Light of the Lake - Arondight has been reduced to 8 seconds
* Attribute Eternal Arms Mastership now only requires 13 points
* Attribute Improve Arondight now requires increased cost of 9 points, extra magical damage per hit in Arondight reduced to 60 and increases duration of The Unfading Light of the Lake - Arondight to 15 seconds
Tamamo no Mae
* Mana cost of Distant Land of the Torn Blossom reduced to 300
* Skill range of Curse: Frigid Heaven reduced to 1000
* Mana cost of Curse: Chaos Heaven reduced to 300, damage reduced to 250+(Skill LVL*50)
* Cast time of Curse: Void Cleft reduced to 0.4 seconds
* Mana cost of Curse: Storm Heaven increased to 500, damage. Health of lightning charm is increased to 1200, lightning bounce range is changed to 400 AoE range from the target hit
* Curse: Storm Heaven causes lesser damage to next units hit due to lightning bounce of Warcraft III mechanics in the past. This has been neutralized to deal equal damage to targets hit
* Required points of attribute Breath of the Soul reduced to 12 points
Hercules
* Base attack speed has been reduced to 1.2
* Courage no longer reduces armor of enemies within range of skill cast. Attack increase under effects of Courage is now 20+(Skill LVL*10)
Iskandar
* Base cast range of Artifice reduced to 500
* Damage per strike of Lightning Storm - Spatha is changed to 500+(Sword of the Kupriotes - Spatha LVL*60)+(INT*6), total of 2 strikes
* Damage of King's Order - Siege is reduced to 150
* Attribute Improved Military Tactics improves cast range of Artifice to 900 and lowers its mana cost to 300 and cast time to 1.25 seconds
Lubu
* Base attack speed has been reduced to 1.3
* Attribute Houtengageki required points reduced to 15, passive attack damage gain reduced to 30 and attack speed gain reduced to 25%. Armor reduction debuff caused by Armistice due to this attribute has been removed
* Attribute Immortal Red Hare has been added back to the game
Vlad
* The activation effect of Battle Continuation has been changed from ward teleport to 1 second of invulnerability
Medusa
* Attack and movement speed slow caused by Breaker Gorgon has been readjusted to 25+(Breaker Gorgon LVL*5)%, duration has been reduced to 2+(Breaker Gorgon LVL*1) seconds
* Damage of Catena Sword Nail adjusted to 75+ (Skill LVL*25)
* Damage of Bridle of Chivalry - Bellerophon has been adjusted to 525+(Skill LVL*275)
* Required points for the attribute Seal is reduced to 12
Arturia Pendragon (Saber.Alter)
* Recklessness no longer reduces armor of enemies hit
Hassan
* Delusional Heartbeat - Zabaniya no longer causes bleeding effect to enemies hit
* Instant death chance of Assassination (Combo) has been reduced to 35%, damage changed to 1500+(Zabaniya LVL*100) if failed. The damage can be prevented by anti-magic potion, but instant death cannot be prevented
Diarmuid
* The damage type of The Golden Rose of Mortality - Gae Buidhe has been changed from magic damage to pure damage
* Base mana cost of The Crimson Rose of Exorcism - Gae Dearg decreased from 600 to 500
Angra Mainyu (Avenger)
* Attribute Strengthened Night Transfiguration has been removed. (However, the skill Night Transfiguration now gains the additional effects of the removed attribute)
* Attribute Blood of Avenger no longer enables the attainment of Life Swap skill. (It was a mistake, Curse of Blood is the life swap attribute.
* Required points for Curse of Blood is 11, cast range of Life Swap is 300. has a cooldown of 25 seconds. If attribute Curse of Blood is taken, attribute Blood of Avenger cannot be taken and this applies vice-versa (Only either 1 of it can be acquired)
* ??? (Something seems off.. I will check this part again)
* Attribute Blood of Avenger required attribute point increased to 11 (Once attained, Curse of Blood attribute cannot be taken)
* Required points for attribute Nightmare increased to 14
Sasaki Kojiro
* Base health reduced to 1200
* Required points for attribute Improve Mind's Eye increased to 10
* Required points for attribute Assassin's Blade: Acquisition reduced to 10
* Required points for attribute Eye of Serenity reduced to 15, cooldown has been changed to 25 seconds
* Tamamo no Mae's Blessing of Amaterasu skill will now deal counter damage to Sasaki when a skill or item is used (In the past, it does not deal damage to him as Sasaki's skillset has no mana cost)
Emiya (Archer)
* Damage of Projection - Gate of Babylon has been reduced to 10+(INT*0.8)
Robin Hood
* Wall of Thorns damage reduced to 25+(Skill LVL*7) every 0.5 seconds
* Retreative Shot INT*5 damage portion has been reduced to INT*4
* Mana cost of Yew Bow: The Bow of Prayer reduced to 600, damage reduced to 750+(Skill LVL*50)+(INT*7)
* Increase in damage for Yew Bow: The Bow of Prayer due to attribute Chivalrous Thief Druid has been reduced to 200
* Required points for attribute The Faceless King: Improved decreased to 13
* Required points for attribute Sherwood Forest increased to 15. The increase in damage to Yew Bow: The Bow of Prayer has been readjusted to 5+(Wall of Thorns LVL*2)
* Attribute One drop of a Viper - Attainment and skill One drop of a Viper has been added back to the game
* Poison damage dealt by Retreative Shot and Rapid Fire due to attribute Poisoned Arrow has been reduced to 80 per second
CuChulainn
* Swift Strikes now increases CuChulainn damage by (AGI*0.5) under the skill duration
* Required points for attribute Improve Gae Bolg is now 12
Karna
* Cast range of Vasavi Shakti: O Sun, Abide to Death increased to 1200, AoE damage range reduced to 400
* Normal attacks from attribute Magic Release (Heat) burns enemy increased to 50 damage every 0.5seconds, and skill damage burn is adjusted to (INT*1)
* Additional damage increase to Vasavi Shakti: O Sun, Abide to Death II (Combo) resulting from attribute God-killer Light is now readjusted to 300+(INT*7)
* Required points for attribute Improved Divinity:A reduced to 15
== 3.0C ==
Removed servants (Temporary removal due to heavy bugs):
- Nero Claudius (Extra.Saber)
- Nursery Rhyme - Alice (Extra.Caster)
- Gilles de Rais (Zero.Caster)
Bug Fixes/General changes
-Bug fix list is too long, so it has not be translated
-The item Full Heal Potion (Obtained via God's Help) now only has a cooldown of 1 second
-Top and bottom bridge of the map has been widened
-Removed Mass Teleportation Scroll from the shop
-S & EX scrolls can now purge the armor increase caused by A+ scroll
Balance Fixes
Arturia Pendragon (Saber)
* Duration of The Everlasting Utopia - Avalon is reduced to (3+ Skill LVL*1) seconds, mana cost reduced to 700 and now no longer stun enemies hit
* Sword of Promised Victory - Excalibur mana cost increased to 500
* Max Excalibur (Combo) cooldown increased to 150 seconds
* Attribute Knighthood/Chivalry now increases Caliburn by 220 damage instead
* Attribute Improved Instinct now gives Saber 30% chance to do 3.5x damage instead
CuChulainn
* Wesen Gae Bolg damage is now changed to 550+(The Spear of Impaling Barbed Death -Gae Bolg LVL*50) + (The Spear of Striking Death Flight LVL*100)
* Wesen Gae Bolg (Combo) critical effect is changed to 25% chance to do 3X damage, 75% chance to do 2X damage
* Attribute Spear of Death now changes critical effect of Wesen Gae Bolg (Combo) to 35% 5X damage, 35% 4X damage, 30% 3X damage
Diarmuid
* Rampant Warrior (Combo) critical hits are now reduced to 2.0X damage and has 100% chance to cause Double Attack
Medusa
* Cooldown of Catena Sword Nail is fixed at 7 seconds
* Cooldown of Breaker Gorgon is reduced to (3+Skill LVL*1) seconds, movement speed reduction lowered to (15+Skill LVL*5)%
* Blood Fort Andromeda cast time is increased to 2.25 seconds, damage is dealt every 0.5 seconds and regained health is equivalent to half of damage dealt
* Range of Bellerophon II (Combo) is reduced to 1500
* Attribute Improve Cybele required points is increased to 10 and improves Mystic Eyes - Cybele slow to 20% instead
* Damage increase to Bellerophon II (Combo) from the attribute Riding is now reduced to 250
Hercules
* Base mana regeneration is reduced to 4 points/second
* Divinity now reduces physical damage done to Berserker by 15 instead of 12
* Ultimate Roaring Berserk (Combo) is fixed at 1000 damage for 2000 AoE range, cooldown increased to 180 seconds
* Attribute Twelve Labors - God Hand now only grants 11 resurrections and the ability to revive at chance after all lives are gone is removed
* Attribute Improve Divinity now increases physical damage that Berserker block to 25
Emiya (Archer)
* Base movement speed increased to 355
* The hotkey for skills Clairvoyance and Hrunting are now grouped under one spellbook skill
* Mana cost of Hrunting is now 50% of current mana + (Broken Phantasm LVL*100), splash damage is reduced to 50% and the splash AoE range is increased to 900. Stun duration is lowered to 1.5 seconds
* Effect timing sound of Hrunting is adjusted
* Arrow Rain (Combo) cooldown is increased to 180 seconds and has increased initial arrows fired amount. Broken Phantasms fired at the end has reduced damage of 500 now
Gilgamesh
* Enkidu now has 200 mana cost
* Maximum Enuma Elish (Combo) now has a cooldown of 180 seconds
* Attribute Strength of Sumar no longer causes Gilgamesh to shoot swords at enemies when normal attacking or getting attacked
Arturia Pendragon (Saber.Alter)
* Mana regeneration aura from Mana Shroud is now reduced to 50%
* Damage of Release Darkness is reduced to 7 waves of 70 damage
* Vortigern (Botigun) damage is no longer affected by which angle it starts from
* Attribute Improved Ferocity now increases Release Darkness to 110 damage per wave instead of 150
Angra Mainyu (Avenger)
* Max range of Night Transfiguration reduced to 600
* Murderous Instinct no longer causes stun to enemies and physical damage increase to Avenger is now changed to (25+Skill LVL*5)
* Cast range of Tawrich and Zarich is reduced to 200
* Additional health increase resulting from True Form is now reduced to (Skill LVL*100 - 100)
* Attribute Improve Tawrich and Zarich no longer grants a chance to do double attack
* Attribute Blood of Avenger now gives the attainment of skill Life Swap. The target-reflect skill Hatred has been removed
Hassan
* Base health increased to 1000
* Attribute Improve Presence Concealment required points increased to 13
* Attribute Strengthen Throw Daggers is renamed to Acquire - Delusional Phantom (Illusions). Required points is reduced to 13. Damage increase to Throw Dagger and Ambush, passive gain in attack damage and AGI are all removed
Medea
* Lightning Bombing II (Combo) cooldown lowered to 180 seconds
Gawain
* Removed Excalibur Galatine travel damage and blast damage is adjusted to (650+Skill LVL*200)
* The skill Gwalhmai Hawk has been removed
* Sunspot Explosion (Combo) now deals fixed 2500 damage and heals allies for 1250, explosion AoE range reduced to 1000. The travel damage and blind effect has been removed. Cooldown is reduced to 180 seconds
* Damage increase to Excalibur Galatine and Sunspot Explosion (Combo) resulting from Attribute Front Wheel of the Sword of Victory is now reduced to 250 and 500 respectively
Vlad
* Base mana regeneration decreased to 4 points/second
* Cast time of Kazikli Bey: The Fortress of Impalement is increased to 0.25 seconds, activation time also increased to 0.65 seconds
* Cooldown for Kazikli Bey: The Fortress of Impalement II (Combo) has been increased to 180 seconds and the skill now does a fixed 1000 damage
* Attribute Protection of the Faith now has a 100% chance to cause Vlad to enter 2 seconds spell-invulnerable state. Activation condition has been changed to 500 health and below
* Additional health regeneration from attribute Innocent Monster has been reduced to 1% per second
Li Shuwen
* Sphere Boundary no longer blocks presence detection
* No Second Strike skill targetting is now single target (Meaning you can no longer click ground)
* Fierce Tiger Forcibly Climbs a Mountain 3rd strike damage is reduced to (800+AGI*5)
* No Second Strike: Blood End (Combo) damage reduced to (1200+AGI*5) and has AoE damage removed, meaning it can only hit one target. Cooldown is set at 150 seconds
Iskandar
* Sword of the Kupriotes - Spatha cast range increased to 800, immobilized duration decreased to 1.5 seconds
* Lightning Storm - Spatha AoE range decreased to 700 and no longer slow allies hit. Damage is now adjusted to (500+INT*5+Sword of the Kupriotes - Spatha LVL*60)
* Cooldown of Signal of the Ghost Valley (Combo) is reduced to 180 seconds.
Karna
* Damage reduction from Kavacha and Kundala is removed, health regeneration from skill is increased to (9+ Skill LVL*3) health/second
* Cast range of Brahmastra is reduced to 750, sound effect changed
* Cast range of Brahmastra Kundala is lowered to 800, damage is reduced to (400+Skill LVL*100)
* Cast range of Vasavi Shakti is reduced to 1000, AoE range reduced to 500. Duration flying in the sky to cast skill is reduced by 0.25 seconds
* Cast range of Vasavi Shakti: O Sun, Abide to Death II (Combo) is reduced to 1000, damage is reduced to 2000. Cooldown is reduced to 180 seconds
* Magic Release (Heat) normal attack burns enemy for 20 damage every 0.5seconds and lasts for 1 second. Under duration of Kavacha and Kundala, enemies within 500 AoE range will take 50 burn damage. Skill damage will inflict 50 burn damage per second. (Basically, burn damage does not scale off AGI and INT)
* Attribute Strengthen Brahmastra no longer increases range of Brahmastra, and now only increases damage of Brahmastra by 100
* Attribute God-killer Light no longer increases range of Vasavi Shakti, and only increases damage by 200. Damage increase from this attribute to Vasavi Shakti: O Sun, Abide to Death II (Combo) is reduced to 500
* Attribute Uncrowned Arms Mastership now increases 50 normal attack damage instead of 20. Increase in damage from melee attacks is now removed and the increase in attack speed from Karna's melee attacks is capped at 100%.
Robin Hood
* Barrel Bomb no longer causes stun. Instead, it causes 50% reduction in movement speed for 1 second. Damage is also reduced to 150
* Spike Trap no longer reduces enemies' movement speed. Instead, Robin Hood will gain sight of enemies that step on the trap for 1 second
* The skill Smokescreen is removed
* Retreative Shot no longer knockback enemies and the range of propelling Robin Hood backwards is lowered to (250+Skill LVL*50)
* Wall of Thorns no longer immobilize enemies hit. Health of the Thorns is readjusted to (750+Skill LVL*150), damage per 0.5 second adjusted to (40+Skill LVL*10). Poison duration will get renewed everytime target is within range
* Yew Bow is now 800 mana cost
* Yew Tree (Combo) immobilizes and seals skill activation for 1 second. Deals 350 damage per second. If they stay inside for 2 seconds, the immobilize effect will occur again
* Attribute One drop of a Viper - Attainment is removed
* Attribute Sherwood Forest required point is increased to 14 and no longer cause Yew Bow to stun enemies hit
* Attribute Chivalrous Thief Druid now increases Yew Bow by 250 damage instead of 200
Tamamo no Mae
* Mantra: Illusion now only generates 1 illusion
* Curse: Chaos Heaven damage reduced to (100+Skill LVL*100)
* Cast range of Curse: Void Cleft reduced to 900, large explosion damage reduced to (500+INT*10) 
* The charm of Curse: Storm Heaven can now be targetted by single-target spells or right-click attack. Chain damage to additional enemies is reduced (Exact amount unknown)
* Required points for attribute Breath of the Soul is increased to 14
* Additional damage increase to Blessing of Amaterasu resulting from attribute Sacred Mirror is lowered to (INT*4) damage
* Attribute Cursed Charms: Level 2 no longer increases damage dealt for Curse: Storm Heaven. Damage increase for Curse: Chaos Heaven is also reduced to 150
Lubu
* Additional damage to Lubu while using Travelling Red Hare is reduced to 30%
* Range of Gate Halberd Shot (Combo) is reduced to 2000, damage is reduced to (1000+Max Mana+Fallible Bow LVL*100)
* Health regeneration from attribute Bravery is reduced to 1% per second
* Attribute Lubu's Red Hare reduction in additional damage dealt to Lubu while using Travelling Red Hare is changed to 15%
* Attribute Immortal Red Hare is removed
* Damage increase to Gate Halberd Shot (Combo) due to attribute Dragon Tongue Bow is now reduced to 500
Francis Drake
* Base mana regeneration is increased to 4 points per second
* Big Sister's Resplendent Plunder no longer steals item from target
* Gain of target spot's sight range after the use of Support Bombardment has been removed
* Cast time of Cannon Culverin has been increased to 0.75 seconds
* Removed AoE range increase in Golden Wild Hunt when Golden Hind is within 800 range of Francis Drake
* Reduced damage of each ship for Golden Wild Hunt II (Combo) to 250, cooldown increased to 180 seconds
* Attribute Pioneer of the Stars has been removed
Lancelot
* Gae Bolg button has been replaced by Caliburn, and Gae Bolg has replaced Gae Dearg button
* While The Unfading Light of the Lake - Arondight duration is ongoing, Knight of Honour: The Knight Does Not Die Empty Handed II (Combo) cannot be activated