Gods of the Thrymduna Askr

== Aldafaor Oden, the All Father ==
Alignment: True Neutral / Domains: Arcana, knowledge, order, war / AKA: The All Father, The Raven Father, The God that Gave His Eye
Aldafaor Oden is said to be the oldest of all the Askr gods and their relatives. He oversees those that die under his gaze and lead them to their destined after life. Once thought to be a man during the Age of Ancients, he gave his eye for the first taste of true knowledge. Later on to give himself for the same goal. Impaling himself on his spear and hanging himself from a tree. The tree later to become the Thrymduna Askr. His two ravens, Muninn and Huginn are seen in the realms more so than he is. Bringing tales and knowledge back to him. 
All Gealdyr believe and worship the Aldafaor. Warriors prey to him before and after a battle. Scholars home he will bestow upon them seeds of wisdom and great power. But Oden needs to have his attention drawn to you to gain his blessing. SO many will accomplish great deeds or feats in his name. 
=== Ideals of Aldafaor Oden ===
* Know what you need to know and more. Act when you must act. 
* Let the glory of battle fill your soul. 
* To give everything for knowledge is never unnecessary. 
== Baldr, the Prince of Light ==
Alignment: Chaotic Good / Domains: Life, light, peace / AKA: The Beautiful One, The Gentle God
Baldr is known to be the most beautiful and boyish of all the Askr Gods. Deemed to be the most gallant much like a knight and those that gaze upon him are instantly struck into a stupor of love or admiration. He is a protector of mortals and the downtrodden. But tales say he is constantly plagued by visions of his death. Even though he is a god, gods can still be killed. He battles with the thoughts and nightmares of this for all eternity but perseveres through it all to enact good deeds. 
Those that follow and worship Baldr believe that at the end there is always good if you traverse your inner evil. They help when they can and tend to be healers or defend farmers on their journeys across the land.
=== Ideals of Baldr ===
* Do not fall for tricks of evil. Inside and out. Search within yourself a means to bringing light and life around you.
* Show endurance to pain and conflict. 
* The world is dark, you must be its light. 
== Bragi, the Skald of the Heavens ==
Alignment: Chaotic Good / Domains: Life, knowledge, trickery / AKA: The Great Storyteller, Song Maker
Bragi is as old as mortal life. So long as stories are told and songs are sung, Bragi shall exist. Said to bear witness to all great feats committed. Big and small. In moments before great achievement, aspiring heroes shall call out to Bragi so he may compose a song or poem of their valour and honor. Stories are told that Bragi walks the world as a man, living a nomadic life in search of new tales. Often at times misplacing his silvered warhorns, gold stringed lyres and bear skin drums. 
Those that worship Bragi are storytellers and song makers. Travelling entertainers that brighten up the lives of those downtrodden with inspiring tales. Or warn those who are fool hardy of great dangers. 
=== Ideals of Bragi ===
* Be brave in the face of danger. For the greatest of perils lead to the greatest stories. 
* Warn those of the past's mistakes. 
* Inspire freedom and honor among those that have none. 
== Freya, the Lady of the Hearth ==
Alignment: Neutral Good / Domains: Life, light, nature / AKA: The Red Headed Woman, Goddess of the Soil, Wife of the Raven
Revered and loved by almost all. Freya is the godly wife to the All Father. His opposite. While he inspires one to fight and die in battle, she inspires peace and hospitality. Never to harm or hurt another in the name of self-serving ambitions. Legends tell that her form in actual fact is the roots of the Thrumduna Askr. Spreading all throughout the realm, giving life and soul to the land. 
Worshippers of Freya are ones that enjoy peace, and simple lives. Often farmers, herbalists, healers and guardians of sacred alters or temples. 
=== Ideals of Freya ===
* Help those who are in need. Treat their wounds and never close your door to someone. 
* In conflict, fight to defend, never to assault. 
* Respect the natural world. 
== Heimdallr, the Watcher of the Gates ==
== Hel, the Daughter of the Dead ==
== Hveðrungr, the Trickster God ==
Alignment: Chaotic Evil / Domains: Trickery / AKA: Unwanted One, Laughing God, The Tortured Little One
Hveðrungr is a black sheep among the gods of Grymheim. Smart, cunning, and self-serving. Being shunned by the gods and most mortals, Hveðrungr pays no respect to either. Scheming and conniving the downfall of all that have wronged them. It is said that they often shift and change forms into loved ones or those in power to confuse and manipulate. 
Followers of Hveðrungr on the lighter side enjoy elaborate pranks or thieving. On the darker end, assassin's and murderers of vengeance. 
=== Ideals of Hveðrungr ===
* Trust none. Not even yourself. 
* Rules are created by those that want your freedom within chains. Destroy them. 
* Wrongs are paid in equal measure. 
== Voluspa, the First Valkyrie ==
== Tyr, the Hand of Justice ==
Alignment: Lawful Good / Domains: Order, peace, war / AKA: The Judge in Silver, The Travelling God, The Great Sword
Said to be the oldest among the gods, second only to the All Father. Tyr is a far travelled and just god. Possessing planer magics that far surpass Oden's. Their sailing skiff high in the sky that sails from world to world. He brings back knowledge and treasures from all places he visits. Along their travels, they witnessed many crimes, wars and injustice to those undeserving. Upon returning home, Tyr vows to punish the wicked and give those who are deserving respect. 
Followers of Tyr never lie or deceive, to do so is unjust. They are judges of criminals and seekers of truth. 
=== Ideals of Tyr ===
* Only raise your weapon when guilt has been proven. 
* Do not fear wickedness, be brave, be strong. 
* Upon your travels, leave these places better than you found it.