Xerm

==Background==
The folks of Anvilmar found him as a baby, alone at the gates, with a ragged note next to him saying: "XERM". He has no actual parents, he get raised by the community of Anvilmar. Around his 20-25's, he helped to push back the invading troggs. That's when he realized that firearms and explosives are his kind of weapon.
After he grew up, he went to serve as a rifleman in the allied armies. He easily reached the highest ranks. He had missions of all kind: Infiltration, Covert, Head-on, etc. After serving the army for several years, he retired as a veteran. However, he never left the battlefields truely. If there was war, it was 99% sure, that Xerm is there. One part of him enjoyed going all berseker on the battlefield. The other part with real feelings was drunk. Not big suprise. But it was not all orc blood and happines. The Dwarven Riflemans and the Elven Marksmen were always well-known rivals. Even in the army. Night or High, the mockery of the leaf-eaters was hard to bear without a word ... So, instead of saying anything, he just beated them with a mug, or anything which was nearby. He almost got kicked out several times, only his prestige and fine sharp-shooting saved him.
Time passed, and his passion for the army weakened. He just simply got bored. One day, he dissapeared into the snowy wilds of Khaz Modan, leaving every of his possesions for the allied armies as a "Thank you", expect his gun, and a few boundles of ammo. Weeks turned to months, Months turned to years, and as the time passed, a rumor catched up about people recently seeing Xerm in random inns, with a worg -it's fur is white as the snow- as his companion.
After returning to the civilization with his new friend, Timber the worg, he met an elf women, Azallae. It was an accident. An accident what changed his life. Lightsworn, a new cause to fight for, entered into the picture.
==Involvement==
==Strategy==
How to Defeat: Take all his ale. It may sound simple, but be warned, many had died trying.
Xerm got his skills from various places: the before mentioned Army, Bar-brawls, Hippie beating, etc. But you're lucky if you don't get a headshot in the first 3 seconds. He's mostly drunk, but, oh the irony, it's only makes his aim better. He prefers big, two-handed weapons or firearms. Or his fists.
==Quotes==
"YEEEEEEEEEEEAAAAAAAAAAAAAAAAH! DIE! DIE! SUCK ON THIS! AH HAHAHAHAHAHAHAAA!!!!" -Xerm's going on a killing spree
"I'll goin' to keephs.. killin' youh, and killin' you... and then you'll gonnash be dead, and I'm gonna kill you... Grassh man punkhz..." -Xerm keeping with the dwarven tradition (drunk to boot)
"Did I every told ya' about the time when me an' my buddy Lighty saved Goldshire from elves, orcs, taurens and burning bloody goats?" -Xerm's telling one of his infamous stories about him and Lighty
"Fingon. YOU'RE dead. I'M great. I think we're done here." -Xerm and Fingon arguing
==Trivia==
*Xerm has an almost dog-like nose. He got this trait after spending months alone in the Khaz Modan wilds before the Lightsworn and Cataclysm.
*Xerm can brew up his own ale, however, he only drinks it in rare occasions, saying: "Better preformance means better ale!"
*Xerm is no longer part of the Army, however, he is often called by his ex-boss for private missions, which he usually accepts.
*Xerm has a fireish-red hat, which he got from an exiled dwarven mage as a "thank you" after helping him out of a forest full of creeps and other dangerous stuff. It is enhanced by the before mentioned dwarven mage: it can conjure up ale! Xerm loves this hat, and wears it with pride.
==Rumors and hearsay==
*Xerm does not go hunting because the word hunting infers the probability of failure. Xerm goes killing.
*There is no chin behind Xerm's fiery beard, there is just another fist/pint/bomb.
*If you have one pint of beer and Xerm has one pint of beer, Xerm has two pints of beer.