Unorthodox Kairenism

Unorthodox Kairenism
Alignment: Chaotic Neutral
Domains: Chaos, Earth, Destruction, Trickery
Symbol: A holy symbol of Orcus (a skull impaled on a sharpened bone), with a "K" emblazoned on the skull
Garb: Robes of Orcus (black robes) stained with blood and mud.
Favored Weapon: Heavy mace (often dual-wielded)
Form of Worship: Kairenists participate in impromptu scrums and melees, asserting dominance by the way of hammer-blows. 
Holy Days: Every day is a holy day if you're brave enough.
Typical Worshipers: Goblins and hobgoblins, and the occasional impressionable deurgar
Unorthodox Kairenism is the newest religion to the Valley, following close on the heels of Bofredism. It's already proving popular, gaining dozens of worshipers in a very short space of time. The religion is more palatable to some than Orcusism, essentially functioning as a politically attractive alternative, while essentially being a form of concept worship. Prayers are made "To the Grand Cornu" (or "Gronu") rather than to a deity, so it is essentially impossible for the religion to grant divine spellcasting.
However, it's power is so great that the office of Grand Cornu is granted the following abilities:
* At Will-detect good, detect law
* 1/day-prayer