Magic (VII Rebirth)

Magic is a type of ability in Final Fantasy VII Rebirth available to party members with the relevant equipped. It allows the user to cast magic with the Spells command. Magic spells can provide offensive and defensive effects, but cost MP as well as ATB charges to cast. Outside of battle, curative spells can be cast.
Spells have a number of curative, status-inducing, or damaging effects. A spellcaster can be interrupted during cast animation, which means the spell will not be cast but the user will still lose ATB and MP (unless they are cast via ). A number of abilities can protect against interruption during spellcasting. Certain status effects prevent the afflicted from using magic.
A number of offensive spells, as in other Final Fantasy titles, are divided into three tiers: basic, intermediate, and advanced. The highest spell tier uses two ATB charges rather than one. Higher tiers are also slightly slower to cast. When spells are used within an Arcane Ward, they are cast twice.
==Spells==
===Curative spells===
Spell	Effect 	Materia	MP cost
 	Restore a small amount of HP. 	(1) 	4
 	Restore a moderate amount of HP. 	(2) 	8
 	Restore a large amount of HP. 	(4) 	12
 	Heal 10% of HP and apply the status. 	(3) 	6
 	Cures . 	(1) 	3
 	Cures all negative debuffs. 	(2) 	12
 	Applies the status, preventing any negative debuffs. 	(3) 	8
 	Revives a character at partial HP. 	(1) 	7
 	Revives a character at full HP. 	(2) 	14
 	Applies the status, auto-reviving a party member on KO.	 	35
===Offensive spells===
Spell	Effect 	Materia 	MP cost
 	Deal a small amount of damage. 	(1), (1)	4
 	Deal a moderate amount of fire damage. 	(2), (2)	10
 	Deal a large amount of fire damage. 	(3), (3)	21
 	Deal a small amount of damage. 	(1), (1)	4
 	Deal a moderate amount of ice damage. 	(2), (2)	10
 	Deal a large amount of ice damage. 	(3), (3)	21
 	Deal a small amount of damage. Guaranteed to hit. 	(1), (1)	5
 	Deal a moderate amount of lightning damage. Guaranteed to hit.	(2), (2)	11
 	Deal a large amount of lightning damage. Guaranteed to hit. 	(3), (3)	22
 	Deal a small amount of damage and pull target closer. 	(1), (1)	4
 	Deal a moderate amount of wind damage and pull target closer. 	(2), (2)	10
 	Deal a large amount of wind damage and pull target closer. 	(3), (3)	21
 	Deal a small amount of damage and inflict . 	(1), (1)	3
 	Deal a moderate amount of damage and inflict Poison. 	(2), (2)	8
 	Deal a large amount of damage and inflict Poison. 	(3), (3)	15
 	Deal a small amount of damage and inflict . 	(1), (1)	13
 	Deal a moderate amount of damage and inflict Petrify. 	(2), (2)	20
 	Deal a large amount of damage and inflict Petrify. 	(3), (3)	25
 	Deal 15% of the target's total HP. 	(1) 	18
 	Deal 50% of the target's total HP. 	(2) 	25
 	Deal 75% of the target's total HP. 	(3) 	40
 	Fires explosive comets around target; cannot be reflected. 	(1) 	29
 	Fires explosive comets around target; cannot be reflected. 	(2) 	37
===Effect spells===
Spell	Effect 	Materia	MP cost
 	Applies the status, granting 50% resistance to physical damage. 	(1) 	11
 	Applies the status, granting 50% resistance to magic damage. 	(2) 	14
 	Applies both the Barrier and Manaward statuses, granting 50% resistance to all damage. 	(3) 	20
 	Applies the status, improving physical damage. 	(1) 	7
 	Applies the status, improving magic damage. 	(2) 	7
 	Applies the status, improving physical resistance. 	(1) 	9
 	Applies the status, improving magic resistance. 	(2) 	9
 	Inflicts the status, reducing physical damage. 	(1) 	10
 	Inflicts the status, reducing magic damage. 	(2) 	10
 	Inflicts the status, reducing physical resistance. 	(1) 	8
 	Inflicts the status, improving magic resistance. 	(2) 	8
 	Inflicts , preventing a target from acting until awoken. 	(1) 	5
 	Inflicts , preventing a target from casting spells. 	(2) 	4
 	Inflicts , increasing the amount of damage received, but also the amount of damage dealt.	(3) 	5
 	Removes the , , , and statuses from a target. 	(1) 	10
 	Removes all buffs from a target. 	(2) 	16
 	Applies the buff, increasing the rate the target's ATB gauge builds. 	(1) 	4
 	Applies the debuff, slowing the rate the target's ATB gauge builds. 	(2) 	3
 	Applies the debuff, freezing the target. 	(3) 	14
Category:Magic in Final Fantasy VII Rebirth
Category:Abilities in Final Fantasy VII Rebirth
Category:Magic