Navy

"The only thing that rivals honor among the Navy is duty."- Alondo Gruyere, mission: Harmony Lost (FW Early Warning 3)
The Republic Navy is the military arm of the Republic Parliament. They protect merchants, patrol and hunt for pirates, and perform military strikes on various targets, such as the Alphas. During Endless Sky's main story, the Navy is at war with the Free Worlds. 
Their devotion to service and duty is legendary, and even in the Free Worlds, the Navy is admired for their honor. However, it has become more of a protection fleet for the Paradise Planets in recent years, and the lessening of Navy patrols in the South and the Rim led to the strengthening of the pirate fleets. This was a major factor of the Free Worlds' secession. 
The Navy also has a large humanitarian arm. Independently of Parliament's orders, it evacuated the two million settlers on Hope when it was made uninhabitable, to the anger of the Paradise Planets. 
==Ships==
These are the ships used by Navy. Most of these spaceships cannot be purchased without a Navy License or a Navy Carrier License, with the exception of the Lance fighter.
===Utility===
* Auxiliary
===Light Warship===
* Gunboat
* Rainmaker
===Medium Warship===
* Frigate
===Heavy Warship===
* Carrier
* Cruiser
* Battleship (upcoming)
===Fighter===
* Dropship
* Lance
===Drone===
* Combat Drone
* Surveillance Drone
==Faction Relations==
As the Navy is an arm of the Republic, it is obligated to act for the Republic's interests. 
* Syndicate - The Syndicate is a part of the Republic, and rarely interferes with their operations. The Navy patrols Syndicate space occasionally. 
**However, the Republic does go to war with the Syndicate during the Free Worlds campaign, as they are found to be the perpetrators of the nuclear attacks on Martini and Geminus. 
* Free Worlds - The Republic is at war with Free Worlds, and see the systems of the Free Worlds as Republic space. Navy ships sometimes enter Free space by themselves. External intervention from the Pug will result in the two factions coming to peace. 
**If the player decides to choose the Reconciliation path, the Free Worlds will work together with the Republic against the Syndicate's extremists, and eventually become independent. 
**If the player decides to choose the Checkmate path, the Free Worlds will continue going to war against the Republic, until a negotiated agreement sees the Free Worlds become more automonous within the Republic. 
* Alphas - The Navy is hostile to the Alphas, as the Alphas attempted to enslave humanity.
* Betas - The Navy is friendly with the Betas; Admiral Danforth greets Elias in a cordial manner during the Wanderer Campaign.
* Pug - The Navy is hostile to the Pug, as the Pug attempted to invade human space.
* Hai - The Navy is friendly with the Hai, and keeps their existence secret from the rest of Human space. The intent is to limit the flow of immigration to Hai worlds to keep them from being overwhelmed. Adventurous captains can still find their way to the Hai, but the flow is controlled. 
* Quarg - The Navy is neutral with the Quarg.
* Pirates - The Navy is hostile to all pirates. 
Category:Republic
Category:Faction
Category:Human
Category:Military