A Fistful of Crecibles

took place on Telrion in .
== Characters ==
=== Player Characters ===
Character 	Player 	Description
Romano Reina 	Andersen 	Mafioso and rejected bastard son of Luigi. Dead in session 0.
El Roco 	Andersen 	Mafia lieutenant
Aristom "Ivory Hands" Eldeth	Christophe	Famed Elvish Desperado.
Starke 	Karl 	Agent of a Mysterious Organization.
Cassander Crowley 	Karl 	ATC business partner of Auric Vintel.
Mona Isa 	Lux 	"Human" woman wearing a trenchcoat with her face fully covered. Speaks oddly. (Actually three kobolds.
Isra Sumayya Abdullah 	Lux 	Genetically Engineered Vampire.
Sallah 	Sean 	Mysterious Telranian.
Gordon McKeough 	Sean 	Drunken Dwarf. Banished from his clan for royally fucking up.
Tucker 	Seth 	Kobold Revolutionary.
Shakar 	Wes 	Wasteland Tech Priest.
Pelvis Resley 	Wes 	Spoony Bard.
=== Important Non-Player Characters ===
Character 	Description
Fergus "Wild Eyes" O'Callaghan	Sheriff of Geat's Bail
Felli Lintair 	Mine operator, wife of Sheriff Fergus
Millie 	Bartender/matron of Geat's Bail saloon
Young Tom 	Son of Felli and Sheriff Fergus
Dr. Miles Guilford 	
Lilian Guilford 	
Terrance “the Card” Pratchett 	Reporter
Dick Intrepid 	
Alice 	KM
Auric Vintel 	ATC businessman
Indigo 	Well-known bounty hunter
Jack Ruby 	
Colonel Mustard 	
Mr. Blueberry 	
Robert “Dirty Bob” MacMurrz 	Well-known bandit
Ligarabe "Crow Bite" 	Well-known bandit
Max von Strecke 	Well-known bandit
Peter van Krueger 	
Anna van Krueger 	
Shiqun 	
Ian McKeough 	
Timmy McKeough 	
Jimmy McKeough 	
Randy "the Knife" 	
Jerry Crockdockle 	
Henry Crockdockle 	
Stone-faced Steve Kobold 	
Clever Girl 	Monitor lizard
== Summary ==
=== Setup ===
This campaign occurs on Telrion. Characters can be locals, miners, desperadoes, bandits, telranian tribesman, or foreigners come to dispute the mining rights of the Dwarves (or serve some other scheme).
Kobolds are apparently also here.
The goal of the campaign is unclear, but should emerge naturally from character creation. Just think spaghetti western and you can't be too far wrong.
A few important things to note:
* The harsh Telranian desert makes heavy armor impractical — suits beyond breastplate coverage will cause fort saves. Failure will cause temporary stat reduction, HP loss, or worse. In general, the hostile environment will directly affect your ability to do things.
* Honor: There is a certain way of doing things that your characters will understand and be important to factor into your BP if you choose to be a native, especially a Telranian.
* Unusual gun techniques: most of you who do not have a lot of money or resources will not be able to haul items around. Therefore, it is pretty likely that most of you will derive your coolness not from the weapon you carry, but what you are able to do with it. Hydrogen pistols are a favorite of modestly well off desperadoes because of their light weight, heavy punch, customization, and accuracy, but many will not be carrying anything so nice. Be creative.
The campaign is likely to revolve around the mining industry on the planet, which is run mostly by dwarves.
=== Chapter 0: Will it TPK? ===
=== Chapter 1: The Great Train Robbery ===
=== Chapter 2: The Not-So-Great Train Robbery ===
=== Chapter 3: Enter: Isra & Pelvis ===
=== Chapter 4: Much Ad-ewe About Nothing ===
=== Chapter 5: Mines and Macho Men ===
=== Chapter 6: Mine Your Manners ===
Category: Campaign Summaries