The CHIM of the Dragonborn

The CHIM of the Dragonborn is an event that happened in the 4th Era in the land of Tamriel, the event is poorly documented due to the illusive nature of CHIM. It is the third known case of an individual attaining CHIM following after Vivec and Tiber Septim, following the events of The Elder Scrolls V: Skyrim, the Dragonborn attained a great deal of knowledge by spending their time travelling through the Realm of Oblivion known as Apocrypha, the Dragonborn attained knowledge of the ancient times, of races long forgotten to history yet lived on in small isolated sects. The deep research the Dragonborn went into resulted in them being shut off from much of Tamriel, only appearing briefly every few years to deal with the remnants of Alduin's forces.
It was through this research and encounter with the Dragons, subsequent meditation at High Hrothgar and fierce debates with Paarthurnax that the Dragonborn came to the realization, the understanding of the true nature of Nirn and the Godhead, however through the Dragonborn's personal ego and understanding of the power they could control they did not suffer a Zero-Sum and instead achieved CHIM. Through their research the Dragonborn felt a great sorrow for those that had been lost to the senseless conflicts throughout history, recounting of those that had been lost to Alduin's hunger in Sovngarde, The Dragonborn was able to utilize their power to awaken the ancient blood that had become diluted amongst many across the land of Tamriel bringing about a resurgance of races who'd been lost to history.
The Dragonborn secluded themselves within the hidden depths of the Sky Haven Temple afterwards, isolating themself with a powerful magical seal that could only be unlocked by another Dragonborn, ensuring they would be left in peace. The events that followed became known as the Echoing Song of Kings, a strange melody thundered across Tamriel causing sudden and dramatic change across the land as it was reshaped by the song. The result of this event lead to the return of several races across the lands of Tamriel and the alteration of several others.
==Tamriel Anew==
The Map of Tamriel circa 4E 558
The resulting Echoing Song of Kings had a dramatic effect on much of Tamriel and some even believe on the lands far beyond Tamriel. Many of the races saw the rice of blood lineages long thought to have disappeared to time.
===Imperials===
Among the Imperials many saw the return of the old Nedic people, though initially all situated around the territory of Cyrodiil many returned to what would become their homelands. From these the true-blooded Imperials were left with a significantly smaller empire, with over half their old territory lost to the returning Nedic people, controlling the counties of the Imperial Capital, Bravil and Cheydinhal.
Outside of the Nedic peoples two particularly large groups of Imperials broke off from the Empire forming their own Provinces; the Colovians of Colovia and the Nibens of Niben Bay. Both being among the closest relatives of the true-blooded Imperials they maintained good relationships although wanted to keep their distance due to the sudden shift in the balance of power.
Of the Nedic Peoples, seven races appeared including the Al-Gemha of High Aylerin, the Yespest of Blackrose, the Orma of Sto'Reim, the Perena of Bruma Aedariel, the Duraki of Duralorn, the Keptu of Keptrall and the Kothri of Lustor. Four of these races, the Perena, Al-Gemha, Keptu and Duraki settled around the Jerall Mountains and down into the Colovian Highlands.
The highly religious Perena quickly isolated themselves, taking control of the province of Bruma and rapidly building monuments to the gods they worshipped so long ago, bringing a great harvest in the year following their control of the territory, many believing it to be a divine act by the gods themselves.
The Al-Gemha sought to construct from the old ruins of the Ayleids a new civilization, bringing the great magical powers of the Ayleid people forgotten to the ages back to the land of Tamriel, claiming the southern half of the county of Chorrol, their province, though small is fiercely defended by power battlemages who's power is believed to stem from an ancient connection between the Al-Gemha and the Ayleids.
For the Keptu they sought to return to their home however finding it run by the Redguards they knew they could not defeat the powerful forces and so instead forged a treaty of peace with the Redguards, offering a sizeable workforce which in exchange earned the Keptu a piece of land out of the Forebear Republics territory allowing them to act as a buffer for the Redguards between themselves and the Imperials.
The Duraki by contrast did not appreciate seeing the Redguards in their old territory and immediately formed an alliance with the Orsimer, using the blood of battle to carve a border out of the territory of Hammerfell creating the land of Duralorn which became known in history as the blood-birthed province due to its violent origin even compared to other provinces. The most notable of the events during this conflict between the Duraki and the Redguards was the Great Battle of Nibel Moor where the battling was so ferocious and bloody due to the chokepoint nature of the location that as the Reguards flooded into the territory from the forests they were onset by Orsimer Beserkers and Duraki Archers, supposedly when the battle was finally over the trees themselves had been cut down by the hundreds leaving the land bare and unable to be tilled due to the damage done.
In contrast to their brethren, the Yespest, Orma and Kothri opted instead to leave Cyrodiil altogether and returned to Black Marsh, despite the territory being under Argonian control, the three races were able to make peace, finding common ground and gradually being able to convince the Argonians to give up territory that was of little purpose to them in exchange for two rather unique attributes.
For the Orma whose eyes they lived without and senses heightened by generations of living in wilderness, the Argonians saw a prosperous hunting force, knowing the intrusive nature of the snooping Imperials, the Orma had their province located on the southern coast where they would be able to monitor and listen for the ships that left the lands of Cyrodiil, their senses allowed them to act quickly, often boarding the ships for inspection or sometimes piracy, stealing valuable treasure if the latter and if the former ensuring they posed no threat to the Argonians. While many other races detested the Argonians decision to once again resort to slavery, the Orma whom expected to have to fight tooth and nail for territory did not seem to take great offense to the agreement as their patrols and piracy had earned them an admirable amount of wealth and in time were able to more securely establish their province.
The Yespest, once known for their impressive architecture were comissioned by the Argonians to help provide repairs to the rest of Black Marsh which had been damaged by events from long ago that were never truly mended. Supposedly the Yespest are the only race that the Argonians actually trust as they keep an arm's distance with the Kothri and Orma. The Yespest province of Blackrose was founded out in the wilds of the Deep Marshes, their major cities however, built atop mighty stone foundations provide to impress even the Argonians regarding them as masters of the crafts of art and pacifists who were opportunistic but not treacherous.
Having once been the slaves to the Ayleids, the Kothri sought refuge in Black Marsh wishing distance from the Altmer whose nefarious actions left them with an unsettling impression. The Kothri's impressive skill with the blade, something that some believe helped give the Empire an edge in battle was utilized by the Argonians to have the Kothri act as enforcers, often aiding the Argonians in dangerous travels and protecting the Northern border from skirmishes by the Gorimer.
===Nords===
The land of Skyrim found itself with two new races setting into the territory of the confident Nords. Having been not directly affected by the Echoing Song of Kings the Nords found themselves in an advantageous position by possessing a large standing military compared to the other provinces, however unfortunately for them they found themselves having to deal with a reinvigorated Reachmen and the return of the Snow Elves in Winterhold, the Dunmer seized on this opportunity and House Redoran attacked Skyrim. The four pronged fight was bloody and fierce. Hundreds lay down their lives in an attempt to preven the collapse of Skyrim.
Despite their best efforts and being attacked on three fronts the two Elven races and the Reachmen were buffered back by the Nords who's might signalled them as the dominant power in the North of Tamriel. Seeing no other option, the Nords sought an alliance with their old rivals the Imperials. Though the recent history of the Civil War had left a sour taste in the mouths of those at the agreement table they agreed to an alliance. This however would lead to a most unexpected of results. For over time as the Nords and Imperials worked together, maintaining a strong bond an event known as the War of the Reach occured, in an ambush attack, the Reach Hold was sacked and captured by the Reachmen resulting in a massive push back of Imperial and Nordic forces, despite this however the Reachmen then approached the Nords about a peace agreement, having sought only to reclaim their original territory they knew fighting would lead to their demise.
The Nords agreed and permitted the acquisition of the Reach to the Reachmen who in turn provided forces to help drive back the Snow Elves in the North and the Dunmer in the East. Over time the three races which now occupied West Skyrim to protect it from the Snow Elves who would often attack from the Sea of Ghosts began to mingle within one another, as generations past those of West Skyrim became physically distinct from their kin in East Skyrim. Dubbing themselves New Atmorans they were of mostly the blood of Man however possessed the hint of the blood of Mer and were able to use the heightened sense of magic to be able to detect the Snow Elves who would use the cover of blizzards to ambush.
Eventually the culture of New Atmorans shifted becoming wholly distinct from the rest of Skyrim due to the influence of the Reachmen as well as ancient Draugr architecture and culture. As such through peaceful negotiations the two races decided to divide the lands between them, ensuring a peaceful co-existence without the risk of an internal conflict as a result. This reinvigorated the campaign against the Elves for the Nords and the province of New Atmora that would be defined by its impressive roundedness in combat and diplomacy, puhing hard into Snow Elf territory eventually leading them to the peace negotiations that the Nords had long been seeking, by attacking strategically the New Atmorans came within breathing distance of Dawnstar before deliberately allowing the Snow Elves to panic leading to the treaty of Winterhold.
===Redguards===
Redguards saw a political struggle arise out of the sudden appearance of many races seeking to claim territory that was at the time under the control of the Redguards. Due to a political turmoil at the time over leadership the standing forces were unable to respond effectively causing the loss of much of the territory particularly the Southern coast of Hammerfell. Due to this the Districts of the lands in Central Hammerfell decided to secede from the rest of Hammerfell, the Alik'r backed forces spurned their own territory in the West of what was once Hammerfell now simply known as Alik'r.
Over time however the territory of Sentinel grew discomforted with the uncomfortable position it founds itself in, isolated from the rest of Hammerfell and lacking in the military might it once had, in secret the rulers of Sentinel made an agreement with the Alik'r to garner control of the city-state and in exchange its allegiance forming a more powerful territory. The result lead to the province known as the Alik'r of Sentinel. The fierce desert warriors of the Alik'r and the more peaceful yet defensive dwellers of Hammerfell kept to themselves and over time due to the harshening conditions of the Alik'r Desert turning much of the lands around Sentinel into a desert the people adapted with the weakest being killed off by the ferocious desert winds.
Some believed the Alik'r Desert had been cursed by the Daedric Prince Malacath by a lecherous Goblin King in the province of Malkairn. The people of the Alik'r of Sentinel changed physically, taking on a leaner physique and darker complexion, being known as the Desert Shades by lost travellers, they became intensely secretive with much of the territory outside of Sentinel becoming unknown to outsiders due to the harsh weather and the secrecy of the Alik'r people now referring to themselves as the Wef'ala.
===Bretons & Reachmen===
Though once close relatives the shifting waves of time caused the once near cousins of the Bretons of High Rock and the Reachmen of Skyrim to drift apart, becoming less like one another as the changing climate of High Rock became more fertile thanks to the blowing winds from the Alik'r Desert to the South providing nutrient rich soil. The Bretons however were not fortunate in their efforts against the rising powers in their territory.
The Bretons lost Wayrest, Camralyn, Evermore, Farrun and Jehanna to the new races that had asserted dominance. Having had many internal squabbles among the noble families of High Rock in the past the fall of Wayrest was a shock to many as it along with the changing winds in Sentinel left Daggerfall as the lone remaining great city over the Iliac Bay. The remaining forces of the Bretons regrouped near Shornhelm in the battle known as the Siege of the Wrothgarian Peak, an impressive defensive effort by the Bretons who surprised many across Tamriel by holding back two armies simultaneously by using immense destruction magic to rain down a great flood that nearly sank the lower lands of High Rock. The defeat of the enemy forces at the Wrothgarian Mountains left the Bretons in an unusual position of power, though unable to regain their territory without igniting another war from which they might not survive they instead possessed control over a peace negotiation with the neighbouring provinces, in particular the Ogres of Oglerii whose brutish physique would come to serve the Bretons well in controlling waht woudl become known as the Northpoint Seaway.
Surprising many, the Reachmen of The Reach within Skyrim had survived a great trial by fire, able to fend off the Nords and Imperials, their territory gave them security and they were able to establish a neutral relationship with Hammerfell ensuring neither would attack one another. What came as a surprise to many however was the humility shown by the Bretons towards the Reachmen, once the two considered each other bitter enemies the Bretons swallowed their pride and noble families came and met the Reachmen leaders on the border of The Reach. Though the talks were long and many a bittered discussion was had the two reached an agreement to form an alliance, creating what would be known as the Treaty of Evermore which became one of the first sustained alliances of the Post-CHIM Tamriel.
===Bechtamer===
A strange folk that arose long after the Echoing Song of Kings, the Bechtamer were the result of a prolonged intermingling between Imperials, Dunmer and Argonians, the Argonians has created an unfortunate piece of territory following the event which lead to an area repeatedly ransacked by Bandits, eventually the three races formed an uneasy pact that would become known as the Fornhost Alliance, in this the three races would all send soldiers and workers to the affected territory to help protect it, stamping out the Bandit threat in the process.
Over time however hybrids began to appear within the territory, some appearing similar to Bretons while others were part Man or Mer and part Beast with the hardened scales of an Argonian forming patterns on the faces of the hybrids. This race of hybrids had become known to the alliance which quickly broke down as each feared the other had attempted to infiltrate their ranks with the hybrids. As a result the groups all pulled out of the territory leaving a power vacuum to be claimed.
Without a leader to guide them the people left behind found themselves onset by Bandits once again, however when a great warrior of Imperial and Argonian descent stepped forward and challenged a Bandit King to his throne, many were shocked when the stockly Man-Beast succeeded in a valiant fight, using the cunning of his Imperial ancestors with the instincts of his Argonian ones. A conquest began as the hybrids who would become known as Bechtamer took over the abandoned territory and formed their own province, the Fornhost Alliance to spite those that left them behind and to show that allegiance between Man, Mer and Beast was indeed possible.
Though the territory was immediately contested by the Imperials, Dunmer and Argonians none dared attack as it would provoke the others, being left in a dead lock the Bechtamer gradually shifted their focus from combat to agriculture, being able to partially tap into the power of the Hist, granted these hybrids great power and established mighty farmlands that they still control trading with the three races that brought them into existence, abandoned them and then fought over them.
===Great Houses of Morrowind===
It came as a surprise to many to see the Dwemer return to Tamriel, having been gone for a seeming eternity, it was clear however that the Dwemer who inhabited the lands of Vvardenfell and southern Solstheim were not those who disappeared from the lands of Tamriel in Eras past as they lacked knowledge or memory of such an event. Many came to accept their return and although extremely cautious towards their Dunmer neighbours the Dwemer were able to get along and established strong trading agreements with the Dunmer.
The return of the Dwemer did signify another strange event however, the second eruption of Red Mountain, many believed the event was tied to the Dwemer however the eruption was far weaker than the one that occured at the start of the Era and only slightly effected the area beyond Vvardenfell. The Dwemer adapted to the strange conditions advancing their technology developing strange machines that could sap the very air from plant life and use it to purify the land around Vvardenfell.
The Dunmer however were less fortunate, with the return of the Dwemer the Dunmer sought guidance from the Tribunal, calling upon them in a mass gathering. The Daedric Princes; Azura, Boethiah and Mephala heard the calls of their devout followers and brought about a great change upon the lands of Morrowind, for the first time in eras the Dunmer were changed once more by the influence of others. The result splintered the Dunmer into four separate races as the Dunmer themsleves were no more and in there place was the; Hecurtamer, Gorimer, Adasmer and Estomer.
The House that gained the most from the guidance of the Tribunal was House Redoran of East Morrowind. Following the transformation they became the Hecurtamer (Truth Elves). Their skin became a somewhat dulled tone of gold akin to their Chimer ancestors, as such the other Houses regard House Redoran as the mightiest of the four houses, this is coupled alongside the harsh conditions that the Dunmer of House Redoran had trained themselves under enhanced their bodies giving them a physical strength unheard of among Mer kind outside of Orsimer.
House Sadras saw its kin become the Gorimer (Mystical Elves), through their transformation they gained an aptitude for Illusion Magic that no other race is so naturally gifted in. With this skill the House saw to exert the will of the Daedric Prince Boethiah and would become known for their espionage gaining information and often blackmailing other races into submissions, unfortunately for them their efforts against the Dwemer have proven fruitless as the automatons of the Dwemer have gradually been equipped with abilities to see beyond Illusion Magic. Some believe the reason their skin turned a ghostly pale colour is due to the ash they'd originally been cursed with becoming a cloak gifted to their race by Boethiah that would hide them from their enemies.
The most religious of the four houses, House Indoril had always been known to hold some sway with the Tribunal and they lead the seeking of the Tribunal following the return of the Dwemer, their seeking of guidance rewarded them with a great power as Azura embraced the entire House under her arms turning them into the Adasmer (Temple Elves). To pay respect to the Daedric Prince the Adasmer dabble in Necromancy seeing it as a way to gain a connection with the planes of Oblivion and seek out the voice of Azura. The House also saw a radical shift as it turned away from the more classical Dunmer House format to a more religious orientation with High Priests whose power allowed them to commune with the Daedric Prince and seek her blessing.
Prior to the gift of Guidance from the Daedric Princes, House Telvanni had been suffering a decline, hit the hardest by the Dwemer presence they were beaten back repeatedly and lost many of their kin. When the House sought guidance with the Tribunal they were gifted by becoming the Estomer (Wise Elves) who's vast knowledge and understanding of the world would accumulate allowing them to use tactics not seen before to outsmart the Dwemer keeping them at bay in Vvardenfell. The House then looked to the faraway lands of Tamriel that it only knew in books and scripture and sent out pilgrims who would speak the word of the Tribunal to those who would listen and would seek out sources of information about the world itself.
===Snow Elves===
After the CHIM of the Dragonborn, the Falmer whom had been residing deep beneath the lands of Skyrim gradually came to their senses, initially finding themselves living out on the coasts around the Sea of Ghosts where the Nords would keep their distance, the Snow Elves rapidly were able to over generations regenerate their sense of sight and returned to their stature as the Elves of Skyrim.
During the conflicts with the Nords of Skyrim, the Snow Elves were able to sack the city of Winterhold, taking control of the College there they accessed its vast pools of magicka and channeled it into powerful Alteration Magic and Restoration Magic to keep back the Nords and their allies. This however would only prove effective near Winterhold and the Snow Elves who'd expanded out towards Dawnstar and south towards Shearpoint found themselves on the front lines with outdated weaponry and a severe lack of their more magically inclined kin. After the near destruction of the Snow Elf controlled Dawnstar the race signed a peace treaty with the Nords and New Atmorans allowing them to retain the land they possessed although would have to give concessions to the Nords due to the conflict, mainly free access to Saarthal one of the ancient Nordic Cities.
===Bosmer===
For the Bosmer the Echoing Song of Kings brought about a strange change within their culture as there was a shift once again and the lively forests of Valenwood sprung to life becoming chaotic and shifting about rapidly. Some feared it would lead to the collapse of the Bosmer race as a whole as many would disappearing among the shifting thickets of greenery at the ground level. After a whole year of constant movement the forests finally settled once again, many found themselves displaced from the area of Valenwood they knew, however the strangest change was a large mountain that had grown in the old location of the City of Silvenar.
The mountain was named the Athelbos Mountain as the strong aroma of flowers that grew only on the Mountain were known to cause hallucinogenic effects to many including the Bosmer, those who climbed the Mountain would find that the peak had a single great tree that is believed to have its roots all the way at the base of the mountain, the tree bears no fruit and needs no water to survive as such the Bosmer see it somewhat as a beacon of accomplishment, incorporating it into their culture they began to use the Athelbos Mountain to garner a greater appreciation for the lands of Valenwood and what it provides.
Some Bosmer however interpreted the change of Valenwood to signify that change needed to come to the Bosmer as well and so became formless changelings like their ancestors, rejecting the name Bosmer and instead adopting the name Stramamer (Form Elves) and would take control of the eastern half of the mountain as well as some of the nearby territory where they were free to roam freely as creatures of the land. Despite the rebellious nature of the Stramamer, the Bosmer were unable to go to war with them as their numbers were so mighty that attacking them would lead to irreperable damage to the lands of Valenwood, something the Stramamer knew as well and as such the two formed an uneasy peace although co-habitation of any kind was almost unheard of.
===Altmer===
While the Altmer were initially unchanged by the presence of the Echoing Song of Kings, the rampant corruption that had been occuring on the Summerset Isles reached a boiling point shortly after the event. Dissatisfaction with the Thalmor's handling of the situation lead to a rebellion among the people of the Summerset Isles and the land was divided in two between the Summerset Isles and the new Thalmor Dominion. Over time Maormer who'd arrived from distant lands also took control of the South-East most sections of the Summerset Isles, something that had left the Thalmor in a disadvantage position as they had two enemies sharing land borders with them leaving them more vulnerable than the Altmer had ever been before.
The Thalmor who had truly been seeking the destruction of Man saw this rebellion as an afront against them by some of the Aedra they'd once regarded as divine. Believing that Arkay, Mara and Stendarr had betrayed them the Thalmor rejected these Aedra as gods with some even going so far as to fall into the faith of Daedra like Molog Bal and Boethiah. These Daedric worshipping Thalmor became known as the Black Cloud as their influence was shockingly great and turned the southern lands of the Summerset Isles from a paradise into a vicious warland where the Thalmor were able to more effectively train their military forces. The Altmer of the rebellious faction in the Summerset Isles began to refer to these lands as the Morifele (Evil Lands) as the Thalmor had allowed Dremora to enter the lands of Tamriel once more so they could slaughter them and train against them to understand the tactics of the Daedra.
This prolonged exposure to the Realms of Oblivion warped those loyal to the Thalmor and they eventually took on an appearance closer to that of the Dremora that they had long been fighting against as the blood of the Dremora seeped into the land. These former Altmer became known as the Balamer (Strong Elves) who were as distrusting of others as they were dangerous in combat, the Balamer's territory effectively became sealed off as outside of very minor trade and periodic skirmishes with the Altmer and Maormer they avoided contact entirely.
===The Elves from Far Away Lands===
Two elf species believed to have been lost to the ages, the Maormer (Tropical Elves) from the southern lands of Pyandonea and Sinistral Elves (Left-Handed Elves) from the sunken western continent of Yokuda were drawn to Tamriel by the Echoing Song of Kings.
Many Redguards were shocked to find the Sinistral Elves whom their ancestors had been at war with prior to the collapse of the Yokudan continent, had returned. Despite this however these Sinistral Elves were not interested in reigniting an ancient war that even they seemed not fully aware of the past of, as such the Sinistral Elves did not seek to inhabit the lands of Hammerfell and instead targeted the southern peninsulas of Cyrodiil and Elsweyr. The conflict with the Niben people in Cyrodiil posed considerable resistance for them however the Sinistral Elves were cunning, using their elven appearance to form a friendship with the Khajiit who believed the Sinistral Elves were in fact Elves who had come from the moon, Masser to help guide them due to the abrupt absence of the Altmer people in Elsweyr.
Eventually the allied Sinistral Elf and Khajiit forces forced the Niben people back and the Sinistral Elves were able to establish a province they controlled and shared greatly with the Khajiit known as New Yokuda. This territory would always have a rocky position due to how it came to be however thanks to the Sinistral Elves more positive relationships with the neighbouring beast races of the Imga, Khajiit and Argonians it became a prosperous beacon of trade and wealth in the land.
While the Sinistral Elves had found fortune in the alliance with the Khajiit, the Maormer who'd arrived on the southern tip of Valenwood found themselves engaged in a fierce war with the Bosmer of Valenwood and Altmer of the Summerset Isles. This conflict though bloody and ruthless was never in doubt for the Maormer. The war was a naval one and the Maormer who possessed superior naval vessels as well as the tamed Sea Serpents they brought from their homelands easily conquested the southern islands of Summerset and Valenwood and even allowed them to establish territory on the south-east of Summerset and the south coast of Valenwood.
By controlling this territory the Maormer exerted a pressure unheard of in the Southern lands as the previous alliance between the Bosmer and Altmer had created a strong sense of unity in the region. The Maormer broke this power however and many Bosmer began to question whether the Altmer truly were able to asser the might of the Aldmeri Dominion anymore.
===Orsimer===
Prior to the Echoing Song of Kings the Orsimer had established themselves in the Dragontail Mountains between Hammerfell and Skyrim. The Fourth Orsinium Kingdom became known as a beacon of trade and the Orsimer were fortunate as the Echoing Song of Kings had not affected nor left them with a new race intruding on their lands.
The Orsimer formed an alliance with the Duraki of Duralorn forming what became known as the Hammerfell Rejection, the two armies sided together and carved territory from the lands of Hammerfell. The 4th Orsinium Kingdom had reached its apex and after peace was made the Orsimer found themselves controlling a large territory of land that not even their forefathers had possessed.
During this time of peace the Orsimer forged an alliance with the Reachmen of The Reach as the both saw themselves and groups who had been denied their birthrights by foreign entities. As a result an alliance called the Dragontail Trinity was established controlling the border that had once existed between Hammerfell, High Rock and Skyrim.
===Argonians & Khajiit===
The two dominant beast races of Tamriel found themselves largely being impacted externally by the appearance of other races, for the Argonians it meant dealing with reinvigorated Dunmer who threatened to push the border back southwards once more, however it also meant that they were given access to three new races of Men who the Argonians were able through diplomacy and cunning convince to ally with them forming the Black Marsh Conglomerate, however of these three only the Yespest of Blackrose were truly allies of the Argonians. Eventually a stalemate between the Argonians and the Dunmer was reached and an uneasy peace remains with frequent bandit attacks passing over the borderline due to small pockets within both races' people resenting the other.
The Khajiit found themselves somewhat isolated for a time with many of the other races having to turn their attention to conflicts abroard, the cat folk of Elsweyr found themselves without much in the way of guidance, this for a time lead to a surprising prosperity as a sort of Renaissance for the Khajiit occured and their architectural and artistic styles flourished even spreading to neighbouring Cyrodiil and Valenwood being endorsed by the Colovians primarily who found great enjoyment in the artistic uniqueness the Khajiit brought.
Some may regard the arrival of the Sinistral Elves as an end to this renaissance however the Khajiit seem to have a much more positive outlook as the Sinistral Elves helped bring order to their lands which had become untamed due to the introspective nature of the prosperity. The bond between the two races is described to be even greater than that of the Altmer-Khajiit in the post-Oblivion Crisis period of the 4th Era and the Sinistral Elves being in a much weaker position than the Altmer made the most of their allies offering a much more beneficial agreement for the Khajiit.
===Imga===
The Imga, a race of intelligent, ape-like beasts who were believed to had disappeared during the disappearance of the city of Falinesti gradually returned from their dwelling, as it had become known in subsequent years, during the Alliance War, the Imga had planned to wait out the conflict in the city, however an intervention by the Daedric Prince Clavicus Vile lead to the Imga being tricked and they were brought into the realm of Oblivion known as the Fields of Regret. During this time Clavicus Vile tormented them by making them sign agreements which caused the various kings to go to war with one another in fruitless battles, many Imga were also turned to stone in these agreements and Clavicus when the opportunity arose would send these statued Imga to Tamriel.
Eventually however during the late 3rd Era, a legendary Imga known as the Dwe'Aran (The Smart King) who was able to trick Clavicus Vile by severing his connection with Barbus, rendering Clavicus' power weakened, in this haste and panic, Clavicus attempted to regain control of the Realm of Oblivion however the Imga used the power they briefly stole from Barbus to create a portal back to Valenwood. As fortune sided with Clavicus however, less than a fifth of the population of Imga returned to Tamriel and they ended up displaced in time in reality returning in the 4th Era, drawn towards the Echoing Song of Kings which guided them back to Tamriel.
The Imga found themselves somewhat mythicized by the Bosmer of the lands they had returned to, believed to have been spirits the Bosmer were quite hospitable to the Imga and the two races formed a co-operation that lasted for some time. However the Imga, who's at times childish and unwitting nature lead to them becoming a pest to the Bosmer and they often would insult the Bosmer's way of life eventually leading to an event known as the Blood Curling, in which a Bosmer lashed out at the Imga slaughtering an entire village, staining the land red where the village once stood and a foul plant called the Deceiver's Fang grey within the blood-stained grounds. The Imga horrified by this act set out on rampages destroying much of the Bosmer presence in the South-East of Valenwood.
After the rage of the Imga finally wore off, the jungles they inhabited became unlike the great forests of Valenwood, the Kingdom of Imga as it would come to be known had a twisted malevolence, an innocence lost as the jungle's unforgiving terrain, vicious predators and ruthless traps set by the Imga to dissuade the Bosmer from entering their territory made it one of the most inhospitable locations for a non-Imga to travel to.
===Khefrem Beastfolk===
During the Echoing Song of Kings, a great awakening occured in the southern peninusla of Hammerfell otherwise known as Hew's Bane. In this land two species that had been hunted down in other parts of Tamriel to near extinction and only existed in smaller numbers in this region, the Goblins and Lamia. These two species heard the Echoing Song of Kings and found its incomprehensible lyrics enlightening, unfathomably gaining a greater intelligence and understanding for the world. In a co-operative effort the two beast races worked together, taking over the Peninsula surprising many, especially the Redguards who'd historically hunted them.
The Goblins learned of a new form of magic from the Echoing Song of Kings, Transformative Magic which they used against the mighty Redguard warriors, turning their weapons into monsters against them. Eventually the two species reached an apex nearly threatening the greater Alik'r Desert to the north. With little in the way of forging peace with the Goblins, the Redguards continued to battle them for many years as the Goblins gradually losing ground as the Goblin's architectural styles and influence was exerted on the lands with the old Redguard cities of Khefrem being demolished in place for the strange agricultural superhubs of the Goblin folk.
The Lamia however were far more cunning with their approach, agreeing to a much smaller amount of land at Hew's Bane the Lamia instead went on a strategic attack, having learned of the Redguards recent separation between Central Hammerfell and the Alik'r Desert the Lamia seized on the opportunity making peace with the Alik'r Redguards quite early on and forming an uneasy alliance that allowed the Lamia to exert pressure on the Central Redguards while providing resources to the Alik'r Redguards to keep the Goblins distracted from the Lamia's land grab.
The Lamia formed what would become known as the Lamel Brood, a coastal province along East Khefrem and Hew's Bay, a territory they could hold with ease thanks to the weakened Redguards and fortunate situation they had placed themselves in by getting the Alik'r Redguards and Central Redguards to be unable to work against them.
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