Dead Arm

Rotten flesh covers this bony 15 ft. high arm. It stands nearly completely upright, ready to reach out and grab any that come near it.
== Dead Arm (CR 1) ==
XP 0
NE Medium undead
Init -5;
Senses Darkvision 60 ft.; Perception +4
== DEFENSE ==
AC 12, touch 10, flat-footed 12 (10 + 2 natural)
hp 9 (2d8)
Fort +0, Ref +0, Will +3
Immune undead traits
== OFFENSE ==
Speed 0 ft.
Melee Unarmed Strike +2 (1d3+2 plus grab)
Space 5ft.; Reach 10ft.
== STATISTICS ==
Str 14, Dex 1, Con —, Int 1, Wis 10, Cha 10
Base Atk +1; CMB +2 (+6 grapple); CMD 12 (can't be tripped)
Feats Ally Shield, Chokehold, Improved Unarmed Strike
Skills Perception +4
== ECOLOGY ==
Environment any
Organization solitary
Treasure incidental
== SPECIAL ABILITIES ==
=== Grabbing Hands (Ex) ===
A Dead Arm's unarmed strike has grab, and it has the following racial feats: Improved Unarmed Strike and Chokehold.
=== Attached (Ex) ===
Dead Arms are actually attached to the Dead Hand's subterranean mass. Dead Hands will die if they are more than 60 ft. away from the Dead Hand that spawned them.
== Background ==
Spawned by a Dead Hand, these arms try to grab creatures for the Dead Hand to attack. They almost never use their Ally Shield ability, though the Dead Hand will often use it to protect itself using these arms.
== Behind the Scenes ==
It has 0xp to prevent grinding since the Dead Hand can spawn an infinite number of these and won't come out unless one of it's hands have grabbed someone. It is a CR 1 but has to grapple things that are fighting a CR 7 creature, so it has several grapple feats that increase it's CMB for grappling.
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Category:Homebrew