Reflection: Swords of Mind/Chapters

Before you start, there are a few things you should note...
*This page assumes that one is playing on Medium difficulty. When playing on Easy difficulty, the stats of enemies are reduced, and certain enemies have weaker equipment. When playing on Hard difficulty, enemies have higher stats, and when playing on Sadistic difficulty, most enemies are given stronger equipment.
*Certain enemies are marked with one or two asterisks. One asterisk means that the enemy cannot move. Two asterisks means that the enemy cannot move or initiate battle.
*If an item is marked by an asterisk, the enemy drops it when defeated.
==Sanae Prologue 1==
Available from the start.
===Details===
*Map: Moriya Shrine Inner Sanctum
*Forced Units: Sanae
*Permitted Units: 1
*Enemy Type: Other
*Boss: Suwako
*Objective: Defeat the boss
===Story===
Sanae Kochiya is locked in a magically sealed room with the goddess Suwako Moriya, the two apparently staging a fight. During the fight, Sanae questions why Suwako is doing this, and how they ended up alone in this room to begin with, but receives no answer.
After the battle ends, Suwako starts talking, saying that she had been imprisoned there by Kanako Yasaka, the other goddess of the Moriya Shrine, because she apparently killed half of the population of Hoshido. Sanae knows that Suwako wouldn't do such a thing, and decides to clear her name. Hearing this, Suwako uses a divine power to teleport Sanae out of the room.
===Enemy Units===
Name 	Class 	Lv	Number	Equipment
Suwako**	Tactician	5 	x1 	Ice
===New Units===
Name 	Class 	Lv	Equipment
Sanae	Tactician	1 	Copper Sword, Ice
===Notes===
*A healing tile will spawn in the centre of the map after Sanae has attacked Suwako once.
==Sanae Prologue 2==
Unlocked by completing Sanae Prologue 1.
===Details===
*Map: Moriya Shrine Exterior
*Forced Units: Sanae, Reimu, Marisa
*Permitted Units: 3
*Enemy Type: Spirits
*Boss: Samurai
*Objective: Defeat all enemies
===Story===
After escaping from the Moriya Shrine, Sanae encounters Reimu and Marisa, and tells them both about the rumour that Suwako killed the people of Hoshido. Both Reimu and Marisa don't seem to care about this rumour, but nevertheless agree to help Sanae.
However, the Moriya Shrine ends up falling under attack from a group of spirits. Reimu, Marisa and Sanae manage to drive them out, although after the battle ends, Sanae is struck from behind by another spirit, rendering her unconscious.
===Enemy Units===
Name	Class 	Lv	Number	Equipment
N/A 	Myrmidon 	2 	x1 	Copper Sword
N/A 	Spear Fighter	2 	x1 	Copper Lance
N/A 	Sniper 	2 	x1 	Copper Bow
N/A 	Witch 	2 	x1 	Fire
N/A 	Samurai 	2 	x1 	Copper Edge
===New Units===
Name 	Class 	Lv	Equipment
Reimu 	Shrine Maiden	2 	Copper Staff, Light
Marisa	Witch 	2 	Lightning
===Notes===
*The Sniper and Witch do not spawn until the Myrmidon and Spear Fighter are defeated.
*Reimu and Marisa will leave your party after this battle.
==Sanae Prologue 3==
Unlocked by completing Sanae Prologue 2.
===Details===
*Map: Netherworld Stairs
*Forced Units: Sanae
*Permitted Units: 1
*Enemy Type: Spirits
*Boss: Bow Cleric
*Objective: Get Sanae to the exit
===Story===
Sanae wakes up in the Netherworld, where she comes across Youmu. After mentioning the rumour about Suwako, Youmu states that she wants to help Sanae, but must talk to Yuyuko first. However, the road to the shrine in the Netherworld, where Yuyuko resides, is littered with vengeful spirits.
===Enemy Units===
Name	Class 	Lv	Number	Equipment
N/A*	Ice Mage 	2 	x2 	Ice
N/A*	Mercenary 	2 	x1 	Copper Edge
N/A*	Fire Mage 	2 	x2 	Fire
N/A*	Pegasus Knight	2 	x1 	Copper Spear
N/A*	Lightning Mage	3 	x2 	Lightning
N/A*	Bow Cleric 	3 	x1 	Copper Bow
===Ally Units===
Name 	Class 	Lv	Equipment
Youmu	Gardener	3 	Bronze Sword, Healing Charm
===Notes===
*Sanae is given a Healing Charm at the start of the chapter.
==Sanae Prologue 4==
Unlocked by completing Sanae Prologue 3.
===Details===
*Map: Netherworld Shrine
*Forced Units: Sanae, Youmu
*Permitted Units: 2
*Enemy Type: Spirits
*Boss: Yuyuko
*Objective: Defeat the boss
===Story===
Sanae and Youmu make it to Hakugyoukoru, the Netherworld shrine, where they encounter Yuyuko. Youmu gives her request to Yuyuko - the permission to help Sanae clear Suwako's name - and Yuyuko states that if she can be defeated in a duel, she will give such permission.
After the battle is won, Yuyuko agrees to let Youmu help Sanae, and decides to join their cause herself.
===Enemy Units===
Name 	Class 	Lv	Number	Equipment
N/A 	Butterfly 	4 	x8 	Scales
Yuyuko	Butterfly Mage	4 	x1 	Ice, Bronze Sword*
===New Units===
Name 	Class 	Lv	Equipment
Youmu	Gardener	4 	Bronze Sword, Healing Charm
===Notes===
*Yuyuko will only use her Summon ability if there are no Butterflies remaining.
==Sanae Prologue 5==
Unlocked by completing Sanae Prologue 4.
===Details===
*Map: Heaven's Falls
*Forced Units: Sanae, Reimu, Marisa, Youmu, Yuyuko
*Permitted Units: 5
*Enemy Type: Satori
*Boss: Shrine Maiden
*Objective: Defeat all enemies or last for 7 turns, Sanae must survive
===Story===
Sanae returns to Moriya Shrine alongside Youmu and Yuyuko, where she meets up with Reimu and Marisa once again. Sanae ends up deciding to conjure a barrier around the Yokai Mountain, to prevent Suwako from coming under attack while she tries to clear her name.
Before the barrier spell can be complete, however, a group of Satori suddenly appear and attack. The Satori are eventually driven away, however, and Sanae succeeds in casting the spell over the Yokai Mountain.
===Enemy Units===
Name	Class 	Lv	Number	Equipment
N/A 	Spear Fighter	5 	x3 	Copper Spear
N/A 	Myrmidon 	5 	x3 	Copper Edge
N/A 	Samurai 	5 	x2 	Bronze Sword
N/A 	Gardener 	5 	x2 	Bronze Lance
N/A 	Shrine Maiden	5 	x1 	Light, Bronze Staff*
===Enemy Reinforcements===
One of each reinforcement spawns first on Turn 2, then on Turn 4.
Name	Class 	Lv	Equipment
N/A 	Pegasus Archer	5 	Copper Bow
N/A 	Pegasus Knight	5 	Copper Lance
N/A 	Pegasus Knight	5 	Copper Sword
N/A 	Pegasus Mage 	5 	Lightning
===New Units===
Name 	Class 	Lv	Equipment
Reimu 	Shrine Maiden 	5 	Copper Staff, Light
Marisa	Witch 	5 	Lightning
Yuyuko	Butterfly Mage	5 	Ice
===Notes===
*Sanae cannot act during this battle, outside of countering enemy attacks.
==Byakuren Prologue 1==
Unlocked by completing Sanae Prologue 5.
===Details===
*Map: Myouren Temple Interior
*Forced Units: Byakuren, Shou
*Permitted Units: 2
*Enemy Type: Yokai
*Boss: Kogara
*Objective: Defeat all enemies
===Story===
Byakuren finds out from Shou about the rumour that Suwako destroyed half of Hoshido. Believing that the goddess has broken one of the five Moral Precepts, Byakuren decides to set out to punish her.
However, the Myouren Temple ends up being attacked by a group of yokai, which Byakuren and Shou set out to defeat. During the battle, either Byakuren or Shou can find Nazrin within the temple and recruit her. If Nazrin is not recruited by the end of the chapter, she will join after it ends.
===Enemy Units===
Name 	Class 	Lv	Number	Equipment
N/A 	Mercenary 	3 	x2 	Copper Edge
N/A 	Witch 	3 	x1 	Lightning
N/A 	Spear Fighter 	3 	x2 	Copper Spear
N/A 	Butterfly Mage	3 	x1 	Fire
Kogara*	Pegasus Knight	3 	x1 	Copper Sword, Copper Lance
===New Units===
Name 	Class 	Lv	Equipment
Byakuren	Pegasus Mage	3 	Lightning, Healing Charm
Shou 	Light Mage 	3 	Light
Nazrin 	Dowser 	3 	Copper Staff, Dowsing Rod
===Notes===
*Nazrin is initially an allied unit, but can be recruited if talked to. If she is not recruited by the end of the chapter, she will be recruited automatically after it ends.
*A treasure chest found in this chapter contains a Fire spell.
==Byakuren Prologue 2==
Unlocked by completing Byakuren Prologue 1.
===Details===
*Map: Myouren Temple Exterior
*Forced Units: Byakuren, Shou, Nazrin
*Permitted Units: 3
*Enemy Type: Yokai
*Boss: Ice Mage
*Objective: Defeat all enemies, do not let any enemies into the temple
===Story===
Byakuren, Shou and Nazrin decide to set out to the Yokai Mountain, where Suwako resides. Along their way, however, they end up running into Kyouko, the cleaner at the Myouren Temple, who talks about a "yokai uprising" near the temple.
Surely enough, another group of yokai come up to Myouren Temple, but are successfully warded out. Byakuren then puts Kyouko in charge of the temple while she is away.
===Enemy Units===
Name	Class 	Lv	Number	Equipment
N/A 	Gardener 	4 	x2 	Copper Lance
N/A 	Myrmidon 	4 	x2 	Copper Sword
N/A 	Dowser 	4 	x1 	Copper Staff
N/A 	Alleviator	4 	x1 	Ice
N/A 	Sniper 	4 	x2 	Copper Bow
N/A 	Light Mage	4 	x1 	Light
N/A 	Songstress	4 	x1 	Copper Spear
N/A 	Ice Mage 	4 	x1 	Ice, Copper Staff
===Ally Units===
Name 	Class 	Lv	Equipment
Kyouko*	Shrine Maiden	4 	Light, Copper Staff
===Notes===
*Two treasure chests are found in this chapter. One contains a Warp Staff, the other a Cure Staff.
==Byakuren Prologue 3==
Unlocked by completing Byakuren Prologue 2.
===Details===
*Map: Road of Lingering Snow
*Forced Units: Byakuren, Shou, Nazrin
*Permitted Units: 3
*Enemy Type: Satori
*Boss: Fire Mage
*Objective: Defeat all enemies
===Story===
Byakuren's group go down the Road of Lingering Snow on their way to the Yokai Mountain. Along the way, however, they end up being attacked by a large group of Satori.
===Enemy Units===
Name	Class 	Lv	Number	Equipment
N/A 	Witch 	5 	x2 	Lightning
N/A 	Mercenary 	5 	x1 	Copper Edge
N/A 	Sniper 	5 	x2 	Copper Bow
N/A 	Gardener 	5 	x1 	Copper Spear
N/A 	Light Mage 	5 	x2 	Light
N/A 	Myrmidon 	5 	x1 	Copper Sword
N/A 	Spear Fighter	5 	x1 	Copper Lance
N/A 	Fire Mage 	5 	x1 	Blaze*
===Notes===
*Three treasure chests are found in this chapter. The first contains a Bronze Staff, the second a Recovery Charm and the third a Frost spell.
==Byakuren Prologue 4==
Unlocked by completing Byakuren Prologue 3.
===Details===
*Map: Great Yokai Forest
*Forced Units: Byakuren, Shou, Nazrin
*Permitted Units: 3
*Enemy Type: Yokai
*Boss: Thunder Mage
*Objective: Defeat all enemies
===Story===
Byakuren's group end up wandering into the Great Yokai Forest, thinking it to be a normal forest. Byakuren decides that the forest should be an ideal place to rest for the night, and gets Nazrin to find some firewood for her.
While searching for firewood, however, Nazrin ends up coming across a kappa who runs away on sight. After returning to Byakuren and Shou, she comes across a larger group of yokai, which leads up to a battle.
===Enemy Units===
Name	Class 	Lv	Number	Equipment
N/A 	Gardener 	6 	x2 	Bronze Sword
N/A 	Dowser 	6 	x2 	Bronze Staff
N/A 	Pegasus Archer	6 	x2 	Bronze Bow
N/A 	Thunder Mage 	6 	x1 	Storm*
===Enemy Reinforcements===
One of each of these units will spawn first on Turn 2, then on Turn 3.
Name	Class 	Lv	Equipment
N/A 	Mercenary	6 	Copper Edge
N/A 	Myrmidon 	6 	Copper Sword
N/A 	Samurai 	6 	Copper Edge
===Notes===
*Two treasure chests are found in this chapter. The first contains a Glow spell, while the second contains a Restoring Staff.
==Byakuren Prologue 5==
Unlocked by completing Byakuren Prologue 4.
===Details===
*Map: Untrodden Valley
*Forced Units: Byakuren, Shou, Nazrin
*Permitted Units: 3
*Enemy Type: Kappa
*Boss: Jokawa
*Objective: Defeat the boss
===Story===
Byakuren and her allies make it to the Yokai Mountain, only to be faced by Jokawa, the kappa that Nazrin spotted in the Great Yokai Forest. Byakuren announces her intentions to punish Suwako, which is followed by Jokawa saying that she cannot be allowed to scale the mountain.
If Byakuren engages Jokawa during this battle, the kappa will reveal that he was the leader of the yokai who raided the Myouren Temple, and the ones who attacked the group in the Great Yokai Forest.
After the battle ends, Byakuren attempts to go up the mountain, but is blocked out by a magic force. Shou identifies it as a barrier - the one that Sanae had set up in her prologue. Byakuren then decides to wait until the barrier goes away before she can carry out her plan.
===Enemy Units===
Name 	Class 	Lv	Number	Equipment
N/A 	Myrmidon 	7 	x2 	Bronze Sword
N/A 	Spear Fighter 	7 	x2 	Bronze Lance
N/A 	Shrine Maiden 	7 	x1 	Light, Bronze Staff
N/A 	Alleviator 	7 	x1 	Fire, Bronze Staff
N/A 	Pegasus Archer 	7 	x1 	Bronze Bow
N/A 	Pegasus Mage 	7 	x1 	Frost
Jokawa	Artificial Mage	7 	x1 	Flaw, Shield Jewel*
===Enemy Reinforcements===
One of each of these units will spawn first on Turn 3, then on Turn 4, and finally on Turn 5.
Name	Class 	Lv	Equipment
N/A 	Artificial Mage	7 	Twist
N/A 	Light Mage 	7 	Light
==Miko Prologue 1==
Unlocked by completing Sanae Prologue 5.
===Details===
*Map: Plains of Hoshido
*Forced Units: Miko, Futo
*Permitted Units: 2
*Enemy Type: Hoshidan
*Boss: Reina
*Objective: Defeat all enemies
===Story===
Miko arrives at the plains of Hoshido, where she intends to conduct her investigation on whether or not Suwako did halve the population of the kingdom. A group of Hoshidans see Miko and assume her to be an invader, despite her protest.
A short way into the battle, Futo catches up with Miko, and decides to fight alongside her. Once the battle is over and Miko is proven innocent, Miko talks with Azura, who reveals that a god had come to Hoshido recently, and that half of the kingdom's people had died after her visit. However, she also mentions that the bodies of these people were never found.
===Enemy Units===
Name 	Class 	Lv	Number	Equipment
N/A 	Samurai 	2 	x1 	Copper Sword
N/A 	Spear Fighter 	2 	x1 	Copper Lance
N/A 	Pegasus Knight	2 	x1 	Copper Spear
N/A 	Shrine Maiden 	2 	x1 	Copper Staff
N/A 	Songstress 	2 	x1 	Copper Lance
Orochi*	Witch 	2 	x1 	Ice, Warp Staff*
Reina* 	Pegasus Archer	2 	x1 	Bronze Bow*
===New Units===
Name	Class 	Lv	Equipment
Miko	Pegasus Archer	2 	Copper Bow
Futo	Bow Cleric 	2 	Violin Bow, Copper Staff
===Notes===
*Futo doesn't appear until Turn 2.
*Orochi and Reina do not appear until Turn 3.
*After this chapter, the player may choose to hire up to three Reinforcements for use the next time you play Miko Prologue 2. The player is limited to ten reinforcements per "playthrough" of the prologue, however.
==Miko Prologue 2==
Unlocked by completing Miko Prologue 1.
===Details===
*Map: Bottomless Canyon
*Forced Units: Miko, Futo
*Permitted Units: 2-5
*Enemy Type: Satori
*Boss: Sniper
*Objective: Seize the point
===Story===
Miko and Futo decide to return to the Divine Spirit Mausoleum, where the other Taoists reside. Along their way, they cross the Bottomless Canyon, where they encounter a group of Satori, who have taken over the fortress that the Hoshidans have near the canyon.
After taking the fortress back, Miko and Futo are ambushed by Koishi, leading a larger group of Satori. Miko questions why the Satori need the fortress, although Koishi seems to completely ignore her questions.
During this questioning, Azura catches up, joined by many other Hoshidans. After Azura single-handedly defeats two Satori Dowsers, Koishi is provoked, leading to her sending the other Satori into battle against the Hoshidans. Amid the chaos, Miko and Futo are able to escape the scene.
===Enemy Units===
Name	Class 	Lv	Number	Equipment
N/A 	Light Mage 	3 	x1 	Light
N/A 	Samurai 	3 	x2 	Copper Edge
N/A 	Spear Fighter	3 	x1 	Copper Spear
N/A 	Dowser 	3 	x1 	Bronze Staff*
N/A 	Sniper 	3 	x1 	Bronze Bow*
===Enemy Reinforcements===
These units will spawn on Turn 2.
Name	Class 	Lv	Equipment
N/A 	Myrmidon	3 	Copper Sword
N/A 	Witch 	3 	Lightning
N/A 	Gardener	3 	Copper Lance
===Notes===
*If reinforcements were hired in the previous playthrough of Miko Prologue 1, they will appear in this chapter, for one chapter only. Each reinforcement will be at Level 3 with a random class, using a Tier 1 weapon suited to its class.
*After this chapter, the player may choose to hire up to three Reinforcements for use the next time you play Miko Prologue 3. The player is limited to ten reinforcements per "playthrough" of the prologue, however.
==Miko Prologue 3==
Unlocked by completing Miko Prologue 2.
===Details===
*Map: Myouren Temple Graveyard
*Forced Units: Miko, Futo
*Permitted Units: 2-5
*Enemy Type: Buddhists
*Boss: Byakuren
*Objective: Defeat the boss
===Story===
Miko and Futo arrive at the Myouren Temple Graveyard, knowing that a cave in this graveyard will lead them directly to the Divine Spirit Mausoleum. However, they end up being caught out by Byakuren. Miko and Byakuren end up talking about Suwako, and because of their conflicting ideals, the two fall into battle.
Once the battle ends, Byakuren states that there is no way to the Yokai Mountain, due to the barrier set up around it. However, Byakuren has heard of beings called Pathos Spirits, which apparently have the power to teleport them past the barrier.
===Enemy Units===
Name 	Class 	Lv	Number	Equipment
N/A 	Shrine Maiden	4 	x1 	Light, Copper Staff
N/A 	Magic Archer 	4 	x1 	Lightning, Copper Bow
N/A 	Witch 	4 	x2 	Blaze
N/A 	Alleviator 	4 	x2 	Frost
Nazrin 	Dowser 	4 	x1 	Bronze Staff, Dowsing Rod, Freezing Staff*
Shou 	Light Mage 	4 	x1 	Glow, Recovery Charm*
Byakuren*	Pegasus Mage 	4 	x1 	Storm, Longbow*
===Notes===
*If reinforcements were hired in the previous playthrough of Miko Prologue 2, they will appear in this chapter, for one chapter only. Each reinforcement will be at Level 4 with a random class, using a Tier 1 weapon suited to its class.
*After this chapter, the player may choose to hire up to three Reinforcements for use the next time you play Miko Prologue 4. The player is limited to ten reinforcements per "playthrough" of the prologue, however.
==Miko Prologue 4==
Unlocked by completing Miko Prologue 3.
===Details===
*Map: Divine Spirit Mausoleum
*Forced Units: Miko, Futo
*Permitted Units: 2-5
*Enemy Type: Spirits
*Boss: Sniper
*Objective: Find all books and defeat all enemies
===Story===
Neither the Taoists nor the Buddhists know where the Pathos Spirits might be found, so Miko decides to search for clues in the Divine Spirit Mausoleum. She states that she has kept a series of books within the mausoleum, although upon arrival, she finds a group of vengeful spirits.
During the battle, the group manage to find all of the books. Nazrin finds a book about "Sought-For Objects", within which it is revealed that Pathos Spirits are found in the Underworld.
===Enemy Units===
Name	Class 	Lv	Number	Equipment
N/A 	Shrine Maiden	5 	x2 	Light, Bronze Staff
N/A 	Mercenary 	5 	x2 	Bronze Sword
N/A 	Alleviator 	5 	x2 	Blaze, Bronze Staff
N/A 	Gardener 	5 	x2 	Bronze Lance
N/A 	Magic Archer 	5 	x1 	Bronze Bow, Lightning
N/A 	Magic Thief 	5 	x1 	Frost
N/A 	Sniper 	5 	x1 	Bow Sword*
===Ally Units===
Name 	Class 	Lv	Equipment
Nazrin 	Dowser 	5 	Bronze Staff, Dowsing Rod
Shou 	Light Mage 	5 	Glow
Byakuren	Pegasus Mage	5 	Storm
===Notes===
*If reinforcements were hired in the previous playthrough of Miko Prologue 3, they will appear in this chapter, for one chapter only. Each reinforcement will be at Level 5 with a random class, using a Tier 2 weapon suited to its class.
*Ten books are found on certain tiles on the map. If a friendly unit ends their turn on a book, they will collect the book. All books must be collected as part of this chapter's objective.
*After this chapter, the player may choose to hire up to three Reinforcements for use the next time you play Miko Prologue 5. The player is limited to ten reinforcements per "playthrough" of the prologue, however.
==Miko Prologue 5==
Unlocked by completing Miko Prologue 4.
===Details===
*Map: Underworld Entrance
*Forced Units: Miko, Futo
*Permitted Units: 2-5
*Enemy Type: Yokai
*Boss: Kurota
*Objective: Defeat the boss
===Story===
Miko and Futo, alongside Byakuren's group, arrive at the well that reportedly leads to the Underworld. After entering the Underworld, they encounter Kurota, a yokai who claims to have a collection of Pathos Spirits.
If Miko engages Kurota during this battle, she finds out that the yokai have had something to do with the Satori as of late, though Kurota refuses to elaborate further.
Once the battle ends, Futo and Shou raid Kurota's supply of Pathos Spirits, only to find that there are only two that are truly Pathos Spirits, and that the others are merely stones disguised as the spirits. After seeing that there are only two of these spirits, Byakuren decides to let Miko and Futo use them to go to the Yokai Mountain.
===Enemy Units===
Name 	Class 	Lv	Number	Equipment
N/A 	Gardener 	6 	x2 	Bronze Spear
N/A 	Samurai 	6 	x2 	Bronze Edge
N/A 	Alleviator 	6 	x1 	Blaze, Warp Staff
N/A 	Bow Cleric 	6 	x1 	Bronze Bow, Cure Staff
N/A 	Myrmidon 	6 	x2 	Bronze Sword
N/A 	Spear Fighter	6 	x2 	Bronze Lance
Kurota	Mercenary 	6 	x1 	Bronze Sword, Bronze Bow, Mirror Jewel*
===Enemy Reinforcements===
One of each of these units will spawn first on Turn 2, then on Turn 4.
Name	Class 	Lv	Equipment
N/A 	Witch 	6 	Fire
N/A 	Artificial Mage	6 	Twist
N/A 	Light Mage 	6 	Light
===Ally Units===
Name 	Class 	Lv	Equipment
Nazrin 	Dowser 	5 	Bronze Staff, Dowsing Rod
Shou 	Light Mage 	5 	Glow
Byakuren	Pegasus Mage	5 	Storm
===Notes===
*If reinforcements were hired in the previous playthrough of Miko Prologue 4, they will appear in this chapter, for one chapter only. Each reinforcement will be at Level 6 with a random class, using a Tier 2 weapon suited to its class.
==Susie Prologue 1==
Unlocked by completing Sanae Prologue 5.
===Details===
*Map: Whispy Forest
*Forced Units: Susie, Ribbon
*Permitted Units: 2
*Enemy Type: Spirits
*Boss: Butterfly Mage
*Objective: Recruit Adeleine and defeat all enemies
===Story===
Susanna Patrya Haltmann arrives at Whispy Forest, thinking both about her intentions to revive the Haltmann Works Company and about Suwako's supposed massacre of the Hoshidans. While she thinks, however, she is hit by a fairy that falls out of the sky.
The fairy, whose name is Ribbon, says that her home planet, Ripple Star, has been attacked by warriors called the "Einherji". Susie decides to take Ribbon along with her, but during their travels in the forest, Ribbon notices Adeleine, a painter who she apparently met in the past, and sees a group of spirits threatening her. However, Adeleine doesn't seem to notice these spirits.
Susie manages to talk to Adeleine, getting her to join their cause. If Adeleine is defeated, however, Susie will recruit her after the battle. After the battle ends, Susie ends up finding a set of objects resembling oars.
===Enemy Units===
Name	Class 	Lv	Number	Equipment
N/A 	Myrmidon 	3 	x3 	Copper Sword
N/A 	Spear Fighter 	3 	x3 	Copper Lance
N/A 	Sniper 	3 	x2 	Copper Bow
N/A 	Butterfly Mage	3 	x1 	Fire
===New Units===
Name 	Class 	Lv	Equipment
Susie 	Artificial Mage	3 	Twist
Ribbon 	Alleviator 	3 	Ice, Copper Staff, Healing Charm
Adeleine	Artist 	3 	Healing Charm,
===Ally Units===
Name 	Class 	Lv	Equipment
Taranza**	Magic Thief	3 	Lightning
Note that Taranza is a special case - he can appear in any chapter in Susie's prologue, until he is recruited by talking to him. If defeated at any point in the route, however, he will leave the party until the routes meet.
===Notes===
*Adeleine is initially an ally unit, but can be recruited if talked to. If she is defeated during the chapter, she is recruited at the end of the chapter.
*Taranza can be recruited if talked to. If he is not talked to by the end of the chapter, he appears in the next chapter, and so on until he is recruited.
==Susie Prologue 2==
Unlocked by completing Susie Prologue 1.
===Details===
*Map: Dream Land Countryside
*Forced Units: Susie, Ribbon, Adeleine, Taranza (if recruited)
*Permitted Units: 3/4
*Enemy Type: Spirits
*Boss: N/A
*Objective: Find the Right Wing of the Starcutter
===Story===
Susie and her allies end up coming across Magolor, who talks about his recently crashed Lor Starcutter. He recognises the oars as part of the ship, and thanks Susie for finding them. He then asks for Susie to find the ship's two wings, emblem and mast for him, able to convince her by saying that he could use the Starcutter to fly her to the Yokai Mountain.
Susie decides to search for parts of the Starcutter in the countryside. Here, she finds more spirits, and notices the hoard of treasure that they have with them. By taking keys by defeating the spirits, Susie can unlock their treasure, eventually managing to find the right wing of the Starcutter.
===Enemy Units===
Name	Class 	Lv	Number	Equipment
N/A 	Witch 	4 	x2 	Fire
N/A 	Artificial Mage	4 	x2 	Twist
N/A 	Light Mage 	4 	x2 	Light
N/A 	Dowser 	4 	x1 	Bronze Staff*
N/A 	Lord 	4 	x3 	Bronze Sword, Key*
N/A 	Lord 	4 	x3 	Bronze Lance, Key*
===Ally Units===
If Taranza has already been recruited, he will not appear as an ally.
Name 	Class 	Lv	Equipment
Taranza**	Magic Thief	4 	Lightning, Healing Charm
Note that Taranza is a special case - he can appear in any chapter in Susie's prologue, until he is recruited by talking to him. If defeated at any point in the route, however, he will leave the party until the routes meet.
===Notes===
*Six treasure chests appear in this chapter. The contents in each chest are as follows...
**Southwest: Blaze
**South: Recovery Charm
**Southeast: Frost
**Northwest: Storm
**North: Right Wing
**Northeast: Flaw
==Susie Prologue 3==
Unlocked by completing Susie Prologue 2.
===Details===
*Map: Dream Land Coast
*Forced Units: Susie, Ribbon, Adeleine, Taranza (if recruited)
*Permitted Units: 3/4
*Enemy Type: Spirits
*Boss: Songstress
*Objective: Find the Left Wing of the Starcutter within 6 turns
===Story===
Susie and her allies head to the coast of Dream Land. Here, they encounter spirits heading out to sea, taking the left wing of the Starcutter with them. Thus, Susie ends up hijacking another boat and taking it with her as she pursues the spirits.
During the battle, Ribbon is aware of the possibility of a storm. If the battle takes more than six turns to end, the storm will occur, destroying both boats.
After the Left Wing is taken back, the storm will begin, and the boats are swept up in a tidal wave, bringing Susie and her group to a deserted island.
===Enemy Units===
Name	Class 	Lv	Number	Equipment
N/A 	Ice Mage 	5 	x2 	Frost, Copper Staff
N/A 	Ice Mage 	5 	x1 	Frost*, Bronze Staff
N/A 	Fire Mage 	5 	x2 	Blaze, Copper Sword
N/A 	Fire Mage 	5 	x1 	Blaze*, Bronze Edge*
N/A 	Lighting Mage	5 	x2 	Storm, Copper Lance
N/A 	Lighting Mage	5 	x1 	Storm*, Bronze Spear
N/A 	Songstress 	5 	x1 	Wind Spear, Left Wing*
===Ally Units===
If Taranza has already been recruited, he will not appear as an ally.
Name 	Class 	Lv	Equipment
Taranza**	Magic Thief	5 	Storm, Healing Charm
Note that Taranza is a special case - he can appear in any chapter in Susie's prologue, until he is recruited by talking to him. If defeated at any point in the route, however, he will leave the party until the routes meet.
==Susie Prologue 4==
Unlocked by completing Susie Prologue 3.
===Details===
*Map: Quiet Island
*Forced Units: Susie, Ribbon, Adeleine, Taranza (if recruited)
*Permitted Units: 3/4
*Enemy Type: Satori
*Boss: N/A
*Objective: Defeat all enemies
===Story===
After ending up on the deserted island, Susie's group decide to try and camp ouit for the night, all the while searching for the emblem or mast of the Lor Starcutter.
During the night, Susie manages to find the emblem, only for a voice to suddenly appear, stating that the island, along with its treasure, belong to the Satori. A large group of Satori then show up, and Susie races to wake up her allies, saying that they'll have to fight to leave the island.
===Enemy Units===
Name	Class 	Lv	Number	Equipment
N/A 	Ice Mage 	6 	x2 	Frost, Warp Staff
N/A 	Fire Mage 	6 	x2 	Blaze, Wind Sword
N/A 	Samurai 	6 	x2 	Bronze Edge
N/A 	Spear Fighter	6 	x2 	Bronze Spear
N/A 	Sniper 	6 	x3 	Bronze Bow
===Enemy Reinforcements===
One of each reinforcement will spawn first on Turn 2, then on Turn 5.
Name	Class 	Lv	Equipment
N/A 	Pegasus Knight	6 	Wind Sword
N/A 	Pegasus Knight	6 	Wind Spear
N/A 	Pegasus Mage 	6 	Storm
===Ally Units===
If Taranza has already been recruited, he will not appear as an ally.
Name 	Class 	Lv	Equipment
Taranza**	Magic Thief	6 	Storm, Recovery Charm
Note that Taranza is a special case - he can appear in any chapter in Susie's prologue, until he is recruited by talking to him. If defeated at any point in the route, however, he will leave the party until the routes meet.
==Susie Prologue 5==
Unlocked by completing Susie Prologue 4.
===Details===
*Map: Starcutter Crash Site
*Forced Units: Susie, Ribbon, Adeleine, Magolor, Taranza (if recruited)
*Permitted Units: 4/5
*Enemy Type: Jambastion
*Boss: Partizanne
*Objective: Defeat the boss
===Story===
The next morning, Susie sees Magolor on a boat of his own, who has since found the mast of the Starcutter. Susie reveals that the two wings and emblem that she had found, after which Magolor takes her and her allies back to Whispy Forest, where he re-assembles the Starcutter.
After the Starcutter is re-assembled, he agrees to take Susie's group to the Yokai Mountain. Before he can, however, a group identifying themselves as from Jambastion attack, apparently under the orders of "Lord Hyness".
===Enemy Units===
Name 	Class 	Lv	Number	Equipment
N/A 	Dowser 	7 	x3 	Mending Staff
N/A 	Mercenary 	7 	x3 	Bronze Sword, Bronze Bow
N/A 	Light Mage 	7 	x3 	Glow
N/A 	Artist 	7 	x3 	Recovery Charm
N/A 	Sniper 	7 	x1 	Bow Blade*
Partizanne	Lightning Mage	7 	x1 	Storm, Wind Spear, Spirit Jewel*
===New Units===
Name 	Class 	Lv	Equipment
Magolor	Magic Archer	7 	Longbow, Frost
===Ally Units===
If Taranza has already been recruited, he will not appear as an ally.
Name 	Class 	Lv	Equipment
Taranza**	Magic Thief	7 	Storm, Rejuvenating Charm
Note that Taranza is a special case - he can appear in any chapter in Susie's prologue, until he is recruited by talking to him. If defeated at any point in the route, however, he will leave the party until the routes meet.
==Azura Prologue 1==
Unlocked by completing Sanae Prologue 5.
===Details===
*Map: Fort Jinya
*Forced Units: Azura, Takumi
*Permitted Units: 2
*Enemy Type: Yokai
*Boss: Pegasus Archer
*Objective: Defeat all enemies
===Story===
In Hoshido, Azura is talking with Corrin, who has become Hoshido's king after the supposed deaths of the people in the kingdom. The two speak about how a goddess visited the kingdom on the day before the massacre, and how she referred to herself as Suwako Moriya. Both Azura and Corrin doubt that Suwako herself was responsible for these events.
A messenger interrupts Corrin, informing him of an attack from some kind of strange creatures. Azura decides to go to Fort Jinya to help hold the attack back. Corrin decides to stay in the castle in case the forces progress any further.
Arriving at the scene of battle, Azura gains assistance from Corrin's younger siblings, Takumi and Sakura, alongside their retainers. Once the battle comes to an end, however, Azura finds that Takumi and Sakura have suddenly vanished.
===Enemy Units===
Name	Class 	Lv	Number	Equipment
N/A 	Myrmidon 	2 	x1 	Copper Sword
N/A 	Spear Fighter 	2 	x1 	Copper Lance
N/A 	Sniper 	2 	x2 	Copper Bow
N/A 	Gardener 	2 	x2 	Copper Spear
N/A 	Mercenary 	2 	x2 	Copper Edge
N/A 	Pegasus Knight	2 	x1 	Copper Sword
N/A 	Pegasus Knight	2 	x1 	Copper Lance
N/A 	Pegasus Archer	2 	x1 	Copper Bow
===New Units===
Name 	Class 	Lv	Equipment
Azura 	Songstress 	2 	Copper Lance, Healing Charm
Takumi	Sniper 	2 	Copper Bow, Fujin Yumi (deactivated)
Oboro 	Spear Fighter	2 	Copper Spear
Hinata	Samurai 	2 	Copper Sword
===Ally Units===
Name 	Class 	Lv	Equipment
Sakura	Bow Cleric 	2 	Copper Bow, Copper Staff
Hana 	Samurai 	2 	Copper Sword
Subaki	Pegasus Knight	2 	Copper Lance
===Notes===
*Oboro and Hinata are initially allied units, but can be recruited if talked to. If they are not recruited by the end of the chapter, they will join after the chapter is over.
*Takumi will leave your party after this battle.
==Azura Prologue 2==
Unlocked by completing Azura Prologue 1.
===Details===
*Map: Hoshido Castle Town
*Forced Units: Azura, Oboro, Hinata, Hana, Subaki
*Permitted Units: 5
*Enemy Type: Yokai
*Boss: Pegasus Mage
*Objective: Visit all houses
===Story===
Azura talks to Corrin once again, about how Takumi and Sakura went missing during the battle at Fort Jinya. She states that she intends to search for them, although Corrin explains that he needs Azura's help in Hoshido. Azura apologises, and sets out to search for them.
Azura, alongside Takumi's and Sakura's retainers, head out to the town of Hoshido, where they find more yokai threatening the townspeople. Realising that the town isn't safe, Azura decides to evacuate all of the townsfolk.
After this plan is executed successfully, the group prepare to leave Hoshido, only for a messenger to inform them about a battle that has occurred in the plains of Hoshido, which leads to Azura wanting to investigate.
===Enemy Units===
Name	Class 	Lv	Number	Equipment
N/A 	Shrine Maiden 	3 	x2 	Light
N/A 	Witch 	3 	x2 	Fire
N/A 	Gardener 	3 	x2 	Copper Sword, Copper Lance
N/A 	Myrmidon 	3 	x1 	Copper Edge
N/A 	Bow Cleric 	3 	x1 	Copper Bow, Copper Staff
N/A 	Samurai 	3 	x1 	Wind Sword*
N/A 	Spear Fighter 	3 	x1 	Wind Spear*
N/A 	Mercenary 	3 	x1 	Copper Sword, Copper Bow
N/A 	Artificial Mage	3 	x1 	Twist, Healing Charm*
N/A 	Light Mage 	3 	x1 	Light, Healing Charm*
N/A 	Pegasus Mage 	3 	x1 	Fire, Ice, Lightning
===New Units===
Name 	Class 	Lv	Equipment
Hana 	Samurai 	3 	Copper Sword
Subaki	Pegasus Knight	3 	Copper Lance
===Notes===
*Whenever a house is visited, an item is given to the player. Which items are given from which houses are as follows...
**Northwest: Healing Charm
**North: Bronze Bow
**Northeast: Healing Charm
**Southwest: Bronze Lance
**South: Recovery Charm
**Southeast: Bronze Sword
==Azura Prologue 3==
Unlocked by completing Azura Prologue 2.
===Details===
*Map: Bottomless Canyon
*Forced Units: Azura, Oboro, Hinata, Hana, Subaki
*Permitted Units: 5
*Enemy Type: Satori
*Boss: Koishi
*Objective: Get Azura past Koishi
===Story===
Azura goes to the plains to see what happened in this fight, and meets Miko, who asks her about what had happened to Hoshido. Azura explains, although shortly after the explanation is given, Miko decides to leave for the Divine Spirit Mausoleum.
Azura wants to go after Miko, but ends up being distracted by Corrin, who tries to explain to Azura that he doesn't mind if she leaves Hoshido for a while. Afterwards, Azura follows Miko, arriving at the scene of a battle between her and an army of Satori.
Azura manages to defeat two Satori Dowsers, which provokes their leader, Koishi. Koishi sets the other Satori on the Hoshidans, although Reina and Orochi manage to come into the scene soon enough, along with many other Hoshidan troops.
Amongst the chaos, Azura is able to escape the battle, along with Takumi's retainers, although Sakura's retainers are left fighting the Satori.
===Enemy Units===
Name 	Class 	Lv	Number	Equipment
N/A 	Dowser 	4 	x1 	Copper Staff, Warp Staff
N/A 	Dowser 	4 	x1 	Cure Staff, Warp Staff
N/A 	Sniper 	4 	x1 	Copper Bow
N/A 	Spear Fighter 	4 	x1 	Copper Lance
N/A 	Samurai 	4 	x1 	Copper Edge
N/A 	Witch 	4 	x1 	Ice
N/A 	Artificial Mage	4 	x1 	Twist
N/A 	Light Mage 	4 	x1 	Light
N/A 	Mercenary 	4 	x1 	Copper Sword, Copper Bow
N/A 	Magic Archer 	4 	x1 	Copper Bow, Fire
N/A 	Gardener 	4 	x1 	Bronze Spear*
N/A 	Pegasus Knight 	4 	x1 	Bronze Edge*
N/A 	Pegasus Archer 	4 	x1 	Bronze Bow, Healing Charm*
N/A 	Pegasus Mage 	4 	x1 	Storm
N/A 	Butterfly Mage 	4 	x1 	Frost
Koishi*	Witch 	6 	x1 	Blaze, Rejuvenating Charm*
===Ally Units===
Name 	Class 	Lv	Equipment
Orochi	Witch 	4 	Frost
Reina 	Pegasus Archer	4 	Bronze Bow
N/A 	Samurai 	3 	Copper Sword
N/A 	Sniper 	3 	Copper Bow
N/A 	Pegasus Knight	3 	Copper Lance
N/A 	Shrine Maiden 	3 	Light
N/A 	Alleviator 	3 	Lightning
N/A 	Spear Fighter 	3 	Copper Lance
N/A 	Gardener 	3 	Copper Sword
===Notes===
*Hana and Subaki will leave your party after this battle.
==Azura Prologue 4==
Unlocked by completing Azura Prologue 3.
===Details===
*Map: Misty Lake
*Forced Units: Azura, Oboro, Hinata
*Permitted Units: 3
*Enemy Type: Yokai/Other
*Boss: Deltina
*Objective: Defeat all enemies
===Story===
Azura's group ends up at the Misty Lake, where they find Takumi and Sakura, who both appear to be possessed. Azura tries to help them, only for a group of yokai to burst from the lake and attack.
During the battle, Azura can use the song "Lost in Thoughts All Alone" to break Takumi and Sakura free of their possession. If she doesn't use the song, Takumi will come to his senses after the battle regardless.
If Sakura isn't broken from possession, she will not recover after being defeated in battle. If she is broken from possession, however, she will lose consciousness after the battle ends. Either way, Azura and her allies choose to make their way back to Hoshido with the unconscious Sakura.
===Enemy Units===
Name 	Class 	Lv	Number	Equipment
N/A 	Gardener 	5 	x2 	Copper Sword, Copper Lance
N/A 	Mercenary 	5 	x2 	Copper Edge, Copper Bow
N/A 	Witch 	5 	x2 	Blaze
N/A 	Spear Fighter	5 	x2 	Bronze Lance
N/A 	Myrmidon 	5 	x2 	Bronze Sword
N/A 	Songstress 	5 	x1 	Wind Spear, Recovery Charm*
Sakura 	Bow Cleric 	5 	x1 	Bronze Bow, Bronze Staff, Healing Charm
Takumi 	Sniper 	5 	x1 	Bronze Bow, Fujin Yumi (deactivated), Healing Charm
Deltina	Bow Cleric 	5 	x1 	Longbow*, Freeze Staff
===Notes===
*Takumi and Sakura can be recruited if talked to. If Takumi is not recruited by the end of the chapter, he will join after the chapter ends. Sakura, however, will leave the party after the battle if recruited.
==Azura Prologue 5==
Unlocked by completing Azura Prologue 4.
===Details===
*Map: Great Wall of Suzanoh
*Forced Units: Azura, Oboro, Hinata, Takumi
*Permitted Units: 4
*Enemy Type: Einherji
*Boss: Samurai
*Objective: Defeat all enemies, Corrin must survive
===Story===
Azura's group meet up with Corrin at the Great Wall of Suzanoh. Upon their arrival, Sakura regains consciousness, but only for long enough to warn Corrin about "the Einherji", after which she dissolves into light. Corrin, overtaken by rage, transforms into a feral dragon as a result.
Soon after, a group of mysterious, ghostly warriors attack the Wall of Suzanoh. Azura assumes that these are the "Einherji" that Sakura was talking about, and, with help from her allies, is able to drive them away.
If Takumi engages the leader of the Einherji, he notes that he seems familiar. If Azura engages him, she will comment on how it seems that he does not truly want to fight.
Once the battle is over, Azura recalls another time when Corrin degenerated into a dragon, which was on the day his mother died. She then sings "Lost in Thoughts All Alone" for Corrin, which turns him back into a human.
Corrin then tells Azura that while her group was away, he found information about Suwako Moriya, and how she resides on the Yokai Mountain. Takumi and his retainers seem willing to go to the mountain and get revenge on Suwako, and while she doesn't want to harm the goddess, Azura does agree to go with them.
===Enemy Units===
Name	Class 	Lv	Number	Equipment
N/A 	Witch 	6 	x1 	Blaze
N/A 	Shrine Maiden 	6 	x1 	Glow
N/A 	Mercenary 	6 	x1 	Bronze Sword
N/A 	Spear Fighter 	6 	x1 	Bronze Lance
N/A 	Sniper 	6 	x1 	Bronze Bow
N/A 	Pegasus Knight	6 	x1 	Bronze Spear
N/A 	Pegasus Archer	6 	x1 	Bronze Bow
N/A 	Pegasus Mage 	6 	x1 	Frost
??? 	Samurai 	6 	x1 	Wind Sword, Energy Jewel*
===Ally Units===
Name 	Class 	Lv	Equipment
Corrin**	Dragon	5 	Draconic Rage
==Lucina Prologue 1==
Unlocked by completing Sanae Prologue 5.
===Details===
*Map: Waves of Time
*Forced Units: Lucina
*Permitted Units: 1
*Enemy Type: Time Spirits/Other
*Boss: Severa
*Objective: Defeat all enemies
===Story===
Lucina finds herself in a mysterious place, and notices a few butterflies flying around. When one of the butterflies attacks her, she ends up caught in a battle, only to notice somebody in the distance. She manages to break through the butterflies to get to this person, who she recognises as Severa.
Severa, apparently mad at Lucina, begins a battle with her. Once the battle ends, Severa reveals that she is mad at Lucina because her father, Chrom, had apparently torn Severa's family apart. Realising the situation they are in, however, the two decide to put their differences aside and work together to find their way out of this place.
===Enemy Units===
Name 	Class 	Lv	Number	Equipment
N/A 	Butterfly 	1 	x6 	Scales
Severa	Pegasus Knight	1 	x1 	Copper Sword, Copper Lance, Healing Charm
===New Units===
Name 	Class 	Lv	Equipment
Lucina	Lord 	1 	Rapier, Healing Charm
Owain 	Myrmidon 	1 	Missiletainn, Healing Charm
Inigo 	Mercenary	1 	Copper Sword, Copper Bow, Healing Charm
===Notes===
*Severa will become a player unit after the chapter is complete.
*Owain and Inigo are initially allied units, but can be recruited if talked to. If they are not recruited by the end of the chapter, they will join at the chapter's end.
==Lucina Prologue 2==
Unlocked by completing Lucina Prologue 1.
===Details===
*Map: Waves of Time
*Forced Units: Lucina, Owain, Inigo, Severa
*Permitted Units: 4
*Enemy Type: Time Spirits
*Boss: Myrmidon
*Objective: Defeat all enemies
===Story===
Lucina and her allies end up seeing a large group of time spirits. The spirits seem to ignore their requests for guidance, and lead them straight into battle.
After the battle ends, a butterfly comes up to Lucina. She seems to think that this butterfly is friendly, unlike the other butterflies she had encountered, and follows it thinking that it will lead her out of this place.
===Enemy Units===
Name	Class 	Lv	Number	Equipment
N/A 	Mercenary 	2 	x3 	Copper Sword
N/A 	Ice Mage 	2 	x3 	Ice
N/A 	Spear Fighter	2 	x3 	Copper Lance
N/A 	Myrmidon 	2 	x1 	Wind Sword
==Lucina Prologue 3==
Unlocked by completing Lucina Prologue 2.
===Details===
*Map: Waves of Time
*Forced Units: Lucina, Owain, Inigo, Severa
*Permitted Units: 4
*Enemy Type: Time Spirits
*Boss: N/A
*Objective: Seize three points
===Story===
While following the butterfly, Lucina encounters another group of Time Spirits. However, she also sees that these Time Spirits are guarding a collection of fortresses. With this in mind, Lucina decides to try to capture the fortresses, under the philosophy that if she captures the fortresses, the Time Spirits will see her as too dangerous an opponent, and thus fighting her and her allies.
After capturing all three fortresses, Lucina becomes surprised that the Time Spirits seem to have decided to serve her. She asks about this, and the Time Spirits explain that their allegiance is to whoever has the most power over them. They also reveal to Lucina that she and her allies are currently within the "waves of time".
===Enemy Units===
Name	Class 	Lv	Number	Equipment
N/A 	Pegasus Knight	3 	x2 	Copper Sword
N/A 	Pegasus Knight	3 	x2 	Copper Lance
N/A 	Pegasus Archer	3 	x1 	Bronze Bow*
N/A 	Fire Mage 	3 	x2 	Fire
N/A 	Myrmidon 	3 	x2 	Copper Edge
N/A 	Myrmidon 	3 	x1 	Bronze Sword*
N/A 	Gardener 	3 	x2 	Copper Spear
N/A 	Gardener 	3 	x1 	Bronze Lance*
===Notes===
*The fortresses in this chapter will heal the unit within them at the start of each turn. They start as red (belonging to the enemy), but turn blue (belonging to the player) if a player unit enters them. Likewise, if an enemy enters a blue fortress, it becomes red.
==Lucina Prologue 4==
Unlocked by completing Lucina Prologue 3.
===Details===
*Map: Waves of Time
*Forced Units: Lucina, Owain, Inigo, Severa
*Permitted Units: 4
*Enemy Type: Einherji
*Boss: N/A
*Objective: Get Lucina to the lake
===Story===
Lucina's group explore the Waves of Time further, trying to find a way out. As they travel, however, they find a group of mysterious warriors, who begin to give chase with them.
During the chase, Lucina finds a mysterious lake, the only one in the Waves of Time. Thinking it to be the way out of this place, she and her allies jump into the lake.
===Enemy Units===
If an enemy unit is defeated, a copy of it comes as a reinforcement one turn later, with higher stats and no experience given upon defeat.
Name	Class 	Lv	Number	Equipment
N/A 	Lightning Mage	4 	x2 	Lightning
N/A 	Sniper 	4 	x2 	Bronze Bow
N/A 	Butterfly 	4 	x3 	Bright Scales
N/A 	Spear Fighter 	4 	x2 	Bronze Spear
N/A 	Samurai 	4 	x2 	Bronze Sword
==Lucina Prologue 5==
Unlocked by completing Lucina Prologue 4.
===Details===
*Map: Moriya Shrine Inner Sanctum
*Forced Units: Lucina, Owain, Inigo, Severa
*Permitted Units: 4
*Enemy Type: Einherji
*Boss: Chrom
*Objective: Defeat the boss, Suwako must survive
===Story===
Lucina's group arrive in a room inside the Moriya Shrine. There, they see the goddess Suwako Moriya, who talks about the rumour that she had destroyed Hoshido. Lucina, questioning why a goddess would destroy an innocent kingdom, does not believe this story and wants to help in clearing Suwako's name.
Soon, however, a group of the warriors that chased Lucina and her allies within the waves of time burst into the room. Among them, Lucina sees her father, Chrom, who she initially refuses to fight. After it becomes evident that Chrom isn't acting like himself, however, Lucina is soon forced to fight him.
After the battle ends, Chrom reveals that he is no longer a human, but rather an "Einherjar", a being brought back from death to fight for a chosen cause. However, he does note that the Einherji can be brought back to their human state before leaving the scene.
===Enemy Units===
Name 	Class 	Lv	Number	Equipment
N/A 	Shrine Maiden 	5 	x2 	Glow, Bronze Staff
N/A 	Sniper 	5 	x1 	Longbow*
N/A 	Sniper 	5 	x1 	Bow Blade*
N/A 	Witch 	5 	x3 	Blaze
N/A 	Pegasus Knight	5 	x2 	Bronze Lance
N/A 	Myrmidon 	5 	x2 	Bronze Sword
N/A 	Pegasus Knight	5 	x1 	Wind Spear
Chrom	Lord 	5 	x1 	Wind Sword, Swift Jewel*
===Ally Units===
Name 	Class 	Lv	Equipment
Suwako**	Tactician	5 	Ice
==Main Story 1==
Unlocked by completing Byakuren Prologue 5, Miko Prologue 5, Susie Prologue 5, Azura Prologue 5 and Lucina Prologue 5.
===Details===
*Map: Moriya Shrine Exterior
*Forced Units: Sanae, Reimu, Marisa, Youmu, Yuyuko, Lucina, Owain, Inigo, Severa
*Permitted Units: 9
*Enemy Type: Einherji
*Boss: Gardener
*Objective: Defeat all enemies
===Story===
Sanae's group is seen at the entrance to the Moriya Shrine, only to notice that the barrier that Sanae had set up is falling apart. Soon after, Lucina and her allies enter the scene. Lucina tells Sanae about the Einherji, shortly after which the barrier is destroyed. A large army of Einherji enter the scene from the sky, forcing the two groups to team up to form a resistance against them.
After the battle ends, Lucina's group introduce themselves to Sanae's group, and explain the situation with Chrom to them. Knowing that the barrier is destroyed, Sanae comes up with a plan to find and defeat Chrom, assuming that he is still somewhere on the Youkai Mountain.
===Enemy Units===
Name	Class 	Lv	Number	Equipment
N/A 	Myrmidon 	6 	x3 	Bronze Sword
N/A 	Witch 	6 	x2 	Blaze
N/A 	Witch 	6 	x2 	Frost
N/A 	Shrine Maiden	6 	x3 	Glow, Bronze Staff
N/A 	Sniper 	6 	x2 	Bronze Bow
N/A 	Zombie 	6 	x2 	Sickly Claw
N/A 	Dragon 	6 	x2 	Draconic Anger
N/A 	Stormcloud 	6 	x2 	Shock Beam
N/A 	Gardener 	6 	x1 	Bronze Sword, Bronze Lance
===New Units===
Before playing this chapter, the player must load a completed save file for both Sanae's prologue and Lucina's prologue. These will determine the starting stats and equipment of the units that join in this chapter.
*Sanae (start of chapter)
*Reimu (start of chapter)
*Marisa (start of chapter)
*Youmu (start of chapter)
*Yuyuko (start of chapter)
*Lucina (start of chapter)
*Owain (start of chapter)
*Inigo (start of chapter)
*Severa (start of chapter)
==Main Story 2==
Unlocked by completing Main Story 1.
===Details===
*Map: Base of Heaven's Falls
*Forced Units: Sanae, Reimu, Marisa, Youmu, Yuyuko, Lucina, Owain, Inigo, Severa, Azura, Takumi, Oboro, Hinata
*Permitted Units: 13
*Enemy Type: Einherji
*Boss: Sakura
*Objective: Defeat the boss
===Story===
The group head to the waterfall at the peak of the mountain, where Lucina seems to notice Chrom at the end of the waterfall. She attempts to climb down the falls to reach him, though before she can, she is pushed away from an incoming arrow by Takumi.
Takumi's allies then enter the scene, alongside Reina, Orochi and two other Pegasus riders. When Lucina looks again, she finds that Chrom is nowhere to be found, with Sakura standing in his place. Azura also notices this, but points out that Sakura has died recently. Upon hearing this, Lucina realises that Saura has become an Einherjar, and heads down the waterfall to face her, followed by all of her allies.
Hana and Subaki also appear in the battle, but don't seem to notice that Sakura has become an Einherjar. If they are talked to, they join the player's side, but refuse to turn against Sakura herself.
After Sakura is defeated, she seems to return to her human form, albeit in an unconscious state. Realising that she is still alive, Hana and Subaki make the decision to take her back to Hoshido alongside Reina and Orochi.
===Enemy Units===
Name 	Class 	Lv	Number	Equipment
N/A 	Pegasus Knight	7 	x2 	Bronze Spear
N/A 	Pegasus Knight	7 	x2 	Bronze Sword
N/A 	Pegasus Archer	7 	x2 	Bronze Bow
N/A 	Pegasus Mage 	7 	x2 	Storm
N/A 	Alleviator 	7 	x3 	Frost, Bronze Staff
N/A 	Spear Fighter 	7 	x3 	Bronze Lance
N/A 	Gardener 	7 	x2 	Wind Sword
N/A 	Gardener 	7 	x2 	Wind Spear
Hana 	Samurai 	7 	x1 	Wind Sword, Bronze Edge
Subaki	Pegasus Knight	7 	x1 	Wind Spear, Bronze Lance
Sakura	Bow Cleric 	7 	x1 	Bow Blade, Warp Staff, Freeze Staff, 1000 Silver*
===New Units===
Before playing this chapter, the player must load a completed save file for both Miko's prologue and Azura's prologue. These will determine the starting stats and equipment of the units that join in this chapter.
*Azura (start of chapter)
*Takumi (start of chapter)
*Oboro (start of chapter)
*Hinata (start of chapter)
*Miko (ally unit, must be talked to, joins at end of chapter if not talked to)
*Futo (ally unit, must be talked to, joins at end of chapter if not talked to)
===Ally Units===
Name 	Class 	Lv	Equipment
Reina 	Pegasus Archer	7 	Bronze Bow
Orochi	Witch 	7 	Frost
N/A 	Pegasus Knight	7 	Bronze Lance
N/A 	Pegasus Knight	7 	Bronze Spear
Additionally, Hana and Subaki will both become ally units if one of the two is talked to.
==Main Story 3==
Unlocked by completing Main Story 2.
===Details===
*Map: Untrodden Valley
*Forced Units: Sanae, Reimu, Marisa, Youmu, Yuyuko, Lucina, Owain, Inigo, Severa, Azura, Takumi, Oboro, Hinata, Miko, Futo
*Permitted Units: 15
*Enemy Type: Jambastion
*Boss: Hyness
*Objective: Defeat the boss
===Story===
The group head to the Untrodden Valley at the foot of the mountain. Here, they see a group of Jambastion soldiers. Their leader, Hyness, states that he is after "a great evil" that has confined itself to the mountain. Sanae realises that he is referring to Suwako, and tries to prove that the goddess is innocent. This, however, leads to Hyness waging war with her.
After Hyness is defeated, Koishi appears to him, laughing about how "pathetic" the Jambastion are. Hyness attempts to attack her using magic, but fails. Koishi resorts to using a teleportation spell to send Hyness out of the scene, then notices the player's group, who are witnesses of these events. Not wanting them to assume anything, Koishi teleports out of the scene.
Despite her involvement in the recent event, the group seem unable to remember anything about Koishi - even Miko's and Azura's groups, who had encountered her before at the Bottomless Canyon.
===Enemy Units===
Name 	Class 	Lv	Number	Equipment
N/A 	Tactician 	8 	x2 	Bronze Sword, Blaze
N/A 	Shrine Maiden 	8 	x2 	Glow, Bronze Staff
N/A 	Witch 	8 	x2 	Storm
N/A 	Gardener 	8 	x2 	Bronze Spear
N/A 	Butterfly Mage 	8 	x2 	Blaze
N/A 	Light Mage 	8 	x2 	Glow
N/A 	Dowser 	8 	x2 	Bronze Staff, Restoring Staff
N/A 	Bow Cleric 	8 	x2 	Bronze Bow, Warp Staff
N/A 	Artificial Mage	8 	x2 	Flaw
N/A 	Alleviator 	8 	x2 	Frost, Freeze Staff
N/A 	Artist 	8 	x2 	Recovery Charm
N/A 	Magic Archer 	8 	x2 	Frost, Bronze Bow
N/A 	Magic Thief 	8 	x2 	Blaze
N/A 	Songstress 	8 	x2 	Bronze Spear
N/A 	Sniper 	8 	x1 	Iron Bow, 500 Silver*
N/A 	Sniper 	8 	x1 	Iron Bow*
N/A 	Spear Fighter 	8 	x1 	Iron Spear, 500 Silver*
N/A 	Spear Fighter 	8 	x1 	Iron Lance*
N/A 	Samurai 	8 	x2 	Bronze Edge
N/A 	Lord 	8 	x2 	Bronze Lance
N/A 	Myrmidon 	8 	x1 	Iron Edge, 500 Silver*
N/A 	Myrmidon 	8 	x1 	Iron Sword*
N/A 	Mercenary 	8 	x2 	Bronze Sword, Bronze Bow
Francisca* 	Ice Mage 	8 	x1 	Ice Staff*, Frost
Flamberge* 	Fire Mage 	8 	x1 	Flame Sword*, Blaze
Partizanne*	Lightning Mage 	8 	x1 	Lightning Spear, Storm
Hyness* 	Great Mage 	8 	x1 	Storm, Flaw, Glow, Crystal Mirror*
===Enemy Reinforcements===
One of each reinforcement will spawn every turn from Turn 5 onwards.
Name	Class 	Lv	Equipment
N/A 	Pegasus Mage 	8 	Storm
N/A 	Pegasus Archer	8 	Bronze Bow
N/A 	Pegasus Knight	8 	Bronze Lance
===New Units===
Before playing this chapter, the player must load a completed save file for both Byakuren's prologue and Susie's prologue. These will determine the starting stats and equipment of the units that join in this chapter.
*Byakuren (ally unit, must be talked to, joins at end of chapter if not talked to)
*Shou (ally unit, must be talked to, joins at end of chapter if not talked to)
*Nazrin (ally unit, must be talked to, joins at end of chapter if not talked to)
*Susie (ally unit, must be talked to, joins at end of chapter if not talked to)
*Ribbon (ally unit, must be talked to, joins at end of chapter if not talked to)
*Adeleine (ally unit, must be talked to, joins at end of chapter if not talked to)
*Magolor (ally unit, must be talked to, joins at end of chapter if not talked to)
*Taranza (ally unit, must be talked to, joins at end of chapter if not talked to)
If Taranza was not recruited during Susie's prologue, he will join at Level 7, with only a Thunderbolt spell in his inventory.
Francisca and Flamberge can be recruited if talked to. If defeated, they will not join, however. If they have not been recruited or defeated by the end of the chapter, they will join after the chapter ends.
Partizanne will also be recruited at the end of the chapter is she is defeated during the chapter. If she was not defeated, she will not join.
===Notes===
*This chapter marks the most player units that can be on the map at a time, at a total of twenty five (if all ally units on the map, alongside Francisca and Flamberge, are recruited).
*The shop and support conversations become available after completing this chapter.
==Main Story 4==
Unlocked by completing Main Story 3.
===Details===
*Map: Great Yokai Forest
*Forced Units: None
*Permitted Units: 16
*Enemy Type: Einherji
*Boss: Ryoma
*Objective: Seize five points
===Story===
The group notice that the Einherji are retreating to the Great Yokai Forest, and decide to follow after them. Arriving in the forest, they end up facing an army of the Einherji, though are surprised to find that Ryoma, the deceased king of Hoshido, is leading them.
If Azura or Takumi fights Ryoma during the battle, he reveals that he was the leader of the forces who attacked the Wall of Suzanoh after Sakura became an Einherjar.
During the battle, the group find five pillars of light in the forest. After "capturing" all of them, the light pillars activate a divine power to summon Kanako Yasaka, who drives the Einherji out of the forest.
===Enemy Units===
Name 	Class 	Lv	Number	Equipment
N/A 	Shrine Maiden	9 	x2 	Glow, Bronze Staff
N/A 	Shrine Maiden	9 	x1 	Glow, Iron Staff*
N/A 	Shrine Maiden	9 	x1 	Aura*, Bronze Staff
N/A 	Sniper 	9 	x2 	Bronze Bow
N/A 	Sniper 	9 	x1 	Iron Bow
N/A 	Mercenary 	9 	x1 	Bronze Sword
N/A 	Mercenary 	9 	x1 	Iron Sword
N/A 	Songstress 	9 	x2 	Bronze Lance
N/A 	Tactician 	9 	x1 	Scorch*, Iron Sword
N/A 	Tactician 	9 	x1 	Blizzard*, Wind Sword
Ryoma	Samurai 	9 	x1 	Iron Sword, 1500 Silver*
===Enemy Reinforcements===
One of each reinforcement will spawn every turn from Turn 5 onwards.
Name	Class 	Lv	Number	Equipment
N/A 	Witch 	9 	x1 	Storm
N/A 	Artificial Mage	9 	x1 	Flaw
N/A 	Light Mage 	9 	x1 	Glow
===Notes===
*The light pillars in this chapter will heal the unit within them at the start of each turn. They start as white (neutral), but turn blue (belonging to the player) if a player unit enters them. Likewise, if an enemy enters a blue pillar, it becomes red (belonging to the enemy).
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