Lords of Waterdeep: Scoundrels of Skullport

Lords of Waterdeep: Scoundrels of Skullport is an expansion for the Lords of Waterdeep board game. It consists of two expansion modules – Undermountain and Skullport – that can be used to expand the base game separately or in tandem.
==Gameplay==
;Undermountain:
The Undermountain module adds a new mechanic to the game in the form of placing resources on the game board spaces. This can be things like adventurers or even gold. Undermountain buildings are generally more rewarding than normal buildings. For example, one of the new buildings "The Citadel of the Bloody Hand" gives the player 4 fighters when players use it (the owner gets 2 fighters) and then the player must place 1 fighter on 2 different spaces on the board. When a player puts an agent on a space where such resources have been placed, that player gets what the space would normally give them for placing there plus any resources that are on that space. Undermountain quests also tend to be very expensive, but also very rewarding, granting up to 40 victory points at once.
;Skullport:
The Skullport module adds another new mechanic to the game called corruption. There is a game board for corruption called the corruption track. There are 25 corruption tokens in the game – one token at the -1 value with three tokens on the rest up to -9. At the end of the game each corruption players have is worth a number of points equal to the highest numbered empty corruption space. So if there is 1 corruption on -5 and no corruption on -4, all corruption tokens in players taverns are worth -4 points at the end of the game. Skullport buildings, like with Undermountain, can also yield greater resources than the base game building, but they tend to also give the player corruption tokens. However, some Skullport buildings and cards will allow a player to return corruption to the track or remove corruption from the game entirely.
==Contents==
* 3 game boards
* Rulebook
* Storage tray
* 1 player mat (Gray Hands)
* 37 wooden pieces:
** 1 score marker (gray)
** 11 Agents (6 gray, 1 of each other player color)
** 25 Corruption tokens
* 116 cards:
** 6 Lord of Waterdeep cards
** 50 Intrigue cards
** 60 Quest cards
* 50 die-cut pieces:
** 24 Building tiles
** 9 Building control markers (gray)
** 16 Adventurer Caravan tokens
** 1 100 VP Token (gray)
==Cards==
===Lord Cards===
At the beginning of the game, each player selects a Lord Card from the deck. This card represents the character for the player. The card is kept secret from the other players.
;Skullport Module:
* Irusyl Eraneth
* The Xanathar
* Sangalor
;Undermountain Module:
* Danilo Thann
* Halaster Blackcloak
* Trobriand
===Quest Cards===
Quest Cards are how Victory Points are gained. They are given at the Cliffwatch Inn. Quests are completed by paying the required resources shown on the card. There are 5 different types of quests, and a quest’s type indicates what sort of Adventurers are most important to completing it: 
* Arcana (Wizard)
* Commerce (any + gold)
* Piety (Cleric)
* Skullduggery (Rogue)
* Warfare (Fighter)
;Skullport Module:
Name 	Quest Type
Assassinate Rivals 	Warfare
Banish Evil Spirits 	Piety
Bury The Bodies 	Skullduggery
Defame Rival Business 	Commerce
Donate To The City 	Commerce
Enter The Tower Of Seven Woes 	Piety
Establish Cult Cell 	Arcana
Expand Guild Activities 	Skullduggery
Extort Aurora 	Commerce
Fix Champions' Games 	Warfare
Fund Alchemical Research 	Commerce
Fund Pilgrimmage Of Waukeen 	Commerce
Give Honor To Mask 	Piety
Improve Prison Security 	Warfare
Institute Reforms 	Piety
Investigate Thayan Vessel 	Arcana
Patrol Dock Ward 	Warfare
Pay Fines 	Commerce
Protect Converts To Eilistraee 	Piety
Recruit Academy Castoffs 	Arcana
Renew Guards And Wards 	Arcana
Rescue A Victim From The Skulls	Skullduggery
Sanctify Temple To Oghma 	Piety
Save Kidnapped nobles 	Skullduggery
Seal An Enctrance To Skullport 	Arcana
Shelter Zhentarim Agents 	Skullduggery
Swindle The Builders' Guilds 	Skullduggery
Train Castle Guards 	Warfare
Uncover Drow Plot 	Warfare
Unocver Forbidden Lore 	Arcana
;Undermountain Module:
Name 	Quest Type
Ally With The Xanathar's Guild 	Skullduggery
Battle In Muiral's Gauntlet 	Warfare
Break Into Blackstaff Tower 	Skullduggery
Deal With The Black Viper 	Arcana
Defend The Lanceboard Room 	Skullduggery
Defend The Yawning Portal 	Warfare
Destroy A Temple Of The Selvetarm	Warfare
Diplomatic Mission To Suzail 	Piety
Establish Temple To Ibrandul 	Piety
Establish Wizard Academy 	Arcana
Explore Trobriand's Graveyard 	Arcana
Impersonate Tax Collector 	Skullduggery
Obtain Builders' Plans 	Commerce
Plunder The Island Temple 	Piety
Ransack Whitehelm's Tomb 	Commerce
Recover The Flame Of The North 	Warfare
Recruit For City Watch 	Commerce
Rescue Clerics Of Tymora 	Piety
Resurrect Dead Wizards 	Arcana
Root Out Loviatar's Faithful 	Piety
Sanctify A Desecrated Temple 	Piety
Seize City Of The Bloody Hand 	Warfare
Sponsor Bounty Hunters 	Commerce
Steal Gems From The Bone Throne 	Commerce
Study In The Libranium 	Arcana
Survive A Meeting With Halaster 	Arcana
Survive Arcturia's Transformation	Skullduggery
Threaten The Builder's Guild 	Commerce
Unleash Crime Spree 	Skullduggery
Wake The Six Sleepers 	Warfare
===Intrigue Cards===
Intrigue cards are random bonus or effect cards. 
;Skullport Module:
Name 	Intrigue Type
Blackmail 	Attack
Blackmarket Money 	Utility
Bribe The Watch 	Utility
Clear Rust Monster Nest 	Mandatory Quest
Corrupting Influence 	Utility
Cover Up Scandal 	Mandatory Quest
Dark Dagger Assassination	Utility
Donations For Cyric 	Utility
Doppleganger 	Attack
Expose Corruption 	Attack
Foist Responsibility 	Attack
Forge Deed 	Attack
Honorable Example 	Utility
Hunt Hidden Ghoul 	Mandatory Quest
Iron Ring Slaves 	Utility
Mind Flayer Mercenaries 	Utility
Release The Hounds 	Utility
Repent 	Utility
Scapegoat 	Utility
;Undermountain Module:
Name 	Intrigue Type
Allied Faiths 	Utility
Architectural Innovation	Utility
Call For Assitance 	Attack
Demolish 	Attack
Evade Assassination 	Mandatory Quest
Friendly Loan 	Utility
Honor Among Thieves 	Utility
Inevitable Betrayal 	Attack
Information Broker 	Utility
Manipulate 	Attack
Mercenary Contract 	Utility
Open Lord 	Utility
Organized Crime 	Utility
Preferential Treatment 	Attack
Proselytize 	Utility
Recruitment Drive 	Utility
Sponsor Apprentices 	Utility
Subdue Illithid Menace 	Mandatory Quest
Tax Revolt 	Utility
Unexpected Success 	Utility
Unlikely Assistance 	Utility
Unveil Abyssal Agent 	Mandatory Quest
===Buildings===
;Skullport Module:
* Cryptkey Facilitations
* Delver's Folly
* Monsters Made To Order
* Promenade Of The Dark Maiden
* Secret Shrine
* Shradin's Excellent Zombies
* The Deepfires
* The Frontal Lobe
* The Hell Hound's Muzzle
* The Poisoned Quill
* The Thrown Gauntlet
* Thimblewine's Pawnshop
;Undermountain Module:
* Belkram's Tomb
* Citadel Of The Bloody Hand
* Hall Of Many Pillars
* Hall Of Sleeping Kings
* Hall Of Three Lords
* High Duke's Tomb
* Room Of Wisdom
* Shadowdusk Hold
* The Eye's Lair
* The Librarium
* The Lost Cavern
* Tombriand's Graveyard
==Appendix==
===Awards===
* 2013 Golden Geek Best Board Game Expansion Winner 
* 2013 Golden Geek Best Board Game Expansion Nominee 
* 2013 Dice Tower Award for Best Board Game Expansion 
===Game Credits===
* Design: Rodney Thompson, Tom LaPille, Matt Sernett
* Development: Peter Lee, Chris Dupuis, Chris Tulach
* Editing: Jennifer Clarke Wilkes
* D&D Senior Group Manager: Mike Mearls
* Senior Creative Director: Jon Schindehette
* Art Director: Mari Kolkowsky 
* Graphic Design: Emi Tanji, Trish Yochum
* Cover Illustration: Ralph Horsley
* Game Board Illustration: Mike Schley
* Card Illustrations: Scott Altmann, Alexey Aparin, Ralph Beisner, Noah Bradley, Zoltan Boros, Kai Carpenter, Milivoj Ceran, Stephen Crowe, Crut, Vincent Dutrait, Empty Room Studios, Wayne England, Jason A. Engle, Gonzalo Flores, Tony Foti, Paul Guzenko, Ralph Horsley, Aaron Hubrich, Tyler Jacobson, Jason Juta, Goran Josic, Mathias Kollros, Jorge Lacera, Howard Lyon, Christine MacTernan, Slawomir Maniak, Christopher Moeller, Scott Murphy, Jim Nelson, Adam Paquette, David Rapoza, Richard Sardinha, Chris Seaman, Dan Scott, Craig J Spearling, John Stanko, Sarah Stone, Matias Tapia, Peter Tikos, Brian Valenzuela, Eva Widermann, Mark Winters, Ben Wootten, Kieran Yanner
* Prepress Manager: Jefferson Dunlap
* D&D Brand Team: Nathan Stewart, Liz Schuh, Laura Tommervik, Shelly Mazzanoble, Chris Lindsay, Hilary Ross, John Feil
* Imaging Technician: Carmen Cheung
* Production Manager: Godot Gutierre
* Playtesting: Tommy Barnes, Paul Bazakas, Jennifer Clarke Wilkes, Chris Dupuis, Megan Dupuis, Michael Faciane, Dan Gelon, Genevieve Gorman, Joe Huber, Mark Jindra, Mons Johnson, Erika Last, Tom LaPille, Peter Lee, Chris Lindsay, Tony Mayer, Christy Nicol, Tanis O'Connor, Lan Opheim, Ben Petrisor, Ritehandodoom, Matt Sernett, Chris Sims, Jennifer Skahen, Rich Taylor, Rodney Thompson, Chris Tulach, James Wyatt
===Gallery===
Scoundrels of Skullport.png|The promotional art of Lords of Waterdeep: Scoundrels of Skullport.
===External Links===
* Lords of Waterdeep: Scoundrels of Skullport Official Site
* Rulebook (PDF)
* Lords of Waterdeep: Scoundrels of Skullport Expansion Review
===References===
Category:Board games
Category:Published in 2013