Eyes of the Desert (Sepulchral Stalkers)

are a Regiment of Renown monstrous infantry unit introduced in Total War: Warhammer II with Rise of the Tomb Kings.
== Recruitment ==
* Recruited with: Regiments of Renown Recruitment panel
== Description ==
Sepulchral Stalkers are massive, reanimated sentinels created by the ancient Nehekharans to delineate the borders of a king's realm. Over the centuries, they have been swallowed by the shifting sands of the desert, and they now lie hidden beneath the dunes. Sepulchral Stalkers are statues that have the body of a snake and the upper torso of a man. Atop the statues' curved spines sit inhuman skulls, inside which glow eerie, baleful lights. Lying beneath the surface of the desert, they wait for intruders to pass by before launching a devastating ambush. When the trap is sprung, several horrifying, snake-like forms burst from the ground to surround their prey. The Sepulchral Stalkers impale their foes on ornate staves before they even realize they are under attack. However, it is not for the skill with which they wield these weapons that Sepulchral Stalkers are so feared, for those who gaze into their eyes are turned into pillars of sand, standing as still as statues until a gust of wind blows them apart and scatters the grains into the desert. To literally look upon a Sepulchral is to look to your own death.
== Attributes ==
== Unit Abilities ==
=== Passive Abilities ===
* Crumbling
* Disintegrating
== Difference from Sepulchral Stalkers ==
* New Contact Effect: Poison! (Range Attacks)
* Missile Resistance increased to 25%
* Cost increased from 1200 to 1350 (MP)
== Strategy ==
The Eyes of the Desert have 25% missile resistance which helps them resist all ranged damage compared to the standard variant. They also gain the usual boost to leadership, melee attack, and defence.
One way these sneaking snakes are useful are as a surprise anti-large unit protecting your backline. With stalk, enemy heavy cav won't see them until they are already committing to a flank on your missile or artillery units. They should generally be used as a reserve unit who should wait to commit to a fight suitable to their anti-large armour piercing skills. Their ranged attack is also useful for providing damage and applying poison if you have units engaged with a high value enemy unit. For example if one of your constructs is fighting an enemy dragon, apply poison, then charge.
Category:Tomb Kings constructs
Category:Tomb Kings Regiment of Renown
Category:Regiments of Renown
Category:Rise of the Tomb Kings units