Civilian Tree

The Civilian Tree is the noncombat research tree for the TEC.
Planetary Shields and Improved Planet Shields were moved to the Defense Tree in Entrenchment.
Skilled Diplomats was moved to the Diplomacy Tree in Diplomacy.
The Civics Research Station was renamed the Civics Lab in Diplomacy.
==Industry==
Provides improved extraction methods for metal and crystal mines, trade ports for commerce, orbital refineries, plus general improvement to building rates.
 
Name 	Civics Labs	Prerequisites 	Effect(Per Level) 	Cost(Credits/Metal/Crystal) 	Icon
Deep Core Metal Mining 	1 	 	Increases the metal production of your mining facilities by 6.7%. 	400/0/25500/0/50 	
Orbital Commerce 	2 	 	Unlocks Trade Port 	600/50/100 	
Rapid Hydrometallurgy 	2 	Deep Core Metal Mining 	Further increases the metal production of your mining facilities by 6.7%. 	600/50/100700/75/125 	
Efficient Crystal Sorting	2 	 	Increases the crystal production of your crystal mining facilities by 6.7%. 	600/50/100700/75/125 	
Rapid Development 	3 	 	Planetary improvement construction time is reduced by 25.0%. The cost of logistic slot upgrades is also reduced by 7.5%. Purely from the standpoint of the cost reduction, this requires around 10,000 credits of future logistic upgrades per level to pay for itself (corresponding to 10 ice/volcanic planets, again per level), so it is seldom worthwhile.	800/100/175900/125/200 	
Automated Mining Rigs 	3 	Efficient Crystal Sorting 	Further increases the crystal production of your crystal mining facilities by 6.7%. 	800/100/175900/125/200 	
Orbital Refinement 	4 	 	Unlocks Orbital Refinery 	1000/150/250 	
Huge Cargo Holds 	4 	Orbital Commerce, Orbital Refinement	Increases the income of your trade vessels by +7.5%. 	1000/150/2501100/175/275 	
Nuclear Smelting 	4 	Rapid Hydrometallurgy 	Further increases the metal production of your mining facilities by 6.7%. 	1000/150/2501100/175/275 	
Shockwave Pulverization 	5 	Automated Mining Rigs 	Further increases the crystal production of your crystal mining facilities by 6.7%. 	1200/200/3251300/225/350 	
Immense Cargo Holds 	6 	Huge Cargo Holds 	Further increases the income of your trade vessels by 7.5%. 	1400/250/4001500/275/425 	
Industrial Juggernaut 	7 	 	Reduces the time required to construct ships by 16.7%. 	1600/300/4751700/325/5001800/350/525	
Pervasive Economy 	8 	Immense Cargo Holds 	Further increases the income of your trade vessels by 7.5%. 	1800/350/5501900/375/575 	
==Engineering==
Gives access to orbital sensor drones, planet exploitation and colonization technologies, PSIDAR for detecting incoming ships, planetary shields, and improved phase jump engines.
 
Name 	Civics Labs	Prerequisites 	Effect(Per Level) 	Cost(Credits/Metal/Crystal)	Icon
Modular Architecture 	1 	 	Reduces cost of Metal Extractor, Crystal Extractor, Frigate Factory, and Capital Ship factory by 20%/40%. It also reduces the refund for scuttling structures of these types by the same percentage, so if you plan to relocate your initial factories, it is more economical to scuttle them before researching this technology and rebuild after researching Modular Architecture.	400/0/25500/0/50 	
Sensor Drones 	1 	 	Unlocks Probe 	400/0/25500/0/50 	
High Density Zoning 	1 	 	+7.5% Terran planet pop 	400/0/25500/0/50 	
Improved Arid Colonies 	1 	 	+7.5% Desert planet pop 	400/0/25500/0/50 	
Arctic Exploitation 	2 	 	Allows Ice planet colonization 	600/50/100 	
Volcanic Exploitation 	2 	 	Allows Volcanic planet colonization 	600/50/100 	
Basic PSIDAR 	2 	 	Detects incoming enemies 1 jump away 	600/50/100 	
Long Range Jumps 	3 	 	Allows inter-system travel 	800/100/175 	
Advanced Civic Design 	3 	High Density Zoning	+7.5% Terran planet pop 	800/100/175900/125/200 	
Advanced Arctic Colonies	4 	Arctic Exploitation	+7.5% Ice planet pop 	1000/150/2501100/175/275 	
Planetary Shields 	5 	 	Unlocks Shield Generator 	1200/200/325 	
Enhanced PSIDAR 	5 	Basic PSIDAR 	Detects incoming enemies 2 jumps away 	1200/200/325 	
Worm Hole Navigation 	5 	 	Allows passage through wormholes 	1200/200/325 	
Quick Jump Calculation 	6 	 	15.0% faster phase jump charge time 	1400/250/4001500/275/425 	
Superior Planet Shields 	7 	Planetary Shields 	 	1600/300/4751700/325/500 	
==Policy==
Includes technologies for broadcasting propaganda to far-off worlds, improving the happiness of citizens, and general improvement to both ships and planets.
 
Name 	Civics Labs	Prerequisites 	Effect(Per Level) 	Cost(Credits/Metal/Crystal)	Icon
Expedited Permits 	2 	 	+16.7% structure build rate 	600/50/100700/75/125 	
Interstellar Networks 	3 	 	Unlocks Broadcast Center 	800/100/175 	
Civilian Ship Safety Act	3 	 	Improves the hulls and armor of civilian ships. 	800/100/175900/125/200 	
Favored Client Discount 	4 	 	7.5% better black market prices 	1000/150/2501100/175/275 	
Skilled Diplomats 	4 	 	+15% quest happiness, -10% quest failure happiness 	1000/150/2501100/175/275 	
Addictive Consumerism 	4 	Interstellar Networks 	+5.0% culture spread, +0.375 antimatter regen when in culture	1000/150/2501100/175/275 	
Catastrophe Recovery 	5 	 	+12.5% planet health regen 	1200/200/3251300/225/350 	
Critical Mass 	5 	Addictive Consumerism 	-25.0% culture decay 	1200/200/3251300/225/350 	
Cultural Monopolization 	6 	Addictive Consumerism 	5.0% culture spread, +0.375 antimatter regen when in culture 	1400/250/4001500/275/425 	
Basic Crew Training 	6 	 	+2 -> +3 trainable capital ship levels 	1400/250/400 	
Development Mandate 	6 	 	+4 logistics slots 	1400/250/400 	
Foreign Sabotage 	7 	Cultural Monopolization	-50.0% enemy build rate in your culture 	1600/300/4751700/325/500 	
Insurgency 	8 	Cultural Monopolization	"RebellionLevel" +100.0% 	1800/350/5501900/375/575 	
Category:TEC
Category:TEC Research Tree