Revenant (Apex Legends)

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==Summary==
Originally human, Revenant was once the greatest hitman the Mercenary Syndicate ever had. In 2042, due to unknown circumstances, Revenant had his consciousness digitized and transferred to a simulacrum chassis. This granted him superior assassination abilities and the ability to enter a smoke-like state where he could reform from fatal damage. However, the greatest asset for the Mercenary Syndicate that came from this this change was the ability to wipe and transfer Revenant's memory to another simulacrum chassis whenever the previous chassis suffered critical damage. Furthermore, his memory was blocked, and additional protocols were implemented to keep his simulacrum intelligence unaware of his new identity. This allowed them to send him on assassination missions continuously without fail.
However, upon the completion of a hit placed on Marcos Andrade, Revenant received some damage to his chassis that, combined with nearly three centuries of data loss and corruption from countless transferences, caused his programming to fail. His programming had kept his emotions and memory of previous traumas in check. With that net of safety now gone, the stress of all his his previous lives caused him great suffering and distress.
Now freed from his servitude, Revenant sought out the ones who had wronged him, assassinating anyone associated with the Syndicate or Hammond Robotics (the company that started the simulacrum program). His rage and bloodlust finally brought him to the Apex Games, where he assassinated a Hammond Robotics sponsored Champion, James McCormick, and took his place in the games. His end goal is to one day destroy his own source code, the source of his programming and the thing that transfers his consciousness to a new chassis every time his old one is destroyed.
==Powers and Stats==
Tier: , with Anti-Titan Weapons
Name: Revenant, "Demonio" (By Loba)
Origin: Apex Legends
Gender: Inapplicable, but was and is referred to as male
Age: 288
Classification: Apex Legend, Synthetic Nightmare
Powers and Abilities: Superhuman Physical Characteristics, Weapon Mastery, Energy Manipulation, Energy Projection, Limited Forcefield Creation, Explosion Manipulation via Frag Grenade, Fire Manipulation and Heat Manipulation via Thermite Bomb, Healing, Regeneration (Mid-Low), Damage Boost (Via Hop-Ups), Limited Extrasensory Perception via Threat Detection Scopes, Inorganic Physiology (Type 2), Immortality (Types 2, 6, and 8; Revenant has a fully machine chassis, and can transfer his consciousness to a new chassis from any of the Syndicate's backup simulacrum factories in the galaxy, so long as his source code remains intact), Enhanced Senses, Self-Sustenance (Types 1, 2, and 3), Limited Intangibility (Can enter a state of "undeath" where killing him merely turns him into a smoke which he can reform from), Summoning (Can summon made out of his smoke), Surface Scaling, Body Control and Natural Weaponry (Can stiffen his hand, allowing him to impale his foes), Limited Teleportation, Power Nullification (Can nullify abilities temporarily with his Silence Grenade), Resistance to Temperature Manipulation (Via Heat Shield)
Attack Potency: Small Building level (Can harm characters like Seer), Building level with Anti-Titan Weapons (Anti-Titan weapons like the Charge Rifle were used during the Frontier War to destroy Titans)
Speed: Peak Human movement speed (Far superior to regular human beings), Subsonic reaction speeds (Dodged P2020 fire from a close range)
Lifting Strength: Peak Human
Striking Strength: Small Building level
Durability: Small Building level (Can fall hundreds of meters with no damage to themselves, can tank physical strikes from each other)
Stamina: Superhuman, can continue fighting across a small island with no rest
Range: Up to hundreds of meters with some weapons
Standard Equipment: Below is a list of most standard equipment currently in the game.
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* Mozambique: A shotgun-pistol with a small clip and respectable damage.
* RE-45 Auto: An automatic pistol.
* P2020: Standard issue semi-auto pistol.
* Wingman: High-powered revolver.
* Peacekeeper: Relatively standard lever-action shotgun. High damage.
* EVA-8 Auto: Semi-auto and still high-damaging shotgun.
* Mastiff Shotgun: Semi auto shotgun. Capable of instantly killing any character.
* R-99: Typical SMG, low damage but with a high rate of fire.
* Alternator SMG: Vastly low damage with twin barrel SMG.
* Prowler Burst PDW: Five round burst SMG.
* R-301 Carbine: Run of the mill AR. Moderate damage and good bridge from SMGs to assault rifles.
* Hemlok Burst AR: Three round burst assault rifle, heavy damage.
* VK-47 Flatline: Powerful fully automatic assault rifle.
* M600 Spitfire: Typical LMG with heavy damage over time.
* Devotion LMG: Energy-based LMG. Shoots faster over time as you hold down the trigger.
* Rampage: Fire powered LMG that can be fed Thermites to increase fire rate and stopping power.
* G7 Scout: Simple marksman rifle, semi-automatic.
* Longbow DMR: Typical sniper rifle, high damage and accurate for long range.
* Triple Take: Three-barrel sniper rifle. 
* Kraber .50 Cal Sniper: Hugely potent sniper rifle that generally instantly kills foes upon contact.
* Volt SMG: An energy actuated SMG that fires concentrated bolts of high energy.
* HAVOC Rifle: An energy operated assault rifle. Fires faster the longer you hold down the trigger.
* L-STAR EMG: A rapid fire energy LMG.
* Sentinel ESR: An anti-personnel energy sniper rifle that can be charged to more easily destroy shields. 
* 30-30 Repeater: A lever action rifle that operates at a capacity similar to the G7 Scout.
* Charge Rifle: A previously Anti-Titan weapon that fires an energy beam that inflicts massive damage.
* Bocek Compound Bow: A Compound Bow that uses arrows as ammo.
* Dead Man's Curve: A two-handed scythe with an extendable blade that glows.
|-|Healing/Shields= 
* Syringe: Heals minimal damage.
* Shield Cell: Restores some energy to one's shield.
* Shield Battery: Fully restores the energy of one's personal shield.
* Medkit: Fully heals oneself. 
* Phoenix Kit: Fully restores energy both to one's shields and physical health. 
* Ultimate Accelerant: Enhances time needed to gain ultimate abilities.
* Heat Shield: Creates a protective dome around the user that protects against the extreme temperatures of the Modified Containment Ring.
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* Anvil Receiver: Increased semi-auto damage, but the single fire uses 2 ammo per shot and the rate of fire is reduced for the Flatline and R-301.
* Backpack: Increases storage. 
* Barrel Stabilizer: Vastly reduces recoil.
* Boosted Loader: Greatly speeds up reload time and gives bonus ammo if the weapon is reloaded while low (but not empty) for the Hemlok and Wingman.
* Deadeye's Tempo: Speeds up the rate of fire when continuously firing after timing a shot properly for the Bocek and Sentinel.
* Disruptor Rounds: Increased damage to shielded targets for the Alternator and RE-45.
* Double Tap Trigger: Grants two shots fired per trigger pull for the G7 Scout and EVA-8.
* Extended Magazine: Increases clip size for weapons.
* Hammerpoint Rounds: Grants increased damage to unshielded targets for the Wingman and Mozambique.
* Shotgun Bolt: Increases rate of fire for shotguns.
* Scopes: Increases view distance and accuracy. Several pinpoint nearby threats or achieve other effects.
* Precision Choke: Reduces spread of fire on Triple Take and Peacekeeper.
* Selectfire Receiver: Enables fire select for Prowler and HAVOC.
* Shatter Caps: Splits the weapon's arrow or round into a shotgun pattern for the Bocek and 30-30 Repeater.
* Skullpiercer Rifling: Allows ammunition to pierce through protective layers and skulls for the Longbow and the Wingman.
* Turbocharger: Allows the Devotion LMG to reach maximum firing rate much faster.
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Intelligence: Above Average when it comes to combat and assassination.
Weaknesses: None notable
==Notable Matchups==
Victories:
Losses:
Reaper (Overwatch) Reaper's Profile (Speed was equalized. Fight took place in the White House. Win via death or incapacitation)
Inconclusive:
Category:Titanfall
Category:Game Characters
Category:Male Characters
Category:Robots
Category:Weapon Masters
Category:Energy Weapon Users
Category:Energy Projection Users
Category:Forcefield Users
Category:Explosion Users
Category:Fire Users
Category:Temperature Users
Category:Healers
Category:Regeneration Users
Category:Extrasensory Perception Users
Category:Inorganic Beings
Category:Immortals
Category:Enhanced Senses Users
Category:Self-Sustenance Users
Category:Intangibility Users
Category:Surface Scalers
Category:Body Control Users
Category:Bodily Weaponry Users
Category:Characters