Report 882

Report #882
Skillset: Druidry Skill: Treebourne
 Org: Hartstone Status: Completed Jul 2012
Furies' Decision:
Solution 3. Crow Perch will be included.
Problem: With the reemergence of the weather system and its expansion to the
Ethereal plane, the problems presented in Report 599 have returned to relevance.
High winds mean that druids have a hard time keeping themselves on the tree
terrain level because of passive and natural knockdowns. This is inappropriate,
as druids are the nature mages, who meld themselves with the forest and have the
ear of the trees themselves. Keep in mind that this report specifically is not
attempting to change any sort of player driven or active knockdown methods, and
is only trying to cut down on frustrating mechanics by introducing a thematic
ability. Also note that report 599 was rejected due to the (then) pending
weather deactivation and revamps.
[A: 0 R: 0] Solution #1: Introduce a 100% mastery skill in Druidry that makes
 the Druid passively immune to natural weather tree
 knockdowns. This may or may not be implemented along
 with a fierceweather change that lessens this
 resistance in a properly set up demesne.
[A: 0 R: 0] Solution #2: In addition to Sol.1, also causes GLANCE GROUND from
 tree elevation to require but not consume any
 balances. This allows the Druid to track their target
 across the two elevations they must command.
[A: 0 R: 0] Solution #3: Instead make the Treebourne skill give Druids the
 ability to cling when on eq/bal without consuming
 either. This would include the GLANCE GROUND
 functionality.
Player Comments:
---[Shuyin on 6/8 @ 07:19 writes]:
Solution 1 or 3 is fine. Please make sure sol. 3 includes crow perch too if you
go with this one
---[Xynthin on 6/9 @ 00:36 writes]:
I prefer solution 3 (being an active skill), affecting both Cling and Perch.
---[Hiriako on 6/10 @ 12:12 writes]:
Either solution is fine by me, but I'd prefer 3. (Hey, I like stupidity having a
chance to cancel actions!)
---[Rivius on 6/17 @ 23:05 writes]:
Solution 3 is actually quite powerful given that cling protects you from much
more than just weather. I'd go with solution 1. Solution 2 can also be merged
with this.
---[Vladimere on 6/21 @ 12:51 writes]:
Solution 1 and 2
---[Enyalida on 6/23 @ 01:57 writes]:
I agree with Rivius in that solution 3 is more powerful than my original two
solutions. It was added on suggestion, I'd be alright with solutions 1/2.
---[Asmodea on 6/24 @ 00:32 writes]:
APPROVE solution 1. A possible solution instead of free GLANCE could you
introduce a new ability that for a small drain, allowed you to watch the ground
beneath you for movement. So you would be alerted as to when someone enters or
leaves the ground elevation beneath where you are. Could be an addition to
Solution 1 or put into Environment or Discernment.
---[Talan on 7/4 @ 03:41 writes]:
Strongly SUPPORT solutions 1 & 2.
---[Llandros on 7/6 @ 14:14 writes]:
Druids have gotten some hefty buffs recently, ok with 1 but no to free glance or
cling.
---[Xenthos on 7/18 @ 17:57 writes]:
I'm going to switch my support to solution 1 at this point. It'd be helpful,
and not quite as strong as the cling / perch change in general.
---[Zynna on 7/18 @ 20:28 writes]:
SUPPORT Solution 1 ONLY. Solution 1 is more in line with the request to have a
type of immunity in their environment similar to mages. Solutions 2 and 3 are
not needed (and mages are not able to glance/observe equilibrium-free to
adjacent rooms, even though they have multiple rooms to command as well.)
---[Enyalida on 7/20 @ 04:16 writes]:
I'm totally okay with just solution 1. @Zynna: Squit is eq free observation of
adjacent rooms, and is all that is needed. The only class that must (For full
functioning) keep track of two elevations that can only be viewed via an eq
command (afaik?) is the druids, for you MUST use tree terrain to some extent to
make use of druid strategys (which still revolves intimatly around sap), and to
make use of several druid effects. The issue isn't multiple rooms, it's multiple
rooms compounded by multiple elevations!