Realistic Martial Artists

Realistic Martial Artists set limits in what is acceptable in a realistic Martial Arts setting.
* Attributes above 15 are rare and none are over 20.
* Secondary Characteristics are also limited
**HP and FP can’t vary by more than 30% of ST and HT, respectively.
**Will and Per can’t exceed 20 or be lowered by more than four levels.
** Basic Speed must stay within ±2.00 of its calculated value.
** Basic Move must remain within ±3 yards/second of its base value.
* Only mundane advantages and disadvantages are allowed; those that are exotic or supernatural are expressly forbidden. Borderliners like Danger Sense, Daredevil, Empathy, Luck, and Serendipity may ruled to be forbidden by the GM as well.
* Ideally point totals should be below 200 points.
==References==
* GURPS Martial Arts pg 29
Category:Martial Arts
Category:Rules