Murk

==Overview==
Murk is a hideous entity enveloped by molten metal, with metal parts jutting out from its body and pipes embedded in its head. Murk's main focus is the lock near the center of its chest wrapped around its body with a glaring red glow emitting from the lock.
==Spawning Conditions ==
*Murk can only appear on floors 12 or above.
==Abilities==
*Upon spotting a player, Murk will fire a beam that inflicts Loom, which will conjure hands from the ground under the player, disabling their ability to move. It is escapable by repeatedly pressing the interaction key to break free of its grasp. 
**The grasp's strength increases the farther away the target is from Murk, ranging from 2 key presses to 12.
*(passive) Murk will pathfind to the trapped player's location.
==Tips==
*The best line of defense against Murk is to always be aware of its presence so it does not give you Loom.
**Avoid being spotted by other entities at all costs. There is a possibility Murk will spot you while running away from other entities.
*Once you are inflicted with Loom, Murk will trap you after about a second. During this grace period, aim your camera towards the floor and spam the respective interaction key.
**Alternatively, you can use the Camera or Info Visor to stun any nearby entities, or you can use a Stealth Potion, the Shadow Orb, Smooth Potion, Beartrap, or Super Beartrap to avoid death from entities chasing you while entrapped.
==Trivia==
*Murk used to be known as "THE RUN ENDER".
*The Sin of Ratio Plushie refers to Murk as "Murkiplier".
*Previous abilities:
**Inflicted Slow (Oculus).
**Grasped players that received Slow (Oculus).
*Previous Bestiary entry descriptions:
**"An evil golem smelted with only the darkest of materials, with some parts of a broken down wanderer thrown in for extra spice. The power inherited by the salvaged wanderer allows it to locate anyone inflicted with a status and conjure its hands from the depths to grab them and drag them into the ground; however, distance will make the hands weaker and thus they can be fought off easily."
***"An evil golem smelted with only the darkest of materials, with some parts of a broken wanderer thrown in for extra spice. The power inherited from the previous wanderer allows it to locate anyone inflicted with a related status and conjure its hands from the depths to grab them and drag them into the ground. However distance makes the hands weak and thus they can be fought off easily."
==Gallery==
PlaceholderMurk.png|Murk in game.
MurkAbil.gif|Murk grasping a player.
MurkFOA.png|Murk during FOOLS OF APRIL.
ThornMurkTeaser1.png|A teaser of Murk and Thorn.
Category:Entities
Category:Normal Entities
Category:STRONGER MONSTERS