The Warden

The Warden is the boss monster in The Reliquary of The Exaltia Tower.
== Attacks ==
All of The Warden's attacks deal Fear damage.
# The Warden hurls its bell at its target.
#* Attacks for 1 hit of (200 + 10X)% Fear Pierce damage.
#** X is equal to the number of times Attack 1 has been used.
#* If this attack is successful, adds 2 turns of cooldown to all of its target's skills besides trinkets and On-Demands.
#** The bell's sound resonates through your head!
# The Warden rings its bell several times.
#* Attacks for 7 hits of (30 + 2X)% Fear Pierce damage ((210 + 14X)% total).
#** X is equal to the number of times Attack 1 has been used.
#* Inflicts 'Stun' for 2 turns, a stun.
# The Warden screams.
#* Attacks for 6 hits of (30 + 2X)% Fear Pierce damage ((180 + 12X)% total).
#** X is equal to the number of times Attack 1 has been used.
#* Inflicts 'Cry of Order' for 3 turns inclusive.
#** -100 Melee/Pierce/Magic.
# The Warden flutters its wings and chitters loudly.
#* Attacks for 8 hits of (30 + 2X)% Fear Pierce damage ((240 + 16X)% total).
#** X is equal to the number of times Attack 1 has been used.
#* Inflicts 'Shaken' for 2 turns.
#** -100 Bonus.
# The Warden screams.
#* Attacks for 6 hits of (30 + 2X)% Fear Pierce damage ((180 + 12X)% total).
#** X is equal to the number of times Attack 1 has been used.
#* Inflicts 'Cry of Frustration' for 2 turns.
#** -50 Boost.
# The Warden hurls its bell at its target.
#* Attacks for 1 hit of (30 + 2X)% Fear Pierce damage.
#** X is equal to the number of times Attack 1 has been used.
#* Inflicts 'Bell of Harmony' for 3 turns inclusive.
#** -10 All.
#** +10 Health.
# The Warden screams.
#* Attacks for 6 hits of (30 + 2X)% Fear Pierce damage ((180 + 12X)% total) with +400 Crit.
#** X is equal to the number of times Attack 1 has been used.
== Rotation ==
The Warden's attack rotation is 1 -> 2 -> 3 -> 4 -> 5 -> 6 -> 7 -> repeat.
== Mechanics ==
* This monster's stats are modified by choices made while ascending The Exaltia Tower.
* If the Warden has lost less than 1.5% of its maximum HP at the start of its turn since its last attack, it gains 1 stack of Armor Glow and applies 'Armor Glow' for 99 turns.
** The Warden's armor glows brighter.
** +5Y All.
** -5Y Health.
** Y is equal to the Warden's Armor Glow.
* Each stack of Armor Glow also permanently increases The Warden's damage by the same amount as 1 use of Attack 1.
* If the Warden is below 50% HP (4270), it gains 2 stacks of Armor Glow instead of 1 and also applies 'Warden's Watch' for 99 turns.
** The Warden is watching your movements carefully.
** +(25 + 10Y) Bonus.
** Y is equal to the Warden's Armor Glow.
== Stats ==
== Resistances ==
* Immobility: 300
* Shrink: 300
== Gallery ==
WardenHD.png
Category:Boss
Category:Monster