Accessories

Accessories are items are not visible on the character, but provide bonuses while equipped. Many Accessories are magical items that increase a character's Attributes, skills, or defenses. Every character has two slots dedicated to wearing Accessory items. 
==List of accessories==
===Unique accessories===
Accessory 	Effect 	Notes
 	Vigiliant: +5% Health while has wounds. 	
 	Flame Proof: Immunity to Burning. 	
 	Ethereal: +15% Graze deflection 	
 	Dampening: +10% Magic defense 	
 	Thorns: When critically hit, deal 1-10 Pierce damage to enemies in 6m radius. 	Kills-in-Shadow only
 	Form: +1 Vitality. 	
 	Cursed: +10% Damage, -1% Health every 3s while above 35% Health. 	
 	Unbound: Immunity to Paralyzed 	
 	Sigil of Emotion: +10 to Control Emotions 	
 	Frenzy: -15% Recovery time if Wounded. 	
 	Veteran: Increases skill experience gain. 	
 	Charred: +10 Armor against Fire. 	
 	Of Legends: +10 Lore<Br/>Wise: +10% Will Defense 	<Br/>Lantry only
 	Purifying: Immunity to Poisoned 	
 	Brawler's: +4 Unarmed damage 	
 	Grace: +1 Finesse. 	
 	Sigil of Stone: +10 Control Stone 	
 	Wise: +10% Will defense 	
 	Entertainer: +15 Performance skill 	Sirin only
 	Regenerating: +1% Health every 6s 	
 	Sigil of Life: +10 Control Life 	
 	Tenacity: +2 Resolve. 	
 	Sigil of Fire: +10 Control Fire 	
 	Potency II: +2 Might 	
 	Tenacity: +2 Resolve. 	
 	Brilliance: +2 Wits. 	
 	Form: +2 Vitality. 	
 	Grace: +2 Finesse. 	
 	Haste: +2 Quickness. 	
 	Frozen Burst: When critically hit, deal 16-24 Frost damage to enemies in 2.5m radius. 	
 	Courage: Immunity to Frightened and Terrified. 	
 	Warming: +10 Armor against Frost. 	
 	Savage: +15% Damage while has wounds 	
 	Sharp: +5% Hit Precision <Br/> Vigor: +20 Max Health 	
 	Lucky: +5% Hit Precision, 5% Critical Deflection 	
 	Blindsight: Immunity to Blinded 	
 	Form: +1 Vitality. 	
 	Spell Reflection: Reflect 20% of incoming hostile spells back at their casters. 	
 	Hardy: +10% Endurance Defense 	
 	Sigil of Lightning: +10 Control Lightning 	
 	Arbitration: +5 to all skills 	
 	Of Secrets: +10 Trap Detection 	
 	Blood of the Fallen:Range: 15m<Br/>Projectiles: 24Radius: 6mFoe AoE vs. Endurance: +13.8 Corrode damage 	
 	Nighthunter: +20% Damage at night. 	Kills-in-Shadow only
 	Balancing Act: +10% Damage while Health above 50%, -10% Damage taken if Health below 50% 	
 	Haste: +1 Quickness. 	
 	Of Rogues: +10 Subterfuge 	
 	Greater Potency: +3 Might 	
 	Greater Tenacity: +3 Resolve 	
 	Greater Brilliance: +3 Wits 	
 	Greater Form: +3 Vitality 	
 	Greater Grace: +3 Finesse 	
 	Greater Haste: +3 Quickness 	
 	Wise: +10% Will defense 	
 	Goring: +100% Hit Precision on targets below 35% healthPreying: +1% Damage for every 1% of missing HealthHindering: -20% Move Speed. 	Kills-in-Shadow only
 	Entropic: +1 Armor Penetration on Critical Hit 	
 	Sigil of Atrophy: +10 Control Atrophy 	
 	Elusive: +10 Dodge 	
 	Of Legends: +10 Lore 	
 	Parrying: +10 Parry 	
 	Brilliance: +1 WitsTenacity: +1 ResolveOf Secrets: +10 Trap Detection 	Unlocks additional research options at the Library
 	Regenerating: +1% Health every 6s 	
 	Hydromancy: +15 Tidecasting 	<Br/>Eb only
 	Tenacity: +1 Resolve. 	
 	Of Warriors: +10 Athletics 	
 	Sigil of Force: +10 Control Force 	
(Tales from the Tiers)	Stone Skin: When used: Petrified for 18s, +3 Armor for 20s, immunity to Petrified for 20s 	
(Tales from the Tiers)	Covert: (Passive) -10% Recovery Time for 20s, Requires Stealth 	
(Tales from the Tiers)	Frozen Sentinel: When used: Targets Taunted for 9.4s in a 2.5m radius. Save vs. Will. Allies: +5 Armor for 10s, Paralyzed and Frozen for 9.4s	
(Tales from the Tiers)	Optics: +15 Accuracy against distant enemies, +10% to critical damage multiplier 	
(Tales from the Tiers)	Devouring: +15% Health per kill 	
(Bastard's Wound) 	Lucky: +5% critical hit deflection and hit precisionSafe Landing: Immunity to Prone 	
(Bastard's Wound) 	Conductive: +15% Shock Damage on hit and on abilities and spells 	
===Artifacts===
Accessory	Effect 	Notes
 	Regent's Pride: +3 ResolveSteadfast Stand: Grant nearby allies resolve and an increased resistance to being knocked prone or pushed back. These effects scale with the Renown. 	Artifact
 	Balance the Scales: -10% Critical Hit Damage taken; +5% Hit Precision on weapon critical hit.Tipping the Scales: Create a pulsing effect around the wearer that reduces enemy Accuracy and afflicts foes with random hostile effects. Accuracy modifiers scale with artifact's renown.	Artifact
 	Ardent Ward: -75% of all damage taken for 8s.Force of Peace: When activated, the wearer of Banner of Ardent is granted a damage absorption shield and any enemy who attacks them is Paralyzed. These effects scale with the Banner of Ardent's renown. 	Artifact