Items (Dungeon Siege II)

Items. Weapons. Loot. Whatever you call them, a fact that you can not get away from is that they are a large part of any role-playing game, and especially of the more action-oriented ones like .
 has much of the same various types of items as . There are normal items, of course. Magic, rare and unique items are also included. Set items were introduced in the expansion pack, , and came back in . 
Not to mention there is also "extra content" for players in the increased difficulty levels Veteran and Elite. There are more of both uniques and set items than in any earlier game in the series.
New item features include more than that though. Also added are throwing weapons for rangers, fighter staves for fighters, as well as magic cestuses for mages to wield. Not to mention plenty of armor specialized for each character class.
The armor and weapons also look different depending on who it was made by. Weapons made and used by Dryads won't look just like the ones used by the elves.
The item slots are roughly the same as you are used to in the original . There's a slot for headgear, torso protection, gloves, boots, amulet, and four ring slots.
The weapon slot has overgone a few changes though, instead of one slot for your weapon, you now have two slots, one for each hand. In one slot you keep your main weapon, in the other you might want to put another sword if you're a dual wielding melee character, or if you're more the defensive type, you can place a large shield in it.
Equipment in Dungeon Siege II includes potions, jewelry, armor, and weaponry. Many items are enchanted, and therefore more powerful. You can also collect equipment in sets that become more powerful than the sum of their parts.
=Buying and Selling=
If you talk to merchants in any town, they will invite you to shop. Agree to shop if you want to buy or sell items and spells. The Shop window appears to the right of your Character Window. Only one character can shop at a time. You can select a different Character Portrait to change which character is shopping. Characters can shop from the Inventory or Spell Book tabs in their Character Window.
=Items=
==Armor and Shields==
Armor and shields raise your defensive statistics, making you more difficult to kill.
==Weapons==
As you play Dungeon Siege II, the weapons you find are increasingly powerful. More powerful weapons require that you attain a higher class level before you can use them, but you can keep them in your inventory until then. A powerful sword, for example, may require a certain level of Melee skill before use.
==Jewelry==
Jewelry, which includes an assortment of powerful rings and necklaces, can enhance a character’s statistics and abilities.
==Potions==
Red health potions restore your health when you are injured. Left-click the Health Potion button (a red vial) at the bottom of your screen, or press the H key to drink. Blue mana is required to cast combat spells or nature spells. Left-click the Mana Potion button (a blue vial) at the bottom of your screen, or press the M key to drink. If you run completely out of mana, you cannot cast more spells until your mana regenerates. Red and blue rejuvenation potions restore both health and mana at the same time. They can be activated by right-clicking them in your character’s inventory, or they will be used automatically if you press the H or M keys when your party has no other potions. Potions are shared across your entire party. It doesn’t matter which character has the potion; all party members will drink when you give the command.
==Sets==
Some equipment comes in sets. Set items are always labelled with yellow names, and have a common descriptor. For example, find the Vigilant Gloves, Boots, Crest, and Hauberk to complete the Nature’s Vigilance set. Equipping all of them will provide a bonus that is greater than the sum of their parts.
=Enchantments=
This new feature to means you can make your own magic items. How this works is that there are certain template items in the game, items that don't have any magical modifiers added to them. The better the item, the more enchantments you can put on them. If you find these items, you can enchant them yourself, provided you have the necessary magical reagents needed for the job, that is.
If you don't have any enchantable items, most large towns have an Arcanist who may be able to help you out there. These people will sell you plants, rocks, animal parts, basically anything with any magical properties, ranging from doing extra fire damage to increasing your health regeneration to a simple fixed increase in mana. Obviously, the better the effect, the more space the reagent will take, the less other reagents you can add to the item.
Once you have the item and the reagent, you take them to a nearby enchanter, who will fuse them together for a small commission.
There are certain types of items in the game that are enchantable with reagents. These items are distinct from other items (sets, rares, uniques, and so on) and have no modifiers on them when they drop. All weapons and armor have five levels of quality; higher levels take more reagents. There is a modifier that describes each level:
# No modifier (normal)
# Good (better than normal)
# Great (better than Good)
# Exceptional (better than Great)
# Legendary (better than Exceptional)
Note: An enchantable item is a Good, Great, Exceptional, or Legendary item. You cannot enchant an item that already has a modifier or has been enchanted once. Each variation of an item has a different level, which determines the level of character the item’s stats are balanced for. For example, a level 2 short sword is normal, a level 13 short sword is Good, a level 32 short sword is Great, a level 42 short sword is Exceptional, and a level 51 short sword is Legendary.
==Reagents==
Reagents are minor magical items that have collected magic energy; use them to increase the power of your weapons and armor. Reagents can be purchased from arcanists, who can be found in all the major towns of Aranna. Reagents can also be found on the battlefield as loot you can just pick up.
The only items that can be enchanted with reagents are non-magical items with the words Good, Great, Exceptional, or Legendary in them. Higher-powered items are physically larger in the grid, and so can fit more reagents onto them. Good items only take up a 2x2 spot on the grid, whereas Legendary items take up a 4x4 spot.
TO ENCHANT AN ITEM
# Speak with an enchanter.
# Drag the item you wish to enchant to the item slot. (The reagent grid appears.)
# Rearrange the items in the reagent grid in the combination you want.
# Left-click Enchant Item.
# The cost of enchanting the item is based on the quality of the item, and on the number and power of the reagents you use.
On when creating an item using a recipe, you can use the base item listed in the recipe, or you can use a better version. For example, if the recipe asks for a great fighter helm, you can use an exceptional or legendary fighter helm instead. 
The Blood Assassin and Fist of Stone classes are actually multi-classes. They can use their own powers and skills, and they can also use the powers and skills of their two core classes. To assign experience to these multi-classes, you should use weapon enchantments. Weapon enchantments are special buffing spells that assign experience to the core classes using a 70/30 split.