FAQs/ability modifier

How do " Ability Modifiers " work?
Ability modifiers or "mods" as they are sometimes referred to all add up together to give you a total Ability Modifier Stat. This stat can be found on your character sheet under the General Icon and listed as Ability Mod.
Each piece of armor or weapon (or equipped items) that have an Ability Modifier listed on them adds up to make one total modifier.
The ability modifier adds damage points to each of your abilities or spells (point for point) up to a max cap of 50% of the highest damage your spell or ability can do. For example: If you have a spell (for the sake of argument) called "Rock-um" and it's damage range was 120-240, and you have a total ability modifier of 40, the Rock-um spell would then show it's damage range at 120-280. The cap for this ability would be at 360 max damage since 50% of 240 (max damage) equals 120 added to 240 = 360 new max cap.
Formula would read: 120 - 240 x 50% (= 120)(120 + 240) = 360 cap.
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