Alchemy

== Info ==
Glyph Alchemy is a mechanic unlocked by reaching Effarig level 2 in Ra. It unlocks the ability to use up your Glyphs by refining them into Alchemy Resources associated with their type. You can refine Glyphs by setting your Sacrifice Type to something other than "Always Sacrifice" in the Glyphs tab, and doing the normal procedure for a sacrifice. Each Alchemy Resource has a unique effect, which you can view on the Alchemy tab.
In addition to all their other properties, Glyphs now have a refinement value which determines how much of its associated Alchemy Resource it is worth. This value is based on the cube of the Glyph's level, scaled so that level 10,000 Glyphs correspond to 10,000 Alchemy Resources. ((level/10,000)^3*10,000) A single Glyph itself, however, only gives 5% of this value when refined. These are values for 100% rarity Glyphs; Glyphs of lower rarity still have the same cap but give proportionally less resources. For example, a 50% rarity Glyph will give only half as much.
Alchemy Resources can't be gained indefinitely; there is a per-resource cap which is based on the highest refinement value of all the Glyphs of that type you have refined. For example, if the highest level Time Glyph you have refined is level 8,000 (refinement value: 5,120), then no matter how many Time Glyphs you refine, you can never have more than 5,120 of the Time resource until you refine another Time Glyph with a higher refinement value. All resources are capped at 25,000, which requires sacrificing a glyph of at least level 13,573. 
When refining a Glyph, it will only give you resources up to a cap of ×20 its highest refinement value.
Alchemy Resources can be combined together in certain combinations in order to create new compound resources, which are unlocked at certain Effarig levels. Resources are combined once per Reality, unaffected by real time amplification. Reactions have a higher yield and thus happen faster when your reagent amounts are higher. The cap for compound resources is equal to the lowest cap amongst all of its reagents. In order for a reaction to occur, the current amount of all reagents must be greater than the current amount of the produced resource.
To activate or deactivate a reaction, click the circle corresponding to the reaction's product. When the reaction can be applied, moving lines will be shown from all reagents to the product. If a connection is a solid line, that means that the reaction can't proceed due to not having enough of that reagent to get more of the product due to its cap.
Reactions trigger once every time you Reality, unaffected by amplification from stored real time. At 100%, the Reaction will provide 5 resource.
== Alchemy Resources ==
Alchemy Resources, Unlock Requirements, Reactions and Effect
Type 	Require Effarig Level	Reaction requirement 	Effect 	Effect Formula 	Effect at 25,000 resource
Tier 1 	Tier 1 	Tier 1 	Tier 1 	Tier 1 	Tier 1
Power Ω 	2 	Base Resource 	Antimatter Dimensions multiplier ^() 	1+x/2e5 	^1.125
Infinity ∞ 	3 	Base Resource 	Infinity Dimensions multiplier ^() 	1+x/2e5 	^1.125
Time Δ 	4 	Base Resource 	Time Dimensions multiplier ^() 	1+x/2e5 	^1.125
Replication Ξ 	5 	Base Resource 	Replication speed is increased by ×() 	10^(x/1000) 	×1e25
Dilation Ψ 	6 	Base Resource 	Dilated Time production is increased by ×() 	10^(x/2000) 	×3.16e12 (10^12.5)
Effarig Ϙ
(Marked as Tier 3 but appear on outer ring)	7 	Base Resource 	Relic Shard gain is multiplied ×() 	10^(x/2500) 	×1e10
Tier 2 	Tier 2 	Tier 2 	Tier 2 	Tier 2 	Tier 2
Cardinality α 	8 	8Δ + 7Ξ 	Replicanti interval increases slower ×1.2 ➜ ×() per 1.80e308× 	1+0.2/(1+x/2e4) 	×1.0889 (1+4/45)
Eternity τ 	9 	11Δ + 4∞ 	Eternity Generation ^() 	1+x/1.5e4 	^2.6667 (2+2/3)
Dimensionality ρ 	10 	10Ω + 5∞ 	All Dimensions ×() 	1e5^x 	×1e125,000
Inflation λ 	11 	9Ω + 6Ψ 	All Antimatter Dimension multipliers are ^1.05 if they are above e6e9 ➜ () 	10^(6e9-3e5x) 	e-1.5e9 (display as 0)
Alternation ω 	12 	5Ξ + 10Ψ 	Tachyon Galaxies are ()% stronger per 1e1,000,000 Replicanti 	x/2e5% 	12.5%
Tier 3 	Tier 3 	Tier 3 	Tier 3 	Tier 3 	Tier 3
Synergism π 	13 	3Ϙ + 16Ξ + 14∞ 	Alchemy Reaction efficiency 30% ➜ ()% [1.5 to ()] 	100(0.3+1.3*sqrt(x/2.5e4))%, capped at 100% if you didn't have Achievement 175	160%
Decoherence ξ 	14 	13Ϙ + 8ω 	Refined Glyphs also give ()% of their value to all other base resources 	15*(x/2.5e4)^0.5% 	15%
Momentum μ 	15 	11Ϙ + 4Ω + 20Δ 	All Dimensions ^(), increasing by 0.005 per real-time hour after the resource is unlocked, up to a maximum of ^()	Cap: 1+x/1.25e5
Effect increase 10x faster with Achievement 175 	^1.2
Tier 4 	Tier 4 	Tier 4 	Tier 4 	Tier 4 	Tier 4
Multiversal Σ 	16 	16ω + 3ξ 	Each Reality simulates () additional Realities, giving all the same rewards as if it was amplified 	32*(x/2.5e4)^2 	32
Force Φ 	17 	7ρ + 8μ 	Multiply Antimatter Dimensions by Reality Machines^() 	5*x 	^125,000
Exponential Γ 	18 	18λ + 3π 	Infinity Points multiplied by Replicanti^() 	10*(x/1e4)^2 	^62.5
Uncountability Θ 	19 	20∞ + 6Ϙ + 16α 	Generate () Realities and Perk Points per second 	160*sqrt(x/2.5e4) 	160
Boundless Π 	20 	13τ + 18λ 	Tesseracts are +()% stronger 	x/800% 	31.25%
Unpredictability Λ	21 	15Ϙ + 3ξ + 10π 	Any Alchemy Reaction has a ()% chance of triggering again 	x/(10714.28+x) 	70%
Tier 5 	Tier 5 	Tier 5 	Tier 5 	Tier 5 	Tier 5
Reality Ϟ 	25 	Γ + Φ + Θ + Π + Σ + Λ (always give 1)	Consume all Reality Resource to create a level () Reality Glyph. Rarity will always be 100% and level scales on your current Reality Resource amount (which is all consumed). All other Alchemy Resources will be unaffected. Reality Glyphs have unique effects, some of which are only available with higher level Glyphs. Reality Glyphs can also be sacrificed to increase all Memory Chunk gain. Like Effarig Glyphs, you cannot equip more than one at the same time.
Reality Glyph Effects:
Increase the effective level of equipped basic Glyphs by x
All Galaxies are x% stronger (require Level 9000 of Glyph)
Multiplier from Reality Upgrade Amplifiers ^x (require Level 15000 of Glyph)
Dilated Time factor for Glyph level: ^1.3 ➜ ^(1.3 + x) (require Level 25000 of Glyph)	floor(x) 	Level 25000