Report 759

Report #759
Skillset: Pyromancy Skill: Fireproof
 Org: Pyromancers Status: Completed Jan 2012
Furies' Decision:
We will investigate some form of resistance (not immunity) for fireproof.
Problem: With the reintroduction of the weather, the climate system has come to
play a part in the everyday dealings of players. Several classes who have had
affinities to the weather have received alterations to take these new aspects
into account (warriors getting padding and Weathering fixed, Aeromancers getting
Windwalk to negate the effects of high winds on their person, etc.). This trend
is incomplete however as Pyromancers still encounter a hindrance in high
temperatures even with the thematic implications of their skillsets. Not only
does the guild suffer in weather that is too hot (even though it conflicts with
their roles as fire manipulators), they encounter mechanical challenges in
chasing down enemies on their home territory as well.
[A: 0 R: 0] Solution #1: Enable Pyromancy Fireproof to give the caster
 immunity to the hindering effects of high
 temperatures on their person much as Aeromancy
 Windwalk gives the caster immunity to the effects of
 high winds.
Player Comments:
---[Ushaara on 1/11 @ 14:21 writes]:
This does seem like something that was overlooked. Fully supported.
---[Shuyin on 1/11 @ 20:24 writes]:
Solution 1 is fine
---[Wobou on 1/12 @ 05:38 writes]:
Works for me
---[Rivius on 1/12 @ 14:12 writes]:
I agree with this report.
---[Akui on 1/12 @ 17:40 writes]:
Seems a shame to have to use a report for this. Supported!
---[Shedrin on 1/13 @ 03:25 writes]:
As a note, Windwalk doesn't give complete immunity to high winds, just
resistance. Making Fireproof equitable seems fine, though.
---[Ixion on 1/18 @ 18:51 writes]:
Thanks for the comment Shedrin. I support bringing it on par with aeromancy
windwalk's resistance level, though not immunity.
---[Janalon on 1/24 @ 11:37 writes]:
I agree with this report.