Roguelike

* Going Rogue: A crash course in a confusing (sub) genre A quick clarifying look at the history of Roguelikes, Roguelites, and everything in between
From developers "attending the International Roguelike Development Conference in 2008 comes this strict set of design parameters, called The Berlin Interpretation":
# Random map generation
# Perma death
# Turn-based combat
# Grid-based movement
# Complexity to allow multiple solutions
# Non-modal (all actions can be performed at any time)
# Resource management
# Hack-n-slash combatGoing Rogue: A crash course in a confusing (sub). genre A quick clarifying look at the history of Roguelikes, Roguelites, and everything in between | store.steampowered.com "POSTED  Thu, April 28, 2022 @ 5:25 PM GMT".
"It should be noted however, that there have been critics (on the internet?! No way!) who find such a narrow definition unnecessary when it comes to games of such an open genre. Again, we're not here to pick a favorite kid – we love them all equally."-
== - ==
* Post-rogue; Rougelite; Gaming; Retro games; Indie games; Game design; 
* Souls-like; Genre; 21st Century video gaming;
-