Dietrich/Counters (SHL)

===Defense===
Dietrich is one of the easier lords to deal with, as he does not pressure as much. Faithfully to his description, he is a master of Ice units, but he only trickles them in very small groups, making him merely an annoyance to deal with. Sealing off your territory and keeping a fair number of ranged units in the direction of his group movement should be sufficient at stopping his harassments. When a frost giant or polar bears are closing in on your position, try to have stronger units on alert: these beasts are formidable and resist even lots of firepower. White witch attacks can also come from any direction, so place archers near your granary or houses. 
Dietrich's sieges are fairly infrequent and uninspired, which are not prepared until much later in the game. He has lots of men-at-arms and some crossbowmen at the ready, which can be dealt with a tower stuffed full of crossbowmen. Even though he brings lots of ladders as fodder and builds a trebuchet or two to pummel structures from afar, his forces will go down in a pinch. 
===Offense===
Much like his offense, Dietrich is also lacking in the defense department. Although he fields plenty of crossbowmen in his towers, his walls are quite sensitive to attacks. Needless to say, he is ill-equipped against siege engines, even catapults, which can quickly bring down the towers and the lone gate. Dietrich loves to send small sorties from his Ice tower, so be ready with a small defense force, while your siege engines do their jobs.
As soon as a hole appears in Dietrich's walls and his towers are removed, his entire castle is doomed to fail. With little bodyguards around, Dietrich's lord does not take long to kill, even with his shield maidens summoned. If you are an Evil player, bring in a few vampiric creepers to infiltrate the stronghold and convert the clusters of crossbowmen in the towers, establishing fire control over Dietrich's castle, effectively putting him under 'house arrest'.