Plants vs. Zombies: Battle Evolve/Zombies

Zombies are reanimated, mindless, decaying corpses with a hunger for human brains. They are the main antagonists of Plants vs. Zombies: Battle Evolve's Adventure Mode, Zombies, like their counterparts the plants, are varied in strength, health, speed, defense and have unique abilities.
== Stat and Info ==
=== Stat ===
HP Stat: Amount needed to deplete to defeat an Enemy
Attack Stat: Damage dealt to Enemies
Defense Stat: Damage resisted to Enemies
Speed Stat: Unit with the faster speed will move first
Evasiveness: Chance to dodge an attack
Accuracy: Chance for attack to not miss
Critical Chance: Chance for attack to deal increasing damage, all character has a low chance at the start
=== Effect ===
Burn: Damage the Unit every start of the turn for 2 turns
Poison: Damage the Unit every end of the turn for 2 turns
Stun/Freeze: The Unit is unable to perform moves until their move turns is over, also unable to recharge move
Target: Team can only attack targeted enemy, regardless of position or Hidden
Blind: Attack randomly targets Enemy for 1 turn
Invincible: Can’t be hurt
Slow Down: Decrease Speed Stat
Shield: Absorb damage for the Unit until its own HP is gone or after 3 turns (Except Some Plant’s Plant Food)
Recharge: This move can’t be used until the amount of turns has ended, begin count down at the beginning and after using the move
Splash-Damage: Deal Damage to Enemies 1 tile next to it
Moves that Attack Multiple Times: Damage after the First Attack is reduced to balance the Damage
Hidden: Can’t be targeted by the Enemies unless the user is targeted, only they are left in the team or by an area of effect attack.
Reflect: Reflect the damage back to the attacker and them only, the damage is base only the base damage rather than the damage the user takes.
=== Attack Moves Types ===
Range: User attack from afar usually with straight shooting projectiles
Lobbed: User throw projectiles overhead, can ignore tombstone
Melee: User attack with their body part at close range
Close Range: User close up to attack without using their body part
Targeting: Can damage Enemies other than those in the front
=== Moves' Usage ===
Basic Attacking Moves can be used for 40 Times
Other Moves can be used for 20 Times
After Running out Moves, they can only deal minimum damage and take damage themselves
=== Moves' Effectiveness Order ===
Light → Low → Medium-Low → Medium → Great → High → Huge
== Zombie ==
(The following stats are the base stats of the zombies, their stats will be varied depend on their Level)
=== Adventure Mode 1 ===
Browncoat Zombie	
Browncoat Zombie 	HP: 100 	Def: 10
Browncoat Zombie	
Browncoat Zombie 	Atk: 60 	Spd: 90
Tie Attack	Range Attack, Deal Medium Damage	Range Attack, Deal Medium Damage	Range Attack, Deal Medium Damage
Classic Munch	Melee Attack, Deal Great Damage
Need 1 Turn Recharge	Melee Attack, Deal Great Damage
Need 1 Turn Recharge	Melee Attack, Deal Great Damage
Need 1 Turn Recharge
Flag Zombie	
Flag Zombie 	HP: 100 	Def: 50
Flag Zombie	
Flag Zombie 	Atk: 50 	Spd: 100
Flag Fling	Range Attack, Deal Low Damage	Range Attack, Deal Low Damage	Range Attack, Deal Low Damage
Classic Munch	Melee Attack, Deal Great Damage
Need 1 Turn Recharge	Melee Attack, Deal Great Damage
Need 1 Turn Recharge	Melee Attack, Deal Great Damage
Need 1 Turn Recharge
Brain Boost	Increase the Entire Team’s Attack and Speed for 2 Turns
Need 2 Turns Recharge	Increase the Entire Team’s Attack and Speed for 2 Turns
Need 2 Turns Recharge	Increase the Entire Team’s Attack and Speed for 2 Turns
Need 2 Turns Recharge
Rally Zombie (Rare)	
Rally Zombie (Rare) 	HP: 200 	Def: 50
Rally Zombie (Rare)	
Rally Zombie (Rare) 	Atk: 75 	Spd: 120
Flag Fling	Range Attack, Deal Low Damage	Range Attack, Deal Low Damage	Range Attack, Deal Low Damage
Classic Munch	Melee Attack, Deal Great Damage
Need 1 Turn Recharge	Melee Attack, Deal Great Damage
Need 1 Turn Recharge	Melee Attack, Deal Great Damage
Need 1 Turn Recharge
Brain Boost	Increase the Entire Team’s Attack and Speed for 2 Turns
Need 2 Turns Recharge	Increase the Entire Team’s Attack and Speed for 2 Turns
Need 2 Turns Recharge	Increase the Entire Team’s Attack and Speed for 2 Turns
Need 2 Turns Recharge
Rise of the Dead	Revive a teammate
Need 6 Turns Recharge	Revive a teammate
Need 6 Turns Recharge	Revive a teammate
Need 6 Turns Recharge
Conehead Zombie	
Conehead Zombie 	HP: 120 	Def: 110
Conehead Zombie	
Conehead Zombie 	Atk: 60 	Spd: 90
Boomerang Cone	Range Attack, Deal Medium Damage	Range Attack, Deal Medium Damage	Range Attack, Deal Medium Damage
Classic Munch	Melee Attack, Deal Great Damage
Need 1 Turn Recharge	Melee Attack, Deal Great Damage
Need 1 Turn Recharge	Melee Attack, Deal Great Damage
Need 1 Turn Recharge
Buckethead Zombie	
Buckethead Zombie 	HP: 140 	Def: 130
Buckethead Zombie	
Buckethead Zombie 	Atk: 70 	Spd: 80
Bucket of Fish	Lobbed Attack, Deal Medium Damage, Attack 1-2 Times	Lobbed Attack, Deal Medium Damage, Attack 1-2 Times	Lobbed Attack, Deal Medium Damage, Attack 1-2 Times
Classic Munch	Melee Attack, Deal Great Damage
Need 1 Turn Recharge	Melee Attack, Deal Great Damage
Need 1 Turn Recharge	Melee Attack, Deal Great Damage
Need 1 Turn Recharge
Helmet Block	Increase the User’s Defense 	Increase the User’s Defense 	Increase the User’s Defense
Brickhead Zombie (Rare)	
Brickhead Zombie (Rare) 	HP: 225 	Def: 175
Brickhead Zombie (Rare)	
Brickhead Zombie (Rare) 	Atk: 90 	Spd: 60
Trowel Toss	Lobbed Attack, Deal Medium Damage	Lobbed Attack, Deal Medium Damage	Lobbed Attack, Deal Medium Damage
Classic Munch	Melee Attack, Deal Great Damage
Need 1 Turn Recharge	Melee Attack, Deal Great Damage
Need 1 Turn Recharge	Melee Attack, Deal Great Damage
Need 1 Turn Recharge
Helmet Block	Increase the User’s Defense 	Increase the User’s Defense 	Increase the User’s Defense
Brickhead Stand	Create a Shield that absorb damage for the User or a teammate for 3 Turns (125 HP)
Need 4 Turns Recharge	Create a Shield that absorb damage for the User or a teammate for 3 Turns (125 HP)
Need 4 Turns Recharge	Create a Shield that absorb damage for the User or a teammate for 3 Turns (125 HP)
Need 4 Turns Recharge
Imp	
Imp 	HP: 80 	Def: 10
Imp	
Imp 	Atk: 75 	Spd: 120
Dirt Toss	Range Attack, Deal Low Damage
Low Chance to decrease the Enemy’s Accuracy	Range Attack, Deal Low Damage
Low Chance to decrease the Enemy’s Accuracy	Range Attack, Deal Low Damage
Low Chance to decrease the Enemy’s Accuracy
Imp Hunger	Increase the User or a teammate’s Speed	Increase the User or a teammate’s Speed	Increase the User or a teammate’s Speed
Gargantuar	
Gargantuar 	HP: 250 	Def: 50
Gargantuar	
Gargantuar 	Atk: 130 	Spd: 45
Pole Smash	Melee Attack, Deal Great Damage	Melee Attack, Deal Great Damage	Melee Attack, Deal Great Damage
Gargantuar Scream	Decrease an Enemy’s Attack and Defense
Need 1 Turn Recharge	Decrease an Enemy’s Attack and Defense
Need 1 Turn Recharge	Decrease an Enemy’s Attack and Defense
Need 1 Turn Recharge
Electric Pole	Range Attack, Deal Medium Damage in 1x2 Area
Low Chance to Decrease the Enemy’s Defense	Range Attack, Deal Medium Damage in 1x2 Area
Low Chance to Decrease the Enemy’s Defense	Range Attack, Deal Medium Damage in 1x2 Area
Low Chance to Decrease the Enemy’s Defense
Zombot 1000 (Boss)	
Zombot 1000 (Boss) 	HP: 300 	Def: 160
Zombot 1000 (Boss)	
Zombot 1000 (Boss) 	Atk: 150 	Spd: 100
Mech Stomp	Melee Attack, Deal Great Damage	Melee Attack, Deal Great Damage	Melee Attack, Deal Great Damage
Blazing Fireball	Range Attack, Deal Medium Damage
Medium Chance to Burn Enemies
Need 1 Turn Recharge	Range Attack, Deal Medium Damage
Medium Chance to Burn Enemies
Need 1 Turn Recharge	Range Attack, Deal Medium Damage
Medium Chance to Burn Enemies
Need 1 Turn Recharge
Freezing Iceball	Range Attack, Deal Medium Damage
Medium Chance to Freeze Enemies
Need 1 Turn Recharge	Range Attack, Deal Medium Damage
Medium Chance to Freeze Enemies
Need 1 Turn Recharge	Range Attack, Deal Medium Damage
Medium Chance to Freeze Enemies
Need 1 Turn Recharge
Camper Throw	Lobbed Attack, Deal Great Damage in 2x2 Area
Need 2 Turns Recharge	Lobbed Attack, Deal Great Damage in 2x2 Area
Need 2 Turns Recharge	Lobbed Attack, Deal Great Damage in 2x2 Area
Need 2 Turns Recharge
=== Adventure Mode 2 ===
Pole Vaulting Zombie	
Pole Vaulting Zombie 	HP: 90 	Def: 50
Pole Vaulting Zombie	
Pole Vaulting Zombie 	Atk: 110 	Spd: 150
Pole Throw	Lobbed Attack, Deal Medium Damage
Low Chance to Stun Enemies	Lobbed Attack, Deal Medium Damage
Low Chance to Stun Enemies	Lobbed Attack, Deal Medium Damage
Low Chance to Stun Enemies
Vault Over	Melee Attack, Deal Medium Damage in 1x2 Area	Melee Attack, Deal Medium Damage in 1x2 Area	Melee Attack, Deal Medium Damage in 1x2 Area
Screen Door Zombie	
Screen Door Zombie 	HP: 100 	Def: 180
Screen Door Zombie	
Screen Door Zombie 	Atk: 75 	Spd: 80
Door Slam	Melee Attack, Deal Medium Damage	Melee Attack, Deal Medium Damage	Melee Attack, Deal Medium Damage
Classic Munch	Melee Attack, Deal Great Damage
Need 1 Turn Recharge	Melee Attack, Deal Great Damage
Need 1 Turn Recharge	Melee Attack, Deal Great Damage
Need 1 Turn Recharge
Screen Protection	Block 60% of Incoming Range Attack
Need 1 Turn Recharge	Block 60% of Incoming Range Attack
Need 1 Turn Recharge	Block 60% of Incoming Range Attack
Need 1 Turn Recharge
Newspaper Zombie 	
Newspaper Zombie 	HP: 125 	Def: 60
Newspaper Zombie 	
Newspaper Zombie 	Atk: 60 	Spd: 70
Ability: Rage (At less than 20% health, gain a boost in Attack and Speed)	Ability: Rage (At less than 20% health, gain a boost in Attack and Speed)	Ability: Rage (At less than 20% health, gain a boost in Attack and Speed)	Ability: Rage (At less than 20% health, gain a boost in Attack and Speed)
Paper Airplane 	Range Attack, Deal Medium Damage 	Range Attack, Deal Medium Damage 	Range Attack, Deal Medium Damage
Anger 	Increase the User’s Attack
Increase more as their health are lower 	Increase the User’s Attack
Increase more as their health are lower 	Increase the User’s Attack
Increase more as their health are lower
Sunday-Edition Zombie (Rare) 	
Sunday-Edition Zombie (Rare) 	HP: 200 	Def: 90
Sunday-Edition Zombie (Rare) 	
Sunday-Edition Zombie (Rare) 	Atk: 130 	Spd: 100
Ability: Rage (At less than 20% health, gain a boost in Attack and Speed)	Ability: Rage (At less than 20% health, gain a boost in Attack and Speed)	Ability: Rage (At less than 20% health, gain a boost in Attack and Speed)	Ability: Rage (At less than 20% health, gain a boost in Attack and Speed)
Paper Airplane 	Range Attack, Deal Medium Damage 	Range Attack, Deal Medium Damage 	Range Attack, Deal Medium Damage
Anger 	Increase the User’s Attack
Increase more as their health are lower 	Increase the User’s Attack
Increase more as their health are lower 	Increase the User’s Attack
Increase more as their health are lower
Plant Targeting 	Target an Enemy for 2 Turns and increase the User’s Attack
Need 1 Turn Recharge	Target an Enemy for 2 Turns and increase the User’s Attack
Need 1 Turn Recharge	Target an Enemy for 2 Turns and increase the User’s Attack
Need 1 Turn Recharge
Violent Outbreak 	Melee Attack, Deal High Damage
Increase the User’s Attack but decrease their Defense
Need 2 Turns Recharge	Melee Attack, Deal High Damage
Increase the User’s Attack but decrease their Defense
Need 2 Turns Recharge	Melee Attack, Deal High Damage
Increase the User’s Attack but decrease their Defense
Need 2 Turns Recharge
Disco Zombie	
Disco Zombie 	HP: 130 	Def: 100
Disco Zombie	
Disco Zombie 	Atk: 80 	Spd: 120
Music Power	Range Attack, Deal Medium Damage	Range Attack, Deal Medium Damage	Range Attack, Deal Medium Damage
Backup Summon	Summon a Backup Dancer as teammate
Only 5 usages per Match
Need 5 Turns Recharge	Summon a Backup Dancer as teammate
Only 5 usages per Match
Need 5 Turns Recharge	Summon a Backup Dancer as teammate
Only 5 usages per Match
Need 5 Turns Recharge
Monster Mash	Increase the Entire Team’s Attack and Defense for 2 Turns
Need 3 Turns Recharge	Increase the Entire Team’s Attack and Defense for 2 Turns
Need 3 Turns Recharge	Increase the Entire Team’s Attack and Defense for 2 Turns
Need 3 Turns Recharge
Backup Dancer	
Backup Dancer 	HP: 100 	Def: 0
Backup Dancer	
Backup Dancer 	Atk: 70 	Spd: 90
Music Power	Range Attack, Deal Medium Damage 	Range Attack, Deal Medium Damage 	Range Attack, Deal Medium Damage
Background Dancing	Increase all Dancing Zombie’s Attack	Increase all Dancing Zombie’s Attack	Increase all Dancing Zombie’s Attack
Dog Walker	
Dog Walker 	HP: 120 	Def: 80
Dog Walker	
Dog Walker 	Atk: 70 	Spd: 140
Dog Bite	Melee Attack, Deal Medium Damage	Melee Attack, Deal Medium Damage	Melee Attack, Deal Medium Damage
Dog Hunt	Target a Plant
Switch to an empty spot
Need 3 Turns Recharge	Target a Plant
Switch to an empty spot
Need 3 Turns Recharge	Target a Plant
Switch to an empty spot
Need 3 Turns Recharge
Bone Hunting	Range Attack, Deal Medium-Low Damage to a line of Enemies
Need 1 Turn Recharge	Range Attack, Deal Medium-Low Damage to a line of Enemies
Need 1 Turn Recharge	Range Attack, Deal Medium-Low Damage to a line of Enemies
Need 1 Turn Recharge
Baseball Zombie	
Baseball Zombie	HP: 110 	Def: 75
Baseball Zombie	
Baseball Zombie	Atk: 100	Spd: 175
Homerun	Range Attack, Deal Medium Damage
Low Chance to Blind Enemies	Range Attack, Deal Medium Damage
Low Chance to Blind Enemies	Range Attack, Deal Medium Damage
Low Chance to Blind Enemies
Catch the Pea	Reflect the next Range Attack with 50% of the Damage
Need 2 Turns Recharge	Reflect the next Range Attack with 50% of the Damage
Need 2 Turns Recharge	Reflect the next Range Attack with 50% of the Damage
Need 2 Turns Recharge
Barrel Zombie 	
Barrel Zombie 	HP: 175 	Def: 90
Barrel Zombie 	
Barrel Zombie 	Atk: 50 	Spd: 50
Ability: Break Free (At less than 20% health, gain a boost in Speed)	Ability: Break Free (At less than 20% health, gain a boost in Speed)	Ability: Break Free (At less than 20% health, gain a boost in Speed)	Ability: Break Free (At less than 20% health, gain a boost in Speed)
Barrel Roll 	Range Attack, Deal Medium Damage 	Range Attack, Deal Medium Damage 	Range Attack, Deal Medium Damage
Embarrassment 	Increase the User’s Speed
Increase more as their health are lower 	Increase the User’s Speed
Increase more as their health are lower 	Increase the User’s Speed
Increase more as their health are lower
Super Brain (Boss)	
Super Brain (Boss) 	HP: 320 	Def: 85
Super Brain (Boss)	
Super Brain (Boss) 	Atk: 120 	Spd: 100
Heroic Fist	Melee Attack, Deal Medium Damage	Melee Attack, Deal Medium Damage	Melee Attack, Deal Medium Damage
Ultra Flying Fist	Charge 1 Turn
Range Attack, Deal High Damage
Need 1 Turn Recharge	Charge 1 Turn
Range Attack, Deal High Damage
Need 1 Turn Recharge	Charge 1 Turn
Range Attack, Deal High Damage
Need 1 Turn Recharge
Turbo Twister	Melee Attack, Deal Great Damage in 2x2 Area
Need 2 Turns Recharge	Melee Attack, Deal Great Damage in 2x2 Area
Need 2 Turns Recharge	Melee Attack, Deal Great Damage in 2x2 Area
Need 2 Turns Recharge
Carried Away	Move a teammate
That teammate perform their basic attacking moves
Need 3 Turns Recharge	Move a teammate
That teammate perform their basic attacking moves
Need 3 Turns Recharge	Move a teammate
That teammate perform their basic attacking moves
Need 3 Turns Recharge
=== Adventure Mode 3 ===
Tomb Raiser Zombie	
Tomb Raiser Zombie 	HP: 170 	Def: 75
Tomb Raiser Zombie	
Tomb Raiser Zombie 	Atk: 60 	Spd: 60
Death’s Eye Laser	Range Attack, Deal Medium Damage	Range Attack, Deal Medium Damage	Range Attack, Deal Medium Damage
Grave Raising	Summon a Tombstone in an Empty Tile
Need 4 Turns Recharge	Summon a Tombstone in an Empty Tile
Need 4 Turns Recharge	Summon a Tombstone in an Empty Tile
Need 4 Turns Recharge
Bone Hunting	Range Attack, Deal Medium-Low Damage to a line of Enemies
Need 1 Turn Recharge	Range Attack, Deal Medium-Low Damage to a line of Enemies
Need 1 Turn Recharge	Range Attack, Deal Medium-Low Damage to a line of Enemies
Need 1 Turn Recharge
Tombstone (Token)	HP: 150	Def: 0
Tombstone (Token)	Atk: 0 	Spd: 0
Brain Vendor	
Brain Vendor 	HP: 100 	Def: 50
Brain Vendor	
Brain Vendor 	Atk: 70 	Spd: 80
Mustard Bottle	Range Attack, Deal Low Damage	Range Attack, Deal Low Damage	Range Attack, Deal Low Damage
Brain Vending	Increase a teammate’s Attack and Defense
Need 1 Turn Recharge	Increase a teammate’s Attack and Defense
Need 1 Turn Recharge	Increase a teammate’s Attack and Defense
Need 1 Turn Recharge
Balloon Zombie 	
Balloon Zombie 	HP: 120 	Def: 100
Balloon Zombie 	
Balloon Zombie 	Atk: 60 	Spd: 130
Ability: Flying (Immune to Grounded Moves.)	Ability: Flying (Immune to Grounded Moves.) 	Ability: Flying (Immune to Grounded Moves.) 	Ability: Flying (Immune to Grounded Moves.)
Flying Balloon 	Range Attack, Deal Medium Damage to a Random Enemy	Range Attack, Deal Medium Damage to a Random Enemy	Range Attack, Deal Medium Damage to a Random Enemy
Fly Away 	Become Invincible for this Turn
Need 1 Turn Recharge	Become Invincible for this Turn
Need 1 Turn Recharge	Become Invincible for this Turn
Need 1 Turn Recharge
Balloon Pop 	Melee Attack, Deal Light Damage
Medium Chance to Stun Enemies
Need 2 Turns Recharge	Melee Attack, Deal Light Damage
Medium Chance to Stun Enemies
Need 2 Turns Recharge	Melee Attack, Deal Light Damage
Medium Chance to Stun Enemies
Need 2 Turns Recharge
Foot Soldier	
Foot Soldier 	HP: 125 	Def: 120
Foot Soldier	
Foot Soldier 	Atk: 110 	Spd: 80
Laser Gun	Range Attack, Deal Medium Damage	Range Attack, Deal Medium Damage	Range Attack, Deal Medium Damage
Stink Cloud	Poison an Enemy and Decrease their Accuracy
Need 3 Turns Recharge	Poison an Enemy and Decrease their Accuracy
Need 3 Turns Recharge	Poison an Enemy and Decrease their Accuracy
Need 3 Turns Recharge
Rocket Launch	Range Attack, Deal High Damage in 2x2 Area
Need 3 Turns Recharge	Range Attack, Deal High Damage in 2x2 Area
Need 3 Turns Recharge	Range Attack, Deal High Damage in 2x2 Area
Need 3 Turns Recharge
Heal Zombie	
Heal Zombie 	HP: 200 	Def: 65
Heal Zombie	
Heal Zombie 	Atk: 40 	Spd: 75
Flag Fling	Range Attack, Deal Low Damage	Range Attack, Deal Low Damage	Range Attack, Deal Low Damage
Heal Station	Medium Healing to 2x2 Area of teammates and/or the User
Need 2 Turns Recharge	Medium Healing to 2x2 Area of teammates and/or the User
Need 2 Turns Recharge	Medium Healing to 2x2 Area of teammates and/or the User
Need 2 Turns Recharge
All-Star Zombie	
All-Star Zombie 	HP: 180 	Def: 150
All-Star Zombie	
All-Star Zombie 	Atk: 100 	Spd: 120
Football Kick	Range Attack, Deal Medium Damage	Range Attack, Deal Medium Damage	Range Attack, Deal Medium Damage
Sprint Tackle	Melee Attack, Deal Great Damage
Medium-Low Chance to Stun Enemies
Need 2 Turns Recharge	Melee Attack, Deal Great Damage
Medium-Low Chance to Stun Enemies
Need 2 Turns Recharge	Melee Attack, Deal Great Damage
Medium-Low Chance to Stun Enemies
Need 2 Turns Recharge
Dummy Shield	Create a Shield that absorb damage for the User for 3 Turns (150 HP)
Need 4 Turns Recharge	Create a Shield that absorb damage for the User for 3 Turns (150 HP)
Need 4 Turns Recharge	Create a Shield that absorb damage for the User for 3 Turns (150 HP)
Need 4 Turns Recharge
Giga All-Star Zombie (Rare)	
Giga All-Star Zombie (Rare) 	HP: 275 	Def: 195
Giga All-Star Zombie (Rare)	
Giga All-Star Zombie (Rare) 	Atk: 120 	Spd: 150
Football Kick	Range Attack, Deal Medium Damage	Range Attack, Deal Medium Damage	Range Attack, Deal Medium Damage
Sprint Tackle	Melee Attack, Deal Great Damage
Medium-Low Chance to Stun Enemies
Need 2 Turns Recharge	Melee Attack, Deal Great Damage
Medium-Low Chance to Stun Enemies
Need 2 Turns Recharge	Melee Attack, Deal Great Damage
Medium-Low Chance to Stun Enemies
Need 2 Turns Recharge
Dummy Shield	Create a Shield that absorb damage for the User for 3 Turns (150 HP)
Need 4 Turns Recharge	Create a Shield that absorb damage for the User for 3 Turns (150 HP)
Need 4 Turns Recharge	Create a Shield that absorb damage for the User for 3 Turns (150 HP)
Need 4 Turns Recharge
Impenetrable Defense	Become Invincible for 2 Turn
Need 3 Turns Recharge	Become Invincible for 2 Turn
Need 3 Turns Recharge	Become Invincible for 2 Turn
Need 3 Turns Recharge
Super Fan Imp	
Super Fan Imp	HP: 70 	Def: 0
Super Fan Imp	
Super Fan Imp	Atk: 80	Spd: 100
Exploding Self	Close Range Attack, Deal Huge Damage
Vanquish the User	Close Range Attack, Deal Huge Damage
Vanquish the User	Close Range Attack, Deal Huge Damage
Vanquish the User
Electric Boogaloo (Boss)	
Electric Boogaloo (Boss) 	HP: 175 	Def: 110
Electric Boogaloo (Boss)	
Electric Boogaloo (Boss) 	Atk: 200 	Spd: 200
Music Power	Range Attack, Deal Medium Damage	Range Attack, Deal Medium Damage	Range Attack, Deal Medium Damage
Electrobolt	Range Attack, Deal Great Damage and Medium Splash Damage
Need 2 Turns Recharge	Range Attack, Deal Great Damage and Medium Splash Damage
Need 2 Turns Recharge	Range Attack, Deal Great Damage and Medium Splash Damage
Need 2 Turns Recharge
Stayin’ Alive	Range Attack, Deal Low Damage
Great Healing to the User
Need 1 Turn Recharge	Range Attack, Deal Low Damage
Great Healing to the User
Need 1 Turn Recharge	Range Attack, Deal Low Damage
Great Healing to the User
Need 1 Turn Recharge
Disco is Undead	Summon a Disco Zombie as teammate
Only 5 usages per Match
Need 5 Turns Recharge	Summon a Disco Zombie as teammate
Only 5 usages per Match
Need 5 Turns Recharge	Summon a Disco Zombie as teammate
Only 5 usages per Match
Need 5 Turns Recharge
=== Adventure Mode 4 ===
Catapult Zombie	
Catapult Zombie 	HP: 175 	Def: 135
Catapult Zombie	
Catapult Zombie 	Atk: 90 	Spd: 60
Basketball Pult	Lobbed Targeting Attack, Deal Medium Damage	Lobbed Targeting Attack, Deal Medium Damage	Lobbed Targeting Attack, Deal Medium Damage
Cart Roll	Melee Attack, Deal High Damage
Decrease the User’s Speed
Need 2 Turns Recharge	Melee Attack, Deal High Damage
Decrease the User’s Speed
Need 2 Turns Recharge	Melee Attack, Deal High Damage
Decrease the User’s Speed
Need 2 Turns Recharge
Basketball Rain	Lobbed Targeting Attack, Deal Medium Damage in 2x2 Area
Need 1 Turn Recharge	Lobbed Targeting Attack, Deal Medium Damage in 2x2 Area
Need 1 Turn Recharge	Lobbed Targeting Attack, Deal Medium Damage in 2x2 Area
Need 1 Turn Recharge
Jack-in-a-Box Zombie	
Jack-in-a-Box Zombie	HP: 100 	Def: 70
Jack-in-a-Box Zombie	
Jack-in-a-Box Zombie	Atk: 120	Spd: 120
Clown-in-the-Box	Range Attack, Deal Medium Damage
Low Chance to Decrease Enemies’ Attack	Range Attack, Deal Medium Damage
Low Chance to Decrease Enemies’ Attack	Range Attack, Deal Medium Damage
Low Chance to Decrease Enemies’ Attack
Exploding Self	Close Range Attack, Deal Huge Damage
Vanquish the User	Close Range Attack, Deal Huge Damage
Vanquish the User	Close Range Attack, Deal Huge Damage
Vanquish the User
Music Box	Charge 1 Turn
Close Range Attack, Deal High Damage
Damage the User by 50% of the Damage Dealt	Charge 1 Turn
Close Range Attack, Deal High Damage
Damage the User by 50% of the Damage Dealt	Charge 1 Turn
Close Range Attack, Deal High Damage
Damage the User by 50% of the Damage Dealt
Ra Zombie	
Ra Zombie 	HP: 120 	Def: 80
Ra Zombie	
Ra Zombie 	Atk: 90 	Spd: 75
Staff Hit	Melee Attack, Deal Medium Damage	Melee Attack, Deal Medium Damage	Melee Attack, Deal Medium Damage
Sun Steal	Disable an Enemy’s Healing for 2 Turns
Need 2 Turns Recharge	Disable an Enemy’s Healing for 2 Turns
Need 2 Turns Recharge	Disable an Enemy’s Healing for 2 Turns
Need 2 Turns Recharge
Pharaoh Zombie 	
Pharaoh Zombie 	HP: 200 	Def: 210
Pharaoh Zombie 	
Pharaoh Zombie 	Atk: 70 	Spd: 50
Ability: Break Free (At less than 20% health, gain a boost in Speed)	Ability: Break Free (At less than 20% health, gain a boost in Speed)	Ability: Break Free (At less than 20% health, gain a boost in Speed)	Ability: Break Free (At less than 20% health, gain a boost in Speed)
Snake Staff 	Range Attack, Deal Medium Damage 	Range Attack, Deal Medium Damage 	Range Attack, Deal Medium Damage
Undying Sarcophagus 	Make a teammate Invincible for 2 Turns
Need 3 Turns Recharge 	Make a teammate Invincible for 2 Turns
Need 3 Turns Recharge 	Make a teammate Invincible for 2 Turns
Need 3 Turns Recharge
Coffin Shield 	Create a Shield that absorb damage for a teammate for 3 Turns (175 HP)
Need 5 Turns Recharge	Create a Shield that absorb damage for a teammate for 3 Turns (175 HP)
Need 5 Turns Recharge	Create a Shield that absorb damage for a teammate for 3 Turns (175 HP)
Need 5 Turns Recharge
Scientist Zombie	
Scientist Zombie 	HP: 120 	Def: 80
Scientist Zombie	
Scientist Zombie 	Atk: 50 	Spd: 120
Laser Gun	Range Attack, Deal Medium Damage	Range Attack, Deal Medium Damage	Range Attack, Deal Medium Damage
Heal Station	Medium Healing to 2x2 Area of teammates and/or the User
Need 2 Turns Recharge	Medium Healing to 2x2 Area of teammates and/or the User
Need 2 Turns Recharge	Medium Healing to 2x2 Area of teammates and/or the User
Need 2 Turns Recharge
Rocket Gadget	Another teammate perform their basic attacking moves
Need 1 Turn Recharge	Another teammate perform their basic attacking moves
Need 1 Turn Recharge	Another teammate perform their basic attacking moves
Need 1 Turn Recharge
Chicken Wrangler Zombie	
Chicken Wrangler Zombie 	HP: 100 	Def: 100
Chicken Wrangler Zombie	
Chicken Wrangler Zombie 	Atk: 90 	Spd: 100
Chicken Attack!	Range Attack, Deal Low Damage, Attack 2-3 Times	Range Attack, Deal Low Damage, Attack 2-3 Times	Range Attack, Deal Low Damage, Attack 2-3 Times
Chicken Release	Summon a Zombie Chicken as teammate
Only 3 usages per Match
Need 3 Turns Recharge	Summon a Zombie Chicken as teammate
Only 3 usages per Match
Need 3 Turns Recharge	Summon a Zombie Chicken as teammate
Only 3 usages per Match
Need 3 Turns Recharge
Chicken Feeding	Heal all Zombie Chicken by 75% of their Max Health
Need 3 Turns Recharge	Heal all Zombie Chicken by 75% of their Max Health
Need 3 Turns Recharge	Heal all Zombie Chicken by 75% of their Max Health
Need 3 Turns Recharge
Zombie Chicken	
Zombie Chicken 	HP: 100 	Def: 0
Zombie Chicken	
Zombie Chicken 	Atk: 120 	Spd: 250
Chicken Frenzy	Melee Attack, Deal Low Damage	Melee Attack, Deal Low Damage	Melee Attack, Deal Low Damage
Zombot Drone Engineer	
Zombot Drone Engineer 	HP: 140 	Def: 115
Zombot Drone Engineer	
Zombot Drone Engineer 	Atk: 90 	Spd: 70
Drone Strike	Range Attack, Deal Medium Damage	Range Attack, Deal Medium Damage	Range Attack, Deal Medium Damage
Jackhammering	Melee Attack, Deal Low Damage
Increase the User’s Speed
Need 1 Turn Recharge	Melee Attack, Deal Low Damage
Increase the User’s Speed
Need 1 Turn Recharge	Melee Attack, Deal Low Damage
Increase the User’s Speed
Need 1 Turn Recharge
Cone Strike	Lobbed Targeting Attack, Deal Medium Damage in 2x2 Area
Need 2 Turns Recharge	Lobbed Targeting Attack, Deal Medium Damage in 2x2 Area
Need 2 Turns Recharge	Lobbed Targeting Attack, Deal Medium Damage in 2x2 Area
Need 2 Turns Recharge
The Smash (Boss)	
The Smash (Boss) 	HP: 350 	Def: 180
The Smash (Boss)	
The Smash (Boss) 	Atk: 200 	Spd: 50
Arms Smash	Melee Attack, Deal Medium Damage	Melee Attack, Deal Medium Damage	Melee Attack, Deal Medium Damage
Gargantuar Scream	Decrease an Enemy’s Attack and Defense
Need 1 Turn Recharge	Decrease an Enemy’s Attack and Defense
Need 1 Turn Recharge	Decrease an Enemy’s Attack and Defense
Need 1 Turn Recharge
Palm Crush	Melee Attack, Deal Medium-Low Damage
Medium Chance to Stun Enemies
Need 2 Turns Recharge	Melee Attack, Deal Medium-Low Damage
Medium Chance to Stun Enemies
Need 2 Turns Recharge	Melee Attack, Deal Medium-Low Damage
Medium Chance to Stun Enemies
Need 2 Turns Recharge
Slammin' Smackdown	Melee Attack, Deal High Damage to the Enemy with the Highest Health
Need 3 Turns Recharge	Melee Attack, Deal High Damage to the Enemy with the Highest Health
Need 3 Turns Recharge	Melee Attack, Deal High Damage to the Enemy with the Highest Health
Need 3 Turns Recharge
=== Adventure Mode 5 ===
Ducky Tube Zombie	
Ducky Tube Zombie 	HP: 100 	Def: 30
Ducky Tube Zombie	
Ducky Tube Zombie 	Atk: 50 	Spd: 100
Ducky Water	Range Attack, Deal Medium-Low Damage	Range Attack, Deal Medium-Low Damage	Range Attack, Deal Medium-Low Damage
Water Splash	Range Attack, Deal Low Damage
Medium Chance to Decrease Enemies’ Defense	Range Attack, Deal Low Damage
Medium Chance to Decrease Enemies’ Defense	Range Attack, Deal Low Damage
Medium Chance to Decrease Enemies’ Defense
Snorkel Zombie	
Snorkel Zombie 	HP: 130 	Def: 60
Snorkel Zombie	
Snorkel Zombie 	Atk: 70 	Spd: 130
Breath Out Water	Range Attack, Deal Medium Damage	Range Attack, Deal Medium Damage	Range Attack, Deal Medium Damage
Diving Sneak	Become Hidden for 1 Turn
Need 1 Turn Recharge	Become Hidden for 1 Turn
Need 1 Turn Recharge	Become Hidden for 1 Turn
Need 1 Turn Recharge
Pogo Zombie	
Pogo Zombie 	HP: 160 	Def: 85
Pogo Zombie	
Pogo Zombie 	Atk: 80 	Spd: 170
Jump Stomp	Melee Attack, Deal Medium Damage	Melee Attack, Deal Medium Damage	Melee Attack, Deal Medium Damage
Bounce Away	Bounce an Enemy to the Last Tile and Move the other in the same Line 1 Tile Forward for 2 Turns
Need 3 Turns Recharge	Bounce an Enemy to the Last Tile and Move the other in the same Line 1 Tile Forward for 2 Turns
Need 3 Turns Recharge	Bounce an Enemy to the Last Tile and Move the other in the same Line 1 Tile Forward for 2 Turns
Need 3 Turns Recharge
Jump Target	Melee Targeting Attack, Deal Great Damage
Need 2 Turns Recharge	Melee Targeting Attack, Deal Great Damage
Need 2 Turns Recharge	Melee Targeting Attack, Deal Great Damage
Need 2 Turns Recharge
Imp Mermaid	
Imp Mermaid 	HP: 90 	Def: 20
Imp Mermaid	
Imp Mermaid 	Atk: 80 	Spd: 125
Fishy Toss	Range Attack, Deal Medium Damage 	Range Attack, Deal Medium Damage 	Range Attack, Deal Medium Damage
Surprise Wave	Melee Targeting Attack, Deal Medium-Low Damage	Melee Targeting Attack, Deal Medium-Low Damage	Melee Targeting Attack, Deal Medium-Low Damage
Surfer Zombie	
Surfer Zombie 	HP: 120 	Def: 90
Surfer Zombie	
Surfer Zombie 	Atk: 150 	Spd: 180
Surfboard Tosser	Range Attack, Deal Medium Damage	Range Attack, Deal Medium Damage	Range Attack, Deal Medium Damage
Bold Board	Create a Shield that absorb damage for the User for 3 Turns (140 HP)
Need 4 Turns Recharge	Create a Shield that absorb damage for the User for 3 Turns (140 HP)
Need 4 Turns Recharge	Create a Shield that absorb damage for the User for 3 Turns (140 HP)
Need 4 Turns Recharge
Ride the Wave	Melee Attack, Deal Great Damage
Increase the User’s Speed
Need 3 Turns Recharge	Melee Attack, Deal Great Damage
Increase the User’s Speed
Need 3 Turns Recharge	Melee Attack, Deal Great Damage
Increase the User’s Speed
Need 3 Turns Recharge
Octo Zombie	
Octo Zombie 	HP: 200 	Def: 80
Octo Zombie	
Octo Zombie 	Atk: 180 	Spd: 80
Octopus Tentacle	Melee Attack, Deal Medium Damage	Melee Attack, Deal Medium Damage	Melee Attack, Deal Medium Damage
Octo-Pult	Stun an Enemy for 2 Turns
Need 3 Turns Recharge	Stun an Enemy for 2 Turns
Need 3 Turns Recharge	Stun an Enemy for 2 Turns
Need 3 Turns Recharge
Ink Cloud	Become Hidden for 1 Turn
Need 1 Turn Recharge	Become Hidden for 1 Turn
Need 1 Turn Recharge	Become Hidden for 1 Turn
Need 1 Turn Recharge
Afterlife	If the User is vanquish this Turn:
Revive the User after 2 Turns
Need 2 Turns Recharge	If the User is vanquish this Turn:
Revive the User after 2 Turns
Need 2 Turns Recharge	If the User is vanquish this Turn:
Revive the User after 2 Turns
Need 2 Turns Recharge
Deep Sea Gargantuar	
Deep Sea Gargantuar 	HP: 225 	Def: 90
Deep Sea Gargantuar	
Deep Sea Gargantuar 	Atk: 130 	Spd: 40
Branch Smash	Melee Attack, Deal Great Damage	Melee Attack, Deal Great Damage	Melee Attack, Deal Great Damage
Gargantuar Scream	Decrease an Enemy’s Attack and Defense
Need 1 Turn Recharge	Decrease an Enemy’s Attack and Defense
Need 1 Turn Recharge	Decrease an Enemy’s Attack and Defense
Need 1 Turn Recharge
Imp Crab Rave	Range Attack, Deal Medium Damage to a line of Enemies
Need 2 Turns Recharge	Range Attack, Deal Medium Damage to a line of Enemies
Need 2 Turns Recharge	Range Attack, Deal Medium Damage to a line of Enemies
Need 2 Turns Recharge
Mermaid Imp Toss	Summon a Imp Mermaid as teammate
Only 1 usage per Match
Need 5 Turns Recharge	Summon a Imp Mermaid as teammate
Only 1 usage per Match
Need 5 Turns Recharge	Summon a Imp Mermaid as teammate
Only 1 usage per Match
Need 5 Turns Recharge
Neptuna (Boss)	
Neptuna (Boss) 	HP: 300 	Def: 140
Neptuna (Boss)	
Neptuna (Boss) 	Atk: 150 	Spd: 220
Trident Toss	Range Attack, Deal Medium Damage	Range Attack, Deal Medium Damage	Range Attack, Deal Medium Damage
Octo-Pult	Stun an Enemy for 2 Turns
Need 3 Turns Recharge	Stun an Enemy for 2 Turns
Need 3 Turns Recharge	Stun an Enemy for 2 Turns
Need 3 Turns Recharge
Shark Attack!	Range Attack, Deal High Damage to a Random Enemy
Need 2 Turns Recharge	Range Attack, Deal High Damage to a Random Enemy
Need 2 Turns Recharge	Range Attack, Deal High Damage to a Random Enemy
Need 2 Turns Recharge
Octo-Invade	Blind 3 Random Enemies
Need 3 Turns Recharge	Blind 3 Random Enemies
Need 3 Turns Recharge	Blind 3 Random Enemies
Need 3 Turns Recharge
=== Adventure Mode 6 ===
TV Head	
TV Head 	HP: 125 	Def: 60
TV Head	
TV Head 	Atk: 90 	Spd: 90
Remote Gun	Range Attack, Deal Medium Damage	Range Attack, Deal Medium Damage	Range Attack, Deal Medium Damage
Overheated Dinner	Range Attack, Deal Medium Damage in 2x2 Area
Need 2 Turns Recharge	Range Attack, Deal Medium Damage in 2x2 Area
Need 2 Turns Recharge	Range Attack, Deal Medium Damage in 2x2 Area
Need 2 Turns Recharge
Hunter Zombie	
Hunter Zombie 	HP: 120 	Def: 75
Hunter Zombie	
Hunter Zombie 	Atk: 80 	Spd: 100
Bone Bonk	Melee Attack, Deal Medium Damage	Melee Attack, Deal Medium Damage	Melee Attack, Deal Medium Damage
Snowball Toss	Range Attack, Deal Low Damage
Low Chance to Freeze Enemies	Range Attack, Deal Low Damage
Low Chance to Freeze Enemies	Range Attack, Deal Low Damage
Low Chance to Freeze Enemies
Frozen Ball	Freeze an Enemy
Need 2 Turns Recharge	Freeze an Enemy
Need 2 Turns Recharge	Freeze an Enemy
Need 2 Turns Recharge
Yeti Imp	
Yeti Imp	HP: 100	Def: 0
Yeti Imp	
Yeti Imp	Atk: 70	Spd: 90
Ice Bomb	Close Range Attack, Deal High Damage
Freeze Enemies
Vanquish the User	Close Range Attack, Deal High Damage
Freeze Enemies
Vanquish the User	Close Range Attack, Deal High Damage
Freeze Enemies
Vanquish the User
Explorer Zombie	
Explorer Zombie	HP: 90 	Def: 40
Explorer Zombie	
Explorer Zombie	Atk: 150	Spd: 120
Burning Torch	Melee Attack, Deal Great Damage
Low Chance to Burn Enemies
Deal Medium Damage and won’t Burn Enemies if the User was frozen before	Melee Attack, Deal Great Damage
Low Chance to Burn Enemies
Deal Medium Damage and won’t Burn Enemies if the User was frozen before	Melee Attack, Deal Great Damage
Low Chance to Burn Enemies
Deal Medium Damage and won’t Burn Enemies if the User was frozen before
Torched Tile	Burn an Enemies
Need 2 Turns Recharge	Burn an Enemies
Need 2 Turns Recharge	Burn an Enemies
Need 2 Turns Recharge
Icicle Zombie	
Icicle Zombie	HP: 120 	Def: 50
Icicle Zombie	
Icicle Zombie	Atk: 100	Spd: 150
Icicle Stab	Melee Attack, Deal Medium Damage
Medium-Low Chance to Slow Down Enemies	Melee Attack, Deal Medium Damage
Medium-Low Chance to Slow Down Enemies	Melee Attack, Deal Medium Damage
Medium-Low Chance to Slow Down Enemies
Ice World	Freeze an Enemy for 3 Turns
Need 4 Turns Recharge
Deal Low Damage every Turn to any Enemy who are Frozen when active	Freeze an Enemy for 3 Turns
Need 4 Turns Recharge
Deal Low Damage every Turn to any Enemy who are Frozen when active	Freeze an Enemy for 3 Turns
Need 4 Turns Recharge
Deal Low Damage every Turn to any Enemy who are Frozen when active
Ice Carve	Summon a Yeti Imp as teammate
Only 5 usage per Match
Need 5 Turns Recharge	Summon a Yeti Imp as teammate
Only 5 usage per Match
Need 5 Turns Recharge	Summon a Yeti Imp as teammate
Only 5 usage per Match
Need 5 Turns Recharge
Haunting Zombie	
Haunting Zombie 	HP: 90 	Def: 40
Haunting Zombie	
Haunting Zombie 	Atk: 90 	Spd: 110
Cloth Hit	Range Attack, Deal Medium Damage	Range Attack, Deal Medium Damage	Range Attack, Deal Medium Damage
Haunting Ghost	Decrease an Enemy’s Attack and Defense
Need 1 Turn Recharge	Decrease an Enemy’s Attack and Defense
Need 1 Turn Recharge	Decrease an Enemy’s Attack and Defense
Need 1 Turn Recharge
Afterlife	If the User is vanquish this Turn:
Revive the User after 2 Turns
Need 2 Turns Recharge	If the User is vanquish this Turn:
Revive the User after 2 Turns
Need 2 Turns Recharge	If the User is vanquish this Turn:
Revive the User after 2 Turns
Need 2 Turns Recharge
Magma Zombie	
Magma Zombie	HP: 200 	Def: 120
Magma Zombie	
Magma Zombie	Atk: 190	Spd: 75
Zombie Flame	Close Range Attack, Deal Medium Damage
Low Chance to Burn Enemies	Close Range Attack, Deal Medium Damage
Low Chance to Burn Enemies	Close Range Attack, Deal Medium Damage
Low Chance to Burn Enemies
Hot Lava	Burn an Enemy
Need 2 Turns Recharge	Burn an Enemy
Need 2 Turns Recharge	Burn an Enemy
Need 2 Turns Recharge
Magma Spread	Burn 2 random Enemies
Need 3 Turns Recharge	Burn 2 random Enemies
Need 3 Turns Recharge	Burn 2 random Enemies
Need 3 Turns Recharge
Ghost Magma Zombie (Rare)	
Ghost Magma Zombie (Rare)	HP: 250 	Def: 160
Ghost Magma Zombie (Rare)	
Ghost Magma Zombie (Rare)	Atk: 240	Spd: 75
Zombie Flame	Close Range Attack, Deal Medium Damage
Low Chance to Burn Enemies	Close Range Attack, Deal Medium Damage
Low Chance to Burn Enemies	Close Range Attack, Deal Medium Damage
Low Chance to Burn Enemies
Hot Lava	Burn an Enemy
Need 2 Turns Recharge	Burn an Enemy
Need 2 Turns Recharge	Burn an Enemy
Need 2 Turns Recharge
Magma Spread	Burn 2 random Enemies
Need 3 Turns Recharge	Burn 2 random Enemies
Need 3 Turns Recharge	Burn 2 random Enemies
Need 3 Turns Recharge
Afterlife	If the User is vanquish this Turn:
Revive the User after 2 Turns
Need 2 Turns Recharge	If the User is vanquish this Turn:
Revive the User after 2 Turns
Need 2 Turns Recharge	If the User is vanquish this Turn:
Revive the User after 2 Turns
Need 2 Turns Recharge
Brain Freeze (Boss)	
Brain Freeze (Boss)	HP: 400 	Def: 180
Brain Freeze (Boss)	
Brain Freeze (Boss)	Atk: 140	Spd: 85
Icicle Shard	Range Attack, Deal Medium Damage
Low Chance to Freeze Enemies	Range Attack, Deal Medium Damage
Low Chance to Freeze Enemies	Range Attack, Deal Medium Damage
Low Chance to Freeze Enemies
Ice World	Freeze an Enemy for 3 Turns
Need 4 Turns Recharge
Deal Low Damage every Turn to any Enemy who are Frozen when active	Freeze an Enemy for 3 Turns
Need 4 Turns Recharge
Deal Low Damage every Turn to any Enemy who are Frozen when active	Freeze an Enemy for 3 Turns
Need 4 Turns Recharge
Deal Low Damage every Turn to any Enemy who are Frozen when active
Imp Statue Show	Summon two Yeti Imps as teammate
Only 5 usage per Match
Need 5 Turns Recharge	Summon two Yeti Imps as teammate
Only 5 usage per Match
Need 5 Turns Recharge	Summon two Yeti Imps as teammate
Only 5 usage per Match
Need 5 Turns Recharge
Frozen Tundra	Freeze all Enemy in the front
Need 6 Turns Recharge	Freeze all Enemy in the front
Need 6 Turns Recharge	Freeze all Enemy in the front
Need 6 Turns Recharge
=== Yeti Hunt ===
Treasure Yeti	
Treasure Yeti 	HP: 600 	Def: 100
Treasure Yeti	
Treasure Yeti 	Atk: 50 	Spd: 100
Snowball Roll	Range Attack, Deal Medium Damage	Range Attack, Deal Medium Damage	Range Attack, Deal Medium Damage
Snowman Escape	End the battle and Escape
Need 6 Turns Recharge	End the battle and Escape
Need 6 Turns Recharge	End the battle and Escape
Need 6 Turns Recharge
=== Adventure Mode 7 ===
Jetpack Zombie 	
Jetpack Zombie 	HP: 125 	Def: 60
Jetpack Zombie 	
Jetpack Zombie 	Atk: 80 	Spd: 120
Ability: Flying (Immune to Grounded Moves.)	Ability: Flying (Immune to Grounded Moves.)	Ability: Flying (Immune to Grounded Moves.)	Ability: Flying (Immune to Grounded Moves.)
Jetpack Flame 	Close Range Attack, Deal Medium Damage
Low Chance to Burn Enemies	Close Range Attack, Deal Medium Damage
Low Chance to Burn Enemies	Close Range Attack, Deal Medium Damage
Low Chance to Burn Enemies
Fly Away 	Become Invincible for this Turns
Need 1 Turn Recharge	Become Invincible for this Turns
Need 1 Turn Recharge	Become Invincible for this Turns
Need 1 Turn Recharge
Jetpack Fly 	Ignore the Next Melee Attack
Need 2 Turns Recharge	Ignore the Next Melee Attack
Need 2 Turns Recharge	Ignore the Next Melee Attack
Need 2 Turns Recharge
Blastronaut Zombie (Rare) 	
Blastronaut Zombie (Rare) 	HP: 180 	Def: 165
Blastronaut Zombie (Rare) 	
Blastronaut Zombie (Rare) 	Atk: 90 	Spd: 160
Ability: Flying (Immune to Grounded Moves.)	Ability: Flying (Immune to Grounded Moves.)	Ability: Flying (Immune to Grounded Moves.)	Ability: Flying (Immune to Grounded Moves.)
Jetpack Flame 	Close Range Attack, Deal Medium Damage
Low Chance to Burn Enemies	Close Range Attack, Deal Medium Damage
Low Chance to Burn Enemies	Close Range Attack, Deal Medium Damage
Low Chance to Burn Enemies
Fly Away 	Become Invincible for this Turns
Need 1 Turn Recharge	Become Invincible for this Turns
Need 1 Turn Recharge	Become Invincible for this Turns
Need 1 Turn Recharge
Blastronaut Fly 	Ignore the Next Melee Attack and Block 75% of the Next Close Range, Range and Lobbed Attack
Need 2 Turns Recharge	Ignore the Next Melee Attack and Block 75% of the Next Close Range, Range and Lobbed Attack
Need 2 Turns Recharge	Ignore the Next Melee Attack and Block 75% of the Next Close Range, Range and Lobbed Attack
Need 2 Turns Recharge
Blastronaut Laser 	Range Targeting Attack, Deal Great Damage
Need 1 Turn Recharge	Range Targeting Attack, Deal Great Damage
Need 1 Turn Recharge	Range Targeting Attack, Deal Great Damage
Need 1 Turn Recharge
Robo-Cone Zombie	
Robo-Cone Zombie 	HP: 300 	Def: 100
Robo-Cone Zombie	
Robo-Cone Zombie 	Atk: 80 	Spd: 65
Boomerang Cone	Range Attack, Deal Medium Damage	Range Attack, Deal Medium Damage	Range Attack, Deal Medium Damage
Robo-Bite	Melee Attack, Deal Great Damage
Low Chance to Stun Enemies
Need 2 Turn Recharge	Melee Attack, Deal Great Damage
Low Chance to Stun Enemies
Need 2 Turn Recharge	Melee Attack, Deal Great Damage
Low Chance to Stun Enemies
Need 2 Turn Recharge
Traffic Jam	Blind an Enemy
Need 2 Turns Recharge	Blind an Enemy
Need 2 Turns Recharge	Blind an Enemy
Need 2 Turns Recharge
Shield Zombie	
Shield Zombie 	HP: 120 	Def: 200
Shield Zombie	
Shield Zombie 	Atk: 75 	Spd: 90
Rolling Tires	Melee Attack, Deal Medium Damage	Melee Attack, Deal Medium Damage	Melee Attack, Deal Medium Damage
Robo-Bite	Melee Attack, Deal Great Damage
Low Chance to Stun Enemies
Need 2 Turn Recharge	Melee Attack, Deal Great Damage
Low Chance to Stun Enemies
Need 2 Turn Recharge	Melee Attack, Deal Great Damage
Low Chance to Stun Enemies
Need 2 Turn Recharge
Laser Shield	Create a Shield that absorb some damage for the User and Others in this Column for 3 Turns (125 HP)
Need 5 Turns Recharge	Create a Shield that absorb some damage for the User and Others in this Column for 3 Turns (125 HP)
Need 5 Turns Recharge	Create a Shield that absorb some damage for the User and Others in this Column for 3 Turns (125 HP)
Need 5 Turns Recharge
Bug Bot Imp	
Bug Bot Imp 	HP: 75 	Def: 75
Bug Bot Imp	
Bug Bot Imp 	Atk: 70 	Spd: 145
Buggy Roll	Melee Attack, Deal Medium-Low Damage	Melee Attack, Deal Medium-Low Damage	Melee Attack, Deal Medium-Low Damage
Robo-Bite	Melee Attack, Deal Great Damage
Low Chance to Stun Enemies
Need 2 Turn Recharge	Melee Attack, Deal Great Damage
Low Chance to Stun Enemies
Need 2 Turn Recharge	Melee Attack, Deal Great Damage
Low Chance to Stun Enemies
Need 2 Turn Recharge
Astro-Goop Zombie	
Astro-Goop Zombie 	HP: 120 	Def: 110
Astro-Goop Zombie	
Astro-Goop Zombie 	Atk: 90 	Spd: 80
Space Headbutt	Melee Attack, Deal Medium Damage	Melee Attack, Deal Medium Damage	Melee Attack, Deal Medium Damage
Alien Goo	Range Attack, Deal Light Damage
Medium Chance to Poison Enemies	Range Attack, Deal Light Damage
Medium Chance to Poison Enemies	Range Attack, Deal Light Damage
Medium Chance to Poison Enemies
Poison Cloak	Poison the Next Enemy who Melee Attack the User This Turn
Need 2 Turns Recharge	Poison the Next Enemy who Melee Attack the User This Turn
Need 2 Turns Recharge	Poison the Next Enemy who Melee Attack the User This Turn
Need 2 Turns Recharge
Space Cadet	
Space Cadet 	HP: 115 	Def: 80
Space Cadet	
Space Cadet 	Atk: 80 	Spd: 135
Laser Gun	Range Attack, Deal Medium Damage	Range Attack, Deal Medium Damage	Range Attack, Deal Medium Damage
Beam Me Up	Switch Spot with a teammate for 1 Turn
Need 1 Turn Recharge	Switch Spot with a teammate for 1 Turn
Need 1 Turn Recharge	Switch Spot with a teammate for 1 Turn
Need 1 Turn Recharge
Hover-Goat 3000 	
Hover-Goat 3000 	HP: 125 	Def: 40
Hover-Goat 3000 	
Hover-Goat 3000 	Atk: 75 	Spd: 145
Ability: Already Goat (Immune to Goatify)	Ability: Already Goat (Immune to Goatify)	Ability: Already Goat (Immune to Goatify)	Ability: Already Goat (Immune to Goatify)
Radical Raygun 	Range Attack, Deal Medium Damage 	Range Attack, Deal Medium Damage 	Range Attack, Deal Medium Damage
Damage Buff Booster Beam 	Increase a teammate’s Attack 	Increase a teammate’s Attack 	Increase a teammate’s Attack
Tubular Turbo 	Increase the User and a teammate’s Speed
Need 1 Turn Recharge	Increase the User and a teammate’s Speed
Need 1 Turn Recharge	Increase the User and a teammate’s Speed
Need 1 Turn Recharge
Gargantuar Prime	
Gargantuar Prime 	HP: 200 	Def: 170
Gargantuar Prime	
Gargantuar Prime 	Atk: 150 	Spd: 50
Pole Smash	Melee Attack, Deal Great Damage	Melee Attack, Deal Great Damage	Melee Attack, Deal Great Damage
Laser Prime	Range Targeting Attack, Deal High Damage
Can’t be reflected
Need 3 Turns Recharge	Range Targeting Attack, Deal High Damage
Can’t be reflected
Need 3 Turns Recharge	Range Targeting Attack, Deal High Damage
Can’t be reflected
Need 3 Turns Recharge
Electric Pole	Range Attack, Deal Medium Damage in 1x2 Area
Low Chance to Decrease the Enemy’s Defense	Range Attack, Deal Medium Damage in 1x2 Area
Low Chance to Decrease the Enemy’s Defense	Range Attack, Deal Medium Damage in 1x2 Area
Low Chance to Decrease the Enemy’s Defense
Bot Swarm	Summon a Bug Bot Imp as teammate
Only 5 usage per Match
Need 5 Turns Recharge	Summon a Bug Bot Imp as teammate
Only 5 usage per Match
Need 5 Turns Recharge	Summon a Bug Bot Imp as teammate
Only 5 usage per Match
Need 5 Turns Recharge
Z-Mech (Boss)	
Z-Mech (Boss) 	HP: 275 	Def: 200
Z-Mech (Boss)	
Z-Mech (Boss) 	Atk: 125 	Spd: 80
Mech Stomp	Melee Attack, Deal Great Damage	Melee Attack, Deal Great Damage	Melee Attack, Deal Great Damage
Orbital Strike	Range Attack, Deal Great Damage to 2 Random Enemies
Need 2 Turns Recharge	Range Attack, Deal Great Damage to 2 Random Enemies
Need 2 Turns Recharge	Range Attack, Deal Great Damage to 2 Random Enemies
Need 2 Turns Recharge
Teleport Closer	Another teammate perform their basic attacking moves but with Targeting
Need 1 Turn Recharge	Another teammate perform their basic attacking moves but with Targeting
Need 1 Turn Recharge	Another teammate perform their basic attacking moves but with Targeting
Need 1 Turn Recharge
Robo Disco	Summon a Jetpack Zombie as teammate
Only 10 usage per Match
Need 5 Turns Recharge	Summon a Jetpack Zombie as teammate
Only 10 usage per Match
Need 5 Turns Recharge	Summon a Jetpack Zombie as teammate
Only 10 usage per Match
Need 5 Turns Recharge
=== Adventure Mode 8 ===
Bandit Zombie	
Bandit Zombie 	HP: 100 	Def: 40
Bandit Zombie	
Bandit Zombie 	Atk: 150 	Spd: 135
Hidden Blade	Melee Attack, Deal Medium Damage	Melee Attack, Deal Medium Damage	Melee Attack, Deal Medium Damage
Invisibility Potion	Become Hidden for 1 Turn
Need 1 Turn Recharge	Become Hidden for 1 Turn
Need 1 Turn Recharge	Become Hidden for 1 Turn
Need 1 Turn Recharge
Jester Zombie	
Jester Zombie 	HP: 175 	Def: 80
Jester Zombie	
Jester Zombie 	Atk: 90 	Spd: 110
Juggling Balls	Range Attack, Deal Medium Damage	Range Attack, Deal Medium Damage	Range Attack, Deal Medium Damage
Jester Spin	Reflect the next Range and Lobbed Attack with 75% of the Damage
Need 2 Turns Recharge	Reflect the next Range and Lobbed Attack with 75% of the Damage
Need 2 Turns Recharge	Reflect the next Range and Lobbed Attack with 75% of the Damage
Need 2 Turns Recharge
Trickster	Range Attack, Deal Great Damage
Always Attack First
Need 3 Turns Recharge	Range Attack, Deal Great Damage
Always Attack First
Need 3 Turns Recharge	Range Attack, Deal Great Damage
Always Attack First
Need 3 Turns Recharge
Grave Digger	
Grave Digger 	HP: 150 	Def: 110
Grave Digger	
Grave Digger 	Atk: 120 	Spd: 70
Dirt Dig	Range Attack, Deal Medium Damage	Range Attack, Deal Medium Damage	Range Attack, Deal Medium Damage
Grave Shield	Create a Shield that absorb damage for a teammate for 3 Turns (140 HP)
Need 4 Turns Recharge	Create a Shield that absorb damage for a teammate for 3 Turns (140 HP)
Need 4 Turns Recharge	Create a Shield that absorb damage for a teammate for 3 Turns (140 HP)
Need 4 Turns Recharge
Graveyard	Give a teammate Afterlife Effect
Need 2 Turns Recharge	Give a teammate Afterlife Effect
Need 2 Turns Recharge	Give a teammate Afterlife Effect
Need 2 Turns Recharge
Paparazzi Zombie	
Paparazzi Zombie	HP: 115	Def: 100
Paparazzi Zombie	
Paparazzi Zombie	Atk: 85	Spd: 150
Camera Flash	Range Attack, Deal Low Damage
Great Chance to Blind Enemies
Can’t be reflected	Range Attack, Deal Low Damage
Great Chance to Blind Enemies
Can’t be reflected	Range Attack, Deal Low Damage
Great Chance to Blind Enemies
Can’t be reflected
Plant Targeting	Target an Enemy for 2 Turns and increase the User’s Attack
Need 1 Turn Recharge	Target an Enemy for 2 Turns and increase the User’s Attack
Need 1 Turn Recharge	Target an Enemy for 2 Turns and increase the User’s Attack
Need 1 Turn Recharge
Fog Maker Zombie	
Fog Maker Zombie 	HP: 115 	Def: 70
Fog Maker Zombie	
Fog Maker Zombie 	Atk: 80 	Spd: 80
Tie Attack	Range Attack, Deal Medium Damage	Range Attack, Deal Medium Damage	Range Attack, Deal Medium Damage
Classic Munch	Melee Attack, Deal Great Damage
Need 1 Turn Recharge	Melee Attack, Deal Great Damage
Need 1 Turn Recharge	Melee Attack, Deal Great Damage
Need 1 Turn Recharge
Fog Cover	A teammate or the User become Hidden for 2 Turns
Need 2 Turn Recharge	A teammate or the User become Hidden for 2 Turns
Need 2 Turn Recharge	A teammate or the User become Hidden for 2 Turns
Need 2 Turn Recharge
Wizard Zombie	
Wizard Zombie	HP: 175 	Def: 25
Wizard Zombie	
Wizard Zombie	Atk: 120	Spd: 90
Magic of Wizard	Range Attack, Deal Medium Damage
Can’t be reflected	Range Attack, Deal Medium Damage
Can’t be reflected	Range Attack, Deal Medium Damage
Can’t be reflected
Sheep Transfermation	Transform an Enemy into a Sheep for 2 Turns
Sheep have 150 HP and no moves
Need 4 Turns Recharge	Transform an Enemy into a Sheep for 2 Turns
Sheep have 150 HP and no moves
Need 4 Turns Recharge	Transform an Enemy into a Sheep for 2 Turns
Sheep have 150 HP and no moves
Need 4 Turns Recharge
Flamethrower Spell	Range Attack, Deal Medium-Low Damage in 1x2 Area
Medium Chance to Burn Enemies
Can’t be reflected
Need 2 Turns Recharge	Range Attack, Deal Medium-Low Damage in 1x2 Area
Medium Chance to Burn Enemies
Can’t be reflected
Need 2 Turns Recharge	Range Attack, Deal Medium-Low Damage in 1x2 Area
Medium Chance to Burn Enemies
Can’t be reflected
Need 2 Turns Recharge
Veteran Wizard Zombie (Rare)	
Veteran Wizard Zombie (Rare)	HP: 225 	Def: 125
Veteran Wizard Zombie (Rare)	
Veteran Wizard Zombie (Rare)	Atk: 155	Spd: 120
Magic of Wizard	Range Attack, Deal Medium Damage
Can’t be reflected	Range Attack, Deal Medium Damage
Can’t be reflected	Range Attack, Deal Medium Damage
Can’t be reflected
Sheep Transfermation	Transform an Enemy into a Sheep for 2 Turns
Sheep have 125 HP and no moves
Need 3 Turns Recharge	Transform an Enemy into a Sheep for 2 Turns
Sheep have 125 HP and no moves
Need 3 Turns Recharge	Transform an Enemy into a Sheep for 2 Turns
Sheep have 125 HP and no moves
Need 3 Turns Recharge
Flamethrower Spell	Range Attack, Deal Medium-Low Damage in 1x2 Area
Medium Chance to Burn Enemies
Can’t be reflected
Need 2 Turns Recharge	Range Attack, Deal Medium-Low Damage in 1x2 Area
Medium Chance to Burn Enemies
Can’t be reflected
Need 2 Turns Recharge	Range Attack, Deal Medium-Low Damage in 1x2 Area
Medium Chance to Burn Enemies
Can’t be reflected
Need 2 Turns Recharge
Grandmaster Spell Book	Increase the Entire Team’s Attack
Need 2 Turns recharge	Increase the Entire Team’s Attack
Need 2 Turns recharge	Increase the Entire Team’s Attack
Need 2 Turns recharge
Cavalry Zombie	
Cavalry Zombie 	HP: 250 	Def: 170
Cavalry Zombie	
Cavalry Zombie 	Atk: 125 	Spd: 160
Sword of the Undead	Melee Attack, Deal Medium Damage	Melee Attack, Deal Medium Damage	Melee Attack, Deal Medium Damage
Plants Tremble	Melee Attack, Deal Medium Damage to a Line of Enemies
Need 2 Turns Recharge	Melee Attack, Deal Medium Damage to a Line of Enemies
Need 2 Turns Recharge	Melee Attack, Deal Medium Damage to a Line of Enemies
Need 2 Turns Recharge
Knight Flip	Melee Attack, Deal Medium Damage to an Enemy and the Enemy two Tiles behind
Need 1 Turns Recharge	Melee Attack, Deal Medium Damage to an Enemy and the Enemy two Tiles behind
Need 1 Turns Recharge	Melee Attack, Deal Medium Damage to an Enemy and the Enemy two Tiles behind
Need 1 Turns Recharge
Sword Block	Block 75% of Incoming Attack
Need 2 Turn Recharge	Block 75% of Incoming Attack
Need 2 Turn Recharge	Block 75% of Incoming Attack
Need 2 Turn Recharge
Immorticia (Boss)	
Immorticia (Boss)	HP: 240 	Def: 80
Immorticia (Boss)	
Immorticia (Boss)	Atk: 195	Spd: 250
Witch’s Spell	Range Attack, Deal Medium Damage
Low Chance to Decrease Enemies’ Attack	Range Attack, Deal Medium Damage
Low Chance to Decrease Enemies’ Attack	Range Attack, Deal Medium Damage
Low Chance to Decrease Enemies’ Attack
Zom-Bats	Range Targeting Attack, Deal Low Damage
Medium Healing to the User and a teammate
Need 1 Turn Recharge	Range Targeting Attack, Deal Low Damage
Medium Healing to the User and a teammate
Need 1 Turn Recharge	Range Targeting Attack, Deal Low Damage
Medium Healing to the User and a teammate
Need 1 Turn Recharge
Grandmaster Spell Book	Increase the Entire Team’s Attack
Need 2 Turns recharge	Increase the Entire Team’s Attack
Need 2 Turns recharge	Increase the Entire Team’s Attack
Need 2 Turns recharge
Witch’s Familiar	Range Attack, Deal Low Damage to 3 Random Enemies
Heal 10% of the Damage Dealt with each Target
Need 4 Turns Recharge	Range Attack, Deal Low Damage to 3 Random Enemies
Heal 10% of the Damage Dealt with each Target
Need 4 Turns Recharge	Range Attack, Deal Low Damage to 3 Random Enemies
Heal 10% of the Damage Dealt with each Target
Need 4 Turns Recharge
=== Adventure Mode 9 ===
Parasol Zombie	
Parasol Zombie 	HP: 240 	Def: 80
Parasol Zombie	
Parasol Zombie 	Atk: 90 	Spd: 80
Parasol Smack	Melee Attack, Deal Medium Damage	Melee Attack, Deal Medium Damage	Melee Attack, Deal Medium Damage
Overhead Bounce	Block the next Lobbed Attack to anyone on the Team
Need 2 Turns Recharge	Block the next Lobbed Attack to anyone on the Team
Need 2 Turns Recharge	Block the next Lobbed Attack to anyone on the Team
Need 2 Turns Recharge
Excavator Zombie	
Excavator Zombie 	HP: 165 	Def: 120
Excavator Zombie	
Excavator Zombie 	Atk: 125 	Spd: 65
Dirt Dig	Range Attack, Deal Medium Damage	Range Attack, Deal Medium Damage	Range Attack, Deal Medium Damage
Plant Dig	Dig an Enemy to the Last Tile and Move the other in the same Line 1 Tile Forward for 2 Turns
Need 3 Turns Recharge	Dig an Enemy to the Last Tile and Move the other in the same Line 1 Tile Forward for 2 Turns
Need 3 Turns Recharge	Dig an Enemy to the Last Tile and Move the other in the same Line 1 Tile Forward for 2 Turns
Need 3 Turns Recharge
Shovel Block	Block the next Range Attack to the User
Need 2 Turns Recharge	Block the next Range Attack to the User
Need 2 Turns Recharge	Block the next Range Attack to the User
Need 2 Turns Recharge
Turquoise Skull Zombie	
Turquoise Skull Zombie	HP: 130 	Def: 60
Turquoise Skull Zombie	
Turquoise Skull Zombie	Atk: 170	Spd: 50
Laser Skull	Range Attack, Deal Medium Damage
Can’t be reflected	Range Attack, Deal Medium Damage
Can’t be reflected	Range Attack, Deal Medium Damage
Can’t be reflected
Sun Absorption	Disable an Enemy’s Healing for 2 Turns
Increase the User’s Attack
Need 3 Turns Recharge	Disable an Enemy’s Healing for 2 Turns
Increase the User’s Attack
Need 3 Turns Recharge	Disable an Enemy’s Healing for 2 Turns
Increase the User’s Attack
Need 3 Turns Recharge
Fully Charged Laser	Charge 2 Turns
Range Attack, Deal High Damage
Can’t be reflected
Need 1 Turn Recharge	Charge 2 Turns
Range Attack, Deal High Damage
Can’t be reflected
Need 1 Turn Recharge	Charge 2 Turns
Range Attack, Deal High Damage
Can’t be reflected
Need 1 Turn Recharge
Firefly Zombie 	
Firefly Zombie 	HP: 190 	Def: 100
Firefly Zombie 	
Firefly Zombie 	Atk: 80 	Spd: 150
Ability: Flying (Immune to Grounded Moves.)	Ability: Flying (Immune to Grounded Moves.)	Ability: Flying (Immune to Grounded Moves.)	Ability: Flying (Immune to Grounded Moves.)
Fire Spark 	Melee Attack, Deal Medium Damage
Low Chance to Burn Enemies	Melee Attack, Deal Medium Damage
Low Chance to Burn Enemies	Melee Attack, Deal Medium Damage
Low Chance to Burn Enemies
Fly Away 	Become Invincible for this Turn
Need 1 Turn Recharge	Become Invincible for this Turn
Need 1 Turn Recharge	Become Invincible for this Turn
Need 1 Turn Recharge
Firefly Light 	Range Attack, Deal Low Damage
Great Chance to Blind Enemy
Can’t be reflected	Range Attack, Deal Low Damage
Great Chance to Blind Enemy
Can’t be reflected	Range Attack, Deal Low Damage
Great Chance to Blind Enemy
Can’t be reflected
King of the Grill	
King of the Grill 	HP: 275 	Def: 60
King of the Grill	
King of the Grill 	Atk: 155 	Spd: 60
Mega Spatula	Melee Attack, Deal Great Damage	Melee Attack, Deal Great Damage	Melee Attack, Deal Great Damage
Hot Dog Boomerang	Range Attack, Deal Medium Damage in 1x2 Area
Need 1 Turn Recharge	Range Attack, Deal Medium Damage in 1x2 Area
Need 1 Turn Recharge	Range Attack, Deal Medium Damage in 1x2 Area
Need 1 Turn Recharge
Gargantuar Scream	Decrease an Enemy’s Attack and Defense
Need 1 Turn Recharge	Decrease an Enemy’s Attack and Defense
Need 1 Turn Recharge	Decrease an Enemy’s Attack and Defense
Need 1 Turn Recharge
Super Cook	Increase the User and a teammate’s Attack and Defense
Need 2 Turns Recharge	Increase the User and a teammate’s Attack and Defense
Need 2 Turns Recharge	Increase the User and a teammate’s Attack and Defense
Need 2 Turns Recharge
Riot Police Zombie	
Riot Police Zombie 	HP: 120 	Def: 180
Riot Police Zombie	
Riot Police Zombie 	Atk: 140 	Spd: 145
Baton Hit	Melee Attack, Deal Medium Damage	Melee Attack, Deal Medium Damage	Melee Attack, Deal Medium Damage
Screen Shield	Greatly Increase the User’s Defense for 1 Turns
Need 2 Turns Recharge	Greatly Increase the User’s Defense for 1 Turns
Need 2 Turns Recharge	Greatly Increase the User’s Defense for 1 Turns
Need 2 Turns Recharge
Smoke Bomb	Stun Enemies in 2x2 Area
Need 4 Turns Recharge	Stun Enemies in 2x2 Area
Need 4 Turns Recharge	Stun Enemies in 2x2 Area
Need 4 Turns Recharge
Zombot Aerostatic Gondola 	
Zombot Aerostatic Gondola 	HP: 450 	Def: 220
Zombot Aerostatic Gondola 	
Zombot Aerostatic Gondola 	Atk: 130 	Spd: 55
Ability: Flying (Immune to Grounded Moves.)	Ability: Flying (Immune to Grounded Moves.)	Ability: Flying (Immune to Grounded Moves.)	Ability: Flying (Immune to Grounded Moves.)
Sandbag Toss 	Range Attack, Deal Medium-Low Damage 	Range Attack, Deal Medium-Low Damage 	Range Attack, Deal Medium-Low Damage
Flame Tile 	Range Grounded Attack, Deal Great Damage to a Line of Enemies
Low Chance to Burn Enemies
Can’t be reflected
Need 3 Turns Recharge	Range Grounded Attack, Deal Great Damage to a Line of Enemies
Low Chance to Burn Enemies
Can’t be reflected
Need 3 Turns Recharge	Range Grounded Attack, Deal Great Damage to a Line of Enemies
Low Chance to Burn Enemies
Can’t be reflected
Need 3 Turns Recharge
Boulder Tile 	Range Attack, Deal Great Damage to a Column of Enemies
Need 3 Turns Recharge	Range Attack, Deal Great Damage to a Column of Enemies
Need 3 Turns Recharge	Range Attack, Deal Great Damage to a Column of Enemies
Need 3 Turns Recharge
Lost Pilots 	Range Attack, Deal Great Damage to 3 Random Enemies
Can’t be reflected
Need 4 Turns Recharge	Range Attack, Deal Great Damage to 3 Random Enemies
Can’t be reflected
Need 4 Turns Recharge	Range Attack, Deal Great Damage to 3 Random Enemies
Can’t be reflected
Need 4 Turns Recharge
Impfinity (Boss)	
Impfinity (Boss) 	HP: 165 	Def: 135
Impfinity (Boss)	
Impfinity (Boss) 	Atk: 180 	Spd: 400
Chest Laser Beam	Range Attack, Deal Medium Damage	Range Attack, Deal Medium Damage	Range Attack, Deal Medium Damage
IMPossible Escape	Switch Spot with a teammate
Need 3 Turns Recharge	Switch Spot with a teammate
Need 3 Turns Recharge	Switch Spot with a teammate
Need 3 Turns Recharge
Imp Army	All Impfinity Clone randomly attack Enemies
Need 4 Turns Recharge	All Impfinity Clone randomly attack Enemies
Need 4 Turns Recharge	All Impfinity Clone randomly attack Enemies
Need 4 Turns Recharge
Triple Threat	Summon three Impfinity Clones as teammate
Only 5 usage per Match
Need 5 Turns Recharge	Summon three Impfinity Clones as teammate
Only 5 usage per Match
Need 5 Turns Recharge	Summon three Impfinity Clones as teammate
Only 5 usage per Match
Need 5 Turns Recharge
Impfinity Clone	
Impfinity Clone 	HP: 75 	Def: 0
Impfinity Clone	
Impfinity Clone 	Atk: 125 	Spd: 300
Chest Laser Beam	Range Attack, Deal Medium Damage	Range Attack, Deal Medium Damage	Range Attack, Deal Medium Damage
===Imp-vasion===
Imposter 	
Imposter 	HP: 100 	Def: 50
Imposter 	
Imposter 	Atk: 100 	Spd: 100
Ability: Imp Split (When Vanquished, turn into an Imp)	Ability: Imp Split (When Vanquished, turn into an Imp)	Ability: Imp Split (When Vanquished, turn into an Imp)	Ability: Imp Split (When Vanquished, turn into an Imp)
Dirt Toss 	Range Attack, Deal Low Damage
Low Chance to decrease the Enemy’s Accuracy	Range Attack, Deal Low Damage
Low Chance to decrease the Enemy’s Accuracy	Range Attack, Deal Low Damage
Low Chance to decrease the Enemy’s Accuracy
Imp Hunger 	Increase the User or a teammate’s Speed 	Increase the User or a teammate’s Speed 	Increase the User or a teammate’s Speed
Iron Boarder	
Iron Boarder 	HP: 80 	Def: 150
Iron Boarder	
Iron Boarder 	Atk: 90 	Spd: 340
Electric Iron	Range Attack, Deal Medium-Low Damage and Low Splash Damage	Range Attack, Deal Medium-Low Damage and Low Splash Damage	Range Attack, Deal Medium-Low Damage and Low Splash Damage
Ironing Board	Create a Shield that absorb damage for the User for 3 Turns (150 HP)
Need 5 Turns Recharge	Create a Shield that absorb damage for the User for 3 Turns (150 HP)
Need 5 Turns Recharge	Create a Shield that absorb damage for the User for 3 Turns (150 HP)
Need 5 Turns Recharge
Return to Space	Become Invincible for this Turn
When Reappear, Switch to a random Spot
Need 2 Turns Recharge	Become Invincible for this Turn
When Reappear, Switch to a random Spot
Need 2 Turns Recharge	Become Invincible for this Turn
When Reappear, Switch to a random Spot
Need 2 Turns Recharge
Neutron Imp 	
Neutron Imp 	HP: 200 	Def: 130
Neutron Imp 	
Neutron Imp 	Atk: 150 	Spd: 225
Ability: Flying (Immune to Grounded Moves.)	Ability: Flying (Immune to Grounded Moves.)	Ability: Flying (Immune to Grounded Moves.)	Ability: Flying (Immune to Grounded Moves.)
Neutron Blast 	Range Attack, Deal Medium Damage 	Range Attack, Deal Medium Damage 	Range Attack, Deal Medium Damage
Space Ram 	Melee Attack, Deal Great Damage
Medium Chance to Stun Enemies
Damage the User by 25% of the Damage Dealt
Need 2 Turns Recharge	Melee Attack, Deal Great Damage
Medium Chance to Stun Enemies
Damage the User by 25% of the Damage Dealt
Need 2 Turns Recharge	Melee Attack, Deal Great Damage
Medium Chance to Stun Enemies
Damage the User by 25% of the Damage Dealt
Need 2 Turns Recharge
Turret Beam 	Range Attack, Deal Great Damage to a Line of Enemies
Can’t be reflected
Need 3 Turns Recharge	Range Attack, Deal Great Damage to a Line of Enemies
Can’t be reflected
Need 3 Turns Recharge	Range Attack, Deal Great Damage to a Line of Enemies
Can’t be reflected
Need 3 Turns Recharge
Return to Space 	Become Invincible for this Turn
When Reappear, Switch to a random Spot
Need 2 Turns Recharge	Become Invincible for this Turn
When Reappear, Switch to a random Spot
Need 2 Turns Recharge	Become Invincible for this Turn
When Reappear, Switch to a random Spot
Need 2 Turns Recharge
=== Adventure Mode 10 ===
Pilot Zombie 	
Pilot Zombie 	HP: 120 	Def: 50
Pilot Zombie 	
Pilot Zombie 	Atk: 75 	Spd: 150
Ability: Flying (Immune to Grounded Moves.)	Ability: Flying (Immune to Grounded Moves.)	Ability: Flying (Immune to Grounded Moves.)	Ability: Flying (Immune to Grounded Moves.)
Pilot Blast 	Range Attack, Deal Medium Damage 	Range Attack, Deal Medium Damage 	Range Attack, Deal Medium Damage
Fly Away 	Become Invincible for this Turn
Need 1 Turn Recharge	Become Invincible for this Turn
Need 1 Turn Recharge	Become Invincible for this Turn
Need 1 Turn Recharge
Battery Zombie	
Battery Zombie	HP: 180 	Def: 90
Battery Zombie	
Battery Zombie	Atk: 150	Spd: 80
Lightning Gun	Range Attack, Deal Medium-Low Damage
Low Chance to Stun Enemies	Range Attack, Deal Medium-Low Damage
Low Chance to Stun Enemies	Range Attack, Deal Medium-Low Damage
Low Chance to Stun Enemies
Thunderbolt	Range Targeting Attack, Deal Great Damage
Medium Chance to Stun Enemies
Can’t be reflected
Need 3 Turns Recharge	Range Targeting Attack, Deal Great Damage
Medium Chance to Stun Enemies
Can’t be reflected
Need 3 Turns Recharge	Range Targeting Attack, Deal Great Damage
Medium Chance to Stun Enemies
Can’t be reflected
Need 3 Turns Recharge
Solar Car Zombie	
Solar Car Zombie	HP: 250	Def: 180
Solar Car Zombie	
Solar Car Zombie	Atk: 90	Spd: 140
Sun Burn	Range Attack, Deal Medium Damage
Low Chance to Burn Enemies
Can’t be reflected	Range Attack, Deal Medium Damage
Low Chance to Burn Enemies
Can’t be reflected	Range Attack, Deal Medium Damage
Low Chance to Burn Enemies
Can’t be reflected
Cart Roll	Melee Attack, Deal High Damage
Decrease the User’s Speed
Need 2 Turns Recharge	Melee Attack, Deal High Damage
Decrease the User’s Speed
Need 2 Turns Recharge	Melee Attack, Deal High Damage
Decrease the User’s Speed
Need 2 Turns Recharge
Sun Beamer	Disable an Enemy’s Healing for 1 Turn
Range Attack, Deal Great Damage
Can’t be reflected
Need 3 Turns Recharge	Disable an Enemy’s Healing for 1 Turn
Range Attack, Deal Great Damage
Can’t be reflected
Need 3 Turns Recharge	Disable an Enemy’s Healing for 1 Turn
Range Attack, Deal Great Damage
Can’t be reflected
Need 3 Turns Recharge
Imp Fighter 	
Imp Fighter 	HP: 180 	Def: 110
Imp Fighter 	
Imp Fighter 	Atk: 100 	Spd: 150
Ability: Flying (Immune to Grounded Moves.)	Ability: Flying (Immune to Grounded Moves.)	Ability: Flying (Immune to Grounded Moves.)	Ability: Flying (Immune to Grounded Moves.)
Gun Turret 	Range Attack, Deal Medium Damage 	Range Attack, Deal Medium Damage 	Range Attack, Deal Medium Damage
Fighter Ram 	Melee Attack, Deal High Damage
Damage the User by 20% of the Damage Dealt
Need 1 Turn Recharge	Melee Attack, Deal High Damage
Damage the User by 20% of the Damage Dealt
Need 1 Turn Recharge	Melee Attack, Deal High Damage
Damage the User by 20% of the Damage Dealt
Need 1 Turn Recharge
Emergency Escape 	Close Range Attack, Deal High Damage
Turn the User into a Flying Imp	Close Range Attack, Deal High Damage
Turn the User into a Flying Imp	Close Range Attack, Deal High Damage
Turn the User into a Flying Imp
Transport Boat 	
Transport Boat 	HP: 500 	Def: 250
Transport Boat 	
Transport Boat 	Atk: 0 	Spd: 60
Ability: Flying (Immune to Grounded Moves.)	Ability: Flying (Immune to Grounded Moves.)	Ability: Flying (Immune to Grounded Moves.)	Ability: Flying (Immune to Grounded Moves.)
Parachuting Imp 	Summon a Flying Imp as teammate
Need 5 Turns Recharge	Summon a Flying Imp as teammate
Need 5 Turns Recharge	Summon a Flying Imp as teammate
Need 5 Turns Recharge
Flying Imp	
Flying Imp 	HP: 90 	Def: 50
Flying Imp	
Flying Imp 	Atk: 100 	Spd: 145
Dirt Toss	Range Attack, Deal Low Damage
Low Chance to decrease the Enemy’s Accuracy	Range Attack, Deal Low Damage
Low Chance to decrease the Enemy’s Accuracy	Range Attack, Deal Low Damage
Low Chance to decrease the Enemy’s Accuracy
Parachute Shield	Increase a teammate’s Defense	Increase a teammate’s Defense	Increase a teammate’s Defense
Flying Gargantuar 	
Flying Gargantuar 	HP: 245 	Def: 175
Flying Gargantuar 	
Flying Gargantuar 	Atk: 150 	Spd: 110
Ability: Flying (Immune to Grounded Moves.)	Ability: Flying (Immune to Grounded Moves.)	Ability: Flying (Immune to Grounded Moves.)	Ability: Flying (Immune to Grounded Moves.)
Gargantuar Smash 	Melee Attack, Deal Great Damage 	Melee Attack, Deal Great Damage 	Melee Attack, Deal Great Damage
Gargantuar Scream 	Decrease an Enemy’s Attack and Defense
Need 1 Turn Recharge	Decrease an Enemy’s Attack and Defense
Need 1 Turn Recharge	Decrease an Enemy’s Attack and Defense
Need 1 Turn Recharge
Fly Away 	Become Invincible for this Turn
Need 1 Turn Recharge	Become Invincible for this Turn
Need 1 Turn Recharge	Become Invincible for this Turn
Need 1 Turn Recharge
Flying Imp-Coming 	Summon a Flying Imp as teammate
Only 2 usage per Match
Need 5 Turns Recharge	Summon a Flying Imp as teammate
Only 2 usage per Match
Need 5 Turns Recharge	Summon a Flying Imp as teammate
Only 2 usage per Match
Need 5 Turns Recharge
Rustbolt (Boss)	
Rustbolt (Boss) 	HP: 175 	Def: 300
Rustbolt (Boss)	
Rustbolt (Boss) 	Atk: 135 	Spd: 190
Spatula Smack	Melee Attack, Deal Medium Damage	Melee Attack, Deal Medium Damage	Melee Attack, Deal Medium Damage
Shrink Ray	Highly decrease an Enemy’s Attack for 2 Turns
Need 3 Turns Recharge	Highly decrease an Enemy’s Attack for 2 Turns
Need 3 Turns Recharge	Highly decrease an Enemy’s Attack for 2 Turns
Need 3 Turns Recharge
Toaster Block	Increase the User or a teammate’s Defense
Need 1 Turn Recharge	Increase the User or a teammate’s Defense
Need 1 Turn Recharge	Increase the User or a teammate’s Defense
Need 1 Turn Recharge
Fly Away	Become Invincible for this Turn
Need 1 Turn Recharge	Become Invincible for this Turn
Need 1 Turn Recharge	Become Invincible for this Turn
Need 1 Turn Recharge
=== Adventure Mode 11 ===
Peashooter Zombie	
Peashooter Zombie 	HP: 125 	Def: 70
Peashooter Zombie	
Peashooter Zombie 	Atk: 100 	Spd: 100
Pea Cannon	Range Attack, Deal Medium Damage	Range Attack, Deal Medium Damage	Range Attack, Deal Medium Damage
Pea Gatling	Range Attack, Deal Great Damage
Increase User’s Accuracy, Decrease User’s Evasiveness
Need 1 Turn Recharge	Range Attack, Deal Great Damage
Increase User’s Accuracy, Decrease User’s Evasiveness
Need 1 Turn Recharge	Range Attack, Deal Great Damage
Increase User’s Accuracy, Decrease User’s Evasiveness
Need 1 Turn Recharge
Multi-Lane Cannon	Range Attack, Deal Medium Damage, Attack Every Enemies in the front
Need 2 Turns Recharge	Range Attack, Deal Medium Damage, Attack Every Enemies in the front
Need 2 Turns Recharge	Range Attack, Deal Medium Damage, Attack Every Enemies in the front
Need 2 Turns Recharge
Sunflower Zombie 	
Sunflower Zombie 	HP: 175 	Def: 50
Sunflower Zombie 	
Sunflower Zombie 	Atk: 80 	Spd: 130
Ability: Self-Heal (Heal a small amount of health each turns.)	Ability: Self-Heal (Heal a small amount of health each turns.)	Ability: Self-Heal (Heal a small amount of health each turns.)	Ability: Self-Heal (Heal a small amount of health each turns.)
Sun Pulse 	Range Attack, Deal Low Damage 	Range Attack, Deal Low Damage 	Range Attack, Deal Low Damage
Heal Beam 	Medium Healing to the User or a teammate
Need 1 Turn Recharge 	Medium Healing to the User or a teammate
Need 1 Turn Recharge 	Medium Healing to the User or a teammate
Need 1 Turn Recharge
Sun Beam 	Range Attack, Deal Great Damage
Heal the Entire Team for 15% of the Damage Dealt
Need 3 Turns Recharge	Range Attack, Deal Great Damage
Heal the Entire Team for 15% of the Damage Dealt
Need 3 Turns Recharge	Range Attack, Deal Great Damage
Heal the Entire Team for 15% of the Damage Dealt
Need 3 Turns Recharge
Tall-Nut Zombie	
Tall-Nut Zombie 	HP: 300 	Def: 120
Tall-Nut Zombie	
Tall-Nut Zombie 	Atk: 60 	Spd: 80
Wall-Nut Bowling	Melee Attack, Deal Medium Damage	Melee Attack, Deal Medium Damage	Melee Attack, Deal Medium Damage
Shielding Nut	Increase the User’s defense 	Increase the User’s defense 	Increase the User’s defense
Heart Attack	Melee Attack, Deal Medium Damage
Use HP Stat as Attack Stat instead
Need 1 Turn Recharge	Melee Attack, Deal Medium Damage
Use HP Stat as Attack Stat instead
Need 1 Turn Recharge	Melee Attack, Deal Medium Damage
Use HP Stat as Attack Stat instead
Need 1 Turn Recharge
Small Cherry Zombie	
Small Cherry Zombie 	HP: 165 	Def: 95
Small Cherry Zombie	
Small Cherry Zombie 	Atk: 225 	Spd: 100
Berry Blast	Range Attack, Deal Medium Damage	Range Attack, Deal Medium Damage	Range Attack, Deal Medium Damage
Explosion	Close Range Attack, Deal Great Damage in 2x2 Area
Stun the User Afterward	Close Range Attack, Deal Great Damage in 2x2 Area
Stun the User Afterward	Close Range Attack, Deal Great Damage in 2x2 Area
Stun the User Afterward
Hot Blooded	Increase the User’s Attack and Speed but Decrease their Defense for 3 Turns
Need 3 Turns Recharge	Increase the User’s Attack and Speed but Decrease their Defense for 3 Turns
Need 3 Turns Recharge	Increase the User’s Attack and Speed but Decrease their Defense for 3 Turns
Need 3 Turns Recharge
Snow Pea Zombie	
Snow Pea Zombie	HP: 160 	Def: 120
Snow Pea Zombie	
Snow Pea Zombie	Atk: 200	Spd: 145
Ice Pea	Range Attack, Deal Medium Damage
Medium Chance to Slow Down Enemy	Range Attack, Deal Medium Damage
Medium Chance to Slow Down Enemy	Range Attack, Deal Medium Damage
Medium Chance to Slow Down Enemy
Icy Missile	Lobbed Targeting Attack, Deal Great Damage
Medium Chance to Freeze Enemies
Need 3 Turns Recharge	Lobbed Targeting Attack, Deal Great Damage
Medium Chance to Freeze Enemies
Need 3 Turns Recharge	Lobbed Targeting Attack, Deal Great Damage
Medium Chance to Freeze Enemies
Need 3 Turns Recharge
Freeze Frame	Slow Down an Enemy
Medium-Low Chance to Freeze Enemies
Need 3 Turns Recharge	Slow Down an Enemy
Medium-Low Chance to Freeze Enemies
Need 3 Turns Recharge	Slow Down an Enemy
Medium-Low Chance to Freeze Enemies
Need 3 Turns Recharge
Squash Zombie	
Squash Zombie 	HP: 250 	Def: 90
Squash Zombie	
Squash Zombie 	Atk: 195 	Spd: 40
Squashing	Melee Attack, Deal Medium Damage	Melee Attack, Deal Medium Damage	Melee Attack, Deal Medium Damage
Crater Smash	Melee Attack, Deal High Damage
Low Chance to Stun Enemies
Need 2 Turns Recharge	Melee Attack, Deal High Damage
Low Chance to Stun Enemies
Need 2 Turns Recharge	Melee Attack, Deal High Damage
Low Chance to Stun Enemies
Need 2 Turns Recharge
Revenge	Close Range Attack, Deal Medium Damage
Deal Increasing Damage if the User is hurt this Turn
Need 2 Turns Recharge	Close Range Attack, Deal Medium Damage
Deal Increasing Damage if the User is hurt this Turn
Need 2 Turns Recharge	Close Range Attack, Deal Medium Damage
Deal Increasing Damage if the User is hurt this Turn
Need 2 Turns Recharge
Gatling Pea Zombie	
Gatling Pea Zombie 	HP: 225 	Def: 125
Gatling Pea Zombie	
Gatling Pea Zombie 	Atk: 200 	Spd: 110
Multi-Pea Cannon	Range Attack, Deal Medium Damage, Attack 1-4 Times	Range Attack, Deal Medium Damage, Attack 1-4 Times	Range Attack, Deal Medium Damage, Attack 1-4 Times
Pea Gatling	Range Attack, Deal Great Damage
Increase User’s Accuracy, Decrease User’s Evasiveness
Need 1 Turn Recharge	Range Attack, Deal Great Damage
Increase User’s Accuracy, Decrease User’s Evasiveness
Need 1 Turn Recharge	Range Attack, Deal Great Damage
Increase User’s Accuracy, Decrease User’s Evasiveness
Need 1 Turn Recharge
Multi-Lane Cannon	Range Attack, Deal Medium Damage, Attack Every Enemies in the front
Need 2 Turns Recharge	Range Attack, Deal Medium Damage, Attack Every Enemies in the front
Need 2 Turns Recharge	Range Attack, Deal Medium Damage, Attack Every Enemies in the front
Need 2 Turns Recharge
Pod of Pea	Increase the User’s Attack 	Increase the User’s Attack 	Increase the User’s Attack
Professor Brainstorm (Boss)	
Professor Brainstorm (Boss) 	HP: 355 	Def: 145
Professor Brainstorm (Boss)	
Professor Brainstorm (Boss) 	Atk: 130 	Spd: 120
Portal Lasers	Range Attack, Deal Medium Damage to 3 Random Enemies	Range Attack, Deal Medium Damage to 3 Random Enemies	Range Attack, Deal Medium Damage to 3 Random Enemies
Teleport Closer	Another teammate perform their basic attacking moves but with Targeting
Need 1 Turn Recharge	Another teammate perform their basic attacking moves but with Targeting
Need 1 Turn Recharge	Another teammate perform their basic attacking moves but with Targeting
Need 1 Turn Recharge
Genetic Experiement	Summon a Copy of a Random member of the Opponent’s Team as a teammate
Only 2 Usage per Match
Need 6 Turns Recharge	Summon a Copy of a Random member of the Opponent’s Team as a teammate
Only 2 Usage per Match
Need 6 Turns Recharge	Summon a Copy of a Random member of the Opponent’s Team as a teammate
Only 2 Usage per Match
Need 6 Turns Recharge
Eureka	Summon a Random Zombie as teammate
Only 3 Usage per Match
Need 5 Turns Recharge	Summon a Random Zombie as teammate
Only 3 Usage per Match
Need 5 Turns Recharge	Summon a Random Zombie as teammate
Only 3 Usage per Match
Need 5 Turns Recharge
=== Adventure Mode 12 ===
Zombie Middle Manager	
Zombie Middle Manager 	HP: 150 	Def: 100
Zombie Middle Manager	
Zombie Middle Manager 	Atk: 110 	Spd: 75
Tie Attack	Range Attack, Deal Medium Damage	Range Attack, Deal Medium Damage	Range Attack, Deal Medium Damage
Classic Munch	Melee Attack, Deal Great Damage
Need 1 Turn Recharge	Melee Attack, Deal Great Damage
Need 1 Turn Recharge	Melee Attack, Deal Great Damage
Need 1 Turn Recharge
Zombie Recruitment	Summon a Random Basic Zombie Variant as teammate
Only 5 Usages per Match
Need 5 Turns Recharge	Summon a Random Basic Zombie Variant as teammate
Only 5 Usages per Match
Need 5 Turns Recharge	Summon a Random Basic Zombie Variant as teammate
Only 5 Usages per Match
Need 5 Turns Recharge
Digger Zombie	
Digger Zombie 	HP: 210 	Def: 125
Digger Zombie	
Digger Zombie 	Atk: 175 	Spd: 130
Mining Pick	Melee Attack, Deal Medium Damage	Melee Attack, Deal Medium Damage	Melee Attack, Deal Medium Damage
Digger Dig	Melee Attack, Deal Medium Damage to an Enemy in the Last Column
Need 1 Turn Recharge	Melee Attack, Deal Medium Damage to an Enemy in the Last Column
Need 1 Turn Recharge	Melee Attack, Deal Medium Damage to an Enemy in the Last Column
Need 1 Turn Recharge
Miner’s Dynamite	Lobbed Attack, Deal High Damage in 2x2 Area
Low Chance to Damage the User instead
Need 2 Turns Recharge	Lobbed Attack, Deal High Damage in 2x2 Area
Low Chance to Damage the User instead
Need 2 Turns Recharge	Lobbed Attack, Deal High Damage in 2x2 Area
Low Chance to Damage the User instead
Need 2 Turns Recharge
Vimpire 	
Vimpire 	HP: 140 	Def: 80
Vimpire 	
Vimpire 	Atk: 190 	Spd: 240
Ability: Buff-et (When defeating an enemy, increase the user’s attack and defense.)	Ability: Buff-et (When defeating an enemy, increase the user’s attack and defense.)	Ability: Buff-et (When defeating an enemy, increase the user’s attack and defense.)	Ability: Buff-et (When defeating an enemy, increase the user’s attack and defense.)
Vampire Bite 	Melee Attack, Deal Medium Damage
Low Healing to the User 	Melee Attack, Deal Medium Damage
Low Healing to the User 	Melee Attack, Deal Medium Damage
Low Healing to the User
Bat Transform 	Highly increase the User’s Evasiveness for 2 Turns
Need 3 Turns Recharge 	Highly increase the User’s Evasiveness for 2 Turns
Need 3 Turns Recharge 	Highly increase the User’s Evasiveness for 2 Turns
Need 3 Turns Recharge
Disappearing Vampire 	Teleport to another Spot
Need 3 Turns Recharge 	Teleport to another Spot
Need 3 Turns Recharge 	Teleport to another Spot
Need 3 Turns Recharge
Zombie Medusa	
Zombie Medusa	HP: 350 	Def: 50
Zombie Medusa	
Zombie Medusa	Atk: 235	Spd: 60
Snake Bite	Melee Attack, Deal Medium Damage
Low Chance to Poison Enemies	Melee Attack, Deal Medium Damage
Low Chance to Poison Enemies	Melee Attack, Deal Medium Damage
Low Chance to Poison Enemies
Medusa’s Gaze	Targeting Attack
Stun an Enemy
Need 2 Turns Recharge	Targeting Attack
Stun an Enemy
Need 2 Turns Recharge	Targeting Attack
Stun an Enemy
Need 2 Turns Recharge
Stone Statue Crush	Create a Shield that absorb damage for the User for 3 Turns (125 HP)
When the Shield is destroyed, deal Great damage to the enemy who last Damage the Shield
Need 5 Turns Recharge	Create a Shield that absorb damage for the User for 3 Turns (125 HP)
When the Shield is destroyed, deal Great damage to the enemy who last Damage the Shield
Need 5 Turns Recharge	Create a Shield that absorb damage for the User for 3 Turns (125 HP)
When the Shield is destroyed, deal Great damage to the enemy who last Damage the Shield
Need 5 Turns Recharge
Zombie Statue	Summon a Random Basic Zombie Variant
Highly Increase their Defense for 2 Turns
Only 5 Usage per Match
Need 6 Turns Recharge	Summon a Random Basic Zombie Variant
Highly Increase their Defense for 2 Turns
Only 5 Usage per Match
Need 6 Turns Recharge	Summon a Random Basic Zombie Variant
Highly Increase their Defense for 2 Turns
Only 5 Usage per Match
Need 6 Turns Recharge
Cardio Zombie	
Cardio Zombie 	HP: 275 	Def: 200
Cardio Zombie	
Cardio Zombie 	Atk: 90 	Spd: 250
Brain Toss	Range Attack, Deal Low Damage	Range Attack, Deal Low Damage	Range Attack, Deal Low Damage
Brain Boost	Increase the Entire Team’s Attack and Speed for 2 Turns
Need 2 Turns Recharge	Increase the Entire Team’s Attack and Speed for 2 Turns
Need 2 Turns Recharge	Increase the Entire Team’s Attack and Speed for 2 Turns
Need 2 Turns Recharge
Work Out Brain	Increase a teammate’s Attack, Speed and Defense
Need 3 Turns Recharge	Increase a teammate’s Attack, Speed and Defense
Need 3 Turns Recharge	Increase a teammate’s Attack, Speed and Defense
Need 3 Turns Recharge
Cryo-Brain	A teammate get Self-Healing for 3 Turns
Need 3 Turns Recharge	A teammate get Self-Healing for 3 Turns
Need 3 Turns Recharge	A teammate get Self-Healing for 3 Turns
Need 3 Turns Recharge
Defensive End	
Defensive End 	HP: 245 	Def: 220
Defensive End	
Defensive End 	Atk: 260 	Spd: 100
Field Goal Smash	Melee Attack, Deal Great Damage	Melee Attack, Deal Great Damage	Melee Attack, Deal Great Damage
Giant Football	Range Attack, Deal Medium Damage to a Line of Enemy
Need 1 Turns Recharge	Range Attack, Deal Medium Damage to a Line of Enemy
Need 1 Turns Recharge	Range Attack, Deal Medium Damage to a Line of Enemy
Need 1 Turns Recharge
Trick-Less	Targeting Attack
Cause an Enemy’s Attack Recharge to all Increase 1 Turn
Need 5 Turns Recharge	Targeting Attack
Cause an Enemy’s Attack Recharge to all Increase 1 Turn
Need 5 Turns Recharge	Targeting Attack
Cause an Enemy’s Attack Recharge to all Increase 1 Turn
Need 5 Turns Recharge
Impenetrable Defense	Become Invincible for 2 Turn
Need 3 Turns Recharge	Become Invincible for 2 Turn
Need 3 Turns Recharge	Become Invincible for 2 Turn
Need 3 Turns Recharge
Quasar Wizard	
Quasar Wizard 	HP: 150 	Def: 300
Quasar Wizard	
Quasar Wizard 	Atk: 180 	Spd: 120
Evil Magic Beam	Range Attack, Deal Medium Damage	Range Attack, Deal Medium Damage	Range Attack, Deal Medium Damage
Cosmic Conjure	Use a random Attacking Move from the Game (No matter Plants or Zombies)
Need 2 Turns Recharge	Use a random Attacking Move from the Game (No matter Plants or Zombies)
Need 2 Turns Recharge	Use a random Attacking Move from the Game (No matter Plants or Zombies)
Need 2 Turns Recharge
Thunderbolt	Range Targeting Attack, Deal Great Damage
Medium Chance to Stun Enemies
Can’t be reflected
Need 3 Turns Recharge	Range Targeting Attack, Deal Great Damage
Medium Chance to Stun Enemies
Can’t be reflected
Need 3 Turns Recharge	Range Targeting Attack, Deal Great Damage
Medium Chance to Stun Enemies
Can’t be reflected
Need 3 Turns Recharge
Cosmic Transfer	Switch two Enemies’ Spot for 2 Turns
Need 5 Turns Recharge	Switch two Enemies’ Spot for 2 Turns
Need 5 Turns Recharge	Switch two Enemies’ Spot for 2 Turns
Need 5 Turns Recharge
Giga Zombot 9990 (Boss)	
Giga Zombot 9990 (Boss) 	HP: 600 	Def: 400
Giga Zombot 9990 (Boss)	
Giga Zombot 9990 (Boss) 	Atk: 500 	Spd: 300
Mech Stomp	Melee Attack, Deal Great Damage	Melee Attack, Deal Great Damage	Melee Attack, Deal Great Damage
Blazing Fireball	Range Attack, Deal Medium Damage
Medium Chance to Burn Enemies
Need 1 Turn Recharge	Range Attack, Deal Medium Damage
Medium Chance to Burn Enemies
Need 1 Turn Recharge	Range Attack, Deal Medium Damage
Medium Chance to Burn Enemies
Need 1 Turn Recharge
Freezing Iceball	Range Attack, Deal Medium Damage
Medium Chance to Freeze Enemies
Need 1 Turn Recharge	Range Attack, Deal Medium Damage
Medium Chance to Freeze Enemies
Need 1 Turn Recharge	Range Attack, Deal Medium Damage
Medium Chance to Freeze Enemies
Need 1 Turn Recharge
Camper Throw	Lobbed Attack, Deal Great Damage in 2x2 Area
Need 2 Turns Recharge	Lobbed Attack, Deal Great Damage in 2x2 Area
Need 2 Turns Recharge	Lobbed Attack, Deal Great Damage in 2x2 Area
Need 2 Turns Recharge
Category:Zombie lists
Category:Zombie List
Category:DarkMatter Creations
Category:Plants vs. Zombies: Battle Evolve
Category:Uncleared page