Strongholds, Morale and Rumors

Each time you receive this quest the tasks, and the temporary skills you are granted, will change. The first time through, the tasks will be in the order presented. Afterwards, the sequence becomes random.
Each phase can be identified by a named Effect that appears in your Effect Box.
Pointless Effect: will be on you at all times while you have this quest. It does nothing and means nothing.
States: and in the town will have various effects on them. These effects, or states, control how and when they react.
*: Shows the influence of the villagers on an . If it reaches 30 they become Possessed and will run to to die. Reduce this to 0 and the will awake and leave town.
*: ???
*: This knows what is going on and cannot be influenced. He is loyal to but does not know you and will not help.
*: After the detects someone near it, it goes crazy and will reveal all adventurers that are being influenced by the villagers...
*: The have backed themselves into a corner and it's becoming increasingly obvious that they're losing control. The higher the value the better chance they will break and run.
*: The suspects you may be lying to him.
*: The is certain you are lying and will listen to nothing else you say for a time.
==Deliberate Troublemaking==
==Inappropriate Discipline==
==Well-Intentioned Lie==
==Like Chopping Wood==
==Living Experiment==
==Specialized Area==
==Find out the Master Plan==
==The Last Resort==