Fallout: New Vegas quest IDs

A list of all Gamebryo quest IDs in Fallout: New Vegas. These IDs and stages are useful for fixing broken quests. Use the console command . Please note that some quests do not have stages.
==Base game==
===Quest IDs===
Quest ID	Name
 	188Dialogue
 	A Difference of Opinion
 	A Valuable Lesson
 	Aba Daba Honeymoon
 	Achievement Tracking Quest
 	Ain't That a Kick in the Head
 	All or Nothing
 	Ant Misbehavin'
 	Anywhere I Wander
 	Arachnophobia
 	Arcade Gannon Dialogue
 	Arizona Killer
 	Atomic Wrangler Winnings Threshold Quest
 	Back in the Saddle
 	Back in Your Own Backyard
 	Beatrix FX Sequence
 	Beatrix FX Sequence
 	Benny's Dialogue
 	Beware the Wrath of Caesar!
 	Beyond the Beef
 	Big Winner: The Tops
 	Birds of a Feather
 	Bitter Springs Infirmary Blues
 	Black Mountain Dialog
 	Bleed Me Dry
 	Booted
 	Boulder City Dialogue
 	Boulder City Showdown
 	BowChickaBowWow
 	Bravo Station
 	Bright and Shiny
 	By a Campfire on the Trail
 	Bye Bye Love
 	Caesar's Dialogue
 	Caesar's Favor
 	Caesar's Foe
 	Caesar's Hire
 	Camp Forlorn Hope Dialog
 	Camp Guardian Dialogue
 	Can You Find it in Your Heart?
 	Caravan Quest
 	Casa Madrid dialogue
 	Cass Bark Timer
 	Cave Transition ISFX Controller
 	Chargen tutorial
 	Charlie Station
 	Classic Inspiration
 	Climb Ev'ry Mountain
 	Cold, Cold Heart
 	Collectable Bobbleheads
 	Come Fly With Me
 	Cottonwood Cove dialogue
 	Craig Boone Dialogue
 	Crazy, Crazy, Crazy
 	Crimson Caravan Dialogue
 	Cry Me a River
 	Debt Collector
 	Delta Station
 	Don't Make a Beggar of Me
 	Don't Tread on the Bear!
 	East Vegas Dialogue 2
 	Echo Station
 	ED-E My Love
 	Emergency Radio
 	Encounters at Mountain Shadows Campground
 	Encounters Boulder City & Repconn HQ
 	Encounters in Prospector Den at Primm Area
 	Et Tumor, Brute?
 	Eureka!
 	Eye for an Eye
 	Eyesight to the Blind
 	Faction Disguise Pulse Quest
 	Ferocious Loyalty
 	Fisto FX Sequence
 	Flags of Our Foul-Ups
 	For Auld Lang Syne
 	For the Republic, Part 2
 	Fort Equipment Confiscation
 	Foxtrot Station
 	Freeside Dialogs
 	Freeside Post-Endgame Content Quest
 	Friend of the Night
 	G.I. Blues
 	Game Ending Narration
 	General Novac Greets and Questions
 	Generic Reputation
 	Ghost Town Gunfight
 	Gomorrah Freeform Dialogue and
 	Gomorrah Winnings Threshold Quest
 	Goodsprings Dialogue
 	Guess Who I Saw Today
 	Gun Runner Dialogue
 	Hard Luck Blues
 	HD00 Robots Dialogue
 	Heartache by the Number
 	Hidden Valley Conversations
 	High Times
 	Hiring RL-3 Quest
 	Hoover Dam Conversations
 	How Little We Know
 	I Could Make You Care
 	I Don't Hurt Anymore
 	I Forgot to Remember to Forget
 	I Fought the Law
 	I Hear You Knocking
 	I Put a Spell on You
 	Jacobstown NPC Dialogue
 	Keep Your Eyes on the Prize
 	Kimball Assassination Dialog
 	Kings' Gambit
 	Left My Heart
 	Legate Final Fight
 	Like Water For Stealth Boys
 	LilyBerserkTimer
 	LilyMedicineTimer
 	Lily's Dialogue
 	Limited Access
 	Lucky 38 Entrance Dialogue
 	Lucky 38 Penthouse Dialogue
 	McCarran: POW
 	McCarran: Proper Burial, Mess Hall, Supplies
 	Meat of Champions
 	Medical Mystery
 	Mojave Express Control Quest
 	Most Wanted
 	Mr. House's Dialogue
 	My Kind Of Town
 	NCR Correctional Facility
 	NCR Emergency Radio
 	Nellis AFB: General Quests
 	New Vegas Medical Clinic Dialogue
 	Night Stalker Scripting for South Map
 	Night Time Global Check
 	No Gods, No Masters
 	No, Not Much
 	Non-Quest Level shared quest
 	Nothin' But a Hound Dog
 	Novac
 	NV Followers quest
 	Oh My Papa
 	Old Lady Gibson Dialogue
 	One for My Baby
 	Outer Vegas Lighting
 	Outer Vegas Random Fiends' Encounters
 	Pheeble Will
 	Player Character Revision
 	President Kimball's Speech
 	Pressing Matters
 	Primm Generic Dialogue
 	Psych Exam Scripting
 	Quarry Junction Dialogue
 	Quest to Handle Followers
 	Radio New Vegas
 	Random Encounters - Goodsprings
 	Random Encounters - Novac South Region
 	Random Encounters and Dialogue for Sewers
 	Random Encounters El Dorado
 	Random Encounters Ivanpah Dry Lake
 	Raul's Dialog
 	Render Unto Caesar
 	Restoring Hope
 	Return to Sender
 	Return To Sender
 	Rex's Dialog
 	Ring-a-Ding-Ding!
 	Run Goodsprings Run
 	Safehouse dialogues and scripts
 	Santiago FX Sequence
 	Santiago FX Sequence
 	Scripted Timer for VMS18 Events
 	Scripting for Legion Random Encounters
 	Scripting for Yes Man positioning
 	Securiton Vault Destruction
 	Sharecropper Field Dialogue
 	Sloan Dialogue
 	Someone to Watch Over Me
 	SSHQ Dialog
 	Still in the Dark
 	Stocking Up
 	Street's Combat Scripting
 	Street's Lighting Scripting
 	Strip Scripted Scene 7
 	Sunshine Boogie
 	Support Scripting
 	Support Scripting for Bleed Me Dry
 	Support Scripting for Vegas North Quests
 	Tabitha's Radio Station
 	Talent Pool
 	Team Spirit
 	Template Script for Spawned Special Encounters
 	Tend to Your Business
 	That Lucky Old Sun
 	The Coyotes
 	The Finger of Suspicion
 	The Fort - Arena Fight Variables
 	The Fort Dialogue
 	The House Always Wins, I
 	The House Always Wins, III
 	The House Always Wins, IV
 	The House Always Wins, V
 	The House Always Wins: Lockdown
 	The House Has Gone Bust!
 	The Journey Begins
 	The Legend of the Star
 	The Moon Comes Over the Tower
 	The Remnants Dialogue
 	The Street Dialog
 	The Street's Lucky 38 Scripted
 	The Street's Scripted Scene Five
 	The Street's Scripted Scene Four
 	The Street's Scripted Scene Three
 	The Street's Scripted Scene Two
 	The Strip's Reputation Script
 	The Thorn Mayhem
 	The White Wash
 	There Stands the Grass
 	They Went That-a-Way
 	Things That Go Boom
 	Three-Card Bounty
 	Three-card Bounty NPCs
 	Timer for medical training in VMS40
 	Timer for VMS46 Fades
 	Tops Dialogue
 	Tops Performances
 	Tops Security
 	TopsRadioQuest
 	Tumbleweed Rancher
 	Ultra-Luxe Security
 	Ultra-Luxe Winnings Threshold Quest
 	Underpass Water Purifier
 	Unfriendly Persuasion
 	Vance's Gun
 	Variables for The White Wash
 	Vault 101 PA system
 	Vault 22 Dialogs and Tasks
 	Vault 3 Freeform
 	Vault Gear
 	Vegas Ending Binks
 	Veni, Vidi, Vici
 	Veronica Dialogue
 	Victor in Boulder City
 	Victor In Novac
 	Vikki and Vance Winnings Threshold Quest
 	VMQ03a Timer
 	VMQ03b Timer
 	VMS08 Quest timer
 	VMS30HealTimer1
 	VMS30HealTimer2
 	VMS30HealTimer3
 	VMS39 Timer
 	VMS49 Timer
 	Volare!
 	VStoryStateQuest
 	Wang Dang Atomic Tango
 	We Are Legion
 	We Will All Go Together
 	Welcome To Fabulous New Vegas
 	Welcome to Fabulous New Vegas
 	Westside Dialogue
 	Wheel of Fortune
 	Why Can't We Be Friends?
 	Wild Card: Ace in the Hole
 	Wild Card: Change in Management
 	Wild Card: Side Bets
 	Wild Card: You and What Army?
 	Wild Wasteland
 	World Changes Post-Endgame
 	You Can Depend on Me
 	You'll Know It When It Happens
 	Young Hearts
===Quest stages===
Quest ID	GECK ID 	Stage	 	Description
 	Generic 	10 	0	
 	Generic 	20 	0	
 	Generic 	30 	0	
 	Generic 	40 	0	
 	Generic 	50 	0	
 	Generic 	60 	0	
 	Generic 	70 	0	
 	Generic 	80 	0	
 	Generic 	101 	0	
 	Generic 	102 	0	
 	Generic 	103 	0	
 	Generic 	104 	0	
 	Generic 	105 	0	
 	Generic 	106 	0	
 	Generic 	107 	0	
 	Generic 	108 	0	
 	Generic 	109 	0	
 	Generic 	110 	0	
 	NQlvl 	1 	0	
 	CGTutorial 	2 	0	
 	CGTutorial 	2 	1	
 	CGTutorial 	18 	0	
 	CGTutorial 	20 	0	
 	CGTutorial 	22 	0	
 	CGTutorial 	24 	0	
 	CGTutorial 	50 	0	
 	CGTutorial 	52 	0	
 	CGTutorial 	54 	0	
 	CGTutorial 	56 	0	
 	CGTutorial 	60 	0	
 	CGTutorial 	62 	0	
 	CGTutorial 	70 	0	
 	CGTutorial 	72 	0	
 	CGTutorial 	80 	0	
 	CGTutorial 	82 	0	
 	CGTutorial 	84 	0	
 	CGTutorial 	90 	0	
 	CGTutorial 	92 	0	
 	CGTutorial 	100 	0	
 	CGTutorial 	110 	0	
 	CGTutorial 	200 	0	
 	CGTutorial 	210 	0	
 	CGTutorial 	212 	0	
 	CGTutorial 	212 	1	
 	CGTutorial 	214 	0	
 	CGTutorial 	216 	0	
 	CGTutorial 	218 	0	
 	CGTutorial 	220 	0	
 	Doctors 	20 	0	
 	Doctors 	30 	0	
 	Doctors 	40 	0	
 	WaterBeggars 	10 	0	
 	ControlRumble 	0 	0	
 	ControlRumble 	0 	1	
 	ControlRumble 	0 	2	
 	ControlRumble 	0 	3	
 	ControlRumble 	0 	4	
 	ControlRumble 	1 	0	
 	VMS01 	10 	0	Investigate rumors of ghoul activity in the Rocket Facility.
 	VMS01 	15 	0	Head upstairs to meet the owner of the voice on the intercom.
 	VMS01 	20 	0	Speak to Jason Bright
 	VMS01 	30 	0	Get rid of the Nightkin so the ghouls can access the rockets once more
 	VMS01 	40 	0	Fix the rockets
 	VMS01 	50 	0	Launch the rockets!
 	VMS01 	90 	0	Chris Haversam has died before the launch sequence could be completed.
 	VMS01 	100 	0	The rockets successfully launched!
 	VMS01 	101 	0	The rockets crashed!
 	VMS01 	102 	0	Jason Bright dead, rockets crashed, news at 11!!!
 	VMQ01 	10 	0	
 	VMQ01 	40 	0	Travel to Novac.
 	VMQ01 	50 	0	
 	VMQ01 	60 	0	
 	VMQ01 	100 	0	
 	VMS02 	10 	0	Deal with Chavez.
 	VMS02 	15 	0	Dealt with Chavez.
 	VMS02 	20 	0	Shake down the water merchant.
 	VMS02 	25 	0	[QUOTE]Water merchant[QUOTE] dealt with. Return to Eddie.
 	VMS02 	26 	0	Merchant killed. Return to Eddie.
 	VMS02 	30 	0	Scout Primm and find out what the NCR's up to.
 	VMS02 	35 	0	Return to Eddie.
 	VMS02 	40 	0	Rendezvous with Sergeant Lee.
 	VMS02 	50 	0	Kill Eddie.
 	VMS02 	55 	0	Return to Eddie.
 	VMS02 	100 	0	NCR CF quests complete.
 	VMS02 	105 	0	Eddie taken out.
 	VMS02 	110 	0	VMS02 Failed.
 	VDoctors 	10 	0	
 	VDoctors 	20 	0	
 	VDoctors 	30 	0	
 	VDoctors 	40 	0	
 	nVPrimmDeputyConv 	20 	0	Spoke to Johnson about finding Beagle
 	nVPrimmDeputyConv 	25 	0	Rescued Beagle
 	nVPrimmDeputyConv 	26 	0	Player has agreed to find a new Sheriff
 	nVPrimmDeputyConv 	30 	0	Player Found Someone Willing to be Sheriff. Either need to get petitions signed or need to [QUOTE]deal with[QUOTE] Eddie
 	nVPrimmDeputyConv 	35 	0	Petition has been signed and Eddie has been dealt with. The new sheriff is heading to town.
 	nVPrimmDeputyConv 	45 	0	Sheriff Arrived At Town
 	nVPrimmDeputyConv 	100 	0	All Sheriff Candidates are dead
 	nVPrimmDeputyConv 	110 	0	The NCR sent Sergeant McGee to serve as Primm's sheriff.
 	nVPrimmDeputyConv 	120 	0	You convinced Meyers to take over as Sheriff of Primm.
 	nVPrimmDeputyConv 	130 	0	You reprogrammed Primm Slim to act as Sheriff of Primm.
 	VMS03 	10 	0	
 	VMS03 	255 	0	
 	VMS04 	10 	0	Locate the suitcase in Sloan.
 	VMS04 	20 	0	Find out why the suitcase is empty.
 	VMS04 	30 	0	Talk to Tyrone in Primm.
 	VMS04 	40 	0	Return to Melissa with the shipment.
 	VMS04 	45 	0	Exposed smuggling operation.
 	VMS04 	100 	0	VMS04 complete.
 	VMS04 	110 	0	Quest failed.
 	VMS05 	10 	0	
 	VMS05 	15 	0	
 	VMS05 	20 	0	
 	VMS05 	30 	0	
 	VMS05 	40 	0	
 	VMS05 	100 	0	
 	VMS05 	110 	0	Alice McLafferty is dead.
 	VMS08 	255 	0	
 	VMS09 	10 	0	Find the Sunset Sarsaparilla Headquarters and speak to Festus
 	VMS09 	20 	0	Return to Festus with enough Sunset Sarsaparilla Star Caps to earn a prize!
 	VMS09 	30 	0	You turned in enough Star Caps only to learn there is no prize.
 	VMS10 	10 	0	
 	VMS10 	20 	0	
 	VMS10 	25 	0	
 	VMS10 	30 	0	Return to Lieutenant Romanowski with the information you discovered.
 	VMS10 	35 	0	
 	VMS10 	36 	0	
 	VMS10 	40 	0	
 	VMS10 	50 	0	
 	VMS10 	60 	0	The White Wash quest now takes precedence.
 	VMS10 	100 	0	Quest complete - water restored.
 	VMS10 	110 	0	Quest complete - water secret hidden.
 	VMS06 	10 	0	Dr. Hildern has asked you to return research data from Vault 22, located northwest of Camp McCarran and the Strip.
 	VMS06 	20 	0	You've located the data Dr. Hildern requested and have downloaded it to your pip-boy. Return the data to him and he's promised to pay you generously.
 	VMS06 	30 	0	You returned the research data to Dr. Hildern and received your payment.
 	VMS06 	31 	0	You helped Keely purge Vault 22 of the plants that infested it, but she destroyed the research data to prevent the experiment from ever happening again.
 	VMS06 	32 	0	You helped Keely purge Vault 22 of the plants that infested it and managed to retain the research data and return it to Hildern.
 	VMS06 	33 	0	You managed to both get the data deleted and Keely killed. Good job!
 	VMS06 	200 	0	Quest failed because Hildern died
 	VMS11 	10 	0	
 	VMS11 	20 	0	
 	VMS11 	30 	0	
 	VMS11 	40 	0	
 	VMS11 	50 	0	
 	VMS11 	60 	0	
 	VMS11 	70 	0	
 	VMS11 	80 	0	Anderson surrendered; Westside continues to get water.
 	VMS11 	90 	0	
 	VMS11 	100 	0	
 	VMS11 	110 	0	Anderson sacrifices himself; Westside continues to get water.
 	VMS11 	120 	0	The player blackmails Anderson.
 	VMS11 	130 	0	Anderson attacks the player and is killed.
 	VMS11 	140 	0	VMS11 failure state.
 	VDialogueVegasNorth 	10 	0	Convince the squatters to leave North Vegas.
 	VDialogueVegasNorth 	20 	0	Drive off the fiends terrorizing North Vegas.
 	VDialogueVegasNorth 	25 	0	
 	VDialogueVegasNorth 	29 	0	
 	VDialogueVegasNorth 	30 	0	Talk to Mrs. Hostetler about her problem.
 	VDialogueVegasNorth 	40 	0	Talk to Alice Hostetler about her new friends.
 	VDialogueVegasNorth 	45 	0	
 	VDialogueVegasNorth 	50 	0	
 	VDialogueVegasNorth 	60 	0	
 	VDialogueVegasNorth 	63 	0	
 	VDialogueVegasNorth 	70 	0	
 	VDialogueVegasNorth 	72 	0	
 	VDialogueVegasNorth 	74 	0	
 	VDialogueVegasNorth 	76 	0	
 	VDialogueVegasNorth 	78 	0	
 	VDialogueVegasNorth 	80 	0	player talks to Becky, results in other stages and end of quest.
 	VDialogueVegasNorth 	82 	0	
 	VDialogueVegasNorth 	85 	0	
 	VDialogueVegasNorth 	87 	0	
 	VDialogueVegasNorth 	88 	0	
 	VDialogueVegasNorth 	89 	0	
 	VDialogueVegasNorth 	90 	0	Player kills the Hostetlers
 	VDialogueVegasNorth 	100 	0	Player finishes quest.
 	VDialogueVegasNorth 	110 	0	
 	VDialogueVegasNorth 	120 	0	
 	VMS12 	5 	0	
 	VMS12 	10 	0	
 	VMS12 	15 	0	
 	VMS12 	20 	0	
 	VMS12 	25 	0	
 	VMS12 	30 	0	
 	VMS12 	35 	0	
 	VMS12 	40 	0	
 	VMS12 	100 	0	
 	VMS12 	110 	0	
 	VMS13 	10 	0	
 	VMS13 	20 	0	Confront Saint James about missing refugees - time to search his room and Dermot's room for evidence.
 	VMS13 	40 	0	
 	VMS13 	50 	0	Kill Saint James and Dermot.
 	VMS13 	60 	0	Killed Saint James and Dermot.
 	VMS13 	100 	0	Quest completed.
 	VMS13 	110 	0	Fail state.
 	VMS15 	10 	0	This Stage No Longer Does Anything.
 	VMS15 	20 	0	Boomers have been found, need to earn their trust.
 	VMS15 	30 	0	Earned the Boomer's trust. Start on fixing the jet.
 	VMS15 	40 	0	Attached the ballast to the plane, go back to nellis, got it floating, head back to base.
 	VMS15 	60 	0	Spoke to Pearl, full fledged Boomer. Time to talk to Pearl about joining with one of the factions, if you've done so. (Not Currently Used)
 	VMS15 	110 	0	I helped the Boomers. I am now a member of the tribe.
 	VMS15 	112 	0	After killing Pearl, leader of the Boomers, I am no longer welcome in Nellis.
 	VMS15 	114 	0	After killing Loyal, one of the Boomer Elders, I am no longer welcome in Nellis.
 	VMS15 	116 	0	After killing Argyll, one of the Boomer Elders, I am no longer welcome in Nellis.
 	VMS15 	118 	0	After killing Raquel, one of the Boomer Elders, I am no longer welcome in Nellis.
 	VMS15 	120 	0	After killing Jack, one of the Boomer Elders, I am no longer welcome in Nellis.
 	VCG00 	0 	0	
 	VCG00 	5 	0	
 	VCG00 	7 	0	
 	VCG00 	9 	0	
 	VCG00 	10 	0	
 	VCG00 	11 	0	Hood removed, Jessup waits to pistol whip
 	VCG00 	12 	0	Jessup pistol whips the player
 	VCG00 	13 	0	
 	VCG00 	14 	0	
 	VCG00 	23 	0	
 	VCG00 	24 	0	
 	VCG00 	25 	0	
 	VCG00 	27 	0	
 	VCG00 	30 	0	
 	VCG00 	33 	0	
 	VCG00 	35 	0	
 	VCG00 	36 	0	
 	VCG00 	37 	0	
 	VCG00 	38 	0	
 	VCG00 	39 	0	
 	VCG00 	40 	0	
 	VCG00 	43 	0	
 	VCG00 	45 	0	
 	VCG00 	50 	0	
 	VCG00 	53 	0	
 	VCG00 	54 	0	
 	VCG00 	55 	0	
 	VCG00 	60 	0	
 	VCG00 	65 	0	
 	VCG00 	70 	0	
 	VCG00 	75 	0	
 	VCG00 	80 	0	
 	VCG00 	85 	0	
 	VCG00 	90 	0	
 	VCG00 	95 	0	
 	VCG00 	100 	0	
 	VFreeformCampGolf 	10 	0	Find a way to help the Misfits improve so they aren't sent off to their deaths.
 	VFreeformCampGolf 	15 	0	Improve Camaraderie
 	VFreeformCampGolf 	20 	0	Help the Misfits improve their shooting skills.
 	VFreeformCampGolf 	25 	0	Talk to Poindexter.
 	VFreeformCampGolf 	30 	0	Fake the Misfits' shooting range results.
 	VFreeformCampGolf 	40 	0	Help the Misfits improve their grenade skills.
 	VFreeformCampGolf 	50 	0	Fake the Misfits' grenade range results.
 	VFreeformCampGolf 	60 	0	Delete the Misfits' mission orders.
 	VFreeformCampGolf 	65 	0	Talk to McCredie
 	VFreeformCampGolf 	70 	0	
 	VFreeformCampGolf 	100 	0	
 	VCG01 	0 	0	
 	VCG01 	1 	0	
 	VCG01 	3 	0	
 	VCG01 	5 	0	
 	VCG01 	7 	0	
 	VCG01 	8 	0	
 	VCG01 	9 	0	
 	VCG01 	10 	0	
 	VCG01 	15 	0	
 	VCG01 	17 	0	
 	VCG01 	20 	0	
 	VCG01 	25 	0	
 	VCG01 	30 	0	
 	VCG01 	35 	0	
 	VCG01 	36 	0	
 	VCG01 	37 	0	
 	VCG01 	40 	0	
 	VCG01 	45 	0	
 	VCG01 	50 	0	
 	VCG01 	55 	0	
 	VCG01 	60 	0	
 	VCG01 	65 	0	
 	VCG01 	70 	0	
 	VCG01 	75 	0	
 	VCG01 	76 	0	
 	VCG01 	78 	0	
 	VCG01 	79 	0	
 	VCG01 	80 	0	
 	VCG01 	85 	0	
 	VCG01 	90 	0	
 	VCG01 	95 	0	
 	VCG01 	98 	0	
 	VCG01 	100 	0	
 	VCG01 	102 	0	
 	VCG01 	105 	0	
 	VCG01 	110 	0	
 	VCG01 	115 	0	
 	VCG01 	200 	0	
 	VMS16 	5 	0	
 	VMS16 	10 	0	
 	VMS16 	50 	0	
 	VMS16 	60 	0	
 	VMS16 	65 	0	
 	VMS16 	70 	0	
 	VMS16 	80 	0	
 	VMS16 	100 	0	
 	VMS16 	110 	0	
 	VMS09a 	10 	0	Enter the Sunset Sarsaparilla Deputy Closet to claim your prize.
 	VMS09a 	100 	0	You discovered that sometimes the end doesn't justify the means.
 	VNellisInfestation 	0 	0	Raquel is dead.
 	VNellisInfestation 	10 	0	Ants killed and generators up
 	VNellisInfestation 	20 	0	Quest done
 	VNellisInfestation 	22 	0	Raquel thinks I killed the ants and fixed the generator.
 	VCG02 	5 	0	
 	VCG02 	10 	0	
 	VCG02 	20 	0	
 	VCG02 	25 	0	
 	VCG02 	30 	0	
 	VCG02 	35 	0	
 	VCG02 	40 	0	
 	VCG02 	45 	0	
 	VCG02 	50 	0	
 	VCG02 	100 	0	
 	VMSRSGlobalCommBreakdown 	5 	0	Player spoke to Reyes and heard of quest but turned it down.
 	VMSRSGlobalCommBreakdown 	10 	0	Update radio encryption at the Ranger Stations.
 	VMSRSGlobalCommBreakdown 	20 	0	All stations updated.
 	VMSRSGlobalCommBreakdown 	21 	0	All stations updated, some compromised.
 	VMSRSGlobalCommBreakdown 	28 	0	Updates complete - player declined to do part 2 but invite is still open.
 	VMSRSGlobalCommBreakdown 	30 	0	Player embarked on part 2 of the quest.
 	VMSRSGlobalCommBreakdown 	40 	0	Holding Pattern - player reported by told Reyes to read and talk later (the lazy option)
 	VMSRSGlobalCommBreakdown 	50 	0	Optional Content Completed - Assigned to Speak to Hanlon
 	VMSRSGlobalCommBreakdown 	60 	0	PC spoke to Hanlon - sent to [QUOTE]Investigate[QUOTE] leak.
 	VMSRSGlobalCommBreakdown 	65 	0	Hanlon Confessed, not dead yet...
 	VMSRSGlobalCommBreakdown 	70 	0	Truth exposed - Hanlon fessed up, died, player can now report.
 	VMSRSGlobalCommBreakdown 	71 	0	Truth Exposed - Hanlon fessed up and player offered to lie.
 	VMSRSGlobalCommBreakdown 	72 	0	Truth exposed - Hanlon killed by PC.
 	VMSRSGlobalCommBreakdown 	73 	0	Played convinced Hanlon - now must talk to Reyes for secrecy
 	VMSRSGlobalCommBreakdown 	100 	0	Everything done - Reported truth to Reyes.
 	VMSRSGlobalCommBreakdown 	101 	0	Everything done - lied to Reyes.
 	VMSRSGlobalCommBreakdown 	102 	0	Everything done - told about Hanlon death.
 	VMSRSGlobalCommBreakdown 	103 	0	Quest complete - Hanlon, player, and Reyes made a secrecy pact - best possible outcome for the NCR.
 	VMSRSGlobalCommBreakdown 	200 	0	Everything done, optional content declined.
 	VMSRSGlobalCommBreakdown 	201 	0	Fail State.
 	VMS18 	255 	0	
 	vDialogueRangerStationBravo 	20 	0	
 	vDialogueRangerStationDelta 	5 	0	
 	vDialogueRangerStationDelta 	20 	0	
 	vDialogueRangerStationEcho 	20 	0	
 	VMS19 	10 	0	The King has asked you to investigate the guard.
 	VMS19 	20 	0	The King has asked you to meet him in his suite to discuss another mission he has for you.
 	VMS19 	30 	0	The King has asked you to question some Locals who were attacked.
 	VMS19 	40 	0	The King has asked you to investigate why soldiers are in Freeside.
 	VMS19 	50 	0	You've been sent to the battle between Pacer and the NCR.
 	VMS19 	100 	0	You helped the Kings discover the supply drops, and Major Kieran and her men were killed as a result. The NCR will likely retaliate. Grats.
 	VMS19 	101 	0	You told the King about the supply drops but talked Major Kieran into backing down, causing the seizure of the supplies to remain relatively bloodless.
 	VMS19 	102 	0	The quest was failed because an important NPC died. Right now this includes the King, Pacer, and any of the three injured locals (Roy, Wayne, and Farris) before they wake up and tell you who attacked them.
 	VFSHighTimes 	0 	0	Julie Farkas is dead.
 	VFSAtomicPimp 	0 	0	James Garret is dead.
 	VFSAtomicPimp 	5 	0	The escorts are all dead.
 	VFSAtomicPimp 	10 	0	The remaining escorts are dead.
 	VFSAtomicPimp 	100 	0	
 	VFSDebtCollector 	0 	0	Francine Garret is dead.
 	VMS20 	10 	0	Negotiating with the Great Khans.
 	VMS20 	20 	0	Sneaking in and freeing the hostages.
 	VMS20 	30 	0	
 	VMS20 	40 	0	
 	VMS20 	100 	0	Optimal Resolution - Hostages alive, NCR escorts Great Khans home.
 	VMS20 	100 	1	Hostages let go, Great Khans betrayed.
 	VMS20 	100 	2	NCR troops wiped out.
 	VMS20 	100 	3	Great Khans wiped out.
 	VMS20 	100 	4	NCR bribed.
 	VMS20 	110 	0	Fail state.
 	VMS21 	1 	0	Quest Started
 	VMS21 	10 	0	Player found out about racket
 	VMS21 	20 	0	Player Gathered info on Racket Successfully
 	VMS21 	50 	0	Player Successfully Stopped Racket.
 	VMS21 	55 	0	Player successfully helped Racket.
 	VMS21 	60 	0	You've made an enemy of the Omertas
 	VMS21a 	5 	0	
 	VMS21a 	10 	0	
 	VMS21a 	20 	0	
 	VMS21a 	30 	0	
 	VMS21a 	40 	0	
 	VMS21a 	50 	0	
 	VMS21a 	60 	0	
 	VMS21a 	70 	0	
 	VMS21a 	80 	0	
 	VMS21a 	90 	0	
 	VMS21a 	100 	0	
 	VMS21a 	105 	0	
 	VMS21a 	110 	0	
 	VMS21a 	120 	0	
 	VMS21a 	125 	0	
 	VMS21a 	130 	0	
 	VMS21a 	140 	0	
 	VMS21a 	150 	0	
 	VMS21a 	160 	0	
 	VMS21a 	170 	0	
 	VMS21a 	180 	0	
 	VMS21a 	190 	0	
 	VMS21a 	200 	0	
 	VMS22 	10 	0	
 	VMS22 	20 	0	
 	VMS22 	30 	0	
 	VMS22 	40 	0	
 	VMS22 	50 	0	
 	VMS22 	60 	0	
 	VMS22 	70 	0	I helped Michael Angelo with all the pictures that he needed to get bring back inspiration into his work - I was rewarded handsomely for this.
 	VMS22 	80 	0	
 	VMS22 	90 	0	
 	VMS22 	100 	0	
 	VDialogueLucky38Entrance 	10 	0	
 	VDialogueLucky38Entrance 	15 	0	
 	VMQTops 	5 	0	Mr. House has information about Benny. Go talk to him at the Lucky 38.
 	VMQTops 	10 	0	Benny has the Chip he stole from you. He is currently at the Tops Hotel and Casino. Go find him and talk to him.
 	VMQTops 	15 	0	Search Benny's suite while Swank distracts him.
 	VMQTops 	18 	0	Sneak up to Benny's suite and assassinate him.
 	VMQTops 	20 	0	Benny wants to talk things out with you. Go up to the Presidential Suite and wait for him.
 	VMQTops 	20 	1	Benny wants to talk things out with you. Go up to the Presidential Suite with him.
 	VMQTops 	30 	0	Benny has double-crossed you. Survive the ambush.
 	VMQTops 	40 	0	Find out where Benny went.
 	VMQTops 	41 	0	Take the chip from Benny's corpse.
 	VMQTops 	42 	0	Kill Benny.
 	VMQTops 	43 	0	Recover the chip from Benny's body.
 	VMQTops 	45 	0	Benny has disappeared. Go see Mr. House for information on his whereabouts.
 	VMQTops 	46 	0	Get to Benny at Caesar's encampment and recover the chip.
 	VMQTops 	50 	0	You've regained possession of the chip. Bring it to Mr. House.
 	VMQTops 	60 	0	Search Benny's room and find out what he was planning to do with the chip.
 	VMQTops 	70 	0	Inform Mr. House as to the outcome of the events in the Tops.
 	VMQTops 	80 	0	QuestCompleted
 	VMSTopsTalentPool 	10 	0	Find entertainers you can recruit to work for Tommy Torini at the Tops.
 	VMSTopsTalentPool 	15 	0	Find more entertainers for Tommy.
 	VMSTopsTalentPool 	20 	0	You've found an entertainer for the Tops. Go talk to Tommy for your cut of the profits.
 	VMSTopsTalentPool 	25 	0	Find more entertainers for Tommy.
 	VMSTopsTalentPool 	30 	0	You've found another entertainer for the Aces Theater. Talk to Tommy for your reward.
 	VMSTopsTalentPool 	35 	0	Find more entertainers for Tommy.
 	VMSTopsTalentPool 	40 	0	You've found a third entertainer for Tommy Torini. Go talk to him at the Tops for your payment.
 	VMSTopsTalentPool 	45 	0	Find more entertainers for Tommy.
 	VMSTopsTalentPool 	50 	0	You've found four entertainers for the Tops. Go talk to Tommy for your cut of the profits.
 	VMSTopsTalentPool 	60 	0	Quest Completed
 	VMSTopsTalentPool 	70 	0	Quest failed
 	VMS23 	1 	0	I have received a note with an invitation to meet Ambassador Crocker.
 	VMS23 	5 	0	Ambassador Crocker has told me about the Boomer quest. I haven't accepted yet.
 	VMS23 	10 	0	Make contact with the Boomers at Nellis AFB and earn their trust.
 	VMS23 	40 	0	Return to Ambassador Crocker and let him know of the results of meeting with the Boomers.
 	VMS23 	100 	0	I've told Ambassador Crocker that the Boomers will help.
 	VMS23 	102 	0	I've told Ambassador Crocker that the Boomers will not help.
 	VMS23 	104 	0	Ambassador Crocker found out that I've already pledged the Boomer's support and is disappointed.
 	VMS23 	200 	0	
 	VDialogueMrHouse 	10 	0	
 	VDialogueMrHouse 	20 	0	
 	VMS24 	1 	0	After asking about Rex, the King sends you to the Followers to inquire as to whether anything can be done to help him.
 	VMS24 	10 	0	; Take Rex to a Dr. Henry in Jacobstown to learn how he can be healed.
 	VMS24 	20 	0	
 	VMS24 	50 	0	Return to Doctor Henry with the canine brain you acquired.
 	VMS24 	100 	0	Quest complete.
 	VMS24 	110 	0	Quest failed because Rex died, or because Doctor Henry and Calamity died.
 	vfreeformlucky38 	10 	0	Bug an access point to the Lucky 38's data network for the Followers of the Apocalypse.
 	vfreeformlucky38 	15 	0	Disable the Lucky 38's network encryption from three executive consoles.
 	vfreeformlucky38 	20 	0	Return to Emily Ortal on the New Vegas strip with news that the tower has been bugged.
 	vfreeformlucky38 	25 	0	Completed quest for Emily.
 	vfreeformlucky38 	30 	0	The Lucky 38 Reactor is being powered by the El Dorado substation.
 	vfreeformlucky38 	35 	0	
 	vfreeformlucky38 	110 	0	
 	VVault21Tour 	10 	0	
 	VVault21Tour 	20 	0	
 	PressDemoQuest 	20 	0	Kill the Raiders
 	VMS25 	10 	0	
 	VMS25 	15 	0	
 	VMS25 	20 	0	
 	VMS25 	25 	0	
 	VMS25 	29 	0	
 	VMS25 	30 	0	
 	VMS25 	40 	0	
 	VMS25 	50 	0	
 	VMS25 	60 	0	
 	VMS25 	70 	0	
 	VMS25 	80 	0	
 	VMS25 	90 	0	
 	VMS25 	100 	0	Walter's dead, that sucks!
 	VMS25 	110 	0	Ethel's dead, that sucks!
 	VMS25 	120 	0	Walter was happy to hear of Heck Gunderson's demise. He decided to take Ethel back to their home.
 	VMS25 	125 	0	Walter was happy to hear of Heck Gunderson's demise. He decided to take Ethel back to their home. The result was not exactly what Ethel wanted, but life is full of strange coincidences.
 	VMS25 	127 	0	
 	VMS25 	130 	0	
 	VMS25 	140 	0	
 	VTechatticup 	10 	0	
 	VTechatticup 	20 	0	
 	VTechatticup 	100 	0	Quest Completed.
 	VTechatticup 	110 	0	NCR hostages are dead.
 	VMS29 	10 	0	You're looking to assassinate Pacer without implicating the NCR, or talk the King into ceasing hostilities with the NCR. Ambassador Crocker is waiting for you to report your progress.
 	VMS29 	20 	0	Ambassador Crocker has sent you to see either Colonel Moore or, optionally, Colonel Hsu.
 	VMS29 	100 	0	You successfully assassinated Pacer and pinned his murder on the Van Graffs.
 	VMS29 	101 	0	You successfully assassinated Pacer and made it look like an accident involving bad drugs.
 	VMS29 	102 	0	You assassinated Pacer in a way that was open to interpretation, leading many to suspect the NCR was behind it and fanning the flames of sectional violence in Freeside.
 	VMS29 	105 	0	You successfully negotiated with the King and convinced him to try to curb violence against NCR citizens in Freeside.
 	VMS29 	110 	0	You convinced the King to accept Colonel Moore's ultimatum.
 	VMS29 	111 	0	You wiped out the Kings in the battle following the King's refusal to accept the NCR's ultimatum.
 	VMS29 	120 	0	You sided with the King and allowed him to retain control of the Kings after he accepted the NCR's offer of support.
 	VMS29 	121 	0	You participated in the eradication of the Kings following inter-gang fighting that broke out after he accepted the NCR's offer of support.
 	VMS29 	200 	0	You failed the quest in such a way that it could not possibly be completed, such as killing Crocker.
 	VMS30 	10 	0	Major Polatli wants me to help around camp. Go talk to Quartermaster Mayes.
 	VMS30 	40 	0	Quartermaster Mayes wants me to find some supplies.
 	VMS30 	50 	0	I've found the supplies and need to return them.
 	VMS30 	55 	0	I already had the supplies.
 	VMS30 	60 	0	I returned the supplies. Now talk to Major Polatli.
 	VMS30 	80 	0	Talk to Richards.
 	VMS30 	100 	0	Dr Richards wants me to do something.
 	VMS30 	105 	0	Not Qualified to help medically.
 	VMS30 	110 	0	I messed up royally helping Dr. Richards.
 	VMS30 	112 	0	I messed up and Richards stopped me from doing more harm.
 	VMS30 	115 	0	I wasn't able to do much for Dr. Richards (or at least I didn't mess things up).
 	VMS30 	120 	0	I was able to help Dr. Richards and I did well.
 	VMS30 	140 	0	Talk to Polatli about the last stage of the quest.
 	VMS30 	145 	0	Polatli mention Nelson assault, not accepted yet.
 	VMS30 	150 	0	Assault Nelson. (Talk to Cooper)
 	VMS30 	155 	0	Attack on Nelson Started
 	VMS30 	160 	0	Nelson Already Reclaimed. Good job.
 	VMS30 	170 	0	Nelson reclaimed.
 	VMS30 	200 	0	Quest Completed
 	VMS30 	210 	0	
 	VMS31 	10 	0	Richards told me about the quest.
 	VMS31 	20 	0	Quest Accepted
 	VMS31 	60 	0	Discovered Stone stealing supplies.
 	VMS31 	70 	0	Caught Stone via evidence.
 	VMS31 	80 	0	Blackmailed Stone for $$.
 	VMS31 	100 	0	Turned in Stone to Dr. Richards.
 	VMS31 	115 	0	Ratted on stone after blackmailing him.
 	VMS31 	120 	0	Convinced Stone to turn himself in.
 	VMS31 	125 	0	Checked back in with Richards after Stone turned himself in.
 	VMS31 	130 	0	Decides to let Stone slide.
 	VMS31 	200 	0	Quest Complete
 	VMS31 	210 	0	
 	vFreeformForlornHope02 	10 	0	
 	VDialogueCaesar 	100 	0	The player cured Caesar.
 	VDialogueCaesar 	110 	0	Player killed Caesar during operation and is known to be his killer.
 	VDialogueCaesar 	120 	0	Caesar died during the operation, but the player wasn't blamed.
 	VMS29a 	10 	0	The player has agreed to work for the Van Graffs. The first step is to serve as a door guard for a day.
 	VMS29a 	20 	0	Guard the Silver Rush entrance.
 	VMS29a 	30 	0	After your amazing (or not) performance guarding the storefront, Gloria has a hush-hush delivery she wants you to make to a mysterious individual.
 	VMS29a 	40 	0	While waiting for the Big Deal to go down, Gloria refers you to Jean-Baptiste, who wants you to mop up some leftover Cassidy Caravan stuff.
 	VMS29a 	50 	0	The Big Deal is finally going down, and the player is invited along for the ride. The Van Graffs and their guards meet with their not-so-secret customers, but surprises, and a large battle, await!
 	VMS29a 	100 	0	The player successfully saw things through, and the Big Deal is done.
 	VMS29a 	200 	0	An important quest NPC died and you failed the quest. Important NPCs include Gloria (before the warehouse), Jean-Baptiste (before completing the Kill Cass objective), and the Legion Contact (before delivering the package)
 	VMS35 	10 	0	
 	VMS35 	20 	0	
 	VMS35 	30 	0	
 	VMS35 	100 	0	The player cured Caesar with surgery.
 	VMS35 	101 	0	Player killed Caesar during surgery.
 	VMS35 	105 	0	Player cured Caesar using the Auto-Doc.
 	VMS35 	110 	0	The player killed Caesar during the operation and is blamed for his death.
 	VMS35 	120 	0	Caesar died during the operation, but the player wasn't blamed.
 	VMS35 	130 	0	Player killed Caesar with the Auto-Doc.
 	VMS35 	255 	0	Fail state.
 	VDeadSea 	10 	0	
 	VDeadSea 	20 	0	
 	VDeadSea 	66 	0	
 	VDeadSea 	100 	0	
 	VMS32 	10 	0	
 	VMS32 	15 	0	
 	VMS32 	20 	0	
 	VMS32 	30 	0	
 	VMS32 	100 	0	
 	VMS32 	110 	0	Failure.
 	vFreeformForlornHope03 	10 	0	
 	vFreeformForlornHope03 	100 	0	Quest completed.
 	VMS33 	10 	0	
 	VMS33 	20 	0	The Omerta Thugs attacked the player.
 	VMS33 	30 	0	Omerta Thugs killed.
 	VMS33 	40 	0	Martina dead.
 	VMS33 	50 	0	
 	VMS33 	100 	0	Omerta Thugs convinced to leave.
 	VMS33 	100 	1	Omerta Thugs killed.
 	VMS33 	100 	2	Martina dead.
 	VMS33 	110 	0	Fail state.
 	VNelson 	10 	0	Kill the NCR Hostages.
 	VNelson 	10 	1	Milo must survive.
 	VNelson 	15 	0	Return to Milo at the NCR Checkpoint.
 	VNelson 	20 	0	Milo has died!
 	VNelson 	100 	0	
 	VMQ02 	1 	0	Travel to the Fort via Cottonwood Cove.
 	VMQ02 	2 	0	Meet with Caesar.
 	VMQ02 	3 	0	
 	VMQ02 	5 	0	Destroy Securitron Vault power regulators, or destroy one to fool Caesar.
 	VMQ02 	7 	0	Return to Caesar.
 	VMQ02 	10 	0	Kill Mr. House
 	VMQ02 	15 	0	Tell Caesar that Mr. House is dead.
 	VMQ02 	20 	0	Gain alliance of the Boomers.
 	VMQ02 	40 	0	White Glove Society
 	VMQ02 	70 	0	Destroy Brotherhood of Steel
 	VMQ02 	100 	0	Quest complete.
 	VMQ02 	110 	0	Quest failed - the player made enemies with the Legion or started the Battle of Hoover Dam with another faction.
 	VNipton 	25 	0	Rescue the captives.
 	VNipton 	30 	0	You rescued the captives.
 	VNipton 	35 	0	The captives were killed.
 	VNipton 	70 	0	
 	VMQ03a 	10 	0	
 	VMQ03a 	20 	0	
 	VMQ03a 	100 	0	Quest Completed. Kimball Saved.
 	VMQ03a 	110 	0	Quest Failed. Kimball killed. Or killed Ranger Grant.
 	VMQ03a 	120 	0	Quest Failed. You left the area or waited.
 	VMQ03a 	200 	0	Quest Failed.
 	VMQ03b 	10 	0	
 	VMQ03b 	20 	0	
 	VMQ03b 	100 	0	Quest Complete. President killed.
 	VMQ03b 	110 	0	Quest failed. President escaped.
 	VMQ03b 	115 	0	Quest Failed. Cato dead.
 	VMQ03b 	120 	0	Quest Failed because you aren't around (or waited), or killed Cato.
 	VMQ03b 	200 	0	Quest Failed.
 	VMS36 	0 	0	
 	VMS36 	10 	0	Help Captain Gilles find support for Bitter Springs
 	VMS36 	20 	0	Return to Captain Gilles for your reward.
 	VMS36 	30 	0	Quest completed
 	VMS36 	40 	0	Quest failed
 	VMS37 	10 	0	Find out who or what has been harassing Bitter Springs
 	VMS37 	20 	0	
 	VMS37 	30 	0	
 	vHDBattleController 	10 	0	Battle Started for NCR Side
 	vHDBattleController 	20 	0	Battle Done
 	vHDBattleController 	30 	0	Game Over
 	vCCEyeforaneye 	0 	0	Astor is dead.
 	vCCEyeforaneye 	50 	0	I gave Astor the outdated intel.
 	vCCEyeforaneye 	100 	0	Cottonwood Cove has been dealt with.
 	VMQ04 	10 	0	Destroy Securitron Vault power regulators.
 	VMQ04 	20 	0	Return to Caesar.
 	VMQ04 	100 	0	Quest complete.
 	VMS38 	10 	0	
 	VMS38 	20 	0	
 	VMS38 	25 	0	
 	VMS38 	30 	0	
 	VMS38 	40 	0	
 	VMS38 	45 	0	
 	VMS38 	50 	0	
 	VMS38 	60 	0	
 	VMS38 	65 	0	
 	VMS38 	70 	0	
 	VMS38 	80 	0	
 	VMS38 	85 	0	
 	VMS38 	90 	0	
 	VMS38 	100 	0	
 	VMS38 	105 	0	
 	VMS38 	110 	0	
 	VMS38 	120 	0	
 	VMS38 	125 	0	
 	VMS38 	130 	0	
 	VMS38 	140 	0	
 	VMS38 	150 	0	
 	VMS39 	10 	0	Travel with Boone to Bitter Springs
 	VMS39 	20 	0	Go with Boone to Coyote Tail Ridge.
 	VMS39 	30 	0	Talk to Boone about staying overnight at Coyote Tail Ridge.
 	VMS39 	40 	0	Talk to Boone.
 	VMS39 	50 	0	Go to the Bitter Springs refugee camp and repel the Legion raid.
 	VMS39 	60 	0	Talk to Boone.
 	VMS39 	70 	0	Quest completed.
 	VMS39 	80 	0	Quest failed.
 	vNiptonVulpes 	10 	0	Spread word of Legion atrocities.
 	vNiptonVulpes 	15 	0	Return to Vulpes at Nipton.
 	vNiptonVulpes 	66 	0	
 	vNiptonVulpes 	100 	0	You told the NCR about Vulpes attack at Nipton.
 	vCCLeftMyHeart 	0 	0	Frank is dead.
 	vCCLeftMyHeart 	100 	0	Frank is dead. According to his family, he had it coming.
 	VMQ05 	10 	0	The player is sent to Hoover Dam to speak to Moore.
 	VMQ05 	20 	0	On meeting with Moore, the player was told to deal with the Great Khans.
 	VMQ05 	30 	0	After dealing with the Khans, the player is told to investigate the Omertas.
 	VMQ05 	40 	0	On foiling RACKET (or pretending to), the player is asked to eliminate Mr. House.
 	VMQ05 	50 	0	After dealing with Mr. House, the player is tasked with finding and eliminating the Brotherhood of Steel.
 	VMQ05 	60 	0	With the Brotherhood finished (or recruited), the player is asked to help protect the president during his visit.
 	VMQ05 	70 	0	After the president's visit, the player is told to go see General Oliver in his temporary quarters.
 	VMQ05 	100 	0	Upon speaking to General Oliver, the dam fight breaks out.
 	VMQ05 	200 	0	Quest failure, Moore was likely killed.
 	VHDLegionBattle 	10 	0	First, the player must make their way across the dam to the Power Plant, where General Oliver resides.
 	VHDLegionBattle 	20 	0	Once in the Power Plant, the player must make his/her way to General Oliver.
 	VHDLegionBattle 	30 	0	When the player finds General Oliver, if he can't be talked out of it, a battle begins!
 	VHDLegionBattle 	100 	0	After killing or driving off General Oliver, the game ends, and there is much rejoicing.
 	VMS40 	10 	0	Find medical supplies for Lt. Markland
 	VMS40 	20 	0	Quest Completed.
 	VMS40 	30 	0	Quest Failed
 	VMQ06 	10 	0	Independent Vegas stub
 	VMQ06 	20 	0	NCR Stub
 	VMQ06 	30 	0	Legion Stub
 	VMQ06 	40 	0	Mr House Stub
 	VMS42 	10 	0	Player has quest to kill fire geckos.
 	VMS42 	11 	0	Player has quest to destroy the sulfur.
 	VMS42 	12 	0	Player killed geckos - turned in to Cooke.
 	VMS42 	13 	0	Microcline Armed - turned in to Lem.
 	VMS42 	20 	0	Player has quest to speak with Papa Khan.
 	VMS42 	30 	0	FAIL QUEST
 	VMS42 	40 	0	player completed quest - great khans
 	VMS42 	50 	0	player quest complete - lem surrender
 	VMS41 	10 	0	
 	VMS41 	20 	0	
 	VMS41 	30 	0	
 	VMS41 	40 	0	
 	VMS41 	50 	0	
 	VMS41 	60 	0	
 	VMS41 	70 	0	
 	VMS41 	80 	0	
 	VMS41 	100 	0	Quest complete.
 	VMS41 	110 	0	
 	VMS43 	10 	0	Start Quest
 	VMS43 	20 	0	Return to Astor with dog tags.
 	VMS43 	30 	0	Quest completed
 	VMS43 	40 	0	quest fails
 	VMS44 	10 	0	quest start
 	VMS44 	15 	0	points to suits
 	VMS44 	20 	0	picked up rad suits
 	VMS44 	30 	0	follow Logan to police station
 	VMS44 	35 	0	Logan inside police station
 	VMS44 	40 	0	follow Logan to fire station
 	VMS44 	45 	0	logan into fire station
 	VMS44 	50 	0	Quest completed
 	VMS44 	55 	0	quest completed part way through
 	VMS44 	60 	0	quest failed
 	VMS45 	10 	0	Talk to Papa Khan about breaking the alliance with Caesar.
 	VMS45 	20 	0	Convince Jack, Diane, Regis, and Melissa to speak out against the Legion.
 	VMS45 	30 	0	Disgrace Karl
 	VMS45 	40 	0	Assassinate Papa Khan
 	VMS45 	50 	0	Quest Completed
 	VMS45 	60 	0	Quest failed
 	VMS46 	10 	0	Find Anders
 	VMS46 	20 	0	Return to Diane.
 	VMS46 	30 	0	Bring drugs to Motor Runner
 	VMS46 	40 	0	Bring drugs to Crimson Caravan.
 	VMS46 	50 	0	Bring drug-making supplies to Jack.
 	VMS46 	60 	0	Complete Quest
 	VMS46 	70 	0	Fail Quest
 	VMS47 	10 	0	Find Jerry the Punk some painkillers to help him get through his initiation.
 	VMS47 	20 	0	quest completed
 	VMS47 	30 	0	quest failed.
 	VMQHouse 	5 	0	Upon entering the Strip, the player is told to meet with Mr. House at the Lucky 38.
 	VMQHouse 	10 	0	The player has met with Mr. House at the Lucky 38.
 	VMQHouse 	20 	0	Mr. House has directed the player to recover the Platinum Chip.
 	VMQHouse 	30 	0	Mr. House directed the player to use the Platinum Chip to gain access to a hidden bunker at Caesar's camp at Fortification Hill.
 	VMQHouse 	40 	0	Mr. House asked the player to enlist the Boomer's support, or at least make sure they don't oppose his plans.
 	VMQHouse 	50 	0	Mr. House asked the player to investigate the Omertas.
 	VMQHouse 	60 	0	Mr. House asked the player to destroy the Brotherhood of Steel.
 	VMQHouse 	70 	0	Mr. House asked the player to protect President Kimball from assassination during his visit to Hoover Dam.
 	VMQHouse 	80 	0	Mr. House directed the player to help the NCR defeat the Legion at Hoover Dam.
 	vMojave 	25 	0	Clear out the critters on the road to Ivanpah Lake.
 	vMojave 	35 	0	Return to Ranger Jackson at Mojave Outpost.
 	vMojave 	40 	0	Quest Completed.
 	vMojave 	66 	0	
 	vMojaveGhost 	10 	0	Recon Nipton for Ranger Ghost.
 	vMojaveGhost 	20 	0	Return to Ranger Ghost at Mojave Outpost with news of your findings.
 	vMojaveGhost 	66 	0	
 	vMojaveGhost 	100 	0	Eyes on the Prize complete.
 	VMS43a 	10 	0	Begin quest
 	VMS43a 	15 	0	Moving outside of house
 	VMS43a 	16 	0	move to Astor
 	VMS43a 	17 	0	Go to RS Echo
 	VMS43a 	18 	0	wander wasteland
 	VMS43a 	19 	0	Attack Astor
 	VMS43a 	20 	0	Quest completed
 	VMS43a 	21 	0	Continue to Astor
 	VMS43a 	25 	0	Edwards joins with ghouls
 	VMS43a 	30 	0	At RS Echo
 	VMS43a 	35 	0	At Camp
 	VMS43a 	50 	0	Radscorpion Attack
 	VMS49 	255 	0	
 	VMQHouse1 	5 	0	Upon entering the Strip, the player is told to meet with Mr. House at the Lucky 38.
 	VMQHouse1 	7 	0	Try talking to House again.
 	VMQHouse1 	10 	0	The player has met with Mr. House at the Lucky 38.
 	VMQHouse1 	20 	0	Mr. House has directed the player to recover the Platinum Chip.
 	VMQHouse1 	66 	0	
 	VMQHouse1 	100 	0	Player has turned in the Platinum Chip, observed upgrading of Securitrons, and returned to Mr. House.
 	VMQHouse1 	110 	0	Failure.
 	VMQHouse2 	30 	0	Mr. House directed the player to use the Platinum Chip to gain access to a hidden bunker at Caesar's camp at Fortification Hill.
 	VMQHouse2 	100 	0	The player has upgraded the Securitrons at the Fort and returned to Mr. House.
 	VMQHouse2 	110 	0	The player has destroyed Mr. House's Securitrons at the Fort.
 	VMQHouse3 	40 	0	Mr. House asked the player to enlist the Boomer's support, or at least make sure they don't oppose his plans.
 	VMQHouse3 	100 	0	Player has secured the Boomers' loyalty.
 	VMQHouse3 	110 	0	Player has killed the Boomers' leaders.
 	VMQHouse3 	200 	0	
 	VMQHouse4 	50 	0	Mr. House asked the player to investigate the Omertas.
 	VMQHouse4 	100 	0	The player has foiled RACKET.
 	VMQHouse4 	105 	0	The player helped RACKET, but then reported his involvement to House, allowing him to handle the Omertas on his own.
 	VMQHouse4 	110 	0	The player has failed VMS21.
 	VMQHouse5 	60 	0	Mr. House asked the player to destroy the Brotherhood of Steel.
 	VMQHouse5 	100 	0	Player has destroyed the Brotherhood of Steel bunker.
 	VMQHouse5 	110 	0	Player has convinced House that the Brotherhood is valuable against the NCR.
 	VMQHouse5 	200 	0	
 	VMQHouse6 	70 	0	Mr. House asked the player to protect President Kimball from assassination during his visit to Hoover Dam.
 	VMQHouse6 	100 	0	The player saved Kimball from assassination.
 	VMQHouse6 	110 	0	President Kimball survived, but was injured by the player.
 	VMQHouse6 	120 	0	President Kimball died, but the player is not known to have been involved.
 	VMQHouse6 	130 	0	The player killed President Kimball.
 	VMQHouse6 	200 	0	
 	VMQHouse8 	80 	0	Player is directed to return to Mr. House when ready for battle at Hoover Dam.
 	VMQHouse8 	200 	0	
 	VMS50 	10 	0	
 	VMS50 	20 	0	
 	VMS50 	40 	0	
 	VMS50 	100 	0	
 	VMS50 	110 	0	
 	nvNelsonExplorerBark 	100 	0	
 	VMS51 	10 	0	
 	VMS51 	20 	0	
 	VMS51 	100 	0	
 	VMS51 	110 	0	Alice McLafferty is dead.
 	VMS52 	10 	0	
 	VMS52 	20 	0	
 	VMS52 	30 	0	
 	VMS52 	40 	0	
 	VMS52 	50 	0	
 	VMS52 	60 	0	
 	VMS52 	70 	0	
 	VMS52 	100 	0	
 	VMS52 	110 	0	Fail state.
 	VMS53 	255 	0	
 	VT74 	10 	0	
 	VT74 	100 	0	
 	VES01VictorGSMyBodyguard 	10 	0	
 	VES01VictorGSMyBodyguard 	90 	0	
 	VES01VictorGSMyBodyguard 	100 	0	
 	VHDIndependentBattle 	10 	0	Go to the Control Room in Hoover Dam and install the override chip.
 	VHDIndependentBattle 	20 	0	Reactivate Securitrons.
 	VHDIndependentBattle 	25 	0	Destroy Generators.
 	VHDIndependentBattle 	30 	0	Head topside.
 	VHDIndependentBattle 	40 	0	Deal with the Legate.
 	VHDIndependentBattle 	50 	0	Deal with General Oliver.
 	VHDIndependentBattle 	90 	0	Return to Yes Man!
 	VHDIndependentBattle 	100 	0	Completed!
 	VHDHouseBattle 	10 	0	Go to the Power Plant Control Room.
 	VHDHouseBattle 	20 	0	Unleash the Securitrons! Armies! Will! Clash!
 	VHDHouseBattle 	30 	0	Head Topside.
 	VHDHouseBattle 	40 	0	Deal with the Legate.
 	VHDHouseBattle 	50 	0	Deal with the NCR.
 	VHDHouseBattle 	90 	0	Return to Mr House and inform him of your victory.
 	VHDHouseBattle 	100 	0	Completed!
 	vDialogueEDE 	10 	0	Fire EDE Chatter - EDE In party
 	vDialogueEDE 	10 	1	Ede Not in party
 	vDialogueEDE 	20 	0	Two EDE logs heard
 	vDialogueEDE 	100 	0	
 	VMQYesMan01 	70 	0	
 	VMQYesMan01 	75 	0	
 	VMQYesMan01 	80 	0	
 	VMQYesMan01 	100 	0	Quest complete. Yes Man installed at Lucky 38, in charge of upgraded Securitrons on Strip.
 	VMQYesMan02 	100 	0	Quest Complete, all factions assessed.
 	VMS54 	10 	0	VMS54 - For Auld Lang Syne start.
 	VMS54 	20 	0	Remnants gathered - Dear Old Friends, Remember Navarro.
 	VMS54 	30 	0	
 	VMS54 	50 	0	
 	VMS54 	100 	0	
 	VMS54 	110 	0	
 	VMQYesMan03 	100 	0	Quest complete, battle for Hoover Dam begins.
 	VES02DialogueGeckoman 	10 	0	
 	VES02DialogueGeckoman 	50 	0	
 	VES02DialogueGeckoman 	60 	0	
 	VES02DialogueGeckoman 	70 	0	
 	VES02DialogueGeckoman 	100 	0	
 	VMQHouse7 	100 	0	Quest complete.
 	VMQHouse7 	200 	0	
 	VES34Vault 	10 	0	Player has quest to check out the East Pump Station.
 	VES34Vault 	20 	0	Player found that the water is irradiated by an outside source.
 	VES34Vault 	25 	0	
 	VES34Vault 	30 	0	Player saved the crops.
 	VES34Vault 	40 	0	Player saved the trapped vault residents.
 	VES34Vault 	50 	0	
 	VES34Vault 	60 	0	
 	VES34Vault 	70 	0	
 	VES34Vault 	80 	0	
 	VES03DialogueWastelandHunterGS 	10 	0	
 	VES03DialogueWastelandHunterGS 	50 	0	
 	VES03DialogueWastelandHunterGS 	100 	0	
 	VES04FactReactPrimmArea01PowderGangers	10 	0	
 	VES04FactReactPrimmArea01PowderGangers	50 	0	
 	VES04FactReactPrimmArea01PowderGangers	100 	0	
 	VNellisJack 	0 	0	Janet is dead.
 	VMS55 	1 	0	Player snuck in and got caught by Ramos, who takes him/her to Elder McNamara.
 	VMS55 	2 	0	Player used a password found on one of the dead patrols, and is now directed by Ramos to speak to Elder McNamara.
 	VMS55 	3 	0	Player entered with Veronica, and is now directed to see Elder McNamara.
 	VMS55 	10 	0	Player either snuck in or used a password, and has now been tasked with proving him/herself by dealing with the Ranger who's set up shop topside.
 	VMS55 	15 	0	The player has dealt with the ranger and returned, and Elder McNamara has asked that he/she come talk to him in the command room about something confidential.
 	VMS55 	20 	0	Having proven him/herself or entered with Veronica, the player is tasked to find all of the missing Brotherhood Patrols, which are located in Black Mountain, REPCONN HQ, and near Nellis.
 	VMS55 	30 	0	Now McNamara wants the player to retrieve the reports of scouts sent to investigate the state of the NCR. The scouts can be found near NCRCF, Nipton, and Forlorn Hope.
 	VMS55 	40 	0	McNamara confides to the player that the bunker's systems are failing, and sends the player to find the components to fix them.
 	VMS55 	100 	0	After dutifully completing all of McNamara's missions, the Brotherhood decides to once again emerge from their isolation, still led by Elder McNamara.
 	VMS55 	101 	0	After the player reports the chapter's peril to Hardin, the Head Paladin calls for a vote of no faith in McNamara's leadership, resulting in his exile and Hardin's assumption of the title.
 	VMS55 	200 	0	The quest failed, likely because Elder McNamara died.
 	VCG03 	10 	0	
 	VCG03 	255 	0	
 	VCassCompanion 	40 	0	Kill Alice and Gloria
 	VCassCompanion 	50 	0	Find evidence
 	VCassCompanion 	100 	0	Quest completed
 	VCassCompanion 	110 	0	
 	VMS56 	10 	0	
 	VMS56 	20 	0	
 	VMS56 	30 	0	
 	VMS56 	40 	0	
 	VMS56 	50 	0	
 	VMS56 	100 	0	
 	VMS56 	110 	0	
 	VMS16b 	10 	0	
 	VMS16b 	20 	0	
 	VMS16b 	30 	0	
 	VMS16b 	70 	0	
 	VMS16b 	100 	0	
 	VMS16b 	110 	0	
 	NellisSunshineBoogie 	0 	0	
 	NellisSunshineBoogie 	100 	0	Nellis Arrays Repaired
 	vDialogueSL 	20 	0	
 	vDialogueSL 	30 	0	
 	vDialogueSL 	40 	0	
 	VEFR02NCRBad2MostWanted 	10 	0	
 	VEFR02NCRBad2MostWanted 	20 	0	
 	VEFR02NCRBad2MostWanted 	30 	0	
 	VEFR02NCRBad2MostWanted 	40 	0	
 	VEFR02NCRBad2MostWanted 	50 	0	
 	VEFR02NCRBad2MostWanted 	60 	0	
 	VEFR02NCRBad2MostWanted 	70 	0	
 	VEFR02NCRBad2MostWanted 	80 	0	
 	VEFR02NCRBad2MostWanted 	100 	0	
 	VEFR01NCRGood2EmergencyRadio 	10 	0	
 	VEFR01NCRGood2EmergencyRadio 	20 	0	
 	VEFR01NCRGood2EmergencyRadio 	30 	0	
 	VEFR01NCRGood2EmergencyRadio 	40 	0	
 	VEFR01NCRGood2EmergencyRadio 	50 	0	
 	VEFR01NCRGood2EmergencyRadio 	60 	0	
 	VEFR01NCRGood2EmergencyRadio 	70 	0	
 	VEFR01NCRGood2EmergencyRadio 	80 	0	
 	VEFR01NCRGood2EmergencyRadio 	90 	0	
 	VEFR01NCRGood2EmergencyRadio 	100 	0	
 	VEFR00NCRMixed2LimitedAccess 	10 	0	
 	VEFR00NCRMixed2LimitedAccess 	20 	0	
 	VEFR00NCRMixed2LimitedAccess 	30 	0	
 	VEFR00NCRMixed2LimitedAccess 	40 	0	
 	VEFR00NCRMixed2LimitedAccess 	50 	0	
 	VEFR00NCRMixed2LimitedAccess 	60 	0	
 	VEFR00NCRMixed2LimitedAccess 	70 	0	
 	VEFR00NCRMixed2LimitedAccess 	80 	0	
 	VEFR00NCRMixed2LimitedAccess 	90 	0	
 	VEFR00NCRMixed2LimitedAccess 	100 	0	
 	VES01aVictorInNovac 	10 	0	
 	VES01aVictorInNovac 	100 	0	
 	VES01bVictorInBoulder 	10 	0	
 	VES01bVictorInBoulder 	100 	0	
 	VES05NightkinTumbleweedRancher 	10 	0	
 	VES05NightkinTumbleweedRancher 	100 	0	
 	VMS55a 	10 	0	Hardin has tasked the player with killing the Van Graffs.
 	VMS55a 	20 	0	The player has killed the Van Graffs, and must now return to Hardin to report the deed.
 	VMS55a 	100 	0	The player killed the Van Graffs and returned to Hardin, which let him/her join the Brotherhood of Steel.
 	VMS55a 	200 	0	The quest failed, most probably because Hardin was killed prior to its completion.
 	VEFR01LegionGood2CaesarsFavor 	10 	0	
 	VEFR01LegionGood2CaesarsFavor 	50 	0	
 	VEFR01LegionGood2CaesarsFavor 	100 	0	
 	VEFR01LegionGood2CaesarsFavor 	255 	0	
 	VEFR02LegionBad2CaesarsFoe 	10 	0	
 	VEFR02LegionBad2CaesarsFoe 	50 	0	
 	VEFR02LegionBad2CaesarsFoe 	100 	0	
 	VEFR00LegionMix2CaesarsHire 	10 	0	
 	VEFR00LegionMix2CaesarsHire 	50 	0	
 	VEFR00LegionMix2CaesarsHire 	100 	0	
 	VEFR00LegionMix2CaesarsHire 	255 	0	
 	VMS55b 	10 	0	McNamara sent the player to install a device in a console in Black Mountain.
 	VMS55b 	20 	0	After installing the device, the player must head back to McNamara.
 	VMS55b 	100 	0	After reporting success, the player is inducted into the Brotherhood.
 	VMS55b 	200 	0	The quest somehow failed, most likely due to McNamara getting killed before its completion.
 	FriendOfTheNightQuest 	10 	0	
 	FerociousLoyaltyQuest 	10 	0	
 	VMQHouseFail 	1 	0	
 	VMQHouseFail 	5 	0	
 	VMQYesManFailsafe 	1 	0	
 	VMQYesManFailsafe 	100 	0	Player has spoken to Yes Man re how to take over New Vegas.
 	VMS57 	10 	0	After talking to Neil, the player goes up the side of the mountain to confront Tabitha.
 	VMS57 	100 	0	The player successfully got rid of Tabitha.
 	VMQNCRFail 	2 	0	
 	VMQNCRFail 	5 	0	
 	VMQCaesarFail 	1 	0	
 	VMQCaesarFail 	5 	0	
 	VMQYesMan01a 	100 	0	Player upgrades the Securitron Army at the Fort.
 	VMQYesMan01a 	110 	0	Player destroys the Securitron Army at the Fort.
 	VMQHouseLockdown 	10 	0	
 	VMQHouseLockdown 	20 	0	
 	VMQHouseLockdown 	100 	0	
 	VMQHouseLockdown 	110 	0	
==Dead Money==
===Quest IDs===
Quest ID	GECK ID 	Name
 	NVDLC01RadioSpeakers 	Bomb Collar Audio
 	NVDLC01BombCollarQuest 	Bomb Collar Quest
 	NVDLC01ChipReward 	Chip Reward Quest
 	NVDLC01ChristineDialogue 	Christine Dialogue
 	NVDLC01RadioChristine 	Christine's Collar Radio
 	NVDLC01MQ03b 	Curtain Call at the Tampico
 	NVDLC01DeanDialogue 	Dean Dialogue
 	NVDLC01RadioDeanQuest 	Dean's Collar Radio
 	NVDLC01RadioAMBMusic 	DLC01 Ambient Music
 	NVDLC01Followers 	DLC01 Followers
 	NVDLC01DogDialogue 	Dog/God Dialogue
 	NVDLC01RadioDog 	Dog's Collar Radio
 	NVDLC01ElijahBarkTown 	Elijah Signal Established
 	NVDLC01RadioElijah 	Elijah's Collar Radio
 	NVDLC01ElijahDialogue 	Father Elijah Dialogue
 	NVDLC01MQ01c 	Find Collar 12: Dean Domino
 	NVDLC01MQ01b 	Find Collar 14: Christine
 	NVDLC01MQ01a 	Find Collar 8: "Dog"
 	NVDLC01MQ02a 	Fires in the Sky
 	NVDLC01MQ03 	Heist of the Centuries
 	NVDLC01HoloVendor 	Hologram Vendor Quest
 	NVDLC01MQ03c 	Last Luxuries
 	NVDLC01ElijahBarkLobby 	Lobby Casino Support Quest
 	NVDLC01MQ02c 	Mixed Signals
 	NVDLC01MQ01 	MQ01 Master Quest
 	NVDLC01CasinoComps 	NVDLC01CasinoComps
 	NVDLC01WTSupport 	NVDLC01WTSupport
 	NVDLC01MQ03a 	Put the Beast Down
 	NVDLC01MQ01d 	Return to the Fountain
 	NVDLC01GlobalToxicDamage 	Script Functionality for Global Toxic Damage
 	NVDLC01ToxicCloud 	Script Functionality for Toxic Clouds
 	NVDLC01MQ00 	Sierra Madre Grand Opening!
 	NVDLC01MQ02b 	Strike Up the Band
 	NVDLC01MQ02 	Trigger the Gala Event
 	NVDLC01RadioCasino 	Vera Radio Dialogue
 	NVDLC01ClinicAutoDocQuest 	
 	NVDLC01Ending 	
 	NVDLC01GalaEventQuest 	
 	NVDLC01ChristineTerminalFX 	
 	NVDLC01DogBarkTimer 	
 	NVDLC01DeanBarkTimer 	
 	NVDLC01Challenges 	
 	NVDLC01Intro 	
 	NVDLC01VillaTransitionTimer 	
 	NVDLC01FountainStartSequence 	
 	NVDLC01BunkerTransitionTimer 	
 	NVDLC01FadeToCreditsTimer 	
 	NVDLC01ChristineBarkTimer 	
 	NVDLC01StarletDialogue 	
 	NVDLC01NewVegasFollowerFireQuest	
 	NVDLC01ElijahCollarBark 	
 	NVDLC01RadioDeanMusic 	
 	NVDLC01ArcadeGoodbye 	
===Quest stages===
Quest ID	GECK ID 	Stage	 	Description
 	NVDLC01MQ01 	5 	0	There's 3 collars in the Villa: 14, 12, 8 and the volunteers attached to them. I need all 4 of you.
 	NVDLC01MQ01 	100 	0	Quest completed.
 	NVDLC01MQ02 	10 	0	
 	NVDLC01MQ02 	50 	0	
 	NVDLC01MQ02 	100 	0	Quest completed.
 	NVDLC01MQ02 	255 	0	
 	NVDLC01MQ03 	10 	0	
 	NVDLC01MQ03 	20 	0	
 	NVDLC01MQ03 	30 	0	Get to the vault's inner chamber.
 	NVDLC01MQ03 	40 	0	
 	NVDLC01MQ03 	50 	0	
 	NVDLC01MQ03 	100 	0	Quest complete.
 	NVDLC01MQ03 	255 	0	Quest Failed.
 	NVDLC01MQ00 	10 	0	
 	NVDLC01MQ00 	100 	0	
 	NVDLC01ElijahBarkTown 	1 	0	
 	NVDLC01ElijahBarkTown 	4 	0	
 	NVDLC01ElijahBarkTown 	7 	0	
 	NVDLC01ElijahBarkTown 	10 	0	
 	NVDLC01ElijahBarkTown 	20 	0	
 	NVDLC01ElijahBarkTown 	22 	0	
 	NVDLC01ElijahBarkTown 	23 	0	
 	NVDLC01ElijahBarkTown 	25 	0	
 	NVDLC01ElijahBarkTown 	26 	0	
 	NVDLC01ElijahBarkTown 	30 	0	
 	NVDLC01ElijahBarkTown 	31 	0	
 	NVDLC01ElijahBarkTown 	40 	0	You sure have filled your Pip-Boy's archives with garbage.
 	NVDLC01ElijahBarkTown 	41 	0	Mitchell... that your name, Mitchell? No, wait... previous owner, Vault 21. Vegas.
 	NVDLC01ElijahBarkTown 	44 	0	Followed the Gala radio signal, just like I did, hoping to strike it rich?
 	NVDLC01ElijahBarkTown 	45 	0	Cooperate with me, follow along, we'll crack the Sierra Madre. Together.
 	NVDLC01ElijahBarkTown 	46 	0	There were others like you... turned on each other, even before the collars.
 	NVDLC01ElijahBarkTown 	47 	0	
 	NVDLC01ElijahBarkTown 	49 	0	
 	NVDLC01ElijahBarkTown 	60 	0	
 	NVDLC01ElijahBarkTown 	62 	0	
 	NVDLC01ElijahBarkTown 	68 	0	Those [QUOTE]Vending Machines[QUOTE]... wasn't their intended use.
 	NVDLC01ElijahBarkTown 	72 	0	
 	NVDLC01ElijahBarkTown 	74 	0	
 	NVDLC01ElijahBarkTown 	255 	0	
 	NVDLC01FountainStartSequence	10 	0	
 	NVDLC01FountainStartSequence	20 	0	
 	NVDLC01MQ01a 	10 	0	
 	NVDLC01MQ01a 	20 	0	
 	NVDLC01MQ01a 	30 	0	
 	NVDLC01MQ01a 	40 	0	
 	NVDLC01MQ01a 	100 	0	
 	NVDLC01MQ01a 	255 	0	
 	NVDLC01MQ01b 	10 	0	
 	NVDLC01MQ01b 	20 	0	
 	NVDLC01MQ01b 	100 	0	
 	NVDLC01MQ01b 	255 	0	
 	NVDLC01MQ01c 	10 	0	
 	NVDLC01MQ01c 	20 	0	
 	NVDLC01MQ01c 	30 	0	
 	NVDLC01MQ01c 	40 	0	
 	NVDLC01MQ01c 	100 	0	
 	NVDLC01MQ01c 	255 	0	
 	NVDLC01MQ03a 	5 	0	
 	NVDLC01MQ03a 	10 	0	Find the Emergency Door key.
 	NVDLC01MQ03a 	20 	0	Use the Emergency Door to get into the kitchen.
 	NVDLC01MQ03a 	30 	0	Repair the gas valves.
 	NVDLC01MQ03a 	40 	0	Confront dog.
 	NVDLC01MQ03a 	50 	0	
 	NVDLC01MQ03a 	60 	0	
 	NVDLC01MQ03a 	100 	0	
 	NVDLC01MQ02c 	10 	0	
 	NVDLC01MQ02c 	20 	0	
 	NVDLC01MQ02c 	30 	0	
 	NVDLC01MQ02c 	50 	0	
 	NVDLC01MQ02c 	60 	0	
 	NVDLC01MQ02c 	70 	0	
 	NVDLC01MQ02c 	100 	0	
 	NVDLC01MQ02c 	255 	0	
 	NVDLC01MQ02a 	5 	0	
 	NVDLC01MQ02a 	10 	0	
 	NVDLC01MQ02a 	30 	0	
 	NVDLC01MQ02a 	40 	0	
 	NVDLC01MQ02a 	100 	0	
 	NVDLC01MQ02a 	255 	0	
 	NVDLC01MQ02b 	10 	0	
 	NVDLC01MQ02b 	30 	0	
 	NVDLC01MQ02b 	40 	0	
 	NVDLC01MQ02b 	100 	0	
 	NVDLC01MQ02b 	255 	0	
 	NVDLC01MQ03b 	10 	0	Travel to the Tampico in search of Dean.
 	NVDLC01MQ03b 	15 	0	Search for the backstage key.
 	NVDLC01MQ03b 	20 	0	Search for a way to shut down the security holograms.
 	NVDLC01MQ03b 	30 	0	Play the holotape at the projector.
 	NVDLC01MQ03b 	40 	0	Go backstage and find Dean.
 	NVDLC01MQ03b 	50 	0	Kill Dean.
 	NVDLC01MQ03b 	60 	0	
 	NVDLC01MQ03b 	100 	0	
 	NVDLC01MQ03c 	10 	0	
 	NVDLC01MQ03c 	20 	0	
 	NVDLC01MQ03c 	30 	0	
 	NVDLC01MQ03c 	100 	0	
 	NVDLC01EnemyTest 	10 	0	Disable all the starting enemies in the Villa. Useful for testing the Villa in other circumstances, such as after the Gala event.
 	NVDLC01EnemyTest 	11 	0	Enables all the starting creatures in the villa. Intended for testing system limits if the player has been avoiding enemies all the way to the gala event.
 	NVDLC01EnemyTest 	20 	0	Jump the player to the autodoc where Christine joins, add Christine to the party, and enable the enemies that spawn after Christine joins.
 	NVDLC01EnemyTest 	21 	0	Jump the player to Dean's room with the chairs, make Dean join, and enable the critters that spawn when Dean actually joins.
 	NVDLC01EnemyTest 	22 	0	Jump the player to the police station, add Dog to the party, and enable the enemies that spawn after Dog normally joins.
 	NVDLC01EnemyTest 	30 	0	Enables the ghost people that appear once the player gets Christine to her gala position.
 	NVDLC01EnemyTest 	31 	0	
 	NVDLC01EnemyTest 	32 	0	
 	NVDLC01EnemyTest 	50 	0	Enables all of the creatures in the Villa that do so after the Gala Event has started.
 	NVDLC01EnemyTest 	51 	0	Disable the post-gala ghost people.
 	NVDLC01MQ03d 	10 	0	
 	NVDLC01MQ03d 	20 	0	
 	NVDLC01MQ03d 	100 	0	
 	NVDLC01MQ01d 	10 	0	
 	NVDLC01MQ01d 	100 	0	
Category:Fallout: New Vegas technical information