Normal Attacks

Normal Attacks in Castlevania Judgment are the most basic kind of attacks, and can be performed by shaking the Wii Remote or pressing b on a Classic Controller or B on a GameCube Controller. Each character has a different normal attack when performed alone, while moving with the left directional stick, or while still in the air directly following a jump (press C on the Wii Remote, flick the right directional stick on the Classic Controller, or press R on the GameCube Controller).
Performing a Normal Attack a few times in rapid succession may execute a combo, with each attack different than the one before. The number of Normal Attacks that can be performed in a combo varies by character. Unlike most other attacks in this game, Normal Attacks and related combos are not given unique names. A normal combo started when stationary (not moving or jumping) is called a Neutral Combo, while those started while moving are called Directional Combos, and those starting with a jumping attack are called Jumping Combos.
Pressing or holding other buttons at the same time as executing a Normal Attack may result in a different kind of attack. Pressing the Special button (B on the Wii Remote, a on the Classic Controller, or A on the GameCube Controller) at the same time otherwise performing a Normal Attack will execute a more powerful Finisher (or Special Attack), which can also be chained into combos. Holding down the Special button until it has charged and then performing a normal attack will result in a Charge Attack (or Charged Special Attack). Pressing the Block button (Z on the Wii Nunchuck or L on the Classic Controller or GameCube Controller) at the same time as executing a Normal Attack will result in a Block Breaker (or Guard Crush or Unblockable).
==Item Data==
===Neutral Attacks and Combos===
===Directional Attacks and Combos===
===Jumping Attacks and Combos===
==Gallery==
===Animations===
Note: Controller sequences are for the GameCube Controller
: Neutral Attacks and Combos
J Neutral Combo Simon.gif|Simon's Neutral Combo(B + B + B + B)
J Neutral Combo Trevor.gif|Trevor's Neutral Combo(B + B + B)
J Neutral Combo Grant.gif|Grant's Neutral Combo(B + B)
J Neutral Combo Sypha.gif|Sypha's Neutral Combo(B + B + B)
J Neutral Combo Maria.gif|Maria's Neutral Combo(B + B + B)
J Neutral Combo Eric.gif|Eric's Neutral Combo:(B + B + B)
J Neutral Combo Shanoa.gif|Shanoa's Neutral Combo:(B + B)
: Moving Directional Attacks and Combos
J Directional Combo Simon.gif|Simon's Directional Combo(Left Stick + B + B + B)
J Directional Combo Trevor.gif|Trevor's Directional Combo(Left Stick + B + B + B)
J Directional Combo Grant.gif|Grant's Directional Combo(Left Stick + B + B)
J Directional Combo Sypha.gif|Sypha's Directional Combo(Left Stick + B + B)
J Directional Combo Maria.gif|Maria's Directional Combo(Left Stick + B + B + B)
J Directional Combo Eric.gif|Eric's Directional Combo:(Left Stick + B + B + B + B)
J Directional Combo Shanoa.gif|Shanoa's Directional Combo:(Left Stick + B + B + B + B)
: Jumping Directional Attacks and Combos
J Jumping Combo Simon.gif|Simon's Jumping Combo(R + B + B + B)
J Jumping Attack Trevor.gif|Trevor's Jumping Combo(R + B + B)
J Jumping Attack Grant.gif|Grant's Jumping Attack(R + B)
J Jumping Attack Sypha.gif|Sypha's Jumping Attack(R + B)
J Jumping Attack Maria.gif|Maria's Jumping Attack(R + B)
J Jumping Attack Eric.gif|Eric's Jumping Attack:(R + B)
J Jumping Attack Shanoa.gif|Shanoa's Jumping Attack:(R + B)
Category:Mechanics
Category:Judgment