Teleport

Teleporting, also known as Blinking, is an ability that some enemies can perform, which consists of changing location without intermediate movement.
==Enemies==
Some enemies are able to teleport when certain conditions are met. While teleporting, enemies cannot be targeted. Any homing projectiles that locked onto an enemy before teleportation will stall at the enemy's last location before teleportation until either they expire or the enemy reappears, whichever happens first.
Enemy teleportation is usually based on either the player's location or the enemy's original spawn point, with certain degrees of randomness.
For example, Abyss Mages will teleport when shielded and too far away from the player. However, they have different criteria for their teleport destinations:
 	 	 	
Angle with target's orientation 	≤60° 	≤45° 	≤30°
Distance from target 	5m–7m 	1m–2.5m	5m–7m
Area of teleport destination (rounded)	25.1m²	4.1m² 	12.6m²
As a result, it can be observed that:
* Pyro Abyss Mages have the most randomness in their teleport destinations (as indicated by the largest landing area)
* Hydro and Cryo Abyss Mages' teleports are more predictable
* Electro Abyss Mages teleport extremely close to their targets
The following graphic shows the areas which different Abyss Mage types can teleport to relative to the player's position:
===Data===
Enemy 	Ability 	ForwardAngle (°)	Range (m)	Relative To
 	Teleport away (Shining Withdraw) 	-180 	2–10 	Self
 	Teleport to target 	30 	3.5 	Target
 	Teleport to target 	30 	5–7 	Target
 	Teleport away while stunned 	30 	9–12 	Target
 	Teleport to target 	45 	1–2.5 	Target
 	Teleport away while stunned 	30 	9–12 	Target
 	Teleport to target 	30 	5–7 	Target
 	Teleport away while stunned 	30 	9–12 	Target
 	Teleport to target 	60 	5–7 	Target
 	Teleport away while stunned 	30 	9–12 	Target
 	Approach player 	45 	4–5 	Self
 	Teleport away when attacked 	30 	8–10 	Self
 	Teleport to target (Blade Ablaze) 	360 	0–1 	Target
 	Teleport away (Before Rolling Attack) 	360 	15–20 	Target
 	Teleport to target 	360 	2–5 	Target
(Most) 	Return to spawn 	0 	0 	Spawn Point
 	Teleport to target (Vacuum Burst) 	90 	2.5–5 	Target
 	Return to spawn 	180 	0–5 	Spawn Point
 	Return to spawn 	360 	3–5 	Spawn Point
 	Return to spawn 	360 	4–6 	Spawn Point
 	Teleport to target 	360 	1–2 	Target
 	Teleport to target (Rocket Blast) 	360 	1–2 	Target
 	Teleport to target (Ground Slam) 	0 	0 	Target
 	Teleport to target (Dig) 	0 	0–1 	Target
 	Teleport forward (start of invisibility) 	0 	10-15 	Self
 	Teleport to target 	60 	0–2 	Target
 	Teleport (Electro Phase) 	180 	10–15 	Self
(Dark Shadow)	Teleport to target (Eye of Maelstrom Finisher)	90 	6.5 	Target
 	Teleport to target (Inferno Rise) 	360 	1–2 	Target
* Note that a negative Forward Angle means that the teleport direction is reversed.
===Special Teleports===
* : During the 3rd part of the 3-Hit Combo, the game will predict the player's location in the next 0.5 seconds based on their current movement. The Pyro Hypostasis will teleport 0-1m in front of this predicted location.
==Change History==