Report 1463

Special Report #1463
Skillset: Knighthood Skill: DamagedLimbs
 Org: Serenguard Status: Completed Feb 2016
Furies' Decision:
Already reviewed and/or by Ieptix in announce #2589.
Problem: Broken limbs used to be on mending salve, which had properties
different to the ice salve which replaced it. For starters, if one applied
mending to a body part and it cured no affliction, it would not consume salve
balance. Secondly, mending was applied to ARMS or LEGS, rather than
RARM/LARM/RLEG/LLEG, as it is now with ice salve, which meant that if you had a
mending affliction on either leg or arm, you could APPLY MENDING TO ARMS and
successfully cure it as soon as you got a symptom line for it. With
restorativeice, if there are situations where a damagedlimb is hidden or not
made clear which side it is on, you would absolutely need to diagnose to catch
it or add a little more work into your curing system, where you wouldn't before
with mending salve. In addition, presumptively applying ice now is not as
innocuous as before, as now it consumes balance regardless of if an affliction
was cured or not. The biggest issue behind this problem is that the old symptom
lines for broken limbs were retained. The ones that are specifically problematic
are the ones which reference a single limb being broken, but not which side.
These are (1): "You must have two good legs to do that." and (2) "Both your arms
must be free and functioning to do that." This report just aims to make things
easier for system coders again and make things smoother and less clunky overall.
[A: 0 R: 0] Solution #1: If you have one arm that is not healthy (e.g.
 damaged, mutilated, clamped etc.), have the symptom
 line be "Your left/right arm must be free and
 functional to do that." instead of "Both your arms
 must be free and functioning to do that." If both
 arms are not healthy, use the line of "As both your
 arms are dysfunctional, you cannot do that."
 Similarly, if one leg is not healthy, always show the
 line "Your left/right leg must be free and functional
 in order to do that." and if both legs are unhealthy,
 show the line "Both of your legs are dysfunctional
 and thus you cannot carry out that action."
[A: 0 R: 0] Solution #2: Have new symptom lines for damagedlimbs and
 mutilatedlimbs altogether. One damagedlimb will show
 "As your left/right arm/leg is crippled, you cannot
 do that." and two damagedlimbs show "As both your
 arms/legs are crippled, you cannot do that." One
 mutilatedlimb will show "As your left/right arm is
 completely mutilated, you cannot do that." and two
 mutilatedlimbs will show "You cannot do that as both
 your arms/legs are completely mutilated."
[A: 0 R: 0] Solution #3: Make applying ice to a completely healthy limb not
 take ice balance.
Player Comments:
---[Wobou on 2/27 @ 19:15 writes]:
I support all the solutions but I think some combination of sol. 1 and sol.2 is
what is needed to actually address the problem. Hiding a break is fine but you
should know when you actually attempt to use the limb which limb it is.
---[Tredian on 3/12 @ 12:52 writes]:
Solution 3 is alright, but Solution 1 and 2 would be better.
---[Shuyin on 3/13 @ 23:48 writes]:
Yeah sure to 1 and 2