Passion & Peace

Passion & Peace is the seventh challenge on the Crossroads board. It consists of defeating a duo of J6 and Master Twang at the same time.
==Rules==
===J6===
# At the start of the battle J6 is cloaked and cannot be hit. On his first turn, he purges all effects, including this cloak.
# If his HP% is higher than the player's, he gains -5 All/+5 Health resistance and a +40 Crit buff. If it is lower, he gains a -20 Bonus nerf and +20% Boost buff.
# J6 has 3 nukes in his rotation:
## The first one attempts to stun for 1 turn.
## The second one will only occur if Tracked was inflicted on the player previously. If it was not, he instead heals himself and gains +100 Bonus and Crit.
## The third one is empowered by Feedback Loop depending on how many individual hits he received while it was active.
# The first time J6 is brought below 33% HP (4830), he will pause his rotation to set the player's HP to 1, this attack however can be avoided.
===Master Twang===
# Master Twang has two different rotations based on which stance he is currently on, and starts in Defensive Stance.
# He switches to Offensive Stance if the player does not hit him directly, and back to Defensive Stance when he is hit that turn by the player (pets do not cause him to switch stance). Both stances have their own separate rotation that pauses when he switches stance or uses his instakill attack.
# Both stances give Master Twang buffs; Offensive increases Boost and Bonus, while Defensive increases All and gives him retaliation.
# In both stances, Master Twang can inflict massive stat debuffs.
# If Master Twang has received 3 stacks of stance buffs, he receives Inner Power, which increases MPM and Crit.
# If Inner Power reaches 4 stacks, or the player's HP drops below 20%, Master Twang will exclusively use an instakill attack that cannot miss.
==Turn Order==
Master Twang -> J6
==Equipment==
* Since both foes deal ??? damage, it's best to stack your ??? + All resistance.
** Both foes can stun so having 100+ Immobility + All also helps.
* Pet Dragon with Protection is recommended for the extra shield.
==Strategy==
* It's best to focus on Master Twang, attacking him twice in a row and then attacking J6 once (or using a defensive skill) so that he doesn't stay in one stance for too long and eventually kill you with Inner Power stacks.
** Classes with Deathproof can be more liberal with their targets as only J6 has DoT effects.
* If your HP is set to 1 by J6, you must heal to avoid getting nuked by Master Twang.
* Classes with naturally high hit counts or BPD shields will have a tougher time, as J6 can crit frequently if he has more HP and the Feedback Loop nuke will be extremely powerful.
==Classes==
* DeathKnight's The Edge of Death effectively pauses Master Twang's rotation for 3 turns, allowing you more flexibility in dealing with both of them. However, due to reliance on the Relics, it does have to take more damage overall between nukes.
* Bulwark DragonLord has Darkness and Earth Dragon Spirit as well as Wind Bulwark to ignore J6 while focusing on Master Twang and avoiding his debuffs.
Category:Boss