Capture building

Capture building is an upgrade available to all basic infantry in Command & Conquer: Generals and Zero Hour, enabling them to capture buildings.
==Game Effect==
Capture Building, as hinted by its name, allows basic infantry units to capture an enemy or neutral structure at close range. The unit will plant a flag, causing the structure to flash and to eventually fall under its owner's control unless interrupted by movement or if the unit is destroyed. This process takes 20 seconds.
This ability undergoes cooldown when eligible infantry units are produced, manage to take a building or if they are moved before they do so.
The following units benefit from this upgrade:
*Rebel/Toxin Rebel
*Red Guard/Mini-Gunner
*Ranger
The following structures cannot be captured:
*Palace
*Internet Center
*Bunker/Fortified Bunker
*Gattling Cannon
*Fire Base
*Tunnel Network/Toxin Network
*Stinger Site
*Patriot Missile System/Laser Defense Turret/EMP Patriot System
*Demo Trap/Advanced Demo Trap
==Tactics==
As well as being mandatory to seize tech buildings, a Para Drop, Sneak Attack or Rebel Ambush can capture unguarded enemy buildings that can be then sold or used against the opponent. This is useful even for China, as Black Lotus is only available after constructing a Propaganda Center. However, Land Mines around China structures can often deny this if the opponent has the budget for them, as they respawn fairly quickly.
==Changelog==
* Generals sneak peek patch 1.02: 
** capture time increased from 10 to 20 seconds
** upgrade is now researched from each faction's barracks instead of technology building
* Zero Hour patch 1.03: fixed an issue that caused a GLA player's support powers to become un-clickable after capturing an enemy Command Center.
==See Also==
*Black Lotus
Category:Generals 1 Chinese upgrades
Category:Generals 1 American upgrades
Category:Generals 1 GLA upgrades
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