Ballad of the Nightmare Krew: Verse 3

Verse 3 of the Ballad of the Nightmare Krew begins with the Krew setting off into Void Space to retrieve a once-lost treasure.
==Cast==
*Jonathan Champion
*William Champion
*Dan Krackhardt
*Kyle Knight
*Hannah Minshew
*Woody Minshew
*Drew Nauden
Special guest: Miles Minshew
== Episodes ==
Episode	Title 	Official Episode Description
1 	Season 3 Premiere 	Leaving the foundations of the new-born city - Nouveau - behind, our Nightmare Krew has spied an old treasure of theirs on the distant, chainbound shores of a planet named Doom-a. Upon their living ship, the party sets out into Voidspace, the unknown territory of the cosmos, to reclaim their Piece of Fate...
2 	Chaos Come Again 	"My Krew has finally made it to the planet Doom-a. A small moon in the Doomspace system. We hoped that we could find the Divine Cartographer and perhaps find answers to the fate of Rek'niht's clan. However, upon arriving on Doom-A, the Dragon Gar-Gal-Onn was enacting a ritual of some sorts. It turns out that the black hole at the center of Doom Space is in fact an egg. This ritual hatched the egg and now a massive primordial dragon something referred to as Nidhogg. My Krew now must escape from the maw of this figurative and literal dragon. This is the ballad of the Nightmare Krew. DMs log out."
3 	Honorable Villains 	"My Krew had just narrowly escaped the planet of Doom-A. Now with a ship half filled with rescued Goblin kin, we needed to find our next destination. The clearest path home would be to find the Divine Cartographer and follow where the needle points. The one catch is that the Divine Cartographer is in Garr-Gal-on's private chambers in Fyreen. Now the question is how do we get there… The only person who may be able to help us is Baron Tylo Vale. Will this Baron be our salvation or another step toward our downfall. This is the Ballad of the Nightmare Krew. DMs log out."
4 	Barbarous Caves 	Having narrowly escaped the waking World-Eater, Nidhogg, the Nightmare Krew flew straight into the arms of the dubious Baron Tylo Vale. Squeezing him for assistance, the Krew headed towards the Ancient Dragon Garr-Gal-Onn's lair on Fyreen, within the Ruby Palace... Will the Krew make it out of the mineshafts below the Palace in one piece? Will they get to their goal undetected? Or will the Nightmare Krew do what they always do, and carve their way through?
5 	Hell Hath No Fury 	The Nightmare Krew delved their way farther and farther beneath the mines below the Ruby Palace in search of a way upward. A way up they did not find, though they did discover the lair and horde of a devious Deep Dragon, hungry for the party's secrets. Secrets were divulged, arguments were had, but in response, Kallias forced the entrance to cave in. Now, the Krew faces an irate dragon's wrath...
6 	There Be Dragons 	Having caved in the only entrance to its lair, the Nightmare Krew slayed the deep dragon, Knavarix. It came at the cost of the group's stamina and energy, only for the realisation to hit them that their quarry's true lair, the Ruby Palace, still lay ahead of them.
Now the Krew ascends into the tower, knowing nothing of the threats that surely face them. Only one question remains; has the Krew faced the worst of Fyreen, or is the worst yet to come?
7 	The Right Regrets 	The Nightmare Krew carved their way through the Ruby Palace, only to make their way into Garr-Gal-Onn's reliquary. There they found all the artifacts they ever could have dreamed of, but acquiring them came at an equally unimaginable price. After so much sacrifice, the reliquary's keeper awoke, and now hounds the Krew out of his very lair...
8 	All Things Are Ready 	The Krew used every ounce of strength, spellwork, and wit they had left to escape Garr-Gal-Onn and jump to Voidspeed. However, in response, the ancient Ruby Dragon captured the Aberrant Void and all those aboard as hostages. Licking their wounds, the Nightmare Krew learns about the relics they stole, and learns perhaps even more about themselves, as they hurtle towards the Rock of Bral trade and upgrade. Only time will tell if all this will mean anything in their rematch with yet another self-made god.
9 	Victory or Grave 	The Nightmare Krew scrambled their petty way through the markets and alleys of Braal, trading and preparing and upgrading. While that feeling of prepardness lies just out of reach, they have strengthened their position enough that they feel as ready as they'll ever be to head towards their destiny. Now they race towards the place in Doom Space where this all began, having reached through the Void to call the Great Wyrm to find them and bring this to an end...
10 	As Far As Who Goes Furthest 	At the very place it began, so began the end. The Nightmare Krew met the tyrant-dragon Garr-Gal-Onn in the asteroid fields above Doom-A. In a hitherto-unforeseen surge of magic, strength, and willpower, the two clashed, rattling the comets in their dance. Eventually, outclassed and overwhelmed, the Ruby Dragon fell, but not without exacting its brutal toll. Now a ship of hostages awaits, along with, blotting the sun's rays, the vestige of an apocalypse ending its feast...and awakening its new hunger.
11 	Gobminton 	Reeling in the starlit heavens from their bout with a scaled tyrant, the Nightmare Krew collects themselves and their thoughts as they scramble to find a way to permanently deal with a myth-made-real. Uncomfortable truths are discovered, arguments had and plans tentatively made, and now, the Krew hurtles through space back to Fyreen. There, they hope to find one of the more grisly items in Voidspace: the relic of countless souls transmuted -- a Philosopher's Stone...
12 	The Line: Part 2 	In the wake of such a glorious sporting triumph, the Nightmare Krew leaves the docks, and heads further into Baron Tylo Vale's station to revel, to feast, to relax, and most importantly, to plan their steps for the crucial days ahead. For yet still, the fate of all realms is not ascertained...
13 	Unquiet Meals 	Leopold Rittenhask pulled their fate. Their fate became Donjon, and so they became sealed in some impossible imprisonment. Ash of the Funeral Pyre pulled their fate. Their fate became The Void, and so their soul was stripped from their being, guarded by yet inconceivable entities in a forgotten realm. The Nightmare Krew, in shambles, speeds to the Shattered Sphere to finish their business in Doomspace, before embarking on a new necessary quest to return what has been lost...
14 	Sworn to Purpose 	The members of the Nightmare Krew each process the loss of their teammates in their own, twisted ways. This comes to a head when none of the remaining Krew can decide what to do with the body of Ash, slowly becoming inhabited by Vecna. After a spike in tension, the group reconciled over a breakfast meal and an inspiring song from the Krew's newest member, Fim Fam Doodles. Now, the rest of the week's travel remains until the Krew arrives at the Shattered Sphere to find what remains of the subjugated Goblin people left in the Ruby Tyrant's wake...
15 	Fight Like Devils 	After magically restructuring and cleansing Garr-Gal-Onn's philosopher's stone, the Nightmare Krew set their plans in stone; they would free the remaining goblins trapped on the Shattered Sphere, then, Kallias would attempt to perform Alchemy of the Soul to bind themselves to the World Serpent, to break the cycle of destruction and to achieve their "destiny." However, once at the Sphere, the Krew found themselves face to face with the final draconic remnant of the Ruby Tyrant. Now, to let the goblins truly achieve peace and freedom, the Krew must slay one final dragon, no matter how many forms it seems to take...
16 	Welcome Home Again 	The Nightmare Krew worked as one force to fight against the ever-dividing final remnant of the Ruby Tyrant. One by one, the draconic clones fell and split and fell and split, until all that remained was a myriad of little wyrmlings. Scared, defenseless wyrmlings. And now, our notoriously violent Krew must decide to either purge the stain of Garr-Gal-Onn forever, or spare the lives of his seemingly-innocent spawn...
17 	Within the Book of Thy Brain 	Presented with the last frightened offspring of the Crystalline Warden, the Nightmare Krew struggled over the fate of these wyrmlings before entrusting them to the newly-named Kintsugi Clan, now emancipated from Garr-Gal-Onn's legacy. Then, after discussing with the enigmatic and roguish Tylo Vale, the Krew begins the final leg of their journey by travelling to a cosmic library, in the hopes they'll uncover something to assure victory in their designs on the World Eater...
18 	The Game's A'foot 	The Nightmare Krew finally arrived at the cosmic library housed on an icy planet in Doomspace. What began as a simple journey to gain more knowledge on the Nidhogg became a quest of sorts to return sight to the library's draconic master, the aging Ysheen. Now, the Krew is met with reality-warping games and riddles in the depths of the library's Restricted Section, blocking their path to the shadow-bound beast at the heart of this frozen dungeon of words.
19 	Be Still Prepared for Death 	THE CARDS DID NOT LIE: A SERPENT IS BOUND TO A WISH. A DRAGON-REGENT BARTERED FOR A SOUL.
Now the Nightmare Krew stands on the precipice of darkness, as a lost friend returns to them from the great beyond...
20 	It's Not in the Stars to Hold Our Destiny	Having bartered with an inimitable, handsome Potion Seller, the Nightmare Krew were gifted back a previously entombed companion, Leopold Rittenhask, before felling the White Maw that had taken root in the heart of the library. Purging the athenaeum of its sickness and gleaned what knowledge they could, the Krew now turned back towards Ysheen to remedy his eyesight. Once all was said and done, they began their final plans, and now prepare for transportation towards their final destination in Doomspace: the void above Doom-A, where it all began, and where the World Eater lies in wait...
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Category:Ballad of the Nightmare Krew