Final Fantasy XIV quests/Heavensward 3.1

The following is a list of level 60 Main Scenario quests from Final Fantasy XIV: Heavensward patch 3.1, As Goes Light, So Goes Darkness.
__NOTOC__
Contents
Final Fantasy XIV Main Scenario Quests 
A Realm Reborn: 
Limsa Lominsa 1-15 - Gridania 1-15 - Ul'dah 1-15 - 15-20 - 21-25 - 26-30 - 31-35 - 36-40 - 41-45 - 46-50 - 2.1 - 2.2 - 2.3 - 2.4 - 2.5 
Heavensward: 
50-51 - 52-53 - 54-55 - 56-57 - 58-60 - 3.1 - 3.2 - 3.3 - 3.4 - 3.5 
Stormblood: 
60-61 - 62-63 - 64-65 - 66-67 - 68-70 - 4.1 - 4.2 - 4.3 - 4.4 - 4.5 
Shadowbringers: 
70-71 - 72-73 - 74-75 - 76-77 - 78-80 - 5.1 - 5.2 - 5.3
An Uncertain Future - Breaking the Cycle - Another Time, Another Place - In the Eye of the Beholder - A Little Slow, a Little Late - Dreams of the Lost - Against the Dying of the Light - As Goes Light, So Goes Darkness
==An Uncertain Future==
Alphinaud wishes to share the latest developments in the search for the missing Scions.
===Objectives===
*Speak with Aymeric at the Congregation of Our Knights Most Heavenly.
*Speak with Lucia.
*Speak with Tataru.
*Speak with Lucia.
===Journal===
*Although there has been progress in the search for F'lhaminn, Yda, and Papalymo, the hunt for Minfilia and Thancred remains at a standstill. Fortunately, it would seem that one of the surviving Students of Baldesion is coming to aid you in your efforts. As much as he would like to stay and greet the Sharlayan scholar, Alphinaud—and you—have been summoned for a private audience with Ser Aymeric to discuss an undisclosed matter. Attend the lord commander at the Congregation of Our Knights Most Heavenly forthwith.
*Despite Ser Aymeric's decision to disclose the circumstances surrounding his father's disappearance, there is growing unrest in the city of Ishgard. Some dispute the lord commander's version of events, while many who do accept the truth question the measures taken to stop the archbishop. Still others have turned their ire on the clergy whom they claim were complicit in Thordan's deception. Desperate to secure a lasting peace, Ser Aymeric bids you escort Lucia to Anyx Trine, that she might treat with Vidofnir and thereby reestablish diplomatic relations with Hraesvelgr's brood.
*Lucia admits to knowing little of Anyx Trine or its surrounding lands, and thanks you for agreeing to serve as her escort. As it may be some time before you return to the capital, Alphinaud thinks it best to notify Tataru of your plans prior to departing.
*Tataru is heartened to learn of your diplomatic mission, and readily concedes that it should take precedence over receiving the Sharlayan scholar. Even so, she encourages you to join the welcoming party in Idyllshire should time permit, as the Sharlayan scholar in question is not just anyone... Before she can elaborate, however, Alphinaud loudly declares that you must return to the Congregation at once. Apparently, the first commander has been kept waiting long enough.
*Lucia has finished her preparations and is eager to depart. With luck, this will be a momentous journey...
==Breaking the Cycle==
Lucia is waiting for you to lead the way to Anyx Trine.
===Objectives===
*Rendezvous with Lucia outside Tailfeather.
*Speak with Vidofnir in Anyx Trine.
*Speak with Alphinaud.
===Journal===
*Alphinaud explains to Lucia that the first leg of your journey will take you from Falcon's Nest to Tailfeather, where you may stop to rest and replenish supplies. Set forth without further ado.
*It is said that war makes soldiers of us all—but what peace makes of soldiers is less clear. Though Lucia understands the importance of her mission, it is plain that the thought of treating with the brothers and sisters of her enemies still sits ill with her. Alphinaud too has struggled to reconcile his preconceptions in the past, particularly in relation to Ysayle, whom he once viewed as a murderous fanatic, but later came to see as a noble, if misguided, soul. Perhaps, one day, others will share his opinion...
*Vidofnir greets Lucia rather coolly, but agrees to hear Ser Aymeric's proposal nonetheless. She duly listens as the knight speaks of the Ishgardians' ancient sin, and of the dream that Ysayle held dear, which Ser Aymeric hopes may yet be made reality. Though the dragon's subsequent response is disappointingly noncommittal, you sense that, in her heart of hearts, she harbors the same hope.
*While it remains to be seen if your diplomatic efforts will bear fruit, your companions agree that the meeting went as well as could be expected, given the circumstances. Your business in Anyx Trine thus concluded, you bid farewell to Lucia so that you may continue west to Sharlayan and join Y'shtola in welcoming the visiting scholar.
==Another Time, Another Place==
Alphinaud is eager to set out for Sharlayan.
===Objectives===
*Rendezvous with Y'shtola in Idyllshire.
*Wait with Alphinaud and Y'shtola.
*Speak with Krile outside Matoya's Cave.
===Journal===
*Alphinaud is curious to know how the Sharlayan scholar will help you to locate Minfilia and Thancred. Happily, all should be revealed soon enough.
*After yet another remarkably uneventful journey, you rendezvous with Y'shtola, who informs you that the Sharlayan scholar arrived safely and is presently exploring the wilderness outside Idyllshire. She should be returning to the Frontbridge at any moment—you need but wait there to meet her.
*The scholar is revealed to be none other than Krile, a dear friend of Minfilia. But that is not all. To your surprise—and Alphinaud's chagrin—you learn that the woman also knew the Leveilleur twins during their time at the Studium. After sparing a moment to reminisce upon those halcyon days, she explains that she has a plan to locate Thancred. However, it will require the use of Master Matoya's Crystal Eye—a powerful relic that the hermit is not like to lend on a whim.
*Upon assembling outside Matoya's cave, you sense that Y'shtola and Alphinaud are nervous. Fortunately, Krile does not share their unease, being blissfully unaware of her proximity to the hermit's abode...
==In the Eye of the Beholder==
The prospect of meeting the famous Master Matoya seems to have set Krile thinking.
===Objectives===
*Enter Matoya's Cave.
*Speak with Alphinaud outside Tailfeather.
*Show Alphinaud's sketch to Marcechamp.
*Show Alphinaud's sketch to Loupard.
*Show Alphinaud's sketch to Grimold.
*Speak with Krile.
*Wait with Krile in the Smoldering Wastes.
===Journal===
*It would seem that Krile has heard a great many stories about Master Matoya—some less than flattering. Never one to offer empty words of comfort, Y'shtola states that all the rumors are true, before steering Krile into the hermit's abode. Follow and hope that the legendary scholar is in an agreeable mood.
*While conversing with Matoya, Krile reveals not only that she possesses the Echo, but that she has availed herself of the blessing of Light's protection, finally solving the mystery of her preservation during the attack on the Isle of Val. She further explains that with the aid of Matoya's Crystal Eye, she can use her unique manifestation of the Echo to locate and trace the lingering aetheric essence of Thancred. Having taken a liking to the girl, Matoya consents to Krile's plan, which the young scholar wastes no time carrying out. In a trance, she declares that Thancred emerged from the Lifestream near the base of Sohm Al—a wilderness which the hunters of Tailfeather know only too well. Begin your search for the bard there.
*To aid in questioning the locals, Alphinaud distributes several surprisingly accurate sketches of Thancred, which he apparently drew from memory—a skill he developed for reasons he claims to have forgotten, though Krile clearly has not. With sketch in hand, question the hunters of Tailfeather.
*Several of the locals make mention of a heretofore unknown hunter, though none managed to get a clear look at the man's face. Less encouragingly, one states that the hunter wielded an axe, which is hardly Thancred's weapon of choice. Inform Krile that you have completed your inquiries.
*Krile, too, has finished making inquiries, and is eager to hear what the others have learned. Accompany her to the rendezvous point east of Loth ast Vath and wait for Alphinaud and Y'shtola.
*Like you, Alphinaud and Y'shtola both heard tell of a mysterious Hyuran hunter, whose build and fighting prowess seem reminiscent of Thancred. Krile, however, has a different tale to share—one of a Vath trader who came to Tailfeather in search of garments fit for a “man of refinement.” The account prompts Y'shtola to question why Thancred would send a Vath in his stead, in response to which Alphinaud loudly recalls how she was naked as her nameday when she returned from the Lifestream. Krile quickly interjects that your next course of action should be to question the Vath, sparing Alphinaud Y'shtola's scorn...for a time.
==A Little Slow, a Little Late==
Alphinaud would like very much to continue the search for Thancred.
===Objectives===
*Speak with the Vath storyteller.
*Proceed to Loth ast Gnath, defeating any foes who stand in your way.
*Wait for your comrades to arrive.
*Speak with Thancred.
===Journal===
*At Alphinaud's impassioned urging, you set out for Loth ast Vath to continue the search. Speak with the Vath storyteller and see if he recognizes Thancred from the sketch.
*Though wary at first, the storyteller soon confirms that the Vath have indeed had dealings with Thancred. The “fleshling clothed in skins,” as they call him, came to them from Sohm Al weak and disoriented, and was given succor in exchange for meat and hides. According to the storyteller, he stayed with them for some time, but left recently, after learning that the Gnath had summoned forth Ravana from the aether once more—news which comes as a shock to your allies, but does much to explain the beastmen's recent aggression towards Anyx Trine. Fearing what may happen if Thancred is forced to face the Gnath alone, you resolve to find him before they do. Clear a path to Loth ast Gnath that your allies might follow.
*You quickly dispatch the sentries stationed outside the stronghold's entrance. All that remains is to wait for the others to arrive.
*Moments after being rejoined by your comrades, you hear the unmistakable sounds of battle coming from deep within the Gnath stronghold. Fearing that Thancred may be in danger, you rush towards the source of the cacophony, only to be confronted with an unexpected sight: a party of adventurers locked in combat with the Lord of the Hive, and having seized the upper hand no less. As you look on in silence, their leader cuts down the Gnath god in a display of power far beyond that of any common adventurer. An equal, perhaps? ...Or a rival? Cautiously, you and your allies approach the strangers, and as you lock eyes with their leader, you find yourself overcome with a vision of his past.
*You see him and his comrades stand against an Ascian, just as you once stood against Lahabrea, and watch as they forge a blade to strike him down. A blade not unlike your own blade of Light.
*“So you are the Warrior of Light. The savior of Eorzea.” Your counterpart regards you coldly, his every word dripping with disdain. A rival, then. Seeking to defuse the tension, Alphinaud warily requests an introduction, only to be greeted with a sudden display of force which scatters your allies, leaving you to face the leader alone. Grimly, you draw your weapon and prepare to meet his attack in kind, when suddenly, from on high, Thancred descends to duel with the warrior. After finding themselves to be evenly matched, the stranger withdraws, but not before declaring that he and his comrades are the Warriors of Darkness—and that you shall meet again.
*After escaping the Gnath stronghold, Thancred explains how he survived in the wilderness before making contact with the Vath, who furnished him with his new garments, and told him of Ravana, whom he was certain you would be drawn to face. However, he did not account for the intervention of the self-proclaimed Warriors of Darkness, who clearly harbor ill will towards you and yours. Yet how could they best primals and Ascians both if not through the power of the Echo? And if they are indeed blessed as you and Krile are, what would drive them to stand in apparent opposition to your cause?
==Dreams of the Lost==
Alphinaud is lost in thought, doubtless ruminating on the implications of your encounter with the Warriors of Darkness.
===Objectives===
*Speak with Vidofnir in Anyx Trine.
*Speak with Alphinaud in Foundation.
*Speak with Lucia.
===Journal===
*Given the relative ease with which they dispatched Ravana, it seems all but certain that the Warriors of Darkness have fought such beings before. Yet how could such exceptionally gifted individuals have escaped the notice of the Scions of the Seventh Dawn, when one of the order's founding goals was to identify and recruit adventurers blessed with the power of the Echo? Though their appearance raises many questions, their deeds cannot be denied. The Lord of the Hive is no more, and Vidofnir must be told.
*Though surprised that he did not fall by your hand, Vidofnir is nevertheless pleased to learn of Ravana's defeat. Moreover, having received your good tidings, she offers some of her own: Hraesvelgr has entrusted her with deciding whether or not to accept Ser Aymeric's invitation. The great white dragon duly states that she will keep faith in you and journey to Ishgard. Elated by her reply, Alphinaud announces that he will convey her words to the lord commander at once. The time has come to return to the capital.
*During the long journey back to Ishgard, you and the others share the many trials and tribulations of recent days with a rapt Thancred. Though glad to hear of your many successes, he is saddened to learn that Yda, Papalymo, and Minfilia are still missing. Seeing this, Y'shtola assures him that one day these troubles will be a distant memory—a future which Thancred pledges to do his utmost to help bring about.
*Lucia receives the news of Vidofnir's acceptance with a mixture of happiness and regret, for Ser Aymeric is not present to hear it, having been wounded in an attempted assassination. Though he is like to make a full recovery, the attack was only the beginning; shortly thereafter, buildings throughout the city burst into flame, as part of what appears to be a coordinated—and ongoing—attack. As fast as the old fires are quenched, new ones are set. If the perpetrators are not brought to justice, there is no telling when the chaos will end.
==Against the Dying of the Light==
Lucia would begin the hunt for the arsonists without delay.
===Objectives===
*Speak with Emmanellain at the Jeweled Crozier.
*Question the Ishgardians in the Hoplon.
*Question the Ishgardians in the Hoplon.
*Question the Ishgardians in the Hoplon.
*Rendezvous with Thancred.
*Rendezvous with Alphinaud in the Brume.
*Report to Lucia.
===Journal===
*In order to cover more ground, you and your comrades will divide into two parties and investigate the fires separately. Alphinaud, Y'shtola and Tataru will focus their efforts on Foundation and the Brume, while you, Thancred, and Hilda will begin by questioning the residents of the Pillars—starting with one Lord Emmanellain de Fortemps, who is a notorious gossip.
*Alas, Lord Emmanellain has little to offer beyond charming repartee, and the observation that the Hoplon has been inundated with refugees on their way to receive food and shelter in the Vault—an initiative of Ser Aymeric's, apparently. No closer to identifying the arsonists, Thancred and Hilda resolve to inspect the locations where the fires were set while you question the refugees on the off-chance that one knows something of value.
*Yet again, your efforts avail you little, for while one child thinks she may have caught a glimpse of a suspicious man, she cannot describe him in any detail. Rendezvous with Thancred and Hilda and share your findings, if such they may be called.
*Although Thancred has nothing conclusive to add, he does observe that the fires set near Saint Reymanaud's Cathedral and Saint Endalim's Scholasticate suffered surprisingly minor damage when compared to other less venerated structures. Mayhap Alphinaud's party can contribute more to the investigation.
*It would seem that the efforts of your comrades in Foundation have been rather more fruitful, as they have detained a suspect seen loitering near several homes before they were set alight, and more recently near their smoldering remains. Unconvinced by his protestations of innocence, Thancred tricks the man into confessing by claiming his highborn master betrayed his trust. Return to the Congregation of Our Knights Most Heavenly and share your findings with Lucia.“
*Having returned to the Congregation, you breathlessly share the findings of your investigation. Though the arsonist withdrew his cooperation scant moments after providing it, Lucia is confident that she will soon have answers. Your conversation is then interrupted by Lord Artoirel, who has come on his father's behalf to deliver a special salve for Ser Aymeric. As Alphinaud watches him leave, he observes that the young nobleman is not in the best of spirits. To this, Lucia responds that given the rumors circulating about his father and the untimely passing of his half-brother, it would be strange if he were otherwise. Truly, none can deny that House Fortemps has known much tragedy of late...
==As Goes Light, So Goes Darkness==
Lucia is not one to rest on her laurels.
===Objectives===
*Rendezvous with Aymeric in the Pillars.
*Speak with Aymeric.
*Speak with Alphinaud.
*Speak with Alphinaud at Fortemps Manor.
===Journal===
*As you and the others debate how best to proceed, Ser Aymeric enters the room in the company of lords Edmont and Artoirel to the delight and relief of all present. Alas, the resulting mood of optimism is soon soured by the arrival of a panicked knight bearing grave tidings: a rebel faction calling themselves the True Brothers of the Faith have seized control of the Vault, and taken the refugees sheltering within hostage. Needless to say, the lord commander cannot bow to the demands of such zealots, leaving him with but one option: an armed assault. Without hesitation, you and your fellow Scions volunteer to help, prompting Lord Artoirel to pledge his support as well.
*Though you succeed in sneaking into the basilica undetected, the rebels soon catch wind of your presence, and attempt to execute the hostages. Fortunately, they are no match for you and your allies, and together you are able to rescue all but one of their captives—a young girl named Maelie, whom you learn was borne off to the upper levels by a priest. You, Ser Aymeric, and Lord Artoirel have no choice but to give chase.
*You finally corner the priest on the uppermost level of the Vault, and Ser Aymeric demands his immediate surrender. Alas, the man will not hear reason, being convinced beyond all doubt that Ser Aymeric is a traitor to both kin and country. In a final act of defiance, he throws Maelie from the ledge, sending the child tumbling towards the plaza.
*Far below, Lucia and Y'shtola can only watch in horror as the screaming figure plummets towards them. But just when all hope seems lost, a great white dragon swoops down to pluck her from the very jaws of death. Vidofnir!
*Soon after, you, Ser Aymeric, and Lord Artoirel join the others outside, where Vidofnir is waiting to deliver a warning from Hraesvelgr. It would seem Nidhogg and his brood have flown for skies unknown. When Alphinaud subsequently presses the dragon for answers regarding Estinien, she declares that she can provide none, and bids you farewell. Though her visit was all too brief, Ser Aymeric hopes that it will do much to change the opinions of the common man. Yet Lord Edmont, who does not share in his optimism, implores the young knight to move with greater caution, lest more perish in his headlong rush for change—not least Ser Aymeric himself, whom the count plainly cherishes as a son.
*In the wake of Vidofnir's departure, Y'shtola speaks to you privately regarding Thancred, in whom she senses a troubling change. According to her, his aetheric flow has been disrupted in a manner which would theoretically prevent him from wielding all magicks, teleportation included. Though she stresses that this is as yet mere speculation, it would do much to explain why he did not risk seeking out the Scions upon learning that a primal had been summoned. In the absence of proof, however, you have no choice but to remain silent and attend Alphinaud in Fortemps Manor.
*As you discuss recent events with Alphinaud and Tataru, lords Artoirel and Emmanellain enter, having come to present you all a token of their gratitude: a House Fortemps shield fit for a true knight. It soon becomes clear, however, that this was not Artoirel's only reason for seeking an audience when he reveals that Count Edmont means to step aside, leaving him to take his father's place as the head of House Fortemps. In this way, Count Edmont intends to rid the house of the lingering suspicion that it was complicit in a coup d'etat orchestrated by Ser Aymeric. Yet while Lord Artoirel had long dreamed of this day, it would seem that the recent revelations regarding the founding fathers of Ishgard had prompted him question the value of his birthright—until, that is, he recalled his late brother's words: “A knight lives to serve—to aid those in need.” And so he vows to follow Haurchefant's proud example and labor for the greater good of Ishgard. And should his resolve waver, he hopes that you will show him the way—as a [brother/sister].
Category:Quests in Final Fantasy XIV