Paladin

"Part of this Article was taken from TibiaSwap Official White Paper"
=Paladin=
They focus on ranged weapons like: bows, Crossbows and Throwing Weapons to a deadly effect. They advance very fast in distance fighting. Paladins are not severely lacking in any area, but decimating enemies from afar with ranged weapons is what they do best. 
= Weapons =
=Benefits= 
*The strongest single-target damage output out of all classes.
*Paladins can often hunt certain monsters at a lower level than other classes because of their high damage output and long range of attack.
*Paladins are cost-efficient and are the best class to profit with, despite the cost of ammunition.
*It is much less of a problem for a paladin to fight monsters resistant to physical damage than it is for a knight, as they have a vastly higher damage output and can deal other types of damage much more efficiently.
*Paladins advance very quickly in distance fighting, even faster than knights do in melee skills.
*Quick advancement in shielding (at the same rate as knights).
*Rather fast advancement in melee skills (slower than knights, but faster than mages), making melee combat a possible alternative when out of ammunition, though it's likely viable only at a lower level.
*Access to a solid array of spells.
*More capacity than sorcerers and druids.
*More hitpoints and faster regeneration than sorcerers and druids.
*More mana and faster regeneration than knights.
*Faster advancement in magic level than knights.
=Promotion=
When a Paladin reaches level 20, they can purchase a promotion and become a Royal Paladin with certain benefits.
==Regeneration==
===Paladin===
Mana regenerates : 1 point every 8 seconds. Hitpoints regenerates: 1 point every 4 seconds.
===Royal Paladin===
Mana regenerates: 1 point every 6 seconds. Hitpoints regenerates: 1 point every 3 seconds.
==Stats==
When advancing a level, a paladin gains 20 capacity, 10 hitpoints, and 15 mana.
= Spells =
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