Heaven's End

==Heaven's End==
 leads the resistance to the Imperial City where the Raug have amassed for their final assault on Heaven - and their dominion of the world! Can the resistance prove to be their downfall? Or will they be crushed by defeat instead?
==Rewards==
===Floor Completion===
Floor	Rewards
1 	Burst Queen x3
2 	Omni Frog x3
3 	Demonslayer Bond x1 Omni Frog x5
4 	Geminus Tome x25 Elementum Tome x40 Amber Butterfly x1
5 	Geminus Tome x25 Elementum Tome x40 Amber Butterfly x2 Mannag's Howl (Kielazar's Evolution Material)
===Individual Score===
Grade	Score 	Rift Tokens
SSS 	> 3,000,000 	200
SS 	2,000,000 - 2,999,999	150
S 	1,500,000 - 1,999,999	150
A 	1,000,000 - 1,499,999	150
B 	500,000 - 999,999 	150
C 	250,000 - 499,999 	100
D 	< 250,000 	100
===Other Milestone Rewards===
Score 	Rift Tokens
1 	500
600,000 	1000
1,500,000	2000
2,500,000	3000
==Event Bazaar==
:See Event Bazaar/Frontier Rift.
==Mission Details==
Boss Passive Effect
*Magic Nullification: Reduces duration of certain buff effects
It is said that the Raug Overlords have the powers to nullify magic itself. Summoners who wish to tamper with fate must be prepared to face the full consequences of the Raugs’ might.
==Frontier Rift==
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The Heavens Lv.1=
Wave	Enemies 	Special Notes
1 	Zael 	
Note: Enemy moves first, turn counting skills are based from the moment the fight starts (if a skill that occurs every 4 turns and it is turn 3, whatever action you do will start enemy action on turn 4)
 Raug Shaman-Lord Zael
*Zael will keep reviving as long as Totem is still alive
*This pain... Why am I feeling it again?! - Fixed 2000000 damage to self (13% HP)
**Used every turn
*HOW DARE YOU STAND BEFORE ME! - Boost Atk and Def by 70% for 99 turns
*Let me hear you scream! - Nullifies Spheres and Extra Skill effects for 2 turns
*Malice of Raug - Nullifies Spheres, Extra Skills and Leader Skill effects for 2 turns
**Used every 4 turns
*Bam! - AoE attack that deals 120% of HP as damage
*SUSTAIN MY LIFE! - 7 hit AoE attack that pierces 75% mitigation (100% mod) & drains 150% - 200% of damage HP
*Your shields fail you. - 5 hit AoE attack that pierces 85% mitigation (200% mod)
*You're too slow to react! - 5 hit ST attack that ignores Def for 1 turn
 Totem
*Come towards the flame... - Adds Taunt to self with 30% Def buff for 999 turns
*The flames instill fear.... - Inflicts 50% BB fill rate debuff for 2 turns
*The flames instill doubt... - Adds 50% Based/Buffed BC drop resist to self for 2 turns
*The flames rejuvenates... - Adds 10% Atk to Def and 10% Def to Atk buff to all allies for 999 turns
**Used when Zael is revived for the first time
*The flames rejuvenates... - Adds 20% Atk to Def and 20% Def to Atk buff to all allies for 999 turns
**Used when Zael is revived for the second time
*The flames rejuvenates... - Adds 30% Atk to Def and 30% Def to Atk buff to all allies for 999 turns
**Used when Zael is revived for the third time
*The flames rejuvenates... - Adds 40% Atk to Def and 40% Def to Atk buff to all allies for 999 turns
**Used when Zael is revived for the fourth time
*The flames rejuvenates... - Adds 50% Atk to Def and 50% Def to Atk buff to all allies for 999 turns
**Used when Zael is revived for the fifth time
2 	Raug Executioner-Raquiel	
Note: Enemy moves first
*Shining Kyrie - Boosts Def by 300% & 30% mitigation for 5 turns
**Used on the first turn
*Revealing light! - Idle?
*Sun-Shadowed Lament - 69 hit RT attack and adds all elements to attack for 1 turn
*Sun-Crowned Credo - 80 hit RT attack
*Starry Ululation - Adds 250% Spark damage buff to all allies for 1 turn
*Heavenly Gloria - Adds Sparking restores 100% HP for 2 turns
*In honor of the Titans! - 115 hit RT attack & adds 50% Spark Critical buff for 1 turn
**Used every 4 turns
*Shadowed Kyrie - Adds 100% Atk to Def buff to all allies for 2 turns
**Used every 5 turns
*Discordant Aria - Adds 100% Based/Buffed Spark damage mitigation for 999 turns
**Used upon reaching < 50% HP
|-|
The Heavens Lv.2=
Wave	Enemies 	Special Notes
1 	Melion 	
Note: Enemy moves first, turn counting skills are based from the moment the fight starts (if a skill that occurs every 4 turns and it is turn 3, whatever action you do will start enemy action on turn 4)
 Raug Demon-Lord Melion
*Can be paralyzed. Defeating Melion first will automatically defeat all the other body parts
*Melion Protection - Adds 100% immunity to status ailments for 3 turns
*Oh no you don't! - Inflicts DoT (800% modifier) for 5 turns and removes all buffs on enemies
**Used whenever UBB is used. DoT deals ~31k with 45% DoT mitigation.
*Bound Shadow Fog... - 5 hit AoE attack & adds 80% Based/Buffed BC drop resist to allies for 2 turns
**Used every 4 turns
*Chains of Harm - Adds 100% immunity to status ailments for 4 turns & inflicts powerful DoT (800%) for 5 turns
**Used every 5 turns
*Through the Shadow! - 3 hit AoE attack that deals 80% - 100% of HP as damage
*Get Clouded by Darkness - Removes all buffs on enemies, reduces active healing by 50% & reduces passive healing by 95% for 3 turns
**Used when < 50% HP
*Melion gathers power - Removes all buffs on enemies, adds 30% damage reduction to allies & adds damage reflect that reflects 150% - 200% of damage for 2 turns
**Used when Arms and Head are defeated. Guarding this turn is highly recommended
*Wraith Vortex - 1 hit AoE attack that pierces 100% mitigation (500% mod) & boosts Atk by 300% for 3 turns
**Used after Melion Gathers power
*Recovery - Removes all status ailments
 Head
*Land Impact - 5 hit AoE attack
*Darkness Measures - Adds damage reflect that reflects 50% of damage for 1 turn
**Used every 4 turns
*Malicing Attraction - Adds 30% damage reduction to all elements & adds Taunt to self for 1 turn
**Used every 4 turns
 Arms
*Aura Fist - 5 hit ST attack
*Ghoul Empowerment - Adds 300% Atk buff to all allies for 1 turn
*Concussive Strike - 75% chance to inflict Curse, Paralysis & adds 100% damage immunity to BB, SBB for all allies for 2 turns
**Used every 5 turns
2 	Dragon Demon Barion	
Note: Enemy moves first. Defeating Barion will automatically end the battle.
 Raug Dragon-Lord Barion
*Dragon God's Sight - Adds 100% mitigation to all allies for 2 turns
**Used every 2 turns. Guarding for 2 turns is highly recommended, except on turns where You are not deserving! has been used
*You have been warned! - 5 hit AoE attack that pierces 100% mitigation (500% mod)
**Used every 10 turns & whenever Barion is attacked during the 2 turns of Dragon God's Sight
*Vitality Flame Absorbtion! Attack me! - Removes all buffs on enemies, boosts Atk by 300% for 1 turn, drains 100% BB gauge & adds 100% HP restored when attacked to allies for 2 turns
**Used when < 70%, 35% HP
*Demon Strike: Flame Slash - 13 hit AoE attack that pierces 100% mitigation (350% mod)
*Demon Strike: Soul Reflection - 5 hit AoE attack that pierces 100% mitigation (450% mod), adds Light, Dark element to attacks for 3 turns & adds 40% Based/Buffed BC drop resist to all allies for 3 turns
*Lightning Fist - 5 hit AoE attack that pierces 100% mitigation (450% mod), adds Thunder element & Defense Ignore to attacks for 3 turns
**Used every 3 turns
*Hellfire Fist - 5 hit AoE attack that pierces 100% mitigation (450% mod), adds Fire element to attacks & 75% Atk to Def buff for 3 turns
**Used every 3 turns
*Torrent Fist - 5 hit AoE attack that pierces 100% mitigation (450% mod), adds Water element to attacks & boosts Atk by 100% for 3 turns
*Gaia Fist - 5 hit AoE attack that pierces 100% mitigation (450% mod), adds Earth element to attacks & adds +1 hitcount to attacks for 3 turns
**Used every 3 turns
 Wing
*Wing Barrier - Adds 30% damage reduction to all elements & adds Taunt to self for 3 turns
**Used when Barion < 75%, 50%, 25% HP
*Natural reflexes - Nullifies Leader Skill effects and Extra Skill effects for 3 turns
**Used the turn after Wing Barrier
*Death Tornado - 6 hit AoE attack to self (1% HP)
**Used every 5 turns
*You are not deserving! - Adds 100% BC drop resist to allies & reduces passive healing by 90% for 2 turns
**Used on the same turn as Wing Barrier & Natural reflexes
*Draining Gust - 100% BB drain
 Tail
*Tail Impact - 5 hit AoE attack that pierces 100% mitigation (200% mod)
*Stunning Tail Swing - 4 hit AoE attack that pierces 100% mitigation (400% mod) & 80% chance to inflict Paralysis
*Royal Authority - Adds 100% Atk to Def buff to all allies for 2 turns
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The Heavens Lv.3= 
Wave	Enemies 	Special Notes
1 	Raug Titan	
Note: Turn counting begins from the beginning of the battle
Phase 1 Skillset 
*
*Raug Infernal Blast! - 1 hit ST attack that pierces 50% mitigation (200% mod)
**Targets the current highest HP unit and can be used up to 3 times every turn
*I didn't expect such strength from the Titans.. - Boosts Atk and Def by 150% for 1 turn
**Used every 2 turns
*The Titans are below us! - Inflicts 400% Atk down on enemies for 2 turns & adds 40% damage reduction to allies for 1 turn
**Used every 3 turns
*The Titans fuel me now! - Idle
*Your end is near! - Inflicts DoT (200% mod) for 3 turns
**Used the turn after The Titans fuel me now!
*Succumb to the Raug - Drains 100% BB gauge, nullifes Leader Skill for 1 turn, removes all buffs on enemies & 100% chance to inflict Curse
**Used after every second The Titans fuel me now!
Phase 2 Skillset 
*
*You surprised me... - Idle
*Insignificant beings! - Inflicts max HP reduction by 25% for 3 turns, adds Dark element to attacks & reduces active healing by 85% for 999 turns
**Used upon transforming
*Titans are no match for me! Neither are you! - Boosts Atk and Def by 150% for 1 turn
**Used every 5 turns
*Raug Infernal Blast - 1 hit ST attack that pierces 50% mitigation (200% mod) & 30 hit RT attack
*The Titans fuel me now! - Idle
*Your end is near! - Inflicts DoT (200% mod) for 3 turns
**Used every 3 turns
*You Titans are still useful.. i guess.. - Adds 3000000 HP, 5000 Def Fire shield, 100% DoT mitigation & 20% mitigation to self for 3 turns
**Used upon reaching < 50% HP
*In honor of the Titans..? Pffft... - 1 hit AoE attack that pierces 80% mitigation (200% mod), 30 hit RT attack, boosts Spark damage by 150% for 3 turns, adds 50% Spark Crit for 1 turn & purges Shield effect from self
Phase 3 Skillset 
*
*Guarding every 5 turns is highly recommended. Alternatively, using UBB Evasion buff works
*Pathetic - Inflicts 50% max HP reduction, adds Dark, Thunder elements to attack, reduces active healing by 95% for 999 turns & remove all buffs on enemies
**Used upon transforming
*Your End is Here! - Inflicts DoT (350% mod) for 3 turns 
**Used every 3 turns
*Raug Infernal Blast!! - 1 hit AoE attack that pierces 60% mitigation (250% mod) & 50 hit RT attack
*Raug Shadow Strike! - 1 hit ST attack
**Used every 6 turns
*Titans... Intensify my Strength! - Boosts Atk and Def by 175% for 1 turn
**Used every 4 turns
*The Raug will rule over all! - 100% BB drain, nullifies Leader Skill effects for 1 turn & 100% chance to inflict Curse
**Used every 5 turns
*Raug's Gloria! - 1 hit AoE attack that pierces 70% mitigation (500% mod)
**Used every 5 turns
*In honor of... ME! - 5 hit AoE attack with 100% Def Ignore for 1 turn
**Used upon reaching < 40% HP
*Stay down you Titans - 1 hit AoE attack that deals 4-5% of HP as damage to self
**Used upon reaching < 75%, 50%, 25% HP
*Be prepared to face the Wrath of the Raug! - Idle
**Used after Stay down you Titans. This cancels all turn based skill that would've occurred that turn
*You Titans fuel me now! - Idle
*You Titans... Shield me! - Adds Fire shield to self for 3 turns & 100% DoT mitigation for all allies for 3 turns
**Used upon reaching < 60%, 35% HP
*In honor of the Titans..? Pffft... - 1 hit AoE attack that pierces 90% mitigation (400% mod), 30 hit RT attack, boosts Spark damage by 400% for 2 turns, purges Shield effect from self & adds 15% mitigation to self for 999 turns
*You surprised me... - 1 hit AoE attack that pierces 80% mitigation (200% mod), 30 hit RT attack & boosts Spark damage by 200% for 2 turns & adds 15% mitigation to self for 999 turns
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