Super Smash Bros. Obliteration/Sylux

Sylux is a Downlodable/Free DLC Character in Super Smash Bros. Obliteration.  A ruthless feared bounty hunter, armed with a shock gun capable of causing massive damage, Sylux has a deep rivalry and hatred with the Galactic Federation and Samus Aran especially. In his role as a bounty hunter, Sylux  stealthily Stalks Samus as she travels across the galaxy. Samus first encounters Sylux after searching for the remaing Octoliths in the Alimbic Cluster, Sylux later quickly enters the interdimensional prison Obuilette after Samus opens it, believing the Ultimate Power sought by him, Samus and five other Bounty Hunters to be there. Sylux reaches the center of the Oubliette and discovers the Seal Sphere. He, along with the other five Hunters begin eagerly firing at it, believing it contains the Ultimate Power. Instead, to their horror, emerges. It attacks the Hunters, assimilating their weapons and leaving them to evacuate the Oubliette in shame, while Samus stays behind to destroy the creature. Sylux is last seen escaping the Oubliette, shortly before its destruction. Armed to the T and ready to open fire on anyone, Sylux is ready to Deliver Shock Coil Therapy to multiple opponents, while climbing to the top of the Mountain of Smashers. Armed with a moveset based around, Kicks, Punches, Gun Barrel Attacks, Missles, Electricity/Shock Coil, His Lockjaw Form, and his signature Delano 7 Gunship Final Smash, Sylux is ready to blast any opponent who crosses him into a million tiny pieces, in a true fight for the ages.
==Attacks==
Type 	Name 	Damage 	Description
Neutral 	 	(2% = Punches 1-2, 3% = Kick, 7% = Barrel Strike, 12% = Total) 	Delivers a pair of heavy punches followed by a kick and then a
gun barrel strike, has high ending lag despite being one of the strongest
neutral jabs in the game,
Forward Tilt 	Cross Punch 	(4% = Punch 1, 5% = Punch 2, 9% = Total). 	Lunges forward and delivers a pair of heavy punches that has good knockback
against middleweight and heavyweight opponents,
Up Tilt 	 	(3% = Hits 1-2, 6% = Total/All Hits Connect). 	Swings the Shock Coil in an halfmoon arcing motion above his head in both
forward/back directions, hits twice and deals little knockback and damage despite
its long 15 foot range,
Down Tilt 	 	(10%) 	Kicks forward with his hunters boot in a downward motion, deals powerful damage
regardless of weight or power class but has a very high ending lag.
Forward Smash	Surge Missle	(18% = 8 Seconds Held, 11% = 5-7 Seconds Held, 7% = 4 Seconds or Less Held).	Sylux uses his alternate ammuntion in his shock coil by enhancing his standard missiles
with a little electricity. Hold to unleash more powerful Surge Rockets, the longer the hold 
the more powerful the electrical damage,
Up Smash 	 	(15%) 	Sylux enters a wide stance with his feet apart and aims his shock coil out directly
over his head. He unleashes a vertical long range electrical surge of lighting over 15 feet
which deals more damage than Pikachu's Up Smash.
Down Smash 	Shock Down 	(22%) 	Sylux's most powerful Smash Attack, he roars and shoots downward directly at his feet with his Shock Coil
expelling large amounts of electricity on a full charge. Anybody caught in a fully charged radius recieves 
heavy amounts of damage, but his Shock Coil will have to recharge for a bit.
==Aerial Attacks==
Type 	Name 	Damage 	Description
Neutral	 	(13% = Sweetspot, 9% = Sourspot). 	Sylux spears forward with the barrel of his gun while airborne, this attack deals
meteor damage if sweetspotted
Forward	Shell Shock 	(5% = Missles 1-2, 10% = Total). 	Fires a pair of Missiles while airborne directly in front of himself, These Missles
have a 1/10 chance of paralyzing an opponent while in the air and can result in a KO 
of that opponent if they are not over a surface
Back 	 	(9%) 	Activates his jet thrusters and does a mid air shoulder bash backwards while twirling
from side to side, it is one of the weakest Back Aerials inthe game.
Up 	Electro Slash	(15% = Close, 10% = Mid, 5% = Far).	
Slashes His Shock Claw Upward while airborne at an opponent, the attack deals more damage based 
on how close the hit on the opponent is.
Down 	 	(17%) 	Grabs his opponent in mid air, spins in a corkscrew and then hurls them to the ground in a downward
direction, the move results in a Meteor Smash, and can send high damaged characters flying 
to the depths below, as well as doing Shockwave Damage, it is Sylux's strongest Aerial Attack.
==Other Attacks==
Type 	Name 	Damage 	Description
Floor Attack (Front)	 	(7%) 	 Swings Its Arm Cannon In Both Forward/Back Directions, While Getting Up.
Floor Attack (Back) 	 	(6%) 	Same As Front Attack, Just With Less Power.
Floor Attack (Trip) 	 	(7%) 	Swings its Arm/Gun in Both Forward/Back Directions, Near The Ground.
Ledge Attack 	 	(8%) 	Performs A Forward Thrust With His Gun, While Climbing Up.
Dash Attack 	Bounty Tackle	(10% = clean, 8% = late).	Sylux Dashes Forward with his Arm Cannon Extended, then whacks The Foe To The Ground Upon, Reaching The Foe, While Tackling Them, Has Good Knockback Against Lightweight Character's.
==Grabs And Throws==
Type 	Name 	Damage 	Description
Grab 	 	(N/A) 	Grabs an Opponent
Pummel 	Leach 	(3%) 	Sylux zaps his opponent with a bit of electricity sapping up
to 3 health points for recovery, a slow but powerful Pummel.
Forward 	 	(3% = Shots 1-3, 2% = Throw, 11% = Total). 	Shoves the opponent forward and then shoots them 3 times, has low
ending lag and can be followed up by a ground or smash attack.
Back 	 	(7% = Hit 1, 3% = Throw, 10% = Total). 	Throws and Punches the Opponent behind himself, Has good knockback
against heavyweight opponents.
Up 	Strato Kick	(4% = Kick, 2.1% = Loop, 1% = Throw, 7.1% = Total). 	Throws the opponent upward and then performs a spinning corkscrew
kick to dril them while their airborne,
Down Execution	 	(7% = Hit 1, 4% = Electrocution/Recovery, 3% = Throw, 14% = Total).	Pushes the opponent downward, crushes their chest and then electrocutes them,
thus sapping up to 4% of health for recovery, this is Sylux's strongest throw.
==Taunts==
Up = Aims his arm cannon upward and a metallic chuckle can be heard.
Side = Sylux enters a stance like the one pictured in his Up Taunt, 
faces the camera, and then lets out a metallic yell.
Down = Puts his hand to his visor as if scanning the area.
==Special Moves==
Type 	Name 	Damage 	Description
Neutral Special	Shock Coil 	(4% = Per Hit). 	Sylux releases an electric wave blast forward, which travels quickly and deals slight knockback plus 4% DMG. The electric wave is a quick burst of lightning looking energy that travels about as far as three Petey Piranha's standing next to each other. You can rapidly press B to fire multiple shots forward, The energy can also travel through opponents and hit other opponents that are next to each other if they are within reach.
Side Special 	Imperialist	(22% = Fully Charged, 11% = Half Charged, 6% = Uncharged)	Sylux’s arm cannon transforms into the Imperialist gun for Sylux to use for upwards of 25 seconds, The Imperialist fires a powerful quick moving energy blast wherever Sylux aims, hold down Side Neutral to aim the gun. Unfortunately, after releasing Neutral there is a bit of lag (about 1.8 seconds) before it fires, which can make it easy to dodge. The blast deals knockback and 22% DMG however if fully charged, so if you can work around the lag it is quite useful, damage is determined by the amount of charge inside the attack,
Up Special 	Launch 	(10%) 	Swiftly launches himself upward with the help of some jets in his armor, if Sylux makes contact with an opponent, he will grab them and launch himself and them straight downward. This deals great DMG and knockback, however if they are over the edge this could kill both Sylux and his opponent, if Sylux misses an opponent, he will simply launch himself upward (slightly higher than Samus’ screw attack) and then fall helplessly downward, this attack is reminiscent of his intro to Hunters.
Down Special 	Lockjaw 	(4% = contact, 6% = explosion, 10% = total). 	Transforms into his lockjaw appearance for up to 10 seconds, in this form, Sylux’s speedis doubled, and by pressing A you can plant a bomb that deals 4% DMG on contact and 6% DMG with explosion, if Sylux takes DMG in this form, he will quickly revert back to his regular form but he takes a second of lag to transform back which leaves him open to an attack. Press B again to quickly transform back with less lag than
if he takes DMG while in this form.
==Final Smash==
Type 	Name 	Damage 	Description
Final Smash	Delano 7	(26% = Per Hit).	Sylux calls his ship, the Delano 7, to pick him up and he flies off screen. A target system is now shown,
and you control where the Delano 7 fires. The Delano 7 can fire eight missile blasts at the screen, each of which deal 
26% DMG and knockback each. This Final Smash is similar to Snake's Grenade launcher, with less lag to the missiles, 
after time is up (about 12 seconds to fire all the missiles) or all the ammo is gone, the Delano drops Sylux off and 
he resumes the fight,
Category:Subpages
Category:Characters
Category:Playable Characters
Category:Metroid (series)
Category:Metroid Characters
Category:Super Smash Bros. (series)
Category:Super Smash Bros. Characters
Category:Males