Level 0.6

Level 0.6Silent Spaces
Level 0.6 is a sub-level between Level 0 and Level 1. It is often referred to as "Silent Spaces", or scarcely as "Disfigured Complex
".
Overview
Level 0.6 is slightly similar to its parent level. It naturally composes plaster walls in terms of material, but generally lacks wallpaper. Lights and electricity are said to be completely dim, but still somewhat gives a natural buzzing sound. Navigation throughout Level 0.6 is also said to be difficult due to the amount of Euclidean spaces and comparability.
Most wanderers also fairly describe Level 0.6 as being quite similar to Level 1 in terms of its natural architecture and appearance. Notably, this can reference the amount of walls and carpets that give off similar vibes. The level is also shrouded in cool temperatures which can range from an average of 50-65°F; the temperature also appears to only be based on the amount of visible space a wanderer could get through.
Cashew Water is generally documented to be the only known substance found in Level 0.6. Though, it seems to retain the effect of its original description. Consumption of certain consumables such as Liquid Pain will appear to have a stronger effect however; its toxicity is highly doubled, deeming it fatal if drunk.
Hallways in Level 0.6 are usually pertaining to dissociation in its structural features, ceiling panels may appear out-of-place or fallen, walls could be destroyed or cracked, or the carpet appearing to be ripped, exposing the wooden floor underneath. Despite this, anomalous activity is frequently recorded here, as human behavior may feed more onto certain entities. 
Naturally however, entities are unable to be heard, as a result; footstep noises caused by anomalies will be silenced and impossible to detect. Screeches or noises caused by entities will still be heard though.
Screaming is highly silenced, but not completely. If one tends to do so, they may hear a sound that’s similar to exhaling. It is unadvised to scream, especially in fear, due to people who do so receiving the loss of their voice or vocal cord damage. This is only possible if it is overdone.
The dimmed lights among this sub-level may also appear bright for a few amount of seconds before either completely turning off or dimming again. The source for this phenomenon is unclear, due to the lack of visible electrical outlets in the region. Wi-Fi strength on Level 0.6 is also quite weak, wanderers may at least receive a bar or so; making it incredibly slow. 
Anomalies
Generally, Smilers, Skin-Stealers, and Stalkers appear to lurk Level 0.6; they mostly seem to habitat the darkest parts of the sub-level. 
Entities do not tend to create any sound that announces their presence, as wanderers must be aware when heading through dark areas. Anomalies may be present if one begins to feel intrusive fear or paranoia.
Natural entity sounds such as screaming and such will be heard, as aforementioned in the description.
Stalkers however, appear to be extremely silent and stealthy among contact with wanderers. Hence their name, these entities will continuously "study" the person in this level. This process will continue until the wanderer eventually exits Level 0.6.
Addendum
LOG_06_01
The following transcript has been documented by two wanderers who had first discovered the sub-level.
<Anonymous #1> Hey, did we make it?
<Anonymous #2> Yeah, I think we did.
<Anonymous #1> This place is darker than I thought.
<Anonymous #2> My thoughts exactly.
<Anonymous #1> Damn it, I forgot my flashlight back in the other level. We have to traverse through the dark...
<Anonymous #2> What am I supposed to about that? I’m not the one who led us here, we don’t even know how we got here in the first place.
<Anonymous #1> I don’t know... let’s take a look around this place.
<Anonymous #2> Ok.
...
<Anonymous #2> These light noises are so irritating.
<Anonymous #1> Yeah. Like the last level we were in.
<Anonymous #2> Are you sure we are in the right place? The vibe this place gives me doesn’t suit me.
<Anonymous #1> It should be... I don’t know. It’s just way too dim here to even navigate ourselves...
<Anonymous #1> Shit... I’m getting very paranoid... maybe we should turn back.
<Anonymous #2> You wanted to explore though.
<Anonymous #1> Yeah, I only said that because I wasn't familiar with this place... but I guess now we need to turn back because this vibe is giving me paranoia.
<Anonymous #2> Whatever. Let's head the opposite way then...
...
<Anonymous #2> Do you know where you're going?
<Anonymous #1> Yeah, I should be... we literally turned back and walked the other way. I don't get how we're doing it incorrectly.
<Anonymous #2> Well the hallways seem to be looping as if we're traversing in circles... I think you're making us lost.
<Anonymous #1> What?! No... why would I do that? Agh... there's too much stress going on inside me... I just want to head back to where we came from...
<Anonymous #2> How about we split up? You head forward and I head the opposite direction...
<Anonymous #1> Ok...
...
[A whoosh sound is heard.]
<Anonymous #1> What the fuck...?!
<Anonymous #1> There's nothing there... shit... I knew this was a bad idea to begin with.
<Anonymous #1> (Inaudible)
<Anonymous #1> ...?!
<Anonymous #1> Oh-
...
<END OF LOG>
The first wanderer's body has been found completely mutilated and bloodied, it was suspected the corpse was attacked by a Skin-Stealer. However, the second wanderer has been documented missing by the M.E.G..
Colonies & Outposts
There has been only one documented base established on Level 0.6.
===M.E.G Base - The Lobby Refugees===
*Has around 29 documented members, each of which originating from Level 0.
*Trade is mostly and generally closed, due to the reason remaining isolated from other parts of Level 0’s instance.
*Can usually provide Almond Water of a sense of safety to new members.
*Composes with inadequate equipment used for protection against Stalkers.
*Located within wider regions of the sub-level.
Accesses & Escapes
===Accesses===
*Crossing through a pitch black area on Level 0 will take you here.
*Noclipping through a damaged ceiling light on the same level will also lead you here.
===Escapes===
*Crawling inside a vent may lead one to Level 2, Level 4, or Level 1.
*Traveling deep enough might lead one back to Level 0.
*Noclipping through a gray or abnormally colored wall might take you to The Hub.
*Climbing above an open ceiling panel has a small chance of taking you to Level 11.
Category:Sub-Levels
Category:Cluster I
Category:Levels
Category:Neutral