131810-annoying-narrator-after-dying

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There should be an option to mute this NPC lines, I am already dying and don't want to hear some witty lines some office nerd wrote for it to make fun of their players? What is even the reason for that mockering?ANNOYING AND STUPID!
 
moderator edit: language
			
				
	Edited September 16, 2015 by Chillia	
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			Oh, look!	
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I like the holocrypt lines.
 
But yes, they're planning on removing them and possibly making it a toggle.  :unsure:	
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So good.
 
So, so good. 
 
 :lol:	
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So good.
 
So, so good. 
 
 :lol:
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Didn't think anyone actually got annoyed at him. Majority of the lines aren't even insults. It's just meant to be amusing, and honestly, take a bit of the sting out of dying more than rubbing salt in the wound.
 
But yeah, with the F2P update, he'll be gone.
			
				
	Edited September 15, 2015 by Coldin	
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			Methinks thou takest the humour a might too seriously, eh, wot?	
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			Well, there you have it folks. Welcome to f2p.	
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Working as (originally) intended.  :P​ 
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Glad to hear it will be gone, no offense but the lines arent adding anything to the game at all, it is just silly mockering.
 
 
 
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So good.
 
So, so good. 
 
 :lol:
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Glad to hear it will be gone, no offense but the lines arent adding anything to the game at all, it is just silly mockering.
If you seriously think they are well written, chances are you have bad taste.
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Sure, let's make fun of our costumers, then after the game is empty and dying, we cry and wonder why we need to go f2p  ;)
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			I thought they announced it would be a toggle now, on by default?	
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			They're not removing it, just adding the ability to toggle it off. They tried removing it and people (myself included) were rather dissapointed. Its one of those things that gives this game its unique feel and the game is full of similar, dry/dark humour that I utterly love	
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I thought they announced it would be a toggle now, on by default?
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If you seriously think they are well written, chances are you have bad taste.
 
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Glad to hear it will be gone, no offense but the lines arent adding anything to the game at all, it is just silly mockering.
If you seriously think they are well written, chances are you have bad taste.
 
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What is even the reason for that mockering?
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			The Holocrypt be all like " Were you always this salty when it comes to dying? "  :P	
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			Remember folks: if Carbine didn't think this was a problem for player retention, they wouldn't have considered taking it out / programmed a toggle button in time for the F2P launch. If they were making the option available out of sheer generosity they would have added it back when the majority of the people greatly annoyed at it were still around. Specially since the toggle would take them only ten seconds to program and another ten seconds to test.
			
				
	Edited September 15, 2015 by Ildur	
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Death narrator is just another missed opportunity...
 
Now imagine instead of completely abolishing him... making him useful instead.
 
How about have him mix some useful snark in with the rest of his commentary, bit more I in his A.I.
 
1. Low level and died with missing gear slots, missing LAS, missmatched LAS + gear > Have a chance to hear a joke containing a tip about one or more of those.
2. Died against a G2+ enemy? > Have a chance to hear a joke about the value of friends / groups.
3. Died repeatedly in an instanced environment? > Go easy on the guy. Only mock them for the first 2-3 times.
4. ... (Other context appropriate jests)
 
You get the idea... keep it fun, make it useful.
 
How many would complain then? (especially with a toggle)
			
				
	Edited September 15, 2015 by Scrapper	
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the lines arent adding anything to the game at all, it is just silly mockering.
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Remember folks: if Carbine didn't think this was a problem for player retention, they wouldn't have considered taking it out / programmed a toggle button in time for the F2P launch. If they were making the option available out of sheer generosity they would have added it back when the majority of the people greatly annoyed at it were still around. Specially since the toggle would take them only ten seconds to program and another ten seconds to test.
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			Wait till you get in a cab..... you'll wish for death and the holocrypt snark :)	
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Wait till you get in a cab..... you'll wish for death and the holocrypt snark :)
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			Solution is stop dying.	
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			dont die	
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I encourage you to go on Google and look up "breaking the fourth wall."
 
It's a joke, a play on constantly resurrecting in rpgs as a genre. But seriously. Google.
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Interesting read, I can see now how some of you guys find it 'funny', even thou I stil find the death narrator totally obnoxious. 
Adding a toggle option is the way to go, no doubt about that, If I even had to turn the sound off to keep playing the game because of that I imagine many other people would feel the same struggle, be with the death narrator or other small details you guys find so unique and pretty from this so awesome and popular game, plus that shoved down your throat isnt a new-player`s friendly move.
 
Hell, I am sorry that I, in a mmorpg game, was actually bothered with something that happens to my character and made my immersion affected inside the game. Pff, great community you guys have down here. *sarcastic*
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 Pff, great community you guys have down here. *sarcastic*
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There should be an option to mute this *cupcake*-ing retarded NPC lines, I am already dying and don't want to hear some witty lines some office nerd wrote for it to make fun of their players? What is even the reason for that mockering?
ANNOYING AND STUPID!
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			so tl;dr  you're dying a lot ingame and getting tired by being told of by the holocrypt?  Don't die so much	
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The Holocrypt be all like " Were you always this salty when it comes to dying? "  :P
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			I really like the snark from the holo-crypt guy. Gonna miss it a lot in the future.  I'm gonna die as much as I can on live while he's still there.   :P	
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Interesting read, I can see now how some of you guys find it 'funny', even thou I stil find the death narrator totally obnoxious. 
Adding a toggle option is the way to go, no doubt about that, If I even had to turn the sound off to keep playing the game because of that I imagine many other people would feel the same struggle, be with the death narrator or other small details you guys find so unique and pretty from this so awesome and popular game, plus that shoved down your throat isnt a new-player`s friendly move.
 
Hell, I am sorry that I, in a mmorpg game, was actually bothered with something that happens to my character and made my immersion affected inside the game. Pff, great community you guys have down here. *sarcastic*
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Hell, I am sorry that I, in a mmorpg game, was actually bothered with something that happens to my character and made my immersion affected inside the game. 
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			*honks Lemurian's nose*	
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Rather than trying to ruin the game for others, how about you do what ambitious people do when they want to change things to their preference and use an add-on. http://www.curse.com/ws-addons/wildstar/223185-shut-the-bleep-up
 
I am curious as to why you posted this in the PTR forums?  If you are only playing on the PTR then you wouldn't know about the Holo-Crypt Keeper as he has already been removed from the game.  I get the feeling this was just posted to stir up trouble.  That said, I would like to point you to the thread that is already discussing him.  We would be happy to have your voice there, even if we greatly disagree with it. Holo-Crypt Snark Gone?!
 
 
 
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They're not removing it, just adding the ability to toggle it off. They tried removing it and people (myself included) were rather dissapointed. Its one of those things that gives this game its unique feel and the game is full of similar, dry/dark humour that I utterly love
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Rather than trying to ruin the game for others, how about you do what ambitious people do when they want to change things to their preference and use an add-on. http://www.curse.com/ws-addons/wildstar/223185-shut-the-bleep-up
 
I am curious as to why you posted this in the PTR forums?  If you are only playing on the PTR then you wouldn't know about the Holo-Crypt Keeper as he has already been removed from the game.  I get the feeling this was just posted to stir up trouble.  That said, I would like to point you to the thread that is already discussing him.  We would be happy to have your voice there, even if we greatly disagree with it. Holo-Crypt Snark Gone?!
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Solution is stop dying.
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It was originally in non-PTR general and for some reason got moved to here. 
 
EDIT: and is now back, apparently?
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I'd ike to make a key point that hasn't been raised here:A lot of you seem to assume that all or most players are in a clear frame of mind after death, and that the Cryptguy is the only part of the game setting them off. That's certainly it in some cases, and the OP's post suggests that's the case for them. But I want to point out my own dislike of this aspect of the game, which has very little to do with being made upset by the mocking, and a lot to do with being made upset (from time to time) by the actual death itself and the cause.
 
When I died in PVP, nothing bothered me, never got frustrated by it. Happens all the time, I leveled from 5-35ish in PVP with my first character. However, once I stopped PVPing and went out into the world, I found death was no longer an expected outcome of bloody, relentless combat (particularly as a healer), but often a result of:
 
1. Server lag / game lag due to WS being so freaking demanding, even on many high end systems (much better now though)
2. Accidental Primal pulls (this was especially frustrating when they wouldn't stop chasing me, or chased me into other mobs), which I found to be a tedious form of gameplay challenge
3. Repeated deaths, sometimes due to my own inadequacy, but also frequently due to dumb WS stuff like mentioned above
 
These three situations were not fun or funny for me. So basically my point is that, yes, I strongly disliked the Cryptguy after awhile, but it wasn't just because he was mocking me, it was that he was mocking me when I was already frustrated by other aspects of the game I actively disliked and considered faults of Carbine (in a sense, all game do suffer from things like this though). Supporting this, I was also never bothered when dying in dungeons with other folks... the goal of beating hard encounters like bosses always seemed worth the death. :P
 
So it's not that I can't take a joke, it's that there's nothing funny to me about the above-mentioned lame deaths, and I don't think it's unreasonable that poking someone who's already annoyed by what they feel is a fault of the game isn't likely to produce a lot of empathy or patience. For some of you, sure, but I do think it's unreasonable to expect everyone to be able to deal with such foibles the same way.
 
Also like to add, please stop portraying this situation as though current players all love this feature, or as though the OP's post reflects a 'F2P crowd'. That's not the case. I've been playing since launch and disliking Cryptguy since a few weeks after launch. ;)
 
 
 
All that said, I'm glad they've decided to put in a toggle so that most people get what they want. Although I don't like this smart-ass AI at certain moment, I definitely got some good laughs from him in the first couple of weeks, and did in fact take it as an indication of the game's identity and flavour. It just didn't work for me in the long run and in particular instances. :rolleyes: 
 
Last comment: IF Wildstar had launched as the polished game it could have been, my attitude and patience for deaths would have been much higher. But over time, as I realized things (like the broken chat and terrible auction house design and bugginess, etc.), my patience for roadblocks like dying got thinner and thinner.
			
				
	Edited September 15, 2015 by EsperXIV	
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Last comment: IF Wildstar had launched as the polished game it could have been, my attitude and patience for deaths would have been much higher. But over time, as I realized things (like the broken chat and terrible auction house design and bugginess, etc.), my patience for roadblocks like dying got thinner and thinner.
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I'm right there with you on that. It's just funny that we raised a huge stink about the holocrypt removal, then right before the new patch drops somebody comes in to complain about the holocrypt.
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IF Wildstar (insert game here) had launched as the polished game it could have been, my attitude and patience for deaths would have been much higher. But over time, as I realized things (like the broken chat and terrible auction house design and bugginess, etc.), my patience for roadblocks like dying got thinner and thinner.
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I'm not gonna lie... I only clicked the thread link because of this point.  I HAD to see if it was a troll or not. :D
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Isn't it funny how this statement or something similar could be made and has been made at some point or anther for every game on the market. ;)
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I'm sorry but I have to draw a line here. :P  Wildstar has been, by a significant amount, the most buggy and performance-demanding game I've ever played.  (edit to add: it's MUCH better now)
 
I played DAOC, WoW, RIFT, WAR, and FF14 before coming to Wildstar, and every single one of them was cleaner and less annoying by a noticeable amount— although I will admit I would have been less picky about WoW since it was my first full-time MMO.  I mean, just look at our auction house... it's got arrows to scroll, no search box, and they're at the BOTTOM OF THE PAGE. :angry:   Who would design something like that??
 
/WS baggage
 
edit again: Oh wait... I don't recall exactly how I worked, but I feel like SWTOR had a bad auction house, too?
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I'm sorry but I have to draw a line here. :P  Wildstar has been, by a significant amount, the most buggy and performance-demanding game I've ever played.  (edit to add: it's MUCH better now)
 
I played DAOC, WoW, RIFT, WAR, and FF14 before coming to Wildstar, and every single one of them was cleaner and less annoying by a noticeable amount— although I will admit I would have been less picky about WoW since it was my first full-time MMO.  I mean, just look at our auction house... it's got arrows to scroll, no search box, and they're at the BOTTOM OF THE PAGE. :angry:   Who would design something like that??
 
/WS baggage
 
edit again: Oh wait... I don't recall exactly how it worked, but I feel like SWTOR had a bad auction house, too?
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Last comment: IF Wildstar had launched as the polished game it could have been, my attitude and patience for deaths would have been much higher. But over time, as I realized things (like the broken chat and terrible auction house design and bugginess, etc.), my patience for roadblocks like dying got thinner and thinner.
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Same here. It's my belief that the game was rushed out too quickly, whether that was due to ambition on the dev team or impatience from somewhere else, I don't think we would have the population issues we have now if it had been a little slower and a little more meticulous.
 
I usually don't mind dying or small bugs, but I was locked out of Drusera quests due to a bug; that's a pretty big piece of story and content to just not be able to do.
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Ah, but that just goes to prove my point about other games having issues.  ESO had bugged quest that kept people from completing the zone and being able to level to cap.  WildStar may have had bugged quest but nothing that kept people from actually getting to cap, yet the gaming community brushed off ESO while crucifying WildStar, even on the game sites.
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			all i want to say is CARBINE dont remove it ... toogle is fine but i LOVE hearing it when i die ..even if i get annoyed at dying at times lol
			
				
	Edited September 16, 2015 by Eagret3035	
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I think ESO had a much more terrible launch than WS...but I've not played many games right at launch, so I've really only the two to compare to lol. The only bug that ever affected me (in any way I was aware of, at least) was the bugged Helping Hands quest in Galeras, where two people had to click the fallen soldiers at the same time and only one of them got credit (BUT I made a few of my best WS friends from that quest, so it's whatever lol) and yeah, the AH interface is crap but I've learned to live with it
 
Edit: I didn't mean to portray it as "We all love the holocrypt as it is, stop whining/dying", it's just I personally haven't seen people actually complain about it until it was removed. Everyone I actually talked to about it beforehand had seemed to find it fun and made death easier (even after the 15th raid wipe in a row) though I'm aware that some people didn't like it. I just didn't think/or even see how it could be that big of a problem.
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So wait, you played the start of WoW? :huh: No.  I didn't think so. No one in their right mind would say WoW's first year was better than WildStar's.  They literally had to shut down for days at a time to fix things and I believe it was reported they closed shop for two weeks one time during their first year.  Sure, FF14 was great, considering it was a second launch.  :P
 
Either way, I wasn't giving WildStar a pass, I just thought it funny how I could go to any game and find that post.
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I played WoW from Day 1 and it was indeed a bit of a train wreck at launch, all manner of stability issues in the first few months. There were some extended maintenance periods, but nothing lasting for two weeks, that's a myth.
 
But that was ten years ago. The MMO industry was relatively new and prior to WoW was rather a niche market. People were willing to cut WoW some slack back then, especially given the relatively uncharted waters of taking MMOs to the mass market. Ten years on, lessons should have been learned from WoW and other MMOs with launch issues. But Wildstar repeated many of the mistakes and even created some new ones of its own, like the name reservation fiasco.
 
It's high time the discussion moved on from "but WoW wasn't perfect at launch" as if this has ANY relevance anymore. No launch is perfect (before someone chimes that in) but if you bring a product to the market half-baked and unpolished, then there's inevitably going to be disappointment and consequences for player retention. No matter how wonderful your core game is, if it isn't polished, as bug-free as is feasibly possible and properly optimized, then you've got problems.
 
Which brings us round to the holocrypt guy. Whilst I love his humour, I have to confess that when you keep dying due to buggy or poorly designed / balanced content, I can see how he might provoke some fits of keyboard trashing. I didn't want to see him removed, but a toggle is a good thing. Better still .... fix the game ;)
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I'm curious to know what things still need fixing. 
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I'm curious to know what things still need fixing. I only just recently came back after a good half a year of not bothering. Seems like the things that cinched it for me are addressed...but that doesn't mean there weren't other stuff I never saw. 
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			My experience for alot of those people having problems with the game are mostly playing on a computer that is 4+ years old.  What else do you expect?	
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My experience for alot of those people having problems with the game are mostly playing on a computer that is 4+ years old.  What else do you expect?
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Really?  People's egos are so fragile they can't take a cartoon character making fun of their pretend death in a game?
 
 
Holy smokes.
			
				
	Edited September 16, 2015 by Shootsfoot	
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			 MAybe we should have a thread about new things that holocrypt keeper will say to add to his roster of remarks...	
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Now imagine instead of completely abolishing him... making him useful instead.
 
How about have him mix some useful snark in with the rest of his commentary, bit more I in his A.I.
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 MAybe we should have a thread about new things that holocrypt keeper will say to add to his roster of remarks...
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I must be a confirmed masochist then, I love the holocrypt guy.  I really wish he was even snarkier than he is.
 
That aside people really need to have a sense of humor in them even if they are "immersed."  Heck since most of this game is text-based you can just turn down the sound if that suits your fancy.  After my many years of mmo's I almost can't live without the hc guy any more :P
 
But who am I kidding, you kids got your toggle, now let me go die 50 more times.
			
				
	Edited September 16, 2015 by Bacon_21	
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Thanks for your feedback. 
 
As players have mentioned there's a toggle coming for those who wish the remarks to remain / want to turn them off. Since we already have quite a thread regarding this and changes over in another section of the forums I'm going to redirect this thread to the main one. 
 
Thanks
- Team WildStar	
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