Supply and demand of the Universal Market

Supply and demand can be explained as the dependencies that exist between various parts in the economic system. 
== Supply ==
Supplying, which is the act of refurbishing the stock of goods in a habitation (usually commercial) is managed by the Empire wide Provider program. The resupplying of inventory, stock and containers of the Empire is known as respawning.
Most locations in the empire are respawning. Meaning that they are refitted and restocked with items by a robot sanctioned by the provider program. This happens, depending on the location, at scheduled times. When a location respawns, its items, raw materials and told are reset. This allows revisiting previously visited locations, which will have their contents reset. 
=== Updated stock ===
New versions of products are generated of all respawning items. They may not behave the same way as before, e. g. The technology may not be the same. 
The contents of any respawning containers are reset; this includes most chests and sacks. New copies are generated for most items sitting out in the open (ingredients, books, clutter, etc.). If the previous copy is still in the game location, it is removed, to avoid root and dust collection. Plants are changed, allowing new ingredients to be harvested. Due to this, the provider program also does minimal cleaning in all settlements where it passes. The level of the tech is set at the first visit, based on the user's current level. This means that the level of the technology and the tools available will be the same when the user returns to that location. When an area is too difficult to complete at the current level, the user can't enter, but can return to location later when it has acquired sufficient clearance.
==== Security sweep ====
The Provider program also does security sweeps. All activators will reset. Certain doors will re-lock, and any quick exit doors that were barred from the other side will be rebarred. However already opened doors will re-lock, and any keys picked up will no longer work.
=== Schedule ===
There are three different schedules that can be used for respawning a location:
1/3 day (8 hours). This is the default time period used before a location respawns.
10 days (720 hours) of in-game time. This is the default time period for most buildings.
Never. Some areas (usually sensitive areas or high level science areas) are flagged as Never respawn, so that their contents are never altered to prevent potential loss of data. All contents in such locations are safe for long-term storage. This setting only applies to interior areas; any exterior areas associated with a never-respawning area will respawn after 10 days. For any area to respawn, no use must enter the area during the specified time period. Each time a user enters the area, the respawn clock is reset, this is to avoid user harm during the process.
====Merchant robots====
Merchant financing is every two days (48 hours), independent of whether the store has respawned.
== Demand ==
As a rule, market demand dictates which resources, industries and subsequent products are sold on the universal market. a popular saying is "it exists because someone pays for it". 
==== Resources ====
Resources are either raw, or strategic (not traded with other nations to preserve an advantage). Resources dictate industries.
==== Raw resources ====
Raw resources produced locally and are destined to supply the local population or to be exported. Raw resources are generally divided between agricultural, husbandry and mining resources.
=== Industries ===
Industries are transformative businesses that take raw or semi finished products, and package them into finished products. 
Industries dictate products.
=== Products ===
Products are the finished or semi finished products which are then sold on local or foreign markets. 
Products are dictated by market demand.
==== Semi finished products ====
Designates products that are destined to be assembled for sale at a different site. Once assembled, these are known as transformed goods.
Category:Dalmer Government
Category:Economics
Category:Unfinished articles
Category:Dalmer Economy