Weapons

are items that can be used to defeat enemies, break crates, and carry out other actions. There is a total of weapons in the game, with 4 of them being event-specific (the seasonal weapons that only appear during CNY) and the other 5 are Summoner's Artifacts that appear neither in the Cellar nor the Soul Knight Handbook, but are present at the Forge Table and Design Table.
The player can also attack with their Bare Hands when in range of an enemy if they don't have a melee weapon in hand. If the player disposes of their weapons in the Living Room's Trash Can, or disposing of all their weapons in a Resetting Furnace during a run they will be left with no weapons and be forced to use their hands.
== Overview ==
In the Cellar, all weapons that have ever been obtained (picked up at least once) are displayed along with their stats and the number of times obtained. This number is increased by obtaining that weapon from the Gashapon Machine, the Chest inside the Living Room, chests found during a run, Vending Machines, or from the shop via purchase during a run. For Starter Weapons, once upgraded, their Cellar frames of unupgraded versions will be permanently replaced by their upgraded ones. There is also an empty frame that represents attacking with an empty hand. Seasonal weapons will not appear in the Cellar.
=== Weapon Attribute ===
Each weapon has 4 main attributes: 
* - Weapon damage.
* - Energy cost.
* - Inaccuracy.
* - Critical hit chance.
Note:
* Some weapons will change the speed of the player when used.
* On critical hits, weapons will either cause a Status Effect if it has an element, or deal double damage otherwise. In the case of multiple hits, each hit triggers individually. 
** Hammers are able to apply Status Effects on crit, while explosive weapons do so randomly. These cannot deal double damage on critical hits under any circumstances.
=== Weapon Rarity ===
All weapons display their name as colored text that shows up for a while when switched to or picked up. Each weapon name’s color shows the weapon's rarity, or more conventionally its chance of encountering. A weapon's name color therefore does not necessarily represent its viability. Weapon Rarity are listed below in ascending order (names may vary on opinion):
* White is Common
* Green is Uncommon
* Blue is Rare
* Purple is Very Rare
* Orange is Epic
* Red is Legendary (Can't have attachments)
* Magenta is Mythical (Can't have attachments)
Mythical Weapons have up to three additional abilities, which are gradually accessed each time the weapon is unlocked again.
List of weapon by Rarity
=== Weapon Categories ===
* The weapon category in the table indicates where it can be found when using the Forge Table of Workshop, and what it may become when used at a Reforging Furnace. 
* Some weapons may have sub-categories, which are not included in this table.
Weapon Categories
style="height:80px"	HANDGUNS 		RIFLES 		SNIPER RIFLES 		SHOTGUNS
style="height:80px"	EXPLOSIVES 		LASER GUNS 		RAILGUNS 		MELEE WEAPONS
style="height:80px"	BOWS 		CROSSBOWS 		STAFFS 		THROWING WEAPONS
style="height:80px"	BOSS WEAPONS		MERGEABLE WEAPONS		MISCELLANEOUS WEAPONS		MERCENARY WEAPONS
style="height:80px"	RINGS 		Mythical Weapons 		 		
== Table of Weapons == 
== Trivia == 
* Due to a bug, the Cellar showed a total of 218 weapons instead of 215 after Update 1.8.2.
* In the early days of the game, there was some debate if obtaining a weapon multiple times may increase its stats.
** During the beta and for a few months afterward, each weapon displayed in the cellar had a star rating. The stars ranged from 1 to 5 based on the number of times it had been picked up (5was 25 or more pickups).
*** Some thought increasing the star value improved the stats. However, many noted no difference between 1 and 5.
** Eventually the star system was removed by the developers, probably to reduce confusion.
** This system still exists for enemies, where regular minions will get 5-starred after killing 1000 of them, x-3 and further enemies will 5-star at 500 and bosses will max out at 25. There is also no change in stats when "upgrading" monsters in the Cellar.
* Before Update 2.0.5, weapons which can charge to increase damage and/or critical chance would only display their basic values in their tooltips.
* Before Update 2.6.5, there was no entry for mercenary weapons.
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Category:Soul Knight Wiki
Category:Gameplay